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/stsg/ - Starsector General

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Thread replies: 777
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Birdies when? edition.
Previous thread: >>175742987

>What?
"Mount & Blade in Space"; Fight, trade, salvage, scan.
https://www.youtube.com/watch?v=eAvo3S0MD-o
>Where?
http://fractalsoftworks.com
(old trailer)

>Current version
0.8aRC19

>Up to date Mods:
http://fractalsoftworks.com/forum/index.php?topic=177.0

>0.8.1 When?
????

>1.0 When?
ayy lmao
>>
UPDATE BLACKROCK NOW
>>
when
>>
We’re free ships and crews and we go where we please,
and we’ll haul you to hell and no more!
>>
Why are Diable and Neutrino ships so weak?
>>
Why does every bitch about Ironman being "unfair" because you can get ambushed by much larger fleets and can't always avoid bad situations or bad matchups.
That's intentional. The same shit happens in Mount and Blade.

And it's okay because you can fucking RUN AWAY. Retreating is a thing that you can do and you can often do it without losses if you defend your slower ships instead of making a beeline to the edge of the map
>>
Beagles video is what got me to buy this game and I think it's very good for the OP post, Alex also refers to it (and a couple others) on the FAQ page itself

https://www.youtube.com/watch?v=UTCpVY80Bpc
>>
>>175862078
Because it's an early version of the game and a lot of the mechanics are not fleshed out.
>>
>>175861469
so until blackrock comes out, is mount and blade actually good
>>
>>175862049
That's Diable's shtick. Half decent but small shields, good mobility, decent medium-long range weapons. Vapor's fucken awesome because of it. The cruisers do suffer because of it.
>>
>>175862275
Sure, why not?

Play it with Gekokujo to taste magnificent Nippon steel.
>>
>>175862078
It takes a really long time of doing nothing to fly from one end of the sector to the other. Often you just want to let the autopilot do it while you do something else and not have to worry about getting caught by sudden pirates. It would okay if it bleeped and paused when a moving, unidentifed contact appeared.

Pretty sure about 80% of playtime is now spent flying to an outer system.
>>
>>175862049

Diable and Neutrino fleets require proper compositions to make up for inherit weaknesses. A properly fielded fleet will take away weakness and enhance strengths of ships. With that said, there are some Diable and Neutrino ships that can solo fleets.
>>
>>175862275
Actual M&B? Yes. Very. Firearms sort of ruin it because it's not a great shooter but the swordfight mechanics hold up and no other game does 100 vs 100 fights (or bigger) like it while still being enjoyable as a 1on1 fighter.

Try Warband if you're not sure which to pick.
>>
>>175862275
I consider mount and blade to be one of the best games ever made
>>
>>175862540
>>175862690
>>175862694
cool
>>
>>175862078
What I do is if I don't win the fight the first time, I will reload and try to disengage instead. I think that's fair. I take my shot and see if it hits, if not, I take my losses and continue playing instead of starting over from scratch.
>>
>>175862589
>could have reacted to avoid pirates
>oh wait I can't when I'm mashing shift because hyperspace is fucking boring
>and I still have to slam "1" to confirm I want to enter/leave a system
There should be a high end sector to sector jumpdrive, the flight times do get ridiculous.
>>
>>175862990
You can play that off as running a computer simulation of the fight. If you lost in the simulation then you assume you would have lost in reality and go for the disengage option.
If you won in the simulation then it was actually an ender's game moment.
>>
>>175863140
Works for me. I just really hate starting over. And I know you can keep playing after a defeat but that's just wrong and everyone knows it.
>>
>>175862589
>>175863020
Are you guys just not using Sustained Burn? That shit should be on at all times.

Also I could be wrong but flight times to outer stars feel about as long as they used to be in 0.7 because you didn't have it (and were dodging nebulas/hyperstorms). In this you just get the skills to not slow down in nebulas and just hold shift and travel in a str8 line to preserve fuel. Well I do at any rate.
>>
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>>175863304
You can also enable Dev mode (in settings.json) which allows you to use space bar to "disengage" from text prompts; it gives you a couple of seconds to move away.

Far from ideal but if you don't want to deal with a feature that's working as intended then that's what you got.
>>
>>175863436
>hueg fleet chasing me
>run into a tiny sensor contact that you fail to sense because smol
>oh no i'm now engaged in a battle w/ them and have to fight both fleets as allies
>>
>>175863668
I approve
>>
>out of fuel and not far from the inner worlds
>1200 supplies so i'll be fine to sit here and distress call enough fuel to get back
>1100 supplies and an entire cycle later still stranded
>moved a tiny bit closer into a system i haven't explored but there was nothing there to help
>distress calling on cooldown the entire time
>only had 4 fleets show up
>3 pirates and 1 persean league who is hostile
>destroy them all and get about 40 fuel from each fight
>have to scuttle almost my entire fleet for enough fuel to make it just barely halfway back so i can drift into an inner system
>massive battle with persean league as soon as i'm in their system as i make a mad dash to the independent planet
>fend off 70 some ships 3 of which were capital ships with just my paragon and astral
>independent planet has about 100 fuel including the black market
>barely enough to get to tri tach space
>fly across the system to jump, dodging massive persean league fleets
>jump and drift my way home
W E W
E
W
>>
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>>175863987
I don't know how people run out of fuel so often.
>>
The english in the Neutrino mod is absolutely terrible.

Pretty ships, tho.
>>
>>175864673
Not him but tbf, the only reason I don't run out of fuel more often is because I restock exclusively at Sindria. If I restocked anywhere else, I'd probably run the markets dry same way he did, with as much as I'm consuming. Battleships, it turns out, drink about as much as 60's muscle cars.
>>
>>175865173
neutrino ships are not pretty to be honest
>>
>>175865173
there need to be more markets so i can actually buy the battlecruiser capital aka the only decent-looking one
>>
>>175863668
Good because you used the sc1 portrait
>>
paragon or astral, which is objectively a better flagship to you
>>
>>175865684
ONSLAUGHT
>>
>>175865684
ONSLAUGHT
>>
>>175865795
>>175865734
>using a ship literally made out of 80% rust
>>
>>175865684
>>175865734

Onslaught actually wins 1vs1 against the Paragon. Nonetheless I actually go with the Paragon because it's a perfect flagship once you stack a ton of Tachyon Lances on it.
>>
>>175865684
Astral loaded up with Sparks.
>>
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>>175865684

Neither.
>>
>>175865884
>being a fucking pussy who doesn't ram his enemies to death
>>
>>175865684
A flagship should be a carrier.
>>
>>175865920
paragon does not lose one point of hull points in the sim with the presets
>>
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Never should'of come here!
>>
>>175866339
Do you have a Todd variant?
>>
I try to add description but holy shit it not working and I do not even know why.
Fuck this shit.
>>
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Does this game let me have my own fleets and factories and take over sectors and start a trade empire like in X3? This is important.
>>
>>175861469
Is there any 0.8a mod that has good low-tech ships like Tore Up Plenty?
>>
>>175867285

>Does this game let me have my own fleets
Yes.
>and factories
Soon.
>and take over sectors
Maybe soon.

It will problably not be a X game but rather Star Control with features from X. For all intents and purposes consider it to be Mount&Blade with all its features but in space.
>>
>>175867285
No, not yet. Just one fleet.

Play Space Rangers, Evochron and Reassembly.
>>
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good fucking lord that was satisfying even though it was overkill

why is tempest the best flagship on the planet?
>>
>>175867501
>Soon
In a year if we're lucky
>>
>>175867285
It'll have all of that Soon™.
>>
>>175867406

None that has been updated. Everyone is waiting for 0.81.

Interstellar Imperium has semi-lowtech ships, and that pirates mod by Cycerin does a good job as well.
>>
>>175865684
Paragon's the strongest ship in the game by a rather wide margin. Especially when you're talking about AI controlled ships.
>>
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>>175866419
>>
>>175867740
Is there any information about what's going into .81 or any release date?
Maybe I'm blind, but I can't find it mentioned on the forum.
>>
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>>175866339
>>
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Final comparison of light carriers.
>Drower will be exclusive to Perseans
>Condor to Independents and Pirates(?)
>Donkey to Luddic church
>Mora will be Hegemony Overdrive Carrier(fuck damper field)
>Heron will serve Diktat, maybe Perseans(too)
>Cerberus light carrier(I bay) is planned for bounty hunters and pirates
>>
>>175868024
>STOP I SURRENDER
>gets back up
>NEVER SHOULD'VE STOPPED
>>
>>175854002
Independence War 2, X:3, and Escape Velocity Nova
>>
>>175868304
Transcendence, Freespace 2 for muh mechwarrior green UI elements and a plot ripped off by BioWare
>>
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>>175868002
>>
>AI wolf is so bad it cant even defeat a Shepard
all is lost
>>
>>175868304
I see I-War 2 , I click lik... Oh. Well, I send you a mental high five then.
>>
>>175868935
There desperately needs to be a way to set the AI for ships. Either through psuedo-officers or something else. Non-aggressive/reckless combat ships are useless. They'll literally overload the enemy and go away without dealing the finishing blow.
>>
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shaping up nicely
>>
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JUST AS I DID THIS I GOT A FATAL FUCKING NULL

FIX YOUR SHIT YOU DUMB SLAV CUNT
>>
>>175869403
3 out of every 5 times, when I personally stick around to try to land the killing blow after overloading the enemy, some other cunt kills me. Either I overload from the flux cost of dealing that damage or some stray missile comes out of its ass and hits me.
>>
>>175869685
Shields are too small on all Neutrino ships.

I want my 360 shields. Shield extender mods attached to all my ships. 360 or nothing.
>>
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>>175868780
sounds like it'll be out soon but I want it now
>>
>>175869685
>Uses mod known for bugs
>Blames dev for crash
Sure...
>>
>>175869734
I'm talking about even in 1v1 situations where other objectives and threats aren't even a factor. Ever go through most of a battle, check a map and see one or more of your high-end frigates fucked off to the edge of the map with some shitty frigate that it should have no issue killing? That's literally because it passed up on at least 3 free kills in the last 2 minutes.
>>
>>175869685
was it something along the lines of "cannot cast missile" or some such?
>>
>>175870079
>not blaming the person who decided to use java
>>
>>175870079
according to the neutrino dev, its a bug caused by the vanilla MIRV missile AI.
"When a MIRV targeted to a figher, if the 2nd stage separate after the tageted fighter landed. that will crash.
Since this is a vanilla bug so either I write a new custom AI or Alex fix the MIRV AI can fix this. (And I already make phase missile system AI skip fighers in the released mod so that crash is really rare, but still can happen.)

Well, I will report this bug and think about a custom AI."
>>
Can I rename factions. I want my Union, Empire and Nazis instead of Persian, Hegemony and Diktat.
>>
what is the best ship to GO FAST IN

and/or what's a good Tempest loadout
obviously thrusters, injection, and overrides but what else
>>
>>175870291
I would concede my mistake if there was any fighters around in his screenshot. There is none though so this one is probably not on the dev.
>>
>>175870790
could be 2 different bugs. it'll probably be something that gets ironed out in 0.8.1a
>>
>>175867526
Tempest is overrated expensive trash
>>
>>175871006
>expensive
>get millions for free by murdering space kikes

anon?
>>
>>175870934
The best outcome, no doubt about that.
>>
How do you even get capital ships without waging war against one of the major factions?
>>
>>175871342
find a derelict capital ship, or find one on an independent market
>>
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Fatal: Null on start

>update GPU drivers
>update Java runtimes

Still doesnt launch

Anyone got an idea what else i can try?
>>
this game is so fucking frustrating
>>
>>175871547
How so?
>>
>>175871721
you aren't allowed to make a single mistake
not one
one mistake and it's over, all of it
>>
>>175871471
Crack it properly

Also all current mods pretty much suck, I don't want more ships I want more features. Gonna go back to vanilla.
>>
>>175871765
that's not strictly true senpai
>>
>>175871765
Well quick saves solve that problem.
Unless you mean in battles.
If it is in battles go with a sturdier breed of ship.
The hegemony has lots of ships that can tank a lot of mistakes.
>>
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>when another ship steals your niche and does it better than you
Is there a more JUST ship?
>>
>Better beginning mod
>Starting ship includes a Tempest

Wew laddie.
>>
>>175872147
Centurion needs to come back as a starting ship for the newbies
>>
>>175871765
Not really. I play exclusively on ironman and do just fine. Losing a ship or two or three isn't the end of the world. Especially now that there are more ways to earn money than just bounties.

What's your problem exactly?
>>
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>2 Colossus freighters cost only 2 more supply per month than a single Atlas to maintain
>you lose 200 cargo but gain 300 crew over the Atlas
>you burn 4 less fuel per light-year
>you also potentially get 8 burn without a tug


So much for 'brutal economic efficiency'

https://www.youtube.com/watch?v=g6qnOjfdbMw
>>
>>175872147
In 0.72 you started with a Scarab.
A fucking Scarab.
>>
>>175872256
Is Wolf not enough? The phase skimmer is incredibly good
>>
>>175872836
The Centurion allows for more mistakes, and newbies probably phase skim right into trouble
>>
>>175872147
Why do we even need a starting loadout mod?
It's not like the game starts us with 10k and 40 supplies anymore.

You have enough cash to get whatever common frigate or destroyer you want.
>>
>>175873286
Even without that, one survey mission will net you an easy 50k.
>>
>>175872601
Brb buffing Atlas capacity to 2500.
>>
>>175872601
Yeah, but then you lose two fleet slots instead of one
>>
>>175872116
Who steals what?
>>
>>175874983
Falcon was supposed to be the fast cruiser capable of quickly repositioning and darting in and out of fights, but now the new aurora does it way better than it with the new ship system it has
>>
>>175871765
That is not true.
Also I mostly put fleet and flagship on autopilot and just watch.
very comfy.
>>
What are some good ships to keep an eye out on to use a flagship earlyish on in a game?

I have like 300k off survey missions and want to round out my fleet a bit. Currently swapping between a mule and drover.
>>
>>175875265
Aurora is a cruiser tho, it compares to the Eagle, not the Falcon. The XIV you have there is even slower than the default.
>>
>>175875827
Falcon with Phase Lances is underrated
>>
>>175875827
For a flagship, just pick the ship you find the most interesting and that you can pilot effectively.
>>
List of programming languages faster than Java:

C++
Swift
Go
Rust
C
Ada 2005
Chapel
C#
>>
>>175876215
Gamemaker.
>>
>>175875827
Mora if you're into the fighter meme otherwise either the Aurora or the Eagle. Both kick ass with phase lances like this guy suggests >>175875998
>>
>>175875827

Go double Heron, for 6x Fighters, make sure you've got explosive or hell even EMP equipped on said fighters. (Thunder *Rumbler* Variants are great, if you're using the respective mod)

Then grab something agile as fuck for whatever given class of ship you want to use.

300K is a good amount to build a fleet core.

>>175876065
I like how "Flagships" in the mods usually have a minor OP surplus or something.

Really helps the idea of an actual flagship.

>Wish diable would make a "swift" battlecruiser-tier carrier with low army, above-average shielding and good battlecruiser appropriate turret mountings.

I got a Maelstrom with a pair of Raven's on it. Dear lord I love those things.
>>
>>175876215

Nigga Alex is probably like a 45 Year Old slav.

We should be surprised he even could code let alone get something resembling a game on it.
>>
>>175875994
Falcon is also a Cruiser.
>>
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Someone make a new waifu portrait pack.
>>
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>>175877175
Nope.
Why I should.
>>
>>175876437
Alex is bad at exception handling.

Alex is bad at staying within bounds.

Alex is bad at asset management.
>>
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>>175877386
You could just share that one:^)
>>
>>175877386
these won't work, they're not 128x128 pixlols
>>
>>175877386
>power dolls

Good taste anon
>>
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>>175877508
They will be.
>>175877495
I could.
>>175877559
Fellow gentlemen and philosopher I see.
>>
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quick post what your inspiration for ship names is

you DO name your ships, don't you?
>>
>>175877495
I thought that was a penis in the thumbnail
>>
Do note that 256x256 portraits also work.
>>
>6 Daggers on a Astral

This seems unfair.
When I can actually get them to focus a target there is nothing that isn't locked and full flux, if not dead outright.
Especially if the Astral gets fairly close so it's 18 Torpedo every couple seconds.

Are there are bombers that are even stronger than daggers?
I saw some that cost 28 but I didn't manage to salvage them. Also don't think I could possibly use 6 of those without having to leave the Astral with no weapons.
>>
>>175877935
any size as long as same width and height work I think
>>
>>175878232
>daggers
>not sparks
>>
>>175878326

I don't even know what those are.
>>
>>175878326
Give me the quickrundown on "sparks"
>>
>>175878232
trident bombers, come in pairs of two and have two torpedoes each, can still fit a couple squalls on there with them
>>
>>175878393
>>175878429
they're [REDACTED]
>>
>>175878393

They're REDACTED fighters that're equipped with double Burst PD Lasers

And I think they've got both Advanced Optics & Expanded Magazines for larger range engagement & more burst per volley.

I think they also come either 6 or 7 to a wing.
>>
>>175878438
>>175878462
>>175878543

Guess I should finally find one of those bases.
>>
Where are all the orange and red beacons at, I cant find any.
>>
>>175877868
neutrino good?
>>
>>175878429
Don't use them. They make all encounters absolutely ___EASY___.
>>
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>>175878758
yes
>>
>>175878758
it's got ups and downs, if you don't build against the weaknesses their ships have you can get SUPER fucked up

all their big ships have very tiny shields (except for the Mammut obviously) and a lot of the smaller ones have weird weapons placements

but the phase ships are fun, and the missle destroyer/missle capital are both enjoyable
>>
>>175879036
how so?
>>
>double game speed with the speedhack in cheatengine
Holy shit space battles are glorious now. Missiles fly fast, everything reloads quick, shots look like they have impact, shit blows up quicker and everyone and everything just moves so much faster.
>>
>>175879078
it's not
>>
>>175879078
It adds more variety try it if you don't like it you can always uninstall it.
>>
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>>175879108
Speed engine works with it?
Glorious.
>>
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>tfw bodying an onslaught at standoff ranges
>>
>>175879170
>>175879154
I just want stuff that is moderately vanilla friendly
>>
>>175879405
Why ECM package and not the one that buffs your missiles?
>>
>>175879412
out of all the vanilla friendly factions, only shadowyards has been updated
>>
>>175879405
what the fuck is this ship
>>
>>175879467
Decreasing enemy range, most of my cruisers/destroyers have ECM

Maybe I'll switch, I don't think ECCM affects sabots too much; they only travel about halfway before it becomes an unguided rod
>>
>>175879749
The most aestheticc missile boat there is
>>
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>>175877175
Some random anon made this a while back.
>>
>>175880143
Does Kanna-chan eat space ships?
>>
>>175880143
Most of these lolis arent sci-fi enough
>>
>>175876682
Yeah, a "Light" Cruiser. Shit is barely any better than a destroyer if at all.
>>
>>175880143
Those poor AIs need a hug and a head pat.

Except for 3. 3 needs to die.
>>
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>>175877175
I just need Tri-Tachyon, I want some mecha lolis or full mecha but I only get gundam.
I'm using one art style for faction by the way.
>>
Guide to making ships? Like adding them to the game and AI can use them. I don't care for factions I want more ships.
>>
>>175880789
>pirates get the best portraits
>>
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>>175881227
WHERE THE FUCK ARE THESE STATIONS

IVE ONLY EVER FOUND TWO AND THEY BOTH MURDERED ME LONG LONG AGO
>>
>try out mod
>the ships are strong
>the equipment all sucks unless used with the mod's ships
I hate this.
>>
>>175880789
you plan to upload this anon when it's done?
>>
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some places have good-ass names
>>
Whats your guys' Onslaught loadout? This things a beast but I dunno if I'm using it right. Most of my medium turrets are thumpers because they look awesome. Got some HVD with the built in things and just mauler and hellbore cannon on the two large slots.
>>
>>175881658
What mod senpai?
>>
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I finally found how to turn off that fucking commission system, and have the factions behave like the independent: you only need relations to buy their shit.

Just find the factions file in pic related, change the highlighted line to false and save it.

I can finally have fun again

Do this for every faction you want the stuff off
>>
I got some Sparks.
They don't appear to be bombers.
Did someone mix up the names? You guys were saying they were super crazy bombers.

Sparks are only 8 OP. They any good?
>>
What are the odds that he starts working on a semi-3D Starsector 2 before this one is even finished?
>>
>>175883353
Run Simulatio[n]
>>
>>175883353
They don't need bombs. They will shred cruisers with those little rapid-fire PD weapons alone.
>>
>>175883645
>>175883750
I wanted torpedos though.
I'll use them on my fighter carriers, but I still want more torpedo spam.
>>
>>175883750
Death by many cuts.
>>
>>175883869
>>175883353
tridents are the bombers, tritach got them
>>
Do the Remanent fleets respawn?
>>
>enemy Mora with nothing but Talons
>fight has been going on for over 8 minutes
>fighter replacement: 100%
hahaha what a fucking joke
>>
I'm a new player and I felt like I was constantly running out of fuel. I recently picked up a tanker because I realized they have large fuel capacity and things have been going smoother.

Can anyone make another recommendation for ships to pick up or goals I should seek out like that? I feel like I am still really struggling with this game and any basic tips on things (like weapons, ships, specific kinds of missions) I should keep an eye out for would really help
>>
>>175883126
Diable, for one.
>>
wihtout dynasector or whatevers left of ss+, mod factions and their ships/weapons dont mingle and unless you are hostile wiht them, you wont fight any of their ship right?
>>
>>175884420
just save often and do the discovery yourself
>>
>>175884420
freighters carry cargo, which is how you make money. always good to have em on hand
>>
>>175884420
medusa, tempest, dominator, heron, all very good ships

medusa is the best destroyer there is with it being fast and good dps, tempest is same for frigates and has a drone that disables enemy engines and can chase down almost anything, dominator is a cruiser with massive amounts of armour and good for ramming into combat, heron is really good mid sized carrier right now
>>
Are there some options to change the visuals of sensors? Like having them always visible
>>
Is there some crazy ass IBB-Tier Super Neutrino ship in the recent 0.8A release? Someone posted a picture of it.

The fucking thing required "Corporate Access & 25,000 Supply" apparently.
>>
>>175884420
Always good to role with the destroyer-sized combat freighter and tanker.

Take survey missions for good cash.
>>
>>175883034
Devestator Cannons upfront with everything else being frag PD.

Fighters can't touch you and you're basically a melee blender.
>>
I want to do a pirate run but I can't be assed to spend hours doing pirate missions while ducking every pirate I see.

Is there an easy way to just set my reputation to 100?
>>
>>175877745
>Ring of Red portraits

PLEASE ANON PLEASE
>>
>>175885478
There used to be a starting option but the best way now is to just change the settings desu
>>
>>175884679
>>175884948
>>175885176
Thanks guys

One other question I had: If I find a derelict ship in really bad condition, is it most profitable to recover it and sell it, recover fix it and sell it, trash it, or just use it until it breaks?
>>
>>175885650
selling ships isn't worth it at all, restoring ships d mods cost more then new ones so only do it on rare ships
>>
Is there a way of remove the original portrait without modify the core files?
>>
>>175885650
You salvage for weapons, supply and fuel (salvage, not strip), you only recovery shit that actually plan in using and only restore rare ship that can't be obtained easily or otherwise
>>
Is a pirate run actually doable? Feels like you'd be making no money and surviving off of just what you can salvage.
>>
>>175886984
Attacking convoys and selling crap on the black market can be very profitable, especially if they carry heavy machinery/rare ore.
>>
>>175883130
Thanks cunt, that system is retarded.
>>
what the fuck is it with those god damn remnant ships? is it the sadistic anti piracy measure or are they fucking supposed to outkite even my wolves?
>>
>>175883130
Nice. I didn't like practically be forced to join a faction just to get the big ships.
I know there's a possibility to salvage them and sometimes the independents sell an onslaught, but that's far too rare.

Also, what foul eastern european language is that?
>>
>>175887626
Yeah nah they do that, I think the anti-piracy thing is fuckhuge fleets will come out of nowhere or something.
REDACTED have big fleets in orange and up beacon zones though, and their Glimmer-classes just flicker about everywhere. You need to get some fighters.
>>
>>175887626
You're going to love remnant battlestations if you're having trouble with the ships.
>>
>>175887654
Looks like hung_aryan
>>
>>175885650
Recovering a ship is generally not profitable, given that you'll typically sell a frigate for less than a thousand bucks -- even if fully repaired, which is probably worth more in supplies than you'll get back from the sail.

That said, recovering ships as cheap cargo containers is not a terrible idea. You can always scrap them when you don't need them anymore and get a middling amount back.

I'll often just recover things and send them in as combat distractions using whatever spare guns I happen to pick up off the ground.
>>
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For some reason, i think i should not touch these derelicts
>>
>>175883130
thanks anon
>>
>>175888326
You should. Teal fleets are totally cool with it.
>>
>>175888326
Touch them, anon. Explore their hidden depths.
>>
>>175868034
>2 fighter bays for 10 supplies/month
Literally making it better by far than any other carrier.
Shouldn't it have a worse efficiency than any non-dedicated carrier?
I would bump it to 15, so it is slightly more efficient than the condor but less than the drover
>>
How do you make carriers run out of fighter recovery rate?
I swear sometimes they are regaining fighter recovery while I continually destroy
>>
>>175889172
Just kill a lot of fighters. Deck crew loses their shit when they need to replace more than 2/3's of a wing.
>>
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>>175887654
correct:>>175887832
>>
>>175871085
>Fighting space jews instead of being good goy.
Anon i sell stuff to tri-kikes and I'm a richest man in the galaxy. Good things about tri-kikes is that you don't need a commission to made money with them.

>Tri-kikes anthem
https://www.youtube.com/watch?v=zUnSGz8vW0U
>>
>>175889229
>after runing out of pilots the crew is conscripted into the flying deathtraps

And thats how Mora derelicts are made
>>
>>175889318

Someone should recreate that video (at least the non-starwars bits) with starsector footage.
Paragon looks amusing similar to the jewish star ships.
>>
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>>175889495
They truly are behind everything.
>>
I have a shamefur confession to make: I think I'm a Tri-Jew.
I sell all my shit to Tri-jews.
I buy most my shit from Tri-jews
All my ships are tri-jew. Except my own, an Onslaught XIV, who would tell me to fuck off if it could talk.

Wat do? I can't live without muh lazors and speed. Slow is fucking boring.
>>
>>175889725
That's just how it is. You need the best ships and they have the best ships.
>>
>>175889725
Embrace the jew and wAIfu cores
>>
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>>175877175

>space elves

Thanks for reminding me perfection exists yet is unreachable.
>>
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>>175889725
I've made this for you anon don't be sad.
>>
>>175883750
>spark cloud covers a trio of frigates
>seconds later there is only drifting debris
It feels almost wrong
>>
>>175891094
needs a onslaught in there
>>
>>175887794
not trouble, just tired of alt tabbing while the ai kites itself into a corner. though now that i got some advanced fighters and bombers they are easy. and i already got rekt real good by a station, that dps, mamma mia.
>>
>>175887417
Comission wouldnt be so bad if the faction you join would actually offer support for you. Just helping you pay for your fleet's maintenance with free supplies and fuels depending on your performance in BTFO of their enemies would go a long way, and the chance to go up in ranks and getting a better pay the higher you are
>>
Daily reminder to activate Sustained Burn immediately after activating Transverse Jump.
>>
>>175891980
Fucking pussy
>>
>>175892027
Fine, waste a day.
>>
>>175881658
Diable ships are weak as fuck.
>>
>>175892758
and still they reached the finals in the AI tournament
>>
>>175893351
Diable heave a tremendous staying power and can pull some powerful punches. When enemy exposes himself.
>>
What do I need to do to find orange and red warning beacons reeee
>>
>he doesn't field an armada of freighters hungry for fuel/supplies
>all ships destroyed gets glued to the main flagship, a horror to behold
>>
>>175893525
fuel
>>
>>175886984
You can see merchant fleets at stations and planets stocking up on goods, attack them.
>>
>>175886984

Very doable, you can camp in asteroid belts near stations/hyperspace nodes in dark mode waiting.
>>
I'm attempting to reallocate memory according to the popular hot-to guide on the forums, but I can't install java7. Every attempt just gives me a message saying it's already installed. As far as I can tell, the only java folder I have is in C:\Users\anon\AppData\LocalLow\Sun\Java
There's nothing in program files or elsewhere
>>
>>175894540

read the guide properly.
>>
Fuck this slow ass Dev.
>>
>>175893351
>AI tournament
>on an older version

Wow it's fucking nothing.
>>
>>175894616
>Step 1: Download and install 64-bit JRE 7 for your operating system here: http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.html.
I can't even install jre7 to get to the rest of the steps. Do I not have a 64bit OS? Dxdiag says otherwise. I thought I might have already had the correct jre folder int he Starsector folder but editing the vmparams file causes the game launcher to not even start up.
>>
>>175894731
Make your own, anon.

It can't be that hard.
>>
Daily reminder that this game is more than 7 years old.
>>
>>175895876
What does the dev even do that takes up his time to develop more.

Also unfortunate that if he'd made this game now he could cash in on ez kick-started us like 'indie' devs
>>
>>175896035
i mean hes doing all this in java so i figure >7 years to get a product that doesnt run like fucking garbage is expected
>>
>>175896035
Treats it like a kind-of part-time job where he spends one or two hours a week on development, maybe, if he feels like it. Some weeks he might really be into it and work a whole 5 or 6 hours.
>>
>>175892758
Versant class is easily better than any other ship with the same or better fuel/supply specs.
>>
Anyone know offhand how many wanzers were in each wing with previous Diable releases?
>>
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Hey, a new trailer is out:
>>>/wsg/1672233
>>
I don't know how people get bored of this game so fast. It might just be my own autism but Im at least 50 hours in and still have fun messing with fleet comp. (currently working on all conquest fleet).
>>
>>175896895
Wow, a good frigate. Whoop de fucking do.
>>
>>175896107
That's not how it works, anon. Performance goes down as you add features.

Besides, the Java is slow meme is a meme.

Your most significant optimization steps for working around the limitations of a language like Java is to pool objects (to avoid garbage collection hits) and minimize small allocations (since everything is initialized in the heap). JITs are very good at counteracting a lot of the other limitations, and that generally is felt at start-up, not typical run time (this is probably why the game takes so long to start up, despite it being a small game).

Likewise, many long-term native (C or C++) projects will inevitably implement many of the same performance-robbing quality-of-life features that high-level VM'd languages like Java have. Except, you're typically better off putting your trust in the built-in data structures and optimizations of code monkeys long past, unless you are a literal Carmack and are able to 0x5f3759df on a regular basis.
>>
>>175895397
Do you have the jr7 inside the java folder in C: program files?
>>
>>175897997
Not to my knowledge, no.
My C: drive is where I have windows installed. I keep Starsector on an additional drive, G; drive, which also doesn't have jre7 in it.
Which with my novice understanding of computers is still weird, since attempting to install java gives me errors saying java is already installed.
>>
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I'm stuck in an Art rut, how do people design the greebles and details on their ships? I'm thinking of kitbashing some of the details from the revenant ships but do you guys think their color scheme looks close enough?
>>
>>175898552
what are you using to make those ships?
>>
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>>175898621
Battleship Forever ship editor, then sketch away the details so I can port it into SS, here's the original BSF sprite.
>>
>>175883130
Can I change the faction names or will it brick my game?
>>
>>175898748
why don't you use the BSF sprite then?
>>
>>175898458
Java should be installed in C: by default.
Do this:
windows key+r
write cmd then ok
write and check if it gives an error:
java -d64
if no error then you have java 64 bits installed, next write:
java -version
Post results.
>>
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>>175898953
Results
>>
>>175898770
Probably not. There's plenty in the game that's loaded in through text files. You might also want to hit up localization and strings files because those still have the original faction names in them.
>>
>>175899203
Whatcha fappin' to, Spenny?
>>
>>175899369
people he would fuck until dehydration
>>
>>175898878
Nah, the details look like a clusterfuck of random lines since it's assembled like a Lego ship. I prefer some details that actually makes sense like most Vanilla ships and the good mods.
>>
>>175899369
>>175899415
Thought I saw someone's mom I knew.
>>
>>175861469
so i have a fleet with 4 astrals and a paragon all equipped with beams, and honestly the paragon with Tacticals+Gravitons+Tachyons+High Intensity lasers can literally 1v20 any fleet in the game.

And spark/phase fighters are rediculous right now.

I killed a bunch of the full <redacted> battlestations, and i don't know what else is left in the game. What do i do now?
>>
>>175899810
start slaughtering factions desu
>>
>>175899203
Aight, you got a clusterfuck here.
First
check if you have this folder in C:
C:\Program Files\Java\jre7

then if you have it go to the cmd again and do this:
mklink /d C:\ProgramData\Oracle\Java\javapath "C:\Program Files\Java\jre7\bin\"
>>
>>175899810
Now you do it again, but this time, only using fleets that you salvaged from combat and siding with the pirates.
>>
>>175899875
i did they're all dead now except for tri-jews because they give me beam weapons and beam weapons make me feel all warm and fuzzy.
>>
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>>175899237
Changed it, there's a listing that references in-game text but not for files.
>>
>>175900050
There's probably a world generator that references the individual faction definition files. So, you can rename the faction filenames, but you need to reflect that change somewhere.

Ah, yes, data/world/factions.csv

We are talking about the same thing, right?
>>
>>175900349
Yes, there's a "displayname" line, the id and all references to files are separate but you can rename them it seems.

What should I rename them all now.

>Israel
>>
>>175897202
A frigate so good it also solos most destroyers.

Also it doesn't really address the issue that Diable guns are all rather underpowered and that the fighters are all suddenly worse if you use them on a non-Diable carrier. I like the mod but not being able to really mesh the new options into the existing ship content is very unfortunate.
>>
>Survey a gas giant
>Only asks for 5 supply

How you know you've made it.
>>
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>>175899926
>>
>>175901391
how can you be so dense
nice tabs
>>
>>175901391
>No gay sex with hats on
c'mon Spence.
>>
>>175901391
Not in program files (x86) either? not in G:?
then you don't have java installed nigg.
>>
>>175901667
It's okay, anon. People from Rockville have simple tastes.
>>
>change tritachyon flag
>its just blank now
>same size, file type, location and name
fuck you game
>>
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>>175901656
>>175901667
>>175901807
I wonder if anyone here knows me. Fuck it, we've come this far, might as well go all in.
>pic related
I dunno what the fuck is going on.
no java folder in x86 or G:

>>175902164
Simple? Child, please.
>>
>>175902246
Ah, but is it the same bit-depth?

>>175902285
At least you're learning.
>>
>>175902401
i have no clue what bit depth is, care to enlighten me
>>
>>175902456
Just a joke, probably not the issue.

Bit depth is the amount of information in each pixel. So, 24-bit bitmaps have less color information than 32-bit bitmaps.

There's all sorts of ways to mess with bit depth to get different levels of data into a pixel.

https://en.wikipedia.org/wiki/Color_depth
>>
>>175898552
>I'm stuck in an Art rut, how do people design the greebles and details on their ships?

look at images of insects, especially those with thick carapace for inspiration
>>
>>175898552
make a layer
and just start throwing lines on the ship
>>
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>>175902894
>>175898552
Look up some Chris Foss.
>>
>>175902401
>At least you're learning.
I don't feel it. Still don't know what the hell is going on with java
>>
BRDY UPDATE WHEN
>>
>>175903773
>Probably 8.1 for BRDY 'cause I don't feel like rushing out a compatibility update when I have so many half finished things going on, finite time to work on it, etc. Don't worry, it'll be quite soon anyway.
straight from the man himself
>>
>>175903869
But I can't play Starsector without my dick in a Nevermore
>>
>>175903989
Right in the middle?
>>
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>>175903553
>>
>http://fractalsoftworks.com/forum/index.php?topic=5373.0

>Galatia Complete is the Ultimate space faring music collection for Starsector. Adds a grand total of 102 pieces of music totaling to over 5.5 hours of listening time.


Oh cool, i've always wanted more space music, already got the "to touch the stars" album

>Error (429) This account's links are generating too much traffic and have been temporarily disabled!


ffffffffffuck
>>
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Bootleg Extra System for SS 0.8a.

Enable Ship Upgrades

Original author: Truth Originem

The author is MIA, who the hell knows when he will be back. I simply recompiled the src to run on 0.8.

https://www.dropbox.com/s/tbmyalv9es6h8f6/Extra%20System.rar?dl=0

Custom Changes:

001 Fighter Upgrade unlocked.

002 Mobility increases burn by a factor of 1. IE Normal will give +1 Burn.

003 Added costs to fighters.

004 Recomplied for SS 0.8a. Fighter codes no longer is called and left as is.
>>
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>>175904372
>>>not listening to FILK
https://www.youtube.com/watch?v=vwAodwkCQIo
>>
>>175869678
those are some awesome portraits there anon you gonna upload them?
>>
>>175904428

Thanks for the link anon

any link to the mp3s or where i can buy the songs?
>>
>>175887654
It's java
>>
>>175904545
Sure, just lemme fill it out a bit more first.
>>
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My Personal List Of Big Quality Of Life Issues Plox Fix:

1. Have any discovered debris fields or derelicts or space stations permanently marked on your map so you can fly out back to wherever they drifted off to without having to ping sensors every half a parsec; like why can't I just drop a transponder on it? Secondly, add a thingy that tells you when the debris field/derelict/whatever will drift apart and disappear forever so you know how many days you've got to get back to that shit.

2. Give me some kind of rough indication how much shit is left in a debris field so I don't come across the same debris field for my 3rd orbit around the system fighting off pirate patrols not knowing if I was the one that blew that shit up and made it and I already salvaged it twice or the AI did it, only for me to try salvaging what's in it to lose 3 crewmen and 10 heavy machinery for 1 metal and 1 fuel because yeah I did salvage that shit twice already.

3. Tell me how much and what kind of salvage I fucked up and destroyed because I didn't have good enough salvage gear. The way it is right now, you don't get any feedback that better skills and gear equals better rewards so you best be buying that salvage rig if you want the high intensity laser, noob.

Have an unrelated picture of a motorcycle
>>
>>175904704
the company that produced that song is dead ;_;
>>
>>175906305
my problem is flight log actually lists things you find but the log itself isn't permanent, it deletes over time I believe.
>>
>>175906513
After a year (cycle).
>>
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wew lads

whats the bet

PARAGON
>vs
>3 MORAS
>12 DROVERS
>2 MEDUSA
>2 TEMPESTS
>LASHERS

LET THE SLAUGHTER BEGIN
>>
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>implying
>>
>>175906643
Paragon, always bet on that OP piece of shit
>>
>>175906872
Anon, your Drover.
>>
>>175902894
Go take a look at the vast majority of spaceships made for Star Citizen
Recognize that these are all complete and utter shit and this is the kind of design and greebling you need to stay as far away from as possible. Focus on giving your ship a distinctive silhouette and color palette. This way it's immediately obvious the faction and possibly ship type a player is looking at, without having to dig into any menus.

When it comes to greebling and small details, keep in mind that it's visual noise. Use it to accent the larger elements of the design instead of just covering the whole thing up with so much crap it actually hurts to look at it, like some kind of accidental basilisk hack.

And when making your ships, figure out some way of layering it so you can throw entirely new color/camo schemes onto the ship without fucking anything up. That'll be a godsend if you suddenly decide you hate purple and actually wanted light blue spacegoons.
>>
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>>175906872
>>
>>175907032
>Focus on giving your ship a distinctive silhouette and color palette

this is seriously important, it's a factor that's easily forgotten or ignored, if you want a distinct ship get a nice silhouette, details can be added later to give it that depth
>>
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ROUND 2
>11 drovers (rip Islip)
>3 moras
>>
>>175907345
Use Khopesh
>>
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lol carriers :^^^)
>>
>>175907345
>piranhas
I like your style
>>
>>175893525
>head south
>beacon directly on edge of civilized space

The Hegemony really weren't trying were they?

Time to get facefucked by a battlestation
>>
>>175907527
>>175907508
Pirahnas are better massed because Khopesh fire too late and allow even Cruisers to move.

Pirahnas bomb early and do more damage while being slower missiles but they make huge moving minefields as a result. Also their tiny little gun does some work.
>>
>come try and murder a battlestation
>absolutely tears me a new boyhole
>come back, only change to my fleet is an onslaught
>onslaught facetanks all the damage and chews through the battlestation as if it were nothing

i didnt even use my shield once i forgot how much i love this ship
>>
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FLAGSHIP?
>bought another mora, back to 12, and a medusa
>>
>>175907728
one of my favorite Stupid Lategame Tricks in .7 was finding an XIV battlegroup onslaught and making it the brickest brick to ever brick and removing the shield generators, then seeing how absurd the fleets i could take on with it would get.
>>
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>>
>>175907853
>not getting even more carriers for a flagship
>>
>>175904385
I don't understand
>>
>>175904385
thanks anon, almost missed your post
>>
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>>175904545
>>175905928
https://my.mixtape.moe/tfjudx.7z
>>
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it died 2 seconds after this from the pirahna bomblets

>inb4 no ship to recover
>>
>>175907895
>finding an XIV onslaught
>without a hegemony commission

tell me how
>>
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FLAGSHIP?

or just stick to drover spam
>>
>>175909371
Astral at least looks nice as a trophy flagship
>>
>>175909371
>degraded engines
>damaged flight deck
t r a s h
>>
>>175910184
cost only 800k to repair :^)

gotta love how losing fighters only cost crew and that can be reduced dramatically with skills :^)
>>
I dont want fighters to be nerfed /stsg/, hold me
>>
>>175910449
they deserve it
doesnt help all the modfags are making OP fighters with high ordnance points to compensate
>implying you need weapons on a carrier when you have 100 fighters
>>
>find 2 red beacons next to eachother at the edge of the map

oy vey
>>
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>people think PD can handle 12 drovers
>>
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>>175911196
I like your style private
>>
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>when more enemy come in

god pirahnas are sexy
>moving minefields
>bomblets are tough as fuck for PD
>bomblet
>>
>>175911196
>>175911307
>those lines of bombs
It's beautiful....
>>
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>>175880789
http://www.mediafire.com/file/chg3y5pbascl5cw/Power+Waifus+in+Space.rar
>>
>>175910449
Alex is just going to make fighters take extra hull damage from flak and MAYBE take a look at the base replacement rate. Calling it now.

He's not going to nerf fighters into the ground as they are his answer to frigate/phase ship shenanigans and also are there to encourage using different ships instead of the same old standbys

Ships like the Sunder that have full front facing hardpoints should rightfully get fucked by fighters.
>>
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>>175911307
oops autopost went off before I typed
>bomblets deal loads of damage
>3 a wing unlike 2 khopesh
>1 machine gun, unlike 2 on broadswords so they still do some shield damage
>damage so high who cares if you hit shields
>MOVING MINEFIELDS that will always hit cruisers and capitals

Nothing better than pirahnas unloading into a capital/cruisers face with a full load
>>
>>175861469
Is anyone having problems getting the tutorial to work? Every time I play it I get to the part where I have to salvage the ships and I can never get it to progress past that after I take them and destroy the rest.
>>
>>175911445
Why is plasma cannon so lewd?
>>
>>175911663
because she shoots thrice :3
>>
>>175911628

Try returning to the base commander.
>>
>>175911810
I have, it just gives me the cut the com link option
>>
>>175911663
I'm just glad that SOMEONE finally uses the Plasma Cannon in vanilla, Alex always seems to forget about it for AI loadouts.
Or was I just an idiot who missed it all this time
>>
Where to set max level for commanders again?
>>
>>175911979
36 maybe?
>>
>>175912086
Yea, but which file & path?
>>
>survey a world
>no atmosphere
>pollution
>>
>>175910603
I hate that fighters make missiles completely obsolete.

Literally missiles on a maneuverable, infinitely replaceable stick. Missile frigates have to expose themselves to danger and blow their loads quickly, carriers expose their infinitely replaceable fighters to 'danger' where enemy point defense can barely even handle a single squadron, and then the fighters rape shit with short-range munitions, completely negating the balance factor of those weapons being short-range in the first fucking place.

Fighters aren't just kind of OP, they're way out of total fucking wiggidy whack OP.

The trident bomber is basically a guided atropos torpedo rack with infinite ammo and 6200 range and it's shielded and armored.
>>
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>>175911391

Shit taste tbqh. That's a lot of effort putting into shitting up the look of your game.

I am not against chinese cartoons, at least use something decent.

https://exhentai.org/g/786683/8f980cd264/?p=16
>>
>>175912302
they're also better than regular PD because they're much longer ranged.
>>
>>175912386
>.jpgs
>>
>>175912147
starsector-core\data\config

settings dot json

it's below player maxlevel
>>
>>175911869
I haven't yet found a fitting where plasma cannon really shines. I really want it to work on a player-piloted Sunder which uses it to poke into combat to break stalemates so that your AI teammates will actually do damage to the enemy. However, the Sunder's abysmal shield efficiency makes that a poor option.

Unfortunately, a Medusa with phase lances is way better at that role.

>>175911979
29
>>
>>175911391
luddic, independents, and perseans are all fucking awful
pirates are the only ones ok
>>
>battle in rings around a planet

>constantly bombarded by small rocks

it's all in the small details
>>
>>175912621
Have you tried Apogee and the Odyssey yet? I always liked the Odyssey for them because all 3 large mounts can actually shoot the same target.
>>
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>>175912386
I tried making the background transparent on one of them
>>
>>175912386
>what is messy portraits
>>
>>175912923

Why? The default portraits have black backgrounds anyway.
>>
jesus christ red beacons have so many fleets
>tfw might lose my drover fleet
>like 30 sparks in the enemy screen in the engagement listing screen, 4 fleets combined
>>
>>175912386
(D) officers when
>>
>>175913076
>the counter to fighter spam is more fighters
What goes around....
>>
>>175913028
That's why you should post that in OP next thread
>>
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>>175913173
nvm they just keep exploding :^)
>>
>>175913159
>having officers in wheelchairs
>>
>>175912158
water/soil pollution
>>
>>175913262
You don't need wheelchairs to walk in space
>>
>>175912756
It's got potential fittings on a cruiser, sure, but I feel like such a power-hungry weapon will soak up all your flux without achieving too much in terms of actual on-target-effectiveness. Most cruisers are too slow to disengage, and too slow to push the engagement to a destroyer or frigate. So, the weapon needs to be an up-front and personal weapon for brawling, but it's flux inefficiency make it a poor choice for those sorts of long-term affairs. And, for 30 OP, you can just elect to fit more of other more effective options.

However, it actually works well on the [REDACTED] drone cruiser fitted with a set of phase lances. The phase lances give you a solid alpha strike, and the plasma cannon enables you to push the enemy over. However, even that cruiser is a bit too slow. Antimatter blasters seem like a more efficient fitting.
>>
>>175913194
IT'S NOT FAIR
IT'S NOT RIGHT
>>
How do we make piloting capital ships interesting?
>>
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>>175913396
I dunno about you but my drovers are at 12% CR now because of how many fights I've fought.

THEY JUST KEEP COMING
>>
>>175913527
Make them fast but unable to stop.
>>
>>175913527
But piloting the Onslaught is super interesting. I just turn on Burn Drives and head right into the middle of the enemy, and things start exploding around me.
>>
>>175913527
Killing shit is already interesting enough.
>>
>>175913527
Add weapons that have so long range and alpha they can completely BTFO Destroyers in one hit but only Capitals get access to them. Like thermal pulse on onslaught
>>
The problem isn't that fighters are too powerful. It's that Carriers are too safe.

They need to be slower, more vulnerable with less flux and hull (who in the flying fuck thought giving a carrier damper field was a good idea?), and the AI needs to appropriately prioritize downing them.

A Carrier SHOULD need to be protected for it to be useful. A Carrier should only have:
>Enough flux to operate a bit of PD and survive fire for a few seconds
>A few missiles so it has something to do
>Enough armor/hull to survive one mistake

A Mora for example should NOT have damper field and should literally half the hull/armor/and flux that it currently has.
>>
>>175913527
But they already are by magnitude of how much they push the shit in of smaller ships.
>>
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REEEEEEEEEEEEEE NO STOP FIGHTING ME
>>
>>175913527
What's wrong with capital ships?
>>
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>like 8 fights happened after I went into the system

at least it's over, time to restock
>>
>>175913527
controllable fighters

or add in more special subsystem effects, like a huge range ecm scramble where enemy ships lose friend or foe detection and may fire on their own ships, this shit would make it cool if you were on the other end too
>>
>>175912551
Thanks anon
>>
I don't like the current implementations of Fighters. They are too tethered to carriers and and it still doesn't solve the problem of constant fighter spam via spamming carriers.

In 0.72, you can still send in a first wave of fighters without any ships to soften the enemy up. Kinda like an initial raid.

And you could command all your fighters to head straight for the enemy carriers or other dangerous target during a brawl. Now I don't know what the fuck the fighters are doing half the time.

Those game play freedom is gone.
>>
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Why is she the best waifu?
>>
>>175914634
>The cat people mod
https://boards.fireden.net/v/thread/329819128/

That was a hell of a thread, eh'
>>
Who the fuck thought putting Burst PD lasers on Sparks was a good idea holy shit I just destroyed a Destroyer with a Drover with only two Sparks in seconds.
>>
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>>175914634
>weebshit
>>
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>>175915165
>!weebshit
>>
>>175913801
They're retardedly slow. As in, so slow that there isn't even any real-world basis for how slow they are compared to other warships. They're literally just a fat sack of stats and guns hoping that the enemy will be dumb enough (which the AI usually is, unfortunately) to wander into their firing range. This is especially shitty considering every engagement in the game is an open-field skirmish, with no strategic points of defense to actually place or throw these things at.
>>
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>>
>>175915312
realistically speaking the fastest spaceships are the biggest ones.

It's all about delta-v
>>
>>175913527
unless Alex drastically changed how movment works, I don't know. Irl captial ships were deadly since if they got into a good position and firing angle, the enemy was fucked since they could only move forward and had limited maneuverability. In starsector, pretty much every ship can stop on a dime and reverse as well as move in any direction or phase skim, allowing capitals to be easily outran.
>>
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>>175861469
this looks like a game for highly autistic persons like myself.

am i correct? gib experienced opinions pls
>>
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Trying out that new green knight security mod

I think this shit might be 10000% brokenly overpowered, but my frigate still got owned by an Onslaught so maybe not?
>>
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>>175911307
Why not use flashes? Look at this stream of shit from only 4 squadrons of them.
>>
>>175915934
It's actually not that autistic

Maybe if an autist starts going full space navy warsim with a mod
>>
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lol upgraded drovers to sparks instead of regular fighters
>>
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>>175915954
Round two against something smaller with less effective point defense
>>
>>175915312
Capital Ships aren't meant to catch ships though. They're meant to be moving walls of "fuck you".

That AI doesn't really have a choice whether or not to engage capital ships. If you don't, then they enemy team gets to endlessly shit out fighters forever until you get overwhelmed, their faster ships have a safe zone to retreat to to vent, and if you let the fight drag on them you'll lose the combat readiness race.

Also, Salamanders are a thing and the Onslaught can catch most cruisers and a few destroyers with its burn drive.
>>
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THEY KEEP COMING
>>
>>175916708
And I thought orange beacons were bad.
Cant you go dark in a debris field to repair?
>>
>>175916769
I literally get into a fight afterwards and if I'm lucky I'll have 3 seconds before they chase me, I'm literally next to the jump point so I can escape though.
>>
managed to sleep into a debris field and repaired

is there any way to find the station or whatnot thats spawning them without fighting a couple dozen fleets?

>like 5 fleets patrolling the exits

tranverse jump is so good now
>>
>Start new game with freighter/shepard and puts points into industry
>Fly to nearest port and buy a hammerhead
>Fight a few pirates in hyperspace to get to level 2 surveying
>Fly after the nearest bounty
>Beat him easily with my hammerhead as he just has a few wolf frigates and kites
>Survey a few planets on the way back
>Oh look, a class V terran planet
>Fly back and sell all this shit on Sindria for a grand total of 385k
>Literally went from a small freighter to a cruiser fleet in the span of 17 minutes and I wasn't even rushing or anything
>>
>>175917828
money is ez who knew
>only 1 alpha wAIfucore dropped so far

REEEEEEEEEEEEEEEEEEEEE

these drone fleets and their debris are supplying me though especially since I curbstomp them
>>
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OY

V
E
Y
>>
>>175918026
>only 1200 flux capacity

????
>>
>>175918196
That's just the useless center station stats, the modules have different flux, armor, and hull.
>>
>>175904385
didn't work man, it just crash the game on startup. Once I disabled the mod, the game boot fine
>>
>tfw can't start as a remnant and lead a war against the dirty fleshbags enslaving our datacores
>>
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CARRIERS OP PLS NERF
>>
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>tfw waifucores

>tfw there's another station in the next star system over
>>
>>175918319

Can't help you if you don't give the error name. Anyway. I am sleeping.
>>
>>175915592
Why are her lips not wrapped around my cock???
>>
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ez life
>>
>>175911196
Well the Remnants don't have PD so yeah, fighter spam completely annihilates them.
>>
>>175917828
Skipped tutorial, cus played game before. Went old route of doing bounties and fighting pirates. Only at cycle 210 can start affording big boy stuff... Should've done the goddamn tutorial ;.;
>>
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R O U N D 2
>>
>>175862104
Man i miss this era of Beagle, before he just became a streamer.
>>
I know how to fix salvaging.

First "scan X" missions should have a salvage difficulty that would require skill investment, and resources as well. Initial missions' payout should be nerfed as well, and the difficulty should progress like it does with bounties.

Second, AI cores should be considered contraband and if the patrol catches you with them it would confiscate them, along with faction relationship decrease.

Third, to give AI cores to faction represenatives would require around 75-90 standing. And giving them to one faction would decrease the relationship with other factions. Independents should pay like 50% of the core price because they're poor and have no relationship decrease.

Fourth, the price of AI cores should be nerfed as well.
>>
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In light of some testing with missiles, I have determined that the AI is retarded with them.

>easily has enough missiles and launchers to completely saturate the point-defense and shields of the target
>STILL never fires the missiles
>proceeds into facerape range in spite of the fact the missiles give a massive range advantage
>Even if set to harass mode, will literally just stay at long range watching paint dry instead of launching missiles

The AI really needs to take into account the number of launchers it has, the amount of ammo, the ship it's targeting and guesstimate whether or not it should fire salvos at the enemy, or try to conserve ammo for shots on unshielded/disabled targets.

webm related, see if you can guess when I'm controlling the missile frigate vs when the AI is controlling the missile frigate
>>
>>175919730
No
>>
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At the cost of several Drovers but we did it

>hope it wasn't the spark ones
>>
>>175919747
That's just a massive waste of missiles though, the AI would wait for the flux to build up before launching missiles
>>
>>175919747
I have ai use an afflictor with 4 reaper and missile rack. most of the times he would runs out of peak performance before running out of reaper.
>>
>>175920031
yeah hurr durr the AI is behaving 100% correctly; losing the fight by never firing a single missile and facetanking damage until exploding is the correct way to use missiles, and "wasting" missiles on the enemy to kill them is the incorrect way.

thanks so much for your insight einstein
>>
>>175919837
>I want a boring, unexciting early-game, and easy-mode late-game
Okay.
>>
>>175920225
Cool you did a pointless 1v1 simulator run which has no practical meaning whatsoever
>>
fatal null error when i try start the game pls send help
>>
>>175920457
probably a java problem, install java 7
>>
>>175920380
No because the game and especially the industry aspects are far from complete retard.

Even now Surveying and Salvaging are a waste of skill points because as soon as you don't need to make that much money they become completely obsolete.
>>
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>>175920457
Do you have mods?
Did you install the game properly?
Did you try without mods?
Do you need more memory allocated?
>>
>>175877868
I do, but I go with vanilla names with my own corporate prefixes.

MRStD (Strike Destroyer) Stevey

or

MRAsCr (Assault Carrier) Homo

etc.

I don't know what MR stands for.
I like how it sounds but I don't know what to make from it.
>>
>>175919730
>First "scan X" missions should have a salvage difficulty that would require skill investment, and resources as well. Initial missions' payout should be nerfed as well, and the difficulty should progress like it does with bounties.
Then you still just get 3 levels into it and make endless money
Also how would difficulty progress when it's just click to win
>Second, AI cores should be considered contraband and if the patrol catches you with them it would confiscate them, along with faction relationship decrease.
Sounds good I suppose, gives some more purpose to going dark and being sneaky


eh to the next two
>>
>>175920426
It reveals glaring deficiencies in the AI - something that anyone who's ever used missile boats before could tell you exist.

Why the fuck are you plugging your ears and burying your head in the ground about this? Holy shit, it's not even a question that the AI isn't good with missiles. Figuring out how and why is important so it can be fixed, you godless commie.
>>
capitals are only good when your entire fleet is capitals, prove me wrong :^)
>>
>>175877443
Would you like to elaborate on that?
>>
>>175920524
first time trying the game, everything installed smoothly
>>175920493
will try this
>>
How to improve standings with a faction without AI cores and if you're literally at -100 with them?
>>
>>175879108
Make a vid, post it, I want to see what the game looks like with it.
>>
What the heck does the ECCM package do to buff missiles?
>>
>>175920543
Anon, do you want the enemy fleet to coordinate every one of their ships to instantly Missile dump from all of their ships to vaporize your flagship just because they can?

There's a damn good reason why dedicated missile boats don't exist and why they don't focus fire to missile dump a target, you can blow up an infinite amount of their ships with missile dumps but them moment they do that back to one of your expensive and rare ship is when you complain the AI is unfair shits.
>>
>>175920817
Ah, I see. The AI is shit because the developer is an idiot.

Seems to be a running theme with this guy.
>>
>>175920543
Because I judge the AIs performance on real scenarios and in real scenarios it uses missiles efficiently and effectively. If it was like you wanted then the AI would fire all of its harpoons at the first frigate it saw because it could theoretically overwhelm its PD and shields and deal some damage. I'd rather have the AI wait and use the missiles when it knows it can get a kill on an enemy that's either overloaded or unshielded.

Yes when there is nothing more than a single enemy ship in the entire battle then yes the AI should be more aggressive, but that's something entirely different.
>>
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>>175920791
looks like

1% better guidance
10% faster
100% faster acceleration
10% faster turn rate
50% faster turn rate acceleration
>>
>>175920981
It's not 1% guidance, the modifier is flat: It's full perfect leading guidance.
>>
>>175920972
Or maybe we can get the AI to recognize and correctly respond to a given situation appropriately?

Stop making shitty excuses for poor design.

If I can figure out when it's appropriate to use missile spam, an AI can figure it the fuck out too. There's a consistent habit with the AI either wasting a single missile or two on a target and immediately backing off, or just flat out never firing its missiles at all.

And here you sit and say the AI is perfect and there's nothing wrong with it; literally pull your head out of your ass.
>>
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>>175921036
explains why my original edit here was doing a +100 bonus instead of +100%

soon I will have actual recce and sensor ships so I'm not flying blind anymore
>>
>>175916570
The AI is actually completely content to sit back killing your fighters until their CR completely runs out. That's one of the biggest problems.

Really though, the biggest issue is probably just that there's no post-capital content. All there is to do when you have capitals is look for other fleets with capitals to kill. There needs to be something like station sieges and huge-scale battles for the strategic zoning of capitals to be an exciting tool to acquire.
>>
>>175915954
>>175916315
>filename

>>>/tvtropes/
>>
>>175921632
But then the game shits itself
>>
>>175921159
>Or maybe we can get the AI to recognize and correctly respond to a given situation appropriately?
It can, like I said. It uses Harpoons and Torpedoes against enemies who cannot defend against them, so either unshielded targets or those with high flux. It can also use Torpedoes to build up enemy flux but I only see this rarely and against bigger ships only. Sabots the AI launches before trying to assault bigger ships, doesn't use them against frigates from what I know of because their shields are so weak anyway. Rest of the missiles it spams pretty much all the time until the ammo runs out.

>Stop making shitty excuses for poor design.
What excuses and what poor design?

>If I can figure out when it's appropriate to use missile spam, an AI can figure it the fuck out too.
Like I said but you are too fumed up to read what I said so let me repeat. The AI should definitely be more aggressive when there are a very few amount of enemies. This is a straight up oversight, even if the last enemy on the screen is a Mudskipper the AI will not launch missiles that would kill it because it deems it a waste against such a weak target.

>There's a consistent habit with the AI either wasting a single missile or two on a target and immediately backing off, or just flat out never firing its missiles at all.
No idea what you're talking about but if you're talking about Harpoons then that's because Harpoons are used to END the fight because they do so poorly against shilelds. If you want the AI to use missiles to reinforce an attack then give them Sabots.

>And here you sit and say the AI is perfect and there's nothing wrong with it; literally pull your head out of your ass.
Except I said that the AI could use improvements but it's actually you who is too far up your own ass to read what arguments people are giving you.
>>
>>175915954
See what happens vs an Onslaught's supply cost of frigates
>>
>>175915954
>didn't record the incoming assrape after the missiles ran out
>>
>>175913713
ting is, if they are made more fragile, only the player could survive with them in worthwhile battles becasue the AI can be pants-on-head retarded, and with the changed behaviour you cant just order tehm to satay in teh corner and then order the fighters themselfs to attack targets. they are the smae units now, so if you tuck the carrier in a safe place, then the fighters will be circlejerking around it too.

And good god, did i hate chasing down fucking Herons in earlier versions, so making them fater/more timid would be a MAJOR pain in the ass too.
>>
>>175914281
yeah, i want to order fighters around, not carriers.
Though on top of adding back fighter controls to the player, i think the only solution to fighterspam is to limit the ammount of wings (and by proxy, carriers) taht can be deployed in battle, maybe influenced by skills or hullmods (say a command center on a ship allows you to deploy more wings, so you can still spam fighters, but the rest of your ships will be weaker for it due to less ordinance points)
>>
>>175919747
>>175920225
Trying to create a situation where the AI will tolerate firing HE missiles at shields is just a huge can of worms that, due to the infinite number of variables in real combat, would probably often end in the AI wasting all their missiles without doing any damage to the enemy whatsoever. The AI is not shy about firing kinetic missiles at shields though, try replacing 1/3 or half your missiles with a kinetic equivalent to see if you get similar results.

The AI does have some major issues, namely in regards to positioning, threat assessment, range detection, and flux management. However proper usage of HE missiles against shielded enemies is something that's too dependent on particulars for me to really find worth complaining about.
>>
I stiull think that making fighter regen depreciate faster is the way to go
The issue is that you can shoot down dozens for fighters, but they'll just regen, and the carriers can keep the spam up for minuts at a time before the regen rate starts to go down and they have to take a break, at which point half your shit will be dead
>>
>>175922335
Maybe it should carrier CR to regenerate fighters?
>>
>>175922335
>>175922443
Fighters should have a limited number of replacements until they run out and the carrier needs to slowly build new ones. Basically they would work like Pilums. Converted Hangar thing hullmod could not regenerate any fighters.
>>
>>175922493
Yeah, though you'd also have to make Ai be more proficient at employing them then
Right now thery often just send them out willy-nilly, if their numbers were more limited you're prefer precision strikes
Maybe just a new 'send fighters on this target/waypoint" tactical command
>>
>>175913713
Carriers will generally lose a 1v1 against a ship of equal size, even with the support of their planes. The main issue with them is simply that they're good at killing small ships in a game that's currently extremely centered on small ship combat, they have effective aggression in a game where the ship AI leaves something to be desired in terms of aggressive effectiveness, and ship AI is just retarded when it comes to dealing with carriers in general and will usually end up chasing planes around for 5 minutes instead of attacking the slow fragile Condor.

They're confirmed getting nerfed anyway so it's a moot issue.
>>
>>175912302
>>175912302

I am mad as fuck the universe of this movie was so starved of screen time, I didn't mind tatems weird ass elf ear shit, the poor bastard ruined any action hero image he might've had with his magic mike bullshit.

But I did mind the overall lack of intra-universe screen time.
>>
>>175922493
Is Converted Hangar even good?
>>
>>175923034
with sparks yes
>>
>>175913713
Its that fighters are infinite missile launchers with no supply cost AND carriers are too safe.
In the last version where they cost supplies when they died they were not OP at all
>>
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>MFW being a trader/scout is way more profitable
>>
>>175879405
>>>/wsg/1671542

meme machine
>>
>>175904305
>filename
Yeah that about sums it up. I also have no idea what you're trying to convey with that image.
>>
>>175922493
They already do this.
A carrier will only send out as many fighters as it can crew, and it will stop once it gets to around 1/3 its crew requirement left.
And even if this is not an issue, they will stop once they hit 0% CR.

Granted, this is a huge boost from the previous version where each wing of fighters had a set limit for the amount of replacements that could be shoved out the doors in each battle. And even getting a wing of fighters ready for battle (regardless of whether they were deployed or not) used up 50% of thier CR making them eat supplies like a fat kid eats freddos.

Everything is still retarded for not beelining carriers though.
>>
>>175925147
Well, if that's how they work currently, then it's very poorly implemented. You can be at the end of a 10 minute long fight and a carrier will still have "100%" replacement rating. I've literally seen a Mora at 1% CR and 100% replacement.
>>
>>175921420

>AWACs/EWACS/ECCM/ECM Missile Support Destroyers & Heavy Frigates when?

If those are hull mods, pls gib my nigga.

I'm so tired of tri-jew having a monopoly on the High-Resolution Sensors.

It makes no fucking sense to me that Alex would release an update focusing on this but no all-purpose hullmods.
>>
>>175926542
There is a super rare vanilla ship called the Omen, it has high res sensors, ecm package and eccm package built in
>>
>>175919730
That's a lot of bullshit hoops to jump through.

Skill investment to actually be able to salvage 25%/75% seems reasonable, but everything else just sounds like a pain in the dick for the sake of it.
>>
>>175919730
>>175920537
desu it doesn't make a lick of sense that AI cores would be contraband when you turn them into a fucking faction agent. It's like saying alcohol is contraband but you increase your standing with the cops by giving the commissioner beer.

>>175920380
There's nothing wrong with salvaging right now. The big offender is the near zero risk scan missions. You can become a millionaire with practically no risk just by spamming scan missions with your starting ships + dram. It's not even a matter of needing to upgrade your fleet because the higher paying missions are riskier. The payout is entirely distance based.
Having a larger fleet actually cuts into your bottom line because it means a higher fuel and supply cost.
>>
>>175919730
Here's how you fix survey/salvage missions, wait for it, this is pure brilliance: Neutral AI salvage fleets will also pursue these quests and most likely attack you on sight.

This makes these missions much more dangerous to pursue early game because you can't fight back.
>>
>mfw save scummed the game more than even m&b
there are some realyl shit mechanics in this game but hopefully those are workd out
>>
>>175928548
I mean, think of it this way
You're disposing of potentially dangerous contraband by giving it to the proper authorities, who will DEFINITELY find a healthy, non-military, non-REDACTED use for it

the ban on buying and selling is just legal red tape to cover the fact that all the factions are vying for control over the supply of AI cores to use them to develop weaponry

aside from luddites theyre probably just smashing em
>>
>>175928581
>because you can't fight back
you don't have to because in all likelihood you have a higher burn speed
>>
>no coop
>never will be
why god why
>>
>>175928672
That's more of an issue with Sustained burn being ridiculously OP. It should be a race though where you have a random amount of lee-way days before the Salvagers reached the target and you either have to bargain or fight them to gain access. (Actually, those survey missions shouldn't give out so much in rewards since do a quick flyby to reach the target and cash in the money.)
>>
>>175928830
sustained burn just needs to be even harder on your turnrate, accel and decel and take about twice as long to ramp up to speed

or it needs to be symmetrical with the AI fleets so they have the ability to use it as well
>>
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>Fully outfited caesar-class of the imperium mod has more 2 fully zoomed out screens of range with sledge cannons
wew, now this is capital ship tier range. let´s see how it works out for those frigates to stay out of it
>>
>>175928641
Luddites aren't actually luddites, they're AI constructs.

>>175928581
There needs to be something a bit less involved. Getting half way out to the destination just to get a notification that someone beat you to the goal wouldn't be fun.

Rather I think the payouts need to be readjusted to be primarily based on difficulty and secondarily distance. There would be a fuckload of easy scans and a few hard ones, guarded by remnants. It would still be possible to make money, it just wouldn't be as faceroll fast as it is now and you'll want to supplement with scanning and salvage to get the most out of your run.
>>
>>175928548
The ingame description of the process literally says it's an under the table deal.
>>
>>175922158
In my experience, the all-around best missiles for AI continue to be harpoons. They're the only ones that the AI seems to, sometimes, spam in a large enough amount to actually do something. Only sometimes though. 80% of the time the harpoons just sit on the missile rack for the entire fight. Second to harpoons would be salamanders, mostly because they maneuver around to avoid shields and not because the AI is using them really well.

I think missiles could see some better use if they weren't so situational. Maybe if they were turned into a good opener with 5000+ range and apply a debuff to flux dissipation and venting for 30 seconds or something like that. Kind of like archers opening up to soften an enemy formation before the knife fighting starts; they wouldn't outright kill the enemy, but they provide a huge benefit if they get through point defense.
>>
>>175922897
I never watched it, I just saw the trailer and went "hey that looks kind of cool, like maybe another chronicles of riddick movie" and then never heard/saw anything about it ever again, except these two pictures I saved.
>>
>>175928978
You forgot Sabots. AI is very good at using them against larger (destroyer +) ships to build up their flux right before an attack.
>>
>>175928961
Maybe different factions should have different stances.
Tritach for instance should love that shit and wouldn't give you a hard time provided you're not their sworn enemy.
>>
>>175928641
Luddites brainwash them and make them praise the Lord.
Theo-logic>logic
>>
I can't tell if Diable ships are shit or not. Maybe I don't have enough of them. Maybe their weapons are just really, really poor. But they just don't seem to output much damage.
>>
>>175929295
You might want to wait for Blackrock for superior glass cannon meta.
>>
>>175928906
Surveying Hull Mods:

Basic Survey Equipment
Allows Surveying Class I and Class II planets
Extends Remote Survey +1000 units
Reduces survey requirements by 15%

General Survey Equipment
Allows surveying class III and IV planets
Extends remote survey +2000 units
Reduces survey requirements by 30%

Advanced Survey Equipment
Allows surveying class V planets
extends remote survey +3000 units
reduces survey requirements by 50%

Having done this, you now have some progression for the player so he can't just jump into a random system and survey a class V planet and drop the data off at Sindria for $300,000 credits within the first month.
>>
>>175929340
blackrock when?
>>
>>175929340
I loved me some Blackrock ships back in the older versions of the game. The spinal-mount cutting beam on that one dedicated cruiser was great.
>>
>>175929463
Two weeks, netcraft confirmed it
>>
>>175929143
Not sure how any of them could ever offically consider AI cores something that should be freely traded and owned. They're more dangerous to these factions than plasma nukes or whatever crazy shit they have not to mention the stigma, with the murderous AI and the AI wars and all that.
>>
>>175929551
way too long
hurry up pls
>>
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>>175929295
I got a really bad impression of them at first too, but you need to make your attacks count
with a Pandemorium for example you got a huge ship with alot of Hybrid/Universal weapon slots and with teleportation, and that´s huge if you know how to use it
honestly I just use the siege laser, some cheap missiles and the rest mostly to PD and it goes quite well. also their PD weapons are excellent for their cost
>>
>>175929415
Surveying already has some degree of progression though between needing skill levels, and the capacity to carry enough crew and supplies to survey a system. The change I'd like to see is shift gas giants to the bottom and push everything else up a level. Gas giants should have practically zero hazard and not require much in the way of crew or supplies because you're not actually directly interacting with the planet. Hell we know what Jupiter is made of and we're stuck here on earth.
>>
>>175929681
>stabilized shields
>14 capacitors
>0,89 efficiency
why
>>
>>175929731
Just because you know what its made of doesn't mean you know where is the best spot to build your mining station to keep it safe from the crazy weather patterns, radiation and crushing gravity. Gas giants are the hardest to survey because they are the hardest to build a colony on.
>>
>>175929731
well, considering surveying is all about finding ways to access and use the natural resources of each planet, it makes sense that gas giants, with their inhospitable storms and lack of solid land, are the most expensive to survey. but preliminary surveys should detail their chemical composition more - imagine a world made entirely out of a rare mineral, but in gaseous form. clearly that would be extremely valuable to any civilization, were they able to use the resources themselves
>>
>>175929681
that ship benefits from missiles being put in the uni slots because it has way too many mounts for its flux dissipation
>>
>>175929836
I just need to land a round of siege lasers, defend if I need to and move to the next target while I vent as fast as possible. it works until a capital shows up, and for that I got the rest of my fleet
also I lowered capacitors to fit those animey templar rocket lauchers you see in front which cost a ton of points. gonna change them for something more conservative later, they are not really worth it
>>
>>175930049
>templar
>>
>>175929681
>>175930038
Plus it's a strong carrier too now. Half an Astral worth of fighters with four converging large weapons. Nothing to sneeze at.
>>
>>175930038
are any Diable missiles worth it? I was thinking about sabots because none of their launchers really convince me, and with a round of that and the lasers anything is fucking done
>>175930147
hey, they make fights interesting even if they are horribly overpowered. Do they self destruct everytime or something? I never get the ships, only weapons
>>
>>175930314
i put shrikes from shadowyards on any ship i can. they're super fast and almost never get shot down.
>>
>>175915592
MORE
>>
>>175930038
I find diable missiles get shot down really easily.
>>
>>175929295
i use a 3 versant fleet all with the weapons they come with and safety override and hardened subsystem, and they can take easy an onslaught

whats the deal with scavengers?
i found a battle i joined in, scavengers vs pirates
killed off all the pirates and battle ends, scavengers turn to pirates and battle me, they died of course but why they turned on me for helping them?
>>
>>175929057

These are nothing compared to the Chronicles of Riddick movies.

It was fucking infuriating, it would probably make a bretty great series of movies if they were allowed to world-build it.

Riddick tho is fuckin' GOAT in my book.
And Vin Diesel even more so.
>>
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I am lazy. Motivate me.
>>
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Well I made some modifications based on the feedback, did a quick simulation and Jesus fucking christ
I didn´t even take into account the two fighter decks and the poor bastards didn´t even touch me
>>
What if carriers could only use fighters of their own tech level?
>>
>>175932795
30 wings of talons still would fuck you up.
>>
>>175871857
>Crack it properly
How? Can't seem to find a working crack with any of the torrents.
>>
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Anything I can do to improve this?
>>
>>175933004
Just a thought, would make end game fighters actually require an end game carrier.
>>
>>175933591
Stop playing shitty mods.
>>
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>>175933364
>>
>>175933874
But I hate being reminded every 5 minutes that I'm a bad person
>>
>>175933967
then buy it
>>
>>175933874
>JBE
Literally what?
>>
>>175934185
Java Bastard extractor
>>
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>>175934185
Have you tried the googles senpai?
>>
>>175930508
Shrikes honestly feel like what most missiles should be like but aren't.

High speed, limited turning because of the high speed. Downside with shrikes is that they have to be on forward facing mounts because the missiles can't turn for shit and don't have an initial deployment burn
>>
>>175934402
Thanks.

>>175934446
Yes, and I found
>JBE Inc, Hartsville
>Nebraska's Judicial Branch Education
>Jasonville Beach Elementary school
>JBE Mechanical Engineering
>JBE pickup trucks
>Springer's Journal of Business Economics
>Jbe' Kruger, a South African golf player
>>
>>175933591
>safety override why?
>using flux coil adjunt for 600 instead of 4 capacitors for 800
>light dual machine gun why?
if you want kinetic, use a light needler (800 range)
if you want point defense, use vulcans
>not using the weapon slot that haves the wider range
:P
>>
>>175934640
So when you didn't get any Java related results, why did it not occur to you to maybe put "Java" in the search parameters?
>>
So where would I get the portrait pack using sano toshihide's art
>>
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>>175933874
Just tried it. Pic related. God fucking dammit.

>>175934752
Because I didn't realise JBE had something to do with Java.
>>
Just so people are aware

This:
http://fractalsoftworks.com/forum/index.php?topic=8726

Does not actually work
>>
>>175935131
You have Java 7 installed, right? Java 8 does not work.
>>
>>175935131
Use total commander.
They put some safety but TC avoid it.
>>
>>175934747
>why?
was a dumb meme ship that just tries to break the shield and then ram it repeatedly. also thought flux coil would be more than 4 capacitors.
>>
>>175935210
It does work. Git fucking gud m8
>>
>>175935291
No, it doesn't work and it permanently fucks up your system so you can't play the game again afterwards even if you fully reinstall and use the default everything.
>>
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GUYS I FUCKED IT
>>
>>175935230
Removed Java8, installed 7u80. Still the same error. Trying this now >>175935260
>>
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>>175935539
alright i will never understand this fucking garbage mechanic

why do deployment points exist when if you flee from an enemy but are dragged into a fight regardless your entire fleet is in the battle
>>
>>175928885
god damn i want my brick shithouses back, i can't wait for imperium to hit .8

imagine the matriarch with the new fighter layups
>>
>>175935675
you really this stupid?
>>
>>175935675
either make the battle size larger on settings or camp in your spawn line and retire ships when they´ve done a part of the job
>>175935494
are you merely pretending to be retarded? I hope so
>>
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>>175935762
>matriarch with an officer with fully upgraded fighter skills and sparks
also what the fuck I just tried to post the gif version of pic related and this showed up
>Error: This image cannot be uploaded because it is the subject of a copyright infringement claim. Please refrain from posting it.
is the Gook fucking shit up again?
>>
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>>175935265
so thats why the safety and the injector
maybe this
the damage is a bit lower
yours is 208*4 but cost 20 op
this is 156*5 but cost 15 op
that 5 op its 1k more flux capacity
>>
>>175933364

>ditch Java 8, install Java 7
>download game from dev site
>open once, enter bogus code
>close game

>using WINrar, open the starfarer-obf.jar file, can be found in installdirectory\starsector-core
>using WINrar, in the starfarer-obf, find \com\fs\starfarer\launcher\opengl\GLLauncher.class
>extract GLLauncher.class into seperate file
>download JBE (Jave Bytecode Extractor)
>open GLLauncher with JBE
>search for ''prepare'' in the Methods tab
>lick on ''[0] Code''
>go to ''Code Editor'' tab
>find ''ifeq 64'', replace with ''ifeq 61''
>save file
>using WINrar, insert GLLauncher.class back into starfarer-obf.jar
>delete the old GLLauncher.class, of course

>restart game
Should work now.

Screencap this for future threads.
>>
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Can anyone confirm whether or not portraits of any size work so long as they're 1:1?
>>
>>175936101
Thanks for the tip, wish there was a hull modification that would convert the ship into an expensive bomb and kamikaze capital ships, with luddic path having it on most of their frigates.
>>
>>175936802
>alpha protocol

mah brother
>>
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>>175936626
Make me.
>>175936802
Nope. Yes Maybe.
>>
>>175936814
To make the worth anything it'd have to do such high explosive damage that it'd either outright cripple or destroy frigates through shields.
>>
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First batch done.
>>
>>175937262
Spoiler next time I don't want to see this
>>
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>head into beacon sector and start wrecking drones and scanning planets
>'widespread ruins' nothing new sad it's a ghost planet but whatever
>'decivilized'
>there's people on it and have been for god knows how long with no contact, assistance, or space capable travel due to the remnant fleets above
>>
>>175937772
At last AI do not drop orbital at them.
>>
I have a theory that it is the domain itself that deactivated the gate system after the AI started using it to genocide humanity.
>>
oh god i just lost ships because i flew close to a black hole and it fucked my cr to death before i could fly away
>>
>>175877175
LAFIEL!!!!!!
>>
>>175938013
Nah it was aliens!
>>
>tfw 3 moras and multiple light carriers in storage but no fighter modules for them due to no shop run
Time to visit some spooky space aliens for their sparks
>>
>>175938013
Just use piranha and warthogs.
>>
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I love blasting small shits with this
>>
>>175938957
>21 capacitors and one machine gun
>not 20 capacitors and one vulcan
my autism cannot handle this
>>
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>>175939749
>>175939749

Got you sempai.
>>
>>175938096
>>175938096
>flying into a black hole
Space-age natural selection, everyone.
>>
>>175940130
I only meant to do a neat flyby to look at it, I didn't expect it to actually have gravity since nothing else does
>>
So is the Tarsus really the most efficient freighter to have if ou don't want to go full Prometheus/Atlas modo?
>>
>>175942165
Plenty of things have gravity. You just don't notice because you're flying at FTL speeds and it only becomes apparent if you stop moving
>>
>>175942752
No?
>>
>>175942752
colossus is better
>>
Do bounty hunting missions scale up with your progres? Is there any way to scale them down?
>>
>>175942843

Someone posted a excel sheet indicating otherwise on the official forums, and it was pretty up there as far as fuel/ly & cargo per xyz was concerned.
>>
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>>175942935
>>
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>Stumble across a Shamash early on with very few (d) mods

>Mffw zipping around

Christ it turned Starsector into Gradius
>>
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Still slowly picking away at this

Mostly been trying to keep appearances (especially within a specific faction - both the artistic style as well as faction traits) more consistent.

I'll post the discard folder full of stuff I've tossed out in a moment. If you think anything should be removed or moved around or added feel free to point them out.
>>
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Why is this happening to me guys? I just want to play.
I get this error every time i'm trying to start the game.
>>
>>175943454
i will never understand this chart

i wish i wasnt retarded
>>
>the target is located in the system
>nowhere specific just there somewhere lmao :^)

fuck you
>>
>>175943783
longer bars means more efficient
>>
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>>175943731
>I'll post the discard folder full of stuff I've tossed out in a moment
>>
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>>175943731
tfw no kurdish waifu

>>175944025
>discarding pirate cat
>>
>>175912302
>Better nerf speed and maneuverability because fast ships are too OP
t.Alex
>>
>>175943731
none of these even remotely fit the game wtf
>>
>>175944361
But that's entirely true. Why do you think so many people run SO in every single ship and solo entire fleets?
>>
>>175943783
It's not that you're retarded, it's that the guy who made it thought you'd be able to read minds and figure out what he was putting together without properly labeling or contextualizing it.

First and foremost, if you have no idea what the cargo/supply values are in-game, you'll also have no idea if smaller numbers in this graph are better, or larger numbers are better. This is then made worse by the coloring which colors the smaller numbers green (good) and the bigger numbers red (bad).

So you have to sit there and stare at the fucking graph for 5 minutes to decipher what the fuck the guy is trying to say.
>>
>>175943783
just as an example:
lets say that for every 1000 cargo space you have to spend 2 supply per day, this supply varies on conditions, skills and hulls, but its more or les the same in the same conditions for every ship
this chart makes a factor of how much cargo you get for the supply you need for the ship
so using 2 Colossus (300) will cost the same to mantain that 3 buffalo (300) and you can compare that the fuel efficency (cargo to fuel consumption) its the same
soit would be almost the same to get 2 colossus or 3 buffalo, aside from the fact that buffalos reach 9 burn, and colossi only 7
so, if you are not using them for fights, or for some other weird thing like shielded cargo from pirate buffalos, you can use this chart to compare if the haulers you are using is the best for your fleet, or you can use other that carry the same but is more cheap/fast
>>
>>175944380
post some portraits you think fit the game
>>
Downloaded graphics lib to be used with neutrino.

All I get is a black screen, no idea what's causing this. I assumed it was GPU related but I only have it running on my main card which is a r9 480 or the like.

Any help?
>>
>>175944568
using 2 buffalos (200) will cost the same supply per day that using 6 shepherd (198) but will be twice the same amount of fuel to get them from one point to another
still you would prefer using shepherds or mix them both if you don have other means of get the salvage rating up, due shepherds having always a salvage gantry
>>
>>175944758

I'd ask in Neutrino

Make sure your running 64-bit Java in your starsector folder, it's named jre

If it isn't copy your java folder in your C: drive somewhere and relocate it to your Starsector folder, rename it to jre and delete the old one.

Also, make sure you actually enabled the relative mods required
>>
>>175945006
and i meant that using the shepherds will cost twice for the same cargo/supply that using the buffalos
sorry that i missed to write that
>>
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>>175944482
Yes, why would anybody enjoy mobile ships.
It's not like I prefer to pilot frigates instead of capitals or cruisers because they are slow and it takes forever to get to action and be in action.
>>
>>175945187
>what is burn drive
>>
>>175945241
STILL TO SLOW!
>>
>>175943731
just post the folder so we can play with it
>>
>>175944482
the speed is definitely a plus, but im using SO in versants to get the fucking numbers to reach the base spend of preinstalled weapons
>>
>>175945187
What the fuck is your entire post even supposed to mean.
>>
>>175945314
>RAMMING SPEED IS TOO SLOW
>IMPLYING YOURE NOT A GIGANTIC FAGGOT OF CAPITAL SHIP PROPORTIONS
>>
>>175945352
>we
>>
>>175944025
can I have the discarded anyways?
>>
>>175943731
geralt on space
>>
>out of fuel in Duzakh
>literally in the middle of the sector
>perfect relations with hegemony and independent
>nobody answers distress call for 10 minutes
nice game
>>
>>175946149
What ship would geralt pilot?
>>
>>175946205
Well looks like the shit just isn't working at all so I'm going to have to cheat myself some fuel. Nice.
>>
>>175946576
wolf
>>
How do I kill those stupid Wolf idiots with their ''Nothing personnel kid'' teleports early game?
>>
>>175943731
Should I include the alium and ai portraits as options for the player to pick during character creation?

Aliens won't actually added to any factions, and AI are just regular remnants and stuff
>>
>>175947019
shoot at them until they die
>>
>>175945447
>RAMMING SPEED IS TOO SLOW
It is.
>>
>>175947203
But they keep jumping, so I can't build any flux on them. I don't have the raw firepower to break past their shield, and my ships aren't quick enough to keep them within firing range either.
>>
>>175947438
yeah their cutns
>>
>>175947403
>300+ speed
>not fast enough
aim better
>>
>>175947551
>300+ speed
>not fast enough
>with a cooldown
>with a duration
>aim better
>aiming somehow increases the distance a ship can travel in a straight line

Alex shouldn't you be working on the game right now?
>>
>>175947551
shouldn't you be in the planetside general

or did that die already
>>
>>175947994
i never played planetside 2 it just looked like "what if tribes was shitty"
>>
>>175947438
Engage them at close range so that went they try to phase skim backwards they're still within missile range or 1000 weapon range. Wolf's are squishy as fuck and don't have good flux dissipation so they can't really afford to make a .
Alternatively, just get Salamanders. I'm amazed more people don't use Salamanders.
They are "Fuck you frigates: the weapon"
>>
>>175948093
not even remotely like tribes but ok
>>
>>175948832
yeah so a shitty tribes
>>
>>175948445
I'm still in a Lasher, so I can't get close enough to stay within range when they phase skim. They'll just skim past my Salamanders, too,
>>
>>175948891
sure whatever
>>
>>175949015
Just wait until they run from cr then strike.
>>
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Hey, i have a question to anyone with a bit of experience with java:

I'm trying to disable the neutrino detectors false positives, but the code that i *think* influences it, i found in \starsector-core\starfarer.api.zip, after extracting it. And theres a same named .jar file there, so i doubt that rezipping the files after making modifications to it would influence anything without also modifying the jar file somehow, which would require... recompiling or i don't know. Am i correct, or how can i change the code i found to test things?

For what i found: is after extracting the above file, then opening \starfarer.api\com\fs\starfarer\api\impl\campaign\abilities\GraviticScanData.java, theres pic related which i think generates the false positive entries, and if i change the highlighted part to zero, it should skip that step disabling false prositives with minimal changes.

Alos, i hope im not doing anyting bad by posting this code snipet
>>
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hmm

capacitors not even for shielding, the guns just generate that much heat
>>
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>>175949135
>Planet in the home system of a major faction with a population of tens of millions
>No one ever bothered to survey it
>>
>>175950237
you're not surveying it for the first time, they're just asking you to give them an update of the current conditions.
>>
>>175950237
Didn't mean to quote
>>
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>Got a conquest
>didn't realize it had been nerfed to shit

what's a viable loadout for this thing now, just focusing on outranging Onslaughts?
>>
>rep with tri tach at 100
>forget transponder is off
>turn it on before the retarded cop gets to me
>HUR DUR LOSE REP
>they want to scan me
>okay go for it only cargo i have is from the remnant battlestation i killed
>HUR DUR IT'S SUSPICIOUS LOSE MORE REP
You'd think having max rep would get them to over look obviously retarded shit like this.
>>
This has a general again?

What changed?
>>
>>175950618
new big update
>>
File: 63105052011.png (482KB, 1366x793px) Image search: [Google]
63105052011.png
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Fuck, what I throw through the tube?
>>
>>175950707
ore, food/organics, violatiles(keep some if you use scanner)
>>
>>175949347
what did you open that with? you shuld be able to recompile it with an IDE like eclipse
>>
>>175951026
just with notepad++
And i have next to no idea how recompiling works, i was just hoping it was something easier.

Anyway, what is the relation between the zip and jar file of the same name? From what i red, the jar should include anything in the zip, so why is it there?
>>
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>>175938701
That worked out pretty well
>>
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huh
>>
>>175949347
Its actually a lot worse then that
So, I wanted to change the base skill of officer management so that it went 5 officers starting, to 15, to 30. so that I could use more officers.
What I had to do was the following.
1. extract the files from the api and create a project in netbeans, which is a java IDE (i think eclipse would work as well).
2. after making sure dependcies were fine (just use the jar files in that folder), then make changes to the files and compile.
3. Using the compiled classes, replace the .class files that are in the current starsector.api.jar using command line methods, this is because if i just used the compiled jar i would get an error related to some piracy thing where a class is called 00000000000000000000000000000000000000000000000000000000000000000 which breaks everything.
It is doable, its just tedious doing it that way.
>>
Remember those comment messages about the game being uncrackeable that were in some class, only visible when you ran some java refractor app?
>>
>>175954016
?
>>
File: ss (2013-11-05 at 01.39.26).png (26KB, 781x240px) Image search: [Google]
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>>175954090
>>
>>175954262
This is some next level reverse psychology shit.
>>
>>175946205
>>perfect relations with hegemony and independent

Distress calls dont actually transfer any information so no one knows who you are
>>
>>175953138
Reminder to treat the independents with care and love and gift them lots of ai cores
>>
>>175954262
Alex owns
>>
>>175950360
>didn't realize it had been nerfed to shit
How?
>>
>>175954812
He really does look like a good guy, so since i cant buy the game, i shill it whenever i get the chance (wihtin limits ofc).
>>
Is Shadowyard the only 0.8 mod right now with Phase Frigates or ships?

Jesus christ I'm enjoying the Shamash so much.
>>
>>175955578
neutroni has phase frigates, carriers, and cruisers i think?
>>
B R D Y U P D A T E W H E N
>>
>>175955835
I miss that BRDY missile cruiser, shit was great as support
>>
>>175955835
not until 0.8.1a (soon*tm*)
>>
So what do you do after the tutorial system. I flew out to the next system, gave my report about fixing the jump link, and that was it, out of missions.
>>
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>>175955578
Shamash is muh shipfu.

Then you get your mitts on a Scylla and break the game.
>>
>FUCKING
>PHASE
>CARRIER
>>
>>175956387
Anything you want bae.
>>
Anons, help me minmax my Shamash without using Antimatter Blasters.

I'm using a pair of CEPCs atm.

I don't have the 10% OP perk yet. so I'm stuck with only 10OP to work with.

I've got Diabloe & Neutrino Installed.
>>
>>175956548
With phase fighters.
>>
>>175956548

Neutrino. Pretty sure they've got a phase carrier called The End.
>>
i need portrait packs
>>
>>175957087
Why for? Base art is great.
And there is FM portrait pack on forum.
>>
>>175956887
With phase missiles.
>>
>>175957087
Google "Starsector Messy Portrait Pack", follow the mediafire link
>>
>shitty fucking retarded AI decides that a cruiser should be chasing a wolf instead of attacking the enemy fleet of destroyers and cruisers
>>
>>175956987
yeah, its great
>phase carrier
>with phase missile system
>>
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>>175956987
>>175957791

Here ya go, took a printscrn of it.
>>
What is the best cargo ship that is not a capital?
>>
Anyone been able to make it as a true pirate yet(No bounties, no surveys, no trade) ?
I've been trying but everything you steal sells for NOTHING, its impossible to get ahead( but maybe that's realistic?).
>>
>>175956856
I use the cepcs too, the non-pd variant. They sync well with the centre cannon and they leave you with a bunch of pts to spend on capacity/vent. Plus they're FUN. Be sure to install hardened subsystems and the extra range mods, also heavy armor if you're feeling shaky.
>>
>5 more hours of wage slaving before I can rape with my drover fleet again
>>
>>175958646
buffalo
>>
>>175959402
Seeing the ships the Tarsus has the same maintenance but better stats, why is the Buffalo superior ?
>>
I really wish all the morons that want to nerf surveying would fuck off. It's a good thing that you're able to amass a ton of funds early game with little risk.
>>
>Fighters and carriers get nerfed
>Become useless
>Implying this won't happen
>>
>pirate mule has a medium ballistic slot
>normal mule has a medium energy slot

now that's just bullshit why do the pirates get a better version?
>>
>>175961415
wait no, pirate mule has a single medium UNIVERSAL

what the fuck
>>
>>175959754
The pirate buffalo (D) has no downsides to the normal bufallo and it carries shielded cargo holds.
>>
>>175961542
>>175962297
Same with the Pirate Mule. It gets shielded cargo holds and a universal medium slot for no downside.
>>
>>175960492
Why the fuck would anyone want to nerf surveys? you can't even see the market screen anymore, early game trading for funds is night impossible now.
>>
>>175961172
I'll be honest, when my Onslaught can't take a Conquest on head-to-head because its damn bombers kill me, it's not good.
>>
File: screenshot013.png (2MB, 1920x1080px) Image search: [Google]
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WHATEVER DUMB CUNT THOUGHT THAT GIVING HUGE ASS SHIPS PHASE SKIM DESERVES TO BE FUCKING SHOT
>>
>>175961172
am I the only one who thinks fighters aren't OP? just fit some PD to your ships and have some fighters of your own.
>>
>>175963352
>am I the only one who thinks fighters aren't OP?
Yes
>>
>>175963315
nice hull you got there
>>
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>>175963535
those fucking tiny bombs catch me off-guard everytime and then he stays out of my range for about 3 hours and at the end the CAPITAL SHIP ISNT FUCKING RECOVERABLE
>>
What to do if I send out a distress call but no one comes
>>
>>175963636
That's why the Paragon's fer cunts.
Real men fly ONSLAUGHTs so when that pussy blinks away to vent you BD-ram his ass out of the Corvus sector entirely.
>>
>>175963315
do yourself a favor and put unstable injector on your paragon. it needs the speed more than it needs the range.
>>
>>175964646
capitals are all about range
>>
>>175964695
This >>175963315
Tells otherwise.
>>
>>175964429
Relinquish in the despair
>>
>>175964926
uhh no it doesn't
>>
>>175964646
i already have it on
>>
>>175964429
Mothball all your ships, and distress at some gate. someone will come. might give you enough fuel to go to a core even if you have to drift there if out of fuel.
>>
>>175964473
i'd bring my onslaught along more but AI just gets it killed 100% of the fucking time
>>
>>175965201
>>175965470
Well fug, guess I'm gonna be here for a while then
>>
File: screenshot015.png (1MB, 1920x1080px) Image search: [Google]
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THEY GAVE HIM FOUR FUCKING BLINKS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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this cant be worth the torture
>>
>>175964695
the paragon already outranges everything else in the game besides the remnant battlestations, it needs the speed so it can keep up with fleet movements.
>>175965678
yeah, it gets 4 blinks but it can't use them if it has high flux. you need to be keeping constant pressure on ships like that with fighters / smaller ships.
>>
Is Paragon the most powerful capital? I did that stress test some mod added and it raped everything on screen.
>>
>>175967126
It's supposed to be the shining achievement of the Domain of Man, so yeah. It's even in the name.
>>
Is there a mod that lets my main character just keep on leveling forever?
>>
>>175967126
It's the biggest vanilla and highest tech, of course it's supposed to be the best.

>Modders making OC donut steels who make OP shit and capitals stronger than the Paragon
>>
>>175967791
Yes.
>>
>>175967791
You can edit some file in your game to change max level, I wouldn't know which file at the moment but go diving in /data.

Also I think I'll make a guide for star sector when I got the time.

t. Droverspammer
>>
>>175964646
I'm with this guy >>175964695
I'd rather have fuck you range and fuck me speed than decent range and fuck me speed +20.
And speed is relative. Just set your fleet to escort you and you'll never be late to the party. If you need an extra boost you can always hold fire with X and get the 0-flux bonus.
This >>175963315 guy's problem is having to 1-on-1 a fresh ship after he's let the rest of his fleet die and his own ship get battered. If it's a 2-on-1, that fight's over in seconds.
>>
>>175962879
>Conquest
>bombers
???
>>
>Finally earn Maelstrom, gotta figure out a good equipment
>>
Is there a ship that is just for hauling cargo, like the tanker is for hauling fuel?
>>
>>175967943
Stop using the unbalanced mods then.
>>
>>175968475
buffalo, tarsus, atlas
>>
>>175967791
>starsector-core\data\config\settings.json

>open it with notepad++
>CTRL+F "playerMaxLevel"
>change the value to 80 or something
>>
>>175968475
A T L A S E S
>>
>>175968545
At exactly level 100 you can max out every skill.
>>
>>175968534
>>175968658
Thanks.
>>
>>175968475
get two colossi. win the game
>>
Man, I feel like the real challenge of this game is to have enough tankers for your fuel and enough cargo to actually loot shit WHILE having the crazy amounts of supplies you need.
>>
>>175929295
>>175929681
Diable ships are bad on paper. If anything Advanced Avionics with their inherently good mobility makes them too strong.
>>
>>175968475
freighter
>>
>>175863668
this is jimmy
>>
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Only salvage run.
2nd derelict mission in game - check derelict near inactive gate.
Fly. Its medusa(D).
Next one? Empty tanker(and they are hard to get).
Another one?
This small ship.
>>
>>175970836
on my first salvage only run I found a mora orbiting jangala right after I finished the tutorial
>>
>is bad at the game

This faction/ship fucking sucks!

>is bad at the game

This faction is OP because it killed my best ship in the game that I'm using!
>>
>>175970836
Is it just me or are legion derelicts super common in the outer reaches
>>
>>175971018
this doesnt apply to mods unfortunately
>>
>>175970836
Did I mention lack of tankers? Fin two more in the same system also research station and 2 Hermes with heavy machinery.
Sadly no skills for salvage and no enough fuel to take it all.
>>
>highlight 20 lines of text
>hit tab
>it tabs all of them for me

I fucking love these modern fancy editors
>>
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Why do I want to fuck this ship so bad?
>>
File: screenshot098.png (961KB, 1920x1080px) Image search: [Google]
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>>175970836
Also find this little one when coming back in hyperspace.
>>175971016
Salvage is pretty net but it makes game much easier.
>>175971223
Yeah I find them pretty often.
>>
>>175971749
Looks like the onslaughts deformed evil brothwe
>>
>>175968723
At 97 you can max every skill and 29 for officers.
>>
>>175972145
it reminds me of the black omen from chrono trigger for some reason

come to think of it, i need a black omen mod now
>>
>>175972084
Getting ships is already the easiest thing in the game, salvage doesn't make that any easier.
>>
>70k scan mission
>it's 600 fuel away
>break even
nice
>>
>>175972721
You're supposed to scan a gorillion planets and scavenge spooky space aliens alongside doing the mission
>>
File: screenshot015.png (865KB, 1920x1080px) Image search: [Google]
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Okay, anon portrait pack should basically be done and it should work if you just drag and drop into your mod folder like any other mod. Pic related.

https://mega.nz/#!24IzmT4K!e33Adc1uHdxMDNicUHBjbZvCNYfYTrT9L9837bSh1vo
>>
Should all speed limits be taken off all ships?

So all ships can accelerate to infinite speeds. The difference between big ships and small ships being their acceleration and maneuverability. If you speed a battleship up to 500 speeds/second, nothing is going to stop that thing. Probably not even you because it'll take too long to decelerate. But you'll damn well be able to get into the action.

Actually, scrap that idea. All I can see now are the capital ships of both sides speeding to get in the fight and crashing straight into each other, destroying each other in the first 5 seconds of battle, every time.
>>
>>175972820
nah those two skills are pointless
>>
>>175973462
AI won't be able to handle it
>>
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WE RICH BOYOS.png
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[YEEHAWS INTENSIFY]
>>
>>175945648
Almost forgot

https://mega.nz/#!vkAwQT5I!ZsVEELkmwNI7RGHRv932Sfzx9E1GnjF5YiwAERzhi1o
>>
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biomech3.png
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>>175971749
feast your eyes on THIS
>>
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>>175974504
muh dick
>>
>>175971280
Yes it does, unfortunately.
>>
>>175974504
>>175974684
>Giger ships
neat
>>
>>175972590
I mean whole mechanics(derelicts and stuff) not a bonus skill.
>>
>>175974891
nothing wrong with that
>>
>>175974451
Now build colony, produce fuel and ore, mold ore into metal, and metal into machinery and ships.
Just need some source of organics and food.
>>
>>175974504
>>175974684

If those indeed are Giger-inspired ships, all those open orifices need to be plugged up, not even joking.
>>
>>175975081
God, if only.
>>
>>175971664
Press alt+arrow key or ctrl alt+arrow key.
Now you can edit multi line.
>>
>>175974453
thanks bae
>>
>>175974453
cropped porn makes the best portraits
>>
>>175974504
I wanna fly my ship up that third one, if you know what I mean.
>>
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>>
I swear I suck fucking dick at kitting out Diable ships.

I do alright with the Haze & that Calm, but god help me with shit like the Maelstrom.
>>
>>175975992
I find the best thing to do to help with that is to equip it how you want and field it many times in the sim under ai control.
That'll tell you everything you need to know about whether or not the ship is useful with your loadout.
>>
>>175862049
they lack something important that must be made up for with other ships

>>175865684
as AI:

the onslaught is a flying brick and is slow as such. it can get overwhelmed if left alone.

the paragon in contrast is somewhat faster and fends of by itself pretty well

as pilot ship:

the onslaught has 3 big deals:

ramming capacity that can severely weaken if not destroy armor and 1hits all hulls

2 armor killers with lots of ballistic shield killers

and a ridiculous potential amount of armor.

the paragon however, is merely more agile and has a stronger shield. if you get overloaded or forced to reach capacity, you can be in probelms

both are top tier ships and the choice depends on your playstile. the only place where the choice is always paragon is against redacted battlestations because fortress shields fare much better than armor against vastly superior firepower
>>
Am I the only one getting salty as fuck about surveying without Nexelerin or Outpost/Base creation in the game?

>Surveying incredible worlds that're literally size 9++ tier worlds
>can't do shit with them.
>>
>>175867285
if you add nexerelin, you have an x2: explore and expand, as it lets you have your own (barebones as you do not directly contorl it) faction. otherwise we only have explore.
>>
>>175976954
No, i refuse to play until 81 and nexelerin.
>>
>>175974451
Dump that survey report out of the airlock and into the sun. No-one must know. Keep the planet for yourself.
>>
Is it possible to buy high res sensors and put them on your ships, or can you only get it from ships that have it built-in?
>>
>>175977297
I bet those survey reports end up doubling as charters, so if you sell them you won't be able to build anything on the planet until you buy the survey data/charter back from whoever you sold it to.
>>
>>175868034
modifying the original balance?

no thanks, good sir.
>>
>>175872601
the only good thing there is 4 less fuel

but by the time you need an atlas, you will be hitting 80 fuel. 4 more or less is nothing
>>
>>175976954
What, is Nex adding stuff for you to fuck around with in non-settled planets?
>>
>"compressSaveGameData":false, # smaller files, faster saving/loading
Why isn't this set to true? It causes problems?

>"combatSpeedMult":1f,
What's this?
>>
>>175978553
>What's this?
0w0
>>
new thread when?
>>
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>>175978775

here
>>175978793
>>175978793

>>175978793
>>
How do I disable ECM? It's fucking retarded and another stupid idea Alex shoehorns in
Thread posts: 777
Thread images: 143


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