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/xcg/ - XCOM General

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Thread replies: 767
Thread images: 165

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STALKER Edition

Previous Operation: >>179904439

News:
1)EXPANSION dropping August 29th
>https://xcom.com/war-of-the-chosen
>https://www.youtube.com/watch?v=n3bENBYSucQ

2)Julian Gallop Phoenix Point AMA
>http://pastebin.com/PZWh2Zr1
>https://www.youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>https://pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.4 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html
>>
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Praised be the Elders.
>>
>>180174123

need evac
>>
Is Beagle going to have any excuse for not playing when WotC comes out besides muh timers? Even then there is going to be some kind of civ vi policy system and one policy is going to be true concealment, timer being paused until discovered.

His other complaints are what? Replayability? Siterip and how the chosen line up is going to shake that up.
>>
>>180174356
>there is going to be some kind of civ vi policy system
Elaborate?
>>
>>180174402
http://www.pcgamer.com/xcom-2s-huge-war-of-the-chosen-expansion-detailed/
>To track down and kill the Chosen you need the assistance of the three new rebel groups— Templars, Reapers and a rebellious human-alien hybrid faction called the Skirmishers. Each Chosen is being hunted by a corresponding resistance faction. You send soldiers to aid resistance activities to improve your standing with a given resistance faction, unlocking leads on the Chosen along with strategic orders and resistance soldiers for hire.
>Solomon likens orders to policies in Civ, you enact them to activate a particular effect on the strategy layer or the battlefield layer. One order reduces the Avatar Project count by one bar per turn. Another pauses the countdown timer in a stealth mission until your squad has been revealed. There are dozens of orders themed to fit their associated resistance faction. You can cosy up to multiple factions at once, but obviously it takes time and resources to do so.
>>
>>180174538
I'm guessing by "per turn" they mean "per month".

And I'm fairly sure the IGN article mentions that the resistance faction that hates a particular chosen is randomly selected at the game start, which would be neat if true.
>>
>>180174538
Oh shit. I remember reading about these, but for some reason I thought you wouldn't have much choice there.
>>
>>180174746
Maybe you were thinking of the SITREP system, which has modifiers for battles, but you don't get to choose.
>>
>>180174290
Just use the EU/EW ports monica
>>
Whats the mod where I can wether an enemy has loot or not?
>>
>>180175274
That's not a mod, that's a raw cheat.
>>
>>180175274
Additional Icons: http://steamcommunity.com/sharedfiles/filedetails/?id=646244015

It looks way better than that stupid numeric health mod people keep using. THAT LONG BAR ISN'T ATTRACTIVE IN SCREENSHOTS PEOPLE
>>
>>180175369
>cheaters hate the numeric health mod
Yep, everything checks out.
>>
>>180175350
all mods are cheating
>>
>>180175434
The loot icon can be turned off. The numeric health mod just looks ugly now that t's super stretched out
>>
>>180175369
I prefer the show health values. Simplicity appeals to my inner engineer.
>>
>>180176050
>Engineer
>Simplicity

This only raises suspicions.
>>
>>180176182
Not everyone's a German, you know.
>>
>>180176050
UXfag here. You want to have bars and numbers. The bars represent remaining/max in an intuitive way, numbers give you the direct value without having to count or pay attention.
>>
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>>180176747
That's why I use show health values as opposed to the numeric health display.
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>>180175369
Thank you so much
>>
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>>180177380
>>
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>Love the Guerrilla aspect of the early game.
>Eventually mid way, when your reach tier 2 armor the feeling kind of fades.
>It goes from small scale resistance to decent sized Private army, kind of like Militaires Sans Frontieres.
>Eventually depart from it completely and become a countries military force and that feel good Guerrilla force is no longer there.

I get that it's just a reflection of Advent and The Resistances forces growing, but there's eventually a drop off point to where it no longer feels like the start of the game which is so fun. It kind of sucks, but it's great while it lasts.
>>
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>playing EW vanilla for the first time in a couple of years
>playing on Classic

Holy fuck am I getting BTFO, I've logged over 500 hours on X2 and completed Classic/Legend a few times but holy fuck why does this game feel so much harder? I went from having a really good start to losing my second satellite and all my soldiers getting killed in the next few missions. I've been stung by RNG a lot as well, I've frequently had 80%+ shots miss as well as being crit through full cover.

What the fuck am I doing wrong? I always hunker in half cover unless there's a good shot to take, I go for flanks whenever possible.

Are there any must-have items? Is there a better research path? I'm trying to rush satellites as well as laser weapons
>>
>>180179942
Break LOS and overwatch.
There, you've just won every non-terror mission in EW.
>>
>>180179942
Try _____________________________break los__________________________________
>>
>>180180027
>>180180062
This. It's not a meme for nothing.
>>
>>180179292
Kinda why I rarely actually finish campaigns of this type of games, the start small and grow in power kind, JA2, Xenonauts, Total War, Mountain Blade, etc.
I just keep restarting whenever I get too big an advantage over the enemy.
>>
>>180181151
>>180179292

What i take from this is that, we need bigger, stronger, meaner ayys. Like a flying Sectopod.
>>
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>>180182037
Magnificent design
>>
go recruit more rookies
>>>/v/381083247
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>>180182654
That entire thread is filled with furries, fuck off.
>>
>>180182654
absolutely degenerate and heretical

nuke them into dust
>>
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Some attachments for the Magnetic Hunter Rifle, some not all because i forgot to take a screenshot of the stock, oopsie. But the stock looks pretty much the same anyway and you wouldn't be able to tell much from this angle so whatever, and the trigger is hidden by the soldier's hand. In case you forgot these weapons are part of the Advent Scouts(tentatively leaning towards "Advent Pathfinders" now btw) mod, you might be thinking it's close to being finished, but you would be terrible, catastrophically, wrong. Other than the tier 3 weapon there's still a couple more weapons to make(those will be a surprise, hopefully people will like the idea) and none of the FX, sounds or icons are done or even started, so there's still a mountainfuckload of stuff to do.

Anyway with that the magnetic hunter rifle is pretty much done, might make a couple of adjustments here and there but that's pretty much it, so next is the plasma weapon.
>>
>>180183091
That thing looks ridiculous in a good way
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>>180182654

That thread is absolutely disgusting. What we need is more alien rulers to get rid of these /v/ scrubs.
>>
>>180183091
why aren't you working for jake
>>
>>180183091
make it BIGGER
>>
Easy with scientist and remove a block of avatar

Or

Moderate with 117 intel enemies won't get armour

My gut tells me to remove the armour option but I'm new to this series so could someone advise?
>>
>>180183635
Armor will hurt you more unless with that additional avatar block you will go into timer with no facility in sight
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>>180183635
ADVENT armor can ruin your day on the harder difficulties.
>>
>>180183635
Scientists are not that useful and you'd be removing a block from a facility. Unless your Avatar progress is crazy high, there's no reason to take that mission.
>>
>>180183091
Just doing the base game tiers? Or will you do LW2 tiered ones as well?

No real horse in that race myself, just curious. As it is, that looks pretty damned amazing.
>>
>>180183823
>>180183817
>>180183807

Avatar is nowhere near done so armour sounds like a plan, cheers fellas!
>>
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>>180183227
>>180183554

I might make it a little shorter, or i might just move the repeater a little bit back, i made sure that they aren't longer than sniper rifles but i suppose these are much thiccer

>>180183461

He didn't call me back after our first date, he didn't pay either.

>>180183910

Not for the initial release, will do for the LW2 release. Which hopefully i can put off indefinitely after the expansion breaks it.

Not to worry though, i don't plan to take a break either, now that i have free time i want to get a couple of mods done before the expansion hits, which is why i'm desperately trying to finish this one.
>>
>>180183461

If he keeps going he might

Generally speaking while degrees and such are very important to an employer, real experience and work to show for it are the best resumes, I remember the guy that made OOO for TES IV ended up working for Obsidian.

That said modders are all cunts and this is the only nice thing I will say about them.
>>
>>180183091
Any particular reason your stuff is XBOXHUEG? Looks neat tho
>>
>>180184281
Hah, yeah, that seems reasonable to me. LW2 is going to break in a big way when the expansion hits, definitely, will be a while before it recovers, if it ever does.

And yeah, do I not remember that you wanted to do either a T1 or T2 armour mod too?

(Which I am eagerly looking forward to because your Warden gear mod is fantastic. The Wraith suit stuff is brilliant)
>>
>>180184475

Just turned out that way i guess, my only rule for the size of these weapons was "shorter than snipers".

>>180184541

I was going to make a T2 armor mode after Warden Gear, but then i decided to finish this mod instead, not sure if i'll make a T2 armor mod next or something else, either way the next mod will involve a new armor, probably.
>>
Two questions for the boys today.

Why does the game still run like shit after more than a year of patches? Especially in the world map, I get like 3 fps.

Secondly,

Is that nigga ever gonna update the XCG modlist? It hasnt been updated since before LW2 came out and I doubt everything there is stable with it.

In fact, is Long War 2 even worth a playthrough? This infiltration mechanic seems retarded.
>>
>>180185027

worksonmypclol. At one point i got a lot of lag on the world map and it turned out it was because i had the LW alien pack and LW 2 active at the same time, after that it runs buttery smooth, for the most part. Still get frame drops here and there but nothing horrific.

That nigga is dead and/or gone.

LW2 is much better now.
>>
>>180185027
>Especially in the world map, I get like 3 fps.
Poorly optimized and because of your machine

>It hasn't been updated since before LW2 came out and I doubt everything there is stable with it.
Doesn't really matter, LW2 is it's own beast, but it is pretty easy to figure out what is compatible

>Is LW2 worth it
Yes
>>
>>180185027
Most trouble I've had has been with the extremely long load times. Building a new PC though, so I'll throw XCOM2 on my SSD and that should be alleviated. Will probably be able to enjoy more than 15-24 frames at more than low settings, too.

As far as LW2 goes, I really don't enjoy the infiltration mechanic. Is LW2 modular anywhere? Like, could I remove that specific thing? I just grabbed it off of the workshop while I was browsing for some cosmetics.
>>
>>180179942
On maps without time limit just take 2 snipers, a shinobi scout (and some meatshields) up on a hill, set up camp, scout ahead with your shinobi and shoot at the other end of the map with your snipers.
>>
>>180185194
>>180185280
>>180185361
You see thats the funny thing, as far as I know I have no mod complications or anything.

I also have a Ryzen cpu, 32 gigs of ram, and a 970, so the lag itself really makes me wonder what I managed to break
>>
>>180187582

Well that's better than mine, except for the GPU since i have a 980 so i dunno.
>>
>>180187582
Maybe try reinstalling completely or install new drivers? Otherwise you'll have to prey Jake fixes his game in 2 months.
>>
will our squidfriends ever make a return
>>
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post x-com/xcom comfy
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>>180190782
when you mod them in
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>>180190782

fuck those assholes are annoying early game
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>>180190782
I kinda miss them desu.
>>
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>>180190782
I wish adding new enemies to X2 wasn't so esoteric.
Also I'm still keeping my hopes up on someone porting EU/EW plasma guns, they look and sound so much better than the X2 ones.
>>
>>180183091
What does the ballistic version look like?
>>
>>180194786
Not the modder, but considering this is an advent enemy, there probably isn't a ballistic version.
>>
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Looks like we get more info tomorrow, boyos. I'm debating whether or not to keep myself in the dark til release, though.
>>
>>180196938

I'm in the same boat, I'm hyped enough that I really want to learn everything but I also want to go dark
>>
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>Beat XCOM:EW a week ago
>Bought 2 last week because it was on sale
>Beat it last night
Gunna try out Long War 2 before WotC comes out.

RIP Spokesman, I really didn't see that coming at all and I nearly teared up when it happened.

Pic related was the only soldier to die on the final mission for me.
>>
>>180196938
>don't want to know everything
>know I won't be able to avoid all spoilers all the way till the end of august
FUCK
>>
So when is the best time to pursue story content? As it appears? I'm like 4 months into my campaign and I still haven't done the first blacksite, tech wise I've just finished my first EXO armour and everyone has Mag weapons and plated armour. Have I fucked up?
>>
>>180199605
mag and plated is standard for me when going to the blacksite
all story missions will delay the avatar progress so you will want to time them the moment the bar fills up
>>
>expansion pack announced
FUCK YES
>it doesn't continue the story
FUCK NO
>>
>>180181151
>Mountain Blade

That game is the worst for me, I want to 'beat' it but I lose interest quickly after I become anything more than just a merc band
>>
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Hi guys. My bitch does't make any problems here?
>>
>>180200107
Not sure why you expected that since that doesn't tend to be what Firaxis does, they like to expand the gameplay experience.

But there is a changed ending, so maybe expect a bit of bigger bait on the sequel hook.
>>
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>>180184541
Anon, they were literally commisioned to make it. Jake said he'd call them when he got back from E3.

They'll get early access to get a day-one patch out.
>>
Are we gonna have to buy the new expansion if we preorded Xcom 2? Or we gonna get it for free?
>>
>>180202560
expansions aren't free
>>
>>180202560
Of course you're going to have to buy it, are you bloody retarded?
>>
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>>180202116
Hah, it certainly won't be day one anon. Remember, they are actually working on their own game and have been trying to transition to spend more dev time on that.
>>
Literally HOW do I get good at these games?
Every time half my squad dies I have no idea which exact mistakes I made so I just bullshit my way through hoping I don't do them again, I never beat those games past easy difficulty.
It's also what I do in the when not commanding missions, I just randomly build and research what I need at the moment hoping it was the right call.

Is there a guide or something that can teach me the most basic strategies and do's and don'ts?
>>
>>180203406
I forgot to mention I'm talking about modern XCOM, I do hope I'll eventually play the classic games too when I become less of a casual.
>>
>>180203406
Well first tell us how you play

Describe in detail the moves you took in your last failed mission
>>
>>180203568
>>180203406
Actually the classic games are easier once you get a hold of the older controls/UI (They are way more forgiving than new xcom).

Regardless, basic xcom tips:
Half cover is no cover
Weapons research then armor
Always play as slowly as possible
Never run wildly into fog of war , especially at the end of your turn
explosives (and guaranteed damage) are your friend.
Analyze every-turn like a puzzle. Your goal is to kill all active enemies, or kill enemies and debuff the rest.
>>
>>180202645
>>180203123
oh all the DLC was free, not expansions
i gotcha
>>
>>180179942

>going for flanks
>actually shooting instead of throwing grenades at everything
>>
>>180203406
Covers a shit

Flank is everything
>>
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Post Elites

I may stick with the original armor aesthetics for my first LW2 playthrough but havent decided yet
>>
>>180203634
I don't really know how to describe it, every move I make is either way to agressive, making dashes for cheesy flanks which sometimes works out and sometimes doesn't, or way to defensive, basically wasting my turn because I was too afraid to do anything else.

Essentially I have no idea what to do most of the time, I see the enemies in front of me and my dudes by my side and am clueless on what would be the most effective position to take so I go for extremes because everything else seems too slow and useless.
I had this problem especially with the timers in XCOM2.
Every time I got for a middle ground between the extremes it leads to me and the ayy's taking potshots at each other and pure RNG decides who kills who.
>>
Is sparts anarchy bashes kill or is it domething wrong on my side

I can't AC stuff without it
>>
Given the choice between 100% Intel cost increase and a random faceless on every mission, which would you eliminate?
>>
>>180204765
Intel
>>
>>180204765
fuck faceless
>>
>>180200689

I'm kind of feeling like it's going to be the same campaign with a few changes, it's looking more and more like the resistance lady saves the Commandy one instead of Bradford in the expac, and Jake has said there's a new intro/end cinematic

Maybe it'll be like what Off the Record was to Dead Rising 2

Either one works for me I'm still hype af
>>
>>180204765
Spend intel, then prevent the faceless event.
>>
>>180204316
One thing you should always take into account is who can move the furthest in the blue squares. Never play outside of them if you can't see the enemy. This way you can find adequate cover before an engagement.

Theres nothing wrong with playing aggresively, but just keep in mind who is where and what you can kill. Also make sure to prioritize targets closest to who you need to keep alive.

Dont bunch your soldiers up, spread them out to maximize usage.
IE
>Snipers on the roofs
>Rangers playing the frontline
>Grenadiers providing support
>Specialists working all fields
Also don't rush it, take your time scouting places out and if you can avoid a fight for the time being, do so.

Coming fresh from EW, 2 kicked my ass HARD.
>>
>>180204928
Yeah, that's what I mean, it'll be the same as EW - mostly content that expands the existing campaign, maybe minor changes here and there to the story.

Mostly, as you say, the fact that a Reaper lady saves the Commandy one and there will be a new ending cutscene.
>>
Ello /xcg/ it's been a while due to IRL shite, but here is my latest episode of my OpenXcom/Xcom files playthrough.

https://www.youtube.com/watch?v=7c45fL43JZc

I swap pleasantries with the cult of Dagon, and oblige them with BOOLETS.
>>
>>180203406
step 1: concealed ranger is the pointman, nobody reveals more fog of war than the pointman
step 2: after locating a pod move your squad to good firing positions for their class, pointman continues advancing but stays in range to provide emergency kill on important ayy
step 3: activate pod with grenades
step 4: cleanup with sniper shots/combat protocol/more grenades
step 5: continue moving forward
step 6: repeat steps 1-5 until objective is reached
>>
>>180206158
>HULLO THERE
and closed
>>
Are sparks as shit as in vanilla?
>>
>>180206531
In LW2*
>>
>>180200107
>narrative
>not ludonarrative
>>
>>180204316
Take a bunch of screens next time you play a mission. Might also want to go john madden and draw arrows about where you moved dudes and what not. This >>180203851 is pretty solid advice, though.
>>
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>fly across map when research and an intel retaliation mission are both at 0 hours
>click on mission, do it
>game bugs out, does two loading screens at the start, and end of the mission, music gets fucked up
>game considers the mission failed after completing it
T-that's magnificent, baby!
>>
>>180203406
>Literally HOW do I get good at these games?
By playing them and learning strategies to deal with situations along the way
>>
>>180206158
Stop being inauthentic.sartre
>>
>>180204316
I'll add that once you feel comfortable, you *can* blue move the squad in a "block" formation BEFORE any aliens have been triggered, so any aliens that walk into range of your overwatch get shot at by the entire squad. That said, once you trigger pods, Scatter to high cover or out of LOS with hunker down in low cover as a secondary option if you don't have anything else.

Also, a trick: instead of having the entire squad overwatch if nothing's happening, you can hunker down the entire squad, and aliens will often over-extend themselves trying to get into flank position. In EU/EW doing this before you've triggered pods can result in weird pod aggro interactions, (since you can't aggro a pod unless you see them), possibly to your benefit.
>>
>>180206531
I'm sorta playing with them at the moment. I have a squad that's composed of 4 psi, 2 sparks, and 1 specialist. They have a lot of defense and can tank a lot of damage, even more if you smoke their positions. Their aim is improved a little more than vanilla, but their movement range tends to be a bit low.
>>
>>180207642
>4 psi
Why even bother with robots then?
>>
>>180207823
Well this is LW2 and they're fresh out their first round in tubes. And so far in my experience they're basically rookies with 5 guaranteed damage cooldown + the ability to give 3 ablative hp. So the bots are there just to babysit for now. The bots provide the ability to tank damage and aoe (shredder cannon) for the baby psis.
>>
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>thinmint kills my officer while hunkered in full cover
>>
>>180185361
You can just knock down the infiltration values some.

Just keep in mind the game is balanced around them.
>>
>>180209423
We warned you, bud.
We told you to break LOS.
>>
So what's the meta term for War of the Chosen?

>WotC
>WoC
>WC
>???
>>
>>180209742
JFHG

Jake Fixed His Game
>>
>>180209423
Losing officers hurts a lot, they're harder to replace than regular ops. Were they at least at full health?
>>
>>180209841
I like it, knew exactly what it meant even without opening the spoiler.
>>
>>180194356

what are you smoking and where can i get it.
>>
>>180209841
>>180210092
I'll wait to see the final product before I start using this. I have no worries that the new content will significantly fill out the vanilla game, but bug fixes (fixing LOS) and other performance tweaks are just as important imo.
>>
>>180209945
no

he got shot through full cover twice before on the mission
>>
>>180204765
intel cost. faceless are annoying but getting choked on intel is the worst.
>>
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help
>>
>>180211001
I'm not sure what's wrong here.
>>
>both my high rank rangers get shaken on the same mission

So do I restart the game now or can I come back from this
>>
>>180213712
>shaken
Just don't get hit again you incompetent faggot
>>
>>180213712
You should be able to recover from that pretty easily
>>
>>180213273
EXALT is already on the encoder
>>
>>180206229
grenades should be reserved for cover elimination more than pod activation imo
>>
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Pistols still Useful.
>>
>>180214847
I had several Covert Ops start that way, you can usually recover from it although it comes down to the wire.
>>
>>180213712
Slap a mindshield on them, send them out on a mission and have them come back without getting a hit on them AND have them get a kill each, then they'll be right as rain.
>>
>>180215547
Depends on the pod. Sometimes the first pod you see is a rainbow pod or something.
>>
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>>180215558
I'm more of a bolt action rifle man(ish) myself
>>
>No Kar98k mod

I'm honestly surprised considering the amount of naziboos in strategy games.
>>
>>180217206
You don't need to be a naziboo to have an appreciation for German weaponry.
>>
>>180215547
granted I usually activate with acid grenades who dont do much to cover
>>
>>180215547
>Not activating with a gas grenade and have a entire group stand in the middle of the poison exposed for easy flank shots
>>
>>180217303

Of course you do, there's no reason to take a kar98k over an m1 garand.
>>
>>180206229

How do you even do that with timers everywhere
>>
>>180218521
If taking down a single pod is taking more than two turns, 3 at a stretch on 12 turn timer missions, then you know things are going wrong.

You want as much damage put forward as quickly as possible in the ambush, damaging as many enemies as possible with one attack. Violence of action etc etc.

You need to be fast.
>>
>>180218521
The wonders of being able to double move through the map thanks to the pointman scouting ahead
You have proper forewarning, take positions and wipe the pod in one turn, then keep running.
>>
>>180218409
>>
>>180218409
>Not Lee Enfield.

For shame good sir.
>>
Does SPECTRUM have some fresh mechanics regarding managing gorilla warfare like LW2?
>>
>>180218409
except for an appreciation over well designed weaponry

I mean I agree with you but I'm not gonna fault somebody for appreciating German shit, it was usually pretty well made.
>>
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>graze a 100% shot

WHAT THE FUG
>>
>>180220707
That is how dodge works, it has a certain percentage to roll a lesser value if you hit. Did you think that graze only happened on missed shots?

Also if you are playing LW2 turn off the graze band in options.
>>
>>180220707
M A G N I F I C E N T
>>
>>180220707
here is a solution for you
>>
>>180221000
I did not know that. Haven't played vanilla since release. Will read up on the wiki.

I assumed grazes only happened when your miss was within the graze band. I turned it down to 5 because it was happening way too often
>>
I hope War of the chosen adds new armors, I'm tired of power armors being at odds with the LW2 new weapons

ALSO GIVE US T3 AND T4 GRENADE LAUNCHERS JAKE, I'M TIRED OF HAVING THAT BLOCKY SHIT ON THE BACK OF MY SLEEK POWER ARMOR
>>
>>180220464
nope. most of it is on the tactical layer, research and dev, along with proving ground stuff, however arming and equiping your units is MASSIVELY different, all opponents have a chance to drop the gun that they are using.
>>
>>180221398
Graze band just means a certain number of your shots, 5% in your case, when they hit will be grazes. Just turn it off.
>>
>>180221609
shame although IT IS INTRIGUING

i love X2 but the lack of depth put into that aspect triggers my autism
>>
>>180221872
That's not quite how it works. It turns near misses and bare hits into grazes.

The slider simply changes the threshold
>>
>>180222003
AND, you can go over the amount to hit and it eventually pushes the graze bound out of possibility. 105% percent and all shots will hit 100%. Crit can also upgrade a graze to a normal hit.
>>
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Haha, get fucked ADVENT!
>>
>>180223348
BTFO
>>
>>180223348

The pendulum swings both ways.
>>
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>>180221164

I really hate the design of the new plasma LMG. The one in EU/EW was fucking god-tier
>>
>>180225780
T3 tech looks all-around like shit.
>>
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>>180225780
YOU DID NOT JUST SHIT ON MY BABY

That firing sound is sacred
>>
>>180225780
>>180225971
The T3 weapons kinda grew on me. Fuck the armour though.
>>
>>180226090
>eyes closed
He is either a fool, or a skilled combatant who aims with his mind.
>>
>>180226683
He's either blinking or his vision is augmented
>>
>>180225971
>>180226303
t. absolute faggots
>>
>>180225780
why did they go from green to blue anyway
>>
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>>180225672

I miss them jetpack wings.
>>
>>180227637
Green to blue is the smallest change
>>
>>180227637
blue = hotter
>>
>>180228016
>tfw no white plasma
>>
>>180228250
>tfw no good T3 armour
>>
>>180228612
>tfw plenty of good t3 armor
>>
>>180228612
>tfw T3 armour is the most beautiful thing in the series
>>
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>>180194976
>>180194786

There is a ballistic version.
>>
>>180211001
I still wish they had kept armor HP around when deciding wounded status in XCom 2.
>>
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AAAAAAAHHHHHHHHH
>>
>>180229794

Don't move! They react to movement.
>>
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>>180229969
good thing my front 2 had HE on them
>>
>>180229756
Wasn't this a Long War thing? Also you have vests in Long War 2 which do something similar.
>>
>>180230042
XCOM should really have to answer for the environmental destruction they cause.
>>
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>>180230189
China already pollutes the environment a shitload, no one would really mind just a bit more smoke in the air in the name of earth's safety.
>>
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>>180230717
Looks like some Vietnam shit.

New XCOM concept:You have invaded and defeated the aliens on their homeworld,
and are now basically ruling over them. Gorilla warfare ensues as you stalk through strange forests hunting for hiding aliums.
>>
>>180230189
>>180230042
>>180229794
>FMP
>>
>>180231794
Whats wrong with it? It's filled with unbalanced shit, but so is vanilla X-COM. Only complaint is the fucking absurd amount of engineers you need to interrogate to get all the later tech.
>>
>>180231163
I miss the pedestrian locations that we got in Enemy Unknown. I liked blowing up the back wall of a McDonald's to get a flanking shot on some poor Muton.
>>
Haven defense missions need to leave. Forever. I don't mind ANY of the missions except for the goddamned 1 pod drop per turn + civvies that sprint away/hide in the corner of the map BULLSHIT.

Please tell me there's a mod that removes that defense type, or that the mission creator has been shot for his offense against humanity.
>>
>>180233728
>removing the equivalent of terror missions
>>
>>180234451
It's a pretty sucky varient desu. Why can't we just have haven sages and the vanilla ones?
>>
>>180234612
Wait are you talking about retaliations or COIN ops?
>>
>>180234451
Terror missions don't drop hundreds of extra aliens on you though. The retaliation that's got a set number of Aliens assaulting the civvies is fine, it's the evac one that's fucking terrible.
>>
>>180235089
The LW2 haven defense where you have to evac the peeps and there are reinforcements every turn and you have to individually run up to each rebel? So yeah, ADVENT retaliations against your rebel havens, killing all your rebels.

That's the one that LW2 introduces. Haven Siege was the earlier modded mission that has you defend for X turns with rebel rookies backing your turn up.
And then there is vanilla of course.
>>
>>180235304
Oh wow I misunderstood. In my experience that mission isn't that bad, but maybe you can comment it out in the ini?
>>
>>180235304
So I'm only now getting far in Long War, is this a different mission than when there are a set number of rebels on the map and when you run into them you control them and make them run to extraction, but there is a set number of aliens on the map and when you kill them it's over? I just had that one and am wondering when this other one shows up because it sounds hard.
>>
>>180235767
Or actually now that I think of it I'm playing on veteran so maybe that doesn't have the endless reinforcements.
>>
>>180235767
>>180235886
It's on veteran difficulty. It's just one of the possible retaliation missions, it's the same premise except there's a delay before the evac arrives, there's reinforcements every turn (The pods dropped get larger over time, I had pods of 8+ coming in.) and the map is typically much larger, making finding the civvies a pain in the ass.
>>
>>180236014
Ah thanks. Also, maybe I misunderstood the mission but are the civilians on the map all members of your haven, because I may be imagining it but it seemed like I lost resistance members when I lost a couple on that mission.
>>
>>180198692
>implying he doesn't live
>implying he isn't running one of the new factions
>implying you won't be able to recruit him

I can dream of this and snek tits right?
>>
>>180236217
Yes, the civies are all your rebels. So everyone left behind or dead is a rebel lost from your haven.
>>
>>180236217
That's 100% true. That's the point of retaliation missions, all the civvies are your Haven members, which is why I hate the mission I was talking about so much. I lost all but 1 of my haven members in that region b/c of that shit.
>>
>>180235767
I got one early. I went from 12~ rebels to 4. Now I just hide all my rebels like a bitch the moment the strength gets even remotely high.
>>
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>>180198692
Possible spoilers for expansion/3.
The voice actor at least said before that he's heard from devs that he's still alive, so he may have survived.
>>
>>180236832
I managed to get lucky>>180223348
was my mission and after they killed 3 of them they just focused on trying to kill me, I only needed to evac 1 guy before the mission ended and the rest survived, started with 9 ended with 6. I never really realized before that hiding actually had a purpose desu.
>>
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Haven't played Xcom since enemy Within on consoleon easyresetting every time a soldier died, downloading 2 Deluxe Edition now. What am I in for.

Do's and don'ts?
>>
>>180236943
I knew the madman wouldn't stay down.
>>
>>180237708
Don't go slow anymore, go fast.
>>
>>180237708
It's very similar, just watch out for the turn limits on some missions.
>>
>>180223348
I love it when they somehow completely miss
>>
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>sprint ready for anything ranger right into the last viper's face
>it slithers from point blank through 4 open tiles, goes behind full cover and spits on him
>he doesn't shoot at all
AAAAAAAAAAAHHHHHHHHHHHHHHHHH
>>
>>180244681
it might have had shadowstep
>>
What do you guys think the new info tomorrow is going to be?

I hope they don't tell us EVERYTHING about the expansion before it's released like they did with the base game, I played EU somewhat blind and really enjoyed the shock I felt the first time an ethereal reflected a shot and cast rift on me.
>>
>>180247893
They kind of implied it would focus on The Assassin with the video that came with the tweet, I'm not getting my hopes up that it will be anything other than lore.
>>
How come every EU/EW armor port looks like shit on my machine? it has these crappy white ridges that look horrendous and low res, especially mec parts.
>>
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Thanks to whoever did this edit to make the font fit with the rest of the comic sans script.
>>
>>180248170
Screenshot?
>>
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>>
Haven't seen this posted here yet oddly enough - maybe because the interviewer is totally clueless: https://venturebeat.com/2017/06/17/xcom-2-war-of-the-chosen-upgrades-design-enemies-and-cinematic-story/

>You have the assassin, who’s about honor and duty. The warlock is sort of a zealot. He believes in the alien cause. Then, you have the hunter, voiced by Nolan North actually, and he’s this more cynical, lighthearted character.

>GamesBeat: Are they human?
>Solomon: Not exactly.
Do they look human, dumbass interviewer?

>Sometimes, you’d be fighting for the world, but you couldn’t hear voices talking about it. We’ve added the sense of important people talking about this, commenting on the things you do. It feels more warm, more alive.
worry intensifies

Here's the big part that I haven't seen mentioned:
>We’ve added what we call second wave options. We’ve added options that players can use when they start a game. They can click things to make it different. One option we’ve added is, “Double the timers on missions. Double the timers on the strategy layer.” We definitely understand that that type of gameplay doesn’t work for how everyone plays the game. We added a lot of elements, so players can enjoy the game at their own pace — more like how Enemy Unknown worked.
inb4
>pandering to fucking casuals

>GamesBeat: Do you have a schedule of more DLC as well, or is this the focus right now?
>Solomon: As far as what we have planned right now, this is it.

FIX YOUR FUCKING SHIRT JAKE, THAT IS AWFUL.
>>
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>Long War 2 campaign going poorly
>locked out of intel in main region, ADVENT getting dark events left and right
>unlock laser weapons and ADVENT comm tower mission
>pick my 5 best guys to go in, think it's going to be tough but doable
>initiate first pod, pretty much kill them all but suppress last 2
>getting to cover to kill last guy activates another pod with viper and 2 sectoids
>oh fuck.jpg
>viper pulls in assault, activates another pod with 5 ADVENT dudes
>manage to flashbang the viper and 1 sectoid after he makes a zombie, area suppress the big ADVENT group
>still willing to fight it out at this point
>out of nowhere 24% shot from ADVENT crits and incapacitates my Ranger through the fucking suppression
>another shot severely wounds my officer support
>decide to bug out, have my Assault grab the Ranger and pull back to the only half cover available
>activate oscar mike and have everyone fall back to evac while Officer and assault carrying wounded stay behind cover as they can't reach
>vipers spits on them
>sectoid disorients officer
>decide he's going to have to sacrifice himself to save his men
>Hunkers down while the wounded and everyone else makes it to the evac zone
>somehow he survives the turn, and has an opportunity to make it to the evac zone
>he has to run through an overwatch shot to get there

Fuck I think this campaign is coming to a close, I'm glad I stopped save scumming though because it really adds so much more enjoyment to the game I forgot about. It's fun tolose.
>>
>>180251619
I am intrigued by what he means by
>We added a lot of elements, so players can enjoy the game at their own pace — more like how Enemy Unknown worked.
Does he mean there are just a lot of Second Wave options so you can customize to be much more your own style, or that they added things in with the double timers option that makes the game more balanced with the increased timers? As it is in Vanilla I would definitely prefer a couple extra turns so I don't have to rush so much but certainly not doubled unless there is some other mechanic. Mods can fix anyways so it's really just more for console people and people who don't know how to edit their ini.

Also, don't bully Jake, he is pure.
>>
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>>180251619

>We’ve added options that players can use when they start a game. They can click things to make it different. One option we’ve added is, “Double the timers on missions. Double the timers on the strategy layer.”

I know there's mods aplenty that already do this, but this is great.

>>180252476

>or that they added things in with the double timers option that makes the game more balanced with the increased timers?

I doubt it will be forced, but I took the time increase for missions and the strategy layer to mean that you can balance it yourself.

>Double mission timers so you don't have to go full gottagofast
>Compensate by doubling the time it takes to contact regions/build radio towers etc.

Honestly though I'd love a 2nd wave option that makes the Avatar project less of a hard cap on your campaign time. That mod that spreads progress throughout blacksites that you can assault instead of having it be concentrated in R'yleh makes campaigns so much smoother, and with all the content they're adding, I'd like to take my time and get comfy experimenting with everything.
>>
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>>180252476
As a programmer, I would add a field that allowed the player to multiply the stock timers by a float value, but I kinda doubt they're going to do that. Fucking casuals.

Not bullying, it's coming from a place of love. Jake is one of the hottest guys I have ever met pic related, where I would shop if I kidnapped him for a weekend, that's why I'm getting upset. NO ONE looks good in a henley or anything with elastic around the bottom of the shirt. This is the second time I've seen him wear a terrible shirt and he needs to get his shit together.

>>180253021
I hope they have other second wave options, but I'm glad they mentioned timers specifically, it was the biggest grievance I heard about the new game.

I would rather see a mod that came with consequences for letting the Avatar meter get too high (such as more powerful alien loadouts/perks/enemies) rather than a game over screen if it fills up - that just doesn't feel realistic or engaging at all.
>>
>>180251619
>>We’ve added what we call second wave options. We’ve added options that players can use when they start a game. They can click things to make it different. One option we’ve added is, “Double the timers on missions. Double the timers on the strategy layer.” We definitely understand that that type of gameplay doesn’t work for how everyone plays the game. We added a lot of elements, so players can enjoy the game at their own pace — more like how Enemy Unknown worked.


So does Beagle have ANY REASON to not play xcom2 after WotC is released?
>>
>>180252476
One of the other reasons for helping out the factions besides the soldiers is for Civ VI like policies, and one of these is going to be like the True Concealment mod
>>
>>180253661
Yeah, he doesn't like it. That's a good reason.
>>
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>>180252275
All I want, ever, in any and future XCOM game:

Is a dramatic dodge animation with action cam, for whatever's being dodged.

A roly-poly, a slide, even a simple duck to acknowledge that he nearly died - would make this game fucking perfect.
>>
>>180254621

Both Advent and Xcom soldiers have multiple "dodge" animations in Xcom 2 that they play when a shot misses against them where they duck and raise one of their arms above their head.

Actually i'm pretty sure Mutons, Vipers and Archons also have a dodge animation.
>>
>>180254920

I should stress Action Cam, make it cinematic.

PLus, I'm pretty sure those are stationary animations, I'm talking about running through Suppressed areas or Overwatch.
>>
>>180255268

Well technically they also duck when they shoot at them and they are running, at least humans do, although i also vaguely recall Archons doing this little twirl when they dodge shots as they run.
>>
>>180182037
Flying Berserkers with the Agility of stun lancers.
>>
>played lw 1 first
>normal enemy within is trivial
fuck i should have done it in reverse order

im gonna buy xcom 2 soon, what big flaws of xcom2 aswell as long war 2 are people talking about here ?
also, how is the xcom 2 modding community, active or rather ded ?
>>
>>180256302

Biggest flaws i can think of are that the game is poorly optimized, if you have a toaster it's all over, there are some bugs with line of sight where you or the aliens will be able to see through walls or roofs, it's not so rampant that it makes the game unplayable or anything but chances are pretty high that you will encounter LOS issues every now and then. Other than that people have problems with some of the aesthetics of the tier 3 weapons and armor, which is obviously subjective, and a lot of people think the DLCs are crap.

There are 3 DLCs, one is just cosmetics, one introduces "challenge alien boss battles" which a lot of people considered to be unfair, and the third DLC introduces Sparks, Sparks are "not-MECs" and they are mostly useless without mods, also not as cool as MECs.

The modding community is alive and well.
>>
What are some IRL/Vidya inspirations to draw from for a tacticool feel?

inb4 CoD, MGS, Battlefield - already have mods of those.

Colour Schemes, Nicknames and Squad Uniform ideas appreciated.
>>
>>180256524
why are the alien bosses seen as unfair ?
>>
>>180256692
Because they react to every action that takes around then (besides free ones). I personally don't see the problem, you just need to plan out the engagement with the ruler very carefully
>>
>>180256692
Shoot, they get a ruler reaction
Move, they get a ruler reaction
Throw a smoke grenade, they get a ruler reaction
Medkit someone, they get a ruler reaction
Reload, they get a ruler reaction
>>
>>180256692

Alien bosses have their own "turn" and it activates whenever your troops do anything that aren't free actions, so basically if you move one soldier, the alien rulers get an action, your soldier shoots? they get an action, they reload? they get an action, you use an ability that isn't free? they get an action.

So if you are not prepared to deal with them, things can go downhill extremely fast. That said, in my opinion they aren't that big of a deal, first of all, once they take enough damage they will try and run away from the mission(they will return on another mission but they wont heal), secondly, they are just as susceptible to status effects as normal ayys, which means you can stun them, disorient them, burn them, acid them, gas them and so on and that will disable their abilities or at the very least crippled them like any other ayy, on top of all that their DLC comes with weapons for your troops that are so powerful that i would consider them OP, a single shot rifle that deals high damage and can stun and has high accurracy, axes that you can throw as a free action, a freeze grenade that freezes enemies for 2 turns.

Only one of the alien rulers is a challenge, and even then if you don't cheese him to death. The people that had problems with them either didn't read the fine print when they disabled the DLC(which doesn't actually disable the DLC it just disables the mission that triggers them, which means they will show up on their own) or normies and casuals.
>>
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>http://www.pcgamer.com/xcom-2s-huge-war-of-the-chosen-expansion-detailed/
>Perhaps my favourite addition in War of the Chosen is the soldier bonds system. As your soldiers fight alongside one another in battle, pairs will be flagged as 'compatible'. If you nurture this compatibility your squaddies can form bonds that come with battlefield effects. Superfriends can potentially fire simultaneously on targets. If one goes down to panic, the other can run over and remove that status effect (Jake also mentioned new types of panic, but we'll have to wait and see what those are). The expansion also adds covert missions that let you send scientists, engineers and soldiers off to a location for a while to earn resources and help out resistance factions, and bonded soldiers will complete these more quickly. The system makes your soldiers more effective and realises the sort of battlefield dramas XCOM players have been crafting for years. I know what you're thinking, are these soldiers just friends, or something more? "It's up to players to decide what a bond represents" says Jake Solomon, diplomatically.
Jake enabling waifufags, wtf

pic unrelated to the quote but extremely related to my life
>>
>>180256964
>Enabling waifufags
>Not enabling true bro pairings
>>
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The expansion will make Beagle like Xcom again, r-right?

I have multiple 20 hour roadtrips from September to November ;__;
>>
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>LW2 enemy reinforcements include Sectopods
>>
>>180261785
even though its fixing everything beagle said he didn't like, doubt it.
>>
>>180256964
>pairs will be flagged as 'compatible'.
>Superfriends
>battlefield dramas
>are these soldiers just friends, or something more?

GAAAYYYYY
>>
>>180262849
what if it's a man and a woman
>>
Mod that lets you capture and use ADVENT gene clinic technology when?
>>
>>180263502
That's even gayer
>>
>>180261785
No because he's overwatch abusing faggot that hates playing aggresively
>>
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>>180256964
>Jake enabling waifufags, wtf

>Waifufag's faces when their waifu cucks them with another soldier
>Then gets kidnapped by Chosen and takes the big alien dick all night long
>>
>>180230189
We'll answer for our environmental destruction after EDF answers for all the cities they destroy
>>
>>180256894
>DLC comes with weapons for your troops that are so powerful that i would consider them OP
that's the real issue, they made the rulers so strong that they felt the need to bring in OP gear to counter them, but you can use said OP gear everywhere
>>
>launch game
>no soldier visible in the main menu

send help chosen are already here
>>
I like Chosen
>>
>>180265485
are you using the GITS section 9 armor on anyone? the modder set a bad z or something for some elements and they float midair sideways, becoming only partially visible when you do something like exit the character pool
>>
>>180265614
Off yourself, you thin fuck.
>>
>>180237712
47 doesn't die easily.
>>
>>180236943
I don't understand why did people think he died anyway.
>>
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>>180251619

>He doesnt want more reasons to hate the smugspeaker and ayys more
>>
>>180264873
Eh, I think the trade-offs balance them really well. Shadowkeeper is probably the closest to being OP.

Boltcaster is balanced by being one shot, which really limits its damage output when you factor in the need to manoeuvre. Frost bomb has the grenade issue, its one and done, and the Axe is just a good melee weapon with an optional, once per mission ranged attack which can still miss.
>>
>>180267653
hopefully they'll add an option to skip through those scenes after the first play lthrough. or even better, it would be background noise like Shen, Tygan, and Central chatting on the Avenger and wouldn't take time away from base-building or shooting ayys
>>
>>180267680
>Frost bomb has the grenade issue, its one and done
Except it can be more than one and done.
Regardless, Frost bombs let you safely defuse complete clusterfucks that'd otherwise ruin your team. That alone makes it the most OP piece of new gear, I think.
>>
>>180268325
Area of effect is so tiny that it defuses one enemy.

Or maybe that's LW2 reducing the area of effect, I can't remember how it behaved in vanilla.

But regardless, unless that one enemy is a ruler, a clusterfuck will not often be defused by taking one enemy out of the equation.
>>
>>180268417
Anon, you do realize that grenadiers exist, right? And the area of effect gets even bigger over time... right?
>>
>>180268186

I've been looking into making a mod that skips all the annoying dialogue you're fed up of hearing, Stop Wasting My Time removes some of it but I never liked how silly the animations look, I prefer to use Zip Mode

But yeah, I'd like to remove the annoying shit like Bradford telling you there are reinforcements coming or if you've won or failed the mission. I REALLY want to get rid of Shen telling you that are idle Engineers because you spent just a second too long zoomed out of the base. All that kind of crap
>>
>>180268417

It's pretty useful early to mid game I find, it's super useful before breaking concealment as you can freeze an entire squad as they patrol around
>>
XCOM 2 Expansion - Inside Look: The Assassin
https://www.youtube.com/watch?v=yRLOkk-Lhdw
>>
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>>180268417
>Area of effect is so tiny that it defuses one enemy.
>>
>>180269204
Okay, and at that max extent, doing that when not in concealment will catch two enemies at most.

And again, you've bit a long war grenadier to boost support grenades.
>>
>>180269086
NOTHING PERSONNEL AYY LMAO
>>
>>180269086
*throws smoke grenade*
*teleports behind you*
*steals your soldier*
hhehe
>>
>>180269086

Wow, she looks cool, i mean Good. You opened this message. This isn't actually the spokesman. He is busy tending to what's left of his planet.

So you survived our fight on New York. You're not as weak as I thought. But never forget that your best wasn't good enough to stop me. Now an entire planet is dying because you lacked the strength to win. The legend of the commander needs to be re-written. I hope I'm there for the last chapter. It ends with your death.
>>
>>180269627
It was a hologram
*fires arc thrower at you*
Heh, too easy
>>
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>>180269732
Dodge this!
>>
>>180269086
Man the ethereals REALLY want you back
>>
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>override sectopod
>dominate hive queen
>reenact Kaijū battles
>>
>>180268186
Its clearly background noise from how they explained it.
>>
I'd fuck a Chosen
>>
>>180270274
that's why you're getting decapitated along with the snakefuckers
>>
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>>180270274
I'd throw you out a Skyranger
>>
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kind reminder that infiltration is not necessary
>>
>>180270274
You're not supposed to be here.
>>
>>180270523
>soldiers killed: 1
MEDIOCRE
>>
>>180270061
It is implied that you were what was making Advent forces an unstoppable rapetrain against the resistance forces.
>>
>>180270274
Oh, if only you knew the truth
>>
>>180262020
>Two dashes away from evac, every soldier already a blue move away but fucking slow ass civilians lagging behind.
>A Sectopod + 2 Red MECs (the explosive-focused ones, forgot their name) drop
>>
>>180270565
Not him, but I lost a shinobi that was chilling on my squad's flank during an hq raid to a rainbow pod. For some reason they started far from the right side of the first building, and were attracted by the gunfire and into alert mode.

Poor guy was crit on a barrage of yellow alert. RIP in peace Joshua Graham.
>>
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>make the mistake of installing Halo armors in the hopes of having nicer aesthetics for T3
>instead they increase loadtimes when customizing by nearly ten seconds in every menu
>game also randomly rolls Halo armor bits when trying to use Alien Hunter suits, resulting in mishmashes that you can't remove
>uninstalling midgame results in all customization options being locked on troops
>>
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Give me your BASED (in your opinion) team comps and soldier builds.
>>
>>180270932
that's what u get for using gaylo mods amirite?
>>
>>180270523
>One ayy/turn
Maybe that soldier wouldn't have died if had only giten gud
>>
>>180270932
>Halo armors
>nicer aesthetics than T3
This is the price of having shit taste.
>>
>>180270873
I hate how non-activated pods beeline to my forward hidden shinobi, its so fucking gay.
>>
>>180271004
Overwatch Ranger with Shredder
Sniper with Shredder
Psi-God with Shredder
Technical (Rocket / Shredder)
Assault
Nader with Shredder
>>
>>180271264
This but
>ranger with shredder and rapid reaction
>assault with the ranger double basic shot
>gunner with fleche
>>
>>180271248
They're not attracted to concealed units, but they do run toward fights. My shinobi was just watching the sides.
>>
>>180271359
>>gunner with fleche
Wait, what?
>>
>>180270932

Not all of the halo mods cause that, one of them has ridiculously big textures and stuff for no reason at all. Don't remember which ones though, but you can try them all and find out.
>>
>>180271380
Are you 100% sure about that? I savescummed a bit and run around with my concealed shinobi who was near a pod in yellow alert and nevermind which direction I run they would follow him
>>
>>180271391
I have one who can get it, but haven't trained it yet.
>criting for 13 with your rambo knife

t-thanks JL
>>
>>180271359
>Assault with light 'em up

wait does it mean it can run & gun, blue move and take two shots, or fire, run & gun and fire again?
>>
>>180269086
What the fuck did you just say about me you little ayy? I'll have you know I graduated top of my class in Guerilla Tactics School, and I've been involved in numerous secret raids on Advent blacksites, and I've over 300 confirmed kills. I am trained in close range warfare and I'm the top ranger in the entire XCOM forces. You are nothing to me but another promotion. I will wipe you the fuck out with precision the likes of which has never been seen before on this timeline, mark my fucking words. You think you can get away with saying that shit to me over the resistance relays? Think again, fucker. As we speak I am contacting my secret network of undercover agents across the globe and your signature is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking ded, ayy. I can be anywhere, anytime, and I can kill you in over several hundred ways, and that's just with my sword. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the XCOM and I will use it to its full extent to wipe your miserable ass off the face of the earth, you little shit. If only you could have known what unholy retribution your little "clever" speech was about to bring down upon you, maybe you would held your fucking tongue. But you couldn't, you didn't and now you're paying the price, you goddamn idiot. I will shit chain shots all over you and you will drown in them. You're fucking dead, ayyo.
>>
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>>180271391
Pic

>>180271747
>fire, run & gun and fire again?

Yeah, against strong enemies I basically run up to him, stun, wait a turn and then fire two times the next turn (or three thanks to hit and run)
>>
>>180271662
>>180271978
But
Why?
>>
>>180272112
Dude this might not sound like it but it's very useful to say, take down an advent sentry + reposition your gunner to a roof in a single turn, for example.
>>
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>>180267653
I'd listen to the speaker all day, but i'm more afraid of pic related levels of dialogue. Firaxis has not shown themselves to be particularly adept at the subtleties of this aspect of gamemaking.
>>
>>180271619
They're not supposed to do that if I'm not mistaken
>>
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PORTS WHEN
>>
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>>180269086
Would still fuck in the ass
>>
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>>180269732
>>
>>180273320
Would hold hands, wear fedoras and vape with.
>>
>>180269086
So we can all agree the Assassin is just shitposting given boss form?
>>
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>>180273550

AT LAST! A TRUE MEME
>>
>>180273923
It sounds to me like we need to start making MGR:R references here.

WASH AWAY THE ANGER
>>
>>180273001
That skill is OP as fuck actually, blue moves and strikes ribbid, yellow moves and strikes mario + jump to cover then firing at flanked enemy.
>>
So I'm looking for a good tier 2 armor mod for my new Long Dong 2 play-through, any suggestions? I used to use Halo Reach armor but have cut back on it due to size and a change of pace, so I'm thinking I'll use Titanfall to some extent mixed around with modern warfare ones(which I use for tier 1)because it doesn't have that much variety. I'm just wondering if I'm missing any major ones, but mostly I'll probably just use regular tacticool ones explaining it away that they are just using advanced alloy plates in their plate carriers. Also I wish there was a better T-shirt arms mod because there is an almost perfect set on the MGS BDU's I think but they glitch out with tattoos so I mostly use the crappy one arm ones part of the Kevlar arms mod.
>>
>>180271747
>>180271978
That's crazy OP. My A team assault had LEU as the last awc perk and I decided against training it because I thought it was useless.
>>
>>180269086
This looks so fun.

>THE WAVE THAT'S COMING

I wonder how XCOM 2 is so cheesy yet pulls me right back in.
>>
>>180274670
Yeah, I pick my A-Team based on the AWC perks because they can make such a huge difference.
>>
>>180274668
I use the carapace port and sometimes the section 9 armor
>>
>>180274776
Thank you I totally forgot about the carapace port.
>>
>>180271264
>>180271004
My best Ranger has Hit and Run and Shredder.

With Rapid Reaction, fucker never stops shooting.
>>
>>180274730
Its like comic books when they are good, cheesy but it works.
>>
>>180269086
her voice is really annoying. Also this>>180269732
>>
>>180269086
>>180275468

I knew from the announcement that she would be terrible, i have all my hopes on the big guy he looks cool. Edgy hood hunter man is probably going to be shit too.
>>
>>180274871
My best AWC roll was an assault with serial. You have no idea how much fun I used to have making her move all the way to the other side of the map and flank everyone.
>>
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>>180269086
Wow. I mean, I guess that is pretty much what I expected from Firaxis's writing team, but still, wow.
>>
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>>180276119

Literally Kai Leng 2

>>180275468
>>180275707

I have very [Visible Concern] over their talk of talking on the strategy layer and just about everywhere, I feel as though the cringe meter will be off the charts with some real toe-curler moments

then again mods will fix it no doubt
>>
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>>180276498
Predicting that "STFU Chosen" will be one of the first expansion pack mods released. Not by me, I've given up on this fucking trainwreck for now.

Damn, that picture takes me back, there's no mistaking the NYC "SALE" signs. Good fucking riddance to that shithole.
>>
I just got back to XCOM 2 after a while, and the game fucked me over
How do i git gud again ?
>>
>>180278797
use lots of grenades
>>
>>180278797
BREAK LOS
R
E
A
K
L
O
S
>>
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Been trying to git gud again on classic for EW since I haven't played in fucking ages

I keep breaking LoS and we end up just in an overwatch stalemate for about 20 minutes, what am I doing wrong?
>>
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>>180279006
I actually forgot about this meme
>>180278889
I remembered that much, but thanks f a m
>>
>>180279402
Use shotguns.
Never use snipers.
>>
Please explain the break LOS meme.
>>
>>180280127
Ayys can't kill what they can't see.
>>
Inexperienced player here, trying EW.

Can you give me some pointers for the first research programs? And can I stall the story progress so I can catch up/recover?
>>
>>180280127
enemy AI gets confused
>>
>>180280385

Oh and which continents are recommended for a first timer?
>>
>>180281006
north america is a good bet to start off with. aerospace bonuses are too good to not take. plus, if you cover south america, you get instant interrogations and dissections
>>
>>180281163

Seriously? I thought NA is the weakest of them all.

Well, what about
>>180280385
?
>>
>>180279875
why are snipers bad?
>>
>>180279875
>Never use snipers.
Snipers are useful in some situations; supply raids, for example, which don't have a time limit or evac point and often have long, unbroken lines of sight down roads/train tracks for a Sniper to exploit. It's useful to have one or two well-trained for such occasions.
>>
>>180281796
In XCOM2, they're stymied by need to keep moving on most of the missions. You don't have enough time to sit around on Overwatch or give up a turn's worth of fire when you move. They have some nice use but most of the time, a Ranger can do as much damage by running up to an enemy and jamming a shotgun down their throat, and they aren't forced to hang back and waste time.
>>
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But aren't pistols useful ?
>>
>>180282721

they are
>>
>>180278797
>>180279402
Can't really break los in X2 desu. LOS is too fucky, and turn timers mean you can't spare the time. It's a niche tactic instead of a core one.
>>
>>180279395
Usually ayys start moving to sub-optimal positions if they can't see any of your troops. Everyone is completely concealed right? Usually you break los, alien turn goes by, you move on guy up to check if they have moved into bad positioning (flanked, grouped up for nades, etc.), if they are you wipe them, if they haven't, you rinse and repeat.
>>
>>180281329
Weapons then armor. That means alien fragments for scopes then lasers. How quickly you advance the story is 100% up to you.
>>
>>180284735
I broke LOS in LW2 once and it saved my ass.
You're right though, you can only really utilize it after handling the objective or on missions without timers.
>>
>>180284735
I find it has less to do with los being fucky and more to do with the prevalence of windows.
>>
>>180285295
Yeah that too. No where to hide in city centers.
>>
>>180281920
Only the target extraction missions actually require to get your whole squad to the other end of the map before the timer's up. The protect/destroy the device missions always seem to take place in the slums with lots of buildings a sniper can sit in while the rest of the squad moves forward.
>>
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>>180286548
This, a sniper is particularly useful for destroy alien relay missions. Granted I've only played Long War recently, but I've been getting great use out of a snap shot sniper I'm using as a sort of marksman who sticks close to the squad. Maybe a Ranger/Assault could do more damage, but I think it's worth bringing her for when I want to finish off a guy without risking pulling another pod. Also Snipers are fun.
>>
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>>180287349
>Snipers are fun
No.
>>
>>180287349
I train sharpshooters pretty much exclusively for supply raids and hq raids. Their HP progression is very poor, so I'm not comfortable with sending them out as snap shot marksmen.

I find them most useful in a squadsight crossfire role. Set them up so they're flanking defensive positions and let the enemies roll in toward the main squad. Gotta be careful they don't draw attention themselves, but that can be mitigated with suppressors.
>>
Hey guys, I'm about to play Enemy Unknown for the first time and the launcher is offering me a choice between EU and EW. Is EW a straight upgrade, or should I play it vanilla first?
>>
>>180288679
play UFO defense first
>>
>>180288738
no
>>
>>180288679
EW is the expansion. It's pretty seamless.
>>
>>180288679
Play EW
>>
Judging from the expac trailer there's female skirmishers, or possibly just regular defected troopers outfited with skirmisher stuff. So far its the closest you'll get to your advent waifu
>>
>>180288859
>>180288948
Is it just EU with more shit?
>>
>>180289015

yep, pretty much
>>
>>180289015
Yes.
>>
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USEFUL
S
E
F
U
L
>>
>>180288953
>advent waifu
I already have those.
In a gas chamber.
>>
>>180291013
Unironically I have used Jsleezy's Repuprosed Gear mod to create a few Advent Hybrids and one rogue ADVENT trooper for my character pool.

Mostly because it is a trope I like and the Hybrids are what I thought would be the aliens most likely to come around to humanity's side in the right circumstances. The Skirmishers show that Firaxis agrees, so that's neat.
>>
>>180291013
That's rude. Assassin the Edgehog gonna kidnap you and place into her cuddle harem.
>>
>>180279875
Deactivate turn timers on your second run and enjoy. The bigger and flatter the map the more OP they become.
>>
>>180291625
Theres a mod out that I've been using that uses that mod thats pretty neat, it adds in defectors so it helps tide over the itch until the expac comes out. You can remove the static clone helm and upper face prop if you're like me and not a fan of it, just cant give em hair.

http://steamcommunity.com/sharedfiles/filedetails/?id=772142697
>>
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>>180291013
You are pretty good
>>
I think the chosen is why there's the use of tobacco warning in the trailer. Seriously that voice sounds like she's either homeless or goes through at least one pack a day
>>
>>180292284
>only one
You've never met a smoker.
>>
>>180292284
>hobo assassin
Just like my R PEE GEEs
>>
>>180292250
>Belka
huh ?
>>
>start Xcom2 today a few hours ago with no problem
>go back to studying
>want to play now
>suddenly it crashes when I start up

Oh come on
>>
>>180292876
Do your studying anon, it's an omen.
>>
>>180292932
If I do any more accounting I kill myself
>>
>LW2
why do any of you still play this? Did they remove the stealth shit?
>>
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>>180293287
Because its fun
>>
>>180293287
I do

And yes
>>
>>180293563
I haven't been keeping up with things for a while.

What exactly have they removed? And is it worth playing now?
>>
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fug.
How do you reliably assault multi-floor UFOs? Just throw smoke up and pray there isn't an ayy camping the lift?
>>
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r8 my skirmisher wannabe
>>
>>180293857
pretty much
>>
>>180293857
I would prefer the action point system to the current one. Its stupid that there is no difference between taking 1 step and 10 steps as long as its in the blue square.
>>
>>180293761
Basically there are now guard pods, infiltration times for 3-5 man squads are reduced, pods are smaller but more numerous, evac takes longer, new mission type, reworded classes.

The short of it is that fighting is now the norm again and that sneaking missions are dead.
>>
>>180293761
They made stealth missions pretty much impossible and made squads of 5-6 the norm in the early game.

You'd have to read the 1.3-1.4 changelof on their site for more.
>>
>>180293857
You just have to assault it and hope for the best, the lives of scrub soldiers are basically hp in UFO:EU.
>>
>>180294198
>reworded classes
Are they still pushing the Shinobi meme?
>>
>>180294318
Yes they still have the silly name

No it's not the big deal everyone makes it out to be
>>
>>180293864
Shit/10

>>180294318
That's probably supposed to be reworked
>>
>>180294198
Oh fucking hell, finally. LW1 had me hooked harder than a crack addict, and LW2 lost me before I even completed the final liberation mission in a region. Here's hoping that gets changed, although I'll wait on the chosen first
>>180294263
Looking at it now, yea shit that's a lot of stuff. Good to see things improving, hopefully in the right order anyhow
>>
Do explosions from HE travel across multiple floors? I'm thinking about creating suicide rookies to assault and clear the way for my sergeants, they climb the grav lift first and get killed by a reaction shot, dropping HE that explodes and kills the ayy. Sure it might damage the alien goodies, but I would rather lose out on an alien navigation than a veteran of many battles.
>>
>>180295331
In OpenXCOM they do. I don't remember if they do so in normal XCOM.
>>
>>180295331
As far as I remember no, but if you're in openxcom there should be a option for that in the menus.

On a side note, that's a pretty nice strategy. Strap to them a laser rifle or whatever is inexpensive to you in one hand, and a 0 turn HE in the other. They survive, they get promoted. They don't, dead ayys. Win win
>>
>>180295331
In vanilla x-com, explosions are flat. Openxcom lets you set explosion height
>>
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>10
Post old memes
>>
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>>180298879
>>
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WE'RE LOSING PAGES LEFT AND RIGHT COMMANDER
>>
>>180298879
Argon
>>
>>180299090
Good one my man
>>
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>>180298879
>>
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>>180298879
>>
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>>180287857
My gunner wants to do the faceoff shadowstrike meme.
>>
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>>180300472
>+50 aim and crit while concealed
>faceoff opener
>>
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>>180299527
Ancient pre-/xgc/ memes coming right up.
>>
>>180292204
Yep, I'm aware of it, but decided I'd just rather do my own ones that are otherwise normal soldiers.
>>
Long Dong 2, what should I build first AWC or GTS? After I build both what do I build after other than power?
>>
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whats the mod for the buff bodies?
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>>180300679
>>
>>180300893
Still probably GTS
>>
I'd rather this general die as an X-COM general than live on as an XCOM general.
>>
>>180301276
That doesn't make any goddamn sense
>>
>>180293864
eh not too bad. Looks just fine Try some facepaint and tattoos to gritty em up
>>
>>180300932

I think you just need to google muscle mod xcom

tfw no qt musclefus
>>
>>180300472
lol, faceoff can't be used from concealment anymore
>>
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>>180301320
The fact that you were born doesn't make any goddamn sense but I still have to share this planet with you asshole so shut the fuck up

ok, that may have been a little harsh but I couldn't resist
>>
>>180301740
I still don't know what you were trying to say with your original statement
>>
>>180301874
what they mean is that x-com and xcom are different types of games
X-Com reffering to the original series
Xcom referring to the current series
>>
>>180301276
Do you suffer from brain damage by any chance
>>
>>180301874

X-COM is the name for the original games
XCOM is the name for Nu-XCOm

Anon was showing his disdain for Nu-XCOM by making a point that he would rather our beloved general die as a general for the original games rather than the modern games

How could you anon?
>>
>>180302090
But we have both. These things don't exist in exclusion of each other.
>>
Pectoids with Counterattack

What sayyy you
>>
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>>180302208
idk, is submission preferable to extinction?

captcha: concession overlook
>>
>>180302563
Next year we won't even be an x-com/xcom general.
>>
>>180302208
but this was never a general for the originals
>>
>>180302563

go to bed, Saren
>>
>>180302726
This general has persisted through the darkest days of waiting for X2, then waiting for LW2, then finding out it sucked... it will be here next year.
>>
Has Beagle ever played x-com?
>>
Is there any information whether there will be extra tiers of weapons for WotC or will it still be 3? The Laser pack from Pavonis always felt pointless but it all kind worked ok in LW2.
>>
>>180303592
I think he was meaning that Pheonix Point would necessitate us becoming an XCOM-like general

Assuming it is actually good
>>
>>180305105
Here's to hoping that the expansion will tide us over until the open beta starts Q1 2018
>>
>>180304679
Probably not. Most likely we'll get some sidegrades and uniques.
>>
>>180305323
Sorry scratch that, the beta for the backers.
>>
>>180305105
What the fuck has Gollop been doing for the last 23 years? Microprose took his game away and he just stopped working?
>>
>>180305454
i think he went to work on the business side of software
>>
I need help for the strategy game in XCom2.
I kinda get what to research. But what exactly is the avatar project, what should I focus on in terms of moving around the map.

I'm used to EW. XCom 2 seems so random with the lack of information

If the strategy I used in EW was "armor, foundry, plasma research (from capture Mutons), more armor", what's the XCom2 version
>>
>>180300603
Faceoff doesn't work while concealed
>>
>>180305454
He's done some mobile tier shit. Nothing too interesting.
>>
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>>180302326
>weak to melee
>gives counterattack
The perfect trap. This might just work
>>
>>180305105
Yeah that's what I meant. Be we already are an xcom like general, we just might have a game with a chance to dominate more of the conversation.

>>180305454
He's bounced around different game developers, working on random projects. Actually has tried to pitch xcom like games many times. Finally he gave up and made his own studio, with Chaos Reborn, and now Phoenix Point.
>>
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eat shit cyberdisk hiding in the shadows
>>
>>180305552

When the Avatar project bar fills up you'll get a countdown timer which is about 20 days for the first time depending on difficulty. If that happens you want to complete a mission objective (ie hit the black site) or attack an alien facility, if the timer reaches 0 it's game over. You should always be working towards contacting regions that have alien facilities in them so that if the Avatar project nears completion you have a site you can destroy without having to wait, I usually try and have at least 2 I can hit, whether it's an objective mission or just a regular blacksite

Personally on the strategy layer I'm always working towards getting Mag weapons as early as possible as well as building Communication rooms/power relays so I can contact new regions quickly

Save intel, try to avoid spending it at all. The only time I ever spend intel is if I can half the research time on Mag weapons or Psionics and it's not too expensive. Building radio relays is a great alternative if you can't contact any new regions for a while as it'll reduce the intel cost and boost your supply drop each month so it's a good investment

Avoid anything on the map, the stuff like 7 days for supplies is a waste of time. Unless it's something you really need or it's 3-5 days it's never really worth it, I would suggest just focus on contacting and building relays most of the time

Muton autopsy is also worth doing as soon as you get it, same with MEC, turret, ADVENT trooper, and Faceless
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>>180306930
Thanks for that.
I understand most of what you said but in regards to the map and avoiding things - what if there isn't anything I need right away, like at the first few months?
>>
>>180305767
What are they going to do? Break their arm on you?
>>
>>180307852

If there's nothing to go for at first which is quite common early game I usually just scan at HQ for intel or for rapid construction

Oh yeah, Engineers are fucking gold dust early game, if one appears on the map they're definitley worth going for, same with rookies and levelled soldiers early game. Scientists too but they're not quite as big a deal

Also don't bother with workshops/laboratories they're fucking garbage and not worth the investment at all with power being in such short supply
>>
>>180307852
Not him but I wouldn't avoid POIs unless you really need a new contact.
>>
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why is this shit still allowed.
>>
>>180308654
Anti stealth measure
>>
>>180308381
So no more "need 20 engineers to build another satellite" kinda mess?

>>180308392
POIs?
>>
>>180308731
wouldn't it make sense to have them just sit right in front of the cells? Having them sit inside the cells to block the civilian pathways is dumb.

The silliest thing about this too is that the pod didn't activate immediately after hacking the door, but only after I moved one of the prisoners.
>>
>>180308812
Point of interest

The scanny things that give you alloys, soldiers, etc
>>
>>180308812

Points of Interest, the things on the map that might give you 50 supplies after scanning for a week.

yeah you essentially recruit individual engineers/scientists yourself now via rescue missions or from completing missions etc. You need engineers to staff some rooms to make them more effective like a power relay being able to power more stuff or give you additional communications capacity in a comm room, but you also need them to excavate new slots and amongst other things. You can have a really hard time if RNG decides not to give you any because you've got 1 or 2 engineers trying to do a multitude of jobs which can slow down your progress hugely. Scientists literally just reduce research time, with an added reduction from building a lab

Back to PoIs, I suppose it depends on how you play, I used to try and go for every single one but I personally found it much more time effective to go for the essential ones like Intel, Engi/Sci, Soldiers or loot and scan for intel/build relays/make contact if there aren't any. I prefer to try to keep a high intel pool because being intel starved can cause you some issues later on, and it means you can treat yourself to something nice in the black market if you really want to.
>>
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What the hell do you guys actually think becoming psionically awakened is like? Surely those days to a week+ in a chamber by yourself and introduced to psionic energies has to do something to you? Is it some sort of deep meditation or something else entirely.

Feel free to just speculate of course since we have no outright answer. I personally believe its some sort of trancendant trippy experience that only those who grok it will gain insight to their powers. Like
https://www.youtube.com/watch?v=zrr7l-h9zxM
>>
Is ABA + LW Perk Pack recommended for a mostly first playthrough?
I got into around 2-3 months on Commander and felt the lack of variety/choice in everything was the same as EW Vs LW1

I don't want LW2. But I do want more variety in the game
>>
>>180309684
It's probably like when you try something you've never done before and discover you have a talent.
>>
>>180309704

I pretty much only play the game with LWPP and ABA2 because I can't find a combination that's similar

LWPP is kind of overpowered but it works out quite well
>>
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>>180309684
I imagine it'd be one of those things you can't really put into words properly. I don't know if you'd see it, or even be able to process the abstract information you'll absorb.

It's definitely a very interesting mental exercise. Do you hear someones thoughts as you do your own? Do you hear like you would normal sound or would it feel like all these voices are invading your head.

And attacks like Insanity, needless to say I think all Psychic troopers will become a little unhinged in their own way. As evidenced by the use of a psi-amp these things are not natural things for the human brain, and mind, to accomplish. That must take it's toll as the years go one.

There doesn't seem to be much of a happy end for Psi-troops. A worthy sacrifice for the good of humanity perhaps but tragic none the less.
>>
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>>180308217
Sure! ADVENT and Ayys can regenerate anything with enough meld so why not have shrapnel bones?
Realistically though they'd use their psionic powers to help block the attack with their bracer or use their new disturbingly agile bodies to dodge the blow & fire a short range psionic attack that only works in melee range that could stun. Give it some sort of uncomfortable name like Ravage. So they can almost be stun lancers.
>>
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>>180309684
Man i watched that movie high. Was fucking almost too much for me. New favorite theory of psionics, makes my psiops seem way less like psychic gokus. Especially since they seem less inspirational then they did in EW.
>>
>>180305819
>xcom-like becomes a robust genre and finally gets the recognition it deserves
Please, Gollop
>>
>>180311403
I think we're better off in our niche than joining in the fate of rogue likes.
>>
>>180309684
I'm under the impression that the psi training chambers involve some heavy duty psychological torture to open that aspect of your mind. I imagine the process is like having something constantly eating away at your mind and you have to keep pushing it back until either it's no longer an effort or something snaps. Look at the psi chambers themselves, they look a lot like the containment cells from the first Xcom and they never stop bombarding you with psy energy.

Sure, you'll come out of it more powerful than you'd ever be elsewise, but you've been through some harrowing mental shit in there and maybe now you talk to yourself more or have to wash your hands a hundred times. Then the Commander orders you back in for another month. By the time you've mastered all the skills, you're no longer really human. Sure, the meat body you inhabit may be human but you, your mind, extends much further and envelops everyone around you, calming them and shielding them with your presence. THIS IS HOW THE ETHERIALS STARTED.
>>
>>180308930
But then it wouldn't be magnificent anon
>>
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>>180310654
Yeah I've imagined it's more alien than we're used to regarding psychic powers. The bleeding of thoughts & feelings of people around you is enough to probably break down most potential psionics with only the strongest being able to function in society without becoming overwhelmed. Insanity perhaps just being that same feeling dramatically amplified as the reality of the world & monstrously overwhelming stimuli fills the targets mind.

Powerful weapons of war afterwards i imagine alot live under careful observation & on some sort of goverment stipand. If not nacent psionics would become outright dangers to societies. It's cool when your psionics are the best of the best fighting to defend earth from aliens. But what about when their views differ? People who can literally control minds & influence opinions will rewrite ethics in general especially as more people become psionic.
>>
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>>180308930
How else are the mutons gonna get some human tang? It's not like they can run in that cell
>>
>>180313026
Do they still even have a bene?
>>
I think I know the true reason why I don't like XCOM2

It's the art desgin, everything feels off and at odds with each other, EW everything felt like it fit, imagine an EW enviorment and design in the same situation as here >>180287349
>>
>>180313557
i get what you are saying but this is an advent city it will be different
>>
>>180313446
They've been endlessly genetically engineered but I bet they still have their junk.

>>180313557
I've watched that webm like 20 times. I don't see it.

Maybe the smoothness and sharpness of ADVENT/cities throws you off?
>>
>>180313557
It's like it was supposed to be both somewhat realistic and very cartoony at the same time. It clashes with itself.
>>
>>180313557
It certainly didn't help that pretty much every single cosmetic addition from DLC content has been completely wacky shit while they added absolutely nothing along the lines of practical stuff fitting in with the original aesthetic the game launched with.
>>
>>180313557
Eh I don't really agree, sure the ADVENT cities are less relatable, but they do have a certain charm to them. Only area I feel art direction kind of sucked was the armors, Kevlar is good but predator is god awful and T3 is meh without that anons mod. I do miss fighting in more real world-like environments though.
>>
>>180313893
I've noticed this problem with a lot of media being released these days, this tonal dissonance. It's like we have an entire generation of people that don't understand that switching genres in the middle of a movie/game/book is jarring. Like they've only been raised on movie trailers and fanfiction and just want to throw everything in the pot and think that stirring up an incoherent jagged mess that mimics everything popular will be successful. I first noticed this with the movie From Dusk til Dawn, and the Transformers movies were certainly a great example as well.

Or maybe I'm just becoming crotchety and old and this problem has been around forever.
>>
>>180314798
nihil sub sole novum
>>
>>180314798
>This problem has been around forever.
I'm going with this one desu
>>
>>180312056
>Look at the psi chambers themselves, they look a lot like the containment cells from the first Xcom and they never stop bombarding you with psy energy.

The research fluff even states there's an extremely high risk of side-effects, though nothing happens in-game. The Psi-chamber in XCOM2 doesn't allow psionic humans to unlock their powers, it takes any human and mind-rapes them into becoming psionic. That we have that potential is probably why the Ethereals are so interested in us, I suppose.
>>
>>180313893
I think you guys might have missed something. EW had MECs, gene mods and other things that didn't totally mesh and it wasn't bad because of it.
>>
>>180313446
well i mean. They have alot of human DNA. Humans are well known for their oversized junk compared to most animals & other apes. Perhaps this is why the ayys in the first place. Elders are dying & needed a race that had mad game .Humans being psionic as fuck just is a bonus.
>>
>>180315356
While the XCOM 2 psi lab might take a more brutal approach than what looked like sensory deprivation tanks in EW, I don't think it does the cranial equivalent of striking a knife's edge several times with a magnet.

It's possible in the 20 years since we were able to learn more about psionics and make them more powerful; as per the amps and much stronger abilities.
>>
>>180314628

>that anons mod

what mod?
>>
>>180314798
It's just been around for ever in literature, movies, games ect.
>>180314628
I think the point is that they're less relatable. These cities aren't built by humans but printed out by the ayys to pen humanity in. You only get to see human architecture outside the cities or in the crumbling suburbs/towns outside of population centers where the ADVENT posts stick out like sore thumbs for good reason.
>>
>>180315754
warden gear

it makes it more realistic and gritty looking
>>
>>180315754
this>>180315891

>>180315757
That's a good point, but at the same time some more variety would have been welcomed, seeing as how you are fighting in cities/slums for most missions. I'm glad the expansion is going to have missions in ruined pre-ADVENT cities because that would add more variety.
>>
>>180316170
Reminds me of the urban UFO crash maps.
>>
>>180315692
I would have liked to see an expansion on the negative side effects of psi training. Maybe make a secondary psi unit, a unit that "failed" training that's crazy powerful but is always in panic mode and only uses psi abilities with no cooldowns. A psychic berserker unit you can drop in packs in certain missions to just lay waste to everything or die trying because they have little use otherwise and can't be controlled.
>>
Best mods for a second playthrough? I'd like to balance out the classes and any serious bug fixes I don't know about.
>>
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>>180309684
>>180312056
Though i personally think that the process is less harrowing since those who are tested don't end up with less will than they started with (or gain any) if they fail but i do find your idea regarding the ethereals intriguing. Valhen & Shen both note multiple times they're shocked at the sheer callousness & cruelty of the Ethereals Vahlen despite our memes of her being a sadist is deeply concerned "I have difficulty understanding how such an advanced species could show so little empathy for the lives of other sentient beings... It goes against everything we have ever imagined. The technology is there, but with it comes a callousness we would never have expected. What could have brought them to this..."
Think of those compounding effects you mentioned but apply them to an entire species whom can spread their mind beyond their bodies & even control others. They may soon consider non psionics simply meat, playthings for their own wills. Its a very valid fear once mankind doesn't have the alien for them to unify against. .
"We have already pushed human evolution sooo faaaar... and I fear where the next step will take us... But our enemy leaves us with no other choice. A new type of weapon is required." are Vahlen's last real lines in game. A dreadful fear coming that perhaps we're simply becoming the aliens ourselves (same for shen with Meld & the idea of the Enemy Within). Mankind isn't know for its digression in using powerful technologies & it WILL be used against humans once the war is over.
>>
>>180314628
>t3
>meh

Am I really the only one who loves aesthetics of t3 (aside from cannon, it indeed it's shite)?
>>
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>>180317465
I like it a lot
>>
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>>180313893
this ADVENT cities are meant to be uncomfy. They're not crafted by a human's hand or sense of design (i mean in setting of course)
>>180315757
(ADVENT Overseer while planning a city)
Overseer: Hmm....well looking at the human cities humans like boxes. Let's make them boxes it shall calm their primitive nerves. These big glowing signs decorate their buildings filled with info screens, we can do that too. (or try to)

They presumably skimmed some human media attempting to find what humans would think utopia would be (probably via horrible abduction & psionic probing), glowing drinks & really curvy vehicles but it's all an imitation by our new alien overlords to APPEAL TO US. The reason that ADVENT architecture is so odd to us is that it's aliens attempting to make "human looking" cities but falling clearly into the architectural uncanny valley.
>>
>>180317465
I don't mind the design itself(except the helmets which are shit on every tier) but I just dislike how it's so bare with no equipment pouches or anything. I prefer my sci-fi armor to look at least a little bit practical.
>>
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>>180312056
>>180315356
>>180317439
This is the XCOM 3 I desperately want, but will never get.
>>
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>play my first real mission on new LW 2 campaign
>ADVENT hit's 2x 24% and 1x 14% shots, seriously wounding 3 of my squaddies
It's not a major set back, but it's surely a bad omen of whats to come.

What's with this weird captcha I got, never seen one that was computer generated.
>>
>>180318634
(((They))) are after you, run while you still can
>>
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>>180318826
No need to worry, fellow human, I am of excellent health at the present time all thanks to our great leaders the elders. In fact, I feel even better after my session at the ADVENT Gene Therapy Clinic, afterwords having eaten a delicious ADVENT Burger. I think other fellow humans such as yourself should also go to ADVENT Gene Therapy Clinics and eat ADVENT Burgers, it is what the elders want.
>>
what the fuck is up with long dong 2

LW1 was amazing but LW2 just starts you with 8 troops and shits the fucking bed, it's like the devs just kept throwing shit in the game
>>
>>180305105
It honestly just looks like a reskinned X-Com, the modern version not the old one. Besides, Xenonauts 1 and 2 are a thing, and they rarely get talked here.
>>
>>180320745
Xenonauts is quite fun, desu, its main problem is that really it is too loyal a clone of OG x-com, so it ends up lacking its own soul, even though the Cold War setting is pretty neato.
>>
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>>180315513
are you saying the ultimate victory is literally cucking the ethereals?
>>
>>180320745
Xenonauts 1 was a first attempt that wasn't very well liked(I enjoyed it, though), and though I have higher hopes for 2 it's not even in alpha at this point, so it's not surprising they aren't talked about much. Phoenix Point's combat may seem like a reskin in terms of ui/basics, but the strategic gameplay is going to be way different more along the lines of X-Com Apocalypse. It's going to be much more of a different game compared to Nu-COM than Xenonauts 1 was from X-Com 1 which was basically more of an imitation. I think it'll earn it's place here.
>>
>>180320330
why does every criticism of LW2 resemble one of LW1?
>>
>>180320330
I hated it at first, especially when it was all about the stealth bullshit, now I'm really enjoying it after sticking with the new update.
>>
>>180316506
Personally I'd rather Psi-ops came with some random, built-in negative perks to balance them a bit more. Making them extremely powerful, but erratic and prone to panic seems fair to me. The system War of the Chosen is bringing in which adds detrimental abilities to tired soldiers you send repeatedly into battle feels like a good place to start if someone wanted to mod that in.
>>
>>180318467
The enemy within has never been ayys, meld or cybernetics. It's always been man itself and its it's inhumanity to their fellow man.

WW2 & the invasion war will look like a skirmish compared to the upcoming third world war.
https://www.youtube.com/watch?v=7rwUdL9qXjk
>>
I've been playing a lot of XCOM EU lately, and I love everything about it except having to manage countries' panic levels. Do you still have to worry about panic levels in XCOM 2?
>>
>>180324393
No, its replaced by the Avatar Project which is the new doom counter.
>>
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>>180318467
>>180318139
mfw this is how the dark age of technology began.
>>
>>180315368
>what is aesthetics
>>
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>>180324624
Eat a fucking dick you moron

do not tell me this

FUCKING THIS

meshed perfectly

it fucking doesn't and I love it for it
>>
>>180317465
i don't mind the look of it actually, I like it way more than the t3 in EW. t2 still my favorite though, mags are bae.
>>
>>180206887
>ludo-whatnow?
>>
Is anyone else mildly disappointed with the announced X2 expansion? Purifiers and Spectre look great and the Templar and Skirmisher look nice too.

However I'm not really digging the Priests or Trenchcoats and the Chosen just look like blueberry orcs. Especially the assassin one who sounds like Smeagol with a sore throat, my ears hurt every time I hear that thing speak.

Also the whoever was in charge of naming/marketing really dropped the ball this time. War of the Chosen sounds like a random title a 10 year old would come up with and doesn't make for a nice acronym. Enemy Within was a good expansion name, simple and it made sense. (enemy within referring to EXALT)
>>
>>180326317
I can't not be excited for anything XCOM
>>
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>>180326317
>>
>>180326317
Nah I'm stoked, the voice didn't bug me much and I'm excited for the gameplay changes that have been detailed so far, in particular the second wave and soldier bonds/injuries.
>>
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>>180326529
>>
>>180326529
that shading is abysmal

I'm almost tempted to fix it
>>
>>180326317
Content seems solid so I couldn't be less concerned
>>
>>180326592
I'm with this anon, really. I actually quite like the Chosen because they feel halfway between a Pectoid and The Bureau's Outsiders, which I find interesting.

And all the mechanical changes (bonds, fatigue, detrimental attributes, resistance factions, the chosen hunting you, etc) all sound vastly more significant than what EW added (and EW added a lot of cool shit too).

Plus the changes to Rulers and SPARKS.

Yeah, WotC is shaping up to be pretty damn cool.
>>
>>180326317
i feel like the trailer of EW showcased the content better than this one
Jake also sold me the dlc better than the trailer did
>>
>>180326829
Just have every trailer for the expansion replaced with shirtless Jake.
>>
>>180326969
I think that's probably because many of the cool things about the DLC are hard to show easily in a trailer - negative mental affects, new fatigue, the bondmate system, managing resistance favour etc.

The fact that they have to talk about these things to sell their significance is a good thing, imo, because it means we're not getting a lot of flashy, superficial content.

The trailer did a good job of selling the new narrative, enemies etc.
>>
>>180326630
Why does Vahlen look so much like Eva Green in that shot?
>>
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>>180327127
That's quite a resemblance.

Now I have a face reference if I ever draw fanart.
>>
>>180327076
>>180326969
The best part about the trailer was definitely the opening. I don't know how you can do much better than an ominous:
>"You're not supposed to be here..."
>>
>>180327339
to me it was the overly exited purifier playing with his flamethrower
the other two are just there doing what they are supposed to and then he strikes this "fuck yeah i love my job" pose
>>
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Is this a maxed rank Shinobi?
>>
>>180327767
I want that purifier to work for XCOM because they clearly have the guts and excitement we need from an operative
>>
>>180327902
>>180327767
It would be cool if the lore behind the purifier is that they were bred and trained to be extremely enthusiastic pyromaniacs to be good at their jobs. Most ADVENT are just mindless slaves but the Purifier is fucking loving life.
>>
>>180308654
Did you think ADVENT's new MAGNIFICENT commander would stick to normal tactics?
>>
Am I the only one that think the Chosen look stupid and fucking generic as hell?
>>
>>180327824
That's a gunner using a rifle or a shotgun.
>>
>>180320330
I had a fucking fit with 1.2, but moving to 1.4 it's a lot better. I still hate when yellow alert ITT fucks me, but I feel like I can manage it better now.
>>
>>180329285
I think you look stupid and generic as hell
>>
>>180288953

There's already female advent in the base game, troopers, officers and avatars have female versions. Don't remember if Shieldbearers and Lancers do.
>>
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>>180329285
>Am I the only one
No. They look like shit, but whatever. Did they say what they are yet? I can forgive it if they're supposed to be some humans that have been spliced with Eldar DNA or whatever.

Also I can't wait for this ability.
>>
>>180329285
>it has to have penises coming out of its forehead and seven legs or else it's generic
>>
>>180329285
na, but they do look like DBZ movie villains.
>>
>>180326317

I agree with everything you said, but all those things are completely irrelevant and inconsequential in my mind, so i am looking forward to it.
>>
>>180331018
>Did they say what they are yet?
No but we'll find out when Tygan cuts them apart

>>180326317
I thought the "enemy within" was referring to taking alien traits into humans via Meld?
>>
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>>180331628

>what do you mean you revived the chosen so that we could invade the Elder's homeplanet!?
>Xcom 3: Revival of C
>>
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>>180328332
why do i love this idea so much. Please jake.
>>
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>>180329285

Mods will fix it. I like this guy though. Just needs sleeves and a facemask.
>>
>>180332241
I want them all to have sunglasses.
>>
>>180332073
It's both meld and EXALT
>>
>>180313893

Maybe it's just me but i had this "problem" with EU and EW too, although i wouldn't actually call it a problem since it doesn't make me enjoy these games any less. But in EU and EW you had all this gritty and creepy settings, but with goofy aliens straight out of like goofy sci-fi movies, grey aliens, men in black, football space orks and stuff like that.
>>
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>>180332241
yep an improvement. Also five them muton elite helmets from Eu and they're great.
>>
>>180332451
I saw the same thing. Never bothered me a bit
>>
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>>180332964
>give
yep definitely improves it.
>>
>>180329285
assassin is terrible but the other two are forgivable.
>>
>>180332241
Maybe he does, chosen get upgrades throughout the game
>>
Joinrbs > Beagle
He actually acts like he enjoys XCOM still, Beagle is clearly just doing it because he has to.
>>
>90% to hit
https://www.youtube.com/watch?v=sV3W9KFxDAo
>>
>>180335524
Apparently these guys have never heard of ricochets or reloading
>>
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>Be farming avenger defence mission.
>Game doesn't like this and crashes.

Also, a preemptive Blazing Pinions on reinforcement beacons is actually pretty effective, and makes for a funny cinematic too.
>>
>>180335315
Well obviously a guy who actually plays xcom is better than Beagle in his perpetual xcom burnout but that guy is bland. No bants
>>
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I have a rookie that had absolutely stupid aim become a sniper, but I'm not sure if this is an opportunity for some kind of strange meme build. I already have two death from above snipers, but I don't know if the best path is just another even better DFA sniper, or if this lets me make some kind of Snap Shot/Center Mass/Serial LW1 reenactment sniper.
>>
>>180339582
Snapshot is pretty good in LW2 now, I don't think you will have any serious regrets over taking it.
>>
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Would you ever skip WtS on a gunner
>>
>>180341301
If I was playing on easy I would.
>>
>>180305105
What if Mario + Rabids is actually good?
>>
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Do Technicals ever git gud? The rocket's nice, but it's one-shot only and the flamethrowers are never within range without exposing the Technical to obscene amounts of unnecessary risk that could've been avoided if I'd just brought another class.

Or am I just using them wrong?
>>
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>>180292807
Yes, it's from Belinda.
>>
>>180344312
You can Overwatch trap so it's great.
t. Beagle

>>180344721
Techies are made for crowd control by going all in the flamethrower spec. Making a Rainbow Advent pod into sitting ducks is great.
>>
I'm a massive newfag to EU/EW. Is there anything I should know? I'm already starting to struggle with more than one nation freaking out.
>>
>>180345814
Break Line Of Sight.
If you are completely new play on easy.
>>
I haven't played LW2 since it came out, can I pick up my campaign again with the new version of LW2 or do I have to start again?
>>
>On the way back after missions, in the Skyranger you'll now hear Advent propaganda trying to spin what you just did saying "hey no big deal, nobobdy got hurt, it was just a gas explosion" etc
FUCKING YES! I missed the news bulletins from EU/EW. I love hearing how the world reacts to your actions
>>
>>180346392
i think you should be ok that being said expect issues
>>
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i fucking hate exalt missions
>>
>>180345814
just spam sats and you can win even on classic as long as you don't give up
>>
>>180346447

What's the biggest changes?
>>
>>180345814
For the strategy layer, generally be pumping a satellite or two at the beginning of the month, and launch them to reduce panic at the end of the month. Countries have a high chance of leaving if their panic bar is full at the end of the month, or if their panic bar is full and you don't take a mission in that continent/take the mission there. When missions come up, remember that the countries that you didn't take the mission on will increase panic by 2 (3 on impossible) and the rest of their neighboring countries on that continent will increase panic by 1. Most of the time you want to take missions that reward engineers as much as possible, but also juggle panic around. Babysit a sniper and let the squad give them kills until they get squadsight and they'll be on the fast track to become gods. Train up a B squad when you can just in case your A squad bites it. Rush lasers (weapon fragments => beam weapons).
>>
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>>180346134
>>180346741
>>180346856
Thanks. I just got to this and I'm a little scared of trying it. Playing on Normal. Do I have to build new Uplink Facilities to launch more than two sats? Also, why Engineers and Lasers?
>>
>>180345814
save your sats until hours before the month is over. so you can use them on panicking countries. have 5 panic means it will leave at the end of the month and not a second before.
>>
>>180347046
the ayys grow in health and its really useful to one-shot them so rushing weapons tech is optimal
engineers allow uplinks, which you need for sats, which you need for money
vanilla has a reverse difficulty curve, at the start you're strapped for money and your soldiers suck; go on the scary missions anyway, if you lose the soldiers you can replace them with robots or better-geared rookies when your money/research take off
>>
>>180311538
>the fate of roguelikes?

what is this?
>>
>>180347221
>>180347181
thanks again lads.
Is it generally a good idea to park my best sniper on a relatively secure rooftop and keep him on Overwatch?

>>180347264
Every other faggot indie dev spewing their shit as "roguelike" or "roguelite" or "roguelikelike" just because they use permadeath or top down view.
>>
>>180347339
rooftops are generally bad because they only provide low cover and you really need high (its like 25% vs 45% chance to get hit)
>>
>>180347475
Oh. So just try to find some kind of hill or something?
>>
>>180347339
If floaters are about they generally tend to use their rocket launch ability to jump into a position into a flank, and that's usually behind or near where the sniper is which could mean trouble for them.
>>
>>180347602
Kay
How important is it to save civilians in Terror Missions?
>>
>>180347046
You have to build new uplink facilities eventually, yes. Place them next to each other and you'll get an adjacency bonus, meaning if you stick two facilities next together they should be able to support 5 satellites (+2 for each facility, +1 for adjacency).
>>
>>180346580
I saw Steve farming them and it seems like a swell idea, free cash for trivial shoot em up
>>
>>180347709
At the minimal you can succeed with saving one and winning the mission. The more you save though, the more panic you'll reduce in that country.
>>
>>180339582
That aim would be brutal on a snapshot sniper. Just outfit her in decent armor and give her a movement or health PCS. Maybe get some pistol training for the concealment pistol, pop up behind a squad of ayyys and serial them all to death from flanking.
>>
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>>180347769
forgot pic
>>
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Why did they go full Autism "nuttin personell" with the Assassin trailer?
https://www.youtube.com/watch?v=yRLOkk-Lhdw
>>
>>180348107
>alongside my masters
I dunno man, snekpuss would make it worth.
>>
>>180313446
The Alien Hunter DLC proves that the Vipers are still capable of impregnation/birth, so it'd be safe to say that Mutons are too. Which is why the Zerker queen was frozen, don't want your zerkers reproducing around the clock.
>>
WHERE THE FUCK IS VAHLEN, JAKE?
>>
>>180348754
Dead

Probably has something to do with either the Chosen or the Skirmishers
>>
>>180346780
less stealth mission
>>
>>180348869
She already made the Rulers, though. Could she just STOP making supersoldiers for ADVENT for a moment?
>>
>>180348423
I thought zekers where just female mutons. That after mating the male muton had to escape the female zeker or he'd be eaten by her so only the strong survive. Like certain kinds of spiders.
>>
In X2 Vanilla do I just send out full rookie squads in the few missions after Gatecrasher? Or do I just sack the XP of one of my soldiers and bring 3 classes + 1 rookie?
>>
>>180344721
I used to ignore the flamethrower because I also didnt know how to position them but once you know how to build them they're pretty nice.

Skills: Fire in the Hole, Fortify, Burnout, Tandem Warheads, Incinerator, TacSense, FireStorm.

With this build I get the most out of both rockets and the flamethrower.

Always equip them with SMGs. You need the extra mobility to get a good flamethrower range. Fire in the Hole makes rockets usable. Burnout is key for Technicals. You can move them out into the open anywhere you want and the smoke cloud gives you cover bonus. Stacked with defensive skills like fortify and tacsense and watch your technical be untouchable.

Feel free to take Napalm X over fortify or Quickburn over Tacsense.
>>
>>180348920

So does that mean when I restart the campaign I will see less stealth missions after my currently active ones?
>>
>>180346429
>Do an extremely light mission
>7 enemies total
>huh, I guess I stick around and farm reinforcements a bit
>leave after 9 waves because I got bored
>total death toll in the high 40s

Today our glorious troops successfully repelled another terrorist strike, there is nothing to fear citizens!
>>
>>180354026
Remember to throw your grenades to cause as much property damage as possible.
>>
>>180349152
>I thought zekers where just female mutons.

The autopsy report makes it clear that the Berserker's physique and hyper-aggressive psychology aren't natural. The Ethereals engineered them to be they way they are - it even points out that it would have been reasonably easy to redesign their systems to prevent their rages, but they chose not to do so.
>>
>>180344764
Oh right.
This OC gives me nightmares
>>
What's the most useful class in the first game?
>>
>>180356654
Assault or sniper depending on who you ask
>>
So Opportunist > Executioner, right?
>>
>>180357646
Yessir
>>
Is it viable to stay with real guns only like the SVD in the OP pic or does the game force you to use energy weapons?
>>
>>180355601
>This OC gives me nightmares
Of course it does.
She's obviously an Advent propaganda.
>>
>>180358656
Well, I mean, you can technically beat the game with conventional weapons. You just really don't want to.
>>
>>180358656
Well, there is an achievement for beating the game with conventional gear only, so it can be done in theory. Why bother, though?
There's also mods for other real world guns that let you upgrade the weapon while keeping the same appearance.
>>
>>180358656
No, but there are mods that add real weapons to the lategame.
As for the slavshit in the OP. We don't know yet. It's a screenshot from an upcoming expansion.
>>
>>180357646
Even though opportunist is OP as fuck I wish it was in 2
>>
>>180358656

There is also a mod called Xskin which allows you to change the appearance of a lot of stuff. You could upgrade to the tier 3 plasma meme guns but give them the appearance of the tier 1 ballistic weapons, but they will retain their stats
>>
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>>180355601
But why?
>>
>XCOM 2's buildings are complete deathtraps, so you'd never have firefights in them
>Phoenix Point's world is too busted to have any combat in the cities, by the looks of it
>played EW maps to death already
I just miss slaughtering ayys in a regular, abandoned city environment, lads...
>>
>>180363269
Look at that face. It's Handsome Jack with tits.
>>
>>180363804
isn't that dude's face fake?
>>
>>180363891
Makes the comparison all the more apt given that hers must be too, since we know what ADVENT troopers actually look like.
>>
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>>
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>>180363332

You haven't seen a deathtrap until you take cover from the Archon King inside a building and he decides to literally level the entire structure with your soldiers inside.

I've seen some shit.
>>
>>180308217
YOU THINK ALL THOSE MUSCLES ARE FOR SHOW???
>>
>>180364714
Actually they are for show. Little greys desperately wanted to look more intimidating, hoping that mutons would stop bullying them.
>>
>>180329285
They look like Dragon Age characters.
>>
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>>180365208
>new armor designs look like they're ripped straight from Mass Effect
>new antagonists look like Dragon Age characters
>>
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>>180364714
SIT DOWN KID
>>
>>180365364
>t. never played mass effect
>>
>>180365364

None of the armors in xcom look like anything from mass effect. The chosen do look like DAO characters though.
>>
>>180365123
>be pectoid
>be empowered by the Elders
>the mutons won't ever bully me again
>go in front of the muton pod and flex
>they just laugh
>elite starts stroking my beautiful biceps
>shit his fingers are almost as big as my arm
>WAIT THAT'S NOT A FINGER
>get held down
>too late to mindspin
>bent over and mindspun into ayyhegao by muton cock
>>
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>>180365695
BIG

ALIEN

COCK
>>
>>180365606
>>180365679
You'd be lying if you said you didn't get any Mass Effect vibes while seeing the new stuff in the E3 trailer.
>>
>>180365884
New expansion is Destiny Eckskom edition.
>>
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>>180365884
I didn't

so guess that somehow makes me a liar
>>
>>180365884
>>180365884

I didn't really get a vibe of anything in particular. I do think it's stupid, misguided and useless to make actual villains for Xcom but it didn't particularly remind of anything, well, i suppose the Assassin trailer did remind me of Kay Leng from Mass Effect 3.
>>
>>180349687
If you aren't on legendary, in general you will just stick with one squad as much as possible.
>>
>>180356654
Assaults and Heavies early, snipers late. MECs with proper aim scaling are monsters as well.
>>
>>180365884
No, not really. It felt more Destiny-esque to me, specifically the Templars and Skirmishers.

The Chosen just felt like comic-book villains, and the Assassin trailer kept that up, I think.

Also Reapers give me major STALKER vibes.
>>
>>180365980
>>180366898
Haven't played Destiny, but Skirmishers in particular just look straight out of ME2-3. Oh well, could be just me.

>>180366035
Lying to yourself is still lying.
>>
>>180365884
Get out of here, stalker
>>
>>180365884
I think you are in the minority for this. I know I didn't. Just to pile on for everyone else who already said it.
>>
>>180367032
There may have been Destiny influences, but there are worse things to emulate than Bungie.
>>
>>180367402
Aesthetics is the only thing they got right with Destiny, unfortunately. But god is it aesthetic as fuck.
>>
>>180352420
i assume once new missions start coming up form intel
>>
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>just kind of clicked we are getting official primary weapon slot flame throwers or at least combi-flamers
>>
>>180368337
We are? All I've seen is that advent have those, didn't really confirm that xcom can get them or not.
>>
>>180368553
at the very least someone can make them xcom equipment

I mean we have the ADVENT mag rifles
>>
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true aesthetic here

ports when
>>
>>180368857
WHEN YOU FUCKING MAKE THEM, YOU USELESS GODDAMN RACE-TRAITOR
>>
>>180368998
>race traitor

I'm not Swedish bro
>>
>>180368826
Yeah thats true, hopefully the expac gives some nice new content for modders to have fun with and also brings people back to modding it
>>
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>>180368857
>WW1 wool clothing in 2035
>>
>>180369131
>not wanting to go retro
>not liking comfy wool with a gas mask
>liking blocky armor
>liking Anarchy's Children
>>
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>>180369408
>hating Anarchy's Children
>>
>>180369547
Floating weapons always piss me off
>>
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>>180369547
>tfw no MC Ride soldier in my base
>>
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>>180369408
>not liking blocky armor
>>
>>180368337
Yeah, doesn't look like XCOM will get them, BUT the animations for using a flamethrower as a primary weapon now exist. I am looking forward to modders utilising that for a tiered flamethrower primary.

(Mostly because Jellied Elerium Flamethrowers at the Plamsa tier just sounds fucking awesome, and I have a thing for bright blue flames)
>>
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>>180369973
>not having MC Ride in your A Team
>>
>>180370057
That flamer mod will be much improved with that animation
>>
>>180369408
>>180368857

all this fucking time spamming le ports meme you could've fucking learnt to do it yourself

WW1 aesthetic would look trash and out of place in XCOM 2 anyway, and this doesn't mean I liked AC
>>
>>180368857
Is it even possible to extract models out of BF1?
>>
>>180374323
For the moment no, otherwise I would've done as this rightful anon said >>180371865

This heat wave in London is fucking killing me
>>
>>180204316
>>180204982
Willing to contribute of weapons attachments.

>Sharpshooter
Scope for ensure hits; Laser sight for juicy criticals; Extend mags is recommended but autoload can be optional.

>Rangers
Shotgun: Laser sight and autoloader.
Shotgun is meant to "Crit" at close range.
Rifle: Laser Sight/Scope and autoloader.
If the ranger is mid-long range shooter do scope and autoloader, otherwise ditch scope for laser for higher chance of criticals.

>Grenadier.
This going to be tough.
Add repeater and expand mag or autoloader.
Grenadier is ideally for using grenades and other utilities. But when comes to battling against enemy pray to rng for executions.
Optional: Give him scope if u necessary need of hits.

>Specialist
Combat Hard Hitter: Scope and expand mags.
if you gave him vigilant, he/she can damage or even kill multiple targets.
RNG Reaper expert: Repeater and autoload/expand mags.
Same as first but different, however this is heavily rng reliant if your always lucky this build can even help against high health enemies.
>>
>>180374421
It's not just london mate, it's fucking awful wherever you go.
>>
ayy lmao
>>
>>180331018
>Come here!
>>
>>180374563
>tfw still cold as shit in Putinland
>>
>>180374563
Its not bad up in Scotland, the weekend was awful but it is fine now
>>
>>180374563
>news sites says Brits are enjoying the sun

>most Brits I've run into said they're practically dying
>>
>>180374702
>>180374757
Do I even want to know what you bongs consider a heat wave?
>>
>>180374903
There's no AC here in Bongland in residential properties so 32 C is pretty bad
>>
>>180374757
>>180374702
>89F 46% humidity
Pussies
>>
>>180375012
>There's no AC here
For real?
>>
>>180375129
For real.

Unless you count the Fans in my PC but that only works in my favour during the winter.
>>
>>180375174
>favour
Speak English you limey moron.

I bet you say aluminium instead of aluminum; I mean what kinda crap is that?
>>
>>180375129
There's usually no need for it.

Today marks the hottest fucking day in June in London since 1976

I'm not sure how it compares to other Europoor countries but my friend in the Netherlands says her super modern flat doesn't have AC either.
>>
>>180375297
I know you yanks are salty about that whole 1812 thing, but cutting the yUo out of every word is a little extreme don't you think?
>>
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>>180375435
4 u
>>
>>180375435
In about two weeks we'll remind you about that 1776 thing.
>>
>>180375435
I spell things both british and american english frequently because why not. Good for scrabble too.
>>
>>180375314
Well look at it this way. Chances are they're talking about the migrants because over here in the Holy Land 32 C is a nice summer's day.
>>
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>>180375297
>be yank
>tell people who invented English how to speak English
>>
>>180375598
It's a joke anon
>>
>>180375129
Can confirm, 99.9% of residences do not have AC here, because there is no need for it usually.
>>
>>180375297
Spelling aside, limeys often have terrible understanding of english. They say things like "I was sat" regularly. I think it's more the lower classes and young people though.
>>
>>180375980
>poor people are less educated
Color Colour me surprised
>>
>>180376070
I grew up in poverty and never spoke poorly.
>>
>>180370179

Never seen anyone even use that mod, and it doesn't look like the mod has been updated in ages.
>>
>>180376070
I've heard plenty of 20 year old brits middle class have shit grammar as well, I think your education system might have just shit the bed, mate.
>>
>>180376190
Likewise, but no offence, given where we are, odds are we're both fucking nerds, lad.
>>
>/xcg/ - /anglo/ edition
>>
>>180375980
>>180376070
>Aussie nurse I work with constantly shits on British grammar
>da fack does it mean to say "I feel poorly?"
>>
>>180376190
>>180376458
Just talking general statistics here. I suppose Britain could be bizarro land, but I kind of doubt it bucks the general trend.
>>
>>180376576
That's just retarded, because the international definition works as well - meaning "inadequate or unsatisfactory", with context dictating they're referring to their health.
>>
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>tfw nobody talking about xcum
>>
>>180377308
Well yeah this is /xcg/
>>
>>180377212
>that's just retarded

Aussies my friend
>>
>>180377308
Would the Elders enforce proper English or the castrated American English?
>>
>>180377308
This is an /anglo/ thread now and we're crashing it with no survivors.
>>
>>180377408
Neither. They need to mash everything as much as possible to destory/mangle as much human culture as possible. Official language is some sort of ADVENT variant of English. Full ADVENT (whatever that is) is also taught as the secondary language.
>>
>>180377308
We need emergency mod content, at the moment there isn't much talk about apart from the drip feed of expansion news or cool new mod shit.

I imagine a lot of people lost motivation for their current campaigns when the expansion got announced.

I'm slugging through my 4th LW2 campaign but even I'm losing the zest for it, only mods like the Celatid etc keeping me interested
>>
>>180377408
>>180377609

The Elders don't need language, they just talk to you right in the rain, right in there.

For the non psy plebs on earth, everyone will talk Adventese in CURRENT YEAR
>>
So who would more likely save the Earth?
XCOM against the Ravagers
or
EDF against the Ethereals?
>>
How are Creative Xenos' Archons?
>>
>>180378093
>look it up
>they're ugly as all sin
Jesus christ.
>>
>>180378093
Only fought the Warrior in my current LW2 playthrough - he's... interesting? Think like the normal Archon having a babby with the Codex and outfitting the resulting demonspawn as a pure melee troop.
>>
>>180378093
The textures are amateurish but nice idea.
>>
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>>180378025
EDF! EDF!
>>
>>180374903
Ireland is suffering too. Send ice.
>>
>>180378025
>Anyone being able to defeat the Ravagers under normal circumstances
Most of Earth was wiped out in 4.1 they only won because Storm Team is OP as fuck
>>
>>180378025
EDF
>>
>>180379479
Yeah but the EDF's leadership and the science team are full of idiots.
If you replaced them with the competent people of XCOM that might tip the scales.
>>
i'm building an xcom meme folder, please post xcom memes
>>
>>180381897
Have you checked the imgur linked in the OP?
>>
>>180378025
The real question is if the Rookies were completely surrounded by giant insects would they still miss?
>>
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What did CAPCOM mean by this?
>>
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>>
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What alien unit causes this to happen? All I had seen were Floaters and I'm pretty sure they can't debuff this.
>>
>>180382460

A codex from Xcom 2 invading your Xcom 1.
>>
>>180382460
rip anon's graphic card
>>
>>180382460
Jesus fuck
Check your screen, your graphics card, your dick.. fuck man.
>>
>>180382460
It's already too late.
>>
>>180382460
That's the simulation breaking as the Commander is pulled out of the pod
>>
>>180381679
The science team may have been idiots but whoever was in R&D could probably beat Shen.
>>
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>>180383689
Maybe Lily but not Raymond Shen.
>>
>Long War 2
>flashbang group of advent
>they hit every shot against my units in full cover despite being disoriented
>flank with two soldiers
>both miss
Boy it's almost like the game cheats, just like the original XCOM which would cause your units to miss despite having more than 100% chance to hit. Cancer and wasting diseases on the people who think this is funny.
>>
>>180382210
What is this ?
>>
>>180384723
Resident Evil sluts stealing Bradford's fashion.
>>
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>>180384708
>Boy it's almost like the game cheats
>Just like the original XCOM
>>
>>180384369
That depends heavily on how much Raymond cares about collateral damage
>>
>>180384708

Ironically, the game cheats in your favor. Of course LW2 disables that, so basically git gud.
>>
>>180384898
So when the game's stat system works out that a unit has a 136% chance to hit, and he doesn't hit, what would you call that other than the game intentionally cheating and saying "haha no you didn't!" like the world's most uncreative child playing pretend with its friends.

"I'm a difficult game guys! Seriously! It's not because there's hardcoded "fuck you eat shit" mechanics or anything!"
>>
>>180385113
It has a ballistics system, and the aliens deal with the same thing.
There is a disconnect from the aim percentages and the exact path that the rounds take, usually caused by either elevation differences, or the fact that aim chances do not account for physical objects in the way.
This can't happen in new xcom because there is no ballistics system.
>>
>>180385113
Isn't it impossible to go over 100%? And anyways how many times have 100% REALLY missed, I've personally never seen it. Sounds like you just bitching that the aliens hit twenty something percents. Shit happens, it's called bad luck. Do you really think XCOM has some game master watching you saying "Hmm this guy should miss these shots and be hit behind full cover.".
>>
>>180385113
Also old x-com is not hard.
>>
>>180385113
old xcom is fucking easy

I don't know how it got the assrape difficulty reputation
>>
>>180385607
Have you even played the original game or are you underage and think I'm talking about the one that game out in 2012
>>
>>180383689
I can't talk about the other games since I only played 4.1 but
>8 years to prepare for another ayy attack
>80% of the weapons are conventional firearms
>Can't penetrate enemy armour
>Not utilizing said armour
>Let weebos work on stupid projects lke the Balam
On the other hand XCOM can build plasma weaponry, robots and spaceships in a matter of months.
>>
>>180385729
I misunderstood you, doesn't change the fact that you are whining about getting hit behind full cover in XCOM 2 and need to git gud.
>>
>>180385113
In the original xcomthe listed chance to hit is just an approximation. I think its the chance that the bullet will pass through the enemies tile but the enemies have different sized hitboxes so sectoids for example are missed more often than floaters
>>
>>180385781
>Wiped out every single ayy
>Including low end assault rifles that can level skyscrapers
>Ravagers are even smarter and more insane than the EDF
>The fencers and their vehicles all use Ravager tech
>The Balam worked better than small arms and several rounds of heavy ordinance
>>
>>180385723
>don't know how it got the assrape difficulty reputation
Because it's pretty obtuse; so when you have people trying to run their guys out of the skyranger and they get slaughtered and then everyone starts freaking out, things seem pretty rough. Having something like openxcom and ufopaedia today means that people are way better equipped to play the actual game, instead of figuring out the mechanics.
>>
>>180385943
I think the chance is the chance for a dead-on guaranteed hit. When you're playing the game you can clearly tell when a hit is a straight up perfect center of the mass shot, that's when you "officially" rolled a hit. If you roll a miss, then it scatters randomly according to some deranged madman coding wizardry formula but it can still hit when the random trajectory passes through the enemy's hitbox.
>>
>>180347475
Hey guy, does that factor in Low Profile? With that it doesn't seem like the rooftops would be a problem.
>>
>>180385943
No I'm complaining about flashbanging a group of enemies out of a concealment ambush with my entire squad on overwatch, more than half of whom miss, and then the ADVENT squad returned fire and hit every single shot against my units in full cover after being flashbanged and shot. After which, I moved two of my units into flanking positions and shot at the ADVENT missing both shots.

That is flat out fucking bullshit and if this is what I can expect from LW2 I'm just going to uninstall it.
>>
>>180386676
Meant to reply to >>180385839

Oh well.
>>
>>180375109
arizona was 113F at 11pm
>>
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>>180386676
>what is rng the post
I can't believe we still have these episodes. It has nothing to do with LW2 either.
>>
>>180387208
Dry heat though.
>>
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>>
>>180386016
>Wiped out every single ayy
I'm not arguing against that. They probably can defeat the Ethereals too.
>Including low end assault rifles that can level skyscrapers
I could argue that it's only gamplay mechanic. The game doesn't differentiate between damage done by explosives and bullets.
>Ravagers are even smarter and more insane than the EDF
I'm not arguing against that. I was saying that the EDF's R&D team are incompetent.
>The fencers and their vehicles all use Ravager tech
True, but still not the indestructible armour of the dropships.
>The Balam worked better than small arms and several rounds of heavy ordinance
Against one specific enemy that never appeared before, so I don't know why they even built them. Against any other type of enemy it's pretty much useless.
>>
>>180386676
>actually overwatch ambushing
>expecting it to work
>m-m-muh full cover!!!!1!!!12
>muuuuuuuuh flashbangs
>muh flaaaaaaanks
>whom
Holy shit just break los and get good you dumb fucking reddit nigger
>>
>>180387431
im not safe the suns death lingers even into the night
>>
>>180384956
>Chops peoples arms and legs off to make cyborg killbots, and makes tanks the size of wheelchairs with miniguns on them

I don't think he'd mind. Plus it was Vahlen who made a big stink about using explosives, where Shen made every dangerous toy XCOM ever wanted.
>>
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>>180387431
Shut the fuck up
>>
You should evac
Maybe
I dunno, I'm not your commander

>>180387835
>>180387835
>>180387835
>>
>>180387787
>9gag
It's still true though. Dry heat doesn't mean going outside. Who goes outside anyway?
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