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/stsg/ - Starsector General

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Thread replies: 767
Thread images: 156

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Wrong neighborhood edition.

>What?
Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space.
Outdated but still relevant introduction video:
https://www.youtube.com/watch?time_continue=596&v=UTCpVY80Bpc

>Where?
Official site:
http://fractalsoftworks.com
Official forums:
http://fractalsoftworks.com/forum/index.php#1

>Current version
0.8.1aRC8

>List of popular mods
http://fractalsoftworks.com/forum/index.php?topic=177.0

>The performance is really bad what do I do?
Other than allocating more memory for the game to use, there isn't much you can do.
http://fractalsoftworks.com/forum/index.php?topic=8726
>>
Diable isnt showing up in my nex game dont tell me I have to update them
>>
>>180237668
why aren't you using version checker?
>>
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>>180237821
Because I forgot it existed, plus I dont want to update Diable
>>
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I think I found a good pandemonium build.
>>
>>180238123
there was a problem with an older version of diable that was having the issue of its markets not showing up in nex sectors. you should update
>>
>>180238429
>loadout purist

My negro. I only do it with Diable though, just because they're so fucking aesthetic.
>>
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>>180238456
But what if the changes to Advanced Avionics make them suck
>>
>>180238695
I really only do it because the best part about factions is getting to play with them thematically.
Not to mention DA hulls or weapons don't combine well with other hulls/weapons.
>>
>>180238758
The changes to Advanced Avionics honestly aren't noticeable.

>>180238926
I gave up on Aesthetics a long time ago Having blue cannons on a red hull looks whack but the Devas are the closest I'll get to Lohengrin cannons.
>>
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Dear god what have I created.
>>
>>180239305
loadout?
>>
>>180239305
Why do people get so proud of their gamebreaking cheatships?

That one fag that posts his 50 fighterbay, bunch of hardmounted overpowered guns, 50k shields, etc. is always posting about how tuff and cool and cool and tuff his ship is. Now, you're doing the same thing.

Guess what: a kite, modded with a 999999 dmg beam and a hullmod that gives unbreakable shields is going to mop the floor with your liddle ships, and would be just as 'ethical' as the ships you made.
>>
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>>180239402
>Inb4 lvl 20 pilot
>>
>>180239893
Uhhhh, what?
I don't know what you're talking about, but if it clarifies everything on that ship is entirely obtainable without doing actual cheats.
Unless you call shield bypass a cheat then I don't know what to tell ya.
>>
>>180239901
thanks
>>
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>>180239893
>>
>>180240073
Would highly recommend sniper wanzers instead of the escorts, those are really just for help in frigate cleanup.
>>
>>180239893
>reeee play how i want you to play
>>
>>180240053
Oh, pardon me. I was under the impression that the ship you were using was a modded ship, not one from vanilla. If it wasn't in vanilla, after all, then what's to stop the maker from just overpowering the shit out of it?

>>180240172
Has nothing to do with playing. It has to do with being proud of nothing. Anyone can mod in an invincible ship. Don't come here posting like a hardass unless you use vanilla ships, since that's got at least a measure of quality control.
>>
Any recommended /vg/ modlist? I played vanilla for like 4 days now and I think I need stuff to add more depth, more factions and an easier start.

Help a space nigga out please.
>>
Anonymous 3 days ago No.179950185
Messy Portrait Pack: http://www.mediafire.com/file/i5fv2c6a68po3va/Messy+Portrait+Pack.zip
LoGH/Power Dolls: http://fractalsoftworks.com/forum/index.php?topic=12292.0
Infinite Space: https://mega.nz/#!gzInCKRb!BFh9mq4eYxcZPNE0AHTtpiFvtTpTd3XWy9_lF8w9WFM
Portrait Pack: http://fractalsoftworks.com/forum/index.php?topic=10836.0
Degenerate: http://fractalsoftworks.com/forum/index.php?topic=12493.0
>>
>>180240593
Nothing like fucking up copying and pasting.
>>
>>180240267
>double reeeee play how i want you to play since my way is the only way
>>
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>>180240710
>>
>>180240267
Ah ok, you just don't see anything done with any mod as an achievement at all, gotcha.
I'm gonna go back to playing with my refits now.

>>180240429
>more depth
Nex and Dynasector got ya covered. Not only that, but they also have differing starting options so you can get an easier start like you want.
Special mention goes to Ship/Weapon pack for the IBB bounties.

>more factions
Imperium, SRA, SCY, and Underworld are great additions that add plenty of flavorful ships without upsetting the vanilla balance too much.
If you want more flashy effects and ships there's also Templars, Blackrock, Outer Rim Alliance, and Diable. Those can upset balance a little though.
Avoid GKS and DME like the plague, Neutrino is kinda in the same boat as them but they do have flashy effects so risk it or don't.
>>
>>180239901
>Pure Diable loadout.
For some reason I find that's actually less effective than hybrid loadouts.
>>
anyone update the fighter chart?
>>
>>180240781
>you just don't see anything done with any mod as an achievement at all

and neither should you, unless you think I'm just the bestest ever for wiping a max size templar fleet with my undamageable deathstar kite
>>
>>180240779
>reeeee im losing the argument lets throw insults like some 12 year old playing cod
>>
>>180240781
>Imperium
>without upsetting the vanilla balance
are you mad. Imperium basically shifts the vanilla game by itself. Just watch the AI try to handle siege fleets.
>>
>>180239901
mod?
>>
>>180240942
It's the Diable dreadnaught.
>>
>>180240779
>>180240267
>>180239893
not ethical not ethical stop having fun my way is only right way
>>
>Be scrub who started playing the game a couple days ago
>Get used to the sunder with its two mediums and a large with its system's bonus damage instakilling frigates
>Now the hammerhead feels like shit with two ballistic mediums and a bunch of missiles the AI likes to waste, and a system that sends you to flux cap in a second

Tell me there's something worthwhile about this ship
>>
>>180240819
I actually think the scatterguns played a big part in defeating the station there, since no matter how wide the spread gets they've got to hit SOMETHING.
There's definitely more effective loadouts since I just slapped it together, but I'm pretty happy with the results.

>>180240938
>too much
But I get what you're saying, I don't really have too big a grasp on how the mods affect the game since well, I have a bunch of them in so its hard to determine whats broken and what isn't.

>>180240942
Diable Avionics
All of the missiles and none of the personnel.
>>
Shit mods that might not even work.

Buffs some skills:
https://mega.nz/#!cyAxiSbb!WYUKYtj8FocCgAK5VFFdJY28KnzjEzVLCAg-L6Hsd7M
Removes burn penalty and most CR/fuel loss in storms:
https://mega.nz/#!kzRC1b6C!YIUk1dU9FIWYF5wl1oOUKssTnJcExKcd0QjO-JLdbhg
>>
>>180240781
can u play Nex, Dynasector and Ship/weapon pack together?
>>
>>180240660
the standard nex + ss+ and split mods set

I'm leading a hegemony fleet again hte most fortified planet of the imperium
>>
>>180241386
Yes. Read the fucking mod threads on the forum before asking dumb questions.
>>
>>180241386
All the major mods are entirely compatible with each other.
Just make sure your read up on them and look at what they require.
>>
>>180240267
Most vanilla weapons and ships are objectively superior to what Diable offers, you're literally sperging out about something you know nothing about. Diable offers pretty ships and a very, very specific playstyle that can be countered easily.
>>
>>180241115
The problem with the monstros tend to be the spread, and generally the only way to negate it is to close in. Under normal circumstances this isn't a problem for the Pandemonium, but unfortunately with how stupid the fleet AI can be, sometimes closing in can be fatal (where the rest of your fleet decides to merrily fuck off).

Because of its speed the Pandemonium generally tends to be the 3rd line in a direct engagement, but if you're in the habit of pre engagement reorganization the phase drives can easily bring the Pandemonium up to 1st line. The fighter wings help when it comes to engaging 1st line, but then Wanzers are good for defensive battles and not so much search and destroy. I still end up using sparks a lot of the time (leaving one wing of Wanzers for escort duty).

>>180241075
The Hammerhead is an early fleet anchor when you don't have anything else. It can serve an ok support role given the right weapons loadout, but falls behind later game. I don't normally stick to my hammerhead for long (I like Hayles and Calms too much) but it's not all bad.
>>
>>180240781
>Avoid GKS and DME like the plague, Neutrino is kinda in the same boat as them but they do have flashy effects so risk it or don't.

lemme fix that for you

>Avoid Neutrino like the plague, any neutrino cruiser and capital is completely broken. Green Knight Security is kinda in the same boat as them but they don't have flashy effects so risk it or don't.

>DME is a nice mod

>>180240938
The Imperium is meant to be a military powerhouse. Individually their ships are well balanced beyond being massive damage sponges. It's just that they move so many resources and fleets any nex war with them ends up in imperium curbstomp

Compare it to Neutrino which fields response and detachments that number in the 40s and a single capital can solo an entire fleet and is just a powerful and invasion happy.

Economy wise the economy always goes that the pendulum swing of total scarcity and abundance because most mods have their capital have more resources than any vanilla market
>>
>>180242057
Right. Even >>180240781 admits they aren't balanced.

Frankly doesn't matter if they are, either. If you want to play with a cheat/OP ship, fine: Just don't come on here with a "HEH HEH I'M GOOD" attitude when you can't/won't win with ships designed by the dev of the game.
>>
Does removing faction files in ship mods break the mod?
>>
>>180242057
Don't try reasoning with him. He's either baiting or doesn't understand that not every mod dev is Soren.
Either way it doesn't really matter. Who cares if there's one autist screeching about people happy with their mod ship loadouts, let them screech.
And regardless of the outcome is it really worth any sort of effort to try and sway a venomous anon to your side of the argument.
>>
>>180242294
Imperium is a bit special in that regard because it's also got the proto-Prism Freeport system in Byzantium. That and Ex Vis together basically have several mods' worth of commodities, especially when Ex Vis undergoes production booms.

They're pretty much a powerhouse in every way that matters. You're not going to find another mod that pumps out the same volume of ships other than KT.

And honestly if you're going to compare it to Neutrino then you might as well go all the way and weight it against Red.
>>
>>180242578
He probably is Soren, trying to stir shit up cause people think his mod is OP.
>>
>>180242578
This condescending circlejerk right here is what will kill this community.
>>
>>180242709
I doubt Soren is that assblasted of a developer, but that would be hilarious.
>>
What if we had "FRIGATE" slots and even "DESTROYER" slots for cruisers/capitals respectively in the place where fighters go now.
>>
>>180242818
>community
This thread has been on life support for a while now , and if anything it's the screeching about playing ethically that's going to kill interest.
>>
>>180241075
safety override on everyone
>>
>>180242309
You are so spectacularly and confidently incorrect, I've never seen such a display. I'm in awe, really, this is life changing.
>>
>>180243163
>been on life support
That happens when you deride people who play the game that the dev made and instead use these threads as "play my mod, its got an OP ship" advertisements.

Brand new players aren't going to enjoy the game nor stick around if they listen to this thread, install bullshit ships, and their initial exposure to the game is ships with shield bypass, or 50 fighter bays, or whatever other shit you think makes Alex's game better. You think you're being all inclusive and open-minded by saying "just play like you want lol" when the message you're sending with
>Dear god what have I created.
is, play with mod ships that can solo redacted stations or be a weak noob.
>>
>>180241075
Safety overrides with assault chainguns and dual light machineguns, fly up to any ship smaller than a capital and ruin its day.
>>
>>180243554
Yep, so incorrect that you can't even address where I'm wrong.

You want to be the biggest dick in this dying thread by having a cool and tuff (tm) overpowered ship you modded in, well that's just fine. When you come on here bragging about it, you sound like a jackass.
>>
>>180243328
>>180243656
But then why wouldn't I just use another SO ship like Sunders with triple phase/pulsar, assuming it even needs SO to be at least equally as good?
>>
>>180243612
>play with mod ships that can solo redacted stations
I'd like to see you try to solo a redacted station with a Pandemonium. Really, try it. You'll die pretty quick even with a PD kit, and you'll be able to take down one arm if you're lucky. A Paragon will win over a Pandemonium in that race nine times out of ten.
>>
>>180243829
He was just showing a cool screenshot, you autistic fuck.
>>
what was the most efficient freighter?
>>
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>>180243858
Simple anon.
You know what you do when you have SO?
You go ballistic.
>>
>>180243829
You made no points though, that's the thing. There's nothing to refute, you didn't say anything to support your claim, so how do I refute it? You just said some bullshit, but were so wrong in the process that you didn't even realize it. You literally don't have a grasp on what you're saying, that's how wrong you are. We're reaching levels of incorrect that shouldn't even be possible.
>>
>>180244152
Carlos you autistic little shit you get ejected
>>
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>>180243829
Sorry kiddo, but I think I have the biggest dick in this thread.
>>
>>180243858
Hammerhead has twice the armor and is way more flux efficient with accelerated ammo feeder, you'll win flux wars on account of the ballistics as opposed to energy. Large energy mounts are usually better off with long range stuff because they're hell on flux.
>>
>>180244352
>Indian food
>biggest dick
right
>>
>>180242637
I'm comparing to neutrino to give you an example of a balanced faction that's meant to be powerful with a broken faction that's powerful due to bad design

>>180243163
nah mate the ethical thing is a meme. we only have one guy ranting about something about things you do with mods not being achievements even when alex himself posts on mods threads and keeps tabs on most of them

you know, typical contrarian idiots that think anything they say can't possibly be wrong and egt upset if someone contradicts them

on the life support thing - this is not a permanent general. we are only as active as long as we can fuck around the updaes, but we don't ahve much to do so the general dies a natural death

In fact this update has brought in much more people than I remember compared to 7.2

>This is the sixth time we have created /stsg/ and we have become exceedingly efficient at it,
>>
>>180244352
At least you didn't post a screenshot of you driving one through some wreckage while posting "FUCK YEAR / whos the best / say my name bitch" or something similar.

Like I said, I can just mod a kite to have a deathstar 99999 beam and 2M 360 shields and call it a day. I don't see any difference between being proud of (or bragging about) winning in that vs winning in any other modded ship.
>>
>>180244352
That's kind of sad that even with all of that it still can't beat an Ophichius. It tried so hard.
>>
>>180244352
>3.5 kilometers of weapons grade armor and nothing else
>>
>>180244645
I should download RED and apply Extra SystemsTM 0.8.1a edition to it.
brb
>>
>>180244909
Don't bother.
I think the last RED update removed the Opichius.
>>
>>180244615
Imagine being this triggered over mods. Really can't relate.
>>
>>180244528
I don't even know why that name is in the II namelist

>>180244984
Balls.
>>
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>>180245036
>I don't even know why that name is in the II namelist
Wait that's NOT a custom name?
What the fuck DR.
>>
>>180244987
But you could relate if I made a low-rez ship with 65k armor and infinite flux and felt proud of winning with it, right?
>>
>>180244984
>removed the Ophichius
what really why. the Ophichius was the poster boy for OP.
>>
>>180245250
Not really? I wouldn't give a shit. The game isn't difficult even if you play on vanilla. You literally have to slap handicaps on in order to make it hard.
>>
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That's alot of debris
>>
Why isn't there "Repairs armor at the cost of Flux" so you can armor tank
>>
>>180245250
I'm not even that guy, man. And in the post you sperged out at, he was fighting another modded ship from an even more OP faction. I really meant it when I said you were so wrong it shouldn't even be possible. Just an unbelievably stupid individual, I'm surprised you even have the motor skills to turn on your computer, let alone type.
>>
>>180245250
Except not even RED has a ship that stupid.
You're blowing the imbalance issues with mods out of proportion to the point where its not even realistic.
And THEN you're pretending that this shitty example proves your entire point.
Hint: It does not.
>>
>>180245485
Because that would break the game with some ships.
>>
>>180245550
So you're saying that if *I* mod in a ship like that, it's wrong, but if RED does it, it's okay.

See what I mean about you killing the community?

>>180245492
Go take a look at the upper left corner of that pic and tell me again how wrong I was about what he was proud of killing. For someone who bleats "wrong" like a sheep, you sure are good at being wrong yourself.
>>
>>180245567
Just make it a high OP cost
thats how you balance things
like 50+ OP for a capital
>>
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>not soloing literally the entire sector in one battle at one million battle size with this baby
>>
>>180245647
Ah, yes, the vanilla Archbishop... He really should be ashamed of bullying such an underpowered, balanced, vanilla ship. Should we message Alex and let him know about this? We can't let him get away with this!
>>
>>180245949
Sorry anon, that guy is still fucking retarded but he's talking about the image of him blowing up a remnant station. It's a bit below the one you're looking at.
>>
>>180245947
>gets flanked and surrounded
>by the time it dies the domain has returned and reclaimed the sector
>>
>>180246034
And? He practically died in the process, and plenty of vanilla capitals can solo remnant stations. Hell, I can do it in a Dominator.
>>
>>180246083
>flanked and surrounded
>top speed of 10014
>>
>>180246197
>Hell, I can do it in a Dominator.

A fully operational station will completely reck a dominator.

Only is they and the onslaught have is suicide ramming and arm and hoping the ensuing explosions takes out other parts
>>
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>>180245647
>So you're saying that if *I* mod in a ship like that, it's wrong, but if RED does it, it's okay.
Of course not, in fact RED is a perfect example to prove otherwise you fucking retard.

Allow me to point out some facts since you seem to have a hard time with reading comprehension:
>There is a difference between overpowered and broken, they are two different extremes.
>An argument using one does not prove a point for the other.
>Both vanilla ship and mod ships have equal capacity to be either.
>Vanilla balance isn't perfect and shouldn't be treated as such. Neither is mod balance (remember unbalanced != broken, no half-assed argument for you)
>Most modders have a sense of decency not to make their ships mary sue tier powerful.
>Most modders also listen to their community for feedback to make sure their ships aren't reaching that point.
>Nobody wants to play a completely broken ship as it gets boring after the first few minutes.
>Therefore mods with completely broken ships and nothing else to offer tend to die out after a while.
>Templars does not fall under this category as their intention is to be a lategame challenge, so don't even try to make a red herring out of that.
>Regardless of your opinion on the matter, people are going to keep playing with mods and posting about their achievements with them.
>If you don't like it, you can either hide those posts or leave the general, I suggest the later.
>Your argument is nonexistent.
>Nobody is going to pretend that anything you're saying right now is actually an argument as long as you keep pulling extremes out of your ass and pretending that proves your entire point.
>I am going to bed, I suggest you do the same.
Night stsg, don't die before I wake up.
>>
>>180246197
This comment shows just how out of touch you are with the vanilla content, and completely vindicates my suspicion that you rely entirely on mods.

>Hell, I can do it in a Dominator

As you were fond of saying of me, "You're wrong." Or you're lying.
>>
The benchmark mission is comfy.
>>
>>180246743
If you can't solo a station with any vanilla content, you're retarded. This has been established already but you seem the type who needs help retaining information.
>>
I know I'm a worthless minority here but does anyone have a link to the latest Linux build?
>>
>>180247581
http://fractalsoftworks.com/blog/
>>
>swp 1.3.0
>Added new IBB (after Yamato and before Pope) with a Derelicts/Remnants fleet and extra-special flagship
Anyone have a shot of this flagship? mobile fag
>>
why is combat so shit now im going back to 7.2
>>
>>180248983
its gone to shit all these fag crying about muh difficulty so alex nerfed everything i went from over 3k armor in my xiv onslaught to not being able to get the armor over 2k
>>
>>180248983
Look up the mod, Starsector FX, it's supposed to make combat effects less intensive but hasn't been recently updated. Use at your own risk
>>
>>180249095
?
Why is my Onslaught at 2.4k armor then?
>>
>>180249165
thats just for weaker computers not skill fixes
>>
>>180249165
Avoid using it, and *anything* made by that mod author.
>>
>>180249265
virus?
>>
>>180249478
Hilariously incompetent mod maker, that fucks up every single thing he ever makes. Not a single thing he has ever created has EVER worked in a totally bug free, balanced, or polished manner.

Even more bizarre, is how oblivious he is to these problems.
>>
>>180246227
If you're fighting every ship in one battle it won't matter, you will get flanked and surrounded thanks to the battle map being limited.
>>
>>180249646
The weirdest thing is that his code is actually pretty decent, but for some reason he just don't care about polish and playtesting.
>>
>>180249707
that doesn't matter when you are faster than lasers & projectiles lol
>>
>>180249707
You can always just park your ass in the corner.
>>
not like this
>>
>>180255516
How then?
>>
>>180256172
Not with a bang
>>
What if starsector combat was more like Eve

Where you could shield tank, armor tank, and hull tank
Also could syphon flux buildup to other ships + send drones to repair one of your ships that is being focused
>>
>>180259242
I like starsector just how it is thanks. Eve has have one of the worst communities in all of gaming thanks to its game design, if anything its a lesson in what not to do.

to syphon flux you would have to have another ship pull up and connect to yours during combat that really isn't something you want to be doing in this game.
>>
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>>180259242

i spend too much time in spreadsheets already anon
>>
>>180259792
>>180260748
Don't be scared of progress
>>
>>180260748
when's Svullo the battleship gonna appear?
>>
>>180261667

dude that's obviously a tanker
>>
>>180261741
10/10 mod if that happens
>>
Took me a while to discover that you just don't even get the option to salvage ships if you have a full fleet lol
>>
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So how do you guys feel about the Outer Rim Alliance? They're a broadside meme faction with only energy mounts and a couple synergy ones. The weapons seem kind of underwhelming, and beam weapons cost extra for their ships.
>>
>>180242294
>>>Avoid GKS and DME like the plague, Neutrino is kinda in the same boat as them but they do have flashy effects so risk it or don't.
>
>lemme fix that for you
>
>>Avoid Neutrino like the plague, any neutrino cruiser and capital is completely broken. Green Knight Security is kinda in the same boat as them but they don't have flashy effects so risk it or don't.
>
>>DME is a nice mod
[hon hon hon intensifies]
>>
>>180242294
>Compare it to Neutrino which fields response and detachments that number in the 40s and a single capital can solo an entire fleet and is just a powerful and invasion happy.
Is there a setting to tweak it?
Have them field very few ships (cruisers are rare and capitals are a once-in-a-lifetime thing) and invade rarely?
>>
>>180245485
TSA has a shield-substitute that reduces damage and repairs hull at the cost of hard flux.
Though their ship system buffs you temporarily and it's stronger the more flux you have
>>
>>180265173

i mean i guess you could open ships.csv and just add another 0 in the fifth column
>>
>>180265268
>ships

ship_data, even
>>
>>180265268
>>180265323
What does it do exactly? I know jack squat about modding
>>
>If it's not completely balanced then it's impossible to get any enjoyment out of it

You people are fucking cancerous.
>>
>>180265389

that's the main value used by the game to estimate how powerful a ship is
>>
>>180245427
Do tell us about what happened anon, it looks like there's a story to be told.
>>
>>180265268
>>180265323
I found ship_data.csv, where do i find ship.csv?
>>
>>180265602
Seems to be the aftermath of templars vs red
>>
>>180265595
So, how does it translate in terms of rarity?
At which point "rare" becomes "will not appear, ever"?
>>
>>180266081

dunno

if you want to be completely sure the ship won't spawn, remove it from the .faction file.
>>
>>180266483
The thing is that i DON'T want ship NOT spawning.
I want them to be rare, not inexistent
>>
>>180266531

see those numbers in the .faction? those are the weights that determine the fleet comps. adjust to taste
>>
>>180264475
The art style really doesn't fit with the game well and for that reason, I'm out.
>>
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I'm really glad they fixed the "In the heart of the system" bug that bullshit used to send me insane when the ship was this fucking far out.
>>
>>180265431
this, if powerful mod factions didn't exist it would be impossible to get any enjoyment out of late game.
>>
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really, now
>>
Mod that adds "Frigate" and "Destroyer" bays/LPC's when?
>>
>>180270503
transformers mod WHEN?
>>
Mod that allows us to change ship systems like hullmods when?
>>
Mod that allows ships to level up, gaining improved stats and selecting "upgrades" when?
>>
>>180271689
>This on the living ships mods
>No officers allowed

I'd be down
>>
>>180271689
wasn't there a mod that did this for 7.2?
>>
>>180271689

http://fractalsoftworks.com/forum/index.php?topic=10578.0

It's outdated though. Hopefully it and Appro gets updated eventually.
>>
Activation key?
>>
>>180273239
>implying you need a key
JBE and WinRar are all you need
>>
>>180273239
Yeah, your credit card
Support the dev you jewish lazy fuck
>>
>>180273239
Don't be a dick if you like it buy it.
>>
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>>
>>180275167
proud life long pirate
>>
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>Catapulting dead Onslaughts across the battlefield

Aurora ram boats are fun as fuck
>>
>>180273453
>>180275098
I will not pay 15+vat for a game i haven't tried shitdicks.
>>
>>180277764
go to your sketchy ru sites, but support it. it's a nice game with a dev that talks
>>
I still think Sustained burn is a mistake. It means that there is literally no downside to taking burn level 5-7 ships since you can easily recoup the burn levels lost unlike .72 and before where you would feel that low burn level every waking moment you weren't E-burning.
>>
>>180278780

i like that having slow ships isn't as crippling and miserably

i hate that i have to micromanage my burn level all the fucking time now
>>
>>180278780
Prior to sustained burn, cruiser/destroyer fleets were the main stray, but now you're able to use some of your more unique capitals instead of picking a select few just so have burn 8. Just my take
>>
>>180270653
Combining ships mod when?
>>
>>180279394
>tfw no frigates that can dock to battlecruisers so they can help the battlecruiser with flux management, but they become part of the ship with low frigate armor
>>
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arbalest bump
>>
>>180282917
it hurts
>>
Dut Dut Dut Dut Dut Dut Dut Dut
vvrRRRM
DutDutDutDutDutDutDutDutDutDut
>>
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>>180265431
Fuck off. We are okay with some power creep, but not with blatant Mary-Sue factions that outright supplant the entire vanilla roster despite explicitly being a non-boss faction.
>>
>>180282917
But why
>>
>>180284739

fun detail: upgrading the large-mount arbs to mark9s would cost zero OP
>>
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kills standard onslaughts just fine though, hammer barrages are fantastic
>>
>>180279662
Why something that lame?
Have a hundred and one piss weak frigates show up and combine into a monstrosity that would make a RED meets DME meets KT superboss piss it's pants
>>
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dom'd
>>
>>180284405
which mods do this?
>>
>>180286945

dme's entire arsenal is vanilla-gun-but-better
>>
Why do salvage fleets keep picking on me? I just replaced my lost Condor with a Drover and the next system I visit a salvager fleet 5x my size steamrolls me just because I arrived at the same point as him.
>>
>>180289670
When salvage is scarce, they like to make their own.
>>
>>180289670
>Why do salvage fleets keep picking on me?
you always have to be very careful around salvage fleets when you're outside civilized space, many of them will turn pirate if they think they can take you on.
>>
>>180290613
Ah. I was in system heading towards a station and they must have decided I looked at them funny.

I might have to start from scratch, I've made a little bit of money from bounties but I lose so much buying supplies and fuel I've barely progressed past what you leave with after the tutorial. Only real improvement was replacing the Condor with the Drover and I lost that in no time fast. Watching it send 2 squadrons of Piranhas with Reserves and spit a fuckton of dumb bombs over some poor bastard's bubba'd up freighter was a joy to behold.
>>
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So you can solo remnant stations with vanilla loadouts, nearly did it with a max level pilot but I got lazy and used one. Gonna try with a non-phase ship next, felt like torpedo carriers would be the best but I can't get my damn bombers to cooperate.
>>
>>180289670
If you have lots of (D) mods ships the salvage fleets will think you're just salvage

:^)
>>
>>180292786
*without a max level pilot
>>
>>180265431
>If it's not completely balanced
nice strawman
>>
no ship is cuter than the robberfly
>>
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>>180292786
Alright, solo'd it in a capital and barely took any hull damage, all vanilla loadout, didn't even need to use the reapers. That guy bitching about Diable of all mods is a fucking retard, end of discussion. Save your complaints for actual imba factions, like DME.
>>
Does that Galatia mod stop vanilla music from playing?
>>
>>180272769
Way back when 0.8 dropped some anon posted a version of this with the fighter code cut out. I can post one that should work with 0.8.1a if you guys want it. It's what was used in >>180244352
>>
Friendly reminder the Gryphon is the most OP cruiser in the game
>>
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>>180295686
>Dropped the pandemonium kill last night.
>Argued with "MUH ACHIEVEMENT" for a bit then went to bed.
>Get up.
>Go to work.
>People are still discussing this.
We know he's a retard, but can we talk about other stuff now?
I know the general's dying and needs all the help it can get but this has been going on for over half a day now.

To go on another topic, I'm at the critical mass in my current playthrough where I have several capitals and several million credits worth and things are beginning to get stale. Wat do?
>>
>>180299674
if you're running nex start going after home planets for your own faction
>>
>>180299674
Salvage only run
>>
>>180299890
this but align with the luddic path
>>
>>180295686
>outrange the station with a paragon
>same as "hurr I can win with a dominator"
kys
>>
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>End up vs 2 moras
>It's alright I have an eagle, a heron with 2 talons, three sunders, and three lashers, all with PD
>Before I know it my eagle is at 1/10 hull and everything but my heron is dead
>See it has DA fighters because I just installed that mod
>Hits from triple heavy autocannons and pulse lasers couldn't kill them
>>
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W-what is this doing here?
>>
>>180302478

HIDE_IN_CODEX pls
>>
I forgot what the max level would need to be if you or your officers could get all the skills, anyone know what it is?
>>
>>180303029
96 I believe
>>
>>180303029
Why can't you figure it out yourself again? It would take two minutes.
>>
>>180303491
Because I'm a lazy retard
>>
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>Save game after a bit.
>Mid-way through save progress the bar jumps back to "backing up save..."
>Doesn't move.
>Game's hung up.
>Relaunch the game which takes a minute due to mods.
>Go back into game from where I last left off before I saved.
>Do some shit again.
>Save game.
>"backing up save..."
What the fuck do I do to stop this shit.
And YES, I have plenty of RAM.
>>
>>180305152
edit vmparams
>>
>>180305191
For what? RAM allocation? Been there, done that, it can go up to 6GB.
The game didn't even show a sign of hanging up before it did.
You can't possibly be telling me RAM is the issue here.
Don't you know anything else that could be causing this?
>>
>>180305353

check the logfile, i guess
>>
>>180305827
Seems like it encountered an error it couldn't resolve and got stuck in a loop.
I don't know how to fix it, but thanks for the input.
Don't know why I didn't think to check the log earlier.
>>
>>180292786
>double guardian pd on the sides
>double plasma cannon
my man
>>
>>180300393
That guy was dumb too, I dunno what you want from me.
>>
>>180300393
>outrange a station
>with anything, let alone plasma cannons

???
>>
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>>180310758

i'm outrangin ur station. killing ur dudes.
>>
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>>180310949
>zaps your missiles

tch... you'll have to try harder than that....
>>
>Getting swarmed by missiles and fighters
>Ballistic PD can't hit a single fucking thing
>The actual ability to not be a complete retard is blocked behind a skill either you have to dump skillpoints on or need an officer to be favored by RNG to get it
Please tell me there's a way to enable this by default on all ships. I don't even care if it makes my fighters fucking useless in return.
>>
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burn drive bump
>>
ded
>>
>>180314668
bls resbon
>>
Yeah, RIP.
>>
What is /stsg/'s opinion on the Scarab?
>>
>still no Kingdom Hearts style AI-tuning
>>
>>180327024
That's a mod that may be updated.
>>
which file do i edit for mission frequency? im a literal retard and cant find it
>>
>>180314668
what do you have issues with PD lol just put more flak on
>>
>>180299397
If those medium missiles weren't aimed sideways I would appreciate the Gryphon more

Maybe I could put some imba as fuck mod missiles in those slots
>>
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Nevermore or Nevermore-0?
>>
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>>180327925
PLEASE RESPOND
>>180328868
I like the Nevermore more for dank shield overloads

Dragon fav ship all times though
>>
>>180327925
Starsector, Starsector-core, data, config, Starsector settings, search the word missions. With that you can change market missions and bounties
>>
Whats the ship with the highest flux dissipation & tankiest shields?
My Zenith has 2700 dissipation
>>
>>180259792

EVE being designed as Sci-fi Second Life has nothing to do with the combat anon

???
>>
>>180327903
what mod?
>>
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>>180284405

That makes it impossible to enjoy because...? If you find an item overpowered you can just, you know, not use it. It still works as an enemy tool. Or you can limit yourself and not use every weapon slot. Or solo. Or run destroyers only.

Fuck, there are so many ways to balance the game by yourself, if feels like the only way you know how to play the game is by min-maxxing.
>>
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Post underrated shipfus
>>
>>180298770

Please do.
>>
>>180330013
Forced asymmetric design is forced
>>
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>>180330013
>trying to fly a broadside capital with my puny human brain
>>
>>180330165
Fuck you, I love my Odyssey!
>>
>>180330013
high tech ships GET OUT
this is a low tech only thread
>>
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>>180330013
>citadel will never be updated
feels bad man
>>
>>180330670
my fucking luddite
>>
>Cathedral Hubship will never be a useful ship
>Or even able to be found to be used
>>
>>180330891
it's useful but you need a massive fleet to justify using it
>>
>>180264475
>their weapons feel underwhelming
Try the Invocation (large, 30 OP fuck you energy blaster). It might be rather flux inefficient, but fuck if it isn't satisfying to use. Makes a pretty good siege weapon also.

>>180330670
*Nídhöggr Lances ur armor*
>>
I need some Aurora loadouts
I have no idea how to use this thing
>>
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rip
>>
>>180335163
Triple Heavy Blasters and Safety Overrides.
>>
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What the hell that's broken as fuck
>>
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>>180343492
>calling these weapon arcs poor
>it still has the same, amazingly fast omni shield the Tempest originally possessed
>advanced targeting core
>>
>>180330891
I've salvaged one before, not bad, but for a station sized ship, the flux is underwhelming
>>180343492
Mod?
>>
>>180343637
It would be less obviously fucked if those mediums were hardpoints.
Or at least had arcs that only covered thier respective sides and overlapped by a tiny amount at the front.

Two terminators is just a fucking joke on a frigate tho. If you want to sell that you'd need to turn the ship into a destroyer at least.
Actually.... That would probably work. Keep the exact same armament and layout, only give it a medusa-like support profile and handling.
>>
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Huh.
>>
>>180345963
Had to actually check my game files to see what mod it was from.
It's this one: http://fractalsoftworks.com/forum/index.php?topic=12446.0
>>
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>>180237164
>pirate game
>it says it knows and it will effect the rng

well fuck.
>>
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Anyone know much about Nex mining? Is there any hull mods or skills that make it safer? or do I just need more ships?

>>180348168
It wouldn't be the first time a game pulls that one
>>
>>180305353
I had issues running 4 and 4.5g ram, 3 seems to be the sweet spot.
>>
>>180330297
Would rebinding wasd to awds make it easier?
>>
>>180343492
>Yeah these stats are pretty good but nothing too crazy
>Advanced targeting core

Oh
>>
>>180346139
energy hardpoints are hardly bad either
>>
>>180353061
8 deployment cost I guess too
lol

Fucking modders and their "strictly better in every way is just fine, also has tons of flux and doubled range of energy weapons!"
>>
>>180330809

UNITINU
>>
>>180343492

lol double terminator drones

double lol that alex nerfed the term to uselessness so double terms is actually not a big deal
>>
>>180354623
Idk, they're still pretty good to have
>>
>>180354623
they dont cost OP and they do a shitton of damage
>>
Ever since figuring out how to properly use the Mimir, I've been completely spoiled by how mobile this fucking thing is, and can, as a result, no longer stand to pilot ships that can't hunt down the average frigate.

Can I cure my addiction?
Are there any alternatives that can give me the same fix?
I actually don't like the Aurora, nor the boss version.


>>180354623
>into uselessness
No, they got nerfed to a point where they will actually fucking die if used without thinking, and that's a good thing, since they can no longer solo a fucking destroyer. As someone who loves his Tempest, the nerf was needed, and definitely fair.
>>
>>180354684
>>180354737

i just think the nerf was too big, they pop really easily now.

i'd rather have seen nerfing them half as much and increasing the deploymen cost of the tempest a bit, it's too cool to be only 6 points
>>
>>180354937
OK? TEMPESTS WILL STILL RAPE ANY OTHER FRIGATE 1v1

Well
Other than the "2 TEMPESTS" nig
>>
>>180354994

dude, chill
>>
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>>180330013
>>180330165

who wins, the Ody & Ybo or yesösey?
>>
>>180355193
Fighters are OP, Ody&Ybo easy
>>
>>180355193
yesösey wins with sufficient PD and a good loadout
>>
>>180353664
Which is only a handful of them fortunately.
>>
>>180356987

i mean no one's gonna post "LOOK AT THIS FUCKING THING, IT'S REASONABLY BALANCED AND ONLY MODERATELY UGLY"
>>
>>180357056
Actually "Balanced" is one of the biggest draws of many mods. And most of the Mary Sue factions are modders that couldn't take advice to save their life
>>
>>180357951
>Actually "Balanced" is one of the biggest draws of many mods.

yeah but it doesn't spark much discussion
>>
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>Plasma jetting up the front line
>Picking off frigates and forcing larger ships back
>Bomber wave comes in right overhead

Fuck I love this game
>>
>>180358057
>>180357056
>>180357951
And many times these autists are so worried about "muh balance" that their mod gets forgoten because it is so shite and week. Do you ever here about poeple asking about when Exigency is gonna be updated? Nope!
And if someone mentions something that is even remotely out of their precious "balance"? NERF IT into the ground and then MAYBE slowly buff it. But don't fucking count on it
>>
>>180358586

god damn you are butthurt
>>
>>180358586
Unfair advantages are unethical

Also, modding isn't a popularity contest, it's about making the game more enjoyable.
Being able to treat battles like a somber sunday flight isn't very enjoyable.
>>
>>180358958

>Unfair advantages are unethical

I guess you shouldn't pilot then and let your officers do all the work because you have a brain and they don't.

But I jest, I'm not the guy who posted before but people hamper on balance way too fucking much as if the game isn't easy to break with vanilla stuff.
>>
>>180359779
Correct, I don't pilot
>>
>>180359928

reminder that using custom fits is an unfair advantage
>>
If standard fits weren't so fucking terrible then sure I'd use standard fits
>>
>>180360783

same but tits
>>
>>180360783
That's no excuse! The AI only has access to those terrible variants, so by using your own you are giving yourself an unethical advantage you fucking cunt
>>
considering how often people fuck up their custom fits and come here bitching about terrible AI, maybe custom fits are really more of a voluntary handicap
>>
>>180363076
thats BS ok bounties have tons good fits
Lots of terrible fits too, especially in IBB bounties
But lots of good fits
>>
What if all weapons had a slider to reduce their damage/range in exchange for more flux efficiency
Same with shields, reduce their arc for more flux efficiency
>>
>>180363537

weapons having different ranges is a good thing
>>
>>180363802
no it isn't
They should all have the same range, just decreasing in damage done at different rates.
Projectile better at long range while lasers decreased down to 0 pretty fast.
>>
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>>180363802
>>180363997
>this is a good thing
>no it isn't
>>
>>180365196
>i stack hypervelocity drivers and I crush the AI's 5 flak cannon enforcers I'm so good XDXDXD
>>
>>180365431

oh dear, it's retarded
>>
>>180363997
So mechanically the same but with a shit ton of visual clutter and abysmal performances?
>>
>>180365431
>needing to prove your skill in a moddable single player game
>>
>start a tri-tachyon run
>already at the capital phase and tri-jews havent stocked a single Aurora or Tempest so far
At least now I appreciate the Apogee's crazy strong shields
>>
>the RNG may know you are playing a pirated version

That was fun.
>>
>>180370156

if you want tritach gear the by far easiest way to get their top end ships is to declare war on them
>>
Would a low-tech only run be fun or shit?
>>
>>180371462
Do you like a shitton of dakka?
>>
>>180371462
I've done it aligning myself with the Path and having underworld installed. Shit was fun for me at least but that could be because I was roleplaying someone who believed they were Ludd
>>
>>180371462

perfectly viable.

i'd restrict myself to tier 1 weapons rather than 0, which gives you a pretty reasonable arsenal to work with
>>
>>180371680
What ships are best for maximum dakka?
>>
>>180372517

lasher, enforcer, dominator
>>
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>>180245947
i honestly don't understand the difference between using this and just typing the nuke command into the console as soon as the battle starts
>>
>>180373175

the kilocaesar creates more particle effects
>>
>>180245947
>2341 OP
Filthy dumb modder scum
>>
>>180375519
What do you expect from someone using Chinese mods? They LOVE their super OP Bullshit
>>
>>180375519
>>180375849
The guy increased the originals stats of it, looks like it has 310 op usually
>>
>>180376046
Yeah, through the Chinese made mod called Extra System. However it looks like he either A) Removed the limits, B) Supersized the boosts or C) The person that ported it over fucked with it as the last time I used it, it never got anywhere near that level of stupid
>>
>>180375519
>>180376351

you better be trolling and not actually this retarded
>>
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If I wanted to go ahead and make a portrait mod that replaced vanilla portraits for factions instead of just adding on top of them, how would I need to go through with it? I know how the other portrait mods work by using them as a base, but they just add rather than replace.

I want to keep it as a separate mod instead of manually replacing the vanilla portrait files and modifying the text lines involved just so that I can easily enable and disable it, too.
>>
>>180377062

as long as the file path matches i think it just overrides np

should easy to test before you start any major work anyway
>>
>>180372554
PUNISHER
>>
>>180355193

please talk me out of implementing these two and actually trying it in practice
>>
>>180358586
This is exactly the problem with the modding community for this game. Any ship, weapon, hullmod, fighter, etc. that fits with the dev's overall design is ignored in favor of ZOMG IM KILLING EVERYTHING overpowered marysue garbage. Nobody wants balanced ships because "uh, if I wanted to play with a cerberus I'd just play with the vanilla one XD" so they instead load up a mod with a superheavy ballkicker class ship and name it "PSSH NOTHIN PERSONNEL KID" as they throw onslaughts and paragons around the field and take no damage during the engagements.

PROTIP TO FAGGOTS THAT POST ABOUT HOW MUCH THEY LOVE MODDED SHIPS: you are killing the modding community, because the only ships that get attention are the ones that are overpowered, causing all other modders to release only overpowered mods, causing alex to think the game is too hard and nerf the vanilla content.

YOU are ruining the game. You.
>>
>>180377046
>uses massively OP stuff
>most likely used that chinese cheat mod or modified the files himself thus raping DR's creation
>has the gall to call others retarded
>>
>>180379804
To play the devil's advocate, i'm ok with massively OP stuff, as long as it is clear that is a boss faction and that can be only beaten, let alone acquired by the player due to massive effort on his part (or being a lucky bastard and somehow get just the right combination of missions, trading and salvaging to obtain a obscenely powerful fleet very fast, see the "i just found a Paladin" posts)
>>
>>180380420
You ever hear a single post saying, "Wow, this modded ship was really weak! I want to use that instead of the vanilla ships because I like a challenge!"

Fuck no you haven't.

It doesn't matter the rationale behind making the ship OP. Every modder who sees posts about Templar/RED/whatever totally OP shit of the day is, is going to think "wow, everybody loved that boss faction, so I'll make boss factions too! (I wanna be poplar!)" This then causes mods to up the ante, making ships more and more OP to keep up with the other modders, and around and around we go. Look at that Ophicshiticus bullshit, for evidence and proof. It doesn't matter how hard it is to obtain, it simply doesn't belong in the game. same as 95% of modded material.

Alex sees everyone posting boss factions, decides that "whelp, everybody wants a challenge" and then nerfs the shit out of the vanilla ships, making the disparity between the original and 'boss' faction even higher.
>>
>>180379804
literally what mods fit this description besides templars and approlight? if you say DME I'm going to laugh at you because while they're powerful you can still beat them just fine with vanilla ships and weapons.
>>
you can make (or play with) shit at whatever power level you damn well please.

i just think you should be both honest about what you're actually aiming for, and how close you are to hitting that point.
>>
>>180377724
Tested it and it does, even if it's a female replacement for a male portrait. Problem is I'd need enough portraits to replace an entire faction, and the factions don't exclusively use their faction portraits (IE, Hegemony using some mercenary and normal portraits other than Hegemony portraits) so if I were to replace them it'd also possibly end up affecting other factions, to say nothing about neutrals.

If I could just find what defines what portraits are used at all I'd be able to skip the whole renaming override entirely, but I can't find anything like that.
>>
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>>180376351
Got it in two. Since TRUTH ORIGINEM decided to include the source code with the mod it's easy to fuck around with it.
>>
>>180381228
>the criteria for a ship being OP is whether you can beat them with vanilla ships

See this is exactly the shit I was talking about
>>
>>180381228
>t. Soren
I can beat Templars with vanilla stuff though.
The difference is that while KT just scream "Yes, we are the overpowered boss faction, dare to challenge us?" DME tries to claim "we're totally balanced guize XDDDD don't mind the OP as fuck stuff XDDDD"
>>
>>180381339

it's in data\world\factions
>>
>>180381489
DME is an order of magnitude less powerful than the likes of templars/appro/red. he's at least trying to balance that mod with vanilla
>>180381491
the guy is in the process of rebalancing that mod, but as of now I would rate it as a bit more powerful than vanilla, but not boss faction tier
>>
>>180381749
>he's at least trying to balance
no, he isn't. he's (you're) looking at vanilla, and tweaking the vanilla weapons, mods, and everything to be better for DME ships.

I don't even need to look any further than shield bypass to say you're full of shit.
>>
>>180381869
>if you aren't upset about DME you're soren
get off it
>he's not trying to balance it
I've been reading the thread, its filled with nothing but rebalancing considerations
>shield bypass
what does that have to do with DME?
>>
>>180381670
How do you think I found out what portraits Hegemony uses? Though to be specific I want to know if it's possible through the mod folder instead of altering the actual vanilla files, since I'd be able to do it just fine if I just deleted those lines involving the mercenary and normal portraits.
>>
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>>180237164
This looks good and it seems to have mods.

How is the dev peace going?

Should I buy it?
>>
>>180381869
Shield bypass isn't from DME
>>
>>180382164
it's a great game, but because the dev is only a single guy the game has a very slow pace of being updated. worth the 15 bucks if you ask me
>>
>>180382163
http://starsector.wikia.com/wiki/Mod_Info.json_Overview
>Replace
Nevermind, I'm fucking retarded.
>>
>>180382110
>I've been reading the thread, its filled with nothing but rebalancing considerations
What drugs are you on exactly?
>>
>>180355193
These ships, when
>>180365431
You do realize advanced countermeasures halves hvds usefulness
>>
>>180382695

two guys
>>
>>180383250
go in that thread right now and tell me what you see.
>>
>>180383250

oh no it is. soren's putting a lot of effort into pretending that he want to make the mod balanced with vanilla.
>>
>>180383662
>unintended effect
>graphical glitch
Meanwhile there is not even a passing aknowledgment of balance issues. Maybe because everyone that points it out is automatically a shared account for those cretins at 4chan
>>
>>180383930
scroll up, retard.
>>
>>180384084
Yes and how much you (yes, you, stop trying to hide it because it's painfully obvious) aknowledged of what it was said? Jack fucking shit.
You said you left 10 years ago? Please, leave for another 10 or 20 more.
>>
>>180384359
you realize that you accusing me of being soren is just as autistic as him accusing people making balance suggestions of being a part of a "shared 4chan account"? I'm not upset over a mod because I realize that it exists outside of the game I paid for, and that modders are hobbyists not professionals. if the mod isn't balanced to your liking, do what I do and just don't use it.
>>
>>180384537

you sure are upset about him not liking how soren balances his mod otoh.
>>
>>180384537
>I'm not upset over a mod because I realize that it exists outside of the game I paid for,
>outside of the game i paid for
>the game i paid for
>game i paid for
>paid for
>paid
LOOK AT HIM!
LOOK AT HIM AND LAUGH!
>>
>>180384759
>paying for vidya
>paying for pre-release vidya
>>
>>180384698
the thing I take issue with is how people in this thread seem to think modders are obligated to balance the mods exactly how they like, when really this is just somebody's pet project that they are deigning to share with others.

>>180384759
>yar har I pirated the game!
good for you
>>
>>180384939
>deigning

lmao
>>
>>180385034
great post, truly a worthy usage of gookmoot's bandwidth.
>>
>>180385096
Still better than your damage control
>>
>>180385298
what damage control? I'm simply explaining that modders in general are not obligated to listen to feedback in the same way that game devs are.
>>
>>180379804
Damn, this dude still hasn't killed himself. How do you go on when you're this miserable?
>>
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>get scan mission
>go survey planet
>found nothing of interest
>70000cr
>>
>>180386402

all prospecting jobs are gambles. at least they know there's nothing there now.
>>
>someone argues the zeleongrad is on the weak side of capitals
LMAOOOOOOOO
>>
>>180379804
Hey can you tell me what cum tastes like? I'm writing a book titled: I'm a Faggot that plays Starsector.
It's a biography.
>>
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Wish me luck bois, DME bounty.
>>
>>180390152

they're just traders and merchants anon.

you on the other hand have got proper dependable military ships like the Eagle
>>
>>180390152
you're pretty outnumbered but you could win if you play it safe
>>
GKS is Shit
>>
>>180389891
Salty milk and coins
>>
Is this a poor mans eve?
>>
>>180390664
nah, two completely different games. this game has much better combat too
>>
>>180390664

it's a rich man's escape velocity
>>
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>>180390346
>>180390363

Managed to win but just barely, didn't lose any ships except for the tempest. Everything except for the archer was banged up to hell, I can see why some think DME are a bit OP. They are so fucking hard to crack with those efficient shields and the majority of their weapons outranged mine. I wouldn't have won if I didn't do the old "pretend to break off" - trick so they split their fleet while trying to pursue, that and torpedo-rushing the Baikal was what sealed their fate.
>>
>>180391328
>>180391510
damn, odybo has a lot of fighter wings but yesosey is packing sabots for days. it's a close one
>>
>>180391578
>manages to win purely by exploiting the retarded AI
>a bit OP
>>
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>Eagle getting swarmed by sixty octodecillion frigates
>AI has no clue what target leading means
>Flux already at max before I can disable the triple pulsars autofiring missing every single shot
>The frigates had torpedos
>>
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>>180391328
>>180391510

well this got silly
>>
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>>180393186

IT IS DECIDED
>>
>>180391328
>>180391510
Can you post these somewhere so I can play plaz
>>
>>180394809

i will. just checking for bugs - found one where i apparently stopped regular odysseys from spawning.
>>
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mediafire com/file/z39odi2fdeuiv43/UNITINU+v1.rar
>>
>>180396270

whoops, the odyybo's bounding box was a bit off. use this instead:

mediafire com/file/tfwjt415bopknxa/UNITINU+v1.01.rar
>>
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>>180396270
>>180397830
Sexy ships, can't wait to try them out, any spawning biases?
>>
>>180397830
D-does this mean my boy Odyybo actually has a chance against the evil reflection of Yesosey?
>>
Why do i suddenly want to be the "rally point" of the 4chan SS modding community?

The4chanSharedAccount Mememod Compilation, now for 0.8.1a
>>
>>180398729

same users as the regular odyssey, so try persean and tritach markets
>>
>>180398869
isn't this "4chan SS modding community" just the normal SS modding community posting as anons?
>>
>>180389891
you haven't contributed anything except 'umad' the whole thread

kys plz underage b&
>>
>>180398869
>>180399103
There's probably a few people from the normal community even though it's small, but 4chan is often not a very large portion of a community because muh 4chans is of satan etc.

I think 4chan is probably more of its own little modding group
>>
what sorta retard would share an account with fking 4channers
>>
>>180400186

you can swear here. it's allowed.
>>
>>180398869
Just make a discord or something, it will probably be inactive as fuck because there aren't many people here but it might get something started
>>
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new guide, when...
>>
>>180400610
There already is a SS discord
>>
>>180399103
a lot of them post here, I've seen mshadowy, dark.revenant, mesotronik, and tartiflette (or people who claimed to be them) posting here.
>>
>>180401314
Soren also post here to shill his mod.
>>
>>180401003
A /vg/ SS Discord
>>
>>180401426

doing so doesn't seem to be very good for his blood pressure though
>>
>>180401465
for 2 people?
I'm not going on a discord anyways
Thats how u get doxed
>>
>>180401532

tends to spawn tripfags too.
>>
Is it possible to replace Core SS files using the mod format? If so where do I drop the replacement files? I'm trying to revert the skill system to 10-stage skills.
>>
>>180381220

>You ever hear a single post saying, "Wow, this modded ship was really weak! I want to use that instead of the vanilla ships because I like a challenge!"

I have, it's called every post expecting Tiandong since they are weaker than vanilla.
>>
dong when
>>
>>180401465
>>180401532
>>180401637

There is already a 4chan ss discord and it has been dead for months.
>>
>>180404095
Tiandong is pretty on par with Vanilla, it just requires you to actually be good at the game
>>
>>180404772

Are you implying that with vanilla it doesn't? Cause then you are proving my point.

Either way just the fact that people hype it is enough to disprove that faggot.
>>
>>180404942

what
>>
>>180404095
I wouldn't say tiandong is weaker than vanilla, but it's definitely a very well balanced mod
>>
Frigate LPC's when?
>>
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>>180404942
No, what I mean is that Tiandong only seems worse than vanilla to people that are bad at the game.
>>
>>180404554
"weeks"
>>
>>180405794
what if i gave him five bucks
>>
>>180406150
"weeks" minus 5 minutes.
>>
>>180406285
is that you mesotronik
i'm sending you the money now
please expand dong
>>
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>>180392801
>Lasher with Reapers shows itself while boundaries are being established.
>Chase it off but can't kill it.
>Later on in the fight get overloaded.
>That one fucking lasher from earlier swoops in from offscreen, drops both reapers on me, and waltzes out like a motherfucker before anything can even hit it.
>>
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In nexerelin is it possible to turn down how conquest happy a faction is?

I like the idea of templars being a boss faction but dislike that they can conquer so many size 7+ worlds in a few years before you're anywhere near ready to deal with them.
>>
Recommend me a faction for my new playthrough, I just got finished with yet another blackrock game.
>>
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>>180408758
Use this
>>180409201
Go remnant fleet build, keep those filthy meat sacks off your ships
>>
>>180409324
I'd never actually thought of using Remnant ships, they seemed pretty shit.

Got any tips?
>>
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>>180406424
Received, thank you very much!

I am not dead, still working on it, spriting at the moment actually. Here is the improved Shouren sprite side by side with the old.
>>
>>180409147
Sounds like bad rng to me.

Most of my games the templars sit around and do pretty much nothing, very rarely capturing a planet or throwing out a crusade.
>>
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>>180409201
Try metelson out if you haven't already. Protip: Pilot one of these bad boys for maximum fun.

>>180409653
Remnant are pretty great. Overload them with shitty fighter drones and them smack them with the plasma cannon on the Brilliant class. Take some ship covered in flak cannons when you go to pick some ships though because their drone spam is pretty cancerous.
>>
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>>180409653
Some are shit (lumen). but the glimmer can be useful, even with beam spam. The remnant destroyer is alright, slap on two typhoons and a heavy blaster. The brilliant cruiser is where its at, versatile, carrier capability, 0.6 shield, my fav cruiser in game. The carrier isnt bad either.
If you want a real challenge, go derelict, although I would recommend tweaking the ships so that they all have makeshift shield generator. Ramparts are surprisingly fun.
Also get swp so you have the extra ai ships and change the ship_data so they are boardable. Have fun
>>
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>>180409863
looking good, man. ETA?
>>
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>Barely able to keep two eagles and a couple condors and lashers running without dropping to no supplies
>Took 250 supplies last bounty and ended the fight dropping to zero during repairs because of how bullshit it was
>Now I'm thrown onslaught flagships
>While my carriers refuse to do anything but frontline duty with only light machineguns
>>
>>180410258
>Ramparts are surprisingly fun.
You look away from these guys for ONE SECOND and they have burn drived right up to you and are now smacking the living day lights out of you.
Think you can fire off some sabbots to disable its weapons? NO its shredded them before they even got close!

Man I might have to do a derelict run now.
>>
>>180410841
?
Just spend your gold on supplies?

You have to buy freighters and tankers
>>
>>180411028
>Just spend your gold on supplies?
You could do that in this game? I thought they just appeared in your inventory out of nowhere while credits magically disappeared.
>>
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>>180410841
>If you don't have the advantage, run, go home, come back the next day. Smart
>>180411018
Go for it mate, hvd wardens and so pickets go go go
>>
>start as pirate with a pedator-X
>SO and a flamer on the front
gota burn fast
>>
>Explicitly order my carriers to go to the rear
>Tab map shows the waypoint and the carriers with the arrow pointing towards it
>They ignore it and charge into fifty destroyers to get killed
>Exit game
>>
>watching pirates fight imperium
>both sides are too skittish to do any thing other then some times drift into range then drift out
every ones running out of CR
>>
>>180417063
>the remaining shark and lynx both have 0 CR
its now a retard fight
>>
>>180417063
Yeah, people have reported it to DR that II's ultra long range fucks with the AI too much
>>
Why is Blackrock so inept at defending shit? I've captured some of these planets over three times now because as soon as I look away the Persean League or Diktat just mosey on over and take it.
>>
ITU/DTC removed from the game when?
>>
I keep getting CTDs when I try to use random core worlds is there a bug with the mod or am I a retard or what
>>
>>180330013

>>180396270
>>180397830

ahahahahah this image wasn't full size and now the odyybo and yesosey are ~30% undersized and i have to redo the bounding sizes and weapon mounts and fuck how did i miss this no wonder things looked off

that's what i get for being lazy and not grabbing the correct image out of the installation

well at least i know what i'm doing tomorrow morning
>>
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1600 flux-free DPS bump
>>
>>180425527
Post webms
>>
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>>180425527
>ammo 10
>>
>>180426712

not only that, the projectiles are unguided and have no engine so they're completely reliant on inheriting the launching ship's inertia

it's the weapon used by piranhas and it is extremely bad on anything else
>>
>>180426838
b-but it's fun!
>>
>>180425527
i think you want expanded magazines with that and not missile racks
>>
>>180428049
Are expanded magazines on autopulse lasers worth it?
>>
>>180428049

hah, i guess so.
>>
>>180428138
Personally, I never use them without it. They also help pd weapons with capacitors
>>
>>180428138
yeah, it's a low flux / high damage weapon that's only drawback is its limited burst damage. expanded mags goes a long way to help it
>>
>>180428138

eh, kinda. sometimes you just want to fit a plasma instead when you're spending that many OP on the slot.
>>
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>>180396270
>>180397830
>>180422520

http://www.mediafire.com/file/a79v824cbbtua2k/UNITINU+v1.02.rar

Corrected major sprite scaling issue. Don't ask.
Added codex descriptions.
Tweaked rarity - both ships should now be a little less common.
Added COMBAT, CARRIER tags to Ody & Ybo.
Updated variant Quality values.
Corrected file paths.
>>
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>>180429709
>Be me
>Work and monitor at autofactory(lol)
>Autofac workin on Odessey, whatevs
>"Hey boss, something ain't right..."
>Lo and behold, we're building some carrier bc engineering didn't debug shit months ago
>Check production schedule, ship already weeks behind, idgaf
>Ship done
>"Boss you sure? Upper management will..."
>"Send it out, some fag will buy it"
And that kids is how we have the Ody&Ybo class
>>
>>180429709
lmao, i like that description
>>
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pristine bump
>>
>>180431323
>>"Send it out, some fag will buy it"
kek, i needed that side-destroyer.
>>
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>lose ship fighting a bounty posted by a faction I was hostile to but forgot to check
>>
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>Try to register for forums
>Get this
I wonder what it means.
>>
>>180434703
you need the forum-mod
>>
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Allahu Akbar friends.Gauss-0's are immensely satisfying when backed up by a constant alternating thump of Recsons and Scatter Cannons.
>>
>>180435745
Salaam habibi, Gauss-0 be with you as well.
>>
>>180429709
Thank you so much, I'm the one who original asked for them...I love the odyssey but dahm do I like my spess ships symmetrical ; (
And this really does help!
>>
>>180435745
Anyone have the rest of the skin images for this ship?
>>
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>>180438627
Those?
>>
>>180439024
kinda useless like that man...
>>
>>180439024
those are some great bad dragons
>>
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>>180440863
It'll go perfectly with your Nevermore.
>>
>>180441043
How can such a perfect ship exist? Why even use anything else?
>>
>>180440769
Kinda easier to cut the one you want than to wait 90sec between each of the seven messages it would require to send them all individually.
>>
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>>180441152
Because her cute onee-chan exists.
>>
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>>180429709
Nice one mate!
>>
>>180239893
Half the fun of the game is cramming as much effectiveness into a single ship as possible. Even if it's an overpowered mod ship, there's still a range of how effective you can make it within various subcategories such as with only faction weapons, faction+vanilla weapons, or any weapons, as well as finding the best player or AI builds to use it for.
>>
>>180429709
Post the other one too
>>
>>180439024
>higaarian/Homeworld?
>templar
>bismuth
>no idea
>The Pain
>still no idea
>dabadi dabadai
>>
>>180444567
That's just a quarter of the fun
Half of the fun is using a gimmik/purposefully weak loadout and still win due to mad skillz

>captcha: Donald Communipaw
Google has spoken, Trump is a communist furry
>>
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Uh oh
>>
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Killed half of them, kiting them while I repair before round 2
>>
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>start playing this game
>do tutorial mission
>salvage a light carrier and destroyer
>move command to destroyer
>starting wolfsomething frig gets insta gibbed when engaging the miners
>load last save game
>keep command on starter frig
>all ships survives

Do I take that I should command the weakest ships and let the AI handle the more tankier ones?
>>
>>180454590

In general pilot the ship with best damage potential but avoid piloting slow ones unless they have a burn drive.

For carriers just use the "fighter strike" command to control, no need to pilot but will benefit from an officer.

NEVER get a timid or officer they will sit at the back of the map doing bugger all, aggressive and steady are the best.

Starting out you will probably want to be piloting something like a Sunder or Hammerhead.

Remember in combat you can select a ship and press X to start piloting that ship instead.
>>
>>180455112
Do cautious officers still exist? They were good for missile botes
>>
>>180455218
I'm pretty sure they do.Yeah that's about the only thing they are good for, I don't like them on carriers because they tend to fall out of fighter range a lot unless I am managing them.

Timid has pretty much no purpose unless you are sticking them in a freighter and why the hell would you waste an officer slot on a freighter?

Reckless seems rather useless too. I mean sure they will dive right into the fight and deal damage but they tend to get the ship blown up in the first minute off combat.
>>
>>180455393
They make for the perfect pursuit officers though.
For when you want those fleeing Buffalos/Phaethon dead
>>
>>180455393
>but they tend to get the ship blown up in the first minute off combat.

give them SO, a heavy blaster, a bunch of missiles, and a ship with five dmods and this isn't a problem
>>
>>180455557
Thats actually a good point. I really need to have some dedicated pursuit ships. I always end up deploying my faster ships in the main battle.
>>
>>180455393
Reckless officers are useless for most of the game, but they shine in their niche of piloting obscenely tanky ships, given you can get the right skills also.
Although you'll still want to stick them in a cruiser or capital. Paragon is a painfully obvious choice.

>>180455776
I toyed around with carriers specifically built as fast response crafts with unstable injector and safety overrides. No guns, but they'll save your ass that moment you realize you've fucked up and forgotten about missile/fighter spam. If you give them a Thunder wing, they can chase pretty well too.
>>
>>180455721
If you use Dynasector (i think) they can die
>>
>>180455910

and that would certainly solve your reckless officer problem, no?
>>
>>180455112
>In general pilot the ship with best damage potential

Like in SPAZ then. I guess I'll have to take more time to micro the fight instead of doing like in SPAZ and just let all ships do their thing.

>Starting out you will probably want to be piloting something like a Sunder or Hammerhead.

The destroyer has a Hammerhead, I guess I will using that as command.

>Remember in combat you can select a ship and press X to start piloting that ship instead.

I thought you could only see the feed, thanks for the reminder.
>>
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>S variant vindicator

Double gungir cannons crush capitals hard
>>
>>180456160
>has a Hammerhead
was*

Guess I can't write.
>>
>>180455112

Any must have mods, senpai?
>>
>>180457317
I'm not that anon but
Nexerellin
Ship + Weapons Pack
Dynasector

and add as many faction mods as you want, Underworld is my favorite.
>>
>>180450865
>mad skillz
>single player game
Well lookee here at Mr. Tryhard.
I'm just fuckin with ya. Sometimes it is really fun to go into some of the larger battles in something like a Cerebus and pretend I'm a low-level grunt instead of the fleet commander.
>>
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>First bounty over 1 mil

That's a lot of stuff to kill
>>
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>>180457317
Heres my mod list.

All that I haven't labelled are all pretty good too and add some nice variety to the sector.

Remember to change your RAM settings in the "vmparams" file in your star sector fold or the game will won't have enough memory.
>>
>>180457958
Thats a tiny fleet for 1 mill

Is that 10 destroyers of some sort? Are theydangerous?
>>
>>180458083
Long range but fragile destroyers, they went down easy
>>
>>180457976
>>180457445
As someone who started playing yesterday, should I play more vanilla before using mods or not?

There seems to be some arguments in this threads about vanilla ships/equipment and modded.
>>
>>180458645

play some more vanilla. maybe install graphicslib for the prettier effects.
>>
>>180458645
I'd do a vanilla game first, once you get a handle on the game be sure to check out the forums. the game has lots of great mods
>>
>>180458645
You can do yeah, Blackrock Drive yards and Dassault-Mikoyan Engineering are arguable OP. So I would say play without those two for now so you can get the proper hang of the combat first.

Everyone ends up with different combat styles so its best you know how you like your fleets before you end up fighting some of the stronger mod ships. Everything in the ships and weapon back is the most balanced stuff available so feel free to start with that in.
>>
>>180459197
>Blackrock Drive yards and Dassault-Mikoyan Engineering are arguable OP

i would not put these side by side, BRDY is much more reasonable - and if you do find a problem it'll probably get fixed.
>>
>>180457958
>Only two capitals.
You are like a little baby.
>>
>>180458645
Be careful when modding though, stuff like Green Knight Security, Dassault Miconian Engineering, Blackrock Drive Yards (arguably), Neutrino and Knight Templars bring some overpowered stuff to the table.

I'd recommend SCY, Outer Rim Alliance, Interstellar Imperium and Diable Avionics at first. They are fairly balanced.
>>
>>180459286
To different degrees they are both have hull mods that let you get rid of flux better than regular ships BRDY to a lesser extent but that has a lot of hull systems that are a lot lot better than vanilla or other mods.

Most mods are always gonna be a bit better than vanila but DME and BRDY fleets are gonna be more challenging that most for a fresh player.
>>
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How many fucking boxes do these luddic path assholes have? That's not even half of them past the fog of war, to say nothing of the trillion other fleets they have.
>>
>>180460081
yea those box freighters need to be buffed
They are so shitty
Big them a couple large ballistics or something
>>
>>180460390

they're actually pretty awesome. hammer barrages are no joke.
>>
>>180460561
Well maybe the AI was silly and never fired any hammers at all
>>
>>180460081

for some dumb reason the colossus2 is the only large combat ship the path have access to.

so whenever the game creates a path fleet with x large ships they all end up as colossus2s
>>
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>Finally get a Conquest-class
>Those Hephaestus broadsides
>Double nose cyclone reapers with expanded missile racks and maneuvering jets
>Can just spin the armor around because broadsides
Am I gonna find out the hard way why this ship is shit? Or did I hear wrong?
>>
>>180460770
>putting EMR on a cyclone launcher

dude cyclone's got ammo for days. that's the point of it.

use a hammer barrage if you want to run EMR and shit loads of torps - unlike the cyclone it reloads before a ship can recover from overload. or a mirv.
>>
>>180460770
it's not bad but that ship always requires a high amount of micromanagement.
>>
>>180461158
So it's relatively good as a flagship but not so much as an AI ship?
>>
>>180461216
yeah, I would say that the AI is not going to use that ship to its potential. if you're going to use it, have it as your flagship. otherwise, other battlecruisers are better for the AI to use.
>>
>>180426838
Lashers are quick enough to make use of bombs.
>>
>>180460770
the II battlecruiser is my favorite BC but the conquest is pretty great if you're flying it

i'd recommend something different in the nose missiles if you want to bother with EMR though, cyclone reapers don't need it
>>
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>all survey missions require 100+
>fetch stuff missions
>barely any pirates anywhere

How does one suppose to do stuff?

Should I just go pirate and fuck with neutrals?
>>
>>180463358
do bounties?
maybe some trading?
Fly out to some redacted system and farm the things there ? They will also tell you were derelicts/debris fields are which can often be lots of decent stuff
>>
>>180463358
take salvaging missions, do bounties
>>
>>180463652
>maybe some trading?

gross
>>
>>180463358
Increase the frequency of bounties by like four or five times and make trips out to batches of them.
>>
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>>180450642
>>
>>180466516
>>180429709
>defect autofactory
Defective, anon.
>>
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>>180466620

if it ain't underlined in red it ain't wrong
>>
>>180466501
>Increase the frequency of bounties by like four or five times

How?

I'm the anon that started playing yesterday.
>>
Is that Nomads mod any good? I never tried them back in 0.7.2 cause I think the sprites don't fit into the game.
>>
>>180470598
>the sprites don't fit into the game.
>good

not to be all pick one but
>>
So is it just me, or is the 'new' Gust really underwhelming, even compared to the destroyer Hayle and especially compared to the fucking Haze. No matter what load out I use, it just doesn't have a the flux capacity/dissipation to power it, and quickly loses flux wars with most other cruisers (even with the built-in system that I presume is supposed to allow you to out flux your opponent 3 times). I think it might not even be worth it to use the HTPC, way WAY to much flux build up, so projectile speed, and fucking is 'destroyed' by missiles en route. I miss the older Gust with more Med slots. It's also sad since the sprite is really, really cool looking.
>>
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>Have my fleet drag a looted onslaught off a bounty like a bunch of midget cavemen dragging a mammoth
>Before I get to system I run out of fuel and supplies, momentum alone gets me there
>There aren't enough supplies in the black market to repair it to full
>Nearly bankrupt myself repairing it and fitting it
>Might've been cheaper to just buy a pristine one
This might not been the best idea I've had so far, but an onslaught is an onslaught.
>>
>>180455393
>Reckless
Pursuit, facetanking, and endless repairs/recovery. Probably best avoided for most of the game. Will probably wreck any frigate or destroyer you give them.

>Aggressive
Same as reckless, but not completely guaranteed to float home in a lifeboat cackling like a lunatic. Decent with anything with a damper field or SO. Also makes good 'cavalry' to keep in reserve for when you get fucked by circumstance again.

>Steady
Default AI. Does well enough with everything, except maybe pursuit. Carriers want to be steady unless they're shitboxes or you want them in the firing line.

>Cautious
Good for long range ships that can kite, and for fast and fragile ships that need to duck and weave. Okay for carriers which can't really defend themselves and short range/tanky missile boats.

>Timid
The best for missile boats with minimal armaments. These are ace at leading Vigilance swarms. You only need 1 guy, tell all the other ships to guard his and they'll form a ball of bees which constantly spunks out missiles. Also good for capturing points.

>>180468027
Depending on what you're using.
>vanilla
\Starsector\starsector-core\data\config\settings.json
>dynasector
\Starsector\mods\DynaSector\data\config\settings.json

You change the same in each case. If you use dyna, only change that.
Open with a txt editor and search for "maxPersonBounties", then increase the number to whatever.
>>
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>>180474093
>Reckless Onslaught
>That moment of glory as he burn drives in guns blazing before immediately overloading on his own guns and getting shot by 20+ torpedo frigates
>>
>>180474694

he can't overload if you only give him frag weapons
>>
>>180474694
>"GET ME CLOSER SO I CAN HIT THEM WITH MY VULCANS"
>>
Guys I want more colonized space and factions for Nex wars but do not want new ships or weapons.
Any way to add factions and new areas from mods but to not add their ships/weapons and instead make them to use vanilla/SWP/underworld ships and weapons?
>>
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>nice try, i'm behind 9 flaks

hm

doesn't seem to be working
>>
>>180475121
Not without remaking the mods yourself to only use and include vanilla weps.
>>
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>>180475206

second go with a maxed commander instead and nothing is getting through.

advanced countermeasures makes one hell of a difference.
>>
>>180475121
>>180475257

yeah you'd have to redo their faction files. would take a while but it's not impossible.
>>
>>180474093
Thanks anon.
>>
The recovery mechanics are confusing me.

It's a 25% chance to recover a downed ship right? Plus 40% if you have the skill.

Is there anything else that dictates it?

I've been homing around the Diable military system and tearing apart their huge fleets but I've been getting virtually no recoverable ships from them. I've destroyed at least 12 fleets with say 10 battleships and I've only been able to recover like 3 frigates.
>>
>>180476143

ships that break apart have their recovery chance cut in half. most vanilla ships have a breakprob of 40-60%. no idea what da's values are at.
>>
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>>180475595

nice peak time, nerds
>>
>>180476539
>get slippery phase ship
>stack as much peak time as I can
>dodge all the enemies until they get critical malfunctions
>swoop in and clean up

Ez Modo if you're willing to wait.
>>
>>180476314
Where would I be able to look to see if they have custom values set for theirs?
>>
>>180477339

ship_data.csv
>>
>>180474694
>Not having a shield bypass reckless capital that deals infinite DPS to anything within a giant radius and is immune to missiles and fighters and overloads
>>
>>180478304

can't say i'm a fan of the S&W pack hullmods
>>
>>180478304
Pandemonium pls go
>>
>>180478526
Shield bypass is amazing and should be part of the game
>>
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>playing pirates
>entire fleet has engine damage, glitched sensors, and or faulty flux coils
>detection range is 1600
tfw cant sneak up on any thing
>>
Do military markets stock different ships if they're conquered by another faction? Does player faction do anything in particular differently from others? nexerelin doesn't seem to have much documentation on what the 4x mechanics it implements do.
>>
>>180478870
>Doesn't go max sensors and max safetywhatsitsface for double effectiveness go dark before emergy burning into the fleet
>>
69659 [Thread-13] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading progress: 0.89634085
69676 [Thread-13] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading progress: 0.9004788
69687 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Error loading
69688 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager - No enum constant data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR : No enum constant data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
---- Debugging information ----
message : No enum constant data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
cause-exception : java.lang.IllegalArgumentException
cause-message : No enum constant data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
class : data.scripts.campaign.missions.SWP_FamousBountyEvent$FamousBountyStage
required-type : data.scripts.campaign.missions.SWP_FamousBountyEvent$FamousBountyStage
converter-type : com.thoughtworks.xstream.converters.enums.EnumConverter
line number : 713791
class[1] : data.scripts.campaign.missions.SWP_FamousBountyEvent
converter-type[1] : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2] : data.scripts.campaign.missions.SWP_FamousBountyMission
class[3] : com.fs.starfarer.campaign.MissionBoard$MissionAvailability
class[4] : java.util.ArrayList
converter-type[2] : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[5] : com.fs.starfarer.campaign.MissionBoard
class[6] : com.fs.starfarer.campaign.CampaignEngine
converter-type[3] : com.fs.starfarer.campaign.save.I
version : not available
-------------------------------

I can't even load the game to tell me what mod is causing the conflict
>>
>>180480984
whatever it is, looks like its something to do with ship/weapon pack. try redownloading the latest version
>>
Is there an actual benefit to capturing planets/stations in Nex?
>>
>>180478589
Pandemonium will overload if you rush recklessly with it.
>>
>>180480984
>I can't even load the game to tell me what mod is causing the conflict

>message : No enum constant >data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
>cause-exception : java.lang.IllegalArgumentException
>cause-message : No enum constant >data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
>class : data.scripts.campaign.missions.SWP_FamousBountyEvent$FamousBountyStage
>required-type : data.scripts.campaign.missions.SWP_FamousBountyEvent$FamousBountyStage
>converter-type : com.thoughtworks.xstream.converters.enums.EnumConverter

Just parse through the logs carefully line by line next time sahib
>>
>>180474694
Onslaughts with the right loadout, usually Heavy Armor, Shield Bypass, and Reinforced Bulkheads won't miss shields at all and with a reckless officer do really well.

Reckless officers also do surprisingly well in Moras if you give them a pair of sabot pods, a pair of bomber wings and a warthog squadron, mostly because until the late-game Moras are completely idiot proof.
>>
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>>180480984
>data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
>No enum constant data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
>data.scripts.campaign.missions.SWP_FamousBountyEvent$FamousBountyStage
>data.scripts.campaign.missions.SWP_FamousBountyEvent$FamousBountyStage
>data.scripts.campaign.missions.SWP_FamousBountyEvent
>data.scripts.campaign.missions.SWP_FamousBountyMission
>SWP_FamousBountyMission
>SWP
>
>>
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DME is balanced :^)

also r8 my fleet
>>
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>>180484208
>>180485363
>Redownloaded SWP

Still no worko

Same Error string

Caused by: java.lang.IllegalArgumentException: No enum constant data.scripts.campaign.missions.SWP_FamousBountyEvent.FamousBountyStage.STAGE_PREDATOR
at java.lang.Enum.valueOf(Unknown Source)
at com.thoughtworks.xstream.converters.enums.EnumConverter.unmarshal(EnumConverter.java:49)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
... 60 more
>>
>>180485797
>dme
shit/10
>>
>>180486117
are you making sure you have all its dependencies installed/are using the latest game version?
>>
>>180486680
Reloaded Nexy, Lib, Dyna, all the same string
>>
9.0 when
>>
>>180487346
fuck I mean 0.9
>>
>>180487346
When the next season of Venture Bros airs.
>>
PSA: Thanks to the cowardly AI, a paragon with 4 tach lances and as much flux mitigation as possible can solo what appears to be an infinite number of ships that are onslaught or lower.

Alex's wimpy ai just hangs back until you pick off each capital one by one.
>>
>Excelsior Frigate
>High Maintenance
>Maint: 40/month
Jesus are you serious it costs more than an Aurora?
>>
>>180488853
I never have or will pilot the thing, but AI just retarded with it
>>
>>180488853
it's a meme ship
>>
Are the remnat fighters okay? I was thinking of putting 2 of those heavy fighters with ir pulse lasers and a claw on a heron.
>>
>>180486117
Did you by any chance update before this error and then try to reload your old saves?
>>
>>180486117
The SWP update breaks old saves.
>>
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>version checker tells me there's updates for 10 mods
>download, replace old files
>start game
>load savegame
>ERROR
>forgot to make a save for save transfer
>already deleted all the old files
>>
>>180491952
I feel for ya man, but you really did do it to yourself.
Did you empty the recycle bin yet?
>>
>>180491839
Welp
>>
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>>180492005
Yes
>>
>>180492341

protip: don't do that. it's there for a reason.
>>
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>>180492597
>not autistically emptying the recycle bin everytime you delete a file
are you some kind of filthy functioning member of society?
>>180491839
this might save me, redownloading and older version now
>>
>>180492937

i have mastered some things

i even use elixirs in jrpgs
>>
>>180493148
the absolute madman
>>
>>180478852
shield bypass sucks against steady ranged damage like missile volleys

That would be easily shield tanked but steadily erase all your armor
>>
>>180476143
You don't get the option to recover anything if your fleet is full
Might also give you less if you have less slots to fill so delete a buncha your ships & get an atlas/that big tanker
>>
god that java crash.
god losing 2m cash because crash
god why didn't I autosave after the 3rd bounty
>>
god we're at page 10
>>
lol at the people in the forum arguing for double hammer barrage on a 120-speed ship
>>
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only kills 3x its fleet points pls buff
>>
>>180498567
how does this thing kill dominators
is hammertime barrage good?
>>
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desperately needs a second free large missile weapon
>>
>>180498751

hammer barrages are awesome.

the 9 deployment point piece of shit kills dominators because dominators are fucking slow and have a frontal shield. but it's not that hard to apply the barrage against most ships if you have an ally to distract them
>>
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>>180498753

here's the fit. takes a stacked commander but still.
>>
>>180499067
They should change those small ballistic slots to medium slots
Give it like 4 frontal medium slots and another 4 facing sideways
Add better armor and built in shield bypass

Problems solved
>>
>>180498567

this was without an officer and with reinforced bulkheads btw
>>
>>180495637
Oooohhh, okay. Yeah that must had been my problem. You can still pick up derelicts floating around at or - over max size but I forgot / didn't realize that doesn't apply to the combat recoveries as well. Derp.
>>
>>180498890
>>180498567
is it at all practical in a larger engagement with a lot of ships all fighting together? i could see these being really useful if you kept them in reserve to bring in and barrage shit after you've whittled down the enemy frigates and destroyers, then retreat them once they run out of hammers
>>
>>180500450

i think i'd bring them in as a first wave instead. give 'em reinforced bulkheads and send in proper ships like falcons and eagles once they get blown up or run out of peak time
>>
>>180500630
if you've got a way to replace them easily, that would work i guess, but the way they're loaded out the dumbass AI will get flattened by the initial frigate wave while wasting all their torpedoes. If you wanted to deploy them at the start maybe rally them as a group farther back and bring them out as needed/call full assault
>>
>>180500804

just have a couple and tell them to eliminate whatever cruiser offends you the most
>>
What if: A Frigate with a large missile slot
>>
>>180501751

you have no idea how much i want to make one.

but it's an extremely bad idea.
>>
>>180501890
Give it no shield, paper thin armor and little hull.
And not enough OP to mount both a missile and a makeshift shield
>>
>>180502010

yeah, it's because you'd have to make it that extremely lopsided that it's a bad idea.
>>
>>180502145
6 deployment cost
35 OP
No shield
One large missile slot
Damper field system
100 speed

I think it sounds great
>>
>>180502343

just load up a condor with some rocket bombers
>>
>>180502454
fighters are not ethical
>>
>>180502554

yes, quite unlike MIRV mudskippers
>>
>>180502667
I think mass squals would be more fun
>>
>>180499067
what mod has the colossus Mk2 anyway?
>>
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>>180504996

it's vanilla. check out any pather market and it'll look like this
>>
>>180505089
kek I guess I some how didnt see it.
I couldnt find it in the codex when I looked earlier
>>
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>>180498567
>extremists modifying a cargo hauler into a capable warship

TECHNICALS
IN
SPACE
>>
>>180506057
Literal Toyota Hilux fighters mod when?
>>
>>180502343
>6 deploy frigate with 100 base speed and Damper Field
>can mount a large missile
>I think it sounds great

Even DME would balk at that shit.
>>
>>180491952
Updating Audio+ caused that to me too, try disabling it
>>
>>180502343
Put a locust on it and you've got a solid GKS ship.
>>
>>180506614

kek
>>
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harbump
>>
daily reminder that if you dont follow the teachings of Ludd you will spend all eternity in the void
>>
>>180492937
>Recycle bin
>He doesn't shift-delete
>>
>>180506301
Audio+ contains no code.
>>
>>180508561
FILTY
DUMB
LUDDITE
SCUM
>>
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Are there any decent Star Wars related mods?
>>
>>180515297

gosh, i hope not
>>
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>>180508561

Say that to my Flagship, fucker- not online. See what happens.
>>
>>180516192
what is this, from 0.7? I see those approlight guns on the back, but what are those gauss cannon looking things
>>
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>>180516192
*laser torpedoes you*
heh... nothing personnel kid
>>
>>180517079

how badly do those heavy hardpoints clip when you mount actual weapons in them?
>>
>>180516370
Judging by the weapons group imagery they're called core-0 cannons.
Looks like kinetic hellbore's going off of an educated guess.

>>180517079
I fucking hate SCY cluster torpedoes.
They're like an entire pirahna bomber wing put into a missile slot.
>>
>>180517159
>heavy

*large
>>
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>>180517159
not at all
>>
It is possible to capture the Olympus-X from the IBB mission? or is still scripted to be impossible to capture?
>>
>its an "outer reaches of the system" episode
>>
Any ship recommendation regarding how many/what kind should I recover when starting out in vanilla?

So far I found out that the starting drone tender and that a carrier are shit doing its work and that the Hammerhead and Wolf was good. Also ion cannons were useful too. So now I'm starting again to see if I can get a better starting fleet composition.

Also how big are the biggest ships in the game?
>>
>>180439024
CSGO skins
>>
>>180519880
>Any ship recommendation regarding how many/what kind should I recover when starting out in vanilla?
Avoid recovering ships with Degraded Engines unless higher sensor profile and lower speed, both in and out of battle, appeal to you.
>Also how big are the biggest ships in the game?
See pic for the biggest thing you can pilot in vanilla. There's bigger things out there.
>>
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>>180520391
And I managed to forget the picture. Silly me.
>>
>>180520550
why is there a wolf in the middle?
>>
>>180521043
Size comparison.
>>
>>180520550
That's a big ship.
>>
>>180521083
ah, yeah.
>>
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1. Why are sub-200k fleets allowed to go all the fucking way up to "very large" fleets to begin with?

2. How the fuck am I supposed to counter SEVEN (7) Dagger wings with a boutique fleet that's small enough to eke out what pitiful profit there's to be had in bounties?

3. Why are forum faggots encouraging changes like this while simultaneously being okay with hilariously overpowered faction mods?
>>
>>180521397
>that fucking fleet at a 200k bounty
can't say I've experienced the same, I'd say that one rates at 300k at the very least
>>
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>>180521397

That asshole's Astral broke upon destruction, couldn't find it in salvaging attempts. Lost one friendly Punisher in the battle, also lost forever.

Salvaged miscellaneous guns I don't give a shit about, two HVDS, ~200 supplies. Net loss of 100+ supplies.

It doesn't fucking matter if I pick multiple bounties in the same system. They're all the same story. Net loss in supplies, tens of fucking thousands of credits worth of profit at most, minus the base upkeep supplies lost while sitting around with a thumb up my ass while the fleet repairs itself.

tl;dr: fuck this game, forum faggots ruined it.
>>
>>180515297
Fuck IP mods.
>>
>>180522858
>base upkeep supplies lost while sitting around with a thumb up my ass while the fleet repairs itself
Anyone have that custom mod posted here that made fleet log. -50% like the good I'll days?
>>
>>180523395
>implying diable is bad
>>
>>180523946
That's barely even an IP mod, unless Front Mission had a space version I'm not aware of.
>>
>Get 500k bounty
>It's an assassination mission vs hegemony
>In a fucking hegemony system
>Get into a disgusting mess of a brawl where my Conquest flagship barely escaped with a pixel of health
>Half my fleet is dead
>Only thing that saved my ass was an Onslaught with a shitton of flak, vulcans, triple autocannons because where the fuck are the good guns, and hephaustus on a reckless captain who was scared shitless of overloading since I didn't have heavy armor + shield bypass
>Supplies for repairs up the fucking ass
>Only thing not tanking my supply and fuel into the negatives is maxed industry with all those d-mods my fleet now has and the fuel skill + bonus on salvaging it
>Now I need 1k+ fuel to reach another bounty
Have I entered endgame? Also jesus fucking christ the Moras, why do they have invincibility that lets them tank an onslaught ramming them and shooting everything including vulcans again?
>>
>>180521397
Is there any way to change this besides begging DR to make some changes?
>>
>>180524239
Anything past 300k is basically end game. Moras have always been crazy. They already got nerfed somewhat.
>>
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>my faction can barely muster a reserve fleet as a defense
>enemy faction sends no less than FIVE (5) full fleets across the sector to fuck my planet up

I'M BEING BULLIED AND I HATE IT!
>>
>>180517689
i had it appear in salvage before, but didn't bother because those titan planetbreakers are just as much of a danger to your fleet as they are to the enemy
>>
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>>180521397
you could try taking one of the other bounties instead of the one that specifically says it's led by an astral with a fucking pittance for a payoff
>>
int credits;
switch (sizeChoice) {
case SMALL:
credits = 5000 + shipType.bonusCashSmall;
break;
case MEDIUM:
credits = 35000 + shipType.bonusCashMedium;
text.addParagraph("Added officer", Misc.getPositiveHighlightColor());
text.highlightFirstInLastPara("officer", Misc.getHighlightColor());
break;
case LARGE:
credits = 85000 + shipType.bonusCashLarge;
text.addParagraph("Added 2 officers", Misc.getPositiveHighlightColor());
text.highlightFirstInLastPara("2 officers", Misc.getHighlightColor());
break;
default:
return false;
I don't know shit about Java, but maybe changing the bonus for large in Dyna would be a half assed solution. Still sucks getting them when no where near ready, but at least they'd be worth the trouble.
>>
>>180526217
Nevermind, that was for the campaign start. I'm an idiot.
>>
String fleetDesc;
if(this.thisLevel < 4.0F) {
fleetDesc = "small";
} else if(this.thisLevel <= 7.0F) {
fleetDesc = "medium-sized";
} else if(this.thisLevel <= 12.0F) {
fleetDesc = "large";
} else if(this.thisLevel <= 18.0F) {
fleetDesc = "very large";
} else {
fleetDesc = "massive";
}

Does this mean fleets are always large at level 12+? And very large at 18+?
>>
>>180525939
Point me to a 100k+ bounty in this patch that doesn't have a fucking capital of some sort leading the fleet. Inbetween that and having to run bounties based on location to save on fuel costs and you don't get to fucking pick and choose your fights.
>>
>>180527832
i had a 1000000cr assassination bounty with a fucking mora as the flagship along with a shitzillion other cruisers, it's not what you're making it out to be. you're either having some shit luck or not checking the bounty screen enough.

are you running with SS+ or something? if you are then you should get rid of it, you don't need it anymore
>>
>>180524760
It is changed. In DynaSector. Which he's not using, because in DS the fleet name begins with rank (Commander Olympus's Fleet or something).
>>
What mod has the shield bypass hullmod? I might've been looking for it without realizing I may not even have the mod in the first place.
>>
>>180528932
Did he change when bounties level up?
>>
>>180529114
Ship/Weapon Pack.
>>
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>>180529114
>>180529146
>Ship/Weapon Pack
>Never saw it, must've been godawful RNG
>Check
>It's fucking gone from my mod folder, might've deleted it by accident, somehow didn't notice
Save Transfer better save my lategame ass now
>>
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>>180528520
>1m bounty with a mora flagship
>it's not what you're making it out to be
it seems like you're having a phenomenal luck with your fleet if anything, friend.
>>
>>180529696
Depends on what mods you're using. Capitals can start showing up from the high 70k range, but generally doesn't change significantly other than growing in fleet size as you move up.

Post update, the lower ranges were increased in difficulty due to the addition of greater likelihood for cruisers and capitals to show up, but the end game and late mid game bounties are effectively the same.

Unless you optimize your fleet, you're effectively going to be running losses for the most part. In testing I've found than you generally need a 200 supply fleet to break even at the 200k+ range, though the leeway slowly increases as you go up
>>
Any way to get old versions? I want to put the AI core drop rate back to how it was in 0.8.
>>
>>180529908
Optimize yes, 200 supply no. You just need enough tankers to run 2-3 bounties in a single go if you want to hyper-optimize, but most importantly, you want to go big, ship-wise.
You're not going to experience significant losses if you field large, tanky ships with long range weapons for the AI, and an extremely mobile one to pilot yourself to hunt down frigates and destroyers. This could probably be achieved with an Onslaught and three Medusas.
>>
>>180529139
Yeah, they level up automatically if your fleet gets large enough, and match player strength better in general.

Mainly, the bounty event balance was redone overall, with different difficulty curve etc. tuned to make it more likely for the player to turn a profit given travel costs etc.
>>
>>180506057
>extremists modifying a capable civilian ship into a deathtrap
Fixed that for you.
>>
>>180529908
If you are doing big bounties how can you be losing money?
>>
>>180530123
>Optimize yes, 200 supply no. You just need enough tankers to run 2-3 bounties in a single go if you want to hyper-optimize, but most importantly, you want to go big, ship-wise
That's assuming you get several bounties spawning together at once. Without modding the bounty rate and leaving generation on vanilla normally the chances of bounties appearing in close proximity to one another is relatively low.
>>
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I like my battleships how I like my women, cheap and used up.
>>
https://mega.nz/#!xyYnRYKL!d56dADS3giYGvC2vL36LcL4MKtyOVHQS5uGeeDRla8Q
Simple edit that might set AI core drop rate back to 0.8 level. Not really sure if more needs to be done to change drop rates. Goes in data\campaign\procgen
>>
>>180439024
>>180435745
How are people applying these without fucking up the lines/non-painted sections?

Is it autistic free-selection or am I missing something obvious
>>
>>180534616
What do you mean by applying?
>>
>>180536208
I think its a 'how do you overlay textures onto a ship image' question.

Tarti made a tutorial on the forum for doing exactly this, and I still don't have a clue.
It's great having no talent whatsoever. :3
>>
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How the fuck does one find the target when bounty hunting?

This shit said "near a barren world", went there, scan, nothing, flew around in spiral out of the ONLY barren planet in the system and nothing.

And best of all I'm running low on supplies and fuel.
>>
>>180536914
Is this in an inhabited or beacon system? There's a chance your target ran off chasing somebody.
>>
>>180537107
Inhabited unexplored system.

I gave up and I'm stalking pirate bases for their supplies now.

If I go much lower I'll need to buy some.
>>
>>180536914
if your fleet is several orders stronger than the bounty, it'll run from you, maybe you missed.
Also if it's a system with a beacon the [REDACTED] may have gotten to them first
>>
>>180536914
buy tankers and freighters
don't ever do long runs without ample fuel/supplies
>>
My boys, how do I use Graviton beams properly? Are they of any use at all? I put one on a Wolf and it was just a long-ass-range tickle laser.
>>
>>180541410
They're good long range support beams. They won't strip shields on their own but will allow you to trade up in flux duels.
>>
>>180517376

fair enough
>>
>>180541410
>>180542675
An actual use for junk Sunder with broken mounts: 3x grav beams.
For a Wolf: 1x Grav + 3x Tac gives a bargain bin version.
Useless on thier own, but as a wingman it will pressure shields enough to make things noticably easier to kill.

I miss pic related for general beamspam fun.
>waits for dong to expand
>>
>>180532907
>that weapon loudout

did you just click at random or something?
>>
>>180532907

wait does that fucking ship have four wings, a large composite mount, two large hybrid mountsm 1500 armor, 80 speed, and a damper field+manjets?
>>
apparently you're all normies enjoying a summer friday afternoon bump
>>
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Is now a a good time to jump in the game or is there some big update around the corner? Is release far away?
>>
>>180549523

it's a good time, 8.1 wasn't long ago but the mods are (mostly) caught up
>>
>>180546273
no, this is literally all the good weapons I had. For some reason good weapons are really hard to come by in my game.
>>180546504
problem?
>>
>>180550126
>problem?

oh no not at all, it goes great with my zelenograd
>>
>>180520550
>>180521043
>>180521083

paragon with auroras in the large mounts, medusas in the meds and wolfs in the smalls when?
>>
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Got a shot at a battlestation without a supporting fleet for once.
>>
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One arm down, and about half my fleet is dead
>>
>>180551552

yeah i generally wouldn't take on a battlestation without bringing a purpose-built capital ship
>>
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Second arm.

And I just realised all I've taken out so far is the armoured shell
>>
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>Game keeps crashing in the campaign with no log
>Looks like a memory issue because it just freezes
>Already allocated 8g
>Lost 30m of gameplay last time it happened

Well there goes my motivation to play more.
>>
>>180551676

not a shielded one with an officer, anyway
>>
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Ded.

Going to try again, see if a suicide rush in is more effective.
>>
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Definitely better so far
>>
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Not by much though. Got one arm in the end.
>>
>>180552494
you need at least one heavy hitter capital ship to take those down
>>
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>>180553021
Got a few to choose from back at Sindria.

I would assume killing them stops the fleets from spawning in that system?

I kind of like the idea of leaving a few up for fuel/supply farming locations.
>>
>>180553601

take an odyssey and hit it with triple HEF tachlances through the gaps in the shield
>>
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This IBB eagle fit seems pretty good. Maybe drop the lighting gun for something?
>>
>>180555053
When in doubt, HVDs
Also I'd personally drop the railguns for something meatier if you have anything.
Replace the Sabots with Hornets?
>>
>>180555053
>Maybe drop the lighting gun for something?

a heavy pdburst wouldn't hurt
>>
I made a lot of dosh on a few lucky bounties and a class V survey after becoming totally broke (ran out of fuel in civilised space broke). Blew some of it replacing my beat up Corvus with a Mora. What kind of ships should I be focusing on in vanilla when expanding?

I'm not currently in a commission with anyone, good terms with Hegemony, average middling with everyone else but pirates and Ludds, I'm fast enough to outrun pretty much anything if I need to buy off the black market.
>>
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>>180555726
wrong pic
>>
>>180546504
it's metelson, the guy who makes it is one step above the illiterate slav doing looters/artifact
>>
>>180556059
>doesn't use the pirate buffalo for dank shielded cargo memes
>>
>>180556059
>>180556059
you should probably find some heavier weapons for your Mora if you can. 2 Sabot Pods and a couple of Khopesh Wings plus a Warthog wing make it a pretty deadly ship. For not, I'd say try and find a few more destroyers, or see if you can snag an eagle or an aurora for a flagship.
>>
>>180556430
Looking into a better Mora fit for now, I rigged it up mostly for point defence thinking it'd sit back but the pilot likes to push with it. The Piranhas look cool as fuck but most ships just scoot out of the bomb path pretty fast.

I'll keep an eye out for Eagles and Auroras, is there anything larger than a Medusa with phase skimming? I'm hooked on flying ships with it, started with a Wolf and couldn't give her up.
>>
>>180556784
Diable Avionics mod has you set. Their capitals might be slow, but they have an advanced phase skim thing that works with turning, too.
>>
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>>180556784
>>
>>180556784
>is there anything larger than a Medusa with phase skimming?
Yes but you need the Underworld mod and you need to take on the Dickerson family to get their flagship cruiser. Or you could just be a normie and get DA like the rest of these people
>>
>>180555053
FUCK

My save just corrupted and my last copy was 5 cycles ago.
>>
>>180556784
Moras are one of the few carriers that does well when the pilot pushes it. Also keep in mind that you can get military hardware from the Independents without taking any commission from them. The independent planet in Sindria has some good stuff for sale, usually. Just throw them your AI cores to get rep up with them.
>>
>>180556784
No but the Aurora has a movement based ship system which is amazing.
>>
>>180557179
Try loading the automatic backup? Or did you neglect quicksaving for that long like a retard?
>>
>>180557270
Where would I find that? The continue slot and first load spot are both corrupt.
>>
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>>180556932
>>
>>180557472
Game folder/saves/save_(NAME)_(NUMBERS)/

Check the filesize. Sometimes only descriptor.xml is corrupted with 0kb, and the game will refuse to read your save. Campaign.xml is the obvious one.
>>
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>>180557573
So just drop the .bak off campaign.xml.bak?
>>
>>180553601
>I would assume killing them stops the fleets from spawning in that system?
yeah
>>
>>180557731
I'd suggest enabling file extensions (google how to do it, it's pretty simple)
Delete the original campaign.xml and just remove .bak from the extension of the backup. Alternatively you can just copy and paste the contents over if you're a lazy cunt.

But in essence, yeah.
>>
>>180556784
>Phase skimming

degenerate, accept the superiority of burst jetting
>>
>>180557831
I think you mean burn drive
predator X best frig 4 life
>>
>>180557830
That worked, means I only lost a month instead of 5 cycles thank fuck
>>
Does Target Analysis's +15% damage to shields also effect Missiles/Rockets/ect?
>>
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>Assessment re: Mercury Deimos bounty
>No reward
GIVE ME MY FUCKING BOUNTY REEEEEEEEEEEEEEEEEEEEEEE
>>
>>180562880
>doing bounty's for people who are hostile to you
smug anime face
>>
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>Attempting to disengage has not worked one single time
>Even if I'm chased by cruisers in a frigate-only fleet
>inb4 this is what the RNG for being a pirate is
>>
>>180524072
Front mission Evolved
:^)
>>
>>180562880

pwnt
>>
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>looking to flesh out my fleet
>find nothing good, mostly dilapidated frigates
>see a Brawler
>laugh, buy, fit it out with Arbalest ACs and some Swarmers
>test it out in Sim against a Sunder
>wipes the fucking floor with it because the Sunder refuses to push into its effective range and just takes ridiculous hit after hit to its shields
Well I know who's escorting my carrier now. Switched the Swarmers for Sabots and she'll be good to go.
>>
>>180565827

dude swap those arbs for hacs asap
>>
>>180541410
Here is my stance, fractions need a buff. Look at their stats and op cost, it's just better, efficient, and more versatile to slap tactical lasers on that medium energy mount.
>>
>>180565827
>expanded magazines

????

??

????????
>>
>>180565931
I had a couple in my hold already, the range bonus alone is amazing.
>>180566047
Had it for the swarmers originally, not worth the extra Sabot though I guess. Swapped it for more caps.
>>
>>180567280
expanded mags does not increase missile quantity, there is a separate mod called "expanded missile racks" that does that.
>>
>>180567280

hac are 800 range, arbalests are 700
>>
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>>180565827
Brawlers are good escorts early game but if you want something for late game that can screen capitals pic related with a similar loadout is decent if you have them in groups of 2-3 escorting each one
>>
>>180568146

i'd skip that second mauler, personally
>>
>>180568357
That's the live dangerous version, you could swap the dual flak for a single mauler, jam single flaks on the side and make the HV Drivers those triple ACs instead if you want something a bit more flux efficient.
>>
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>>180568483
>>180568146
This version is also fun, though you need the II mod for the chainguns and they aren't quite as OP as they used to be.
>>
>>180569116
>1250 energy-but-better DPS
>500 flux/s
>>
>>180569676
Frag is love, frag is life
>>
>>180570404

still with thumpers you'd be looking at 625 energy+ damage at 750 flux
>>
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>found a Vigilance worth buying
>realise the missile bay is a medium missile
>have Typhoon racks left over from poking the AI for fun
>try it in sim with a pair of Wolves harassing a Falcon
>time my shot perfectly, torp hits as the shields go down
>third of the fucking hull gone in a flash
Bueno.
>>
>>180571109
Vigilance needs stronger shields or something, it pops too easy
>>
>>180574672
No, they don't.
What they need is an AI that knows they're Vigilances and not Lashers.
>>
>>180574672
Don't I know it, fucking indies had a bitch because I bought a Sunder off the black market, ate four blue coloured missiles and fucking exploded before getting a shot off because it decided it'd sit way ahead of the blob instead of escorting my carrier.
>>
File: 1463931009562.png (356KB, 572x380px) Image search: [Google]
1463931009562.png
356KB, 572x380px
>Need command points to tell my lasher at double digit hull and over half hard flux to not fight three wolves
>>
File: Capture.png (353KB, 898x359px) Image search: [Google]
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Place your bets!
>>
>>180578158

the gryph can take out a whole lot of those ships. running out of missiles and CR is a real concern though
>>
>>180578158
You ded
>>
>>180575141
give proper loadouts and standing orders

i am always amazed at all the comments about AI retardation, because i never run into them, and if i do, it's always because i didn't give proper orders
>>
>>180579021
Hello Mehgamer
>>
File: Capture.png (494KB, 900x488px) Image search: [Google]
Capture.png
494KB, 900x488px
>>180578158
Result. Discretion is the better part of valor ect ect. Currently the system I am in has 2-3 pirate armadas and like 10 raiders, as well as a few larger cabal fleets. I'm going to repair (close by) and re-engage.
>>
>>180579969

close call
>>
>just bought this game
>enter thread
>750 posts
>ctrl+f webm
>0 results

what the fuck?
>>
>>180575486
It's really easy to change the amount of CP you get in settings.json. I don't even consider this cheating, CP is fucking dumb.
>>
>>180580872
its your task to fix it m8, use your novice enthusiasm
>>
>>180580958
Not that anon, but the CP mechanic seems rather pointless.

Like >>180575486 happened, I had a Wolf frig that got surrounded and was being pounded to bits, ran out of CP and was screaming at the screen as the Wolf didn't disengange and regroup of the rest of the fleet and end up dying.
>>
>>180581490
Alex only made it so restrictive cause people playing it like an RTS made him butthurt.
>>
new bread please
>>
>>180582603
Go get your own bread I'm not your goddamn mother you lazy fuck.
>>
Anyone try the AI mod?
>>
>>180583093

not until it supports flags. i use those.
>>
>>180581769
how are you supposed to play it?
>>
>>180581769
But you are in charge of a fleet, how the fuck are you suppose to play a game in which you have to lead a fleet?
>>
File: Capture.png (286KB, 897x624px) Image search: [Google]
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286KB, 897x624px
Can someone post this bug in the Dynasector forum thread for me? I don't have an account currently and I'm leaving for the weekend really, really soon. My transponder was off and I had been fighting pirates before hand. Also RIP my medium CPECS, they are so hard to find ;_;
>>
itt people somehow mistake escape velocity for a rts
>>
>>180585051

yeah i'll get right on that
>>
What is the biggest bounty you guys have seen?
Thread posts: 767
Thread images: 156


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