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/civ4xg/ - Strategy/4X General

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Thread replies: 769
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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- Wiki http://www.stellariswiki.com/Stellaris_Wiki
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)

>Alpha Centauri (SMAC & SMAX)
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread : >>174519764
>>
Not even post limit yet you fuckin queer
>>
>>174553508
Thank you for new thread I hate seeing thread fall off page 10 because of lazy autists.
>>
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>>174553520
I know m8

I can only hope
>>
I like the worm and the worm likes me
>>
>>174553586
Fuck off lazy
>>
>>174553586
Yeah but there were several guys crying "NEW THREAD WHEN" and even more idiots answering "NOT YET YOU DUMB SPIDERFUCKER".

So I made that one early. Please keep posting in the old one until it reaches 750 posts, okay?
>>
So can you research jumpdrives on hyperlanes only?
>>
>>174553771
Yes. The allowed FTL thing is just what everybody is forced to start with.
>>
>>174553695
It's better to make it slightly early than it is to have it drop off page 10 because nobody cba.
>>
>>174553695
>implying you didn't post that shit yourself so you'd have an excuse to post more spidershit while furiously masturbating about what a master troll you are
>>
>>174553636
It barely even happens in other games, there's 0 chance for Stellaris, sorry bud.
>>
With Utopia and Banks now out, the next thing we have planned for you is the 1.6 'Adams' update. This update, named after Douglas Adams, is going to focus completely on bug fixing and quality of life changes, with no major feature additions and no accompanying paid DLC. Work on 1.6 actually started almost immediately after Banks/Utopia went into code freeze, and it already contains hundreds of bug fixes and usability/UI additions and tweaks. A particular focus of Adams has been to work on our backlog of old issues, taking care of many of the smaller issues and annoyances that have been present in the game since release. We've also made time for some of the things that were originally planned for Banks, but had to be cut due to time constraints. While I can't give you an exact release date for Adams yet, I can say that you shouldn't have to wait too long.
>https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-69-beyond-utopia.1015396/&utm_source=in-game&utm_medium=game-client&utm_content=devdiary&utm_campaign=adam_stellaris_devdiary_all_20170420
>>
>>174553814

gay
>>
>>174553892
Will it wreck my save games though.
>>
>>174553815
I dunno, with all the retards taking every spider picture like a personal insult directed toward their mother, we'll have more and more posts whining about the OP and less and less actually talking about games.

>>174553824
I could answer I was too busy playing Don't Starve, but you wouldn't believe me.
>>
>>174553892
>named after Douglas Adams

Why do they name them after random memesters?
>>
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>>174553892
>>
>>174553993
Just ignore them. Hopefully they'll thin out the farther and farther we get from Utopia.
>>
Is there an event in the game that is a blatant rip off of Event Horizon or was that my More Events mod I was using back in the day?
>>
>>174553959

Possibly , they said it would be a bug fix and QoL update so who knows
>>
>>174554078
>le just ignore meme
there are autists that have been saying this for fucking years in my home general, /gsg/

protip: it does not fucking work
>>
>>174554078
I hope the Utopia hype will die quickly so that we can resume discussions about others strategy games that aren't Stellaris.
Like Endless Space 2, for example.

I also hope it won't turn /civ4xg/ into a shitty clone of /gsg/ with every newfag posting his edgy grossgermanium and spamming "R8 MUH BLOB".
>>
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>>174554191
Oh well.

You know every single one of us should not be playing Stellaris for about another three years or the point where it is fixed, right?
>>
>>174553628
>spamming corvettes
The pastebin literally advises a mix of cruisers, destroyers and corvettes. The first two of which can mount PD or flak.
>graphics
Yes, that guy's a retard for thinking the graphics fit the truth.
>carriers
Fighter and bombers die to flak like there's no tomorrow, m8. I've yet to ever see one of them ever attack one of my ships after I unlock flak. If graphics aren't to be believer there either, you can believe that fighters and bombers have a range of 8 while flak has a range of 40.
>>
>>174554384
It's hard to know when the sweet spot arrives, after they fix most of the bugs and add most of the missing features and content, but before they ruin the game with dumb new mechanics literally nobody asked for.
>>
>>174554532
Well, CK2 is at the stupid new mechanics point now. Monks and Mystics is jumping over jumping the shark. Maybe we should all wait until Paradox are adding casino mini games. That way we know everything before must be pretty decent.
>>
>>174554750
What's it adding?
>>
>>174554826
Monks and Mystics? You can turn your character into a Satanic Sorcerer, turn the pope into a satanist and give birth to the devil.
>>
Ladmates why won't my mods fucking update to 1.5.1, like half of them are still unusable
>>
>>174554826
>>174554902
Don't forget Satanist have dark powers.
>>
>>174554750
>hating on Monks and Mystics
Go back to /gsg/ to play Liquoria II. you contrarian.
>>
>>174554750
>>174554826
>>174554902
What the fuck.
What happened to the "Historical Immersive Simulator"? I don't mind the Sunset Invasion because it's just at the end of the game, but this is really silly.
>>
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FUCKING
MIGRANTS
>>
>>174555134
gib jobs
>>
>>174555123
The other orders can get magic items. So you can have the spear of longuinus, the holy grail and give birth to Satan out of your ass.
>>
>>174555074
Yeah, it's not fake magic. It's actual harry potter stuff where you can use dark powers to cast fireballs and sacrifice bitches with telekinesis or something.
>>
>>174555232
>give birth to Satan out of your ass
Bitch I do that every week.
Constipation is terrible.
>>
>>174555232
Oh yes, the wizards can brew a potion that takes away depressed and stressed, and write a magnum opus that gives +5 learning and a bonus of your choice.
The ultimate power for Dominican is to get the "Temperate" trait.

Also Anon, the spear and grail are shit to be looted off Jerusalem if you're lucky.
>>
>>174555232
>give birth to Satan out of your ass.
It's like you've never had homemade hotsauce.
>>
>>174555308

eat some kiwis
>>
>>174555134

WE NEED MO ENERGY FO DEM GOODS
>>
>>174555430
But kiwis are adorable!
>>
>>174555430
This. Also easy up on the red meat before you get haemorrhoids.
>>
>>174555134

>thefungusamongus.jpg
>>
>>174555521
>finally finish a precursor rng scavenger hunt
>find the Cybrex home system
>ruined ring world with about 40 eng and other shit
>it's in my rival's territory and he's building shit all over it

That was a total waste of time and hope.
>>
>>174555430
>advocating cannibalism
>>
>>174555672
>Not waging war over the ring.
Man up.
>>
>>174555672

Gotta save scum that shit purely because of that my man

Cybrex are the best, too. You get living metal, the ruined ringworld for the 40 engi and having the ringworld in your border massively boosts the chance of discovering megaengineering tech so you can make your own. Shit's so good, I'll never not save scum for it.
>>
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>Find Earth when it's in the middle of WWII
>Can't nab the achievement because it's in Xenophile FE territory.
>>
>>174555779
It's deep in their territory. Would take me 5 or 6 wars to get it by which time 80 years will have passed and I'll have habitats at least, I hope.

>>174555793
I got living metal, funnily enough, but just from a bunch of other anomalies.

I play Ironman though. If I don't play it I savescum everything (seriously, I was savescumming siege ticks in EU4) and then bang in console commands at the first sign of stress.
>>
>>174554421
>graphics
It's not just graphically. Their damage is noticeably lower than what it should be unless overkill is involved in some way. At the same time it isn't as much as what the graphical representation would suggest, but there's still overkill involved because they're not a hitscan weapon like energy and kinetics .As I understand it weapons are split into two parts, the irrelevant graphic and the hidden actual projectile. In energy and kinetics the projectile is effectively hitscan, even for plasma which travels relatively slowly, you'll notice this is you slow the game down and watch, stuff will regularly hit 0 hull and start to die before the plasma bolts are even halfway to them. With missiles the hidden projectile has a delay before damage is applied and in that delay more missiles can be fired even if they are overkill. The delay is significantly shorter than the graphical travel time but it's there.
>>
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>>174555798
>The armies are named after the major powers involved in the war
Pretty neat.
>>
>>174556024

It's also pretty dangerous to finish the 6th artifact if you are on hyperdrives. Almost made that mistake, had to delete the science ship which was at 80% of the special project.
>>
>>174556181
You can just halt it, you know.
>>
>>174555798
Are achievements even working? I should have had plenty since Utopia dropped. Stuff about curators and getting gifts from FEs and all that.
>>
Hey thread, anon from a few threads ago who was talking about separating ethics from their bonuses as a third type of trait called "virtues", I just wanted to get your thoughts on the following.

>1
The simplest way I thought to do this; add no extra virtues or the like, just keep the 16 bonuses currently in game. Every virtue is aligned to a given ethic, and taking a specific ethics reduces or increases the cost of a virtue aligned with it.
Fanatic ethics modify the cost by +/- 2 points, non-fanatic by +/- 1 point, and non-aligned ethics by 0. Regular tier ethics cost 2 points, fanatic tier cost 3 points, and you can take a maximum of 5 virtues and vices (I'll get to that in a second), and you start with 4 virtue points.

For example: A player chooses fanatic militarist and xenophobe. +20% fire rate costs 3 points (-2 for f.mil), +20% army damage costs 3 (-2), +15% rivalry costs 2 points (-1 for xenophobe), and +15% border range costs 2 (-1), for a total of 4 points.

However, the player could instead take +20% fire rate (3-2), +30% border range (3-1), and +15% rivalry gain (2-1) for a total of 4 points.

Finally, as a third example, the player could instead take, say, +2 core systems which is 2 points, but becomes 4 instead because they're fanatic militarist.

Vices would be maluses specific to a given ethos (meaning only militarists can take a militarist vice) that you can optionally take to get extra points.

That's the basics of what I've worked out, and I was wondering if the thread had any ideas, wants, or suggesstions.

>TL;DR
Make ethics bonuses a separate trait of their own.
>>
>>174556396
Yeah, they fixed 'em.
>>
>>174556181
Why is it dangerous?
>>
>tfw no dolphins in mammalian tab
>Can never play as fanatic xenophilic dolphins intent on teaching the galaxy the pleasure of dolphin sex.
>>
>>174556463

I couldn't think of another word, but since whoever gets there and scans the anomaly first, you're probably screwed as hyperlanes because of how long it can take to travel long distances compared to other engines.
>>
>>174556443
The other option would be to just outright create a whole bunch more virtues and otherwise reshuffle them around; for example, I never really thought that border range should be a xenophobe thing. It always seemed more militarist to me.
>>
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ayy
>>
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>>174553508
Guys how do I supress effectively retard factions in fanatic egalitarian democracy?

I cant them lock them up on god forsaken mining prison colony, like I always do as Imperial/Dictatorial Empires.

How could I controll them?
>>
Is there any disadvantage to just spamming robots all over mines and farms everywhere? Do they count as legit populations for my force limit?
>>
>>174556842
You don't.

Just try to hold them around 30-40%ish faction happiness and keep around enough happiness/unrest modifiers that it won't have any negative impact.
>>
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>>174555798
Soon
>>
>>174553892
>Adams
Cringe as fuck. What's next? Gaiman update?
>>
>>174557287

Moffatt
>>
>>174557378
The Doctor Who scenarist who brought us the Weeping Angels?
>>
>>174556898
They only give a bonus to mineral production so there's no advantage to putting them on farms unless you're min/maxing food production hard, but then I'm not sure the energy upkeep cost even makes that worth it. They also fall off on mines once you can stick modded pops that are very strong and industrious on unless you plan on going full synth.
>>
>>174557287
Goddamn it. I literally wrote Moffatt before thinking it would too cringy, even for those cucks at paradox
>>
>>174557287
>>174557489
Not an sci-fi expert, what is wrong with these guys?
>>
>>174557489
Was meant to >>174557378
>>
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>>174557125
FE can't protect you now.
>>
>>174557610
They are popular, so since we're edgy contrarians, we all hate them.
>>
>>174557610
He's a fucking hack, that's what's wrong with him. Normies love his INSANE PLOT TWISTS tho.
>>
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Is it worth it to relocate the capital if you have a planet of the same type with like 22 tiles?
>>
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Since you guys are largely a bunch of sci-fi buffs, I thought you mind find this interesting. I know I did

https://www.youtube.com/watch?v=7PKx3kS7f4A
>>
>>174557791
Usually, that would be right, but not on this case. He's by far the worst Executive Producer the show has EVER had.
>>
>>174558038
What in fuck's name is that
>>
>>174555134

WE HERE FOR DEM GIBSMEDATS
>>
>>174557452
Do the robots push out my borders and give me force limit that's all I care about just now. I didn't even know you could mod your own population until you wrote it there. Seems pretty cool.
>>
>>174558120
Yeeaaaah. Isn't the Producer just the guy who pay for the show? Shouldn't you angrier about the episodes he wrote instead?
>>
Bitch there better be a Reynolds update.
>>
>>174558125
That's my former scientist, who is now a being of pure energy and vengeance
>>
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>>174558125
When summoning a Shroud Avatar goes wrong

>>174556396
You might need to start a new save if you haven't started a new one since 1.5.1 or something
>>
>>174558281
He writes most of the episodes. Well, the ones that aren't fillers, anyways
>>
>>174558408
I kinda liked his episode with the Weeping Angels.

He kinda ruined them in Flesh And Stone, but still.
>>
so what type of long Range weapons should I be putting on my Battleships?
I was thinking Missiles because they are the longest, and maybe Gauss canons and flack as other two weapon types on it
>>
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>>174558361
>sit on earth bitching about why all sci fi aliens just look like humans
>outside a race of humans invade, land and conquer
>mfw
>>
>>174558519

Use kinetics, missiles are useless at the moment as they get raped by PD
>>
>>174558519

Kinetic Artillery > Large Plasma Weapons > Railguns > Best Lasers > Empty Slot > Missiles
>>
>distant future
>paradox releases a new update completely changing interactions with primatives
>names it Tsoukalos
I can dream
>>
>>174558605
Plasma. If you dont have plasma then kinetics.
>>
>>174558519
1. You shouldn't bother with battleships
2. If you've already built some and don't want to disband them, load them up with plasma and maybe one flak
>>
>>174558502
Yeah, Blink was simply the best episode he ever wrote, probably the best episode on the entire show.
>>
>>174558997
Maybe that's because I understood the episode wrong, but I always thought that the angels' true form was something completely different.

And then he made more episodes with them and ruined them totally.
>>
>>174559135

>statue of liberty, made of copper, is somehow an angel

I'll never forget that affront to one of the greatest episodes
>>
>>174558281
traditionally producer is the creative and economic force behind a show in one, the role of the director (of the actors) has been greatly exaggerated in recent times

you can, occasionally still find this kind of auteur producer, but it's not as common as the auteur director these days
>>
>>174558310
this

Revelation Space was the book that got me into SF in the first place, prior to that I had always just thought of sci fi as being cheesy bargain-bin trash.
>>
>>174559391
>ywn come across a frozen world in Stellaris that was once lush and verdant but someone forgot to switch the cryo-arithmetic computer off
>>
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>PD is so powerful that it renders an entire weapon type completely useless

should PD be nerfed?
>>
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>habitable center
is this retarded or not?
>>
>>174559294
For me, the worst offender was:
>"angels are faster than you can believe"
>"that angel form you see is just a quantum lock, don't trust it, they're fast!"
>comes Flesh and Stone
>what's-her-name falls down
>the angels slooooowly turn their heads

>totally contradicting everything that has been said later
>about that quantum lock being an instinctical defense mechanism they can't control (since they even turn into stone while unaware they're stared at)
>and about being unable to move while they're looked at

I always used to believe that retcon is the worst thing you can do as a writer, and I still stand by it.
>>
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>fallen empire and awakened empire are doing absolutely nothing all War
Like they havn't even left their space
I was hoping that they would just severely cripple each other,without me needing to get involved until the end
though hopefully Both sides eventually decide to white peace, because after this war I am fucking the Awakened empire for independence
Plus, I do not want to Give the Awakened more land
because that would make him harder to take out in the future
>>
>>174559781

I guess, its a bunch of blackholes eating suns and each other so it'd be pretty dangerous to live there.
>>
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What are some good scfi books?
>>
>>174559951
>he thinks good sci-fi books exist
>>
>>174559951
I'm reading Off Armageddon Reef right now, it's an interesting change of pace. Starship Troopers is mandatory reading obviously.
>>
>>174559781
It's not totally retarded.
Yes the center is a fairly inhospitable place but it's not completely outlandish to think there would be habitable worlds especially when you're dealing with FTL travel. So the planet may only be safe to inhabit for 50,000 years, that's still probably longer than your empire will last and is certainly longer than the scope of the game.
>>
>spawn next to 2 stagnant ascendencies
>they both get fuckin rekt on by unbidden as soon as humanly possible after crisis begins
>acquire 5 ringworld habs and 5 planets
>make a 1k/250-ish fleet while still having 150/200 income for the lols

>still can't actually do anything because fanatic pacifist
>>
>>174559951
starship troopers, more of a political treatise though
>>
>>174560026
>only good books are incredibly boring but you are supposed to jerk off to how well writtren they are
>>
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So when on fleet view, I can't actually see all of my ship types because they cap out at 5. If I want to quickly check how many of other ships I have, I can't scroll the horizontal list or anything, I have to go and count them from the dropdown.

Am I missing something and is there a handy feature to check this, or is it a "Ha Ha Fuck Quality of Life" thing from Paradox?
>>
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well here it goes, time to earn that delicious gaia world.
>>
>>174560595
It's a paradox "this is our first 4x and we missed this basic design" thing.
Note how the ship designer doesn't even have a randomize name button for new designs, they never intended for you to make more than one design for each class.
>>
>>174559951
>>174559951
The Forever War
Allistair Reynolds
Iain M Banks
>>
>>174559951
Cherrych Company Wars and Alliance vs Union books
Le Guin books
>>
Proton torpedoes, plasma and distributor is the current meta right?
>>
>>174560961
>disruptors
God no, you use kinetic artillery for shield stripping.
>>
>>174560961
Just arm yourself with good old kinetics and rape everything with bullets
>>
>>174560961
>>174561089
Not him, but should start with Lasers or Kinetics then?
>The missile meme is dead
Long live Paradox.
>>
>>174559951
2001 A Space Odyssey
>>
>>174561427

Laser start is good for two reasons imo

1: the pirate station has 43% DR from armor and having lasers means that you can kill it with less ships
2. Pirate are easy do deal with once you have shield tech ( this also applies the other way around ) but the player has the spam advantage
>>
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What went wrong?
>>
What loadout in Stellaris would I need to play like Venice?
>>
>>174561679
They tried to bring in a new, casual, younger audience.
>>
You know, I wish they let you modify what weapons and shit on unique ships like the dreadnaught has
Because it would be Goat if you could replace its weapons with ones that were more useful
also I made the mistake of repairing it before I got jump drives so it is just sitting at my homeworld as decoration
Like it shouldn't have been too hard to let you edit it but not be able to build new ones
>>
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Three noob questions:

1. How do I know when my empire size is starting to seriously affect my research speeds? I can't see any modifier based on number of colonies or anything like that, and I don't know if I'm actually getting more than I'm losing out of them

2. When you have a rival neighbor, how do you decide if you want to vassalize / make them a tributary / liberate chunks from their territory into lesser factions that are buddies with you / outright conquer them and cede planets to you?

3. Is joining a federation worth it? It's mostly composed of nice but somewhat weak nations to my "south". I've already been an associate for a while since I don't intend on trampling on them and the diplo friendliness + NAP bonuses seemed good while I secured my "north".

Pic related, my current situation - on "Opinion" map mode. Red guys are obviously my rivals/opposed to my ideologies. I've chipped away at the Hegemony of Thar'Biq (the Psi symbol guys to the north) and helped a slave rebellion by giving them planets through war (those green guys north of Thar'Biq)

I'm thinking of liberating the "northeastern" chunk from Thar'Biq again to form another small empire that agrees with me, and take the core planets for myself, but I don't know if I should just take it all for myself, liberate them all, or bully them into being my vassals or tributaries outright.
>>
>>174561427
Always start kinetics. Anything else is a meme.
>>
>>174558038
The main reason to move the capital is to control factions and for the border boost.

So just like do it if a good opportunity comes up.
>>
>>174562029
1. hover over the research cost
2. I prefer liberating and making tons of little empires because blobbing is boring lategame
3.federations are worthless
>>
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Would you?
>>
>>174562463
thiccfags belong in the same place as spiders
>>
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>>174562029
>1. How do I know when my empire size is starting to seriously affect my research speeds? I can't see any modifier based on number of colonies or anything like that, and I don't know if I'm actually getting more than I'm losing out of them
Every single planet and habitat you owns increases science and unity costs.


>2. When you have a rival neighbor, how do you decide if you want to vassalize / make them a tributary / liberate chunks from their territory into lesser factions that are buddies with you / outright conquer them and cede planets to you?
If they aren't a similar ethos as you, they will not properly integrate into your empire and will ultimately be a problem. Liberate them if you want to neutralize them, tributary them if you want them to eventually die by another empire, vassalize them if for some reason you want to keep them around and cede them if they are the same ethos

>3. Is joining a federation worth it? It's mostly composed of nice but somewhat weak nations to my "south". I've already been an associate for a while since I don't intend on trampling on them and the diplo friendliness + NAP bonuses seemed good while I secured my "north".
You give up a lot of your freedom when you join a federation. if possible you should stay solo. Federate if you start getting surrounded by threats you can't face.
>>
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>>174562463
Would I what? Turn her into Horatio? Yes I would.
>>
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>>174562636
>>
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>>174562463
Eh, maybe a one night stand.

Now, THIS, this I would do every night forever.
>>
>>174562463
EXTRA T H I C C
>>
>>174562636
>horatio will never extend the gift of horatio to you
>you will always be a hideous normie
>>
>>174562718
Are you sure? They'd probably warp time around you and it would be over before you even realized.
>>
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>>174562718
All the leaders look great.
>>
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>>174562280
>>174562627
Okay, thanks for the answers.

Also I guess one more thing:

How do I into sectors? Right now I have them all at "balanced" mode and 75% contributions because they have healthy minerals and energy income and saved up supplies, so I don't think they're in dire need of anything. I'd like them to stop building defense armies (because at least from what I've seen they're worthless and when I do need them I want them to be from a strong species or clones/droids).

Do you just arbitrarily pick one sector to be the science focus sector, another to be the energy sector, etc? Or do you decide based on the bonuses you see while on Balanced mode, or what?
>>
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FUCK
And I was about to start a war for independence from an awakened empire as well
>>
>>174562872
Nah, it'd go something like this
>compress time to get through the foreplay
>dilate time as we both close to climax
>fold time to skip the last two seconds right to orgasm
>stasis time to hold us in orgasm for however long
>rip time to go right back to the start and do it all over again
>>
is it possible to purge without xenophobe?
>>
>>174563187
Sectors are beyond retarded
>>
>>174563234
>Sudden mystery hole in my space
Guess I know where they will Spawn
Hopefully this does not fuck up my borders
Because if some fuck gets a good chunk f my land ima be pissed
>>
>>174563187
Sector AI is retarded. Just keep them on balanced, try to only feed them fully developed planets with redevelopment turned off.
>>
>>174563371
So you don't use them or what? Do you just go over your core world cap?

>>174563446
Shit, I basically gave them all the new worlds that I conquered without any thought. What do now?
>>
What civics to give a xenophile fanatic militarist civ?

Besides distinguished admiralty.
>>
>>174561746

Egalitarian bereave it or not
>>
>>174563309
Authotarians can displace.
Non-egalitarians can set them to resident which means they'll slowly, slowly migrate away and you can fill in their empty squares with robots to prevent them from breeding replacements.
>>
>>174563530
Take all the core planet boosting stuff, only stick planets in when they're finished and don't let the sector redevelop
>>
>>174561679
The god-fucking-awful UI.
>>
>>174563553
Citizen service is pretty good
>>
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>>174562029
>1. How do I know when my empire size is starting to seriously affect my research speeds? I can't see any modifier based on number of colonies or anything like that, and I don't know if I'm actually getting more than I'm losing out of them

Every planet and pop increases research cost. If you're not completely neglecting science, you'll do fine. If you double your pop size (and add a few planets) but don't double your research, your research will get slower. If your techs are taking longer than 50 months, time to tech up. Is research taking "too long?" Then you need more science duh.

As a point of note, the more pops and planets you have, the more diminishing returns you get off new science planets, and the more diminishing penalties you get from new pops and planets.

>2. When you have a rival neighbor, how do you decide if you want to vassalize / make them a tributary / liberate chunks from their territory into lesser factions that are buddies with you / outright conquer them and cede planets to you?

I don't trust the AI to be competent to any level, so I always outright conquer stuff. The only exception I've ever made was with Protectorates when I needed more purple mana.

>3. Is joining a federation worth it? It's mostly composed of nice but somewhat weak nations to my "south". I've already been an associate for a while since I don't intend on trampling on them and the diplo friendliness + NAP bonuses seemed good while I secured my "north".

No. Did it once the cheevo, and never again. The AI is pants-on-head retarded, you surrender 2 influence per month and 20% of your fleet cap, and instead you gain a defensive pact, sensor sharing, and a federation fleet that you can command only some of the time. So it's basically nothing. That said, the federation fleet can get huge and won't trigger fallen empire awakenings.
>>
>>174563936
>Every planet and pop increases research cost
This is stupid.
>>
>>174563936
Awesome, thank you for the explanation and chart
>>
>>174564082
The exact formula is

Research cost = Base Cost * (1+0.1(Total Planets in Empire - 1)+0.01(Total pops in empire-10))*Research Agreement Modifier

Each planet (or habitat) past 1 increases cost by 10%, and each pop past 10 increases cost by 1%.
>>
>>174563648
how long does displacement take to remove them? what if I control the entire galaxy or nobody will let them move in?
>>
>>174564302
That's still retarded, it punishes you if you go wide and decide to build a heaven for your hikkikomori population.
>>
>>174564396
Took 50 years to depopulate 30, so a very long time. And I guess you're stuck with them if you control the entire galaxy.
>>
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>>174559951
Armor.
>>
>>174564460
It punishes if you go tall with habitats, too, because habitats count as planets.

>>174564287
The chart was for determining if you should ever not build habitats filled with science.

The answer is: probably not, but don't build too many. The problem with habitats is that they are only size 12 which leaves 11 science-able tiles for a total of +33 tech, so each science-only habitat will only slightly decrease your overall tech research time. A size 20 planet will be able to put out out upwards of 100 science while contributing only +30% tech cost. A habitat will put out 33 tech and while contributing +22% tech cost.
>>
>>174564741
Wait no hang on I'm retarded. A size 20 planet that isn't your capital can only build L3 science buildings, and each of those combined product 6 science. A Habitat's science building will make 9 science total. A size 20 planet with 19 L3 science labs will output 114 science, but a habitat with 11 science buildings will put out 99 science.

So tl;dr habitats are good for science still, but you're still getting diminishing returns on anything.
>>
>first Crisis I encountered
>spawned within jumping Distance of My Doomstack
I also let a few of their fleets come through the portal first for that delicious Debris
this was more of a inconvenience for me other than a Crisis
though Guess thats because it was handled Quick as fuck
>>
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>>174565402
Forgot pic
>>
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What's the point of hives to be honest?
>>
Is uplifting worth the effort? Im currently uplifting tribal humanoids and it will take like 30 years they would serve as a buffer between me and a hive mind of kawaii gecko people.
>>
>>174565671
It fun. I uplift people then camp their planet with orbital bombardment until the race is gone.
>>
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>tfw your armies are led by a violent little granny
>tfw she's a veteran of over a dozen planetary invasions
>tfw you will never get a chubby as Ol' Nan blows you a kiss and tells your regiment to give em hell just before you climb into your drop pod
>tfw you will never find yourself pinned down against the dirt of some alien world, bullets flying and death all around, just to see General Scarlett Snow herself lead the charge up the ridge screaming "THE FIRST MARINE TO THE TOP GETS TO TASTE THIS PUSSY"
>>
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>>174565751
>>
>>174562029
1. It increases every time you colonize something, same with unity costs. You can offset it just by building a few research labs on every planet/habitat you colonize.

2. It depends on your play style, there's no right way to do things it's just based on what you want to do. Generally speaking, vassals work best when they have similar ethics so that when you integrate them they don't form a large opposition bloc to your dominant ethics.

3. NEVER join a federation with the AI. Federations only work in multiplayer sessions. You are required to vote on going to war while in a federation and the AI will never vote yes on anything you want to do but will drag you into multiple pointless wars which give you nothing. It's dumb, never do it. Ever.
>>
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Why is the AI so shit. I houldnt have to let them cheat for them to just be equal to me. How hard is it to have a set path. They could do it in the RTS games without letting them cheat why cat they do it here. This is one of the better races and I have them as a tributary. Everyone but fallen empires suck and Im close to beating them, already out of the overwhelming range.
>>
>>174565671
Only for RP purpose.
>>
There is any 4x game in which i can rp but isnt stellaris?
>>
>>174565602
Don't give a fuck about happiness
Settle 40% habitable worlds
Don't give a fuck about factions
Get genetic engineering
Make everyone else a part of you
>>
>>174566131
King of Dragons Pass
>>
>>174566037
Ill do it this is my first game. Im human and they are charismatic squid babes. Cant wait to have a race of sexy squid ladies serve me.
>>
>>174566131
Age of Wonders 3
>>
>>174566225
I never lasted long in that game, the turn timers last way too long
>>
>>174565602
Easy mode games basically, for people who can't bother to manage their empire and just want to mindlessly conquer the galaxy. No factions, no ethics divergence, no ruler changes to worry about, no pop happiness to manage, no uprisings to suppress. Because your pops have no happiness you can settle them pretty much anywhere as long as they have the bare minimum habitability. The only somewhat challenging thing is hiveminds have relationship penalties with most other empires and can't really do migration treaties or anything, they're basically autistics who can't interact with others and can only mindlessly expand.
>>
>>174566131
Fallen Enchantress.
>>
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>Friends are going mega corporation

What can I do to give myself either an advantage or at least keep us equal without resorting to the same thing?

I have a feeling they'd smoke me in lategame.
>>
How hard is it to mod stellaris? Never touched any game modding, and all I want to do is a model swap. Assuming I can create and animate the model would it be hard to do?
>>
>>174566743
>How hard is it to mod stellaris?
It depends on what you want to do, but a simple model swap is probably pretty easy.
>>
>>174566575
What game?
>>
>>174566789
>>174566575
Fuck, sorry, in Stellaris.
>>
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actually a pretty great reference tbqh
>>
>>174563187
Sector AI is stupid and can't be counted on to do anything properly. I never let sector AI develop planets so I don't care about specialization. I make a really long building queue that puts something on every tile and then disallow tile redevelopment so the AI can't change my buildings. Then I put the system into a sector and let the AI upgrade my buildings and shuffle around pops like the retard it is, probably not using the traits efficiently at all but sectors aren't really about maximizing resource efficiency.

Also it seems you already got the general idea based on your sector incomes, but you should put as few systems into sectors as possible. Because the resource stockpiles they have are totally useless, they can't be tapped by you at all and after all the systems inside are upgraded they just uselessly stockpile minerals and energy that will never be spent on anything. So only put as much in there as you need to.
>>
>>174566997
Is that war of the world?
>>
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Greetings!
>>
>>174567119
>Yet, across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us.
Yes.
>>
>>174567271

Top kek
>>
>>174567094
Sector AI was redone and is generally competent enough not to fuck you. 1.6 is also adding the ability to take 75% of their stockpile for 100 influence.
>>
>>174567271
>it's a "xenophobe roman empire" episode
>>
What kind of fleet power do I need to take out a FE with 2 systems. They haven't woken up yet.
>>
>>174566575
Just go spiritualist and laugh at them.
>>
>>174567532
Does it still not build robot pops? Cause that's why I stopped relying on it. It never built robots when I left it to its own devices.
>>
>>174567647
They have 80k of fleet power. Though you can repeatedly destroy their ships in smaller wars and they won't rebuild as long as they don't awaken.
>>
>>174566789
>>174566878
>>174566575

I guess I could try to unity and psionic the shit outta em'
>>
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>>174567271
>Romanum
>>
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Is there any point in keeping Derelict-class ships around? I can't seem to upgrade them or anything.

Are they basically museum pieces?
>>
>>174567647
45k minimum
>>
>>174567532
I checked a sector with 8000 minerals, 17,000 energy. Every planet that it's been left to manage which I didn't build up first is covered in unemployed people because it hasn't built any buildings.
>>
>>174567880
>>174567271
https://www.youtube.com/watch?v=XbI-fDzUJXI
>>
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>>174567873
God damnit forgot picture.
>>
>>174567738
They can build them. Never bothered to check how efficiently they use them.
>>
>>174567647
Build hundreds of military station on a choke point before you start the war then lure them in. Like if youre doing a spiral galaxy do it in the long part to go to the next arm so they cant see it.
>>
>>174567920
You can't update event created ships anymore so once they're obsolete you should disassemble them. I keep the unbidden science ship to assist my homeworld's research because it looks neat.
>>
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>>174567532
>create system that's supposed to discourage micromanagement
>it sucks donkey dick so you have to micromanage anything you give it beforehand
>it basically collects a 25% tax for forcing you to graciously not micromanage it
>it doesn't do shit with the tax it collects
>now you can get some of that 25% tax back through additional micromanagement

why.

just fucking WHY.
>>
>>174567920
Yeah. Kinda useful if you get it early and need a slight buff to your fleets but as soon as you can build your own equivilent, they become pointless.
>>
How do you guys like Empire plans from Endless Legend? I think it's interesting to be able to plan ahead and revamp your economy into doing a specific thing every 20 turns or so, but it also seems a bit too much like a way to just make influence more useful.
>>
>>174568116
You have to pay 100 influence, a far more valuable resource, to collect resources that your losing to their inefficiency in the first place. It's fucking stupid.
>>
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These poor fools. They have no idea how valuable their planet is.
>>
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>>174568116

Wait.

Is it really building a visitor center building on top of a strategic resource when there's an empty tile literally right next to it?

Why?
>>
>>174567880
How do the Romans called themselves?
>>
>>174568294
Not my photo, saved it from here a few days ago.

But yes.

And who the fuck knows.
>>
>>174568053
You can't chokepoint FE's, they have jump drives.

They usually go straight for your homeworld anyway, so you just need to fortify the shit out of that.
>>
>>174568294
Probably unchecked respect tile resources.
>>
>>174568294
>Why?
welcome to sector AI
>>
>>174568116
See, all they have to do is let you develop sector tiles if you want to. You can already fuck with the spacestations in a sector.
>>
Just asking, like the Tech you Can Get from Researching Debris from Crisis's is pretty Decent right?
Because These Matter Disintergrator look Pretty Damn Snazzy
>>
>>174568514
Defeats the whole purpose of the sector AI which is to let the AI develop it for you.

Except it doesn't.

And if it does, you really wish it hadn't because it's fucking retarded.
>>
>>174568116
This shit is why I got a no planet cap mod.
>>
>>174568580
>which is to let the AI develop it for you
They still can, though.
>>
>>174568335
Romans would call themselves Romani, but their empire would be Romanus, Romanum is accusative.
>>
>>174568514
That's against the whole point of sectors. Sectors are meant to automate the process so you don't have to meddle with it. But they're too stupid to do anything properly and Paradox can't seem to fix it worth shit.
>>
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>>174568536
>>
>>174568053
>>174568460
I'm playing with all warp this game anyways
>>
>>174568116
It leads me to believe they did zero if/else programming for the AI
9 out of 10 problems regarding the sector AI could be avoided with simple arguments.
If food tile
build farm
else if mineral tile
build mine
else if power tile
build power plant
else if research tile
build lab
else if blank build something else.

It's only when you get to the blank tiles you'd have to add actual logic to take into account what's already built, but even without that logic just having the basic framework so it doesn't build pointless shit on the wrong fucking tile types would be such a massive improvement.
>>
>>174568134
It gives a choice between expanding fast and being unable to sustain all but the most basic plans or slow, influence-friendly expansion.
>>
>>174568909
There is an option to respect tile resources. If you disable it then it will obvious ignore the resources and try to build however you want them to focus.
>>
>>174569108
The option doesn't actually work though
>>
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If I'm a multi-species empire with different climate preferences under the fold, there's basically little to no reason to Terraform if I can just send appropiate species to each planet, right?
>>
>>174569108
Even if it's enabled it doesn't always build the right shit.

Speaking of which why is it even an option in the first place? The AI doesn't have the intelligence to do cute micromanagement and judgment calls like that.
>>
>>174568221
It's like they want me to keep using a no-sector mod.
>>
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>>174569193

Decide who the niggers of your empire are and terraform their planets.
>>
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So...

A Hive Mind empire was in a war recently, and they lost. Refugees came to my empire. From the Hive Mind.

Is this a trap? They're fucking part of a hivemind, there's no way they're going to act like normal ayy's right?
Did they unhook themselves from the Hive Mind or what? Is it safe to let them breed or should I keep them fucking far away in backwater planets?
>>
>>174569258
In order to do what you tell it to focus on it will occasionally have to ignore the tile resource. It will never be a minmaxer. If that is what you want just get a mod to give you unlimited core systems.
>>
>>174568767
Romanum is nominative. Or do you think the ancient romans didn't know their own language and misspelled "imperium romanum" in their own texts?
>>
>>174569193
this is the good part of playing sweden
also
>tfw i slave a pope from a conquered enemy
>they form a militaristic faction
they never become pacifist i wonder why geez
>>
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>>174568909
>>
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What are the best settings in Stellaris for an Australian empire?
>>
>>174569434
I should clarify, the Hive Mind empire is still around, they just lost a chunk of their territory in a war against someone else.

That's why I'm paranoid that they might still be controlled by them.

>>174569498
Thank you for making me spill my drink in laughter
>>
>>174569434
they will die eventually


ALso, what you guys think about ai fleet command?
>>
>>174569434
They're going to die because they aren't connected to the hivemind.
>>
>>174569258
>>174569108
What I want is the ability to queue Ships to build at a Sector and have them auto distribute it throughout all the Space Stations in a sector
It would Be Amazing and helpful as fuck
>>
>>174569434
They will die soon.
>>
>>174569498
ironically someone with remedial javascript knowledge spots the error in paradox's programming, or lack of. That image was literally what I was going for.
>>
Guys, is Ai fleet commander good?

Also, what do you think of star sector? i am playing and is good as fuck
>>
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Post your blobs
>>
>>174569498
What is wrong?
>>
>>174569646
>>174569624
>>174569598
How soon? They've been in one of my planets for decades, I even used them to colonize another backwater planet that had their climate preference.
>>
>>174569456
Nobody is expecting it to be as good at micromanagement as a person, they are asking for a bare minimum of competence so it's actually usable. Because right now, it's utterly unusable. It flat out does not build proper buildings, it doesn't recognize local resources like xeno animals and betharian stones and just builds stupid shit ontop of them, and in some cases it won't even upgrade existing buildings.
>>
how reverse enginer the paradox tools so that i can modify hardcoded things in stellaris?
>>
>>174568909
The problem with that is you could end up with a sector that has planets with shit for food, energy or minerals.
>>
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>playing hivemind
God fucking dammit Paradox
>>
>>174569824
This.
When I tick the respect tile resources box, I actually want it to respect tile resources even if I have a non balanced specialization set.
>>
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>>174569753
my blob has been on hold for a while because of shit keeps coming up that both prevents me from getting my fleet to a size to feel confident enough to take on the stupid awakened empire
>>
>>174569783
Paradox probably based the way sectors build stuff based on what the current resources it generates are, and what focus you gave that sector.
It's most likely not tied to tile resources because then it'd become far too rigid.
Also I think this guy just wanted to point out a chain of if else with no complex logical condition inside the guards looks wrong, as you'd use the Case construct here since you are testing the same thing for different values.
But that's literally fluff.
>>
>>174569923
literally not a problem since global food was added.
>>
Sectors revamp is honestly one of the most needed things and one of the main reasons why Stellaris is such a shallow game.
>mfw missing the Sectors promised before launch
>>
>>174570101
If sector AI is draining your food you'll need to make up for it in your core systems.
>>
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Thank you OP.

>>174569742
AI War : Fleet Command?
It's pretty fun, but very peculiar. It's like playing a single player game against an AI who's mostly passive. You're encouraged to manipulate the AI to your advantage, since your usual tactic won't work.
>harass it
It's already fully developped.
>neuter it by destroying its factories
The AI has factories out of the galaxy, you cannot destroy them.
>bluff it
You will only trigger a counter attack.

It's also very slow-paced, as you're encouraged to make a lot of reconnaissance to capture only the relevant planets quickly. The game is coded in such a way that if you try to capture everything, the AI will start considering you as a threat, and will send you high-levelled fleet that you have no hope of beating.
Honestly, it's a very concept game, very difficult to describe.

Star Sector is supposely the best thing since chocolate milk, but I haven't tried it yet.
>>
>>174569824
People have been using it and winning for almost a year now. It's obviously usable.
>>
>>174570217
So just make one food planet and then put it into a sector. Done.
>>
>>174570217
If the planets have literally zero food you do a little micromanagement by setting food priority for a bit, then switching to what you want and disallowing redevelopment.
>>
>>174570328
People have been playing around it for a year using the various methods described ITT. Nobody actually uses the way its intended because it's fucking stupid.
>>
>>174570102
>not being this shitty combat
truly stellaris is good because of RP and flavor, it doesnt have one fucking "good" feature, only good ideas badly implemented.
but there's one thing i want, that i know will stay in dream till someone find a way to modify hard coded things, a trade system aka DWU but in which you can build tall by controlling the market with resources which you monopolize, i just wanted it, just FUCKING IT!!!
>>
>>174570402
>of the almost 900,000 owners nobody has used it as it's designed
lel

I wont deny it could use improvement but it gets the job done well enough.
>>
>>174570328
Only because the sector ai is the same as the enemy ai
>>
>>174569797

They start to die off after they lose their refugee tag. It's fucking stupid hive mind pops can be refugees.
>>
>>174566878
This is more or less stellaris general right now. You'd have more trouble if you talked about another game that wasn't stellaris without mentioning it.
>>
>>174570718

they are snuggled against their will by pop trafficking pirates making profit
>>
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>>174569509
>>
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>>174570898
>snuggled against their will
>>
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>>174570905
>Aussies
>xenophiles
>>
>>174566575
it's easy to get a ridiculous economy mid game (50years) with mining guilds
>>
What are some rts games that are cool with turtling? I'd just like to hang out and build up my base until I have an unstoppable force I can roll out with.

Age of Mythology, for example, is not one of these with constant enemy attacks that will just wear down your resources.
>>
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>>174570905
>aussies
>xenophile
>>
>>174571002
>57

speaking of pronouns , should hive pops be "it" or "they" , you can't snuggle a leg and call it an individual
>>
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>>174570905
>Research hypercomms forum
>2000 years to complete
>>
>>174570905
FOWF
>>
>>174569434
I still don't get why hiveminds die when on a non-hivemind ruled planet. What happened to whatever mechanism which controlled the drones? Did they get killed off? Did someone build a huge jammer? Why does a ship inside non-hivemind territory not die off?
>>
I got bored so Im going to enslave all 30 empires in the game. Along with the evolution based ascendancy so I can nerve staple some of them.
>>
>>174571115
>multicultural society
>is not xenophile
they aree too buzy raping cangaroos to be xenophobic.
>>
>>174571663
Don't think too hard on it, the devs didn't/
>>
>>174570905
Honestly you could make them fanatic egalitarians instead of xenophile because modern social democracies are as close to it than any nations ever in the history of humanity.
And you would trigger more amerifats thinking anything but dogs eat dogs free market small governement is evil gommunism.
>>
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What kind of zoo does a hivemind even build?
>>
>>174570618
Nobody uses it the way it was meant to because it's literally impossible to. You can't use it as intended if it's so broken it can't perform the way its intended.
>>
>>174571919
Egalitarian gives Utopian living standards as is, and I wouldnt say we are fanatic about it, not like we give abbos a fair go.

And Militarist makes sense since we go to war every single time any of our allies goes to war.
>>
>>174571682
>mod actually deletes posts for the word cunt
This can't be real surely?
>>
>>174572189
Mods cant handle the bants
>>
>>174572189
One way to find out

cunt
>>
>>174572063
Watched a playthrough by cringer63 and he did pretty well on hard with no micromanagement of sectors. They work fine but could be better. Autistic screeching from minmaxers doesn't change that.
>>
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Awakened empires are bullshit, especially ones that subjugate you and then proceed to do literally nothing for 200 years
>other AI empires are edging towards a federation victory
>Shitty ass Mediators are too stronk for me to Break free from and are doing Nothing but keeping me on a leash
>>
>>174572374
>watching people play games
>4X of all kinds
jesus
>>
>>174572503
>not making a strong federation with the toughest allies in the galaxy
>not taking a bunch of planets near the fallen empire
>not gifting those worlds to your federation members
>not leaving the federation before war starts
>not reaping the rewards as the largest nations fight the fallen empire and everyone loses except you
>>
>>174572543
Not an argument.
>>
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Whats the point of vassals and tributaries if they are inevitably going to rebel 100% of the time because of the 'relative power' opinion malus?
>>
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>cant be a robotic hive mind
>cant be a fanatic purifier hive mind
>cant be a psionic hive mind
>cant be a parasitic hive mind that infects pops you conquer
What were they thinking?
>>
>>174572818
I have not gotten a vassal rebel, ever.

Course I integrate then neuter every vassal I get.
>>
>>174572818
You need to build your whole empire around it if you want it to work
>>
>>174572374
The sectors use the same ai as the other empires, which means that the sectors won't pull you down because the enemies are as equally shit. The difficulty doesn't even do anything except give the AI more resources and build times
>>
>>174572610
I have given up on federations
Time after time the game puts me in a galaxy full of assholes who hate and never want to work with me for having the complete opposite Ethics to them
Like in This one, Literally every AI faction were Spiritualists of time Kind While I was Materialists
>>
>>174572818
Why is he reading two books at the same time?
>>
>>174572818
They don't always. Depends on how many you have. Also never bother with vassals. Tributaries are always better.
>>
>>174572849
they weren't
>>
>>174572984
AI literally cheats by having extra shit, though
>>
>>174573047
Knawledge.
>>
>>174573013
>Time after time the game puts me in a galaxy full of assholes who hate and never want to work with me for having the complete opposite Ethics to them
Xenophile + Charismatic

I have never been in the situation where I cant ally with a certain faction, unless its a fanatical purifier or polar opposite to me

The real problem with federations is going to war with them, they are great if you are always expanded to the point you dont want to fight anymore, but if you do want to expand you will never get a valid target and your fed will cockblock you.
>>
>>174573047
He a wise nigga
>>
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>>174573047
>>174572818
>tfw to intelligent too read one book at a time
>>
>>174573092
And it's still not a good substitute for better ai if you can beat it easily with the handicap of secots
>>
>>174572849
Same thing as always
"Would be a cool shit to add !"
And then they half-assed it
>>
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*blocks your path*
>>
>>174573047
>He can't read multiple books at the same time

What's it like to have a sub-80 IQ?
>>
>>174573103
>>174573206
>>174573230
Not wanting to be racist or anything but the way he is dressed up, the fact he is black and him reading two books at the same time make him looks like someone dumb pretending to be intelligent.
>>
>scourge and unbidden are being improved
>ai rebellion is getting redesigned later
hype?
>>
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If you could make a perfect game, what would it be?
>>
>>174573230
>reading multiple books one at a time, rotating as necessary
>>
I feel as if a fallen empire Awakening to become a guardian of the Galaxy should not happen If you Destroy the Crisis before it even got a chance to get a foothold
Because I absolutely Stomped the Unbidden Literally as soon as they popped up and like 10 years later a Fallen empire Slowpoked to it as a reaction
>>
>>174574568
ck2 in space
>>
>>174574568
>tfw you might live long enough to see AI created perfect games
>>
>>174572060
Hivemind events should be more of like a single character event. Instead of "building a zoo" it could be like, "Your personal collection is finished for you to forever admire." would be more aprpopiate for it.
>>
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>>174572849
>>cant be a fanatic purifier hive mind
>>
>>174572849
you can be a parasitic hivemind for the low price of 700000000 bazillion society points and two ascension perks. :^)
>>
>>174574568

Warfare and ship design was just one of the many viable ways to win.

Diplomacy is as intricate and complex as any of the combat or research systems, with satisfying benefits for specializing without limiting the player's freedom in setting up alliances or declaring wars too much.

Each faction is different from each other and has a few unique features with sacrificing on the number of factions or making them all 'too different' like in the Endless games.

AI that is actually agreeable and logical. Can make deals, won't declare war on its only trading partner unless it has no other option. Competitive without using cheats.

And the most ridiculous and dream like claim of the all; Ground combat that isn't shit.

I know it will never happen, but it's ok to dream.
>>
So I beat an awakened empire so hard it surrendered, I have never seen ai surrender before.
Thinking about bullying the awakened empire that was near him once I get my fleet to the new cap.
>>
>>174574174
*Wormholes past*
>>
>>174574568
Dwarf Fortress in space.
>>
Holy shit i FINALLY finished my Dyson Sphere now i can at last move on to another game

Seriously what the fuck, Dyson Spheres take too fucking long and are stupidly expensive, you're better better building a million habitats with solar power generators.

The ringworld was better. It still takes too long considering you still have to colonize and build before it's producing anything, but the price is more reasonable.

Anyone who built the other 2 megastructures can tell if they're more useful?
>>
>>174574679
AI can't create perfect games
>>
>>174553959
yes absolutely
bug fixes and changes from incompetent devs will always assrape your saves
>>
>>174574568
I want to know what happened to the female Horatios from endless space 1.
>>
>>174553892
>game comes out of beta
>one year after release

sasuga
>>
what galaxy mods do you use to add more stars? im looking for one that isnt fucked up in some way.
>Complete names list
>names arent fucked in all caps
>stars arent skewed towards the center of the galaxy
>minimum distance between stars isnt changed
>>
>>174575680
par for the course with paradox games.
The real test now is whether they start to implement game ruining bloat without fixing the already present issues.
>>
>>174575765
>Whether
>Not when
>>
>>174555798
DoW them and bumrush Sol.
The achievement is so rare it's worth ruining the rest of your save to get it.
>>
>>174575310
The array is for Intel, the research one suffers from the same issues as the Dyson sphere.
>>
>>174575310
Sentry Hub is super useful once fully upgraded, having sensor data on the whole galaxy is great for fighting the AI since you always know where their fleet is and what kinds of defenses they have where.

Science Nexus is less useful since by the time you get it you've researched almost everything anyway, and building a bunch of science geared habitats is probably less expensive and time consuming.

They should probably make Habitats take a tech that shows up late game and mega engineering should pop up sooner, right now there's really no reason to build any mega project outside the Sentry Hub.
>>
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>>174557610
>Gaiman update
>>
>Freed the humans from the furry fox empire that was using them as sex slaves
Should I leave them independent with a defense pact so that when the foxes inevitably try and take their one system 'empire' I can wreck him again, or should I just vassalize the humans while they're open to it?
>>
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So, if I encounter a Dreadnought, I should not fight it until I have Jump Drives so that it has jump drives when I salvage it too, right?

Or should I fight it as soon as the enclaves say I'm ready?
>>
>>174575310

Habitat power plants need to be nerfed and megastructures in general need to be available sooner (or the game made to last longer) because they are just win-more toys you build to show off how huge your dick is
>>
>>174576298
>Nerfing power plants in the one place it makes sense for them to overproduce like a motherfucker.
>>
>>174576298
HABITATS SHOULD BE ONLY POSSIBLE ON GAS GIANTS AND THEY SHOULD BE SMALLER.
>>
>>174576298
Habitats should have upgrades like planets, but perhaps cap at 3 instead of 4 for non capitals.
>>
>>174576387
Yes anon it is literally impossible to build a space colony anywhere except around Uranus.
>>
>>174576387
One of these is fine.
Both of them just effectively removes habitats from the game.
>>
>>174576298
>>174576387
>>174576423
How about instead of making good things shitty, you make shitty things good?
>>
>>174576375

If you want to play it like that, star type and distance from the star should affect how much their power plants produce
>right next to blue star - fuck tons of energy
>far away from red dwarf - very little energy
>>
>>174576439
Game balance. Also nice joke but Saturn or Jupiter would be better.
>>174576487
Remove cost to tech from habitats but not from pops.
Still worth then.
>>174576501
Its paradox game - no fun allowed.
>>
>>174576501
Making them equivalent to planets does not make them shitty, they can still be built all over the place, this would just reign them in instead of just delegating all power and research to space with the exception of colony amin and the stock exchange and the research Institute, well planets are strip mined or turned into agri worlds.
>>
>>174576232
>Freed the humans from the furry fox empire that was using them as sex slaves.
Stop bullying Bill.
>>
>>174576423
I agree, I think habitats should have tile blockers ("Undeveloped superstructure") that require higher tech to "clear", the abstraction being that you don't know how to build a 16-billion-capacity hab at first.

Also habitats should be destructible in combat, you can set your engagement policy to "Fire on habitats" and fucking space all those void-dwelling cunts.
>>
>>174576956
I could see damaging them but not destroying them is pretty nuts for how much they cost.
>>
>>174573162
>fed will cockblock you
the work around I found for that one was to Liberate the planets I wanted from the enemy, turn them into vassals, and eventually integrate
it was a much slower way, but it gets the job done eventually and you don't have to deal with any unrest or diplomacy penalties
>>
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>Inna Oligarchy
>Bantering with the Shroud
>Leader becomes the Chosen One
>Elections come up
>Can't re-elect them
>They disappear from the leader pool

FIX YOUR GAME WIZ REEEEEEEEEEEE
>>
>>174576895
Don't get the reference.
>>
What can happens exactly with the Shroud lottery?
>>
What are the odds 1.6 will allow Synthetic empires to assimilate newly-conquered species into yet more Synths?

Right now I'm using the Bio path to make all of my citizens equally valuable but it takes a long-ass time.
>>
>>174577668
You can get various boons that boost your stats or production or give you a free 17k 'ship' or turn your leader into basically a god or make a pact with a god for big boosts but raw assrape once the payment is due (From my memory of two of the five, one will result in your pops randomly mutating and the other results in your empire being reduced to nothingness, don't know about the other three).

Failure similarly leads to penalties.
>>
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Do conquered primitives not breed until this malus is over? Even when they're part of your hive mind?
>>
>Stellaris will never be a true 4X/Grand Strategy Game hybrid
>>
Where did you guys find that picture of the thicc stellaris robot pop? I need it.

I NEED IT
>>
>>174578374
Sure it will. After about $200 of dlc.
>>
>>174577351
>not reforming your government to an autocracy
get rekt nerd
>>
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>>174578451
you can't handle the thiccness
>>
>>174577351

there can only be 1 chosen one, you are commited now
>>
>>174578673
Sauce?
>>
Is there any mods that simply adds an auto build robots in all empty slots feature.
>>
From what I can understand most the people who complain about balance are just minmaxing autists who Both cant control themselves know nothing about game balance and never play with other people
>>
>>174578894
https://danmappart.tumblr.com/
>>
>anon posts After the Empire in here
>hey, that looks pretty fun
>two hours later
>it's really fucking fun
Only thing I still don't understand yet is economic warfare, but my god, the fluff in this game is amazing.

>A ring construct near the Throne of Light was recently atomized, and several trillion Gilded Folk are presumed to be dead.
>>
>>174579026
Also, how the fuck do Deeper Paths work? If I'm correct in my assumption, the Night's Edge is every territory on the outer rim, the Throne of Light is the central territory, and everything else is the Ocean of Stars, right?
>>
>>174579026
>After the Empire
Is it as autistic as it looks?
>>
>>174579026
How good that thing is?
>>
>>174577494
Bill O'Reilly was let go from fox news because of sexual harassment.
>>
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Oh shit
>>
is there any disadvantage to having a large food stockpile?
>>
>technocracy empire
>fallen empire takes a specimen
>transfer consciousness into robots
>100% robot empire
>conquer the fallen empire
>find one human pop in the preserve
>settle them on a ring-world
>make them governors of the ring-world
>elect them leader
>reform to imperial
the cycle is complete
>>
>>174580261
None other than you lose out on the extra pop growth until it fills up.
>>
>>174579878
I've only played for 3 hours, but I'm leaning towards "yes"

The game play and UI is deceptively simple for how deep the game feels. I'll need to try the harder difficulties to make a better judgement.

>>174579989
Pretty good; definitely worth 7 bucks
>>
>>174580457
Is it deeper than Stellaris?
>>
>>174574568

Kind of like Star Wars Empire At War but the strategy part is real time 4x Grand Strategy and the land battles aren't shit.
>>
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>>174565671
Why wouldn't you?
>>
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>>174569753
Not a big blob because I hate sectors.
>>
>>174580726
>implying the space battles aren't repetitive dreck too
>>
>>174559951
Anything by Frank Herbert (not just the Dune series)
>>
Does Stellaris even have an end date?
>>
>>174581228
The date you get bored and start over.
>>
>>174559951

Star Trek homoerotic fan-fiction
>>
Did (You)topia buff strikecraft lads? Just tangled with an AE that was bullying everyone and got absolutely rekt despite being equal strength and breddy gud tech.

The only difference was them having a fuckton of strikecraft. 67 destroyers kitted out with t3 pd didn't do jack shit.
>>
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>>174582076
FLAK
You mongrel, FLAK.
PD is useless.
>>
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>>174582076

>taking on an AE whilst only being equivalent
>>
>>174582216

Just rewatched the battle and I think I figured out what went wrong. I had flak on my frontline cruisers, but the motherfuckers didn't get tangled up in combat with them or muh destroyers like normal and flew straight past them to my BBs. I killed 327 strikecraft, but there were apparently thousands.

>>174582278

Nigguh minmaxing them used to work though, but doesn't now. I'm on repeatable techs as well.
>>
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CAN SOMEONE TELL ME IF AFTER THE EMPIRE IS ACTUALLY GOOD REEEEEEEEE
>>
>>174582881
It's worth the seven dollars, at least. How much fun it is depends entirely on your autism.
>>
>>174553508
Anyone know how to remove Holy Land planet modifiers through console command?
>>
>>174583003
You can't add or remove planet anomalies with console. Just grow a pair and fite the FE for it.
>>
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Is this good lads?
>>
How do I play tall? Ide much rather keep my game down to about a dozen planets then blob like a madman. Any tips to do so?
>>
I keep crashing like 10 years into my stellaris game
>>
>>174583478
put the artillery on destroyers instead in my opinion
>>
>>174583478
As long as they're not using torps or kinetics, probably.
>>
>>174583493
you don't
you play wide
>>
>>174583605
Destroyers have an L slot now?
>>
>>174583731
Change the bow of a destroyer to an artillery layout and they do. Only one, but their tracking lets them hit with it more often
>>
Does anyone have a mod that makes the megastructures actually possible to get?

Its crazy how you need so much just to start construction
>>
>>174569108
I hate that option really, even if I set a sector to mineral focus I would still want that Betharian Stone as a goddamn power plant! It's too damn efficient to ignore, but the sector AI is either too retarded to know that or if you have the option off is too retarded to ignore some crappy 1 food tile for whatever focus you have set. It's too damn binary for its idiocy.
>>
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>tfw my baby ether drake and dreadnaught got killed in the same battle
At least I won the war and killed off the only threat to me r-right?
>>
>>174568041
>xenophobe
>charismatic

100% pointless
>>
>>174584168

There's a few on the workshop. At least one reduces their tech requirements and all either buff their output and/or reduce their construction time while letting you build several at once.

They're new and so don't have ebin star rankings, but I've tried most of them and they work fine.
>>
>>174583493
That depends on what you want to do. Tall benefits research and unity the most. So you could go
1. Unity focus
2. Science focus
3. Specific Science focus

So make a race that falls under one of those. In order to actually play tall I would recommend you focus on getting a couple large planets (hold no more than 5) as soon as possible. Ironically you may need to be wide just to get good enough planets since the change of finding a couple of 20+ tile worlds nearby isnt easy. As well as getting these planets ASAP you need to build frontier stations ASAP. Build as many as you can in order to claim as much space as you can. Seems counter intuitive to playing tall but taking more space doesn't mean you are now wide, since it doesn't increase your research/unity times, but it will give you enormous amounts of resources. Even without knowing where resources are you should be able to secure lots of resources by focusing on claiming nebulas as well as building frontiers where there are giant blobs of stars close to each other. Dont build frontiers to join your borders, they will expand over time anyway and everything will join up later.

Also I would highly recommend for traditions you get prosperity first with one point to get cheaper stations, then get expansion and both frontier traditions so you can support more frontiers. Drop your first tradition on 25% border range and by this point you should be set to build tall.
>>
>>174584407

>tfw muh bb drake in my last playthrough died in glorious battle during the war in heaven, sacrificing itself for the freedom of the younger races

Truly the Aryans of the galaxy ;__;7
>>
>>174583493
Play tech-focused. Try to get a decent federation going. If you can't get a federation than at least get a couple of tributaries As soon as you get a chance to take a FE capital then do it.
>>
>>174583854
Cool, I never really used destroyers before, went straight from corvette spam to cruisers but that'll make them pretty useful.
>>
>>174580261
Why would you waste the time?
>>
>>174583854
>Change the bow of a destroyer to an artillery layout and they do. Only one, but their tracking lets them hit with it more often
I wonder if you could get away with nothing but corvettes and L destroyers then.

The only other thing that would be useful would be torp cruisers
>>
>>174584407
Reminder that you murdered it's mom for no reason other than greed.
>>
Can you edit a ship from the save files?
>>
>>174584517
>Also I would highly recommend for traditions you get prosperity first with one point to get cheaper stations, then get expansion and both frontier traditions so you can support more frontiers. Drop your first tradition on 25% border range and by this point you should be set to build tall.
Planet Survey Corps should be rushed ASAP. It's broken as fuck. It's basically 100% increased research speed There might be a case for getting 1 point in prosperity first though. Mastery of Nature is THE best 1st pick. It saves you a massive amount of minerals, energy, and society research. It's amazing even if you are only colonizing 5-10 planets.
>>
>>174584943
I'm convinced it's just one retard who keeps wanking Mastery of Nature like it's not entirely worthless.
>>
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>>174584943
You only get the first few years to play Space Africa with the AI, if you dont spam frontiers now then you will never claim that space later.

I understand what you're saying, but the research bonus can wait. Also if you're playing Unity you absolutely blow through unity trees like nothing, the first three only take a couple of decades to finish.

>even if you are only colonizing 5-10 planets
Playing tall, even on the largest map, should stay below 5 planets. The penalty is just too much for every other planet you take.
>>
>>174585050
Or you're just an autistic contrarian.
>>
>>174585050
Well, not him but I agree with his statement. Unless you're going purely tall and only plan to colonise three planets, it'll speed up your early expansion, save a bunch of research and tile-clearance time, both of which will give you a massive advantage over the AI since a lot of the game is decided by the early-game land grab.

There are others that I'd take too, but it's definately one of the better ones.
>>
>>174585209
>both of which will give you a massive advantage over the AI since a lot of the game is decided by the early-game land grab.
You get more than enough minerals to colonize and build frontier outposts without ever having to touch tile blockers. Its a waste of time honestly to even consider removing them.
>>
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I wish the Unbidden would do something about these blobbers on the right
>>
>>174585382
Those are minerals that can be spent on other things.

Frontier outposts eat influence that can spent on other things.
>>
>>174585439
Tiny creature.
>>
>>174585439
I wish we had better diplomacy that would stop that kind of blobbing,
>>
>>174585445
>Those are minerals that can be spent on other things.
But its not relevant, by the time a planet is pop blocked you are making 200+ minerals and it isnt important anyway.

>Frontier outposts eat influence that can spent on other things.
Absolutely not as a democracy, as well as with the new faction system. Maintaining nothing but a 1+ influence I stay 600+ influence for hundreds of years even while hiring leaders continuously and buying edicts.
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>>174585382
>tfw a gentle breeze destroys one of your outposts and you lose half your income and then the AI colonizes it immediately
>>
>>174585636
The AI simply does not attack frontier outposts unless you physically draw them to it somehow

Iv got 10 frontier outposts in my current game, AI has never once attacked any of them even while flying through

The only way the AI can remove a frontier outpost is by winning a war demand for it.
>>
>>174585591
>But its not relevant, by the time a planet is pop blocked you are making 200+ minerals and it isnt important anyway.
You must continuously restart games until you get an amazing start.
>>
>>174585591
>But its not relevant, by the time a planet is pop blocked you are making 200+ minerals and it isnt important anyway.
What the fuck lmao. No one is believing your bullshit. Getting tile blocked happens very early. Unless you have literally 0 food.
>>
>>174585709
Depends. If it's a really early-game war the AI will very much go for your Frontier Outposts because it actually has a meaningful effect then.
>>
>>174585709
bullshit, I've had AIs go specifically after my frontier outposts, even at the other side of my empire
>>
>>174585769
I never restart because there is never a reason to

Find a couple of 20+ planets and build frontier stations on high resource spots.

Perhaps if you followed my advice you wouldn't need to save scum good starts for tall plays.

>>174585801
You must be taking over horrid worlds if you are getting tile blocked, it takes 50+ months just for a single pop to spawn.

>>174585865
>>174585890
Never seen it happen so I don't believe you. Pirates will go after them, but not AI factions.
>>
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>>174585109
>being minmax scum with agrarian idyll/inwards perfection
>spawn with empress with reformer and the selective nostalgia agenda
>+10% unity from both

awwww yis

gonna get me all dat ascendancy
>>
>>174585591
>democracy

ishygddt
>>
>>174585553

Wouldn't even be hard to fix tbqh. They could literally import mechanics from Endless Space/GalCiv and Victoria 2 .

>When you meet another race, you gain knowledge of the existence of races they've met
>When all non-FE races are encountered and/or by an arbitrary mid-game date, a galactic UN kicks in that uses Vicky 2 crisis mechanics over disputed space which allows settling rights/border disputes to be kept in check, even for Xenophobes by designating the top 5-6 empires as 'great powers', whose vote counts as 1.5 if 2 of them are in a federation, 2 if there's 3 etc.
>>
>>174585948
>>+10% unity from both
Thats pathetic in comparison to that pic
>>
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What the fuck are these cunts doing
>>
>>174585907
>Find a couple of 20+ planets and build frontier stations on high resource spots.

You either play ez mode on tiny galaxies with maxed habitable planet density or you're bullshitting. Either way, your 'advice' is shit-tier for general players.
>>
>>174586094
I play largest with 0.75 habitat worlds

Please stop trying to save face by using strawmen. From what I can tell you're problem is that you dont know how to expand properly. You dont have to only take planets near you to play tall, you should focus on taking 20+ tile worlds and bridging gaps with frontier stations.
>>
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>>174586020
She's qt.
>>
>>174585553
>>174586019
>One of the victory conditions is to control 40% of the galaxy
>Anons whine about blobbing and want to stop it from existing
This aint fucking CKII, stop treating it like it is.

Also why the fuck would xenophobes et all give a shit about some Space UN? Nations barely give a shit about the real one, and that's with strongman backing form the largest countries. If the most powerful country tells such a body to fuck off, it's effectively just a renamed Federation.
>>
>>174586094
The only shit advice here is coming from you, Mr. I cant comprehend how to play tall.
>>
>>174586167
So you're bullshitting, glad we've cleared that up.
>>
>>174585553
>Waaah only Federations should be able to win the game!
>>
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>>174585907
>Find a couple of 20+ planets and build frontier stations on high resource spots. Perhaps if you followed my advice you wouldn't need to save scum good starts for tall plays.
>yeah dude just get lucky and be surrounded by 20 tile planets and rich resource systems.
Nice advice
>>
>>174586283
>winning
>paradox games
lel
>>
>>174586340
>Stellaris
>Anything at all like CKII/EU4/V2
You have win conditions in this game. It's not a dynasty or nation simulator.
>>
>>174586263
You know saying that over and over just proves you have no argument. But thats alright, im sure the more level headed people here learned something from me and just ignored your inane shitposting.

>>174586330
>surrounded
Tall =/= Small

Find 20 tile planets and go colonize them, will only at most be taking 4 planets that size, that isnt hard at all. Its so easy to do you can do it every game unless you somehow spawn between four fallen empires.

Also if you cant spot where to dump frontier stations for rich minerals you need glasses, looking for clumps of starts or nebula isnt hard.
>>
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>>174585907
>I've never seen it happen so it can't happen.
Just play any game of Stellaris, find another empire early on, build a frontier outpost between you guys somewhere that actually has resources, declare war and watch.
>>
>>174586392
AI doesn't even try to win. Wiz does not like win conditions. It only has them because paradox had no idea what players would want.
>>
>>174586463
Yeah, I have, and they've never attacked my frontier outposts even when I just sit back and wait for them.

The AI always just rushes an attack order on a planet. Have you even played the newest version of Stellaris?
>>
>>174586219

>This aint fucking CKII, stop treating it like it is.

I'm not you tremendous faggot. Victoria 2 is fucking great because there's a system of checks and balances present. Even if you don't give a shit about other actors, it's still there. Xenophobes should be able to do whatever they want, as you rightly pointed out that they don't give a shit about Xeno Scum, but they have rivals that will give a shit and other powers that will support them even if they hate them out of strategic interest. Some won't give a shit about what you do at all.

Xenophobes can do whatever the fuck they want, but the galactic balance of power needs to be represented.
>>
>>174558976

>what is the Giga Cannon
>>
>>174586512
hi I am on the latest version of stellaris
this is my first game and I started it off by going to war with the dumb mushrooms to the west
they immediately attacked a frontier outpost
the rest of the war was basically a back and forth fleet spam tug of war always on that same system until I built 2 defense turrets there then they fucked off
it was pretty sweet
>>
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No wonder these fucks were a fallen empire
>>
>>174586749
Yeah honestly I think you're just shitposting now. No more replies for you.
>>
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>>174586512
I've only started playing again because of Utopia/Banks, so yeah.
I think I realize why this doesn't happen to you just based on your other posts, so hear me out.
You expand in a really sparse way so that you have multiple unconneted borders out in the open in the early game I imagine. The AI is always dead-set on attacking your planets, unless you have a fleet there, in which case they'll sit in a nearby system and blow up your mining stations waiting for you to jump in for them. But since your frontier outpost probably isn't anywhere near your capital or other planets, they don't ever get the chance.
>>
>>174586421
>Just go grab random systems miles away from your borders early game
>I play on large galaxies guize git gud

I'd at least learn the basic game mechanics before you start trying to pull this shit, you'll feel pretty embarrassed when you actually try this.
>>
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>>174586814

>themergingiscomplete.jpg
>>
>>174586835
i'm not the guy you were talking to
>>
>>174586491
>Wiz does not like win conditions.
He was more ambiguous about it than that. Although he was clear on not liking how it is done now.

>“I’m not sure having victory conditions in the way we have them now is necessarily the ideal way to do it,” says Anward. “What we have right now is sort of checkbox to tick. You need 40% of planets, or 60% of planets, or whatever, and then you win. But that might not be how the player feels they win.

>“Often we find a player will get to a certain point, they decide, ‘I have completed my goal, which was to do this.’ So what I would actually like to do in the future is way more customisable victory conditions. Where the player sets their own goal for the campaign. ‘I am going to be the Purifiers and purify the entire galaxy, that’s my goal. I’m going to be Psionic and ascend, that’s my end goal.’ But to have these more individual and not necessarily have that, if someone achieves their condition, everyone else loses. It might just be that they have now won, but more people can win, so to speak.”

https://www.pcgamesn.com//stellaris/stellaris-victory-conditions
>>
Red pill me on how to make the most out of habitats
>>
Why won't Omega Theory turn up in the Research shit?
I have been progressing through the Worm shit and nothing seems to be happening, I already have Strange loop and Entropic Recursion yet the Tech for the rest of the Chain refuses to turn up
I have reached the point where all I am seeing is repeatable quests as well so I don't know whats wrong, is it just RNG fucking me over?
>>
>>174556842
I have ignored all my factions for my entire game, up to war in heaven currently, and have been fine. Factions are a meme
>>
Whats the difference between dicatorship and imperial?
isnt almost the smae except imperial is better?
>>
>>174586973

>It's a Wiz tries to apologize for trying to make Grand Strategy into 4x, and then into Civ

Wew
>>
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>>174586838
Unfortunately none of what you said applies to me, perhaps its the fact I do hyperlanes only?

>>174586910
I honestly pity you if you cant maintain a expansive tall empire. Playing the AI so they dont attack you is not hard.

Here is one of my current campaigns playing tall, not a single war against me waged, only 5 planets.
>>
>>174587097
Wiz was made game director after release so it's at least not his fault.
>>
>>174587058
The only use of them is for power, but they are godlike at it. One habitat with only power on it will be 100+ power. I wouldnt use them until late game though since its still a planet and the pops will murder research.
>>
>>174587089
Dictator's have a selection of new leader upon leader's death, imperial is strictly heirs
>>
>>174564670
by John Steakley?
>>
>>174587136
>Hyperlanes only
Yeah that'll probably do it actually. No idea how some of you guys can play Hyperlanes only desu, seems like a slog.
>>
>>174586973
So basically he wants to Win conditions to be more RP focused?
I could Dig that, especially if they throw in some Crisis related Win conditions and ways to like, subtly or not so subtly help the Crisis get worse like I dunno, Go full Synthetic and join/become the Robot uprising for example
>>
>>174587234
Yeah. Starship Troopers without the daddy issues.
>>
>>174587153

If /gsg/ is to be believed, inb4 The stories and information posted in /gsg/ are autistic works of fiction and falsehood. Only a fool would take anything posted there as fact then Wiz is taking over from Johan.
>>
>>174587237
I find it more enjoyable since its more tactical. The AI may not appreciate it but taking certain systems for anticipating war and building stations has meaning with forced hyperlanes.
>>
>>174587257
thanks mate sounds neat
>>
>>174587187
So how do people get 250+ research and 1K+ in minerals late game?
>>
>>174586491
They're in the game, get used to them or go back to gsg.
>>
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>>174587136
>Guize I'm just awesome at Tall
>If AI is killing your isolated frontier stations, ya'll need to git gud
>AI never gets em in MY games!
>hyperlanes only

I knew this was bait from the start.
>>
>>174587365
Planets and/or ringworlds
>>
>>174587382
Considering the game director does not like how it is done there is a good chance of them at least getting changed.
>>
>>174587403
Then how do you optimize planets?
>>
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>>174586934

No I just killed you
>>
>>174587387
Iv also played wormhole and warp only and the AI hasn't attacked frontier stations in those either

So either
1. The AI doesnt attack frontier stations, rendering your whole argument moot
2. Or the game is bugged when you select only one travel type, in which case its Paradox fault

Either way I dont understand why you're so upset about this. Im sorry your bad at Stellaris I guess, here is your last reply.
>>
>>174586641
What 'balance of power'? That kind of stupidity only develops in a directly polarized world, not one where everyone is at each other's throat. Is your entire worldview characterized only by the last 60-some years?
>>
>>174587474
It depends

Safe bet is to just do whatever the tile provides for and then use empty tiles for power and keep expanding until you run out of planets, eventually you'll be making thousands of minerals.
>>
>>174587473
You desperately hope your shitty tall meme prevails, huh?
>>
>>174587387
Just stop.
>>
>>174587565
But what do you do if you get fucked by RNG and can't get terraforming techs?
>>
>>174587668
You dont even need terraforming, just expand more. Find a planet you want and colonize it or kill the AI for it.
>>
>>174587608
>stated goals of 1.5 and utopia was to make tall more viable
>federations already have a win condition
Writing is already on the wall. That is the direction stellaris will go.
>>
>>174587480
>the AI can't attack frontier stations

This is just false.

I'd say maybe your game is bugged, but this discussion has been repeating itself for so long I know you're just embarrassed and lying to cover your ass at this point.
>>
>looking for a mod to see if any that let me modify Event Ships
>absolutely nothing
Dang, I was hoping to not have to put off stuff like the Dreadnaught until I have jump Drives anymore
But I guess when the inevitable War centred DLC along with superweapons and shit comes out they will probably Add buildable Dreadnaught tier player shit, wont they?
>>
>>174587476
>those numbers
>still losing 8
>>
>>174587905
Not him but prove it. Honestly curious, iv never lost one either
>>
>>174587059
It's bugged because Paradox fucked it with 1.5 and the hotfix didn't do shit. There's a mod to fix it on the workshop, just go get that.
>>
>>174587797
>That is the direction stellaris will try to go.
fixed that. Tall is always a meme
>>
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Does displacement actually work?
>>
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r8/h8 my empire

inb4
>warrior culture
>egalitraian/xenophobe

muh roleplay
>>
>>174588040
Tall requires a different playstyle. One based on making friends.
>>
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I'm not so sure about this trade you guys.
>>
>>174588207
Dont bother, that guy is a moron and cant comprehend more than one playstyle.
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Guess this gives me something to do while I wait for the ringworld to finish building.
>>
>>174588181
I always liked the lions, they make a great warrior culture civ
I'd put them on savannah but that's because I'm a cliche faggot
>>
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>>174556976

what?

Is it just me or democracy/egalitarian nation is shit compared to authocratic/authoritarian goverments?

your main bonuses are:

Increased influence gain --> negated by lack of tools to properly weed out unconvenient factions

Utopian abundance and social welferare are nice happiness boosts, but again, can be actually achieved pleasing the right factions in
authocratic/authoritarian goverment, and they can achieve easily up to 90% of your pops with Stalin-style gulag methods.

often elections and so called-flexibility of the chosen leader is false, since you want to choose the the ruling faction leader 90% of the time since it increases faction ethics attraction.

Also, you lose dictatioral ruler's agendas, and democratic leaders missions are an utter trash since they consist only building reaserch/mining stations, and you ran out of those pretty quicky, unless you purposely gimp yourself by buying only 4 of those per election cycle.

Am I missing something here and I am trash at this game or should I just let go my power-leveling ambitions and LARP as Ebin Demohracy?
>>
>>174588207
faith in your friends is your weakness

>>174588237
wow rude
>>
>>174587942

There is a mod that adds build able leviathans ( requires killing them once first ) but it also adds a lot of other stuff that you may not like because of bloating and new tech
>>
For the weekend should I be a good goy and buy beyond earth dirt cheap or jew out and buy the new master of orion?
>>
>>174588261
As Authoritarian if you don't keep your people in squalor you don't get influence because the authoritarian faction doesn't grow.
And that's stupid.
>>
>>174588101
Slowly. Even neutering is faster.
>>
>>174554037
Hey I'll punch you in the face
>>
>>174588284
>faith in your friends is your weakness
>inb4 lol it took three of you to kill me 1v1 me faggot
>>
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Vassalizing these guys was a mistake
>>
Do you usually cleanse, vassalize or turn an empire into a tributary?
>>
>>174588320

Not to mention that having slaves will create egalitarian factions that will always be displeased , creating more unrest and unhappiness
>>
Is Spacesector a 4x?
>>
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>>174588320
this is not true anon.

You get positive authoritarian ethic attraction bonus if pop is free with de enslaved ones on the same planet.

And yes, going social welfare nad above is not recommended, but that actually makes sense since emancipated and welfare nations nations tend to desire more involvement in politics.
>>
>>174588473
vassalize -> neuter the population while giving them welfare. Nobody is mad at me for the resulting population replacement.
>>
Is it a good idea to create a planet full of nothing but farms ? ( agrarian idyll ) now that the thing is global it would save space in other planets and make better use of the +% minerals/credits

yay or nay
>>
>>174588651
Well then let me purge individual pops if they don't like my rule.
>>
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>>174587480
>>174587973
>>
>>174578746
will it be significant?

Will the dog be alright?
>>
>>174588496
enslaved egalitarians cant support their faction.

Put the desired factions pops into slavery and the faction will vanish.
>>
>>174588290
Numoo is actually a decent game that succeeds at being a game.
BE is still boring and playing it will just make you sad they didnt revive alpha centauri.
>>
>>174588651
But I don't want slaves.
>>
Is there a way to play a game only with your own selected empire in stellaris?

I wanna do a game of W40k . Everyone is a fanatic puryfier except the Tau, who get rekt.
>>
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What's the most fun style game you've played? Government? Ethics?
>>
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>>174588727
this should be a thing, As well as rights on behalf of ethos/faction support in some way. maybe somekind of "reeducation camps buildings" which will be a shittier version of farms/mines, but it will enslave the pop placed here.
This is kinda stupid that multi-spiecies caste empire is much more efficient at culling opposition than straight xenophobic/slavery one.
>>
>>174587797
Forcing tall as the only viable playstyle is full retard and invalidates half the mechanics.
>>
>>174589037
Furthermore what style actually made you want to get to a victory condition and finish the game?
>>
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>>174588858
So enjoy ur ebin freedom of speech and beliefs, egalitarian pleb :^)
>>
>>174588261
>>174588320
The people that are really fucked are the ones that aren't authoritarian or egalitarian, because you basically no no real way to get a good influence flow.
>>
>>174589105
As diplomacy improves going wide will inevitable become harder.
>>
>>174588727
>>174589040
It actually was a thing
>>
>>174589230
Not necessarily, diplomacy improvements can also involve giving players ways to placate the neighbors they're not trying to invade, allowing you to expand while keeping some empires friendly. Like convincing your allies that there's nothing wrong with conquering that slaving despot who is bullying everyone.
>>
>>174589303
This is dumb though, because they don't give authoritarians any real means of suppressing unwanted ethics that aren't universally available to everybody which doesn't fit the mold. There should be policies for suppression. Authoritarians should have access to secret police forces and stuff that lets them crack down harder on dissenters.
>>
WHYYY THE FUUUCK

I made the cultist flag ship as rally point for my ships , it was 60hp left

when my destroyed got there it JOINED the fleet and now is my enemy along the battleship

what the fuck man , can you donate ships to allies this way?
>>
>>174589204
the economical faction is piss easy to please
spiritualists too, if you are one
>mfw doing the God-Emperor thing when I was a Spiritualist Xenophobe Pacifist
>became Fan. Spiritualist Xenophobe
>literally 95% of pops went spiritualist
>>
>>174589037
Fanatic Spiritualist/Pacifist.

Irenic Monarchy. Made friends, built tall and got psychic powers. Saved galaxy from the Unbidden and led the unaligned powers during the War in Heaven. Was comfy.
>>
>>174589425
Just suppress the faction bro
waste 1 influence a month for literally nothing
:^)
also buy DLC
>>
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Shit run away run away
>>
Is there a good civics mod that isn't completely fucking broken? I want my purifier hive minds
>>
>>174588810
>Numoo is actually a decent game that succeeds at being a game.
It's the SupCom2 of Moo. It's a good game, but it's not worthy of its namesake.
>>
>>174589451
>Spiritualists
>Easy to please
No, not really. My Spiritualist faction will only get up or over 60% if I either colonize some Gaia worlds (good fucking luck) or get a religious civic. But there are only two religious civics, one which requires you to be an oligarchy, and one that requires you to be authoritarian. So because I don't wish to be either, I'm fucked out of getting influence from my single largest faction.
>>
>>174589303
What if they had an actual espionage system?
pop ethics would be hidden from you unless you maintained a strong secret police force. They could even attempt to deceive you by showing up as a different ethic unless your espionage score was strong enough.

You can purge individual pops, if you can find the ones you don't like, otherwise you get collateral damage.
>>
>>174589471
Might actually try stick to a friendly game, I've tried a few times but just become tedious for me late game. Will have to stick harder to roleplay I think.
>>
>>174589303
Purging desired pops would be OP.

If it would be implemented, it should be tied to a certian civic/ethic (Fanatic athoritarian/militarist maybe?)
Also, purging your own people should have great unrest penalties as well as uprising/strike events same as the slave ones.
>>
>get slaves
>+egalitarian ethic attraction
>>
>>174589632
>slaves want to be free
whoda thunk
>>
>>174589351
In previous games they've tried to curb blobbling through opinion modifiers and mechanics that punished rapid expansion. I doubt will see them go as far as they did with them but I fully expect speed bumps to get bigger for players intending to go wide.
>>
>>174589672
>Slaves having the freedom of assembly necessary to forge a coherent faction
>>
>>174589672
it's my own xenophobic pop
doesnt make any fucking sense
>>
>>174589709
The difference is that previous games are largely about RPing a dynasty or nation and only expanding along 'realistic' lines. Stellaris is a more typical 4x in that expansion is actually a big deal.

I like how you ignore my more nuanced points just to focus on wanking tall memes.
>>
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Is the avatar supposed to have empty slots?
>>
>>174589791

Yes , the thing is meant to have 0 armor but lots of shields , because energy
>>
>>174589791
WE WUZ PSYCHICS AND SHEIT
>>
>>174589791
>Dreadnought HSS
Dreadnought HSS Dreadnought
>>
>>174589737
slavery's fun and neat to think about, but then you have to try to eat your lunch next to a "lesser being" getting prodded and crying in pain and anguish

wouldn't change everyone's minds, but some? Maybe it would change some

>>174589716
They don't have to write a manifesto
An understanding nod to a fellow slave is all the assembly they need
>>
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>>174589791
>>174589840
WE WUZ SPACE KANGS
>>
>>174589517
Suppress faction is shit, all empires have access to it and it does nothing. They should replace it with a tiered system of suppression with authoritarians having the option to "purge opposition" and it causes very low happiness while ongoing but is guaranteed to remove the desired ethic and replace it with one of your dominant ones. But the pop will have a modifier for like 30 months or something that says "recently purged" that reduces their resource output (to simulate recovering from the ordeal) but has very strong governing ethics attraction for the duration as well.
>>
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worth it?
>>
>>174589927
Galciv2 was THE space 4x for a good while
It's fun but really bland, no flavor

Sins is a decent RTS

It costs less than a soda
>>
>>174589896
I wonder if he ever realized that spaceships aren't made out of iron. Or iron ore.
>>
>>174589773
Please point out those nuanced points because the only point I saw was "muh diplomacy will make everyone like me" which was addressed with "in previous games they've tried to curb blobbing through opinion modifiers".
>>
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>>174589896
>>174589840
>>
>>174589927
sins is cool, lots of good mods.
>>
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>>174590056
This is too good to be true
>>
>>174588101
that is pretty planet you have
what mod?
>>
>>174576274
Dreadnoughts are actually upgradeable.
>>
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>>174590117
>>
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Demolishing every Unity structure in 5... 4... 3...
>>
>>174576274
If you fight it while you have old ftl it'll spawn an engineering mission that you can wait to finish until you have jump drives.
>>
>>174590339
Get the expanded traditions mod, anon.
>>
>>174590401

Cant get muh cheevos with mods
>>
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I Fucking love the worm
This would have been a Great event if I was building tall
>>
BTW
Where are separatist, nationalist and slave factions go?
It was cool to have some separatist and even give them their own planet if I wish.
Current factions just feel like they do nothing.
NOTHING at all.
>>
>>174590471
How do you get the worm event?
3 Games in since Utopia and I've never gotten it.
>>
>>174590576
Pray to RNGesus that it'll happen. I think it has like a 1% chance of happening when you visit a black hole system for the first time.
>>
>>174590627
>>174590576
0.5 percent chance of spawning when you survey a black hole actually
and it is fucklong and at any point if you select the wrong thing you can end up fucking it up and ending it early
>>
>>174589521
Also, purifiers have so much surrounding them Jesus Christ
Trying to add them to hivemind is a nightmare
>>
>>174588530
not yet
>>
>>174553508

>implying spiders can write
>implying spiders are not cute
>implying spiders are this mean
>implying spiders aren't the best
>>
>>174590739
I thought the original chance was 0.5% and they doubled it with Utopia.
>>
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Post your settings.
>>
>>174589927
yes, SinS alone is very nice and fun. Gal civ 2 is also good and fun.
>>
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What the fuck is this tile?
>>
>>174590138
diverse planets
>>
>>174588673
Yes a dedicated agri-world can be worthwhile, especially if you find a planet with one of the +food planetary modifiers.
>>
>win a long, bloody, and taxing war
time to get comfy
>>
>>174590956
Meteor impact.
>>
>>174590956
why arent you queuing up buildings?
>>
>>174589451
>Spiritualist Xenophobe Pacifist
Hell yeah. Psionic is the best of the 3 paths, Agrarian Idyll is nuts for the early game, and Xenophobe lets you hold onto a decent amount of territory despite not conquering other planets. It's pretty much tailored exactly for how I play.
>>
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>>174590739
It's 1% now, and I got it from a science ship going back to assist research of a habitat orbiting around a black hole.
>>
>>174584943
PSC is pointless to rush because 33% of 10 research a month is worthless.
PSC only becomes broken once your infrastructure is up and running. And Prosperity gets your infrastructure up and running.
>>
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>Defeat an equal-sized enemy one chunk at a time

This is why you don't split up your fleets
>>
>>174589521
Only one that I've seen that actually remembers that Hive Minds even exists and isn't all over the place is Juris Civics Expansion, but no Fanatic Purifier Hive Mind civic I'm sorry to say.
>>
>>174590401
Plentiful Traditions is better.
>>
>>174591458
? No. Every planet give 1 third, and early one it's a massive boost.
>>
>>174591458
>PSC is pointless to rush because 33% of 10 research a month is worthless.
But that's fucking wrong you mong; stored research is capped at your total research rate.

If you have 10 research per month, a maximum of 10 stored research will also be used. It doesn't matter if you're a 10 mana a month or 100, it will at most double your speed.
That's just as useful early game as it is late game.
>>
>>174563530
If you don't want to use sectors just download mods to move the cap or do it yourself editing with notepad++ the defines.lua files.
>>
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>when it's 2350 and you discover a fifth of the galaxy that's completely uninhabited
>>
>>174592096
Say hi to the FE for us.
>>
>>174590339
I like to keep them for comfy.
Not like you should be caught for resources at the stage when you complete the traditions anyway.
>>
>>174590769
They mention more civics that hivemind will be getting in 1.6 which will have a fantical purifier, hivemind edition. Still doesn't solve the issue of them being more boring to play as. They really need something to substitude Happiness, something like a Control/autonomy stat. You need a balance between them to avoid uprisings or dumb dumb drones
>>
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I just unexpectedly won my first game
>>
Playing Horatios and are minor races worthless? They give +1 when gene spliced but those Riftborn and Vodyani pops give +15 right off the bat. Should I go war mongering to nom on their genes or is there something I am missing?
>>
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I am thinking now would be a good time to go full synth
originally I wanted to wait until I had conquered Every other Species, but I think it would be better to do it now and go full faux Robot uprising and become the universal menace
>>
>>174592768
Horatio gene splicing is all about end game bonuses. The more you splice the bigger the bonuses get.
Riftborn are busted, but vodyani are limited to 3 pops per ark, and usually only build 3, maybe 4 arks in a game.
>>
>>174588181

So the Pallyrians came across a 25 Gaia planet and decided it would be the first planet they would colonise. I knew what was coming but they didn't.

Soon after they were contacted by the plantoid spiritual FE that claimed it as their holy world and demanded the colonists left. The Pallyrians refused because who listens to plants lmao

Anyway they destroyed all our shit, killed the leader of the clans and I've basically lost the last 6 years progress and then some. Pirates also appeared and killed my science ship. We just have our homeworld with bombed out buildings, all ships and stations destroyed.

The FE have made their point and the Pallyrians will respect that, for now.
>>
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I have a bad feeling about this
>>
>>174592987
Seriously? That means the first few alien races are worthless but later ones will give me huge bonuses? I'm got more than 50 Horatios pop by the time I got 3 gene spliced. Can't wait to get more.
>>
>>174592770
Why are your sectors so fucky?
>>
>>174593231
Its one Huge Sector that just goes between every colonised planet and skips over pretty much every non-hospitible planet containing system
I never saw the point in putting more than one Sector
>>
When are they going to fix combat and diplomacy? The early game is fun but holy fuck it gets boring once you reach that point where you're just mopping up neighbours with your doomstack.
>>
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>get the limbo event after having researched synthetics
>they separate into a robotic empire outside my borders
>they start purging themselves
>>
>>174592739
I forgot this game even had victory conditions
>>
Do Habitats/Ringworlds count towards the Domination Victory?
>>
>>174572849
>No bio ships or unique building style
>No rewritten events so things actually make sense

it's shit
>>
Should every 4x game have battles where you can control it?

Why not just send in your fleets with a message box that tells you what happened?
>>
>>174572849

Hives were just put in for later patches/mods/DLC expansion
>>
>>174593925
It would be nice if whole game was more about "you don't have all the control and AI is actually good".
>>
>>174593131
I sure hope you bailed mate. Your forces aren't nearly strong enough to take multiple unbidden fleets on at once.
>>
>>174592770
Get a mod that allows forced synthetic conversion. You'll be treated like a purifier by the rest of the galaxy.
>>
is there a huge compilation mod that adds a lot of new race portraits, the vanilla selection gets old realy fast
>>
>>174593781
No.
Because while you have more habitable worlds you have also increased the total amount of habitable worlds in the galaxy.
>>
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>>174594379
How about now?
>>
>>174595143
Lern2math.
You only have to control 40% of the galaxy for victory.
If there are 1000 habitable planets and you own 399, you don't win as you control 39.9%.
But if you then build 2 habitats, there are now 1002 "habitable planets" and you control 401 of them, 40.02%, so you win.
>>
>>174595227
Artillery-section destroyers and a good amount of corvettes are a good way to increase your fleets damage and suitability respectably.

Destroyers add cheap firepower and corvettes serve as ablative meatshields.
>>
>>174595319
Math is for neeeeeerds
>>
>>174595321
>corvettes serve as ablative meatshields

Just a waste of minerals if you ask me. Battleships with regenerative hulls and shields make better ablative HP for your fleets and can mount weapons that will actually deal noticable DPS.
>>
So which of the 3 starting FTL engines is best? I did my first real game with warp and it felt great for war but exploration was quite slow.
>>
>>174595908

How does hull regeneration even work? Monthly hull regen sounds like absolute garbage.
>>
>>174596005

If you're good at micromanagement, Wormholes provide speed and range.
>>
>>174592325
There was literally nothing there, I had already met all the FE's.
I discovered the empty zone after I integrated a rather large vassal. That left me free to colonize it all, which doubled the size of my empire.
>>
>>174596005
Wormholes are the best. But for fun set the game to hyperspace only.
>>
When will Stellaris support multi-billion star galaxies?
>>
>>174596023
It stacks noticably once you start getting repeating hull techs late-game. Coupled with living metal, you can get shield-like regeneration, but without having to power shields.
>>
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And now we wait for the prethoryn
>>
The time it takes to gene-mod a species is determined by your Society research, right?

Would it be advisable to build a habitat and fill it with research buildings to make gene-modding, and research in general, go faster?
>>
>>174596023
It's just a slow constant regen.

It's not really a significant benefit in battle, but it allows you to keep your fleets deployed without going back to port for repairs. Good for keeping the pressure on the enemy.
>>
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>>174596576
>>
I don't think my computer can handle this games Late Game
At least not on the largest galaxy size
>AI empires won't do anything for months
>when I do something like tell my ships to attack something in another Sector they will just Sit there for Far, Far longer than their jump Wind up or wind down speed
>when I zoom in on ship battles to watch them the spess ships themselves stutter move
But everything works fine in the early game
>>
>get to end-game
>quit
>>
>>174596576

?? there's only one crisis per game
>>
>>174596005
Warp is best for exploration unless you really love micromanagement. You just hit auto-explore and forget about them until they find something interesting. Slow but you can get Warp III pretty early on and that speeds it a lot. Chief benefit is you can just set them going and have them exploring in the background whilst you focus on other things.

Hyperspace looks good on paper but the reality is the limited routes mean you'll get blocked in by so many things, particularly early game when you can't remove shit like privateer fleets or crystal infestations to let your scientists through. Then late game, if people start closing their borders, you get blocked again. It used to be a lot faster when hyperspace let you jump from anywhere in the system, but now they need to go to the system edge too, it's made it a lot slower, if you get a bad hyperlane layout, it can be slower than Warp.

Wormholes work well if you're happy to micromanage. On large or huge galaxies it's suicide-inducing though because of the sheer number of wormhole stations you'll have to build to keep your science ships moving. But it's fast and lets you move in any direction unlike hyperspace.
>>
>>174596852
there's a mod that allows multiples
>>
Who maintains the stellaris mod repository mega?
can he add 902287752 to the list?
>>
>try Stellaris
>have fun discovering lotsa new stuff
>find new empire
>make war
>starts blobbing
>suddenly endgame crisis
>leave
>uninstall
I thought I would be playing a fun game, not a survival piece of crap. Otherwise I would be playing Invisible Inc.
>>
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Which series is more beginner friendly?
>gal civ
>space empires
>sins of a solar empire
>master of orion
>>
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>>174596642
>>174596852
Here we go
>>
>>174597027
>can't handle muh unbidden
>>174597075
none of the above
>>
>>174597075
Spore
It may be a pile of disappointment but it's endgame is basically Babies First 4X Game
>>
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>>174597027
>>
Is there more human faces mods for stellaris? I don't mean new outfits, tattoos and shit, but more faces?
>>
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Also does anyone know if infested planets can just spawn without the prethoryn appearing?
>>
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>start a game with Mining Guilds
>spawn next to Droning Optimizations event
>find this too

Forgive me padre for I have sinned
>>
>>174597467
There's a bug that causes them to possibly spawn in enclave systems at game start.
Presumably the Enigmatic Fortress counts as an enclave for these purposes.
>>
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>>174597538
I see, thanks

anyway HAK HAK HAK
>>
>>174596865
>Wormholes work well if you're happy to micromanage. On large or huge galaxies it's suicide-inducing though because of the sheer number of wormhole stations you'll have to build to keep your science ships moving. But it's fast and lets you move in any direction unlike hyperspace.
Top fucking kek.
Are you that retard from last thread who thought you needed one wormhole station per system?
>>
>>174597926
Not an argument.
>>
>>174597926
>he doesn't build one wormhole station per system

have fun going from point A to point C to get to point B
>>
Every single game goes exactly the same way with me
>no one wants to be friends with me because they are either fanatic xenophobes or too far away
>end up solotary Blobbing due to going "Fuck you then"
>end up completely boddying whatever Crisis happens before they can even begin
>end game is just me picking off planets from AI empires one sytem per War Since it is absolutely fucked tring to Fight 5 people at once when you are flanked by both sides
>>
>>174598286
Get mods.
>>
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>>
How do I make an alien faction my friend? Can I give them gifts?
>>
>>174598474
What type of mods?
There is tons of Mods on the Steam Workshop alone
90 percent of them are shit, boring crossover shit, or OP cheatmods
>>
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>philosopher king doesnt work
whew there goes my Enlightened Monarchy
>>
Okay so I tried a xenophile game to have free people instead of slaves working my planets but it really doesn't mash with my playstyle, I have one faction who hates everything I do
>waaaah stop being dictatorial
>waaaah stop being at war
>waaaah stop having migration controls, even though even your main species isn't allowed to move around
>waaaah make everyone completely equal
Fuck this, I'm trying one of those pacifist unity-farming builds. Do I build a farm on every free tile or will it be enough to just build the regular amount of farms?
And is there a limit to what size empire I can vassalize and annex? Like if I liberate 8 planets, will I be able to diplovassalize and annex them?
>>
>>174598674
Enlightened Monarchy is only a myth.
Kings and queens are as petty as everyone else.

>>174598695
>I have one faction who hates everything I do
I don't see anything wrong with it, it's realistic.
>>
>>174598695
Just building farms normally results in so much extra unity you'll fly through traditions.
>>
>>174598740
>I don't see anything wrong with it, it's realistic.
Be that as it may, it certainly won't happen in a xenophobe empire who enslaves everyone but the main species
>>
>>174598770
I dunno, unless your propaganda is perfect, there are always people who think differently. Are you sure that faction doesn't have different ethics? Or ethos?
>>
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Does it make sense for a race of mono-cultured aliens to be interested in other races because of the monotony?
>>
>>174598850
Well the suppress button says that it will stop egalitarian attraction
Where do I actually see a faction's ethics?
And once again, in 1000+ years across different xenophobe dictatorial playthroughs I have never even once gotten a faction with less than 45% happiness
>>
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>>174598740
but i just want to be a nice king that tells everyone to be good to each other and stuff
>>
>>174598983
Jesus tried that.
He ended up crucified.

Mahomet tried that too.
He ended up advocating terrorists.
>>
>>174598590
I wish people would stop saying "faction" when they mean "empire".
Factions are your internal political parties. Those other colours on the map are called empires.

But to answer your question, you can indeed give them gifts of food/minerals/energy. Alternatively you can guarantee to assist them if somebody declares war on them, which also improves their opinion of you.
>>
>>174598983
That's for the ancient definition of philosopher though surely, were it was just dudes thinking about how the universe works
Surely in the space future it would be like a king being one of those pop culture """scientists""" like deGrasse Tyson
>>
>>174598636
Use your brain, its not hard to sort bad mods from good mods, just order by popularity or rating and browse through them. If you want more endgame the basics I would suggest are:

https://steamcommunity.com/sharedfiles/filedetails/?id=792416294&searchtext=lex
https://steamcommunity.com/sharedfiles/filedetails/?id=693447055&searchtext=improves+space+battles (mainly for the buffs it makes to FEs and crisis events)
https://steamcommunity.com/sharedfiles/filedetails/?id=686276531&searchtext=multiple
https://steamcommunity.com/sharedfiles/filedetails/?id=815380349&searchtext=fallen+empire+expanded
>>
>>174599146
>just order by popularity or rating
Gee, do I want Chinese Localization, Chinese Font, or Japanese Localization?
Or maybe improved German Localization?
>>
>>174598536
> AI war
Good taste my man I miss capital ship sniping
>>
>>174599236
Are you a retard or just too lazy?
>>
>>174599260
I wish there was a way to get the ships to attack without them going all the way to the enemy turrets and attack at point blank.

Or a way to destroy fortresses that are protectd by a shield.
>>
>>174599121
>were it was just dudes thinking about how the universe works
and getting blow the fuck out by a hobo living in a barrel.
>>
>>174599339
Please don't start that shit again, I can't take 50 posts of people going
>hurr durr living in a barrel
>hurr durr calling mammals featherless birds
Or whatever the fuck it always is
>>
tall is not a meme
>>
>>174599432
Is it possible to play Tall without Utopia?
>>
F. Pacifist and Xenophobe for the unity gain, or Pacifist, Xenophobe and Materialist for better synthetic ascension?
>>
>>174599432
at this point building Wide is a meme, especially since if you do, no one will want to be friends with you for being too big
You think people would want, to side with the powerhouse, not be against them
>>
>>174599504
less so but yeah
>>
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>>174599236
Most of the things you see are shit, welcome to life idiot. Learn to skim over it.
>>
>>174599556
Second option as it will also allow you to declare liberation wars when you get bored.
>>
>>174599608
Oh right I completely forgot that F Pacifist doesn't allow any wars whatsoever
Thanks a lot for pointing that out, dodged a bullet there!
How do I use factions to switch my ethos to militarist once I unlock all the traditions?
>>
>>174599663
Fight wars to create and promote militarst factions then once enough of your pops are militarist you can embrace them to change your government.
>>
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How much do you hate Sector AI? I haven't even gotten Habitats yet.
>>
>>174599732
Won't they usually have some other stupid ethos though? I thought factions always have the same three ethos points as empires, e.g. they would be something like F. Militarist Spiritualist?
>>174599790
>hating sector AI
Next you're gonna tell me you don't need +80 food a month
>>
>>174599790
>Hand bunch of planets to sector.
>Set sector to "research".
>Research output is lower than when I handed the planets to the sector.
I mean, how can you fuck up this bad. Hopefully it'll fix itself.
>>
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>>174599790
Im gonna mess you the heck up you weeb poofter
>>174599826
Any empire can get any faction as long as the conditions are met.
>>
>>174599879
Not really what I was asking but I assume you mean factions only ever have one ethos they promote?
>>
>>174599929
http://www.stellariswiki.com/Factions
Factions are very static, there is one faction for every ethos and they always act the same every game, they are just named differently.
>>
>sedentary is somehow a negative
do you guys like migration? I always turn it off because every time without fail faggots will migrate away from the resource I need most at that moment
>>
>>174590339
>270 years in
>261 minerals a month
I do better within 5 decades...
>>
Do people play with max FE's?
>>
>>174590339
>that year
>that low everything
>>
>>174600012
I like migration because it fills colonies faster and allows my planets to constantly produce pops.
>>
>>174600005
That is disappointing but then again I'm a fucking idiot for expecting dynamic factions from a Paradox game
Looks like the Progressive/Egalitarian faction opposes pretty much everything a minmaxing faggot like me who doesn't like RP does
>>
>>174600251
when I'm at the point where some planets are full I just manually resettle pops to parallelize growth
then again I don't use edicts a whole lot so I have way too much influence at all times
>>
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>>174599790
>anime empire
>>
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>>174600103
Max FEs is always fun, especially with the Fallen Empires Expanded mod that allows 9 FEs in total.

Certain FEs from that mod from that are instant 'better to start over' scenarios however.
>>
>start inwards perfection agrarian idyll run
>just the default buildings alone give me 6 unity/mth
Hahaha come the fuck on
Can't wait to get PSC 3 years in
>>
What are some universally acclaimed mods? I'll find links myself, just need names.
>>
>>174600502
The galaxy creation screen says maximum 4 FEs, does that mean even with the biggest galaxy there is a chance for 0?
>>
>>174600602
UI overhaul 1080p

>>174600674
Only if you set it to 0 FEs, its not random you pick a number and that amount will be in the game.
>>
If I build a colony ship before I pick the Expansion tradition, do I not get the +1 pop bonus?
>>
>>174600846
I think you do
>>
>>174600674
The mod adds extra galaxy generation choices that pretty much have the maximum number of possible FEs put up to 9.

It also adds a bunch of FEs into the game including custom capital systems and such for them, and gives you the option of having an empire created through the creation screen use FE capital systems as your starting system. A lot of the added FEs are kind of alternatives of the current FEs such as xenophiles who live on a ring world and materialists who live in a triple sun system that orbits a black hole and has a planet dedicated to keeping 'records' of species in the game that no longer exist, but the Military Supremacist is the most annoying one to deal with.
They hate you if you're weak and nearby, and they also hate you if you're not so weak but you don't attack other people. They'll mostly spam you with Humiliation every 10 years but the biggest problem is their puppet state that acts like a normal empire under their control, while having the might of a FE behind them. So if you get into a war with this FE they'll have humiliate as their usual war demand, but the puppet state will use normal war demands like liberate worlds, destroy Frontier Outposts and even cede planets if you try settling too close to them.
>>
Can I have Ur Quan fallen empires and reignite the doctrinal war?
>>
>>174600594
I think we figured out the most OP build.
>>
>>174601429
Your late to the party, people figures that shit out before Banks even released.
>>
>>174601429
m8 I just copied the build everyone else uses, this has been known forever
>>
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>>174601429
Better enjoy it before Paracuck decide to nerf it.
>>
>>174601429
It's the #1 Unity build, but it is a bit weak with military and expansion.

Of course you can respec your empire after unlocking all the goodies so it's pretty great.
>>
>>174601429
The funniest part is that even as a pacifist, so long as you have xenophobe the 'Cleanse Planet' war demand is always available to you. So you can tell other empires you're just sending a fleet and army to their planets to do a bit of pest control, not a war really.
>>
so do you keep all your food buildings at level 1 to force yourself to build more unity shit?
>tfw immediately getting used to the unity gain
I was just about to complain unlocking a new tradition after filling an entire tree takes 46 months
>>
>>174601729
Utility does everything.
>>
They should bread from what I remember, you can also construct colonyships for them that will spawn malus free pops.
>>
>>174601871
*unity
>>
What would Combine from half life be in terms of ethics/civics/ascension?
>>
>>174601927
>tfw no bread
>>
>>174601975
Xenophile, militarist, decadent, weak, cuck.
>>
>>174602005
>>174601975
I'm tired of the "combine is evil" meme
Fanatic Pacifist and Xenophile, they just wanna help people
>>
>>174602005
I don't know such ascension path as "cuck".
>>
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>Find an Early-Space Age species
>Fanatic Egalitarian + Xenophobe

How the fuck does that even work?
>>
>size 10 gaia world
>it's not a holy world
Is this a trap?
>>
>>174602062
Why evil, I just thought of playing as an empire which incorporates everyone and the IRON FISTS them.
>>
>>174602096
It's a mod. It makes it impossible to grow your own population when there's another species on your planet.
>>
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>>174602193
>>
>>174602130
Get off my loaners.
>>
>>174602130
They think only their species are equal between each other.
I know this concept is hard for a commie to grasp.
>>
>extremely adaptive
>inwards perfection agrarian idyll
>two systems with size 19/17 and size 25/18/15 worlds right next to me
I can feel myself growing taller already
>>
>>174602130
Strasserists
>>
>>174602249
>>174602236
But how does it make sense if they never met other species?
>>
>>174602327
By this logic how can you be xenophile or xenophobe without syncretic evolution?
The ethics are really stupid and fall apart the instant you apply brain power.
>>
>>174602327
Imagine them like the Amish, but worse. Centered on themselves, and completely hostile to anything that isn't part of their community.

Also, new thread :
>>174602464
>>174602464
>>
Life hack: Stockpile unity with many planets, then donate excess planets to a humie ally/create a vassal state. Your cost for unlocking traditions goes down! Scoop up the traditions and take the planets back.

> Life hack: Donate the planets to a hive mind for extra FUN!
>>
>>174586734

XL weapons are pretty fucking bad but lances can be situationally useful.

The general weapon balances come across as:

>Shield damage -
Energy Torpedoes
Kinetic artillery
Possibly some guass guns

>Armor penetration -
Plasma cannons
Kinetic Artillery

>Hull damage -
All of the above

You want your large artillery and plasma to be tearing into enemy cruisers and battleships taking down their big powerful shielding and punching through their armor.

Destroyers and Cruisers can carry the kinetic arty, I'm not so quick to throw battleships away, they can carry large amounts of kinetic arty for long range shield elimination, they're bad against anyone who has XL weapons/battleships/titans though.

Cruisers and Corvettes can carry your energy torpedoes for shield damage and primarily medium/small plasma cannons for targeting a wide range of enemy targets. Flak cannons in significant amounts can really ruin enemy missile attacks, strike craft and even corvettes that get too close.
>>
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>>174597538
that explains this
>>
I was wondering, if Prethoryn or End of the Cycle thing make all planets in a system unhinabitable, can i build a ring world in that system?
>>
>try hivemind
>just pass over everyone because I can't actually take their planet or cleanse them, just turn them to food and diplomatically send all that food to their allies for kicks
>It's just fanatic purifiers without the bonuses
what is even the fucking point?
>>
>takes 25 years to purge
WHY
i dont want to babysit these malcontent cunts that long
>>
>>174610128

because paracocks are boring cunts
>>
>>174610128
There are far too many "This task takes X years" things in Stellaris. I want terraforming fleets to shit out hab worlds in weeks.
>>
>>174610128
oh i had it on labor camps
>>
>play xenophobic fan. pacifists
>end up liberating some xenos, try to be nice and kick them off the planet by migration purge
>this shit is taking too long, 50 years later they still havent been kicked off
>decades later win another big war
>need lebensraum, cleanse half their worlds
>its genocide open season now
>>
>>174609564
fanatic purifers are op under the current rules i guess
seriously, you can stack up the bonuses for fanatic purifiers so hard
>extremely adaptive
>all the border bonuses
>synthetic ascension
its too easy
>>
>>174601371
Good grief, someone really, really needs to make a mod creating the Ur-Quan as two opposing FEs.
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