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/acg/ - Armored Core General

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Thread replies: 396
Thread images: 124

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Wynne D. Fanchon has nothing on Wendy edition.

For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.
We can talk about Ace combat as well and puchi posting is fine too.

BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!!
https://instaud.io/jzI

AC pastebin: http://pastebin.com/z1bJS9gF
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.

/acg/'s partially complete recommendation pastebin:
http://pastebin.com/Wjv8sukr

Steam: http://steamcommunity.com/groups/armoredcorevg

/acg/ PLAYS

SCRIMMS
>Ask.

SUNDAY NIGHT FOR ANSWER
>Ask.

SATURDAY AFTERNOON VERDICT DAY
>Ask.

Official Strategy guide PDFs for 2, 3, and Nexus :
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_2_Another_Age_Prima_Official_eGuide/1833
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_3_Prima_Official_eGuide/1635
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_Nexus_Prima_Official_eGuide/2226

AC related cover music: ripped from niconico by risto
https://mega.nz/#!j1l03AjA!beyftPD1gLIsymJC2gdmHpUecO4JHGbg6KdFQNS7htI

Understanding Last Raven technical stuff.
http://pastebin.com/RfbVYwwr

AC Webm collection download.
https://www.dropbox.com/s/eh12d8bhn4o5t3p/AC%20Webm.rar?dl=0#
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sorry for no bumping, busy playing Persona 5 and Nier
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>>175603054
Good taste in games
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>>175605423
T-thanks
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Live.
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I'm gonna protect this thread like I protected the cradles
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>>175615960
seeing the pic and filename, I think that Wynne was the killer.
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>>175635441
She may be idealistic, but shes strong as hell
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I don't think I can take this much longer guys. If they don't reveal AC6 at E3 this year I'm gonna lose my mind.
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Why does /vg/ have two /acg/'s?
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>>175711841
There's Armored Core General and Animal Crossing General.
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>>175711841
Because the name /acg/ was just too cool not to share.
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>>175718087
I don't know why, but that lighting looks really cool
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Guys do I give up on being a heavy pilot or do I stick to my stubborn ways and just accept that I wont get a mission rank higher than B?
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>>175726156
Heavy does just fine on some missions. The one with Amons everywhere comes to mind.
It's all about playing to the kinds of attacks you see on a given mission.
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Alright so the PSP version of the 3rd gen AC games are way too much input lag for me to enjoy, but the PS2 version has a shite framerate once past the main menu. What do?
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>>175696472
didnt someone get triggered because V era have to 2 villains on this?
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>>175727964
I've never found the input lag to be a problem, but it's a common complaint other people seem to give that I don't understand. AC controls closer to a driving sim, not a first person shooter.

As for the framerate, try playing it in a small window. PCSX2 auto-scales resolution and textures based on window size, PPSSPP lets you play full screen without scaling.

There are going to be framerate issues regardless though, especially with AC2/AC2:AA. They shipped with some missions that never got over 15fps. I don't think it's hardware related but just really poorly optimized code.
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>>175730224
Technically WGIX/V is both an ACV and ACFA bos.

I'd re-do it for:
>Nine Ball
>Leos Klein
>IBIS / I-CFFF-SERRE
>Zinaida
>White Glint
>Hanged Man
>Maggy
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Is pre Nexus AC games worth checking out? I imagine it'll be clunky controlling the AC with a d-pad
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>>175738451
Yes, they're worth checking out.
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I decided to bust my ass on revising the guide. Reply this post with your suggested edits.
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>>175738451
Pre-nexus AC games are generally the best AC games for single player experience.

It is clunky but you get used to it. If you're emulating you can just map the D-pad to the joystick.
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>>175742434
The descriptions make the games sound really bad, and that's not good for new players that want to get into the series. They read more like review criticisms than pros/cons.

Add the PSP ports to 3rd gen and 3.5 (LR only).

AC2 and AC2:AA should not be listed as hard. The games themselves aren't that difficult, the only 'hard' part about them is the few missions where the framerate drops. I'd like AC2 as Medium and AC2:AA as Difficult.

Then change Nexus to Hard.


Remember, these charts are for FIRST TIME players, not existing fans.


Here's how I would do it:

Left side:
[Game name][Game name]
[difficulty] [difficulty]
[Why start with this generation?]
[pros]
[cons]
[description]

Right side:
[Picture] [Platforms]
[Picture] [Emulates: Poor/Well/etc.]


1st gen:

Why to start: AC1, If you want to play production order, ACMoA if you want a good retro game
Emulates: Easily
Quality/Budget: Low
Pro: Very retro styling,
Con: Very overpowered weapons, very bright / neon graphics, low default framerate
These were the first games, where staples of series (mail, money management, mission/arena ranking, etc.) were added. Master of Arena is the most polished, but AC1 and AC:PP is still a classic.

2nd gen:
Start with: AC2, for a good story.
Emulates: Poorly (unavoidable FPS problems)
Quality/Budget: Medium
Pro: Great bosses, futuristic styling. (AC2 only: Good Story) (AC2:AA: Lots of missions)
Con: Runs poorly, occassional difficulty spikes. (AC2:AA only: No Arena Mode, very little story)
AC2 was the first "mature" game in the series that focused on smoothing out some of the problems with 1st gen. With a space-age futuristic style, the weapons are more fairly balanced but it still suffers from difficulty spikes and framerate issues.

etc.
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>>175755563
Kickass.
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>>175742434
Is AC2 really hard? First one I beat after failing to complete AC1
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>>175708459
One can only hope friend
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>>175759123
I beat it on hard but to be fair I cheesed it with a tank build and rockets
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How to make combat in AC games feel as absorbing as the Souls games? Pvp in AC is great, but I don't think anyone enjoys taking out MTs and the like that much. Thoughts?
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>>175774773
I know! Why not make it so that enemies drop parts? I mean, check this out, not FULL PARTS, but rather... fragments! So you can build actual parts out of the trash you've collected! But check this out... since you're doing this, the parts that you are making are gonna have different stats, making you able to build something with different statistics! You would also be able to make custom parts with your own ammo and effects! What do you guys think?
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>>175774773
As someone who is actually trying to do that with a mod for Last Raven:

It has ENTIRELY to do with making the player feel involved in each action, and reaction. In souls, it's VERY obvious when an enemy is vulnerable, and VERY obvious when they're about to attack. Behavior is binary, players make a decisions > then execute.

In souls, things that affect what decision you'll make (like turning around or raising your shield or rolling) happen almost immediately. But execution happens with a regular delay that you have to memorize. This means that you are free to make lots of decisions, but you have to commit to whatever you make.

But in AC, you attack WHILE dodging, and it's not always obvious when a player is vulnerable. Instead of making binary decisions about what to do next, you're doing EVERYTHING all at once.

The changes you want to make to AC are basically identical to what they did with ACVD:

>Faster turning speed.
>More distinct weapons
>Faster muzzle velocity (you know when you're going to hit rather than guessing and hoping they don't dodge)
>Longer lock times (makes periods of vulnerability more obvious)
>binary (on/off) dodging (quickboost, instead of boost hopping)
>Lower boost acceleration
>more stun /stagger with weapons (again, more obvious vulnerability)
>faster EN regen with smaller capacity
>faster heat build up and cooldown
>slower overall speed
>fewer hits to death
>more OHKO options
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>>175782462
>>175774773
Also, to follow up with this, ACV and ACVD did a great job of involving player decision / agency in MT fighting by making some MTs immune to certain types of weapons, requiring players to learn which weapons worked (both stats-wise and strategically) for certain types of MTs.

The turrets would have high resistance to certain damage types, the flying MTs would dodge quickly, necessitating quick lock on, the big shield MTs needed to be kicked or hit with something heavy to knock their shield away, etc.

I think MTs dropping parts would be a bit silly, but being able to salvage scrap from them that can be sold or upgraded into weapons would be good. Some kind of tuning system that functions like souls infusions, where you can adjust the stats of the head/core/arms/legs or weapons by combining elements of dropped equipment from other ACs or MTs would be good. ACV's story did that a little bit with having most of the weapons you get as rewards for killing ACs that use them, including UWs.
>>
ok /acg/ what is your wet dream with the serie? getting a anime or movie? being more popular? open world? PC port? crossover with something? introducing love interest sub plot?
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>>175786470
Open-world
PC port
Movie
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>>175786470
>ok /acg/ what is your wet dream with the serie?
Hate to be so boring, but I'm gonna be. Primarily just a remake/remaster of AC3 + Silent Line with new graphics and online, but a few elements from newer games as well.
>Certain fan-favorite parts are put in, for aesthetics if not functionality, like AALIYAH parts. Maybe with PA as their core function, replacing EO or OB.
>Garage customization and online super-bosses like VD, including Motherwill; fA design, VD difficulty.
>Clan support similar to V, but don't make it a requirement.
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>>175786470
Pc port
Anime
Mission based Open world. With good level design
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>>175794686
>anime

disgusting
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>>175786470
>>175794106
This

An open-world AC3 remake using modern graphics and multiplayer would be plenty. Give it tighter controls and a beefy tutorial for new players.

If they're going to make an anime-style game, don't call it armored core.
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>>175786470
I'd want a game that is back in space like 2nd era. Giant bosses that are more than just bullet sponges. Keep the weapon arms from the 5th gen and throw in a killer soundtrack.

Have a movie that's more action than story with great characters.
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>>175810040
Wasn't the biggest fan of ACV, but that image gets me rock hard every time. I was a little disappointed that I never got to head an assault on a defensive line of absolutely titanic cannons
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>>175810753
the same feeling, V had some really good promo art.
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https://www.youtube.com/watch?v=8cTRbsw5hqI

https://www.youtube.com/watch?v=g5Ch7cJNbMk

SASUKE SASUKE SASUKE SASUKE SASUKE
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>>175813414
Holy shit you found it. I'd seen that picture all the time on loading screens and always loved it, but I could never find it online. Thanks dude
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>>175817434
What track could use a remix? either FreQuency Album or DLC stuff.
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>>175818310
didnt we have a thread trying to find that pic on a decent size? or was with another anon?
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>>175818341
Was Mr. Adam ever remixed? All the ones that I liked have already been redone
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>>175733382
>PCSX2 auto-scales resolution and textures based on window size
It lets you set internal rendering separately from display window size.
>>
BLOODY UNICORN
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>>175786470
Literally just build off of 5th gen's base, with more/better shit in it. More parts, better map design (and also going back to the old ACV-style 'turf-war CQ design), better technically designed (higher FpS, resolution, etc.), more story with more missions and more plot, and most importantly, more advertising for more players.
>>
>>175742434
Can I transfer a Nexus save direct to LR? Do either Nexus or NB have exclusive parts or is it just having good parts in general before you get into LR? If the former is true, are they added to LR PSP? Do any of the PSP ports interact with each other or allow transferring? How is Formula Front?
>>
>>175820182
>Fromsoft
> better technically designed (higher FpS, resolution, etc.)
Never fucking ever. Better hope for a PC version. Would be nice for the longevity of a new AC's multiplayer and modding would be great.
>>
>>175820380
Yes.
Ninebreaker has parts that aren't in Nexus, but everything in Ninebreaker makes it to Last Raven. Part of the transfer is having good parts. The other part is not having to suffer as much to get 136%. There are a few weapons that are really painful to unlock in LR that they just give you in NB.
LR PSP has all the parts of LR and then some extra.
To my understanding, yes.
Eh, not that great.
>>
>>175821107
Thanks. Anything in particular I should purchase/unlock in Nexus and NB that's a pain in the ass to get in LR?
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>>175821385
It's been a while, but I seem to remember the Wraith and HP pistols being especially nasty.
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>>175821518
Great, I'll look for those. Looks like I can scoop up the ps2 trilogy for like ~$40 bucks at a local shop. Curious if playing the PSP ports with a PSP GO+Dualshock 3 would alleviate the control scheme gripes I've been reading about. My hardware accuracy autism won't let me emulate anything past 5th gen consoles and the GBA at the moment, so PPSSPP is a no go.
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>>175822049
Control scheme stops being a problem with Nexus as FROM finally realized that they can actually use the right analog as more than a button, so that's not worth worrying about.
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>>175822420
Oh I know that. I meant the PSP games since you only have a single analog stick there and have to rely on the dpad or face buttons for camera controls.
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>>175820380
>PS2
NB and LR only added parts, never subtracted.

>PSP
AC3 and SL don't quite share the same parts list as LR, but you can transfer to LR anyway. You will keep MOST of the parts, but some will be converted/combined (AC3 has multiple recolors of certain weapons, which ACLR has only 1 version each of). Basically, if it shares a 3D model in ACSL and ACLR, then it transfers. If it doesn't share 3D model (unique to AC3/SL but not in ACLR) then it won't transfer (like OP-I).

>ACFF
Formula Front is pretty good but if you get it, make sure you get the international version which lets you control the AC manually, instead of the original, which was AI only. I'd recommend playing the other 3.5gen titles first. It's similar to nine breaker
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>>175823890
>which was AI only
Fucking what? So you just customized it and let the AI play the game in the initial release?
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>>175822049
I've heard of people playing the PSP versions on the Vita and swapping the D-pad for the second analog.

The main limitation with the PSP games is that if your control scheme uses look left/right or up/down on buttons that can't be opposed to each other (like the stick or d-pad) then it will disable weapon purging. The game expects you to use L/R to control the camera or something, like the old PS1 games.
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>>175824004
>This PSP thing is important
>we need money
>Let's release an AC game on PSP
>Shit, it only had one analog stick and the controls are damn near impossible
>....
>...what if we made it about AI?
>GENIUS

I think this was the release order for it, but I could be wrong. It's a little fucked:


Original version: Armored Core: Formula Front (PSP)
>JP exclusive
>AI only

PS2 Port: Armored Core Formula Front (PS2)
>JP exclusive
>AI or manual

US release: Armored Core Formula Front: Extreme Battle (PSP)
>US exclusive
>AI only
>added missions and parts

International: Armored Core Formula Front International (PSP)
>Worldwide release, English and JP text
>AI or manual
>added missions and parts

So if you want the PS2 version, you have to tolerate Japanese text. If you want the full experience (all missions and manual control) you have to use the PSP international edition.
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>>175800024
What?
Its the next logical step
Also believable
Remember Fort Tower Song
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>>175824903
>Its the next logical step

the anime-style AC games are also the worst AC games to play.

If they make an anime style game, don't call it armored core. Make it a unique thing like Zone of the Enders was.
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>>175825380
>Anime style
No i meant an actual anime (ac3?)
Not anime style.
I wouldnt want that either.
>>
>>175825827
Oh!

An actual AC anime? Yeah, sounds cool. Aldnoah.Zero is pretty much like what an AC anime would be like. AC3 would make a great setting too, since you have a lot of cool visuals (biomes inside of caves) and an easy format for story.
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>>175825987
Exactly.
I just wish it would have better writing than a.z
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>>175825827
For reference:

https://www.youtube.com/watch?v=vVvAzRiNNS0

The only problem with Aldnoah.Zero is that it was the same formula with every episode

>new martian robot threat
>IMPOSSIBRU TO DEFEAT WE'VE NEER SEEN SOMETHING LIKE THIS BEFORE
>main character has magic reaction time
>comes up with some clever solution
>HONORABLE SACRIFICE
>the enemy ends up getting cocky/dumb for no reason and lets himself be defeated
>NANI!?
>he survives magically
>SO "HYPE"

It's a good series but after 10 episodes of this it gets... monotonous. Still, stylistically and story-wise it feels a lot like what a AC anime should be like.
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>>175826262
Yup i agree the sleipnirs move like the ps1/2 gen ac's and are equipped just like them.

It is formulaic but it also wasnt being creative in the ways of defeating the martians.

Gen urobuchi wrote the first episode and it felt fresh and got me hooked but soon after i finished both seasons i found out he was only present for the first episode only. Thats why it felt lukewarm.

On the topic of an AC anime.
I would love them to build up some of the areas in the game and touch light on the garage and what a raven actually does in their spare time. Not like TCB, didnt like the world building in that manga

Soundtracks could be remixed of older ost's.
Monkey loves daddy could be used like and encounter theme
>>
What AC games are you able to side with specific corporations similar to AC1?
>>
>>175826262
Episodes 11 and 12 are super dope, though.
But the second season was pretty bad. Especially with how they ramped up the super autism powers and made everybody else even more useless.
>>175845931
2 lets you do it for a while, but you have no impact on the story, which demands one of them gets bodied.
3 and Silent Line let you do it, but it has very little impact. You get some parts in the shop sooner, which doesn't mean much because if I remember right, everything goes into the shop (minus hidden parts) once you beat the game.
4 and FA let you choose one at the start of the game, but all that does is let you choose the NEXT you start with.
>>175824004
NA PSP version also allows manual control.
>>175822535
Oh, my bad. Yeah, you're going to want to do anything you can to avoid PSP controls, they're pretty miserable.
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>>175826262
S1 was decent, good at some points even, my main problem wanst the formula, enemy of the week isnt that rare, but how they handle Inaho and slain. My main problem was that Inaho he was the only one coming with the plans and executing them; earth was preparing for the war for years, they knew how overpowered mars' mech were, and their best plan was just shoot them to death? c'mon. Since the serie had a focus of "normal mech vs super mech" I was expecting more teamwork and tactics, rather we got a sole genius, probably savant, doing all the work, yes Inaho could be the one coming with the plans, but was neccesary that he was the only one working on them most of the time? for that shit why no just give Inaho a mars mech, after all they had the princess with them all S1
And then we have Slain, fuck that guy really, S1 was being a complete idiot, sometimes event counterproductive, and suddlenly, he became a mastermind on S2, borderline yandere and again being counterproductive if we take his claims of doing everthing in the princess name as true.

Earth's mech were nice, really remind me of AC, some of the fights were hype, but the plot drag them down.
>>
>>175786470
Anime, maybe a OVA serie, I will like to explore something going in the background of one o the game, like following Zinaida on LR, Joshua's story on 4, Cesar's side of thing for V, or another "dark raven" candidate for VD.
>>
>>175786470
I'd go for the same mission based structure of the games before but the game would take place across multiple planets around the solar system, with maybe an inner solar system vs outer solar system and you could choose which side to fight for determining what weapons and equipment you get (each side gets separate pools of quipment, but you can run theft missions against the other side). Alongside missions on different planets and moons, I'd like the occasional space mission with zero g around say a space station or generic building hidden in asteroid belt.
>>
>>175859361
this sounds like warframe.
>>
>>175862641
That was not my intention, don't give me a grind armored core plz
>>
>>175870876
>grind armored core

one of the worst possible futures.
>>
>>175859361
I think MGSV or Peace Walker is the best way to handle open world mission-based games.

5-6 open world maps, with various items and objectives. Select your spawn point, your AC is dropped in there and you conduct the mission. Each map is large enough that you have to do 3-4 missions before seeing it all, and then there are multiple missions where you see it from different perspectives (going backwards, using shortcuts, etc.). Each map has a garage at your spawn point, and you can warp home via helicopter once your mission is complete.
>>
>>175871736
>>175870876
I'm really worried that future games will have an EXP/leveling up system (ACV/ACVD already almost had one with pilot rank...) that will affect your stats like dark souls.
>>
>>175877879
For me, it depends on if the open world aspect actually has a use for gameplay. In MGSV you could scout far ahead and actally approach some areas from all 360 degrees and use distance to snipe, but it could've been used for more. In contrast, going through FFXV, the open world didn't really add anything and left me wanting a much more linear game so I could see more interesting areas and better story set pieces.

I'd prefer the set up the game uses but just a little bigger and more areas that has interesting layouts, like fighting an enemy AC on a cliff that has a lot of small platform poking out so you could scale up and down while fighting.

>>175878007
Never played V/VD, is the pilot rank for the multiplayer portion or for the singleplayer portion, and what we're the specifics of it?
>>
>>175880232
>Never played V/VD, is the pilot rank for the multiplayer portion or for the singleplayer portion, and what we're the specifics of it?

Basically, your pilot rank determines the parts you can buy in the shop. You increase it by going on multiplayer missions OR doing well in single player missions.

So if you weren't playing online, you had to grind out A or S mission ranks for all the side missions in order to purchase the shop items. The big difference is that the items you get at "player rank" A are WAY better than B, which are WAY better than C, etc. It's pretty much impossible to make a decent build without first grinding up to A rank.

While it wasn't a true EXP system, it functioned essentially like one. It gated off power levels and play styles until you spent enough time grinding to access them.

I think ACV unlocks the full shop once you beat the game, but ACVD doesn't, you have to still get mostly A or S ranks (or get enough multiplayer wins).

In pretty much every other AC game, higher ranks gave you a few special items but the shop was just based on story completion, not how high your ranking was, so you could still go through the game getting D ranks just fine and have access to the full shop.
>>
FUUUUUUUTUUUUUUUUUURE
https://www.youtube.com/watch?v=hCJ9sJHunVA
>>175881729
ACV is dependent on team rank. At team rank 50, you have the whole shop.
>>
>>175880232
I think the problem is that every developer is -trying- to be open world, but mostly in name only.

>Can the player go to any section of the map without advancing quests/story first?
>Can the player increase their level / power /progression by doing exclusively non-story related things?
>Are there no loading screens between new areas?
>Are there multiple directions/exits/shortcuts/routes toward an objective?

Answering "yes" to a single of those is enough for developers to market their game as 'open world' but a real open world game would have all 4.

Something like Skyrim hits all 4, but something like dark souls is literally just #3, sometimes #4 also. MGV is #4.
>>
if 90% of the posts here are just bumps, why not accept the fact that this thread has outlived it's usefulness and let it die?
>>
>>175885197
>90%
>>
>>175885197
Okay Old King, calm down.
>>
>>175885197
>Bumps: 21 (15%)
>Pictures only: 31 (23%)
>Discussion 52 (62%)
>Total Posts: 135

your math is off

The only reason this thread needs bumps is because we're all located in the US with only a few people in the EU. Bumps only happen during midnight hours.

There are generals out there with less activity and fewer bumps because they have more JP/EU posters.
>>
>>175887876
pictures only are bumps
>>
>>175887912
Y A M E R O
>>
Who's excited for E3?

I'm not.
>>
>>175824532
Huh I didn't know there was a PS2 version for FF

The more you know
>>
>>175888629
I'm excited for E3 for other games.
>>
>>175888629
Don't lose hope! Surely they'll announce AC6! It's the Xth (I forget) anniversary of the series!
>>
>>175895264
Have FromSoft ever shown something not Souls related at E3 before?
>>
>>175897665
I think they have shown a trailer for 4 and 5
>>
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>>175897665
Project Force, which was the prototype for AC4

https://www.youtube.com/watch?v=illlb9uaiYE
>>
>>175898426

>Project Force
>Project Beast

POETRY
>>
>>175887912
still not even half
>>
>>175897665
They previewed ACVD, ACV's 2011 trailer (the original 2009 trailer was shown only in Japan) "Project Force" (AC4).

I believe ACFA and the pre-delay ACV was the only one to not receive some sort of E3 announcement.
>>
Nexus has the best ending out of all the AC games.
Prove me wrong.
>>
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>>175885197
>>
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>>175905090
>Not fighting Sight Hawk in a shower of suicide units
>>
>>175906483
That's not an ending.
>>
>>175905090
>>175906483

Top Tier Endings:
>ACLR Pulverizer #1 (sight hawk, kamikaze ACs, Jack-O saves you, kill Evangel in Super Pulverizer holy shit)
>ACLR Evangel Route (Evangel Sacrifices himself)
>AC MoA (Nine Ball Seraph)

Great Endings
>ACLR Jack-O Route (I want to be remembered)
>ACLR Zinaida Route (Final Zinaida)
>AC2: Phobos (Boyle and Remille betrayed, Leos Klein reveals his plan, 2-part boss fight)
>ACFA: Destruction Path (5v1)
>AC:PP Project Phantasma (vs Phantsama)
>AC3:SL IBIS

Good Endings
>ACVD: NG WG/IX
>ACV: Exusia
>ACFA: Collared Path
>ACFA: Orca Path
>ACLR: Pulverizer Route 2 (Hover Pulverizer, Zinaida Dies)

Mediocre Endings
>ACNX (...nine ball?)
>ACLR Leviathan Route (you didn't actually play the story)
>AC4 Seed a Barren Earth (Joshua O'Brien? Who? Oh HIM?)
>AC1: Vs Nine Ball (...that's it?)
>AC3: Destroy Controller (Copy/paste from AC1's final mission)

Bad Endings
>AC2:AA Space Elevator (Remember that one mission you did 30 missions ago to help someone you never saw get to an elevator? Yeah that's apparently the entire story, go kill him now.)
>AC NB: Frustratingly hard normal test mission, then a random battle against "nine ball"

Missions that SHOULD have been final missions:
>ACVD: vs Maggy
>ACNX: vs Genobee
>AC2:AA: vs Giant MT
>AC3: vs Giant MT
>AC: vs Giant MT
>AC4: Marche au Supplice
>>
>>175888629
>>175895264
Don't get too hyped. FromSoft is currently not on the list of companies attending E3. Probably the only thing we'll see with their name on it, it that new Souls title they've been working on (Bloodborne 2 most likely) being shown off by the publisher handling it (Sony).
>>
>>175910436
Really, how big is AC on japan? Sony could try to buy the rights from Bandai so they can have another exclusive serie, and the serie was exclusive from the start until last gen.
>>
>>175910436

I still can't believe that they're making ANOTHER souls game.
>>
>>175911841
why? is their first money making game, before that they were just a small company with a liking to robots and dark fantasy dungeon crawlers; now they are the fucking makers of Dark Souls, anything they do will be good or something.
>>
>>175911564
Relatively? I actually don't know for sure, since I only have a narrow view into the country's culture via social media with like-minded individuals, but I would venture to say that AC, in Japan, is almost as popular as Gundam in the west. But that is purely a guess.

And, realistically speaking, From's contract with Bamco ended with Ringed City's release, and I doubt they'd want to hang onto an IP that was a commercial failure. So Sony would very likely be able to swoop in and take it if they wanted, which wouldn't be a terrible idea, since it could technically be considered something of a "Legacy" franchise, and now From's name is big enough that an exclusive from them will absolutely move units. Just look at Bloodborne for an example.

>>175911841
Why not? It sells like bananas. I'm fairly certain that Miyazaki has gone on record, saying that he laments that the company has become something of a one-trick-pony, but I don't think they're about to turn down publisher funding so quickly, just because they want to try something new. In fact, it's really only because of Souls' success, that they are now able to work on 3 or 4 projects at once (as per those interviews that went around last year). So long as someone keeps paying them to crank out the same formula for a few more years, they can use the profits to make other games they want.
>>
>>175912496
>"Legacy" franchise, and now From's name is big enough that an exclusive from them will absolutely move units. Just look at Bloodborne for an example.

exactly what I am thinking, Sony really could give a bone to FROM by allowing them to work on AC again, I like to think that many people on FROM have some sentimental value on AC since they worked on it for a long time and that they want to make a new game with their newfound money.
>>
>>
>>175912496
>>175912246

I guess it's good that they're making money, I just hope they don't souls-atize everything.
>>
>>175917126

Like Capn Crunch?

>soulsatize me Cap'n!
>>
>>175912774
>I like to think that many people on FROM have some sentimental value on AC since they worked on it for a long time and that they want to make a new game with their newfound money.

The problem is that most of the people at From now are relatively new employees. I doubt 25% of the remaining staff ever worked on an AC game. The biggest champions of a new AC game right now are Miyazaki or Tanimura, since Nabeshima left the company. Miyazaki doesn't want to make an AC game (or if he does, it will be drastically difference. He wants to so something like Escaflowne...), Tanimura probably does. Everyone else in management is either new or wasn't involved in previous AC games.

If a new AC game comes, it's because the next/current publisher sees that there is still a market for it in Japan. Bandai Namco probably doesn't think so, Sony might, especially for PSVR.
>>
>>175910436
E3 schedule only applies to the major publisher panels (Sony, Bethesda, Microsoft, Etc.). The contents of the panels are usually kept secret.

From wouldn't appear on that list anyway. Remember that Dark Souls 3 was actually featured during Microsoft's panel in 2015, and Bloodborne was revealed during Sony's panel in 2014.
>>
>>175912496
>From's contract with Bamco ended with Ringed City's release

Source?
>>
>>175911564
AC sells ~4x more copies in Japan than it does in the US. The model kit scene is also a lot larger. It's still niche but it's a consistent thing there, with an active market. It's not like the US where it's literally <1000 people actually playing between releases.
>>
I want to get into the old-school games, gonna start with AC2 and work my way up to LR

Wish me luck
>>
>>175925817
That's a good way to do it. Just expect to deal with awkward controls and difficulty spikes, find something you're comfy with.
>>
>>175912246
To be fair, Armored Core 2 was really successful, and AC4 sold pretty well on 360.

AC2 sold 700,000 copies. That was the most successful game they had ever made until ~2010 when Demon's souls was re-released as a greatest hits in the US.
>>
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Surprising to see an ACbro on /feg/ hoping for more Armored Core.
>>
>>175925817
Good ruck
>>
>>175912774
My only concern I'm having is if Sony does go the legacy route with AC, I fear that the franchise may end up being a PlayStation exclusive. Considering Sony as of late has been trying to get their hands on everything I fear this is an actual possibility and may sink the series further if there isn't a Xbox and PC version
>>
>>175911841
>>175910436
There's no confirmation that they're working on another Sony exclusive and they've parted ways with Bamco.

http://www.ign.com/articles/2016/09/21/from-software-working-on-3-games-one-of-which-is-armored-core
>>
>>175936102
I'd rather a good AC game that I need to buy a PS4 for instead of a bad AC game that I can play on PC.

The limitation to AC's sales has nothing to do with its platform. Yes, Sega did push a new footing in the Xbox crowd with AC4, but that group has been diminishing with each new release and they didn't stick around even for ACFA. What limits AC is budget and publisher marketing.

ACFA and ACVD were both better than AC4 and ACV, but they were hardly marketed and barely bought compared to the previous titles. Same with ACNX and ACLR.

I think the last 4 games have proven that if you want to sell AC copies on Xbox you have to market heavily for it, but that there's a consistent need on PS instead.
>>
>>175941426
this article has nothing to do with sony or bamco

From what I've seen there's been nothing said about what their publisher relationships are post-kadokawa takeover.
>>
>>175942508
>Marketing
As long as they market it well, it should in theory do fine on whatever platform, my concern is that I'm an xbox/PC player and really don't want to have to get a third system since I'm rebuilding my rig soon

But yeah, please pray that they push quality though, if it's souls level I'll be very happy
>>
>>175944096
>that they push quality though, if it's souls level I'll be very happy

Despise AC never being a visual power house, I am amazed how stuff like Arms Forts looks or the level of detail some parts have
>>
>>175924764
>>175941426
>>175942613
I'll have to see about finding an actual article, or something, but when From signed for Dark Souls 1, they signed a contract with Bamco for 3 Dark Souls games (note: Miyazaki was not president at the time, and has gone on record, lamenting the fact that the game wasn't going to be a one-off like he intended it to be.). Now that said 3 Dark Souls games are done, the contract has ended.

Likewise, when they signed with Sony for Bloodborne, they signed a contract for 3 Sony exclusive titles at the time, though the content of those games were not yet settled on, so more Sony exclusives are in the pipeline, at some point.
>>
>>175922272
>PSVR
It could help bring more people to buy a new game (at least those who have PSVR), so it would be a cool extra, especially since the older games did have a first-person view mode.
>>
>>175942508
>I'd rather a good AC game that I need to buy a PS4 for instead of a bad AC game that I can play on PC.

Realistically, I doubt being an exclusive or not would determine whether the next AC would be good or not. With Souls 2 and 3 they've shown that they can make fine ports. And going to multiple platforms will open the series to more people, especially these days where Fromsoft logo will sell.
>>
>>175946896

That makes me unhappy knowing how much bad luck they've had with publishers. Sega botched AC4's release, Ubisoft screwed up ACFA, and Bamco didn't even care about V and VD.

At heart, I'll always be team /agetec/.
>>
>>175949871
Sadly Agetec couldnt afford keep working on AC.
>>
>>175946896
it's a better argument that any contract they did have is now void since the company was bought out.
>>
>>175949979
What did Agetec do, other than translating the text and voice?

505 games was pretty much a money laundering scheme...

>>175949871
From Software self publishes in Japan.
>>
>>175927117
Anyone know if VGChartz is legit? I'm looking there to see an estimate number of copies sold for the AC games. So AC4 has a total of around 500,000 copies apparently. Is that good?
>>
>>175950473

Oh right, they do self-publish in Japan. I forgot.
>>
>>175951606
VG Chartz is pretty legit for retail console sales. It's very inaccurate for digital downloads / PC sales.

AC4 was included in a 360 bundle I think, post-red ring fixes. that's why it sold so well. Sega also heavily pushed it and marketed it as the next 360 mech shooter. Sega was expecting it to be a huge hit though, so they probably lost money on the series by spending that much in marketing.

99% of the 360 players who bought AC4 didn't buy ACFA, which sold better on PS3, because Ubisoft didn't market to them again.

If you really want to feel depressed, compare ACV to ACVD sales.
>>
>>175958481
>>175961426
>>175966796

>>175885197
>>
Any news from that anon that was making a game?
>>
>>175967341

Because we're not quitters.
>>
>>
>>175968890

He said he was working on something ingame, I think an arena?
>>
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>>
Don't die... please?
>>
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>>175967341
>>
>>175997341
Then hit me up with your favorite Armored Core and your reasoning for it.
>>
>>175998286
Hm fuck, it's a tie between LR and 4A. Last Raven because it's the ultimate of the classic-style gameplay, and For Answer because of its insane speed and cool NEXTs.
>>
>>175742434
Any progress with this?
>>
>>175998286
ACV.

New movement mechanics are sexy as fuck. All the new mechanics are sexy, in fact.
Multiplayer focus is what I always wanted out of AC.
"Forced" social sucks for people who hate sunlight, but also allows one to meet a lot more people you will get along with, than school or bar-hopping ever would.
CQ system, where teams actually fight for territory ownership is way better than Verdict Day's leaderboard disputes, and give people a reason to fight, and to fight seriously.
>>
>>175998286

Last Raven. Pinnacle of the Ps2 era, even if it was lacking music.
>>
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>>
WHY AREN'T YOU PEOPLE BUMPING INSTEAD OF SLEEPING

>>176003202
I think the only track I actually like from LR is the garage theme The Game you lost it especially the final one where it's very suspenseful

https://www.youtube.com/watch?v=uijfW2VoSEI [Embed]
>>
What song from the games have you listened to the most?
>>
>>176010710
Autobahn from Nexus. I think i've listened to it over a hundred times.
>>
>tfw sugar ants around my computer

Armored Core should really base some bioweapons off of these annoying buggers.
>>
>>176000923
Im collecting everything until the thread dies.

I think this anon >>175744991 wants a point based description rather than a paragraph. So at least I need some more recs to fix it. Is 4A much harder than VD, should Armored Core 2 get a lower difficulty rating?
>>
>>176010710
King Lear from 2

So menacing
>>
what if.

What if Armored Core VI will be more melee focused?
It has movesets and corresponds with what melee weapons you have. Handgun and Laser Blade can make you perform unique moves, including bazooka (ACV Battle Rifle) with pilebunker.

You can also parry if you have specific melee weapons

And micromissiles. And missile CIWS like old times.

But at speed of lightning like For Answer.

And also have emotes so you can dance on the wrecks of your enemies.
>>
>>176022319
>What if Armored Core VI will be more melee focused

To the trash.
>>
>>176022319
>>
>>176000954
ACV's conquest system was neat in theory but barely worked in practice. I'd take Verdict Day's leaderboards in exchange for all the other improvements VD brought to the table any way
>>
>>175998286
Last Raven. Every AC game seems to focus on either Story, or Mechanics, except for LR, which gets both right. I really think that it's the best example of what From Software can do when they aren't limiting themselves to making a game that will be popular, since it was aimed entirely at the existing fans.

Runner up is AC3. While silent line has more memories, I think AC3 is one of the most consistent, high-quality designed games in the franchise. It feels high budget, there are few if any issues graphically or difficulty-wise and the sense of an immersive world is the strongest. A lot of things in AC3 (like the arena enemies playing a role in the story and vice versa) weren't re-used in subsequent titles. The game has the best sense of progression, too. You can still lose money on missions you beat, but you always get just enough money to keep going.
>>
>>176022319
ACV/VD is as much melee as the game should have.

I wouldn't mind having movesets but only if it doesn't come at the cost of shooting mechanics.

>But at speed of lightning like For Answer.
The problem with ACFA's speed is that it was only high relative to the ground. The actual ACs were floaty and slow as fuck when doing basic movements. Quickboost is literally your ONLY means of maneuvering, and it's extremely imprecise. That's why blading in ACFA had to have these really long lock-on tracking motions, so the computer could take over for you to try to actually hit (and even then it was really hard). Try using the physical blade in ACFA, or play without quickboost. It feels awful.

Give us ACVD's responsiveness with LR's speed. It will feel faster than ACFA ever did, I guarantee it, especially for melee.
>>
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Are difficult controls part of the charm?

Would you like to see them made simple to broaden the appeal of the fees and maybe strengthen the profitability of the series, or do you think the games would lose some of their essence with the difficulty in wrestling your own AC to do what you want?
>>
>>176031010
I can't imagine the controls getting any simpler than they already are.
>>176022319
Just let me do the Genobee blade spin and shoot.
>>176014172
I think they did already. It was either 1 or 3.
>>
>>176031010
>>176033012
AC has simple controls, but they're non-intuitive because while the game looks like a third person shooter, it plays like a simulator.

You have to balance multiple values independently and simultaneously, instead of reacting to what you see on screen with a single response at a time (aka, dark souls).

The most common complaint I've heard from new players trying AC is that the "input lag" is really high.

Another problem is that you never control the "camera" of your AC, you control the lockbox, including the slow turning.

The slow transition to dual analog really hurt the series, especially since it took them basically 5-6 years AFTER dualshock was introduced to actually use it.
>>
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>>176010710
Technically, I guess it would be Artificial Sky II, being the menu theme for 3 and SL and whatnot. But I suppose that really doesn't count.
Outside of the games it's probably between King Lear, Artificial Sky, and Red Butterfly
>>
>>176010710
Probably mechanized memories from ACVD or precious park from ACFA. To me the 4/V series soundtracks are amazing and I want more of that stuff in the future.
>>
So how's the singleplayer component of Armored Core V/VD? Is there just only a few missions in those games for singeplayer?
>>
>>176038827
ACV has 83 sub-missions (1-3 minutes each) and 9 story missions (5-15 minutes each). It has no hard mode or arena. You can't tune parts anymore because the servers are no longer online.

ACVD has 38 sub-missions (2-4 minutes each) and 10 story missions (3-10 minutes each). It has a bunch of different hard modes that drastically change gameplay, and no arena. Part tuning is no longer online dependent.

ACVD is a better single player experience but is a shorter game overall. However the added hard modes give it way more replay ability. The UNAC system also adds a lot of depth to approaching single player missions, since you can do 2v2 battles with your own partner, not just 1v1, and that includes hard mode also.

If you want a purely single player experience, go play the PS2 games. ACV and ACVD were multiplayer-first, but ACVD is probably the better single player game between just the two of them.
>>
>>176038827
Pretty lackluster for both games, honestly. They're both broken down between longer, main story missions, which there are only a small handful of, and then a whole lot of short extra missions, which range from "shoot some tanks" to what is essentially 1v1/2v1 arena battles.

Verdict Day does have a bit of an edge, though, as it includes a Hardcore mode, which allows you to play from the very beginning again (including part unlocks), but with a could different modifiers turned on, such as triple repair/ammo costs, 10x damage, limited number of lives/mission failures, etc. depending on which Hardcore model you choose.
>>
>>176039420
>You can't tune parts anymore because the servers are no longer online.
Can you elaborate on this?
>>
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>>176039921
In ACV/ACVD weapons can be tuned. This mostly specializes them by increasing one or two stats by a lot, and decreasing other stats by a little bit.

In ACV you had to use the weapon in online missions to tune it. That's how they forced online conquest mode so players wouldn't just stay in free battle. But the problem is that it made players who didn't actively play online a lot weaker and fucked up the game balance a lot. Once the server was down, there was no way to tune weapons anymore because online conquest mode was disabled.

In ACVD you were able to just select a tuning when you buy the weapon, so you don't need to be online to tweak your weapons.
>>
>>176040140
Didn't force online at all. Most people used early Order missions to grind weapon tunes. RIP Flame Fly.
>>
>>176040140
Thanks for the info, anon
>randomized tuning
>>
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>>176031010
Controls should go the Steel Battalion route, make their own controller with thousand of buttons.

I'd buy it
>>
>>176046187
I wouldn't mind a regular controller but with optional keyboard macros for mode switching and such.
>>
>>176031010
I like the controls, it makes it feel more mech-like while not being clunky
>>
>>176031010
The controls aren't really all that difficult though, atleast not for the newer games anyway.
>>
Newfag here, I don't know shit about this series, but I wanna emulate some cool custom robots. Which one is the best to start with? I downloaded Last Raven because I heard it has better controls than others, but it sounds like it's hard. Should I start with LR or just do Nexus or 3 instead?
>>
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>>176046187
>I'd buy it
See, that's the thing though. If they pitched that as a thing with ACV I would have bought it too if they announced a big gimmicky simulation controller along with all the hype ACV was building for me. And then I would have immediately regretted it because ACV ended up being really underwhelming in general. Just give me a good AC game, a bad game with a cool controller still sucks.
>>
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>>176061660
Welcome to the fold, Newfag, from this point on, you are a Raven. As for where to start, most people would suggest AC3 or Nexus, and they're both good and bad for opposite reasons. Armored Core 3 is rather easy to get into with a better flow to what passes as "plot" in an AC game, along with a forgiving difficulty curve. The bad side is they stuck with the archaic PS1 control scheme they had to invent because AC1 came out before Playstation controllers had dual analog sticks, so the controls are clunky and take some getting used to. They're perfectly fine once you do get used to them, but it'll take a bit more effort to do so than if you start with Nexus, which has an option to choose between the old setup and, for the first time, dual analog controls. It's just that Nexus isn't quite as good as AC3 in just about every other way. And yes, Last Raven is a fine game, but it was made for experienced players, so get yourself a foothold in another game first.
There's also starting with AC4 and going into fA, which a lot of people did and really liked. I mostly played the PS2 games, so AC4 was a pretty big departure for me and I ended up not liking the new games quite as much, but those that started with it absolutely love it, so take that into consideration too maybe.
>>
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>>176062552
>And yes, Last Raven is a fine game, but it was made for experienced players, so get yourself a foothold in another game first.
Addendum: I should note that if you're dead set on playing Last Raven, you might want to play Nexus before doing so. Whether you start with Nexus or not is another matter, but despite using the same engine and parts, there's a break in the series between Silent Line and Nexus, so you couldn't transfer save data between those games. If you play AC3 and go to Last Raven, you'll have basic knowledge of how to craft an AC and the skills to pilot it, but you won't be able to transfer the data over, so you'll still start with a bare-bones AC and no money. Whereas if you play Nexus first, you can start Last Raven with a fully outfitted AC.
>>
>>176062552
>>176063195
Alright thanks. Nexus sounds like a good game to start with. I don't really wanna deal with clunky controls.
>>
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>>176022319
>bloodborne with mechas

No.
>>
https://youtu.be/S02YwP9VtPQ
Is this the best song from AC2?
>>
>>176010710
Remember and any of it's variant and fan remixes.

https://www.youtube.com/watch?v=Cl9FQIT-6i
>>
>>176061660
If you're emulating, controls doesn't matter because you can remap them through PCSX2 / PPSSPP.

AC3 or Nexus would be a better place to start. ACLR is a direct sequel to Nexus, so that might be the one to go with, but AC3 is a better designed game.
>>
>>176072213
>not boiled war man, Lynch Law, Frighteners, or King Lear

heresy
>>
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>>176072213
>Is this the best song from AC2?
The absolute best? Tough to say. It's certainly a contender for the top spot to be sure. But Magnetism and Whiz Drop vie for that spot as well. Special mention goes to King Lear and Red Impulse.
>>
bamp
>>
>>176075773
>controls doesn't matter because you can remap them through PCSX2 / PPSSPP.

One of the surprising things about playing the original AC and subsequent games is that they had very customizable controls inside the games themselves.
>>
Are the games all connected or are there different timelines? I always see different sources say different stuff so I get confused

I still want to know how the hell AC1 and MoA are connected
>>
>>176077930
I'm a believer in that all of the games are connected but people in this general have different opinions about that.
>>
>>176077930
So far we have 3 main timelines

AC1-AC2AA is the first timeline

AC3-LR is the second timeline, taking a lot of poinr from the first one

AC4-ACVD, the third timeline so far, at first ACV was considered a diferent timeline, but ACVD and some side materials open the bridge to connect it to AC4, showing that ACV-VD are the distant future of FA.

and then there is the popular grand unification theory.
>>
>>176078541
I thought AC4 and ACV were different timelines
>>
>>176078119
>pic

If they could at least be as smug as her.
>>
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>>176077930
>Are the games all connected or are there different timelines?
Some are, most aren't. Here's the way I see it.
>AC1 through AC2:AA are connected. AC2's plot clearly states it takes place some time after MoA.
>AC3 through Last Raven are connected, with some minor retcon between SL and NX, with part names and origins.
>AC4 through AC:VD are connected, but it's an interesting case. ACV was stated to be a new continuity, but it seems VD retconned that so it takes place long after fA.
>>
>>176078541
>popular grand unification theory

Could you explain it please? It sounds very interesting.
>>
>>176078919
>Could you explain it please? It sounds very interesting.
Not him, but way back even in the PS2 days, the plot idea that tied VD to fA, that it takes place ages after, some people believe applies to every game. Like people think AC3 takes place ages after AC2, likewise 4, blah blah
>>
>>176078797
If you just go by games alone, 4th and 5th gen aren't ever confirmed as connected. But, From did release a short story after Verdict Day that officially connected the two.

I've personally never seen it, nor a translation of it, nor do I know the title of it, but I've been told by many people that it does exist.
>>
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>>176079478
>If you just go by games alone, 4th and 5th gen aren't ever confirmed as connected
You mean aside from the fact that Motherwill, Crade wreckage, and a NEXT all show up in VD?
>>
>>176079619
Yes, there are a lot of nods, but it could also be translated as fanservice, since none of those things were even hinted at in ACV, and most of them are exclusive to multiplayer maps, if memory serves. I haven't played through VD's story since launch, but the only thing I remember in the story, that hints at 4th gen is Black Glint.
>>
>>176079778
>Yes, there are a lot of nods, but it could also be translated as fanservice,
I thought that when I saw the Motherwill, but all doubt was cleared when I saw the NWGIX, complete with PA and Kojima particles
>>
>>176078797
that was one of the big surprises of VD

>>176078919
If I remember correctly it basicallyy goes like this. SPOILER INCOMING

On the original AC, humanity lives underground because of a great war called the "great destruction" and consider AC4 and FA the first games on this timeline thanks for the Kojima Contamination, it goes something like these

During 4 era, humanity created great machines (NEXTs and Arms Forts and the cradles) and the constant war ravaged earths and caused a complete downfall on humanity, creating the scenario of ACV, humanity is forced to live on small clean areas around the world, with no communication withing each pocket of civilization, all the land in-between is fulled by radiation caused by the extreme use of Kojima particles (KP), and humanity is constantly fighting for the little resoucer they can get and they are observed by a duo of AIs with access to the technology from 4 era.

When VD happens, most of the contamination have dissapeared and civilizatio find the "Towers" huge structures that contain a lot of technology from the past, war is waged to gain control on this towers by the 3 forces. Since we dont have a game after this one, is theorised that people will gain access to KP again and cause a SECOND great destruction, this one is the one mentioned on the backstory of AC

part 2 incoming
>>
>>176079478
check this
https://pastebin.com/Y4AMbSPv

extra AC4 stuff if interested
https://pastebin.com/Qquxtb9f
>>
>>176080320
Part 2

After the second great destruction, humanity is forced to build cities underground, called layareds, this cities are oversee by the same AIs that appear on ACV, here the conflict withing the coorporations to gain control on the layareds, and the AIs finally starting to fail in some ways, cause humanity to fight for a escape and somehow return to earth's surface after destroying their AI overlord, now for a new race to reconquer everthing they can and salvage any old techonlogy they can and discover shit they really didnt have to find.

AC3 and onwards is considered happening at the same time or shortly after the first games, here people think that AC3 is a differente layared on a the opposite side of the planet, having to fight against their own AIs overlord and the coorporations gaining a more direct and control over the new earth's surface, this cause everthing to go to shit as the coorps start to find of technology, most of this techenology is AI controled and the AIs just prove to be too violent to control, causing untold destruction, all this event leads directly to Last Raven that would be the last game on this great timeline

if you want more details about what happen on each game just ask or better, go play them.
>>
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>>176079478
Then what the fuck is this?
>>
>>176077930
How the games are connected:

AC1 > PP > MoA
>PP takes place investigating locations from AC1 after humanity moved out of the underground locations
>MoA takes place in a similar setting to PP, but is about a raven who takes revenge on Hustler One (the AI from AC1). Instead of having a mystery/unknown fate, he explicitly destroys Nine Ball and the AI that had been controlling the Raven's Nest. PP isn't referenced much by MoA, if at all.

MoA > AC2
>ravens are banned on earth after the Raven's Nest fell. Mankind has made its way to mars, where Ravens now go, since there is no government and it is ruled by corporations. Main protagonist form MoA goes on to found a new group for mercenaries, the Frighteners, and tries to take over Mars. The new protagonist/player character has to stop him from taking over.

AC2 > AC2:AA
>As earth continues to be repopulated, Ravens are allowed back on earth again under a new organization, the Nerves Concord. Ravens return from the diminished Mars back to Earth now (there are a few notable points where you fight Martian ravens and weapons from AC2).

AC2:AA > AC3
>There are no direct connections and appear to take place in different timelines. However, AC3 exists in an underground city (Layered) again, so some assume this is a 'reboot' of AC1's story or a prequel. (AC1 states explicitly that ACs are a technology from before mankind was forced underground)

AC3 > AC3:SL
>Mankind leaves Layered (from AC3). Once on the surface, they discover a second Layered, except all the civilization in this one was wiped out long ago by an AI that has gone haywire. The AI is using a satellite canon to destroy any attempts humans have of returning to the surface.
>>
>>176082573
AC3:SL > ACNX
>There are no direct connections, however the corporations and parts remain the same (in name), suggesting that this takes place many years (possibly centuries) after AC3:SL after earth has become repopulated. A powerful superweapon (named Nine Ball, but functions unlike previous versions of nine ball) is discovered by Kisaragi corporation, and along with it comes a series of kamikaze bots, which wipe out a considerable part of the population. It can be theorized that this is from discovering a THIRD Layered, which defended itself with the suicide bots instead of a satellite cannon.

ACNX > ACNB > ACLR
>ACNB does not share any story connections to the other two, but states it happens during a "time of peace". It is possible that the ending boss from ACNB is an attempt to recreate the AI superweapon from ACNX.
>ACLR explicitly takes place ~10-20 years after AC Nexus, with many reocurring characters. The plot revolves around discovering more superweapons, which are now called Pulverizes (from which come suicide bots as well), suggesting that there are multiple sources of these super weapons (perhaps multiple layereds). However, this is not explicitly stated in the game.

ACLR > AC4
>There are not obvious connections, but the "normals" in AC4 are explicitly stated to be older style ACs from before the invention of Kojima generators, suggesting that AC4 takes place hundreds or thousands of years after the previous games, and could be loosely connected to any of them. However, the map in AC4 is explicitly a real-world map (America, Europe, Asia, etc.) and doesn't align with the map from AC2:AA. There was no vislbe world map in AC3 through ACLR though, so it is possible they connect.

AC4 > ACFA
>This is a direct sequel, with many reoccurring characters. The player character from AC4 makes a (possible) reappearance as the new White Glint after Joshua O'Brien from AC4 was killed.
>>
>>176082679
>>176082573
ACFA > ACV
>There are no direct connections, however both use the "real world" map for their story modes.

ACV > ACVD
>The player character from ACV is mentioned as the explicit reason why the Reaper Squad was invented, and the game is said to take place a few hundred years after ACV. There are many reoccuring maps and areas.

ACFA > ACVD
>The major bosses in ACVD (both oniine and story) are explicitly weapons from ACFA era, suggesting that the game (and by extension, ACV) takes place thousands of years in the future.

Explicitly connected:
>AC1 - AC2:AA
>AC3 - ACSL
>ACNX - ACLR
>AC4 - ACVD

Assuming that Nexus's Nine Ball and kamekazi bots are from another Layered (AC3-ACLR connnected), the world map from Nexus/LR is the same map as AC4 (ACLR to AC4 connected)
>AC1 - AC2:AA
>AC3 - ACVD

To make the jump to connect these two you have to make some very weird logical leaps (and ignoring the different world maps), but the most likely way to connect them is to assuming that AC1 - AC2:AA takes place in the thousand years between ACFA and ACVD, but was completely forgotten by humanity by the time ACV starts. This would make the only possible unified timeline look like this:

AC3>ACSL>ACNX>ACLR>??? years, humanity forced back underground>AC1>PP>MoA>AC2>AC2:AA>??? Years, humanity forced back underground>ACV>ACVD
>>
>>176082849
>>176082679
>>176082573
Also, side note, these three posts use only EXPLICIT references stated in-game between events and locations, not just names of corporations or parts. It's a common misconception that Nexus references ACSL because they use similar parts and corporations, it doesn't have any direct ties to the game at all other than the (likely mistranslated) final boss name.
>>
>>176082849
correction on that unified timeline:


AC3>ACSL>ACNX>ACLR>AC4>ACFA>??? years, humanity forced back underground>AC1>PP>MoA>AC2>AC2:AA>??? Years, humanity forced back underground>ACV>ACVD
>>
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>>175708459

>If they don't reveal AC6 at E3 this year I'm gonna lose my mind.

Not gonna happen. They've never revealed an Armored Core game at E3. Normies dont give a fuck about Armored Core.

If Armored Core gets any announcements at all this year, it will be at Tokyo Game Show, like its always been.
>>
>>176083063
Belive in the power of dark souls anon, FROM is now a big name in the industry.
>>
>>176083063
>They've never revealed an Armored Core game at E3

Nexus (2004), Formula Front (2005), AC4 (as project Force, 2006), ACV (2011), and ACVD (2012) were all announced at E3 of their respective years.

One note, ACV (as "AC5") was announced at a different conference first in 2009 for a 2010 release, but that was delayed by 2 years by Bandai Namco after they picked up the series, for dark souls instead.
>>
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>>176083171

From is a big name now, but only for Dark Souls and Blood Borne. You mention any of Froms other titles to people and they just tilt their head sideways like a dog and go "Is that a darksouls sequel?"
>>
>>176083480
>>176083063
I should add that while FROM isn't very fond of announcing at E3, Bandai Namco, Sega, and Sony are. The PS2 releases were for the announcements of the US releases (Nexus was already released in JP, the E3 announcement was for its US release later that year). Sega and BN handled the AC4, ACV, and ACVD announcements respectively. Bloodborne was revealed as project Beast by Sony at E3 2014.
>>
>>176083569
what I mean is that with their new fame, they could make a reboot on the serie (again) and people will flock to it because is from the makers of DS, even if they realize that the game isnt DS, the will give it a try since is from the same guys.
>>
>>176083806
>>176083569

There are enough fans of the game in Japan to sell it and profit to keep the series alive.

The problem is that publishers won't sell a game in Japan only, they want a worldwide release because the publisher margins are much higher (Sony/BN doesn't make as much money on copies sold in Japan because From self publishes.)

So that means either From/Kadokawa has to front the money to self publish (and hire new people who aren't working on other games) or they need a localizer to sell it for them internationally (like they had with Agetec).

Or... they have to get a big publisher's approval. And there's no real evidence that an AC game will sell anywhere outside of JP unless you dump tons of marketing on it.

Only way it would happen otherwise is if it had some console tie-in like PSVR, so that someone like Sony would be fine losing money on each copy sold if it meant moving more PSVR/PS4 units.
>>
>>176063768
If you like what you play, come back to the older games and suffer through the controls. They're worth it.
>>176078541
>and then there is the popular grand unification theory.
And then there's madmen like Nobs who spout the mobius strip theory.
>>176082573
Maybe it's just been too long since I played 2, but weren't the Frighteners an elite peacekeeping unit in Earth?
>>176079778
Both V and VD also have Kojima particles present.
>>
>>176087461
>Maybe it's just been too long since I played 2, but weren't the Frighteners an elite peacekeeping unit in Earth?

If I remember right, they were formed by Leos Klein at the request of the Earth Government. It's never stated that they were fighting on earth prior to banding together and going to Mars. I could be wrong though.

It's explicitly stated that mercenaries / ravens are banned on Earth, which is why the Nerves Concord was formed, but AC pilots are allowed only by the earth government.
>>
>>176083569
Still, the fact remains that tons and tons of people are gonna be watching E3, and can bet they'll be paying attention when they see the name FROM SOFTWARE pop up on the screen. They'll see a neat looking giant robot game, and upon the title reveal go "Oh, I've heard of that game. Didn't know it was by the Dark Souls guys." and may be more apt to check it out.
>>
>>176083063

Sad truth here. AC isn't meant for E3. We'll have to hope for the Tokyo Ching Chong show.
>>
>>176082573
Does that mean the AC2:AA takes place on Earth and not on Mars?
>>
>>176078541
AC3-ACSL shares nothing with ACNX-ACLR except for the corporate names, there's no in-game confirmation that they're actually part of the same timeline
>>
>>176095017
Yes. AC2:AA explicitly states that it takes place on Earth. One of the areas you go to is the Earth Government HQ, Neo Isaac is built on top of Old Isaac City, and remember Zaltehook? He was a big deal because he was a raven that was from the Mars Arena.
>>
>>176095178
>>176095017
also the entire plot is about allowing martian ravens to return to earth and work for corporations, that's why Antares takes over the EARTH SPACE ELEVATOR

it's obvious that AC2:AA takes place on earth (which means that AC1-AC2 also takes place on earth) but it's not the same "earth" as AC4-VD. AC4-VD matches our earth's continents, but AC1-AC2:AA is a completely different set of continents and regions, none of which match up with anything resembling our real map.
>>
>>176095978
>it's obvious that AC2:AA takes place on earth

It took me reading the story aspect of the AC games earlier this thread to realize, 34 sorties in, that Earth Central probably wouldn't be a place on Mars.
It makes me kind of sad and stupid because I loved the idea of piloting an AC on another planet.
>>
>>176096775
AC2 takes place on mars, though.
>>
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The deep-sea fish loves you forever
>>
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>>176101591
>>
>>176102405
Thank you starfish
>>
Goddamn, that latest Samurai Jack episode.
>>
>>176105209
it's just one big sex metaphor, xez
>>
>>176107935
>>
Hey, what is your guys' opinion on dark souls 2?

I know a lot of people like 1 and 3 more, but DS2 reminds me a lot of AC in how the stats and part combination works, it doesn't feel as "RPG" restrictive as DS1 and 3 feel, it has that AC quality of being more fun to mess with stats than the actual game itself.

Do AC fans have a fonder view for DS2 than DS fans do?
>>
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>>176111664
Dark Souls 2 SOTFS is the best overall Dark Souls game in my opinion. But, each title has it's strong points and weak points.

The Dark Souls series in it's entirety isn't even worthy to lick the boot of Demon's Souls though.
>>
>>176112295
https://www.youtube.com/watch?v=9piElENpvmM

I agree.
>>
>>176111664
I hate Dark Souls 2 with a passion but I somehow played through the game twice and did the DLCs
>>
>>176113809
"Dearest Astraea... I have failed you."
>>
How would you feel if AC6 was some kind of MMO?
>>
>>176123732
MMO how?
>>
>>176123732
I would like to be able to co-op all the story missions, it's about the only way I would be able to get my friend to play
>>
>>176125285
>coop mission with a set amount of enemies but youre pay is based off of your kill count
the cooperative competition sounds like a blast
>>
>>176127159
That would be awesome, would also help prevent carries

How was the online in VD as far as teamwork went? Is there still a scene for it or is it all elites with no noobs allowed by now?
>>
>>176113809
plenty of video game moments have given me goosebumps but not any NEARLY as much as this masterpiece of a scene
>>176123732
i don't mind the "soft mmo" aspect like ACV and dark souls (to an extent)
ie. somewhat persistent world with tenuous connections
but the moment it's got ludicrous tiers of crafting materials and pointless "quests" is where i'll put my foot down
in all honesty they'll probably end up settling for something in between.
>>176128438
>How was the online in VD as far as teamwork went?
incredible, probably one of the better online team-focused games i've played
they give you so many options and styles of play, even if some weapon loadouts were a bit imbalanced. the potential for builds to synergize with teammates and the fact they give you a few minutes in a waiting room to tune your ACs and come up with a plan (or just draw on the map) before a match made it a wonderful team-building experience, and there was real accomplishment pulling through a tough fight with a ragtag band of faggots
as for how the scene's like these days, i wouldn't be able to tell you but someone else here might.
>>
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>>176111664
Dark Souls 2 was the Souls game I put the most time into, because the PvP in that game was actually fun, and actually kinda balanced (after patches). Soul Memory was a bad idea, but I had, like, 10 different characters so it never really became an issue for me. Bloodborne probably would have taken that same spot, if the PvP in that game wasn't such a giant fustercluck of good ideas gone bad.

>>176128438
VD is still semi-active, at least on PS3. Last I heard, Xbox was a literal ghost town, with just a few newbies fighting for scraps with the one or two vets who are still there, as most of the Xbox players either moved to PS3, or quit playing. I wouldn't exactly say that PS3 is newbie friendly, but if you're willing to accept the fact that you will get your ass handed to you over and over again, until you 'git gud' then there are still plenty of people who would be more than willing to hang out and play with you. On the other hand, if you get salty when you lose, you'll only find yourself getting picked on.
>>
hones question guys, no trolling

Why do you keep this general alive? the game's online activity is death, you barely manage to have games withing you, and you havent had a game for almost 5 years and any lore discussion and headcanons you could have, probably has already been discussed.
>>
>>176136705

It's a magnet for multiple anons who write fanfics, make fangames, and we even had that one guy who made a high school fiction about the tripcode users as little anime girls, who I think also had penises. Haven't seen them in a while.
>>
>>176136705
BECAUSE FUCK YOU, ARMORED CORE BITCH

YEAAAAAHHHHHH
>>
>>176140115
>fanfics
I am sure you guys havent wrote on in years

>fangames
Aside from the one anon working on the LR patch we have nothing

>tripcode users as little girls
VN?
>>
>>
WE ARE GOING TO DIE
>>
Someone write a new fanfic
>>
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Decided to start over on 3rd gen AC on PSP.

How do i make an AC based on this bad boy?
>>
>>176147957
You could try to make a rig similar to those of mecha musume
>>
>>176148368
What?
>>
>>176147957
This is literally a Duel Masters monster.
>>
>>176148672
Oh sorry I read that one in the wrong way
>>
I'm looking for a game title

There was a webm of it on /v/ and it was definitely a mecha game with third person shooter combat. Looked modern, possibly unreleased. I know I don't have a lot of details but maybe someone knows what I'm talking about. It's vital that I learn the name of this game if possible.
>>
>>176152587
More information? Or possibly share the webm? "Modern 3rd-person shooter mech combat" could be a lot of things. My first thought, though, is possibly Figureheads.
>>
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>>176150014
It's a summonable ally from Ar nosurge.
>>
>>176136705
You don't post around /vg/ much, do you?

About ~50% of the threads in /vg/ are for games that haven't had a new release in a while. It's only the front page that has active threads. /acg/ is about average. We have 50-70 posters per thread. An extremely active thread (like /dsg/) will have 100-150 posters.

That, and there's literally no other game like armored core on the market. The fact that dark souls remains the /closest/ thing to armored core gameplay (and is so obviously different) should tell you how unique the series is. People who like it keep returning to it because there's nothing else.
>>
>>176152587
hawken, titanfall, project nimbus

sounds a lot like titanfall.
>>
>>176152587
I saw Front Mission Evolved on Steam a few hours ago, it came out in 2010, but I doubt you'd see that on /v/.

Maybe it was Xenoblade Chronicles X?
>>
>>176153759
>>176154643
>>176155059
I know it's extremely vague but I didn't save the webm. It's definitely not Titanfall, but Figureheads looks a LOT like what I remember. Thanks guys.
>>
>>176136705
it's been 3.5 years, not 5 years since VD dropped and they're working on a new title.

right now /acg/ mostly serves as a stopping-off point for people just now discovering the franchise and wanting to get help getting into it

Online activity is still there, cheng hosts tournaments on the regular, you just have to be on the inside group to get in. There's a few youtube series / channels focused on AC that have sprung up in the last year or two also.

Just because you don't see activity doesn't mean it doesn't exist
>>
>>176128438
>How was the online in VD as far as teamwork went? Is there still a scene for it or is it all elites with no noobs allowed by now?

it's all elites but they will welcome newbies. A lot of people enjoy 'training' new guys and showing them off, and even the more hardcore players appreciate having someone new to fight against once you've practiced.

But you need to dump a few months into practice before you can compete with any of the top 50-100 community members.
>>
I just got an idea for an AC name: Bump Post
>>
Let Ahab know that miki<takane<brown
>>
>>176166172
wait
shit that's backwards fuck
goddammit
>>
Is there much difference between the Xbox and PS3 versions of AC4-ACVD?
>>
>>176168614
Xbox runs better graphically, usually. Most players are on PS3 though.

ACV/VD is the most notable, the PS3 versions use different graphics settings because all the filters and stuff on the 360 version didn't work well on PS3.

If you want to do any multiplayer whatsoever with other players in the community, get the PS3 version for FA and VD. 4 and V you can do 360 since there's no real multiplayer for either anymore.
>>
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>>176063768
I beat Nexus's story, but I don't really understand how most of these stats work. I like my long range tank though. How do I predict which missions will appear on the map, and decide which order to do them? I want to try and fill the mission list.
>>
>>176174730
Make sure you do the Revolution disc next.

>How do I predict which missions will appear on the map

I have no idea, really. Nexus is one of the most confusing in terms of what missions are available, along with LR. I'm sure there is a guide out there to get 100% though.

How some of the stats work:

How much heat you'll take on while boosting:
>[(Gen heat + Booster Heat ) *2] - Cooling

How much damage you'll do/take:
>[1-(Defense / 5300) + 0.37] * attack

How the letter grades are calculated:
>Defense = (Shell Defense + Energy Defense) * AP
>Mobility = Max Boost speed
>Attack = Ammo * Attack (all weapons added up)
>VS ECM = VS ECM for head, FCS, and Radar added together
>Cooling = Cooling + Emergency Cooling
>EN Supply = Capacity + EN Output (after energy drain)

Your max boost speed:
>147*(Boost Power / Weight)
>Weight is Total AC weight - (0.15 * unused weight cap)

Boost accel
>53500 / accel = Frames to 80% of max speed

FCS:
>Max capture/ = the lockbox size when the lock type (WS, STD, Special, ND) of the weapon matches the lock type of the FCS (WS, STD, ND, Horizontal, Vertical).
>Average capture = the lockbox size when the lock type doesn't match.
>ND weapons will further narrow lock size by 25% and increase lock range by 25%
>WS weapons will further widen the lock size by 25% and reduce the lock range by 25%
>Parallel processing / 100 = percentage of available lock box when dual wielding. (after averaging both weapons).

anything else you have confusion over?
>>
>>176174730
You'll need to hit up GameFAQs for the missions. some of them have some nutty conditions.
>>176166172
I'm glad we can agree, Nevan. But Takane sucks, Miki outclasses her by a country mile.
>>176147957
>more than five weapons
You're SOL.
>>176128438
Teamwork for PVP? Awesome when you have the rowdiest bunch of faggots on the internet.
Mission co-op? Couldn't tell you. When you merc, you can choose to not have people bug you with story missions. I turned that on by the end of the game's first week. I hear it was active for a long time, but I can't imagine there's currently much going on with it.
>>
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>>176147957
I got you senpai
>>
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>>176174730
>Didn't even name your AC

It's like you don't even care.
>>
>>176179585
I'm impressed
>>
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>>176179585
Nice. I'll collect the necessary parts and give a whirl once i am able.
>>
>>176180163
you might want to swap the back cannons for the CENTAUR vertical missiles if you want to actually use it in combat, since the extensions need need missiles. You also need OP-I/plus to use the back cannon on those legs.
>>
>>176179951
Not that anon, but I always have trouble naming my ACs. I like to use symbols and codes and whatnot.
>>
>>176179951
who names their ACs anyways?
>>
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>>176185404

I have no less than 500 AC names. Come at me
>>
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>>176185404
Who doesn't name their AC?
>>
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What's your favorite pre-made / character AC?

I'm kind of partial to Fascinator
>>
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>>176202259
>>
>>176209745
Cascade Range for me.
>>
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>>
Anyone know what all was in the nyaa torrent for the Armored Core music in the pastebin since nyaa is dead?
>>
>>176209745
unsung, noblesse oblige, the one on the cover of silent line, V's (think it was called vendetta)
i also like white glint, particularly from behind.
the NA for answer cover makes it look so much cooler than it actually is. but man that fucking intro, i watch it every time.
if i were into model kits, i would get these 5.
>>
How do I have fun in this series? I've never enjoyed a single AC game...
>>
>>176247109
>post-apocalyptic corporate warfare
>deep, meaningful customization
>top tier audio/visual design
>challenging, rewarding gameplay
>mechs
if there's nothing you haven't found in it already, it might not be the series for you.
what other games do you like?
>>
>>176247109
Challenge yourself and beat a game using a shitty build.

Play online (people talk about single-player a lot but the series is clearly made for PvP)

Play hard mode if possible

Replay missions for better rankings

Etc
>>
>>176176273
>>176177479
Thanks, how do energy shields work? There's an extension and some optional parts for it, but I can't find any explanation on how they work. Also, which part does the anti missile laser. I've noticed that my mech automatically fires a blue laser that takes out some incoming missiles, but I don't know what that feature is called or which part it's tied to.
>>
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>>176253073
>Thanks, how do energy shields work?
They have to be activated. Rather, the L-arm ones and extensions do. The Optional Part screens are passive. But the arm and extension shields need to be turned on to work. The energy shields drain power though, so manage carefully.

>>176253073
>Also, which part does the anti missile laser. I've noticed that my mech automatically fires a blue laser that takes out some incoming missiles, but I don't know what that feature is called or which part it's tied to.
That's called CAMS, or Core Anti Missile System. It's what the little gun on the front of certain cores does. It's not perfect, but it's automatic and limitless, so a nice little bonus. There's also a extension part that does that, way more effective but limited ammo.
>>
>>176250296
>>176250854
I like to play games made by the same company, Dark Souls, Demon Souls, King's Field etc. It's just that for some reason I can't play Armored Core for more than 10 minutes before getting bored. I guess I'll try a hard mode or something like this. Thanks for the suggestions guys.
>>
>>176255841
Armored Core is by no means a perfect series and the difficulty curve is kinda fucked (missions are mostly really easy with a couple of spikes here and there)

You could try playing through Last Raven on a brand new save file (without importing a previous save from Nexus or Nine Breaker)

If you don't enjoy it and you have already tried For Answer and Verdict Day I'm afraid the only thing you can do is wait for AC6 and see if you like it
>>
>>176254120
Ok thanks, any suggestions on fun or useful builds and weapon loadouts? There are a lot of different weapons, and I don't know what to try, but I've had a lot of success with snipers and machine guns. I really like my long range tank build, but it's very slow and heavy, and its nearly useless in a few missions.
>>
>>176257271
Play the second disc until you get the Stinger parts. I can't remember all their names, just Loris (arms), Vixen (legs), Dragon (right arm laser rifle), and Torus (laser blade), but you'll run into Stinger a few times over the course of that disc.
Once you get all of those, do a Stinger run.
Good luck.
>>176255841
Which AC games are you trying?
>>176246278
Original Besttrack
2
3
Silent Line
Nexus
Last Raven
4
For Answer
-Machine Side Box-
Another Age gamerip
Ninebreaker gamerip

That said, I hear /g/'s got something up and working. I don't really understand it, myself, but maybe you will.
>>
>>176209745
Red Rum, the VD MC's AC, and Cascade Range come to mind.
>>
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>>176209745
The mirage heavy on AC3s cover is still a favourite of mine. Runner up goes to Neo Nidus
>>
>>176260028
I found "[VGMU]Armored Core Series Perfect Collection", 1.6 gigs, which I presume to be the collection but it has no seeders.
>>
If you guys want I can make a new rar file for my dropbox and add every single AC ost. I have every song in the series plus some remix content.
>>
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>>176257271
>I really like my long range tank build, but it's very slow and heavy, and its nearly useless in a few missions.
You might find cannon quads fun. Being able to zip around firing the heavy artillery, but having to learn to dodge and lock on while sticking to the ground (because you can only fire cannons in the air with a tank) adds a pretty fun new dimension to the game, for me anyway. Quads 4 lyfe
>>
>>176267767
I'd appreciate it and download it.
>>
>>176267481
I think I might be able to seed it if you can give me a magnet link. Maybe. Honestly, I'm bad at torrenting. I'm not even sure I'm using the lingo right.
>>176267767
That's also an option.
>>
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>>176268013
>>176269761
Alright I added the rar file to the same link in the OP, you might need to check often to see when it's on there because it's uploading right now. Enjoy my friends.
>>
>>176270301
Looking like it'll take 6-9 hours.
>>
>>176270391
>>176270301
A true hero
>>
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>>176267767
that would be awesome and much appreciated.
>>
>>
Last one.
>>
Rebump
>>
So what if, in AC6, some ACs could turn invisible either for short periods of time or when stationary?
I think it would be cool that you could lay an amush. I'm also going to throw in that it disables weapon locks because if someone got locked without seeing any enemies they might scatter although I'd much rather prefer that the play could turn off and on weapon lock whenever they want with a a two or three button combo ala limiter release.
>>
>>
>>176294028
That reminds me of an OG Xbox mecha game I played recently called Phantom Crash, where you could turn invisible.

I don't think the weapon lock system should make a return, honestly. If anything, AC6 is probably going to be more like ACV or ACVD where you actually have to aim. I don't think the old weapon lock system works well in an online environment.
>>
>>176254120
>the gun attached to the core actually works

Suddlenly those cores are more awesome that I thought.
>>
>>176246278
>nyaa is dead
Just why God? WHY?!

has a good replacement been made already?
>>
>>176263065
I see you have a thing for thick mechs good sir.

>>176270301
you are the hero of this general Xez.
>>
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Letting everyone know that the rar file is now completely uploaded and available for downloading now.
>>
https://www.dropbox.com/s/e43xmgrl76l9bpo/AC%20Music.rar?dl=0
>>
>>176302549
/g/ is working on a nyaa recovery that seems to be going pretty well.
>>
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>>176303319
Bless them.
>>
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>>176303256
I bet your phone/ipod is filled with AC music
>>
>>176303256
>>176303137
Thanks senpai
>>
Help /acg/. I'm addicted to this guy's voice medley.
https://www.youtube.com/watch?v=1vAriaWyNHE&t=8s
>>
>>176303256
No Sunrise album?
>>
>>176303256

Cool and good.
>>
>>176313071
My bad, forgot the sunrise album. I'll add it now.
>>
Alright, the sunrise album will be up in a hour or so. I was just looking for things highlighted with Armored Core in my music so I completely forgot about the sunrise album even though I had it.
>>
>>176310507
My phone is actually filled with Ghost music right now but my PSP has tons of AC music.
>>
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bump.
>>
Alright here's the link for the sunrise album. Just check the box next to name and it'll highlight all the songs and then just hit download. https://www.dropbox.com/home/AC%20Sunrise%20Album
>>
>>176325338
Why is asking me to make account?
>>
>>176326440
https://www.dropbox.com/sh/f4chjx0dm4dwhxv/AACVBfsEJJ1Yw12t7Wkrdabna?dl=0

Sorry, wrong link.
>>
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Here, you guys might like this. Dude posted this on a forum several years ago as an original track inspired by Armored Core, and I fell in love with it. I want it as my own personal menu theme. It deserves more love

https://www.youtube.com/watch?v=6nkiEoAc_-E&list=PLD5EA091ED561321B&index=1&feature=plcp
>>
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>>176302818
What can I say? I love how imposing they are, even among other giant robots
>>
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>>176339649
Gotta admit dude, I fucking love the part in AAs intro where the music gets slower and ominous, and you see Chess Knight plodding down the corridor, tanking everything thrown at it.
>>
Did they pull ace combat infinity from psn?
>>
>>176334382
That's actually a pretty cool tack. I could see it being used in a sabotage type mission
>>
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>>176209745
AC3 era: Evangel
AC4 era: Tie between Berlioz and White Glint.
>>
>>176340669
>>
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>>176353883
fucking diamonds dude
>>
>>176353883
Mission Rewards: 80 000c

Repairs and Ammo Resupply: - 120 000 c
>>
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>>176357870

That will never not make me furious.
>>
>>176360467
Seeing all those edgy designs that people gives to Chief, I am glaf that he is a AI
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