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Wargames General /wgg/

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Thread replies: 775
Thread images: 131

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Nebelwerfer edition

>What is this?
A general for all strategic, operational, and tactical wargames that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO

>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Tactics Downloads:
http://pastebin.com/TwMLZQ6h (embed)
https://pastebin.com/cgWbuPSS (embed)

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Teamspeak server
ts3.nogf.moe

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m (embed)
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
Realism is not a valid argument
t.madmat
>>
>>174653950
I literally ambushed a fucking m10A1 with my panther D from the SIDE from forests and it somehow fucking one shot my panther D
>>
SD is wonky as fuck

From the ultra slow vehicles and infantry almost immediately getting pinned down after coming under fire to the unbalanced units like jumbos and allied tanks, this game is bullshit which I'll probably refund
>>
Mow/SD discord
https://discord.gg/watM75d
>>
>>174654053

But I was told by /wgg/ the current accuracy model is extremely reliable and a very good part of the game with absolutely no flaws and any changes to it would completely ruin the game.
>>
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>>174654053
Literally nothing wrong with the accuracy model
Anyone who says otherwise will get "respectfully disagrees" and probably hates France and Eugen
t. MadMatt

Also, the French division will be equipped with AMX-50s as their primary armor support since they would have had those by '43 at the latest if the Germans hadn't sneak attacked us
>>
>>174655583
temper your rage by posting more painted ww2 images like that senpai
>>
Did the U.S have M24 Chaffee's by Normandy?
>>
>>174656501
no, but there was account where group of m24s killed 3 panthers in less than 30 seconds which clearly states it will break the game balance and is OP by all standards
>>
>cried about nebels instead of not blobbing
>now crying they don't get more armored toys

Is there anything worse than allied players?
>>
>>174657548
10v10 players
>>
>>174657548
look at the fucking AT tab of 3rd and tell me thats okay when they had the 803rd attached to them since omaha
>>
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>I don't see anything wrong with this and i think it's fair.

t. delusional wehraboo
>>
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>>174658261
where are the fucking AMERICAN TANK DESTROYERS
>>
>>174657970
see
>>174653767
>>
Are there any good campaigns for Men of War?
>>
>>174658670
No. The original Men of War had a dynamic campaign generator though
>>
>>174658261
What's their phase a armor look like
>>
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>>174658440
WHY WERE M10s OPEN TOPPED?!
>>
>>174659852

Literally does not exist, the only armored vehicle in phase A is the Puma armored car with the 50mm cannon.
>>
>>174659921
Gotta go fast
>>
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Oh, what's that? You thought infantry AT could penetrate Jumbos frontally? Nope. Literally 0% chance.
>>
>>174660663
Just flank or c4 :^)
>>
Anyone have the issue where the screen just goes black if you tab out? The music keeps playing but the games never re-loads itself.

Really fucking annoying
>>
>>174660663
If they are going to do this, they should at least put an AP value for AT infantry. I don't even know how many times this has happened to me.
>>
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>>174660663
even more secret stats
never change frenchmen
>>
>>174660971
alt-enter x2
>>
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>>174660663
what did they mean by this?
>>
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>when the tank rush meets the maluyka line

i won my first gaem lelelel
>>
>>174661634
Ah thanks
>>
PLAY MOW WITH ME PLEASE
>>
>>174659921
better crew awareness, who needs a cupola when the commander and gunner can just stick their head out the roof? they are going to be in a ambush position anyway + makes the tank go faster
>>
>>174662939
>>174663067
lol fuck off kiddos,this is a Steel Division general, not a 'dead games' general
>>
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>>174663195
ww2 is so 1938 man the cold war is where it's at
>>
One bofors puts out enough suppression to see off a HS in one pass

>oh please please buff AA, I can't shoot down anything!
>>
Is the new Callo fDuty /wgg/
>>
>>174662939
are you the guy that posted the airborne deck earlier?

>>174659921
everyone was experimenting with all sorts of weird suboptimal shit back then until they ditched it all and settled on mbts
>>
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>>174663608
yes i am indeed it seemed to work out well enough but shit got hairy when i realized what was going on back here and TOWspammed but it all ended up working out

cheers for your advice
>>
>>174664283
>'TOW'
>clearly soviet
>>
>>174664283
>>174663296
>>174662939
>RTS symbols
>>
>>174664563
wire operated missiles or some shit they're perfectly analogous to the SACLOS stuff of nato

my terminology is shite fuck filth

>>174664621
get mad but don't worry because i have no more screenshots
>>
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The thing I hate the most about RD is not the cancerous meta or the hon hon hon je me le caesar ;)

The thing I hate the absolute fucking MOST is the disgusting terrain and the god-awful brown filter placed over everything. Why the fuck does every fight have to take place in buttfuck nowhere with red sand and mountains for days? Why can't we fight in Norway or in mainland Europe for a change? Where did all the lush, bright maps of EE and ALB fuck off to? Why is literally every nation on the planet fighting over some huts in Southeast Asia?

Normandy is am improvement, but I'd still prefer the Fulda gap over France.
>>
>durr why are all the red dragon maps in east asia
>why can't it just be in europe again like the last two games?
>>
>>174665319
I think maps like paddy or tough jungle don't look that Asian. That everyone always plays bloody ridge isn't a flaw of the game.
>>
>>174653691
>/rts/
who else DoW3 beta hee
>>
>>174665319
>eugene will never get their shit together and make a proper WG4 in europe with all of SD's enhancements
>>
>>174665757
It's shit. Hardly an RTS. More like a MOBA.
>>
>>174665757
>DoW3
>relic
We play real games here
>>
>>174666101
can you explain how the gameplay lends to your views on it?
>>
>>174665757
>DoW3
take your shitty 3 faction pseudo-MOBA elsewhere
>>
Is there really no way to know if the enemies radar is on when you send a SEAD aircraft?

I keep losing them because they fly right at it and never launch.

IRL they would know if it was on or not
>>
>>174665757
post it nobody can stop you

>>174666717
enabled AA gets spotted from much longer than the SEAD's firing range, so if you're not spotting anything it means they're disabled
it's a bad idea to use SEAD as a farming tool anyway, you should send it after your other planes to protect them, kills are incidental to that role
>>
>>174667130

well just now I had an Ottomatic spotted by other units, sent SEAD at it, it never fired because obviously its radar was off and then it died.

I guess I just have to micro it and see if it fires at the range it should and break it off if it doesn't?

Thats kind of dumb.
>>
>>174667302
first, otomatics have relatively short range, so even if it was on it wouldn't have fired at your plane before being destroyed

second, because of a bug sead can shoot at any spotted radar AA; the on/off thing just controls whether the SEAD will magically spot it, so even if the oto was off you can still shoot it if it's spotted

as for microing, you should always break off regardless of whether it fires. You determine the furthest possible location from the aa net where you'll still be in firing range, tell the plane to go there and evac - going any deeper just increases the chance of getting shot down while evaccing for no gain
>>
When the game doesn't work the way I think it should, it is objectively: wonky, unbalanced, bullshit and dumb.
>>
>>174667901

It wasn't the otomatic that killed me it was some sams hidden far behind it.

It wouldn't have gotten in their range if it had fired when it was supposed to.

You're saying if the radar is off it could still shoot it? That doesn't sound right at all.
>>
ME 109 G6 or FW 190 as a dedicated fighter?

FW has the speed and durability (and bombs if you want to use it that way)
ME has the extra 20mm, better agility, better optics, veterancy (if you go 2x in both cases) and is cheaper
>>
>>174668390
If the radar is off but spotted via other means, the SEAD can shoot it due to a bug. The radar, being off, can't shoot.

The hidden SAMs in your case were probably EOTS, which are nonradar and thus unaffected by SEAD according to honhon logic. If they were radar sams you would've spotted them much earlier.
>>
Oh I should note the ME is also more accurate by 1pt of accuracy

Unless the speed and durability are that much of an extra factor I just don't see an argument for the FW
>>
>>174668871
It's to be expected that a multirole is less efficient than a dedicated unit.
>>
>>174668981
I've seen people argue that the fw makes the ME obsolete and just wondered why
>>
>>174669089
For the sake of argument I'll point out that fighters should probably always be taken at max vet. The kill chance and speed increase noticeably. But I have no opinion on the issue at hand.
>>
>>174668724
>ME has the extra 20mm
What version of the 190 is in the game? Afaik most of the versions carry 4 20mm while the 109 carries 3 with gunpods.
>>
>>174670150
FW 190 G3

ME has 2x 13mm, 2x20mm, 1x20mm
FW has 2x 13mm, 2x20mm, 4x50kg bombs
>>
Am I the only one autistic enough to get triggered every time I see "Me 109?"

It's Bf, damn it, these guys should know better.
>>
>>174672058
Go on then autismo, tell me that nobody from either the German or the Allied side called it an ME 109.

Next you'll be saying they should rename the Jumbo to 'M4A3E2 Assault Tank' just because
>>
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on a scale of 1-10 this thread is dead/10
>>
WG > SD
>>
>>174677342
probably

but SD is at least new and slightly different
>>
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>>174659921
>>174663608
Tank destroyer doctrine.
If you want a longer version, I'll start from the beginning.
In 1940, the US had one of those "Oh fuck" moments. Germany had just absolutely wrecked France, accepted to be the best military on the continent, in maneuver warfare with tanks, and the US had about a thousand, none of which were much good. As they set about producing an improved light tank (to become the Stuart), they began devising ways to counter the German tactics (Heavy recon to find weak spots in a defensive line, overwhelming concentrated force to break through and encircle).
What they came up with was the concept of a Tank Destroyer. While tanks would be issued both to Infantry divisions, and form their own divisions, the new TD divisions would be held behind the front line. The forces on the line would pin down the attackers, while the TDs would rush to the scene, and set up in ambush positions while the defenders would pull back, and let the emplaced TDs take care of the offensive.
To do this, they needed to be foremost fast, secondly have a gun big enough to be effective at range, and thirdly have good visibility, which means open tops. The original vehicles were the M6 Fargo: a 3/4 ton Dodge with a 37mm in the bed, and M3 GMC, an M3 half track with a WW1-vintage 75mm field gun on top.
At Kasserine Pass, they accounted well for themselves, though that's one of ~3 instances I'm aware of when TDs were used in their intended role. Subsequent developments, namely M10 and M36 were tanks in all but name, and by the Jackson's arrival, the Germans were out of tanks anyway.
They accounted well for themselves, all told. Despite being used well outside what they were intended for, the M36, for instance, spend most of Korea under ROK use, and shit all over the Nork's T-34s.
Also, if you ever hear anyone mention McNair in reference to some variation of "He opposed M4(76)", do me a favor and punch them straight in their uninformed face.
Have an m10.
>>
>>174666095
>enhancements
literally just waypoints and the LOS tool. Everything else was a mistake.
>>
>>174667302
turn off the gun and right click the oto, shift-right-clicking behind your lines

>>174668816
recheck this. You're 100% wrong.
SEAD can't fire on turned-off radar units, but can fire on spotted empty turned-on ones.
>>
What the fuck I just learned that you can "repair" infantry units and they get men back?

Holy shit.
>>
>>174680987
no
>>
>>174663296
not with how eugen handled it
>>
>>174658261
yeah the fucking king tiger has less armor than a jumbo
>>
>>174682126
You mean the same armour, they both have 21

They could add on an extra point or two to the Tiger 2's armour, but honestly in terms of frontal armour they were pretty similar.
>>
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S U P E R G A L E B
>>
>>174682464
Tiger 2 has almost double the effective armor of the jumbo wtf
>>
>>174682841
The tiger has 14 inches of effective armour? That's quite impressive.
>>
>>174682979
The Tiger 2 has 150mm upper hull, the Jumbo has 100mm upper hull do the math, both about the same slope too, infact a steeper slope on the jumbo accounting for a negative penalty
>>
>>174683305
Yes but nobody will ever believe you here or on any forum, because I can just call you a wehraboo ahahahaha
>>
>>174683917
Whatever wehraboo
>>
>>174683917
Troglodyte wehraboo
>>
>>174683917
Shut the fuck up naziboo
>>
>>174683917
back to >>>/pol/
>>
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>Some tank variants in Gates of Hell will have randomized sandbags/logs strapped the side of the tank that actually add a small bit of protection
RELEASE WHEN
>>
>>174684181
Sandbags actually help normalise tank shells, INCREASING their penetrative potential
>>
In Robz mod is the UK better than the soviets?
>>
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Eugen pls buff nebelwerfer to historical levels.
>>
>>174685842
>playing memeus front
>>
>>174684181

It honestly look like yet another release of Men of War. They've been milking this engine since Soldiers: Heroes of WWII, which was release in 2004, without making any significant improvements. Why the FUCK would anyone be hype for Men of War Assault Squad 3?
>>
>>174685968

>not supporting the only company making decent operational level wargames with actual graphics and properly modeled ballistics out there.

You're the reason the wargame market is fucking AIDS with hex based wargames and turn based sprites.
>>
>>174684181
>not strapping bedframes to your tank to stop panzerfausts.
>>
>>174658261
don't cry burgerboo
>>
>>174685992
I think its actually not made by this full-retard developers that made mowas 1 & 2 but some naziboo modders that bought the rights to engine or something? someone correct me if i'm wrong.
>>
Are there good recent single player wargames that arent turn based?
>>
>>174679414
>he wants cap zones and the ability to fire without exposing your position back

look at this retard and laugh
>>
>>174688885
Define recent.

Does it count if it has both turn based and real time?
>>
>>174689223
like last two or three years?
and it doesnt really matter
I just dont feel like playing turn based hex simulators ever again
>>
>>174689359
Have you tried Combat Mission?
>>
>>174689383
I think so, really long time ago
maybe its worth trying again
>>
>>174689359
All sequels, I belive. There's also Syrian Warfare for some urban combat.

>>174689383
I remember reading complaints about the AI. How's it?
>>
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>>174689563
If you want to get into Combat Mission try CMFI and CMFB for WW2, or CMBS for 2000s stuff.
>>
>>174689628
AI is alright. Can be retarded sometimes in quick battles but in the campaigns I've had my ass handed to me multiple times.
>>
>>174658440
>dat poor driver at 0:26
>>
Anyone looking forward to dawn of war 3?
>>
>>174690575
lol no.
>>
>Better guns
>Better armor
>Rocket support

Is there any reason to actually take a P51 over a P47?
>>
>>174691503
P-51 turns better, is cheaper and you don't always get a choice between the two.
>>
>>174690575
I am. I want to see how hard it bombs as well as backflipping terminator armour.
>>
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>Mod tools in Steel Division
Who else is looking forward to the inevitable 40k mod?

I think this engine might actually be a good fit for the setting.
>>
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>>174685842
>fight battle against germans
>they deploy their entire force in a concentrated area
>wiped out 80% of their infantry force and 10% of their vehicles with arty alone
>>
>>174653691
How do you want Nebelwerfers nerfed/buffed?
What do you think will really happen?
>>
>>174693465
Nufflewuffles are fine the way they are.
>>
>>174688950
in embracing a frontline system, all you are gaining are featureless maps. Many terrain types wouldn't work with such a system, and rightfully important points would be worth less.
Also, moments like https://youtu.be/12B54GwbC_g?t=9m22s would never be seen.

>ability to fire without exposing your position
sounds like you want removal of mechanics you can't deal with. Stealth works as an alternative to armour for the lighter decks, and that brings variety.
>>
>>174679768
>recheck this. You're 100% wrong.
ah ye, got confused about the nature of the bug
>>
>>174693867
There's stealth and then there pure retardation in having a fucking tank fire a 120mm gun and units in range somehow not seeing it.

Cap points never made sense, they're just arbitrary points to fight over for no reason, the front line encourages offensive play and feels more natural
>>
>>174688950
>he wants to be able to spot things without bringing recon
look at this retard and laugh
back to coh2 with you
>>
>>174693867
that vid is ranked wargame in a nutshell

neurotic micro frenzy with no thought to actual tactics
>>
>>174694254
>Soldiers are blind unless they're recon
>>
>all those destruction games

refunded tbqh
>>
>>174694512
you'd say that of any RTS.
>>
>60apm is neurotic micro
grandpa pls, stick to movies and backgammon
>>
>>174694919
sure, but for some reason wargame has a reputation of being light on micro
>>
>>174695009
because it is
I opened the vid at a random point around 4m, and the guy selects an unit and gives them an order every 1-3s. This is very laid back if you already know what you want to do.

This is what heavy on micro looks: https://youtu.be/x26w9Ngk314?t=377
>>
>>174695009
that's because APM is not a huge deal, and there's plenty of downtime to consider your actions.
I think I average around 40 APM yet still have a high rank.
>>
>>174695176
Not the guy you responded to but from what i've seen most of the apm seems to come from them clicking the same spot numerous times.
>>
>>174686341
>hex based wargames and turn based sprites.
There is absolutely nothing wrong with that, you subhuman piece of /simg/ cancer.
>>
>>174694983
>spamming clicks is evidence of skill
>>
>>174695443
What the fuck does /simg/ have to do with this?
>>
>>174695436
The APM measured in-game by SC2 is indeed inflated, but that's not the only thing. SC2 and really nearly all RTS have a very restricted camera. You can only watch a tiny part of the map at a time, not enough to even see the entire frontline or your entire base. So efficient gameplay involves hotkeying a lot of parts of the map and lots of sets of units and jumping between them every second, like so:
>base hotkey barracks hotkey 4x build marine hotkey frontline hotkey check for enemies base hotkey 1x build SCV

You can see in the video how he keeps jumping between presaved positions. There's a lot of this type of muscle/control skill in most RTS that isn't present in wargame because here units have delayed reactions [giving them a new order every second doesn't do much] and you can just pin the camera up high and see everything. Hell, I'm pretty sure in that wargame video above, the guy doesn't even use hotkeys when selecting his units most of the time.

>>174695623
giving an order every other second isn't spam
>>
>>174695931
>60 apm
>every other second
>>
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>he minmax's every game he plays
>>
>>174696891
apm measures things like selecting units as well
>>
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Today in Steel Division i learned just how Stupid Kraut players really are.

Despite the fact that his units outmatched me in every front. that the Rain of nebels ripped up all of my defenses and no matter how many panthers i killed they just kept coming.

but we still won. this fucker could have steamrolled me SO hard but he was just too stupid.

why Are Axis players SO terrible.
>>
Recon in SD is used for actual reconnaissance.

Recon in Wargame is used because every unit in the game is blind and retarded.
>>
>>174697259
didnt wargame high end vehicles have good optcs?
but in SD everything but recon and planes have shit for optics
>>
How is challenger a tank and not just tank destroyer?
>>
>>174697436
they made it so anything firing gets spotted and located, so optics don't matter anymore
>>
>>174697542
>how is Cruiser Tank Mk VIII Challenger (A30) a tank?
>>
>>174697436
>didnt wargame high end vehicles have good optcs?
They had 'medium'.


At the end of the day, tanks in wargame could fire back at units invisi-firing at them it just required a stupid amount of player micro, with the player fire-pos'ing where the shots came from. Steel Division just takes out the bullshit micro required.

>>174697605
Units without recon in SD are completely incapable of decent offensive action, but they'll still shoot back at things at engage them. If you don't see how a defender can use this to completely abuse an attackers lack of recon I feel sorry for you.
>>
>>174697605
Youre just going to ignore all recon units and try to steer or vehicles at least 300m away from all bushes, trees and buildings that can hide bazookas?
or what are you getting at, I have not played wargame
>>
>>174697712
>Units without recon in SD are completely incapable of decent offensive action, but they'll still shoot back at things at engage them.
this tells me you're a destruction master who thinks pushing involves sneaking without revealing your own units, so I'm not sure you're in a position to feel sorry for anyone
>>
>>174697890
>this tells me you're a destruction master who thinks pushing involves sneaking without revealing your own units
how?

nigga you think you can attack without recon, good luck getting raped by hidden AT guns and 20mm.
>>
>>174698036
you attack with infantry
infantry is very resilient and cheap
infantry does not care about your hidden AT guns
tanks to do not push and risk themselves, they sit back and snipe at anything that shoots at your incredibly cheap infantry

these are basics that have been constant for years, yet many destruction shitters thinks that pushing is about moving exceptional recon along hedges hoping to spot enemy units to snipe without giving the opponent a chance to score destruction points in return; this only works in destruction because the goal there isn't to take ground but to snipe one more unit than the other guy and then camp hard
>>
>>174697153
wehraboos m8
>>
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>burgers grasping for straws
>>
>>174694550
>all those artyshitters

same
>>
>>174695849
It's pure cancer, and only pure cancer would post something that retarded.
>>
>>174698948
So there's no basis for it and you're a salty retard?

get a trip so I can filter you
>>
>>174653691
>(embed)

You had one job.
>>
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>>174697153
>that churchill turret
>>
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>>174701274
Whats wrong with it?
>>
>>174697707
its a like a tank that cant do tanky things
and it looks stupid
>>
Will the final version of Steel Division look better? I have it on max settings and to be frank Red Dragon was a much nicer looking game.

Also naval combat when?
>>
>>174702212
>Will the final version of Steel Division look better? I have it on max settings and to be frank Red Dragon was a much nicer looking game.
It's a weird looking game, but the grass is the only thing that really ruins it for me. Shit looks ass and near halves my fps when it renders.
>>
>>174699439
Where is your frog, cancer?
>>
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They never learn, do they?
>>
>>174702675
I'm certainly not who you think I am, now come on and hurry up with that trip
>>
>>174702714
no, clappers are trash at everything
>>
>>174703143
Except winning the war you fucking kraut.
>>
>>174703269
Get bombed, son.
>>
>>174703269
but you arent russian :^)
>>
NEW DIVISIONS WHEN
>>
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>>174703340
I'm good thanks. Feel free to go crazy though.
>>
>>174703269
>Bragging about getting deceived by jews into killing aryan master race

Thanks for making things so shit nowadays, with jews and banks controlling everything.
>>
>>174703690
>losing the war
>>
>It's a Destruction Game
>He plays 17.SS
>He sits in the deployment zone near an open and spams arty, AT, and AA the entire time
>He brags about his superior ubermensch deck
>>
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>>174703690

stay asshurt, rhine niggers
>>
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>>174704451
>being this assblasted
>>
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>>174704451
hey buddy
still butthurt from yesterday?
>>
The phase system is bollocks.
>>
why are ju 87 so slow?
>>
>>174705879
Allied bias
If they made them their actual speed the Allied players would howl until the germans are even more nerfed than they are now
>>
>>174706258

t. wehraboo
>>
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When they are bunched up just right
>>
Will i be able to refund when its out?
>>
>>174706494
After its out and you are done playing more than 2 hours - nope.
>>
Why is Omaha sideways? Stupid frogs, obviously we want to play coming from the beach!
>>
>>174706937

It's flipped on its side for 3v3.
>>
Does Infantry in steel division fight with grenades? Does regular line infantry have any anti tank ability like line infantry in wargame?
>>
>>174707919
some infantry come with HE grenades
dunno how to make them use those
others come with rocket launchers that are supposed to be 100% penetration on armor
theres also infantry that has nothing but shitty rifle and risk of heart failure
>>
>>174688885

Command Ops 2.
>>
Anybody write a guide for steel division yet? Or offer any pointers? I played Red Dragon but I'm lost with the new mechanics and new infantry focus. I read the guide in the OP but it wasn't very helpful.
>>
>>174707919
Infantry can use grenades on open topped vehicles
>>
Wehraboos killed WW2 games.
>>
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>Graviteam tactics Operation Star, Krasnaya Polyana
>entire campaign resting upon 5 KV-1's, 3 rushed to the centre where it's most critical, 2 on the right flank, and a shitty little cavalry force equipped with dushka's and a regimental artillery spotter on the left
>each turn getting elite mechanised SS platoons thrown at me
>my men don't even shoot back, there are just so many MG42's that they usually cower in their trenches
>KV-1's standing firm and demolishing row after row of high tier units
>single dushka in an ambush knocked out ~4 Sd.Kfz's on the left before going down, meaning that even though that flank got smashed, it could hold on until some proper AT could reinforce from the south
It's just so beautiful. I'm only 3 turns in, but it's all shaping up so nicely.
>>
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These Germans can't fight for shit. They killed a billion of my infantry with haha lol xd nebelspam and they STILL got their asses handed to them
>>
>>174710867
Still, surely you don't need to clump that hard.
>>
>>174707919
All infantry in SD have HE grenades with a 100m (or maybe 50m) range, they will use them on open topped vehicles.

Some infantry squads have satchel charges or bundle grenades, these are exclusively for use on enemy infantry.

Some infantry squads have AT grenades, if they bit they will fuck up almost any tank.

Some infantry squads have anti tank rocket launchers, they are very effective against all but the heaviest of tanks.
>>
>>174711040
>just don't clump xd

That nebelwerfer fired four times, killing three units on average. Three units in an entire town is not fucking clumping.
>>
>>174703434
didn't we just get two new ones this morning
>>
>>174711156
>That nebelwerfer fired four times
Oh ok. I assume there was no way to get bombers to them. Usually they are pretty far back with a lot of AA cover.
>>
>>174710761
I tried to play graivteam but I didn't understand what was happening. The scale of combat felt weird with such big maps and small engagments.
>>
Steel Division was okay until they added these new divisions. I suspect the powercreep's only going to intensify from this point onwards until we reach Red Dragon levels of retardation again. Oh well, easy refund.
>>
>>174712232
Well we've got 12 divisions in total I think. Seems to me they'd have to offer definitive strengths over each other or they'll be useless for the most part.
Wouldn't surprise me a whit if the french division is the best though because honhonhon
>>
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>tfw too retarded for command ops or graviteam
>terribad at SD
>>
>>174712543
18 divisions total, not 12.
>>
>>174712576
Ah well 18 then. I guess we'll only find out how viable other divisions are when we see their full roster.

>>174712574
Graviteam isn't difficult to play, you just need to spend awhile with the interface and it's easy peasy.
>>
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>>174711893
Once you get into it a bit, the engagements start to kick up in size. Mostly around urban locations, or if you get an encirclement going.

I'm getting engagements of ~250 infantry per side, plus vehicles (Germans would have like 8-10 Sd.Kfz's at the number, plus any tanks, over a ~1-2 km sq battlefield. It's really quite active. The total map is far bigger, but I try to get as many encirclements as possible, and pick my fights.

I definitely get what you mean though. Sometimes the battlefields feel barren when it's a wide front with few troops, so that's part of why I always go for stacked forces, and avoid forests. Certain campaigns are worse at filling out the map than others. Try Shilovo if you haven't, I remember it being a clusterfuck.

Also, that feel when pin a stug with two KV-1's at a range where no-one can get any armor penetration, and flank from a completely different location with my reserve KV-1. I knew there was a reason I left the third out on that flank.
>>
>>174712830
and the newest and Im assuming most polished/streamlined graviteam game.

I already have op star
>>
>>174713091
Mius Front has a better UI yes, lacks content though.
>>
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>worlds luckiest bren carrier crew
>>
>>174713286
I guess I'll stick with OP star then until I figure it out

Is the game supposed to be so slow? Units taking forever to get plaeces, etc.
>>
>>174713645
You can fast-move everywhere, but patience rewards you in the long run. Make use of your time compression. I haven't really played any other wargames so I can't say too much compared to others (the closest is the total war franchise, but that's really quite arcadey, at least the newer iterations), but I've found it to be a quite slow game, with moments of extremely high pace. Often, it'll be 10 minutes until contact, but once contact happens, shit hits the fan.

It's far better to bide your time for the enemy to walk into your trap with arcs of fire, pre-sighted artillery, etc, than it is to just grab the battalion and do an "attack here" click, anyway. Same for not leaving good defensive ground to rush someone. It's a game that rewards patience.

Basically; time compression.
>>
>>174711110
>Some infantry squads have satchel charges or bundle grenades, these are exclusively for use on enemy infantry.
>these are exclusively for use on enemy infantry.
What is this stupid shit?
>>
>>174713645

The UI in mius front makes the whole experience about 50x less frustrating, the improved AI and order system also help.
>>
>>174716001
those are engineer/assualt squads for removing enemy infantry from urban buildings
>>
Any deck building tips for Steel Division? Are scout planes worth a slot?
>>
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>reddit
>>
>>174718242
leddit is full of wehrs
>>
>>174718242
which part of 3rd armored is so good?
>>
>>174718727
The impenetrable Jumbo of course
>>
>>174718886

UNSTOPPABLE KILLER EUGEN PLS NERF
>>
>>174718886
My Pak 43 has different opinion on this matter
>>
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>>174718886
posting this never gets old
>>
>>174719205
Buff the PaK 43 Eugene please it doesn't have nearly enough pen or range
>>
>>174653691
>Steel Panthers MBT
SP:WAW was better
>>
Is it even worth trying to get into WG:RD or is it ded? Should I just pick up the new ww2 game if I'm a beginner?
>>
>Accidentally play a game on the Axis team
>One guy rushes Fallschirms over an open field, gets mowed down and quits
>One guy keeps losing planes to enemy fighters over and over and over again
>Team has no AA
>Ever
>"HELP ENEMY TANKS RIGHT FLANK"
>Successfully deter push that shitter had failed to counter with three stugs
>Shitter doesn't do anything to capitalize on tank battle victory and just calls in more infantry to sit in his town way behind the front lines
>Game mode: Conquest

Jesus fucking christ naziboos are human garbage and should be deleted along with their cancer "support" deck
>>
>>174721539
Red Dragon isn't "ded" but it's not as active as it used to be. Lots of cancer in multiplayer with team-stacking and kicking. I guess it depends on whether WW2 or the Cold War intrests you more
>>
Wargame worth getting into at all? Is single-player any good? Am I going to find it casual, or complex?

t. only played /wgg/ is Graviteam, Op Star
>>
>>174722484
it's a good deal less complicated than op-star, AI is bs though
>>
Anyone feels like SD meta is shifting more and more into artillery? Before the last +2 divisions patch it wasn't like that and now I'm seeing horrendous arty spam on both sides.
>>
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How the FRICK do I use recon in Combat Mission? When I use them to screen they're always destroyed by a hidden atgm or vehicle before they can even see it. Now I just bring them up to the edge of my side of the map and just leave them there for the game. Also, does leaving recon infantry or command units in vehicles help their LOS?
>>
>>174722594
take them out of the vehicle if you dont want them to get spotted.

Only helps their line of sight if the vehicle has optics, really helps if it has IR optics.

But unless you are on an open field map, it is better to just dismount recon and set a fire arc around 50m
>>
>>174716714
And why shouldn't be able to also use them against tanks?
>>
>>174723054
French balance
>>
Anyone can teach me, or at least tell me how to make webm from SD replay?
>>
>>174723362
use Webm for Retards
>>
>>174723054
>HE vs Tanks
hmmm
>>
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>3rd AD gets no TD's because Madfagg says they weren't an organic part of the Division
>3rd gets AAA despite AAA also not being an organic part of the division.
>>
>>174722565
I haven't been finding it much of a problem, I mainly play 3v3 though.
>>
>>174723362
webm for bakas

maybe put it through sony vegas or something first
>>
Do kamikaze have the stealth bonus in Robz mod?
>>
>>174723413
>>174723491
Ok, thanks I will do some googling
>>
>>174724236
Yes.
>>
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>>174718242

>12 SS is weaker than 3AD
>>
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getting back into wargame r8 my old blue dragons deck. what could i change?
>>
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>>174723450
I agree that the 3rd should have M10, but this arument is forums-tier retarded, because he also says they added things that they felt were needed, aaa was needed, tds apparently not (pic related)

(also, they didn't have organic aaa, tds, towed at... what was organic to us divisions? only tanks and infantry?)
>>
>>174721539
WRD has been "ded" for two years now. That's to say, people always fear that it's on the decline, but it's held consistent numbers and still has more players than newer releases like SD
>>
>>174718242
https://strawpoll.com/8a5a4gr

Vote
>>
>>174725871
They had AAA battallions attatched in the exact same way that they had TD Bn's attatched.

Fuck him
>>
>>174725718

The best thing to do with this deck is Delete it and go make an OP as shit Sov general.

Handheld redfor is the war forwards.
>>
>>174722594
INF in hunt or slow walk are very hard to spot or just rush into buildings because vehicles and tanks have about 50% LOS than INF, but im taking this from WW2 Combat mission so i don't know how Black Sea does LOS.
>>
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>>174726491
>redfor is handheld
>>
>>174726267
>mad "the firefly is OP??? but how many stuarts do 3rd armored get instead huh?????" mat
>mad "the beta is NOT for balance discussion stop complaining (pierre tell them they're stupid in the next dev blog)" mat
>mad "LE HONHON BAGUETTE DU FROMAGE" mat
>>
>>174722594
>>174726635
Oh yea and it helps if the squad has binos.
>>
>>174725718
kafv 40/50 is is pretty much supplanted by kafv 25
there are some niche cases where you'd prefer m18 over m36, but I doubt that's what you had in mind, so take m36
guntank does more damage than biho
I'd ditch stinger manpad for mistral which is way better
chu-mat jeeps do less damage than tow 2 but the missile is faster and they're much more disposable
you dont need 19 units of heliborne infantry
i'd lighten up the supply and vehicle tabs and get more planes, you lack asf, you lack AT
>>
>>174726128
this poll is shit for determining power rankings. anyone with a brainstem is going to vote luftlande, and you only get one vote, so the rest will be empty except for random retard votes. something like "vote for the 2 or 3 weakest divisions" would work better.
>>
>>174725871
http://www.eur.army.mil/pdf/Normandy-Breakout.pdf#page=26&zoom=auto,-213,32 This is essentially a holy grail for US division organisation.

May as well give it to that frog fuck every time he goes MUH ORGANIC
>>
>>174728000
>implying they won't just delete the post like they always do when MadFag is proven wrong
>>
I'm more of a gluten-free kind of guy. Organic just itsn't cutting it anymore.
>>
>>174728346
What did they delete last time?
>>
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>>
Daily reminder 2em Free French is going to get 2x1 cards of M10A1s in phase A.

3AD and 12th SS Galactic Prettyboys blown the fuck out.
>>
>>174731558

>5 accuracy
>13 AP

Enjoy your 16% chance to hit and 16% chance to penetrate the enemy Firefly.
>>
>>174731713
kys naziboo
>>
>>174731713>>174731558

What are the chances they will be 1-2 star veterancy?
>>
>>174731854

1 star veterancy would give you 27% CTH and 2 star would be 41%. So you'd need a 2 star veterancy M10 to match the accuracy of the Firefly with a command unit.

>>174731830

>Naziboo
>all i want is for the M10 to get 15 AP and 6 accuracy

No, you kys.
>>
>>174723437
IRL grenade bundles were used as AT weapons, and blasts could kill crews even if the tanks were still usable.
>>
>>174732207 They still have 200m of advantage against stug 3f and even if they don't have that intrisict veterancy pair them with leader and you have 1/4 to kill that stug while he can't do shit to you.
>>
>>174732931

Yeah but the StuG isn't the major problem in phase A, it's the Firefly.
>>
>>174726826
>I'd ditch stinger manpad for mistral which is way better
the main advantage of MANPADS is stealth, and the main advantage of 5 man teams is ammo. Mistrals get neither.
>>
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>wolverine buttfucking me
>shoot my nerb as a hail Mary
>kills it
>all hail nerbal
>this anally devastates the ameriboo
My sides hurt
>>
m15 or bofors?
>>
>>174733910
he should take psam if he doesn't like mistral
the main advantage of manpads is that they're very cost-efficient and can enter buildings, you can get lethal damage on a plane with just 50-70pts
>>
Why do Allies have so many fighters? Only thing going for the Luflande is their air power, but by the time they get 4 fighters in B, Allies already have 6-8. Luftlande seriously needs a buff.
>>
>>174734332
Fuck off nerb is so broken right now
>>
>>174735328
Fuck off, Luftcuck
>>
>>174735904
Why are you mad though? Did you lose to Luflande, the worst of the divisions?
>>
>>174735328
Because I watched the 5 P51s I deployed as a Combat Air Patrol get shot down because the dogfighter AI is utterly retarded and requires maximum micro.
>>
I have the final solution for the Jimbo question.
>>
>>174735328
>109s get anti-bomber gun pods with no loss in maneuverability, allowing them to kill anything in 2 seconds while turning like a spitfire
>STILL complaining
>>
>>174736631
AI's the same with german fighters

>>174737201
>slow as fuck
>Allies get fighters phase A
>guaranteed shoot down
>STILL complaining
Seems like you need to git gud and not complain about the worst deck.
>>
>3v3
>enemy triples up against you and the guy next to you on the far left and center
>leaves the factory completely undefended
>far right teammate advances unopposed to the first line of the factory building and completely stops and asks us for support while we're busy holding off the German fuccbois
>literally fighting no one the entire game and continuously asks for support
>>
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*nerbuls your path*

what do you do?
>>
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>>174735443
nice butthurt
>>
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>>174738965
Tell the jerries to fuck off with 25pdrs
>>
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>>
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>>174739706
>>
>>174739706
How indeed
>>
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>>174739706
>>
>>174739706
Did he survive?
>>
>>174741112
no
>>
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>>174738965

*carpet bombs your family*
>>
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>>174741137
>>
>>174741137
He died a heroes death
>>
>>174741307
return to reddit you absolute nigger
>>
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>>174741137
Bodied
Baited
Blasted
Butchered
>>
>>174741462
F
>>
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>>174739706
CMD M5A1 confirmed the hero we deserve.
>>
>game crashes
>can't rejoin game
why
>>
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>>174739706

>Jefferson

1776 eat shit krauts
>>
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Finally i managed to break the greek line,if only i didn't waste so many men in the center i could have done it sooner.
>>
>>174742353
>breaking the Greek line
>not conducting a strategic retreat into Albania, asking the Germans for help, then signing an alliance with Greece and attacking the Germans in the rear
>>
>>174742353
What game?
>>
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nerbals at you*
>>
>>174744720
WinSPWW2
Its free, and so is the Cold War-Modern day version WinSPMBT
>>
>>174741462
I dont know what kind of images reddit uses. Maybe you could educate me since you seem quite knowledgeable about that site.
>>
>>174744743
Ok ralfidood
>>
>>174745187
>Its free
Wasn't it required to go through some hoops to get the full game for free?
>>
>>174746645
just renaming a file
>>
>>174746695
>>174746645
before you ask:
Rename CamoDLL.dll to DXAniTimer.dll
>>
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Overall, I must give Steel Division a 2/10 rating.

It's just not good.

To be more precise:
The gameplay is vastly improved from the Wargame triad with everything from the deck system to spotting being fixed, the aesthetics are on-point and enjoyable, the foreseeable campaign will actually be a proper campaign and not repetitive "dynamic" trash, and each faction has variation and playstyle instead of being the same shit regurgitated save for an OP unit or two.

But there's one glaring issue that I can't get over, and that's the complete absence of the BMP from the game. Without a BMP, I cannot bring myself to truly enjoy this game.
>>
>>174748754
just refunded it and got Settlers 7 instead
>>
>>174748754
>the foreseeable campaign will actually be a proper campaign
With the usual memetastic AI that can win only by cheating.
>>
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>two bunkers out of nowhere

JUST
>>
>tfw joined Shermanators game just now and he kicked me
what a faggot
>>
>>174749024
AI will be scripted like it was in EE.
>>
>>174739383

>german officers ask to see the "automatic artillery" after their surrender in El-Alamein
>25pdr gets 4rpm in-game

Thanks, Eugen.
>>
>>174749095
Needs a team of shitters to look good on youtube
>>
>>174712232
just wait for the

paradox DLC
>>
>>174748754
the inevitable eastern front game/dlc will come if the game sells well
>>
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>>
Besides nerbal and pak memes, what does the 17th really have?
>>
>>174757097
Stugs
decent infantry
good fire support
>>
ded
>>
>>174757097
best tank lineup in the game
decent infantry, no mechanization though
best artillery lineup in the game
>>
>>174763780

Their tank lineup is good, but Stugs will be overwhelmed by the 12 SS or 3AD tank lineups if its purely tank tab vs tank tab

What makes them really effective is the AT tab's extra marders and 88s + arty tab nebel spam. The best part of nebels is how tanks will try to back out of the fire in extremely stupid directions that invariably get them slaughtered.
>>
Who are the most cancerous players in MoW?

>Reachon
>SS CHARLEMAGNE
>PRESIDENT Donald Trump
>SpartanHoplite

Every time I play with on these fucks it is a horrible experience, and it seems like they are always on
>>
>>174757185
panzergrenadier are a little more than decent, I think. they can steamroll any allied infantry short of indianhead out of a town if you use them right. 2xMG42 for 30 points is some kind of shit.
>>
>>174766495

If you're fighting in a town, 60pt nebels are utterly unfair.

In fields the 17 is above average but not unstoppable. They need to use hedgerows intelligently and can be defeated by attrition.
>>
>>174767481
with pak 43s and stug IVs, open fields don't seem like much of a problem at all.

you're not really wrong though. if nurblegarglers get nerfed into the fucking dirt they might be a pretty fair division.
>>
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>>174740072
>Nazi
>Is a jew

You're alright anon
>>
Refunded Steel Division and got Shadow tactics instead, ask me anything
>>
M5A1 has too many mgs
my poor little nazis die so hard in the open
>>
>>174772989
>die so hard in the open
no shit
>>
>>174767869
at first stugs seemed like bad tanks
but it appears that panthers are just op and if its in luft deck its 20% weaker than normal
>>
>>174653691
I never play these games but I like Paradox interactive .

Is Steel Division a good starting game?
>>
>>174776147
yes, it is easier to get into than wargame. The one problem is that there are no tutorials yet.
>>
>>174776147
It's not really like other paradox games, they're just the publisher. It's not particularly hardcore for a 'wargame', it's more of a semi realistic RTS with no basebuilding, but I guess it could be intimidating for a new player.

Have a lot at some gameplay footage on YouTube, I guess VulcanHD is okay. (I think that's his name)
>>
>>174776603
>>174776680
Looks good. I know that its not like other Paradox games but the gameplay does look interesting from the videos I've looked up prior.

I get pretty nervous playing RTS games, especially shit like SC2. So if its easier to get into compared to the other similar games, that's a great thing.

Which is the most popular of these wargames?
>>
>>174777075
Well 'wargame' is just a general term to describe a realistic military strategy game. The games this thread vary in autism levels wildly. Some, like Steel Division and Men of War are just realistic RTS' with no basebuilding. Whereas others like CMANO, could be used as a military training tool.

Steel Division is in open beta atm, it's a good time to get into the game. People aren't that good and the game feels alive.
>>
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>MONTREAL – April 18, 2017 – Publisher Strategy First and developer Graviteam, a studio with a long history of developing realistic wargames such as Graviteam Tactics: Operation Star and Steel Armor: Blaze of War, are teaming up to deliver the historically accurate World War II strategy war game Tank Warfare: Tunisia 1943 to Steam.

>“Set in North Africa during the Tunisian campaign in World War II, one of World War II’s most intense conflicts and offers real-time and turn-based strategy options, making it perfect for hardcore strategy fans, World War II enthusiasts and history buffs,” said Vladimir Zayarniy, Graviteam CEO. “We dedicated a lot of time, energy and passion into offering a painstaking level of realism and detail in all of our units and battle scenarios, and for the first time are featuring US military battling against Axis forces.”

>Tank Warfare: Tunisia 1943 offers two ways to play, with both turn-based and real-time strategy options, each featuring unparalleled levels of realism with adaptive soldier behavior and complex vehicle damage for more than 50 detailed vehicles created between Germany, U.S and the U.K. Players can choose between the Allied and Axis soldiers to relive the Tunisian Campaign and experience this ambitious and historically accurate tank warfare game.

>Tank Warfare: Tunisia 1943 will launch in May 2017 on Windows PC via Steam. Further details, including a date for commercial launch and an upcoming trailer, will be revealed later this month.
>>
>>174777669
It will just be the same old game with a new map who cares. Probably will only have 1 or 2 allied infantry units so he can just re-use the Lend Lease tanks from his previous games
>>
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>>174777726

Wow, rude
>>
>>174777075

wargame is an umbrella term used to describe any sort of (usually large-scale) strategy game focusing on combat between armies. Many of them are turn-based and take their cues from tabletop wargames that involve little painted figurines.

Wargame with a capital W refers to a trilogy of strategy games depicting cold war era combat that takes a lot of its cues from wargames (small w) while trimming a lot of the autism. Steel Division is the new game from them.
>>
How hard is it to get into Combat Mission? I just looked up Black Seas and it seems like a pretty neat concept.

And is it one of those games that if I don't get into the MP I'll get bored very quickly? All the vids on Youtube look like pre-built scenario shitters.
>>
>>174779326
If you like playing campaigns you won't get bored. There are a half dozen or so campaigns in Combat Mission Normandy (the one I play the most) following different divisions and each are like 6-12 missions long and usually have persistent units - if you lose a man he stays dead until you get reinforced and replaced.

Each mission can take you over an hour to maybe two hours. You can also do Skirmishes or make your own scenarios quite easily.

The MP scene is quite small as I think as you have to direct connect to your opponent, there is no lobby, no "hosted" games. You play turn by turn and its essentially "play by email".
>>
I have seekrit documents here that say both the Americans and British recieved reverse lend lease from the Soviets and possessed Katyusha rocket launchers.

Eugen when are you going to add them? Nooblewerfers countered when?
>>
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>>174777075
>I get pretty nervous playing RTS games, especially shit like SC2. So if its easier to get into compared to the other similar games, that's a great thing.
Yeah it's more slow paced, much of the game is managing recon and the overlapping lines of sight of your units. Your units are reasonably durable and can handle themselves if you make sure to fall them back if they're getting hammered.
>>
>>174777351
>>174779194
>>174780853
Thanks, I'll pick up Steel Division and have a spin with it. I love how the different divisions foster different playstyles through their unit rosters, but how many will there be in the final game?
>>
>>174780981

18, there's a full list of the divisions floating around somewhere.
>>
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>>174780981
>>174781058

Allies-

101st Airborne (American)
6th Airborne (British)
3rd Canadian Infantry
1st Polish Armored
2nd French Armored
15th Infantry (British/Scottish)
2nd Infantry (American)
3rd Armoured (American)
1st Guards Armoured (British)

Axis-

12th SS Panzer 'Hitlerjugend'
21st Panzer
Panzer Lehr
116th Panzer 'Windhund'
352nd Infantry
716th Infantry
17th SS Panzergrenadier 'Gotz von Berlichingen'
3rd Fallschirmjager Division
91st Luftlande Division
>>
>>174780981
>tfw no ANZACs
>>
>>174781136
>none of the good SS units
>>
>>174781136

Holy shit, just look at those chavs, the Nazis did a fantastic job of exterminating the aryan people by sending them off to die if by 1944 those FAS victims are considered the poster children of the master race.
>>
>>174781136
Germany has no friends
>>
>>174781150
>ANZACs
>Europe
>WW2
>>
>>174781136
>poland and france
Do they come with cute but useless tanks?
>>
>>174781352
They come with American & British tanks.
>>
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>>174781352
Well since it's Normandy the French are equipped by the Americans and the Poles by the Brits.

There are plenty of French tanks and eastern European equipment in the game, but used by German units.
>>
>>174781352
>Theoretically organized as a US armored division, the Free French 2e Division Blindée brought some “personal changes” to its organization, such as the addition of an organic Wolverine battalion or a focus on light tanks and armored cars. Giving all it has in Phase A, it gets progressively outclassed in Phase B & C, due to a lack of high-end equipment.
>>
I do wonder how they will do Poland. 1st Armoured had a little bit of everything.

They had Sherman platoons with Fireflies, Cromwell recon platoons. They have both lorried (Bedford) and mechanised (M5/M9 Half track) infantry.

M10 17pdrs, towed 17pdrs, towed 6pdrs, towed 25pdrs and 5.5inch guns.

They have Crusader AA and towed Bofors AA.

They have access to basically everything and I doubt Eugen will allow that. So how will the French fuck over the Poles?
>>
>>174781951
They'll get every weapon system plus the kitchen sink but in more limited amounts?
>>
>>174781951
high activation points but their cards will have less of each?
>>
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>>174781136
>716th Infantry

>They're actually adding the 716th Static Infantry Division
Jesus Christ, if Eugen makes these guys remotely good we riot. Pic related.

>Like other Static divisions along the Atlantic coast, the 716. Infanteriedivision had little or no mobility and its personnel, in general, belonged to the lowest category of recruit, coming from the older age groups or from the Landsturm home defence militia.
>by 1 May 1944 it only had 7,771 men due to the transfer of many fit men to the Eastern Front. It was the division in Normandy with the least personnel.

If we look at their historical OOB, they had a measly 2 regiments of Grenadiers and made up much of their numbers with attached Ost-truppen. Their artillery regiment is made up of mostly captured French guns, some of which will probably be in the form of off-map 155mm casemate fire. Mortars look disappointing, 50mm & 80mm only. No real mechanisation in the entire division, it had more or less zero mobility. The division had the usual smattering of AT guns, but only *2* Pak 43

Their only real mobility came in the form of a Panzerjäger-Abteilung 716, which seems to have had some jury-rigged self propelled Pak 40s.
>>
>>174782827
Did they have any redeeming qualities at all?
>>
>>174782882
No, they were just a formation raised to hold static positions like the Atlantic Wall. After they were defeated in Normandy the survivors were transferred to coastal defence duties in the South of France.
>>
>>174782827
Ost spam division, they'll all come in kubels or something.

Knowing our luck they'll get 50% of their OOB in vehicles just like the other german divisions
>>
>>174782827
They get some sort of bonus to defensive and entrenched fighting
>>
>>174782827
Their gimmick might be getting big french guns on field.
>>
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>>174781150
>>174781301
that feel when no pacific or Chinese theatre graviteam game

>ywn order a banzai charge on Chinese rabble
>ywn fight over narrow regions of traversable terrain in PNG with your conscript battalions
>ywn fight in the urban combat of Singapore, or burn out fortress islands as a burger
>ywn order your honourable Pure Samurai decedent AT soldier to suicide himself on the enemy tank you have no other means of killing
IT HURTS
>>
>>174782827
pretty sure over half of the 716th wasn't even native German but either Volkdeutsch, or whatever the fuck it was called, or vagabond Slavs
>>
>>174783665
Steel Division: Nanking 37
>>
>>174783014
>kubels
doubt that, they'll probably ride donkeys and be on foot
>>
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>>
>>174749175
The EE AI had only scripted deployments and it still cheated a fuckton, such as not having any FOW.
>>
>>174781352
They aren't panthers, so yes
>>
>>174782827
All their shit is cheap as fuck?
>>
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>>
>>174791581
>defending against SS Sd.Kfz spam
>12+ enemy vehicles incl mortar and AT gun variants
>only have four 4.5cm guns, and a single heavily beat up AT rifle platoon, along with next to no infantry
send help

I feel like my guns are blind and miss 90% of their shots past 500m, but any closer and the MG's get them.

Maybe I'll give it another try tomorrow, if not, I guess retreat is in order.
>>
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>>
>>174781136
>Allies
>1st Polish Armored
>>
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>>174781951
>They had Sherman platoons with Fireflies, Cromwell recon platoons.
And of course Stuarts.


>They have Crusader AA and towed Bofors AA.
And mobile Bofors (Morris C9B).
>>
>>174794752
Free Poles fought bravely in the war, then afterwards they were sent to their deaths in communist Poland
>>
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>>174795085
>>
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>>
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Post yfw genociding another blob of ameritards with your artillery

I'll start
>>
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I could have got a complete victory if that goddamn commander wasn't camping that building
>>
>>174796257
>>>/pol/
>>
>>174795085

Most of the Polish 1st Armored chose not to return to Poland after the war, so they didn't actually die. That's sad in its own way though.

>6 years of exile
>fight from Africa to the Rhine to get back
>defeat the niemcy
>still never see your homeland again
>>
I can only barely make use of 3rd armored
and thats only one the colombelles map
and even there I lose if Im against 12th ss
fucking hedgerows and panthers
>>
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>>174796257

>mfw another Wehraboo blunders his 240pt wunderpanzer into my 17pdr
>mfw he cries about balance because his side is so handheld he never learned basic tactics
>>
*sips piss*

Mmm, the aura of the baltic..
>>
Why is möbelwagen phase C only when wirbelwind is obviously the superior version of it?
Why can you choose from 5 cards of Phase A M1 Gun when spearhead deck can hold only 3 anti tank cards?
>>
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>>
>>174798215
>Why can you choose from 5 cards of Phase A M1 Gun when spearhead deck can hold only 3 anti tank cards?
Gives you choice as to what vet and phase you want them.

>Why is möbelwagen phase C only when wirbelwind is obviously the superior version of it?
Because mobelwagen is better due to range.
>>
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Was there historically this much rocket artillery in the Normandy theatre of WW2?
>>
>>174801321
no idea, you'd need to find the locations of the rocket units since nigger waffles weren't organic support for German divisions, they operated in independent Werfer-Regiments :^)
>>
>>174801321
It's like the fact that the Germans have an exponentially higher amount of aircraft available than they did in Normandy.

Balance trumps realism ;)
>>
>>174801321
If I remember rightly they used Neb in Normandy due to a sever lack of conventional artillery throughout the front
>>
>>174796603

>be one of the best commanders of WW2
>a fucking general
>get fucked by communists
>get fucked by the brits
>work 20 years as a fucking bartender in scotland
>sadmaczek.jpg
>>
>>174801321
How can ernbelwerfers be so accurate in this game?
its just series of tubes launching fireworks into sky
>>
>when you finally get mechanized operations down
>nothing can stand before your combined arms formation of half tracks, panthers, and arty
>still doesn't feel right

I don't get it. Is it how slow everything is?
>>
>>174803678
I want to know why they seem to do more damage (or at least have a higher HE) than any other artillery in game.
>>
>>174804291
>Is it how slow everything is?
yeah, everything feels like it's moving at a snail pace, especially compared to wargame
>>
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is there a crack for War in the East floating around?
>>
>>174804737
There's plenty of crack for eastern whores.
>>
campaign intro pictures
http://imgur.com/a/tudWA
>>
2nd ID are fucking good
>>
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>>174798642
hands off!
>>
>>174807871
17th SS are better
>>
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>>174804737
I believe it uses the same serial type as Distant Worlds, so what I do for pirating matrix games is to just download them and then when it asks for serial key I just run the Distant worlds cracker.
m e g a .n z/#!7RUDibZB!LbDxoy2J9l0XAtx6tzHzn-N8-4Hs1pbJwStKm9lkdoM is the cracker, download it if you trust me not to give you a virus :^)
>>
>>174809023
I just beat the 17th though, get fucked Naziboo
>>
>Graviteam Operation Star
>Katyusha's
How to better employ them? It feels like they're always so wildly inaccurate that I can never capitalise on their presence. By the time they're over, I'm so far away from the enemy that they're no longer suppressed by the time I'm in range.

Is there a particular situation that they're good for?

I've a few other questions too if anyone knows protips - flamethrower troops - I've felt them fairly useless, such small numbers, coupled with few urban environments to use them in - am I doing it wrong, or are they mediocre? Compared to a full assault squad, they really don't seem worth it. Also; smoke - does anyone know how to get good effectiveness out of it? I feel like I've always got all this smoke in reserve, but can never find a situation where I'm not blinding myself just as much as the enemy. If I'm screening an advance, I usually just feel better dropping HE.
>>
>>174806947
I hope they bring back the voice over guy
>>
>>174809265
that's because the 17th player was trash

assuming equal skill the 17th will win every time
>>
>>174809918
Ok wehraboo
>>
Why exactly don't the allies get 2 players for every German one?

I thought one of the main selling points was realism and historical accuracy?
>>
>>174809982
Not an argument
>>
>>174810137
They really do need to massively increase the number of Shermans the 3rd have, and make them cheaper as well
>>
>>174810137
You mean to tell me the germans weren't outnumbered in both fronts?
>>
Post battlegroups.
>>
>>174810325
3rd needs more Shermans and the Germans need to lose about a third of their aircraft cards.

Right now it feels like the Axis had air superiority over Normandy.
>>
>>174815337
also make aircraft less effective rather than the laser pointer advance destroyers they are now, but also significantly reduce German air availability

Especially by Phase C where you have conga lines of bombers rolling out and AA doesn't do shit to them. I understand the reasoning why Eugen wants AA to simply stun or dissuade, but it never really protects you. Even with fighters, the bombers will probably get through.
>>
WTF why is the jumbo so op vs the Panther?
>>
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>Paradox babies are now complaining about general chat not being moderated
>>
>>174781136
Hmm I though 1. SS LSAH will be in the game?
>>
>>174817252
too racist
>>
>>174809918
this, desu

the german decks are better but most wehraboos are complete shit so they tend to lose
>>
>Watching Shermantor and his shitty crew play Robz
>One person buys an officer
>they all call him retarded for wasting points
>DUDE OFFICER IS ONLY GOOD FOR SEEING FOG OF WAR HAHAAH
>these retards dont even know that in Robz officers refund you 20 CP

Maybe if they played with different people for once they would actually learn about the game
>>
Any recommended first Combat Mission title to get into? Is this a "pick the one which has a time period most appealing to you" type deal, or are some dated or of lower quality?
>>
>>174820191
Normandy and after or the really early games.

Shock force is clunky as fuck.
>>
>>174820191
Normandy
Fortress Italy
Red Thunder
Black Sea
Final Blitzkrieg

Get one of these
>>
>>174816635
Cute. Got some screencps?
>>
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>>174824354
>>
hahhaAHhahhAHHhahhh..... oh
>>
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>>
why is the dawn of war 3 beta such shit
>>
>>174828201
because that series has been shit for a while and at this point i don't know why anyone expected different?
>>
>>174828201
Relic's RTS design has been a step backward with every game they've released after CoH1. It should be absolutely no surprise that DoW3 is worse than any of its predecessors.
>>
>>174828201
because they made a weird Starcraft 2/MOBA hybrid game that no one really wanted
It'll die immediately after release

Plus Relic was basically gutted during THQ's collapse and after CoH1 their games really weren't that great
>>
>>174781136
>1st Guards Armoured (British)
>2nd French Armored
So 3rd Armored will be even more obsolete soon
>>
>>174819953
>Watching Shermantor
Why would you do that?
>>
>>174828308
How did Relic go from making arguably my favorite RTS ever to the shit that was CoH II and DoW III

DoW II wasn't nearly as good as CoH I but I still liked it.
>>
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>>174829443
>GAD
:^)
>>
>>174827585
2e DBL is gonna shit on 3rd armored unless shermans get better.

Stuarts and M10s in phase A are gonna be dynamite.
>>
>>174829443
I said this in a thread a little while ago but I'll say it again. 3AD needs:
1. More Shermans
2. Cheaper Shermans
3. The TD's that they SHOULD have
4. A pair of 1 star Sherman Jumbos with 76mm cannon
>>
>>174829443
Don't forget 1st Polish Armored, with Stuarts, Cromwells, Shermans, Fireflies, infantry in both trucks and halftracks, and obviously an organic TD regiment with towed 17-pdrs and M10c Achilles :^)
>>
>>174827585
PHASE A 105
WHAT THE FUCK

THATS 3AD PHASE B INCOME AND THEY GET FUCKING CARDS OF 6 M10S

FRENCH BIAS
>>
Rename the Jumbo to the M4A3 Field Mod 1944 and the wehraboos can't complain
>>
>>174830873
>Wehraboos
>Not being able to find a reason to complain
>>
>>174820191
Normandy has the most overall content for WW2 in a single game, Black Sea has modern combat on a supported engine.

Shock Force has modern combat also but the engine isn't able to be upgraded, has a decent amount of content however.
>>
Anyone have experience with the Scourge of War games? I was looking at getting Gettysburg but I also see there's a fancy edition with DLC for other battles. I've never played anything from this developer before.
>>
>>174832126
Tried out their napoleonic game. Found it difficult to get into but I don't think it's bad. Looks like the sort of game you'd be PvP.
>>
>>174827585
>4x 13 AP 8 armor A Phase m10s
French Division confirmed an early game div. By B Phase they're trash unless they have some other shit I haven't seen yet.
>>
>>174833240
HON HON HON HON HON HON HON
>>
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>>174832126

The SoW series is very good. If you're into serious multiplayer, it's great. Gettysburg alone is fine unless you want to do multiplayer, which requires all the DLCs. The online community runs online campaigns that track from battle to battle, which is a lot of fun, but requires DLCs.

They do the same for Napoleonic.

If you JUST want single player, then there is no need to get the DLCs. In fact, you might just want to get Take Command 2: Second Manassas (the forerunner) since it has more mods and IMO has cleaner SP gameplay.

Overall, the games aren't difficult to get into. Straightforward games that are lots of fun.

The devs do a really, really good job of being historical while trying to balance. They weirded up the pathfinding a bit in SoW series and I prefer the "clean" gameplay and graphics of TC2M.

If you are really, really craving real-time single player Civil War/Napoleonic games, for free, check out Sid Meier's Gettysburg/Antietam (and all the modded battles) and/or Waterloo: Napoleon's Last Battle/Austerlitz: Napoleon's Greatest Victory.

t. guy who has been involved with all these games since 1996. I personally toured the Gettysburg battlefield with the SoW dev team during development and playtested it. I've been a modder/player of the above games since 1996.

FYI after TC2M, the dev team split up. The "creative" guy got cancer and they ended up in litigation over the game series (well-documented online) and it was an ugly fight (the cancer guy tried to use cancer to his advantage when it really wasn't that bad). Norm, the programmer half, formed his own company and formed a new creative team to make the SoW series.

Let me know what questions you have, I can most likely answer them.

Note: I have no ties at all to the SoW series, and of all these games, I still plays SMG/SMA/WNLB/ANGV more than the SoW series mainly because I don't have time for multiplayer and I like the old school, clean feel of those.
>>
>>174834624

still play*
>>
>>174827585
We don't get 17pdrs so its fair :^)
>>
>>174833240
>unless they have some other shit I haven't seen yet.
HONHONHON
>>
>>174830413
the shermans really don't make any sense. by the time 12 SS is getting 6 panther Ds at 2 per card, 3AD is getting up to 3 M4A3s at 1 per card, for instance. and this is the same phase panzer lehr is getting tigers and tiger IIs in. eugene treats 76mm shermans like they're a phase C heavy, when they need to be coming out in numbers in B just to fight an """infantry""" deck's (currently superior, cheaper and more numerous) stugs. it's like they made 3AD first, then instantly powercreeped it out of existence.

3AD could be really fun if it consistently worked like the description, building up and then just completely overwhelming the enemy with a wall of shermans. instead, we have a deck that has to get an early advantage with stuarts, but only gets 65 income and shit infantry in phase A.
>>
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>Germans get tactical bombers with laser guided weaponry
>Allies don't
>air in general
did Eugen not learn anything from ALB and RD
>>
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>>174836676

>my infantry is OP
>my arty is OP
>my planes are OP
>my tank spam is OP
>wahhhhhhhhhh why isn't my tank tech OP?????????????????????????
>>
>>174836676
>it's like they made 3AD first, then instantly powercreeped it out of existence.
I think this might actually be true. If I remember correctly 3AD was one of the first divisions shown off, as well as being in the closed beta test along with the 6th Airborne (which we haven't seen since). It's entirely plausible that they were using it as a testbed for everything else, and haven't had time to go back and rebalance it.

What's worrying is that Eugen hasn't said anything about 3AD except that its "totally accurate that they have no M10's" while they show off Panzer Lehr and their Phase B Tigers
>>
>>174837158
>>my infantry is OP
1 squad of jagers
>>my tank spam is OP
1 firefly or a stug stones walls them
>>my planes are OP
every other division would like a word with you
>>
>>174837158
>my infantry is OP
>my arty is OP
>my planes are OP
>my tank spam is OP
All of that is wrong though
>>
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>17th warcrimes babby tells me he hopes my family gets raped when I counterbattry his nerbls
>>
>>174837158

Defend any of those fucking claims you fucking nigger
>>
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>>174837853
Nice fakenews
>>
>>174837853
>Counter battery
>air spam

Get raped
gg anyways cuck boi, we won ;)
>>
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>>174837853
>M4A1 kills a Panther at under 100m since the 12th fembois didn't use recon
>He sends another Panther and loses it to the same M4A1 in the exact same way
>he quits
>>
>>174838156
Is this guy trying to steal a car and doesn't know how to drive stick?
>>
>>174838195
You were getting bummed all over the fucking place on my front though ;)
>>
>>174838381
yeah, its from a reality TV show called bait car where they hide a camera in a car in bad area and wait for someone to steal the car and arrest them
>>
>>174838669
Still had a better Kill/Loss ratio
>>
>>174839246
I had more territory on that flank though.

We're not playing destruction sweetie x
>>
Shermans are completely unappealing in this game right now and it's going to hurt the divisions that rely on them.
>>
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3AD riflemen are my favorite infantry in the game. They can fight other infantry, they can bust tanks and they have 10 strength. A perfect well rounder!
>>
>>174839525
as a tank man I like them because they don't need a AT squad to be mirco-ed with but they are pretty useless unsupported which is good because your infantry should always be supported by light vehicles and tanks
>>
>>174839473
Lol no you didn't
>>
>>174839993
I actually did, unless you're talking about a completely different game
>>
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>want the continuity of the grand campaign with stuff like upgrading successful divisions to guards
>don't want to manage the fucking gigantic front with lots of reinforcements, upgrade schedules, and hundreds of divisions, only a part of the front
What do? I just can't handle the entire clusterfuck of the soviet union, only parts of it.
>>
>>174834624
That's unreasonably helpful. I'll probably start with Take Command since it's pretty cheap on Steam. I hope it comes with a PDF manual.
>>
>>174840378
Cant really say, only played on the german side. Stuff on that side are perfectly manageable.
>>
>>174840979

I'm guessing it does. But you don't really need it. It's pretty intuitive. If you need it, let me know. I'm sure it's available online, but if you really need it, say so here and I'll send it to you.
>>
>>174840271
Idk I told some nigger to get raped in a game I just played after he plane spammed and got his buttbuddy to help me push me on the industrial side of Columbine
>>
>>174841628
No need to be so salty over being shit anon
>>
>lol get raped nigger
>fuck you you're shit
xbox live general
>>
>>174841628
It's rich that you complained about airspam when I couldn't move without a Ju-87G trying to diddle my tanks. Next time try not being a complete nigger shitter relying on Neblwerfers and learn to play :^)
>>
>>174842537
get raped nigger you're shit
>>
>>174827585
>It's French so it's fair ,':^)

EUUUUUUUUUUUGEEEEEEEEEEEEEEN
>>
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Decided to do the Road to Dneiper hypothetical as Soviets. Don't have much experience in WiTE, so I'll try my best not to fuck this up. My plan is to salavge forces to make light defense lines along rivers to slow down German advance while building up forces around Kiev to make a stand at there and the rest of the Dnepr river.
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>It's another "you finally have aircraft at your disposal, but the weather is shit so you can't actually use them" episode
>>
>>174795342
Threadly reminder the British wanted to launch D-Day up through Yugoslavia and cuck the Russian landgrab before it truly began
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End of the second turn, not much combat except in the north. I've managed to evacuate all my divisions around Tarnipol to east of the Zubruch river. The swamps at the top of the map actually did less than I thought, so I'm in danger of Germans breaking through and blitzing Kiev since most of my forces are concentrated in the center where it's mostly plains instead of swamps or forests. I might not actually get reinforcments, so I'm fucked if too many units get encircled and taken out
>>
>>174841832
>>174842642
1v1 me scrub :^)
>>
>>174846542
I already pretty much did and won :^)
>>
>>174844867
And Patton wanted to immediately wipe the Soviets from the face of the earth. Too bad neither got their way.
>>
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I've played exactly two MP games and don't really have any idea what I'm doing when it comes to deck building. My first deck, thoughts?
>>
>>174847856
>Americans attack USSR
>perform as usual, subpar and mediocre compared to other allied forces
>France gets "liberated"
desu Patton was an idiot
>>
>>174777669
fucking hype
>>
>>174848313
For wanting to wipe out the USSR? I don't think so. Also the USSR only got stronger in the lull after WWII. The time for a decisive strike was immediately. I won't pretend to know how it went down, though considering Patton would have been advocating the US of nuclear weapons and Russia didn't have any... Also it wouldn't have just been the US if it went down.
>>
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>>174848305
>RD
>Five cards of tanks
>No cheap infantry
>Two cards of helicopter infantry
>Humvee command instead of something with at least 1 armor
>No long-range AA
>54/60

All of the things wrong with this at a glance. You really, really, really don't need 3375 points worth of tanks.
>>
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End of the forth turn, not much changes along the front besides the activation of the Romanian units and Germans moving troops up. Germany made several committed attacks in the center and north but were repelled but a lot of my divisions took heavy damage. Decided to pull about 5 divisions from garrison duty so hopefully Germany doesn't make a breakthrough and wreck my non-existent back line.
>>
>>174848305

I don't ever play USA or Bluefor but I can tell you that

1: If you are playing as USA and don't have the Recon Apache Longbow, you are fucking up. Its a recon heli with the best optics and 8 2800m range accurate as fuck ATGM's. That thing can single handedly fuck up an entire push if the AA gets sniped first. The only AA you have to worry about are Tunguskas and the Finn's Crotale thing.

2: You're going to want a cheaper spamy infantry. All your infantry is a bit on the expensive side. Get a card of something in a cheap 5-10 point transport so you have an infantry that costs around 25-30 points that you can throw around.

3: ATGM vehicles in general aren't a very good idea. Those US ones might be really good, but its almost always better to take an ATGM infantry. Reason being, your ATGM infantry is a small two man team that you can hide, and it will always get a 2-3 shots off before getting spotted. An ATGM vehicle is bigger and are always lightly armored, so a tank is going to get hit by one ATGM maybe, and then fire one shot back and blow the vehicle the fuck out.

You have extra points left so you could almost add that to what you have.

Also generally speaking its good to have a good anti plane AA (Usually bigger radar guided sams) and then one good anti heli AA (Radar or non-Radar SPAAG or IR sams)

Keep in mind that top tier heli's get ATGM's with a 2800m range, so any anti-heli AA that you have that has less than 2800m range is going to need help to 1 v 1 those top tier helis.
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>>174848983
>Plebbit spacing
>>
>>174847767
>Pretty much did
>got not one, but two of his buddies to help him at the end and he couldn't even take the industry or town on the right
>>
>>174815965
>Even with fighters, the bombers will probably get through.
That's realistic.
>>
>>174849610

I'm so tired of hearing this fucking response when I have never been on reddit in my entire life.
>do
>i
>have
>to
>maymay
>arrow
>everything
>for
>you
>to
>understand???????????????????
>>
>>174850367
Who are you quoting?
>>
>>174850367
he said spacing not quoting you retard.
>>
>>174850482
>>174850843
my

bad guys xD

i thought it'd

be easier to read if i

spaced it out for you guys lol

my bad bros xD

xD
>>
>>174835353
you probably get fireflies and jumbos to make up for it
>>
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>Germany
>elite
lmao. As it turns out the Axis can't do shit now that I've dug in to fort level 3 in most places so they've been attempting in vain to try and make a breakthrough. If I'm lucky, I might end up with a higher K:D ratio as the soviets.
>>
>>174851878
>no momentum left
They're done for. I thought soviets were retreat machines since, as far as I can remember, they have shit morale.
>>
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>>174848743
>>174848983
Ok thanks. Better?
>>
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Turn 10, still no real changes. AI is getting desperate and is starting to throw attacks all willy-nilly for big losses. Thought this scenario would be more movement based, oh well.
>>174852535
I'm no expert, but the way I understand it is that the first few turns are critical for Axis since Soviets are underprepared, and to either encircle or route as many units as they can and they keep them in perpetual state of routing so they can't regroup. What I did was completely pull back as troops as I could and slow down the germans with the doomed units so that on turns 2 and 3 they could regroup, gain morale, and dig in before the Germans could reach them.
>>
>>174852831
Again, I'm not too into the US side of WG, but it does look better.
I think you have too many Helo's, and having a Hawk and a Patriot is kind of redundant. I'd just use the Hawk.
Also the base light Riflemen are really really bad from what I understand. Does the US not have a dedicated ATGM troop?
>>
>>174852831
Woah there, buster. THREE cards of cheap infantry? Drop two. Add some MANPADS. The tank section is okay. You don't need two cards of cavalry scouts. Keep the airborne ones. Personally I'd go for an extra card of supply trucks or helicopters or whatever. Just an fyi: America SUCKS in infantry combat. You WILL lose towns against most other coalitions/nations. The infantry is just there to serve as meatshields and stall for time.
>>
>>174692809
I'd actually consider buying it if this existed
>>
If you guys think Wehraboo crying is bad now, wait till they add the USSR. Nothing blows Naziboo's the fuck out more than getting beat by inferior slav untermench.

I can see it now
>30 point Po-2's with insane availibity dropping 250kg bombs on Tigers and killing them
>Invincible IL-2's causing massive ass hurt as they fly through flack and fighters to bomb your shit
>T-34's that bounce every shot
>Conscripts that cost 0 and have unlimited availability
>faction specific ability to cause winter to arrive on the map early giving the Soviets a massive advantage while the Germans get instantly demoralized
>faction specific ability to spam USSR national anthem at ear rape levels at any time during the match
>>
>>174853610
>Implying the huge pile of shit that is DoW 3 won't be the sole Warhammer 40k strategy game released for the coming five years after it fails horribly
>>
>>174853314
his infantry tab is fine, if anything he can take more cheap inf: marines are less effective than riflemen, and deltas are only good in towns if at all
>>174852831
cav scouts are useless shit, take rangers, which are both your best multipurpose infantry and have free optics
seals are weird, they aren't inefficient and will hold their own against an equal cost in units, but they have low availability while not really being better than normal infantry
ASF ALWAYS comes upvetted, your rookie c-eagle will die 1v1 to 120pt elite asf of other decks
helo cvs are trash, put your infantry cv in a helo and you get the same mobility with infinitely more survivability, get a jeep and you get the same availability with infinitely more survivability too
you can ditch the lav 25 fsv and the v-150 and use the 3 points to get a recon lav-25
>>
>>174854462
>Take more cheap infantry
So he can call in eighty units of fucking 2 chevron light riflemen to get slaughtered by other infantrymen, APCs, tanks, helicopters, planes, artillery and basically every single other unit in the game? Nice advice, faggot.
>>
>>174854801
tell me more about how 45pts of us marines are more resilient against being shot up by tanks than 45pts of riflemen
>>
>>174854938
They come in groups of fifteen, and can easily hold their own against similar infantry of other nations instead of dying like little bitches (something you are undoubtebly familiar with) thanks to their superior weaponry and three chevrons. Light riflemen furthermore get absolutely bumfucked by tanks because the super dragon instantly gives away their position and tanks can hit them before the missile even reaches them, stunning the infantry and making the missile hit. Thus, the 45 points of marines are more resilient due to the sheer fact that they can stay undetected as opposed to opening fire and getting assfucked (another thing you are familiar with).
>>
>>174855193
*making the missile miss
>>
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>tfw see this general for the first time
>Instantly want to try Wargame: Red Dragon or Steel Division because I'm desperate for some RTS that isn't CoH2 or CnC Kane's Wrath
>$30-40USD each
>That's like almost 70 aussiebucks

Life sucks, dudes.
>>
>>174855413
Red Dragon goes on -70% sales all the time. European Escalation is cheap all the time and has good singleplayer, but dead multi. Just wait for summer sale or for when Normandy 44 releases and get RD to see if you like these kinds of games.
>>
>>174855539
>good singleplayer
>units are balanced for multiplayer
>campaign missions now nearly impossible
>>
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>>174855539
Is getting all of the DLC for Red Dragon worth it or should I go base game?

I'll be honest the big draw is getting to play as the ANZACs.
>>
>>174855193
>They come in groups of fifteen
which is less health than equal points in riflemen
>>174855193
>can easily hold their own against similar infantry
not as easily as equal points in riflemen
>>174855193
>Light riflemen furthermore get absolutely bumfucked
I'm talking about riflemen and riflemen 90, I've never used the word "light" in my posts, although I think you'll be surprised at what a pest light riflemen 80 can be
>>174855193
>they can stay undetected as opposed to opening fire and getting assfucked (another thing you are familiar with)
I'm not familiar with it because I can micro my units; also, you're only gonna stun a squad if you have a fourstack of 4HE tanks or something like a CEV

here's a specific proposal:
>2 riflemen 90 win against 1 marine 90
>2 riflemen 80 followed by 1 riflemen 90 with mg disabled will crush a marine 90 and don't even require rpg micro
The only reason to use marines 90 is if you have availability issues, and that's rarely the case with US because they don't have good support squads [atgm, manpad] to waste slots on.

>>174855413
kinguin
>>
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That was lame. The last 5 turns was just me clicking next turn with absolutely no input.
>>
>>174855413
Try G2A
>>
>>174855675
>quoting same post repeatedly
hello reddo
>>
>>174856704
who are you quoting?
>>
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>>174827585
The French are going to be shit in phase B and C right?
>>
>>174856509
Welcome to """simulation""" games!
>>
>>174856757
HONHONHON
>>
>>174856748
Don't worry about him. Calling someone reddit is the universal sign for "I just got blown the fuck out and have no counter argument"

I find it funny that the people who use "reddit" as an insult know so much about reddit as to compare formatting styles.
>>
Should I consider buying SD if I was absolute trash at EE and never bothered with ALB and RD?
>>
I'm struggling to figure out the best USSR infantry tab.

NSWP has fucking amazing Infantry. LSTR-40's are god like, Kommandosi rip and tear ass, and then Mot-Shutzen are the most cost effective shock infantry in the game.

Entente isn't as good, but Padobranci 90's with their ATGM are god like and Proleteri 90's are great as an all around infantry.

The choices with Soviets are so much harder.
Motostrelki are absolute bottom tier garbage, but I love the BMP-1 with the grenade launcher, and the BMP-3.
VDV are amazing tank killers but they get destroyed by every other infantry it feels like.
Spetz are great at killing infantry but literally nothing else.
Haven't fucked with Morskaya Pehota yet.

Should I just go 2 card VDV, 2 cards Spetz, all 5 point transports and just always keep them together?
>>
>>174853707
>faction specific ability to cause winter to arrive on the map early giving the Soviets a massive advantage
Advanced Wars had something similar to that.
>>
>>174856757
>4 wolverines in B, 6 in C
just with that they're already better than 3AD
>>
>>174857645
Olaf had that in the first game.
>>
>>174857028
hello reddo
>>
>>174855539
>>174855653
>good singleplayer
>AI cheats out of their ass
>some missions' secondary obectives are downright unbeatable if you completely unlock all of the soviet deck's units
>you have to use fucking stars to unlock units
>if you downgrade the game in order to have a chance to beat the campaign's missions you can permanently lose stars
>>
>>174857960
>Poland is not yet lost
>Bad
>>
>>174857830
From what I recall he has it in all of the games he's in.
>>
>>174858030
All of the EE campaigns would be genuinely good if 1. the AI didn't cheat, 2. they were better designed (Poland is not yet lost in particular suffers from the "unbeatable secondary objectives" stupid shit) 3. units had different balance in MP than in SP. The campaign's premises are pretty good though, and the narration would be amazing if only the voice acting was better.
>>
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the wonders of german engineering
>>
>>174857401
People underestimate line infantry because it was specialized toward AT for 3/4 of the game's lifespan. Motostrelki are perfectly fine in forests after the last mg rebalance. They'll lose to 15pt mot but that's about it.

Personally I use a card of motostrelki 80 in 5pt for pushing open spaces and for heavy forest fighting, a card of vdv 90 in skrezhets and one in btr-d for all-purpose usage, and a card of spetsnaz for cities. Don't hesitate to use any nearby GRU for fighting either, they're very strong and not too hard to retreat with due to 20rpm and elite speed.

2 spets can work for you if you really like going to towns, USSR has some of the best infantry for that, but outside of 10v10 there aren't any towns that justify such heavy meatgrinding.
>>
>>174858207
Secondary objectives are feats of strength. Why should they be easily beatable?
>>
>>174857208
It's easier
>>
>>174858408
Because the secondary objectives in some missions are completely fucking retarded, make no sense and are mathematically unbeatable, such as having to more points worth of units than the amount of points you can get during the span of the entire mission, and arguably the whole fucking campaign, especially if you unlocked every unit in the soviet deck, and mind you, every single unit you unlock gets automatically added to the deck with no way of removing it?
>>
>>174858636
>such as having to
Evacuate.
>>
>>174858495
Is it lighter on the micro?
>>
>>174858636
If you really wanted to earn that jew-identifying star, you could just replay the last mission and feed your units to the AI like a motherfucker until you reach a more manageable number. Step up yo game.
>>
>>174858290
>stug_breaks_its_neck_while_spotting_a_flanking_cmd_m5a1.jpg
>>
>>174858871
What part of "you have to evacuate more points worth of units than the amount of points you can gain during the campaign AND you can't remove units from the campaign's deck" do you not understand? That's just fucking shit missing making and Eugene is completely to blame for that, and no "just purposefully get a lot of units killed in the earlier missions" doesn't make it any less shit. If you could remove units from the deck, or had a premade deck, it would be feasible, possibly even easy, but would've required effort on Eugene's part, like making an actually good AI that doesn't need to cheat out of its ass in order to pose a challenge.
>>
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>>174859142
>Second mission is not hard timed
>i.e. can make infinite amount of points in it
>"more points worth of units than the amount of points you can gain during the campaign"
>>
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I have what might be a dumb question about Steel Division, but I studied the British in WW2 a lot and I think I want this game. Does it treat the Brits well? Can I roll up with a bunch of 25pdrs and beat the enemy into submission? Is there use of smoke grenades/mortar/artillery rounds? The British were obsessed with smoke during the war.
>>
>>174861041
Look at >>174781136 for the division roster.

The only Commonwealth division in the beta at the moment is the 15th Scottish. you can run around with your Churchills and Bren groups. Yes they have access to 25 Pdrs and good artillery overall. There's mortars and smoke canisters too.
>>
>>174861041
Do 25 pounders historically only have a range of 2400 meters?
>>
>>174861381
Good artillery is crucial, that's good to know.

>>174861590
That's sarcasm?
>>
>>174861734
They have shit tanks though
>>
>>174861734
They have 2400 meters of range in the game and I want to know if that is realistic or not. The Germans get 4000 meter field artillery.
>>
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>>174861915
That's laughably short.
>>
I have no idea how to build my battlegroup
>>
>>174862242
Just throw a build a deck, take it out for a spin in skirmish and multi-player, see what worked, what failed, then refine.
Or you can post on here as well. In general though, when in doubt throw in the veteran units.
>>
Also if anyone is into gunnery this is a nice place to start: http://nigelef.tripod.com/directory.htm
>>
>>174859462
What part of ""just purposefully get a lot of units killed in the earlier missions" doesn't make it any less shit" do you not understand? That's horrendous game design plain and simple, and there are a lot of easy ways to make the secondary objective in that one mission feasible and challenging.
>>
>>174862317
It is much better to go for quality over quantity in this game?
>>
>>174862445
You need a mixture of both. Quantity to hold the line and quality to kill shit from a distance.
>>
>>174862445
bit of both imo.
>>
>>174862445
Once again as a rule of thumb I would say quality. Definitely whatever you want your deck to focus on should be quality. Veteran units shoot/aim faster, are more accurate, and arguably most importantly they are harder to panic.

So a deck with quality tanks could have quantity infantry pushing out in front on the cheap
>>
>>174862561
all ining on quality is dangerous buisness. You're just a couple bad rolls away from disaster.
>>
>>174862613
I'm not recommending all inning on anything. I'm just saying in general, quality is more effective than quantity.
>>
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>>174862489
>>174862510
>>174862561
How's something like this?
>>
>>174862990
>Sherman 2

No.
>>
>>174863029
That bad?
>>
>>174858791
I haven't actually played EE, only ALB and RD. compared to those though, there's a little bit less micro, yeah. there's no radar AA or SEAD to micro, and you don't have to turn infantry weapons off to make them fire AT. with the front line and change to command units, you don't really have to watch out for cheesy flanks and rambo BRDMs, and ATGM sniper planes aren't around to keep your heavies on their toes, either. everything also moves fairly slow and the low accuracy that cannons have on the first shot (which gives a unit time to escape or fight back) makes everything a little slower-paced, too.

it's still not that simple though, if you want to do well. for optimal play you have to keep several artillery pieces firing at all times, you still have to use smoke well and watch for counterbattery, keep your AT guns hidden until they have a good target, etc.
>>
>>174863167
Yes.
>>
>>174863575
I'll put in another Challenger then
>>
>>174863167
they're identical to M4A1s, which is a tank that's just kind of okay in phase A. they're almost worthless once you hit C, except as expensive infantry support.

at that point you're going to be up against stug IVs and panthers, both of which have ~14 armor. yeah, more challengers would probably be better, just keep in mind they only have 7 armor and need to get the drop on things.
>>
>>174855675
Lvtp with made launcher is a good reason to bring marines 90
>>
>>174862990
tke the crocodile not another AVRE, the crododile is fucking nonsense in just how good it is.
>>
Which Blufor has the best infantry?
>>
How can I stop being so scared of Men of War?

I've tried playing the campaign, first level is fine and all. Then all of a sudden I have like 30 guys under my command to defend against the whole fucking Wehrmacht while some train is getting loaded.
>>
>>174866353
Throw your skirt away and cut your pretty nails off. Be a man.
>>
>>174866435
It's not a skirt it's a kilt.
>>
>Its another Jumbo episode
>>
>>174867762
>it's a what else is 3AD going to field episode,
>>
>>174866170
I haven't played RD in a while, but it was jager spam and scandi imho
>>
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>Series is called Wargame
>It's actually just standard rts gookclick with a larger map
>>
I want REDDIT to FUCK OFF
And CUSTARD to FUCK OFF too because he's literally a redditor. GET THE FUCK OUT
>>
>>174866353
I despise people like you.
>>
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>>
>>174855413

>Pre-order SD
>Play the beta
>refund before the game officially releases May 23rd if you don't like it
>>
>>174869056
Did he beat you again?
>>
>>174870629
>Beute Firefly
Which allied divisions actually get Fireflies?
>>
So what's the verdict on the US rangers? OP?
>>
>>174871821
Guards, Canucks, and maybe poles
>>
>>174870629
I'd drop an AA card for a phase A mortar m8, they're always useful
>>
>>174870629
Is this actually good?
>>
Is there anything worse right now than 17th Division babies relying on artillery spam
>>
>>174873263
17th babbies who then go on reddit and say the 2ID's 107mm mortar is "broken"
>>
>>174873386
17th Babies that whine about "air spam" while being an utter nig with rocket arty and thousands of Stukas
>>
>>174873263
Well it's one of their main obvious strengths, i'd do it too.
>>
>>174873263
Really it's just 17th players that think their division is bad. AKA reddit but since when has reddit been good at games.
>>
>>174874251

When's the obligatory /wgg/ vs reddit throwdown in SD?
>>
>>174874332
Probably when the game fully releases
>>
Why are StuGs and Jagdpanzers so stupidly tough? They deserve 6-8 AV max.
>>
>>174874635
T. Jimbo
>>
>>174857645
the winter affected the Soviets the same way it affected the Germans
>>
>>174856509
>playing against AI
>>
>>174874635
Because they actually were tough, just look at armor schemes.
>>
>>174861843
better tank complement than the other 2 Allied divisions currently available
>>
>>174874708
But we keep hearing about how Jumbo has unhistorically good armour, yet somehow noone notices that fucking StuGs have twice the value they should have.

I would delete Jumbo if it was up to me.
>>
>>174863727
B phase 5xStuarts instead would be a good idea
>>
>>174870629
>drop the MGs for Pioniers
>drop one of the Panzer 2s
>take some command armoured cars
>swap the early 20mm pop gun AAA for something that doesn't suck balls
>you already have 5 Pz4 Js for B phase so ditch the 2xJgPz for a single vet 2
>consider swapping a Wurfrahmen for a phase A mortar HT
>>
>>174875009
You can delete jumbo, and then 3AD would have even less of a late game and I kinda think Eugen intended for that deck to be a late bloomer.

Haha jokes on them 3AD has nothing strong in the late game, it's a pure phase A deck through and through and will probably be dogshit when the 2e DBL comes out which is supposed to be an early game armor deck.
>>
>>174874959
Aren't one of them an armoured division? I thought that would be their focus
>>
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>>174874871
I'm looking and I see 12 armor at best.
>>
>>174875247
Shermans suck donkey balls because of shit accuracy and poor phase timing. The Easy 8 is pretty alright but their price and quantity per phase just isn't great. Every current German Division gets access to lots of StuGs which can deal with you easily.

With the 15th you can get lots of Churchill variants including the very efficient Churchill V which only takes up a support slot as well as the AVRE and Croc, Challengers which have better AP than anything the US deck has, Honey Stuarts which are not quite as good as the US equivalent but given the 15th's massive advantage in early income relative to the 3rd it doesn't matter, and they get Wolverines which comically the 3rd has none of. Not too mention that generally the 15th gets better availability per card on top of all this.
>>
>>174875247
The armored division gets tanks with fairly weak cannons
at least scots get challenger with its 17pdr
feels like 76mm could have bit more ap, it does have 1200m range though
or just give them the fucking firefly?
>>
>>174875242
3AD did just fine in Normandy without Jumbos.

Delete Jumbo, give insane availability and price buff to M4A1, M4A3. Add M4A1 (76) with good availability or M10. Solved.
>>
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>>174875765
>tfw no US div with M18s
>>
>>174875590
I found the churchills to be trash. You really only need honeys, challengers, and m10s.
>>
>>174874871
the stug IV should be equal to the M4A3, if not worse, and definitely not better. I'd probably put the jagdpanzer IV at 13, but 14 I guess is justifiable.

mostly though, the US 76mm needs another point of AP, and sherman 76s need to be cheaper and more available to 3AD.
>>
>>174875859
there are four good variants

AVRE
Crocodile
Command
Churchill V
>>
>>174875016
I don't know, they're kind of crap and wouldn't they be getting outclassed by phase B?
>>
>>174875903
AVRE feels like situationally good
it does wipe out the entire forest in one shot but that fucking range is dogshit in certain places
>>
>leave my riflemen in some houses
>look away for half minute
>riflemen are MIA and nazis are occupying my houses
How does SS-Stosstrupp do that
is the smoke grenade actually poison?
>>
>>174875976
I'm not him and I'd probably prefer challengers, but stuarts are totally justifiable. fastest tank in the game, 3 machine guns, enough AP and armor to chew through annoying light armor like 20mm half-tracks. in B they stop being tank killers outside of ambushing panzer IVs and bullying luftlande, but they're solid fire support and flankers for the whole match.
>>
>>174876057
that's why you don't use it in those certain places
>>174875976
they are purely to support infantry so they cannot really be outclassed in that sense
>>
>>174876273
Stuarts can still mulch infantry and kill most of the phase b threats.
>>
>>174875976
You got Wolverines and a bunch of 17 pdrs, do you really need two cards of Challengers for AT?
>>
>>174875382
It's definitely better than that. Small and with good sloping. Effective 80-100+mm if I estimated right, plus the mantlet being tougher.

>>174875861
I agree that the Stug IV is about equal to the M4A3, but it's also smaller, so the chance is much larger at hitting the mantlet/shield or other strong spots.
>>
Are there tanks in SD that can fire main gun while moving?
>>
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>>174876245
I don't know which riflemen you were using, but take a moment to compare their rate of fire and HE to the scot rifles, and keep in mind that the bren doesn't fire at <100m

stoßtrupp are practically engineers with how fast they nuke infantry at close range
>>
>>174876550
>Effective 80-100+mm
that's like 8-10AV in SD
>>
>>174876729
Guards Armored should be able to since they trained for it, but unlikely
>>
>Jimbo is STILL in the game
>>
>>174876873
>keep in mind that the bren doesn't fire at <100m
I don't understand why they have this as a feature, heavy MGs i'd understand but not the more mobile ones.
>>
>>174876928
In that case you're being very charitable to the Shermans. Which size the parts that have a certain thickness matters, as well as number of angles/spots that are effectively impenetrable. Also I realized I was going by the early versions with 60mm plates, so if its the later 80mm version its more like 100-120mm.
>>
>>174877310
Fuck off Greg
>>
>>174877603
t. Jimbo
>>
how do i play this game without thowing the game for my teammates
>>
>>174877791
you can play 1v1
>>
>>174877791
not being a baddie
>>
>>174877791
Don't be a little cuck boy and get pushed back
>>
>>174876729
Thought the Brits trained for that
>>
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>War in the east costs €73.-
>>
>>174877582
What's the date for early and late JPz?
>>
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>>174875834
>>
>>174878451
there is no early or late jagdpanzer, there is only the jagdpanzer IV and jagdpanzer IV/70. Built at the same time, but only the Jagdpanzer IV/70 being less common because of gun scarcity
>>
>>174877534
it's the same for the BAR, shit's silly.

all I can think of is it's a balance thing, and they just lumped all the 400m MGs together. panzer grenadier in particular go from disgustingly good with their double MG42s to worse than ersatz at <100m.
>>
>people want M18 in the game, not realizing that the M18 isn't much better than the Sherman 76 or the Wolverine, only being faster
have fun getting your td disabled by a 20mm cannon ))
>>
>>174878451
After March-April 1944 or May at the latest (starting with chassis number 320301 Fgst) the armor was increased from 60 to 80mm as far as I can find.
>>
>>174878531
L48 was in production since January 44, L70 production started in August.
>>
>>174878878
>8-month difference
literally who cares
>>
>>174878745
thanks
>>
>>174878914
Centurion in SD when?
>>
>units now always visible after firing
this needs to go
>>
>>174879058
t. Jimbo
>>
>>174879064
t. at gun cuck
>>
>>174879064
It's all sorts of retarded and doesn't make a lot of sense, especially since certain units will then just turn on a dime and wipe out the ambushing unit
>>
>>174879187
>implying normal AT guns like the PaK 40 etc aren't too weak right now.
It even has 200m less range for no good reason
>>174879290
yeah it's dumb, what were they thinking?
>>
>>174876403
Alright Stuart spam seems to be working out quite nicely if I think of them as infantry support
>>
>>174879290
>turn on a dime and wipe out the ambushing unit
That's a different problem.
>>
>>174879451
It plays into it significantly and eliminates a lot of the advantages of trying to ambush, same deal with their accuracy system since your ambush is revealed as soon as you fire the first shot and more often that not, you'll miss the first 2 rounds
>>
>Luftlande player just sits 100m forward of his deployment area and tries to turtle.

Why are they so dumb?
>>
There was a literal jew kvetching about hurt feelings in the paradox forums. What a shithole. When I left for class it had 32 replies, when I got to class it had 27, when I finished class it was locked.
There is a special place in hell for forum moderators.
>>
>>174879742
because only the newest of the new play Luft
>>
>>174879742
Yeah I don't know what would possess someone to play luftlande.
>>
>>174879907
>>174879818
Fair enough if he was trying to aggressively gain ground to make reinforcing my lines hell and whatnot, but he just literally sat there and let me overrun him
>>
>>174880020
Yeah but he was playing luftlande
>>
>>174880020
The only thing Luft has going for it is decent Phase A shock infantry and even then they lose out to battles of attrition and artillery support

God help them if they're facing off against Ranger units though, since then they completely lose their infantry advantage
>>
SD patch?
>>
I need to value my tanks more, every game is a graveyard for them
>>
>>174881410
t. jimbo
>>
How many maps are we getting in SD?
>>
>>174881487
C H U R C H I L L S
>>
>>174881501
12 or 15
Wouldn't be surprised if they counted each size as a different map
>>
>>174881501
15
>>
>>174881501

15
>>
>>174881642
>>174881625
>>174881662
>5 maps
>3 sizes each
I hope not
>>
>>174881608
My Pak43 is hungry mein herr
Also jesus christ cuckchan is shit.
>>
>>174881702
No, 15 maps 3 sizes each
>>
>>174881702

We've had 6 unique maps between the VIP and open beta so it's definitely not 5. There was a leak floating around showing screenshots of all(?) of the singleplayer mission maps, there's definitely at least 15, although I'm sure some will be reused.
>>
Why the fuck don't Scottish people carry AT rockets?
>Scots
>Anti-tank
>>
>>174881940
Why the fuck doesn't the 3rd armored have m10s?
>>
>>174881940
Stuarts and PIATs obviously
>>
>>174881890

Found it, 11 pics, each one looks to be its own map
http://imgur.com/a/tudWA
>>
>>174882257
Those were for the Campaign I think
>>
The single best thing about HIV/AIDS 1944 is the central/western european maps. The second best thing is the order overlay when you hold shift. The third is the range/LOS overlay when you hold c.
Any other improvements?
>>
>>174882319

It would be pants-on-head retarded for them to have campaign-only maps that aren't in the multiplayer.
>>
What's the point of Bren Groups when Rifles look to be so superior for a tiny 5 points more? It's not like you can run out of rifles considering how much are available in phase A
>>
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>>174882457
>>
>>174882662
5 points counts for a lot between 15 and 20.
>>
>>174882662

Can't remember, do rifles carry LMGs?
>>
>>174882159
Leader infantry is really good because they come with an mg carrier.
>>
>>174882916
Yes. They're 10 men with 1 Bren while Bren groups have 6 men with 2 Brens
>>
>>174882457

Moving frontline which allows you to actually fight across different parts of the map rather than smashing your forces together over a single urban sector right in the center. During Wargame's times new players were told to adopt Sun Tzu's doctrines and frow rike river around enemy strongpoints, the frontline system now actually rewards that.
>>
>>174855653
>>units are balanced for multiplayer
I really wish games would stop doing this shit. At the very least, make multi and single-player balance unique from each-other. Sometimes I'm almost glad to hear a game is single-player only because of it.

Tired of predominantly single-player games getting fucked over hard, because of a token group of (the shoehorned in) multiplayer autists who are a tiny percentage of the player-base get their way.
>>
>>174883025
t. socially retarded autist
>>
>>174882998

Extra bren is worth 4 extra riflemen at larger ranges.
>>
>trying to get into SD
>easy AI is too easy
>medium ai is too hard
feels bad being a shitter
>>
>>174883470

AI cheats, play against wehraboos, they're easier.
>>
>>174883557
How do you know you've got enough of the basics down to not get smoked online?
>>
>>174883470
Played against medium AI with a friend, wrecked the both of them in terms of kills but every attempt at a push ended with pins and destroyed infantry. AI is very fond of infantry so anything with an MG seems to work for the most part.
>>
>>174883664
Play online
>>
>>174883664

You understand the roles of different units, how to use the LOS system and how issue fast-move commands.
>>
Feed me more shitty Shermans
>>
>>174883809
Why not just say "Shermans"
>capcha: Cromwells parapentes
I wonder how cromwells will fare
>>
>>174883784
What's the role of the Churchill V and ARVE? They look like big fuck off tanks with big fuck off guns, but they're in the support tab with no AP values
>>
>>174883994
Feeding points to pak 43s
>>
>>174883994

indirect fire on infantry. You spotted some infantry in a forest, ctrl+T that forest, infantry evaporates.
>>
>>174883994
To make soft units go boom.
>>
>>174883784
>constantly look at units and say "what the fuck is that and why is it killing my shit" to myself
>I can press c to see the LoS indicator but don't know how recon works
At least I can press f to fast move I guess.
>>
>>174884206
You don't have an encyclopedic knowledge of german and american WW2 equipment?
>>
>>174884168
>>174884192
And I suppose I should keep them the fuck away from tanks, thanks
>>
>>174884262
I wish I knew about all the tank and artillery calibres more than anything
>>
>>174884396
What don't you know?
If you don't know WW2 equipment thoroughly why are you even here?
>>
>>174884262
Nope, I wish I did. Maybe then I'd know what an IG-18 is and why it just fucked up all of my infantry. Also what >>174884396 said.

The game is really bad about telling you what is what and when it's useful what with all the icons and numbers scattered around.
>>
>>174884516
IG means Infanterie-Geschutz, and here's a hint on what Geschutz means; the G in StuG is Geschutz. It's a direct fire support gun.
Put on NATO icons and learn what they mean.
Also I think (there was in wargame and I would assume it is also in steel memes) there is a hotkey that opens up a unit card when you select it which you can use on enemy units.
>>
>>174881501
15, each with 3 different size variations.
>>
>>174883664
it's a very new game, there's no reason to be worried about that
>>
>>174884887
I should really just play online. It's only because its the first strategy game I've played in years and years that I'm slightly apprehensive. I thought this game was almost identical to Wargame as well
>>
>>174884451
>If you don't know WW2 equipment thoroughly why are you even here?
you're condescending but I've never seen a realism autist who is good at wargame [yet to see whether that will stay true for SD]
>>
>>174885108
It's not my fault you've apparently never played the game
>>
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Why does an infantry division have better tanks than an armored division?
>>
>>174885303
Madmat's ideas of balance
>>
>>174885238
How many historians can you name among recent tourny winners or high-rank players?
>inb4 ranked is clown mode I only play 10v10 to simulate realistic theaters
SD doesn't have a similarly objective measurement yet, but my experience hasn't changed. As I said, we'll see soon enough.
>>
>>174885379
I mean if shermans were any good 3AD would be good.
>>
>tfw no USSR
>>
>>174886048
URSS*
>>
>>174884396
I haven't played it, but if it's anything like Graviteam from a realism perspective some of the following might help as a rough guide.

Anything 76.2mm or higher is god tier and will fuck most things barring exceptionally heavy vehicles from range,

50mm is mediocre tier, capable of penetrating light armor at range, and medium at close range (~4-500m), definitely worth looking after, but don't expect miracle work

anything less than 50mm is shit tier garbage,

longer turret generally means better for AT due to increased penetration ability (important for tanks), stubby turret usually indicates that it's designed for infantry support and killing mans. That's exactly what the IG-18 is (>>174884516). Sometimes you can use these to disable a vehicle, but don't count on it. You can get the gist for what something is designed for on visuals alone usually, even if you don't know what it is meant to be exactly.
>>
what if we remove Nebelwerfers from the 17th and give them to Luftlande?
>>
>>174886691
But that's unrealistic!*
*realism is not** an argument t. eugen
**definition subject to change
>>
>>174886691
Just give Luftlande their Bef. Panzer 3 in Phase A at 1 per card.

Wow I just fixed the division.
>>
I want to spam Fireflies until Hitler cries
>>
>>174887123
I'd be down with that.
>>
>>174886691
What if luftlande had some halftracks?
some options for infantry
and sdkfz with 20mm or 75mm for support tab
>>
>>174887304
But Fireflies are the basis of the German early game
>>
Is there an agreed upon ranking of the divisions available so far? How far apart are they in strength?
>>
>>174887663
Yeah but they didn't have any.
>>
>>174887898
12. SS >power gap >17th>scots>2nd infantry>3rd armored>the last shit I took>luftlande
>>
>>174887759
Just you wait until the Guards Armoured are added
>>
>>174888105
Why are the German divisions the best and how can we fix this?
>>
>>174888218
Because of choice of divisions (exceptional german divisions with exceptional equipment)
Play a different game
>>
>>174888218
tell the mossad and have them remove the french for glorifying warcriminals
>>
>>174888218
>fix
why fix something that isn't broken?
>>
>>174888528
There was a thread on the paradox forums that was literally kvetching about wrongthing in global today
>>
>enemy tank has 10 armor
>get my 13 attack to attack it
>shoots 3 times, nothing happens

fuck off, this game is so full of bullshit, I use a bomber on a panzer and then advance my tank in and it does fucking nothing, 1 minutes later it comes back and blows my shit up
>>
>>174888218
The matches are even. Give the allied team 50% more players.
>>
>>174888661
rekt by krupp stahl, nothing personell kiddo ;)
>>
>>174888661
Have you considered gitting gud?
>>
>>174885108
>tfw realism autist who only plays against AI because I'm so terrible
>>
>>174888946
i wish my fucking tanks would get good and HIT THE FUCKING PANZERS
>>
>>174889337
Do they have a panzerfuhrer nearby?
>>
>>174889153
nothing bad abt that, other guy only ticked me off because of his attitude toward new guy
>>
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>play Luftlande
>deploy Hs 129 at game start
>enemy shoots it down with a Fighter
>surrender immediately
>>
>>174889717
Hitler tier strategy
>WOW THEY OCCUPIED MY FUCKING CAPITAL
>>
>>174889717
Thank god I flew that shitty bathtub in WT so I could know better than to use it without full air-superiority.
>>
>>174890007
I like how the Stuka G is better in every way
>>
>>174889951

It's the exact opposite, the guy could have ragequit after Stalingrad when it became abundantly clear the he would not destroy communism, or after D-Day when he should have realised that he would be tried by the allies in chains if he survived, yet he held out until the Soviets had their dicks in Berlin frauleins before blowing his brains.
>>
Germans get better light vehicles as well as tanks. Who needs infantry leaders when you get the based command armoured cars? The recon with the short 75mm is great too.
>>
>>174890340
15 pt command infantry are great for ground based guns. Put one with an artillery firebase or a pak.
>>
>>174890443
But they take up an infantry slot which for me are the most important slots for any deck, particularly the 12th SS which has limited infantry availability per card (albeit arguably the best infantry options for the Germans because half tracks and PGrens with AT).
>>
>>174890632
I've never had problems with infantry avail as the 12th because I never take towns as them because why would I?
There's plenty for clearing forests with one spared for infantry leaders.
>>
>>174888661
aim better
>>
>>174890882
all ground is important and infantry are generally the best way to spend your points
>>
So, my tier list goes more like this:

12. SS
15 Scots
2 ID
17. SS
3 AD
91. LL

15 Scots and 12. SS is a really cool matchup and they're both wonderful divisions. 2 ID and 17. SS are really boring divisions to play, and then 3 AD and 99 LL are trash tier, though 3AD will shit on 99 LL because 99 LL can't deal well with jumbos or a serious armored presence.
>>
>>174891471
>17. SS are really boring divisions to play
nerbl demands you take that back
>>
>>174891471
I can't see how anyone could think the 2nd is better than the 17.
Oh and because someone here didn't know what a fucking infantry gun is I'll explain something; #. is german ordinal, so 17. means 17th, 12. means 12th, etc.
>>
>>174891697
2nd has better light vehicle options than 17 and better mortars. They're both anemic at this though, which is why they're not up there at the top two. When you know what you're doing, light vehicles with machine guns are the key to defending areas in phase B/C when the artillery gets more potent.
>>
>>174892453
>>174892453
>>174892453

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