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/acg/ - Armored Core General

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Just keep tumbling down edition.

Older bread: >>180211529

For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.
We can talk about Ace combat as well and puchi posting is fine too.

BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!!
https://instaud.io/jzI

AC pastebin: http://pastebin.com/z1bJS9gF
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.

/acg/'s partially complete recommendation pastebin:
http://pastebin.com/Wjv8sukr

Steam: http://steamcommunity.com/groups/armoredcorevg

/acg/ PLAYS

SCRIMMS
>Ask.

SUNDAY NIGHT FOR ANSWER
>Ask.

SATURDAY AFTERNOON VERDICT DAY
>Ask.

Official Strategy guide PDFs for 2, 3, and Nexus :
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_2_Another_Age_Prima_Official_eGuide/1833
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_3_Prima_Official_eGuide/1635
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_Nexus_Prima_Official_eGuide/2226

AC related cover music: ripped from niconico by risto
https://mega.nz/#!j1l03AjA!beyftPD1gLIsymJC2gdmHpUecO4JHGbg6KdFQNS7htI

Understanding Last Raven technical stuff.
http://pastebin.com/RfbVYwwr

AC Webm and Music collection download.
https://www.dropbox.com/s/eh12d8bhn4o5t3p/AC%20Webm.rar?dl=0#
https://www.dropbox.com/s/e43xmgrl76l9bpo/AC%20Music.rar?dl=0
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>>180284819
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>>180284819
>upgraded processor recently
>give emulating AC3 another go
>runs smooth as butter, at least for the first few missions so far

HA HA, TIME FOR MIRAGE
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bumpu-des
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What all is there to do in online sorties if I'm just a solo player?
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>>180289221
AC3 seems like the most demanding to emulate. Something about the switch of engines to NX changed how efficiently the game runs or something because AC3/SL don't emulate well on low hardware.

Good luck, post arena screens!
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Time to fight Final Zinaida. Feels like hell i'm walking into.
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>>180306293
You can go on online by hiring mercenaries to fill out a team, though you should probably get a few friends in the community to find mercs for you.

You can also supplement with UNACs. The UNAC DLC (which lets you have 3 customizable UNACs instead of just 1) is totally worth it and lets you run a full team on your own, so you can even take down UWs and such.
>>
>>180270845

it really did feel like a bit of a rip-off aesthetically. So many of the enemy mechs look just like AC2 or FA designs.
>>
Damn this woman.
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Damn, so I need a special sortie to summon UWs. That sucks, it means I gotta grind normal sorties.
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>>180316813
do you have pics to compare?
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i'm going to sleep guys. don't die before I wake up.
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Since an anon recently ordered an AC kit, I thought I'd post my small AC shrine.
>>
Is beautiful.
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>>180328648
>two sizes

I thought most of the kits came in the same size?

Also, are some of the parts interchangable between the same series?
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>>180319034
Yeah, that's the one problem. You can also wait for the 1 hour a week grace period when the season ends, where you can go on special sorties as many times as you want.
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>>180329976
The figures on the far left and right aren't models, they're prebuilt/painted figures.
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>>180331272
Ah, that makes more sense.
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>>180328648
Nice collection.
>>
do you guys tend to stay mostly to one company when picking missions and parts, for a sense of immersion? Whenever I'm playing 3rd gen, I start feeling bad for using a lot of parts from crest and taking mirage missions and vice versa
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>>180335012
My sense of inmersion comes from by no sticking to a company for a sense of "loyalty" is more I love those missions were you contracted to attack a enemy company base/force/area and then you get the mission on defending the place or finishing the job of the squad you eliminated a couple of minutes ago, truly a merc.
>>
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>>180337856
V designs always look so good when they're not hunched over and squatting.
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>>180341665
>wait, who was "Lineark?"
>oh

Lineark sounds like a cool fantasy name though
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>>180328648

I'm resisting the urge to not be jealous, and I'm failing.
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>we've resorted to bumps due to no new AC announcement

When is TGS?
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FUCKING ZINAIDA, REEEEEEEEEEEEE
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>>180359468
9/21 to 9/24.
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>>180361627

3 months away. Joy.
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>>180335012
I get a sense of immersion when doing whatever, but if one company does something I don't like then I'll just never work for them, or at least try to.
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>>180361627
We're gonna get it on July 10th guys, calling it now.
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>>180359468
>>180361627
>>180364498
>>180367946
I doubt we'll see anything in July, unfortunately, but I won't rule it out as a possibility. But, after that, we've still got Gamescom on Aug. 22, TGS in Sept. and PSX sometime in December. Plenty of chances yet, this year. Until then, there are plenty of other games to play. I, for one, will be spending July on FF12-HD.
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>>180369009
FROM at this point literally has nothing officially announced. if there is a time for hype, it is now.
FFXII was one of those games i could never finish, even after putting 60 or so hours into it, on 2 separate occasions.
i always get the urge to play it, but as soon as the words "manufacted nethicite" enter my brain i'm like, yeah, that was a horribly boring story that i wouldn't want to put myself through again.
i didn't even know what i was supposed to care about.
top notch characters and dialogue though - genuinely well written - but fuck if i had any idea what was going on at any given moment.
>>
>>
>>
Are there any good psp AC games?
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>>180379802
Formula Front Extreme Battle.
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>>180380072
thanks my man. I'm emulating a couple psp games and heard this franchise was good, so I'll start there.
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>>180380406
There is Armored Core 3, Armored Core Silent Line, Armored Core Last Raven also, but FFEB is the only I've played on psp.
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>>180380690
Which would be best to start with assuming they're all straight up ports?
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>>180381310
3 > SL > FFEB > LR for the playthrough order.
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>>180373454
Oh yeah, FFXII, I remember that at certain point, I wasted so much time doing huntings and getting the eidolons, that when I decide to comtinue the plot, I forgot everthing, I had to read a summary until that point to remember
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>>180316696
I dunno if this is true but,
Final Zinaida is programmed to be higher than you so try boosting untill you reach the ceiling.
If it works zinaida will keep boosting up trying to get higher.
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>>180379802

You can emulate the original 3 AC games if you've jailbroken your PSP. I would also own the original 3 games just for morality reasons.
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Am I bad for using UWs to beat a mission in VD?
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>>180399590

If you can pull it off, good on ya. Try doing it in hardcore mode.
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>>180316696
Say hi to my waifu for me.
>>180382090
That's the chronological order, but honestly, Formula Front is optional and very different from the other games.
Definitely go 3 -> Silent Line -> Last Raven. You can data transfer parts in that order.
>>
The idea recently came to my head about stacking my AC well overweight with Sentry guns and a sniper cannon, which I would deploy as many of and get a couple of free potshots from across the map for the first few seconds of the match and then purge both before going all in as usual with my high mobility build.

It was pretty fun, and actually quite broken for a few missions where targets just sit around until you fire at them at least once or when you walk a certain distance.

It also worked against some slower ACs, but I'm pretty shit at manual aiming so for the targets I could get the best bang for the two shots I have with the sniper cannon before I need to ditch it since the enemy is closing in, namely, other light ACs, I'm not getting much use out of, outside of the extremely lucky hits, which easily shave off many 1000s of hp each shot.

I'll try some other superheavy weapons and see how well they compare, or whether or not I should just ditch the superheavy weapons altogether and deploy some jammers to go with the sentry guns instead.
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>>180412275
Your waifu is an annoying bitch.
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>>180418485
OOOOOOOOOOOOOOOHHHHHHHHHHHH
>>
Uh oh, Maggy just left and it looks like she joined the foundation or some shit.

Am I gonna have to discipline a bitch?
>>
God, the outside area markers in VD are really pissing me the fuck off. I've failed several missions straight while kiting my opponent because the threshold between the warning and the self-destruct is thinner than my high-boost range and there isn't a map telling me where the fuck I am or where the lines are.

It's really ruining my immersion here, senpai. Just when I'm starting to have fun doing some crazy acrobatics with my AC to dodge some really persistent missiles while at the same time being shot at from the front, I hear like a half a second of beeping and the next thing I know OUTSIDE AREA is plastered on my screen and I self-destruct for no good reason, like my pilot has a fucking explosive collar on and Maggy will absolutely blow my brain to the moon if I so much as step on the arbitrary red line she drew in the area.

At this rate, I wouldn't even have minded a solid wall encasing all maps rather than this.
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>>180418485
Say that online and not to my face see what happens.
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>>180412275
I have a 2012 macbook, so I don't think I can emulate any of the ps2 AC games properly. Do they control well enough with just one stick?
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>>180419602
They're about as bad as most of the PS2 missions, but because most areas are open, there aren't walls to stop you.

I think AC4/FA spoiled us with massive warning areas so that you could fight someone in the actual warning area on your own and never fall out of the area.

You'll figure it out eventually and learn the limits of the area and then it will be second nature, then border-sama will never take your life again.
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>>180423058
>I have a 2012 macbook, so I don't think I can emulate any of the ps2 AC games properly. Do they control well enough with just one stick?

You can use two sticks and just remap the controls through PPSSPP. They control alright with one stick if you use the symbol buttons for camera control, you just miss out on some things.

The easiest way to play is to just remap the D-pad to your R analog stick, and then don't use the D-pad.
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>>180389991
>Final Zinaida is programmed to be higher than you so try boosting untill you reach the ceiling.

This is true, and if you stay at the top of the area, she will too.

>>180379802
The best PS2 AC games (3, SL, LR) all have a PSP port. Start with 3.
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>>180419002
She's just accepting her role in the natural order of things, she couldn't keep running from the battlefield forever...
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>>180423067
To the benefit of at least Last Raven (and I'm pretty sure all ACs before it), you had a little minimap, which drew the lines quite clearly, and you can tell well in advance if you were about to insta-lose. Not so for VD. And is it just me, or does the area limit line not render until you're about 100m away from it?
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>>180423173
Oh sweet thanks! Maybe i can make a carboard input gate for my controller
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>>180423582
do you not have USB ports on a macbook?
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Ok how do I beat Neon Might? He's the only VR Ranker I've had trouble with so far.
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>>180424350
Which one was that?
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>>180424387
Rank 3, tank legs.
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>>180424543
Big energy based weapons on the back and you fight him in a cramped area that looks like a space station landing bay?
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>>180424350
Bring a fast AC with a machine gun and laser blade. Stay behind him at all times.
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>>180419002
I hope she inst your waifu or some shit
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>>180424350
Don't fight him head-on. Try to out-turn him and get behind him. Use the spaceport's pillars and other things as cover.

Also stack energy defense. Legs like LYNX and VIXEN are great at having good turning and high energy defense, so they're perfect for this.

I also think he doesn't have a lot of missile defense, so packing lots of missiles can help for offense.
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>>180424102
I do, by input gate I meant a little piece of cardboard with an X cut into it to make the analog stick only slide in the cardinal directions. Keeps bullshit from happening when you try to press one direction and slip a little
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>>180425694
Why would you need do that? D-pad is 8 directional in AC, even when you remap it.
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https://www.youtube.com/watch?v=8L4md6J3sMw

>1:17 of awesome briefing
>23 seconds of intro dialogue and climbing/positioning
>15 SECONDS OF ACTUAL COMBAT
>15 seconds of ending dialogue and fade out

I love you FA but why you gotta be like that
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>>180426537
this is just like
>muh real war
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>>180426787
there's maybe only a few missions in ACFA that ever require more than a minute of gameplay and it frustrates me to no end

the better you get at the game the worse it feels to play
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>>180424767
W-why?
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Holy shit, i beat Zinaida.

Took a heavyweight with a pixie3 machinegun with energy exceed orbit.
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>>180428356
Normal Zinaida? Or the campaign boss Zinaida?
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>>180427243
Keep playing, everthing is going to be fine
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>>180424543
Just going to assume I'm thinking of the right guy.
So, the other two Anons have given you solid advice, but why be practical when you can do things the cool way or the cowardly way?
>cool way
All right, so this might work on a light, but it'll probably be better on a fast mid.
Grab a bazooka for your right hand, something with plenty of ammo and plenty of power. Get a shield for the left hand. Energy shield will block more damage, but those things eat energy fast, so I'd recommend solid. Also bring an FCS with fast lock time. From what I remember, zookers use Special lock, so your lockbox is pretty screwed anyway. Just don't go ND, that crap will be miserable.
As soon as the fight starts, get that shield up and get behind something. Look for an opening in the attacks then jump out, move around the faggot, and broadside him or shoot him in the back. Keep this up and he should go down sooner or later, just don't miss very much. Remember that you can fly over him to buy some breathing time.
>cowardly way
So the thing you're looking for is called an Orbit Cannon. There are three flavors. The first two take one back slot. These lock on and the drones they shoot will chase a target for their duration. The third is a dual back and it fires two drones straight up, but they're stationary. Get the drones to do the work for you and hide behind something the rest of the time.
Then play a big game of chicken.
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>>180428453
Final Zinaida, of course.
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>>180428356
>>180428561
Well done.
Now go clear all the missions so you can get the secret extra mission.
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>>180428561
wew, gj anon.

iirc, I had to cheese that by going for some max armor, max firepower AC I built specifically for that one mission. My "main" AC just can't handle it.
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>>180395604
Don't even need to jailbreak your PSP, if you don't want to. Just make a Japanese PSN account, and get a Yen PSN card-code, and buy all 3 PS1 AC games from the JP shop. All the PS1 Classics catalog works on PSP, and PSP is region-free.
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>>180428725
>>180428854
Thanks, mates. I'm lucky the EO recharged enough ammo to finish her off after i ran out of ammo for the machinegun.
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>>180428535
Managed to beat him by swarming him with missiles then zapping him with a Sylph.
>>
I made an AC with the based blocky looking parts, very good boosters, a solid shield and a single Shade laser rifle and called it a GM. I'd make a Gundam instead, but bazookas here just aren't the same.

Anyway, it;s suprisingly good. It's quite shocking just how better I could handle my AC when I only need to focus on 1 gun and all the rest of my attention goes to maneuver..
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>>180431314
LR is the best for cosplay builds because of the variety of aesthetics still fitting together. ACFA everything is too distinct so mixing looks dumb, VD everything is too generic.
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>>180427095
The issue stems from a few issues

>You're extremely fast and the maps are never deep enough for you to have a reason to be this ridiculously fast
>Enemy AC's, while definitely powerful, absolutely crumble if you have a damaging setup (I can literally erase AC's sub 10 seconds with shotguns)
>Maps that have an emphasis on a large count of enemies always have them as a secondary objective and the primary objective can be blown up in seconds
>Maps that have swarms of enemies as a primary objective are always MT's, helicopters, or normals
>The few actually lengthy maps in the game demand a surplus of ammo you will never have because you are so used to missions taking 20 seconds to complete, and feel really shitty and awkward to play in

I hope AC6 gives us some good AC5 styled long maps with tons of enemies and objectives to fight.
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>>180433069
it really seems like they made AC4 or ACFA missions under the assumption you had to kill every enemy, but then Ubisoft came in and said " no no that's too hard, make some o them non mandatory".

Even in AC4, most of the mid-sized MTs were mandatory to defeat, and some missions are vastly improved by that.

Whenever I play either game I try to kill everything before the objective just to enjoy the mission more.
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>>180433251
>>180433069
also the fact that non mandatory MTs don't give you a cash bonus (and the cash rewards in ACFA are ridiculously high anyway) makes things worse. AC3 had a lot of missions where most of the MTs were optional, but they usually gave you some bonus or hidden part for beating everything.
>>
I really like some of these VD missions where you're plopped in the middle of a city. Sure, you can just fly over the buildings and make a beeline towards objectives, but then you;re exposing yourself to snipers. On the other hand, you can go full streetfighting and take on those MTs with shields in close quarters instead.
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>>180433330
>You unlocked every part in the game!
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>>180433413
subquests was a genius idea for making missions nice and long without making them grueling.
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>>180433413
One thing I could say i am cleanly disappointed about in VD, and not jsut shellshocked from being so different to other ACs I've played, is the lack of an Arena.

I mean, I get it, we're not really Ravens anymore, and who really has time for an arena when the world has collapsed and it's every man for himself, but even Last Raven managed to shoehorn a VR Arena. And despite all of that, some missions in the campaign itself were simply out-and-out Arena matches. Those missions don't make sense to me at all. Who would pay a merc to go kill another merc? I mean what is the point? Not to mention ithat in some missions, it's clearly you who's being targeted, like the fight against the mommy Fischer who wants your blood for killing daddy and her little timmy.

Just make an arena, baka
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>>180433413
Some fans were positing really cool ideas for VD having an "Explore the towers" online mode, vaguely similar to a dungeon crawler. I'm really sad they aren't real.
>Places you and your Team on randomly chosen maps inside of the tower's core, which would be anything from pseudo-cities to absolutely flat coverless loading docks
>Tasks you to eliminate all enemies, which would be automatons and periodic UNACs (clearly shitty builds and models, but UNACs regardless)
>Every few fights, you accidentally trigger a security response, throwing things like Grey Lotuses, LiVs, and repurposed NEXTs at you when you enter areas with "Vital Data"
>If you defeat the special encounter, you unlock Emblems, remodeled NEXT parts, and super-tuned basic weapons that have like 4-6 points in one field
>Conquest Mode changes how many towers you have access to, and each tower has a completely different roster and style of enemies (for example, the North American tower might have a large degree of HBP UNACs with BR's and Gats, cannons, and other GA-like components in comparison to the European tower, being built similarly to BFF's designs and housing a lot of MBP/LBP Sniper UNACs and the periodic Predator to keep pressuring you)
>Every time a Team successfully retrieved Data from the tower, it would flash on the world menu and every other player on the Team would get some money if they are active (maybe like 5,000 au or something, but it's still something)
>>
>>180434267
Is AC V still in active development? Because if not, reading though these fun ideas is just depressing because none of them will ever happen...
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>>180434228
The arena was turned into sub missions.

But I agree, I think the arena as a game mechanic is the single most important aspect of armored core.

>Game where customization and testing matters a lot, and getting better is about learning how to customize
>Game where success/failure is about resource management, not wasting too many credits
>Let's put in a trial 1v1 match area where are required to customize a lot and see how enemies use various tactics, showing you how the game works, AND gives you
>make it optional and cost no money to enter

It's like a constant tutorial for all the various parts and lets you practice for free without wasting cash. The AC tests don't work for that because they don't show you how AI uses parts.
>>
>>180434228
>Who would pay a merc to go kill another merc?
Literally just the Foundation Man. He wanted to prevent any Dark Ravens because he's apparently totally super not afraid of them despite massacring Mercenaries left and right and any other potential candidate that existed on the surface.

Also, weirdly enough, I don't think an Arena could exist in VD. While I definitely love the idea of a Junkyard Arena being an option, too many potential pilots would die due to the low tech level in the world as compared to all other AC titles. Hell, most AC's are just "We found this in the ground, and we decided to try to copy it". They even take literal scrapped AC parts and slap them onto a core and use them on the frontlines. This shit would literally never fly in 3rd gen or 4th gen.
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>>180434378
No, bandai isn't working with From anymore so even if they wanted to make a 3rd game in the 5th gen, they would use a new engine most likely.

>>180434267
Armored Core Chalice Dungeons
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>>180434228
>Those missions don't make sense to me at all. Who would pay a merc to go kill another merc? I mean what is the point? Not to mention ithat in some missions, it's clearly you who's being targeted, like the fight against the mommy Fischer who wants your blood for killing daddy and her little timmy.
I'm fairly certain that was explained in game.
Foundation Man is trying to get everyone to kill each other so that if there is a Dark Raven, he'll be the only one who survives it.
>>180431314
Pack the laser rifle ammo extensions, a single Shade will run out of ammo before you know it.
>>180430627
That'll do it.
#2 is a pushover.
Have fun with #1.
>>180429667
>Pixie3
>ran out of ammo
YOU WHAT
>>
>>180434525
>>180434228
>Literally just the Foundation Man

That's literally the plot of ACVD, yeah. "We're preventing another dark raven, so we are going to pit all these mercenaries up against each other to trick them into killing each other and revealing a Dominant/Dark Raven/etc. so that we can kill them before they become too strong, or make them join our ranks like we did with Maggy."

The Foundation is basically an antivirus program designed to kill off Dominants before they pose a threat.

ACLR is also the same story, except instead of killing the dominant, Jack-O is looking for someone who can defeat the pulverizers and who will continually improve. That's why he even sets you after Sorceror, his best friend, knowing that he need to prove which of you is strongest.

The concept of a "Dark Raven" or "Dominant " (aka the player character) is literally a pilot that gets better every time they are faced with harder circumstances, which makes them impossible to defeat because they will always improve. Build an anti-AC weapon and they learn how to destroy it. Build an arms fort, and they take it down. Send 5 ravens after them at once and they somehow figure out a way to kill them all. ACLR is a story about finding a dominant to save the world, ACVD is a story about preventing any dominants from rising up again, ACFA is a story about what happens when a careful plan is upset by a dominant, AC2 is about what happens when a Dominant finds out that there's another, younger dominant right as he's trying to take over.
>>
>>180434642
>Pack the laser rifle ammo extensions, a single Shade will run out of ammo before you know it.
B-but they look ugly af and you can't even repaint them to pretend as if those boxes are actually a part of your arm...
>>
>>180434642
>>180429667
>Pixie3
>ran out of ammo
>YOU WHAT

same reaction over here, like, holy shit dude calm down with the spray and pray
>>
>>180434809
Also, ACV's zodiac was about how a group of cooperating pilots could kill ambitious pilots early on before they became a threat, but that fell apart when you ended up fighting them mostly individually
>>
>>180434642
>>180434886
H-hey! I was too busy focusing on Zinaida! Also, i was keeping my distance.

It worked. Somehow.
>>
>>180434809
I've always felt like the whole Dominant angle was the soul of the AC franchise, never made overly explicit until LR. There is no height to be reached that is greater than a Dominant. Even if you are a godlike pilot like Lucifer or Otsdarva, they have reached a conceptual ceiling and are limited only by what's below them. People like ZInaida, Jack-O, the Chief, and of course, the player, are so memorable because they are capable of adapting to everchanging threats in a setting where they either need to do this, or they die. Zinaida and Jack-O had to deal with the Pulverizers, the Chief had to deal with the players, and while I'd be willing to argue that Maggy might have been on her way to that status, she is crippled by the player and killed by someone who has to rapidly adjust to the fact that they have immediately been assailed by a Scavenger, many Ammons, and a few Oothecas right after being tasked with destroying one enemy AC.

I'd also be willing to suggest that Silent Line is a collective effort towards this same goal. Ibis kept Layered in check perpetually because it would need to be forced to work together if it were to ever retake the surface. All of the Big Whites and other unmanned weapons were a new test to apply pressure to up and coming AC pilots and force them into being the phenomenal soldiers they would need to be to explore the frontier that awaited them.
>>
>>180434809
>>180434525
>>180434642
>tfw I realize just now that I wasn't really paying attention to the story
>>
>>180435475
Earlier games were much less about the power of a single AC vs other pilots and more about the power of a single AC vs machines.

The "soul" of AC before Nexus was really rooted in mankind being oppressed by machines/AI that ran their lives.
>>
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I wonder just how many times the AC humans are going to destroy the world before they call it quits.
>>
>>180439643
well technically the only times the world was destroyed was

>AC1 Great Destruction
>AC3 (whatever caused them to go underground)
>ACNX suicide robots
>AC4/FA dismantlement war / destruction path

And those happen in 3 different timelines, and the nexus suicide bots also arguably didn't end the world, since everything seems pretty okay by the time of LR and NB is a peacetime game. So basically each timeline has one major destruction event that sets mankind back.
>>
If only the older AC games had target guns.
>>
>>180440847
why? You could lock on to enemies from behind walls in those games. It was based on your lock on distance. This was the main reason to use a ND or STD lock in last raven, because while WS was better for alomst all circumstances, it would lose lock on when trying to get someone behind cover.
>>
>>180441190

I didn't know FCS worked like that.
>>
>>180444323
Depends on the game, but in 3rd gen, when locking on behind a wall FCS just applies a limit to range. I think it's something like half, so if you want to lock on someone behind a wall at 200m, you need a 400 lock range, which most WS FCS can't do, but standard FCS will go up to 500-600m. 400m is "you can't hit me because your shots are too slow" range. <100m is blade range.
>>
>>180445170

Any idea how it works in pre-Ac3? If it's similar I can definitely work with it.
>>
>>180446271
Not sure but AC2 seems similar, just might be a different range cutoff. No idea in AC1.

Go test it for us.
>>
>>180434642
Hey nice Shinku old man fukken saved bro
>>
>playing bloodborne
>meet a guy named BLACK GLINT
>he starts dashing around using the Reiterpallasch rifle and church cannon

It was a pretty janky build but immediately gave me a nostalgia wave and wanting a new AC game.

I hope the series is not dead.
>>
>>180449676
#20thAnniversaryAC6When
>>
>>180439986
>FROM decides to unite all timelines


Using a big book like with zelda
>>
>>180455043
It wouldn't be hard, really.

You can assemble them in a simple order as long as you assume either after last raven or after AC2:AA, mankind was forced back underground for some reason, since both AC1 and AC3 start underground. Last Raven makes the most sense because mankind doesn't have space exploration yet.

>AC3 to last raven
>Some unknown event happens (great destruction) fucks everything up, mankind goes back underground
>AC1 through AC2:AA
>Some unknown event happens and mankind abandons mars and implements the satellite network
>AC4 through FA
>Destruction ending is canon, cradles fall, mankind goes underground again
>ACV through VD
>Mankind emerges and continues to explore

The only other snag is the geography, since AC4 takes place on our earth but previous games took place on fictional geography.
>>
>>180426391
Didn't know that. Thanks again senpai.
>>
>>180436054
If we see VD as big reference to the general plot of the franchise, I would say that its both

On VD, despise world being on a big war, the general situation is improving from V, more technology, bigger factions, that mean population and economy, but in the shadows, the world is controlled by the foundation and chief and carol, using armies of mindless machines, they try to control humanity and to eliminate the only thing that could bring a end to their reign, a dominant. After V they realize their existence and put great effort to eliminate everyone with potential, no taking the changes of another coming up, even if they have to use other candidates to hunt each other.
>>
About to start 3, assuming I can get this damn emulator to work. Any tips?
>>
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>>180457210
Be willing to lose missions, and manage your costs, since it's easy to run out of money if you don't pay attention.

Some missions are a little harder than others but most of them can be lost (only a few missions are actually mandatory to complete).

Also, do the arena as much as you can.

Other than that, AC3 is very simple and self explanatory.

Which emulator? If you're on PPSSPP you'll need to add the workaround cheat. Create a .txt file named "NPUH10023.INI" and paste this into it:

_S NPUH-10023
_G Armored Core 3 Portable
_C1 Hang Workaround
_L 0xE0010003 0x002258E8
_L 0x202258E8 0x34070001
_C0 Hang Workaround [Disable]
_L 0x202258E8 0x28A70003
_C0 Human Plus
_L 0x004317EF 0x00000003
_L 0x2033C478 0x018E03DE
_L 0x2033C47C 0x1D030112
_L 0x2033C480 0x44480000
_L 0x0033C488 0x00000001
_L 0x2033C48C 0xFFFF0001
_L 0x0033C490 0x00000001
_L 0x2033CD50 0x4E203A98
_L 0x004317EA 0x00000007
_L 0x1033C9A2 0x00000BB8
_L 0x1033C9B0 0x000010CC
_L 0x2033CC40 0x88B832C8
_L 0x2033CC44 0x0BB80BB8
_L 0x1033C86E 0x0000008C
_L 0x2033C288 0x41700000
_L 0x1033C85A 0x0000270F
_L 0x10431850 0x00000000
_L 0x1033C5B8 0x0000270F

then put the file in the memstick > psp > cheats folder.


If you're playing on PCSX2, you should be fine without that.
>>
>>180457961
Openemu, playing Portable.

This game's control scheme is weird as fuck, but really makes you feel like you're controlling a giant ass robot

Is there no tutorial for hard mode?
>>
>>180458206
Oooh this assembly shit looks fucking dank.

How do I not waste my money so i can beat the game?
>>
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>>180458206
>Is there no tutorial for hard mode?
There's no tutorial or hard mode. Learn what the stats do. I think if you hit select in the menu screens you can see the stats.

>This game's control scheme is weird as fuck
You can pick your own control scheme, and you're encouraged to. Figuring out what controls work best for you is a major part of the game.

>Oooh this assembly shit looks fucking dank.
The thing to remember is that the game gives you everything you need to beat it 100% right at the start of the game. But to do that you need to -learn- how to play the game and how to use those things optimally.

Buying new parts won't make you "stronger", it just broadens your customization options so that you can learn more about how the game works and how to approach problems. Being able to pick parts that complement each other's strengths is how you make your AC overall stronger. There's no "best" parts.

>How do I not waste my money so i can beat the game?
Taking damage or using ammo will cause you to lose money. The more expensive your AC is, the more money you lose, same if you use weapons with high ammo cost.
>Avoid damage = Be lightweigtht and dodge a lot. But this makes it easier to die if you do get hit.
>Avoid wasting ammo = Use energy weapons, but they drain energy and are more difficult to use.

Using your energy blade or energy Exceed Orbit core weapons also helps, since those have infinite ammo and cost no money to use. However, energy blades are short range and EOs are low damage and take time to recharge.
>>
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Morning, comrades.
>>
>>180459586
Gotcha. Parts costs seem astronomically high. I've only played mission one and 4 arena missions, about to start the fifth.
>>
>>180462532
It's a long game, it will take a while to get to the point where you can start buying up half the shop.

Arena gives you very little at start (it's kind of a tutorial mode) but starts giving you more than missions later on.
>>
>>180463051
>it's a long game
Ahhh, excellent.

So for those energy weapons, is there like a tl;dr of primary ones?

Also, how does missile lockon work? Sometimes, the lock box is green, sometimes it's red, sometimes you lock but the missiles miss. What all needs to be considered when using missiles? Also, is it worth investing in a head with radar ASAP so i can mount an extra back system?
>>
>>180463374
A green lock on means that the shot will won't make it because it's blocked by the surrounding area like being behind a door and targeting a enemy that is beyond that door for example and a red lock on means that you have a good lock on and it'll hit but missiles can be dodged and I'm a big fan of the CHD-07-VEN head.
>>
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>>180463374
>So for those energy weapons, is there like a tl;dr of primary ones?
Check the shop, most of the "basic" energy weapons are listed there. Energy rifles, pulse guns, etc. are basically just energy versions of the equivalent shell rifles / handguns.

>Also, how does missile lockon work?
Weapons
>Hud color (orange is default): Shots will not lead enemy
>Red: Shots will lead the enemies
>Green: Shots will lead enemies but enemy is behind a wall

Missles
>Hud color (orange is default): Cannot fire missile
>Red, 1 number: Can fire missile, missile will arc toward the enemy (not a guaranteed hit) some are agile enough to circle back and hit after a miss
>Red, 2+ numbers: Fires multiple missiles in sequence, equivalent to the number (4 = 4 salvos). Determined by maximum missile lock or maximum FCS lock (whichever is lower)
>Green: missiles will fire but enemy is behind a wall.

Lock on doesn't mean guaranteed hit, it just means that shots will track the enemy. If they change direction after you fire, you will still miss.

Some missiles fire more than 1 missile per lock on, so for example, a missile that has 2 max locks and fires 2 per lock on will fire like so:
>1 lock on: 2 missiles at once
>2 lock ons: 2 missiles, then 2 more missiles

etc.
>What all needs to be considered when using missiles?
Missile lock time is important, since fast lock time means more maximum locks, letting you launch 4, or 8 or more missiles at once. That can really do a lot of damage. FCS is most important for this, but each missile also has a lock time of its own. So you want fast FCS + Fast missile to get the best lock time.

> Also, is it worth investing in a head with radar ASAP so i can mount an extra back system?
Depends. Head radars are generally inferior, so if you are using your radar a lot, a back radar is very useful. Also, if you have 2 back units but only use one most of the time, the other unit might just be dead weight and could be better for a radar.
>>
>>180463374
Some good ways to think about these things:

>How much money will I save using XXXXXX energy weapon than XXXX shell weapon? Is it worth the price difference between them?

>What is more important to me? Two back slots, or a better radar? Do I need the second back slot? Is a radar head good enough?

If you get really good, you can play without a radar and with pure energy weapons, since those are more skill-based since they rely on you managing EN and keeping track of enemies yourself. However, that's not nearly as important as learning the controls and aiming.
>>
>>180464086
Gotcha, thanks!
>>180464176
Hm. Which weapons get you the highest burst firepower?
>>180464372
>play without radar
Maybe in the future. Til then! I'm still not very proficient at controlling the mech. I don't know when to use the jump jets, and turn very slowly. Mostly i like to strafe and poke corners n stuff.
>>
>>180465419
You need to learn how to boost hop.

Basically you jump in the air while moving left or right and right when you hit the ground you tap your booster for a brief second and you should end up hopping and basically you just repeat this mechanic over and over and that's how you will get around well.
>>
>>180455539
Nah, it'd go more like this:

AC4-FA > ACV-VD > calling it now AC6 > AC-AC2:AA > AC3

It'd start out with AC4 since Earth looks like earth and ACFA follows.
Then, ACV/D since muh Motherwill and everything is contaminated, meaning AC4 already happened.
Now bear with me on this one, AC6 goes here and the big thing will be TERRAFORMING THE WORLD for whatever reason, corporations got the money then they got the power. This also fills in the geography problems.
Then we have AC-AC2:AA, since it has the differing geography.
And Finally we have AC3-LR because Ninebreaker with its "I think there was a Nineball a long time ago".

And there you have it. Different universes are just different eras.
>>
>>180465419
>Hm. Which weapons get you the highest burst firepower?
If you can maintain a lock on, missiles by far. If you can't,

>I don't know when to use the jump jets, and turn very slowly
Don't think of them as "jump" jets. They're boosters, you're supposed to "skate" along the ground with them, or hop in bursts to dodge gunfire.

As for turning, that's just part of the gameplay. Some legs will turn faster, but in general you have to plan your turns in advance. It's sometimes better to back off and move in front of the enemy than to wait for your turning speed catches up.

https://www.youtube.com/watch?v=gHjN1rp9FvI
This is a good video to see how movement can work.
>>
>>180466689
That doesn't really explain why all of the ACFA tech disappears or how they don't rediscover it on the way to mars for AC2.
>>
>>180466834
I figured after FA they destroyed as much as they could so no more kojima particles. It could also be the case that whenever they found stuff from the past, it was too irrelevant to their current technology, or they couldn't understand it, or more great destructions happened prior to AC1 which destroyed the technology.

There are a lot of possibilities as to why, I guess you either have to pick one and stick with it or wait for more AC games to explain it.
>>
From all the discussion, it seems we have some newcomers into the series. Welcome one and all, and enjoy the personal hell that is spending some odd 50 hours customizing your AC to an autistically specific degree.
>>
>>180469747
>the personal hell
>hell

that depends on the person.
>>
>>180469747
>50 hours in garage
>15 minutes in mission

this is the way of AC
>>
>>180466689
I thought I was the only one who came up with the exact same timeline based on geography and the fact 4/4A are the only games that refer to countries by their respective name. Glad to see I'm not the only one. I've also noticed that the world map in VD is pretty fucked, Texas is a crater, africa lost its horn, half of California is underwater, etc. It really makes you think about what kind of shit happened in between 4A and 5.
>>
I'm gonna beat E league before i do the next mission; hopefully i get some good shit
>>
>>180470450
Scratch that, this E2 guy is fucking insane. If you catch him with your sword, he hits you three times in return with his, or once if you jump out, but that has been unreliable. If you try to gun him down at range he switches to missiles. If you try to missile him in return he gets directly up in your face and then it's the rape train again. How do I git gud at this particular variety of fromsoft game?
>>
>>180470132
those games that you spend HOURS preparing just for a few minutes of pure and distilled glory.
>>
>get escort mission for truck
>kill everything in the way
>truck dies

Wat
>>
>>180474463
>get escort mission for truck
>kill everyone protecting the truck
>get AC part

Wat
>>
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Wow they weren't lying about Daemon being infuriatingly hard.
>>
>>180476030
AC3 is a pretty fun game. Wish the emulator was more responsive on the controls- moving forward and turning at the same time is rough. Strafing everywhere seems to help. Also the laser rifle doesn't seem to mesh too well with the stock generator.
>>
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>>180433251
>but then Ubisoft came in and said
Why do people blame the publishers for game design?
>>
>>180488471

Because they're idiots and it's natural to assume that they have a hand in most bad game decisions? Was it from who purposely took out save data transferring from the xbox version of ACFA because they didn't know how to make it up for the Ps3 side not getting patches?
>>
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>>
>>
>>180488638

I wonder who was responsible. It felt needless to make them suffer like that.
>>
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I forgot how frustrating model kits can be.
>>
>>180503975
Whatcha building anon?
>>
>>180504776
I was building D-Style White Glint, but I got stuck when I couldn't snap one of the smaller pieces inside one of the arms.
>>
>>180479754
>moving forward and turning at the same time is rough

That doesn't sound right. Turning and moving are separate controls, it sounds like you messed up your control mapping.
>>
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>>180488638
>>180488471
Because publishers are the ones who have final approval over things like patch releases, deadlines, overall difficulty, and marketing the game. One of the reasons why AC4 was so easy is because Sega wanted a shooter for the 360 market (and AC4 was marketed heavily toward the 360, it sold a lot of copies there) and assumed most players would be first-time.

I can imagine Ubisoft looking at ACFA and going "We need to make this easier to market it, go back and make the rest of these enemies non-mandatory"

It's not a matter of "bad" game design, it's a matter of a choice being made to make the game easy that goes against what From did when they basically self-published.
>>
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>>180426537
Have you ever actually explored that level? It's fucking awesome. A huge canyon base with buildings and aircraft runways/pads jutting out all over the sides. And they fucking WASTE it. One of the neatest levels I've seen in an AC game, and you don't go through fucking any of it.
I've been hard on fA in the past, and I'm starting to lighten up on it, but that right there is my problem with fA in a nutshell. It's got some very cool concepts that don't get fleshed out nearly enough. A bad game is one thing, but to see the potential it came so close to tapping into but didn't, is even more vexing.
>>
>>180507370
It really did remind me of some of the AC2/AC3 vertical platforming levels
>>
>>180469747
this, >>180470081, desu.

Nothing gives you more of that AC feel than ticking each and every stat to make sure you have that 100% optimized build you are looking for, testing its movements, tuning/replacing parts, testing its weapons, tuning/replacing parts (usually going back a step to replace legs/other parts because you need the weight reduction) and finally trying it out for a "serious" test in either the campaign or arena (whichever one you planned to use it for) before using it for all of 2-3 missions before going back again and re-tuning, or saving your current build and creating a completely different build entirely.

We'll know if or when AC is dead if some future game purporting to be Armored Core gives you a choice of pre-built machines rather than a warehouseful of parts to do it yourself.
>>
>>180508676
>gives you a choice of pre-built machines
AC4 and ACFA were dangerously close to that with their company builds. You can mix and match but it's not like the other games and feels like the game discourages it by giving you wildly unoptimized stats when you do.
>>
>>180507159
Nah man, it's just slow to turn unless you're holding L or R.
>>
>>180510474
I've never noticed that behavior.
>>
>>180510474
>>180510561

Your turning speed is the same, but it just looks faster because you're turning away from the direction you're moving. It appears faster but it will still take you the same amount of time to make a complete 360.

If you strafe while turning however, against a stationary foe, you don't have to turn as much because you move your view toward them while turning.
>>
>>180469747
Not really new to AC per se, but I am new to /acg/. I didn't realize it was even a thing in /vg/ until recently.
>>
>>
So, steam summer sales. Report your damage control.
>>
>>180513446
I looked it up and it seems humans can survive for 2 weeks without food.
>>
>>180513446
Spent $0 so far.
>>
>>180513446
Gonna probably grab metal gear solid V but otherwise I've already bought all the games I'm interested in this year.
>>
>>180471746
You can get missile decoys. They're in the extension section. Those ought to help.
But once you get better, you'll just dodge his missiles and kill him with return fire.
>>180478486
Hope you're enjoying the stunlock train.
>>180513446
Probably going to be the same as the last few years. Anywhere from $0-15 spent, trending closer to 0.
>>180458206
>>180459586
I'm not so sure on the hard mode part.

So when you first started your file, it gave you a bunch of prompts to answer. Was one of them about difficulty?
>>
>>180515019
>So when you first started your file, it gave you a bunch of prompts to answer. Was one of them about difficulty?

Oh right, I forgot about that. Hard mode makes your FCS slightly smaller (about 10-20%). That's all.
>>
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>>180513446
Probably gonna nab Shantae and Momodora, might get Subnautica as well.
>>
>>180513446

I'm a cheapo who waited for half my games to go on sale for at least 50%.
>>
>>180513373
I hated how in Nexus when they had all the old intro videos they added the gunshot sound to the end of the AC2AA intro. I loved the suspense of not knowing if the two fought or not.
>>
>>180522507
I can't confirm, but I believe that's just the way the intro is in the JP version of AA.
>>
>>180522507
I hated that also, though I feel it was pretty obvious they were going to fight. It sounded cliche' and half-assed though.
>>
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>>180513364
Welcome aboard the bump train
>>
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>>180522985
>>180522507

>not enjoying a standoff that ends in blackness, then the sound of gunfire, never knowing who got off the shot first

MAXIMUM PLEB
>>
>>180507370
Sad part is that only that mission have that map, Imagine crazy aerial fight against multiple NEXTs or waves there, the fucking chaos
>>
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>>180531135
I love the design for those helis.
>>
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I miss using gatling guns. Using machine guns in third gen AC isn't the same.
>>
>>180546820
It's not so bad in AC2/AC3 (especially the back mounted gatling cannons) but it does get less fun in Nexus where they started giving machine guns limited magazine sizes.
>>
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>>180533369
I know, right? I really wonder if someone can pull that desing on RL.
>>
File: osprey.jpg (73KB, 1200x789px) Image search: [Google]
osprey.jpg
73KB, 1200x789px
>>180553902
they seem like a cross between a Chinook and an Osprey, except with AC-style quad legs for landing gear.
>>
File: chinook.jpg (108KB, 1024x717px) Image search: [Google]
chinook.jpg
108KB, 1024x717px
>>180554814
>>180553902
chinook for reference
>>
Today I learned:

Kadokawa ( the company that bought From) is the publisher of Newtype magazine and also published various armored core design and guide books in the past.
>>
Is the moonlight sword in like every from game?
>>
>>180563913
Yes
>>
What are the odds of a new AC game coming out to the PC? I fucking love Armored core but I haven't played a game to completion since Last Raven (I played V day a bit but I had stopped playing console games by that point)
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