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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 793
Thread images: 134

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You still have a day to submit a demo edition.

> Current Demo Day 14 (NOW)
itch.io/jam/agdg-demo-day-14

> Upcoming Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>175997942

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
When I post my game will you guys promise to be nice?
>>
First for... um...
>>
>bullyman pic as OP
This thread is based on hate
>>
>>176057969
why no webm section?
>>
nth for why havent you worked on your game today?
>>
Demoman day is my favorite day.
>>
>>176058115
no
>>
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>>176057969
Motavio is the only true AGDG OC tbqhwuf-a-l
>>
>>176058153
Was helping my dad paint the house today.
I have to do some work around the house as payment for being NEET and living with my parents.
But we're done now, so I'll probably start some devving.
>>
>>176058115
>bullyman
>nice
>ever
>>
>>176058392
I expect some progress shortly.
>>
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>>176058259
Excuse me?
>>
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Someone please play my game
itch.io/jam/agdg-demo-day-14/rate/141515

If you could give me solid advice on what to add to make it more interesting I'll love you forever
>>
>>176058183
I'm never posting my game then, meanie!
>>
>>176058702
I will play all games eventually and give feedback if I have anything to say.
>>
https://www.youtube.com/watch?v=f9gkt4UIFtc
>>
>>176058702
I don't recognise this, got a webm or something?
>>
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Time to finally return to working on character sprites for this VN whoring thing. Touched up the first one to start with.
>>
>>176059582
the horizontal motion looks out of place
>>
>>176058957
That's alright man, sorry, didn't even realize there are a few days left to submit the demos.

>>176059064
Yeah first time I posted about it was a webm yesterday but I don't have it anymore. It's a "hotline miami" style top down shooter but in 3D.
>>
>>176059582
the tail is ok but the breathing is pure shit
>>
>>176059582
would you ever considering making a serious, non-fetish game?

because you're damn good at art and if you made a game like policenauts or old amiga/lucas arts point and click games or something in that pixel art style, I would buy it in a heartbeat
>>
>>176059709
>>176059846
Good enough for porn.
>>176059849
Define "non-fetish".
>>
>>176059582
can you keep your fetish outside of this board?
Why can't you degenerates just all stay in your own containment box instead of trying to get other people into your trash.

Stop telling us you like to jack off to furpeople you attention whore.
>>
>>176059849
unfortunately lewd games (specially furry stuff) is where the money is at, if you can go degenerate enough
>>
>>176059958
>Define "non-fetish".
I'm sorry, anon, but if you don't know what the guy is talking about, then you are far behind the point of salvation.
>>
>>176059958
>Define "non-fetish".
its pretty self explanatory

a game focusing on the story and gameplay rather than fetish content and/or porn

>inb4 "but my furry porn has great story and gameplay"
>>
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Off to a good start I see
>>
>>176059582
The breath is too exaggerated, leading to it looking like its breathing way too hard
>>
>>176060181
What's that supposed to mean?
>>
>>176060181
Protip: You can turn off stubs so you don't see them anymore and will hopefully stop you from shitposting like this in the future.

Next time just post progress or other gamedev related topics.
>>
>>176060142
The Anubis one would be non-fetish, then, since the Steam version is being done first.
Hedging bets with the R18 version afterwards in case it sells like shit.
>>
>>176059958
>non-fetish

You draw a naked fur animal for no reason other than you want a naked fur animal, yet you ask him to define non-fetish?
>>
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>>176058556
Sluts can't be mascots they're only good for victory cum dumps
>>
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testing basic platforming movement
>>
>>176060384
Having furries automatically makes it a fetish game, your particular art style is synonymous with porn and nothing will change that.
>>
Since when did AGDG have so many religious prudes?
>>
>>176061230
>prude

Degenerate is trying too hard to normalize his fetish.
If someone took a shit on your bed, and you said "that's gross don't shit on my bed".

Would that make you a prude?
In this case, fetishes is that big pile of shit on our bed(thread).
GET OUT
>>
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>>176060485
You take that back, mister!
>>
>>176058702
Tried it and recorded my gameplay and thoughts. Would like to see maybe like a campaign mode where you could upgrade your dude between maps.

Also noticed you can walk through some walls in the second room.

https://youtu.be/HjOJGmqpq_Y
>>
>>176061628
gotta admit that your bed is filled with shit to begin with
>>
>>176051065
source code?
>>
>his game has nondiegetic elements
>>
>>176059838
did you post about it here before yesterday?
>>
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>>176062290
You wouldn't want it, it's a damn mess.
>>
>>176062465
Os whered you pickup that new word?
games need both
>>
>>176060485
>tfw sexually attracted to this character and don't know why
>>
alright guys, last time I just got memed on for this and I'm hoping the thread's in better shape now. Who needs an artist?
>>
>>176061628
I agree. It's just too bad it's too late to undo the normalization of anime
>>
>>176062739
post art
>>
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>>176062617
I always knew that word.
Games should never have nondiegetic elements.
>>
>>176062768
not sure what to post, depends on what the game's looking for you know? do you have a game?
>>
>>176062739
what number pencil do you use?
>>
>>176062836
>games shouldnt have music
yeah nah, fuck off.
>>
>>176062539
i just need a general idea of how you're handling hitbox data. also what are you using to make it?
>>
>>176062956
Give the character an mp3 player
>>
>>176062881
fatjapandroidgirl.jpg
>>
>>176062836
nah

persona 5 is better because of the ui
>>
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Rate my hud.
The explosion text is an icon placeholder
>>
>>176063102
c5yVQ12[1] / 10
>>
>>176062881
see this is what I mean
I'm not posting anything until I connect with a programmer who has a game in progress, not worth it to waste my time
also just going to get it out of the way since I know it's such a big deal to some of you, im a girl
>>
>>176062956
Games shouldn't have floating background music.
Look at GTA for proper diegetic music (they fucked it up with V though).
>>
>>176063102
but EXPLOSIDN is my favorite part
>>
>>176062836
>diegetic ui
vomiting. only has a place in first person view
>>
>>176063028
>>176063238
This. I plan to give my player character an mp3 player to listen to music
Otherwise you'll only hear ambient noises
>>
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How do I fountain better?
>>
>>176063348
particles
>>
>>176063229
I'm looking for an artist and some stanky on my hang-down if you're intrested
>>
>>176063102
what are the numbers
why is the last 1/3rd of the purple bar cut away
why is there an empty bar and 4 squares
EXPLO

SION
>>
>>176062836
>he defends developers cutting back on shit because it's too "video gamish"
i think video games just aren't for you anymore
>>
>>176063028
>oh by my MP3 player is so smart it auto switches to the different places i go
god this sounds like a shitty nu-dev gimmick people will praise.

We get it, IMMERSION.
But good music should do its job and be apart of the place itself.
>>
>>176063395
ha ha funny, post game?
>>
>tfw i really am an artist looking for a programmer
>>
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>>176063431
>cutting back
Diegetic UI is harder to get right, but looks much better.
>>
>>176063534
This meme will always be powerless because all someone has to do is post their art
>>
>i'm a programmer looking for a dozen artists

We're making Bloodborne boys
>>
>>176063612
Phase 2 is posting random art from tumblr/deviantart.

The meme is unstoppable.
>>
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So should I have a bard follow my MC 24/7 or what? How do I explain the fact no one notices the bard's music during stealth sections?
>>
>>176063229
>im a girl
hahah sorry not interested, but good luck in your future endeavors.
>>
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>>176063004
Game Maker Studio. It started as a thing to test out GMS2, but that's a shit show so I ported it back into 1.

The basic idea for hitboxes was whenever an attack was active, a hitbox object containing the knockback, damage etc would be spawned with the hitboxes mapped out by hand. If it wasn't a multi hit move, the hitbox would deactivate after confirming a hit, and if it was it would deactivate until the next active frame (like the SF EX kick thing in the webm).

The main problem with this is that this was suppose to be a game with multiple enemies at a time (look into Tempest of Heaven and Earth) so this would've crippled the combat. The hitboxes are also all relative to the character, so hitboxes for things like the shoryu had to cheat a little.

For the characters, the blue hitboxes are colision with walls and such, and the hitboxes for attacks are defined per frame of animation (in this case, pixel perfectly in the image editor). I also planned on having a push box to keep characters from melding in to eachother and a throw box for throw range.
>>
>>176063758
this would be a fun world gimmick

each hero and villain has their own bard

gentlemen's agreement not to harm bards
>>
>>176063758
https://www.youtube.com/watch?v=1kJraeOlxgI

Base the entire game around the concept that the protagonist is a delusional billionaire and all the enemies are just playing along
>>
>>176063348
yep particles is the way
>>
>>176063758
A bard following you around could be hilarious but it's overkill for a joke, just put him in random places in the background and such and imply he's following the player instead of literally making him follow the player.
>>
>>176063846
>Game Maker Studio
Just going to stop you right there, sorry. I'm not really interested in helping with this, but I wish you the best
>>
>>176062093
Wow! Couldn't thank you enough dude, really appreciate the attention you gave it!!
I'm aware of the wall glitch and weird controls, currently I'm reworking all player movement.
I'm definitely adding a campaign and player upgrades, just trying to think of a good storyline while I work on the mechanics of the game.
While it may not show much, the weapons are really different, like only the FAL is a guaranteed one-shot kill, the P90 has way more spread and higher chance of ricochet and you can kill multiple enemies on one shot with the shotgun.
I'll definitely be taking your thoughts into consideration, and again, thank you very much!

>>176062502
No, I've been lurking on and off for years but now is the first time I got something kinda worth showing
>>
>>176062836
I've always wanted to play a gloomy FPS with ludicrously detailed gun handling mechanics
>taking the magazine out of the gun to see how many bullets are in it
>glancing down at your bandolier to see how many spare magazines you have
>holstering your gun so you can have both hands free to put stuff in your inventory
Maybe I'll work on this in a few months after I've upgraded my PC to work with UE4
>>
>>176064000
google "receiver"
it isn't fun
>>
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>>176063959
I'm not working on this anymore, it was a side project one weekend for fun. Probably a good thing too, input buffering and charge motions I couldn't get working for shit

My main squeeze is this game, witch you can play in demo day.
>>
>>176063394
>>176063951
Did they ever use particles in Paper Mario besides spawning sprites like for the dustclouds on mario's run?
How would I do particles so they won't clash with the rest of the game's simplified style?
>>
>>176064190
Ok, like I said I'm not interested in GMS thanks. Good luck anyhow.
>>
>>176063348
aren't you making this in unreal? you can do some cool shit with vertex animation.

or particles like that other guy said
>>
From a technical perspective, what's the difference between an MMO and a regular multiplayer game?
Are they made differently? Or are they the same but you just simply need a big enough host computer/server to handle so many simultaneous clients?
>>
>>176064236
There are particles on the floating companion things in the newer paper mario.
>>
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>>176063028
my game has a music player, songs are gameworld objects you can find and collect. It would be cool to have a folder in the game directory a player can put mp3s to get imported into the game, but do people still listen to mp3s versus streaming stuff?
>>
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>>176056523
that reminds me of this bug
I had it for a long time before I really tried to track it down, and then it still took all day to actually find the bad code
it was a literal corner case, it was because the player approached the corner of a structure in a very specific way
>>
>>176064336
http://www.gdcvault.com/play/1014908/Inside-Tibia-The-Technical-Infrastructure

There's a lot more to it than just increasing the max players to 1000.
>>
>>176063453
twas a mere boast m'lady, to cover for my lack of game in both development and romance.
>>
>>176064000
Condemned: Criminal Origins fills a lot of those conditions
>>
>>176064492
>but do people still listen to mp3s versus streaming stuff?
I hate streaming, i love having a local collection.
Though its a pain in the ass to go into a games folder to swap or import tracks. Most people will just turn their own music on in player of choice.
>>
>>176064658
lol cute well if you ever have a game I'll make your art (=
>>
>>176064115
I've played it. It might be more fun if it didn't look like shit and sound like shit with terrible voice acting and the gameplay wasn't so focused on getting ventilated by tiny fast annoying enemies like some kind of literal bee from hell. Those are mistakes I would be sure not to repeat.
>>
>>176064000
Metro 2033 has a mode like that.
And you cant get much gloomier than it.
>>
>>176064705
>>176065009
Thanks. I'll give these a shot some time
I'm prepared to be completely dissatisfied
>>
>>176058702
you just missed me stream it.
>>
Would it be possible to have a game control the player's Spotify client?

You get the game to tell Spotify to play X track at certain times and then you have all the licensed music in the world without any of it actually being in the game.
>>
>>176065069
Just play the originals.
The redux's are worse for the most part.
>>
>>176065112
>last boss shows up
>ad starts playing
>>
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>>176064317
No, i'm using unity.
Looking it up, I don't get the point of vertex animation. Seems like just a lazy, less polished way of doing regular animation you'd normally import in from an actual animation program.

I was trying to follow how they did fountains in the games.
Hard to find good pictures of this one from TTYD, but it it's what I was kinda basing mine off of.
Something about mine still feels really off though.
>>
>>176065106
Aw... Where are you streaming, though?
Also, did you like it?
>>
Does your game run natively on Linux?
>>
>>176065590
yeah
>>
>>176065456
Seems like the original just has better textures to me. And vertex animations are great for lots of stuff, like grass or waves and other chaotic and dynamic stuff.
>>
Is cyberpunk overdone at this point? I kinda want to make a futuristic dystopian walking sim but if the tropes are stale then I won't bother
>>
>>176065590
it will
>>
>>176065775
It's kind of common but I wouldn't call it overdone.
>>
>>176065775
cyberpunk was 30 dead years ago
>>
>>176065775
I think it's overattempted and underexecuted
>>
>>176065975
Games didn't even exist 30 years ago.
>>
>>176065775
Go for it. I don't think it'll ever be overdone and it's a perfect style for a walking sim. Don't know if really cyberpunk, but take a look at Bernband.
>>
whats the best way for a girl to get into gamedev?
>>
>>176066226
post art
>>
>>176065775
do it. if it's one of your first games / stories, the story you tell will be trite and overdone. you have to make bad art to make good art.

regarding cyberpunk, it was good because it was about the present through the lens of the future
>>
>>176065574
>Aw... Where are you streaming, though?
twitch.tv slash literallywhodev
I don't think twitch saved it but i'll upload it to youtube monday
>Also, did you like it?
yeah, I enjoyed it but It was kinda hard to aim I think a laser sight would help.
>>
>>176066226
learn to dev games
>>
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Why are you making a weeb game?
>>
>>176065775
I think it's underdone honestly. Deus Ex HR/MD are the only significant cyberpunk games of the past 5 years.
>>
>>176066084
Did shitposting exist 30 years ago?
>>
>>176066548
Anime is still alive and well
Anime 1 - God 0
>>
>>176066548
Absolutely hilarious find, my friend! Where are the upvotes on this website? Haha, keep it up desu!
>>
>>176066226
Dye their hair pink. Blue also works.
>>
>>176065775
Nobody gets it right so in that regard it's completely under-done.
>>
>>176066713
What the fuck, I didn't type in "desu"...? I typed in "desu"!
>>
>>176066226
Let a gamedev get into you
>>
>>176065661
>>176065805
good stuff
>>
What is there to "get" about muh dystopic neon colors and flying cars?
>>
>>176063431
>every game must be the same
>>
>>176066931
Good one. Roasted!
>>
>>176066354
>it was good because it was about the present through the lens of the future
Isn't that what Deus Ex tried to do with "Aug lives matter" but got shit on for it?
>>
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>>176066931
fite me.
>>
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>>176066713
>>176066846
>>176067089
stop posting
>>
>>176063846
i was the original anon who asked for your source code to this. thanks for answering my questions i'll look into that game as well btw.

>>176064294
he wasn't asking for your help on anything
>>
>>176066358
Thanks for playing, man! Really appreciate it.
I agree, controls and shooting are kinda weird right now. I'm gonna be working on that and trying to make it more intuitive.
>>
>>176066548
did anime rape you or something?
>>
>>176067114
the fuck are you doing
first person view looked much better
>>
>>176067105
...no. Not even remotely. That's some crazy revisionist history you've got going there.
>>
>>176067029
>Games should never have nondiegetic elements.
>Games should never
>>
>Desu Ex
>>
>>176067114
>It's cyberpunk 'cause neon grid
Perfect example of people not getting it.
>>
Reminder that flying cars don't make any practical sense and will never exist.
>>
>>176067272
As the cacophony of white debug lines left behind might suggest, this is just a debug cam to see clearly how the ship interacts with the ground, worry not friend.
>>176067413
I don't really plan the game to be cuberpunk desu, I'm just memeing because my game is literally "dystopic neon colors" and flying cars.
>>
>>176060770

You need ramps/stairs
>>
>>176067105
shitty corporate pr != good stories about humans

shitty corporate pr is very cyberpunk,
though
>>
>>176067525
Reminder that flying cars already exist in the form of aircraft.
>>
Do any of you make educational games? Make one about lambda calculus and functional programming, to combat the early indoctrination of state-sponsored Turing Machines and OOPs
>>
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>>176067676
>shitty corporate pr
I liked it

>>176067274
"no" isn't an argument
>>
>>176067885
say that again and i'll combat your dick
>>
>>176067885
Name one fun or worthwhile educational game.
>>
>>176067923
Put forth an argument yourself and I'll consider supplying mine in response.
>>
>>176067885

how about one not to take rides from strangers? there can be a whole series of them.
>>
>>176068141
The "present day" aspect is Black Lives Matter
Looking at it through the lens of the future, it becomes Aug Lives Matter
Augs take the place of blacks. Police tactics towards augs in the game is really a parallel to how police treat blacks in the present day. Its not exactly complicated.
>>
>>176068114
Nice shriveled up creativity. If you can't make it fun through mechanics, method of learning, audio, graphics, etc. then you are a failure of a dev.
>>
>>176068438
name
one
game
>>
>>176068534
Persona 5.
>>
>>176068534
minecraft
stevens sasuga roll
whip the vote

all good games are educational
>>
>>176068114
>>176068534
While it's not exactly educational in the way of teaching on a topic, Big Brain Academy was very enjoyable, much better than stupid Brain Age.

More importantly is how worthless you are for deciding that my knowledge of existing educational games is somehow relevant. Perhaps it's all that OOPs clogging up your butthole.
>>
>>176065456
by vertex animation, I mean animating a mesh without a skeleton or any skinning using a 2d texture to animate the vertices.

this allows you to do complex animations like fluid simulations or animate meshes without a fixed vertex count (meaning at the start of the animation the mesh could have 100 vertices and by the end of it it could 10k vertices)

I don't know anything about unity, but in Unreal there are plugins for 3dsMax, Maya, and Blender that allow you to bake any animation into two textures, one containing the normals, and the other containing the vertices and their world positions over the length of the animation.

You pretty much just animate a mesh like you would normally in your 3d program using bones, dynamics, physics simulations and all the vertex positions get baked into a texture.

Unity might have Alembic support, which will let you do something similar. But alembic files are fucking huge if the engine doesn't convert them into some optimized format like unreal does.
>>
Please tell me do actual devs also bruteforce the problems in first iterations of code to only later make it prettier, or are they some kinda wizards that just plan everything 10 miles ahead and know exactly what to write? It seems like everyone knows precisely how to build their systems and builds a pretty skeleton beforehand, while I just bash my code with a rock until it works and then think how to make it better.
>>
>>176069327
depends on what you mean by bruteforce

it's definitely wise to write the naive version of an algorithm first
>>
>>176069327
making shit code just to get something playable as fast as possible is the only true dev way
>>
>>176066226
Nevermind all the assholes. I would suggest GMS or RPGmaker if you have an interest in the programming side of things. If art is your thing, there are many free tools from GIMP to Aseprite, Krita, and so on.
Above all, don't be afraid to experiment! And ask questions, there is usually a few people around here who aren't total dicks. I will personally keep an eye out in this thread if you have any questions so please don't hesitate to ask
>>
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>>176067640
Slopes are in, but no ladders- traps are next
>>
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>>176069794
>>
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>>176069794
Subtle. I like it.
>>
>>176069794
are you seriously hitting on me? lol fuck off man
>>
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anybody know how to use joints in godot?
>>
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>>176069794
>>
Thanks for playing my game!
>>
>>176069794
>>176069930
>>176069934
>>176070880
The AGDG experience folks.
>>
>>176067885
>functional programming
I still don't understand why someone would go for that
I mean not having side-effects is nice, and so is being able to prove what running a function will result in, but you don't need to go through all the weird rigamarole that functional languages usually put you through to do that
besides that programs are a set of instructions and so an imperative model makes the most sense and matches up the best with what's going on under the hood
>>
>>176069927
slow movement speed by ~30% when on the slope so it doesn't look like you're running up an escalator
>>
>>176069327
well I brute-force things and then never make them prettier unless it means also making them shorter or cutting down on variables or something
>>
>>176062836
>put the life bar on the back of the character so he can never see it

thats so stupid
>>
>>176069934
I don't get it
>>
>>176071701
the suit has its own hud thing for the wearer, the bar is for other people
>>
>>176071562
Why should I bother dicussing it yet again, for the millionth time, with just another braindead OOPSy?
>>
>>176071936
>implying I like OOP
I like a direct style
>>
>>176072116
Well it was more
>all the weird rigamarole that functional languages usually put you through

which is either willfully ignorant or just ignorant, that made me not want to get into it. But feel free to ask over at /dpt/
>>
Do you guys hate GameMaker then?
>>
>>176070959
don't use godot.
>>
>>176072473
It's mostly just that artists don't seem to want to work with it
>>
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>that one bug that's ambiguous as to whether it affects the gameplay negatively or not, or would even be seen as a bug by the common user, and you're unsure whether to fix it or not
>>
>>176072473
It's not a good engine.
>>
>>176072605
but so many successful games were made with it.
>>
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>>176072598
Bugs are sloppy.
You don't want a sloppy game, do you?
>>
>>176072598
what is it?
>>
where the anime games at
i'm gonna play your game anyway
>>
>>176072881
sterile, featureless art is boring

bugs add texture to the work
>>
>>176072830
McDonald's is successful too but that doesn't make it good food.
>>
>>176070959
What do you need to know?
>>
I have game maker. I know what kind of game I want to make. My idea is not overly ambitious and is doable when compared to a lot of popular game maker games I'm aware of.

How do I actually get started?

Watch tutorials? Go through the documentation? Should I start with small simple projects until I reach complexity approaching my actual desired game idea? Or should I just start immediately with the game I want to make and just wing it
>>
>>176073346
pong
>>
>>176073153
im lost as shit, can you give me a tutorial or something like that? i found one that was like 30 min long and the dude just rambled without explaining shit
>>
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Doing a desert environment for the upcoming level. Still needs a ton of work though.

Also, I finally solved the problem of non glowing UI. Now to port the rest of the UI into the new system.
>>
>>176073558
What's your process for making the landscape?
>>
>>176073558
Man, seeing your progress is always so inspiring.
>>
>>176073346
Learn the basics of GameMaker. Shaun Spaulding is good for info alone. Every time you watch a video tutorial, make sure you learn the information he's presenting, and how to apply it, not how to simply copy him.

Once you know how GameMaker works, how objects, scripts, rooms, events, etc function, stop watching tutorials, and start building your game. If you're unsure how to do something, google it / ask online for help. Again, don't just learn how to solve that one problem, but learn what you are missing so you can fix that problem again in the future.

And, a word of advice. Most games start very, very small. Basic concepts, and over the time of development, they are added onto. If you are comparing your game to what's out there right now, you will have a massively over ambitious project. For your very first game, to teach yourself, it's not a bad idea to look at a game you enjoy playing, and making your own version of it (again, to teach yourself how gamedev'ing works). Pick a game, get the bare-bones of it, and build a game around that. If you choose, say, D3, make your bare-bones a dungeon-crawler loot grind. That's it. No aesthetics, nothing about how skills work yet. Build those functionalities into your game, then work on complexity.
>>
>>176073023
if McDonald's isn't the height of gourmet eating, then why is it that highly successful and rich people such as Warren Buffett and Donald Trump eat there regularly?
>>
>>176073346
I would start immediately with the game you want to make. It's really not that difficult. You just gotta think logically and hope that you find stuff on the net which helps you.
>>
>>176073952
>>176073952
fashion, m8

poors eat mcds

middle class dont want to be mistaken for poor, so they shun mcds and are food snobs

rich will never be mistaken for poor, so they eat whatever they want

this pattern plays out again and again
>>
>>176073952
they're just as susceptible to end-runs around creating quality as the rest of us, namely adding a lot of salt, sugar, and grease to their food
I'm not sure what the video game equivalent would be
>>
>>176073990
That's like losing your virginity with your crush when your crush is a slut that has been with a hundred guys with magnum dongs Anon. You gotta improve your oral before you go for it.
>>
>>176073990
Terrible advice
>>
>sex analogy
>>
>>176074186
DLC, fetish pandering, and fan-service.
>>
>>176073558
wha happen to the glass surrounding the cockpit?
>>
>>176074275
Naw, you just gotta work with what you have and adapt to your skill level on the way.
With all the tutorials and documentation available it's not that hard. The hard thing is just that you will be never finished.
>>
>>176074275
what the fuck is this comparison
>>
from how many genders can i choose in your game?
>>
>>176074598
My game has no character
>>
>>176074598
is dwarf and elf a gender?
>>
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>>176073660
I generated the heightmap using World Machine. But from then I essentially used the material editor to create a landscape material which I can just simply plug a bunch of values in and change a few parameters to create completely different biomes and environment. I'm still working on urban support though.

>>176073712
Thanks anon.

>>176074447
It's there. The low quality webm makes it hard to see.
>>
>>176073550
The two nodes that you're connecting together, and the joint node should not be parented to each other. They should all be separate. For the joint node you can assign the two physics nodes you want, and that should be pretty much it.
>>
>>176074598
girl (female) or girl (male)
>>
>>176073023
why doesn't mcdonald's have onion rings?
>>
>>176074598
Only one

girl (male)
>>
>>176074771
It's an old brand and updating it with new foods would require a complete revamp of the production chains.
>>
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>>176074679
Thoughts on radar reflective canopies?
>>
>>176074598
Two.

Mainly because modeling some weird mix of male/female is just too much work ontop of the current genders
>>
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A game which faithfully and accurately captures the feelings and events of September the 11th, 2001, and how those events changed the world forever.
>>
>>176074380
t. nodev
>>
>>176073558
>>176074679

your game was one I was looking forward to playing this DD because I enjoyed the old ace combat games. I didn't know you could go first person though.
>>
>>176074598
There are 4 sliders given
>>
>>176075094
write stupid shit like this again and i will change the size of your anus forever
>>
What if I ripped off Samurai Jack.
>>
>>176075353
the style would be p cool if you could pull it off
>>
>>176074875
they add new shit all the time

they already got deep fryers
>>
>>176074598
zero
my character's gender is never shown, stated or alluded to
>>
>>176074707
Oh ok thanks, i was trying to assign a rigidbody to the root node instead of a staticbody

thank you very much
>>
>>176074598
My selector is a Riemann surface so you can pick whichever imaginary gender you want
>>
>>176075094
You know, if it was gritty, realistic and tasteful that might be pretty cool. Something alla firewatch but more dramatic. Obviously no one would start this project without being an edgy tween, though.
>>
>>176075094

A game where the player is a NEET browsing agdg, he begins by shitposting under the thin veil of "being an ideas man" and slowly begins to realize what a piece of shit he is and finally makes a game
>>
How come I never saw a game with text-to-speech? It would be cool to have a computer saying the player's name.
>>
OK so I finally decided what idea to develop, it's a turn based rpg with a premise similar to earthbound; it's a game in 2,5 D: the scenarios are 3D but the carachters and sprites are 2D in kind of a paper mario style. What engine to go with? I've started to fuck around with godot put its 3d feels lacking.
>>
>>176075663
Because that sounds like moonbase alpha, which is hilarious and makes great songs, but also breaks immersion pretty efficiently.
>>
>>176075663
https://www.youtube.com/watch?v=Hv6RbEOlqRo

Sanctum also has it
>>
>>176075717
Don't let the engine war shitposters get to you, unity would be a pretty perfect engine for both 3d and 2d

out of curiosity, what about godots 3d feels lacking?
>>
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>>176075094
there already is one
>>
>>176075663
I remember Unreal Tournament 2004 had text to speech. It wasn't great, but it was nice to have since I didn't have to read the text.
>>
>>176075646
>A game where the player is a NEET browsing agdg, he begins by shitposting under the thin veil of "being an ideas man" and slowly begins to realize what a piece of shit he is and finally makes a game
>shitposter
>finally makes a game
the games story need to be believable anon
>>
>>176075717
Unity or Godot, or any 3d engine. The technique that you want is called "billboarding sprites".
>>
>>176075663
Imagine you have a name that is spelled one way but can be pronounced more than one.

So you put your real name in, and the game constantly says it the wrong way.

So you start over, and put in a fictional name. The game then says that in a way you didn't think it would be said / don't want it to be said.

You've cut a lot of names out, right off the bat.

>>176074598
boy (male), boy (female), girl (female), girl (male), and a ??? option.
>>
>>176075827
>and 2d
no, just no
I'm not memeing
>>
>>176075353
Someone's gotta do it
>>
>>176074598
Why don't games just use strings? You can even search and replace pronouns these days
>>
>>176075896
>the game ends with the shitposter going to reddit
>he is now among his own kind

happy now anon?
>>
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>>176074934
They'll get added in to the appropriate planes eventually.

>>176075121
Thanks anon, Hope it meets your expectations.
>>
>>176075827
A part from the poor documentation and little community, things feel a little bit more clunky than you would expect. I don't know, probably It's my lack of knowledge in programming that gives this feeling rather than the engine.
>>
>>176076096
Reddit doesn't have underachievers.
>>
>>176076038
what don't you like about unity 2d?

especially considering that all anon wants to do is billboard sprites on a 3d environment
>>
>>176076236
It's slow, it's buggy, it's shit, there are far better alternatives.
>>
>>176076215
it might be, as someone with decent programming knowledge I always found the lighter engines (fuck GMS) to be way clunkier than something like unity or UE4.

Also, why do you say that unity has a little community? It's arguably one of the most popular engines on the market rn
>>
>>176076229
>grass is greener on the other side
>>
Am I the only one here who actually enjoys playing games?
>>
>>176076356
you could argue everything is shit.
>>
>DD14
>amateur game dev
>no 32bit binary
some people don't want their games to be played
looking at you Chronospira
>>
>>176076659
no one enjoys game /vg/vg or /v/
>>
>>176076994
>unironically having a 32bit system
hello 1997
>>
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Time for the /agdg/ annual Idea-Off!

You all know how it goes, post your best and after an hour we'll judge a winner and we all have to work on their idea in a jam

And..... GO!
>>
>>176077190
A foot racing game but you have to avoid bombs planted by Islamic terrorists.
>>
>>176077176
Half my itchio downloads are the 32bit version, might have something to do with the game being free.
>>
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added a console command to spawn new items instead of manually making a bunch and placing them. I'm not sure why the in-editor game window slows to a crawl some times when OBS starts recording.
>>
>>176077383
I misspoke, I mean my 32bit versions have half the downloads of the 64bit version, so a third in total, still a lot more than I thought.
>>
>>176076416
>why do you say that unity has a little community
I was talking about godot, never tried unity I heard a lot of shit from it, that it's really easy to use but when you try to do something fancy you end up spending more resources than any other engine, and those people scared me off. Ishouldn't fall for the engine memers though, maybe I'll get my feet wet with it tomorrow.
>>
>>176070959
Wait 3.0
>>
>>176076659
I used to. but I keep seeing little things that piss me off and think "it should be this way instead"
>>
>>176077714
If you're inexperienced, Unity is absolutely amazing. You'll outgrow it eventually, but it's great for familiarizing yourself with gamedev, and it shouldn't give you too many bad habits ahem, GM.

AGDG is it okay if I find myself actually having a use for a double? Am I coding like a monkey on meth?
>>
If I post demo tomorrow will people still play it?
>>
>>176077797
Physics joints haven't changed at all in 3.0.
>>
>>176078182
sure
>>
>>176078182
I will I've played every game so far
>>
>>176078182
Yes. I don't download any demos until the submission time has ended.
>>
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>it's another topdown shooter with rotating guns
>it's another sidescrolling platformer with a gimmick
>it's another sidescrolling rpg with roguelike elements
>it's another room-based, semi-procedurally generated roguelite
>it's another metroidvania
>>
>>176078673
>its shit
>>
>>176078673
stop forcing your dumb frogpost as a half-ironic meme you waste of resources
>>
>>176078673
>it's another frogposter posting the same depressingly unfunny shitpost twice in a few hours.
>>
How is LOD handled for trees in modern games? Do they still use billboards or have we come up with something better?
>>
>>176078673
>it's another shitpost
>>
>it's another X
Make a post like this except for game genres that indie devs should be making.
>>
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Why aren't you using machine learning to make art?
>>
>>176079090
can i do this in under 16.66 ms?
>>
>>176079023
Speedtree has a LoD tool to make simplified versions, the UE4 demos do use a billboard eventually but as LoD4 or something.
>>
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>Internet speeds where super slow today
>Rare in Sweden
>Figure its nothing, continue to dev like normal
>Unity suddenly closes itself
>Wont start up again
>Go to login, login not found
>Check email
>Unity has claimed all by assets according to §15.1.2 in their user agreement
>Hadn't even read it

Is this some sort of scam? That part does go on about how Unity owns things created with it in a very technical convoluted way. And checking on Twitter and Tumblr alot of people are freaking out.
Wtf is happening?
>>
>>176079326
I got this too. What's going on?
>>
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>>176079326
>>176079471
>not reading the EULA of non-free software
>>
>>176079326
As a Swede I'd have thought you'd be used to getting cucked.
>>
>>176079326
lol
>>
>>176079326
Screenshot of the email pls
>>
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how do i into modular environments?
>>
>>176079275
How do lighting and shadows work for billboards? With the massive push in open world games to have full lighting right up to the horizon, I would have thought they'd be trying to phase out billboards since the lighting kind of has to be baked.
>>
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>>176079326
>Now Unity wont start for me
Okay i'm actually spooked are there some server issues or something?...
>>
>>176079825
Let us know when Unity claims your assets, anon.
>>
>>176079326
>don't build your own engine, they said
>>
>faceless company owns his game
>he has to LOGIN to develop the faceless company's game
>faceless company can revoke access to their game at any moment
>he pays for the privilege of developing the faceless company's game
>unity users think they are "game developers"
lol
>>
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>>176068114
>>176068534
I feel bad for someone who can't see the role games are playing and will increasingly play, in (early and late, institutional and hobbyist) education.
>>
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Added an optional laser sight to help aiming down weird angles and improved AI a little bit, increased their reaction times to give the player a chance of killing them without prefiring or camping. Now they also notice and attack the player if he touches them.
Also added ammo and death counters. Going to fix the moving through walls thing on the second map next.
>>
>>176077960
>unity is amazing

what? how is it amazing in the slightest? it's just a simple engine.
>>
>>176079752
Normal maps can do a decent job, and real time shadows usually don't go that far anyway
>>
>>176080546
His phat marketing paycheck is amazing.
>>
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>xhe actually posts xhis game on demo day
>>
If you can't choose to release your game under the GPL then you don't really own it.
>>
>>176080646
I wish someone would steal assets and mechanics of every game to build the ultimate agdg game.
>>
>>176080546
>He doesn't finish reading the post before writing his shit post.
Unity is shite at plenty of stuff but it's very nice if you don't know much about coding and gamedev. Personally I've upgraded to UE4 a while ago.
>>176080631
I wish I got paid for all the shilling I do.
>>
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>>176080051
>>176079734
>>176080115
>>176079825
>>176079525
>>176079524
>>176079497
>>176080735


I'm actually gaining money from this game and steam even just pulled it this is my livelyhood
>>
>>176080813
sorry I don't speak nazi
>>
>>176080714
i'll release it under mit-like license that prohibits licensing derivatives under copyleft licenses
>>
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>>176080813
>>176080051
>>176079734
>>176080115
>>176079825 (You)
>>176079525
>>176079524
>>176079497
>>176080735
>>176080813

It just goes on for ages and it actually seems legit wtf do i do already emailed Steam and asked wtf they are doing and people on twitter are reporting the same.
>>
>>176080923
That's cuck, not nazi. l2languages
>>
>>176079326
is this real?
>>
>>176080962
Link to the tweets pls?
>>
>>176080813
Can you translate from yuropoor language
>>
>>176080962
Could you quickly dump the important parts of the mail in google translate for us who don't speak whatever viking-speak that is?
>>
>>176080959
That's not really an MIT-like license, anon.

Still, the fact that you can do that shows that you truly own your game. You're not a Unity used.
>>
Holy shit its really happening unity users are fucked
>>
>>176081029
Literarilly pulled my cord on my dev-rig and i'm trying to get a hold of a friend who knows legal shit at 3 in the mourning.

>>176081162
Its the Swedish version of their user agreement, with an addendum referencing a part which seems to mean that they under certain circumstances can "Take ownership of intellectual property put into(used) WITH unity"
>>
How do you make an RPG without overworld.
>>
>>176081314
>mourning
What an apposite typo. My condolences, anon.
>>
>>176079326
What exactly have they done? Are you suggesting that Unity themselves have seized your game assets? If that's the case then why isn't the internet blowing up?
>>
>>176081378
make it underworld
>>
Paper Mario dev is fuuuuucked.
>>
>>176081438
because unity doesn't need to seize everybody's assets at once
>>
>>176081232
>>176080962
Where's the proof besides screenshots of an email? I checked tumblr and twitter, and I see nothing.
>>
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post yfw you're a monogame dev
>>
>>176081438
ALL projects opened with this version of unity are GONE including everything i imported (The actual raw files).

Have everything in version control still.
>>
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>>
if you're a solo dev unity can seize your assets and send you some shitty email and nobody will believe you it's real
>>
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I swear to fucking god, if someone skips tutorials without reading one more time
>>
>>176081956
>Shitty text tutorial
>Surprised no one cares
>>
>>176082045
Then how would you do that?
>>
>>176081956
>text tutorial
wrong
learn from the game you're ripping off and do proper teaching through gameplay
>>
>>176082096
>Implying I will tell you my design secrets for free
>>
>>176073945
Not the anon you are responding to, but thank you for that anyway.
>>
>>176082115
But it has the exact same problem I'm trying to solve
People are too dumb nowadays
>>
>>176081956
two words: intuitive controls.
your controls are not
>>
So what's the story with unity seizing people's assets?
>>
>>176082237
Force the player to learn the controls to progress, in the webm you posted only grabbing and jumping is necessary but not releasing the ledge, add a second section where the player absolutely has to drop down.
>>
>>176082389
fake news
>>
>>176080807
there is literally nothing special about unity.
>>
gogem where is your yesdev on getting over "i am depressed and I don't want to work on my game"
>>
>>176082373
>>176082429
I still have to show the control scheme to avoid super metroid running button situation.
Player is forced to learn it, but skipping it makes him wonder "what the fuck did I just pick up?". It can by fixed with map layout in this case, except for releasing a ledge which still requires button combination knowledge.
>>
>>176082389
why would someone want random peoples' shitty assets? they have more than enough of their own.
>>
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>>176063004
Why not ask me too? Anyhow, I basically made another program that writes hitbox data as a bunch of sequences each with a variable number of frames, and each of those have their own hitbox, attack, and other data. I could add various attacks and I wouldn't have to modify anything in the game and it'd work out of the box. It's just that I haven't bothered to add attacks other than a low jab.
>>
>>176082670
do you use [down] while on a ledge for something else? i'd bind jump to jump button, and release to down. maybe right+jump to jump with extra horizontal speed
>>
>>176082728
What fantastic damage control, anon.

>Unity wouldn't steal its users' assets, because their assets are all shit!
>>
>>176082891
You can shoot down on a ledge. I still have crawl button to use, but that would be even worse.
>>
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>>176082864
And it basically looks like this.
>>
>>176083028
did unity rape you?
>>
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>fighting game hitboxes
>just put a billion rectangles everywhere
>>
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Did you enjoy my game? Be sincere.
>>
>>176084430
No anon, I didn't play it. I don't know what your game is, or if it even exists.
>>
>>176084430
which game was yours anon? yesterday I played all of the games that were submitted
>>
>>176084538
Why didn't you play it? Is it really that bad?
>>
>>176084390
bro isn't it just easier to use polygons at that point?
>>
>>176084390
They should've used polygonal hit"boxes" if they were going to do that.
>>
>>176084673
>>176084672
>polygonmind
>>
>>176084656
I don't even know which game is yours, anon.
>>
>>176084776
>obvious thought that immediately pops into the brain of anyone-mind
>>
>>176084430
I'm sure if you had a game, I would have loved it, anon!
>>
>>176084672
>>176084673
>>176084776
wow, we thought the same thing like 3 seconds apart

the internet is so fucking amazing
>>
>>176084847
I really need to work on my marketing then.
>>
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Progress:
-Currently implementing lock movement; Stop jumping while target is locked. But the plan is to only jump when pressing the dodge button (like zelda)
>>
>>176084390
>has a titbox
>>
>>176084672
>>176084673
Old fighting games used boxes like that for speed and accuracy.
But now-a-days I don't really see the point. I guess it could still be more accurate. But it's not like some floating point rounding is actually going to make a huge difference even in a competitive fighting game.
>>
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>>
>>176084430
what game
>>176085143
>his game doesn't have titboxs
>>
>>176085067
He can ora ora ora ora?
>>
>>176081956
Thats cool how your tutorials light up as a person does the thing
>>
>>176081956
quick question. Do you define every action that your characters can use as a function in their classes??
>>
How do I break the depression/nodev cycle?
>>
>>176085397
/pretentious neckbeard general/
>>
>>176086914
JLMG
If you just make yourself start each day then you will get the momentum and keep going. The hard part is starting, so JLMG, don't even think about it.
>>
Unity user here
I don't really need to read the EULA right? I know it's not "free" software but they're not going to do anything bad, right?
>>
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Question about game dev: If I made a game that was an exact knockoff of another game from a different platform, it is stealing and I can be sued. However, assume the last scenario but all assets are original and not stolen. The characters, tiles, etc. are all remade but it is still basically the same game. What is the worst that can happen?
>>
>>176082864
>>176083428

lol sorry dude. But thanks for the input as well. very informative. thats a pretty sophisticated program you've written for your hitbox usage. How did you go about writing it if i may so ask?
>>
>>176087164
Want to say copyright violation on the level layouts, but its not really making a literal copy with like a machine.
>>
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what happened to this game?
>>
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>>176087164
>>
>>176087396
Dev posted not long ago. It's still going.
>>
>>176087376
the levels LOOK exactly alike but they are different because I had to redesign everything for a smaller resolution, but it still stands that I used the original as material for what I made later on.
>>
>>176083428
also as far as complexity goes, this is pretty much just a gui interface that allows you to set data values for sprites with a file output right?
>>
>>176087285
>How did you go about writing it if i may so ask?
Not much to say. I used wxwidgets with c++. All you see on the screen is in the ram, which is then saved to a file in binary.
>>
>>176087436
I'd rather get sued than produce Yookah Laylee.
>>
>>176087521
why not just make your own levels that are only slightly different in layout?

Did you never copy off of kids in middle school, keep the content but change the wording.
>>
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>>176087058
Of course not! The Corporation already took care of everything for you.
Who has the time to read in this day and age anyway? Life is too short, Simply Develop Unity Games (SDUG)!
Can't wait to see some progress from another great Unity developer, welcome to the Family!
>>
>>176087050
That's it? "just do it"? Is it supposed to be totally boring?
>>
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>tfw when you really want to make a game where a child comes across a society full of monsters but people will call it an undertale ripoff.
>>
>>176086548
yes or atatatata
>>
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https://webmshare.com/aoRaz

Alright, I think I'm finally happy with the basic movement. If anyone thinks it still looks crappy for a reason or another, feedback is welcome.

I guess the game has looked pretty much the same for the last week, but the coordinate system is way more robust behind the scenes now. Feels good.
>>
>>176087728
undertalie is monsters inc. ripoff
>>
>>176087728
have nice art and no one but faggots will.
>>
>>176087529
>allows you to set data values for sprites with a file output right.
No, all it keep from sprites is the file name. I can reuse the same sprites many times for various sequences.
You can also click and drag boxes and sprites, move the camera and also it manages what input does what.
>>
>>176087704
Anything worth having is worth fighting for, anon. If you can honestly look inside yourself and say that you want to make games then the battle is a given. Struggle so that one day you can feel the pride of having completed one.
>>
>>176087972
The dystopian red texture of the flying car looks pretty bad to be honest with you.
>>
Tomorrow I'll make a video compiling all the games for feedback on demo day. Best get your submissions in.
>>
>>176088520
Could just wait until the submission time closes, anon.
>>
>>176088636
>submission time closes, anon
I have to go to work on Monday.
>>
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>>176088294
It's actually the lava from Punished Patrick the Hellstar heh, that's just a placeholder until I either rip off something nicer or get off my ass and make a proper texture. The model is quite shit too, it's gonna go eventually.
>>
>>176088684
I meant wait til submissions to close then make the video later. I wouldn't dream of suggesting you stay up and make it right at the closing bell.
>>
>>176088889
penis slit
>>
>>176088140
>wxwidgets
yet you claim it to not be sophisticated haha. How are you defining the attacks code wise? is each attack a different function and you've nested functions for combos? I've sort of having trouble with my current project as i'm not sure how to proceed with combat in regards to how i'm defining actions that my characters can take.
>>
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>>176087972
>>
>>176089047
quoted the wrong thing....
>>
just submitted my game there

https://itch.io/jam/agdg-demo-day-14/rate/141815

I'm not a regular here but please accept me
>>
>>176080962
What's your game dude?
Maybe they liked it.
Did you make a unity extension?
Use illegally gained software?
>>
>>176089356
Do you plan to stick around and become a regular or is this a one-off thing?
>>
>>176089356
Hey I've seen you in /v/ threads, nice to see you're still at it.
>>
>>176088978
I'm just gonna do a cutoff when I wake up tomorrow morning after making breakfast.

I'll just play em all and do the video after that.
>>
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>>176089178
>mfw I get my first fanart.
>>
>>176079326
Where does it say that, I can't find it.
>>
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Got a question for you guys. For those of you who aren't in the know there's this silly little thing called the /vg/ league coming up. A bunch of the generals here put some blender head models into PES 2017 and have them shoot soccer footballs at each others goalzones.

/agdg/ is not traditionally in this but if it was it'd be cool because we're kinda a different beast than most generals. I've gotten a little personal interest in this meme myself and I'd like a chance to give it a shot and probably get ruined by a bunch of anime girls. But hey it could be fun!

Anyway if any of y'all are interested in that sort of thing you need to RESPOND TO THIS POST. It's just the rules for how this work. If I get this in you can bet I'll be back for suggestions on team players, and if any of you know how to model you could have your work be seen by literally dozens of people!
>>
>want to make NES styled games
>realize they won't sell
>Decide maybe I can make a few, and sell it as a compilation
>The "home menu" would be a kid sitting in a bedroom and you'd have all your games tehre

Would you play this game? I want to make
>A JRPG like the OG Final Fantasy
>A beat em up like Double Dragon
>An action game like Mega Man

Maybe something else too. I could always add more games as DLC...
>>
4:3 or 16:9?
>>
>>176089865
thanks bro. I actually finished it and I'm just waiting for the greenlight.

>>176089532
for future project, why not?
>>
>>176090471
Why would you ever do 4:3 in 2017?
>>
>>176090469
Old an oldschool shmup and I think you are golden. You called it a main menu so I guess you can't walk around your room as a little pixel kid and look at your toys and game carts?
>>
>>176090471
always 16:9

stick to the standards
>>
>>176090604
Yeah something like that, just kind of having your games strewn about your room and maybe the background in the window can change based on calendar date or something.

You know, just a comfy little home screen to remind you of how shit your life is with the crippling weight of adult responsibilities crushing down on you.
>>
>>176090406
I think I have an old helmet model lying somewhere, so I could share that.
>>
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>>176089047
Attacks aren't different from any other action you can take. When an attack hits it set various properties to the characters, like hitstun and pushback.
I'm using a pseudo-finite state machine (which works with just a function pointer) for these states: ground, air, pain, airpain, busy ground, busy air.
Pretty much everything is data driven.
>>
>>176090406
Go for it.
>>
>>176090471
cinematic 2.39:1
>>
>>176090579
vert shmups traditionally have 640x480 and lower as their base resolution. For things like Steam they add on side bars with promotional art or (mostly) useless widgets and information and extend these side bars out to fill in the 16:9 requirement. This is because the active field in a vert shmup needs to stay small enough or you either end up with large unused space, a ship that is too slow to get to the other side, or a ship fast enough to get to the other side but then too fast to have any really complicated bullet patterns because you might slam into them. Hori shmups have free reign to go the full 16:9 and as long as it uses that space for environmental hazards and such it is a great active field resolution.
>>
>>176090579
who decided 16:9 is what everyone should do now?
>>
>>176090898
Do 16:9 but enforce a portrait mode for V-Shmups ya dangus, just like old arcades used to.
>>
>>176090579
I was asking for opinions I'm devv'ing in 16:9.

Also you'd do 4:3 if you wanted to do a truly classic retro game I feel
>>
>>176091002
TATE mode is almost a given nowadays for verts. Optional of course.
>>
>>176090898
tilt screen sideways.
>>
>>176091175
Not everyone has the proper monitor mounts for that and you probably wouldn't be surprised how many people won't bother with a game that forced them to realign their perfectly good landscape monitor on it's side unless they already know they love the game.
>>
>>176090579
>tfw when using 4:3 monitor in 2017
albeit small, at least my laptop screen is 16:9 if I ever need to test different ratios
>>
Do you think many people would notice/care about the moon being higher in summer months and lower in winter? Or is it just something I should drop to save a tiny bit of performance (does a bunch of calculations each tick) and just change the weather instead?
>>
>>176091882
I wouldn't notice/care.
It's a really nice touch, anyway
>>
Is there no fanart of DD14?
Is there not enough cute anime girls?
>>
>>176091960
Might be more game submissions tomorrow, anon. Never give up hope
>>
>>176091882
>>176091882
Seems like the kind of thing that
1. Players won't notice
2. Is a tiny, unnoticable dip in performance
3. Is satisfying YOUR autism

Basically, it doesnt matter whether you leave it in or remove it. If there are a bunch of other little touches like this, leave it in.
>>
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can any1 offer help
I'm makin a shitty star fox clone and I want to make my ship do a barrel roll similar to star fox.

would it be best to animate my ship doing the roll in blender and change the position of the ship simultaneously or should I write a script to rotate it?
>>
>>176092701
How are you handling collisions?
>>
>>176092838
the ship has a mesh collider and if it collides with obstacles its game over. is that what you mean?
>>
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>tfw trying to reproduce a bug that's likely system dependent
>>
>>176093048
Yeah. Well since it's a static mesh you might as well make a script for it, since your "animation" would just be moving it. A script will give you better control to fine tune while iterating.
>>
>>176091882
That's the sort of thing that people would find brilliant in a popular game and absolutely 100% not give a shit about in a mediocre game.
>>
>>176092701
I would lean towards doing it in code, since you can define the path with trig functions. It would feel cleaner to see the whole thing in a function in the codebase, rather than relying on blender and all of the animation systems you have.

But it's probably easier to get immediate results just by animating it in blender.
>>
>>176091882
I guarantee you the impact on performance is null unless you're playing on a 1950s card machine.

Would be neat though.
>>
>>176093218
emulate
>>
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finished with the high poly, ended up turning into a demon girl at gym class or something
>>
>>176092701
+1 for code, since it's just changing the position/rotation
>>
>>176094051
for fug or for hug
>>
>>176091882
>moon being higher in summer months and lower in winter?
>(does a bunch of calculations each tick)
I think you're doing it wrong, but then you did say it's a tiny bit of performance
no one will mind, so yes you should do it, even if no one appreciates it
>>
>>176091882
pack as many little details in as you can, worst case is they'll just go unnoticed but if someone notices it's bound to help the feel of the game
>>
>>176087164
Making exact copies of characters with the same name would put you on very shakey ground legally, especially if you were selling it. Making a slightly different knockoff with a different name would be a lot harder to prosecute and the company may not bother if you ignore their cease and desist.
>>
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>tfw th16 has the same mechanic as your game
>>
>>176094224
...why not both?
>>
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>>176093721
>new bug shows up under emulation
>not sure if it also shows up on real systems
>>
>>176088187
>Anything worth having is worth fighting for, anon.

eh......
>>
>>176094751
>your game has the same mechanic as th16
ftfy
>>
>>176095148
My demo beats th16's by 2ish days, and there's no way I could've possibly known about it much before then
>>
>>176092838
>>176093612
>>176094147
thx fellas
>>
>>176087704
well if it's boring then, do you actually want to do it?
>>
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Does your game have sexy times, /agdg/?
>>
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>>176079326
>unity
>>
>>176096567
My characters are pure, anon.
>>
>>176080180
looking good I'll stream this again tomorrow if you updated the itch download page with the laser version.
>>176094051
pretty cute what kinda game is she going to be in?
>>
>>176095257
This is a good chance to spam your game
hey guys check this out it might give us a clue for what to expect for new 2hu
>>
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>>176097549
anon the demo is out already, Everything but all the bosses is known.
>>
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Pacman, but every time you eat a pellet you shit a pellet in it's place.

https://www.youtube.com/watch?v=Xz3exHVYDb4
>>
does music increase or decrease productivity?
do yesdevs listen to music while devving?
>>
>>176091960
there will be anon
>>176090406
I'm interested tell me more, I might even model a official agdg mascot head.
>>
>>176098158
the right kind can

eurobeat is best

music that you know by heart is good

words are in general bad

fast is better
>>
>>176097109
Thanks again! Rio nights dev here. I'll definitely keep an eye out for the stream!
I also did another movement setting for people who were having trouble with the default, though both are complicated so I think it eventually comes down to getting used to it.
And yeah, I've uploaded the new stuff on the itch.io page.
>>
>>176088889
what the hell is Punished Patrick the Hellstar
>>
>>176098158
Silence when thinking what or how to do something, familiar music when implementing it. In the first case you focus to solve a problem, in the second one you keep yourself entertained while doing the usually tedious implementation.
>>
>>176098158
I can listen to music whenever, even with lyrics. If it is something like a podcast or story reading though I keep that for when I am doing art assets because it either leads to much slower coding on my part or ruining the story because I zone out and miss huge chunks of it while trying to think through a problem.
>>
>>176098158
I like chill dreamy music with little to no vocals when I code.
For the art, anything goes, from talking podcasts to death grips.
>>
>come to thread to make positive quote about deving
>see the "omg unity is stealing my things and raping babies i promise" fake outrage and FUD shilling
Fuck this place kek
Later nerds
>>
>>176098686
> talking podcasts to death grips.
ah yes, the two genders
>>
>>176090579
I wonder why the vast majority of the world's great paintings were done on square canvases and not wide rectangles...

16:9 is a fucking gimmick pushed by theaters when television started to get popular so people would have a reason to leave their living room. then it was pushed into our living rooms by electronics manufacturers so people would again have no reason to leave their living rooms.
>>
>>176098227
For now interest is enough! We'll have about 2 weeks from today if we get in. I am not expecting much if anything in terms of in house visuals for the first time so there is little pressure on anyone unless they want to take it upon themselves as a challenge.

If you'd like to read up on how the event suggests heads are prepared for import this link was suggested https://implyingrigged.info/wiki/User:BasedSmugleaf/benis_productions#My_Blender_Setup but for now even just modeling something in blender is ahead of the curve
>>
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>>176099617
Do we have this model somewhere?
>>
>>176068114
>>176068534
fucking Oregon Trail?
Math Blasters? Type Racer?
motherfucking Zoombinis?
>>
>>176101675
the very bottom of the very complicated

https://implyingrigged.info/wiki/Pro_Evolution_Soccer_2016/Faces

has a link to generic head models to override. We just want heads.

If you want to get deep into this you should go to the discord linked near the top of https://implyingrigged.info/wiki//vg/_League_8
and ask in the aesthetics channel about the process.

Again don't go nuts. This isn't a due tomorrow thing, it's a due in two, maybe three weeks thing that doesn't actually NEED to happen.
>>
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>>176099617
nominating a 3d version of 2d pixel girl
>>
>>176090406
im listening anon
>>
>>176102119
is there only one head per team or can I make multiple?
>>
we should submit nothing but 2d billboarded pixel heads
>>
i give up
>>
>>176102259
It's a soccer team, so you can make up to 23 unique heads.

But don't make 23 heads by yourself.

>>176102187
We can just mount 2D images on heads too it ain't taboo.

Since people are taking this real serious let me link you to

https://implyingrigged.info/wiki//agdg/

Note that all those player names are left overs from a fake team someone made in 2014, if you have an idea for a head you feel like you can commit to feel free to go in and change a name.

Don't bother changing a position though that's all stuff I gotta worry about down the road
>>
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>>176102535
Cool! Put on your uniform.
>>
>>176102554
Actually nearly everything about that page is open to discussion. Including stuff like the goalhorns. If anyone has any thoughts on stuff like that feel free to let me know.
>>
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tfw finally replacing my gun placeholders
>>
>>176102671
please tell me that gun doesn't rotate
>>
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>>176102712
trigger warning
>>
>>176102647
>>176090406

can I play with a less than official copy of pes 2017
>>
>>176102857
This is actually recommend

https://implyingrigged.info/wiki/Pro_Evolution_Soccer_2017/Installation
>>
>>176057969
Do you guys ever go on /3/?
>>
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>>176102712
>getting triggered about the dumbest fucking shit
ghahahhahah
>>
>>176102985
>>176102818
rotating guns are fucking cancer

put some effort into it or just make it a sidescroller if you don't want to make more animations
>>
>>176102647
>goalhorns are just audio clips
what if we just get the superclip of edmund and phil fish saying claiming gamedev is like a concentration camp and that if their game is unsuccessful they'll commit suicide
>>
>>176103026
Only autistic devs care. It's a waste of time to put a lot of "effort" into such a thing. You could put that time onto stuff that actually affects gameplay/polish instead.
>>
>>176103056
10/10 get me that link
>>
>>176102647
one of the players name should be
artist looking for programmer
>>176102554
>It's a soccer team, so you can make up to 23 unique heads.
>
>But don't make 23 heads by yourself.
do the other teams have 23 unique heads if so I can't let them out autism me
>>
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>>176102712
>>
>>176090406
Let's do it
>>
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>>176103026
here i made you a gift
i even turned off pp scaling to get rixels specifically for this
>>
>>176103190
I would say most teams have at least one high quality head but I doubt most teams have 23 unique heads.

That's because one of the prize for doing well in this cup is moving the player to the main /vg/ team for the bigger intra board league.
>>
>>176102119
I was asking if the guy who modeled/drew that memehead was here or if we have the model somewhere available.

But then again we don't have a name for that meme so never mind.
>>
one of the heads should be the blender default cube

give me a few hours and I'll model it
>>
>>176103306
lmao
>>
>>176103306
Your character's face is weird
>>
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>>
>>176104763
because I'm not making any game
real answer: the indie scene is much better at promoting steam games than mobile ones, to the point where even if you want to make a mobile game you need a PC port to publicize it ala downwell
>>
>>176063348
I can't find any good pics right now but I feel like taking a look at Viewtiful Joe and how it handled water might help. I remember there being nice looking fountaints.
>>
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>>176103190
>>176103346
Most teams have 23 unique heads but often they are card heads.

But /fgog/ has this.
>>
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okay
I for the most part nodevved for 2 months
I let agdg down
I'll try my best to not let that happen again
>>
>>176105096
yes there are ways to do full body replacements but it's so out there I wouldn't willingly ask someone to do it.

Also you can really only do a full body replacement for a few team members + the goalie because if you have too many you won't be able to tell by their non existent uniforms who's playing for who.

Anyway it's 4 am and I'm gonna hit the hay, feel free to keep talking this up and spitballing ideas for heads / players and I'll be back to read and post at least once a day to see what's going on (though probably more). If there's something you want me to see just namedrop "4cc" "vgl" or "soccer"/"football" in a post and I'll catch in from the archives.

I'm really pumped at the level of support you guys are showing. This sounds like it's gonna come together to be a very unique looking squad.
>>
>>176105287
It's not like you were even devving while you were devving lol.
>>
>>176085067

this looks neat, physics based movement or no?
>>
>>176105680
I don't really know what that means
>>
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>>176103306

saved.
>>
>>176104763
mobile controls don't exist
>>
>tfw can't art so i finally gave up game dev after several years of failure
it's kind of freeing actually.. i no longer feel bad when i play games much more prettier that mine
>>
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still not a fur fag
>>
>>176093496
Absolutely this.
Don't waste time on it in your shitty noname game, because nobody will give the slightest fuck.
But if you manage to get big and make another game which you know lots of people will play then yes definitely put stuff like that in it will make autists cum buckets.
>>
Do porn games still have any pull? It feels like the market is flooded.
I wonder an indie with decent models still has any chance of pushing through and making some pennies
>>
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I know it's late as fuck and the thread isn't exactly alive, BUT

Just uploaded my demo, main points are:
+Added a miniboss
+General nice features and under the hood improvements
-still bad at level design
-have to go ace my final exams now, so won't get to play demos until tuesday night

Lemme know what you think!
>>
Does anyone have a tutorial that goes beyond the yoyogames one on using steam api functions in gms?
>>
>>176106782
hey how about you suck my dick
>>
>>176106996
I don't want to do that
>>
>>176106364
Things that lift penises will always have some pull.

Also porn has a short shelf life. People are always looking for something new.

As for competition... Yeah there's plenty.
>>
>>176106782
my man
your not suppose to have bugs
this game has nothing but bugs
crash bugs even
why you do
>>
>>176091882
Why the fuck are you doing a bunch of calculations every tick for the goddamn moon position?

Do the "heavy" calculation once (per day, for example) and then just quickly set its position according to time of day as normal, but with whatever offsets.
>>
Are there any game engines that support vector art?
>>
>>176107865
Flash.
>>
>>176107426
Shit what are they. I'll withdraw until they're settled
>>
>>176108082
I already commented on the jam page. There's probably more and/or a way to get them consistently but it seemed all over the place.
>>
>>176108116
Jesus, looking at those they all seem to be similar. I thought I fixed them, I guess not. I'll see what I can do, thanks
>>
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>>176106254
hows this look?
>>
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>>176101675
>>176103419
>tfw your hard work is called a meme

I could upload the head but I'm not the one who drew the image so I can't texture for shit.
>>
>>176103306
heh
>>
>>176108116
>>176107426
Alright I just put in a hotfix that should circumvent the cause of the crashes entirely

If you're willing to try again I'd appreciate that, if it still crashes for other reasons then I've got far worse problems
>>
>>176108646
Sculpting isn't really suitable for game models.
>>
>>176102535
https://www.youtube.com/watch?v=9F5p1_hR2Ws
>>
>>176109050
1) sculpt
2) pres butan
3) now you have a lower poly thing + bump map or whatever
!!!
>>
>>176108723
Okay, another comment with more bugs posted.
>>
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>>176106782
Fun game! It's cute and everything.

There are some bugs though.

The ghosts thing stop moving if you hit them in the air sometimes.

And theres a pretty funny glitch if you dont end the demo with the Norm guy and then proceed to control other monsters.

Pic related is two of the same Bucka
>>
>>176090406
>football
REEEEEEEEEEEEEEEEEEE NORMIES GET OUT
>>
>tfw your new idea was easier to implement than you expected and now you don't know what to do again
>>
>>176106364
I want to say that porn games have a very dedicated audience so as long as it's not terrible it'll sell, but since it's porn it'll never be a runaway success since mainstream people won't want to risk buying it.
>>
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>mfw you can yield return StartCoroutine() inside a coroutine and it will wait for the new coroutine to finish running before it continues itself

The possibilities are endless
>>
>>176110193
my dream is to pay rent and nothing more, as long as i don't have to flip burgers for a living and instead make it by making games i don't care is if live in a studio apartment and survive on bread and water, i will be happy
>>
I'm a bit late to Demo Day but I just submitted my game's demo. Have fun!
https://itch.io/jam/agdg-demo-day-14/rate/85269
>>
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>>176057969
based on the feedback i got two days ago i made a new version of seasons past that also has terrible balance because i didn't tweak the new stats very well

there should be more play to it than the old version

https://itch.io/jam/agdg-demo-day-14/rate/141853
>>
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>>176111332
>>
>>176086857
I group functions related to a feature into separate classes. For example grabbing a ledge has state data, actions and helper functions in its own class. This is really helpful in a game centered around getting upgrades.
>>
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added some basic spike traps with death/blood effects
>>
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I've made pretty good progress tonight. I've been working on a dialogue system that reads in the dialogue from a text file and changes the UI based on what type of dialogue it is.

>continue
>yes or no
>four choices
>eight choices

There is a problem I need to fix in the design though in that it doesn't let me jump between different sections of the dialogue based on the response it instead jumps at a fixed rate which KIND OF defeats the purpose in having a dialogue choice. At least I know the process better from having worked on it.
>>
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>>176108635
no feedback?
>>
>>176112752
I like the sword
>>
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the fuck is this

did anyone post any feedback videos btw
>>176108635
>>176112752
body is too cartoony and head is too realistic
>>
>>176112937
looks really smooth
how did you get that framerate with all those colors on screen all at once?
>>
>>176113017
if you have time to shitpost then you have time to try out my new demo
>>176111431
>>
>>176112937
This is some high-effort shitposting.
>>
Do you make game around it's genre and just come up with the story suitable for this or you first come up with a story and then decide what genre is best suited for it?
>>
>>176113054
wow rude, no thanks
>>
>>176113193
>saying a shitpost is a shitpost is now rude
>>
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Finally uploaded videos. I have more to come but it will probably be another day or so of uploading.

Project Shmoop 2:
https://www.youtube.com/watch?v=9ZN4tyKdg6g&t=73s&index=1&list=PLQOFZ7Uvt6WwBcm5hjV3KwrK5U4jB8tOR

Ghost Knight Victis:
https://www.youtube.com/watch?v=hF4-OiGy2lA&list=PLQOFZ7Uvt6WwBcm5hjV3KwrK5U4jB8tOR&index=2
>>
>>176113178
You should try making a game about something you're personally interested in. Nobody can really help you with that. Stories aren't really mutually exclusive to genres so my advice would be to come up with a setting/story and then pick a genre you like and then just mash them together without worrying about whether they're "suited" for eachother.
>>
>>176113312
I just have an idea but don't know how to start implement it.
An Idea about mercenary/bounty hunter in sci-fi setting who is like good detective/ fighter , investigates murders and anything client will ask to do.
But I also wanted for him to have his own space ship with little crew.
Ideally it should be like first Mass Effect game + flying levels.
The problem is that I am a lonely guy with zero expirience so pixel shit is only way to go.
The idea combines so many elements that I am confused what genre will suit it better.
>>
>>176108635
>>176112752
Upper arms are way too thin on the shoulder joint. Improve your topology around schoulders and hips. Right now it looks like you box modeled entire body just so it looks good in T pose, but you didn't think about actual deformations in animations.

Look at those :
http://wiki.polycount.com/wiki/Limb_Topology
http://wiki.polycount.com/wiki/ShoulderTopology

Iterate & improve
Looking forward for impoved version
>>
>>176113634
Like I need an example of something like this implemented in 2d but I don't know of such games.
>>
>>176113178
>>176113634
>>176113701
You should make small games before you dive into a project that will take a month or more. What you describe sounds like a couple year project. It's insane to expect to finish something like that as your first attempt of making a game.

On small games focus around a single game mechanic and try to make it fun. Start with things that you can make in a day or two and gradually move to larger projects as you get more experience.
>>
>>176113871
But what engine should I choose?
All I see over here is memeing that X engine sucks and Y engine is shit.
>>
>>176113634
dude that's one of the ideas i first had

eventually it devolved into this
>>176111431
but i'm adding stats now
>>176113871
>Start with things that you can make in a day or two
you could always just follow tutorials and try to make something generic but with a few tweaks
>>176113947
gamemaker
>>
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>he creates games in godot
>>
So I'm about to play some demos, who is here and want some feedback? reply with your game and I'll play and leave comment
>>
>>176113947
>All I see over here is memeing
And that's what it is.

Really the engine of choice doesn't matter that much.

Gamemaker is good for starting out 2d or you could roll with one of the numerous gamedev libraries on one of the popular languages.

For 3d you should try Unity or Unreal but if you've absolutely no experience then 3d might be a bit much.

If you have ZERO experience in programming then I suggest starting with some basic programming and save the gamedev stuff for later.

>>176113970
>tutorials
This is a difficult suggestion for me to make because tutorials range from utterly horrible to something fairly decent and there's little I can do to make sure the person actually benefits from the tutorials instead of just copypasting code and learning nothing.
>>
>>176113947
>>176114053
See what I mean?
>>
has anyone confirmed nu-rotate's game is not a viruse
>>
>>176113947
2d:
>Clickteam fusion 2.5 if you want visual interface
>Gamemaker if u want scripting and lots of tutorials
>Godot if u.. dunno apparently it's better

3d
>Unity if you want simple
>Unreal if you want to imagine being a AAA dev and never finishing anything
>>
>>176114234
It's like when people argue that pineapple should/shouldn't be put on pizza it really shouldn't you horrible miscreants. The truth is actually more like an opinion or a preference than a fact. There's no single right answer for what engine to use.
>>
>>176111332
It's a nice fun game but the effects are absolutely nuts, it gets very irritating after the initial wow factor. The screen shake/score pop up is the most annoying, as is the shot after you get damaged because it blocks everything including enemy bullets. Kinda makes it hard to play in anything but extremely short bursts. What triggers the health spawn? Is it just time passed? I had to abuse the lack of a timer during the blue section to get my health back. The enemies that pop up from the background do it too quickly imo, that part in general is a massive difficulty spike, much harder than the boss of the level.
>>
>>176114218
>instead of just copypasting code
i learned GML entirely through osmosis
>>176114260
it's not a virus, i'm playing it now

stack STR, ie. buy from the OATS icon
>>
>>176114260
Nobody could confirm because stranglely everyone who tried went offline.
>>
>>176114234
If you use an engine that is less than optimal, you'll make a game written in the wrong engine. If you spend all your time worrying, you'll make nogaems.
>>
>>176113634
You are coming at it from a wrong angle.
You should start from describing what experience should you game offer. You can specify that you want player to become a detective. Now it allows you to base your plot and game mechanics around that without much conflict.
>>
>>176114428
>i learned GML entirely through osmosis
That might be but it doesn't mean that everyone can do it. People learn in different ways.
>>
>>176114561
>it doesn't mean that everyone can do it.
telling someone to just sit down and stare at the documentation and try to make their first game is not how you get beginners started

at least with tutorials they're going to be physically looking at code and using the interface, also there's nothing worse than spending hours trying to figure something out then finding a tutorial that does it in 10 minutes

at the very least tutorials teach you how to use the engine
>>
>>176113295
Forgot to mention but if you're the dev of any of these games just let me know that you saw your video.
>>
>>176114681
>also there's nothing worse than spending hours trying to figure something out then finding a tutorial that does it in 10 minutes
But it is not as simple as this. Just because someone has done a tutorial on it doesn't mean that EVERYONE can just go and do that tutorial and learn said thing.

There are multiple ways to learn shit.

Some ways suit some people better than others.

I wouldn't recommend tutorials because so many times I've seen people who started with a bunch of tutorials on things and they're utterly helpless when it comes to writing their own code. They don't have an understanding of programming logic so they can't apply what they've learned.
>>
>>176115082
Sure did. Looks like a lot of your troubles was just the systems weren't explained well and you couldn't feel it out.
just use bombs it's not that hard reee
>>
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>Actual progress gets 0-2 replies
>Roleplaying evil unity gets 20 replies

This is why all the good devs leave.
>>
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my game is now made to be in the style of 2007's bloom, blur, and shitty """cel-shading"""
>>
I've looked everywhere for a way to limit limit rotation that uses RotateAround, but I just can't find anything.
>>
>>176116085
This but unironically.
>>
Is it ethical to manipulate RNG to give players "awesome moments"?

For example, a move normally crits 5% of the time, but if the player is about to lose the game it instead has a guaranteed crit - without ever revealing this to the player so they think they just got lucky.
>>
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Sup /agdg/?

How would you transform these textures? Possibly in OpenGL 1.5/2.1? Notice how the inner texture is not chopped down but correctly transformed to the final form of the cell shape. I guess its some form of geometry shader? The problem is I simply cant figure out the correct algorithm to produce this effect.

The picture is from the android game Cell Lab, its a very fun game if you want to try it.
>>
>>176116339
Do not underestimate player autism. People will find out.
>>
>>176116339
>ethical

I wouldn't make it 100% crit, but if you can think of a better way to implement it, go for it

http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter03_Advanced_Randomness_Techniques_for_Game_AI.pdf
>>
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>$0.00 Earnings
>>
>>176116076
Name one good dev that left
Protip: You can't
>>
>>176116339
Hehe just the other day I saw someone asking that devs push up all RNG values... silently.

like give players a free 20% on all rolls so they always "feel" right
>>
>>176116510
Giving players a free 20% would be stupid, but things like how certain Fire Emblem games do RNG, where high percentages are pushed a little higher and low percentages are pushed a little lower, are fine I think.
>>
>tfw recurring dream theme of stealth and thiefesque situations
I really need to make that thief clone already.
>>
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I played some demos, here's some feedback. also left comments on your download pages because devs dont hang in this general apparently

>Konrad the rocket
Smooth controls
cute gfx and soundtrack
I do wish for a bit more control in the windturbines, i understand it's a balance between changing the dynamics and keeping difficulty but at times it feels a bit too random.
i like the pacing and how you introduce obstacles and then combine them for variations.

There are some difficulty spikes maybe coming a bit too quick but not too bad.
Would love some sort of timer or scoring.

>Rio night
Dope esthetics. But the main game is too dark, it's slighlty too hard to see enemies.
Also the main control scheme doesnt really work, i think i know what you were going for but

it doesnt lend itself to this real time gameplay, the alternative way is way bette but even that breaks at times. is there a reason you dont do the regular direction movement?

Also the mouse doesnt really line up with the aiming, also i would like it to be quicker but maybe you want it to be slow turning like that.

But i like this, following this.

>Kick-in
The big feedback from is that the punish rate is too small, u can almost just hang to the corners and the risk of getting punched is too low.
this can be cool if you expand with different combos and moves.

>Consecrated Rampage
I really like this 2d DMC style game. But i spent most of the time fighting the controls, they just didnt make sense, maybe it's made specifically for a gamepad but see if you can tweak things around.

Also i got weird graphic glitches, i couldnt figure out if it was the effects like blood janking around or your camera glitching and reseting every frame.

I love that you already have combos in place, like that you can cancel and combo into other things. smooth the controls and polish the enemies telegraph and this can be really good
>>
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>>176090469
Game Center CX games are exactly that and they're pretty cool.

Add a little visual novel plot about the kid being disabled or having cancer or some shit and all the journalists will give it 10/10
>>
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Hey guys, I need some help here. I have about 5 years programming experience in a company, mostly webdev. This is a different beast completely and I'm getting lost in needing to make sprites and stuff, so I'm using copyrighted images from an MMO called maplestory for practice.

My first question is this, the standing still animation is four frames. All of them are different widths. This results in my standing still animation actually moving the character around. How can I negate this? Does it have something to do with a pivot point I should have set to a specific place?

My second is this. Somehow the transition from the standing still animation into the walking one turned into this, what I have in the webm, Does anyone know how this could have happened? I'm stumped. The sprite sheet is properly sliced from what I can tell.
>>
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>>176116353
Sounds like doing it outside of shaders would be easier. Simply move circle vertices and that's it. Texturing might need some correction, but it's still solveable with fragment shader.
>>
>>176116867
What engine are you using?

Your frames shouldn't be different widths. You need to pad them with empty space until they're all the same width - and the padding needs to ensure the "actual sprite" stays in the same place during the animation.

I don't know what you're talking about for the 2nd point.
>>
>>176116951
Sorry, I screwed the webm up. Let's see if this works. I'm using unity for now. Just want to get a hang of the basics.

Alright. I think I know what you mean about the sprites needing to be the same width. I'll see what I can do. Another issue is that for some animations the sword is below the character's feet. By following the same principle, I guess that means that I need to add padding to the height as well for that exception to render correctly?
>>
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>>176117112
Oops it looks like I'm retarded.
>>
i'm working on my pantheon. think i need at least part of this video.

https://www.youtube.com/watch?v=DtsKcHmceqY
>>
>>176117112
Don't use Unity for 2D.
>>
>>176117219
Really? I was under the impression that it was only really good for 2d. For 3d I would sooner use UE.
>>
>>176117318
For 2D you should be using GameMaker or Godot, with Unity you will be constantly fighting the engine for the most basic things and the performance is terrible too.
>>
>>176116504
What's your game, anon? Is it finished yet?
>>
>>176117158
patreon sry.
>>
>>176117469
It's far from done, I'm just semi-memeing.
>>
>>176117393
GameMaker is really bad, right? We used to use that in high school to make shitty platformers. I can't figure out if you're fucking with me. GDscript is fucking ridiculous. I'll shoot myself in the heaed before I stoop to python esque syntax.
>>
>>176118161
if you want to use a real language for 2d dev then pick one and find a nice library to go with it
>>
>>176118161
GM is pretty decent, there are lots of dumb outdated stuff but you can make quality games with it.
Godot is an upgrade over GM, which is an upgrade over Unity.

Also you are getting political over code syntax which makes you a humongous retard, are you here to make a game or get snobby over something as irrelevant as that? Godot 3.0 will have native C# if you're so worried about that.
>>
>>176118161
>GameMaker is really bad, right?
hyper light drifter
undertale
risk of rain

all made in gamemaker, all hits
>>
>tfw godot is what you have been looking for
time to quit enginedev and become yesdev
>>
>>176118345
Is Godot really better than GM? Or am I getting memed here.
>>
>>176118523
It really is, I used GM for over a year and Godot is a huge breath of fresh air.
I have using Godot for about 2 months now so maybe I'm still in the honeymoon phase, but I have no plans whatsoever to ever go back to GM.
>>
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>>176112849
>>176113675
thanks for the links ill apply to that to other models going forward i do some pf that on the knees but yeah
>>
How the fuck do you clamp rotation using rotatearound?
>>
>>176118630
What is the scripting language like in Godot compared to GML? I like GML because I don't like programming and it's babby mode.
>>
>>176118481
>>176118630
shame that most people who will buy your game can't run godot
>>
>>176119043
I'm not some coding wizard so I can't compare it to real languages but GDScript is far more complete than GML, it has built-in stuff for pretty much everything I want to use.

The node tree system is also much more powerful than the flat object system GM uses, the game I was doing on GM was quickly becoming a nightmare not only because I suck at coding but because I was forced to build pretty much all systems using toothpicks.
Once I'm done with my current game I will go back to it, and I already have a much clearer picture of how the game will be structured in Godot since it's a lot more flexible.
>>
>>176119334
I forgot to mention that the webm is from the game I was doing on GM, which I will redo in Godot eventually.
>>
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>>176119171
guess ill go back to enginedev then
>>
>>176071936
>>176067885
>>176072324
Where is your game? Why do you functional fags never have a fucking game?
>>
>>176119171
The only issue I know of is that it doesn't run on cards that don't support OpenGL 2.1, but that's like 11 years old already and the vast vast majority of people have better cards.

http://store.steampowered.com/hwsurvey
>>
>>176119658
>but that's like 11 years old already and the vast vast majority of people have better cards.
s-shut up
>>
>>176113295
keep em coming!
>>
>>176118826
look up the modulo operator
>>
>>176076994
woops
>>
>>176119334
This is honestly the first interesting game i have ever seen on /agdg/
>>
>>176120451
>>176119334
looks like factorio with less features honestly
>>
why is that whodev rpg game a mega link
>>
>>176121573
>RPG game
>role playing game game
Did that fucker steal my idea of creating a RPG?
>>
>>176116753
>Consecrated Rampage
What specifically did you not like about the controls? Just the button layout?
And could you describe the graphic glitches?
>>
>>176116867
>>176117154
this looks like an issue with your spritesheet, but you should also set the "transition time" on that transition to 0
>>
>>176120140
I can't see how that would help exactly? I don't want it to snap around, I just want it to stop at certain points.
>>
>>176121885
more like role playing gay game
>>
>>176121573
I don't think he's a whodev actually, I think I remember seeing him post a few times before. He probably switched to Discord.
>>
>play rym
>spend the entire game belching black smoke
>lose any pickups immediately
>invulnerability lasts for fucking ages so don't die until 1000 points in
>try to replay but catch epilepsy and die in real life
>>
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>tfw way more fun to create pixel art for your game than to code
>>
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>doing some basic networking in Unity
>wasd movement works fine, only moves one guy
>mouse look rotates both clients at the same time

srsly wtf I even open with if(!isLocalplayer)return;

How the fuck is that code even being run?
>>
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>tfw way more fun to code for your game than to create pixel art
>>
>>176122786
oh you have (you) ;^)
>>
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>>176122763
>he uses Unity
>>
>>176122326
It never clicked with me, i kept presseing the wrong things and there were too many buttons in general. see if you make you block by e.g. pressing down instead or things like that.

The glitches was almost things flying around but you could barely see it, thats why i was wondering if it was the camera glitching, and the glitches ended when the enemies int he room were dead.
>>
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>>176122712
>this is what artfags think
>tfw you solve a problem you created for yourself
>>
>>176122528
Like mass effect?
>>
>>176123191
B-But im a programmer by trade and creating art feels relaxing and comfy
>>
At what stage in my project is it okay to post progress
>>
How do you even continue to work on your game, knowing that it isn't Dwarf Fortress?
>>
>>176123394
Early
>>
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Give me ideas for new enemies.
>>
>>176123189
I don't think I could trim the number of buttons down any more, but thanks for the input. Is there any way you would rearrange the buttons to better fit your liking? You can also dash with shift, so there's a bit of room to move stuff around.

I just noticed some stuff was acting weird when I switched from my usual 120fps to 60fps, so I'll investigate that some more tomorrow. I think I've seen the graphics glitch you're talking about once, corpses doing weird shit in the air. No clue how I'll track that one down.
>>
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>>176098285
Whatever the hell pic related is
>>
>>176123528
hl2 barnacle clone
>>
>>176088889
That's pretty cool
>>
>>176119171
>>176119658
>>176119692
just so you know, there's a fix, i'm stuck with an old pc atm and i've managed to run godot, apparently Qt (ui library) ships a version of opengl that remaps directx internally and use software renderer, if you copy that dll in the folder of the application you need to run it will run, funny enough i can run godot and love2d with shaders flawlessly, which says something about how shitty intel support is, the only problem is 3d which stutters, but if you use 2d only in godot, it will run without any bugs
>>
>>176122712
Shoulda learned 3d an used Blueprints.cuntboy cub scalie order:favcount
>>
>>176123528
This is a good looking game. You're going to get complaints that it's not 16:9 though.

There's a list of all the possible platformer-like enemies floating around somewhere.
>>
>>176123739
or (and hear me out here)

devs could just not make games with godot
>>
>>176123827
Do people really complain when retro-style games aren't 16:9?
>>
>>176123701
Thanks! Punished Patrick was really just to get me acquainted with UE4 and skeleton animations in general, but I really want to implement what he taught me in later projects.
>>
>>176123394
When there are things happening in your game that could be put into webm
>>
>>176123528
Go inside a living ayyylien and fight space tapeworms. Or https://en.wikipedia.org/wiki/Cymothoa_exigua
>>
>>176123907
A majority of people probably don't give a shit or are only mildly annoyed when a game isn't taking up their whole screen. A vocal minority might bug you about it or even refuse to play it solely for that reason.
>>
>>176123957
Heck, some people post code snippets and get away with it.
>>
>>176123827
>You're going to get complaints that it's not 16:9 though
I don't care. I find it more triggering that there's no proper low resolution in 16:9 that can be divided by 16, so in-game the rooms with no camera movement would look like the monitor is eating part of the game.

>>176123992
>https://en.wikipedia.org/wiki/Cymothoa_exigua
Jesus Christ how horrifying.
>>
Alrighty... its time to play some of these aggy daggy games.
>>
What's going on with Unity? Been hearing stories of people being locked out of their accounts and having their assets seized.
>>
>>176124227
memes
>>
>>176123528
- slime like enemy that does no damage but slows down the player/hinder movement
- vines that incapacitate the player until he shoots, another variation will electrify the player
- a spider like enemy that walks on roofs and jumps down if directly above the player
- enemy that can dig the ground to pop up or run away
- mimics/champions that can blend with surroundings
- aggressive plants
- flying enemy that can shoot stings
- a walking mine (small enemy that will detonate on walk)
>>
Can you freely choose which license you release your game under? If not, then you don't truly own it.
>>
Is there any way to recover Unity after it hangs up from an infinite loop? I am working with a lot of loops and I'm bugfixing extensively, so having to keep constantly killing the Unity process and restarting it is getting veeeery old.
>>
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Finally settled on what crouch+heavy attack will do, which rounds out the complete set of crouch commands (crouch, crouch-hold, crouch+jump, crouch+light, crouch+heavy, crouch+block/dodge). This is one of my favorite mechanics in every game it appears in: the Get-Over-Here!

DMC4/DmC did it, Darksiders 2 did it, Bayonetta did it, and it's always fun. And it's an almost too-obvious fit for a character with magic summoned hand powers.

Originally, I planned for this functionality to be a part of the whip weapon class mechanics, but I'm reconsidering including whips (it's hard to make a wide variety of weapons in that class because the weapon itself requires animation, not just Dixie; it may make more sense to have the whip just be a kind of shortsword with a long range. And it's one less class of weapon, which means scope reduction). Plus, it's more fun to have this ability always on-hand no matter what you have equipped; I always hated having to run Kulshedra in my Bayo sets just to have it.

Also, probably going to make crouch+heavy and crouch+light (the launcher) purchaseable moves.

In the realm of other progress, more heavy attacks (tosses) for swords. Also meshing out more of Grazin' Grotto, which is why the surfaces have weird material alignment right now.
>>
>>176059582
God speed
>>
does anyone know of a good external program that can bake quality lightmaps then export them to use in Unity?

Unity baking is fucked and they won't fix it
>>
>>176124592
Use a total language.
>>
>>176124663
If you care enough about the graphic fidelity to bake lighting you should be using UE4. You won't like this answer but I ain't gonna bullshit you son.
>>
>>176123992
fucking nature, and here i thought imaginary aliens were horrifying
>>
>>176124592
>people are only now knowing that unity is a shitty engine

I used Unity for a school project when I was in college. It was unstable as fuck then. It's an awful engine and should only be used by absolute beginners.

Anyone who has any interest in game development should either use UE4, Gamemaker, or Godot. Unity is literally the worst.
>>
>>176124592
Does it not have an in-engine sanity check on that? UE4 has a configurable sanity check on loops that exits PIE after (by default, you can change it) 10,000 iterations.
>>
>>176124663
I agree you should use UE4 desu

Or try using an old Unity version before they switched the light engine, lmao.
>>
>>176124748
>If you care enough about the graphic fidelity to bake lighting
wat
>>
>>176124748
I use baked lighting for Dixie. It's not always about fidelity, if you have mostly static lights anyway baking is cheaper performance-wise even if the lighting is low-bounce/low-accuracy.
>>
>>176124789
Which part was confusing? Its not a difficult sentence.
>>
>nothing in unity works properly and the performance is ass
That's why untextured memepoly became such a trend lately.
>>
>>176124748
>>176124784
shit
I was kind of expecting this would be the response desu, but I'm so tired of Unity at this point

time to start learning cpp
>>
>>176124878
The implication that baked lighting is somehow 'going the extra mile' and not an incredibly basic thing everyone should do, both for aesthetics and performance.
>>
>>176123802
programmer here
art is super stressful because you know that when something is slightly off, people will scream loomis
>>
>>176124985
We are talking about Unity in case you forgot.
>>
>>176124951
You don't need C++. Just use blueprints. The C++ compile times are absolutely abominable even after they basically cut them in half with the latest update. For some reason it takes even longer if you press the compile button in the editor rather than compiling from VS. Only use C++ if it really does become completely impossible to understand a blueprint.

And UE4 C++ is barely C++. It even has garbage collection.
>>
>>176125049
replied to wrong dude
>>176123263
>>
File: unity not even once.jpg (60KB, 600x584px) Image search: [Google]
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>Unity

Do the needful and take the poo to the loo.
>>
>>176113295
Learn to play shmups before you review them you retard. You complain about undodgeable patterns, when in reality you are just too stupid to herd the bullets.
>>
Reminder that Unity used to be Mac only. That's all you need to know.
>>
>>176123528
Crabs with wings that spit acid
>>
>>176119658
when the fuck is 3.0 coming out anyway?
>>
>>176125345
https://forum.unity3d.com/threads/keep-unity-mac-only.12065/
lol
>>
>>176124635
What is the name of this game ?
Sounds Nice.

Speaking of Get-Over-Here mechanic, is it possible to do something like that :
- If you hit someone with just a press of the grab button, it can make you go to the enemy ;
-If you hold the grab button and you successfully hit him however, the enemy is pulled towards you and free to be combo-ed.
>>
take this (you) and go there isnt much time
>>
>>176125459
jesus fucking christ

macfags are the worst, its like some kind of goddamn cult

its like everytime you even mention something about your PC to them they flip and go "WHY DONT yOU JUST GET A MAC????? HUH?? HUH???"
>>
>>176125459
>They are absolutely never going to make PC the primary platform by any large margin, at least while they still own their own product.

>I think a PC port is a crucial part of the advancement of Unity and UT, but no matter what you and I say they are going to do what they think is best. So far, I'd say they have a pretty darn good track record for making good decisions and quality software, so I'm not worried :)
LOL
>>
Will players get upset if they have to edit a text file in order to change the controls for a game?
>>
>>176125674
yes we arent in the stone ages anymore
>>
>>176125674


yes
>>
>>176116505
they become good once they leave.
>>
>>176125674
Gamers are the laziest people on fucking earth of course they are gonna be upset
>>
>>176125674
fk u
>>
>>176125325
I said this yesterday, but this is why SHMUPS are so hard to talk about.

Guys who know shmups love them. No body else understands them. Guys who like shmups shut down any kind of criticism as invalid.
>>
>>176125703
>>176125724
Using a text editor means you can use your editor of choice, vim or emacs.
>>
>>176125416
the wings spit acid? that's unusual.
>>
>>176125824
dumb linuxposter
>>
>>176125325
>learn to deal with bad design
I'll just stick to my shmups that don't do this. :^)
>>
>his game is on linux

oh, right
>>
>>176125674
I get people who don't know how to unzip my game, and you want them to manually edit a huge text file?
>>
>>176125875
>vim and emacs are only available on linux

>>176125915
It's a small text file. What could be so hard about editing it?
>>
>>176125863
>Your crab wings don't have mouths

What a fucking faggot
>>
>>176126009
What could be so hard about unzipping a .zip? They still manage to fuck it up.
>>
>>176125674
If you can't even make a way to edit controls in-game you probably will never make a game worth playing.
>>
>>176126103
see
>>176125762
>>
>>176125784
in other words
>i can't git gud so they should change the entire genre so I can play them
>>
>>176126151
I prefer to focus on gameplay.
>>
Think of it this way:

>You save a few minutes by not making a controls menu
>Each one of your players waste some minutes finding out that they can't change the controls in-game, possibly adding up to hours and several ragequits
>>
>>176124918
unity is still more than capable for what most indies need despite it's flaws though, in fact most game engines are
>>
>>176126334
If they can't handle editing a text file to change the controls, they're really going to struggle with the game itself.
>>
File: 1454430310225[1].png (15KB, 133x54px) Image search: [Google]
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>developer couldn't even be bothered to make an options menu
>>
>>176126334
>controls menu
>a few minutes
If only.

But yeah, a lazy rebind scheme is definitely kind of thing people would spitefully give you a negative review for.
>>
>>176124663
export to ase file
import to GTKRadiant, save as .map file.
Run q3map2 to generate lightmap files
apply to original uv unwrapped mesh.
>>
>>176126459
If you seriously can't do something as simple as a controls menu then you shouldn't be making a game.
I'm sorry senpai but making a game isn't just dragging and dropping cool monsters and programming pew pew guns, you have to do the boring shit too.

In a demo it isn't really a big deal but if you are planning on not making a controls menu in a finished game then you're a huge dummy.
>>
>>176116504
Hi gogem.
>>
>>176126459
If your players can't handle compiling the game, they're really going to struggle with the game itself.
>>
>>176126585
epic
>>
>>176126459
not gonna make it

>durr im gonna make things difficult on purpose for no reason and if people disagree then the player are STOOPID

ok mate, enjoy wasting your time with a game nobody will play because you're too much of a cunt to do something as simple as control editing without closing the goddamn window
>>
>>176126175
And this is also why they won't flip their monitor on it's side if you force your shmup into vertical orientation/TATE. If their monitor doesn't already have the ability to do it they will just drop your game instead of bothering. Leave it optional and let them mess with it if they want
>>
File: cuckle.png (194KB, 1433x1074px) Image search: [Google]
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>make games
>can't break even
lol
>>
>>176125276
lol where is this from?
>>
>>176125532
Well crouch+dash does your divekick, which (when upgraded) flings you to the enemy. You can see me do it at the start of the webm.

So crouch+heavy is them-to-you, crouch+dash is you-to-them. The latter is more consistent (get-over-here will probably have a weight limit and simply trip heavier/larger enemies) but less useful for juggle extension.
>>
>>176127228
whoa next you're going to tell me modern gamers should tolerate your 320x200 cyan fuchsia pixelshit graphics and pc speaker whining
>>
>>176127228
I don't think I've EVER had to edit the controls through a text file and I've been playing PC games for over 20 years. You're fucking retarded and your game is going to get roasted harder than that guy who released a game with one level that you couldn't complete and claiming it had 8 levels.
>>
>>176127228
fuck off nu-dev, controls menus existed since forever
>>
>>176127309
Please make it stagger you slightly (hop forward on one foot to maintain balance) if you try to bring a fuck huge enemy to you. Let it stagger large ones but like... if you have ridiculous ones in there.
>>
>>176112149
Trial and error gameplay is not fun.
>>
>>176127431
It's not trial and error. There's clearly a warning before the spikes appear.

Are you the sort of modern gamer who can't handle editing a text file?
>>
>>176125904
see here >>176126276
>>
>>176127507
>editing a text file
>rotating guns
>that frogpost list of genres
/agdg/ is on fire with its fresh memes lately
>>
>>176127507
You're right, the dust looked like it belonged to the walking animation.
>>
>>176127618
>editing a text file is now considered a meme skill
>>
new thread
>>176127745
>>176127745
>>176127745
>>
>>176127695
>making a controls menu is now considered a meme skill
>>
>you will never be a shmup playing socially retarded retard getting mad that people who don't play shmups say they don't like a shmup
why live
>>
>>176127228

Doom had a fucking controls menu.
>inb4 it's bait
>>
>>176127228
0/10
>>
>>176125674
Yeah, I totally look forward to trying to figure out how your games calls buttons on my gamepad to know what the fuck to write in your config. My favorite part of any shitty game.
>>
>>176127854
It's bait.
>>
>>176129093
>using a gamepad to enter text
Good luck with that.
>>
>>176108646
>I could upload the head but I'm not the one who drew the image so I can't texture for shit.
yes please

>>176109050
thats what retopology is for anon
>>
>>176123528
What did you make this in? I've been researching godot for the last two hours and there is literally NOTHING, not ONE SINGLE THING that's worthy of any mention created with it.
>>
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>tfw steam asks you to upload a dozen of backgrounds, icons and all you want is to just make vidya
>>
>>176122560
>tfw can't play my own game for more than 10 minutes
>>
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>>176130780

>Documentation of the software is so bad even games made with it are erased from the memory of players

Whoa
>>
>>176130780
I mean it's also new and in early development.

Blender used to be a joke 5 years ago and now is fully featured enough to be used by, I believe, most people here
>>
>>176123528
looks good will you have a demo up today
>>
Even fucking checking whether the fucking keyup event has taken place is in hot dispute in godot. I can't fucking take this. An entire day's time thrown in the fucking trash. I never should have asked here for help.
>>
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>>176116085
>>176112937
>>176111332
>>176106782
twitch.tv slash literallywhodev

I'm about stream these game in about 15 minutes.

Whimp the Bold
Rym 9000
Fluorider
KO Mech AGDG demo
Jolly Golf (Multiplayer)
Seasons Past DD14 NEW VERSION
Rio Nights

plus if you missed me do your game just let me know and i'll do yours again.
>>
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>>176135869
>Whimp the Bold
Thanks amigo
Here's hoping the issues are ironed out
>>
>>176113295
Hi, Ghost Knight dev here. Thanks for playtesting and sharing your thoughts.

Unfortunately for some reason, Unity can't seem to deploy a build with both exclusive fullscreen and borderless window at the same time (either that, or there's some setting I haven't seen yet), I happen to have it set on borderless window upon building the project. I'll look into that more when I get the time.

The enemy that isn't responsive at the end is simply a dummy to test attacks on, I forgot to remove it. And sorry about the no restart, I think I'll work on that soon.
>>
>>176123528
this looks too much like axiom verge
>>
>>176135869
Are you offline?
>>
I really encourages you people to write a changelog everyday. It helps to stay motivated when you see each day what you have done and how your game has progressed
>>
>>176137716
yeah i'm about to start now
>>
>>176137816
How do I qualify to be on your stream?
>>
>>176137796
>Making an h-game
>Day 1: Finished all the programming
>Day 2: Drew a dick
>Day 5: Drew a dick
>Day 26: Drew a dick
>Day 158: Drew a dick
>>
>>176137852
what do you mean? just let me know what demos yours and i'll play it
>>
>>176138020
House cleaner if u want to play a top down with rotating guns
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