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/agdg/ - Amateur Game Development General

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Thread replies: 788
Thread images: 107

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nasty bugs edition

> Next Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>179992949
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com
Your own

>Enginedev
libsdl.org
learnopengl.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org
>>
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first for satisfying autism
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>>180074997
>ski slope syntax
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>want to integrate FMOD
>it uses COM
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>>180074997
>pointer deallocation
Wew
>>
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Thoughts on this updated skill tree.

I haven't filled it out yet. Just want to get some feedback on the general aesthetic.
>>
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>>180074892
i'm dropping the idea of textures for now, and working on widgets and backgrounds
>>
>>180075738
Quite good, but if the other 3 branches are gonna be empty, just remove them, or the player would keep wondering if he missed something to unlock these branches.
Also who's the qt pls post full portrait
>>
>>180075124
why would you use a GBA spinoff to integrate FMOD? Use 2FM instead, or if you want similar gameplay but better graphics, you can use RE:COM but in that case I would prefer good old COM
>>
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S
>>
>>180074240
>>180076175
Is this random enough ? Should I change it ? Basically just a simulator I sphaghettied to check how'd the RNG function with hit % shown to the player when implemented in the game.
>>
>>180076297
RNG is a crutch for boring combat design
>>
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>>180076297
>>180076175
They're out of 100 , of course, this time tried with a 50% chance.
I shouldn't pay this much attention and time to thi but it is a major factor for my game , and I don't want to risk it.
>>180076417
It is a 2D turn based strategy man, I think it'd be boring to just make it so straightforward, there'd be no gambling aspect then, no adrenaline rush when attacking some unit that there might be a chance it might miss and push your shit in the next turn. Maybe my take on this is wrong.
>>
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>>180076074
>>
if you are worried that much about rng then never use it for critical parts of the game, use deck shuffler instead. i've spent a year figuring out the best way to handle rng in a turn based combat and the middle ground solution is boost chance without telling the players (+10% at least), then decrease the chance to miss every time it does, or increase the chance to hit every time it doesn't, rng can get some pretty bad numbers in a row and mostly give you numbers close to the average number of the range, so tweaking is necessary.
the goal is to make a fun game not pure gambling, it will boil down to if the game is worth the time to use savescumming or not worth it at all
>>
>>180076659
remember that you can fake that adrenaline rush, just make a 10% chance to miss 3 times in a row then land 10 times, or miss until health is down to a number before criting the enemy, of course you'd need to make those numbers a bit random so they can never be sure that you're doing something like this, it's partially scripted (in a good way)
>>
>>180076659
>>180074771
>That's statistically not something that happens often.
Idiots think it happens never, and but when you're playing a game taking hundreds of shots per playthrough, it's quite likely. And then they bitch because you see 90% is actually supposed to be 100% because it's more than 50%.

>>180074773
Well, you definitely shouldn't be fucking with it in the same function as the one that generates the random numbers. Modify n in the casualizer function, then send it to a straightforward "roll 0-100 and compare to n". Anyway, the way XCOM does it on the baby difficulties is by invisibly adding 10% or so to your accuracy for each consecutive miss (gambler fallacy), and 10% flat for idiots who think 90% is 100%. It also gives additional invisible modifiers if you've lost soldiers in the same mission, to help spectacular comebacks "against the odds" I assume.
>>
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finding how to approximate roads with Tiled
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>>180077384
>>180076751
>>180076979
thanks for the ideas. I had the whole "chance to land a hit increases if previous was a miss" thing in my mind.
The "crit increasing at certain health" is a nice idea too. I'm gonna at least finish the hit, crit and related methods today before I go to sleep. Then there's art and music to do.
Also stat distribution on level up,should it be certain points to be assigned to stats by player or RNG based stat growths ?
Do you guys think should I let a window of RNG abuse for players or it should be obscured , behind-the scenes stuff ?
>>
>>180076979
>>180077384
>>180077770
>lying to your players
I hope your game gets pirated
>>
>>180078234
It's gonna be free anyways anon
>>
>>180078306
Open source too?
>>
>>180078234
people hate the game when they miss something with >50% probability.
>>
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desert environments are weird to paint.
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>>180075738

One of the characters the player encounters.

Been using her as a placeholder though.
>>
>>180078363
Thinking about it, but I dunno. I'm not really into the open source movement(not that I'm against it, just never got into it). So who knows ?
>>
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>>180076071

>>180078454 meant for you.

This is the filled out tree for the middle faction. There are three others that are connected to the middle tree, but I'm charting them out separately as the file sizes are getting too big.
>>
>>180078454
My waifu on the right.
>>
>>180078446
Nice painting Anon. Is it an asset or concept art or what?
>>
>>180078787
working on concept art for a game about jets.
>>
How does megaman's password system work?
>>
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awooo
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>>180078957
That's clearly a 25 bit number anon.
>>
>>180078927
wingman?
>>
>>180075738
I was going to say it looked too dark, too grey. maybe a bit lighter borders would help, but then I saw the other ss wher eyou have the colored borders, and white branches. here >>180078613
>>
>>180079008
Screamer.
>>
>>180078957
It's just encoding. You have a 5x5 table that gives you 5^2 = 25 bits, giving you 25^2 (binary) = 625 possible values.

You have 8 booleans (one for each yes/no has beat a boss) and one integer for how many Energy Tanks you have, 0-4. I can't do the combinatorics on this but presumably it results in <= 625 possible values, where there may be some illegal/unused values. When you give a value you encode one from the player's current state, when you load a game from a password you decode the state from the password.

As for exactly how it works it probably uses bitwise methods. You could do something like: Start off with a sum of 0. If boss1 is beat, sum+1. If boss2 is beat, sum+2. boss3 beat, sum+4. Boss4 beat, sum+8... if clauseN then sum+N^2.

Each number has to be power of 2 value and this ensures that no matter which ones you add they will always result in a unique value. You can envisage this as binary, where incrementing by N^2 shifts bit N from 0 to 1.
>>
>>180079064
I'm new to this, I don't know what that means.
>>
>>180079358

Things light up when they are activated. The reason everything is so grey and washed out is because nothing has been unlocked yet. As things are unlocked they lighten up. This is to add contrast to what is unlocked and what isn't.
>>
>>180079436
Re bitwise masks I found this a good resource: http://www.saltgames.com/article/awareTiles/
>>
I need a class name that extends Monobehaviour in Unity, so I can add methods like Init, OnSpawn, OnDespawnOnReset, OnGamePaused, OnGameStart.
These are different from start and awake. These indicate the resetting, starting of the level/match etc.

Unit? GameUnit? GameplayUnit? GameplayObject (although this might be misleading bc of object word)
>>
>>180079008
jfc Anon. What the fuck are you putting in memory?
>>
>>180079008
So this is the power of..Unity
>>
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Demo scene for a tool i'm working on.
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>>180079658
WIYG though
>>
>>180079482
I figured. I mean, even so, I felt like something could be done. Maybe darker colored borders? When it's not unlocked its dark red, when it's unlocked it's red.
>>
>>180079658
Hmm, neat.
>>
>>180079658
more like poop transformation
>>
>>180079436
>>180079483
thank you, I will read these.
>>
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>>180079697
>>
why genre mashups are rare here
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A roguelike where every "room" is a different genre.

e.g. you start in a top-down room, go left into a platformer room, jump up into an FPS room, walk over into a sidescroller room (which forces you to go right), etc.

Is this a dumb idea?
>>
>>180080174
I don't think those genres work well when turnbased.
>>
>>180080154
dude, i can barely handle doing ONE genre
>>
>>180080174
it's dumb in that the scope is massive because you need to code each different genre

otherwise there was that one indiegame that wasn't a roguelike but it kinda evolved genres over the game's progression
>>
>>180079658
it's like enginedev but you don't even get an engine out of it
>>
>>180080154
Because most genres don't work well together, and the ones that do have already been done before and are now they're own genre
>>
>>180079436
>>180079936
Woops, I did some of my calculations wrong. To get the possible values of binary you do 2^N not N^2. So, the possible values for a 25bit number is 2^25 = 33,554,432. I suppose they left enormous amounts of extra space so that you can't just guess the password.

This guy on YouTube (https://www.youtube.com/watch?v=0eQyYrSQPew) did the combinatorics to figure out how much space is actually required and it's only 11 bits. It's actually quite inuitive: 2^8 = 256 different possible combinations of having beaten/not beaten a boss, but in each of these states you can have have 0-4 energy packs which takes 5 bits to express. So, the final formula is 2^8 * 5 = 1,280 different possibilities.
>>
>>180080174
it sounds like a compilation of minigames, which doesn't sound bad actually
>>
>>180080174
>different genres in one game!
Baby's first video game idea.

Also enjoy your massively ballooned scope of both art and programming.
>>
>>180080174
I recall a shitty meme GameMaker game from years ago that did exactly that (was called something like 'the most annoying game ever' or 'the impossible game'). It's novel but gets old fast. Maybe tying it to twitch with a voting system might get it some attention and rack in memebux.
>>
>>180080242
Where is your game, anon?
>>
>>180080503
not him but what massively balooned scope? first zelda game had top down and side parts using the same art, unless it's 3d it's not that hard.
i'm trying to mix a platformer with a shmup actually, since both are side scrollers it's simple
>>
>>180080395
His voice is like an irish microsoft sam
>>
>>180080709
"Every room is a different genre" is not "two different genres".

Also notice that both parts of the zelda game were not terribly fleshed out. Low-res graphics also lets you get away with asset reuse more easily...
>>
>>180080630
I'd point it out in the recap if the recap weren't dead. I hope it's back soon, pretty much the only reason I come here apart from my shitposting addiction

Where's yours?
>>
>>180080931
https://brum.itch.io/gunmetal
>>
>>180080931
If your game is in the recap then it should have progress posted in the thread.
>>
>>180080395
oh fug I love this guy
https://www.youtube.com/watch?v=K8u3CYf-Lrk
>>
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It's been a good run. Today I will be sending out my CV to multiple companies for a junior programmer position. Tomorrow, I will be reborn as a wagecuck. Goodbye passions, goodbye dreams.
>>
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>>180081274
>implying anyone is going to hire a dumb frofposter
>>
>>180081274
>not being privileged enough to be able to live the NEET life without any repercussions
>>
>>180081274
If you get a good job you can work for a few years and just not have a real job for a while if you are frugal. I worked at good entry level job for a year and paid off thousands of dollars in school loans and still managed to have enough left to support me for 6 months. Without the school loans I could probably have supported myself for ~3 years and I was not being frugal.
>>
>>180081274
Hello me from exactly 1 month in the future when I'll be finishing college and my parents will kick me out of the house.

Report in the thread with how your interviews went and what things you were asked if you may.
>>
>>180081003
Why aren't you working on it instead of engine-enginedevving?

>you've got so much potencial ;)
>>
>>180081274
gain experience and knowledge
come back matured and make your game

banished dev for example had like 10+ years of programming experience in a company before making it
>>
>>180081274
>Another one swallowed by the jews

Rip fellow memer
>>
>>180081274
>can't handle a job and devving at the same time.
You were never meant to achieve anything anyways. Nothing of value was lost.
>>
>>180081274
i had to live alongside family but a part time job enabled me to have enough time to develop in my spare time

can't you do the same, maybe?
>>
>>180081274
just thought I'd throw another (You) your way
>>
A game about psychological projection
>>
>>180081595
Because i made a bunch of assets, but unity's level editing tools are pretty garbage.
I would have made this tool either way, but since i NEEDED these features, i can imagine other 3d devs needing them as well, so why not sell it on the asset store.
>>
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>Bokudev initally planned to ask for $2k
>The discord fags told him it was too low and he blindly increased it to 5k without even considering the fact that the people saying it had never done a kickstarter.
>now his project might not be funded
>he would already be hitting stretch goals had he not listened.

Serves him well for following advice from random nodevs online.
>>
what are my chances if I bought an art pack and made a game?
>>
>Decide to play through all my finished levels in one session
>It takes me 90 minutes
>>
>>180082431
About 29
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Skimping work by editing old animations for new assets rather than making new ones.
I feel smart.
>>
>>180081274
>Today I will be sending out my CV
>Tomorrow, I will be reborn as a wagecuck
you didn't quite follow how this all works did you
>>
>>180082370
what needs to be kickstarted about this game exactly? it's mobile game tier that has no need for art, music, voice acting, translation, writing... i don't understand, kickstarter was a mistake
>>
>>180082370
who cares?
>>
>>180082515
me
>>
>>180082370
He can still make it but the hubris isn't doing him any favors.
>>
>>180079658
These might give me some ideas, thanks dude.
Kinda curious about the projection, are you using primitives and math for it ?

>>180080242
It makes your workflow a lot faster though, which is an advantage.

>>180082432
Ask one of your friends or relatives, it gives a much better perspective, you're the one that know your game.
>>
>>180082432
How many finished levels.
>>
>>180082515
me
>>
>>180082515
ME! ME! ME!
>>
>>180082496
It's a good marketing strategy, you get exposure and some early sales, and I'm guessing that's why he initially asked for $2k only, the problem is that if it backfires you have a project that failed to kickstart, so it becomes antimarketing.
>>
>>180079658
That looks super useful. If it were for ue4 I'd totally buy that on the market place.
>>
>>180082370
To be honest if he wasn't so selective about what advice he listened to, he would have hit that goal easily.
People have been suggesting him ways to improve his art style for years now, but he doesn't pay any attention. He ignores basic things, such as simple color theory and gameplay related brightness values.
>>
Anybody here into functional programming? I'm liking the idea of making a game using FRP in Scala probably (though I wouldn't be opposed to using a lisp or Clojure)... Don't know how feasible it is (I'm guessing it might be ok for a small 2D game, but more CPU-intensive 3D stuff might be out of the question). But it's just so god damned clean...

Anyway, either that or using something like ogre3D or just using an existing engine... haven't done C++ in a while, so I don't know how difficult it might be to get going with UE4.

Somebody sell me on either becoming enginedev or using an engine, please. Ideally I would like to make something like Amnesia or Little Nightmares, but could start smaller.

Btw, if it helps any, I'm a wagecuck wanting to get into vidyadev. Mostly do backend stuff professionally, but have nothing against frontend. My experience in games so far is limited to remaking simpler versions of frogger and space invaders back in school, but that was years ago, and they weren't even complete games, e.g. no levels, powerups, music, etc.
>>
>>180082586
The projected object uses object aligned bounding boxes and it's looking for any Collider to be projected onto.
>>
>>180082776
I don't think there's tools to make videogames with functional programming.
>>
>>180082760
Those are all style decisions (naturally subjective) and even though he might be wrong, it's his game and his call. The problem is when you follow business advice from people who have absolutely no idea on how to do business.
>>
>>180082865

Yeah. I guess I'd have no choice but to go engine dev if I want to go for that...
>>
>>180082915
>Those are all style decisions (naturally subjective) and even though he might be wrong, it's his game and his call.
Absolutely disgraceful.
>>
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>>180082776
>worried UE4 might be difficult
>considering functional engine dev
Odd evaluation.

Yeah functional games aren't really a thing. If your plan is a 3D horror game UE4 is a great choice.
It can be useful to make some simple games in a language you're comfortable with to get familiar with game dev concepts though.
>>
>>180082180
Sounds cool. When's it coming out?
>>
>>180082592
4, but they're pretty big. I plan to have 7 total.

>>180082586
>friends
Yeah, about that...
I'll try to get a demo ready soon though, so I'll at least get some feedback
>>
>>180082968
I bet you even like chinese cartoons.
>>
>>180079658
SHIEEET SON ! thats nice.
>>
Are emojis copyrighted, or can I make an emoji based game?
>>
>>180082915
They are not.
Color theory means you should set up some rules about your colors and combine colors that work together, keep it consistent in a scene/area, etc.
Values mean you should balance your brightness and/or saturation in a way that things of interest capture more attention.
It's universal.
>>
>>180082776
>haven't done C++ in a while, so I don't know how difficult it might be to get going with UE4.
I know almost zero C++ and still use UE4. Blueprints are super easy and the documentation is decent for the most part, I have next to no programing experience and I'm doing fine.

>>180082831
Alright thanks, I'll look into it, got a small idea on how that could work in UE4.
>>
My religion doesn't allow me to dev on Sundays.
>>
>>180083349
I'm pretty sure ue4 already has a tool for painting trees and stuff on terrain.
>>
>>180083263
Emoji ripped off emoticons.
>>
>>180083464
Fuck, you're probably right, I didn't think about using it to paint other stuff than trees and landscape.
>>
girls love boats
>>
>>180083149
Wuh-ohh, that's not a very long game then.
>>
>>180083323
Boku's stuff is within acceptable ranges on colors, brightness and all that.
Don't pretend it's a horribly fucked up game because it isn't, you might not like the childish palettes, the bloom, brightness, etc. but that's a personal opinion and some people differ from it.

Here's Nicky Minaj.
>>
>>180082971
>Odd evaluation.
I guess I'm in love with functional reactive programming at the moment... Though it's probably not practical for 3D gamedev.

>>180082971
>>180083349

Well I guess I'm sold, anons. I'll go for UE4 at least for now.

Thanks anons. What are you currently working on and do you have any previous games out?
>>
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>>180078454
>enginetics
>scienetics
>>
>>180079658
>exclamation marks on buttons
I'm being triggered
>>
>>180080212
But anon, roguelikes are real time action shooters now :^)))
>>
>>180082431
I'm seriously thinking of doing this. They have lots of stores for the art packs, so it must work right?
One problem would be if another game has the same art pack, I don't know how to find out beforehand.
>>
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stuff like this is going to be a real pain in my ass
>>
>>180082492
Looks good.
Saved it to my 3D inspiration folder.
>>
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>>180083769
It's a command, the exclamation mark stuff is always reserved to the final step in the specific tool, i think it's a good way to signify that.
Hey, at least it's not as bad as pic related? (half the 3d industry uses that program still)
>>
What engine would be best for making a KSP clone? Asking for a friend.
>>
Reminder that turn based games are DEAD.

If you are making a turn based game right now, convert it to real time immediately if you don't want your game to fail.
>>
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>>180082496
>>180082694
Blatant marketing strategies employed on crowdfunding sites are not good marketing strategies.

He asked for too little money even at 5,000 and it portrays lack of confidence in his own game and/or an intent to fund it himself or fund it easily, this turns people off. Everything about the game and the kickstarter are vanilla and slightly sappy and manipulative including the "NOSTALGIC AND COMFY" sell line. The impression I get is that someone wants to say they were kickstarted and use it as some kind of credit to the game when really that's not a credit to the game at all it's irrelevant. So to use it as a marketing gimmick is bad.

I don't care if it passes or not but 5k is a measly kickstarter so it will probably pass.
>>
>>180083872
Make it a feature. When the player character goes below Z=0 flip the gravity. You're now in the underworld.

>>180083927
>ram-o-meter
nice

>>180083958
write an engine in the functional programming language of your choice
>>
>>180083962
my game will fail anyway
>>
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>>180083723
>What are you currently working on
Physics based rolling game, kind of like a mix between Super Monkey Ball and a platformer.
I haven't made any webms of the levels I've done so far so here's a week old one
>and do you have any previous games out?
None. Worked on an fps before but gave up on the project quickly because the scope was too big and I just had my current idea, which is more interesting.
>>
>>180083962
>Reminder that turn based games are DEAD.

What are you basing this conclusion on? I'm not working on a turn-based game, so I'm just genuinely curious...
>>
>>180083872
Explain
>>
>>180082760
>He ignores basic things, such as simple color theory and gameplay related brightness values.
In other words you weren't able to manually control a dev by talking "advice" at him. I hate when anons act like this. Make a valid criticism about his game and don't cry that some dev isn't letting you literally design the game from your armchair.
>>
>>180083504
Emoticons ripped off hieroglyphics.
>>
>>180083958

Well, KSP was made in Unity, so...
>>
>>180084160
Look, it's basic design.
If you glance at a game and you aren't able to recognize where your main character and dangers are within a second, then the values aren't balanced correctly.
>>
>>180084208
Yeah, but the devs were constantly blaming all the problems on Unity.
>>
>>180084239
He autistically reworked lighting and colors for ages, anon. Let him finish the game and let it go that he didn't acknowledge every one of your dozens of demands you call "advice".
>>
>>180084301
That's the thing though...
They blame the stuff, but if they had to make everything from scratch, they still wouldn't have a game.
And in the end, it would probably be less optimized than something like physx.
>>
>>180084145
Collision doesn't work in tandem with the sword to wall clinging ability. I'll have to manually handle it - I assume with raycasts.
>>
>>180084301
i hate unity games but it's not like they know how to make an engine
>>
>>180084358
>They blame the stuff, but if they had to make everything from scratch, they still wouldn't have a game.
This.
>>
>>180084358
I don't care much either way, i just dislike his approach. Relies too much on asset store stuff that clashes with his "arstyle".
Also does stupid things, like putting his real name in his main menu, and saying "directed by" (he thinks hes kojima)
Or taking a screenshot of a character and putting a line around it, and saying it's concept art.
He works hard, but what use is that if he isn't learning new things?
>>
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>>180079298
yeh
>>
>>180083962
Nope. The turn based resurgence will happen in the coming years. Now that there is a turn based Mario XCom like it will revive the love for turn based games.
If you start working on a turn based game now you may be able to finish it by the peak of the turn based era.
>>
>>180084460
You replying to the right post?
>>
>>180084301
UE4 then. There aren't that many choices, unless you want to dive into more "obscure" territory like Torque3D, Panda3D, Irrlicht, idTech, or something of the sort, anon.

By obscure I mean there's probably fewer indie devs using this tools, which means smaller communities, less support, etc.
>>
>>180084460
Assume you're talking about bokube.
>Relies too much on asset store stuff that clashes with his "arstyle"
Name them.
>>
I enjoyed the Boku show overall but the latest episodes have gotten really stale.
>>
You nerds think this is a fucking game?
>>
what about this game?
>>
>>180084067
awesome. Does it have a name?
>>
>>180084812
A finished game? Automatically better than any other pedoshit on agdg.
>>
>>180084812
stop spamming this lolcow bullshit
>>
>>180084920
how is this lolcow?
>>
>>180084067
REEE A LITERAL UNITY ROLLING BALL TUTORIAL GAME REEEEEE but not
>>
>>180084980
google "lolitahartless"
>>
>>180085049
i see nothing but link to her blog and her game. what does this mean?
>>
>>180084781
You think this is a joke or something? A game's life is in the balance. 2 years of someone's life and hard work.
>>
>>180083757

Yeah, I was making up words.

Although technically correct, enginetics and scienetics used a greek suffix with latin root words (Ingenium and Scientia respectively). I should have been using greek root words.

My game has three main 'areas' which have corresponding attributes:
Tactics (Valour) (Study of military matters)
Systemics (Logic) (Study of systems - Engineering)
Epistemics (Insight) (Study of knowledge - Science)

There are also three sub-areas:
Mechanics (Valour/Logic)
Technics (Insight/Logic)
Socionics (Valour/Insight)
>>
>>180085127
just ignore. he is retard.
>>
If you have a problem and you wrote the engine, you can fix it.

If you have a problem and you're using Unity, you're fucked.
>>
>>180083872

You need to add the vector of the block pushing up to the jump, when the character is on the block.

This is a physics issue.
>>
>>180085328
have you tried google?
>>
>>180085328
>If you have a problem and you're using Unity, you're fucked.
What kind of limpdick are you that you let a tool determine your fate?

Every tool has limitations. Engineering is about using your brain to fix problems not blame every tool that happens to be in your hand at the time. Fucking nitwit.
>>
>>180085328
Name ONE (1) problem with Unity that can't be fixed with your own code.
>>
>>180085395
>if the spiked dick in your ass hurts, you can try adopting different positions to ease the pressure! it's about using your brain not blaming the dick in your ass!
>>
>>180085328
If you don't have the skill to work around a problem in a well known engine that is used all over the industry, then what makes you think you can write an engine that is of similar or higher quality?
>>
>>180085354
That wouldn't prevent the player from phasing through the floor to begin with.
>>
https://www.youtube.com/watch?v=K8k2ocRWGZs

Thoughts?
>>
>>180085469
poor performance
>>
>>180085596

It should, unless there is an issue with the block collider.
>>
>>180085634
Seems like a safe, competently made game that I have no interest in playing
>>
>>180085634
>2D Pixel Platformer
>>
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https://www.youtube.com/watch?v=5v1cZAD-7sQ

Continuing my work at snail pace(fucking E3 and euro time). Still happy that the animation system, while really basic, works nice so far.
>>
>>180083685
I am inclined to agree, even if I don't like the look of that game.
>>
>>180085557
This dick is tested to be anus-safe and others have found good positions to relieve the pressure. Creating your own spiked dick will let you know where the worst spikes are, but there will be so many more.
>>
>>180085559
You don't need to write a better general-purpose engine, just a better engine for your game.
>>
>>180085557
>going this far off the map for a comeback
I guess we can deduce you like thinking about things in your ass at least.
>>
>>180085792
all the good devs here do
>>
>>180085659
Wrong - optimizing your code will fix that.
>>
>>180085840
Not when the engine is fundamentally slow.
>>
How do I get my dev name? Do you guys name the new ones as they post progress ala Sith or do I have to roll in /tg/ and add my Chinese calendar sign cardinal to it?

>>180085731
I love penguins.
>>
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>>180085634

That looks amazing anon. Well done.
>>
>>180085659
Performance for what?
>>
>>180085889
You will get a dev name once you post progress enough and people enjoy seeing it.

Your dev name is now FaggotDev
>>
>>180084812
My monster girls will be more ferocious!
>>
>>180085775
You're trying to convince Unity users they are "fucked" not make excuses for whatever pitiful single purpose "engine" you believe you're capable of making. Stay focused.
>>
>>180085775
Same thing, if you can't work around a problem on an established engine you don't have the skillset to roll out your own, no matter if it's general purpose or a one time job for a particular game.
>>
>>180085868
what indie game are you making that would require intense power? Feels like you are making excuses for poor coding skills and lazy paid asset importation.
>>
>>180085868
No one on /agdg/ could even make a game that would stress Unity (assuming their code was properly optimized).

You literally need to be an AAA publisher just to have enough art assets to stress it.
>>
>>180085889
>>180085960

There you go, faggotdev.
>>
>>180085634
music sounds somber, maybe it needs something more lively
>>
>>180085634
Looks slick. I like it, although I'm a little turned off by all the linear paths - looks a little too on-rails, I guess.

The yellow stuff reminds me of something, but I can't put my finger on it. Wasn't this a mechanic in Yoshi's Island or some other SNES game?
>>
Is this correct?

furry platformer > rolling rabbit puzzle > 3d stickman walking simulator > smash tv spaceship shmup > closeup crt screen pixels > neck fetish card battler
>>
>>180085868
Make the next tournament shooter with UE4 then.

>implying you can
>implying that's the game you have in mind
>>
>>180086129
my game will be > all
>>
>>180085974
>>180085970
Think you guys need to retake basic logic.
>>
>its a unity game that only uses one CPU core
>>
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>anon with small brain shitposts about unity for (You)s
>anons with larger brains who use unity pull dumb dumb anon apart like an insect everytime
It's just getting harder and harder to root for the little guy and it's obvious some anons think they are the little guy and Unity is THE MAN
Fucking antifa larping enginedev wannabes
>>
How to make the perfect elevator pitch?
>>
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>>180086249
What a compelling argument. I am convinced.
>>
>paying a monthly fee to make and sell your own game
>>
>>180085960
>>180086073
>faggotdev
>not even like dudes
>even passed on a passable trap
I feel like buff dudes called Timmy, but it can't be helped.
>>
>>180086348
[genre] but with [twist]
if story : [main character] is [X] but he encounters [second main character] and starts to slowly realize [Y], they fuck at the end
>>
>>180086249
>I give up
You really should. You're dumb.
>>
Could I be named Furrydev if I wanted?
>>
>>180086414
Don't we all have photoshop subscriptions?
>>
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>>
>>180086290
please tell me that image is fake
>>
>>180086414
>can't poke holes in Unity by claiming it's broken or unfixable or too slow or raped your dog
>head back down the WAH I'M POOR AND UNITY IS A DIRTY CAPITALIST REGIME route
smelly
dumb
nodev
scum
>>
>>180086460
>procedurally generated plots.
Kickstart that shit. Ironically, of course.

>>180086514
How would we tell you apart from the other score of furry devs?
>>
>>180085634
This is really well edited. Far better production quality than most AGDG games certainly. Good job Anon.
>>
>>180085634
looks good but too limited to just following the sand paths in a ff13 kind of way
>>
>>180086582
WUZ
>>
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Prooooo~gress!
>>
GODS
>>
>>180086480
What point is there in arguing with such people? It's like the pigeon and chess analogy.

>unity is an unwise choice because if you have a problem with it then you can't fix it, it's better to make your own engine
>YOU NEED TO BE ABLE TO MAKE A BETTER GENERAL-PURPOSE ENGINE THAN UNITY IN ORDER TO MAKE YOUR OWN ENGINE FOR YOUR GAME!!!!

Being able to make a better general-purpose engine is completely irrelevant. It's a non-sequitur.
>>
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>>180084991
there is NOTHING wrong with the rolling ball tutorial
>>
>>180086609
>How would we tell you apart from the other score of furry devs?
I wouldn't make furry games.
>>
>>180086749
I think the unwise choice is being so opinionated on a tool you aren't using or going to use.

Shut up.
>>
>>180086749
What if you like game dev, but not engine dev?
>>
>>180086875
>just shut up! stop pointing out facts and truths!
>>
Is there somewhere I can get people to pitch me logo ideas and then I give dosh to the best one?
>>
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How about this: If you don't need anything better, use Unity. If you do, then don't use Unity.
>>
>>180086729
delete this
>>
>>180086967
Then you hope you don't run into problems, I guess.

>>180086993
Sure, but don't say I didn't warn you.
>>
Is there any way I can use Lisp with Unity or Game Maker?
>>
>>180087062
>Then you hope you don't run into problems, I guess.
No, retard, we solve problems. We don't reinvent the wheel because a certain tire has treads that might not be perfect for a portion of the journey we are on.

You know you can't "win" this argument you just make it for attention because that's how frustrated and sad wannabe enginedevs like you are.
>>
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>>180086548
>>
>>180086851
>Name yourself indexfunddev
>Game doesn't reference index funds until the very end, and only if you pay attention / pick the right dialogue choices.
Misleading but valid, I guess.

In any case, congrats for not mixing fetishes and games.
>"Dare you enter my magical realm?"
>>
>>180087162
sorry anon
>>
>>180087186
>webming a video that is only funny because of the audio
autism
>>
>>180087171
I can't lose the argument as long as you can't tinker with and edit the Unity source. (At least, not with the funds available to a typical /agdg/ dev.)
>>
>>180086993
>t. Godot poster
>>
>>180086729
Why would you post this? This is absolutely awful.
>>
>>180087318
You don't understand
>>
>>180087162
https://docs.google.com/document/d/13kocjneV_tprPBXm6q63QQnCqmofRMBCJ8qjzHmxvgk/pub

https://arcadia-unity.github.io/

some links I found off google search
>>
>>180087230
please don't do this to me anon
>>
>>180085634
wait this is your game? i remember seeing a dunkey video about it
>>
>>180087432
>clojure
REEEEEEEEEE

but thanks anon
>>
>>180086729
you have to work on a modular workflow for this, stop making one single model
>>
>>180086729
wtf dont post that
>>
>>180081770
>frogposter
more like rest in hell
>>
>>180084552
Whops yea, meant to reply to >>180084327
>>
LIGHTING NEEDS TO BE REBUILT
>>
>>180085725
try to make a game without using pixels, I dare you
>>
>>180087062
>Then you hope you don't run into problems, I guess.
Idk man, I've ran into a lot of problems in my time as a software dev. I've rarely ever had to edit source code to fix them. I think I'll stick with game dev.
>>
>>180084886
Not really yet, I need to find that and make some twitter/tumblr accounts but I keep postponing it.

>>180084991
I'm not gonna pretend I'm making something revolutionary, I'm trying as much to not make it like a basic, barebones rolling ball game.
Also movement isn't just torque based so it's even less of a rolling ball game.
>>
>>180088159
Same.
Wannabe enginedevs live in a fantasy world.
>>
>>180086729
Don't post that. Don't post that here.
>>
>>180086729
wtf
>>
>>180085634
This got to be the most unfitting music for a trailer.
Don't fucking neglect music, guys.
>>
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>tfw I only need to have 90k in investments to be able to live like a high middle income wageslave without being a wageslave
>>
>>180088541
Nigga, I'll be making all the music for my game over a weekend.
>>
>>180086729
is this Source? This is Source, isn't it? Fucking source niggers.
>>
what with the hate for source? is there a meme i'm messing?
>>
>>180088068
vectors?
>>
>>180086993
>better
>than Unity
Still waiting...
>>
>>180088864
It's a mentally ill samefag.
>>
>>180088962
Godot
>>
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>>180086729
>>
>>180088962
Your wait is over
http://xenko.com/
>>
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>>180089027
>>
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So if you create a game that actually sells is there any reason to not go FULL MEME/Pop culture?
>>
>>180086729
But where is the game?
>>
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Started working on level generation. Currently the level is made of a 20x20 grid of chunks, every chunk is 1500x1500 in size so the total play area is 30000x30000 (pixels). Gotta figure a smart way to "wrap" the game world to make it smooth and "endless".

Each chunk has either a space station (really crude atm) or a planet, and a bunch of asteroids.

Added a fuel meter as well, the player will have to stop at planets/stations to refuel, repair and upgrade the ship. Enemies and asteroids drop scrap, and killing enemies rewards credits and exp.

Also testing a weapon upgrade.
>>
>>180089153
What is it with third worlders and their obsession with memes? It's 2017 for fuck sake.
>>
>>180089275
language is a meme, culture is a meme, art is memes.

newfag.
>>
>>180089275
Third worlder agdg games are the least memetic.
>>
>>180089275
Lad memes are now more important than ever.
>>
>>180089349
>newfag
Like that. How are you all stuck in 2009 permanently? It's bizarre.
>>
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>>180089153
I kinda wanna make a /pol/ game. All the free press coverage would be ridiculous.
>>
>>180089507
You know what also gets lots of free press coverage?

Good games
>>
>>180089567
Then why isn't Boku getting press coverage?
>>
i need money
>>
>>180089372
>>180089507
>autism
>>
>>180089212
There is no game. Look at that screenshot. He can't even cobble together a garyr's mod map. Lmao. Fucking retard. :^)
>>
>>180089567
Yeah, just look at Monolith featured everywhere.

>>180089598
Boku isn't a good game.
>>
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>>180089567
Yeah those shitty indie walking sims and pixelshit platformers sure are good games.
>>
>>180089497
we have our own memes, but you wont understand them, unless you're also from our cultures.

but those memes are mostly on our own imageboards and facebook.
>>
>>180089497
Culture is like a wave, changes take some time to propagate
>>
>>180086729
why is this even allowed

what should we do about this
>>
>>180085634
Anon your trailer reached the top of leddit games, congrats. That's a lot of exposure.
>>
>>180089829
I think he would have preffered a newer meme like being sent to pol or redd¡t
>>
Two questions.
1. Alarms in Game Maker? I am wary of them. Should I use them at all? Which is the alternative to them? What are they good for? I don't want to learn to program using a tool I won't have when I switch languages.

2. How much of your passion/autism should I let leak into my game? Is it ok to make references that don't affect gameplay? Can I make it an underlying plot element?
It MIGHT be index funds


>>180088586
The FIRE rises. Godspeed, anon.
>>
>>180090186
I really don't think it's anon's game.
>>
Anyone here work on the collaborative Run and Jump back in the day, im looking for archives threads or art assets to make a start on the thing, jog my memory

There were multiple games in development parallel. I was helping with animated assets in the steam group of the better devs game. Where you played as both characters at once and inverting the colors to avoid obstacles was feature mechanic.

This is a lesser version and the only remnant i could find.
https://youtu.be/mXcdro42_oI
>>
how do I put my game on steam?
>>
>>180090457
have you tried messaging gabe?
>>
>>180090457
pay $1000
>>
>>180083925
Thanks man. That's super motivating to hear.
>>
>>180090457
https://partner.steamgames.com
>>
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>>180085634
>Drill Dozer without the mech
I want more mechs.
>>
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>>180089507
I'm making a normie killing simulator
>>
>>180091106
Is this the power of UE4?
>>
>>180091209
no, it's the power of making games
>>
>>180091106
How does the player tell apart normies from broken people?
Will there be bosses like Chad, Stacy. and mother?
>>
>>180091106
why's he gotta be black?
>>
>>180091453
if you hear an autistic screeching you know he's an ally
>>
>>180085634
Pretty game. Looks fun, too.
>>
>>180091556
diversity quotas
>>
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http://www.youtube.com/watch?v=VptBo3fqr-I
>>
>>180091614
Seriously. I think the normie detection mechanic would be the core of the game.
Example:
>neo hitler jugend haircut
>nice pecs
>symmetric face
>doesn't stutter
>BLOOD TYPE: CHAD

Otherwise it would be just an angsty shooter.
>>
>>180092079
I'm just kidding about it being a normie killing simulator, it's going to be an ultra violent zeno clash type of game.
>>
>>180091857
Fuck, I know this feel.
I have too many ideas, and my dream ideas I'm always afraid to start because I don't think I'm a good enough dev to make them awesome. I really should just like make my dream game.

I- I'll start tomorrow
>>
I dont understand the fucking rigidbody shit in Unity.
I have proper character movement, however sometime the model seems to trip on... nothing? then its nonstop barrel roll. I try to freeze the position/use kinetics, now he goes through all the collider and nothing stops him. Jesus fucking christ.
>>
>>180092391
I guess I'll have to make Norman Slayer Reee Edition myself.
>>
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>>180092581
>I- I'll start tomorrow
DO IT NOOWWW!!!
>>
>>180092816
do it anon, I believe in you, just don't use unity
>>
>>180092581
You better post here tomorrow then, I'll be waiting
>>
>>180093017
I'm actually working on a turn based strategy tutorial, but the idea of having no well defined enemies seems interesting to explore.

>autistic basement dweller has to test people for normiehood.
>social anxiety and spaghetti dialed up to 11
>hard has fuck
>end up killing everyone in the room with a spaghetti nuke
>>
How would something like a Tycoon game deal with saving/loading a large variety of user placed objects?

They all have different amounts/types of information.
>>
>>180093450
serialization
>>
>>180093450
If it's on a grid, then it's really easy, just save the overall grid state.
>>
>>180093450
Use a framework to automatically serialize/deserialize objects into JSON/XML/whatevs. It does most of the magic automatically and it's easy.

If you need to initialise unknown types use reflection.
>>
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>>180085634
https://www.youtube.com/watch?v=xveSuIpH6eY
>>
>>180089273
Simple but juicy.
>>
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>>180085634
It seems like my type of game, I really like it. Would play if had the chance.

Don't listen to the faggots here, I think it looks perfect already with the weird desert mood.
>>
>>180085634
Nice desu
>>
>>180090293
>I don't want to learn to program using a tool I won't have when I switch languages.
Then why are you using GML
>>
>>180094257
>my opinion is worth more than everyone else's
Don't be like that
>>
>>180093450
zip compressed and encrypted JSON
>>
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>>180094368
>>
>>180094368
make a very lewd game
>>
>>180094364
Because it's easy to pick up and developing time is short. You're telling me that I should dive into alarms?

Maybe I framed it wrong. My main concern is what other languages/engines use instead of Game Maker's alarms.
>>
https://www.youtube.com/watch?v=K_haRMbKZ1M

post cool GDC talks.
>>
>>180094650
Doesn't matter had sex.
>>
>>180094650
>because if demons are real so must God be
I don't know what you're talking about but I have issues with this
>>
Hey guys so I posted a while back about making music for games and you guys gave some great advice.I was wondering if y'all could take another look at my three newest songs and critique them?
>>
>>180092860
no
>>
>>180094858
Yes.
>>
>>180094858
Yes please.
>>
>>180094858
no
>>
>>180094858
no
>>
>>180094934
Oh well. I guess I shouldn't expect others to want to make it.
>>
I want to show you a game I made some time ago, where should I upload it?
>>
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Any 3D art guys here? I know that /v/ hates this game but I just love this art style.

It seems so simple so what are they doing? It looks to me like most of the assets are textureless shadeless style. Is that even true?

I've started to learn how to draw as a precursor to painting. I can model low poly stuff fine. I will try to emulate this pic and post results later.
>>
>>180095153
>numale protagonist
>>
>>180095153
The art style is cool.

It's the nu-male sjw lumberjack hipster with glasses and beard that's the problem.
>>
>>180095134
I only game dev to pretend I don't need to get a job.
>>
>>180095153
holy shit that character is pathetic
>>
>>180094626
>My main concern is what other languages/engines use instead of Game Maker's alarms
Mostly the same thing but with a different name, 'timers'.
I don't even think there are any alternatives other than observables or raw gametime comparisons in update loops.
>>
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>>180095153
>millennial """men"""
>>
>>180094650
What's the link between succubus and tulpas?
How do you get rid of a rogue tulpa?
>>
>>180095501
>How do you get rid of a rogue tulpa?
see a doctor
>>
>>180094763
Here u go https://www.youtube.com/watch?v=brByJ5EVBn4
>>
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>tfw you find a great royalty free tileset for sale for $35 but a bunch of people found it before you so using it will cause people to complain
Fuck. It's perfect for my needs. RIP dreams.
>>
>>180095153
Yeah it's all shadeless, no anti-aliasing and the textures are drawn with flat colours with no anti-aliasing as well. It's an easy style to do but it's not done very often for some reason.
>>
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>>180095750
>source in the thumbnail
>>
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Even cheating this was harder than i thought. and even then it only saves between the same game, if you restart the fucking save stops working


Also enemies spawn now for maximun survive mode.
And also also also game over screen when the planet is destroyed
>>
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For the sake of my project's scope, I've decided to split it in half and so, have 2 projects, one of which will be put on ice for now. So I'll focus on creating an isometric view instead with turn based encounters and various other events. Even if its mostly placeholders, I think it looks ok-ish for now so I can probably jump right away into doing the encounters.
>>
>>180094368
You get very good at art and create an embodiment of pure lust
>>
>>180095750
>le level design may may
STOP FUCKING POSTING
>>
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>>180095750
>this is the kind of shit they allow at GDC these days

post GOOD gdc talks.
https://www.youtube.com/watch?v=K4duLlYp3Qo
>>
>>180095834
Are there animations included?

Otherwise it's pointless.
>>
>>180095834
>so using it will cause people to complain

which people?
>>
how do you make a destructible voxel mesh in unity?
>>
>>180095546
A witch doctor?
>>
>>180095750
>source bullshit
Stop Posting.
>>
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Done with this for now. Sketching on concept for the player's third basic weapon: a two-handed warhammer.

This weapon’s special property will be knock-back (attacks push enemies back to create space for you if you are overwhelmed).

Meanwhile, the Rapier will allow you to parry (time your attack at the right moment and the enemy’s attack will be disrupted and allow you an easy counterattack), while the Spear will impale (impaled enemies are helpless while you duke out combos to it).
>>
>>180095750
Wtf? Why does GDC allow source bullshit on their stage? This is bullshit.
>>
>>180095834
make your own, or commision somebody. this looks very simple to make.
>>
>>180096371
I looked up the games that used this tileset. Most of them have negative Steam reviews that mention this fact.
>>
>>180094975
>>180095081
>>180095106
>>180095120
Awesome. Here's my soundcloud:
https://www.soundcloud.com/12toe

I'm still having some of the same issues as last time, but I want to hear what you guys think.
>>
>>180096675
Link?
>>
>>180096683
Don't really like it, but your name made me want to listen to Toe, so cheers.
>>
>>180096683
>https://www.soundcloud.com/12toe
do you really have 1 toe in one of your feet and 2 in the other
>>
>>180096845
Any reason why you don't like it?
To percussive? Not varying enough? Too samey?
>>180096907
I have 12 toes altogether
>>
>>180096907
kek
>>
>>180096668
>Commission
Did you know that, at standard rates, each sprite of this sort would cost $30? If this is simple for you then I seriously suggest that you hire yourself out for some mad dosh.
>>
anyone knows what is derek yu doing today?
>>
>>180097549
>24x24 pixel sprites with no animations
>$30 each

Are you mentally ill?
>>
>>180096683
It's pretty decent. If used correctly, it could surely escalate a powerful moment in the game.
>>
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>spent 2 days debugging an error
what a joy to make games.
>>
>>180097801
Not kidding. Check Pixeljoint or this article.
http://www.gamasutra.com/blogs/RichardSchmidbauer/20160714/277066/Pricing_Pixelart_or_quotWhere_can_I_get_free_pixelsquot.php
>>
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>>180097872
>Iktf
>>
>>180097801
>people should work for free or for scraps
>artists should starve
>artists don't pay for rent or food or healthcare
get a job faggot.
or make it yourself.
>>
>>180095834
>royalty free
>for $35
>>
>>180096683
Your music sounds like it's building up to something that never comes and it makes it super disappointing to listen to.
>>
>>180098040
>>180098243
>All artists should make $60 an hour.

Lmao
>>
>>180098292
do you know what royalties are?
>>
>>180098623
you mean like a queen
>>
Well, here it goes, this is a game I made some time ago, its a clone of KOHCTPYKTOP, the interface is still somewhat buggy, might fix it someday

https://www.mediafire.com/?41slld21h3zi65r

download at your own risk
>>
>>180098623
yeah, it's how much money they charge you for a product at sale.
>>
What's a good free non-botnet automatic time tracker that tracks the time you spend on each program? I want to be like those cool devs on gamasutra with their time graphs.
>>
>>180098550
>artists work all year
>>
>>180098839
Don't most people?
>>
>>180098243
As a gamedev with a working sense of shame, I agree. Demanding an artist works for free or for poverty pay is demeaning for both parties.

I can't afford to hire an artist. So that's why I'm training to be able to do my game's art on my own.

>>180098550
Money talks, bullshit walks.
>>
>>180098839
So you want to work less than full-time jobs, and make more money than them doing something that's oversaturated with people more talented than you?

Go get a real job maybe.
>>
>>180097549
>>180098243
Oh I get it
we're not talking about artists that draw
we're talking about scam artists
>>
>>180097854
Thanks! Any suggestions that might make it better if you have any in mind?

>>180098432
I think the reasoning behind that is the idea of "looping" within the videogame and I just kinda imagine something that keeps moving indefinitely. As you said, though, it doesn't end up resolving anywhere and is diappointing to listen to. Maybe because it's too predictable?

I'm sure I have a loong way to go before I make anything really substantial, but i really appreciate you guys taking the time to listen to my stuff.
>>
>>180098974
If art is so easy, then do it yourself instead of spending time begging people you think are not very talented for free/cheap work.
>>
>>180098796
procrastitracker
it's open source since you said you're worried about botnet
>>
>gamedevs shouldn't make money
>artists shouldn't make money
>nobody should make games
The nodevs ideal world is a bleak one.
>>
How do I get the Let's Play cabal to play my game and describe it fairly?
>>
>>180099242
Make a good game
>>
>>180098292
>sees the word free
>thinks it means no money is involved
Typical linux fag.
>>
>>180098792
Not even close.
>>
what is a nodev?
>>
>>180099020
Artists that draw don't dirty they hands with pixelart anyway.
>>
>>180099231
>a world without money is depressing
>>
>>180098971
>As an artist with a working sense of shame, I agree. Demanding a programmer to work for free or for poverty pay is demeaning for both parties.

>I can't afford to hire a programmer. So that's why I'm training to be able to do my game's code on my own.

We're talking about amateur projects, if you are making art to make money, don't get involved with amateurs making games retard.
>>
>>180099494
>I'm a commie faggot
>>
>>180099509
>this happens
>the next day amateur gamedevs complain that no artists are interested in working with them
>>
>>180099509
It's usually the amateurs who approach the professional tradesman for help with their game, like boku and gogem hiring coders. Are you sure you know what you're talking about?
>>
>>180099680
Oh no, you have to ignore a person trying to get you to work for free.

Your life must be hard.
>>
>>180099453
a miserable pile of shitposts
>>
>>180099292
>Make a good game
describe a good game faggot
>>
>>180099680
I'm sure he's just flustered because people aren't flocking in droves to work on his game for free.
>>
>>180099475
They used to, see metal slug.

>>180099680
>gogem hiring coders
Does he ? I know he's an incompetent fuckface but he can't be that awful.
>>
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>>180099736
>>
>>180099851
>Millenial numale
>>
I'm a programmer and artist, any ideaguys interested in working with me?
>>
>>180099820
Yes he had someone code his senator game.
>>
>>180099052
>Thanks! Any suggestions that might make it better if you have any in mind?
It might just be my taste, but I think the only thing it is lacking is a more memorable and expressive melody in your music. Like those in Mario games or in RPGs.
>>
>>180099985
I'm an idea guy, but sorry, I don't work with artists, they are too morally corrupt for me.
>>
>>180100036
>senator game
You mean the neck fetish card matching game?
>>
>>180099969
Yes, millennials are the type to eat poop just for the hell of it
>>
>>180099985
My idea is dumbed-down mobile dwarf fortress with pay to win.
>>
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>Accidentally add a zero
>End up crashing my computer
>>
>>180100118
No he made a game called Whip The Vote and it was about being a senator and passing bills. He might have said he hired a coder for all of his games I don't know but he did for certain say a coder was hired for the senator game.
>>
>>180098792
Royalty means they take a percentage of every sale you make. Not like any of these faggots are ever going to sell a game
>>
>>180100191
so this is the power of enginedev, huh
>>
>>180100191
adding zero to something should have no effect
>>
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I don't think this is right.
>>
>>180100191
You need to balance your zeros with ones or else your bits will get too heavy.
>>
I.... actually want Bokube-dev to succeed...
>>
>>180100292
>>180100301
kek
>>
>>180100185
I'm gonna steal this idea but remove the pay to win.
>>
>>180100246
Yes, that's the one, with the characters with long, slender, supple necks.
>>
>>180100301
are you saying my computer is stupid?
>>
Here is the game Idea:
XCOM like game where you take control over personifications of countries who look like kawai anime girls.
>>
Whipe The Scrote made $1,000 if jewscum.scro hired a coder for that how much do you think he paid? I wonder if he's still in the red and just bullshitting us?
>>
>>180100397
But that will ruin it!
>>
>>180099387
Free means free. If you charge money then it's not free. Get over it.
>>
>>180100546
Don't worry, he was fine thanks to the $2 a month from patreon.
>>
can I get a quick rundown on bokube dev?
>>
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>>180099475
im like draw and im like make pixels :D
>>
>>180100546
>Whipe The Scrote
>>
>>180100616
She died in chicago.
>>
>>180100328
well no shit, a character dealing 7694 damage and the other dealing less than 30 isn't right
>>
https://www.kickstarter.com/projects/2139542651/bokube

halfway there

you have backed, right?
>>
>>180100328
They're just performing a hit-and-run
>>
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>>180100546
>>180100615
https://www.patreon.com/gogempro
ZERO
>>
>>180100567
You're just pretending to be retarded, right?
The term is "royalty free", as in free of royalties. Whether the music costs money or not for the initial purchase has no bearing on whether or not it's royalty free.
>>
ZERO
PERCENTAH
>>
>>180100781
I would but I don't really want to play the game. I do hope he succeeds though
>>
>>180100781
You have maxed the revenue you will get from 4chan. Please advertise elsewhere. This is not a mean message from an agressive nodev. I want you to succeed. PLEASE
>>
>>180100781
No, I don't like puzzle games.

Something like Monolith I could get behind, and that's why I supported the dev.
>>
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That'll be $30 thank you :)
>>
>>180101259
>no transparent background
>>
>>180100625
I don't think furrfags could be measured by average terms so you don't count.
>>
>>180101259
where are her rainbows
>>
>>180101259
>Only $30 when an average rate is 60 dollars an hour
Did you take 2 hours to make that?
>>
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i'm amazed nobody is ripping off this shit, the gameplay is great and there is a lot of room for improvements, yet there's one guy who started as a modder then reskinned the game but he disappeared, this game is far better than the actual official game.
I wish i was into 3d game making
>>
>>180101439
>common core math
>>
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>>180100546
The game doesn't seem that impressive but it is intricate enough that gogem either paid near $1,000 or hired a total dirt code monkey (probably the latter) for like $350
So just subtract $500 from whatever total he keeps posting in the thread.

https://www.youtube.com/watch?v=_zkcyHXwKDA
>>
>>180101523
I'm sorry, I meant 30 minutes.
>>
uh oh looks like danny is here to rant about maths again
>>
>>180101259
Thank you, I will happily pay because I was able to browse through your work on the internet beforehand and figured your style and skill level were exactly what I was looking for, and also we have discussed and agreed to this exchange prior to it :)
>>
>>180100923
So it's not free.
>>
>>180100781
Nope, I don't back games, or buy games in early access. I will only purchase a game once it's fully released.

I would love to support /agdg/ devs, and indie devs in general. But thanks to Vine and other devs that put their game on Early Access then abandon while it's still half finished, I wont support unfinished games.
>>
>>180101638
no it isnt
>>
>>180101597
>triggered that sourcespam isn't getting acknowledged anymore
>back to dannyposting
>>
>>180101364
oh :C
>>
>>180101696
Early Access is good because it shows you who the jew dev is.
>>
>>180101497
https://www.youtube.com/watch?v=IyKizPPNFAY
>>
>>180101638
No, it's not free, he never said it was free. It is royalty free.
>>
>>180101439
Hours? Took 20 minutes. Also your numbers are confusing me.
>>180101398
3 pixel legs don't give enough room ;_;
>>180101616
Kek, you sure showed me.
>>
>>180101696
>I would love to support /agdg/ devs, and indie devs in general. But thanks to Vine and other devs that put their game on Early Access then abandon while it's still half finished, I wont support unfinished games.
So are you saying you don't support indie devs at all "in general"? Then why are you here?
And are you saying the leader of chats is a scammer and not a proven dev?
>>
>>180101906
Vine is a scammer, he released an Early Access game and abandoned it.

This is literally the definition of a scam.
>>
>>180101906
I support finished games.
>>
>>180101696
>buying agdg games
I haven't bought a single agdg game because none of them are worth their tag price.
>>
>>180100781
I'm sorry, but no. I don't see the point of KickStarters. You say you want to freelance out things, but I don't see what. Artistically the game looks finished, or at least you've showed you are competent enough to produce assets. There's no such person as a freelance idea guy or level designer, so I guess you'll figure out your levels for yourself like you did so far. Could it be music? Games like 100% orange made it perfectly fine without original soundtrack. Coding? Yeah, there are sure some features which the game misses, and maybe that could be because you simply couldn't figure out how to implement. But oh boy have God mercy on both yours and on the guy's soul who will jump into your half ready code to add new features to it or polish it. That could be more time demanding than you think.

What I want to say is that if you could come this far, I don't know why would you need any help to cross the finish line.

What I really want to say is that I'm jealous at people who are brave enough to ask money for their games and live on that money, breaking the chains of wage-slavery and getting rid of every other collars of the average working Joe. I'm jealous that either you fail or succeed, you'll be living your dream full time for 1-2 years, and not only in 1-2 hours of a day.

Good luck.
>>
>>180102051
I see.
>>
>>180101896
static lights != baked lights
>>
>>180102051
>Vine is a scammer, he released an Early Access game and abandoned it.
Can I see some sauce on this?
>>
>>180101259
Please, stop. The fact that you've just pulled that out completely broke me. I wish I could do shit like that. And don't Loomis me. Knowing how to draw is one thing, but it won't help you have a sense of good visuals and imagination.
>>
>>180102265
http://store.steampowered.com/app/321830/Cavern_Kings/
>>
>>180102051
How's your Roblox map coming, champ?

>he thinks he's a game dev
>he thinks he can roll with the alpha bulls here
Me thinks you're in for a nasty surprise soon. Many surprises. :^)
>>
>>180102385
Don't worry, the online multiplayer is coming ;^)
>>
>>180098040
>5$ per frame
ridiculous.
>>
>>180101798
>ripped off everything except the 3d maneuver gear fun physics
either the dev is stupid to make satisfying swinging mechanics or they think straight grabbing hook is better, which it's even dumber
>>
Serious question

What's good about godot? Try to sell it to me, AGDG
>>
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Bad news: uncovering the level gradually lowers FPS, propably due to increasing background particles (floating scrap / space garbage).

Good news: Delta time seems to be implemented properly, since gameplay doesn't completely collapse even with a 30 fps drop in framerate.

>Combo system
>Big(ger) asteroids
>Machine gun / starting weapon
>>
>>180102385
Seems like the game is 95% complete.
>>
>>180102683
Until the multiplayer, which on the store page it says it has, is not implemented, it's not finished and it's a scam.
>>
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Absolute nodev here. Whats the go to noob 2D engine? I kinda wanna make a story driven platformer with some turn based rpg fights.
>>
>>180102682
the flashing looks bad. it hurts to look at even
>>
>>180102385
>those reviews
OH SHIT
>this is the person who runs demodays on agdg
hahahahaahahahahaha
>>
>>180102827
godot
>>
>>180102827
>I kinda wanna make a story driven platformer with some turn based rpg fights.

RPG maker
>>
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>>180102807
Does it look bad? Yes. Is it a scam? No.
Buyer beware.
>>
>>180102886
Thanks gonna check that out.

>>180102956
Isn't rpg maker top down only?
>>
>>180102828
the hitflash? I guess I could tone it down. or do you have some other suggestion?
>>
>>180101259
>Implying a true aggydaggy dev girl wouldn't have disheveled short hair
>>
>>180103210
>Isn't rpg maker top down only?

yes, but platformers with turn based fights are a mistake anyway
>>
>>180098040
>"Craftsmen charge up to $80 net an hour. Electricians sometimes even more. They do a good job. But one that often requires significantly less dedication to be get good at."
i am a sprite artist and this fucking offends me. i'm at no point delusional enough to believe that spriting places me on a higher pedestal than people working actual physical jobs. fuck this guy.
>>
>>180102596
It has more flexibility than something like Gamemaker. It's great for 2D, I especially like making GUIs with it. The workflow and language feel better to me than what Gamemaker offers. But this is more of a personal decision.
It's worth trying out if you want to make a 2D game. Godot 3.0 has good 3D, but I haven't really tried it yet.
>>
>>180103114
That's Steam covering their asses, the dev is still a scammer.
>>
>>180103240
it's blinking too rapidly, I think. It might trigger for epileptic people. Maybe slow it down.
>>
>>180103383
That's true though. Your skills are rarer.
>>
>>180103240
let it flash only once per hit
>>
>>180102596
Free and open source, actively developed and constantly being improved, lightweight, flexible node structure, easy to use but deep, good profiler and debugger, pixel-perfect 2D graphics, a lot of node types for pretty much everything you need, open file system which doesn't lock your files away in case of corruption and is also VCS-friendly, powerful scripting language, plus a billion improvements (mostly focused on 3D) and C# scripting in 3.0 if you're into that.
>>
>>180103540
But they're not?

There are more artists than jobs for artists, on the other hand, there are more jobs for Electricians than there are electricians.
>>
Is there a correlation between gamepad users and short attention span?
>>
>>180103728
Yeah, it's a binary one.

Gamepad = ADHD
No Gamepad = Normal human being
>>
>>180103828
Thanks anon, I'll make sure to simplify and reduce the dialog when my game is being played with a gamepad.
>>
>>180103728
you got it backwards gamepad users usually sit away from the monitor and just play the game while keyboard+mouse users spend more time on a web browser than playing the game
>>
>>180103491
>>180103648
Good points. I toned it down, instead of flashing for one second, it now flashes for 1/4 of a second. Might tweak it further tomorrow. Thanks for the input.
>>
>>180103687
Yet there are far more good electricians than good artists.
>>
>>180103882
gamepad owner here, i'll make sure to overlook your game with my microscopic attention span in the steam store when it's finally out
>>
>>180104127
I don't think good artists are the ones crying about getting paid.

Just look at the article's authors art ability and see why he's not getting paid what he wants to get paid.
>>
>>180104296
>Just look at the article's authors art ability and see why he's not getting paid what he wants to get paid.
Haha, fair. The tileset linked upthread is quite good though, and beyond the ability of most folks.
>>
>>180102301
Sorry man. I know that feel from a decade ago and unfortunately it only lessens after grinding away, picking stuff up as you go and helpful criticism.
>>
>>180104409
I agree. I find nothing wrong with people getting paid according to their abilities.

Hell, once you're at the level of some Japanese pixel artists, you should get paid 400+ dollars an hour.
>>
>>180074997
Have you considered using macros?
>>
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I see a lot of games being developed with unity and sharing similar feel like
H1Z1, Rust, Squad, Player's unknown.
How many devs would be there to make such fps game with custom game design. This looks lucrative given it requires unity skills and nothing much. It is viable for a single person?
>>
>>180104897
>It is viable for a single person?
Not with custom assets no.
>>
>>180085634
music is fucking great and fits the aesthetic, don't listen to those fucking faggots
would buy the ost even if game is not so good
>>
>>180104517
Sometimes I think I'll just attend an art course. I have found plenty for a fair price, and they say that newcomers are welcome, but I'm still debating if it has a point or not. Sure, it would be good to create my own pixel people, but I ever since childhood I never really enjoyed drawing or learning how to draw. Don't get me wrong. I know these things are not easy, but even if coding has its fair share of hard moments, I still enjoy doing it and figuring out how to get over them, while with drawing it's another case.

I don't know if it's worth putting effort into something which I don't care about doing and enjoying doing, and only look forward to the end product. Yet it's funny that it still hurts. That's why I only come to these threads as a lurker anymore. Indie game dev is about art, and nothing more. Code guys better have the best fucking gameplay idea in mind for their minimalist style or they just simply live in delusion.
>>
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>not learning programming, writing, poetrhy, storytelling, graphic design, 3D, rigging, digital sculpting, 2D painting, 2D animation, low poly modeling, substance painter and designer, PBR, math, physics, music composition, audio engineering by yourself
oh, I forgot this is the plebbian amateur thread that isn't gonna make it.
>>
haven't been in this general in a while

What are some agdg success stories from the past 3 years?


sorry if I sound like baiting, genuinely curious
>>
>>180105263
>Indie game dev is about art, and nothing more. Code guys better have the best fucking gameplay idea in mind for their minimalist style or they just simply live in delusion.

>Most popular indie games ever are Minecraft and Undertale

t. a nodev who gave up before trying
>>
>>180074997
>>180104757
Also, IIRC it's not guaranteed that you can load every function using GetProcAddress (or your platform's equivalent), only vkGetInstanceProcAddr. You can do the rest from there, and it's also more efficient as it can be optimized if you load functions from a specific instance or device.
>>
>>180105464
No one has made anything successful in last 3 years.
>>
>>180105312
>Jack of all trades, master of none
>>
>>180105464
googem
>>
>>180105674
This is a lie spread by weak willed individuals.
>>
>>180105464
Monolith
>>
>>180105263
The physics game with Unity walking cube robots has been growing in popularity for months now. It's quite the darling even outside of agdg. No art. Just cubes and programming.

You've been cucked.
>>
There's this old art style where characters consisted of mostly solid blocks of a single color. Does it have a name?
>>
>>180105041
What is asset? You mean game assets that unity sell?
>>
>>180106001
Sprite hardware limitations.
>>
>>180105674
If you were a master in any of those you wouldn't do video games. If you have that belief about yourself right now, just kys, you wasted your life.
>>
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>>180078454
>space navy
>not wearing skin-tight spacesuits at all times
Its like you want your space personel to die upon hull breach
Its like you don't want to even see their butts in skin-tight clothes
>>
after another long day of no dev it's time for the bubbly.
>>
>>180106170
>>180105742
t. retards that sill have realized that they're never gonna beat someone who is talented at something but they still wanna learn it instead of focusing on their own talents.
>>
>>180105312
>not using all the free stuff put out on the internet and doing only a few things yourself
>>
>>180104897
Only Rust is Unity
>>
>>180106381
>Not fighting fate
Are you even a JRPG character
>>
>>180104897
The guys behind Squad have been working on Project Reality for over a decade.
>>
>>180106381
>implying talent is real.

Myelin sheathing on neurons, that's all skills are. Its 10,000 hours to mastery of any skill, assuming you have enough taste and self-awareness to notice and correct your mistakes.
>>
>>180105674
A polymath (Greek: πολυμαθής, polymathēs, "having learned much")[1] is a person whose expertise spans a significant number of different subject areas; such a person is known to draw on complex bodies of knowledge to solve specific problems.

The term was first used in the 17th century; the related term, polyhistor, is an ancient term with similar meaning.[2]

Polymaths include the great thinkers of the Renaissance and the Enlightenment who excelled at several fields in science and the arts. In the Italian Renaissance, the idea of the polymath was expressed by Leon Battista Alberti (1404–1472), in the statement that "a man can do all things if he will".[3] Embodying a basic tenet of Renaissance humanism, that humans are limitless in their capacity for development, the concept led to the notion that people should embrace all knowledge and develop their capacities as fully as possible. This is expressed in the term "Renaissance man"—often applied to the gifted people of that age who sought to develop their abilities in all areas of accomplishment: intellectual, artistic, social, and physical. The term entered the lexicon in the twentieth century, and has now been applied to great thinkers living before and after the Renaissance.
>>
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I have $10,000 to use to promote my game. Thinking of buying tons of advertising on game sites, leddit, 4chan, youtube, etc when the game releases. Any suggestions how I can spend that money to optimize sales and notoriety?
>>
Help me math:

How do I convert from an angle (0-360 degrees) into a normalized vector3 (i.e. angle 0 is {0, 0, 1}, angle 90 is {1, 0, 0}, angle 270 is {-1, 0, 0}) and back to degrees?
>>
>>180106880
make a viral youtube video instead.
>>
>>180106381
Kek so it's all about your daddy issues now? Face it faggot, no amount of specialisation will make you "beat" anything but children. You are too obsessed by the social benefits of the subject to ever achieve anything.
>>
>>180106880
Give it all to 1 big youtuber and you'll get more traffic than any traditional advertising at that price.
>>
>>180106880
>$10,000
thats a lot of money to spend :/
>>
>>180106880
Buy a book on marketing.
>>
>>180106880
Get reviewbrah to review your game.
>>
>>180106880
Just gift the game to Youtubers/Streamers. Literally costs $0.
>>
>>180106880
Spend either 10 millions or 1000. Not 10,000.
>>
>>180106979
vector = (sin(angle), 0, cos(angle))
angle = atan2(vector.x, vector.z)
>>
>>180106880
Just keep the 10k to live on since your game will make no sales.
>>
>>180104897
Battlegrounds is Unreal Engine 4.
>>
>>180106729
It takes hours OF WORK.
That's the part people omit. They think they can just "practice" without any critical insight over their practice, and forget about what they worked on right after they've done practicing.
>>
>>180106979
>>180107213
Also you may need to convert to/from radians.
>>
>>180106880
Pay for r34 of it
>>
>>180107946
Get out of here Randy.
>>
>>180104897
>h1z1
forgelight

>Rust
unity

>Squad
>pubg
ue4
>>
>>180102682
Looks fun.

Got a tumblr or something I can follow?
>>
>>180107651
I was about to ask, are what's in radians and what's in degrees here?
>>
How do I make a destructible mesh in unity?
>>
>>180108317
Depends on your language/library. Usually trig functions work with radians but not necessarily. I would get out of the habit of using degrees except for user interfaces.
>>
Would you recommend a turn-based game for a first game? Obviously removing physics makes things easier, but will you miss a lot of important lessons about gamedev that way?
>>
>>180099985
Maybe,
>>
EARLY ACCESS REVIEW POSTED: 19 MARCH
Do you like being scammed? Do you like abandoned games? Then this is your game!
>>
>>180108494
Turn based games are a bitch to program without proper coroutines (not Unity's "coroutines" that are actually generators) or well implemented state machines.
http://boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html
>>
>>180108442
Thanks m8.
>>
>>180108494
>but will you miss a lot of important lessons about gamedev that way?
You will learn the important lesson that turn-based games are harder to program.
>>
>>180107008
people who watch youtubers playing video games are not necessarily video game players
>>
Why do games still even have loading screens? Just use threading.
>>
>>180108494
Turn based is harder. It's not too hard, but real time games would be easier first. The thing with physics is the engine you're using does it for you, so it's not like physics are that hard.
>>
>>180109097
What do you think the loading screen is doing?
>>
>>180109437
Wasting time loading something that could be loaded in the background before it was needed.
>>
>>180109097
Just because you can load things in the background doesn't mean you can always load everything before the game needs them.
>>
>>180109575
which save should the start screen load?
>>
>>180109097
what if my game is made to look like old vintage games so there are fake loading screens everywhere
>>
>>180109859
You're an underage faggot if you think "vintage games" had loading screens.
>>
>>180109935
lol
>>
>>180109935
xbox had long loading times.
>>
>>180108798
>>180109274
Where is the added complexity?

>>180108653
I checked out the link and it makes good points about state management, thanks. I looked up coroutines and I don't quite understand why would would need one, but I may just not understand what it's for exactly.
>>
>>180110161
>xbox
>vintage
Hang yourself.
>>
This banter is not conducive to gamedev.
>>
>>180110182
Unless you're making an ASCII game or something you probably want to be able to run animations and whatnot in between running the actual game logic. Coroutines are cooperative multitasking, i.e. taking turns, so they're incredibly useful for programming a turn based game.
>>
You fucking nerds think this is a game?
>>
>>180110269
Gotta let go at some point gramps
>>
if the language you use doesn't have duck typing then it's shit, inheritance and interface were a mistake
>>
Stats on level ups :RNG based or according to player (player decides where to allocate the points)?
>>
>turn based game is hard
I know this thread is for amateurs but how stupid can you be
>>
>>180111534
For me, it's the RNG
>>
>>180111534
if you control one pc then let the player allocate points, otherwise make it random, nobody likes allocating points for +4 characters every time they level up.
best of both world is allow allocating but has auto allocate button for people who don't care
>>
>>180111780
where is your turn based game
>>
>>180111534
None the game designer should decide.
>>
>>180111534
>>180111534
If you do RNG don't make it 100% random. STR gets from 1-3, INT gets 4-6, etc, based on what class they are.
>>
>>180111780
turn based is the same as any other genre programming wise, but have fun designing and balancing everything, i know people who spent ages figuring out a good damage formula alone
>>
Is there a drag and drop visual novel maker yet?
>>
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Progress! Kinda.
Still working on inventory. Now you can pick up items, see them in your inventory, select one to hold (will be clearer when I add the UI for it and when I put the real models in) and drop it.
It's still pretty buggy because I had the foolish idea of using an array instead of a list, but I'll fix that tomorrow. Then I just have to code the item throwing and the fake sound when an item lands alerting the guards in the area.

I'll probably leave these things for later though, because I really want to start modeling the characters already.
>>
>>180112052
>You don't have to make damage formulas in action games
>>
>>180111962
where is your real time game
>>
>>180111842
>>180111846
>>180112034

RNG it is then. I'll make sure to give some RNG abuse window to the player, in order to not make it feel too random,plus higher/lower likelihood of some stats increasing based on class.
>>180112052
This guy knows. Other genres have other gimmicks, turn based are completely reliant on good and properly implemented mechanics,formulas and balance.
>>
>>180112189
i don't have game but i'm trying to verify your authority on the matter to know if i should trust you or not
>>
>>180111846
I like that approach to the question

>>180112034
I'd also advise to make it weighted RNG instead of straight regular RNG. Getting shitty level ups in Fire Emblem was an issue sometimes.

>>180112125
It's more straightforwards, in real time your damage is based more upon the player's actions. No point in making a turn based game where the damage is constantly the same
>>
>>180111780
>nodev trying to virtue signal against people he knows nothing about, on a subject he understand even less.
never fails. You can go now, no come back after that one.
>>
>>180111362
It's called structural typing skriddo.
>>
>>180112365
:^)
>>
>>180112326
>Other genres have other gimmicks, turn based are completely reliant on good and properly implemented mechanics,formulas and balance.
These are things I feel you should never skimp on in the first place. I guess that's the difference between just wanting to make a game and wanting to make a polished game.
>>
What would attract Normies, mobile players and Mobage folks to a VR mobile game?

https://youtu.be/uqQqn7RWffE
>>
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Turn based games are actually 32% easier to make than Action games.
>>
>>180112806
THEORY OF MIND
if you don't have it, don't try making games for other people. make a game for yourself
>>
>>180112806
>asks about VR
>posts AR
?
>>
how do I make a damage formula
>>
>>180113331
damage = 1 * magicalNumber
>>
a platformer with turn based combat on the same map like darkest dungeon yay or nay?
>>
>>180113331
>>180113331
1. random(min, max)
2. normal_distribution(mean, std)
3. roll several dice and add them (this actually approximates a normal distribution)


oh, were you asking how to incorporate levels and stats? we can't help without knowing the inputs
>>
>>180113240
>>180112925
>>180112806
I want to know what would take for people to download an app that involves AR

What you saw there was a proof of concept by someone else. So far all I AR apps I see are educational and don't do well. I was thinking of making a game but don't know where to start
>>
>>180113331
Most basic would be:
Damage dealt=(Weapon damage rating+Attacker Strength)-Defender Defence
Of course this is after you determine if it'd be a hit or a miss, and if a hit,would it be a critical or not.Also stat modifiers, hold items etc. are to be taken into account, status effects etc
>>
>>180113807
be a pokemon game
>>
>>180113864
That's a lot of assumptions about his game, anon.
>>
I can't figure this out. I'm starting on an idea for a 2d car battle game in GML where you mostly try to ram opponents into things. I'm using the "Scrolling background, stationary player" technique and I'm trying to figure out how I can get vehicles to push each other around. Any ideas?
>>
>>180114061
are you asking how to design the game or how to program it?
>>
>>180114205
I have the design laid out, I'm trying to figure out specifically how to make the car objects interact with each other. I tried setting Physics on both of them, but then they just pass through each other.
>>
>>180113886
Lawsuits, so I can't
>>
>>180114269
Collision detection, you ever heard of it ?
>>
>>180078957
https://www.youtube.com/watch?v=QnRcAyYmL0U
>>
>>180114473
Sure, but it didn't help. I set a Collision event between the car and the enemy test car, and they just pass over each other still.
>>
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I've made it so that, on death, enemies will drop embers for the player to pick up. The embers can be used to access various ingame areas that require at least a set amount of embers to enter.
>>
>>180111780
>saying something that no one said
The only thing people said is that turn based is harder than real time, while replying to a beginner asking what a good beginner project is.
Of course turn based isn't HARD, it's just harder than real time. Once someone spends some time learning to gamedev they can make a turn based game no problem.
>>
>>180114690
Turn the physics off but keep the collision event, I suppose.
>>
>>180107946
It worked for Overwatch
>>
>>180115134
I'll give that a shot...

Still didn't do anything... I guess I'll have to dig through some more tutorials. All I'm trying to do is to get the cars to be able to push each other based on velocity and angle.
>>
>>180115536
I haven't really worked with GML but for both cars to be able to collide and do stuff would require physics, and collision detection, and it should've worked earlier. What are the properties of cars ? What kind are they,"solid" or what they are called in GML
>>
>>180114861
Looks good
What is the player playing as?
>>
>>180115536
it doesn't seem like you have any idea what you're doing. keep watching and reading more stuff, chances are you're not always gonna have a ready-made checkbox to have everything work just the way you want .
>>
>>180115536
try to make the cars touch each other without considering the speed or angles
>>
>>180115936
Thank you! In this game, you play as a moving ball of fire.
>>
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>>180114861
>sell pack of embers for real money
>profit
>>
>>180115827
I realized I didn't have the room set to a Physics room, need to fuck with the controls now, but hopefully this will fix it.
>>
>>180114861
It's not a roguelite is it
>>
Has this general ever been good? Why would anyone want to associate themselves here?
>>
>>180111534
gogum would give a lecture on why rng is bad
but gogum is a failure so rng is probably the way to go
>>
>>180116484
this isn't even the worst gamedev community
>>
>>180116484
Who cares?

No one outside of here even knows about agdg, so no one will care about a dev associating themselves with this place.
>>
>>180116474
No, it's 100% not a roguelite.
>>
>>180116484
The general is good but we have piece of shit like you shitting up the thread because you're a loser with no life wasting our time with your useless shitposting.

Your mom must be so proud of you.
>>
>>180116484
It used to be good for the harsh but honest feedback, but its gotten pretty hugboxy as of late
>>
I wanted to make some tiles but I made something that looks like grandma's decades old napkins along the way.
>>
>>180116814
t. a nodev
>>
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>>180116917
And I also forgot to post an image. Boy I sure am a great dev.
>>
>>180074892
What's the best way to simulate drag on a object in my game? I try it as a force opposite the object, but when I do the compute it ends up sending the object in the other direction.
>>
>>180117116
From now on your devname is Napkindev.
>>
>>180116484
It was good until ((you)) came and decided that this is your SJW PC turf.
>>
>>180117194
multiply by the magnitude of the current velocity you dummy
>>
>collision detection in GameMaker is apparently as simple as options in a dialog box
>GM users still fuck it up
you can't make this shit up
this thread needs more people using less bullshit to make their games
I'm not saying "let's all enginedev", just people should know how concepts work
>>
>>180117285
Sure. The problem is when I say "okay, now we accelerate it for (x) seconds" even where x is a small number, the drag cause it to accelerate too long and actually change direction. And the time is different depending on the size of the object, multiplier, etc.
>>
>>180112893
>tfw can't even do turn based games
>>
>>180116484
>Has this general ever been good?
yes, I couldn't tell you offhand when, but I remember there being good threads and lots of good posts
>Why would anyone want to associate themselves here?
I would say because it's a critical and (arguably) realist environment rather than a blindly supportive and fantasist environment, but really it seems like no one *does* want to associate themselves with this place once they've achieved something
I'd put that down to the cultural stigma of 4chan and Anonymous more than anything else
>>
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>>180117202
Not anymore, behold, the magnificence of an impressive ten minutes of stumbling about to find the right math.

Don't dev tired /aggy/.

>>180117401
I've just given up on hoping that we won't see people asking dumb questions, it happens every thread in every general, regardless of the board or even the website.

>>180117782
You're taking the problem from the wrong angle.
Drag is speed multiplied by a coefficient, at every time. Not an opposing force.
>>
Fun fact, modern Source games try to slow down a very fast moving player by applying a force in the direction opposite to where they are facing.

This means if you are travelling backwards, the drag actually speeds you up.
>>
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>Put out an ad looking for someone that wants to join our amateur team and knows X
>Get 10 ads, all of them having varying degrees of illiteracy because none of them know how to do X or even know what it is.

Is anyone here looking for a team and in any way experience in multiplayer network programming for unity? My other programmer doesn't want to even start until we find someone because he doesn't want to write low quality code for our most important system.
>>
>>180102301
What the fuck? It's just a 96 x 96 pixel non animated image. You don't even need Loomis for that. Actually try to do it and you can do lazy small pixelshit too.
>>
>>180118106
Might want to post what compensation you're offering for someone to work on your dreams for you
>>
>>180118235
15 good boy points
>>
>>180118068
Sorry but I don't think you know what your talking about.
>>
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>mixels can't be goo-
>>
>>180118068
You have successfully made the UE3 default texture
>>
>>180118104
I finally understand the 360 and walk away meme
>>
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So, demo day is getting pretty close and we still don't know if we're going to make it, but we're still trying as hard as we can.
I just realized that we currently have no sounds or music at all, and music is very important to convey the mood and atmosphere in a comfy game like this. Anyone here interested in making something for use?
This is going to be a long term project and we will need a number of songs, so I'd rather talk to someone who can stick with us for some months (and of course someone who can make the right kind of music) for free, obviously.
>>
>>180119014
>Make me music for free

That's pretty disgusting, expected more from you tbqh.
>>
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>code on instance
>works as intended
>copy paste that code onto another instance
>bug
Just fucking kill me
>>
>>180118395
speed is movement over time
drag happens when you stop accelerating
by multiplying your velocity by a drag coefficiant, you lose speed as soon as you stop accelerating.
since you're multiplying and not substracting, your speed will converge towards zero, but won't go under it, which would make whatever you're moving go backwards.

but yeah otherwise just keep substracting and make some stupid solution if you just want to be different

>>180118518
it's pretty similar to the default UE4 default texture too. Honestly I just made it because I was fed up of seeing the same boring matte texture.
>>
>>180119106
Why? I don't plan on making money for this game.
>>
>>180118068
>I've just given up on hoping that we won't see people asking dumb questions, it happens every thread in every general, regardless of the board or even the website.
It's the same idiots asking the same dumb questions every thread.

One time a mod came in and deleted some hard shitposts and all of the dumb questions were deleted at the same time.
>>
>>180119220
Obviously meant 'from this game'
>>
>>180119110
why do you have to copypaste code from one instance to another?
>>
>>180085634
That drill mechanic is pretty cool but I gotta ask why is it a part of a pixel platformer instead of some sort of mining game.

A mining game might have been different enough to get me excited but a pixel platformer is just idgaf tier.
>>
>>180119106
no one heres worth paying anyway
>>
>>180119612
I think that's just you nodev.
>>
>>180119420
I meant to say object because I'm working in gamemaker.
>>
reminder that if you look for a team member to help build your game and don't pay them you're worse than hitler
>>
>>180119754
You could have proved him wrong, and yet you didn't. Why not?
>>
>>180119912
Because he's shitposting.
>>
>>180119880
If you pay them they're not team members, they're employees.
>>
>>180119420
>>180119780
And because I created my attack damage code on my enemy first. Now I copy pasted that code on my player but for some reason the player is doing double damage. I can't figure out why.
>>
>>180119880
>>180120036
This.

If you hold 100% of the risk and they get paid no matter what, they're not your team members.
>>
>>180100352
Why? Just because of camaraderie or do you actually like his game and want to play it?
>>
You're welcome to ask me about my art, and I'm looking forward to working with you.
But know that I expect you to have a game, and expect you to tell me about it.
Are you ready? Let's begin
>>
>>180120358
What image processing software do you use?
>>
>>180120391
I think at this point it's better to find out a little about your game.
>>
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Looks like three lucky people will be making an enemy for Boku! Will they be more or less creative than what's already there?
>>
>>180119153
https://en.wikipedia.org/wiki/Drag_equation please educate yourself before giving advice. Your explaining of drag doesn't compare to real physics.
>>
>>180120564
>your own design
So a cube with some cubes around?
>>
>>180092659
You can't really use a Kinematic Rigidbody if you want to move it and have it collide with stuff.

It's fairly standard to freeze rotation on x and z so that the character doesn't fall over while allowing rotation on y for turning.
>>
clifford algebra
>>
finals in 3 days and i'll be free to dev, i didn't give up on that ftl clone yet
>>
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What should the next jam be about?
>>
>>180121315
boats
>>
>>180121315
waifu jam 2
>>
>>180121315
loli mecha jam
>>
>>180120564
i hope someone makes a dong enemy
and boku is a champ and adds it in <3
>>
>>180121315
space
>>
>>180119754
>>180119980
not shitposting, it's the truth. i haven't seen anything worth paying for, feel free to prove me wrong. it's not a surprise though, it's called "amateur" for a reason.
>>
>>180121315
Social Manipulation.
>>
>>180121315
shota
>>
>>180121315
phallus themed
>>
>>180121315
Grapple jam, your game has to have swinging, climbing, hookshotting, or rappelling.
>>
>>180121949
I second this
>>
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Some new animation and a preview on how houses will work. Needs a lot of polishing.
>>
>>180121949
>>180122024
gay and not even in a good way
>>
>>180122012
Anything except this.
>>
>>180120640
>flow velocity relative to the object,
Assuming the item is not moving
FD = 1/2p*(0^2)*CD*A = 0

Assuming the small abstraction we're doing for a video game
Speed = Velocity * DragCoef
If the object is not moving
Speed = 0 * DragCoef = 0

oh wow gee would you look at that, our abstraction leads to the same results as reality

Reference area and drag coef can be combined into a single constant when dealing with small scale simulations in video games. Changing fluids (like going from water to air)
>>
I'm still stumped on this. So I tried doing some physics stuff and nothing really changed other than that I couldn't move the player Car. (I haven't used GMS in like 6 months). Now I'm attempting to use some BS physics code to simulate physics. All I really want is to be able to nudge other cars around, like a knockback attack that's based on the relative speeds and weights of the things.
>>
>>180122154
What's the matter boy, did Bionic Commando frustrate you?
>>
>>180121315
Construction.
Traveling.
Flight.
Underwater.
Vehicle.
>>
>>180121315
Puzzle Jam

Make a game with puzzles.
>>
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>>180121486
cute girls and mecha go together like fine wine and more fine wine.
>>
>>180122473
Not with tumblr tier art though.
>>
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>>180122473

>>180122565
Nothing tumblr about that pic. It was made by a real authentic Japanese mecha lover
>>
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>>180121949
>>
>>180122204
>>flow velocity relative to the object,
>Assuming the item is not moving
>FD = 1/2p*(0^2)*CD*A = 0
Still needs to be subtracted to the object's velocity.
Which leads to zero anyway.
>>
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>>180122143
stfu nigger
>>
Does your story have double meaning?
>>
Any advice on creating an RPG? Should I write the engine myself or is there something good available that isn't RPG Maker? I'm fluent in C++ if that affects recommendations.
>>
>>180122807
What story
>>
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>>180122693
>>
>>180122863
>fluent in C++
>Asks retarded questions

Heh
>>
>>180122863
You could use Gamemaker for that, or Unity.
>>
>>180122807
Making a story with even one meaning is harder than making art for a game.
>>
>not starting your game properly with writing a language for the engine
You know it will always nag at you
>>
>>180122863
If you know C++ you are basically a wizard and should be able to conjure up the game just by thinking about it.
>>
>>180122863
2D or 3D?
Do you want to use an engine, or make your own?
Do you want to use exclusively C++, or will learning another language be fine for you?
>>
>>180122204
>oh wow gee would you look at that, our abstraction leads to the same results as reality
No you retard. The model is exponential decay and the reality is inversely proportional to time.
>>
>>180121949
this and not in a gay way
>>
>>180122807
does double entendre count?
>>
>>180121949
am I getting so many replies for this shitpost
>>
>>180123209
2D, Scratch would be preferred but the only thing I'm skeptical about doing is graphics. I'm also fine learning another language.
>>
>>180121949
Yes please.
>>
>>180123524
shota doesnt need to be hentai, a game where the protagonists are little boys can be a great game, especially with so many gritty brown first person shooters flooding the market
>>
>>180123524
most people who post here on /agdg/ aren't interested in games but instead want waifus, porn, or faggotry of some kind.
>>
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PROGRESS:
To that one Anon from two months ago, this progress update is for you.

Rapid hook super ability finally implemented. Activated by pressing the super button a second time while in the super hook windup.

When used, launches you into a series of 10 extra-fast punches that deal more damage than usual that also inflict less stun-removal-per-hit than normal blows. Because of the way that this ability is activated, it's also technically the fastest offensive option that the player has in the game (hitbox on frame 6 instead of frame 8).

This move excels at taking advantage of moments where the enemy will be stunned for long periods of time, because it prolongs the number of punches that they're stunned for while also maximizing damage. You can use it as an emergency counterattack to take advantage of its superior windup framedata.
>>
is it okay if i submit my game for demo day if i complete it before the deadline?
>>
>>180123810
fuck off already
>>
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>>180123960
>No game
>>
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>>180123784
you're the faggot
>>
>>180123960
>loliposters triggered by the fact they still have no game while furposters have multiple and just keep going
>>
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>>180124172
I said MOST people, whatever the hell you're doing is... certainly something.

What the hell ARE you doing?
>>
>>180124326
Given the pic's title is NAND gate I assume it's some kind of logic or circuit nonsense.
>>
>>180123849
which game is yours?
>>
>>180122204
I still don't get you, either that or you don't know what I'm saying. At any instant in time, the drag force is going to be acting (basically) in the opposite direction of velocity. If you combine that force with gravity, thrusting and maybe even lifting a little, you get a "total" acceleration that includes drag. Then I use that acceleration to figure out how its moving.
>>
>>180124326
Its pretty much complete
>>180098779
>>
>>180123407
>the reality is inversely proportional to time.
In the same environemental conditions, drag force is dependant on the object's velocity.
Time can go on, if you keep the same velocity, you will have the same drag force, it's not in the equation for fucks sake.

>>180124590
Sure, but your drag, as in the opposite force you're adding, is going to depend on your velocity. If your opposite force is greater than the velocity, then it will necessarily make you go backwards.
By multiplying your drag by the velocity, you're making sure that when the object has no velocity, it will never go backwards.
>>
>>180123810
I'm the anon from last week that's also making a punch out clone. I'm happy to see your progress.
>>
>>180124521
3smart5u
>>
If I make a super simple game (like going from home to school, just one level) but gives the option to play in diferent settings:
>Story (a text adventure)
>Music (a shitty game with good orchestral pop music)
>Graphics (PBR meme AAA graphics)
>Gameplay (8 bit nes actual game).

Will people consider I'm innovative and give me awards?
>>
>>180125381
You need diversity.
>>
>>180125381
It would be amusing to say the least, but good luck making 4 games.
>>
>>180124996
The drag changes the velocity dumb ass. In the real equation drag is proportional to the square of the velocity. In your model it is only proportional to the velocity. The solutions to the differential equations are a decaying exponential, and an inverse.
>>
You are all a bunch of drag queens.
>>
>>180105464
Isn't Valhalla quite recent?
>>
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we need a new thread
>>
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>>180125803
listen here you little shit, stop dragging this joke out.
>>
>>180125001
You should start to post your own progress here. Posting my progress here is part of what keeps me motivated to keep working on Kick-in'.
>>
>>180125927
Just let it die. It's time to let it go. We can go our separate ways and make games. Maybe one day we will cross paths again.
>>
>>180126018
Don't do it if it's furry though.
>>
>>180125721
>The drag changes the velocity dumb ass. In the real equation drag is proportional to the square of the velocity. In your model it is only proportional to the velocity.
Big fucking deal I have to add an exponent to a number, my physics are now ruined and I must scrap my whole project.
>>
>>180121757
>he doesn't know ryunocore made music for capcom
>>
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>>180126054
But I wanted someone to play my circuits game
>>
>>180126054
This. It's time to stop, we don't need anymore threads.
>>
I'll make a thread
>>
>>180126082
If you were capable of some basic fucking algebra you would be able to figure this shit out. For some dt the new velocity is 1/(1/(old velocity) + dt ). This is actually a better fucking equation because it takes the size of the time step into account without the need for a power function.
>>
>>180126364
Ganbaru!!
>>
>>180126164
I can't wait until I retire so I can enjoy games that really feel like work.

>>180126204
Everyone stop fucking around. We don't need any more babies.
>>
>>180126204
you stop if you want
>>
>>180126460
>>180126460
>>180126460
>>
>>180126164
What can your game do that VHDL can't?
>>
>>180126018
I will once I get the core mechanics finish. It's exciting to actually be working on my own game so I do want to share. I got plenty of motivation though. That being I won't be able to work for months due to a dirtbike accident and I was bored out of mine after a week of doing nothing.
>>
>>180116597
What's the worst one you know of?
>>
>>180119014
A guy posted a website full of amazing free music recently, should be on the resources at OP.
>>
>>180132054
It wasn't amazing, it wasn't free, and it wasn't music
Thread posts: 788
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