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/civ4xg/ - Strategy/4X General

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Thread replies: 763
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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/

Previous thread: >>176104828

>Stellaris
- FAQ : https://pastebin.com/abGgZJnT (suggestions/feedback welcome, reply to OP with them)
- The Development of Stellaris http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
- WIP Ship Design Guide for 1.5.1 https://pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5 https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki http://www.stellariswiki.com/Stellaris_Wiki

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Endless Space 2 soon.

>Civilization
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com
- District Cheat Sheet https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
I take it he got unbanned then
>>
>>176215504
Who?
>>
what is this kumo meme
how is it related to 4xg
>>
>>176215616

Just ignore it and pretend it's not there, don't directly reply to him because he loves the attention. He comes into slow/low-pop generals and shits that spider out everywhere. Just forget him and hope he moves on. This isn't the only general he's done it to.
>>
>>176215616
>being this much of a newfag
>>
Anyone got screenshots of the Prethoryn or Unbidden slowly winning against the galaxy? I want to feel some dread
>>
>Be the Qu.

>Be the second greatest genetic engineers in the galaxy.

>Mod yourself into a flying tapeworm.

I wish Biological Ascension let you change portraits as well as traits.

I also wish you could rename species.

What I'm saying is, I want to gene-mod my slave species into my main species and spread 'humanity' throughout the galaxy like a holy blessing.
>>
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>>176205403
Moron.
>>
>just got The Coming Storm in my Emperium of Man run
IT'S TIME
>>
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hyperlanes
>>
Is there any good spider portrait for Stellaris?
>>
>>176216062
>good
>Stellaris
Pick one.
>>
>>176215750
https://www.youtube.com/watch?v=B8QM271bqTU
>>
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>>176216361
>>
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>>176215987
DINNER TIME
>>
>>176216513
Not an argument.
>>
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Have we started to warm up to CivVI yet or do we have to wait for an honest xpac to start liking it?
>>
>>176217070
No, we still hate everything that's not at least five years old.
>>
>>176217184
But I like it

Especially playing as John Curtin

btw I'm Burger
>>
>>176217421
Australia's fucking overpowered, man.
>>
>>176217421
Fuck off spidershit
>>
>>176217639

For you.

http://www.bbc.com/news/world-australia-37481251
>>
>>176217765
http://www.khaosodenglish.com/life/2016/05/25/1464165135/
>>
>>176217541
It depends

IMO Brazil is much more of a threat on water maps due to their lolships that cost no coal

equip Maritime Industries, spam a bunch of Quadriremes while rushing Nationalism then pop in Professional Army and upgrade those suckers for instant mid-game rape (skipping the frigate stage makes the upgrade cheaper in total)
>>
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>>176217765
>again
>>
>>176216470
A lot more passive than I expected
>>
>>176216049
You literally did this to yourself
>>
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>>176217765
>again
>>
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Holy shit, every time.
>>
>>176218180
Yikes!

That's awesome!
>>
>>176219221
>5910 relation
The top I got was -400.
>>
>>176219554
I'm playing with an AI personality mod. The bulk of that is from the Psychotic Hordes personality.
>>
>>176219795
So what is that personality type, Fanatical Purifier but full retard?
>>
>>176219795
>mod
All interest dropped.
>>
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>>176219221
Now that's my type of butterfly!
>>
>>176215569
Spider faggot
>>
>>176219905
It's probably Fanatical Purifier with some extra civic or trait requirement, yes.

>>176219930
Everything else about them is vanilla, though.
>>
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>>176219930
NOT OP, Theses are the mods that i've got installed.

What do you think?

Also, What's the quickest way to get AI to declare war on you while your in a defense pact?
>>
>>176220002
He never was. Don't take your wish for reality.
>>
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>>176216049
Just turn fleet stance to Passive, you damned memeist.
>>
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>>176220138

These people posting their passive fleet hypermemes will never outdo this shit
>>
>>176220081
>No outpost influence maintenance
>No clustered starts
>>
>>176220138
>forget you set fleet stance to passive
>science ship stumbles into amoebas when surveying
>>
>>176220460
>Mosquitoes
We don't know what you mean buddy, if you don't say it.
>>
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>>176220406
Bitch please.

And that's not even hyperlane.
>>
>>176220650

Except it's evasive again m8, nothing is stopping your warp from going west then northwest then to your target, all in 3 jumps.
>>
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>>176220502
NEVER FORGET, nigger.
>>
>>176220650
this one is just you being retarded
>>
>>176220650
God DAMN it I love wormholes
>>
>>176215616
It's just some underage autist, don't mind him.
>>
>>176215616
>being this much of a newfag
>>
>>176221083
Not an argument
>>
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>people don't play hyperlanes only
>people don't rush psi and grab psi jump drives to run rings around hyperspace plebs
>people don't create black ops psi jump fleets to ruin the enemy economy while distracting them with a conventional fleet
>>
>spiderbro arrives
>all retards immediately get triggered
Good.
>>
>>176221162
all of this can be done with wormhole
>>
>>176221258

Try reading his post dipshit
>>
What are the best civics in Stellaris?
Which ones should be avoided at all costs?
>>
>>176221310
I like Efficient Bureaucracy and Cutthroat Politics
Warrior Culture a shit
>>
>>176221258

Also wormhole can actually be pretty bad for this in the wrong situation.

Wormhole scales badly with bigger and bigger fleets, sure, small fleets will jump fast, but jump fleets can move freely and have a fixed jump time.

Rushing construction ships into enemy territory works pretty well against retarded AI, but against human players you will have a lot of trouble if they have even a slight fleet advantage because they'll be smart and simply wipe your wormhole stations

>>176221447

If you pick a pacifist xenophobe (spiritualist works well with this) you can combine agrarian idyll and inward perfection.

It's COMPLETELY fucking broken and makes tall empires insanely powerful because you can complete 4-5 Unity trees before a normal human player has 1-2 full at least.
>>
>>176221291
>h-hyperlane only!!
I did.
>>
>>176221310

I avoid shadow council, warrior culture, stratocracy and inwards perfection. The first 3 are just really shit since the things they grant can be easily gotten elsewhere. InPe is just tooooo powerful right now.
>>
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Try playing a REAL game instead of playing "EU4 For Retards".
>>
>>176221693

So how do you propose using wormholes on a hyperlanes only game?
>>
>>176221693
>>176221258

>all of this can be done with wormhole

Actually, by definition, no it can't.
>>
Which room works best with a plantoid empire using plantoid cities?
>>
>>176222123
Are you using any room mods?
If not then probably the Spiritualist or Xenophile one.
>>
>>176221792
>inwards perfection
Why? +5 happiness and +30% unity sounds pretty sweet.

>>176221685
Do tall empires even have that many farms? You need like 2-4 farms for a single temple. Or do farms get more unity as they get upgraded?
>>
>>176222365
>Why? +5 happiness and +30% unity sounds pretty sweet.
He's saying it's too OP for him to consider using it against the AI.
>>
>>176222365

> You need like 2-4 farms for a single temple

The biggest effect is the early game boost.

Instead of having like, 1-2 unity a turn, you start off with 6 early on.

When playing with human players, by the time my friends have about 10 unity a turn I have upwards of 40-50 and usually am limiting my expansion just a little bit more than usual.

Putting the unity into Discovery, the first perk of Economics and the Exploration tree, you have much higher science output and reduced unity cost from additional pops.
>>
>>176222365
>Why? +5 happiness and +30% unity sounds pretty sweet.

I don't choose it because I find it too good. It requires pacifist which is already like 20% unity. 50% unity gain is just far too much. There's another civic that's just 15% unity but it's kinda bad compared to inwards. IP is getting nerfed tomorrow though. Also

>tfw no stellaris while waiting for mods to update
>>
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Haha get fucked space niggers
>>
>>176222283
Which room is the Xenophile room?
>>
>>176223107
The one with the purple curtains.
>>
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>>176221258
Jesus fuck...
>>
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Fuck you Mohammed
You dare destroyed 2 of my mining drones
>>
>>176222747
Isn't the real cost of Inwards Perfection that you HAVE to be both Xenophobic and Pacifist to get it?
>>
>>176223224
Pschht, islamophobe...
>>
>>176223280

Hardly a cost though really. Xenophobe's really good due to the border range and pacifist grants more unity. All you really lose is a little bit if diplomatic clout and the ability to cede planets. You can still liberate and vassalize people through war.
>>
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Update on the human 2way
Everyone got defense pacts up the ass and nothing happened, ever
Everyone except the alien third wheel to the north, for some stupid reason the UN declared war on them
Their fleet is 100% disruptors

This was a letdown already
>>
>>176223363
Could be worse. He could be arachnophobe.
>>
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Should I adopt the Supremacy-tree just for the sake of connecting Naboo to the rest of my empire? I've allready researched the 20% Border Range. Or are there any other techs that give you more range?
>>
>>176220081
Delete your fleet I suppose?
>>
>collectivist pacifist
>implying you can keep people working with no incentive for self-advancement nor the threat of force
>>
>>176223280

You're not fanatically pacifistic or xenophobic, so it's actually not that relevant.

Plus, using this strat, you don't want to cede planets anyway, generally liberation and establishing vassalisation/protectorate/pacts are good enough.
>>
>>176223576
You are literally the most hated poster in this general, Kumo-kun.
>>
>>176223921
not true with how much I hate myself
>>
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>late medieval primitives on a planet filled with spiders

How horrifying
>>
>tfw want 1.6 to come out already
>>
>>176223740

>implying you can keep people working with no incentive for self-advancement nor the threat of force

Pacifism in Stellaris doesn't mean the state doesn't have any kind of monopoly on force. Pacifist empires still have armies and navies.

It more refers to using violence to achieve goals, but it's quite easy to rationalise pacifism by calling those who resist the actual violent ones and any violence used in response is just rightful self defense.

Ethics in Stellaris are allowed to be hypocritical because we know from humans that hypocrisy is pretty important/central to most societies.
>>
>>176223921
So you admit you're samefagging. Good to know.

>>176224087
They must be all badasses to survive. Conscript them in your armies.
>>
>>176224087
Welcome to Middle Earth, motherfucker
>>
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>>176223740
>implying you can't
>>
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>>176223740
Pacifist doesn't mean you can't force them at gunpoint.
It just means you won't strike first.
>>
Man, Insane is impossible.

Enemys can research high tier research while your still twirling your thumbs.
>>
>>176224824

You have to use broken mechanics (like idyllic + inward) or cheat the AI.
>>
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>>176224824
>Paradox can't make better IA so they just make it cheat more
GEE
WHO WOULD'VE THOUGHT
>>
>>176224886
>idyllic + inward
??
>>
>>176225058
>>176224886
Right now, I'm thinking the only way to survive is to whore yourself to every friendly AI to get protection and research.

But i like my salty civ.
>>
>>176225164
> /PDXG/
Buy the DLC.
>>
>>176225825
But i have the DLCs.

Utopia, Leviathans
>>
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>>176224824
Only two ways to beat it.
1) Use diplomacy to become a clingy schoolgirl always leaning on other empire's shoulders and get forever locked into your first 5 systems while you do nothing forever (why even play?)
2) Massassive AI cheese and getting really lucky.
>>
>>176223173
Thanks!
>>
>>176225058

Correction: almost nobody can make good strategy AI.

Making AI seem intelligent or lifelike (or just simply 'fair') is quite possible in games that involve characters running around in an environment.
FEAR, GTAV, MGSV and Half Life did that very well for their respective eras, but even they have weird bugs that seem to be almost unavoidable.

That's accomplished by giving pawns routines to make decisions and putting node maps in the environment with weighting. That way you can have enemies that make logical decisions, but most importantly, fast and less predictable decisions.

In strategy, it's a lot more abstract and long term. It's easy for me to point out the flaws, that AI doesn't make long term plans, that the AI doesn't set goals for itself and then try to accomplish specific goals (potentially making diplomatic/economic decisions based on those arbitrary goals), but unless you have complex routines and decision making built with that in mind, it's a hell of a lot of work.

How the AI in Stellaris SHOULD be designed if you want more roleplay capability, is for the different personalities to have heavily weighted, arbitrary goals.
When an AI finds a really fantastic system close to an empire they're hostile with, they don't do what a human player might do, send a fleet to contest that system, potentially declaring war if an enemy colony ship attempts to colonize, they just send a colony ship over.

It's rare for war in Stellaris to break out over any particular incident, as we see in actual human players (and real life), it just ends up being an algorithmic decision based on diplomacy numbers and relative power combined with their ethics.
>>
>>176226353
Stellaris tried doing that with Ruler personalities in EU4. Didn't change much from what I saw except sometimes countries could act retarded on purpose and get a continent-spanning coalition to form against them.
>>
>>176226632

>except sometimes countries could act retarded on purpose and get a continent-spanning coalition to form against them.

Countries do sometimes act retarded in real life though, it just seems a good idea at the time.

The bigger problem is just a fundamental inability for the AI to recognise when it's being set up for something (i.e being blocked off or being surrounded), and I won't pretend I know how to fix that.
>>
>>176226632
>Stellaris tried doing that
Meant Paradox. What the fuck am I doing
>>
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>>176226353
I have never seen a good AI in a strategy game.

They all have their own flaws, and the problem with strategy is that if you get used to the AI, you are unable to play against humans opponents, because you'll get used to exploit flaws in the AI.
For Starcraft, it's harassment and simultaneous deep strikes, for Supreme Commander, it's turret push...
You get used to abusing AI flaws and it makes you unable to fight humans, and that's a shame.

Some games embrace it (like AI War, who fully expect you to abuse the AI to win), and Stellaris does so, but only partially. Wiz did say that the AI never tried to win and that they only tried to stop you, they should've developped that aspect further by making it clear it's not going to win.

Also
>Half-Life
>good AI
I distinctly remember backpedaling and killing the enemies one by one when they tried to flush me out. The soldiers had grenades, but the ayyys were completely stupid.
>>
>>176226896
It's not just you that's getting used to the AI, it's the whole playerbase.

The devs should periodically update the AI to make it more resilient against the most popular exploitative strategies.
>>
How does shield regen work? If you have 2 shield regen and 100 shields, is that 2%, or a flat 2? How often does it occur, daily or monthly like hull regen?
>>
>>176227014
But then it would just become a race between the players and the devs to develop a meta to beat the AI.
>>
>>176226896

>I distinctly remember backpedaling and killing the enemies one by one when they tried to flush me out. The soldiers had grenades, but the ayyys were completely stupid.

Consider it for the time, simply AI doing anything resembling flanking was more than most games were trying at the time.

I'm not trying to fanboy HL1 though, wasn't the only game to be playing around with AI more complex than drones. In fact one of the biggest issues with AI in shooters is the balance between godlike and retarded. Devs don't want to make AI opponents too quick or effective to stop the game from becoming bullshit, but sometimes they cripple them too much (slow reactions/bad aim) and they become easy.

FEAR managed to pull it off better, but was limited to very simple blocky environments with heavy nodemapping.

>>176227239

>a race between the players and the devs to develop a meta to beat the AI.

Welcome to Xcom: Long War
>>
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>>176227134
This one?
>>
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So the flying porchmonkey empire I'm practially allied with had themselves a little rebellion on their original home planet due to a single Hive Mind Hollow worm inexplicably finding his way as a citizen on said planet. Don't fucking ask me how (Probably: Paradox favorite pet xenophiles dindu nuffins XD XD XD OPEN BORDERS). Anyway they rebelled and broke free from the main empire and as soon as they did I declare war on them for not being tolerant and peaceful enough. So now I have a planet full of angry porchmonkeys. Obviously I can't purge them, because I play as an egalitarian simply because I wanted the civic "Corporate Dominion" and it goes without saying that I can not let these uppity negroes live side by side with my cute little geckos. Wat do?
>>
>>176227406


No, no. I mean actual shields. They have 2 stats, capacity and regen.
>>
>>176227334
>Consider it for the time
Sorry, I'm unable to do that. Half-Life is the second FPS I ever played. Unreal was the first one.
I guess that compared to Doom, yeah, they're pretty intelligent. I don't even remember if the monsters in Doom followed you or if they just moved randomly once you were detected.

>Welcome to Xcom: Long War
I hated it to be honest.
>>
>>176227429
Also I just noticed the planet is called "Ugralak Nog". Ironically enough I didn't actually name it.
>>
>attack enemy apostle with my inquisitor on my territory with theocracy and religious orders policy
>inquisitor dies from 100% and barely does visible damage
why is this allowed
>>
>>176227429
I can't remember if egalitarian lets you use population and migration controls, but if you can, use them. Or just give the planet back to you Monkey friend. They'll probably won't give you much for it, though.
>>
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So i have these space ekves confined in their bubble and soon i can get diplomacy traditions for federations
Are these guys worth a Federation?
Are Federations worth at all? First time playing this game basically
>>
>>176227534

>Sorry, I'm unable to do that. Half-Life is the second FPS I ever played. Unreal was the first one.

Understandable.

Admittedly even the better AI, all it really does is make different decisions based on how you play and the maps have good nodemaps so AI can find better 'paths'. It's a step above the standard, which is call of duty tier moving turrets that do little else than randomly move around and shoot.

AI for games can be pretty interesting considering just how awkward and difficult it can be to code, especially considering the limitations of the mid 90's.

>I hated it to be honest.

Certainly isn't for everyone.
>>
>>176227881
Yeah. The AI is the reason why old games age usually very poorly.

Empire Earth comes to my mind due to personal trauma over the many, many, MANY B-52 it used.
Supreme Commander comes to mind too, albeit there's an Anon who keeps saying that the AI in FA is actually very good.
>>
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>3-way AI war ends with 3 new liberated factions being created
>10 fucking years of NAPs, independence guarantees, independence guarantees being cancelled months later, defensive pacts, rivalries, rivalries cancelled, vassalization etc etc etc
>>
>>176228096

Honestly i'd say a large part of 'fun' AI isn't even 'effective' AI, but AI that seem like they make unique decisions.

If you can give the illusion of lifelike AI, it doesn't even really matter from the player's perspective.
>>
>>176228240
True.
If it wasn't for the AI reacting and communicating, FEAR and Unreal Tournament 2004 wouldn't be that fun.
>>
>>176228112
Welcome to the space balkans
>>
>>176228096
>the AI in FA is actually very good.
You can do pretty well in Supcom if you just liek build stuff. The AI doesn't need to be very clever to spam things but it still has no idea on what's GOOD to build or anything like that. Anything above normal still cheats out the ass for free money and you can actually grab that cheat income by having cheat AI allies.

Most of the "good AI" meme is just UEFags building layered shields, playing tower defense and calling it good AI.

The AI engine remains the most horribly programmed thing ever and the AI can kill sim speed by just building engi bots. No it doesn't have to make sense.
>>
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Like clockwork...
>>
>>176228347

SHUT THE FUCK UP
HE'S TOO FAST
KILL THAT FUCKER

ENEMIES EVERYWHERE
>>
>>176228596
>Jimmy Fedora - Always Tipped.
>Not part of the Materialist faction.
Not really.
>>
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>>176228604
Try turning the safety off!
>>
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>>176215448
Holy hell...
>>
>>176228986
fucking finns
>>
>>176228945
I am the Alpha and the Omega.

>>176228986
What are all these chicken nuggets?
>>
Is there a good way for pacifists to vassalize or make tributary of other empires?
Liberated empires won't join under you unless you're significantly stronger then them no?
>>
>>176229298

What are all these chicken nuggets?

They're CLEARLY TURKEY LEGS you DUMB CUNT.
>>
>>176229396

When liberating then vassalizing, it's easier if you're xenophile, impossible if you're xenophobe. Strength shouldn't be a concern since you will eliminate their fleets anyway.
>>
>>176228986
>brazzers
>>
>>176226896
What about making, like, three guys develop the AI? Each of them shares half of what they're doing, and keeps the other half a secret (so they don't influence each other too much).
That way the AI could react in some six different ways, and you wouldn't know which one from the start of the game.

...or something like that. I'm no AI programmer.
>>
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>>176229490
>they eat Turkish people
>>
>>176229703
I dunno, if someone screw up, the AI will end up doing something, and then immediately destroying it or never using it.
>>
>>176229734

>Finns are Africans
>Africans eat bugs
>bugs includes cockroaches
>cockroaches are turks
>>
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This is great.
Stuck between two xenophobes and an FE.
>>
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>>176229734
Haraam...
>>
>>176230018
Ally the non-xenophobe if you can(you probably will because of the mutual threats opinion modifier) and curbstomp them individually.
>>
>>176230018
Dude it's the super early game
You should have absolutely 0 issues annexing the xenophobic dudes
>>
>>176228986
If I was a clever boy I'd say something along the lines of "Modern Day Europe" or something.
>>
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>>176228986
>"Sir! We're being invaded by land! What should we do?!"

>"SPAWN MOAR BOATS!!"
>>
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Oh wow, these guys are actually pretty cool.
>>
>>176230887
Who are they?

Also. You will never have this..
https://www.youtube.com/watch?v=4phT2Vukvn0
https://www.youtube.com/watch?v=vV0x4XHdbyc
https://www.youtube.com/watch?v=ty-1zWsXFNs
>>
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>>176230887
>2212 and only one planet
>fleet of 15 corvettes
>UPGRADED corvettes
>>
>>176231252
Too be fair, After the invasion of the gamelon they were left in a very defenceless state.
>>
>>176230887
>playing as fanatic egalitarian and xenophile with Charismatic race
>meet the xenophile FE
>always at 60+ relations with them because I'm xenophile and Charming
>they constantly shower me in free shit
The xenophile FE are the best. Going to feel real bad when I eventually have to liberate them, though.
>>
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>>176231572
>xenophile
Maybe, I should change? No it's galaxy that's wrong.

But actually being on good terms with other players would be helpful in insane.
>>
>>176220650
>Nep
purge yourself
>>
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>>176231752
How about no?
>>
We've really gotta have a 28 player game sometime soon, or whatever max player is and put anime against anime, warhammer against pony, human against alien and see who stands out on top.
>>
>>176231843
Just like the Hunger Games sim thing.
That'll be sweet
>>
>>176230303
I would except I made this race pacifists.
>>
>>176231843
> Someone who is not me really should
Just host it already.
>>
>>176232135
Genuinely would love to! but.. Australian internet. It would be great if the rest of the world moved closer for better ping.
>>
Which government do you like the most flavor-wise?
Divine Empire a best
>>
>>176232209
There's a simpler solution: stop voting pinkos into power who are so regulation crazy
>>
>>176232067
You deserve everything.
>>
>>176232209
Maybe we should set up three different groups. Aussie, Europ and burger.
>>
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>>176232307
I love the Commonwealth of Man. They managed to get away from the political climate of Earth and went their own way, and now refuse to sell out human interests to cater to xenos, instead seeking to carve out a space for mankind and crush any foul aliens that stand in their way.
>>
>>176232625
Nah, You can easily play on American servers as i do it all the time with HOI4 but hosting wouldn't be practical.
>>
>>176232307
Assembly of Clans
>>
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>>176231142
>1. Equip your ship of choice with an Arc Emitter
>2. Looks exactly like your cartoo
Thank me by praying to me 3 times/day, my weeb friend.
>>
>>176232803
Wait, Single ship has 1k fire power.

Fuck me, I unlocked that weapon in a war a while back.
>>
>>176228596
>white hunting anger
>jimmy fedora
>equality for all

Are you the Sjwians?
>>
>>176232067
Start a liberation war and liberate their planets from their xenophobic goverment and later on federation them, or vassal them if you can mindbreak them
>>
>>176232737
I meant the time zones would be impractical since these games tend to take long to finish. For me it would only be possible to play with people from other time zones during the weekends.
>>
A question for Fanatic Purifiers.

If I have the required ethos and adopt the civic in the mid-game to take on a threat like, say, the Unbidden or an Awakened Ascendancy, but then I remove the civic and replace it with something else, is the diplomatic penalty removed with it or am I going to be at -1000 with everyone forever?
>>
>>176233037
I start playing around 12 and finish at 5 in the morning after conquering the world.

None can stand against Australia, When i'm playing her.
>>
Wanting to start a game as Space British Empire.
What ethics, government type and shit like that do you guys think would be portray the British Empire?
Also, any mods that'll give me that extra tea and crumpets flavor?
>>
Do we have a complete list of the new leader backgrounds coming with 1.6?
>>
>>176232993
I'm playing as greedy space merchants. The Egalitarian is only because I needed the "Corporate Dominion" civic.
>>
>>176231749
>the grey
>doesn't even attempt to find aliens who look like Greys
>>
>>176233170
Colonist, ruthless, and they love challenge.

Also inbred.
>>
>>176233212
that and
>almost literally Commonwealth of Man(1)
>>
>>176232643
There needs to be an option so that both Commonwealth and Earth can be set to spawn
>>
>>176233316
>>176233212
Why would i want to be Xeno Scum and i liked the commonwealth of man but not the name.
>>
>>176233207
>space merchantry breeds space sjws

is this pottery?
>>
>>176233327
I've seen this happen.
They almost always hate eachother.
>>
>>176233327
cant you just lock both of the human empires to spawn?
>>
>>176233413
somebody post the image, you know the one
>>
So instead of giving yourself a name like empire of man or the human state you called yourself "the gay"? Why?
>>
>>176233207
>liberals are actually corporate shills
Paradox accidentally redpilling the masses, no wonder they rushed out this patch
>>
>>176230758
Whose workers did they take? Is Harald AI?
>>
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>>176233452
>>176233608
D-DELETE THIS
>>
>>176233575
I don't actually.
>>
>>176233575
The fact no one has posted it yet is baffling.
>>
>>176234246

Enjoy your ban
>>
Am I retarded or is there literally no reason but to spam default Corvettes over the force cap limit in Stellaris?

they're so cheap cost, maintenance, and time wise that i see no reason to not just build a shit ton of them, it's no issue to go over 3 to even 4 times over the force limit with them because they're so cheap it doesn't matter.

I've tested this with a friend and whenever our doomstacks of similar cost Mineral wise went at it, his being tier 5 Battleship cruiser stack while mine was just a fucking shit ton of corvettes, i would always win and only lose half of my forces, but i could build it back so fast that losing even 80% of it didn't fucking matter.

i didn't properly optimize my corvette stack with stuff like fleet academy or stuff that would drive the maintenance cost down even more to allow myself to build maybe as high as 5 times over the force limit, but it's seems as if it's not only cheaper than fully teched out fleets but able to consistently beat them as well.

i can only imagination with the Devouring Swarm civic that's coming in 1.6 or with the Fanatic Purifiers that this is gonna go full retard, as you increase the power of each corvette without increasing cost.
>>
>>176234275
Because people are actually getting tired of /gsg/ forcing their unfunny memes.
>>
>>176233170
>Also, any mods that'll give me that extra tea and crumpets flavor?
Mercenary enclaves so you can actually use pirates and pretend they are not working for you.
>>
>>176234246
Oh, I don't purge.

I exile.
>>
>>176234308
someone had to do it, friend
>>
>>176234329
>is there literally no reason but to
i can't even tell what you're saying
>>
>>176234391
is that not correct? English isn't my first language.

i'm trying to say that default Corvettes are seemingly the most powerful fleet if you don't care about fleet cap, and with how cheap they are you really shouldn't care about it.
>>
>>176234329
You realize that corvettes are supposed to counter Battleships, right?
>>
>>176234519
the Cruisers had a ton of medium and small weapon as to try and replicate a balance fleet you'd expect from most players.
>>
>>176234483


That English works fine, anon is just retarded.

Anyway, corvettes will always kill cruisers and battleships unless they are outfitted with flak due to the evasion chance being >80% most of the time.
>>
>>176234329
>tier 5 Battleship cruiser stack
Skewed results, your friend is a retard. First off you shouldn't stack battleships at all and cruisers should never be over 30% of your fleet. If most of his stack was L and M weapons, no wonder he got demolished by corvettes.
Second, in the early game, yes. However the corvette locust swarm strat doesn't let you mix in any specialized craft because they suddenly have maintenance up the bunghole.
>>
>>176232307
Celestial Empire
>>
>>176234837
alright, what do you think the most balanced fleet i would expect in a multiplayer game at let's say, 2400 would consist of?
>>
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So the unbidden spawned 100~ years ago and I didn't do anything against them because I was busy liberating those pesky xenos.

Just checked the last surviving fallen empire and this is the status

Didn't knew that their fleets get that big also I'm a bit worried now because thats just 1/3 of their total force, the rest is up and about
>>
>>176234992
Multiplayer? Impossible to tell really because if you're doing just one gimmick then other people will catch up to it
SP? Been done to death, I don't even need to say it
>>
So does 1.6 ship tomorrow?

If so, should I turn off auto-updates?
>>
>>176234329
Related:

https://www.reddit.com/r/Stellaris/comments/69d6de/naked_corvette_test_part_1_default_naked_corvette/
>>
>>176235069
to be perfectly honest i kinda just wanna sneak into a Multiplayer game and stay under the radar of everyone and allow them to form federations and alliances.

Think cold war, but suddenly little shitty african nation invades the entire world with T-34s and bolt action rilfes, and kicks everyone's ass with raw numbers.
>>
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>>176235004
Their stats so far, also just checked the neighboring system of the fallen empire and there were another 100k + 50k stack. They field well over a million.
>>
>>176233070
Someone please chime in on this.
>>
>>176235156
i no longer feel clever or original, thanks reddit
>>
>>176235282
it'll disappear, though if you screw somebody up and they hate you for it while you're a purifier they'll remember that
>>
So, biological ascension is the best, but it's boring as fuck?

Shame.
>>
>>176235282
Depends if you commit any genocide. Committing Genocide gives you a large penalty that's separate from FPurifier and won't go when you drop FPurifier. So don't kill loads of people, it's usually like -1000 with +2/year.
>>
>>176235515
Not only is it boring but it takes a boatload of micromanagement to fully utilize.
>>
>>176235503
Oh, great! Thanks, that's good to know.

I want the ability to rip and tear my way through galactic threats, should the need arise, and then go back to being isolationist geneticists.

Is there anything more cathartic than gene-modding a defeated Fallen Empire into Decadent, Industrious, Nerve-Stapled, Very Strong sub-sapient animals and then turning their homeworld into an enormous strip-mine?
>>
>>176235120
I need an answer on this as well
>>
>>176235673
worth it though for genebombing other empires.
>>
>>176235673
I just use it to give every species in my empire identical traits, so that they're respectable at just about everything. An empire of JoATs.
>>
>>176235827
1.6 should be fully compactable with 1.5 saves according to paradox.

that being said, you might wanna make a backup of the save just in case.
>>
>>176235004
>>176235242
Ya dun goofed anon
>>
Does mastery of terrain give you the tile blocker techs for free? If so, how does that work with research agreements? I just had a look at someone who has 18 more social techs than me but is on one planet, so I assume he took MoN.
>>
>>176235971
Compatibility aside, how big of a clusterfuck is the new update? I'm already REEEEEEE-ing unironically at the changes to the Enigmatic Fortress
>>
I am the anon that ran a ~50 year observation game last night. I decided to make it into a serious project.

I figure Huge Galaxy, but should it be Spiral galaxy or Elliptical galaxy?

Also, how many empires should I start off with? I was thinking 16-21 with 4 FE.
>>
>>176235810
gene-modding a defeated Fallen Empire into Fertile Nerve-Stapled domestic servants
>>
What are the best ethics for space romans? Who the byzantines empire has managed to restore the roman empire and later dominated the earth.
.
>>
>>176236159
it doesn't seem like too much of a clusterfuck, the Enigmatic Fortress is the only part of the new update that i really fucking hate, but the rest of it is pretty nice bug fixing, minor new content, and quality of life changes.
>>
>>176236159
>>176235971
The changes is what makes me pause, I am just starting up playing and it seems to be a MP balance update, but I don't need that as I play SP.
>>
>>176236159
I like that you dont have to be egalitarian to make a corp govt any more, I dont like the nerf to warp and habitats
>>
If i make contact with the Shroud am i forced to make one covenant?
>>
>>176236280
fanatic militarist, spiritualist
>>
>>176236238
Yeah, you win.

Will 1.6 decrease the amount of time it takes to construct robots/droids/synths?

That's really the only thing keeping me from enjoying the Synthetic Ascendancy.
>>
>>176236528
What are they doing to warp to nerf it?
>>
>>176236528
>I dont like the nerf to warp and habitats.

What, whoa, what's happening?
>>
>>176236703
Habitats will now require monthly influence to maintain, and I think they bumped up the cooldown on Warp, as if it isn't already long.
>>
>>176236860
>Habitats will now require monthly influence to maintain

Where does it say this in the patch notes?
>>
>>176236860
>Habitats will now require monthly influence to maintain
Jesus, just make them more expensive to build if you think it overpowered. Influence is already too easy to get to negative.
>>
>>176237026
im sure someone will mod it out right away
if not ill look for it myself in the game files
>>
>>176236682
>>176236703
from what i read warp is even slower and habs are now more minerals less energy and science, probably to try and make dysons look more appealing
if they make constructs siphon influence thatll make them totally useless
>>
>>176230018
The FE is one of those stupid tech ones though so it's fine to expand down there.
>>
>>176236860
>Hey, Paradox, it's more efficient to build Habitats then you're under-powered megastructers. Can we get the megastructures earlier, or could they be more powerful overall?

>No, but we'll nerf habitats and punish you for using them.

Fuck Paradox.
>>
>>176237116
>>176237224
Yep, I will have to find or mod myself the influence cost and the warp slowdown. Once you get wide warp is painfully slow. As in spending a year to get to one side of your empire to the other.
>>
>every time someone says habitats cost influence per month
>they never provide a source to this obvious bullshit claim
>>
>>176237314
>say that paradox is bad at their jobs on the forums
>mods get mad
>paradox continues being bad at their jobs

Wew
>>
>>176237314
I'm going to do it myself.

>Your*.

Sorry about that. I was typing angry.
>>
>>176237314
single-player balance is not a valid argument
t.johan
>>
So, if Warp is getting even slower, that means I should go back to using Wormholes, right?

>>176236581
>Will 1.6 decrease the amount of time it takes to construct robots/droids/synths?

I would love to hear an answer to this, myself.
>>
hey folks, gonna buy stellaris tomorrow. any tips for a completely noob in it?
I play CK2 a lot, if it helps.
>>
>>176237596
Wormhole is boss so you should be using it anyway.
>>
>>176237596
You know what's funny. I actually convert entire sectors into robot places because humans are expensive to mantain and that i don't like having aliens within my empire just humans and robots.
>>
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>>176237497
> Building a megastructure in multiplayer
>>
>>176237769
Why is that a bad thing?
>>
>>176237596

>added country_robot_build_speed_mult country modifier

Safe to say that even if Paradox don't add it in through a civic or something, then some mod will now it's possible.
>>
>MP
fuck off normies
>>
>>176237865
Why not just make the various construction speed increases apply to robots?

>>176237684
Could you explain why?
>>
>>176238035

Probably because having a powerful species that doesn't cost food being able to grow with like +166% speed would be a tad OP.
>>
>>176238164
Well we need SOMETHING because building them takes for-fucking EVER.

It's actually worse to upgrade your own species beyond Cybernetic, because then you lose the ability to produce two pops on a planet at once.
>>
>>176238164
That's what I want though.
>>
>>176238035
Hyperlane forces you to travel on pre-determined paths that can be very easily blocked if you're unlucky, not to mention you could very easily need to take a circuitous route to a nearby system when with Warp or Wormhole you could just jump directly there. There's no reason to use Hyperlane unless you're playing a Hyperlane only game.
Warp has a long wind-up/wind-down period, which in itself wouldn't be so bad if it didn't also have a relatively small starter range and a slow transit time. Wind-up + transit + wind-down adds up, making Warp very slow. But it's still loads better than Hyperlane because it gives you freedom of movement.
Wormhole is boss because its two major drawbacks (needing a wormhole station to jump/taking longer to jump with larger fleets) are easily handled. If you can deal with sending your construction ships to develop the infrasctructure you can easily cover a major portion of the galaxy without even leaving your empire's borders. And the increasing wind-up speed due to fleet size can be dealt with by splitting up your fleets instead of trying to drab the deathball through the galaxy all at once.
>>
>>176238289
This. Maybe I'm just bad but synthetic evolution feels terrible unless 99% of your planets are managed by sectors, since you have to build every single pop and it takes forever to do. I really liked the idea of synthetic evolution but I typically stop at cyborgs or go one of the other two paths.
>>
synthetic evolution isnt worth a permanent civic imo
i cant just find some pre-sentient with the minerals trait and uplift them
>>
>>176238457
Thanks, dude.

>>176239441
Didn't they say in a stream that both related ascendance perks will increase the construction rate of robots/droids/synths, as well as making them less expensive?

I'm hoping for a pretty significant bonus, like a +25% increase each time, so that by the time you're fully synthetic it only takes you half as long to construct new synths.
>>
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>>
>>176239664
tbqh I don't watch the streams. If it isn't in print somewhere, I haven't heard about it. That would be very nice though, if that's the case.
>>
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I hate these furries fucks.

Pros :
>no healer (therefore no weak point that the AI will focus on)
>siege units are melee, therefore harder to take down
>good battlegear that doesn't require microgestion
>prolly best tower skill ever
>early well
>druidess are best ranged units in the game

Cons:
>no healer (meaning that the enemy knows you'll need time to recover)
>needs a ludicrous amount of water
>ranged units are shit, even ballistamen
>most melee units are shit too and die very easily
>Diggers are complete trash and barely useful in skirmish
>buildings are fucking ugly

They're the best allies, but by themselves, they're pretty meh.
>>
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Cybernetic hive-minds.
>>
>>176240095
why are you posting this here

also lotus were op
>>
>>176240265
I like it.
>>
>>176240375
Because it's a RTS.
Also, Lotus was crap. Serpent was the shit. Mass Musketeers and explosive shots will level all your shit.
But I still prefer the Dragon. They are classy.
>>
>>176231843
I've been wanting have people post races and emps to make in my pool then start an observe game and see which 4Xanon is best.
>>
>>176240675
I've been wanting to do the same, I genuinely want to improve my take on the commonwealth of man as i believe it could be better.
>>176231749
>>176231749
>>176231749
>>176231749
>>
Why there isn't an option of mind control or parasite infection to hive mind empires?
>>
>>176241370
Well there's the genetic manipulation to give the Hive Minded trait. It'd be pretty cool to have a Hive Mind type that relies on parasites (like that mind worm in the Molluscoid appearance menu) that can just puppet existing pops, though.
>>
>>176223603
>Naboo System System
>>
i edited a save game to change an empires portraits and now every pop uses just one outfit per species
the fuck
>>
>>176242310
every pop in the galaxy, not just the one empire
>>
>>176242310
hmm
i just looked at multiple save games that werent mine and i guess thats normal for most races
>>
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Where the fuck are biological weapons and ships,


Why is my hivemind in normal ass ships fuck
>>
>>176239664

at least the improved population mod exists and has an option to auto build robots , applies to ascended synths so you dont have to click once per tile

the bad side is that it auto builds ( queue ) 25 synths at the time raping your energy stockpile
>>
is civ 6 good
should i buy it
>>
>>176243281
No.
>>
>>176243281
no
no
>>
>go to war with 2 federations at once, shit takes two hours to resolve
>come out of it with 4 more vassals
>i am literally surrounded by vassals
>the ai doesn't take this into account to form some kind of vassal alliance to fight me
BIGGEST disappointment so far.
>>
When is 1.6 coming out?
>>
>>176243713

They will , i had two big vassal revolt wars in my last game that ended with a domination victory

once their catch up with research and IF you loose most of your fleet the negative " relative power of empires " will reach 100 or more

then they'll declare war as a coalition , I had to put 3 fortresses over each spaceport of all my vassals to win them

this happened many times as with ISB mod fallen empires start with multiple 100k + fleets and I was doing suicidal attempts every 10 years to wear them down , the revolt wars happened in between
>>
>>176243713
Federation? https://www.youtube.com/watch?v=PSZFV74kGks
>>
>>176243281
yes
yes, since it's on sale. On the other hand you might want to wait for the Steam Summer Sale; I'm sure the price will go down even further.
>>
>>176243269
>Miss playing Sword of the Stars
>Half my fleet had top tier chem weapons
>I would gas empires to cede
Mod when?
>>
apparently 1.5.1 just rolled out, had "outdated mod warnings"
>>
Why can't I have slaves be hivemind but full citizen pops free minded?
I guess staples will have to do.
>>
In CIV5 is there anyway to make snow tiles useful? I'm on a tilted Axis map as Poland so I started near the frozen region and there's just this just frozen wasteland to the north of me full of barbarians trying to invade my peninsula. I don't want to colonize it because apparently snow is more worthless than desert for whatever reason.

>>176240645
>rts
>in the 4x thread

???
>>
>176245007
>can't read the OP
Not worth a (You).
>>
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>fanatic purifiers
>>
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I know most of you only look at the OP to whine and cry at the picture, but once in a while, you should actually read it. It might enlighten you on what /civ4xg/ is about.
I know it's asking a lot, but try to read it, just once.
>>
>>176245489
maybe if you didn't put up a picture you know will get others to complain and avoid reading the OP, you should try posting something more on-topic
I know it's asking a lot, but try to do that, just once
>>
>>176245828
So you admit you don't read the OP. You only bitch about the picture.

Maybe if you tried to grew up and accept the idea that you're not always right, things would go better, but sadly, you think your opinion is so worthwhile that you must throw it at everyone.
>>
>>176245960
I don't know why you're getting so hostile over a legitimate suggestion
if it's proven to make others complain, maybe it isn't the best thing to do
>>
>>176246138
And I don't know why you cry so much over the picture and yet are unable to read the entire OP.
>>
>>176246229
I don't know where you get your assumptions from, but you're still dodging my point
it's almost as if your entire goal is to incite reactions
>>
>>176246374
And you're still avoiding mine : why are people still whining about rts despite the OP?
>>
>>176223603
I've been wanting to say this for a few threads now, it's Tatooine.
>>
>>176246454
I can't speak for them, considering it's right at the top
>>
>>176246567
Then why am I talking to you? I wanted to indirectly address >>176245007 who was confused about rts in this thread, considering we already talked about Supreme Commander a few threads ago, and considering the general's tags.

There's always that one guy whining about the OP, but I see many people still skipping it.
So I'll keep using Kumo. If it makes people read the opening post, it's a win/win situation.
>>
I'm an egalitarian and I think that all strategy games without a general should be welcomed.
but should still be ridiculed.
>>
>>176245489
you seriously need to fuck off
>>
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>>176246821
If we make a general for every strategy games, we'll need several boards and twenty pages.
>>
>>176246821
I'm an authoritarian and I would like to formally invite you to tour our new deep core mines.
>>
>>176247050
I'm a spiritualist and I think you're a pretty swell guy, as long as you're not materialist swine
>>
>>176247184
I'm a materialist and your opinion is nothing more than electrochemical impulses racing through a vessel whose only purpose is self-propagation.
>>
>>176247184

I'm materialist and bring dubs to establish my technical superiority
>>
>>176247405
>materialists once again btfo by spiritualists
>>
we're faggots and think that multiplayer balance>singleplayer balance even though no one fucking plays multiplayer.
>>
>>176247362
I'm a spiritualist, still, and your opinion is nothing more than a lie attempting to deceive me on my path to transcending from my mortal shell
>>176247405
you are like little baby
>>
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How do I make Stellaris mods so that I can finally make a portrait for my waifu Maou?
>>
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>>176247486
I'm a... I dunno. I need to make a Kumo civilization first.
But I think people should read the OP and not scare city-builders or rts players away.

By the way, any mod to add to Stellaris' pastebin?
>>
What leader do you want on the next Civ IV DLC?

I want Indira Gandhi
>>
>>176247876
>Civ IV
Dude...
>>
>>176247929
VI, I mean

But I'll take a new expansion pack for IV if I can get one
>>
>>176243281
no
not yet

It'll be like civ 5, shit until the expansions come out.
>>
I really wish this wasn't /stelg/ but civ 6 is really fucking bad and all other 4x are dead so there isn't anything else to talk about unfortunately
>>
>>176248517
ES2 releases in less than two weeks.
>>
How do you roleplay the best, when you got nothing to do and you're just staring at the screen as the years go by?
>>
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>>176248517
HEROES NEVER DIE
>>
>>176248773
AYO WHATS THIS THEN
>>
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>>176248854
After The Empire.
A weird game where you're mostly passive.

BUT FINE
WHAT ABOUT DISTANT WORLDS
EVERYONE LOVE DISTANT WORLDS
>>
>>176243276
That's being fixed. They only start draining energy once they're constructed.
>>
>>176248950
no, you tell me more about this after the empire game instead

also

>THE GUILD 3 FUCKING NEVER

AAAAAHHHHHH
>>
So, apparently now Hive Minds will be able to take planets in warefare and NOT purge the natives.

Can other empires do that too? Win empty planets in a war? If so, how?
>>
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>1 am in johan land
WHERES MY FUCKIN 1.6
>>
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>>176248950
Shit I only noticed that F12 hides the UI.
I guess all my screenshots are dead.

>>176249031
THAT REMINDS ME
I STILL HAVE THE GUILD 2
I HAVE TO PLAY IT
ALSO, AFTER THE EMPIRE:
>Steam
>small unexpensive game
>mostly passive because you don't really build stuff, you allot points for construction, so unless you plan to minmax, you don't need to touch them
>you basically expand by waging war
>there are three kinds of war : military, crypto, and glory
>you're usually good at one but shit at other
>depending from your basic ethics, you're automatically at war against AI wi conflicting ethics
>it's all about percentage, once a system has more than 100% war, it begins losing civilizations
>once it has zero civilizations, it's captured
>story is that robots were left behind after their master ascended
>one message from beyond the veil arrived
>robots read it
>0,001 second later, they start a massive galactic war because they don't agree on the content of the message
I found it pretty passive, but I only played it on the lowest difficulty. I suppose there's strategy involved when you play in harder mode.
>>
>>176249305
what
>>
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Setting up a big observation game.
>>
>>176249559
Crud, what didn't I explain?

I'd like to be able to take a planet in a war without purging the natives. Is there a way to do that?

Is there an 'Abandon Planet' wargoal?
>>
what's the most autistic space colonization 4x around that's not too dated?
>>
>>176249712
Galactic Civilizations, I guess. The ship customization system is very spooky.
>>
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What the fuck does 'active political faction' mean and how do I get rid of it.
>>
>>176249305
>>176249704
I think they're just adding Displace Purge option to Hive Minds. You know, the normal purge options:
>Extermination (kill everyone ASAP)
>Neutering (species slowly dies out due to natural causes)
>Forced Labor (worked to death while producing extra food and minerals)
>Processing (the species are eaten for massive food bonus)
>Displacement (species is forced to migrate to other empires)
Hive Minds as of now can only Process (eat) foreign species, incurring heavy diplomatic malus from genocide. The new patch is giving Displacement option to them as well.

As for "Abandon Planet" type of wargoal, I think all xenophobes get access to Cleanse Planet wargoal. It depopulates the planet and takes it out of the target empire's control. It's kind of shit though as they can just instantly recolonize it without any sort of penalty (and you can't retake it due to 10 year truce), meaning you have to have colony ship at the ready to take it ASAP + you have to make sure the decolonized planet doesn't still fall under the target empire's borders due to other planets or frontier outposts.
>>
I've been playing stellaris and on my latest game, I'm getting a consistent crash to desktop exactly on stardate 2391.12.10. Anyone know why this may be?
>>
>>176249991
It means they aren't ded. Once they spawn (and they'll always spawn) only an authoritarian can kill them (for a year or so)
>>
Is there actually any 4X game that comes even remotely close to the story-telling, atmosphere and world building of SMAC?

Would really like to play a game that is more than just filled replaceable off-the-shelf sci-fi lore which is mostly even just cramped to the brim into endless boring text in some lore section of the game.
>>
>>176250182
Endless Legend
>>
Until Synthetic empires can assimilate newly-acquired subjects, Biologic is superior.
>>
>>176250182
Sounds to me you just want SMAC 2.

It doesn't exist. Accept it.
Only Endless Legend come close.
>>
>>176250268
>no borg-like empire
Paradox????
>>
>>176250182
Sid Meier's name rings with the sound of heavenly trumpets, and he's still at Firaxis. Pls Sid save us
>>
>>176250557
Starships was trash.
>>
>>176250529
Hive-Minds can do it; it can't be that difficult to add the ability to Synthetics.
>>
>>176250182
Endless Legend has actual quests. Each faction has their own longer main quest that unlocks new unique tech or other stuff that enhances their specific playstyle even more and there's also side quests that trigger from searching ruins, random global events or stuff like integrating a certain minor faction into your empire. Finishing the faction quest makes victory Wonder buildable, and also unlocks the common Quest victory type and finishing it can win you the game as well. ES2 supposedly continues EL's style and also has both faction and side quests.

If you really want to get all the lore, the series forms one chronological story continuity:
Dungeon of the Endless (roguelite tower defense) > Endless Legend (grid-based 4X) > Endless Space 2 (turn-based space 4X)
Endless Space 1 is getting retconned by ES2.
>>
>>176250779
They should also allow you to genemod cybernetics onto a species, if you've gone the cyborg route tbqh.
>>
>>176250278
I just some more engagement, it seems all we get is nowadays is walls of text for stuff that doesn't try to engage the player to think about it accompanied by some generic piece of concept art that they had lying around.
At best we get sometimes forgettable quotes spoken by a single unmotivated person for technologies.
Where are sound bits that accompany you through your advancements at every step?
Where are the movies for large projects? At least for the end of the game.
It seems it all got thrown out the window in the early 2000s.
>>
>>176251151
Endless Legend comes quite close to your wish.
>>
>Every game I play it crashes 20 years in
>reinstalled the game and deleted the stellaris folder in documents
>still fucked
what do
>>
Decadent/Quick Learners/Rapid Breeders/Strong?

-or-

Decadent/Sedentary/Industrious/Thrifty?
>>
>>176251538
Visit Paradoxplaza.
>>
>>176223409
I keep starting over as commonwealth of man wishing that UN of earth spawns next to me. Never does.
>>
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How's Cossack 3's lastest DLC?
>>
>>176250994
It isn't like there is much to retcon in ES1 anyways.
>>
>>176251586
>Decadent/Quick Learners/Rapid Breeders/Strong?
that one
>>
>>176252049
Vaulters' position. In ES1 they're one of the playable empires in search for Auriga, whereas in ES2 reveal trailer they supposedly exploded in a Dust storm due to Virtual scheming, triggering the start of ES2 for other races and their current whereabouts are unknown.
>>
>>176252226
Care to explain why that one and not the other?

And do you have suggestions as to changing it?
>>
>my precursor planet spawns LITERALLY across the entire fucking galaxy
>by the time I even get there it's already been scanned and mined
IT'S
NOT
FAIR
>>
>>176252526
>any longer early game quest
>one or more step ALWAYS spawns inside FE territory
>>
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Jesus, I just watched a Stellaris AI nation give itself free minerals even as they lose nearly 600 monthly.

Pic related. One in-game day ago they only had 20 minerals, now the have over 700.
>>
>>176248704
If I'm extremely bored I fire up my RNG, roll some random civics, embrace whatever factions I need to get to those civics, and RP regime change along with concurrent policy changes that are thematically appropriate.
>>
>>176252526
savescum before you research the last planet until it spawns in your borders
>>
>>176252510
actually prefer the other one. I mistook quick learners to be intelligent. Industrious and thrifty I think. Depends if you're playing as a xenophobe type empire I guess though
>>
>>176253061
>tfw fell for the ironmeme meme
>>
>>176253153
>I think
*I like
>>
Is Stellaris fun now? Any good mods?
>>
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>finally have the technology to save the guys that uploaded their consciousness
>TIME TO SEE WHAT HAPPENS!!!!!!!!
>hi we are 3 basic droids
>we will colonize a shitty size 13 planet for you :) now you can't even get rid of it :)
>
>
>>
>>176253293
I'm a geneticist, so my species would end up Intelligent/Industrious/Thrifty anyway. I guess the major question is, should I start 2/3rds of the way there, or have another set of traits to open with.
>>
>>176253898
start 2/3rds of the way there
>>
>>176254085
Thanks, pal.
>>
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How are ground battles in Stellaris? Good? Trash?
>>
>>176253676
This is actually probably your best chance to try it yourself and find out. It's one HumbleBundle for 12 bucks right now, I wish I had waited because this is the best price it's basically every gonna be. It's not a perfect game but I really enjoy it
>>
>>176255045
>How are ground battles in Stellaris?
Soul-sucking bad.
>>
>>176249315
Is it supposed to drop today?
>>
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>>176255045
>ground battles
>>
>>176249315
I've only recently started playing the game. What time zone do they use to coordinate releases? Is Paradox US-based?
>>
>>176255081
What about mods? I really want a mod that divides the Human races into different factions and populates the galaxy with them in addition to aliens. The closest I've ever seen to this was Civ:BE style NWO regional factions rather than actual nations.
>>
>>176255527
I'm not sure about causing exclusively certain factions to spawn; but, you can force spawn custom factions, so I can't imagine something like what you're saying is impossible. My empires are almost always human and there's pretty often another human empire in game.

I'm relatively new to the game though and don't deal with any non-cosmetic mods.
>>
Is 1.6 going to fuck my save?
>>
>>176256085
no
>>
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And this is why PSC needed nerfing
>>
Why can't I build more spaceports than my starting one?
I don't have any buttons to choose the weapon module.
>>
>>176257004
You need 350 minerals and some kind of weapon technology, don't see how you can possibly not have a starting weapon technology unless you're using a weird mod.
>>
>>176257332
That's the thing, I'm not.
>>
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>>176257332
Here's a screenshot. I'm not using any mods.
>>
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s-senpai
>>
>>176258221
Rude desu.
>>
>>176257814
>>176257523
Then your game is bugged.
>>
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>>176258221
Maybe he should take the Somali dick out of his mouth long enough to put a gun in it. Huu huu huu muh 4chan. Fucking faggot.
>>
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Is Galactiv Civ III any good and worth buying?
>>
>>176258650
I like that 4chan has become the "I bet the jews did this" for nu-males and sjws.

"Is eating cheese racist? You won't believe what 4chan did this time."
>>
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Alright, how is this one gonna fuck me?
>>
>>176259127
do it faggot
>>
>>176259127
>If we will only take it into our flesh
Do it.
>>
>>176258650
kek
>>
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I'm having fun
Just you try and stop me
>>
>>176250268
There's already a mod that does this
>>
>>176260272

name it please ?
>>
>>176259918
I like Lightning conduits to swat away corvette swarms but it's rare to find an enemy who spams enough corvettes to make it worthwhile.
>>
>>176259918
What mod gives you an S sized lightning?
>>
>>176260871
Synthetic Evolution Enhanced https://steamcommunity.com/workshop/filedetails/?id=901045072
>>
Does anybody else use Autocannons? Am I the only one who likes them?
>>
>>176258221
Hey, I'm not a nazi. Stupid viking.
>>
>>176258493
Verified integrity and the game works again.
Not sure why that shit happened.
>>
Has anybody every had a bug with modded portraits where they suddenly shrink for some reason? As a note, I've had a portrait mod installed before and worked perfectly, correct size and whatnot, but all of a sudden, after I installed a few more mods (which had nothing to do with portraits at all), the one I am using is now shrunken to about 1/4 of its normal size.

Any help on how to fix this?
>>
>>176262120
>Not sure why that shit happened.
Because steam is awful and doesn't verify the files it transmits after it finishes sending them to see if the upload actually works.
>>
>>176258712
Apperently crusades fixed a lot of the game's flaws.
>>
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>tfw charging Eternity Gate
>>
>>176262463
Does it add anything to the end game?

At least stellaris gives you something to fuck about with in the endgame (FEs, Crises). Last I played GalCivIII the moment I established myself as top dog was the moment the game was over.
>>
Why is this allowed? I'm a Fanatic Purifier, but just because I'm also a democracy a bunch of people think xenos should have rights, rather than just thinking normal humans should be equal. In retrospect I should have gone oligarchy at the very least.
>>
>>176262773
Paradogs
>>
>>176262647
I don't think so. I do not own the game so I don't know. I've only read some reviews about the new dlc saying it was very good.
>>
Need more quests like Horizon Signal desu senpai. That shit was satisfying af.
>>
>>176262647
Here this is one of the more comprehensive ones I could find.

http://www.overclockersclub com/reviews/galciv3_crusade_review/
>>
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>beat cultists
>get unique ship
>cant construct new ones
>>
>>176263145
>http://www.overclockersclub com/reviews/galciv3_crusade_review/
Thanks mang
>>
>>176263283
Wouldn't be a unique ship if you could build more.
>>
>>176263420
but thats retarded
they should be able to reverse engineer it and build more
>>
>>176263639
>reactivate shipyard
>spits out 3 superadvanced ships
>
>can't analyze the WORKING ships
>can't even blow them up then analyze the debris
>not a single engineering research point gained
>no way to reactivate the shipyard again
>>
>>176263779
Too realistic. Not enough mana involved.
>>
Is civ BE any good?
I wanna waste my money on something.
>>
>>176264593
I liked it, but it doesn't look like anybody else did.
>>
>>176264593
It was astonishingly mediocre, it tried so hard to be nu-alpha centauri and instead ended up being civ 5 painted to sort of look like alpha centauri but with none of its charm or character and none of the civ atattchement to real world nations. It just feels flat and empty even though it's not a bad game. It just isn't a good one either.
>>
Watching the first 50 years of a observer game is curious - the AI has a hard time maintaining fleet ability and clear out the pirates and space animals leaving themselves very open to attack.

That and the AI takes it time in warfare.
>>
>>176215448
>reinstalled Stellaris
>3 gigs, takes ~4-5 hours, ok
>Finished, but what's this?
>16.3 gigs of mods downloading

In retrospect I should've unsubscribed the music mods I don't like anymore after extracting their contents...
>>
>>176255081
>Just bought it off Paradox's spring sale
>I could have saved about 13$

Fuck man. Im so slow. The jew in me is suffering
>>
>>176253789
Let dead aliens lie.
>>
update when
>>
>>176265772
The reason why AI takes for fucking ever on warfare is because it can't handle assault armies worth a shit. It will pop a planet's defenses, send in 3 assault armies, then just keep bombarding it forever and seemingly forget to ever make more armies.
On the other side, it actually knows to make defensive armies.
>>
>>176266631
6 am PST
>>
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Prepare your cosmic buttholes.
>>
>>176267290
>going on reddit
>>
is there any way to get creatures of the void if i didnt pre order?
>>
>>176267930

Pirate it , the legality of the game itself doesn't matter both pirates and buyers can use pirated DLC with no issue
>>
>>176268021
cant you get your shit disabled on steam if you use pirated dlc with a purchased game?
>>
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>>176268093
I don't know of a single case where that has happened.
>>
>>176267290
I'm just going to disable Crisis events and Fallen Empires.

They're too fucking strong.
>>
>>176258221
Scandinavian being a cuckold. Water is wet. More news, after some advertisements.
>>
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>>176268093

not with paradox games , look at the list of DLC for their other games , it looks like diarrhea nobody should pay for that

>>176268171
Mods like titan weapons and ISB without the bloat add ways to fight them ( but the FE will also use the new tech )
>>
>>176268512
>Has nanite cannon
>Still uses Gauss
Why?

also >Wave force + Psionic Reinforcement
Why?
>>
>>176268779

that is what the AI for the xenophobe fallen empire did , I plan on raiding them in a few years
>>
I want to make space ISIS. Which Ethos combo would be better?

>F. Spiritualist + Militarist
>Spiritualist + F. Militarist
>Spiritualist + Militarist + Xenophobe

Also which civics would fit? I'm immediately thinking Fanatic Purifier, but that would basically dictate at least F. Xenophobe.
>>
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>It's a Prethoryns show up in 2330 episode

Ayyyyyyy help
>>
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Fuck just ended a game via several botched moves and half the galaxy jumping me while my fleet was away.

Now I don't want to start a new game until the patch drops.
>>
>>176270158
Islam is a religion of peace. It has to be fanatic pacifist and egalitarian as all are equal in the eyes of allah :^)
>>
>play for a conquest victory
>have to make desperate and strategic alliances, deep grudges as the other empire scum kills your men, build armies with a strong economic and scientific base, outmanuver and outthink your opponent, picking off your enemies one by one

>play for any other victory type
>sit there building buildings and shit the same you would do for a military playthrough, but just mash end turn button and watch numbers go up

Why can't 4x games have more then on interesting victory type?
>>
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>>176272164
>playing towards victory conditions
>>
Okay this has gotten out of hand
I can basically never survey another system again and still suffer no research speed loss, right?
>>
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>>176273291
If only my research coupons made me less stupid so I wouldn't forget my image
>>
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*unsheaths katana*
*teleports behind you*
>>
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>>176273475
To be honest I would like to see some sort of crisis involving a long-dead FE's automated armies/fleets waking up and trying to conquer the galaxy a la Necrons/Halo Prometheans
>>
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>>176273475
>>
>>176273475
What makes it is the 12-years-old username
>>
Where the fuck is the patch
>>
Can't wait for the patch tomorrow. I'm excited for fortresses becoming the new meta.
>>
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Just how fucked am I?
>>
>>176274930
I'd say about as much as a 12 y/o virgin in a miniskirt wandering along in the backalleys of Mumbai.
>>
If i want to remove a faction in my democracy do i have to supress it until it just disapear?
>>
Xenophobe = Authoritarian > Xenophile > Militarist >> Spiritualist >>> Materialist >>> Egalitarian >>>> Hivememe >>>>>>>>>>>>>>> Stepping on soft dog shit in a warm summer day >>>>>>>>> Inner ear infection >>>>>>>>>>>>>>>>>>>>> Pacifist
>>
Fun fact: ALL pops in the whole world will be significantly less likely to be xenophilic (join xenophilic factions) ifhere exists a species with the trait repugnant anywhere in the galaxy, even if they haven't been discovered yet.
Even if they're themselves.
>>
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>>176275170
>democracy

Its like you aren't aware that the masses are unfit to rule themselves.
>>
Anyone get any use out of planetary edicts? 150 influence is kind of a lot and 10 years is shorter than it sounds.
The +resources ones are extra bad when you realize most of your resources come from outposts anyways and individual planets have tiny resource contributions.
>>
>>176276753
+power is great on your power generation planets.
Infrustructure projects are great on new colonies on the cusp of having their capital upgraded the first time, or on any research or power world where you're about to mass upgrade. Those mineral savings and construction time reductions really add up.
>>
>>176275707
>Even if they're themselves.

>We haven't met any aliens yet, Jrakhon, but I bet they're as ugly and repulsive as you are!
>What did you say about me you little bitch!?
>>
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IT'S HAPPENING
>>
>>176277467
>War in Heaven during Tyranids invasion
For be two of the most acient, intelligent, powerful species in the galaxy they have some priority
Not like these Tyranids are such a deal unless ignored, wonder how strong the Hunters are though and if they will be a crysis in a future expansion/patch
>>
>>176277467
Forerunners, Is there a mod adding their ships in?
>>
>>176277764
>wonder how strong the Hunters are though
Hunters?
>>
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>>176258221
So where is dat nazi mod?
>>
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>>176277764

>For be two of the most acient, intelligent, powerful species in the galaxy they have some priority

Tbf, every single power in the galaxy just bent the knee to them except me and 2 regional powers (even my protectorate sold the fuck out) and Tyranids are bugged this patch, I'm surprised they've done as well as they have.

>>176278339

It's just a generic name like Shard or Remnant. Started the game with 4 FEs, only 2 have awakened
>>
>>176278665
The only possible numbers of FE that can awaken are 0, 1, or 2.
>>
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>>176278665

THE ABSOLUTE STATE of this galaxy

Reyubb Alliance is neutral, but I can't invite them because their rival is in muh league of non-aligned powers.

It's okay though, the Elf masterrace will save the younger races
>>
>>176278932

WE ARE AT WAR

>+10 relations with the extragalactic invaders

The Tyranids seem to have infiltrated an AE. The Yibrak Enforcers will be the priority target, DEATH TO TRAITORS
>>
>>176278418
If your empire is psionic you can speak with the invading zergs, they tell you they are running away from their home because a species they call "The Hunters" hunted them, and everything else in their galaxy, for millenians and drove them on the verge of extinction so they had the brilliant idea to move in the next galaxy to start over
Prethoryn call themself "Survivors" and are nothing but infesting "cultural enrichment" refugees
>>
>>176278418
Super Tyranids who kicked Prethoryn and consumed their home galaxy.
Prethoryn can talk with psionic for their lore, they also tell you sooner or later they will come to our galaxy and when it will happen the Prethoryn swarm will just move to the next galaxy
>>
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>>176279131

OH FOR FUCK'S SAKE
>>
>>176279708
Wew anon, just call End of the Cycle-kun and clean this shit
>>
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>>176279708

F
>>
>>176279847

how does that thing even interact with invading crisis ? both the swarm and the aaaays have shield piercing weapons and even a 150k sentient cloud made of shields can hurt 200 individual ships at the same time
>>
>>176279708
Just move to the next galaxy, let everyone else deal with the Apocalypse
>>
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>>176279847

>mfw the Shroud is on cooldown
>mfw praying to the dark gods for good rng
>>
>>176280026
50 years after signing a covenant with End of Shroud this Abyss God will emerge and instantly turn your entire empire minus a single world into a gigantic Spionic Nebula called Reckoning
Every planet you previously owned will turn into "Shrouded World" these planet are fucked forever and can't be terraformed
The Reckoning actively consume life and planets making them Shrouded and it's almost impossible to defeat, it's way stronger than zerg and unbidden combined.
From your exile planet you can watch this thing devouring everything pretty comfy until it comes for you
>>
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>>176279708

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
>>176280349
RIP in peace anon
>>
>>176280349
>only 180k
I'd be more worried if it was in scourge space, honestly
>>
>>176280349
Hey, waiddaminute
>Prethoryn said they're under attack by Hunters back in their old galaxy
>Unbidden has 'hunting call' as their opening text

Can Unbidden be communicated with using Psionics?

Also, clearly the obvious solution is to research Sentient AI and create a fuckton of synths.
>>
>>176280349
>all those red ships
>>
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>>176280349
>>
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That is one big demon.
>>
>>176280531
The Unbidden are not from another galaxy, but from a competely different dimension.
>>
>>176280643
Well yeah, what if they popped up in Prethoryn's galaxy first before they popped up in ours?

>>176280680
Did you research sentient AI/made fuckton of synth armies yet?
>>
what are some decent trait picks in stellaris ?
i basically alwaqys use rapid breeders but I was wondwering if there are better ones
>>
>>176280951
They didn't, because the portal is interdimensional by nature. It connects to an alternate dimension, not an alternate galaxy. Also the Unbidden are already waging their own war against the Abberant and the Vehement, and the Prethoryn have been battling the Hunters for 'eons'.
>>
>>176221832
Being this rude
>>
thinking about unity spamming and setting up a biologically ascendant empire. each pop would have its own planet and be specialised in production
>delicious, nerve stapled, rapid breeders, (agrarian?)
>very strong, industrious, nerve stapled (if not already proles)
>thrifty, talented, quick learners (if not conservative / earthbound), erudite

hopefully mixing the scientist and energy pops will mean that they are the dominant race. i'm not sure if thats the big question the game asks before arranging the species leader pool. worst case scenario i'll just nerve staple the labourers and limit leader rights.
>>
>>176280631
That is surprisingly creepy.
>>
>>176281137
I mean what if the Unbidden or one of the other otherdimensional factions had opened up a portal from their dimension to the Prethoryn's galaxy first? And then when they got their shit kicked in by the Hunters (or they succeded and became the Hunters) in that galaxy, they tried opening up a portal in ours.

tl;dr: Unbidden portals are like gigantic wormhole stations through other dimensions
>>
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>>176280680

The entire might of my empire is gathered to assault the dark portal. I'm well beyond my fleet cap and I'm burning energy while my undefended planets are under siege and being glassed by awakened empires, they knew the risks.

Fortunately, I've been preparing for the Unbidden ever since I developed Jump drives 20 years ago, the next 2 minutes will decide the fate of my empire.
>>
>>176244187

t. Firaxis
>>
>>176281474
Godspeed anon. Godspeed.
>>
1.6?
>>
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>>176281474

There's no eagles to carry me to safety. The Unbidden are banished, but I'm being spammed with PLANET LOST. I can only hope the galaxy at least remembers what I sacrificed that they could endure.
>>
>>176281363
You're saying it yourself, the Unbidden portals don't connect galaxies, they connect dimensions. The portal itself is created using Jump Drives, which send ships through other dimensions. Your theory also doesn't take into account that the Abberant and the Vehement are clearly from the same dimension, in a war, and also arrived here by interdimensional travel.
>>
>>176281854

You did gud anon. Come home
>>
Do the unbidden always spawn right next to your empire?

Two games in a row I got overrun by them because they spawned right up my ass.

How are you supposed to deal with them?
>>
>>176282645
>Do the unbidden always spawn right next to your empire?
No, their spawn location is random.

To defeat them: arc emitters and kinetics
>>
>>176282697
Guess I'm looking for a more general strategy. I can barely field a 50k fleet when they spawn, which is weaker than what they have. I can usually do alright against individual fleets, but any try for the portal ends with me getting blitzed by about 300k worth of fleets. Best I've been able to do is half the health of the damned thing.
>>
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>>176281854

WE WILL NOT GO QUIETLY INTO THE NIGHT

WE WILL NOT VANISH WITHOUT A FIGHT
>>
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>>176282927

HOW DOES IT FEEL ONLY HAVING 4 SYSTEMS FAGGOT?
>>
>>176259127
The best covenant is with the End of the Cycle. The cycle is pain and suffering, and this entity offers arguably the best bonuses of the game, bar none.
>>
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>>176278932
>>176279131
>>176279708
>>176280349
>>176280680
>>176281474
>>176281854
>>176282927
>>176283996

Have to sleep lads, here's the current state of the galaxy. I'll gib the conclusion tomorrow.
>>
>>176284740
You are a true hero and inspiration anon.
>>
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>Change the lua file and change costs of all ethics to 0
>Some work alright and can have for example fanatic militarist and fanatic authoritatian
>For some reason cant have more than 3 different ethics
>I can have authoritatian, militarist and spiritualist
>Cant have all that +xenophobe
Anyone else has this problem? How to fix it
>>
Are there any 4x games that do city/planet building well, or mix the genres in a satisfying way?
>>
What do you think about warp-only? Seems easy for ai to understand, not too restricting and transition to jump drive is smooth.
>>
>>176285097
worked for star trek, why not?
>>
>>176282815
>>176282645
Alright I got them, but lost half my fleet and empire in the process. I wish I didn't need influence to recolonize shit. So many planets I need to get back into the fold and no damned influence to spend.
>>
>>176282815
You literally can't portalrush until you've cleaned up their anchors.
You *shouldn't* portalrush until you've also cleaned up their fleets.
Just clear out the systems one by one, killing off their individual fleets. Then when it comes time to charge the portal they'll have no reinforcements left to swarm you with.
>>
Alphamod any good? Seems really overloaded, but I like the extra policies and options w/ asteroids/barrens.

Anyone else play it more + willing to chime in?
>>
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>>176285021

No.

>tfw no Stellaris space battles engine combined with Distant Worlds economics combined with Endless Space fluff combined with MoO 2 Alien interactions combined with Ground Control/World in Conflict planetary invasions/defense.

https://m.youtube.com/watch?v=SdXOQbFu9_I

https://m.youtube.com/watch?v=hVpbFCNuo90

https://m.youtube.com/watch?v=pmz7XbYlVqA
>>
>>176286089
>>176286089
Alphamod adds several layers of autsim and twreaking to the game, so the answer to your question requires a lot of reflection and self awareness. It makes up for the midgame by breaking things up into more incremental stages as far as tech and development go. so, if you think that's what the game is missing , more stuff to fiddle with, then that mod will give you a lot of mileage.
It doesn't fix the core issues with stellaris. But it gives you a lot more switches and buttons to flick and toggle.
>>
It's me playing federation wrong or it's a very boring way to play stellaris?
>Nothing happens
>AI does fuck nothing, both inside my confederation both outside because it doesn't risk starting a little war in heaven
>cucked like an EU country
>>
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>>176286686
Feds are fucked, but there's a patch droppinmg in a few hours that supposedly tries to address this issue.
Honestly for the next few hours we might as well just jack each others cocks because a lot of the games features are getting tweaked as fdar as ethics, megastructures, and endgame menaces go.
>>
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Qu traits?
>>
>>176286653
What's autsim?

>>176286937
Ta gueule.
>>
>>176286686
Mine kept declaring wars one shit empires that I didn't want planets from
>>
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>>176281917
God damn, you're dense.

>Unbidden pop up in Prethoryn galaxy from other dimension
>Mess shit up in real space, making Prethoryn go for our galaxy
>Unbidden see this, go back to original dimension, make another portal
>pops back into our existence but it's our galaxy instead of the Prethoryn's
>>
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Am i going to swim in energy?
>>
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>>176286653

>so the answer to your question requires a lot of reflection and self awareness. It makes up for the midgame by breaking things up into more incremental stages as far as tech and development go. so, if you think that's what the game is missing , more stuff to fiddle with, then that mod will give you a lot of mileage.

Your mod is shit fampai, and doesn't do a single thing that you just tried to advertise.

Kys
>>
>>176287367
Doesn't seem likely because the Unbidden themselves act as if this is their first time breaching into our universe, with their whole "At last, new feeding grounds" schtick.

It wouldn't be new if it was the same dimension they'd invaded previously (And they likely wouldn't need to chase the Prethoryn across the void between galaxies, either, as they're only consuming our dimension to fuel their war at home for the Eternal Throne).

The Hunters are something else, fampai. Probably another End Game crisis they may introduce in DLC.
>>
>>176287367
You're calling me dense but the only thing you're doing is endlessly repeating the same thing, which is based solely on the fact that one extragalactic species was driven from their home galaxy. You're not considering anything else, also
>namefagging
>>
>>176287367
>namefag calling someone else dense
Fuck off, attention whore.
>>
>>176287938
>>176288040
Doesn't get it and focuses on the namefagging

>>176287853
Gets it and provide excellent explanation as to why my hypothesis is not possible

So yes, dense. Except for >>176287853.
>>
>>176268171
>being this casual
How can you not dominate this game on hard or insane its fucking easy as shit
>>
>>176288104
>ablublu i am a fucking retard but how dare you not take me seriously
Fuck off already.
>>
>>176288592
No, just because you're that pissed off about it.
>>
>>176288327
I like to play with only 1 other AI and pretend I am a Fallen Empire
>>
>>176287853
> Unbidden themselves act as if this is their first time breaching into our universe, with their whole "At last, new feeding grounds" schtick
"New feeding grounds" could just as easily refer to a fresh galaxy as a fresh universe tho.
I'm with Occam's Razor on this one. If you've got a bunch of galaxy consuming hunters (the Unbidden) and someone third party starts talking to you about a bunch of galaxy-consumijg hunters, it's probably the same thing.
>>
>>176287538
No, you'll drown in it.
>>
Who has the most cutest ships?
Plant ships with solar sails are very cute
>>
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Got this new idea for a cute little empire.

RPing a main species of zoo keepers without any physical ability, and their zoo animals (syncretic species). F. Authoritarian + Xenophile; Syncretic Evo. + Slaver Guilds.
>>
Are Unbidden grills /thicc/ lads? asking for a friend
>>
>>176289024
t. Tyrone
>>
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>>176288991
Picked the syncretic species with the picker mod. Got me some Kemono Friends.

My goal will be to fill the galaxy with many many zoos, spreading my Friends far and wide. Who knows? Maybe I'll even add some other species to my zoos. Maybe I'll add humans.
>>
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>>176289024
> he thinks corporeal bois have a chance with 5th dimensional qts
XEXEXEXEXEXEXEXE
>>
>>176289084
Going to Nerve Stapple you and your zoo
>>
>>176289024
They're ethereal, so they're either geometric as fuck (no cushy fat to soften their frames), or so thin you literally pass through them trying to hug them.

So no, no thicc Unbidden.
>>
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>>176289084
> tfw much more difficult to play zookeeper because now you can't purge them down to 1 pop on a reservation planet
Suffering
>>
The dimensional horror is thicc as fuck
>>
>>176289246
> hoping to scavenge interdimentional tentacle grope attacks from its wreckage to RP on my rape-you-to-death hivemind save
> nope
Missed opportunity desu
>>
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Is AI+ still the go-to mod for fixing Civ VI's atrocious AI?

I haven't played since December. I'm using it in conjunction with Smoother Difficulty, but it's made the AI braindead for whatever reason. I honestly don't remember it being THIS bad.
>Playing on Immortal
>AI settles maybe ONE city
>Doesn't know how to wage war at all
>Doesn't pillage (but pillages trade routes)
>Doesn't build anything but melee units and horsemen
>The settlers they do manage to build wander the wilderness for eternity

please help
>>
>>176289151
Once I get my zoos up and running, I invite you to come live in them. I can guarantee that you will have a wide open space to graze.

>>176289241
>Purging
All animals will be welcome in my zoos (thus the xenophile). I'll make it a point to make preserves for as many animals as possible (why I didn't pick pacifists)
>>
>>176289474
Remember to invite Shroud enthities and the Worm too
>>
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>>176286937

>Intelligent
>(((Natural Sociologists)))
>Reeeeeeepugnant
>Slow Breeders
>>
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>this is actually the most likely scenario irl 2200
>>
>>176286937
>>176290114
How are y'all forgetting Nomadic?
>>
>>176290935
>y'all
kill yourself
>>
>>176291251
I reckon you need to calm down, ma'am.
>>
>>176291296
ugh, I don't identify as a "ma'am", sexist pig
>>
>>176291251
I'm Mary Poppins, y'all!

Come to think of it, has anyone do the Sovereign in Stellaris yet?
>>
>>176291374
Well the southern polite address for men is just sir, so I can't piss you off with it.
>>
1.6 when?
>>
>>176290178
/pol/, plz go
>>
>>176292334
>Implying that anon isn't a SJW who wants that to happen.
>>
>>176292496
>implying you are not a /pol/ster trying to start shit
>>
>>176292631
>implying you aren't the one starting shit by whining at that guy's post.
>>
>literally a month after winning a war
>SIXTEEN armies rebel on one planet
>of course they crush the 5 garrison armies
>planet immediately returns to the empire I just got done hammering into the ground
oh my god fuck off
>>
>>176280631
Which game?
>>
Why do militarists hate federations? I'm constantly liberating dictatorships and felt like it would be natural for me to protect democracy with an alliance
>>
>>176293108
Dawn of War 3 i assume.
>>
>>176293230
Oh, everyone says that game's a shit...
>>
>>176293003
Should've put proper armies on all those 20 planets you've conquered :^)
>>
>>176293151
It is the Imperialist faction that hates federations or alliances. There chould be more factions to solve this problem. The same for egalitarian xenophobes there aren't factions catered for these specific play styles.
>>
>>176293561
>Imperialist faction
>Doesn't like wars for forcing ideology (liberation wars)
>Hates protecting ideology with an alliance (federations)
>>
>>176292334
SWEDEN YES!
>>
1.6 update for stellaris is live.
###################
# Expansion Features
###################
* (UTOPIA) Added Devouring Swarm civic to the game for Hive Minds
* (UTOPIA) It is now possible to find and repair ruined Megastructures in the galaxy

###################
# Features
###################
* Possible to repair ruined Ringworlds with the Mega-Engineering technology
* Reworked the empire diplomacy rooms into a set of 16 different rooms themed around AI personalities that can be freely chosen between when designing an empire
* Replaced Growth Time modifier effect with Growth Speed and rebalanced related values
* Added the ability to drain sector resource stockpiles, giving you 75% of their stockpiled resources at the cost of 100 influence. The cost is reduced to 25 influence during defensive wars
* It is now possible to terraform inhabited planets if you have researched the new Ecological Adaptation tech
* You can now set taxes for Energy Credits and Minerals on sectors separately
* Ironman autosaving is now quarterly instead of monthly
>>
>>176293385

It's not bottom of the barrel, but it's not very good either.
>>
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Is there a better mod to make Sol bigger/better than Sol System Expanded?
>>
>* Properly completing the Enigmatic Fortress event chain now yields a random Enigmatic technology rather than all of them
>* Symbol of Unity building and related technology have been removed from the game
>* Paradise Dome building effect on happiness reduced from +10% to +5%
>* Extradimensionals now turn planets barren after destroying colonies
>* Increased the distance at which military stations have to be built from each other
God damn it.
>>
>>176295438
"How dare you have fun! Let's fix that!" - Paradox, 2017.
>>
>>176215448
>start first game as fanatic materialist and authoritarian jewshrooms
>surrounded by 3 peaceful factions , expand empire, get +20 minerals and trade deals, join local federation, all is well.
>losing influence like fuck
>can't declare war as everybody is either in the federation or far stronger than me
>lack enough influence to reform government

am I fucked lads?
>>
1.6 torrent where?
>>
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Neat. A ruined ringworld next to my starting system.
>>
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Fixable too
>>
>>176296285
>unity
Naming yourself after a shitty game engine is setting yourself up to fail
>>
>>176296402
> It costs the full amount
WHY
>>
>>176296273
Better yet, 1.6 for loonix torrent when.
>>
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>>176296795
>>
>>176296481
>Naming yourself after a shitty game engine
>>
>>176268512
I enjoy how the AI is able to activate ragnaroks without destroying 40 planets with one. Fucking bullshit.
>>
>>176297258
I enjoy how he slipped in a buff that halves the cost for AI to build ships and stations, gives them free influence gain each month, extra materials storage, and essentially doubles their fleet power, even in the non-balance version of the mod that's not meant to have any of that shit. All without even noting it on the mod's page.
>>
>>176294874
>All my modsare now outdated, can only play vanilla until unpaid mod-makers find time in their lives to fix this

THANKS PARADICKS
>>
>>176297490
> He's never modded before
You need to be 18 or older to use this site. There is nothing unusual when a major patch breaks mods. In fact it's usually a forced incompatibility (just change a number in a txt file thing) just to keep old mods from crashing the game.
>>
>>176294874
I thought they were adding planet glassing.
>>
>>176297490
protip: most emblem stuff and portrait mods work even when they're outdated. So at least you can count on those.
>>
>>176297490
Just stick to 1.5 until they all update. 1.6 adds almost new or valuable, it's just nerfs. Every good thing it does (boosted crises, terraforming inhabited planets etc) are done by mods already.
>>
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>>176273475
Ah, yes, "xXR34P3RXxs".
>>
>those new races
Holy FUCK they are SEXY

That is all.
>>
>>176298574
New races?
>>
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>>176298574
>>
>>176298574
Peacock maybe, but the dragon? And definitely not the larva. More cute than shmexy.

And I thought Paradox gave up on portrait packs after finding them 'too hard to make'?

>>176298645
Free anniversary DLC, 3 new races + creatures of the void portrait pack that used to be for early accessers only.
>>
>>176298705
Can I get a link?
>>
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>>176298645
>>
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>preorder bonus becoming available for everyone
>>
>>176298776
The bird is meh, too much like a real bird to me.

The larva bug is another cute bug, which is nice since I like cute bugs.

The dragon is neat though, it reminds me of seath the scaleless. Wonder if there's a blue/white phenotype for it.
>>
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>>176298574
>>176298776
>sexy
>>
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>>176298705
nigga you kidding those worm is sexy as fuck

Finally they figured out what 'hue' is

>>176298645
>>176298701
>>176298748
Its on steam, you have to download it like DLC
>>
>>176298705
The wiz said that ships are hard to make, not portraits.
>>
>>176298574
fuck off wiz
>>
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>>176298848
Here is another batter to express your feelings with.
>>
>>176298748
As per >>176298901 said, it's on steam, DL it like a DLC.
http://store.steampowered.com/app/633310/Stellaris_Anniversary_Portraits/

>>176298929
Ah. Well they should have suck it up and made more, then.
>>
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>>176298985
Ha, thank you. Have another one.
>>
>>176298845
>The dragon is neat though, it reminds me of seath the scaleless. Wonder if there's a blue/white phenotype for it.
Blue/pink
Gold
Green
Red/Lava
>>
About to try Cities Skylines.
Got any basic tips? I never played any city management before.
>>
>>176295438
>>* Increased the distance at which military stations have to be built from each other
Context; military stations are now far more powerful than they were before

The whole point is so you dont have to spam 10 to make them effective
>>
>>176299678
Are they actually effective or are they still just a small bump on the road for your death stack?
>>
Devouring Swarm? Devouring Swarm.
>>
>If a single pop of hivemind species moves into your empire you will get 50 unrest on that planet
Paradox are pretty racist for not letting me play as the humblest of xenophiles. Hivemind migrants is literally muslim migrants IRL.
>>
Game crashes if I use my file with empires from 1.5, noice.
>>
>>176300168
Last time I checked, muslims didn't have a hive mind.
>>
>>176300252
So they say.
>>
>>176299114
>Blue/pink
gross
>>
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>>176300338
Sounds like you have a story to tell.
>>
>>176300252
They do cause unrest and purge other species when they themselves are the major civ.
>>
>>176299617
Detroit is an excellent city to imitate.
>>
>>176300252
> No matter who you ask they will all say this
That really roasted my almonds.
>>
>>176300252
They do a convincing imitation, then.
>>
is warp useless now?
>>
>tfw extremely adaptive + hivemind
>+30% hab and happiness doesn't matter
>>
>>176299789
its paradox, what do you think?
>>
>>176300508
Gather round, boys and girls, and let me tell you the story of how I hacked into the Muslim hive mind with a modem consecrated by a priest and a proxy routed through a pork rinds factory.
>>
>>176300612
Still faster than hypermemes.
>>
>>176300634
they still havent fixed the fact that you can take non adaptive to create the most op race ever.
>>
>>176300527
I said Cities : Skylines, not Far Cry 3.
>>
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>>176300770
> Non adaptive hive mind stronger than adaptive hive mind
>>
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>>176300963
Go away, phony goddess.
>>
1.6 DID roll out today.

Good thing I not in a middle of a game.
>>
>>176300652
>what do you think?
The buffs do fuck all so the nerfs are totally unnecesary, but they still did it because they don't play their own games?
>>
what should i rename the UNE after i reform it to a megacorp? i was thinking something conglomerate
>>
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>Version 1.6 is out, cool beans
>Load a saved game from 1.5.1
>For some reason I have -1 food production - WTF?!
>Frontier Clinics now produce Society instead of Food and I've built them on food-rich tiles

What a fucking waste.jpeg
>>
>>176301408
Frontier clinics were useless for food in 1.5 anyway. But I don't see why we need another dedicated society building, it's like they forget clone vats exist and give society research.
>>
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>Start new game
>Science Nexus literally a jump away
Neat
>>
>>176299789
2.5x HP boost.

Personally I would have gone with a 10x HP boost, increase the size of the stations, so the smallest would be the equivalent of a battleship. Largest would be the equivalent of 20 battleships. Make them a real threat to a fleet.
>>
>>176301527
I build them for growth speed, because I play as slow breeders.
>>
>>176301527
I miss the days they gave habitability.
>>
>>176301618
And make transports have a high enough evasion so some of them can make it to the fort and sieze it to neutralize it.
>>
If I build the Sentry Array will it tank my games performance?
>>
>>176300770
How so? Aren't the pop production penalties going to hurt you all through the early to mid game?
>>
>>176301527
Xeno Zoos also give society research
Why is even called "society research" instead of bio research anyway?
>>
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Endless Space 2 Unfallen reveal
https://youtu.be/fKHLH_e12o0
https://wiki.endless-space.com/factions/unfallen
>>
>>176301997
Because genetics is a social construct.
>>
Annoying,

Had to go into steam and turn off and back on the species pack to get the new ones.

Time to make space dragons
>>
the larvae and the dragon are sexy as fuck
>>
>>176302191
How would you even fuck the larva?
>>
>>176302212
the hole on its forehead
>>
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>>176302091
This guy gets it!
>Tips the smooth, empty space between my legs where a specific set of genetalia, according to patriarchy, should be
>>
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>>176302010
ES1's Harmony also demoted to minor faction.
>>
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Best empire color for ships and borders?
>>
>>176302384
Literally cleaning away the gray clouds-shit players are forced upon as you expand!
>>
>>176296481
Unity is the default homeworld of the Commonwealth of Man, famalamborghini
>>
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>>176302102
And cool they are.
>>
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>>176301320
pls respond
>>
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>>176297196
Or named after the hive mind from Rick and Morty.
>>
>>176302646
Is the Ageless trait from 1.6 or a mod?
>>
How do you turn off automatic updates? I'm in the middle of a game and don't feel like starting over
>>
>>176302895
I think it from the Elves of Stellaris or Asari mod. I run a vanilla game except those two mods.
>>
>>176302761
Soros Corporate Dominion
>>
>>176303112
Dicks. When can we get fucking biological immortality in Stellaris? Bio-Engineering certainly doesn't have it.
>>
What are the best graphical mods for Stellaris? What are in general must have mods?
>>
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>Was going to play Horatio my first game
>Then tree dudes

I just don't know
>>
>>176303193
Ageless will give them +450 age for leaders. Which is good for space elves and dragons and the like.
>>
>>176302761
That guy looks like such a sweet little grandpa.
Had to google him!
>>
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What's the word on pirated DLC?
Will the DLC files or the crack need an update?
>>
>>176301709
Habitability or population growth make sense at least.
Even food makes a little bit of sense.
Society research though? A Frontier Clinic is not a laboratory.
>>
>>176303550
Nevermind, the 1.6 crack is already up Just one of the DLCs needs updating. All in the website in the OP FAQ
>>
>>176303948
stop complimenting your shitty faq spidercunt
nobody like you
>>
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>>176303990
Never call me that again you stupid cunt. It's not like the it was the OP FAQ that was updated, use your fucking brain.
>>
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>just want to play a space genetic terraformer engineer c'thullu
>lots of shit habitat planets around
>no terraforming tech popping out
I am not even getting mass divers techs, started with energy weapons but never had such a problem before
>>
>>176304293
recruit scientists until one has New Worlds tech, have him research everything
>>
What is the amount of power plants needed to have an energy grid instead of a power plant
>>
>>176303030
Anyone? Steam only gives me the options to keep it up to date, always prioritize it first or update when I launch the game
>>
>>176304419
9
>>
>>176304428
Right click the game in your library, properties, betas, select your patch.
>>
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>old empires you've created have buggy backgrounds until you change the ruler's room
BRAVO
>>
Download link for 1.6 and the portraits when?
>>
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>>176304404
i am not getting them neither
Hell, i started with a rocket scientists and i am not even getting missile techs
These guys are already 89 years old so they are going to get replaced, maybe new generations will be more lucky
Now i am busy cleaning the borders, spawned between 4 empires and combined they trap me in a little bubble, really a shitty start
>>
>>176304496
Cheers anon
>>
>>176302646
What mod is this? Looks like a cool civilization you made
>>
>>176304102
sure thing spidercunt
>>
>>176304669
That's no mod, it's a space station
It's part of the Anniversary Portraits DLC.
>>
>>176302010
>https://wiki.endless-space.com/factions/unfallen
So basically immortal, but become unmoving trees in old age?
>>
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Ah, shit.

Playing the game for the first time, 20 hours in, and I got into my first war.
Against the biggest fucker in the galaxy.

My fleets are 7k at best, and he has 2 like that. There is no way I'm winning.
What the hell can I do?
Can I just try to defend myself and he will get tired of the war eventually?

Should I just ''abandon'' my vassal, which is the main reason he attacked?

I think I've managed to learn all the necessary about diplomacy, expansion, investigation, etc in this game. But I have no clue about how to manage a war.
>>
>>176304419
4. or 3.
>>
>>176304419
Really? I thought an energy grid and a mineral processing plant paid for themselves with just one power plant/mine on the planet.
>>
>>176302646
Just noticed they have a similar design to the actual space dragon.
>>
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>>176304669
Everything but the ageless trait is vanilla. The Dragon and background come from the free 1 Year DLC. The ageless trait comes from Elves of Stellaris or the Asari mod.

It is one of my better Races. Most of mine are somewhat silly.
>>
>>176304823
Cheese with warscore, build armies on all your planets so he struggles to take them with invasions and run around quickly bombarding and capturing his planets till you get enough warscore to force demands or white peace out.
>>
>>176305195
>finace
>>
>it's a space amoeba pops in and fucks up my skill 5 scientist episode
>>
>>176305369
"Fuck you." - Stellaris.
>>
>>176305195
And funny enough, the Dyss Foundation, who are just a bunch of Religious pacifists jellyfish, always seem to do well.
>>
>>176305195
>no corporate dominion
>>
>>176305274
jeez, time to change it again.
>>
>>176305434
>>176305274
Since I am going to have to fix all the portrait anyways, lets see what I can do.
>>
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>tfw fleeting + slow learners
>never have a 5* scientist to unlock my precursor
>>
Does anyone have a whites only mod or something of the kind? The black models in this game are fucking ugly even more so than their real life counterparts
>>
>>176305817
What a degenerate, useless species. Would purge.
>>
>>176305884
Because they just change the colours without taking physical differences into consideration.
>>
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>>176305817
> MY precursor
You don't know how precursors work.
>>
So when Endless Space 2 comes out will you faggots finally stop talking about Stellaris?
>>
>>176305906
I'm not here for easy mode, buddy
>>
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>>176306096
No.
>>
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Okay, here are the new Lizards.
>>
>>176306242
Aren't lasers shit?
>>
>>176306292
Lasers are good once you chew past shields, mass drivers are good for both but don't excel at armor damage like lasers do.
Missiles suck because they're the only weapon in the game that can be hard countered with point defense.
>>
>>176306096
>one shitty space 4x will make people stop talking about mediocre space 4x

Nah bruh.
>>
>>176306292
Yes but the PEW PEW PEW looks pretty.
>>
>>176306462
Fuck off Wiz
>>
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Were egalitarians allowed to use slavery before? Because they can now if you have xenophobe, and they changed the no migration restrictions to full citizenship species only. If they altered the egalitarian faction my space Greece run is good to go.
>>
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why
>>
>>176306096
For a while. Then a patch will come out and it starts again.
>>
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>>176305369
>it's a space amoeba pops in right next to my wormhole station and strands my navy and half my scientists episode
>>
why are fallen empires always empires?
>>
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>>
>>176307059
You gonna get fucked.
>>
>>176307140
Because they spanned the galaxy before they turned into lazy NEETs and let everything fall apart.
>>
>>176307140
Because they're fallen empires, not fallen republic, duh.
>>
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>>176307356
A fallen republic is an empire.
>>
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but i dont? dont fucking tell me theyre mad about robots (not fucking synths, just robots)
>>
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>>176306292
I normally like to play with Mass drivers. But the lizards, like these folks are generally a NPC race that I have spawn into games.
>>
>>176307501
>that amazing bio
10/10 would read again
>>
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>>176307482
they fucking are just tested it
literally unplayable
>>
>>176307140
They're the previous generation of empires.
Started like you do, small, grew large and strong, waged war and diplomacy, etc.
Then some unspecified disaster happened, some kind of crisis bad enough that almost all empires got wiped out, and the survivors were so shell shocked that they just stopped.

But yeah, they were big once, and then weren't. A fallen empire.

If you want you can speculate what happened to them.
Maybe the keepers of knowledge had an AI rebellion and barely survived it.
Maybe the holy guardians know some terrible piece of history about those Gaia worlds that they'll fight anyone trying to touch them.
Did they save them from some calamity? Reclaim them from the tomb worlds that were their former friends? Built them after the crisis to clean up something?
And the militant isolationists, they probably saw the entire galaxy go up in flames through the ignorance or stupidity of other races. Saw stuff that put them off expanding or talking with others forever.
>>
>>176307831
Welcome to human values in the 23rd century, famalam
>>
>>176307831
Are you on Adams? I thought they said they fixed that
>>
>>176307931
yes
it wasnt a problem in 1.5.1
this is a new problem
>>
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Is "Consumer Goods" just minerals or is it food + minerals?
>>
>>176305239

Will that work?

I'm re-building my fleet, since half of it got destroyed in the first battle.
I have a few thousands of minerals and make +250 per month, but I don't think that will be enough.

I'm ok with energy thou, I have 16 k in the bank. So at least I can build robot armies without much problem.

The real problem is that I have 7 planets. With one of them being recently colonized and another one full of research stations. He has 19 fucking planets.

So yeah, fucked beyond salvation.
>>
>>176307501
Have you tried spinning?
That's a good trick.
>>
>>176308576
Just minerals.
>>
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>start as UNE
>reform it into a Dictatorship
>eventually go full Imperial
Is there a better feel turning democratic xenophiles into a Galactic Empire? Starting as an Empire is boring.
>>
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>>176307568
Thanks, most of mine are more silly then serious.
>>
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>>176307970
i added this line in
should this work?
>>
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>>176308812
guess so
>>
>>176308957
>>176308957
>>176308957

New thread

>>176308957
>>176308957
>>176308957
>>
>>176308632
Go defensive, wait for him to attack one of your planets that has a station and then warp in to intercept his fleet once the battle begins. If you have around the same fleet power you'll slaughter him.
>>
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>>176307970
>>176308649
Actually, why the fuck is minerals?
Why not change food to "goods" and use that?
>>
>>176309283
>He thinks they grow computers on farms.
>>
>>176309349
>Building wood tables out of rocks.
>>
>>176309628
>Wooden tables
Living in the stone age, grandpa?
>>
Is the Deviant trait worth taking now? -15% Governing Ethics attraction doesn't seem to be that bad.
Likewise, Fleeting seems pretty good as well, given that the -10 years for leaders gets undone with the first gene therapy tech.
>>
>>176223603
Theres plenty of techs and an ascension perk that increase your border range.

But your can get supremacy anyways, because spamming unity is easy, with hypercom forums, energy hubs and your main building.
>>
>>176309153

Wew, thank you anon. It worked.
I gathered my forces, waited, and when he tried to attack my weakest planet I managed to kick his ass.
We then played cat and mouse around my control zone, which sucks, but I managed to defeat the remnants of his armies.
He then asked for peace, without demanding anything.

Have to say, I'm really surprised. I ''won'', although at a big cost. A new faction emerged, demanding peace, which is nice, is what I want too, but they also want isolationism, which is a big no-no.

I wanted to make a pacifist empire, but I guess I'll have to focus on war now.
>>
>>176252896
maybe they sold something,
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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