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/gerg/ - Giant Extreme Robots General!

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Thread replies: 289
Thread images: 41

Techno-funk, edition

Previous thread >>179460535

New /gerg/ game, from the makers of Shadowrun Returns
http://battletechgame.com/

Armored Core:
http://pastebin.com/Ek3kMtZW
http://pastebin.com/WSq32Amg
http://steamcommunity.com/groups/armoredcorevg

Mechwarrior Living Legends:
https://clanjadewolf.net/mwll/
http://www.mechlivinglegends.net/

Living Legends Server Stats (Use this to check if anyone is playing):
http://stats.spikx.net/mwll.html

The HAWKEN zombie marches on:
https://www.playhawken.com/

Heavy Gear Assault:
http://store.steampowered.com/app/416020

M.A.V. (Now with more Chromehound legal rights!)
http://bombdogstudios.com/blog/

MechWarrior Online:
http://www.mwomercs.com/

Cram in completely unbalanced civil era tech here:
https://mwomercs.com/civil-war

Stab your spear you filthy tribal:
https://mwomercs.com/javelin

How to start MWO:
https://www.youtube.com/watch?v=imffSrJ4O7s

New Player's Guide to MWO (aka the Manual):
https://docs.google.com/presentation/d/1bmIEjECA6IbWRm92vmylZNv2QYVc5gXO7CT9jMITOrM/edit

Kong PodKast #25: Heavy Gear Stuff
http://kongkast.libsyn.com/kong-kast-25-gear-bays-black-market-and-pets-oh-my

MWO Mechlab:
http://mwo.smurfy-net.de/mechlab

MWO Heat Simulator:
http://keikun17.github.io/mwo_heat_simulator/

Kanajashi's Video Tutorials:
https://www.youtube.com/watch?v=RGPYOrhEFtg

Group Mumble Info:
kong.stepoff.com
port:7777
>>
They're nerfing my 2 favorite IS mechs that were not OP by any measure. Fucking faggots.
>>
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>fucking up the mx90
>black knight nerfs
>>
I guess it's time to remove all my spls from my linebacker and ram it full with srms instead.

inb4 srm nerf
>>
>>179981552
>>179981475
Suck feces through a straw, nigger spheroids. Piggy ruining the game for everyone.
>>
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>>179982423
>comming from a clam nigger

how does the cspl and your assault nerfs feel?
>>
>>179982469
Like I don't have to rely on welfare quirks to do good. :^)
>>
>>179981338
not now kakos
>>
>>179982685
you never did good though
>>
>>179981552
At least you get Sensor range quirks? They need to add more interesting things like the Cyclops enhanced sensor range for people that are near one.

But yeah it's shit.
>>
>trying to fix HPG manifold Incursion

Incursion Mode

Turrets have been added on top of the walls directly surrounding each Team Base to prevent sniping of key Base elements from those areas of the wall. These special Turrets are equipped with 4 Clan Medium Pulse Lasers, and will only engage Enemy 'Mechs if the 'Mech is on top of the wall and can acquire line of sight to key Base elements. These Turrets boast significantly inflated Health values, and are functionally invulnerable.

These Turret additions for HPG Incursion are less to do with the addition of the new lanes, and more to do with requiring a direct base incursion to attack the Enemy Base on HPG.
>>
>>179987790
>tried to jump the wall and engage their base?
>trying to shoot the enemy team from the wall with your locked jump jet mech?
>haha fuck you, only ground pounder skirmish now
>>
>nerf cspl to 4 fucking damage
>DON'T REMOVE GHOST HEAT WHEN THE IS SPL HAS NONE EITHER
Thanks Mudslimenada
>>
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Some things just never change.
>>
Also you got to love piggers balancing cERPPC based on the splash damage and nerfing it based on that, when they should be giving it real stats and balancing it based on that. Fucking utter retardition.
>>
>>179970284

wow, i mean, lurms are shit, but failing to dumbfire a stationary target that's exposed?

you can't do it with the gens 1-2-3 around omega, because they're armoured, by lurms will hit whatever your crosshair is on when dumbfired.

(i have done this even to retard traders and seen it done by others) let alone gens if something is an easy target, you don't even need missile lock on it
>>
>mfw asshopper went from 14 bonus leg structure to 1 bonus leg structure.
>>
>>179969795
it's easy. when you conga line the gen, lurm shitters can just shoot at w/e their cross hair is on and the missiles will go there, so you just unload lurms along with your other weapons in an alpha when they're all in range as your part of the conga line.

>yfw the most egregious retardation of the lurm shitter is their utter inability to actually USE their artemis'd missiles
>>
>>179991325
>implying the enemy is ever even going to see grasshopper legs
>>
>>179989825
They have changed though. They're no longer specific to an exact weapon system but to a category along with the skill maze.
>>
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>tfw Daniel could stop the boat from being stolen, but has gotten lost in the cargohold.
>>
>balancing the game for rectal shitteroid tier 5 potatos
I hope everyone's ready for 500% more clan erll snipers, pepsi and gausspepsi after the patch because that's all the usable weapons they have left.
>>
Russ has hated sml/spl since beta, he lost his shit when people were running around in hunchie boats spewing pink death. Pretty sure that was also what got the spooky heat ball rolling too
>>
>size nerf
>spoopy heat
>mobility nerf
>CSPL nerf

And old men STILL complain about clan lights
>>
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>more brawl nerfs so shitters can stand back and snipe
>>
>>179995289
>canuck negroid worshipping cuckold can't design a video game to save his life
>is surprised and gets angry because players work within the limits of the nonsensical system they make

canucks DESERVE to get population replaced by chinks and mozlems.
>>
>>179993680

>implying clams ever played anything else.

>>179995532
it's not like clamtards actually play brawl anyway.
>>
>brawling topic comes up once more

inb4 that one tard claiming legging isn't brawling
>>
>>179995710
we get it, you go to /pol/
>>
So now that clan lasers are dead. Are we going to see even more srms and goosepepsi?
>>
>>179995710
thanks m8, now you have done it and attracted a fucking cuck leaf right here
>>179995919
>>
>>179981883

They're literally doing the laser fuckings to make the micro and heavy small lasers meaningful when they're added.

Not that PGI isn't retarded anyway, but attempting to shuffle energy weapons around this badly is because they're sticking a bunch of new ones in and want people to use them.
>>
>>179996001
Yes.
More lights with med lasers and mpls too, but overall less lights anyway.
>>
I think I am going to get a Victor as a smol jumping Atlas.

XL
http://mwo.smurfy-net.de/mechlab#i=90&l=8854c6da0b454cccc0a210070998e206665503d0

STD engine
http://mwo.smurfy-net.de/mechlab#i=90&l=edba7e6dbd42d820d3acb694b67df30411f8dc29

Skills
https://kitlaan.gitlab.io/mwoskill/?p=74f21d09-5376-11e7-ae4c-d7df5365bf9b&s=Weapons

Is this a decent build setup or fucktarded?
>>
>>179996241
Forgot to mention, ignore amor values cause I was lazy.
>>
>>179996241
Both work really well.

XL engine can maneuver itself and keep closing the distance for brawls, while STD engine build relies on surprising its opponent.
>>
>>179992424

Except they've gotten stingy for it. So while that quickdraw may have originally had 10% for LRM10, its now like 5% across the board or some shit.
>>
>>179997158
True and the belief is that you skill maze for that last 5-10% but the goal is player agency and not PGI adding a specific GOTTA HAVE LRM 10 you loser quirk.
>>
>>179996636
>>179996548
>>179996241

>XL

>in an IS Assault

Are you fucking HIGH?
>>
>>179997314
You can easily do it, you just need not to suck and reveal yourself too early.
>>
>>179996636
Oh good, I still remember when the Victor was a piece of shit. The missile and AC quirks plus the armor made it look decent finally.

>>179997314
Its a fat Heavy
>>
>niggyr, mad 2c and ebin jag escape the engine niggerification that was basically just a way to nerf specific clan mechs to the ground after they position changed themselves into no more negative quirks
>next patch niggyr and mad 2c mobility specifically nerfed and ebin jag and mad 2c nerfed by energy reshitterpiggening

>>179996001
>clan shit hitreg random bukkake missiles
lol
>goosepepsi
Yes, a lot.
>>
>>179997451
>>179997374

you don't put an XL in anything with easily deleteable sides.

only clam IIC's get away with because clamtech


http://mwo.smurfy-net.de/mechlab#i=90&l=4cf389be29ebc58f1975e41cb04ee24ad57f46ba

JJ's are shit now anyhoo, so just be a tiny fatlus
>>
>>179997314
>that one guy who doesn't know about the victor

it's like you're shit or something
>>
why did they sell my fucking mechs
>>
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>>179998030
It's like you're a retard who cannot even look at a mech and size up it's side deletion capacity.
each of those sides alone is bigger than the ct.
>>
Typical LRM player

https://www.youtube.com/watch?v=rZ3dKXRCEXc
>>
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>>179999242
>he still doesn't know why xl is used on a victor
>>
Gotta say, did not expect the Victor to run as hot as it does but jesus I can rip fuckers in half. Damn shame about the engine desync, the fat XL would have been some ridiculous mobility.

Plays a bit like a slower Shaq-2K.
>>
I think its time for me to quit playing MWO for a while or a least months after the cluster fuck civil war update goes live. Perhaps they will fire these retards at some point and the game can be somewhat fun again.

Probably just kidding myself.
>>
IS ER Large Laser

> Cooldown duration increased to 3.4 (From 3.25) AKA completely irrelevant
> Duration reduced to 1.1 (From 1.25)
AKA time to buy a grasshopper
>>
>>180000954
the victor would be ok it if had torso ballistics or missiles, the problem is that its arms are so far apart you spend most of your time shooting the wall or friendlies
>>
>>180001123
But it does have torso missiles?? Just gotta corner peek like a champ for the arms and when brawling it really doesnt matter. So far its been pretty fun and the only reason I die is because I get way too aggressive and over extend.
>>
>>179999784

>using your fast torso twist to shield...

>with the side your srm bombing cluster is in

>or the arm your giant ac20 is in

You put an std in and shake shake spread the dmg over everything.

not an xl derp
>>
Is trying to balance IS and Clans a losing proposition? I mean, PGI is trying to keep everything sort of in line with the lore, but the lore says that clans just have a distinct technological advantage.

Wouldn't it be better to just dispense with the bullshit and just balance around new dynamics that are easier to manage?

These laser changes seem pretty shit, literally higher heat per second, lower heat efficiency, and lower DPS. So I can't even fucking mount ballistics effectively on my clan mechs, and now all my small and medium lasers are going to be shit too?

Did I miss something where clans were completely rolling the CW map over and over? Because it literally doesn't matter in PU games.
>>
>>180001123

>Not putting it all into that ballistic arm and dumping hard angle shots before running away like a bitch.
>>
>>180003282

I've come up with at least 3 methods they could use, two of them being more engaging in the name of the faction map. The third would literally make people play CW 24/7 and would have been more than just a bar that fills up like I said it would.

I have this strange feeling that PGI is gonna make or break with MW5, it'll either save them face and put them on solid ground or they'll just crumble hollow like the twin towers.
>>
>>180003282
The changes are completely fucking unnecessary and they've gone full tier 5 inner shitteroid lurmtard logic with the constant clan nerfs. And it's never going to stop because the IS side in faction play is populated by roleplaying potatos and the clan side is populated with more players who don't use steering wheels, so the shitter spheroids will keep crying about clans being op while getting stomped by premades, and piggy will keep pulling retarded shit like nerfing uacs without reducing projectile counts, engine delitization and now energy re """"balancing""""
>>
>>180005064

Should I just give up on Clan and go IS?

I'm getting ready to buy a new set of 4 mechs for a drop deck, and I wanted to go Clan. It seems like I'll be forced into a narrower and narrower set of actually functional builds if I go clan and don't want to be a potato though. PPC+Gauss is ok sometimes, but it's just not that fun to play all the time.
>>
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>>180005454
>bring 3 ebon jaguars + scat
>laser vomit all day
???
PROFIT
>>
>>180005454
My man, are you willingly going to put yourself in the loony house? You do realize that once you go spheroid your teams'll be plagued by retards 24/7 do you?

>>180005569
>He didnt hear about the laser gutting

Honestly you might as weel replace them with 4 6 medium pulse linebackers since its the only weapons that stayed equaly as good.
>>
>>180005815
LPLs +Mediums will still be okay

If you go IS you can just bring 3 ERLL Asshoppers and an Enforcer or something
>>
>>180005454
Atleast ppc and gauss will still be good, and erll might actually not be a tickling searchlight with the beam duration reduction.
>>
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>>180006000

W O W Z A
>>
>tfw goose pepsi masterrace rises again
>>
>>180006617

>implying goose pepsi hasn't always been for shitters who can't drive AND shoot at the same time and cannot actually fight their mech so always have to be beyond the engagement range of anything that could possibly scratch the paint on their mech let alone actually damage it.

>implying goose pepsi retardation hasn't been stale meta for ever and ever because it's the only thing apart from being a lurm shitter that the old gold men can even do 1/3 as good as a diseased gibbon with cerebral palsy
>>
>that one guy who still is buttflustered about goose pepsi
>>
>>180007023
this level of denial is outstanding, I have never, ever seen one of those old man armchair generals 50 y/o stale potatos play pepsigoose, the sole idea of having to aim a charged proyectile that has a travel time is to daunting for them.
>>
What's the current clan drop deck max tonnage?
>>
>>180007805
240. You know you can check these things in-game yourself.
>>
>>180007023
t: Davion lurmie Starlord Jimmy Joe Jr. of HHoD
>>
>>180007805

240 I'm pretty sure.

>>180005569

I know this is probably retarded, but I like to bring 4 different mechs instead of just multiple variants of the same model. It suits my autism. Was currently thinking laser TBR, laser EBJ, an SHC, and... Don't know. Either that or drop the SHC for something lighter to squeeze in an MDD.

>>180005815

> are you willingly going to put yourself in the loony house?

I mean, I currently play 90-95% PUG, can it really be worse than that?

>>180006000

Yeah, there's always that to fall back on I suppose. Doesn't make me happy about it. A little variety is always nice.
>>
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>>180007296

Agreed, over everything I have ever read from the old men they want a game that is completely random. Where everyone gets participation points and everyone is a super kerensky and trading fire between two mechs point blank last 10 minutes.

They want tabletop to be what the game is like, but sadly its not mechwarrior. Nor is it anything sane either, these old men have even developed their own canon from their small group of friends table top game experiences.

Joseph Mallan believes that an M2 browning which weighs in at 80 lbs is comparable to a 1000 lb GAU-8. He often refers to all machine guns in the lore as being .50 cal while the fucking source material has referred to mech machine guns as being 20 to 30mm.Even the fucking feed system and ammo and weight are comparable to real world.

A fucking 100 round belt of 50 cal is 35 lbs compared to the god damn 1/2 ton value of 100 rounds of machine gun in mechlab WHICH JUST SO HAPPENS TO BE THE WEIGHT OF A M61 OR GAU-8 FEED SYSTEM WITH AMMO.
>>
>>180007296
>>180008465


that's why they droup in full 12 mans of
>everyone brings pepsi goose

>and stands 2 k away plinking away for 1/4-1/2 dmg at the same target until it dies.

i have seen FAR FAR more pepsi goose shitters than actual players who are up in the fight and in danger, using their weapons for full dmg and deleting specific parts etc.

the sad fact is shitters are an infestation in the game, and refuse to ever change or get better, or be useful. they demand everything be as shit as them, that's why things like brawl keeps getting nerf'd. because it's something they just cannot into, therefore they hate it and want it to die.
>>
>>180009601

You're thinking of the tryhards,
>>
>>180009404
i love how piggy have decided ALL AUTOcannon are actually smoothbore howitzers
>>
>>180009754
and there are millions of them. they suck so hard, so they jump on the stalest of metas, fail at it and then cry they don't get continuous 12-0 stomps.

>this is why you drop with ISEN's patented BRAWLWAVE and go seal-clubbing stomp all over their faces.

they stop playing for a day or two after that.
>>
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>It's a SPLs on polar lurmlands episode
>>
>>180009601
Damn you are one delusional fag.

>the sad fact is shitters are an infestation in the game, and refuse to ever change or get better, or be useful. they demand everything be as shit as them
>complain about gauss ppc builds
>describe IS whiners who are responsible for position changing out of real ppc damage, dropdeck tonnage changes, engine shittering, ultra jamcannons and now killing clan laser vomit and every mech that uses cspl
I hope you enjoy even more gauss ppc and erll plinking, because that's what you'll get now after piggy finishes yet an another round of catering to steering wheel lurm atlas potatoes.
>>
>>180009754
tryhards roll over people with spls linebackers though
>>
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legend has it if you write goosepepsi in /gerg/ 3 times butthurt will ensure and the buttblustered goosepepsi anon will show up
>>
>>180010031

i hate polar lurmlands.

>even when i got a match where i was somehow able to sneak my Onion Knight (Oni-K) mini atlas up the flank of a team of pepsi goose and lurm shitters with 4 other brawlers and delete all of them for a 12-3 stomp that got me 5/6 kmdd's and almost 2 k dmg.

I still hate it. just like alpine, it's a big open COLD snipe fest. at least make the fucking map small like HPG.
>>
>>180010270
even tho weapon comp was lopsided, at least in the current meta we had a good balance betwen large, medium and short range, how are you punished for running 6 IS er large lasers now?
>>
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>>180009983

The thing about brawling and why it works, but some times doesn't has to do with the very nature of the tactic and the tryhards tactic. It varies on map, but it also varies on team coordination, commitment and mechs. If the map, if the try hards are surrounded by a moat of flat ground with some cover around them. It is safe to say they are forcing you to ford through their gun fire while they call targets. Where once you get close enough you need to disrupt them and pull them into fast moving chaotic engagements so you can make up for the fact your team is maimed.


This is called " The Damage race ", where you must bring the enemies critical points to zero before yours are. Side torsos, CT's, cockpits and legs. If your critical life point is near zero before theirs you're as good as dead. But at the same time, long range is meta because you can possibly bring it to 0 before the enemy even fires a shot.
>>
>>180010307
They'll probably just switch to srm linebackers and go for legs or something after cspl dumpstering. Or they'll just switch to IS and run uncounterable cheese with superior dropdeck tonnage and hp values, and FW and "clams op pls nerf" balancing will both be dead.
>>
Anyone want to get that Lance in Formation challenge?
>>
>>180011380
Only if you use goose pepsi, not keep on grouping with shitters.
>>
>>180008708
inefficient autist
>>180011541
sure, but my gigabit fiber is almost installed
>>
>>180010683
>not using 2 heavy gauss fafnir
that shit was broken in MW4
>>
>>180012634

>inefficient autist

Yeah, that's me. Help me choose an inefficient autist deck.

>TBR + EBJ + SCR + SHC
>TBR + EBJ + MDD + VPR / ??? Light
>TBR + EBJ + NVA + HBK IIC / ??? 50t
>TBR + EBJ + LBK + ??? Light
>>
How many lancemates do I need to be near to get the Formation award? How does the game know I'm in combat?
>>
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>clan trash on suicide watch
>>
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Lamao what the actual fuck is this shit I think I just had a stroke the pig never stops surprising me with its retardation.
>>
>>180016589
light gauss rifles lookin good
>>
>>180014762
>actually taking TBR
>current year
>>
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>>180017105
good night, sweet prince
>>
>>180014762
timberwolf is a joke mech that offers nothing outside of variety, making it good for Free to play pre skill tree if you had an insufficient amount of mech bays, but theres 0 reason to take it o clan war goy.

2 Linebackers / EbonJags and 2 Stormcrows its good,
Summoner, Linebackek, Hunchback, Stormcrow also.
>>
>>180017665
>not niggyr, ebin, pepsi or erll hunchback, and a medium with a brawling loadout
>>
>tfw post tree scorch is better than splatpult ever was
Is there anyway to buy a name change?
>>
>>180018834

https://mwomercs.com/profile/name
>>
>>180018834
Enjoy your impending mobility nerf because clan assaults aren't allowed to be good lul
>>
>>180017665
>>180017843
>>180017192

I'm going to play mechs that I like, even if they aren't meta. I'm just going to play them well, and there's no reason you can't get consistent good results from the TBR still.

Sorry if that triggers you, if all you want to do is optimize why even play games? Just go get an ME degree and be a grunt for GE or something.
>>
>tfw you're going to use your lurm boats at <200 meters because its not meta
>>
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>>180012756

Hgauss only goes 600 meters, Hvac2 goes 1200 so it syncs well with ERPPC, Since you have four you can chain fire them to ding at some one better if they're near death at range. It also helps to use when you're starting to heat up or cycle ERPPC.

Those screens are iconic mash ups where the difficulty starts to raise dramatically and in each one that build curb stomps. Being able to hit the enemy before they can hit you and possibly kill them without retaliation has been a thing farther back than the long bow.
>>
>>180019136
To be fair, scorch moves better than it did before without anything in the skill tree.
>>
When is this civil war update coming out?
>>
When is the civil war patch coming out guys?
>>
When is the patch of the civil war coming out?
>>
>>180021157
>>180021295
>>180021429

Spoonfeed me mama!
>>
>>180021157
>>180021295
>>180021429
This is the worst meme.
>>
>>180021157
>>180021295
>>180021429
Boy it's almost like there's a delivery-by date on all the civil war mechs and shit. I wonder where you might find it?
>>
Is a single grid square on MWO 100m^2?
>>
>>180024694
Where would I find that?
>>
>>179990080
They called it arcing damage no less like there was some super awesome visual effect or gameplay feature involved when it is just adjacent armor panel damage.

They need to stop messing around with unnecessarily complex bandage mechanics and ditch ghost heat for all weapons along with gauss charge, minimum range doing no damage and remove splash from erppcs. Just balance through normal stats instead even if it means weapons run hotter or take longer to fire to compensate for them working properly.
>>
>>180025804
>They called it arcing damage no less
Yep, I wonder how they would spin clrm minimum range or IS lrm confetti. "Advanced smart warhead arming technology"
>>
>>180016589
the fug
>>
>servers are currently undergoing maintenance
>https://mwomercs.com/status does not reflect this
>>
>>180029740
>reset IE11
>can now log in

WHAT TYPE OF FUCKING RETARDED MONKEY IS CODING THIS SHIT?
>>
>IE11
>>
>>180030294
I bet you are using Win10 as well, yank.
>>
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>>180027845
Thats how PGI pictures AC's 2 looking on a banshee, Its fucking hilarious when it falls dead also, the ac dildos impale the ground and the torso just hovers there.

The Nigger sphere just was needing a hand, not like I wasnt already pushing 1v3 with this abomination.
>>
>it's a some guy walks in front of your assault mech while you're zoomed in and you shoot him in the back without even seeing him and teamkill him -episode
>>
>its an assault mech walks around the corner while you're fighting on your own then he teamkills you episode
>>
>>180031440

Yank,
Wank,
Dank,
Tank,
Bank,
Cank,
>>
buff clams
>>
>scouting
>you're in a medium with no structure/armor quirks and no shield arms
>your team is aidsfaggots with builds like 2lrm5 tag 2flamer arctic cheetah
>enemy team is 4 nigger shitteroid assault mechs with ac50s
gg
>>
>>180035753
Banish the Dark Lord of Unbalance, Chris Lowlife, back to his realm and you shall receive what you desire.
>>
>>180036953
LRM5s are F R E E damage
>>
daily reminder why nerfs are done by pgi
https://www.youtube.com/watch?v=4K2QF70H2hc
>>
>tfw you expertly use your votes and multipliers to get the best possible result
>>
>tfw the days of the black knight being good will never cum back
>>
Do you think 8v8 ranked will herald the fall of pepsigoose meta? 2/2/2/2 restriction seems to imply that mid-range teams will be more viable.
>>
>>180042035
Probably no effect on solo queue considering it's teams only.
>>
>tfw no 3025 queue
>>
>>180042785
>tfw no lore builds only queue
>>
>>180042823
>banshee with std380, no endo, no ferro, shs, ac5 and ppc
Find me a better mech for lore queue, that's right you can't.
>>
>>180043453
Eh, it's good for melee in 3025 at least. Oh wait...
>>
>tfw write a battletech book with a protagonist using a pepsi goose niggyr
>tfw lorebuild now
>>
>>180000980

Makes classic Raven better too with the shorter burn exposure.
>>
>>180007023

Making Gauss charge was probably the biggest killer of oldgoldgrognards using it, because pushbuttonshootz was all they could handle.

And yes, it's basically eternal. We're heading back towards the cycle of PPC/AC/Gauss again, but it never completely went away. The CSPL nerf is probably going to do more to foster it than anything else.
>>
>>180009404

It hurts, being an ancient player myself seeing the retardation of my fellows.

Total randomized hitting? Facepalms are had. I'd like something that isn't pixel-precision, though. Something a little more complex than snapshooting someone perfectly with an entire bank of pulse lasers.

And for fuck's sake, my fellow grognards could at least goddamn read something that isn't 20 years old. Even TT has evolved.

The next guy who calls MWO's shared info system "Free C3" I want to meet, greet, and curbstomp in the street.
>>
>>180046097
I don't think we should be worried about free C3 when everyone has literally free TC.
>>
>>180025804

I wouldn't mind them replacing the nodamage on IS PPCs with a splash impact at minimum range to represent the issues it has in TT focusing a beam safely up close.

Ditto IS LRMs. It's retarded making them do zero inside 180m, just massively increase spread if fired too close to a target. Neither one has these magical damage prevention modes in TT.

Not to mention selectively ignoring the minrange for ACs and Gauss.
>>
>>180046390

Like I said, I'd like something a little more complex than iron sights = perfect aim. Give me imperfect convergence to range if I don't have sensor data, so snapshots won't all hit a dinner plate perfectly at 400 meters.
>>
lmao I dont regret subing to this boozo this is some grade A+ autismo rant, its always soliid comedic material:

https://www.youtube.com/watch?v=qHPWlEY4-kQ
>>
>>180047443
wew he outdid himself this time
>>
>>180047443
Fucking rofl he was getting salty as fuck about losing weapons to crits in the couple of previous videos.
>>
>>180047443

It's another reason pepsigoose is so nice. They deal enough damage to destroy whatever gets critted, meaning even a scratch of damage that bypasses armor can easily wreck weapons or trigger an ammo explosion.

LB-X's with their "extra critical damage" meme spread internal damage like they spread damage, period meaning they wreck equipment about as well as an old grandma with a pillow.
>>
>>180044315

lore niggyrs have LBX2+goose, pepsi goose isn't that far-fetched
>>
Need people for groupdrops challenge
>>
What's a good IS goose mech?
>>
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>>
>>180052492
I'll do it if you are fine to join my teamspeak.
>>
>>180053405
Name?
>>
>>180053548
CoyoteStorm.
>>
>>180053669
Of the server too, doofus
>>
>>180053714
45.72.132.108
Go down to the Mechwarrior channel
>>
>tfw you accidentally oneshot a friendly marauder with your goose pepsi

with great power comes great responsibility
>>
>>180053548
>>180053714
I need to go to bed soonish, so please join.
>>
neg
>>
>>180046464
Might make for a fun thread in the general forum suggesting min range on the AC and Gauss that does no damage within a certain range because shells needing to arm a certain distance out makes as much sense as lightning that only hurts past 90 meters or LRMs being the only missile type that needs a safety when SRMs, MRMs and Rockets don't.
>>
BAMP
>>
>>180060373
the forums are filled with stupid enough a swarm of nigger spheroids that they'll actually support a change like that.

>hur hur clan SPL becoming worth less than clan ERSL, serves u rite
>OMG WTF PGI Y MY GHR-5P LOSE FREE HITPOINTS FUK UUUUU
>>
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So is it worth grab dealing one of the mechs out of the resistance pack?
>>
>>180068663
Have you seen their stats at all? They're shovelware-tier.
>>
>>180068663
Their time has come and gone.
>>
I can't do shit in atlas. 300m is just something I can't work with, as I'm being focused instantly. And that's considering I usually do 750+ damage in a mauler and survive most battles.
>>
>>180068663
Resistance 1 or 2?

Eh, both packs are now filled with junk.

Wolfhounds suck compared to Javelins and Firestarters.
Crabs are outdone by Bushwackers in terms of tankiness.
Affirmative Action Man is garbage compared to Warhammers, Grasshoppers, Thunderbolts and Battlemasters.
Mauler is just... if you want a c-bill boosted LRM turd, this is your thing.
>>
bamp
>>
crossout gave me terminal cancer
seriously what the fuck is wrong with russians and how can they enjoy a p2w grind shitfest of that magnitude
never again ever
was shit in alpha
is shit in beta
will forever be shit
>>
>>180073190
keep me posted
>>
>>
>>180060373
i can kinda understand the ppc thing. there shouldn't be a minimum range, just a severe dmg fall off like clan lrm's. (which shouldn't have a minimum range)

after all, it's not like a laser, it's a high energy particle exciter, and it takes a certain distance from the barrel for the particle fountain to have ejected enough to do anything.

think of it like a REALLY REALLY efficient CRT.


OR maybe within a certain distance the particles are simply TOO high energy to effect anything, they have to lose energy from being propelled further away before they're low enough to even interact. like Beta radiation, the shittiest kind whith the least ability to travel, stopped by a little piece of paper or wood, let alone lead is actually the most deadly kind to humans, because it is low enough enrgy to actually impact human tissue and organs and do damage from the resulting energy discharge of lost energy. whereas gamma rays which are far far more powerful, will zoom right through a human without even noticing you're there and won't even be stopped by bone 99.99999999999999 % of the time.

but then again, on the subject of lurms, even current generation RPG's both man and vehicle mounted, have minimum distances for arming purely for safety. so unless lrm's have an AOE explosion splash smg the size of their minimum arming distance, it makes no sense in MWO.
>>
Is there one good reason why you should play MWO instead of MWLL?
>>
>>180074385
>Is there one good reason why you should play MWO instead of MWLL?

-Mech models don't look like AIDS, even if they do get awful cancer box treatment
-an actual active playerbase, not the same 10 guys over and over again during a specific time zone prime time
-Game thats about the mechs, not Enemy Territory: Quake Wars with oversized hovertanks given mech models
-Can actually CUSTOMIZE your mech, rather than being forced to play lore loadouts that are dumber than a boatload of africans off the coast of Libya.
>>
Suggest some good ECM heavies for lance pushing.
>>
>ecm
>june 2017
>>
So now that the dust has settled, can we all agree that the wolfhound and cummando will be the only decent lights left?

maybe jenner F or the firestarter, but those things just beg to get rekd
>>
>>180047443
>critial
>>
>>180078158
Jenner IIC lrmboat :^)
>>
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>>180078158
>Firestarter

This thing hasn't been decent since release. Am I missing something or am I falling for dudebot's TOP TIER since the Skill maze memes? The structure quirks are throwing us Firestarter pilots a bone but it's little if nothing else.
>>
>>180081697
it's mostly that paired with the medium pulse/laser buffs.

but its still likely going to get rekt the moment somebody looks funny at you, especially with more pepsi goose next patch
>>
>>180082190
I've only seen SPL builds on it that perform a cut above. It's too big to reliably do that though.
>>
The sniper sacrifices his team's armor and structure points for his own personal glory.
>>
>>180082376
Well, nigger pigger wants people to play snipers and NOTHING ELSE.

So don't blame those who are ahead of the curve and not in denial.
>>
>>180082376
If the whole team is snipers nobody has to get close and be shot
>>
hello?
>>
>>180078158
Urbanmech is legit good as long as you aren't retarded and try to put big ballistics in it. Works best as a hill humper with LLs/PPCs.

Locust is still a tiny little fuck that can hug the crotch of huge mechs and standard light play works.

Rayban ecm has been gutted, but poking with LL is still a thing.

Panther 9R is a tanky fuck, cant speak for the others, but the low slung arm mount still hurts. chucking ERPPCs out at nearly 1km is pretty neat too.

As for Clan mechs, Clans were a mistake.
>>
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>>180085234
>>
>>180005815
>cw has tons of sphere potatoes
Fucking this. Maybe it will change up in the next major cw event, but I doubt it. It helped me to get good after not having played in so long, but damn, those folks are retarded, drunk, and/or afkers.

You have people that bring nothing but LRM boats to the matches, the guy playing on a satellite with 1275 ping, an AC/5, LRM and small laser Atlas using an XL engine, Commandos that somehow overheat and kill themselves; the one guy in a King Crab that does 12 damage, dies, then blames the llights for not protecting him while he was sniped out in the open, and disconnects... I wonder how they function at all in real life.

The only reason to go IS at this point would be to become the king of potatoes.

>>180085438
Raven is still surprisingly viable, or at least it seems that way in the matches I've played recently. Only T4 after crawling out of the cesspit of T5. Teams started being decent only after I managed to get the bar about 20-25% filled up. I still get the occasional assault on the team that can't do more than 20 damage, but it's a lot less than earlier.
>>
Please don't change Kong to IS faction I don't want to lose every game.
>>
>bring night gyr
>be mediocre pilot
>entire lances of pugs suicide anyway to try to kill you because of your mech's reputation
>>
lets be real here, pilot skill is like 10% of the reason IS looses.
The rest is simply clans are better than IS in every way except SRM bomb builds.

Every single scouting match I did yesterday was nova's wiping the floor with IS.
>>
>>180088858
>>>/mwoforums/
>>
>>180074998

The LL loadouts aren't even lore stock builds they put ECM on adders for instance
>>
>>180082376
So the share armor meme only applies to your own Mech hiding behind the other 11 and not to the sniper in the back using your armor as cover?
>>
Can you destroy a discos cockpit? I was trying to scalpel out a battlemasters cockpit but the damage just disappeared into the void.

>>180087972
Raven suffers from having easily destroyed side torsos and generally being easy to shoot. Can still hill hump like a champ.
>>
Was dudebot right all along?
>>
>tfw you're dudebot
>>
Need a dakka fix

Riflemen
Cataphrat
Or jaeger
>>
>>180092513
Oh, dude. Rifleman.
C'mon, it's even in the name.
>>
>>180092513
>>180092729
shadow hawk or mauler
>>
>>180092513
Rifleman has a super comfy cockpit
>>
>>180093405
Bushwaker, just saying
>>
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>>180093641
>tfw 3x ac5 bushwhacking
>>
>>180093915
>not two 10's and a small laser
It's like two urbies duct taped together, it's wonderful.
>>
>tfw can't get your dakka fix in clam mechs because clam uacs are cancer
>>
>>180094881
>not boating uac2s in a whale and shooting people across the map
>>
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>>180096062
>not in your niggyr so people get even more buttflustered while their cockpit is shaking
>>
>>180090126
bamp for answer pls
>>
>>180090126
>>180098827
Occasionally a disconnected player will fuck with the hit boxes on a mech. No idea why, just PGI shit code.
Has happened a lot in private lobbies from personal experience.
>>
>tfw shitters lose their spl iwin button

cancer meta is over
>>
>>180074292
In lore, it's because within min range, regular ppcs can damage the firing mech through some sort of feedback, so safeties won't allow them to be fired within that minimum distance. A pilot can disable the safeties, but the PPC has a chance to blow up. Might make for an interesting mechanic, as would hot loading for LRM's.
>>
>>180099048
That make sense, gg piggi no re. Fuckin cockpit traveling into the warp.
>>
>>180099363
In TT the minimum range is an aim penalty and not a wall of lmao no damage. In MWO range-based aim penalties are represented by damage dropoff, so the IS ppc and lrms should have the mechanic clan lrms have now, and clan lrms should have no dropoff at all. Gauss rifles are supposed to have a small minimum range too.
>>
>>180099346

Incoming LRM agaddeon?
>>
>>180101142
lrms got a nerf too
>>
>>180101728

Dakkaggedon?
>>
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>feel like relaxing, so I turn my splatdog into a lurmdog
>play as aggressive as one can with lrms, so that I'm not one of those tards that sits way in the back being near useless
>tfw get 4 kills in less than 300 damage
>half those kills were in HPG basement
I probably got lucky on those kills, but it still felt pretty good.
>>
>>180099346
>spl iwin button
How stupid can you be if you think spl were anything but a niche weapon? Did you get that badly bum molested by a cheetah? Can you not fucking torso twist? Are you a Davion loyalist?
>>
>literally anything even remotely brawly fields spl due to their massive damage
>niche
>>
>>180102843
>literally anything even remotely brawly fields spl because it's the only way to compete with IS srm nukebombs with +10000 structure
>spl is now useless
>>
>>180099346
>He can not even hit the xbox huge lights when they're within 150m range
>>
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>tfw light pilot salt all around
>meanwhile niggyr is barely nerfed
>>
>SRM-bomb babby untouched
>Death's Knell gets assraped again
>>
>>180099950
2/5 class Autocannons have it as well but all the threads about ballistic min range have most of the people dismissing it out of hand.
>>
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>srm bombs
>yfw pgi hitreg
>>
>>180099950
Likely the case nearly all IS PPC builds are going to swap out for a Snub PPC to get rid of the minimum range and using the extra ton for heat sink/ammo/laser/ams instead.
>>
>>180060373

https://mwomercs.com/forums/topic/252914-so-about-applying-that-minimum-range-thing/
>>
>>180103990
How do you reflect the long short range accuracy of the TT weapon?
>>
>>180106054

Snubbies are going to have damage dropoff starting at 270m or so.
>>
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>>180106303
>mfw snubbie brawler K2
>>
inb4 snub ppc nerfs
>>
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>>180106303
The TT overview of the weapon is that the damage drops off but it has the longest short range, for those dice roll to hit penalties, of any weapon in the game.

High weapon velocity? It's a PPC shotgun. I can't imagine it getting splash damage.

>>180106426
I am with you.
>>
>>180106303
9 Snub PCC 8Q Awesome, 3 Snub PPC Panther 9R, both with insane quiirks.
>>
>>180106524
Snub PPC is now going to be better than the IS LPL.

Same 10 damage, Snub PPC is 1 ton lighter for extra heatsink purposes.
>>
Snub nose ppc would have a relatively high optimal range but the damage drop off after that would be very steep, atleast that's if they follow their own logic of how things work.
>>
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>tfw snub nose brawling

wew lad you believe people will actually use new weapons instead of lrms
>>
>>180109305
But all the threads are saying LRMs are going to die to death after the patch because buffed AMS will be op.
>>
>>180109592
That won't stop any potatos from using them. LRMS could literally do 1 damage if all lrm 20 hit, but they still would use it.
>>
Reminder that MWO would be a vastly improved game if it had a PvE mode and you never had to interact with another player.
>>
>>180110547
Well you have MW5 in 2020 for that just in time for PGI to convince Misrosoft to renew the licence again and continue to ruin the franchise.
>>
CoyoteStorm my man what tier are you? The players when I grouped with you were super potato
>>
>tfw you suck at everything except butt poking with lights
>that patch incoming

Really make me kill myself
>>
>>180109759
>>180109305
AMS range increase coupled with a lot of shitters taking normal or the upcoming laser AMS in their builds will make use of LRMs really tenuous.

4 AMS shut down an LRM45 mech completely. 4-5 mechs with 1-2 AMS each will reduce the damage potential of 4 LRM mechs close to zero. Only a few spare missiles will make it through.

Granted, this won't last forever if you're playing a long range deck, but for a group of shorter range mechs it's more than enough to close the distance while under enemy UAVs and start tearing those LRM boats apart.

AMS work better and better the more of them there are on your team. Now, with the range increase, they'll start eating SRMs AND S-SRMs pretty heavily too, as well as MRMs.

To be perfectly honest, I think PGI may have overbuffed the AMS.
>>
>>180108214

And zero burn time. But only at short range. It also has damage decay after 270m. From 300m -> 450m it's down to half damage, and then it's getting the max range damage decay to boot.

They're still good.
>>
recommend me some AMS builds
>>
>>180112680

The default missile swatter is the KFX with the ECM/AMSx3 arm.

Don't even to do much different at that point except watch missiles explode as they pass by and remember to protect the arm.
>>
>>180113106
and you can just sneak up to some potato and stand behind him while reking his lrms
>>
>>180110894
AMS works on normal SRMs? Is AMS going to be the new clan meta for scouting now that Stormcrows are still banned, SRM ghost heat has been dialed to one billion which basically exclusively killed Huntsman without doing anything to sphere mediums, and cspls are about to become useless?
>>
>>180113456
>AMS works on normal SRMs?
Yes, it does. Before and up to this current situation, it hasn't been all that effective on it due to SRM missiles having 2 hitpoints while LRMS have 1 per missile, and the range being shorter meaning there was less time for the AMS to activate and start hitting SRMs before they hit.

Now, combined with the optimum & maximum range increases, as well as the damage increase(s) you get from skill tree, AMS will most commonly eat 2-3 more missiles than before.

So this will force SRM users to get even closer, practically forces them to run straight into their target if they dont want AMS to eat their missiles.
>>
>>180114075
Meanwhile, the Kitfox is now impervious to missiles.
>>
>>180113456

Works on all missiles, including NARC pods and the soon to come MRM and ATM launchers. It's just that higher velocity missiles get less damage on the way in, and larger clusters of missiles will get to a target easier than streams of the same amount, as there's more "engagement time" for the AMS to hit parts of the barrage.

Laser AMS will be interesting as well, but take a lot more management because it heats up the user.
>>
>>180114651
>ATM launchers

They're now basically dead on arrival.

Low number of missiles, LRM flight paths (as concepted by PGI), AMS buffs, MINIMUM RANGE.

Anything below ATM12 is going to just get eaten by a 1-2 AMS.
>>
>>180114075
AMS only properly works on streack SRM's, it will only shoot down nomal srms if the proyectiles are flying on your back, this has been tested in private maches.
>>
>>180115214
>it will only shoot down nomal srms if the proyectiles are flying on your back
What the actual fuck
>>
these are your final moments where you can play cspl

enjoy it m8s
>>
>>180115948
How are you even surprised, it's PGI we are talking about. They could tell me they are changing CSPL's to do 2/3's of their current dmg and taking Ballistic quirks from the KingCrab and I would belive it.
>>
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>ams shoots down normal srms if the projectiles are flying on your back,
>>
So it turns out Dual Gauss Hunchback IIC is good.
>>
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>>180115214
>it will only shoot down nomal srms if the proyectiles are flying on your back
>>
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>>180115214
>it will only shoot down nomal srms if the proyectiles are flying on your back
my fucking sides
>>
what if lrms only worked if they hit your front

KEK
>>
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>Roughneck is just the T-12 Tiger with legs and 10 tons of armor
>>
>>180125152
Never really paid attention to the fact that Huda pretty well borrowed the AMX-13 for that design.
>>
>call to arms for scouting
>go into queue
>one million years later still searching for a match
>>
>>180126496
That is the most generic sci-fi tank i've ever seen, it looks nothing like a AMX-13.
who the fuck is huda?
>>
>>180128735

Why would you hurt yourself my friend?
>>
>>180131838
It looks like the oscillating turret off an AMX minus the skirt to keep out the dirt. Huda is the worst of the current batch of artists that do work for Catalyst Game Labs.
>>
why is the MRBC page so fucked up, and when are we going to drop against 228 again?
>>
>6 erll blarg on a cold long range map with a hill to hump and passive enemies and teammates
Comfy
>>
>>179981338
Is MWO at all new player friendly? I've heard that trial mechs are hot steaming turds, but other than that. I have a bit of cash I can throw at it.
>>
>>180136427
Why would you need to throw cash at it? The game's free.
>>
>>180136427
The trial mechs these days are at least passable because they have the community design the builds for them, also you can start getting your own mechs with ingame currency pretty early because you get a boost of dosh from your first matches. The game does have learning curve if you've never played robot games like mechwarrior before, with how the mechs handle and the customization.
>>
>>180136427
Try out all the trial mechs, find the ones you like the feel of. Come back here and ask for recommendations from that. Skill tree is fucktardedly obtuse and certain mechs get better skill points worth due to quirks. Start playing now and you'll be in the middle of an event so theres extra free shit, also free mech at end of the month.

https://mwomercs.com/tournaments?t=201706summer

It is not recommended to buy an assault as that takes map knowledge for understanding positioning. Mediums and Heavies are generally where its at. Lights can be pretty damn fun too but you will burst into treats with most of them if someone looks at you too hard.

Also play with mouse+keyboard, joysticks are shit.
>>
>>180136641
because he's not living in mom's basement being a NEET.
>>
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>>180137741
>pigdrones
>>
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>>180137741
Really, are we doing this now?
>>
whats the standard com 2d build? xl200 3xsrm4 and no ecm?
>>
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>>180137741
>throwing money at PGI
I want to justify my purchases, too, but I really can't with them.
>>
>>180106054

Make them almost hitscan lightning bolts at short range, then once they get past that specific range, have them arc off wildly in a spiraling pattern, with standard PPC velocity.

PGI will never ever do anything like this, so they'll have tiny max range and faster projectile velocity, and that'll be all.
>>
>>180140334
>PGI will never ever do anything like this, so they'll have tiny max range and faster projectile velocity, and that'll be all.
That's is all I could come up with too that is PGI tier.
>>
>Clan mechs cost twice as much as IS.

Like, fuck, I want to go clan, but I could buy twice as many IS mechs. The suffering is real.
>>
>>180141648
They're worth it.
>>
>>180136641
Hows the PTW factor then?
>>180136965
I've player around with Armored core but never made anything that was meant to be competitive.
>>180137519
Thanks for the info. I was thinking about starting with either a Mad Cat or a Marauder depending on which faction I go for.
>>
File: MWO 06.18.2017-22.36.09.jpg (320KB, 1600x900px) Image search: [Google]
MWO 06.18.2017-22.36.09.jpg
320KB, 1600x900px
>use ebon for event
>teams are being retarded and allow themselves to be picked off by sniping

>switch to Kitfox with 2 ERLs and 4xmg
>still manage to do about 400 a match

Are pubs becoming even more retarded, or am I getting better?
>>
>>180141648
You'll pay a significant amount of cbills to get most IS machines to the point of real usefulness. You pay more for clan machines because they are much closer to a useful point.
>>
>>180143159

The PTW factor is negligible. You'll want to spend $$ on mechbays and a couple camo colors but everything else is optional. The hero mechs are MC only but only a few of them are actually good.
>>
>>180143830
Maybe both? Poor dude in the Crab and Mauler respectively both look like they had some severe potato moments.
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