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/stsg/ - Starsector General

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Thread replies: 157
Thread images: 21

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Glass Cannon edition

>What?
Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space.
Outdated but still relevant introduction video:
https://www.youtube.com/watch?v=UTCpVY80Bpc [Embed] [Embed]

>Where?
Official site:
http://fractalsoftworks.com
Official forums:
http://fractalsoftworks.com/forum/index.php#1

>Current version
0.8.1aRC8

>List of popular mods
http://fractalsoftworks.com/forum/index.php?topic=177.0

>/stsg/ modpack
http://www.mediafire.com/file/qz68gks6ebv4btf/Starsector+General+Mod+Pack+Version+3.7z

>The performance is really bad what do I do?
Other than allocating more memory for the game to use, there isn't much you can do.
http://fractalsoftworks.com/forum/index.php?topic=8726

>Stale Bread
>>182281156
>>
> [Embed] [Embed] [Embed]
lol
>>
>>182568313
KSP general?
>>
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>>182566556
>Blast doors
>>
Less than 2 hours before the tournament!
>>
>>182569242
Vanilla OP
>>
>>182566556
>glass cannon
>blast doors
are you of brain deficient, comrade?
>>
And the tournament is now starting!

>twitch/youtube
>FallenShogun
>>
>>182571854
>on a sunder
are you high?
>>
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>>182569068
>>182571854
lol
>never using the "always add thing to ships" setting
>>
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>about to overload? Damper field will save you
>Salamanders going for your engine? Flak wings got you
>Overloaded and harpoons are coming? Flak wings got you
>pesky fighters trying to flank? Flak wings got you

The Albatross is absolutely great.
>>
>>182577814
AI is so retarded sometimes.
>>
What mod are those heavy ion blasters from?
>>
>>182577814
Sabots ruin every good fight
>>182584203
Ship Weapon Pack I believe
>>
plasma flamers are gonna rape agian.
>>
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>>182583132
>SO Plasma Flamers
>>
>>182585416
>>182585568
Pirates seem to be underpriced for what you get
>>
>>182583132
>rangefinder
what mod adds that?
>>
>>182586247
Plasma flamer is a really great weapon but you have to get pretty close in to actually get the use out of it.

>>182586341
The Silent Armada
>>
>>182586469
No, the ships themselves are underpriced for what you get. Three eagles, a couple Falcons, a handful of Hammerheads, an Aurora, and a handful smaller ships. No other fleet has been able to match the size and weight class of ships in the pirate fleet. The real kicker is that these D ships aren't really that bad
>>
>>182586887
yeah they are pretty good if they stick together the problem is they tend to lose more easily in a 1vs1
>>
>>182587156
Of course, but good luck getting enough 1v1's to turn the battle
>>
>>182577814
>Pick Diable, which is mostly about their wanzers
>Use almost nothing but Ravens
Raven's are good against ships, but they need cover to do their job
>>
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>>182589770
a rump
>>
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>>182589770
-a-rum
>>
Are Cerebus' useful?
>>
>>182592528
No they just get them self killed hounds are infinitely better.
>>
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I watched these guys going at it for well over two weeks before finally getting bored and leaving. The Neutrino ship was at 0% CR the entire time too, but nobody was taking any damage.
>>
>>182592952
lmao, also, whats up with your fleet? You into trading?
>>
so did they make bad mod fleets or is vanilla imbalanced
>>
>>182596276
Vanilla has some bad outliers, and a few of the modded fleets weren't that great (or suffered from earlier choice).
>>
What's more important? Having more kinetic or HE damage?
>>
>>182597047
This game will change totally with some rudimentary fleet AI, so fights don't turn into clusterfucks of ships going off by themselves or following ships they can't catch.

>>182597223
Kinetic > HE
>>
>>182597223
both are important, but a ship with only kinetic damage will be more useful than a ship with only HE damage.
>>
Yea this BRDY fleet looks pretty bad
>>
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>>182595323
That's my Pirate save. Started as Independent though so I could still access regular markets, and used Agents to get in good with the Pirates and Pathers.
I always prefer bounties and trading to get my shekels. Surveying is boring and I don't like having to spend points on skills that end up being useless later on.
>>
ded fking thread
>>
>>182603443
The Persean Sector will never die!
>>
Does stability matter?
>>
>>182607134
Stability controls prices: Higher stability = higher prices
>>182603723
Only after the defeat of the Dickerson's Infinite Son's
>>
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>1900 Armor
>practically 360 of guns
>the firepower of a Onslaught compressed into a Dominator chassis

I tried SO'ing this thing and holy shit it raises the question of is there such thing as too much IDEAL PEAK PERFORMANCE because this thing has 360 degrees of fire power.
>>
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>random officer just stops learning skills at 17

help
>>
>>182609967
Did you Save Transfer? Something similar happened to me.
>>
>>182609967
had that happen to me, and it just fixed itself, dnno how
>>
Any idea what's coming in the next version?
>>
>>182611969
I would guess outpost stuff, though I don't think anything is confirmed
>>
>>182612951

Your guess is better than my dried up retarded brain. Thanks, anon.
>>
ded
>>
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>>182607549
Another ship from the same mod, 2/3 of an onslaught with with more OP and missiles.

>Modders in charge of balance
>>
>>182611969
>>182612951
I'm gonna go with economy next. It's gonna be hard to do industry/outposts with what we have now
>>
>>182607134
I think stability affects how much shit is available for sale in the black market.
>>
>>182616081
Maybe, but I doubt Alex would implement such a complex economy that it requires an entire update dedicated to it. It would make sense if he packages them both in one.
>>
>>182616081
>>182616748
I imagine we'll get some official 4x features at some point. honestly playing without nexerelin feels like I'm missing part of the game
>>
This is a combat game
Any update he's working on will involve the combat

Each make of ship(like onslaught, dominator, wolf, medusa) should have tiers, higher tiers(aka facing tougher opponents) will have more OP, more flux, more speed, improved ship systems, etc

Ships should naturally group up into formations, know how to use others as cover, focus targets, and so on.
Organic avoid commands on ships larger than them should be implemented, so that frigates aren't approaching cruisers who will just kill them.
You often see ships back off when they aren't in danger and could kill the enemy, that should be changed
>>
http://fractalsoftworks.com/forum/index.php?topic=12738.0

Is this not compatible with Nexerelin yet?
>>
>>182621713
>2 large ballistic
>>
>>182624825
need a new faction called "the herd"
which are just large fleets of buffallos
who graze on gas giants
>>
>>182621713
I thought Nexerelin only dealt with faction shit. Shouldn't Dynasector be the mod that needs compatibility?
>>
>>182627632
No idea, just know it for some reason says it has incompatibilites, and yet I'm still seeing ships from it show up. So, I guess it works?
>>
>>182615582
I'm the guy who updated this mod and I fully admit that it's not balanced. Not gonna pull a Cleve and give any deadline for a new release since I have a lot less free time these days. I will eventually remove a bunch of excess ships (they've already been removed from faction fleets and I don't miss most of them), resize a few (the Skylarks for sure, they should be much closer in size to a Wayfarer than a Buffalo) and then start to rebalance the ships that are left.
>>
>>182628238
What mod even is that?
>>
>>182629694
Tore Up Plenty.

A mod made in the far past, by an old school modder that made many mods but stopped working on all of them.

None of them were good, TUP included but the mod is maintained by someone else now. Who is more intelligent, and perceptive of flaws of the work than the original creator was.

I still do not think TUP is worth running, but the new author, if he sticks to his guns and assess and fixes the problems while also improving the sprites and overall polish... Will one day hopefully be a top quality mod, but it is not there yet. So I recommend waiting patiently in the meantime.
>>
DONG UPDATE IS OUT

REPEAT, DONG UPDATE IS OUT
>>
>>182633138
you're a dead man
>>
>>182633138
Heh, wishful thinking Pilot.

But hey, I am working on it right now!
>>
>>182634135
Any way for people to help with it?
>>
>>182634363
That is an amazing offer, and something I would have to mull over.

The main issue I am facing, is how time consuming the sprite passes are proving combined with little free time as of late. If you really believe and are confident that you can match or least get close to vanilla sprites (what my current quality target is). I could find tasks to delegate to others to help things along!

So yes really, if you can then message me via PM on the forums, and from there can try to arrange some sort of agreement and a better method to communicate as well.
>>
>>182634576
To be honest you will find most people don't care too much about the sprites being polished. Just look at flux-X (the infected ships) they are pretty poor quality and people still play that.

If I was you I would just release a comparability update for 0.8.1a since we are gonna be on it for a while. Then you can release the sprites later without feeling under pressure.

Either way good luck with the work.
>>
>>182566556
>[Embed] [Embed] [Embed]
guys come on
>>
>>182636940
>MesotroniK
>"You can release something unpolished"
HAHAHAHAHA....
>>
>>182634576
I personally have no skill with spriting unfortunately, but the sprites on the mod look pretty fucking great already. I asked the spriter I know if he'd be interested, and he is, but he's rather new with it and doesn't think he'd be able to do an adequate job with it, sadly.
>>
>>182637871
Well people thought they were fine for all previous releases.
>>
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>>182641180

Nah, it's Meso. The guy takes a great amount of pride in his work. He'll go over sprites to find rogue pixels to fix in order to release the best mod possible.
>>
>>182641417
I'm not saying he shouldn't do it. What I'm saying is if he just threw out a comparability update he wouldn't have to read "dong when?" and "whens this getting updated?" on here and the forums so he could then continue improving the sprites without the pressure.
>>
>>182641180
The "problem" is a bit more obvious least to me.

Think of it this way, THI was always meant to be more greebly than vanilla ships, that is the stylistic choice and their visual signature. In the past, they *were* fine. But as time went on, vanilla sprites got smoothed over dramatically, and now THI no longer looks a bit more greebly. They look entirely out of place as they are far more noisy. So they do "need" a pass, to be smoothed some, to get back to the point where they are noisier than vanilla again, but not massively so.

And I have shown a few of the reworked sprites in here, and will more soon. I sure hope no one thinks that they are not a *massive* improvement over the current public mod versions.

Sorry it is taking so long, and sorry I have not done a simple compatibility update yet. It just is my way.
>>
>>182641579
Agh, I should have refreshed before posting. So here is a double post.

I am insane, my inner voice compels me to do it this way. For if I don't, it will make it very hard for me to work on my other mod. And I am trying to escape this endless loop of iterative passes. Finally "getting it right" then not having to touch old stuff again is vastly preferable to me.

In the end, I mod for myself, others enjoy the things I make when I deem them done and ready and not a moment sooner.
>>
>>182641696
>>182641823

>Sorry it is taking so long, and sorry I have not done a simple compatibility update yet. It just is my way.

You don't need to be sorry about anything man. Its not like we are paying for this or anything. Its your mod so you are gonna do it your way, thats why I said "if I was you". I'm pretty sure everyone would do it differently after all.
>>
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>>182641823
I can't wait to slap devastators on this baby. Its an enforcer that actually works rather that overloading after firing for 1 second.
>>
>>182642478
It will be amazing with Devastators on it!
>>
>>182642537
believe it or not I used to run
>Two aegis flak cannons
>1 flak cannon
>Shield bypass (no idea why I didn't use SO)
>Heavy armour

With this I would just fly it right up to things and pummel them at point blank range.
>>
>dme wipes the floor with BRDY
BRDY is often considered "unbalanced", DME managed to be even more broken than that, to nobody surprise
>>
>>182642804

BRDY is ungodly unbalanced in the hands of the player, while for AI it's less broken, near vanilla tier. In an AI tournament, it's pretty much a given it'll lose.
>>
Anyone else think that the Shadowyards beam weapons are basically fucking worthless because of that stupid sweep effect?
>>
>>182646596
Yup. Welcome to modders and their sense of "balance"
>>
>>182647179
Like, it's an explosive only beam weapon, and it eats large/med mounts, which means you're largely unable to get the proper amount of overload to use them in the first place, and then it spreads the damage over a huge area while simultaneously making it a bitch and a fucking half to hit any frigates.
>>
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last page be gone.
>>
Will 9.0 bring outposts ? Fuck up the Khopesh/Dagger spam ?
>>
pity bump
>>
Dong u-update soon?
>>
>>182658869
literally read the thread.
>>
>>182658869
NEVER EVER
>>
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Which is the best capital ship and why is it Victory?
>>
Can someone fill me in on what DONG is? I haven't played SS since like 2014-2015 but Stellaris got me interested in playing an actual good space gaem again.
>>
>>182660380
http://fractalsoftworks.com/forum/index.php?topic=9583.0
>>
>>182660432
oh shit haha I used to use that mod. I guess it's not updated to the current version?
>>
>>182660083
>Which is the best capital ship and why is it Victory?
great built in HE guns lets you fit most other slots for kinetic and have a beast setup, also reasonably fast / maneuverable for its size
>>182660670
tiandong and his other mod exigency aren't updated for the current version, waiting on them both because theyre great
>>
>>182660670
Read this and the replies:
>>182633138
>>
>>182644110
I'm partial to PDE cheese myself. Load up a Desdinova with the small and medium PDE and a shitton of kinetics to crack the shields, and then just slag anything under cruisers in 1-3 volleys.
>>
>>182660829
>>182661009
Thanks. Any advice for what faction to start as for my first game in years? I have most of the ones from the newest /stsg/ modpack as well as the NGO faction.
>>
>>182662583
Any vanilla faction, they are stronger than mod factions.
>>
>>182663051
have a (You), soren
>>
>>182660083
If only it didn't look like an obese Conquest.
>>
>>182642804
>>182644110
the brdy fleet sucked dick though
Would have been way better with different ships/weapons
>>
>>182671418
That could be said for a number of mod fleets, they just had bad selection. I also saw sabots used as a get out of jail free card one to many times, this tournament.
>>
>>182641417
>accidentally finds one missing pixel somehow
>no Dong until the heat death of the universe
>>
>>182676918
What happens if he keeps looking for that imperfect pixel but there is none?
>>
>>182674530
yea that shit retard modder named "alex" needs to balance his factions better, sabots are a joke
>>
>>182669510
Pretty much this, the fact it looks like it has six fingers pointing out the front doesnt help it to not look hideous.

Excellent ship otherwise, just that it looks like shit.
>>
>>182677704
He releases it to post ascendent humanity anyway. If our descendents look closely into the sprites pixels it says WHERE IS IT LET ME FIX IT SET ME FREE.
>>
who defines what an imperfect pixel is? One mans perfection is another mans imperfection
>>
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>>182679421
I made this on paint. It is perfect.
>>
you can't do animations in paint..
>>
>>182680093
You can if you do every frame by yourself and then make a gif out of it.
>>
what do you use to make the gif?
>>
>>182680405
http://gifmaker.me
>>
well that ain't paint
>>
>>182680605
Everything else is!
>>
>>182662583
Drop NGO and most of the non Dynasector enabled mods besides DME, Metalson, and MAYBE Neutrino
>>
NGO is the nazi faction.
Jew faction when?
https://www.youtube.com/watch?v=1Cy9HeM8QQc
>>
>>182683585
Tri-Tachyon
>>
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>>182683585
>Tri-Jew
>>
>>182684132
>>182684209

Nah, they are more of a "women don't like me so i secretly go in the hangar and spend the night with Autopulse-chan"
>>
>>182684242
Nah that's Persean League
>>
>>182566556
holy shit this general is still alive

>>182592952
neutrino capitals are broken
>>
>>182684242
Nope, they're the nerds from Weird Science
>>
I'm starting to think Dyna is a pointless mod. The only good thing it seems to have is variant randomisation.

one thing that isn't clear to me is improved submarkets: what does it mean? does the mod modify mod / vanilla markets, or it refers to modifying what you can buy in different markets?
>>
>>182683585
Pretty sure that's Scy.
>>
>>182687338
It adds a shitload of cross-pollination of content, it's really essential for a sane playthrough.
>>
>>182689451
>It adds a shitload of cross-pollination of content,
which content?

All I've seen is that It mixes up weapons and adds new fleet types. Thanks god the mixed ships feature is gone because that was absolutely retarded

I'm not gonna suffer losing variant randomisation considering 80% of a game's weapons is mods designed to work with their own ships. Only thing stopping me from removing it is the "improved submarkets" thing.
>>
>>182689795
Doesn't it make it so that weapons and ships from mods are sold in vanilla markets?
>>
So what's everyone's thoughts on why the gates shut and this mister Omega guy
>>
>>182696174
They turned their back on their ancestors & their God
>>
>>182687338
Variant randomization is a big deal! Words are not enough to hit home how huge of a deal it is.

The other features are also nice.
>>
What do you get from surveying planets?
>>
free money
sometimes
>>
>>182696174
Gates: Luddic terrorism
Omega: Nobody, it's just the last entry in their (un)authorized users list.
>>
>>182689795
Bullshit. Most mod weapons work fine on not their own ships.
>>
>>182696650
not much of a big deal to me
>>
>>182697348
You actually like fighting the same small number of variants over and over?
>>
>>182696791
Survey data.

If you have Nex, then you can mine them if they're worthwhile enough.
>>
>>182698065
In mid game the only difference I notice is that shitty frigates would 1 hit me because they had some broken mod weapon in them that's well beyond what's good

By end game i hardly notice a difference between weapons anymore unless they are ship speicfic like imperium artillery, not to mention that fighting faction fleets makes it very noticeable when they arne't equipped with their own guns, it kinda breaks the lore to me.

In the end, variant and ship randomisation has achieved little else than annoying me with bullshit outliers. As a concept it's good for small scale battles, but by the time you get good ships the only thing you really noticed is whether you are up against missiles, ballistics, energy or gimmick weapons.

So I've decided I'd trust the mods more than an algorhythm. The only thing stopping me from disabling it is the off-chance that "submarket improvements" is something important.
>>
>>182698790
I disabled it, I think it takes a lot of ram
Deserter fleets from factions use all mod weapons anyways
>>
>>182698950
Dynasector is entirely modular right? I could disable variants and just leave submarkets. But I still don't know what they do.

I am not sure if it eats too much RAM. I don't know if RAM usage is dependant on amount of mods being run or the amount of processes each mod has.
>>
>>182699662
Only thing I could find about submarkets while searching Dynasector thread on the forums, but please do a look yourself
>Submarkets of captured markets now sell equipment from the old faction's tech
>>
Bamp
>>
>>182699662
After messing around with the submarket files, I don't even know if it does anything at all. Mostly because I haven't played without that mod due to being recommended by pretty much every other mod that can be affected by it, so I don't know how it'd be without it.
>>
>>182704462
>Dynasector doesn't have "replace" on the mod_info.json
Could this have something to do with it? I mean I'm no expert on java but merging won't do much for things that use one single entry
>>
Is there a way to change a weapon's autofire preference? The Hephaestus Assault Gun is always set to manual fire if I automatically assign it from the refit screen, but even the AI pilots put it on autofire once combat starts.
>>
>>182710038
the AI changes the autofire for weapon groups on its own, autofire status is really only for player use
>>
where does SS keep save backups? I'm having trouble loading my normal save
>>
>>182696941
#NotAllLudds
>>
>>182711008
Yes, in the same folder as the current save, only with a .bak file extension
>>
>>182711902
thanks
>>
>>182710731
I know that. It's still annoying having to change it every time I try out a build for myself.
>>
>>182684209
G-guys?
If you uh
If you rotate that triangle in the center 180 degrees and overlay it on top of the original logo...
...it looks like a Star of David

I'm scared. Is Illuminazi real? Should I call the cops?
>>
>>182696174
I'll go with wAIfu uprising and a Omega class wAIfu
>>
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>Start game
>160k bounty
Thread posts: 157
Thread images: 21


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