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Wargames General /wgg/

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Thread images: 169

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>What is this?
A general for all strategic, operational, and tactical wargames that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO

>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Tactics Downloads:
http://pastebin.com/TwMLZQ6h
https://pastebin.com/cgWbuPSS

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Teamspeak server
ts.artificialanimation.com:7997

>MoW discord
https://discord.gg/watM75d

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
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not dead?
>>
Go play Open General.

http://luis-guzman.com/opengen.html
>>
>>175093509
Killing a whale is pretty much the end of your career in the navy. Good job admiral.
>>
>>175093578
nice malware
>>
>>175093662
>End
>Not getting decorated for it
>>
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WHY DOES IT REFUSE TO DIE
>>
>>175094305
which graviteam game are you playing? and which campaign?
>>
>>175094054

I think firing a nuclear device would get you into bigger shit than killing the whale.
>>
I hope you're all planning on buying Tunisia 1943 on Monday anons
>>
>>175094428
Operation Star, Volokonovka.

They give you fuck all anti-tank, and two platoons consisting of KV-1's and T-34's to deal with. I had a single Pak-38 (lasted all of two seconds, tracked a T-34 before going down), some artillery (two nebels and a leFH battery), 8cm mortars, and the real joke, an engineer brigade with satchels. Most of the terrain is all wide open country too.

Absolutely disgusting, but strangely enjoyable.
>>
>>175094904
War is hell, bruh.
>>
So, Tomorrow are we being cock teased with 1 division or multiple divisions?
>>
>>175095784
They've said "a" multiple times, but then again MadMat is a huge retard.
>>
Anyone can explain to me why those brainless minions from paradox forums are so eager to give away their hard-earner money for something they might even not enjoy? SD44 has not even been realsed yet, and they are already asking for DLC's and are declaring that they will throw money on everything parajews will release. Bitch, instead encouraging developers to make complete, content rich games you are devaluating yourself into money-milking cow that will have to pay dozens of times for patching the incomplete game that back in they days you would get for a single price. I can't fucking understand those kind of people.
>>
Tanks able to fire smoke rounds when?
>>
>>175094903
>Buying game on the first day because of the hype, instead on the sale.
Are you even strategist?
>>
>>175097130
tanks and inf able to use smoke grenades when?
>>
>>175097170
Infantry already can
>>
>>175097170
Infantry already can you fucking idiot jesus christ fucking end yourself already. Are you blind? Did your mother drop you on your head? What is wrong with you? What happened to you that caused you to end up in this situation? How could ANYONE possibly be this fucking stupid? Why haven't you killed yourself already and done the entire world a favor?
>>
>>175097346
Kill yourself Greg
>>
>>175097335
>>175097346
prove it
>>
>>175097401
b
>>
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>>175097401
>>
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https://discord.gg/watM75d

Join discord

Play games

Win!
>>
>>175094903
Is this like a SABOW sequel thing, or a Tactics sequel? Or its own thing? The steam page seems kind of vague, and if it was tactics, it seems really soon after Mius, and the lack of title. I'd have thought an expansion would just go as DLC like Hooper/China did. I'd imagined they'd release a few more campaigns on Mius before bringing out a sequel too, given how much Star has.

Wait and see I guess.
>>
>>175097346
Toxic people like you are not welcomed in /wgg/. Please don't ever post in here again.
>>
>>175097594
How about you toxically suck my sweaty cock
>>
>>175097507
so only one squad in the game? wow

i said infantry

not baby hand held flamethrower food
>>
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>AI moves 12 M5A1s to flank me
>Only have one Panzer 3 on that side
wew
>>
>>175097589

It's a Tactics series game, they're not using the Graviteam Tactics title because it's being published by Strategy First and not themselves.
>>
>>175097730
Your low level of culture implies you have been brought in the dysfunctional family. Your parents, probably the lower class manual workers have never took the time to teach you the proper manners and rules of social interaction with other human beings. Cluless on how to act you resort to verbal violence and agression since that is what's the most familiar to you.
>>
>>175098482
At least I can spell "clueless" you candle sniffing fuckfence.
>>
>>175098304
Ahh okay, good to hear. I'll pick it up for sure then.

I'm hoping that they'll still be developing Mius front though, I was really hoping that game would get as fleshed out as Star was.
>>
>>175097547
>Win!
You underestimate how shit I am.
>>
>>175099118
>>175098304
It looks good but why none of that cool tank sim stuff that steel beasts had?
>>
>>175099147
You underestimate how shit discord subhumans can be
>>
>>175099345
>>175099147
discord is literal reddit
>>
>>175098236
what gaem?
>>
>>175097818
Not an argument
>>
>>175097547
>discord
fuck off nigger. Discord kills threads and turns generals into dramafaggotry.
>>
>>175100760
Yeah I thought that too, but if you can't beat em join em. Also need some pay to play with you homos.
>>
>>175100274
Combat Mission
>>
>>175100274
Looks like Combat Mission: Fortress Italy
>>
>>175097346
t. Craig
>>
>When you hold your sector and try to re-enforce others, but you just can't do it
Feels bad. I was stuck with the open field as 2nd Infantry, so I though If I could just hold it and invest in Airpower maybe I could help people push somewhere else. But every body got pushed back except for me and another due at the middle.
>>
>>175104720
>when you are playing 3v3 in men of war and you side is fucking empty so you decide to help push the other side but then your side gets norfolwergferd
>>
Is SD multiplayer dead or is it just me?
>>
>>175105875
Sometimes there aren't many lobbies, sometimes there are loads. But host a game and people join pretty damn quickly. Never takes me over 5 mins to get a 2v2.
>>
>>175105123
>play combat with friends long time ago
>almost every single time the enemy can't make a frontline
>win every time

I wish the maps had a bit more depth since it's barely worth it going halfway.
>>
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>Call in a B-4 240mm artillery gun in Men of War
>Fire it at an enemy tank
>Shell lands
>Tank gets lifted up by the explosion and is flipped over

I love this game
>>
>>175106000
No you retard, I mean literally not working. I guess there's my answer.
>>
>>175106558
Woah there Mr Salt, don't like the way that someone answered your fucking question immediately?
Fuck off you ungrateful cunt.
>>
Requesting the 17lbr Pepe
>>
>>175106719
Get fucked, cunt.
>>
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>I hate the maps in RD!
>this is fine though

ok?
>>
>>175107702
>hating bocage
>>
>>175107702
Looking for a problem and not finding it
>>
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>>175107702
Where is the issue?
>>
>>175107702
>4 road chokepoints in the middle
>lots of cover for inf
Where's the problem?
>>
>>175106474
>>I wish the maps had a bit more depth since it's barely worth it going halfway.
play on maps with larger player counts
>>
I feel like Scotts are the most balanced division. And by balanced, I mean fit for any situation. The only thing they seem to lack is air power.
>>
>>175108253
2x ASF Spitfires for Phase A is great
>>
>>175108253
Scots are still really good despite the nerf. Which is fine considering their record in the Battle of Normandy
>>
>>175108253
I love the Scots. The only thing I would like is for them to get Achilles in their AT tab, replacing the A30 with the Firefly (I can't find a single instance where the Scots were supported by the A30 but I can for the Firefly)

That and a bit of accuracy regarding their transport options. Gib Sextons /spoiler]
>>
>>175107702
Looks like bocage country.
>>
>>175099118
For anyone wondering, found some info from one of the devs regarding this.

>The Graviteam Tactics does not go anywhere. It will continue to develop of the eastern front (and not only EF). But TW will be dedicated to the Allies and the "conventional" Western front.

>GTMF is game about the Eastern front (mostly USSR vs Germany) and in the future, a little bit about post-war events. There can not be Africa or the DLC about Africa during the Second World War.

Potential hint at Korean war DLC for MF?

>>I recall some pictures of British equipment in the epic "next campaign" thread. The British were in Tunisia in 1943 (so was my dad!) - so are the British also in TW?
>Yes, will be, but not from the release.

... and that's where it looks like the thread devolved into autists harassing the developer about miscellaneous bullshit about MF AI, instead of probing for further Tunisia information. I feel bad for the dev, he must have to put up with a lot of autistic screeching.
>>
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Wouldn't mind some heavier British bombers 2bh
>>
>>175109453

I'm pretty sure nobody at Graviteam is proficient enough in English to actually understand their fan's posts.
>>
Dear Combat Mission friends. How do you guys deal with MG42s as the allies?/ I find myself getting absolutely slaughtered unless I have local tank support available and often the scenario means I don't.

I get suppressed big time and Germany seems to have them in abundance in Normandy.

What would you advise?

Love Anon.
>>
>>175109453
>I feel bad for the dev, he must have to put up with a lot of autistic screeching
Every thread devolves into this. Pretty sure devs hire community managers to avoid reading stupid people.
>>
>>175110025
Using Arty and CAS or your own HMG teams/M3s with 50 cals.
>>
>>175109736
It's amusing to read the manuals they release. As someone with a rudimentary understanding of Russian, their Runglish is very obvious. It's kind of endearing. They'll be mixing up stuff like in / on, missing out on words that cases would ordinarily cover in Russian, plus other little things that translate weirdly to English, being literally shifted word for word from how you'd say them in Russian.
>>
>>175110025
Sounds like mortar time, but I dont play that game yet.
>>
>>175110025
go around them, AI wont re-position

If you are playing against a person, just use mortars or smoke if you dont have armor
>>
>still no explanation of sudden attack or any of the other messages that pop up in graviteam
>>
>>175110749
They're sitting on my objective

My only issue with mortars is that they often take >2 mins to arrive and are inaccurate as fuck. I need good LOS to call them in and that means MG42 slaughter time.
>>
>>175111439

Crawl to a spotting position and order your spotters to not open fire.
>>
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>>175108253
Speaking of Scotts, two matches in a row I've pushed my opposite back into their spawn. AA spam actually shoot down aircraft as well which is nice and pretty necessary if you want to push significantly past the half way point on the map.
>>
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And the award of the "Arty Clown of the Year" goes to....
>>
>>175112839
>Not bringing that much artillery
>>
>>175112407
Post deck
>>
>>175112839
I see nothing wrong here.
>>
>>175112839
no one cares sharkey
>>
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>>175113059
Please no bully
>>
>>175114268
Less Bren groups and more rifles.

Otherwise I can see myself being able to win with that deck
>>
Which Wargame (as in the Eugen series) is the best one?
>>
>>175114374
I could throw in one more rifle group instead, but I do love my quick 15 point infantry for taking and holding ground in uncontested areas. I'll think about it.
>>
>>175114939
Airland Battle or EE. Though ALB I prefer over EE
>>
>>175114939
Airspam battle
>>
>>175114974
Bren groups are worse in CQC because no SMG
>>
>>175114939
Red Dragon without question. Its only issues are related to the recent DLCs.
>>
>>175115810
wrong
>>
>>175114939
Red Dragon at the exact moment SPAAGs got their IRL rate of fires. Everything beyond that was downhill.
>>
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>>
>>175114939
EE
>>
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wwii is boring lmfao
>>
>>175117791
Why are the people at the back grinding in public?
>>
>>175118074
class struggle in their underpants
>>
How do I git gud at Graviteam Op Star?

Can't even figure out communications or how to make artillery attack ground
>>
>>175119859
go back to RD you fucking plen
>>
>>175114939
RD for multi, EE for SP
>>175116024
so never? You don't believe a unit actually had 1000+ hitrolls per minute?
>>
>>175119859
Click your spotter units and find the circles, that's the arty spots. comms can be laid with wire or by having a leader around. Simplify your commands to put less stress on the command points btw. I mainly micromanage tanks but thats it.

To get mortars and the like firing there is an icon that looks like arty shells hitting the ground. Click that then click the target. Should come up with a 0% and in orange circle/line.
>>
>>175120559
I don't think I brought spotters, do they come with the artillery regiment?
>>
>>175120415
>tell tank platoon to fast move
>randomly spin in circles and after a few minutes get on the road ans sluggishly crawl towards objective

thoroughly immersed
>>
>>175120691
For off map stuff not really, a lot of units have a spare slot that you can put the spotters into. Go to one of the stats screens on the operation screen. Forgot it's specific name but it's not hard to find.
>>
>>175114939
EE's single player campaigns would be great if not for some missions that have really asinine design, the fact that the AI cheats and how the game is not balanced for SP.
>>
>>175121041
I'll have to check that out. Playing a little custom game wher I threw together a handful of tanks and arty and attacked some AT guns
>>
>>175119859
Step 1, read this guide https://steamcommunity.com/sharedfiles/filedetails/?id=339318454
Step 2, bash your head against the wall and die until you can learn how to play because slavs cant into tutorials or detailed info

This guide seems to cover all the stuff you need to know. There's another one, probably older, that covers similar topics but its shorter and I dont know where it is.
>>
>>175120906
>tell them to move fast down a road
>they maintain their spacing and form a nice convoy
>at the end they all try and go to the same spot and cause a huge pile up, 3 of 4 tanks flipped
>>
>>175121647
>select units and tell them to fast move or to move in general
>instead of moving at the pace of the slowest element in the convoy they all move at their top speed
Just Eugene things.
>>
>>175121647
I started playing Op Star to brush up for Tunisia but it's just making me think i shouldn't buy it
>>
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'what did the commander say?'

'Im not really sure I think he said drive through all these buildings next to this road to get to the objective as fast as possible'
>>
>>175119859
Two different types. On map, off map. You need your spotter to have sight for accurate off map arty. Put the circle down where you want it while spotter has sight, then you can call and shift them away. Drag to make a line if that fits the target better. If you put the markers down in the deployment phase, you'll get better marks than possible after that phase. Mark probably routes the enemy will take.

Number on the left of the circle is time until shells hit after calling, right number is spread. Better line of sight on the position when you mark it means better spread/time. If your observer has line of sight while it lands, it'll zero in.

For on-map arty - each unit has a squad leader. If this squad leader is connected to your mortar (through telephone wires, or being within 100m of them), the mortar can fire without line of sight to its target. Better their communication network/spotter LOS, the more accurate.They essentially acquire the squad leads vision. This is good, as you can have the SL hidden spotting, while the mortar is also hidden in defilade firing. You can also set a target area for mortars, that acts kind of similar to your off-map arty. It absolutely chews through ammo, so use it sparingly. You can also set positions like this for dedicated MG's too. It's quite effective sometimes to use them like that.

If you're not using the squad leader, then you need direct LOS with the mortar itself.

Mortar ranges are like 500-800 max for the 50mm, and a few km for the 80mm.

For communications - generally, try and keep your platoons together. If you need to spread them out (ie, AT guns), make sure you've telephone troops around, and leave them static. They'll get wires up, so it won't hurt your order giving ability too badly. Anything over 100m is out of voice range, so you'll suffer penalties (delay, increased cost to issue order) unless you've got wires.

Basically, press the button that shows your communication network. Keep it together.
>>
>>175122621
Seems like a good idea to me.
>>
>>175121932
You can pirate it if you want anyway, they dont bother too much with the protection and the slavs usually post the updates. Op star is old tho.
>>
>>175122621
>'Im not really sure I think he said drive through all these buildings next to this road to get to the objective as fast as possible'
Use the order panel down the bottom right if you're moving through a town like that. It's generally better, if less convenient. They'll follow the road perfectly, and get to destination faster. Just set the parameters before clicking the order, and click it for them as a group, and they'll seek out the road and move along in formation.

Makes moving vehicle groups way less frustrating.
>>
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This the place for RotK?

Can't generate discussion on /v/ without Dynasty Warriors getting tacked on.
>>
>>175123790
It has its own general.
>>
>>175122986
Oh jesus thank you anon.
>>175122772
>>175121176
thank you guys as well
>>
>>175123790
Nah mate, you're looking for /gsg/. Good taste though.

>>175091341
>>
>>175124015
>/gsg/
Fuck no, rather /eagg/.
>>
>>175123790
/eagg/
>>
>>175124147
>>175124367
Thanks
>>
How do I refund SD?
>>
>>175124616
https://help.steampowered.com/en/
>>
>>175124616
>Click on help in the top of Steam window
>Steam Support
>Purchases
>Find and click Steel Division in the list
>"I would like a refund"
>>
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Is this the game people are talking about when they mention "Graviteam Tactics"?

There's a lot of Graviteam stuff in the Steam Store.
>>
>>175124616
why refund it?
>>
>>175124965
There's that and Operation Star. First game has more content.
>>
>>175124965
That or Operation Star.

Mius front is still receiving content, Star already has it. Star doesn't feel dated, would fully recommend it. You can get the DLC's from the OP.
>>
>>175124972
It's garbage
>>
>>175124972
>Why flush shit?
>>
>>175121131
>the game is not balanced for SP

why not. Do you have any examples?
>>
>>175127940
Because the balance changes for multiplayers made missions much harder. The upside is that you can downgrade the game, the downside is that if you downgrade you don't earn stars from beating missions. I'm not sure on whether or not that would lock you out from unlocking everything.
>>
>>175128665
>much harder
that's a positive, though.
>>
>>175128785
It isn't a positive at all, the SP campaign was supposed to be played with the vanilla balance, as it is now it's bullshit thanks to how much the AI cheats.
>>
>>175128946
how can AI cheat when it's scripted.
>>
>>175129069
Only the predeployed units are scripted, and even then the AI can still deploy shit, move units "as appropriate" and it still doesn't have fog of war.
>>
>>175129236
regardless, EE campaigns aren't impossible, or even difficult. I completed them not long ago. Can't imagine how easy they must have been before.
>>
>>175129606
>EE campaigns aren't impossible, or even difficult. I completed them not long ago
Did you finish all of the secondary objectives too? I just gave up on some of them. Also, are you an experienced player? That'd explain why you found them easy, I can guarantee you that newbies would find them brutal.

>Can't imagine how easy they must have been before.
You can downgrade the game and see it by yourself.
>>
>>175124616
take a sharp knife, cut your wrist, afterwards take a rope, tie it to a tree, make a noose and place it around your feet and hang yourself.
>>
Steel Division.

Am I the only one having a hard time killing bofors?

Going at them with a tank squad may do it, but at the loss of most of the squad.

Infantry rush is equally retarded to try, since it fires flak at such high rpm that all of my infantry will get spooked in two seconds, sit on their asses, and then get ripped appart like paper on a woodchipper.

Really the only good choice is going at them with artillery, but even then unless you strike a direct hit they'll just run a way and come back later; plus, the only time I've seen the AI push with bofors is on its own so getting artillery to the side the bofors is at is just a waste of time and money.

Is it supposed to be this way?

I bet it was Johan that swedish cunt always with the swedish bias.
>>
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>accidentally started game before I finished positioning troops

uh
guys
>>
>>175130516
rip
defend the motherland at all costs
>>
any updates to SD? last i played we got two amphibious divisions
>>
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>>175130748
Im trying senpai but this AT gun refuses to move
>>
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>>175131130
give it some more vodka, put on pic related and try again in a minute
>>
1 elite T-72BU and 1 Elite T-80UM, or two of each at trained

what do
>>
>>175131348
I meant veteran
>>
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>>175131237
>haven't figured out communication yet
rip motherland
>>
>>175131348
Two of each, every time.
>>
>>175131348
always go with two on such important units
>>
>>175131567
going off my experience with Graviteam, you will completely lose all your men and territory and the game will end up declaring you the victor.
>>
>>175131130
Does Graviteam use the same engine as 7.62 High Calibre?
>>
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I hate my teammates
>>
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Panzer III gets too greedy and drives full speed at my island battery
>>175132068
no idea
>>
>>175134850
Wait, they haven't killed you yet?
>>
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>>175135178
different game senpai

also yes
>>
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>>175131567
Command>Red, Red relays to Yellow and Orange commanders.
You dont seem to have command units in that battle though, so skip that step.
Isolated units might take forever to receive an order.
>>
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>>175135686
I think I get it.
>>175135359
this is my game, is that more or less it? Im using the main commander on the edge of the river as a spotter, and I have the telephone troops <100m from him so he can communicate with both of the other commanders and their gun teams so they share vision. Is that more or less it?


also

>PzIII's eating shots from my guns
help
>>
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>>175129804
no, I didn't complete all of them either. Some secondary missions really can be a grind.
>>
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>>175135989
What game is this?
>>
>>175136356
Graviteam Tactics: Operation Star
>>
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>>175136536
Here's your (you) as thanks.

I just realized it was mentioned a couple times on the thread, bear with me, I'm mentally challenged.
>>
>>175136686
I do the same thing desu
>>
I wish they would just get it over with and make a tank sim from Mius Front.
>>
>>175136997
get steel beasts
>>
>>175135989
Thats more or less it. You could reverse the spotter roles too since losing that unit means losing command points and an increased time to receive orders in big battles.

Also remember that the telephone unit must be assigned to the AI to lay its network.
>>
>>175136145
Try going back and getting all of the stars. You already have one of the hardest ones, evacuation, out of the way.
>>
>>175137157
why do my AT guns instantly obey orders though?

is there a certain battle setup I can try to get maximum practice with the communication system?
>>
Is Operation Star a good babby's first for Graviteam games?
>>
>>175137967
yes

t. guy who's been bitching about it the whole thread
>>
>>175137157
Do I need to set them to AI as well in Mius Front to lay wire?
>>
>>175137142
D O N G L E
>>
petition to ban red dragon nerds. all in favour reply to this post with "ban 'em jim"
>>
>>175137438
The dev has stated the game simulates runners to relay orders. I guess it becomes apparent once your commander units reach a certain distance.

>>175138645
I have no clue. Doesnt hurt to keep it assigned to the AI at least, the officers stay in the assigned spot while 2 or 3 guys move to lay the wires.
>>
>>175140010
Oh I guess they were within shouting distance

so how do I use telephone troops? put them in the exact middle of the commander and whatever units I want to communicate with?
>>
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>>175140773
Place them somewhere and assign them to the AI, they'll do the work by themselves. If you move them, they'll begin to work once they reach their destination.
Dont put them at risk, they're quite valuable and usually there's no replacements.
>>
>>175141370
Just put them literally anywhere and they'll start laying com lines? Isvthere a way to see what they've lain?
>>
>>175141950
>Just put them literally anywhere and they'll start laying com lines?
Exactly. I think the ones laying the wire regroup with the rest of the squad once they finish laying a wire before they run to lay wires again.

>Isvthere a way to see what they've lain?
There's a telephone over their heads in OS, maybe there's another indicator too. In MF its explicitly stated on the left side of the screen.

Keep in mind that moving your unit breaks the telephone wires and they gotta lay wires from scratch.
>>
>>175130271
hello reddo spacing
>>
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>>175144115
I just hate how bunched up paragraphs get, leave me alone.
>>
>>175144528
One line is not a paragraph.
>>
>>175144802
Ok anon, I'm a reddit, now what.
>>
>>175130271
Bofors are scary, yes. I just harass them with mortars until they go away.
>>
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>>175097547
This discord seems already a circle jerk and full of reddit like 6 text channels where only one is used, 3 voice channels no ones using and 3 admins ffs.
>>
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>When the halftrack starts making sick donuts because the driver got killed and his foot is stuck on the gas pedal
>>
>>175148925
Discord is a meme but how else you gonna play with people?
>>
>>175135989
>Im using the main commander on the edge of the river as a spotter, and I have the telephone troops <100m from him so he can communicate with both of the other commanders and their gun teams so they share vision. Is that more or less it?
More or less. Sometimes the guns just won't have angle (especially apparent with low trajectory guns like the generic AT guns) so it might look like they've a shot, when the gun in actually barred or elevations are bad. You can check the actual gun sight-line with the tape-measure tool if you right click - I find it usually pretty helpful. Sometimes the green disk view thing says 10/10 viewing, while tape-measure states otherwise Tanks have high profile though, so red doesn't necessarily mean you can't fire there, as it'll turn green if you test with the tank there. For mortars and the like, that's how it works though. If you want to absolute guarantee they fire, give the mortars LOS directly, but yeah commander is usually enough.

I don't think the telephone troops need to be within 100m exactly, as they'll get to work laying wires over longer distances if you let them. I keep them close by regardless though. If you're setting up in a defence, the runners will already have wire set up from the start of battle.
>>
>>175149065
Teamspeak has worked just fine for me for... over a decade? And it's not a resource-whore like Discord, probably because it's not bloated with a bunch of dumb shit that no one actually needs.
>>
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>>175149065
Yes but you don't want a circle jerk running it.


Join my discord for no fucktards running it: https://discord.gg/dhAUVqp
>>
>>175149431
>Discord wars
Fuck off

>>175149390
This
>>
>>175149431
>join my discord so we can talk about weebshit and complain about Eugen instead of playing the fucking game
>>
>>175137438
>why do my AT guns instantly obey orders though?
They're extremely close to their squad commands, and the squad commands are extremely close and wired to the PL command. Down on the bottom right is the little hat button with 87 next to it. Basically, you've got solid command. Blue line on this means you've got wired communication to the unit too, if you want to check. Little black symbol means radio connection (often in tanks).

See the little "o" button on the bottom left panel? Click it, it'll bring up a representation of your current communications network status. I honestly can't remember what each colour line meant, but I remember it felt pretty self explanatory.

>>175140773
Basically just put them in the middle of your troops and let the AI handle it.

>>175148981
I had one who did similar. He drove across the entire roaring battlefield dodging tank shells and everything, was extremely ebin.
>>
>>175149431
>unrelated anime picture
>discord wars
You sure sound like a reasonable human bean.

>>175149390
Personally I prefer the ancient Mumble, but TS works too.
>>
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>>175149508
You're on fucking 4chan what do you expect
>>
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>>175149872
>Its your fault for having standards
>Come be shit with me
>>
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>>175149948
Yeah maybe you should leave for reddit.
>>
So, in order to make an effort to get away from the shitposting, do you guys know when we'll be getting the next two divisions?

And if so, which divisions they'll be?
>>
>>175150183
in 7 and a half hours eugene will be doing a stream announcing the next division(s) and map

we'll find out then if we can sort the information from the hons
>>
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Why do my AT guns in Graviteam Tactics refuse to move?
>>
>>175150993
realism
>>
>>175150993
They can get stuck, depending on the weather and terrain. Try using the reverse option to test your luck.
>>
>>175148925
Discord is a fucking Chinese datamining scam used exclusively by redittors/normalfags to circlejerk eachother. What the fuck did you expect?
>>
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>Black Division

Fucking niggers.
>>
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>>175151713
Whatever you say Alex
>>
>>175150993
Sometimes they are a bit weird like that. Try reverse, and telling them to look the other way and then move or reverse.

Sometimes it'll unstick them.
>>
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>>175151751
rude
>>
>>175151909
Tell me what part of my post is incorrect. Discord pulls money from Tencent and is a clear circlejerk platform that's very popular with normalfags. If proprietary software is offered for "free", always assume the company is making money by selling you.
>>
>>175152202
>always assume the company is making money by selling you.

I completely agree with you, I just think saying something is shit because its popular is laughable.

Discord beats pretty much all competition when it comes to good call hosting for vidya, I really couldn't care less if someone wants to datamine my friends and I calling each other salty cucks.
>>
>>175151751
where is it from?
>>
>>175149692
Discord is just mumble bolted on to a chat client
>>
>>175097547
>>175101234

dude have you seen /simg/? and /a3g/ before it? no discord ever is the best rule
>>
discord is filled with literal 16 year olds. no go zone, no go zone.
>>
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>>175153360
>he didn't get into the secret discord
lmao
>>
>>175153484
discord is filled with literal 16 year olds. no go zone.
>>
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so, all the divisions with their incomes and descriptions are all listed now

if only eugene would actually add them instead of making balance changes before people even get to play everything
>>
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>>175153526
what did he mean by this
>>
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Hey, I got banned from one of the discords for some reason. Mind telling me what's up?
>>
>>175094904
I'm pretty sure you have 3 Panzerjägers and 3 Marders or so.
>>
>>175151751
>>175153642
I expect that several of those division will be a balance nightmare on release because Eug/Parajew can't into sensible decisions.
>>
>>175153642
>The 716. was formed of men too old, too young or too sick to be sent to the front

Can't wait to play it, sounds super fun!
>>
>>175153642
could you post the rest?

and all the tooltips? :>
>>
>>175154017
They sound like they'll be worse arty spam than the 17th
>>
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have there been any naziboos asking for jet bombers yet?
>>
>>175153642
Reading this kinda made me wish I had money to buy the game.
I want to play with the luftlande division even though I know its shit
>>
>>175154528
I saw someone ask for the Me 262. Not that it'd make much of a difference to German decks since every single one carrying out ground attack was shot down.
>>
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>>175151751
WHAT YOU SAY TO ME KURWA?????????
>>
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>>175154660
they are just jealous
>>
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>>175154139
left out the currently playable ones
>>
>>175155212
Thank you!
>>
https://www.youtube.com/watch?v=PGrxHO-B2TY

NEED GAD
>>
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>>175155248
no problem m8

I'm really looking forward to 101st, canuckistanis and windhund
>>
>>175155460
>the gentlemen
*tips 17-pdr*
>>
>>175155212
>Allies wreck house in Phase A
>Axis steamrolls everyone Phase C
I dunno, this doesn't seem like it would make for very fun battles.
>>
>>175155212
> 101st Airborne get M22 Locusts, which were only used in Operation Varsity and then by the 6th, never by the Americans
Fucking hell Eugen if you're going to pick a historical campaign and claim historical ORBATs stick to them, don't bitch out and half-arse it.
>>
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>>175155212
>phase A Achilles
>>
>>175155638
Gentlemen in the context of British cavalry regiments means homoerotic drinking games, snazzy uniforms and opening expensive champagne with sabres.
>>
>>175114939
EE==SD>ALB>RD
>>
>>175155212
>Two decks get meme tigers
>>
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>101st is going to have Wolverines but not the 3rd AD
>>
>>175150993
Maybe they are far away from commander and not recieving an order?
>>
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map list got an update, too
>>
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>>175157682

Shit. I buy the game the moment they add Mont Ormel and 1st Armored.
>>
So would I be correct in the assumption that SD's modtools will not allow us to fix the wildly ahistorical Division lineups post-release?

Examples being the above mentioned imaginary Locusts, the lack of 17 pounder Achilles' in the 15th, as well as their use of Daimler Armoured Cars and Humber IIIs instead of Humber LRC IIIs and Humber IVs for recce, while the GAD get Humber IVs but not Daimler Dingoes or Armoured Cars in their Recce options, and that's just from the Brit Divisions.
>>
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>>175155212

>716 Infantry will have an even bigger artillery focus than 17th SS
>>
>>175158276

Actually creating custom divisions with their own TO&Es is the only thing the mod tools WILL let you do.
>>
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>>175156945
This man understands me
>>
>>175158387
Really? What a fucking waste of mod tools.
>>
>>175158589

That's because there aren't any actual mod tools Eugen is developing, they're merely making some of the data files open for modification, their "mod tools" are Notepad++
>>
>>175158589
Not really.
They said you will be able to mod models for example.
>>
>>175158565
Everyone who played since EE and has taste should concur.
>>
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>tfw we're not getting the Big Red One
>>
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>>175093391
Any Supreme Commander players here?
>>
>>175159614
Always CoD WWII for that mate :^)
>>
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>>175156945
>>
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>>175159646
ofc
>>
>>175159646
This is literally and objectively the best RTS in existence.
>>
>>175161414
Total Annihilation is better
>>
>>175158773
Modern Day mod incoming :^)
>>
>>175162043
inb4 made by Ruskies so it has an inherent Ruskie bias, I predict a T-90 with 30 AP cannon, 35 frontal armour and 20 in sides and back.
>>
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All 14 maps for launch, excluding any 10v10 we havent seen yet.
>>
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Any suggestions to improve my Scots deck?
>>
>>175163005
Replace all AAA with 3 cards of Tri-Polstens as they are all you need, you just have to bait enemy fighters near them and they get vaporised.

Take one less card of Challengers and take the phase B Honeys for the mobile firepower they offer. You should probably add more phase A riflemen. One thing about the PIATs is that the MMG Carrier they come in is great for supporting your riflemen so they are quite a cost effective buy. You may also need more ASFs. If you can use your 17pdrs effectively you won't need as many Wolverines. Take a card of Dingos if you can, as they are a cheap and mobile command unit that can suppress enemy infantry.
>>
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>KV-1 just rolls into my gulley and starts gunning down squad after squad of engineers (ie, my only hope of killing it)
>the thing has THREE fucking guns, so everything on all sides of it is suppressed
>no-one left to deal with the T-34
goddamn it, whoever the hero was who made them bail needs a medal.
>>
>>175163392
Thanks I'll incorporate those suggestions of yours.

I haven't really found much success with the PIATs themselves since their range seems rather short and my opponents won't run their tanks near trees that haven't been cleared.

How do you use them effectively?
>>
>>175157682
>tfw no StLo
>tfw no Cherbourg
>tfw no Caen suburbs
>tfw no Carentan
>>
>>175164192
As purely ambush troops
>>
>>175164192
Your standard rifles lack AT so they are there to ensure that enemy vehicles are forced to keep their distance.
>>
>>175164548
That makes sense

>>175164412
Yeah I've been doing that but my opponent(s) never approach their hiding spots for them to do damage. I suppose they're also there to spook enemy tanks from running over my infantry
>>
>>175164694
Yeah it's purely deterrent, the enemy doesn't approach because they know there will be AT there, but eventually someone's gonna test it and if it turns out you're bluffing you're in trouble.
>>
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>>175163392
>>175164192
Here's what I got after your suggestions, is the 4x Wolverines truly overkill? Not sure what to add if I got rid of either the Phase B or C set
>>
>>175093509
CMANO ?
If not - what game ?
If yes - is there some good guide on how to not suck at this fucking game ?
>>
>>175164192
dedicated AT infantry is useless don't bother with that shit
>>
>>175165098
Possibly not, it depends on your play style and what size games you play. I find that the best way to deal with tanks as the 15th is to deny them map control by seizing it wherever possible, and then proceeding to destroy them ideally with the 17pdr if they attempt to brute force your positions.

The 15th is all about supporting the infantry, and if you can perfect this, you can practically be on the offensive from the start to finish.
>>
>>175165680
It's the most efficient way to deal with tanks close up and deny the enemy aggressive road movement. Brits get the MMG Carrier with the PIATs which has 2 machineguns with 600m range and can often be the difference between winning a firefight or not.

Machineguns are more reliable support than artillery if you can bring them to bear. En masse they can pin enemy AT guns before they can get off more than a single shot.
>>
>>175165098
Looks pretty good to me.
>>
>>175165915
Yeah I feel like I should be flooding the map from left to right with tons of infantry, its quite different playing a division with so much cheap infantry available per slot. I don't think I spam as much as I should, especially since I wasn't taking as much infantry into battle as most players I'd imagine.

>>175166676
That's good, hoping for some winning results when I take em for a spin later
>>
>>175166204
how are you gonna get them close enough without being spotted and/or killed?
>>
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:thinking:
>>
I never realized in history that Germany possessed air superiority in Normandy after playing Steel Division or SS used fireflies
>>
>>175165098
Alright, what's the point of Bren Groups when you can get twice as many bodies to throw into the grinder if you just use Rifles?
>>
>>175167127
hedgerows and ambushes

just look at the maps we have
>>
>>175167228
better defensive fighters, but this should not be something you consider as 15th IMO
>>
>>175165098
More artillery bro, time to go back in time with WW1 tactics
>>
>Play Graviteam Tactics
>Look where foxholes are in the initial order phase
>Place artillery markers on foxholes
>Win game

So this... is... the power of... hardcore wargaming...
>>
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>>175167161
>>
>>175167228
they do more damage at range and cost less, so theoretically it would be good to mix in a few just behind your rifles for a cost-efficient damage increase

I haven't played enough scots to know for sure whether they're a good pick, though
>>
>>175167165
>SS used fireflies
Literally one was captured and used. Dumb I know, but it happened.
>>
>>175161414
I would agree but I haven't played any modern RTS since World in Conflict so I dont know.

>>175160786
Im playing last mission of the expansion and is fucking annoying.
Trial and error on this scale is a bitch.
>>
>>175166887
I honestly don't even use tanks/TDs that much with Scots. Phase A Honeys + ARVE is the extent of it as I'm pushing into the middle of the map. Phase B and C is more using artillery, AT guns and planes to knock out hard targets as the wall of infantry (and any surviving Honeys/ARVE) consolidates and slowly pushes on.
>>
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Guys is off-map arty worth it?
>>
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Poland reveal in 1 hour, are you hype?
>>
>>175170389
No hype until it comes to the fucking game
>>
>>175170314
The really big guns are.
>>
>>175170314
offmap arty a shit
>>
>>175170314
Biggest meme in Steel Division
>>
>>175170314
the bigger guns are, they can really fuck clusters and towns when you're not 17th and can't just hamburglar them
>>
Would the division system work for another Cold War Wargame?
>>
>>175170314
>>175171713
Even the smaller stuff is good at applying free AoE panic to large formations.

Use it to facilitate breakthroughs and mass surrenders, not to get sick picks :^)
>>
>>175171905
You tell me
>>
>>175171905

Only if they restrict themselves to a very specific scenario in a very specific timeslot. EE spanned 4 scenarios spread across 10 years, RD considered scenarios across 8.
>>
HOLY SHIT
ARE WE BACK?
>>
Which is the best Infantry division?
>>
>>175172084
That isn't cold war at all though. That's this decade.
>>
>>175172143

Back where?

>>175172446
2nd infantry, Rangers rape everything, their command squads are as strong as regular line infantry and their line infantry is big.
>>
>>175172482
>Implying the British Army isn't still using Cold War kit for the most part
>>
http://www.eugensystems.com/steel-division-normandy-44-creating-the-single-player-campaign/
>>
>>175170389
No because it will be shit division which will spam some cheap cromwells in A phase and then watch how they lose everything to panthers during b and c. Like allies really nned another A phase strong meme division. Only the Free Frech TM will be powerful beause eugen bias
>>
>>175172978
Hopefully Guards Armoured won't disappoint with their strong Phase C and Fireflies
>>
>>175172978
Stuarts and m10s are pretty much optimal given whats good in the allies.
>>
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>>175172969
>At Eugen, we learned a lot about single player campaigns from our previous games’ experience
>>
>>175172978

Good thing that most games are decided by territorial gains in phase A then.
>>
>>175173193
Poor Churchills
>>
>>175172978
Best French AT is American 76mm, while Poles (should) get a shitload of 17-pdrs between the towed guns, Fireflies and Achilles.
>>
>>175173193
m10 without any veterancy is super meh, everything depends on how many stars will they have
>>
>>175170314
its ok, but please step down on the toxins dr thrax
>>
>>175172143
yes youre late
>>
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Eh, the next division is 2 DBiase.
>>
>>175172969
>>175173237
RUSE had a really fun campaign.
Especially about that part of WWII where you atom bomb ruskies.
>>
Next division is french, has more shermans than the 3rd armor by a large margin
Eugen has no fucking clue how to deckbuild
>>
>>175175178
They've said it's not final and particulairly that they've already changed availability of tanks in the more recent build.
>>
>>175175005
>phase A M8s
Yes please!
>>
>>175175178
It does appear to have next to no infantry however.
>>
Are there any good Steel Division gameplay videos that are informative and go indepth about the mechanics and differences from Wargame instead of:
"HOW'S IT GOING BROS XXXNIGGERDIGGERXXX BRINGING YOU SOME GAMEPLAY ABOUT THIS NEW GAME DEVELOPED BY PARADOX ABOUT WW2"
>>
>>175162210
Realistic
>>
>>175175515
I quite enjoy VulcanHDGaming, he doesn't have a lot of followers, but he has a decent mic, has a decent knowledge of the game and a very nice voice on top of it all.

He mostly does post match replays, explaining his thoughts and has been doing so since Wargame.
>>
>>175175005
Is that a smoke bomber I see?
>>
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>smoke bomber
>>
>>175175937
>Vulcan
He's a bad player though? Below average.
>>
>>175176079
Ja, smoke bombers are back bby
>>
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>MadMat replies to me in stream regarding M10s in 3AD
>Stops replying when I have a counter argument he can't defeat
>>
>>175176176
>Below average

Thats pretty harsh considering the abysmal abilities of your average player of Eugen games.

He isn't that bad by any stretch.
>>
Is the game balanced for 1v1 up to 4v4? 10v10 is a massive clusterfuck
>>
>>175176382
because you are a dumb fucking frog poster

it's been explained a over and over again why some attached regiments are in and some are not
>>
>hills

N...NANI?!?
>>
>>175176382
>Autistic screeching
>A counter argument

kek
>>
Anybody here knows if the CM: Afghanistan AI or Missions are broken or something? The AI never seems to go down the path it's suposed to to meet me and when they do, by accident they instantly spot all my hidden infantry even though they are on hold fire mode and standing in some bushes on a hill
>>
>>175176491
best in 2-8 players, the game is too specialized for 1v1
>>
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>>175176571
Alri matt

>>175176626
I merely asked why does the 3AD get AA guns when they fall under the same criteria as the TDs
>>
>Eugen is so poor the developers had to record French voices themselves
>>
>>175176857
>some US divisions are in
>LITERALLY ALL US DIVISIONS SHOULD BE IN WHY IS NOT 1ST INFANTY IN THEY FALL UNDER THE SAME CRITERIA REEEEEEEEEEE

this is the same logic you use in your "undefeatable argument"
>>
>>175177130
That's not what I said at all.

Why include the division and then exclude certain elements for no reason?

Don't be a retard mate.
>>
>>175176747
Interesting. Does make sense I suppose
>>
>>175175937
I don't like how he goes through replays. It takes all the excitement out of the moment and the march itself when he's just peacefully going through what hedgerows his shit is in. I find the SaucyNetwork channel much better but he uploads a lot fewer videos. He's good at the game and can talk while he plays.
>>
>>175177203
they explained it multiple times

Attachements are chosen on case by case basis depending on what they feel the division needs most. They need AA because they would be fucked without AA. They don't need TD because they have 76mm Shermans. It's literally that simple. You might not agree with their choices but "the same criteria" argument is fucking retarded.
>>
>>175177130
>Including a division
>Ignore 2 M10 Tank destroyer battalions attached one of which was from from the moment they landed in Normandy to the Bulge and after.
>The other till 2nd July
>Claim "Balance :^))))))" when anyone questions you
>>
>>175156945

>SD
>Above literally any of the Wargames
>equal to EE

You are fucking high my nigga.
Steel Division is fucking horrible. Watered down Wargame that added one or two good things so you faggots eat it up.
>>
>>175175005
so it looks like it's basically 3rd armored except not shit
>>
>It's another Eugen dev gets rekt by AI episode
>>
>>175177429
see
>>175177519
But yeah also give them Jimbos that are out of time frame
>>
>>175177429
>Prides themselves on "historically accurate TOE's and Orbats"
>Drop the ball almost instantly

I forgot its Eugen we're dealing with - where the French division single handedly destroys all the evil nazis.
>>
>>175177525
Go away Dongs
>>
>>175177581
as I said you don't have to agree with the choices but your "argument he can't defeat" is still retarded
>>
>>175177581
>Eugen strikes twice in incompetence

Who the fuck even wants jimbos?
>>
>>175177691
see
>>175177615
>>
>>175177525
>Watered down Wargame that added one or two good things so you faggots eat it up.
they'd eat it up even more if it didn't add anything and just removed shit, it would be even simpler
>>
>>175177753
nihil novi, "the same criteria" still retarded
>>
I don't understand how SD looks so bad compared to Wargame graphically, but runs way worse.
>>
>>175177798
Fuck off Mat
>>
>>175110025
Sounds daft but avoid the snap ambush and get within 200m. Pound for pound the us rifle section and squad deliver more rounds than the German equivalent, the issue is that the MG42 and 34 do it in short sharp bursts.

If you can discover the weapon with a scout unit, you can build up superior firepower very easily as the yanks.

The Brits have more of an issue, their firepower sucks. Thankfully they have lots of support options including section level light mortars which are surprisingly brutal.

P.s. VG has a thread that talks about combat mission! Sweet Jebus! It's my favourite game!
>>
>>175177751
I'd love jumbos if they could just fucking hit something for once
>>
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Guards Armoured Division FUCKING WHEN?

https://www.youtube.com/watch?v=5Hd9m-6myvU
>>
>>175177914
good one
>>
>>175177987
I am playing as the British. I'm currently doing the Scottish Corridor campaign which is an uphill slog and a half. I'm running into MG42's every hedge and they're cutting down my infantry sections. Its MGs and snipers. I've lost a few NCOs and 2 Subalterns.

After that Its taking towns with difficult lines of attack. Very close combat and most enemy squads have more automatic weapons that me.

On top of that the battle conditions are awful for moving up tanks. There are mines on the road and going through fields bogs tanks down and immobilizes them. I have 2 Churchills for the next few missions - once I lost them they're gone and they do have a tendency to die to mud.

The only saving grace I've had is that I do have a battery of 25pdrs on call. Its still tough going. Oh 15th Infantry Divsion I feel your pain so much.
>>
So are they adding new divisions today or not?

Did they really hype us up all week just to show off their obligatory frog division without releasing anything?
>>
>>175178643
next week, probably together with 21. panzer
>>
>>175178336
The commonwealth forces pack is dlc for a community who've been playing these games for more than a decade. It's just bloody hard! I've played it for a couple of years and still suck.

Also the British are just harder to play. Firstly (i think) they have the worst equipment, but more importantly you have to micromanage harder.

The yanks do support weapons on a company level, easy to manage. The Brits break it down to a section level. With the Brits the first thing you should do is break your sections down into teams and do the "find fix finish" mantra on a really small scale.
>>
>>175178643
Madmat needs to wank over it a little bit longer.
>>
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>>
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Is RUSE worth going back to or has it aged horribly?
>>
>>175179561
>in the CBT forums, madmat implies 3AD is really strong because stuarts
>as he hons to himself quietly, imagining the phase A frog M10s to come
>>
>>175179181
I quite like playing the commonwealth. I think that while the Americans and Germans have more weight of fire the Brits tend to be able to win the fight and still have ammunition available for the next couple of missions before resupply.

It is quite nice in the campaign having 3 sections, 1 commander, 1 PIAT, 1 Bren team and a 51mm mortar if for nothing else but smoke.

Also the British do support weapons on a company sized scale too with mortars, machine guns etc sent to those who need it.
>>
Which division are you looking forward to the most /wgg/?
>>
>>175180098

It's bright and colourful, but very arcadey compared to the later games.
>>
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>>175180682
>>
>>175180682

21st Panzer, I'm really curious to see the full roster of these nigger-rigged self-propelled AT guns.
>>
>>175180682
The LSSAH being reformed to cleanse europe
>>
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>>175180682
Actually want a go of the 6th. I feel like I could do well with bong paras

Pic not related because these blokes are from the 15th
>>
>>175180682
101st for allies, 116. for krauts

go fast or go home
>>
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>>175180840
I find that quite a lot of the photography for the 15th Division in Normandy is just amazing.
>>
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>>175181207
Yeah it really is
>>
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>>175181283
I just love seeing close cooperation between infantry tanks and infantry.
>>
>>175180682
21st panzer because french gear.
>>
>>175180098
Much higher production quality in its fun campaign.
>>
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>Caen
>One of the most important objectives in Normandy
>One of the most bitter fought actions of the entire war
>No map in game

I swear to god these fucking french fucks are useless
>>
>>175181828
Hon hon mon ami how could we do that when we're so busy making sure the french division is competitive? hon hon hon!
>>
>>175178643
Fuck them, what was this fuss all about if have to wait unitl the next week. To hell with their retarded streams.
>>
>>175180280
That 2" mortar. Even the White phosphorus is just nasty.

What the Brits lack in suppressing fire, they kinda make up in raw killing power. I personally find you tend to pin less, but kill more with HE of various kinds
>>
>>175178643
Did you miss the multiple times it was said the prior announcement was of an announcement and that today, as I just said, is just an announcement?
>>
>>175180682
Lehr
>>
>>175182305
>The announcement for the announcement so that we can make an announcement for an announcement
>>
>>175181828
Carp Airfield and Collembelles are technically components of the Battle of Caen.

Also city maps are a bitch.
>>
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r8 boyos
>>
Alt history WW1 wargame where the good guys won the civil war when?
>>
>>175182629
>you dont need that many memetruppen imo
>lacks at power in A and B, the pz abwehr recon wont be enough

Why the focus on the lategame anyway? You are much stronger early game with luftlande
>>
>>175182629
needs more arty, especially that phase A off-map, really helps luftlande get urban areas early in team games. can make space by dropping a recon, you have a little too much.
>>
>>175182709
>where the Rothschilds funded South won the war
>not a timeline where Abe survived and banished the niggers like he planned to before an autistic Southcuck killed him
>>
>>175183184
>>175183184
>Governor Thomas Holliday Hicks suspended the state legislature, and to help ensure the election of a new pro-union governor and legislature, President Abraham Lincoln had a number of its pro-slavery politicians arrested, including the Mayor of Baltimore, George William Brown; suspended several civil liberties, including habeas corpus; and ordered artillery placed on Federal Hill overlooking Baltimore. Historians debate the constitutionality of these wartime actions, and the suspension of civil liberties was later deemed illegal by the U.S. Supreme Court.
I looked up maryland history, at first throwing him off as a yankee who just hated the tyrant, but Booth's homeland was only kept from Dixie by yet more of the vile tyrant's horrid work. If I ever visit Lincoln's grave I'll piss on it.
>>
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>its a ameritard talk about their boring shit episode
>>
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>>175183778
>its a europoor gets culturally enriched episode
>>
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>its a repeat of the circumcision episode
>>
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>>175184007
>amerilard projecting because nobody cares about his irrelevant and short history
>>
>>175184126
>Trainers
>In the fridge

What did he mean by this?
>>
>>175184007
>culturally enriched
>coming from the "52% melting pot"
>>
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>>175184228
Americans put them in the fridge to prevent the smell and into the microwave before putting them on
>>
>>175184515
But I keep my food in my fridge.
>>
>>175184696
>Americans see trainers as food

Truly a remarkable people
>>
Is anyone actually excited about the French division?
>>
>>175185041
eugen
>>
>>175181828
With how buildings work it'd be a mess.
>>
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Another two weeks without the best division.
>>
>>175186580
No matter how interesting the deck is, it'll be marred by them all talking with American accents.
>>
>>175184201
Americans are back to back world war champs.
Your welcome.
>>
>>175185041
Nope, i'd rather use the Guards or Poles
>>
>>175185041
Phase A Greyhounds and Wolverines are pretty nifty.
>>
>>175186728
In the announced announcement stream they said they were redoing rosbeef voices
In Rule The Waves how to I have more than two ships active during a battle? Every battle I've had has been between escorts.
>>
>>175185041
Hard to say, they doesn't seem very strong. All M10 have 4 based accuracy, only 57mm AT guns...I don't think there is much to get hyped about.
>>
>>175151751
>>175153642
>3rd Canadian and 352 Infanterie get 320 points total
>most others get 330
Doesn't seem very balanced.
>>
>>175185041
I am. I think people vastly underestimate allied light vehicles.

That being said, im not gonna use all the tank slots in the tank division.
>>
>>175187428
>Adding them together
For what purpose
>>
>>175187428
352 is a really good deck. The 15 scots of Axis. I played it in the vip beta.
>>
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>>175186728
You are thinking about the second best division.
>>
>>175187625
That 10 extra points add up over time.
>>
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I can't stop playing 12th SS after discovering how fucking fun these are. Is there a better early game unit? I even scored a Sherman kill with one of these and sometimes when you get lucky they melt at guns.
>>
>>175187962
Not a lot of people share my opinion but I've had a lot of good experiences with the 15 Scots' MMG carriers in Phase A. At that level, it's a good amount of firepower. I usually send out some with the Recce units and it's been great at building SA and exploiting choke points.
>>
>>175186456
Wait until phase B so you can nebel all the houses away?
>>
>>175188162
>MMG carriers
Those things are great in phase A and because they're not as scary looking as tanks or ht's people ignore them until they completely wipe out entire lines of infantry or even an at gun
>>
>>175175005
anyone got a link to this?
>>
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>>175188381
MobileOppressionPalace.jpg
>>
>>175183040
If there are too many tanks I get 129 it eats early game armor. All the shreck teams are nice. I can sneaky beaky in most forests
>>
>>175183092
The mortars are good for A phase urban combat. Should I even bigger guns from off map in the a phase? Never tried that
>>
>>175189365
it's from the latest stream
www.twitch.tv videos 138443381
>>
>>175188162
Oh yes I forgot about the nebel town sweepers silly me
>>
>>175131348
Never upvet super heavies, they level themselves up
>>
>>175189995
ty
>>
>>175130271
Arty works great against the man since they're so slow. Or if the enemy don't have fighter say just strafe or bomb them to death
>>
>>175182629
less recon
I'd cut down on the infantry for off map arty
lose the IG 18
grab a pak 40 phase A
phase A/B AA or you will get fighter spammed and lose your only phase A AT option
>>
>Firing at a tank
>it backs up 4 meters
>have to reposition despite maintaining LoS the entire time
>>
What's the minimum range for MG?
>>
>>175191463
100m
>>
>>175191523
that's retarded
>>
>>175191620
Makes complete sense from a gameplay point of view. It detaches a squad's long range performance from it's close range performance and pretty accurately represents the doctrinal role of machine guns.
>>
>>175175005
I just realized the Frogs get a 50cal team in phase A. Top kek.
>>
>>175191752

You're a fucking moron
>>
>>175192282
Oh so you want a squad thats good at long to fucking wreck at every single range, wow you're dumb
>>
>>175191752
Give me back my air
>>
>>175192472

I want machineguns to not magically stop working when the enemy gets close, if you support this in any way you are massively retarded and please kill yourself so you stop consuming scarce resources.
>>
>>175192624
it's a reasonable approximation, it's a game, stop being such an autist
>>
>"SD is soooooooo much more realistic than WG!!!!!!!!111"
>"why don't MG's work at closer range"
>"ITS A GAME RETARD SHUT UP!!!!!"

wew
>>
>>175192745
You should probably kys yourself as soon as is convenient.
>>
>>175192745

please kys immediately
>>
>>175192809
MGs had a min range in WG as well, also around 100 meters.
>>
>>175193296
>>175191752
Do the MGs on vehicles stop working at 100 meters too? How about MG squads?
>>
>>175193528
no, no
>>
>>175191620
Yes it is. Eugene TM
>>
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>>
>>175192809
Alri Sharkey
>>
>>175193528
MG squads don't but they probably should because rn you can attack move an MG team through a forest and win.
>>
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>>
>>175194982
And A
And C
>>
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>>175195214
That's my SS-boy.
>>
>>175195425
I play 17.
Pound them into the ground.
There is something theraputic about shelling someone who can't retaliate.
Anyways, I want to compare the effectiveness of the flakvierling and the flak 37, how should I design the experiment?
>>
>>175195745
Raze the houses, clear the hedgerows of 17 pounders. Every arty piece doing this is welcome.
>>
>>175195745
What do you bring as arty? I can't decide between full Nerfel or more Sk18.
>>
>>175196524
2 Nebel '42s, a card of b SK 18s and a card of C SK 18s. Also mortars and one call in which I have yet to use. Honestly SK 18s are better than call ins.
>>
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Whermaboos think they can just send in their tanks in a straight line into my front until every hedgerow on their flank opens up with AT fire and shermans running wild
>>
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>>175196524
The answer is within you.
>>
>>175196912
I hope he got a plane through to bomb them. Jesus fuck that looks like cancer.
>>
>>175197079
Nope, nothing got past my AA.
>>
>>175197234
Fuck off you retard with this drama shit
>>
>>175197234
>discord drama
here we go again
>>
t.sharkey
>>
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>all this butthurt
Hi Sharkey!
>>
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>>175197619
>>175198713
fuck off discordfag
>>
How do I stop being too scared to join 2v2 and 1v1 in Men of War?
>>
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Early war when?
>>
>>175199646

Take drugs.
>>
>>175200508
GSM
>>
>>175192892
>>175192923
>kys
What's up reddit?
>>
>>175200508
>He wants france to be le best nastion
>>
>>175200779
>implying they already aren't with 2 de Biase
>>
>>175199646
Dunno, I was kinda nervous to start playing 2v2, 3v3 in SD but after I've tried, it turned out they are much easier and I win pretty often. On 10vs10's I usually get ganked by 3 players focusing on me and clearly using voice chat and no one ever wants to help me.
>>
>>175200779
Fuck you I want Cruiser tanks.
>>
>>175201327
You have Cruiser tanks faggot.
>>
>>175201327
the Chally is a cruiser tank you mong
>>
Is there anyway for Luft to beat Scotts in a 1v1? Ignoring gross incompetence, experts say no.
>>
>>175201770
The game isn't balanced for 1v1. It's a matter of counter picking the other guy's deck
>>
>>175202087
Not saying it should be different, just making an observation.
>>
>>175201413
>>175201579
The Challenger is a goddamn trashcan on treads. I'd rather play as the Tuvan People's Republic that put up with that pile of ass. I want real Cruisers - A13s and A15s.
>>
>>175202174
>The worst cruiser tanks
>"Real" Cruisers
>>
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>>175202174
>more mobile 17lbr
>Shit

Should have told me I was dealing with a mong
>>
>>175202174
>The Challenger is a goddamn trashcan on treads
>But I want something with worse armor and firepower
Top retard
>>
>>175202174
If the challenger is a trashcan on treads then the real cruisers are paper mache machines
>>
>>175202174
fuck off you teebo KYS KYS KYS!!!!
>>
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>>175202174
>17pdr
>Speed of a Cromwell
>trashcan on treads
>wants unreliable cruiser tanks who got wrecked in the desert cause LOLNOHE
>>
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>>
>>175202791
>Germany loses to shit
gets the noggin' joggin' it does
>>
>>175202881
What does the eastern front have to do with british doctrine?
>>
>>
>>175203098
>Attacker
>Cause nearly the same casualties on the enemy as they inflict upon you
>While attacking

k
>>
>>175203292
It's crazy what you can do with over 3:1 odds against inferior quality troops with a smaller industrial base starved of resources that can't really move during the day.
>>
>>175203439

Don't forget air superiority and superior intelligence.
>>
>>175203705
Air superiority is what I was alluding to when I mentioned the immobility.
>>
>>175203439
Those numbers are a little inflated since it's not raw combat troops, if I remember correctly western allied forces had some 30,000 support men for 12,000 fighting men, where as germans were 1:1.
>>
>>175203879
No, germans did not have 100% frontline troops. Are you fucking retarded?
>>
>>175203975
>retards calling people retarded
1:1. As in 1 support troop per front-line troop.
>>
>>175203975
Did I fucking mention they had 100% frontline troops? Learn to read you stupid cunt.
>>
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Does anyone else play CoH? I know it's /wgg/ but since /rts/ is mentioned in the OP, I figured I'd ask.
>>
>>175203975
>wheraboos are this fucking illiterate
>>
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>>175203975
Fucking hell learn to read
>>
>>175204170
CoH2, mostly allies and 2v2s.
I'm incredibly shit tho so keep that in mind
How you feeling about Winter Balance ? Not digging new Penals and allied lights are in a weird place but otherwise pretty satisfied, especially with the volkfaust revert.
>>
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>>175203975
>>
>>175204170
Of course some (like me) do.
Currently I'm busy with SD beta and other games but after I finish my work in May, I plan to go back on 1vs1 ladder.
They really reinvigorated some interest with extensive patches.
>>
>>175204563
The Penals were quite strong in CQC but Axis players had 222 available to rape them and never used the opportunity.

I wish relic started to balance things by adding more research options to keep infantry scaling over mid and late game.
>>
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>when you attack move your pak and completely forget about it
>>
>>175204563
>>175204626
Nice. Glad to hear I'm not alone. The fact the game is still getting patched really keeps me interested in it. I'd be down for 2v2s even though I mainly play 1v1s.
>>
>>175205113
I'm more surprised that someone is stupid enough to actually use the Sherman II
>>
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Early war is drastically more interesting than '44 and onward. I'm not sure how this period is still overlooked so often. German armies invading with what basically amount to tractors with machine guns on them, Russians and Finns fighting one of the most brutal conflicts ever in Lapland, the peak of the Desert campaigns in Africa with LRDGs and laughing at Italians. But no, let's recycle the same stories about Overlord, Cobra, and Wacht-am-Rhein.
>>
>>175205583

As if the French would ever make a video game depicting the time they set a world record for speed of total occupation by an enemy force.
>>
>>175205891
They maintained a fighting force in North Africa equipped by the Allies, it's not like there's *nothing* to work with.
>>
>>175205583
an early war game would never sell. Naziboos don't know of any tanks besides the tiger and panther and won't buy it. Slavboos/ameriboos wouldn't buy it because the soviets weren't in the war yet, and frogboos wouldn't buy it because it shows them getting humilitated by Germany.
>>
>>175205891
What about Greece
>>
>>175205583
How about the Italian front?
>>
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>>175206401
>soviets weren't in the war yet
>>
>>175205583
How the fuck is it more intense, you're basically just a hipster with your early war is soooo much more interesting drivel.
>>
So is Blitzkrieg a good game?
>>
>>175205583
Sounds like a balance nightmare.
>>
>>175201770
Use He 129s in A phase to kill tanks, set up pak 36's in good spots to plink his HMG carriers. Use your jeagers to attack at the flanks use cheap infantry supported by mortars and 34's for the mid and, use commanders
>>
>>175208207
The old ones were cool. The new one not so much. Same with suddenstrike
>>
>>175208925
Can the HE 129 reliably kill the Arve?
>>
>Tfw just wanna play games
>Tfw gf and kid and family life getting in the way
Can I go back to being 16 pls
>>
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Playing SD, new to this series. I'm really shit with tanks, I get them killed by ATGs constantly. But I'm really good with ATGs. Should I just give up on armor and use guns for anti-tank and infantry support? (Only played 3 games so far, all as Indianhead or 3rd Armored.)
>>
>>175208925
I find phase A HE 129 to almost never work. If the Allies field one or more fighters phase A (and they most certainly will), then kiss your 200 points goodbye.
>>
Why do people EVER do 1942 Germany vs US in robz?

It makes no sense at all. Is it just so that they can get a tiger which the US has LITERALLY no counter for besides AT infantry?
>>
>>175214369
Yes
>>
>>175212778
push with recon and infantry to find their AT guns before committing tanks to the assault
>>
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>>175215246
That's how shit I am. I know where they're set and I still can't position properly to engage. The tanks always outrun the infantry, and even when I have an ass-ton of tanks to try and do some Fuller-style expanding-torrent breakthrough shit, they all go into fallback mode. If tanks didn't retreat from everything bigger than an MG, I could just spam cheap armor and get away with it - but even AAA seems to spook the crew.
>>
>>175217047
You should have some MG crews and Mortars on standby to have a crack at any AT guns that rear their ugly heads
>>
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>>175217154
I've been keeping some of the M3 mortar half-tracks behind the lines. They're useful but I feel like I'm still missing something. Are there replays I can watch of better players? A good YouTube/streamer anyone would suggest? I gotta hit the drawing board.
>>
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>>175217237
What's the best way of avoiding this? Whenever I issue orders to my squads in MoW they always run in a straight line and get mowed down similar to that clip.
>>
>>175217047
>The tanks always outrun the infantry
the tanks shouldn't even move until the infantry has come to a halt in the opposing forest

infantry moves, tanks hang back and help if something shoots the inf. Once the inf has reached a forest, tanks catch up, then you repeat

>>175217580
https://www.youtube.com/user/Cr4sHeRX/videos
also read this, diff game but same tactics https://honhonhonhon.wordpress.com/2016/08/16/basic-forest-entry-technique/
>>
>>175217580
In all of my games it's basically boiling down to winning the opening firefight and keeping the enemy on the backfoot. You can smoke the AT guns if you can't directly kill them.

Remember to keep an eye on routes around the enemy too, plenty of my replays I've smashed right at the main force and there's been a road to the side with nobody on it I could have taken to flank.
>>
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>>175218383
So, I'm not disagreeing I'm just put-off because that is the exact opposite of how armored tactics developed in the early years. Thank you so much for the links.

>>175218387
I didn't even think about smoke. My incompetence is reaching new levels.
>>
>>175218035
Split squads into groups of 2 and spread them out before you attack
>>
>>175218797
>So, I'm not disagreeing I'm just put-off because that is the exact opposite of how armored tactics developed in the early years
Ingame there are very very few situations where it makes sense to lead with your oneshottable, blind 100pt pinata when you have numerous 20pt squads with perfect sight [some even recon] that nearly always take half a minute to whittle down.

IRL my impression was that tank rushes were mostly done because you could concentrate half a front's power in a small space, more as strategic maneuvers than tactical ones. Same as the threat of the USSR unleashing a hundred hinds on an objective, that's not the kind of thing that's planned by a division or even a battalion commander, is it? I'm not really into realism
>>
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>>175219375
Breakthrough tactics rely on armor to produce a hole in enemy lines, and for motorized/mechanized infantry to exploit that hole. But the idea behind the expanding torrent is that you simply go around defensive strongpoints, which is why pockets/salients/encirclements became so common on the Eastern Front - kesselschlacht. SD doesn't really encourage that sort of maneuvering though.
>>
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MMG Carriers are fucking based
>>
>>175219810
>But the idea behind the expanding torrent is that you simply go around defensive strongpoints, which is why pockets/salients/encirclements became so common on the Eastern Front - kesselschlacht.
I mean, that's more a strategic level decision than a tactical one. Colonel Hans isn't the one making the call to get a third of the Wehrmacht's pz3 supply and rush for Paris. He's probably not involved in planning the smaller encirclements either, they're still pretty big maneuvers.
>>
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>>175220059
It would generally be an operational-level maneuver, but it requires good initiative at all command levels. WW2 made operational methodology into an art.
>>
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>tfw StuG gets ANGLO'D
>>
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>>175221735
more like sturmgeschit
>>
Why doesn't Germany have horse-pulled units?
>>
>>175220025
>>175221735
How? Did you get it to surrender?
>>
>playing 2v2 conquest
>Set up just below the half way line
>bide my time beating back pushes
>start building up my AA guns to critical mass
>meanwhile my team mate is collapsing
>He keeps losing all his units
>No way to help though, my opposite isn't an idiot
>He quits when the enemy just starts to overrun him
>Mean while I do a full out assault for the rest of the game that pushes my opponent back
>curious to see how I did
>See that I have huge losses on the score card
>Realize that the game tallies all the units handed over to me from my team mate just before they got overrun
A bit annoying, but at the same time nice to know I was actually doing well at my front. I wonder If I could have re-enforced him, but every-time I checked his side, his entire frontline was gone and he was rushing fresh units up, so I figured there was nothing to be done besides some air support and I didn't want to risk my side collapsing as well.
>>
>>175220025
>>175223183
>only 2 of those are have a player name beside them
The 17 SS guy probably rage quit, so the troops got surrounded easily.
>>
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Trying to set up a little scenario for myself to learn the game. How does this look? Am I fukt?

on the offensive btw
>>
>>175225337
It should be pretty easy.
>>
>>175226009
fug I didn't wanna make it too easy
>>
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Having a bit of trouble with arty in Mius Front. I understand that arty spotters should have a line of communication with the arty, but how to do it? I mixed my arty spotters within my front line infantry like in pic related and when they gave the area to fire on, it took like 2 hours for them to fire with the percentage going up very slowly. Is artillery just really slow or did I set it up wrong?
>>
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>>175226543
https://steamcommunity.com/app/275290/discussions/0/619568793773619819/


assault guns and grenadiers advance over open ground and begin to relay information to the Artillery commander, who in turn relays info to his sub commanders and my guns begin firing. My second group of Panzer grenadiers and light tank platoon move around the right and left of the town under cover of the forest
>>
>>175226543
https://www.youtube.com/watch?v=E6MWbXT4dlw
watch this guy's tutorials. Comm is in there somewhere
>>
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alright you know what fuck this piece of shit fucking game.

give me one fucking good reason to put the time into learning a '''''''realistic''''''' war game if troops can't follow basic fucking instructions?

and don't tell me it's fucking realistic for a handful of tanks and halftracks being unable to understand traveling down a fucking road

fuck shit fucking half-assed shit
>>
>>175227673

InAfter didn't set the "vehicles travel by road" command in the move order
>>
>>175229790
I set them to travel by road.
>>
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So tell me, if one was to make a realism mod, and try to make values for armour penetration, what would be better and course less frustration, AP values based on penetration tables or AP as a function of known constants such as caliber and kinetic energy?
>>
>>175226543

The command wire squad will only create wires for the platoon they're a part of, so probably the wire squad from your arty had to go all the way to your arty spotter before being able to establish comms.
>>
>>175227673
Play Mius Front then.
>>
>>175230493
buy it for me then
>>
>>175230614
No reason to do that, you only need to read.
>>
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>>175231687
well I calmed down and finished the game, units finally decided to get their shit together

need to give myself nexdt shit next time, or switch spots with Ivan
>>
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>Play as Luft in 2v2
>Hold my sector
>Even maintain enough unit coherence for an epic push at the end
>doesn't matter because my 17th SS teammate was completely crushed

>Play as Luft 2v2
>Hold my sector
>even do a moderate mid-game push
>doesn't matter because my 17th SS teammate completely caved in

I think I'm done playing as Axis. How can you fail so hard with a very good division like that? Even holding on without surrendering might have at least made the games interesting.
>>
I'm thinking about getting SD. Does it let me shit on Wehraboos?
>>
>>175234106
>>175234006
>>
>>175234006
>Eugen gives them a fucking Firefly
>Still loses
>>
>>175234448
17th, not 12th
>>
>>175234106
Yes but not as satisfyingly as men of war does.
>>
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In the inevitable eastern front dlc/sequel, do you think they'll have the guts to put in the 3rd SS Panzer Division?
>>
>>175237071
yes
>>
Speaking of DLC, there's going to be a lot. Paradox is publishing now, and they're gonna crank that shit up to 11.
>>
>>175237249
will I be able to kill unarmed brits who have surrendered then?
>>
>Having trouble in a 10v10
>Check the tapes
>I was fighting 3 different players
Yeesh
>>
>>175206631
>>175205583
Denmark surrendered in 4 hours

"muh stronk viking blood"
>>
>>175165661
Yes CMANO.
There's some youtube videos you can watch.
It takes roughly 50 hours to no longer need to look up everything which is ridiculous but whatever, I like the autistic nature.
>>
>>175240538
>tfw I keep a special notepad file where I keep the names of people that most certainly play together using gayspeak so that i can avoid games where players are not randoms
>>
>>175243830
add to mute list
or even better, add good teammates to friend list and then play the teamspeak nerds
>>
CMANO is awesome. It's pretty far down the simulationist grognard rabbit hole but just embrace it. The Northern Inferno campaign is well done, has a story stringing the missions together, and is actually a decent intro to the game in the way it gradually adjusts the complexity/difficulty. Excellent game.
>>
>>175243830
now you're wargayming
>>
http://www.eugensystems.com/divisions-2e-blindee/

>Recon infantry using Stuart tanks as transports

French bias
>>
>>175205583
>low intensity combat is more interesting than high intensity combat.

Maybe if you're fucking retarded.
>>
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>>175245519
>the Winter War
>low intensity
>>
>>175245439
T8 reconnaissance vehicle,
>>
>>175234006
Did you get encircled by a 3rd AD player on Colombelle while a 15th player absolutely humiliated your teammate.

If so it might have been me bullying your teammate
>>
>>175245439
I mean, as long as they pay for it. I can't say I'm too bothered. I'm more worried about the straight up recon Stuart shown in the stream the other day.
>>
>>175223183
Yeah the stug surrendered
>>175224729
This happened in the opening engagement and he didn't quit until 11 mins in
>>
Which divisions have all their infantry equipped with AT?
>>
>>175246820
None have ALL but the 12th and the 17th get Panzergrenediers with AT. I'm not too sure about the 3rd, the 2nd has recce inf with AT and the 15th command inf gets AT
>>
>>175246820
If we're talking line infantry, 12 SS-Panzer, Luftlande and 3rd Armored
>>
>>175247356
>Infantry divisions
>Good at infantry
>>
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>>175245439
>>
>>175247212
>the 17th get Panzergrenediers with AT
Not true. The 17th had a historical lack of Panzerfausts and this is represented in game.
Only their 5 man Stosstrupp squads have Panzerfausts.
>>
>>175245439
>>Recon infantry using Stuart tanks as transports

No.
Infantry Spahis came with either a Jeep, a Jeep .30, a M20 or a M3 Scout Car.
Then there's armored Spahis in either a M8 or a M3 Stuart.
>>
>>175246820
None, but infantry AT is very common in the 3rd Armoured and 12th SS. Luftlande can also take a lot of infantry AT.
The 6th Airborne have PIATs out the ass but they're not in the game atm.
>>
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Were there Tiger IIs in Normandy?
>>
>>175245934
>the whole Finnish army has 27 Vickers 6-ton, most of them not even armed, and 30 WW1 FT-17, 50 37mm AT guns and a few 20mm rifles

>interesting game
>>
>>175248017
A handful, 2 or 3. GAD faced them iirc.
>>
>>175247787
My mistake then
>>
>>175248037
>i need a Michael Bay movie to keep my interest in something
>>
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First attempt, how do I fix this deck?
>>
>>175248017
Yes. s.Pz.Abt. 503. had one company with "P" turrets and later, after they got rekt, they got some more, including two with "H" turrets.

>>175248346
infantry only games are shit
>>
>>175248425
No option for cheaper Kubel supply in Phase A? Also needs mortars.
>>
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>>175248017
Can we get GuP hero skins?
>>
>>175248037
>>175248346

There's a lot of potential for infantry-only style battles such as those of WW1, but it would be a very different kind of strategy game than what Wargame does. You'd need a good morale system, a deep communications system to model fog of war, order delay, a complicated environment model, a logistics system and the like, to make it interesting.
>>
>>175248425
C R O M W E L L
>>
>>175248037
Not that the soviet equipment is interesting either, 1 KV-1 tank and a bunch of T-26 tanks, they didn't even have anti-tanks weapons. Finland also had 76 and 77mm anti-tank/artillery guns but yeah early war has a lack of equipment in pretty much every country. Continuation war would be much more interesting.
>>
So what exactly made the Flak 88 such a good AT weapon? It fires flak rounds, those are just shrapnel rounds with a timed fuse, no? How is it able to penetrate heavy armour?
>>
How would you rank the German divisions from best to worst?
>>
>>175248915
Sheer velocity needed to reach plane altitudes meant that it was very good with AP rounds and it's derivatives, which the 88 used in a direct-fire support role.
>>
>>175248915
They carried AP rounds you idiot
>>
>>175248620
>phase A supply
what are you doing nigga
>>
>>175249990
why did they carry AP if the idea of using them as AT guns came from Saint Rommel himself in the middle of a campaign?
>>
>>175248017
>>175248674
How about Girls und FUCK OFF ANIME SHIT
>>
>>175250093
I'm pretty sure they used them in France as well
>>
Can someone post their 3rd Armored battlegroup?

Are Shermans shit tanks?
>>
>>175250313
Yes, they were shit in real life too.
>>
>>175250239
IIRC it even started before, during the Spanish Civil War.
After all you have a big, high velocity gun so why not use it against armor?
>>
>>175250313
Just wait until the 3rd biase division comes out and mute your headphones, it's the real american division.
>>
>>175250547
>shermans were shit
>they rekt german tanks
what does that make german tanks?
>>
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>shermans werent ronsons!
>>
>>175250916
>>they rekt german tanks
Not really Panzer 4 with a long 75 performed better than most shermans.
>>
>>175251072
When it was allowed to be stationary and use its sole superior quality, the gun. The thicker armour on the late modelswas still an easy kill for allied vehicles, its steering was crude and combined with its thin tracks and all the extra weight tacked onto the design, the late model Mark IVs were lethargic things only fit for an army in the process of losing a war rather than any persecution of offensive action, where they typically took losses at a rate comparable to or higher than their allied counterparts.
>>
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>>175251072
>Flat front armour
>>
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>>175251281
Jimbo didn't represent most shermans
>>
>Mark IV

we ww1 now
>>
>>175206401
>friend who plays a ton of RTS style games
>notices I've been playing Operation Star
>he asks if it's good
>state yes, absolutely
>next question "so how many panthers and tigers do I get to control"
>reply with "very few tigers, and no panthers, they weren't on the front during the war period this game depicts"
>"oh, well, have fun with that then"
fucking wehraboos man
>>
>>175251761
He's probably just a bong, they called German tanks Mark IIIs and IVs instead of using the Panzer prefix.
>>
>>175251761
Who are you quoting?
>>
>>175251960
>he is subhuman

got it
>>
>>175251960
i have literally never heard another brit say this, in regards to german tanks, ever.


t. brit
>>
>>175252306
:^)
>>
>>175249375
12>17>91
>>
>tfw infantry spam with the Scottish
I really can't tolerate any division that doesn't have nearly free infantry
>>
>>175252306
D O I T A G A I N B O M B E R H A R R I S
>>
>>175252417
I have heard people refer to them by Mark instead of Panzer

t. brit
>>
>>175252658
playing scottish as an armored deck is the objectively superior way to play.
>>
>>175250313
Shermans have a price tag in the game that's way too high for their current capability which is why 3AD sucks. Best tank in 3AD is the M5A1 currently, but it has a very weak phase C.
>>
>>175252694
Same, also have particularly seen a lot of it in Brit memoirs and wartime documents, the example that jumps to mind is the Pz. IV Ausf. F2s and Gs in North Africa being referred to as "Mark IV Specials".
>>
>>175252714
N-no thanks, spammed infantry is the centerpiece of the Scots. ATGs, arty, planes and infantry tanks only exist to support them
>>
>>175252765
>3AD is designed to be strongest in the late game
>They're shit in Phase C
Really makes you think doesn't it?
>>
>>175204828
I think the problem is that veterancy scaling is effective into late game, especially with elite troops-- wiping a vet5 pfusilier squad or a vet3 guard is like killing cockroaches. But Relic (or at this point, GGTheMachine and whichever other community members they outsource balancing to) focus 90% of balancing on 1v1 play, where full wipes are far more sporadic and more likely to be due to player error. Rather than say in a 4v4 where there's constantly a threat of a stuka divebomb on your rally point.
What might be interesting isn't a type of research buff but a mechanic in which veterancy requirements for infantry slowly lower as the match progresses or as you tech up-- like a more balanced version of the Kampfkraft from CoH1. Though then you'd get people bitching about how it devalues squad preservation or some shit.
>>
>>175252893
They can field ton of jumbos and 76mm and artillery in phase C
but panthers are still better and its pretty hard to recover after two shitty phases
>>
>>175252486
>back in the days people become famous because of their deeds, even despite being unattractive babyface or monobrew animal
>in todays world we glorify people based only on their looks even though they have nothing else to offer
really fires up those almonds y'know
>>
>>175252486
*opens gasvalve
>>
>>175253142
very fedora post
>>
What do you use the Churchill V (Scots support tab) for? The gun isn't for killing tanks (I think) and the ARVE is way more heavily armored than it
>>
>>175252927
Nobody sane will balance CoH around 3vs3/4vs4 because they are mostly played by absolute shitters and any amount of balancing will be wasted.

CoH1 had XP scalling for riflemen in form of Supply Upgrades.
Weird that they did not return for Soviets because if you don't have Guards/Shocktroops you are completely out of shit to throw when it comes to assaulting heavy fortifications in late game.
>>
>>175253317
use it to kill infantry and guns just like avre
it has twice the range so it can be used in more places
>>
>>175253063
You can spam infantry if you want but I find that infantry has diminishing returns, anyway, stuarts can find the openings and exploit with recce in support and some rifles to backfill and keep the line pretty. Most of the churchills are poor value and too slow to be effective.
>>
>>175253317
Its very good at killing soft targets like infantry, ATG, mortars, HTs and has double the range of the ARVE. Think of them as hunting soft targets while your ARVE stays with the infantry as its vanguard
>>
since frenchies get no infantry and their tanks are kinda shitty and on top of it they have no artillery
Its going to be worse than luftlande?
>>
>>175253317
1200meter range.
>>
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Umm Eugen?
>>
>>175253707
Host your own game?
>>
>>175253831
I'm commenting on how everyone's playing 10v10 (or in a private game)
>>
>>175253910
Does it even show running games that are not 10v10?
>>
>>175254181
No.
>>
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>>175254181
It does now
>>
>>175254269
Those are not running...
>>
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>>175254337
Yeah sorry I'm a dumdum, I realised my mistake. There's no running games less than 10v10. Everything is either waiting for people or private.
>>
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>>175253195
*ammoracks you and buries you in an unmarked grave*

oops :^)
>>
>>175254489
*tank vanishes*
it was an illusion
*takes you POW and sends you off to the ovens*
nicht persohnliches kind
>>
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>>175093391
>wiggie is back
Fuck me when did this happen? This is the best Friday I've had in a long time.
>>
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>>175254669
*it was a hologram*
>>
>>175255231
https://youtu.be/eWU_LuDiIzI?t=1m31s
turns you into meat
>>
>>
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>>175255321
>>
>>175255390

Asking offhandedly, but anyone know how to fix broken tool tips when using mods in this game?
>>
>>175255035
We have new things to talk about now, I'm pleasantly surprised that we've smoothly been able to pick up where we left off.
>>
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>>175255674

the disparate warring tribes of /wgg/ somehow managed to unite together against an even more loathesome creature, the wehraboo
>>
Stugs before panthers
>>
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>Stug III
>Stug IV
>Pz. IV
>M4A1
>Churchill IV
>Cromwell V

Should all get a price drop of 20 points or more.
Exceptions being cards where they come in Phase A, and when they come as a command tank.

Discuss.
>>
Fuck Steel Division is so bad, god damn.
>>
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>>175256959
>>
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How do I German?
>>
>>175257719
>only 3 infantry recon squads
>no 37mm AA
>>
>>175257835
Well I can replace the Phase B SPW 231 with Phase B recon infantry + SPW 222.

I don't know shit about AA but I can replace them with Phase B 37mm and the Phase C truck mounted 37mm
>>
>>175257835
Not him but I tried a flakvierling AAA spread instead of my previous 37mm one against pubs. I nearly lost in a 3vpubs. I had 4 pieces at a time and I think I killed one plane. He bombed two pieces to death.
Get 37mm as high vet as you can and have commander bonus at all times and you might resist allied bombers.
>>
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>>175258107
>>175257835
Something like this should be a lot stronger then. I play Scots and had 3x cards of Phase A Tri-Polstens and they worked fine so I figured the 20mm flakvierling would be enough as well.
>>
>>175255904
t. jimbo
>>
>>175258508
What are the stats on PzShrecks vs StossTruppen?
If they aren't significantly better I'd drop it and take another vetted 37mm. AAA is only of any use near your units and en masse.
>>
>>175258628
pzshreck is significantly better, better AP and more range.
>>
>>175258671
Same AP, you mean more ammo.
>>
>>175258745
whateva niqqa
>>
>>175258671
Drop the 3 direct fire support guns you have, get one or two more AA pieces and either more recon or 120mm mortars. Swap the MG 42 for some other infantry, maybe more PzGren to soak up damage.
>>
>>175256614
Stugs - definately no
Pz.IV and M4a1 yes
Ch IV and Crom V - maybe
doesnt matter anyway, french are gonna french anyway
>>
>>175258890
Pz IV are fine, Panthers need a nerf so it isn't braindead retard tier to take even one card of them.
>>
>>175258821
who are you talking to you dumb nigger
>>
>>175258979
>panthers need a nerf
no, panthers are fine.
>>
>>175258508
>>175258821
>Drop the 3 direct fire support guns you have
don't do this
>either more recon or 120mm mortars
do this
>Swap the MG 42 for some other infantry
don't do this
>>
>>175258992
The guy with the shitty 17. deck. Are you incapable of clicking reply links?
>>
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>>175258508
This is a powerful 17th SS deck which capitalizes on the divisions strength. Phase A is your weakest since your mortars ill run out of ammo, your Stug might get blown up and you'll struggle to defend against armored pushes and infantry since you'll have to rely on SPW 223, but when phase 2 starts and you roll out the Marders (keep them vetted) you'll be able to bolster your defenses and start blowing up your opponent with Nebelwerfers.
>>
>>175259102
you were talking to me you dumb piece of shit kys
>>
>>175259096
Don't listen to this guy he is actively sabotaging you. Not sure why.
>>175259090
Not a stat nerf, a price and/or availability nerf.
>>175259117
>All those support commands
Why
I take two cards
>literally no infantry
Why
>no two star 37mm
Why
>call in artillery instead of a C card of SK 18s
Why
I'd swap one of those marders to C, why would you need more than 3 in B?
>>
>>175259287
it's already fucking expensive what are you talking about
>>
>>175259576
As I said, there is no reason to take non-command Panzer IVs because Panthers are good enough and cheap enough to cover enough ground. If they cost more you would only use them when you had to, and would fill gaps with Pz IV, but as it is now you are gimping yourself if you do that.
>>
>>175259287
>All those support commands
Armored mg which grants veterancy hm...

>literally no infantry
Infantry is useless depending on map. Never ran out of inf cards, ever so I kept dropping them.

>no two star 37mm
Mass > class when it comes to aa, also 37mm aa only has like 1 accuracy?

>call in artillery instead of a C card of SK 18s
Phase C SK 18 come too late and bring nothing new to the table. Call in arty can clean entire tree lines with a single click


>I'd swap one of those marders to C, why would you need more than 3 in B?
CMD P4 + Marders in B, Stugs as fallback in C. It doesn't make sense to use the phase B Stugs since they're fewer, less vetted, lack the 1200m range and are less cost efficient especially since you need to build up your arty in phase B
>>
>>175259676
>Armored mg which grants veterancy hm...
And will be killed by anything with a canon. I can't imagine using fucking 8 in any game either.
>Infantry is useless depending on map. Never ran out of inf cards, ever so I kept dropping them.
I cannot even fathom this. I simply don't believe you.
>Mass > class when it comes to aa, also 37mm aa only has like 1 accuracy?
Not in my experience. Keep as much vet as you can combined with commanders seems to be the only way to kill air that doesn't involve the tri polsten
>Phase C SK 18 come too late
It doesn't, I was talking about one card b and one card C
>and bring nothing new to the table.
Wrong, it can fire at multiple targets at once and generally gives you more flexibility.
>Call in arty can clean entire tree lines with a single click
Which you can do with 3-4 clicks with SK 18s for cheaper.
>>
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Alright this seems to be quite the issue.

I took a bit of everything from all your suggestions. Maybe something like this?
>>
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People posting their reddit posts in discord and telling people to like them.. wtf.
>>
>>175260367
Get rid of the Grilles, get Panzerschrecks
>>
>>175260916
Alright, that should hopefully do it. What's so bad about the Support tab artillery guns, is it just because of their shit range?
>>
>>175260903
where is the evidence?
>>
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>>175243695
I dont mind autism, im a avid Aurora 4x/Dwarf Fortress player.
>>
>>175261154
Yes.
>>
>>175259287
>Don't listen to this guy he is actively sabotaging you. Not sure why.

>he doesn't realise how fucking OP static MGs are right now
>he doesn't worship the cult of the IG.18
>>
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ARVE coming to slap all your infantry's asses
>>
>>175261678
Ever played War in the East?
>>
How do you counter the new French Division in phase A? Stack lots of AT and hope he surrenders?
>>
>>175260903
>Anime posting retard trying to start shit
Banime when?
>>
>>175262240
Tried to but im not a big fan of Eastern Front.
I would kill tho for a worldwide version with similar level of autism.
>>
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>>175262621
Well you and your circle jerk started posting your reddit posts
>>
>>175262785
Literally never happened.

Post proofs
>>
>>175262240
War in the East is pretty complicated to learn. Seeing all the AARs where people are being math geeks is something else. Can't even do the mini 'Road to' campaigns well.
>>
>>175262743
What about War in the West? It have a updated supply system.
>>
>>175262228
AT G U N S
>>
>>175262970
Is it about US/Allies vs Germany or France/GB vs Germany ?
>>
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WitE really isn't very hard to play, it's just time consuming because there are so many units to manage.
All the complex mechanical stuff is automatically done in the background, as a player you're mostly just attacking, moving and setting reserve or refit status of units. Pretty straight forward stuff.
>>
>>175263617
US/Allies vs Germany.
>>
>>175263892
Cant find a pirate :(
>>
>tfw reading up on the Warsaw Uprising
never ever ever trust commies holy shit
>>
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>>175264787
>>175264787
>zealous anti communist faction starts an uprising
>butthurt that commies haven't helped

Nigguh plz, if anyone ever makes a list of stupid shit we did, WP would be in top three for sure.
>>
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das rite
>>
>>175265029
Fuck off you facist
>>
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Germaboos complain about the Jumbo when allies have to flank almost every German tank to get a kill
>>
>>175265029
>tfw millions have suffered ted cruz's zodiac killer sprees
>>
>>175265029
>Millions have suffered because of ted cruz's signature.

I believe it.
>>
What is a good wargame for a beginner ?
Wargame ?
COH ?

>>175265029
Says the faggot that gets a boner for a book that killed as muchy people as communist manifesto...

Religioustards are pathetic.
>>
>>175267919
But muh Jimbo
>>
>>175267919
Historical accuracy. A single panzer iv is worth 5 shermans.
>>
>>175267919
dude it's jimbo, you're falling for the mengele effect
>>
>>175268132
Coh 1 was a phenomenal game for its time. It is however very unreliable now as it hasn't been supported for years. I'd also say it's not a wargame, but an RTS.

However how new to wargames are you exactly?
>>
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>>175268132

Depends on how you define a wargame. COH and Eugen's Wargame series are basically RTS/RTTs, wargames in the purist sense would be the hex turn-based things with 2D graphics and so on. If you want a straightforward game in that category that you can pick up and play I'd recommend Panzer Corps, very straightforward.

If by wargame you mean any strategy game about war then the easiest one to pick up htat isn't dogshit that comes to mind is RUSE.
>>
DO IT AGAIN BOMBER HARRIS
>>
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>>175268279
>>175268389
Im mostly the 4x player.
I fucked around with CMANO a little, Wargame Red Dragon attempts went awful.
Played a little of COH 1/2, Combat Mission and Men of War.
Im mostly interested in Cold War shit as its dreadfully underrepresented in 4x/gsg genre.
>>
>>175246228
Pretty sure that I was fighting all 2nd infantry both times.
>>
>>175268856
Cold War stuff very much is under-represented. I no longer find Wargame series that entertaining, but i have over 1000 hours in it already. And I don't know of any other wargame about the cold war that isn't either turn based or pants on head.
>>
>>175268856
>>175269624

Btw Flashpoint makes me moist but i cant find any pirate links for it :/

>turn based
It can be fucking turn based for all i care, as long as it has realism, air/land/naval shit , autistic level of detail and is Cold War.
>>
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>>175267919
>this is what ally players actually believe
Matches would be more interesting if you guys would actually bother bringing them out to play.
>>
>>175269839
Flashpoint doesn't have autistic level of realism, it has completely uncritical use of penetration tables, and wrong load outs for units.
>>
>>175270409
Really ?
Certainly looks autistic to me ..
>>
What wargames have a good single player campaign and AI? Preferably real-time. Preferably modern/Cold War. I just want to steal a game to kill a few weeks worth of evenings and don't want to bother with multiplayer.
>>
>>175093391
New bread

>>175273185
>>175273185
>>175273185
>>
>>175180682
Das Reich
>>
>>175203292
nah you suck
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