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/agdg/ - Amateur Game Development General

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Thread replies: 757
Thread images: 107

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hopefully you were faster with your demoday game than with making thread edition

> Next Demo Day 15 (FINAL HOURS)
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Steam Games: www.homph.com/steam
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>181188520
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
nvidia.com/en-us/geforce/geforce-experience/shadowplay
gitgud.io/nixx/WebMConverter
github.com/thetarkus/WebMCam
>>
First for my game not being shit
>>
>>181246219
>chicken op is okay
>but anime op is literally the devil
why?
>>
>>181246414
it has agdg written on it so it's ok
>>
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>>181246414

> fuck the chicken
>>
>>181246414
If it bothers you so much why didn't you make the thread? Is bitching more fun than taking action?
>>
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>>181246517
So does this
>>
>>181246352
Downwells controls are:
A,D or L,R, Space or shift.
Space for a game like downwell is bad because its a very fast game and the spacebar has the most resistance for most keyboards. And Shift is bad because for most people, they have sticky keys off, and probably havent turned off the popup. So it can interrupt their game with an alt-tab. Oh and Downwell does not pause on focus lost.

There is never a case where rebindable controls are bad.
If you think your game is a masterpiece centered around its "unique" controls, youre wrong.
Stop being pretentious and just give the player options. Since I assume youll also not auto-detect for QWERTY,dvorak and the like to adjust for people.
>>
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>>181246657
And this
>>
>>181246657
>>181246852
>it's ok when anime does it
>>
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>>181246852
And this

>>181246959
Does what? But yes, yes it is.
>>
>>181246326
prove it
>>
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>>181247293
i cant
>>
>>181246848
it seems the problem is on the choice of keys by the developer, not on the fact its hardcoded.

>There is never a case where rebindable controls are bad.
i disagree. if the players are adamant about using different controls they can use hacks, while knowing they are cheating but this is different from legitimizing rebinding.
>>
>know exactly what I want
>don't have the skills to get there
>know it'll take years to acquire all of them
Suffering.
>>
>>181247556
>hmm these keys are retarded let me change them
>hmm these keys are retarded, let me waste time having to open up a thirdparty tool to do something i shouldnt have to in the first place

>its okay though, because atleast im not destroying the devs grand vision of bad controls :^)

I bet youd bitch about default blender controls and change those.
>>
>>181247789
Better to start now
>>
>>181247556
Give an example of how rebinding keys is cheating.
The Overwatch example has nothing to do with rebindable keys. The reason PC and console players can't play together is because of availability of controller options. Nearly everyone on PC uses a mouse and keyboard because that's what the main input method is on a PC, and nearly everyone on console uses a controller because the console comes with a controller not a mouse and keyboard.
Overwatch still has rebindable keys, so clearly the issue is not that keys can be changed to whatever the player desires.
>>
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https://www.kickstarter.com/projects/1139574598/fight-knight

pfdhdfdfhjkhfskfdFUCK its happening
>>
Is there a futuristic open-world game?
Seems like almost every "futuristic" game is apocalyptic nowadays.
I would love to play in a clean, highly-advanced environment with lots of flat colors, hover-cars etc.
I feel like I have an emphasis for clean-looking environments right now. Not dystopian, I want it to be tidy and ordely. I currently think about if these futuristic environments and imagine very fresh air, because future technology doesn't polute air at all. Also everything would look simplistic and aesthetic.
I can't describe it any better, my english isn't good enough, but I feel games like this will never happen.
You either get sci-fi space-ship games or apocalyptic survival games.
>>
>>181248830
>Sorcerobe died for this jewing
not okay
just kidding man, good luck
>>
>>181248830
Can I disable the bouncing
>>
>>181248846
sounds uncomfy af
>>
>>181248952
yes
>>
>>181248419
This. Rebinding isn't cheating. Macroing is.The problem is that nowadays mouse manufacturers release driver software that allows you to macro out of the box.
>>
>>181248846
Warhammer 40k: Inquisitor-Martyr
>>
>>181248830
This will smoke Bokubay
>>
>>181249167
looks dystopian
>>
>>181248846
Mirrors Edge
First two Mass Effects
Halo 4
Sanctum 2 kind of
A shit ton of JRPGS
>>
>>181246568
kys you fucking moron. it's idiots like you that rush to post the god damn chicken thread in the first place.
>>
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>>181248830
this is worthy of a kek and a coin besides
>>
>>181248830
>these guys are only looking for 10k but plan on giving most of it to the composer

????

how do they plan on sustaining themselves through the remainder of the dev process?
>>
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>>181249487
Like most people anon.
A job.
>>
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>>181248830

How are you marketing it?
>>
>>181249604
read their kickstarter page fool. they said they plan on working on the game full time with the proceeds from this kickstarter.
>>
>>181249758
Why would they lie on the internet?
>>
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the greatest sign that we are currently in an economic depression is the lack of aaa 3d porn games.
you are not a real enginedev if you can't develop a realistic sex organ engine.
don't hate on me, i'm just speaking the truth.
don't dare to recommend me any of the shit-tier games currently available.
we're living in hell, that's why games like this don't exist, yet we have billions of high-end graphic shooters.
>>
>>181250052
>complaining
> not doing anything

that why you are suffering
>>
>>181250052
autism
>>
>>181250052
Please don't post pictures of my waifu's band when you make shitty posts like that.
>>
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>>181250052
Indie developers are currently experiencing a golden age, fuck off pervert
>>
>>181248846
I can't stand that aesthetic. everyone wears a unitard and everything looks like a doctor's waiting room. it's gross.
>>
>>181250052
Have you considered getting of your ass and talking to girls?
uhhh durr implying i want 3DPD uhh hyuk hyuk
>>
>>181247373
We'll all make it anon
>>
>>181249487
>>181249758
"Most of it" implies more than 50%. They didn't say that, they said a "large portion", which only implies that the composer is getting a larger share than the other devs.
>>
>>181250052
what's the obsession with shooting stuff?
>>
>>181250229
>>181250140
>>181250153
i have sex with a woman regularly. but there are fantasies you can only fullfil in your mind or in (yet-to-be-made) video games.
>>
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Daily morale boost reminding that you are not gogem!
>>
so just a basic burntime kind of combat our fallout super detail combat? any other combat systems? pretty much set on burntime.
>>
>>181250352
You see a bullet is like a phallus symbol directly penetrating your opponents. Its the ultimate power symbol.

>>181250365
>.t pedophile
>>
>>181250365
>i have sex with a woman regularly

I am not going to argue that, I am just sorry for you.
>>
>>181247809
a tool is much different than an artpiece
>>
>>181250393
thanks
>>
>>181248830
Good luck, looks really fun, and that music is sweet
>>
>>181250535
might be 40 units our more on each side,so i think a basic kinda maybe burntime/legion combat.
>>
>>181250575
lol, so having sex with a real woman is excluding you from having perverted sexual fantasies?

>>181250543
i'm not a pedophile. it's more about choosing the looks, choosing the clothing, choosing the setting, choosing the fetish, choosing how she behaves etc. etc.
>>
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>>181250535
>super detailed
>fallout
>>
>>181250629
No everything is art, even your gamedev tools are art. Stop perverting the devs vision.
Do yous see how retarded that is?
>>
>>181250727
did you ever play legion our burntime?
>>
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>>181250220

> not enjoying a clean future
>>
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I think I've spent 12 hours on my tile map editor just trying to figure out the correct way to choose the correct sprite of water
>>
>>181249487
FTL's kickstarter money mostly went to the composer too because the game was pretty much done at that point
>>
>>181250284
they're still bullshitting by only asking for 10k
>>
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>>181248846
>Thirty, forty years ago, we were still debating about what the future will be: communist, fascist, capitalist, whatever. Today, nobody even debates these issues. We all silently accept global capitalism is here to stay. On the other hand, we are obsessed with cosmic catastrophes: the whole life on earth disintegrating, because of some virus, because of an asteroid hitting the earth, and so on. So the paradox is, that it's much easier to imagine the end of all life on earth than a much more modest radical change in capitalism.
>>
>>181248419
that is because the developers of overwatch decided having rebindable keys was compatible with the rules of their game but that isn't the case for every game. in a game like warcraft different units have different hotkeys and memorizing those hotkeys is a skill. using an external application to make all those different hotkeys consistent between units is cheating because it is using hacks to make the game easier.
>>
>>181251051
So was it worth it?
>>
i think most porn game project die, just right after the dev has jerked off.
>>
>>181251174
summertime saga is still going.
And hes about to hire more people.
>>
>>181249073
rebinding is cheating if it isn't allowed by the rules of the game. game developers define the rules of their games using code, in other words you disallow rebinding by not including that option in the game. it is technically still possible to rebind the keys but not allowed.
>>
>>181251174
when you reach true perversion, masturbation will not be sufficient to disrupt it. you will be haunted again by the specters of you desire mere minutes after ejaculation. porn game development begins precisely when masturbation ceases to function as effective release and a more elaborate scheme must be instituted in its place.
>>
>>181250775
subjectivity isn't retarded. that said i doubt blender is intended to be apprecated by it's emotional expressiveness
>>
>>181251559
sounds like something sigmund freud would have said if he'd be still alive
>>
>>181251783
i dream of trains going in tunnels constantly.
>>
>>181251626
>by it's emotional expressiveness
>literally sculpting a person or anything from your imagination
>not emotional,artistic and expressive
hmm,getting some serious bias here lad, now that your shitty opinion is getting holes poked in it
>>
>>181251143
That's not good game design. Making the game harder by making the input confusing or annoying does not make the game more fun, it just makes the game more confusing and annoying.

A better design would be to streamline the controls and allow the player to rebind the keys. And then make the actual game itself harder, make enemies faster and more dangerous, so the player can use their own skills to fight the battles. If the game were easy and the controls were hard, the player isn't fighting the game anymore, they're fighting the controls.
>>
>>181251936
we were talking about blender, not about what could be made with it
>>
everything can be art
everything is not art

even a fork can be art as long as it is displayed as such and not used
but the fork you use to eat everyday is not art
>>
>>181248830
>made in gamemaker
holy shit good luck i was looking forward to the day somebody would make a good 3d game with gamemaker
>>
>>181252041
>im just going to open blender up and stare at the splash screen
???
>>
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>>181251559
I AM NOT THAT KIND OF PERSON
STOP
>>
>>181252114
i think i see why you are confused. the splash screen is art
>>
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How full retard am I going?
>>
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>>181252368
Mamma mia
>>
>>181252041
oh ok but then let's talk about games in the same way. let's talk about the game "itself", not how it can be played.

oh wait that would be moronic.
>>
>>181252000
i think the problem is that you consider the input as separate from the game but i believe the input is part of the game. puzzles are confusing but they also are fun. obstacles are annoying when you fail but fun when you succeed. it's important to manage the level of stress the player is subjected to but removing all stress will not necessarily make a better game
>>
>>181252368
nowhere near as retard as the guy who just spent hours shitposting instead of implementing rebindable controls
>>
>>181252368
you seem to still be at high functioning autist level.
>>
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Hey /agdg/,
why do I keep starting projects that are too big?
Was posting here last year with a retro / pre-rendered graphics game where the character looked similar to conker the squirrel if some of you remember. Can also poast a webm of that if you want.

But pre-rendering everything in the right scale while you also have to make the game as you would have to anyways and build/tell a story to some degree just puts another layer of extra work on top of an already big pile of work.
And this when you already need to finish something to make gamedev a thing to support your living.

Why does my mind only rarely let me make quick and simple small games that I can potentially finish in a reasonable timeframe?
Started webm related a while ago. And I'm already not sure if I took a task too big for just me upon me again.
Game is supposed to be some glow in the dark platformer game, maybe with some speedrun aspect, not sure about that yet tho.
webm cuts off because 3mb file limit..
>>
>>181252368
do people actually ship games this way? why? unless you suffer from a pathological fear of text files, how could this possibly be easier to work with than code?
>>
>>181252534
"the way it can be played" is in fact the game but i take most artists using blender aren't making art to be experienced through blender which is what makes it fundamentally different
>>
>>181252732
you need to move to washington n get a ganja script.

https://www.youtube.com/watch?v=CPvH1vSYXCg
>>
>>181252732
I remember your game anon.
>>
>less than a week left to finish my game concept for college class and I still haven't started writing it down, since I'm stuck between 2 ideas
Panic is starting to increase.
>>
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>>181252997
wat

>>181253038
that's something. Thanks?

also webm of old project.
>>
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>>181252368
>visual programming

You already reached full retard when you first started.
>>
>>181252859
you're clouding the issue by switching back and forth between the roles of dev and user. the developers of blender envision certain usage of blender and the users have the ability to alter it. the developer of a game envisions a certain playstyle but the players have the ability to play differently.

why is it ok for you to cripple my ability to play the way i want but not ok for the devs of blender to do the same? how are you better than them? why is your "intent" important down to every single keybind, but theirs isn't?
>>
>>181252732
Well, graphics isn't the issue, your stuff looks amazing. On the other hand, I can't even imagine to begin how much time goes into rendering this in 3d.

Have you finished any other project in 2d?
>>
>>181252552
I suppose we do just have different design philosophies.

To me controls should fade away while playing, the player shouldn't have to think about the controls, they should just be able to think of something and immediately start doing it. There shouldn't be an in between step where the player thinks "okay what button do I press?".
A games difficulty should be completely built into the systems within the game, not the systems inputting into the game. And of course the players can spend time learning the controls so that the controls do fade away, but this learning step shouldn't take more than 10 minutes in most cases. And in most cases there is no reason not to allow the player to customize their keys.

One case I can think of where the input method shouldn't be modifiable is for games where the input method is the gimmick of the game. Such as QWOP or motion control games.
>>
>tfw no longer an ideaguy now that I know what I'm doing
Fucking hell. I just wish I could think of something, ANYTHING that I might find entertaining.
>>
>>181253392
if the intetion of the blender developers was to present challenges for you to overcome it would be "ok" but as they are developing a tool we can assume they intend to remove challenges from your workflow, not create them. for a game developer on the other hand challenges are classic element of the gameplay
>>
>>181253642
the more you know, the more you know that would a pain in the ass to implement.
>>
>>181253551
nope, didn't get much further than when i stopped posting here.
Had to pick up a side job to have some money to live. And thus have less time now for game dev.
After looking at the webm again I think I maybe should finish that one, too, some time.
But right now I'm on that 3D game.
Also thanks!
>>
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>>181252368
I feel the full retard. Atleast your stuff is all properly labeled.
>>
>>181253724
*be
>>
This is about as
>it's a feature
as a bug can get
>>
Holy shit I can't decide if I wanna go third person or topdown, fuckkkk, I've been thinking about it for days.
>>
>>181248830
>3k and the day isn't even over

boku on suicide watch
>>
>>181250393
thanks!
>>
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>>181253642
Don't worry friendo, I'm just the guy for ideas:

Its about a jew trying to escape Nazi Germany.
There are a lot of references to the current, modern political landscape and European refugee crisis.
Basically every African immigrant floating 2 km in sea on a rubber boat for the gibs == Schlomo Scheikelmacher trying to hide from a Razzia.

There's also an SS officer called Obersturmbannführer "Two Scoops" Drumpf who chases you around the map. Liberals will eat this up, I bet we can reach a six million dollar goal on Kickstarter.


You and me friend, we're going to make it. I demand 14% of the profit, or else I'll sue
>>
>>181250990
life isn't clean and never will be. in fact, too much cleanliness leads to weakened immune systems, and is overall just joyless and unnatural.
>>
>>181254189
reminds me of that jet enemy from kirby superstar
>>
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>tfw hastily doing sweeping changes to the game's structure because I found a breaking bug that only happens when the game is exported
d-demo day here I come!!
>>
>>181252770
>>181253365
Yeah I don't get this either.. only a non-coder would do this.

But, hey if you can pull it off, then sweet!
>>
>>181254218
Guy is already approaching 2,000 likes on his tumblr...meanwhile my last update had me finally crack 10...just kill me.
>>
>>181251108
Ya because we know that capitalism is here to stay.
>>
>>181254419
Oh, yeah I was wondering why it seemd so familiar

>>181254438
>only happens when the game is exported
what the fuck, what engine?
>>
>>181254413
most 1st world countries are quite clean, as in being sanitized. if they weren't, we'd still be getting 3rd world tier diseases and have higher birth death rates.

>and is overall just joyless and unnatural.
lol what
>>
>>181253562
>I suppose we do just have different design philosophies.
agreed. not all games should have them but unintrusive controls certainly have their place, in particular in atmospheric games or games where proficiency with the game's controls isn't relevant (such as some turn based games).
>>
>>181253693
so do you actually support keybinding in all scenarios other than this special case of "intentionally bad" controls? because if the only difference is that blender devs will never want to intentionally inconvenience the player whereas game devs theoretically might, rebindable keys should be ok for all the games that do not consider literally reaching the right button part of the challenge and would never intentionally inconvenience the player on that level (which is almost all games).

at this point you've revised your argument to the point of irrelevance. yes i suppose if your game relied on having all sound effects be painfully loud then volume controls would ruin this "challenge" but that's not a reason for removing volume controls from a normal game that doesn't want to arbitrarily induce discomfort.
>>
>>181252732
>>181253320
Dude I remembered your game before you posted the webm, I loved the look of it
Also it will definitely be way smaller in scope than anything 3D I imagine
>>
>>181254413

I used to serve of a Frigate. It was the most amazing thing ever. Clear blue skies, ocean as far as the eye can see, no dust, no pollen, no insects, no dirt and no pollution.

We cleaned the ship before going out to sea and it stayed clean. Obviously, bathrooms and kitchens had to cleaned daily due to mold and scum, but that was it.

I'm ex-Army too, so I don't mind going out bush, getting muddy, sweaty, covered in carbon and chewing on sand from spoiled ration packs, but there is nothing quite like the clean spray of salt water and the complete lack of every nasty insect, plant or dust cloud.

I can't wait for the future. As soon as space travels opens up, I'm joining the space navy.
>>
>>181254948
Hm, I'm pretty sure the 2d one would be more work.
Since it's pre-rendered I'd have to make 3d models anyways. But for levels I'd have to chop them up in reusable tiles that fit each other instead of just building a level mesh entirely and putting some scenery assets on it.
>>
>>181254895
my argument was always that the intention of the developers should come before the player convenience. it's all a matter of whether the player convenience is the intention of the developer.
>>
>>181253320
DKC?
>>
>>181254570
it's not. and anyway, nowhere has pure capitalism. that simply doesn't work.
>>
>>181248830
That's a good ass trailer man, love seeing what you do
>>
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This took way too fucking long to make. At least the rest of the map editor should be easy.
>>
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>>181255435
pretty much. But might have been without a 2nd main character.
>>
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Today's progress
Added destructible blocks, so I can hide items behind them or use them to hide secret rooms.
Found a shit ton of bugs and things that don't work properly and need to redo, so I'm probably not gonna make it in time for Demo Day.
>>
>>181255248
Yeah, the prep work is more, I'll give you that. I've never tried 3D so grain of salt, but it seems like level designing and mechanics are going to be a much more arduous process in 3D
>>
>>181254438
It's Godot, isn't it?
>>
>>181255092
the ocean is fucking filthy.
>pollution

okay, you completely misunderstood what I said.
>>
>>181255701
>>181254732
No and it wasn't the engine's fault, I just fucked up the file paths.
>>
>>181255652
>but it seems like level designing and mechanics are going to be a much more arduous process in 3D
Maybe, depends on the game I think.
Hardest part is getting the idea of what you wanna do in a level.
Building it then is fairly easy imo, doesn't matter if 2D or 3D.
Espeacially if you got assets ready to fill a level with.
>>
>>181255353
in other words almost all games on planet earth should have rebindable controls because almost all ui designers care about player convenience, and the only games without rebindable controls should be individual exceptions like qwop where player inconvenience is the point.

you would have had much less resistance from the thread if you made it clear you were talking about special cases because it sure seemed like you were saying rebindable controls were universally harmful to "developer vision".
>>
Is there even a point in submitting a game to demo day if it's not in the first day?
>>
>>181255651
>Another Castlevania clone
I really hope you'll finish this one. I just want one of these Castlevanias to come out because they're usually fun.
>>
>>181256306
Yes. Some people hold on posting feedback specifically for people who don't post their demos on the first day.
>>
>>181256306
if you're not one of the big bruisers you'll arguably get less attention but it's still worth a shot
>>
>>181256739
If the deadline was the first day then they wouldn't have to.

It's called "Demo Day"(Single), not demo weekend.
>>
>>181256739
>>181256809
>>181256845
Okay, thanks guys I'm not gonna submit anything then.
>>
>>181256306
I don't play any demo day games until submissions have closed.
Stop falling for the "no one downloads your game past the first 1 hour!" meme. It's just a meme forced by nodevs in an attempt to make devs give up.
>>
>>181256897
Cool thanks.
>>
>>181256897
You don't have to pretend that you have a game, you can tell us that you're a nodev.

Or you could prove that you do indeed have a game.
>>
>>181256917
ok, but that doesnt apply to everyone.
I ignore any game that wasn't posted on the first day because I cant be assed to dig through all the entries again.

it's also not fair to the devs who did their shit on time.
>>
>>181257120
ok, but that doesn't apply to everyone.
I ignore all games until submission is finished because I cant be assed to dig through all the entries again.

it's also completely fair to all devs this way.
>>
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>>181257058
He doesn't need to prove anything to anyone. Fuck off.
>>
>>181257058
>prove something to a nodev like you

lmao
>>
>>181257392
>so buttblasted about having no game he started pretending to be someone else to defend himself
>>
>>181257058
>actually believes in the nodev boogeyman
>>
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Is this a good ideia for a game, /aggy/?
>>
>>181257983
is it spore?
>>
>>181256296
all i've been talking about is "intended experience". it's not my fault that people are defensive about the subject
>>
>>181255651
talking about castlevania clones
what happened to the skeleton detective game?
>>
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>>181257983
the idea is amazing, the problem was the execution
>>
>Fight Night will be funded within 24 hours
>>
>>181259456
https://www.youtube.com/watch?v=3Vkm2YLb1xo
No doubt now
>>
>>181259568
It looks too good. Is this aggy daggy game? How many people have worked on this?
>>
>>181259931
4
>>
>>181259456
>Converted from Canada $5,907 pledged of 13k
>He has made $1000 more than Bokube already and it hasn't even been 10 hours

BOKUBE
BLOWN
THE FUCK OUT
>>
>>181254364
I hate jews.
>>
Puzzledevs on suicide watch.
>>
>>181259127
>they had the best game in the world but they cut all the good stuff out!

this is such a bullshit fantasy. they cut shit out because it didn't work. what they shipped were the salvageable parts of a failed project. there was never a "good" spore that got ruined, it was always fucked.

it's like when bethesda tried to justify castrating oblivion's ai by claiming it was "too good" because npcs would go on killing sprees or whatever. that's not an ai that's "too good", that's just a glitch in a broken-ass ai system that they decided was not worth fixing so they threw it away. same with spore, they spent years experimenting with crap that never coalesced into a game, so they threw it all away and and released the least broken bits as a minigame collection.
>>
>>181259568
that does look great
>>
>>181255530
I like it, do layers on top of layers of that and you could have a mildly amusing minecraft 2d experience
>>
>>181258362
>>181259127
It's more like kirby, but with cells and rpg-like gameplay. The more cell functions, the better.

I might be able to turn it into a Android game eventually. Unfortunately, I have to rely on public domain or non-commercial images to make the sprites.
>>
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>>181259568
>>181259456
tis nigga going to get sued by EA
>>
>>181260542
its KNIGHT with a K
>>
>>181260510
why dont you buy a microscope and use your own cells as sprite

can you play as a sperm


>>181260591
and notch game was called SCROLLS and not ELDER scrolls and he was sued anyway
>>
>>181260664
>Both companies have agreed to a settlement allowing Mojang to continue using the Scrolls name for its game, leaving it up to the poor, confused gamer to keep the similarly-named titles straight in their heads.
>>
>>181260905
That only happened because Mojang had the money for lawyers.

Any other dev would get bullied into changing name.
>>
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vaguely ethnic or just downs?
>>
>>181260974
If they have the trademark, that's the way it goes. Also, the problem is that Mojang wanted to trademark "Scrolls" itself. It wasn't that they used the word for their game.
>>
>>181261102
Make the ears a bit smaller.
Rest look pretty good, especially when its colored.
>>
>>181261102
Is that finished or?
>>
>>181261102
Asian/Down syndrome
>>
>>181260664
>spoiler

Probably. All kinds of cells count. The protag itself is a mesenchymal stem cell.
>>
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>tfw you can't figure the cause of bug
>>
>>181262179
This is a wake up call to write better code.
>>
Need ideas. Game where you track and trap monsters. How to make traps interesting/engaging/fun?
>>
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Does /agdg/ still find my game nauseating?
>>
>>181262757
>camera behind player
>>
>>181262757
Spooky
>>
>>181262757
I would call it immersive
>>
>>181262757
Very. Good job.
>>
>>181262757
intriguing is the word
>>
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>>181262179
>he doesn't leave one comment above every single line of code comprehensively explaining what it does
>>
>>181262808
>camera smoothing
I could give the camera momentum such that it catches up to (and potentially overshoots) the player.

>>181262892
>>181262931
>>181262942
>>181263028
Thanks anon!
>>
>>181262757
I swallowed a chunk back down
>>
>>181263179
No, what you do is you have the player "push" the camera as they move, with a dead zone where they can move without moving the camera at all. Play some Super Metroid to see what I mean.
>>
>add hit stop to your game
>any time something is damaged the game stops or significantly slows down for 50 milliseconds
>after only 20 hits that adds up to 1 full second
Holy shit, this is the easiest way to inflate playtime.
>>
>>181263072
>doing shit like this instead of using a D3D transform (pre 2) or the new drawing functions that take a depth (2 on)
>>
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>>181263072
>>181262269

It was the physics system, I need to switch to better one
>>
>>181263278
50 is a long ass time for that kind of hitstop. Make it more subtle for smaller hits and then you have headroom so the larger hits are more impactful. Don't you know anything about dynamic range?
>>
>>181263278
>Playtest game
>It's 1 hour 55 minutes long
>People can refund after playing it
>Add couple milliseconds to hitstop
>Game lenght is now 2 hours 1 second

MONEY
>>
>>181263524
making a two hour game is pretty scummy. I've played free flash games longer than that.
>>
>>181263238
Players turn too slowly for that to work. They would almost never not be pushing the camera, or the dead zone would be too large and ruin your ability to what's in front of you.
>>
>>181263814
Wanting things for free that people spent 6 months+ working on is pretty scummy.
>>
>>181263869
No one cares how hard you worked on your game.
>>
>>181261102
Listen, you've been posting models, mostly of heads, for months now. Either start working on the game or fuck off to /3/
>>
>>181263831
In that case I would just fix the camera a set distance in front of the player (or make it tween to that point, but fast enough that it doesn't lag behind).

This is the problem with top down games, it's really difficult to make a good camera. You usually have to pick between functionality and style. With third person games, the camera lagging is a GOOD thing.
>>
art is my least favourite and most favourite thing because i'm incredibly shit at it but i'm always laughing at my own work
>>
>>181263949
No one cares that you want shit for free.
>>
>>181264060
Fortunately there's plenty of free shit out there already that's better than your game.
>>
>>181264170
Then go have fun with those jew.
>>
>>181263869
>spending 6 months working on something of little monetary value to the market
That's your problem.
>>
>>181264239
>implying making your game 2 hours 1 minute long isn't jewy
>>
>>181263953
i like this place better
>>
>I spent a lot of time doing something therefore I am entitled to compensation
I spend a lot of time on 4chan but you don't see me complaining that I'm not getting paid to do it.
>>
>>181264618
That's one of the most retarded things anyone has ever typed.
>>
>>181264685
Sorry, I think you meant to reply to >>181263869.
>>
>game length = quality

When will these nodevs learn.
>>
>>181256330
Unlike them I don't make one because I know I won't have the skills to make the art.
>>
>>181263967
The camera would have to move more than the player whenever the player turns in that case. It defeats the point of smoothing.
>>
>>181264960
>development length = quality
Equally as retarded.
>>
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am I doing it right
>>
>>181265009
>thing no one ever said
>>
GIVE ME KEYS KEKS

I KNOW YOU'RE HIDDING YOUR KEYS FROM ME.
>>
>>181265134
>Wanting things for free that people spent 6 months+ working on is pretty scummy.
>>
>>181265032
Pretty progressive that you can customize your game's pronouns.
>>
>>181265171
There's nothing about quality in this quote, expecting things to be free will always make you a jew and scum.
>>
>>181265323
Kinda scary to think there was a demand
>>
>your game is only 10 seconds long and you're asking for $30?
Yeah but I spent 5 years making it.
>i'll pass
FUCKING JEW
>>
>Dreamcast tag not preselectable on itch
Oh boy
I'm going to the moon on itch, I feel it

Won't forget you after the fame, I promise
>>
>>181265426
>I'm selling my 10 second long game for 30 seconds
No I want it for free
>No
FUCKING SCUMMY DEV
>>
>>181265365
>not wanting to pay for low quality makes you a Jew
>padding your game so it's just barely too long to be refunded doesn't
Really makes you think
>>
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Yeti close to completion. He just needs to attack and pick up humans now (and obviously not walk as he does now across objects).
>>
>>181265532
see >>181265535
>>
>>181265532
>sell 10 seconds game for 30 seconds
>make 3 10 seconds games
>sell each for 30 second
MAXIMUM JEW
>>
>>181265535
No one is forcing you to buy it, you're the one autistically sperging that something should be free because you're a jew.
>>
>>181265426
Isn't the point of this shitposting chain that instead of saying "I'll pass" people say "Okay, I'll take it" and then refund the $30?
>>
>>181265682
You were given a chance to explain why your 2 hour game is worth money but you replied solely by insulting people who don't think it is since you worked on it for half a year.
>>
>Have fun with a game
>Finish it
>It's 1 hour long
>"Oh no"
>Have to instantly dislike it because the length isn't over an arbitrary point
>>
>>181265532
If you told people in advance that your game is so short, they simply wouldn't WANT to buy it or play it.
>>
>>181265934
That's fine, why do you have to scream about wanting shit for free commie?
>>
>>181265838
Having fun for less than 2 hours isn't very satisfying. Fun games need to be long games. Short games need to be art, get a message across, or there's no point.
>>
>>181265996
Wanting a refund is not the same as wanting things for free.
>>
>>181266000
>Short games need to be art
This guy gets it, listen to him
>>
>>181266094
But you can't get a refund since my game is 2 hours 1 second long.

Get fucking scammed.
>>
>>181265838
>Have to instantly dislike it
Not if the game was free.
Keep the "free" in "freeware" ok? RIP Natomic, RIP Fallen Angel Industries.
>>
>>181263278
Ugh one of my biggest complaints about Hollow Knight. Whenever you get hit it stops and the screen sorta shakes.
>>
>>181266126
>only artists should make game
This guy doesn't get it, don't listen to him
>>
>>181266203
That's actually just the frames dropping since it's made in Unity and is unoptimized as fuck.
>>
>>181266203
Hollow Knight's effects upon getting hit are probably the worst I have ever experienced. Worse than CoD jelly screens.
>>
So my demo has online multiplayer, but atm I can only host one lobby at a time, max 4 players

I guess I could just leave it so anyone can connect at any time but the idea of actually testing my netcode publicly is kind of spooky

ideas?
>>
>>181266238
Can't tell if shitty bait or just retarded.
>>
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A goofy point n click adventure a la Monkey Island, set in 1970's East Berlin. You must get over the Berlin Wall, and there are many ways to accomplish this. Each route isnt too long so it encourages replaying.
>>
>>181266164
That's okay, I'm not buying it.
>>
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>He's not making an RPG where the game is automatically over 10 hours long because you can keep throwing random encounters at the player.
>>
>>181265627
Maybe to give you some kind of control over him you could include different food items that can be left on the ground and used to 'lead' it over to whatever human/area you want?
>>
>>181266310
sounds like the game is just unoptimized.
>>
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A mobile game but for pc jam
>>
>>181266721
Unity isn't helping anon.
>>
>>181266548
>not making an RPG with a set amount of random encounters which caps the player's levels depending on which area he's visiting
stop making games for casuals
>>
>>181266915
Nice undertale clone.
>>
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>write some code
>doesn't work
>can't figure out the problem because I don't think I made any mistakes
>don't change anything for an hour
>works
Relly makes u think
>>
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this is artistic
>>
>>181266000
this.
>>
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What 2D engines/frameworks/toolkits are good?
>>
>>181267191
*autistic
>>
>>181266891
fuck gm and ue4
>>
>>181267191
*autistic
>>
How do I make a majestic gif? Do I first make a majestic webm and transform that, or is there a better way?
>>
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>>181266891
unity works fine for me.
>>
>>181267345
Yes
>>
>>181267215
pygame
>>
where are my keys losers
>>
>>181267376
You have shit art so that's not a surprise.
>>
>>181267376
blinding the player is an interesting style
>>
>>181267376
I think it looks kinda fun
It's something different
>>
A game where you have a pizza party then stay up as late as you want!
>>
>>181267713
18+ for harmful influence
>>
>>181266915
You're supposed to include optional grinding areas so autists can optimize.
>>
>>181267772
You don't understand
you have to grind. but if you grind wrong, you'll lock yourself and end up unable to progress
I call it advanced grinding
>>
>>181267191
If this doesn't actually run on the Dreamcast then I'm reporting you to the BBB.
>>
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>>181266487
actually, not bad.
>>
>fight knight almost reaching the goal in a few hours
>no reward tiers so the hype will quickly die down
Reminder to always be a jew.
>>
>>181267492
>filling a test level with much art. ishygddt.

>>181267534
sounds ironic
>inb4 "no shit niggah"

>>181267576
thanks, here's a webm >>181252732 from earlier in case you missed it.
>Game is supposed to be some glow in the dark platformer game, maybe with some speedrun aspect, not sure about that yet tho.
>>
>>181248830
>Already at 8.5k
Looks like we got a homerun here my boy
>>
>Fight Knight

Enginedevs on suicide watch.
>>
>>181267896
I don't have a CRT, so I can't test the light gun, the key selling point
Rest works just fine though. Hardly any slowdown except on two nasty levels. Spent the whole day running it in autoplay mode on the Dreamcast to check if the texture memory can fuddle itself up in a way that's not recoverable.
>>
>>181265627
Man, everything looks so flat and perspective is confusing. And why is Yeti walking over the cave and tree? That is not possible. Otherwise, looks nice and fun.
>>
>>181267918
I mean no stretch goals, derp.
>>
Any ideas what kinds of things would be interesting and original to do in the open world between the cities?
>>
>>181268236
You can put the stretch goals up later. Its you who needs to learn the ways of Jew
>>
>>181268102
Nice.
How do you even dev for the Dreamcast anyway? Can you buy dev kits on eBay or something?
>>
>>181268276
What's the world? What kind of setting are we in?
>>
>>181268276
Make it linear and interesting. It's been quite a while since anyone's done that and normies can't even remember it.
>>
>>181267892
Isn't there a game infamous for something like this?
>>
>>181268327
There's on open-source dev library: https://github.com/ljsebald/KallistiOS
It's pretty barebone though, around the openGL level of abstraction.

On the hardware side, you have to either use a LAN connection to your PC or a coder's cable, no dev kit required.
>>
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Holy shit this game is awesome, genuinely didn't expect the controls to be as tight and responsive as they are.
>>
>>181268653
I'm surprised they did all that in half a year, honestly
>>
Is using a Silent Hill 4 save type system a mistake in the modern day? It's for a horror game so I feel like it will make the game more tense but idk people might be spoiled by newer games where you can save any time and it might just be an annoyance.

For those who don't know there's just one save point in the game in your room you have to keep going back to.
>>
>>181268763
Looks like they're a small team that's pretty fuckin tight knit. I couldn't be happier for them.
I'm backing this shit come next paycheck
>>
>>181268653
Is it made in java is it not?
>>
>>181268867
Shakespeare?
>>
>>181268401
>>181268429
It's set somewhere in the old times (around medieval), it doesn't really have much RPG elements, but you are traveling from town to town to finish the missions. Making it just teleport to a close area around the town would probably be a better thing to do, it's just that there are so many open world games these days, that I worry it would feel lame to just fast travel. Because you are free to walk everywhere in the city and around it. Not sure, t b h.

Maybe I should just let the player choose his next location on the world map, after he gets outside of a town area.
>>
>>181268525
The last remnant ? iirc it's just that grinding makes the game harder but I'm speaking on rumours.

>>181268772
Sounds like bullshit. Regular savepoints or quicksaves deleted on load are a better alternative.
The only game where that mechanic made sense was Dead Rising.
>>
>>181268867
Game Maker.
>>
>>181268772
First of all don't act like saving any time is a "newer game" thing.

Second of all, sure, use a save system from the Silent Hill that got the worst reception of any Silent Hill game at the time of its release.
>>
>>181268772
It's fine as long as the world design facilitates easy backtracking via unlockable shortcuts or has teleports to the safe room.
>>
>>181269081
Let's be serious, I'm also interested. GM, really?
>>
>>181264618
more like
>I spent time doing something and would expect compensation in return for someone else getting to enjoy my creation
>if you don't want to spend money on my creation, as I am the creator and thus am ultimately able to make this decision, you don't get to enjoy it

queue bitching from the unwashed masses screaming about having to exchange their goodboypoints for games
>>
>>181269191
Dead serious.
>>
>>181268772
If it's not fun to go back and forth from your room (which necessitates the route or your abilities, ideally both, changing over time), scrap it.
>>
>>181269265
>queue
If you think that's how "cue" is spelled then it's no wonder no one wants to buy your shit game.
>>
>>181269265
You're not wrong, but that's not how this particular argument went down.
>>
>>181269191
Any fucking time a good game is made in GM.
>Wow it was made in GM are you for real?
>>
>>181269047
Do a mini-Oregan Trail between cities or something.
>>
>>181269367
Joke's on you, I don't have a game
>>
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>>181248830
That's some damn fine stuff.
Where else did you shill it to get this many backers on day 1 though?
>>
Games like Fight Knight make me wish I had a cool team of tight knit dev friends who were all contributing with their skills. 1MA wasnt as cool as I thought it would be unless you keep making cool stuff. (Or are even at the point where you can make cool stuff). The game is practically gonna snowball in popularity with its controls and great aesthetic. Im jealous but oddly motivated.
>>
>>181269621
They have a tumblr and twitter
>>
>>181269621
He's been posting to Tumblr almost daily and gets a lot of notes because the game is aesthetic as fuck.
>>
>>181269621
>>181269810
>>181269823
the fact that the demo got played on youtube by some popular e-celebs definitely contributed too
>>
>10k kickstarter funded before the thread is over
>>
>>181270065
on a game in development for 6ish months
like holy fuck
>>
>>181265627
what if, and hear me out now, what if a kid manages to befriend the big yeti? and you must find a way to kill the kid, but then the yeti starts to get in the way

so the only way would be to kill the kid BEFORE releasing the yeti
>>
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>>181269753
Fight Knight, some other art people, and current life situations have brought my motivation back too. I'm hoping to improve and been playing a shit ton of indie games in order to get some knowledge back.
>>181246219
Just added wall climbing last week, a dash mechanic, and finally figured out how to have companion characters/objects follow you.
>>
>>181270065
>most of it is going to the composer
I bet the devs are kicking themselves for making the kickstarter so low.
>>
A story-driven game about choices
>>
>>181270365
cute!
>>
>>181270374
>he thinks kickstarters can't make 10x the goal
Buckle the fuck up homey
>>
What about the wizard game though
>>
>>181270365
>minimalist cute girl
I want to hire you
>>
C, Rust or Go?
>>
>>181262698
>How to make traps interesting/engaging/fun?
Rube-Goldberg machines.
>>
>>181270471
I'm thinking this one won't be breaking 100k.
>>
>>181270471
Only if there are stretch goals. It will be funny seeing the page go from "nuh uh, no stretch goals because our vision of the game is complete" to "PUNCH THOSE STRETCH GOALS YEEEEAH BOOOI"
>>
>>181270587
traps r gay, y would u maek a game about them?
>>
>>181270374
Do you not know how Kickstarter works?
People are backing it for a copy of the game. The fact that the goal is so low just means they don't have to worry about not reaching it.
>>
>>181270552
C has few guarantees or ways to write high level code besides macros. Rust is a bit slower than C (in practice faster than C++) but has great safety guarantees and high level constructs. Rust just has few libraries at this point since it's so new but it's easy to link to C libraries. Probably you want Rust but C could still be useful, and in fact it's not hard to use both in a project.

Go has the features of C but is slow as shit.
>>
>>181270746
Do you not know how humans work? Without stretch goals, this shit isn't stretching.
>>
>tfw competing with teams as a 1MA is impossible
>tfw that isn't even what makes you depressed it's that you don't have friends to dev with
>>
>>181269176
>teleports to the save room

then what's the point?
>>
>>181270863
>competing
You are a dumbass.
>>
>>181270746
Early bird discount is already gone so there's no point in backing now if it's just a regular pre-order.
>>
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>>181270863
>tfw 1MA or team doesn't matter because you're just not skilled enough yet
I just dropped my project and I feel even worse after opening this thread.
>>
>>181270863
Just watch me win the Ludum Dare as a 1MA next month anon.
>>
>>181270863
Make a cool 1 man demo and then get people to join
>>
theres no reason not to have autosave in your game aslong as there is no difference between autosaving and pausing the game to come back later
>>
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>>181270863
>don't have friends to dev with
>>
>>181271071
B-b-but saving/loading my whole game's state to/from disk is hard because I use an engine.
>>
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>>181271026
iktfb. ive been extra depressed lately and this thread is crushing. i am glad for fightnight dev tho
>>
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I really like the writing in this game
>>
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>>181270542
I'm not confident in my 2D animation skills honestly, so I'm not sure I'd be the best person for the job. That might change once I get my masters.
Thank you though.
>>
>>181270992
while he did just make a "tfw no gf" tier shitpost, if you want people to actually know about your game and buy it, it's a competition with other games
>>
>>181270992
>implying you aren't
>implying the first thing people did when fight knight made it's kickstarter was shit on bokube
>>
>>181271008
Thought about backing and then I saw that the backer discount tier was limited. What a joke.
>>
>>181270941
Dunno. I don't see any mechanical advantages of this system compared to normal save points, so it's probably a good idea to make it like that if you're hell-bent on having a single save point for story reasons.
>>
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shit son
>>
>>181271295
ayy
>>
>>181270851
I'm planning to use any with SDL. Is the Rust SDL binding any good?
>>
>>181271026
Please make your game anon.
I want to see it.
>>
>>181271197
Further proof that nobody gives a shit about mixels.
>>
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>>181271197
Oh fug
>>
>>181271008
But people pre-order all the time.
>>
I give up
>>
>>181271320
L M A O
>>
welp, 1ma is a meme
who wants to team up?
>>
>>181271379
It's a 3D game anon, not a pixel art game.
>>
FIGHT KNIGHT
FIGHT KNIGHT
FIGHT KNIGHT
FIGHT KNIGHT
FIGHT KNIGHT
>>
>>181271338
Dunno the state of any high level binding, but you can use it exactly like the C library if you wish (it will be unsafe obviously).

If you're just planning to use it as an OpenGL context with input you might want to look at glutin and glium.

>>181271379
The dithering makes it hard to realize there are mixels in the first place. This doesn't reflect on shit that looks like pic related. Also, what >>181271515 said.
>>
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>>181271295
So will Boku stream his suicide?
>>
>>181271513
It's has always been
> also
ME
>>
>depression posting is already up 200%
Fuck sake
>>
Any Fusion devs here?
Or is Fusion a meme?
>>
>>181271203
you don't have to be that great to go pro. look at some of the crap out there.
>>
>joining up with people on the internet
stranger danger
>>
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>>181271178
No point in dwelling in sadness, success isn't going to pop out of nowhere.

>>181271350
I don't even know what I want to do right now, I'm just messing around in blender and making garbage to practice.
>>
>>181271689
clickteam is definitely a meme
stay away
>inb4 freedom planet
2 is being made in unity
>>
>>181271513
>>181271620
You guys want to help me with my game? I need a few soundtracks and an artist. When the game is out I can give you a big discount
>>
>>181271197
>that eyebleeding font again
I don't have enough words to describe how I hate this shit.
>>
>tfw want a team but I'm a mediocre jackass of all trades and want to do MY game instead of a team game
>>
>>181271513
depends on the game.
>>
>>181271724
That's good! Keep practicing!
The more times you fail, the closer you get to making a complete project!
>>
>>181271643
>Everyone in here is already depressed
>discord/steamchat normie dev dumps their kickstarter as slap in the face
>It gets funded almost instantly

If this motivates you in any way you are a cuck
>>
>>181271204
I don't see it. Similar games often pull each other up by the bootstraps to success when the devs are supportive of one another.

>>181271241
The majority of AGDG is shitposting, what do you expect?
>>
>>181271026
>I just dropped my project and I feel even worse after opening this thread.
then go back to developing your game
why are you fucking depressed about that? It still exists, just do it if you want to
>>
so FIGHT NIGHT literally pulled a "nothing personal kid" on bokube, shit got fully backed on the first day? whoa what did i miss
>>
Reminder that even what seems like """success""" here is essentially minimum wage unsustainable no-future garbage

H O B B Y
O
B
B
Y
>>
ok guys, I installed linux, so how do I make games with it?
>>
>being jealous of success instead of motivated by it
Look on the bright side, Anon: with that attitude, you were never gonna make it anyway
>>
>>181271770
I haven't explored Unity yet. Can you get by without any coding knowledge? I assumed that Clickteam is great for the visual people but their porting options cost money which I find a bit Jewish.
>>
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How's your day? What are you doing today?
>>
>>181272059
Godot
>>
SIX
HOURs
will boku ever recover?
>>
I haven't been working on my game in months due to other obligations, but came to congratulate Sorcerobe on making a fun game that people want to buy.
Noice,
>>
Redpill me on 24-frame traditional animation before I've gone full retard, please.
>>
>>181271689
The only opinion I've ever heard from devs that finish substantial games in Fusion or any other Clickteam software is that they hate it and wish they used something else.
>>
>>181272150
for that cinematic feel when you have no agency
>>
>>181272059
what kind of linux? and what programming do you know? if you're using an engine, godot is "wait did I miss something?" easy to get up and running. Supposedly unity and ue4 can be run in linux but it didn't seem worth it when I was battling to get it running.
And if you're not using an engine, well it's extremely easy to install any kind of library you could want. (assuming ubuntu or something because of your question)
>>
>>181272059
Install Windows and download UE4.
>>
>>181272249
lubuntu, and trying to learn C and C++
>>
>cool, two new good looking drills, i'll buy the better one since i don't need two drills
>cool, two new good looking games, i'll buy both
It's that simple.
>>
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accidentally made myself cry
>>
>>181272401
damn anon that's deeper than eva
>>
>>181271927
>The more times you fail, the closer you get to making a complete project!
I hope so. Thanks for the kind words.

>>181272041
I dropped it for a reason, not because of lazyness or lost files. The main issue's that the whole mechanic it was built on isn't as fun as I thought it would be.
>>
>>181272401
Why the fuck would comparing equality between something that is not null and something that is null ever pass?
>>
>>181271394
Us indie devs, heh heh.
>>
>>181267896
Ah shit, Dreamcast version probably won't have music either.

Sound effects need a special ADPCM format (lost the encoder for that) and CDDA BGM is something that you can only test with CDs, so it's a hit-or-miss situation. If I messed up and it fails, no music.

I think my next monthly game is a sound-based game, I really need to get that stuff under control.
>>
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>>181272401
>you can always match with emptiness
fuck
>>
>>181272331
Okay. Well again, Godot if you want an engine, and "gksu synaptic" then search for whatever the fuck libraries you could ever want and bask in the joy of a sensible, development-oriented OS.
I've heard that you should consider SFML over SDL, if you're going the C/C++ route
>>
>>181272494
>I dropped it for a reason, not because of lazyness or lost files. The main issue's that the whole mechanic it was built on isn't as fun as I thought it would be.
so then why are you depressed that it's dropped? you have a reason
just sit down and start planning for something new
>>
>>181272524
Better to have empty armor rather than a full blown NPC I say.
>>
>>181267215
LOVE is imho the comfiest because Lua is a really nice language. It's pretty much Lisp without all the fucking braces and some extra sugar on top.

pygame is good. if you like python, go for it.

Godot is good. You can do 2D with it and sometimes the 3D stuff is useful when doing 2D as well.

I've heard good things about Oxygine, it's C++ so take that into account.

Game Maker - It works but GML sucks big sweaty balls, seriously, it's on par with JS. The integrated enviroment offers you only tools that are vastly outmatched by standalone alternatives. The nice thing is being cross-platform without much work on your part.

SDL2 - using raw SDL is more labor intensive than a library(2D libraries are usually just wrappers over SDL2 anyways) but surprisingly simple. Might suit you better, might not, it certainly gives you a lot more control. It's also cross-platform (it'll work on mobile devices too and even raspberrypi).
>>
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>>181272401
>>
>>181272494
>The main issue's that the whole mechanic it was built on isn't as fun as I thought it would be.
This is why you prototype. Lesson learned, right? Now get back to work.
>>
$26,847 per month is not enough to pay your bills
>>
>>181272382
If there were only two games released ever then you'd have an argument.
>cool, a load of new games that may or may not be good and also I do not have infinite financial resources, I'll buy whatever looks best
>>
>>181272059
https://github.com/OpenMW/openmw
>>
>>181272523
sometimes tile == null if there's no tile in that direction
>>
>>181272676
Where the fuck do you live?
>>
>>181272676
Maybe not if you're Donald Trump.
>>
>>181272676
Just live in a country where you don't have to worry about healthcare, OR if you live in the US just don't get sick or have any accidents :)
>>
>>181272738
That's why you make a free demo. Then your customer knows for sure if your game is good or not. If it's good, they'll likely pick it over all the "maybe" games. If it's not, well, too bad, you made a bad game.
>>
>>181272110
>Can you get by without any coding knowledge?
not really
>I assumed that Clickteam is great for the visual people but their porting options cost money which I find a bit Jewish.
if you want to avoid being eventually jewed at one point or another, whether it's % for developers of the engine or just paying for porting options beforehand, your best option is godot, but that's a very fresh engine that hasn't really been tested in battle yet and you will need to code
gamemaker is the best when it comes to learning the very basics of coding, but the getting started barrier is fuckhuge now (free version is super limited, professional costs a bit to use)
either way you will be the best off just learning the basics needed to work with most engines
>>
>fight knight will become an indie symbol like meat boy and shovel knight
>and I'm just here masturbating and doing a shit game
>>
>>181272808
notgonnamakeitland
>>
>>181268087
>His project got funded in 1 day
>kickstarter is dead!
>youre not gonna make it

FUCK
EVERY
SINGLE
PERSON
ON AGDG
>>
>>181272637
and it would be better to have a full blown NPC than for the game to be a five hour long movie of Fight Knight sucking Shovel Knight's cock in HD

none of that makes pointlessly featuring the helmet in the game any less "us indie devs, heh heh"

the fact that it didn't do the worst thing doesn't excuse the thing it did, terrible fucking argument
>>
>>181272654
Is LOVE physics engine good?
>>
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>>181272676
>>
>>181272676
2017 Federal Poverty Level for the US is $12,060 for individuals
That's enough to be two poor people!
>>
>>181272959
You sound angry. Maybe you should just get back to work.
>>
>>181272624
>>181272674
I'm not really depressed, just kinda sad I worked for nothing but some knowledge.
Already thinking about what I'll be doing later, but maybe I need some a day or two to cool down and relax before better ideas come.

>>181272676
I'm a student and only get less than $5k per year.
$26k a year is probably more than the minimum wage here even.
>>
>>181272676
do you mean per year..?
>>
>>181273035
That's enough to be two poor people for an entire year, anon.
>>
>>181273116
>but maybe I need some a day or two to cool down and relax before better ideas come
>looking for an excuse to do nothing
what you need to do is actively brainstorm on ideas - use a pen and paper, write some shit down
>>
>>181272676
>$26,847
eastern yuro here, this would be enough for me for a year, let alone a month
>>
>>181273037
>u mad
Sorry I dismantled your garbage argument.
>>
That's it, I'm tired of procrastinating and sharing the PC with my sister which cuts down my computer time by half.
Fuck savings, I will buy a new PC right now and do nothing but dev for the next 365 days, I will stop wasting my life away and actually get something done for once.
>>
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>>181273116
>just kinda sad I worked for nothing but some knowledge
>I'm a student
>>
>>181273256
underage out
>>
>>181273229
actually make it 2 years
>>
>>181273246
Seriously, you genuinely sound bitter about this. I think you're looking too much into a small reference to another game, maybe the dev just likes shovel knight, people are allowed to like things. If he did it solely for attention or "indie cred" then that's gay. A lot of devs put nods or hints at things they like or inspire them.
>>
How harder is it to make a third person 3D game, compared to top down 3D game? I figure I could go more low poly and the player can't really see the details from that far away, so it should be easier, but damn, as a player, I prefer third person. But I need to be realistic.
>>
>>181273256
Now, you are balanced.
>>
>>181273116
>I'm not really depressed, just kinda sad I worked for nothing but some knowledge.
Anon this is AMATEUR dev general, its perfectly okay to do something purely for more knowledge.
>>
>>181273402
I'm 24.
>>
>>181272738
its not even money that is the issue most of the time. Its the time investment.
>>
>>181273460
damn
>>
>>181273229
For me too, it would be above average salary if 2 years, rich motherfucker if 1 year.
>>
>>181273460
What were you saving for? Is it allowance money?
>>
>>181273421
The thing is, regardless of the dev's intentions, players will interpret things in their own way. Then again, most players are happy about "I'm indie" attention whoring so it might not be so bad.
>>
>>181273116
>I'm a student and only get less than $5k per year.
Are you in uni? Because I'm getting ~16k per year for my uni (Grant/loan, but only 4k of those are loan) but then I live in Canada.
>>
>>181273460
why do you not have your own place yet.
im 22 and i have my own comfy apartment in which i can dev with 0 disturbance on my $3k PC.
>>
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>>181273421
>people are allowed to like things
>>
>>181273425
The difficult is negligible compared to how much it will affect game play. Do the thing that makes the game more fun.
>>
>>181273583
It's some money I got when I wasn't a NEET, it's not much so I didn't want to spend it but my parents sustain me so what the hell, I'm worrying about nothing.
>>
>>181273638
It's different in different parts of the world. People don't get their own apartments in that age very often, especially in eastern europe.
>>
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>>181273590
So why immediately jump to the conclusion that the dev is the asshole here? I've been watching this dude's progress and to me he seems like he's just making something based off some shit that inspired him years ago and now they're making it happen.

>>181273661
I like video games, I like following progress, and I love working on the shit I work on.
>>
>>181273839
>So why immediately jump to the conclusion that the dev is the asshole here?
It's pretty obvious I'm not the other guy, anon.
>>
>>181273729
Hm, so I should just prototype with boxes then, before deciding on the camera and starting to model the assets?
>>
>>181273217
>>looking for an excuse to do nothing
I've got other hobbies, not deving doesn't mean doing nothing.

>>181273262
>>181273459
The part that bums me is that some of the work didn't go towards knowing more, as opposed to purely studying/learning.
I guess the good part is that some that knowledge can't be learned through reading only.

>>181273614
French University. It's all student grants. Luckily it's not that fucked here so I don't owe the uni money, it all goes toward rent/food, I even managed to save a couple hundreds.
>>
>>181273887
My bad. I get used to constantly replying to people who are angry all the damn time.
>>
fight knight's impending success is affecting me more than it should, I'm jealous and inspired at the same time
>>
>>181272986
as good as any other engine because they all use box2d under the hood
>>
>>181274709
I don't get why all you faggots are bearing all your insecurity today. Just be happy a fellow dev is succeeding and be motivated for your journey harder.
>>
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I want to make a game to spread the perfect ideals to combat degeneracy and the downfall of the west, and seeing as most young males tend to play video games I think the best way to approach that goal is to reach out through video games. What are the best resources to learn? Anybody have any ideas? This game can't be degenerate and must advocate for the opposite.
>>
>>181274776
Some still manage to fuck that up.
>>
>GM and Unity users are successfully getting funded, making <games> people want to play, right here on agdg


tell me, how bitter are the enginedevs
>>
>>181274932
>why is this guy in the alcoholics anonymous meeting talking about his alcohol addiction
what is a non-insecure normie doing here
>>
>>181275102
>tfw I was watching the hitler speeches right now
make an rpg maker about hitler, I guess.
>>
>tfw my game still doesn't have a narrative
FUCK. ME.
>>
>>181275102
https://www.youtube.com/watch?v=65zbhNrIfD8
>>
>>181275160
w-witchdev is the true winner!
>>
Does anyone know anything about UE4 precaching? I can't find much searching for it, at least for Blueprint.. my game stutters the first time a particle is used on tablet. My workaround has been to just spawn every emitter at the start of the level very small, but they have to be in view of the camera and it just feels hacky. Surely there's a better way to say preload this shit? Or is that C++ only..
>>
>>181275102
>I'll teach them how adultery is wrong by sleeping with their wives
Great plan, John. Don't forget to ask PETA about Super Tofu Boy.
>>
>>181275290
WTF I hate vidya now!
>>
>>181248830

HOly crap this is a day one buy for me. Godspeed.
>>
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>>181275231
I do not know much about these RPGs, from what I have seen they are degenerate. many of them have women in active roles and have them in skimpy offensive outfits like picture related

however I have seen many of the boys do not like it when these types of women are not in their video games. we need to stray them away from this degeneracy
>>
I've been sleeping for the past 8 hours, someone give me a rundown on why everyone hates knightdev now, did he get successfully funded too?
>>
>>181275745
> why everyone hates knightdev now
do you enjoy making shit up?
>>
>>181275745
Read the fucking thread.
also
>hates
implying
>>
>>181275745
>everyone
It is literally maybe 5+ people getting depressed about their success and one anon sperging out trying to make drama. Don't contribute to either camp, please
>>
>>181275745
>why everyone hates knightdev now
Are you pretending to be stupid? Everyone's excited because his kickstarter got funded in like half a day.
>>
>>181275290
girl power. and then i spent the rest of the week debugging, the end. go to bed kids.
>>
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>>181275745
>everyone hates knightdev now
>>
>>181275663
rpg maker is just a game engine.
you could use it for anything you want.

have you played super columbine massacre rpg?

https://www.youtube.com/watch?v=0yGu_31R9bc

I also would love to make a historically accurate game about hitler's life, but I'm not good enough at art and music yet.

wish you the best of luck in the path to combat degeneracy.

fellow poltard.
>>
>>181275231
share those speeches with your friends
>>
>>181275745
literally no-one even implied hate towards the dev
there are just a few depressed posters who got jelly but they didn't bash on him
>>
>>181273916
Yes
>>
http://www.dictionary.com/browse/hyperbole

Some of you seem to struggle, this word might help

I understand many of you are autistic and take things too literally, though, so I won't hold it against you.
>>
>>181276019
>literally no-one even implied hate towards the dev
>>181272959
>>
>>181275358
>>181275290
You are part of the degeneracy, sharing this awful entertainment. Be ashasmed of yoursel
>>
>>181275745
what hate? people are either jealous of depressed
>>
>>181275989
I live among bluepilled spics (I'm in spic nation, and I'm brown) but we're all in the same boat, our enemy is the same.

wish you the best of luck on your endeavors.
>>
>>181276105
i am one with you, you are one with me.
>>
>>181276152
make that one autist
it's still far, far from everyone
>>
>I-i was just pretending guyse!
I won't hold it against you.
>>
>>181276176
I consider jealousy and depression inspired by envy to be a form of hate. It's certainly not love
>>
>>181276335
I'm hating myself, not the dev.
>>
>>181276335
I specifically said I was happy for the devs. Go fuck yourself faggot.
>>
>>181275989
>>>/pol/131938647

hey bro, I just made this thread.

maybe we can discuss your idea here.
>>
>>181276492
Yeah you're just positively radiant :)
>>
>>181269191

WHat do you guys have against GM ? It proves time and time again that fucking GREAT games can come out of it.
>>
>>181276519
You are not even white die
>>
>>181276519
cris pls, this is embarrassing
>>
>>181276797
>this faggot is racist as well
lol

I can be brown but I'm redpilled as well.
>>
>>181272540
GUYS
THE DREAMCAST VERSION HAS MUSIC
ARE YOU PROUD OF ME?
>>
>>181276519
>muh redpill
oh boy this shit again
>>
>>181276789
I have literally nothing against GM, stop projecting. I only asked that because I genuinely didn't know you could make a 3D game like that with it, since I never seen it done before, only 2D platformers and topdowns.
>>
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>>181276909
>>
>>181276875
>he doesn't see the potential for games to redpill normies
>>
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Literally just remembered that a part of my level is placeholder shit and demo day is hours away.
fuck.
>>
>>181277039
you do not want to redpill normies, you want them in a sheep state to buy your games and pay their taxes without asking questions.
>>
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>>181277039
>he thinks a game that contains anything close to red-pill style material has any sort of market potential in the post gamergate world
>>
>>181276938
the same dev as fight knight was working on sorcerobe which had some neat 3d visuals too
gm might be awkward to handle, but is very capable in good hands
>>
>>181275663
>tfw your rpg will never have a character design as perfect as tifa
>>
>shovel knight
>hollow knight
>fight knight
>all successful
so are you planning your knight related game yet?
>>
>>181277157
>making a game for monetary reasons
???
>>
>>181277302
>redpill
>monetary reason
its the opposite
>>
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>I thought "Fight Knight" was the "good night, Knight" game
>>
>>181276938
To be fair the 3D is very basic doom-tier almost static environment stuff, it's not usable for more complex things.
>>
>>181277269
Hollow Knight was a flop anon.
>>
>>181277269
>tfw I'm unironically planning on adding knight armor now even though I previously wasn't going to
>>
>>181277302
Well how are you going to 'redpill the normies' with a game without the normies buying your game?
>>
>>181277269
Good thing I've had a knight protagonist for over 4 years now.
>>
>>181277467
>288,332 owners is a flop
Well damn, I hope I flop too.
>>
>>181275745
Nobody hate them. Its just common creative success fear. Its a dream game / passion project that gained a bunch of traction and is snowballing in popularity and funding. It just reminds a bunch of devs who also made their Dream/Passion project of how they failed despite doing the same thing (Or worse they dont have skillful friends or skill fo their own). People dont like but have to get used to the fact that sometimes they wont find big boy success on their things.

Its like a group internet artists. Both using their inspirations, dreams and aspiration make art and post on the internet. Both learn,fail and post progress. 1 becomes a snowballing success and the others are promptly forgotten and dwell with no one looking at their stuff and the only things they can gather about themselves is just. "Im boring and the things I make no one cares about because its an extension of my lame self" and that their story. For every success some people get very self conscious cause its another thing to compete with (at least to them). Read, but replace streaming with gamedev or anything creative. https://medium.com/bacondonuttv/the-problem-might-be-you-d84d3a4bb306
>>
>>181277549
>buying your game
>not making a redpill game freeware to redpill people
>all your games should be made for money
>>
>>181277269
brb working on Tight Knight
>>
>>181277604
AAA games flop if they don't make 5 million sales, what's your point?
>>
>>181277269
>they're supported by white knights
it's a conspiracy!
>>
Someone hire my musician ship

https://instaud.io/12Ns
>>
>>181277668
>he considers himself red-pilled
>he's an anti-capitalist against making a profit for your hard work and effort

w e w
>>
>>181277687
>Knight wearing armor that's a size too small for him
FUND IT
>>
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>>181277668
>Free
>In the age of capitalism
>>
>>181277747
>a team of 3 devs is an AAA company now
wow, how times have changed.
>>
>>181277789
>the only rewards from work are the monetary ones
wew, jew scum.
>>
>>181277880
>What is a comparison

Seeing as you have no reading comprehension, I'll leave this at that.
>>
>>181277269
Im not. I didnt play dark souls. So if I make a knight game and not mention it people will say its boring.
>>
>>181277921
I still don't know what you're comparing. How is Hollow Knight a flop?
>>
>>181277269
brb working on Smite Knight
>>
>>181248830
I haven't been to agdg in over a year, I came across this kickstarter earlier today and thought it looked great, only realized it was sorcerobe dev when I saw 17 uncles tweeting about it later.
Great shit man, almost makes me want to try again.
>>
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>>181277616
It's all true...
>>
>>181277616
It's hard to change the "you."
A lot of people say to make things you like and those that do so as well will flock to it. That may be a happy lie though.

Having someone say something is cute though helps out. Small things first.
>>
>>181277920
Feel free to spend all of the time learning to program, model, animate, market, build an audience, pay all the fees you need to pay (even if you release a free game, something is going to cost you somewhere), and spend months upon months getting good enough to actually make a game, and then spending the months to make it - feel free to start any time
>>
>>181277467
>>181277747
for a small team 288k sold copies is fucking huge you fuckwit.
>>
Does anyone know if you have to actually run your game through steam to download stuff from the workshop?

I managed to upload items from the UE4 editor (with the overlay working) but downloading is proving to be an issue.
>>
>>181277616
I don't really care since I just started dabbling in gamedev and haven't made my game yet, but these depressing posts are now starting to make me depressed too.
>>
>>181277998
They got funds to make the game from a third party and had to pay back with royalties.

They didn't make enough to cover 3 years of dev time.
>>
>>181278125
>not being like vang gogh
>>
>>181278209
Anon, I hate to tell you, but this is AGDG in a good mood. If you want to avoid depression, leave. Now.
>>
Why is Godot so hard? At least when with pure coding I know WHERE to put my code and shit and what the scopes are
>>
>>181277920
I thought you were redpilled? Why aren't you worshiping money and the degeneracy of man (aka usable to get more money)?
>>
>>181278235
>They got funds to make the game
>They didn't make enough to cover 3 years of dev time.
what did he mean by this?
>>
tell me what you want, what you really really want
I'll tell you what I want, what I really really want
ok tell me what you want, what you really really want
alright I'll tell you what I want, what I really really want
I wanna, I wanna, I wanna, I wanna, I wanna
play your game
>>
>>181278275
>Why is Godot so hard?
Is it though?
>>
>>181278275
Why are you using any engine if you're an engine dev?
>>
>>181278286
>materialistic jew
>thinks he's redpilled
>>
>>181278275
>Godot
>hard
anon... It's probably the second easiest engine around behind GM.
>>
>tfw you are dropping your project because of Fight Knight's success
>but the (You)'s keep rollin in from your shitposting

Isn't that bad
>>
>>181277668
where is your game?
>>
>>181278275
it takes time to get used to, i hated it at first and dropped it instantly, i tried unity, gms, even sdl, smfl, allegro and other shit, but when i finally gave it time it was the best choice i made, you just need to get used to its structures. nodes are op
>>
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planetary defense games are strategy according to google
pong is a "sport" game according to you guys
i wanted it to be a "rpg"


what a fuck is my game
>>
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another indie game "success" (or anyhow as close as you could ever hope)
still no game from you
how much room do you think there is for more games?
what have you been doing all this time?
why haven't you made a successful game?

you could have made something
it didn't have to be like this
>>
>>181277687
sounds like a porn game
>>
>>181278874
where is you are game
>>
>>181275663
you ever walked outside ?
most women have less cloth than this
>>
>>181278209
Try to maintain that interest for as long as you can while making things even a bunch of little projects so you dont burn out and enjoy what you do.
>>
>>181278874
But I am working on my game.. just a little slower than others because I'm learning while working.
I make sure to add at least one new thing every day though, gameplay wise.
>>
/vg/ was a mistake.
>>
>>181279142
/vg/ is a necessary evil.
>>
>game where some mythical beast or perhaps a witch has kidnapped your sibling and now you must do his biddings if you want to free him/her
>the kidnapper is giving you orders in form of riddles
>you have to figure out what those vague descriptions mean, locate the object of interest in the open world and bring it to him

Thoughts? To be more clear, here's an example off the top of my head -

He says some poem about the bloodiest murder that the citizens of some village have ever witnessed, and he mentions that the victim tried to escape through the window.

You come to that village and search for clues, ask citizens for some additional info, and suddenly, you find a house with a wall that has some old blood on its' edges. You inspect around and see the broken window. That's the location he was talking about. Now you have to figure out how to get inside and do whatever is needed.

So it plays a bit like Cluedo/CSI/exploration type of game. You also have to kill people for some missions, and it plays the same, vauge descriptions and now it's up to you to figure out who that is and where to find them, by exploring and asking around for more clues.

It's really painful to figure out a story, though, so that beast part and kidnapping is the only thing I can brainstorm for now. Any ideas are welcome.
>>
>>181278874
while you've been shitposting i've been learning a shit ton and i have made huge progress on my game which i think can become successful even though it's my first game and i don't even care if it's successful or not because it's basically just a learning project but a damn good learning project
>>
>tfw want to make a proper dungeon crawler but some faggot already cornered the market with his meme game
>>
aggy daggy is broken tonight, nobody will post progress
>>
>>181275973
>a historically accurate game about hitler's life
Nobody wants to play a game about a failed painter who blamed all his problems on minorities.
>>
>>181278874
im actively working on my game

now shut the fuck up asking me what im doing every single thread
>>
>tfw your project actually does have some level of success so you have no reason to be depressed
>tfw all the depression posting actually gets to you when you look at Fight Knight because it's nowhere near that level

This guy is right >>181277616
You get that feeling that your work is invalidated.
>>
>>181279397
but today is release day
>>
>>181279391
I think you're just making an excuse to not make a game, anon. One game doesn't own the dungeon crawler market.
>>
>>181279504
I guess you're one way or the other.
Either you get super motivated or get super demotivated.
>>
One must simply accept that life is a joke, that all the worst will happen, and then one can not worry about petty things like 'depression' or 'motivation'. One simply makes game.
>>
>>181278407
of course I am, I am 100% self-aware
>>
>>181279605
Sure it won't own the market, however my game would always be compared to this...thing
>I think you're just making an excuse to not make a game, anon
isn't that what i'm supposed to do here?
>>
>>181279397
I made the mistake of being pompous with my progress and being too offended by criticism. I'm aiming to not be like that anymore. I'm also being more mindful on what I'm sharing.
People want to see game the most, not art or music.
>>
>>181279898
seasons past is that you
>>
>>181279826
People always have this 'worry' their game will be compared to another game, but I've literally never once in my far-too-many-years spent here have seen someone say "this game is too much like X".

If you actually yesdev, you learn pretty fast that it's basically impossible not to copy other games, for a myriad of reasons. It's just not really a valid concern. So long as you're making a genuine game, and aren't a farm-house remaking the same predatory mobile pay to advance games.. but that doesn't really apply to people here. I think poos make those games.

>isn't that what i'm supposed to do here?

good point
>>
>tfw have been trying to figure out my narrative for the 2 days straight, haven't done anything else, just sitting there, searching for some inspiration on the net etc.
Maybe I should try to figure out interesting gameplay for my story instead, hm...
>>
>>181280129
Take some inspiration form Religions like Hindu. They got some good stories and designs.
>>
>>181280531
The design documents for Hinduism are pretty cool.
>>
>>181280038
I don't even know what game that is, so nope!
Hint: I can't draw feet.
>>
>>181280048
>impossible not to copy other games

you mean "impossible not to copy anything"

it's literally impossible not to use something that was already done, at best make it different. even if you somehow made a unique thing, people would probably start copying it.

tropeless tale is impossible due to the way tropes work
>>
600 posts in 7 hours O_O
>>
>>181281067
Rob Liefeld?
>>
I want to dev but I am also tired and want to jerk off and go to sleep. What should I do?
>>
>>181281372
:)
>>
>>181281445
go to sleep
deving while tired is an awful idea
>>
>>181281372
>O_O
There are communities more well-suited for your kind than this. Please leave.
>>
Are there any game that mixes DOOM with a roguelike and a shmup?
>>
>>181281372
rolf
>>
>>181277401
https://www.youtube.com/watch?v=G45UejfZJ1g
GameMaker parkour game
>>
>>181281379
Wrong again.
I would post the artwork that started the whole thing but I deleted it out of frustration when that happened.
>>
>>181281664
no
not both, at least

there is a doom roguelike
>>
>>181260353
I'm not the underwater autismo anon (I don't think that's what would have salvaged the game), but I genuinely think there was a good salvable game in Spore. Hell, I kinda had fun at points playing it, though I recognize it's extremely flawed.

Their focus was just consistently on the wrong thing. Too much focus on the galactic stage which, despite me playing a fair bit of the game, almost none of my play time was in. I imagine it was the same for others. A great end-game is good but not when it cost the earlier game so much. The end game could have been an expansion.

I get what they wanted.. grow from nothing to space faring. But if you want to care about what you grew from, those parts have to be interesting.

And the tribal and RTS stages were... lacking. I still enjoyed parts. But more time spent on your world would have been good.

Also too much focus on social shit. That must have cost them incredible resources. The getting other peoples creations in your world and shit. Sure it's kinda neat, and they obviously want it for the 'viral/social' aspect so people share their game and shit. But.. if the game isn't worth sharing, that doesn't work, does it?

Anyway books can and probably have been written about it. I still think Spore is a better game than it gets credit for. Even though it is very flawed.
>>
>>181281549
O_O_O_O_NO_O_O_O
>>
>>181281682
>cube
so this.. is the power......
>>
>>181281702
>Wrong again.
Darn, I sincerely thought you were renowned comics sensation Robert Liefeld.
>>
i cant do it
sorry for being a disappointment
my progress isnt good enough
>>
>>181281549
Us fourchanners amirite?
>spins spinner xD
>>
>>181281826
It's okay, anon. Now you're far more skilled and your next attempt will be significantly better :)
>>
>>181279346
Ideas and story are the fun parts. People jump in here to say it's not gamedev, and that's a bit fair considering how easy it is to come up with ideas vs how it is to implement them.
But anyhow, narrative-wise maybe involve the sibling as an active character late game. Like a reveal in something about the kidnapping, maybe the sibling actually is going along willingly and is unaware of the riddle stuff, maybe the mythical creature and sibling are one in the same, like it made itself appear to be a human baby and got your family to adopt it.
>>
>>181281902
:)
>>
>>181281826
Correct. Now kill yourself so we won't have to read your shitty depressionposts.
>>
>>181281749
SEEMS like an easy project right.
>>
>>181281826
https://www.youtube.com/watch?v=KxGRhd_iWuE
>>
>>181279898
Not all people. I like to see consistent progress most of all, but I like art and music. Random art and music from some whodev not so much, but for a game that's been posting consistently that's a lot of fun to see and give input on.
>>
>>181281813
>shitalking cube

https://www.youtube.com/watch?v=0Un5K-jMCWg
>>
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Are my prices reasonable?
>>
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>already funded
that was fast
>>
>>181282156
>no "BEST VALUE" next to the most expensive one
>>
>>181282262
My aesthetically pleasing sorting algorithm is extra, desu, that's why it's unorganized. That DLC is not enabled. That algorithm took time to make, I'm not giving out my game for free.
>>
>>181282241
Do you think there going to make double or triple their asking price?
>>
>>181281924
You're right. But even if it is easy to come up with ideas, it is still hard to develop them properly. Thanks for the idea, I'll brainstorm in that direction now and see what I come up with.
>>
who joining gmtk jam?
>>
>>181282590
Oh shit, I was literally about to ask about this.
>>
>>181229795
>Might as well start making bejeweled clones for facebook if you want to survive as a game dev.
There was that one dude who survived by making casual shit like match 3 and solitaire for like 10 years. He had a GDC thing about it.
>>
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Idea guy here:
Professor Knight. You teach apprentice knights how to fight monsters and save kingdoms. You must train them well for them to survive.
>>
>>181281826
It might not be good enough to share, but at least it's progress just like make game
>>
Are FPS the most popular genre?

why aren't we making them?
>>
>>181282684
>Professor Knight

You can't be part of military AND an academic at the same time.
>>
>>181282684
>White Knight
>You punch the shit out of Chads who bully your m'lady
>>
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>tfw you found out the mechanic you worked hard on scales horribly on anything bigger than a tiny test level
>>
Satin Knights

an all-black re-envisioning of medieval Europe. If your game doesn't make profit, call everyone else racists.
>>
I see, next jam is Knight jam
>>
>>181280129
drop acid
>>
>>181248830
>it's funded
>it's 4k over what they asked
What. Why? Do people actually want to play this? I thought it looked like pretentious retro ass and the gameplay didn't look very interesting either.

Congrats I guess
>>
>>181282919
put a multiplier on that scale! map that range!
>>
>>181282919
What is "Hotline Miami 2", Alex?
>>
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I haven't posted in a long time. I apologize. Got some simple progress. Started adding tiles, might be programmer art, might be permanent, no idea yet. Also did a quick bug fix.
>>
>>181282919
What did you try? Why didn't it work? Stop being a tease.
>>
Idea guy here: Metroid's Souls
>>
>>181283186
you'll see during demo day
>>
>>181282919
I have a similar problem

>combat AI is really fun in a generic testing level

>isn't as great in levels where they're hand placed instead of randomly spawn

I'll have to find a balance, since I want to have both types of missions.
>>
somebody draw or model a qt loli knight
>>
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>>181283425
When I said "scales horribly" I was talking about performance, not merely "fun".

I'll get around to fixing it but not for DD15. Also I'm very tired to work on this mechanic and I wish to move on.
>>
Would playing a poorly done /agdg/ game make you all happier again?
>>
0-5 learn C++
6-9 learn godot
>>
>>181248830
The game looks alright but how the fuck is it already funded? This is not the type of game that I imagine people think "HOLY SHIT" about or anything close.
>>
>>181283908
3.6 hours till demo day.
>>181284125
Alot of people were drawn in by the aesthetic.
>>
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Working on that air dash mechanic. The timing is going to be too hard for the player, so I got to fix the double tap input.
>>
>>181284125
He got enough following.
Both with Sorcerobe and with daily twitter progress posts.
It's just how it works in this world.
>>
>>181284125
It has the goblet grotto jokesthetic, everything's bouncy and colorful, also tumblr art progress drew fuckloads of people in
>>
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How well should I hide my easter egg? I worked 2 hours on it. If 10% of people discover it and 40 people download my demo that's only 4 people.
>>
what's the name of when people buy shit because the name sounds like something that was already successful? humans like finding patterns in randomness
inb4 "cave knight : an under tale" gets stolen
>>
>>181283837
let me guess... unity?
>>
>>181284653
GMS
>>
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>>181284653
> >>181284679
prejudice destroyed
>>
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Rate my Pretty Knight concept
>>
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i'm a huge fraud and i want to kill myself.
>>
>>181284949
Robocop with pigtails
>>
>>181284952
I share in this feeling
>>
>>181284952
>>181285167
Please do.
>>
>>181281372
Posts here are literally worthless. It's why nobody posts progress.
>>
>>181284458
Don't make easter eggs if you don't like the idea of people not finding it
>>
>>181284320
Is your protag Joy from IO?
>>
>>181284458
Might as well, even if it's stupid hard to get to you might please the 4 people that find it.
Nobody found the secret boss in my last demo, but that's okay
>>
>>181284458
My DD14 submission was hard as fuck and had a few well hidden easter eggs and I know that at least one person found it, so I made it even harder for DD15 and I will honestly be amazed if someone finishes the demo.
>>
>>181285290
i can't say that, there are nice devs here who post progress and listen to criticism and suggestions, it's the reason why i started being here
>>
>>181284826
Ugh, I hate this overblown shitty reaction meme.
It's cringe at this point.
>>
>>181282859
What the fuck are you talking about, the military employs a shitload of scientists or do you think nukes and drones magically appear out of nowhere or worse, are produced by civilians?
>>
>>181282241
haha BOKUBE WHERE ARE YOU

HOW DOES IT FEEL
COME HERE BOKUBE
>>
dd15 is few hours away, if you don't provide 32bit build of your game i will curse you to death
>>
>>181285676
>32bit
Stop being poor.
>>
>>181285676
I will, I see no reason to make it 64 bit.
>>
>have almost completed game
>not finishing it purely because I realized if I start selling it, I'm going to have to deal with a lot of people, feedback, criticism, people in general

I didn't think through far enough ahead.
>>
>>181284320
is that..Multimedia Fusion/Clickteam fusion?

Damn I havent used that engine in so long
>>
>>181282241
Ouch.
>>
Name one reason why I shouldn't make a Kickstarter for my game.
>>
GAME IDEA: A FPS about waifus and monster girls.
>>
>>181286164
Backer entitlement
>>
>>181286164
bokube
>>
>>181286164
You don't have a game.
>>
>>181285053
Robocop meets r mika
>>
>>181286164
Mighty No. 9 credits.
>>
so from what i've gathered, people like "retro" fps, platformer, or metroidvania. puzzle games are dead, save yourself the trouble unless your game has porn
>>
I heard a rumor that Fight Knight was actually being funded by Bokudev's mom
>>
>>181286373
>metroidvanias aren't puzzle games
>>
>>181286373
>puzzle games are dead
Have been for decades.
>>
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>>181285408
just missing the blue hair unfortunately so no
>>181286073
Yes. It's the only thing I know and I've gone too far.
>>
>>181286373
>puzzle games are dead
WHY ME
>>
>>181286373
Thanks for letting us know the results of your extensive market research.
>>
Is the era of the kickstart back?

Should I prep my marketing material? Give me a quick rundown on my chances.

I have a marketable portion of a game
>>
>>181278343
very.
>>
>>181286560
There are no eras or apocalypses, only individual events that people try to create an overarching narrative around.
>>
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>>181286681
I had no trouble with it desu.
>>
>>181286373
funny how countless fps/tps are released every year, many having plenty of promotion/budget, yet the majority of them flop miserably and are forgotten a month after release, yet no one ever says "welp, the people have spoken. no one wants these kinds of games anymore." yet, when something like yooka laylee doesn't sell a trillion copies and isn't the second coming of the messiah, they say "alright, no one's allowed to make these kinds of games ever again."
>>
>>181285569
And the scientists employed by them aren't professors, they're military personnel???
>>
>>181285978
the moment people start giving you money for something you're working on (patreon, kickstarter), it's no longer your game.

you are to put out exactly what you said your game will be.
>>
>>181286921
>the people have spoken. no one wants these kinds of games anymore
Sales figures for BF and COD beg to differ.
>>
>>181286921
because one is more specilised. collecathon 3d platformers are a much more specific genre than over the shoulder tps's. i get what you mean but there are a billion idea guys that think there version will be better.
>>
>>181286921
The difference is that shooters have a huge fucking following and thousands of successful games, many of them flop exactly because it's such a highly competitive market.

If a lone game in a forgotten genre flops then doubting the genre itself is a reasonable conclusion.
>>
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>people are still shitposting boku
>people are saying fight knight made boku kill himself when they are both successful games.

Wow first you fags shit on boku saying he was never going to make even a $1 for a year and when he makes it to $5000 even though you said never ever, you still shit on him since fight knight NOT A puzzle game made more money.

Why cant we just be happy fellow agdg devs are getting the money they are asking for? Bokudev is praising fight knight himself.
>>
>>181286073
that's the loosejocks larry engine?
>>
>>181287252
t. bokube
>>
>>181286921
i forgot memes, people like memes now, it became a normie thing, either that or they just want weird things, i could make an argument for that, people hate generic games even if they took a lot of effort to make.
>>
>>181287252
people are bitter jelly faggots.
>>
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>>181287252
>>
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>>181286459
You should consider moving to Unity. Trust me, you don't realize how much freedom you'll gain by having an entity-component system.

No more 26 Alterable Values
No more 10 Alterable Strings
No more quirky Qualifiers
No more shitty fast loops.
No more dealing with tons of extensions just to make it work like a real language.(This is assuming you use MMF2, no idea how Fusion works)

The transition should be seamless since most of the same logic applies. This is coming from someone who spent 8 years in MMF2.
>>
>>181285529
All my favorite devs left
>>
>>181251108
*rubs nose*
>>
>>181287240
it's not forgotten though.

>thousands of successful games

it's probably about 1% that are successful. not to mention all the competitive multiplayer ones that shut down after just a couple years. also, platformers aren't even expensive or difficult to make. not sure why everyone makes such a fuss over it. not everyone likes fps. it's okay to have different types of things, especially with the cost of development nowhere near what it used to be back in the n64 era. a small dev team can shit out a generic platformer in no time.
>>
>>181287516
>unity for 2d
No, stop.
>>
>>181287516
That's some real fucking cancer right there.
>>
>>181287252
Make games, not war.
>>
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>>181286373
>tfw patrician games like chess and monopoly will never rise again
>>
>>181287525
both metroidvania clone devs, mothdev, reaperdev and that topdown knight dev are still here, i'm good
>>
>I could finish my game for probably less than 1k
>There are people who have gotten hundreds of thousands of dollars in investment and failed to deliver anything

how does that even happen? seriously. Not related to the current kickstarters, they just remind me of various failures.

I don't get it.
>>
Jesus Christ where's the progress
>>
>>181287613
Yes it has full 2D support, fuck off with the meme already.

>>181287661
It was, and I didn't realize it because it was the only thing I ever used. In hindsight I learned some valuable things so not all was lost.
>>
>>181288227
Pre DD are like this?
>>
>>181288148
>scammers exist
not everybody want to just make games
>>
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>>181287390
>even if they took a lot of effort to make.
>>
>>181288227
My game is done
Don't look at me
Now I'm just waiting for all that mad pussy I'll get next demo day
>>
>>181288254
It doesn't have "run decently at a good framerate" support.
>>
>>181288289
Even if you're a scammer, it seems to me, just spend 40k of your 300k on actually making the game, so you at least delivered. I dunno. I guess 300k is enough to go on for a long while.. fuck it.
>>
>>181288315
It runs fine.
>>
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It's too late.
I use Fusion 2.5. I'm not aware of how different it was between versions.
>>
>>181288394
I know that it doesn't.
>>
Heads up, theres a guy over on /vr/ trying to get a license for Altered Beast. If the reply is real, this post is an interesting read for anyone thinking of licensing an old IP
>>>/vr/4091969
>>
>>181288148
Hookers and blow.
>>
>>181288448
No you don't.
>>
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>>181288409
i can't believe how something like merry gear solid 2 was made using that shit, i can't stand the look of it
>>
>>181288514
He should have just summed up his reply with "fuck off"
>>
>>181288514
>If the reply is real
would anybody do that? lie about games?
>>
>>181288694
It has all the tools you need to make something and it helps for being visually, but my god, it can get really ugly to look at depending on how you organize everything.
Thankfully, individual active objects can have their own event editor page, cutting down the excess copy and paste.
>>
Should I make a game about parodies of disney princess?
>>
>>181288702
They would grant it though if he was going to get a team together and sell his project.
>>
after a hard days no dev i'ts time to dip my toes to Jacuzzi/bathtub baby.
>>
>>181288864
they're not granting the license to whodevs.
>>
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COME ON RELEASE GODOT 3.0
>>
>>181288864
It would be madness though. They could ask for any minimum amount of units. Eg. If you don't deliver 200k contracted unit sales you are royally fucked. You would want to be pretty damn sure you can deliver the goods.
>>
>>181288514
This is very sad.
>>
>>181289251
2.1 and 3.0 are still essentially the same thing so you can use 2.1 right now and port whatever you have once 3.0 is out.
>>
>>181289176
>We do not grant the license for products that are distributed free to amateur communities, as they do not provide us with income and do not constitute a business
>if you are still interested in the Altered Beast license, please give us a proposal on your detailed game plan ideas and business terms
If he changed his intention from fanproject to commercial release and provided proof of capability, they would reconsider.
>>
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>>181288803
I don't even want to imagine how an IK system would work in that.

If you wanted to link objects, you needed to attach qualifiers to them. However, the drawback is that you can't see the linked object's variables names..so you just had to guess what it was based on the letter.

It was insane. Fusion 2.5+ probably improved it. Good times.
>>
>>181289347
I know, I dropped that sprite sheet on him.
>>
>>181289415
>and provided proof of capability
and guess what that means - a game, preferably popular. How else do you suggest one gives that proof?
>>
>>181289394
>2.1 and 3.0 are still essentially the same thing
The 3D aspect is completely redone and GDScript received major changes.
Changing the major version number usually indicates breaking of compability.
>>
>>181288514
I'll download his demo. Wish me luck and strength of heart
>>
It crashed

Sasuga
>>
>>181289456
I just use a bunch of hidden objects for everything. I can't imagine how complicated the layout gets if you start measuring distances between two objects of interest.
>>
Grats to the Fight Knight and Bokube devs, you did it lads
>>
>>181289590
Providing a business plan that includes the contracting of industry professionals.
>inb4 SEE I WAS RIGHT
The result of this would still be that a whodev got the license, just now that whodev has people working for him.
>>
>>181275290
>"Barbie Video Game Hero" isnt a video game
>Mattel uses little girl let's players to promote movies now
>left click to duck
>adding new content while playing it online multiplayer
>surprised when crash
>fuck playtesting the stable build of my game with currently available playtesters, im going to lie down in bed and read a coding book from 1972
>ADHD leads to a magical VR world
Barbie's Nodev Story
>>
>>181289281
>They could
Did you miss the part where they literally did?
>>
>>181290128
>>181290128
>>181290128
>>
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>>181282684
I like it a lot actually. And it could be good timing with all the ___ Knight stuff happening, to be a bit humorously "how far will this go???", as long as the game itself holds up.

I wonder about mechanics of this game. Maybe there's a constant time passing which you get as a pleasant renaissance clockwork/sun/moon thing, and you have (limited) time between classes and advising individual knights to run errands, fight for your tenure and things like that. A few times a year (or more, or less) there could be large scale events such as wars, dragon attacks, local mobs, ... and you better hope you and your colleagues* have done a good job training the new crop!

* some academic intrigue perhaps: should you try and get the really good professor fired to try and advance your career at the risk of subsequent years knights losing his expert tutelage? or do what's best for the college and kingdom by challenging nincompoop profs, to perhaps advance your star student to professorship?
>>
>>181283837
>>181284679
you can probably clean up your algorithms and have it run smooth as butter. even just changing to C++ would get you an order of magnitude of two of performance
>>
>>181280129
>tfw have been trying to figure out my narrative for a year
no seriously it's been a year
please help
please
>>
>>181281826
bullshit, it's yours so it's good enough even if it isn't great
>>
>>181286939
a lot of them were professors before or after their time serving in/employed by the military
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