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/stsg/ - Starsector General

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Previous thread >>175617464

No description... yet
>>
>>175742987
op is a faggot
>>
BLACKROCK FUCKING WHEN
>>
>>175743182
When it is done.
>>
>>175743289
when
>>
>>175742987
we really should compile an OP

>link to site
>link to mods forum
>its mount and blade in space
>good mods like 4x features come with 8.1 in a few days/weeks
>>
>>175743319
>good mods like 4x features come with 8.1 in a few days/weeks
months you moron, months
>>
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I finally finished the tutorial bit without losing all my supplies.
What are noob-friendly* things I can do early on to learn the ropes?

* with or without combat, I don't care
>>
>>175743308
When hell freezes over if you keep asking like that.
>>
>tfw the russians are more reliable on cracking this than random anons posting monster girl gamu
Feels gr8 desu
>>
>>175743571
cracking what?
>>
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>>175743434
Industry is a meme.
Its only make more cash and cash is easy to come anyway.
>>
>>175743595
Your head.
>>
>>175743641
Might as well not pick any skills because the game is so easy.
>>
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first for bonus situation.
>>
>>175743571
Cracking it yourself takes like 2 minutes
>>
>>175743721
DR-sama will come and make the game hard again soon.
>>
>find mora early into new run
>don't have fighter mods because no shopping run
What factions uses a lot of fighters?
>>
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>>175743641
>He isn't a long-distance Salvage fleet

Typical tritach fagets
>>
>>175743319
There's not much point. I can't see the generals lasting that long. It's only picked up again because of the recent update.
The game, even with mods, doesn't quite have the staying power of a finished game like m&b.

Maybe another couple of weeks and posting rate will drop to low to even justify a general. Might have to merge with another.
>>
>>175744357
those frig killers are fucking beasts
>>
>>175744357
Where did you get those fucking centurions? I never see them for sale anywhere and pirates don't use them.
>>
>>175744463
I think I got one of them at either Jangala or an independent military station

I'm 100% certain the first one (Screaming Firehawk) was a salvage find
>>
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>>175744357
Only salvage run.
Do you know how hard was to get some fighters for these condors?
>>
>>175744546
>cheating
>>
>>175744606
?
How exactly?
>>
>>175744546
>All those thirsty ships with that little fuel storage

It must be terrifying
>>
>>175744679
You are above level 40, that is cheating.
>>
>>175744685
I only find 2 tankers and only salvage run so its hard.
>>175744720
Yes I change some settings.
I have also 20 non used skill points. So Its like I am level 22.
>>
>>175743641
Just gimme some suggestions
>>
>>175743434
>>175745068
Buy tanker keep frigate or two and take mission to scan derelicts.
Easy money.
>>
>>175745068
max out the first 3 industry skills
kill pirates
salvage ships
repeat
>>
>>175744426
Yup

Railgun/Assault gun and they churn frigates to pieces

The vulcan guns on the ass are a bit useless as they can only shoot off to the flanks, so they're only good for shooting fighters/missiles that aren't going after it
>>
>he doesn't name his ships

What are you, gay?
>>
Electronic Warfare is a seriously OP skill.

Almost every battle, the enemy's weapon range is reduced by at least 15%.
>>
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>>175746234
Show us your names anon, are they as edgy as mine?
>>
>>175746660
edgy but would be good if you had 4 battleships
>>
How the fuck am I meant to raise Neutrino rep when they never offer any fucking Neutrino quests and they give fuckall for rep for ai cores? Fuck this garbage mod.
>>
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>>175746234
I dunno they are randomly generated.
Don't ask about the Eagle.
>>
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Can I get rid of a commision? Will it improve relations with other factions? Also r8 my fleet, it's been decimating everything I've come across and I want to get some other factions' ships to make some change.
>>
>>175747000
what's going on with that eagle senpai? pd lasers?
>>
Which 0.8 mods are worth installing? Already narrowed the choice to Diable, Neutrino, Shadowyards, Outer Rim and Raccoon's Arms ?.
>>
>>175747374
>Can I get rid of a commision?
yes, just drop your standing with that faction below neutral
>Will it improve relations with other factions?
no. If you want to have a commision and have good standing with other factions just give them a ton of AI cores. this is specially effective if you´re a Tri-kike, because every other faction has a higher bonus in relations for AI cores. 25 gammas, 1 beta and 1 alpha should put your standing with Hegemony from hostile to cooperative in one go
>>
For people asking how to get my conquest speedy speed boy build.
It was done in 0.72 build. Where augmented engines gave top speed. The character was nearly maxed out in both combat skills and technology which let me squeeze out all the speed, op points and venting and capacity.
Secondly there was no usage of console, or safety overrides.
The only thing used that wasn't standard to the game was the "maximum ordnance" from the Star sector plus mod. Which gave extra OP points that I spent in capacitors.
Combined with the skill that gives you zero flux at higher flux % it let me have top speed while still firing.

With speed being nerfed and all now, I am not sure you can get the conquest to such speeds anymore.
>>
>>175747601
I've been giving the tri-kikes a fuck ton of cores because of the 300% bounty bonus but I've only gotten from -50 relation to like -35
>>
>>175747401
people always underestimate PD lasers, PD lasers + adv optics is a classic move that makes you fairly immune to annoying shit
>>
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Posting these because they should always be posted.
Anyway, what do you guys use as your flagship? I'm using the hammerhead with unstable injector right now but want to upgrade to something with more firepower potential.
>>
>stupid fucking retarded braindead fucking AI just sits back and does nothing
jesus fucking christ
>>
>>175747727
Of course, they have the lowest bonus. Honestly I gave most of my cores to independent because they have a 200% for bounty and 100% for relations and their ports have at one point or another every ship you need. then when I maxed their relations I started with Hegemony because muh markets
that 100%+ bonus from Tri doesn´t mean much if you have such a small amount of markets to waste your money in
>>
>>175747847
My missile cruiser does this way too fucking much.
>Can't really do much with onslaught because other fleet's ships are fast as fuck
>whatever let the missiles handle it
>cruiser hangs back occasionally firing a salamander
>does fucking nothing else
>control it manually
>destroy enemy fleet singlehandedly
>>
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Also how the heck do you play as Diable? Their ships just seem dogshite.
>>
>>175743434
go bounty hunting with a skeleton fleet
Early ones can be basicaly soloed by a wolf, so leave teh "bigger" ships in storage somewhere, kill a few, buy supplies so you can upkeep your flleet for longer survey expeditions from which esll teh survey data to tri-tach and now you have your first few hundred grands to invenst in your future.
>>
>>175747830
Falcon isn't bad but its more 'do not to close' combatant.
Aurora is great as its fast and have decent firepower.
>>
>>175747847
Use Eliminate and Full Assault, or use your own flagship's position to give them confidence. AI's movements are heavily influenced by allied ship's movements.
>>
>>175747847
Aggressive or reckless officers.
>>
>>175748536
Is there a way to hire unlimited officers? The ships without an officer act like complete retards.
>>
>>175748585
Yes there is.
>>
>>175748619
Nice.
>>
>>175748648
Just edit settings.
"baseNumOfficers":4;
change 4 for anything you want from 5 to 22 range
>>
>>175748768
5 to 22?
>>
>>175748061
this
>>
>>175748845
You can have max 30 ships.
skills can give you plus 8 officers
so 22 is enough as you will have some tankers and cargo haulers
>>
>>175748936
Civilian officers when
>>
>>175749054
Never.
Probably.
Even if it would make perfect sense to hire master engineer, master surveyor or master salvager.
>>
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I go on a bounty hunt far from the inhabited cluster with about 2/3 fuel, I think that I would just salvage the fuel need to go to the 2nd bounty which was close to the inhabited cluster.

I get the, kill everyone and get just 37 fuel and no salvage cloud. I go as far as I can and use the Distress Signal to call for help. after 1-2 days I get a signal on the radar and pic related shows up.

I have a Medusa, 2 Hammerhead, 1 Wolf and a Drone tender...
>>
>>175749227
>master civilian officer in salvaging and surveying
>this invalidates the entire industry tree for the player
Yeah not gonna happen.

Those skills are fairly useless at this point anyway. Money isn't exactly hard to come by.
>>
>>175749464
What did we learn?
>>
>>175749505
Do not give them the same level of skill like the player have but why I can not hire the guy who let me survey 50% hostile planets?
Also you can boost your forces by having full combat officers why not having non combat ones that boost civilian ships abilities?
>>
>>175749464
Starsector in a nutshell.
>>
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>>175749464
That's why you equip Hardened Subsystems on every single combat viable ship. Every single one.
>>
>>175749706
ah, the AIDS strategy
>>
>>175750030
>how dare you win against overwhelming odds you scrub
>>
>>175744606
>cheating
>in a single player game
>and he's not even using the console commands mod

what are you, a catholic?
>>
>>175750343
You don't get to brag when you don't play by the rules :^)
>>
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>>175749562
>>175749659
>>175749706
Holy shit! I used Transverse jump to get out of the system. At the same time large Scavenger fleet goes into the system to look for me because of the Distress signal. We hunt down 3 pirate fleets, I fill my cargo hold with fuel and suplies.

Haven't lost a single ship.
>>
Every single fucking time I investigate a distress signal there's nothing fucking there.

Is it because it was too far away and the event ended, or because my sensors suck and I can't find them?
>>
>>175750653
Unless you were like two months late then there's definitely something there.
>>
>>175750653
are you going to the innermost jump point in the system?
>>
Does anyone know how to PREVENT weapon covers from appearing over empty weapon slots? Those things look so ugly I'd rather have the exposed weapon slots instead.
>>
>>175750767
No I pretty much sustain burn over there the moment it pops up

>>175750902
I looked at all of the jump points + the star
>>
>>175751291
dunno what to tell you then, you should be running into whoever put the signal out
>>
help me
>>
>>175751203
Please help
>>
Is it possible for items/ships to disappear from a station if it is owned by a faction that is hostile toward you?
>>
>>175752616
don't think you can.
>>
>>175753025
Why do you say that? Maybe there's a way to make the cover graphics invisible.
>>
>>175752857
no
>>
>>175751203
Replace every weapons cover sprite with a 1x1 pixel transparent png
>>
>>175753235
>starsector-core\graphics\weapons\covers
Didn't think they were this easily available or that there were so few graphics for them. Let's see if this works.
>>
>>175753346
Yeah now you understand why everyone mods this game
>>
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>>175753235
>>175753346
>>175753479
Much better.
>>
>>175747830
this should be in the op description too
>>
>>175754587
That guide still needs a lot of work because it doesn't explain anything about most of the weapons to the people who would actually benefit from it.
>>
I have 4.7 mil in the bank and am bored of going after bounties and going after remnant shit. What do I do now to make money/get new ships and loot.
>>
>>175754227
Otherwise I believe the covers are a setting in the hull_style.json in data/config
>>
>>175754992
Start attacking factions of course.
>>
>>175755050
What faction do I attack to get some OP ships to recover.
>>
>>175755119
All of them
>>
>>175755119
tritac obviously
>>
>>175747565
All of those except neutrino

Diable is questionable and almost on the level of neutrino with completely out of place space mechs instead of spaceships

Most of the weapons in these mods, especially neutrino and diable, could use some rebalancing / outright removal. Especially since the AI doesn't buy and use them. Fighting any mod fleets from diable, neutrino, or shadowyards with vanilla stuff, is like fighting godmoded OC donut steel mary sues.
>>
>>175755561
You never playes any of these mods did you?
>>
>>175755561
>fighting ships that use wanzers

jesus fucking christ
>>
>>175747565
I have all of them installed.
>>
>>175754227
what exactly you try to do ?
No visible weapons mod?
>>
>>175755561
You have no idea what you're talking about. Shadowyards especially is considered rather weak compared to Vanilla.
>>
>>175755561
how are diable ships even supposed to be used? the dreadnought seems weak even due to flux
>>
>>175756072
That's their balance paradigm: All their ships are squishy with low sustained DPS weapons. They rely on their wings to create deadly openings and increase their normal ships' survivability.
>>
>>175756250
so that's why the dreadnought seems so shit even compared to a onslaught
>>
>>175756509
yeah, you're meant to outmaneuver / overwhelm your enemy with fighter wings while attacking targets of opportunity with the ships themselves.

they're strong if used right, but they're not mary sue tier like the other guy said. the only mary sue mods are approlight and templars
>>
>>175756728
i hate how people use that term nowadays. approlight is essence of mary sue, templars is not
>>
So does anyone know how economies and base levels work? When I go to a level 5 military base for my faction, it has fuck all ships there, when I go somewhere else they have loads of ships.
How do I increase this level and how do I increase how many shops my faction has?
>>
Any decent composition for fleet that us no shields?
>>
>>175757107
Agreed. Templars are very strong if fought like a regular faction, but they also have steep drawbacks and are always outnumbered.
>>
>>175757107
mary sue as in "my OC faction is stupidly powerful"

templars are that way by design, as a boss faction. I get it
>>
>>175757339
Size means better stuff. The size cant be changed.

Stability affects prices. It can be changed by events like famines, smuggling, import/export, but some stations just tend to have higher stability no matter what happens. For example, Tritac stations in Hybrasil always seem to have 7 while Corvus has 5.

The economy is pretty barebones, and the tariffs make trade not worth it.
>>
>>175757594
You're still wrong.
>>
>>175757707
Stability is also the main factor that determine what kind of ships and weapons are available for sale, as well as how well stocked is the black market. And drives the size and variants of the patrols.
>>
>>175757707
Fugg. So I can't increase the amount of stock a station will have?
Oh well hopefully that gets worked on. It would really increase the dynamics of the systems.
>>
asking again because no answer

has anyone played the newish factions? outer rim alliance and silent armada?
>>
>>175757594
The difference is that approlight has a literal author self insert in it while its pretty safe to say the Templar authors arent fundamentalist christians who want to slaughter everyone.
>>
>>175758092
ORA ships are pretty fun and out there, at least back when I played them a bit before .8 hit. Only energy mounts on the majority of them with the occasional missile/energy combo slot, and an always-active anti-beam field that affects you too, and they're designed around broadside barrage tactics.

The art design itself is a little odd but in a neat way. I had a lot of luck outfitting them with the ammo-based shadowyards energy weapons and an extended magazines mod.
>>
Any mod that uncaps the level cap?
>>
>>175759231
go to folder, search for config/setting, ctrl f max player level, set to 96
>>
>>175758863
thanks mate. that seems nice

I really dig the concept behind silent armada ship but honestly I can't the "hurr durr boats in spess" design
>>
jesus fucking christ moras and fighters are obnoxiously overpowered

how the fuck did that retard release this update in this state
>>
>>175759356
Does it exponentially increase the xp too?
>>
>>175759497
they are fine if you take their damper fields.
>>
>>175759497
Because people kept whining Carriers and Fighters were underpowered to the point of worthlessness. Now they aren't anymore.
>>
>>175759628
I think it'll get increasingly grindy overtime
>>
>>175759497
I think just the mora itself needs to have the damper field removed and replaced with something else
>>
>>175759827
Alright good, I don't want it to be too cheaty.
>>
>>175759898
realistically you will never hit 96 unless you stick with one character with save transfer, you can increase xp gain too, it's a few lines below the player lvl

I don't think having a higher limit is cheaty at all considering how much effort is needed to get those lvls
>>
q. is it possible to create a statsbar that keeps track of player actions?

I've been thinking about a notoriety system and a couple extra ideas.

Basically as you grow big, do crazier stuff, explore the edges of the sector or amass a massive fleet you start getting more notorious and people start checking on you. the more notorious you are the more your actions indirectly affect relations with third parties so it becomes more difficult to do shadier stuff or play both sides.

Past a certain point you are basically famous and you have to lay low for a while for people to forget about you, and hostiles and pirates may try to hunt you down

I'd be very simply to implements if the game can keep check of a simple 0-100 points bar
>>
>>175759642
>>175759697
>>175759845
fighter deployments need to run out like 5 times as fast, literally
>>
>>175759845
mora has ridiculous armor, why not go the legion route and give it burn drive
>>
>>175760323
That too.
Now they are unlimited fighters with unlimited missiles.
>>
>>175760094
You could just track it via a new hidden faction like the REDACTED's relations bar.
>>
>>175760364
That is actually not bad idea.
>>
I want YUGE fleets and battles

What do? I'm looking at the settings file but the most relevant entry I've found so far is the max amount of pirates
>>
>>175760617
the red beacon remnant systems have tons of fleets in them, I just got out of a battle against 2 remnant ordos, just barely scrapped together the win.

my flagship was a slag heap with ~5% hull integrity left when it was over
>>
>>175760520
that would indeed be a solution, but a lackluster one. seeing "you have lost one reputation with "norierity", now you are at 10/100 (suspicious)

something more personalized would be better. but that's definitely a possibility.
>>
>>175760806
I don't want remnants, I want huuuuuge battles between the factions.

How to increase the sizes of fleets like "Hegemony detachment" and "lions guard"?
>>
>Really wanna get a conquest now I have enough dosh and weapons to arm it
>It would mean signing up with Sindrian
>It would mean all my holdings in Jangala would have to me moved

fuck
>>
>>175761329
Be friendly with the Independents and you can buy things from their yards without a commission. Conquests are fairly common.
>>
>"zeroFluxEngineBoost":50
a demon inside me wants to up this number to 500
>>
>>175761642
Tried that, stuck at 50/100, nothing seems to be pushing them past it
>>
>>175761874
Bounties and AI cores should push them up. I THINK survey missions go up to 60 too.
>>
>>175761820
it was fun for 20 seconds then it crashed
>>
>>175762013
haven't met any indie that wants AI cores

bounties and foor shortages are the only thing that pushes them past 60 I think
>>
>>175762541
Usually only military markets accept AI cores. There are only two indie ones: Maxios and that planet in Askonia.
>>
>>175762447
you go to plaid if you reach a certain number and the game crashes, i think the hard limit is somewhere around 700 speed
>>
>>175762796
huh. gotta check their dialogue options then

do pirate fucking shits accept ai cores too?
>>
tldr what this game is about???
>>
>>175763209
drink from your skull but in space
>>
>>175763209
Nice head on your sholders but in cosmos
>>
>>175763240
>>175763756
gotcha
>>
>>175763209
less talking, more fighting but in space
>>
>>175763209
you are in spess

you own a ship

you can do spess things swith your ship

vanilla has little content, bu tthere's a lot of mods

a big mod adds some 4x nation building elements
>>
>>175748061

Diable ships are very specific in their roles. People complaining that the faction is OP mary sue are just running the Pandemonium loaded to the hilt with faction specific load-outs (which the AI, at least, used to use often as well.)

When trying to build a diable-specific fleet, you need to build the ships to their exact specific strengths while deploying copious amounts of defense. I find Wanzers to be far more effective at defense than assault.

Don't try and overcompensate a Diable ships weaknesses- play directly into them and make sure you have another ship to back up your weakness.
>>
>>175760617
Find a pirate armada with a moral or two.
>>
>>175764573
pirates have no morales
>>
>>175744398
>a constant thread on /v/ for over a week
>3-4 threads on /vg/ with no signs of slowing down
>"t-there's no point guys no one wants a general anyway!"

Stop being retarded.
>>
Fighters are generally underwhelming until you reach a critical mass, then after that point they're fucking amazing. Huge swarms of wasps eating PD attention while you have torpedo bombers and warthogs farting death at slow space boats is unstoppable barring massive dedicated anti-fighter and anti-missile ships.
>>
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something something FLEET SUPERIORITY! something something
>>
>>175764995
>that fuel situation
I hope you ordered your crew not to smoke
>>
>>175764995
>4290 fuel
are you planning a jihad or something?
>>
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>>175764995
>>
>>175755561
Pffft where did this meme come from, all of the popular faction mods are perfectly fine balance wise. Ever tried a dual blaster SO medusa? Spamming sparks? It's vanilla that's fucked now.
>>
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rate fleet
>>
>>175757910
I'd love to see that too and maybe, eventually being able to build your own stations instead of just using derelict ones. I wish I could make splinter fleets on the main map too, as opposed to just your fleet, that would follow your main fleet and you could command it to keep it's distance or follow closely as an escort or even assign them to guard something.
>>
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>>175765137

His fleet is not big enough for Jihad.
>>
>>175765493
no
>>
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one hit from this and it's all over

>>175765083
>>175765137
Hue.

I wish I could load ships with fuel and explosives and use them as huge torpedoes in battle.
>>175765493
>that eagle setup
>those hammerheads
>two carriers
>barely any long-range weapons
nigga why
>>
>>175765642
Basically wanting an X3 in this game. Self made stations with production modules so you can make not buy your own ships. Resources production, proper economics.
>>
>>175765757
>barely any long-range weapons
???
>>
>>175765757
carries provide fodder and missile spam
beam eagles stop anything small from doing funny things and generally prevent vent dissipation
hammerheads... I actually haven't deploed them in a while, but they are armor killers together with the sunder. meant to step in after the brawlers killed enemy shields

only thing that has given me genuine trouble with this set up was an onslaught
>>
>>175765834
I have those games and I've barely spent any time in any of them and I don't really know why... If that's what X3 is actually like then hell yes please.
>>
Found a Legion with comp armor and unreliable subsystems. Worth recovering it if I have no skills pertaining to (D) ships?
>>
>>175766209
X3 is what Star Citizen is promised to be. It's crowning achievement is the sense of Empire building from being a lowly solar cell pedlar, rising through the ranks of the military, or by being a pirate and amassing wealth, to eventually outfit a single self-sustaining station after buying 8-10 stations and linking them together to finally get passive income, then getting sick of the oppressive boots on your neck who tell you you can't sell space weed and space hookers so you move to an abandoned sector to house your station and become a multi biollionaire and then make more and more stations and eventually your own ship-producing station and fit out a fleet consisting of M1 Carriers that house your custom built and custom equiped fighters, M2 Battleships that destroy entire fleets, M7M missile frigates with 100km + range.

Fuck my dick is hard for some X3 right now. I hope they don't fuck up X4, it sounds like they learnt their lesson.
>>
>>175766318
Why would you ever not recover it?
>>
>dual devastator dominator

Vanilla doesn't get better than this
>>
>>175766471
>x4
are they making one?
>>
>>175766471
Also a big part of it is that nothing is really automatic. If you move your station you move it yourself with a massive semi-capital freighter that's like kilometers long that you can get out of and have your breath taken away by the scale, whenever you make a fleet you assign it to a wing or to a frigate or carrier, whatever has docks for it, and you choose it's mods and addons and armament, you can tailor every single ship to whatever you want, every station you make can be tailored to whatever you want and you can make massive 100+ station long production chains that go from mining to silicon wafer productions to making solar arrays or missiles or weapons to fit your fleet out, and all of it needs to be fed by agri stations that need solar arrays to fill solar power cells with.
Ugggh muh dick.
>>
>>175765892
>=1000 range weapons on capital class ships. Preferably with hullmods that increase range.

Everything else is medium or short range.

>>175765936
IMO shields should be taken down from range, and then the frigates and fighters should close in with HE.

Although I don't use frigates at all, and only have sparks for anti-fighter/frigate duty. Paragon with beam weapons makes the game so easy...
>>
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>>175766471
Well shit, next time I got a day off I know what I'm playing. Thanks bud.
>>
>>175766496
Because I'm sitting in a fleet with a paragon and an astral that aren't (D)? Only reason I even consider recovering it is because I doubt I'll ever see one for sale.
>>
>>175766692
No worries. Game is a massive dickbag if you don't have some mods though, stuff like station cruncher and M.A.R.S and others. Check out egosoft forums, the devs themselves release really good mods as DLC update thingies. But yeah definitely have a look around for some "essential" mods.
Also be prepared for a massive learning curve, you don't get the sense of immersion the game offers without being pretty complex.
>>
>>175766658
Kilometer-long capital freighters? Shit dude, someone better have made a Battlefleet Gothic mod for this shit.
>>
time to take on that fully operational remnant battle-station
>>
>>175766318
generally a firing capable ship is more important than a good ship. more dakka is what allows things like mudskippers to have some use in this game

>>175766682
>IMO shields should be taken down from range,

beams my friend. both my eagles have the 200 range officer and the range hullmod

my strat is pure offense. we target the big guns first. our only weakness seem to be really fast ships that drag me down halfways the map while the slower sips get attack by encroaching frigates because lol command points
>>
>>175766914
Why do you have all that and a (D) Dominator?
>>
>>175767024
that used to be my flagship way back, it does a man's job and it holds a special place in my heart.
>>
>>175766846
Ahhh yeah, the learning curve, now I remember! I gave this game a shot back in trade school and that learning curve was NOT fun back then. I could definitely do that nowadays, especially since we got shitty tutorials on youtube if I get too dumb, but I wasn't about to spend hours learning vidya and electrical infrastructure at the same time.
>>
>>175767090
And you left it for a Paragon?
>>
Do remnant stations only orbit planets or can they sit wherever in the system?
>>
>>175767162
I only take the paragon out when I need to (which I will now for the battlestation)
>>
Guise how do I make money

Like

Loads of money
>>
So if Industry is a meme then how the hell do you make mega millions in this game? Even with maintenance and fuel skills, profit margins for missions are razor thin after you buy the supplies and fuel needed to get there and back. AI cores? Do mission rewards start scaling up to ~500k at some point? I just don't see how you can make an appreciable amount of money without a steady supply of Class IV and V survey data.
>>
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>>175766864
Yeah they're pretty fucking awesome to see in-game.
Some of the AGI/Earth ships remind me a lot of 40k stuff which I'm a big fan of so I pretty much always play them, though I hate their weapons.
(X stuff is in the bottom left of this pic.)
>>
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>>175766953
You should try swapping those mortars for Hypervelocity drivers. They're fast and hard enough to damage frigates too, even without any HE, and the EMP is a nice bonus.

Pulse lasers are always good

>>175767310
This is how.

Kill a station
>>
>>175767310
>go to far systems
>farm easy remnants for ai cores
>find planet surveys
and industry is not a meme
>>
Guys I really love ballistic weapons. I've decided to do my first game as Hegemony because they're the big tanky gun shooty guys with minimal lasers. What are the good primary weapons for ballistics? I've been using mortars and heavy machine guns.
>>
>>175767268
money scales directly with gameplay

by the time your fleet is big enough that basic system bounties aren't worth it you will start trading

eventually you will buy really big ships and do bounties and off sector surveys, which neet 150k on average, and really hard 200kplus bounties on end game.

you can either load of on supply and star doing sector and off sector surveys for dosh, do bounties or do a an extended off sector exploration hoping for lots of loot

>>175767310

ultimately it goes down to surveying and hunting REDACTED.
>>
>>175767531
>surveying
>>
>>175767531
How do I strat doing surveys then/
>>
>>175767506
S T O R M N E E D L E R
>>
>>175765697
That seems OP as shit
>>
How feasible is a fleet with 3 astral carriers to basically swarm the enemy with fighters?
>>
>>175767506
Mjolnir, hypervelocity, heavy mauler, railguns, needlers of all kinds. Mortar's not bad. Vulcans and flak for pd.
>>
>>175768678
yes
>>
>>175767753
>>175767820
depends.

you can get a good kickstart by doing in sector surveys (habitable worlds) that have 4 or 5 IV surveys. minimal fuel cost, arguably more supply cost. iirc when I surveyed the whole sector I ended up with 400k money (spending like a million in supply and earning a brute amount of 1.5 million).

the trick for off sector surveys is to go to mission post and get survey missions that go in the same direction. you can get a lot, I managed to get 4 at the same time. But for these, you WILL need tankers.

Then you max supply cargo and head off to these surveys. instead of just doing the mission, you survey the whole system and salvage anything for supply and fuel. and if you ahve time, the surrounding nebula.

so you return with 300k in mission money and 20-30 surveys that hopufully have multiple class IV. more than enough to cover losses.

by true end game the only thing that can sustain your fleet is REDACTED loot. 200kplus bounties start having ridiculous fleets (i had one with every capital and cruiser try tachion ship, my fleet simply ran out of CR by the time the paragon arrived)
>>
>>175765493
You're only missing Miriam and Lal, then you have the full set.

>blasters AND a tach lance on a Sunder
Pick one. This half-and-half bullshit is gonna kill it's piddly flux pool.
Seriously, strip everything off except the lance then fit exactly 1 PD on the back and safety overrides. Fill the rest with vents.
Can't remember if you can fit aux thrusters on with a TL, but it'd be nice.

Make a dickship anon. Deus Vult.
>>
>>175768678
Too viable, bordering on boring.
>>
>>175765697
That's a kickass Pandemonium reskin, where'd you get it from?
>>
>>175768791
>you can get a good kickstart by doing in sector surveys (habitable worlds) that have 4 or 5 IV surveys.
How? I'm not even seeing this option anywhere yet.
>>
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>>175769024

I asked an Anon who was doing skins for fun last year to make me a couple of Islamic themed Pandemoniums and a Colossus for my Jihadi-themed run in Nexelerin. Too bad the Colossus' Omni Shield doesn't work when you use the Colossus skin, as it has working parts.
>>
>>175769046
gotta invest in that Industry skilltree my boy

make sure to bring plenty of crew, heavy machinery, and supplies

V surveys sell for >200k
>>
>>175768859
I haven't had problems with the sunder's getting out fluxed. officer is steady and keeps close while either me or the eagle eat shields

generally if the usnder or the hmmerheads get disabled, I am already loseing the fight. only loses i've had in the last 20 battles are my own ship because it's specially disigned to suicidally drop antimatter blasts and teleport out

>>175769046
sorry, meant to say habitable systems.

and if you aren't autistic like me, you can skip gas giants entirely. they never give you good survey class. volcanic worlds are almost guaranteed III and IV surveys because massive mineral deposits
>>
>>175765493
>mora
0/10 kill yourself.
>>
>lasher just flies straight into a sunder and gets rightfully blown up in two seconds
god I hate the retarded as fuck AI in this game
>>
>>175769407
I had a condor but it kept dying all the time. it was either a mora or a hero and both are very powerful ships
>>
>>175769429
>AI takes 10 minutes to chase a single wolf using 5 ships
>>
are redacted fleets profitable or I have to keep to stations only
>>
>>175769337
What if I don't have any skills on the industry tree?
>>
>>175769720
then you better figure out how you can beat them super bounty fleets

alternatively, get a commission and start bullying luddic path
>>
>hope to get some diable ships by attacking fleets
>WANZERS
>WANZERS
>WANZERS

remind me how this mod is not OP again
>>
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What else can I edit to change sensor ranges and stuff?
>>
>mod issue confirmed fixed over a week ago
>no rc20
Alex pls
>>
>>175770236
Do you have beams? Do you have EMP weapons? Do you have rapid fire HE weapons? Do you have shielded Fighters?
>>
>>175769719
they are extremely profitable
>>
>>175769719
They drop quite a bit of supply, so if you have good answers to them they're profitable. Also you get commission bonus for killing them.
>>
>>175770326
itll probably be out in a few weeks(tm)
>>
>go to outer system
>like 10 scavenger fleets
>everyone's killing eachother
>>
>>175770291
Make a hullmod that increases actual sensor strength. That change just adjust the ceiling.
>>
>>175770362
i asked the first question faggot
>>
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Is this the correct way to cruiser?
>>
>>175770236
>remind me how this mod is not OP again
I don't have any problem dealing with them, probably because I have plenty of fighters of my own to deal with wanzers
>>
>>175771090
lol no
>>
>>175771050
Fair enough: It's not. You need the right tools to deal with them like you need the right tools to deal with any other faction. You don't go fight Tri-Tachyon without Kinetic weapons to deal with their shields or the Hegemony without big HE spike damage to break their armor.
>>
>>175770236
Phase ships are probably stronger.
>>
by god, a fully operational station fucking destroyed me
>>
>>175770236
>goes to fight diable
>without PD and hitscan weapons out the asshole
>>
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>tfw this mod is gonna get updated
>>
>>175770236
poor baby not showing up to class with enough vanilla brand OP in his fleet?
>>
>>175771969
what's this
>>
>>175772072
http://fractalsoftworks.com/forum/index.php?topic=977.0
>>
>>175770993
Looks like a few of these already exist, so I'll just edit them.

Is it safe to turn this into a multiplier instead of a flat bonus?
>>
>>175771969
Those are some awful names
>>
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>>175772431
>>
>>175771790
good god those fuckers are FAST
>>
>>175772581
What's that commented out part?

It looks like it would do exactly what you're asking for
>>
>>175771969
I have yet to mod this game because a lot of the mods look out of place with the vanilla shit, but those late expansion ships are making me crave those mcnuggies.
>>
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Uh
>>
>>175771969
Nice art design, fits in vanilla
>>
>>175773573
>Held in Reserve


Hahaha oh fuck anon RIP you
>>
>>175773737
That's because they're just parts of vanilla ships cut and glued together.
>>
>>175774013
Better than nothing desuuuuu

Also what's the worst frigate and why is it the vigilance
>>
>>175774915
I find Vigilance rather useless but then I give it double salamander and Ion beam.
Well it rather well support my D Lashers and Wolves when it do not decide to be blown by missiles or fighters.
>>
>>175774915
>frigate capable of carrying 10 Reapers
>worst
yeah ok
>>
>>175775106
>10

You mean 5
>>
>>175775064
>Pilum.
>Unstable Injectors.
>Timid officer.
Enjoy all the missiles.
>>
>>175775560
5 reapers, +75% hullmod, +1 from officer skill, 9 in total so he wasn't that far.
>>
>>175776302
Actually the hullmod gives +100% now which nobody seems to have noticed
>>
>>175776750
Oh, my bad, I stand corrected. 10 reapers it is.
>>
can't beat a fully functional startship not matter what I do.

carriers are useless against them, aren't they
>>
>>175777553
The shield-generating modules also have guardian PDs, and the station itself has about 8 spark wings.

You're better off with paragon spam.
>>
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>>175773768
The didn't even field the onslaught, but because of the limit, I couldn't field both my paragon and astral at the same time. Lost the paragon while i was covering the retreat of my aurora.
>>
>>175777805
I have d onslaught, dominator and doom on reserves back at corvus. perhaps a suicide run would be a good idea
>>
>>175777767
do their missiles run out of amm=

fighters never run out right
>>
>>175778464
fighters can simply re-arm at the base when they run out
>>
so what do I do now that the tutorial just put me in Corvus?
>>
>FPS literally hits the single digits with GraphicsLib

What a piece of shit.
>>
>>175779079
Whatever you want. Scan X missions and surveys are quite profitable and can help finance your fleet in the early game.


>>175779272
Use the preset options so it fits your toaster.
>>
>>175779079
did you not read the dialog that literally tells you what to do now that the tutorial put you in Corvus?
>>
>>175779497
>>175779520
yeah but what do I do for the rest of the game.
>>
>>175778464
Fighters run out, but resupply infinitely at the mothership, so a fighter is like having infinite ammo missiles that can maneuver into blindspots on the enemy.

Fighters would be a lot more balanced if their resource consumption were done better - like having their own squadron-level independent CR that depletes as they get blown up / use missiles, which is already kind of implemented kind of - if you blow the fighter up enough they deploy more slowly. They honestly should also have to use fuel, but I guess that comes with CR by default.

I would also have the carriers' CR act as a multiplier on the fighter CR, so if the carrier is half strength, the fighters have less CR too.

A more simulationist approach would be fuel, manpower, CR, and missiles.

Otherwise there is literally no reason to ever take a missile ship over a carrier. Especially since fighters have stuff like short range torpedoes etc. that basically give you 5000 range on your supposedly short range weapons, able to be deployed into vulnerable flanks of the enemy ship at high speed. It's no wonder they're OP as fuck right now.

Honestly if a fighter can fly a torpedo into a ship like that why can't I outfit my torpedo to do the same thing in the first place?
>>
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>finish tutorial
>flying to corvus
>

:^)
>>
>>175779608

One good objective to strive for is to explore the sector and find systems with warning beacons, the strongest you'll find is a Red beacon system, and inside there's arguably the strongest encounter in the game at the moment.

There, that's a goal to strive for.
>>
help
>>
>>175779671
>Honestly if a fighter can fly a torpedo into a ship like that why can't I outfit my torpedo to do the same thing in the first place?

I want torpedoes with shields and PD which launch guided missiles when they to medium-close range and explode bigly if they get close enough or touch the enemy and hell maybe even a booster guidance phase to start with.
>>
>>175779497
Didn't help.

Like I said: what a piece of shit.
>>
>>175779996
Then use the configuration files and disable all shaders entirely, it's the first option you see.

It'll (supposedly) get rid of everything GraphicsLib offers while still making other mods not shit themselves.
>>
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I can see my house from here.
>>
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>>175780128
You don't get it man. The game itself is a piece of shit and shits itself anytime there's a ton of action onscreen.
>>
>>175779717
>he got the D
>>
>>175780536
Be careful or you'll spawn the Java shill.
>>
>>175780462
How to do this?

I can't stand how zoomed in I am on the campaign map
>>
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Is there any better feeling?
>>
>>175780536
Damn. I've no advice to give you then, anon. You're doomed.
>>
>>175779717
Getting a dominator is like 1/10th of the actual price in having a dominator. The rest is actually equipping it and paying its fuel/supply costs.
>>
http://fractalsoftworks.com/forum/index.php?topic=8726.300

I'm having a bit of trouble reallocating memory. I'm running Starsector 0.8 on Windows 10 64 bit, and when I follow the link in the original post:
http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.html
I download the 64 bit jre-7u79 and upon executing the downloaded installer I get a message saying:
"This software has already been installed on your computer. Would you like to reinstall it?"
"No" closes the program and "Yes" gives a pop-up menu that says "This action is only valid for products that are currently installed"
Attempting to edit the vmparams file stops the game from launching.
Fairly certain that I've misinterpreted something wrong, so if anyone is able to correct my dumb mistakes don't hold back.
>>
all skills into fighters and use a astral or all combat skills and get a paragon???
>>
>>175781571
>10 supplies a month
>10 supplies to deploy
No problem here
>>
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fugg
>>
>>175781764
The Leadership tree as a whole is better than the combat one so the answer is obvious.
>>
>>175782571
my only objective is fun, not what is best
>>
>>175782516
This is why fighting Luddic Path patrols is a bad idea.
>>
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Guys what I am doing wrong?
I made mule-carrier version with ludd paintings graphic
made hull .csv file and variant one
modify faction file so it should be in fleet composition
put all of it into separate mod
it still do not spawn in shops or in luddic fleets and i can not use it in simulation
it shown and it variant in codex thu
>>
>>175781746
I just used the default game jre and changed vmparams. Dunno if it worked but game at least start s.
>>
how do I stop missions? I accidentally accepted a mission to get food but have no idea where to get food. Can I decline?
>>
>>175782516
LUDDS BUDDS
>>
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wewlads dat salvage afterwards
>>
>>175783314
Doesn't work for me. If I try to edit the vmparams file the game just doesn't start.
>>
>>175783356
Just don't do it, you'll lose some rep but it's not that much really.
>>
Should I be ignoring the salvageable ships I find and just stripping them for parts, or should I salvage them, strip all the guns off, and then mothball them and sell them at a trading post?

Because I get the feeling the latter nets more.
>>
Can you rename factions. Luddd would be cooler as some Deus vult crusader name and Empire>Hegemony, also I need a space union.
>>
>>175783776
Salvaging gives supplies, fuel, metal, and occasionally weapons.

Mothballing gives weapons and barely any credits when selling the ships, I'm taking ranges of 100-500 credits.

Your choice.
>>
>>175783243
if you want it to show up in game you need a data/world/factions file
if you want it to show up as an enemy in simulations a data/campaign file
if you want it to show up in missions you need a mission folder and files
and for all that you'd need to create a .variant file
>>
>only enemies remaining are wolves
>turn on autopilot, alt tab and go watch a movie
sure is fun
>>
>>175784465
>trusting the ai with my precious flagship
>>
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>>175781232
>tfw use the dedicated ramming ship in Tore Up Plenty
>>
>>175780867
>open settings.json with notepad + or something of the sort
>change devmode from false to true
>start game
>????
>ZOOOOOOOOOOOOOOOOOOOOOOOOOOOM
>>
>>175783373
This kind of makes me sad there's no 3d game where you can roam around space assembling a junk fleet.
>>
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>>175784323
thanks.
i make mistake in spelling but it looks like it work now.
>>
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I need to se this
>>
>>175786731
That's a slick colorscheme anon. Gonna do any more like that?
>>
>>175787081
That's hot
>>
>>175786731
>LP ship
>no Override
shake my head
>>
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>>175787204
Some versions for both Luddist(green and green and red) and maybe for pirates(RED and Black).
Either variants of existing ones or small modifications.
If you have any idea for some low tech variants of existing ships you are welcome.
I was thinking on making shielded kerberos or 1 wing carrier kerberos.
>>175787405
Its not path but church ones. Pathers have their own version.
>>
>>175787579
Mule with guns.
>>
>>175787781
So assault donkey with plenty of flak as cheap PD platform.
>>
>>175787579
Racer Kite
>>
>>175787579
>>175788408
A Kite with a single medium missile slot.
>>
>>175787579
LP boss Dominator
And they do use Cruisers, they can spawn with Moras now
>>
>>175787579
How did they get the lines so straight, even over all the bumps and lumps that a 3D ship should have?
>>
>bunch of modders waiting for .81 to fix some bug that's making mods not work

I NEED MY FIXXXXXXX
>>
>>175789118
Ludd willed them straight
>>
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Pulled this up from when 0.7 dropped, time for a helpful anon to update it?
>>
>>175780536
That benchmark is very demanding, to be fair, but yeah it shouldn't be that low.
>>
>>175789118
Its straight combat ship and not some trifaggot.
>>
>>175790034
It shouldn't drop a single frame on modern systems, look at the game.
>>
>>175790272
Welcome to Java

My rig can run crysis 3 at 90fps but literally stutters, locks up and then crashes if I turn on shadowed terrain in Megamek, which is also written in Java.

I'm not sure it's even possible to get worse performance out of a language unless you specifically design it with that goal in mind.
>>
How the hell do I get rep above 60 if they stop giving rep for doing the domain scavenging missions?
>>
Game stops responding after 20 secs on the main menu
>>
>>175790963
Start sucking the station commander's dick.

Or get a commission. Same thing, really, except you have to kill some people, too.
>>
>>175790963
Bounties.
>>
>>175791186
>>175791215
Will the rep gained from just murdered spacejews or fascists go past 60 then? I remember getting hegemony to 100 but i completely forgot how
>>
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why the fuck is this so expensive for a survey ship
>>
>>175791413
Giving cores always gives rep
>>
Just glanced through the thread, game looks pretty cool.

Question though.

How do you get started, is there a crack floating around somewhere or have people been biting the bullet and buying it?
>>
>>175792001
It's well worth buying.
>>
>>175791762
neutrino gives like .5 rep per core and ive got fuckawful luck with ai cores this run
>>175792001
there's a crack on tpb with the activation code, or on some other sites/trackers

bought it after using the crack and i got no regrets
>>
>>175791713
he fatfingered the cost
>>
>>175792001
It's worth the price but if you're stingy with cash then the game + crack was posted last thread.
>>
>>175792153
like i'm wondering if it's because of the 6 included fusion lances but there's no way in hell that makes any sense
>>
>>175779671
>having their own squadron-level independent CR that depletes as they get blown up
Thats how they worked pre-rework.
Also if you raped them too quick for the motherships to rebuild the wing would be eliminated form teh battle even before the supplies ran out
>>
>>175792043
>>175792108
>>175792241
Thanks famalambs
>>
>>175792001
It's been in development for 6 years and is only just now starting to resemble a playable game. Of course you shouldn't buy it.
>>
So do we think payouts will be nerfed in coming versions?
Shit's pretty ridiculous right now. I can buy a dram and fly 37 LY to make 100k with minimal risk. There's practically no reason to salvage ships seriously because money's so easy to make.
>>
>>175784465
>not having an overriden medusa to facefuck anything

Its so cute when the REDACTED teleporting frigate desperately tries to evade but still ends up swallwoing a non-stop stream of 2 pulse lasers, 2 IR lasers and 2 llight machinegun jizz
>>
>>175793335
They just need some moneysinks.
It'll probably cost millions to keep that private outpost running, paying a trader crew to keep it supplied with constant fuel and supplies.

For now, though, yeah nerf it.
>>
This game makes me so sad. It has such potential.

But by the time it'll be looking decent feature wise, I'll already be playing the new Star Citizen expansion that adds DX13 support for my 3080ti
>>
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They could at least put these things on clearance.
>>
>>175790963
Commission kills keep giving rep. To gain rep over 75 you need to kill something bigger than a destroyer though.

The easiest way to farm rep once you're at a high amount is to go to an orange (or red, if you can handle it) warning beacon system and farm remnant fleets.
>>
What's a good fit for the Aurora? Managed to snag one a while back and she's just been sitting in the hangar since.
>>
>>175793335
High payouts are a good thing. The last thing I want to see is the missions list filled with worthless missions paying 1000 - 5000 credits each. Might as well not even bother at that point, and it's what every developer seems to do. A hundred filler content-less boring missions for shitters to grind away with instead of actually playing the game.

Getting 100,000 credits for surveying a system isn't too bad when buying and loading up a single ship will cost 30k - 90k anyways. And with a high payout like that I don't have to grind away on this stuff forever.

If surveys/salvage could use anything, it'd be higher initial investment and longer progression to the really big rewards and a little more danger. Have the starter surveying equipment only work on class I and II planets. Have the starter salvage gear only be able to rip apart a frigate sized husk for metal. Let the player buy and equip stuff that specializes and expands income from industry.
>>
>>175794432
>But by the time it'll be looking decent feature wise
it already is, and on top of that theres a ton of mods
>>
>>175795487
three phase lances in the front, three ions on the rotating smalls, harpoons, extended shields
>>
>>175795556
>it already is

No it isn't. Maybe in a few years, but not how it is right now. It's basically just "scavenge and build your fleet" simulator and you've seen pretty much everything there is in the game once you get a big enough fleet to clear out a few remnant systems.
>>
Does Conquest still need Auxiliary Thrusters or do Maneuvering Jets cover your maneuvering needs?
>>
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>>175794432
>comparing Scam Shitizen to a game that's actually had gameplay available for years from a single man non-kickstarted project
>>
>Plan to run a high speed low drag bounty hunting frigate fleet
>Come back to the sector after 2nd bounty run, still only using 4 ships
>Yardie Blackmarket selling a Charybdis
>Can't resist, pick it up to use as a flagship
>Go do another couple of bounty runs
>No one has been selling shit for frigates
>Head over to friendly shadowyard black market again
>Another Charybdis, and an Eagle XIV
God damnit.

Also, are Neutrino ships bad, or is the AI just garbage with them?
Grabbed a couple of the frigates but they never seem to get in range, and when they do they end up trying to die.
>>
>find a lush, habitable jungle world with adequate farmland
>not automatically a class V survey
Come on. It would make a fantastic colony. Much better than the majority of settled worlds in the core.
>>
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How do I get faster?
>>
>>175799171
By flying a smaller ship
>>
>>175799171
>maximised ordnance
Is this still in .8a?
>>
>>175799171
Gay lookin ship

Also does the pirated version have some antipirate shit, it knows I'm pirated right?
>>
>>175799502
I don´t even know from which mod it came from honestly, maybe SS+
>>
>>175744398
It's going to die off but that isn't an excuse not to have a real OP.
>>
>>175800103
It was from a mod?

Fuck. This is really starting to bother me. It's like all the essential things I remember that were great in starsector were actually added by mods.
The base game just doesn't do it for me. It's like Rimworld, in that respect. Mods are so essential.
>>
>>175792301
the fusion lances have a range rating of 0
>>
>>175800483
well that´s just how it is. once you get used to having x10 more weapons/ships/outfits you can´t go back to vanilla. hell in that pic I´m only using 2 vanilla weapons and that´s just because they cost less OP
>>
>>175765757
>mining blasters
Explain this to me. You have problem with aggressive rocks or something.
>>
>>175801779
>not mining in a cutting edge tech battleship
>>
>>175780536
How you achieved that. On my old pc which i bought in 2006 game runned smoothly 20 FPS at the lowest. You are sure that your Java runs correctly. Java shits itself sometimes. I played MegaMek in the past and Java ate 2 gigs of memory for it and game runned slow as fuck. I needed to change some things in the options because JAVA apparently takes all the memory
but uses only a fraction for whatever reason.
>>
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>>175781232
Bigger the ram bigger the fun
>>
>>175798959
Can't make all those futuristic space dildos with vegetables.
>>
what skills do you guys get? only 42 skill points right?
>>
>>175803193
>4 typhoon reaper launchers
RIP
>>
fuck hyperspace storms SERIOUSLY
>>
>>175794432
>Playing Star Citizen
>Support my 3080ti
What is it anon Date of full release?
>>
broadswords or warthogs?
>>
>>175804806
Warthogs en masse can quickly eat even bigger ships. Broadswords are meh. They work better as interceptors when you want to take down other fighters.
>>
>>175804460
The same day Mount and Blade Butterlord comes out
The same day Half Life 3 comes out
Never
>>
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Everyone loves to rip on sprites for not matching the dev art but I never see any talk of how to imitate the dev's art (beyond copypaste bullshit).
>>
Couple of idiot questions.

Is it possible to get out of a commision to a faction?
And how do you control strike craft?
No hotkeys in the options and its something I never learned since I bought SS over a year ago.
>>
>>175793423
you have a meduse and you didn't put two antimatter blasters?
>>
>>175806760
I don't mind copy paste bullshit so long as the ship itself looks unique and you'd never think it was pasted from a dozen ships.
>>
>>175787579
you wanna make more luddic path ships?

to be honest, I do think there should be expansion mods for the ludds and the perseans
>>
>>175807115
Yes, start wrecking their shit and they'll revoke it.
Z to toggle engage/regroup. They go to your target when engaged, mostly.
>>
Is Conquest an AI-friendly ship?
>>
>>175809245
With cautious officers and long range weaponry, yes
>>
does rng know im playin a pirated game ;_;
>>
>>175809832
Yep. Buy the game, faggot
>>
>>175789597
none of the big mods have updated yet, they're waiting for 8.1
>>
>>175809832
Yes buy early access shit, throw your money away goy.
>>
can someone explain to me what the fuck wanzers are, they're fighters right?
>>
>>175810267
>not supporting indie developers
Go away EA shill.
>>
>>175810523
You are the EA shill.
>>
>>175810441
They're basically mecha stuff. Diable is a corporation from the Front Mission universe and Wanzers are the robots from it, more or less.
>>
>>175810523
I'm tired of this same shitposting strawman popping up every time someone mentions pirating.
>>
khopesh bombers are stupid good against anything destroyer and up jesus christ
>carriers
>balanced
>>
>>175811231
Alex said they'll be nerfed come next version
>>
>>175811231
When is next version?
>>
>>175811747
Soon
>>
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lowest kek
>>
I'm seriously tempted to just run guns on only one half of conquest, besides maybe some very cheap PD. You have no issues keeping enemies on one side anyway and Conquest sucks surrounded anyway because of omni shield and not being able to support all their guns flux-wise.
>>
>>175811231
Try Longbows than you will witness what OP means.
>>
>>175811231
>Mora with a full set of Sparks

Nah.
>>
where can I get a paragon
>>
>>175813807

>Tri-kikes commision
>Fighting Tri-kikes fleet
>Pirates on a high bounty may have tham 150k up I think
>Direlicts in beacon zones
>Independent markets on Askonia for example(never found one there but anons claimed that it happens)
>>
>>175781746
>so if anyone is able to correct my dumb mistakes don't hold back.
Uninstall windows 10 and get win 7.
>>
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As a new player, what are some essential mods? Reading the thread is making me feel like I'm missing a lot. Bought the game two days ago, I've put in like ten hours and I feel like the only interesting thing I've encountered is a .. remnant? Ship that engaged my fleet of 12 against its one. Comm link yielded no info except some scrambled message before it was hostile.

Was an interesting experience, and it was a high tech ship that fucked my wolf up.
>>
>>175814964
Yeah, this game has been pretty hard for new players the last few versions.

A lot of really world changing mods that makes this easier hasn't been updated yet.
>>
>>175814964
There aren't any. Don't let anyone meme you into thinking otherwise.
>>
>tfw just doing bounty after bounty racking up kills and dosh
>>
>>175814964
Game is honestly
>>
>>175815173
About how long until those mods get updated for this current version?

And, does this game receive updates often, resulting is perpetually broken mods?
>>
>enemy has two condors and a mora
>condors are pirahna bombers and moras are interceptors

IT WASNT SUPPOSED TO END LIKE THIS
>>
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>>175815654

lost a medusa but we did it ;_;7
>>
https://www.youtube.com/watch?v=424ZIx-mx_U
>>
>>175815512
Not very no, some mods are waiting for 8.1 and alex said he would make sure it doesn't break compatibility
>>
I have not the faintest idea how to defeat the fully active battle station

i can't overload it's shields, not at all. not evne with an onslaught.
>>
>>175812509
Holy shit Sparks, I can't believe I doubted them at first and held onto a dozen of their LPCs until I became curious. I hope Sparks are included in the nerfs. It feels like easy mode putting Sparks on Moras, Drovers and Herons.

>>175816084
Were you able to salvage anything to make up for that kind of loss?
>>
what do marines do now?
>>
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>>175771090
Being working for me, sometime I overload but is mostly because I still don't quite know how to manage flux
>>
>>175817469
guard your storage
>>
>>175817469
look cool
>>
>>175817469
nothing in the current build. when nexerelin gets updated, they'll probably still be used for station invasions
>>
>>175817469
Look intimidating
>>
Purchased the game. Recommended mods?
>>
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wtf I love remnants now
>>
>Have to find probe in "outer reaches" of the system.

Damn fuck, i can't find it.
>>
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>Apogee

REEEEEEEEEEEEEE PIRATE SHIT YOU'LL REGRET USING A SCIENCE VESSEL FOR WAR
>drover died
its okay 150k bounty :DDD
>>
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>>175818625
>held in reserve
wtf I hate remnants now
>>
What D mods are you looking in a ship? Sensors and hull? Flux and engines just seen to kill a ship
>>
>>175818929
Whats that map thing?
>>
alright which one of you /v/ shills made me buy this game?

dwnloading it now, what am i in for lads?
tips for complete noobs to the genre and game?
>>
>>175819847
It's not worth salvaging everything you come across.
If the weapons are still functioning on a ship and it offers you the ability to get it up and running but it has too many d-mods you can just not take it and just scrap it with the rest of the salvage.
You'll still get the guns as if you had taken the ship entirely.
>>
>>175819820
common radar, it's a nifty mod on the official forums that lets you view close-in shit without needing to tab open the full battle view all the time
>>
>>175820115
neat.

what character level ups should i be investing in?

leadship seems OP with entire fleet bonuses
>>
>>175820350
Industry, salvaging and surveying for money, field repair and safety procedures for better D ships and recovery operation for more D ship
>>
>two carrier level ups on a non-carrier officer
REEEEEEE
>>
>finally get that neutroni rep
>buy all their cooperative-level ships
>theyre all shit, no capital ship

guess i'll kill myself
>>
>>175820572
righto, thanks friend.

gonna smash some space pirates now for the hedge dudes.
>>
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>>175820887
officers need a rework, should be able to choose skills like your character, but obviously limited skill points
>>
>>175820887
That's why you choose new skills you want when you can rather than maxing out one skill at a time. This is the best way to ensure your officers don't waste any skill points. Just don't choose more than 7 skills for them.
>>
>>175817469
They function as a newbie trap, just like in 7.2!
>>
>>175821317
At least you're not with Sindrians. Literally the only thing they have to offer is Conquest.
>>
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r8 my combat fleet
>needs more officers
>>
>>175821927
conquest at least is functional
neuteronis just has a missle platform with godawful placement and a bigass shield boy thats way too expensive to actually deploy when you need it
>>
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so this is some neutrino fleet right, neutrino put the bounty up
>>
I took a 2 week break from this game to try Subnautica. Loaded my save and I totally forgot what i should be doing next. I have 300k credits, 600 supply, plenty of crew/fuel. And my fleet is three destroyers, two light carriers, three decent frigates and tanker/hauler. What's next?
>>
>>175822124
shit
>>
>>175822367
More carriers
>>
>>175822315
>what are deserters
>>
>every wolf I salvage has faulty power grid
Godfuckingdamnit
>>
>>175823114
so?
>>
>>175823289
Wolf's already have problems with flux, with faulty power grid just kill it for me
>>
>>175823458
so just buy a fresh one if you're such a pussy
>>
>Color parameter outside of expected range: Red Green Blue


REEEEEEEEEEEEEEEEEEEEEEE FUCK WHOEVER CODED THIS
>>
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>>175823559
Do I even need any other missiles?
>>
So Helmsmanship 3 lets you maintain zero flux with Conquest while firing two Hephaestus cannons (alternating), possibly more with Capacitors. Are there any good ways to build to exploit this?
>>
>>175825515
Unfortunately HVDs and Gauss seem to instantly knock it offline even if you stack a bunch of capacitors, so some other means will be necessary for kinetic damage.
>>
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could your PD handle this?
>>
>>175826148
nothing can handle that kind of cancer
>>
>>175826148
>broadswords, talons, khopeshes, all unshielded
The only threat are Longbows, and there's not that much explosive bang in that fleet besides rocket bombers to capitalize on them. This fleet will die against high-tech destroyers with enough PDBurst lasers and maybe some interceptors. If you're not gonna cheat and use officers, of course, because fighter skills are fucking OP right now.

But yeah, this cancer will definitely be nerfed. I'm looking forward to crying carrierbabbies.
>>
>>175826375
I mean.

>Drovers
>pretty much 3 bays cause reserve deployment
>4 missile hard points
>aka more shit to overwhelm PD with

also neutrino has this schawrm drone which is super cancer for auto-targetting
>>
>>175826148
quad swarmer drover is best drover
>>
>>175826704
High-tech fleets are still effective against fighters, it's just the fact that AI can't use them effectively adds to the current "fighters OP" meta.

Also, devastator cannons are a pretty good low-tech answer to fighters, especially rocket bombers.
>>
>>175826148
Sparks would eat those things alive.
>>
>>175826985
Anon, it's a blue board. Sparks should be fucking filtered desu senpai.
>>
>>175826148
>tfw always piloting big CQC ships with tons of PD
>tfw will never run into a fleet like this to actually take advantage of the enormous amount PD they it has
>>
Am I the only one that went back to vanilla after playing around with mods for a few days?
>>
oh god finally killed the full station

it took virtually my entire fleet plus my collection of salvaged capital classes. was down toa condor taking down the shields through gauss cannons

literally the only reason I won was because I manage to ram an onslaught on the station's missile platforms twice. then did it again with a dominator
>>
new to the game. started scavenger, any early game tips?
>>
>>175828293
yeah save often
>>
>>175827981
i usually only use starsector+ mod, the other mods don't really feel like they fit in to me.

though, i do really appreciate that people are making an attempt to create things that fit within the game rather than shoehorning star wars shit into it.
>>
>>175828293

Go hard on supply skills if you're going ham on salvage, You're going to have to field more ships to take down clean and fresh hardware.

Don't be afraid to leave a ship: "free" ships are going to eat your supply budget like candy. Only take with you ships with acceptable flaws and take the skills to reduce the effect and number of these flaws.

Nav Bouy's and ECM are good choices since you'll be fielding more ships than your opponent. Get some good officers to capitalize on your better finds.

Salvage fields have more than just salvage in them, always at least assess them to see if ships or information were left behind.

Don't waste ships, but don't be afraid to spend them: A trio of Mudskippers were the worst 6 supplies I ever had until their nav-bouy's turned a shooting gallery retreat into a real stern chase.
>>
>>175828013
sold all the fleet and station loot to try jews

restored every ship I had, maxed cargo in supply, got back 5000 men, and 5000 fuel and still have a million to spare
>>
>Afflictor can overload a fucking capital ship on demand
How is this okay?
>>
>when your lashers suicide themselves and lose the rare weapons you put on them
Where am I supposed to get railguns now reeeee
>>
Anyone else get white boxes or flickering graphics occasionally? Performance is otherwise fine, updating to 64bit java didn't help. Changing to fullscreen didn't help. Probably just windows 10 problems
>>
>>175829251
Don't put railguns on lashers.
>>
>>175829251
>rare weapons on lashers
what are you doing nigga
dual autocannon is the best weapon you should put on a lasher
>>
why is my carrier bullying this mudskipper
>>
>>175829392
>>175829469
The extra range seemed like a good idea okay, i wanted to see if I could make them die less often
>>
>>175829252
No, that's just Java. Pretty sure everyone gets them.
>>
Man, Conquest sucks ass in this version. I really hope the combat tree buffs affect it in a positive way. Capital ships need buffs in general.
>>
>>175829540
their job is to die so the bigger ships dont die
>>
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Who /mid-tech/ here?
When did you realize mid-tech was the best era of them all with the best ships and best aesthetics?
>>
>>175829603
git gud
>>
>>175829864
low tech is most aesthetic
>>
>>175829920
>git gud
>by piloting a 50 speed brick
What did he mean by this?
>>
>>175830230
just set it to autofire and let AI do the work

the AI in this game is so fucking good because it plays so safe
>turns on and off shield perfectly for missiles
>manages flux nearly perfectly unless you're definitely gonna lose or something like accelerated ammofeed comes in or a reaper missile
>perfect aim
>Etc
>>
Kinda regret not taking industry
>killing cruisers and capitals
>could salvage them but they'd be trash without the skills

and it's not like officers can get them, dont even know why the Dev bothered adding player pilot ship skills when the skills for economy and bonuses are more worthwhile when you can just get an officer to give combat skills for you.
>>
>>175830658
It's terrible with pressuring enemy shields and does not vent in the small windows that it can.
That usually causes ai controlled ships to overload because they don't keep themselves as low as could be.
Plus, because they are so bad at pressuring enemy shields most battles turn into CR fatigue pissing matches.
>>
I just removed all carriers and fighters from the game and it is much better now.
>>
>>175831391
Nice.
upload it senpai.
>>
>>175831274
That's why you get aggressive officials
>>
>>175831391
>not buffing PD
>>
give blackrock
>>
>>175831643
Buffing PD has severe side effects, it makes them stronger as standalone weapons and it makes missiles less useful.
>>
>>175831719
buff missiles
>>
>>175831735
I'd rather just put fighters back in the trash where they belong than break the rest of the game.
>>
>>175831796
reduce fighter hp by half instead
>>
>>175831391
I'd rather halve their regen rate than outright remove them, but that work too.
>>
>nanoforges can produce fighters in combat
>they can't produce missiles in combat, only magically out of combat
hmm
>>
>>175831557
I've got all aggressive officers and it makes them decent at pressuring but the venting is still an issue.
They almost never make good use of resistant flux circuits.
>>
>>175832265
>what is missile autoforge
>>
>>175832663
It work one times.
And you can get 6 wings of torpedo bombers shooting shit all the time and getting not only outfitted but also produced on the fly.
retarded.
>>
>>175832726
Yeah, it is.
A Broadsword and a Warthog wing combined can take out pretty much any destroyer in the game, for only 20 OP, and they respawn infinitely.
>>
>>175829864
Me. Claiming bounties on a solo conquest since 208PC.
>>
>>175832726
>what are salamanders/pilums
>>
>>175832845
Shit
>>
>>175832936
and that's why ships just carry more missiles instead of missile forges
>>
>>175832953
Except they do have missile forges, but they automatically only work outside of combat or... when they are producing fighters, because fighters are anl exception for logic and balance.
>>
>>175833023
ammo can also come from supplies
>>
>>175833052
That's just you making shit up.
>>
>>175833079
yes it does. "supplies" is an abstraction for anything your ships/crew needs.
>>
>>175833115
that's nice sweetie
>>
>>175832265
Nanoforges can't create explosives. They can only build the fighter. The crew has to load it up with missiles and then send it out.

All in 10 seconds.
>>
>>175833271
Supplies recover your CR and if your CR is too low, your ship wont have any missiles. He has a point.
>>
>>175833414
no way the crew can load it up with missiles in that time. nanoforges probably build everything except the crew.
>>
>>175833828
No way the crew can even get in the ships that fast.
>>
>>175833864
it literally takes 5 seconds to step in the cockpit tho
>>
>>175833271
It literally says munitions in the description for supplies hon
>>
>>175833934
So, what, do the nanoforges carry the crew into the ships too then? Are the ships built around the crew?
>>
>>175833864
The cockpit module is separate. There are loads of prebuild cockpit modules in storage. Just before a fight, the fighter crew gets into all the spare modules and waits for their time to fight. When they need to go out into the field, the nanoforge builds the fighter around the module then blasts it straight out.

Not really, though. It's all bullshit. Replacement time for fighters really needs to be significantly increased. And then fighters made a bit more cautious and quicker to return for repairs.
>>
>>175834028
The crew are actually cybernetically modified into ships. They become shipeople and once they serve their purpose they are outcast from society, forever destined to roam the sector alone and cold.
>>
>>175834042
What was exactly wrong with the old limited hulls system?
>>
>>175834256
Other than the fact that fighters and carriers were borderline useless?

Currently fighters just have far, far too much staying power. Either reduce replacement times drastically, or they work like Pilums where after a certain amount of uses they will need a much longer time to recharge.
>>
>>175834242
Poor lads. They'll always have a place on my carriers.
>>
>>175833414
>>175833828
>>175833864
>>175833934
Battles take days to resolve on the campaign map, the combat is actually greatly accelerated compared to what it is supposed to be. That's why ships' CR degrades so fast.
>>
>>175834448
yes let's ignore that peak operating time is measured in seconds
>>
i cant stand the fucking ai
>support ships dont hang back
>interceptors keep running away
fuck this shit
>>
>>175834591
>frigates keep trying to face tank cruisers
every time
>>
how the fuck do i get bombers to fuckign attack
>>
>>175834539
Maybe it is that way because it makes sense to use the most intelligible measurement unit. Would you prefer if everything was displayed like

>damage per hour (but battles are played at 100x speed)

Good luck with the conversion!
>>
>>175834807
or they're literally seconds
>>
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>fucking 60 supply for a fucking l survey data
>>
>run out credits at the start of the game
so is the game over or what
>>
>>175835068
>Big as fuck gas giant that costs 130 supply just for the size
>I survey data
>Small volcanic planet, 30 supply tops
>IV Survey data
Every single fucking time. fuck gas giants
>>
>>175835216
you have to do deliveries/bounties while you still have an small amount of credits. what did you do at the start
>>
>>175835373
there are no bounties, im still doing the starting quest chain
>>
>>175834714
Press R to target then press Z to attack, if it's an AI carrier, then just give them an order.
>>
>>175835427
in what part of that are you? the guy at the station pretty much gives you a ship and money everytime you complete a task, so I find it weird
>>
>>175835529
i had to spned it all on supplies which cost a bomb
>>
>>175835746
again, what did they task you with so far. also did you use the black market?
>>
Is there even any point to surveying worlds around a black hole?

Is anyone really going to establish mining colonies on those? You would have to pay a ridiculously high wage to convince anyone to work/live there.
>>
>>175835852
i have to clear the wormhole or whatever of pirates
>>
>>175835879
It's perfectly fine to work on a planet orbiting a black hole vs one in a Nebula, you just have no light and the gravity shouldn't affect you if the planet can still orbit the black hole.

Now if you are next to a pulsar on the other hand, prepare to be nuked when the massive periodic beam sweeps your planet unless you happen to be incredibly lucky that it has a dark side that doesn't face it.
>>
>>175835949
post fleet and cargo
>>
>>175835879
>implying the majority of space miners aren't shanghai'd
you don't even pay your crew any salary. just an upfront cost.
>>
>>175836605
I'll have you know I pay them in supplies and adventure.
>>
>>175833271
>i'd rather micromanage 5 resource commodities for muh immersion
>>
>>175836715
>tfw no more crew veterancy so you can't rp sending off your elite crew at ports and taking on new hires in their place
>>
>Enemy AI frigates stay at perfect range of my larger ships, skirting in and out of range managing flux meticulously
>Enemy AI rapidly turns on shields to perfectly block missiles
>Enemy AI almost perfectly calculates when to use harpoon missiles when you're almost at flux capacity or venting

>Friendly AI frigates suicide straight into enemy frontlines
>Friendly AI rarely ever uses missiles
>Friendly AI carriers send their wings to escort shit miles away and fly themselves into enemies
>>
>>175837053
>Friendly AI rarely ever uses missiles
More like dumps all of their Annihilators and Swarmers on enemy shields and fires all of their Harpoons at a single Mudskipper.
>>
>>175837096
>Nearby hound dumps flares so all the harpoons miss anyway
Fuuuuuuuuuuuuuck
>>
>Enemy Afflictor phases away constantly so you can't end the engagement
>>
>>175818578
none of the good ones have updated yet
>>
>>175818578
>>175837426
Diable, Shadowyard, Neutrino have updated, maybe ORA if you like bricks...
>>
>respond to distress call
>pirate ambush!
>they just wind up giving me lots of free supplies, fuel and weapons
Such helpful chaps.
>>
GIVE BLACKROCK
>>
>>175837096
>dumps all of their Annihilators and Swarmers on enemy shields
This
Why the fuck do ships do this?
>>
>>175837563
I said good!
>>
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So what are some cool ideas for mod makers to do in unexplored systems?

Factions are fun and all but exploration content could be much more fun.
>>
>>175835237
Makes sense.
Volcanic planets would be rich in minerals and precious metals. Gas giants would be cheap hydrogen unless they're somehow made of vaporous gold.

I don't get the hazard and supply requirement though. Surely you just scan them and analyze their light refraction to see what gasses they have right?
>>
>>175837979
>Surely you just scan them and analyze their light refraction to see what gasses they have right?
No no, you have to send actual crew down to float about in the gases and take samples in jars for analysis back on the ships. It's the only way to be sure.
>>
Do I want to grow the stability of the system I'm using as based?
>>
>>175838206
Literally impossible to do in current build.
>>
>>175837926
Literally nothing until events are implemented. And more events is always good.
>>
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so how do i win
>>
>>175838268
I remember doing it though, must be something from +
>>
>>175837897
I'm sorry, I didn't realized you had shit tastes.
>>
>>175838365
I mean, you can put it up or down by one point if you don't smuggle. That's it.

Oh, and I guess you can put it up a few points with food shipments.
>>
>>175806760
i think they actually build the ships in full 3d then take a top down picture
>>
>>175837926
Pirate bases, luddic path bases.
Maybe some hidden, top secret research bases for the other factions. Fleets there are immediately hostile, unless you have a commission, but destroying them doesn't hurt rep because it didn't happen, the base doesn't exist.
Maybe some hostile derelict events, like sudden explosions or multiple-step mining station events.

For surveys they could pinch some of the anomaly events from Stellaris.
Maybe there could even be some special ship modspecs that you can only get from random survey events. Something like finding a strange sort of bacteria that can be smeared on the hull and grows over breachs, like a cheaper blastdoors mod.
>>
>>175838314
Please, almost all his ships are unshielded or will die instantly if you catch them with your destroyer's accelerated bullet. Just chip away at the buffalo's and smash the frigates when they wander out of line.
>>
>>175838314
Did you manage to split their forces?
Go interceptor on the kite to get rid of civilian hull and strike on the carrier, bombers carry hard. The miners arent that difficult as long as you kill the small stuff and save the tanky cruisers for last,
>>
>>175838439
That's Transcendence.
>>
>>175838314
You could rush the shit out his unshielded ships and remove them from combat in the first few seconds.
>>
>>175838464
>accelerated bullet
wut
>>
>>175838514
with what? my little pee wee cannons that do fuck all dmg?
>>
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>>175838496
cant do shit, what guns do i need to use to beat them? because they dont die quickly especially that last cruiser then suddenly all my ships start blowing up on their own because their crew readiness went to zero
>>
>>175839070
You do know about different damage types, right? Kinetic damage for example does fuck all to armor.
>>
>>175839178
>you're in tears
Poor commander.

The cruiser would have been really hard to deal with. Sometimes you simply cannot output enough damage to bring down it's shields before it drops yours. You killed most of them so you probably did as best as you could have done.

I would say make sure you have a good mix of shield-breaker and armor-breaker weapons.
>>
>>175839503
All i can get are baliistics and missiles. Which ones should i use then
>>
>>175839504
That cruiser isn't very hard to deal with though.
The most dangerous thing on it is it's mining blaster and that only affects the frontal area.
Plus, it has a destroyer grade generator.
Any kinetic damage will overload it to the point it cannot fire with any frequency.
>>
>>175839616
Annihilator missiles have a lot of ammo and do very good damage, they just require you to aim them manually.
>>
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>Buffing derelicts to have anywhere between 5 to 25 frigates even for the simplest shit.

Cool, now maybe I won't sleep every time I find them.
>>
>>175839652
Cant break its shields fast enough, and it has those annoying miner pods that just never go away
Then my combat readiness goes to zero and my ships start dying on their own. Like literally my carrier blew up by itself and it wasnt even in the fight.
That combat readiness is such a shit mechanic
>>
>>175839830
It's meant to discourage the ai from hopping around in circles.
You can also exploit it to your advantage.
For example you can fly around a fast ship with hardened subsystems and just run until their combat readiness starts to degrade.
Once theirs or your bait ships starts to get low retreat the bait ship and sent in your combat fleet.
In combat press the G key to call in any reinforcements you have not called in initially.
>>
>>175839830
>That combat readiness is such a shit mechanic
I tend to agree.

Maybe replace it with combat fatigue and have it give you serious stat penalties. But blowing engines and weapons left and right because you've been in battle for 5 minutes is fucking retarded.
>>
>>175839925
Oh I forgot to add that from your pictures it seems that you don't have any fighters in your condor.
I'd suggest heading back to Ancyra and picking up two talon LPCs and fitting them into your condor.
Those little buggers alone can make that fight miles easier.
>>
>>175839830
You probably didn't know this but in the Ancyra storage there's a bunch of weapons and supplies and stuff for you that the base commander gives to you.
>>
>>175840008
I got soem bombers but they just miss most of the time or friendly fire lol
>>
>fight enemy mora
>not only is it practically invincible due to multiple charges of damper field but it is also loaded up on shield-breaking weapons and perfectly-timed torpedoes
Holy shit. If it weren't so fucking ugly, then I would tempted to field fleets of nothing but Moras.
>>
>tfw you finally transcend plebdom and realise how much fun safety override is
Good luck getting away from my centurions flying around at 230 SU/s
>>
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>>175840498

>He hasn't modded out dampener field yet

Fuck this shit.
>>
>millions of credits
>character on lvl 40
>three fleet commanders on lvl 20
>still haven't got even one capital ship
They're all locked behind extremely high rep that is nearly impossible to get.
>>
What battle size do you use? Is it possible to mod it so it simply splits 50/50?
>>
>>175842302

What do you mean split? Should be that number for both sides by default.
>>
>>175842285
disable and capture one idort
>>
>>175838314
Looks easy even without tactics.

You could always only deploy the wolf at first and use it to destroy the enemy frigates and those buffalos, then call in reinforcements. If you still can't kill the Venture, you could call in reinforcements one at a time while retreating those that run out of CR, so the venture runs out of CR.
>>
>>175842350
By default the battle size deployment points are distributed using the relative size of the two fleets, but it can't go lower than 40% for the smaller size. I think a straight up 50/50 would make a lot more sense. The current system is supposed to give an advantage to the larger fleet but even if it was a 50/50 split the larger fleet would still have a significant advantage due to reinforcements.
>>
>>175842285
>tfw got bored before getting a single capital
>>
>>175842302
>>175842521
Default is 250 which I think works just fine. Effectively means that in the worst case scenario, you can still deploy 100 points worth of space ship which is plenty for me.
>>
How would one import/export their commander to a new game to enjoy some prime mods?
>>
>>175843019
http://fractalsoftworks.com/forum/index.php?topic=8950.0
>>
>>175843019
hack yourself 40 levels
>>
>>175843068
Thanks, anon. But looks like it hasn't been updated yet. Damn. What are these modders doing with their time? Screw their families, jobs and personal lives, they should be updating all of their mods.
>>
>>175842501
>you dont need to use tactics
>you just need to use this in depth tactic that exploits the mechanics
>>
>>175843153
But that would be cheating!
>>
>>175843701
D:
>>
>>175843426
Or the dev could just make a less barebones game.
>>
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>"Hey guys here is my new and original vanilla inspired ship ;^)"
>It's literally parts of different ships photoshopped together
>People praise this
>>
Best faction mods out now for 0.8? Do I need to start a new save?
>>
Btw
If this possible to make mod hull that change ship skin?
So you can make different paint jobs for different factions and then repaint them at will?
>>
>>175844197
Diable, with its wanzers and weebships, and Neutrino with it's giant lasers, giant shield ship and giant fuck off space hammer seem to be the best faction mods right now.
>>
>>175844581
>>175844197
There is also Shadowyard that shoots green shit.
>>
>>175844581
>>175844667
Do I need to start a new save?
>>
Ain't 0.8 yet, but these ships look DOPE

http://fractalsoftworks.com/forum/index.php?topic=977.0

I've always wanted an onslaught without the stupid wings. Yay.
>>
>>175844667
oh yeah i forgot, i havent tried shadowyards, the color scheme makes me cringe and the ships look waaaaay too pseudo-organic for my taste :(
>>175844717
you might, but you might not. worse comes to worst, use that save file transfer mod posted here >>175843068
>>
where the fuck i find a salvage gantry chip?
>>
>>175843519
I wouldn't need it, but if you SUCK, you may need it.
>>
>>175844827
Those look fucking sick
>>175844830
Alright thanks, I think I might just start a new save though. Most of these faction mods should be compatible right?
>>
>>175844717
Since Save tranfer isn't updated you need a new game. You can Use the dev version of Console Command to accelerate your early game though.
>>
Is the Charybdis the ultimate cruiser?
>All those fighters
>All that speed
>Nice flux stats
>Just enough weapons
>Enveloped in a big comfy shield
>>
>>175845000
if it has 0.8a in the title you're gucci my dude
>>
>>175831719
I dont get why he hasn't put in an extra stat for PD so it deals more damage to missiles and fighters but not to ships.
>>
>>175845309
There's a skill for that.
>>
>>175845352
I mean it should be on all PD by default. He could tweak their damage to ships and damage to missiles/fighters properly, instead of being stuck between having to make them stronger overall, which means they become good weapons generally, or weaker meaning missiles/fighters few counters
>>
>>175845309
i dont really know if still is like that but back in the time, fragmentation damage used to deal 400% damage to fighters and missiles
>>
>>175845450
Most pd is fragmentation damage so it isn't very good against ships.
What would need to be changed are the laser PDs.
The burst ones violate frigates.
>>
>>175845450
But it already does that. Most PD weapons deal high Frag damage, and frag damage is shit against everything except missiles and fighters since they do not have high base armor.
>>
salvage gantry where
i can't keep buying and draging arround shepards
>>
>>175845528
They just do lesser damage to shields and armor, now.
>>
>>175845623
>>175845573
Well then its not working
>dies to a thousand fighters as his flak shoots cotton candy
>>
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Are these shit good?
>>
>>175845670
PD is fine as it is, Fighters are the thing that needs to be adjusted heavily.
>>
>>175845670
Probably because a lot of the newer fighters have built in shield generators, making fragmentation damage fucking useless against them.
>>
>that neutrino home system
I can't see anything with that obnoxious pink mess in the background.
>>
>>175845740
Flak exploding behind a shielded fighter should damage it's engines, since no fighter has a shielded back.
>>
>>175845686
Hell yeah, one of the best frigates there is
>>
>>175845738
Agreed, they are strong and they regen way too fast!
>>
>>175846003
One or the other needs to go, really. I wouldn't mind their strength if they didn't regen so fast and practically infinitely.
>>
>>175799171
>using mod ships that are overpowered compared to all the vanilla ships
It's like you don't want to have any challenge in the game.
https://www.youtube.com/watch?v=2c3mnqWxB9k
>>
All carriers need is faster fighter regen depreciation so they can't be spammed for 10 minutes before dipping to 70
>>
>>175845686
Hard to kill.
Perfect screen for you carriers.
Also you can pack them with plenty PD too.
>>
Do I just drop a 128x128 PNG in portrait folder to add it in or do I need to do some other shit?
>>
>>175845920
Aren't sparks completely shielded?
>>
>>175846492
faction files
anyway what are you adding?
show
>>
>>175799171
-2
0
>>
>>175846617
Don't know yet, looking up some images now. It's not for a faction, just for my new save's character portrait.
>>
>>175846395
The only challenge used to be that opening period of the game where you had to scrape together enough cash to cover supplies and fuel. After that, no more challenge regardless of vanilla/mods.

With salvage/survey, even that challenge is gone. The game is easy as easiest.
>>
Reminder to edit your file so selling ships is worth it.

http://fractalsoftworks.com/forum/index.php?topic=11999.0
>>
>>175846857

That completely breaks the game.
>>
>find this derelict ship in this system
>it will be orbiting a barren world
>check every barren world
>no ship
Maybe the quest broke because I took two of those missions in the same system. Maybe the mission was put on the same one ship and I salvaged it before doing the second scan?
>>
>>175846857
Considering that ships respawn infinitely regardless of any market conditions, their prices ARE accurate.

Ships are worth nothing.
>>
paint changer and customization when
>>
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>>175846617
Alright I got it.

Post some good portrait images lads.
>>
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>>175847495
>>
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>>175847495
>>
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>>175847495
>>
>>175847885
They should all be moved into that folder.
>>
>>175847495
>>
Reminder none of the vanilla portraits have a background.
>>
There needs to be a Kite with just 3 small ballistic slots.
>>
>>175824819
I tried this loadout

Good shit, it wrecked 3 destroyers and a heavy cruiser no problem

I'd suggest dropping all the vulcans though. Take ECM if you need it or aux-thrusters to make it easier to kite
>>
>>175848329
There's a black background, it's not transparant.
>>
>>175846395

Anon what're you complaining about? It looks like you min-maxed the fuck out of that shit.

A player controlled FLagship SHOULD be able to punch well and above its weight, and decimate a bunch of basic bitch load-out equipped ships overall.


>None of the enemy ships conveniently enough had Salamanders, or EMP weaponry of their own.
>>
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fuck
>>
>>175848569
lmao this denial
>>
>>175848817
I really hate that bullshit where a small insignificant shitstain initiates a battle and the super massive fleet you're trying to run away from gets to join
>>
>>175848817
That's what the emergency burn is for senpai
>>
>>175849123
Not a lot that's going to do for you when some super sonic 3 frigate 15 burn speed shitter is already on a collision course with your fleet and will drag everyone around you with them.
>>
>>175848817
Most of that fleet is garbage ships, if you can take care of the Medusa and Eagle you're golden, and you have a Mora so its doable n
>>
>>175849302
There's literally like 6 frigates for every one of my destroyers
>>
>>175849438
A good chunk of them are wayfarers, cerberus and sheperds and one vigilance
>>
>>175849109
>>175849281
And this is exactly why Ironman is unplayable, so much shit that forces you to lose.
>>
>>175848941
The biggest irony is that the very same guy who added those ships, also nerfed the skill points in vanilla because they were "OP".
Yeah, that ballistic projectile speed is sooo op, nerf it to the ground.
Oh here is custom ships that out outclass everything else in almost every category like speed, flux, abilties, armor, weapon mounts and so on....

Fucking HATE that about moders.
>skills for vanilla game op nerf them
>modded ships that shit on all vanilla ships with zero effort, perfectly balance :^) I don't know what the issue is, look the ship is even named after me XD
>>
>>175850180
the ibb ships are supposed to be op
>>
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lmao get rekt Eagle
>>
>>175850439
>LR pd lasers

Disgusting
>>
>>175850180

>Zero Effort
>Literally a boss ship that you have to fight to acquire

Besides, if it's too much then don't use them, if anything those ships are a good lategame addition for fights. I realize you are trying to point out "hypocrisy" but rebalancing skills is not in the same ballpark as adding lategame content.

The biggest problem of SS at the moment is that the world doesn't scale. Once you get a capital you can just steamroll 95% of the game's content and your biggest enemies will be logistics instead of actual fleet. How dare modders add things that are actually fun to fight.
>>
>>175850180
Except... Those are two different mods. Just pick what you like.
>>
>>175850647
I have a soft spot for them since I used to autofit on my Hammerhead way back then and they were always loaded with LRpd lasers
>>
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i only have those 5 ships to fight
the rest are shepherds and buffalos (a LOT of buffalos)
>>
>>175850756
>Besides, if it's too much then don't use them, if anything those ships are a good lategame addition for fights.
No, they're not good anything. I don't care if you use them but don't pretend like they are good.
>>
>>175850941

And why are they not good again?
>>
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>>175848531
In which case black background or transparency will do to match vanilla.
>>
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Someone make a large ballistic weapon that's just a big spike.
>>
>>175850941
>my tastes for how gameplay should be are the alpha and omega
>>
>>175850921
>maxing out skills one by one instead of choosing new ones to make sure you don't get useless ones
Doing it wrong
>>
>>175847885
>raining inside the cockpit
u focking wot m8
>>
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Actually getting better at this.
Sadly I lazy as hell.
>>
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>>175851104
Closer to vanilla proportions.
>>
>>175851282
i'll explain how it works:
>when you have a new skill that you dont like, you put on the other that normally would be one that already have
i DO have choosen the skills i want, not maxing them blindly
so you are implying that i have some kind of really bad luck, or just are a fucking retard trolling me
>>
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Who is the cutest ship in Starsector?
>>
>>175851751
Tempest.
>>
>>175851569
>somehow every officer has every skill but one maxed out
>calls anyone retarded for assuming you don't know how to level up officers properly
mmhmm
>>
>>175851751
Hammerhead is the most reliable, dependable waifuship and marriage material
>>
>>175851328
Try swapping the Ir pulse lasers for tacticals
Keeps the pressure on at long range so they can't vent freely once their armor is cracked
>>
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>>175851751
Kite.
>>
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>>175852057
I was actually showing Luddic hammerheads and donkeys(mule carriers) in action but thanks.
>>
>>175851328
Sleepy fitting m8

That hammerhead is better equipped than you.

Get some lances and dump the PD lasers. Falcons can dodge missiles and fighters well enough.
>>
>>175852178
Aren't those Donkeys just straight up better Condors?
>>
>>175851751
the neutrino yellow ship that looks like that alien pokemon
>>175851926
>somehow every officer has every skill but one maxed out
it just happened, its a coincidence and i dont really wanted the others skills that they offered to me and its my first time using officers
WHAT DO YOU WANT FROM ME?
i probably wont post more screens ever
>>
>legitimately forget to turn on my transponder
>cops still pull me over and take away my rep points
Oh my god be reasonable, pigs.
>>
>>175852210
>>175852178
>>175852057
>when your mod is so vanilla friendly people don't even notice it
nice
>>
>>175851174
>intergalactic pilebunker

Yes please.
>>
>>175852321
I noticed the mule anon.

You can't fool me.

>>175851751
Mudskipper Mk.II is the most moe~
>>
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>>175852225
Well probably, faster but no missile. Its kind of mobile platform but its not mora.
It have 2 wing slot, 1 medium ballistic and 3 small.
>>175852210
Of course he is better equipped. Ludd wills it.

Anyway still do not know how to add description.
>>
>>175847756
a fucking stirner playthrough would be incredible
>>
>>175852570
I wish the mudskipper didn't break all the time
It would make a great pocket cruiser if you could have 3 of the escort a destroyer, but with no way to remove the reliability issues they just suck
>>
>>175852724
>2x fighter bay
That's a bit much for a little combat freighter with no visible hangar bay.

1 would be better.
>>
>>175852724
>data/strings/descriptions.csv
>>
>>175852724
Well it's definitely way better than a Condor and the logistical costs should probably reflect that.
>>
What do you guys do/outfit your Moras with. Mine are so slow they never get to the fight in time, might as well get a heron
>>
>>175852724

Drop the Medium add one small missile in it's place, or a small composite (whichever allows missile/energy)

I'd drop that single rear turret, and add two small to the rear, have them on the engine cowlings, and see about erasing that centerline thruster & replacing it with the flight hangars

Should probably also drop the shield arc by 40 degrees and increase the supply per month by like 30%
>>
>>175853070
>>175852724
I could totally accept a 2x fighter bay, considering. But maybe slap on a built-in hullmod that either halves or totally kills the replacement rate to reflect that the ship isn't actually a carrier with built-in manufacturing facilities, but a cargo ship with holes cut into the cargo pods to allow fighters to fly in and out of it.
>>
>>175853358
Isn't that exactly what the "converted hangar" hull mod thing does?
>>
>>175852281

> transponder off in hyperspace
> jump in at fringe point
> oh shit, forgot to turn on transponder
> turn it on, good thing there's no patrols nearby
> fly to station
> "docking clearance refused because of unresolved matters with patrol"
> what
> undock and patrol comes flying in with emergency burn 15 seconds later
> "IT IS ILLEGAL TO HAVE YOUR TRANSPONDER OFF IN OUR SPACE"
>>
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>>175852996
But it has visible hangar bays.
>>175853070
We will see. Now I am at point just adding shit and making it usable in game.
>>175853005
Thanks. I will check that.
>>175853358
>>175853328
I will think about that.
>>
>>175853418
It is, but I never knew about that hullmod. Haven't ever used it. But, it accurately describes what he's actually doing with his mod.

In any case, it's worthwhile to make a hidden hullmod to apply to the ship as a built-in hullmod. It's a flavor hullmod, and can be repeated over and over, as he obviously intends to do.
>>
I love this game

I love the kitbash aesthetics

I love the game mechanics

I love the management aspect

I love the fleet minmaxing

What other games are as good as this
>>
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>>
>>175853328
>>175853679
The turrets are where they should be, you're not making a completely new ship just modifying an existing one so it should have a lot of resemblance
>>
>>175854041
>aggressive
>timid
>reckless
>steady
>cautious
>>
>at start of game
>two combat ships
>get into fight with two pirate ships
>they're slightly faster and with slightly lower range
>no-one ever gets in range to long enough to do more than half-shield damage to the other
This fight is boring and is going to go on forever.
>>
>>175855139
This is what pisses me off the most. They will NEVER take enough damage to even get close to dying. Drag the fight out and hope you have better combat readiness. Or play Tritachyon with their beams...
>>
>>175855365
I won't have better CR. One of their ships is a destroyer. Both of mine are frigates. Ours will run out much sooner.
Also, an interesting thing I noticed, when my frigate took a little hit that got through the armor, my CR fucking plummetted from 70% down to 30%, all the while I've been hammering the destroyers hull but his CR remains at 70%.
I'm absolutely positive that CR favours enemy AI.
>>
>>175854093
>>175852724
This is sort of an up-and-down statement. You are modifying an existing hull design, but it's a matter of cutting out 150 cargo (which isn't a lot of campaign-level utility) for 2 fighters bays, which is a lot of combat-level utility. Previous anons were right, why use a Condor, a dedicated carrier which has less cargo space (despite the Donkey giving up quite a bit of cargo space), requires more crew, more supplies, less hull integrity, less armor, worse shield efficiency, worse flux capacity and dissipation (which counters the shield upkeep advantage that the Condor has), fewer mounts, and two-thirds the number of ordinance points?

Where the Condor gains in being able to spit out dozens of molasses-slow Pillums, the Donkey can actually outrun a number of pursuers with its maneuvering jets, making it a considerably better combat carrier than the Condor because it can actually disengage.

Like, really, why not use a fleet full of Donkeys? You can strap on a pair of railguns and needlers and dogfight like a destroyer, while spitting out zero-OP Talons and mining drones.

Some of those mounts have to go. That cargo capacity has got to go. Ramp up the skeleton crew requirement. Cut out some hull integrity. Remove the omni-shield. Something.
>>
>>175855714
You didn't damage his hull I guess. Armor damage doesn't reduce CR AFAIK.
>>
>>175855851
The medium mount could go entirely, I'm just saying don't move or add any of the existing mounts
>>
>>175855893
I did. And I am, on my re-run of the fight. His CR is simply not going down.
Maybe you have reduce it by a certain percentage amount with each hit.
>>
>>175855714
Given that the AI does not have to deal with supplies, CR massively benefits the AI.

However, you can still take advantage of it. If you deploy one ship at a time, you can eat away at the peak performance time of all of the enemy-deployed craft (which you're close enough to be considered 'in-combat' with). Then, once your own peak time is over, you retreat one ship and replace with another. Repeat until enemy is at desired CR.

Pro: Shit's easy to do, just get a fast ship.
Con: Shit's takes for-ever, yo.
>>
>>175856162
Or maybe you didn't disable anything, and repairing stuff is what reduces CR. Either way, smaller ships lose it faster.
>>
>>175855851
That is not important right now.
I will do it but for now I do not even check stats.
Currently I am interested only in making it work and not crashing game. Balancing will come later.
But you are right.
I will cut it stats because now its bretty good.
Anyway Condor is also not military carrier but Tarsus modification.
>>
Not having an omnifactory mod anymore makes this shit a lot more tense.
>>
>>175856254
>Anyway Condor is also not military carrier but Tarsus modification.
I keep forgetting this because the Tarsus itself is so rare
>>
>>175856458
I find that most quality of life mods (omnifactory, save transfer/console) always kill my interest in the game the moment I use them

Even simple shit like the logistic hullmods for ship/weapon pack make it too easy
>>
>>175856492
>>175856254
>>175855851
Also Mule is nearly 50% bigger than the Condor so it has every right to be better. That just needs to be reflected in the maintenance and deployment costs.
>>
lack of economic depth is a greater problem in this game that any combat issues
>>
>>175856492
I'm at a loss. The Condor and Drover, which are the two competitors for the light-carrier class, seem oddly divided in how they expend CR. The Drover, for instance, being the designed-for-combat carrier, has a higher CR/deployment cost than the converted freighter. Admittedly, it's got better shield and better flux stats, a few more turrets, and is faster, but it seems odd that a built-to-dogfight and built-to-be-an-actual-carrier carrier would expend 50% more combat readiness than the custom-built freighter conversion.

Though, the Mule has a 10% CR cost, as does the Gemini -- the other, other light carrier.
>>
>go dark
>almost at Sindria for some black-market trading
>suddenly, about six of their fucking military fleets decide to start tearing towards Sindria to go off patrol duty all at the same time
>spam sensor burst all around it
>two patrols start circling the planet
>no chance to do anything
Psychic police.
>>
>>175857768
They've clearly got the best patrol force.
That stability isn't for show.
>>
>play the tutorial
>start as salvager
>keep running out of supplies
>cant beat the cruiser shields
>low crew readiness makes your ships suicide
well thats it game over
>>
>>175858505
The game shouldn't even allow you to not start with the Wolf.

We need a new thread.
>>
>>175857768
*transverse jumps*
psshh... nothing personnel, kid
>>
>>175856492
I used to dislike the Tarsus because of its relatively poor burn speed but in a world with Sustained Burn they're fine and I should grab them when I see one. Ignoring burn speed its just a Buffalo without the civilian hull.
>>
>>175858943
It's not as cheap to run though
>>
This game desperately needs an autosave mechanic.
>>
>>175859336
yes
>>
>>175858943
But the tarsus has a civilian hull.
>>
Someone make a new thread or I'll make one with no OP post again
>>
>>175858943
>in a world with Sustained Burn
Sustained Burn completely ruined the max burn values for ships. I used to very very rarely run anything under 8 and now I'm running a bunch of 6 ships with no problems. And he went further in making that mod that gave you +1 burn as well as additional combat speed even less useful by removing its additional combat speed.
>>
>>175860260
Not to mention tugs
holy shit rip tugs
>>
>>175860328
Seriously, tugs are trash now with sustained burn and their massive fuel consumption.
>>
ATTENTION FAGGOTS

If you make a new thread, make a proper OP post. If you don't make a proper OP post, your thread will be DELETED.
>>
>>175860707
a) make it yourself
b) it will definitely not be deleted
>>
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>>175860707
You are not my real mod!
>>
Hellbore cannon mudskipper is best ship

Why aren't you flying mudskipper-chan anon?
>>
>>175860949
because they die from two harpoons
>>
>>175854002
The more you love it the more you see it's flaws though.
>>
>>175860019
here
>>175861469
>>175861469
>>175861469
>>
>>175861531
No but here.
>>175861360
>>175861360
>>175861360
>>
>>175861772
whatever
>>
>>175861531
>>175861772
No. This is unnecessarily confusing. No generals for anyone.
>>
>>175859462
Lol I forgot because I got used to never buying or even capturing them in 0.7.2
>>
>>175837713
dumping missiles into shields isn't a bad thing if the ship immediately follows up with, or is currently, aggressively engaging and trying to take the enemy down

But just firing missiles at enemy shields and then backing off is just stupid and wastes missiles
>>
>>175844089
In any situation where you lack anonymity, anyone who gives an honest opinion looks like an asshole. That's what makes 4chan great about feedback - you get what people actually think, not what they have to pretend they think in order to look good in front of other people.
Thread posts: 774
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