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I Paradox Thread

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Thread replies: 31
Thread images: 3

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Paradox Interactive produces a number of global strategies, simulating nations over a certain historical period. All games are different.

>Crusader Kings 2 (769-1453)
Middle Ages. An elaborated religious and feudal system. In this game the player is not by the country itself, but the character and dynasty, with all their problems. The key role played by personal skills of your character and his relationships with other characters.

>Europa Universalis 4 (1444-1821)
The Renaissance and modern times. During your reign you will be faced with rotting feudalism, religious wars, colonization, imperialism and the revolutionary epoch of the struggle for independence.

>Victoria 2: Heart of Darkness's (1836-1936)
The era of steam and industrialization. The features of the game include focusing on domestic policy and the economy, the interaction of government with different classes of the population, the colonial race, industrialization and imperialism.

>Hearts of Iron 4 (1936-1949)
The game is entirely devoted to the Second World War. In particular the added battlplan and specialization of production lines. The game itself ceased to be overly rated in comparison with the third edition, and now allows the player to play entirely ahistorically

There are many other titles, such as: Stellaris, Sengoku, EU Rome: Vae Victis, For the Glory, Darkest Hour, March of the Eagles.

>Official website of Paradox:
http://www.paradoxplaza.com

>Wiki for all the Paradox games:
http://www.paradoxwikis.com

>Archive games, DLS, mods, activators:
https://mega.nz/#F! sn9MTrvJ0tYjWSHgM8CZow plMxFYTB!
http://www44.zippyshare.com/v/PGUvD2fd/file.html - the DLC to HOI4. So far, no protection for the DLC is not present, so I just throw everything in the folder dlc.

>Archives converters:
http://sourceforge.net/projects/paradoxgameconverters/files/EU4toV2-Releases/
https://www.reddit.com/r/paradoxplaza/wiki/converters/
https://github.com/Idhrendur/paradoxGameConverters /
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Should I do it?
>>
>>177398168
Seriously though why? It's fucking bloatware.
>>
>>177398470
Because It's a good mod
>>
>>>177398174
Mashallah.
>177398581
I want to get into it, is it actually fun or just tedious?
>>
>>177398581
Why?
>>
>>177398676
Because it's fun
>>177398653
It's not too tedious
>>
>>177398676
It's the only mod that is autistic enough to try to remove mana. You cannot find this kind of autism in any other mod.
>>
>>177398718
Genuinely though? Because honestly it looks too intimidating to be enjoyable.
>>177398873
If I wanted autism I'd play black ice.
>>
>>177399005
>I'd play black ice.
>He doesn't play both at the same time
>>
>>177399005
HOI is completely different thing. Stop comparing with other gs. This is like apple vs orange.
>>
>>177399108
True enlightenment is moving your Hitler brigade to capture Moscow.
>>177399148
I know, I'm saying Black Ice is an example of a mod I can't enjoy because it became overly complex, is MEIOU the same?
>>
>>177399248
Not really. Most stuff like development are handled by event. So you just play it like usual. Also MEIOU have tutorial event and decision if you are confused.
>>
>>177399561
What would you recommend as a first country for a beginner?
>>
>>177399739
Portugal. Comfy colonization game and Castille usually ignore you or allied with you.
>>
>>177399945
How do colonial nations work in MEIOU?
>>
>>177399987
Like vanilla except you can choose what kind of colonial government you want (Spanish-style feudalism, France/Portugal-style trading, and anglo-style expansion) Genocide is handled by event. They also have Colonial trading company ala EIC that can be formed via decision by if you control India.
>>
>>177400607
Sounds cool, is there mixed cultures? For example, if I pick Spanish style will I get half casts? Is it harder to do the Anglo way?
>>
>>177400725
Not sure about mixed culture, but feudalism and trading usually retain the culture of your colony while anglo is well, like US. Native pop up like crazy in Anglo-style but you can kill them easily. If you are playing Portugal, trading is the best choice since Portugal is too small to expand unlike Brits.
>>
>>177401185
Wait, it's not just the vanilla policies, is it?
>>
>>177401837
Colonial government as in what kind government you choose to rule over colony. In vanilla, there is only one type of government no matter what policy you choose over colony. In MEIOU you can choose the colonial government, not just policy. The government will give you appropriate bonus on your colony and yourself.
>>
>>177402376
So would it be possible to make South America, dare I say it, white?
>>
>>177402498
You can do that too in vanilla since all the culture in SA will magically change into primary culture or colonial culture. And you can make the native magically disappear by pressing a button on your troop.
>>
>>177402743
Well, it's not really magic, they're using their weapons to kill them.
>>
>>177402743
>le magic
Fuck off, MEIOUIDF
>>
>>177402743
t. meiouidf
>>
>>177402743
Hello, Gigau.
>>
>>177413636
There aren't any trade map modifiers, it tells me nothing. The only changes that I've noticed is that now lesser noble influence is stuck below 3%.
>>
>>177398068

Epic
>>
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>black death happens in my kingdom
>close the gates before my king die
>he dies anyway because he was a one legged, disfigured, sick old man
>I don't realize that after succession the gates open again for some reason
>all my bloodline catches the plague and it's game over

Nice.
>>
>>177418020
Thread posts: 31
Thread images: 3


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