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/emugen/ - Emulation General

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Thread replies: 214
Thread images: 19

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http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.
>>
I got a Ryzen 5 1600 on the way. Can I get a meme-free answer for emulation?

I'm not looking to be dissuaded, I'll be using it for more than emulation but just want to know how I fare.

Looking forward to PS3, at most.
>>
How do I CD-i on RetroArch.
Send help.
>>
>>182174447
>Can I get a meme-free answer for emulation?
no
>>
>>182174554
:(
>>
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Is there a way to emulate the original version of the game? Don't care for the changes to the subsequent versions.
>>
>>182174447
95% of things you throw at it will work full-speed. For some PS2, Wii U, PS3 games will be too slow.
>>
what would cause some parts of the screen to be blurry like this? Using retroarch mupen64plus core.
>>
>>182175198
>memearch
>>
>>182174959
And what's the outlook look like?

I know single threaded performance isn't on par with Intel, but for instance RPCS3 is primarily and focusing on multi-threaded right?
>>
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If you are upset that somebody is electing not to use RetroArch, you might want to rethink your life a little bit. How privileged someone must be if they can spend all day worrying about such little things. If you have the gall to call Squarepusher a lazy nigger for not wanting to do WIMP GUI, then take my advice. Go fuck yourself. That is the one and only answer to these people. Go fuck yourself. Don't bother trying to reason with the unreasonable. You can't reason someone out of a position they didn't reason themselves into. Don't bother trying to defend yourself, the burden of proof is on the accuser. Don't bother arguing, don't bother putting together videos painstakingly pointing out why don't like it. It's a fucking dumb move, it doesn't matter. None of this matters. The people defending it on the basis of "retard friendly" are either shills or crazy. Do you want to waste your time on this planet arguing with people like that? No, of course you don't. Get on with your life. Do something else. It's about time everyone stopped indulging maniacs with even a second of their time. All they want is attention. Hell I feel bad even writing this. Crazies can go fuck themselves. Let them rant. Who cares? Ultimately the only thing that matters is the user base. Exercise your right as the master race, or if you maybe if you are the lazy one, stick with standalones. That's all it comes down to, nothing more, nothing less. You know what would be a better use of your time? Play one the original hardware again.
>>
>>182175198
you probably have a filter on or something, I never seen this before
>>
>>182175725
no. It doesn't do it until I get to that part. The rest of the intro is completely sharp and unaltered.
>>
>>182175480
https://www.reddit.com/r/emulation/comments/6m76pl/benefits_of_using_retroarch/
:)
>>
>>182175472
No one really knows, but emulation requirements rarely get lower.
>>
>>182175929

This shit gets posted every week, why do the mods keep approving that?
>>
>>182175480

Is this some kind of edited copypasta?
>>
>>182175857
perhaps the plugin
>>
>>182175480
4chan : "We Negotiate with Terrorists"
>>
>>182177792
what plugin?
>>
Is No$GBA really recommended for DS emulation?

http://emulation.gametechwiki.com/index.php?title=Nintendo_DS_emulators&curid=336&diff=15128&oldid=15023
>>
>>182178662
It's pretty decent actually,about the same level as Desmume
>>
>>182178985
>about the same level as Desmume
Not him, but since when?
The last time I tried it, NO$GBA ran like shit while being more inaccurate in comparison to DeSmuME.
>>
>>182178662

Isn't there a new core being developed? Hopefully one with non-garbage IR rendering for its libretro core, unlike desmume.
>>
>>182179398
no$gba is crap. cpu bugs, inaccurate graphics, awful static audio.
>>
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>>182180441
the same as desmume then i take it?
>>
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Where might one, who does not own a 3ds, find these files.
>>
>>182181535
>>182174325
>>
>>182180770
fuck off, staplebutter
>>
>>182181604
last I checked the wiki doesn't include links to those files, just the system font.
>>
>>182182329
>last I checked
Guess it's been a while since you checked then.
>>
>>182182641
>http://emulation.gametechwiki.com/index.php/Main_Page

Nintendo 3DS

3DS Fonts
Optional.
3DS Mii Data Archive
Required for some games. Used to be included in unofficial Chinese builds.
Other files may be needed by some games.
it's true tho.
>>
>>182182994
>just the system font.
>3DS Mii Data Archive
>Required for some games
>it's true tho.
>>
is there a gamecube emu that properly receives the proportional pressing of the Z button from the actual gamecube controller?
>>
>>182175472
threadripper for rpcs3 at least
>>
>>182184005
What does the wiki say about gamecube emulators?
>>
>>182184710
it said nothing about my question on the gamecube controller; it was an issue i had 2-3 years ago when i tried.

it did say though, that i'm gonna find many useless idiots with worthless answers on a psedo-japanese imageboard.
>>
>>182184005
What does this even mean?
>>
>>182185920
when i press the z button on the gamecube, it's either pressed or not. it does not have the proportional increase like it does on the original gamecube.

think of the water gun in mario sunshine. full water flow if u press on Z all the way down, low water flow if you press it slightly
>>
>>182186964
That's L and R. Z is the little purple button, and it's digital.
And Dolphin supports analog L and R.
>>
>>182187096
ahh, thanks man. my bad on mislabeling the buttons. I'll try dolphin again then.

Thanks again.
>>
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Is there a better way to emulate the super gameboy? This is what pokemon looks like in retroarch using bsnes
>>
>>182188990
Bizhawk
>>
>>182185585
Look on the wiki. Gekko is the gamecube emulator you want to use for the z button issue.
>>
>Negative Nancy: The audio is broken.
>PJ64 Fans: No, it's not.
>Negative Nancy: Yes it is, just test these games.
>PJ64 Fans: Pfft, I just tested those games on this custom build of the emulator where i reverted a controversial pull request and the sound worked fine. Oh, and they also work fine if you download the source code for this WIP Azimaer audio plugin, build it, and then manually adjust timing values on a per-game basis.
>PJ64 Fans: I just can't believe people come in here spreading fear, uncertainty, and doubt. Project 64 has no issue, and even if it did have issues, all you'd have to do is manually edit huge sections of the source code, build the emulator yourself, and then pair it with a custom-build audio plugin that has to be manually adjusted on a per-game basis.
PJ64 Fans: What these people coming in here spreading negavitity don't seem to understand is that Zilmar is all about proving a great experience for as many users as possible.
>>
>>182174634
Yes, PC98 emulators exist.

You'll have to be able to read moon though.
>>
>>182197382
the guy knowingly packaged malware and said "whatever - it's fine."
he's a legit scumbag no matter how you feel about pj64
>>
Is sly cooper 1 supposed to be laggy?
I'm emulating it on pcsx2 with an i5 3570 in gsdx and I'm getting very jittery gameplay.
>>
When Zilmar started bundling crapware/malware installers in the emulator there was an outcry, but a lot of "long term" supporters were totes fine with it. (With the exception of dsx-, who was in charge of PJ64's wiki at one point.) The loudest voices against it were dsx-, MELERIX, utterbull, and AmbientMalice, who posted "clean" versions of Project 64, and did a lot of damage control on reddit.

HatCat basically rolled over because money is hard and confusing and stuff, and if Zilmar was okay with it, he was okay with it, too.

Project 64 taking donations or taking shitware money is so incredibly shady because nobody else sees a dime. It's all going to Zilmar. It's different to Gonetz asking for money so he afford potatoes and wodka to work on GLideN64 more than a few hours each week. It's clear that he's asking for money for himself. With Project 64, there's this bizarre thing where Zilmar and Project 64 are the same, even though other people have contributed a shitload over the years.
>>
>>182198193
here's a full game walkthrough video from someone who doesn't play on a hand-me-down pc, you can easily compare sections of the game. make sure to play in 720p60 quality.
https://www.youtube.com/watch?v=QzPVLA10i20&list=PLSc0oP_MrebpN3OeUxGlL6DuRNNlyJRiC
>>
>>182198748
Without Zilmar, n64 emulation would be nonexistant today. He deserves every shady cent.
>>
>>182197382
>all you'd have to do is manually edit huge sections of the source code, build the emulator yourself, and then pair it with a custom-build audio plugin
They are just saying that a different plugin works..
>>
>>182199164
>Without Zilmar, n64 emulation would be nonexistant today.
Nonsense. His contributions are extremely significant, but 1964 predated PJ64 by years and made huge progress without him while being open source.
>>
>>182198748
>dsx-
That guy used to troll other users who complained, until his own friend foolishly installed adware..
>>
>>182199170
You have to build Azimer's yourself and the current version is a bit broken so you have to make adjustments. You don't just download Azimer's and drop it in the audio plugin folder. This is what happens when you delay removing closed source plugins for several years.
>>
>>182199445
The arrogance of PJ64 forum members towards people who complained about them or their friends getting infected was absolutely infuriating. For all their faults, the mupen64plus dev team were just incompetent and clueless. They weren't actively malicious and hostile towards their own users.
>>
>>182199525
>You have to build Azimer's yourself and the current version is a bit broken so you have to make adjustments.
Ok, well at least Frank shares links wherever he posts. Doesn't older versions of Azimer's work for those games too?
>>
>>182199723
No, the older versions of Azimer's aren't compatible with PJ64 because some plugin initialization stuff was changed. The problem here, however, is Jabo's audio plugin is the root of half these problems. It should have been removed as soon as possible. Not left in place for 5 or more years. Fixing things on PJ64's end breaks things on Jabo's end. Get rid of it already. Stop releasing new versions of PJ64 that have even worse audio than the last version.
>>
So I'm emulating on a CRT TV through a VGA > Component adapter. If I want to set up Retroarch so that it automatically changes to the proper resolutions when I load a new core, like switching to 256 x 224 when I load bsnes, or 320 x 240 when I load beetle-psx, is it possible to do that yet? Or do I have to stay downgraded to before SP took per-core configs out and never fixed it?
>>
>>182199071
That looks like a HD remastered playthrough though, what makes you think it's emulated?
>>
Best DS emulator for Android?
>>
>>182199339
can't obtain leaked docs without paying nintendo engineers
>>
why do smoke effects sometimes bog emulators down to a crawl? so odd playing a 3d game with tons of buildings and npcs walking around with no stutters whatsoever and then I go into a small room with a single dude smoking a cigarette and the little bit of smoke from his cig puts me at 5fps whenever it gets close to the camera.
>>
>>182200074
>No, the older versions of Azimer's aren't compatible with PJ64 because some plugin initialization stuff was changed.
Ironically he rarely takes responsibility for his own bugs/regressions. His XA2 WIP2 plugin worked fine with save states on any version of Pj64.
>>
>>182201153
The dude and his cig are so alpha that your emu can't handle him.
>>
>>182200409
can't do automatically
just make an alias to load retroarch with a custom config and xrandr for each system
>>
Having some issues getting DS emulation working on Retroarch with any of the cores.

Here's some pastebins what is happening if anyone is bored enough to try to help.

DeSmuME
https://pastebin.com/ez1nsda9

melonDS
https://pastebin.com/CF1tGr8y

I'm newer to this stuff, but if I had to guess the thing giving me problems is this

>[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.

Some Googling reveals some people with a similar error saying it was a BIOS thing, but I downloaded both the retroarch bios pack from the wiki and the DS bios files and put them in the right folders. Might be a longshot posting this here, but if someone could help I would be super grateful.
>>
>>182201471
The problem with Azimer is that he's never around. He appears, makes a few commits, and then disappears for 6 months. It would probably be simpler for Zilmar to code a simple audio plugin than to fix Azimer's at this point. Especially since Azimer's is very HLE oriented and HLE N64 audio is kinda pointless outside of documentation because N64 audio isn't performance intensive to emulate.
>>
damn i hate you n64fags. i wish you would just die
>>
>>182201564
Desmume sucks. MelonDS sucks for now.

The monitor refresh rate is not really an issue, and worst case you can force it from the video settings.

MelonDS requires them be named bios7.bin, bios9.bin, and firmware.bin

Nothing particularly stood out from the MelonDS log.
>>
>>182201953
>damn i hate you n64fags. i wish you would just die
That is not dead which can eternal lie. And with strange aeons even death may die.
>>
>>182201564
use standalone

>>182202017
>Desmume sucks.
You suck
>>
>>182202017
Interesting, that's what I have them named.

>>182202259
Yeah, might have to. I was more looking to get it all working in retroarch as I liked the idea of having a TV+controller friendly menu with all my shit in the playlists with thumbnails, but I just can't seem to find what the issue is with the DS stuff. Just crashes instantly.

Thanks for looking though.
>>
>melonDS is aleady pretty decent
All it needs is integer scaling now
>>
>>182204374
doesn't it resize to fit? just do it yourself
>>
>>182200409
Use per-game/core overrides. The old per-core configs were a huge hack and were never good. The overrides only store the changed settings over the main config, so you can just set the resolution and the refresh rate in those.

Also, doing mode switching between 50 different resolutions like that is a waste of time anyway when using a single superwide resolution like 3840x240 looks exactly the same, and can handle cases where the game changes horizontal width on fly.
>>
>>182204537
Integer scaling is scaling by an exact multipler of the native resolution, like 1x, 2x and so on. It avoids certain scaling errors mostly noticeable on text.
>>
>>182204709
Just play at 1x.
>>
>>182204709
Yes, I know.

Just do it manually, moving your mouse pixels at a time.
>>
>>182174447
See: (>>182148526).

>>182178662
Sound issues aside, it's a really good emulator.
Thing is, its only use is on toasters that can't run Desmume.

>>182183740
>>>>where can I find these files?
>>>read the wiki (You)
>>they're not there though
>Pointless quote (You)
At least you could have tell him "Google".

>>182188990
The Pokémon Games worked perfecly on NO$GMB back in 2007 or so and they shown that pretty layout too.

>>182200785
DraStic and RetroArch's Desmume are your only options. I'd say DraStic is easily the best.
>>
>>182206423
Do I pay for Drastic? What's our stance on paid emulators?
>>
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>>182202056

...Brother? Is that you?
>>
>>182206682

What is this "we" crap, shitegobbler?
>>
>>182206860
Well I can't code for shit so I try to contribute to the emulation hobby community by doing small stuff like reporting bugs (and editing our wiki! I contributed a little to the PSP pages).
>>
>>182201716
>It would probably be simpler for Zilmar to code a simple audio plugin than to fix Azimer's at this point.
I doubt Zilmar would devote the time doing that. He might have to though, considering possible license issues. I never really looked at azimer's license, so who knows.

>Especially since Azimer's is very HLE oriented and HLE N64 audio is kinda pointless outside of documentation because N64 audio isn't performance intensive to emulate.
Yea kinda is a waste of effort. Doesn't azimer's still have issues with Goldeneye in HLE?
>>
>>182206682
>Do I pay for Drastic? What's our stance on paid emulators?
"our stance"? None.
You are a human being and as such, you have your own thoughts just like everybody else.

In any case, DraStic IS worth the money. But you can always read the wiki instead, if you know what I mean.
>>
>>182207618

Awwww...Hell. I can't be mad at a little chipper fellow like you. :(
>>
>>182207910
>>182207618
>>182206860

I would say, for wiki purposes, recc'ing paid emulators is fine as long as they are truly the best option.

Just don't recc shit that bundles malware like PJ64. No emulator is worth that kind of dice roll.
>>
>>182207814
>license issues
Everything related to N64 emulation has licensing issues. Everything uses information and code from the oman archive, which is highly illegal.
>>
>>182207910
>In any case, DraStic IS worth the money
fuck off, exophase. Nice job profiting off years of public RE work.
>>
>>182208307

Everything has licensing issues.
>>
>>182207910
>DraStic IS worth the money
No emulator is worth money. Paying to pirate, and let's be honest that's what it is, is completely retarded.
>>
>>182207814
>I doubt Zilmar would devote the time doing that.
He's done it in the past.
>He might have to though, considering possible license issues. I never really looked at azimer's license, so who knows.
Azimer's is GPL2. It's fine.

>>182208307
>Everything related to N64 emulation has licensing issues.
Don't ask, don't tell. I wonder about GLideN64, though. It is based on gln64, which didn't have a license. Now eventually it'll be so heavily rewritten the point will be moot, but that could be a sticking point someday.
>>
>>182208418
>>182208652
When there's no better option, it's paying for a well built emulator or not playing that console's games. Like it or not, people IS willing to put money on a project of good quality as long as it lives up to the expectations, something that DraStic easily does.
>>
>>182208307
>Everything uses information and code from the oman archive, which is highly illegal.
Not LLE audio. Otherwise audio would have been in better shape. I know Azimer did HLE so technically your statement still applies to his plugin.. But if someone did LLE, it would be legitimate.

I do find it ironic some devs that have intentionally used Oman's, use licenses.
>>
>>182209015
Project 64 uses LLE audio by default.
>>
>>182208967
>When there's no better option
There is: pirating the emulator.
>people IS willing to put money
Just because some people are retarded doesn't mean you have to be.
>>
>>182206423
Looking at the comparison videos, the R5 is using OpenGL on a 970 and the i5 is using Vulkan on a 960.

How much does the graphics backend impact the FPS? I'll be going at it with a 1050 ti.
>>
>mfw ZSNES fanboys

http://www.romhacking.net/forum/index.php?topic=23063.msg332517#msg332517
>>
>>182210453
>unironically going to the romhacking forums
>upset when encountering autism
What are you fucking dumb?
>>
fucking archive.org just put up a login wall for their no-intro 9-6-16 set.
Why do they hate us?
>>
>>182210765
isn't there already a login on the wiki?
>>
>>182210745
Who pissed in your Cheerios?
>>
>>182209350
>There is: pirating the emulator.
I was speaking of the times where it still wasn't pirated though. As I said before (>>182207910), people can just READ THE WIKI.

>Just because some people are retarded doesn't mean you have to be.
Except it actually does make sense to give five dollars to a nicely built emulator that delivers hours, and hours, and hours, and hours, and hours of entertainment.
>>
>2017 After Death
>Paying to pirate
>>
>>182211192
>I was speaking of the times where it still wasn't pirated though.
So never.
>Except it actually does make sense to give five dollars to a nicely built emulator
No, it doesn't.
>that delivers hours, and hours, and hours, and hours, and hours of entertainment.
Unless you're spending that time going through the emulator's UI, that entertainment is from the games, not the emulator.
>>
>>182211332
>pirating to pay
>>
>>182210838
My father did this one morning before school. He was drunk again and I guess he didn't put two and two together.
Mom just watched and told me not to cry.
>>
guys I have an r5 1600 coming in the mail soon, is it powerful enough to emulate DRASTIC? can't wait to relive my days of playing DS games on my phone using my computer
>>
It's fine people. Just chip away at google opinion rewards for a month (you get $1 for starting) then get Drastic.

You don't personally fund the developer, and avoid debates on pirating it.
>>
>>182211806
>just spent time doing work
>and then exchange the currency gained for an emulator
>it's totally different than paying for an emulator though
>>
>>182211424
>So never.
Riiight. I won't speak for this kind of hidden emulation-related communities, but the internet's filled with pirated versions that constantly crashes whenever you try to put a cheat or to change the emulator's configuration and such.

>No, it doesn't.
Yes, it does.

>Unless you're spending that time going through the emulator's UI, that entertainment is from the games, not the emulator.
Because you can play those games natively on Android and you don't need the emulator at all, amirite?

>>182211806
The debate is about whether paying for a good emulator is a good thing or not though.
As I said twice, to get DraStic people can just read the wiki after all.
>>
>>182212164
>tfw no getting pay to read your shitposts

this is slavery.
>>
>>182206729
Hail Inglip.
>>
>>182212238
What you don't seem understand is emulation projects are massive community efforts, and that goes doubly for modern consoles. Even before you can start an emulator, you need exploits for the system, hacks to mod and run user code, game decryption, reverse engineering tools (IDA plugins), and lots of documentation.
All of these things were done by other people and shared, and to take that and use it to create something closed source and not give back to the community is really shitty. Doubly so when you charge for it.
>>
I just purchased Drastic, what am I in for?
>>
>>182212804
A good time
>>
>>182212238
>I won't speak for this kind of hidden emulation-related communities
Because it completely invalidates your argument?
>Yes, it does.
Nope, paying to pirate is retarded. Full stop.
>Because you can play those games natively on Android and you don't need the emulator at all, amirite?
So dumb. Yep games aren't any fun, it's the tool that's the real entertainment and what deserves money.
>>
>>182210745
>unironically going to Zimbabwean puppetry forums
>upset when encountering autism
What are you fucking dumb?
>>
>>182212643
>What you don't seem understand is emulation projects are massive community efforts
I know, that hardly has anything to do with the matter we were discussing though.

>>182212643
>All of these things were done by other people and shared, and to take that and use it to create something closed source and not give back to the community is really shitty. Doubly so when you charge for it.
Scummy practices are undeniably bad, that's not what we were talking about though.
>>
>>182212998
>Because it completely invalidates your argument?
No..? Because I started to visit Emugen some months ago. Before that I had to purely live off searches on Google where I found that, as I said:
>the internet's filled with pirated versions that constantly crashes whenever you try to put a cheat or to change the emulator's configuration and such.

>Nope, paying to pirate is retarded. Full stop.
Paying to someone who developed a solid emulator is not which is my point though.

>So dumb. Yep games aren't any fun, it's the tool that's the real entertainment and what deserves money.
Are you retarded or this is some complex joke that I'm not catching?
You're using (having paid or pirated, it doesn't matter) the tool that'll allow you to play NDS Games on an Android OS, there's nothing else to it.
>>
>>182213309
>Scummy practices are undeniably bad
So why are you paying someone for it?
>that hardly has anything to do with the matter we were discussing though.
>that's not what we were talking about though.
Do you think that exophase did absolutely everything from the ground up?
>>
>>182213660
>So why are you paying someone for it?
I'm not..? I pirated DraStic, friendo. What I think of it as a human being isn't related though.

>Do you think that exophase did absolutely everything from the ground up?
Surely he didn't, that doesn't change the fact that DraStic is a well built emulator that delivers solid results.

By the way, leaving our conversation aside for a minute, I've just found this:
>There's also a very real possibility that the app will become open source in the future. For anyone interested in buying it (who hasn't yet) it may be worth waiting for this instead, since that would almost certainly mean it could be obtained for free later. But this isn't something I can really guarantee just yet. I will say that even if this happens the work done to get a complete building and stable/non-regressing source repository is an absolutely essential prerequisite.
http://drastic-ds.com/viewtopic.php?f=5&t=4828

I'm just bringing it up as a curiosity.
>>
>>182213641
>Before that I had to purely live off searches on Google where I found that
Just because you were too dumb to use google efficiently (where do you think people here found it), doesn't mean it's not available. As there always is that better option, that reason is completely moot.
>Paying to someone who developed a solid emulator
Is retarded. Paying to pirate is retarded.
>You're using (having paid or pirated, it doesn't matter) the tool that'll allow you to play NDS Games on an Android OS
And that tool isn't the content. The games are. If someone deserves money, it's the content creator.
>>
>>182213998
>that doesn't change the fact that DraStic is a well built emulator that delivers solid results.
One that he built off a community that exists because it shares and is open. How is taking all that work and goodwill, closing it and not giving back, and then charging money for it not scummy, and deserving of payment?
>>
>>182213998
Just a few posts down in that same thread:
>The future being open source is just a possibility right now, and not something that can happen any time particularly soon.

It's the same shit the Cemu devs pull to get people off their backs about releasing source code.
>>
>>182210794
>>182210765

Yes. Yes there is.
>>
lets try here
anyone knows of any joystick rebinding program that overwrites a generic pc controller?
tried joy2key but it takes the input of both the original controller settings and whatever I configure there when playing so it makes both actions at the same time
my ps3 died and I tried to get used to a keyboard+mouse for games like darksouls and devilmaycry but its awful
>>
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>>182212636
>>
/emugen/- We are angry. ANGRY ABOUT EMULATORS.
>>
>>182215108
your ps3 died so use ur ds3 with playstation now pc drivers why are u using generic controller
>>
>>182215108
It'd be a real roundabout way of doing it, but setting up a VM and running the game in it, then passing your controller to it as keyboard input. If there's no other solutions I think that would work, I'd probably just get a different controller if it came to that though.
>>
>>182215819
because I sold my ps3 controllers and buyed a generic pc one with a minimum part of what I earned
>>
>>182215108
>>182216024
I think x360ce is what you're looking for.

>joy2key
But first you need to dban your computer.
>>
>>182216206
>But first you need to dban your computer.
explain further
>>
>>182214068
>Just because you were too dumb to use google efficiently (where do you think people here found it), doesn't mean it's not available. As there always is that better option, that reason is completely moot.
What you found and I found were different results, that's all there is to it. I don't quite know why are you trashing me because of that, but whatever friendo, it's not an important topic at all.

>Paying to pirate is retarded.
Paying to someone who developed a solid emulator is not though.

>And that tool isn't the content. The games are. If someone deserves money, it's the content creator.
That tool IS the content that you must go through to use another type of content.

This should be easy for anyone to understand, without DraStic you couldn't play NDS Games on Android, period.
There's RetroArch's Desmume so nowadays DraStic it's not the only option, but the majority of people surely won't go through RetroArch being the mess it is to use the port of the worst performing NDS Emulator there's on Windows.

>>182214305
>One that he built off a community that exists because it shares and is open. How is taking all that work and goodwill, closing it and not giving back, and then charging money for it not scummy, and deserving of payment?
It is, but once again, that's not the matter we were talking about.

>>182214427
While Cemu Devs weren't as vague as Exophase, judging by that post it certainly looks like a "this may or may not happen" kind of thing. That's truly sad.
>>
>want dual controller layout in Goldeneye on one controller
>N-Rage is shit and won't let me have multiple xinput profiles
Cool.
>>
>>182216643
>Paying to someone who developed a solid emulator is not though.
>It is
You're saying drastic is worth the money and saying it's scummy and not deserving of payment. So which is it?
>>
>>182216440
joy2key is basically a hardcore virus that gets people to install it by being actually sort of useful.
>>
>>182217572
well fuck
mind if I ask for a source? I can't find anything that link it to a virus except for a guy that downloaded it from a shady site
>>
>>182216976
youre talking to hilary clinton
>>
>>182216976
>You're saying drastic is worth the money and saying it's scummy and not deserving of payment. So which is it?
I didn't said that it didn't deserved the money, in fact, I've been saying since the very fucking beginning that it does.

Scummy practices are undeniably wrong, but over everything, the fact that it's a solid emulator that delivers what everyone cares about is there. Good performance, basic functions, nice compatibility, it has everything and as such, it deserves those 5 dollars it costs.

It's literally the same shit that happened Pre-Ryzen with Intel and AMD. There's people that decides to buy AMD CPUs instead of Intel's because "Intel didn't played fair at some point".
Those people can have their opinion and it's fine, but deliberately ignoring what the product you're paying for offers sounds really stupid, in my opinion.

I'll just cut this conversation right here, there's no point in arguing further. We both have our personal PoV on the matter and that's completely fine.
>>
>>182219130
>Scummy practices are undeniably wrong
>it deserves those 5 dollars it costs.
youre an idiot
>>
>>182219130
>it's okay to be an immoral piece of shit, as long as you do something useful/cool
This is what's wrong with today's world.
>>
>>182219559

Don't forget "it's always OK if there's a lot of money involved".
>>
Exactly how inaccurate is Mednafen compared to SSF? Can I play Panzer Dragoon Saga on Medna without any major errors? because fuck SSF
>>
>>182220068
>Can I play Panzer Dragoon Saga on Medna without any major errors?
There's no issues listed here, so it's probably be fine:
https://forum.fobby.net/index.php?t=msg&th=1357&start=0&
>>
>>182217572
oh and thanks x360ce works
>>
>>182220281
Okay thanks. I can't find Guardian Heroes or Shining Force 3 on that list either, which is good
>>
>>182220596

Just so you can manage expectations: it's really really good for how far along in development it is. SSF can still beat the shit out of it in certain situations.

I'd still recc it over SSF 'cause no disc required (and it's still being worked on; SSF rarely if ever gets an update these days).
>>
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So I went the the trouble of applying the English patch for the Saturn version of Policenauts, which is actually a good bit of trouble since the patch is designed for iso/wav, so I figured I'd share to save anyone else from having to go through it.

inb4 >nested 7z's
The top layer is store just so I could upload 1 file, I used torrent7z on the individual discs so they would be like the ones you get from archive.org, and I included patch files which just came as a 7z


https://u.nya.is/itfwkz.7z
>>
>>182221031
Thanks for this. I've actually been wanting to play this for a while, but not enough to hunt down the right dump and screw around with patches.
>>
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>>182221031

I want you to know, you do the Lord's work, my son.
>>
>>182221031
Thanks. I started the PS version a while ago and didn't get far. I'll start over with the Saturn version soon.
>>
>>182221031
Nice
>>
>>182221031
Thanks for that anon.
>>
>>182174325
>check FAQ, read up on Wii U/ Cemu emulator
>google system requirements
>its either reddit links with whining about underpowered cpu's or top-of-the-line i7 dev posts

New to emulating new-gen stuff, hello /emugen/
Will BOTW run good on a 4690k@ 4,5ghz, r9 390, 16gb?
will it run on a 2016 macbook? Asking for a friend
>>
>>182228936
>Will BOTW run good on a 4690k@ 4,5ghz, r9 390, 16gb?
No.
>>
>>182230734
Well, shit. Because my system is too weak or is the emulator not that good yet?
Thanks tho
>>
>>182231056
Too weak. It'll run but at like 15-20fps. Other games will run fine, Zelda just needs like a 7700k at 5+ GHz though. I also remember there being issues with AMD graphics cards on Zelda, not sure if that is still an issue.
>>
The wiki says Genesis Plus GX has "true" S3&K Lock-on emulation. Does that mean it emulates the circuits in the Sonic & Knuckles cartridge or just concatenates the ROMs in memory lile the old copy /b trick?

I found this rather detailed post here and it seems to contradict the wiki:

https://retrocomputing.stackexchange.com/questions/1514/how-exactly-does-sonic-knuckles-lock-on-technology-work

>The A21 line addresses memory that is beyond the bounds of the game's 2 megabytes ROM. If this memory is accessed, the result is that the Sonic & Knuckles ROM is disabled.

The wiki says if a cartridge that's > 2 MB is locked onto S&K, it boots into S&K. I'm no electronics expert but 21 bits allow values up to 0x1FFFFF or roughly 2 MB, and 22 bits allow values up to 0x3FFFFF or roughly 4 MB. So if that A line starts at zero (I'm not sure) then it makes sense that the game gets disabled since A21 refers to the 22nd bit. So how does the game boot back into S&K?
>>
>>182231141
>too weak
Looks like I have to look into getting my wii u hacked
Thank you
>>
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>>182228936
>>182230734
>>182231141
>>182231572
Loaded the game up just for you
No reason not to play on Wii U if you have one, though
>>
>>182219367
And so are (You). I'd repeat what I said since it looks like your reading comprehension sucks, but I'd rather stop pointlessly arguing about this matter, stop replying. Thanks.

>>182219559
>it's okay to be an immoral piece of shit
It's hard to take such a phrase seriously when I'm sure you never interacted with Exophase in your life to get a base solid enough to determine if he's a pos or not. At least I know that I didn't either and I'm surely not going to judge someone that I don't even know.

In any case, I'd like you to stop replying. Thanks.
>>182228936
It looks like it's running perfectly running at 300MHz less than you, so you should be fine.
https://www.youtube.com/watch?v=j6yup5lu510
(Don't fail for the title bait, BotW can't run at 60 FPS).
>>
>>182231056
https://www.youtube.com/watch?v=oB0nh2BP44M
https://www.youtube.com/watch?v=SQfAKhUgI3s
>>
>>182231420
Hunted down the commit in question:

https://bitbucket.org/eke/genesis-plus-gx/commits/620f372cb2895180b5f37a21350836a23eb82084?at=master
>>
>>182231420
>So if that A line starts at zero (I'm not sure)

It does start at zero but it's connected to the 68k in a very weird manner.

http://www.emulationzone.org/projects/s&k/reference/genhw.txt

>Note that the address line numbering is different than that of the 68000;
>line A0 of the ROM is really connected to the 68000's A1. This is because
>of the way the 68000 handles even/odd byte addressing using !UDS and !LDS.

>The convenient correspondence between ROM and 68000 data and address
>lines (ROM D0 = 68K D0, ROM D1 = 68K D1, etc..., and ROM A0 = 68K A1,
>ROM A1 = 68K A2, etc...) may not exist in all cartridge designs. This
>is sometimes difficult to visualize, but keep in mind that the ROM
>doesn't care whether its D0 is really D0, or if its A3 is really A3,
>etc. As long as each data line is used as the same D## line for both
>programming and reading, and each address line is used as the same A##
>for both programming and reading, the ROM will function properly and
>the 68000 will see the right instructions. Think about it...

I don't know the signifcance of this.

What's the difference between data and address lines, anyway? You put the address of what you want on the address lines and the data lines turn into that value?
>>
>>182221031
get this guy a medal!
>>
>>182231420
The answer seems right. Just because the locked on cartridge has more than 2 megs doesn't mean the SK cartridge will actually access that memory, at least at first. The whole chip select thing just means that when that > 2 meg memory is finally accessed, the SK ROM will not be the one returning the data. What probably is happening is that either the S3 ROM or the S2 patch got mapped onto those high addresses.

So if SK detects that S3 is slotted in, it treats the cartridge as a data file and starts accessing high addresses when it needs to read/write S3 data; those chips disable the SK ROM and enable the S3 ROM, which just means that the data will come from/be written to the S3 cartridge. This explains how SK uses the SRAM present on the S3 cartridge.

If it detects S2, it does the patching. The patch ROM will answer requests for memory in addresses within 3 and 4 megs. I dunno how S2 code can possibly access memory in that range, since it's only 1 mega and probably isn't programmed to ever access memory outside of that range. I'm guessing SK passes control to the patch ROM, which uses S2 as data file. Sega Retro corroborates this; it says the S2 patch contains "all code needed for the game to function". So what's probably happening is the patch ROM is the one that's actually executing code, with data coming from both the patch ROM and S2 cart

If it's not S3 nor S2, then SK tries to turn the game's header into random seed for Blue Spheres minigame. If the game has > 2 megs then I guess SK can't detect the cartridge header and just boots normally into SK as if there was no cartridge in the slot.

This is what Sega Retro says:

>If Locked-On with a game larger than 2 Megabytes, it will boot to Sonic & Knuckles on real hardware, as the Sonic & Knuckles cart's mapper will map the last 2MB of the locked-on ROM instead of the first 2MB.

So it basically means the game tries and fails to read random memory into a header structure, and boots normally
>>
Where do I get games? I've read the wiki and emuparadise links seem to be dead.
>>
>>182235636
>I've read the wiki
>emuparadise
No, you didn't.
>>
>>182235760
There's no info at all about where to get the games. And emuparadise is just what I happened to use, not something recommended on the wiki you fucking retard.
>>
>>182235876
>There's no info at all about where to get the games.
Yes, there is.
But thanks for actually proving my point.
>>
>>182236002
>I can't read
kys
>>
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Is Nintendo on the move again?
Loveroms and a french page are both throwing me this whether I use Chrome or Firefox.
>>
>>182237193
>retard implements "hotlink protection" that breaks the page
>"it's your fault things don't work"
>>
Does anyone know if there's a way to do DS emulation where you can split the screens up to their own windows? I have a dual monitor setup and would like fullscreen each screen to its own window.

There doesn't seem to be a way to do that in RetroArch which is what I was using for DS emulation.
>>
>Microsoft banned emulators on its appstore a few months ago
>this means VBA8/10 and Snes8x are kill (from there at least)
Well shit. Someone might want to update the wiki in regards to this.
>>
>>182239097
poojetsoft is going down the loo
>>
>>182231758
>wahh stop replying
No, you're a dumb shit and need to fuck off.
>>182238468
Can't be done AFAIK.
>>
>>182245635
>No, you're a dumb shit and need to fuck off.
I'll repeat what I said since it looks like your reading comprehension sucks a lot:
Stop replying. Thanks.
>>
pokemon puzzle league on retroarch mupen64plus displays the gameplay correctly but no fmvs however standlone mupen64plus does not display gameplay correctly but has fmvs. WTF??? using gliden64
>>
>>182231420
>. So how does the game boot back into S&K?

S&K tries to detect a valid ROM header above 0x200000 ("SEGA" string at some specific offset)

with a cartridge that is < 2MB , A21 is generally not connected so ROM at 0x000000 (where the ROM header lies) get mirrored at 0x200000 => S& K detects a valid ROM header at 0x200000 and if that's not one of the Sonic games header, displays "no way screen" and give access to the sphere special stage game with a random level

with a cartridge that is < 2MB, 0x200000 obviously does not contain mirrored ROM header => S&K assume this is not a valid game locked and boots itself normally

with Sonic 1,2,3 cartridges (which are all < 2MB), this is a little different : S&K will read the game name in ROM header and takes specific actions if it's one of the Sonic games:

- Sonic 1: "no way screen" with access to sphere game and all levels

- Sonic 2: enables "upper memory S2K ROM chip" (which is on S&K cartridge) between 0x300000 and 0x400000 and runs Sonic 2 & Knuckles (using Sonic 2 assets accessible between 0x200000 and 0x300000)

- Sonic 3: runs Sonic 3 & Knuckles (using Sonic 3 code & data accessible between 0x200000 and 0x400000). Note that Sonic 3 FRAM is also temporarily accessible in that area by writing to a specific address.
>>
>>182248380
>with a cartridge that is > 2MB, 0x200000 obviously does not contain mirrored ROM header => S&K assume this is not a valid game locked and boots itself normally

correction

Also:

Some games that are < 2MB have SRAM mapped above 0x200000 so A21 is connected to a decoder and ROM header won't appear in 0x200000 => those games also make S&K boots normally when locked on.

Sonic 3 (which is 2MB and has SRAM) is a little different. SRAM is only mapped above 0x200000 if VRESET signal on cartridge connector is high (which is normal state when the console is running) , otherwise ROM is mirrored normally and SRAM must be temporarily enabled through that special write mentionned previously =>VRESET is tied to ground on the lock-on connector so S3 ROM get mirrored normally.
>>
16:47 <@Twinaphex> yeah and it just so happens I got sent an absolute monster of a GPU
16:47 <@Twinaphex> so RIP utility bills
16:49 < Tatsuya79> so what is it?
16:49 <@Twinaphex> can’t tell you or I’d have to kill you :)
>>
>>182199445
>That guy used to troll other users who complained, until his own friend foolishly installed adware.
That's even more pathetic Tbh senpai. What a scumbag..
>>
>>182252762
fake
>>
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>read about how Bayo 2 sound is now fixed on cemu
>try to play it finally
>amd
>can't even get 30 fps ont he first chapter fights
It hurts, I thought my pc would be able to handle this shit
>>
>>182177867
>DPscUsn9HU

nice try
>>
>>182260324
The fake muddy is !5rt8Lm5iIs
>>
>>182177867
Are you still angry about emulators?
:)
>>
>>182215520
I guess most people here get angry with retards making retard questions that are already answered in the wiki (or shit that you can get with ONE Google search). Spoonfeeding = DON'T DO IT
>>
>>182257782
16:39 <@Twinaphex> I didn’t go for the Core i9/i7x
16:39 <@Twinaphex> I went for the i7 7700k
16:42 <@Twinaphex> Tatsuya79 - yeah I got offered a video card for free - I only needed to buy spare PC arts
20:12 <@Twinaphex> I will have a suitably beefy Windows 10 PC from tomorrow so I’d be able to hopefully experience some of these issues you guys are having

Daniel - original Windows or some Begged Edition like GPU?
>>
>>182220068
The question is: how inaccurate is SSF compared to Mednafen, because today I have Mednafen as my Saturn emulator of choice (most people I know too)
>>
What's PS2 emulation looking like these days? I've got a hankering to play Silent Hill 2, and while I could just use my PS2 that's still hooked up, I'd like to take a crack at an HD version. Does the game emulate well? Does it surpass the PS2 version?
>>
>>182265558
You do realize theres' literally a PC version of SH2,3,4 to the point guides get posted on every single SH thread
>>
>>182265805
Yeah, I've got them downloaded. I never installed them as I heard Silent Hill 2 in particular has issues with fog and audio on PC.
>>
>>182264342
Are you jelly that he got a free GPU?
>>
>>182266989
I'm only interested in how he got it.
>>
>>182235876
>I'm retard and I can't read
What a surprise
>>
Retroarch strikes again:
https://www.youtube.com/watch?v=oTydZBIGAuk
>>
>>182269843
>Our first pick was Retroarch, a frontend that handles a number of different emulators...and uh, has an infamously innovative menu design
>...
>Without endless tinkering, it messed with MAME's control layouts too much to try and conform them to its own, and a lot of our software couldn't be detected
>>
>>182265874
you need the fixes people have made, or a memory editor and time.
https://pcgamingwiki.com/wiki/Silent_Hill_2:_Director%27s_Cut#Essential_improvements
>>
>>182269843
>>182270108
Is trying to run MAME through RetroArch really that much of a hassle? I've never been interested in it, but setting up RA for anything else is usually easy peasy on my end.
>>
>>182265558
The PS2 version emulates well enough but the PC version is also a very good alternative, only real difference if you account for all hacks and fixes is that PC doesn't have soft shadows whereas PS2 does.
>>
>>182270706
They probably didn't know about pressing scroll lock to toggle game focus mode so that all of RA's keybinds are ignored in favor of MAME's own keybinds.
>>
>Not many want to sit around in a scene forever composed of emotionally unstable manchilds that get into bipolar episodes every last day of the week, and the few that do want to put up with it (like me) get hated for it (for ironic reasons).
>>
>>182269843
22:00 <@Twinaphex> apparently linustechtips tried using retroarch for some arcade rig he was setting up but gave up because he felt the retropad controls were messing with the keyboard controls?
22:01 < bparker> you must be lurking on discord?
22:01 < bparker> or someone is
22:01 < bparker> they just pasted the video
22:01 <@Twinaphex> bparker - no I'm notr
>>
I'm using an 8bitdo FC30 Pro, but the AB and XY buttons are flipped. Is there a firmware that fixes this? It's fucking stupid
>>
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So the latest dosbox core build for Retroarch completely fucked up my dos library. Audio is messed up and games are now running at a ridiculous speed. It doesn't seem like any tinkering with cycles helps. Would anyone be kind enough and upload an older dosbox core version somewhere?
>>
bamp
>>
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Is there any way to emulate GBA video?
>>
>>182278092
Most are just like normal games, they'll work fine in any emulator. Some of the movies need a mapper that's not emulated, but has been RE'd and would probably be easy to add to an emulator.
>>
why the fuck can't I load any console systems in mame? I have software lists off and boot to cli on and use this:

retroarch -L /usr/lib/x86_64-linux-gnu/libretro/mame_libretro.so "snes ~/roms/b2.zip"

but it just gives me a segfault.
[libretro INFO] Starting game from command line:snes ~/roms/b2.zip
ARGUV[0]=snes
[libretro INFO] Game name: snes, Game description: Super Nintendo Entertainment System / Super Famicom (NTSC)

"~/roms/b2.zip" approximately matches the following
supported software items (best match first):

Why is it looking for software items when I disabled soft lists??
Thread posts: 214
Thread images: 19


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