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/stsg/ - Starsector General

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Thread replies: 770
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Previous thread:>>176128876

>What?
Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space.
Outdated but still relevant introduction video:
[YouTube] An introduction to: Starsector

>Where?
Official site:
http://fractalsoftworks.com
Official forums:
http://fractalsoftworks.com/forum/index.php#1

>Current version
0.8aRC19

>List of popular mods
http://fractalsoftworks.com/forum/index.php?topic=177.0

>My game keeps crashing help
Make sure you have Java 7 installed (not Java 8)
??? suggestions

>The performance is really bad what do I do?
Other than allocating more memory for the game to use, there isn't much you can do.
http://fractalsoftworks.com/forum/index.php?topic=8726
>>
First for Onslaught is mah waifu
>>
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>>176252506
2nd for high tech Condor
>>
shit OP image
>>
>>176252596
Why would anyone make a high tech version of a converted ship?
>>
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wat do
>>
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>>176252703
Why not?
>>
>>176252643
Animefags will do anything to find an excuse to talk about their show
>>
>>176252596
That's actually pretty sexy. Apogee-style.
>>
>>176252753
Run fool
>>
>>176252821
Its pretty decent sf show.
Sad things is that there is nothing comparable on West and non anime.
>>
>>176252753
you don't have the guns to take them one on one. fuck far off and see if the wolves follow you, take them out and retreat.
>>
>>176252753
Probably too late to phase-skim backwards, eh?

Die with dignity.
>>
>Diable update
>wanzers are finally good
>still tempted to drop them and just use sparks
When you've witnessed perfection, it's hard to be impressed by anything less.
>>
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>tfw no scy
>>
>>176253660
that's just someone squatting what the fuck
>>
>>176253660
Why does it get a light bulge when it activates?
>>
>>176253752
Dammit now i can't unsee.
>>
>>176251846
but i gotta know what that hullmod does

i SINCERELY hope it's not a mission-only ship
>>
>>176253660
>activate burn drive
>extra thruster descends
>>
>Nexerelin
>condor.fs not found
Anyone else?
>>
test
>>
>The following rules are followed when loading a mod's version of a core file:

>If the key is not present in the master version, add it and everything under it
>If the key is present in the master version:
>If the valu is a string or a primitive, replace it with the new value


ok, if this is correct, if I write a new market file, and copypaste the contents of an existing planet and modify them to assign it to a different faction, the game would then replace the original data with the mod data?

Apparently 4chan thinks you can load jaavescript or some shit by putting code on a post
>>
>>176255861

Post the end of Starfarer.log so we can have more of a clue.
>>
>>176256056
You can, and it's been done before
>>
>>176253556
Sparks are always the best fighters hands down. This doesn't change.

I'm still trying to figure out what good Emergency Burn and Going Dark do anymore. Going Dark doesn't help at all when you can just sustain burn straight past a fleet, it doesn't help you catch a running fleet, it just turns off the transponder and makes people hate you. E-Burn is supposed to make it easier to run and catch shit except the enemy AI can E-Burn infinitely and you can't so they'll always be able to out E-burn you unless you lure them into a trap
>>
>>176256191
the java thing?

at least they could say it instead of sending connection error and making me think my internet derped

I fucking hate their iron curtain
>>
So, if I do this, and add the corresponding java file to make it understand it's a mod, the game would load the corvus system json, the load this json and make asharu change owner
>>
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>>176256557
forgot pic, derp herp
>>
>>176226906
ok anon, already finished the tutorial, I think. Im on another system now, without knowing what to do. I sold everything except my wolf frigate
*teleports behind you*
there is no small tanker here to buy, so I guess I will do all the sensor package missions I can find on this ship, avoiding combat and all that.
still trying to navigate with the system / galaxy map, trying to locate stations and all that. also, Im pretty bad at piloting (I didnt like at all SPAZ control, feels bad af for me). but mb its me being bad.

also, trying to figure how much supplies, fuel, crew I need and managing that properly
>>
>>176256094
https://pastebin.com/LtTN8QuD
Here ya go
Thanks in advance matey
>>
>>176256373
Going Dark is good for ambushes and smuggling. It's a solid way to get in between patrols to trade on the black market.
>>
>>176256792
Wolves are some of the most useless ships to have.
>>
>>176256373
>in heavy AI system
>go dark in belt
>even with multiple capitals watch as your detection radius is something like 100
>>
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>>176257000
b-but muh blink!

then what starter ship is good/decent enough? like I said, I cant get a small tanker to do the sensor package missions. what should I get for those? and after I got a bit of bank/money?

my plan was to get a small fleet based on frigates + maybe some badass cruiser just to get arround the game, trying to figure shit.

remember, i-is my first r-run ever
>>
>>176256826


???

Looks like you are using Nexelerin for Starsector 0.72a and tried to load it on Starsector 0.80a.

condor.fs doesn't exist in 0.80a
>>
>>176257852
The beginning is difficult literally because the ships suck. It's why the Survey opening is ridiculous easy mode because you just need 6 skill points and suddenly you can get 200k returns from a Class V survey.
>>
PSA increase your non-flux speed from 50 to 100

It actually improves combat a ton - you can run enemy ships down and outmaneuver anyone who gets caught up in a fight. Everyone slows back down to normal combat speeds the moment they throw up their shields, it all works out.
>>
>>176257990
Yep I definitely did, thanks
>>
Am I missing or something or are flash bombers just terrible?
>>
>>176258260
No point. Sparks overwhelm Flashes.
>>
q: what the hell is a jar file and how do I use it
>>
>>176258674
https://en.wikipedia.org/wiki/JAR_(file_format)

the only one you need to use is in the root folder for the game, usually under programfiles(x86)/fractal software
>>
>>176258821
I mean, how do I use it for a mod.
>>
>>176258964
oh, i have no idea, i thought you were just trying to apply the crack from last thread or something
>>
>>176259196
I'm making a test mod to see if I can make shit work


I have no idea what I need to do to make the mod appear on the game modlist, and only two things I see in other mods that I haven't made yet are the jar file and the .version file.
>>
>>176258025
s-slow down senpai. which 6 skill points, Navigation and Helmsmanship? class V survey? is that some type of missions?

Im trying to figure if I can check from the sector map systems with stations and missions, to find the survey type of missions. I didnt find any type of mission agent finder (like the one on EVE) so I will just check a system with 2 Hegemony stations to see whats up there.
>>
>>176259479
don't listen to that buttmaster

put on the intel tab and look for bounties. check the systme bounties, and start hunting pirates. then worry about bigger deals.

the dude wants you to powergame the big missions
>>
>>176259479
put 3 points into industry and then 3 points into the survey skill. always keep a surplus of crew and supplies and heavy machinery on hand so you can get class IV/V surveys for mad dosh

ESPECIALLY terran worlds. always always always survey terran worlds
>>
>>176259602
well, I want to get some good money just to get a decent bank to affor my incoming fucked ups (1st run ever remember), thats why I want to get this "op survey opening" to get 100k or so. I guess that will be a decent amount of money to start with
>>
>>176259479
Industry builds separately from Bounties. If you're going for a Survey start you need 3 Industry 3 Surveying and then suddenly you just need to build up a stock of heavy machinery, crew, and supplies and you can target water worlds, terran worlds, arid worlds and volcanic worlds for higher surveys. Class IVs sell for around 40 - 50k and class V sells for like 200k.

If you're going bounty to start preferably stick to a single ship, because more ships make it painfully hard to make bounties worth it. If you're not running Starsector+ it's even worse because all bounties are in external systems, which means large fleets generally burn fuel just trying to get there.
>>
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it's alive
>>
>>176260412
capturame esta.

no homo
>>
>>176260523
ayy que chico cool
>>
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That was pretty close
>>
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Goddammit
>>
>>176259468

Mods are recognized by mod_info.json

JARS are Java compiled code. Can be assessed by open with winrar or recompiled using a IDE(A program used to program more codes). I recommend Eclipse Neon Java to mess around with the JARs. Winrar is simple. but too simple to do any serious tinkering with. You need a src folder to recompile any mods though.
>>
>>176257000
What the fuck are you smoking? Wolves are amazing when piloted by both the AI and player. The AI actually knows how to properly phase skim so they phase in, unleash their payload, and phase out before the enemy can do shit. In fleet engagements they're still useful due to the medium energy mount.
>>
>>176260613
>>176260765
>tfw you are a tiraflechas for sure
feels bad
>>
How many extra skill points should I give a character heavily invested in military to make up for the fact that they're invested in an underpowered tree?
>>
>>176260909
Wolves are ok in their own weight class. They're completely pointless outside of their weight class. You're pretty much never going to scratch a Mora, and good luck fighting Dominators or Onslaughts.
>>
>>176261079
0. Military tree works fine. It just takes longer and more skill to get to the same point as the Industry tree.
>>
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Aaaaand the proof of concept is done.

Next step: Make a new faction and give Jangala to it.

Step 2 will be replacing the spawn points and giving them to the new faction
>>
>>176261079
set levelcap to 100 in settings.json
>>
>>176261358
>Military tree works fine, it just takes more points to be as good as X tree
That doesn't sound very fine to me. Military's confirmed being buffed anyway.
>>
>>176261179
thats dumb reasoning, as not much is ever going to scratch a Mora in the first place.
>>
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>Convince steam friend to play
>He says the game is too easy
>Convince him to try Starsector +
>Says it's still just as easy
>Probe him for more information
>This fucker plays on ironman but alt+f4's every time he loses a ship or gets into a fight that's too big for him to win without losses
>>
>>176261498
Wasn't it just Industry getting nerfed to hell?
>>
>>176261079
military is if you want to solo fleets and pull crazy stuff like sending one ship at a time then changing hands when CR runs out

completely different play forms
>>
>>176261629
What's there to nerf about it? Most of the tree is literally nothing but free money.
>>
I've checked every market in this fucking sector and no-one is selling the front-shield emitter modspec.
I just want to get rid of these shitty omni-shields and replace them with an actually good, wide front-shield but no-one fucking sells them!
>>
>>176261775
Omni-shield isn't all bad. If you're fighting an astral with squall+daggers or a conquest with squall+MIRV you can angle the shield specifically so that the kinetic missiles get through and the HE missiles don't. I'm pretty sure the AI isn't smart enough to do that though.
>>
>>176261770
Easy to just nerf it by making the cost of supplies higher like 100 or 200 per run and reducing the value of surveys like Class V's down to 50k from 200k, Make salvage more dangerous by making you lose crew if the salvage ships explode, or make D-mods even worse. Lots of shit that can be nerfed to make Military more appealing.
>>
>>176261963
omni-shield isn't bad, it's just that the player will never be as good as the AI with it. Managing weapons and ship control is usually the limit of most people, and you would have to sacrifice efficient control over those aspects to actually control the omni-shield.
>>
>>176262181
I just want a 360 front-shield. You can kit them out on some ships with a clever combination of front-shield emitter and extended shields.
>>
>>176261775
>front shield
>not using omni-shield
>not firing from your broadside
>HARDPOINTS
>>
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sheeeeit this just rushing into survey missions is easy as fuck, traveling aint as hard as I thougth, just managing fuel/supplies and crazy profit
>>
Where do you guys find actually good derelict ships? Best I have found so far has been large tankers and a sunder, and that one only because it had some nice weapons
>>
>>176262681
ive never found a good derelict, besides an astral that i didn't get the option to salvage out near a black hole
>>
Omni-shield is fundamentally shit for players because you control the shield with the same thing that controls your weapons. Front Shield Emitter should be 0 OP and included form the start specifically because it's literally a handicap for the player.
>>
>>176262103
>Easy to just nerf it by making the cost of supplies higher like 100 or 200 per run and reducing the value of surveys like Class V's down to 50k from 200k, Make salvage more dangerous by making you lose crew if the salvage ships explode, or make D-mods even worse. Lots of shit that can be nerfed to make Military more appealing.

You won't make surveying more interesting by nerfing it into the ground. People do it because it's easy money, but that's not strictly a bad thing. The problem is there's not much actual gameplay involved.
>>
The Neutrino Hammership might just be the single greatest thing in this entire game.
>>
>>176262681
Blow the fleets up yourself. Otherwise in the vanilla game open hostilities don't mean that they'll actually invade each other, so you don't get large fleets fighting one another and will probably find pirate salvage for the most part, which aren't good ships all the time
>>
>>176261775
go find research stations and loot the fuck out of them
>>
>>176252506
>Browsing Hedgemony reserves
>Notice I have just enough rep and credits to buy an Onslaught
>Haven't used a capital ship yet
>Buy it and try it out
>Rev up booster and dive into enemy fleet
>Delete everything that didn't immediately get out of the way
>That satisfying laser canon thud thud thud thud
Well that's something else.
>>
>>176263397
Yep, that's what an Onslaught does. It's nice that it's one of the Capitals that you can get easy even without Hegemony rep
>>
Do stations respawn and remnants respawn?
>>
>>176261608
too ez, it should delete your save if you alt+f4
>>
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>>176260696
>23
>>
>>176262389
ORA is probably the best mod when it comes to broadsides
>>
>>176264951
>tfw broadside hullmod
so good
>>
words that end with

voltr"e" --- voltr"eans"
salar"ia" --- salar"ians"
ku"sh" --- ku"shans"
jangal"a" --- jangal"ans"
ashar"u" --- ashar"??s"
>>
>>176262790
It'd be nice if going into low orbit after you survey a planet you could get something out of it, like a colony or something, but that would only make Industry an even more lucrative option
>>
>>176265274
asharites
>>
>>176265401
I would strongly argue that the player not be able to actually start colonies

maybe financing an orbital station or some industry, but not outright entire colonies. thats going a bit ahead of what the game is imo
>>
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You faggots don't even know the meaning of ship superiority.
>>
>>176265836
and approlight doesn't know the meaning of being updated
>>
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>>176265836
but I know the meaning of the ultimate boipuccisuperority
>>
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>>176265836
AOE titan doomsdays when????
>>
>>176266658
Will there ever be an up to date eve mod lol
>>
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>>176266658
>ywn be back on the early days of EVE online
>>
>>176260412
what reworks you doing m8
>>
Will the Gachimuchi mod ever be brought over to .8? Or is it doomed to be forgotten?
>>
>>176267256
>gachimuchi mod
i only got the game recently and i absolutely need this
>>
>>176267526
https://www.youtube.com/watch?v=Uf3TkVBI6Xg
>>
>>176266881
the only good eve mod for a game i ever played was the remake of the sins of a solar empire one lol

eve ships in this game would be kinda cool - megathron lmao
>>
>>176266938
CCP updated and modernized just about everything else in the game except the combat systems and it's really showing at this point

I'd like to play eve again, but the combat is boring as all fuck, I can't stand it. Combat's risky, super expensive especially for noobs, and 99% of the time pre-determined by your loadout or how many buddies you brought, rather than anything you actually DO. So because of all that, everyone avoids combat as much as possible which means hunting for content for 2-4 hours for a single fight that probably won't even be any good because it'll be so lopsided due to loadouts/numbers you can literally just f1 and orbit to win, and it sure as fuck won't be very profitable even if you do win a fight.

I've been waiting for half a decade on combat being made fun and it doesn't look like it's going to happen anytime soon, in spite of eve numbers continuing to plummet.

Of course, I know a combat revamp will never happen specifically because it's so embedded in the code and the current playerbase would throw an autistic hissyfit at change

I won't get an eve online I actually like to play until they do eve 2.0 as a completely new game
>>
how do I personalize faciton dialogue? greetings and the such

>>176266940
I don't think indies should be a faction given their lore, so i'm reworking them entirely and splitting them all into their own factions with relationships and fleet compositions altered to fit their description and size. a planet that numbers in the thousands may not be able to have 10% of it's population maintaing a capital tier fleet

If this is good and doesn't rape the game with RAM or some shit, then I will see if I can mantain the lore bits that claim that indies share data between themselves so there's indirect rep changes with the whole if you harm an indie, but i'm certain that requires the 8.1 script fix.

the extentions parts are a tentative name for a POSSIBLE IDEA about features: systems for notoriety (unknown - famous) and for reputation (despicable - neutral - admirable), the former, as you do crazier shit and get bigger fleets, you become more famous and people keep their eyes on you, and the latter, depending on whether you are selfless or a real piece of shit, many factions may treat you better or worse, going as far as to becoming a sector war hero or public enemy n° 1.

But that will require some skill on my part which i don't have, so I will keep to the reworks part.

>>176268091
did the goons ever god into their interstellar conquest campaign or all action the game ever saw is still limited to that one accidental battle
>>
Are bigger phase ships any good?
>>
>>176268091
well, the combat was always "bad". the thing is people back in the day played more for fun, and a looooot of stuff wasnt even know, the meta, the fits, etc.

playerbase evolved, into a totally carebear style. and its just human nature: you will always risk the less possible to get the best/more you can. and with time people figure it all: optimal and efficient non risky ways to win money, and from there, stagnation.

the problem always was the unblanced economy regarding that: the risk-reward. because humans dont fight between them if there is infinity of resources. fighting is always the consquency of limited resources. and with no need, the only reason to fight is ego/fun aka the one who can abuse(because unlimited resources) more
>>
>>176268902
Goons were responsible for a whole shitton of the 'action' the game saw, which was still just limited to following a lead ship while your drake fired missiles at the enemy for 99% of their playerbase.
>>
>>176269109
shadowyards phase cruiser is incredible
>>
>>176260921
iberoitalian moor master race
>>
What exactly are the changes made in SS+? The forum post is vague as shit.
>>
>>176269446
but Im iberian 100% and I like italy a lot white with green eyes 1488master race
>>
>tfw can't use antimatter+unstable injector without being inside the blast range of everything I kill
>>
>>176269175
The problem is multi-fold and I can't even hope to encompass all of it in this post but basically:

1. Shit is too expensive for casual combat for 99% of the playerbase, so they only fight when they're forced to fight.

2. Mineral and material wealth might as well be virtually unlimited at the upper end of the playerbase. There is no such thing as winning a war in eve because you can never actually deplete anything the enemy has. There's virtually no reason to fight in the first place because nobody needs or is locked out of any particular resources.

3. The ONLY limited resource for alliances is the amount of territory and players they control, but there aren't enough players to actually make nullsec ownership competitive. You could probably quadruple eve's playerbase and still not have serious nullsec competition over territory.

Eve needs to simultaneously make resources more scarce while making ships less expensive and do so without fucking up combat balance costs. The stuff that needs to be incredibly expensive are the logistic/metagame parts of the game - space stations, corporation upkeep, etc. basically anything that a corporation or alliance is eyeballing as something to buy, needs to be stupidly expensive like that one autismstation ccp added. Meanwhile everything for the average pleb needs to be stupidly inexpensive so even a complete moron can fuck up and lose 50 ships in a month and not feel like he's hard pressed for cash.

Basically, the big groups need to have something high-risk to actually fight each other over, and the individuals need to have a very low-risk lifestyle in the game that encourages actual conflict and fun without screwing them financially. Part of undoing the current carebear style stigma so many players have against combat would be helped by just dropping frigate costs by an order of magnitude across the board while also adding an in-game dueling/tournament/arena system for pubbies to get some low-risk experience with.
>>
>>176270540
I totally agree. I always said it, the fix is easy as fuck:
>nerf 90% of the isk income you can produce in high sec
>nerf 85% of the isk income you can produce in low sec
>nerf 80% of the isk income you can produce in null/wh
voila. for extra fun:
>make some parts of low sec more rich (x2, x3, x5) than the average low sec one, with massive npc pressence, events, escalations and shit.
>make some parts of null/wh more rich (x2, x3, x5) than the average null/wh one, with massive npc pressence, events, escalations and shit.

that way they will fix the economy/reason to fight by limited resources, making figths real for survival. and also pumping some new somehow amazing pve - pvp action

but they will never do that, its to late. the economy is totally broken, and they, CCP as company, are broke as fuck, always on that edge. they prefer to keep bleeding bit by bit, than a radical change for good. to risky for them, better just keeping squeezing that dead body than wasting resources and effort trying to reanimate the dead carcass
>>
>tfw 2 sensor package missions on the same system
so another 150k, already on 500k. and I dont even have the survey talents, because I put them on the combat tree thinking that reset button was actually for a total reset, but no ;_;

I guess I will stop now and start playing the actual game.
>>
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>when u 2 shot a conquest

remove sindikat kebab
>>
>>176271394
It didn't help that they for some reason decided to put dust on the fucking PS3 at the end of the console's life cycle.
Dust could have been an actual Planetside competitor especially now after how SOE fucked it up so much, but no "We would rather have a small new audience with no investment in eve than a big audience that's already passionate about the universe."

PS3 exclusive was near an EA tier terrible decision on CCP's part.
>>
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I'm really bad at making load outs so I just have a bunch of carriers that auto kill everything for me
>>
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I'm just going to leave this here.
>>
>>176270540
thats basically the problem with all mature mmos tho.
The hardcore guys have spent so much more time than the casuals playing that they have accrued so much more gear and money. And of course new content always adds more power creep.
The difference is several orders of magnitude for a mature mmo. you can throw casuals shitty freebies forever but in the end they cant ever beat a hardcore player
>>
>>176260034
fuel is pretty cheap tho, and you pick up a lot on the way usually, but supplies arent
however survey is useless after you get a few hundred k
>>
>>176261775
>getting rid of base shields
but you cant right?
>>
>>176272751
Too much dialogue.
>>
Are converted hangars worth it?
>>
>>176270540
>>176271394
Nulsec is too big for the current population. There's also a lot of trash nulsec systems that shouldn't even exist. I did a lot of solo exploration in my time in eve, all of it in nulsec. 90% of the time I'd be utterly alone, 5% of the time I'd be in system with an afk or a bot sitting in a pos. People don't fight because everyone has more territory than they know what to do with, and startups can't compete with the big boys because of sov mechanics and the eternal hugbox. Lack of conflict in nulsec means people try to get their jollies elsewhere, and larger fleets spill over into lowsec to try and find fun ruining it for the small groups and solo pvpers in lowsec.

Game needs to be bloodier and make hugboxing a handicap rather than a benefit.
>>
>>176269175
>tfw they banned the isk-casinos

it was the most fun i had in that game, playing something else
>>
>>176275029
Isk casinos funded sansha slave trafficking and blood raider terrorism.
>>
>>176269903
changes from what, the previous version or from the base game?
>>
>>176274338
Depends on the ship and what LPCs you have available. I think a Falcon with a wing of luxes or sparks is good, using talons instead could work fine and would let you save a few OPs.
>>
>>176274338
They're good for point defense on large ships that can spare the OP.
>>
>>176273353
By the time you get the few hundred k in cash from surveys you can pretty much deck out whatever fleet you want in early game. It's just a pity that it's not like Military really has enough skills to warrant focusing points on. Leadership and Tech still has better alternatives.
>>
>>176274338
Sparks are so amazingly powerful that if you run a full fleet of them you can pretty much tear open an enemy long before they get close. It's not like the Tier 3 Remnant fleets are that hard either.
>>
>>176278808
Here's hoping they get either much rarer or not lootable at all in 0.8.1
>>
There has go to be a better way to command carriers. I feel like I have almost no control over what they do.
Frigate flying around being an annoying fuck?
Carrier assigns their fighters to escort me instead of hunting it down
Tell carrier to eliminate a specific target? They send their fighters to do something else while they personally go to try to duel the ship.

Most of the time carriers manage just fine but sometimes they go pantsu on head retarded and you can't really do anything about it other than take control yourself
>>
Best officer personality for carriers?
>>
>>176280635
it's the only role where cautious or timid has benefits

I usually try to make sure my officers are stable or aggressive, though
>>
>>176280635
aggressive
>>
>>176280635
Everyone should have aggressive, at staffmeetings everyone is yelling at each other and everyone is grumpy, but they're effective at their job
>>
Will this game be on Steam?
>>
>>176280953
"When it's done."
>>
>>176280953
sure
>>
>>176280865
>not having only reckless officers and a massive supply of recreational drugs on board
>>
>>176280456

This is where the fighters tethering to carriers fails, imo. In 0.72, they can be independently assigned tasks, massed at an area, or zerg rush enemy carriers. Now, they can't be selected.
>>
>>176280456
>>176281473
There is a bug (fixed in 0.8.1) that made the Carriers behave like normal ships instead of, well, carriers.
>>
>>176281562
Is this confirmed? No wonder my Condors keep trying to knife fight cruisers.
>>
>>176281473
We just need more fighter based commands. It would go well with the leadership tree being all carrier buffs and command points shit
>>
>>176281728
The -50% supply use should be a indus-tree skill
>>
>>176281798
Industry already gets a maintenance reduction on all their D-ships
>>
>>176281862
it just feels like a skill that should be industry.

You can't just reduce the need for spare parts by half because of logistical wizardry
>>
>>176282212
Well supplies has never really made that much sense to begin with. You have a supply cost just to enter the battle, a supply cost exiting the battle and a supply cost whenever you're not in battle.

The whole supply cost to enter a battle thing just makes non bounty battles pretty much worthless
>>
>>176281562
Thats interesting, I noticed earlier that when I had only a condor it would stay at range, but when I upgraded from that to heavier stuff they would attempt to get close
>>
>>176282506
>The whole supply cost to enter a battle thing just makes non bounty battles pretty much worthless
t. I have to deploy 3 Paragons in every fight
>>
>>176283087
Well battles never giving back enough supplies makes things pretty pointless. Most of the early battles in vanilla are literally just spend 30 supplies to get 15 supplies back and a vulcan gun along with stacks of metal that won't buy you even 10 supply.
>>
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>>176283230
>not selling your metal at Coatl
>>
any tips or guides for new players? this game looks complicated
>>
Why are there no high stability hegemony markets?
>>
>>176283337
I just don't bother looting metal at all anymore. Core farming is more profitable than resource farming through battles
>>
>>176283429
of course, metal always gets dumped first

I have the annoying tendency if keeping all the food I find in case there is starvation event nearby

I guess what mom said about not wasting food stuck with me
>>
>>176283378
with .8 starting off is probably the easiest it's ever been since the tutorial basically handholds you to the point where you'll have an ok fleet, and there's now a build literally fit for an early player to get quick cash relatively safely
>>
>>176283230
That's why (D) ships exist.
>>
>>176283627
It doesn't handhold you that much though, new players are constantly losing in the tutorial.
>>
>>176283987
They're probably losing because the combined fleet of the miners can overwhelm the fleet of (D) that the tutorial gives you, but that just amounts to battle experience more than anything. It's possible for a fitted Wolf to take out all of the tutorial's enemy groups after enough experience
>>
So what can I do in this game exactly? Can I join a faction and things like that? Is there a list of in game features i can look at?
>>
>>176284536
Pretty much the game sums up to:
>Build a fleet
>Join a faction through commissions
>Build a bigger fleet
>Nuke fleets from pirates or other factions if you have a commission.
>>
Comissions are a scam

get cozy with the independent and rely on black markets and salvage for ships
>>
>>176284825
the credit bonus for taking out hostiles for your faction feels shitty, more perks need to come with commissions
>>
>>176284883
I'm hoping later on you can make bases for your faction
>>
>>176284949
I believe thats the end goal, I wouldn't mind if there was temp commissions like them asking you to patrol the system for a month or 2, at the end they give you a bonus and chance to buy some of the middle tier stuff of their faction.
>>
>>176284949
>>176285109
The end goal is literally Mount & Blade in space.
>>
>>176283230
Supply should never really be an issue. Enemy fleets will generally drop their entire deployment worth in supplies, plus some more on top of that with post-battle debris. Add on the fact that enemy fleets are typically bogged down with tons of frigates, and frigates sucking in general, and it's very easy to go net positive in terms of supply even with non-Derelict ships.

If you're actually having supply issues then your fleet comp is probably bad. Namely, you're probably running frigates when you could be running something useful instead.
>>
>>176285318
>frigates
>bad
>>
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>>176285421
Sorry, what was that? I couldn't hear you over the sound of frigates exploding every time one of my AI Conquest's 40 MIRVs launches.

Also Frigates themselves aren't bad. It's AI frigates that are bad.
>>
>>176285702
I find them to be very hard to aim, though, but that has more to do with me being bad than the frigates being bad
>>
>>176284825
At the moment commissions are for nothing but easy access to specific ships and RP purposes, and even then that's mostly for the mods where there isn't an independent prism freeport to sell mod ships.
>>
>>176285318
Pretty sure this isn't true. I've fought Mora fleets before that only dropped 20 - 30 supply afterwards.
>>
>>176285702
>blows up lashers with a capital
>lmao frigates bad

Put a high level officer in a Tempest and watch it wreck face
>>
>>176286187
There's a mathematical limit to how much a single ship can contribute to a battle and a frigate, no matter how premium, is not going to outvalue the payoffs that a capital (or carrier) with that same pilot is going to offer.

Besides, 6.5 tempests may be reasonable force, but I seriously doubt they could have killed two dominators and several destroyers before CR became an issue, no matter how efficiently they dispatched the enemy frigates.

tl;dr, why wouldn't I kill lashers with a capital when that capital is already useful for killing everything else on top of the lashers?
>>
>>176286648
Why are you comparing frigates to a capital? You know about deployment costs right?
>>
>>176287009
Gee I wonder why I specifically chose the number 6.5 tempests for comparison.
>>
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>mfw cant catch the bounty
>>
>>176287117
Then you are wrong because a single Tempest can beat a Dominator and any low/mid tech Destroyer. 6.5 would have just made it easy.
>>
>>176278740
well theres a lvl cap of 40 so you have to choose what you can take with you
>>
>>176287009
By the time you can get a Capital, there's really nothing else really to the game. Granted, most Capitals will die one on one to the Battlestation except the Paragon or the Astral, whichever one used the super range snipe, but really all of the Capitals can pretty much facetank an entire fleet under the 100k bounty range. Above that you risk occasionally running into Onslaught fleets, which combined together with other fodder ships can overwhelm a lone Capital with no support.
>>
>>176284736
>join a faction
actually you dont need to, that way you have access to all bounties and all weapons
>>
>>176287336
If the bounty is the kind that hovers behind you, turn around so that he turns to follow you, stop, turn on sustained burn and target him directly. If he runs in a straight line sustained burn will overwhelm him maybe before he has a chance to turn. Otherwise AIs have infinite e-burn so if your burn level isn't higher than its, it'll win through attrition alone. Especially if you only have 36 supply.
>>
>>176287569
>e burn costing supplies
looks like you didn't level up properly :^)
>>
>>176287346
>a single Tempest can beat a Dominator and any low/mid tech destroyer
Post video please. Hell, even a simulation screenshot would suffice.
>>
>>176285421
the only good frigates are the LP mod ones with free overrides
>>
>>176287621
Well if you assume then everyone took the e-burn industry skill then I guess the only issue is timing your infinite e-burns properly to catch up since now both sides have infinite e-burn, except the AI can handle much better if they're relying on the game system to target lock.
>>
>>176287569
he will turn when you sustain burn, and when i do
>>
>>176287461
Getting to capitals is trivial. Go to a military base, do 2 or 3 missions/bounties, get commission, go to an orange beacon and kill some remnants. I had capitals before I even broke 100k bounties.
>>
>>176287336
I'm pretty sure if you turn on sustain burn and click on a a fleet that's maintaining contact, the pathing will always catch them for you. If you try to be cute and catch them yourself the AI will sharp turn in an attempt to juke you and you'll be fucked.
>>
>>176287915
>I'm pretty sure if you turn on sustain burn and click on a a fleet that's maintaining contact, the pathing will always catch them for you
nope
>>
>>176287852
Everything in the game is pretty much trivial. You don't even need a commission when the Independents will sell Capitals at their military, and Eos Exodus and Askonia both guarantee military Independents.
>>
>>176287915
It doesn't always work, no. Generally you need to time it so that the slow down from the sustain burn activating hits just as they slow down themselves, and immediately get to 18 or 20 speed pretty much before they even accelerate. I can get it to work some of the time, but the timing is fucking wack.
>>
>>176287667
Dominator and low/mid tech destroyers get completely BTFO by the Terminator Drone.

Even in its default loadout, an AI Tempest will beat a Hammerhead or Sunder easily. Dominator too but that would take an unrealistic amount of time in a real battle.
>>
slow down
turn on sustained burn
when enemy gets near you, wait until they "bounce" off, then you charge for them, this way they'll e-burn in a straight line and you can intercept them after a short chase
>>
>>176288270
I've found going dark prior to the sustained burned forces the enemy to close on you to track you, that's when you punch it
>>
>>176288397
great tactic, didn't think of the reduced sensor profile, gonna utilize this
>>
>>176288561
You can utilize this further by being on the edge of a asteroid field or a debris field and being completely still. That way, they will be almost on top of you
>>
>>176257852
I use a better start mod, lets you start with a tempest, and gives you more options.

Although all the other options are shit compared to a fucking tempest. One of them is a cerebus, like yeah i'll take the shitty combat freighter over the pimped out frigate that can easily take out destroyers.
>>
>>176288187
>Dominator too but that would take an unrealistic amount of time in a real battle.
In other words they lose to the dominator, and especially things bigger than the dominator, because of CR. In other words, exactly what I said from the beginning.

Don't get me wrong, I love anything that uses ion weapons. Claw is my favorite fighter wing. The dominator would probably be stuck unable to move and attack for the entirety of a fight, but an ion pulser and 2 medium energy is just going to tickle anything with a meaningful amount of armor, and Tempests don't have the flux stats to support the really beefy assault energy weapons to begin with.
>>
>running a small fleet out in the middle of nowhere
>suddenly a huge as fuck pirate fleet jumps me
WHAT THE FUCK
>>
>>176288765
That's a 1 on 1 fight
6.5 Tempests will completely and thoroughly rip apart a Dominator
>>
>>176288765
You also forget that Tempest has a missile, that could be a Torpedo or 3 Harpoons, enough to punch through the rear armor of a Dominator and then it's just a matter of chewing through the hull while the Dominator sits motionless and weaponless due to constant Ion damage.
>>
>>176288853
The 6.5 tempests aren't against one dominator, they're against 2 dominators, 10 destroyers, some 20 frigates, and their own 180 seconds peak performance.
>>
>>176288187
This is true even AI pilots won't lose, you give the tempest a heavy blaster or a phase lance to go with its pulse laser, and its game over for more low tech destroyers.

The new Terminator drone is gg for most ships, that thing is way too strong.
>>
>>176289384
they're a pain in the ass if you run into an enemy fleet that likes to spam them. fucking things just zip around thinking they're sparks.
>>
>>176289384
>heavy blaster and pulse laser
wew

Try putting both of those on a tempest and fire them together to see what happens, since it's obvious you've never done so.
>>
>>176289730
>>176289384
Lasers are a good way of dealing with them
>>
>>176289384
Terminator drone is good for picking things off but isn't amazing in a fleet combat situation. All the PD fucks it up and EMP becomes a lot less effective when there are other ships around to defend them. It's still a pretty crazy asset to put on a frigate with already respectable stats though, and probably makes the tempest the best general purpose frigate in the game unless the AI someday gets smart enough to abuse phase ships.
>>
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Twelve (12) days to recover CR after a single battle. What the fuck diable.
>>
>>176290480
Honestly the Maelstrom is just better. Sure it isn't as tanky, but Diable ships suck at tanking things to begin with, and all of the higher tier ships work better staying away than running in close like an Onslaught wannabe.
>>
Are there more weapons besides Tachyon Lance and Ion Beam that can arc through shields?
>>
>>176290835
I'm not seeing it, honestly. Maelstrom has half the Ordinance for a trivial difference in fuel and supply. Silly CR stats aside, everything about the Dreadnought is pretty disgusting, and the CR "drawback" doesn't really exist because there's basically no point in the game where you'll ever be in a gauntlet of three (the amount of battles it'll take for the CR loss to actually create a significant issue) major fights in a 12 day period.

Maelstrom does have slightly better flux though, so I guess that's something.
>>
>>176285171
>take commission with hegemony
>mandated feasts every two weeks.
>>
>>176290932
I'm pretty sure I've seen arcing with the regular ion cannon.
>>
>>176290932
>>176291774

any EMP damage can arc, the hit just needs to be strong enough compared to the shield state
>>
>>176291452
The ship's main drawback is that the shield is absolute shit tier.
>>
>>176292001

a pretty significant drawback

but hey extended shields and hardened shields exist, so you can spend on OP into having them be merely bad. not like the maelstrom is short on OP.
>>
>>176291887
Any proofs on this?
>>
>>176292189

yeah i've got a recording right here, handy just for you: youtube com/watch?v=a8GDi mh8
>>
>>176292329
thanks
>>
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What ships are... Good? Like, I'm doing well enough in the game, but I feel like I could be doing so much better. The fuel tankers are fuel tankers, I get that. I like tarsus for shipping stuff. I have drone tenders for muh survey and salvage bonuses and they are ok harassers. I have a condor for some ships, then i have two hammerheads and a wolf for defenses, mixed with a mule because why not.

I don't know what ships to get. Mainly, i'm afraid of slowing my fleet down. I don't want my burn to go below 8 because I like going fast. I don't want maintenance costs to go crazy, either... I mostly like cruising out for big trips, doing salvage, surveys, then coming back and cashing in. What'd be good for me?
>>
>>176292435
>Mainly, i'm afraid of slowing my fleet down.

my man you appear to have downloaded 0.7.2, the latest version is 0.8.1a rc19
>>
>>176292508
It does feel like pirate fleets are a lot smaller now
>>
How many mods are working on the transition to 0.81? How long will this general last and can it last until Nexelin hits?
>>
>>176292743
For sure: Nexerelin, Dynasector, Mayorate, Scy, Exigency, Underworld.
Probably: Tiandong, Imperium, Templars
>>
>>176292909
how did you forget B L A C K C O C K
>>
>>176292909

dude you appear to have gotten your lists backwards. might wanna fix that
>>
>>176272751
Terrible panel composition. It's not just right-to-left you know.
>>
>>176283394
They don't have the will of Andrada.
>>
>>176292435
Good player ships: Phase ships, anything with good mobility and firepower for hit-and-run tactics, anything with good range and mobility for kiting tactics. As a general rule, you want a lot of fire power (IE things like antimatter blasters) for the sake of killing as many enemy ships per fight as possible, but need to be fast enough to exploit the fact that enemy ships can't escape you.

Good AI ships: Carriers, anything kitted to kill things in a lower size category, brick walls, beam bitches, PD bitches

Don't make the mistake of trying to kit the AI with things that you use well, or are conditionally useful, or to fight things bigger than themselves. It will just waste it's time and/or get itself killed by doing something stupid. As a general rule, either give it so much range that it'll never be pushed out from attack range by enemies, or build it specifically to hunt things smaller than itself. (IE safety overrides destroyer for killing frigates)
>>
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>>176272751
>>
>>176289835
rapes face pretty hard, just add some flux, and safety overrides and you'll barely ever hit max flux and you can fire your pulse laser and still get flux back
>>
>>176294854
>safety overrides
Enjoy your 60 seconds peak time.
>>
>>176294076
So my dream of having 50 torp shuttles fight a battlestation is impossible? Fug.
>>
Does the 30 ship fleet cap only apply to buying ships? Can you still salvage derelicts or does the game make ships unrecoverable from that point on?
>>
>>176291708
>take commission with Hegemony
>reassigned to size 3 station in the middle of nowhere
>berated for not shooting down enough pirates
>>
>>176295281
Yeah, you can salvage derelicts.
>>
I want to a Tartiflette
>>
>>176293174
>>176293301
Except Blackrock isn't waiting for 0.8.1. It is just getting a ton of new content.
>>
I don't understand Graviton Beams. They do next to no damage, most ships have to lower shields for 1 second to wipe away any flux inflicted by hour-long beam massage. How do I shot graviton?
>>
>>176295801
The only thing I can figure out about them is that they're alright at sustaining pressure if the ship you're running isn't fast. You just put them on auto and they track down a target to warm their shields for them. It's funny to see 3k or 4k shield damage and the target has zero flux on it.
>>
>>176295547
I'll msg him
>>
>>176295801
They're shit. Graviton Beams are only good as a flux-trading weapon, and since beams are only effective massed (meaning a majority of your ships aren't building flux anyway), they become essentially inferior than Tactical Laser. If you go for small slot beams go for Tactical Laser or Vibrating Beams in Scy
>>
>>176291708
Oh god, stop triggering me
>>
>>176284949
You can do that in Nexerelin already. In Uomoz's sector (rip) it's even better as you can build your own ships
>>
>>176295191

oh no it's entirely possible. you just won't win.
>>
>>176296134
>Tactical Laser
Wait really, are these things actually useful at all
>>
>>176296265
One or two, no. But ten? Enjoy the laser show
>>
>>176296245
I'll never understand how there are mods with more content than the actual in a fraction of the time it took vanilla to get this far
>>
>>176295801
You use them in great numbers from such a long distance nothing can retaliate, preferably with a bunch of Tactical Lasers on top.

They are very weak against ships with proper shields, so go for frigates and low tier destroyers only.
>>
>>176296134
But Graviton Beams are Med anon, not small.
>>
>>176296296
Alex being a good Russian as he is probably spend 12 hours a day just squatting in front of their commie block and drinking vodka
>>
>>176296346
Yes you're right. It's so shitty that I subconsciously downgraded it a size
>>
>>176296265

yeah the range lets you concentrate several ships worth of flux on one target and it can't do terribly much about it.

1v1 they only work against smaller or lower tech ships.
>>
>>176295801
They're a support weapon. Gravitons can be facetanked because they do kinetic damage and barely scratch the paint on armor. By themselves in a 1v1 they suck but they are flux-efficient. Mostly they're there to help build up the enemy's flux faster while you are also shooting him with other better things that force him to keep his shields up.
>>
>>176296296
*more content than what vanilla has in a fraction of the time it took to get it this far

I need to find my cryopod...
>>
>>176296518
Beams only build soft flux
>>
one gravbeam is worth 2,7 tacticals against shields, and with a better flux ratio. since overpowering the enemy shield with sustained pressure is the whole point of beamspam adding some gravitons in is well worth it
>>
>>176296296
Probably because official content cost a lot of money, not just time.
>>
>>176296712
There's nothing stopping the enemy from dropping their shield completely to tank your Graviton Beam. And if you waste a medium slot for shitty SOFT flux weapon like Graviton Beam you're not killing your enemy fast enough.
>>
>>176284736
To simplify it is pretty much just build a fleet to build a bigger fleet

some guy tried to claim I was using reductio ad absurdum yesterday when I said this but that's really all you fucking do in this game
>>
>>176296812
>>There's nothing stopping the enemy from dropping their shield completely to tank your Graviton Beam

yeah and then they're eating my taclasers, and maybe some harpoons for good masure. mission accomplished.
>>
>find a derelict astral
>save game corrupted
fffuuuuuuuuuuuuu
>>
>>176296941
If you're playing the pirated version the game periodically corrupts your save files.
>>
Why the fuck do i get connection errors wehn posting?
>>
>>176296812
Gravitons and Tacs eat frigates and destroyers easily and they can't do shit about it
>>
>>176297038
well im not
yes i paid 15 dollars
>>
>>176296296
keep in mind, for mods to be able to do the tons of shit they do, the base game code must be modular, and with plenty of shit exposed, but limited, for mods to hook into, as well as having ready-made functions for the modders.

For example: you want to make a new starsystem. you just call up the initialize function, set what planets you want, what they should have and the game fills in the rest.
Or you want a list of nearby fleets/ships. You just call a function like "getships" or someshit, and be done with it, you dont have to write it from the ground up.

This is also the reason why mods can coexist so well, because they use the same, inbuilt codes rather than everyone making their own implementations.

Compare that to XCOM 2012, where modding is literrally hexediting the main exe file, and you can see that moddability is a serious design choice and timesink to implement correctly. It doesnt happen by accident or abyproduct.
>>
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>>176297097

well that's your mistake right there
>>
>>176296747
No, it's because the developers aren't focused on developing this game.

0.8.1 will be the last update the game sees this year.
>>
>get scanned for contraband
>dont carrry any
>get found with contraband
this is bullshit
>>
>>176297289
it's ok we got blackrock
>>
>>176297203
>not supporting indie games
go away EA shill
>>
>>176297289
>0.8.1 will be the last update the game sees
FTFY
>>
>>176297320
Should have bribed them
>>
>>176297370
Well yeah? Check MY blackrock.
*unzips*
>>
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man the pilum is retarded big
>>
>>176297746
spear your enemies with it and launch it.
>>
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man the post timer is retarded long
>>
>>176297874
Buy a 4chan pass to shorten the timer :^)
It's only a little more expensive than Starsector.
>>
>>176297746
WILL YOU SHUT THE FUCK UP ALREADY ABOUT OVERSIZED GUNS THEY HAVE TO BE LIKE THAT FOR GAMEPLAY
>>
>>176298149

I really don't see how. They should make them smaller.
>>
>>176297289
>developers
all 2 of them
>>
Are survey data only good for selling or can we use them somehow?
>>
>>176297746
what mod is that
>>
>>176298326
yeah that's why it's plural faggot
>>
>>176297746
>uses a retardedly thin modded ship.
>complains the weapons are too big.
>>
>>176298326
>>176298396
One actually, the others are two ponctual contractors for art and music/sounds every once in a while.
>>
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>>176298149

all i'm saying is that other med missiles aren't that big

>>176298359

unreleased, just a frigate and a small burst beam so far
>>
>>176298334
Selling only for now.
>>
>save transfer still hasn't updated

JUST UPDATE SO I CAN PORT MY LATE GAME FLEET

I AM NOT REPLAYING EVERYTHING JUST FOR ONE MOD
>>
>>176297746
The guns really need a "hide" option or something.

Or like some way to reduce their size 50-100% without quality loss on the graphic.
>>
>>176299050
Make one
>>
Grav beams are perfectly fine on stuff like support AI sunders, tempests and flagship eagles. An eagle with 3 grav beams and 3 tac lasers - safely - melts everything except medusa/aurora and capitals. Obviously lower range SO builds are significantly more destructive but they are also way more risky. If you savescum safety doesn't matter but then again if you savescum none of your decisions have any weight.
>>
>>176299050
yeah its called hidden weapon slots, you can mod any ship trivially to use them, just change slot type to HIDDEN
>>
>>176294963
whatever most battles end before it becomes a factor. Being able to travel that much faster than everything else lets you easily get behind shields and take out ships quicker than you can otherwise.
>>
>>176288781
Every time. They show up out of the ether when I'm in the middle of nowhere, or even in the core systems sometimes. I just wanted to peacefully survey things with my crappy underequipped fleet.
>>
>>176288781
>>176299928
If you're playing the pirated version the game will sometimes spawn large pirate fleets out of thin air to chase you.
>>
>>176300054
I wish
>>
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What the fuck happened here
>>
>>176300280
lots of pirates
>>
>>176300280

looks pretty typical for corvus
>>
>>176300421
Wew lad. The entire star is surrounded by it like 50 debris fields.
>>
>>176300505
The fields freeze if the player is not in the system while the engagement occurs
>>
>say I'm gonna do iron-man this time for real
>alt+f4 reload alt+f4 reload
goddamn it
>>
>>176297038
My dad works at Razor1991 and gave me a DRM-free copy.

Eat shit, loser.
>>
>>176300921

if you had willpower you wouldn't be here
>>
>>176300921
>finally got the Harbinger
>3 heavy blasters cripple Dominators in one salvo
>first engagement against Apogee, Mora, Drovers
>take out Drovers one by one
>catch a Hurricane submunition with the edge of my engine, REALLY CLOSE
>get stressed
>accidently press RMB in the middle of fighter cloud
>Pirahnnas take me apart with machineguns
>press Alt-F4, forget that the save was made before salvaging
>>
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>>176301338
>>
>>176301338

there's at least three instances of severe self-ownage in here
>>
>>176295801
/v/ sucks their dick but Gravitons are pretty garbage and are practically a waste of a medium slot.
Aside from the high intensity laser, energy fire support just isn't that useful.

>>176300921
>>176301338
It's /mbg/ all over again. How is it possible to make it through life if you have so little willpower that you can't avoid cheating in a single player videogame?
>>
>>176301896
Have you ever seen what a triple grav triple tac Eagle does to frigates and destroyers?
>>
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>screaming about a single dev doing stuff in his off-time taking time to actually push out content

if it's so easy go make your own spaceship game that's better, faster, except you won't because you're ungrateful little fucks who don't understand what work actually is
>>
>>176302275
doesn't he do full time now though
>>
>>176299652
it doesn't actually work tho
>>
>>176300054
Not pirated though, I actually bought it a year or so ago (played, stopped, recently came back). The combat has just been weird so far - it's either a tiny gimp fleet I can wipe out in 30 seconds with one Hammerhead, or an overwhelming number of enemy ships, each of which outclasses most of what I've got.
>>
>>176301965
Kill them slower than fighter squadrons would while making you garbage against other cruisers?
There isn't much reason to build a ship to punch down when there are already dedicated counters you could get instead.
>>
>>176301896
I started using some of the long range projectile weapons and they blow the fuck out all the beams and shit

beams are total ass and need like 1.5x longer range than they have right now to give them an actual advantage over projectiles.
>>
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1st run ever anon here (no mods) I already got like 800k money by just doing sensor package missions. so I think Im ready for my first pew pew fleet. my only knowledge is about weapons from pic related.

my idea is a small fleet (5 to 10) of frigates to do bounty hunting. by just reading the codex ingame, this is my idea:

>Tempest (maybe flagship)
cause x2 medium weapons and fighters bay, thats looks like a big punching power for a frigate
>Hyperion (maybe flagship)
another one looking powerful with that x2 medium and blink
>Wolf x3
x1 medium weapon and a lot of small guns + blink, looks right for a somehow support-attack role
>Brawler x3
x2 medium weapons, looks right as core ship to any frigate fleet
>Monitor x2
they look tanky as fuck with that flak cannon, but dunno how how is to have just brick tanky ships to absorb damage

how bad is my preliminar fleet setup? p-please help.
>>
>>176302378
lol with this update schedule?

>>176302275
>little fucks who don't understand what work actually is
>single dev doing stuff in his off-time

top kek doing shit in your off time isn't actual work alex, that's called a hobby, you do it for fun

sounds more like YOU don't know what work actually is
>>
>>176302724

just play the game you fucking spastic
>>
>>176302762
>lol with this update schedule?

sad but true
>>
>>176302812
>spastic
here, your fedora, you dropped it kid
>>
>>176302642
That kinda is the point of a no-risk weapon. It's not flashy, but it's slow and reliable.
>>
>>176295801
they are meant to be massed and to be used from range.

put 6 beams on an eagle and destroyers and frigates will be hard pressed for flux.
>>
>>176302762
If he's doing it as a hobby that's even LESS reason to bitch about the update schedule.

Fuck's sake.
>>
>>176296812
which is why you put HE damage on top of beams or have a HE support ship
>>
>>176300280
that satellite, where is it form?

I rememeber it back from 7.2 but I can't remember for my life what mod added it
>>
>>176303793

the HIL is my waifu
>>
>>176303965
Neutrino. Mod's ships are aesthetic as fuck.
>>
>>176303554
his update schedule is borderline "I've lost interest in this and don't want to do it anymore" though

DF and Rimworld are both on slow update schedules, but they're still more consistent than this game. This game feels like it's on the verge of being abandonware.
>>
>>176304726
Wrong
>>
>>176304831
If he had lost interest in developing Starsector then I doubt he would be posting like a 100 replies on the forums every day
>>
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wow luck
>>
>>176305079
Maybe he spent all his time shitposting on the forum
>>
>>176305509
shit that's what I do
>>
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>>176305079
we're not so different, alex and us
>>
>>176302724
>want to donwload java 7 because depsite working with java 8 installed, doing the 64bit mod makes it not run
>the oracle site fucks around unless you bend over for their cookie shit

This should be illegal
>>
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>>176304976
>imblying
>>
>>176307015
looks very uninspired
>>
>start new game now
>wait for mods
what do
>>
>>176307861
Start a new game now to learn the mechanics, do a fresh one when the mods release

I find save transferring kills my interest
>>
>>176308095
I have played the game for several years though
>>
I'm doing it guys, I'm joining the Diktak for that sicc fuel and Conquests
>>
>>176308638
conquest a shit
>>
Is ORA a high quality mod?
>>
>>176309846
yes, but whether you like the sprites or not is up to subjective taste
>>
resposting:

how do I personalize faciton dialogue? greetings and the such
>>
Do the pirate versions of Shadowyard ships use Shadowyard weapons?

Also will the mod break if I remove variants from the variant list.
>>
>>176309846
If you like horse dildos yeah
>>
>>176311602

horse dildoes look considerably more interesting than those tarted up bricks
>>
>>176311662
and attractive
>>
ok THIS TIME I'm doing iron man for real
>>
and it's not like Tartiflette can't make interesting designs, he just chose not to. for some reason.

bit of a shame
>>
>>176312412
i get what he was trying to do with the whole broadside-focused ships that have a brick aesthetic because holy war

but at the same time. the shapes could be a little less basic
>>
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>>176312412
>>176313067
>Made boring rectangles with meme broadsides that just make it easier to die

>Literally NOONE has tried the LOTGH approach

Just give me shit tons of lasers and god awful shields, jesus
>>
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>>176312412
(fyi, Outer Rim Alliance is for the most part a joke faction about giant phallic ships)
>>
>>176313449
Now that's just really unfitting
>>
>>176307861
More like wait for 0.8.1a since some mods are going to take awhile to update. I'm personally going to wait for Nex and AI War to update, I can't live in a modded sector without invasions and Plasma Siege Guns/Cannons.

My only worry is how crowded the core worlds will be if/when most of the active mods are compatible.
>>
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>>176313449

hm, yes
>>
Exploration missions are too profitable. They should just be a way to for small fleets to make money without putting themselves into too much danger or needing much skill point investment

Instead, it's just a free money printing machine for everyone
>>
>>176314192
How can it be too profitable when there is no use for money yet?
>>
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>>176314192
>>
>>176314192
As are survey missions.
As are trade missions.

And it's not as if the pirate leader bounties are very hard in the beginning and they also pay nicely.
>>
>>176314625
Hell you could steadily make bank just on 50 - 90k bounties alone. There's no need to go any higher except to build the fleet up
>>
>>176317284
Exactly.

I was avoiding them at first because I figured they would be giant fleets.

And sure enough they were, a giant shitheap of kite-d and cerberus-d garbage that a single destroyer could practically take on.
>>
>>176319109
I miss bounties being in inhabited systems.
>>
>>176319205
Starsector +
>>
>>176319205
SS+ is for you then.
>>
>>176314579
kek
>>
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WHAT DOES IT MEAN
>>
>>176320224
That you should check the starsector.log file, dumbass.
>>
>>176320224
>check starsector.log for more info

hmm
>>
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>>176320629
w h a t d o e s i t m e a n
>>
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>>176320749
>>
>>176313431

>god awful shields

Deflectors, anon, they can successfully deflect glancing blows but too dead an angle and it goes straight in.
>>
>>176320749
What mods do you have installed
>>
>>176320749
It means you messed up your files.
>>
yesterday i spent 45 minutes trying to figure out why my shit wasn't working

turned out that there is no such thing as a "rone_sensor"
>>
>>176321135
the one i'm working on

I though type was a descriptions folder typo and I was right, but i'm still getting the error
>>
>>176321859

your JSON is fucked up. check for typos.
>>
>>176321859
ITS CASE SENSITIVE
EITHER YOU MISSPELLED OR FUCKED IT IN OTHER WAY
>>
>>176321859
I've little experience with JSON but
case sensitivity maybe?
>>
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>>176322247
yeah before posting I changed every case to minor.

>>176321971
This is the only json I have so far. it's identical to the normal asharu json save for the changed faction.

no idea what's wrong, as I managed to make asharu belong to the hegemony before.

perhaps the id in the faction file should be the same as the .faction filename?
>>
>>176322716
comma behind "spaceport" should be removed
>>
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>pirated version doesn't spawn more pirates
literally just leaving the tutorial zone
>>
>>176323470
>what is emergency burn
Pirates become obsolete anyway after you get a decent fleet started
>>
>>176323470
It happen on legit version too.
>>
>>176322870
tried and it didn't work. makes sense considering the core file has the exact same layout

>>176323470
ignore these posts, it's obvious it's someone baiting
>>
Well that's fucking fantastic, lose the game before I'm even done with the tutorial.
>>
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>>176324032
>>
>>176252753

>Roughly 13 Pilums/swarmers headed for his blown out raggedy ass Wolf
>Guiz
>Wat do.
>Launched by ships with actual officers at the helm

FLY YOU FOOL.
>>
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>>176324032

git gud
>>
>Last hurrah
>now featuring Moras

so there's no way to win now right? Moras and the Dominators just deathball and there's no reliable way to break them up

Strangely enough you can make the Onslaught go retard on its own crusade
>>
>Still 2-3 more days until Dessault-Mikoyan updates to .8

>I've gotta rebuild a picket fence from scratch because Lowes somehow shit out all their panels of a specific type within a 24h period.


Fuck me. I just wanna blast starships in sexy combat-spec civilian ships.
>>
Begin Salvage Operations, or Pound into Debris field fellas?

And how many times should you scavenge a debris field?
>>
>>176324529

Isn't the latter an inferior version of the first?
>>
>>176324529

only dust things you suck too much to salvage properly
>>
>>176324672
>something has 0% salvage difficulty
>still have the option to blast it to pieces
why tho
>>
>>176324529
>And how many times should you scavenge a debris field?
once or twice, after that you start wasting heavy machinery
>>
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1st run ever anon from >>176302724 reporting again.

I manage to gather this fleet:

>Wolf x3
heavy blaster, reaper torpedo x2, ion cannon, pd laser
>Brawler x2
hypervelocity driver x2, reaper torpedo x2
>Vigilance x2
heavy blaster, sabot srm pod
>Dram: fuel and survey equipment mod
>Wayfarer: storage and survey equipment mod

Im carrying 250 crew and 100 heavy machinery for scavenge/survey stuff. got also a few gamma core, beta core, survey data I and III.

already did a few bounties with no problem, but not that much worth it. the supplies to deploy, move and all that are A LOT. can someone give me a in deep explanation about supplies?

also, where I cant get more type of weapons and ships? just from battles and exploration? cause I already checked almost all stations, all factions, and there is not a lot of variety. Didnt find a single Tempest or Hyperion to buy :(
>>
>>176324764

You need a minimum amount of heavy machinery to do a proper salvage, like 10 I think.
>>
>>176324529
>And how many times should you scavenge a debris field
The text will say something like "it's likely there's something of value to be found" (or something that sounds even better).

I always salvage until that text drops down to "it's possible something of value can be found" because it seems there's hardly anything worth salvaging at that point.
>>
I've only run high tech fleets before because I'm a filthy casual and I can't handle low flux dissipation and shitty shields.

Help me make a good low tech fleet. What should I pilot? What should the fleet be composed of? Will the cost of constantly repairing a low tech fleet be more than the upkeep cost of a mostly undamaged high tech fleet? Is the AI decent at piloting low tech ships?
>>
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>>176252787
I RECOGNIZE THAT SHIP
>>
>>176325221
I didn't even notice that the text changed

it should be highlighted for my dumb ass
>>
>>176325432
m o r a
o
r
a
>>
>>176325432

get an onslaught faggot
>>
>>176325432
Just find yourself an Onslaught, activate Burn Drive and head right into the middle of the enemy fleet, blow shit up.
>>
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Ship/Fighter formations when?
Outposts and bases when?
Weapon development and customization when?
Base assault and defense maps when?
Atmospheric maps with different gravity when?
Ground combat with power marines and vehicles when?
Diplomacy when?
Proper trading and production when?
Dante must die mode when?
Event where the gates reactivate and aliums come through when?
>>
>>176326154
2025 maybe, judging by current development speed
>>
I really, really wish one of the modders would make a decent dual-duty salvage/survey ship that isn't a bitch and a half to field
>>
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>>176326571
What about heavy duty Stallion?
>>
The fuck is everyone going on about how the combat tree is underpowered?
With most of the skills maxed I feel like a newtype.
>>
>>176326916
When is this mod going to be ready? I fucking love good looking kitbashes.
>>
>>176326916
>>176326916

Is it .8a ready?
>>
>>176325538
Funnily enough theres a homeworld mod.
>>
>>176326956
Because it only applies to one ship.

15% CR fot myself or 15% CR for the entire fleet, hmm I wonder which is better
>>
>>176324991
military markets.
>>
>>176327423
>hiigarans and kadur will probably never be updated
feels bad man
>>
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lol tutorial
>>
>>176326956
Before there were plenty of combat skills that affect whole fleet. So its feel like nerf compared to it and compared to plenty of other tree skills that affect whole fleet.
>>176327143
>>176327334
I can make it mod(even today) but sprite its 'borrowed' so I do not see a point inmaking it if I can not put it on public.
>>
>>176327835

Bruh. Just ask about it in the mod QTDDTOT on the official forums.

Infact hell why not make a line of like 5 ship kitbashs that're for the soul purpose of Survey & Salvage double duty?
>>
>>176327835
>Before there were plenty of combat skills that affect whole fleet.
Can you remind me of which they were, because I remember there being none(or almost none)
>>
>>176328209
I remember that one that make all weapons cheaper based on size.
Probably something else too.
Also mods and other stuff.
>>
How viable are carrier fleets in the recent update? Can I finally fulfill my dream of zerging the shit out of other large fleets without paying out the ass?
>>
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>>176327793
just arrived at Corvus lmao
>>
>>176327967
There is that Auxiliary mod and some other with Mule version
>>176328348
AI can not handle carrier spam.
And massed fighters are OP>
>>
>>176328471

The aux mod is garbage, IMO.

I've tried it, the ships don't spawn nearly enough to be useful.

I really, really wish the spawn table implementation was more reasonable, it's some retarded ass "weighing" system or some such.
>>
>>176324991
You'll eventually balance out as far as bounties go for the supply cost. If you're running vanilla this is made worse because you're probably going to burn most of your fuel going from one bounty to another, but at least you'll eventually be able to recupe your initial deployment supply cost.

But to do that you need to sort of gauge out how much supply you need in a fleet in order to do a bounty of a certain difficulty. the first 100k in bounties is pretty much the same in difficulty. 100 to 170 is around the same. from there onwards the difficulty can vary wildly because capitals may or may not show up, and some capitals are easy whereas others are painful
>>
>>176328471
>AI doesn't have decent antifighter weapon setups

FIFY
>>
did a lot of players migrate from eve
>>
>>176328658
>AI try to kill fighters(that are infinite) instead of going after carriers(who can decide randomly to face tank enemy)
FIFY
>>176328698
?>??
>>
>>176328698
Considering this is a single player game and EVE is an MMO im not sure what you mean by migrate.

Probably some people who got sick of EVE playing this and others who play both.
>>
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I'm still unable to make this work.

apparently, the .faction and the descriotions csv loads, but it gets lost somewhere after it, if not on the descriptions.csv itself
>>
>>176324298
missile cruisers
>>
>>176328348
Sparks basically destroy most fleets in end game, and they're pretty easy to find
>>
>>176327472
why not both
>>
>>176328471
AI can't deal with carriers because AI fleets are frigate-centric, and frigates lose hard against carriers.
>>
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>>176329910
What about giving AI only carriers?
Fear the Mora with safety off and burn drive
>>
>>176313431
Don't Diable ships tend to have a fuckton of front-facing weaponry? Also their capitals have the worst shields in the game (in terms of coverage)
>>
>>176330328
Actually no. Most of the capitals stack their hardpoints along the sides, the Storm and Maelstrom are both crippling examples of this because if you're not using guided missiles good luck running a broadside properly.

A lot of the lower tier ships like the Hayle, Gust, Haze and whatnot use front facing armaments. They have the better shields in comparison to the capitals.
>>
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>yfw these ships are coming back, modmaker suddenly woke up from 6 year coma
>>
>>176330721
oasis looks like a quarian ship ripoff
>>
>>176330721
>Oasis
>The space chainsaw battering ram
>>
>>176299446
Grav beam duty is one of the few things that frigates actually do efficiently. Just slap two gravs and some tactical lasers onto any double medium energy frigate and not only does it solve their flux issues, they also actually contribute consistently to battles because frigate AI has no reason to bitch out when it outranges everything other than capitals and long range cruisers.
>>
>>176330082
Is that mora part of a mod?
>>
>>176330721
Oasis is neat, does it have any offensive capabilities or is it meant for carrying serious amounts of supplies instead?
>>
>>176328414
> all those D-mods
put them all in the trash where they belong
you are literally a pirate scum fleet right now, all you need is a mudskipper mark 2 with a guass cannon that malfunctions every time it tries to fire
>>
>>176332738
stop being bad at video games
>>
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>>176332850
https://www.youtube.com/watch?v=1VWmwlyV7J0
>>
>>176332632
i remember it being pretty fucking weak, if he adds some Fighter wings and a couple of medium Ballistic slots could be a good ship
>>
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ok, I removed the CSV file and I'll check it out later

now, every time I gen a world it crashes, this is what it says

I assume this is because I need to configure a trade fleet for asharu (all trade fleets are indies)

Am I right, or there's somehting I'm missing?
>>
>>176333141
>mod scarab
you don't actually think that's impressive right
>>
>>176327423
Yeah but 95% of the ships in that mod aren't even actual homeworld ships

Basically the guy did a bunch of homeworld-inspired ships then called it a homeworld mod
>>
>>176334934
To be fair he never called it a "Homeworld" mod either.
>>
>>176334934
>>176335169
it was "hiigaran descendants" so basically a fanfic of homeworld inserted into SS with some made up ships. it was a decent quality mod, but kind of imbalanced.
>>
>>176335387
Every mod's going to be somewhat imbalanced. Even the game itself is imbalanced, after all. As long as they're not anti-fun like Luddic Path then all is well.
>>
>>176335716
>luddic path
>anti-fun
what do you mean? they're one of the easier enemies to deal with. did you mean templars or approlight or something?
>>
>>176333301

just balanced drive yards stayin' balanced
>>
>>176335839
it's not just Blackrock, a vanilla frigate called Scarab has a very similar skill and it's ridiculously overpowered
>>
>>176335972

well, the whole point of the vid is that the BRDY creator is showing off his new ship system
>>
>>176335837
I never said anything about them being hard. There's just nothing fun about chasing around dozens of faggots with 200+ speed who have no intention to fight but won't retreat until their CR runs out.
>>
>>176336168
doesn't look very new then
>>
>>176327586
I will try to rise some reputations and check those markets then, to check the ships they offer

>>176328620
yes, Im running vanilla I guess, 0 mods. and with the deploys (7 frigates) per fight, repairs and traveling, there is like 0 to 10k profit at best (bounties are like 60k or so)

I saw a character skill point to spend -50% supplies less, I guess I will put 1 point there. but right now looks like 0 reasons to do bounties instead of just exploring, survey, salvaging, scanning planets, inspecting debris, ships, probes and all that.
>>
>>176335972
A wolf or lasher could do the same thing lol
>>
>>176336784
They're not as bad as the Lumens. They don't retreat.
>>
>>176337595

lumens are outright suicidal though
>>
>>176337462
they might overwhelm the lasher pretty quick
>>
>>176337725
Well the variant in the vid had only HE guns so assuming the lasher did too I'm pretty sure it could do it
>>
>>176337675
The Path idiots can be even more suicidal than the Lumen considering not all of them use phase drives
>>
>>176337595
>>176338350
>lumen
what?
>>
>>176337082
If you're playing vanilla you need to watch your fleet size very carefully, because one destroyer + two frigates could end up being cheaper than 7 frigates
>>
>>176338420
The Redacted have a very special and very annoying enemy that likes to zip around the map
>>
>>176338350
>>176338761
Lumen aren't that bad because they don't have safety overrides. They're about as obnoxious as your average wolf, albeit a wolf that will attack a 200 supply fleet just to piss you off.
>>
>>176338761
oh I just looked it up. you guys need to just get a few frigates with safety overrides. they're good to have to hunt down stragglers.
>>
ok, so i'm looking into the fleet designs

I have virtually no idea what i'm doing ebcause the modding subforums are all out of date
if I get this right:

shiproles defines the ships for a number of preset roles

but i have no idea where do I define the roles

I want this faction to field only scout patrols and small merchant fleets (so it doens't crash while sending merchant fleets) but I have no idea how to it.

Do I simply forbid them from fielding big ships by ommitting their name, so fleet fielding is done automatically by the game.

Oor I need a new file to script the kind of fleets they field?
>>
>>176339239

\data\world\factions

"fleetCompositions":{
>>
>go to bounty system
>yellow beacon
>they're nowhere to be found
>several days of scanning later find them chasing a tiny remnant fleet in bumfuck nowhere
>>
>>176339498

it's good that the new detector is reliable and effective, so you can easily find your target is situations like this
>>
>>176338487
I think I will change my fleet setup then, cause its not working that well anyway with the current one: >>176324991

the 3 wolfs overflux fast as fuck, and ofc not tanking at all, so high skill piloting is necesary, and Im fucking bad at the moment (j-just 1st run ever). the brawler and vigilance are slow but good dmg output, but just after a while they become outmaneuvered I think.

I will try that 1 cruiser (flagship) being tanky with good damage but no hard flux management and 2 fast frigates (wofls i guess) being able to fluxstress targets
>>
>>176339461
none of the core faction use fleet composition, neither does the ORA which is the one i've been using for comparison.

It may still work, but I wanna see if I can use the current method instead of old ones.
>>
>>176288935
wah wah im losing better make up rules
>>
>>176340696
Literally the whole point was that a conquest will kill all those things, so if the same supple in tempests can't then there's no point in using them.
>>
whats the best reloadable missile in 7.2a mods included?
>>
>>176340076
unless you have a phase frigate or something don't expect frigates to really tank anything. The Wolf is basically a get in fast and hope to kill then get out fast ship
>>
>>176341276
all the talk of tempests make me want to use one
>>
>>176341276
probably the grapeshots from junk pirates
>infinite ammo
>reloads pretty quick
>decent damage against most targets
>>
>>176341424
is that a good mod i never used them
>>
>>176341276
Grapeshot (fragmentation) and Diamonddust (kinetic) are amazing. Magicbox is also a noteworthy PD missile, I was surprised when I started using it after ignoring it until I did a Diable corvus campaign.
>>
>>176341530
Diable have a campaign?
>>
>>176341525
yeah I thought they were pretty cool. gives you more enemies to fight.
>>176341530
>Diamonddust (kinetic)
what mod is that from?
>>
>>176341424
grapeshot was nerfed
>>
>>176341643
Oh I meant with Nexerelin campaign starting with Diable as my faction as opposed to your own or other factions. I used only their ships/weapons and went from there.

>>176341694
AI War. Sprites don't fit with Vanilla but in action they're alright. I'm more of a fan of the weapons they offer but that may be because they're a bit OP.
>>
>>176341762
get version 255 then
>>
>>176341643
He probably just means he went for a Diable focused run
>>
>>176342263
cant its deleted from dropbox
>>
>>176342373
ask someone in the thread then
>>
>>176341286
yeah, I know, but I go in with my wolf, miss my 2 reapers, maybe manage to land 1, then a few shots from my heavy blaster, miss half again, and then get overfluxed and fucked cause I cant manage to pull out/vent properly
;_;

and I just los 1/3 of my fleet in a epic engage, it was like a +60k bountie with a few cruisers I think, bretty hard for me. I think they had a better fleet but the focused to much on that 1/3, and after that I manage to focus 1 by 1 pretty well, making some of them retreat, hunting them down later.

its time for a good cruiser or destroyer I think. any recomendation?
>>
Mora
>>
>>176332738
Underrated post
>>
>>176342913
If you're not really confident in managing the ship, low tech options like Hegemony ships that are durable can be a good way to go. You'll pretty much always be outnumbered when it comes to bounties, unless it is mod faction bounties, where oddly enough they don't put out nearly as many numbers.
>>
someone post the powerlevel picture for 7.2a
>>
>>176337595
Depends, the early bounties in SS+ are often luddic path and some of them move at 300 SU which is ridiculous and a complete nightmare to fight against when you're outnumbered.
>>
>>176343794
I bought a Sunder, aiming for this fit:
plasma cannon
heavy blaster x2
reaper x2 for more burst dmg
vulcan x3 for PD

but I will check the Enforcer too, looks solid.
>>
>>176342913
The main difficulty with getting larger fleets is being able to outfit cruisers and capitals properly. If you don't have access to a military market, you will be really restricted in quality and quantity of how you can outfit them. black markets are nice, but no substitute for getting good rep. Independents don't require a commission to buy their good shit from, so just give all your AI cores to them as well as do missions for them, independents have 2 military markets.
>>
fuck diable ships
>hope you like missle spam
>oh, your entire backside just disappeared because there was a little shit in the sea of missiles that just annialetd your anus
>oh you dropped your shield for a picosecond? let me stoboscope a hole through you
>wow, after all that you came close enough that im an on your screen? let me just blink away faster than you can spam burn drive and shit
>also enjoy some more missiles, did i tell you they are infinetly reloading?

You cant even get close to them with anything less than a crusier, before your shields overload but you wont get close with cruisers either because they just fucking teleport away

The fact that even aggressive officers are deathly afraid to harm the enemy ships and content to jsut take potshots form beyond the weapons max range doesnt help either
>>
DO beacons shut off when all remnatns are killed in the system?
>>
>>176345026
no
>>
>>176344746

Enforcer is really strong with full harpoons, expanded missile racks and ideally ECCM hull mod and a few skills in missiles.

Great for low-level pirate hunting, the harpoon spam during opening battles is great, just hover mouse over what you want to shoot pop off a few harpoons for unarmoured ones and overwhelm the armoured.
>>
REDACTED BATTLESTATION BOUNTIES WHEN
>>
>>176342913
Savescum until you feel somewhat confident, if you're not doing that. For destroyer flagship i recommend safety override hammerhead or a sunder. Medusa is arguably even stronger but more demanding to fit and fly imo.
>>
>>176344904

protip: bring pd
>>
fug

i've made a small-sized graphic for my medium-sized gun
>>
>>176344746
Way too flux demanding. Just get two grav beams and a high intensity laser + some PD. Forget the missiles, spend the points on other stuff. If you want to get up and close get a SO hammerhead with two assault chainguns and two dual autocannons.
>>
>>176345871

it'll be really funny when he fires his guns once and immediately overloads though
>>
lol @anyone who doesn't fit his sunder with

3x Phase Lance
2x Railgun
2x Burst Laser
optional: 2x Sabot
>>
>>176344614
But he already said he's just playing vanilla so far.
>>
>>176345625
>clear tehir entire fleet so they have 2 maelstorms remaining, while i have 2 onslaughts and a few destroyers
>get all navpoints
>still cant get even close to them since destroyers get misileswarmed away and onslaughts cant catch p even with burndrives

This is bullshit
>>
>>176344904
I never really had a problem splitting them up and overwhelming them, but I did have Enforcers to basically soak up missiles, and had my own Sparks to engage Wanzers.
>>
>>176346261

protip: hold off on deploy your chasers until they're actually needed
>>
>>176346142
Phase Lance Sunder with Safety Overrides is my go-to frigate hunter. Half the time it'll just go up and oneshot them.
>>
>>176346261

actually wait you can't catch a fucking maelstrom? lmao
>>
>>176346381
I think last time I fought a Diable fleet the Maelstrom moved so slowly that I didn't have any problem isolating it away from everything else, then it was just a matter of driving it into the corner.
>>
where the fuck do i find the modded Shadowyards ships? like the pirate ones, or the modded Capital that looks incredible
>>
>>176346603

yeah they're slow as balls
>>
>>176346535
If he's only controlling the Onslaught, the Maelstrom might just be spamming its jump drive perpendicular to him. Think Maelstroms have four or five charges on that thing.
>>
>>176344870
I will try to do missions for Independents then, I was doing Hegemony missions.

>>176345262
I will try that Enforcer fit, looks good

>>176345430
>Savescum
dunno what that means m8, 1st run ever remember. I was doing survey shit and I have like 500k in the bank

>>176345871
ok, I will try to adapt the Sunder to something like that.

>>176346005
but I will rekt your mom's boipucci with that!

>>176346142
its that, dare I say, a meme?

Also, big question, Im from EVE, and there you always try to take profit of big weapons if the ship allow it. in this game, even if you have 1 large turret option, its not always better? for example, 1 large energy, 2 medium energy ship. can be better to put just 3 medium energy ship, saving points for max cap/vents and more mods? I guess if thats the case its just cause flux managment is number 1 priority in this game?
>>
>>176346727

onslaught is the fattest kid in gym class and that dude is having flashbacks

i mean if you bring a fucking onslaught you don't get to bitch about people outrunning you
>>
>>176346850
>I will try that Enforcer fit, looks good

For the strongest early-game farming though, you really cannot beat using a drover or condor.

Fighters are BRILLIANT at cleaning up frigates
>>
fighters are op
>>
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Anyone got any lovely Maelstrom skins? Fielding the Pandemonium without my own fuel factory seems very inefficient in this update.
>>
so according to this

http://fractalsoftworks.com/forum/index.php?topic=11089.0

it seems the core system has superceeded fleetcomposition and spawn points entirely - the API now handles shit spawning and fleet composition via random algorythms and I guess insta assignining inhabited planets as spawn points, while you define what ships are use and the frequency of fleet types with shiproles and doctrine

Even faction specific fleets such as the Lion's Guard of the Dictak and the Knights of Ludd are now invisible factions with their own doctrine

I guess you can still use the old system in order to ensure spawnpoints in a system / hyperspace or a very specific fleet for a faction

huh. it would be nice if alex remember to update the modding resources from time to time, because I had to spend basically 6 hours searhcing for this thinking the outdated 6. system was still in place
>>
>>176330721
Yea no, that mod will never be updated.
>>
>>176330721
These were so satisfying to blow up
>>
Am I shit or are shadowyard ships REALLY hard to use? Seem very jack of all trades, especially the cruisers/destroyers
>>
>>176348895

the former
>>
>>176348208
the author commented on the thread recently and said he was working on updating it
>>
>>176348895
just use the seski with the ballistic mount and put a PD burst on the front
>>
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I think giving real weapons to fighters might be a mistake.
>>
>>176346850
You pretty much always want to fit as large guns as you can. Only reason the 3 phase lance sunder meme exists is because with 2 phase lances on the mediums you cannot really afford to fit and use a large gun in the middle slot so you go for 3 phase lances instead since it already pushes the ship to its limits.
>>
>>176346850
Savescumming is a general gaming term for saving before you do something risky and then reloading if it went bad.
>>
>>176349617
just use sparks :^)
>>
>>176349657
Large weapons tend to have higher burst damage and range but fare poorly on the flux efficiency. It's the reason why bowling ball enforcers exist
>>
>>176349332
That was a year ago, and he has made similar statements in the past multiple times over a time frame of three years. It will *never* be updated, he is a flake.
>>
>>176350073
>but fare poorly on the flux efficiency

eh there's plenty that manage 1:1 which is nothing to complain about
>>
>>176350248
>open the thread again
>the comment was actually may 3rd, 2016
I thought it was 2017, oh well.
>>
>>176346850
>>176349657
well, Im using this now:
>Sunder full vents + so mod
heavy blasters x3 (trying to get the meme phase lances)
vulcan x3
>Dover so mod (still trying to find good fighters)
talons
warthog
salamander mrm x4
>old brawler I was using

deploy prices is lower than 7 frigates... the problem is repairing later but thats ok I guess. already won a few bounty battles, ~70k

>>176349812
well, I figure it by context, thats why I said I had good bank from survey/sensor shit
>>
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>mfw I realize that your velocity remains constant in this game even if you stop accelerating and/or turn

Strafing just became so easy holy shit.
>>
>>176351709
its space, retard
>>
>>176351709
I wonder how some sort of locked perspective mod would work where the view/camera moves to always have your ships nose up so you dont have to deal with the inverted controls.
>>
>>176351880
It's a video game, retard.
>>
>>176352401
Either that or a top-down control setting would be a godsend.

Shift to switch from mouse mode, CTRL or some shit to toggle between top-down and steering controls.
>>
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Im trying to do a Medusa somehow fluxdrainer. how stupid is that?
graviton beam x2
and? tactical laser x7?
>>
>>176353476

most of those smalls don't even point forwards
>>
>>176351709
This reminds me, why does zero flux engine boost ending instantly cause your speed to drop? It doesn't make a lot of sense that you can be drifting at a speed of 150, but firing a gun from your broadside causes your ship to instantly decelerate to 100.

It would be pretty neat to have zero flux bull rushes and/or drivebys in the game.
>>
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>>176353572
I know, but I will spin 4 the win kid!
>>
>>176353476
Beam medusas aren't the worst thing in the world but you can probably do better with a couple blue brawlers/tempests/some other double medium energy frigate (not hyperion though) outfitted with beams. On bigger ships you usually want to supplement beams with something that actually uses all that spare flux you have from using beams in the first place.
>>
>>176353724

actually it would be tedious and obnoxious. hth.
>>
>>176353724
Something something flux core emissions interfering with the subspace membrane causes friction bla bla vidyagaem
>>
Has anyone managed to figure out how you're supposed to get a Gulf or Falken in the Diable mod
>>
>>176353724
Most likely reason is that the AI can't take advantage of it so it's impossible to keep the player from having an unfair advantage.

>>176354121
Tedious or obnoxious in what way?
>>
>>176354339
I saw a gulf in the black market of one of their military planets once.

I'm still kicking myself for not buying that broken fucking thing when I had the chance.
>>
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>>176354339

addship dbl_falken
>>
>>176354531
boy sure wish console commands was updated for 0.8
>>
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>>176354692

hm, yes, i wish for that too.
>>
>>176354457
I thought black market ships don't change unless you buy out their stock?
>>
>>176354692
it is
>>
>>176354857
>>176354994
[0.7.2a] Console Commands by LazyWizard
someones gotta update the index then
>>
Is Tartiflette a cute girl?
>>
boy i sure wish this mod was updated but i'm not gonna actually check the thread
>>
>>176355114
https://bitbucket.org/LazyWizard/console-commands/downloads/Console%20Commands%203.0%20WIP%202.zip
>>
>>176355208

there's being helpful, and there's coddling lazy retards
>>
>>176354935
If they don't then that's news to me. I'm pretty sure they do restock though.
>>
>>176356360
man I really can't figure out how this shop system works. originally I thought it was every 30 days or some sort of fixed cycle like that, then some guy said I had to buy out the ships if I wanted to see it change
>>
Obligatory to store all the weapons you loot instead of selling them. They sell like crap anyway.
>>
>>176356748

enjoy you're stockpile of 500 arbalests

i just leave that shit where i find it unless it's something actually usable
>>
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>tfw Sindrian commission
I mean, I love my Conquests but why don't these fags sell anything else?
>>
>>176356882
There's nothing shittier than actually needing arbalests and there being none for sale.
>>
>>176357038

it'll never happen
>>
What point is there in getting a destroyer sized fuel ship over two frigate sized ones?

Fuel capacity and usage seems to add up to be the same, the huge downside to the destroyer sized one is it sucks at running away compared to the frigates.
>>
Warlusts are so silly.
>have 1k range sniper rifle
>go run into melee range like a talon
>>
>>176357259
I can occasionally field my Rime if I need an extra Spark Wing. lul
>>
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I only need to do three more things:

1. get the descriptions file to work properly
2. get the java files of the src folder to dictate relationships
3. remove independent patrols that keep spawning

right now, the CSV supposedly works, I can't find any format mistakes. so I think there's something I don't know or this bootleg office is screwing the file. anyone have an idea what's wrong?
>>
>>176357259
More maintenance efficient, more OP for potentually putting on useful mods like surveying gear.
>>
>>176357259
they don't get BTFO by cruisers and fighters
>>
>>176357478

those gosh-darn hot-blooded pilots are practically trying to get themselves killed
>>
>>176357829
>those gosh-darn hot-blooded pilots
Literally every anime looking officer I've found so far has been either reckless or aggressive
>>
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HELP THE SPACE JEWS ARE ATTACKING
>>
>>176357674

>cruisers
>fighters

What? My drams are always GONE before fighters can even get close and cruisers don't have a chance.

>>176357594
>More maintenance efficient, more OP for potentually putting on useful mods like surveying gear.

The survey equipment sounds about right. But is the maintenace difference that much?
>>
>>176357503

Use Notepad++ with TextFX plugin.

Excel fucks up the format. Probably.
>>
>>176357896
>But is the maintenace difference that much?

no, it's marginal
>>
>>176357884
fucking anti-semite pay your waifucore tax normie REEEEEEEEEEEE
>>
>2 Frigates

shit

>1 Sunder
sh-
>with autopulse laser
godly

Medusa is also super solid.
>>
>>176358009
i killed 75% of them in a long and arduous battle but i lost like 5 drovers and a xiv falcon :(((
>>
I wish the starmap would make an actual note of where you've seen warning beacons.
>>
>automated repair unit

Seeing as how this increases repair/CR recovery by 50% this essentially cuts deployment cost in half right?
>>
>>176358182
press 1 on map
>>
>>176358093
Medusa can pretty much bait shit that's far out of her weight class
>>
Huh. Wayward Terran Frontier just updated. It's like FTL where you can walk around in an open world.

I am shilling for free since I like the game. It's early ASS like Starsector. Pirate it first.

http://store.steampowered.com/app/392080/Wayward_Terran_Frontier_Zero_Falls/
>>
>>176357896
Maintenance is never relevant, but it's something at least.
>>
>>176357976
yeah, I found a similar way. thnkas

now i'll try to set their relationships and i'm set

I copied and rewrote a generator file but it seems it's not loading, or loading but not doing anything. hmph.
>>
>>176358224
Thanks anon. It's a shame they don't seem to be color coded.
>>
Why on earth are ORAs brick ships so god damn fast?
They're fast and have good flux and shields.
It's a major pain to fight them.
>>
>>176360051
agreed, but it's definitely way better than blindly wandering
also press 2 for fuel range which is incredibly useful if you haven't done that yet
>>
>>176344746
>autopulse laser, 2x antimatter blaster
>safety overrides and maximum flux vents
all frigates are 1 shot
>>
>>176359196
>>176359196

where the fuck do you even acquire the most recent build of it?

It was bare bones as fuck last time I tried it.
>>
>>176359196
I will try it, looks brety gud

>>176360286
I will try that setup, will report tomorrow how Im doing
>>
>>176360490
Russian Hackers. No, serious. Check Russian trackers in a few days.

Ver 0.5 isn't as bad either. 0.6 is newest and I didn't play it yet. Too much fun with SS right now.
>>
I think cruisers in general need a big buff.
There are so many destroyer chassis which are better than cruisers
>>
>>176360965
nerf apogee buff everything else
>>
>>176361035
Aurora doesn't need buffs.
>>
>>176356472
Whenever you get "price updated on X" the game just loaded up a new stock list for that planet. You can even savescum shops this way, because inventories are generated when you get the message.
>>
>>176360965
Being called Cruisers, they literally just cruise along at an idle pace for the most part. I like my Haze, despite feeling slow as shit plodding along at a 90 - 150 speed, it's not bad at cleaning up small bounties.
>>
>>176261608
>>This fucker plays on ironman but alt+f4's every time he loses a ship or gets into a fight that's too big for him to win without losses
So whats the point then? Why play on iron man if you pussy out of mistakes as if you were using a save and load.
Does this cuck do this to internally convince himself he is playing on ironman and thus is hot shit?
>>
>>176351709
>needing to turn
thats the problem with the game, you can get a ship to backpedal as fast as he burns forward which makes things like turning on inertia completely redundant
>>
>>176361839
Pretty hard to circle strafe something without turning.
>>
>>176361962
i mean forward speed vs other directions
how is it ships with rear engines can move as quickly backward as forward on a dime?
>>
>>176360942

Fuck that dude.

Swerve on dem der coin miners.
>>
>>176329910
generally, but because the ai runs shitty old frigates that die when you sneeze at them.
Try fighting a TT patrol that runs all top of the line frigates and feel the assrape
>>
Has anyone gotten the recompile of Extra System for 0.8a that was posted a few threads ago? I get a crash right at the end of the initial loading screen at full bar. Here's what the end of starsector.log looks like whenever I try to start SS with it enabled. Disabled it'll run just fine.
>>
Well I learned that I have to point to a jar in mod_file, which is literally all java files in a zip file. on top of that, I need a faction plugin that links to a spawn java and a faction generation java, just to adjust the relationships between factions

>>176362909
read a couple lines above that to see what script it tried to load
>>
>sparks have burst pd
>somehow do ungodly emp damage
why?
>>
>>176364393
Because they're built to be anti-ship weapons.
>>
>Vapor Class
>can equip 2 graviton beams and 2 tactical beams
>175 base top speed
>avionics
>absolute bullshit mobility system
>5 supply and .75 fuel

The sad thing is, I'm pretty sure this thing is still worse than a Tempest.
>>
>>176363297
Comparing it to successful launches it's crashing right before
>Loading JSON from [GRAPHICS_OPTIONS.ini]
and after a bunch of texture buffer cleaning.
Taking a look at the mod troubleshooting thread it seems that the Extra Systems recompilation might be for a different version or something. Says it's for 0.8a in the readme.
>>
Huh, that's odd. The Java binary doesn't actually kill itself when the game crashes.
>>
>>176364752
Also I've got LazyLib and GraphicsLib updated and active
>>
What alternative carriers are there to Moras for non commissions? I know Astrals don't show up until the end, but are there any notable mod carriers or mid stage carriers from the other vanilla factions?
>>
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>>176364979
drovers

also rare as fuck ship but too bad its mostly useless
>>
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This is the best feel.
>>
>>176357259
>the huge downside to the destroyer sized one is it sucks at running away compared to the frigates.

if you're using the big freighters/tankers then you shouldn't be thinking about running away
>>
>>176364829

Anon who compiled Extra System for 0.80a here. Apparently it only works if you run Starsector on Java 80. Anons on this general recommends you use Java79. I just use Java 80 anyway. *Shrugs*.
>>
>>176364485
It doesn't hold up well in later fights, especially ones that get chaotic like the Redacted
>>
>>176368332
I just experienced that.

>have a vapor with graviton beams for testing purposes
>slaying red beacon redacted fleets for those delicious sparks and AI cores
>bring the whole fleet in for an engagement with 2 patrols at once
>approaching enemy fleet
>VAPOR FUCKING POPS ALL THREE EVASIVE MANEUVERS TO JUMP ACROSS THE MAP INTO THE CENTER OF THE ENEMY FLEET
>dies instantly

And that's when I stopped bothering with the idea of support frigates. Another spark wing is more useful anyway.
>>
>>176368752
You literally have to tether the Vapors to a mother ship of some sort in order to prevent them from splitting themselves up. It's a pain in the ass, and it still won't prevent them from accidentally offing themselves from an unlucky shot from an Onslaught or something
>>
>>176366728

>lose a huge fight
>then lose all your support ships because they couldn't run away

??
>>
>>176357259
You can have a total of 30 ships in your fleet but that's about the only relevant reason.
>>
>>176369076
Sometimes you just lose the game completely because the enemy is just too strong, too fast, and too large in number
>>
>>176369314

You can edit this in configs though, right?
>>
Has anyone noticed a weird interaction between Reserve Deployment and fighters percentage? From the looks of it, if you activate Reserve Deployment you recover fighter percentage even if you're in the process of replacing them.
>>
>>176369635

I think that's even in the tooltip
>>
>>176369754
All it says is that it can raise your number of deploy fighters above maximum.
>>
So what's a good fit for Medusa and Eagle?
>>
>>176371240
phase lances
>>
>>176358212

Can anybody confirm/deny this? I don't got this hull mod at the moment

also CONVERTED HANGER DOES NOT EXIST

I HAVE NEVER, EVER, SEEN IT
>>
>>176358212
Why not test it out?
>>
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>>176371664
energy destroyers just need phase lances and antimatter blasters and are op as fuck
>>
>>176352401
>>176352752
Are people realllly having such a hard time with the fucking controls? Doesn't your brain just get used to it after like 30 seconds?
>>
>>176372571
solar shielding?
>>
>>176372741
what I hate is how the camera locks in place if you haven't moved the mouse in a while, for example when aiming at a target, and then when you move the mouse the camera suddenly snaps out of the lock and causes your aim to go to shit
>>
>>176372964
???
>>
>>176372898
QoL, i hate having my CR get wrecked by going close to the sun, but its pretty useless
>>
>>176372180
I've seen it once.
>>
how does recoil work?
>>
>>176372180
>>176373342
A few mods use it in their variants, making it more common. Shadowyard, Diable and ORA at least.
>>
>>176373017
What do you mean?
>>
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>the end game is just running simulations
my astral can beat 3 moras easily but against 4 it gets its ass kicked
>>
>>176374317
Khopesh > Dagger
>>
>>176372741
There's no getting used to the key combination you press to go up the screen changing several times every few seconds. Only a decade-old game like this would try to put fucking steering-based controls in a top-down shooter. They're tolerable on easy ships but play anything fast with emphasis on strafing and high-precision weapons like torpedos, and the biggest hurdle in the game becomes dealing with the controls without pausing every 5 seconds. I'd go as far as saying the controls are the single biggest fault in the entire game in its current implementation.

There isn't even any reason not to have top-down controls as an option because ships can strafe and reverse to max speed anyway.

>>176372964
Is that what causes it? I've been fucked by the camera suddenly jerking before but was never sure what caused it.
>>
>>176374348
no, dagger is homing and combined with the astral recall ability is op as fuck
>>
>>176374583
Most top down shooters use relative controls. Spaz, Wayward Terran Frontier, Escape Velocity, Reassembly, Iron Armada etc. I would be curious to hear about a top down shooter that has absolute controls though.
>>
>>176374317
Can it beat 5 drovers?
>>
>>176374610
The recall system definitively needs limited charges. Intant torpedoes reload is ridiculous.
>>
>>176374856
Every single twinstick shooter and scrolling shmup ever made, AKA the shooter genres that people actually play.
>>
>>176374875
it can beat 2 moras and 2 herons
>>
>>176375013
But can it beat 5 drovers? This is actually pretty relevant because I suspect Drovers might actually be the best carriers in vanilla. Largely because of what's probably a bug, but still.
>>
>>176374610
Daggers are only good against Frigates and targets that are high flux. Khopesh on the other hand just burst right through shields. They are way better against everything that isn't a Frigate.
>>
>>176374956
Smups are a different matter because you can't turn so relative and absolute controls are the same thing.
And "every single twinstick shooter" doesn't help me much finding a good one to test. I'm genuinly curious about trying a good shooter with absolute controls: I'm so used to relative controls that the idea of absolute ones seems probably as unatural to me than you with relative ones.
>>
>>176375105
You'll never fight 5 drovers though. Not even in simulation.
>>
Is there any specific Tri-Jew base I hand in my AI cores to, or do I just hand it in to any random Tri-Arch officer.
>>
>>176375238
>>176374856

Just to point out because I can, Starsector uses "tank controls".
>>
>>176374317
Replace some of your fighters with Longbows. It's gonna be worth it, trust me.
>>
>>176375304
This isn't really true since tank controls imply no straffing (because tracks) But tank controls are a form of relative controls and rely on the same principle.
>>
>>176374317
>using fighters on an astral
wasted with the recall ability. now you're just pissing away their dps.
>>
>>176375238
Shmups are not a different matter because the fact that up always means up is a good thing regardless of whether you turn or not.

In this game's case, turning doesn't even affect your mobility in a significant fashion so the direction you turn literally has no relation to your movement aside from them being arbitrarily linked.

As for twinstick shooters:
http://store.steampowered.com/tag/en/Twin%20Stick%20Shooter/#p=0&tab=TopSellers

Go nuts. There are plenty of games in that list that seem to have more sales than all the games you listed combined, despite the very strong niche appeal that space sims have.

As for an actual named twinstick that even you probably have played because literally everyone has: Binding of Isaac.
>>
>>176375254
Hand them in a the cunlann starforge i think thats it.
>>
>>176374317
Astral is a dedicated bombing carrier, hence it's "pshh... kidd...." teleport ability that makes all bombers rearm instantly.
>>
>>176375527
>>176375613
I think he's specifically building and piloting a solo (or mostly solo) astral, which necessitates some compromises made in a pure bombing efficiency build.
>>
>>176375865
Honestly, if you're at the point when you can fly Astral, just bring along a Drover with 2 wings of sparks.
>>
>>176375556
Heh, I hated the controls of Binding of Issac, couldn't play more than an hour. But thinking about it I really liked the old Geometry Wars.

A nice game that used all the control types I liked was Brigador. It had all three Absolute controls, Relative controls and Tank controls, you just had to choose the vehicle that suited you. (tanks were the best!!!)
>>
>>176375940
>implying i have 2 sparks wings
>>176375527
it seems to work well to distract them as a first wave, also they are good against frigate rushes
>>176375168
true, and they are cheaper but sometimes they just really fucking miss everything
>>
>>176375168
Daggers are good when you have kinetic weapons or mix them with Longbows.
>>
>>176376028
Did you hate the controls or the fact that you could only shoot down an X and Y axis in a game where anything can move down any trajectory? Because the latter was indeed crap, but that wasn't really a control scheme issue.

Fixed movement in top-down games is probably the single most-tested control scheme in video games. You can't get much older than Snake.
>>
How many bombing runs do khopeshes make before they have to return anyway? Their pods have the same name as the medium annihilator launcher.
>>
>>176376841
1-2, as they sometimes only shoot 1 launcher instead of 2 at the same time.
>>
>>176376841
Typically just one but they can fire each pod individually so they might do two runs instead.

For some reason they only fire a single missile against frigates, hopefully a bug or something.
>>
>>176376741
Asteroid had a relative controls, both sheme are very well tested.
>>
>>176377478
The difference is that fixed controls were tested and it plus derivatives are the most common control schemes in video games to this day, while tank controls are arguably even less common than Diablo/RTS style click movement.
>>
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why are neutrino ships so retarded
>>
>>176378115
that's some dumb shit
>>
>>176378115
>shield/flux damage 0.45
Because the creator doesn't understand what balance is.
>>
>>176378115
Unless those weapons are inherent to the ship, that seems more like the weapon's fault than the ship's.
>>
>>176378260

Those are ridiculous ass planet-cracker tier weapons.

I think at some point Nexelerin intended the player to be able to kill planets.

And subsequently there were weapons added that could do it. But it was never added. AFAIK.
>>
describing multiple weapons without making it sound monotonous is difficult
>>
>>176380007

Throw in some actual gameplay to the weapons. If they work well against a certain factions ships (say, pirates) you can put in that that particular faction has an aversion when seeing them fielded.
>>
>>176380120
I mean these are really concise summaries only, ~200 characters.
>>
>>176380007
vanilla weapons are quite similar/"nothing too risky" to be honest, if you want really situational, weird weapons look at mod weapons
>>
>>176379314
>planet killers on both sides of a broadside ship
Just in case you need to kill two planets at once?
>>
>>176381210
you mean six planets
>>
>>176380007
I didn't even realize weapons had descriptions.

I only read fighter descriptions because you can't look at their equipment's actual stats. Also diable weapons because half of them have scripted effects.
>>
>>176381290
the codex has a lot of expanded descriptions of basically everything, even in mods
>>
>>176378115
Because the mod dev is a girl
>>
>>176374950

the astral should be ridiculous
>>
>>176382687
Maybe not to the point of shooting more than 100 Atropos per minute
>>
>>176382845

oh no, that's almost 1700 dps!

you'd have to use TWO guns to hit that hard with an onslaught!
>>
>http://starsector.wikia.com/wiki/Category:Ships
Can someone turn this into a comprehensive overview image?
>>
>>176383140
2 major differences though: 1000 HE per hit that will negate instantly all armor, and about 0 flux cost. Plus 100 Atropos is a very conservative estimate.
>>
>>176383482
Once I'm done with weapons, I'll start working on ships.
>>
>>176382845
When fighters are nerfed the problem will be solved.
>>
>>176383140
DPS doesn't matter as much in this game. Without alpha you're not gonna be cracking armor fast enough.
>>
>>176383597
Given how much time people bitched about the fighters being too weak to take on capitals by themselves, I have little hopes to see them return to a more reasonable balance anytime soon.
>>
>>176378115
Because you command console/modded a bunch of spinal weapons onto the turret mounts.

>>176378230
>>176378260
People actually fell for this.

Wow.
>>
>>176383798
8.1 is supposed to tone down fighters last I heard.
>>
>>176383798
>alex: fighters are op and will be nerfed
>anonymous retard: alex ain't gonna nerf fighters
>>
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>>176378115
I hate Neutrino so fucking much.

>pshh... kiddd.... tier super advanced ships in the generally low-tech sector
>ridiculous weapons (tachyon lance that pierces shields? sure)
>shitty broken engrish descriptions
>each ship basically has autorepairing armor
>not even a semblance of balance
>>
>>176383829
ACTUALLY, I didn't use the console, I used a mission refit terminal. Those weapons can be bought on a market as well sometimes.
>>
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>>176383829
>People actually fell for this.

here's some more rusing

>>176383918

they're ugly too
>>
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>>176383967
>6 fighter bays
>reserve deployment
>>
>>176383918

dude i think your kangaroo is sick
>>
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>>176383918
>shitty broken engrish descriptions
>>
>>176383568
Thank you.
>>
>>176383852
>>176383859
Alex said he will nerf... The Talons. Unless I missed a specific post where he mentioned others (which is fairly possible I'll admit), that's the only thing I saw confirmed. If you can point me to a specific post I would be gratefull, and reassured.
>>
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>>176384175
huh?
>>
>>176384253

it high speed destroyer. made for unusual use of persue. has no shield but packed with firepower to destroy enemies in most of times, no?
>>
>>176384253
I think Neutrino is a pretty cool guy. Eh kill hegemony and doesnt afraid of anything.
>>
How is deployment cost per supply actually calculated? Is it just reducing your CR by enough % that it costs that much to bring it back to full after combat?
>>
>>176386396
Says right there in the ships detail page.
Each deployment costs them a certain amount of CR, which costs a certain amount of supplies to recover.
>>
>>176386509

Alright, so if I increase the rate at which they recover CR should that cost go down because they recover the CR quicker?
>>
On my first guy. I had a lot of success in the early game, have accumulated a pretty impressively sized fleet in midgame, but now my enemies are starting to have cruisers I'm starting to have problems.

I'm not sure if I have too many destroyers, but I just hate selling off my non D ships. I feel like why not have them along?

Maybe my problem is that I've been a little spooked to pick up a commission from any major faction, so I've been buying all of my stuff of the black market, but The selection has been pretty okay.

How do I make the transition from mid to late game? My destroyer fleet (with two carriers, one of them is a condor and the other is a fuckhuge 60k one) has been absolutely wrecking face so far, but when I bumped in to my first enemy cruiser it made very short work of me.

Do different factions have access to different ships? Which faction's commission should I be trying to get? I've been trying to raise up my Diktat rep but they rarely offer bounties (at least in my current game) and I can't seem to get my rep up high enough.

Absolutely fucking LOVING this game so far, I bought it when I saw someone describe it as mount and blade warband in space and they couldn't be more correct. My biggest mistake, though, was buying it during finals week.
>>
>>176386580
No
>>
>>176386764
why not
>>
>>176386926

because that would be retarded
>>
>>176386719
independant military markets (in Askonia and Eos Exodus) do not need a commission to buy the better ships
so do missions for them until you can't get rep from missions and do bounties/redeem cores to get access to bigger ships
do try to salvage any cruiser you come across, including potential ones that might be floating around in subspace as you transit between systems
>>
Anyone got any good loadouts for Diable Pandemoniums?
>>
>>176387037
>cruisers
>in subspace
I think you mean Kite D and Cerberus D garbage

I don't think I've ever seen a destroyer even in hyperspace.
>>
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>Try to make forum account to give some feedback/bug reports on some mods
>Never get e-mail verification
>Try getting it to resend
>Nothing
>Try making an account with alternate e-mail
>Suddenly remember trying to make an account like a year ago and it never working
Guess I'm too much of a robot
>>
>>176387614
I find destroyers and cruisers and even capitals in subspace all the time. Look harder.
>>
>>176387875
m8, for a time I went out of my way to actively look for derelicts in hyperspace and every single one was garbage. Worth like 2 supplies and 3 fuel.

Once my fleet got larger I didn't even bother because it burns more fuel and supply to deviate from my path than I would get from these shitty derelicts.
>>
>>176388151
Then you must be unlucky or something. Several times I've found a cruiser floating around Corvus before I've even finished the tutorial.
>>
>>176388254
Yeah im going to second this in my newest playthrough i've seen all of one cruiser drifting in space.

My previous one i was practically tripping over shot up cruisers.
>>
>distress signal detected
>it's in a system right next to me
>whynot.jpg
>enter inner jump point
>there's nothing there except a derelict frigate
>look around the sun and around the jump points, nothing
>sensor burst in key positions around planets and other objects, get nothing
Well fuck you too game.
>>
how do I delete ECM

it's so dumb.
>>
>>176388519
Gee maybe that derelict frigate sent the distress signal dummy.
>>
>>176388619
>removing one of the best buffs in the game
you put one point in the skill and you have a 10% range advantage in almost every fight
>>
>>176388519
The frigate sent the signal but ran out of supplies, and everyone died, duuuuh.
>>
>>176388748

I HATE it.
>>
>>176388748
How is that a good feature?
>>
>>176387037
Will do, thanks.

For Vanilla, which faction is the easist to have a commission with? Do they all have access to the full range of ships, or do they have their own? If the answer is the latter, some are certainly 'better' than others, like with the Nords and Huscarls.

Not sure if I want to take a comission, though. If I can get the ships from independent I'd rather just have every station as visitable. Are there other benefits?
>>
>>176388743
It just seemed like a random derelict though.

If that's how it actually works I would expect some flavor text stating the frigate is broadcasting a distress signal but everyone is already fucking dead. And I would expect more loot than 8 metal and some fuel.
>>
>>176388619

you could probably just make a mod that replaces electronic_warfare.skill with a blank file
>>
>>176388843
You could say the same for the skills that give fleet wide bonusses like +10% ordenance points. Better remove all those then as well.
>>
new
>>176389148
>>176389148
>>176389148
>>
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>>176388850
You could mod the faction files to stop giving commissions. All you have to do then is get your standing with every signle faction up to a point where they'll sell you capital ships.

This really helps getting you immersed in the game if you're the independent kind of explorer who just wants to do recon on planets and fight [REDACTED].
>>
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>see 4 way battle between mercenaries and 2 ludd fleets
>ludd get 0wnzoned
>mfw
>>
So, salvaging a ship instead of recovering it does not give me all the weapons it shows on the recovery screen?

Just killed some Battlecruiser that raped my fleet, it had a fucking huge laser but the ship was in a fucked state so I decided to just salvage, but I did not get the laser, even after salvaging multiple times.

Should I just recover and mothball/destroy right after or salvaging is better stil?
>>
>>176388151
its rng.
ive found a dominator and astral just randomly before
>>
>>176392316
did you check it wasn't an internal weapon
>>
>>176373774
>>176372964
>>176374583
>There's no getting used to the key combination you press to go up the screen changing several times every few seconds.
Do you have a video example of the issue, I have no idea what you are talking about.
>>
>>176394180
Oh, i didn't know those existed, I'll check it out, thanks anon.
>>
>>176394180
>>176396118
Found it, it's a Mimir Battlecruiser from Shadowyards, it has a buit in weapon that pretty much ate half of my fleet.
>>
>>176296823
This is one of my biggest turn offs about this game.

There was more to do in Mount and Blade and this game has some really neat features as well but feels utterly aimless compared to other games that are similar.
>>
>>176296823
>>176396638
Do you ever think small "quests" will be added for story sake and fun?
Freeplay is great and all, but having a campaign that guides and gives over all purpose is great. Or second best option is just some hand crafted "quests" which are just small stories written to add lore, plot to the game.

Now I know I have to be very optimisitc to even consider this being added into the game. Do you think Alex will add something similar ever though?
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