[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Wargames General /wgg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 772
Thread images: 148

File: 1492902751108.jpg (337KB, 1207x416px) Image search: [Google]
1492902751108.jpg
337KB, 1207x416px
>What is this?
A general for all strategic, operational, and tactical wargames that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO

>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Tactics Downloads:
http://pastebin.com/TwMLZQ6h
https://pastebin.com/cgWbuPSS

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Teamspeak server
ts.artificialanimation.com:7997

>MoW discord
https://discord.gg/watM75d

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
Cuckchan is fucking shit
>>
>>174892669
>do I want a data mining site run by a scamming nip or do I want a data mining site run by a fat white guy who ran away to the Philippines
really makes one ponder
>>
Actual tier list:

12. SS Boy Scouts
17. SS PzGren
15th Scottish
2nd Infantry
3rd Armored
91st Luftlande
>>
>>174892873
I'd put 2nd above Scotts imo. I think I would actually rather play Luft than 3rd armored.
>>
>>174892873
I still think you're underselling the 15 Scots.
>>
>>174892669
It's not like the alternative is much better
>>
>>174892873
Now that scots don't have that veterancy, they're worse than the 2nd ID
>>
File: WAT1.png (87KB, 1187x38px) Image search: [Google]
WAT1.png
87KB, 1187x38px
baited
bodied
>>
>>174893229
The veteran infantry is unnecessary if you use your stuart honeys and mmg carriers effectively. You can have a shitload of light vehicles and you have access to the AVRE. You also have a 17 pdr in a vehicle that doesn't die to artillery.
>>
>LMGs have minimum ranges
What chucklefuck at Eugen thought this was a good idea?
>>
>>174893656
ikr, should remove all positioning shenanigans from the game
>>
>>174893656
It's not a bad idea desu, I get what they're trying to represent with it. They just need to re-classify the BAR as a rifle so that it's not effected.
>>
File: 1385880709819.jpg (186KB, 812x1024px) Image search: [Google]
1385880709819.jpg
186KB, 812x1024px
I like to ask this question in all the different RTS communities - how does everyone manage their micromanagement? New players especially are familiar with that moment of paralysis where you realize you need to be giving out orders but you don't know where to start, or get tunnel vision and forget about a unit, or you don't properly utilize a special ability/call-in, etc. What methods do you use to find the right balance of micro and keeping situational awareness?
>>
>>174894723
I prioritize by economic value.
So in ferrous gonorrhea if I'm playing as the 12. I will always prioritize my tanks, and once they are doing what they should be I'll move on to my support vehicles, then my infantry, then my non-frontline assets.
This of course is modified by what they are doing, so if my infantry are in a pivotal position I'll prioritize them.
Basically play more and git gud.
>>
>>174894723

By playing wargames.
>>
File: 1.jpg (463KB, 1920x1080px) Image search: [Google]
1.jpg
463KB, 1920x1080px
Ooooy vey
>>
>>174895305
Took me a second to notice the swastika. How butthurt can people be?
>>
File: 2.jpg (462KB, 1920x1080px) Image search: [Google]
2.jpg
462KB, 1920x1080px
This guy was trying to get eugen to start moderating global chat because the opinions he didn't like weren't valid.
>capcha: dresden saules
Is this irony?
>>
>>174894723
I make sure my units are positioned well. Takes away a lot of micro
>>
File: snPJ3YM.png (3MB, 1747x953px) Image search: [Google]
snPJ3YM.png
3MB, 1747x953px
Give it too meeeeee, REEEE
>>
>>174897061
Two nebelwerfers and some mortars and it's all dead
>>
File: pure bliss.jpg (98KB, 523x714px) Image search: [Google]
pure bliss.jpg
98KB, 523x714px
>>174897061
>hill defense mission
>>
>>174897319
Does STD even have elevation modeled in any way
>>
>>174897519
yes but france is very flat
>>
>>174897617
Moe desu
>>
>>174897617
for you
>>
>>174897617
France is literally worst girl
>>
>>174897823
France tries her best anon
>>
>>174897617
>>174897823
>>174898742
But France, is no longer France.
>>
>>174899345
Well modern France oppai and thus isn't really France.
>>
>>174894723
In Eugen games it's about experience. The more I play the more I develop default responses for every situation. If you already know what you want to do it's a leisurely 3-4 clicks to do it. Rapid micro only becomes an issue if you're forced to watch for any new developments because you don't have an idea of what to expect.

Also positioning as the other guy said. For example if you know from experience where to place your fire support, you don't have to keep fiddling with it during a fight. You always have to give some orders engagements but it only devolves into focused microing if you have to make lots of adjustments because the initial setup was lacking.
>>
>>174892453
Victoria 2 is welcome here?
>>
What exactly do CMD vehicles do in Steel Division? This doesn't work like WG I assume?
>>
>>174900982
I don't mind but you're better off in /gsg/.
>>
>>174901301
Add a star of veterancy in a radius just like command infantry.
>>
>>174901347
I don't know if anyone in any situation are better off in /gsg/.
>>
>trying to balance game without all units/divisions in play

Dumb idea. As expected from a bunch of Macron viters.
>>
>>174901347
I will try /gsg/ then, thanks Anon :)
>>
>>174901558
He won't be here at least
>>
>>174901558
Fair. Haven't even looked in there in years.
>>
>>174902536
Last year, the last time I was there, they were having another autism war.
>>
File: fucking war hero.jpg (437KB, 1920x1080px) Image search: [Google]
fucking war hero.jpg
437KB, 1920x1080px
>>174901301
be absolute bad asses
>>
>>174902668
>/gsg/
>autism
They like paracucks games post CK2
>>
>>174902869
Did our opponent have brain damage?
>>
File: not mine.jpg (158KB, 894x563px) Image search: [Google]
not mine.jpg
158KB, 894x563px
>>174903057
Well yeah, if a non-braindead smart person plays 12th SS or the new 17th SS its a sure win against 3AD and maybe 15th Scots now (mainly if they are 17th).
>>
>>174901301
Improve vet level and morale of units around them.
>>
How can we make the 12th SS competitive?

I propose we nerf the Jumbo to 240 points and raise the Panther D's front armor by at least 3.
>>
File: naziboos2.png (35KB, 639x509px) Image search: [Google]
naziboos2.png
35KB, 639x509px
>>174903591
give them CMD Tiger 1 in Phase A, its like when that guy killed 40 american tanks by himself
>>
File: 1490699492695.jpg (54KB, 430x422px) Image search: [Google]
1490699492695.jpg
54KB, 430x422px
I want to gas all pubbies in this fucking game

>17th SS faggot arying literally everything as soon as I make a push
>Wehraboo that was playing allies for once surrenders half way though
>Check my team's stats
>15% win rate
>>
>>174903923
maybe if we had a steel division discord or something to organize pick up games
>>
>>174903727
Why? Tiger Is aren't exceptional in '44.
>>
>>174904050
Link?
>>
>>174904063
give it 3km range and 8 accuracy and 9rds per minute
>>
>>174904112
https://discord.gg/NnfpuRq
This is the only /wgg/ discord I know about, its brand new and has low members
>>
>>174904170
Also make armor angling apply to it and nothing else to represent the experience of the panzerfuhrer
>>
>>174904303

This is a good historical suggestion! The Phase A CMD Tiger I can have its side AV added to its front AV to represent the experienced panzer ace's skill at angling the tank for maximum effect.

More balance suggestions like this please so we can give the Waffen-SS and Heer the authentic capabilities they need to survive against the Jumbo. Sharts and teaboos need not apply!
>>
File: laughing oppresors.gif (2MB, 500x209px) Image search: [Google]
laughing oppresors.gif
2MB, 500x209px
>Guy playing 3rd armored is actually competent
>Stuart and Half track rush up the left side at the start
>my Tri-Polsten deployed in the center of the city completely eliminates the 17th Warcrimes advance until he simply Nebels the town to death
>Stuarts and Cromwells smash their attempt to advance in the center
>>
>>174905001
>cromwells
when were they added for allies?
>>
I just used an AVRE on troops in the open. I feel dirty.
>>
>>174905126
Meant Churchills
But soon, Guards Armored should have them
>>
>>174905126
Guards Armored and Poles will get a shit-ton of them.
>>
File: Steam_2017-04-24_20-16-38.png (58KB, 641x368px) Image search: [Google]
Steam_2017-04-24_20-16-38.png
58KB, 641x368px
Howling
>>
File: slav computer.png (108KB, 273x252px) Image search: [Google]
slav computer.png
108KB, 273x252px
>>174906857
>>
File: 20170421230925_1.jpg (394KB, 1920x1080px) Image search: [Google]
20170421230925_1.jpg
394KB, 1920x1080px
>>>>>>>soviet """"""""""""""""engineering"""""""""""
>>
Why doesn't 12th SS Hitlerjugend get Beute Jumbos?

I think this would help get them where they need to be in terms of balance.
>>
>>174908247
>Soros is inviting you to play

0.50$ has been deposited in your steam account
>>
>>174908629
Why dont they get Beute Centurions and Super Pershings? As it stands they are completely underpowered and nowhere near historical levels of combat effectiveness.
ALL infantry in SS divisions should also get at minimum 1 star of veterancy and have panzerfausts
>>
File: 20170424213257_1.png (818KB, 1215x411px) Image search: [Google]
20170424213257_1.png
818KB, 1215x411px
What's your winrate dudes? sitting at comfy 65% here with almost 50 games.
>>
>>174908884
panzershrecks*
>>
File: 20170329003402_1.jpg (368KB, 1920x1080px) Image search: [Google]
20170329003402_1.jpg
368KB, 1920x1080px
>he forgot his AA
>>
>>174908962
Were they all coming inside some town one by one...?
>>
>>174904112
>>174904290
>>174904050
disgusting
>>
Amazing game, truly one of the best of the decade! Great focus on realism and using real world tactics.

The SS units, however, needs to go. Not only are they OP, but you cannot ignore the despicable reputation of the real world Waffen SS division. They're the bastards that did the Oradour sur Glane massacre, where they burnt an entire village's population in its fucking church. They are reviled in France even today, and even though I'm not one to censor games, this was chosen in very bad taste. What's next, a concentration camps special unit?

If you really want to have an elite force for the Germans, you could name it Grossdeutschland (they're usually considered to be the best German division of WW2)
>>
>>174910564
think of all the 80-year-olds that will see this, try to play it and get triggered into anxiety attacks
>>
>>174910564
fuck off jew
>>
File: 1466800367189.gif (94KB, 500x275px) Image search: [Google]
1466800367189.gif
94KB, 500x275px
Why are there no helicopter in Steel Division?
>>
>>174910334
Inside a forest, they literally stunned them in a second when i had a leader backing the Stoßtruppen.
>>
>>174910564
>Adolf Diekmann said the atrocity was in retaliation for the partisan activity in nearby Tulle and the kidnapping of Helmut Kämpfe.
Justified.
>>
File: 1427463192553.jpg (17KB, 245x204px) Image search: [Google]
1427463192553.jpg
17KB, 245x204px
>tfw the next expansion will just be Normandy + Boats
>>
>>174910739
cold war was too complicated, we tank+infantry only now for broader appeal
>>
>>174908972

*MILANs
>>
>>174910739
>June 1944 Europe
>Helos

Stop asking for them
>>
ded game ded thread
>>
>>174910821
>boats
no
>>
>>174918012
ur mum is ded
>>
Why do people think Jumbo's are OP? Just because they can kill Pz IV's? (which isn't a unique trait)
>>
>telling new player to use NATO icons in the previous thread
what the fuck

do NOT use NATO icons in steel division, as it is they objectively give you less information. if you want to learn the units, just go into the battlegroup builder and autistically study what each thing does, mouse over numbers and read the tooltips, etc. barely anyone knows what an IG-18 is, but eugene games are about learning the specifics of long lists of units and exactly how they can fuck you.
>>
>>174920673
Because they don't die at range easily so they have to expose their precious panthers.
>>
File: steam forums.png (19KB, 639x204px) Image search: [Google]
steam forums.png
19KB, 639x204px
>>174920673
>>
>>174920708

If you don't even know what an IG 18 is you need to git out.
>>
>>174921040
The only argument that Wehrs have is that yes, Luftlande are shit.

Anyone who thinks that SS Boyscouts are underpowered needs to get good and shut up, their div is the best in the game right now.
>>
>>174910564
this honestly
>>
>>174921946
But anon how can the German divisions be good if I can't win even when using my units in the dumbest way possible?
>>
>>174921946
>>174922570
>>174923116
T. Jimbo
>>
File: chrome_2017-04-25_00-00-00.png (107KB, 1360x517px) Image search: [Google]
chrome_2017-04-25_00-00-00.png
107KB, 1360x517px
STOP ASKING FOR FUCKING 12TH SS BUFFS YOU SHITTERS
>>
File: ACHILLES.jpg (2MB, 2229x1672px) Image search: [Google]
ACHILLES.jpg
2MB, 2229x1672px
Achilles when?
>>
>>174924523
When the GAD or the Poles come
>>
>12th SS Galatic Prettyboys
ftfy get it right

>>174924745
Canadians too.
>>
File: IMG_0059.jpg (32KB, 609x546px) Image search: [Google]
IMG_0059.jpg
32KB, 609x546px
SERBIAN SHELLS ARE LED BY GOD'S HAND. WHERE WE SEND IT OUR SHELL HITS IT
>>
>>>>>>Robz crashes the second before my flamethrower tank reaches the japanese infantry spam
REEEEEEEEEEEEEEEE
>>
>>174923624

The forums are going to fucking kill me. How are wehraboos so fucking stupid?
>>
>>174923624
One day they might ask for a buff that actually matters.

12th ss has posed nearly no problem to beat in 1v1s
>>
>>174906857
>shit posts in broken english.
German wehraboos are the worst kind of wehraboos.At least American ones can claim they were just influenced by their media and can shit post in better english.
>>
File: 20170425020902_1.jpg (741KB, 1920x1080px) Image search: [Google]
20170425020902_1.jpg
741KB, 1920x1080px
Imagine if this happened when Panzer Lehr gets added
>>
>>174933667
Not likely with the 360-noscope turning we have now.
>>
File: chrome_2017-04-25_02-15-50.png (40KB, 1351x234px) Image search: [Google]
chrome_2017-04-25_02-15-50.png
40KB, 1351x234px
>>
Playing as the Scots... there's really no point investing money in your armor. Some of the destroyers are okay but I've seen better results with just lots of infantry and guns.

Also are they gonna fix the voices? Barely any of the 15th sound like they're actually from the England/Scotland.
>>
>>174934186
>not editing it "Agree x 7" before posting
>>
>>174934263

>Also are they gonna fix the voices?

If you mean the transport trucks having American accents: probably. If you mean the Scots having English accents, no. Eugen legitimately cannot tell the difference between English accents and do not see any reason to spend resources changing them.

The ANZACs in Red Dragon spoke like Londoners for a reason.
>>
>>174934263
Challengers are worth it just to have more 17lbrs and more mobline platforms for them.

>>174934486
Nigga it's 2:20
>>
File: do it again bomber harris.jpg (57KB, 498x498px) Image search: [Google]
do it again bomber harris.jpg
57KB, 498x498px
wehraboos get the fuck out and stay out
>>
>>174934263
The support tanks are very helpful
>>
>>174934778
do it again Bomber Harris
>>
>>174934263
I don't think Eugen is going to put much effort into getting proper VAs this time around. We'll get generic American, generic Canadian, generic Brit, well voiced Frogs and probably british voiced poles.
>>
File: 1492384991721.jpg (117KB, 1000x867px) Image search: [Google]
1492384991721.jpg
117KB, 1000x867px
>>174934778
do it again bomber harris
>>
>>174934263
If you can't get work done with stuart honeys, you're awful at this game.
>>
File: Rejected_by_Erwin.png (302KB, 528x800px) Image search: [Google]
Rejected_by_Erwin.png
302KB, 528x800px
Fuck these Panthers give me Fireflies
>>
>>174936662
Fuck fireflies, make sherman 75 viable.
>>
>>174936451
I've never even actually tried.
>>
can anyone reccomend some good maps for RobZ?

I'd prefer heavy urban but I'll take anything
>>
File: dllhost_2017-04-11_00-03-39.png (231KB, 280x382px) Image search: [Google]
dllhost_2017-04-11_00-03-39.png
231KB, 280x382px
allies lost 30,000 shermans
2000 tigers ever made
that means 2000 Tigers killed 30,000 Sherman.
and yet allieboos still claim the Sherman is the best tank of the war.
well it isn't
prove me wrong
>>
File: Untitled.png (948KB, 1203x446px) Image search: [Google]
Untitled.png
948KB, 1203x446px
>Three players save up THE ENTIRE GAME for a single push
>Naturally they choose my flank to push on
>Buttfuck them up the ass with two seventeen pounders
>Tanks and infantry and planes keep coming
>Team sits by idly doing absolutely NOTHING and even LOSING their flanks while THREE enemy players are now tearing through my ranks

How do Amerilards get THIS fucking bad at videogames?

Why can't shitters just stop playing entirely? Do they not see they are a detriment to the team?
>>
Anyone else feel like the maps in SD are smaller than previous Eugen titles?
>>
>>174943359
>"""lost""" 30,000 shermans
meaning the tank was penetrated by a pak 40/ stug in a ambush and crew (80% of the crew will survive statistically) bailed later to have the tank repaired and put back into service the next week
>>
>>174933330
12SS is definitely weighted towards team games, but I like that sort of balance.

3AD should be buffed into that, just as luftlande could be a 2ID counterpart as an aggressive/1v1 division if it just got some kind of respectable fire support or at least a phase A fighter to protect the duck. I've seen luftlande players do pretty well even as it is by using air effectively, but they have few other ways to deal with open ground.
>>
>>174944275
12ss works because people don't know how to pressure, if you know how to pressure 12ss can't afford it's shiney toys.
>>
>>174934568
I'd still take inaccurate accents over the goofy motherfucker who did american/canadian voices in RD

I'm pretty happy with the americans in SD though, especially the tank guy
>>
File: 1476389585065.gif (2MB, 500x500px) Image search: [Google]
1476389585065.gif
2MB, 500x500px
>>174943928
>tank crew survived lmao our tank is the best
shermboos are this delusional
kek
>>
>>174945013
>he thinks life is a videogame
>>
>>174945180
Considering how frequently the early marks of Shermans caught fire, let's not go fellating Detroit's Finest just yet.
>>
>>174945410
>ronson burner meme
broof?
>>
>>174945449
It's not a meme. Tanks brew up pretty quickly without wet storage, and the storage location on Shermans was identified early on by Axis gunners.
>>
File: 1491636031895.jpg (259KB, 1090x1074px) Image search: [Google]
1491636031895.jpg
259KB, 1090x1074px
>>174945180
>>174945449
>shermboo btfo
how will they ever recover?
>>
File: Untitled.png (2MB, 1034x864px) Image search: [Google]
Untitled.png
2MB, 1034x864px
>When it happens a SECOND fucking time in a SINGLE day

Holy fucking shit, are Allied players really this braindead fucktarded? Do they not take ANY AT guns at all in their decks?
>>
>>174947525
You mean Axis right?
>>
>>174948647
No, I mean allies.

>Enemy A-moves armor
>Everyone collectively shits their pants but me

And then when the game is over they cry that Panthers are "OP" and need to be "nerfed" because they have no fucking clue how to counter one.
>>
yo how do i git gud at steel division
>>
>>174948982
Be shitty and complain on the paradox forums and maybe Eugene will buff your division of choice.
>>
File: B-6000-seaforth-highlanders.jpg (85KB, 1302x1307px) Image search: [Google]
B-6000-seaforth-highlanders.jpg
85KB, 1302x1307px
>>174949250
for me? the 15th infantry scottish division. intelligent, nihilistic and with a wicked sense of humour.
>>
File: 7626886.jpg (25KB, 400x386px) Image search: [Google]
7626886.jpg
25KB, 400x386px
>>174948982
hold out till Phase b
nerbal
thats about it
>>
>>174948962
Oh I haven't had that issue. My past couple matches have been on allies and we cleaned up.
>>
>>174949508
Unfortunately you're not playing a French allied division so enjoy your nerfs due to "historical accuracy"
>>
>>174949683
i teach you the scotsman, nerfs are something to be surpassed - what have you done to surpass them
>>
File: 1491787739302.jpg (236KB, 1280x782px) Image search: [Google]
1491787739302.jpg
236KB, 1280x782px
Stop playing Steel Division.
>>
>>174950313
shut up varg
>>
>>174948982
Go play 50 matches, after each one look at what worked and what didn't.

Watch your replays.
>>
File: 1492805469770.jpg (138KB, 740x611px) Image search: [Google]
1492805469770.jpg
138KB, 740x611px
>>174950467

Hey you.

Stop playing Steel Division.
>>
>>174950570
varg i just want to play my video games
>>
>>174948962

You fought a brain-dead German player that didn't even abuse the fact that all anti-tank guns can be easily made obsolete with a single right click from an arty piece.

t. never lost a Panther in 84 hours playing the beta
>>
File: wew.jpg (112KB, 835x731px) Image search: [Google]
wew.jpg
112KB, 835x731px
>tfw we'll be playing wargames in real life soon
>>
File: Nato.png (195KB, 311x311px) Image search: [Google]
Nato.png
195KB, 311x311px
>>174951134
Who here hype for korean war: The Revengening, this time its personal edition?
>>
File: coltcar15commandoxm177carbine.jpg (83KB, 800x550px) Image search: [Google]
coltcar15commandoxm177carbine.jpg
83KB, 800x550px
>>174950615

Who is varg
>>
File: varg-vikernes.jpg (114KB, 762x464px) Image search: [Google]
varg-vikernes.jpg
114KB, 762x464px
>>174952465
Stop asking questions
>>
File: A U T I SM.png (2MB, 1028x1438px) Image search: [Google]
A U T I SM.png
2MB, 1028x1438px
>>174947525
I think most players are paradrones who haven't played RTS games before and are just learning the mechanics, like i see constantly the huge panzer blobs that just get stunned by rocket artillery, having a few elite tanks (or just any elite units) is better than having thousand shit ones.
>>
>>174952720
It's a changeup from wargame where units were more vulnerable that I think people still suck at dealing with.
>>
>>174944275
Give luftlande a phase A fighter.
Add an option to take the Bef. Pz III at one per card in phase A.

Wow look I made them good, was it really that hard Eugen?
>>
>>174923624
nerf jumbo
>>
>>174955340
The rocket BF 109 is more than capable of doing the job. There's not much AA in phase A to make it so that you need to burst shit down super fast.
>>
Is the Phase A Typhoon with rockets a good pick up? Doesn't really destroy anything
>>
File: 1486517019142.png (394KB, 396x485px) Image search: [Google]
1486517019142.png
394KB, 396x485px
>guy next to me starts getting swarmed by infantry
>to counter this, he buys
>an AT gun
>and unloads it 100m from the infantry
>when this predictably gets murdered and he starts losing ground with nothing on the front, his response is to buy
>390 points of artillery
>>
>>174958647
Should have bought tanks tbqh famalamalam
>>
>>174958292
>Doesn't really destroy anything
don't use it on armor unless you need to panic something, it's there to kill soft things like infantry and especially AT guns, which it does very well

typhoons also double as pretty good interceptors with their speed and quad 20mms
>>
>>174958292
Don't hit armour with it, those are for the Phase C Typhoons with AT
>>
>>174958292
I prefer the spitfire with the bombs, the typoon's rockets seem to spread way too much without e big enough explosion to be reliable unlike the ME 109's which just delete units.
>>
Seriously what is up with these idiots on reddit thinking AAA is under powered. A wirbelwind is not a fucking tunguska you retards.

I'm convinced they're just butt-hurt that they can't spam AA instead of actually having to use fighters.
>>
>>174960148
>how people think
>anti-air is the counter to air

Thus when it doesn't match their expectations they get mad. Meanwhile anyone that actually played wargame with an eye for srs bznz play is thankful that air combat isn't an RNG fuckfest now.

srsly, the air war in wargame was nothing but dice, you could manipulate it a bit but using 50% ECM planes to soak up missiles wasn't exactly -much- better, and in ALB they nerfed the cheap as shit planes which made it reliable because you could spam so many of them.

Which is fair enough, 3 planes with nothing but A2A rockets shouldn't be a better air superiority force than an F-15.
>>
What we can gather from the forums and this thread is that the allies have BY FAR the most toxic players.
>>
File: 1490316895165.png (156KB, 470x355px) Image search: [Google]
1490316895165.png
156KB, 470x355px
>>174960558
Joke's on you I play Axis and them come on here to rag on Wehrboos.
>>
>>174960558
Commonwealth players are LITERALLY the greatest players in the world
>>
>>174960148
Because AAA is a huge money investment without much of an effect. Buying a single or even double units is never enough, they don't deal with enemy permamently, often have very bad mobility and are ineffective against micro.
>>
I wish wargame spaags had the range to fire support like in SD
>>
File: 2014-03-16_00007.jpg (382KB, 1920x1080px) Image search: [Google]
2014-03-16_00007.jpg
382KB, 1920x1080px
>>
Are Fireflies secretly the greatest tanks in the world?
>>
>Play Allies
>Team is shit and loses flanks

>Play Axis
>Team is shit and loses flanks
>>
>>174964525
People are shit in general.
>>
>>174960148
>Thus when it doesn't match their expectations they get mad. Meanwhile anyone that actually played wargame with an eye for srs bznz play is thankful that air combat isn't an RNG fuckfest now.
>srsly, the air war in wargame was nothing but dice, you could manipulate it a bit but using 50% ECM planes to soak up missiles wasn't exactly -much- better, and in ALB they nerfed the cheap as shit planes which made it reliable because you could spam so many of them.
>Which is fair enough, 3 planes with nothing but A2A rockets shouldn't be a better air superiority force than an F-15.

I've seen people complain that a single pak 38 starting in machine gun range doesn't stop 3 stuarts from attacking. People sometimes understand with AA that you need more than one piece, but with AT guns they expect one to dominate whole approaches.
>>
File: blownthefuckout.webm (2MB, 720x405px) Image search: [Google]
blownthefuckout.webm
2MB, 720x405px
>>174964854

Why are there no SD webms?
>>
File: Medal of Honour recipient.webm (3MB, 640x360px) Image search: [Google]
Medal of Honour recipient.webm
3MB, 640x360px
>>174965067
SD's dumb dice rolls don't allow for tactical excellence like men of war does.

And we haven't had enough kruppsteel memes to make document outrageously stupid situations in SD44 yet like we have in wargame.

Just wait till they add king tigers, and you'll see webms of 1 of these attacking moving across the map.
>>
>>174965260

Well there was that one webm of two squads of assault rangers destroying 10 squads of german infantry with no losses in a forest.
>>
>>174964525
stacked lobbies bro
>>
File: Wargame Bias.png (204KB, 639x639px) Image search: [Google]
Wargame Bias.png
204KB, 639x639px
haven't seen that one yet.
>>
>>174965260
>refers to tactical excellence and posts a webm of one of the shittiest corridor maps
>>
>>174965493
I bet you've never managed to make a crocodile Sherman charge into an AT gun position by angling it at optimum and driving diagonally towards it.
>>
>>174965889
men of war is a gimmicky sack of wank, literally real time Worms 3D set in ww2

>throw grenade on top of elite infantry
>he flies 50 feet in the air
>lands on his feet and proceeds to charge your tank fire a panzerschreck at it
>>
File: Wargame Wittman.png (203KB, 639x639px) Image search: [Google]
Wargame Wittman.png
203KB, 639x639px
>>174965442

There just isn't enough pictures of this guy to make a good shoop.
>>
I really like the way jagdpanzer looks like
>>
>>174966283
Using elite troops is for scrubs.
>>
>>174966283
A squad of panzer grenadiers cost more than a T-60.

A T-60 will destroy them.
>>
What is the AP value of piats, bazookas and etc?
it isnt 100% for sure
first my squad fired 3 rockets to cause the panther to panic and then it finally managed to pierce the sidearmor
How close can tank without recon support go to trees before it sees the infantry there?
>>
>>174967362
Realistically the Infantry should never be seen by the tank unless they fire
>>
>>174967458
its a video game
>>
>>174967538
So? Tanks still have poor vision in game.
>>
>allies on omaha dont deploy from the coast

what the fuck?
>>
>>174966903
the autocannon and elite infantry match up is the ultimate meme in men of war

that and flamethrower indirect hill denial
>>
>>174967701
it isnt blind nor are infantry invisible
so video game mechanics should make spotting possible if its at the edge
all units do have 360 degrees of vision too?
>>
File: 1353734377815.jpg (68KB, 469x563px) Image search: [Google]
1353734377815.jpg
68KB, 469x563px
17 pounders are just too good
>>
>>174967985
Waiting until the enemy can cover the map in elite infantry is your problem i think.
>>
File: seventeen.jpg (115KB, 782x766px) Image search: [Google]
seventeen.jpg
115KB, 782x766px
>>174968507
Just wait for Guards and Poles.
>>
>>174965260
>the truck that slowly rolls to a stop as its burning crew bails out
>>
>>174967936
They do on some map orientations
>>
>>174968040
Infantry are basically invisible to tanks when in concealment and holding fire.

If you're getting tanks close enough to spot infantry on their own then you have bigger problems than the games mechanics
>>
>>174964409
Theatre of War is absolute murder to play. I love the damage model and the control you have but it just doesn't work well at all. Not to mention having to win battles that were losses to continue in a campaign.
>>
>>174965067
say what you want about SD being diluted but im glad they got rid of the panic button plane bullshit
>>
I'm browsing photo archives, and oh shit, Polish soilders were really devoted to Our Lord and Saviour Royal Ordnance Quick Firing 17-pounder. Can't blame them.
>>
>>174970614
Magical western weaponry must seem like miracles from heaven to them
>>
>>174965067
GIVE US BACK GOOD LOOKING GRASS EUGEN YOU KEKS
>>
>>174970735
no problem mon'amie just wait for the $1.99 grass DLC hon hon
>>
>>174970868
Modeled from the finest grass in the lot next to the Eugen offices from pictures taken my MadMad himself.
>>
Can I pirate the Combat Mission games so I don't have to pay 60 bucks to see if I like them?

Do I want to?
>>
>>174971169

There are demos.
>>
>>174971169
Yes of course, why would you ask?
>>
>>174971443
>>174971545

Which ones are worth playing?
>>
>>174971568

Battle for Normandy, Fortress Italy, Red Thunder, Final Blitzkrieg and Black Sea are the most up to date ones.
>>
Beute Firefly should be moved to the AT tab, it would fit right in there. And it would force 12. SS players to actually make a measured decision as to whether to put it in their deck, because atm there's no reason not to use it.
>>
File: Bundesarchiv_Bild_183-H29033.jpg (65KB, 1200x824px) Image search: [Google]
Bundesarchiv_Bild_183-H29033.jpg
65KB, 1200x824px
>no eastern front
Yeah no thanks
>>
>>174972263
world is fuck
510 billion dead commies
>>
>>174972397
i dunno. i feel like we've gotten too many eastern front ww2 based games recently.


now you know what'd be real fucking cool?
north africa maps
>>
>>174972771
meant for
>>174972263
>>
>>174972771
>Tiger I op I can't pen it with anything and it outranges me by a fuckload wtf
>>
>>174972263
Steel Division DLC or sequel
>>
>>174972263
>>174972771
At the end of the day, the reason they did Normandy is the sheer variety of equipment and divisions present at the battle. You wouldn't get that on the Eastern Front, especially not with the Russians.
>>
>>174972934
I don't know how they'd do it as dlc, really, at least for multiplayer. it'd be pretty difficult and weird to balance north africa divisions with 1944 normandy divisions, so it feels like they couldn't just plop in more divisions the way wargame did nations.
>>
WHEN are they going to add Großdeutschland?
>>
>>174971169
If I remember rightly though the only version of Combat Mission Normandy has the base game, no commonwealth, no market garden, no missions and no upgrades.
>>
>>174972934
yeah, nah, they won't make a dlc with dozens of new units, completely new maps etc., obviously everything incompatible with the base game.

expect dlcs with divisions that fought in normandy and more of that shit you can get in the deluxe edition, "in-game aces", forum avatars (lol) etc. and less than a year from now a sequel with a different timeframe and battlefield.
>>
>>174973175

When they start selling DLC.
>>
>>174973381
I can't wait to see ameriboo tears when Großdeutschland rolls along
>>
>>174971886
Beute firefly in the opening is super risky and asking to get shoved around in the hedgerows.
>>
File: 1412479202007.png (1MB, 1050x944px) Image search: [Google]
1412479202007.png
1MB, 1050x944px
>>174971886
>deckbuilding
>decisions
>SD
pick two
>>
File: glorious 15th division.jpg (518KB, 1920x1080px) Image search: [Google]
glorious 15th division.jpg
518KB, 1920x1080px
>tfw advancing across a field through smoke with Churchill tank support

Why is the 15th Division so /comfy/ ?
>>
>>174973779
Or just killed by AT guns, it's like people forget it's only got 11 front armour.
>>
>>174972263
Not enough diversity between Russian divisions in that front.
>>
>>174973859
whattu gamu is this?
>>
>>174974254
Combat Mission: Normandy
>>
>>174974290
cheers mate
>>
File: sucessfull advance.jpg (636KB, 1920x1080px) Image search: [Google]
sucessfull advance.jpg
636KB, 1920x1080px
>>174973859
>tfw taking the enemy position without any casualties
>>
what division would you like to be introduced next into steel division boys?
>>
Does anybody have a copy of Rule the Waves?
I plan on testing it first before I buy.
>>
File: attacking a town.jpg (538KB, 1920x1080px) Image search: [Google]
attacking a town.jpg
538KB, 1920x1080px
>>174974425
Hooray for horrible urban warfare!
>>
>>174974643
Guards Armoured
>>
File: 1490919433828.jpg (514KB, 882x960px) Image search: [Google]
1490919433828.jpg
514KB, 882x960px
>>174974643
Canucks or Guards for the Allies

Windhund or 21st Panzer for the Axis
>>
>>174970715
Right...whatever makes you feel better about yourself, my Poland-hating friend.
>>
>>174974879
imagine being invaded by both the commies and the fascists at the same time.

mental innit
>>
>>174973048
Nah, you'd just have some divisions which suck on some maps, same as in wargame.
>>
>>174972964
I want to bully T34s with Elefants
>>
>>174974643
I really want the Tempests and phase A 381mm support for the Red Devils.
>>
>>174971886
What? 12. has shit AT options, moving it to the AT tab would be a 12. buff. You are fucking retarded.
>>
File: urban combat is hell.jpg (711KB, 1920x1080px) Image search: [Google]
urban combat is hell.jpg
711KB, 1920x1080px
>>174974651
>>
File: 1490746149155.png (173KB, 3000x3000px) Image search: [Google]
1490746149155.png
173KB, 3000x3000px
>Mfw my Bradley turns a corner and instantly facefucks the enemy BMP
>>
>>174975146
>Pak 40
>Jagd
>shitty
They only have to fight Shermans you know.

>moving it to the AT tab would be a 12. buff.
Like fuck it would, they have only 3 slots in the AT tab and a fucking million in the Tank tab. That combined with the crazy high availability on their tanks means only the most retarded Wehrboo actually uses up all his tank slots. FF is a no brainer in the TNK tab.
>>
>>174975358
>They only have to fight Shermans you know.

What if you play axis vs axis.

And the FF is supposed to be a no brainer, it and the cromwell are probably the only real things that are gonna separate it from the totally stock panzer division that's going to be coming later.
>>
File: 1491302788162.jpg (41KB, 750x391px) Image search: [Google]
1491302788162.jpg
41KB, 750x391px
>>174975467
>What if you play axis vs axis.
>>
>>174975537
It's a thing you can do, you have to account for it when discussing deck building potential.

When there was a community tournament it ended in scots vs scots.
>>
File: 4db.jpg (37KB, 499x499px) Image search: [Google]
4db.jpg
37KB, 499x499px
>>174975173
>>
>>174975358
And Panthers are better suited to it. Replacing a pak 40 with a meme tank will let you upvet your panthers more, or maybe make taking a card of pzIV not totally retarded to fight light vehicles and support infantry.
>>
File: 1st armored belgium.jpg (2MB, 3500x2460px) Image search: [Google]
1st armored belgium.jpg
2MB, 3500x2460px
>>174974643
Gib Poland.
>>
>>174974643
Guards Armored and Panzer Lehr so they can fight it out on the airfield.
>>
>>174975691
JgPzIV >>>> Pak40

Three vet flatpanzers simply don't miss. I use them to hunt low to mid tier vehicles while my panthers fight mainline tanks.
>>
>>174975836
They come at 2 vet? Damn. How many cards of how many?
Not that it matters, I play 17.
>>
>>174975917
You get access to 3x1-cards of vet 2 flatpanzers in phase B, so you can fill all three AT slots with them.

I currently only take one or two so i can deploy shrek teams.
>>
File: worth.jpg (92KB, 870x447px) Image search: [Google]
worth.jpg
92KB, 870x447px
>>174975691
>guys let me just spend 2 minutes worth of income on a single unit, I'll never come under pressure and need to get a unit that does the majority of what this one that costs a minute + a bits worth of resources extra.
>>
>>174976249
You won't in the current meta, it's absolutely retarded to take PzIVs.
>>
>>174976402
stop playing nothing but 4v4 and above.
>>
>>174976443
Why?
>>
>>174976512
Because it gives you a warped view of how the game works due to the passive nature of the majority of players that play the bigger team games
>>
>>174976678
But it is how the game works, team games are wargame/STD
>>
>>174976249
Just take a fucking flatpanzer and a pak card.
>>
>>174976850
>just have only 1 200 point useful AT unit in phase A
>just have no infantry based AT
>just don't take the higher accuracy and higher AP 100 points cheaper pak

It's good, don't get me wrong, but I'd take the 40 + cheap leader unit, + 80 points worth of infantry any time.
>>
New division & map on Thursday lads.

http://steamcommunity.com/app/572410/discussions/0/1318835718949913180/
>>
>>174976839
assuming everyone is playing badly isn't generally a useful way to get better.
>>
>>174977332
And ignoring reality is bad practice
>>
>>174977330
Nice. I suppose they're just going to drip feed us one or two divisions up until release
>>
>>174977330
It says reveal, not add
>>
>>174977426
Or I could apply principals that beat both good and bad players instead of just bad players.
>>
File: ayblin.png (179KB, 480x483px) Image search: [Google]
ayblin.png
179KB, 480x483px
>>174947525
>Crusader AA takes out Stug IV
>>
>>174977538
>No, we're revealing a new division and a new map which will be added to the beta soon@.

t. Madmat
>>
>>174977653
So I'm right and the guy I replied to is wrong?
Why did you make this post?
>>
If you're playing against people who don't attack unless a ww1 level barrage has hit a position, the panzer IV is worthless.
>>
>>174976249
How come panthers are so fast if theyre heavy as shit and have crappy engines?
>>
>>174978109
Power to weight ratio and track design.
>>
>>174978109
They were fast in forward gear. It's the reverse gear that was infamously slow, which isn't modeled ingame.
>>
>>174978109
It didn't have a crappy engine, it has a crappy transmission. It also wasnt heavy as shit, just heavier than most medium tanks.
>>
>>174978339
like 10 tons heavier than shermans
>>
>>174978996
>centurion
>50 tons
>m26
>40 tons
>panther
>45 tons

notice something?

ameritards werent exactly leading in tank design
>>
File: AJE.jpg (2MB, 3634x2494px) Image search: [Google]
AJE.jpg
2MB, 3634x2494px
I've just gotten Alea Jacta Est, but I'm sort of overwhelmed by the scale of the theatre.
Any recommendations for which is the easiest campaign to cut my teeth on (no DLCs)?
>>
File: EguSgD0.jpg (495KB, 1737x1200px) Image search: [Google]
EguSgD0.jpg
495KB, 1737x1200px
Stop playing Steel Division
>>
>>174979392
I can't stop killing Nazis
>>
>>174934263
I think the honeys you get initially are quite good, and churchills can be good in a supporting role.

>>174947525
AT Guns are fantastic. They're better than ATGM carriers in wargame, you just need to have a machine or AA gun or something nearby to stop infantry and the occasional bombing
>>
>>174979632
What are you thoughts on picking up the 5x Phase B Honey Stuarts?
>>
>>174979856
I wouldn't bring honeys phase B, too weak against panthers and Panzer IVs
>>
>>174979367
The centurion is a MBT, and the m26 was a heavy tank(so was panther, albeit it wasn't the intend of the original design).
>>
>>174976249
As someone who plays mostly 12 SS Panthers are significantly better than PZ IVs. Especially BEF Panthers since it takes a heavy AT gun to threaten it, and you should be spending most of your game picking those off in prep for the final push in Phase C. Even the Panther D is mostly immune to allied tanks and medium AT guns which is not true for PZ IVs.
>>
>tfw Hetzer is barely OOTF

>>174980131
It's the 1k range that kills the Pz4 for a lot of people.
>>
>>174980130
The panther and Pershing were both medium tanks
>>
>>174976249
>>174980131
It similiar to wargame where the AP/armor/HE increase isn't linear, Like the increase from 25->30HE is many times bigger than the increase from 15->20HE this is why you should prefer bigger bombs instead of many smaller ones.
>>
>>174977602
That thing is actually great at taking out armor with side shots or shooting weak spots. I remember a game of War Thunder where I killed 8 tanks with it.
>>
>>174980453
I sure wish there was some indication of HE performance besides raw experimentation
>>
>>174979856
Honey stuarts are still useful in phase B, you just have to use the terrain more.. Tanks become more equal the closer they get.
>>
>>174980130
centurion was developed and put into service as a medium tank

first british MBT was the chieftain

kys
>>
How do I not suck at this game.

Everytime the game starts it seems like the enemy already has AT guns in place, shitloads of AA whenever I try to use aircraft and thousands of infantry that never get pinned down.

How the fuck do you even get good at this?
>>
>>174980401
The panther was a heavy tank/turret tank destroyer. It was never used in a dual breaktrough/explotation role of the medium tanks. The m26, meanwhile, was outright designed, called, and used as a heavy tank during the ww2.
>>
File: chrome_2017-04-25_16-25-32.png (201KB, 316x318px) Image search: [Google]
chrome_2017-04-25_16-25-32.png
201KB, 316x318px
>>174981149
What did he mean by this?
>>
>>174980287
The extra range is nice, but mostly it's the idea that it can get frontally penned by a base Sherman (or even a lucky Stuart) that makes me wary about bringing them in. 12 SS is a lot of fun in phase B and especially C but phase A is so nerve wracking...
>Usually bring two base recon, 5 pazergrens in trucks, a pack 38 and Firefly to start with
>No AA (not any worth bringing), barely any Arty, and no planes to speak of until B
>Just gotta park the Firefly behind a hedge and keep it alive for ten minutes while the panzergrens hold the line and the 1 mortar you get hits AT guns as you see them

The two games I've lost with them recently were because I couldn't keep my Firefly safe and that puts you in a hole that you can't get out of really.

The Phase C Panther Party makes it worth it though.
>>
>>174981208
>The panther was a heavy tank/turret tank destroyer. It was never used in a dual breaktrough/explotation role of the medium tanks.
I have never read anything to that effect, and unless you can back that up I can only assume you pulled it out of your ass.
>>
File: EUGENE_logo.gif (2KB, 300x200px) Image search: [Google]
EUGENE_logo.gif
2KB, 300x200px
>>174980558
>I sure wish there was some indication [blank] performance besides raw experimentation

Wargame/SD in a nutshell.
>>
>>174980131
I too commit 300 points so that I can have (probable) control of one part of the map.

>>174980453
It might even matter if there was more than 1 unit (so far, obviously there will be a few more, but those units are prohibitively expensive) where going above 15 AP was particularly necessary on.

>>174981167
Practice. watch your replays, look at what units he's using and see how they differ from yours, etc.
>>
>>174981149
The centurion was a "heavy cruiser tank" ie a primitive MBT, to all intents and purposes.
>>
>>174981368
Use the Beute Cromwell to hunt AT guns instead. It outranges every phaseA ATG the allies have currently.
>>
>>174981524
I remember making a huge set of two images for nato/pact artillery dispersion in ALB
Man was I glad they added the dispersion stat in RD
And then they removed it because ???
>>
>>174981696
It also needs LoS
>>
>>174981368
>not spending 2 cards on 2 mortars
>not making use of the sdkfz to bully none mechanised infantry
>no fucking leaders
>no cromwell for fucking up buildings that you can't have and killing AT guns that people place in stupid places
>>
>>174981839
There's plenty of that.
>>
>>174981598
It just seems like they know exactly what im doing when im doing and I have no vision of any of their shit. Their tanks always one shot anything of mine, my AT never does anything effective, my AA is useless and never deters the enemy aircraft.

Just seems really fukkin hard to play as well as some people are that it makes me suspect theyre cheating
>>
>>174982068
Until they take one step back
>>
File: 1418120251209.jpg (116KB, 400x309px) Image search: [Google]
1418120251209.jpg
116KB, 400x309px
>>174981149

You're somewhat correct. although the onle reason i wasn't called an MBT at the time is because the concept of an MBT wasn't even a thing. since ya know it was the FIRST MBT.
>>
>>174982138
Once you've played like 20 games, you know the kind of things people do.

Show me a deck of yours and I'll see if I can guess a couple things you're not using as much as I think you should.
>>
>>174982138
Oh so you don't have recon?
>>
>>174981149
>Universal Tank
>Cruiser Tank
>Centurion

Pick all three.
>>
>>174982293
>>174982138
Let me rephrase, once you've played 20 games If you have experience playing RTS games.

More if you don't obv.
>>
>>174981696
I'll give that a try, though my Cromwell tends to be busy helping out my allies crush puny infantry. My worry obviously is the Cromwell is vulnerable to hidden AT guns and Stuarts but if my recon is solid enough I guess it's not a huge issue.

>>174981598
>Buying expensive tanks is scary
Then go play 3rd armored I guess man, Panthers certainly have worthwhile advantages over the IVs. I only play the 2v2 - 4v4 anyways, so I can get Arty and Air support while I provide the tanks, so I guess you may have a point in 1v1, idk.
>>
File: myfirstbattlegroup.png (4MB, 1776x1206px) Image search: [Google]
myfirstbattlegroup.png
4MB, 1776x1206px
>>174982138
This is the only image of a deck I have, but its an old one that I've changed now. Should still give you an idea of my trash deckbuilding
>>
>>174982481
replied to the wrong anons
>>174982408
>>174982327
>>174982293
>>
Should I always be trying to sneak infantry behind their lines to capture territory and spot shit? I notice shitters doing this to me as I crush their main line and then exploit the hole capturing much more and mopping up their spread units, but it seems like it would speed up games and spread them thinner. I do miss hunter killer groups in wargame with ATGMs.
>>
>>174982481
Its like you want to get strafed and pounded the entire game.
>>
>>174982161
Only if they're sitting on the large hedges.
>>
>>174982628
Recce by force is a valid tactic that should see decent returns if used properly and supported if you see any glaring gaps.
>>
>>174982481
>MGs
>2 cards of MGs
>befehlpz II
>no support leaders
>fuckall infantry avail
>pz IV
>2 cards of pz IV
>no vet panthers
>your entire support tab
>one card of flak 88s

Jesus
H
Christ
>>
I've fallen in love with crewed MG teams.

Excellent gap-fillers and town holders.
>>
>>174981412
Since I am on the fone, I will try to keep it short: Basically, the pzV was originally intent to replace the pzIII as Germany primary tank, but experience in the east led to it becoming, at first, a german copy of the t-34(the DB design). However, corruption and german desire to create a superior tank led to a dramatic increase of weight, and with it, strategic mobility and reability, meaning that it could be used in the explotation role intended for medium tanks, and the long 75mm, while very good at killing tanks, had very anemic HE shells, meaning that it was not all that good in the breakthrough role either.
>>
>>174982905
>>174982716
Instead of pointing out how shit I am at building a deck, which ive already admitted to, could you please give me some lessons on how to build a good deck
>>
Are there non-historical wargames worth considering, /wgg/?
>>
>>174983015
*decrease of strategic mobility and reability
>>
>>174983174
Reliability anon.
>>
>>174983310
Yeah, sorry about that.
>>
>>174982481
Well, if any of this stuff is changed good job.

You need cheaper recon, try and get 1 really cheap recon unit you can just throw out easily.
Replace an MG42 with pinoeers, they're a godsend for clearing towns imo.
You will nearly never be able to afford that many panzer, go for the 1 star H's, remember units without any stars take a penalty to accuracy, and take the commander H instead of the Js.
Same with the panthers, put more veterancy on them, you'll struggle to afford a lot anyway so make them as good as they can be.
support seems reasonable, I would take one of the cars with leader, but personal preference there, I think if you're careful you can stretch your infantry leaders out.
you have the same AT tab as me
I take more flak 41 because the unit is efficiency central and only take 2 halftrack phase A, AAA
I really like the halftrack moartars and have 2 of them
same air tab

Here's mine for comparisn, I'm probably going to cut down the artillery tab, probably the hummels for more infantry, and I might cut the warcrimes mobile (flmpz 251) for grilles or infantry if I don't cull artillery.
>>
File: ss+(2017-04-25+at+04.51.10).jpg (784KB, 1920x1080px) Image search: [Google]
ss+(2017-04-25+at+04.51.10).jpg
784KB, 1920x1080px
>>174983448
Actually posting the screencap helps.
>>
>>174982481
Swap out some of the expensive recon infantry for cheaper ones, drop the most expensive recon car. You probably don't need the infantry MGs or sturmpioneers but you do need a lot more panzergrens, more trucks than halftracks. I don't use the command pz III but I'm not sure if that's smart. Get rid of all the IV J's and get a card of Panther D and another BEF Panthers. Swap out the flammanwerfer for a couple SPW 232s (command + autocannon = value). I'd drop the panzershrecks for a vetted jagpanzer. Try to fit in the other Flak 41. You don't really need the off map Arty. I'd go for two fighters but that's up to you I guess.

This is what's worked for me at least, you might get better advice from more experienced players.
>>
>>174982481
Recon: too many aufklärer
infantry: good, Pioner Führer are bit expensive for what you get with them though
Tanks: Too many tanks, get a command PzIV and upvetted PzIV H, and change Panther G for upvetted ones
Support: no supply in phase A, 250/8 is also just better
Anti-tank: Change PaK 38 for upvetted one and change pz.schreck&PaK 40 for upvetted Jagdpanzers
Anti-air: you need two cards of 38s at phase A for them to be useful i'd get the one in a vehicle since it can also be used as a IFV
Artillery: get mortar in phase A and two cards of Panzerwerfer
Air: FW 190 G3 is the best interceptor in the 12.SS i'd also recommend a recon plane
>>
>>174974927
I don't have to imagine this, I'm a Pole.
>>
>>174976249
>Panzer 4 same speed as Sherman
>>
>>174983786
>>174983682
>>174983613
>>174983448
Thank you all, I will try these improvements and post results
>>
>>174982161
move infantry up at the same time
>>
>>174981412
>It was never used in a dual breaktrough/explotation role of the medium tanks.
because when it started to come out the Nazis were falling back across all fronts
>>
>>174983892
Remember that quality is better than quantity in most cases and command units are vital
>>
>>174982962
regular inf with MGs do the job better as they don't get fucked as quickly by arty
>>
>>174984302
MG teams have longer range and more damage, better for just holding down an area.
>>
Why is AA in SD so shit? I think I will remove them from the deck permamently. Literally the only way to deal with the enemy plane spam is to overwhelm him with fighters. I place my fucking AA's near the frontline so they star shooting as soon as possible but crappers still manage to drop their load before being suppressed and even fucking bomb the AA guns...
>>
>>174984205
It was used in Kursk and in the battle of the Bulge, but the kept breaking down, had poor mobility and was mostly used to engage enemy armor.
>>
>>174979392
Red dragon frustrates me too much to enjoy.
>>
>>174984607
sticking a single AA gun down is not going to deter bombers. You need like 2-3 with leaders to be reasonably safe. They can also prove decisive in dogfights.

They make fantastic support weapons for infantry too.
>>
>>174984645
>It was used in Kursk
Kursk was significantly delayed so that the Germans could receive the first Panther shipments
>>
>>174984841
There was also logistical issues and build of other forces that delayed Kursk.
>>
>>174984701
I always use 3-4 nearby and they are still shit. I'm starting to think the only usage of AA is helping during dogfights. Otherwise they just usless.
>>
>>174985092
take less shit AA then. Some AA is just bad, some is insanely good.
>>
File: Clap3QNWEAAkbIe.jpg (90KB, 1024x768px) Image search: [Google]
Clap3QNWEAAkbIe.jpg
90KB, 1024x768px
I only play as the Allies, don't even have battlegroups for the Axis divisions
>>
>>174985301
Axis is objectively better atm.
>>
>>174985389
They're not as cool
>>
File: stats.jpg (312KB, 1920x1080px) Image search: [Google]
stats.jpg
312KB, 1920x1080px
post 'em
>>
>>174985092
that's literally what they're for, and fire support
it would be retarded to be able to shut down a whole aspect of the game by parking 200pts of aa safely in the backline
>>
>>174979856
I'd rather only get the phase B Churchills + CMD Churchill and spend the points on other shit
>>
File: ss+(2017-04-25+at+05.43.09).jpg (455KB, 1920x1080px) Image search: [Google]
ss+(2017-04-25+at+05.43.09).jpg
455KB, 1920x1080px
>>174985856
>>
File: custard_plays_squad.jpg (141KB, 1572x1180px) Image search: [Google]
custard_plays_squad.jpg
141KB, 1572x1180px
>>174984689

You're just not good at the game.
If you were good you would have more fun.
>>
File: 20170425183638_1.jpg (586KB, 1920x1080px) Image search: [Google]
20170425183638_1.jpg
586KB, 1920x1080px
Rate my Deck.
>>
>>174991715
bait/10
>>
>>174991934
What's so wrong about it then? Admittedly first deck and played half a dozen games with it and it seems to be fine.
>>
>>174990047
Nah i am great, it's just the way to win isn't that fun for me anymore. I can't take it seriously, I basically only play joke decks anymore.
>>
Does anyone have the mega for Rule the Waves that was posted a few threads ago? The thread fell out of the archive.
>>
>>174991715
Looks like you are that kind of guy that always try to dig in his place and barely ever attacks.
>>
>>174993629
Ill post it when i get home in like 20 minutes
>>
>>174994907
That's how I used to play wargame.
>>
>>174991715
do you bitch about aa being too weak
because you need fighters
>>
>>174995203
No lol. I know that in steel division it's way different
>>
File: 1477663575760.jpg (191KB, 640x633px) Image search: [Google]
1477663575760.jpg
191KB, 640x633px
>>174995058
thx
>>
>>174995058

You are a good people. Thank you.

>>174996410

You here from the /tg/ naval wargaming thread too?
>>
https://mega.nz/#!EccBTJIY!MqKZWSQqNv68hwOxBguat1gcC_i28O5hrJWxA-vXCtI
Unrelated anon here
I typed mega and this is the only one I've downloaded recently. Anyone have a guide to it?
>>
File: almanac 1906.png (273KB, 1275x1004px) Image search: [Google]
almanac 1906.png
273KB, 1275x1004px
>>174997257
ya thats the one I was going to upload. For a guide? I guess know that guns larger than 6 inches get a penalty to hitting small ships like destoryers. Keep tensions at a medium level as at high levels the government wants you to station fleets everywhere which requires activating them which ups maintenance, but too low tensions has the government cut funding.
>>
>>174997045
nah, but i am interested in it none the less
>>
File: 131 - yAGu9kv.jpg (85KB, 339x427px) Image search: [Google]
131 - yAGu9kv.jpg
85KB, 339x427px
>>174998087
>Keep tensions at a medium level as at high levels the government wants you to station fleets everywhere which requires activating them which ups maintenance, but too low tensions has the government cut funding.
kek
>>
n8 you little bastard, play cs again, we've got buffed revolvers
>>
File: fuck everything.png (98KB, 349x487px) Image search: [Google]
fuck everything.png
98KB, 349x487px
>>174977330
>announcement of an announcement for content that will be released "soon"
I fucking hate video games
>>
>>174998087
Well I feel like there is a lot about ship design I don't understand. Could you like design a CL and take pictures along the way and explain what you do?
>>
After playing 2vs2 and 3vs3 for 30 hours since the last patch, I can undoubtedly say that 12.Ss is the strongest division in the whole game. Nothing comes even close.
>>
>>174979384
Alea Jacta Est is quite manageable, pretty fucking easy too because of dumb AI. Do the tutorial campaigns first obviously.
>>
File: test.png (60KB, 1010x721px) Image search: [Google]
test.png
60KB, 1010x721px
>>174999534
ship design is fucking weird, because it changes a lot over the course of the game. When designing a ship, I usually just select the class and let the game autodesign and make a few tweaks based off what the game created for me except for Battlecruisers which I design from scratch. 6 inch guns for main guns on a CL is a good idea in my opinion, as they will fuck destroyers and other cruisers up that would threaten to torpedo a larger and heavier ship. early on, don't worry too much about torpedos on a CL, just make sure they have at least 1 since it doesn't weigh much and a lucky torpedo could cripple a battleship. For your gun placements, try and make as many guns have as large arc of fire as possible. In pic related, you would want as many as turrets like the one circled in green (called centerline) since they can fire on either the left or right side of the ship, while the turret circled in red would only be able to fire on the right side. the "show turret arcs" is good to try out once in a while to get a good idea of how your ship should engage the enemy in its current form. tertiary guns don't really do much and you shouldn't worry about them. Armor should be fairly light on a CL, 2 Inch belt and 1 inch deck is all you really need. pic related isn't actually a good or legal design, just made it for example.

TL;DR let game autodesign most of your ships and then either fix autodesign's mistakes or tweak the design.
>>
>>174999691
There's no tutorial campaigns. The only tutorial is very short and only walks you through the basics of the interface.
>>
>get interested in ARMA 3 while looking at old videos
>realize I haven't seen ARMA threads at the catalog in a while
>only find this thread
>"ARMA need not apply"
It's dead then?
>>
>>175002365
There's a thread on /k/ you fucking cuck.
>>
>>175002365
get the FUCK out
>>
>>175002496
>/k/
That's not a video game board.
>>175002642
Oh this is a /gsg/-tier general thread then?
Thank you for the warning, I appreciate it.
>>
>>175002738
not at all, but your kind is NOT welcome here
>>
>>175002738
Arma is cancer, you don't wanna play with the 4chan arma community
>>
>>175002738
There's some past bad blood involving Arma that you're not privy to, hence the overblown response.
>>
>>175002810
>you don't wanna play with the 4chan arma community
you don't wanna play with the 4chan community*
>>
>>175002905
story?

>>175002929
I had good experiences with /domg/
>>
>>175002929
Stop coming here Cephei
>>
>>175003320
case in point
>>
>>175003378
>Is reviled as a shitter in every community he's touched

But no it has to be several groups of people with only one connecting factor being him that are the problem.
>>
>>175002179
Well there should be a short campaign for you. You own any other AGEOD games?
>>
File: not an argument.jpg (335KB, 773x960px) Image search: [Google]
not an argument.jpg
335KB, 773x960px
>>175003378
>>
>>174975635

That's because tourneyfags are fucking morons
>>
>>175003213
>/a3g/ server drama
>literally nothing but tripfags talking about server drama
>If your post wasnt related to the /a3g/ server, it was ignored 90% of the time
>the other 10% was told to talk about the general server or fuck off
>server owner opened """""donations""""" and you had to pay for access to the server
>general eventually devolved into nothing but shitposting once the server died
>ran out of things to shitpost about because they wouldnt talk about the game so the general died
>every time they try to stick their filthy heads into a new general they bring absurd amounts of shitposting with them
>>
>>175003534
There isn't. Unless that's in one of the DLCs (of which I have none).
And no, AJE is the only AGEOD game I have.
>>
>>175003723
Really don't know what else to tell you other than just jump in to the shortest one there.
>>
File: 270223alexfas01.jpg (2MB, 1549x1356px) Image search: [Google]
270223alexfas01.jpg
2MB, 1549x1356px
Stop playing Steel Division
>>
>>175006165
What should I play instead?
>>
>>175006258
Men of War
>>
>>175006165
Wow
Rude
>>
>>175006274
Why?
>>
>>174943359

Guess how many tigers the U.S encountered in normandy
>>
>>175006039
Thanks anyway anon.
>>
>>175006274
Men of War was killed by Digitalmindsoft on their own wish. Until the franchise will not get competent developers its not worth playing.
>>
Reminder that the SS was literally stealing men and materiel away from the army so they could play soldier and throw everything away in the process.

https://youtu.be/XXH02YX7gxY?t=1m26s
>>
>>174974649
Hunt for mega links in the previous threads. It there should be a link within the last 15 threads.
>>
File: ss+(2017-04-25+at+04.49.44).jpg (91KB, 1192x257px) Image search: [Google]
ss+(2017-04-25+at+04.49.44).jpg
91KB, 1192x257px
>When you spam artillery to counter StuG IVs
>>
tfw winning your first game after being a total shitter and the game freezes
>>
>>175009505
wheres the fw
>>
>>175007156
After AS2 came out i'll never buy another game done by DMS. Keeping an eye on that Gates of Hell though.
>>
>>175009735
Nobody even remembers what tfw means
>>
>>175008645
It's funny as hell when people are losing to tanks.. so they buy arty.
>>
File: 047 - nFAQY0R.jpg (109KB, 392x495px) Image search: [Google]
047 - nFAQY0R.jpg
109KB, 392x495px
>>175010181
I'll make them remember
>>
>playing men of war
>some guy loses the center
>he buys 2 mortars instead of infantry
>tell him to buy infantry
>THEY ARE ENTRENCHED I NEED THIS TO ASSAULT THE POSITION
>tell him to get a tank instead because the enemy has tanks watching it
>silence
>he sends a squad to charge the point while ignoring the enemy tank
>all die obviously
>send my tank over to clear the enemy armor
>kill it
>he sends in one squad
>sticks them all behind the same wall
>one enemy tosses a grenade
>wipes the entire squad
>THIS IS WHY I NEEDED MORTARS NOT TANKS
>>
File: NOW-flying-tank-659x479.jpg (58KB, 659x479px) Image search: [Google]
NOW-flying-tank-659x479.jpg
58KB, 659x479px
When?

https://www.youtube.com/watch?v=BJ0xBCwkg3E
>>
>>175010181
that feel when
>>
File: s6guhnI.png (482KB, 1203x1447px) Image search: [Google]
s6guhnI.png
482KB, 1203x1447px
>>175011652
>no gf
>but ranger assault is life
>>
File: 20170425221113_1.jpg (312KB, 1920x1080px) Image search: [Google]
20170425221113_1.jpg
312KB, 1920x1080px
>tfw 69% win rate
>>
>>175011610
Cromwells just got nerfed hard in CoH2 today. I need Eugen to step up and fill the tank-shaped hole in my heart.
>>
>>175006258

Wargame. Its better.
>>
File: 1484877893986.jpg (24KB, 300x250px) Image search: [Google]
1484877893986.jpg
24KB, 300x250px
>>175013218
>>
File: stuart.jpg (208KB, 2412x136px) Image search: [Google]
stuart.jpg
208KB, 2412x136px
I don't think 12. SS is really OP, you just have to know how to use light vehicles and be disciplined to play against them.
>>
>>175012016
post op deck plz
>>
>>175013218

I think ultimately it comes down to which time period you prefer.
>>
>>175013504
Hang on. I'll post my Scots and 2nd ID decks
>>
File: 20170425225259_1.jpg (595KB, 1920x1080px) Image search: [Google]
20170425225259_1.jpg
595KB, 1920x1080px
>>175013504
>>175012016
>>
File: 20170425225309_1.jpg (594KB, 1920x1080px) Image search: [Google]
20170425225309_1.jpg
594KB, 1920x1080px
>>175013831
>>
>>175013831
>>175014005
ty sempai. Any hints on how not to suck in the early stages of the game? When to buy what and stuff like that?
>>
>>175013540
The time period where an invisible ship isn't shelling my recon.

I'm looking at you Lafagette
>>
>>175014362
I usually play quite aggressively. Light vehicles to stop enemy vehicles, AT guns grouped with a little bit of infantry and a command squad placed with good LOS does wonders.

Honey stuarts are your best friend with the 15th and with the 2nd Rangers are great. The M4A1DD is also actually quite good for a phase A tank, I had mine still in Phase B bullying Pz IVs from a distance.

My advice is also watch your replays to see where you go wrong.
>>
>>17501473
My main problem is that I cant push into ood positions fast enough, and the enemy just steamrolls through my AT guns like their nothing.
>>
File: command cromwell vii.jpg (1MB, 3500x2527px) Image search: [Google]
command cromwell vii.jpg
1MB, 3500x2527px
>>175011610
soon
>>
File: 123456428754465.jpg (117KB, 1187x888px) Image search: [Google]
123456428754465.jpg
117KB, 1187x888px
>>175014471
>I'm looking at you Lafagette

Catch me if you can!
>>
>>175014005
>>175013831
Got a 3AD deck?
>>
>>175015127
>implying cromwell won't be a food to panther, king tiger and most likely be mutilated by frogs to acc 5 like shermans
meta is too favouring for AP and Accuracy, decks that are supposed to overwhelm germans with lots of weaker tanks don't work. everyone is blobing panthers and even if you hoard the shermans for a mass attack they still get picked one by one before they even get to 50% hitchance. i don't believe cromwell decks will be any better
>>
>>175015837
I do but I've used them like twice so I don't think it's any good
>>
>>175013540
>SD vs wargame
+frontline system
+AT guns
+specializations may actually work now
+no CV sniping
+command unit mechanic
+spaags can now into fire support
+disappearing trucks
~oneshot system
~phase system
~greater emphasis on artillery
~suppression system
~supply system
-worse deckbuilding
-uglier
-no SEAD -> much simpler air combat triangle
-no ATGM meaning much less importance of cities or specific positions in general, also shallower tank combat
-flanking and infiltrations very limited
-recon removed as a part of the combat triangle
-no helos
-very limited ifvs
>>
>>175016678
>-no helos
How is this a drawback?
>>
>>175016678
I kinda like the supression system. alltough its a little micro inducing, but it adds an element of fire and manouver that was slightly lacking in wargame imo
>>
>>175016853
How is it a drawback? You care so much about the 1 in 100 helorush game that ends in two minutes?

Helos add to the complexity of the combined arms. They're a way to get fire support even if you've lost the tank advantage. You can get locked out of pushing if the other guy has a rocket helo and you don't have AA, or if they have an mi-28 and you don't have a tung. They have interesting positioning tricks that I think still haven't been fully explored by players. Their role in transporting infantry also adds to the game.
>>
>>175017440
Rather not have them if they're gonna be like they were in RD
>>
>>175016094
Are the devs getting any of this feedback? Will they do anything about it?
>>
>>175016678
You forgot bypassing towns being a non-option considering how much slower offroading is. Holding towns now blocks off the area behind it instead of immediately surrounding it.
>>
>>175017783
They won't even give the 3rd armored units it historically had and desperately needs because of reasons. 3rd armored is the second worst division so far, only beaten by luftlande when it comes to utter uselessness.
>>
>>175016678
>+frontline system
and bland maps

>+command unit mechanic
blobbing encouragement

>+specializations may actually work now
specialisations did not work before?

>+AT guns
>+spaags can now into fire support
shouldn't be considered plusses
>>
>>175018481
>and bland maps
unrelated to that point
>blobbing encouragement
Yes, you have to make a decision between defensive formations and offensive ones.
>specialisations did not work before?
No
>shouldn't be considered plusses
They should, but I'm interesting in why you think otherwise.
>>
>>175018481
>shouldn't be considered plusses
why not?

>>175018481
>specialisations did not work before?
maybe that particular phrasing overstates the case, but while armored and moto were viable they could be a bit more mainstream, and it'd be an accomplishment if they make airborne unironically useful

>>175017713
again, how is it a drawback?

>>175017796
idk, most pushes in SD aren't that deep if the teams are balanced I feel, but it may be worth a point
>>
Pacific expansion with naval combat when? The only problem with naval combat in Red Dragon is that modern naval combat isn't interesting, not so for the Pacific during WW2.

>Phase C Iowa Class Battleship steams from off map
>>
File: why everyone plays axis.png (52KB, 1334x267px) Image search: [Google]
why everyone plays axis.png
52KB, 1334x267px
how did these people learn to breath?
>>
>>175018690
the frontline system removes any interesting features from a map, as well as removing whole terrain types. You cannot have deep forests, for example. Any possible distinguishing features are easily avoided to gain ground elsewhere.

>They should, but I'm interesting in why you think otherwise.
in my experience, any AA that can survive a shot is overpowered versus single units. In Wargame, they were at least situational.
AT guns were necessary to make up for the setting's lack of ATGM, but are less fitting for meeting engagements. I'd have them as a ~.
>>
File: chrome_2017-04-26_00-21-52.png (106KB, 1352x575px) Image search: [Google]
chrome_2017-04-26_00-21-52.png
106KB, 1352x575px
>>175020578
>>
File: m0LolkW.png (465KB, 1000x760px) Image search: [Google]
m0LolkW.png
465KB, 1000x760px
>>175011529
>thinking a person who buys 2 mortars can even remotely micro a tank properly
>>
tage pen
>>
>>174973890

It's like you forget the 11AP on the 57mm AT guns only have 2% chance of penetrating it provided they hit with the 16% chance to hit the first shot.
>>
>>175020892
>deep forests
>interesting
>>
are we gonna get a heavy urban map /wgg/?
>>
>>175026404
no
>>
They need to rework suppression, niggas just freeze up like a bitch now. You can't cross a street without getting immediately pinned down and destroyed
>>
>>175027125
press R and they will fall back
>>
>>175027167
I'd prefer if it was like war-game where infantry crossing the street would eat shit but make it across

I can understand if an explosive hits the squad crossing and they get pinned, but why in the fuck would you stop moving in the middle of the street
>>
>>175027274
because you're in a videogame
>>
>>175027549
you're in a fuckin video game
>>
File: BxwgnpNIMAEb5q5.jpg (30KB, 576x576px) Image search: [Google]
BxwgnpNIMAEb5q5.jpg
30KB, 576x576px
>>175027715
>>
>>174979384
The rise of Rome dlc or whatever it's called is perfect for a beginner. The campaigns are pretty small.
>>
File: Desktop 04.25.2017 - 20.55.01.01.png (829KB, 1920x1080px) Image search: [Google]
Desktop 04.25.2017 - 20.55.01.01.png
829KB, 1920x1080px
Can someone explain this?
>objective was to hold the line
>hold the line, maintain a 5:1 KD ratio losing no ground
>minor defeat
???
>>
File: M2_Refuelling_Reforger_1985.jpg (2MB, 2780x1810px) Image search: [Google]
M2_Refuelling_Reforger_1985.jpg
2MB, 2780x1810px
Holy fuck the micro in Combat Mission is absolute AIDS. Why do people play this when graviteam tactics exists?
>>
File: 572410_20170426020128_1.png (3MB, 1920x1080px) Image search: [Google]
572410_20170426020128_1.png
3MB, 1920x1080px
lads, i'm a total beginner. after watching some guides and deck-builders, is this deck good for a beginner or will i be totally reamed?
>>
>it's fucking real

http://store.steampowered.com/app/549080/Tank_Warfare_Tunisia_1943/
>>
>>175029306
mite b cool
>>
>>175028715
That looks like OS. The results screen can throw some odd results sometimes, as far as I know. Read somewhere that if you're on defense with overwhelming odds on your favor and you refuse to advance, you get a defeat message.

I think MF throws less odd results since they've been fiddling with the results formula, according to the changelog.
>>
File: 20170426111045_1.jpg (615KB, 1920x1080px) Image search: [Google]
20170426111045_1.jpg
615KB, 1920x1080px
>when the BM-21 is just right
I wish I knew that my MiG-23's were only going to work once though. I wasted them on some shitty battle I didn't need them in because I wanted to see what they looked like, they would've been really useful here, if only to clear the AT so my tanks could push and clean out the infantry.
>>
>>175029915
mod?
>>
>>175030185
>mod
>>
>>175030185
Operation Star, Operation Hooper DLC. Playing as the Angolans/Cubans.
>>
>>175030303
>>175030216
thanks fellas.


unrelated: I got called an unbeahraboo today
>>
>>175029306
why is it this obscure development team of dirty hogols are the only ones putting out real time, 3D wargames?
>>
File: 20170426032610_1.jpg (414KB, 1920x1080px) Image search: [Google]
20170426032610_1.jpg
414KB, 1920x1080px
RD looks pretty good now maybe
>>
>>175029254
see >>174982481's replies
>>
File: 20170426113308_1.jpg (527KB, 1920x1080px) Image search: [Google]
20170426113308_1.jpg
527KB, 1920x1080px
>this driving
ebin :--D
>>
>>175031414
>nigger drivers
>>
File: file.png (1MB, 1019x654px) Image search: [Google]
file.png
1MB, 1019x654px
What should I bring phase A? I'm thinking an FK 39.
>>
>>175031414
Pretty realistic.
>>
>>175031864
Firefly
>>
>>175031951
but I already do
>>
>>175031864
Regular arty is pretty useless outside of the big guns the 17th has
Use more call in arty, lufts biggest strength
>>
>>175031864
Off board bombardments are useful if you're contesting a town
>>
>>175030909
>no WZ-550 in vehicle tab

M8 if you even want to have a fucking chance now that israel exist, thats your single unit to gamble that chance on. ZDF-89 will just get pooped on.
>>
File: 20170426122608_1.jpg (337KB, 1920x1080px) Image search: [Google]
20170426122608_1.jpg
337KB, 1920x1080px
>mortar-man lands a direct hit on the enemy APC
so hard right now
>>
>>175030851
I don't understand

is Steel Division not a real-time 3D wargame?
>>
Whats the secret to USSR in Wargame? I just can't win with them. They seem so shitty compared to Eastern Block and Yugo.

Everything is expensive as fuck, but sucks ass. Infantry is ass. They have 2000 different tanks of which only like 3 aren't total ass.

My win rate with Yugo is legit probably like 80%, but with USSR its maybe 25.
>>
File: tos1.jpg (84KB, 600x382px) Image search: [Google]
tos1.jpg
84KB, 600x382px
>>175038003
>>
File: goose.jpg (248KB, 800x710px) Image search: [Google]
goose.jpg
248KB, 800x710px
canadian division when
>>
>>175037925
Wargame games aren't wargames
>>
>>175040758
what qualifies?
>>
File: 1472520128831.gif (567KB, 300x456px) Image search: [Google]
1472520128831.gif
567KB, 300x456px
>WARGAME ARE RTS REEEEEEEEEEEE
wow when does this bait get old?
>>
>>175039169
never
>>
File: 1476594410143.jpg (1MB, 2295x1837px) Image search: [Google]
1476594410143.jpg
1MB, 2295x1837px
Stop playing Steel Division.
>>
>>175046903
stop making these posts
>>
>>175046903
this anon knows whats up
>>
File: file.png (7KB, 166x28px) Image search: [Google]
file.png
7KB, 166x28px
>tfw infinite k/d ratio
>>
>>175044593
>RD is a real wargame becuz I say so!!!!
>It's not gookclick !!!!!
>Stop laughing!!!!!
pathetic
>>
>>175039169
unironically thursday
>>
>>175051086
post yfw it's more generic german divisions
>>
>>175051186
>>
>>175054285
Knight's Cross, Infantry Assault Badge, and Tank Destruction Badges out the ass (destroying an armored vehicle with a hand-held weapon).


Don't fuck with that guy.
>>
File: 1.png (27KB, 1353x216px) Image search: [Google]
1.png
27KB, 1353x216px
Hey guys, I have a suggestion! Lets add fanatic units!
>>
>>175054545
The second one is a good suggestion at least.
>>
>>175054762
That kind of defeats the purpose of having self propelled artillery if you can easily shoot and scoot with the deployable kind as well.

Not to mention that you can tow artillery with supply trucks and I think with some transports.
>>
Anyone know if it's possible to resupply off-map artillery in Operation Star?

I'm kind of just working from a "what's there has to last the entire operation" standpoint right now, but for some of the 15-20 turn ones, I'm sure resupplies would be great.
>>
Is offmap arty in SD just 3 hits and none anymore or can I resupply it?
>>
>>175054996
https://steamcommunity.com/app/275290/discussions/0/598198356171694305/
>The off-map support button does have a number of shells available for off-map arty displayed & you have to remember that sometimes those guns may not get resupplied during the whole operation (this is an example of historically defined supply).
Supplies in these games are a pain sometimes.
>>
>>175055275
So I'm getting the gist that the game decides when they resupply, and that this isn't something I can hasten like infantry / on-map artillery by moving supply trucks and setting priority?

Yeah, it can be a pain. I love the game, but I'd so much like to force a priority on that resupply over say, my anti-tank rifles. On map artillery always seems so finicky, while off-map is the one I can dependably rely on to get accurate hits. Even just things like telling my SMG equipped troops to hold off firing their entire ammo reserves in the course of 3 seconds at 400m while still allowing the riflemen of the squad to shoot. Oh well.
>>
>>175055209
it's just the 3 barrages
>>
>>175016678
You forgot the destructible house in SD
>>
>>175016678
Half of those deserve to be pluses desu.

+air combat not based on dicerolls
+suppression system
+phase system
+greater diversity between infantry squads
+no more health bars on tanks
>>
wehraboos need to be euthanised
>>
>>175056682
do it again
>>
>>175055609
https://steamcommunity.com/app/275290/discussions/0/530645446323697976/
This guy goes a bit more in depth and might answer your supply priority doubts.

You can hasten the resupply process by getting close to actual supply depots and staying in the green area, though it depends on the map, if I remember correctly. You should be able to see green, yellow and red areas if you select a depot or supply unit.
>>
>>174983056
Aurora 4X, Gihren's Greed?
>>
>>175016678
The weird thing is that i think the mechanics from Steel Division would fit 60s to early 70s era way better than WW2.
>>
>>175003656
>every time they try to stick their filthy heads into a new general they bring absurd amounts of shitposting with them
Just like /simg/, really makes you think doesn't it?
>>
>>175049108
it's not infinite you fucking mongoloid
>>
File: 104wC747.jpg (104KB, 1280x860px) Image search: [Google]
104wC747.jpg
104KB, 1280x860px
Why are the people who only got into Wargame half way through RD's lifespan so devoted to it?

All the people I know that have played Wargame since EE fucking love Steel Division.

>>175057965
60s/70s would be fucking amazing, too bad it's just about the least popular time period for an RTS.
>>
>>175058079
Not really, most of /simg/ are alright.

>>175059432
I got into wargame with ALB and played it twice as much as RD, I've now played more SD than I have RD too
>>
>>175059624
>Not really, most of /simg/ are alright.
All it takes for ruining a general and driving off new blood is a single really dedicated nigger and /simg/ had it at least until the turkish coup, I left after that as the general was completely unsalvageable and the moderation wasn't willing to do anything about it. In retrospect I should've left as soon as they started their stupid artificial drama bullshit with Nigel Farage and the reddit frog.
>>
>>175059801
/simg/ is a great example of a thread ran into the ground by a handful of obvious shitposters and the janny refusing to do anything about it.
>>
>>175059801
Yeah /wgg/ is so much better off despite the cunt avatarfagging as Farage being here too :^)

If you're interested in sims though give them a try, we need decent players for ops and for some reason the thread has attracted the most dedicated of autists who want it to die for whatever reason
>>
>>175059432
I can hardly think of any games set in the 60s/70s in general. I guess there's an handful of Vietnam games and that's it? Such a shame East vs West got canned.
>>
>>175060337
>the cunt avatarfagging as Farage being here too :^)
I know it's you, kill yourself.

>begging for people to come back after shitting up the general to the point of making everyone that isn't part of your circlejerk leave
Pathetic.
>>
>>175060413

There was that alternate history Cuban Missile Crisis game using the Blitzkrieg engine, I heard that was pretty good.

Otherwise I'm not sure. The thing is, the cold war gone hot European setting wouldn't be that interesting in the 60's/70's because the Soviets had an objective advantage over HATO and it was the mutual consensus of the allies that if they attacked they'd break through. The whole active defense doctrine of the US basically called on them to just drop tactical nukes on all of Germany as they evacuate civilians and hope the Soviets get bored by the time they reach Paris. It was only in the 80's when the US started making serious technological gains over the Soviets that HATO actually considered a conventional war in Europe not immediately lost.
>>
>>175060643
>There was that alternate history Cuban Missile Crisis game using the Blitzkrieg engine, I heard that was pretty good.
The Day After: Fight for Promised Land? Never played it.

Also I'd wager what you posted is exactly why there aren't many wargames an military games in general within that setting. Also didn't Steel Panthers have a few scenarios in that timeframe?
>>
>>175032494
Your initial assertion is just fucking wrong, like I don't understand how someone can be that wrong.
>>
>>175051086
Thursday is just the announcement, the announcement earlier was of the announcement not of the release.
>>175049108
That is clearly undefined
>>
File: alliedducks.png (505KB, 1246x442px) Image search: [Google]
alliedducks.png
505KB, 1246x442px
Could these two wunderwaffe be contenders for an Allied Hs 129 equivalent?
>>
>>175060483
You know it's not very nice to mistake me for some random shitposting retard, I don't even play ops.
>>
>>175059801
>>175059960
funfact: the simg shitposters all came from a3g
>>
>>175060643
Can't the same be said about any WW2 game set in 1944-45?
>>
>>175059801
Serves nu-/simg/ right

I am doing the same to nu-/wtg/
>>
>>175061287
>I don't even play ops.
>we need decent players for ops
mmm
>>
>>175061490
You're not even replying to the same guy now you idiot
>>
>>175061463
>nu-/simg/
How did /simg/ change? It was cancer through all of its "life" save for maybe the first two threads if even that.
>>
>>175061707
the "cancer" was all that guy you've replied to. Anyone who actually played and wasn't chased off for being a sperg Raptor, Greg and now Cephei was alright


This discussion isn't even /wgg/ related so let's just end it now ok?
>>
File: 20170123223458_1.jpg (119KB, 1920x1080px) Image search: [Google]
20170123223458_1.jpg
119KB, 1920x1080px
space-ops when?
>>
>all this non-wargames related blabber
>>
>>175061868
>Greg
>Chased off
Ok buddy
>>
File: ORGANIC TD REGIMENT.jpg (26KB, 400x260px) Image search: [Google]
ORGANIC TD REGIMENT.jpg
26KB, 400x260px
They better reveal 1st Polish Armored on Thursday or else I won't buy this game.
>>
>>175061998
Join the /wgg/ discord, I'll gladly play homeworld with you
>>
>>175061868
t. Ivan, t. Craig
>>
Correct me if I'm wrong, but didn't all of the other Eugene Wargames cost about 30 bucks at launch? If so, why is SD more expensive? Is it because of the different publisher?
>>
File: 20160525215652_1.jpg (162KB, 1920x1080px) Image search: [Google]
20160525215652_1.jpg
162KB, 1920x1080px
>>175062117
cool, we can blogpost together and flood this thread with boring as pictures noone will understand!

tfw classic homeworld mods dont have working multiplayer
>>
>>175061429

The German forces still fought until the last months of the war when they were down to recruiting 12 year olds into the forces
>>
>>175062369

They cost 40 at launch, but you would get a 25% discount if you owned a previous game in the series.

Obviously Paradox isn't going to give you a discount for owning a game from a different publisher.
>>
>>175062749
Weird, I remember EE costing 30 at launch despite not having preordered it or anything.
>>
Are the playstyles for each SD division significantly different?

Will SD have a co-op campaign?
>>
what constitutes a good scots deck? i can't seem to win with the fuckers, i always get overpowered by swarms
>>
>>175062840

Yeah you're right, I checked my purchase history on Steam and it was that.

Guess they needed the exposure, this was their first game after leaving Ubisoft, as I recall it had basically zero publicity to the point where I couldn't even find reviews for the game on the regular sites.
>>
>>175062924
no
no
>>
>>175062598
Really? That's a shame. I quite enjoyed PDS
>>
>>175063048
That's disappointing
>>
>>175063048
The divisions do play quite differently. 12th and 3rd rely on more vehicles than the 17th and the 15th.

15th, 2nd and 17th get much better infantry and so you rely on less fire support from vehicles and more from mortars and MG teams.

You can also be a nigger and get neblwerfers
>>
The divisions are different, though I think the balance issues tend to make them more different in a 'bad vs good' way. Still better than Red Dragon's do whatever you want decks.
>>
File: b25h.jpg (221KB, 600x466px) Image search: [Google]
b25h.jpg
221KB, 600x466px
>>175061214
The one on the left is a b-25 h Mitchell with the 75mm canon, right?
What's the one on the left?

Also, please give me a b-25, eugen
>>
>>175063678
The one on the right is a Mosquito with a Mollins gun, which was a modified 6lbr
>>
>>175059432

For them RD is probably still more fresh.

That or they might be salty due to the AI butchering them.

Holy shit what have they done to the AI in steel division though something's not right
>>
>>175061214
Were they used much in an anti-tank capacity? I have the impression the cannons were mostly for attacking ships and subs.
>>
>>175063768
dunno
AI keeps faithfully sending halftracks and infantry to face my AVRE
feels like its not even trying, just attack move enemy base
>>
>>175064005
no recorded anti tank use, but gotta have dat symmetric balance
>>
How am I supposed to play the Scots? Infantry spam with artillery and AT guns?
>>
>>175064005
They were used by Coastal Command and the US Navy against shipping yes. I don't want them included for "balance"
>>
>>175064158
Scots have stuarts, challengers, cheap infantry, and recon guys that come in carriers. Use your command squads heavily, too- they have carriers with LMGs and provide your piats and a command bubble.
>>
>>175034582
What's the difference? Both have 2800, both one shot each other, but you can get nearly two ZDFs for each WZ and it won't get oneshotted by stuff that gets in range

WZ is shit
>>
>>175062679
Only because they were fucking insane. They had absolutely no chance of winning at this point.

You have two sides, one of which was incomparably stronger than the other, yet it works in games.
>>
Can anyone think of any logical reason behind the accuracy system for the clap 1944?
Instead of logical 5% increments which are easy to read and easy to compare and easier to balance we now have roll under a value with 2d6. Going up sometimes gives a few percent accuracy, and sometimes gives over 15%. Each level up also increases maximum accuracy do to the increasing accuracy system, furthering the gap. Why? What advantages does this have over Wargame?
>>
>>175056574
we have people bitching in this very thread about the suppression system, and there was a nice big argument about tank health in previous threads
>>
>>175062369
No, but if I wanted to be cynical I'd say it's because SteelDivision is an actual new game and not a shameless cash grab that doesn't touch the mechanics of the game one jot.

:cough: RD :cough:
>>
>>175062924
yes, no
>>
>>175065129
Because people are idiots? getting rid of tank health bars has been a huge improvement.
As for suppression, it's probably a tad high right now but it's a solid mechanic, nothing that can't be fixed by tweaking some values.
>>
>>175065521
What's annoying is when you lose control of a tank for 1-2 minutes because of constant suppression. I had a StuG flee toward the enemy, and one flee toward a dead end in the same game. The first surrendered to some riflemen and the second got sideshot after 15-20 missed canon shots and a lot of artillery.
>>
>>175065129
suppression system is a plus to me
but tank pilots get too spooked by some HE exploding harmlessly around them
unless 20-30 HE means it really fucks shit up if it ever gets direct hit
Wish game would tell me about it.

tank health might be unnecessary
if the armor blocks the shot correctly then why would you lose health?
>>
>>175065413
Failing that it could be to account for inflation
>>
>>175065696
>Eugen games
>Telling you about things
>>
>>175065413
get ready for Steel Division Eastern front and then Rommelfront
steel division asia?
>>
>>175065696
Tanks being spooked by harmless hits is historically correct though. After all they might not know if it's potentially dangerous, and even the it takes a lot of fortitude and trust in the armor to stand taking loud disorienting hits.
>>
>>175065696

Try to imagine what it's like being inside a tank when an explosion goes off nearby, having the tank suddenly be pelted by shrapnel with each chunk ringing off the armour.
>>
>>175065521
>Because people are idiots? getting rid of tank health bars has been a huge improvement.
You think they're idiots and they think you're an idiot, that's what ~ means. Personally I'm partial to having health because it means fights are about more than RNG, and it makes the outcome less absolute [being able to force a jumbo into a pit stop is better than only being able to kill it or watch it helplessly]. But I'm willing to acknowledge the realism advantages of the current system even if I don't care for them.

You're right about suppression, I just hope they do eventually adjust it so infantry doesn't freeze in the middle of a street. Eugen have a good understanding of their games compared to other devs but are very slow to make changes.
>>
>>175065873
>steel division asia?
I'd buy Steel Division: chink civil war.
>>
>>175065882
>>175066001
the nerbelwerfers werent even aimed at you
they probably didnt even aim at anything
>>
>>175066084

You're overestimating how much the tank crewmen know, all they know is that they're driving along when suddenly there's a massive roar outside, the tank is hit by a shockwave which causes them to jump around inside, followed by the sound of the shrapnel against the armour.
>>
>>175065882
>>175066001
I'm sure that I read somewhere that the Brits tested the effects of artillery and tanks by driving Churchills through a barrage. They came out relatively unscathed bar the usual antennas and view ports being damaged
>>
>>175066343
It's really random, it could track the time (something WAY too rare in STD), or it could fuck up the canon, or it could do nothing.
>>
>>175066343
What the tank has been tested to survive and what the crew can stand are two different things though. Haven't you read all the stories of crew bailing after a hit or two that did no damage?
>>
>>175066518
I haven't heard of crew bailing when artillery hits. If anything bailing out into the nasty shrapnel filled hell seems like the worst idea.

And it wasn't just a single tank. They drove a squadron through an artillery barrage. So something like 18 tanks. Nothing happened. No trousers needed changed. Nothing.
>>
>>175066707
But that was a test. If hostile arty is shelling your position you gtfo, because a close enough hit will fuck you up. It doesn't take too large a caliber to blow off a track, and a tracked tank will quickly become a dead tank.
>>
>>175066829
But I know that I'm safe in my metal box. Why would I run?

Do I look like the poor bloody infantry?
>>
>>175066970
In the case of arty you don't bail, you back up of course. Also, you're not safe, just safer than infantry.
>>
>>175066970
are you retarded?
>>
>>175067197
>Shrapnel cannot penetrate my metal box
>A direct hit is incredibly unlikely
>Previous testing has shown I'm unlikely to lose a track

Why would I run?
>>
>>175067391
how do you know any of these things with big confidence
>>
>>175067391
1. You didn't know that.
2. You witness a direct hit and start fearing you're next.
3. Its not you panicking its your driver.
>>
>>175067391

>Statistically, the vast majority of bullets fired in combat do not hit their target, why would I hide behind cover when under fire?
>>
>>175067535
>My government did tests and clearly kept the positive results to themselves >>175066343
>I somehow witness the most unlikely thing to occur right next to me
>I don't have 3-4 men in the tank with me who can control one person panicking
>>
>>175067541
>I could cower and die in this spot
>Or I could move and potentially not die

You'd be cowering in the killing fields on the beaches at D-Day instead of trying to survive and move in land.
>>
>>175067735
You really don't get that not all arty is created equal, do you? Concentrated heavy arty WILL fuck your shit up.
>>
>>175067903
And we pretty much don't see that in steel division

Do we?

Oh no! 105mm artillery that does fuck all! oh no! I bedder run away D:!!!!!

The off map artillery fair enough.
>>
>>175068008
And the tank crew magically knows the arty caliber how?
>>
>>175068110
Big boom = big artillery
Little boom = little artillery

This is the only way I can explain this to you.
>>
>>175068197

Do you think they're trained to recognise the difference by ear alone when inside a reverberating metal box, while multitasking?
>>
>>175068197
Yea no, you don't hear the difference if it's close. It's just loud.
>>
>>175065873
I'd rather have them DLC to the max like other Paradox games than make 3 separate games like they did with Wargame
>>
What's so great about the big arty pieces when mortars and AT guns are already so good
>>
>>175068264
>>175068294
>Tanks are blind meme
>Tanks are le deaf meme
>Tankers are le idiots meme

Any idiot knows the difference between a mortar and field artillery. Come the fuck on.

Little boom = little artillery
Big boom = big artillery
BIG BIG BIG BOOM = big big artillery

You're in a metal box. Artillery is either close enough for you to see it or it doesn't affect you. Let the infantry get chewed up.
>>
>>175062034
I wish an assault in wargame looked like that.
>>
>>175068592
but it does...in tactical
>>
>>175066025
>Personally I'm partial to having health because it means fights are about more than RNG, and it makes the outcome less absolute [being able to force a jumbo into a pit stop is better than only being able to kill it or watch it helplessly]
Good thing we have suppression mechanics now that can render a unit useless without damaging it.
>>
>>175068746
Isn't tactical just lower points?
How does that make any sense?
>>
>>175068404
off-map arty is like a burrito strike in the way it fucks and panics one area in particular. the advantage of the big static on-map pieces is range, so you can pick off AT guns wherever they pop up, for when the front moves or to help allies

I mostly just use mortars and air though
>>
>>175068313
yeah but soviets in normandy?
>>
>>175069139
>He doesn't go max sk18
>>
>>175069083
because it's not a clustefuck of a thousand jumbled units, hidden atgms, arty spam, and panic button jets?

APCs are useful and mech assaults actually work
>>
>>175069195
>Not taking 13 SK 18s
>13 SK 18s
>That's as many as 1.3 tens
>>
>>175068404
Range. You can use artillery to support an advance without having the relocate it. You can also use it to reach AT guns easily.

I use mine as counter battery quite often - being able to hit the enemy while often being out of range of theirs is rather nice.
>>
>>175069259
That pic would just get shelled, it's way too clustered
>>
>SK 18s are suddenly a problem when the hummel, which is harder to counter, has been ingame from the start

really gasses those human parasites
>>
>>175069450
I'm on my laptop, post the statcard
If I recall it has 2400 range and costs 165? or more. SK 18s are 130 points, so for the cost of 2 hummels you'd have nearly 3 SK 18s which have more range.
>>
>>175068518
if a mortar lands on the roof or a 105mm lands a few feet away it could sound pretty fucking threatening, and this is sort of modeled with the way smaller arty can still provide high suppression based on impact distance. and besides, armor doesn't need to have even fewer ways to deal with it, attack-moving panthers is already too effective for how braindead it is.

but please, tell us more about your extensive experience with being shelled while inside a 1940s tank.
>>
>>175068518
>Any idiot knows the difference between a mortar and field artillery. Come the fuck on.
What? How would you know which explosion is mortar and which artillery? You have to have been shelled by both before, and you have to have gotten hit by the mortar to know it's not harmful. You're expecting every random crew to be crack vets.
>>
>>175069552
>if a mortar lands on the roof or a 105mm lands a few feet away it could sound pretty fucking threatening,

And so I should instantly shit myself and run back to the English channel / Germany? Tanks and tank crews aren't fragile fucking princesses.

They aren't going to run because piddly little mortars and field artillery are firing in their general direction.
>>
>>175069580
Anon. I'm going to get the crayons soon. This isn't difficult.

Little boom = little artillery
Big boom = big artillery
BIG BIG BIG BOOM = big big artillery

I like how you think that tank crews have never experienced any sort of artillery ever. The allies had years of training in England. The Germans had years of killing sub humans.

To think they never experienced what a mortar / field artillery was is ludicrous.
>>
>>175069259
APCs are useful and mech assaults work if you play to the map size, has nothing to do with tactical.

You've realized that 10v10 on mud fight is not the way to play. The solution you're trying is to make every player have 200 points of combat units. The next step is to realize that you can achieve the same density by decreasing players or increasing map size.
>>
>>175069650
> And so I should instantly shit myself and run back to the English channel / Germany?
No, which is why it takes 5-6 to panic a tank.
>>
Anyone know if Stuka's any worth bringing in Operation Star? Capable of killing (or even just disabling) T-34's or KV-1's? I'm starting a campaign on Shilovo, I only really have Pak-38's, a couple of Stuka call-ins, and a few 81mm mortars.

I know they're generally quite decent against static emplacements, but the tanks are most pressing.
>>
>>175069139
>>175069373
I never really thought about it being an AT gun killer. I've just been using planes for that which has been working well for me. They're pretty meh for any hard targets too.

Maybe it's just player preference
>>
>>175069789
Alternatively you could just be bad
>>
>>175069768
>Shitting yourself at 6 rounds of inaccurate artillery

really?
>>
File: l m o a.png (278KB, 1140x113px) Image search: [Google]
l m o a.png
278KB, 1140x113px
>>175069195
>>175069262
>having any arty slots not filled with a nardgargler
fucking lmoa
>>
>>175069919
>Eugen games
>inaccurate artillery
>>
>>175069743
>The allies had years of training in England.
Training helps but isn't a substitute for experience.
>The Germans had years of killing sub humans.
Indeed, and the people with those years of experience are called veterans. They were not the entirety of the army.

>>175069743
>Little boom = little artillery
>Big boom = big artillery
>BIG BIG BIG BOOM = big big artillery
You use of "little" and 'big' is relative and entirely dependent on having seen all explosion types beforehand. The everyday definition of "little boom" isn't a mortar, it's a firecracker.
>>
>>175070052
>I have to have been sitting in a tank being shelled to fuck and back before I won't crap myself and retreat to the english channel because 6 stray rounds landed withing a 150m radius of me
>>
>>175070168
finally you understand, although I think you've gone too far in the other direction
>>
>>175070168
You must be tired from moving all those goalposts
>>
So I was watching a documentary about D-Day and throughout it there were numerous accounts of the French people not being happy to be liberated by Americans and British.

Surely they would be happy to be liberated from German occupation? Surely they should have had a similar reaction to Holland, Belgium & Luxembourg?
>>
>>175070490
They knew Hitler was right
>>
>>175070490
french people are ungrateful cunts.
>>
>>175070490
I dunno, would you be happy being liberated by a bunch of Irish mutts who then leave gaggles of niggers all over your country? Or even care about that crazy General who refused to surrender and decided to bring an African army into Southern France for liberation?
>>
>>175070490
they would rather be ruled by germans than saved by anglos
>>
>>175070490
>Holland
Holland was only freed after the war ended.
>>
>>175069754
or you could have the same density by playing tactical and actually interacting with other players on common objectives instead of playing whack-a-mole on an empty map
>>
File: 1436132283945.gif (2MB, 640x480px) Image search: [Google]
1436132283945.gif
2MB, 640x480px
>>175071869
>interacting with other players
GET OUT RRRREEEEEEEEEEEEE
>>
>>175070490
I'm reading a book about the first polish armored division right now and it doesn't mention ungrateful french, although one of the accounts notes that the celebrations in beliguim were just another level
>>
Will Steel Division end up being more popular than Wargame with Paradox behind it?
>>
>>175072698
i already have friends playing SD that wouldnt have touched WG before
>>
>>175072698

Definitely, much bigger audience.
>>
>>175072698
and because ww2, yes
>>
File: C U T E.jpg (1MB, 2792x3520px) Image search: [Google]
C U T E.jpg
1MB, 2792x3520px
>>
>>175070490

The French in Normandy had just been bombed to absolute shit by carpet bombing preparatory to the invasion. They were pretty ambivalent about it.
>>
>>175073168
Why was a ukranian in the netherlands?
>>
File: Ukrainian goes to space.webm (3MB, 704x512px) Image search: [Google]
Ukrainian goes to space.webm
3MB, 704x512px
>>175073261

Early soviet experiments with space travel
>>
>>175073168
>Protector

You mean lunch!
>>
>>175070490
Because the Germans removed the commie government rotation that had been ruining the country since the turn of the century.

A significant plurality of the French supported the Axis and the Vichy for preventing another Paris Commune or Grande Strike.

Seeing how modern France is now, I'm sure a lot of them feel vindicated.
>>
>>175070490
de Gaulle stirring shit
>>
File: turks.jpg (186KB, 1200x667px) Image search: [Google]
turks.jpg
186KB, 1200x667px
Hey wgg, what do you call a turk in a german tank?

A flying turk.
>>
>>175076397
cringe
>>
>>175076397
nice """tanks""" you are building there germany
>>
>>175076774
Yes i know it gets mad greg.
>>
File: 69 huehuehue.jpg (686KB, 3500x2407px) Image search: [Google]
69 huehuehue.jpg
686KB, 3500x2407px
ded
>>
>>175079130
not enough content
>>
File: IMG_20170116_105505.jpg (21KB, 498x422px) Image search: [Google]
IMG_20170116_105505.jpg
21KB, 498x422px
>>175059801
>The reddit frog
Wow
Rude
>>
>>175080379
When are we going to play BMS you dumb Mexican
>>
File: 20170427013807_1.jpg (523KB, 1920x1080px) Image search: [Google]
20170427013807_1.jpg
523KB, 1920x1080px
>when the warcrime is JUST right
>>
File: 1492095365915.jpg (44KB, 960x536px) Image search: [Google]
1492095365915.jpg
44KB, 960x536px
>>175080569
Jumbo's your path*
Nothing personnel pajeet*
>>
>>175080772
*Tortillas your path*
Nothing personell Luis
>>
>its ok im white
>>
http://www.eugensystems.com/steel-division-normandy-44-creating-the-single-player-campaign/

new devblog
>>
File: flak.jpg (992KB, 1920x1080px) Image search: [Google]
flak.jpg
992KB, 1920x1080px
us airborne beute flak 88

i hope it's phase a
>>
>>175083260
i will cry so much on the forum and make sure it wont :^)
>>
>>175083260
Holy shit that's dope.
>>
>>175083260
This is a problem, the American untermensch did not possess the necessary intellect to operate the 8.8 cm Flugzeugabwehrkanoneâ„¢. Furthermore, the highly skilled German operators would never allow the weapon to fall into enemy hands and would rather destroy it before capture. I recommend removing it from the airborne division and adding it to the 17th SS as they're almost at a well balanced spot right.
>>
>>175082931
At least there's one geman campaign. That's more than most WW2 games.
>>
>>175083882

Alt history too, so you can presumably kick the Allies out of Normandy and ensure a 1000 year reich.
>>
>>175083881
>>175083746
>>175083703

Seriously tho, it might be just a campaign unit, considering that the campaing is about the 82nd and in multi we will have the 101st.

>>175084110
>ensure a 1000 year reich.
>laughingstalin.jpg
>>
80 point S35 for 21. Panzer is gonna be interesting. Maybe something to bully people around like with Stuarts.
>>
>>175072698

It might but it's a worse game so who cares.
>>
File: SteelDivision_20170424_152112.png (4MB, 1902x1080px) Image search: [Google]
SteelDivision_20170424_152112.png
4MB, 1902x1080px
>>175082931
>EE style single player campaigns
my fucking dick

Also give me these town names in multiplayer please.
>>
Does anyone else get a boner thinking about firebombing Germans at night with massed bomber formations?
>>
>>175084927
i agree. EE actually had a pretty good campaign
>>
>>175084912
>It might but it's a better game so who cares.
ftfy lad
>>
File: 1493140738101.gif (1MB, 480x270px) Image search: [Google]
1493140738101.gif
1MB, 480x270px
>>175084943
day of rope soon anglo
>>
>>175082931
Persistant campaigns, noice. I'd rather play CM: Normandy though.
>>
File: 1465356799522.jpg (62KB, 738x548px) Image search: [Google]
1465356799522.jpg
62KB, 738x548px
>>175085167
Steel Division is objectively worse than Wargame. You only like it because it's new and you were ready to jump ship at the soonest moment so you could actually keep up with the meta this time.

SD is boring overdone trash that looks runs sounds and plays like ass.
>>
>>175085318
Not all anglos are like that
>>
>>175085404
Ok warbabby.

Red Dragon was trash by the way
>>
File: 1486825285580.png (377KB, 594x422px) Image search: [Google]
1486825285580.png
377KB, 594x422px
>>175085404
>Steel Division is objectively worse than Wargame. You only like it because it's new and you were ready to jump ship at the soonest moment so you could actually keep up with the meta this time.

>SD is boring overdone trash that looks runs sounds and plays like ass.
>>
>>175085609
>wargame is 3 times as complex as meme division will ever be
>"warbabby"

Ok.

Let me know when SD gets rid of a clearly defined line showing you exactly where the enemy is set up.
>>
>>175085780
>He tries to criticise the frontline while also not knowing at all how it works
Sad!

Go back to fighting over random arbitrary zones in a map.
>>
>people bored of SD after only 2 weeks and were already crying for new divisions

This game will die so fast.

>>175085976
Better than fighting(leveling) the same town every match. Really fun.
>>
>>175086405
We're crying for new divisions so we can test them and see how the final meta will be.

Wargame Red Dragon is fucking shit lad, accept it.
>>
>>175086405
People are crying for new divisions #1 because the game is out in under a month and like 1/3rd of the divisions are in the beta, and #2 because it's hilariously imbalanced and maybe adding more shit will fix it.
>>
>>175086405
t. BURRITO/SPEZ SPAMMER
>>
>>175084606
one MG instead of three is gonna make it a lot worse for fire support, but it does still looks solid for A
>>
>>175086532
>wargame is shit!
>but wargame wwii with less features and gameplay options is great I love it!

Kill your self shill. Just because you are trash at WG doesn't mean the game is.

World War II is boring. It's been done a million times. There isn't any variety in how you approach situations.
SD is just so slow and boring I can't believe you guys shill it this hard. They even picked the #1 most boring and overdone front of the war.
Paradox was a mistake.
>>
>>175086881
Cry more faggot
>>
I just woke up. What's this update for? Is it Cromwell time?
>>
>>175085337
What campaign are you currently doing Anon?
>>
File: cold_war_by_l2a.jpg (142KB, 1071x745px) Image search: [Google]
cold_war_by_l2a.jpg
142KB, 1071x745px
Stop playing Steel Division
>>
>>175087140
Nah, I like playing games with an objectively good faction.
>>
http://steamcommunity.com/app/572410/discussions/0/133263024017207030/

Mod tools.
>>
File: 1410894650507.png (140KB, 300x300px) Image search: [Google]
1410894650507.png
140KB, 300x300px
>babbies that just got into Wargame with Red Dragon shilling it super hard
>Wargame vets that have played since European Escalation jumping shit en masse because it contains all the features they've been asking eugen for for years.

hmmm
>>
File: 4cKZKaz.png (25KB, 292x79px) Image search: [Google]
4cKZKaz.png
25KB, 292x79px
>>175087192
>objectively good faction
>world history
laughingbismarck.tiff
>>
>>175087371
dont bully nu-/wgg/!
>>
>>175087136
None of them right now, I start them and think i'll finish them later. Never do.
>>
>>175084606
>40km/h on road speed
>>
>>175087371
It also fucks up a lot of things, like removing simple percentage accuracy and dispersion stats.
>>
>>175087236
/wgg/ mod fixing the game when?
>>
>>175087236
old news, and more restricted than the old modding suite

>>175087371
you must be elated to have the campaign back so you can finally win at something
>>
>>175088847
How long have you been playing Red Dragon for?
3 months?
>>
>WG:RD map aesthetics
>not bland

SD maps hit closer to EE levels of perfect than RD ever did.
>muh mountains
>>
>>175089018
DELETE THIS!
>>
>>175088935
nah dude i started this morning but I've already modded the shit out of the game stomped more noobs than you've played games
>>
>>175089198
I am so glad to be out of bjornland and ching chong china, jesus christ europe is so much more aesthetic.
>>
>Eugen fags flinging shit at each other's garbage babby tier rts games
When are the real wargamers gonna kick these autistic ledditor casuals out of OUR general?
>>
>>175089458
As soon as they get a viable multiplayer game
>>
>>175087371
That's a lot of assumptions there my friend.
Don't speak for all of us. SD is ok but it's no Wargame and it never will be.

Your opinions are usually the worst because you're jaded from playing for so long.
>>
>>175089458
>autistic thread-splitting
Post content you'd like to see more of or kill yourself.
>>
File: 10824912.png (16KB, 259x224px) Image search: [Google]
10824912.png
16KB, 259x224px
>get into Wargame recently
>loving it
>all my friends hate it
>they all immediately got into SD as soon as it came out
>they love it
>decide to check their WG win %'s
>majority are in the 20% range

hmm I wonder why they all hate RD...
>>
>>175089198
>>175089349
maps based on irl locations/topography > fictional locations/topography
>>
>>175086881
WG's comp meta is ridged as shit.
>>
File: 1411543180513.gif (552KB, 704x396px) Image search: [Google]
1411543180513.gif
552KB, 704x396px
>>175090246
it's rigged against you isn't it
>>
>>175090382

I think he was trying to spell 'rigid'
>>
>>175090127
>>175090382
Weebs and shit taste go together like Wehraboos and complaining on forums
>>
>>175090382
>>175090609
Correct. And the meta is just ass, and with RD it's heavily rng based.
>>
>>175090686

>RD is RNG based

Is SD not? You have literally all the same RNG that WG has. You have even more because of no HP for tanks.

>>175090616

t. someone who loved WG until 2 months ago.
>>
>>175090849
I never liked RD 2bh

Loved ALB though
>>
>>175090932

What's the main difference?

>inb4 muh useless units
>>
>>175090686
SD has plenty of RNG too really, mostly to do with AT guns/bazookas/other tanks hitting or missing

rangers missing then instantly dying while ambushing a panther, a 200-point duck missing every shot in a run, or a pak hitting and killing an M10 first shot can make or break a game pretty easily.
>>
>>175091208
Dogshit maps.
>>
>>175091208
Yugos and Kikes being their most powerful factions of their respective coalitions.

More meme special snowflake units in RD than ALB

ALB had a nicer feel to it and Europe maps are better than yellow tiny man land.

The fact you needed to ask proves you jumped on RD in the last 6 months.
>>
>>175091208
Naval warfare.
>>
>>175091325
>Yugos and Kikes being their most powerful factions of their respective coalitions.
it's an issue, but you can't say it's better than a perpetual civil war within NATO conducted by nation-agnostic battalions
>>
>>175091307
None of that is nearly as gamechanging as the air in RD which is pure dice. At least the AFV meta died down because that was also a joke, you can actually do something about things in SD.
>>
>>175091702
worse*
>>
WG>SD
>>
Actual wargames>WG=SD
>>
>>175091816
>a 200+ point tank existing or not on the front isn't gamechanging
I like both RD and SD, but yeah, no
>>
>>175092227

Both Wargame and SD are RTS
>>
Combat mission is so fucking good, goddamn.

pirate links anywhere?
>>
>>175092227
lol
>>
>>175092321

They are RTT.
>>
>>175092283
>a 200 point unit which deletes anything it wants and can't be touched and can stop you ever challenging it ever again without you being massively cost negative thus allowing you to spend 100-150 points on units which will then delete all the other units you have
>>
>>175092227
>actual wargames
Shut the fuck up, immigrant.
This general was founded around WG:ALB. We let you ungrateful shits in, not the other way around, so don't complain when similar Eugen RTSs dominate the general's content.
>>
>>175092375
>>175092375
>>175092375
>>175092375
This holy shit
>>
>>175092375
What did he mean by this?
>>
http://store.steampowered.com/app/606950/Army_General/

new game
>>
>>175092520
it's always been possible to kill a super with an AT plane costing 90-160pt if its attacking you

unless they have ASF and you dont, at which point youve lost on multiple dimensions and kinda deserve it
>>
>>175092818

>Selling Open General for $28

http://luis-guzman.com/opengen.html
>>
New thread
>>175093391
>>175093391
>>175093391
>>
Cold War > Normandy 1944
>>
>>175092520
the fuck are you blabbering about

yeah, that's a thing, and whether it dies or not relies almost entirely on an RNG-heavy gun fight
>>
>>175093428
>page 8
a bit too eager but it's better than nobody making it
>>
>>175089018
I remember when RD came out and we all slated the maps for being bland, unbalanced and ugly.

Fucking kek at people are defending them now, it had the worst maps of the series.
>>
>>175095263
Never heard anyone call them bland, just anti fun to play on.
>>
>>175064481
WZ-550 is 2975 range at 26 AP with a very fast missile, also on wheels so it can GTFO much faster then a ZDF.
>>
Anyone can explain to me why those brainless minions from paradox forums are so eager to give away their hard-earner money for something they don't even know if it will be good? SD44 has not even been realsed yet, and they are already asking for DLC's and are declaring that they will throw money on everything parajews will release. Bitch, instead encouraging developers to make complete, content rich games you are devaluating yourself into money-milking cow that will have to pay dozens of times for patching the incomplete game that back in they days you would get for a single price. I can't fucking understand those kind of people.
>>
>>175096215
The paradox forums DLC philia bothers me deeply.
>>
Is there a way to send an entire squad to do a melee attack at once in MoW, or do I have to do it 1 by 1
Thread posts: 772
Thread images: 148


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.