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/agdg/ - Amateur Game Development General

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Thread replies: 770
Thread images: 116

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agdg released steam game list needs to be a constant element of the op edition

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Steam Games: www.homph.com/steam
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>181802325
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
nvidia.com/en-us/geforce/geforce-experience/shadowplay
gitgud.io/nixx/WebMConverter
github.com/thetarkus/WebMCam
>>
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HARD WORK, DEDICATION
>>
Whining stops now, get to work.
>>
third for should I pirate FL?
>>
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name one flaw
>>
>>181851530
yes
>>
>>181851297
>hard work

meaningless
>>
>>181851387
I work hardest when I'm whining.
>>
>>181852032
resizing images is a pain in the dick.
>>
>>181851530
Or just use LMMS
>>
Could you theoretically develop a game for an old system and use an old cartridge to play it?
>>
>just finished a 2k line script
>going back and adding summaries to every method and making sure to comment non-obvious things

I just have a fear that i'll need to make adjustments 5 months down the road and completely forget what shit does
>>
>>181852750
sure, that's fairly common
just google homebrew carts
>>
>>181852750
Yes, it's been done many times.
see tanglewood
>>
>>181852728
reaper is superior to lmms in every way for audio editing
>>
>>181848417
elaborate
of course tbs is objectively better but I'm curious why you think rts is flawed.
>>
>>181853035
>non-free
>>
>>181852813
>not writing comments
>not creating class diagrams
>not having detailed descriptions of every feature
>>
>>181853043
RTS is flawed because at any given point your success is not determined by your overarching strategy unless your actions per minute is equal to your opponent. RTS serves only to compare your performance to what a computer could do, and strategy and decision making plays very little role in it. some games contain more or less strategy and decision making, for example supreme commander is very much a game about strategy and decision making. starcraft is a game more about decision making than strategy. both games have the above flaw.
>>
>>181853260
writing comments is bad practice. Just write good code.
>>
>>181853362
why is it so popular I wonder
and why aren't there more competitive TPS?
>>
>>181853364
doesn't matter how good code you write, you're not going to immediately digest complex nested logic. What could be 'good code' 5 months ago could be awful to your future self.

>>181853260
I do comment, though it's not much. thankfully VS has an extension where I can toggle to hide all comments so they're not in the way.

>not creating class diagrams
I don't think I've ever done this. Sounds like fun and a waste of time
>>
Are there any shortcuts to doing animations in pixels? honestly fuck doing layer by layer
>>
>>181853717
is it popular?
>>
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>>181853717
>popular
>>
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How do I make graphics?
I have experience with digital art but no experience making game assets.
What programs should I use?
I want my game to have 2d graphics and look like an illustration (like pic related) but I'm concerned about what different resolutions can do with the assets.
>>
>>181853163
you get what you pay for ;)
>>181853364
true
>>
>>181854086
>you get what you pay for ;)
There's a free game engine that is the best for 2D games.
>>
>>181853961
I'm also confused about this pls respond to this anon's post
>>
>>181853961
>I want my game to look like pic related
fatal1ty_talks_about_the_importance_of_practice.mp4
>>
>>181853786
how so? planning can save a ton of time.
>>
UE4 doesn't support global variables, does it?
I know OOP is allergic to them but it would be incredibly useful if I could stick references to my character controller and game instance somewhere I could access them easily without needing to cast every time.
>>
>>181853364
never listen to this nodev.
>>
>>181853364
>writing comments is bad practice
There used to be a time when people like you would hang from trees.
>>
>>181849973
If you take mecha as mechanical its quite a broad theme.
>>
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>>181854407
ok why do you disagree with him and how are we suppsed to know you're a not a nodev too? replying with just "no u wrong" is kinda autistic
>>
>>181851164
why the fuck did you guys remove the other engines from the OP
>>
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Here's Spaceship Crew Self Defense Simulator. Promising game and gets my idea guy juices flowing.
https://www.youtube.com/watch?v=pVrrk859fCM&list=PLQOFZ7Uvt6WxSzRyabBtUn3XFK7xHOdMk&index=3

>>181851530
FYI, pirating FL Studio is so popular that the chances of you installing malware in the process are pretty high.
>>
https://glfaraday.itch.io/project-delta

Hitmarkers are scientifically proven to increase dopamine, ergo my game is now better.
>>
>>181854748
>>181853364
samefag
>>
>>181854758
Why are there no screenshots
>>
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Started on a new side project, I took my Swing For Love platformer i released here a while ago and added ability to attack. I dunno where to take this shit, any suggestions?
>>
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>>181854735
>>
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>>181854909
I didn't feel like it.
>>
>>181854813
yeah ok /b/fag im a samefag cos I'm questioning both comments and I don't just believe you lol
>>
>>181855148
And I don't feel like downloading a game without screenshots.
>>
>>181854750
which were removed?
>>
why do you think games for retards like flappybird or minecraft where such huge successes? like what was the variable that clicked with the audience?
>>
>>181855451
Fun
>>
>>181855249
probably means shit like love
>>
>>181854750
it's not like anybody ever used construct 2 and love
>>
>>181855451
luck
>>
>>181855547
minecraft or flappybird are the direct opposite of fun
>>
>>181855451
>minecraft
indie gaming scene was new
>flappy bird
mobile gaming scene was new
>>
>>181855451
flappybird is simple and challenging
minecraft is a well-made sandbox
they're totally different and appeal in different ways
the only thing they have in common is >>181855547
>>
>>181855451
Accessibility and simplification of mechanics. There were about 10 other games similar to minecraft before minecraft but were too much of a timesink with high learning curves.
>>
>>181855451
Flappybird and all other mobile shit have no bearing on whether theyre good. Its literally if it gets word of mouth by normies because they have to stay on the current fad.

Minecraft actually filled a niche that was lacking. Albeit one Notch just stole and slightly polished.
>>
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>>181855640
then add stuff like libgdx
>>
>>181855547
>>181855718
no dev

>>181855726
insightful no dev that puts thought into games

>>181855865
dev

>>181855916
butthurt person that might be a dev
>>
>>181855451
flappybird was a meme game. minecraft is a genuinely compelling idea. it's basically legos.
>>
>>181852032
>tfw I have no desire to make photo realistic games
It looks cool, but I don't think I'll be using any of that fancy stuff.
>>
>>181856118
Where is your game?
>>
>>181855451
the average IQ is 100, half of them are even dumber

if you want your game to be popular, make it for retards
>>
>>181855451
Flappybird was viral shit.

Minecraft exploded thanks to the mod community. Sandbox games and modding go hand and hand.

It wasn't some brilliantly designed game either. Early Minecraft was slow as balls. Most of the optimizations and speed improvements did not come from Notch, but rather the team that took over.
>>
>>181855723
Maybe if you have no friends to play with you
>>
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I think I'm gonna stick to flat movement
>>
>>181856118
Im not butthurt at all for either.
Cant be jealous of someone else in a capitalist world. Just stating facts m80, unless youd like to disagree.
>>
>>181856507
you don't even need friends. most of my fun came from playing alone.

something in me wants to enjoy it again, but everytime I think of minecraft, I think of 12 year olds and bronies.
>>
>>181856507
literally any game is fun with friends
>>
>>181854752
Hey, I'm the one that made this game. Thanks for making this video! Watching it now.
>>
>>181856313
What does the average IQ being 100 have anything to do with it? I mean that's literally how IQ is defined so of course the average IQ is 100. You might as well be saying "The average IQ is the average IQ"
>>
>>181856589
>dash doesn't continue if you dash into a ramp
you had 1 job
>>
>>181854752
you better do my game man
>>
>>181856589
You are one of those devs who get excited about their new project, keep consistently posting progress for a few days and ultimately are never to be seen again
>>
>>181856995
well my friend, you see, you're gonna make a really popular game no matter what you do so feel free to forget what I said
>>
>>181857136
You're too stupid to understand how IQ is measured and even more stupid cos you misunderstood the logic behind that anon's post so now you're trying to play it with a smug shitpost

come one dude how old are you
>>
>>181857098
not him but what makes you say that?
>>
>>181857020
True, and I'm not gonna bother. I'm keeping to flat platforms so a flat dash is okay
>>181857098
Probably, yeah
>>
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I need feedback on the latest build. Bully me if you have to

See >>181854758
>>
>>181853961
Based french devs
>>
>>181857736
If you don't care about your game enough to put screenshots then why would anyone bother.
>>
>>181857736
>no screenshots
>namefag
no ty
>>
>>181857736
Your law is stupid
>>
>>181857423
takes one to know one
>>
>>181857736
>no screenshots
So, your game doesn't even exist? Why would I download this virus?
>>
>>181857371
>imagine being this autistic

the point was obviously that the average person is dumb and half of them are dumber and you're arguing some inane semantics instead
>>
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>>181857736
great fucking job dumb namefag animeposter
>>
>>181856014
Cool Minecraft clone but where are the voxels
>>
>>181857736
>namefagging
>no screenshots
>anime
Yeah, I have to.
>>
>>181858246
No bully
>>
>>181856905
I actually idea-guy'd a bunch of ideas for your game and wrote them down. Message me on Myspace if you want the details.

>>181857096
I'll consider it. What are you threatening me with?
>>
>>181851297
>spent the whole day playing music
D E D I C A T I O N
but in the wrong field

>>181852032
It's not out. And I'll have to agree with >>181856184
Although it is a nice feature to have.
>>
Who is the most skilled 1MA in the industry right now?

>inb4 googem
>>
>>181858675
ZUN
>>
>>181858675
Banished dev
>>
>>181858675
me
>>
>>181858675
starjew valley guy
>>
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>>181858482
>>
>>181854735
Aw, he's so cute.
>>
>>181858675
JBlow
>>
>>181858675
currently this >>181858860
>>
>>181858860
>1ma
http://the-witness.net/news/team/
>>
>>181858675
pixel
>>
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>>181858825
What game tho?
I don't even know what this is from.
Hopefully it's not hentai!
>>
>>181858707
>shmupdev
>>
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>>181858825
A top down game where you walk around and freak people out by doing the detached finger trick and other such acts of audacity in small minigames

If you mess up the minigame you will actually rip off your finger for real in real liv
>>
>>181858860
uwotm8
Hes not even the only one working on jai,
>>
>>181859187
Hasn't he only made one game since cave story and literally nobody played it?
>>
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Chess game where you can level up your pieces
>>
>>181859078
He's using his self made millions to enhance his already powerful 1MA abilities
>>
>not posting your game
>still using a name
Why would you do that?
>>
>>181859241
This. Game should have real life consequences.

I'm sure a shooting/fighting game with a pain punishment would be a success.
>>
>>181859187
>one hit wonder
>>
>>181859210
>using reactions without knowing the source
hello normie
Danganronpa
>>
>>181859210
disgraceful
>namefag without a game
oh nvm makes sense
>>
>>181859490
Is your reaction image from your game
>>
>>181859210
>hopefully it's not hentai
Lame
>>
>>181858707
>"and doesn't care if all he generally does is either working on Touhou or drinking beer. "

living the dream. we should all be so carefree.
>>
>>181859804
REKT
>>
>>181859386
battle chess?
>>
>>181859490
I don't play any chink shit and I'm definitely not a normie
>>
>>181857837
>>181857854
>>181858238
>>181858246
>>181858396

It was extremely painful but I have managed to include two (2) screenshots of my game.
>>
>>181859903
>don't play any chink shit
>not a normie
Pick one
>>
>>181859993
now there's only one problem left!
>>
>>181860036
I also don't watch anime cartoons besides Dragon Ball when I was 8
>>
>>181860154
Exactly, which is why you're a normie. Using reaction images from games you don't even know also adds to it.
>>
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>>181860101
You better be talking about the name and not the anime
>>
>tfw learning realistic portrait drawing
>tfw learning realistic disney animation
will I get in jail if I make a realistic pedo game (2D)?
>>
>>181860154
What a pitiful existence
>>
>>181860267
im pretty sure you're the normie here
>>
>>181860324
>realistic disney animation
nani?
>>
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>>181858675
Lucas Pope

>menu dev
>games are actually good though
>successful
>supremely sexable
>subconsciously vulcan salutes

he's like a gogem before the shitty sequels
>>
>>181860297
You're lucky that your pic is technically not anime.
>>
>>181854758
how is this supposed to be tactical?
>>
>>181860387
How so?
>>
>>181860324
Maybe, depending on how realistic it is and the laws of your country. But why would you do that? Realism sucks.
>>
>>181858482
>I actually idea-guy'd a bunch of ideas for your game and wrote them down. Message me on Myspace if you want the details.

Can you just put it on a pastebin and put the link here? I am interested but I don't have a myspace account.

Also I'm going to address some points from your video.

>having to reorganize the inventory system is tedious
This was a recurring complaint and I've fixed it shortly after Demo Day. Ammo goes directly into the main inventory now and the bottom bar is just for weapons (unless you drag things manually).

>lack of feedback
I have an explosion animation for the grenades but for some reason it wasn't being displayed properly for the demo build. I'll definitely work on adding more feedback for everything.

>smallness of the level
I had some performance problems that I found out shortly before demo-day so I abandoned a bigger map I was working on and went with my small test level. The performance is mostly fixed now.

>enemies shooting you out of the screen
This is a recurring complaint. I've tried to make it easier for the player in each iteration but I'll continue working on it. My next plan is to make the game window bigger.

>colors are confusing
I wanted to stay within a limited palette but all the visuals are temporary anyway.

>stuck in the shutter without dying
It's because you were in godmode. You would have died otherwise.

Thanks for the feedback!
>>
>>181860267
I also strictly masturbate to real women of an appropriate age
>>
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>>181860324
>realistic disney animation
what did he mean by this?
>>
>>181860409
you know disney is well known for realistic 2D animation, right?
>>
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>>181860324
if you work for nintendo it's perfectly fine
>>
>>181860415
>before the shitty sequels
what is this referring to?
neither he or i make sequels.
>>
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>try to make my character turn in place when pressing left/right
>get this instead
>>
>>181860590
Disney are the antithesis of "realistic".
>>
>>181860671
The sequel to your first birthday.
>>
>>181860690
It's a feature
>>
>>181860583
did you ever see snow white?
>>
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>>
>>181860824
>Snow White was realistic in any way
Literally what asylum let you retards on the internet, fuck off.
>>
>>181860671
back in the first season when gogems were portrayed as a proud race, before they were retconned into literal scum of the earth
>>
>>181860824
They were rotoscoping you pedo, so unless you go to your dungeon and film some kids and draw over it you're not gonna go over that well
>>
>>181860957
Snow White is LITERALLY rotoscoped, how the fuck is that not realistic?
>>
I need help
I want to make a 2D billboard character (with a capsule collision) in a 3D world in Unity.

So essentially the character would never change directions depending on the orientation of the camera, kind of like the enemies in doom.

How can I do that in Unity?
>>
>>181861026
>you can't learn to draw realistic anatomy from imagination
????
>>
>>181861068
Why don't you learn realistic anime?
>>
>>181861068
rotoscoping isnt realistic, use video for realism.
>>
What's the best way to post DEMO?

upload exe to itch.io and post the link here?

asking for a friend
>>
>>181861068
Rotoscoping isnt realistic, its clashing realism with stylization to create something surreal.
Jesus christ P L E A S E kill yourself.
Are you really going to say Aku No Hana was looked realistic?
>>
>>181861223
yes
>>
>>181861223
yes
>>
>>181861153
show me ONE 'realistic' animation that's not rotoscoped or did not take 10 fucking years to draw
>>
>>181861223
no
>>
>>181861223
Yes
>>
>>181861310
define realistic
>>
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we designed some palettes lol
>>
>>181861391
chihiro's journey.
>>
If the motion is realistic I think it is technically realistic animation, even if the drawing style is not.
>>
>>181861532
Far left is perfect, but I'd play as #3 occasionally as well.
>>
>>181861532
game?
>>
>>181861532
>literally Terry Bogard
>>
>>181861384
>>181861386
>>181861462
you get a demo

>>181861441
you dont
>>
>>181861681
Are you OK?
>>
>>181861476
Looking and resembling humans/animals/the real world WITHOUT embellishments or stylization.
Disney LITERALLY invented the concept of stylized animation.
Even their photorealsim work now still has heavy use of embellishing.

Did you just come from your first lib arts class or something?
>>
>>181861310
whats unrealistic about this?!
https://www.youtube.com/watch?v=YIStwmDB7Jo
>>
>>181861532
>man shoulders
>no hips
>that jawline
>cow tits

kys
>>
>>181861605
do you have a team of taiwanese slaves for line clean-up and inbetweens?
>>
Does anyone any good guides for game development on C++? I have Visual Studio 2017 and I want to learn.
>>
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>>181861532
oh god for reference

the last one is the colors i used to differentiate the regions of the model our artist is painting over

before anyone things it's serious
>>181861681
all the alt palettes are references

you've got terry bogard/rock howard, makoto from STREETSâ„¢, and homestar runner

first color is her default
>>
>>181861842
>3D low poly animation is too hard
>>
>>181861532
whats this for
>>
>>181861821
That anon was asking about realistic animations, not realistic shading.
You can't get animation more realistic than literally tracing videos of real people.
>>
>>181861725
but i want a demo
>>
>>181861832
The two frames of animation for everything.
>s2 never
>>
>>181861967
you said 'realistic'
>>
>>181862042
>s2 never
Feels bad man
>>
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>>181861839
>man shoulders

no her jacket is supposed to be broad-shouldered, her actual shoulder proportions are like pic related

>complaining about broad shoulders in a fighting game

confusion
>>181861984

2D fighting game im working with some fellas on, just our MC character and some palettes. posted some stuff two threads ago as well
>>
>>181862062
nigger, realistic animation doesn't refer to the drawing.
You can make a stick figure move realistically.
>>
>>181861994
t. knows absolutely nothing about rotoscoping and thinks the end-product is 1:1
>>
>>181862142
>realistic animation doesn't refer to the drawing
yeah sure, you seem to know a ton about animation.
>>
>>181862332
Unlike you.
>>
Can I get an answer?
>>
>>181862042
>>181862101
what would you even want a S2 for, it was trash.
only good thing that came out of it was the ED.
>>
>>181862403
Yes (This was your answer btw)
>>
>>181862332
the animation fundamentals still work if you do anime, 3D, low poly, pixel art, realistic disney.

Is like saying that you shouldn't learn realism if you wanna do waifus.
>>
>>181862489
>>181861858
I meant to this.
>>
>>181862212
Rotoscoping is simply traced video, how realistic the end product looks is entirely up to the artist.

And Snow White has realistic animation.
>>
>>181862481
This. Sasuga gogem, when it comes to anime and only when talking about anime he knows what he's talking about sometimes
>>
>>181861832
>gooks get triggered when an anime drawns the realistically and not like cartoony white people
hilarious.
>>
>>181862481
Even though the protag is probably in my top 5 of most insufferable. It was a wild ride and things were pretty ridiculous at the end. Not to mention i love bleak atmospheres.
>>
>>181862481
I liked it, in special how they did the openings.
>>
>>181862679
rotoscoping is less lazy than 3D CGI i'll give it that, it still looks just as bad though.

>>181862715
>bleak atmosphere
if you lose the OST it's just derpy
>>
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>>181860539
It's not anything special, just what things immediately came to mind after playing that I didn't mention in the video.
>>
>>181862860
>if you turn the volume off it stops being so
wow googs, how insightful. And if you turn your monitor off the show will suddenly get really dark.

And it wasnt even just the OST.
>>181862637
goog has awful taste in anime.
>>
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>>181862619
>Rotoscoping is simply traced video
False, it's a technique used to make drawing faster. Only shit animators trace.
>>
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>>181862001
okay, but just this once

TIME TO DO SOMETHING I'VE NEVER DONE BEFORE

>>>POST A DEMO<<<
>>>ON AGDG<<<

https://oakleaff.itch.io/kniggitdemo?secret=EZ7lLgdzEdeLXZLiEIxnw39qlk

a really simple build atm

i just wanna know how the controls feel, and if someone gets some funky glitches (graphics-wise)

>inb4 "nice virus"
>>
>>181860690
Include this in the final version in some way.
I wish Unity and Godot glitches were this fun.
>>
>>181863054
Prove that you have better taste than him
>>
>>181858675
does toady count
>>
>>181863179
>1MA
>>
>>181863179
toady is not skilled, his game is a fucking buggy mess that will never be finished
>>
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Made a couple new skins and added controller support
>>
>>181863113
add online multiplayer and put this shit on steam, maybe add some more types of monsters and some random dungeon generator.

boom, enjoy money.
>>
>>181863332
Is punching the new video game fad ?
>>
I meant an answer to this >>181861858
>>
>>181863332
>Fight Knight prototype
>>
>>181863332
Nice Doom Fist clone
>>
>>181863332
Nice. Don't forget to add a feature to let the player input his own skins.

>>181863514
>new
>>
>>181863724
WE
>>
>>181863176
How will i do that?

>trash SoL for ages
>pick up a SoL because the protag is a tittie-monster and the show revolves around sex

Googs is literally a hypocrite in everything he does.
>>
>>181861858
http://www.cplusplus.com/doc/tutorial/
http://www.cprogramming.com/tutorial/c++-tutorial.html

Probably not the best sources but it's what I used to get a foundation.
The time you spent asking the thread could've been spent getting better results from google
>>
>>181861858
>>181863559
better ask /g/

but I'll give my honest advice:
Learn first C, make some C shit, or just read the C programming book (a classic).

then learn C++, use any guide or the official C++ language book by the inventor.

then learn modern C++ and how smart pointers work.

then maybe learn the STL with the Chanel 9 course on C++ on Channel 9 by some microsoft library developer.

then maybe learn about templates, metaprogramming and more advanced BS.

then learn Boost.

then learn SDL or SFML and opengl.

then kys because fuck that shit and unity is easier.
>>
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>>181862919
Thank you. I tried to search for your myspace but couldn't find it.

I was already thinking of adding a cone of vision, a peek mechanic and the audio of course. It was on the back of my mind but you made me realize I really need the '!' from metal gear. Anyway, I'll save this for later use.

By the way, thank you very much for making a gameplay video with commentary. It's extremely valuable for me because it's the best kind of feedback.
>>
>>181863772
Hold up what series is that
>>
>>181863757
>fight knight
>doomfist in overwatch
>that dude making the punching game with vector fields
> >>181863332

it clearly feels like there's an outburst of punching games.

where the fuck is the God Hand clone you bastards
>>
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>>181863074
>Rotoscoping an animation technique used by animators to trace over motion picture footage, frame by frame, when realistic action is required. Originally, photographed live-action movie images were projected onto a glass panel and re-drawn by an animator. This projection equipment is referred to as a rotoscope. Although this device was eventually replaced by computers, the process is still referred to as rotoscoping.
>trace
>realistic
>>
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Added bows, arrows, and chickens
>>
Game idea: First person MOBA.
>>
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You guys think this would be worth a dollar on the unity asset store?
>>
>>181864148
That arrow looks pretty wonky
>>
>>181864190
Battleborn
>>
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>>181864148
CHECHENS
WHERE
I WILL KILL THEM ALL
>>
>>181864057
you literally just named 3 games
>>
>>181864008
its not what you think
galko-chan
>>
>>181863964
Ok thanks
(Also I asked /g/ and they told to me fuck off.)
>>
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>>181864082
you just couldn't resist to put your unrelated special /pol/ snowflake image could you
>>
>>181863232
what does his bro even do

donation does not violate 1MA
>>181863270
still better than grimoire
>>
>>181864190
halo 5 warzone
>>
>>181864301
But Galko is good
I read tittie monster as little monster,
that's why your description didn't ring a bell

Except maybe Lotte no Omocha I guess
>>
Is a turn based strategy game a good medium to tell a story?
>>
>>181863332
why instead of using diferent skins for the whole body you find a way to use each one on his own?

so you can equip then as armor pieces
>>
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>>181864387
Anon, that pic is ancient.
Are you allergic to memes or something?
>>
>>181864452
sure, provided your story isn't a linear narrative but a setting with some characters that you will allow the player to play out how they want
>>
>>181863772
>>181864301
>he's sticking to galko being SoL
i sent you to the tv tropes page for SoL and everything.
>>
>>181863514
>>181863643
>>181863724
>>181864057
you can equip a sword or gun as well

>>181864470
You can actually, right now there are 20+ heads while only 3 belong to a full set
>>
>>181863348
>>181863113
dont forget RANDOM LOOT
>>
>>181864452
You're going to have to be more specific about both the genre of the game and the style of the story.
>>
Ok I wanna make a short 2d game cause im free for 3 months
never done it before
where should I start?
should I use unity c#? is it all gonna be free or do I have to pirate anything?
>>
>>181865045
>is it all gonna be free or do I have to pirate anything?
are you asking if you need to pirate unity or if you have to pirate photoshop or what
>>
>>181864650
>that image
>pot calling the kettle black
oh you silly goyim
>>
>>181865045
to make a 2D game, all you need is Unity (free), Visual Studio (free), Paint.NET or Gimp (both free) and Audacity (free)

to make music I'd do FL Studio, which isn't free but there you go
>>
>>181863348
>>181864861
Yes. It's a really early build, i'll keep adding shit.

now I should sleep
>>
>>181865178
well i got no idea how it works i only know of unity
will i need photoshop for art or what? cant i steal models?
>>
>>181865045
godot or unity are the best starting points. godot has very fleshed out 2d support, unity you have to fiddle with it a little but has more options.

if you're not intent on learning anything about gamedev, use gamemaker.
>>
>>181865190
>common core reading comprehension
>>
>>181865238
And then you'll drop it after 2 weeks and make another game
Just like the last 5 times
>>
>>181865290
>models
>2D
I don't think gamedev is for you, anon.
>>
>>181864415
Lotte is nicee
>>
>>181865231
Already got Visual Studio and Gimp
are the last 2 both for audio? why do i need 2 for audio?
what do I start with? is there a guide or something
>>
>>181865290
>models in 2D
Anon, I...
>>
>>181865374
>you cant use 3d models in 2d games
hello /v/ermin
>>
>>181865374
>>181865452
hey bullying the new guy is not nice
i just heard a buzzword and used it in the wrong way
apparently its not what i thought it meant
>>
>>181865507
That's 2.5D, anon.
>>
>>181864694
>>181865038
It would be a turn based strategy game in the vein of FF tactics, Wasteland, old Fallouts, etc, but with mechs. Squad centered, with each character/mech specialising in a certain role, like traditional RPG classes. Upgrades, visual novel elements for storytelling, choices that affect the relationship with other members of the squad and a few alternate endings.

The story is set in a near future or alternate present. There's political intrigue, plenty of boring concepts thrown around, like hacking, economic sanctions, the expansion of influence of an European version of the Congressional Budget Office, militarization of youths, and the ultimate realisation that you, as the mc have been playing in the hands of a third party that is hinted at throughout the game but not revealed until the very end. The ending throws a fucked up thought in your face and is supposed to make you a bit shitty, but nonetheless content with having played the game and had fun.

Does this rambling sound good in any way or form?
>>
>>181864831
oh i see, i thoght you were using the full sprite like the template you posted some days ago
>>
>>181865452
>>181865374
doesn't guilty gear use 3d models with a hand drawn details? or maybe he means like this war of mine?

don't be assholes even you were retarded at some points
>>
>>181865645
How is Street Fighter a 2.5D game?
>>
>>181865347
probably.
this time I have a demo out, though.
thank goodness this isn't my dayjob
>>
>>181865347
make pong then breakout then space invaders then tetris then mario then a rpg then a 3D game
>>
so what games have u guys on /agdg/ made that are popular?
you have made something thats at least on Steam right?
>>
>>181865728
A tactical RPG is still an RPG, anon. It's one of the best genres for storytelling and probably the one where the audience is most tolerant of walls of text and infodumps although good writers shouldn't need those anyway
You made it sound like you were asking about a 4X game.
>>
>>181865862
I have never made a game
>>
>>181865862
read op
>>
>>181865862
http://www.homph.com/steam/

There are some others on steam which aren't out yet
>>
>>181865913
Glad to hear it. Thanks for the positive reinforcement.
>>
>>181865862
>he's so retarded that he can't even read the OP
>>
>>181865784
2.5D means both 2D gameplay with 3D models and 3D gameplay with 2D sprites.
It covers both DOOM and Street Fighter IV/V.
But in this day and age nobody makes DOOM-style 3D games anymore so it's understood to mean games like New Super Mario Bros.

>>181865754
Guilty Gear Xrd uses 3D models animated to look like sprites.
>>
>>181866035
>>181866003
>they think it's in the OP
is it autism?
>>
>>181863965
I was just joking about the Myspace my dude. You're welcome though and I'm sure you already have lots of stuff you're planning to add and improve. Keep on.
>>
>>181866134
but it literally is you nignog
>>
>>181866009
>RRPS at the bottom
>with 0 players
>it's been out for a year
L M A O
M
A
O
>>
>>181866134
No I don't think it's in the OP. I know it's in the OP.
It's okay to be wrong, you can admit it.
>>
>>181865754
>>181866097
Guilty Gear Xrd uses 3D models with custom vertex normals and shader fuckery.
>>
ok so how do I start making a game after installing the programs
>>
>>181866398
contract kyubey
>>
>>181866097
>2D gameplay with 3D models
Nah.
Dimensions specifically note the dimensions of gameplay. Art is irrelevant.
Street Fighter is a 2D game with 3D visuals.
Soul Calibur is a 3D game with 3D visuals.

2.5D games are 2D games that mess around with fore/background game mechanics.
>>
>>181866398
insert bullet in neocortex
>>
>>181866398
https://www.youtube.com/watch?v=NQrNk4hVVG8
>>
>>181866398
make pong first, then breakout then space invaders then tetris then mario then a rpg then a 3D game.
>>
>>181866503
oh so I cant just start from my idea
yeah i guess i could do that
>>
>>181866503
>mario
you know there's shitton of mari ogames, right
>>
>>181866503
This is the ultimate example of malicious advice I have ever seen. There's nothing as destructive for a game dev than to waste massive effort and time on things he doesn't even care about.
>>
do u guys even work in a company or something gamedev or just try on ur own time to make something
or do u just shitpost
>>
>>181866663
>gamedev is 100% fun 100% of the time
Nah, you people that insist upon "learn as you go" are doing the most harm. Because that creates people like Bokube who are painfully incompetent.
>>
>>181866663
it's fine up to tetris but after that you should have enough experience to tackle your 3D MMOFPSRPG.
>>
>>181865374
>>181865452

>2D models
>Can be UV mapped
>Can be scaled/deformed like any other model
>Can swap out an entire texture instead of just a color palette

I could probably think of some uses for it.
>>
>>181866468
http://store.steampowered.com/tag/en/2.5D/#p=0&tab=TopSellers

>Dimensions specifically note the dimensions of gameplay. Art is irrelevant.
This is something you just made up on the spot because you're a shitposter.
>>
>>181866503
I never learned shit making breakout clones. just jump right into a stripped down prototype version of the game you want. you can add more features easily later.
>>
>>181866398
>installing
Godot doesn't requite installation though.
>>
>>181866865
Did you really just use fucking steam tags as a definition of merit?

Now whos the shitposter.
>>
>tfw all my transition variables start with trans-

I hope no SJWs find my code.
>>
>>181867052
well why should i use that instead of unity
>>
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stick it to the man.
>>
>>181866562
>>181866662
>>181866663
>>181866887
you know I mean finished games, not some prototype made on game maker right?

https://ca3games.itch.io/spatial-invaders
this took me an entire month to make and is a shit space invaders clone.
>>
>>181867165
>I wasted my time cloning an ancient game so everyone else should too
Didn't you also cry here because 8/v/ didn't think a clone of Space Invaders was interesting
>>
>>181867153
Will this weapon make firewall easier than Overlord + Unknown.? That's all I need from this game right now.

FUCK FIREWALL
>>
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do you use emojis on your gamedev code
>>
>>181865429
audacity for sounds, flstudio for music
>>
>>181867126
Godot is much easier for a beginner. Godot is better at 2D than Unity. However the current stable Godot release isn't as good at 3D.
>>
>>181867348
firewall's already been nerfed tho.
>>
>>181866824
if you have no emotion towards what you're studying you won't retain it. just keep it simple and you'll be fine.
>>
>>181867358
You should make the first shitposting game.
http://www.emojicode.org/
>>
>>181867153
>The weapon doesn't impale enemies into walls

?
>>
>>181867424
this, implement one feature at a time
>>
>>181867358
I use these <:0)

>>181867403
In the live patch or in the upcoming update?

fuck firewall, I mean it when I say I have an easier time with Overlord+Unknown
>>
>>181867358
No. I wanted to use kanji but it seems GCC doesn't support it.
>>
>>181866662
>>181867165
>mario kart is the same
>mario & luigi is the same
>mario party is the same
>>
>>181867508
>autism
>>
>>181867321
It was just a practice game, like when an artist does a painting study, it's mean to be a showcase of skill.
It doesn't matter if you think remaking space invaders is not worth it if you can't make a finished game in the first place.
>>
>>181867165
there's not much difference between a finished game and a prototype.
>>
>>181867424
I dont find math fun, but that doesnt mean im going to avoid it because im an ADD-riddled child that needs constant feedback to stay motivated.
>>
>>181867497
in the update. current firewall is relegated to hardmode.
>>
>>181867593
except on the amount of polish a finished game takes.

polishing is 90% of the development time.
>>
>>181867593
dumbest post of the year
congrats
>>
>>181867748
GOOD.

Fuck Firewall
>>
>>181867591
the guys who made space invaders didn't do that. they just made fucking space invaders.
>>
>>181867593
>theres not much difference between a unity cube game and super mario 64

Wish nu-devs would kill themselves 2bqh
>>
>>181866824
No such thing as 100% fun game deving. Even your most beloved projects will feel like a burden to you eventually. It gets even worse if you don't even like what you're trying to do.

>>181867165
You're a bad example. You just said the other day it left you feeling empty. Besides, you did that game because you wanted to rather than just for discipline.

Also, you should just move on to a new game already.
>>
>>181867764
more like 10
it's that last little bit that separates meh/shit games from exceptional ones. I can think of countless games where a few tweaks here and there would've pushed them into classic territory.
>>
>>181865728
can your narrative support any of the characters dying at any time?
>>
>>181867358
Never thought about this.
This is a whole new layer of shitposting dedication.
>>
>>181867583
>>autism
REBUTTAL OF THE THREAD
>>
Don't laugh at the ignorance guys.

Polish takes 80% of the dev time, so a game that looks finished is still nowhere near done.
>>
>>181867862
>>181867764
>not juicing the game as you make it

Juice is 75% of the game's fun, why wait to add it up later?
>>
>>181867824
we're not in 1984.
your competition ins't agdg.
your competition on steam is the fact games can buy AAA games at 5USD.

we live in diferent times.


>>181867863
Even that shitty game took all my skills to the limit.
Is a shit game (for gamers standarts) because most gamers don't realize how hard is to make a polished game.
I was aiming for something people expect of pro developers.

Even a shitty portrait is hard if you aim for professionals quality.

Also, currently watching the animators survival kit dvds.
>>
>>181867681
ah, but you're learning math to accomplish an ultimate goal, which is your dream game. not some shit frogger clone.

>>>181866503
funny, that's the exact advice that guy who runs the SDL site said. the guy who made a 40,000 line tic tac toe clone years ago. the guy who probably has never made a full game.
>>
is epic games the best company u can work at in terms of gamedev
>>
>>181866865
He isn't wrong. 2.5D games are sidescrollers with multiple layers tricking you into thinking it's 3D (See: almost every 2D platformer), or games which use isometric 2D art to do the same (See: age of empires 1).
Although the term is used also for 3D games where you can only move in a plane (See: Trine), this is not what a 2.5D game is and it's inaccurate to call Trine 2.5D.

>>181867126
Unity sucks in 2D. The engine is inefficient and in order to optimize it properly you'd need to buy out source code access. You'd be better off using GameMaker for 2D, or Unreal for 3D. Or, free engines such as Godot or Atomic Game Engine.
>>
>>181868346
My company is pretty great, I'm the only employee and boss.
>>
>>181868225
for juice you need:
Controls juice.
Physics juice.
2D art juice.
particles juice.
Sound effect juice.
Music juice.
animation juice.
3D juice (PBR shit).
post processing juice.

>>181868302
you don't go to the gym and start lifting 4pl8 shit the first day retard.
you start with baby weights.
>>
DON'T LET YOUR MEMES BE JUST DREAMS /AGDG/

MAKE SURE YOUR TIPHERET INSPIRATION PASSES THROUGH HOD + NETZACH, SLIPS DOWN THROUGH YESOD AND REACHES MALKUTH

GET IT MEMORIZED
>>
>>181868531
Fuck off kike.
>>
>>181868531
instructions unclear, got stuck at slipping down your mom's yesod and cumming in her malkuth
>>
>>181868225
That's not how it works
>>
>>181868472
I forgot to also add:
Menu background juice.
Menu juice.
Menu interaction juice.
Level transitions juice.
Menu sounds juice.
Voice acting.

All important for a simple 2D game.
>>
>>181868687
LET ME CULTURALLY APROPPRIATE JEW MAGIC IN PEACE MAN. THIS SHIT WAS PROBABLY EGYPTIAN BEFORE IT WAS JEWISH ANYWAYS.

I don't know why I'm sending it in all caps, through.

>>181868750
YOU GOTTA LEARN, SON
>>
>>181863113
I liked it.even witht he stamina meter that ruins every game that it touches, its realy fun, enemies should do more damage though


found a weird bug
i opened it and my fucking antivirus closed it. then i clicked the antivirus to enable gaming mode and the screen opened again, when i started moving my anti virus opened and minized the game

the character keep going right forever then,
>>
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>>181864148
Early build-your-own-home stuff. I hope to make as many building prefabs as animal crossing to fill your home with.
>>
is the commonly used term for level objects = "props"?
>>
>>181868687
stay blue pilled normie
>>
>>181868909
Bokubedev? Is that you?
>>
@181869000
>kike shit
>red pilled
wew lad
>>
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>>181868687
Kabbalah is the ultimate red pill.
>>
>>181868926
no, that's the source engine terminology
>>
>>181868023
Besides the main character, there are only two indispensable ones.

Why do you ask?

Being mechs, we could just set the to disabled, or make them eject when shit hits the fan.
>>
>>181868926
That's what I'd call them
>>
>>181869150
that's good to know, but you said 'no', so what do you call your level objects?
>>
>>181868926
no
>>
>>181869208
because it wouldn't be much of a game if your party was immortal
>>
181869123
Begone, Demonberg, shant have any of your shekel flames here.
>>
>>181868902
>even witht he stamina meter that ruins every game that it touches, its realy fun
I'll try to refine the mechanic to fit the action better.

>enemies should do more damage though
That's easily adjusted

>found a weird bug, the character keep going right forever then,
Yeah, GM does that. if you have a button pressed and the window loses focus, that button can get "Locked"

thanks for trying it out!
>>
>>181869312
stop saying no
>>
>design an enemy
>frontal view goes perfectly well
>no idea how side view should look like
I thought mechs were supposed to be easy
>>
>>181869318
Nah. The only indispensable ones for the plot are the main character and two others. The rest, you can lose them and cry for good.
>>
>>181869275
depends. unreal calls them actors and static meshes. unity calls them gameobjects. not sure what gamemaker calls them
>>
>>181869318
There are tactical RPGs besides Fire Emblem.
>>
>>181869328
>>181869086

your reply button is broken friendoling.
>>
>>181864148
Now do the Skyrim thing - when you kill a chicken, the whole town is after you.
>>
1..7
Shall not be feeding you with (You)s, yov foul heathen.
>>
>>181869531
I fucking hate Devil Summoner.
>>
>>181869328
>>181869086
>>181869619
t. bluepilled normie
probably can't even make a golem LOL

>>181869537
he fell for that meme where you reply to people but don't use >> because somehow that doesn't count as getting (You)s it does count though
>>
>>181867468
Holy shit this is the future of coding, I can tell, it's genius
>>
>>181869750
That's Devil Survivor.
None of the Devil Summoner games are tactical RPGs and the one actually called "Devil Summoner" isn't even available in English.
>>
>>181869849
Its pretty hard to read, desu.
I cant imagine the clusterfuck picturebook youd make if you even managed a triangle..
>>
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Good night, /agdg/. It's sleepy time for Europoors. Keep up the good work.
>>
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>>181869619
Ah, I see the game you're playing.

You're calling me a heathen, so HOW would you feel if I told you the sistine chapel is pure kaballah heresy? It's in portuguese though, I'm sorry.
>>
>>181869987
>have higher purchasing power on average
>ameripoors call euro's poor

I bet as a lowly EU neet I can afford nicer stuff than your average NA minimum wagie
>>
>>181863332
first skin is just a rattletrap
>>
>>181869974
Yeah, my mistake.
>>
>>181870038
>Wop cult
They are literally a false church who propagate pedophilia offerings to your dark master.
>>
menchild
all of u
>>
>>181870038
yes, yes the catholic church is the anti-christ and the whore of babylon. we know.
>>
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>when old disney animators use smears
>this triggers googum
>>
>>181870261
>>181870337

ok, fine then.
>>
At what point in development can I no longer post my game without being called a whodev shill?
>>
>>181868909
mama mia, that's a some shiny blueprint paper!
>>
>>181870353
don't worry about him he just really loves his slideshow animes
>>
>>181870463
right about now

goodbye forever

jk post game
>>
>>181870391
can you stop trying to redpill literal swine? let them be man
>>
>>181870970
showing motion without actually using motion is an art in itself
>>
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Repostin from the end of the dead thread, added another collectible, which is the Citrus.

I did a visual thing with physics (you knock it off the tree, and then jump off to collect it) but it wound up being a really interesting gameplay element to have to chase it down since most of the orange-bearing trees happen to overlook interesting gameplay stuff (enemies, lakes, etc).
>>
>>181871116
this
>Do not give what is holy to the dogs; nor cast your pearls before swine, lest they trample them under their feet, and turn and tear you in pieces.
>>
>>181871209
isnt that climbing a little to slow?
>>
>>181866482
this is a good example of the meaningfulness of repetition.
first enter key isnt funny, then around the 3rd enter key it is funny, then it proceeds to be less funny with each following iteration until it is negative funny.
you can see this same repetition leading to meaning and then its diminishing returns in also storytelling and gameplay.
>>
>>181871363
I don't think so. I could always speed it up, I suppose, it's not like it'd be difficult.
>>
>>181870353
but thats a multiple.
>when AGDG tries to use animator jargon and trips on their dicks
>this triggers googum
>>
>>181871490
idk, it feels a little bit off. maybe the animation is to slow .
love the boucing fruit
>>
>>181871209
I like how this looks.
>have to chase it down
I can see this being rage inducing if implemented too often. But I like the idea.

>>181871363
It's not? I guess he could make it so that you can jump while climbing to boost yourself like some games do. But this seems like a typical climbing speed of most games.
>>
>>181871680
why do smears triggers you?
>>
>>181854921
Too broad of a question m80
>>
>>181871989
It's basically just here, I may use it again for other stuff (or have other collectibles run or fight back or what have you, but it's not like everything in the game is gonna be a physics object) but it seemed entertaining, at least in a level with no real death traps or pits near the oranges.

>But this seems like a typical climbing speed of most games.
It's slower than modern Mario games, at any rate, I can say that. And it's by far her slowest movement method; kicking up walls is faster. I may retune it. I'm rewatching and starting to see it.
>>
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unity bros help me out here

I got my enemy hand to rotate with and track the player hand, but his default rotation is all fucked up now (as you can see he is tracking with the side of his body instead of the front knuckles like I want). Any way I can fine tune the rotation without the janky workaround of parenting him to a rotated game object?

attached is a pic of what the situation looks like and the script responsible for the tracking itself
>>
>>181872221
can you rotate the model in an editor?
>>
>>181872349
in the scene? Yeah but when I rotate him proper he just slides back to tracking as if he has eyes on the side of his hand. I understand I shouldnt expect unity to know what I want but there has to be some way to tell it where I want the "front" of the tracking to be with respect to the model
>>
>>181872173
I don't know about mario games desu, but I did grow up with spyro 2 and similar games where climbing was obnoxiously slow so I'm used to it being a slower part of the game and yours seemed a bit faster actually. So from my perspective the problem would be the size of the tree. Although if you improved climbing speed you wouldn't need to worry about the size.
>>
>>181872618
No, inside Maya, Blender or something similar.
>>
>>181872852
oh, I guess I could try rotating it in the software and reexporting yeah
>>
DO YOU LIKE MY God .?

https://www.youtube.com/watch?v=R6HD1L4dqMg&feature=youtu.be
>>
>>181873067
>God .
Listen I don't mind Godot posts, but you're honestly a retard.
>>
>>181873351
yeah, I am.
>>
I wish I could make cool stuff
>>
>>181873067
where I can download this?
>>
>>181873067
noice
>>
>>181873536
Have you tried making a game?
>>
>>181873771
Juan apparently just finished it, so he probably hasn't uploaded it to github yet
>>
>>181873536
https://www.youtube.com/watch?v=CkrdZqYW36s

pretty meh, is just post processing and PBR.

pretty basic stuff, but you need a beefy pc.
>>
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>unity's character controller's isGrounded flag constantly lies to me about the state of the player
>this leads to animation glitches where the player switches between flailing their arms and standing still randomly every few seconds
>also random gravity values sometimes because the controller isn't quite sure if we're grounded

why did i use this instead of raycasting
why didn't i just use unreal
>>
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Added a Sword
>>
>>181873957
>unity 5
>asset store
>>
>>181874297
the post processing stuff was made free in the last version anon.

Is already free, but that's still a good video.
>>
>>181874274
Nice Dark Souls clone
>>
>>181873860
Yes
>>
Give me your animation timings.
>>
>>181873898
>>181873771
Godot 3.0:
https://bintray.com/version/files/calinou/godot/editor/2017-07-06.f1e9016

Demo (in the 3D folder):
https://github.com/godotengine/godot-demo-projects/archive/master.zip
>>
>>181874431
have you incorporated the techniques into your own game?
>>
>>181874274
Why does the sword take up the whole screen and make the player's neck snap
>>
>>181874551
I made once a demo with just a rotating cube, and got something that looks like PS3 AAA games.

wasn't hard to make, but my pc couldn't even play that shit without fps drops.

I have a 2007 gaymer pc so that's why.
>>
>>181873067
Huh this looks pretty good
>>
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>>181874274
>viewmodel across the middle of the screen
>>
Paint tool sai for pixel animations yes or no? Any drawbacks compared to photoshop?
>>
>>181874431
Problem is I don't use Unity.
>>
>>181875120
aseprite for pixel art.
>>
What designers need to do is figure out the core of their game very early and just make that. Don't get caught up in polish, or art, or start thinking that adding ancillary features will make the game sing. If that core doesn't hit really hard and really grab players, the game is pretty much doomed. But if that core really works, everything added on will add huge value.
>>
Any of you posers actually have followers of your game outside of agdg?
>>
>>181875185
you can learn the techniques and use the same shit on other engines though.

PBR and post processing, that's all.
>>
>>181867358
my boss uses :-)'s in comments when appropriate
>>
>>181875296
>implying anyone follows my game even in agdg
>>
>>181875296
>implying I have a game
>>
>>181875217
thanks
>>
>>181875296
no
>>
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In the process of bouncifying all menus.
>>
>>181867358
fuck your emojis. they're EMOTICONS
>>
jesus how the fuck do I get the player to push an actor like in Resident Evil
this shouldn't be difficult but I can't even imagine how to implement it
>>
>>181875392
tell me, how did you wind up working under a 12 year old?
>>
>>181875968
it seems you lack the basic skills of programming.

programming is problem solving.

just replay that game you wanna copy and do the action over and over again thinking how it works.
>>
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Why am I such a retard.
Every time I encounter a small problem I cannot solve I just don't fucking do anything the entire day because I'm fixated on that small problem.
I could just do one of the other of thousands of things I need to do.
I'd have like 90% of my game done.
>>
>>181876072
idk xD
>>
>>181875767
what do you use to animate?
>>
>>181876121
what if you can't into problem solving
>>
>>181876195
Aseprite and in-code animations.
>>
why does Steam/Gog deserve 30% of my monies? Agents take 10%, Managers 15%, and they do way more for their clients than fucking storefronts.
>>
>>181876525
if you think it's unfair, you're free to choose a different, better option
>>
>>181876525
just don't post your non-existent game on steam and see how that goes then. They could ask for 50% and it'd be still worth it
>>
>>181876525
"Everything is worth what its purchaser will pay for it."
If you don't like their prices, don't do business with them. Obviously, plenty of people think 30% is a fair price to charge for access to the two biggest digital storefronts in the gaming industry.
>>
>>181876725
"worth it" doesn't mean its fair
>>
>>181876421
>in-code animations.
I'm a retard what does this mean? You code and it turns into animations?
>>
>>181876206
is like saying you can't into draw from imagination and shit.

It takes a while to develop, just like drawing or improvising at the piano.

just make easier shit games first.

wouldn't pushing blocks on resident evil work like this?

if (player.next_to_block == true && player.orientation == block orientation)
{
player.state = moving_block;
player.lock_to_block_axis = true;

if (input.key == some_key_you_want)
{
move_along_axis();
block.rigidbody.addForce(axis.direction);
}
if (input.key == exiting_key || other_conditions)
{
player.lock = false;
play_animation_leaving_lock_state();
}
}

This should give you ideas to make something like RE pushing blocks.
>>
>>181876525
ownership of marketshare.
which isnt a good or service, it's rentier capitalism.
>>
>Unity """""""""""""programmers"""""""""""""
>>
>>181876814
t. gommie
>>
>>181876814
But it is fair. Unfair is when you get denied life saving treatment because you cannot afford it.
>>
>>181876841
Nah, just the smooth movement of menus is coded, as opposed to drawing the menu on top going down, it's just static images.
>>
>>181876121
I know how to program.
When I google this I get results saying to use AttachToActor, but that breaks collision detection on the attached actor.

And of course I can restrict movement to one axis, slow the player, and play a relevant animation, but the problem is always small stuff like getting exactly the right spacing between the player and the object or or getting the object to move roughly along a grid or dealing with the fact that AttachToActor allows the object to clip through walls.

>>181876862
Maybe it will be easier if I try something like this instead of trying to snap the player to pushing when they press the interact key.
>>
>>181876982
Is a man not entitled to the sweat of his brow?
>>
>>181876525
If you're doing a 2D platformer then it's steep, if you have a multi-gigabyte game with workshop support then it's pretty nice to not have to deal with hosting.
>>
>>181877235
Andrew Ryan was an ancap.
He died for Steam's right to charge as much as they like.
>>
Please clap.

I should probably use an array for arguments instead.
>>
>>181877208
don't unity rigidbodies have an axis constrain?

or set on every frame a new position along an axis if the rigidbody deviates from an axis.

be creative.

just simply put the player in some locked state, play some animation and push the block along an axis using unity physics.
>>
>>181877339
They should be allowed to charge as much as they like but that doesn't mean any amount they charge is fair
>>
>>181877430
So this is... the power... of Godot
>>
>>181877430
can't you do a try catch null error instead?
>>
>>181877430
need this in brewprints
>>
>>181877487
well I think if it was like 90% people wouldn't be so quick to flood them with games on a daily basis, in fact am pretty sure they'd go bankrupt pretty quickly

they settled on what works for them and the overwhelming majority of devs
>>
>>181877583
Don't distract me from devving with your technical mumbo jumbo.
>>
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>>181853260
>class diagrams

>>181853364
Honestly, though. I find that when I use descriptive names, assert preconditions and postconditions, avoid overengineering, etc. I don't need comments.
>>
>>181877698
It's a tolerable amount but still immoral.
>>
>>181877487
The invisible hand of the market will bankrupt them if they charge a price that isn't fair.
Since they are currently extremely successful, and that's the opposite of bankrupt, we can conclude that 30% is fair.
>>
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>>
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>>181877430
>>
>>181877430
This monstrosity doesn't even do anything except check has_user_signal before forwarding its arguments to emit_signal. Is it really necessary?
>>
>>181878015
>immoral

well it's good thing the free market circulates money rather than feelings, keep those for writing the plot of your game so it sells well
>>
>>181878128
>proper error handling is an alien concept to gamedevs
jesus christ.
>>
>>181878067
You're saiyng it's impossible to be unfair and economically successful? That makes no sense.
>>
>>181878267
what u mean bruv
no exceptions in game maker, no errors could even happen here
theres no other way to turn an array into the arguments to a function
>>
>>181878216
Charging an unfair amount is not good.
>>
>>181877583
>>181878267
What the fuck are you doing?
>>
>>181877458
I'm using Unreal, which is why I mentioned actors.
I think seeing your code helped me see how to do it without AttachToActor, though. Just got a few kinks to work out now and I should have something resembling a prototype of the mechanic I want.
>>
>>181878149
Well you see my dear Anon, a() is 10 characters shorter than emit_signal() which makes it 333% more efficient and it returns the result.
>>
>>181878285
the dollar decides what is fair, not you
>>
>>181878267
>He does error handling instead of not allowing the errors to happen in the first place

t. a nodev
>>
>>181878531
But the result is always true...
>>
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>>181878123
https://www.youtube.com/watch?v=uQJgAXuz-QI
>>
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>>181878562
Can't have errors if you don't have a game
>>
>>181878490
just simply put the player in some locked state, play some animation and push the block along an axis using your engine physics.

>>181878454
>>181878469
>>181878562
>his engine doesn't have try and catch
lol wut?
>>
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Gathering wood from trees/axe mining.
>>
>>181878285
I'm saying if the price was unfair, devs wouldn't make enough money to justify using Steam and would start shilling more for competitors like Humble.
>>
>>181878542
Ethics decides what is fair
>>
>>181878458
if you think the option is unfair, why are you taking it?
>>
>>181878613
the observers that receive the signal can change the result too, the a() sender also doesn't need to bother checking if the object actually has the signal which makes it COMFY
>>
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>>181878664
You can't be suffering if you aren't alive.
>>
>>181878267
Programmer errors shouldn't be handled. They should crash the game immediately so you can jump into a debugger. User errors aren't errors from the point of view of the programmer, just part of your ordinary program flow.
>>
>>181878729
And who decides the ethics? The commissars?
>>
>>181878683
thats right friend, godot and game maker dont have the concept of exceptions
even if they did, what does that have to do with the code we posted?
>>
>>181878128
Can you not pass an array as an argument?
>>
>>181878848
Philosophers
>>
>>181878683
Why do you want these guys to replace if/else/switch with exceptions?

>>181878829
>the observers that receive the signal can change the result too
What the FUCK?
>>
>>181875767
excellent work man
>>
>>181878908
I don't think Plato had much to say about the pricing of digital storefronts.
>>
>>181878773
Because unfair and unnaceptable are not the same.
>>
>using a language/tool that doesn't have try catch blocks
I forgot I use already C# in unity, a real language in a real engine.
>>
>>181879105
>using a language that has try catch blocks
>>
>>181879036
He had plenty to say about ethics, as do many others
>>
>>181879105
>uses a fucking pre-made engine and calls himself a real programmer

WE
>>
>>181879049
so... there's no problem then?
>>
>>181879236
>uses a fucking pre-made compiler and calls himself a real programmer

WUZ
>>
>>181879384
>uses a fucking pre-written language and calls himself a real programmer

GODS
>>
>>181879357
Depends on whether you consider charging unfair rates a problem
>>
>>181878902
yeah, but i write almost all functions with positional arguments, then use this from a callsite if it happens to be more convenient. I've only used it a few places in my game tho
>>
>>181879228
And which of these ethicists do you cite as the basis of your claim that charging 30% for access to a major digital storefront is unethical?
>>
>>181879505
>Because unfair and unnaceptable are not the same.
apparently you don't
>>
>>181878720
It's not impossible to make enough money, even in unfair conditions
>>
good examples of juice for top down shooters?
>>
>>181879578
Accepting a problem doesn't make it stop being a problem. Accepting you have a terminal illness won't make you healthy.
>>
HELP WITH GODOT SLOPES

I AM HAVING THE TROUBLES
>>
Okay /agdg/, how do I learn to 3D model?
>>
>>181879867
except you can just not use steam or gog if you think there's a problem with them
>>
>>181879570
Utilitarianism is an ethical theory that argues the proper course of action is one that maximizes a positive effect, such as "happiness", "welfare", or the ability to live according to personal preferences.[28] Jeremy Bentham and John Stuart Mill are influential proponents of this school of thought. In A Fragment on Government Bentham says 'it is the greatest happiness of the greatest number that is the measure of right and wrong'
>>
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Shader based vines
>>
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>put your game on Steam to gain access to all the secondary benefits
>make the Steam description and screenshots terrible so no one buys it on there
>sell Steam keys exclusively on your own site, with good promotional material, to keep all the money
>>
>>181880094
>devs are happy
>customers are happy
>steam is happy
So you're saying Utilitarianism supports Steam charging 30%?
>>
>>181880125
Pretty cool, what benefits do they have over models?
>>
>>181880152
The Steam page is your main promotional material so if that looks bad you will lose far more sales than the 30% volvo takes.
>>
>>181879998
I could. That wouldn't make them charge fair rates and likely wouldn't be benneficial to my earnings.
>>
>>181852032
godot
>>
>>181880152
But if people see the bad marketing on Steam they won't be interested in your website.
And if they see the good marketing on your website they'll probably just buy it through Steam, since Steam already has their payment info. That's certainly what I do
>>
>>181880213

Just charge 30% more
>>
>>181880125
are you trying to summon * HER*?

I mean Vine.
>>
>>181880306
yes it actually will

if enough devs share your mindset, they will also use your chosen alternative over steam/gog, and steam/gog will either have to lower their rates or die

either way, you win
>>
>>181880213
If I was saying that I would be saying steam charges a fair rate but thats quite the opposite of what I am saying.
>>
>>181880292
Tbh it would have been faster to make a single curved vine model and rotate it, instead of spending time on a shader.
But theoretically I can parameterize this method with the rate of spirals etc and also arch them in at the top later.
>>
>>181877267
they should have different tiers
>>
>>181870038
Why is it on portuguese?
>>
>>181880537
I assume you're using a cylinder primitive, doesn't that mean you can also use it with other meshes ?
>>
>>181880448
That's an optimistic view but I it's much different in practice. People won't be motivated to change the conditions they find acceptable even if they are unfair.
>>
>>181880990
It's the second-most redpilled language.
>>
>>181881208
What's the most redpilled?
>>
>>181880990
Because it's from a Brazilian site. It's a pretty great community really, the dudes running it really know their shit.
>>
>>181881080
we built our modern society on free market capitalism which works on that principle, so I'd say it works
>>
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Exceptions only hide problems, they don't fix them.
>>
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>>181881336
Japanese.
>>
>>181880125
Nice grass. How did you do it?
>>
>>181881842
This will start you off. I made some other changes, like adding back in 20% of the default lighting and some SSAO, plus of course I'm using a differen grass mesh. https://www.playwoodbound.com/single-post/2017/04/21/Visual-refactoring
>>
>>181881080
>it's an optimistic view
because you are literally the only fag who thinks steam's unfair, of course that scenario is unrealistic, nobody's gonna abandon a service that's literally perfectly ok

it's bedtime poopem
>>
>>181881496
It works but isn't always fair
>>
>>181882293
Only you and googs have a problem with Steam's pricing and googs doesn't count because he's mostly just looking for attention.
>>
>>181882293
thankfully what is and isn't fair is dictated by the devbase as a whole rather than a single feelsdev
>>
>>181882594
What is fair is decided based on ethics
>>
Red pill me on being red pilled.
>>
>>181882495
>googs doesn't count because he's mostly just looking for attention.
once i own the controlling share of attention i'll be able to sell access to it at a 30% markup.
>>
>>181882794
You haven't actually found an ethical framework that labels Steam as unfair, though.
You quoted the Wikipedia definition of Utilitarianism but didn't explain how it was relevant.
>>
>>181882805
All the truly red pilled people these days are overdosing on soy and wearing skirts.
>>
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>steam will continue oppressing yesdevs under an iron boot forever no matter what you do to stop it
>>
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Scrying potion.
>>
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>>181881008
Yeah here it is with a thorny mesh.
>>
>>181882045
That's a good read. I'll keep the noise -> decimate trick for rocks, that seems like a really useful technique.
>>
>>181882881
It's simple. I don't agree that steam charging 30% maximizes the ability to live according to personal preferences of the parties involved. I'm sure if steam charged less it would increase the happiness of the developers without having a significant impact in that of those who run steam.
>>
Anybody managed to compile psptoolchain recently? There's so little discussion on it that I don't know if I'm fucking up or if it's genuinely broken.
>>
how do I get my 30% worth out of Steam? Could I upload a thousand screenshots at 64k resolution?
>>
>>181882495
I'm sure there must be more people that agree it's not a fair rate.
>>
>>181883436
You can use all the steam features like steam cloud, achievements and such.
>>
>>181883436
Trading cards.
>>
>>181883284
But that's just an assumption, based on nothing.
>>
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I'm as weeaboo as the next guy but what's the deal with subtitles written in kana?
>>
>>181883485
Of course everyone would like it if the rate were lower. But historically, steam's rate was actually generous to devs. Before digital distribution, retailers took 50% and publishers took at least 30. Compared to those days, steam is a blessing, and many devs aren't looking that gift horse in the mouth.
>>
>>181883919
What's the deal with nodevs asking dumb, off-topic questions?
>>
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How's your game coming along?
Are you happy with the DD15 reception?
>>
>>181884028
where's your game?
>>
>>181883919
>>181884109
where are your games
>>
>>181884124
Not in a state worth showing.
Where's the relevance of your question about Japanese spelling conventions to the topic of game dev?
>>
Games?
>>
>>181883436
Workshop
>>
>>181884220
where's YOUR game?
>>
>>181884298
i asked first
you do have a game, right Anon?
>>
my game will be mod- and speedrun-friendly
>>
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I'm am trying to make games using a geforce 8400 gs, 3GB RAM, 500 GB HD, a Pentium dual core CPU E6500.

I am planning on getting a better PC and will try to buy a 700 gaymer pc to use modern 3D software.

my question is, is this old pc old enough to be considered as the lowest pc requeriments I can put on steam, or do I need to try to build an ever more older pc as test hardware?
>>
>>181884242
>implying I was talking about spelling conventions

I'm talking about the trend of putting a subtitle in kana for your game
>>
>>181884439
You can put whatever you want as minimum requirements. People will still try to run it on lower settings.
>>
>>181884439
That's a pretty bad computer, if your game runs on it then it runs on anything.
http://store.steampowered.com/hwsurvey/videocard/
>>
>>181884519
You're going to have to give an example because I've never seen an English game with a subtitle in kana.
>>
>>181884760
I think there's like 3 games in agdg alone that do it

https://www.kickstarter.com/projects/noctet/slipstream/comments
>>
>>181884749
do most steam users have gaymer pc, is my toaster ok as minimal requeriments?
>>
>>181863113
twitter please
>>
>>181884940
If you were actually a weeb you'd know that's not a subtitle, it's a transliteration. It literally says "Slipstream."
People just do that for aesthetic.
>>
>>181883919
vaporwave
>>
>>181885331
subtitle
[suhb-tahyt-l]
noun
1.
a secondary or subordinate title of a literary work, usually of explanatory character.
2.
a repetition of the leading words in the full title of a book at the head of the first page of text.
3.
Movies, Television.

the text of dialogue, speeches, operas, etc., translated into another language and projected on the lower part of the screen.
(in silent motion pictures) a title or caption.
>>
>>181885457
Right, and it's not a secondary title, a repetition of the title inside a book, or a caption of spoken dialogue.
It's literally a transliteration (not a translation) of the title into a different writing system, as many Japanese works transliterate their titles into Roman characters.

People do it for the aesthetic, probably because of the vaporwave meme.
>>
>>181883820
It's based on the known facts that the number of valve employees is small and the number of developers is big and most developers aren't rich so they could use more money
>>
Whats that site you guys use to upload webm with sounds?
>>
>>181885612
>the text of dialogue, speeches, operas, etc., translated into another language
>>
>>181885843
>>>/wsg/ you fucking newfag
>>
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>>181885970
DON'T bully newfriends.
>>
>>181885848
It's not dialogue or on-screen text. It's a title. You can't sub a title, only translate or transliterate it. In this case, it's a transliteration, not a translation.

Besides, we both know you're only clinging to that because you actually thought it was a subtitle and not a transliteration of the title into a different writing system.
>>
>>181886260
>>the text of dialogue, speeches, operas, etc., translated into another language
>You can't sub a title

I knew it was the title in japanese. It's a fucking subtitle.

>Besides, we both know you're only clinging to that because you actually thought it was a subtitle and not a transliteration of the title into a different writing system.

Nice projecting.
>>
A game that constantly asks the player if they are enjoying it, if they aren't then the game changes into something else and increases juiceness.
>>
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>>181886950
A game that constantly asks the player if they are enjoying it, if they aren't then the game pops up a code editor and you have to make your own fucking game.
>>
>>181887096
How much would this piss journos off?
>>
>>181885843
mixtape.moe
>>
>>181887161
they'd be reasonably butthurt about it, no doubt
>>
A procedural game.
Not procedural maps or weapons, but the entire game.
>>
>>181886879
Subtitle as in "translation" implies an on-screen caption. This is just a stylistic transliteration.

>Nice projecting.
But I was the one who originally pointed it out.

Anyway, this conversation is pointless. Your question was why do they do it and the answer is vaporwave. Next question.
>>
>>181887302
>caption

cap·tion (kăp′shən)
n.
1. A title, short explanation, or description accompanying an illustration or a photograph.

>But I was the one who originally pointed it out.
??????

You have mental issues.
>>
>>181886950
>>181887096
A game that constantly asks the player if they are enjoying it, every time the player criticizes the game, the game feels physical pain simulating the power dynamic of an abusive relationship.
the game uninstalls itself
>>
>>181887609
I pointed it out here >>181885331
So no, I'm not projecting anything, just assuming that you are unable to read kana and believed that was something other than the word "Slipstream" written in a different writing system.

Now you can keep quoting the dictionary or you can just accept that transliterating a title for aesthetic reasons isn't the same as adding a subtitle like "The Modern Prometheus" or "Human Revolution."
>>
>>181887784
that's a good idea, why don't you make it instead of your usual shovelware garbage
>>
>>181888008
uninstall yourself
>>
>>181887863
You pretend like I didn't know the subtitle said slipstream. That's projecting.
>>
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>>181883096
Improved how it looks and made it blink slightly, does this look fine?
>>
>>181888048
Projecting and assuming aren't the same thing.
>Psychological projection is a theory in psychology in which humans defend themselves against their own unconscious impulses or qualities (both positive and negative) by denying their existence in themselves while attributing them to others.[1] For example, a person who is habitually rude may constantly accuse other people of being rude.
>>
>>181888047
gogem I don't like you but I genuinely feel bad for you
you have been making games for at least 10 years and not a single one has ever been good
what's that like, to be a complete failure as an artist?
>>
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>want to delete widget in UE4
>get rid of the two references to it
>still tells me there's references to it even though I'm 100% sure there aren't any
>force delete it
>blueprint editor now won't open and my character model and textures vanished for no reason
>get backups from autosave folder and copy another widget and rename it to the one I deleted
>still not working
>>
>>181888148
>if you use magic you can see almost a quarter of the screen
thats cheating bro
>>
>>181888164
>to regard (something within the mind, as a feeling, thought, or attitude) as having some form of reality outside the mind:
>>
>>181860415
You've gotta be fucking kidding me. the guy can't even art, bad at animating too. programming in his games is simple menu shit.
>>
>>181888284
You know about the reference viewer?
>>
>>181888284
>want to delete a node in Godot
>delete it
>it just works
>>
>>181888148
I don't like the blinking and I don't like how the blue shadows stack on each other.
>>
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>>181888275
only nodevs fear failure
>>
Not sure if other open world meme survival games do this but I'm interested in filling the open world with man made objects and locations like these wooden platforms and ladders, and then surprise the player that in the crafting system and building system they can make these same wooden platforms and place them where they want etc.

I want to do something where the only way to get into the first dungeon is to craft a ladder.
>>
>>181888501
yes, failure is okay when it leads to success
but in your case, it doesn't
you just keep failing

the reason, of course, is that you are autistic and can't learn from your mistakes like a real person can
>>
>>181888408
The reference viewer doesn't tell you shit, though. The only references I had was a variable of the widget in my player controller and draw and hide events for it, and the widget didn't even have anything in it other than a solid-color image.
>>
>>181888598
so basically you're saying you go out of your way to try to bully autistic failures on mongolian anime pornography forums?
>>
>he didn't develop his own engine
nodev
>>
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>>181888808
you're a shithead who craves negative attention so it doesn't count as bullying

pic related is more deserving of being left alone than you
>>
>>181888739
Sounds like you were wrong though.

Did you at least recompile and save them after you removed the references?
>>
>>181888818
where is your game?
>>
>>181888509
Imagine how powerful you'd be if you had any coding knowledge
>>
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>>181871209
the game's looking great but when climbing the tree I don't like the way only some of the leaves go transparent and the camera gets too close. I like the way it's done in mario, just a strait up shadow you can see through the tree.
>>
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What's the general consensus on RPG Maker MV?

inb4 >javascript
>>
Now where could my game be?
>>
>>181889206
You seriously should not bother with RPG Maker. Dingaling only used it because he can't code, and LISA's gameplay was shit.
>>
>>181889206
RPG Maker is not gamedev, get a proper engine.
>>
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>>181889371
>>
>>181889492
Toby may have written a 100-case switch statement, but at least he didn't just flip generic scripts.
>>
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>>181888915
I actually forgot to remove it from the widget construct node, and right clicking the editor window and maximizing it from there somehow got it back. Character assets are still MIA, though, even though they show up fine in-game.
>>
>>181889695
whoah imagine if a game was defined by more than it's code
>>
>>181889206
Why are you asking us? try >>>/vg/rpgmg
>>
>>181888495
Got it, was wondering about that, will probably either tone down or remove the stacking.
>>
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>>181889802
I didn't even know there was a general

Thanks m8
>>
>>181889725
Recompiled the character?
>>
>>181889794
I never said LISA was shit. LISA is good.
I said the gameplay was shit and Dingaling only used RPG Maker because he couldn't code. Most of LISA's gameplay was made by mashing existing scripts together.
Toby is a bad coder but he was still able to use GameMaker and make something that didn't play like a generic RPG Maker nightmare.
>>
>>181889492
>Homestuck
would have been better bait if you made it believable
2/10 keep the tumblr memes out next time
>>
>>181890760
He literally made official music for it.
>>
@181890760
good bait
>>
>>181890005
Everything's compiled and working properly, but that one folder is just empty. It doesn't even ask me if I want to re-import if I import the textures again.
>>
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>>181890760
I can't tell if this is shitposting or if there are people who don't know that Toby "Radiation" Fox was the head of the music team for Homestuck.
https://homestuck.bandcamp.com/album/alternia
>>
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>>181890760
This is Toby Fox, creator of your precious game

https://www.youtube.com/watch?v=uMoQ6zUsw_E

Jump to 2:00 and watch him have an autism seizure getting on his knees doing an air guitar. Also notice how he just dances by himself when everyone else pairs up.
>>
>>181890760
Your bait got me.
>>
>>181863113
That's really fun, man! I think the pacing is really good with the amount of slow down from swinging your sword and blocking.

Really interested to see where this goes.
>>
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>>181891117
hahah what the fuck this is painful
>>
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>>181891117
He also lived in Andrew Hussie's basement while he was working on Undertale.
>>
>>181890971
Never mind, turns out it just made a bunch of empty duplicate folders by itself, and now it's telling me an empty folder is somehow being referenced when I try to delete it.
>>
>>181891367
And now he's a millionaire. Worth it.
>>
>>181891921
Definitely.
I'm just saying, it'd be pretty rude to live in Andrew Hussie's basement for a few years and not even read his free webcomic.
>>
>>181891367
Does anyone else feel kind of sorry for Hussie?
>fall ass backwards into an internet zeitgeist but unable to translate it into staying power or a lasting IP
>end up spending 7 years of your life on a bullshit comic that you never meant to spend more than a year on
>a few years too early for patreon
>get 2 million dollars to make a game but unable to execute on it because you've never made a game before
>any future works will be compared to HS
>cucked by toby
Oh yeah and his dad died.
>>
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>tfw don't want help because it could compromise your vision
>>
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Progress: Simplified adding textured objects to the game that serve no purpose other than being textured.

Next up: Allow those objects to be loaded from JSON.
>>
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I need help finding a free game that was shilled on /v/ ages ago (might have been like five years or something) by what I think was the developer.

It was a big battlefield-style game, only you never played as infantry, only as various airplanes/ships. The goal was pretty much to blow the other team to kingdom come. There MIGHT have been destructible environments.
The maps were huge, if I recall correctly.

There was one boat in particular that was basically a floating katyusha launcher and it made everyone butthurt.

The graphics were really simple and looked like a mix between Multiwinia and Sub Rosa.

This shit has been bugging me for days and I don't even care if the game is good or not, I just need to know what the hell it was.
>>
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Feedback on the art so far?
>>
>>181888509
Doesn't modern Minecraft already do this?
>>
>>181892178
Fairly sure he could still milk Homestuck if he wanted to
>>
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we action horror now
>>
>>181892178
To be fair on the game, the reason that got fucked so bad was that the studio he hired literally stole his money and spent it on a different game. That's why he got an internal studio together.
I don't know what the fuck they've been doing, though. Episode 1 was supposed to come out six months ago.

Also, he's definitely rich. I have no idea how rich but I know Project Wonderful was charging $30+ for ads on MSPA back in 2013 and is still charging over $5, compared to about half a dollar on Dinosaur Comics or Gunnerkrigg.

Speaking of Gunnerkrigg, I actually do feel bad for Tom Siddell. He's been working on that comic full time for I don't know how long and still lives in shitty apartments that he's routinely evicted from. He also has really bad depression and once had a mental breakdown and nearly killed himself because his fans bullied him on Twitter for saying Lois Lane doesn't have testicles.
>>
>>181892747
cant even tell if that's a grave or just a weird tree trunk
>>
>>181883919
エスセティック
>>
>>181892907
It's a grave
>>
>>181892935
>ã‚»
You fucked up.
>>
>>181892751
Modern minecraft isn't exactly a zelda game mix with cool dungeons and actual progression. The "Dungeons" in minecraft are pretty shit 5 second tier procedurally generated crap.
>>
https://www.theatlantic.com/health/archive/2016/03/less-than-3-percent-of-americans-live-a-healthy-lifestyle/475065/

remember that being fit is the only way to dev.
>>
>>181893015
Doesn't th become s?
>>
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Starting on models for Creature Castle 3D. I've always wanted to be able to do hand-painted textures, so I took my first ever stab at hand-painting textures inside of Blender. Pretty happy with the results so far! Lost the sword texture once since I didn't know Blender can be volatile with unsaved textures, but otherwise I enjoyed using the built-in painting tools.
>>
>>181892862
5k on patreon doesn't seem bad depending on where he lives.
>>
>>181893086
Fuck me, all this time I had no idea the th in aesthetic was /θ/ and not /t/.
How have I never heard someone pronounce it that way before
>>
>>181893203
Shit, my info must be outdated. I don't know what he was getting on Patreon 3 years ago when I still followed his comic but I'm sure it was less than that.
>>
>>181892941
make it obvious. do you plan to keep it that monochromatic?
>>
>>181893271
it is supposed to be a /t/ sound
props on the IPA though
>>
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>meaning to remake SS13 for over two years now
>keep giving up
>want to start another project, only to realize it'd be essentially the same thing as SS13
>stuck on the same issue for months

I made the movement, the object system is perfectly laid out, all I need is an algorithm to know if the pixel clicked is part of an item (excluding alpha) and then I'll be ready to continue

God i hate being this demotivated
>>
>>181893793
>remaking ss13
come on man
>>
>>181893782
https://www.macmillandictionary.com/pronunciation/british/aesthetic_1
>>
>>181886879
you're mixing the definitions and you're a cunt
do you really think the game is called "Slipstream Slipstream"?
>>
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Currently working on my game/engine, creating the map and entity structures, when suddenly
>error: 'entity_t' was not declared on this scope

The error is on the highlighted line on the right side.

Any cpp-bros around to help me out?

I don't think it's a circular dependency issue, because I'm storing an entity_t*, and not an entity_t itself; same thing with map_t* and map_t.
>>
>>181885848
it's not translated

transliterate
[trans-lit-uh-reyt, tranz-]
1. to change (letters, words, etc.) into corresponding characters of another alphabet or language

transliteration is a completely different thing
>>
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Deved for about 3 hours straight. Feels good. Anyhow, restructured the screen size, zone size, and the way the GUI works. Not totally sure what's going to be in the dark gray section of the GUI, but the main reason I chose to make it like this is to best fit the game to modern monitors which are 16:9. The game uses 16 by 16 tile sets, so while 1920 is divisible by 16, 1080 is not. To make up for this, I chose to fill up some of the non-tiled space with GUI, but it made the zones feel incredibly wide and awkward. To thin them a bit, I decided to put GUI elements on the sides. Hopefully it works out.
>>
>>181893873
The way everything in SS13 works is PERFECT for indie games

Top-down view and almost no animations (zero issues with art), tile-based (great performance and makes everything WAY easier to code) and literally everything in the game is either an object or a mob, working 100% independently, easy to code, delete and alter.

I wanted to make a game about a witch. You'd be able to make spells and all sorts of witchcraft, but for each thing you'd need human blood. Destructible environment. The SS13 base game IS PERFECT for that
>>
>>181893782
I checked wiktionary and it gives /θ/ for both RP and General American.
I've never heard anyone pronounce it that way, but if that's the "correct" pronunciation then ã‚» is correct.

I know IPA because I've studied a half-dozen languages (none to fluency, although my Japanese is okay) and IPA is the only way to get pronunciation right without a personal tutor.
>>
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How many options for UI-based combat do I really have? I've tried a few different real-time implementations but none of them are any fun and feel too gimmicky. Is turn-based really all I've got?
>>
>>181894401
The core of SS13 is the autistically detailed atmos system.
If you don't clone that, no one will play your shitty remake.
But you can't clone it because it's unoptimized spaghetti code and nobody knows how it works. Last I heard TGstation doesn't even consider code submissions that modify atmos because none of them know what the effects might be.
>>
>>181893940
it says it for the American pronunciation too and it sure as fuck is not the American pronunciation, so I'd learn towards calling it wrong on both counts
>>
>>181893782
>>181894724
You're full of shit.
t. American
>>
>>181894918
I am American and I've never heard it pronounced that way.
>>
>>181892862
>once had a mental breakdown and nearly killed himself because his fans bullied him on Twitter for saying Lois Lane doesn't have testicles
on the one hand that's fucking ridiculous
on the other hand I've known artists and they're often not the most stable or rational bunch
>>
>>181895163
American pronunciation means the USA, buddy, Argentina doesn't count
>>
None of you will ever finish a game
>>
>>181895282
Yeah, like I said, he's got bad depression and probably anxiety on top of it.
He thought his fans were all going to desert him and he wouldn't be able to afford food or rent anymore so he nearly killed himself.

Lots of talented artists are like this because the self-loathing helps them improve, although they don't usually have breakdowns on that level.

I remember the author of Ava's Demon had to quit Tumblr for a while because she had some kind of neurotic episode where she claimed some random person plagiarized her comic by drawing a short comic where they personified their own depression as a ghost or demon that followed them around.
>>
>>181894571
I play SS13 for the autistic health system, chemical system, and for the atmos.

The reason such an old engine as BYOND is able to run such a detailed and complex atmos simulation is the use of ZAS. Instead of each tile having its own particular variables for gas, temp, mol, etc, there are separate zones.

I once made an atmos simulation similar to SS13, but not ZAS. It looked exactly like SS13's, however at 18FPS

So, it wouldn't be ridiculously hard to recreate, just tiring. Plus, I'd say only around 35% of the playerbase plays mostly for the atmos system.

The real issue is the multiplayer.
>>
>>181895538
Remember pictures for sad children?
>>
>>181895502
I haven't even ever started a game.
>>
>>181867165
>https://ca3games.itch.io/spatial-invaders
>unity

hmmm
>>
>>181895361
Yes, I live in the USA, am a native speaker of General American English, and have never heard somebody pronounce aesthetic with /θ/, nor has anyone ever commented that my pronunciation of it with /t/ is unusual or wrong.
>>
>>181895654
Actually, no. I know there was a lot of drama around that but I never bothered to look into it.
>>
>>181895683
Then you've talked to three people in your life and they're all idiots. I hear the phrase "aesthetically pleasing" in movies and news segments all the time. Nobody says it with a hard T sound. It's always a soft TH sound.
>>
>>181895545
>The reason such an old engine as BYOND is able to run such a detailed and complex atmos simulation
"able" is being generous.
SS13 isn't known for being stable and any large disruption to atmos, like a hull breach caused by a large bomb in a major area, will turn the game into a slideshow.

>I'd say only around 35% of the playerbase plays mostly for the atmos system.
If your atmos isn't at least as detailed you're going to have trouble getting people to stick around. Everything will just feel off.

>The real issue is the multiplayer.
I honestly don't think you could write worse netcode if you tried. BYOND is trash.
>>
>>181896229
>>The real issue is the multiplayer.
When we say multiplayer indie games are hard, we're almost never referring to technical challenge, which is difficult but straightforward. Building a community for an unknown game is the issue.
>>
>>181896421
An SS13 clone that actually exists and works would be easy to build a community for because there isn't a single SS13 player who doesn't think BYOND is trash.
There have been many attempts at remaking the game in a better engine (which really means any engine; I cannot overstate how bad BYOND is) and all of them have lost steam and died early in development.

The only thing that could possibly kill a well-made SS13 clone is a lack of effective mod support. You absolutely must allow players to add any stupid content they want to the game.
>>
>>181896853
Well, if your game is the one to succeed, godspeed. But for some reason they all seem to die.
>>
>>181874053
Character controller is ass, don't use it. Write your own for a Rigidbody. You can use a Kinematic Rigidbody if you want but it will change the way you code your controller.
>>
>>181896853
Did they die early in development, or did they die before they reached feature parity with a fairly big game?
It's the standard rewrite syndrome, even if you make something fairly good it will always be compared negatively to the bigger original
>>
>>181878829
>allowing "observers" to change the results that don't belong to them

>what is decoupling

hmmmm
>>
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Now that levels can load JSON instead of hardcoded entity positions, I've done some tests with my assets, but in-game.

Advice? Thoughts? Comments?
>>
>>181897021
I'm not the one making it. I'm just saying there's an existing community that loves SS13 and hates BYOND and they've been waiting many, many years for someone to remake the game.
>>
>>181897234
Come to think of it, BYOND runs on donations, right? It's a surprise they get enough to keep going. If we get a SS13 port, goodbye BYOND
>>
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>>181879971
Install blender, look at the hotkeys and start extruding to make shapes that you want. Once you've made your horrifying first experiment look at a tutorial or some shit and try to improve.
>>
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>>
>>181897135
I haven't followed the game for a while but none of the remakes that existed when I did follow it were in anything near a playable state.
If you get all the core systems in place and have a robust mod system that lets people add basically anything they want (or, better, you make the game open source) then it's just a matter of convincing the coders to switch to the new, better engine. Once the coders switch the players will follow, and once they realize this new version doesn't lag like a sloth in molasses they'll never look back.

It's important to note that SS13 doesn't have one feature base but rather a number of servers that routinely cannibalize each other's code to build unique experiences that fit what each individual community wants out of the game. Sometimes that means hyperrealistic autism roleplay, sometimes it means birdjews stealing everything that's not nailed down, and sometimes it just means smearing your shit on the walls and forcing the clown to drink your piss.
>>
>>181897169
thats pretty interesting
>>
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>>181879971
You have to JUST DO IT
>>
>>181897847
+reading (or)
+teacher
+quality constructive feedback
>>
>>181893152
Look at this heroic son of a bitch
>>
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>>181897668
>>
>>181897568
why are blender's controls so unbearably bad
>>
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So, anyone else going to make a knight game now?
>>
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>>181898515
Been doing that for ages and I want to make more knight games in the future.
Because knights are cool.
>>
>>181897847
you dont even have to actually draw that much, just have to observe life/ other drawings and think about them all the time
>>
>>181898515
I want to make a game about mecha in space.
That's pretty close to knights, right?
>>
>>181898842
It's basically the same thing, yeah.
>>
This steam 30% cut talk got me thinking.

Could you sell steam keys on your website for -30% of the price that it is in steam? So say your game was $10 on steam. Could you sell it for $7 on your website?

This probably wouldn't bring you any more money but it would be a stand against Steam's tyranny while still being on the platform.
>>
Idea guy here:
Make a game and release it for free. But sell Red, Green, and Blue colors as DLC. So the base game is black and white, and for the player to get the full range of colors they must buy all 3 DLC.

As a bonus color blind players will love you since they basically get the full game for free. So you'll have dedicated loyal fans.
>>
>>181899260
I don't know if Steam has any requirements about the pricing of keys sold on other sites.
If not, you could sell at a 10% or 20% discount and tell people that you get more money if they buy directly from you, even though the price is lower.
>>
>>181883284
>>181883820
>>181885617
Right now Steam is basically taking a 30% cut out of the entire PC gaming industry while putting in minimal effort to run Steam and do some shitty updates on it. Just from that they're easily making more money than any other PC developer out there and they have their own games on top of that which are hugely popular as well.
>>
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>>181893540
No, I'm gradually adding color.

Speaking of...

Starting to draw the character and animations.
>>
>>181899260
I believe I've seen people do that sort of tactic using itch.io
Since itch takes a tiny cut (or optionally no cut), you can sell the game on there for cheaper than on Steam. I don't know if they also include a steam key though.
>>
>>181898841
Yeah copying (not tracing) from life and other drawings helped me a lot. I honestly do that with gamedev too, I copy some simple games to really learn how stuff works.
I never messed with 3D though. But I assume it's also helpful for 3D?
>>
>>181899598
>providing a service is profitable
Whoa!!!!
>>
>>181893152
Neat but the proportions look like it would be a nightmare to animate. Good work on the textures.
>>
>>181898354
The GUI is bad. The hotkeys are actually pretty good once you get used to the workflow. They just kinda clicked for me.
>>
>>181899426
does the ending depends on which color you picked?
>>
>>181899849
I find 3D more like a technical skill. I never got good at drawing or painting or any of that shit but with a good reference I can do decent box modeling without much practice. The problem is getting good reference when you can't draw.
>>
>>181851530

I don;t recommend you do, but I am definitely going to do it. I shelled out hundreds for the pro edition awhile ago then my mac book (running win 7) got water spilled on it and voided my license (INFINITE UPGRADES! *on one computer).

So fuck em.
>>
>>181863348
this
>>
>>181900990
I am 100% certain you're mistaken about this. Your licenses are not tied to a computer and Image Line are the chillest dudes out there when it comes to making sure their customers are taken care of. All you have to do is sign in to your account and download a reg code to unlock the full version of FL and there are no limitations to how many times you can do this. Contact support if you're having an issue.
>>
what are some games you could conceivably make in a week as a beginner/intermediate programmer.
>>
>>181901896
pong
>>
>>181901896
a game where you alternate pressing W and S to jerk off
>>
>>181901896
bird flap fish
>>
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>>181854748


I'm a college educated webdev and writing comments is solid practice especially if you're trying something new.

Besides the obvious reason if you ever try to expand and take on a new programmer to unravel your :

Firstly: Commenting code deepens your understanding of it - it employs two different types of thinking verbal processing and writing causing you to both understand and memorize the concepts better.

Secondly: You might have to actually go back and look at the shit you did when you were trying something new and have no idea what you were thinking at the time or why you did it in such a fucked up manner.

Third: Documenting the code makes it reusable say you write some code for object movement and 6 months down the line you are wondering how you did that. Open the old project ctrl + f "movement section for x object". Is better than sifting through all of the if statements and variables trying to figure out what each piece is.
>>
>>181902128

>Besides the obvious reason if you ever try to expand and take on a new programmer to unravel your spaghetti:
>>
>>181901896

Follow a tutorial and you can make pretty much any 80s arcade game in a week, a day or two if you don't make the engine.
>>
>>181899638
Feedback on the art?
>>
>>181902682
work on it.
>>
like make thread

>>181903071

I fucked up I just copypasted the op
>>
>>181902128
Daddy as fuck, UMF.
>>
I forgot how much agdg during the slow hours sucks.
>>
>>181903581
aggydaggy sucks during all hours nowadays
>>
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Do people even play VNs?

Coding them seems like a piece of piss. I just looked at Renpy code examples and it's pretty straight forward.
>>
>>181905694
Sure but it is literally about having great looking assets and not completely retarded writing. Music helps a ton but even VNs that use free sound/music still have followings. So the question is, do you think you can manage the art and writing? If so by all means jump right on in
>>
>>181894069
I think you need to use forward declarations instead of having the headers include each other.

Imagine you include map_t.hpp in a source file. The compiler encounters the entity_t.hpp include and pulls in its contents. During processing of the entity_t struct it encounters map_t in line 19, but it hasn't actually been declared yet.
>>
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>>181906907

It's just backgrounds and characters right?

Backgrounds you can just do photos with PS filters and for characters commission a popular artist.

As for story, just delve into Greek mythology, find a tragedy and transpose it to modern day.

Doesn't sound hard at all.
>>
>>181907316
I am sure most things sound easy until you actually try to do them. Such is life though, right?
>>
https://www.kickstarter.com/projects/1319847883/longsword-tabletop-tactics

_
>>
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>>181907712

Fuck you nigger.

I bought Stardrive and you never finished it. Piece of shit motherfucker.

And I really liked it too. Had so much potential.

Longsword is never going to make it. Drop this shit and finish Stardrive.
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