[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/egg/ - Engineering Games General - Formerly /svgg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 758
Thread images: 199

File: ded.png (16KB, 524x393px) Image search: [Google]
ded.png
16KB, 524x393px
Definitely ded edition
previous ded: >>174186175

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/

WebM for physicians:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of a Dead Earth
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>GearBlocks
>Garry's mod
>Homebrew - Vehicle Sandbox
>Infinifactory
>Intersteller Rift
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena 2
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>SpaceChem
>StarMade
>Skywanderers

Games that are definitely not /egg/:
>Minecraft
>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.
>Shadowverse, found in the shadowverse general, /svg/, not in this general

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
https://public.etherpad-mozilla.org/p/eggop
>>
>hitting the bump limit but not when the people who can be bothered to make a new thread are around
fug
>>
File: 2 plens.webm (3MB, 960x540px) Image search: [Google]
2 plens.webm
3MB, 960x540px
Why do two identical machines with the same control inputs always end up going in different directions
>>
>>174602114
different atmos pressure, different humidity, differrent wind, etc

. :^) .
>>
File: formation 2.webm (2MB, 680x384px) Image search: [Google]
formation 2.webm
2MB, 680x384px
>>174602245
Would be cool if Besiege had all that and more complex aerodynamics
>>
File: 1489967476120.jpg (280KB, 911x575px) Image search: [Google]
1489967476120.jpg
280KB, 911x575px
>>174602454
>lost WWI first aerial combat footage
>>
>>174602114
Continuously compounding rounding errors in position and orientation?
>>
>>174604482
>WWI
>jets
>>
>>174602114
Besiege has non-deterministic physics. Not sure exactly what the RNG affects, but it's there.
>>
>>174605603
Why would they do the same thing Bad Rats did?
>>
File: 1482940104601.gif (2MB, 300x290px) Image search: [Google]
1482940104601.gif
2MB, 300x290px
>>174605524
>that
>jets

lmoa
>>
>>174606862
don't see any propellers
>>
File: 9fe0412a975c688f3fa5e635cb4393c6.png (627KB, 1920x780px) Image search: [Google]
9fe0412a975c688f3fa5e635cb4393c6.png
627KB, 1920x780px
d e d
>>
File: MlzrZ3L.jpg (254KB, 1280x1048px) Image search: [Google]
MlzrZ3L.jpg
254KB, 1280x1048px
This is clang.
https://my.mixtape.moe/mxgnrn.webm
>>
File: game9-20170421-081457.jpg (1MB, 1918x1198px) Image search: [Google]
game9-20170421-081457.jpg
1MB, 1918x1198px
Factorio speedrun is going well. I'm at 01:33:07, out of the 8 hour time limit. Current status:
>red/green science production is at 0.5/second
>15 labs, using up science packs at the full rate for any tech with a 30s or shorter timer
>5 oil pumps, just stockpiling for now (no refinery yet)
>10 MW power generation, all from steam

Next steps are setting up 2/s steel production for steel furnaces and the future blue science line, and researching flamethrowers so I can burn down the biter base to the east. There's at least 6 spawners out there, and they keep attacking the generators. After that I'll probably set up another 15-20 MW of generators, since even a 0.5/s blue science line requires about 13 MW.
>>
File: Jet-Engine[1].jpg (82KB, 1024x614px) Image search: [Google]
Jet-Engine[1].jpg
82KB, 1024x614px
>>174608736
so you agree that it isn't a device that is basically all propellers
>>
http://steamcommunity.com/games/427520/announcements/detail/1290688221264397316
>>
File: 0.15.png (27KB, 945x53px) Image search: [Google]
0.15.png
27KB, 945x53px
HAPPENING
>>
Factorio getting nukes:
>https://www.factorio.com/blog/post/fff-187
>we probably didn’t mention before that you can make uranium ammo and tank shells from U-238
>and U-235 can be used to create warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough
>>
cum

still mad about no cooling towers tho
>>
>>174612072
This is clenk.
https://www.youtube.com/watch?v=gET-nhVdKi4
>>
>>174612545
not if it's a turbojet instead of a turbofan :^)
>>
>>174613984
Would be nice if they would release the recipe data early so people can update the wiki and figure out new designs over the weekend
>>
>>174614170
> if you put a tank into the rocket, you receive 100 raw fish, because that would make perfect sense
I can understand the logic behind this. Perfectly normal compared to what spengos taught me
>>
>>174614170
can't wait to nuke some bugs.
also - I wonder if they will add scaling enemies to go with infinite upgrades
>>
>>174614338
This looks neat, is it a mod? Or is that coming in the update?
>>
File: tumblr_naaxxaxeQ91sqwblpo1_1280.jpg (1MB, 1200x1086px) Image search: [Google]
tumblr_naaxxaxeQ91sqwblpo1_1280.jpg
1MB, 1200x1086px
https://www.factorio.com/blog/post/fff-187

it comes
>>
>>174602114
It's funny though, how the de-sync or whatever actually made the second half of the webm look kinda natural since both planes weren't flying at the exact same angle all the time.
>>
>>174622065
>advanced circuits 5sec instead of 8sec?
>will nuclear power be a viable alternative to solar in its first pass?
>fitting *7* fucking science packs around a lab (are bots the answer?)
>rocket science is extremely cool and fills a gigantic hole in the late game
>coal to oil, how does it work?
>extremely portable fluids
>new boiler/steam ratios+builds
>tons of other shit

neat
>>
File: 1436108470181.jpg (154KB, 960x540px) Image search: [Google]
1436108470181.jpg
154KB, 960x540px
clonk
>>
So, any news on the memedrive?
>captcha: only fire exit
>>
>>174628057
It's a fuelless ion thruster. Same as last time.
>>
>>174621772
THIS TUESDAY
>>
https://www.youtube.com/watch?v=8G4QgQ1pUlA
Anybody have more music that focuses on a beat instead of a tune that doesn't go full double-bass-pedal?
Yeah yeah I know fucking FF, but this theme is based around a clockwork boss
>>
>>174630572
Meaning: have they tested it in sphess yet? Does it produce thrust? Are they working on optimizing it yet?
>>
>>174623462
>fills a gigantic hole in the late game
not really

It's not real content,but a loop. They turned rockets into another science pack.

Maybe we are getting nukes, tho.
>>
>>
>>174630859
https://www.youtube.com/watch?v=bkdNmuHUrd8
>>
ded
>>
>>174630983
yea not necessarily new content - but simple logical stuff like that does fill a void. someone looking to make a megabase would have zero reason to make a rocket - but rocket parts consist of a major part of a factory and a nice substantial steel drain. by adding that loop (and the science packs) it is a sort of expansion - big bases are going to change drastically.

the new science packs are already a huge resource drain. the standard persons base is growing by a large margin
>>
>>174630929
>they
Who?
Someone somewhere is probably working on research related to the EM drive.

>Does it produce thrust?
To my knowledge, that was confirmed more than half a year ago.
>>
File: 408388680_a0a3bf3ece_o.jpg (76KB, 541x519px) Image search: [Google]
408388680_a0a3bf3ece_o.jpg
76KB, 541x519px
>>
Is literal Lego gaem /egg/?

https://youtu.be/ayzmF5162tM
>>
>>174642197
no
>>
i just realised this would probably rustle your jimmies
Personal PIN Number
>>
>>174643147
RIP in peace
>>
Did Avorion get any cool new features added since february?
>>
>>174643147
I use that on those ATM machines
>>
>>174601604
>Shadowverse in the OP again
For what purpose
>>
>>174652058
For giggles, obviously
Didn't we have Hearthstone in there instead at one point?
>>
File: 2017-04-21-19-56-48-897.jpg (333KB, 1920x1080px) Image search: [Google]
2017-04-21-19-56-48-897.jpg
333KB, 1920x1080px
>>174640425
Mini tenk?
>>
>>174652210
Do we not now?
>>
File: stare.png (98KB, 402x357px) Image search: [Google]
stare.png
98KB, 402x357px
>>174652385
...no?
>>
>>174652210
Yes.
What I want to know is why it was always card game people who complained about this.
Tagging all the generals again when
>>
>>174652636
They play card games regularly enough for the strong autism to be there (the cause of their mild annoyance), but aren't intelligent enough to either always have the general open or simply read the OP they click on when they search (the cause of their annoyance exploding at a moment's notice).
>>
>>174643147
You will be issued with a personal PIN identification number. Don't lose it or you'll lose your PIN and be unable to access our local-area LAN network.
>>
>>174652860
Wasn't there a guy complaining because he wrote a script to automatically open his general? He came up saying his script kept opening /egg/ instead, because we had /svg/ in the OP. He eventually said that he could just filter /egg/, but he kept complaining because autism.
>>
>>174652636
The thred is ded enough that tagging all the generals will last like, 4 days with one go. We can promise not to do it again next time and still meme the board.
>>
>>174653598
I don't think he even had a script, he just had >>>/vg/svg bookmarked, and he was mad that he actually had to read instead of blindly clicking the only thread on the page.
>>
File: Fiat-Ansaldo_L6_40.jpg (91KB, 644x483px) Image search: [Google]
Fiat-Ansaldo_L6_40.jpg
91KB, 644x483px
>>174652373
Yes hello I am tenk
>>
Is this the Shandowverse General?
>>
>>174658894
no this is autism
>>
Dials, buttons, sliders, knobs, or touchscreens /egg/?
>>
File: buttons.jpg (176KB, 720x486px) Image search: [Google]
buttons.jpg
176KB, 720x486px
>>174659591
Buttons
>>
>>174659591
I'm more partial to levers, neural interfaces, and switches that have a hinged cover over them.
>>
>>174601604
Do we have an IRC channel?
>>
>>174660373
no, /egg/ isn't a namefag circlejerk
there are a few groups for serbs
>>
>>174660440
Nah, I'm just an autistic ANSI C programmer interested in engineering games, looking to share programming/tech related info with peers.
>>
https://phobosorbust.blogspot.com/2015/09/early-asteroid-mining.html

Is this true? In space, do mines come in bags?
>>
>>174661006
Then could you tell me the best way to set up a serial link via RS232 in DOS
>>
>>174661386
Not sure as I've never used DOS.
If I had to guess, you probably need to use the x86 I/O instructions, as I think at that time the I/O ports were still used for this sort of thing.

At the moment I'm stuck without a machine with any RS232 headers, so I'm doing crap like bitbanging GPIO to emulate what I need.
>>
File: Calculator.png (197KB, 512x512px) Image search: [Google]
Calculator.png
197KB, 512x512px
A L G O D O O
L
G
O
D
O
O
>>
>>174661364
Much like Kanuckistan, in space everything comes in bags.
>>
File: pleasedisperse.gif (997KB, 500x286px) Image search: [Google]
pleasedisperse.gif
997KB, 500x286px
Top 4 Starmade serbian in the world shutting down today due to ded game with no content. The starmadedock thread about it is a shitstorm of white knights vs bored players.

https://starmadedock.net/threads/craftau-shutting-down.28841/

I used to play on it before one of the universe wipes. Not sad to see it go except that now there's literally no permanent Ausfag servers. At least starmade netcode is decent in high ping.

Pic related is dev reaction.
>>
>>174663249
>tfw playing with your bros
>build giant spherical space station at 0, 0, 0
>blockaded by enemy ships
>a neutral party ferries materiel to you as you develop the station interior, content in your exile

Starmade was fun. Lack of strayan servers makes me sad.
>>
>>174663249
crew update fucking when
>>
>>174663892
They still haven't implemented the spawn station they were attempting to hype a year and a half ago. Game is ded in the water.
>>
File: 2017-04-21-23-23-27-139.jpg (367KB, 1920x1080px) Image search: [Google]
2017-04-21-23-23-27-139.jpg
367KB, 1920x1080px
>>174656036
Smaller tenks
>>
Partial Factorio changelog: https://pastebin.com/Ki7BeCqu

One of the devs (Klonan) send some random youtuber the preliminary changelog earlier today, instead of posting it publicly for some reason. Said youtuber made it into a 40-minute video, consisting of him reading changelog entries and giving """commentary""" (no doubt to pad it out so he could fit in 6 goddamn ad breaks). I watched the entire fucking thing and typed up the good stuff for the pastebin above. For someone who's "super hyped" and who put "1000s of hours" into Factorio, he seems remarkably clueless about long-standing development plans.
>>
>>174659591
What about levers?
>>
>>174665495
>HD graphics are toggleable
this is brilliant, I was worried about that, I feel like low res shit suits factorio better.
>- the map seed is used to generate unique maps, instead of just shifting the
starting position
I had no idea this was the case, interesting
>>
>>174665752
Ayyyy a fellow lever guy
>>
>>174665752
I completely forgot about levers, knife switches, and probably a few other things.
>>
File: 800mb.png (24KB, 715x162px) Image search: [Google]
800mb.png
24KB, 715x162px
>>174665771
Yeah, damn good thing it's toggleable, otherwise I'm not sure my graphics card could handle it.
>>
>>174666151
That seems really performance heavy for what it is, but then again I know nothing
>>
>>174666348
Well, for 0.14, the factorio/data/base/graphics/ directory is about 125 MB. And that's compressed. Decompressed it could easily be 400-500MB. Multiply by 4 (since you're doubling both the height and the width of each image), and you get something close to the 1800MB the devs mentioned.
>>
File: egg coat of arms.png (947KB, 1173x1312px) Image search: [Google]
egg coat of arms.png
947KB, 1173x1312px
Reposting for (You)'s
>>
File: gold star dolan.png (179KB, 600x510px) Image search: [Google]
gold star dolan.png
179KB, 600x510px
>>174666851
Have it. You deserve it, anon.
>>
File: good-job.gif (922KB, 180x200px) Image search: [Google]
good-job.gif
922KB, 180x200px
>>174666851
>looks cool as fuck
>shitty clip art "Frame"
>>
>>174636589
The thrust produced in a vacuum chamber pushes our ability to measure small amounts of force to it's limits.
It seems possible that the force measured was always thermal effects and the miniscule thrust being recorded now is just a result of the miniscule number of particles to act on.
>>
>>174666851
You should gone and made like a frame outta gears or some shit, otherwise it's great.
>>
>>174667285
Make a better one den. Let's have a fuckin coat of arms bidding war here til we have something transcendent.
>>
>>174667285
>>174667584
Well last thread someone posted this >>174502257

Less werk for me, right
>>
>>174668971
You could have at least stylized it to fit the rest, don't be lazy when it counts anon.
>>
File: erms.png (525KB, 1173x1312px) Image search: [Google]
erms.png
525KB, 1173x1312px
Whoops, guess the pic was early access. Here's the patched one
>>
File: 1426954873866.jpg (129KB, 994x762px) Image search: [Google]
1426954873866.jpg
129KB, 994x762px
>>
>>174671040
Definitely more industrial. I can dig.
>>
>>174672140
>doesn't fire actual hornet's nests
>>
>>174672140
We need to make one that fires 2mm Kolibri
>>
>>174672265
How would you do that, compressed air? Maybe a plate or cup in the back that makes a good seal to fling the thing more efficiently
>>
>>174674960
I have no idea.
Compressed air would work, but there's also the issue of making the hornets make nests where you want to.
>>
File: furnaceratiofactorio.png (51KB, 600x800px) Image search: [Google]
furnaceratiofactorio.png
51KB, 600x800px
Decided to make an infographic for myself and my friend, as a reference while playing Factorio.

Does it check out? Anything else I should have included?
>>
Is it possible to compress food? What would happen if you took something fairly fluffy like bread or rice and crushed it with several tons of force? I hate eating and I want to do it faster.
>>
>>174675259
Seems about right though I would have included that this applies to everything.
>>
>>174675435
just drink soylent or some shit
>>
>>174675435
You would get very dense food.
If you've a hydraulic press and sanitary bits for it I don't see why not.
>>
>>174675159
It diverges from the original concept, but bees might work. You could farm bees in specially-constructed cylindrical bee hive houses so they fit easily in the barrel. They could be constructed of fragile materials or a hinged structure that breaks/splits open on hitting the target and releases all the bees
>>
>>174675994
Is it possible to keep wasps?
I swear I heard some faggot doing it.
Bees don't work as well because they can only sting the once.
>>
>>174675435
you'd basically get hardtack, which'd take even longer to eat, provided you actually chew it
>>
>>174676165
I think he wants to compress a sandwich down into pill form.
>>
>>174676238
well, i think he's stupid
>>
>mining uranium is processing instead of raw ore belted to be processed with sulphuric acid later
Fucking disgusting.
>hurr rockets aren't just as underwhelming since worthless research is now linked to them
>>
>>174676106
I guess it depends on how territorial the wasps are
>>
>>174679970
You try getting shot out of a cannon against your will, and see how pissed off you get.
>>
File: 2017-04-22-03-18-25-383.jpg (582KB, 1920x1080px) Image search: [Google]
2017-04-22-03-18-25-383.jpg
582KB, 1920x1080px
Tonks.
>>
File: hornets.png (142KB, 970x750px) Image search: [Google]
hornets.png
142KB, 970x750px
>>174676106
>>174679970
Bees are less aggressive, sting once, but the venom they deliver in that one sting is greater than even hornets

Biological weapons are inconsistenmt as fuck, you're better off firing clouds of mircon thick fletchettes coated in nerve toxin (even bee venom is a shit venom compared to shit that fucks up neurotransmitters)
>>
File: ant.jpg (158KB, 1320x547px) Image search: [Google]
ant.jpg
158KB, 1320x547px
>>174680213
Thats mostly beacause of adaptation rates compared to other species.
>>
File: 5K6osS6.jpg (158KB, 704x672px) Image search: [Google]
5K6osS6.jpg
158KB, 704x672px
>>174680282
Still it's a shit venom. What's it even do? Inflamatory and anticoagulant. Clearly isn't designed to kill mammals. Rattlesnakes, on the other hand.
>>
>>174680395
Fine then, angry extremely venomous spider launcher.
>>
File: EDF EDF.webm (2MB, 1131x635px) Image search: [Google]
EDF EDF.webm
2MB, 1131x635px
>>174680213
>>174680282
>>174680395

TO SAVE OUR MOTHER EARTH FORM ANY ALIEN ATTACK

FROM VICIOUS GIANT INSECTS WHO HAVE ONCE AGAIN COME BACK

WE`LL UNLEASH ALL OUR FORCED WE WONT CUT THEM ANY SLACK
>>
File: Balam.png (54KB, 602x240px) Image search: [Google]
Balam.png
54KB, 602x240px
>>174680568
EDF /egg/ when
>>
File: 1478433113417.png (62KB, 703x542px) Image search: [Google]
1478433113417.png
62KB, 703x542px
>>174680395
>designed to kill
Not at all, a living survivor learn and teach to not fuck the hive.
>>
>>174680486
It's more cost effective to keep a snake farm and milk them for venom, then load them up into fireable mini syringes.

You can't just keep spider rounds in a box, because your payload is a complex organism and needs to be kept alive.

>>174680675
Pretty much yeah. Other bugs bees can just chomp down with their mandibles.
>>
>>174680757
It's not about effectivity, it's about psychological warfare.
>>
>>174680675
>>174680757
>Pretty much yeah. Other bugs bees can just chomp down with their mandibles.
Actually IIRC what bees do to bugs bigger than them is just surround them in a solid ball of 100+ angry bees and boil them alive with their body heat.
>>
Why not use bullet ants? Fucking AWFUL bite, eternally pissed off, and will use pheromones to attract MORE ants to fuck up the target.
>>
>>174680854
Well you can always make artillery shells that drop snakes everywhere.

But strapping proximity mines to bengal tigers and then parachuting them in is even better.
>>
>>174680978
Velvet ants are cuter and almost as painful
>>
File: shark.jpg (47KB, 643x458px) Image search: [Google]
shark.jpg
47KB, 643x458px
>>174680881
Thats what they do to kill hornets since they have stock intel coolers.
Dont know aout other invasions.
Also some sea creatures has some sanic fast killing venoms.
>>
Hornets are horrifying, murderous death machines on wings.
>tfw 30 hornets vs 30,000bees
Jesus christ
>>
File: EDF5 Final Boss.webm (1MB, 720x404px) Image search: [Google]
EDF5 Final Boss.webm
1MB, 720x404px
>>
>>174681147
That's actually kind of cute, in a very odd way
>>
File: 1488494594092.jpg (146KB, 1080x1080px) Image search: [Google]
1488494594092.jpg
146KB, 1080x1080px
>>174681480
>its a murderous psychopath gigganigga!
>oh, no, wait, its just some shortstack asiain schoolgirl

You know why.
>>
File: 1355754126551.jpg (335KB, 900x702px) Image search: [Google]
1355754126551.jpg
335KB, 900x702px
>>174681629
>owls
CUTE

>winged mantis pretending to be a wasp
Not cute and also disingenuous
>>
>>174681723
Arthropods are nature's robots.
They're adorable.
>>
File: 1379712934479.gif (580KB, 480x360px) Image search: [Google]
1379712934479.gif
580KB, 480x360px
>>174681723
>Not cute
>>
File: no pls.png (127KB, 771x315px) Image search: [Google]
no pls.png
127KB, 771x315px
>>174680670
>building anime-tier guns from parts
>constructing skyscraper tall mechs
>general rip and tear
I want it
>>
when will 0x10c happen again anons
>>
File: 1355754047447.jpg (246KB, 1280x1024px) Image search: [Google]
1355754047447.jpg
246KB, 1280x1024px
>>174682737
Fuck moths

And anything that's not warm blooded and doesnt have a spine
>>
File: 1489352856292.jpg (57KB, 640x480px) Image search: [Google]
1489352856292.jpg
57KB, 640x480px
hello /egg/, spengos serb when?
>>
>>174684934
I believe there is one right now I think it might not actually be up
>>
>>174685004
wait there is a serb? since when? sauce? link? i thought nuffin happened since warbros went six feet under
>>
>>174685469
Ced maybe came back or something and open serb thing or something.
It got featured in one of the spengies update videos for a millisecond.
>>
>>174685843
https://www.youtube.com/watch?v=CjJP4FZ0q2k&t=90s
vid related
>>
>>174685876
wew lad you're right @ 1.19 in the video. reinstalling spengenolli right the fuck nao
>>
K*o has one up and running the last I checked.

But I don't see anyone on..Let me check it real fast.
>>
>>174675259
>needing an explanation on how to do simple math
I guess it's a step above not doing the math at all.

>the best place to start is with the end
The beginning works just as well.
If you were to figure out the maximum power production off a given number of oil wells, would you still start with the end?

>Remember to take the crafting speed multiplier of your furnaces into account
Once beacons get involved, it is often simpler to calculate the goal crafting speed, and work from that.
Say you need to produce 55 advanced circuits per second, you'll find that you need a total of 440 crafting speed. (or 587 regular T2 assemblers)
From there, you can start tinkering with layouts, type of assembler and combinations of different modules.
>>
File: aerial removal.webm (3MB, 1152x720px) Image search: [Google]
aerial removal.webm
3MB, 1152x720px
>>174680670
plens in fucktorio when
>>
>>174687189
There's a mod for it and by CLANG is it glorious for removing zeno
>>
>>174686594
>>174684934
>>174685004
>>174685469
Serb's ded because it keeps crashing games

Bug Mr. Hostman for tactical nuke

>>174685843
>Ced maybe came back or something and open serb thing or something.
Ced came back for 40 minutes, said "this is unplayable" and "so long and thanks for all the lag"
>>
>>174688925
>Serb's ded because it keeps crashing games
>had like 70 fucking mods

How could this happen?!
>>
>>174690075
>How could this happen?!
I'm as surprised as you are!
>>
>>174691081

Can someone answer? I accidentally a general.
>>
File: manned fairing.webm (3MB, 800x450px) Image search: [Google]
manned fairing.webm
3MB, 800x450px
>>174691308
I miss /kspg/.
>>
Great game, shit people. you have only yourselves to blame. RIP in piss
>>
File: qa.gif (113KB, 512x442px) Image search: [Google]
qa.gif
113KB, 512x442px
>>
>tfw no flying aliens in factorio
>>
>>174693008
why would you want this
what possible good could come of this
>>
Are there any decent and up to date video guides for Factorio ?
>>
File: 1393204934157.jpg (16KB, 600x400px) Image search: [Google]
1393204934157.jpg
16KB, 600x400px
>>174685876
>freshly gassed marek
>>
>>174693103
dunno maybe making combat slightly more interesting. make them spawn sometimes in the midgame as a high priority threat. and late game some other way to not make them annoying
>>
>>174693361
>video guides
>ever
reee I hate people like you, nothing beeats a written guide.
>for factorio
Oh come on now, it's so goddamn intuitive, make a thing to make a thing to automate making a thing.
Do a little bit of the campaign if you're really THAT confused
>>
>>174693861
>nothing beats a written guide.
This so much man. I miss the days when every guide was actually a series of pictures and text, and not some mouthbreathing autismo's hour long video where he talks about the actual subject for 5 minutes of it.
>>
>>174694024
>pictures and text instead of just a plain .txt file with maybe ascii graphics where absolutely needed
Fucking children these days.
>>
>>174645815
No, I hope it'll soon.
>>
>>174694098
>a .txt
>not a massive hardcover manual with that lovely feeling and nice smell
Really?
>>
File: upgraded ancient battleship.jpg (106KB, 1000x519px) Image search: [Google]
upgraded ancient battleship.jpg
106KB, 1000x519px
>>174645815
>>174694936
Alliances Update Soon™
http://www.avorion.net/forum/index.php?action=profile;area=showposts;u=1
>>174245117
>>
File: Oopsie.png (171KB, 405x456px) Image search: [Google]
Oopsie.png
171KB, 405x456px
>Going camping for a couple of days
>Want torch even though don't really need one
>Get bike light
>Not working
>Take batteries out, get voltmeter
>ded
>Go through series of batteries that have been ignored for ages
>Most ded
>Torch not responding to ones that say they're ~1.4V though
>Starting to get pissed off
>Mess with switch in torch so it's definitely in contact
>Still ded
>wat
>Test batteries again
>Says they're say useless when voltmeter'd again (~1.2V)
>Start using an old motor from [destroyed toy of some description] as a tester instead because it's quicker and actually more reliable
>Finally get two good ones
>Realise I can't unfuck the switch
>Torch has to be taken apart to be turned off now
>Don't have useful bike light anymore
>mfw

This is why I'm not an electrician
>>
>>174630794

FUUUUUUUUUUUUUUUUUUUUUUUCK YEAAAAAAAAAAAAAAAAAHHHHHHHH!!!!!!!!!!!!
>>
>>174631354
What's going on with the bottom train? Is that so it can carry fluids without using barrels or something?
>>
File: 1423792023186.jpg (122KB, 827x551px) Image search: [Google]
1423792023186.jpg
122KB, 827x551px
>>174697263
What rock have you been under? Yes.
>>
>>174697263
Also there's universal fluid barreling. You can put any fluids into barrels or train.
>>
File: 1492868090374.webm (3MB, 994x560px) Image search: [Google]
1492868090374.webm
3MB, 994x560px
>>
File: blue-science-0.15.png (49KB, 748x546px) Image search: [Google]
blue-science-0.15.png
49KB, 748x546px
>hey guys, we are simplifying the recipe for blue science packs :^)

>new recipe requires 16% less copper
>30% more assemblers
>40% more power
>170% more iron
>>
>>174701779
where did you get this?
>>
File: 1452984939616.png (1MB, 1367x1532px) Image search: [Google]
1452984939616.png
1MB, 1367x1532px
>>174698369
>fucking up a switch
lel, I did the same thing with a vacuum cleaner last night. The switch mounting had broken away and I tried to mend it with super glue, but I wound up gumming the switch module in the closed position. It's not too bad since A/C sockets here have switchesrule the waves

>>174698369
NK first strike when
>>
File: military_science_0.15.png (14KB, 323x346px) Image search: [Google]
military_science_0.15.png
14KB, 323x346px
>>174701976
I wrote a little python script to generate these listings. I'm updating it with 0.15 recipes, based on https://wiki.factorio.com/Upcoming_features and https://pastebin.com/Ki7BeCqu.

Here's the one for military science packs. Pretty tame in comparison. I also updated the power generation section with correct generator and boiler info (the number of pumps is complete guesswork though).
>>
File: production_science_0.15.png (22KB, 323x484px) Image search: [Google]
production_science_0.15.png
22KB, 323x484px
>>174702882
Production science
>>
File: high_tech_science_0.15.png (21KB, 355x440px) Image search: [Google]
high_tech_science_0.15.png
21KB, 355x440px
>>174703127
And finally, high-tech science
>>
>>174702882
I feel like they wanted to fix the huge jump in complexity, not resource drain.
so they kept red circuits to keep it gated after oil and engine units to keep it gated after steel and not in a trivial way
sure it might be much more expensive in iron and infrastructure but the infrastructure required is much simpler

and besides - they might have changed the recipes by now
>>
File: 1412956754517.jpg (54KB, 640x853px) Image search: [Google]
1412956754517.jpg
54KB, 640x853px
>want to play some space survival game online
>try spengies - sim speed low, survival consist of mining ice, thats it
>take on mars - love the game mechanics but dead
>empyrion - mess
>>
>>174703669
Yeah, no batteries so there's a lot fewer chem plants required. Also, there's military science now (>>174702882), which is between green and blue in terms of complexity.

The 8-hour speedrun achievement is going to be brutal now, though.
>>
>>174661006
Finally! another cfag! save me
>>
>>174703669
>and besides - they might have changed the recipes by now
I hope they changed something, at least. Like making techs generally have fewer cycles but longer research time per cycle. If they left the rocket tech at 1000 cycles, the tech would be about 2.5x more expensive than the rocket itself.
>>
>>174675435
Late response, but:
MRE's are very calorie-dense and take very little time to eat. If you aren't physically active you can eat 1, maybe 2 per day and not be hungry.
>>
File: Fabulous.jpg (87KB, 800x567px) Image search: [Google]
Fabulous.jpg
87KB, 800x567px
>>174684692
Moths are cute! CUTE!
>>
>>174675503
>>174705273
Redpill me on soylent please
I am looking into meal alternatives because I'm monumentally lazy
>>
File: 1450811883251.png (291KB, 750x366px) Image search: [Google]
1450811883251.png
291KB, 750x366px
>>174704909
Save you from this horrible world where the average programmer is something like the equivalent of an alchemist to a modern day chemist?
I don't know if I can.
>>
>>174706489
>where the average programmer is something like the equivalent of an alchemist to a modern day chemist?
You mean that as in "the average programmer is a idiot that still rely on bubblesort for everything only because quicksort's algorythm sounds scary"?
>>
>>174706675
you assume they know what bubblesort of quicksort are...
don't you know the proper, modern way is to add 15 libraries and use the in-built sort function, that was written in php as a joke?
>>
>>174707532
Lucky me in my limited school experience with C/C++ the only library (was it a library?) was stdio.h and MAYBE math.h when square roots were involved
>>
>>174707645
yea, i'm glad i went through a "path of fire" in my uni as well
>>
>>174707828
What do hot coals have to do with C? Other than they both start with the letter "c" obviously
>>
>>174707878
Do you need any other reason?
But seriously now: "path of fire" as in "trial by fire" - a hard, but rewarding approach, the high road, some biblical references, etc. etc.

I even had a written exam where I were given code in assembly and had to write down the 1s and 0s for particular processor type
>>
>>174706416
No idea on soylent, but I highly recommend MRE+fiber bars. Might be more expensive than other meals, depending on where you get it, but the damn things take 2 minutes to eat and will keep you full for the day. Just make sure you also add in fiber, or you'll be spending all that extra time in the bathroom instead of gaymen
>>
>>174708028
Well it wasn't really a trial by fire as they were [emphasis] very [/emphasis] basic programs.
>>
Is there anything else like Factorio?

The closest I've found so far is FortressCraft Evolved. But it's rather weak on the automation and logistics side, being mostly about finding ores (underground), then figuring out how to get power down to the mine and how to get the ores back to your base.

Once you've smelted the ores, there doesn't seem to be anything that needs a production line (manual crafting is instantaneous and there's no limit to the amount of raw materials you can hold in your inventory).
>>
File: 1471042486214.jpg (73KB, 604x453px) Image search: [Google]
1471042486214.jpg
73KB, 604x453px
>>174706675
>You mean that as in "the average programmer is a idiot that still rely on bubblesort for everything only because quicksort's algorythm sounds scary"?
That's actually not so bad.


>>174707532
>don't you know the proper, modern way is to add 15 libraries and use the in-built sort function, that was written in php as a joke?
Slightly worse.


Worst is the people who know enough to get something done, but in a convoluted way that introduces many more problems than you originally had.
These are the people who make everything about computers bad for everyone involved.
>>
>>174708473
Minecraft with tech mods
>>
>>174707532
> add 15 libraries and use the in-built sort function, that was written in php as a joke?
The worst I've seen is to create a ListBox control with the LB_SORT flag (i.e. automatically sort list entries), add items, then enumerate the entries (which are in the displayed order, i.e. sorted).
>>
valgrind here
post your compiler flags or you will have to use MISRA C forever!
>>
>>174706416
>meal alternatives
Oats and nuts (in the culinary sense of the word, not the taxonomic one).
Peanut butter is piss cheap for the amount of calories provided, to the point where it's the principal ingredient in food donations.
Wash down with milk or water.
Add spices for flavour variation, and fresh fruit/vegetables to stave off malnutrition (and rock-hard shits due to lack of fiber).

Soylent is for faggots who're too dumb to feed themselves.
A noose around your neck would be a better meal substitute.
>>
>>174709162
Explain why it's bad to a total profane of C
>>
>>174709890
Unsalted sunflower seeds with peanut butter is a great choice
>>
>>174709574
./ccomp -c -dcminor
>>
>>174708398
now that I look at them, yes, but first time I had to write integral computing in assembly i was terrified
>>
>>174709890
I already live on tortillas, pb, oatmeal, tea, ready-to-microwave ground beef and frozen tortellini.
>>
>>174710218
it's not even C. ListBox control is from WPF I think
>>174709890
>Add spices for flavour variation
I don't think he cares about flavour, honestly
>>
>>174713424
Sorry, i just noticed right now i forgot to define one thing.
I was speaking about my programs, not the assembly stuff.
Shit like vectors and creating functions within the main()

I don't even know what a integral computing is

>>174713862
Ok, why it is bad then?
>>
The only programming that matters is embedded procedural C and ASM. Maybe FPGAs.
>>
CLANG
https://www.youtube.com/watch?v=DGl5eGvhbG4
>>
>>174713958
mathematics. given the function F(x) = y, calculate the field of area under the curve for x in (a,b)
the weird squiggly S symbol
>>174714191
c++ in ok for some plebeian software, but yea, i agree
>>
>>174715115
magnificent
praise clang
>>
>>174715265
Ah, ok then, i knew what integral were but "integral computing" threw me off
>>
File: ERASE.png (159KB, 676x580px) Image search: [Google]
ERASE.png
159KB, 676x580px
REM TONKS WHEN?
>>
File: TANKS WHEN.png (34KB, 1920x1080px) Image search: [Google]
TANKS WHEN.png
34KB, 1920x1080px
>>174715914
15 years from now
>>
>>174715735
It's late and I stopped giving fuck about english, sorry, should've written it clearer
>>
>>174715914
CEASE
>>
File: 1461781977790.jpg (12KB, 201x219px) Image search: [Google]
1461781977790.jpg
12KB, 201x219px
>>174716112
DELET THIS
>>
>>174715914
>>174716112
What if tonks get replaced by tenks late in development
>>
File: Jack_Bauer_24.jpg (22KB, 400x300px) Image search: [Google]
Jack_Bauer_24.jpg
22KB, 400x300px
>>174716112
>>
File: 1489734586234.jpg (7KB, 270x180px) Image search: [Google]
1489734586234.jpg
7KB, 270x180px
>>174716468
What if there are already tonks but we do not realize it?
>>
>>174716951
There were tonks, but egg memes forced REMdev to scrap them in favor of tinks
>>
File: tenks.png (352KB, 1113x667px) Image search: [Google]
tenks.png
352KB, 1113x667px
teinks
>>
>>174704143

>>empyrion - mess

Empyrions getting a huge update pretty soon. That server we /egg/'d on for a while is also getting a full reset for the update.

Lots of new things like weather on planeds, and enviromental hazards like radiation or acid rain. NPC traders are now actual NPCs you can interact with, with guards that will fuck you up if you attack them.

It might be a good time to /eggpyrion/ again.
>>
>>174718594
>full reset
holy fuck, this is the best possible scenario for maximum comfy. every faction starting from scratch. I hope that it updates after factorio, because if it updates at the same time it'll be killed by the .15 hype
>>
>>174688925
isn't CED serb always up anyway? I think it's the notCED serb that has been ded and ded?
I mean, last time I checked steam said it was up and running spengos with a whopping 0 users connected.
>>
Besiege /egg/ serber WHEN?
>>
>>174717249
those oar nut teinks dey ar baells wit face
>>
>>174720278
when multiverse's here
>>
>>174720575
deyz be feiz ondem bolz
>>
>>174720113
Ced hasn't had a serb up for ages
Notced, Keo, has been keeping the serb up. Last update fucked joining and inventories, causing frequent client crashes.

73.65.36.187:27016
>>
>>174675435
https://www.youtube.com/watch?v=SxXcByAHTV4
>>
>>174722868
It was Keo removing the mass driver mod that caused every inventory that ever had any tungsten ingots in it to crash anyone accessing it. So that means everyone's refineries and containers produce an instant CtD if you as much as access a control panel on "contaminated" grid.
>>
>>174724534
Wait, is this conjecture, or did you talk about this with Keo? Does Keo know?
>>
>>174724534
>mods
Not even once.
>>
>>174724534
>>174724717
Asked him, he says he re-added it after removal and the crashening still happens
>>
>>174724938
>vanilla
>being THIS much of a masochist
>>
>>174724938
Better an unreliable modded game than a contentless vanilla. I refuse to play games with no mod support.

Also it's your own fault if you remove a mod from an in progress save. That nearly always causes problems.
>>
>>174725093
>>174725238
i mod it so the suit's inventory is smaller
>>
File: jointhefun.jpg (38KB, 500x375px) Image search: [Google]
jointhefun.jpg
38KB, 500x375px
>>174725093
>posts in /egg/
>doesn't like pain
What are you doing here then?
>>
>>174665495
if you could edit that, please inform the reader that boilers are now 2x3 tiles, and pumps are 1x2 tiles (and the special train wagon pumps are probably 2x2)
>>
>>174724717
>is this conjecture
Tested on the serb.
Grids that were never touched by tungsten ore (and I think helium was in that mod too) never crash, regardless how many times you access inventory.
Modded containers checked, if built on a fresh grid they never crashed.
A grid that was known to have tungsten in it crashes every time.
No other server/vanilla/singleplayer has this problem.
All possible variables checked, and the crashes coincide with the removal of the Mass Driver mod.

>>174724938
Fuck off vanillanon.

>>174724980
What I'm guessing is that the affected containers all have an item value/id that was borked when the server loaded the first time without the mod. Think of missingno but in containers. So even with the readded mod the shagged value/item still remains.


What is most likely a very time-consuming solution would be to completely grind down every container, refinery and assembler on the affected grid, and to rebuild them. A time-consuming solution that is probably not done because of feelings of defeat/finals/just the raw time it would take.
>>
>>174725093
>modded spergies, in multiplayer no less
I've simply chosen a different flavour of self-inflicted pain.
>>
>>174725370
The official version is posted now, so the pastebin is no longer relevant.
https://forums.factorio.com/viewtopic.php?f=3&t=44438
Unfortunately, even the official changelog doesn't list all the details.

These pages cover more:
https://wiki.factorio.com/Upcoming_features
https://www.factorio.com/blog/post/fff-187
but it looks like the 1x2 pumps still aren't mentioned in any of these.
>>
>>174725628
>a very time-consuming solution would be to completely grind down every container
That doesn't seem like a good idea.

>game crashes every time it tries to get details of the bugged item
>grind down container
>bugged items spill out into open space
>game tries to get details so it can render the item
>instant CTD for everyone within viewing radius of the bugged item
>>
>>174726283
Except that didn't happen when we, two people that are not Keo, tested it.
As in we grinded down our ingot container and it was fine. However one or more of our ~30 in total assemblers and refineries are probably most likely fucked, or the whole grid might be permafucked, or gas Marek.
>>
>>174726283
>suck the offending item out with sorter on a docked connector
>dismantle the connector and sorter, leaving the crashing item in a portable container
>build a warhead on it, then attach a landing gear with another warhead on it
>pick it up with landing gear
>accelerate towards enemy base, set timer on detonator-warhead and disengage the lock
>fly away without ever once turning back
>enjoy the resulting peace and quiet
>>
>>174727168
>landing gear
>twice held
that's not a dick move, that's a suicide
>>
>>174727168
Mate if it was a funny item with a funny texture it would be much easier to fix it.
The rawtext data of the contents of the containers is probably fucked, since the crash logs don't say "error when displaying an item" but "error when trying to reference something that doesn't exist anymore".
>>
File: Remove ayy.webm (126KB, 640x360px) Image search: [Google]
Remove ayy.webm
126KB, 640x360px
Spengies multi still broken? What they fuck have they been doing since the lead guy saw how shit it was on livestream?
>>
>>174727514
What are you, afraid to die in a shower of sparks?
>>174727551
Seems like something was fucked up big time.
Have you tried turning off all of the mods then turning them on one by one to find the one that crashes the client with no survivors?
>>
>>174727860
>enduring the slow spengos loading times 77 TIMES
Well that would require time and Keo, two things I don't have a lot of.
>>
>>174727789
spengies multi much better
spengies big, devs incompetent, it'll take time
>>174727860
He who hath not withstood the wrath of the Clang, may never understand the fear, that lies in the heart of many.
>>
>>174728119
bisection anon.
>>
File: Doom.webm (2MB, 640x360px) Image search: [Google]
Doom.webm
2MB, 640x360px
>>174728267
Can you use moving parts on ships in multi yet?
>>
>>174728650
about 2 month ago I played on (almost) modless serb, it worked fine, even made myself a miner that had triangle of drills on a rotor.
bear in mind most shipparts had a limit of 6 per player, but simspeed never dropped under 0.8
>>
File: 1418364291445.gif (2MB, 400x206px) Image search: [Google]
1418364291445.gif
2MB, 400x206px
>>174665495
>I watched the entire fucking thing and typed up the good stuff for the pastebin above.
>Klonan posted full version both on forums and reddit

You sure must feel stupid now.
>>
File: factorio 2017-04-22 14-07-38-21.jpg (380KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 14-07-38-21.jpg
380KB, 1916x1046px
What am I in for? Top tips?
>>
>>174729078
>no mobs

you are in for a re make of the map faggot
>>
>>174729078
Stop and wait 3 days.
>>
>>174708473
Infinifactory
>>
>>174729205
I have it set to not attacking first, that doesn't mean they don't exist right

>>174729206
Will the game change much? I'm a slow learner and would like to get a head start on this coming update
>>
>>174729348
It will change enough stuff in mid-game, so if you were to get the beginnings done it would help somewhat.
And try to not play on peaceful. While it's fine if you're trying to learn the game, it makes a major part of the game completely irrelevant.
>>
Will new resources in Factorio spawn in on old worlds? I really don't want to redo the whole thing.
>>
>>174729348
>Will the game change much?

Yes.

Go in blind. Try to figure things on your own, instead copying already perfected plans.
Only tip you need is using Alt key.
>>
>>174725345
For the longest time I wanted to shop /egg/ game logos on these graves.
>>
>>174729663
Considering that new version will break old setups you should just start a new game.

Many recipes changed and boilers have different size.
>>
>>174728119
You brought this upon yourselves.
You can also load mods in blocks, when one causes the crash, separate it into smaller blocks and so on until you find the mod that causes the crashes.
>>174728267
I fear not His wrath, for we slavs are the Clang's chosen.
We embrace Clang in every form he takes.
>>
>>174729078
>>174729348
honestly it's better to wait untill tuesday now, the long-awaited 0.15 is just around the corner.
other than that: you are in for some nice fun and autism, beware though, it's a great timesink
do first 2 parts of the campaign (basically untill you get the car objective), then ditch it and go freeplay (i recommend going all normal for 1st playthrough to get in terms with the game, the next time you can have more fun)
>slow learner
well, that doesn't mean much unless you go multiplayer (pvp), it's a marvelous game to just mess around and learn on your mistakes
>>174729663
almost 0 chances
>>
File: DO ITDO ITDO IT.gif (1MB, 500x255px) Image search: [Google]
DO ITDO ITDO IT.gif
1MB, 500x255px
>>174729946
Do it faggot.
>>
File: Bo0P843.jpg (2MB, 2688x2224px) Image search: [Google]
Bo0P843.jpg
2MB, 2688x2224px
Is Wube full of autists?
>>
>>174715265
>integration in assembly
Analytically or numerically?
Wolfram Alpha on a PIC12 when?
>>
>>174730870
might as well be.

Tho I appreciate that I will no longer need mod for coal liquefaction
>>
>>174731697
Fun fact, that mod was made by one of the devs.
>>
>>174731761
>implying i didn't know
>>
>>174731871
Yeah I thought that, but still it's fucking hilarious that devs are making their own mods and then incorporating them into the game.
>>
>>174732008
>still it's fucking hilarious that devs are making their own mods
that's absolutely not hilarious

>hey senpaitachi me got an idea
>go fuck yourself the r-date for 0.12 is already on the ropes ain't got time for dat shit
>o-okay senpaitachi i'll do it as a mod
>in my free time
>sorry for bothering ya all
>>
>>174732223
>devs spending their free time on a game
>a bad thing
>>
>>174731237
numeric: easy mode, we were allowed to do it by trapezes, but it was 1 of 3 questions on the exam and you had 1h or 30m (this was few years ago, my memory can't reach that far)
>>
File: 875.gif (2MB, 500x500px) Image search: [Google]
875.gif
2MB, 500x500px
Will we have factorio serb when 0.15 hits?

>>174730779
You do it.
>>
>>174733820
hopefully
>>
File: 1288113737677.jpg (47KB, 500x363px) Image search: [Google]
1288113737677.jpg
47KB, 500x363px
>>174717039
>ability to build technicals
>ability to build volvos
tünks will rule the rem
>>
File: factorio 2017-04-22 15-32-00-89.jpg (421KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 15-32-00-89.jpg
421KB, 1916x1046px
>finally figured out how steam power worked
>didn't realize the no power icon was because I hadn't hooked it up to anything that required power
>i'm tarded
>>
File: pls.png (275KB, 476x1165px) Image search: [Google]
pls.png
275KB, 476x1165px
>>174736134
i want /o/ to go and stay go
>>
File: WITNESS.jpg (188KB, 648x486px) Image search: [Google]
WITNESS.jpg
188KB, 648x486px
>>174737745
I want /o/ to stay
>>
>>174737745
/mo/ is as /egg/ as /k/
>>
>>174737882
I agree.
>>
>>174738308
if only the iron curtain hadn't fallen, we could have the G11
>>
File: 1442642433030.gif (206KB, 203x200px) Image search: [Google]
1442642433030.gif
206KB, 203x200px
>want to play spengies
>/egg/ has no more server, and even then, the only one it had used mods while I only play vanilla
>want to play factorio
>update comes out in 3 days so I don't feel like starting a new game right now
>>
>>174740964
>being a vanillafag for any game
name 1 game where the devs are not retarded that has good mod support besides factorio
>>
>>174741060
>besides factorio
You're not making this fair.

I'm getting enough fun out of vanilla spengies. I'm getting ptsd of those minecraft days 5 years ago when the admins of the server I was on started adding more and more silly mods until my sense of immersion completely wore off and I switched to single player only ever since.

>name 1 game
ok fine. Garry's mod.
>>
>>174741731
Most serb admins are retarded when it comes to mod choice.
>Garry's mod
Fair point.
>>
>>174724031
>we smashed a bunch of food and then burned it
Youtube was a mistake.
>>
Anyone down with connecting to a serb hosted in the west coast of the United States of Jesusland?
>>
File: factorio 2017-04-22 17-31-00-35.jpg (294KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 17-31-00-35.jpg
294KB, 1916x1046px
How bad is it, doc?
>>
>>174745676
wat gem
>>
>>174746129
think bigger
much bigger
like 40 furnaces per base ore
>>
File: 1448426853039.jpg (4KB, 160x160px) Image search: [Google]
1448426853039.jpg
4KB, 160x160px
>>174614338
>>174631354
I don't even play Factorio but I love the art style
>>
>>174746359
How many steam engines do I need to be pretty future proof?
>>
>>174745676
Sure, just let me boot up my Gamesphere
>>
>>174746129
Need separate lines for each plate. Normally 12 Steel furnaces per side will fill a yellow belt.

Also, Steel production takes 5 iron and 5 times as long, so have a line of iron furnaces put directly into steel furnaces
>>
>>174746545
>>174746359
Alright yea, I'm thinking way to small I guess. Science requirements ramp up pretty quickly
>>
>>174746445
>future proof
No such thing, there is only constant expansion.

But normally, I build up in sets of 4 line of 10 each, just cuz its hard to get more than that too compact with each other.
>>
>>174746445
All of them, the ratio is 1 pump to 14 boilers to 10 steam engines.
Then keep expanding.
>>
>>174746129
How many drills do you have running?
>>
>>174746675
>>174746741
Thanks

>>174746783
Decided to restart but I had 2 electric drills on each ore
>>
>>174745676
>>174746246
>>174746528
Alright, serbs up.
>>
>>174746246
Space Engineers
>>174746528
You're going to need a Xgamestationcube 360 to play the gaem.
>>
>>174737882
You mean /moe/
>>
>>174746741
after the update it's going to be 1 boiler to 2 engines
I don't think boiler chains are going to be a thing either
>>
>>174747197
rofl, that's not me.
>>
>>174748330
Nope, reading the thing says there's actually going to be a steam instead of water, so boiler chains logically wouldn't work.
Wonder if this means I can no longer use boilers and steam engines as fluid bins.
>>
>>174748495
You should still be able to do chains, you'll just run water up one side and steam up the other to the generators. Obviously fueling will take long inserters or underground pipes, but it's not like that's hard.
>>
File: factorio 2017-04-22 18-03-58-88.jpg (456KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 18-03-58-88.jpg
456KB, 1916x1046px
How big do your maps wind up spreading out?
>>
>>174748714
Unless they redid fluid logic that's going to be a pain in the ass.
>>
File: 1491528757656.png (138KB, 336x241px) Image search: [Google]
1491528757656.png
138KB, 336x241px
>>174631354
>those graphics
autism in high res
>>
>>174748818
How's that?
>>
>>174750432
Because fluid logic is pants on head retarded and having multiple pipes interacting with each other winds up not good or fun.
>>
>>174748794
Go left till you hit bugs, then go right till you hit bugs. That's a good approximation.

Just remember to keep expansion in mind, but don't forget you can tear everything apart and rebuild it without much pain if need be.
>>
File: factorio 2017-04-22 18-30-35-68.jpg (406KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 18-30-35-68.jpg
406KB, 1916x1046px
>>174750738
I have this problem where I feel the need to restart everything 3 hours in because I placed things bad in the beginning
>>
File: Untitled.png (351KB, 341x418px) Image search: [Google]
Untitled.png
351KB, 341x418px
Factorio propaganda tower?
>>
>>174750905
Tearing things apart to put them down better would only take ~30 minuets compared to the 3 hours it would take to start from scratch.

>>174751048
Pretty sure that's the hi-def version of the programmable speaker.
>>
>>174750631
Yeah but I don't see a 1-5-10 setup being hindered any more than the 1-14-10 was.
>>
>>174751167
I do it with everything, I'm lucky to get past 30 minutes of restarting my spawn
>>
>>174751230
Because it's all spread out verses in a long line with as few pipes as possible.
>>
>>174732223
more like
>this may fuck a lot of the game up
>gonna make it as a mod and see how many people like it and want it implemented
>neat a majority do
>ok people it goes in the game
>>
>>174736429
>those belts
>those positions of the mines
yes you are
>>
>>174751426
What's wrong with both of those things? I've restarted since then but I'm curious
>>
>>174751494
Your mines can be right on the edge of the ore fields and you aren't feeding anything into the furnaces by belt.
>>
File: factorio 2017-04-22 18-44-36-08.jpg (468KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 18-44-36-08.jpg
468KB, 1916x1046px
>>174751823
Gotcha, Hoping this time I'll do a bit better. I didn't realize the kind of scale that was required
>>
File: 1467534331975.jpg (29KB, 600x548px) Image search: [Google]
1467534331975.jpg
29KB, 600x548px
>>174751494
Mines have a limited range, burner mines can only mine what is below their 4 tiles, so you only needed to put them on the edge instead of putting them way in
Belts can hold many things on both sides, so you could have easily put the iron and copper together on different sides of the belt and split them at the end
ore and coal should go directly to the furnaces, not to chests
smelted plates should be taken out of the furnaces by inserters, not by players
and if you're at the level where you have power, your mining and smelting should be 20x what you currently have
this is factorio nigga, go hard
>>
File: factorio 2017-04-22 18-52-37-32.jpg (315KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 18-52-37-32.jpg
315KB, 1916x1046px
>>174752108
Thanks for the tips, definitely learning better organizing
>>
>>174750905
iktf. I've put probably 100+ hours into this game and still never made it past red circuit production.
>>
File: 1402728884386.gif (123KB, 300x300px) Image search: [Google]
1402728884386.gif
123KB, 300x300px
>>174631354
>>174614338
>>
File: StarshipTroopersIronside.jpg (127KB, 650x352px) Image search: [Google]
StarshipTroopersIronside.jpg
127KB, 650x352px
>U-235 can be used to create warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.

If you find a bug hole, nuke it.
>>
>>174752537
Don't let those faggots bully you, build however inefficiently you like. Efficiency is boring.
>>
>>174753707
I feel it, I like playing city builders and add an element of that when I play. Can't get to the autism levels of some people here but it's cool to see what they can do
>>
>>174753707
I'm all for people discovering how to play on their own but loops are a mortal sin.
>>
>>174754184
Loops are essential to a good science setup.
>>
>>174754680
silence, heathen
>>
>0.15 changelog deleted from forum and reddit
>Klonan: I made a mistake by releasing it early, and deleted the thread myself. Sorry for any confusion this has caused, and I hope it hasn't damaged the reputation of any of the other members of the Wube team
The fuck is this guy even doing? Fortunately, someone made a pastebin: https://pastebin.com/VMc3v8nS
>>
File: Now if only it moved.jpg (102KB, 1920x1080px) Image search: [Google]
Now if only it moved.jpg
102KB, 1920x1080px
Still working on that campaign ship (probably safe to call it a destroyer now). It's over budget at this point, but I'm inclined to believe it may be worth the cost. I still want to work over the internals and make it nice, but that's a work in progress.

Checking it at about 30k (Only unfinished system is the engines), it's got the following:

1 236mm Double Mount APHE Pen-Fuse cannon, effective out to almost 5km.
10 120mm AP Casemate Cannons, effective out to nearly 3km
10 48mm AP-Sabot/Tracer AA/CIWS Guns, effective to 800m
1 3x3 block Magnetic Depth Charge Launcher

Armor is Alloy/Wood, with metal reinforcement for the main cannon and stone reinforcement at the water-line.

About 18-19 m/s when up to speed and with pretty solid maneuverability, I figure it'll dunk DWG fairly well and still be relevant against OW and maybe even WF.

In any case, it'll probably compliment the carrier fleet I'm working on.
>>
>>174757609
something autistic
>>
>>174757814
It sounds like you've put an appropriate amount of thought into the weapons systems and not really much at all concerning survivability. I put half the effort into weapons that you did, and 100% more into survivability and dunked on DWG but then got stuffed repeatedly.

The overall design and turret placement looks bretty gud except for that smokestack thing that's preventing those turrets from pulling double-duty. I say go forth and dunk, and you'll have time to figure out what parts of your glass cannon get smeeshed more often than others.

You got this bro
>>
File: factorio 2017-04-22 20-29-24-32.jpg (162KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 20-29-24-32.jpg
162KB, 1916x1046px
Thanks for the tips so far
>>
File: 2017-04-22_23 31 05.png (4MB, 1920x1080px) Image search: [Google]
2017-04-22_23 31 05.png
4MB, 1920x1080px
>>174758556
Yeah, the smokestack has honestly been a huge pain in the ass, but I don't think a ship like this looks right without one. I'm kinda in a lose-lose situation wherever I place it, unless I move the stern-side deck mounted ones back to the far back corner.

I'll toy with that idea later, for now I'm exhausted. Wiring up all those guns was a pain enough, but now I'm going to have to go through and set all the ranges correct, and I don't want to get started on that today.
>>
>>174759852
Ehh I guess from the top-down it doesn't look like it's constricting the overall field of fire too much. Carry on, man. You've done aight.
>>
File: game9-20170422-203244.png (884KB, 1084x407px) Image search: [Google]
game9-20170422-203244.png
884KB, 1084x407px
>>174759536
Here is a design I saw recently for smelting lines. It puts ore and coal on the same belt, so you only need one input arm instead of two. The plates go out the opposite side, so you have only one arm on each side. Now you can place furnaces with no gap in between, while still having room for electric poles.

The other approach to getting rid of the gap between furnaces is to place the electric poles on top of the belt, using underground belts to send the items underneath. This is kind of tedious to set up, though.
>>
>>174759536
another tip, Have a coal belt run alongside your ore belt, and use a long inserter alongside the other inserter to grab off both belts
it will then allow you to have inserters pull plates out of the furnaces on the other side, instead of needing the side to insert coal/ore
>>
>>174760289
The problem with that is when you get much bigger, the ore throughput is going to need to be a lot fucking bigger.
>>
>>174760289
>mixing
NO
DO NOT DO THIS
it absolutely fucks your throughput because you can only use 50% of your ore belt, and coal is used much much less than ore is
Use two belts and long inserters
>>
>>174760430
Yeah, the throughput is half as much, so you need to add splitters earlier.
>>
File: smallcruise.webm (3MB, 640x352px) Image search: [Google]
smallcruise.webm
3MB, 640x352px
>>174757814
>All that stuff for only 30k

But how? This little bote is 10k
>>
>>174760475
You could run a pair of mixed belts down the middle of the smelting line and it would have exactly the same throughput as one iron belt and one coal belt, without requiring a second input arm on every furnace. The only downside is you need some splitters and shit at the front to turn an iron belt and a coal belt into two mixed belts.
>>
>>174760876
Yes, but why would you do this when you don't need that much fucking coal?
>>
>>174760876
The best method is to have 1 belt of pure ore, and a mixed belt of coal and ore
3 lines is more than enough to fuel any furnace setup until you get speed upgrade electric
>>
>>174760974
What alternative are you proposing, exactly?
>>
>>174760727
Looks like you've got some laser defense systems in there, lasers are expensive
>>
>>174761171
Simplest would be one or more belts of ore depending on how many furnaces you have, and only one belt of whatever fuel you're using.
You could also do >>174761097, or if you're using any nuclear mod, or solars like a fucking knife ear, electric furnaces don't need fuel.
>>
>>174761274
ur mums expensive but people still use her
>>
>>174761097
OK, that actually makes sense

>>174761312
I still like the mixed setup for early game, when (1) 6 or 12 iron per second is a decent amount, (2) steel is still somewhat scarce, and not worth spending on medium power poles, and (3) there's no construction bots to set up the underground belts for you.
>>
>>174760727
I dunno man; I can give you a cost breakdown on some of this:

Each AA gun is 500 RP even; the secondary guns are 431 RP. The guns aren't very fancy, but they don't have to be to do a good job. Individually the cannons would be pretty bad, but en masse they achieve great results.

The main gun is a whopper at 2184 RP, but with only one that doesn't add a lot.

I'm estimating that after adding the engine and any extra features on It'll finish around 35000; I just remembered I haven't put resource storage in either, so I might go over a little on that, but it's probably largely because I have no HA in the design (I did before, but i had to remove it for cost)

The alloy is pretty thin on this in a lot of places too, and the empty space in the design means that size doesn't increase cost as much as features.
>>
>>174761661
Intredasting. How come you're such a resource jew are your campaign settings restrictive or you just like making stuff low cost?
>>
>>174762308
The words "constrained optimization" gets my pants tight. Jokes aside, I want to build efficiently so I can develop an effective fleet faster. If I can advance in campaign with a minimum of resource expenditure, I can spend those resources then on larger fleets and cooler designs in a natural expanding progression.

Don't get me wrong, nuking factions with a deathstar-kill-sat sounds like fun, but I want to win with doctorine and design, like Neter is my own personal pacific theater.

Building big and extravagant is cool, but if I build something cool, effective and cheap enough I can spawn it when it's useful in campaign? That's best in my mind.
>>
>>174762308
Not that anon, but the campaign economy is something to keep in mind, I feel, even at easier settings. At 35k it wouldn't be an issue in the early game to have 10 of these floating around in fleets, which could be effective. Whereas something thrice the cost requires a bit more thought in the early game to field 1 or 2 effectively.

My early game bote clocked in at around 30k and nearly stomped DWG by itself, and then was cheap enough to produce fleets of afterward.
>>
>>174762919
>>174763010
Since the game has block restrictions on what you can spawn in aren't large fleets of cheap boats problematic though?
>>
>>174763373
It hasn't been for me yet, but I'm only a handful of steps ahead of other-anon. I think Kekkles 1st Navy is like 3 35k resource botes and probably 15 homemade squirrel knockoffs.
>>
>>174763373
Not necessarily; if your fleet exceeds the battle block restriction you just bring them in as reserves. If your little boats/blens go down like chumps though, it'll be a meat grinder, but if they've got range and burst damage they might be effective anyways.
>>
File: 20170224203744_1.jpg (214KB, 1920x1080px) Image search: [Google]
20170224203744_1.jpg
214KB, 1920x1080px
aka the Razzle Dazzlers
>>
File: 1492919504194.png (317KB, 1091x620px) Image search: [Google]
1492919504194.png
317KB, 1091x620px
>>
File: 1492917651261.jpg (24KB, 600x425px) Image search: [Google]
1492917651261.jpg
24KB, 600x425px
http://nsbri.org/2005/09/space-cycle-tests-artificial-gravity-as-solution-to-muscle-loss/
>>
>>174764391
>lack of gravity causes problems
>create gravity
>no more problems
wow
totally not something we've known about ever since we learned that microgravity caused problems
>>
>>174764391
>not just genetically engineering a special race of astronauts to do your space work
>>
File: 1492883183588.jpg (23KB, 380x267px) Image search: [Google]
1492883183588.jpg
23KB, 380x267px
>>174764534
just make yuge rotating habitats
then you don't need to deal with genetic engineering something that'd be worthless planetside
>>
>>174764489
Now make it in space.
Not so easy, is it?
>>
File: skeleplen.jpg (149KB, 1067x648px) Image search: [Google]
skeleplen.jpg
149KB, 1067x648px
>>174764534
There's an even easier way. Skeletons make the perfect astronauts, they don't even need oxygen
>>
File: 1487203769453.jpg (48KB, 518x525px) Image search: [Google]
1487203769453.jpg
48KB, 518x525px
>>174764771
it is easy though
one of the easiest things imaginable

you take a your station, a nice sized one, 500 meters across would be more than enough for whatever the station is for until it gets expanded
and then make it rotate, faster it goes, the more gravity you have
>>
>>174764534
With freeway on-ramps for arms and hearts as black as coal?
>>
>>174764908
But how do you free the skeletal from his fleshy prison?
>>
>>174764986

>But how do you free the skeletal from his fleshy prison?

No need. You just breed skeletons.
>>
>>174764946
>just build a 500m space station

>iss
>the international space station
>collaboration of entire nations
>109m long

NOW MAKE IT IN SPACE
NOT SO EASY, IS IT?
>>
>>174765169
>billions upon billions of tons of metal in space
>enough to make a dyson swarm several times over
S T I L L
T
I
L
L
E A S Y
A
S
Y
>>
>>174765232
Why don't we just use antimatter for power?
>>
>>174765313
because quantum anomalies are better
>>
File: Benin.jpg (183KB, 407x441px) Image search: [Google]
Benin.jpg
183KB, 407x441px
>>174765169
also, the ISS was only a fractional effort of only a few countries, not the whole industrial might of them
if the US decided to go giganigga on space, and considering the shit Trump is saying, you lads might, you guys could easily pull off building a space elevator real quick and have everything of note in the solar system with a habitat on it by the end of the century
>>174765313
because we currently have no method of generating antimatter in quantities that can be even used, as well as the methods for containment being iffy and concerning
while it's probably safe, nobody really trusts the shit enough to make enough in one spot that, if containment failed, would make a nuclear bomb look like a joke
>>
>>174684597
when Notch gets over his retarded attitude with developing things in the public
>>
>>174765453
I was being facetious with the antimatter.
>yeah it's easy just build something five times larger than the current record-holding structure in one of the hardest places to reach and most hostile environments
>with materials we have no access to or even the infrastructure to effectively get to

>expecting Trump to successfully spark another space race
The only way he's going to get people into space is by maintaining the threat of global nuclear war for enough decades for private companies successfully colonize Mars so that all of the rich and/or smart people can leave.
>>
>>174765818
>man's entire campaign is job growth and ramping up industry to levels unheard of
>has elon musk as an advisor
>has shown great interest in space
>even sent out a tweet to have people watch a regular old rocket launch to the ISS
ww3 shitposting aside, all the signs point to him remembering 1969 fondly, and wanting it back, so the idea that he might decide to direct some of that industry towards the stars is not hard to believe
>>
File: 20170423130217_1.jpg (356KB, 1920x1080px) Image search: [Google]
20170423130217_1.jpg
356KB, 1920x1080px
>>174757814
>>174760727
>be me
>wants to make a small and cheap destroyer
>ends up making an guided missile aviation destroyer hybrid thing that's 121m long and costs 85k
>>
File: SADFACE.jpg (21KB, 219x93px) Image search: [Google]
SADFACE.jpg
21KB, 219x93px
>space colonies will be a thing in your lifetime

>but you wont be one of the people to go to them
>>
File: 1460910912836.png (136KB, 594x576px) Image search: [Google]
1460910912836.png
136KB, 594x576px
>>174766438
>you'll be one of the earth shitters that gets to sit around all day doing free drugs and collecting basic
>>
>>174765818
It doesn't have to be 5 times larger by volume. The bare minimum is a 500m long truss with 1-2 docking ports in the center and a module on either end.
>>
File: 1490303728901.png (116KB, 341x310px) Image search: [Google]
1490303728901.png
116KB, 341x310px
Would the high-g outer hulls have higher or lower rent?
>>
>>174767127
I'd price them higher, sell it as healthier or something.
>>
File: 1469323803111.gif (237KB, 320x320px) Image search: [Google]
1469323803111.gif
237KB, 320x320px
>>174766438
>implying
the gateway to space is a Space Elevator/orbital station
it is currently possible to build one, at the low low price of 500 billion dollars
once that is done, going to space will be so cheap, and colonist leaders so plentiful, that if you're above average intelligence, and can build up some muscle mass during your training, one of them will be happy to take you
in all fucking reality, you'll probably see /pol/ directly sponsor and start a colony

keep your chin up lad, and keep those books open
You can and will be made great again, because I know you can be
>>
File: egg.jpg (93KB, 450x450px) Image search: [Google]
egg.jpg
93KB, 450x450px
https://worldbuilding.stackexchange.com/questions/60125/interplanetary-trade-in-around-2400-ce

Is this guy at the end correct? Is Best Korea the future of spess?
>>
File: 1479501421842.jpg (827KB, 1920x1080px) Image search: [Google]
1479501421842.jpg
827KB, 1920x1080px
>>174748794
It is not mine, but still
>>
>>174767637
no
best korea is not going to exist by the end of the year
however in the end we may see a united korea, or just south and radioactive wasteland
>>
>>174767595
Who says it's possible to build a space elevator right now? Don't you need nanotubes and shit for that?
>>
>>174767708
Not to go up to 300km
at that height, you could literally make it with steel, but shit like Kevlar or graphene will make it trivial
>>
File: 1484352201823.jpg (329KB, 1037x1500px) Image search: [Google]
1484352201823.jpg
329KB, 1037x1500px
>>174764908
But the biggest problem of microgravity is bone deterioration.
>>
>>174768073
Do they deteriorate after death? I thought it was more of a biological process which would stop on death
>>
>>174768073
so... just give the astronauts more milk
>>
>>174768073
Suits filled with molten calcium instead of oxygen
>>
File: factorio 2017-04-22 22-49-24-29.jpg (425KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 22-49-24-29.jpg
425KB, 1916x1046px
I've managed to junk wheel my way to green science production. Tips for assembly lines?
>>
>>174768397
>those belts
oh god what the fuck anon why would you do this
>>
File: 1483673303582.jpg (22KB, 740x784px) Image search: [Google]
1483673303582.jpg
22KB, 740x784px
>>174768397
SWEET
HOLY
MOTHER OF CHRIST
>>
>>174767808
ok but how do you expect a space elevator that doesn't reach geostationary altitude to actually stay in space you turd
>>
>>174766332
Oh my god. I am that feeling. Cool boat though.

My current big hurdle lies in the fact I wanna make a proper aircraft carrier design, but I can't manage subvehicles in the way I want. I could make a carrier with subvehicles for the planes, but then I couldn't alter the squadrons except by having different carriers to retrofit into, but if I make the carrier build the planes, they won't automatically have a spot on the carrier to spawn/dock at.

It makes life a lot more difficult than it has to be; I just wish subvehicle spawners, docking stations and blueprint spawners were either combined or could interact neatly; like have docking stations that just catch any newly built blueprint or subvehicle locations that would place new buildables in the order of the stations/spawners.
>>
>>174768559
>>174768494
I killed it but fuck I'm having trouble getting a layout and keeping everything separate
>>
>>174768749
First, press alt so you can see what makes what.
then unfuck whatever the hell is wrong with you're mind.
>>
File: factorio 2017-04-22 23-01-15-52.jpg (447KB, 1916x1046px) Image search: [Google]
factorio 2017-04-22 23-01-15-52.jpg
447KB, 1916x1046px
>>174768926
Impossible
>>
>>174769029
Not everything has to be a fucking line, use splitters you tard, etc.
I'll try and take some pictures, I'm in the middle of things and eating a jam jar.
>>
>>174769428
>just realized my current save is extremely lategame bob's mod
fuck this, do campaign and suss out self
>>
>Saturday night and alone at home again
>>
>>174768570
By combining it with an Orbital ring station

there are many methods to spess, and you don't have to use just one

the orbital ring can be very close or very far from the earth, all that matters is that it goes all around the earth, and it can also be very thin or extra thicc and it doesn't really matter
we have the tech to pull it off, and if we can't go full spess right after it's running for some bullshit ass reason, we can just keep moving new ones up until we can
>>
File: 1491418531741.jpg (37KB, 741x359px) Image search: [Google]
1491418531741.jpg
37KB, 741x359px
>>174770637
>tfw, but it's also every night
At least I have Toonami.
>>
>>174770783
ok, now you have a huge megastructure that will fall to the ground with the slightest gravitational nudge
how are you going to stop that from happening
>>
>>174770637
But /egg/ is right here.
>>
>>174770954
>goes around the earth
you got them supports in the form of elevators
now put elevators in what ever major country that the ring goes across
now it's got lots of support and only the biggest of fuckups could ever do heavy damage, let alone a complete structural failure
>>
>>174771109
well, actually, i was probably wrong about that anyway
if i'm not completely mistaken, since the ring's center of mass would be in the center of the ring, it would have a tendency to remain near the earth's center of mass anyway, ergo all one would have to do is make sure there isn't too much crap centered on one side of the ring
regardless, let's do some math
if the ring is a torus with a major radius of earth's average radius+300km, has a minor radius of 0.5m, is hollow, and 0.1m thick walls, it would still require 11,800,000m^3 of material, which if made of aluminum, would be 31,860,000 tons
besides that, it'd have to be around the equator, meaning it'd have to be slightly wider and be directly above a total of 0 developed countries, and there's still the problem of counteracting the torque applied to the structure from whatever you're sending into orbit
>>
File: factorio 2017-04-23 00-10-53-32.jpg (470KB, 1916x1046px) Image search: [Google]
factorio 2017-04-23 00-10-53-32.jpg
470KB, 1916x1046px
Progress. Splitters are handy
>>
>>174772360
Red splitters without red belts is pointless.
>>
>>174772360
tfw now I want to play Factorio and flex my autism, but there's no point when the new update will be out so soon
>>
File: grilled.jpg (3MB, 3008x2000px) Image search: [Google]
grilled.jpg
3MB, 3008x2000px
>>
File: 20170422155439_1.jpg (257KB, 1680x1050px) Image search: [Google]
20170422155439_1.jpg
257KB, 1680x1050px
Too lazy to start the game and get my own screenshot since I forgot to take one so have one someone else playing on low took. She finally fucking flies and has an interior, I probably put 100+ hours into this damn thing.
>>
>>174775756
what game?
>>
File: 20170421150600_1.jpg (251KB, 1920x1080px) Image search: [Google]
20170421150600_1.jpg
251KB, 1920x1080px
>>174776115
Homebrew: Vehicle sandbox.
>>
>>174751295
sounds reasonable
>>
>>174776170
that looks amazing but what's the shit part
>>
File: 20170318073034_1.jpg (363KB, 1920x1080px) Image search: [Google]
20170318073034_1.jpg
363KB, 1920x1080px
>>174778687
Building is tedious, a memory leak that should be fixed soon, terrible tutorials, fluctuating performance where one update will make it run amazing, the other fucking halves your fps in multiplayer, and slow updates because while the devs fairly actively play the game and talk to their players all the time, they fucking refuse to let anyone offer help.

Other than that I don't have too many complaints, it's great for autisming, you can build just about anything from your own swashplate system to a game console if you really want to spam logic boxes.
>>
>>174766332
I gave up on campaign ships and just build for the sake of building nice stuff.

So I always end up building new fleets with new themes every time I build around 6 ships.
>>
So will my old save be compatible with the Factorio update?
>>
>>174760727
If you're willing to sacrifice complex systems and go for a couple of small APS and around 12 torpedoes (missiles if you want) you can easily build yourself a small Destroyer (say, 160m long and 11 wide) for about 27k.
>>
>>174779095
Usually no.
>>
Do drones in Factorio consume power when they arent operating? If not, is there any downside to having far more construction bots than than you would normally need aside from wasted resources?
>>
File: 1450702572052.gif (15KB, 188x200px) Image search: [Google]
1450702572052.gif
15KB, 188x200px
>>174779108
>small Destroyer (say, 160m long
>small
My most expensive Solo-everything-in-the-game ships aren't that long. Maybe I need to think bigger
>>
>>174778687
Weapons aren't really a thing, nor is there much point to much of anything other than literal fucking around with legos.
>>
>>174728650
>Can you use moving parts on ships in multi yet?
Sure, I've made rotating drill arrays on top of the piston and it didn't clang once

Piston'd connectors also werk fine, even after jump driving with another grid attached. But landing gears prove to be clang's favoured children after all and will fuck up if you're towing something over vanilla speed cap.
>>
>>174778943
>>174780020
Also this, though supposedly weapons are coming next update which is scheduled for """""""""""""""""""""""""""""""soon"""""""""""""""""""""""""""""""""""""""""
So right now it's pretty much just for dickwaving or people who don't need a reason to build things.
>>
File: F235RX1GXL6FHS4.LARGE.jpg (15KB, 320x278px) Image search: [Google]
F235RX1GXL6FHS4.LARGE.jpg
15KB, 320x278px
>>174771109
>>174770783
>hold space elevators in space with Orbital ring
>support orbital ring with elevators
Truly you are the god of engineering.
>>
>>174780876
Pffft, what we really need is to blow earth into smaller chunks (less gravity, thinner atmosphere, cheap-o rockits), then space exploration will be e-z
>>
>>174759852
>>174758556
>shitty smoke stack placement
Why not integrate it with the bridge?
Given that you're the kind of fag who wants both, why not just merge them together?
Place the smoke stack, then build the bridge around it.

There, you now only have one pointless obstruction on your deck.
>>
>>174780876
How do you even join a ring in leo to a space elevator? to construct the ring it would need to be at orbital velocity
>>
>>174763373
Problematic in what sense of the word?
If you were to face an opposing minmaxer, then a singular massive vessel would always be the stronger "fleet", specifically because of the block restriction.
Say a battle can only have 10k blocks. If you then build a ship with 10k blocks, then you're guaranteed to have more blocks in the fight, provided your ship is larger than anything the opposition has.
The reason for this is that in a battle, each side must be allowed to spawn at least one vessel - regardless of block restrictions.
That being said, the campaign is fucking easy, and most AI fleets will be stomped by with ease once you're past DWG and drowning in resources.
>>
>spengies keeps crashing
>>
/egg/ in cup when
>>
>>174782214
>water is wet
>>
File: 1357222115282.jpg (58KB, 500x578px) Image search: [Google]
1357222115282.jpg
58KB, 500x578px
>>174782271
>water is wet
no, in spongos bizarro world it is solid
>>
>>174783089
>that picture
Genius.
>>
spengonillios serb
W H E N
H
E
N

pls
>>
File: 20170423145620_1.jpg (299KB, 1920x1080px) Image search: [Google]
20170423145620_1.jpg
299KB, 1920x1080px
Post your tonks, tanks and tenks now or they will open fire and penetrate 4 layers of heavy frontal armor with that sweet tungsten-filled APDS. and die to Dustwind scrapbikes.
>>
Keo's serb should be fine for anyone new.
Go play on that.
>>
File: 1481434624837.jpg (87KB, 567x699px) Image search: [Google]
1481434624837.jpg
87KB, 567x699px
>>174783089
>mfw I already made my sandwiches that way because it seems obvious
>>
File: Tenk.webm (3MB, 1280x720px) Image search: [Google]
Tenk.webm
3MB, 1280x720px
>>174783723
>>
File: 1473429775124.png (205KB, 455x457px) Image search: [Google]
1473429775124.png
205KB, 455x457px
>>174783942
>mfw I just eat round ham in buns because it's easier that way
>>
>>174783694
Ask Keo "Notced" Hostmanovich to a) nuke serb b) make nuserb world c) try his damnedest to only include the most essential mods so this shit doesnt happen again d) preferably someone should make a custom world with less blaned, THICCer roids and derelicts sprinkled everywhere
>>
File: boxman.png (152KB, 650x389px) Image search: [Google]
boxman.png
152KB, 650x389px
Anyone tried stellar overload?
Found it today and looks pretty cool.
>>
File: ZoneLevels_full_rez.jpg (256KB, 1616x966px) Image search: [Google]
ZoneLevels_full_rez.jpg
256KB, 1616x966px
>>174785319
I've been following it since the start
>>
>>174785319
>>174785429
Looks kinda shit, is that ice in contact with lava? You have to pump the gas a little, give us something
>>
>>174785429
Should I by it or save my shekels?
>>
https://www.youtube.com/watch?v=yGbbVWpTZ10
Will it be the French that will give us salvation?
>>
File: 20170423155231_1.jpg (505KB, 1920x1080px) Image search: [Google]
20170423155231_1.jpg
505KB, 1920x1080px
>>174784130
Damn, that's really cool. When I tried to make land stuff in Space Engineers, it ended up in metal boxes that screamed in agony, because they shouldn't have been made in the first place.
>>
File: t90.webm (3MB, 1270x714px) Image search: [Google]
t90.webm
3MB, 1270x714px
>>174786056
This webm is old, since now you have to clip blocks through the wheels so they dont clant all over the place.
The idea is that you use a seat an a remote control to be able to make it smaller, but you can still crank a regular cockpit in there, made a copy of the obj 430 and it has a cockpit for the driver.
But here is a good reference on how its made, if you go full vanilla is using the little you have in slopes, but there are lots of aesthetic mods.
>>
What's a good starter egg game for a poorfag?

Space engineers look interesting but seeing review calling it autism simulator and you need to hook your pc up to a monolith to run it.
>>
>>174786551
factorio
>>
>>174786551
All games are free anon.
As it's usually the case, Besiege is the best baby's-first-egg.
>>
>>174786681
poorfag also implies he has a calculator tier gaming rig
>>
>>174768397
>sushi belt with 9 different items on it
>no circuits anywhere to control the thing
>somehow it still works
This is beyond my understanding

As for improvements: inserters can move items directly from one assembler's output to another's input. For making belts, for example, you can set up two adjacent assemblers, one making gears and one making belts, with an inserter to move the gears to the belt assembler. That way you don't need to put the gears on any belt. Same goes for cables feeding into circuit assemblers.
>>
What does /egg/ recommend for Linux?
Already have KSP, want something like Space Engineers (or at least something where I can make autistic jets and tanks/rovers).
>>
>>174787064
"It hasn't stopped to a grinding halt yet" doesn't mean "it'll keep on working forever".
It's only a matter of time before the sushi belt fills up and requires a manual cleanup.
>>
>>174787156
death
>>
>>174768397

I tried something like this once.

Once.
>>
>>174787156
>What does /egg/ recommend for Linux?

Well, you can suffer in robokek for falling for the linshitter meme. Even runs on a toaster, so you should be fine.
>>
File: 1492954301967.webm (3MB, 640x360px) Image search: [Google]
1492954301967.webm
3MB, 640x360px
>>
>>174788894
Has science gone too far??
>>
>>174786375
Alright, thank for the info.
>>
>>174787156
StarMade runs on Linux. I haven't really played it myself, though.

Factorio also works great, but isn't really what you asked for.
>>
File: 2017-03-12-06-45-37-456.jpg (764KB, 1920x1080px) Image search: [Google]
2017-03-12-06-45-37-456.jpg
764KB, 1920x1080px
>>174789007
>>
File: wut.png (117KB, 444x440px) Image search: [Google]
wut.png
117KB, 444x440px
>>174788894
>>
>>174789182
https://www.youtube.com/watch?v=NebfpTwjx5Q
couldn't find the gif/webm of it but found the video
>>
>>174788968
If it did, we dun did it 100 years ago when we did facial reconstructive surgery on WWI veterans. Some really headscratching stuff, but it works.

Of course if we pumped money into stem cell research we'd all be wolverine but hey
>>
>>174790309
Buh muh jebus etc.
>>
Should I set up a Factorio server for /egg/ on Tuesday?

I have literally no idea what I'm doing, but I do have a dedicated server I could host it on. If someone already has it covered, though, then I won't bother.
>>
File: SuperheavyTonk.png (916KB, 1232x742px) Image search: [Google]
SuperheavyTonk.png
916KB, 1232x742px
>>174783723
Superheavy that somehow costs more than a warship, 44K+
Fires a 400mm 1 degree frag round from an autoloader that can spit out eight shells in rapid succession.
>>
File: ded.png (794KB, 947x644px) Image search: [Google]
ded.png
794KB, 947x644px
>>174790309
But life begins at conception!
(Therefore we should imprison those with spontaneous abortions and miscarriages that could have been prevented)
(The embryos that self destruct when DNA combines wrong legally counts as suicide as well!)
(To monitor this we need to put monitors on all women's wombs!)
>>
File: 268650_20170207235345_1.png (1MB, 1280x960px) Image search: [Google]
268650_20170207235345_1.png
1MB, 1280x960px
>>174783723
Is of cheap, easily to mass produce tank tovarish :^)
>>
How do spengos player cope with being able to build tunk but only have gay little rocket launcher to put on it?
>>
>>174791321
Just build glorious BM-21 trucks, comrade
>>
>>174791321
>implying we don't have mobile clang devices waiting to be welded in KV-2 style turrets
disappointing tovarisch
>>
>>174785578
Good goy bump.
>>
>>174790538
Jeebus was a planck constant, capture CERN for the glory of machine god.
>>
EL PSI CONGROO
>>
File: Besiege_07_27_2016_01_58_04.png (2MB, 1920x1080px) Image search: [Google]
Besiege_07_27_2016_01_58_04.png
2MB, 1920x1080px
>>174786781
Besiege isn't demanding at all, unless you go crazy and make massive machines that will rape your CPU. But any toaster GPU will handle its graphics fine
>>
>>174788894
That's actually really fucken rad
>>
File: biomedical engineering.webm (2MB, 854x480px) Image search: [Google]
biomedical engineering.webm
2MB, 854x480px
>>174792998
IF you, think that's cool..
>>
>>174793712
>Then we shoot some radio waves at ya leg and BOOM, ya got more leg
>>
>>174780876
the ring will give the elevator something to attach to, the elevators will lock the ring to the ground
>>
File: 2017-03-10-17-36-02-175.jpg (783KB, 1920x1080px) Image search: [Google]
2017-03-10-17-36-02-175.jpg
783KB, 1920x1080px
>>174791321
Mod guns.
The hardest is to actually survive rockets.
>>
>>174793712
>How to grow leg

>Start by making some grade A knee pucci
>Yo, you's into bone vore? Because we's about to go to some weird ass places famalam
>Pitch a tent with the fervor of one thousand hobos
>Oh shit, no, wait, don't forget to chisel the leg though
>Nah, just fucking with ya that part isn't actually necessary it just makes me laugh haha lol snap snap haha
>Ram the steel dildo right in there, no lube
>Slide the other tinier dildoes into the bigger dildo to achieve the ultimate leg-dildo, of which will create a creature to eclipse all creation, no creation shall be more powerful than this, we are truly playing god
>Although, leg bones so nice you snap them twice lmao
>Blast some Slayer at the fucker until it grows the fuck up
>loljks, it's actually just radiation
>Btw, you probs have cancer now haha, just like Steve Jobs lol

Science is truly beautiful.
>>
>>174794029
How do you lock a ring weighing several million tons with a speed differential of 17,000mph to the ground?
>>
File: 1490435799136.png (186KB, 1024x1051px) Image search: [Google]
1490435799136.png
186KB, 1024x1051px
>>174795472
>>
>>174795613
instead of posting bit by bit, I'll just link you to the document
http://www.orionsarm.com/fm_store/OrbitalRings-I.pdf
explains the whole dealio
>>
>>174796047
I'm busy what's the tl;dr
>>
>gravity in space is super easy, just build a structure 5 times larger than the largest structure in space
>going to space is easy you just need to build something 5 times larger than the Great Wall out of modern day materials, moving at over 7 km per second
>and just attach that over 400km/h megastructure to other structures that are over 300 times as tall as the largest standing structures on earth

Physicians go and stay go.
>>
File: 1475015517683.jpg (28KB, 570x313px) Image search: [Google]
1475015517683.jpg
28KB, 570x313px
>>174796309
gotta eat big to get big
getting that shit done is the only hope we have of becoming space fairing, so we have to bite the bullet eventually and get it done or some faggot like kimmy or ISIS is going to set off a nuke and make everything just go tumbling down
>>
File: 20160508212343_1.jpg (142KB, 1920x1080px) Image search: [Google]
20160508212343_1.jpg
142KB, 1920x1080px
>>174791092
Reminds me of the T-34-85. Very good tank, tovarisch!
>>
>>174796519
You're talking about something that needs either -serious- interplanetary mining and industrial operations and/or serious international collaboration, neither of which are likely to happen anywhere near our lifetimes.

We might see colonization, but full-scale industry is quite a ways down the line,
>>
>>174796229
>here's a thing
>[math intensifies]
>yeh we can probably do it
>>
File: 268650_20160327232519_1.png (1MB, 1280x1024px) Image search: [Google]
268650_20160327232519_1.png
1MB, 1280x1024px
>>174796728
>Reminds me of the T-34-85
I used it as a model. However, that 85mm gun is absolutely shit in FtD, and it's so small that any decent explosive gun one-shots it.

I also made this, which suffers from the same, but at least the CRAM gun does way more damage
>>
>>174797046
You didn't explain anything. Do you even understand the problem? How do you slow the heaviest structure eve built from going 17,000mph to geostationary?
>>
>>174797237
it's not going to geostationary, it's going to 300km, much lower, and much easier to build finance wise
out to geostationary is fucking impossible at the moment, no doubt about that one
and I can't summarize anything worth a shit, so I don't know how to explain it
>>
>>174797237
With a lot of thrust obviously.
>>
>>174797467
So you don't understand the problem. If you're sending shit to geostationary orbit there's no need for a ring in the first place. TO construct a ring at 300km orbit it needs to be going very fucking fast which makes it impossible to attach tot he ground.
>>
>>174786551
Algodoo is free if you want to make neato little machines
>>
>>174790835
yes, do, pls modless though
>>
>infeasible megastructure
>traveling at 420kmh / 260 mph
>bearing the load of yet another intensely large megastructure rolling along it at speed

Fun fact, a 1inch x 1inch orbital ring constructed of steel, at 300km, would weigh 2,121,714kg, 28x the weight of just the space shuttle.
That's nowhere near enough material for just the hull of this hypothetical structure
>>
>>174798432
I have difficulty believing that a piece of 1 inch bar wrapped around the earth would only weigh as much as 28 space shuttles.Someone should double check that.

t.someone who works with 1 inch steel bar.
>>
>>174798424
I second this notion.
Make /egg/ autistic again.
>>
>>174797597
not that anon, but...

balls (filled, not spheres) and toruses are grav-compative, that's they can maintain themselves under grav forces that are situated in the middle of their com (usually it's just their own gravity field) great understatements here, try to catch my drift, don't sift through words
therefore if a gigastructure that's a ring encompasses earth, it would have no reason to fall down, the only problem now is the stabilization, which could (technically) be done through 20-or so rods from earth up to 300km.
I am aware, the otherRingAnon probably thinks of a different structure, but tell me, if we disregard the spin for gravity, that's the theoretical problem? practical problems are aplenty., so we'll leave them for now
>>
File: The WWI Standoff.jpg (251KB, 1920x1080px) Image search: [Google]
The WWI Standoff.jpg
251KB, 1920x1080px
>>174797132
Yeah, the "smaller" caliber guns, like 120 mm (which is the caliber of modern tank cannon) are pretty shoddy.
Usually you have to upscale the tank by about 2-3 times before it's competent.
(Nice tank again, very KV-2-ish,me likey)
>>
>>174798904
Sure it's a torus but its rotating 17,000mph faster than the surface of the earth and weighs several million tons. Once slowed to a geostationary speed sure you can connect elevators to it but decelerating an object of that much mass could take centuries and more launches than constructing it.
>>
>>174790859
Awesome. Which you think are better: Frag-AT rounds or HEAT rounds? HEAT seems to go through any armor, while Frag is better against shields. I really had to stop using HEAT, because it was too easy to pen even the thickest armor.
>>
>>174799506
>Which you think are better: Frag-AT rounds or HEAT rounds?
It's as you have said. 5degree Frag for shields, HEAT for anything else
And graviton rams for fliers and spaceships, because it's fucking hilarious
>>
>>174800009
>Frag for shields, HEAT for anything else

I've been very dissatisfied with HEAT. I only use them against multi layered shields they seem to be inferior to all other shell types vs unshielded targets.
>>
>>174798696
>find all the hard numbers
>do all the maths right here in the post
>come to a starkly different solution

>our system thinks your post is spam

I used an online calculator for a 1"x1"x ~41,000km steel bar initially to get the 28x

Doing the numbers myself with a weight of about 0.283lb per cubic inch, I got 2,829 times the weight of a dry space shuttle.
>>
>>174799415
Why not build the elevators and then build the ring?
>>
>>174800364
It doesn't work that way. Elevators only work when the destination is geostationary. Natural geostationary orbit is much, MUCH higher than 300km. The ring only works once it is completed. it you slow it to geostationary speed before it's complete it would collapse. To construct it the components need to be going a low orbit speed which it about 17,000mph faster than the earths surface. Then once it's completed you need to slow it back down.

>>174800328
That sounds more realistic. but is anyone proposing a ring out of 1 inch square bar?
>>
>>174800772
Well, no matter how it's distributed, it's certainly not enough steel for such a construct. I'm using it as more of an extreme minimum "You must move at least this much shit" goal.
>>
>>174800772
Well just make the ring at the height of natural geostationary orbit then. Boom, solved.
>>
Why don't we just become a type 2 civilization? It's fucking easy.
>>
>>174800935
If you're going to build a space elevator all the way up to geostationary orbit there's no need for a ring.
>>
File: 1452224062234.gif (3MB, 400x230px) Image search: [Google]
1452224062234.gif
3MB, 400x230px
>>174795613
Very carefully
>>
>>174801041
>not type 3
Go big or go home.
>>
>>174799214
Those FT-17s are cute! CUTE!
>>
File: 1452932056270.gif (2MB, 350x197px) Image search: [Google]
1452932056270.gif
2MB, 350x197px
>>174800772
>Then once it's completed you need to slow it back down.
why not do that then?
we manage getting to the ISS without smashing into it, surely we could manage building something up there, it's just carting raw material up
>>
>>174781470
While you have a good point, then all heat seeking ordinance will be coming to knock on the front door of any players or systems I put on the bridge.

I might try that with a later design, but there exists a significant tradeoff in integrating it.
>>
>>174803782
That's an option but it would not be fast or easy. Assuming it's even possible to construct something so comically huge.

Sure it's theoretically possible but it's not financially possible.
>>
File: 1484096022707.jpg (54KB, 600x1060px) Image search: [Google]
1484096022707.jpg
54KB, 600x1060px
>>174804685
>not financially possible
says who?
the industrial capabilities and potential of the first world are quite extensive, and the united states is about to massively increase it's own production capabilities, with a focus on steel production
I'd say we could pull something like it off if we make it a national mission to do it, like the Apollo missions were
>>
>>174804989
Well think about it, there were what? 130 something shuttle launches? An orbital ring would conservatively need something like 5,000 launches and god only know how many launches to decelerate those 5,000 launches worth of shit down to a usable speed.

>I'd say we could pull something like it off if we make it a national mission to do it, like the Apollo missions were

This is several thousand times apollo and america isn't the manufacturer it used to be. China might be able to pull off something several thousand times bigger than apollo with slave labor but americans are so brainwashed and apathetic it will never happen.
>>
File: FTL Drive rework.png (664KB, 3710x3010px) Image search: [Google]
FTL Drive rework.png
664KB, 3710x3010px
Guys, I know I'm beating a dead horse here, but I kinda want to post my mad ravings on Skubmade forum, because I've been dedicating past two days to sitting on my ass, brainstorming this shit, and I need to get it out of my head.

Now, the question is: should I bother writing a proper design document to have any hope of retarded devs actually looking into my suggestion?
You know, kinda like this: "Hey, this guy already have everything laid out. Let's take his work so we don't have to plan anything ourselves, cut corners wherever possible and take all the credit for it!"

Should I even bother with suggesting anything at all?
>>
File: 1480747520397.png (70KB, 205x238px) Image search: [Google]
1480747520397.png
70KB, 205x238px
>>174805640
those 130 shuttle launches were with fractions of a percent of the total US budget though, and that budget was for all things NASA, not just for the shuttles
if the US decided to give them a massive budget, a whole 1 percent of the total budget, with direct orders to focus the brunt of that money on this grand misson, it is more than possible to ramp up shuttle launches, especially considering the tech is much better than it was back then, the SpaceX re-usable rockets alone will slash prices down massively

also, who says we have to use the same size shuttle as we did in the days of old, if the goal is heavy fucking duty material launching, it's pretty likely they'll pull out every bit of tech they have and get some new ones in order to make those rockets extra thicc
>>
>>174801109
>need
Well you don't need the ring, but wouldn't you want it?
>>
>>174805969
wat gam
>>
>>174806910
>wat game
>Guys, I know I'm beating a dead horse here, but I kinda want to post my mad ravings on Skubmade forum
Dunno, probably chode
>>
>>174806693
Of course not. Why build something that would consume all the worlds manufacturing capacity for decades when you don't need it? The only reason to have an orbital ring is to artificially lower the altitude of geostationary orbit.

If you can actually build an elevator 35,000km long using carbon nanontubes or whatever without needing an orbital ring just do that.
>>
>>174805640
What if instead of using fuel to decelerate it, it lowered down some very heat resistant metal/ceramic "parachutes" into the upper atmosphere? If they were using an electromagnetic heatshield like I saw on Atomic Rockets they could last almost indefinitely. It'll be a slow deceleration, but it'll keep getting faster the more you send up.
>>
>>174788894
How the fuck does the motor and sensory centers respond to that?
Also does anyone else feel a phantom thumb on their feet if they have to pick anything up with their toes?
>>
>>174808609
Brains can adapt to pretty much anything given enough time.
>>
i can't stop flipping my rocket :(
>>
File: up_goer_five.png (523KB, 740x3214px) Image search: [Google]
up_goer_five.png
523KB, 740x3214px
>>174809051
This diagram should help. Pay special attention to the bit at the bottom.
>>
>>174808223
Actually that's way better than anything I've thought of to slow it down. That moves it from the fucking impossible to regular impossible bracket.

Even with the US or even the whole world behind it behind it 100% the work would take decades and the world doesn't have that kind of political stability. If an opposing faction can use opposition to the space ring for political gain they will. Why spend 500 trillion dollars on a space ring when we could spend it on developing africa blah blah
>>
File: EDFBALAM.jpg (2MB, 1920x1080px) Image search: [Google]
EDFBALAM.jpg
2MB, 1920x1080px
>>
>>174809228
uh, but then I would be wasting plenty of dV going to space in a straight line.......
>>
>>174809732
>I can't reach spess
>have you tried doing this like that? it's an easier way
>nuh, huh, it not efficient enough
mate, either you can take advice, or you git gut by yourself
>>
>>174809241
>Why spend 500 trillion dollars on a space ring when we could spend it on developing africa blah blah
Why develop a shithole that can't support a fraction of "our" species while we could try to get somewhere else that could support more than half of our species
>>
>>174810650
That's a good question. The answer is that brainwashing people into feeling sorry for niggers is an extremely effective political strategy and it's not going to go away.

People who want power don't care about space exploration or niggers, they want power. If they can turn one group against the other to get that power you bet your ass they will.
>>
>>174810618
;'^(
>>
File: FlightoftheEfTeeS.jpg (244KB, 1920x1080px) Image search: [Google]
FlightoftheEfTeeS.jpg
244KB, 1920x1080px
>>174802157
Thanks. They didn't call them "mosquito tanks" for nothing. Not that mosquitos are particulary cute
>>
>one bolt for the orbital ring could have fed this starving niglet long enough to breed and make 6 starving niglets Omg why aren't you helping you horrible person.

Nothing will ever get done as long as muh feels politics exits.
>>
Reminder that Nixon was America's greatest president.
>>
>>174812496
and muh feels politics will exist until humanity does the right thing and forces marxists into gas chambers
>>
>>174812586
>Not Buchannan
>Not Herbert Hoover
>Not Franklin Pierce
You're not even trying.
>>
>building structures that intensely dwarf the largest creations man has achieved and hypothetical engineering is super easy
>we just have to kill the niggers
>>
>>174813313
>impying people care/know about presidents of that shitshow
>>
>>174813535
usually I am against, but this time:
/pol/ pls stay
>>
>x is easy you just need more resources devoted to it than anything else in the history of ever
>it's the niggers' fault this never happens

>not even blaming the mudslimes stirring shit world-wide between the countries that would need to back these kinds of things for the chance to happen
You guys are retarded as fuck this week, get your shit together.
>>
>>174814334
biggest change would get you getting rid of religion worldwide, but that's harder and less clear of a target than nigrafrica
>>
Hostman says Keen unfucked the last update, inventories aren't crashing ta fuck now.

Serb is working again.
>>
>>174815360
>It's a "We'd already be a spacefaring civilization if it wasn't for religion" episode
>>
>>174814334
Keep /pol/ in /pol/.
>>
File: god.jpg (42KB, 692x768px) Image search: [Google]
god.jpg
42KB, 692x768px
>>174817329
>>
File: 1442386092981.gif (1012KB, 400x321px) Image search: [Google]
1442386092981.gif
1012KB, 400x321px
>>174817329
If there were no religions there never would have been large and powerful enough organizations to do much of fucking anything, desu.
>>
File: 20170423171300_1.jpg (353KB, 1920x1080px) Image search: [Google]
20170423171300_1.jpg
353KB, 1920x1080px
Feels good to be back in business.

>tfw all this gold
>completely out of silver
>>
>>174820825
lower the flares
>>
File: FMyWcxP.png (757KB, 1024x682px) Image search: [Google]
FMyWcxP.png
757KB, 1024x682px
>>174752537
Slow down with that coal mate
>>
>>174820825
And I get shit on cause of my small ships.

What happened to the one big drill per player rule?
>>
What do aliens do in factorio other than make you run around fixing things?
>>
>>174822438
the bases drop alien goo that you use to do more science. although that's getting removed in 0.15 so they're just there to be a threat
>>
>>174822060
You get shit on for leaving huge grids drifting or crashed and then blaming the host for you being bad.

So far, plain mining seems to be smooth as fug, it's only when I right-click dig swaths of waste out of the way that it chokes serb.

>>174821808
I haven't been arsed to even look into it. Is that an option now?
>>
File: 20170416185235_1.jpg (161KB, 1280x768px) Image search: [Google]
20170416185235_1.jpg
161KB, 1280x768px
>>174783723

THOSE TANKS ARE TINY
>>
>>174823062
pretty sure they're alien eggs
they've got like this tiny stylized embryo face on them, I guess making purple science involves breeding them and figuring out the best ways to kill them
>>
>>174796309
>>gravity in space is super easy, just build a structure 5 times larger than the largest structure in space
The only reason we don't go bigger is because we have no asteroid foundries. Steel in space will be cheap as fuck once we start actually making it.
>>
Serb not crashing ta fuck comes with a new problem of inventories not updating properly.

Pretty sure we've had this bug before, in the first Warbros serb, I think.
>>
>>174824265
>Pretty sure we've had this bug before, in the first Warbros serb, I think.
Pretty susre not even KEEN know what's a bug and what's a feature anymore
>>
>>174824254
And superluminal travel is easy too, we just need to be a type3 civilization.
>>
>Playing Spengies multiplayer
You people are insane.

The server is going to slow down and become unstable before long.
>>
File: 1487889854966.jpg (33KB, 356x425px) Image search: [Google]
1487889854966.jpg
33KB, 356x425px
>>174824973
thats what makes every second special
>>
>>174824665
>And superluminal travel is easy too, we just need to be a type3 civilization.
Stop being a stupid fucking cunt. You know as well as I do that a single asteroid can contain more iron than has ever been mined or refined in all of human history and at a relatively high purity. All we need is the MOST BASIC of spacefaring infrastructure that can even exist (iron refining) and the machinery to shape it. This is technology that we have had for hundreds of years. All we have to do is adapt it for use in space and then tiptoe along in upgrading the machining capabilities (read; send up a space lathe or whatever) until we can just build another forge and foundry in space and then the die is cast and we're on a spacebound trajectory permanently.

The first iron used by man was obtained from space rocks and so will the last.
>>
>>174825170
>x is easy
>all we need is intensely costly infrastructure
Space is hard. Get over it.
>>
>>174825394
>intensely costly infrastructure
just divert the m1 abrahms budget and it'll be solved this year
>>
File: 1492981597656.webm (3MB, 854x480px) Image search: [Google]
1492981597656.webm
3MB, 854x480px
>>
>>174825394
No, you're implying that expensive = hard.
Expensive = expensive. Nothing more. It's simply a matter of
>figure out how to refine iron in space
>build the equipment
>send it there
This isn't rocket science, it's metallurgy.
>>
File: 1490223521802.jpg (39KB, 665x574px) Image search: [Google]
1490223521802.jpg
39KB, 665x574px
>>174825760
Seriously doubt its going to work out of the box, smithing shit in space. Getting the odd feeling some fuckery will be required.
>>
>>174826196
Yes, so we figure out the fuckery then send a bigger version of the fuckery to make more iron and then we send some machines to make plates of iron and keep practicing until we can make dry passes at building simple hulls.
>>
File: I DUNNO MAN.gif (488KB, 500x290px) Image search: [Google]
I DUNNO MAN.gif
488KB, 500x290px
>mankind will never unite and go "fuck wars, lets go to space" and put trillions of dollars forward every year towards space travel

Was Startrek right in that we have several more huge wars to go that wipe out most of mankind, before we unite to explore space?
>>
>>174825506
You do know that the ISS alone cost about $150B, right?

>>174825760
But expensive does equal hard. You're completely ignoring all of the logistics behind the currently huge task of setting up infrastructures in places we haven't even put remote devices on yet. You're going on about how smooth the road ahead is while ignoring the craggy mountain between you and the rest of the road. It's not as easy as "make it bigger" or "go mine an asteroid."

You need more groups like SpaceX with far more funding. You need capable, intelligent people to be willing to risk their lives for something that won't see results for decades. You need the world's powerhouses to put aside their petty shit and powerboners and come together in favor of the world as a whole.

>>174826561
Most likely, yes.
>>
File: 1450257947330.jpg (108KB, 760x797px) Image search: [Google]
1450257947330.jpg
108KB, 760x797px
>>174826561
Considering wars march tech progress forward by a lot and unfuck economies for nearly a whole generation, I'd say so.

the problem is finding a big enough bad guy
>>
>>174827057
An ayy invasion would be the perfect spark should we survive.
>>
>>174826718
Space mining is not something that would take decades nor would the initial experimental missions. The initial experiment could be done with as few as six medium to light launches to a relatively slow and large iron-laden object within the solar system with specialized, small landers. The biggest problem with it is achieving the temperatures required as well as carrying the necessary additives and reagents. It wouldn't be terribly difficult to collect a few pounds of materials and then send it to the science lab of a moon base or crash a smaller iron asteroid into the martian surface and simply collect and refine it there.

Im saying that it's relatively simple because it's a matter of developing equipment and nothing more. We've landed machines on fast moving orbital objects before. We have the experience working with iron to find ways to refine it with lightweight equipment. And finally it's in a relatively pure form to begin with.

This is not a matter of decades of development, it's a matter of budget. A budget that NASA now has, thanks to Trump.
>>
>>174823454
somewhere in main menu options, flare multiplier, doesn't allow to be turned off, but imo x0.1 is fine
>>
File: khan.jpg (303KB, 1440x1080px) Image search: [Google]
khan.jpg
303KB, 1440x1080px
>>174827057

>the problem is finding a big enough bad guy

Again, Star Trek has shown us the way. We need to genetically engineer up some super men that are smarter and faster than normal humans in every way, and grow to hate normies.

Then we have our own Eugenics war, where we pit our normal human soldiers jacked up combat stims, against the engineered supermen.
>>
>>174811076
Why not move production of this ring entirely into outer space? We already have 3d printers that can mess with steel, why not shoot enough of them to start producing more 3d printers into orbit, drag an asteroid into orbit as well, and then when we've mined on asteroid, we grab another, expanding production as needed to maximize productive efficiency.

If we devote a group of printers to printing printer parts, and a group of printers to building robots that can build printers, more robots, and our ring station, we won't even need a dedicated human element for anything more then overseers.
>>
File: 444-1.png (801KB, 1025x709px) Image search: [Google]
444-1.png
801KB, 1025x709px
>>174828350
>we won't even need a dedicated human element for anything more then overseers
I already know where this is going
>>
>>174827285
>just use a moon base we don't have
I N F R A S T R U C T U R E

You're saying how easy it is to get from LA to New York in only 4 hours, but basing your claims on the pre-existing notion that all the work on something as monumental as a cross-country hyperloop train has already been done. You're putting the cart in front of the horse here.
>>
>>174828564
I printed all that up assuming we won't create AI that will overthrow and crush us anon. That is a BIG fucking assumption on my part.
>>
File: Capture.png (346KB, 752x880px) Image search: [Google]
Capture.png
346KB, 752x880px
Space Engineers is getting too easy.
Is there any really hard starts?
>>
>>174828564
>>174828693
I actually thought you were alluding to some kind of robopocalypse. What is that show actually about in the context of this discussion?
>>
>>174828591
You're overestimating the time it would take to build a moon base. 15 years max.
>>
>>174829792
It took a decade for the ISS. Unless the thing builds the base itself with a lunar rock 3D printer, then it will take 20 years.
>>
File: matrix photoshop.jpg (53KB, 500x833px) Image search: [Google]
matrix photoshop.jpg
53KB, 500x833px
>>174829280

>What is that show actually about in the context of this discussion?

Mankind creates machines to do work, and they get treated like shit, but dont care because they arent sentient. But then sentient AI arises and goes "Wow, what the fuck humans, you guys are assholes."

The machines go to make their own country, with blackjack and hookers, so they wont be slaves anymore, but humans dont allow it because hur dur machines arent alive you dont have rights.

Then the machines nuke us, and blanket the earth in smoke/clouds so every living thing starts dying off and machines are the only things that can survive. Then like 500 years later the Matrix happens.

>inb4 we make space elevators connected to a massive manmade ring/habitat aorund earth, but it one day comes crashing down killing billions of people across earths surface
>>
>>174829947
International cooperation is inneficient and slow? Are you sure? The UN has been such a resounding success in promoting world peace and wiping out human rights violations.
>>
>>174829947

>It took a decade for the ISS

It only took a decade because nobody really gives a shit about the space station. If we really, really wanted, we could have several ISS stations up in orbit within a few years.

>get several countries to start churning out modular pods that can easily be attached to any other pods, and start sending them up en mass to make huge stations
>>
>>174830387
And how are you going to get those countries to come together, anon?
>>
>>174829947
Yeah, a decade with an anemic NASA and nascent international agencies two decades ago. There's a shitload more funding and tech to throw around now.
>>
>>174829280
Construction Cancellation Order, a short film from Neo Tokyo
The short-ish not really summary is that some corporate schmuck is sent to the ass-end of some South American republic to halt the construction of a massive industrial city/complex because the old government was overthrown and the new government doesn't want to pay for the project
The area is so naturally hostile and inaccessible that only robots can work there, with a single human overseer to keep the robots in line. The problem is that supervisor went missing
The lead robot [in the picture] remains determined that the project will continue on schedule and ignores the new guy's orders to stop the project. Things keep getting worse as the robot workforce is literally being worked to death to stay on schedule [again, on a project that's supposed to be canceled].
It turns out the lead robot killed the previous supervisor when he tried to put a halt to the operation, and he keeps the new one hostage so he won't interfere
>>
>>174830090
>>174830659
That's fucking dark. Sounds cool tho
>>
>>174601604
>>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.


What game?
>>
File: 1461876839786.png (192KB, 300x377px) Image search: [Google]
1461876839786.png
192KB, 300x377px
>only ever played vanilla spengies
>78 mods to download on the /egg/ server
>mfw
>>
>>174830890
Hearthstone General
>>
>>174830481
Prove that the Articles of Confederation don't work and that the Union truly cannot be divided.

We need no international effort.
>>
>>174830481
one world government, son
>>
>>174830553
>There's a shitload more funding and tech to throw around now.
Where is this funding?
>>
>>174830837
It's cool as heck. Somebody linked it here a long-ass time ago and I never forgot about it
Neo Tokyo also has Running Man, which contains some good psychokinetic CLANG
https://www.youtube.com/watch?v=T9wLTSgfNOA
>>
>>174826718
and Dr. Carson discovered that over 500 billion dollars had mysteriously gone missing from the HUD over a two year period
money is cheap, and shit gets less expensive the more of it you do, because bulk orders are perfect for mass production
>>
>>174817329
reminder that almost all of the world progress is due to war
>>
>>174831518
it will appear in their agency wallet the second they put forth a proposal that would promote massive job growth
the President's whole campaign was yuge industry for yuge jobs
>>
>>174831671
only if you have enough sciens packs laying around after a time of piece, if war would be perpetual, the tech growth would eventually stop, since there would be no more theoretical concepts to fuck about with. best advancements are achieved with proper balance of war and not-war
>>
>>174830907
you are about to experience pure joy, my friend
>>
>>174831884
>put forth a proposal that would promote massive job growth
A moon base can't do this.
>>
>>174832184
>steel
>glass
>all the other materials
>the rockets needed to get it there
>all the crew of everything
plenty of shit needed planetside, there's your jobs
>>
>>174830090
>Then the machines nuke us, and blanket the earth in smoke/clouds so every living thing starts dying off and machines are the only things that can survive.

Wow, way to whitewash history.

It was us who nuked the robots first AND we did Operation Darkstar to blanket the earth in smoke to cut the machines off of their solar power
>>
>>174832184
Getting to mars by 2030 will. Trump's already allocated a way bigger budget for NASA.
>>
File: 20170424013243_1.jpg (435KB, 1920x1080px) Image search: [Google]
20170424013243_1.jpg
435KB, 1920x1080px
SEND HELP
>>
File: Screenshot (919).png (2MB, 1920x1080px) Image search: [Google]
Screenshot (919).png
2MB, 1920x1080px
>>
File: 20170424013846_1.jpg (406KB, 1920x1080px) Image search: [Google]
20170424013846_1.jpg
406KB, 1920x1080px
so does this 0% mean I can't respawn there?
>>
>>174833839
> O2 levels are 0%
>what does that mean?
come on
>>
File: 2017-04-14_05-34-04.png (3MB, 1920x1080px) Image search: [Google]
2017-04-14_05-34-04.png
3MB, 1920x1080px
How hard would it be to make a robocorp like the one in Shenzhen I/O today? IIRC it's a corporation completely run by an AI, but the delicious irony is that it outsourced design jobs to humans.

Legally, let's say it's an unlisted single-owner company. A good product would be an assembly robot that can build a copy of itself from commodity goods (cut or uncut panels, fasteners and finished circuit boards). The AI would automatically haggle with Chinese suppliers on Alibaba, then sell some of the robots that it builds while simultaneously increasing its production capacity.

If the suppliers change and it has to use different circuit boards, it then starts paying human EEs to upgrade its design. If the EEs fuck up and make a design that doesn't work, the mysterious single owner will automatically sue.
>>
>>174833839
>>174834082
Yeah, Oxygen levels. How 102% is the real question?
>>
File: osaka flu.jpg (14KB, 221x204px) Image search: [Google]
osaka flu.jpg
14KB, 221x204px
>Crossout dev says they havent gone open beta yet for "legal reasons"
>>
File: SNtNIyy.jpg (60KB, 488x507px) Image search: [Google]
SNtNIyy.jpg
60KB, 488x507px
>reading dichronauts
>they found a giant slope where the world seems drops off at a near 45 degree angle forever
>>
>>174825394
>Space is hard. Get over it.
I object.
Space is not hard at all.
Moving in/out of gravitational wells is hard.
>>
Hey fags. Live footage from the ISS right now.

Watch out for AYYs.

https://www.youtube.com/watch?v=qzMQza8xZCc
>>
File: factorio 2017-04-23 16-54-19-99.jpg (358KB, 1916x1046px) Image search: [Google]
factorio 2017-04-23 16-54-19-99.jpg
358KB, 1916x1046px
>learning to not make sprawling shitlines of everything everywhere

r8?
>>
File: 1463261926363.png (291KB, 368x290px) Image search: [Google]
1463261926363.png
291KB, 368x290px
>>174826196
>>174826352
While I agree with the general idea of space smithery, there is something overlooked which may, or may not be important.

Let's say you have two solid iron plates.
How do the iron atoms know they're in one plate and not the other?
If I place the plates on top of each other, what keeps them separate?

The answer is rust.
On earth, we have oxygen everywhere. As soon as a metal is exposed to air, a layer of rust immediately forms on the outside.

What happens when the plates are placed on top of each other is that they fuse together.
Without the rust coating on the outside, there's nothing to prevent this.

I don't know how to solve that problem, but maybe one of you does.
>>
File: Screenshot (921).png (2MB, 1920x1080px) Image search: [Google]
Screenshot (921).png
2MB, 1920x1080px
>>
File: 20170424030340_1.jpg (316KB, 1920x1080px) Image search: [Google]
20170424030340_1.jpg
316KB, 1920x1080px
>>174835817
>Works fine for me!
>>
>>174835304
maximum zoomed in factory/10
>>
>>174835704
Maybe a thin sheet of plastic in between them would work, or some kind of storage rack where the metal sheets/ingots are placed into their own separate slots
>>
>>174835704
> Implying this is an obstacle
So perfect iron welds every time at a fraction of the energy requirements on earth? Sounds like the best thing ever to me.
>>
>>174836824
Seconding. Thanks, you presented a problem that was actually the solution to several construction problems. I propose plain old saran wrap which is removed when panels are to be attached.
>>
What do you do in Space Engineers? Thinking about checking it out. Is exploring worthwhile? Is there stuff to fight?
>>
>>174837040
HURT
>>
>>174836572
>>174836824
>>174837014
You guys are missing the point.
Any time the iron touches another piece of iron, they fuse together.
How on earth can you build anything useful out of it?
>>
>>174837040
The point of the game is to try and figure out what the point of the game is.
>>
>>174837231
By legocrafting.
Seriously you have presented a problem that is a massive opportunity.
>>
>>174837231
I wonder what most of our modern civilization is built out of...
And I wonder how that stuff was joined together in the construction process...

Are you a physician anon?
>>
/egg/ - Learning Disability General
>>
File: 4changonhelp.gif (2MB, 320x240px) Image search: [Google]
4changonhelp.gif
2MB, 320x240px
>>174837536
I had the impression for awhile now that /egg/ are mostly frequented by mulling dullards.
>>
>>174837536
> Get BTFO and look like an idiot
> Accuse others of being stupid
>>
>>174837231
>Any time the iron touches another piece of iron, they fuse together.
>How on earth can you build anything useful out of it?
By doing so in a controlled and intentional manner. Duh.
>>
File: 20170424014051_1.jpg (344KB, 1920x1080px) Image search: [Google]
20170424014051_1.jpg
344KB, 1920x1080px
>>174833839
>dichronauts
>Seth is a surveyor, along with his friend Theo, a leech-like creature running through his skull who tells Seth what lies to his left and right. Theo, in turn, relies on Seth for mobility, and for ordinary vision looking forwards and backwards. Like everyone else in their world, they are symbionts, depending on each other to survive.
>In the universe containing Seth's world, light cannot travel in all directions: there is a "dark cone” to the north and south. Seth can only face to the east (or the west, if he tips his head backwards). If he starts to turn to the north or south, his body stretches out across the landscape, and to rotate as far as north-north-east is every bit as impossible as accelerating to the speed of light.
>Every living thing in Seth’s world is in a state of perpetual migration as they follow the sun’s shifting orbit and the narrow habitable zone it creates. Cities are being constantly disassembled at one edge and rebuilt at the other, with surveyors mapping safe routes ahead.
>But when Seth and Theo join an expedition to the edge of the habitable zone, they discover a terrifying threat: a fissure in the surface of the world, so deep and wide that no one can perceive its limits. As the habitable zone continues to move, the migration will soon be blocked by this unbridgeable void, and the expedition has only one option to save its city from annihilation: descend into the unknown.

what the fuck am I reading? Is that like, a universe with laws of physics different from ours? non-euclidian geometry here I come!
>>
>include flanges at attachment points
>drill holes in said flanges
>insert aluminum guide rods
>attach solenoid clamps to pieces
>simultaneously activate all solenoids to evenly conjoin workpieces
>>
>>174837902
>calling /egg/ retarded because all of you are
>imblying I posted anything to be BTFO on
You're all fucking retarded, and none of you know what the fuck you're talking about. Par for the course here.
>>
>>174837376
>>174837414
Obviously legocrafting is something you can do, but that doesn't mean it's not more of a problem than a benefit.

Every individual piece of metal must be isolated from the rest.
Imagine if the moment your legos made contact they fuse together.
Now explain to me how useful those legos are, as legos.
>>
>>174829189
How is this? https://steamcommunity.com/sharedfiles/filedetails/?id=531659576
>>
>>174838126
> BTFO so fucking hard it flies directly over his head and he has no clue just how badly he was BTFO
Pottery.
>>
File: 20170424015437_1.jpg (229KB, 1920x1080px) Image search: [Google]
20170424015437_1.jpg
229KB, 1920x1080px
>>174835817
You were fabulous

>>174838069
meant for >>174834895
>>
>>174838069
I remember a story with that same premise
Only without a leech and the world became hyperbolic
>>
>>174838223
Quote the post where I was BTFOd, do it, I dare you.
>>
>>174838196
Well. Seeing as most of the logistical problems of moving heavy materials against a gravity well on a finite transport system are pretty much irrelevant in space...

I'd say you just use the materials immediately on site. no packaging, no transport woes. Just forge&forget.
>>
File: 20170424024122_1.jpg (340KB, 1920x1080px) Image search: [Google]
20170424024122_1.jpg
340KB, 1920x1080px
>>174838227
You didn't see his ragdoll break the speed of light, and neither did I cap it
>>
>>174838196
>Imagine if the moment your legos made contact they fuse together.
Unless you do what we have been doing for the last 50 years and either coat it or expose it to the atmosphere/oxygen.

You are either actually autistic, stupid, or baiting. Maybe a combination.
>>
File: GENTLEMEN.jpg (8KB, 212x238px) Image search: [Google]
GENTLEMEN.jpg
8KB, 212x238px
>iron touching iron instantly fuses together in space

wat
>>
>>174838403
This thread isn't for doing your homework, kid.

Go over your work and come back when you find the problem.
>>
File: resource drill.jpg (2MB, 1920x2160px) Image search: [Google]
resource drill.jpg
2MB, 1920x2160px
>it does not work for resource meteorites
>clearly works on resource meteorites

What did they mean by this?

>turret
>can't be made to autofire so you can't just coast through an asteroid belt sucking up all the stone and occasional ore


I'm trying to edge my way back into Empyrion but I feel like the magic of that first base on that first planet is gone.
>>
>>174838196
Dude I work in a warehouse. All you have to do is apply a coating, wrapping, or packaging and it's fine. You are acting like we'll be flinging these things about like idiots instead of treating them as significantly hazardous giant bits of metal that will destroy anything them smash into.
>>
>>174838574
>show me where someone btfod me
>nou
I thought so, faggot.
>>
>>174838196
>Imagine if the moment your legos made contact they fuse together.
>Now explain to me how useful those legos are, as legos.
More useful as they will actually be watertight for once. Hopefully even airtight.
>>
>>174838357
Inverted World?
>>
>>174838541
Cold welding yeah. It only works on pure metals that have been scrubbed clean of oxides though, and nobody is autistic enough to do that.
>>
>>174838498
>Unless you do what we have been doing for the last 50 years and either coat it or expose it to the atmosphere/oxygen.
If you can do this, problem solved.

>Maybe a combination.
Definitely a combination.


>>174838541
All the metals you see in daily life, you never see REAL metal.
(Although maybe it's visibly indistinguishable from the oxide)

Instead, you see the layer of rust on the outside.
On earth we have atmosphere.
If we forge the metals in space somewhere (unless we have oxygen on hand) the metal will not immediately form this layer of rust, meaning you can just slap a couple pieces of it together and they fuse on contact.


>>174838720
You're still missing the point.
The legos won't wait for you to press them together tightly before they start fusing; the moment any parts of it make contact the fusion happens.
>>
File: formerly svgg.jpg (133KB, 473x496px) Image search: [Google]
formerly svgg.jpg
133KB, 473x496px
>>174837848
>>
>>174839148
Well it's a good thing we don't have potassium deficient one armed bulgarians building it!

This is no problem a robot can't solve.
>>
>No message received from server
>Server on the same fucking LAN.
Keen, I want to choke slam you, you incompetent Slavshit.
>>
>>174839148
>The legos won't wait for you to press them together tightly before they start fusing; the moment any parts of it make contact the fusion happens.
I still fail to see how not being a ham-handed retard doesn't completely solve this.
>>
File: 1483393448715.gif (214KB, 450x253px) Image search: [Google]
1483393448715.gif
214KB, 450x253px
>>174839532
I dunno man.
Any bits of metal floating around will build up too.
I don't see it being feasible to build anything using rust-free metals.
Although, for large scale construction it might make sense to apply the rust after connecting/fusing the pieces.

If we're out somewhere in space, where can we get oxygen from?
(I'm completely unaware of the available sources)
>>
>>174839794
>LAN spengies
>streaming still eternal
>still lags the server
It definitely rhymes
>>
>>174839878
>I don't see it
Then don't go to space. Leave it to someone that can solve simple problems.
>>
>>174839878
Ice, one of the most common things in space
>>
how is StarMade memecode compared to Spengies?
>>
>>174840120
Netcode is pretty good on a good patch but right now there's a significant amount of gamebreaking bugs.
>>
>>174839878
actually there are a lot of oxygen particles whizzng around in space. not nearly enough to breathe or harvest though
>>
>>174839841
Legos use friction to stay connected.
Any amount of friction means contact, hence fusion.


>>174839978
H2O ice?
What methods do we have for separating the elements?
(I ask because I don't think electrolysis is feasible, but maybe I'm wrong)


>>174839939
>Leave it to someone that can solve simple problems.
If you consider these simple problems, then step it up.
There is an abundancy of assumptions hiding in every idea someone comes up with that depend on being on earth.
>>
>>174840835
>Legos use friction to stay connected.
>Any amount of friction means contact, hence fusion.
Oh, you mean making literal legos.

You fucking nonce. Coming up with a method that doesn't result in that lockup issue is trivial.
>>
>>174840978
>Imagine if the moment your legos made contact they fuse together.
>your legos
It wasn't obvious I was being literal?
>>
are there any decent gmod servers
>>
>>174841316
not that i know of unless you wanna play a acf serb (autistic combat faggots)
>>
>>174835304
There's not really any point in using underground belts unless you have two belts crossing. It makes it harder to see where the belt runs and what its status is (number and types of items and how far it's backed up).

Putting the inputs and outputs on the same belt seems iffy. Eventually you're going to want to send bricks off somewhere without also sending raw stone.

Using an arm to make sure items land on the far side of the belt is going to limit your throughput. You can get the same effect with belts only and it will run at full speed (6.67 items/s for one side of a yellow belt).
>>
>>174841304
I gave you the benefit of the doubt.
>>
>>174838069
>what the fuck am I reading? Is that like, a universe with laws of physics different from ours?
Uh, yeah. That's kind of Greg Egan's thing these days.
>>
>>174842025
The benefit of doubt, you mongrel.
>>
> Literal legos
Fucking lel. All you need are reasonably easy to shape parts with smooth edges and you just stick them together. No big deal.
>>
>go to sleep
>wake up and /egg/ still talking about space elevators and space rings
factorio wheeeen
>>
File: Empyrion 2017-04-23 21-11-14-89.jpg (220KB, 1920x1080px) Image search: [Google]
Empyrion 2017-04-23 21-11-14-89.jpg
220KB, 1920x1080px
Are we allowed to show off creations here? This is my second base and I kind of like the way it looks.

Kind of trying not to go for simple utilitarian boxes this time. It's so hard.
>>
>>174846151
>Are we allowed to show off creations here?
Anon that's one of the actual purposes of the thread, unlike space elevators.
Shape is pleasing but it needs a bit of a trim.
>>
>>174846151
This thread is strictly for lore discussion.
>>
>>174845565
>not talking about space elevators and space rings
this is probably the only place on the site where people can talk of them and actually talk about how to put one up instead of wanking about how great one would be, or declaring it impossible and asserting we should never ever try
>>
>>174846265
>Shape is pleasing but it needs a bit of a trim.
Yeah, what I have here is kind of a mix between "oh god I need the essentials to survive" and 'make it look cool". When I'm comfortably settled I might go back and really try to jazz it up.
>>
>>174846151
I feel like this is a base I would live in if it was the 70s and I was some sort of villain supergenius that wore black turtlenecks.
>>
>>174846151
>>174846382
Are you on a server?
>snowy biome
I suddenly want to play Empyrion now.
>>
OK, I've got a Factorio server up and it seems to be running okay. Address is 198.27.87.101, password is clang

It's running vanilla 0.14.22 for now. On Tuesday I will wipe the save file and upgrade to 0.15.0.
>>
File: StressMovement.gif (2MB, 328x240px) Image search: [Google]
StressMovement.gif
2MB, 328x240px
>>174839148
>and they fuse on contact.

you have ONE CHANCE to properly bond these two metal pieces

> be off by 1/1000th of a millimeter
>>
>>174847101
Couldnt you just shave it down with a saw made out of another material if you were slightly off?
>>
>>174847101
>>174839148
>>174838498

cold welding already has real life applications in fusing nanowires
>>
>>174847101
Same as a weld. This is all solvable with proper joinery engineering.
>>
>>174700443
CLANG!
>>
>>174841889
>There's not really any point in using underground belts unless you have two belts crossing

you have an "input" belt going east which dead-ends eastward
you place an underground belt which is perpendicular to that belt, at the dead-end, as though it was taking items from the north and then going south.

the north half of the input belt will be taken *in* to the underground belt... OR, you can 'r'otate the underground belt to reverse it when it's already placed to push those items *out*
if you want the south half of the input belt to be taken, just 'r'otate the belt prior to placing it so it goes south-to-north (then again set the underground direction to take in or push out)

you can also do this with a splitter to create a physically lane-spit belt

just be aware if you decide to "push out" the contents of the input belt, you'll end up with an odd number of undergrounds in your inventory.
>>
File: SINCLAIIIIRRRRRRRRRR.jpg (16KB, 300x199px) Image search: [Google]
SINCLAIIIIRRRRRRRRRR.jpg
16KB, 300x199px
>tfw Bill Nye helped get you where you are today due to science and autism and shit, but now hes going full lefty and talking about how theres more than 2 genders and doing shit like this

https://www.youtube.com/watch?v=Wllc5gSc-N8
>>
>>174848213
Oh, sure, that too. The point, though, is that using underground belts to hide your belts from view is not actually a good thing.
>>
>>174848590
true. the amount of resources you spend on an underground blue belt could've given you much more distance on a regular belt.

unless it's like some kind of extra-wide driving path where you need minimal interference from belts pushing your car/tank
>>
>>174848498
christ so fucking cringey
brb
killing mysel
>>
File: Empyrion 2017-04-23 21-53-23-87.jpg (141KB, 1920x1080px) Image search: [Google]
Empyrion 2017-04-23 21-53-23-87.jpg
141KB, 1920x1080px
>>174846627
>Are you on a server?
Not right now. Just trying to get my feet wet again before I go back to multiplayer. I've been away for a few months and want to refamiliarize.

>snowy biome
Pretty sweet, huh?
>>174846597
Funny, I'm adding a tower that's shaped like an hourglass now. Maybe that'll be my supervillain name. THE HOURGLASS.
>>
Heads up sperngos serb players,
Hostman has to pull the serb for a few days, technical difficulties. Should be back up Soon™.
>>
>>174846994
My internet is fucking shit right now but I'll try this serb out as soon as it gets under control.
>>
>clean iron plates will merge together if they make contact

Is this a fucking meme. Nobody could actually believe this
>>
Reminder fags, big Empyrion update soon. Maybe even this week.

The server we used to play on will also be doing a full reset when the update hits. Admins said they'll start doing full resets every 2 months now, instead of like once a year. Firstly because its hard to keep the server going with patches changing so much shit, and secondly because player factions just amass way too much shit way too fast which lags the server and makes new factions almost impossible to get anywhere with because everyone else was so over powered.

So if we start playing again, dont get super invested in it, because everything we build will get wiped in 2 months. Plenty of time to fuck aorund and have fun though.
>>
>>174850710
Stop trying to restart old shit you cunt, bring in the new shit if you want off-topic on-topic, like nuclear engineering or temporal physics.
>>
>>174850710
Even more physicians who don't know what they're talking about. Look up cold welding you fucking dolt.
>>
File: factorio 2017-04-23 20-21-36-12.jpg (382KB, 1916x1046px) Image search: [Google]
factorio 2017-04-23 20-21-36-12.jpg
382KB, 1916x1046px
>babys first chemplant
>>
>>174850872
It's a small scale phenomenon not a viable construction method.
>>
>>174851532
You figure that out on your own, kiddo, or did mommy help you with that one?
>>
File: Clenk.png (2MB, 1583x894px) Image search: [Google]
Clenk.png
2MB, 1583x894px
>>174850591
I finally loaded in and I see what looks like a beginner's start and no one else... am I alone...
>>
>>174850872
>>174851629
You're not ACK are you
>>
File: I HAVE A MIGHTY NEED.gif (499KB, 500x330px) Image search: [Google]
I HAVE A MIGHTY NEED.gif
499KB, 500x330px
>those asteroid fields in Skywanderers

https://www.youtube.com/watch?v=Zl0imz2Cnvs
>>
File: 1465071719933s.jpg (4KB, 125x125px) Image search: [Google]
1465071719933s.jpg
4KB, 125x125px
>174851629
>shitposting this hard
you don't get a (You)
>>
>>174852059
Frogdev has basically given /egg/ his seal of approval as beta testers. Apparently he knows about this board and it's autism. Should I post a link to the current build?
>>
174851629
Your obvious bating aside, you can't simply touch two metal plates together in space and they'll weld to each other. a few atoms might stick to each other here and there but the plates will still be very much separate.

It's only hypothetically possible to cold weld two metal plates together if both surfaces were perfectly flat on the molecular level or if they were squashed together with powerful hydraulics or something.
>>
>>174851987
Not sure what you mean by ACK, I'm just tired of people talking about shit like they know what it is.

Yes, cold welding is a thing
No, you're not going to make metal fucking legos and build a stable structure out of them
It's more of a nuisance than anything, with only a handful of helpful applications.

It should be obvious to anyone who has half an understanding of the behavior of metals or the troubles of working in an environment like space.
>>
>>174852412
>or if they were squashed together with powerful hydraulics or something.
Then do that. Powder driver ought to do it.
>>
>>174852272
Yes pls
>>
File: 1488217175176.webm (1011KB, 502x398px) Image search: [Google]
1488217175176.webm
1011KB, 502x398px
>>
>>174853237
please
>>
>>174852272
>Space Voxels
dead genre, fuck off.
>>
>>174852650
>It's more of a nuisance than anything, with only a handful of helpful applications.
Exactly what I thought.
Where were you a couple hours ago?

Interestingly, metal fusion has been causing problems lately with implants.
http://www.ejmanager.com/mnstemps/59/59-1473698505.pdf
>>
>>174854281
holy clang
>>
>>174854281
What is this?
>>
File: 20170424030921_1.jpg (415KB, 1920x1080px) Image search: [Google]
20170424030921_1.jpg
415KB, 1920x1080px
>use two chaos gyros as attitude reference, one for yaw and one for pitch
>stable as fuck individually, probably critically damped
>put them together
>it oscillates diagonally

fucking shit
>>
>>174855485
there is an obvious solution

more
>>
>>174841510
i usually play on snekbuild,pretty gud,has pew pew,and the owner is planning on adding acf
>>
>>174855387
It's a physics simulator for Dichronauts universe.
>>
>>174856059

Oops meant for:
>>174841316
>>
>>174853237
>>174854484

https://www.dropbox.com/s/ya361iz8eb1nt15/2017-02-11.zip?dl=0
>>
>>174856527
ayy thanks
>>
Is anyone playing on that Factorio serb that got posted earlier? I'm lonely...
>>
making new ded pls standby
>>
>>174857448 new
>>174857448 ded
>>174857448
Thread posts: 758
Thread images: 199


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.