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/emugen/ - Emulation General

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Thread replies: 759
Thread images: 78

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http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.
>>
emulation is a meme
>>
>>182680872
That's a disgusting filter right there I tell you what.
>>
why the fuck can't I load any console systems in mame? I have software lists off and boot to cli on and use this:

retroarch -L /usr/lib/x86_64-linux-gnu/libretro/mame_libretro.so "snes ~/roms/b2.zip"

but it just gives me a segfault.

[libretro INFO] Starting game from command line:snes ~/roms/b2.zip
ARGUV[0]=snes
[libretro INFO] Game name: snes, Game description: Super Nintendo Entertainment System / Super Famicom (NTSC)

"~/roms/b2.zip" approximately matches the following
supported software items (best match first):

Why is it looking for software items when I disabled soft lists??
>>
>>
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>>182681310
>linux
>>
I tried installing dlc for Persona 5 in RPCS3, but now when I try to boot it it just opens the game install folder. The dlc and game are the PSN versions and are from the same region. What do I do?
>>
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I'm going to emulate SMT Nocturne. I'm excited.
>>
I'm surprised how well the RPCS3 runs Persona 5 on i7 etc. However the cutscenes are sometimes dropping frames and having audio issues which can be annoying. Has there been any unofficial fix for the issue? Someone was stopping specific threads in order to gain more fps but that's sketchy at best (altough CEMU had similar thing going on in previous versions with BOTW).
>>
>>182684342
How's Nier?
>>
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>>182684126
>>
Eagerly awaiting an update of hps2x64 the only non-meme ps2 emulator
>>
>>182687969
Any news on that? Last update was 2017-02-24
>>
>>182688279
I would ask the dev but he's a gangster so I'm scared
>>
>>182684775
>How's Nier?
Broken in that particular build, massive overbloom everywhere, and still 18fps on a 4790k.
>>
>>182688649
He don't answer to anyone, I don't know why
>>
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On the Wii, would I be better off using VBA GX or the Gambatte RA core for GB/GBC? I was under the impression that the latter is more accurate (on PC atleast) but is it able to run everything full speed on Wii?
>>
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Why is it so popular to shit all over zeromus and DeSmuME these days? zeromus did nothing wrong, and there's literally nothing wrong with using DeSmuME.
>>
>>182681310
Just go ask on #retroarch on freenode

And if you figure it out, then report back; I tried messing with it a while ago and just gave up.
>>
Should I get a 4790k or upgrade everything and get a 7700k? Does the 4790k still good for emulation?
>>
>>182693562
>emulates the official pokemon machine
>doesn't give support to pokemon games
>>
>>182695436
It has game specific hacks just to improve compatibility with pokemon. When is the last time you tried to play pokemon on it, 10 years ago?
>>
>>182695768
I own a DS, no need to use crapware to play muh games
>>
High level emulation was a mistake
>>
>>182695237
The difference between them is minimal, 4790k is more than enough for emulation.
>>
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>finally got Persona 5 working
>now RPCS3 won't detect any of my controllers
>>
So how about them emulators
>>
>>182695237
4790k is literally one of the best CPUs you can possibly get for emulation, iirc 7700k was #1 and 4790k was like #3.
>>
>>182695237
>>182701705
not him but similar question, id it work investing into the i9 series? I dont want to deal with amd bullshit
>>
>>182702006
>should I invest in an i9 for emulation?
This is the most retarded post I've seen today, congratulations
>>
>>182702006
>i9
They are HEDT processors, they have a little worse single core performance when compared to a regular i7, not worth it.
>>
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So I heard P5 is playable and I would want to at least test it, but where do I even get ROMs for PS3 games?
>>
>>182701705
What's the 2nd?
>>
>>182703079
I dont know anything about hardware especially in relation to emulation, networking is my thing

>>182703119
Alright, ill get the 7700k
>>
Are Ryzen at least ok for emulation?
>>
>>182703154
fuck you nintendo

seriously read the op
>>
>>182695237
>Does the 4790k still good for emulation?
I think Haswells actually do a lot better than some of the newer CPUs in RPCS3 even though they should have lower IPC.
>>
So I just downloaded retroarch for openSUSE today. I noticed that even the GUI drops frames sometimes. Think KDE is the culprit?
>>
>>182704189
No, retroarch is just garbage
>>
>>182704189
Probably the GPU driver
>>
>>182705156
[citation needed]
>>
What can be used instead of Mesa on Windows for software renderer?
>>
>>>/vr/4121089
>>
>>182693562

> no DSi enhancements
> no DSi exclusive games
> held up local multiplayer while stealth sabotaging it
> then made up a Nintendo lawsuit about SERVERS for LOCAL DS-DS MULTIPLAYER to justify removing it
> Reaches out to StapleButter years later saying "hey it's your fault for abandoning it"
> held up online multiplayer, despite sabotage someone finishes it up anyways. LOLNOPE removed it is as well
> inaccurate mess by now, too late to "fork" it
> held up hi-res 3D for 2 years until no one used his version
> held up basic JIT recompiler for months until no one used his version, on top of the emulator slower than everything else

But yes sure, it's as simple as pokemon and drastic input delays and open source.

zeromus is a colossal jerk and one big reason why ds emulation is stuck a decade behind, to the point fucking no$gba innovates more.

If you want to stick with zeromusware and mow all lawns on earth to solve his emulator problems then godspeed and don't let door hits you on your way out.
>>
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Give it to me straight, /emugen/.

How well does BotW emulate right now? Is it stable or does it crash every 20 minutes? Are there any major audio/visual issues? Can it be played from start to finish without major problems?
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>nall
>>
How does the i7 3770k compare to the 4790k in emulation?
>>
>>182703154
psndl
>>
I want to play some mario party with my friends online we have enough for 4 people so we wont have bots in the game is net play good enough to let us play with little to no lagg?
>>
>>182716669
>is net play good enough to let us play with little to no lagg?
If you all live close to each other, all have good internet, and all have good computers then yes. Also, dual core is glitchy for some games on netplay, others it works fine tho.
>>
Why is Chrono Cross a pain in the ass on the mednafen core? I tested some games and as long as I don't raise the internal resolution everything runs great, but Chrono Cross keeps stuttering a lot

Before you ask, yes, I got a potato for a computer
>>
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>Persona 5 works and has a decent frame rate on my toaster
Bless the RPCS3 team
>>
Alright emugen I give up
I for the life of me cannot figure out how to use cheats on ppsspp with retroarch. Can anyone help me? I've setup a cheat file just like retroarch's other cheat files and after enabling and applying nothing happens.
>>
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Anyone know how to fix Xenoblade stuttering? Specs related.
>>
How come RPCS3 isn't detecting my ds4? Do I have to set something up first?
>>
>put off switching to vulkan renderer because porting my border shaders to .slangp sounds hard
>look at .slangp format
>literally the same shit

Golly gee.
>>
>>182727501
Buy Nvidia, also what CPU is that? The G4560?
Buy another 8GB ram stick so you can get dual channel, it will improve CPU performance 64bit vs 128 bit.
>>
>>182732458
>Buy Nvidia
top kek
>>
>>182733479
back to /r/amd bud.
>>
>>182732458
>buy nvidia
fuck you asshole
name me a better card than the rx 480 from nvidia at a similar price point and i'll see if it's not too late to trade in
also yeah it's the g4560, was a budget build or i would have gotten an i5

anyway i tried ishiiruka with shader preloading and it seems to be a bit better, but still occasional stutters
>>
>>182733648
>wants to emulate shit
>buys fucking amd

literally every thread there is some idiot that comes whining about his amd gpu being shit at emulation even though we always recommend to buy nvidia for emulation purposes.
>>
>>182703517
>Implying Nintendo would unironically help Sony in any way
Kys, thank you very much.
>>
>>182712632
>I won't tell you my CPU though so good luck trying to guess how it'll run on my machine
Leave.

>>182714493
Naturally weaker because be it small or big, every line of CPU that Intel launched is better than the previous one. Use Youtube and compare their performance, I'm sure plenty of people have them and made lots of videos running emulators on them.
>>
>>182703495
I just got a 1600. Wii at 4k full speed no slowdowns. Ratchet and Clank at 4k with occasional slowdowns, that happen at any resolution and happen on my laptop.

Their single core performance is almost as good as Intel's, and they have more cores.
>>
>>182733648
>anyway i tried ishiiruka with shader preloading and it seems to be a bit better, but still occasional stutters
Dolphin just sucks. Even a gtx1080 still has stuttering issues.
>>
>>182733726
>we always recommend to buy nvidia for emulation purposes.
Idk why you guys love OpenGL so much. It's a garbage API...
>>
>>182735771
is this why opengl is alwas the best backend in any emulator that has multiple backends?
I
HAD
NO
FUCKING
IDEA

You should update the wiki.
>>
>>182736260
>is this why opengl is alwas the best backend in any emulator that has multiple backends?
Was abut to try and prove you wrong but honestly I can't think of a single emulator that has both OGL and DX where DX is actually better.
>>
desmume is running slow as fuck, im trying to play runefactory 2. no speccy screenshot because im on my phone but im running
windows 10 enterprise
kaby lake [email protected]
16Gig ram
intelHD graphics 630/nvidia gtx 1060

im pretty sure my machine should be able to run it without slowdown but i dont know.
>>
>>182736817
you need to post your desmune settings
>>
>>182736863
my bad, i just downloaded 0.9.11, havent changed any of the settings from default yet. what settings do you need?
>>
>>182736602
>honestly I can't think of a single emulator that has both OGL and DX where DX is actually better.
Dolphin and probably PCSX2.
Tried OoT's wad some months ago and I was getting 50FPS on the titlescreen with DX9 and DX11, but 40FPS with OGL.
>>
>>182736959
>havent changed any of the settings from default yet
There's your problem.
Config > Emulation Settings > Enable Dynamic Recompiler.
>>
>>182736959
Download the Nightly builds.
also make sure your iGPU is not being used nsated of the 1060, you should just disable it in the bios settings to prevent shit like this happening.
You can also use this build, it runs rune factory games perfectly and it has a setting to hcnage the screen size to somethig like 25:100 so you can move the screen with the map which is barely used
http://shikaver01.webcrow.jp/desmume_x432r/index.html
>>
>>182737086
N64 Zelda games run at 20FPS.
>>
>>182737165
thanks man, its much better now. do the other settings make much of a difference or should i leave them alone if it works?
>>182737187
i have the 1060 set as my default for all programs but desmume wasnt using it till i did what the other guy said. thanks though
>>
>>182737086
DX in PCSX2 lacks tons of shit which is why it's faster, most of the time you don't wanna bother with DX though
Dolphin though yeah, especially with Ishiiruka having async shader compilation only for DX iirc Vulkan will eventually beat both though..
>>
>>182737256
So..? Dolphin's FPS Counter was marking 50 and 40 on OoT wad's titlescreen.
>>
>>182737321
ok i sort of lied. the game itself runs a lot smoother but whenever the characters speak its really rough. the music and effects sound fine though.
>>
>>182737450
>DX in PCSX2 lacks tons of shit which is why it's faster
It really must depend on the game then. Granted, I didn't played a lot of games on PCSX2 in my older computer and it was a lot of time ago too.

The point still stands though, in a way, the DirectX Renderer is better than the OpenGL Renderer and as long as the game where you use it looks mostly the same as it did on PS2 if not better, I assure you that everyone except accuracy autists will use it.
>>
>>182737798
>So..?

hah
>>
>>182737321
>do the other settings make much of a difference or should i leave them alone if it works?
I actually never got to know that. There's some things like Options > 3D Settings > Renderer or Options > Config > Display Method that may matter, I don't know to what extent though
It'd be nice if someone could come and explain what kind of effect those options have.
>>
>>182738001
I'm not saying that that's fine, if you're thinking so.
It's just not relevant at all to what I said.
With that being said, for the original OoT there aren't better options unless the GC Collection runs it at stable 30. Does it?
>>
>>182725473
Yeah I'm getting half decent framerates on my R5 1600, just need to upgrade from my GT 630 and hopefully it'll be smooth sailing.
>>
>>182738187
ALL N64 Zelda games are locked to 20FPS for NTSC and 17 for PAL.
>>
>>182738278
>So..? Dolphin's FPS Counter was marking 50 and 40 on OoT wad's titlescreen.
I thought it was pretty obvious by now that an emulator's "60 FPS" equals "100% Speed" and not "Internal Framerate".
>>
>>182738576
>an emulator FPS Counter's "60 FPS" equals "100% Speed"
Fixed that for me.
>>
>>182738094
well open gl3.2 seems ro run faster than softrasterizer on my machine, the music sounds smoother also.
i didnt notice a difference between directdraw HW and SW openGL made everything heavily pixelated and slow down, filter made things blurry and vsync didnt have a real change. i just ran around the farm and picked up some stuff so its not the best tests. i wish i knew how to get fps and shit to display, then i would have some actual data to work with.
>>
>>182738927
>i wish i knew how to get fps and shit to display, then i would have some actual data to work with.
View > HUD > Display FPS.
View > HUD > HUD Editing Mode to move it wherever you want.
>>
>>182739030
well i feel silly. il throw it on and play around for a bit with each setting. still if someone can offer a better explanation than my half assed research id appreciate it
>>
Curious, I just tried the latest nightly (2017/07/08) to see if it performed better on my potato than 0.9.11 and it doesn't show nothing but a black screen on Pokémon SoulSilver unless you use SoftRasterizer as the renderer.
>>
>>182739030
>>182738927
only been monitoring for about 15 minutes but i got some numbers.
renderer didnt actually change the fps but music sounds better in openGL.
direct draw HW and SW give me 45-53 fps so a little short of 60, filter doesnt change it, vsync dropped down to 40ish. OpenGL on the otherhand dropped me down to around ~25-30 and again looked more pixelated, with vsync it was anywhere from 15-22.
im still not sure of the difference but i think its obvious OpenGL requires stronger hardware to run compared to direct draw. filter smoothed out some outlines and ive gotten used to it, vsync had no noticsble effect on my machine.
i set frame skip to 1 with directdraw HS and filter, im getting a consistent 60 now and dont really notice the frame skip.
im sorry for the poor review but im not really sure what im doing. if you have any questions or suggestions id love to hear them. all this was done using version 0.9.11 with rune factory 2. my specs are
>>182736817
>>
>tfw 4790k at 4.7GHz and 980 Ti
>Persona 5 runs at about 15-20 fps average

Is this normal?
>>
>>182741928
>i7 4790k at 4.7GHz, 15-20 fps average. Is this normal?
https://www.youtube.com/watch?v=CTi3AEJqNbU
>>
Why exactly do people say that HLE is a bad thing?
Is it just from a preservational PoV, because the inner workings aren't really known/emulated? Or is HLE itself just a shit concept, if so how?
And I mean, HLE as a concept not how several devs have implemented it in their emulators.
>>
>>182744747
>Why exactly do people say that HLE is a bad thing?
HLE is a bad thing for some specific systems (Saturn, N64, PS2) because doing it right takes absurd amounts of time and skill and nobody with that much skills has that much time to waste on something like that.
>>
>>182743761
Already saw that. I was hoping that people being able to beat the game meant that it ran smoothly. 15 fps is unplayable for me, but thanks anyway.
>>
>>182744747
HLE isn't an absurd concept provided that can be done.
Many features exclusive to console can't be done with PC APIs or require relative new hardware to be achievable with out getting a huge performance hit.
Do you want an accurate HLE PS2 emulator? Well, just to do transparency and frame blending similar to what the PS2 could do you need a Nvidia GPU released in 2014(Maxwell) or newer.
>>
>>182709930
hello staplebutter, still salty? You should move on with your life, like zeromus did with useless jerks like you.
>>
>>182746184
>I'm not gonna refuse any of your points because I can't, but I'll insult because why not
Not him, but leave.
>>
>>182750335
>>I'm not gonna refute
Fixed that for me.
>>
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Playing FFXII and this big started happening
>>
>>182752224
PCSX2 at it's full glory
>>
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So, What do I need to get kinky: planet robobot working?

I downloaded citra, and a decrypted rom, when I try to run it, it has 2 errors, one about Mii data, and a generic fatal error to check the log.

the log: https://pastebin.com/dKTzZWWA

pic related is my specs (though I have a 1070 gtx sitting here that I am going to upgrade to soon).

Basically what do I need to get and in what folder do I need to put it in.

Also anyone has any clue if and how well P5 will run for me?
>>
>>182753904
https://mega.nz/#!XVUGQIyB!jwxl-UW0_lsDRHbAhPX2SwUqOTx6NWkUxGDpN4WbwLI
Copy everything into the user directory.
>>
I'm trying to play Rival Schools through MAME through RetroArch but it keeps crashing on launch, what am I doing wrong? I have the required bios CPZN2 but it still crashes.
>>
>>182754485
wow, it was actually that simple, I do have a few more questions, like how do I change the language (can I?) is there a difference between the normal citra exe and the -qt exe? only the qt version works for me. And one last thing, the music seems slightly off, I know it's expected for the game to not run 100% correctly, but still is there anything I can do to improve it?
>>
>>182709930
>>
>>182756437
citra.exe is the command line version, citra-qt.exe is the GUI which you should be using.

You can change the system language in the settings menu, games will automatically use that language if it's supported.
>>
>>182756771
The language is set to english, yet when I run the game it's in japanse, as far as I know KPR supports english, any idea what else it could be?
>>
>>182759079
You probably have a japanese region ROM.
>>
>>182681675
>remaster was released in April

How did I not know about this? I played an OXM demo of it a long time ago and always wanted to play the full game. Shit was fun.
>>
why the fuck is my pcsx2 not running in hardware mode even though I have it selected? What else do I have to change?
>>
>>182759079
Try to set Citra's region to English if it isn't already.

>>182759142
Kirby: Planet Robobot uses the same ROM across all regions. It's one of the multiregion games (just like Pokemon XY and above are).
>>
>>182680872

>emuparadise nintendo games are gone
>try google first page results instead
> [game name].exe
>isozone doesnt have the game
>>
>>182761665
region is USA, language is english.
>>
>>182754787
>what am I doing wrong?
You're using RA, its trash
>>
>>182763047
LaunchBox is a flashier front end. It doesn't do anything itself, but you link each game to whatever emulator you want, so you aren't forced to just use libretro cores. Then again, if the problem is you don't know which emulator to use for specific games, that doesn't really help.
>>
>>182754787
Same problem here trying to play street fighter alpha, would appreciate any advice
>>
>>182763432

isozone sold out about a year ago, m80. Owner is only interested in using it to launch his fucking Cloud Storage business.
>>
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I'm having some trouble with Persona 5's textures on the latest build of RPCS3 - anyone else getting texture freak-outs with some of the floor and leaves on trees? Igor's textures were also all messed up.

Is this just a bug/limitation of the emulator or is there something i can do on my end?
>>
>>182752224

Thos are some mighty upset triangles there.

What the hell did you do to piss off that many polygons?
>>
>>182768775
I have no idea and probably couldn't help you, but you really oughta post your system specs for those that can help you.
>>
>>182744747
>Why exactly do people say that HLE is a bad thing?
Nothing wrong with HLE imo. For N64 emulation, the problem is that the devs simply do a poor job at it... They haven't even got Gauntlet Legends properly working, after all these years..
>>
>>182771596
>Gauntlet Legends
What exactly makes the game difficult to emulate properly?
>>
>>182772095
>What exactly makes the game difficult to emulate properly?
The only difficult part is the HUD. At one point, even Angrylion's had issues with the HUD (some issue with having the graphics plugin working together with the emulator). Aside from the HUD, there was this flickering problem that happened on all HLE plugins and nobody bothered to fix that until recently, which is sad considering how easy it was to fix it.
>>
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>>182771149
Fair, will do.

Specs for >>182768775
For RPCS3 I'm using LLVM for PPU and ASMJIT for SPU, and Vulkan for my renderer, though the issue occurs with OpenGL too.
>>
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>>182775643
Oops, didn't upload properly.

>>182768775
>>
So Crash Bandicoot 3 refuses to not run like shit for me, is it this common or just me?
>>
>/emugen/ IRC and Discord status: ded
>>
>>182779087

I'm okay with this.
>>
is there a way to correctly play patched games on mednafen's psx core? digimon card battle always crashes on the third city
>>
>>182780039

By loading a patch that works on real hardware, instead of shit made for ePCSXe-r. If it would would crash on real hardware, it will on mednafen too.
>>
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bamppu
>>
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>>182775827
>laptop
>>
>>182779087
So, no different than this here.
>>
Any way to fix horrible audio in Odin Sphere on rpcs3?
>>
>>182772095
my previous post ( >>182773654 ) was wrong. The HUD issue appears to simply be a bug in the RDP, so it has nothin to do with the issue I referred to earlier.

These HLE plugins are just too inaccurate due to poor implementation.
>>
https://www.youtube.com/watch?v=i44Lcx11z4k
>>
>>182746184
>fed up with zeromus
>revives the ds emulation scene on his own
>working network features before even out of alpha
>zeromus buttblasted
>says he'll just use his code in desmume anyway
>falseflags on 4chan about how staplebutter is useless

You had your chance, and you threw it away. It's about time DS emulation progressed past whatever the hell desmeme is.
>>
>>182790062
My bet: melonDS 0.5 ou 0.6 will be already better than DeSmuME for most games
>>
>>182791076
All they've gotta do is fix the 3D renderer and it'll already be a more accurate experience than desmume.
It's been getting more and more optimized with every alpha release too.
>>
Just got Spyro 1 for Mednafen. Is there any way to make the game look nicer, or at least make the resolution larger so the game takes up more than half of my display?
>>
>>182791837
Set psx.stretch to full or aspect in config file.
>>
I managed to get PS2 emulation working long ago but gave up playing game because quality is too shitty

Gonna try to play SOTN on a ps1 emulator though, is the quality better and not shaky crap like ps2 ? Can I use filter like on snes emulator and shiet ?
>>
>>182793527
>ps1 emulator though, is the quality better and not shaky crap like ps2
>ps1
>shaky

Welcome to the original PlayStation.
>>
Would there be a way to get Guitar Hero drums to work on PPSSPP? I know how crazy it sounds but I need it for something.
>>
so i just got a cia file for a game but im ot sure whats the next step this is for citra
>>
>>182787952
>testing your emulator with one of the buggiest games released for the console
I can't tell if that's good or bad.
>>
>>182798786
>buggiest games released for the console
How does it compare to the usual suspects (Sonic 0-, NISA localizations etc)
>>
>>182795405
Gotta be more specific. Are they any of the wireless ones for ps3/xbox 360? Or is it a dongle attachment for ps2, or a wii controller?

Wii's bluetooth stack has beengimped by Microsoft so you need to get workarounds to make it work, any wireless Xbox controller won't work unless you buy a third party dongle that converts it to direct input and playstation controllers probably just need the right drivers installed.

Good luck.
>>
RetroArch is fucking gay.
>>
>>182801284
PS3 Guitar Hero drums, wireless.
>>
>>182801702
homophobe. there's literally nothing wrong with retroarch unless you don't enjoy sucking penises.
>>
>>182744747
The insane thing is that doing HLE actually requires MORE in-depth knowledge than LLE. LLE is what lazy people do when reverse engineering console/game behavior is 2hard4me.
>>
does hardware mode seriously not work on intel on pcsx2 in linux?
>>
>>182800423
Have you never seen HelixSnake's videos? Something as simple as jumping near a wall glitches the fuck out of the physics/collisions. Nothing game-breaking or console-melting IIRC though.
>>
>>182809267
>The insane thing is that doing HLE actually requires MORE in-depth knowledge than LLE
Not when you have SDK and other illegal documents at your disposal. Hence why most HLE N64 emudevs can't reverse engineer anything. Right now they are struggling to even fix the flickering in Gauntlet.
>>
>PCSX2 last stable version is from 2016
>dev versions are recent
What version should I get? Or should I get an older version?
>>
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>>182680872
I have a high-end PC. Would I be better off running Bayonetta 2 on Cemu or on my Wii U?
>>
>>182811414
Recent versions have a handful of very handy things that aren't in 1.4.0.
Mostly shit to unbreak upscling though but still.
>>
>>182812501
Still lots of graphical issues on Cemu, go console.
>>
>>182791076
I seriously doubt staplebutter will implement a JIT by then. Only then will it be better than DeSmuME.
>>
>>182812501
There's no real reason to run almost anything on cemu if you have the console
Most games still have a lot of issues and the increased resolution isn't really worth it
>>
>>182709930
>> no DSi enhancements
>> no DSi exclusive games
Why do you even list these? melonDS doesn't do anything related to the DSi either. The only emulator even touching DSi stuff is no$gba, and its implementation of the features is very incomplete. There's a ton that still hasn't been RE'd, plus the bios hasn't been fully dumped yet.
>>
>ywn play umk3 without graphical glitches
why
>>
What's the best handheld emulation device these days?

I'm thinking about getting a PS Vita but I am very open to suggestions. Last one I bought was a GP2X F200 back in 2007.
>>
>>182820521
why arent you playing the arcade version?
>>
>>182820609
ds is more comfy
>>
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>>182820521
It renders fine in melonDS. This is just one of those situations where DeSmuME's code is too inaccurate for the game. It handles all vertices and texture coordinates as floats when the DS does everything in fixed point.
>>
why isn't there a pcsxr core with pgxp enabled?
>>
>creator of DeSmuME was French
>creator of melonDS is French
coincidence...or?
>>
>>182823003
when do you think the core will be updated? shit I couldnt get anything to run at all personally
>>
https://sourceforge.net/p/desmume/bugs/1624/
DeSmuME devs fix pokemon bug within 24 hours of being reported

>But but they don't care about pokey mans! They intentionally make it buggy!!!
>>
>>182811414
>dev versions have mipmapping in the hardware renderers
I'm finishing up on a 4k Ratchet and Clank playthrough nigger. Fucking get this shit.

>4k internal resolution with x16 texture filtering w/ working textures
Can't be beat.
>>
>>182827725
Is this some kind of shitty damage control?
>>
>>182828173
.Pretty sure it's just shitposting from someone unrelated, it would be pretty pathetic otherwise.
>>
>>182827725
>sourceforge
lmao
>>
How does Eternal Darkness run on average computers? Like, if I can run Skyrim, I can't run ED right?
>>
>>182824049
Pete's ogl2 is closed source. It's a binary hack that can't be ported to libretro.
>>
>>182830304
They've moved to github but people still open issues on the sf page.
>>
Does anyone have a ppsspp build with a modified autofire that was meant to pass PW's torture sequence?
>>
>>182833586
lrn2autohotkey
>>
>>182833943
Any programs would you recommend? All the ones I found looks like it has malware on it.
>>
Someone call me a faggot.
Please, I need this.
>>
>>182835308
Antimicro and joy2key have some basic turbo functions but you can at-the very least change the number of presses per second and with antimicro some basic macro functions, you should be able to do what you want on your own neither are really complicated to deal with.
Autohotkey though is 100% complete and require some scripting knowledge but you can do advanced key macros with full control over presses delay if you want.
>>
anyone know any good games similar to disgaea?
>>
How good is N64 emulation on the wii?
>>
>>182841680
N64 is terrible anywhere except PC and even on that it's shit.
>>
>>182841737
y tho?
>>
>>182841819
>y tho?
not enough competent devs with spare time.
>>
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>>182777604
Definitely just you.
>>
>>182777604
Last time I had trouble running that game was when I tired running mednafen on a crappy mini pc with a celeron J1900
>>
>>182797595
Read the wiki.
>>
>>182819742
>melonDS doesn't do anything related to the DSi either.
In that reply chain nobody talked about MelonDS except (You) though, the point is how much has been Desmume been dragging the DS Emulation Scene down on PC.
>>
>>182820565
GPD XD/Win unless you care about the Vita Games.
>>
>>182827725
>>But but they don't care about pokey mans! They intentionally make it buggy!!!
His answer to the game's freezes (that also happens on NO$GBA, btw. It prolly has to do with GF's Anti-Piracy measures) is:
"dont use savestates. save in-game and reset."
https://sourceforge.net/p/desmume/bugs/1567/
Does he expect people to do that every 15-20 minutes?
In any case, fucking kill yourself.
>>
>>182845347
>His answer to Pokémon HG/SS' freezes
Fixed that for me.
>>
>>182845347
>https://sourceforge.net/p/desmume/bugs/1567/
>literally half of the "support" thread is him copy-pasting "stop using savestates. save in-game and reset"
>no effort made to address the actual problem in the emulator's code causing the crash
>official solution is just a lazy way of saying "save your data and restart until it happens again"
This bug is still present in recent builds, by the way. He never bothered to actually look into it.

>he still has a defense force claiming desmeme to be accurate
If the only problem with his emulator was that Pokemon games aren't 100% accurate, it wouldn't be that big of an issue. But the way he treats both users and contributors like garbage, and has gone out of his way to sabotage NDS emulation as a whole because there hasn't been a viable alternative until now, that's the real problem.
I'm just glad most of the emulation "scene" acknowledges him as stubborn and malicious.
>>
What're you playing today, friends?
>>
>>182851837
Boom Beach.
>>
What's up with the pcsx2 site?
>>
Anyone recall at exactly what version project64 went full retard? I grabbed a fresh copy a while back and it's just refusing to play any of my roms, citing checksum errors or some such bullshit. how about it just plays whatever i tell it to like before.
>>
>>182847052
Fuck off, staplebutter
>>
>>182861159
Is this what you do when you wake up? You look at your failed emulator and decide to falseflag?
>>
>>182861159
>I'm not gonna refute any of your points because I can't, but I'll insult you because why not
Not him, but leave.
>>
Anyone know it possible for me to set the internal resolution on beetle PS HW to x4 natively so that it runs it for every game or do i have to create a config folder on a per game basis?
>>
>>182845108
>XD
kys
>>
>>182684342
na, wait till those wip patches are official, once neko does the llvm spu rewrite, I'm sure we will get the last bump of speed that persona needs.
>>
>>182684342
Why would you need to stop threads to gain fps?
>>
>>182863848
>>XD
fuck off
>>
>>182859750
The latest version should be fine. If you're grabbing builds from emucr, use the x86 version because the x64 version is not very usable yet (extra bugs + no dynarec).
>>
>>182841819
It's kind of like the Xbox. There's only a few games worth even mentioning, and at this point they're so old no one gives a shit.
>>
>>182857404
pcsx2 devs are retards.
>>
>>182752224
>Playing FFXII and this big started happening

There's a Steam release like right around the corner. What are you doing?
>>
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>>182870026
>There's a Steam release like right around the corner. What are you doing?

If it's anything like that FFX disaster it's best to stick with the original
>>
>>182870324

Some shitty lighting, and they made the faces look more "Asian".

FF12 doesn't have drastic changes btw. It's much closer.
>>
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>people make up lies about DeSmuME on plebbit
>get showered with le upboats
>>
E {PPU[0x1000011] Thread (game contents hdd install) [0x012c5ee4]} sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/hdd.cpk”) failed: not found
E {PPU[0x1000011] Thread (game contents hdd install) [0x012c5ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT

when launching P5 I'm getting a black screen and an unlimited stream of this, anyone knows what's wrong?
>>
>>182871156
>people make up lies about DeSmuME
what lies? Did he not admit to purposely not fixing bugs in pokemon games?
>>
>>182863848
>>182866768
"GPD XD" is the name of the handheld, go fuck yourselves.

>>182870026
I'm sure it'll eventually come, but right now there's no official confirmation on a PC Version of FFXII's Remasterization.

>>182871156
>people make up lies about DeSmuME on plebbit
They're not lies if they're true though.
>>
How do I get Mednafen to register the fact that I'm holding down a button on my controller? Right now when I hold down a button it just thinks I'm pressing it a bunch of times. The weirdest thing is that it understands that the A button on my control is being held down, but not any others. There's no fucking logic to it and it's pissing me off.
>>
>>182873465
Are you using standalone? If so make sure you don't have the rapid fire buttons bound to anything.
>>
>>182873290
>They're not lies if they're true though.
They're 100% lies.
>>
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>>182870431
>FF12 doesn't have drastic changes btw. It's much closer.
It's still pretty bad.
>>
>>182875109
Except for Downelo, it looks pretty good.
Or rather, not as bad as I thought it would be.
>>
who is the biggest cuck in emulation?
>>
>>182876918
you
>>
>>182877727
no its me
>>
when everyone's saying that ps2 emulation is shit its because you can't play games at 4K right? what about a poorfag like me that only needs 1080p or even 720p?
>>
>>182881110
>its because you can't play games at 4K right?
No, it's because there's loadsa glitches.
>>
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>>182876918
>>
Does anyone have a save file/save state for Super Mario 64, all 120 stars? Strangely enough I can't find anything on Google, except for stuff for the DD version. I'm using retroarch, mupen64.
>>
>>182882929
Just play the fucking game.
>>
>>182883608
this so much
>>
>>182882929
I'm pretty sure there's a save editor for it btw. I can't find where I got mine, but here's another one. https://github.com/bryc/sm64eep
If that doesn't work, let me know.

>>182882260
LOL is that really him?
>>
>>182874728
> Official fag/faq: http://archive.is/9yzoh
> We are not going to support these games. Don't waste time asking, it will only make us angry. If you can't make it work, then give up and go buy the cart. gbatemp.net and ds-scene.net may be more interested in this topic.

You impudent ingrate! Do you dare indirectly imply zeromus-sama is lying?! Shame. Shame.
SAD.
>>
>>182851837
Vivid Dolls for the N64
Felix the Cat for the MegaDrive
>>
>>182884197
DeSmuME is already dead. melonDS getting good than any other project so far + Medusa + GBE + NDSemu + future PC version of DraStic
>>
>>182884629
>medusa
endrift has given up on DS emulation.
>GBE
shonumi has gotten nowhere with DS emulation.
>NDSemu
>>>>>go
>DraStic
exophase is a cuck that takes the collective work and documentation of others and gives nothing back. I hope he dies an early, painful death.
>>
>>182884875
>endrift has given up on DS emulation.
Said who?
>shonumi has gotten nowhere with DS emulation
"1.1 has no NDS support. 1.2 will be a different story. Things are still basic, but some homebrew actually works nicely. Progress about that will be detailed in the next report. For now, it isn't much, but here's some proof that things are coming along
>NDSemu
>Go
So what? Have you tested the emulator? When compared to melonDS 0.3 and Medusa is not far in compatibility or performance (search for a melonDS vs Medusa vs NDSemu on Youtube to see a side by side test in 4 different games)
>DraStic
We can always hope that the PC version turns out open source on GitHub (please god...)
>>
>>182884036
It's all good, I just learned that you can simply rename .eep files .srm and it works fine.
>>
Whats the best and most reliable place to find ROM's - I read the wiki and there's nothing on there about ROMs. What gives friends?
>>
>>182886524
Read the wiki again, this time not being a retarded may help you
>>
>>182885796
>Said who?
plebbit .com/r/emulation/comments/6kdc09/release_mgba_06_beta_released/djm2hy5/
>Things are still basic, but some homebrew actually works nicely
Like I said, he's gotten nowhere. It can only run basic homebrew.
>So what?
>>>>>>go
>>
>>182887616
>plebbit .com/r/emulation/comments/6kdc09/release_mgba_06_beta_released/djm2hy5/
"I want to get medusa 0.1 (i.e. not one of the alphas) out within a few months".
>Like I said, he's gotten nowhere. It can only run basic homebrew.
Nowhere <> something
>>>>>>go
If you don't have an argument, don't reply about it.
>>
Zeromus is just lazy and apathetic, not actively malicious. Don't believe every exaggeration about him that you hear on Reddit from pissed off Pokefans.

It's not like he's the one working on the emulator anyhow, it's mostly Rogerman these days.
>>
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Try as I might with several different widescreen patches/hacks/whatever you call them my game menus/the text in the opening/etc all still have these terrible "breaks" in them instead of just being in one fucking piece.

What do I do to fix them?
>>
>>182888102
The fact that you're OK with an emulator written in a literal meme language says a lot about you, Anonymous.
>>
>>182888868
>Zeromus is just lazy
I think you're giving him too much cred Tbh senpai.
>>
>>182889318
Make sure you're using the latest dev build of PCSX2, then in the GSdx plugin settings, try some of the options in the Advanced settings and hacks.
>>
>>182889547
Is GSdx somerthing I have to go and set up or is that something in the emulator? This is my first time with PCSX2
>>
>>182871156
>uncomfortable truths are lies
Hello MSNBC!
>>
>>182889464
I'm not giving him any credit. Rogerman is the one doing all the actual work on Desmume in recent times like allowing increased internal resolution (seperate from what Desmume X432r did).
>>
>>182889723
It's the plugin.
Config > Video > Plugin Settings
>>
>>182889420
And the fact that you're wrong about everything you've replied about so far says a lot about you too...
>>
>>182889856
>I'm not giving him any credit.
What i mean is that calling him lazy implies that he's capable in the first place. I personally doubt he has the skills.
>>
>>182889856
>Rogerman is the one doing all the actual work on Desmume in recent times like allowing increased internal resolution (seperate from what Desmume X432r did)
And yet X432r has better performance and better scaling
>>
>>182888868
zeromus has a lot of activity, check the commit history. He does a lot of bug fixes.
>>
>>182890423
I think he has some capability, since he also works on FCEUX and Bizhawk.
>>
>>182881110
No. The resolution actually has very little to do with. I get the same number of slowdowns at 4K as I do running at the native resolution. The problem is that it's a) cpu bound and b) even with a good CPU the emulator will still choke occasionally and slow down to 60-75% speed. All that said though, it's perfectly playable. I just finished Ratchet and Clank at 4k, notoriously difficult to emulate, and the only issues were this weird bug in menus where the background is a solid color, and those occasional slowdowns. The slowdowns aren't a huge deal either, because the whole game slows down so it's not like the framerate drops and I can't dodge a rocket. Over the course of the entire game it crashed once, which is less than some playthroughs I've done on PS2 hardware. Of course it happened in the middle of the fight with Drek, but whatever.

For reference I have a R5 1600 and a 1050ti. Before I got this computer I was playing it on an i7 6500U laptop at native resolution with similar performance.
>>
>>182890506
It also is two years out of date. There have been many many bugfixes and improvements in mainline since it was last updated.
>>
>>182889980
Tried just about every setting I could. The menus wouldn't change.
>>
>>182891163
http://wiki.pcsx2.net/index.php/Kingdom_Hearts#Known_Issues
>>
The problem with Desmume isn't zeromus but it's the fact that the code is crap. Desmume has been touched by many people over the years and as a result some of the code is simply unmaintened because no one still around knows how it works and don't want to touch it due to fear of breaking everything.

It is basically the same situation as Visual Boy Advance, and the same thing will happen where another emulator will rise and take its place that has a better codebase.
>>
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>>182891345
Bless you.

Ill be sure to use the wiki now that I know this exists.
>>
>>182890506
X432R was pretty hacky code though. I can understand why they wouldn't merge that as is, it would only make Desmume's code problems worse.
>>
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>PCSX2 chugs on some settings in fullscreen and runs them flawlessly if it's windowed fullscreen
What kind of fuckery is this.
>>
>>182893747
pcsx2 was a mistake
>>
bump
r
a
p
>>
Quick question: Is retroarch actually good or managing your emulators the old way still best?
Do can you add retroarch """""cores"""" and stuff yourself?

Honestly I mostly want to neat interface so it load up my existing emulators files/settings.
>>
>>182902237
>Quick question: Is retroarch actually good or managing your emulators the old way still best?

Depends on you definition of "good" at least, it does provide better audio/input latency than most standalones though

>Do can you add retroarch """""cores"""" and stuff yourself?

Yeah, it's fully open source.

>Honestly I mostly want to neat interface so it load up my existing emulators files/settings.

RA can't load settings from standalones
>>
>>182902497
Thanks
>>
>>182902497
someone should write an executable launcher for ra.
it's worth at least a few hundred of those patreon bucks.
>>
>>182902929
Yeah, that's basically what I want. It doesn't even do that?
Welp, you just saved me all the research I would have done only to find out this disapointment.

"libre" my ass, why isn't the interface not "libre" to re-use then
>>
>>182903110
someone wrote a "dolphin_launcher" core which is basically an executable launcher. It probably wouldn't take too much work to get it functioning for other programs (at least for linux)
>>
>>182902497
>it does provide better audio/input latency than most standalones though
too bad it can't compete with ZSNES...
>>
>>182903973
That's because ZSNES is the king baby

https://www.youtube.com/watch?v=ZPnY5omALfE
>>
>>182903973
RA with bsnes-mercury gets within 1 frame of real hardware.

ZSNES is very inaccurate and doesn't synchronize correctly. I wouldn't be suprised if it somehow got less latency than real hardware because it didn't emulate some delay in the hardware...
>>
>>182902237
port libretro to java so it can "run everywhere"
>>
>>182904690
java is the future.
it's not a clunky joke.
shutup.
>>
>>182905206
sup Baryn
>>
why does the melonds core run like hot garbage? I cant even run umk3
>>
>>182906363
>0.4

Gee I wonder why
>>
>>182906363
No jit and unoptimized interpreter.

>melonds core
use standalone. libretro core is unsupported
>>
>>182906702
is there any way to scale the graphics at full screen correctly?
>>
>>182906941
just play at 1x :)
>>
>>182906620
It's 1 commit behind, the commit that changed the version number from 0.4 to 0.5.
https://github.com/StapleButter/melonDS/network
>>
>>182907110
lame
>>
is there any way to download an outdated libretro core? I updated one of my cores and it seems to be more unstable than the earlier one
>>
https://github.com/libretro/parallel-n64/pull/455

D E N I E D
E
N
I
E
D
>>
>>182910287
what did this even do?
>>
>>182910635
I'm going to guess it forces alternate controls when a certain game ID is loaded.
>>
>>182910287
>game-specific "alternate controls"

Isn't that what remaps are for? Why is this being kept in the code?
>>
>if citra was 2x faster most of the popular games would be fullspeed and playable
>no one is working on speed improvements
>instead development is going towards netplay and back porting features to the software renderer
oh and
>JFR rebased and updated geometry shaders a few months ago
>didn't post source or any builds
>he has now given up development of geometry shaders in citra in favor of xqemu
>still wont post source
>>
>>182875109
>fucking xbr or some shit on the textures
>tons of color correction and lighting changes
>cropped the image
WHY

All anyone wants out of these ports is the same game, but on PC, with arbitrary resolutions and frame rates, and maybe higher res HUD and GUI. And if you're going to replace the textures, at the very least you could actually make new fucking textures instead of just ruining the originals by running them through some filter.

Why is that so much to fucking ask? Why can't these artistic savants just not fuck with it?
>>
>>182914504
>artistic savants
>>
>playing P3FES on PCSX2
>on the first real full moon event (the monorail + priestess boss)
>game kept hanging after attacking enemies - music and animations keep playing but nothing happens
>also happened during boss fight
>kept on loading save states each time this happened
>had MTVU on the whole time
>turned off MTVU and reloaded from my actual save
>just happened again on the boss fight right as I was about to kill it
Anyone else had this issue? I also had this happen once or twice in Persona 4
>>
>>182914464
I hope he dies and early, painful death.
>>
>>182915076
pcsx2 is the worst emulator ever. buy a piss2 and just pirate games on it.
>>
why the fuck aren't the nds firmware files included in the retroarch bios download? I had to download and install that shit myself. WTF
>>
>>182915440
hush now kid. nobody respects your opinion.
>>
>>182915654
Have fun solving your own problem.
>>
>>182915440
Fake Vaporeon plz
>>
>>182917263
That wasn't me. I just loaded the save state right before the boss and managed to kill it with no freezes.
>>
In PPSSPP, is there any way to do the analog mapper mode with only one stick? Right stick mapped to dpad only registers the input when it's pushed about halfway and I'd like it to be more sensitive. Analog mapper mode seems to accomplish this, but then it makes the left stick impossible to control.
>>
>>182900695
>>
>>182914464
>if citra was 2x faster most of the popular games would be fullspeed and playable
Not true
>no one is working on speed improvements
Because the code is not mature enough for you to optimize
>instead development is going towards netplay and back porting features to the software renderer
we NEED a good software renderer, and you're against easier ways to submit error reports + future netplay because?
>JFR rebased and updated geometry shaders a few months ago
Was almost the same shit as it was before, the Geometry Shaders was never complete, even the first implementation present on official builds was very experimental, breaking lots of games.
>didn't post source or any builds
Why? Even the code at hand was not usable (I had the code, shit would not even compile without hours of work, and was no better than the first implementation).
>he has now given up development of geometry shaders in citra in favor of xqemu
I don't blame him for this, XBox emulation is in much greater danger than 3DS emulation (look at how many people is working on Citra and how many devs we have to work on xqemu ou even CxBx-Reloaded).
>still wont post source
It's not ready anyway, you'll not be able to compile it and no one from the official "team" want to touch this kind of stuff
>>
>>182915618
You're retarded, that's why
>>
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So i've been getting a writerest error on every game i've tried to launch with ppsspp and I can't even launch God Eater. I decided to play monhun but my text looks like ass. Is there a fix for this?
>>
>>182932502
>you're retarded
good one.
I blame pretty much everything on that guy's retardation too.

Does anyone here use rocketlauncher? I want to make my setup look and feel professional and it seems like this is the ultra-mega-nerd solution, but it's a fucking hassle. I just don't like the abrupt transition from my fe to the games. is there some script that will automate the configuration setup for me?
>>
>>182932373
>Not true
It is. Pokemon games, Kirby games, Kingdom Hearts, Super Smash Bros, Mario 3D Land, Fire Emblem, ... all run between 50% - <100% on highend hardware.
>we NEED a good software renderer
No you don't.
>Because the code is not mature enough
>future netplay
>We can't run games fullspeed, but hey, netplay!
Yeah, that makes sense.
>breaking lots of games
But helping many more. And it's almost like you users could have different builds if they really needed to, kinda like IDK, what they did before.
>you'll not be able to compile it
>shit would not even compile without hours of work
Well when it comes to people actually sharing things you'll find that work doesn't need to be duplicated, so those initial hours of work is all that would be needed, and then anyone would be able to compile it.
>>
>>182932373
>Because the code is not mature enough for you to optimize
Not him, but can you elaborate on this? Why wait to optimize code? I'd rather just do it right the first time. I'm not saying you shouldn't expect to modify code, but I think it's generally a good idea to optimize as you go. Seems silly imo to purposely write inefficient code and change it later on.
>>
>>182933602
It is. Pokemon games, Kirby games, Kingdom Hearts, Super Smash Bros, Mario 3D Land, Fire Emblem, ... all run between 50% - <100% on highend hardware.
Most of these games are already playable at fullspeed on fast CPUs.
>No you don't.
If you don't think a robust software renderer is important to any emulator, I'm not even read the rest of yout post, you're clearly in the wrong thread, educate yourself and then come back.

>>182933823
If you start doing what YOU call optimization now, when the code is rebased (and as Citra is mostly incomplete now, lots of code is rebased all the time to keep all the features working as intended), shit just stop working. You want a working and compatible emulator first, then you go to the real optimization. It's like putting nitro in a car that don't even starts half of the time. The only "optimization" you can do for now is to set flags when compiling to get a little boost from specific CPU instruction sets (what is no done by default on Bleeding Edge and nightly builds, because this destroys compatibility)
>>
>>182934416
>Most of these games are already playable at fullspeed on fast CPUs.
Absolutely not.
>If you don't think a robust software renderer is important to any emulator
Must be why wwylele had to implement features in the sw renderer first, then used that for the hw implementation. Oh wait.
>I'm not even read the rest of yout post
Sure, totally not because you know you're wrong or anything.
>>
>>182915618
>>182933093
If you notice something that should be included or is missing than you could always re-archive and re-upload it yourself to contribute back. Don't understand why you got so worked up over something small.
>>
>>182935354
Upload the firmware files to the RetroArch repo...
>>
Can we try to get a zip of all main series Nintendo games by console available to be emulated? I think it'd be good to do before Nofuntendo DMCA's every other site, and since emuparadise no longer has mainline Nintendo games, I think the smaller sites are probably next.
>>
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>>182934416
>Most of these games are already playable at fullspeed on fast CPUs.
Well now that's just not true.
>>
>>182939195
Thx for proving nothing
>>
>>182939195
>Super Mario 3D Land glitches
>no other game does
Although, the clouds in KH3D look a bit over saturated. Dunno if that's how it looks on the 3DS since I haven't played it.
>>
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>>182939745
See that little bar under the pictures with the numbers? That's the important bit.
Was tested on pic related.
>>
>>182939825
>>Super Mario 3D Land glitches
Caused by no geometry shaders.
>>
>>182939825
Use Bleeding Edge
>>182939942
Thx for proving me right, your clock is low, I've said FAST CPUs (Citra only uses one core, 3.5 GHz is ridiculous)
>Caused by no geometry shaders.
Not related to Geometry Shaders, games is displayed as intended on Bleeding Edge builds
>>
>>182940469
>(Citra only uses one core, 3.5 GHz is ridiculous)
It's 4.4GHz, look at the core speed.
>>
>>182940171
Last piece of >>182940469 was for you
>>
>>182940526
Post your results on gbatemp official thread, people with clocks way lower are getting the same speeds (or better) as you (not counting unofficial buids)
>>
>>182940667
They're also only posting the best case scenarios to try to drum up hype. If you're only listening to over excited fans, no wonder you have an unrealistic view of it.
>>
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i get the worst input latency of all time in pcsx2 i can run games at 200 fps but i cant actually play them
>>
>>182939195
The starter Pokémon screen has alwaysv ran awfully so that's kinda cherrypicking, but the overworld and battles should be running correctly.
>>
Didn't see this in the wiki, but I was hopig anons could help me find a good (preferably =/<$500, hardmode: smaller than 15"? ) laptop that can handle PS2 emu and Photoshop. I need something to testplay JP projects but can also handle being on the go.

I understand I need to look for something with a higher processor, and was looking at a Dell Inspiron 2-in-1, but I sort of have no clue what I am doing. Any help woild be super appreciated!
>>
>>182940667
Bet you is memelake being shit as with RPCS3.
>>
>>182681675
>>182761053
what game
>>
>>182944631
Google says that it's "Voodoo Vince" and that there's a remasterization on Steam.
>>
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Anyone knows which Advanscene DB Desmume expects?
http://www.advanscene.com/html/dats.php doesn't even mention RtoolDS.
>>
>Notice Demul can run Naomi 2 games
>Oh nice
>Check it's exclusive
>no gaems
>>
>>182956357
Nigga, play Wild Riders.
>>
Where can I find Golden Sun Dark dawn?
I can't find it anywhere :(
>>
I'm trying to emulate Boktai, and I can't even make a file. It gives me "could not create data" and returns to the start menu no matter what I do. I'm using mGBA 0.6.0, which has a solar sensor changer built in, but I've also tried DLing a separate solar sensor patch, neither worked. Any suggestions?
>>
>>182955167
Found it.
http://www.advanscene.com/offline/datas/ADVANsCEne_RToolDS.zip

RToolDS downloads it and makes a new XML out of it in
%APPDATA%\RToolDS\ADVANsCEne_RToolDS.xml

Desmume can use that one or the original XML from that zip. What a bother.
>>
>>182957393
>add convert ADVANsCEne database (http://www.advanscene.com/offline/datas/ADVANsCEne_RToolDS.zip) to DeSmuME internal database;

http://www.emucr.com/2011/08/desmume-svn-r4088.html
>>
>>182957170
Isn't Boktai that game where the save data initially had something on it and without it saving fails?
>>
Is there no meaningful guide on setting up Desmume with all the shit (BIOS, firmware, DB, cheats, Lua) anywhere?

The only clean firmware.bin (not patched with FlashMe unlike other firmwares from "Bill Nye" and "Setya") out there is this:
http://www.driverguide.com/driver/detail.php?driverid=908636

Advanscene DB is above.

The latest cheats file is on GBATemp,
https://gbatemp.net/threads/retrogamefan-updates-releases.267243/
>Latest DAT Update : RetroGameFan DAT Update v7.04 6599

Lua DLLs must be exactly 5.1.x, not newer nor older. Extract lua51.dll and lua5.1.dll from
>lua-5.1.5_Win32_bin.zip
and place them in the main Desmume dir.

I hope now this is all it needs for the full functionality, damn it.
>>
>>182959712
I didn't know the Bill Nye firmware was patched, thanks.
>>
>>182959712
>lua-5.1.5_Win32_bin.zip

http://luabinaries.sourceforge.net/
>History > Lua 5.1.4 - Release 2 > Home (yes, 5.1.4 is not the latest 5.1.x) > 5.1.5 > Tools Executables

https://sourceforge.net/projects/luabinaries/files/5.1.5/Tools%20Executables/
>>
>>182959712
>The only clean firmware.bin
Well, it's not REALLY (factory reset) clean, it's just not patched.
NTR_TESTER_NTRJ00.nds and instructions from
https://gbatemp.net/threads/super-nds-firmware-editor.374923/
can make a clean 1st time boot in Desmume.
>>
>>182963316
>NTR

What did they mean by this?
>>
>>182963839
They meant the codename of the DS, which is short for nitro.
>>
>>182963997
If NTR is nitro in this context then what is CTR?
>>
>>182823003
Shit, even Drastic is better for this game.
>>
Jesus, how i can run saturn games on mednafen?
>>
>>182964983
Citra obviously
>>
>>182966045
Literally drag and drop the isos on the exe
>>
Does My Boy! have anti piracy measures? The fucking drop down menu freezes when I try to bring it up.
>>
>>182966241
I thought that was just a name for the emu not the consoles codename.
>>
>>182964983
Crash Team Racing :')
>>
Are there any naughty games on the PSP? This is important.
>>
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>>182977069
>>
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>>182977589
dafuq
>>
>>182977069
Queen's Gate is all you need.

It's very lewd
It has actual crossover girls like Mai and Ivy from KOF/Soul Calibur among other Guilty Gear/Tekken girls
Has really fucking good gameplay by the SRW guys
Has a english patch for the menu

Unironically one of my favorite PSP game.
>>
>>182978417
Someone made a translation?
>>
>>182978717
I haven't tested it myself yet but there is a menu translation, and someone attempted a full translation but it's probably stalled. Fuck.

I need to throw the game into into my Vita and try the patch.
>>
Is Supermodel good now? Can it run Sega Rally 2?
>>
Where do i get pc98/sharp games?
>>
>>182982241
you can download them from the internet ya dingus.
>>
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>>182680872
is this normal for PS2 emulation,psone works great but when I try booting up the second generation this pop's up
>>
This emudev did nothing wrong: _______
>>
Does anybody have the Ys timeline for the games? I don't know what to play after Ys 2.
>>
>>182985682
http://isu.wikia.com/wiki/Ys_Games
Never mind. Oath in Felghana it is.
>>
>>182964983
No clue. Here's all the other DS/3DS line codenames. The only one we know definitively what it means is the DS's one.
>DS = NTR
>DS lite = USG
>DSi = TWL
>DSi XL/LL = UTL
>3DS = CTR
>3DS XL/LL = SPR
>2DS = FTR
>New 3DS = KTR
>New 3DS XL/LL = RED
>New 2DS XL/LL = JAN
>>
>>182985301
byuu
>>
https://twitter.com/byuu_san/status/886386675143909377
>>
Is there a way to force PCSX2 (probably Lilypad) to hold down an input? Using Guitar Hero drums and I need the bass pedal held down but it only registers the initial input.
>>
>>182987480
>https://twitter.com/byuu_san/status/886386675143909377
Does this mean RA is useless for cycle accurate SNES emulation? Looks impressive Tbh senpai.
>>
>>182988357

> Does this mean RA is useless for cycle accurate SNES emulation?

No, it shows the massive quality gulf between RetroArch and Higan where RetroArch doesn't force you to get an adaptive sync monitor in order to get great A/V sync. Byuu's frontend code is just crappy/pathetic which requires you to bring a bazooka along to squash a mosquito.
>>
>>182906702

> use standalone. libretro core is unsupported

What does it matter if it's supported or not? You're acting like melonds right now is in a working state to begin with. It's still a pathetic joke compared to Desmume. Stop telling people to 'use muh precious standalone' when standalone still fucking sucks compared to the reference DS emulator.

Come back in a few years when melonDS is up to snuff, right now it's still a joke and Desmume is all that matters and exists right now.
>>
>>182988895
>right now it's still a joke and Desmume is all that matters and exists right now.
top kek. Drastic on android emulator apparently outperforms Desmume and has better compatibility, yet you act like Desmume is the best DS emulator LOL.
>>
Does x360ce work with PCSX2? I can't get it to work.
>>
>>182991019
why would you need to use this since it supports dinput and xinput
>>
>>182992350
I'm trying to find a way to get PCSX2 to hold down a button for me, since right now it only registers it as a single input without being held down. Whoever did Dark Souls on GH Drums somehow got the bass pedal to register being held down for movement but I can't figure out how to do that for PCSX2. I know he used x360ce.
>>
Should I buy a Dualshock 3 just for PCSX2?

I already have a PSX to USB adapter, for which a buggy driver causes crashes in 64-bit apps and emulators when I try to get vibration to work.
>>
>>182996801
Get a DS3 and a bluetooth dongle that works with it, then download SCPToolkit
Literally just works, I have one and use it for everything
>>
>>182981032
No and yes
>>
Hey /emugen/, big casualfag here looking for help, it should be easy for you.

I wanted to play ps1 games so I downloaded Mednafen like your wiki suggests and it's all perfect except I would prefer the game to run at fullscreen. I noticed the documentation says alt+enter is to enter fullscreen mode but all it does to me is to have a black background over the game, still small. I'm assuming that's what the command is supposed to do but still, how do I get the actual game at fullscreen or at least a larger window?
>>
>>182998764
Set psx.stretch to full or aspect in config file.

Read documentation for more options.
>>
>>182996801
It's pretty damn great, and not just for PCSX2

Even better if you don't have a PS3 too. I have a PS3 and I have to completely power it off, otherwise disconnecting the usb cable power the console on automatically, that's pretty annoying.

You could use a bluetooth dongle as anon said but it also work just fine over USB.
>>
>>182999334
Holy shit that was easy. Thanks for the quick reply.
>>
>emulate games on phone
>it heats up and throttles everything, including the screen refresh rate
>unbearable stuttering every 2 minutes
Honestly. Fuck phones
>>
>>182988672
Judging by what you're saying, then RA is better for lower end hardware.
>Byuu's frontend code is just crappy/pathetic which requires you to bring a bazooka along to squash a mosquito.
Why is his code pathetic? I don't see a problem with catering to high end hardware. Does RA have an ASIO4ALL backend?

Last time I checked, RA's D3D backend was broken and not well supported. I appreciate that Byuu worked on D3D.

I'm not here to pick sides, but I think it's great that others are starting to step up to the plate.
>>
>>183000046
Let me know what emulator you're using, what game you're trying to run and what is you phone before calling you out
>>
>>183003338
Learn proper English first, faggot.
>>
>>183003587
Then I'm calling you out: retarded.
>>
>>182997524
>>182999626
I don't have a PS3, I do have a PS2 slim though, but the power socket is loose from the board.

I'd rather emulate anyways. I get higher resolution and better graphics for most games. For the few games that don't work, I still have my PS2 as a backup.
>>
>>183000046
Then use your phone as a fucking phone or at least buy a decent one.
>>
>>183000080
>>Why is his code pathetic? I don't see a problem with catering to high end hardware. Does RA have an ASIO4ALL backend?

Higan doesn't even have the static synchronization anymore, so regular displays (including CRTs...) will stutter with vsync enabled. He has actually hidden vsync enable in a config file since he removed the synchronization option. He also never implemented dynamic timing adjustments (aka "dynamic rate control") because he couldn't figure out the math behind it, so there's that.

ASIO requires linking to proprietary libraries, which is not really a good idea for GPL project. Someone had created a ASIO backend for GroovyMAME but it could not be accepted into the main codebase due to the licensing issue. The same person later created a PortAudio backend that performed mostly the same when using WASAPI, and that was actually merged into mainline MAME. I'm not sure why byuu has such problems with WASAPI because it's apparently working good for the MAME people.

RA also has a WASAPI audio driver which works good on integrated Realtek HD Audio in exclusive mode.

>Last time I checked, RA's D3D backend was broken and not well supported

It works, but only with RGUI menu driver. It supports basic Cg shaders but shader parameters don't work.
>>
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>>182987480
>>
>>183007024
>I'm not sure why byuu has such problems with WASAPI because it's apparently working good for the MAME people.
He is trying way to hard to be unique. Just hipster bullshit. It's sad when you think about it. Like he has to take an animal trail when a open highway is next to it.
>>
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>>182987480

>Winbloze direct 3D
>special hardware needed
>>
>>183007864
>Winbloze direct 3D
>higher latency
Pick your poison m8
>>
>>183007024
>he couldn't figure out the math behind it
was that the convolutions that he couldn't figure out or I'm misremembering something
>>
>>182984070
bumping anyone know what could cause this using windows 7 64-bit
>>
>>183009540
it looks like an error of some kind.
>>
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Are there any noteworthy N64 games that just straight up don't work well in any circumstance emulation wise? I prefer emulation over real hardware to cut costs, and so far I've been satisfied. However, I'm aware that N64 emulation is spotty at best.
>>
>>183013135
Banjo-Tooie has random crashes
Body Harvest is full of graphical glitches
Star Wars: Battle for Naboo just won't run
Maybe World Driver Championship if you really like racing games
>>
>>183013487
I prefer the 360 ports of the Banjo games. The rest of those don't interest me besides *maybe* Body Harvest, but that would be more of a passing interest sort of thing
>>
>>183013487
I booted WDC and played around one track and it seemed to run fine.
>>
>using rpcs3, game does hdd install
>go through stuff, game hangs because I accidentally use the 'go to title' button combo
>reset, tells me I need to reinstall the game to HD because issues
Does this mean rpcs3 can't work the game right or I have a bad dump?
>>
>>183013135
All of them pretty much
>>
>>183007024
>It works, but only with RGUI menu driver. It supports basic Cg shaders but shader parameters don't work.
So the D3D backend should work fine for SNES emulation then, while using RGUI menu driver?

>>183007507
>He is trying way to hard to be unique. Just hipster bullshit.
Not saying I believe what I hear, but seeing others praise ASIO4ALL made me curious. I'd probably never bother, but I think it would be nice to at least compare and test against other APIs like WASAPI. Is ASIO4ALL just a meme then?
>>
>>183014208
What game and what's the ID? Check their compat table.
>>
>>182932725
Replying to an old post. If I remember correctly I was able to run MHFU on PPSSPP at least already 4 years ago without any issues. Also the font was readable too. Try just increasing your rendering resolution to at least 4x the original. I think now to me it just looks like you are running on some ridiculous resolution which is too low. Either that or google font replacement for MHFU, I'm sure it's possible to replace it as well. But I'd think this now comes just increasing the rendering resolution.
>>
LIVE!
>>
So I'm really new to emulating stuff and I'm trying to emulate NEOGEO games because I wanna play the old SNK fighters, but I honestly can't make heads or tails of either emulator I tried downloading, I feel like a 90 year old trying to work a TV remote.
>>
>>183013487
doesn't body harvest just not work at all? Like there's a bridge you just can't cross due to buggy emulation.
>>
>>183020208
>doesn't body harvest just not work at all?
works fine with Angrylion's. I hear GLideN64 also works fairly well, but probably not as good.
>>
is mGBA the best GBA emulator at the moment?
what happened to VBA?
>>
>>183021473
>what happened to VBA?
It never had accuracy in mind, so it didn't really improve.
A bunch of old hacks that don't work on actual hardware work in VBA, so I guess it has its uses.
>>
cucks
>>
>>183024986
Th-thanks
>>
why the fuck isn't exodus on linux?
>>
>>183025947
>linux
linux is a toy os. No one cares about it. especially now that every distro has been taken over by NSAd.
>>
>>183026297
>99% supercomputers use linux
>toy
lol
>>
>>183026390
sorry, meant to say for desktops its a toy os. yes, supercomputers and servers use it and it's great for them.
>>
For those scared about Citra uploading your dolphin porn pics
https://github.com/citra-emu/citra/pull/2832
>>
why are the citra devs spending so much effort implementing spyware instead of improving the emulator?
>>
>>183028194
That's so when someone else builds citra telemetry wont be built in, but builds done by their buildbot it will be.
Last I checked, which was the last PR that was merged, not the current open PR, telemetry isn't working yet and there's no data being sent. And the next thing on the checklist is to make UI options to enable/disable it, so there's really nothing to worry about.
>>
>>183028538
What do you want to see implemented next on Citra?
>>183028782
I know, this is for those still paranoid about this feature
>>
>>183029106
i want it to not suck dick. But instead of improving it, they want to implement code to capture pics of their users jerking off on their webcams.
>>
>>183029289
>i want it to not suck dick
With this kind of useful feedback it's really easy to shape up future PRs, thx
>>
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Alright so I want to play Fire Emblem 4, but I happen to also be a complete retard who can't into the simplest shit for emulation.

How much of this do I download? One of them? All of them? Where do I put it? Checked the wiki, but my ten seconds of looking missed a possible explanation if there was one
>>
>>183000046
>>>Holy shit emulating on phones sucks!
>>Which phone, emulator and config are you using though?
>Y-y-you can't speak English! Yyyyyyou are a faggot!
Not him but fucking kill yourself, thank you very much.
>>
>>183030834
It's clear as day, the one you want to download is right there(*points at screen*), duh.
>>
>>183021617
mGBA is also still lacking uncapped turbo.

>>183030834
Do you have any 64 Bits version of Windows? Download any of those 2 win32-x64 versions.
>>
>>182763432
Which game?
>>
>>182763432
>Not hoarding games when you had the chance.

Sucks to be you.
>>
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>>183013487
>Banjo-Tooie has random crashes
Watched the whole intro, I've been goofing around in the first level for 20 minutes and nothing happened.
>>
>>182987480
I had a feeling he went back to windows. I guess BSD wasn't cutting it.

>ditch Linux for BSD because muh systemd is baaad
>go fill wintard again later

lmao

>>183026297
>toy os

What's so "toy" about it? The GUI desktop side is shit I agree but everything else is top notch.
systemd is good too. Good riddance to the hacky init scripts clusterfuck.

There is no reason to run Windows natively when KVM is a thing.
Windows is a good OS for games and a few creative tools because it cares about backwards compatibility (for now) but for everything else it's shit.
>>
>>183035185
It's random. Could be 10 minutes, could be 4 hours.
>>
>>183021473
>what happened to VBA?
Forgotten left.
>>
http://blog.qwertymodo.com/2017/07/the-msu-1-volume-fiasco-explained.html
>>
>>183020208
The game is payable in GlideN64 latest builds.
Got pretty far into the game the other day, played for a whole day until I got bored when I got to American.
There are some stairs you can't climb thought but not needed to advance the game.
>>
>>183037076
Oh and a byuu rant about how everyone else ruins his perfect standards

https://board.byuu.org/viewtopic.php?f=4&t=1636&start=110#p43611
>>
>>183037076
Someone didn't read the byuu boards thread about websites that have shit text/background contrast.
>>
Can someone give me a reason as to why RPCS3 won't pick up my Xbone controller or PS4 controller? Tried em both connected with USB, RPCS3 wasn't showing up as detecting either of em.
>>
>>183038257
I just set the thing to have Xinput handle the inputs. (scp server, dualshock 3).
>>
>>183037295
>There are some stairs you can't climb thought but not needed to advance the game.
Why don't people bring this issue up? Some guy closed the issue, thinking it was fixed. https://github.com/gonetz/GLideN64/issues/550
>>
>>183013487
I don't remember Banjo Tooie crashing on me at all.
>>
>>183038838
It only happens in a few houses, unless you're exploring and trying to climb everywhere you wouldn't have it happen.
>>
How good is RetroArch/Lakka for a dedicated arcade machine?
>>
>>183043389
It's okay.
Doesn't have the amount of customization options some other arcade front ends have, but it works.
>>
>>183000080

ASIO is old outdated crap/gárbage that existed as far back as the 2K/XP days.

It is there for losers like byuu who cant write decent WASAPI drivers to save their life.

Targeting ASIO is not 'high end', it is sticking to old outdated legacy crap that not even MS itself recommends.
>>
>>182987480
The way that post seems to be like, sounds like he wants a medal.

For paying some money on hardware when all you have to do is spend a little time in how your audio/video sync is done + a resampler.
>>
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I'm playing Tactics Ogre on PPSSPP. Game works perfectly for the most part, but does anyone know why Avalanche causes slowdown? No other spell does, just Avalanche. I've been avoiding Ice Magic like the plague because of it
>>
>>183047810
You're absolutely right, Nvidia nor AMD know nothing about shit, you're the man!
>>
>>183049806
Yeah, sure, handling sync adaptively via software only doesn't exist.

Heh.
>>
>>182988672
>Byuu's frontend code is just crappy/pathetic which requires you to bring a bazooka along to squash a mosquito.

>Last time I checked, RA's D3D backend was broken and not well supported. I appreciate that Byuu worked on D3D.

I'm not here to pick sides, but I think it's great that others are starting to step up to the plate.

"He" stepped up to the plate by forcing people to spend money on FreeSync/G-Sync and native ASIO support instead. I thought you people were against spending money as much as possible.
>>
>>183050231
>He also never implemented dynamic timing adjustments (aka "dynamic rate control") because he couldn't figure out the math behind it, so there's that.

So instead he did the "Tsar Bomba nuclear bomb for a mosquito". As he always has done. Instead of just asking for help like everyone else.
>>
>>183050329
And its funny: no one did ABX tests for DRC yet.
>>
>>182987480
Why not just use Cubeb? Is ASIO really that much lower latency?
>>
>>183044387
ASIO is for low latency audio input processing. Plug guitar in, add amp simulation and play with 5ms processing latency. It's not really for games or anything else.
>>
>>183049990
Not from AMD nor Nvidia
>>
>>182791076
Actually melonDS is worse than no$gba (especially Sound) at the momemet but yeah before 1.0 it will be better than DeSmuME.
>>
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How would one go about to emulate the PS4, is PC hardware the limiting factor here or?
>>
>>183050231
>forcing people to spend money on FreeSync/G-Sync and native ASIO support instead
LOL. logic not even once. The choice is your's. No one can force you to buy hardware. I have to give Byuu props for not shilling Nividia/OpenGL.

Kind of ironic you defend the unnecessary usage of modern OpenGL, yet have a problem with this.

Y'all just jelly that Byuu single-handedly 1-uped you scrubs. I will enjoy that nice D3D exclusive full screen. I can't wait :) .

>>183050329
>So instead he did the "Tsar Bomba nuclear bomb for a mosquito". As he always has done. Instead of just asking for help like everyone else.
all that snake oil and y'all still can't even compete with ZSNES.
>>
>>183053459
It's not gonna happen in less than a decade no matter how hard you wish for it.
>>
>>183054781
why not? it's not like our processors will improve very much
>>
>>183054798
You wanna make a PS4 emulator? Because no one else does.
>>
will MGS4 ever be playable on RPSC3?
>>
>>183054798
Same as every other motherfucking console ever emulated. It needs to be jailbroken, you need to be able to run homebrew on it, need to be able to dump firmware/OS, need to be able to decrypt games, need people that are both willing and able to reverse engineer undocumented hardware/OS features, need people that are both willing and able to create the emulator, and yes you need a significantly stronger PC since the GPU has some custom instruction set extensions that need to be emulated plus other hardware features such as HSA that PC doesn't have yet, probably will need SPU emulation as well.
>>
>>183054693
>jelly of a tranny
He better count his blessing that Mike "the elctric fence" Pence will not get power.
>>
>>183054890
As long as RPCS3 doesn't die and keeps moving forward, yes. It's just a matter of time.
>>
>>183056864
dang, one year ago i would never have thought an PS3 emulator would have gotten anywhere...
>>
Why is it physically impossible for me to get an FC30 pad working (wired, mind you, no wireless) on my PC?
>>
>>183058608
Or more accurately, why do the buttons not map correctly? They seem to default as completely different ones.
I know the pad has 'modes', but most aren't relevant when wired.
>>
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What a fucking shit.
>>
>>183059752
It's dinput, not xinput. Basically a relic from an era when there was no standarized controller design for PCs and therefore no "correct" input mapping. You've gotta map them yourself or maybe get one of those dinput-to-xinput drivers.
>>
>>183060391
>Continue searching for answers after posting
>Discover firmware updates are like 3 versions behind on mine
>Update
>Read log
>'New modes, one for Windows (X-input)'
>Oh okay let's try that
>Fix'd
>Return to this
Cheers, but it looks like they've realised they were causing unnecessary problems
>>
>>182712632
go read the reddit megathread
>>
>>183060797
At the least they updated their drivers to support it.
Meanwhile you have a lot of pre 2010 gamepads which basically got stranded as Xinput finally got popular, even if they needed drivers/control panels/firmware to run.

I wish there existed something like X360ce, but not shit and global emulation.

>>182712632
I haven't tried since Cemu 1.7.5, which is not that long ago.
The core issue is that the game runs, but then you go ingame and see 60-70% performance on everything but a high end i7 rig.
>>
>finally decide to switch from bakamplayer since it hasn't been updated in 2 years
>researching other mpv based players
>wondering why Retroarch can't be an easy to use media player and streamer
>>
>ePSXe doesn't work on XP anymore
lmao what's the point of it now?

>>183064689
It can. No one has bothered to prefect it however.
>>
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Stardew Valley made me interested in the Rune Factory and Harvest Moon series, but I know nothing about either of them.

Which titles of of Rune Factory and Harvest Moon series are recommended?

I checked the Dolphin wiki and the two titles it lists are said to work flawlessly. This makes me optimistic.
>>
Does emulation work better on Linux or Wndows?
>>
>>183066085
Almost nothing work better on Linux. I guess xqemu would be one that runs better, but hey, if you understand what xqemu really is, you know that's not even close to a regular emulator
>>
Does anyone else have problems with the RetroArch bsnes / higan cores (mercury & normal) on Android?
They all crash. Some after the dev's / publisher's intro sequence, some right from the start. I have placed all the BIOS files in the content dir. I've tested and the logcat says the BIOS files were loaded correctly, too. It's working on my Laptop as well.

Any known issues with these cores on Android? I'd prefer bsnes / higan over SNES9X desu.
>>
>>183065857

We don't play games here, we just bitch about settings, developers, programs, etc. I recommend asking /vr/.

>>>/vr/
>>
>>183066316
Is there just a difference in performance ("I get 20% higher framerates") or do a lot of things just not even run on Linux?
>>
>>183067425
In general, most people "don't care" about Linux. Even WIP emulators seems to give Windows priority (for obvious reasons). And don't get me started on Mac OS, as Mac users don't even have a voice in this matter.
>>
>>183065857
Basically, Harvest Moon is Rune Factory without combat. RF1-3 work fine in DeSmuMe and have undubs (at least 1 and 3 iirc) if that's your thing. Newer instances are slightly better than older ones, but they all are the same, more or less.
>>
>>183065857
Friends of Mineral Town for GBA is the majority's favorite I think. Sunshine Islands for DS is supposedly good as well.
>>
>>183065857
AFAIK they all emulate pretty much perfectly, even the 3DS Rune Factory seems to emulate well from my very short (literally just the intro) testing. If you want actual recommendations I'd start a thread on /v/, RF and HM usually have pretty civil threads.
>>
>>183050453
There was some ABX testing a few years ago:

https://forums.libretro.com/t/abx-testing-dynamic-rate-control/266
>>
>>183053068
Are you high? melonDS's sound is a hundred times better than no$gba's. no$gba is 10% actual sounds and 90% static.
>>
>>183071008
And this is one of the points I'm liking the most about melonDS, the sound. Dear god, when the performance is 100% on some screens/menus on Castlevanias games the sound is amazing
>>
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Honestly I'll never understand how this series got so iconic with such obtuse and incomprehensible gameplay.
>>
>>183054693
>Y'all just jelly that Byuu single-handedly 1-uped you scrubs.

More like he just now in 2017 finally got up to a decent standard of synchronization, but only with specific hardware. So the majority of people won't be able to sync properly with regular displays and can't use ASIO without specific sound cards.

Nothing to be terribly jealous about, it's just funny how he thinks he accomplished something that no one else has (Protip: GroovyMAME did all this ASIO stuff years ago)
>>
>>183059787
what's the problem? Looks like a decent gui to me.
>>
>>183071356
Get good.
>>
>>183065104
>lmao what's the point of it now?
Toasters. PCSXR runs just like epsxe without its PGXP Features so there's no really a difference and Beetle-PSX runs slower than epsxe on a notebook from 2014, epsxe's running perfectly with enhancements included.
>>
>>183054693
>requires modern hardware to give an inferior experience to retroarch.
on top of this higan disassembles roms and makes a goddamn mess for no fucking reason that matters to anyone who would actually even appreciate asio.
get fucked you fart-smeller
>>
>>183073035
No one does that, seriously
>>
>>183071356
This is bait? Gameplay is fun as fuck
>>
>>183071008
>melonDS's sound is a hundred times better than no$gba's. no$gba is 10% actual sounds and 90% static.
Not him, but NO$GBA 2.8e would like to have a word with you.
>>
>>183073689
I just don't get it at all.
I know you're supposed to shift down to gear 1 for half a second to start a drift, shifting up as you go and finally exist corners.
But sometimes it works perfectly and sometimes you immediately spin as soon you shift to 1 with seemingly no logic behind it.
Even during the times where it works, there's seemingly no controls during drifts if you're too fast

The collisions are absolute garbage too.
I'm a huge Sega whore and I honestly can't keep pretending that this series is good, especially when they did so much better.
>>
>>183074474
No you dumbfuck. The difference in number of gears you shift dictates the sharpness of the drift. Shifting from 4 to 1 is much sharper than shifting from 2 to 1. In the Sonic Mt. turn in the beginner course you should be able to take the corner by shifting from 4 to 3, maybe 4 to 2 if you don't have a proper line and/or the AI cars are in the way, you don't go all the way down to fucking 1. And you don't have to shift to 4 immediately after, depending on how badly the drift is going you might hold the shift or even go one lower to salvage a bad turn, better to lose some speed than ram into the wall and fuck up your car.
>>
>>183075858
Thanks, will try this (again, because I already tried to go from 4 to 3 or 2 and it never seemed enough to make the car go sideways)
>>
>>183077141
Btw, all that is for the original Daytona USA, I heard the sequel changed the drifting mechanics so that might not apply to it.
>>
>>182987480
um what's so good about direct3d compared to opengl?
>>
>>183080030
>um what's so good about direct3d compared to opengl?
performance
>>
>>183071391
>(Protip: GroovyMAME did all this ASIO stuff years ago)
Doesn't GroovyMAME have ultra low latency?

>More like he just now in 2017 finally got up to a decent standard of synchronization, but only with specific hardware.
You need good hardware to enjoy emulation to the fullest. I don't see the big deal. Using a bazooka to squash a mosquito isn't always a bad idea.

Requiring specific hardware didn't stop RA devs from gloating about ParaLLEl RDP. Idk the specific details behind ASIO, but even if less users can utilize ASIO than vulkan, the same principal applies. Most people don't care about system requirements, as long as they themselves are capable of using the software.

>>183073280
>get fucked you fart-smeller
put your trip back on, mudlord..
>>
hello emulators, when ps2 emulation (whichever emulator does it first) finally gets good enough to have its own retroarch core, do you think we will get good composite shaders?

check this ff12 comparison out:
http://screenshotcomparison.com/comparison/216223

things i can see that is better in the composite image:

hair looks softer and more fluffy
eyes/mouth/nose/skintone have better blending
the armor is actually metal colored (compared to bluish on component)
the blue jewels on his chest emblem looks better
the blue light bars behind him has better light bleed
and the picture overall has less aliasing compared to component


only thing i can see is you lose background detail in dark places because composite has a way darker image

what do you think?
>>
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Anyone have any experience emulating the PS2 version lately? No tests for it on the latest PCSX2 version and I imagine the PSP version has several compromises.
>>
>>183085329
also the gate on his wwe belt looks like it has depth on composite, and when looking at the component image it looks flat.
>>
>>183085329
I don't see why standalone emulators can't have these shaders, with RA would be easy. Maybe with something like SweetFX or ReShade you can force it as post processing
>>
>>182680872
Is this FFT?
>>
How do you remove the curvature with crt-lottes?
>>
Whats the current best dump collection of SNES games? I don't think they have a RedDump or anything for SNES
>>
>>183088739
If we only had a wiki for this kind of stuff
>>
>>183089638
It's almost like you haven't read the wiki because if you did you would see it doesn't really talk about SNES stuff outside of no intro stuff
>>
>>183089752
Think real hard about it. I'm sure you will figure out why. I have faith in you.
>>
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>>183077350
Yeah, it's really different and much deeper. Things don't even handle the same at all between all the different cars even. I'm starting to get good though, I was retarded in starting out with the Expert car
>>
how the fuck do I update BotW to the latest version? I'm using mapleseed but it only lets me update to version v33 (1.1.0)
>>
>>183094389
FunKiiU
>>
not quite sure what that is bit I don't have python.
all the videos I watched on youtube for updating botw seem to always have the latest version available on mapleseed
>>
>>183094389
Do the updates do anything?
>>
>>183095331
python is free
>>
>>183073964
Yes! 2.8e is the pinnacle of DS sound emulation!
https://my.mixtape.moe/xmfaic.webm
>>
I want to switch from Ubuntu to Debian...but Retroarch doesn't work in Debian. Correct? IF so, I'll stay with Ubuntu.
>>
>>183096673
I tried installing the v33 update and my game is still on version 1.1.0
>>
My Retroarch was working perfectly a few months ago. I had everything configured. After a lot of retro playing I retreated to some months of PS3 playing. In the meantime I diligently updated Retroarch in Ubuntu, whenever there was an update (This may have been my mistake). Now that I return to homeship, that is Retroarch, I find that nothing is working anymore. NOTHING! Not even the controller!!! I hate Retroarch.
>>
>>183098329
>Updating stable via package manager
>On software KNOWN TO BREAK ALL CONFIGS ON UPDATE
>>
>>183098202
Yes but why do you want it, what does the update do when it does work?
>>
>>183097961
AppImage version of Retroarch works on pretty much any modern Linux distro

http://www.mediafire.com/file/kaj1f1424t997fs/RetroArch-1.6.0.glibc2.17-x86_64.AppImage
>>
>>183098329
>My Retroarch was working perfectly a few months ago
Why did you update it?
>>
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Tried messing with the overscan settings but it didn't change anything. Anyone know?
>>
I don't see the wiki saying anything about the PS4 emulator required specs.

Is it CPU heavy or is it more even so far?
>>
>>183099908
It would look great, if it simulated strobing intelacing.
>>
>>182828001
>1 month ago
>download latest PCSX2 version
>can't import my PS3 controller configuration from the previous one.
>start adding controls
>it crashes
Not sure what I did wrong or if I should bother anymore.
>>
>>182820521
Play the PC version.
>>
How is the 3DS emulator right now?
>>
>>183098741
dlc and jap voice acting
>>
>>183100729
what pc version?
>>
>>183101850
https://www.gog.com/game/mortal_kombat_123
>>
>>183102093
none of those are umk3
>>
>>183100103
There isn't a PS4 emulator. And if there was one, no consumer-available hardware right now would do it.
>>
Anyone here use programs to audit their ROM collection (like clrmamepro)? Which one do you use?
>>
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I'm tired of PSX-R and this whole plugins business. I don't get anything to work. All I want is just to get my emulator to werk. ;_;

Is RetroArch basically mednafen for dummies? Does it just werk?
>>
>>183103031
>Is RetroArch basically mednafen for dummies?

Yes
>>
>>183098940
are you not supposed to update it? are the devs insane? what were they thinking?
>>
wincdemu would be the perfect mounter except it doesn't work with ssf. WTF?? has anyone mentioned this to the devs??
>>
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>>183103031
Basically yes, everything just works by making sure two conditions are met:

You need the correct bios (there's a bios pack in this thread's wiki that has it) in the \system directory.

You need your game's .CUE file to actually refer to the game. It's a file that describes the arrangement of tracks in the corresponding .BIN, and sometimes they have a fucked up path set. Like this asshole named Mike here. You only need the BIN's filename to be in the path, not the full path, unless for some ungodly reason the BIN is in a different place from the CUE.

Some other emulators let you work without the CUE, either through making assumptions about the BIN that are only on average correct or by having a lookup table, and that's why archives with shitty CUEs get passed around on sites like emuparadise.
>>
>>183104418
Or better yet, don't download your ROMs from shitty places so you don't have to worry about the cuesheet being wrong.
>>
>>183071356
>FART
>>
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Emulation is no fun when not using inaccurate emulators
>>
>>183101497
getting good. they're adding network stuff and some of it works too
>>
>>183107947
t. citra dev
>>
>>183107947
Which version is the fastest?
>>
>>183108502
The last Bleeding Edge, but wait before downloading, the last update is missing one file, will be fixed in some hours
>>
>>183108641
Thanks.
>>
fuck im so close to getting ssf working in wine but I get this issue pic related. Anyone know how to fix it?
>>
>>183109595
>wine
wtf are you doing nigger? emulators in general are already riddled with issues and you want wine to shit on top of those?
>>
>>183111230
i want to play sega saturn
>>
>>183098329
I like all that infromation that you posted about the actual problem.
>>
>>183109595
Use an actual operating system.
>>
>>183098432
I've never had the configs break on an update on Windows, they've always worked.
>>
>>183054693

>Y'all just jelly that Byuu single-handedly 1-uped you scrubs

How did he one-up me? I don't work on RA.


>all that snake oil and y'all still can't even compete with ZSNES.

Again, how.
>>
>>183112360
>How did he one-up me? I don't work on RA.
You contribute and are part of their clique. You are jelly because byuu is far more relevant than you ever were. His work on emulation far outshines anything you have ever done for emulation.

>Again, how.
low latency and nice GUI.
>>
>>183112735
Are you trolling or just retarded?
>>
>>183113050
Why not both?
>>
>>183112735
>You are jelly because byuu is far more relevant than you ever were

I couldn't care less. I do have to wonder though why he solved a problem which could be solved with a flyswatter, but instead he used a nuclear bomb. Which he always has done.


>low latency and nice GUI.

And?
>>
>>183112735
>low latency and nice GUI.

How is that different from RA, again?
>>
>>183113482
>How is that different from RA, again?
RA's gui is inferior and ZSNES has lower latency.

>>183113291
>And?
it's superior to RA essentially. If you care for accurate emulation, RA is pointless because their cores are often behind in accuracy compared to standalones if not always.

>I couldn't care less.
Then why are you upset about Byuu's success?

>I do have to wonder though why he solved a problem which could be solved with a flyswatter, but instead he used a nuclear bomb. Which he always has done.
I do wonder why Mudlord always criticizes other devs, but never does a better job himself. Talk is cheap.

If you're too poor to afford a Gsync monitor, I feel sorry for you.
>>
Where could I find a ROM of the SNES DKC games? All of the sites I'm checking either doesn't have it or is full of viruses.
>>
>>183114087
00:54 < mudlord> higan author wants a medal
00:56 < mudlord> of course i was assblasted on that imageboard over it
00:56 < mudlord> first they dont wanna spend money
00:56 < mudlord> now they do...
00:59 <@Twinaphex> mudlord - it makes sense when you realize it's mostly yuriks and byuu anonposting over there
>>
>>183114087
>RA's gui is inferior

Opinons. RGUI is fine low res UI.

>ZSNES has lower latency.

[citation needed]

And no, hunterk's tests were done before Brunnis figured out the issue with bsnes input lag, so don't post those.

>it's superior to RA essentially. If you care for accurate emulation, RA is pointless because their cores are often behind in accuracy compared to standalones if not always.

bsnes-mercury is pretty much 100% as accurate for commercial games. Have fun masturbating over non-existent accuracy improvements. Also, nice sweeping generalization.

You must be retarded to say ZSNES is superior then go on about muh accuracy...
>>
I'm fairly new to this general but I can't believe all these idiots asking for games every thread
now I know why the OP has that shit typed out like 5 times
>>
>>183087679
Yeah.
>>183108502
http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/page-269#post-7448951
>>
Why doesn't the wiki mention John emulators for GBA? They worked fine for me. Plus I get save states which free My Boy doesn't have.
>>
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>>183114574
>>
>>183114829
Nope, unofficial builds are no longer faster (they're also always outdated). I don't know why someone would even waste time on those builds
>>
>>183115371
That build is not even a week old. And yeah, it is a bit faster, and has cheat support.
>>
>>183114829
>>183115371
Who do I believe here.
I can't say I'd usually trust chinese optimizations, but I'm sure Citra is barely multi-threaded anyway so I might as well grab that Ryzen version.
>>
Why is there shitty politics and drama around emulation developers?

I just want to play games
>>
>>182680932
fpbp
>>
>>183115603
>That build is not even a week old
As Citra code changes at least 2 times per day, you can see why this is a problem.
>And yeah, it is a bit faster
It's not faster, you can build Bleeding Edge with any flag that cover your CPU instructions and will be even faster than any build in that list.
>and has cheat support.
With this I agree, but the Cheat support is removed by a VERY valid reason.
>>183115907
Citra is not multi-threaded in ANY way. The emulator will use only one core
>>
>>183115356
SP still denies writing here?
>>
>>183116221
Same reason there is shitty politics and drama around homebrew development, or game development, or pretty much everything else ever.

Humans will never agree on anything.
>>
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>>183115907
>>183116263
Unofficial on the left, BE on the right.
>you can build Bleeding Edge
And you think he's going to do that?
>>
>>183116279
To be fair, everyone intelligent would deny posting on 4chan when you realize the kind of people that are associated with this site on some of its boards...
>>
>>183116424
I almost forgot how much Citra users know how to use computers, you're right anon
>>
>>183116263
>As Citra code changes at least 2 times per day, you can see why this is a problem.
https://github.com/citra-emu/citra/commits/master
Literally, and that's literally literally, not one thing in the past 5 days that has any immediate direct impact on user's gameplay.
>you can build Bleeding Edge with any flag that cover your CPU instructions
>what build is faster?
>The build that you haven't built!
lel.
>>
>>183116832
>Literally, and that's literally literally, not one thing in the past 5 days that has any immediate direct impact on user's gameplay.
>impact on user's gameplay.
>user's gameplay.
What are you even doing in this sub?
>>
>>183116517
>everyone intelligent
So not SP, he tripfagged.
>>
Is it bad that I use Snes9X?
>>
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played Time Crisis for the first time and why was Conan O'Brien in Time Crisis?
>>
>>183117191
Not as Twinaphex. Also, that was like 4 years ago, no one is going to dig in the foolz archive for some random musician's name.
>>
>>183114641
>You must be retarded to say ZSNES is superior then go on about muh accuracy...
No.. I'm saying ZSNES is superior for those who aren't obsessed with accuracy. Those who are obsessed with accuracy should just use standalone BSNES.

>bsnes-mercury is pretty much 100% as accurate for commercial games. Have fun masturbating over non-existent accuracy improvements.
I'm not one of those people. Hence why I think ZSNES is still KING.

>And no, hunterk's tests were done before Brunnis figured out the issue with bsnes input lag, so don't post those.
Didn't the "lag fix" that Byuu rejected; only allegedly reduce by 1 frame of lag? I think Byuu's words hold weight. He has credibility, since he is an author who has worked on emulation for many years now. He basically said that the "lag fix" didn't really make an improvement.

>>183114574
I love how mudlord is unable to realize that emugen is comprised of people with different opinions.
>00:59 <@Twinaphex> mudlord - it makes sense when you realize it's mostly yuriks and byuu anonposting over there
lol is he for real? Sounds totally ironic if he's serious.
>>
>>183117097
Not using an unusable and incomplete telemetry and netplay system for one. Sorry, but your point is completely moot.
>this sub
You need to go back.
>>
I've never used ZSNES, why do people hate it so much?
>>
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and the guy from Michael jackson too, does the arcade version emulate as good as the Playstation one?
>>
Reposting from DQ thread:

I've been playing DQIV on Android, but I'm fucking sick of the mobile controls so I decided to just play the NES version.

Problem is I made it up to near the beginning of Chapter 5 and I don't want to play the whole goddamn game over again, so does anyone happen to have a savestate of the game from Chapter 5? I don't care if it's the male or female character.

>>183117576
It's like 20 years out of date, most inaccurate SNES emulator by far, and even has a vulnerability to malicious code embedded in ROMs.

There's just no reason to use it when every other emulator is objectively superior in every possible way, save for maybe ability to run on Windows 95.
>>
>>183117343
>>No.. I'm saying ZSNES is superior for those who aren't obsessed with accuracy. Those who are obsessed with accuracy should just use standalone BSNES.

>use most inaccurate emulator if not obessesed with accuracy
>use emulator that won't work correctly on a CRT that the real hardware used if you care about accuracy

Yeah, no. You're retarded.

>Didn't the "lag fix" that Byuu rejected; only allegedly reduce by 1 frame of lag? I think Byuu's words hold weight. He has credibility, since he is an author who has worked on emulation for many years now. He basically said that the "lag fix" didn't really make an improvement.

higan was found to have more lag than bsnes-mercury after that fix was applied. byuu knows about the SNES hardware, but he is not a latency expert at all and has never done any serious tests, but yet expects everyone to take his word as gospel, which unfortunately some rubes do.
>>
I finally got my GameCube to Wii U USB adapter hooked up to my PC and am using a real GC controller to play GC games in HD.

Any way to get around it hogging 2 USB ports for rumble? I ordered this, which I think will work.
https://www.amazon.com/gp/product/B01DZOX446
>>
>>183044387
>It is there for losers like byuu who cant write decent WASAPI drivers to save their life.
Well it's not like RA devs even wrote their own WASAPI driver.. If I'm not mistaken, they had to bribe someone else to write it for them LOL. I'm sure Higan would be even better if Byuu started paying other developers too
>>
>00:11 <@Twinaphex> and I am running this on a Core i7 7700k with a Titan XP

SP using those patreon funds wisely I see. $1500 video card, probably same amount on the rest of his shiny new PC
>>
>>182681310
MESS is for consoles, not MAME
>>
>>183117985
>Well it's not like RA devs even wrote their own WASAPI driver

Themaister actually wrote a WASAPI audio driver plugin for SSNES, but it got lost on byuu's board and the source was never posted to Github, if he ever posted a source.

>I'm sure Higan would be even better if Byuu started paying other developers too

Higan will never be better because of byuu's NIH syndrome.
>>
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>>183118221
what do you mean
>>
>>183104418
>>183105206
Wow, I didn't know there's so much that can be done wrong with cue-files.
>>
>>183118221
MESS merged into MAME some time ago.
>>
>>183117576
It became popular in its era and then normies have never, EVER, stopped recommending it. Right now it's one of the worst SNES emulators, isn't always the right speed, will *always* have incorrect sound, and still has graphical glitches in some games. If you've never heard your game's correct audio or don't remember because you only play it on ZSNES you'd probably think it was fine. And people do. In 2017.
>>
>>183117985
'had to bribe'? uh no. people on the forums requested such a driver, so a bounty was posted for it, and then someone claimed it. devs did not 'bribe' anyone, stop spreading your troll bullshit
>>
byuu posts bounties on his Twitter all the time.
>>
>>183118309
https://byuu.qwertymodo.com/board/viewtopic.php@f=3&t=1641&start=75.html
>>
>>183118459
Just the one thing really. And you can fix any by opening it in Notepad, it's plain text.
>>
>>183117315
As a Squarepusher. By accident (or severe retardation) also used here -
https://www.libretro.com/index.php/author/squarepusher/

>>183117343
>ironic
Nah, he believes in it. He also believes that when he says he not post on 4chan about byuu, he is really not doing it. Some brain damage.
>>
>>183118936
Fix your broken English before shitposting about someone.

Talk about a glass house.
>>
>>183119110
>multiple personality disorder
>>
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i5 2500k @ 3.3GHz
8GB RAM
1060 6GB

How well will I be able to emulate Okami? Stable 1080p/60fps? Or am I better off just playing the PS3 port?
>>
>>183119791
You should get the PS3 port seriously. It's literally running at 4K internal res and has a ton of other improvement.
>>
If you're going to make a compromise between emulation speed and accuracy, choosing Snes9x over ZSNES is the *least* you could do. At least you get a better interface than 90s DOS.
>>
>>183118309
>Higan will never be better because of byuu's NIH syndrome.
writing your own code is far better than copying CRAP code.

>Themaister actually wrote a WASAPI audio driver plugin for SSNES
Why didn't SP save that code / ask maister for it?

>>183118523
>'had to bribe'? uh no. people on the forums requested such a driver, so a bounty was posted for it, and then someone claimed it.
My point still stands that they had to pay someone else for it, instead of writing their own.. At least give Byuu credit for writing his own backend...

> devs did not 'bribe' anyone, stop spreading your troll bullshit
I'll use nicer vocabulary when SP stops throwing emudevs under the bus.. He constantly attacks/disrespects them and then genuinely wonders why they don't want to work with him LOL. Sure sometimes the emudevs are to blame, but other times it's SP's fault.
>>
>>183118018

Do you seriously expect somebody to fork over close to $1400 on a GPU like that? Seriously?

Use your logic. It's more likely he was gifted it. Maybe one day when you have good enough connections you will get something like that too, but you will have to put in some genuine work and a reason for anybody to hook you up with something.
>>
Cemu 1.8.2 is out, where is my crack mudlord?
>>
Shame RetroArch isn't good for systems that are on 24-7 like arcades. Would be nice if it had an attract mode that played game videos for a screen saver.
>>
>>183121027
hello Daniel, we meet again
>>
>>183120170
>>writing your own code is far better than copying CRAP code.

Not when your own code is slow or worse.

>Why didn't SP save that code / ask maister for it?
Don't know, maister probably lost it or something.

>My point still stands that they had to pay someone else for it, instead of writing their own.. At least give Byuu credit for writing his own backend...

Who gives a shit who wrote what?

>I'll use nicer vocabulary when SP stops throwing emudevs under the bus.. He constantly attacks/disrespects them and then genuinely wonders why they don't want to work with him LOL. Sure sometimes the emudevs are to blame, but other times it's SP's fault.

Waaah SP hurt my feelings. No one cares.
>>
>>183119982
Is it really that much better? My Dualshock 3 is all fucked up, so I kind of want to avoid using it. And a new DS3 is like $70.
>>
>>183121425
Fucked up how?
How do you even break a DS3
>>
>>183117264
The God Emperor of SNES emulation, byuu-sama, has openly recommended Snes9X in the past. So no.
>>
>>183117264
The newer versions(I think you have to find the links on their forums) of snes9x are really great. Tons of features and really accurate without being slow.
>>
>last commit was 3 days ago
https://github.com/StapleButter/melonDS/commits/master
It's too quiet...
>>
>>183121585
The casing is partially split along the left shoulder buttons, so they're not being 100% responsive. And the analog sticks are covered in some disgusting gunk that wont come off.

>How do you even break a DS3
I dunno man. I just woke up one day and found it like that. Granted I sometimes gripped it pretty hard, but I never threw it or anything autistic like that.
>>
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>>183117814
>and even has a vulnerability to malicious code embedded in ROMs.
Will I make money by injecting WannaCry into SNES ROMs?
>>
>>183121425
What's your opposition to getting a used one?
>>
>>183121923
>And the analog sticks are covered in some disgusting gunk that wont come off.
Just start washing your hands before handling your electronics, fatass.
>>
>>183121923
Damn. You can still try emulating then, just know it's not the best way to play Okami
>>
>>183122037
Possibly, if you did it to first party Nintendo games. Since those are being taken down everywhere and the people desperately looking for them are likely neanderthals using ZSNES.
>>
>>183121923
>And the analog sticks are covered in some disgusting gunk that wont come off.
Try isopropyl rubbing alcohol. If that doesn't do it, try Goo Gone, then alcohol .
>>
>>183122290
My hands are always clean, faggo. And I'm not fat, either.

>>183122165
I'm looking at them now. I just don't want to pay some $40 and get a dud or something.

>>183122639
I'll try this first though, thanks.
>>
New PSP emulator incoming https://github.com/soywiz/cspspemu
Opinions?
>>
>>183122837
>C# PSP Emulator (.NET 4.5)

Nothing to see here.
>>
>>183123031
Really? Why?
>>
>>183123031
Actually, it's made it very far, in spite of running in .NET. You can also compile C# to native code now.
>>
>>183122837
Why? PPSSPP is already perfect.
>>
>>183124073
It's just someone's pet project.

And PPSSPP is far from perfect. It's just the best we've got.
>>
>>183124073
It's not perfect, but why would you be against a new emulator? This is always good news
>>
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>>183111930
The information was == nothing werks. Well okay, muh XMB werks.
Boot up, controller missmapped. Manage to start a core. Core runs @1fps instead of 60.
Reboot. Controller input stopped working altogether. Try to run core again, freezes. Reboot, try different cores, same result.
I'm not even gonna bother. Back to Demon Souls.
>>
>>183122837
>New
That shit's older than PPSSPP.
>>
>>183124073
PPSSPP isn't perfect and even PPSSPP will benefit from other people working on PSP emulation.
>>
>>183125129
You might want to go to their forums and detail exactly what isn't working and post the logs and maybe a solution could be found.
>>
>>183111289
>>183109595
Use Mednafen-Saturn.
>>
>>183125991
What I would love is the support for the PS1 games on PPSSPP. This way I would be able to change the textures
>>
>>183121414
>Waaah SP hurt my feelings.
What a silly argument. Why would you be inclined to assist/work with someone who doesn't respect you? Please enlighten me.

>No one cares.
Obviously SP does care, since he wonders why he doesn't get the help he's asking for.

>Who gives a shit who wrote what?
Just funny to see someone bash someone else for attempting to write a driver for something they didn't even bother lifting a finger to do it on their own :) .
>>
>>183126110
too slow
>>
>>183126151
PS1 textures will still not be stored like PSP ones even on a PSP. The benefit wouldn't carry over.
>>
>>183126649
We may never know, PPSSPP in it's current state would never support such feature anyway.
>>
>>183126354
>Why would you be inclined to assist/work with someone who doesn't respect you? Please enlighten me.

Not everyone is a self-absorbed autist who is just coding for their e-peen and takes banter too seriously.

>Just funny to see someone bash someone else for attempting to write a driver for something they didn't even bother lifting a finger to do it on their own :) .

Is that not what /emugen/ does all day every day? Where do you think you are?
>>
https://emucross.com/etrian-odyssey-1-playthrough-and-thoughts-day-1/

Medusa is a total failure. Many times less accurate than melonDS and many times slower.
>>
>>183127312
So mGBA is turning into the next higan?
>>
>>183126971
>Not everyone is a self-absorbed autist who is just coding for their e-peen and takes banter too seriously.
It's about having self-respect. Talking trash and underestimating other devs for no good reason is not a smart strategy for someone who wishes to build bridges... It has nothing to do with being self-absorbed. Why would any sane human being want to put up with excessive negativity? Being around negative people is poisonous (figuratively speaking).

The fact that he occasionally sucks up to certain devs adds fuel to the fire, because it makes his statements extra cringey.

>Is that not what /emugen/ does all day every day?
I guess you're right about that. Although honestly, I don't think this place is as bad as many people say. I like it here far better than places like reddit.
>>
So Is PPSSPP dead? The issues are piling up and the commits seem to have stopped entirely.
>>
>>183127531
No, because MGBA and Medusa are two separate emulators. They're not 50 different barely started pieces of shit duct taped together.
>>
>>183129886
>They're not 50 different barely started pieces of shit duct taped together.

Sounds like Retroarch.
>>
>>183130310
RetroArch isn't even an emulator, it's just a black hole
>>
>>183128521
Who gives a shit about any of that bullfuck? The only thing that matters in the end is code. Take all this cringy "respect" bullshit and go home, because the emu scene and anything associated with video games is filled with "negativity". Learn to take the heat or stay out of the kitchen.
>>
>>183130310
>>183130551

epic. epic for the win XD
>>
>>183131143
There is nothing epic about RetroArch, it's really sad desu
>>
>>183126369
So play on a 90 degree angle.
Your choice.
>>
>>183131263
Well memed, my friend.
>>
>>183131263
>desu
I bet your mother dislikes you.
>>
>>183132696
>>183132784
Funny how I've typed "desu" and not "desu". Somone is editing the posts? This is a new low, even for 4chan
>>
>>183132985
WTF?!
>>
>>183132985
How new are you?
>>
>>183132985
>Not knowing about the niggerspeak wordfilter
Serves you right faglord.
>>
>>183132985
>Not knowing about wordfilters

How fucking new are you? That wordfilter has been around for like a year.

smfh tbqh famm
>>
>>183133259
Why filter t.b.h? What's the point of this?
>>
>>183133356
butthurt mods
>>
>retoarch hater is actually a reddit normie
Why am I not surprised?
>>
>>183133356
you're just bad tbqh famalam
>>
>>183133432
Suicide is always an option in this case
>>
>>183133356
memes
>>
>>183133356
You really are new. "shaking my head to be honest family" was spammed all over the site like crazy, so now they become baka desu senpai.
>>
>>183133486
Let's be fair here, reddit suck the balls of RetroArch in any given occasion
>>
>>183133708
I've been on 4chan for at least 5 years now and this is the first time I've seen this shit. I what specific board did this happened?
>>
>>183133356
I bet you also don't know why the post number never ends in repeating digits that aren't 0 on /v/ or /vg/.
>>
>/emugen/ - Retroarch and redditposting
>>
>>183130841
>Learn to take the heat or stay out of the kitchen.
There's a difference between constructive criticism and senseless trash-talking. There's nothing to gain from excessive negativity.

A common argument is to just "deal with it" or "ignore it", but the truth is that it's not that simple. These negative words and thoughts eventually manifest into action and that's where I and many sensible human beings have a problem. When people insult and underestimate fellow teammates, progress is likely to be hindered due to BS. Their teamwork will not be solid.

There's a big problem in the emulation scene where there's so much bias that it's often deemed more important to have a good image/reputation than to actually have knowledge/skills. Well known devs can say idiotic things and their cult followers will take their word as if it's the Gospel. When these famous devs talk trash about other devs, that causes more problems because belief can manifest into actions.

>Take all this cringy "respect" bullshit and go home
How is it a bad thing to want others to treat them fairly?
>>
>>183134097
Because I've fucked your mother and god is dead (as your dog)
>>
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Hey I want to play Harmony of Dissonance but don't want to look at these bright neons. I'm trying to get Visual Boy Advanced to apply the color correction like in pic related and like this says under the "color correction" section.

http://fantasyanime.com/emuhelp/visualboyadvance#screen-filters-and-pixel-filters

VBA won't apply the color correction however. Any help? Using VBA 1.8.0.
>>
why the fuck won't yabause run any games? It just dumps me into the music player. I've tried clockwork knight and daytona which both should be playable.
>>
>>183135332
Tried mednafen?
>>
>>183135453
it's too slow
>>
>>183133807
They suck the balls dry of everyone that seems like a dev. Well except zeromus.
>>
>>183135569
Post your specs, my PC is shit and I can run all games at fullspeed... ok, Burning Rangers had some drops
>>
>>183102330
I meant to say PS3.
>>
>>183136265
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 4
On-line CPU(s) list: 0-3
Thread(s) per core: 2
Core(s) per socket: 2
Socket(s): 1
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 69
Model name: Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Stepping: 1
CPU MHz: 800.091
CPU max MHz: 1700.0000
CPU min MHz: 800.0000
BogoMIPS: 3392.25
Virtualization: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 3072K
NUMA node0 CPU(s): 0-3
Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm epb tpr_shadow vnmi flexpriority ept vpid fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts
>>
>>183136450
Dear god anon, even if you can run any Saturn emulator, what performance do you think you'll get?
>>
>>183136561
ssf runs just fine apart from the graphics issues in wine
>>
>>183121217
>Cemu 1.8.2
Why? There is nothing new on 1.8.2
>>
>>183135193
>VBA 1.8.0

Why such an old emu?
>>
>>183137154
Shit your right. Well which emulator should I use to get my colors to look like the right side of my image?>>183135193
>>
>>183035185
>>183035792
Whenever Banjo-Tooie would crash for me was always during room transitions. That's probably worth noting.
>>
>>183138108
RetroArch has a shader for it. VBA-M can do it too as well as mGBA iirc.

Try mGBA first.
>>
>>183138352
I am fiddling with mGBA now, and I can see theres a gba color shader included in the shader folder, but I can't seem to find how to apply shaders in mGBA itself.
>>
>>183139927
Found it, had to be on OpenGL
>>
>>183136561
I can run ps2 games so if I can't run a fucking saturn game then somebody fucked up bad
>>
>>183141271
You're seriously comparing PS2 emulation to Saturn emulation?
>>
>>183141434
yes I am
>>
>>182682019

>linux

https://www.reddit.com/r/emulation/comments/6ns0hn/emulating_on_linux/dkdqjtw/
>>
Is GBA netplay a thing yet?
>>
>>183141720
ugh that big blue frontend douche bag needs to just fuck off already.
>>
>>183141720
lol linux BTFO
>>
>>183141720
>MAME autist
>>
The only reason anyone uses RetroArch on PC is the emulation cores. The 10-foot-interface really sucks compared to a keyboard and mouse interface.
>>
>>183141720
>SDLMAME

No point getting mad at linux, everyone sane knows SDL is shit.
>>
Shame retroarch doesn't have a sega model 3 core. Seems like it would be a fuck ton easier to do than Dolphin. Its GPL so its not like the license would be a problem.

https://sourceforge.net/p/model3emu/code/HEAD/tree/trunk/Docs/LICENSE.txt
>>
>>183146605
Its planned. Though they said its after updating ppsspp. And that could be never for all we know
>>
>>183134341
>How is it a bad thing to want others to treat them fairly?

Now that's ironic coming from the SP hate brigade. Take a good look in the mirror and see what you proclaim to hate.
>>
>>182684126
Have fun. I put a few hours into it, but JRPG's just aren't my thing. Here is a VITAL tip: hit f4 to unlock the framerate, and thus act as a fast forward feature. Cut the tediousness of combat and walking with it.
>>
So, I can't get the mymc program to work for PS2 memcards. Just crashes all the time. Had to try it because all the save files you can find only aren't in the PCSX2 memcard format. Any other way to get save files for games I beat countless times back in the the day into PCSX2 memcard files?
>>
What games from Redump PC-Engine CD/Turbografx CD are worth emulating? What are the most problematic titles?
>>
>>183136935
>There is nothing new on 1.8.2
wat, it stopped cemu from constantly recompiling shaders
>>
>>183150573
Really?
>>
>>183150669
>GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
>>
>>183150841
This means better performance? The shit about trying to find useful results on Youtube is that all the videos are 100% cherrypicking the good parts only, you've tried yourself?
>>
>>183151025
>you've tried yourself?
Naw, I don't like nintendoshit. I just remember reading about how it was a huge issue because playing games like zelda would have shader compilation going the whole time the game was running.
>>
>>183151148
Meh, I'll try myself when it's out for the public, until there I don't believe this log means what is trying to say (why would anyone believe it anyway?)
>>
>>183151336
>why would anyone believe it anyway?
Because people had 30GB shader files?
>>
>>183151415
And 1.8.2 is not out for enough time for anyone to prove that this doesn't happens anymore. Sorry anon, this is stronger than me, I can't trust the log without the source code
>>
File: ss+(2017-07-19+at+01.59.53).png (896KB, 1409x991px) Image search: [Google]
ss+(2017-07-19+at+01.59.53).png
896KB, 1409x991px
>>182851837
This game is deceptively difficult for how cute it looks.
>>
>>183096753
>Booting from the BIOS instead of booting the game directly
You only have yourself to blame.
In any case, I never said it was absolutely flawless at all, but it's certainly not that bad anymore in 2.8e.

>I do wonder why someone always criticizes other devs, but never does a better job himself. Talk is cheap.
Boy, do you even know where you are?

>>183114453
Fuck you, Nintendo.

>>183115230
Yes they do, if you purchased the App or pirated the full version.

>>183116221
>I just want to play games
Then leave, you don't need to get involved in all the discussions, drama and flamewar.

>>183116263
>As Citra code changes at least 2 times per day, you can see why this is a problem.
Citra didn't made any progress worth to users in months, who are you trying to fool?

>>183117814
>>183118517
Not the Anon who made the questioon but could you share any examples to give a try to, please?

>>183122837
>New
https://github.com/soywiz/cspspemu/commit/fdbb2e9874112cc80ac1f206a1e78605b29f6c0f

>>183126870
>On the real PSP you can get PS1 games to work with popsloader. Whether this will work with PPSSPP without some modification I don't know. It uses seplugins so im guessing no.
Source: http://forums.ppsspp.org/showthread.php?tid=1703&pid=8790#pid8790

>>183142149
Aside from VBA's Linking function? No.
>>
>>183156403
Meant to quote (>>183114087) too.
>>
>>183156403
popslader is just a plugin that loads a menu to pick which version of the official Sony PS1 emulator module to load, the PSP's PS1 emulator changes every other firmware update due to Sony increasing compatibility with official PS Store games releases.
One side effect of this is that PS1 games never released in the Ps Store that used to work on an older firmware version may not work in a newer version, this is where popsloader comes in, it forces the game to use an older popsloader version.
>>
Does anyone have a direct link to paper mario the thousand year door that doesn't want cookies or refers and isn't a torrent?
>>
>>183159240
Read the wiki.
>>
>>183160005
I did, did you read what I even posted or are you just doing the reactionist "read the wiki" response?
Let me elaborate, I asked if there was a direct link to a 7z file that doesn't want refers or cookies so that I can use a server somewhere else to transfer it to megasync so I don't have trouble downloading it with my single megabit internet.
>>
>>183160302
Read the wiki.
>>
#hernamewasrachel
https://www.reddit.com/r/SamandTolki/comments/5w7nnu/in_remembrance_of_rachels_autistic_screech/
>>
>>183160302
>use a server somewhere else to transfer it to megasync so I don't have trouble downloading it with my single megabit internet
Why though? Why not just download it directly?
>>
>>183163719
>r/SamandTolki

What the fuck is this shit?
>>
>>183136935
-Softdec video support (any video that doesn't need h264 should work now)
-Audio improvements (Splatoon volume issues are gone for example) + a tool to make audio debugging easier in the future
-Nintendo Land and StarFox Zero works again, maybe other games as well if they worked in the past
-Mii Maker boots
-Day/Night bug in XCX fixed
-Includes 1.8.1t1 BotW fix
-Resizable window
-Mario Tennis graphic bug fixed
>>
File: lilypad.png (6KB, 431x188px) Image search: [Google]
lilypad.png
6KB, 431x188px
>trying to configure controller using LilyPad in PCSXR
>this happens

How do I fix this shit? I changed a bunch of permissions, ran PCSXR as an administrator, and it didn't do anything.
>>
File: 1469719820997.jpg (22KB, 397x400px) Image search: [Google]
1469719820997.jpg
22KB, 397x400px
>>183136935
>>183169796
>still nothing about the splatoon paint bug, half a year after it was introduced
>>
>>183171371
and now I just noticed the folder has read only checked for some reason

for fuck's sake
>>
File: Kqc7EyG.png (408KB, 644x587px) Image search: [Google]
Kqc7EyG.png
408KB, 644x587px
>>183168892
Trust me, you dont want to know
>>
nvm ASIO sucks too

https://twitter.com/byuu_san/status/887452311454453760
>>
>Finally decide to update CEMU from 1.7.2 to 1.8.1b
>Load up Tropical Freeze
>Lose over 15 FPS

Well memed
>>
How's Disgaea PS2 emulation? Also should i emulate it or play the PC port? Thanks!
>>
>>183173436
There's no reason not to play the PC Port.
Even the content from the DS Version was already ported.
https://steamcommunity.com/app/405900/discussions/4/371918937281416805/
>>
>>183173436
Neither

Emulate the PSP version
>>
>>183173883
Oh, so PC port is actually good?
>>183173965
Is it better than PC port?
>>
>>183174254
>Is it better than PC port?

It's exactly the same minus the ugly retexturing.

The reason you want play this game on an emulator is the ability to fast forward, it's one of the most grind-heavy games you could possibly play.
>>
>>183174254
Just go with the PC version, all versions are fucked or missing something in one way or another, except the PC version is the least fucked.
>>
>>183174514
>>183174583
Guess ill just try both... Thanks guys!
>>
File: emulation survey.png (47KB, 671x508px) Image search: [Google]
emulation survey.png
47KB, 671x508px
>>183172232
I wonder if he's aware of the poll
>>
>>183175979
Fuck off mooch
>>
>>183168892
>>183171898
>check it out a bit
>it's not just cuck memes

This makes no fucking sense to me.
>>
New Thread:
>>183177532
>>183177532
Thread posts: 759
Thread images: 78


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