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Wargames General /wgg/

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>What is this?
A general for all strategic, operational, and tactical wargames that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO

>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Tactics Downloads:
http://pastebin.com/TwMLZQ6h
https://pastebin.com/cgWbuPSS

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Teamspeak server
ts3.nogf.moe

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
NERBELWERFLERS
>>
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>>174478014
first for nerf allies
>>
/wgg/ Men of War and SD discord
https://discord.gg/watM75d
>>
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Why are Allied tanks so OP?
>>
the king tiger will solve the jumbo problem
>>
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Made some OC. Rangers are OP.
https://youtu.be/l_RoLSSRe5Y
>>
Why is it so hard to shoot down aircraft

I had 3 Whirbelwinds shooting at a fucking scout airplane from right under it and it only pulled back
>>
first
>>
>>174478276
>Why is it so hard to shoot down aircraft
AA is there to stun and deny enemy planes areas
fighters are for shooting down planes
>>
>>174478189
the final solution to the allied question
>>
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Critique my new deck lads - its won me three games in a row now.
>>
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>>174478190
wow, great OC friend
>>
>>174478570
Thanks.
>>
>>174478276
Hitting planes is generally pretty hard when you have no computer to help you.
>>
>>174478549
>jeep .50
for what purpose
for the price of 2 you can get a M16 which is what was literally nicknamed the "krautmower" "chopper" "meat grinder"
>>
>>174478549
>taking the M4A1
Take another card of Stuarts instead
>>
>>174478720
Why tho? The M4A1 has slaughtered many krauts for me
>>
They should bring back the explosion effects and tracers/trails from Wargame
>>
>>174478771
you can sacrifice M5s due to having a lot of them and you can use them to probe
Plus, AT in phase A will fuck up the Sherman just as much as the Stuart

M4A1 loses a lot of it's value a lot faster
>>
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These bombs look funny
>>
>>174478549
I like recon + MG jeep over scouts, the P-38 bomber is pretty good, and as the other anon said the jeep .50 is pretty pointless when you can have M16s. also, unless you're running out of ammo often in phase A, might be good to bump the GMCs up to B for the extra 2 trucks.

other than that, if it's working for you then it's fine m8
>>
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I will complete this campaign faster than anyone on /wgg/ ever has!
>>
Could M4A3's really take out Panthers IRL?
>>
>>174479842

the 76s could at long ranges while the 75 you needed to be <100m or so to get a chance at penetrating.
>>
>>174479842
if we are talking about 76mms yes, frontally through the manlet from <1000m but the manlet is a small target plus cannon accuracy makes it very hard

if this game got the M36 any of the big cats wouldn't be a problem

>The M36 was well-liked by its crews, being one of the few armored fighting vehicles available to US forces that could destroy heavy German tanks from a distance. Corporal Anthony Pinto of the 1st Platoon, Company A, 814th Tank Destroyer Battalion knocked out a Panther at 4,200 yards. Another 814th gunner, Lt. Alfred Rose, scored a kill against a Panther at 4,600 yards, the maximum range of the telescopic sight. However, the Panther's glacis plate could deflect certain shots from the 90 mm gun at just 150 yards, and the front armor of the Tiger II could not be penetrated at all.
>>
>>174480224
>the M36 first served in combat in Europe in October 1944

oops
>>
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>>174480823
really grinds my final drives

>tfw no TD support for 3rd Armored
>>
>teammate starts bombing and artying your troops
>>
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so uh

the M4A3(105) has 666 HE shells
>>
>>174482009
>teammate says "fuck I didn't know they got a stug" when it stonewalls his 3rd Armored phase A rush

>>174480224
>M36 Jackson named after General Stonewall Jackson
deepest lore
>>
>>174482436
>3rd Armored phase A rush
I thought the Firefly and cheap gun halftracks put an end to people trying that
>>
>>174481149

Just having the fucking M10 would make a huge difference. All they need is the ability to shoot at targets from 1200m away.
>>
>>174482574
It still works if the 12th player didn't immediately spawn the firefly or sometimes you get lucky
>>
>>174482352
but no HEAT shells
>>
>>174482620
That's one of the biggest issues with 3rd, they have nothing to answer or even pen the 1200m guns the germans can throw down on the field early on, and that just snowballs as Panthers start rolling out in Phase B
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Indianhead is actually quite excellent.
It's my Allied deck of choice for now.
>>
Can some anon make a list of all the inaccuracies of the timeline? I'm not autistic but I know someone here is.
>>
>>174487303
So some idiot sent hordes of men into your standard sherman
>>
>>174487434
and?
>>
>>174487813

Doesn't make it a good deck, just means you fought retards.
>>
>>174487303
they're like 3rd armored, except instead of pretending to be good in the lategame they're actually good early. also, plenty of 76s, including one in A

they seem genuinely good for small games and less-open maps/areas
>>
>>174487992
>I can't win A phase
or
>I play 10v10 only
>>
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>>174488313
They have all the tools you need to dominate A phase and then stunlock counterattacks in B-C phase.
Xylophones auto-stun armor blobs, which you can exploit with the 2vet Wolverines.

And unlike the 17thSS, Indianhead isn't destined for nerfing.
>>
>>174479381
you gotta go fast, faster than Sonic. Only buy the Kuznetsov if your planning on buying their attack helicopters and committing to attacking Gobo on turn 2. If you weren't good at using ATGM infantry than you will now as they did the majority of the heavy work for me due to all the japanese armor and your lack-of.
>>
Give Luftland a Pak 43 card or more 8.8cm cards.
Give 3AD some Wolverines or Hellcats.
Take away half of the 17th's Nebel cards.
Keep Scots as is.
Keep 12SS as is.
Keep 2ndID as is.
>>
>>174488874

Hon hon but if we give le 3AD l'TDs then the 2ID will not be unique :^)
>>
>>174489005
2ID gets all that crazy Ranger shit and arty options.
3AD gets Jumbos and E8s.
>>
>>174489114

>E8s

No they don't, they get non HVSS shermans with the 76.
>>
'39 battle of France DLC when??? I want to fuck Germans up as the French.
>>
>>174491165

Knowing Eugen they would probably give the frogs post war Panthers as captured equipment in 1939.
>>
>>174488498
>>174488632

I saw somewhere that North Korea has manpads attached to literally everything.

I guess they realize how impossible it is for them to win an air war so they might as well be the biggest pain in the ass to fly over.

The idea of literally every tank and APC having manpads on it is pretty interesting. You'd think they';d eventually take something down right?

It's almost like there is a reason A-10's and that type of CAS is being phased out...
>>
>>174492343
Strela bus vroom vroom
>>
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>>174478014
Has anyone else encountered a bug in steel division where your trees and hedgerows just dissapear at mid-zoom?

I know that beta is beta, but this is quite irritating.
>>
>Play as Luft vs. Scotts
>Fight over the center town
>They never deploys an Avere
>Never deploys a Crocodile
What did he mean by this?
>>
>>174493587
Damn Scotts, they ruined the Scotts.
>>
>31M literally hits all 6 missiles for 3 kills in one run vs all planes 130 points or more

MiG 31 Status= Redeemed
>>
>Wargames General
Should be "Steel Divsion shill General"
>>
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>Should be "Steel Divsion shill General"
>>
>>174493587
>Play as Scotts vs. Luft
>Fight over the center town
>Use Avere to smoke his infantry
>Follow up with Crocodiles in Phase B to push back his Phase A tanks
>Typhoons to smoke his B phase tanks
>He quits midway through Phase B
ez
>>
>>174482620
Unless it would have 2 vet stars like in 2nd Inf, it wouldn't really be much of a use.
>>
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Abrams-guska when??
>>
>>174497051
you lost me at luftlande phase A tanks
>>
>>174498764
Don't ask me what he thought he was going to accomplish with them. Though he did grab some land in the beginning, but that was about it.
>>
>infiltrate into enemy territory with the little jeep that comes with 2nd infantry recon
>kill his phase A mortar
>he quits before B phase even arrives
eheheheh
>>
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>playing 3AD against luftlande in the mid section of columbine
>shitter buys 2 mortars and some infantry squads at the start
>rushes the infantry squads across the open field
>mfw i just drive my halftracks past him and gib his two mortars behind his lines
>>
>>174498764
hey the renault 35 was a remarkable tank

in 1935, where it belongs
>>
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Cute!
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>>174502067
You call that a bombing raid?
>>
infantry AT should have a 100% chance to hit

driving your expensive vehicle within AT range of a hedge you haven't cleared is a huge mistake, and whether it's punished or not shouldn't be up to RNG. the worst is when the vehicle has a 20mm or something, and just stuns/vaporizes the infantry squad instantly, which effectively rewards that guy's fuck-up.
>>
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>infantry AT should have a 100% chance to hit
>>
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>>infantry AT should have a 100% chance to hit
>>
>>174478014
guise i'm going back to the army camp on sunday and their free Wi-Fi won't let me axis 4chan because it's an "adult site.", how do I get around this?
>>
>>174478276
Only german flak sucks.
>>
>>174503904
proxy+4chan pass is the easiest option. Not free, though.
>>
>>174503904
Clover or some other app on mobile.
>>
>15 sk18's

Jesus fucking Christ.
>>
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>>174492343
>>
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>>174491165
I would play the shit out of it, the early war period has a unique feel to it.
>>
>>174491165
>'39
>battle of France
>>
>>174505607
>expecting these people to have any knowledge of history
>>
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Leavers should be Shot.
>>
>>174503904
literally just use https

if they blocked 4chan by name instead of IP, that will work
>>
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Poised for victory by turn 6!

I imagine a turn 5 victory might be possible with a better player
>>
Let's get some mowas going, who's on steam?
>>
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>>174506196

To open up on this post.

I just had a match. i got my ass kicked at the start. literally steamrolled but some stug.

( on a side note if they're going to get something like that i really think the Croc should be back at Phase A )

But as soon as it hit phase B i managed to counter attack and regain some ground. i was massing units for a good push. this was supposed to be the counter attack of all counter attacks.

All until one of my team left (3v3) his entire flank collapsed and i couldn't support it. he literally ruined the entire match because he got memed by pushing up too far alone. absolute shitter it made me more mad than being memed by nebs. 109 rockets and any tank the Axis could throw at me. these people should really be banned.
>>
protip: When you zoom all the way out and pan to the edges of the map you can see what other maps we get to play on.
>>
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>>174492343
BMP design feature. Every third BMP in a company had a MANPADS and the guy who carried it had to be seated below one of the hatches. Later on entire AA platoons like you saw in the first pic supported 2S6 Tunguskas as the Strela-10 and Shilka became obsolete.
>>
>>174502498
That wouldn't be realistic.
>>
every single conquest game is like this:
You roll up, you control 60% of your front, you see a friendly front is at 15% you decide to send in a stuart and some infantry to help his front.
You push up and his units stay in the city way back from the frontline.
Your ally on the other side of the map is asking for air support because he didn't put any aircraft in his deck you send in two fighters to sort them out.
The entire front is now 52 and we're slowly winning.
Meanwhile on your original front, the enemy now begins to assault your position, the two AT guns and the infantry is easily beaten as the enemy advances with artillery and airplanes bombing everything that moves, and panthers roll up.
You have 120 points left after helping your team, you spend them on some infantry and recon.
Your front is now at 20% and your entire team begins to blame you for the fact that we're now losing, nobody is sending in any reinforcements and we lose the game quickly there after.

Wow conquest is really the gamers choice i see.
>>
>>174513115
Play 1v1 then if you don't want to deal with having shit teams
>>
god dammit guys, just get some friends in stead of blaming the team all the time.

>>174513223
or this
>>
>>174511310
>Shilka
>obsolete
>>
>>174513641
By the 80's on, yes, it was easy for the most recent US Attack helicopters like the AH-64 and literally anything with a maverick to counter. The Tunguska and it's missile were pretty much required to make sure that two Apaches weren't going to be the end of your tank regiment.
>>
>>174513223
>>174513417
or just stop playing the shitty conquest game made.
>wow guys we're holding 51% of the frontline this actually means something in terms of winning a war
>>
>>174514568
>wow guise we lost our entire front and most of our men, but because we spammed rocket arty and camped our anti tank guns at spawn we won the war!


really werfs my nerbls
>>
>>174514568
Yeah, K/D ratio is what wins wars, just ask Russians.
>>
>>174514697
conquest is literally boiled down to, who ever gets the first leaver loses.
Nice game mode
At least destruction has some actual battles going on
>>
>>174515274
but it doesn't though, it has people camping near the centre of the map, refusing to advance and spamming artillery
>>
>>174515334
>refusing to advance and spamming artillery
sorry but that is conquest
>>
>>174513115
Play it like me - Never help your team, unless someone is explicitly asking for help and fighting 2/3vs1. If you are getting ahead just use your excess points on creating flank from your spearhead. Works much better than trying to support some noob.

>>174513417
"Get some friends" is the worst argument ever, especially on chinese forum for mongoloid cartoons lovers, kys.
>>
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>>174515602

we're your friends anon!
>>
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>>174515274
>destruction
>good
>>
>RGR mortars
>RGR 30cal
>RGR everything else
>10 man Command Infantry
>Xylophone
>2 vet Wolverines
>Priest DD
I don't think I could ever go back to the Scots.
>>
What are the exact mechanical effects of veterancy?
>>
>>174516338

+15% accuracy per star
-15% aim time per star
Resistance to stress that I don't have the exact numbers for.
>>
>>174494250
There's a faggot in ranked who plays red airborne with 31M as his primary ASF. I didn't think it's possible for that unit to hit something until I played him and lost both my blocks to it.
>>
Mod tools are out!
>it's notepad++
>>
>>174517130
what can you do with them?
>>
>>174517567
Finally nerf the overpowered jumbo and give some needed boosts to Panthers
>>
>>174517567
>>174517648

You can open a bunch of NDF files with all explanations in French. It's not tools at all. They just decompiled their game files, something they could easily have done for every wargame in a split second.

They have given exactly zero tools, the most they could bring themselves to do is write a simple batch file that uploads a folder to steam, and doesn't even have a UI at all.
>>
Also in the game files this game is called "WargameNormandie"
>>
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Remember lads.

The 17th SS is an arty support unit.
>>
>>174517983
>you can easily steamroll the 17th
>It's an art support division
>muh Jumbos
False flag confirmed
>>
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Fuck me, the way accuracy works in this game is fucking retarded.
>>
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>>174516492
>-15% aim time per star

Holy shit
>>
>>174517983
I don't know why people are crying over Sk 18s, its not even that good and I dropped it from the deck. Also I have been playing 17. for few hours now and they have really weak infantry and pretty restricted anti-infantry weapons. If you play very agressively with infantry + support you can really push them to the wall, but obviously most of those vegetables from steam forums would rather dig themselves in and not move for an inch without squadron of planes and tank blob.
>>
>>174518556
It's very difficult to push on non-urban/rough terrain without plane or tank support (unless by 'support' you included 'support vehicles')
>>
>>174518664
The Grille and the StuGs are more than enough for that though. The AT guns themselves can also act as infantry support
>>
>>174518383
aw boo hoo your units miss sometimes
>>
>>174518482
Actually each star gives you a +1 to your 2d6 dice rolls.
>>
>>174518482
what's holy shit about that? Just means you fire a fraction of a second earlier
>>
>>174516492
According to what Sharkey posted in earlier threads additional veterancy stars should not add fixed value to accuracy, but it should depend on the level eg. 5 Acc + 1 star means +14% CTH, but for 8 Acc + 1 star it would be +11% CTH
>>
>>174518816
Shooting first is very valuable
>>
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>>174518752
Maybe if you can contain your shit posting, i'll explain to you how accuracy in this game is based on rolling two six sided dice. And not about how my units miss.
>>
>>174518664
When I play 3rd Inf I always choose the non-urban terrain part of the map for a start because I know if I get engaged in a town/bocage fights I will lose my time and momentum, meanwhile on more open areas I can push with full force and always gain ground. Key to succes is not focusing on enemy main counters like FF or Stug F and instead intesifying push in the weaker parts of the front.
>>
>>174519032
Post something more than a venting of your frustrations
>>
>>174519281
You mean 3rd armoured?
>>
>>174519449
Yeah, sorry 3rd armoured.
>>
>>174519296
Are you retarded? Do you not comprehend what is being said? Either way, I will actually explain for everyone's benefit.
>>
Xylophone > Nebel
>>
>>174519480
I find a lot of 3A players push the town really hard for some reason when I play Luft, but I have no idea why

Fear of AT guns probably
>>
>>174519503
I can't wait for your explanation of why odds-based accuracy is bad in this case
>>
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hmm
>>
>>174520257
Koingstiger is 380 points so Jumbo should be 380 points, they have the same armour.
>>
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>>174520117
I like linear accuracy increase. And well, it's more that this isn't explained anywhere in the game. And most people don't seem to understand it when they are talking about it.
>>
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Isn't this thing supposed to have some AP value?
>>
>>174520725
Are you saying that accuracy doesn't increase as you get closer to your target?
>>
>>174521074
No
>>
By how much does armor reduce HE values?
>>
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How can I improve my deck
>>
>>174520725
Except there is a linear acc increase.
>acc increases as range reduces
>acc increases for every subsequent shot made at a target in sequence

Eugen just hasn't given us tranparant values for these.
>>
>>174521282
remove sdkfz 250, add cromwell, remove stork, add fighter or AP, remove hummels add more panthers
>>
>>174521282
>remove Pz2C, replace it with a command car in SUP slot
>remove your PzIV cards, replace them with Beh Panthers and 1vet Panther Gs
>get a fucking Cromwell, remove that phase A supp truck
>>
>>174521282
>A Phase supply trucks
What will run out of ammo in phase A?
Also, remove C Phase Panzer IV Hs and put more panthers.
>>
>>174519804
aye but coupled with OP axis airforce and long range artillery to counterbattery your xylos the nerbel is still OP as the axis have so much more leeway with it
>>
>>174521118
It does.
At 500m your chance to hit with 4 acc is 27.78%
At 499m your chance to hit with 4 acc is
41.67%
>>
>>174478014
the M7 DD and tank support armor combo in phase A appears to do really well for me; the support nAT trucks are cheaper then the armor and act as surrogate stuarts, while the M7 DD wipes any emplacements that appear during a push.

A few times, i'ev been able to completely wiped enemy phase A troops just by catching them all as they dismount and using some mortars with the gun trucks and M7 to insta pin them.

It also does pretty well stunning enemy armor, but I haven't seen it kill any yet (it has massive HE damage but no AT).

still, the decks shit once late game occurs and the mortar/air/panther spam comes out the woodwork
>>
>>174521780
Do you have a single fact to back that up?
>>
I don't know why people harp on about mortars, they don't seem like much of a threat compared to what else I could buy for the points

Maybe playing Luft has put me in the mindset of no AP = useless
>>
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>>174521780
>At 500m your chance to hit with 4 acc is 27.78%
>At 499m your chance to hit with 4 acc is 41.67%
Gonna need a source on that one Hans. Accuracy doesn't increase that sharply over a meter.
>>
>>174522042
M7 DD is excellent ATG hunter, but you get so few 2vet GMCs that I don't see any reason to take them over an M4A1 DD.

Also Ranger motars are OP.
>>
>>174522220
nah mortars are fine, it's the artillery guns that fuck up the game; you cant hit em, their defended to fuck by enemy armor, and the only counter is wheeling out your own arty and playing battleshits: steel division mode until one side destroys the other's artillery or supply trucks.

Mortars are fine as there clos enough to the battlefield to be hit by aircraft and run out of ammo fairly quickly.

>>174522265
I go for the 2 vet GMCs because they're 20 points cheaper so I can throw more men out early game, and are a little faster then the M4A1's.
>>
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>>174521780
>>
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>>174522053
>>174522229
>>174522821

You can look at the game files with a program like notepad++. The accuracy in SD44 is static increases at predefined ranges. You have to opt into the modding beta though to look at them.

I made this neat little picture to explain what i learned by reading the game files.
>>
>>174523021
are you sure the game doesnt interpolate between the rangetables?
>>
>>174523021
>acc PENALTY when over 50% range
ok, that's a horseshit design choice, but it explains a lot

The listed unit acc ought to be the fucking baseline, not the average.
>>
>>174523104
It is divided into integers, you can't really interpolate a dice roll. At above 500m range you get a -1 to your dice roll.

You gotta remember those percentages are not your accuracy, they are your chance to roll a relevant dice outcome.
>>
>>174523021
>>174523430
is this different from wargame:wargame?
>>
THERE IS STILL NO PENALTY FOR LEAVING GAMES

WHY

WHY
>>
>>174523718
because it gives me an erection joining 2 vs 2 games and leaving right after
>>
>>174523692
The file refers to a "Fin Dice Roll System" and a "New Dice Roll System" which is what SD44 uses. I think what they changed was that in Wargame they had semi increments, that was only + 0.5 of a dice roll. So assuming that 2 increments in Red Dragon is 1 increment in SD44. 50% accuracy in red dragon is actually 58.34% accuracy in reality. Probably with different range modifiers though.

But using dice rolls there is no way to get an actual natural number of accuracy. So if they really used a similar system in RD all the accuracies were essentially lies.
>>
They need to bring back town names from RUSE.
>>
>>174524612
But I don't want to know the name of the town I'm demolishing.
>>
>>174524908
I however do want to know what town I'm nuking with the Nebelwerfer 42
>>
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>>174525050
post nibblewargers
>>
>>174521360
No this is monotonically increasing function, but its clearly not linear.
>>
>>174525114
>no nato symbols
>no real size units
Uninstall naziboo
>>
>>174523021

Your table is actually incorrect.
t. wrote the current accuracy prediction model for STD in the VIP beta

A unit with 5 accuracy and with 2 veterancy stars as base + a command tank for a total of 3 veterancy stars has a 58.33% chance of hitting at max range, not 72.23%
>>
>>174526284
>using nato's retarded symbols
they all look the fucking same
>>
Would having a leader next to my butterfly protect it from someone trying to make it perpetually retreating with a plane in phase A?

I can't think of anything else, hitleryugend has zero working aa in phase A.
>>
>>174526416
That's because you're bad.

Literally get good.
>>
>>174526848
To be fair, when the beta first came out the RTS symbols had more info on them about units than the NATO symbols did.

Not sure about now though
>>
>>174520257

>it penetrates every German tank except for most of the German tanks
>>
>Panzerschrecks sneak up behind enemy APC
>takes forever to aim
>won't shoot when the little clock is full
>APC turns 360 and stun them to death
>>
>>174526373
Did you get those numbers from looking at the code of the game?
>>
>>174511858
>realism
>when tanks have <50% chance to hit a stationary target 500m away
>when a pinpoint rocket strike is always 10 seconds away at all times
>meeting engagements with both sides having air tabs in normandy
realism is not an argument in eugene games
>>
Literally every bigger game in the lobby now fills up almost imediately for the axis while allies have like 3 players or so...kek
>>
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>Playing against 12. Sissyboys as 3AD
>Able to take out his Beute FF early on and deny him any terrain except across an open field
>Start reinforcing position and building resources while maneuvering recon into place
>Push forward, recon spots his Panzers all lined up nice and neat on the road for his big push
>Artillery and Air rape ensues and he rage quits


On an unrelated note, is anyone else having trouble keeping control over their dogfighters? My Mustangs keep wandering outside of the area I place them in and end up getting shot down because they get stuck in engagements over the enemy's area.
>>
>>Artillery and Air rape ensues and he rage quits

Is arty and air even able to kill a tank without pounding him for 30 minutes? Why did he quit?
>>
>>174531961
you can keep them perma stunned

pretty much my go to strat as nerblwurger or Luftwaffe decks
>>
So I stole v77308. Is this close to the current version? Or am I playing some shitty version of the game nobody likes?
>>
>>174531961
Because as the arty and air was stunning everything I started rolling in my Jumbos/75s/76s and he didn't seem to bother with any other AT assets while his flank was overrun by my teammate.

It was a good match and I think I'm finally getting the hang of things now.
>>
>>174478014
>when you rush a town and find it empty as the Luftwaffe so you secure your sector and can now use all your points to spam AA and Air support for the rest of your team

mmmmm
>>
>>174531749
They do a pretty wide circle, so I always send them to idle well behind my lines, usually over my AA when I have them.
>>
>>174531749
I use all my dogfighters only as interceptors or a screen, and preferably in pairs whenever possible, so I don't have to keep much control over them. They do their single job and then evac.
>>
>>174532228

>singleplayer

don't bother
>>
>>174532228
The game isn't out, there's no singleplayer campaign yet. What is even the point of pirating it at this point?
>>
>>174478014
>when the way of the nuuuuuurrrrrballl is slowly infecting me and I no longer want to actually conquer territory but just spam rocket artillery all game

help meee
>>
>>174532228
Just pre-order on Steam and refund before it comes out.
>>
half trained rocket crew is more effective than other artillery even with million hours of training
doesnt matter if everything misses when everyone shits their pants
normal artillery is too slow, while its long range it still never hits where its aimed at
>>
>>174533889
>the year is 20XX
>every match in steel division is now 10v10 destruction, axis vs axis
>the full teams of 17th SS players each take their positions, established thousands of games ago as the optimal places to defend your nebelwerfers
>the first 10 minutes consists of little more than biding time and saving points for phase B
>phase B hits, all 20 players buy their full arty tab of nablewurfs, 9 launchers each, 180 launchers total, 1080 rockets ready to go at any given time
>the rest of the game is 40 minutes of little more than guessing where the opponent parked his launchers this time and then watching rockets fly back and forth at 10fps
>the occasional noob spends points on an airstrike or tank, but this quickly proves to be a drop in the ocean of piss that is nerbelwafer spam
>40 minutes later it ends, the winners decided purely by rocket RNG and the minute differences in the speed of their nurgleburger micro
>>
>>174535064
So it's Red Dragon support deck meta all over again?
>>
When you playing against 3rd who goes full arty mode does not even deploy a single jumbo...
>>
>>174535064
So paradox will finally release East vs West with cold war MAD after all!
>>
>>174535168
>>174535064
YO FUCKED IT EUGEN, YOU BENT IT OVER AND YOU FUCKED IT

NOW EVERYONE JUST CAMPS BACK AND SPAMS ARTY

ITS RED DRAGON DESTRUCTION MODE ALL OVER AGAIN!


REEEEEEEEEEEEEEEEEEE

>>174535247
Jumbos died with the 22 AP anti tank guns
>>
>>174535356
Would he had a jumbos, he would at least pose some threat to me, instead I just steamrolled him. ¯\_(ツ)_/¯
>>
>>174535064
So its Ruse Long Tom mode? That shit was fun as fuck playing Mutually Assured Destruction in the hexagon map
>>
>>174536016
your a shitter if jumbos give you a threat

imagine playing 3rd against any sort of heavy tank

you have no fucking AT
>>
>>174530095

Your model may have its numbers from the game code but obviously they fail to adequately explain the situations as seen in game, maybe there are more hiddne modifiers in the code that causes your model to be inaccurate. My model was developed entirely based on in-game situations and extensive testing, and has 100% accuracy for all in-game situations when firing at max range.

For example according to your model a tank with 5 accuracy and no veterancy would have a 3 on the accuracy roll at its max range, but in reality it has a 4, thus giving it 16.67% CTH instead of 8.33% as predicted by your table.
>>
>>174535356
Allied mass B-17/B-24/Lancaster bombind formations when?

I need my Operation Cobra carpet bombing.
>>
What is the solution to the Jumbo question?
>>
What amount of supply is the go to amount if i don't use much arty?
>>
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>>174536258

I wish
>>
>>174536427
1 card of phase B trucks.
>>
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>>174536426
>the Jumbo question
I propose this final solution, the game will finally be balanced and the allies be crushed indefinitely.
>>
>>174536427
I just take one card in B if it's available. if not, I guess take one in A so you don't have to wait 20 minutes to use it. with the amount of supply that trucks carry, I don't think I'd take more than one card unless you're arty spamming hard.
>>
>>174536593
I still can't get over the fact they think the game is bias in favour of the allies.
>>
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>>174536593
>>
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>>174536796
easily penned at max range by the new favorite axis tanks jagdpanther and King Tiger

>>174536716
I still can't get over,
>allies tanks will be crushed by King and Jagdpanthers. That have no ground unit to counter it.
>the game will be a bit more balanced.
>>
>>174536228
You shitposted enough for today, take a break.
>>
>>174536593
What will his reaction be when his precious King Tiger gets destroyed by Achilles and Archers
>>
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>>174537506
nerf allies
>>
>>174537658
>>174536593
>People are this deluded
>>
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Air superiority is fun. Shame it's shit at everything else.
>>
>>174513767
The Shilka is never obsolete, especially in the infantry support role.
>>
>>174535247
>taking Jumbos at all anymore
They're dead weight now
>>
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>>174537921
Are you new to this? Every WW2 game forums is like this.
>>
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>>174538551
They even argue amongst themselves how great the Nazis are.
>>
I got it you guise, we let the wehrbabs have their undeadable tanks but remove their air support, 100% historically accurate. ;^)
>>
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>>174538718
>>
>>174538784
but you're forgetting about all the super jet engine planes the Germans had, we all know 1 Luft pilot and plane were worth 20 or 30 allied planes with their inferior propellers and poorly designed weapons :^)
>>
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I PROPOSE THIS FINAL SOLUTION TO ALLIED BIAS! I HAVE THE SEKRET DOCUMENTS HERE STATING THE NAZIS HAD "insert super weapon here"
>>
>>174538897
>>174538718
>>174538551

my god it's like reading a high school paper on why germany lost the war.
>>
>>174538897
>Panther
>best tank
It doesn't even qualify for being a good tank
>>
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>>174539454
These people are the loudest voice on the forums, at least Eugen seem to ignore there outlandish demands.
>>
>>174536238

My model states that a tank with 5 accuracy at max range, should have 27.78% chance to hit, not 8.33%
>>
>>174539610
>at least Eugen seem to ignore there outlandish demands
aren't we getting a French division?
If so, that's were you look for the secret super weapons and underpriced goodies
>>
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>>174539520
Ignoring all its shortcomings (no gunner periscope, its a really big fucking problem), logistical strain, and reliability problems it was a very formidable tank.
>>
When watching replays, can I not skip ahead? Can I just check the leaderboard?
>>
>>174539667

Yeah that is also wrong, since it would have 16.67% chance to hit, considering a unit without any veterancy stars actually has 1 less than the accuracy stated on the unit card when compared against a 2d6 normal distribution.
>>
>>174539973
whats worse is that naziboos actually believe this. How can you be so retarded to think that superior armor>superior reliability and strategic use?
>>
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>>174540337
They also tell other people to google things, which if you did google you would actually find the sherman had one the highest crew survival rates of the war (around 80%)
>>
I feel like 3rd armor can't get shit done in Phase A.
Sometimes it's so bad the match is decided even if I pull off a successful B phase counter attack. Am I missing something?
>>
>its another "clappers try to make their ronsons look better" episode

worse that HATOboos tbqh

cant wait for the operation unthinkable DLC and drive all the way to washington in my t34
>>
>>174537506
everyones going to alt+f4 when their 600 point destroyers get sank by 20 point rangers using pocket knives
>>
>>174538512
lol no
>>
>>174540613

>russians get added
>naziboos tanks get destroyed by slav tanks

the tears would be fucking palpable
>>
>>174538512
I feel like they are a very good for my 1,200 range tanks. Jumbos being able to shrug off most shells is still extremely valuable and can help negate nasty surprises/ambushes.
>>
>>174540606
Who do you play against though? Luftlande and 12. would be a completely different matchup
>>
>>174540606
Depends who you're facing up against
3rd Armor is right now the weakest Allied Division by far

>>174540613
>East Front '44 expansion
>mfw the wehraboo howling reaches critical mass when the IS-2 rolls out
>>
>>174540960
Meant to say very good defensive screens.
>>
3AD should get a couple of Jumbo's in phase C with the 76mm cannon.
>>
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>>174541792
how about [Spoiler] You fuck off and die [/Spoiler]
>>
>>174478014
late game nerflwerf is ridiculously fun

>oh, you have fought tooth and nail to secure to town in phase A and B? well, here's a massive fuck you by 4 nerfl werf batterys!
>oh, you're counter attacking with tanks? have a mass panic!
>oh, your artillery is trying to soften up my entrenched infantry? nerflwerrrrf!!!!

only thing that killed my batterys was a off map barrage because I couldn't be arsed to relocate
>>
>>174541792
then they might actually be pretty good in the lategame, and able to compete with panther blobs

we obviously can't have that, the allies must be crushed for the game to be balanced
>>
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>>174542546
>because I couldn't be arsed to relocate
>>
>>174535168
Where did you observe this meta? 10v10 on bloody ridge?
>>
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>>174537658
>panther
>light tank
>>
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This is italian Stug,say something nice to it
>>
>>174542668
I was thinking that if you only let 3AD have a few, and only in phase c it would avoid cries of being OP
who am I kidding wehr's will bitch about anything
>>
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>>174540606
I used to get my ass kicked in phase A until I realized the key isn't so much halftrack spam as it is Stuart + CMD Stuart + Recon backed up by infantry half tracks.

>>174541792
>>174541098
What I'm quickly learning with 3rd Armor is you need to grab ground quickly with Stuarts/Greyhound/Recon, secure it with your infantry and AT, and then start building up your armor. Leaders are pretty critical for the bonuses.

When you start making more offensive moves in Phase C, you have to pay close attention to LOS and use the terrain to negate the German's range advantage. Recon stays ahead to spot AT Guns/TDs and use artillery/Thunderbolts to either panic them or destroy them.

You aren't going to win any sweeping advances but you will beat the Germans through sheer weight of fire. You're just going to take a lot of casualties doing it.

Which is oddly accurate for 3AD.
>>
>>174542908
Nope, usually on Floods, Straight to the Point, Back to Inchon, Gunboat Diplomacy, and another D-Day in paradise.

I usually played from 6v6 to 10v10
>>
>>174543297
thank god only 260 were built
>>
>>174543979
Yeah artillery gets stronger the more points you stick on a tiny map. Strait in particular is a joke, with the one tiny 2km frontline that can be bombarded indefinitely.

When a map says 1v1, it's best played in a 1v1. With the exception and ridge and 38th parallel which are both misclassified [should be 2v2 and 3v3 respectively while ingame its 3v3 and 4v4]
>>
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Stop talking about Wargame and Steel Division
>>
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>>174544402
No
>>
>>174543297
it's endearingly ugly, like a pug
>>
>>174543653

3AD can definitely do that if they have a good start. If they are able to consolidate from a strong Phase A and build up Shermans in Phase B they have a good shot against the Panthers.

The problem is the division really struggles to recover from any significant setback. M4a3s are 160 pts a pop, they die fairly easily and 3AD has bad Phase A/B income. If they're in a good position they can dump all those points into massed tanks, but if they have to waste points replacing losses, buying 100pt AAA or 40pt Rifles it becomes very difficult to achieve the numbers of M4s they need to overcome Panthers or Jagds.

The core balance issue is that as Axis it's relatively easy to knock 3AD behind in materiel by plinking off peripheral units, while 3AD needs to be managed well and/or get lucky to be effective. I like playing 3AD a lot but it's definitely not competitive for most of the game.
>>
>>174544812
>struggles to recover from any significant setback
Even small setbacks can really fuck you over, especially early on when replacing your infantry or recon is expensive or god forbid you run into the Firefly and Cromwell
>>
>>174538507
A regiment carries only 4. That's one Shilka for every battalion. Every battalion already equipped with over 40 BMPs or T-XXs.

any number of 2A42s or 2A46s perform the "direct support" role just fine. For everything else, you spam artillery as the Soviets did.
>>
>>174538507
>>174545275
Nothing is obsolete when most world conflict occurs between countries that can't afford better. Upgunned and uparmoured T-55s are still offered by weapons companies.

If you're a minor nation you'll lose a war to NATO no matter what, so why bother trying to make an Abrams killer when you can shit on T-72s and roll your neighbors?
>>
>Gates of Hell goes weeks without a devblog
>HEY GUYS WE ARE WORKING ON A NEW TRAILER STAY TUNED
>more weeks pass
>finally a devblog
>UHH SORRY NO TRAILER BUT WE ARE GOING BACK TO WEEKLY DEV BLOGS!
>3 weeks later
>Have already forgotten about their '""""weekly""""" dev blogs
>>
>>174544812
I certainly agree, and I've been getting lucky lately with being able to handle losses. But I've also played against fairly conservative opponents the last few rounds, so that may play a part in it all.

I also think the Sherman price point should drop by about 10 points or so to make it a better value.

>>174545063
Again, terrain. The FF isn't so OP if you can limit its range.
>>
>>174526848
NATO symbol for the Pz II and for the Koingstiger is the same. RTS icons are objectively superior as they convey much more information much simpler.

I could understand using them in Wargame as a form of autistic roleplay, but in WW2 they aren't even era appropriate, only pretentious faggots gimp themselves using them to show off.
>>
>>174546205
>Pz II and for the Koingstiger
...yes, because they're both tanks.

I bet you enjoy the films of Wes Anderson.
>>
>>174546205
Not that guy, but surely it differentiates with light/med/heavy armor icons? I remember that was a thing in HoI3 at least.
>>
>>174546297
Achually, NATO symbols support differentiation between tank types (light, heavy, medium, recon, etc) but Eugene is lazy

If Eugene implemented NATO symbology better I would use it, but their shitty watered down NATO symbols are objectively less informative at a glance than their RTS symbols.
>>
>>174546343
Not him but I don't think it does

>>174546205
>but in WW2 they aren't even era appropriate,
Johann pls go, a number of the symbols were already in use at that time.
>>
>>174546343
>I remember that was a thing in HoI3
Yes. IIRC the light counter is just the standard counter, the medium one has an additional vertical bar on the right, and heavy one has two.
>>
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>some people in this thread think the allies aren't OP
>>
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>>174478014
>[Update] [Auto] 3
>play nerfl deck
>try to rush town but 2 enemy players rush it and boot me out with 2 beute cromwells and 2 AT guns
>withdraw to hedgeline, wait until phase B and C
>spam the fuck out of nerlwerfls, wiping out dozens of enemy units by simply clicking on the town
>my army of AA prevents enemy planes plinking them
>single handedly halt 2 player tank spam rushes with my own counter tank spam
>run out of ammo from rockets and rollout marders to reinforce my defensive line, and wait for my ally (who had no one facing him do to the two on one gangbang on me) to push forward with his unmolested units to regain the ground and win the match
>you have lost connection to the game

the players fighting against me must have raged horrifically
>>
>when you nerflamberwerfer a city held by 2ID and the frontline jumps back the size of texas
>>
>>174546297
No idea who that is.

When I have a choice between a system that on the first glance tells me "it's a tank" and a system that tells me "it's a tank, Koingstiger" I know which I will take.

>>174546521
OK, so that's just Eugen things.

Let me rephrase that post:

NATO symbol for the Pz III and for the Panther G is the same. RTS icons are objectively superior as they convey much more information much simpler.

I could understand using them in Wargame as a form of autistic roleplay, but in WW2 they aren't even era appropriate, only pretentious faggots gimp themselves using them to show off.
>>
>>174547980
You're sort of taking an extreme example. The Panzer III was one of the lightest mediums of the war, and the Panther was as heavy in every way as a Tiger
>>
>>174547980
>NATO symbol for the Pz III and for the Panther G is the same
They literally are not

In the game they are, but Eujewn can easily add proper NATO symbols
>>
>>174548131
Yeah, and the symbol is the same. I could use more likely example, like Pz IV vs Panther. Still a huge difference, still the same symbol.
>>
Does anybody want to play combat mission or Men of War

I am shit at both of them though
>>
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>>174546826
post dank nerfls
>>
>>174548178
How would those symbols look like then?
>>
What's a nebelwerf?
>>
So, with Johan distributing it, do we expect a million DLC?
>>
>>174545275
Is there a document in more modern soviet battalions and regiments when it comes to vehicles

A us army and or marines would be nice too
>>
>>174549385

Songs of the Reich, $2
>>
>>174549325
It's a device that werfs nebels
>>
>>174549385
Sabaton DLC is practically guarranteed.
>>
>>174549723
I don't mind that, I think Victoria II had the best DLC model (lots of cosmetic and two MAJOR expansions). I hate the CK2/EU4 micro-expansion model where you need dozens of $15 DLCs to have the complete game.
>>
>>174549385
Dot camo for SS divisions $1.99
Have to buy it separately for each division
>>
>>174549972
>consumeable
>longevity of one month
>>
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Rate my deck
>>
>>174549325
nebwelfors are the fists of the Gods raining down vengeance upon American mass produced tinderbox tanks that only won through spamming and were inferior to german tanks
>>
>>174550460
norbleburglar/10
>>
>>174550460
>I don't need recon if every hedge and building is destroyed
>>
>>174550805
Recon is for allied pussies receiving my fat nebs
>>
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Can you taste the tears?
>>
>>174552691
The fuck. I mean, what even is this?
>>
>>174550460
good my son, you are on the righteous path of the nebel warger.


However, I recommend more supply trucks, and I recommend some sk long range artillery to snipe enemy emplacements and counter battery enemy artillery.

Your AA is good, I also recommend you bring out some of those support marders as they rape infantry.
>>
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>>174552691
>>
>>174552691
what the fuck did he try to do? drown you in bodys?
>>
>>174552691
The AVRE is delicious when you have removed possible threats.
>>
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>>174552918
>>174553170
>>
>>174553904
ah le german zerg rush of desperation I see
>>
>>174553904
wow
>>
>>174549706
Plenty.

http://www.ww2.dk/new/newindex.htm
For specific units and the types of equipment they fielded. Most "numbers" are from the CFE treaty which reduced many divisions to half or even a tenth of their strength.

https://fas.org/irp/doddir/army/fm100-2-1.pdf
Soviet Operations and Tactics circa 1984, covers scale levels up to front

https://fas.org/irp/doddir/army/fm100-2-3.pdf
The TO&E you asked for, compiled circa 1991

https://www.dropbox.com/s/361iy2lhjle6k57/Soviet-Tank-Battalion-Tactics.pdf?dl=0
Soviet Tank Battalion equipment and tactics circa 1977

http://www.relikte.com/_basis/docs/nva-4.pdf
The entire Nationale Volksarmee in 1988
>>
>>174553904
>EUGEN THIS IS COMPLETELY UNACCEPTABLE
>NAZI SOLDIERS WERE BULLETPROOF AND THEY WOULD NEVER PANIC UNDER FIRE
>SS WERE HAND PICKED FROM THE STRONGEST ARYAN MEN OF THE MOST WELL TRAINED DIVISIONS
>AVRE HAS TOO MUCH HE
>TWO MACHINE GUNS????
>SS SHOULD GET COVER EVERYWHERE BECAUSE THEY CAN DIG TRENCHES
>NERF ALLIES NOW!!!!!
>>
>>174553904
HAHA real funny dude. Nice joke trying to pass off a Russian horde getting mowed down by a superior German tank as poor tactics by a dumb naziboo.
>>
>>174553382
[Insert unit] is delicious when you remove possible threats.
>>
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>>
>guy named DEUTSCHLAND in warchat insisting allies are overpowered
zozzle
>>
>>174554662
Well, some are easier to remove possible threats for than others. Also, a certain killing-power and flashiness is required to be delicious.
>>
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>>174553904
>18 armor
It's just not the same.
>>
>>174554665
>exactly what I requested days ago
Based
>>
>>174555071
get me a good 17pdr kill list if you can
>>
>>174554665
Pak guns are pretty much the same

there's no actual reason to buy tanks in SD. All you need are AT guns and infantry, with the occasional autocannon.
>>
>tfw want to use NATO symbols in wargame but as soon as shit gets real I panic because I can't associate them fast enough so I switch back to RTS

Feels bad gentlemen
>>
>>174554897
Still does the job.
>>
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>>174555116
Got u senpai
>>
>>174543653
>you will NEVER unbutton from your tank just to take potshots at nazis
Why was I born so late?
>>
>>174555175
tanks don't die instantly to arty and air to ground rocket spam
>>
>>174555337
thanks m8
>>
>3AD babbies complaining about how weak they are

Give Luft a go
>>
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>>174554665
Wrong perspective Tbh.
>>
Hey, retard here with a question:
Were AT guns more or less the same types of guns that were on tanks? Or were they more powerful?
>>
>>174555650
the desperation of 3ad players is hilarious now that there's a decent german phase B armor deck; they just instantly rush you in phase A with everything they have, and if they cant puncture your defences in phase A they have to struggle against your stugs, panzers and rocket artillery in phase B, before their jumbos are made futile in phase C by the 22 AP anti tank guns.

I'm seeing players literally throwing 6 tanks at me and in clumps and then rage quitting when my panic causing rocket spam sends them back to spawn
>>
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>playing some Wargame
>3 v 3 with two other Soviet decks
>notice their names

We stomped them. It wasn't fair.
>>
>>174555960
Usually the same, with minor differences to the tank versions to fit in the vehicle.
>>
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>>174556151
>these cancerous settings
>>
>>174556494

I don't play SD, so why then do AT guns rack up so many kills if they are the same gun but not armored or anything.

I understand that'd be easier to hide and get the first shot but shouldn't they get blown out after that? They can't exactly run.
>>
>>174555175
Enjoy moving that AT gun up to the next piece of cover
>>
>>174557136
against tanks alone, it's sort of the problem that a single HE shell from a tank won't kill a whole gun crew, but an AP shell from the gun often kills the tank in one shot

against good players they pretty much immediately will get fucked by mortars or a rocket plane, though
>>
>>174557136
Shooting from hiding lets you wait until the target is in range for a certain hit, which helps a lot. You also get better access to higher quality guns. A 17-pounder tank is more expensive and less available than the corresponding AT gun. And as soon as they've killed the unit there's nothing there to spot them so they can move unless there's an immediate counter-strike.
>>
>>174557667

Do you keep their guns off until in range?
Because in Wargame I'm pretty sure everything engages the second its in range.
>>
>>174557984
You can tell them to hold fire, same as in Wargame.
>>
>>174557984
You can, but a popular move is to ride a recon squad in a treeline with an AT gun behind.

When the recon squad spots an enemy tank moving into close range the AT gun can move up into the treeline and pop the tank before moving back again.
>>
>Its the Fuhrers birthday
>Celebrate by demolishing allies with nebels

Thanks Eugene.
>>
>>174555825
Can we get an edit of this except it's RGR Assault squads in a burning town with dead krauts everywhere?
>>
>>174555198
It means you are not autistic, good for you.
>>
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>>174555198
>>174560476
I've played 1000+ games with NATO and they're objectively inferior. The transport symbol is too similar to the infantry and vehicle ones, so if you're looking at a big lump of units like picrelated, it takes an extra second or two to gauge the exact composition.

The RTS set has problems like this too, manpads being similar to atgm mainly. But the problems there have less impact, you'll never be looking at a big clump of atgm+manpads and trying to gauge how many of each are there.

Ideally I'd run NATO with the transport symbol replaced by an RTS one, and some sort of completely new recon symbol, but without that as an option RTS is preferable to NATO.
>>
>>174561382
NATO is superior in Wargame


RTS is superior in SD
>>
>>174561538
This.
>>
Reminder that only mental babies play destruction mode
>>
>>174561538
>>174561382
>>174561538
Only if you're actually retarded
>>
>>174563992
>im not an autist im just superior r-really guys its true
daily reminder using NATO counters in a ww2 game is fucking dumb
>>
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>it's an "autismo armchair generals think NATO symbols are better because muh immersion" episode

didn't we go over this 2 years ago?
>>
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>that giant factory town on Colombelles
Never will I contest that area again. Doesn't matter if you successfully repel the krauts or not, 3/4ths of the town will be destroyed anyways by fucking nebels. What a bunch of bullshit.
>>
Is my artillery being unable to silence/stress out enemy artillery reason enough to ragequit
>>
>>174565389
Just don't invest in the town once you take it and enjoy your free land grab. Take the town, then pick a different lane to push.
>>
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>lets check what kind of symbols they used back then
Fucking hell.
>>
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>>174565389
>eugene failed to realize what a mistake the buratino was
>instead, they made it worse
>>
>>174565650
>Bakery Company (Motorized)
>>
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>>174565650
>>
>>174565389
>stick a few trash units in the factory
>put up a small resistance so allies will take over the factory and feel like they won
>once they are all over the factory nefeblwarfern it from 4 different spots
>>
>>174566261
It's never "a" nebel.
>>
>>174565835
>ISIS main offensive force in Syria
>>
>>174566540
kek
>>
>>174565112
>>174565302
t. Retards
>>
>>174557267
just use a supply truck lol
>>
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>>174566475
>>
>>174566742
not an argument kiddo
>>
>>174566742
no u
>>
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>>174565835
>divisional sanitary batallion
>>
>>174567031
>ARBEIT MACHT LOO
>>
>>174566954
Perfect.
>>
>>174567031
>join to defend the motherland
>be part of the battalion that cleans up literal shit
>tfw my grandkids ask what I did in the Great Patriotic War
>>
>>174566742
>>174563992
armchair authenticity generals demonstrating their debate skills
>>
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>>174565650
>>
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>>174567573
Actually this is more accurate.
>>
>>174567165
>>174567006
>>174566970
>needing an argument

Lmao kys retard
>>
After all this time playing only luft I'm almost scared to play another division. I know people say Luft is the worst, but who knows what the others are like.
>>
>>174568179
Wanna 1v1 for you to learn another division?


I'm terrible
>>
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>>
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>>174570439
>anytime someone calls in a Jimbo I just quit
>Jimbo
[Howling in incorrect spelling]
>>
>>174570439
Seems like some pretty clear satire imo.
>>
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Guys, I need a playlist to listen to while I play these games. The default music is meh unless its an AAA release. Any recs?
>>
>>174567031
>Divisional Livestock Herd
>What did you do during the war, daddy?
>>
>>174570439
>>174570758
>not being able to detect blatant sarcasm and satire
How's life with autism?
>>
>>174570919
>>174570862
Did I say it wasn't satire?
>>
>>174570439
>Veteran of Forum Wars
that's pretty good.
>>
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what this thread needs is more cancerous shitters spamming screenshots of stupid normies from normie forums
>>
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>>174570998

It needs more anime 2bh
>>
>>174570883
>"logistics"
>>
>>174567031
>Motorized Field Bakery
>LITERALLY A LOAF OF BREAD WITH WHEELS
>>
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>be 3AD
>buy Sherman
>get shot from outside your range by one of the dozen or so 1200m Axis guns

>buy plane
>get shot from half the map away by 88s, shit self and run away immediately

>buy jumbo
>panics and retreats before it ever gets near effective range
>get nerfed because the 12 SS player saw one of his 88s bounce off something and was triggered

who the fuck defends this?
>>
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>>174570998
10/10 post.
This thread needs more frogs
>>
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>>174573460
fuck off ameritrash, this is a GERMAN thread
>>
>>174573460
>AT guns

literally just force-buy a mortar and keep it 200m or so behind your tanks at all times

if the gun is in the open just shit on it, if it's covered then smoke
>>
>>174573460
>play 3AD
>ignore my armor on A phase a because it sucks
what did they mean by this?
>>
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who's /17thmasterrace/ here?
>>
>>174568531
m-m-maybe later
>>
>>174573460
>buy Sherman
Not even once.

M5 > M4.
>>
>>174573772
Oh no, I'm sorry your phase A armour is so bad!

t. Luft
>>
>>174574837
I'm sorry, I didn't know that the Luft were an armored division and didn't have any anti-tank options. Oh wait...
>>
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>>174574837
I love the R35s and R39s.
I really do.
>>
>>174573772
M4A1 is pretty solid, as long as you're not retarded and don't walk it into an AT gun you're fine

just open with m8, AT, 2 arm rifles, m21 and an m4, the rest is free, fastmove to contact and rape his train or get the town first if he's passive then go from there
>>
http://www.4players.de/4players.php/tvplayer/4PlayersTV/Alle/37599/125635/Phoenix_Point/Fig-Trailer.html

Is phoenix point welcome here? If it's anything like the other xcom games it's gonna be a lot more gamey than similator-y.
>>
>>174575951

>M4A1
>9 Armor
>10 AP
>16% chance to hit its first shot
>won't go above 50% chance of hitting until its 4th shot
>pretty solid

Yeah, it's pretty solid trash, just like every other american tank.
>>
>>174576074
I mean, you can try to argue for it, but there is an xcom general.
>>
>>174573770

>88 AAA
>in range of mortars

what the fuck mortars are you using? I'm talking about its threat to planes, not tanks.
>>
>>174573772

Phase A is the only time 3AD's armor is even competitive.

too bad the 17th's 3star Stug and the 12th's Firefly will butcher everything you have in that phase unless the player is awful.
>>
>>174576393
if you don't have enough range then get a priest or M4 OP
>>
>>174576569
>Phase A is the only time 3AD's armor is even competitive.
>will butcher everything you have in that phase unless the player is awful.
Sounds like a contradiction desu
>>
>>174574837

Oh what a consolation prize, the US Armored Division has better tanks than a fucking airborne division.

(your marders still rape M4s because of the 1200m meme so fuck off)
>>
>>174576650

You can be competitive purely because the Stug/FF cannot be in two places at once. After Phase A this advantage disappears.
>>
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>>
>>174576825
That is still not an argument that I should be using Phase A armor.
>>
>>174576930

*nebels you*

nothing personnel mein liebling...
>>
>>174577014

Oh you shouldn't. Don't use the fucking 3AD at all. It's utter trash without serious rebalancing.
>>
>>174576930
>not showing names
AI kill lists aren't impressive anon
>>
>>174577275
It's not supposed to be about any one player.
>>
>>174576930

Good shit.

Should have thrown some wehraboo apparel on the dude, maybe some tanker cap.
>>
>>174577345
showing off a unit's capabilities doesn't count when it's done against AI since the AI is retarded and does not micro
>>
>>174577275
Idiot, it's this.

>>174555337
>>
>>174577415
>>174577275
Also are you retarded, you can see the names clearly on the right
>>
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>>174550460
censored division emblems/10

dont take more than one card of stobbs. take the grille over the ig33. and get some more recon. at least one less card of each nebel.
>>
>lose game because everyone leaves the fucking game when we had a fucking 800 point lead
>can't control all these units
>lose game by 10 points

I hope the dumb faggot fuck faces that leave get skinned alive.

WE LITERALLY HAD THE WIN AND THESE DUMB FUCKS LEFT
>>
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>>174579137

and whenever I alt tab or try to start steel division it fucking crashes

1/10 times will the game boot up correctly. every other time it just flashes black and white at me with its SHITTY FUCKING MUSIC
>>
>its another support player thinks hes hot shit spamming BKANs episode
>>
>>174523718
why would you want to play as the losing team when the game is gonna drag out 30 minutes or more? Play with your friends and you won't have to deal with quitters.
>>
I want some 5v5 or maybe 7v7 matches on a 10v10 map size.
>>
>>174570919
>not being able to enjoy sarcasm
autism
>>
>Be tank gunner
>fire at the german tank
>miss the first shot, fired high so correct for next shot
>hit it, good now i know the range and will be able to accurately keep putting shots on target
>miss the next 3 shots by a mile

This is the most triggering thing in Steel Division so far.
>>
>>174583505
the accuracy increase the more shots you put at the target.
>>
Is it even possible to beat hard AI on conquest?
>>
>>174584029

My point is that once you have the target ranged with a successful hit your accuracy should instantly go up to maximum, instead of arbitrarily increasing in small increments with each consecutive shot.
>>
>>174587069
the german cannons had so much power each shot fired slightly tilted the laws of nature causing the aim to be slightly off for next shot
>>
>>174587069
well engagements would be determined by who hits first then. Also it is a game dude
>>
>>174582292
This
>>
>>174591764

>well engagements would be determined by who hits first then

You mean just like it historically happened? Wow what a novelty concept, introducing historical accuracy in a "historically accurate" wargame.
>>
>>174592265
yeah sure it's great when a jumbo gets stunlocked by a panzer 3 because they got a lucky shot first. The current system is way better than your idea.
>>
>>174592593

Sounds like you severely mismanaged your offensive and got punished for it, i see nothing wrong with that.
>>
>>174592743
Well by that logic you shouldn't even operate tanks because every engagement is a failure because of a really lucky shot
>>
>>174592265
The whole series is pretty far from being realistic, just deal with the game-y mechanics.
>>
>>174593486

Yeah the whole series is pretty garbage compared to what it had the potential to be if managed by a company that isn't completely fucking retarded.
>>
>>174593889
fun>realism
>>
Is it me or have they changed the tracer effects? They seem much thinner now.
>>
>>174573770
air strikes also work well

>send your tank and infantry out to push
>At gun wheels out
>airstrike panic it/destroy it
>finish the push, or get wiped by nebel
>>
Ideas for perbelwumpfer fixes?

>reduce availability from 3 to 2 cards of each
>keep current per card availability
>drastically increase the amount of munitions needed to resupply them
>increase the price of both launchers

Other possible idea:
>increase the 'noise' stat of the weapon so that it is revealed on the map when firing
>>
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>>174566540
kek
>>
>>174549758
this desu senpai
>>
>>174550460
is that the maximum number of niggerwaffles you can have?
>>
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>CMFI got updated to 4.0
this good
>>
I haven't played the game in a week, what did i miss?
Are shitters still crying about the jumbo?
>>
>>174585237
Yes, that's literally the first thing i did when i bought the game. used scotts desu.
>>
>>174597078
Jumbo now 200pts, shitters outraged that that's the only nerf it got.
Scots lost their uber vet on all their line inf.
SS firefly lost 2 of its MGs
2 New divisions:
2nd ID are good
17th SS are warcrimes in rocket arty form.
>>
>>174595660
but eugene can't manage either

having a sherman sit there firing eight shots and missing after hitting the first one isn't "fun"
>>
>>174597579
>having a sherman sit there firing eight shots and missing after hitting the first one isn't "fun"
This is extremely unlikely.
>>
>>174597579
after the third shot you would have atleast 50% chance of hitting though unless your ceew is panicked
>>
>>174598369

If you miss 3 times in a row the crew should become demoralised as they realise that they're terrible tank operators.
>>
what is the chance that the modding tools will devolve SD into mowas tier cancer?
>>
>>174600104
roll 2d6
>>
>>174600104

Low, because Eugen aren't quite as garbage as DMS and sometimes actually improve their game without charging 5 bucks for replay functionality.
>>
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Eugen buff konigstiger, THIS PRICE IS UNACCEPTABLE, ALLIANCE CAN BUY 2 JiMBOs for PRICE OFF ONE KT
>>
>>174601028
reminds me of the "t80 OP" threads tbqh. not sure why you people act like its something new
>>
>>174600104
mod tools in their current state are trash and give you less access than the old community modding suite. don't worry about it
>>
>>174601174
Wehrbs are way more irritating and their spelling is abysmal as fuck too.
>>
https://www.youtube.com/watch?v=N84Iq1PnEPQ
The proper way to use the scots battle group.
>>
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>Play videogame
>Get bombed

How do I prevent this?
>>
>>174603073
stop being a weeb for starters
>>
>>174603225
this desu.
>>
Steel Division is so much more stressful than Wargame
>>
>>174603767
How so? I'm finding less stressful because I don't have to manage any radar AA among other things.
>>
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Why are there no helicopters in Steel Division?
>>
>>174604384
m8 I don't think that question even needs an answer
>>
>>174604384
Alliance bias
>>
>>174604064
Wargame felt slower and the distances larger
>>
>>174604384
Because they were, rare, shitty and mostly used in non-battlefield roles.
>>
>>174604661
Not to mention not even in service in 1944
>>
Give me a reason why I shouldn't buy Steel Division RIGHT NOW.
>>
>>174604764
Also, did Eugen choose the name Steel Division: Normandy just so they could lazy off on the map design? Since it is only normandy people can't really ask for interesting maps, am i right
>>
>>174604746
Pretty sure there were some in limited service for testing since the mid-war, though they didn't produce many until 44/45.
>>
>>174604764
It's not fully released.
>>
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>>174604764
there is no polish division yet
>>
>>174604927
They weren't used at all in Europe. Only very limited in the Asian theatre
>>
>>174605092
I seem to remember reading somewhere that at least the Kriegsmarine got a few, but it's entirely possible it never happened.
>>
>>174605303
There were less than 100 built of all types so having them on game is fucking retarded. It's not wargame so please no meme prototype units
>>
>>174605492
Fair enough.
>>
So Wargame shows you what units are in a truck if you click on it, but Steel Division doesn't?

How did they manage to regress?
>>
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>>174606591
>Wargame has helicopters
>Steel Division doesn't

How did they manage to regress?
>>
>Paradox forums
>all of Sharkey's posts are filled to the brim with "respectfully disagree" for wehraboo triggering
>>
im really looking forward to what janky ass second rate bullshit the free french get so I can have a good challenge.
>inb4 uegene makes them absurdly op because they are frenchfags.
>>
>>174608943
They will be, if it's French expect them to get a ton of extra bullshit that doesn't make sense
>>
>>174608943
IIRC they look to be a phase A monster and slowly lose their relevance.
>>
>>174608943
>2x2 no-vet wolverine in phase A
>1x4 no-vet wolverine in phase B
>3x6 no-vet wolverine in phase C
>5 anti-tank slots
honhonhomhomhonhonhon
>>
>>174478014
>when the allys do an early 3 player rush on you but you just wheel out the rocket artillery and destroy everything they've built up with a single click
>>
>set AI to be hard, 3AD
>play as Luft
>matches are an absolute slog, manage a draw after half a dozen games
>manage a 2 or 3-1 loss ratio

>play as the new US division
>set AI to be 12th SS after hearing they're so great
>absolutely fucking roll them first time
>7-1 loss ratio

Did they change the AI? Is luft just that much more shit? So many questions.
>>
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>>174610697
>>
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panthers are burning nicely
>>
>>174610895
Luft is pure garbage and doesn't have anything to effectively counter 3rd's tanks and HT's, they lose out to the 2ID infantry, and the scots can just roll them with ARVEs

2ID is really competitive due to great assault infantry and 'zookas
>>
>>174610895
No, 2ID is just that good.
>>
>>174610895
The AI is much better at playing allies for some reason.
>>
>>174598369

You actually don't. A Sherman has 4 accuracy, which is actually 3 if you don't have a comand unit around, that 3 accuracy gives you an 8% chance of hitting your first shot, 16% chance of hitting your second, 27% of hitting your third, 41% of hitting your fourth and only your 5th shot will have a 58% chance of hiting the target.
>>
>>174607780
You're not getting helicopters in 1944 fuck off you retard
>>
>>174611341

>Collazo

Wasn't that the name of Vin Diesel's character in Saving Private Ryan? If so, nice reference.
>>
>>174604384

Burgerfats and Teaboos would cry if the Wehrmacht recieved its historical wunderwaffe
>>
>>174607934
>go to paradox forum
>all these missing posts and people complaining about people posting in too mean/angry of a tone.
I feel fucking stifled just reading this shit, i'm glad this place exists.
>>
>>174612873
also what the fuck has a downvote system ever added to a fucking forum
>>
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Really made me think
>>
>>174612873

>call people retards and autists
>omg why aren't they respectfully reading my points
>>
>>174613145
Stuarts confirmed being being Jimbo tier OP
Eugen pls nerf
>>
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>>174613145
https://www.youtube.com/watch?v=sDT-vPIHSxk
>>
>>174613330
>restricting debate because it hurts your feelings
Why are you even here anon?
>>
>>174612835
why would we cry about shitty recon helos
>>
I'm shocked they never made a movie about the Battle of Castle Itter.

It's perfect kosherwood material.
>>
https://www.youtube.com/watch?v=Kw5mSMpNiSk

>tfw gassing allies every match
>>
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>>174612873
>go to paradox forum
>Nebels are balanced and the 41 Nebels are weak
>>
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>>174611929
what about missiles
>>
>>174576930
10/10 oc saved
>>
>>174613701
What missiles?
>>
>>174613673
>posted from my xylophone
>>
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>>174613673
>nerbelwerfer didn't impress me
>>
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>>174613756
any type, I'm not picky
>>
>>174613849
no. they're too uncommon and ships aren't in the scope of the battle so fuck off dumb weeb
>>
>>174612976

I want to know why so many people sign their name in the body of their posts as if it isn't attached to the post already.

-Anon
>>
>>174613849
>>174613701
fuck off back to /wowsg/ discord weeb
>>
>>174611341
How is that possible? RGR's Assault do not have a anti-tank weapons, did you burn the tank with flamethrower? How long did it take? Did he insta-blowed or what?
>>
>>174570874
https://www.youtube.com/watch?v=wbKYbLUkIpk&list=PLTu8nanTJo7HH32t6iduZN_Ji5uQUR_SA

Is what I listen to.
>>
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>>174478014
Is this the new allied meta?
>>
>>174614419
>NEBELWERFER OP!
>>
>>174614308
Pins and suppresses them and then you get within 100m of it and they surrender
>>
>>174576930
>Panther G
>Clearly Panther Ds

Stop triggering me! /wgg/ is my safe space.
>>
>>174614308
they were falling back to the town where my rangers were hiding
>>
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>>174614419
N-NANI!
>>
>>174614419
haha holy shit talk about stacking
>>
>>174614469
Cool, too bad surrender mechanics is really retarded and somehow units can literally start waving the white flag at the very frontline and behind the enemy lines.
>>
>>174613980
idk what ure talking about
>>
>>174614630
*and not even behind the enemy lines
>>
>>174614419

Leaving the game? Yes.
>>
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>>174614590
my teammate (who was supposed to be holding the town) sends in a carpet bomb while I throw my vet panzers and flamenwerf troops in to reinforce.

I also call in a special artillery weapon, can you guess what it is?
>>
>>174614590
How did that end?
>>
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>>174614824
>>174614793

I counter spammed flame troops and panzers while my flank (north of the town) plinked the enemy artillery and reinforcements.


then came the sweet sweet nerbl
>>
>>174614630
all that matters is the red bar, the red bar moves faster if they are behind enemy lines, airborne troops get a bonus so they aren't effected by frontlines

I wonder if they will ever get a bonus that they get to spawn closer to middle, but that would by a bit OP
>>
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>>174614926
and that was the end of the allied stack rush

I have one pic left of the front directly after the push, but this sums up result of their attacks
>>
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>>174615092
and the final chunk of the front.

In the end I halted my advance as I got paranoid about a potential enemy tank spam/ AT ambush counterattack, and shifted the rest of my effort to holding up the right flank with some of my stugs and the rest of my artillery

By then, the game had ended
>>
>>174615092
Was it coordinated attack of few players or did he just hoarded all those treoops in advance?
I can imagine he had raged hard after that...
>>
>>174615265
nah it was about 2-3 indy players trying to stack rush the town.

They had chinned of the left side of the map to pile in on this side and that's why on the minimap the allys look so fucked

Needless to say, ragequits were had. It was pretty funny at the time as initially the infantry cheese was working just by sheer numbers, but one airstrike and a nerblwerf later and they were pretty much wiped out.

The long range german Arty was also a godsend in temporarily suppressing them and wiping out the enemy mortar spam that followed. It also helped wiping out the enemy AT positions
>>
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How do I make Luflande gud?
>>
>>174616672
Seize towns and support your allies with air support.
>>
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>>174616672
I've never bothered with AT recon. Should I?
>>
>>174616672
step 1) ftry to find an empty part of the front and secure it with AT and anti air
step 2) once secure, invest in aircraft and support your team
step 3) reign air support down on the enemy while using your AA net to deter any counter fighter spam
step 5) continue to do this until the end of the game.
>>
>>174617129
always AT recon

it's the strength of your deck

spam AT infantry and put them in ambush positions and hope to god you don't get hard pushed
>>
>>174617129
AT recon are very good. Not easy to use, but they can kill anything that gets in range, and at the end of the day, they are still recon. They can singlehandedly stop vehicle rushes on your flanks.
>>
>>174611485

The AI gets a bonus to availability for all units, so it can play Allies like they should be playable.
>>
>>174616672
Abuse offmap arty and aircraft.

Avoid using FsJG offensively, they can no longer compete alone outside of the defensive against 2ID. Use a card of phase B pioneers instead to facecheck enemy infantry.

Always invest in the two 88mm for phase C, prioritize them as AAA and babysit them with a command unit.

Use your duck to hunt CmD Stuarts other early armor, but always try to cover it with at least 1 phaseA Bf109.

Priortize fighting in built up areas that restrict engagements to under 1km, especially with your tanks. Never fight in areas that obligate you to engage at 1.2km. Vet3 Stug and CMD Pz3s are your friends.

R35s and R39s counter HT spam.
>>
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When is the gooblegarber getting nerfed?
>>
>>174611816
Accuracy increases only for the next two shots.

see: >>174523021
You won't get more than 27%.
>>
>>174619403
>American gooblegarber
>OP

The German nublewuffles are OP as fuck. Gooblegarbers aren't even close to being as good.
>>
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I thought of a term for idiots that lose their flank in phase A and immediately surrender

Shit&Quits
>>
>>174619518
>german nerflwerarbers OP

I'LL HAVE YOU KNOW THAT THE CREW FIRING THIS NERFLWERFERS WERE VETERANS OF ALL THE PRUSSIAN WARS PUT TOGETHER AND THE MISSILES WERE MADE OF ATOMIC HITLERANIUM THAT FIRED NUCLEAR WARHEADS AND HAD THE PRECISION OR 100% WITH ELITE 1000X SCOPES. IF ANYTHNG, THEY NEED A BUFF AS THEIR RELOAD SPEED IS SO FUCKING SLOW IT'S HISTORICALLY INACCURATE AS IT TOK THE AVERAGE VETERAN TEAM 15 SSECONDS TO RELOAD IT. IF ANYTHING, THE JUMBOS NEED NERFING, AND THE ALLIED XYLOPHONE NEED TO HAVE A 50% PRICE INCREASE
>>
>>174620216
>not playing with friends

you do have friends, dont you anon?
>>
>>174620260

+1 Respectful Agree my Aryan friend. What really needs to be addressed is the empirically OP 25-pound Bonglewonger, an laughably unfair weapon which I doubt was even deployed in Normandy due to infamously incompetent Allied operational planning. However the politically correct Anglo-American fanbase will not hear it.
>>
>>174618401
R35s and R39s?
One thing I find hard is to counter enemy halftrack/armor spam in phase A. Shitty tanks and AT is kinda lacking in A.
>>
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Based Stug
>>
>>174620857
The french LTs are good enough to deal with HT rushes and have enough HE value to support against infantry. They start failing when it comes to fighting phaseA tanks.

You have to rely on the Pak36 and the Pak40 to deal with tanks.

I always bring at least one R35 and two Pak36s for my initial rollout.
>>
How do i counter evil biased nublewoofles? They keep killing all my mens.
>>
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I see being a huge faggot and doing nothing but spamming artillery is making a comeback because of the new long ranged nazi cannons.

Not too late to refund, right?
>>
>>174623404
you don't

Trick is either counterbattery or yolo airstrikes

alternatively, avoid cities and towns and try suicide rushing their Arty before they get enough points to roll out armor.

the trick is to destroy a nurfle werger deck as soon as a single nrtle swiffler raises it's hard; once they come in bulk and have their sk long range arty it's game over
>>
>>174623657
you can always cry on the forums amerilard
>>
>2 ID
>M4A1 DD
>Its actually an M4A4 DD

Eugen pls.
>>
>>174623657
>you know what would be a great idea?
>lets give this german division arty that can't be counterbatteried or hit by anything else
>also, lets give them narbel garblers too
>>
>>174623881
>Just piss in an ocean of piss!
>Wow you amerilard you can't stand me being a huge faggot instead of playing the game the way it was meant to be played
>Look mom we only had a minor defeat this time all because of me!

kys
>>
>>174624034
>Eugen
>models
They outsource to a shitty Korean studio, caused a ton of outcry during RD too
>>
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>>174624108
>>174624064
>i am too retarded to bomb artillery positions with planes

kys chimps
>>
>>174624287
>JUST FLY YOUR PLANES INTO MY FLAKVIERLINGS
>>
>>174624064
>not only this, but lets give them an armoured vehicle that completely counters the allys own armoured vehicles. And, lets give them one of the largest AA slots available to scare away enemy air strikes!

when I get early rushed in phase A by desperate Americans with their halftrack and Stuart spam I smile a bit as I know that as soon as I get to phase B i'll literally click away all their hard-won ground with nerbl spam and there's nothing they can do about it.
>>
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>>174624351
>just flank the jimbo))

hmmmm
>>
>>174624509
A jumbo doesn't have 4200 meter range nor can it flatten entire towns. Heck, it can barely kill other tanks.
>>
>>174624601
neither can the nebel :^) just dont blob your trash

l2p
>>
>>174624509
jumbos got countered by the HS luftwaffle planes and the new 22AP anti tank guns the germans get.

nothing can counter the nerbl as the deck has a counter to every counter you try and throw out

>armor rush? out comes the stugs, 22AP anti tank guns, and a nerbl blast to panic them all the way back to spawn
>counter arty fire? out come my sk 18's to sniper them from my spawn, or I throw out the JU's
>Infantry rush? nerbls
>airstrike? don't worry, my cheap as fuck AA will blot out the sun.
>>
>>174624918
LOL IGNORE THIS GLARING BALANCE ISSUES AND JUST LEARN TO PLAY XDD

Fuck off back to plebbit or whatever cancerous esport you came from and stay there.
>>
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>all those amerilard tears

just KYS IRL and be done with it tbqh pham
>>
>>174625054
I'm sorry that expensive low availability units are allowed to do things and aren't simply dead weight.

>>174624981
It's countered by the fact that you have a 160 point hole in your front. This may not matter in 10v10s but it's pretty huge in even 4v4.
>>
>>174625140
lol amerilard xd funny joke

>>>/vg/sc2g
>>
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>when the kraut on the other team retreats 30 seconds before phase B
>>
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>>174625238
>YOU HAVE LITERALLY ONE TANK LESS!!!!
>>
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>>174625256
>being this assfractured
>>
>>174625238
>It's countered by the fact that you have a 160 point hole in your front
Not a real issue, with how effective a single strike can be in deterring an assault. Who the fuck thought Rocket Arty was a good idea to add to the game? Its incredibly hard to balance and becomes the meta every time until its nerfed into uselessness.
>>
nobunagas are not overpowered because 1 tank can kill them!
>>
>>174625379
>1 tank
>or 4 infantry squads + fire support
>or like 8 infantry units without

All of these things can do something the nerbel can't. Hold ground. They're annoying units, but they aren't game breaking in any way. If you're in a close game and you spawn a nerbel you're not going to come off well in a 1v1. You might get away with it if it's efficient in a team game, but if it doesn't do 160 points worth of damage it's dead weight.
>>
>>174619463

It doesn't, actually. Accuracy is capped by veterancy levels, being 58% for unvetted, 72% for one star, 83% for 2 stars and 91% for 3 stars.

Stop fucking talking about game mechanics when you don't understand them.
>>
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Honestly these amerilard tears are delicious in this thread desu
M-m-muh counters m-m-muh balance
>>
>>174625768
just get more infantry that will surely counter the naziweaboo because it's not like it was made especially to kill infantry or something
>>
>>174625520
this is only relevant if you've gotten a huge lead already. If you've gotten a huge lead you know what's also 160 points of value? 160 points of front-line units to continue to tip the scales.

Rocket artillery is only an issue in games where the points on field are so high 160 points is a small amount.
>>
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why cant ameriblubber hamplanets not handle the bants?
>>
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Is Grille any good? That accuracy is abysmal, but that AOE though.
>>
>Red Dragon became a shitfest because of artillery
>Hmmm why could these people be opposed to powerful long ranged artillery in this new game?
>Better call them americans that will teach them ;)
>>
>>174625940
Yeah because all of those infantry are gonna stand in one square and not be dispersed across the map.

10v10 is irrelevant for balance. If you're like "this is a problem in 10v10" just stop.
>>
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>>174625910
this tbqh
>>
>>174626129
Because infantry is known for its massive power charging across the battlefield instead of sitting in towns and forests, right?
>>
>>174626076
>implying artillery was a problem in real games.

Cost efficient AFVs and planes that required large investment in AA to even deter them were the bigger issue. and in ALB it was reservists and trucks.

>>174626240
In the hedge filled bocage of normandy? yes
>>
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Made the kill list easier to see
>>
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>Just get 8 units of infantry and charge our frontline which has one less tank to kill our long ranged infantry killing weapon!

Did someone post a link to here in the paradox or the steam forums?
>>
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>>174626154
>Phase B starts
>Full retreat
>Nerb the city
>Wait for it to burn for a bit
>Push
>Wait for ameritardlards to get assblasted
>Major victory
Feels good
>>
>>174626072
it's pretty good, wheel it out if you want HE support during an infantry assault, but I usually only wheel it out when my nerbls are running out
>>
>>174626634
this, everytime

If I ever get pushed back in phase A I just smile knowing that I know where all their infantry clumps are now so I can nerbl them all to death

No At emplacement is safe due to my long range artillery

And don't get me started on aircraft
>>
>>174627026
>>174626634
>>174626154
>i am the reason wgg died and rd became cancer
>>
If you use narblewarfles as the nazis you are cancer and should leave.

This is an alliance general.
>>
Stop playing 10v10s.
>>
>>174627371
sorry familia but I can't stop

it's refreshing not having to struggle tooth and nail to win games and just simply clicking targets to win.
>>
>>174627218
t. Assblasted amerilard
Stop replying anytime
My artillery section is littrally full of nerbs how mad does that make you?
>>
>>174627218
>*waits in stacked NATO lobbies to bash shitters in WG*
>>
>>174627626
>STOP REPLYING I NEED MY SAFE SPACE

>>>/plebbit/
>>
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>>174627742
>Muh counter
>Muh balance
>Muh videogame code of honor no arty reeeeeeeeeeeeeee
Get out amerilard
>>
>>174627943
Don't you have the steam forums to post about the jumbo and about how the king tiger will balance the game?
>>
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>>174628134
suck it
>>
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>wehraboos defending shitty balance because it temporarily allows them to forget how badly their shit got slapped irl
>>
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It only takes a few scrolls up to realize how unwelcome you are here, naziboos. /pol/ is a far cry from /vg/.
>>
>thread turns into rapid facebookfrog posting
ebin. i suppose it was ok for a couple of weeks.
>>
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>>174628602
It's the naziboos from paradox and the steam forums. They somehow found their way here.
>>
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Nebelwerfer?
>>
>>174628597
>implying /pol/ is this retarded
It's all just really shitty bait desu
>>
>>174628925
Who are you quoting?
>>
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>Who are you quoting?
>>
>>174629639
>Craig adopted my gimmick

what have I done
>>
So I was reading that the 2 ID received a shipment of Thompson submachine guns in Normandy to test how they did in city fighting.

Do you think Eugen will model this?
>>
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>>174629820
>Craig
>>
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Dumb naziboos
>>
>>174628597
>muh /pol/ boogeyman
>>
>>174630216
>*smacks lips*
>>
>/wgg/ has already been shitposted to death

naziboos ruin everything
>>
How do you guys think the Guards armoured division will be?
>>
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Hey
>>
>>174632309

Slightly less useless than the 3AD due to the Fireflies, but otherwise just as inferior to German armored divisions.
>>
>>174632309
Lots of 2vet 17pdr tanks and Sherman IIIs.
>>
>>174633228
What about Sherman Vs?
>>
>>174596478
Unfortunately yes
>>
How to use AT guns effectively? I never seem to find good places to set them up and they always get hammered
>>
Can Steel Division even compete with Wargame?
>>
>>174634507

By buying the ones in an armored chassis.
>>
>>174625968
The Phase A double vet Stug 3 eats 3AD for breakfast
>>
>>174634507
If you want to get the most out of them, you need to micro them a bit, like hiding them behind a treeline and popping them out when the armor you wan to kill is at a good range. Also against any competent player, once your AT fires, you need to relocate it if possible or it will just get hammered by artillery and planes.
>>
What are the chances we will see other less popular axis countries like Hungary, Croatia, Romania etc? Will they ever move from the Normandy scene?
>>
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precisely how fucking bad am i
>>
>>174634904
>naval units
>>
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>>174634904
>wargame
>>
>>174634904
>no sovremenny
0/10
>>
>>174626240
if you push with anything except infantry you're retarded
>>
>>174635639
But pushing with armor is standard tactics
>>
>>174635639
>>174636117
depends on terrain
>>
I unironically think I'd be a good general IRL
>>
>>174634579
downside is that those things cant hide
why cant we deploy camo on stationary vehicles or was that just not a real thing in ww2
>>
>>174636117
>armor pushing
>pushing a line
infantry create breakthroughs, armor exploits

anything else means your tanks are PAK43/17pdr food

>inb4 use recon
competent players hide their AT behind LOS breakers like tree lines and only wheel them up when tanks are coming
>>
>>174634904
normal decks are to have between 0 and 1 cards of infantry in helicopter; 2 in exceptional circumstances. You have 7. For example your spetsnaz cards are utterly unusable - spetsnaz is a unit exclusively meant to be spammed in cities, mi-24d is a unit that can neither be spammed nor help in city fights

I'm pretty sure airborne gets the 30pt bmp tank so get that if you can, you need the best tank that's available to you
having a lot of cheap btr-d transports is the thing that makes soviet airborne semi-playalbe unlike other airbornes, you should use them all. Not every infantry needs to come in an expensive atgm carrier, sometimes you just need vdv to fuel into a forest fight on the cheap.

you'll never need that many helos; at the very least upvet them

ASF must ALWAYS come at the highest offered veterancy level, your hardened PU costs 180pt and will lose as often as it wins against 120pt elite non-airborne mirages

you have no tanks so you need more ways to deal with tanks; take more mig-27 variants; I like mig-27k

>>174636117
if you want to get your 100pt unit oneshotted by concealed tanks or AT guns because risking 20pt units with twice the durability is too unintuitive, be my guest
>>
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Alright lads, about to BTFO those dumb Zulu.
>>
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>>174629853
They also had M18s but you don't see them anywhere. I need my Sonic TDs.

Also, rate my current 3AD deck. It's been doing pretty well so far, but I've also avoided nebelwerfer spam.
>>
Shermans are way overpowered
>>
very funny
>>
>>174636670
Drop a card of M4A3 in phase B and add a card of Jumbo.
>>
>>174636849
best tank of the war

>Interview from Soviet Sherman Tanker

>If a T-34 started burning, we tried to get as far away from it as possible, even though this was forbidden. The on-board ammunition exploded. For a brief period of time, perhaps six weeks, I fought on a T-34 around Smolensk. The commander of one of our companies was hit in his tank. The crew jumped out of the tank but were unable to run away from it because the Germans were pinning them down with machine gun fire. They lay there in the wheat field as the tank burned and blew up. By evening, when the battle had waned, we went to them. I found the company commander lying on the ground with a large piece of armor sticking out of his head. When a Sherman burned, the main gun ammunition did not explode.

>Such a case occurred once in Ukraine. Our tank was hit. We jumped out of it but the Germans were dropping mortar rounds around us. We lay under the tank as it burned. We laid there a long time with nowhere to go. The Germans were covering the empty field around the tank with machine gun and mortar fires. We lay there. The uniform on my back was beginning heating up from the burning tank. We thought we were finished! We would hear a big bang and it would all be over! A brother's grave! We heard many loud thumps coming from the turret. This was the armor-piercing rounds being blown out of their cases. Next the fire would reach the high explosive rounds and all hell would break loose! But nothing happened. Why not? Because our high explosive rounds detonated and the American rounds did not? In the end it was because the American ammunition had more refined explosives. Ours was some kind of component that increased the force of the explosion one and one-half times, at the same time increasing the risk of detonation of the ammunition.

http://iremember.ru/en/memoirs/tankers/dmitriy-loza/

>inb4 ronson meme
>>
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>>174636605
i appreciate your input mate have this jet
>>
Can someone explain me the m7 dd?
Like what the fuck are those things on its back
>>
Post stories about how you made another player rage quit. I'll start:
>engaged by 2 M4A1 DD with my shitty captured french tanklet
>retreat behind a patch of forest
>he pushes and got ambushed by my AT infantry
>>
>>174636926
So I've been toying with that, and I also toyed with 3 cards of 76mm Shermans to handle AT duty.

Right now, I never seem to use more than two Jumbos in a match either because one survives or because points are prohibitive. A similar issue comes up with the 76s.

Maybe one card of a 76 in Phase B to aid in AT? But even then I rarely run into anything too strong.
>>
>>174637070
>this one wacky anecdote proves my tank is superior
>>
>>174636670
I would replace M5A1 card with another CMD M5A1 card
unless youre somehow able to use all those tanks?
>>
>>174637328
snorkels for the engine, it can cross rivers and swim to shore from a landing craft
>>
>>174637412
>push with m7DD and a stuart
>stumble across a lufftwaffle moving en masse
>he panics and disembarks his AT along with all his men in one place
>my m7 DD insta stuns it along with my stuart
>in come my mortar fire
>entirety of his phase A units wiped out
>>
>>174637292
Here's some more on transport helos: https://honhonhonhon.wordpress.com/2016/08/20/helo-transports/
basically you only want them because the helo itself is a strong combat unit [of which you'll only 5*6 per game, so one card is plenty], or because you need infantry that you can deploy in quick reaction [of which, again, one card is plenty].
>>
>>174637727
One CMD M5 herds my M5s with back ups to reinforce in phase A, the other babysits my infantry and halftracks as a mobile QRF against.

And sometimes I do burn through tanks very quickly- especially if I end up in a bad sector with a lot of open lines of fire.
>>
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>>174637683
>fact that the US ammunition racks were least likely to cook off due to the safe propellant used instead of the more volatile propellant used by the Germans and Soviets
>wack anecdote

If you look at the Sherman from the widest perspective instead of focusing purely on armor and gun penetration the Sherman is the best tank of the war.

From Armored Thunderbolt:
>A U.S. First Army study found that among the crew, the loader was the leastlikely to be killed (21.4 percent) while the bow gunner and turret gunner were the most likely (27 percent). Of tank crew casualties, about a quarter were killed and three-quarters wounded.
It also average as one killed and one wounded per Sherman knocked out.
>>
>can now make a full support deck with my norbelwafers
>>
>>174638045
>if you just disregard armor and gun penetration the 2 single most important aspects of a tank then the sherman is pretty good
>>
>>174636656
So what's this game like exactly?
>>
>>174638279
>single most important aspects
no
>>
>>174638279
Reliability and Maneuverability are far more important to combined arms warfare.
>>
>>174638279
>armor and gun penetration the 2 single most important aspects of a tank
This is how I know you are completely retarded and one of the dumbest armchair generals.

>can't win a war if your tank breaks down before the battle
>can't win a war if the availability percentage of your wonder tank is on average 37% for the early models only reaching 54% late war
>can't win a war focusing on heavy tanks that cost the same as 3 or 4 medium tanks
>can't win a war at all

>crew losses were not only overstated, they were numerically trivial!

Tanks, even if mobility killed, protect their crews enough that many escape to fight again. Of course tanks can often be returned to service if recovered.

http://forum.axishistory.com/viewtopic.php?t=123000

The actual Army totals, from the Adjutant Generals Final Report are:

Total Battle Casualties - 936,259
Total Deaths - 234,874
Total KIA - 198,856 (includes KIA while captured and MIA declared dead)
DOW - 26,762
Died of other causes - 9,256 (while captured or missing)
Captured, returned to military control - 111,426
WIA, not died - 589,959

Of those Armored Force losses were:
Total Battle Casualties - 6827
Total Deaths - 1,581
Total KIA - 1,407
DOW - 167
Other deaths - 7
Captured, returned to military control - 414
WIA, not died - 4,832

Sherman was light, reliable, easy to produce, fit where larger vehicles could not go, and provided effective infantry support.

BTW if you look at most WWII tank welding it looks like ass compared to modern work. Primitive electrodes and inexperienced welders are the reasons why. Even US welds aren't the greatest.
>>
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I like to pretend I know what I'm doing when I'm building a deck.

Plz prove me wrong
>>
>>174637823
Sure is fun whipping out convoys
>see some enemy AA coming out of enemy spawn
>have my duck go on an attack run
>they are all lined up nicely and are destroyed one after another
>>
>>174638680
thanks for the key
>>
>>174638680
You don't even know what you're doing when taking a screenshot
>>
Fucking ass steam never listens when I press the "Don't show this in the future" or whatever button.
>>
>>174638680
pirated just now, thanks.

Hopefully they wont ban you when they see it was your key I used
>>
tfw no M36

a battle of the bulge game would have made more sense

>germans get KT and some of the best (historically) SS divisions
>americans get M36s, M18s and some of the most famous divisions of the war 3AD, 4AD, 101st,
>Brits get their usual stuff
>>
>>174638880
for serious though. less helicopters? It's not like east germany gets an alternative to that hind.
>>
>>174639028
Wehrajews literally cannot comprehend the existence of the Slugger/Jackson. They didnt want to deal with the shitstorm it would bring
>>
>>174638680
This is actually very viable for a team match. Just stick to forests/towns
>>
>>174639028
It'd be better to combine the initial push into Germany with the Bulge so that you cover all your bases.

One of the biggest problems with the Battle of the Bulge is the Germans kept running out of fuel and in a lot of places they straight up were blown the fuck out (La Gleize comes to mind- great museum there)
>>
>>174639798
It's better to just not anything past July 1944, last thing I want to see is late 1944-45 divisions as dlc or something like that.
>>
>>174638680
ditch the noobtrap mi-24a and get more ifvs and more mot.

otherwise seems as good as it gets given that you've gimped yourself by going national
>>
>>174639798
>biggest problems with the Battle of the Bulge is the Germans kept running out of fuel
I don't see that as a problem at all.
>>
Anyone else get low fps when zooming into the map? Running a 970gtx and 6600k
>>
>>174640194
>Trying to portray the city fighting in Germany with the current Engine.

Panic.jpg


>>174640610
I'd think it would make for an interesting dynamic, that's for certain.
>>
>>174640236
You only get to pick 1 Ural, and the only other option is another SPW40, or a Mi-24.

I want to have those infantry command troops.
>>
>>174640681
Yea.
Game runs like shit desu and I have better spent a than you do.
But I rarely get close to the ground though, so it doesn't really bother me.
>>
fun decks ONLY.
>>
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>>174613673
>nebels
>very expensive
>>
>>174639028
Ardennes offensive would be great expansion
>nazis getting BTFO'd at Arracourt (sort of related)
>nazis getting BTFO'd at Bastogne
>nazis getting BTFO'd at Elsenborne Ridge
>the brave american defense of St.Vith
>>
I strongly suspect that some Allies players actually use 2 accounts to shift the game into their favor without outright cheating.
>game starts
>german player quits 5 seconds in
>starts a cascading effect where other german players just leave too or cause a front to collapse due to 2v1
Happened 2 times today already.
>>
>>174641601
>no botes

10/10
>>
>>174628524
>thinks the nerb won't get nerfed into oblivion

let them have their fun
>>
>>174641685
>>the brave american defense of St.Vith
During the Battle of St. Vith in the Battle of the Bulge, on 18 December 1944, an M8 armored car from Troop B, 87th Cavalry Reconnaissance Squadron and Company A, was able to destroy a German Tiger I heavy tank from 1st SS Panzer Division. The M8 fired three 37 mm rounds through the relatively thin rear armor of the Tiger from only 25 yd. (23 m), setting it on fire.
>>
>tfw want to play but the 17th still exists.
>>
>>174641894
delusions man, the world is not round or flat, its fucking both man. ITS A FUCKING DODECAHEDRON! NASA IS LYING TO US, WE NEED THE TRUTH
>>
>>174642326
>The "support deck" meta is back

and here I was thinking eugen could make a good game for once
>>
Which werfer is best werfer?
>>
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>>174641601
>faustmann
nice
>>
>>174641601
>navy costs 0 points
there is literally no reason not to have a navy
>>
>>174643654
navy costs between 10 seconds and 5 minutes to add which is infinitely more time than you'll spend playing it
>>
>>174643917
t.asshurt HATO player that can't deal with the sovrenmenny/udaloy.
>>
>>174644174
HATO actually shreks PACT at naval because of unkillable AT planes
>>
I'm gonna go play a 3v3 and if I don't win I'm gonna do something extreme
>>
>>174639028
it'll come out next year or the year after that
>>
>>174644573
like skydiving?
>>
>>174639028
>tfw Eugen refuses to give 3rd the M10s they had

>>174642326
>guy next to you tries to contest a town against the 17th
>Nigger Waffled his entire front
>guy quits
>Stugs rolled through the gap
>rest of team chain quits
>>
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>>174641601
>>
>>174645631
>100pt phantom
>160pt f11c
that deck is older than Steel Division's development
>>
>>174645438
>tfw Eugen refuses to give 3rd the M10s they had

They said no..?
>>
>>174644972
Something a little less extreme
>>
>>174646541
shoot up a furry convention?
>>
>>174646541
killing yourself?
>>
>>174646541
Refuse afternoon tea?
>>
>>174646541
Attend a furry convention?
>>
>>174646597
Heresy.
>>
>>174646541
>skydiving
>extreme

top kek

50% of stacys have gone skydiving
>>
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Give me a brief review of this game.
>>
>>174646481
Madfaggot confirmed

>>174478014
How soon until someone finds more hidden stats like they did in RD that got marshals canned
>>
>>174647076
>Madfaggot confirmed

Link...?

plsno
>>
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Why do the trees in SD look like trees from google maps 3d view?
>>
>>174647056
It's free, it's shit, don't bother with it.
>>
>>174647056
Garbage
>>
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>>174647056
I paid 20€ for it hoping for a modern day MOWAS with muh T90 in it

Now it's f2p and has "first person" infantry direct controls.
>>
>>174647131
https://forum.paradoxplaza.com/forum/index.php?threads/tank-destroyer-distribution.1015612/

It's like in the middle of this thread
They want the French to be the "tank destroyer" division, so god forbid they give it to anyone else
>>
>>174647197
Mobile app soon.
>>
>>174647197
because they literally used google maps for research
>>
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>>174647645
Just found the post.

Jesus Christ that up jumped French fuck still has the ability to make me angry.

"As stated many times already, we are modeling actual TO&Es. And no US division had TDs in its TO&E. Unlike French, British, or German ones.
Historical attachments, or corps ones they could have received, are ours only to decide to add depending on gameplay decision. Just like we did with the planes actually, since they weren't divisional assets either."

Mod tools fucking when?
>>
You're marching through the woods when a Spetznaz squad smacks you in the ass with an RPO Rys, what do you do about it?

Note: the moment the Spetznaz squad is reduced to 25% a Burratino salvo will come down on their last position.
>>
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>>174647969
>>
>>174647969
>3AD didn't have organic Wolverines, doesn't need them ingame, and it suits the gameplay.

Organic to me is quickly sounding like a buzzword
>>
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>>174647969
Yeah, he's fucking incompetent
Especially on this issue since it's pointed out earlier in the thread with direct sources that every US division would have had access to TD groups since that was US doctrine at the time

Especially the 3rd Armored
>>
>>174647969
>Madmat lying through his teeth claiming the TOEs are historically accurate
>>
>>174647969
>>174648245

>91st luftlande gets non-organic GMO paras
>3AD is a leaf eating vegan

why?
WHY?!?
>>
>>174648537
>>174647969
>I cannot understand the difference between division assets and corps assets
Corps assets are seperate, hemce why they don't make it into any given division's TO&E.

TD squadrons are the property of the corps, not the division. They may have been attached to said division during the given campaign, but they were NOT part of the division's actual asset pool.

It's a shitty reason to omit M10s from the 3AD, but Madmat the french fuck is NOT lying to you regarding TDs not being a part of 3AD's TO&E.
>>
>>174648537
Took me literally a minute to find a photograph of an M10 belonging to the 3rd US Armoured Division in Summer 1944.

What the fuck Eugen.
>>
Man fuck allies they are OP as fuck
>>
>>174649576
On paper they were kept in reserve on the army level.

In practise they had TD Companies as parts for the Orbat in a Division
>>
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>>174649590
703rd Tank Destroyer Battalion (attached 25 June 1944 to 17 December 1944, 2 January 1945 to 9 May 1945)
803rd Tank Destroyer Battalion (attached 25 June 1944 to 2 July 1944

http://www.tankdestroyer.net/units/battalions700s/265-703rd-tank-destroyer-battalion

http://www.tankdestroyer.net/units/battalions800s/247-803rd-tank-destroyer-battalion
i have proof right fucking here
>>
>>174649852
Eugene this is completely unacceptable
>>
>>174649852
803rd
Unit History: Initially activated as the 103d Antitank Battalion on 30 September, 1940, from Washington National Guard troops, federalized on 10 February, 1941, and redesignated 803d Tank Destroyer Battalion on 12 December, 1941. Departed for England on 24 June, 1943. Landed at Omaha Beach on 13 June, 1944, equipped with M10's. Helped capture St. Lô in July.
>>
>>174649576
>Implying I'm not mad about madmat lying about historical TOEs when half the current battlegrounds are half fantasy half realistic

I'm angry he can say that with a straight face
>>
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>>174650028
>Implying the naboowarpdrive didn't level entire towns in real life

All the Russians did was put it ontop of a T72.
>>
>>174650187
I don't even care about the narglewarfle at this point
>>
>>174649576
Well then why does the 15th Scots have tanks? The armour they used was a corps/army asset just like the americans and their TDs.
The argument doesn't hold water. He should just fucking admit that he's a biased frog fuck and leave it at that.
>>
Is the Jumbo really out of time frame for the game or is this wehraboo grasping at straws to give the game """balance"""
>>
>>174650536
The latter.
>>
>>174650536
Its out of time frame, the fucking frog faggots saw the 3rd armored had no redeeming features after denying them the TDs so they had to add the Jumbo to make up for it. I'm fine with losing the Jumbo in favor of some actual AT support
>>
>>174650818
I would be too. I'd be fine with losing the Jumbo if we got Wolverines

I'd be even happier if we got a different division with Hellcats
>>
>>174651005
I agree, remove all allied tanks with over 12 armor they are unrealtic
>>
>>174650818
I'd happily lose the Jumbo if we got cheaper and more numerous 75W Shermans and TD
>>
>>174651352
You don't even need the fucking jumbo though, especially not if we get any better AT options.

There should be more disparity between tank speeds honestly, then the US can abuse it's nippy TDs
>>
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>>174649576
this webm is what i'm going to do to Eugen hq
>>
>panther d gets destroyed by m101 destroyer

What is this fucking bullshit?
>>
>>174653271
whoa. what anime is this?
reminds me a lot of the Doroks from the Nausicaa Manga
>>
>>174653468
https://en.wikipedia.org/wiki/Battle_of_Arracourt
>>
File: 1338564882984.png (202KB, 863x431px) Image search: [Google]
1338564882984.png
202KB, 863x431px
>>174647056
They couldn't make it any worse even if they tried.
>>
>>174653691
>>174653691
>>174653691

new bread
>>
File: March_to_La_Manche.webm (2MB, 1280x720px) Image search: [Google]
March_to_La_Manche.webm
2MB, 1280x720px
>>174653271
Not enough

>>174653567
Im betting on something from gainax. Still hoping for a wings of mayonaise successor
>>
File: Jagdpanzer IV.png (494KB, 1002x281px) Image search: [Google]
Jagdpanzer IV.png
494KB, 1002x281px
>>174653468

>letting that happen
>letting any M10 ever get a single kill against you

How bad can one player be.
Thread posts: 762
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