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/scg/ /edg/ Elite Citizen: Star Dangerous General #161

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Thread replies: 749
Thread images: 185

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You lazy bastards edition.

Elite: Dangerous information:
http://pastebin.com/AEU0TuVt (embed)
Be aware, Thargroids are currently grabbing ships out of witchspace and giving out complementary rectal probings, it is advised you shoot the fuck out of them whenever possible, or just go with it if that's your thing, I ain't tell you how to live.
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos

Reminder that Braben is a Dad and that is why E:D is and will always be a dad game.
__________________________________
Star Citizen Information:

3.0 Scheduled for release on or about June 29th
>FAQ (updated)
http://pastebin.com/nKiNTgsY (embed)
>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
>Other games:
http://pastebin.com/cugkem8w (embed)
Above is a pastebin of games you can play while waiting for SC and E:D to become playable. SC is in dire need of racy but SFW fanart to be posted in these threads in particular butts and bodysuits. Drawfags, you are work is cut out for you, get to it.

Old: >>175752128
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1st for ARE NIGE
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>>176082818
fear the almighty conda
>>
How will stealth work in SC?
>>
>2M agitator contract to hack a settlement data terminal
>Sooper sekret you'll be contacted with encrypted comms for the location when you get to the system
>OH GEE I WONDER IF IT'S GOING TO BE THE HUGE PENAL COLONY WITH THE 3KM TRASPASS ZONE AND FOUR ANACONDAS GUARDING IT WITH RAILGUNS THAT CAN SOMEHOW BULLSEYE AN SRV
>jump to the specified system
>It's the penal colony
>>
>>176082902
that fucking jump range
>>
>>176082906
Your IR and EM signatures vs. their ability to detect those signal levels at their range.
>>
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>>176082902
>>
>>176082902
Delicious god roll
>>
>>176082902
>>176082967
>>176083003
>>176083009

71 is unattainable by any means, not even a max primary and godly secondary will get you that far on an expo stripped conda.

He's in a white dwarf system and boosted from the polar jets before docking. Actual jump range is what... 47.38LY?
>>
>>176053887
>>176053891
I always make fun of E:D but that is cool af tbqh famalia
>>
>>176084363
yeah they don't fuck around too much. saved me several million credits now
>>
>>176082543
I'm way behind on this stuff - how much of the stuff coming in 3.0 is the stuff they said would be in 3.0 last year? Is it all in there?

If so: hyyyyyyyype
>>
>>176085178
It's getting almost everything but 3 planets.
>>
I dont get it, why are Star Citizen and Elite Dangerous in the same general?
>>
I want that Federal Whatever that anons outfitted with all multi-cannon last year. But travelling back to bubble is ugh...
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>>176085348
Elite is boring and there's nothing interesting to talk about. Star Citizen is still deep in development and everything interesting is going to happen later. By the power of both being Space Sims, we can just about keep this general alive together on hatred and hype, respectively.
>>
>>176085348
The two games orbit each other around the drain of oblivion. ED doesn't have enough gameplay to sustain a general on it's own. SC isn't actually a game, so a waiting room doesn't fare any better. Together, the two balance each other out and keep the thread going. In addition, the worst parts of /vg/ don't seem to last here because there is not one single target to take the general out with..
>>
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>>176082912
>transport mission
>Oh no CMDR, somebody tipped off the pirates, because that doesn't happen 100% of the time on every transport mission
>Piratey McFuccboi: Muh big haul!
>interdicked
>Piratey McFuccboi: Drop 1000cr worth of cargo or the shooting starts.
>entire content of hold is 8 tons of biowaste, total value: 64 credits
>am in a dirty CMkIII
>pirate is in an Ass Scoot
>Piratey McFuccboi:Hey where are you going!

It's a different kind of stupid now, but the pirate AI is still fucktarded.
>>
>>176085348
Lumped together eons ago for the lack of popularity on their own. I bet all previous threads are filled to 90% with SC fans getting overhyped all the time and ED fans whining about boredom and quitting.

Also, both games have THE VISION.
>>
>>176085763
LOOK AT THIS DAD

>losing interdicking
>ever
>>
>>176086065
>not just submitting and boosting away because it's faster
>not knowing that the AI will reappear from your destination instead of behind you now, making it impossible for them to catch you again before you drop out of supercruise
>>
>>176086065
Sometimes it's just not fucking worth trying, like when you're in an Anaconda and the guy interdicting you is in literally anything else. I'm not sure the capabilities of an Asp or Cobra because I skipped both, but it does sound pretty shameful.
>>
>>176086380
An NPC in an asp scout has a top speed of like 300. ~225 if he has pips to weapons and is trying to shoot you. A G5 dirty drive modded Cobra will do around 580. It'd be hilarious. You're out of weapons range before his hardpoints even finish deploying and can return to supercuirse immediately.
>>
>>176083409
71 is attainable. There's a bunch of people hovering in the high 60s in functional explorer builds. All this dude did was gut the interior completely.
>>
>>176086325
>>176086380
Aren't all ships the same in supercruise? Just throttle to blue and you'll be done with it in seconds.

The only reason to do otherwise is if you have mines on all hardpoints and feel a little sadistic for all the interdicks you get. Then boost away and let them have it.
>>
>>176086774
>Aren't all ships the same in supercruise?

HAHAHA no.
>>
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>>176086774
ya good luck trying to do that fucking mini game in an Imperial Cutter, but at least nothing can mass lock you
>>
has anything happened with that weird fed ship fucked up by Thargloids by Maia or is it just another oh look its NOTHING again?
>>
Is there a comprehensive table of ships with their max speeds, range and such like coriolis - but not abandoned?
>>
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>>176083003
>>
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>>176088658
>>
>>176085348
Because they're competing for the place of second fiddle to EVE Online.
>>
>>176086773
Absolute max is 66-67LY, and this requires stripping everything, carrying no equipment (not even explore scanners) AND getting god rolls on both the FSD and lightweight mods:

http://beta.coriolis.edcd.io/outfit/anaconda?code=A0p3tiFklnd3sxf5----------------------------.AwRj4yu6g%3D%3D%3D.Aw18ZVA%3D.H4sIAAAAAAAAA2MWWsDPwCBSI8rA8J9F6Mad%2F%2F%2F%2FswkdeACk%2FjMwMAAAdAoTpx4AAAA%3D.EweloBhBmSQUwIYHMA28QgIwV0A%3D
>>
>>176082902
>>176082967
>>176083409
>>176086773

I'm hitting 63 with twice the stock fuel loadout and non-optimal module loadouts.

My FSD roll gave me 54.4% range but increased the unit weight

with a more perfect roll and better build I honestly believe 75LY is possible
>>
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>>176088973
>>
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https://www.youtube.com/watch?v=TBD7txMVbxs
>>
>>176090810
The FSD range mod always adds weight, and it's not possible to avoid a large weight increase alongside a max range roll because the RNG does balance the penalties against the bonuses.

A perfect G5 FSD roll is +50% optimal with a +5% secondary (+55% total) and %40-ish mass increase by having an integrity penalty that is balanced by a mass decrease. The coriolis link reflects this.
>>
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>>176092189

Well then, like I said, my roll was almost perfect but not quite. I am still hitting 63 with 2x the fuel and suboptimal modules.
>>
>>176085693
>the worst parts of /vg/ don't seem to last here because there is not one single target to take the general out with..
even generals that deal with entire genres suffer from the usual problems, though I do like it here a lot better than most generals
>>
>>176092846
>Range: 44.53LY

You know we're talking about the range without any synth or star boosts, right?
>>
>>176093707

this is a pre 2.3 build I can't post my current build since I am 23k ly away from sol. I thought you might understand this.
>>
>>176095083
>what is the systems panel
>>
>>176085763
Even worse is that harmless eagles/adders/cobras will still interdick your combat elite corvette for these dumb missions. The game systems in this are retard tier. It's even an Elite combat rank passenger mission.
>>176086065
>Not submitting to kill them for the 'extra mission' credits and to make them go away and not interdick you every 7s
>>
>running salvage missions in a shitbox dadbra in indie space below space chinaman's area
>get Peregrina permit from reaching allied with one of the factions
>may as well check it out
>enormous exclusion zone around the ELW orbiting the gas giant
>extends most of the way to the station

What the shit. What are they hiding?
>>
>>176085675
Fuck off goon
>>
>>176082543
reminder that i blew $180 so I could get a slightly better ship in what'll never get past being a sandbox deathmatch
>>
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3.0 was supposed to fix everything, but its intended features won't be in until early 2018. Just end it now.
Seriously though, I can easily see the release of that gutted shitfest patch being a PR nightmare.
>>
>>176106438
I can't tell if these posts are about ED or SC anymore.
>>
>>176107046
ED is only coming up to 2.4.
Also, all ED posting has pretty much disappeared.
>>
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What they've done with the new roadmap compared to the old one is that 3.0 is broken up into 3.0, 3.1, 3.2 which essentially makes makes it 3.0+
(the + due to the fact that there are a few ships/mechanics/bits of tech that'll make it in during the next 7 months that wasn't to be introduced in the original 3.0 roadmap)
>>
>>176107113
>most of this thread is ED
>ED's 3.0 is due early 2018
>ED patches are gutted shitfests that cause PR backlash
>>
>>176107479
>ED's 3.0 is due early 2018
xD
please.
>>
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>>176107461

Well... the next 7 months if they don't shit the bed like they did with 2.6 and have to spend another 3 months beyond the original targeted date..!
>>
Threadly reminder that SC has a critical lack of skintight suits.
>>
>>176109776
A B S A N D P E C S
>>
Will SC being designed to being able to be played on a Console controller hold back the FPS portion?
>>
>>176110874
SCs fps is designed for KB/M, theres way the fuck too many buttons for a controller and more coming.
>>
Just started ED

I'm poor and I just keep doing cargo missions

what should i be doing, id like to eventually to bounty missions

what ship am i looking to get
>>
>tfw the Robigo Exploit got patched in 2.3

Robigo Exploit = Go to Robigo, take smuggling missions, abandon them, sell slaves back to black market, net increase in money and reputation.

Apparently I was taking slaves, gluing stupid mustaches to them, and then selling them right back to the guys I bought them from for a profit.
>>
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>>176109776
Skintight suits are for dumdums
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>>176111852
Depends what you're into.
The hobo phase is the honeymoon phase when everything is unknown and looks/feels amazing.

Attached is the latest in ribbit ship progression chart manufacturing. Take a look.

Best way to earn money early is do a couple of stupid cargo missions and then buy a combat ship and start blasting pirates. Also youtube has lots of tutorial vids on how to get started.

Enjoy the Visionâ„¢, CMDR o7
>>
>>176112329
Sweet, thats perfect anon, thanks

is there guilds or groups in this game to join?
im having fun, zero idea what im doing but its comfy
>>
>>176111852
I don't even know how fast the credits flow for newbies now. When the game first came out you'd make 1k for hauling 4 tons or 500cr for delivering data. Progress was slow enough that it was worth investing in an Eagle to speed things up, which despite being a combat ship also has better everything else over a sidewinder. The Adder didn't exist then otherwise it would be the natural next step as a multipurpose ship. Now though, if you can skip all the way to a Cobra MkIII doing something like killstealing from the space cops, you should since it's the best all-rounder until you're a millionaire.
>>
>>176112693
I think this is my third mission and i'm up to 200k

i was gonna get the viper but if you think the cobra is better ill buy either
>>
>>176113059
That's up to you. The Viper MkIII is combat specialized so you won't be doing much else in it, which limits your income options. The Cobra can fight, just not as well as the Viper. A fighter alternative to the Viper is the Diamondback Scout, which is more maneuverable and has god tier heat management so it can abuse silent running if it loses shields.
>>
>>176112329
Did someone ever consider dumping info like this, or FAQs etc, onto a big OP image like some generals?
>>
>>176111852
Check passenger lounge on stations that you visit. I don't know what it's like in the bubble, but maybe there will be transport or sightseeing missions that pay a few hundred thousand each - then you might want to get something like Dolphin and do these for quick money. It's surprisingly profitable in Jaques - but that's too far and too early to just casually travel on starting ships.

In general, what you are looking for is a station that has plenty of hassle-free missions going to the and star system - check those that aren't available and why. Then work with them doing crap like Data couriering to improve your faction rep and get more and better paying missions.
>>
>>176112329
>iCurry
>nonexistent cargo capacity
>shit jump range
>shieldwall
>interceptor-tier muderboat
>multipurpose
>>
>>176113059
Viper was a valid choice back in beta when it was the fastest ship in the game. Since dadbra3 took that title there's really no reason to get a viper unless you LOVE combat and want to do nothing but combat. Dadbra will be your ship until you want to get something else.
>>
Guys i just ran out of fuel and now fuel rats are helping me

this game is great
>>
>flying snek-named ships
o7 and good dad to you, commandos
>>
>>176114020
They put the Viper-3 on a diet a couple patches ago. It's not that much slower on boost than the Cobra-3 now.
>>
>>176114182
Why did you accept help from filthy redditors instead of honourably self-destructing?

It's the last thing in the right panel in "functions", so you only have to press up once.
>>
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>>176114301
>>
>>176114463
Fuck you fag
fuel rats are my boys

homeboy just came out here, fueled my shit up and told me how to get to the next hub and told me about fuel scoops
>>
>>176115308
You are supposed to admit your stupidity, learn about fuel management and self-destruct to clear your conscience.

Fuel rats are pretty cool though, ready to go thousands of light years if some idiot needs rescue.
>>
>>176115708
If you kill yourself do you lose your money
>>
>>176114517
Those torpedos are for blowing cargo hatches open, aren't they?

"Open" as in "inside out". Still, picking on a harmless NPC truckie is just mean.
>>
>>176115791
I doubt that it's any different from any other destruction. Ship repurchase cost plus missions lost (fines for failure where applicable).
>>
>>176115925
If that's an engineered ship, then those are reverb cascade torps, which are nasty. When they hit your shields, they deal damage directly to your shield generator. 6 hits are enough to knock the shields of any ship offline. One of the few weapons the PVP community frowns upon, the others being heat weapons and healing beams.
>>
>newbfag
>figure I'd try exploration for once
>look up exploration guide on youtube
>first video is 55 minutes
>second is 25.
WHAT IS IT WITH FUCKING ELITE PLAYERS AND MAKING SHITTY LONG WINDED YOUTUBE VIDEOS? NIGGA HOW HARD IS IT TO WRITE DOWN THE POINTS YOU NEED TO MAKE AND PUT THEM IN A SNAPPY SHORT VIDEO? THERE IS NO WAY THAT THERE'S EVEN 20 MINUTES WORTH OF INFO IN THAT FUCKING HOUR LONG VIDEO.
>>
anyone know if theres a star citizen ship pack out there for stellaris?
>>
>>176116778
Exploration has 3 simple steps
Honk
Scan
Jump
>>
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>>176113628
You're two years too late.
We used to have a decent OP. There's a shallow remnant of it in the OP pastebin.

Just join the discord and we'll give you the rundown.

>>176113861
You know there is only one ship chart that will remain relevant and true.
>>
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>>176116778
I'll simplify it for you:

- Get a ship suitable for exploration (see some chart about ships and differences). You want as little mass for maximum jump range.
- Gut out the internals, max out the FSD
- You need a fuel scoop and maybe auto field maintenance units for hairy situations.
- Check galaxy map for something interesting, maybe a nebula
- Start plotting a course
- Always 0 throttle when jumping so you don't end up into the star.

Also find something to watch on the side. Check out some series you've been trying to get into, or if you like cartoons like a 6 year old you can watch anime I hear that works out too.

Also see >>176117072
See the picture for what to scan and what to just leave unscanned.
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>>176117382
I think I went dadwinder to Eagle to DBS to Vulture... to iCourier, Orca and Aspie. Then fucked off far away and now have a Dolphin and... a passenger Python.
(pic related)

Also, I miss the good old OP and its Sir Braben shops to tears.
>>
>>176118027
I was stuck in a Cobra for a long time (the courier and DBS wasn't in the game yet at the time) and finally just traded it in for a T6 and was fucking pissed when I found out the T6 was more maneuverable. I used that T6 back when Sothis was discovered, made two runs and traded it in for an A rated AspX and a day later, a Python and an Orca for shits and giggles.

I miss Sothis/Ceos.
>>
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>>176118027
>>
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>>176117559
Yeah I found that picture but honestly, I'm not sure if my eyes are shitty, but there are so many similar shades of brown / blueish.
How am I to distinguish that purple Class I Gas giant with a ring from that purple Class III Gas giant? In short: How can I tell when I'm in a system if it's worth driving to some planets or not?
On the chart it looks kinda like the ones that are more worth are all somewhat smaller?

Pic related. it's where I am right now
>>
>>176119169
>>176117559
Oh and one thing I forgot: The lower left planets in the imagine say "terr" is that for "terraformed"? How can I distinguish that?
>>
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>>176119245
It's 'terraformable'.
I don't think you can distinguish it before you scan (not an explorer though), just by mad luck you get them.
>>
>>176089948
>absolute max
>stripped everything
>has a 5C fuel tank
kek

That puts it at 69.8. You only engineered 3 things too. Some of the other engineered materials become lightweight and boost the range. That's why one dude can hit 71.

https://forums.frontier.co.uk/showthread.php/261356-Post-your-Jump-Range
>>
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>>176116778
I'll add: you need at least advanced discovery scanner. If you plan to fuck about a system and scan planets, then detailed surface scanner too. As you can see from the table >>176117559 (are these 1st discovery pricing?): ammonia, high metal content, water and earth-like worlds pay the most.

On jump set yourself to go on a tangent star without crossing the yellow line (if it's scoopable), honk and check the system map (Y + → on a controller). If there is no name on the star label - it's your chance to be the 1st. Slow down, point your ship at the star and target it.

If it's a multi-star system and the next one is within a few thousand ly, you can easily scan those too. Planets require you to fly up very close - thus taking considerably more travel time. Do mind that system map shows distance from the star and actual planet configuration might have you flying across the whole system back and forth if you want to check them one by one - so it's better to use your nav panel to see what's the nearest interesting planet.

Since 2.3, white dwarfs provide 50% FSD boost and neutron stars provide 300%. Check some youtubes on how to do it.

Always make sure that you have enough fuel for a few jumps, while exploring interesting objects like black holes (or prior to 2.3 neutron stars), because you might find yourself in a region of non-Main Sequence stars which you can't scoop.

You lose all discovery data when your ship is destructed. You don't get a "FIRST" until you have sold data on a station.

Some engineers (Farseer, Martuuk, Jean, Tah, Palin, Jameson and The Sarge - according to Inara) count selling exploration data at their stations towards unlocking better tiers - but you need to be acquainted with them.
>>
>>176120381
I'm basically doing exploring right now to unlock engineers. Got both scanners, fucking about the systems. set my route to ignore unscoopable stars and doing "just a quick round" right now so that the fuckers will even talk to me.
I''ll be honest exploring seems somewhat tedious to me, like a fucking data entry job, I much prefer fighting or space trucking. But I guess if I want better ships I need the engineers.
>>
>>176120829
you could do passenger missions to gain exploration rank
>>
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Quince is back on the menu, lads. I guess ftroop didn't patch stacking after all.

https://www.youtube.com/watch?v=51cm0lVxsf0
>>
>>176122882
Holy shit. The 3 mission limit only applies after you board hop. You can take all the available missions in a single session.
>>
>>176122882
tried that but it's really uncommon to get a mission board with more than 5 scanner missions.
>>
>>176123252
If you are really stuck, you can take off, go out of the slot, and dock again. That will reset the counter also, but takes too long. You could stack 20 multi-million dollar missions the latter way though.
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Blue hat, blue socks, blue shoes, too cool

shinrarta dezhra is so 3302
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>>176122882
did it a bit more and it seems to be about 20-30 million per hour more than passengers, a lot more work though
>>
>>176127286
Pandadra - Vulgar Display of Grind
>>
>>176127286
But how do you get engie parts? Money doesn't buy everything, you know.
>>
>>176129703
Missions sometimes have them as rewards. Destroyed ships drop type specific parts
Mining the planets with an SRV
Scanning beacons in signal sources
Scanning intel points on planets
>>
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>>176129703
high value signal sources in systems of necessary states, perfectly safe base 'intrusions', EDDB-searched bodies with high concentrations of certain mats, and (potentially anarchic) hazres provide literally everything one could require for present engineering. if one knows where to look for a material they can find it reasonably quickly except for exquisite focus crystals and biotech conductors because they fucked up the missions again
>>
Alright lads. I'm on my way back to the bubble from my trip to Sagittarius A. I'm currently docked at an outpost around 17500ly away from Sol.
I could sell my scanned data for 70 million right now or take the risk and travel back for more scans and bigger profit. I only have a fully upgraded Vulture for rape and the Diamondback Explorer I'm currently flying, so this is big money for me.
I'm tending to go for it and sell the data back in the bubble for max shekels. What should I do?
>>
>>176132232
sell immediately there will be no difference in profits
>>
>>176132523
Really? I thought the profit would increase with travelled away distance from the scanned object.
>>
>>176132787
no this isn't the case. just get what money you can now, head back and scan and what on your way, then sell that shit in the bubble. you'll end up with the same amount of credits as far as i'm aware.
>>
>>176132967
Thanks. That takes a load of my mind.
>>
>inb4 anon realises quite how big of a horrible mistake he has made and fucked himself out of millions
>>
>>176134230
How so?
>>
>>176122882
I thought you had to make it back with the data otherwise you won't get credited. Killing yourself to spawn at the station quicker really works?
>>
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>>176134230
>someone would do that
>just go on the internet and tell lies
>>
>>176134230
it's not like exploring is a good way of making money anyways
>>
>>176135096
They increased payout i think
>>
>>176134882
I try to land just out side the trespass zone so the outpost defenses kill me off immediately.
>>
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Could Ftroop been any more lazy with the asteroid bases?
I just found my first one since they added them and fuck its just a rock with a mail slot and the same fucking layout of any other big starbase.
this shit is disapointing i was hoping for a wierd shamble of pads scattered around over the surface kinda like on the planet bases and maybe just maybe the base would be slowly spinning so you would have to match the rotation with your ship kinda like landing on a carrier in DCS or some shit but no we get re-skinned Coriolis
>>
>>176132232
>>176134230
The only reason to keep the data is to sell it to engineers for unlocks.
>>
>>176135990
Every station is spinning. Your ship automatically corrects.

You can even toggle this on and off at will
>>
>>176136143
ya but i meant more noticeable since it would be on the outside of the station instead of the inside like all the other copy pasta stations
>>
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>you doesn't own a dragonfly

Are you just going to walk around planetside? kys
>>
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A couple of questions:
What ship/loadout is good for pve ass-kicking these days? What would you pick if A-class modules, engineers and superpower ships weren't available?
>>
>>176137108
I have an Ursa, poorfag
>>
>>176139256
>Ursa
>Not still a poorfag
My Lynx laughs at you from inside the hold of my Phoenix, peasant.
>>
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>Reclaimer is favorite ship
>Always put off buying it because I'm dubious it will ever actually release
>Check back to SC after a few month break
>its actually modeled and textured
>don't know when it's going to go on sale again

aaaaaa

I want to be a comfy space garbage man
>>
>>176139408
You can just get it on the grey market at or even below cost.
>>
>>176139394
>Phoenix
>Ever even making it to planetside
>>
>>176139720

I have 300 ish dollars in ships I want to melt down for it
>>
>>176140080
Melt your ships for an LTI Aquila and buy an Aquila->Reclaimer CCU?
>>
>>176140189

Is there an LTI aquila for sale?
>>
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On my way to Quince, 30 jumps to go... I didn't realize getting Hauler would be so much faster than in dad ship of all time: Corba MK III. This kinda changed my opinion of the game. What's the purpose of buying expensive ship if a cheap shit can outperform it navigation wise?

Also what is this? Random request..?
>>
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>>176140919
>current year
>not having an LTI token, at least in the unmelt list
>>
What the fuck does ship integrity do i can only fix it by manually going into the repair screen to select it same with paint?
>>
>>176142546
I think it makes the ship look more and more worn and used as it decreases.
>>
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Uhh, Star Commandos, I don't want to rain on your parade, but weren't all ships promised as purchasable with in-game money when the actual game comes to exist?

I'd wait for that if I were you.

>>176142381
She's an engineer. You can check the list in the right panel. Location and initial requirements should be listed there too.
>>
>>176142764
Might want to work on making your posts more comprehensible to the neurotypical
>>
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>>176142381
cheaper ships can absolutely outperform fantastically more expensive vessels in their ability to quickly trudge across the stars. the diamondback explorer is pretty much toe to toe with an asp E for exploration at this moment in several ways, though anacondas are still the kings of raw jump distance. their supercruise performance and ability to handle gravity wells make other choices very attractive, however. i've always liked exploring in a clipper, the cockpit isn't beat.

i think elvira martuuk does FSDs?
>>
>>176142390

I have 3 lti ships but it doesn't show the reclaimer as available to upgrade
>>
>>176084363
Literally a snippet of what this game could be if NOT FOR FORUMDADS FUCK
>>
>>176142764
a 50 bedroom mansion is purchasable by anyone

just because you could doesn't mean you will be able to
>>
>>176143232
Like I said, if you want it right now you have to get it from the grey market. Though CCUs are usually sold at like 10-20% markup there.
>>
Doctor Doctor Engineer Smart PhD. might be Technologically correct
>>
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>>176142764
Any ship that's been sold has been promised to be purchasable in Star Citizen proper. So ships like the Bengal, Pegasus, Retribution, F8 Lightning, and whatever the cruiser will be do not have to be purchasable in-game.
>>
>>176122882
Just tried this method.

First run 7 mil, second 10, third 8, fourth 12. Averaging about 9-10 mil per run. With the passenger missions I was doing about 7-8 in my Beluga.

Now I can sell the Beluga and pick up nearly a fully loaded forumdad slayer FDL. I'm also sitting on 170 mil. 30 more mil for an explorer Conda.

FUCK YEAH time to finally start playing this game.
>>
>>176143186
DBX is superior to ASPX in jump range. Price wise they are about the same. 15 mil for DBX and about 18 mil for ASPX both loaded. However ASPX has a *much* better fuel scoop, is faster, and more internal space for shit like shield genny just in case you don't fuck up docking.
>>
>>176143186
>quickly trudge

nigger with a thesaurus
>>
>>176144000

You do realize it's only a matter of time until CIG places the F8 on sale right?
>>
>>176146354
And then they'll have to have it available in the game somewhere for purchase, yes. Right now it's not on the list of needs. That said, I hope they don't place it on sale at any time, but that doesn't mean I think they won't.
>>
>>176146354
one can only hope
i have hold on buying any small fighters just for the F8
>>
>>176146476
>>176146513

The lore behind the F8 is that it is UEE's primary fighter. No civilian should be able to own one (legally). If enough dads beg for it on the pledge store, you know Ben will put it there.
>>
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>>176146354
>t-they'll put the F8 Lightning up for sale even though they said they never would because they're super greedy like that!
>any day now!
>>
>>176147254
Key word is "if"
>>
>>176147254
they also said ship prices would never be cheaper and now there is warbond versions
>>
>>176148430
When did they say that?

Also, are you really crying about a small discount for people buying with cash, and comparing that to selling ships alluded to be military only by lore?
>>
>>176148764
>In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
In every concept sale.
>>
>>176148764
>small discount for people buying with cash
it isnt a discount you dummy
they just raised the price for use of store credit
>>
>>176148430
>Warbond versions take off $10
>a discount from ship prices that have already increased from when they were first available
>>
>>176148764
JAV and Idris were military only and look what happened

>thinking lore will get in the way of sales
>>
>>176149748
>look what happened

Indeed, I too fear the terror that a stripped out civillian Idris or Jav will unleash upon a system
>>
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>>176142894
"Neurotypical" doesn't apply to you, so why bother?

>>176143308
Ah, I'm not masturbating to this game's ships, so I don't really know what each one is. At least >>176139408 wanting "to be a comfy space garbage man" didn't imply it to be something huge and impressive. Well, it's your money, do whatever with it, then.

How did the prices change over time, by the way? Do the older ships go down in price, do they put them on sale from time to time?
>>
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I'm such a noob OR the game is obscure. What am I supposed to do in this mission? I finally got to Quince and picked up two surface scanning missions but I have no idea what to scan, should I find a navigation beacon?
>>
>>176149748
So the F7A is for sale right
>>
>>176149989
IIRC, the F7A was available during a Veteran's Day fundraiser.

Even then, the UEE replaced it with the F8.
>>
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>>176149915
Okay got it... Now the damn marker disabled suddenly and I dropped from glide. Fuck this shit.
>>
>>176149915
That blue UI.... how?
>>
>>176149868
Feel free to fuck off anytime if you're here to purely shitpost, goonite
>>
>>176150203
No, it was just a bodykit you can apply to a Hornet to make it look like a F7A.
>>
>>176149867
>implying you cant buy UEC right now for money and basically be ready by the time the game is out
>>
>>176150336
Gotta select and highlight it from the navi menu newfag
>>
>>176150203
No, it wasn't.
>>176149868
>Spoonfeed me so I can shitpost some more!
why
>>
>>176149989
and they are done selling new ships right
>>
>>176150491
Yes it was.
>>
>>176150404
Money isn't the limiting factor, and you have a UEC cap.
>>
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>>176150610
>>
>>176150336
Check your messages, you have some unread ones in top left. That's where mission-related ones go.

First you need to travel to a target system, then you get a message about the body where you have to supercruise around until a next update - and I forgot what's next, but I think you should get a surface marker, that goes "scanning" for a bit then moves to another location a few times until an outpost appear. Shitty thing is that it might move below your ship.

But anyway, check messages.
>>
>>176150338
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> -1, 0.18, 1 </MatrixRed>
<MatrixGreen> 1, 0.75, -1 </MatrixGreen>
<MatrixBlue> 1, -0.25, -1 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>

Add this to your "GraphicsConfigurationOverride.xml" which is in %appdata%\local\Frontier Shekels\Options\Graphics or something.
>>
>>176150612
>150,000 UEC maximum cap as of right now
>that is basically $1500 USD PER account
>not enough to buy weapons for 1 ship

wew lad
>>
>>176150858
You can hit 'windows+r' to open run menu and then just paste %appdata% there and it opens explorer for you. Then navigate to 'local'. It's pretty handy.
>>
>>176117559
>terraformable water world worth more than an ELW that's already ready for settlement

dafuq
>>
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>>176150867
>$1500
Anon...
>>
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>>176150858
I also recommend installing latest ReShade. Install it to /Elite Dangerous/Products/elite-dangerous-64.

Injecting extra SMAA and FXAA smooths out the crap antialiasing the game has unless you want to use downsampling. Also adding bit of exposure + magical glow helps with the space themed shit. The glow can be bit too intensive in places but still.

>https://reshade.me/#download
>>
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>>176150338
>mfw I returned here solely to peddle my green UI that has reds and no one cared about it.
>>
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>>176151053
i thought it was two thousand UEC per $20
>>
>>176151053
math and shiet
>>
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Can we get a mustang delta with living quarters of the mustang beta and call it the mustang omega?

The mustang current omega needs to be bumped down to epsilon let's be honest
>>
>>176152034
Nope. $1 USD is 1000 UEC. It's likely to change as they balance the currency, but that's the exchange rate right now. You can check on RSI.com's store under "In Game" "Game Credits." Or, if you're already in the store menus, "Extras" "United Earth Credits."
>>
>>176152736
I believe you but it is almost irrelevant. People can buy a large ship such a hull e and then sell it once the game is out to finance the guns for their javelin
>>
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>>176151771
You have illegal passenger, Sir. I must get your current location ASAP.
>>
>>176142546
Low integrity makes your ship more susceptible to damage. At 0% integrity you effectively take 30% more damage.

Paint is paint. The only mechanical effect it has is that the cops are more likely to scan run-down looking ships.
>>
>>176153570
True, but I don't see how you could possibly stop that if someone really wants to do it. That said, having a bigger ship with better guns doesn't necessarily mean you're going to have a good time flying it. Just look at the Retaliator, for instance.
>>
>>176144338
DBX used to have worse jump range but like two patches ago they cut down its hull mass and gave it an extra class 2 internal so it now jumps significantly better than the AspX and can actually run AFMU+SRV+Shield in an explorer fit. Class 4 scoop for a 32T fuel tank is suffering though.
>>
>>176153903

>Low integrity makes your ship more susceptible to damage. At 0% integrity you effectively take 30% more damage.

They should really explain this better.
>>
>>176085348

For years there were no space sims at all. Then Braben and Roberts (both with a ton of street cred in PC space sim games) came out with proposals at the same time.

So naturally ED and SC were contrasted and saw each other as competitors. What else in PC gaming was there? There was a time when a joystick/HOTAS was a default piece of gamer PC equipment-- as in like everyone had one, it was assumed if you bought a gamer pc you'd of course have one. So for the space sim crowd, those were both promising approaches in a total desert.

The argument was that Elite Dangerous was going to have far fewer features but it would be DONE and done more or less on time. Star Citizen was incredibly, almost stupidly ambitious-- and it was really fucking obvious that it would be incredibly, almost stupidly late.

OK so fast forward. That's exactly how it's played out. ED is out now, it's the game you can talk about today and play today as a final, done product. Not even everything that was promised, but not bad and at least it exists. SC is coming together nicely and delivering on its promises-- but also is still not going to come out at least for another couple years. The playable alpha is fun but still not done enough that it can stand on its own as more than just a "look what's coming" ad.

So we used to argue, which game do I get? The truth is, if you're a space sim player, you'll love both. You play ED now, fuck around with the SC alpha once in a while. Then in 2-3 years, when ED is singing its swan song and on the way out the door, SC will be out for reals.

They're both good games that appeal to the same gamers, inspire the same shitposters, and in the end will be sequential rather than competitors.

>>176089594

EVE is a totally different genre, and also there's the fact that it sucks. Walking in Stations when? I didn't think so.
>>
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>>176152564
The Mustang just needs a redesign, with the exception of the cockpit. They struck gold there, just scrap the rest of the ship.
>>
>>176149915
>>176150336
You have to target the search zone and keep it targeted. You will lose track of it if you do not target the fucking thing. And it doesn't matter which one if there are multiple overlapping, they all go to the same place.
>>
>>176151702
Where is the location? In the Steam folder? Steamlibrary -> steamapps -> common -> gabe's food stash -> elitedangerous
>>
>>176153570
Yes, and like that other anon said, money might not be the limiting factor.

Availability is a thing.
>>
>>176154283

It really does, it's my favorite ship by a wide margin but its just so painfully out of date

the gauges don't even work, they look like stickers

How to make the mustang the best

>Armor and armament of the delta (But slower because more mass)
>living quarters of the beta, maybe a little more sparse to keep it from being too heavy
>entry/exit through the cockpit from the omega/gamma

frankly the entrance from the bottom doesn't work and not only that, it ruins the lines of the ship

I had heard rumor that there was another consolidated outland ship coming at some point and it's supposed to be larger, I really hope they don't fuck it up.
>>
>>176154171
FDev loves their hidden/unexplained stats. ED has shittons of them. Pilots even have reputations based on what you've been doing recently, which have nothing to do with navy or faction rep.

Been slaughtering pirates for weeks and never get shot down? Some of the NPC pirates will actually start running away when they see you coming. eg:
Pussy Pirate: "Whoa there big guy, I wasn't doing anything."
Tampon Bandit: "I think I'll leave it."

Got caught with illegal cargo/passengers recently? The cops will be much more eager to scan your ship at stations.
>>
>>176154851
It's one of my favorites too, and with time I'm sure it'll get the same treatment the Aurora is right now and the 300 series soon.

I just want to see the the docking tube not be a buggy fucking mess and a working UI, like you mentioned a thrusters actually inline with the mass of the ship.
>>
>>176154536
Yeah that's the place.

>>176154459
So I went to buy some food and landed - the spot was still on my hud as I landed but as soon as I deployed the SRV the fucking target disappeared. Now I can't find it. What the fuck is going on?
>>
>>176156125
You have to follow it in your ship. It'll shift around as you get close until it zeroes in on a settlement, which you'll be able to clearly see. Land near that and deploy the SRV. If you see the search zone marker but no settlement, you aren't done searching.
>>
>>176154840
are you implying the guns will be rare too?
that doesnt really make sense, where did you get the idea?
>>
>>176157028
You currently have to go to GrimHex to get the two-handed laser weapons, that's what he means by availability. You may have to shop around to find what you want or need, and it won't be everywhere.
>>
>>176150610
>>176150815
>kit that lets you modify an existing F7C visually
>IT'S AN F7A GUYS

Stop.
>>
>>176157028
The fact that its been specifically said to be the case, and that massive fuck off turrets might not be as common as your limpdick S3 laser?

Whats this obsession with just weapons, too? Not going to be packing a very good version of anything, shielding, engines.. whatever. Its stripped out.

The cost of equipment is supposed to be more than the hull, too.
>>
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>>176156125
Okay found some people on the planet. Some guy was ramming my ship.
>>
>>176155207

Things like that are okay. I was amazed when I learned NPCs in Oblivion have a responsibility stat that determines whether or not they report crimes once they see them. However, shit like integrity actually affects your gameplay to a huge degree. If having poor ship integrity raises your damage by 30%, then the game should tell you. Hell, why doesn't it just get stapled to "repair all" so that your integrity gets repaired when you dock and repair normally? Why is it hidden away and made to seem so irrelevant?
>>
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Do Tip Off missions work only for those who get the message? Because fuck this, 22kly.

>>176153737
No illegal passengers around here, I swear.

>>176153903
>the cops are more likely to scan run-down looking ships.
B-but that's racist! (I'm surprised that paint actually has any effect on anything.)
>>
>>176156125
Okay I found the directory and installed. It asked me what additional FX features I wanted installed. Any suggestions? It's a huge list, idk if I want all of them at the same time.
>>
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>>176158946
You know why people dislike your green hud? It's too green. You need to add bit of blue and red so you will increase it's luminosity and make it more like phosphor. Now it is too dark.
>>
>>176157358
sounds like a typical mmo to me i dont see what the big issue is
>>
>>176159275
So, I think you probably installed lot of stuff but I always install the bare essentials as it's faster to launch the game etc.

Adaptive Sharpening
FXAA
SMAA
HDR
MagicBloom
Tonemap
Vibrance
CRT (if you want to play around with CRT emulation, could be fun for nostalgia shit)
Technicolor
Sepia

I install usually these if I want to play around.
>>
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>>176159786
>CRT (if you want to play around with CRT emulation, could be fun for nostalgia shit)
>>
So what's the quickest way to grind explorer rank? Wanna get pathfinder at least.
>>
>>176158672
It's separate and not automatic because it's expensive and doesn't much impact people who don't fight like explorers. It doesn't sound like much now and they could probably revisit how it's handled, but in the past it was incredibly expensive. Repairing integrity from 0% used to cost 5% of your total ship value, same as a rebuy.

Paint is separate just because some players want to fly junkers and not have it repainted automatically.
>>
>>176160243
>Repairing integrity from 0% used to cost 5% of your total ship value

Thats the stupidest shit I've ever heard
>>
>>176160628
It gets better. Full hull and module repair (assuming you weren't dead at 0%) would be another 5%. So near 10% to repair a ship mostly trashed and with 0 integrity.
You can probably guess what people did instead of visiting the repair shop.
>>
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It's so laggy today, the game hanged there for a bit.

>>176159540
It's not flashy, but easier on my eyes in the middle of the night. Though turning up dashboard brightness all the way up didn't brighten it much.

>>176160101
If you have sightseeing missions to a station in the next system, it seems to be fast.
>>
>>176161894
Yeah the default orange really burns into your retinas after a while.
>>
>>176161894
I've never done sightseeing missions. Is there a recommended loadout? A station with good missions?
>>
>>176162262
No idea, I'm 22kly away, driving rich fags between Colonia Dream and Jaques. They seem to demand business class tops and 3-5 seats most of the time (but they reserve a whole cabin). So maximising the amount of economy and business cabins is the most important thing.
>>
>>176161894
>>176162153
I just wish there was a way to change the UI colour without fucking all the rest up you know? Keep the radar blips the correct color and all that jazz. But I guess if you can't charge five bucks for it, it ain't worth fixing!
>>
>>176164306
Dads love orange color. They don't want it to be fixed.
>>
>>176160101
>>176161909
literally just go explore you newfag

scan systems and planets and youll get it in no time
>>
So now in Quince, have been exiting the game for about 20 times now and not a single scanning mission comes by... Has the devs changed something or is it just bad luck? Also my reputation isn't high enough I think.
>>
>>176164621
The server is acting fucky today. It kicked me off completely earlier.
>>
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Thinking about getting joystick for SC,HotDS,E:D,
Any recommendations ?Throttle or no?
>>
>>176164621
by exiting the game you mean switching between Open/Solo/Private right?
>>
>>176164946
I thought completely exiting game was the best way to do it but I was misinformed. Anyway the missions just don't come up, I guess I'm going to play something else... Diablo 3 or something.
>>
did a lot of players migrate from eve
>>
>>176164917
house of the dying sun only needs MKB and it's really best that way

sc's control situation is a mixed bag whereas i love hotas for ED
>>
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>>176159540
Flashy enough now?

Is there a way to restart hud without fully quitting the game? Alt+Ctrl+G and quitting to menu didn't work.

>>176164306
I heard it's coming... And why not, they could change five bucks for a exciting vibrant 6-pack.
>>
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Cyanide poisoning. Not sure how to make it whiter, too easy to lose reds or make green piss yellow.
>>
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>>176166342
that color scheme of yours is ded senpai

only joking i just stick with vanilla orange now
>>
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This is a random retrowave playlist, Commander
>>
>>176166674

thank you for killing this general, furfaggot
>>
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>>176167050
ok my dude
>>
>>176166073
Better. If going to main menu doesn't change the hud then we need to exit game completely. I guess game initializes everything graphics related when it first starts up.
>>
o7 cuckmander
>>
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>>176166674
Who do you take me for?!

DESU, my very old scheme made portraits pure black and cyan just like that. But the new ones are much better in this aspect, this one has a bit more tint than the one I used above. You can almost guess a colour of their skin!

>>176167385
What worries me in this scheme is that baddies will be the same colour as everything else (as indicated by the colour of temperature symbol).

>>176167526
o7 & fly safe dadmando
>>
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Do yall seriously love this hdr bloom? i mean look at this bullshit. its bright as fuck to the point where if i drive into it, i cant see shit and am blinded

lmao
>>
been thinking about buying elite for ps4 when it comes out, I don't know much about it but I have one question. if you pick a faction (empire etc) can you do missions for them, rank up, and earn new faction specific ships? if so then this sounds right up my alley. also do different faction players fight each other?
>>
>>176166674

Heard you grew a vagina and have been letting dad live.
>>
>>176168906
I am sure if you actually had a hdr monitor you would be able to resolve more detail inside the light but yeah that looks like bull shit that was not sanity checked before being added to the build.
>>
>>176168906
You can tone it down or turn of the bloom from graphic options completely.
>>
>>176168906
>You can tone it down or turn of the bloom from graphic options completely.
Also if you installed reshade and are using 'hdr' setting, you need to manually adjust it because default values are too harsh. It will just crush the blacks and make game too dark/bright.
>>
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>>176170013
Gotta admit though, the stars look perfect. You know, the way stars should look like if you are right next to them - bright as fuck. No sarcasm. Im loving it but yah the lampposts are bullshit.
>>
>>176169918
i'm playing catch-and-release in eravate right now boy. come reserve your spot in space ira pt. 2
>>
>>176171834
Lightposts in Quince only look like that because there are as many copies of the settlement stacked inside each other as you have missions for them, and that includes the light sources. Sometimes the settlement has multiple ships landed in the same spot intersecting each other and "fun" happens if you provoke them into trying to take off.
>>
>>176154203
>EVE is a totally different genre, and also there's the fact that it sucks. Walking in Stations when? I didn't think so.
>prioritising walking in stations over giant fucking space battles, huge wars, claimable systems, and a player-run economy

Under Elise Randolph, faggotry of this degree is punishable by death
>>
>>176171834
Actually planets and stars are pure fiction in ED. Everybody knows they are supposed to be planar, completely FLAT.
>>
>>176172063
aww man for fuck's sake i accidently rammed and killed a python

such is life. snakes die in shame
>>
>>176168906

I'm guessing you took multiple scan missions. What is happening is that the game is spawning multiples of the buildings inside of one another for every mission you have taken. So if you took 3 missions, there's basically 3 light posts clipped into the same spot and giving out 3 times as much light.

It was fucking insane when you could take 20 missions, to the point where the game visibly lagged hard.
>>
So, what is the maximum amount of time you have spent on scanning missions at Quince? I did this evening and I only got 6 million credits as the missions didn't spawn properly. So at this rate getting to 100s of millions seems unlikely. And this is soul crushingly boring.
>>
>>176175234
the longer you spend refreshing the better the board you take has to be
i just timed it and it takes about 6 minutes from launch to turning in the missions, so with missions for 6 million it wouldn't really be worth it as you can expect about 90 million cr/h with this method.

2 minutes refreshing, you need missions for 12 million
4 minutes refreshing, you need missions for 15 million
10 minutes refreshing, you need missions for 24 million

one thing you can do is to take 2 missions from bad boards that are in the 2-3 million range, that way the missions still spawn as you haven't hit the cap yet

you could also do the passenger missions at the other station in the same system, which gets me about 60-80 million cr/h in my anaconda
>>
>>176164917
Throttle and Mouse will be said by most anons, I do enjoy my Hotas while playing SC
>>
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Had a giggle when one interdicker smashed into a planet then another "GOT ME NOW" exactly when I reached the safe distance to drop to a station.
>>
>>176177702
INTERDICTION DETEC-
This is an Independent starport, Commander.
>>
>>176172305
>Elise Randolph
>Unironically worshiping Pandemic Legion

Go back to /eog/
>>
>>176172305

When will you goons learn to stay where you belong?
>>
>>176181125
>thinking all eve players are goons
Kill yourself

>>176178765
I'll leave when Brave Newbies can kill my Rorqual.
>goodlucktrying.jpg
>>
>>176150815
It was
>>
>>176139408
By the way. did you manage to pick up a Redeemer to Merchantman $0 CCU last year? I think they were available during the anniversary sale.

If you did, hold onto it. Next time the Reclaimer goes on sale, buy the Mercantman to Reclaimer $0 CCU. Then buy or upgrade one of your ships to the Redeemer, then CCU to the Merchantman, then to the Reclaimer. $100 saved. Assuming the Reclaimer isn't next in line for a price hike since it looks further along than we all thought. In that case, you can probably expect to pay $50-100 more.
>>
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Live!
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>new to SC
>get starter package and avenger titan upgrade
>do jackshit and die constantly on PU
>farm 17000 REC on racing
>try the sabre and fall in love instantly

Boy, I don't even know how is anyone gonna survive with a mustang or an aurora out there in the actual release universe. The difference is huge.
>>
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>>176199414
They're gonna survive for a few days to a couple weeks until they can buy a subtantially better or more specialized hull or until they seriously upgrade their default loadouts.

The starter ships are just that, starter ships. Very very few people are gonna fly them for much more than a month or two until they move on to better things. You can, as a reward for helping to literally fund the creation of the game, skip a couple weeks at the start. This is the part where you call that head start pay to win, at which point I point out the Star Citizen is a sandbox MMO with no end goal and thus is not a race to be won by a head start. Additionally, as you said, you can rent that shit for the competitive modes.
>>
>>176199414
also, The avenger is a multirole ship with a cargo hold and a friggin bed. It's hardly fair comparing it to the most purist interceptor in the game. If you want a Avenger+ to compare to look at the 300 series, Cutlass Blue/Black, Freelancer and the Vanguard.
>>
>>176199414
Combat and surviving isn't everything. Each ship serves it's own purpose.
>>
>>176200568
Well I guess that's true, I don't wanna go full dad but I just hope that in civilized space the cops do a good job patroling because I wouldn't last a minute.
>>
>>176200217
Exactly. All having more ships means is having different playstyles and gameplay features available to you. But you don't even have to own those ships. You can crew or borrow someone else's ship, even steal a ship if you are able to and are willing to put up with the downsides that come with that.

And no ship is perfect at everything. There is a common misinformed belief that getting a Javelin, the most expensive ship that has been sold, means you can obliterate everything in your path. First off, before you can even properly use the thing you need to repair and equip it. Since it is a capital ship intended for large organizations, you can expect the requirements and cost to get it fully operational to go with it. Not to mention the massive operational costs it will require to use it, including the large amount of people or NPCs to properly crew it. Now, if you're a large org with a lot of people and credits aren't an issue, you probably could obliterate smaller and isolated ships, but only for a little while. Doing so in UEE space would make you a criminal, and being in such a rare and highly sought after ship puts a target on your back for pirates. A fight with another capital ship could go either way, but you're really in danger if you're ambushed by a fleet of smaller ships including some capital bombers. And while the Javelin made for battle, don't expect to be able to use it for all aspects of gameplay.
>>
Daily I hate leddit/ED so much reminder. Normally every game has its fair share of shitty communities you want hate. For instance Zelda communities are mindless drones that circlejerk everything Nintendo ever makes, period, no questions asked. COD communities are borderline retarded. BF communities are elitist holier than thou narcissists. Meanwhile ED is filled with soft, weak, cucked, spineless faggots who love to roleplay and go on safaris.

>"good morning commanders"
(I really hate this)
>"latest reports are in, the murderhobos are ruining this game and userbase is at an all time low because of it."
(REALLY FAGGOT Im sure thats exactly the reason your game is dying and not because theres nothing to do)
>"i cant believe they would kill mostly harmless commanders, have they no honor?!?!"
(because its fun)
>"why do people treat this game like COD?"
(because its a gameplay features that allows me to do so)
>"we need to petition FD for more anti RDM features and punishments."

How about you GIT GUD scrubs? I really want to organize a massive purge where we kill as many forumdads as we can for as long as we can.
>>
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>>176202105
DO WHAT MUST BE DONE.
>>
Should I rather pick up a LTI Sabre or a Prospector? I have some of the $350 ships and a Cutlass Black and I want a small non-cargo ship that can earn money reliably.
>>
>>176203565
Sabre for sure
>>
>>176203565
Dedicated fighters will probably not be that profitable, since combat invariably results in damage and upkeep costs, which cuts directly into profit. Basically if you want to makes LOADSAMONE with a combat ships you're gonna have to be pirate/hunter of some sort, or be a mercenary/security working at the pleasure of others who are going to want to pay you as little as possible.

The mining ships is probably a good bet, I have one for that exact reason, I have yet to encounter a game where mining is not absurdly profitable at launch simply due to demand for resources in a fresh economy. Another thing you might Consider is a Reliant Sen/315p/Terrapin or some other single/small crew scout ships. Information leading to minerals or salvage can often be nearly as valuable as the minerals/salvage themselves, this is going to be the bread and butter or "exploration" as a profession. Also this lets you make money from mining without actually doing the extraction(which will be tedious, no exceptions) yourself.

Option three is get a Cutlass Red and Fly CSAR/CASEVAC for which you will be be paid by players and insurance companies.
>>
>>176204030
Do you think the Carrack will be profitable at launch? I know we know very little of how exploration will work. Maybe I'll just use the Carrack as a hauler and go the long way to do side exploration during my route.
>>
>start the grind in ED
>bounty hunting is getting boring
>check missions again
>what is this menu by the way
>I can get paid millions to just take some tourists for a ride, zero risks
why did I even bother
>>
>>176204179
Just to clarify, I didn't mean use it as a hauler indefinitely, just at launch to gain some initial UEC so I can afford longer excursions out in deep space.
>>
>>176204179
Too much of this game is uncertain at the moment. Keep what you have and watch how things play out for the next few years.
>>
>>176204179
If you have interested crew then yeah, it will do the same thing that the small scouts do, but for much much longer trips. like staying out on the rim of a system scouting asteroid belts and whatnot for mineral for literal real world weeks at a time without coming in for fuel or supplies, reporting what you find by message or courier.

If you don't have crewmen NPC upkeep is going to eat into your profits. Basically there will be game systems for determining NPC pay and happiness, those costs will be fixed, and probably high to encourage group play. With human players you are more flexible and they are more likely to work for a cut of whatever, or even without discrete compensation is belt wandering is just what they want to do in game.
>>
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>>176202105
Don't be mean, CMDR.
>>
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>>176204243
The carrack will probably not be profitable as a hauler. It's cargo hold is small for the size of the ship and its operating costs will probably be pretty significant. Cargo is all about minmaxing, hauling as much cargo as possible with as little ship as possible, and keeping that ship and cargo as safe and secure as possible against damage destruction or theft. You want as much of the ship as possible devoted to cargo, not extraneous mass(Sensors, crew quarters, scout ships, hangars, map rooms) that you still have to burn fuel to push around.

There's a reason the hulls are basically flying cargo racks with a cockpit, living spaces and engines.
>>
>>176151051
Liquid water is rare yo :^)
>>
>>176168906
Watch out of this picture is so beautiful that it could fool you into thinking the game is good
>>
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>>176205137
I'm pretty sure /vg/ and /scg/edg/in particular is well aware of the total disconnect between good graphics and good gameplay in the modern gaming industry. A game can have both, but there is nothing tying them together.
>>
>>176204030
>Dedicated fighters will probably not be that profitable

Source: your anus
>>
>>176204030
>I have yet to encounter a game where mining is not absurdly profitable at launch simply due to demand for resources in a fresh economy.

NPCs are going to make up the majority of the economy. You're not going to be in the same situation as a new WoW expac where you can sell some bullshit herb fo a billion gold just because nobody else has - NPCs are already doing it.

Chris not letting combat ships make bank is also fucking absurd and makes me think you don't know who he is.
>>
>>176205943
Explain to me where a fighter pilot makes reliable regular money? Explain what he can do, at will as a for profit exercise.
>>
>>176206081
Pan handling inside a subway station.
>>
>>176206081
Escort duties, Killing of the galaxy's overflowing population of Vanduul, Pirates and other baddies?

>b-but muh overhead costs

Yeah, because someone isn't going to be compensated more for taking out a small pirate gang than delivering ore to another station that any chimp could do.
>>
>>176204343
Not to mention players are smarter and can do a lot more than AI. Ehh, the Carrack is probably a bad choice for me. It will probably be my only ship at launch. None of my friends are interested in the genre and it would take a miracle to convince them. I also like being a solo player from time to time, so I'm sure there will be times where I'll want to take my Carrack out there by myself with an NPC crew. But I'd still choose the Carrack over the Terrapin, I just like it that much more and it is much more equipped for the kind of missions I want to run. I just hope NPC costs won't be exorbidantly high. Like you said it should encourage you players, not force.


>>176204605
I know the ship stat page is out of date, but I'm pretty sure it was 1000 SCU plus even more if you emptied out those modular bays. Won't be as good as a dedicated hauler, but I'm sure you could do some medium sized hauling jobs.This will most likely be my only ship at launch, but I plan to put any money I make from it towards a smaller profitable ship like the Prospector, so I can do some solo missions to fund longer missions with the Carrack. Plus, they could work well together.
>>
>>176206276
More risk, more reward. That chimp most likely just has to pay fuel costs. You may have to get an entirely new ship.
>>
>>176206401
And medical costs from being put back together.
>>
>>176206401
>You may have to get an entirely new ship.

I have to pay insurance just like anyone else. I don't know how this is a hard concept for you, people with combat ships will be making just as much money as anyone else, especially in a game made by CHRIS ROBERTS
>>
>>176206505
Insurance doesn't cover all your fancy upgrades. You are statistically more likely to lose your ship more often than any other profession, since you actively seek out fights. And who knows how much that deductible will be.
>>
Oh boy I can't wait to have arguments about hypothetical values in a virtual economy. Thank fuck these conversations will only last for another two years.
>>
>>176205658
Is this Borderlands?
>>
>>176206803
Why, because once the game flops no one will talk about it anymore?
>>
>>176206401
>More risk, more reward

This mentality that all cargo hauling is going to be a carebear job is great. You'll most likely make crumbs doing runs in safe systems.

>>176206718
Who says I need fancy upgrades to do the low level jobs equivalent to low level hauling?

The jobs that make the most money will be the riskiest, and the converse is true. If you want to make money hauling, chances are you need escort support.

Losing my ship is rather trivial to the huge section of the population with LTI, too

Whatever though, keep thinking that this will be a carebear game where combat makes you peanuts
>>
>>176206276
>Escort
As I said, you're going to be paid as little as possible for escort. to a Cargo liner, escorts are and operating cost to be minmaxed inpursuit of profit margins. The best pilot with the meanest ship willing to work for the least money is going to get the cushy cargo escort missions.

>Killing vanduul.
In vanduul held territory thats the Navy's job, you're not a navy pilot. There will be a bounty on them I'm sure but most of the time theres going to be either not enough to live on or too many to fight without the navy, Individuals do not engage clans and win.

>take out Pirate gangs.
Alone? Be prepared to split those rewards if you want to make a career of it, or eventually you're gonna get fragged and eeach time you get fragged will wipe the profits from several successful missions.

Combat is not a for profit exercise, simply becasue it has a huge, unavoidable potential for loss built into it, and they only way to defray that potential loss is to get friends, which costs money and eats into potential profits. Also, most of the time theres going to be nothing for a sizeable band of warships to do but jerk off.

An individual combatant is a vulnerable combatant. And mercenary work of the scale safe for an individual is probably not going to be all that common. Basically it will come down to bounty hunting or escort. Bounty hunting is high risk and requires, usually, a multirole of some sort. Since you never quite know where or how you're going to take your marks. Cargo Escort will be common and relatively low risk, but also low reward. There's always straight Up piracy, but for that you need either cargo space or enough intimidation value for extortion, And there will be costs associated with being an outlaw as well as the high risk reality that if you're a known outlaw people will be able to just shoot you without consequence and that exactly what most of them will do to a solo pirate. Piracy is once again, a group activity.
>>
>>176206869
Derek leave. Leave Derek.
>>
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>>176206851
Planetside 2, Indar, looking out over the Zurvan Basin as The Crown on the left and Crimson Bluff Tower on the right.

Indar just locked and I am saddened. I just want to play Indarside.
>>
>>176207025
Game had potential, too bad SOE blew it.
>>
>>176207098
DESU it's still pretty fun. Frustrating at times, Steep learning curve, but it's an enjoyable manshooting game, particularly with ~3-5 friends. More than that and coordination becomes work, less than that and you get shit on by rock paper scissors all the time.
>>
Can we colonize planets or is that wishful thinking?
>>
>>176206851
>>176205658
We can narrow it down a bit

Level too detailed to be SC
Too much gameplay to be ED
>>
>>176207598
I do look forward to the eventual play construction system in SC.

It would be neat to make mining bases or pirate clan stronghold or w/e on some dusty backwater world and have them to improve and defend until either you lose them to attack or move on.
The way the outposts are being designed as lego buildings from the ground up gives me hope that CIG is thinking in similar terms, converting a modular building set into a modular, player buy/place/buildable modular construction system isn't that much of a stretch and they've stated intentions along those lines several times. Who knows when, though.
>>
>>176207575
In SC, I mean. I haven't been paying attention to ED.
>>
>>176207903
They've said its the intent eventually, but to to what extent and when are very vague. There's certainly enough space, Each proc planet(like Leir III from the demo) will have millions of square Kilometers of more or less empty space, more than most other sand box building games by many orders of magnitude, and there are dozens of relatively empty but habitable planets, and dozens more moons, some of which are more livable than others. But just in terms of space, a single planet like leir has enough that everyone who currently owns the game could settle an equal distance apart on the same world and never see each other.

Planets are 1/6 scale or w/e it ends up being, but a 1/6th scale planet is still fucking huge in game terms. The catch is that most of that space will be totally empty and totally worthless and the exceptional locations will probably be hotly contested.
>>
>>176207835
Dont you think they are trying to add too many things into one game? I do hope that this game eventually comes out, is fun and playable but at the rate they are going, we are going to have actual space travel before the game is ever released.

They need to make something like Elite Dangerous but with more focus on combat, missions, and being able to walk and do something on planet surfaces. I don't think that's asking for too much, probably like triple the content of Elite but it's possible with their manpower and funding.

However they just keep wanting to add shit with no end in sight. It feels like they are trying to make GTA: North America with a story like MGS, driving simulation like Forza, fighting system like Mortal Kombat, and a leveling system like Skyrim.
>>
>>176204030>>176204243
I have to support >>176206032 that your logic is flawed.
Combat is obviously the main interest of the game and risking your life for objective always pay if you do it for someone who pay a lot for it
Most other means of getting money were originally only stretchgoals, it's just SC aiming to be awesome by using its engine to its fullest.

In fact getting money isn't looking to be the goal for progression, we expect to be switching ship depending of what sort of entertainment we want. Money will just be the balance, the 80% NPC rules to prevent players from destroying the playground by abusing its rules and NPC/ammo/fuel cost to serve as upkeep and moneysink.

Also expect piracy to be like playing hardcore mode, can't expect pirate to be equal to the UEE or other races
>>
>>176208650
>Combat is obviously the main interest of the game
You are being silly
>>
>>176207575>>176208348
There will be place and specific station/base that you can claim but it will be full PVP between Org to keep the and certainly limited by the instancing system.
But no creating npc-city, beside all the other reasons against it this is not realistic from a player's time frame perspective.

>>176207835
Don't expect CIG to let the player have mean of construction.
Pretty sure they looked at EVE and understood how player would inevitably break it and mass produce game breaker items.
If they let you build stations and base it will be prefab bought from those who buy what you mines.

>>176208601
I speak for many saying CIG need to keep doing the opposite of E:D.
There is nothing Elite do that Star Citizen should learn from it. That's the other way around, Elite should learn to stop procedurally generating boring planet and start cranking some actual gameplay and feature to do something.
Also, the way you say it make it sound like SC don't plan since forever to have you do a lot on planet.

That's the difference between quantity and quality.
https://www.youtube.com/watch?v=pdCFTF8j7yI
>>
>have python with 50 mil worth of guns and shit

>shoot down any smallish ship in like 5 seconds flat

>think i can handle two eagles and a viper

>get my ass recked in a matter of seconds

wat

i have like the best sheilds
>>
>>176209601
You also have worse handling than a cruise ship. Either load your mediums with shitty turrets and hope for the best or fly an actual combat ship. Python's just an armed cargo boat these days.
>>
>>176208601

>They need to make something like Elite Dangerous but

Stop. They should make nothing like Elite. The devs of Elite have no idea what they want to be and throw everything at it with the hopes that it will stick.
>>
>>176209601
3 small ships can put out some dps which can suck if you can't turn on them, like you can't in the not-so-nimble python.

>i have like the best sheilds
your shields don't sound like they are engineered. if they were you'd be able to face-tank npc condas and vettes.
>>
>>176132232
Sell your data to SIRA
>>
>>176209413
>There is nothing Elite do that Star Citizen should learn from it
LOL, one thing Brabenier does which Star Pleb should learn is how to make a fucking game and not an assortment of nerd-fleecing assets that they painfully try to stick together.
>>
>>176151771
>colonia
>>
>>176210302

>helping furfaggots

What you should be doing is going to their system and fucking their shit up to ruin their fun. Hopefully they'll fuck off for good.
>>
>>176204030
>The mining ships is probably a good bet, I have one for that exact reason, I have yet to encounter a game where mining is not absurdly profitable at launch simply due to demand for resources in a fresh economy.
You haven't played Elite then.
>>
>>176209413
>CIG need to keep doing the opposite of E:D.
>Elite should learn to stop procedurally generating boring planet
>brags about video that does nearly the same thing as Elite with procedurally generated boring planet
kek. You posted Elite 2.0. Instead of flat round moons, we get moons with mountains and trees.

In all seriousness, I do agree that it's quality over quantity. You can have a game like Mass Effect where you explore 3-5 detailed, unique planets and that's the entire galaxy you can explore or a game like Elite where you explore 1000 of the same planets in a vast galaxy. You can have quality or quantity but you can't have both.

I saw that SC video before. How many detailed, unique and quality planets do you honestly think they are going to have in the full release? Like 10? Maybe 20? Don't kid yourself. They posted a scripted video where you land on a planet, explore a radio beacon, get ambushed by raiders, then get ambushed by sand worm. I take it that's all the content on one planet. Then you'll move on elsewhere and do a similar activity for 15 mins. It'll get repetitive in one respect or another, you just don't realize it yet.
>>
>>176211427
"2.0" is giving it too much honour.
>>
>>176211427
CIG is currently mostly focused on the foundations for the game. Once the mechanics are in place, all they have to do is make content. They have already said making content is orders of magnitude easier than before and will continue to get easier as the core game develops. Can you imagine what a year of content making can produce?

Of course some will only have a few points of interest on them. But we should expect more than just one or two as the norm.
>>
>>176211910
Content making as the focus* I meant to say.
>>
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>>176211135
Indeed I have not, I play games. Elite is not a game, it's a job sim like Eurotruck or Train sim. I keep saying this and you all keep failing to understand that I mean it 100% literally. Elite is Space Truck Simulator, with all the tedium, grind and arbitrary things that entails. Dads like it because Dads like sims and Braben is a dad who made a dad sim for dads

Elite is a simulator, a weird unrealistic simulator about a speculative direction that highly unlikely, but still a "future spaceship things" sim.

SC is aiming to be a physics-serious semi-sim game, Emphasis on the game part. Whether its hits the target or not is yet to be determined. But that is the primary difference between SC and E:D, E:D is a "Space Sim" set in the far future. SC is a "Space Game" set in the slightly less far future. This is also the reason SC attracts legions of normies and E:D does not, Normies have no interest in sims.
>>
>>176212080

>Elite
>simulator

It isn't even that in the slightest. I'm not trying to argue against you, but Elite doesn't pass as a simulator. It has too many gamey options that break all potential immersion if you are trying to treat it as a sim. It's just a poorly designed game enjoyed by old men who cling to nostalgia and haven't played a game, let alone a well made game, since 1984.
>>
>>176210953
Nigger, SIRA is our faction.
>>
>>176212205
I didnt say it was a good simulator.
It also not a "modern 21st century space simulator" It's a speculative, far future space simluator that makes some flat absurd assumption, like everyone has an FTL drive but were all still trading low velocity kinetics as a few thousand meters. I don't play because I think its shit.

*EuroSpacetruck Sim with highly improbably combat* is precisely what it is striving to be, but thats a shitty idea, so the result is a shitty non game.
>>
>>176212080
>posting a renamed sergal pic
>pretending hard to be a normie
Stop flaming the thread and go play Elite, you furry.
>>
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>>176212591
I have literally no Idea what you're talking about m9. I stole the pic because I needed something to mock elite with many moons ago, now it's not my go too "formulaic mockery of wedge ships game" image. I'm the opposite of a normie though. I'm a NEET/selfemployed who lives with my dad and spends all my disposable monies on jpegs.

I do not own and have never played E:D, though I have have read watched and heard enough about it to be fairly familiar with its mechanics. I occasionally think about picking it up as a timekiller pre-SC, though I just got Stellaris so that'll keep me a while.

What the fuck is a sergal?
>>
>>176212080
>Normies have no interest in sims
False. They love Madden, NBA, Forza/GT, etc. They just don't like boring sims. The problem with Elite is not that it's a sim, it's just that there's nothing to do in the sim.

>>176211910
That's good. That's what they should be doing. I believe that Elite already has the foundations in place for a good game. They just need to add fun things to do. Make missions, make atmospheric planets, make a first person shooter portion on said planet, make bigger space combat battles, make SRV races, etc. It's not asking for an unrealistic amount of work. Essentially Elite is like an empty Los Santos GTAO. Not much to do other than drive around and shoot people but when you start adding things for gamers to do, it will improve in quality.
>>
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>>176212491
what's your problem anon?
>>
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Wut is dis? I was looking away for brief moment and this appeared on the screen. It's just a residual matter from jump?
>>
>>176211427
About 100 systems, 400+ planets IIRC. They already have the starmap which shows every system, planet, moon, station, etc that will be in the game. There would be massive fallout if some of those were to vanish and never make it into the game, or if a lot of the planets were completely barren except for one or two copy and pasted bases. I don't think we should be worried about content.
>>
I've been doing a lot of racing in my F7C, and I can legit feel myself getting better at it match by match, faster laps, less crashes etc.

I kinda wanna get a smaller more nimble ship though, I feel like learning to racing in a Hornet might give me bad habits. What ships does /scg/ recommend? I'm gonna rent something, Is the 350R still good or does it slide too much? I feel like it might be 2fast for a relative(to racing) newbie.

The credits for winning are crazy, I was running a game night with my group of like 6 people yesterday and becaseu I was better than all of them I won almost every match and got like ~12000rec in and hour and a half.
>>
>>176215745
M50 fits through the gates easier.
>>
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>>176211427
>mad that Elite can't even get mountain, trees and a reason to do a land trek

That said, only some retarded backer believe that a game like SC could be made in 4 years even 8 wouldn't be strange. As for content and repetition, your prediction are arbitrary and you are playing dumb, you can easily put 10h of gameplay on that demo adding basic fetch quest, kill quest, bombing, exploration (scan the damn worm), hunt (kill the damn worm), escort (from raider or the worm)

Just wait for 3.0 to be released 3 month after the date announced.

>How many detailed, unique and quality planets do you honestly think they are going to have in the full release?
There's 100 systems planned, and they sold us a dozen of landing zone with the level of details of Crusader.
This is entirely possible 2 years from now with their budgets.
They are also clearly sitting on a lot of contents, this is not because they don't have all functionality working that they can't model the landing zone.
>>
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>>176216160
>they sold us a dozen of landing zone with the level of details of Crusader.
Forgot to add that current ALPHA crusader which don't have night/day cycle is said to be only 1/3 of what it will be at release.
>>
>>176216160
>>176216569

Where are these images from? Haven't seen them before.
>>
>>176215589
Something was going to interdict you but was either removed from the server or lagged out.
>>
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>>176164917

Options ranked from best to worst:

1. Wait until the flight model is closer to what they want to achieve.
2. Dual Stick with pedals.
3. Dual Stick where one has twist.
4. MKB
5. Stick + Mouse
6. Stick + Keyboard
7. Anything with throttle
>>
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>>176216935
Subscriber vault, from the FAQ in OP
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

I couldn't find it but there also screencap of an Olisar-type space station crashed on a moon that had appeared in AtV.
But most of the planet files are concept art, if Chris Robert took year before showing the big gun of the UEE which were known and awaited, I don't think he'll show us more than surprise glimpse of the place you'll visit.
https://www.youtube.com/watch?v=iGWggc7KjJE
>>
>>176212491
You're just a nigger, so your opinion doesn't matter.
>>
>>176212491
>roleplaying faggots

Found the newfriend.
>>
>>176215672
That's a lot of content you have to admit. The game sounds like its at least 10x the size of GTA5. Rockstar had a 1000 people working on GTA5 and the game cost around $265 million for both development and marketing. CIG has around 100 people working on SC and they raised as much as $200 mil. Those numbers don't add up. Development time for GTA5 was 5 years and SC is hovering at around the same.

>>176216160
True you can easily have 10 hours of gameplay but it's all about content. Are you actually playing quality content during that time or are you traveling an hour just to get to that content? Or making enough money for a good ship?

I don't care if it's assassination, fetch, kill, bomb, whatever just as long as it's quality and fun. It feels like they will recycle some of that content to be able to make a 2020 release. Just look at what happened to MGS5. It was far from completion but Konami forced Kojima to release it. Act 2 was Act 1 copied and pasted with a higher difficulty just to progress. You don't think CIG is going to do the same? 100 planets bro? You think every planet is going to be unique? I feel like this gameplay footage was nothing more than a techdemo CIG spent months making to impress people. Same thing Bungie did to Halo 2. Took them 6 months to make a demo and they didn't even touch the rest of the game.

True, I could be wrong. In fact I want to be wrong. I want this game to succeed. I've been dying for a good space game since forever now but the more I look into SC, the more I realize it's a very, very, very small chance of it succeeding let alone being released in the next 5 years.

And how are they going to address the rest of the empty galaxy? You can't hyperspace jump beyond a certain point? Or what? There's like 7 planets in just that one system.
>>
>>176212491
>implying player factions aren't endgame

Do you even BGS m8? By actually organizing the autists that read this thread, we took a system in less than a week. How much fun are you having being a lonely sour faggot?
>>
>>176220097
>implying any of that faggy shit even matters
>implying ANYTHING you do in Erectile: Dysfunction matters

>>>/reddit/
>>
>>176220540
>implying there aren't people posting in this thread that actually want to play the fucking game

>>>kys

Guess what, the game is more fun with a group. I didn't want this shit to be as fucking autistic as /ps2g/ so I took some fucking initiative.

>playing with plebbitors and dads

Enjoy yourself, I guess.
>>
Quince: which station gives best missions for surface scans? Miller or Jeffries? I have never seen any mission higher than 600k credits for now.
>>
>all those triggered sira furshit
Das rite bitches, keep to your furshit discord and circleyiff around Plax there.

Don't bring your stale autism in our beautiful thread, it's not welcome here.
>>
>>176220897
Nigger, Plax is nothing more than a turbo-autist who knows the game a ton. SIRA leadership has nothing to do with furfags, but shows what you know. (Spoilers: you know nothing)
>>
>>176221214
>there are 20+ Anons in the discord
>we're all furries apparently

This is you:

>join group because youre bored of Elite
>everyone is talking together and having a good time
>spill your spaghetti and dont know how to interact
>F-FURRYS!!!
>>
>>176221317
>theres twenty of us
>means we're nit furries!
Infallible logic, dawg.

Like I've said, stop being furrigered and keep your furpile discord shit to yourself.
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>>176221568
>>
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>>176221568
>furpile
>>
>>176220782
This game is barely a game. It's just a shitty grind simulator with half-assed bits and pieces of "content". If you actually enjoy this shit, you have a mental issue and should probably reconsider living.
>>
>>176221568
No, fuck you. This isn't your fucking thread or your fucking board. I fucking sick of all the effort I put in to this shit being dismissed by little fucking faggots like you assuming just because 1 (ONE) person in the fucking group is a fucking furry that we're all fucking furries. Fuck you, you closet furfag. Kill yourself or stop being a fucking nigger because maybe you don't give a fucking shit but I didn't do this for faggots like you. I did this so that others who wasted their money on FDev's shitshow might at least be able to gather some modicum of enjoyment out of it. Neck yourself.
>>
>>176220860
Millerport. It also depends on your rank. I'm ranger rank and I get scanner missions as high as 3 mil.
>>
>>176221802
see
>>176221745
>>
>>176221859
I want to like this game. It has potential.
But between the dads and FDev's own fuckery,
it's so fucking bad. I just want it to be good and enjoyable.
>>
Hey guys, I heard of a board that likes to hate about vidya without actually playing them.

>>>/v/
>>
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>>176219715

You're talking as if it's a finished game. People are thinking it will likely be released in 2-3 years, but it could very well be 5 if they really want to take a few extra years to really flesh out the content. I'm not saying every location will be completely unique, of course things will be rehashed. But I really think it's wrong to expect that most planetoids will be mostly devoid of content. Each planet/moon/planetoid will have a varying level of civilization, and a respective amount of content to go with it. Some will have massive cities, others will have small towns scattered around the surface, and others will be barren and desolate places. Some of those may not have any content on them besides exploration/resource gathering, like a previously undiscovered planet until you found it. And if they eventually give players the ability to create our own settlements, we will help build the universe as well.

And 100 people? See image, which was a slide from October of last year so the number has grown since then.

I think there is some truth in your statements. It is impossible with their current team to expect them to make hundreds of planets as detailed as Los Santos but on a planetary scale. But I also think you may be underestimating them a bit and the end result will be better than you think. They already have made a lot of impressive accomplishments, and they aren't bound to deadlines (only the overall patience of their backers). I'm not too worried.
>>
>>176222024
Instead of crying, why don't you do something about it? You say FD is a bitch because they listen to the forumdads too much? Okay, why don't you organize some sort of plan where you get anons to sign up for the forums and petition FD to add new changes. If we get enough anons, we'll get a voice and they'll listen to us. By your very own logic. So you might actually get the game you want to play.

But nah fuck that, lemme just bitch on /vg/ a bunch
>>
>>176222335
No, because when you try to organize, you'll just get called a furry by the butthurt /scg/ fags who wish they had a game to have fun in.
>>
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>>176222015
Ugh yeah daddy, project more of those angry cummies on me
>>
>>176222537
at least they have money for a fursuit unlike you ;)
>>
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>all these faggots getting assblasted over an IN-GAME group for autists
>>
Also, we should really split /edg/ again. We can live this time, let /scg/ wither and die.
>>
>>176223157
Are you sure it wouldn't happen the other way around? E:D is still dead on arrival.
>>
>>176223243
I feel bad for you. You have no idea what you're missing out on.
>>
>>176223683
>he still thinks I'm Plax

There's no arguing with faggots.
>>
>>176224632
Maybe it's not off-topic because it's a fucking in-game group, cuckboy.
>>
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>>176224632
You literally went out of your way to piss on the biggest group of players in the general, who were discussing in-game activities. stay mad faggot
>>
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>>176224831
>>
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>>176224903
arbitrary rules being /vg/s and this thread's stated rules?
>>
>>176224895
Prove I'm a furry, faggot.
Prove SIRA was founded by furries, faggot.
Prove the Anons that joined SIRA are all furries, faggot.

You can't prove shit, faggot. Maybe you should just stop being a faggot. Stop getting mad that we have a fucking group and you're not in charge, you big fucking baby.
>>
Could a freelancer theoretically mount a pair of gimballed s4s on its mutton chops? Like 1xS4 per side? Or a pair of fixed S5s? the Idea of a lancer with dual fixed S5s makes me moist. I hate gimbal guns desu senpai
>>
>>176225170
Or maybe it's because you're shitting on half the fucking thread?

70 posters, there's 20 in SIRA and 40+ in the discord. Fuck off.
>>
>>176225038
How about you start talking about the actual game huh? You're fucking obsessed with your yiffy boy discord club we get it, but it's sorta off topic.

And contain your butthurt.
>>
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>>176225280
actually its 69 :^)
>>
>>176225447
>the chain that brought this to here was literally because I said to fucking turn exploration data in to SIRA

It's the actual game, you fucknut. Half of us in this fucking thread are playing together, get your head out of your ass.
>>
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oh no it seems like /edg/ is having fun with their game, what will /scg/ do?!
>>
>>176225447
>we ARE the /scg/!!!
Holy shit delusions of grandeur. Prove it!
>>
>>176225627
Same thing they do every thread, get mad and call us furries.
>>
>>176225523
>actually playing ED
Not buying it hon.
>>
>>176225627
Does E:D have racing?
If not, literally why, as SC has proven that is like the simplest shit ever to implement and would give people a legit reason to run all over the damn world, going from circuit to circuit for events.
>>
>>176225879
Only player-organized racing

like everything else in the game
>>
>>176225879
it doesn't have dedicated racing game mode, but people have been organising races themselves using their eyes and all that!
crazy stuff!
>>
>>176225879
With how badly CQC turned out, and with how well the community organises its own races without much of the need for proprietary support I don't think official races are coming soon.
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>>176219715
Most of your post is speculations, assumptions, double-standard, false equivalence and moving goalpost along fictional and exaggerated ones. All this to try to support the arbitrary subtext that SC will (inevitably) be as boring as Elite Dangerous.
The game mechanics shown in the 2.0 and Homestead demo, given proper finish and equal amount of work as typical AAA game are already beyond what E:D can hope for.
CIG video clearly demonstrated they had more than enough skills to do what they sold us.

>100 planets bro?
100 system actually, do your research, CIG showed they can procedurally generate and paint a planet in a few days, most of the planets are scenery for handcrafted content.

>You think every planet is going to be unique?
Technically yes, that's procedural generation for you, in practice their demo already showed more diversity than any other AAA game in the past. Star Citizen will have entire planets and moons meant as scenery for the dozen of content-packed landing zone bigger than current Crusader.
2 years would be enough to make the systems interesting to play for hundreds of hours, but Chris Robert is a perfectionist.

>I feel like this gameplay footage was nothing more than a techdemo CIG spent months making to impress people.
Because it was, genuine PLAYABLE gameplay on a procedurally generated planet you can reach in spaceship with seamless transition from space. It was indeed created in a few month using a ridiculous fraction of all the stuff they showed to be working on. Of course it's impressive.

>And how are they going to address the rest of the empty galaxy?
You need to do your research on SC lore before criticizing, the lore explain more than enough why Mankind and other Race did not spreading beyond a few hundred systems, why they meet.
Enough for fiction at least
Quantum drive are limited to 0.2C, making it unpracticable for direct travel between star. Only largely unknown jump point allow to link star system.
>>
>>176222190
Again I'm not hating on the game. I want it to succeed. But based on what they've shown me, I'm not gullible.

The entire point of a space MMO is to go anywhere and do anything. Space is limitless. It's fucking huge. Meanwhile games have limits in a number of aspects. Thus it's hard to make a fun game in space that's like the real thing without cutting a tremendous amount of corners.

I'm just curious how detailed the planets will be and how big their universe can get. For instance in Elite, you explore the entire Milky Way galaxy. You can't hyperspace jump beyond the galaxy because the hyperspace drive can only jump xx amount of years and there nearest galaxy (Andromeda) is 2.5 million light years away. What is SC going to do beyond the number of detailed planets they've made? Are they going to procedurally generate the rest of the galaxy? Or are they going to make some sort of "GTA broken bridge" limitation. It's quality of quantity but those broken bridges really do break my immersion.

Yah I'm being a sperg going to logoff.
>>
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Why cant we all just get along like we used to, you're tearing this general apart.
At least all this autism has boosted this thread to the top of the catalog
>>
>>176225879
>>176226014
>>176226026
>>176226054

This, the dadraces are pretty well organized but sadly there's nothing in-game. Actually, it might be a good thing, because FDev has managed to fuck up Arena/CQC so badly...
>>
>>176226221
I ain't talking to y'all croberts weirdos
>>
>>176226221
Because people like to have their jimmies rustled over the mention of Discord and the Space IRA. ¯\(°_o)/¯
>>
>>176226483
I mean, if you're into that ;)
>>
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>>176213210
A fucking cheesewedge.

>>176215589
It's interdiction effect, but it appeared in a distance, didn't it?

I had the same thing a few days ago. It looked like it was further away in space and to the side, so it made me wonder if ongoing inderdickings are now visible to other players.
>>
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>>176226551
>dolphin nigga out in colonia

perceptibly envious of your positioning, dude. what a view
>>
>>176226483
>because an actual furry would start a furry group and then post it to 4chan
>not Anons, only a furry would
>especially not an Anon that came from /poeg/ and /gw2g/
>especially not an Anon who hated /ps2g/ for being so disorganized and autistic when I was looking for a new group

Fuck it, there's a reason I don't post much anymore. Seems like the people who were stupid enough to buy Star Citizen are just that, stupid.
>>
Friendly reminder that Freelancer is still the best space sim ever (even after all these years)
>>
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>>176227020
Now you're just doing it on purpose.
>>
>>176227663
delet this
>>
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>>176227663
All is lost
>>
>>176227663
*chuckles in the background*

Oh my!
>>
Half thread deleted from an already dead thread. What the fuck my spacedudes.
>>
>>176228491
Everything ED/SC touches turns to shit.
>>
>>176228491
the whole point of SIRA was to make the general more alive and give us a common goal. We're actually trying to play the game
>>
>>176228246
Imagine if they walked into any other general and started deleting posts and banning people for talking about their guilds.
>>
>>176229054
We're literally on some guild run subforum my man, fucking hell.
>>
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>>176229495
Well it's not like it matters. With or without a janitor's intervention this entire conversation always ends up a shitstorm so all things considered it doesn't really matter. We should probably just move on instead of turning this into a train wreck.

How many of you faggots have a Polaris?
>>
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All these crossed out replies...

>>176229054
Those are bans for flaming and irrelevancy. There wasn't a talk about games or guilds, somebody's butt flew off in an ark and lots of packed up anger bursted out.

>>176226676
To be fair, all three main destinations (Jaques, Colonia Dream and planetary Harold's Respite) all have large docks, so stuffing people in Beluga would be better for cash grab.
>>
Murderous psychopaths... I don't... I can't... My son is crying in his room.
>>
jani <3

anyways, is the viper a viable PVP ship?
>>
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>>176229663
booooiiiiiiiiiiiiiii
>>
>>176229663

>750 dollars for a jpeg you cant even waln around

There's a reason I only have my avenger and gladius
>>
>>176226102
>The entire point of a space MMO is to go anywhere and do anything. Space is limitless. It's fucking huge. Meanwhile games have limits in a number of aspects. Thus it's hard to make a fun game in space that's like the real thing without cutting a tremendous amount of corners.

Nope, MMO only stand for "play a game with massive amount of player".
Star Citizen lore and fictional technology were shaped to justify having small amount of system and yes SC favor quality over quantity.
It's a game that don't pretend to be a simulator. Everything is meant to have star-war like fun.

>What is SC going to do beyond the number of detailed planets they've made?
After release they'll add new jump point leading to unknown system.

>Are they going to procedurally generate the rest of the galaxy?
No, they'll make the place you can go more interesting.

>Or are they going to make some sort of "GTA broken bridge" limitation. It's quality of quantity but those broken bridges really do break my immersion.
Broken bridge break immersion because you know it's ridiculous for it to happen like that.
In the case of Star Citizen the Jump Point are largely misunderstood by science and discovered by chance, their hyperspace component also need to be remapped periodically.
There is however one case of a "broken bridge", a star system which Jump point collapsed and could never be opened again. Trapping the worker who went there.

You might be interested by this
https://www.youtube.com/watch?v=qKH1B1p9TgM
>>
>>176229816
Walk*
>>
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>>176229816
Actually it was only $650 because I CCU'd a Starfarer Gemini into a Polaris.
>>
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https://www.youtube.com/watch?v=xQn5j3zAC9w
>>
>>176229663
I have three different sizes of polaris. >>176213045
related. Polaris, Polaris compact and Polaris pocket edition. I like me some Torpedos.
>>
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best ship
>>
Doing scanning missions on Millerport - when playing online do the game get huge lag spikes especially when stacked with ~10 missions? Sometimes the game crashes for me.
>>
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>>176229663
Reporting in.
>>
/scg/ - Corvette Owners Everywhere
>>
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>>176232290
I find the pre-built ship sale a scam, but I must say that the Polaris almost makes me want to buy it. If it didn't cost half my university's year, anyways. Really sexy, and has the proper space in the hangar for my other shipfu.
>>
Wow... I never expected to see anyone act jealous of ED, least of all a SC backer, and never to this extreme of asspain.

>>176227207
>Cobra 4

Like that. Fdev is a developer that will smash your dick with a hammer and call it a loyalty reward.
>>
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>>176233640
>polaris
>half my university's year
i hate america
>>
>>176226102
Your post is bad and you should feel bad
>>
>>176233865
I'm yuropoor
>>
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>>176233640
Shit is that all? I went to Ohio State University for a Semester and it cost me like $8,000.
>>
>>176234285
and im fuckin jealous, the polaris is more like a tenth of a year of uni for me
>>
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>>176234341
But you mean living there or something and paying for food right? I just meant the cost of credits and registration fees.
>>
>>176233742
Yeah, it was almost embarrassing to read. Too bad that good people probably caught a hammer too. Who is going to educate me about PvE combat meta these days?

I was contemplating getting a Viper Mk4, outfit it with D and B (that's the best out there) modules and get my ass kicked a few times. But what weapons: good old gimballed lasers and multi-cannons? And what's next: Fur-de-lance, Python or something else?

Federal Goodshit isn't available, unfortunately. Thus a dream of pure multi-cannons DAKKA shall remain a dream.

>>176233865
https://youtu.be/m3dZl3yfGpc
>>
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>>176234648
>But you mean living there or something and paying for food right?
Haha no. That's just tuition and tech fees my dude.
>>
>>176233640
They following the same tactic as most car manufacturers are.

>show off a sexy looking car loaded with features
>turns out its their flagship model which retails at $100k+
>all their base models starting at $30k are modeled like it but purposely designed to look bland, basic, and ugly with zero features to make the flagship more attractive
>flagship model also a limited production run
>when vidya becomes like real life

I'M DYING. These are basically CSGO knife skins priced by an insane, raging, narcissistic lunatic.
>>
>>176234648
SUNY IT(State University of New York: Intstitute of Technology) cost me $6500 for the one semester I went there full time, I lived at home, commuted almost 60 miles a day and didn't even have a meal plan for the campus cafeteria(found that out the hard way, thought I did went to get lunch first day, they were like PUT DOWN THE FOOD TRAY AND NO ONE GETS HURT)

Fuck that place in particular and American higher education in general, it's a massive scam run by the jews for the jews and its choking the knowledge out of America, sure more people get degrees now than they used to, but they're all worthless SJW bullshit degrees acquired by retards too stupid to realize they're paying to be brainwashed. The way things work keeps lot of people too poor or too woke from getting formal education and the lack of formal education is crippling in the shadow of the "you must have a degree to operate this toaster" conspiracy.
>>
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mfw mining is still not a planned feature for 3.0, 3.1 nor 3.2, yet after being mentioned from devs that it is going to be their favorite part of 3.0...

Even the devs have no idea what the fuck is going on?!
>>
>>176235397
Which ship are you referring to my friend?
>>
>>176236150
The ones that had a limited run like Javelin.

https://robertsspaceindustries.com/pledge/game-packages

Dear god, are these real prices? Like he expects you to pay $125 USD real dollars in real life from your bank account for one ship to use in the game?

What the fuck is in the $15,000 package? A high end escort and a titan Z with the entire game? If this business model succeeds, yall realize you are gonna be paying a lot more than $60 for the complete game right? Developers will just cut the best content and force you to pay extra for it. This is Activision DLC from hell on steroids.

I don't mind paying $100 or even $200 for a full complete game with loaded content like GTA5 or MGS5 but FIFTEEN THOUSAND DOLLARS?
>>
>>176236830
The Javelin doesn't have a premium or base model.

Really don't know why I'm replying to circa 2014 /v/ concern posting. Must be tired.
>>
>>176236991
The base models are the ships you get from the beginning of the game. Don't tell me they perform and look just as good as this huge motherfucker. Why is there a $125 DLC ship anon?
>>
>>176237420
someone has to pay for the game's development anon
>>
>>176235137
A modules are better performance than B. Some people think B grade is good for higher integrity but the difference from A grade is minimal and not worth the performance loss. D grade is for shit that doesn't directly impact combat performance because it's lightweight.
>>
>>176237420
>The base models are the ships you get from the beginning of the game

So for some, the Javelin. Thats also not at all what you said before, but okay.

>Don't tell me they perform and look just as good as this huge motherfucker.

Yes, its huge. This isn't EVE though, so you can't fly it by yourself and expect good results.

>Why is there a $125 DLC ship anon?

It isn't DLC, and the reason is pretty clear to anyone with a functional brain stem.
>>
>>176235137
Viper 4 gives up too much speed and maneuverability imo. It's tanky for a small ship but it's still just a low tier small ship. DBS is nice because it's nimble and runs cold. iCourier has monster shields for a small ship and decent punch, and then there's the Vulture which is agile af and packs 2 large guns so it can actually put the hurt on big ships.
>>
>>176236830
I also secretly think that when the game comes out, we're all going to be hyper embarrassed as fuck by how much we paid for ships compared to the ingame ship cost.
>>
>>176238412
>how much we paid for ships

I donated money to ensure the project actually continued. If you actually spent hundreds of dollars JUST for the ship..
>>
>>176238695
I paid money to kill Ben with food. It's coming along nicely.
>>
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>>176238783
yes it is
>>
>>176238695
That's the proper attitude, but judging by some of the general craziness and defensiveness of virtual ships around here, it makes you wonder about some anons.
>>
>>176235821
I'm sure they have bigger issues to work on than to implement mining. Like... getting working persistent universe where people can fly and communicate first.

LEL U DUN GOOFED DO'NT POST ANY MORE
>>
>>176235821
Mining is not in the schedule not everything is in the schedule it could hit 3.1 or 3.2 or even .3.3.
>>
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>>176237882
I'm out and about Jaques, we don't get any A grade modules out there.

>>176238360
I used to fly Eagle -> DBS -> Vulture -> iCourier. I love tiny nimble ships. In fact, my iCourier is arriving tomorrow, what would you suggest for it?

I thought about Viper because medium and large ships aren't all that nimble, that it would be a bit of training and preparation at lower rebuy cost for stupidity
>>
Anyone else have an issue in AC where you'll just slide for like 5-20 seconds in a turn. like the thrusters responsible for correcting the slide just dont fire, you can cut all thrust, and you'll just keep drifting for a long ass time, couple with gsafe and comstab on even.
>>
>>176238006
>This isn't EVE though, so you can't fly it by yourself and expect good results.

I hope this holds true. Dadforce wants NPC armies so they can command a fleet of NPC warships.

>>176238360
Yep, the problem with the Viper 4 is that the Cobra 3 exists. Yeah the viper 4 has "better" shields than the cobra, but thanks to its mass it has worse shields than the viper 3, and the cobra bests it in every other category besides looks and arguably weapon placement.
>Better maneuverability
>Better speed
>Better value for the price
>Better multirole
It doesn't even have a better weapons loadout to justify the loss of agility. That said, it's still a better ship than the cobra mk4. I get they didn't want the cobra 4 to be the next dadbra to avoid the p2w argument, but they pretty much got that with engineers anyway and they could have at least made the cobra 4 good in some aspect rather than garbage in every aspect.
>>
>>176202105
How do you kill when theyre in solo?
>>
Good morning commanders, is it just me or is the amount of players decreasing because of murderous idiots??
>>
>>176200217
dumbest post ever

When SC survives 3-4 years and is still active, Mustangs will be one of most used ships

they have the status "not to painfull to lose" so you can use them EVERYWHERE
>>
>>176241385
Mustangs will be the most used ships for space jihad for sure.
>>
>>176240334
Yeah, the IFCS just quits flying sometimes. I can sometimes get it to straighten out by turning the engines off and on again with 6 on the keyboard (numpad 6 is different). If cycling the engines does not fix it, you have to self destruct to clear it.
>>
>>176240334
Depends, anon.

Are you boosting to stop that slide? Are you going into the turn above SCM speed? Are you using weapons that are straining your powerplant? Are you flying something with fuck all thruster power in one axis? All can be responsible for that.
>>
>>176239556
You can meme with maximum shields or go for practicality with biweave and still have lots of shields. Use biweave if you're going to use it primarily against the AI. It takes a literal eternity for the courier to naturally regenerate A rated shields with multiple A rated shield boosters pushing you to massive shield values. The same is true for the FDL, biweave if you're using it against the AI. For weapons the courier is fairly similar to the cobra, and just a smaller clipper. The outside mounts are really far apart so they have to be gimballed if you want to hit anything with them. The center mount though is literally right under you so you can use it with a fixed laser or even rails without much of an issue. When I flew my iCourier I stuck a fixed beam in the middle mount and gimballed multicannons on the wings.
>>
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>>176238972
>>176239516

Now this is some quality damage control right there...
>>
>>176242749
I've raced enough to figure out that sometimes if you overwhelm the ifcs, it just gives up and you inherit whatever vector you are on. You can hit spacebrake and stop, but the ship will not change vector, only direction. It's kind of rare, and I don't know exactly how to trigger it. The ship just goes stupid sometimes.
>>
>>176206914
top three money makers will be

trading/hauling
Ore farming
Fighting

stop rp'ing you massive faggot, it is a mmo/game and mainjob will be pew pew
>>
>>176240424
>cobra bests it in every other category besides looks and arguably weapon placement.

Dat engine sound on the Vmk4 doe...
>>
>>176243431
I hope ground pewpew gives as much cash as space pewpew
>>
alright which one of these can i get to Elite fastest in 2.3

Combat: Expert 11%
Trade: Tycoon 37%
Explorer: Pioneer 22%
CQC: Helpless 0%
>>
>>176139256
ouch, have fun dying alot i guess.
>>
>>176246227
Trade probably. Both tycoon and pioneer are one step below elite.
>>
Last night I had ~6 million credits, now today I have 35 millions. Great progress but however this is mind numbing though. I hope to get to 250 millions or something, should be doable in week or so. Then I will become a murderous psychopath.
>>
>unironically purchasing your endgame favorite shipfu
>not working your way up and one day finally sitting down in your new shipfu knowing you earned every single square foot of it

enjoy your lifeless husks of ships with no emotional value i guess
>>
>>176247943
Within one week of launch all these idiots who spent the GDP of third world nations on jpegs will be complaining that there's nothing to do in the game as they sit in their Limited Edition GAMER FUEL Idrii.
>>
>>176247943
But my starter ship is one of my shipfus. I've even given her a cringey&edgy name that has nothing to do with her current capabilities.

Still need my Polaris and my Sabre tho.
>>
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>>176248094
And, even being one of the people who spent so much, I will be laughing at them. I ain't gonna take any of this shit out once we get to Beta and beyond without earning enough to fully replace it if it explodes.
>>
>>176248265
If I was rich, I'd buy a couple of those and get yall on with me so we can go around ganking all the peasants. Unfortunately I am one of those peasant :(
>>
>>176248094
>>176247943
If all the game offers is grinding to the ship you like and buying it, its going to be a shit game that won't have any longevity to speak of. I don't care about that minor part of the game as much as I care about it being fun when I'm there, which nobody who has bought a ship misses out on.

That said, all anybody has right now unless they bought the new "variants" is a hull with extremely basic bitch equipment. Properly outfitting it is said to be more expensive than the ship itself, so that will be a journey in itself.
>>
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>>176248943
Yours will be a more rewarding, ultimatly, experience, I feel.
>>
If someone in SC formed a power bloc, salvaged multiple Bengal Carriers, and took effective control of an entire system, would you join them?
>>
>>176251374
I can see the UEEN stepping in before that kind of shit happened
>>
>>176247943
That's your opinion. Here's a few reasons why someone might buy a more expensive ship.

>To fund development. I think this is the main reason everyone forgets. Without those people, we would have the game from the Kickstarter videos years ago. (And it still confuses me to no end why some people still want that. So you wanted a shittier, scaled down and less ambigious game released sooner? Whatever happened to wanting to make the BDSSE? The one currently being made is objectively bigger and better than the original pitch.)

>Some people don't have the time or desire to earn them in game. I'm sure those people couldn't care less about the emotional value of gaining something through hard work, as they probably would've never owned it if they didn't buy it in the first place. Besides, it's not like you have to go on some epic quest to gather the legendary Polaris parts. The grind won't be anything memorable.

>Unless you bought every ship in the game, buying one ship saves you UEC, meaning you'll be able to buy your next ship sooner.

> In a new game economy, there will be high demand for resources and information. If you can provide them soon after the game releases, you'll be well-off.

>Exploration is a time sensitive profession. The sooner you're out there exploring, the better chances you have of finding something before someone else. And I don't need to explain why you're better off doing that in a Carrack over a Mustang Beta.

>>176248094
>"Hmm I bought this Orion during a concept sale but now that the game is released there's nothing I can do with it."

Is what you're saying? What? You do realize owning a ship is only half the battle right? It's not going to play the game for you. It's the exact oppposite of what you said. Owning a ship opens up more gameplay to you, so there'll be more to do, not less.
>>
>>176251374
Sure, seems like it'd be pretty fun
>>
>>176251795
ambitious*
>>
>>176251945
>>176251510
>>176251374
You either die a forumdad, or live long enough to become a goon.
>>
>Sandro wants Elite to have a karma system to punish griefers
ho boy
>>
>>176258629
Hopefully this is the catalyst for the PVP community modifying their clients to take info from a different server (almost everything happens serverside), because this game is in serious need of a community balance patch.
>>
>>176258629
Nice. You'd think everyone knew by now that """karma""" systems will inevitably degrade into a circlejerk.

Except NOTHING WILL HAPPEN. They will be too lazy to implement it. I bet he's only posting this to woo some dadditors.

But to be safe: vote4vote, commando, cool free karma here.
>>
>>176259126
Just scanned the reddit thread and the gulag thread. Lots of ideas being tossed about on how detection of disruptive behaviour would work.

My concern is that Frontier might spend their time working out a half-assed and broken (as always) heuristic for determining what constitutes a griefing event, instead of fixing their featureless game. Sandro doesn't say that there will definitely be a system implemented, but he's gathering input from the gulag so who knows.

I'm not entirely sure if griefing is killing the game, but Frontier has already proven that they themselves are poison to it, given the state of Powerplay, Engineers, Multicrew, networking and exploration.
>>
>>176232118
i think it's ridiculous that such a big ship can only transport a single fighter...
>>
>>176251795
You are wasting your time. The mentality around here is: buy a mustang, you will be able to earn everything else in a week.

You are trying to put sense into people who are absolutely positive they will be able to board a javelin with an aurora.

They are desperately trying to justify their decision to spend the absolute bare minimum by making up all sorts of irrational scenarios but deep inside everyone knows the top ships will be unobtainable by the vast majority of people. Just like top items are only for the elite/no lifers/RWTs in every other mmo.
>>
If I edited the heads of the head admin of the ED subreddit and his girlfriend onto a really cheesy porno, how many of you would watch it?
>>
>>176260137
I agree with you for the most part. I bought a Cutlass and Dfly to have the minimum multicrew ship that can carry a ground vehicle. It would be nice to start off with a cap ship, but I think I'll have more fun trying to steal one.
>>
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I still kinda wish we claimed Nyan to our name. The system hasn't really changed a year after: still two outposts and one planetary port. But the name is so cute and it has japs in it. It's almost like "Nyan ni youkoso!"

>>176260389
If it was a furry clipping porn from Second Life then, mmm yes.
>>
>>176253271
No but really you can find info on Chris' plans for this sort of thing from 2015 10ftC. Lando or Ben or another community manager are just going to send a bunch of navy NPC's against you until you get driven out of UEE space. Expcect most of your time to be in outlaw space or alien systems, even they have to be cool with it though.
>>
>>176260137
>>176260491

I'm starting off with either just a BMM or a Carrack (depends on if I can get a $0 BMM to Carrack CCU next time the Carrack is on sale). They both seem like "fun" ships with lot of potential for good profit. The plan is to make enough to afford other ships to compliment their playstyle and something I can use when I'm by myself. I hope it's a good plan.
>>
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>>176258629
But...doesn't the game already have a karma system. That's the reputation. You get police after you if you are a pirate etc. These retards always ruin everything by being so loud and concentrating on things which are not an issue at all.

Biggest issue at the moment is that ED is boring and increasing player to player interaction could make it more interesting etc whatever. There are tons of different ideas which could make the game more fun but complaining about griefers on forums isn't one of them.
>>
>>176268791
Considering blowing people up for shits and giggles is one of two things you can do for meaningful player interaction, hearing them complaining that the game isn't singleplayer enough makes me a bit cross.
>>
>>176266796
We can still claim entire outlaw systems though. And if someone aligned to us finds a new system, it will be ours within a week.
>>
>SC comes out
>Load up my freelancer with sexbots for my first run
>During transit open one up out of curiosity
>It's Sandi
>>
>>176275378
>First delivery goes to D. Smart
>He ordered 10
>To replace the broken ones
>>
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>>176275378
What is with this community's sick sexual obsession with Sandi? There's better looking women at CIG.
>>
>>176278469
It's all about the attitude.
>>
>>176266796
Why are they against it?
>>
>>176087841
It's season 3 DLC give sheckels to learn more about thargoids anon :^)
>>
>>176092846
>Using class A thrusters/power when you're going for max jump range

How did you get this far without understanding the basic mechanic of "lower mass = higher jump range"
>>
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>>176278469
She inserts herself into everything that she possibly can, and in some cases, gets inserted.
>>
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>300i may get a rework by the end of the year.

>Squadron 42 has small small chance of being released by the end of the year.

2017 is a meme.
>>
>>176281741
>small chance
zero chance
>>
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>>176280913
>that subtle reverse magnetism
>>
>>176280268
You actually want to min/max power with a lower size A rated like he's doing because of the better heat efficiency when you jump in the middle of a trinary death trap.

He might be able to squeeze in a 5A, but the difference between the 6 and 5 would be minimal.
>>
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Proposition to rename this thread into Dad Space Games General.

One game attracts dads who played The Original, another takes its time liberally thus letting its fans become dads along with its development.
>>
Some Beluga faggots delivered enough rapefugees to Jaques to have a civil unrest started in his faction.
>>
>>176284208
I have no idea what that means, but I like the sound of it
>>
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bodysuits when?
>>
>>176279061
They don't want eve style territory claiming leading to the likelyhood of players dealing with goons or Russians to do stuff. Only a slight chance of having to deal with them (like 1/10th at the most due to NPC population). Everyone is pretty happy about this as we don't want to have goon social engineering shenanigans like eve or at least to the same degree.

I mean you can try whatever this guy >>176271895 wants with outlaw systems but you will always be outnumbered 9 to 1 by NPC pirates, vanduuls, pmcs, or whatever Chris wants.

mean if you really wanted to you could try to do what >>176271895 is saying with taking
>>
>>176246227
I think you can 'cheese' exploration elite by doing those planetary scans in Quince? Or?
>>
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Have we heard anything recent about piping external music into the game? What If I wanna turn my hull into a flying disco?

https://www.youtube.com/watch?v=oQwNN-0AgWc
>>
>>176288329
>Hull E but every cargo crate is a 5000W bass machine
>>
SO I just figured out why my hornet is a better racer than my M50.

The Hornet has TR2 mav thrusters and it along with the gladiator are the only fighter sized ships that do, thats why they turn so much better than lighter supposedly more agile ships like the 300s and mustang.
>>
>>176289636
like the M50 point and sprints quicker, but the Hornet actually changes vector quicker particularly if you can line up the main thruster as well.
>>
>>176289503
but you're is space with no medium to carry the sound, so all you'd really be accomplishing is vibration damage to you cargo rack.
>>
>>176289815
The party is INSIDE
>>
Do projectiles in SC not inherit the velocity vector of the ship firing them? Seems like that would explain the ships always shooting themselves.
>>
>>176286080
What's so bad about player groups being able to claim backwater systems in the middle of nowhere
>>
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What the fuck is this Dadbra loadout?
>>
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This is such a hilarious loadout.
>>
>>176293402
If devs get around to making backwater systems like that sure, go nuts. Add designing and implementing another feature to the pile of other things that cig have to do.
>>
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MAN THE HARPOONS!
>>
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Automatic whaling system.

Serves them right for blocking my autodocker right above the pad.
>>
>>176289753
The Hornet is easier to fly than the M50, but they are in different leagues altogether. The M50 can take corners almost twice the speed of the Hornet. On Old Vandervaal, my best in an 350r is :48. In a Bucc I can do :58. I don't remember a specific time from trying a Hornet, but I know they are slower than a Bucc, probably by more than 5 seconds. Even the racing Mustangs don't stand a chance against a 350r or M50.
>>
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>>176296425
Who cares that it was a passenger ship?
>>
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>>176283720
That's why you take heat sinks always always always. They weigh a bunch less than going from a D rated PP to A. So you maximize on weight reductions and hyperspace jump range.

How the hell did you guys get this far into the game without knowing the basic mechanisms? Unfortunately I have to side with the forumdads on this one. The grinding system is there so you can learn mechanics along the way while you get better and better ships not jump straight to a Conda and go "hey guys how do i make a good build again?"

MFW when I see one of you mostly harmless combat ranked newbs in a Conda.
>>
>>176296269
>tfw, everyone got their specialized liners, and you're just hauling your ass in a Viper.
>>
>>176296550
>Passenger ship, full of illegal passengers.
Serves them right, i guass.
>>
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>>176296550
>>
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>>176297967
>>
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>>176242924
Turns out it had 3C bi-weaves and two shield boosters for a total of 392. And gimballed multicannons on the wings plus gimballed beam laser in the middle because "noob with a controller".

I forgot how frisky it was. Flying it after all those bulky ships is a balm for the soul. Lost my head in excitement.

My exact build: https://coriolis.edcd.io/outfit/imperial_courier?code=A2patzF5l3das8f327270s02030404B4020101v52f.Iw18UA%3D%3D.CwBjCYxcYRlgzA2UEiA%3D.H4sIAAAAAAAAA2P6J8bAwPCXCUjwJ%2Fz6%2F18k6N%2F%2F%2F6IzmBkYJECEsgAfA8P%2F%2FwwAWh1b6icAAAA%3D.EweloBhAOGQUwIYHMA28QgIwV0A%3D&bn=icy
>>
What should I take for passenger Missions? Type 6? ASP? Type 7? Or go full out and splurge on the Beluga?
>>
>>176299952
Depends. If those are sightseeing missions, you might want to maximise on the number of modules rather than their size - those are often about 5 passengers per mission, reserving the whole cabin.

If it's just a bulk "transport THOUSANDS of rapefugees", it's the amount of seats you're after. They will take all available seats in the same class (i.e. you can't have half in economy, half in business - even though the game will show such mission as "available"). Economy and business class should be enough for the majority of missions, but keep an eye out for unavailable ones. Sometimes there could be well-paying passengers demanding first or luxury seats, so having a module purchased and stored could be beneficial.

>>176297967
>>176298264
Hahaha, these are good.

There are three beacons around Jaques and sightseers are fine with scanning any single one. Hypervacations have never been faster.
>>
>>176296725
>The grinding system is there so you can learn mechanics along the way while you get better and better ships not jump straight to a Conda and go "hey guys how do i make a good build again?"

Most retarded idea in this thread, and I've seen a lot.

You can grind to a Conda in a badly fit Cobra if you really wanted to, especially if you're hauling. Doesn't necessarily teach you jack shit.
>>
>>176300691
Well I've basically seen this video: https://www.youtube.com/watch?v=mBn-9Ile4IU&t=984s

And the gist seems to be:
>buy beluga
>put as many passenger seats that fit 8 people as you can
>hop until they're all filled with faggots who want to see in-system shit
>????
>Profit!
And I have enough money to buy and kit a beluga, I'm just not sure if I'm really able to make the investment back.
>>
>>176300691
>those are often about 5 passengers per mission, reserving the whole cabin.
Fuck this mechanic. 2 people taking up a 15 cabin module is bullshit.
>>
>spend hours grinding to get a Cutter
>it turns like a rudderless oil tanker

Jesus Christ after docking at a few stations buying all the upgrades for this thing I'm just about ready to kill myself
>>
>>176301621
You could but its stupid and inefficient. Make a few million, get a Type 6, make some more, then if you are doing passenger missions, get a Dolphin, Type 7, and Beluga. Youll go from making a mil per run to 2, 4, 8, etc apart from getting a feel for all the ships and builds.
>>
>>176301649
You will. I started this Saturday morning and made half a billion credits just grinding for a couple hours here and there over the weekend.
>>
>>176302365
>You could but its stupid and inefficient

So something that dads love?

>getting a feel for all the ships and builds.

What "builds"? Why would I be getting a feel for combat in a Type 7?

Its horseshit. The grind exists in E:D because the grind is the game. Without it people would speed demon to the biggest ship (because lol vertical upgrades) and uninstall.
>>
>>176302586
Do you have a loadout I can quickly copy?
>>
>>176302790
https://coriolis.edcd.io/outfit/beluga?code=A0pntsFplCdssnf7-----------mnmnmnmnmkmkmgmbmbmbmb.Iw18ZJA%3D.Aw18ZJA%3D..EweloBhBGYA4RQKYEMDmAbJIYT0A

I went with this pretty much the same as the guy in the vid. Aim to get your luxury and first class filled up with cr800,000 - cr1 million+ jobs and the rest with the highest amount you can. Pretty quick and easy especially once you rank starts climbing. When you get lucky those expensive cabins will all be over 1 million for one 10 minute run.
>>
>>176303759
Thanks. Do you stay in system with that, or do you actually move about?
>>
>>176303898
I only needed it for Quince, I sold it already just needed to make a few hundred mill and get to Elite in explorer. I bought and fitted it in the bubble then took it up there.
>>
>>176304378
Alright. But what I meant was: The way to do it once you are there is to just take the missions that play out in quince right? Because I heard some passenger missions take you across the galaxy.
>>
ok so I haven't played the game but I keep reading left and right that this is the next BIG MMO.

Can someone fill me in on what this is about?

Like, are there classes, levels gearing or is more like EVE online?
>>
>>176304691
come on now
>>
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The day SC is released is the day people are bored of anything SC.
The closer to release, the more dissappointed people get.
Most of the things they promised are either going to be toned down or outright removed.

Hypothetically, what would happen if everybody just stopped talking about SC and loose all interest in CIG?

Would CIG be happy? So they could work on the game in peace?
Would CIG become desperate for attention and show us more gameplay videos of what is coming just to ignite the interrest again?
>>
>>176304773
?

Look I can read the wiki and google shit, I was just wondering if anyone has anything to say to a newbie.
>>
>>176304965
> I coooould read the OP but reading is hard and I want to be spoonfed

come

on

now
>>
>>176304639
Yeah you just stay in Quince if you want to make money and grind ranks efficiently the other missions take way to long.
>>
>>176112693
Adder has been in since 1.0. I remember because it was the first ship I ever loved.
>>
>>176305218

?

Yes?
>>
MUH FURRIES MUFUUGHHHAHHH

REEEEE
>>
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>>176236830
Free to you to believe Chris Robert is a liar but he would actually get in Legal trouble if he did the opposite of what he sold everybody since the start.
He's probably the only game developer you can trust to keep this sort of promise since it would be win/win/win for him to be branded as fairest game developers.
He don't even need the money anymore.

>I don't mind paying $100 or even $200 for a full complete game with loaded content
Star Citizen is the MMO game with no pay to win, at release it will be sold alone, expect 70$
SQ42 is a singleplayer campaign, at release it will also be sold alone, expect 70$
Early backer get both as part of the pledge
After that CIG will create two other games the size of SQ42, sold separately.

>like GTA5 or MGS5
are you the same guy who kept trying to brand SC as false advertising?
>>
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game is kill bois
>>
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>tfw, delivering shit in single player.
>While listening to some music from the 80's.
https://www.youtube.com/watch?v=85bkCmaOh4o
So that's how it feels to be a Dad, huh...
Not bad.
>>
>>176225627
SC is fun as fuck you fucking cunt. fuck you. ED lad here and i can honestly say with confidence that you're a fag.
>>
>>176307293
Good job on the necro reply
>>
>>176307994
>tfw im literally an autistic trader who flies a type 9

I PVP'd in my DBS for 1000 hours, but since Engineers I haven't been bothered as everyone just grinds until they have whatever Fdev hasn't managed to nerf yet. FDev turned a perfectly fine game into a shitfest. Now the only fun I have is from buying low and selling high 500t of whatever I can find.

I've also been having a lot of fun in the Cobra. It's capable enough combat wise to do some pirating and the cargo room lets me spend some time salvaging between destinations.

My advice for anyone who is trying to have fun in E:D, my best advice is to have autism.
>>
>>176308458
GUD POST ANON
>>
>>176308458
In its current form SC is most definitely not fun unless you enjoy flying fotm monoboat fighters in arena commander
>>
How the fuck am I supposed to get a Beluga in and out of station without bumping it to fuck? Why is there a landing radar but no slot radar?
>>
>>176309427
>How?
With POWER and SPEED of course.
>>
What are good weapons to make dadebears rage in Elite?
>>
>>176310840
Reverberating Cascade / Heat weapons

Though you don't need anything special to trigger real dads
>>
>>176310840
Something that will knock out their FSD.
Making them drop their cargo with hatchbreakers causes a good amount of rage too, especially if it's a rare good for a CG.
After that they just combat log.
>>
>>176308458
+REP
I agree, we space simmers need to stick together. o7 CMDR
>>
>>176309427
By not being a shit pilot. Remember that the cockpit on the Beluga is very low so make sure to skim the bottom of the mailslot. Also don't go too far to the side that thing is bigger than the Cutter.
>>
>Some little faggot is having fun, raping dads in game.
>His dad comes back from work, and is having fun raping his little faggot irl.
>>
>>176312246
Sir, does your wife know you're posting on the internet again? You know how she feels about those childish activities of yours. Go mow the lawn or something.
>>
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So I've not been here since that demo with the planet landing, dragonfly and all. What's the current state of SC?

>>176307994
Damn that's a mesmerizing gif.
>>
How do you properly dodge in dogfighting on SC? The fellas that I'm against burn through the shields like butter.
>>
>>176313186
You don't due to a combination of shit fm, overly sensitive gloc, and desync
>>
>>176232118
I- I have gladius. Can I sit inside you?
>>
>>176312912
Still a long way, and loads of money to go.
>>
>>176313665
Sorry anon, I'm a pure 2D ship! I only exist in images and imagination!
>>
>>176313856
How many 85x's can I fit inside of you
>>
>>176313975
Zero, Polaris hangar is for good ships only.
>>
>>176307994
This isn't "music from the 80's", this is a modern music with old synths. Fake 80s. "Faux 80s" because it isn't bad at all to be called "fake".

If you want to feel like a dad and not an imitation of a dad listen to some good old stuff like Jean Michel Jarre, the granddad of electronic music.

>>176310251
This. If you can't boost through the slot and brake for the first landing pad, you're a terrible pilot and should fly with an autodocker of shame.
>>
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>>176313712
So, same as always.
>>
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>>176313856
o-okay... I guess I'll just continue to bump up against large ships and pretend...
>>
How many hours you have been grinding at Quince? Honest replies please.
>>
>>176314365
I did like 15 hours total with the massacre missions.
>>
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Gentlemen, behold! The triple-stacked outpost crammed with shit. One piece is even dangling from a street light.
>>
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>>176314087
Don't pretend you're not a whore, we're going to fill you with all kinds of horrible shit and you're going to like it and beg for more. Now, how many Razors can penetrate you?
>>
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>>176314594
At some point the devs will patch everything out so we will only get one mission or something. It's been actually a gift to the community that they are so lazy the missions reset each time you log in.
>>
>>176315296
E:D has such a terrible sense of scale. All these ships look like they could all be the same size
>>
>>176315445
The thing I dislike most about ED is that almost all their ships are complete cubes. With the exception of only a few fighters, it's pretty much a space going cube sim.
>>
>>176315445
Because they make fuckhuge cockpits. I'm pretty sure the bridge of the Vulture is the size of my apartment.
>>
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>>176315072
>it's a racing ship
>I know let's just make it an F1 car
Why the fuck isn't a single one of these a plane? The Merlin is the closest and that is stuck without a jumpdrive.

The M50 perhaps, but even then it's more of a car.
>>
>>176315636
There's even a second seat in there, and nothing for that person to do.
>>
>>176308835

How's the DBS overall? I'm a new player, bought it on a whim and I'm loving this little bugger. Love its design too. Is it viable for PvP? What about PvE?
>>
>put six gimballed multicannons on my AspX
>suddenly shredding people like they were made of tissue paper through sheer dakka overload
Why did nobody tell me this.
>>
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>>176315604
>>176315636
>>176315445
I agree. It's because they all are kinda basic primitives and do not have lot of higher frequency surface detail. Of course it is a matter of art direction, they wanted to be faithful to the original Elite.
>>
>>176315909
How new are you, depends on that.
>>
>>176316002
New enough that I just got the Asp and am still fidgeting with how to outfit it.
>>
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>>176316104
That explains then.
https://www.youtube.com/watch?v=fJ1oBDQHhfM
>>
>>176315445
This >>176315636
Also they don't really stitch small panels together like you see on present day aircraft and boats, because the materials tech allows for huge contiguous sections.
>>
>>176316352
My dick is so fucking hard right now.
>>
>>176316352
Excellent video. How the voice has been done? Sounds like a synth or at least very modulated voice.
>>
>>176316836
Poe's law in full effect
>>
>>176316104
Work up your rank with the feds. Last year getting Federal Goodshit, outfitting it with all DAKKA and battling without flight assist was all hype because Braben bestowed upon us an unlimited ammo for a few weeks (by pure oversight of course)
>>
>>176317252
Unlimited pack hounds a couple weeks ago was itano/10 fdev oversight
>>
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>playing AC
>players unkillable
>bots die in 3 seconds

wow... I know what kind of player I'm gonna end up as
>>
>>176317706
It's amazing, I read the patch notes today.

They should just do this. Fuck the "simulation" aspect and let us have infinite stuff like that and torpedos. Make NPCs retarded and weak but fly in large swarms that you tear through like in some old side-scrolling shoot 'em up. ED will be the most loved space game in an instant.

...make guns even beefier. Make multi-cannons that have smaller multi-cannons for barrels.
>>
>>176318074
PS/VS ships have severely nerfed values and can't fly for shit, so thats hardly surprising.
>>
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>>176318349
I've grown to hate shields and the superdurability these games tend to have. Don't know why but the fact that you can get killed and kill as easily in direct combat makes shit like IL2 or DCS fun as fuck.

Oneshots need to be a thing.

Or even just something like X-Wing or Wing Commander where it takes just a few shots to kill shit.
>>
>>176319208
When there is no sense of action or immediate danger it makes the game very dull.

They should really take some stuff from other games to increase the sex appeal. Add some crazy action, boss fights, raids...

But that wont happen though.
>>
>>176319208
IL2/DCS have limitations in many other ways and a primarily simulators, so "one hit kills" work.

In space sims, they do not.
>>
>>176315892
Not sure it's PvP capabilities now, but when I played it was easily the best small fighter. I used several loadouts including all multicannons, 3 rails and 1 burst, and all missile launchers.

It is without a doubt capable in PvE, I use my 3 rail 1 burst for assassination missions.

It's the best looking ship, one of the most nimble, and one with a strong bite. If you utilize its speed and heat management you should be indestructible.
>>
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>>176319409
The best thing we have is the capships, and they are pretty shit. E:D is a sandbox so I don't expect too much of this kind of stuff though.

Which still makes me wonder why they made it into a grindy MMO game, because frankly just leaving it SP with quicker everything would've made it far more entertaining as a space sim.

>>176319478
Well it might just be a symptom of the MMO aspect too. It works in some SP games, like I said, WC or X-Wing/TIE have pretty heavy hitting weapons.

Not that something like Elite that still wants to cater to the sim autists couldn't make use of some of the barriers from those games. A BVR/somewhat complex missile system or something wouldn't be too out of place.

Probably more fun than the current bullet sponges too.
>>
>>176320223
How do you fly with fixed guns? Rails baffle me, not only you have to stay on target but you have to hold the trigger to charge it.
>>
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Deep space is so... empty...
>>
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>>176309427
>>176320694
>>
>>176320825
Shieldless long-range trucker getting interdicked a few light seconds off Jaques.jpg
>>
>>176320935
Elite is the only game I play with a xbone controller... might as well cut my thumbs off.
>>
>>176320825
That's a lot of space between the pilot and the HUD
>>
>>176320658
DCS missile mechanics do not make for a fun game for 99% of people. They do not want and did not pledge to fire at radar contacts. They want close-in fights.

I play DCS and BVR is boring as fuck for the most part, with the most entertaining fights coming when everything I can sling out to 50nmi is depleted.
>>
>>176320694
You learn how to lead the target. It's mostly practice, and since most fights end in turnfights it's not too hard. The charging shit is annoying though.
>>
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>>176308458

In this case I guess this is some weak bait.

For the people who actually think this, it says more about their autism than the game.
>>
>>176321324
Well you got a point, but the issue is that they fucked up the close in fights too. It's just dogfighting without energy, which is pretty much all the fun in dogfighting.

I mean not that it's gonna happen, but at least some long range options would add a bit of variety to the endless turnfighting.

Although it would be better to just improove on what's there, but fuck if I know how to fix that.
>>
>>176321301
Funny thing, didn't notice that earlier. I guess the hud is like 3 meters wide or something.
>>
>>176321616
Not that guy, but I find current Star Citizen to be more fun than Elite: Dangerous. That said, it gets boring fast, so while I can see where that guy's coming from, his lack of qualifiers on "fun as fuck" and the chain he was responding to, lead me to agree with you. He's probably just one of those guys trying to get /edg/ and /scg/ to split so both can be murdered.
>>
>>176321875
>3m HUD
What the fuck are these designs?
>>
>>176320694
>not only you have to stay on target but you have to hold the trigger to charge it.

Correction: You only need to be on target when the charge completes.
>>
>>176321840
Depends what game you're talking about.

SC definitely has energy or rather momentum as a major concern.

If you're talking E:D I don't disagree, but thats why I don't play it.
>>
>>176322850
E:D

SC had the issue of bullet sponges too last time I played, but at least the flying around and maneuvering is fun because of the boosting and momentum.
>>
Couldn't exit to menu or anything. Ambient sounds were still playing. It's probably graphics card related.
>>
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Okay, I'm done masturbating to my cutie after being separated for so long. Time to do something good.

Where do I get the wretched Galactic Travel Guides? I read somewhere that it's "salvage" but found nothing at unknown signal sources yet.
>>
>>176281741
>Squadron 42 has small small chance of being released by the end of the year.
HAHAHAHAHAHHAHAHAHAHAHAH
yayyaya and and 3.0 soon right? HAHAHHAHAH

no
>>
How hard do I have to bump before passengers get pissy?
I bumped my shieldless ship in the slot on my way in AND out and it didn't seem to impact the rewards at all.
>>
>>176324361
I accidentally picked up passenger delivery mission and I thought I would just do it quickly. However the mission didn't change when I reached destination. I just did self destruct. Hah don't get into stranger's ships you fools
>>
>>176324361
Yeah, getting a secretive fuck scanned does much more damage to their attitude than taking hull damage. Denying them a toy from an irrelevant system is worse than taking hull damage. Committing a crime of bumping into some other fatso for 90 cr fine is worse than taking hull damage.

They are a happy crowd with no sense of personal safety. Maybe people get 3D-printed in 3303.
>>
>>176324956
They only really freak out if you're literally getting shot to pieces. ED hulls are pretty fucking sturdy so maybe that has something to do with it.
>>
>>176323024
SC's TTK is in the range of seconds with all the small/medium ships, problem right now is hitreg

Obviously the larger ships are going to tank hits but that has its own solution
>>
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Fuck the Orca.
Back to my Clipper~
>>
>>176325245
I dunno, I usually get all sorts of module malfunctions once my shields are gone. Or was it because of the over-engineered NPCs when Engineers dropped last year?
>>
>>176325340
>seconds
Did they change it? It's been like half a year, but when I played the shields still pretty much tanked for quite a while. Then again I was flying a stock M50, which doesn't have the best guns IIRC.
>>
>>176293402
they cant do it because SC is anyway a scam

>territories fixed
>trade fixed
so this game will be some arcade game, not actuall MMO
>>
>>176325894
Since the beginning of AC sniping pilots out of cockpits with ballistics that ignore shields has been a thing.

Firing against someone's cockpit (but not their pilot) will kill them in a few seconds with a couple of S3s.

M50s have practically token armament but there are a few videos of people doing that kind of thing. Not really the meta though.
>>
>>176304963
they would just offer that super duper F7 lightning or what ever but only for money(no merltings)
>>
>>176275378
>cruising thru space in cutlass looking for profit
>pick up small human signature with no life signs
>"take his jacket"
>get closet to it and realize it's some kind of manikin no it's a fuckin sex doll
>$$$
>tractor it into the back hatch to see what we're working with
>it's a fucking sandi gardnier model, and just like that the erection is gone forever.
>pack it with a distress beacon in sandi's voice and an EMP device
>toss back into space and wait for the kind of subhuman scum who is attracted to that kind of thing
>rob their shit hard as fuck and recollect Sandi bait

shes good for something
>>
>>176296269
>Auto-docking
Might as well uninstall, f.am
>>
>>176251795
they have all the money they need at this point

if you're rich and really bored then go for it but they are way past the point where your $50, or $500 is relevant. if anything i'd warn against spending that kind of money until we see all the promised features of 3.0 (in 3.3 if need be) they clearly have enough money to produce at least that. you're supporting an overflowing bank account.

it's just banter tho if you can feel like you've achieved something by buying your endgame then go for it. Personally I can't justify starting with anything more useful than a cutlass, earning new things and upgrading new things is literally all videogames are to me, and that kind of grind (assuming you actually have to play the game to some extent and i cant go from cutlass to reclaimer inside a couple days) is what lets me sink 1k hours into a game instead of 10
>>
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>>176278469
I know this is an international board so some of our eurofriends might not know what a bariatric ambulance is. Let me share some of the creations of my people with you.

Pic related is the Lesnick family's last ride. The gurney is typically rated for >450kg, and it is equipped with a winch to pull the gurney up the ramps. It's like a Cutlass Red, but with a tractor beam to pull extremely obese fucks into the ship.
>>
>>176327370
>bariatric ambulance
Holy fuck, how is this real.
>>
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>>176327370
Amazing
>>
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What did they mean by that?
>>
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>>176327826
>>
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52,000,000 - slowly getting there. Needs to be over 200,000,000 to get proper components, so depressing.
>>
>>176327826
>>176328014
Star Citizen is now a post apocalyptic western. Derek Smart is the evil town sheriff.
>>
>want to get out of station
>no shields because silent running faggot doing illegal shit so a shield would be a waste anyhow
>see big transporter coming in
>think: alright, I'm kinda big, I'll wait him out just to be sure
>hover deadpan in the middle of the station, halfway in, waiting for the slot to be free
>the NPC frighter just flies straight ass fucking into me like a god damn cucklord.
WHO PROGRAMMED THESE FUCKS? HOW DO THEY NOT FLY AROUND ANYTHING?
>>
>>176328014
>>176327826

Probably a teaser image that they have a fetish for
>>
>>176328385
>be in the middle of ocean in a canoe
>see massive freighter ship coming dead at me
>expect massive freighter ship to move for me
>>
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>>176328385
>I'll wait him out just to be sure
You're the type of faggot that hits the brakes on the entrance ramp to the freeway, aren't you?
>>
>>176328687
Nigga my fucking Beluga is not a god damn canoe. I expect someone to not god damn fly into it.

>>176328745
Actually, I'm the type of faggot that used to boost his type 7 trough the slot no ragrets, but this beluga has a fat ass and passengers get pissy when you shake them.
>>
>>176327370
>rated for >450kg
Why always this america?
>>
>>176328385
Make way for larger vessels, Commander.
>>
>>176328871
Market forces determined it was cheaper to upgrade the ambulances than pay for the strain injuries to the medics. Watch a 4 minute commercial for the best 'murica has to offer.

https://youtu.be/dLGnLeSN0HA
>>
>>176328858
>passengers get pissy
I wish that worked both ways. If the passengers were being a pain in the ass, I should be able to sell them on a black market as slaves. They are all criminals anyway, otherwise they would get their own free Sidewinder and not pay you millions for an in system trip.
>>
>>176329085
The product is probably a godsend to staff that gets into that situation, I know I wouldn't complain. But it's just the fact that it's apparently needed that is top tier.

Also I thought that was a fursuit in the thumbnail.
>>
>>176328385
You may not have been around during ED release, but npc T9's used to have a habit of pulling partway into mail slot and then aiming straight down so they'd get stuck. More often then not, two T9's would do this at the same time.

tldr: Frontier's AI programmer is a lying no talent whore.
>>
>>176329727
How about when they'd hump the landing pad for 10 minutes before the station revoked their permission to live
>>
>>176327182
It was the last trip of my joy viper on the way to retrieve my finally delivered iCourier.

In any case, had to hear that song once and see how badly autodocker handles on a busy passenger station. It was entertaining.
>>
>>176330224
They still do that sometimes. There's just a lot less T9 pulling into stations these days, they reset the spawns every time they put out a new ship so we're seeing belugas fucking everywhere and they like parking on top of other ships.
>>
>>176330224
The sad truth is that that used to happen. I'm not sure what the current state is but previously if you left your ship on the pad and waited for a while the station interior was full of debris because the AI is unable to fly out of the station or otherwise just loiters inside.

I found this out by going afk often and not sitting on the pad taking in muh dad immersions like that one pasta says.
>>
>>176330224
I had a glitch where they would roll off from their pad due to station rotation and block mine.
>>
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kind of want a space game like this
why'd that nigga notch stop 0x10c like a lil bitch?
>>
>>176327826
>>176328014
The tweet got deleted.
>>
>>176333138
Because he is a depressed faggot that spends his days ranting on Twitter.
>>
>>176333138
Because he got paid $2 billion.
>>
>>176333213
Those fences dont even seem Sci fi related tho. I'd be surprised if it was actually something related to SQ42 or SC.
>>
>>176335581
It being the future making simple shit like chain link fencing or razorwire obsolete is the spiciest meme

Its probably just a ship sale
>>
>>176336215
I think that fattie with the glasses said something about a new ship, maybe thats it yeah
>>
Why is SC going down the same psuedo-mmo path that ED took?
>>
>>176337680
JOIN US
O
I
N

U
S
>>
>>176337680
tfw little to no information about what things the player can manage
>>
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>>176337680
>>
How do I get better at using FA-off?
>>
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>>176338830
be gentle
>>
>>176337680
But it isn't?
>>
New update came out.

I made a face for my character

Now what? Is there any good way to make money without grinding?
>>
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>>176339837
>Expecting quality of life improvements
>In Elite: Dangerous
>>
>>176339969

Yeah, fair enough.
>>
Why does the idea of player organisations being more powerful than the Federation, Imperials or Alliance horrify so many ED players?
>>
>>176339610
Whoa, it's like a heart with an exhaust. Or a butt.

General question to CMDRs: do you fly FA-off with kb+m, hot ass or xbone controller?

>>176339837
Apparently there are some easy credits to be had in Quince, details should be in the thread.
>>
>>176340440
Probably because they will invariably behave like roving gangs of thugs and contribute exactly nothing to the community at large.
>>
>>176340448
Muh hotazz
Muh 6dof
>>
>>176340736
As someone who plays EVE, that's not how most of the player empires behave. They'll usually settle down somewhere, assert total dominance over that area, and then start raiding/camping adjacent regions, but as long as you're in a group like that or one of their allies, then they'll behave pretty civilly towards you. Except for Pandemic Horde, which is a barely-contained chaotic rabble who fight each other regularly.
>>
>>176340842
Have you built your own Cobra cockpit for IMMERSHUN yet?
>>
>>176341218
>EvE functioning in any way like E:D
>>
>>176341398
Regardless of the game, human psychology still works the same way. In the average group in an MMO, the percentage who want to gank, raid and steal is pretty low, and so they tend to be deployed in enemy territory or part of the defense fleet
>>
So what's the best ship / loadout for doing PvE combat? I wanna do some bounty hunting / Conflict zone fighting or whatever is in these days but I have no idea what to get. Money is not an issue.
>>
>>176340448
kbd+$30 flight stick.
Never been more comfy
>>
>>176341218
>not respecting neutrality
>violating the NAP
>>
Newfag here. So how does this multicrew business work? If I fly a fighter and it gets banged up, does it get repaired if I dock it? Do I lose out on the bounty if I get myself blown to shit? Do I automatically get the dosh whenever I decide to leave?
>>
>>176344464
You are going to get maimed... /edg/ doesn't get shit from faggots.
>>
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>>176345728
wut
>>
>>176344420
Small-scale skirmishes happen all the time between neutral entities in EVE, because most nullsec entities are NBSI (Not Blue Shoot It), which means neutrals get shot on sight. Though there are a few NRDS (Not Red, Don't Shoot) entities like Provi-bloc and Ushra'khan. Though both of them have to maintain enormous kill on sight lists.

But yeah, most of us enjoy small-scale skirmishes, because we get to have fights when they happen, and almost everyone out in null enjoys fights.
>>
>>176346039
We are going to hunt you down for good. Just watch it...
>>
So, I'm new to ED. Been playing around the starter Horizon systems doing some Planetary sabotage missions and got to 4m creds. Tried to get a bit into mining, and while it's fun, mining in an Adder or Cobra is quite painful. I'm looking for a good system to base in for a bit and to try things, what do you guys recommend? I was looking at Quince since I read about the money making there but didn't want to rush too much.
>>
I just poisoned my colleagues food with cat piss. It was funny to watch him to eat his pasta and thinking that he will be hopefully ill in 2 days.

How does this relate to Elite? I get similar satisfaction from shooting newbs.
>>
>tfw in colonia and want to go home

Fuck
>>
>>176349859

You are home. And you can never leave.
>>
>joinen multicrew
>got in a fighter
>just got 2 shot by a phyton
Is that how it goes?
>>
>>176348163
This is just further proof that all PVPers in Elite: Dangerous are griefing psychopaths.
>>
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>>176349859
Same. Stuck on my butt, but I want muh engineers.

To add to >>176352446: https://www.elitedangerous.com/en/colonia-expansion-initiative/ We are home.

But where do we get those Galactic Travel Guides to expand SIRA influence?
>>
>>176327574
look at how fat that man is.
>>
>>176355703
If I had an account I would post screenshot of these posts to Elite Dangerous forums to create fear among the dads.
>>
>>176354414
>getting hit by a gun larger than your entire fighter
>>
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>>
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>>
>>176364891
I love memes
>>
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>>176366028
>>
>>176235821
mining in 3.0 was always a meme

there was a literal 2-3 week period before 2.6 was even fuckin out where anyone gave the impression that mining was going to be coming early instead of the much later date that it has been since gamescom demo.

I still get a laugh out of what happens to the human mind when left to speculate about a videogame without enough videogame to actually play, you start believing silly things
>>
>>176368156
Did you miss the part where Brian Chambers said it would be in 3.0?
>>
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>>176327826
Can we zap illegals?
We space ICE now?
>>
>>176369205
Such an impressive art for such a crappy president
>>
>>176359185
Someone should really do this. Like pretend you're one of them and you ran into this place by chance and found that. You found the den of the griefing murder psychopaths.
>>
>>176369205
there was way more absurd messianic art for Bongo, and that art was like publicly lauded.
>>
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>>176369205
meant for >>176371358
>>
>>176371945
fuck me, I need to wait longer after waking up to post.
>>
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>>176371945
No, stop deflecting. History won't look kindly on you guys.
>>
Oh boy, we're getting political. Isn't that against the rules?
>>
>>176372880
probably. Gas the Banu, Space War NOW.
>>
Why does sandi have to make inane hollow, cheerleader tier tweets. Like fucks suck if she has nothing to say why can't she just not say anything.
>>
>>176373275
Because it's her job to post busy work.
>>
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what is dead may never die.
>>
>>176376934
I wonder how feasible a space pirate "Void God/Spaced Men" religion would be.
>>
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Do you all just stop posting when the threads about to tick over? like fucks sake, I can make the OPs and shit, but we're supposed to get to 750.
>>
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>>
Fuckit.
New:
>>176380130
>>176380130
>>176380130
>>
Too early for a new thread, we haven't reached a bump limit yet. And it's not like a board without an archive.
>>
>>176382418
you see though, no one posts when the thread is about to flip, and no one else makes threads, so when Im around to remake the thread I don't want to keep checking in or bumping myself for three hours to see if its time to remake the thread. If its past 740 I just call it good enough and post the new one.

Now as penance for making me explain this basic bitch level shit go bump the new thread.
>>
>>176382719
>no one posts
That's probably because sociopathic hikky punks are all asleep and undercover dads are hard at work.

Plus there was a purge after a flamewar a couple of days ago. Some butthurt drives a still on cooldown I bet.
Thread posts: 749
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