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/scg/edg/ Star Dangerous Elite Citizen General #174

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Thread replies: 603
Thread images: 104

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Edition: Derek Smart is a Goon toy Edition
Sub-Edition: Polaris is Bestship in both games.
Sub-Sub Edition: My Polaris dad could beat up YOUR Fedvette dad
>ED info:
https://pastebin.com/zEufftYe
Be aware, Thargs are currently grabbing ships out of witchspace and giving out complementary rectal probings, it is advised you shoot the fuck out of them whenever possible, or just go with it if that's your thing, I ain't tellin you how to live. Apparently the Ayylmaos are rumbling again, inquire within if this means goddamned thing or if its just Braben trying to scare up some more money.

announcement vid /w contribution from our lord braben: https://www.youtube.com/watch?v=PX49v8zYutI [Embed] [Embed] [Embed] [Embed][Embed] [Embed] [Embed] [Embed]

https://www.youtube.com/watch?v=jmVEYZnDZf8 [Embed] [Embed] [Embed] [Embed][Embed] [Embed] [Embed] [Embed]
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos

__________________________________
Star Citizen Information:

3.0 Scheduled for release on or about June 29th make that July 12th, stand by for further delays in two weeks.
>newFAQs
https://pastebin.com/pmUsuxhf
>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
>Other games:
http://pastebin.com/cugkem8w
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.

last thread >180750309
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Best ship coming through.
>>
>>181041083
That's not an iClipper.
>>
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Is there a reason why CIG picked Lumberyard over SpatialOS ?
>>
>>181046371
>that image
DELET
>>
>>181046371
Because they were already working in cryengine so it was easier to port, and they're using Amazon for their networking solution

Also this general is dead, there's nothing to fucking talk about. The last year of updates from CIG have been nothing but art tweaks. Just let it die
>>
>>181040917
>3.0 Scheduled for release on or about June 29th make that July 12th, stand by for further delays in two weeks.

How come nobody ever updates this information?
>>
>>181047078
Updating the info was pushed back another two weeks
>>
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>>181047193
Sometimes it feels like CIG is in charge of starting these threads too just to stir the cauldron to make the game seem more relevant and hyped.
>>
>>181048138
It's easy to do, all they have to do is give us some gameplay mechanics

we literally have no idea how 80% of the systems in the game will work

How will farming work? How will overclocking work? How will manufacturing work?

What the fuck happened to "open" development?
>>
>>181049017
>How will manufacturing work?
I believe there is actually a lot of detail released about this over ATVs and other media. I remember this big flowchart detailing the exact process it takes for ore to end up as consumer goods or weapons etc.

Perhaps some kind anon saved it?
>>
https://www.youtube.com/watch?v=VcYWTd0JTaE
>>
>>181050005
The only show the unique non doctor smart never criticizes but should in theory be full of opportunities to critique.
Why is that I wonder?
>>
>>181041083
>If Python and Anaconda had a baby.
>>
>>181050005
>entire team is unhinged and slowly going insane trying to push out 3.0
Godspeed.
>>
>Let's drop some Guardian relics, into Thargoid machine.
>What can possibly go wrong.
https://www.youtube.com/watch?v=y8e6k-4UlzU
>>
do we know if SC will have uploadable decals/nosearts for ships/orgs?
>>
>>181055123
If they find a way, to charge you money for it.
Then the chances are pretty high.
>>
>>181055709
they wouldent be that greedy, would they?
>>
>>181055064
I wonder what happens if you throw in some human made consumer electronics.
>>
>>181055997
They wouldn't charge hundereds of dollars, for a promise of giving you a virtual ship, somewhere in a far future.
Oh, wait...

>>181056230
Probably nothing.
Who cares about humans.
>>
We need another space game in here, this general is dead
>>
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>buy E:D 2 years ago
>play through the tutorial like a pleb I am
>combat time
>waste some punks
>beat Old Faithful
>this asshole turns up
>REKT
>remember that fucker today
>boot up combat tutorial again
>die AGAIN
>>
>>181056230
Is realize this was in jest but it would be interesting if it reacted to actual human artifacts like ancient artifact or AI relic canisters.
>>
>>181055064
>Thargorts don't like Guardians

Well now we know where the guardians went, and probably why the thargroots were immediately hostile towards humanity in the first game. The guardians weren't all that dissimilar from humanity. Probably too alike for their liking.

So the new weapons to fight the thargorrhoids will be guardian tech, surely.
>>
So.

I had a SQ42/SC Package with an Aurora LN upgraded to an Aurora Titan.

Melted that shit, bought it back, upgraded it to a Nox.
Bought another Nox with LTI and upgraded it to a Cutlass Black.

Did I make a mistake? I'm in love with the Cutlass already and love the upcoming rework.
>>
>>181055064
>hey, let's put these jew artifacts in these nazi ruins, I wonder what happens??
>>
GIMME 3.0 CHRIS YOU FRICKIN KEK REEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEE GIMME THE FRICKIN GAME FRICKIN REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
https://robertsspaceindustries.com/comm-link/engineering/15991-Q-A-Aopoa-Nox
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>youtube recommends me SC live streams
>go into random SC livestreams and ask if the game will ever be released
>streamer and his rabid fanboy followers desperately try to find excuses on why it's "worth the wait"
>ITS NEVER BEEN DONE BFORE! REQUIRES TIME & PATIENCE!11! CHILL OUT GUYS! JSUT CHILL!! STOP TROLLN GUISE!! BUGS ARE EXPECTED!

Every stream.
Every time.
>>
>>181052707
I'm sure having Lando's terrible comedic timing and obnoxious questions all up in their shit doesn't make the job any easier.
>>
>>
>>181065718
So, you have a Nox with 3 months insurance and Cutlass with LTI?
That's not bad, you might miss out a bit without a starter ship, if that is something you care about.
If you don't care about skipping a tier, then you have a great start. If you are like me and want to feel the game from the start, pick up another LN.
>>181068709
>SC live streams
Never ever. I'm convinced that the SC live streams are DARPA experiments to see if they can kill someone remotely with just cringe.
>>
>>181068475
>Does the Nox have landing gear, for when it’s powered all the way down?
>No, the Nox hovers at all times with emergency power. If you’ve drained even that, it will fall and be sad. Take care of your Nox.

Kek.
>>
>>181068475
>550 top AB speed.
Melting that shit. They said it was fast.
>>
>>181069540
Yup, 3 months with the Nox and LTI on the Cutlass.
I don't mind skipping the start, as small-scale hauling and a few fights here and there are the only what I need. Also, it's able to take some friends, which is something I don't want to miss.
>>
>>181070105
You're fine, and I like the insurance setup. The Nox won't benefit from LTI as much as the Cutlass.
>>
Fuck trying to guess what tool or feature they will cover tomorrow. What are the odds they will show gameplay tomorrow?
Has anything been announced for Friday?
>>
>>181069806

>pff, what a shit lambo. doesnt even hit mach 1.
>>
>>181073389

Actually it kinda does lol

>I meant mach 2
>mach 1= 340 m/s aprox
>mach 1+ on fucking land

Thats nuts lool
>>
>>181073389
>>181073389
It goes 223mph on the ground.

It's top speed in space is 1230mph or Mach 1.6 agl.
>>
>>181073673

I actually thought the speedometer showed m/s which means if what the anon says its true (550 m/s) then its idd greater than 340 m/s (which I quickly corrected).

The hell with you and your feet and inches and muppets per hour shit imperial system! Use fucking meters already godammit! Its the age of the programmer and the mathematician, not the fucking artisan.
>>
>>181074104
Sorry, was using freedom units. The ships speeds are m/s already. 1980 kph in space 360 kph on ground. Better? An M50 top speed is 3276 kph.
>>
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>>181069540
>>SC live streams
>Alllriiight guys we're just about to hop into Arena Commander, I just installed my new two stick HOSAS system.
>There's still 45 minutes until the next giveaway, we'll be giving away an Aurora LN game package so make sure to stick around
>If you're just tuning in and are new to Star Citizen, basically it's a game that's being made by the guy who did Wing Commander, it's still in early stages but what they've done so far is mindblowing. Also they're paying me to say this.
>>
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>>181074863
Every time I check out SC on twitch, I feel compelled to scream at my computer. It's not my computer's fault that I have literally never seen a SC streamer mention being sponsored, even though they are giving away game packages supposedly paid for by donations.
>>
>>181074419
>>181073539

Its actually only 360 Km/h on the ground. Which is fine since its Mclaren/Bughati tier.

It only goes over mach 1 in space, whihc is an environment where nobody is going to use it.

>specially if the dragonfly can actually compact itself more and fit in stations for the lulz so noobs like me can pwn CS and CoD fags.
>>
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>>181079425
>Its actually only 360 Km/h
>>
>>181080050

>Q&A
>100 m/s on land
>>
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>>181059363
>rekt by thecolonel tut

u srs?
>>
>>181059363
>>181084547
There's a tutorial?
>tfw the tutorial is the only unexplored territory.
>>
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Got way too much time on my hands waiting for this game.
>>
Is the Freelancer a decent ship if you only want the space trucking/exploration aspect?
>>
>>181088736
Yeah it's the perfect ship for that, Constellation also.
>>
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https://streamable.com/lhs1g
>those contrails
AHAHAHAHHAHAHAHHAHAHAHAHHAHA
>>
Anyone here play with a non-Vive/Oculus HMD?
>>
>>181093374
>Contrails episode
Fuck. Show fucking gameplay dickheads.
>>181093916
>non-Vive/Oculus HMD
There is such a thing?
>>
>>181088456

lool
>>
Thinking of getting this on PS4
What kind of shit can you do with friends besides pirate and co op minan/tradin
>>
Should I buy Evochron Legacy?
Does Star Citizen accept multiple input devices?
>>
>>181100884
Elite is a shit game on any platform. Stay far away.
>>
>>181047078
Wait, didn't Chris say that 3.0 was going to be out by Christmas of last year? At least tell me that this 3.0 is not stripped down in any way.
>>
>butthurt EDturds keeping the thread alive by posting shiat bait
>>
live
>>
>>181109139
Disgusting lies.

>>181100884
Well, nothing. Pirate, mine, trade, explore. Shoot shitters for fun. That's about it.

What more could you want?
>>
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>>181100884
>coop minan/tradin
Oh boy have we got news for you....

Think of it this way: They crippled any means of in-game trading tools that could help you monitor prices across systems.
PC gamers have to use 3rd party tools and view the data on a different screen. You want to do that with your PS4?

Trading with friends.... look at the pic I added. You have to do it one item at a time. Creds can't be transferred. No group-friendly tools in this game.
>>
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Hows my Anaconda's range Commandads?
I'm working on a fun explorer / utility ship I can take out far away and do some pristine mining or whatever I want to do. I've been around 5.5k Ly from the bubble in my ASP-Explorer and kind of want to go back out there with my big ship.

5A Thrusters (Dirty 3)
6A FSD (Range 5)
5A Power Plant (Overcharged 1)
1A Power Distributor (Lol)
2x 6A AFM
6A Fuel Scoop
Vehicle Hangar (Small)
Fighter Hangar (Small)
4A Shields (Low power 4)
5A Collector Limpets (Light 3)
8D Sensors (Light 4)
KWS/Manifest/Advanced/Wake scanners (Light)
Surface Scanner (Range 5)
Mining Laser
Size 7 cargo (128T)

Considering swapping out an AFM for something like Fuel Transfer size 1 or whatever just for more "stuff", also that fuel scoop is a whole size above what I need. Anyone have ideas? The mods are obviously a constant work in progress.
>>
>>181047078
Because the date means fuckall anyway. 3.0 has the magic ability to be six weeks away from any point in time.
>>
>>181100884
Piracy is near impossible versus other players and kind of lame versus the AI, Trading is barely valuable once you have your first decent ship and mining is never worth the time or effort.

The game is all about the Combat, "Exploration" and Docking. Plus min/maxing with hundreds of hours of grinding for parts to gamble with in the RNG machines.
>>
>>181121687
>Piracy is near impossible versus other players
How so?
>>
>>181122628
You need to pull them out of supercruise which 50/50 they'll submit or fight it (than its another 50/50 depending on factors).

If they submit they can usually just run and high wake (jump) to the next system within 15 seconds which is usually not enough time to destroy the shields of most ships, let alone the whole thing.

If you somehow get them to stop, and can be heavy and fast enough that they cant jump away, you need to scan them to see what they have, talk to them, get them to drop the cargo and then retrieve it before they run away. You can't see what a target has unless you're in normal flight mode.

Just destroying them will make you lose the loot. On top of all this, finding another human is semi-uncommon already. Oh also, you can force-quit out of the game before your ship gets destroyed and you'll be immortal/vanish in a few seconds leaving the other player with blue balls. Then they could just remember your name and block you from ever being seen by them again.
>>
Why do people think Cutlass will go up in price? It's the only ship in 100$ price range and makin it anything above that would diminish its role as the supplementary/elementary pirate ship.
>>
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>Coming in Around the Verse tomorrow: Updates from the ATX studio, Turbulent, and a look at updated engine trails!
>>
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>>181123170
>15 seconds which is usually not enough time to destroy the shields of most ships, let alone the whole thing.

HAHAHAHA No.
>>
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>>181123420
It got much bigger, gained a shitload of utility, gained cargo space, gained a size three weapon mount. Is now likely the most flexible small multicrew ship out there, Doing everything from gunship support to discrete cargo to dropship duty to vehicle delivery to live in intro MC starter ship. It even has an airshielded rear cargo door and Isolated Cargo bay for Easy EVA access.

And all for less than a freelancer or hornet. Maybe they want them to be literally everywhere so they'll keep the price low cus as things stand now its the clear and easy choice if you want to start out with a multicrew ship. But I doubt it will stay at $100.

The only real up in the air question about it is will it fit in the polaris Hangar. If it does there is not better ship to put there.
>>
>>181124695
Well I did say usually and you're not a very good pirate if you're blowing up what you're trying to steal.
>>
Who /explorer/ here?

https://youtu.be/GOSuB8ZjSE8
>>
>>181125838
Transfer of salt to my account is automatic the instant their ship explodes.
>>
>>181126363
Lotta work for a little salt mining

Better off using suicidewinders to kill large ships
>>
>>181129953
>Better off using suicidewinders to kill large ships
What will be the SC equivalent of that?
How many Auroras at full AB can slam into the side of a Starfarer without destroying it?
>>
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>>181120798
>Trading with friends.... look at the pic I added. You have to do it one item at a time. Creds can't be transferred. No group-friendly tools in this game
I keep wishing for a support ship, maybe a modified Type-9 that allows other ships to dock with it. Or be grappled by it forcing them to dock. To allow repair, refuel, resupply, transfer of cargo. Maybe even a large or huge weapon hardpoint "weapon" that's actually a retractable repair/restock robot arm. Or maybe just allow two ships to dock with each other on their cargo bays.
>>
>>181132705
They're adding ship repair probes in 2.4
>>
>>181132705
>I keep wishing for a support ship
M8, buy SC. At least our hype hasn't been totally smashed yet. The list of impossible things we will see before support ships in ED is so long, that you should either switch games, or find peace in your life. The only way that would ever happen is if the game dies, they release the source, and someone makes a mod.
>>
>tfw 300,000 REC and nothing to do with it
>>
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>>181132148
right now, 0, but its unreliable. sometimes nothing happens, sometimes the SF instadies. Sometimes you bounce off the shields and cause damage but dont kill.

Kamikaze manned aurorapedoes is a long running and persistent Reddit/TEST meme that I fully expect to persist all the way through alpha and beta and then not actually occur much when the PU is actually live>Implications due to permadeath and character loss. Also most sizeable ships have sizeable point defense guns and actually getting an aurora into ram range and then connecting against anything but an oblivious target is probably a lot harder than it sounds. I Imagine the go-to for killing larger ships on the cheap is going to be RAWKETPAWDS.
>>
>>181134491
rent ten glaives, part them on all the pads at port olly.
>>
>>181134792
er, wait... nvm... godammit.
>>
>>181058976
We could try adding Hellion, I suppose.
>>
>>181065718
Spending more on the game than the cost of an avenger is probably a mistake.

Granted I have a Cutlass and Dragonfly, so I have no room to talk.
>>
>>181134491
I was trying to think of how CIG would bring REC into the PU with ship and equipment rental when I realized how huge a money sink that would be. No way they would use 2 currencies, rentals will burn through aUEC/UEC like crazy.
Rent Cats and enter races.
>>181134671
>Kamikaze manned aurorapedoes is a long running and persistent Reddit/TEST meme.
I should have guessed that. The size 4 missile mounts would be fun in a line abreast salvo of 20 of them.
>>181135149
Fucking please do. I am so fucking lost and I just want to get my ship running. Do I need to dock all that shit together at first, or just the airlock? Wtf do I do next? What am I even supposed to do?
The game looks good and is dripping with space dread, but I'm borderline retarded and can't get my head around it.
>>
>>181058976
>>181135149
no, fuck off, we are not doing that.
you keep being told off by various people.
the answer is still the same, two games makes the thread messy enough, more will make it unreadable.
If you want a "space games general" go fucking make it, do not include E:D SC /scg/ or /edg/ in the title. You don't get to furhter shit up our thread because you want to talk about an even deader game that even fewer people play and can't keep a thread for it alive.
>>
>>181135405
>thread dies constantly
>don't talk about anything else, you'll shit it up
kys.
>>
>>181101058
1) no idea
2) yes it does, at least 3 as far as I've tested. Although it sometimes randomly reassigns which input is which
>>
>>181135384
The whole point of REC is that they don't have to balance it because it doesn't affect anything.
>>
>>181135405
how can you shit up something that's dead half the day?
>>
>>181123420
Because fatfuck Ben hinted that it would around the same time he said the super hornet was going up.
>>
>>181135636
You're right. They have to integrate ship purchases eventually for *UEC and it would seem like a huge opportunity missed if they don't include rentals also. If they do rentals in game, it would have to be for *UEC, not REC.
I don't know what you could burn that kind of REC on.

*aUEC or UEC whichever is relevant at the time.
>>
>>181135492
>>181135730
It will stop being dead when 3.0 is out. The stink of a mixed thread will be much harder to deal with than being dead at night becasue theres nothing to talk about.

The thread does not need to be up 100%, it does need to be coherent when its up. Two games makes its schizo enough, leads to group v group shitposting and generally causes problems, three or more will be much worse in terms of incoherence and general readability.

Nothing stops you from making /space games general/ for any other game you wanna discuss, but you don't get to just hijack a general and keep a game you want afloat with its traffic, that is specifically not how /vg/ works. The whole purpose of this board is to have threads for specific games. even /scg/edg/ is a compromise that causes issues. We put up with it for expedience and because the games are VERY similar in play, playerbase and theme, however once SC is actually a game /scg/ will be split off again, probably not at 3.0, but whenever we hit beta.
>>
>>181136063
Oh yeah, they'll probably have ship rentals with UEC in the PU eventually.

But REC is still going to exist as the "fuck around" currency.
>>
>>181129953
>lotta work
>implying one salvo of frags for most targets is a lot of work
>>
>>181136140
>It will stop being dead when 3.0 is out.
johccenayousureaboutthat.webm
Hellion is the only thing in the same league as SC. It isn't space legos, everything is already made, it is space exploration with minor resource management. It probably does deserve its own general, but it isn't large enough to sustain itself. It wouldn't be hijacking as much as a test bed to see if there is enough interest for its own general. If there is only a few of us, then the game will die out of the thread the same way STO did months ago. If Hellion starts taking over the thread (unlikely because no content) then it can be spun off easily.
No need to change the title, let's just see how many anons bite and make a decision later.
>>
>>181136296
I wonder how soon on rentals? There is going to be ground missions and a lot of people without a ground vehicle. They will either have to give you one for the mission or make it available to rent, right?
>>
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>Star Kitten
>>
>>181136715
>Hellion
How good is it really, worth in a sale?
Can you even play solo?
>>
>>181137109
Also, can you even pilot shit? using a HOTAS?
>>
>>181135636
>>181136063
>>181136296
REC will always be around as the In-game-game currency for rentals in Arena Commander, which will continue to exist as an in-universe training sim and competition platform.

Evenetual leasing/rental of ships in game for less than the(up-front) cost of purchase is also confirmed though when is anybody
>>
>>181137109
Idk about controls, I use kb/m and only warp drive and maneuvering thrusters are in so far. Main ship engines and ship to ship combat aren't in yet. Kinda backwards from SC.
It's light on content and no story other than the opening cutscene that I am aware of, but it's early alpha also, younger than SC.

The strong point for me are:
Fucking space dread. When you are running out of air and the hatch is really far away, you feel the urgency of that perfect. They fucking nailed that part.
Realistic, hard EVA. Spacewalks and maneuvering are Newtonian as fuck and really hard. Also you can run out of air and die pretty easy.
>>181137326
I think they will ditch REC with aUEC when UEC goes live. Rentals are way too big a money sink to use a second currency needlessly.
>>
>>181136715
we have had this discussion over and over.
This is not how /vg/ works.
test threads are on their own or on /v/
this is no "space games general" or "games about spaceships general" this "Star Citizen/Elite:Dangerous General". That is a specific scope, /vg/ is a board for threads with specific scope. Make your own thread.

The decision you are talking about making later has already been made a dozen or more times every time you or someone else tries to to tack a ded game that they play onto the general to ride the traffic.
>>
>>181137640
REC is specifically for Arena Commander. a/UEC is the game currency for the PU. REC exists in its own little simulation world and will continue to exist there, thats been made very clear.
>>
>>181137664
>we have had this discussion over and over
you inflicting your autism on others is irrelevant.
>This is not how /vg/ works.
this general is not how /vg/ works. It's a living exception that shouldn't have existed in the first place. The venn overlap isn't an overlap, it's a fucking circle. Literally the same people playing both games. It's not space games general, it's pilot your own ship and legs are pretty nice also. If you know of any other game that fits the criteria, speak up. Hellion isn't shitting this thread up, it would be honored to earn a place. Look of the list of games in the OP and literally none of them get a mention.
No one is trying to make space games general, this thread has an exact taste and Hellion fits it.
>>
>>181137640
>I think they will ditch REC with aUEC when UEC goes live. Rentals are way too big a money sink to use a second currency needlessly.
The ships you buy with REC can't be used in PU. They're exclusively for Arena Commander.
>>
So avocados next week yay or nay predictions please.
>>
>>181138763
two weeks
>>
>>181138763
The fire is under their asses at this point, and they know if they don't get 3.0 out at/before gamescom, there's gonna be a shitstorm.

At the very least, they're probably gonna start cutting shit that they know they can't finish, and polishing the things they can. So I'm betting that 3.0 is probably gonna go to Evocati next week. PTU will start late, and the final live release will probably be at the last possible moment.
>>
>>181138763
I personally think the week after.
>>
>>181138107
>you inflicting your autism on others is irrelevant.
I am stating a previously and repeatedly agreed upon status. I am not inflicting, I am informing. You are the one entering a defined space and demanding it be changed to suit you.
>shouldn't have existed in the first place.
This weakass shit again, according to who m8? According to you? It exists because the people who keep making it want it to exist. If you want a thread to exist, make it, keep it bumped. /SCG/EDG/ exists because there is interest.
>The venn overlap isn't an overlap, it's a fucking circle.
No it's not, I have not an never will paly E:D, it does not interest me. I know there are E:Dfags here who despise SC, THeres a lot of people who play one and are on the fence about the other without buying, there are a lot of people that play both.

>It's not space games general, it's pilot your own ship and legs are pretty nice also. If you know of any other game that fits the criteria, speak up.
According to you and only you. It is objectively, /scg/edg/ that is what the thread is called, you do not get to personally redefine that, its does not belong to you.
>Hellion isn't shitting this thread up, it would be honored to earn a place.
And you called me autistic.
>No one is trying to make space games general, this thread has an exact taste and Hellion fits it.
Thats funny because Hellion is not /Star Citizen/ or /Elite:Dangerous/, you do not define what the thread is about, if you want a hellion thread, make a hellion thread, It will die becasue no one plays it, you do not get add shit wherever you want.

Like for real, you call me autistic for repeatedly stating the way things are, I am not defining anything myself, I am repeateding what the general as a collective has repeatedly affirmed, we don't want more games, it would be too messy. You are the one throwing a tantrum because you want to unilaterally redefine the general to include your game.
>>
Ok not ED or SC, but have any of you guys ever played any of these games Steam keeps recommending because speess? some look like early access and survival bullshit yeah, but still might be interested
>Evochron
>Pulsar: Lost Colony
>Interstellar Rift
>Empyrion
>Hellion
>Everspace
>House of the Dying Sun
>Avorion
>Osiris: New Dawn
>Star Rangers
>>
>>181138665
I think that will change when rentals are available in game. I've been doing some reading on game design to understand how CIG was going to use one currency, tied to dollars, without it hyperinflating like most MMO. The key is money sinks that take currency out of the game. Every time you spend game currency, it disappears and counters the inflation caused when money is created from quests and killing NPCs. When you look at the game design and all the places where they are taking currency out, it's pretty amazing. Rentals would be a huge money sink, no way they wouldn't use it on UEC.
>>
>>181139036
>40 characters short of the limit
stahp. It ain't that deep. Fucking losing your mind over the possibility of the thread becoming irrelevant is not cool man. This shit dies every day now and 3.0 isn't the Jesus patch. If mentioning another game for a bit is going to trigger you like that, I guess it's not worth it.
>>
>>181139427
I'm OK with the thread being ded sometimes my dude, I'm NOT ok with people just tacking anything they feel like talking about today onto it until it turns into a /v/ tier "games with vehicles in them" thread. It's got a nice clearly defined scope, there is no need to change that scope. The thread does not need traffic it does not even need 100% uptime, it DOES need clarity, coherence and focus or else it will become a useless blob thread no one can keep a conversation going in or ask a question in.
>>
>>181139098
Yes, thank you for explaining game design 101 to me.

Gold sinks are hugely important, but if you go too hard with them, they just irritate players. Taxes are an incredible gold sink, but no one uses those because they're fucking miserable.

Rentals will exist in the PU with UEC for obvious reasons. However, rentals will still exist for Arena Commander with REC because the gameplay is totally different. It's meant to be less serious than the PU. It's an arcade game. Arena Commander and Star Marine have the potential to hook people playing for a while, and players should be rewarded for doing well. The problem is, you can't pay them UEC for it because 1) it doesn't make sense and 2) it becomes trivial to farm. Giving players UEC pay-out for AC or SM games would be horrible for the economy. But, without an incentive like that, it loses appeal. CIG wants people to play as long as possible for obvious reasons, and players need to feel like they're rewarded or progressing. How could you do that in AC and SM? Well, if you can't give them UEC, you could give them access to more equipment in AC and SM. In other words, REC.

I'm sure you'll be able to purchase REC with UEC, so REC can still function as a gold sink, but using REC means you can reward AC and SM players without giving them a way to get UEC.

Balancing your economy is important, but player perception is also important. It doesn't matter how balanced your economy is if players hate it because they feel like they're getting nickled and dimed for everything. It sounds like you need to do more reading on game design.
>>
>>181137061
She's perfect wife material. Extremely talented: model, actress, producer. I can't understand why she married a guy like Chris in the first place...
>>
>>181139905
I reckon gold sinks will come in the form of people not insuring their cargo or components for "It's just a quick run to Terra no one will scan a Cutlass" being destroyed and people losing all their upgrades and expesive cargo. Then you'll get people insuring everything out of caution meanwhile bottom tier pirates will just use stolen ships as battering rams instead of fighting and send in their mates to clean up the wreckage.
>>
>>181139905
https://youtu.be/kD2aVH053cM
@7:20 CR says that there will only be one currency. REC would have to go away at some point.
>>
>>181139071
>Everspace
Fun 6dof shooter with rogue like elements. Enjoyed the shit out it for a few days, unfortunately the story runs out after your first run though and after that there's nothing much for replay value besides collecting minor powerups and getting the macguffens requied to unlock the final gimmicky boss fight.
>House of the Dying Sun
Decent game, but felt a little lacking for actual content. Might be more fun if you have a vr rig I wouldn't pay over 10 dollars for it though.
>Avorion
It's Starmade without the on foot/inside the spaceship parts. Ship builder is surprising easy to use and makes some really awesome looking shit if you're willing to go full atutism with it.
>>
>>181142624
>years old videos of off-hand comment from Chris are reliable.
CIG has said multiple times that REC isn't going away.

Hell I'm pretty sure REC didn't even fucking exist in 2013.
>>
>>181143054
Yeah I think current thinking is REC is going to stay as the in-universe simulator currency, and will only be useable inside Arena Commander

Probably will let you buy REC with UEC at some point too
>>
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>>181139071
So I can vouch for Pulsar and Interstellar Rift.
Pulsar is a straight up 5 man crew vs the environment with star trek style away missions to planet surfaces. Pretty great but you really need friends to play with.

Interstellar Rift is more minecraft like where you deign you own ship and fly in around in server with PvP and PvE. The ship editor is satisfying in its own right, but the larger a ship you build the more crew you will need to feed its resources requirements. Also pretty fun but no structure like Interstellar Rift, so you will need to be able to set you own goals. Again this is much better with friends.

Speaking of, if anybody has either of these games and is desperate for friends like I am, respond and we can set a server to meet on.
Pic related my Interstellar Rift runabout.
>>
Newfriend here, what's a good first space shootan tradan game for a casul?
Is elite dangerous simple enough? Looks pretty.
>>
>>181149491
>what's a good first space shootan tradan game for a casul?
None of them.
>>
>>181149491
Escape Velocity Nova
>>
>>181147469
Looks like some kind of weird Space Engineers knockoff in those promotional videos, with more emphasis on starships and combat maybe.
Can you use a flightstick of some kind or kb/m only?
>>
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Should i keep the engineered iClipper, or switch it for mostly stock iCutter?
>>
God I hope CIG gets the delta patcher out with 3.0 and we don't have to wait 8 fucking months for new content from now on
>>
>>181154550
Eh... I'm sure 3.0 will not disappoint anyone on this thread!
>>
>>181154604
I don't even care if it's "good".

I just wanna romp around planets on my space bike. That is literally the only thing I care about in 3.0.
>>
>>181154779
I just want to uhaul boxes around in my cutlass
>>
>>181154982
Is that scheduled for 3.0?
Does that mean 3.0 will turn SC finally into a real game?
>>
>>181156350
3.0 is confirmed to have cargo, yes. Moons and cargo are the two major feature.
>>
>>181150963
I know Pulsar supports HOTAS, but Interstellar Rift dose not currently. They devs have said it is coming but since most ships in the game end up big and sluggish they don't benefit as much from HOTAS, and it is not a high priority for them. So yeah keyboard mouse only.
As for the similarities to Space Engineers, the big difference is that you make the ship in a editor and then spawn it in game, there is no voxel building by hand. And when a ship is destroyed it goes up all at once, this happens to make the networking a lot less shitty then SE.
>>
>>181156561
Cargo AND some economy, I take?
What's the point of hauling cargo if I don't get shekels.
>>
>>181156712
>Cargo
yes
>AND some economy, I take?
unknown
>>
>>181156712
Yeah, they've done loads of work on shop UIs to buy and sell bulk commodities.
>>
>>181156604
>but since most ships in the game end up big and sluggish they don't benefit as much from HOTAS
Can't you build like a carrier with smaller ships controllable by players inside, then?
>>
>>181156712
probably will have "cargo missions" you pick up with the mobiglass

I don't think they have plans to implement the commodity market in 3.0
>>
>>181156894
>I don't think they have plans to implement the commodity market in 3.0
You're going to be able to buy and sell shit and make a profit in 3.0, but they're not going to have the whole "economy is simulated based on consumption where players are 10% of the population" thing.
>>
>go into conflict zone over at cali nebula
>some entertainment corp is being retarded, decide to blow up their ships
>making a little money, decide to check out mission board at the asteroid base
>get some massacre missions, head back
>suddenly all the enemy ships are faster and do more damage, blowing my anus open within seconds
>can't even do the scrub thing by flying with allied ships and engaging their targets, as soon as I do they fly off and disengage
>rebuy screen costs me more than the missions would've paid me
>>
>>181156813
Unfortunately no, but there is a way to fudge it. There are ship spawning terminals on space station that draw from your, or your faction pool of resources to instantly build ships. There is nothing from stopping you from making a ship that also has a spawning terminal and enough cargo pads to hold the resources to build several fighters. The terminal can also scrap ships back in to cargo but the problem is that after the ship is spawned you still have to stock it with fuel and ammo leaving it vulnerable while you teleport over and set it up. Some what related you can also launch defense and repair drones from a ship but those are not player controlled.
>>
>>181094403
Pimax4k and OSVR HDK2 both apparently work with Elite. Can't justify the extra cost of a Vive just for playing seated games since I'm really only considering VR as an alternative to ir head tracking for cockpit sim and Facebook can suck my dick.
>>
>>181157584

RNG is the name of the game. Conflict zones are always random, so there is always the chance of the enemy faction ending up with 3 corvettes with full complements of FGS's, while your faction has only piddly Cobras and Asps. I always take a look at the ship distribution between both factions and wake out and back in accordingly if the odds aren't in my favor.
>>
>>181158174
It's less than $100 more to get an Oculus Rift than either of those. I can't see going with a knock off if they are that close.
>>
>>181158174
mobiglas web browser fucking when

I want to put on a VR headset, set my ship to do a big 40-minute jump, and then kick back reading 4chan in my space ship.

If this doesn't happen, I'm going to fucking shoot Chris Roberts.
>>
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I just picked this up and i'm completely lost. Am I retarded or what? What can do I do to know how to play the game? Tutorials are pretty useless.
>>
>>181161209
Do the tutorials to learn the controls,then watch some vids
>>
>>181157584
Last time I tried CZs (back during that Pleiades Federation vs. Empire event) engaging would make every hostile ship beeline mine, which was unmanageable in a Vulture regardless of enemy strength (unless they all happened to be harmless eagles or something).
Haven't done CZs since.
>>
What's the comfiest ship for someone who wants to fly solo and be a space rogue? Cutlass?
>>
Fuck me bros i wasted half a day flying and now i'm stuck in the middle of nowhere because i got carried away
>>
>>181161480
Fer de Lance
>>
>>181161892
https://www.fuelrats.com/
>>
>>181161969
>Erectile: Dysfunction
>>
>>181160874
Right at this moment, OSVR is half the price of an Oculus.
That offer ends tomorrow, though, and it's a big decision to be making in a short timeframe. I've been hearing stuff about OSVR being more complicated and having iffy software since it's not even considered consumer-ready by the developers, it's a piece of enthusiast kit supported by open source.
Rift sounds appealing up until all the Facebook related wank. I'll admit I know less about it than the Vive, though. Maybe once I know exactly what I'm getting into on that end I'll have less reservations about it. On top of that, getting it shipped to my location is more complicated than either OSVR or the Vive currently for whatever reason.
>>
>>181161480
Cutlass is probably the most utility in a single ship
>>
>>181154251
Keep and save
Never fly without 3x rebuy
>>
>>181163430

Can the freelancer mount s4's in the PU?
>>
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>>181165586
No, it could only do that in the very first PTU patch it was in, then CIG realized that it's OP and downgraded to "only" quad gimbaled S3.
>>
Does it bother anyone else that ship combat effectiveness in Elite is pretty much tied to size/maneuverability? Where are the highly mobile, hard hitting S to M sized ships? I don't want Vulture to be the last viable thing in the small/5+ maneuverability class.
>>
>>181165762

Basically: pick a cutlass if you want to fight at all.
They could at least launch a militia version with big guns.
>>
>>181162825
The things to consider between the knockoffs and an Oculus/Vive: Having a screen that close to your eyes can be damaging, unless the screen is engineered to protect you from too much focused light. Oculus/Vive won't burn your eyeballs out like a chinese knockoff might. Also, unless the headset is externally tracked, you won't get a lot of precision in your head movements. You are paying for the better screens and sensors with a mainstream HMD.
The last thing you want is a bright cinematic to burn your eyeballs because the screen isn't actually made for this purpose.
>>
>>181163430
It's not a a ship for singles
>>
>>181165969
>They could at least launch a militia version with big guns.
Like the freelancer MIS?
>>
>>181166118

By that logic you simply cant carry any decent cargo solo. Even the penguin sucks balls.

>with some defense/evasiveness ofc. Hulls A and B suck.
>>
>>181166978
>you simply cant carry any decent cargo solo
[Aurora CL stares at you with a hurt look]
>>
>>181166969

I think it will be just a large number of missiles and guns will be shit?

Btw when will the fags update their other models (DUR, MAX etc)?
>>
>>181167169

>outside box loaded in the station

Nigga pls. Standard hold with a door for looted hard cargo or nothing.
>>
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>>181167234
they are scheduled for 3.2
>09/08/2017
>>
>>181166118
It's a two-seater. It's perfectly viable to fly solo.
>>
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>>181167390
>outside box loaded in the station
I think the Stor-All boxes can be opened. It says specifically the box for Auroras can be left for long periods of time, meaning it is meant to be handled outside the ship and station.
>>
https://www.youtube.com/watch?v=p696daOap78
>>
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>>181170129
>VFX effects
>>
>>181170221
DELET THIS
>>
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>>181170129
>now everyone earns karma for the number of upvotes.
Please let a meteor hit Turdulent. This shit has to stop.
>>
>>181170129
>engine trails are "a big part of the Star Citizen dream"
>>
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I love the graphical improvements and the new VFX effects.
>>
>>181170129
>Engine trails
Good. The ships need something to give a visual sense of motion.
>>
>>181170129
So, wait. How do the atmospheric entry animations work? Do they just play when you enter an atmosphere? Because that's not how reentry cones work.
>>
>>181170129

The new heavy armor kinda looks like ass. Any word if different manufacturers will have different stats in 3.0?
>>
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my feet hurt etc.
>>
>>181170129
I was skeptical at first, but the atmosphere transition and ship combat in the distance looks pretty nice. A furball on the edge of the atmosphere would be cinematic as fuck.
>>181171697
>Because that's not how reentry cones work
The ships aren't actually in orbit so they aren't going anywhere near fast enough to generate a cone to begin with.
That begs the question, if you put you landing gear out and entered at landing speed, would you still get the effect?
Subscriberfag, please ask about this tomorrow.
>>
>>181172481
>>
>>181173020
Kek. It's almost a perfect loop.
>>
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>>181167683
So Derek set up a twitter page mocking Sandi and Star Citizen...? I have my suspicions about Star Citizen and all but Derek seems to be mentally ill and probably dangerous given if he had a chance. This is still being hilarious in a way but I think the line between creepy and dangerous has been crossed..
>>
>>181172906
>The ships aren't actually in orbit
They are adding pseudo-orbital mechanics, though they haven't gone into huge detail about specifics.
>>
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>>181173787
Oh anon, he crossed that line months ago.
>>
>>181174870
What the hell.

I will enjoy cruising around moons with my nox and the new cutlass. Even if it takes years until either SQ42 or SC gets kinda playable as a game, I had great fun.

People need to keep calm and simply observe what CIG is doing.

Eat this Derek. I'M HAVING FUN
>>
>>181173787
How the fuck is he verified?
>>181174870
Either Derek or Chris is going to hit the wall. My money is heavily on Derek, but there is no happily ever after for both of them.
>>181174512
The more pseudo, the more it can be abused. I already want to fly in the transition zone and see how long my ship can survive.
>>
>>181175269
Derek is probably going to snap eventually and just vanish off the internet for a few months, then resurfaces as he's caught trying to break in Robert's house completely naked and armed with a crossbow, his car parked nearby filled with jugs of gasoline and a box of used dragon dildos.
>>
>>181175842
>Derek is probably going to snap eventually
That starship has gone to warp already.
>>
>>181110081
>this post

lol 3.0 gonna be a failure and worthless and coming out probably end 2017

network still did not get any progress, stucking at 20FPS


Star Shitizen is a scam
>>
>>181173787

Seriously. Im neither a cultist or a goon (they are both cancer) but whats with this nigger and these people. Did they caused harm to him? Can someone give me a rundown version of events?
>>
Who else pissing off Thargoids and breaking their scavengers here?
>>
>>181175842
>>181175269
Maybe we could push Derek to do something crazy. I'd love to see Derek setting himself on fire while burning photos of Sandi with him. Or something.
>>
>>181176325
Watch https://www.youtube.com/watch?v=t7n29gEV18w with subtitles, followed by https://www.youtube.com/watch?v=au6mMl5A79Q. That's all you need to know.
>>
>>181176325
Derek is incredibly jealous of Chris Roberts. Chris's projects have always gotten more attention and more sales (e.g., Freelancer, Wing Commander) than Derek's games.

Chris and Derek started similar games at the same time, Star Citizen and Line of Defense. Of course, Star Citizen is pretty popular, and gets loads of attention, meanwhile no one knows what the fuck Line of Defense is.

He's literally just a mentally ill man who has a gigantic hateboner for someone he sees as a rival, and he takes every single opportunity he can possibly get to attack the game and Chris directly. No matter how you feel about Star Citizen, Derek Smart is just brain damaged.

By "these people" I'm assuming you're referring to the people who support him. By and large, they're just goons egging him on for the lulz.
>>
>>181176701
>Maybe we could push Derek to do something crazy
Literally the entire point of his discord, I think.
>>
>>181176779

>I sell my shit 16 bit FPS for 150 bucks

That faggot is twice the con-man Chris is!
>>
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>>181176907
>at the same time
LOD was supposed to release before SC even started.
>>
>>181177607
Fair, though honestly that makes him even more petty.
>>
>>181176325
Derek likely has some sort of grudge against Chris Robert and co but that doesn't mean that star shitizen isn't a scam.
>>
>>181177991
>scam
I really don't think that word means what you think it means.
>>
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>>181176779
Now I get what 90 days means.
>>
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>>181173020
>>
>>181180748
At least he learned to wave his hands at the camera instead of the reptilian infiltrator.
>>
>>181180748
You know Sandi is just a still image, she's not moving at all.
>>
>>181177607
Does Derek even work on LoD anymore at all? I hardly see him mentioning his own game at all anymore.
>>
Is there going to be a computer emulation inside the ships? I'd love to be able to develop some tools inside Star Citizen mainframes and then people could share them. So if they are doing basic operating system functionality we just need a C-compiler functioning and the community will take care of developing software for the emulated computers inside ship systems.
>>
>>181181806
That's a reptilian trait. She gets better at faking it later.
>>
>>181182037
I think the closest thing you're going to get is the vague HUD/mobiglas API they've hinted at. Though expect it to be heavily sandboxed.
>>
>>181182034
He spends all of his time stalking Sandi and filling up fake twitter accounts.
>>
>>181182037
>emulate a 386sx
>play Leisure Suit Larry 1-3 while space trucking.
You convinced me.
>>
>>181182043
No but there's not a single shadow or reflection changing on her. It's a still image.
>>
>>181182239
That would be entertaining. It doesn't take too much computing power to emulate 286 capable cpu with simple display and sound system. Basically kind of limited dosbox functionality or something.
>>
>>181182295
>underestimates reptilians and what they are capable of.
Don't worry anon. Some of us remain vigilant for the lot of us.
>>181182529
They could probably get Doom working pretty easy. That would be way better than a basketball court.
>>
>>181182739
>They could probably get Doom working pretty easy.
You can port DOOM to anything, so of course you could.
>>
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From reddit SC has rings around moons do you think they'll be as dense as Derek?
>>
>>181178049
Over a hundred million dollars for a few shitty barely functional modules is the very definition of a scam.
>>
>>181182995
If anyone seriously suggested it, CR would take 6 years developing the SC universe version of Doom with improved fidelity and gpu accelerated bullet trails.
>>181183216
Ships have to pass through it, so there has to be a limit. Probably had to sacrifice some realism here.
>>
>>181183216
We already knew Yela has an asteroid field around it.

>>181183421
No, it really isn't.
>>
>>181183421
Scam implies intent to defraud.

Making a shitty game because you're incompetent isn't a scam, you drooling retard.
>>
>>181183216
It's just me but looks like the rings are just a plane with texture...
>>
>>181182739
>They could probably get Doom working pretty easy

I expect you can have a sim pod inside a ship, where you can go play Star marine or Arena Commander while in flight.
>>
>>181184548
I don't think they'd bother putting them in just for the video and CIG have been showing off how powerful their engine is for showing things in the distance.
>>
>>181183216
dat Cutlass
>>
>>181184772
That's not the same. I want to boot up a computer that runs on ship systems and happens in game.
I also want irl friends and lots of money. And a Subaru.
>>
>>181181806
That's the joke.jpg
>>
>>181184548
Things tend to look flat at extreme distances. Our eyes can't make out those kinds of details easily. The rings in that screenshot are easily hundreds, if not thousands of kilometers away from the camera.
>>
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Muh shipfu
>>
>>181185306
I'm really conflicted between getting a Cutlass and getting a Constellation.

Or maybe a Carrack.

Fuck this is hard, I just wanna be a devil-may-care space rogue wandering around the verse taking odd jobs
>>
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>>181185306

Best girl
>>
Is star citizen a game yet or just tech demo still

I haven't paid attention to this shit in years
>>
>>181185507
The dogfighting is pretty fleshed out, though there's no EWAR yet.

Star Marine got released, so there's full-fledged FPS gameplay, though it's missing things like gadgets, stamina, and locational damage.

It's definitely an alpha, but it's fun enough. 3.0, coming out in a few weeks, has planetary gameplay, cargo hauling, and improvements to most of the systems in the game.
>>
>>181185458
I'd say, get a Cutlass. It's cheaper, but it has decent cargo capacity, decent weaponry and it's easy to operate alone.I have a Cutlass, Dragonfly and Nox, should be fun. I wonder if it's possible to deploy space bikes through side doors.
>>
>>181185507
>just tech demo still
If we go off of the planned feature list, Star Citizen isn't even and never has been a tech demo.
They don't even have cargo in yet.
>>
>>181185470

>pfff
>>
>>181185470
>>181186945

If the vanguard hoplite or warden receive a cargo module, all these will be shit. Like this nigger shows:

https://www.youtube.com/watch?v=mjtPUSW5XuQ
>>
>>181186945
I dunno, man, I'm not feeling it. Cutlass had this neat rough look that I like more. MISC ships are too sleek and round for my tastes.

>>181187951
Retaliator will get an optional cargo module in 3.0, maybe it will finally be useful for something.
>>
>>181188801
>MISC ships are too sleek and round for my tastes.
I don't like them because they kind of lack detail. There's too much empty, smooth, grey metal. They just look like big tin cans in space.
>>
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>Thinking about getting Elite Dangerous because it's on sale on Steam, and I like the concept of "space trucking", and this Thargoid shit is cool
>A decent chunk of the community don't seem to really like the game anymore and complain about "carebears" ruining everything

So, is it worth $15? If not, then tell me why I should stay the fuck away from it.
>>
>>181191397
You need Horizons to do anything with planets or engineers. It's too expensive like that.
>>
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>>181191586
I know that much. I was more or less just thinking about getting the game for the space trucking aspect, and then if I like it, maybe getting Horizons later on either while the sale is still on, or during another sale/off of a key reseller.
>>
>>181191785
>I was more or less just thinking about getting the game for the space trucking aspect
Go and never come back. It would be better for you to never know and just enjoy blind trucking. When you eventually consider pawning your computer for a revolver, come back after the realization of how long it will take you to get a Python sinks in.
>>
>>181191397
It's only when the wow factor goes off you start seeing the shit coming up, and that can happen 50 to 200 hrs in.
Mind that this is kind of a sandbox game, so the wow factor can keep growing up exponentially if you join a group of dudes who actually enjoy and actively play the game, but the faggotry level can also go up a couple notches, so it's up to you and your tolerance.

The game is well worth 20-30 bucks if you ask me, all things considered.
You can always come back every few months and see new additions, they will keep you entertained for a bit.
>>
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>>181173020
>>181180748
how much funding do they have again?
>>
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>>181192858
>>
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>>181192621
I have heard that the grind in the game is pretty intense. Whether or not I'll be participating in that I'm still debating. I guess it just depends on how good the other ships are. Do you have any other points that you'd like to bring up that aren't in the game's favor? I'm actually curious.

>>181192714
This is exactly the info I wanted to know. Thanks. If you have anything else you'd like to share (more points for/against it, general advice), I'd gladly appreciate it.
>>
>>181193167
I'm kinda salty, but Sandro needs to get hit with a truck. Fdev caters to their whales and fucks over everyone else. All the good features get neutered before getting into the game, and there is no actual gameplay to speak of. It's a great sandbox to have spess times in, but it never gets any deeper than the first day.
>>
>>181193139
thank you
im now going toplay a old video game while thinking about what the president tweeted today
>>
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>>181193509
Good to know. It sounds like I should just focus on the space trucking (and space exploring if I get Horizon), and ignore what I can assume is the "meta" of the game, and I should have a good time with it.

To give a frame of reference, I play ETS 2. Not seriously, more just casually. Sometimes I just feel like starting it up and trucking along for a bit. I usually play it for a few days every couple of months.

If I apply the same sort of playstyle I have with ETS 2 to Elite, do you think I'd have a good time with it?
>>
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>>181182034
>>
>>181165790
Most ships are viable for PvE, it's more being good. Have you tried turning flight assist off during combat? Also there's thruster mods for faster handling (dirty drives).
If you arent using flight assist properly then it's no wonder you're still using a vulture.
>>
>>181191397
For that price it's pretty good. The issue is that you can do everything (Blaze your own trail! o7) in one week and there's nothing else after that.
>>
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>>181194965
I play ATSbecause the Peterbuilt classic cab is bae quite a bit too, and I find ED's trucking lacking in comparison. It's deeper as far as what you can carry and the pricing game, but getting the goods there in ED is pretty much the same every time. ED wishes docking was like parking a trailer.
If you don't rearrange your life around making this game the deliverance from your empty existence, then it's pretty ok.
>>
How much delay are we looking at this week?
I think they're going to start laying it on heavy. Two weeks delay this week, at least one full week delay for evocati.
>>
>mfw adding a single NPC (miles eckhart) is considered a major milestone requiring "a lot of collaboration and work from several different teams"
this game will never come out. It's one fucking NPC.
>>
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>>181196057
Thanks. Sounds like the game might be really up my alley, within reasonable expectations of course. I may just get it before the Steam sale ends.

Again, thank you guys. It's nice to get informative opinions from people who aren't fanboys or overly negative faggots.
>>
>>181196852
It's one NPC with multiple orders of magnitude more detail than the rest of the NPCs they have in the game right now.

I know this may come as a surprise, but detailed NPCs in other games are a shitload of work, too.
>>
>>181197345
>NPC with multiple orders of magnitude more detail than the rest of the NPCs
explain
not up to date in SC news
>>
>>181199195
Most of the shop NPCs and random fucks walking around aren't any more detailed than the generic NPCs in any other game. Why would they be?

The only other NPCs right now of similar fidelity are some of the folks in Squadron 42.
>>
>>181199476
how is this npc different?
>>
>>181200046
He is a main quest giver, so you will have a reputation with him, as compared to static interactions with a shopkeeper.
>>
>>181200046
He's a quest-giver that every player is going to have to interact with for extended periods of time.
>>
>>181188801

The Retaliator is one odd ship. Its certainly nice to have torpedoes, but also that much multi crew with all the turrets (not enough forward turret firepower)? Less cargo than constellations as well.

Its strange. Maybe it has more stealth?
>>
>>181193139

>Almost two million strong

Not even fucking WoW had that many players when it started. Its brutal.
>>
>>181202087
In lore Retaliator is old outdated military ship UEE doesn't use anymore, so it has been retrofitted for civilian use.

Basically, I see main appeal of it in modularity. It can be a bomber or an extra sturdy cargo ship or something else entirely. I expect once the game launches proper, swapping modules to expand Tali's capabilities would be cheaper and easier than buying a whole new ship. It kinda makes it comfy.

I see lots of people bitch about it not being the super ultra best bomber ever and shit, but I really like what it is becoming instead.
>>
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I used to think engine trails would be retarded but if they're behaving like this then it might be bretty neat.
>>
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>>181203041
>>
>>181202281
Don't let the vague as fuck "Citizen Count" fool you anon. CiG purposefully hides the true number of game-owning players since it would be otherwise embarrassing to reveal that their millions of dollars are contributed by a relatively small circle of dads and megawhales splurging their mortgages on internet spaceships.
>>
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>>181203215
At a distance they seem a bit too... colorful, or bright, and start feeling a bit out of place.
>>
>>181203680
Colored exhaust trails are a sci-fi staple.
>>
>>181203680
These are really nice
>>
>>181203680
never been to this thread before, i saw star citizen in the catalog and was like... oh yeah!

So is this 150 million dollars?
>>
>>181204375
So, one of the several technologies/systems in place was developed for this purpose. This purpose was greating GPU based particle physics for the engine trails and letting the artists dabble in this process for the next few months (earlier their CPU based contour trails were too stale and couldn't be bent to the artist's will without looking like complete dogshit).
There's a sliver of the 150 million dollars.
>>
>>181202685

I admit my ignorance about the game but given that it has torpedoes, it may be some sort of medium size ship to ship specialist (kill connies, talis and gunships) with its torps.

In terms of multi role it doesnt make much sense. I mean, oh you can have a living room, chairs or extra cargo. But if it opts for those, bye bye torpedoes? All of a sudden its a crap hauler. Strange...
>>
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>>181203680
Chris has got a longing for those Homeworld engine trails.
>>
>>181194965
Sounds like the way I play Elite, and I have a good time with it. I don't really truck, though, I'm split between exploring and bounty hunting. I find hauling a little boring since you're doing straight point A to point B stuff, not driving an actual road, making the process "Undock, jump, jump, jump, harvest solar energy maybe, jump, jump, travel in a straight line, drop out of hyperspace on a station, slide through the mailslot, dock". Maybe it's more interesting if you're more involved in trade, but I feel like all the stuff the game has going for it ("accurate" galactic map, visuals, sound design, the general feel of the ships) tends to shine the most in exploration or combat.

>>181195424
I have flight assist on toggle, use it in combat and can deal with most encounters in a Vulture even though it has some pretty serious shortcomings. I'm also in a Federal Gunship right now.
>>
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>>181204998
I was so mad when HW2 came out and I couldn't create huge fighter formations like the first one.
>>
>>181204745
Tali has two replaceable modules, so you can mix and match. You can have torpedoes and cargo. Or torpedoes and troop transport. Or cargo and living quarters. Or just two torpedo modules. Or two cargo modules.

As for being a crap cargo hauler, it is supposed to be sturdier than equal size and price range ships, so you have extra security as well as long flight range, all of which should count for something.

Overall, it's not supposed to be better than specialized ships, but it does give you ability to perform a wide variety of tasks without the need for a whole fleet of different specialized ships.
>>
>>181203680
Looks nice to me. I don't get why people are so cross with this. Then again, every single little thing CIG adds or changes is met with whining from somebody, so whatever.
>>
>>181205484
did they fix formations? i havent played since release
>>
>>181205747
because they have no basis in reality
>>
>>181205902
And? Nether does WW2 dogfighting in space. Who gives a fuck. You'd think people who wanted autistic level simulation would get the hint already. This is space opera, not a super hard sci-fi.
>>
are the trails like tire tracks or like the rooster tail of a jetski?
equal and opposite reaction, if the ship accelerates, the trail would shoot out the back not just remain in place.
>>
>>181206128
see >>181203041
>>181203215
>>
>>181205747
>I don't get why people are so cross with this
If the trails can't be turned off, there will be no sneaking through an area without a bright highlighted line pointing right at your ship.
>>
>>181205808
For HW2, fighters are 5 man squads but treated like a single unit. You could set them into claw formation but obviously with five ships you just get something retarded.
I don't think they changed it much with the remaster... I should take a look if they retconned that into the HW1 remaster.
>>
>>181206243
this.

fuck engine trail bs
>>
>>181206357
The F4 Phantom's in Vietnam smoked when not in afterburner which got a bunch of them shot down.
As long as the stealth based equipment can turn it off, or make it very reduced, it might be ok.
>>
>>181206209
that looks like atmospheric variance not a conclusive answer to my query

>>181206243
>>181206357
turn of your engine and use manuvering thrusters, engine would be to warm anyway
>>
>>181206243
>sneaking through an area

There will be no sneaking like this anyway if your opponent has strong enough radar and can detect your engine emissions. Hell if trail intensity is tied to engine power used at any given moment, it'd make it easier to tell how much your engines give away your location.
>>
>>181206730
there will be no atmospheric trails of this nature, so those webms are not impacted by any atmosphere
>>
>>181206765
I wondering what the practical limit of the detectability is. Can you turn your emissions down enough manually to be practically stealthed? It would be nice if you could achieve stealth through gameplay, or buy the module that does it for you.
>>
>>181207421
I expect learning about the system/area you're in would be extremely important. Hopefully there will be ways to mask your engine signature within environment, maybe by passing close enough to a star or hiding in the nebula, or somewhere on the planet surface, etc.
>>
>>181207421
stealth and detection works with infrared and electromagnetic detection, you will need a whole ship oriented towards stealth if you want to be hard to track/find
>>
>>181207884
>hard to track/find
That's not an absolute thing. I'm not saying an invisible Aurora, but a combinations of tactics like >>181207785 said with smart system management making you effectively stealthed would be good enough, even if the jig is up with any fuck up.
>>
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>yes, goyim, buy my poison
>>
LIVE
>>
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Over a month left
>>
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>>181217512
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nice engine trails SCtards
>>
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>>181222794
Shut up, it's going to be greatttttttttttt
>>
>>181181806
how much autismbux are you getting each month?
>>
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>>181222794
Thank you, I like them too.
>>
>>181223892
How did the forklift get up there? There is no ramp
>>
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>>181223892
yes with wonder full additions like engine trails and pink space ship camo Star Citizen art direction looks more and more solid each month, hopefully we can get golden with stickers soon!
>>
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>reddit and autism spectrum don't like engine trails because "not realistic enough"
>>
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>>181224118
It's almost like people put stupid shit on their car in real life as well
>>
>>181224175
there is a fag on spectrum who has droned for hours about how the tech SC supposedly uses won't produce trails that long

>arguing about fictional theoretical physics
>>
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>>181224268
it's almost like game devs should stick to their art direction and not enable retards to do their retard shit

also
>b-but in real life
nice argument you retarded nigger
>>
>>181224118
>Star Citizen
>art direction
Well at least now it has some.
>>
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>>181224175
Engine trails looked great in HotDS and Homeworld,no idea why autists are sperging out.
I mean it's not worse than space dust
>>
Why is the retaliator so fucking shitty?
>>
>>181225714
For me it would be because you can't cloak/sneak around. But if they offer to reduce your trail via upgrades/overclocking that would be a different story.
>>
>>181185653
>3.0, coming out in a few weeks

...............HAAAAAAAAAAAAAAAAHAHAHHAHAHHAHAHHHAHH
>>
>>181228871
It's never coming out unfortunately. It has now been a year since they announced 3.0 and we have seen fuck-all of it. I still don't know why people continue to give Chris money tbqh famiglia.
>>
>>181228871
They're updating it later today

https://robertsspaceindustries.com/schedule-report

It seems the only pressing part on what they have left is the UI and character and vehicle customization
>>
>>181228694
When people will be able to see your trails your ship is already locked by their systems.
>>
>>181229067
Yeah, but it will give you more to go on during hectic and fast fights where you can't keep track of all the tiny arrows at the edge of the screen
>>
>>181228997
>It seems the only pressing part on what they have left is the UI and character and vehicle customization

Yes, when you scrap massive amounts of content from a patch it does tend to have less things to get done
>>
>>181202281
WoW had more than 2 million subs less than a year after it released.

This shit has been going for almost half a decade now
>>
>>181231274
this game isn't even out yet, wtf are you on about?
>>
>>181231535
star marine / pu / arena commander / planetside are all playable enough to warrant some people pledging.
>>
>>181231703
and almost 2 million have...
>>
>>181231958
yes, and?
>>
>>181232039
My point is that 1.7 million people pledging for a alpha is kind of telling to the amount of players that will be flocking when there is some actual content
>>
>>181231958
No, almost 2 million made an account. How many of those actually pledged is unknown, but I believe Turbulent mentioned in some interview that there were around 750k backers at the ~1,3 mil mark or so.
>>
Hey fellow space cucks, here to check in and see if either of these games have become games yet.
No? Still?
Okay, back to headbutting the sidewalk, nice seeing everyone!
>>
>>181206243
I think people are vastly overestimating how powerful signal reduction effects will be and how long these trails will exist in game. Basically, bybthe time they see your engine trails, your going to be on their radar, no matter what you're flying
>>
>>181232167
>>181232253
A shit load of those accounts are for free fly weekends where you just need an account to play. I would be surprised if the ship owning backers were more than half of the total accounts.
>>181234078
>Basically, bybthe time they see your engine trails, your going to be on their radar, no matter what you're flying
That's part of it, it all depends on how far away the trails will be visible from and whether the trail itself emits light. What CIG showed was several km away and still very clear and distinguished. It seems like you will be able to notice the trails from very far away. All the IR and EM stealth you can stack will do no good if they can just look out the window and find your trail.
>>
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enjins
>>
>>181234703
Are they selling that now?
>>
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>>181234957
yeah 1 shekel for each colour
>>
>>181234703
That's where fdev fucked up. If there was a way to earn the cosmetics in the game, no one could say shit about them charging a few dollars for it. Locking it behind a paywall and then saying "You don't need it, hurr durr. It doesn't affect the game." makes me want to develop hobbyist level cruise missiles.
>>
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>>181235126
yeah but at least they're fairly cheap and aren't restricted to just one ship like the overpriced paintjobs
>>
>>181235341
>yeah but at least they're fairly cheap
Nigga, I'm a season pass holder. I already paid these pricks. If the game costs $10 more because they added colors to the engines and guns, then they should have charged for it. Charging me up front for the game, then charging me later for shit already included but disabled ain't gonna work. Fuck that. I have Vice Admiral status in SC, but I'll fucking croak before I give fdev a nickel for their bullshit.
>>
>>181234425
>A shit load of those accounts are for free fly weekends where you just need an account to play. I would be surprised if the ship owning backers were more than half of the total accounts.

https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207

Thats where you're wrong, kiddo.
>>
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>>181235934
>>181234425
I'm fucking bored, so I made a chart.
TL;DR free fly is responsible for a tiny percentage of accounts
>>
>>181235934
>27% of all Citizens don't own ships
>tiny amount
Is a free account considered a Citizen? Either CIG is counting the free account holders as backers, or over 1 in 4 backers has spent money, but doesn't own a ship. Maybe that 1 in 4 is the SQ42 buyers who didn't buy a SC package.
>>
>>181234703
>tfw CIG ruined Mustang by removing cool green engine exhaust
>>
>>181235640
Lots of games charge extra for little cosmetics. I'm not a big fan either, but this isn't an Fdev sin. I'll bet that SC will do the same thing.
>>
>>181237991
CR has said that everything will be attainable in game. He said specifically that nothing would be locked behind a paywall exclusively. Supposedly, the only thing that will be directly available for money is UEC and everything will be available for UEC eventually.
>>
Why do people get so mad about this game when they haven't even backed it?
>>
>>181239073
They are just gatekeepers who think they know what game is a good value or not and think a single setback dooms a project.
>>
>>181239210
I mean, like, if you think it's a "scam" and don't wanna back it, cool that's your prerogative. No one's making you back it.

I could even understand some of the mocking and condescension. But people seem to get disproportionately upset about this shit when they literally have nothing invested in it and it's just bizarre to me.
>>
>>181239073
Jealousy.
People look at backers giving CIG 153 million dollars and then think that if they had that sort of money they could just run away with it. People don't even entertain the idea that CIG would actually want to build the game no it's all a scam and they want in but they can't get in so they hate it. So many people talk about SC and how they should come up with a kickstarter idea and just milk backers like they're actual money cows never thinking for a second that the reason people give is because CIG actually shows off the type of game space sim fans have been waiting for all their lives. You'll notice it in abundance that when Star Citizen starts putting out more regular content and SQ42 is released people will rewrite their personal history to "I was just a skeptic who was keeping them honest" forgetting all the fat jokes and mushmouth roberts comments or accusations about Sandi and others they made. Or if they were using generic accounts delete and start fresh trying to give feedback to CIG to get the gameplay they want ingame pretending they've always been a big fan but just "lurked"
>>
>>181239349
It's called gatekeeping. The people who are screaming the loudest are doing so because they think it's their job to share what they think with the world, no matter how stupid it is. Their opinion is the correct one, and people who disagree have the wrong opinion. Derek is the king gatekeeper. He presumes to know more than anyone knows, no matter what. The other people shouting the game down have this trait too. It's just narcissism.
>>
>>181239625
I've never been convinced by the "jealousy" argument when it comes to aggression online. It just seems like a comforting way to deflect negativity.

>they're just mean because they're jealous of how great you are!
Sorry, but that's the kind of shit children and the mentally weak say to make themselves feel better.

>>181239759
I suppose. I've gotten the impression that they've decided not to back, or did back and regretted it at some point. Those stances are perfectly fair, mind you. But, as with all cases of tribalism, they need to justify their decisions to themselves, and the other tribe is unequivocally wrong.
>>
>>181239625
>t-they're just jealous
That's the best a shill can do?
>>
>>181239965
It's a personality disorder to live in a completely subjective way where everything and everyone is an actor on your stage with opinions less than yours. People have conditioned themselves to value feedback, good or bad. Once people can get a few voices agreeing with them, their focus gets much smaller and maintaining that chorus of agreeing voices becomes more important than the message. There is very little focus on actual skepticism and debate and a lot of focus on virtue signalling and having the right message.
>>
>>181240289
You mean to tell me there is not a single shred of jealousy in people as they think "I thought up making a game like Star Citizen and no one ever game me a hundred million dollars to make it"?
>>181239965
>I've never been convinced by the "jealousy" argument when it comes to aggression online. It just seems like a comforting way to deflect negativity.
Sure it's not always the case if someone is just skeptical of CIG making the game, but the pure hatred of CIG and everything they do. That's definitely got some green eyed beast behavior behind it.
>>
>>181240860

He despises Croberts with every fibre of his being after Croberts showed up at a gaming expo he was at with a Wing Commander game and his publisher dropped him and his cattlebruiser 1000AD product like a cold shit on the spot
>>
>>181240860
Derek claims to have invested 20 million into LoD while having 200 million on hand to do with whatever he wants.
>>
>>181241764

He must have sold a lot of cattlebruiser 1000AD games to make all that money

Or maybe he is a jealous liar
>>
>>181244673
Pretty sure he's an inheritance baby.
>>
>bannerlord no fucking release date
>3.0 lightyears away and stripped down

fuggg man
>>
Was I scamazed when I was told that there was going to be progression like professions, piracy, economy and using in-game currency to buy new ships?
>>
>>181246149
Nope
>>
>>181246461
proofs? No? then it is scam
>>
>>181222992
I am slightly autistic nothing what stops me doing normal work. I like order quite a lot so my favorite profession is a janitor. I clean in very orderly fashion and efficiently.
>>
>>181246143

Dont worry anon. Both games are more than assured. Problem is, it takes some time and people want their things fast, therefore everyone gets mad.

>bannerlord is actually an almost exact copy of warband with better graphics
>lel
>>
>>181203041
>>181203215

>Spending time on shit literally nobody gives a fuck about
>"Wooohhhh! So kewl dude!"

Seriously, the fuck with the fancy shit and coffee mugs and lousy t-shirts. Why dont they finish the important things first?
>>
>>181247775
It's almost as if those are worked on by different people in the studios.
>>
>tfw you never will play SC
>>
Do you think SC will make it before 2020?
>>
>>181252021
Depends on what you mean. There should be enough interesting features to sustain a decent active player base by the end of this year. If you mean whether SC will have all 100 star systems and all promised features all fully done and running by 2020, then who knows. I'm just happy 3.0 is close to release.
>>
>>181251745

Theres always a division of tasks in projects such as these. Said team could be working on ship textures for example in order to prepare future models. Maybe theorycrafting about salvaging or mining mechanics. Maybe suit stats and customization. Something useful and important that adds content.

T-shirts and engine trails could be saved for last.
>>
>>181252984
I'm just wondering if I should wait for SC or just get E:D while it's still on steam sale.
I heard they plan to add first person like it's in SC, would be nice if it was true.
>>
>>181253357
As far as i know it will only allow you to walk around your cockpit, don't expect EVA or any kind of full on FPS experience.
>>
Wait is this still not fucking done
Has this seriously still just been 'here's a new ship for you to spend hundreds of monies on for when the game is for reals' this entire time?
>>
>>181253825
they made a lot of progress on gameplay elements and tech so no
>>
>>181253825
Can you explain in detail how it is you think game development works and why you seem to think CIG is not actually making the game?
>>
>>181254385
I'm just looking in after stopping caring early on and still seeing people going 'it's just around the corner and it's going to be amazing!'. Like it's some kind of Stockholm syndrome experiment or something.
>>
>>181254385
casuls are used to getting yearly sequels from ea and ubisoft until they step into the indie scene then they panic
>>
>>181253040
>A team building out props so interiors aren't lifeless empty spaces/giving ships engine trails which actually form a gameplay function are less important than "Theorycrafying about salvaging or mining mechanics"

It's comforting at least to know someone as retarded as you has no influence on the development of this game.
>>
>>181255398
wat, do you think graphics programmers and artists work on game design?
>>
>>181255656
No, the special needs anon I was replying to seems to though.
>>
>>181255736

Less designers, more programmers then. There you have it faggot.

>priorities... how do they work?
>>
>>181256087
when did you get the promotion from arm-chair developer to arm-chair producer ?
>>
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>>181256414

Just now. I got a phd in shitposting just like anyone else here. Im a professional.
>>
>>181203041

>3.0

Now we have engine trails.
Thats it lel.

https://www.youtube.com/watch?v=erTmN9PUsz0
>>
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The 300 series rework is fucking dope! I may get one to display my disdain for plebs.
>>
>>181257428
>posting the 85x concept that got pauled
It hurts
>>
>>181257530

>when the concept that was actually worth a shit gets scratched
>>
What's the Wingman up to these days? Is he even still alive?
>>
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>>181257901
https://www.youtube.com/channel/UCcAoqkE1ugOmyubzn6lzPPQ/videos
>tfw they stopped posting videos a month ago
>>
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https://twitter.com/SandiGardiner/status/880850787198525440
>>
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>>181258110
>>
>>181258075
>watch latest video
>first thing he talks about is how gamedev doesn't pay well

Oh boy
>>
Where are all the pirates in this shitty system hiding for the shitty community goal?
>>
>>181258075
>actual descent devs show up and make a 100x better successor
>in a fraction of the time
How can he even compete?
overload is on sale right now
I'm not a marketer I swear
>>
My PC is a toaster and can't run elite dangerous. Is the game worth buying on the ps4 with the expansion?
>>
>>181260025
No No NO NO nononononononono

Why is Ben so disgusting?
>>
ok so quick answer
buy ED now or wait for SC
>>
>>181260025
It's the same game, just with even less players
>>
>>181262360
I don't know what you like in a game but ED couldn't hold my attention. I felt like I was spending more time traveling than anything.
>>
>in the middle of watching Happy Hour
>This video is unavailable
what the fuck man
>>
>>181264162
>watching Happy Hour
Why would you do that to yourself
>>
>>181264315
>>181264315
I skipped through it, the new community manager is a terrible hire. his onscreen presentation is terrible.
>>
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Shit!

Ben was half the size when all this started! He fucking ate all the moneyz!
>>
>>181262360
Why not both?
You'll still have years to save up for SC even if you buy ED now.
>>
>>181265047
I really wish someone would show him how Penn Jillette lost weight through only eating potatoes I tried it for a month and lost a heap of weight it's an easy diet to stick to just boring but it'd help him drop down to something healthy. It's annoying that when you try and help someone overweight they can hate you for trying to help.
>>
>>181264485
Agreed. Not sure how he got the position.
>>
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>>181266227

You tell me if weight doesnt destroy people...

>and people tell me shit because of my tobacco addiction
>>
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Could somebody explain to me what Star Citizen is supposed to be? As a person that's familiar with a few mmorpg's

How does PVP work? How does PVE work? How does the market and playing/npc trading work? Are there skill/stat trees? How is currency acquired and is it pay2win?

Every video I see is just rambling about ~*big new feature X*~, but then the mechanics behind that feature seem to undermine the point of it. Like the devs are just trying to branch out to every type of gamer and milk them for all they got. What interests you about this game?
>>
>>181265149
because I'm a jew
>>
>>181269968
Most of the mechanics aren't in the game yet. It's an alpha.

The idea of the game is basically first-person EVE with added FPS gameplay. It's a space sim. You fly around, haul cargo, explore, dogfight, bounty hunt, pirate, etc.
>>
>>181270170
ed is trash and sc won't come out till 2018 but if you buy it now you get it for cheap
>>
>>181270547
>You fly around, haul cargo, explore,
what's the goal and purpose of those activities

>dogfight, bounty hunt, pirate, etc.
with players? npc's? are they random encounters and is space a free for all zone or is it organized and players must agree to a battle?
>>
>>181271234
>what's the goal and purpose of those activities
>fly around
To go places

>haul cargo
Some people find it fun. Truck simulators are pretty popular, and space trucking a staple of the genre.

>explore
To find things, and then sell the information to other players. Find a nice mineral deposit? Sell the info off to a mining org. Find a big ship wreck? Sell it off to someone who wants to play salvage. Etc.

>>dogfight, bounty hunt, pirate, etc.
>with players?
Yes.

>npc's?
Yes.

>are they random encounters and is space a free for all zone or is it organized and players must agree to a battle?
There's no PvP zones, if that's what you're asking. Like basically every space game since the dawn of time, space is separated into security zones. High sec, all the way down to nullsec. In high security space, AI militia will be there to enforce the law (side note, SC has/will have a crime system, break the law and you'll rack up a bounty). Of course, you still CAN attack other people in high sec space, it's just a really bad idea. But, if you go out to nullsec space, then no one's gonna help you. You're on your own.
>>
>>181271234
>what's the goal and purpose of those activities

Earning money, having fun. That is a really stupid question with obvious answer.
>>
>>181271234
>what's the goal and purpose of those activities
get virtual currency to maintain your virtual toys (ships guns armor) if you get enough you can buy better bigger ones that you can share with people
>is space a free for all zone
yes there's no pvp toggle but aggressors will become a highlighted target for npc cops and white knight roleplayers
>>
>>181271234
Goals for flying:
No hit ground.
No hit other things than ground.
Goals for exploring:
See things, but don't run into them.
Tell other people.
Goals for dogfighting:
Shoot people.
Don't get shot.
Goals for Bounty hunt and Pirate:
Don't die.
Make other people dead and take their stuff.
NPCs and people:
Yes.
>>
>>181271749
why wouldn't you just mine the rock or salvage the ship yourself

are those just randomly generated or are there areas to find them?
>>
>>181272465
>why wouldn't you just mine the rock or salvage the ship yourself
Because you require specific ships/tools to do those things.
>>
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https://robertsspaceindustries.com/schedule-report
Updated
>>
>>181272885
delayed or not?
>>
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>>181273034
It is already delayed. Can't be not delayed if its already late.
>>
>>181273034
The release targets are all the same as last week.
>>
who /ps4/ elite dangerous here
>>
>>181272885
>>181273034
https://www.diffchecker.com/dx95qRIX

I like this more. Lots of feature/code complete features. Evocati period may begin even before minor features are done for stress testing.
>>
>>181174870
>months
Oh boy you have no idea.
>>
>>181269968

Anon.

Its a modern less arcade version of the old Microsoft Freelancer in an online universe with instances (much like GW1).
>>
>>181265047
I wonder if nobody around him dares to suggest that maybe he should stop fucking eating because he really risks not surviving to SC 1.0 in few years, this nigger looks like he is barely mobile at this point
>>
Thinking about getting a HOTAS, preferably something I could attach to the edge of my desk or something.

Any recommendations?
>>
>>181278459
my hand aches if i use a joystick
>>
>>181278557
Thanks for sharing.
>>
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>just get elite: dangerous
>can't do shit in the advanced combat training mission
>soon as the next two ships arrive I can barely even bring one ships shields down before I'm dead, confused as shit, video tutorials not really helping me much
>finally realize that maybe flight assist is my problem and figure out how to toggle it off
>get the feel for it almost immediately, space driftin n shiet, able to stay in my targets blind side almost the entire time and keep fire on them, take barely any damage

I'm feelin it, and it feels amazing.
>>
>>181223960
they turned off the gravity and floated it up there, duh
>>
>>181273740
legit question, why?
with the length it takes to do anything in this game wouldn't it be a massive pain in the arse to play on a console?
>>
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>>181224175
>not realistic enough
this is an opportunity to throw that "Rule of Cool" bullshit right back in their faces
>>
>>181224175
Reddit has garbage taste.
>>
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>>181281518
Its not just Reddit.
>>
>>181282607
The entry effects are far more offensive than engine trails.
>>
>>181282198
Fucking Sam...
>>
>>181282734
Because of their quality or their existence? I read that the effect shouldn't happen in some cases, but then read that it was also plausible in those cases, but then I stopped giving a shit.
They look a bit strange to me, so I suppose you mean their quality.
>>
>>181283052
Entry cones happen in real life because you're going so fast that the friction between the air and your ship heats up the air around you to the point where it ignites.

We have velocity read-outs in-game and right now it looks like no matter how slow you're going, you get the entry cones. Which makes no fucking sense.
>>
>>181283414
an odd position to take considering the relativistic sizes of this universe and all of its planets and solar systems
>>
>>181284657
Never speak again. You're retarded.
>>
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>>181283414
the entry effects are pretty spot on, still look a little primitive but air gets hot rubbing against a solid surface at mach 25

the exit effects are far more heinous though, we should be seeing atmospheric condensation showing the points of a shock wave against the hull, not plasma
>>
>>181284991
Says the guy who thinks entry burns are caused by friction.
>>
>>181285370
u wot
>>
>>181281356
nope. got the game open on my first monitor, and i'm shitposting on my second monitor. it's really comfy, i started 2 days ago and i'm having a blast.
>>
>>181285509
it's compression dawg, not friction
>>
>>181285509
>amerilard education

Bet you'll claim nuclear power plants will explode if left alone next
>>
>>181285689
Both compression and friction factor into entry burn.
>>
>>181285829
There's not a single high school on the planet that teaches students how the intricacies of nuclear reactors and how atmospheric entry works.
>>
>>181286103
Friction is only a factor in the less important and less hot lower altitudes. Pressure is responsible for the worst of it, by far.

>>181286393
Well, wrong. But
>getting your GED and calling it quits
>>
>>181286605
>Well, wrong. But
>>getting your GED and calling it quits
I'd love to see an example of general high school curriculum that goes into those topics.
>>
>>181286721
I bet you would, sicko
>>
>>181273956
>Delayed due to team’s focus on priority tasks for internal milestone review.
>need to delay game some more because no gaming con to profit from
>internal milestone review
>stop all work for a week so you can schedule another review when the work being delayed is eventually done.
>continue to delay 3.0 due to UI features until Gamescom
Next week we find out that work on the UI has been further delayed by the font not being the one Chris thought it was, but any other font makes the whole server crash, so they just need a few more weeks to polish.
Seriously, fuck this shit. Why would they fucking stop work to have a review?
>>
>>181286857
>stop all work for a week
That's not how sprints work.
>>
>>181286857
>I don't know shit about software development, but they are doing it wrong

Stop being an impatient little bitch. They need to review work they have done to insure it does not have any major problems. Realize that this is several different teams working on their portions across the world, they need to verify they don't break each other's work when they merge their builds. When they don't do that often enough, Illfonic situation happens. I'd rather them delay work for a week rather than having to redo major parts of it for another year.
>>
>>181287029
There is at lease 11 items that were delayed specifically fro the review. I guess the language isn't exact, but saying "Delayed due to team’s focus on priority tasks for internal milestone review" sure does sound like work was stopped on this task. That's literally what it says. They stopped working on features to have a review, before they were done with the work.
>>
>>181287289
>They need to review work they have done to insure it does not have any major problems.

Try again, because they literally say "polish". That is not functional work, that is "Better have something to show off" work.
>>
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>>181278459
I got u senpai
>>
>>181287323
>There is at lease 11 items that were delayed specifically fro the review.
Because every team is impacted.

A week delay doesn't mean they're only working on the review for a week. There's a reason almost all of the estimated task completion dates are on either Mondays or Fridays. When you do software development, you don't decide "I'm going to get this done on Wednesday." You block out a whole sprint of work. Because they had to delay some things for the review, that work won't be finished until the end of the next sprint.
>>
>>181287485
>internal milestone review
>polish

You are a moron. Polish starts when Evocati and PTU testing gets involved. This is critical bug fixing.
>>
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>>181287701
Try again, fuckface.
>>
>>181287289
>I don't know shit about software development,
This weeks schedule is fucking bullshit, this project has never been delayed due to "milestone reviews". That's just doubletalk bullshit for them kicking the can down the road for a week.
>>181287612
>that work won't be finished until the end of the next sprint.
Well isn't that fucking convenient for CIG? Just that much closer to Gamescom.
>>
>>181287860
>his project has never been delayed due to "milestone reviews"
This project has never had a patch with as many moving parts as 3.0 before.

>Well isn't that fucking convenient for CIG? Just that much closer to Gamescom.
>Okay fine I'm wrong but I'm still gonna come up with a reason to be upset
>>
>>181287949
CIG is dicking everyone over with this scheduling doubletalk and your still shilling for them? Why? What part of this being an obvious stall just isn't sinking in for you? Whatever review they want to do takes the same amount of time to do, no matter when they start it. Stopping work to have a review that would have to be repeated once all the work is done anyway is the definition of stalling for time.
>>
>>181287860
>>181288187

>neither Evocati nor PTU dates have changed
>schedule update even states they will start testing on time no matter what
>still having a bitchfit

Why be so salty over absolutely nothing, anon?
>>
>>181288247
Not him but 3.0 is stripped out and months late. "absolutely nothing" is a bit of a stretch.
>>
>>181288187
>Why?
Because I'm a software engineer and you have no idea what you're talking about. You're looking for a reason to get pissy and using your ignorance and assumptions to justify it.
>>
>>181288247
Because we were supposed to be playing this shit months ago. Instead we got Homestead demo, an abandoned vertical slice that was thousand of hours of labor lost, and a lie about the end of the year. We aren't playing 3.0 now because of how long they spent making bespoke demos to sell jpegs with.
>>181288376
>armchair software engineer knows exactly the same as everyone else but has total faith based on knowledge no one else has.
Fuck off with your gatekeeping. Let me guess, you're a woman too and we should listen because of that?
>>
>>181288332

>stripped out

Pretty sure they only planets didn't get in due to major landing zones not being completed because BHVR had to leave to work on their own project. It's a pity for sure, but still not enough to be so salty.

>>181288657

>Because we were supposed to be playing this shit months ago

Don't recall anybody making promises as to when we were supposed to be playing it. At this point I suspect people like you hallucinate phantom dates in their heads and take them for facts. Manage your hype and be chill, you'll live longer.
>>
>>181288657
>>armchair software engineer
m8 where do you think I get the money to spend stupid amounts of cash on scam shitizen? I ain't enough of a prettyboy to suck dick.

>Fuck off with your gatekeeping.
What?

>Let me guess, you're a woman too and we should listen because of that?
What the actual fuck are you rambling about?

I don't give a fuck what you believe. I'm just telling you you're getting your panties in a twist because of your own brain damage.
>>
>>181288958
Major networking fixes and mining, just off the top of my head.
>>
>>181289116
>Major networking fixes
We're getting loads of network fixes.

One of the fixes got scrapped because something else obsoleted it, but that's it.

>mining
Mining was never supposed to be in 3.0 until Lando randomly said it was going to be in 3.0 in a Happy Hour. I don't know why you'd take that without a large grain of salt.
>>
>>181288958
>Don't recall anybody making promises as to when we were supposed to be playing it
Do you really not? Really can't recall anything?
>>181288964
You suppose to tell all of us how the details of software development work when the source of your knowledge of this project is the same as everyone else. You think your opinions more valid because of your supposed position and you think anyone here gives any amount of fucks about who you think you are?
You have something specific to back up what you are saying or you just going to screech over and over that you are a software engineer without elaborating further, aka gatekeeping?
>>
>>181289236
Wasn't Lando and it was said repeatedly. Lead game designer.

>We're getting loads of network fixes.
>something else obsoleted it

wrong
>>
>>181289447
>You think your opinions more valid because of your supposed position
When you're asking about how the industry works, yes.

>and you think anyone here gives any amount of fucks about who you think you are?
I don't care. You asked a question, "why would they fucking stop work to have a review". I answered your question. You asked why I believe what I believe, and I explained to you why. I couldn't care less if you believe me.

>You have something specific to back up what you are saying
I already explained to you how sprints and agile development works. This is standard industry practice. CIG uses an agile development methodology. You can read the wikipedia article if you want.

>or you just going to screech over and over that you are a software engineer
I mentioned it once, and you're really upset about it.

>aka gatekeeping?
I really don't think that means what you think it means.

>>181289486
>Wasn't Lando
I think it was Tony Z wasn't it?
>>
>>181289928
>I think it was Tony Z wasn't it?

Brian Chambers, "Development Director". If I have to take what he says repeatedly as if it may be a complete fallacy then whats the point of listening to any of them
>>
>>181290631
>Brian Chambers
Oh right. I get those two confused all the time.

Still, they did complete the Prospector for 3.0, so who the fuck knows.
>>
>>181289928
So, if you have such clairvoyance into CIG's processes, why are they doing a code review now with serious shit like render to texture, all the UI shit, and physics still outstanding? Why do they not finish the work first? Pulling people away from work for a review of shit that isn't even finished and will probably have to be repeated again sounds stupid as fuck and need to be explained further.
>>
>>181290757
I mean, its completely and utterly absent from ATV and the development schedule.
>>
>>181290782
I don't know? I don't have access to their VCS, and I never attacked or defended the fact that they're having a code review. All I've told you is that a "week delay for code review" doesn't mean they're stopping work for an entire week to review code.
>>
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>>181291101
Speculate. You've been the expert up to this point, now you want to play dumb. Give us a range of probable reasons for a project to do something like this. It seems terribly inefficient on its face, but maybe there is some practical reason why you would try to finish before you are done.
>>
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>>181291330
Perfect
>>
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>>181291435
>now you want to play dumb.
m8 you're fucked in the head.

Arguments are not soldiers. I don't even disagree with you that it's weird that they're doing a code review now. It is. But I never even commented on that in the first place. Grow the fuck up.
>>
>>181290631
Chambers said it could make it, but he was very noncommittal to it.
>>
>>181291757
Incorrect.
>>
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Guys, stop being retarded. They didn't delay everything a week to do a code review, they did a code review and found that those tasks needed to be delayed a week. Use your fucking heads
>>
>>181291830
No. Correct. Your move.

>>181291845
This.
>>
>>181291639
Fucking dickhead.
>>181287949(You) replied to my comment defending the review due to the complexity of the project. Now you are doubling back?

You agree with me and say I'm wrong. Which is it?
>>
>>181291845
>They looked at the calendar for Gamescom and found that those tasks needed to be delayed a week.
ftfy.
>>
>>181291845
The schedule report actually seems to mention two reviews. An internal review, most likely within one of the teams, and an upcoming milestone review.

>>181291757
At one point he literally said, "Yes, mining will be in 3.0".

>>181292016
No seriously m8 why the fuck are you so buttblasted about this?

"It's weird that they're doing a code review right now" doesn't mean it's unnecessary. I don't fuckin know what code they're reviewing. And it certainly doesn't mean that they're actually just lying to you.
>>
>>181291930
>No. Correct. Your move.
https://www.youtube.com/watch?v=Py_79FwcA40&feature=youtu.be&t=381
>>
>>181292016
Are you the same butthurt faggot who always trolls around /scg/ and cries bloody fucking murder when anyone contradicts you? Your posting style is really familiar.
>>
>>181292254
>I don't fuckin know
Well there we go then. I said this shit was unnecessary and you knew so much more that we had to go through all that just to wind up here. Fun times.
>>181292373
No, I'm pretty chill except for casual shills that talk shit. I also think cap ships should be multiplayer. Anyone could own one, but running it solo just seems silly.
>>
>>181292565
>I also think cap ships should be multiplayer. Anyone could own one, but running it solo just seems silly.
dude what the fuck are you talking about
>>
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>>181292565
You need to take your meds.
>>
>>181292625
>not seeing the several thread long argument over whether you should be able to use a cap ship solo effectively.
newfriend, you missed some gold. I should have screen capped it, but I thought you were talking about the dude who lost his mind over people telling him that cap ships would never work solo. It was pretty incredible.

>>181292765
It's Plushberry this week. Supposed to be an Indica, but it just gives me cotton mouth. It's ok, but the price is falling through the floor, so I couldn't pass it up.
>>
This game is dead as fuck. Maybe next week.
>>
>>181298175
maybe next year
>>
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Bumps thread out of percieved duty.
>>
>>181293030
>stoner is an incoherent dumbass
color me surprised
>>
So is there no fucking point in looting shit in elite: dangerous since it's apparently illegal to take unclaimed spaced goods and it's so god damn hard to find a black market that's open?
>>
>>181257530
I suppose it's too much to hope it got axed because they realized it was too good a design to waste on a snub and wanted to save it for the 600 or 300i rework?
>>
>>181257530
>>181312576
That shit literally looks like your grandma's station wagon with faux wood paneling you rednecks, it's the shittiest concept art I've ever seen, I thought it was a goon joke photoshop when I first saw it.
>>
It's gotten to the point where I don't even understand what you people are so autistically arguing about and I used to follow development religiously.

I'm literally just sitting here going

>what?
>>
>>181313330
I'd rather them argue over release timelines than on theorycrafted speculation about game mechanics that haven't even been planned yet and probably never will
>>
>>181313330
Understand one simple thing: Do not give Chris Roberts your money.
>>
>>181313465
I don't really give a fuck to be honest. I'm off playing other vidya and having fun. it's just odd that every time I return to this thread it's less coherent than the last time I was here.

For a mostly dead thread there's still a lot of enthusiasm here. Stockholm syndrome perhaps for both shills and shitposters.

What I'm saying is, you people are wierd even for 4chins.
>>
>>181313917
I'm a golden ticket holder chump. That ship sailed a long, long time ago.

Anyway back to shooting ayys. I can't actually say it's been fun.
>>
Ba-bump
>>
wait, so SC is will be more expensive? the cheapest game package is already 55USD and the game is still in alpha
>>
>>181259247
>leaves one of the most profitable games to make a mediocre game that relies on the money of the people that backed the project you left

what did they expect
>>
>>181313935
>posting in this general
>you people
Lack self awareness much?
>>
>>181266227
Is just eating plain potatoes, or are you allowed to add cream and such for mashed potatoes or soups? Herbs and salt for rosted potatoes?
>>
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>>181321591
Its such a harmful non-diet its not even funny.
>>
I got Elite with the ps4 release this week. Steep learning curve and I'm enjoying it so far.
No problem with the mechanics or anything but the soundtrack is ambient and underwhelming, someone have a superior playlist that's more fitting?
>>
>>181040917
Hey /dsg/ what happened to the discord?
>>
>>181269968
Star Citizen is an MMO with no subscriptions and at least 32 players in any places/instances (they are aiming to get 64)

Game consist of:
- vehicular+FPS
- seamlessly get into ship and from space to ship to planet
- 100 solar systems but probably ~50 will be where stuff happen

The game will be 80% NPC so the PVE will be inevitable, PVP will consist on Org battle for predefined place, bounty hunting players, and piracy.

Unlike other MMO like EVE, SC favor how you play (complex physic) more than what you achieve (being on top of a scoreboard)

>Every video I see is just rambling about ~*big new feature X*~, but then the mechanics behind that feature seem to undermine the point of it.
I don't see what undermine anything, don't confuse a game that do not appeal to your strict expectation with a game that is the living dream of everybody but you.
Also the game is still in development. Video can't show feature that isn't balanced yet, like battle between capital ship with crews.

https://www.youtube.com/watch?v=iGWggc7KjJE
https://www.youtube.com/watch?v=GucYhhLwIxg
https://www.youtube.com/watch?v=pdCFTF8j7yI
>>
>>181328329
What a load of horseshit
>>
>>181328329
>Unlike other MMO like EVE, SC favor how you play (complex physic) more than what you achieve (being on top of a scoreboard)
So, I think we can agree this is mostly horseshit. How will SC avoid ED's fate? Once all the gameplay parts are in place, what will make SC not boring as fuck once you have all the top end ships?
>>
>>181319950
>the cheapest game package is already 55USD
But that's wrong.
>>
>>181332762
Yuros get Vatted. Price is inverse to freedom.
>>
>>181269968
Don't listen to anything this literal subhuman >>181328329 says. His knowledge of this game is less complete than his mastery of the English language.
>>
>>181331407
>what will make SC not boring as fuck once you have all the top end ships?
What keeps people playing ANY MMO after they've hit max level?
>>
>>181332836
sucks to suck

>>181332909
Why are you trying to stir shit?
>>
>>181332926
Unless you know one that differs a good deal from this, it's always gear at max level. In SC, there is supposed to be overclocking to modify modules. How does player created gear work in other games, where it is done well? RNG is bullshit, but there has to be something to keep pushing for once you, your ship, and crew are geared to the max.
>>
>>181333174
>but there has to be something to keep pushing for once you, your ship, and crew are geared to the max.
>what do I do when I've done everything?
The gameplay is fun in and of itself. You're supposed to make friends. Play with them.

This just seems like kind of a stupid question. Obviously at some point you're going to get bored of the game.
>>
>>181333174
SC isn't supposed to be about progression. They're designing the game with complex systems so that the systems can be enjoyable on their own.

FPS is fun on its own, people play shooters without real progression all the time. The mining mechanics docs describe a system that will require multiple players working together to accomplish real work. Racing is fun because it's racing. Escorting other players should still be interesting, even after you've got a badass ship, etc.

And even when you start to get bored of those things, the community should still keep things at least a bit engaging. Think about why people still play EVE.
>>
>>181333174
You sound like one of those "I'm going to solo everything" people. Boy have I got some bad news for you.
>>
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>>181333531
You are answering someone who keep pushing the goalpost, don't waste your time
Waste of theirs as well, this topic will keep dying until 3.0
I wonder if anyone have a bait pict for SC
>>
>>181333531
>>181333843
Good points. In Eve, it's mega corporations run by players that generates the conflict. What's the balance of player generated conflict versus story stuff, like Vanduul and Ninetails?
Another way to say it, are the missions just something you do as a novelty and get back to the real game versus players, or are the missions the game and player interaction is just dressing?
>>181334138
I don't care about that. The thread is dead as fuck, just trying to have something to talk about.
>>181334426
Not pushing the goalpost. Enjoy page 10.
>>
>>181334426
He's made two posts with legitimate, if naive, questions. How is that moving the goalposts?

Why is everyone here always trying to stir shit? Christ.
>>
>>181334519
>nother way to say it, are the missions just something you do as a novelty and get back to the real game versus players
Those are one in the same. Players can generate missions.

If an org wants to buy a shipment of fuel or something, then they don't just spam a "WTB FUEL" in chat. They can go create a formal request for fuel, and it'll generate mission for it. Same for things like bounty hunting, escort, or mercenary work.
>>
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>>181334138
>>181333843
>>181333531
remember that pic?

>>181333843
>The mining mechanics docs describe a system that will require multiple players working together to accomplish real work.
Where can I get that dock?
>>
>>181334647
>Players can generate missions.
This is all supposed to be Spectrum integrated at some point right? How is that not going to be total cancer? I presume the people on the Spectrum now will be a minority of voices once the game is more mainstream, but as it is now, fuck.
>>
>>181334998
https://www.robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining

(((Noobifier))) has a video going through it if you can't be fucked to read it.

https://www.youtube.com/watch?v=YaqWmy1Ssf0

>>181335043
I don't think I understand what you're asking.
>>
>>181335175
How will that be regulated? Obviously if you are posting bait and switch missions you would be badly reviewed and people would see that on your future postings. What's to stop a legit misunderstanding from getting someone dogpiled unfairly and have their game ruined. Turdulent has gone to a lot of trouble to emulate reddit, but they haven't said anything I know of to address the serious issues with reddit's worst users, especially the identity politics types.
>>
>>181335460
>hat's to stop a legit misunderstanding from getting someone dogpiled unfairly and have their game ruined.
Why would you be able to rate someone's work if you didn't actually post the mission?

Also, Spectrum posts won't affect your in-game reputation value. That would be stupid.
>>
>>181335573
>Spectrum posts won't affect your in-game reputation value
I thought all this was supposed to be one in the same eventually. This is supposed to be the communication backbone of the game for voice and text right? How would you have a separate identity on Spectrum when they already use your game handle?
>>
>>181335746
What? Your reputation value is determined by your mission history.

Spectrum karma or whatever retarded shit they're planning is entirely separate.
>>
>>181334530
Until >>181334519, he sounded like >>181331407 with loaded question all the way back >>181269968, whatever SC planned? boring horseshit,
Goalpost? whatever we told him somehow don't look interesting and if it's not,

Just look at >>181335043
>This is all supposed to be Spectrum integrated at some point right? How is that not going to be total cancer?
He's just making up what it will be based on some volatile memes, to answer that btw, it's not going to be much different from any other fanbase

Should I bet anything you'll say will be met with some biased skeptical like "prove me it won't be shit"?

>>181335175
thank you, I missed this one
>>
>>181335847
What I'm getting at is once you post missions, you get a rep for that. What's to stop people from bombing your missions on purpose? You post a fuel mission and people look up your history, take the mission and just abandon you so your stuck with no recourse? You post an escort mission and they just take you out? Seems dangerous to have any history on Spectrum because it can be used against you if you ever try to do something outside the circlejerk.
>>
>>181336151
I'm just going to treat spectrum the way I do Facebook IRL. I have a page but it exists solely to assure/convince potential employers that I'm a decent person if they decide to google me.
>>
>>181336586
That makes sense. One thing that stands out to me is that, for the first time, you can't escape your past. Aside from creating a new account, your history follows you, no matter what. There should be some assurances players can wipe their name and rep while still retaining their pledges.
>>
>>181336831
Will all characters be publicly tied to each other?
ie. I can't erotically roleplay a woman on an alt and then go back to pirating with my bros with my main?
>>
>>181336586
>>181336151
worth mentioning:
>INDEPENDENT ARBITRATOR’S GUILD
https://www.robertsspaceindustries.com/comm-link/transmission/14151-Letter-From-The-Chairman

CIG will be tracking data that aren't available to players, if you report someone bombing your reputation and CIG (have the time to treat your demand and) notice they are all friends/org members and doing something unfair, they can take action.
Still expect EVE faggotery like someone becoming a trusted Bengal helmsman and then plunging the entore guild into the nearest suns
>>
>>181336947
I'm not sure if Alts are even confirmed as being a thing.
>>
>>181337330
Pretty sure they mentioned having character slots a long time ago.
>>
>>181336947
Multiple character slot, your NPC can become your next character if you die
http://starcitizen.wikia.com/wiki/Character_slots
>>
>>181337246
>expect EVE faggotry like someone becoming a trusted Bengal helmsman and then plunging the entire guild into the nearest suns

This is what I thought of the instant CIG mentioned a "Few" are scattered about as derelicts. How long will any of them last? Will it even be possible to get one up and running before loose lips bring many ships?
>>
forgot to post the most meaningful link
https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman
>>
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>>181337246
I'm not mocking it because it sound fascinating, but are we going to have fucking space lawyers?
>mfw CIG avoid the fleet battle problems because the issue is tied up in court
>>
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>>181337584
My speculation are that guild will be centered around their fleet + their biggest ship as their FLAGSHIP (pride and stuff), so if they try repairing a Bengal, they'll probably have their entire guild to defend it.
Reminder that stretch goals say there is supposed to be 3 "org/SQ42" capital ship above the Javelin, one is the Bengal, the other is escort carrier, no news has leaked of a battleship

The REAL QUESTION we should be having is how many capital ship can fight at once.
It was said a Bengal Carrier will have its own server and be the only instance anywhere it goes. But how does that work with the rest... nothing is known.
>>
>>181337638
>A player enters the persistent universe of Star Citizen either after completing the Squadron 42 campaign (which doesn’t need to be successful), or by opting out before advanced training and going straight into the private sector.
Does this mean the people who bought the SQ42 package standalone without a ship will still have the same PU access? They could do the minimum requirement for completion and get into the PU without a ship?
>>
>>181338494
My guess is that this will be changed, and they won't be able to get into the PU at all. Or perhaps they'll be given a trial period after which they can pay for PU access.
>>
>>181338494
I think it's one of those "they never said you won't because it's what normal company would do" but you still have a doubt because CIG isn't normal.

So no, I don't think you'll get free PU. It probably mean that once you buy SC later (aka PU) you will have your SQ42 achievement carry into it.
>>
>>181338753
>>181338826
Maybe you are both right, but what if SQ42 standalone was the ace move all along?
>We wanted to reward players for the difficult achievement of completing SQ42. Enjoy your Gladius that you have been using and see you round the verse!
>>
>>181339006
I think that even CIG wouldnt' do that, due to the sheer amount of flak they'd receive from those that bought both PU and S42 standalone.

But I wouldn't be surprised if they gave people a slightly above average loner ship during a trial, to get them hooked.
>>
Reminder that engine trails should be simulated by your ship's computer just like sound in space. If CIG don't implement it this way then the game is ruined.
>>
>>181336151
>What I'm getting at is once you post missions, you get a rep for that.
You don't get rep for posting missions. You get rep for completing them.

>What's to stop people from bombing your missions on purpose?
Shit rep, possibly a bounty on their head for breach of contract.

Also you're paranoid as shit.
>>
>>181338494
I think it'd be neat if it was set up so that anyone who doesn't own SQ42 would start out in the military as if they did have it but would get drummed out over some bullshit in-between combat training and the start of the campaign and be discharged out into the PU.
>>
>>181341384
I think it would be weird if every player in th game had a military background.
>>
>>181342149
You mean like if every adult had to do military service when they turned 18, or something like that? Yeah, that'd be weird.
>>
>>181341384
I think there's a better idea than that. One I believe they'll choose because "neutral start".
End of SQ42 have you resign from the military, but with the status of "Star Citizen" in recognition of your service (yes, it's said to be a things).

You are still free to get on your way to become a bloodthirsty pirate but for a while you could have some sort of bonus (reputation?) giving you more choice about what to start in.
>>
>>181342461
I don't think the UEE has compulsory military service, but I might be wrong.
>>
>>181337638
>What happens if I am captured?
>If you are sold into slavery, you will need to buy your freedom.
Dafuq? Which 3.x is getting the slavery update?
>>
>>181337638
I'm still curious about how they're going to implement rescue and medical gameplay without boring the shit out of the injured person. Like, waiting 5-10 minutes to get rescued, then god know how long you'll spend sitting doing nothing while you get treatment. It's one hell of a respawn time.
>>
>>181343221
Just give it time, first abuse from a player or org and they'll break the system
>>
>>181343816
It's been said somewhere
>Q. How long do I float in space before being “rescued”?
They added more in some QfC, you can wait, or you can just "skip" and have your characters replaced by an NPC. Same goes for a captured players. The real you just reappear after being treated/escaping
It's just play pretend but with NPC as a stand in
I have high hope in SC finally putting NPC to use the way they should. Far too many game either never coded NPC or believe that players only care about killing players
>>
>>181344402
I'm kinda hoping that I'm not reading too deep into it, but it seems like they want everything being done by NPCs whether players are a part of it or not. Players just insert themselves into whatever role the economy already has available. Want to run cargo? Fine. If not, a NPC does the same mission. Want to pirate that cargo? Fine. If not a NPC does it.
It would be cool as fuck to jump into a shipping route and see all the other cargo ships doing their thing. As long as they aren't completely fucking retarded, NPCs are ok for that
>>
>>181344402
>or you can just "skip" and have your characters replaced by an NPC.
See, I've heard this before and I still don't think it works. Medical treatment may have lasting impact on your character, replacijg like and whatnot. If I "respawn" and get replaced by an NPC, who decides what treatment I get? When can I respawn? Anytime I eject? If not, what's the threshold for damage before I can respawn? And what if someone is actually trying to capture *me specifically* for whatever reason? It just sounds like a really janky system.
>>
>>181345032
That is how it works. Players only make up about 10-20% of the population/economy.
>>
>>181345032
You are not reading too deep, and if you think about that's not a bad things.
The game economy will be 80% NPC, you will fight more NPC than human.

And this is the best things we could have.
It doesn't matter if Org aren't ruling the game, they'll compete over different things like no-security sector and some key places.
Meanwhile YOU get to keep playing a balanced game, not one that have been shaped by some org.

>>181345106
The "treatment" is a random(?) injury that will serve as a "live" in a way akin to Dark Soul. Realistically you wouldn't get to choose which arms you get to cut/replace after an "accident". Cosmetic are certainly an option anyway.
Most of your questions have answer in those links
https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman
http://starcitizen.wikia.com/wiki/Character_slots

Of someone is trying to capture you, he WILL have (and got the bounty) because the NPC will be representing you.
However it would be an open door to abuse and stupidity to have other players "literally" capture your characters and prevent your from playing.
>>
>>181346920
>Of someone is trying to capture you, he WILL have (and got the bounty) because the NPC will be representing you.
Right and the problem is I can be captured, while bring in another system commiting crimes at the same time which makes no fuckin sense.
>>
>>181347231
>Right and the problem is I can be captured, while bring in another system commiting crimes at the same time which makes no fuckin sense.

If your crimes are severe enough chances are it'll act in the same way death does and you'll have to start a new character.

Outside of that its mostly for gameplay reasons, clearly.
>>
>>181347231
You know, if the capture lead to a death sentences they could just rule that you were put to death and is playing with your next of kin NPC.

Or you can speculate on what they meant, maybe you'll play a "temporary character" using your stuff until you can rescue yourself (and gain the right again to use your characters)

In any case this make no less sense that any other revival/character switch mechanic from other MMO.
Christ Robert being himself is just trying to raise the bar because he lack "people to tell him to stop" (his word)
>>
>>181314007
>>calls other people chumps when he forks over cash for a game that will crash and burn long before being completed
That's funny and sad in equal measure.
>>
>>181347578
>If your crimes are severe enough chances are it'll act in the same way death does
So, what is piracy then? Some kind of lawful evil where you can do that as a profession as long as you follow a narrow criteria?
>>
>>181348027
que?
>>
>>181346920
>However it would be an open door to abuse and stupidity to have other players "literally" capture your characters and prevent your from playing.

The best way to handle the whole capture and imprisonment thing is to let players create a new character as soon as they are captured, but keep the old character semi-playable.

So let's say that you are arrested and sent to the prison planet. You make a new character and play the game as normal. However, every X hours or days, your imprisoned character gets a playable event that works towards escape.
>>
>>181348279
If you want to be a pirate, then you would fit into the system of missions just like a cargo hauler or escort, but if you were a pirate who shot escape pods and attacked in high sec then you would be outside that system of piracy where you would be left alone otherwise. Piracy is probably not the freewheeling, do what you want idea a lot of people, myself included, had. If you are a lawful pirate, then the system will leave you alone. If you are clubbing carebears, then pirate doesn't really matter at that point, you are just an outlaw.
>>
>>181348027
Don't worry, you can kill people if you don't do it where you will be scanned or if you hack the system to erase your crime.
That's part of the game, it would be annoying if it was too easy don't you think?

And be glad you can be a swashbuckling pirate at all, modern pirate are either hacker, kidnapper of tourist for ransom, or armed thug on dingy boat taking hostage, and there's no legendary pirate Black Beard anymore.
>>
>>181348629
Nobody is going to give a fuck what you do when crimes aren't reported. No need to follow any code of conduct.

But you're going to get hunted by bounty hunters if you've "lawfully" stolen 4 billion UEC and people know about it or blown everyone's brains out doing it. Advocacy won't be patrolling places like Spider but if the payout's right you are going to get heat.
>>
>>181342149
Players are supposed to only represent a fraction of the UEE which is intended to be a Late Roman Empire analog so It's canonically feasible and Where else but the Military are you going to have training extensive enough to fill the role of a game tutorial if CIG is going for full immersion.

>>181342656
They've for sure confirmed that there will be in-game bonuses for owning and completing SQ42 but they have't said much (maybe I missed it) about the base start for the PU. I was just guessing at a scenario which as I said above, incorporates the game's tutorial into your character's "life" or story.
>>
>>181348783
Oh, I definitely looking forward to playing the bad guy. Several MMOs have tried to let players be villains, but it always seems like a token gesture of parallel missions in different skins. SC seems like you legit get to be the bad guy.
>>
>>181345287
So Chris Roberts Vision of the game is a technically more complex version of the X-series by Egosoft in a multiplayer environment? I'm okay with this.
>>
>>181349242
Definitely, CIG largely basically condones griefing. They WANT players to be assholes. The bounty system makes it work.
>>
>>181348830
So, are you worried you can't shoot back after stealing things?
Considering you are wielding lethal weapon, I'm pretty sure it was answered in a QfC: you get to kill so long as you don't shoot someone who ejected themselves.

If you DID stole money however, you'll want to erase your trace or keep a low profile so long as you haven't erased your crime.
Remember Crusader, I'm pretty sure one of the broken fence will allow you to land your starship and get into the city without being scanned at the custom.

>>181349147
I understand, I just think the only neutral stance is to have you "free" after the end of SQ42. New PU players will have a tutorial anyway is they never played SQ42

>>181349242
Several MMO shoot themselves in the legs believing that players must rule everything. It may sound great on paper and spare you the need to manage NPC but it's hard to force balance between players when you have no lever to pull.
Here? If there's too much piracy/trading some place CIG will just shift the economy to challenge the players.

>>181349434
You should be saying "Star Citizen is what Chris Robert wanted to do with Freelancer, before Microsoft bought them and he was ejected from production"
SQ42 will also be his new "Wing Commander"
>>
big boy contrails when?
https://www.youtube.com/watch?v=epa6WxEw1Xk
>>
File: death star plans.webm (933KB, 480x270px) Image search: [Google]
death star plans.webm
933KB, 480x270px
>>181352402
That's a lot of aluminum powder, or whatever the mind control chemical is.
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