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AGDG - Armpit Gouging Development General

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Thread images: 123

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Demo Day 15 is live! PART 3

> Previous Thread >>181452837

> Play Demo Day 15 itch.io/jam/agdg-demo-day-15
> Play Monster Jam itch.io/jam/agdg-monster-jam
> Play Demo Day 14 itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days pastebin.com/JqsQeru
> Previous Jams pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> How into .webm
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter
>>
GODOT
>>
Daily reminder that we will only be able to do something great if we work together.

I'll be an art director / idea guy.
>>
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Anyone happen to know a good book about story writing? I've already got gameplay, so don't worry about that.
>>
>>181521253
vulkan or bust
>>
>>181521312
I'll be the moral support
>>
Ideaguy here. I'm willing to split profits 50/50. Email me. Thanks
>>
>>181521312
>ignoring all of internet history saying otherwise
Nice.
>>
>>181521312
i will eat all food supplies
>>
>>181521318
Stephen King is a meme, and it's nothing to do with writing, but I still enjoy https://www.youtube.com/watch?v=2KnPgHv0J4E
>>
>>181521456
Nothing to do with GAME writing*.. obviously it's about writing.
>>
>>181521456
>video
REEEEEEEEEEEEEEEEEEEE, I wanted to read something before sleep every day. Bookmarked though, thanks!
>>
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This is probably the most violent death animation I've made.
And I'm very proud of it.

https://my.mixtape.moe/dkpzxc.webm
>>
>>181521580
pirate the book then retard
>>
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>>181521157
https://itch.io/jam/agdg-demo-day-15/rate/141368
play my demo
https://www.youtube.com/watch?v=ahdAW2FF2Vc
gameplay video of a slightly older version
>>
>>181521580
Sorry I'm retarded. Of course it's also a book...
>>
>>181521590
Fucking dope. Good work.
>>
>>181521590
no way
>>
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I give up.
>>
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>>181506390

----[ Recap ]----
Game: Nox Striga
Dev: Mez
Tools: Unity, Blender, Paint.Net, Gimp
Web: mezdritch (twitter/tumblr)
Progress:
+ New Rain Temple area started.
+ Some basic AI for patrolling/detecting/stopping the player and forcing an encounter.
+ About the encounters: Worked on the card library and manipulation, did develop a quick mode with very basic cards to test this. Its using the library properly, however it will soon be changed to be more unique and interesting (so that it can coexist with the main card matches).
+ New splash screens for each area.
+ New models & textures.
+ A lot of preparation for the actual cards (images/stats/abilities, all that stuff).
>>
>>181521312
I'll make the logo!
>>
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I just released a new version which changes the level transfer method and the crashing should be fixed, please test it out if the game crashed for you before.
https://itch.io/jam/agdg-demo-day-15/rate/133525
>>
>>181521312
i will take the credit and money.
>>
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>>181521647
will do!
>>
So what do you think? Where are my 1000 dollars from the previous thread? Jokes aside, feedback please.

The lady thought of as a witch is sent into a labyrinth-like cave by her fellow citizens. According to a legend, only the purest of the souls are able to find a way out of it. You're some creature that lurks there and when you see her you fall in love and try to do everything in your power to get her out of there alive. You're too ugly to go outside of the shadows, so she must not see you. As she is walking around and trying to find her way out, you're setting up clues and hints for her to follow, like scribblings on walls, ropes with only one end visible and torches signalizing where she should go. All sorts of monsters live in that cave too, so you have to be constantly in front of her, lure the monsters away as she passes by them, solve puzzles to open hidden doors or disable traps, and just constanly make sure she doesn't do something stupid like pressing a button which will trigger huge axes from the walls that will cut her in half, or make a noise which will trigger nearby enemies. Once she escapes, you'll shed a tear and know you did something good, even though she will never know who her guardian and saviour really was. 3D Topdown or third person, not sure.
>>
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>>181521647
>character can walk out of the screen
>character auto attacks when in range instead of having an attack button
gameplay is bad and isn't fun, if you need to click to target and pick shit up, you should click to attack too, also those shadows aren't great when the character's shadow is above a building , also the character going black/shaded when under a building even if only feet should be affected.
well, at least your ui is good and objectives are clear, even with minimalistic design you can't get lost.
>>
>>181522074
sent :^)
>>
>>181521318
Story Engineering is good if you have zero prior writing background. I'm sure the writers who lurk around here can recommend something better.
>>
>>181522074
I didn't read this post last thread and I'm not reading it now.
Learn how to press the Enter key.
>>
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>>181521590
>that last-second-skelly
>>
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>>181521590
>that revenant at the end
>>
>>181522258
It's 4 lines long my dude, do you guys only read in greentext?
>>
>>181522080
>character can walk out of the screen
ok i can make walls
>gameplay is bad and isn't fun, if you need to click to target and pick shit up, you should click to attack too
most CRPGs have an autoattack and the feedback i got from the last demo day was that there was too much clicking

if you go to the next room you will need to left click to set target
>also the character going black/shaded when under a building even if only feet should be affected.
it's a 3D space so if their feet are in shadow then their whole body should be
>also those shadows aren't great when the character's shadow is above a building
yeah i'll fix that
>>
>>181521745
https://www.youtube.com/watch?v=f-AdVb1ijLk
>>
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I will need 608 unique sprites to animate all characters in my game. At least it's 16x16.
>>
>>181522374
I'm phoneposting from the bathroom at work. It's a wall of text on my screen.
>>
>>181522454
>I'm phoneposting from the bathroom at work.
Don't.
>>
>>181522449
that's why you should make your characters similar and just change their colors and hats
>>
>>181522449
>doing a 2d game
I'm so sorry
>>
>>181522454
Hm, but then it would be even longer if I greentexted it. Anyway, I genuinely wanted a feedback, but you'll just make fun of me so I won't bother with formatting.
>>
>>181522074
>3D Topdown or third person, not sure.
Eh, I would think 2d side-scroller is better, it's easier to see traps if the game is laid out that way especially since you are always running out of time running after her, this being one giant escort mission
>>
>>181522449
okay, i will charge you $110 every 10 sprites. Send me an email.
>>
>>181522507
Not him but who doesn't.
>tfw 4chan blocked on office pc
>>
>>181522402
>most CRPGs have an autoattack
D&D based games do, but that's because you're usually controlling a group of several characters and have multiple active abilities per character to keep track of.
If you only have one character, it should play like Diablo II.
>>
>>181522636
People who aren't cancer.
>>
>>181522537
that's already taken into account
>>
>>181522553
It's not like an escort mission. When did you see an escort mission where you don't just have to kill people around the person you're trying to save?
>Lemmings
Still not very similar.

This would be more like a puzzle game. Also, how would you create a maze in 2D? It is very limiting.

Btw, you're walking in front of her and fixing the surrounding.
>>
>>181522568
Come on, I wouldn't pay anything to anyone inferior than myself
>>
>>181522074
>Once she escapes, you'll shed a tear
is she a double fucking rainbow?
>>
>>181522674
Boss plz
>>
>>181522738
it's hard to see things around the corner in a 3d game, that's why. with 2d, you are afforded vision of the whole map ahead of you, and you can plan things out in your head way ahead of time

but if you really want it in 3d then sure, I just imagine it'll be a lot more frustrating that way

>Lemmings
what?
>>
>>181522785
oh yeah? where's your art?
>>
>>181521318
Robert mckee the story.
Lajos Egri Dramatic writing.
Joseph Campbell The hero's journey.
36 plot book.
TV tropes wiki.
Emotion in games the art of emotionering by David freeman.
>>
>>181522967
Ah, I forgot to say that you are far away, in front of her. She is walking at a steady pace and you can scout around as far as you want and search for potential traps and ways to disable them etc. I guess it's a bit hard to explain it with words.
>>
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>>181523146
here's a shitty batman
>>
>>181522643
idk man, i can add more active abilities to the items i guess

mobas have autoattacks right
>>
https://www.youtube.com/watch?v=jPqwDGXxLhU

>tfw this is modern aaa games.
>>
>>181522402
>it's a 3D space so if their feet are in shadow then their whole body should be
What?
>>
>>181523270
given the perspective if his feet are in shadow then he's behind the building wall and thus should be in shadow, because you usually stand straight up
>>
>>181521904
Might just be me but I don't even see a download option
>>
>>181523169
then it'd be nice to have a key/button that you can quickly press to have the camera center on her (as long as your vision of her isn't obstructed).

I can think of this game being same as much of how Enslaved Odyssey to the West plays, if you need some reference.
>>
>>181523467
My fix created another bug so I'm fixing that too.
I'm retarded.
>>
>>181523227
Heroes that rely on auto attacks usually need to kite or stutterstep or otherwise reposition constantly.

I haven't played your demo yet, so maybe the other anon is full of shit, but he made it sound like you just left click and wait your enemy to die to autos. If that's the case then just make it more interactive.
>>
>>181523580
>>181523467
FIXED-FIXED VERSION IS UP
>>
>>181523716
>but he made it sound like you just left click and wait your enemy to die to autos
there are multiple enemies so you need to move around and take out the weaker ranged ones first
>I haven't played your demo yet
y not play it then
>>
>>181521647
i just noticed, why does your character have a circular and a side shadow at the same time? are do you have two light sources? or you're too lazy to animate the feet of the side shadow?
>>
>>181523227
>mobas have autoattacks right
ye
>>
>>181523224

You should do webcomics.

I know there is a punchline here somewhere.
>>
>>181524113
he lost his parents.
>>
>>181524023
it looks better than just a side shadow
>or you're too lazy to animate the feet of the side shadow?
more like i don't want to waste processing power, especially after implementing surfaces halved my FPS
>>
The main character of my sim-rpg type game is a grill.
Would it be weird/uncomfortable to add a marriage or dating portion of the game, mainly uncomfortable for guys playing the game? Should I just go ahead and let you choose between playing as a guy or a girl if I decide to go through with a marriage system like Harvest Moon games?
I really like the design of the main character and like the idea of her being the mascot of my game, but might have to improvise if I include this kind of system.
>>
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>>181524174
>>
>>181504854

Fuck, Missed this last thread. Sadly no, they didn't accept my application this year.

I do remember the expression of interest form saying they were making an effort to feature more "exciting" and "interesting" games. Which to me just translates to 'We want kid-friendly hipster junk' but I didn't push it, it could just be they raised their standards.
>>
>>181524236
Do you find the idea of playing as a woman and marrying guys appealing?
>>
>>181524236
I'm a straight guy and I wouldn't mind.
Make sure there's a trap option if you want anyone but girls to play it though.
>>
>>181524236
>marriage
if your game has nothing to show, then you can add marriage
>>
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>>181524392

Your game is featured on their website though?

I'm in Brisbane, but my co-developer is going to Avcon. I was just surprised to see you on there.

Shame about not getting in, too much hipster crap in game festivals these days.
>>
>>181524236
Oh, you could also include a yuri option instead of or in addition to a trap option. Most straight guys would be fine with that, and it might even get you free advertising from SJWs.
>>
>>181524710
:3
>>
>>181524236
>add a marriage or dating portion of the game
10/10 would buy it.
>>
after all those years all i've got is a fucked up wrist now i can't handle the mouse without feeling pain and a fucked up eyesight with hyper light sensitivity, who thought this was a good idea?
>>
>>181525037
I understand straight men less and less each year
>>
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>>181525121
not me. I gym everyday.
>>
>>181525179
i assume you are gay
>>
>>181524236
only if the grill is cute

no plain girls
>>
>>181525219
shouldn't you be training for TI?
>>
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>>181524236
as long as it has cute boys in it
>>
any good C++ game framework?
>>
>>181525658
>writing your game in C++ instead of BASIC
lmao
>>
YOU BETTER DO MY GAME YOU FUCKING FAGGOT
https://www.youtube.com/channel/UCl4IxW2484SzBMzoIIZHHjQ
>>
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Hey guys, I did a bugfix update on my demo, the issues addressed are the extra life bug, being unable to jump while holding down, some missing background bushes and (hopefully) fixed camera issues when not running at 60FPS.
https://itch.io/jam/agdg-demo-day-15/rate/74978

No gameplay changes except for the jump making rolls from the ground easier to do, I'll leave those for a future demo.
>>
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----[ Recap ]----
Game: Gunsun Zeros
Dev: GearSting
Tools: Ue4, Blender
Web: gearsting.tumblr.com
Progress:
+ Particle effects for muzzle flash and explosions
+ Weapon and power up pickup models/animation
+ Player character doesn't move faster diagonally anymore
+ Health and charge bar ui
+ Bug fixes
+ Made grenade launcher
+ Modelled new robot but need to implement him
- Lots of progress because I missed the last recap
>>
>>181524236
include gender options but dont actually change anything.
if anyone gives you any shit about it just repeat the magical incantation "sweetie, no"
>>
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>>181524967

>Your game is featured on their website though?
The IGR page is always embarassingly out of date, I went last year but I'm not listed for this one: http://www.theindiegamesroom.com/games/2017-games/

They also sent me a really misleading email with "IGR Acceptance" in the title but "Unfortunately you have not been selected" in the actual message.

>too much hipster crap in game festivals these days
Tell me about it, I used to be good friends with the previous organizers of the IGR so I got in with way less in 2013 and just spent the whole time sitting in the center coding and showing passers by what my new code was changing. Then Politics happened and the current crew took over just hasn't been the same since.

What game are you guys makin?
>>
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>>181524236
>>
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>>181524967
>>
Would a side-scrolling point-and-click adventure game feel off it it were broken up by the occasional top-down spaceship flying segment with traditional action game controls?
Or would it be better to ditch one style and commit to the other?
>>
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>>181525978
not using this
>>
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Do your game level design work togheter with your story and gameplay, or are u simply putting mechanics with not a single core purpose, making a generic game rather than an unified experience?
>>
>>181526267
This seems kind of silly unless you can take hormones and go full tranny.
>>
>>181526321
Making a story around the gameplay is the only true dev way.
>>
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How many megabytes of textures in memory is too much?
>>
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>>181526267
>>181526267
>not having this in your bathroom doors
>>
>>181526247
point'n'click adventure is the best genre to experiment with all kind of gameplay, if you can have puzzles and minigames, you can have genre mix too, just have an option to disable anything that needs skills for people who only want to play a casual adventure, same way you can disable puzzles in silent hill
>>
Today I am going to fix the memory access
>>
>>181526534
You say that every day
>>
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>>181525894

FTC or Fleet Tactical Command.

You may have seen a few of the posts around.
>>
>>181526595
>space elf with huge tiddies
I am sold.
>>
>>181526595
>elfs

you better do dwarves

and their females are just lolis
>>
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XD
>>
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why this clearly doesn't even print the right wall name, even while it clearly does the colision?
>>
>>181524236
all these (you)s, but where is the game?
>>
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>>181522543
>__ _____ __ _____
>>
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>>181526792
What a stupid image
>>
>>181526792
>game designer
>doing drone-tier texture work
What?
>>
>>181526595
>aliens
>have boobs
you better have a REALLY GOOD explanation to this, fellow sci fi maker
>>
>>181526937
hahaha us programmers man
>>
>>181526984
Convergent evolution.
>>
>>181526595
nice FTL clone
>>
>>181526984
Boobs are fine as long as they're mammalian.
>>
>>181526595
I have too, your game's art looks really slick, I'll come by and hang out on your discord sometime.

Also, expect retweets, I hadn't followed you yet.
>>
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>>181527064
I said: "REALLY GOOD"
currently it is TECHNICALLY GOOD

first of all, why don't they have pic related boobs instead
>>
>>181527349
Because they're bipedal and don't give birth to a dozen children at the same time.

Next.
>>
>>181526585
I fixed some of them
>>
>>181526474
>just have an option to disable anything that needs skills
That's not a bad idea, and actually dances around my main concern: that flying segments would alienate the people there for a cool, relaxed space adventure. Otherwise there's already bar tending and some other little things, minigames to encourage socializing with other characters.
>>
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>>181527430
>Because they're bipedal and don't give birth to a dozen children at the same time.
My friend Helga over here would like to have a word with you.
>>
>>181526267
>only two chromosomes
>>
>>181525658
>looking for a framework
you already have all the tools you need at your disposal you lazy shit
>>
>>181527349
Do you think human boobs are unique to humans? They're just an adaptation like boobs in general. All apes stand nearly upright and give birth to small litters so they all have pairs of breasts. It stands to reason that any specific that evolves to be a hairless, upright app would evolve similar breasts to humans.
>>
>>181526792
I wouldn't have it be any other way. 2B is perfection.
>>
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>>181526691
>>181526768
>>181526984

Pic related.

Basically genetically engineered Arabs who function like bees and organise themselves like hives.

>>181527159

> inspired by

>>181527194

Thanks. Good luck with your game.
>>
>>181527686
>specific
Species*

>>181527598
Bears aren't bipedal. I don't think they give birth to single cubs either but I might be wrong about that.
>>
>>181527627
>more than two sex chromosomes
>>
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>>181527598
Occasionally standing on two legs doesn't make bears a natively bipedal species.

Besides we have mammals that lay eggs, anyone who thinks that nature always follows the same pre-established rules is silly.
>>
>>181526595
>>181527739
> inspired by
my brain just now remembered that C is the symbol for the speed of light
>>
>>181527840
I think the earliest mammals did lay eggs and monotremes simply never had a reason to stop.
>>
>>181527627
>people with chromosome related syndromes can play video games
my targeted audience doesn't include biologically retards
>>
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>>181527958

Shhh, don't ruin it.
>>
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Which agdg game has the best deepest lore?
>>
>>181528124
theres like 40something chromosomes baka. XX/XY just refers to the sexual ones.
he was being clever and you ruined it for all of us.
>>
is this even /agdg/ right now anymore?
>>
School Puzzle Game

Love the fact you managed to make a 2d puzzle game where going into 3d is a necessity and adds a bit extra dialogue.

Art style is basic but fine, character models in game could use a little more detail, but the art during dialogue is pretty good, especially because you went through the effort of drawing different emotions for both characters.

Puzzle had me at it for a good 25 minutes, especially the book part. I like that the riddle doesn't tell the complete 100% truth.
The dry writing style caught me off guard a made me laugh out loud a couple of times (that's a compliment).

You clearly seem to know what you're doing, and I only want to see more of it. Which engine are you using, and how difficult is it to alternate between 2d and 3d?
>>
>>181528124
Three sex chromosomes sometimes just makes you ugly and sterile instead of retarded. It depends on which three you get.
>>
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>>181527739
question
>why do the aliens have boobs?
answer
>they are humans who are genetically engineered

REALLY GOOD explanation for boobs passed

--------------------------------------------------------------------------------------------
Your work has been approved by the Realistic Worldbuilding Initiative.
-- Lord Secretary of Realistic Worldbuilding Initiative --
--------------------------------------------------------------------------------------------
>>
>>181528197
mine
>>
>>181528385
Which Reddit thread did you copy that autistic signature from
>>
>>181528547
the one thats called /r/your_mothers_asshole
>>
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>>181528197
Restricted-RPS where AGDG is canon in universe.
>>
Is there other options to produce sfx besides generators and live recording?
I suddenly came to the problem that I need a lot of sound effects that should be sounding artifical enough(menus/item uses etc) so live recording of stuff is not an option and sound generator I tried so far(sfxr and bfxr) are not producing sounds of quality I need(8bit chirps don't quite fit into my game).
What do?
>>
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>>181525797
----[ Recap ]----
Game: Seasons Past
Dev: ambientdev
Tools: GMS1, photoshop
Web: https://itch.io/jam/agdg-demo-day-15/rate/141368
Progress:
+ shadow surface, objective markers, textures, ranged enemies, demo day submission
-need to learn art
>>
>>181528385
>>181527739
That reminds me there's this theory that, to colonize other planets, instead of terraforming them to conform to human life, we should rather genetically engineer new sub-species that adapts to their environments.

Imagine trying to terraform a planet the size of Jupiter, it's not just a question of technology, but a question of resources and logistics. Genetically engineering a some babies who would then copulate to fill the whole planet would be more feasible.
>>
>>181527686
breast itself isn't necessary to life, we are mammal, an extremely small group on this planet.
Statistically it's more believable to imagine vomit feeding than breasts.
>>
>>181528943
Go to freesound.org, find a sound resembling what you want, tweak the shit out of it with audacity. Woah.
>>
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>>181528197
>>
>>181529034
Mammals are more intelligent, by far, than any other group of animals on Earth except birds.
It's not a stretch at all that aliens would evolve features like fur and mammary glands just like bats and birds evolved wings separately.
>>
>>181529009
>+
>objective markers
pick one
>>
>>181529241
You are too dumb for that subject. Just give up.
>>
How much would a struggling artist charge for a generic set of living room furniture models?

Probably like 10 objects
>>
any art boys here to help me. I want to retain a sense of form of the wood divisions but simplify them as they are more complex than the main character and makes it look jarring
>>
>>181529372
t. thinks bats must be a kind of bird because only birds have wings
>>
>>181529278
they've already gotten praise in this very thread
>>181522080
>well, at least your ui is good and objectives are clear, even with minimalistic design you can't get lost.
>>
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>>181529419
whoops
>>
>>181529464
that's not praise you socially illiterate mong. He's mocking you. He literally says "at least". You do know what "least" means, right?
>>
>>181521157
The game I want to make is too big in scope (noob here). Can someone recommend me some short Unreal Engine projects that nonetheless feel rewarding?
>>
>>181529630
why don't u play my game instead of being a bitch
>>
>>181529610
The roof on the building in the top left makes no sense.
>>
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>>181529014

Yeah, that's the basic premise of the Al'Makhtar.

In the lore, the Sol system became too unstable politically and various factions sent out colony ships. 20000 years later these colony ships arrive in the Cygnus sector a little worse for wear.

The Middle Eastern Union colony ships never arrived at their destination and had to crash land on Al'Jahim, which didn't support life well (desert planet) and which the MEU weren't prepared to terraform with the stuff they brought.

So, MEU colonist society slowly started to die out until a group of women decided they aren't taking no more shit from no man, genetically engineered an army and genocided what was left of the colonists - cleaning the slate.

Now all that is left are these genetically engineered queens (Malika) who pass on their memory through genetics that rule over hives (Khalia) and make as many warriors or workers as they need.


SJWs and feminists are going to eat this shit up. Middle Eastern women rising up, killing all the men and creating their own utopia on Al'Jahim (Hell).
>>
>>181528943
for what you want you're going to start with either generated or live (nothing else exists) and in either case they need to be heavily modified to give them a subtler feel.
this typically involves messing around mostly with reverb/delay effects and super selective editing to find a perfect part of the sound to make a satisfying yet hopefully not annoying menu sound.
>>
>>181529801
Why would I play a game with gameplay th"is bad and isn't fun"?
>>
>>181529610
Not bad. Ditch about half of the wood detail on the houses, would look simpler and clearer imho.
>>
>>181529781
Makes an FPS.
Once you have the basics in place you can keep adding new weapons and enemies to scale it up.
>>
>>181529897
oh also pitch effects, pitch effects like a motherfucker.
>>
>>181529904
because you like strategy and cool aesthetics?
>>
>cuckgem still thinks he has the rights to talk
>>
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>>181530269
>trying to bully one of the only oldfags that hasn't left us yet and actually occasionally makes games

Not. Today.
>>
>>181530101
Exactly, so why would I play your game?
>>
real men make sound effects by manually drawing the waveform in audacity
>>
>>181529897
>>181530097
oh and i didnt mention it because you gotta EQ everything all the time but i shouldnt assume everyone else knows this so also EQ'd like a motherfucker.
>>
>>181530340
I wish Gog would leave. Bullying obviously doesn't work.
>>
>>181529014
>we should rather genetically engineer new sub-species that adapts to their environments.
In my opinion, this is wrong.

Only planets for which we haven't figured out a way to circumvent natural environment are planets which have heavier gravity than earth on the surface. However, such planets would not really be worth to colonize anyways due to their gravity in the first place. How so? Because it is hard enough to get onto the orbit of Earth - it would be even harder on a heavy gravity world.

Earth has one redeeming side - a shitload of people and infrastructure is on it already, which justifies going down into the well. Random heavy gravity worlds don't.
>>
>>181530340
defending googs is worse than being him
>>
>>181530340
what a cuck
>>
>>181529610
the lighting doesnt make sense, unless is 100% above it

you can see the shadows on both sides of the wood
>>
>>181530007
Thanks. Will do.
>>
>>181530340
t. gocoal
>>
>>181530340
dumb frogfucker
>>
What do you guys think of making an action that requires two presses of the same button execute itself after a press that lasts a tenth of a second ?

I think it's kinda useless but it's better to have more opinions on that.
>>
>>181530969
A press its a press, you cant say its two.
>>
Is java good enough for gamedev?
>>
>>181531064
>tfw no one will ever beat Mario 64 without pressing the A button
>>
>>181529880
> to crash land on Al'Jahim, which didn't support life well
you could have a shadow society in a setting like this

>not all colonists got killed
>those who excaped the slaughter, escaped into uncolonized wilderness and founded a society with what little they had
>being so poor on equipment resulted in them being exposed to weather elements regularily
>those who weren't able to bear the raw environment, died off
>over generations those people evolved to tolerate the conditions naturally

this setting is the most straightforward evolutionary bottleneck possible.

here is your chance to introduce lore friendly DARK ELVES. they could be living in secret underground complexes or deep in deserts or both
>>
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>>181531064
>i get the reference
>>
>>181521647
>https://itch.io/jam/agdg-demo-day-15/rate/141368

Pretty neat, can't move mouse while running though. This is a problem, would also be cool to tab through the targets.
>>
>>181531064
well technically the action fires off on the release, so it's either two presses or half a press.
>>
>>181530969
>>181531439
it really depends on the action
>>
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>>181529868
>>181530720
thanks I'll change it
>>181529996
I really shouldn't have chosen tudor houses.
>>
>>181521647

Those street lamps ruin it.
>>
>>181531325
just checked my webm and i think you can move the mouse while moving
>would also be cool to tab through the targets.
do you need this when you can just click the enemy you want?
>>181531641
they're not in the demo
>>
Seasons Past

The red-robed mystery character has been done to death, stop being a lazy cunt and design something on your own.
Preferably something which actually animates when walking. It currently looks like a red drilling vibrator.

Combat is weak. Its point and click with a shitty hit-box and an alarm set for waaaaaaay too long.
I could rip on your stats system, that is, if it actually worked. Selling things while its on the ground and you're surrounded by 30 enemies is stupid. The environmental design is pretty decent though.

Please be more original next time. Flesh out your core gameplay (COMBAT) before touching things like story, economy and stats.

Good luck.
>>
>>181531516
in that case it's flying, either you jump and then press again to fly, either you press once for a given time and it does the jump and engages flight.
I'll most likely recycle that later, got an idea for shooting.
>>
>>181531716
what version do i fucking download?

its fucking writen DD14 in there
>>
how 2 make 3d game if can not model
>>
>>181531932
Learn
>>
>>181531932
proc. gen meshes
>>
>>181531932
Purchase the models from the Unity Marketplace :^)
>>
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>>181531932
use cubes
>>
>>181531771
if one is not gonna need to use many jumps in a row in your game, then you can just activate flight mode(or make wings flap) if jump is pressed in-air.

if one is gonna need a lot of jumping, then perhaps make flying an activatable ability
>>
>>181531679

>just checked my webm and i think you can move the mouse while moving

Didn't work with my touchpad on my lappy toppy.

>would also be cool to tab through the targets.
do you need this when you can just click the enemy you want?

Running and gunning like in OoT? I dunno just a thought.
>>
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Is unity the only way to gamedev?

how many anons here use unity, seriously.
>>
>>181531716
>The red-robed mystery character has been done to death, stop being a lazy cunt and design something on your own.
muh originality isn't a legitimate complaint
>Preferably something which actually animates when walking. It currently looks like a red drilling vibrator.
i'll focus on the combat first, i don't want to keep redesigning characters
>Combat is weak. Its point and click with a shitty hit-box and an alarm set for waaaaaaay too long.
ok i can tweak that, and it will feel better with animations
>I could rip on your stats system, that is, if it actually worked.
it does work, i know it works
>Selling things while its on the ground and you're surrounded by 30 enemies is stupid.
i've been thinking about having a combat mode go on and off where picking items up is disabled
> Flesh out your core gameplay (COMBAT) before touching things like story, economy and stats.
i think that most of your complaints are because the combat looks shit and there isn't enough visual feedback, the core gameplay is the same as dragon age/ fable/ mobas

i'm trying to focus more on the feel and aesthetics of the game than the gameplay
>>181531912
it's not DD14 is it
>>181532252
>touchpad
oh god
>>
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>>181531912
It literally says:
>v4
>v31

Read nigger
>>
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How do games that let you create/upload steam workshop items in-game usually handle the preview image(s)?

I could just use a snapshot from however the camera happens to be positioned when they click upload, is expecting people to create their own and [Browse...] for it awkward?
>>
>>181532339
If they are creating and uploading content surely they aren't too lazy to make a thumbnail for it no?
>>
>>181532282
not me
>>
>>181532162
alright thanks, that doesn't give me a clear answer but it's a good way to look at it.
>>
Why are the official beginner's Unity tutorials videos?
Have they ever heard of a written guide?
>>
>>181531716
I think I actually recognise the red-robed mystery character from a pixel art tutorial I saw on youtube once. I think he even stole that too.
>>
>>181531114
Use C# in unity. Its very java like
>>
>>181532615
whats wrong with vids? watch on double speed if its too slow, thats what I do
>>
>>181532617
donglord ?
>>
>>181532319
>i've been thinking about having a combat mode go on and off where picking items up is disabled

Maybe just change it from selling items to absorbing souls or energy from relics or something. Make stat increases a hotkey thing as opposed to a menu thing.No reason to stop the action.
>>
>>181532856
i can always just remove enemy item drops, i already have them give you some gold when they die
>>
>>181532732
I think it was an animation tutorial for cloth or something.
>>
>>181532723
They are harder to reference (no skimming or ctrl+f), they take longer to complete, you need to continuously pause, play, pause, play if following along. If the speaker has an annoying voice it's distracting. If the speaker stutters, it's distracting. If the speaker has no script, they ramble. No hyperlinking for more information. No copy and pasting for researching. Need to wait for the video to buffer if on slow internet. For programming videos, most information is shown in the video so if you have slow internet and need to watch on a lower quality, it's unreadable. They take 10x longer to finish than just reading a guide.
>>
>>181532463
You don't want to do that if you want consistency. People are retarded and you will have dick thumbnails in no time. I'd say the best way is to render off-screen at a specific angle and use that as a thumbnail.
>>
What are people's thoughts on rotoscoping for animation?
https://www.youtube.com/watch?v=-jvXJs97bPo
>>
>>181532723
not him

>whats wrong with vids?
videos are not very apparently structured.

text tutorials have a structure.

you cannot escape ramblings since you can never know when they stop. In text if you don't want to listen to a rambling anymore, you take another paragraph, since each paragraphs usually contains a single point. If you think you have assimilated whatever the chapter offers, then you can just scroll down and start reading at the next big font text(chapter heading).

In text, the writer can also bold certain words and also put them in italics. Sometimes certain text is put into separate text boxes. That way the writer can tell you what is essential to know and what is reccommended to know and what is just a rambling.

Thanks to these features in text, you can tailor you experience by yourself. Don't know anything, read everything. Know most of the things, just want to get quickly to full understanding - just read the bolded things and things that have been put into fancy boxes. What to just get the code implementation? Look for the code window.

>watching a video
Put the vid on x2 speed in hopes that the tutorial maker eventually stops rambling.
>>
>>181533678
It's fine. I think the result is more important than the technique involved.
>>
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>>181506390
----[ Recap ]----
Game: Catgirl Pool Party
Dev: Hik
Tools: SGDK, Paint, GIMP, Qt Creator, Notepad++
Web: hik.itch.io/catgirl-pool-party
Progress:
+ Put the demo up for Demo Day 15
>>
>tfw always CTRL+F-ing whenever I enter the thread to check if the guy who writes the detailed feedbacks in the thread posted about my demo
>>
>>181533678
if it's pixel art then i don't see the point
>>
world of horror dev, you're going to miss DD15, post a demo already!
>>
>>181533678
Its a shortcut and therefore against my principles
>>
how do you make procedural level design that doesn't feel like a bunch of random rooms stuck together?
>>
>>181534489
Use a neural network.
>>
i thought DD15 would be only next week, so my demo is not exactly the way i wanted

what is new in this version:
-15 new levels (75 total)
-new backgrounds
-minor bug fixes

https://itch.io/jam/agdg-demo-day-15/rate/110418
>>
>>181534489
make something better than simply making rectangles with paths.

study how your favorite game does the level design.
>>
>>181534489
By putting as much effort into your generation as would go into making levels. See: no game ever

What type of game is it?
>>
>>181521419
what happend ? how many tries did agdg had before getting into this conclusion ? and also, now we have discord.
>>
>>181534743
Dark Souls
>>
>just need unity to read the scout from a python process

why is it so hard lads
>>
>>181534798
>and also, now we have discord.
What a bastion of productivity it is
>>
I'll make a game based on the first reply with a wikipedia link to a historical battle.
>>
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>>181533678
rotoscope takes more effort to look barely-passable-not-shit than the effort it takes to learn how to animate.
>>
>>181535036
https://en.wikipedia.org/wiki/Battle_of_Chapultepec
>>
>>181535036
https://en.wikipedia.org/wiki/Emu_War
>>
>>181534625
who?
>>
>>181535635
check the previous demo day, he was there
>>
>>181535635
lurk more before whoing
>>
>>181534489
>make procedural gen build a level of random rooms
>analyze what is the biggest eyesore about the result
>figure out that its TOO random with no structure

>make procedural gen build a level of random rooms, where rooms are connected by corridors
>analyze what is the biggest eyesore about the result
>figure out that these rooms are PLACED too randomly

>make procedural gen build a level of random rooms, where rooms are connected by corridors and the available room type pool changes as the min A* distance from level entrance to room entrance increases
>analyze what is the biggest eyesore about the result
>figure out that it looks like a gradient of room types now

>make procedural gen build a level of RANDOM AREAS with different themes in which it builds a different set of random rooms, where rooms are connected by corridors and the available room type pool changes as the min A* distance from area entrance to room entrance increases
>analyze what is the biggest eyesore about the result
>figure out that you have forgotten to add monsters to the dungeon

rinse and repeat

the goal of procedural level generation is that you start with total randomness and then refine it to produce more hand-made-like results
>>
Will modern gamers cry and give up if a new survival horror game uses Resident Evil's save system?
Will they cry if I make an easy mode with unlimited saves called "Journo Mode?"
>>
Post you are favorite game environments.
>>
>>181536069
Call easy mode "normal" and the proper mode "hard" and no one will complain.
>>
>>181534798
/agdg/ is infested with people who can't tell the difference between collaboration and hired-work.
>>
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is this an ok character design? any advice on improvement?
don't mind the case, it's just a placeholder
the game is in kind of "retro sci-fi" setting if it even means anything
>>
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----[ Recap ]----
Game: Whimp the Bold
Dev: AttaBoy
Tools: GameMaker: Studio, Aseprite
Web: attaboydev.tumblr.com ; twitter.com/AttaBoyGames
Progress:
+ Demo Released
+ Norm Clap attack in
- crashes popping up from Demo Day that I can't replicate or imagine why theyre happening
- Still can't into level design
>>
>>181536048
You could just use a neural network to do this for you. You'd just feed it a bunch of handmade levels and it would eventually be able to produce levels like those.
>>
>>181536140
Its fucking retarded but this anon is right
>>
>>181535124
this.

fucking this.
>>
>>181536227
yea, one could use it
however, there is one fatal flaw with it

handcrafting the level generation forces the dev to make conscious decisions about his level's design.
>>
>>181536192
whats with anons thinking character design is gamedev?
>>
>>181536140
I don't want people to think easy mode is the way it's meant to be played. I just want journos to be able to finish it if they ever decide to play it, and I suspect that most of them can't handle limited saves.
>>
>>181536069
I say fuck casual scum making garbage games.
>>
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>>181536227
Don't stop at your handmade levels, allow it to be fed information from all around the globe to create wonders.
>>
>>181536542
call it "Story Mode"
>>
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>>181536542
>>181536069
>make the "Journo Mode" thing
>journalists get offended
>make articles about it
>dozens of gamers now hear about your game
>free publicity
>everyone who considers themselves a hardcore gamer will buy it on principle

why you niggas gotta diddle daddle about the easiest choices?
>>
>>181536769
I definitely like this but I'm worried it's unprofessional to insult journos so directly within the game itself.
>>
>>181536547
would be quicker and simpler to just make your generator favor creating swatstikas
>>
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what does a medieval fantasy village need
>>
>>181537026
A tavern.
The middle ages sucked and everyone needed to get hammered all the time to cope.
>>
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----[ Recap ]----
Game: Harmon:i:c
Dev: AWK
Tools: Godot, Ableton Live
Web: https://awk.itch.io/harmonic, https://twitter.com/AWKgamedev, https://awkgamedev.tumblr.com/
Progress:
+ Released v0.0.5
+ Intro animation
+ Help screen with the controls
+ Changed joystick controls to something better
+ Removed the buggy crashy level transition and replaced it with the good old black swipe
+ Lots of bugfixes
+ Buncha secret stuff
+ With Demo Day and hopefully all bad bugs out of the way, I can focus my efforts on redoing EVERYTHING in the next 2 months not only to port it to Godot 3.0 but also banish the horrible core code I made, this game started as a 3-day jam project so tidiness wasn't in my mind at the time
+ We will find out if the Demo Day bot supports gifs
>>
>>181536904
awww da po rittle jornos got feewings hurt ooooh
>>
>>181529880
>SJWs and feminists are going to eat this shit up.

Haven't you heard? They love Haram and kalifat.
>>
>>181537026
NPCs, shops, secret areas, treasure chests, quests.

Only autists care about real life infra-structure in video games. You got a couple of houses put together in Skyrim and they call it a "city" yet it's still one of the most sold games.
>>
>>181537026
watermill/windmill
blacksmith
farm
archery range
lumberyard
masonry workshop
alchemist house
leatherworks factory
>>
>>181537026
>what does a medieval fantasy village need
lots and lots of farms

the main function of a village was to produce food. it had no other function.

currently it looks like a modern village.

there should be farmlands all around the buildings
>>
>>181537026
animal pens, an execution stage, a fuckcouch out in the woods
>>
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>>181537124
>yfw medieval peasants worked less hours per year than modern adults
>>
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Here's the idea i'm working on, i'm taking the combat aspect of FTL, but you'll play the game as the commander of the ship, the main screen has a blueprint styled map of your ship with indicators for the crew, you have a list of your crew member, you control them be selecting them and selecting what action they will do, then you issue the orders, all communications happen this way, even in combat, you see a blueprint map of the enemy with various data.
If you have the monitoring system active, you can view each room of your ship using cameras (in an isometric view), this way you can see your units and intruders, the crew is controlled by AI, which means you give it orders and it will try to execute them doing its best (like dwarf fortress).
I tried to focus on the command center feel, which means you have screens and cameras, you communicate orders instead of directly selecting units (as in FTL), i feel this would work great in 3d (when you visualize rooms) i will make it in the good ol' isometric 2d.
Any feed back or thought on this?
I'm trying to find a good comfy background for the blueprint maps without success so far.
>>
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>>181537393
>mfw thinking about wagies
>>
>>181535115
Doesnt sound as interesting as the emu war but I'll give it a shot.
>>
>>181537026
black people.
>>
>>181536192
The "gap" is excessive. That sticks out like a sore thumb compared to anything else. It's pretty decent overall but use references for anatomy.

Generally if you're doing character design you're not drawing them in full scenes at odd angles with the legs cropped off. Try drawing side-on.

Obviously the style you're using is a bit limiting. If that's the style you plan on using in your game then make sure you can emphasize certain identifying details to make people distinguishable and be careful not to draw details too finely as it can quickly become busy.
>>
>>181529880
>SJWs and feminists are going to eat this shit up.

SJWs and feminists don't really play games buddy, sorry.

You'd sooner find an audience consisting of men wanting strong women to dominate them, than an audience of women willing to buy a game for its "strong and independent women" race.
>>
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>>181536192
>Black chick with curly afro

Let's put it this way, it's a popular design this year.
>>
Okay, I've got it.
The main character is a detective.
So normal mode will be called "Detective Mode" and easy mode will be called "Journalist Mode."
"Hardboiled Mode" will be both unlockable and masochistic.

Now I just need to figure out how to animate shit.
>>
>>181537393
But they didn't have TV and all their water was poisonous. That's why they drank so much.

>>181537326
This is important too.
>>
>tfw terrified my game idea is gonna turn out to be shitty
>tfw I need to pitch it in front of a class and a lecturer
>>
>>181538159
TV is shit, though. There is *maybe* one show worth watching every two or three years. Having a pint with the lads has always been the superior form of entertainment.
>>
>>181537026
I am stealing this for my game. (map)
>>
what are some cozy/comfy games?
>>
>>181538798
>being so uncreative he needs to steal some simple map example from a fellow anon
You're not gonna make it anyway.
>>
>>181537913
amazing game right there
>>
>>181538798
go ahead, I literally created this in 1 minute with my super awesome map editor
>>
>>181537026
This honestly looks so good. If you manage to make some interesting gameplay I will definitely play this.
>>
>>181538901
t. the dev
>>
Project Delta dev, you could at least put an image on your game page and name the download something identifiable dude.

>>181537393
People used to sleep for 10 hours a day before some dick invented lightbulbs.
>>
>>181538897
The Movies
>>
>>181538994
>People used to sleep for 10 hours a day before some dick invented lightbulbs.
I still do, even though I go to the university.
>>
>>181538897
Rune Factory, Harvest Moon, Story of Seasons.
>>
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>>181528330
>Love the fact you managed to make a 2d puzzle game where going into 3d is a necessity and adds a bit extra dialogue.
Yea, I didn't want to slap on a 3d mode for no reason, glad you appreciate it

>character models in game could use a little more detail
Art's not my strong point

>dry writing style caught me off guard a made me laugh out loud a couple of times
neither is writing, but thanks

>Which engine are you using, and how difficult is it to alternate between 2d and 3d?
C++/SFML. The only difficult part with 3d is that opengl is a bitch sometimes.
>>
>>181413005
>Arrowpit :

>The 3 characters concept is interesting but the game feels buggy at the moment. The shield character was moving without me pressing any keys and the game crashed in less than 30 seconds. Iron out your bugs. Also the control scheme feels kinda cramped. Is there supposed to be 3 people on the same keyboard or you control all 3 characters by yourself?
the idea was to have 4 players on joysticks, but we are still working this out, the physics are making the knockback move the characters by themselfs, it is on the fix list, thanks for the review.
>>
>>181538592
Chill, probably 90%+ of the class will develop their idea 15 minutes before their presentation. If you put 15 minutes more than them, you're already ahead.
>>
>>181538592
>ideaguy class
wew, will you guys even MAKE game?
>>
>>181539289
>>181537026
>>181536193
>>181529610
How does it feel knowing that someone itt stole your self-made assets and now they are putting them into their game without giving you any credit?
>>
>>181539783
What? Elaborate
>>
>>181537913
she's not 100% black

>>181537804
is it because of the hip width, leg thickness or just shading? actually now I see that her left leg is a bit odd looking

It's really the first character i tried to draw and the "style" is just determined by the lack of proper tools. and I've picked a retarded resolution also
>>
>>181539783
I literally couldn't give less of a shit because these threads aren't exactly filled with people who actually finish games and if for some magical reason someone might release something, I've got proof that I've made the assets first.
>>
>>181539835
he's pretending he has a game
>>
>>181539939
It's a combination. Just need to make the gap narrower.
>>
>>181539835
>post visual progress of your game
>placeholderdev right clicks your image and saves it
>later that year he's making millions of dollars because you didnt stopped it
>>
>>181540147
>millions
great, I've got a solid lawsuit then
>>
>>181540147
>implying you can easily steal assets without access to the sprite sheets and originals

This would take even longer than just making the damn game
>>
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Reposting from last night for visibility, did a sweet Ctesiphon speedrun, go play this demo.
>>
>>181539995
What proof?
>implying the guy who steals your shit will ever post in /agdg/ again
>implying you'll find his game
>implying you'll take him to the court
There is nothing you can do.
>>
>>181537393
>peasants worked less meme
no they didn't, faglord

there was always something to be done. The fact that you can't grow grops in winter doesn't mean that work stops with harvest. Winter is when you make your firewood and doing firewood with medieval tech is hard as fuck. It would take whole winter and some days from summer.
>>
>>181540286
calm down anon
>>
STREAM WHEN?
>>
I'm using the pomodoro technique. What's a good thing to do during the 5 minute breaks? I'm on /gif/ watching funny vids during those.
>>
Can I still update my demo for Demo Day if its been submitted to Demo Day already?
>>
>>181539747
Kek, nope.
>>181539635
T b h, for some of them that's true, I'm brainstorming for a few weeks and honestly I'm surprised how slow I am, I guess I chose a tricky concept and have to figure out how to make everything fit with some story. In theory, I could have made something in a day and be done with it, but I like to make myself suffer I guess.

Because I'm actually trying to design something that could actually be possible to develop by myself one day, so it's a bit harder than coming up with some AAA blockbuster where everything is possible. I even wanted to make some prototype, but I got into UE4 too late for that now.
>>
>>181540286
You've really riled yourself up with your own hypothetical. But just saying, if they're making millions I think it'd be pretty easy to find the game and proof some shit
>>
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>implying anything made here is worth stealing
>>
>>181534489
Basically this >>181536048
Building procedural generation is about iteration but it's also figuring out and establishing limits and rules that work to achieve the end result you want.

It is still very much level design, just from a different approach. You don't design the layout but you design the overall concepts of the levels you want to create. There's a lot of great articles and presentations on the topic but recently I found the GDC video of the dude who made Eldritch quite interesting.
>>
>tfw you will never make an anime game
>>
>>181540634
Like that anon said, don't worry. And unless they want a full design document, don't go crazy with making one. Design plans change over development, that is the natural way

I was in a game design class where it was painfully clear that not only did my classmates not give a single shit, most of them didn't have a creative bone or any willpower to pursue a vision. Not to mention my teacher once telling me my game needed more violence and death to be engaging
>>
>>181540770
iktf
>>
>>181540770
>you wanted to rip ggxrd off but then realized that ramp shader is shit
>>
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----[ Recap ]----
Game: STILL NOT DEAD
Dev: greg sergeant
Tools: unity
Web: search "still not dead" on steam
Progress:
- fuck all
>>
>trying to learn pixel art by drawing things at 32x32

This is not enough pixels for shit to look right.


Read: I am SHIT at art.
>>
okay i admit it, i can't come up with my own ideas
>>
>>181540868
Oh yeah, I need to make a GDD, although 7-10 pages should be sufficient. Eh, those game design classes. I'm taking this as an elective, pretty much a waste of time.
>>
>>181533678
extra effort for inferior results

pixel art is really easy to animate so rotoscoping makes even less sense to do
>>
>>181540631
Yeah, but at least post a changelog
>>
>>181541435
Starting at 32x32 or even 24x24 is really the only way

The biggest hurdle in pixel art is realizing that you're not trying to draw things as they are, but rather placing pixels in ways that imply more than they show. It's why large clusters of flat color can imply texture based only on their shape
>>
>>181542010
Yeah, mine was an elective, I learned nothing. The best class was when we got a talk from a dude who wrote an entire book about Super Mario Bros music and how it enhanced game design. But halfway through a demonstration using an original NES the girl next to me goes "Are the mushrooms good or bad?", I was pissed.

It did get my ass in gear about starting my own game, and that was almost a year and a half ago, so I can thank it for that
>>
>>181541816
It's okay, all my ideas are shit.
>>
>>181540283
lol
That might be the first speedrun in aggy history
>>
>>181542646
Have you not seen Googems Rock Paper Scissors speedrun?
>>
>>181542729
Those aren't speedruns, RRPS really is that shallow
>>
>>181542867
https://www.youtube.com/watch?v=jMQL9BcZmGo
>>
>Tfw haven't slept in 2 days
>>
>>181542370
Lol yeah, some of them don't even play games, should be fun listening to what they'll come up with. There were a few students who did a mini presentation already, I've never heard something so vague, it was practically stuff like "it's an RTS in middle ages and your choices affect the game" and that's it.

I'm stuck between some idea that has some kind of stronger story and the one with a gameplay but that lacks the narrative, but I don't have much time so I'll go with the gameplay one and hope it'll turn out fine. Don't want to look like one of those "no mechanics" guys.

But yeah, if anything, at least it made me start learning UE4 and I might actually make something after this-
>>
>>181543064
>studying game design
why
>>
>>181543064
Gameplay before story, always. Good call. This class will probably tell you to flesh out a story idea, but don't fucking listen to them
>>
>>181542370
>The best class was when we got a talk from a dude who wrote an entire book about Super Mario Bros music and how it enhanced game design.
If this happens in your uni, then you can rest assured that the entire course is a scam.

>red flag #1 of "game design" course being scam - a lector, quest or an expert talks about some game design aspect when he is actually nostalgia fagging
>>
>>181543294
It's just an elective.
>>181543296
Yeah, I'll admit I was once "the story" guy, but you can still create a good narrative from the gameplay and environment itself.
>>
>>181543298
Nah, the guy was a grad student at my school and I had found his book at the library previously, it was a really interesting read. Had some good vidya history and trivia, as well as some cool deep-dives into the actual musical score. Book is this https://www.amazon.com/dp/B00VEESY4U/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1

His talk was neato, the rest of the course was just shit. I should have known too, my school doesn't have a game design program so they brought in a professor from a neighboring school
>>
>>181542995
Submit that fucking World of Horror demo already, I wanna play it
>>
>>181537026
go read some /his/ articles
it depends a lot on the specific time and place
>>
>>181542995
>working while needing sleep
It's wasting time. For each hour you code that way, you will need 2-3 hours to debug it
>>
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Spent yesterday modelling then implementing this bow. Honestly feels super cool to build something for VR from the ground up, very satisfying to use.

Also haptics seriously make it come to life.
>>
>>181542729
>>181542943

> speedrunning your games
So sad
>>
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Why are there like, three reviews of the Demo's in this thread? Giving and receiving feedback is the best way to improve your game.

At least download and play 4-5 demo's which look the most appealing to you.
>>
>>181544576
Thought people usually leave that feedback on the submission page so that the dev can't possibly miss it unless they never check back on their itch
>>
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>>181544237
im making music

hopefully being sleep deprived will atleast help me make some worthwhile slowcore/ambient tracks
>>
>>181544334
I've been amazed how many VR games seem to completely forget vibration exists
>>
>>181544830
Yeah it's insane, it's amazing how much a little vibration polishes things too
>>
>>181544334
This isn't how bows work
>>
>>181544576
I already did that and replied directly on itch
>>
>>181537026
You make your map editor in unity?
>>
>>181546253
yep
>>
>>181546382
coolio. might try my hand at something similar to see what I can do. keep on trucking m80
>>
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>>181544334
>vive is collecting dust
>>
https://twitter.com/reduzio/status/881840170806513664

unity BTFO.
>>
Can [clapping emoji] we [clapping emoji] get [clapping emoji] to [clapping emoji] 100 [clapping emoji] views
>>
How do I commit to a project? I keep jumping from one to another and most prototypes I start I probably don't even take to the point where I'd see if they were any fun at all.
I think part of the problem might be that all of my ideas are too big and I feel overwhelmed by simply thinking how much work there would be to be done.
But that takes me to a new problem. How do I come up with small game ideas? I don't really play that many small games or even enjoy playing them.
>>
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took a shit ton of time and effort.
>>
>>181546934
That means absolutely nothing until we see how it performs and how good it looks in a real scene.

And it's not going to shake Unity's established place in the game engine space even if it did things better.
>>
>>181537026
https://www.youtube.com/watch?v=vW3ti9mLnDg
>>
>>181547257
Play some demo day demos
>>
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>>181546934
I thought that was ue4.
I'm excited to see how many people will pick up Godot when 3.0 comes out. It's looking really good.
>>
>>181547257
>How do I come up with small game ideas?
Big game but with less characters and content.
Plan out some of it beforehand so you don't fuck it up.

>>181547412
>And it's not going to shake Unity's established place in the game engine space even if it did things better.
Ue4 didn't change it, I'd doubt Godot could.

>>181547517
>I thought that was ue4.
Same, they look really similar.
>>
>>181540298
>The fact that you can't grow grops in winter doesn't mean that work stops with harvest. Winter is when you make your firewood and doing firewood with medieval tech is hard as fuck. It would take whole winter and some days from summer.
You can't possibly think people were chopping firewood all day. There's a reason the big holidays are all around winter.

>>181537326
Reminded me of my grandma's village, 100 square meter house with a 10000+ square meter field, and all the neighbors with similar arrangements. Though old poems make it sound like the houses were all together and the fields were off in another place, with people walking to them every morning, whereas in my grandma's village they were part of the same plot as the house.
>>
>>181546923
go make a minigame with it, doesn't have to be a full game
>>
is unreal overkill for non-isometric 2d; I'm tempted by the meme but maybe I should just stick with GM 1.4
>>
>>181548078
sprite 2D or models 2D ?
ue4 for sprites is overkill
>>
>>181547838
enginedev has no face to represent no games?
>>
>>181548153
Sprites, models are too hard.
>>
>>181547838
gee thanks for the spoiler, fag
>>
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>>181521157
lmao Godot is shit. SHIT
meme DEAD shit engine
>>
>>181548203
Are your sales ok gogem? :^)
>>
How do I find the games from previous jams? Do I have to dig the archives or can I search in some better way for them?
>>
>>181548276
I'd advise against it. Unless you want to heavily fuck with shaders and use landscape tools for 3D to some extend (like Disgaea does).

>>181548375
>Doesn't import materials, mesh works.
UE4 should be crossed too then, materials imported from Blender aren't the exact same.
>>
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>>181548375
Roblox
>>
>Start deving.
>It's fun.
How long until I become a husk of myself and end hating videogames?
>>
>>181521157
Are RTS games the hardest games to make?

There seems to be a lot of help videos/guides/software for making RPG and FPS games for beginners but nothing for RTS games.
>>
>>181548739
a month at most.
gaming is the most pleb use of time.
>>
>>181548471
https://itch.io/jam/agdg-monster-jam
https://itch.io/jam/agdg-loli-jam-2017
https://itch.io/jam/agdg-comfy-jam
https://itch.io/jam/agdg-halloween-jam-2016
https://itch.io/jam/lewd-jam-2016 https://itch.io/jam/agdg-lewd-jam
https://itch.io/jam/agdg-space-jam
https://itch.io/jam/wj2016
https://itch.io/jam/agdg-boat-mecha
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

If googum loli jam or older (compos, bootcamps etc) you will have to look in the archive.
>>
>>181548739
I started this year and I still enjoy games.
I haven't completed a single one though.

>>181548772
They're definitely the hardest to sale
Real talk, considering you need a lot of balancing and optimisation, I'd say they're up there.
>>
>>181548739
If you don't over do it or do the super motivated kys-over-deving suff you'll be fine.
>>
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>>181548894
>>181548894
>https://itch.io/jam/agdg-zelda-30th-jam
I was in that one.
Been working quietly on new shit but nothing worth real time and effort.
>>
>>181547517
Can Godot make 3D games?
>>
>>181521157
is there a offline library for gamemaker?

I am going to somewhere, where I don´t have much Internet and want to work a little bit on my game.
>>
>>181548894
Thank you!
>>
>>181548068
I'm past the phase when minigames were fun for me. Putting on a headset now and seeing those blue cage lines only gives me depression by reminding how much potential nervegear-like technology will have that we are still far away from.
>>
>>181548894
There is also the weekend jams
https://itch.io/jam/agdggj04
https://itch.io/jam/agdggj03
https://itch.io/jam/agdggj02
https://itch.io/jam/agdggj01
>>
>>181549226
fuck no see: >>181548375
Godot doesn't even have materials, only meshes.
>>
>>181548772
I wanted to make an RTS without base building but got tired of writing mechanics code. Stuff like being able to select units, to show that they are selected by highlighting them, to move them around, to have them realize targets are in range and autoattack them. Getting a minimal RTS demo requires a lot more code in Unity than say a minimal FPS (which you can pretty much lift off the tutorials).

I'm sure that stuff is only 5% of the work if that, but still, I was lazy. Can't even get started without doing all that enginedevving prep work up-front.
>>
14(?)/26

you're submitting them too fast, it's like I'm back at the 0/12 start
>>
>>181548772
RTS games require a lot of animations, together with a detailed background and good AI code.

The only successful 1MA RTS is Banished, which most people wouldn't even put in that category since it lacks a combat system and is more about resource management. It took 3 years (as in three years of full-time 6 day per week, 10-11 hours a day, not the 2-3 hours you pull crap) to make.
>>
>>181549318
Making them is the fun part though
>>
Vulkan gamedev y/n?
>>
What do you think of melee FPS combat like Chivalry?
>>
>>181547908
>You can't possibly think people were chopping firewood all day.
1.Go to forest
2.Chop down a tree
3.Remove branches
4.Saw it into 3 - 5 m logs
5.Drag the logs out of the forest one by one(beast of burden preferrably doing the dragging)
6.Saw the logs into a length which suits the stove.
7.Chop the sawed logs into firewood
8.Dry the pile of firewood during summer
9.Make a neat pile of firewood in the shack (takes up a lot of space - one shack will be totally full of firewood)
10.Star using the firewood

Some woods require drying for more than one year in the shack. The harder the wood, the longer it dries. If the firewood is not dried enough, it will burn with with a low temperature and soot will clog up everything within one winter.

Firewood is serious bussiness.
>>
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wow you guys are really really bad at making video games

and i've even yet to see at least 1 good game idea from this shithole
>>
>>181550513
how about a fps in third-person
>>
>>181548772
RTS games are definitely the hardest to get a functioning prototype up and running.
Hardest to make a finished product? I'd say there's too many factors that goes into that but RTS definitely isn't entry level gamedev.

On top of that there's barely a market for RTS. They're really hardcore games and most people don't even bother because of that. And competitive RTS scene is dying out in favor of MOBAs and other simpler genres. The only option would be to make something that's not really an RTS anymore like Banished

>>181549617
Didn't he also make his own engine in that 3 years?
>>
how do I upload a video to twitter?
>>
>>181550513
Post you are game idea, kid. At least one. Show us what your have.
>>
>>181550513
nice facebook dog pic
>>
>>181550513
How about a zombie survival game where all the zombies are lolis?
>>
>>181550471
Up to this day I haven't seen a game do fps melee right. I'm not even sure it can be done right since fps control standards and melee combat clash so heavily.
>>
>>181548939
Thanks for the answer.
>>
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>>181506390
----[ Recap ]----
Game:Shmoop 2 (wokring title)
NEW_TITLE:Devil Engine
Dev:shmoopdev
Tools:GMS,photoshop,aesprite
Web:shmoopdev.tumblr.com/
Progress:
+Finally changed the name
+More work on the stage 2 boss
-Skeleton animation continues to be the worst
-A little slow this week
>>
>>181551172
What exactly is problematic with Chivalry to you?
>>
If you replaced every character in your game with lolis, it would become 10x better.

You can't prove me wrong.
>>
>>181551449
>Bomb 500000 lolis to hell
Kaz, I'm already a demon
>>
>>181551130
It wouldn't work. Why anyone run AWAY from lolis?
>>
>>181551449
If you replaced every character in your game with diaper cubs, it would become 10x better.

You can't prove me wrong.
>>
Loli zombie apocalypse and you play as Melonpan
>>
>>181551524
Why would anyone*
>>
>>181549232
pls help.
>>
I need to read more.

I haven't realized this until I tried to make an interesting game story.
>>
>>181551449
I'm still setting up gameplay mechanics right now before delving into any visual asset.
So you're right in some kind of way.
>>
How can I make deserted terrains that player needs to traverse interesting for extended period of time? I can only put so much natural threats.
>>
>>181550471
Dark Messiah is ace
>>
>>181552075
Add cute anime girls
>>
>>181551449
>If you replaced every character in your game with lolis, it would become 10x better.
Wrong for I can't draw lolis for shit
>>
>>181552075
random passive events, things that give story details, lore related scenery.
>>
>>181550471
>>181551423
Chivalry is broken as hell and the devs never tried to make it any better.
It also feels weightless, there's a big disconnect between the movement and the attacks.
>>
Top down rpg vs menu based rpg
>>
>>181549494
Thank you!!
>>
>>181552487
Good ideas, although I feel that those things about lore and scenery would just make a game a walking simulator. But if there is no constant flow of enemies around you, I'm not sure how else could gameplay be engaging.
>>
>>181552709
>menu based rpg
go to bed poopem
>>
>>181552709
>menu based videogames
>>
>>181552709
???

What does camera perspective, and user interface have to do with each other?
>>
Shmoops are literally the EASIEST thing to Dev. If your 1st game is a Shmoop I still don't consider you a dev.
>>
>>181553240
Yeah but make a good one.
>>
>>181553240
>tfw ZUN is not a dev
>>
>>181551524
>>181551676
Loli or not I'm not going to stay there if they want to eat me.
>>
>>181553240
A-are visual novels real g-games?

I'm making one where you have to waifu lolis to win.
>>
>>181552075
An oasis.
>>
>>181553458
Post
>>
>>181553358
He's not, he's a composer.
>>
Reminder
Unity > UE4 > Roblox > Godot
>>
>>181553458
>A-are
>g-games
why ? you're writing, not talking, don't do that

beside, visual novels are novels with visual/audio, and novels are not games.
>>
>>181553240
>i never played any game from the genre that wasn't created in the 70's
>>
>>181553458
I dont know. Are books nowadays games too?
>>
>>181553240
Wow, the
>b8
prices here are really low!
>>
>>181553726
Stuttertyping is magnificent
>>
>>181553775
You can add all the juice you want big guy it is still piss easy to develop a shmoop.
>>
>>181553726
S- sorry
>>
>>181553887
thanks for proving my point
>>
>>181553531
Hmm, but that's just another environment then. And what if I'm e.g. in some deep forest? There are only infinite amounts of trees there, and it surely wouldn't make much sense to kill wild cats and collect berries all the time. I can always focus on story there, but I'm interested in gameplay and how to make it fun in those settings. I have a feeling putting some supernatural shit or sci-fi in there is the only solution. There just has to be some sort of combat, idk.
>>
>>181554021
don't you have a shmoop to go design nodev?
>>
it's called shmup
>>
>>181553876
You injected too much anime in your brain if you find that amusing.
>>
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>>181506390 →
----[ Recap ]----
Game: Unamed TRPG
Dev: Gremolin
Tools: Unity
Web:
Progress:
+ Added turns
+ Menu appears
+ Mostly coding.
>>
>>181553726
I love stutterposting.
>>
>>181553876
>stuttertyping for any purpose other than a piss poor attempt at ridiculing the other party in the discussion
>unironically stuttertyping
>>
*injects a double dose of K-On into his neocortex*
>>
>>181554376
mm... gamedev
>>
>>181554240
>>181553876
more like slutterposting.
>>
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Should I bother posting my demo to DD15 if I'm a reclusive whodev?
>>
stuttertyping is the same as shitty text effects in indie games

kys if you do it
>>
>>181554536
only if you explain in detail why you chose to be a whodev
>>
>>181554536
How can a whodev know what a whodev is
>>
what stops me from tweening the Y position when jumping instead of using proper physics?
>>
>>181554536
post game
>>
>>181554667
game feel
>>
>>181554195
It's not amusing, it's cute. Like Marmo.
>>
>>181554667
do it and learn why it's a shitty idea on your own
>>
>>181554547
>unironically using kys
only kids and retards use this btw
i bet you're both
>>
>>181554651
is owl?
>>
is agdg growing or dying?
>>
>>181554853
no seriously, if you know the point of landing then you can easily tween the jump movement, of course i won't tween the horizontal movement to keep tight controls
>>
>>181554814
I get rock hard every time I imagine a sweaty neckbeard typing like an insecure anime girl. I just wanna hold him tight and never let go!
>>
What's an easy game to make in godot that people will still buy in steam that wont take more than 8-9 weeks to make.
>>
>>181555009
>demoday year ago
>70 demos
>demoday today
>20 demos
it's dying
>>
>>181554967
>unironically
kys
>>
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>>181555014
>insecure anime girl
you called
>>181555117
what does that mean
will it stop existing next year
>>
>>181555014
Do not sexualize
>>
>>181555259
in a year everyone will be too busy posting anime like you to make any games, let alone hit indie games
fight knight and world of horror will be the last ones
demodays will die
>>
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>>181555014
Same, I just want to hold him tightly and whisper lewd things into his ear.
>>
>>181553240
hey man shmoop is a brand name
>>
>>181555117
what's a better alternative then. any place that isn't dying.
>>
>>181550471
Mordhau looks cool but I haven't actually played it, so maybe it feels shittier than Chivalry.
>>
>>181556061
i was memeing it's not dying
>>
>>>>181553390
Name a better death.
>>
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Got inspired by the animation of a Rick and Morty scene. Testing out the visual concept. The game has nothing to do with Rick and Morty and the sprites are re-used from an old prototype, but hey.

Also good job me, I managed to leak gigabytes of memory in a few seconds by not deleting frame buffers.
>>
Idea: A shmup about lolis.
>>
>>181556817
choking on pedos dick
>>
>>181557057
>>
>>181554651
checkmate, atheists
>>
Sakura best girl
>>
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Don't know where else to ask:

Installed UE4 and Visual Studio 2017, projects won't open it just says some module is missing.
Turns out there might be compatibility problems with VS2017.

How the FUCK do I install the seemingly stable 2015 version I can't find it anywhere and Microsoft is only offering some shitty developer program that I don't want to be part of.
>>
>>181557443
What version of UE4?
>>
>>181557884
4.16.1

should I downgrade that?
>>
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Here's a new concept: Text-based real-time eavesdropping.
>>
>>181557993
Nah, just only newer ones support 2017.

Why don't you check which modules are missing? There are quite a few checkboxes you need to tick in the visual studio installer for it to work
>>
>>181526267
10/10 would klinefelter syndrome again
>>
>>181558135
I'll try that, thanks
>>
>>181558086
>text speed isn't proportional to length of the word
>text doesn't stop for a bit after a "."
what are you even doing senpai it's a pain to read that way
>>
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>>181558086
>>
Is there some trick I can use to generate game ideas faster? This shit is hard as fuck, where did my childlike creativity go?
>>
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>>181558396
Gimme a second it's just a prototype
>>
>>181558554
>where did my childlike creativity go
You didn't get less creative, you just have enough knowledge to realise that most of your ideas are, and always were, trash.
>>
>>181554536
I've never seen progress from at least half the games already submitted, just submit then start posting progress
>>
>>181558554
start writing, your brain is not good enough on its own to come up with good stuff within the its vague imagination

write some sort of stories that you like, world concepts, write about characters, events etc. and write lot of those

then after reviewing all those things, you take the best out of each of them and combine them into a single great idea
>>
>>181558743
There's some truth in that, yeah.
>>
>>181557052
That's a neat effect, well done
>>
>>181553240
>he pronounces it "shmoops," like a faggot
>not "shmuhps," like a true patrician
>>
>>181558942
Yeah, but I'm talking specifically about games here, since I'm somewhat better with general stories, but coming up with something that can also work as a game, now THAT'S problematic.
>>
>>181559231
just carbon copy an existing game, everyone does that
>>
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It's gonna be a co-op game to fit the miniLD theme, so here's the transition effect. Mind you, none of the controls are implemented as of yet.

>>181558971
Thanks!
>>
>>181557443
I'm afraid you should stick to blueprints if you can't even get UE to work with VS on your own. All you have to do is tick the UNREAL ENGINE in that god damn VS installer and make sure Win8 SDK is selected too. You make me fucking sick. Way to waste people's time when all it takes is a few seconds of reading those error messages. There, I spoonfed you. Now fuck off.
>>
>>181558086
>new
Not really, but you should do it.
>>
>>181538994
I haven't had a lot of time to dev today but sure, a placeholder for now.
>>
>>181559764
Like a real couch coop game? Or a one player controlling two characters game?
>>
>>181559858
KYS with that attitude.
>>
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hey social media fags, what are some good gamedev hashtags?
>>
>>181560579
#pepe #frog #furry
>>
>>181558086
>one word at a time
Make it 3.
>>
Is there a game design thread on 4chan?
>>
>>181560579
#gamergate
>>
Anyone want a writer?

I'll work on anything, I just want experience.
>>
>>181560579
Is that an original pepe?
I'm a little aroused

Besides #screenshotsaturday there aren't any, things like #gamedev just get you followed by bots
>>
>>181560748
ideas guys generally know their place, but it doesn't stop them from posting here so

I guess you're in it
>>
>>181560830
Dialogue or worldbuilding?
>>
>>181560830
i need an essay written before tuesday, hit me up on AOL
>>
>>181558086
>sneaking in plate armor
>>
>>181560960
It's weird that you make fun of idea guys, it seems like they would be welcome here since 90% of games here look completely uninteresting and unoriginal.
>>
>>181560432
Haven't decided yet, to be honest. I don't know how well the transition will work with couch, but I'll try find a way.
>>
>>181561187
ideas guys have the least idea of how to make an original game

all they know is how to make up imaginary concepts that work in their heads but fall apart in practice
>>
Unnamed pixel platformer was my favorite demo. What's yours?
>>
>>181561187
Originality is not wanted here
>>
>>181561187
I like ideaguys but just making creative pitches is not enough. You either have to also have a useful production skill, or generate detailed design docs and be good at micro game design decisions.
>>
>>181561187
Big talk from an ideas guy, you gonna back that up with a game? Because really ideas by themselves aren't worth much unless you can put them into practice.
>>
>>181560809
get those FUCKING FEMINISTS

OUT

OF

MY

VIDEO

GAMES

FUCKING FEMINISTS ARE RUINING MY VIDEO GAMES

FUCKING FEMINISTS

GOD DAMN
>>
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Is there really no better way to share custom content than the current methods? I'm mostly thinking of custom maps but it could apply to anything.
There seem to be 2 basic ways:
1) They are stored on a server hosted by the developers/publishers. Example: Mario Maker, Dota 2, etc. The day the company shuts off the servers all is lost.
2) They are stored and shared by users on user created sites. Example: most RTS, most shooters. It's very easy for these sites to host only a fraction of the produced content, the overall content gets diluted among all the sites, they close at any time, etc.

I guess there just isn't any other way. I just feel sad that content may get lost forever.
>>
>>181560970
either

my educational background is a bit more in the world building sphere of things, but I'm up for literally anything

of course if you don't like whatever I end up writing, you can just drop it and we'll leave it at that, no pressure, I just want a chance to try
>>
>>181561187
the first problem with your post is that it doesn't seem to know the difference between idea guys and game designers
game designers are the people who do as their name says - they design the gameplay from grounds up, including indepth decisions on different aspects of it; they know what makes a game fun and engaging and can separate these things from surface details
meanwhile idea guys just spew vague shit that actually is a piss poor excuse for a story and the only actually gameplay related thing in it is genre description
this is why we make fun of idea guys
people with actual design skill but without any material to back it up will have trouble breaking through without getting shitposted to death due to the anonymous nature of the board, since assumption that they're no-skill idea guys is natural. this should come as no surprise to you assuming you've been on this site for longer than a day (we know you have because it's a shitpost)
>>
How do you start advertising your game? I plan on start posting updates on a tumblr/twitter/facebook page, but is it enough to build an audience?
>>
>>181561368
Whimp but I've only played 3 of them. If you haven't tried Harmon:i:c though give that a spin. I was surprised how engaging it was when I played it last demo day.
>>
>>181561503
Put it on the Steam workshop

The day Valve's servers go down people probably won't even be able to run your game in the original form.
You can make back ups of it too.
>>
>>181561709
Guess what, I asked about game design threads and that guy called me an idea guy in return.
>>
>>181561751
That's what I did, just post progress, and don't be afraid to have fun with your progress posts, if a goofy glitch happens, record it, have a laugh, put some personality into your progress videos.
>>
>>181561906
i have addressed this point in the last sentences of my post
>>
>>181561503
peer to peer storage. make sure the map files are compact. each client stores say 20 maps. if you don't have a map, request it from another player. this is all behind the scenes of course, to players it still looks like downloading from a central server. you will still need one server as a tracker.

this method has the advantage of preserving the most popular maps.

in general though, don't worry about it. if something is good enough to be worth saving, many people will have copies of it.
>>
>>181561751
That is enough to start with.

You send emails to gaming sites, youtubers etc.
Releasing a free version can be good way to get featured on the free game articles that a lot of sites have.
>>
>>181561503
#2 doesn't actually risk good content being lost forever, at least not as long as there is a community for the game.
#1 does, because it doesn't allow individuals to redistribute content. But that's a flaw of consoles; on PC it necessarily exists alongside #2 because there's no reason to restrict the means of distribution like that.
>>
>>181561907
>>181562161
That's nice. Thank you.
>>
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>>181562484
Good luck, remember to dev with your heart and have fun with it, if you're not having fun devving, then there's a good chance the players won't have fun playing it.
>>
>>181562402
>good content
Sorry, I meant popular content
Brutal DOOM is going to outlive a lot of good shit.
>>
>>181562596
> if you're not having fun devving, then there's a good chance the players won't have fun playing it.
Be careful. There's a class of games that's fun as hell to dev but awful to play.
>>
i'll clone a 2d game of your choice, reply with suggestions
>>
>>181562820
Starbound
>>
>>181562820
Touhou 15
>>
>>181562820
planetarium
>>
>>181562820
Original Castlevania
Kirby's Adventure
Original Final Fantasy
Original Ace Attorney

I don't know what kind of experience do you want, but here are some good picks to start with I think.
>>
>>181562820
dorf fort
>>
>>181540283
Fucking nice mate.
>>
>>181562690
>There's a class of games that's fun as hell to dev but awful to play.
Which one is it ?
Also some stuff is probably hell to dev. For instance I have no idea how they balance all these crazy ass japanese rhythm games
>>
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>>181562820
endless war

http://www.addictinggames.com/shooting-games/endlesswar3.jsp
>>
>>181540283
you should do a Unnamed pixel platformer (DD15) speedrun
>>
>>181562820
luftrausers
>>
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Guys talk me out of getting a degree in games art and design
Should I do it?
I already know the basic skills of modelling and everything but this it will allow me to get a foot in the door and into the industry
>>
>>181563318
see >>181542370
>>
>>181562820
Breakout, but the blocks turn into the alien ships of space invaders
>>
>Have ideas
>Have programming knowledge
>Can't into art at all

How the heck am I supposed to handle this? I feel like there's this insurmountable wall that kills all my motivation before I even start because I can't make actual assets for anything
>>
>>181563482
So Space Invaders with rubber bullets?
>>
>>181563197
meme games. games that you like but that are not objectively good.
>>
>>181562690
Good point, but when I say devving, I also mean playing your game while developing it, I know I have a lot of fun playing around with my project while working on it.
>>
>>181561803
>Whimp
Thanks anon!
>>
>>181563539
Don't worry about it, even if you could into art you wouldn't make a game.
>>
>>181563539
art comes last anyway
>>
>>181563539
P R A C T I C E

how the fuck do you all keep not getting this
>>
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>>181563318
A health pack I made to give you guys an idea of my capabilities
>>
>>181563197
Generally, any game where the game dev adds a lot of systems without doing the necessary balancing. A lot of roguelikes and sim games fall into this trap, as well as anytime you attempt to blindly emulate reality. That's not to say that they can't be fun to play, but they need balancing work and maybe to cut some systems.
>>
>>181563539
Write your shit and program ugly until you either git gud at art or pay an artist.
>>
>>181563590
Not as that, but the mechanics and conditions that evolve the block into a ship has to be good
>>
>>181563656

I actually made a text adventure in college, was one of my first big programming self-projects

I want to make more than text adventures though
>>
>tfw they told you to focus on game mechanics and not on meme stories and experiences
>tfw you can't into mechanics since you've been brainwashed by hundreds of linear AAA cutscene-heavy walking simulators throughout the years
>>
>>181563752
>I already know the basic skills of modelling and everything
1-888-COME-ON-NOW
>>
>>181563752
Mediocre, but passable
>>
>>181563752
>cylinder with 5 extrudes
>sharp faces
kill yourself
>>
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Came across an awesome bug that made me feel very skillful when I found it
>>
>>181563539
sigh, this shit again
>Go to pixeljoint
>read Cure's tutorial
>start by making sprites no bigger than 32x32 with small palettes
>Post in WIP forum and on /agdg/
>get feedback
>implement feedback
>copy artists you like
>Do this a lot
>get better
the only insurmountable barrier is your pussy ass not wanting to show people bad work, but there are places dedicated to people taking bad work and helping you make it good
>>
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>>181563651
Don't thank me until you see my video.
>>
what if I stole the nemesis system from shadow of mordor
>>
>>181563752
This image is technically a war crime, you know.
>>
>>181563318
portfolios > degrees

download an engine, make games from start to finish, doesnt matter if they're basic so long as you make many of them, don't just fuck around with "the dream idea"

and definitely don't fuck around with game schools, they're scams, they won't teach you shit, you won't get hired anywhere, if you want a useful degree go CS
>>
>>181564014
Fuck 2D pixel art, seriously, learn modeling you lazy faggots, it's not THAT hard, and your games won't look like complete indie trash
>>
>>181564132
no white bg, it's fine
>>
>>181564158
t. lowpoly 1MA
>>
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>>181564068
Where and when's it gonna be up?
>>
>>181563878
You don't ever play old games? Are you some kind of casual? I play old games all the time.
>>
>>181563989
That's really cool actually.

Don't fix it.
>>
>>181564158
>being this retarded
shit pixel art >>>> shit 3d
>>
>>181564242
I'll have my people talk to your people.
>>
>>181563318
Do something else, if you fail to make games at least you have a safety net.
>>
>>181564068
When you'll upload this DD?
>>
>>181564271
Gonna keep it for now until I decide what to do with it
>>
>>181563651
>anon
>implying
>>
>>181524236
If you added a straight female protagonist who explicitly has a husband or boyfriend you would be doing something unprecedented.

Anyone who complains about not dating grills and not caring about the characters is not worth listening to.
>>
Can we have a shit art jam?
>>
>>181564014
>pixel art
Not him but I have the same problem and I need 3D shit.
I'm wondering if watching enough tutorials and time lapse modeling videos will let me absorb the ability to make passable models via pattern recognition, but if that's not enough then I'm fucked. Tried to make a 1911 in Blender once and after like 15 hours and restarting once I still couldn't finish it, plus my polygons always come out a nightmarish mess.
>>
>>181564508
that's every one of them
>>
>>181564508
Make the jam page faggit
>>
>>181564291
We'll be in touch

>>181564487
Didn't notice that until the next reply
>>
let's say i want to make an offensive game (related to something tragic like school shootings), what's the safest way to distribute it without it being forever attached to my name?
>>
>>181564563
>going for your dream model instead of starting with a barrel
>>
>>181564712
just go full gogem
>>
>>181564502
>If you added a straight female protagonist who explicitly has a husband or boyfriend you would be doing something unprecedented.
I'm positive you're full of shit but I can't think of any examples right now.
>>
>>181564712
here or mega
obvious, but make sure all the emails and engine licenses you use are with fake names
>>
>>181564712
Convert the binary to base64 and post it directly in the thread
>>
>>181564153
>>181564153
>CS
>for games
Only the first 2 semesters of any good computer science program can really be applied to games. That's a major mistake I see lots of people around campus making. It's hilarious, all those freshmen talking about how they're going to make their dream game only to be hit in the face with things irrelevant to the field.
>>
>>181564715
Isn't that just a cylinder primitive with a texture?
>>
>>181564946
it is the pong of models
>>
>>181564901
>implying I told him to get a CS degree just for games
>>
>>181564712
Make it in Flash and post it on Newgrounds.
That site still exists, right?
>>
>>181564563
Guns are easy mate, get references, make a rough shape, then add details
Most of them have really simple shapes so you can get far with the bevel modifier.
Restrain yourself to quads, and make sure the face loops flow correctly.
>>
>>181564946
that kind of thinking is why you can't draw or 3d model
>>
>>181521157
Beginner spritefag here, I'm this >>181553458 guy

Can somebody help me with this girl's hair? It doesn't look right to me but I can't figure out what it is.
>>
>>181564901
CS degrees vary a lot between universities and countries, the lines between IT, CS, and CE aren't black and white and people should check the specific course they're applying for.
>>
>>181564563
3D is really really hard. Don't give up
>>
>>181565392
edges are too rough and dark
>>
>>181565392
Hair isn't a "block", it doesn't keep a single solid consistancy, give it some texture.
Also I think it lacks volume on her forehead, unless that's the intent but I doubt it is since I think that hair without volume looks like shit.
>>
>>181565275
I can make something blocky that looks like a stylized, ugly gun without a problem.
Curves are a huge problem for me, though. When I watch tutorials or modeling videos they've always got really smooth curves with perfectly-placed quads but I can't even get close. I suppose I should just watch more videos and pay attention to the technique.
>>
>>181565392
You making a pedo game?
>>
>>181565758
mhm
>>
File: yacsc-tight.webm (193KB, 1021x764px) Image search: [Google]
yacsc-tight.webm
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tight jumping
>>
>>181563989
not a bug, a feature. mabe an achievement.
>>
Now that the dust has settled, who own DD15?
>>
>>181565392
should have sketched in pencil first, you fucked up the perspective
>>
File: railrazenaction.gif (4MB, 600x338px) Image search: [Google]
railrazenaction.gif
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I just uploaded my cyber punk endless runner to itch.io. You can check it out here.

https://gristlehawk.itch.io/railraze

It's my first game. plz no bully
>>
>>181565963
its not over yet
>>
>>181565864
looks floaty af
>>
>>181565392
Your palette needs more contrast. The body looks well done though
>>
>>181566046
Does it look too floaty? I'm going for Cave Story style jumping
>>
>>181566019
Those platforms seem to blend in to the background dude
>>
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vampire loli.png
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>>181565392
fixed
>>
File: pdgyst.webm (3MB, 868x480px) Image search: [Google]
pdgyst.webm
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added lighting, shadows and z axis movement
dialogues and game mechanics coming soon :^)
>>
>>181566019
This asked to make changes to my computer so I deleted it, if you want me to play it upload a single executable or a zip, not an installer
>>
>>181565753
>Bevels
>Curves
>Smooth vertex
>Cast
>Subdivision surface
Just to name a few tools (in Blender but I doubt any decent 3D program would lack something from it) for that.
I think Bevels are the most useful ones for mechanic shapes, along with Curves if you want to do tubes or stuff like that. Combine that with primitives and there shouldn't be anything mechanical that gives you any issues.

Now characters, that's some serious shit.
>>
>tfw mediocre at programming
>tfw mediocre at 2D art
>tfw mediocre at 3D art
>tfw mediocre at game ideas
h-how long will it take before I can do anything good?
>>
>>181566450
Focus on one aspect and practice it.
>>
>>181566181
Damn, is this an anime beatemup?
>>
>>181566181
what type of game?
>>
Redpill me on unity 2017.
>>
>>181566605
unreal is so much better its not even funny
>>
>>181566096
Cave Story is super floaty going up, then it just slaps you against the ground as soon as you reach the apex

the former part you have nailed, the latter not so much
>>
>>181566605
Consider switching to Godoh or UE4
>>
https://jordan64.itch.io/project-abel-v0035-dd15-demo

feedback pls
>>
File: Untitled-2.png (119KB, 1920x1080px) Image search: [Google]
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>>181566543
>>181566558
haunted house adventure game with character routes and the deepest lores
>>
>>181566605
Ridiculously powerful. Outmatches all payed competition while remaining 100% free.

It's pretty much an end-all-be-all programming program.
>>
Will capcom sue me if I put isms in my game?
>>
redpill me on monodevelop

is it a meme?
>>
>>181566605
Just switch to Unreal.
>>
>>181558396
I'll have you know that's the fastest way to read stuff, it's called spritzing. Better get used to it, it's the future!
>>
>>181566921
Your art skills are too good for that shitty dither. There's no reason you couldn't just add 2 more colors to your palette, it would look better too
>>
>>181566921
so.... this, its the power of... dithering
>>
>>181567104
yes

use visual studio
>>
File: 420.jpg (87KB, 995x933px) Image search: [Google]
420.jpg
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i am a fucking mess and so is my game
>>
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>>181566718
How's this?
>>
>>181567378
bad
protip: manipulate more parameters than just maximum descent velocity
>>
File: 412.gif (3MB, 540x435px) Image search: [Google]
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I'm mostly happy with how my water looks now
>>
>>181567618
i'm not
>>
>>181567618
me neither
>>
>>181567618
handyboy is invisible
>>
>>181567618
This looks like shit
>>
>>181567225
>>181567235
hmm ill think about it. but this pseudo dithering helps me save time, its cheap quick and easy, and normal people dont seem to care

there are going to be multiple characters and I might just make them real quick first before making them the best art i can make
>>
>>181567378
if your goal is to ape Cave Story perfectly:
you have to actually code it to feel like a helium balloon as you go up, then switch to jupiter gravity the moment you reach the topmost part of the jump, you have to get smacked against the ground at mach5

if you have your own brain:
don't do floaty jumps, they were the worst part of cave story
>>
>>181566164

You mean in the game or in the pic? The pic is old. I lowered the contrast and added a blur effect to the background after getting similar feedback. It seemed to help it a lot.

>>181566360

Thanks for this. I uploaded a single exe and a zip now. Obviously I don't know the etiquette for this sort of thing.
>>
>>181567618
add foam and your water clipping will go from eyegougingly disgusting to cozy
>>
>>181567618
Never have a busy protag and busy unless youre an experienced artist.
>>
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>>181567618
i think the water has too much contrast and draws the eye unnecessarily. the amount of contrast should be character> interactable environment(ground) > noninteractable environment(water)
>>
>>181567618

I like this. fuq da haterz. I think it'll work best if your going for an acid trip type aesthetic like LSD: dream emulator.
>>
will anyone stream the gaemhs?
>>
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>>181568226
sorry for killing the thread
>>
>>181528124
Dudes with Kleinfelter are probably better gamers than the average person - why would a disease that makes you weird looking and sexually apathetic not lead you to a life of them there vidyer games?
>>
>>181568226
No
My game is a botnet that activates when players open twitch
>>
>>181569090
The thread ain't dead, sometimes shitposters get bored and the rest of us are busy with other stuff.
>>
>>181569215
Why the fuck would I care if the people who play my games are good at them?
>>
>>181567813
The hard part is determining where you'll apply shading. You've already done that, just use a solid color instead of a dither, it's easier and saves you time

Also, normal people thought Hotline Miami art was passable, doesn't mean better art won't get recognized
>>
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Is a motive with highly advanced races hidden from the outside world overused at this point?

Imagine Aztec empire in the alternate history, where it acquired high technology (from aliens) and now has robots lurking around, lights, lasers and cameras on the pyramids, full sci-fi version of Tenochtitlan. And then conquistadors get in contact with that thing and get BTFOd.

I admit I haven't read much fiction and don't know if it has been done multiple times already. I just know that it has not probably been in a game. I imagine it from a perspective of a fellow spanish soldier when he sees that shit for the first time.
>>
>>181559074
nothing patrician about that genre.
>>
>>181569978
is there even a single aztec game

like, even just slightly
>>
>>181570257
Surely Tomb Raider has done it at some point
>>
>>181570257
Serious Sam has jungle areas that have a similar air with giant wide-open plains enclosed by forests and huge structures.
>>
>>181570257
>>181570257
The first uncharted game.
>>
>>181570257
Yume Nikki.
>>
>>181566605
Timeline and Cinemachine seem pretty dope. I wish I had the art skills to abuse the fuck out of them and make cinematic experiences instead of games.

Also a lot of other good shit incoming that might not make it to 2017 versions but we'll probably see in 2018 like the c# job system.
>>
>>181569978
HIdden highly advanced races don't really make sense unless they've been disguising/hiding themselves on purpose.

>>181570257
Crusader Kings 2 has an alternate history feature where the Aztecs invade medieval Europe.
>>
>>181571649
That's why I said they were hidden, I'm not sure what doesn't make sense.

Btw, found something:
http://tvtropes.org/pmwiki/pmwiki.php/Main/ModernMayincatecEmpire
Surprisingly not a lot of content, and yeah, strategy games definitely at least hinted on this scenario.
>>
realtime vs turn-based roguelike?
>>
>>181571963
It's not a roguelike if it's realtime.
>>
>>181571963
realtime roguelite > turn-based roguelike
>>
>>181571649
>HIdden highly advanced races don't really make sense unless they've been disguising/hiding themselves on purpose.

then there's the "they're advanced but in all the wrong ways" approach

see Harry Turtledove's The Road Not Taken

https://eyeofmidas.com/scifi/Turtledove_RoadNotTaken.pdf

it's a short story, the premise is that FTL is super primitive tech but humans somehow failed to discover it, age of sail-tech aliens find us in the near future and are stumped by our advanced planet-bound civilization
>>
>>181571963
I like both, just depends on what I'm in the mood for.
>>
>>181523423
Um you do know its possible to have just your feet in shadow dont you?
>>
>>181572446
>it's a short story, the premise is that FTL is super primitive tech but humans somehow failed to discover it, age of sail-tech aliens find us in the near future and are stumped by our advanced planet-bound civilization
Sounds interesting. I'll have to give this a read.
>>
>>181567618

neat.

reminds me of rayman 2.

https://www.youtube.com/watch?v=ZiOQUbwz_Ug
>>
Those who put games on Steam, besides porn and very low quality is everything allowed?
>>
>>181572928
>very low quality
lol
>porn
even this is allowed now if it's in the context of a game with a tasteful story or you censor it just enough
>>
>>181572928
Even very low quality is fine, you just need $100 now.

I'm not sure if real money gambling is allowed.
>>
>>181573090
Steam are creacking down on literal shovelware, steam card games and fake-games though.
>>
>>181573210
The only change was that your game needs to reach a certain level of popularity before it gets trading cards.

I mean this is a potentially HUGE improvement and I think it will fix a lot, but I don't think they're actively blocking bad games.
>>
>>181573358
>but I don't think they're actively blocking bad games.
Theyre aware of troll games like watching paint dry and "games" purely made for steam cards. They call them "grey games".
>>
>>181573456
Yeah, but the idea is that the fake games won't get submitted any more because they won't have trading cards, there's no incentive to do it on a large scale. Valve have said they don't feel qualified to judge a game's quality/potential popularity.
>>
>>181573456
>watching paint dry
literally hacked its way in, duh
>>
>>181573686
I dont know, apparently they want to got QA """"""""right""""""""" this time. But probably nothing will change.
Though, i do like the extended wait to actually publish your game though.
>>
>>181573946
I can't say I've actually heard them say anything about QA.

I got the impression that their attitude is more that bad games will still get on Steam, but they won't get any visibility, and their quantity will be lowered because no trading cards and higher price to publish. I don't think a significant number of people are going to pay $100 per game to flood steam, the problem has always been trading cards imo.
>>
Want to make a sprite RTS a la AOE, what use?
>>
>>181574256
>I can't say I've actually heard them say anything about QA.
TB and a few others interviewed Valve awhile back, there was a fair bit about QA and them knowing GL was failed from the start. But lets hope though.
>>
is it worth it to make a fighting game ai that takes into consideration input delay and actually learn from the player or input reading is enough?
>>
>>181574457
That was just lip service.

Nothing will be done about QA because that involves actual work from Valve.
>>
>>181574379
Learn to 3d model, then learn to render those models, then ask yourself why you're rendering instead of using those models directly
>>
To be fair what's the big deal with shit games on Steam anyways? If it's bad just don't buy it.
>>
>>181574613
3d in general? Unity?
>>
>>181574512
When it comes to inputs, 50% right is worse than 100% wrong, because even if it's wrong it's consistent
>>
>>181574652
We're talking from the persepctive of devs not consumers nodev-san.
>>
>>181574457
Again I don't think their idea of QA is blocking bad games, but to allow them on and keep their their visibility to a minimum.

They have definitely said they don't like the idea of being the judge of games, if I remember correctly this was in large part created by the rise of visual novels, and the success of many visual novels that they would have denied access to Steam if it weren't for Greenlight.

>>181574652
Nobody looks at the New Releases tab because it's full of shit.
>>
>>181523148
Wicked. Cheers!
>>
>>181574959
Well regardless, them continuing on the "custom store/curator" route will solve a lot.
Though, are curators a solution to a problem that shouldn't exist, or an inevitable conclusion?
>>
>>181566181
You are my rival now
>>
>>181575350
You can't be rivals when you have no game.
>>
>>181575350
are you making the frog game? or dark hand thing?
>>
>>181566181
>exactly what I want to do
>did something like that a few years ago
>nobody noticed because no art
And they say that programming comes first. Bullshit.
>>
>>181575158
None of these problems should exist, but people are fucks and they'll abuse any system to try and make easy money.

I'm curious how they're well they're going to deal with fake curators. There were groups for abusing greenlight, don't see why they can't just move to being a curator with thousands of 'fans'
>>
>>181566181
The sprite makes her look like she's moving way faster than you're having her actually move.
>>
>>181574740
wtf does that mean?
>>
>>181575618
nobody gibs attention x--D
fug me
>>
>>181575427
rekt
>>
File: whoops.png (386KB, 870x641px) Image search: [Google]
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whoops
>>
Is it a good idea to plan the entire game on paper and then do it on pc after i know every detail?
>>
>>181575913
in general no, in your case maybe
>>
>>181575903
POWAH
>>
dont stop thinkin about tomorrow
>>
>>181575913
No. That's a huge waste of time. 90% of the game design happens while you're making the game.
>>
>>181575607
I'm not making anything.... Yet

>>181575427
That's where you're wrong
>>
>>181576386
Ever have finished one?
>>
https://webmshare.com/play/dQgDd

Is this possibly stressful for the players? Trying a bunch of ideas while relaxing
>>
>>181532339
is this your project? can you post more? it looks pretty and comfy.
>>
>>181576501
Sense of destruction but no stress
But why the cardboard?
>>
>>181576452
#deep
>>
>>181576493
Yes. Having a basic design document is fine, maybe even a few pages. But creating a 100 page document detailing every little aspect of the game is not something an indie dev ever needs to do. The design will very likely change as you build and play the game.
>>
>>181576697
I agree. Guidelines are the way to go, not plans.
>>
>>181576386
I dont have a lot of time, and the part where i mostly waste it is on planning design.
The idea is making drafts of every painel i will put on the game and how it will work, so when i do it on pc i know exactly what to do next. I can do the design choices on paper if that was the problem.
>>
>>181576501
if you want to stress players out, make the falling things freeze for a second here and there. The video kept doing that and it made me stressed.. or annoyed
>>
>>181576679
>But why the cardboard?
I'm just checking what kind of effect I can do, so the textures/shape are not very appropriate.

>>181577117
interesting. I could shatter the ground but then freeze them after a few sec to how they shattered.
>>
>>181576501
No actual danger, so stress is minimal. The things falling at different speeds is triggering me though.

In meatspace at least, everything falls at the same speed (aside from wind resistance, etc).

Try dropping a penny and bowling ball at the same time (or watch it on youtube).
>>
>>181576452
i see, i thought you might be one of the two because we all share a similar aesthetic. hope you make it man, give me some challenge to keep on toes

im a fan of both games by the way, much respect. prinny's can i be the hero was my prime visual inspiration but i can't help but think seeing your webms contributed to my creative decisions. cant wait to play your demos when they come out
>>
File: DBZLSW2 HAND MECHANICS 1.webm (1MB, 832x596px) Image search: [Google]
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Finally got back to work

Hand Mechanics are 100% function I believe

it shuffles the deck, goes through all 16 cards in the deck, it draws a hand and knows if the hand is full at which point you need to discard a card, and it loops if the deck is empty so I shouldn't have any issues there, I do need to add a reshuffle as if I hit 30 turns in a match I want to reshuffle the deck instead of just running out.

It also differs from the actual game in that the discard is done effectively at the start of your turn rather than at the end of a turn, so you have one extra card during the defensive phase compare to the OG game.

However until I get to actually using the cards in your hand I won't know if the code will survive randomly removing cards, but I believe it should work fine as written.

Next onto the actual combat engine and targeting enemy units


Why is coding such a bitch, why don't we have advanced AI that can interpret what I'm saying and make the game for me?
>>
>>181577523
>Why is coding such a bitch, why don't we have advanced AI that can interpret what I'm saying and make the game for me?
Because it's not 2030 yet.
>>
>>181577523
I also don't know if the system i wrote will survive having multiple characters during the same turn but it should as most functions are dedicated functions that need to be called to work such as drawing/discarding.
>>
>>181577743
I know I shouldn't be complaining, this is nothing compared to what I'll have to write for the enemy AI

I still need to redo that entire drawing/discarding system and make it automated for the enemy AI

I will likely be super lazy and just have it discard a random card if it's hand is full.
>>
>>181577743
>2030
>finally finish your masterpiece after long slaving
>amazing AI gets released
>doubtful you turn on the AI "AI, make my dream game project"
>it's exactly like your game, but no bugs and also a bit more interesting
>>
>>181526983
Like you wouldt assign yourself to 2bs ass if you were lead designer
>>
Where's the new thread?
>>
new thread
>>181578378
>>181578378
>>181578378
new thread
>>
>>181577371
oh yeah I'm aware that's weird, and its intended
>>
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>>181521157
>model the protagonist of the game on myself
>start to hate the protagonist
>>
>>181577939
>>181577743
I'll finally have my slime girl simulator, ultra high detail with amazing physics and detail.

After an accident in your mountain laboratory your assistant is transformed into a slime girl, she requires semen to survive and you can inject ink into her body to change her color, either instantly or slowly, a lot will change her entire color, a small amount will only change part of her. Her body has fluid mechanics built in, so if you color one breast red and another blue, and push them together they get purple in the middle. If you slap them together quickly they explode purple in the middle.

If you fill the center of her breasts with lots of slow moving ink and fuck her doggy style or cowgirl the ink will match the direction of motion her breasts are moving in.

All of this is very important for research naturally and she always loved you and is very submissive to your requests.
>>
>>181529897
>menu sound
menus are all gogem thinks about
>>
>>181521647
i have to squint. adjust the resolution or give us a fullscreen mode. combat is mediocre.
>>
>>181577453
All your games are nice to have here. These 3D+pixel sprites graphics are quite nostalgic.
>>
When It Hits The Fan dev. I usually download your game because I recognize it at least but I literally never see your game anymore between demo days. Maybe post some progress from time to time?
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