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/agdg/ - Amateur Game Dev General

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Thread replies: 764
Thread images: 159

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Finishing touches edition.

> Next Demo Day 14 (TODAY)
itch.io/jam/agdg-demo-day-14

> Upcoming Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>175792124

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
music is optional
>>
nth for devlets need to go
>>
gameplay is optional
>>
>>175851682
>>175851719
>>175851734
Where are your games?
>>
Is there any place where I can find the timings for keyboard echos per OS?
>>
>>175851719
gogem post your music again it's super good and funny and the anime is best you should show /a/ :)
>>
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I'm making a first person action game
>>
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Still fairly new to unity, are there any recommended assets that I should download?

I intend on making a Medieval Town/Adventurer management game, so buildings and a variety of a characters are preferred, but anything's great 2B quite honest.

Not going to lie, it's going to be a /d/ related game :^)
>>
Is buying assets still covered under 1MA law?
>>
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>>175851619
need to improve turrets
>>
>>175852242
considering a while ago people kept ejaculating over a chink supposedly 1maing a wonderful aaa-level ue4 game with bought assets, i'd say so
>>
>>175851828
Somewhere in my HDD
>>
>>175852242
as long as it's a real game and not just an asset flip, sure
>>
>>175852184
Yes, please remember to purchase all mandatory bug fixes from the Unity Asset Store so that you can get the full experience of the Unity Game Engine!
Don't forget to pay your monthly fee for the engine so that you can continue to like just make game. Unity is the ONLY way to make a game!
>>
>>175852484
yikes pal. you ok?
>>
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>>175852252
hope i can make it
>>
>>175851959
>>175850862
>>
What are some reasonable goals for a single man team? just trying to find out how big of a game I can create. Right now I am working on a singleplayer fps game.

>>175852019

you have more of a game than 80% of people in here. How much time did you put in so far? also did you do the hands/animations yourself?
>>
>>175852590
ignore the butthurt godot shill
>>
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>>175852484

Hahahahaha. Good one, anon.
>>
>>175852019
Neat
>>
>>175852713
Godot is just as shit as Unity. Gamemaker can be lumped into the shit pile as well. UE4 is the superior engine.
>>
>>175852713
reminder that the discord has literal unity shills (as in actually paid, unironic marketers)
>>
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>>175852648
>https://www.youtube.com/watch?v=ADXJO19TBjA&feature=youtu.be&t=25m64s
>>
>>175852484
>>175852865
these
>>
>>175851959
>gogem post your music again
http://kukishi.tumblr.com
>>
>>175852892
musicbro review of gogem's song requested
STAT
>>
>>175852865
why do you care what engine other people use? does it directly effect you?
>>
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>>175852670
I'm working on this game for a less than a year (this summer I think it will be a full year), but I'm not really productive, most of the game now exists only in various text documents, but I'm working on it.

I created hands in MakeHuman software (just create a human model, add rig and export to blender, then delete all geometry/bones except for hands) and made the textures and animations myself.
Actually this game was webmrelated most of the time, I started to make it more like a standart first person game and not a House Of The Dead game like a couple of months ago.
>>
Reminder to stop replying to engine wars. 100% of the people who participate in engine war discussion are nodevs. Yesdevs are busy using their personal favorite engine to create their game.
>>
>>175852892
baby's first keyboard song
>>
>>175853154
Actual devs don't use a term as stupid as "yesdev".
>>
unity is unironically shit

as much as you lot like to use the unity engine, almost no one here has a passable finished unity game

even yooka laylee is kinda shit and it was made by professionals with a £2 million budget
>>
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Progress:
>can access settings from pause menu
>settings menu doesn't look like ass
>alien tiles (in webm)
>new enemy (in webm)
>homing beam weapon thing
>removed pilot crouching (was kinda useless and annoying)
>tweaked textboxes
>not sure if going to make it to demoday

Repost from old thread
>>
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>get job paying me 110$ per porn review with my VR headset

With that and my VR game sales, I've made my money back

Take that people who made fun of me for falling for the vr meme
>>
>>175853262
Only a nodev would care whether or not the term "yesdev" is stupid.
>>
>>175852865
>UE4 is the superior engine.
Yeah but Unity has the best IDE and documentation and community, and scripting in C# is comfy. It's hard to steal that userbase once they're dug in.
>>
>>175853256
you sound into it. here you go senpai
https://hogpen.bandcamp.com/album/morphemon-duelists-episode-2-ost
>>
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----[ Recap Complete ]----

-------- LINKS
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy

-------- FEEDBACK
Notice something wrong with your entry, score, or anything else? Let me know and I'll look into it.
>>
>>175853154
>100% of the people who participate in engine war discussion are nodevs.
That's just wrong.
>>>/hugbox/
>>>/chat/
>>
>>175853362
This look hella cool, great job!

It's difficult nowadays to make a retro game and make it look good, but you nailed it - good pixel art, actual animations (not the bone ones where you just move a sprite or scale it), great effects too. These bubbles remind me of contra games on NES.
I suppose it is a metroidvania with mech as main character?
>>
>>175853518
wiyg
>>
Anyone have this pdf?
>>
>>175853280
The library of games made with Unity that succeeded is huge.

You're just a meme, kid. Keep fighting the power you little ANTIFA princess.
>>
How the fuck do I stop starting and dropping new projects over and over and over? Do I need medicine? I literally can't stop. I have 55 folders on my HDD. All of those are old projects. 22 on my SSD. That's 77 projects I've started to this point. Some of them are just to test assets or whatever but still

What the fuck man
>>
>>175853642
where is your game?
>>
>>175853362
>not sure if going to make it to demoday
What am I fighting foooooooooooor
>>
>>175853706
The most fun part of devving is the initial 10% when you are building up the gameplay systems and you see your game coming to life, the remaining 90% is boring shit and tiny incremental changes.
Stop devving "for fun" and simply aim to have a finished product.
>>
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>>175853642
I wonder who could be behind this post
>>
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>>175853412
That is fucking hilarious.
Of course you have an "Original Soundtrack" on sale as an album for a video with 800 views.

Gogem thank you for making this a morning filled with laughs. I can't believe I never saw that video you made in 2012.

800 views.
OST
Lordy lordy lordy
>>
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2D Unreal Anon here again, I think I'm ready to ditch the tutorial and start dev on a "real" game as it was starting to get way too specific and away from what I wanted to learn (pic related, it was a level select made with a dinosaur as the selector and health packs to represent levels).

I'll post my real progress but I might not get anything visible done today because I leave for work in ~20 minutes. Hopefully I get something functional by the end of demo day.
>>
>>175852874
>>175854053
>he literally imagines that everyone using Unity is now a shill with the great Unity Corp
Memes really fucked your shit up.
>>
>>175853412
Episode 3 when? Morphemon game when?
>>
>>175854071
you're right i should take down the youtube video, it has all sorts of glitches. the OST is free btw.
http://www.newgrounds.com/portal/view/573041
>>
>>175854175
>the great Unity Corp
>great
kys shill
>>
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>>175854175
I'm not calling you a shill, I'm just saying that the discord has a literal shill.

He hangs out all day there providing tech support for """"free"""" and pretending to be a rebel spilling insider secrets for the chumps there. He doesn't even have a fucking game.
>>
I remember the times when AGDG was fun and each progress got a good feedback. Now it is filled with enginewarfaggots. What a pity, indeed.
>>
>>175854237
>heh my newgrounds has more views akctually
Just wonderful.
>>
>>175854379
Yeah! I heard he licks the floor, and runs Linux! For free!
>>
What do 2D devs here prefer for making sprites?

I used Inkscape before because I wanted them to be vector-based / easily scaleable but it was a pain in the ass. I'm re-downloading GIMP for now
>>
>>175854205
theres a game in ep1 http://www.newgrounds.com/portal/view/308504
>>
>>175854389
all I remember is you guys shitting on me since the dawn of agdg
>>
>>175854237
Jesus man you are a real gem of the internet I'm not kidding. You're one of those people who if you just keep looking you find more and more to laugh about.
>>
>>175854515
I'm not installing flash
>>
>>175852670
>What are some reasonable goals for a single man team? just trying to find out how big of a game I can create. Right now I am working on a singleplayer fps game.
It depends entirely on your expirience. Usually, if you're new, you don't know your scope. So basically if you won't hold yourself, you will be overloaded with the ideas for your game and will never finish it, so if you're new, I recommend to start small. For example, if you're making a fps game, don't make it as a game at first (like, with narrative, music, audio design, etc), but try to make tools that will help you to create a good fps game one day - create your own weapon system, raycasting for shooting, ai, etc. If you will know how to make these components, you will be able to set the scope for your actual game properly.

>>175854524
I never was shitting on anyone, though. If I didn't like something, I just ignored it.
>>
>>175854674
http://www.mediafire.com/file/185mke26l57pwk4/mdrpg.exe
inb4 you're not installing windows
>>
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>>175854591
Even the good reviews are vicious. I can see why gogem quit the animation game. Five years of work for something that even good reviews kind of shit on.
>>
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>>175854237
>the OST is free btw
>I would like it very much if you bought the OST. :3
O...kay
>>
>>175855193
You can buy free games on itchio
>>
>>175855193
it was on sale for like a year, whats your problem nigga?
>>
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>>175855193
That's enough gogem gazing for one day I'm about to go blind. I wonder what all these viewers would think if they knew gogem would be here 7 years later just being a general nobody and being hated instead of making animations? Sad outcome.
>>
>>175854972
he worked on it for 5 years?!

gogem you're spending too much time shitposting instead of working
>>
>>175855408
they probably bought Social Interaction Trainer and didnt even realize it was the same person.
>>
>>175854379
>bringing your imaginary drama from chat into the thread
What does this have to do with Unity?
All it proves is that the only anons who get triggered by Unity are chatfag retards. Fuck off.
>He doesn't even have a fucking game.
I bet you don't either. And do yourself a favor and do not show me your game if I'm wrong because it will not make you look better.
>>
Came up with a name for my comedy horror game!

It's "Senpai screams". It's simple and an alliteration, what's not to love?
>>
>>175855697
why are you so mad tho

Could it be that the unity shill menace invaded our sanctuary too?
>>
>>175854379
socks with sandles is lovely, and we are lucky to have him
stop creating shitty forced drama
>>
>>175855748
Is it about yandere?
>>
>>175853445
not a single game being made in UE4
so much for that meme i guess.
>>
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>>175855591
Yes that's right gogem. Shhh. Everyone is your fan and buys your games. Shhh. There there.
>>
>>175854379
>he doesnt have a game
he works on the engine
what do you want from him
>>
So am I still a whodev? Or do you want to check my horror demo for demo day?

Running away from anime characters in the darkness, the only thing audible from the distance their mangled openings. I like it, let's hope the maze generator fits the style.

>>175855915
Yandere (male), in a way. Although I'm not sure how much of the story makes it in.
>>
>>175855496
>taking anything shitposter says as fact
i spent a year straight animating it im not some lazy nodev... and like a year waiting for voice actors who didnt deliver because voice actors are the ultimate in nodev technology, then just did it all myself and got a sponsorship from Tom Fulp.
>>
>>175856038
>and like a year waiting for voice actors
dude
what
>>
>>175856038
>i spent a year straight animating it im not some lazy nodev
Why are so many reviews saying it took you 5 years then?

Nigger you keep saying one thing then being proven to have said the opposite some other time. You're a lolcow.

>>175855193
>>175855408
>>
>>175855960
>didnt even realize it was the same person.
please read
>>
>>175856038
Don't bully voicefriends
>>
>>175855989
How about not shilling his shitty engine on a chatroom for gamedevs?
Their PR game is on point though, I gotta give them that, they even have people unironically defending their scummy practices.
>>
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>>175852892
https://youtu.be/ADXJO19TBjA?t=495

>dat googum rap sequence
>>
What happens to people who just link their game in the thread? Where do their souls go?
>>
>>175856148
not your friends, you pay them and you have an 90% chance they deliver or you dont pay them and its a 90% chance they won't deliver (they will tell you it's coming soon each time you email them though.... they were just moving ok.)
>>
>>175855941
>3 games being made with Godot
>everyone shits on it

>nothing made with UE4
>everyone sucks it's dick
And people think it's Unity shills that are the problem
>>
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Someone said they hate having to jump in my game so I decided to have traps on this level force the player to jump because fuck you.
>>
>>175856387
>there are 25 games on the recap
>there were 50 demos last demo day
:thinking:
>>
... So if nobody here works with UE4 anyway, it's not bad if the demo for demo day is just a cheap variation of the FPS demo with a gimmick tacked on, huh?
>>
>>175856373
I'm sure if I wait they will deliver eventually
>>
>>175856529
Plenty of people here use UE4
>>
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Well, last post and then omw to work.

I got a placeholder background made and put in, a placeholder object, and a camera. It's a start I guess
>>
>>175854379
>discord has easily identifiable shills you can block in 2 seconds
>/agdg/ has shills that completely blend into the crowd and are impossible to precisely pinpoint
really gets those neurons firing
>>
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>>175856134
Yes gogem people universally love your work so much that they are your fans multiple times over and don't even know it. You are a phenomenon. I seriously get it man I am totally woke now to how successful you really are.

WOOOOAHHHHH

No but seriously I get what you're trying to say and it is what a crazy person would say. Gday m8
>>
>>175856624
dammit
>>
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>>175856603
>>
>>175856038
>voice actors are the ultimate in nodev technology
Anime IS voice acting. No wonder nobody respects you.
>>
>>175856697
>implying /agdg/ shills aren't easily identifiable
Too bad we can't block them.
>>
>>175854237
>40,890 Views
Well.
>>
>>175856930
It's trivially easy to get that many views on newgrounds post 2009.
>>
>>175856725
>its crazy that normies dont pay attention to who makes the shit they consume and that i've made so much shit that people would repeatedly consume my shit without knowing me
i've literally had people comment in videos/forums/here saying they actually didnt know they knew me from something else previously until someone brought something else i did up
>>
>>175856387
Now count the number of finished games with Godot
>>
>>175857018
>tfw I can't even stop my shit from getting blammed
>>
>>175857018
>Opened most popular games
>6,814 Views
Its not.
>>
>>175856930
>>175857018
>>175857125
views are easier than sales
he should have stayed in animation because his games are fucking garbo
>>
>>175856174
chatting?
in a room?
with gamedevs?

i thought that would be pretty self explanatory
>>
http://poal.me/5bilz7
http://poal.me/5bilz7
http://poal.me/5bilz7
>>
>>175857049
>>its crazy that normies dont pay attention to who makes the shit they consume
Nobody said that. You assume that the same peole who stumbled across your Flash animation in 2011 bought your game released in 2014.

You're insane, Ryan. Reply less and make games more. Or better yet stop games and go back to animation since it's the only thing you're proud of (clearly) and you can leave agdg alone finally.
>>
>>175857163
He's had an animation up for 6 years and you're comparing that to the weekly top in 2017.
Why do you care?
>>
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>>175857049
partly on me too i guess since the majority of my stuff doesnt have a unifying style/theme.
although thats mostly because my entire body of work has been online so its silly to think your first thing is going to pop out with you being a fully formed artist take note, dreamgame devs

>>175857285
>You're insane for claiming a thing that has literally happened has happened
what did i tell you about gaslighting me, fuckstick?
>>
>>175857213
I wouldn't mind it if he stopped talking so much about how he works at Unity and asking survey questions every single second, he's obviously not there to "chat" or even talk about game development at all.
A purebred shill and nothing else, the funniest part is how the unity users there gobble it up and feel special for having their own particular shill.
>>
>>175857492
Ryan. You saw a couple comments from people who recognized you, so now the people who bought your games are "probably" of the 40,000 viewers who stumbled on your unrelated flash animations in 2011.

You are insane.
>>
>>175857552
say your right
say hes shilling
whats he shilling?
the only games released out of agdg that made money used game maker
>>
>>175857552
Oh and he uses memearrows and other 4chan lingo so he obviously shills here too.
>>
>>175857610
what are you even saying?
im not going to say youre insane because that would be gaslighting, you're just retarded.
>>
>>175857701
He thinks Unity needs sales badly enough that they are shilling it in chatrooms.
>>
>>175857552
was he "shilling for amazon" when he used to work for amazon and still lurked in the chat?
i dont understand, are people not allowed jobs?
>>
>>175857745
>what are you even saying?
Look how you react to having your own statements repeated to you. You always do this.
You're unfit for human interaction.
>>
>>175857552
You have to see the value of having a unity insider share information, right? If we're already commited to unity, we don't really see the shilling. And he's not totally shameless, he's honest about his feature (unity collab), he acknowledges that it's pretty bad for anyone who knows git or a real source control system.

t. unityfag
>>
>>175857701
Unity, duh.
He's there providing tech support to build rapport and have a loyal customer base, it's simple PR.

>>175857817
He started posting when he joined Unity, honestly I should report it to Unity so he either fucks off for being a terrible shill or fucks off for spilling insider secrets.
>>
>>175857892
>Look how you react to having your own statements repeated to you.
^this is how you repeat someones statements back to them, try it sometime instead of filtering it through your minimal grey matter.
>>
>>175857959
>Hes trying to sell me something
Even if he was
Its a video game development group
The whole group wants your to buy their games
>>
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>>175858176
>>
poor gogem. why doesn't anyone believe in him? all he wants is for someone to believe in him.
>>
Anyone has news about that DOS guy who's making this https://github.com/sparky4/16 ?

Its a really nice project, imo.
>>
>>175858374
i did at first
his dev videos were inspirational
then he made like 4 games
and they were all just menus
his videos made it sound like he had a clue
but his games are bloody boring
>>
>>175858191
It's hard to get sincere opinions on a product when you have shills shilling around.
>>
>>175859068
>his games are boring to me so he doesnt know what he's doing
i dont think you learned anything from my videos if you cant even logically separate objective craft from your subjective experience.
>>
Daily reminder:

am·a·teur
ˈamədər,ˈaməˌtər,ˈaməCHər/
noun
noun: amateur; plural noun: amateurs

>a person who engages in a pursuit, especially a sport, on an unpaid basis.

http://www.4chan.org/rules

>Advertising (all forms) is not welcome
>>
You will never be properly experienced in game design and development until you start watching Extra Credits.
>>
>>175859301
>its hard to shill my shit when theres competition
grow up, thats life
>>
>>175859683
>cant post progress
>its against the rules
welp there goes agdg
>>
>>175859860
>someone complaining about shills must be a shill
I want all you fucks out of these threads and the discord, go shill on reddit or something.

>haha he thinks real shills actually care about agdg!!
Yes they do.
>>
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What's a good symbol indicating weakness?

This enemy is resistant to water and weak against fire. My symbol for resistance is a shield, which gets the point across. Then my symbol for weakness is a broken shield, but that's not as intuitive. Is there a better symbol?
>>
>>175856465
>lost izalith
>>
>>175860072
how am i a shill
i havent got anything to sell?
stop being paranoid
>>
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>>175859995

Back in the day AGDG was about discussing game development, not a bunch of losers trying to shill their latest commercial endeavor under the guise of "progress".

Ever since PROGRESS became a meme, AGDG died. Now it's almost exclusively shitposts and advertising, there's zero content of value here.
>>
>>175859683
You should report posts that are breaking rules. It's not your job to post warnings like this. The moderators will take care of it if they see fit.
>>
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>>175859683
daily reminder
>>
>>175860154
agdg as always been shitposting with some progress
its just most people who post progress moved to steam chat and posted less
and then most of them moved to discord
>>
>>175860154
scroll through the thread
look at the progress
you replied to a shit post
but you didnt reply to the progress
...
really makes you think
>>
>>175860079
That broken shield isn't too easy to recognize. Maybe have it be literally broken in half diagonally, with 1px in between the halves?

The only other at least remotely recognizable symbol I think would be a broken chain link.
>>
>>175860435

Posting screenshots of a game is not discussing game development, it's an advertisement.

My point is that /agdg/ is little more than an ad board pretending it's better than reddit.
>>
>>175860307
>not making a living as an amateur
poor depressed anime boy
>>
>>175859783
I enjoy it.

I posted a link a day or two ago and it apparently triggers at least one anon's autism though.
>>
>>175859068
>then he made like 4 games
>and they were all just menus
This.
>>
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It took me 3 hours but i figured out how to maintain a speed and deceleration rate without deltatime fucking it up

i feel good because i figured it out, but also dumb because it took me 3 hours

what did you do today, /agdg/?
>>
>>175860154
Nigga what? I just came here and Ive gotten all kinds of advice over the last few days
>>
>>175860571
>>175860323
>>175860435
Hey fellow gamedevelopers, let's discuss game development.

Today's topic: player choice. As a designer, you are designing your game with a certain playstyle in mind. Do you leave in options that allow your players to play differently, even knowing that it could be less fun?
>>
>>175859783
>>175860632
It's very basic surface stuff that anyone who played games for at least 5 years should know by heart already, it's aimed at children or normies who don't really have any intention of doing games but want to feel like they are "in the know" basically.
>>
>>175860571
>showing progress isn't welcome in a game dev thread

are you retarded or just baiting?
>>
>>175860571
You decided not to discuss game development though.
Why would you decide to not discuss game development and then complain about there being no discussion about game development.

Tell me about your game development.
>>
>>175860858
t. ideaguy

Even things that are seemingly common sense are worth studying and reviewing.

Most of the videos aren't worth watching but many are.

The series triggers ideaguys and "game designers" because you all think you have something special going on. You don't.
>>
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>>175860154
>>175860435
>>175860072
just a thought for all the people complaining no one posts progress anymore

none of the progress in this thread got any (you's) :)
>>
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>>175860547
Much better. Thanks!
>>
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how many variables is too many variables
>>
>>175860974
>The series triggers ideaguys and "game designers" because you all think you have something special going on. You don't.
the fuck are you even trying to say

Yes Extra Credits teaches important stuff but this important stuff is common sense to anyone who isn't completely new to games, I actually do enjoy the more niche videos about game development in specific countries for example but it's mostly just 10 minutes videos of very basic stuff being presented in a hundred different ways that could be told in one paragraph instead.
It's bubblegum for empty brains.
>>
>>175861132
>muh I only post progress for (You)s mentality
>>
>>175861665
>posting with the intent of being ignored
>>
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>>175861132
Of course the bait post was bokudev.
>>
>>175861132
I read all progress but I don't like to reply with empty "Nice!" shit, if there's no feedback or jokes to be had then I just don't reply. I'm sorry if that hurts your feelings.
>>
>>175860843
This is a per-game thing I feel
like, player expression is core to RPGs, so you have to bake that stuff in to begin with

but if it's like a competitive game, having something in there that's useless does nothing for the game, and having something that's good and unfun ruins the fun for everyone else
>>
Maze generation done, piece of cake

Every once in a while the skybox flickers through though, kinda wish it didn't do that
>>
>>175860154
>>175860571
>shitposting progress
the only thing that is worse is latching onto specific devs
do us all a favor and apply a bullet into your forehead
>>
>>175861748
Careful. You're pulling on the one thread agdg will not pull on.
>>
>>175861847
>implying i make every game in every thread
>>
>>175861604
I agree about extra credits specifically, but there's a difference between an entry level video and a video that explains entry-level shit to pad out the video

lots of mark brown videos for example explain basic stuff but do it in a way that's clear and concise and legitimately useful
>>
>>175861270
I'd make the diagonal go the other way You're welcome.
>>
>>175861270
cute croc.
all the symbols and text look bad as lofi pixels, consider using high resolution for the UI.
and for those symbols i think its way too disjointed given the simplicity of the concept.
why not merge it all into one symbol? like a shield shape, colored blue in the center for what it's strong against and red around the edge for what it's weak against. (or just include what it's strong against if all the weaks are just going to be obvious relations that anyone can guess)
>>
>GIVE ME PROGRESS
Why?
>SO I HAVE SOMETHING TO LOOK OFF
No thanks. That's actually the worst excuse you could ever give.
>>
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Added in real UI support, and reformatted all of the Glyph rendering to be stupidly fast.
Basic support for control characters. Going to interlace some brains with the UI anchor system to wordwrap text for you.
I guess next is content. I'm going to add some more ON_INTERACT tags. Maybe like
JOURNAL: ENTRY "mygame.startquest" STEP 10 ;
IF: JOURNAL: ENTRY "mygame.startquest" AT STEP 10 ;
THEN:
MOVE:
. PROP $office.table
. X 5.0 Y 5.0
;
; ;
That means I'll probably have to draw some real art and set up texture filtering.
>>
>>175862273
nice
>>
>>175853706
Make projects that are smaller in scale?
>>
>>175861590
That many.
Why would you do this. Add like, two struct definitions please I'm begging you
>>
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Revised the Phase Dash again, shortened the trail, and removed the ones coming out of the ground.
>>
>>175862439
no
:3c
>>
>>175862563
One day you will be rich.

Demo for demoday?
>>
>>175862563
is this bloodborne meets DMC?
>>
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>>175852252
Turrets only track you if they can see you now :)
>>
>>175861748
>getting no replies means no one has read your post
This is you.
>>
>>175863086
if your game isnt memetically strong enough to get yous its sure as hell not strong enough for the market
>>
>>175863012
>>175852252
use webm my man
>>
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>>175862824
Yeah I'll be in demoday 14

>>175862840
You can think of it that way
>>
>>175862563
the free market dictates you deserve a (You).
>>
>>175863249
is there anything like gifcam for webm?
>>
Why didn't you yet kickstart your game? You could stop working on factory and concentrate on your game.
>>
>>175863418
webmcam

;)
>>
>>175863238
Getting (You)s is easy as fuck but also irrelevant.
>>
>>175863238
(You)s aren't really a good metric of general interest, stuff like Monolith has been getting very few replies lately because everyone already knows the game and there's very little visual progress going on, meanwhile shit or new games get plenty of replies with questions or general memery.

The (You) formula is novelty + flaws to talk about and that doesn't directly translate to consumer interest.
>>
>>175863479
ty
>>
>>175863476
working fulltime on your game can be pretty demoralizing

I find I work harder when I know I have school or work the next few days
>>
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>>175862763
I mean if it works for you I won't fight it.
For comparison this is the object with the most properties I could find in my project, and half of these need to be reformatted and are on their way out.
Personally I can't work with too many unorganized primitives. I'm ghastly at naming things and always make myself confused.
>>
>>175863658
>AABBBounds
This name physically hurts me.
>>
>>175863841
aaaaaabbbbbbbbbbounds
just use autocomplete, no worries
>>
>>175863841
I'll be honest. I don't even know what an AABB is. The physics were an accidental inclusion and I haven't studied the library yet.
I know I can use AABB for things like finding bodies in an area, and the Box2D world uses one to define the maximum bounds of physics. Mind enlightening me?
>>
>>175863346
You've had that same stage for several months.
How about getting yourself a level designer?
>>
>>175863996
I'm still fixing the combat system, but yeah, that needs work. I'll get to it eventually.
>>
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If you ever lack motivation, think about how good it'll feel when people start adding your game to their wishlist (Steam tells you)
>>
The only downside to Godot relative to GMS is the learning curve is steeper (largely due to GMS having a bigger community).
>>
>>175863993
Google it
>>
>>175863993
Axis Aligned Bounding Box. Just a box that has no rotation or transformation information.
>>
>>175864196
The name is worse too
>>
>>175860858
Even stating the normally obvious is helpful if its something you just never thought of before, or its good for linking if someone is doing something fundementally wrong and you want an easy way to explain the concept.

I dont think its a "must watch", but I dont think it has any reason to be frowned upon either
>>
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>>175863012
>>175863249
got it, thank you
>>
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>>175864204
That's the first thing I did when I started working with box2d.
I couldn't find any useful results after a couple searches other than tutorials on using it for things, so I just let it be to work on other things.
>>175864308
Thanks. AABBBounds is definitely redundant then. I would have imagined they would have used one of the other box structures for bounds, and AABB was something unique.

I'm really glad we got this serious problem corrected before I went too far with it.
>>
I had a thought for a breeding sim, to solve two problems. For context, it's fully procedural so each individual has traits from different kinds of monsters. The problems:
1. Overpopulation: you get a lot of garbage tier monsters that you have to sell or whatever.
2. Once you get a powerful gene ONCE, you can breed it forever in your gene pool.

The solution: instead of breeding two parents and getting a child, you fuse the two parents into a new monster. Instead of 2->3, it's 2->1. It forces you to engage with the monster capture loop. It keeps your population under control. It makes breeding a real CHOICE, instead of something that is limited only by time constraints.

Thoughts? Any games that use this system already?
>>
>>175864657
I honestly think you should stop doing trash toys and focus on and finish one project instead.
>>
>>175864858
sounds like spore or no man sky tier scope
reign it in and draw a design doc or abandon
>>
>>175864851
nitpick: I don't bounds is specific enough. what is it the bounds of? the game world? the Camera? etc
>>
>>175864921
im planning to finish this, im exactly a week in today and its mostly playable, and the server browser is buggy but functional :)
>>
>>175864086
does not negate the point. you are stuck on one thing, while someone else could work on the first stage.
>>
>>175865146
Not negating the point. Yeah I get what you mean.
>>
>>175865006
PhysicsBounds maybe.
Back on the main topic I'll probably pull all the physics out into a managed PhysicsManager context, like I have for UI, Content, and maps have for Props.
I'm trying to stop myself from enginedevving for a couple days and trying to add some actual good old detective P&C content
>>
>>175864927
but those games were made by 1mas?
>>
>>175860079
I see Pepe playing harmonica.
>>
>>175864858
I think you'll never have the models and animations for this so you're just ideaguying with no intentions of actually following through, subconsciously or not
>>
>>175865776
>>175864927
Thank you for the encouragement.
>>
>>175865916
I think an evolution type game would be fun too that's just the practical problem I run into

feel free to prove me wrong! without an artfag unless you are one yourself it's hard
>>
Talking about EC, what other youtube channels and blogs do you frequent?
>>
>>175860698
That's called Euler discretization, anon. You shouldn't be embarrassed, as it took mathematicians like 2 thousand years to get there. A bit more true to the method would be to update speed and coordinate together:
Vnew = V + A x DT
Xnew = X + V x DT
X = Xnew
V = Vnew
>>
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i give up, Third person aim is too hard to do

now everytime the player aim it forces FPS mode.
>>
>>175865146
maybe its just a basic test area
>>
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Adventure Jam, anyone?
http://jams.gamejolt.io/advjam2017
>>
>>175866964
if you'd been lurking long enough, you'd know that he's been in that same are forever.
>>
>>175867196
and?
>>
>>175866714
>Third person aim is too hard to do
what did he mean by this?
>>
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Is it wrong to include a big autistic .txt file about the minute details about your game?
>>
>>175863996
Devil Daggers didn't need a level designer lol.
>>
>>175867367
show don't tell
>>
>>175867367
At worst, nobody reads it. You'll lose time, if anything
>>
>>175867402
>lol
yeah, because he has no level to begin with
>>
>>175867367
Only if your game is an old school DOS text adventure.
>>
>>175867940
Do we still have a niche for those?
>>
>>175867196
>in that same area forever
well if its a test area,why would it matter? the point is to test mechanics and such, not show off scenery
>>
>>175868031
dos text adventures kinda turned into muds
and muds turned into mmos
so no
>>
>>175867353
it means im too dumb to copy what everyone was doing during 7th gen
>>
>>175867367
>about the minute details about your game
You mean like a dev talk, like how valve does in their games?

no one is going to read a text file. Just include a dev mode with checkpoints that explains how you approached problems.
>>
>>175868154
That doesn't make much sense.
Adventure text games turned into graphical adventures with newest iterations taking form of Telltale or Quantic Dreams games.
Multiplayer games is like some branching from those things and mmo have more in common with Ultima games than Monkey Island.
>>
>>175867367
Sure, if it's already written. It costs nothing to include and can't hurt.

But don't expect anyone to read it, and if it's relevant to the core game experience, include it in the game somehow.
If it's dev commentary, do >>175868324.
If it's worldbuilding, include it in the game as books or monuments or whatever.
>>
>>175868673
sorry no. I agree with >>175868154
when I was growing up everyone who played DOS text adventures moved onto muds if they have internet access and then quickly moved to MMOS when they became available
>>
>>175867940
>>175868031
>>175868154
>>175868673

text adventure turned into those escape the room games. telltale is more story driven game now and pretty much lost any of its point and click. I would argue it is more like dragons lair now.
>>
I'm ready to play some DEMO DAY GAMES
>>
>>175868969
Still doesn't make any sense, it was just a sequence of trends, not of evolving game genres.
When I was growing up, everyone just moved from Counter Strike to DotA because was the newest cool thing.
>>
>itch has a devlog feature now
lol bye tumblr
>>
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pls gib art.
>>
>>175869189
every day is demo day
https://mega.nz/#!bE8g0JBC!bfT8oauvvsNjd12WVPx-IqsZF5hwlDpwdPC5jNnkGG8
>>
>>175869331
does itch have a follower system/reblogging?
>>
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Trying to make sure I have the tools I need for my workflow.
First of all I draw a button sprite in paint.net. I then drag it onto an image of my gamework to find a good position for it. I take that pixel measurement or make a guess in meters.
I want to mount this button on the wall. This means I need to draw it above the wall's position, but I want it to be drawn on the wall as if it were in front of it. I just subtract the difference between the two's positions to get my z coordinate. This allows the sprite to be drawn after the wall but before anyone standing against the wall.
I add an ON_INTERACT line to WRITE "a message", and SPAWN $gale_dribble( PLAYER false )
This is probably the first content I've made that didn't require changing any code or recompiling.
>>
>>175869510
itch has a lot of systems and none of them are unified
>>
>>175869510
It has followers
>>
>>175869469
>loli sim
I thought that scumbag died.
why are you even promoting his shitty game anyway
>>
>>175869642
its my game.
>>
>>175869769
finally r34 on googum necks
>>
>>175869546
You must be really proud of your chair physics, you push it in every webm
It is pretty nice
>>
>>175869331
Oh shit for real?
Where at? I never really liked the structure of tumblr, so I've never done any dev blogging. Only ever do dev tweets sometimes. But I'd like to try actual dev blogging.
>>
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I'm gonna make an ASCII art game. I never made ASCII art though so hopefully I can find enough artwork to steal.
I made a thing that mirrors ASCII art.
>>
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Every time I think about posting progress I realize how much I have left to do and I chicken out but here it goes anyway. Since finals week, I've gotten the basis of a trading/shopping system, and have switched over to using mostly procedurally generated worlds/levels instead of static levels. The big thing is the save/load system, which I'm working on now. This would've been so much easier if I had implemented this earlier but whatever.
>>
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>>175870380
I fucking do. Within the next couple of weeks I'm going to sit down and write a design document and roadmap for what I need to deliver the content I want, but for now I'm motivated by TECHNOLOGY. I have a lifelong obsession with nice polish on videogames. I fucking love the way the chair has wheels and drifts even when you ARE the chair.
I try to not post too often for all the small little features I add but reading that I couldn't help but add a new line in the code and when I hit run I was almost giddy with how smoothly it worked. Now the wheelie-chair can totally get revenge.
I really need to look into another thread or find some people interested in helping to make content and stories.
>>
>>175870389
A little window in the dashboard page showed up with a button to make a "new devlog" when I uploaded a new version of my game.

I couldn't find any other way to open the devlog thing but you might be able to open it with this link by replacing the [game code], my guess is that they are still rolling out the thing.
https://itch.io/dashboard/game/[game code]/new-devlog

Or maybe I'm just retarded and this feature always existed.
>>
>>175869261
MUDS were basically online text adventures with friends until graphics were added.
>>
Damn, Game Jolt used to be a good website.
Now it's too cluttered with visual noise and slow as fuck to load anything.
>>
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H-HES FAST
>>
>>175871123
Notch pls go
>>
>>175870890

That's a problem a lot of companies are having these days. As users started demanding more and more features from sites, companies had to start hiring full time web devs. Now those developers need to justify keeping their salary by continually re-inventing their UI, even though they should probably just fire the staff and keep 1/2 people on call for maintenance.
>>
>>175862563
there's always a nodev that criticizes you for being lazy and having the character float. fuck him
>>
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>Content's all done
>There's no bugs
>Debug stuff is disabled
What else do I need in these last few hours?
>>
>>175870742
Reminds me of Elona
Keep it going anon.
>>
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>>175872916
Option to re-enable debug
Maybe a read-me with controls on it
>>
>>175872916
Do two 100% runs before releasing - both a bit different -, just to make sure thre's no buggies.
>>
>>175872916
Make sure it actually runs on a non-dev machine
>>
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>>175864657
sorry for back to gif, just easier for the moment
ill go back to webm when i get some time to fiddle with settings

but yeah, lazer charge turret things that knock players back if they dont stay covered or moving :)
>>
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>>175872916
>There's no bugs
>>
https://play.google.com/store/apps/details?id=com.gh.snek1&hl=en

I actually made a game and now have no idea how to advertise it...
>>
>>175873586
>...
1. Not like that
>>
>>175873586
>contains ads
Fuck off. If you're going to make a shitty game don't put ads in it. At least make the game visually look nice. This literally looks like a 12 year old made it.
>>
>>175873586
>contains ads
wait, wait

I love shitty games as a joke, but you're taking this too far dude
>>
>>175873586
I don't think that's really advertisable, but you get an E for effort.
>>
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Small but nice progress, I got drag-to-select working!
>>
>>175874160
Making an RTS or what?
>>
>>175873814
>>175873929
>>175874047
Jealous ass no devs. You get bonus points for saying I should release for free.
>>
>>175873814
>>175873929
>>175874047
It seems pretty clear to me that google made a simple typo; it should read "Contains aids"
>>
>>175874415
You guys are salty as fuck. Is there a reason for that?
>>
What demos will you be sad over if the dev doesn't upload to DD14?
>>
>>175874470
Well I'm working on a tycoon game where you manage a salt mine.
>>
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>>175874334
Shitty games are an art, anon

They are not for money. They are for ideology.
>>
>>175874547
yours

all the anons who have been putting it off while still making progress, you're drifting too far from actual feedback

dregs in particular, you really need to get something playable out there
>>
>>175874570
>all the ore types are references to mobas/hero shooters
Could be meme
>>
>>175874547
none because less games means people will pay attention to mine more
>>
>>175874317
Maybe, at this point I can select units and get them to move on a navmesh but am not really sure what to do with it.
>>
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>>175873064
The useful debug stuff is still enabled, but not strait up cheating.

>>175873076
>>175873287
I did a bunch last night, it's all good

>>175873219
It runs at over 200 fps on this thing, I think it'll be okay.
>>
>>175874547
The not-Junji Ito horror game that I can't remember the name of
>>
>>175874547
what's dd14?
>>
>>175874547
To be honest I haven't seen most of my fav devs for quite some time now, so the only one who seems to be around is MoGiSho dev.
>>
I thought demo day was today
extra free time, fuck yes
>>
>>175875097
http://itch.io/jam/agdg-demo-day-14
>>
>>175874880
>It runs at over 200 fps
Its not about performance, its about what if you accidentally hardcoded a reference to c:\users\thedev\myresource.txt

Or what if your dev machine has a certain runtime installed that other machines dont?
>>
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>>175874547
Project Rocket
the one with the black girl being chased by the black man
Clarent
Umbrella Warriors
the one FPS with the cartoony look to it
>captcha
they're coming to get you, Barbara
>>
>>175875574
I did that with the shortcut for my game once, I assumed it just corrected itself when they unzipped the files.
>>
>>175875634
>Clarent
When was the last time he posted here?
>>
How many people are planning to participate in Monster Jam?

How many of them are going to make Pokemon rip offs?
>>
>>175875574
It doesn't reference any external files, it's all packed within the one executable.

If a user somehow didn't have Direct X installed it would probably break, but the odds of that are pretty slim.
>>
>>175872996
Thank you friend
>>
>>175875927
How do you make a Pokemon ripoff in 2 weeks?
>>
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if you'd like, post your face when demo day is tomorrow
>>
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>>175876319
>>
>>175876207
rpgs are pretty simple technically
just don't balance anything or add any variety and it should be very possible
>>
>>175876319
>>>/v/
fuck off
>>
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>>175876319
>>
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>>175876319
>>
>>175875927
https://itch.io/jam/agdg-monster-jam
10 joined, but the completion rate is 30-50%.
>>
So. my game must be in ZIP formate to make sure people that use the Itch.io app can download it ?
>>
>>175875634
>the one FPS with the cartoony look to it
Ctesiphon? I fucking l love that project. But the dev makes even less progress between demodays than I do
>>
>>175876207
>like 30 shitty monsters
>small movesets, fuck balance
>one good battle facility, handful of trainers

Build the minimum, you dig? I might expand it later, but I want to make at least this much.

>>175876376
Definitely this, too. Minimum variety, fuck balance.
>>
>>175876319
>>
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>>175877120
anon who made this, are you here

how many could you pump out in 2 weeks?
>>
>>175876743
zip only
single toplevel exe
if you use game maker or unity you're already following these rules
you can download your own games in draft mode to test
>>
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>>175876319
>>
>>175876743
>itch app unzips and detects executables by itself
huh, that's cool
>>
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I'm running out of things on my "todo" list other than the worst one of them all.
Make Content.
>>
Why do companies send cease and desist letters so early instead of letting the infringing project rack up some patreon dosh before swooping in and taking it?
>>
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>>175877384
like this then?

i guess im ready for demo day then.
>>
>>175874334
the game look like it was made by a literal 12 year old in a few days as his first ever game as a learning experience. you're delusional if you think you'll make a serious amount of money off of this. instead of focusing on marketing you should make something that's worth marketing in the first place.
>>
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>>175876319
who can say where the road goes
where the day flows
>>
>>175872916
Make a nice looking dev page on itch.

I mean, its just a demo, not a finished product anyway
>>
>>175878042
behind blue eyes
>>
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What's the deal with these free version reviews?

When you generate Steam keys, do you state if you're giving them away for free or if you're selling them externally?
>>
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I'm wondering if anyone can help me with this.

I have a resolution system for my game that should change the resolution between 16.9 and a couple of 16.10 ones.

But the screen "zooms" to the bottom right of the GUI layer when I choose lower resolutions than the one I have.
A lot of the sprites are cut off from the to and the left side of the screen while the right stays where it is.

I've asked around and no one seems to know what this is or whether it's normal.

Is it?
>>
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>>175876319
>>
>>175876602
>a jam this close to dd
>>
>>175878160
Pre release means they got a key BEFORE the game launch day
>>
>>175878191
GMS?
unity?
custom engine?
no idea how one can help you.
>>
>>175878359
But there are also pre release reviews which don't have the Received for free message
>>
>>175877714
Needs a top level folder otherwise we're unzipping ~6 random ass items into our downloads folder
>>
>>175878525
the user ticks the "is it free box"
>>
>>175871393
You see, they didn't changed that much for quite some time.
itch.io have much cleaner interface, your page is fully customizable (although it should be better) and... anyone here use butler? You fix some bugs and upload just the changes, instead of the full package.
>>
>>175878528
So i need to zip the folder not the files?
>>
>>175878525
because its a paid review
>>
>>175878473
sry it's GMS
>>
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>tfw finally have a decent idea for monster jam
>>
>>175878528
No, fuck off. If you don't know how to click the button that unzips folders into unique folders thats your own problem.

>>175878636
No, zip the files, the first thing I should see when I open the zip is the game exe, not a folder.
>>
>>175879063
>doesn't post it
>>
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I wish navmesh agents actually jumped the arc shown for off mesh links, that would be a lot more entertaining than the lazy translation they do. It doesn't make a particularly good teleporter either, too slow and causes collisions with units in the way. Maybe there's some way to make them jump properly that I'm not aware of?

https://aaaaaaaaaaa.itch.io/protorts?secret=9yWgc0wPQVCxEE8SqbIGQ90MPk

(Left mouse drag to select, right mouse down to move.)
>>
>>175879132
ok thanks
>>
>>175878042
only time
>>
>>175879191
You can fix that with animation.
>>
>>175879452
>>175879132
>>175878528
this is why I use the itch app
>>
>>175879063
Good stuff anon!
I have two ideas. One might take longer to make, the other could be done within the jam time frame.
Not sure which I should do. I think I might make the longer one first, and if it's not working out I'll do the other idea when the jam starts.
>>
Aww fuck, drag to select works but the way I implemented it makes it impossible to implement click to select. Time to think about a redesign.
>>
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>>175851619
I played some spelunky (HD textures version) today, and holy shit! Everything is so tight and feels so right. 36 hours in and i was still discovering small mechanics. It feels like there is so much depth in a way.

Makes me want to make a plattformer.
>>
>>175879729
Ah, is there a way to have off mesh links send a trigger to the animator? Makes sense, time to search for how.
>>
>>175879932
thats cool but this isnt a gaming blog dumb anime poster
>>
>>175879932
spelunky is boring proc-gen shit.
>>
>>175879932
>36 hours
How do people do this. I enjoyed Spelunky, but I can't play more than like 30 minutes before I get my feel. I feel this way with most games.
It would takes me months to get to 36 hours.

But yeah, Spelunky is very well made.
>>
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>>175880109
>I get my feel
*fill
>>
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>>175880109
I have been having the game in my steam liberary for many years now anon. I dipped my feets into it when i first grabbed it, but it didn't hook me.
I started playing again last week and even if i only play in small periodes of 20-30 minutes at a time i can't help myself to open it just to try one more time during studies/programming.
It just feels so fun and rewarding to play. Trowing stones perfectly in a 40 degrees ark hitting a spider on the other side of the screen. Did i say that the physics are really fun ? They are fun guys !

I will stop now. Sorry for shitting up the thread.
>>
>>175880381
Alright Hans, simmer down.
>>
>>175853630
i too am curious if anyone has this.
>>
no but really, post monster jam ideas
>>
>>175880850
fuck off faggot
>>
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>>175880850
What about a game where you are a boy/new adventurer that goes out on a quest. You will meat many monster girls. If you win a battle against them, you can go. But if you lose you get raped.
>>
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post your main character
>>
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>>175880995
>You will meat many monster girls
>>
>>175880995
>lose to win
T R A S H
R
A
S
H
>>
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>>175881071
>>
>>175881072
Fuck...
lets just say that i wrote meat instead of meet intentionally
>>
where should I post my demo day gameplay recordings?

I'd hate to randomly post them in the thread and have the dev miss it
>>
>>175881319
Post to youtube unlisted, then paste link in demo itchio page
>>
>>175881319
upload youtube and post it in the game's page for the dev
>>
>>175881319
Post a comment on the demos page is the best method.
If the dev doesn't have comments enabled I guess message it to them or something. Not sure.
>>
>>175881319
I belive that the best way would be to join the discord channel and either just post or @tag
the dev.
>>
>>175881390
>unlisted
why
>>
>should be working on demo
>spend an hour making camera lerp smoothly with a hyperbolic tangent curve
At least it works
>>
>>175880850
like miiverse, but for monsters
once you make them they get added to an ecosystem and fight for survival
>>
>>175881565
Personal preference, its worth spending 5 minutes to show a dev how I played their game, but not worth 25 minutes to do a polished, edited version that would be associated with my channel/my dev identity
>>
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Items can be stacked in the inventory now.
Bug fixed where widget alignment would fuck up when the stars were made invisible (but only sometimes)
>>
>>175881435
And what happens if the dev isn't a member of the Discord
>>
>>175882469
What's the game plan?

You can put toggleallscreenmessages in console if you want to hide the debug text by the way
>>
>>175882657
Why would you submit a demo for discord demo day if you're not in discord?
>>
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>>175883436
>discord demo day
>>
>>175883436
Right on, my friend! /agdg/ needs more true 4channers like you, me and Gogem Productions.
>>
>>175883669
Demo day wasn't a thing until discord happened. Go ahead, check the anchovies.
>>
>>175883681
I have nothing against discord myself
>>
youtube.com/watch?feature=youtu.be&v=VB-F4nZ8d1s

Rate my animation

I'm going to be taking inspiration from dbz, naruto and tails gets trolled
>>
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What music genres are the most popular among indie musicians?

This will probably influence the theme/setting of my game
>>
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welp, delta time, global timescale and player timescale is done for the most part, just need to take care of a few little logic errors and i should be done with this
>>
>>175883976
"8bit" chiptune stuff if you're talking about game musicians, electronic/ambient if you mean your typical 4chan music guy
>>
>>175883884
You must be 18+ to use this site
>>
>>175878191
If its GM, there origin is in the bottom right for positive integers
>>
>>175884023
why the fuck are you putting so much effort into placeholder sprites and the fucking debug UI
what are you even planning
>>
>>175884087
>>
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>>175884402
making things look pretty and organized doesn't take that much effort, and i'm i don't mind spending some time in it since i'm gonna be looking at it for an assload of time until i get sprites and other shit

plus things like the hud icons help me have an approximate idea of how everything's gonna look before i actually start working on sprites, as well as helping me pin down the kind of method i will be using to make hud sprites for the guns and spells and things like that
>>
>>175884402
This attitude keeps you from getting better phampham
>>
>>175883225
farming sim with additional mechanics based on different skill specializations like alchemy and cooking which can be used to craft items to trade in town or supply hired helpers while they go out and do monster stuff before coming back to share loot with you, or clear out a previously infested area for you for more farming opportunities.
>>
>>175884771
didn't you make a card placeholder sprite thing that you replaced in 5 seconds
that's wasted effort
>>
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Hey agdg, I am not dead, here's some super early core gameplay.

Better quality video and some background are here:
https://nora-sellisa.tumblr.com/post/160314795532/long-time-no-see-eh-well-stuff-happened-and-i

This is no shill, I just don't want to blog here.

Go on with your days, and happy progressing!
>>
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>>175884957
yes
although it was 5 days

i make these dumb sprites in under 5 minutes or during my off time my dude, it's not a race
>>
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>>175885067
and don't forget my current enemy placeholders too
>>
>>175884960
are those jumpcuts or part of the game.
either way, its nauseating.
>>
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>>
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I want to make a 3d model of a simple table. Is it correct to make disjointed boxes (left) or do I have to join it all together (right)?
>>
>>175885314
What did he mean by this?
>>
>>175885314
DUDE SEX LMAO
U
D
>>
>>175884960
what the fuck is happening
>>
>>175885384
Left is fine but can potentially fuck with baked lighting.

You see that big middle quad on the top of the right one, merge each of those points to the closest corner so the top is one big quad.
>>
Is it retarded to just make a game from scratch with opengl and c++ (along with a few other libraries or w/e ofc)? Mostly just wanna make a small game for fun and don't enjoy unity that much. I already have a lot of opengl experience from school.
>>
>>175885817
If you just want to make a game for fun, do whatever is most comfortable and enjoyable for you.
>>
How does cropping with webm for retards work again?
>>
>>175886243
you use the crop tool
>>
>>175886282
Yes, but I can't even open the exe.
>>
>>175886484
double-click it
>>
When can i play some /agdg/ brewed gems?
>>
>>175887028
https://dropfile.to/MWameLz

there you go, buddy
Maybe it's not even the version with the missing DLLs
>>
goddamn why is lmms development so effin slow
>>
I want to make a really simple game so I can actually complete the project. But it must be for UE4 because I didn't spend all this time learning Blueprint for nothing.

What are some ideas?
>>
>>175887582
Dick simulator
>>
>>175887582
rolling ball tactical espionage game metroidvania
>>
>>175887582
A chess game where your opponent will start to cheat if he is starting to lose.
>>
>>175887582
A monster game for monster jam
>>
>>175887958
>doesn't start for 17 days

I wanna make game now tho
>>
>>175888081
ideauy really hard for 17 days
>>
>>175888242
An idle mind is the devil's workshop.
>>
>>175888440
>devil's workshop
perfect for monster games
>>
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NPC's now no longer wander aimlessly.

Well they do, but they'll also chase the player if close enough.
>>
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not very pretty yet, but its functional.
>>
>>175888903
>chase the player
but why?
>>
>>175889203
>completed in zero seconds and zero milliseconds
>rank C
>>
>>175889335
in my haste i've forgotten to actually enter any rooms. vibrated straight through them.
>>
>>175889260
It's not exactly for townsfolk. More like for goo or whatever enemies end up existing.

There's a combat system but it's not enabled any more after a bunch of major changes were made. Getting it back is a top priority for actual gameplay.
>>
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>>175876319
My game's not going to be ready for DD14.
I was thinking about streaming everybody's Demo Day games though but I don't have a good quality mic would you guys still watch?
>>
>visual studio has a 3d model editor
>>
>>175889939
YES
>>
>>175889335
>not beating the game before starting it
Fucking amateurs
>>
>>175889939
yes
>>
>>175889939
go for it
>>
>>175860154
That's why I don't post here anymore. I still lurk though.
>>
>>175887582
Im making a game insipired by a flash game I used to enjoy. Theres tons of short games out there to copy
>>
>>175861590
you should have a variable number of variables, that way when you have to many variables and you set the variable variable to something smaller
>>
>>175890517
>>175890264
>>175889991
OK I'll do any that are uploaded as soon as it starts at 3am, then i'll probably do the rest tomorrow.
>>
>tfw too proud to advertise
Can't I just make a good game and sell it without advertising?
Really want to stay away from such jewish activities.
>>
>>175889939
fyi playing every single game is suffering but good luck regardless. The worst demo's are the ones that are barely functional prototypes where you're like "I'm literally just riding around on a bike in a room filled with cubes, there's no game here, what the fuck am I supposed to give feedback on? You want me to talk about the bike controls? Because thats basically impossible unless the bike and its controls are testable within actual gameplay"

Also playing demos for genres of games you fucking hate is suffering too.
>>
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Entity based systems are harder than I thought
>>
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>>175892525
Its a Jew jew Jew world out there anon. You either get jew'd or live long enough to see yourself become the Jew.
>>
straightening up the code a little. nothings broke yet. at 10,000 lines.
>>
I have implemented circular gravitation fields for my 2d planet platformer

I feel accomplished
>>
>tfw you get a job where you get to practice unity and unreal all day
>>
>>175889203
what game?
>>
>>175893089
I think that's called being neet
>>
>>175893369
I'M SELF-EMPLOYED
>>
>>175893369
it's "VR research" it's so relaxed and fun I kind of can't believe i'm getting paid for it.
>>
>>175888081
I give you my blessing to start now. No one gives a fuck.
>>
>>175894156
>blessing
Do you think you're gamedev Jesus or something?
please bless me with art skills
>>
>tfw too intelligent to make something generic, but not intelligent enough to make something original
>>
Anyone know a good guide for rigging 3d models in blender?
>>
What makes a game cuhrayzee?
>>
Will you post your demo day game on /bant/?
>>
The tutorials are more or less redone. That's all I had for the demo-day-to-do-list. I probably forgot some horrible bug somewhere.
>>
>>175894283
Nah I just made the jam page. It's a better challenge if you stick to the two weeks, but we can't prove it if you cheat
>>
>>175894791
Disregarding realistic animation transitions so they don't slow you down.
>>
>>175894791
air combo jugling
>>
>>175894791
edgy protags
>>
>>175894805
I hate Hiro so much.
>>
>>175894849
so what exactly is this game about
>>
>>175895107
why?
/bant/ is the most fun i had in this shit hole in ages

/b/ is a porn board for ages, you cant have normal threads anymore
>>
>>175894791
Smokin sick style.
>>
So how many of you are making a game, but are choosing not to post progress about it here and why?
>>
I want to make a horizontal shmup, but I want the player to be able to shoot at different angles, instead of just shooting towards the right. Is this possible?
>>
>>175895464
so a twinstick?
>>
>>175895238
>talk about server costs and how boards might need to be shut down
>makes new boards
Watch, he'll implement more ads or give more incentive to buy passes soon enough.
>>
>>175895238
I wanted a containment board for all the shitty /soc/ generals on /int/ but with this /bant/ shit all the decent threads will be replaced by even more generals.

I liked the bantz threads on /int/ but /bant/ is just too cancerous and full of newfags who don't even know /int/ memes.
>>
>>175895550
if we gonna go down
we better go down with style dont you think?
>>
>>175895464
Dumb question

Better questions: what control scheme do you need, how does this change affect the rest of the game, how is this game better than schmups and twinsticks, is this game worth making?
>>
>>175895384
I am, I've only posted my game once to ask for an opinion. Because I've been here in /agdg/ for only about a month
>>
>>175895464
Sorry anon, it can't be done. For decades programmers and engineers have been trying to make a game like that, but it's physically impossible to have the stage scroll sideways and let the player aim in multiple directions concurrently.
>>
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I think I should stop blogging about my game so much and dev it in secret.
The magic kinda goes away when the player already knows what it's about.
>>
>>175895516
>>175895650
Twin-sticks are generally confined to an open area in which the player is able to move freely, whereas shmups have the player constantly moving across the screen.
>>
>>175895384
Progress usually gets ignored, and recent progress is mostly code-only.
>>
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>>175895131
A thing happens, brother and sister go to take care of it. That's it really.
>>
Anyone get anything from the Unreal flash sale?
>>
>Demo is shit.
>Gonna post it anyway.

Have fun chumps.
>>
>>175895912
Anon, maybe you should play a shmup first before trying to make one.
>>
Hardest thing about making games is still being a good ideaguy in the end.

Really makes you think.
>>
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What's your game's FPS?
>>
>>175895384
I don't want to get anyone here's hopes up again only to fail and drop yet another project.
>>
>>175896512
Wow, humans are slow
>>
>>175896512
A nice cinematic 24
>>
>>175895896
That's what I'm thinking too. Kinda boring for the player if he constantly know what's coming.
>>
>>175896512
It's whatever you want it to be.
>>
>>175896652
5
>>
>>175895896
Only post about progress on things that will make it into a demo, or a trailer. Don't go much deeper than that and you'll keep interest without ruining anything.
>>
>>175896523
I can think of like, 5 different people you could be. But I get understand how you feel, disappointing people who are actually excited for your project isn't a good feeling at all.
>>
Will I still be able to gamedev if I'm having my foot amputated next week?
>>
>>175896512
depends of how many bots the player want to play with

i managed to play with 50 bots and 300 items with a constant 30fps
>>
>>175896512
The power of webm
Shit like this would have been inconceiveable 5-7 years ago
>>
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Skele has hard time expressing himself
>>
>>175897118
Are you also getting your brain amputated?
>>
>>175896980
>I'm having my foot amputated next week
Seriously? Shit anon, what happened?
>>
>>175897147
please tell me you're going to have a demo
>>
>>175897207
No, but it's my main foot, I use it for my footpedal when using emacs.

>>175897209
Infection that I ignored for too long.
>>
>>175896953
It's especially daunting when you didn't expect anyone to care about your silly ideas at all but they do. Maybe even more than you do yourself.

the growing dread of not being good enough to deliver what everyone has hyped themselves up for doesn't help
>>
>>175896980
Lucky bastard. I've always wanted to have a leg amputated so I could get a robot leg. But my legs have been perfectly healthy all my life.
Is it weird that I want a robot leg?
>>
>>175897303
>Infection that I ignored for too long
Im sorry for you anon. That must be horrible...
>>
>>175897303

if this is true you are a dumbass anon
>>
>>175897303
>i use it for my footpedal when using emacs
>infection that i ignored for too long
>disgusting infected emacs foot
yikes
>>
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>emacs foot pedal
...?
>>
>>175897434
Thanks anon. I'm trying to be calm and zen about the whole thing but honestly I'm terrified.

>>175897447
I didn't realize it was infected at first.

>>175897502
Heh. I don't think the foot pedal caused it.

>>175897670
https://duckduckgo.com/?q=computer+foot+pedal&t=ffsb&atb=v52-6ab&ia=products

I use it for Ctrl and Meta, so I don't have to stretch with my fingers.
>>
>>175897356
You can literally just cut it off you know
>>
>tfw ywn be good enough at art to give away your work for free at OpenGameArt
>>
>>175897854
Wouldn't recommend it.

>>175897908
You'll have to settle for commissions and selling your work, anon. I know it'll be hard, and I'm sorry, but sometimes you have to know and accept your limits.
>>
idea guy here

cuck simulator
>>
>>175885310
>>175885749
I think he is going for an effect like the enemies can only move when the player blinks. But I agree, it's nauseating.
>>
>>175898242
>>
idea guy 2 here
a 4x in which you go against the Swej™ to fight for the world.
>>
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>>175897147
>>
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And i found a bug. nice thing i didnt uploaded it yet
>>
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>tfw professional idea guy
>>
>>175899226
heres a project
find a way to kill yourself
>>
>>175892525
Make a good game?
Sure

Sell it?
No

How are people going to find your game?
>>
>>175892647
>The worst demo's are the ones that are barely functional prototypes
Thatll be mine
>>
>>175899307
I could think up a million ideas to kill oneself, but I'll leave implementing them up to you as an exercise.,
>>
Let's talk.
>>
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I have been in full feature creep mode for my melee attack system. I've now made it so the player can dodge out of certain parts of attacks. The way I have it set up, is they can dodge out of the recovery of an attack, which may be quite long to ensure they can properly time their combos. I also made it so if the weapon is an axe or some other single edged weapon (like the test katana shown) the edge will be facing the right direction.
>>
>>175896451
I disagree, being an art guy is the hardest
>>
>>175899226
Where's "working on the same game until you're dead"?
>>
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wip version of the homing weapon, the selfie stick
weak variant does not stun enemies that don't get ko'd by the hit
>>
>>175900550
>stopping because you died

Sounds like an excuse to abandon a project to me
>>
>>175895384
Used to post progress on my game here a little over a year ago. Stopped working on it for a while, then decided to rebuild it from scratch in December. I never left agdg, so I'm honestly not sure why I haven't posted any progress since then. Kind of feel like starting again though.
>>
>>175900461
neat, looking pretty good so far fampai
>>
>>175900529
I am an art guy, and having good ideas is way harder to me. It's something you can't really learn.
>>
>>175900592
Beautiful curves you have there, anon. You are incrementing their direction in timed steps to get the curve?
>>
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>>175900461
>>
>>175895570
it's because they asked /pol/ what kind of /pol/-like boards they wanted
only a few people wanted /b/ + /int/ or an /int/-type board at all, but that's what was given, and /pol/ is going apeshit trying to claim it as new sovereign territory or some shit
the OP of that thread said it would basically be /pol/ with less restriction, which is a horrible idea in itself, but apparently they wanted to get a lot of the off-topic posting out of /pol/-- again, kind of missing several points, but whatever
it's going to be a mess from now until it's shut down, and every other "trail" board ended up becoming a permanent board, so you can look forward to a porny /pol/y HUEHUE A FUCKING DESIGNATED LEAF etc. for the next eternity years
>>
>>175896512
it hovers around 140 sitting still, and it's in the 100-120 range when actually playing
...or, my latest changes could shit all over that and bring it down 10-20 FPS, since I just checked again
>>
>>175898929
why are they both Asian?
>>
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>>175900859
thanks
pretty much
>>
>>175897847
what kind of infection was it? what were the signs you ignored or didn't recognize?
>>
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>you will never rewrite runescape in your language of choice

why even dev
>>
>>175900734
You "learn" by consuming more creative media.

Read more books, watch more films, read comics, watch some cartoons, look at various forms of art, and the obvious one; play more games.

Not just video games either, board games, card games, miniature war games, and looking into tabletop games those might be difficult without actually playing them, with other people, so maybe just research those if you don't actually want to roleplay

Things you may not be all that interested in are still worth checking out, just to add to what's in your noggin and allow you more places to pull inspiration from.

Nonfiction books, documentaries, actual children's cartoons, video games in genres you've never explored, etc.

Ideas are the easy part. Working those ideas into a playable medium that is not only interesting to people other than yourself, but also engaging and entertaining to those people is the hard bit.
>>
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>>175900592
>>
>>175902014
Only thing stopping you is you
>>
>>175902014
do it
>>
>>175851619
Demoday in 4:20
>>
>>175902136
BRO MARIJUANA ROFL
>>
>>175902014
>even if you manage to, youll realize its futile because your childhood is gone and youll never garner a community like before
>>
>>175901808
I can't think of anything witty to say.
>>
>>175900592
oh man i love gunstar heroes
>>
>>175902014
wizmud devs are literally living your dream right now, anon
>>
>>175900592
daco?
>>
>>175901995
Lots of redness and swelling which I assumed was a prolonged allergic reaction (I get those a lot). By the time necrosis was visible and obvious, it was too late.
>>
>>175902040
I am doing all these things since I was born, but I still don't have good ideas. Perhaps my genre is just too old, but it's impossible for me to come up with something original.
>>
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Can a game without sex appeal be popular?
>>
>>175902348
What's the genre?

You don't have to be original. That's never going to happen anyway, most things have been done.

You take the thing and you put yourself into it, do something with it you maybe haven't seen done a million times already. Even if that something is a minuscule difference that not many will notice right away.

"Good" is subjective. Don't worry about "good" ideas.

The only thing you should really be focusing on is if your game is "fun".

"Fun" is also subjective, but it comes with a nice caveat;

If what you're making is something you would enjoy playing yourself, chances are there's other people who would too.

Make games you'd want to play.
>>
>>175902791
yes

but if you can add waifuable characters to your game, why not?
>>
>>175902832
If the only difference is miniscule then it's a straight clone and clones can't be good.
>>
>>175900693
Thank you. Even now I'm thinking of more features to add.

>>175901016
I'm saving that.
>>
>>175902832
I am making a shooting game, and I dislike the idea of just making another clone. Even if I'd do a mix of different games, it still would be a clone.

I'd just really like to make something original, but I can't think of an original scoring mechanic which works well.
>>
>>175902886
It wouldn't fit the aesthetic.
>>
>>175902791
let's see
- Tetris
- Mario
- Minecraft
I'd say yeah
>>
>>175902929
You're right, my choice of wording was misleading. I more meant a slight change of features that appears small until you realize the impact it has on the whole.

For instance;

>JRPG but the combat features shmup-like minigames

>Survival-Horror game but instead of combat there are puzzles

The base game is left largely unchanged, but it's an entirely new experience.

You could consider it adding a "gimmick", if that helps it make more sense.

Honestly, I rarely make sense and shouldn't be giving anyone advice but I tried anyway
>>
Who else going to late-upload for DD instead of at the opening? I know the earlier you post the more bonus views you typically get but I just don't think I will be ready in 4 hours
>>
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Now playing: Too Much Time On My Hands - Paradise Theater - Styx
>>
>>175884402
bad day, anon?
>>
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>>175902791
>tfw Anon is always stuck in the gutters
Makes me smile when they dump on me but can't even speak lucidly enough to say what's wrong.
>>
>>175903630
posting dev music?
https://www.youtube.com/watch?v=yQzNZR-LXZc
>>
>>175903501
Coming up with ideas for RPGs or whatever is also easy. Coming up with good ideas for shmups is a whole different story though.
>>
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>>175903480
Tetris
>game consists of making holes and then filling them with the highly coveted long and straight tetrominos

Mario
>whole goal of the game is pic related

Minecraft
>cows everywhere
>>
>>175903832
>worst princess
She aint got shit on Daisy
>>
>>175903827
I dunno, I see a lot of shmups in here on the regular.

All of them seem pretty neat.

I am excited for mothgirl
>>
Retard here. You know all those fangames that've gotten DMCA takedowns recently? Like that Pokemon romhack, or that Metroid II remake. I'm sure there are plenty of others too.

Those games were obviously popular and well-received enough to even justify a DMCA in the first place, right? If they were some shitty newgrounds-tier fangame or yet another romhack, Nintendo or whatever other company wouldn't care at all, which is why romhacks even exist in the first place, right?

So if you've made a game that's clearly popular in the community, and already have the project finished...why doesn't Nintendo/whomever reach out and offer some kind of partnership? There's obviously a viable product there, so why not adopt it, make it official, and monetize it?

If you're a developer that gets your product DMCA'd, is this a viable option for you? To reach out and ask to officialize your product? Are there any romhack/fangame developers who ended up getting headhunted by their respective game company?
>>
>>175904053
Why don't they make proper games instead of ripping off other people's work?
>>
>>175904023
>All of them seem pretty neat
They don't do anything original though afaik.
To make an original shmup, you mostly have to come up with an original scoring mechanic, which is hard as fuck.
>>
>>175904152
It's not ripping off if you're clearly attributing your sources. I don't think the guy who made AM2R claimed to have invented Metroid, for example.

What makes a fangame or romhack any less proper?
>>
>>175904261
It's basically asset flipping but even lazier.
>>
>>175904053
1) Nintendo and the like have legal departments that send out C&Ds to everything that comes to their attention regardless of popularity
2) There's no money in "partnering" with some romhacking faggot and even with 1st party titles there could still be licensing issues with releasing hacks like that
>>
>>175903832
>not filling the holes with humbler and more common S, Z, and T pieces
>not even L and reverse L pieces
someone needs to get gud and be less hoighty-toighty
>>
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>>175903832
>game consists of making holes and then filling them with the highly coveted long and straight tetrominos
>>
>>175904217
Again, why does original matter?

They seem neat, and look fun to play.

My all-time favorite shmup is Dragon Spirit though, and that used basic arcade scoring if I remember correctly.
>>
>>175904472
>why does original matter?
To make the game stand out? Of course fun is still the most important part, but if it is fun and original it would be even better.
>>
>>175904472
Some people have bigger goals than just making another forgettable toy.
>>
>>175904393
A game wouldn't come to Nintendo's attention if it didn't garner some level of popularity in the first place.

>2) There's no money in "partnering" with some romhacking faggot and even with 1st party titles there could still be licensing issues with releasing hacks like that
Then use the money you've saved on development to settle licensing issues. Licenses aren't some impenetrable obstacle that you can only shrug your shoulders at.

I mean, with something like AM2R specifically, you clearly have a finished product that people are interested in. Settle licensing issues, get someone to run it through to make sure it won't shit itself on the eShop, and just host it with a price tag. It sounds like free money all around, people are happy, and Nintendo gets a free game.
>>
What I don't understand is why people even bother making fangames for companies that obviously despise them.
That's some serious Stockholm syndrome.
>>
>>175904724
There's literally companies contracted by legal departments that scour the web for copyright infringement. It doesn't have to be popular to come to their attention, just public.

Like I said, there's no money in it. In terms of the total market, hardly anyone plays these hacks and even fewer would be willing to pay money for them. They're not going to pay to solve licensing issues to release a hack that won't generate any revenue.
>>
>>175903576
I gotta sleep because I gotta get up early and run some errands, but I'll try and upload shit before work
My game hasn't appreciably changed since DD13 so it doesn't actually matter and I don't care if I get no feedback
>>
>>175903832
>SAD!
>>
>>175904870
They're not making the fangame for the company's approval, so why the fuck should they care what it thinks about their it?
>>
>>175853630
bumping for this
>>
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>finals week in college
>Demo Day
>They overlap completely

NO ONE SAID IT'D BE EASY
>>
>>175904627
I agree fun and original would be even better, but original is a bit of a pipedream.

Similar but different is more the way to go.

Stand out enough to get noticed in the genre but don't shoot for something that's never been done before. Because it probably has, or you'll end up with a "look at all the gimmicks I shoved into this thing" game and who cares about those.

The way you handle scoring in your shmup is probably not the thing that will stand out though.

Combining bits of other genres you like with your shmup might work though. Monolith comes to mind


>>175904674
I don't know about you, anon, but I don't forget toys that I genuinely enjoy playing with.

The games that are a hodgepodge of "never been done before" or try too hard to be "original" are the ones that generally end up forgotten.

You want genuine entertainment, not kitsch.

But hey, if what you truly want is to make kitschy crap that will make everyone ooh and aah for about a week and then disappear, that's your prerogative. You do you, anon.

I just don't see the need to focus on "original". Focusing on making something that's actually fun to play and then, if that's not enough, worrying about what makes it stand out from the pack seems more reasonable.

I've only made throwaway platformers though, so what do I know
>>
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>>175904023
>spoiler
Thank you anon. I am trying my best and will hopefully deliver something more fun this time around.

>>175904217
Each of the 3 characters have their own shot type, passive bonuses and personal scoring mechanic. Lore (pic related) has a burst beam that does more damage and gives bonus score the more full the gauge is. This isn't it's main function though. It acts as an extension of your graze hit box and can graze any bullet inside of it at a rate of 60 times per second. Graze gets a x10,000 bonus at stage end so this is significant for her.

A person playing for survival or casually would probably build gauge on normal enemies and then use the beam at full power on bosses/buster targets for faster kills.

A person playing for score though would probably use it to fast kill some of the tougher normal targets (killing them gives little score but the soul gem they drop gives 3 times what their life was worth). By using it for this to ensure getting gems they can keep the beam at half strength which makes it do less damage than your normal shot. Then they can use the beam to milk grazing bullets on bosses/buster targets and even if they accidentally hit the boss the damage will be minor. This has to be balanced with killing them in time as well because these targets have large kill bonuses per phase.

I certainly don't expect the majority of my main audience to go for scoring but stuff like this is important to me. Again, this is only for this one character. Sana is far more simple because she is meant as an entry level character.

(also Chain goes up per normal shot hit and multiplies how much score your shot gives. At Chain 10+ it gives your moth dust (bombs) the affect of adding any bullet it eats directly to your score using the Chain itself as a multiplier.)

I'll stop blogging now because I have a ton to do still before DD14. Have a good one, everyone!
>>
>>175905981
I just finished my last final yesterday, stay strong brother
>>
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Gun
>>
>>175907208
That's an arm
>>
>>175907128
I have one tomorrow, then more Sunday, Monday and Tuesday

Something's got to give, but I'll push through for you all
>>
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>dev on a shitty TN panel
>have to send screenshots of game to my phone with a proper display to make sure colors don't look bad
>>
Is there any modeling tutorial that really helped you understand faces?
>>
>>175859783
He's quite unpleasant to watch for some reason. Perhaps, sounds too cocky for the level of material that he offers.
>>
>>175895384
Because I'm polishing the demo build and not really making any visible progress.
>>
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>make game about humans going on about life
>put it in monster jam
#deepgames
>>
>>175909774
the monster.. was.... us. all along
>>
>just finished my itch.io page
GET
HYPE
>>
>>175910418
And the link is where?
>>
>>175910649
I was going to wait for submissions to open, but if you want to tear it apart now that's cool too

crabowitz.itch.io/adveschestri
>>
>>175910914
oh cool, just made the connection between A.S.S. and the gameplay webms. interested to see how you make this lewd
>>
>>175910914
>if you want to tear it apart
I just wanted to see the page.

Not playing any of the demos till the weekend, so I can tear it apart then I spose
>>
demo is up, because i going to sleep now.
tomorrow i upload it to the jam
>>
>>175910914
i'm on the case anon
>>
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PROGRESS:
+Player now has a recovery state for when the enemy is knocked down
+Because there isn't any art for blows that cause the enemy to break out of stun, attacks that reduce the enemy's stun value to 0 cause them to flash green instead.
+player now has a visual indicator for when they successfully block a low attack
++DEMO DAY BUILD IS READY. I'll upload it and join the jam tomorrow after work so I'll have time to parse any feedback I get..
>>
>tfw your code breaks when you try to improve something and you don't know why it's broken and you don't have a backup of the old code
>>
>>175912790
just keep going and don't give up
>>
>>175913061
I found the problem, I forgot to convert from world space to screen space. Thankfully an easy fix!
>>
>>175913201
Congrats, what's next?
>>
>>175913294
I don't know! Maybe it's time to quit for the night, give myself some time to think about what I want to do next.
>>
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>tfw I need to texture The Mesh
>tfw Ive been retexturing and polishing other meshes because Im scared of the absolute monstrosity of The Mesh
>tfw Ive finally ran out of things to texture
Please give a whodev motivation. Insults work too.
>>
>>175914056
Just like texture mesh.
>>
>>175914056
Divide mesh into sections, tackle each section one at a time.
You'll be done before you know it you fucking faggot holy shit.
>>
>live in new york city
>3 years ago working a well paying job
>at first i got sat down by my boss who said i cant leave at 5 cause we end work at 6, im like wait its a 9 to 6??? hes like yeah.
>blew my fucking mind
>looking for a job recently
>office hours : 8-6

reminder to kill yourself before you get a regular office cuck job unless you want to work a 7 to 7 till you die of a heart attack on a redbull overdose
>>
>>175915379
but 1 hr lunch
8 hr days
>>
>>175915379
>be me
>be 20
>no money
>work at the actual docks
>3am to 11am
>its apparently the best shift. Fishie crates at 4am, heavy cargo in the afternoon.
Reminder that any job except your dream job is bad. Just like do job
>>
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>clickteam
>finally got tilemaps working
>got all my object loading working
>level changing working
>got my controls/bindings working
>physics a shit

Man, these premade engines don't like us doing manual physics, do they?

I just want to have some platform controls, and some physics for some other entities as well. Doing my own things was really complex compared to code, and was jittery. Platform Movement Object seemed to work just fine, it just did values at 1/100 instead of 1/60 not certain how I can give other objects physics with this. I couldn't figure out how to store the previous X,Y coordinates in either of these systems.
>>
>Want to make 3d models for games
>Finally decide to try out Modo
>Sign up, click download
>10 seconds later read that Maya is the industry standard
>Cancel download
>Contemplate just getting a normal job because I can't even decide on a program to use for modeling or even game making

FML, how do you motivate yourselves for this when taking the first step makes me sweat buckets?
>>
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FORTY
FIVE
MINUTES
>>
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>>175910914
you have some explaining to do young man
>>
>>175915845
just download any and get going, it's not hard to transition between them
>>
>>175916085
fuck
PM me or something and I'll see what I can do
>>
>>175915845
just like use blender, at least then you KNOW you chose wrong
>>
>>175916392
sent ;) i think i was killing a gelatine cube when happened cant really remember which skill i used before the crash

after 5 playthrough i am almost ready to give you feedback anon it would feel like i am tearing it apart but in reality i love ya game
>>
In what ways does your game slightly avoid being a complete Tolkien rip-off by slightly changing the names of some things?

>My game doesn't have elves, it has Aelves
>>
>>175916929
Use root words. The older the language, the better.
English < Germanic < Roman < Greek < Indo-European
>>
>>175916929
That's worse than playing it straight, imo
>>
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>>175916929
>rip-off
litmus test for person with bad opinions
>>
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>>175882469
Max stack sizes work now and items will auto-split into new stacks when being added to inventory.
>>
time to play some games
>>
>>175916929
>My game doesn't have elves. It doesn't have anything.
>>
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We do it!
Have fun everyone!
>>
>>175903832
I want to facefuck zelda
>>
>tfw programmer who hates design

I just want to make someone elses game desu
>>
>>175918501
but zelda is a boy. are you gay, anon?
>>
>>175918565
>implying I'm male
>>
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Hey guys, what do you think of my game? Its made with a custom engine and I have been working on it for a while.
>>
>>175918916
you should have just used source
>>
>java doesn't have built-in support for casting integers to enums
why do people use this garbage?
>>
>>175919019
O O P
O _ O
P O O
>>
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I have to leave. Can someone repost my demo in the new thread? :^)

Didn't find much time to work on this so it's rudimentary and not that much fun but here it is.

https://perfecthumaninterface.itch.io/quadrisect
>>
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>>175918279
Is it me or is this game fucking hard?
>>
>>175919889
boy you ain't seen nothin yet
this was my attempt at an easy level
>>
>>175919807
Ill play it and leave feedback at some point, pinkie swear
>>
I will also play a bunch of demos later/in the next couple days and upload videos to Youtube.

IF YOU ARE THINKING ABOUT NOT SUBMITTING TO DEMO DAY SHUT YER MOUTH AND DO IT YOU HAVE 73.3 HOURS.
>>
How FEZ levels were made?
Did Fish created them in 3d?
>>
I hate videogames and videogame development
>>
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Wasted hours on making a boost/slide ability by doing it "the right way" in the movement component instead of the easy way. I have no clue if it actually works the way it's supposed to under the hood.
>>
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Been hearing the latest demo is a bit hard, but I hope its not too hard for you guys. Looking forward to some feedback.
>>
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Deciding to add a boss enemy on the final night before demo day wasn't a terrible decision after all. Made it in time.

Now to play some demos!
>>
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Post music to dev to.
https://www.youtube.com/watch?v=VPUp2PiCYBY
>>
>>175920952
https://www.youtube.com/watch?v=S4g7mPUskW8

the best coming through
>>
>>175885310
>>175885749


Hey, thanks for the feedback. It's exactly as >>175898380 said. It's interesting, I never experienced those symptoms myself. I guess recording might fuck up this a bit? I'll keep working on it as it is for now and hopefully release a small demo that a larger group of people can test. Maybe I'll slow the game down a bit to accommodate for slower blinking and implement some sort of blinking animation/fading
>>
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>>175910914
ok take a seat my friend feedback after 7-8 playthrough:

https://pastebin.com/RZhf6xyQ

dont get me wrong i still love your game
>>
>>175920216
Well it looks nice and slick. What are you making?
>>
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I'll have something for demo day 15. I'm confident and 15th times the charm.
>>
>>175889939
>>175889991
>>175890264
>>175890517
>>175891637
>>175892647
>fyi playing every single game is suffering but good luck regardless.
thanks, I'm gonna wait till there's like 15-20 games uploaded before I start streaming.
>>
>>175919889
Yeah it is hard but you can always remove bullets with the burst
>>
>>175921716
Thanks anon, watching people play is great for development.
>>
>>175862563
how do you do your animations anon
>>
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>>175921442
It started as a cover shooter, but when I added projectiles it started forming into something better.
>>
>>175921985
asset store
>>
>>175922101
different anon, but this looks really cool.
Are you planning on adding any other mechanics?
>>
>>175922101
What resources did you use to start learning UE4 besides the basic tutorial shit they have on their site? I am at a loss of where to go next.
>>
>>175922101

Nice, looks a bit like Vanquish
>>
>>175922101
I want to play that.
>>
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I don't know if i should let the player hit the enemy while the enemy is knockdown on floor.

And 3mb limit sucks
>>
>>175864858
Megami Tensei series does that since 1986
>>
>>175921075
You are my nigga, anon.
>>
>>175922169
Thanks. I don't know what you mean by other mechanics.

>>175922173
There are all the X-Game examples in the learn tab. Shootergame was especially nice since it wasn't in blueprints. They also have a large list of tutorials in youtube on the official channel.
>>
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>>175921985
I make it in Blender
>>
>>175922101
please add in some sinewave lasers
>>
I just played Shmoop 2, legit one of the best agdg games I've played. Congrats to whoever made it.
>>
>>175922929
>>175922929
Same feeling here. Very well done.
>>
>>175922929
>>175922954
Thanks anons! That means a lot.
>>
Are late entries ( in the last day, last few hours etc.) also played and reviewed or do I have to hurry the fuck up?
>>
New thread

>>175923418
>>175923418
>>175923418
>>
>>175922795
Is that a rigify rig? What do you leave in it when you take it to Unity?
>>
>>175922373
You could make it so hitting a knockdowned enemy makes them stand up faster. Now you have either a strategic decision between dps or crowd control, or a moment in boss fights where the player gets to let loose with the strongest single attack
>>
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nice gameplay and music, i like the whole card game feel, i wished you could add quick shuffle for encounters, i just want to get to the fight, my only complain is you get game over if anyone is dead by the end of the battle, i leave healing to the end of battle only to loose because i've stacked status effects and monsters died before i get a turn to heal.
>>
>>175923464
Yup it's rigify. I want to speed up rigging and not have to do everything by myself.

I just add my own rigging for the weapon: both hands have constraints to be attached to the weapon, with some extra bones to let them slide along the weapon as needed.

I don't really delete any bones once it's in Unity, though I hear it's better to delete ORG bones but I never bothered to do that.
>>
>>175870742
What engine/libs anon? This looks nice. Keep it going please!
>>
>>175874613
>tfw you made me think that was a real game
>tfw there is no gameplay video on youtube
>>
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Added optional CRT shader for nostalgiafags. By default it's off and can be turned on from settings.

I'm sorry I wont make it to this demoday. Maybe I have something solid for next one!
>>
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>>175922883
Maybe at some point, doesn't sound that effective weapon when everyone is boosting around.
>>
>>175924210
Make the bullets remotely guidable at the same time as the dude.
>>
>>175924153
looks good. imo you could have it on by default
>>
>>175922101
this looks way better than any unity shit

you literally couldn't make this game with the same level of quality in unity
>>
>>175925309
>UE4 has better starter content than Unity
Of course you could do it in Unity, it would just require more effort.
>>
>>175925679
the controls and the physics would be clunky and janky as hell (how many unity games haven't you seen on youtube without physics or with really fucked up physics) and the graphics would either be 5+ years outdated or run at sub 60 fps
>>
>>175922101
Vanquish?
>>
>>175922261
>>175925805
Haven't played it, maybe I should if it comes to PC.
>>
>>175926696
It's coming to PC soon.
>>
>>175862563
How long have you been working on this anon ?
>>
>tfw no demo for emoday
>>
>>175929915
demoday i mean
>>
>>175923427
>making a new thread 75 posts early
/pol/fags really are idiots.
>>
>>175924153
I'm sad I wont be able to play this on demo day. I was looking forward to it. But it's looking great.
>>
>>175924153
>I'm sorry I wont make it to this demoday.
You still have 67 hours plz
>>
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>>175928183
concept has been since Dec 2014, drawing sketches and writing ideas for it only at the time. I started the programming in Nov 2015 (checking my git logs)
>>
>tfw no one will ever want to play your game on demoday because it has no art
>>
>>175931060
I'll play it!
>>
why did the new thread get killed
>>
thx mods
>>
>>175931403
It was made hours before this one was finished.
>>
>>175931427
>being a mod-cuck
>>
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>>175902056
yup
>>175902289
me too
>>175902309
taco
>>
>quadrisect
game seems fine, i wouldn't call it "a new kind of SHMUP" though

idk what the exit key is
>elements torn
your game is fun and the controls are fine

improve on the graphics and pace it better and this could be really good
>adveschestri
i got waaaaaaaaaay too much information dumped on me, also the art makes my eyes bleed

the idea itself seems fine, card based dungeon crawling, so maybe make it look more like a card game?
>harmonic
i forgot that my computer can't run godot
>shmoop
game looks great, awful framerate on my computer, there's no reason to have a game over screen and not a, say "insert extra credit" option

i've been playing the metal slug games recently for context, and those looked better and run perfectly on my computer, just saying

every other game i probably can't run except for konrad and [placeholder title] which don't interest me, sorry
>>
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reposting from the pruned thread, didnt realize we didnt hit bump on this one

disconnecting my internet and hiding my phone gave me progress

try it anons
>>
>>175931551
why is that selfie stick pooping out NES dragons?
>>
>>175931604
>awful framerate on my computer
Specs? It ran fine the toasters I threw it on.
>>
>>175931748
Nice progress. Making a Nidhogg-like?
>>
>>175931995
>>
>>175931428
what's the bump limit on vg anyway? 750?

>>175931528
the thread wars in g/dpt were pretty horrible. mods are gods for nipping it in the bud with agdg
>>
>>175932071
yeah but mixed with other shit and not terrible

hes a lazy cunt for rehashing a good idea
>>
>>175932132
Interesting. >>175874880
was the lowest thing I tried it on, but even similar machines with integrated cards ran around 200fps.

And that countdown is your insert more credits screen, credit feeding though the whole game would remove the whole point of difficulty.
>>
>>175931604
>can't run Godot
OS and specs?
>>
>>175932562
Oh nvm I see it now >>175932132
>>
>>175932420
>computers better than mine are now toasters
time to upgrade
>credit feeding though the whole game would remove the whole point of difficulty.
it's not fun though and it's not even accurate for a 90s arcade schmup
>>175932562
>>175932646
my drivers don't support OpenGL 2.1
>>
>>175930591
And did you work on it everyday or only in your free time?
>>
Seriously considering doing feedback videos for Demo Day... even though I didn't get my game out.

Would you want that aggy daggy?
>>
>shmoop
Everything feels like it has more HP than it should. Popcorn dying from 2 hits instead of 1 is especially annoying in the beginning because it makes taking out waves in smooth motions impossible. Decreasing shot speed and increasing shot frequency could help this without changing enemy HP. Otherwise shooting only gets tolerable after you're powered up. The shot sprite itself looks terrible. The trail is too small, the projectile itself is too small and they're too static. Even the first R-Type had animated trails for projectiles, not to mention longer cooler looking ones. Power ups leave the screen way too fast, which also doesn't make any sense during the parts with environmental hazards, and their hitbox is far too small or at least feels too small because of the player hitbox size. What triggers their appearance is also very unclear, I guess it's killing enemy waves but the waves come into the screen in a very disorganized way and the enemies carrying the power ups aren't marked in any way. Some of the turrets are in very annoying to reach spots. It's kinda fun though issues aside, gonna try to get used to playing with arrow keys keybinds and spend more time on it.
>>
>>175932820
Yes please.
>>
>>175932820
feedback is always welcome
https://itch.io/jam/agdg-demo-day-14/rate/141368
>>175932824
>>175932420
>arrow keys keybinds
something i discovered while making seasons past is that wasd and enter feels a lot better than arrow keys and z, which is what i was using before
>>
>>175932820
feedback videos are the best sort of feedback. Honestly you don't even need to talk in them. Just being able to see how a player plays my game is a great way to learn how to improve my game.
>>
Does anyone know if I can use the money in my itchio wallet from selling games to buy other games?
>>
>>175932954
Same, I play mame using wasd so arrow keys feel very unnatural to me. Even crossing my arms so my left hand's on the arrows is more comfortable.
>>
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>>175932824
>>
>>175933008
Ill try and do them for every agdg game that gets submitted to demo day.
>>
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WASD & NUMPAD 789 456

is literally the only logical setup, with the option for
UIO
JKL
>>
>>175933025
So far it's not tough by shmup standards at all, just some of the difficulty comes from small annoyances that make it feel less fun to play.
>>
>>175933193
SHMUPS are such a strange genre.

Realistically everyone knows the basics, but unless you're super into shmups, you won't know about the nuances.

So if you're a guy who loves shmups, making shmups for shmups players, it'll feel really weird for your average joe.
>>
>>175932820
yes yes yes would watch hundreds of times and subscribe
>>
>>175933351
I am super into shmups though, they're practically the only thing I play these days. The game has a lot of the same kind of annoyances people bitch about in euroshmups, and they have more to do with the game feel rather than overall difficulty level. If you look at the games that inspired shmoop you'll see that popcorn enemies die very easily, power ups linger for ages, their appearances are consistent, enemy movement is relatively slow and the enemy spawns are intuitive. Darius has a similar style but even despite the pretty strict on screen projectile limit you can still tear through popcorns easily, and the shot limit gives it more depth because you can bypass it by staying close to enemies, maximizing your dps and preventing holes in your bullet streams.
>>
Non-gaem dev here, I wanna make an android game that isn't shit and doesn't suck battery like a $2 whore. What makes this difficult?
>>
what are some good shmups to draw inspiration from

i know about ikaruga
>>
>>175934416
metal slug
>>
>>175934325
>What makes this difficult?
The mobile user-base has been conditioned to accept and expect shit games and shit business models.
>>
>>175934457
not really shmup
>>
>>175934325
Making a game that doesn't suck battery isn't too hard, just don't have intense graphics or calculations.
Making a game that isn't shit is the hard part.
>>
>>175934457
is metal slug a shmup? wikipedia says it's run and gun
>>
>>175934325
Using engines (Unity/Game Maker) means it's out of your control.

If you're too much of a novice using a programming language, you'll probably have bad loops in your game. Meaning shit that's heavy gets done way too often, thus sucking up battery.
>>
Is there a way to check how many people downloaded your game?
>>
>>175934560
On Itchio?
>>
new thread
>>175934602
>>175934602
>>175934602
new thread
>>
>>175934416
Depends on what kind of style you want.
R-Type (1, 2, Delta), Gradius series, Darius series, Satazius, Rayforce, Battle Garegga, Batsugun, Dodonpachi, Mushihimesama Futari, Gunbird 1-2, Mars Matrix
>>
>>175934416
Twinkle Star Sprites nigga.
>>
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>>175932709
Only during freetime. Generally, it's every weekends. At the start, some weekends I couldn't even devote time on it.

Right now, it's pretty consistent at every weekend.
>>
>>175935117
Yeah I'm asking all these questions because I also want to make a 3D game on my free time.
I wanted an estimation of how much time I'd have to spend on it before getting something playable.

Problem is I still have to learn animating.
>>
>>175923872
Thanks, will do! I'm just another unity baby.
>>
>>175935447
its fine, at least you're making a game! I'm currently not because I kinda wanna make my own engine buuut... you know
>>
>>175935423
Take note I've already had experience making 3d animations before starting on this project. I used to work on this failed fighting game project as an animator, we would take existing attack animations from 2d fighting games (snk games, capcom games, melty blood, etc,), record and study them frame-by-frame, and I'd recreate those in our 3d characters using Blender.

While that other project didn't really work out in the end, I think my time there helped me a lot in learning animations. Attacks in fighting games have this sense of momentum, there's proper build-up, anticipation, and follow-through on the motions, and each character expresses their personality in their punches, so it's good practice to try to copy them. I wouldn't recommend using those as-is for your projects though, only for practice.
>>
>>175936063
Thing is I don't know where to start and I don't even know if I should start some of these steps.
I'm a programmer and I want to use Unity. I guess learning C# won't take much time but I also want to learn 3D modeling and animating.

I scratch 3D modeling for the moment since I can use anything from the asset store to make a playable game.
But still I have to learn animation. And since I'm starting from zero, I always find an excuse to do something else.

It's that fucking first step, I never make it.
>>
>>175862563
You have a blog/tumblr or something where I can follow your work?
>>
>>175936457
Ok, my point was just that, I'm already proficient with C#, animation, and 3d modeling before I started this project.

So, yeah, it's not that easy. I suggest taking your time and learning the ropes.


>>175936932
http://hypertensiongamedev.tumblr.com/
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