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/agdg/ - Amateur Game Development General

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Thread replies: 778
Thread images: 118

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Keep the progress going

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>182273901
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
Chickens OUT
>>
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>>
The fuck is this stupid chicken meme?
>>
moshi moshi?

https://youtu.be/nqvmTGmsZZg


Implementing phone calls, made the sounds with my mouth and heavily distorted them with audacity, I think the result is quite alright.
>>
>>182347974
>made the sounds with my mouth
Post the raw sound.
>>
Being here for so long is depressing now, all those projects that used to inspire me are making me feel down because they just stopped existing, it's always the same, somebody makes a game with potential, the dev gets busy/has problems, few progress posts later then total silence, don't start something you will never finish, don't just waste your time for few (you)s and moments of glory only to let us down later, FINISH YOUR GAME!
>>
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>>182348187
I save over the original sounds so I don't have them anymore, they were extremely embarrassing to post anyways.
>>
>>182347817
I thought it was funny for a bit, but then they started trying to make it into a 'muh AGDG culture meme' sorta thing and I don't appreciate it anymore. Forcing things ruins the fun.
>>
>>182347817
Some dumb forced meme as usual. Repeat something enough and people will remember you even if you've got no game. That's the mentality, I believe.

>>182347974
That sounds good. Can you tell me how you did it? I'm super garbage with sound editing.
>>
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>>182348703
Thanks!

For the hangup sound:
-make a beboop sound with your mouth and record it.
-effects -> noise reduction
-effects -> change speed
-effects -> change pitch (take it a couple of tones higher)
-trim the edges by selecting them and pressing the delete key on your keyboard

For the phone ringing it's almost the same thing, the sound I made was kind of trtrtrtr, changed the pitch, copied a segment over a couple of times, and that's it.

I don't know much about editing either, I just mess around with the things until I get something passable. Tried to make music over the weekend and it went terribly.
>>
>>182349094
When you said you made the sounds with your mouth I honestly kept waiting for the player to pick up and then there would be some heavy breathing or something
>>
>>182347974
>>182348447
>>182348703
>>182349094
Could have just used a square wave signal and whatever free synth you have and done that in half as much time.
>>
>>182349187
It only took me a couple of minutes and the result is passable so it's not a waste of time, but thanks for the tip, I'll apply it for the rest of the sounds I need to make.
>>
is possible to have the same ads solution in every unity platform?
>>
>>182349094
Thanks man, i appreciate it.
>>182349187
For me I wasn't as interested in knowing how to recreate the beeps as I was in making a natural sound with your mouth into a more digital sound.
>>
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>>182349451
>ads
>>
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Reminder that if you are feeling down, at least you're not the main dev from Elysian Shadows who drank, shot and snorted all of his $190000 Kickstarter budget away.
>>
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>>182349437
>>182349902
Here's a simple example for a phone ring I just did.
The most important part is the LFO with the square wave, which is what makes the pitch go up and down. You could write that in MIDI if you want an exact interval (fiddling with %age is tricky).
https://clyp.it/xtogvfix

The advantage over recording sounds is that it's way more modular and easier to tweak.
For some more complex sounds like explosions or gunshots I wouldn't use synths though, I'm not even sure it's possible to replicate it.
>>
>>182350242
what the hell this shit doesn't even look good
>>
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>>182350242
>>182350391
>producing this crap after 730 days of """work""""

Oh and he's best friends with Zoƫ Quinn, go figure.

Why does the videogame industry attract the most filthiest human beings?
>>
>>182350242
I wish I had a 200k budget to make a game with
>>
>>182350242
To be fair sounds like he at least had some fun. I envy him for that.
>>
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Level geometry and decoration stuff.

Finished the interior cave, mostly. Added some physics-based seaweed-dangly things (I'm not entirely sure what sort of plant they're supposed to be).

Also rocks throughout the level; some small nonphysical ones as decoration, some big physical ones to help make flat surfaces more interesting and blend certain landscape elements together (especially the big ground-poundable rocks)

And you can see here the start of the updated water system, which uses depth-fading to add "murkiness" so that the water can be a purer blue from a distance. Yes, I am aware fully that water is not actually blue, but I'm not implementing skybox reflections.
>>
>>182350242
how am i supposed to feel better knowing that fucktards get hundreds of thousands of dollars handed to them and all i get is autism bux
>>
>>182348419
I used to post progress here but I wasn't getting anything out of it, this made it easier to stop which made it easier to start a different game, one which I will never post in agdg.

Consider that there are others like me.
>>
>>182350242
People like this are the reason honest, innovative indie devs aren't getting funded anymore.

People like this would be hanged 100 years ago for fraud.
>>
>>182350297
Thanks! Pretty useful info.
>>
>>182349990
>>
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>>182350487
How the fuck did this shit get 180k
>>
>>182350242
>>182350487
>nodev faggot spams the gamedev thread with kickstarter drama again

i'm sure you're mad about getting scammed but why do you have to cry about it here? this is the gamedev thread.
>>
>>182350487
>Why does the videogame industry attract the most filthiest human beings?
Because they think being an artist is an excuse to dismiss cultural norms, and because digital media means you are never face to face with people, which allows you to act like a cunt for biological reasons.
>>
>>182350713
Tumblr
>>
>>182350693
fucking cancer, crossy road is massively popular in the first place, good luck emulating that level of success, and from the player's point of view having to watch a full video to earn an item is fucking awful
>>
>>182350657
Man this game looks fun, just keep at it.
>>
>>182350242
>>182350487
>>182350863
We can only find solace in the fact that we stopped gogem before he could outgrow agdg.
>>
>>182350693
>Jewnity
>>
>>182350907
>watching a video to earn some cosmetic items is awfull
>is wrong to make money when the use doesn't have to pay
>>
>>182348802
>>182349708
I've been trying to use get_overlapping_bodies() but I think it has the same kink
>>
>>182350907
To be fair Crossy Roads use of ads isn't that bad. Crossy Road's ads are completely optional, and just gives you extra coins to unlock completely cosmetic skins.
>>
>>182351006
gogem was actually going to kickstart something later this year and was using the patreon to test the waters
thank fuck it's at $0
>>
>>182350663
what the point of staying here when you'll never post progress? this what killed agdg
>>
>>182351284
what's the point of posting progress when it will get two replies while the fag posting about some kickstarter guy he hates will get twenty? agdg killed itself.
>>
>>182351284
>what the point of staying here when you'll never post progress?
Unfortunately I don't feel guilty because I posted a lot of progress and then came to learn that there are dozens of anons here who have never made a game or even started making one who are here shitposting every day.

I don't feel guilty for keeping my game to myself. Literally the effort to post a screencap or make a webm is not worth it. Banter and shitposting is worth keystrokes and reading though, and sometimes we discuss actual gamedev.
>>
>>182351006
You still kinda have to do something appealing to someone to gather a following before you can turn into a complete asshole. Googs just started as an asshole.
>>
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>>182351234
>gogem
>kickstarting some shit
thank god for 0$ patreon
>>
>>182351284
See >>182351473
If you're just a coder with no art you're not going to get any replies from this general.
I've been here for 2 years and all of my posts got absolutely ignored while a dino girl just sitting and waving her hand gets 14 replies.
>>
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>>182351716
>>
>>182351856
reply
>>
>>182351716
games are a visual medium
no visuals no game
unless you are going to make a sound game for blind people and if so thats actually pretty cool good luck anon im rooting for you
>>
>>182351716
Maybe your post aren't that interesting or have a need for engaging. Most new or good looking things still get major feedback in my experience.

Post your progress (code or a cool feature from a project you are working on) and I will give you a (You) anon.
>>
>>182351716
>wow, virgins reply waifubait
>what a shock
>>
>>182352128
>virgin bait
Nobody is a virgin here.
>>
>>182351926
THIS
>>
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>>182351716
What the fuck do you have against cute dino girls?
>>
>>182350657
I want.
>>
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>Having to rewrite enemy movement code from scratch because you're a fuckwit

I know where I went wrong and how to fix it but I had to lay down for a while.
>>
>>182352241
>wow, males get interested in waifubait more than seeing code
>what a shock
>blame nature

btw googem is a virgin.
>>
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>>182351716
Your attitude is a big reason why I don't post progress anymore, "programmers" like you are so bitter and often become shitposters who target devs. Dino girl had actual gameplay in the works but the dev couldn't think of ideas beyond just cooking so noce they made that mechanic they got cold feet.

They did program something though, it wasn't just le furry memes you just have sand in your vagina. Anons getting sandy vaginas over games here is the biggest reason not to share your game with them. What's the point? Your game is better received every else on the net not because of hugbox but because people outside of agdg aren't bitter mental failures when it comes to gamedev.
>>
>>182350657
>Added some physics-based seaweed-dangly things (I'm not entirely sure what sort of plant they're supposed to be).
It kinda reminds me of fucus algae. Although they're supposed to have dichotomic ramifications.
What's your take on AI and dodging by the way ? It seems a little too random judging from the webm.

Also you should add some particle effects (although I'm sure you will) when swimming on the top of the water, otherwise it looks weird.

>>182350678
You're welcome. It's not a particularly hard trick but you have to know some synth stuff to figure it out.
LFOs and simple waveforms are basically how most old videogame sounds were made anyway.
>>
>>182350657
Cool.
>>
>>182351716
why dont you share with the discord then, I see code there all the time and people actually reply and help. agdg is for webm and shitposting
>>
>>182352296
Literally
>it got more attention than me
Rotate tier
>>
>Waah I get no replies

How about making an interesting game?
>>
>>182351716
Are you actually posting webms of your game or what? Cool looking games with programmer art get replies all the time. If your stuff is ignored then it's just bad, art or no art.
>>
>>182352542
>implying he's not on the discord
>>
>>182352703
I'm sure he is, he seems to want to much attention for muh code
>>
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Gunna try moeshit and furshit art styles. Guess I'll put it on tumblr and see what sticks. I just don't want to make another shooter that goes on the bland generic shitpile.
>>
I think a big problem is just age and maturity. Some "devs" (wannabe devs) here are too immature to understand simple concepts like not getting jealous and vindictive about other people.

Then again if you look at gogem he has literally shit bagged and attacked many devs here for not giving him a free ride in some way or circlejerking with him and he's 30.

So.
Nevermind.
>>
>>182352296
That's pretty decent pixel art i want to see more.
>>
>>182352909
t. aviary attorney dev
t. molerat
>>
>>182352406
>shitposters who target devs
Why would you stop posting because of that? I love when someone gets worked up over my progress, worth a hundred of (you)s.
>>
>>182352909
>Nevermind.

No no you're right, gogem is 30s but like you said, age and MATURITY, which he has none
>>
imageboards were a mistake, going back to forums where people actually post progress instead of crying because they didn't get enough (you)s, fuck all of (you)
>>
>>182353026
Go to the japanese overlords.
>>
>>182352909
Vendettas here seem to be less than they were in years past.
Boku has taken a lot of shit though.
>>
>>182353297
All the shit Bokudev got was deserved.
>>
>>182353297
I dont know why people shit so much on boku. I mean, he did make game and it has some ok gameplay so whats the problem?
>>
>>182353408
>things every shitposter with an agenda says
>>
>>182353146
Going to a place where you actually have identity and replies mean more to people. sure that'll be better.
>>
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>make a huge change to my code without testing it
>fear there'll be a shitload of bugs
>build project
>it works perfectly with no errors
>>
>>182353408
Tell us why some one man dev need to be bullied anonymously on 4chan
>>
>>182353621
>>182353445
He literally made a 5k kickstarter to get free money and run away from the project.

Hes fucking doing some other survival game now instead while changing his fucking name to make money with a new account.
>>
>>182353410
>>182353297
I honestly think boku samefags and shits on himself for attention.
googum and rotate do the exact same thing.
Nobody honestly gives much of a fuck about others in agdg, they inflate their image by doing this and it kind of works, I mean, we are discussing it now.
>>
>>182352406
>>182352909
>just jelly and immature
Correction I just pointed a fact.

The antdev, the java managementdev, the procedural spacedev, all of them had very solid progress and gameplay.
You all didn't bother to reply once to them and they eventually just left. This is what I'm talking about here.

So I find it very hilarious when you then make posts about why we have no progress in the general. You don't want progress, you just want anime walking webms and drama.
>>
>>182353760
samefagging isn't really a thing, sourcepham
>>
>>182353410
Anons who don't make games and aren't mature enough to handle complex emotions like guilt and anxiety or jealousy feel the need to lash out. They are apt at finding things to blame this behavior on
>he triggered me with colors
>he didn't implement the suggestion I gave him
>he got TOO MUCH attention for something I DON'T LIKE

When the real issue is
>I CAN'T MAKE VIDEOGAMES REEEE
>>
>>182353717
You need to shill the fuck down, that kickstarter was like a week or two ago, do you expect someone to work 24h/24, 7 days a week on his project? Also, he's still showing updates just not here
>>
>>182353717
>He literally made a 5k kickstarter to get free money and run away from the project.
Oh boy here we go. He's going to make this game happen and now you get to say he ACKTYUALLY RAN AWAY BECUZ HIRED CODERS

I don't like devs who don't code their own games either but I don't let my salt brain short circuit like some of you.
>>
>>182353832
>you just want anime walking webms
Well shit, you saw through me.
>>
Fuck people who make kickstarters and run away with the money.
>>
>>182353717
>get free money
9/10 bait but I feel like you're being serious which is just sad.

Fucking communists all need to be removed from 4chan. You literally can't handle success or even the smell of it.
>>
>Someone in here as some success
>OMG HOW DARE HE
>WHY ISNT HE POSTING PROGRESS ANYMORE!
>REEEEEE
no one in their right mind would come back here after doing something.
>>
>>182353760
Doesnt he work on like 5 different games with lots of progress? Does he have time to samefag all day?
>>
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Can all of you please stop with all the drama and whining and start posting your progress again?

I have a family to feed here, you egoistic fucks.
>>
>>182354173
>she isn't really convinced she can do a living with digital art
please NO

"do a living" with arts is the worst fuckign idea ever. Go to uni and learn some real shit that is applicable and doesn't leave you starved for contracts. Like seriously, keep art as a hobby
>>
>>182354173
>He fell for the "hard work" over talent meme
>>
>>182353760
>I honestly think boku samefags and shits on himself for attention.
That's mental, friend.
>googum and rotate
One is a tired topic and going nowhere as a dev, the other is fucking irrelevant ancient history who never made anything playable.
What do they have to do with boku? Boku has destroyed both of them as far as progress posting and general gamedev behavior here. He doesn't need to fabricate attention but maybe you want to believe he is doing that. Ask yourself why?
>>
A reminder that googem literally can't physically take people being more successful than him.
>>
>>182353621
Does telling a guy making the game I don't like how I don't like it counts as bullying?
The dislike is not even unanimous, I'm sure not every defense force poster is boku himself and some of you are pleb enough to like his game.
>>
>>182354173
unless she draws fetish porn, ask yourselves how she is supposed to make a living off of some drawings
>>
>>182354301
sounds like you are a failure who projects his own failure on everybody else.

>>182354303
not sure what you're trying to communicate
>>
>>182354483
I dont give 2 fucks about his game, it just annoy me when anons gang up on some dev, regardless of the dev (unless its gogem cause he's a shitposting, not a dev)
>>
>>182354535
Actually believing you can make money drawing is a mindset of someone destined for failure.
>>
>>182353832
>So I find it very hilarious when you then make posts about why we have no progress in the general.
I was only saying why I don't post progress personally.

Agdg still has plenty of progress posted. Sure, I mourn for those who didn't get any (You)s for their progress, whatever. Don't be talking shit on dinogirl though.
>>
>>182354535
No I'm someone who made it and see some friends who made questionable life choice by going for the art meme and now are either going back to school or need to work all the time and run after new contracts.
>>
>tfw get 2 (You)'s every post minimum because have anime girls in my game

Feels Amazing Man
>>
>>182350242
I find it boggling that someone wouldn't feel the slightest bit of shame or guilt for taking nearly $200k from hundreds of people and misspending it.
>>
>>182354175
This. And often when devs get the real impression that they might be going somewhere they start to dial back on posting progress in agdg and focus more on making their big moves. It just happens naturally.
>>
>>182354834
These people believe they're entitled to money for doing nothing, they have no shame.
>>
How do I do the opposite of clamping a value? I want a value to get pushed away from a range.
>>
>>182354483
>Does telling a guy making the game I don't like how I don't like it counts as bullying?
I think it's bullying once you start being a bitch about things the dev didn't do that you suggested.

>STILL NOT DOING ____ I SEE

Grow a dick and make your own game faggot.
>>
Daily reminder there's 450 engineers working every day on making unity better every day.
>>
>>182354934
if (x > min) then
x = min;
else if (x < max) then
x = max;

are you mentally retarded?
>>
>>182354934
if(x > rangeMin && x < rangeMax)
x = x > (rangeMin + rangeMax) / 2 ? rangeMax : rangeMin;
>>
>>182355062
I was looking for some kind of keyword and not scary ifs and elses.
>>
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What are your game's tags?
>>
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>>182352504
>What's your take on AI and dodging by the way ? It seems a little too random judging from the webm.
The Little Skulls don't actually "dodge" in terms of an attempt to evade the player's attacks. They just randomly sidestep as a possible melee animation. Mostly to keep them from having a behavior pattern that consists of "run in a straight line into the fucking meat grinder that is the player's hands"

Some of the enemies actually do dodge. The Sarges (upgraded Little Skulls) for instance will actually evade player attacks and can only be damaged initially by bullets, hitting during their own attacks, or by landing an attack while they're recovering from a dodge (from there they can be comboed).

I'm still fine-tuning that behavior; initially, they could dodge perfectly 100% of the time but I've been adding delays and randomization to make it possible for them to "fuck up" and for you to trigger a combo just by mashing at them with enough persistence.
>>
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>>182355165
>scary ifs and elses
>>
>>182355062
He's probably a complete beginner, don't bully.
>>
>>182347592
I like this!
What kind of a game are you making?
>>
>>182355287
it comes naturally to """programmers""" to be autistic jerks
>>
>>182355043
>450 engineers per day per day
So there will be over 100,000 next year? Impressive.
>>
>>182355224
>The Sarges (upgraded Little Skulls) for instance will actually evade player attacks and can only be damaged initially by bullets, hitting during their own attacks, or by landing an attack while they're recovering from a dodge (from there they can be comboed).
Yeah that looks much better. I think it's fine if just one enemy "dodges" too much if it's an exited weakling
>>
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>>182355165
>>
>>182351716
>aaa it's your fault my game is boring and can't get any attention, /agdg/!
>>
>>182355745
Tumblr?
>>
>>182353518
>wake up
>>
>>182347974
>you're mom
kek
>>
>>182354658
>Don't be talking shit on dinogirl though.
Or what?
>>
>>182350487
That's what the kickstarter looked like. people wanted that shit to begin with.
>>
quick question for 3Dfags

how do I make a controller bone for my IK rig that moves everything at once without rotating anything?

gif related, I created this one using the old guide that taught me how to set up an IK rig but the controller bone just causes the entire skeleton to rotate uncontrollably whenever i just try to move it. I'm only trying to translate it in this.
>>
http://www.gamesradar.com/heres-how-to-create-a-ps1-demake-and-your-chance-to-vote-on-what-game-gets-made-next/
>>
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if anyone wants a game idea here is one worth $$$$, but free for you.
i was inspired and thought of an artillery style game, but with dogs with huge guns.
think of Scorched Earth, or Worms, or Gunbound gameplay featuring cute dogs running, digging, and barking around.
>>
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AOprobs.jpg
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please send help. I don't know why this doesn't work properly.
>>
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Adding little enemy variety.
>>
>>182357172
>no affine texture mapping
>no vertex snapping
>trilinear filtering

0/10
>>
>>182357245
Cute.

Stats remind me of Paper Mario, which I loved.
>>
So why isn't the Catholic Church the main antagonist of your game?
>>
>>182357003
nodev here
make that your backflip animation
>>
>>182355336
That's just some pixel art from tumblr, not a real game.
>>
>>182357589
Paper Mario(which I also loved) was my main inspiration. I want to make similiar rpg that would be easy and fun to play but have enough depth to not become one build-one attack spamfest.
>>
>>182357590
Because I don't know almost anything about it
>>
>>182357590
why not islam?
>>
>>182357590
I'm actually considering basing my main antagonist off Yahweh/ His followers.
>>
>>182357951
https://www.thesun.co.uk/news/3953226/vatican-police-broke-up-gay-orgy-in-leading-cardinals-apartment-owned-by-the-churchs-sexual-abuse-taskforce/
>>
>>182357879
I see. I'm rooting for you anon.
>>
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>>182358014
>>
>>182357590
There's a twist at the end of my game, the God was behind it all.
>>
Anyone looking for an artist?
>>
>>182357590
Because they are the good guys.
>>
>>182357590
I've seen christian or christian/catholic parallel religious organizations being the bad guy, but I've never seen other religions
I want to see islamic, or more interestingly jewish or Buddhist religion being the bad guy
>>
>>182358258
>jewish
oy vey shut it down
>buddhist
what are they gonna do? philosophise at you?
>>
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>>182358113
Don't worry Anon; most of the good material is from the Old Testament (you know, the Jewish bit?) so the happy merchants are also gonna get it.
>>
>>182358547
>what are they gonna do? philosophise at you?

Immolate themselves and run at you.
>>
>>182357590
In my game the church are pretty straightforward good guys, like in Dragon Quest.
Just here to save your game and revive you when you're down.
>>
>>182358547
>buddhists are always peaceful meme
>>
And then there's this guy >>182358224 starting his shitposting line again
>>
>>182357003
Parent all your IK handles to a single bone using "parent offset", remove deformation on the root bone, and position it somewhere accessible.
>>
>>182358106
This is not the kind of knowledge that would be required. I don't even know what the "church" is exactly, other than a building.
>>
>>182358654
Why do you hate women?
>>
>>182357179
is that not exactly what it should look like?
>>
>>182357176
>featuring cute dogs running, digging, and barking around
and dying in massive explosions.
>>
>>182358659
*keep offset
>>
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H-Hayai !
>>
>>182357179
nvm I see it now
what engine?
>>
>>182358658
Excuse me?
>>
>>182357590
It's a boring plot twist that has been done too much.
One that I haven't seen much is The protagonist is actually the antagonist like in Baten Kaitos
>>
>>182358791
thats what i did, and thats whats causing the issue you are seeing
>>
>>182358838
Heh, nothing personnel robot-san.

*Teleports behind you*
>>
>>182358838
please fix the camera
>>
>>182358974
I like the twist that the main character is a clone of the antagonist better.
>>
>>182358258
>jewish
Skyrim.
>>
>>182358974
Does it really need to be a twist, though? Why not have "the church" be the villain from the beginning?
>>
>>182358741
They won't have sex with me which is contributing to white genocide.
It's not their fault though, it's mostly the jews.
>>
>>182358997
I've got one planned enemy that should do that.

>>182359071
It's on my list but I keep forgetting it
>>
>>182357590
>fucking with the Vatican in any way
Unless it's with a lawyer, don't. They own the planet. You could get conveniently "ill" and not finish your game or regret making it.

That's why.
>>
>>182357176
Replace dogs with cute girls
Thank me later
>>
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* makes you a cuck *
>>
>>182358574
jews don't follow the old testament, that's kinda what jesus' whole objection to them was.
>>
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>>182358974
>The protagonist is actually the antagonist
You meant the protagonist is actually the villain?
>>
>https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/
Is Unity good now?
>>
>>182359413
>40 foot blades of grass
You can't make tiled textures or something?
>>
>>182359460
No, the main character is literally 2 people at the same time.
>>
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>>182358930
unity
the shader could reasonably well be adapted to any engine though

the ground shouldn't darken like this and I don't know what's going wrong ;_;
>>
>>182359539
asset store bro, they're just placeholders.
>>
>>182359457
>jews don't follow the old testament
They wrote the old testament you nerd. Do you know not who Abraham is?

Get off Mount Stupid.
>>
>>182359152
It's been done too much regardless, and it's always the boring "corrupt high rank priests" or "god is actually super evil".

>>182359460
I'm not sure, I didn't finish Baten Kaitos because I hate RPGs that take out some party members. But in that case he fucks off out of your party.
>>
>>182359672
hundreds of years ealier. the jews at jesus' time just as today largely do not. as the talmud teaches that rabbis are more powerful than god
>>
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>>
>>182359840
Don't you have some backer rewards to deliver Bokube?
>>
>>182359840
lewd
>>
>>182359457
The Old Testament was written by and for Jews you retarded schlong-gobbler.
>>
>>182357590
because I don't a fedora fanbase
>>
>>182359491
Did they fix the terrible performance?
>>
Twist

The Church was good the whole time.
>>
>>182359840
looks fun, but also kinda stiff.
>>
>>182359643
>>182357179
you kinda suck at explaining. do you want the walls to be dark instead of the floor? or should nothing be dark?
>>
>>182359643
turn off AO and leave it off
>>
>>182359491
Does this mean that Collaborate will stop being free after October?
>>
>>182359840
bokube got funded literally a week ago. do you not see any problem with what you're doing?
>>
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I don't see it, send help
>>
>>182360382
>This is literally my takeDamage method

W-What is wrong with it.
>>
>>182360382
The destruction is happening inside a for loop, which means the object is getting destroyed every frame.
>>
>>182360382
the damage is being applied for every debuff
>>
>>182359840
Hell yeah boku man gonna trigger some butts with this 3rd game
>>
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>>182359491
quick question, as an engine dev how do I compete?
>>
>>182360217
This seems like a bad decision, even from their persepective. Collaborate being free for small teams surely roped a few devs into their ecosystem.

Didn't they already learn this lesson when they made the whole engine free?
>>
>>182359910
This is what happens when kids start "learning" "history" exclusively from /pol/
>>
>>182360382
what dumb anime girl coded this shit?
>>
>>182360775
A yesdev, unlike you.
>>
3 $5,000 kickstarters = $15,000
I get it now
Boku is a /biz/ whiz
>>
>>182360761
Literally what in the fuck are you talking about
>>
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>>182359643
>the ground shouldn't darken like this
Yes it should. You are sampling the depth screen and comparing it pixel-to-pixel. Naturally, the distance between a pixel and the pixel above it will var
>>
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>>182360775
Good question
>>
>>182360727
Their whole monetization scheme is making the basics good enough and leaving the necessary intermediate stuff in unfinished and buggy states to force people to buy assets in the store once they are deep enough in development, making Collab free only for a limited time aligns well with their bait-and-switch tactic.
>>
>>182360847
Diff anon here countering your fictional animoo Girl Powerā„¢ coder with some real actual gamedevs
>>
>>182359491
>we have unity free
>but all of our services are not free
>our framework only works best with our solution btw
maximum jewnity
>>
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>>182359491
Accept it in your heart
>>
>>182360901
>>182359457
This is what happens when kids start "learning" "history" exclusively from /pol/
>>
>>182361058
The bait and switch is ALREADY built into collab as is. You get the basics for free, and then have to pay more for more team members and storage. It just doesn't make sense to remove the bait half after october.
>>
>Tell a solodev girl who has never coded to start with C++

Is Japan literally 20 years behind in programming knowledge?
>>
>>182359840
I would play a tower defense with those lanes around the lakes.
>>
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>>182350242
>meanwhile actual games get made on a tenth of the budget
>>
>>182361328
Are you slow or something? If you know C++ you can code with pretty much any relevant high level programming language
>>
>>182361454
I don't get the appeal of this game
>>
Still looking for someone who needs an artist
>>
>>182361570
muh retro aesthetics
>>
>>182361570
You punch shit.

That's literally it.

Devs did a good job on making punching fun tho.
>>
>>182361501
Maybe he meant that you should start with c.
>>
>>182361570
memes
>>
>>182361570
you punch through shit, people love punching the shit out of everything, it has some one punch man skills so it would appeal for their fans too, i don't like mashing the space button tho, it gets boring after 10mins max
>>
>>182361570
>what's the appeal of doom by the way of punch-out
>>
>>182361639
Post yer shit.
>>
>>182361570
it feels good to punch shit
>>
>>182360881
Kickstarter forces you to finish the game through.
>>
>>182361814
I've gotten severely memed this way before so I'd rather know more about your game first
>>
>>182361761
punching is taken now, i guess all that is left is slapping? slap knight when?
>>
>>182361570
>>182361454
https://www.kickstarter.com/projects/2139542651/bokube
>>
>>182361883
Lmao, you don't actually believe this do you.
>>
where do I download gamedev anime now that nyaa is dead
>>
>>182361897
??
>>
>>182360446
Are you Nenecchi?
>>
>>182361897
Don't lump this in with Fight Night, thanks.
>>
>>182361947
You can make it a piece of crap, but not finishing it can get you in big trouble.
>>
>>182361897
>tfw monolithdev should have kickstarted
Seriously is there ever a reason to not kickstart your game?
>>
>>182361894
What do you even do then?
>>
>>182361950
http://horriblesubs.info/
>>
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>>182360078
only the corners should be dark. flat surfaces should be unoccluded. my rejection technique is working but only for the walls for some reason it's not catching the floor

>>182360921
it's not a depth comparison at all, I'm comparing the angle between the sample and the normal, so a flat surface should be neutral in that image, concave corners should be positive and convex corners should be negative

it can still look nice but you see a lot of unnecessary noise on the floor
>>
>>182362045
the frogs of agdg will harass you to no end.
>>
>>182362067
I'm an artist, do you need someone or no?
>>
>>182362045
If Kickstart fail but you really want to make it, it's a permanent bad mark on your game.

Explaining: if you are making a game for fun and not money and you fail, not because your game is bad but because you didn't manage to create enough hype, even if you finish the game later people will still see it as a negative point.
>>
>>182362045
I guess if you don't want to deal with those retarded pledge tiers or something. I don't see why you wouldn't kickstart a game though, it's literally free advertising and you actually get paid for it.
>>
>>182362108
>it's not a depth comparison at all
>sdepth
Either you suck at naming variables, or you have no idea what you're doing.
>>
>>182361950
https://nyaa.pantsu.cat/
Stella no mahou have more general gamedev then New game! if you interested
>>
>>182362174
Whatever, I don't care, good luck to me though.
>>
>>182362224
No one gives a fuck or even know about failed kickstarters.
>>
>>182362284
Yep figured as much
Now is anyone actually serious or just want to meme on me
>>
>>182362276
yes the depth is used to find the point in 3D, it's not being compared.
>>
Think about it, Kickstarter is the perfect way to release your game.

You only need to finish a small demo of the game, and PROMISE fucking everything, your game will literally be Skyrim and you don't ever need to actually accomplish any of the things you said.

You sell the idea, not the execution.

And if your goal is $5000 that's as if you sold 1000 copies at $5, which is reasonable sales, BUT then you actually get to release the game again, the mad man.
>>
>>182362307
I know about games who had failed kickstarter. The taste is like they aren't going to succeed and the dev will give up. Just like when there is a successful kickstarter you can be sure it will be made(even if it's a rushed mess).
>>
>>182362569
But what if I don't want to mislead people like that?
>>
>>182362695
Then you were never going to make it.
>>
>>182362569
You actually do need to implement those things you promised. Just not with the same quality as you promised.
>>
>>182362562
>it's not being compared.
>p2-p
I stand by my previous statement
>>
>>182362878
Says who?

If anything goes wrong I'll just say the Sun God told me not to make the game.
>>
>>182362938
yes the pixel point and the sample point are being subtracted. that's how you make a vector that points from one point to another.

the angle between that vector and the pixels normal vector is whats being compared
>>
where can i find kickstarter scams that never delivers? i need to look for what makes people want a game, preferably 2d related
>>
>>182363271
Tropes Vs Women in Video Games
>>
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>>182363338
>>
>>182362951
You should read the kickstarter rules when making one. If you don't deliver you product you can and will be sued.
>>
>>182363527
Good luck, I'm behind 7 LLCs
>>
>>182363527
By who?
>>
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does anyone have the torrent for this?

please
>>
name a game genre/type that can get by with awful and/or premade graphics
>>
>>182363919
puzzle
roguelike
text adventure
>>
>>182363863
just spend the $10 on it
>>
>>182363863
>tfw you prefer the background art to the foreground art
>>
>>182363992
>puzzle
love this meme
>>
>>182364041
>>182363863
when you're done you can even upload a torrent
>>
>>182363719
By the backers who you entered into a contract with.
>>
>>182364165
wouldn't they prefer to whine on twitter?
>>
>>182362569
Thats nonsense though, you have do some crazy shilling and have a bunch of people who back at least 10-20% from the get go, just so your campaign isn't dead on arrival.
>>
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how do I make a cute 3d broiler?
>>
>>182364591
hey cris
>>
>>182364540
Bokube managed, so literal shit will have no problems passing.
>>
https://twitter.com/cubed2D/status/884824027176587264
>>
>>182364675
sup bro, how'd you doing?

I'm trying to make a cute broiler game.
>>
>>182364730
Jesus christ I was literally looking on how t make that, nice!
>>
>>182364869
abstract the shapes
don't use too many vertices on the first pass when you're blocking out the shape
use front and side refs
>>
>>182364730
gogem is going to fucking explode
>>
>>182364730
This shit was in the new UI they released years ago. Amazing how fucking slowly those devs work. They're still working on basic 2D features they announced years ago but somehow managed to release cinematic features nobody outside of walking simulator devs will use.
>>
>>182364730
is that a trap
>>
>>182364730
>dumb girl dev desn't know we could already do this shit before
girldev everyone
>>
>>182365343
How? I need to do that.
>>
>>182365343
back to r eddit you fucking bigot
>>
being a 1MA is taking it's toll on me, there's so much to do. you can't actually sit down and work on something to perfection or get really good at one aspect of gamedev because everything needs your attention
>>
>>182365452
But you have time, you're doing this as a hobby right anon?
>>
>>182365452
2ma and contracted musician is actually how you make good projects

you just need a damn good partner though. And can't be working across the internet either.
>>
>>182363218
>pixel point and the sample point are being subtracted. that's how you make a vector that points from one point to another.
Only in world space. Your uvpoint function is returning a screenspace coordinate, and you're comparing it against a world space normal. The projection matrix fucks up the comparison as you get into larger depth values, which is what I was illustrating to you.
>>
>>182357003
>how do I make a controller bone for my IK rig that moves everything at once without rotating anything?
Everything as in all of the bones? Can't you just move the skeleton? I use blender, all I have to do is exit pose mode and go into object mode, then move the skeleton if I want to drag everything without rotating anything.
>>
>worried that doing a lookup of 3000 items during gameplay will slow things down
>it takes 0ms

oh
>>
I want to make a CYOA type game for my cousins who are 4 and 5 years old and are learning to read currently.

1. What's a reasonable length to make something like this, and with how many choices and how many endings?

2. Do I need an illustration on every page or just when interesting things happen?
>>
>>182365627
no, all the vectors are generated in screenspace from the z buffer. there is no world space.
>>
>>182365915
the actual code normally won't be an issue at all unless you're doing something severely retarded, the shitty performance comes from rendering things with your bloated meme engine
>>
>>182365748
i want to have a controller bone so if I need to animate anything like jumping, i can animate it and then reset the positioning of each frame for rendering as a sprite

if I reset the positioning of everything with the hotkey ALT+G itll also reset the movement of each bone which would kill the pose, and moving every frame manually would be a huge hassle
>>
>>182366002
1. 4 to 5 years old? Fairly brief, if you want to maintain their interest. Around half an hour, I guess. Maybe a little longer. If they enjoy it, you can make more in various installments.

2. Make sure to utilize character reactions to various inputs, even if you're not changing the background every scene. Change the background if the main character has changed locations.
>>
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>>182359491
>they added more retarded black boxes
>further eroding unity's hackability which is it's major advantage over other, better retarded black boxes
>>
>>182359491
did they fix all the fucking bugs?
>>
>>182359491
Can't wait until godot gets better language support so I can drop unity
>>
>>182366214
That makes sense. I'm using this as a short project to get the basics down of how to make the kind of game I want to make.

Thanks.
>>
>>182366238
a dumb anime poster fails to understand progress what's new
>>
>>182360061
Thanks I have not worked on the game enough to have enough juice but I am going to now. Do you mean the environment is pretty stiff?
>>
>>182366238
as long as they're not removing old functionality how does this hurt you?
>>
>>182366012
The very first picture in >>182357179 is the world normal. Unless you've tricked me and made Z+ not blue
>>
>>182366439
No problem. You also couldn't go amiss in a little research.

Child psychology is a fascinating subject. Looking up comparative levels of development so that you're not overwhelming them with choices or whatever would probably be good.

Maybe talk to their parents and see what sort of general themes they enjoy - favorite movies, and so on. Since you have an audience of two, you can afford to tailor to them.
>>
>>182366648
no it's the view normal. look at the sphere, all the colors are aligned with the view.
>>
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>>
(You)
>>
is limiting player's names to cut out stuff like nigger, fuck, retard, etc necessary?

game is multiplayer btw
>>
>>182367254
who cares?

your "game" won't even make it big
>>
>>182367176
this is a good blockout!

now decide how detailed you want the final mesh to be. you could use it as is with some texturing in a memepoly game. but for most everything else, now you need to add in some edge loops.

>>182367254
no until you reach a certain size
>>
>>182359491
>Timeline
>it's just Godot's animation player
heh, guess Unity was feeling jealous and had to nab that feature from Godot.
>>
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----[ Recap ]----
Game: Spaceship Crew Self-Defense Simulator
Dev: chaikaDev
Tools: GMS 1.4
Web:
Progress:
+ mostly fixed performance issues
+ worked on implementing new character sprites
+ added in-game terminals to see air levels
+ fixed miscellaneous issues after getting feedback from DD15
- lost two days of work because of me feeling down
>>
>>182367254
>multiplayer
Massively, random pairing up for matches, or just you can play with your buddies? If the first two, then absolutely necessary. If the last, then optional.
>>
I've only ever made hentai games, if i apply to a studio with my portfolio do you think they'd respond?
>>
>>182367348
I want to make some cartoony meme poly broiler.

maybe pixel art texture.
>>
>>182367254
Just add 'online interactions not rated' disclaimer.
>>
>>182367420
>dont' call us, we'll call you
>>
>>182367417
Not really necessary.

I play Worms and even now and then I see a worm with vulgar names.
>>
>>182367420
>I've only ever made hentai games
You made nothing, you're just a filthy shitposter trying to stir up drama
>>
>>182367646
I don't care if you believe me, take it hypothetically if you want.
>>
>>182367420
it would be extremely painful
>>
>>182367762
Might be worth it to take those skills and make a sfw portfolio.
>>
>>182367420
Link those games. If you are going to share them with a studio, surely you can share with a bunch of anons.
>>
>>182367863
for whom?
>>
>>182361570
it's ultima underworld but with punching. it's not exactly complicated
>>
>>182350487
The selling point of this game was literally the shadows.
It was also planned for a Dreamcast port.

I don't know how you can fuck up a generic JRPG on a $200k budget.
>>
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>>182367930
sorry, my face is tired
>>
>>182367867
If they're not good games, do this.
>>
>>182367420
The quality bar is higher for non-hentai games.
>>
>>182367254
no, just reserve the right to ban players or censor names
>>
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It's like I'm getting better or something, it's weird...
>>
>>182367420
Do you need an artist?
>>
>>182368445
Are you? Or is it just the first time you actually put any effort in it?
>>
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>>182366887
The same thing can happen for world space. The key is I'm seeing up is blue, which normally corresponds to Z+ in a world-space visualization.

Regardless, your problem is 100% because somewhere you mixing up your coordinate spaces.
>>
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>message contract artist about asking him to redo some stuff
>haven't heard from him in 3 days
>>
>>182368445
Making a progress tracking image that goes from baby's first scribble to industry savant over the course of a couple days/weeks would be a pretty good meme.
>>
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Codebro reminded me that we need UI so I tried making a mockup. What do you think?
The game is going to be online co-op, like Zelda FSA or TFH but with 2 players so the emotes are to communicate with the other player.
>>
>>182368445
Let's see it in motion, cock jockey.
>>
>>182368862
What's the method for interacting with the emote selection? D-pad?
>>
>>182368742
Looking for an artist?
>>
>>182368862
Show us an image without the annotations? It's hard to judge how it would actually look, since you're using harsh white and black for the annotations so they're actually the strongest elements in the image.
>>
>>182368954
Yeah, that or by pressing the right stick (if possible).
Ideally, I'd like to have 8 emotes, and you get access to 4 of them by holding down one of the shoulder buttons.
>>
>>182369075
Don't forget keyboard players REEEEEEEEEEEEEEE
>>
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>just two more weeks before I get my midi keyboard
>>
>>182369039
Well, if this guy turns out to having dumped me sure. But I'll wait a few more days first. Leave me contact information please.
>>
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>>182369061
Good point.

>>182369182
KB/M players can just use the 1-8 keys, it's probably faster that way.
>>
>>182368703
no blue is towards the view, red is to the left and green is to the bottom. I'm sure it's mixed up from convention somehow but all the math uses the same logic so it should be fine
>>
>>182369272
Use that gold color for the upper left UI as well.

Can you combine emote display and emote selection? Or is the upper right your partner's emote? Can you display emotes in world space?

Other than that, just tweak the relative sizes based on what feels right in the game.
>>
>>182369272
With that UI it looks even more like a zelda clone, im interesting in what can you do with the emotes ingame though?
>>
>>182369201
I'd like to know more about your game first if you don't mind
>>
>>182369272
You should probably make the health bar bigger.
Also this looks EXTREMELY Zelda-like. Everyone who takes a look at a screenshot will think it's a Zelda clone. Is that intentional?
>>
>>182369272
Will you add a furry skin?
>>
>>182369948
see
>>182367378
>>
>>182370054
Sorry not interested but good luck.
>>
>>182369948
>>182369039
this is bait
he does this all the time
"artist looking for programmer" then "tell me about your game/what engine are you using"
no matter what you say he always replies with "not interested, good luck"
if you ask him for his portfolio he either says nothing or gets defensive and accuses you of "meming" him
don't feed him
>>
>>182369948
I don't mind at all! In fact I have some questions for you as well, if you could fill me in on some details like what length tablet pen you use, that would be great.
>>
>>182369272
Looks pretty cute.
>>
>>182369689
Well, in some of the puzzles the players will be separated and will have to act in sync to flip switches.
For example, if the players are in two separate rooms and each room has a timed switch, if they don't flip them at the same time, the door that the switches unlock will close again. So the players will use the emotes to tell each other when to flip the switch.
Or if you find something you need the other player for, like a destroyable wall and you don't have bombs, you use the emote to tell him to come here.

Also in general, you can use them just to be silly
>puzzle completed = spam the happy emote
>other player died = spam the sad emote
>other player did something stupid = spam the angry emote
etc.
>>
>>182370176
>what length tablet pen you use

it's the girth that you should worry about
>>
>>182369272
are you gonna wobble the hearts
>>
>>182361454
>>182361570
why has this not appeared in any demo days?
>>
>>182370047
Well you can give the player character dark skin, so in a way you can play as an animal :^)
>>
>>182370401
Kek.
>>
>>182370401
>shitposting under the guise of a developer
shoo shoo nodev
>>
>>182370263
Will emotes pop up over your head?
>>
>>182370401
I wish this was the actual answer of the dev
>>
>>182370263
Sorry I'm not a regular here and am not updated on what your game is, but youre talkinga bout some form of co op multiplayer then? Why not just use chat, is this game maybe for a platform thats not good for chatting?
>>
>>182370353
not everyone cares about discord day
>>
>>182369272
This >>182370002

Looking too much like zelda can be good and bad. Sure it will be obvious what kind of game it will be and attract the right audience but the audience might also expect the same level of quality or get annoyed when it's not 100% like zelda in every fucking small little way because people are autistic like that.
>>
>>182370797
Top cuck
>>
How many of you have aspergers?
>>
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>>182370797
>discord day
did you really just say that
>>
>>182370731
>Why doesn't Dark Souls just have voice chat
>>
>>182370565
>>182370693
>tfw I'm actually the dev
God, people, it was a joke. I guess I should have just said "yiff in Hell, furfag".

>>182370680
I'm thinking either that and/or making the character itself do a little animation. Though thinking it over, the animation would interrupt whatever the player is doing so maybe just making the emote appear in world space over the player is better.

>>182370002
>>182370890
Good point. While we don't mean to clone it 1:1, the game will take a lot of inspiration from the top down Zelda games.
In either case, we don't really plan on making this a some big game, so we're not worrying too much about being compared to Zelda.
We don't expect hundreds of people to play it. If a handful of people from agdg played it together during the next demo day, that's be enough for us.
>>
>>182370797
boen is a discord regular
>>
>>182370797
first of all, fuck you, it's about showing progress and it gets people to get shit done
second of all, the Discord is full of people that want to show off their game but don't want to put out demos, and this guy specifically is active on there but hasn't put out any demos that I can remember, demo day or not
third of all, fuck you for trying to stir up drama
what boggles my mind even more is the people that hang out in this community and make demos but don't submit them to demo day
>>
>>182371132
I don't understand what you mean
>>
>>182371362
Sometimes devs want to design a multiplayer game around non-standard methods of communication.
>>
A game about watching anime with a few close friends
>>
>>182371410
Yeah I know, seen a few, I'm just curious about the reasoning behind it
>>
>>182370731
Well, first of all we're thinking of gamepad controls. Plus, I think it's part of the fun to communicate though limited emotes that you have to sort of interpret to understand what the other player is trying to say. If you play with someone who has already solved a certain puzzle, with a chat system he could just spell out the solution to you. That's no fun.
>>
a game
>>
>>182371592
Ah okay, that's actually pretty cool, could add like another layer of puzzling on top of the regular puzzles if you also have to figure out what the hell your mate is trying to say. Or it could be frustrating, but with enough different emotes I'm sure people could get very creative
>>
>>182360350
You'll love it when I let you play exclusive agdg early demo day builds.

>>182359880
rewards dont go out till bokube is finished and already sold. Maybe even a month or so after since shipping.

>>182361356
il try to place some kinda object there to keep the player from using those lanes since I want them in the water.
>>
>>182371627
You're a madman, Molyneux.
>>
fucking godot
>>
>>182371839
If its exclusive to anyone, wouldn't it be your paying customers?
>>
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>I chose C as my first programming language
>>
A game where you go hang out with the dev and watch anime and have snacks
>>
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>>
>>182372007
Im talking about chameleons twist 3
>>
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you've got the potential to do great things!
>>
>>182347974
>You're mom

why do people who can't grasp literal second grade english think they can make a game
>>
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>>182372019
good. and now you must become a man.
>>
>>182321191
>this is still ugly to read to me because of the long variable names, but if it's okay with you then who I am to judge
long in what way? I shortened the overall length from structuring massively, you can see it in the first part
it was controls.cnt.analog_sticks.[whatever] and I changed it to sticks.[whatever]
>>
>>182372019
C++ is like one of the easiest to learn and most optimal to make games.
>>
>>182372358
triggering you is the best part of the joke
>>
>>182372429
>c++ is easy to learn
>>
>>182372653
It is. I learned it at home playing on Bloodshed.
>>
>>182359840
where's the juice
>>
>>182372383
>coding this with else if statements

a lot of you are not ready to try to program anything and need to go back and learn concepts instead of trying to make a product/finished work.

just being honest.
>>
>>182372682
C is easier to learn. You don't get bogged down in people trying to teach you the latest and greatest "best practice" memes.
>>
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>>182372019
did you read ritchie&kernighan? boy am i glad i chose to learn C first. then moved onto python to make an overwatch aimbot and other programs, but learning C first made getting into coding games so much better.
learning the basics in C is the best place to start, i believe.
>>
>>182372019
That's like the only good choice for the first language.
>>
>>182347536
If I make gaems, will I get puss?
>>
>>182371349
>being a discord regular means you have to care about discord day

>>182371358
you're the one getting butthurt over nothing. i'm just giving you facts.
>>
>>182372835
>>182372653
t. that guy who never shuts up about how much he hates OOP
>>
>>182372796
don't underestimate the power of autism. surprising number of finished games have been made with coding worse than that.

>>182372876
only boipuss
>>
For those of you committing to learning C, please be aware that C's, by far, greatest strength is x86, in that they have always been butt buddies and they cooperate marvelously.

But I happen to have a friend who works very high up in the semiconductor industry, and he told me two days ago in no uncertain terms, "x86 is about to go away". We are looking at generalized ARM taking over the entire computing industry, and with that, lower level languages like C will lose some of their advantage over higher level, much easier languages like Python
>>
>>182372876
Yeah, but you'll get more if you become a game journo who reports on garbage indie titles.
>>
>>182372358
why do people who can't grasp even the simplest jokes think they can post here
>>
>Loading goes from 0 to 100%
>output while loading
>still nothing for a few secs and then 100%
Jesus
>>
>>182373041
which pasta is this again
>>
>>182372939
>regular-ass computer today would have been more powerful than literally every single computer that existed in 1980

I guess there isnt much impetus to actually do well anymore if you just want to put something out
>>
>>182372358
did a gamedev fuck you're mom?
>>
Still learning, quick question:

Say I wanted to have NPCs respond to global events that have occurred. I.e. you went to another room, did something, and now you return to the NPC and the NPC says something different because you've done that.

What's the best way to handle 100s of these at the same time? A global variable for every check? An object for every check (sounds incredibly wrong)? Make a save file passively and load the info from there every time you talk to an NPC?
>>
>>182373178
it's the pasta where i know a guy who is high up at a company that emulates semiconductors before they are fabricated and has intimate knowledge of where the industry is going.

believe it or not, but understand that C's era of dominance for games is quickly drawing to a close, and most people will benefit much more from using something closer to an interpreted language, the way Python is
>>
>>182373194
you're problem with that code was its efficiency, not it's readability?
>>
>>182373260
Depends how you want to handle save/load for example. Shouldn't really matter honestly
>>
>>182373260
Event system
>>
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----[ Recap ]----
Game: Unamed TRPG
Dev: Gremolin
Tools: Unity
Web:
Progress:
+ Setting up different teams
+ Adding select opponent menu
+ Can confirm and cancel moves.
- Car and washing machine broke down so getting them fixed took priority. Slow week
>>
>>182373260
>Make a save file passively and load the info from there every time you talk to an NPC?

oh my god some of you please please take an intro course online or something please

i'm telling you you have to understand some concepts first. if you are thinking about things in this wrong of a way you just don't get what you're doing

>>182373334
dude readability of your code is not a problem if it's readable to you. coders have different styles. you are changing something that is intimate to you to please other people. Be yourself.

even if you use super long ass variable names, if you do any substantial coding you will quickly start using some kind of environment that allows you to tab complete variable names and etc.
>>
https://www.youtube.com/watch?v=7hxBsFkVK-Q

I made this asset pack for UE4 (partnered with an artist, did the programming.) I never posted about it because it's not a game, but I've posted my other prototypes/games here.

What do you guys think my chances are of running a crowd sourcing campaign using this and footage from my prototype (based on the kit, but with more stuff and ships). I want to make a single player campaign based off of it, kind of like Diaspora:Shattered Armistice (mod for freelancer).

But I'd need money to make a campaign, for voice acting and various things to make it good quality, like graphic design.

My other option is finishing my 2.5D twinstick shooter but I keep getting told it's too small and looks lame in comparison to my 3D kit.
>>
>>182371126
damn that's a lot of chocolate
>>
>>182371275
Its great to see devs take a stand against the invading furfags.
>>
>>182373534
>oh my god some of you please please take an intro course online or something please
then continue with:
>dude readability of your code is not a problem if it's readable to you. coders have different styles.

retarded redditspacer
>>
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>>182373568
Making some baby-steps tier progress trying to replicate the CiV policy tree (skill tree).

No need to answer to this post unless you have harsh words. Just doing it for accountability.
>>
>>182373543
>pay for us to make a game, we have models!

art assets are the least important part of a game. A game can exist and be playable while they are 100% placeholders. It can even be fun

so you're basically asking for money to materialize a game out of models and that is where the scam aspect of kickstarter comes in. You need to HAVE SOMETHING first.
>>
>>182372378
>used goods
>old language
>>
>>182373985
Well my kit is entirely playable as a game, it just doesn't have the content.

If I did make a kickstarter I would make have detailed plan about what the game is and probably even release a prototype level.

I wouldn't run it as a scam. I can make the game, but without money I can't make it to the quality I want.
>>
>>182373543
Do it. The worst case is, you waste a month running the KS and it fails. You do need a hook besides "lol space".

The real worst case is you get funded and have to deliver.
>>
>>182373534
>This wrong of a way
But, making save file (especially a simple .txt file containing a few variables) is a totally valid way of storing information? It's one of the few efficient ways to handle remembering where a non-persistent player was standing in a room when they teleport back in or load a save. As long as you're just saving simple variable values it doesn't even cause noticeable slowdown
>>
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Does anyone else get depressed if they stop working on their project for more than a day?
>>
>>182374182
>making a file instead of using a variable for something as rudimentary as a conversation state

yeah kid argue against me that'll make your code better

you couldnt possibly be wrong dont take it at face value when someone whos programmed longer than you've lived gives you basic advice

im done with this thread peace
>>
I'm making a text adventure where the objective is to get to the top floor. There's an elevator and basically on each floor you have to solve a puzzle to unlock access to the next (it will probably involve backtracking). The purpose is to make it very easy to get to wherever you need to go, so that if you're on floor four and you need something from near the beginning of the game you can just hop on the elevator and go to the first floor.

Given this, do you think it's okay to eschew compass directions for the sake of immersion? Assume the parser is good enough to handle it.

Instead of "go north" it can just be "enter elevator" and so on. In any given space, it will be clear where you can go from there, and getting lost should be functionally impossible.
>>
>>182374329
I get depressed whenever i try to work on it. There so much shit I dont know how to do and so much fucking art needed. Its a mountain I cant climb.
>>
>>182374329
Yes
>>
>>182374329
Yeah, that's literally the reason why I decided to make something in the first place. It's either this or get professional help, first option's easier for me.
>>
>>182374478
iktf
>>
>>182373363
>>182373408

Should have mentioned I'm using GML.

I think I'm just going to have a dickload of global variables and check for those then.

global.PlayerHasSpokenToNPC1Once = true
global.PlayerHasSpokenToNPC1Twice = false
global.PlayerHasSpokenToNPC2Once = true
.
.
etc

It sounds really inefficient but at least I can check in every room at any time (player object is not persistent). Could use any insight if anyone can think of something better
>>
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>>182372796
I'm using Lua, all it has is if/else, there is no switch/case
>>
Where's a good place to learn about vectors in relation to game development, or just in general?
I still don't know when to use the dot and cross products in gamedev and want to learn more about vectors overall.
>>
>>182374773
no
>>
>>182372765
WHat juice do you want? I need feedback
>>
>>182374953
google "vector math"
>>
>>182374980
Not that anon, but sounds, character reacting to hitting the ground (and/or kicking up a bit of dust), and the liquid moving would all be great.
>>
>>182374953
Fuck you.
Stop making this fucking post.
>>
time to get day drunk because this life is unbearable
>>
>>182374874
meanwhile, in sanity-land
>>
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>>182375294
Then make a world that is bearable
>>
>>182374980
All of the juice.
There's no juice in that webm. It looks super stiff.
>>
>>182375281
This is the first time I've made this post though.
>>
>>182375802
Somebody keeps asking "how do I use the dot/cross product in game dev" and you expect me to believe it's not the same guy over and over?
Go fuck yourself. You're probably the artist troll, too.
>>
VR game ideas? I fell for the meme and need to make my money back
>>
>>182374956
Hmm, ok, how about if I made a persistent state machine object? And then I just check conversations statuses by using with statements for the state machine?
>>
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>scale add movement input by -1
>AI controlled pawn does some autistic jittery moonwalk in the same direction instead of just going backwards
>>
>>182374390
I'm glad you're gone.
>>
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>>182374773
Dialogue system should talk to scenario system to find out if the player has talked to the NPC before. If not, the NPC tells the player to go pull a lever, and fires an event to give the player a new journal entry and set up a listener on the lever to alert the scenario system when its pulled.

If the player talks to the NPC again but hasn't pulled the lever, the dialogue system displays a different message.

Once the player pulls the lever, the listener script uses the event system to tell the scenario logic that the lever was pulled, and the scenario updates the status accordingly. Now when the player talks to the NPC, the dialogue system selects the third option and rewards the player for being an obedient dog
>>
>>182375906
I don't know what to tell you.
I'm sorry you're so upset.
>>
Making good progress on my game. Today I've implemented mouse clicks that return the content of a tile, and change the player's target to that tile. Lots of application for the future. Going to start on combat next, not sure if I should stick to strictly adjacent or do projectiles too.


>>182374329
The first day of coding is always the easiest for me. I constantly tear down and rewrite programs, because my code is so ugly there's always room for exponential improvement.
>>
>globals
>switch cases
amateur code general
>>
>>182376257
Node 2 should have an event called
"DidAssignTaskToPlayer"
Also, not pictured, is the scenario system that has functions called NotAssignedTaskYet, NotYetCompleted, and HasCompletedTask which return bools

Also not pictured is the code that assigns the task, updating the players journal and puts the listener object on the lever and connects its Completed event back to the scenario

There are a ton of different ways to do it, thats just how I'd do it. And it would suffer if the player pulled the lever first without talking to the NPC because the listener script would not have been assigned yet. So its subjective.

The key thing is that there are multiple systems talking to eachother, the scenario logic (keeping track of the state of things), the dialogue system, and the game world
>>
>>182376623
Because a million if statements is so much better
>>
>>182376623
>go into amateur gamedev general
>complain there are amateur gamedevs
wo
>>
>>182376396
>I constantly tear down and rewrite programs, because my code is so ugly there's always room for exponential improvement.
I know that feel, I just rewrote my conversation system
>>
Ok so I downloaded both LMMS and FL Studio, now what? I'm clicking on random buttons but nothing good comes out and the UI is a clusterfuck. I need help.
Any good tutorial to get me started from the very bottom?
>>
>>182376623
It's current year, retard
I'm pretty sure computers don't use punch cards anymore.
>>
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>>182376840
>I'm clicking on random buttons but nothing good comes out
Non-musicians are always so delusional.
>>
>>182377023
Post your 9th symphony.
>>
>>182377023
Yeah I'm a non-musician and I have no idea what i'm doing. Care to help, oh great wise musicbro-sama?
>>
>>182376840
open a good book on music theory.
learn your scales, intervals.
learn your circle of fifths.
learn about your chord progressions.
learn about 4 part harmony.
get a midi keyboard.

Practice.
>>
>>182376646
I see, I really appreciate the thorough answer.

I'm not familiar with node-based coding personally, but the explanation makes sense.

It seems like I could have the scenario logic be handled by a 'conversation state' object, where the game world communicates to the object as tasks are completed and the corresponding object 'state' is read by the dialogue system.

Yeah, that sounds a lot better than setting 1000 globals. Thank you
>>
>>182377193
I meant more how to use the programs. Most of the plug-ins look incredibly complex and I don't know how to use them.
>>
>>182377128
I forgot to add.

look up synthorial (a torrent on some russian site) It will teach you FM synthesis.
>>
How do I post about my game without worrying about it being stolen?
>>
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Hey guys I downloaded this new plugin for Fruity Loops. How do I make music now?
>>
>>182377369
Can't steal it if it doesn't exist, so I'd say you're safe.
>>
>>182377326
see
>>182377342

just pirate FL studio and learn FM synthesis.
>>
>>182377023
>being a weeb
smarter and cleaner than you most likely.
>>
>>182377472
It does exist though?
>>
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I have really basic-ass slicy combat where the player clicks and drags their mouse/finger across the screen to slash at the enemy.
The current big conceptual problem is there's no reason to not just wildly slice everywhere.
I considered, and implemented, a solution where the player must actually land their slice on the enemy's info window in order to deal damage, but in order for that to work well the info window would need to be in the center of the screen. I'm currently using center screen for popup flavour texts that may appear mid-battle, and I'd rather not have the two elements overlapping. Any outside ideas on where to take this?

Also not quite sure how to represent enemy attacks yet
>>
>>182377448
Pretty much how I'm feeling right now.

>>182377479
>>182377342
I see, I'll try that. Thank you.
>>
>>182377023
kys
>>
>>182377515
reminds me of that guy in /v/ gamedev threads
>>
>>182377515
Make a target area with the enemy image, have it move around the screen. Limit the width of player slashes. Difficulty factors could include the size of the enemy, how fast it moves, if it disappears or not...
>>
>>182377369
The only time you ever have to worry about this is if your idea is both:
1. Worth stealing on its own. Physics box man falls into this category.
2. Easy to replicate. Simple 2d platformer, etc.

I can't think of any idea that falls into both. Maybe infiniminer/ minecraft? But that did require writing a voxel engine, so it wasn't trivial.
>>
>>182377515
>>
>>182376840
Keep clicking those buttons until something good comes out
>>
>>182377515
You could have times at which attacking is penalized with a counter or something to have people pay more attention?
>>
>>182377562
Spent one month just focusing on music theory (there's plenty of books about this, look up the FAQ subreddit link on music theory), get a midi keyboard (they're like 100 bucks), learn your scales.

Music is not hard to learn, is like learning grammar of a new language.

But just because you learned a new language you wont magically become a top writer in said language.

That's where the midi keyboard is usefull, since most people could come with nice shit just learning to play some common chord progression.

Just learn the chord progression they use in any of those learn to play 30 songs with just three chords video on youtube.

Good luck.
>>
>>182351716
imagine if you had spent those 2 years learning to draw instead of being a little bitchy drama queen moaning because nobody pays attention to you
woooooooooooooooooooooooow
>>
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>>182377448
>>182377562
If it's just synths don't worry about it too much then. I barely remember FL studio (cracked it ten years ago, had the same thought as you, never launched it again) but usually it's more a bunch of gaudy shit than useful ones.
If you don't mind pirating again, get yourself Native Instrument Massive or FM8. They're much more functional.
Otherwise www.vst4free.com has shitloads of synths you can use.

>>182377508
>>182377570
>butthurt non-musicians
>>
>>182377987
>butthurt
Yikes. >>>/reddit/
>>
>>182376840
i've been down that road and my advice is to not even bother, at best you'll become one of those shitty self-taught "musicians" that post their horrible 8 bit video game "music" on soundcloud. try to design your game to not need music or hire a real musician
>>
>>182377023
Thanks for reafirming my belief that musicians are the most elitist jerks of all fields.
>>
>>182377717
I don't know what Physics Box Man is, but thank you. I guess I'll start namefagging next thread, since replicating the concept would require writing a pseudo-programming language, if nothing else.

>>182351716
I have boxes moving around on a screen in interesting ways. I fear for my (you) count. Oh well, such is life, at least I can share with people who will appreciate it.

Also, what's the Discord lads? Why isn't it in the OP?
>>
>>182375474
that "self" shit always throws me for a loop, every language does it differently
>>
>>182378162
>i opened a text editor and typed random words, why isn't my program compiling
>>
>>182378238
>Non-musicians are always so delusional.
>>
>>182375474
also
>single letter table names
never fucking ever
>>
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I need some new music to dev to.
So post dev music I guess
>>
>>182377868
the music theory stuff is vague as hell and a lot of it is just pseudoscience, it sounds good in theory but have fun implementing it in practice. with a language there is a right or wrong, with music there is not really a right or wrong, it's all super vague

but more significantly, the software like FL studio or whatever is extremely difficult to learn how to use properly, so you won't even be able to express yourself in the "language"
>>
I'm learning 3D modeling and sometimes when I'm modeling I notice I have vertices that become disconnected from the main shape. What causes this?
>>
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>>182378420
>>
>>182376840
I used to know of a tutorial series on it on YouTube, it was great, I'll see if I can find it again
>>
>>182378472
music theory only works to explain why shit sounds good.

music theory is not needed to make good music, is like saying that a book will teach you how to be good with words to be a nobel winner.

get a midi keyboard.
>>
>>182378420
https://www.youtube.com/watch?v=S4g7mPUskW8
>>
>>182378492
Depends on the tools your using and how you're using them. Need more info
>>
>>182374329
I feel depressed because I know as a 1MA I have a mountain of work to do, and not working on it feels like I'm being a lazy unproductive bum.

However it's important not to burn yourself out on it either. Taking a step back to recollect your thoughts and a fresh perspective is always good.

My dev schedule is:
dev 3hours
lay down /surf internet 30mins~1hr
dev another 3 hours
lay down /surf internet 30mins~1hr
eat/entertainment for 3~5 hours
dev another 3 hours
sleep
>>
>>182378420

just use my playlist, it's got everything vidya

https://www.youtube.com/playlist?list=PLWcXvlW5P3NTcW-WH_6iIL1dfzaj0a8ae
>>
>>182377515
Implement blocking/parrying, as well as this >>182377686
>>
>>182377621
Who
I post in /v/ gamedev threads sometimes but not with this project

>>182377686
I figured having a sprite moving around would be kind of cheesy or out of place with the way the current UI looks, or like an undertale ripoff (read: I've never played undertale), but it's something I've been considering.

>>182377816
>>182378717
These also came to mind, but that begs the question: how will the enemy's attacks be presented to the player? In my very first version of the game the enemies could attack by charging skills on a meter you could see, and then you would either try to time your dodge for invincibility, or block the attack to minimize damage. I didn't think this was very engaging since it only really requires the player's attention when the meter is almost full. But I'm having trouble thinking of other UI-based ways that are both fair to the player and also fun.
>>
https://www.youtube.com/watch?v=_loRDrWCv10

>you will never be as badass as this
>>
>>182378420
https://www.youtube.com/watch?v=Xw5AiRVqfqk

>>182378472
>>182378604
Music theory isn't a guidebook but it helps a lot to gear yourself towards something that will sound coherent and gives a good idea of how tension and release works.
>>
Good way to implement a skid when the player moves the stick 180 degrees?
Thinking I should use Vector3.Angle to detect when the stick is in the desired parameter. Character is being moved by transform.forward * speed so he'd need to a) rotate toward the stick direction and b)stop all forward momentum and halt for about half a second before being able to move again (i.e. Sonic Adventure

Any ideas?
>>
>>182378551
well that was easy, here's the first one
https://www.youtube.com/watch?v=4dYxV3tqTUc
it overlooks some side things IIRC, but it shows you how to place notes and select instruments and I believe it shows how to export to a sound file, that's all you need to start off with
as for making *good* music, there's reams and reams of information on it going back thousands of years and most of it has questionable usefulness because art is subjective, but I'd recommend reading about chords (major, minor, A, B, flat, sharp, and so on) and intervals (fifth, third, sixth, etc.)
you know I've been meaning to get back to the music for my game for the last couple weeks, I think I'll do it today (or maybe tomorrow)
>>
I regret picking UE4 sometimes. It's powerful and great, but I'm having a hardass time making the jump from completing pong-tier games to completing a UE4 game.

I need a realistic project to do with UE4.
>>
>>182378902
How do I get feedback regarding plot writing? I don't want to spoil the plot for possible future players.

Or that risk is actually so low (because that requires a game) that it doesn't matter if I ask /agdg/ to critique every detail of it?
>>
>>182378831
Damage only happens upon release. Some kind of warning or movement the enemy does will let the player know the attack is coming. If the player is mid-attack, the enemy hits. If the player is not attacking, the enemy misses. If the player hits the enemy while he or she is in this pose, extra damage and/or stun.

Basically if you hit the enemy while they're preparing to attack, extra damage, if they hit you mid-attack, they hit, and if they swing when you're just standing there, it's lower damage or a miss.

Just thinking. No idea how it'd work.
>>
>>182378831
You could implement skills and blocking as gestures i guess
you could simply have the enemy sprite blink red when it's preparing for a harder attack, it would be a little less predictable than a meter
>>
>>182377686
>>182378831

I almost typed "Like Undertale" in my first post. Yeah, I don't know what your UI looks like. But you definitely want to make the most of the location slash mechanic in such a way that it challenges the player. If you're just going to have a static target, why bother?
>>
>>182379062
Just make a simple FPS to start with. That's probably the easiest 3D project you can do.
From there you can move on to a 3rd person shooter pretty easily, though it requires a lot different animations compared to an FPS
>>
>>182379062
Just watch your scope. I haven't managed to put out a game since I've started deving this year because I keep dropping projects.
>>
>>182378683
Jesus christ, meanwhile I have maybe 2h per day for my projects because Im not a neet
>>
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>>182378902
>>
RPG game: damage dice or damage range?
3d4 or 3-12

Damage dice pros:
Can have fun effects like "+1 die to your damage roll" or "Your dice rolls have -2 sides".
Damage trends near the average, outliers are rarer. Ex: With 3d4 you get 8 more often than you get 3 or 12. With 3-12, all numbers are equally likely. So using dice rolls allows you to make some weapons reliable and some weapons very random, while not necessarily changing their average damage.

Damage dice cons:
Outdated for modern players?
Harder to mentally calculate how much damage you're doing? The damage range would be shown next to the dice in parentheses [ 3d4 (3-12) ], but while that helps, it might be a little misleading because it doesn't take into account that the damage result is not evenly distributed across the range (see pros). 3d4 is not the same as 1d10+2

Does anyone have any other pros/cons or comments to add?
>>
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>>182378902
>tumblr noses
>>
>>182379606
Unless I get to actually roll virtual dices in your game don't use dices
>>
>>182378683
>Made good progress over two weeks
>Implemented simple shit at the beginning
>Loads of complex shit now involved
>Simple shit no longer works for no logical reason
>Open scripts
>See wall of (poorly written) code
>Know it's just going to be finding the needle in the haystack
>Close after 5 minutes
I love programming but I fucking hate situations like these.
>>
>>182379606
>The damage range would be shown next to the dice in parentheses [ 3d4 (3-12) ], but while that helps, it might be a little misleading because it doesn't take into account that the damage result is not evenly distributed across the range (see pros). 3d4 is not the same as 1d10+2
Can't you just give the normal distribution so that the player evaluates the situation better ?
>>
>>182379606
only use the dice modifiers if they're a significant part of the game, the understanding cost is too high for a throwaway effect.

damage dice begin to approximate a normal distribution

you could be sneaky and display a range but internally use dice.
>>
>>182379079
read these:

robert mckee the story.
dramatic writing from lajos egri
emotionering in games by david freeman
tv tropes wiki articles on how to write a genre
36 plots book.
the hero's journey by campbell.
>>
>>182379651
another reason to practice your anime waifus now, so you'll be ready when the goyim get tired of rudolph noses and tumblr dykes
>>
>>182379606
IM using dices for mine, but thats because I also have "+1 dice" and other variations like that affecting the rolls.
>>
>>182379762
This. Gotta rewrite your shitty code, as painful as it is. Now that you have an idea of where you're going, it should be easier.

Or just start fresh.
>>
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>write one line of code
>get feeling of accomplishment and browse the internet for 20 minutes
>>
>>182379293
>You could implement skills and blocking as gestures i guess
Funnily enough that's already in - the hotkeyed skill Flaunt is also mapped to an "up-down-up" or "down-up-down" gesture

>>182379119
>>182379324
Awesome, thank you for all the feedback guys. I'm gonna spend the next little while thinking it all over and decide on something.
>>
https://www.youtube.com/watch?v=Ys1YGJk45RI
>>
>>182379606
>Can have fun effects like "+1 die to your damage roll" or "Your dice rolls have -2 sides".
This is a pretty good reason to use dice.
Instead of the full range, show the middle 50% of results.
>>
>>182374874
as much as i hate lua, but you can easily implement switch/case via a table of functions, you have no excuse
>>
>>182374390
Wait, before you go, are you perhaps looking for an artist?
>>
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>>182380515
>Posted 1 hour ago
>Wait, before you go
>>
>>182379329
I think I need to go simpler than that desu. FPS also requires some assets

I think I'm going to try making a 2.5D GTA clone about terrorists
>>
>>182380515
Not that anon, but I am.
>>
>>182380689
>he doesnt let the thread open all day
>he doesnt read everything till he sleeps, and en catchup when waking up
I mean cmon, Im even in my uni class right now
>>
>>182380818
Sorry I'm only really interested in making art for that anon but really, best of luck to you.
>>
>>182380818
when will you people learn
>>
>>182381195
It's consensual.
>>
>>182380835
I feel sorry for your brain
>>
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I think I fixed it by adding a bias to the sampler. I quite like how it came out. now to do a denoising pass or something and it'll be dandy.
>>
>>182381195
We need IDs. I'm sure it's the same idiot samefagging.
>>
>>182381260
>>
>>182379790
This one.

Use a normal distribution. It makes the Highs and Lows Managable but also unlikely and more fun when something big occurs.
>>
>>182380950
You were supposed to ask me about my game first, then say that.

Please?
>>
I could be your artist. But you'll never know that I'm not meming because you have no trust in your heart.
>>
>>182381723
Cool. I'd love an artist for my game.
>>
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>>182381456
oop forgot to set it for that shot
before and after then
>>
>>182381618
Dice give a normal distribution, don't they?
>>
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this is paradise.
>>
>>182382041
that very much depends on your rng
>>
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----[ Recap ]----
Game: Legacy Code
Dev: legcodev
Tools: GMS, Photoshop
Web: legacycode.itch.io
Progress:
+Hitboxes are frame perfect and player wins ties
+Player always sprints
+Game saves settings
-Refactoring some things took a while
-Summer classes started yesterday
>>
>>182382154
dude what the fuck
>>
>>182382041
They APPROXIMATE one at high enough numbers of dice.
>>
>>182379606
Forget dice. Set and exact range and exact distribution amount for each weapon.
http://www.redblobgames.com/articles/probability/damage-rolls.html
>>
>>182379787
Do you mean show a graph showing how likely each number is? That's just too much, would be a big turn off. Giving the standard deviation doesn't really help evaluate it either.

>>182379790
The purpose of using dice is to add fun stuff like reliable/random rolls and +dice sides effects, so hiding dice would nullify the point of having dice. It would be misleading since two weapons with the same range would have different damage distributions.

Yes I'm concerned about the understanding cost for modern players. Dice rolls are not a common thing in modern games.
Dice rolls would be a very significant part of game mechanics, and I feel like it would make the mechanics more fun for dedicated players. But it might turn off some players.

>>182381618
This is a good idea.

>>182382041
Yes and dice allow you to do more than you could with just ranges + normal distribution (assuming the standard deviation is always the same). And also they allow you to have fun mechanics as mentioned above. But the advantage of ranges + normal distribution is that it's much easier for players to understand.
>>
https://www.cultofmac.com/314240/crossy-road-developers-made-10-million-90-days/

why aren't you ___ again?
>>
>>182381827
Go ahead and write up a proposal that details your game. I'll be back in about 30 min to decide.
>>
>>182381723
what the fuck even is this meme anymore
>>
>>182382398
I will not touch anything made by Apple.
>>
>>182382385
>Do you mean show a graph showing how likely each number is? That's just too much, would be a big turn off. Giving the standard deviation doesn't really help evaluate it either.

No, just show the peak of the curve as a number and explain in the tutorial what a normal distribution is.
>>
Hey /agdg/, I posted yesterday regarding help finding the best resources to start working with libGDX, and I kind of need some help.

I'm trying to create the project using the tool provided in the official website, but it's throwing me this:

>Could not reserve enough space for 1536000KB object heap

What the fuck am I doing wrong? Only thing I can find relating to it is that it has something to do with 32bit systems, but nothing else
>>
>>182382398
good luck getting your game found between hundreds of pajeetjobs without tremendous marketing budget/viraling strategy
>>
>>182382154
That's quite the blender render.
>>
>>182382385
You obviously want to use dice so just go with dice. There's no reason to compromise your game for the sake of normies who won't even buy it.
Plus, those normies are likely to have an even poorer understanding of proper statistics and likely won't know how to interpret a normal distribution, which would also be harder to display in a statline.
>>
>>182382417
Alright, so my game is about this young 20-something who inherits his grandfather's castle, but only if he goes to the castle and collects a crown, a cape, and a scepter there.

It involves solving puzzles, narrowly avoiding death, and ultimately, coming face to face with pure evil.

It's also a text adventure.

Which means I'm really not interested. Best of luck to you, though.
>>
>>182379606
>>182382324
Here's a python function I wrote a few years ago that allows you to roll between a minimum and maximum integer with whatever clump value you want. The bigger the clump value the more the rolls are distributed towards the center of the range.
https://hastebin.com/asinuvuxat.py
>>
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>>182382398
>how crossy road developers made 10 million
By being absolute Jews. Your link is very related.
>>
>>182382816
Nice Resident Evil clone.
>>
>>182383034
>oh vey making money is wrong
>>
>>182382573
help, por favor
>>
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>>182383034
>waaah how dare an ad-supported service ask me politely to look at their ads while still giving me the choice not to
>>
>>182383293
>libgdx
is not longer 2014 bro, everyone moved to unity.
>>
>>182382385
>and I feel like it would make the mechanics more fun for dedicated players. But it might turn off some players.
At some point you have to choose your target audience.
>>
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>>182383402
>unity
>>
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programmers should be rewarded for their dedication by becoming a loli
>>
>>182383402
>unity
It's no longer 2012 bro, everyone moved to Unreal
>>
>>182383494
is the best engine for mobile 2D shit.

is not longer 2015 bro.

>>182383553
2017.1 is better than unreal at this point.
>>
>>182383132
>>182383317
t. jewish amateur devs selling flappy bird clones for 10$
>>
>>182368445
There's a definite improvement going from three days ago to today, though if memory serves right, black outlines don't look so good most of the time. Try using a slightly different colored outline
>>
>>182383779
>he still thinks crossy road and flappy bird are bad games maymay
where's your game?
>>
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>>182383779
>everyone who understands the nature of an ad-based business model is a failed mobile shovelware developer
>>
>>182383608
>is the best engine for mobile 2D shit
Aha no. Come on anon. Godot is far better and more optimized for mobile, especially in the 2D department. Plus since you don't have to give any money to Godot you get to keep all the ad monies.

If you want to say Unity is good for 3D PC games, sure, go ahead.
>>
>>182379038
also, fuck, I figured out where that song from last year came from, I must have based it on the first song he makes in these as practice and then forgotten
>>
>>182384031
most ad networks already support unity, meanwhile good luck having a single network even having support for godot.

and yes, I tried godot for a while.
>>
>>182384031
you get paid more with unity ads retard, the other ad companies take money from you too
>>
>>182383526
Wait, they aren't lolis?
>>
>>182384305
lolis are girls
girls can't program
so no
>>
To be honest anyone who puts ads in their game should have their hands amputated.
Ads are the worst things to happen to games.
>>
>>182384235
It's not the ad network that needs to support the engine, it's the opposite and yes Godot does have ad modules.
>>
>>182384621
>girls cant program
Fuck you
>>
>>182384831
traps are still boys so you're fine, anon
>>
>>182384750
no one pays for a mobile game upfront. mobile game developers don't deserve a lick of trust
>>
>>182384621
2d girls are better programmers than men though
>>
>>182384958
Whatever makes you feel safe, anon
>>
>>182384750
How else do you intend to make money on mobile games?
I'd take a 30-second ad between levels over microtransactions any day because at least the ads don't encourage the devs to make the game bad.
>>
>>182384750
>only 2% of the population pay for mobile apps
>98% piracy rate
wow, enjoy working for free in a mobile game.
>>
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Legacy Code dev, if you're around, here's Pt. 2 of that video. Sorry again for the delay!
https://www.youtube.com/watch?v=LTQOAcb_dVU&index=7&list=PLQOFZ7Uvt6WxSzRyabBtUn3XFK7xHOdMk
>>
>>182374980
>>182375746
its interesting because in bokube people told me there was too much juice and it was too busy and here in chameleons twist 3 its too stiff hehe
>>
>visit agdg to see what common problems devs are having while programming
>engine wars
>lol godot 3.0 gonna be da best!
>lolis lolis
>im gay and like boipussy

God damn i wish these people could be purged.
>>
>>182384809
nobody in the industry supports godot.

It's like GIMP, is a meme.
>>
>>182385241
Dont come to 4chan then
>>
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>>182384750
What if game is ad
>>
>>182385209
juice doesn't mean "more shit"
>>
>>182385140
Power ranking:
1. Just make the game free or fully paid. They're together cause neither one will make you much money, but they leave the game entirely intact.
2. Free demo. Only one app on the market, first N levels are free, you can buy the full game as an IAP. You can also skin this as pay $X for each world, it's pretty much the same just more granular.
3. Ads that don't interrupt gameplay, between levels or in the menus.
4. Anything else.
>>
>>182385209
the tongue is just a damn straight line, make it animated/physics based, and the motion is just linear with instant acceleration, looks like shit
>>
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I love to dev.
>>
>>182385414
I still don't actually know if Pepsiman is fun or if it became a meme simply because the premise is absurd.
>>
>>182385452
yes it does. juice is not context-sensitive, it's just shit effects for no reason.
>>
>>182385546
Its drawn and controlled by the player not sure what you mean by a physics controlled tongue. Its fast as the player is meant to be moving fast at all times.
>>
>>182385414
no one pays you to make a game like that any more, in fact YOU will have to pay THEM for the license to use their brand/IP
>>
>>182385529
t. naive dev who doesn't know how mobile works.
>>
>>182385339
what do you even mean by "support"
you can just like make a game, put ads in it and publish it to whatever mobile store with any engine/framework you want
>>
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>>182385704
>tfw don't have the resources to license Pepsiman
A reboot would make millions.
>>
>>182385709
Ranked by integrity of the game. If you want to make money, I think that list is in exactly the wrong order.
>>
>>182385679
he means the tongue has no juice
it just looks like a straight line
it may as well be a linetrace/raycast
make it seem like a tongue
>>
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wew, this looks like a mobile garbage.
this is nice.

only the chicken is not a placeholder.
>>
>>182382154
been spending most our lives living in a nodev's paradise
keep spending most our lives living in a nodev's paradise

tell me why are we so blind to see
that all faildevs use Unity
>>
>>182386050
which asset pack is that?
>>
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>>182359393

Guys...

Guys

Guys.

Guys listen.

I have the best ide

guys listen

I have the best idea ever

guys

I'll turn CUTE GIRLS

guys

cute girls

I'll turn CUTE GIRLS
guys listen here

I'll turn CUTE GIRLS... into MACHINES OF WAR.
>>
>>182386139
thats not a qt that's a slut
>>
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>>182386139
cute girls and mecha
>>
>>182386183
this
>>
>>182386116
some shit I found on cgpeers looking by farm unity pack.

>>182386089
not need to be angry.
>>
>>182385945
https://www.youtube.com/watch?v=RpznKftfySM
>>
>>182386486
The fucking nerve of this Nintendo 64 game
>>
>>182386607
what do you mean?
>>
>>182378162
They can be elitist, they put more work in their music than you in your entire game.
>>
>>182386486
the least you could do is to make it more like this 20-year-old game
right now it's way too stiff
>>
>>182378420
It's what I'm hearing.
https://soundcloud.com/user-812395050/foxtailmelody
>>
>>182386486
>>182386931
Well his art is for sure better than the original game this early in his development.
>>
>>182386840
>Source: My butt
>>
>>182384750
Yes, I'm pretty sure you buy mobile games.
>>
rate my ruined temple song

https://clyp.it/0irqfwxb
>>
The following words are banned from agdg:

Juice
Juicy
Juiceness
Comfy
Nostalgia
Nostalgic
>>
>>182387194
Those words will make you serious money m8
>>
>>182386456
>cgpeers
When are people going to torrent the assets from there? Fuck that registration.
>>
>>182386139
KanColle?
>>
>>182387169
Can you make the crunchy sound slightly more crunchy and a tiny bit less loud?
>>
>>182387194
whew for a second there I thought my nolstagically comfortable juiceful retro pixel plaftormer was going to be banned
>>
>>182387261
>the account is the first day of every month
>too hard to remember
>is free and doesn't require an invite
>>
I have a question I'm at a crossroads with

I have an idea for a story for a fighting game. Cast of characters and everything. Problem is the idea was developed around the idea of being a fighting game, but I really like the story and characters, and was wondering if it were possible to make it work in a visual novel format.

Only issue is I would have to try and figure out how to make the action parts interesting in a VN Format, but that's more doable than making a competitive fighter at this point in the game

what do
>>
>>182387126
Music you can get rich by yourself, a game cannot sell without good sound.
>>
>>182387506
Fenoxo makes US$360,000 annually from shitty audio-less text games
>>
>>182387432
>implying their registration form doesn't give me back random error codes instead of a fucking account
>>
>>182387484
have you played king of fighters kyo for the psx?
>>
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who else /successive approximations/ here
>>
>>182387149
I actually do buy mobile games.
I do not pay for games that contain ads though. Even if they have an option to pay to remove all ads. I will not support devs who have so little respect for their game that they're willing to put ads in it.
>>
>>182387608
Fenoxo is an anomaly. And he panders to the lowest of low.
>>
>>182387613
test several browsers, use another PC/IP.
>>
>>182387506
It's literally impossible to make money with music unless you play live shows and have a huge following to boot, games are the most viable art form nowadays maybe just behind furry porn.
>>
>>182387713
>I'm part of the 2%
>games should cater to what I think
Okay.
>>
>>182387626
I have not but I played shit like Blazblue. Why do you ask?
>>
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>>182387713
>making money is bad
>>
>>182387671
Wow, that's a huge improvement.
That's a improvement chart, right?
>>
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do animators normally IK arms? for some reason i only know about it in the context of leg motion. what is your preference?
>>
>>182387506
>
Silence itself is another detail that makes Tibia special. Yes, Tibia has no sound. At least not on first glance, or better, first hear. But even though Tibia lacks a soundtrack and sound effects it may not be as silent as it seems. In fact, Tibia is full of imaginary sounds.
>>
>>182387671
/posting like this is retarded/ but nice 'gress
>>
>>182387880
because that's what you're literally asking.
>>
>>182387865
Nothing will change if people keep putting ads in their games. I'm doing my part by supporting non-ad games and not supporting ad games.
I will continue to do this until we live in a world where mobile games don't have ads.
>>
>>182387962
I've heard of in-engine arm IK more than arm IK in the animation program, since you can define just the target points for the hands.
>>
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>>182387962
>>
>>182387938
Ah yes, I too love making $1 a week.
>>
>>182388050
It will never happen because the market won't support it.
>>
>>182388050
>98% piracy rate
>>
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Do people appreciate art like this in story/communication windows or am I wasting my time on something people will never care about?
>>
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>>182387951
Yes
>>
>>182388189
It's nice but nonessential, therefore a poor way to spend your time.
>>
>>182387979
>Tibia
That abomination of programming that seems to be made by cavemen?
>>
>>182388189
I could go for a tall glass of gameplay myself.
>>
>>182388189
>do people appreaciate polish?
>>
>>182388025
So "don't do it" is what you're telling me?
>>
>>182388171
The market can change. It only changes if people stop supporting games with ads.
>>
>>182388189
It's good but shouldn't be a priority for development, especially early.
Just make a few quick placeholder scenes and then hire someone to do a bunch after your Kickstarter.
>>
>>182388394
you literally asked an example of that.

go and play that game.
>>
>>182388432
Nobody but you cares about ads that don't intrude on gameplay.
Everyone but you understands that it's a legitimate way to make money in a market that doesn't pay up front.
>>
>>182388279
Shush. We're talking about money here.
>Revenue 9,441,000 ā‚¬ (2015)
>>
>Hitman GO and other Squeenix mobile games are extremely popular
>Paid games, no ads
>>
>>182388432
most of the market are little kids playing with their phones.

good luck selling to them.
>>
>>182388623
Do you have that kind of marketing budget?
>>
>>182388579
>don't intrude on gameplay
Unfortunately any ad within a game is intruding on gameplay. I'm playing a game, if an ad pops up I am no longer playing the game.
>>
>>182388229
I prefer the older face structure on this one, but everything other than that is improved.
>>
>>182388790
>he doesn't know how crossy road made their ads
>>
>there's no market for it!
Oh yes there is, a lot of people look for GOOD games on mobile, the only problem is that the Play Store algorithm heavily favors free games with ads since that's Google's whole monetization scheme.

t. mobile game player
>>
>>182388189
normies actually love little unnecessary details like this, sometimes even more than complex mechanics you're proud of

that said, if you really don't like doing it then just don't do it lol, goes for everything
>>
>>182387432
That registration is the embodiment of the secret club special snowflake.
>>
>>182388941
Games should really mention how ads are used in the game. The only thing the play store says is either it has ads or not. It doesn't say if those ads pop up every second, or are only optionally viewed.
>>
>>182389019
you know you can make your mobile shit however you want?

shocking, isn't it?
>>
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I'm making a mockup of what will be the view of a single explorable sector, but I'm starting to get concerned that I'm not going to be able to build up on the combat at all. You right click to move to a point, and left click to target an enemy, and will be able to turn on/off weapons and use particular abilities, but it just feels so stale. I'm really concerned that I won't be able to make this fun at all.
The other idea I had in mind was some sort of encounter-based system that activates when you're detected and close to an enemy, or at least providing a zoomed in view of the enemy ship so you can see them and target specific subsystems or something. Any thoughts?
>>
>>182388521
I watched it on Youtube and the combat doesn't look fun. Maybe if I had VN Combat it'd be sort of like a Choose Your Own Adventure thing? That seems tricky and would probably get annoying the longer it goes on, but at least it's doable.
>>
>>182389019
did it occur to you that maybe the algorithm favors free games because they're the most profitable?
>>
>>182389191
Exactly and I didn't imply otherwise, I'm actually planning on porting my game to mobile eventually.
>>
>>182389248
you were literally asking for making a fighter with a VN mode story.
>>
>>182388229
Left is way better.
>>
>>182389483
I was asking about making a VN with the story of a fighter due to how hard it would be to actually make the fighter.
>>
>>182389573
just make it whatever you want dude.
>>
>>182389573
So a VN?
>>
>>182380482
why though?
it'll have to do the same things, it'll just do them in a more circuitous way, and I don't believe it would be more readable
can you refute any of that?
>>
>>182389283
Yes but only for the top dogs, the average game with a few thousand players won't see a dime and Google wants to keep it that way.
You probably saw the iOS vs Android comparisons and how paid iOS games are way more profitable, this isn't just because iOS players are richer but because the iOS market doesn't favor free adshit as much.
>>
>>182389748
>the average game with a few thousand players
they wouldn't have any of those players if the game wasn't free
>>
>>182389689
Yeah, but I'm concerned about how a fighting game story would work without the fighting game

I'm pretty sure most people just mash past Blazblue's long ass story for example
>>
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What should I price my demo at?
>>
>>182389830
I don't understand the problem, anon.
Are you saying you don't know how to write a fight scene?
>>
>>182389890
>demo
$0
>>
>>182389732
in the case of the original posted code even doing switch/case would be overcomplicating things
his code is just doing a lot of work for no reason
>>
>>182388919
hair in left is better.
>>
Me and my game had a good day today :)
>>
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>>182389890
>demo
>price
>>
>>182381831
gj
>>
>>182389890
This is a satirical joke from a fake Kickstarter, right?
You cropped this from an image you found on /v/, right?
>>
>>182389890
Start an auction for the demo, it goes to the highest bidder
>>
>>182385189
Thanks for the vid man, sorry that the tutorial door looped you back to the tutorial, for sure an error. I'm watching a bit of it now.
>>
>>182389951
Do people like reading fights in VNs with a bunch of characters that sound like they should be in a fighting game?
>>
>>182390163
t. gogem
>>
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>>182389890
ONE MILLION DOLLAR
>>
>>182385241
that's 4chan!
>>
>>182389820
A paid game doesn't need as many players to be profitable.
Ads net you around 5 cents per day per 1000 downloads and that's for a "daily app" and not a game that is only played occasionally and then forgotten.
Even a free game on itch with a donation option is more profitable.

Ads in games are a huge meme fabricated by Google, just look at any android tutorial and it will always have lengthy sections on how to add ads and how to keep player attention with skinner box tactics and such, it's not just "the nature of the market" but a concentrated effort by the ad network owners to make people use their networks.
>>
>>182390206
I dunno, I'm not big on VNs.
Maybe you should cut out the fights that don't advance the plot.
Or maybe you should suck it up and just make a fighting game, since that's clearly what you WANT to do.
>>
>tfw waiting for 2017.2
>>
>>182390206
I don't know, they might. If you're making a game that explores new territory (even a genre hybrid) 4chan won't have answers for every question.
>>
>>182390387
and what is your proposed solution to the piracy rate?
>>
>>182390396
making a competent fighting game with depth and movesets is one of the hardest types of games to make, and it isn't like this game lends itself to being Divekick.

>>182390445
Thanks, I suppose I'll have to get some advice from other sources.
>>
>>182383526
>get another chance to grow up
>get to experience the other side of sexual pleasure
>get my pick of the shy smart boys who are virgins instead of the grueling hunt for the same kind of person except female
>get to win arguments about -isms most of the time
>get to just go ham on the exercise without worrying about looking like a freak or failing to look like a freak
>and best of all
>probably no autism
I never knew I wanted this reward so much
>>
>>182390565
Fight club had simple but fun fighting.
>>
>>182390565
>get some advice from other sources.
Do you expect there is some community dedicated to VNs with fighting game characters? My point was, YOU have to figure this out, not rely on other people to answer your questions.
>>
>>182390412
the thing about recompiling only assemblies that have changed sounds cool, hope it doesn't mean your code has to be separated into tons of really narrow namespaces
>>
>>182390565
Make a fighting game focused on the fundamentals instead of long combos, pointless attack chains, or 1-frame links.
>>
>>182390617
cringe
>>
Was talking to my game just now and she said she saw your game the other day
She said your game got fat :)
Tough break anon :)
>>
>>182390524
It's easier to pirate on PC than on mobile and PC games are still well and alive so I'm not sure what's the problem, maybe the stats are hugely skewed or maybe the games just suck, I'm sure that if Steam for example started selling mobile games we would see a huge increase in profitable "premium" games but right now it's scarce thanks to Google.
>>
>>182389242
What skill do you want to test with this game? Reaction/fast paced decisions? Tactics? A mix of both? Add mechanics that test this skill.

But even then it may not be fun, it's only a start to possibly maybe making it fun. And the control scheme risks being awkward.
>>
Will you guys have any problems if I release my game in Norwegian instead of English?
>>
>>182390710
Punch Club
>>
>>182390964
We won't but you will
>>
>>182390964
I don't give a shit what language you release your game in, but if it's not in English I probably won't play it.
>>
If your dev chair don't got skid marks on it you're just not dedicated enough to make it
>>
>>182391005
w-what do you mean anon?
>>
Did you not hear me anon? I said your game is fat. And loose. :)
Sorry just what my game told me. I guess she must be right since you're not saying otherwise :)
>>
>>182391275
you will lose out on 70-90% of your potential customers.
>>
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Does this seem like a good process for making a text adventure, since the implementation is relatively straightforward (as I'll be using and extending an existing parser rather than creating one from scratch)?

1. Write the bare bones of everything, including the puzzles, on paper, from beginning to end.
2. Implement this game skeleton so that someone doing everything right can beat the game.
3. Add detail and make everything you're "supposed" to do all nice.
4. Add all the obvious things someone could do besides this.
5. Have people playtest it without my input, getting logs of everything they tried.
6. Add interesting responses to all the things they tried.
7. Add soft background music, occasional illustrations, and so on.
>>
>>182391358
pls don't do this to me anon
>>
>>182390964
I only know English and Spanish. If it requires a lot of reading, I won't be able to play it. If it doesn't require any, I'll play it if there's an English instruction file.
>>182391553
Relax. Release in Norwegian. If it becomes remotely popular there, hire someone to translate it to English.
>>
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ok i am done animating horsey for now...time to actually do a level...
>>
>>182391553
Doesn't everyone in Norway speak English anyway?
I don't see what you gain by releasing it in Norwegian. It's not like Paradox releases their games in Swedish.
>>
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>>182386139
that is not a cute girl

this a cute girl
>>
>>182390964
I sure as fuck won't play it, if that's what you're asking. I'm not gonna go to your forums and shitpost about it.
>>
>>182386183
>>182391870
Don't bully Musashi you fucks!
>>
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>>182391716
guh jab fren
>>
>>182391716
You modeled and animated the horse? What in?
>>
>>182392008
>>182392008
>>182392008
>>
>>182385583
I watched a playthrough of it, it starts really easy and gets nearly impossible at the end, so if difficulty progression gets you excited, Pepsiman is all your Christmases at once
it also has a poor man's Randy Quaid (yes, poorer than Randy Quaid) in completely unrelated and nonsensical live-action cutscenes after every level
https://www.youtube.com/watch?v=tbbegH-Gv50
>>
>>182353456
It would. The only thing this place has over some place like reddit or somethingawful, is the mods arent as big of a bunch of tripping fags
>>
>>182392014
thx :)

>>182392024
blender
>>
>>182391716
Horse's spine/neck/head aren't moving, keep that in mind.
>>
>>182390949
I'm hoping to make it kinda tactical, with different damage types, stealth, etc. I do have to admit I am not a fan of the mouse based controls that I have right now. Thanks anon, sounds like a good way to focus my thoughts.
>>
>>182392061
The mods on tig aren't ego tripping fags but people also don't post like dumb faggots on tig so I dunno what mod intervention actually looks like there.
>>
>>182390107
I have half a mind to try and make it pseudo-horizon based. but it would probably be easier to just make it sample at two octaves instead.
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