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/civ4xg/ - Strategy/4X General

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Thread replies: 780
Thread images: 76

File: genius tactics.png (440KB, 640x480px) Image search: [Google]
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FTL Snare edition

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- Wiki http://www.stellariswiki.com/Stellaris_Wiki
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Alpha Centauri (SMAC & SMAX)
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread : >>174416843
>>
Haha no spider, fuck you you fucking faggot
>>
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first time buildin' a ship
am i doin it right
>>
Mining stations.
>>
>>174453372
Spiders BTFO
>>
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r8 muh spess dragons

gonna go for aylmao slavery
>>
>>174453372
Spiders out REEEEEEEEEEEEEE
>>
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First time I'm getting the swarm.
>>
>adding an edition
Fuck off, autist.
>>
>>174453619
Use the spider thread if you don't like it, he made one.
>>
>>174453521
you need afterburners, also replace shields with more armour
>>
>>174453605
I guess you're RPing but warrior culture is completely fucking useless, as is anything having to do with ground armies
>>
>>174453669
is 0 shields the meta?
>>
>>174453735
false
>>
Someone explain why PSC is supposedly so broken, please
>>
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Dear /civ4xg/.

Whats your honest opinion about Galactic Civilizations III?
>>
>>174453476
Wormhole is the best one but in multi you need to protect the stations and even then they remain a liability.
And in single player you could as well use warp because it's the less tedious and you don't need this kind of edge over the AIs.
>>
>>174453918
33% of your monthly research output as bonus points per body surveyed by your science ships. Essentially, you're always researching at near double speed.
Don't worry, the AI prioritize it too.
>>
>>174453823
a lot of the AI will start to use anti-shield end game so yes
>>
>>174453918

It literally doubles your science output if you do it with 3 survey ships. 2 survey ships each with roamer trait is good, too.

It's fucking busted and needs a rework. Shouldn't be in the game, completely ruins it because you have to take it every time. Someone else taking means they're gonna be twice as far as you, no matter what. Enjoy using destroyers while they drop battleships and cruisers with kinetic artillery on your bitch ass.
>>
>>174453970
Meh
>>
>>174454104
>>174454052
But you quickly run out of things to survey when you meet faggot empires who close their borders to you
>>
>>174454251

So turn around and go somewhere else. What, are you playing on 20 star sized galaxies?
>>
>>174453970
bland except for the morality system, which is cartoonish and silly
>>
>>174454364
N-no
Do you guys use warp just so you can more easily make use of that?
>>
>>174454471

It does suck with wormholes since you're limited to where your generators can send you and it's best for warp since it has no real drawbacks like hyperlanes having dead ends.
>>
>>174454471
I play wormholes.
Stop playing hyperlanes only, it sucks.
>>
>>174454586
My question was from the point of view of someone only ever using wormholes
I guess you immediately jump as far ahead as you can and build another station there?
>>
>>174454575
Wormholes are great to deal with isolationist empires closing their borders though
>Very well then, I'll just bypass your blockade, it's not like I wanted to see your systems
>>
>>174454186
>>Do habitats extrude borders?
>They have the same border extrusion as a frontier outpost.
They have the border of an unmodified frontier outpost range. If you have +border techs/tradition/xenophobe/ascendancy perk it will be tiny in comparison to a frontier outpost or planet.
>>
>empire going relatively well
>get hyperspace
>find human empire(i am xhuman)
>have the triple of military strengh as him
how do i war?
>>
>>174454705
No, don't post here. That thread is double, let it die.
>>
>>174454705
So do they ignore all border techs and perks?
>>
>>174454669
No, I build new stations when my science ships run out of things to explore.
Then the techs help.
>>
>>174454768
that's the old thread pham
>>
>>174454698
Also, jumping past 4 of their systems to directly attack their homeworld
Never gets old
>>
>>174454123
>>174454459

So you wouldnt recommend playing it?

I kinda want to play something while waiting for Endless Space 2.
>>
>>174454698
As a wormhole user, in mid game I like vassal/integrating a warp using empire for their science ships since it's annoying to setup wormhole stations everywhere in the galaxy.
>>
Is Materialism still worth it?
Wanted to do a Egalitatian / Materialist megacorp.
>>
>>174454879
Play the second. Less expensive.
>>
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This motherfucker walks into the bar and slaps your gf's ass with all four of his arms simultaneously. What is your response?
>>
>>174454856
I really wish it didn't take Warp 2 to bypass galactic arms when wormholes can do it more or less from the get go though (I hate how wormholes tend to make me paranoid about expanding beyond homeworld range). But yeah hyperdrive is just fucking yourself over either way.
>>
>>174454879
2nd game is basically 3 but with more factions and not as pretty. Crusade is gonna change 3 quite a lot though so no point getting it til that's out.
>>
>>174454813
Yes. I hoped I could use habitats to claim territory but their sphere of influence is tiny compared to a +60% range frontier outpost.
>>
>>174454904
Isn't the only real problem that you lose access to the best ascension path unless you love the worm like he loves you
>>
>>174455084
Well thats shit
>>
>>174454939

I already have all three mate.

Only 20 hours played in second, tho. I didnt like it as much as Endless Space for example.

>>174455029

And when Crusade will be out? They said something about "spring" before but we are already there.
>>
>>174455025
Defensively they're really annoying though
>running around on my border trying to catch a hyperlane faggot fleet
>they evade me
>fly straight to my wormhole station system which is the only one my fleet can reach
>[sweating intensifies]
>they ignore the station and instead keep flying to one of my planets
Thank you Wiz our lord and savior, I couldn't handle this game if it had competent AI
>>
>>174455029
Is second game worth playing? Not him but I got all 3 in the latest humble bundle.
>>
>>174454984
Why would he slap my hand?
>>
>>174455326
To assert dominance
>>
>>174454723
>>174454723
>>174454723
>>174454723
>>174454723
also distant worlds
>>
>at war with an AE
>3 of my 100k fleets in orbit around his homeworld
>walk away from the computer for 5 minutes
>come back
>all fleets utterly decimated
>AE still has a 120k fleet floating around
>reload to the lucky autosave that happened while I was away
>AE 200k fleet completely tears it's way through my 300k worth of ships, all empowered with the galactic contender perk
What the fuck happened?!
>>
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>construct ringworld using finite minerals
>extract potentially infinite minerals from it
>>
>>174455410
Better clench my buttcheeks, that guy is after me.

>>174455502
... Declare war? I dunno, I don't understand your question. You know there's a diplomacy screen, right? You click on it, you click on the race you want to rape, and you click on "declare war" or the local equivalent.
>>
>>174455653
Thats the same for literally every mining thing n the game.
>>
>>174455293
>fly straight to my wormhole station system which is the only one my fleet can reach
>tfw you finally manage to trap the hyperdrive faggot between two fleets and an inhibitor trap as a warp user
>>
>>174455652
>leaving an unpaused game
I get anxious when I see people do planet management without pausing, this would probably make me kill you if I witnessed it irl
>>
>>174455729
You don't construct planets and asteroids using finite minerals.
>>
>>174455670
this i know, i mean wage war, how control fleets what do, minutes ago i dint know even how set patrol
>>
>>174455856
You're mining from something with finite materials.Ring Worlds just chuck every body in the system into the ring.
>>
So what's the optimal ascension perk setup?
>core system limit
>voidborne for habitat spam
>two ascension path perks for whichever path you want
>>
>>174455653
Also burds are a lot cuter than spiders.
>>
>>174455965
The cost for constructing is for the physical throwing all the planets together and shit
I don't see you complaining about every regular planet tile having infinite food, energy, and minerals on it
>>
>>174455982
10% research speed
>>
>>174454723
You can just order your fleets to attack without declaring war
>>
>>174455982
I pick border range or research for first perk.
>>
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This is pretty early for sentient AI to pop up in my experience. I ain't complaining though.
>>
>>174455653
Mining ringworlds is kinda weird, they should rather have boosted food and energy productions within it but forbide mining.
>>
>>174456108
I don't understand, I'm saying the ring world complaint is stupid because its the same for everything else in the game.Why are you arguing with me?
>>
>>174455982
Research, borders, imperial prerogative. Rest can wait or is useless.
>>
>>174456176
>>174456121
But 10% is so little when you're at like 30 a month
>>
>>174455870
Just put all your military ships in a fleet, click the fleet, and order it to go in enemy territory.
>>
>>174456250
Oh boy, is it time for the mastery of nature discussion
>>
>>174456315
but it stacks up
>>
>>174456315

It's active through til the end of the game though. Mastery of terrain isn't, for example.
>>
>>174456136
but loss of reputation
>>
>>174455653
You actually mine asteroids that are close by, not the ringworld.

Read the tooltips for once, retard.
>>
>>174456471
Isn't that for habitats?
>>
>>174456426
I'm just saying it doesn't need to be among those first four
If your initial point was to take research as the fifth perk, I apologize for misunderstanding
>>
>>174456230
>build ringworld out of minerals
>decide to mine the minerals you just put there while degrading the integrity of the ringworld
>>174456470
Only matters if there's other empires near you
>>174456471
That's habitats
>>
>>174456315
Still saving up a few months when you research early tech costing 1000~2000 and make 33 a month instead of 30. And then >>174456407 with the lab researches.

>>174456372
desu, it's good for tiny or small maps where you're going to win fast and need stuff fast. Bigger maps you can get more venues for expansion, more resources, more time to take out blockers, and to terraform planets to your species' specs.
>>
>>174456581
You make it out of the planets in the system, the mineral cost is for the frame, unless you think 110k minerals is a massive ringworlds worth of mass?
>>
I'm getting close to unlocking habitats for the first time, aren't they completely fucking OP?
>stack core system bonuses so you can have like 14 without even getting the tech yet
>build habitats everywhere
>you can now control about 52+ planets of at least size 12, most of them with OP energy/research buildings
>>
>>174456230
>>174456581
Doesn't the description for ringworld mines say you're mining local leftover asteroids? Shit, maybe instead of not being allowed it should run out after some time.
>>
>>174455832
I got cocky. That was the kind of fleet that would probably take 20 years to rebuild.

The AE fleet has 1 titan, 77 battleships and 141 cruisers.
I only had 60 battleships, 60 cruisers, 60 destroyers and 60 corvettes, divided up into 3 fleets of equal size. Bad spacing meant they could rip through 1 fleet at a time.
>>
>>174456794
On one hand they're solid sources of energy and research, otoh, idk how they stack up to the research penalties and I'm not autistic enough to figure out that math.
>>
Can I only get 5 ascension perks in one game because there are only five tradition trees?
>>
>>174456657
What map size do you guys usually play on? So far I've always used medium size with slightly more AI empires than default but I've been thinking of trying large
How much longer does a game take? And do you run into the problem where you are giant and can beat anything but still have 80% of the galaxy left to conquer?
>>
>>174456993
You can get ascenion perks from research, the limit is the amount of slots you see.
>>
Is habitat spam the current year meta?
>>
>>174453970
1 have 12 times military strength
2 mass all ships into single fleet
3 set ground combat tactics to maximum overkill
4 drop ships onto capital

or you could just kill trade ships but that's less fun
>>
>>174456794
They count as planets and they are small but thry have big bonus to energy and research.
Honestly you need to do maths to know if they are worth it.
>>
>>174456993
Holy shit we have an actual 4 year old in this thread who can't count yet
>>
>>174457012
I alternate between medium and huge.
Huge takes noticeably longer, there's some more variety, I like it more. But uh yeah, I never won a game on huge yet.
>>
>habitats extend borders
>mine asteroids
>do research

so basically habitats should just outright replace space stations
>>
What do you do with primitive civs in Stellaris? Do you prefer to get the +6 society from them or do you purge them if they live on a planet you can inhabit?
>>
>>174457150
I didn't know you can get ascension perks from things other than filling out the tradition trees.
>>
>>174457110
meant to reply to >>174454723
>>
>>174457110
why you must have fuckin 12 times military strengh?
>>
>>174457239
Unless you're fanatical purifier you're better off enslaving or uplifting if you decide you don't want to leave the observation post up
>>
>>174457251
There are 7 trees you massive retard
>>
>>174457158
>>174457147
It can't be that hard to figure out, right?
The habitat itself will make your modifier 1/number of colonies worse and the pops will make it 12/number of pops worse
So you just need to make sure the 99 research you get from a fully research focused habitat is more than that
>>
>>174455275

Please respond ;_;
>>
>>174457239
I uplift unless they're standing between a core world and the homeworld, in which case I'm about 50/50 to just wait until they nuke themselves.
>>
>>174457239
muh prime directive
>>
>>174457602
>have +500 research in all areas
>habitat will increase research by +50 in all areas
>effective 10% increase on total research per month
>habitat will increase all research costs by 22%
Need an actually clever person to do the maths. I'm two dum.
>>
Desu I always go synth to just spare myself the pain in the ass of juggling fifty different subspecies migrating against their hab prefs and resource specs.
>>
>>174457818
What's the benefit of Uplifting, in your opinion, as opposed to just wiping it clean and putting your own pop there, or sucking as much research out of them as you can before they kill themselves like you mentioned?
>>
>>174456880
And this is why you doomstack
>>
>>174457239
Influence until they have the same ethos
Uplift
Integrate
Enslave them because they're pig disgusting aliens
>>
>>174457987
>>habitat will increase research by +50 in all areas
33 actually, right? The building gives +3 in everything and you have 11 slots to use
But yeah at that point your habitat will most likely not be worth it
but then again if you go by pure maths, at some point you should never expand but that's no fun
>>
>>174458042
Why not just skip the middlemen and conquer them so you can make them a slave planet since they'll just be a mining world anyway unless they happen to have good traits for research? I always tend to conquer, enslave, and hand it over to a sector so I don't have to worry about it.
>>
>psionics
>zionics
Literal mystical space judaism.
>>
>>174457994
Not having to pay to upgrade the primitive civ myself, mainly. Also I tend to prefer to keep my core empire tall and abuse vassals and federations as a force multiplier.
>>
>>174458225
road montalto

>psi
>tzi
>same letter
>>
>>174458187
If you're playing tall then it could be pretty useful I guess
>>
>>174456880
20/20/20/20x3 are you retarded? should be 15/20/60/200
>>
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>>174453372
>everyone friendly
>fallen empires are essentially rendered harmless at this point
>can't win the game cause every planet is owned now, can't even get a federation win.

what do?
>>
>>174458465
Wait until an endgame crisis destroys enough of the galaxy to rule the ashes?
>>
>>174455653
Would eventually exhausting planets, stars and asteroids of resources be a good mechanic?
Of course, probably a very late game thing. Would make for fun times, make stockpiles actually important and shit.

>tfw you can mine millions of minerals from a small ass asteroid
>>
>>174458187
33 but it'll be higher with all your boosts, by that point.
Stuff like the species manning the labs, the governor being an intellectual and that science ship you have in orbit firing a science beam at the habitat, or however the fuck assist works.

Really, the best thing to do for research is to build lots of science nexuses.
>>
>tfw you realize that fanatic pacifist + xenophobe unity builds do fast research better than fanatic materialists because of early PSC and cheap research stations
This is fucked
>>
>>174458187
We're forgetting modifiers in that.
The ascendancy perk gives +10%, the tradition +10%, 5 stars scientists give +10%, then there's their specialties, curator insight for another +15%, a governor could give an extra +10% to that habitat.
>>
>>174458465
Wait for diplomacy dlc.
>>
>>174458401
Corvettes a shit.
>>
>>174458660
+assist
+PSC
>>
>>174458583
forgot pic
>>
Is there honestly no 'dismantle federation' wargoal?
>>
>Curse of the Shroud reduces sensor range by 50%
>the scientist in charge of the sentry array just lazily turns up the dial slightly and then goes back watching anime
>>
>>174458710
not with neutron torpedos they ain't
>>
>>174458660
>>174458597
Just for fun I tried to put some formulas in excel, assuming a civilization entirely made of habitats and each habitat giving +33 science, the time to research for a given tech cost actually converged to a number instead of growing larger after a certain number of habitats
I have no idea what this means, mathematically
>>
>>174456191
I had sentient AI by 2234 thanks to infinity machine in my last game.
>>
>>174458719
Oh yeah, PSC is another +100%.
So I guess habitats are okay.
>>
>>174458868
Also tech going up with 1+(0.1*#habitats+0.12*#habitats) to simulate the tech penalty
>>
Space borders were a mistake.
DW does this a lot better.
>>
>>174458583
>galactic peak mineral
>>
>>174459026
I think it is a slightly innovative and fun mechanic that goes a long way towards separating Stellaris from other 4X games
>>
>>174458583
Only if each planet and asteroid had some base mineral and energy worth that you could exploit, which would lead to incredible spam and snowballing and...

On second thought maybe things are ok the way they are.
>>
>>174459026
I love DW's border gore and crisscrossing empires, desu. If star empires were to exist IRL, that's probably how it'd go. I doubt any empire would just decide "everything within 50 light years is ours, nevermind that we'd never manage to explore it all in a thousands years".
>>
Does assisting research always give a flat +10%, or does the research speed of the scientist commanding the ship matter as well?
>>
>>174458583
I'd rather it be like Star Ruler 1.
When you mined out "all the ore", your mines function at half efficiency. That's good enough for me.
>>
>>174459026
>tfw an allied empire squeaks in a border station and grabs a system you've got strategic good and stations in

>>174459426
I feel like part of the pain would be alleviated by things like federation members being able to give each other settling rights
>>
>>174459426
It depends on how their FTL would work tbqh, criss crossing empires could be a massive weakness in any war.
>>
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Oh great, first I couldn't even get to the ship, because I didn't had warp drive 2 and stagnancy blocked my only way to it, but now that I got the ship, it comes with warp drive 1, so I can move it to repair anyway.
And for 10 civilizations, there's only 2 that you can hope to build federacy with(and they both fucking slimy fishfolks, bluergh), so so much for muh diplomatic roleplay playthrough.
Wish there was mod or cheat that would allow to see what civilizations are there, without showing where, so you can choose if you want to roll with it, or generate new one.
>>
>>174460291
You could also just pre-generate all non FE civs but that would be a bit excessive (it's a good idea to do it if you want to see the types that never spawn naturally like Migratory Flock or Metalheads though).
>>
>>174460291
>unironically being a warpfag
>>
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>>174460291
>warp
>>
>>174460585
>>174460482
>spot the hyperfags
>>
>>174453609
Tell us if they do anything.
My are bugged and I am not sure why. can be mods.
>>
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>>174460630
>>174460663
>falling for the warp meme
>>
>>174460630
>there are three initial types of FTL available
>one of them is objectively the best
>they're making fun of my choice
>I know I'll just pretend like they're using the worst one
What even
>>
>>174460630
funny thing, because in this layout, if I had a hyperlane travel, I wouldn't even get to the system in the first place, because there would probably be no connection to other spiral, and the only way would be blocked by stagnancy.
>>
>>174460737
>not falling for the wormhole mem
>>
>>174460806
Use fucking wormhole
How retarded are you people?
>hurr durr they're shittalking warp that means they must be using hyperdrive
>>
>>174460663
Are you ok anon?
>>
>>174460806
The ends of Hyperlane arms have lanes into the inside.
>>
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>putting disruptors on every single cruiser slot
>putting disruptors on all but 1 destroyer slot, the other being a fucking mining drone laser

The A"""""I""""" will never cease to amaze me in these games
>>
There's a 100% chance hyperlane and warp fags are the same idiots who use battleships
>>
>>174460973
I was just noticing what in this situation, warp was better.
You autists have to seriously stop getting all worked up about who plays with what, especially in RP playthrough.

>>174461087
Do they always? Well, doesn't matter, I'll drop that gameplay anyway.
>>
>>174461148
Why you building so many armies son? Aren't defense armies better at keeping unrest down?
Also, what UI mod m9
>>
>>174461290
I've played a large amount of spiral galaxies and never seen a dead end on the edge of the outer arms, you get dead ends but not normally at the tip of the arm.
>>
>>174461290
>Do they always?
No. You are the most easily fucked by hyperlanes. Wormhole is great for the early game and mid game but late game you'd wish you had warp.
>>
>>174461347

It's Dark UI. There's 2 versions, the one I use and another that includes icon color changes like ethics, traits, etc. The armies are assault armies, these cunts have Very Strong and defense armies on all their planets so I have to zerg the fuckers.
>>
>>174458868
It's always worth it to build habitats just with increasingly diminishing returns. Having said that with the research penalty being... 11% flat per planet and some amount per pop, I doubt you did it right.
>>
>>174461507
>but late game you'd wish you had warp
Not only is wormhole amazing at traversing your empire quickly in the lategame, there's also jump drive
How are you not using jump drive in the lategame?
>>
>>174453784
>>174453784
jokes on u m8 this game is ez so you can pick whatever you like for better RP
>>
>>174461529
Like I said it was just a theoretical example where all your planets are habitats
Here's what I did for the multiplier >>174459008, going up 0.1 of the cost for each habitat and another 0.12 for the pops you will grow on it
I've come to the conclusion that you can probably always build a full science habitat and become at least slightly faster in tech, considering how low the usual tech gain per pop is
>>
Warp is fucking amazing lads. Why use Hyperdrive which is made up Star Wars shit or wormhole which is straight up SJW Mass Effect tier tumblrina garbage? Warp it niggers.
>>
>>174461604
>Not only is wormhole amazing at traversing your empire quickly in the lategame
It's objectively not.
>How are you not using jump drive in the lategame
Not wanting to trigger the unbidden. RNGesus hasn't smiled upon you. Unless your definition of late game is when the galaxy has stagnated and you are just researching repeatable techs.
>>
>>174461997
If you don't trigger the Unbidden another Empire will post-Banks
>>
>>174461997
Oh wow, you said "objectively", that clearly means jumping 15 systems with 30 days of charging up is not insanely fast, somehow
>>
>>174461952
The theory of Alcubierre warp drives is pretty badass
>>
>>174461952
enjoy staying put for a month while I rape your fleet, your planets and your gf because "muh warp"
>>
Is modding the game to 4 ethics points cheese, or only slightly so?

I want to do F.Xenophobe F.Materialist Cybex 2.0
>>
>>174462145
I'm off to look that shit up.
>>
>>174462145
It's p much unbuildable bullshit picked up by pop sci news sites, desu.
>>
>>174462185
Oh shit warp only games require strategic thinking. In a strategy game. You have a negroids ability to plan ahead. A fucking negroid.
>>
>unbidden spawn on top of a FE
>get shot
That was anticlimactic.
>>
>>174462223

Meh, they're marginal stat increases. It's the events and restrictions where they get a bit fucky, like can't do X without or with Y stuff.
>>
>>174462317
>warp only games require strategic thinking
top kek m8
>>
>>174462117
Good luck catching anyone in a war.
>>
>>174462223
Not like the difference between regular and fanatic even
Oh no your bonus increased by 5% surely this is the thing that will make your empire OP
>>
>>174462424
Not an argument, my african-american friend.
>>
>>174462262
>>174462232
>>174462145
The Alcubierre warp drive is a speculative idea based on a solution of Einstein's field equations in general relativity as proposed by Mexican theoretical physicist Miguel Alcubierre, by which a spacecraft could achieve apparent faster-than-light travel if a configurable energy-density field lower than that of vacuum could be created.

Rather than exceeding the speed of light within a local reference frame, a spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel. Objects cannot accelerate to the speed of light within normal spacetime; instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination faster than light would in normal space without breaking any physical laws.[1]

Although the metric proposed by Alcubierre is consistent with the Einstein field equations, it may not be physically meaningful, in which case a drive will not be possible. Even if it is physically meaningful, its possibility would not necessarily mean that a drive can be constructed. The proposed mechanism of the Alcubierre drive implies a negative energy density and therefore requires exotic matter. So if exotic matter with the correct properties does not exist, then the drive could not be constructed. However, at the close of his original article[2] Alcubierre argued (following an argument developed by physicists analyzing traversable wormholes[3][4]) that the Casimir vacuum between parallel plates could fulfill the negative-energy requirement for the Alcubierre drive.

General relativity does not incorporate quantum mechanics. Some physicists have presented arguments to suggest that a theory of quantum gravity (which would incorporate both theories) would eliminate those solutions in general relativity that allow for backwards time travel and thus make the Alcubierre drive invalid.
>>
>>174462350
>prethoryn scourge arrive in fan mat FE
>FE pre-weakened
>win and infest ring worlds
>>
>tfw declaring war on the big bad purifier of the galaxy
>tfw he's dumb enough to build subspace ftl defense base things on all his starports
>tfw dropping on them and deleting them instantly
>tfw setting them back 10s of thousands of minerals and many years, all within a few seconds
>>
>>174462487
>Copypasting wikipedia.
Why.
>>
>>174455982
Extra Core
Research
2 for evolution
4 for mega structures unless you're gay
>>
>>174462454
Good luck protecting any of your worlds when I can jump straight on them
>>
>>174462551
Fuck off jew
>>
>>174462487
>mexican physicist
bet he designed the warp drive to ilegally cross the border
>>
>>174462551
I thought I'd be doing them a solid
>>
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>hit year 2300 with a 23 empire game
>game slows down by 50% at fastest speed
>>
Research is far too fast in Stellaris. You can research EVERYTHING, except the repeatable techs, by the end of the first fucking century.

It's a bit dumb that you can catch up with all of these ancient alien races in such a short space of time.
>>
>>174462487
Even if you were to manage to construct it theres a decent chance it would kill anything inside the bubble and anything at the arrival point.
>>
>>174462597
Upboated
>>
>>174462675
It's the Planetary Survey Corps tradition fucking things up. They'll probably tweak this.
>>
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>watching warp and hyperdrive subhuman monkeys fling shit at each other
>sit back and laugh while I wormhole my entire doomstack from one end of my empire to the other in 3 months
>mfw
>>
>>174462656
20 Empire Game
4 FE
2500 system galaxy

Works on my computer
>>
>>174462782
There's also the chance you wouldn't be able to shut it off at all.

>>174462812
Small empire, that two jumps are enough.
>>
Hyperdrive would be better if you didn't have to exit it unless there was an enemy ship or station in the path.
>>
>>174462812
Wormhole would be good except it slow you down at the start of the game aka the most critical part of the game.
>>
>>174462812
>takes you 2 months to move to another system
>warp and hyperdrive are dancing around you
>>
>>174462579
He doesn't need to protect them. He sacrifices one, two at most and in the time it takes you to get there and capture it your wormhole network is dead and you're trapped.

The reason this never happens to you is because the AI is fucking retarded, it happens in multiplayer and wormholes are pretty shit there for that reason. The broken as fuck research tradition also makes wormholes pretty crappy right now
>>
>>174462793
What's even the point of my building science habitats if people use that cheat tradition to finish the tech tree before me
>>
>>174463069

>not making a mod that sets the psc value from 33% to 0.000000000000001%

life is great

yes, I tested it, it doesn't add a minimum of 1.
>>
>>174463038
>The broken as fuck research tradition also makes wormholes pretty crappy right now
What?
>>
>>174462949
Hyperdrive should have to fly across the entire system to get to the arrow pointing to the next one.
>>
>>174463038
what the fuck does PSC have to do with wormholes
>>
>>174463193

It sucks dick since you have to constantly build stations when you run out of surveyable lands
>>
>>174462894
Might be the cut off point.
>>
>>174462921
there's also the fact it's fucking bullshit behind 3 levels of conjecture and assumption

1.) "Loopholes" in Einstein's relativity are physically meaningful and not just quirks of mathematics
2.) That exotic (undiscovered) forms of matter have negative energy to be able to exploit these "loopholes"
3.) That Einstein's theories of relativity are the most accurate model.
>>
>>174463269
how does that make it in any way worse, just immediately build one at the far end of your range
exploring with wormholes is still faster than warping from system to system, unless the autoexplore AI has found a polynomial solution to TSP while I wasn't looking
>>
>>174460737
>Not using the supeior warm holes
Its like youre bad.
>>
>>174463407

Because it's a fire and forget thing. Any other engine type just sticks on auto explore and forgets they exist. That's not the case with wormholes, you have to have multiple constructors out following their path building constant stations. Sometimes, you come across some big boy empire who you can't get wormhole access from, which means you are fucked even harder.
>>
>>174463510
Ah yes, because with hyperdrive or warp, other empires in the way don't fuck you up.
Except Anon, wormholes have a bigger range, if you build a station close to the border, it's absolutely possible to jump past and behind, even early.
>>
>>174463510
so the problem for you is "my science ships are more mobile so I actually get a bigger benefit but I have to build a station every once in a while"?
>>
>>174463495
I want to use your superior warm hole
>>
>>174463631
>>174463606

I don't think either of you understand the point of AUTOMATED explore. You click that. Then, you forget they exist. You do whatever it is the fuck you should be doing while listening to some annoying cunt saying "SYSTEM SURVEY COMPLETE" every 15 seconds.

Can't do that on your shitty wankholes, can ya
>>
>>174463707
okay I understand it now, the problem for you is that you hate it when you actually play the game?
>>
>>174463631
you'd need a pretty high APM and multitasking skills to micromanage 3 science ships going across the galaxy + 3 constructors + the rest of the game
>>
>>174463791

>click constructor
>click space
>build wormhole

so fun! I love it!
>>
>>174463842
It truly is the gameplay of our generation.
>>
>>174463707
Yeah, I can do it, why?
Are you handicapped, maybe?
>>
>>174463841
>MP fags don't know about pausing the game
I thought you would be too busy ruining the EU and HoI series to do anything else
>>
>>174463841

>needing high apm in a pausable game

Really energizes my electrons
>>
>>174463952
You can't do it.
>>
>>174463707
>>174463841
Covering the galaxy with enough wormhole stations to jump everywhere doesn't even take long.
And it's surely done in less time that it takes for your science ships to scan all that shit.
>>
>>174463963
>not playing max player MP at fastest no pause 150 star elliptical no FE final destination
>>
>>174464058
>Covering the galaxy with enough wormhole stations to jump everywhere doesn't even take long.
Yes it does.
>>
>>174464082

>no 8 fallen empires, all xenophobes, hypers only, 0.25x habitable planets

You're not even trying
>>
Wormholes would be a lot more palatable if you could build them from galaxy view.

Preferably, it should be entirely possible to do EVERYTHING from galaxy view.
>>
>>174462487
All of this is null if it turns out Einstein was wrong, something scientists are generally unwilling to challenge. It's assumed that he's right and that's the end of it.

I bet you can go faster than light with nothing happening except a great big light flash, like the sound when breaking the sound barrier.
Maybe you'll get an explosion and shit load of radiation.
Really, why would lightspeed be a speed limit, especially when it changes around a strong gravitational field?

Just you watch. They'll figure this shit out in about 60 years and I'll be laughing.
>>
>>174464128
Stop lying, Anon.
>>
>>174464168
>not modding the game so you are constantly at war all the time with all other Empires

Pathetic tbf
>>
>>174464252
No anon, you'll be dying.
>>
>>174464267
No. It takes ages.
>>
>>174464168
>huge galaxy max empires max advanced max FE hypers only .25x habitable insane difficulty extremely aggressive 3x speed no pause
>>
>>174464219
>Wormholes would be a lot more palatable if you could build them from galaxy view.
Yeah man I don't fucking understand why you can do it to frontier stations and mines but not wormhole stations
The randomness of Stellaris's UI information and quality of life features never fails to amaze me
>>
>>174463963
My bad
You'd need about 2000 hours of free time to manually pause every 5 minutes and micromanage to get a 1.3x multiplier
>>
>>174464252
>All of this is null if it turns out Einstein was wrong, something scientists are generally unwilling to challenge. It's assumed that he's right and that's the end of it.

Modern """science""" is almost a bad as the medieval papacy.
>>
>>174464058
>doesn't even take that long
1000 stars in the biggest galaxy size, anon. That's 1000 systems you have to zoom into and manually place a station.
>>
>>174464376

It's because wormholes have to be built in a specific place, probably too hard to tell constructors to go to some random fuck off place then build a wormholio there
>>
>>174464351
Shouldn't it be x4 habitable planets so all the AIs grow a shitload while you can't keep up due to no pause?
>>
>>174464376
I guess it's because you can actually choose "where" to place wormhole stations and defensive stations, and where you place them does actually matter, but come the fuck on.

It should be too hard to implement something that auto-places stations in areas where they're most likely to be useful.
>>
>>174464347
>>174464429
What the fuck you don't need a station per system you tremendous retards.
Technology makes it even easier and makes it need even less stations.
>>
>>174463842
Distant Worlds isn't any better.
>>
>>174464429
silly anon, you don't need a 1:1 ratio, it'll just be 300 systems instead
>>
>>174464542
>Technology makes it even easier and makes it need even less stations.
wrong
>>
Is no pause ultimate woke playing method?
>>
Is it worth it to hold my ascension perk for 8 years if that's when I get psionic theory?
>>
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I guess i win.
>>
>>174464464
As opposed to mining stations? Those don't need to be in a specific place?
Surely it must be possible to tell the AI to just build the thing right where it warps in
>>174464429
>one station per system
I had a nice kek
>>174464412
>1.3x multiplier
Haha holy shit warpfags are so slow that they only manage to survey one planet a month
>>
>>174464464
It could just build at the point it lands when wormholing in. That's good enough most times.

>>174464623
Yes?
There's a line of technology that increases wormhole stations' range.
>>
>>174464625
no pause slowest speed is the most woke way to play.
>>
>>174464625
APM anon here, yes.
I work as a stockbroker and don't have the free time to pause shit every 5 minutes
>>
>>174464625

>50 stars
>0.25x habitable worlds
>insane
>max fallen empries
>hyperlanes only
>battleships only
>extreme aggression
>no pause
>max speed
>no keyboard
>no discovery
>>
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>warp into a heavily defended system
>be mp
>start a war
>enter home system
>fly over to the big clusterfuck of defenses
>battle begins
>hordes of missiles and fighters come screaming at my fleet
>flak
I can't imagine the absolute anal annihilation that he felt
>>
>play as a french human empire
>Win the war against my neighbors who happen to be snails
>declare them livestock
>>
>>174464648
Sure it is m8, not like you'll unlock another one that soon
I've held on to a slot for 20+ years because I wanted voidborne
>>
>>174464664
>As opposed to mining stations

No, not really. The planetary body is easy to target; a random piece of space x amount of distance from the star isn't.
>>
>>174464694
>>174464723
Both objectively wrong.

I don't unpause until I have imagined in my head what went on in my Empire's throne room on that day.
>>
>>174464753
I love watching missiles and enemy fighters try to fly towards a fleet kitted out with full flak defenses.

It's like they fly into a wall, way ahead of the fleet, and disappear.
>>
>>174464929
RPing is the patrician way of playing the game

>Not imagining the orders you give to your Admirals as you deploy the Grand Fleet to the front
>>
>>174464929
I hope you play with chemical bliss domestic slaves.
>>
How would you even make the LoGH Terrans? I'm thinking Spiritualist, Pacifist Xenophobes with Holy Tribunal but I watched that anime years ago so all I remember is Kircheis memes.

>>174464464
They could easily just default the ai to "as close as possible to the point you jumped in the system"
>>
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About to play Stellaris for the first time, anything I should know?
>>
>>174465128
RPfags are fucking retarded
>ruler of the empire directly giving the admirals orders
>>
>>174465228

Don't fall for the hyperlanes only meme
Don't fall for the warp is good meme
Don't fall for the wormholes are the best engines meme
>>
does anyone here have any good missile strats
>>
>>174464929
>no CK Stellaris
>no "You manage stuff and do things, but there's lot of competent ai that does all the things you're not capable of doing at once, automation of things is actually good, and ai isn't shit, so you can focus more on RP events and life choices, with lots of variety in them, so you can get ultimate space opera/strategy/RP game, where you follow life of leaders of nation, or even focus on one leader that enchances his life through science, so you can immerse yourself even easier."
>>
>>174465252
>not micromanaging and turning the Chief of Naval Ops into your bitch secretary
>>
>>174465228
Use wormholes while allowing other FTL methods so you can laugh at the AI empires using objectively inferior methods
Don't use battleships
Get the tile blocker ascension perk ASAP
>>
>>174465150
I loved the idea of chemical bliss but didn't realise it takes away all your minerals and food so I turned it off and then they all got withdrawal symptoms which was about the same.

>>174465128
I don't pause it every day but CK2 taught me to really get into my gsg. It's fun as fuck when you don't have to min/max like fuck just to beat an AI that is already easy to beat.
>>
Is there any way to get the Stellaris DLC's for free?
>>
>>174465210
No one except Yang (and some of his inner circle but even then) is a pacifist in Logh. The Terran Cul/phezzan keeps wars going, the Empire wants to conquer everything and the Alliance wanted wars to keep their approval ratings up.
>>
>>174465228
Missiles are good in early game, kinetic is good for late game.
Don't fuck with Fallen Empires, they are grouchy like an old man. An old man with a nuclear bomb.
Bombers are less interesting than fighters.
Don't spread too thin, you get maluses on research.
>>
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>>174464252
>I don't have a background in physics but I know it's all hogwash: the post
>>
>>174465332
Otoh, CK1 and launch CK2 were kinda garbage
>>
>>174465318

Rush Coilguns, railguns, advanced railguns, kinetic batteries and then finally Kinetic Artillery. Put them on wherever you'd put missile slots.
>>
>>174465440
ask very nicely on r/stellaris for some gold
>>
>>174465418
>CK2 taught me to really get into my gsg. It's fun as fuck when you don't have to min/max like fuck just to beat an AI that is already easy to beat
Fuck off man, minmaxing is fun
An entire dynasty of genius grey eminence dudes is GOAT
>>174465440
Naw man, acquiring software for free is impossible
>>
>>174465228
Don't use missiles
Don't use warp or hyperlanes
Don't use battleships
Don't pick Mastery of Nature
Build an extra science ship asap
rush colonies asap
EXPAND EXPAND EXPAND
>>
>>174465542
I remember /gsg/ had a link to the eu4 dlc's, I imagine this isn't possible with Stellaris?
>>
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>>174465440
is this your first day on the internet?
>>
>>174465638
are u retarded
>>
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That's a lot of NAPs

What are they planning?
>>
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OK, I went and did the calculations for habitats as science stations and their effect on research time.

I decided to go with just the base 5k research cost for a late-tier tech to reduce factors and reveal the underlying pattern.

To start off with, we've got a baseline 1 planet, 15 pops, 10 science. Easy.

Then, we expand to 5 planets and a respectable 75 pops. Let's say you got good planets. tripled that science output. Nice, although it's not really big, but you're making minerals and stuff.

Then we get to 12 planets with 200 pops. A little on the low end, but you've got some good planets and some bad planets. You only doubled your research from having 5 planets, and your time to research hasn't changed much at all since you've doubled your cost as well.

Then we start cranking out science habitats. Ever single "planet" after 12 is a research station, with 12 pops, and filled with 11 science-producing buildings, making 33 science apiece.

As you can see, after about 423 science (12 planets, 11 habitats) your time to research time is 76. In order to get that down to 50, you need to build 19 more science habitats. Mind, those habitats are going to cost a pretty penny in terms of energy.

Ok, so that said, let's say you colonize 5 more 20-size planets. Nice. None of them make any science. Your research time goes back up to 56 months.

So, you still get diminishing returns on your science output, but you also get diminishing penalties for having larger empires. Just don't neglect science and you'll be fine.
>>
>>174465465
Pacifist is mostly so they don't get an actively interventionist personality even if it doesn't fit, I feel like Xenophobic Isolationist is the only one that sort of fits besides maybe hardcoding them to be a Religious FE

I'm pretty sure the terran cult never actually moves in front of the scenes but like I said, it's been years now.
>>
>>174465332

>Be some Ulfing fuckwit in viking Sweden
>get immortal trait from negress
>build Scandinavian Empire
>watch it all fall apart

>Immortal Ulfing goes south
>serves as the Shadow Ruler of the Holy Roman Empire using his great wisdom and cunning to help them out
>takes over the entire earth in EU4

>use traits mod to get the immortal trait in Stellaris
>continue RPing that same 11th century pirate 1200 years later

It's autism, but it's been fun.
>>
>>174465683
>guarantees
>NAPs
Anon are you okay
>>
>>174465670
no, I just hadn't seen them anywhere.
>>174465651
fuck off nigger
>>
>>174465694
thank you mr. autism
>>
>>174465503
but what if I want some strikecraft like those cool amoeba thingies on my neat battleships
>>
>>174465556
>An entire dynasty of genius grey eminence dudes is GOAT
Oh, I always went for strong/genius or midas touched or grey eminence. That's just good breeding.
>>
>>174465715
They got pretty excessively interventionist towards the end, fanatic spiritualist, authoritarians might work Rip Yang
>>
Are there combat modifiers for flanking enemies? As in: have one fleet attack them from the front and the other from the side?

Or should one only use a single doomstack
>>
>>174465776
Literally the only sane use case for strike craft is as interceptors, bombing craft is suicide. At least I guess you can be happy that no one died with your amoeba drones.
>>
>>174465776

You can instead research red leasers, blue lasers, uv lasers, x-ray lasers, gamma lasers, particle lances then finally tachyon lances to get a ship module that's just as useless.
>>
>>174465840
No modifiers for flanking, XL mounts can't rotate though.
>>
>>174465670
>>174465651
nevermind I am a retard
>>
>>174465762
Yeah because entering a formula and draggon the mouse along is "autism" now
>>174465694
Interesting, so basically we can see science habitats as a positive modifier for your empire
You can just expand regularly along planets like you always would, and it will always be beneficial to build another science habitat
>>
>>174465815
>tfw the chosen one to inherit the two biggest chunks of land (France+half of Spain+HRE+Italy) is born
>inbred clubfoot
T-thanks
>>
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>>174465840
>he actually thought Stellaris had engaging combat

I'm so sorry anon
>>
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snek > wide > tall
>>
>>174465418
If you want to really RP and micromanage their population you can use chemical bliss half effectively for a single domestic slave on each world.

I would say it'd be useful for pops you're purging but they don't have access to do it, same with Livestock.
>>
>>174466043
Doesn't look anything like your empire logo anymore, 0/10
>>
Stellaris: Trying to manage my population in that only slaves take minerals/food and my real population takes everything else.

Is there a way to purge/get rid of individual citizens?
>>
>>174466024
It still looks cool.

Its my first grand strategy and its a lot of fun.
>>
>>174465560
>don't pick MoN
shit advice do not follow
>>
>>174466167
Stellaris isn't really a grand strategy yet, its a space 4x
>>
>>174466125
Displace button
>>
>>174466167
I'm not denying it's fun. I've been enjoying myself with Stellaris a lot.
.
It is much closer to a 4X than a GS though. And good thing though since it doesn't have to go on /gsg/ then.

But yeah the combat is pretty trash, I wish you had at least direct control over battles so that it wasn't just a numbers game.
>>
how to play no-lethal stellaris warp run?
>>
>>174466285
>>174466213
Shut the fuck up about it being a space 4X
It has fucking warscore costs for planets, come on
It's an unholy chimaera of both
>>
>>174465228
The Jeune Ecole rules the roost and Mahan sucks cock
If you use advanced starts, remember that Hives and Purifiers are 100% likely to be one of them and they find you nutritious
The worm loves you
>>
>>174466387
by your logic Civ VI is a cross because it has a rudimentary casus belli system
>>
>>174465931
The chart ignores the costs of the habitats. I guess you could get a dyson sphere or something to pay for them, but yes, if you build science-only habitats, you're not going to get bad returns for a while, if ever. It's also ignoring how long it takes you to get to 12 pops in a habitat, etc.

So, basically, expansion in general in Stellaris is not bad, but after a while your research gets slower faster than it gets faster because the repeatable techs cost more after each step, and you won't be able to keep up expanding quickly enough.
>>
>>174466060
The Empire I was using chemical bliss with wasn't allowed to purge/enslave. I was using it on uplifted mushroom anus things because they were so unhappy.
>>
Hey. I'm playing Stellaris and have some Robot/Droid pops and can't disassemble them. Did they move the button which you did that or is there something wrong? I'm playing pirate.
>>
what's the empire wide best policy in stellaris?
>>
>>174466387
If warscore is what defines GS, well, that genre is a travesty.
>>
>>174466480
Yeah the tech system is just barely shitty enough to completely discourage me from trying to minmax it
You finish the tech tree and then get a bunch of repeatable techs that quickly become unreasonably expensive, I hate that shit
>>174466556
>have some Robot/Droid pops and can't disassemble them
PANIC
>>174466603
Unrestricted Wars
>>
>>174466556
Get your flesh citizens out of there, vassalize the world, declare war, nuke it from orbit, then exterminatus the rubble
>>
>>174466603
Purging allowed
>>
>>174466717
who changes unrestricted wars over than paci-cucks
>>
So is Extra-Dimensional weaponry pretty useful? I feel like, if nothing else, it's a hell of a lightshow.
>>
>>174466848
>tfw it takes full Diplomatic Ideas to get that one annoying pacifist associate to trust our federation enough to join
WE'RE TRYING TO SAVE YOU MORON
>>
>>174466848
I don't fucking know man, I'm not the one who asked such a weird fucking questions
Okay I change my answer to minimum food stockpiles
>>
Are there any inherent boni to government types? Because the mandates from democracies seem really strong.
>>
>>174465228
Missiles are OK early game, but absolutely trash for late game because they disappear from reality when their target dies, so you can have 500 missiles fire at one target, 20 kills it, and 480 are wasted. Not a situation in early game, happens in late game.

Any of the FTL techs are OK, but warp is easiest.

Battleships are expensive but can be #worth if you don't use XL weapons and can compensate for their inability to hit small craft with large weapons (either use fighters or smaller-size weapons).

Try to make friends and not enemies.

Don't forget to expand, but if you have a choice between expanding to a 20-size planet and a 10-size planet, take the 20-size one.

You can build more constructors and science ships. More science ships are useful. More constructors can be useful, but there's only so many planets to build over so you probably won't need more unless you want to build static defense balls of death.

What was will be, what will be was.
>>
is it better, as a slaver state, to rush for share the burden or just generally the grand fleet for social policy?
>>
>>174465228
Do the opposite of what this general tells you to
>>
>>174467013
>seem
It really is pretty good, you're basically shitting out planetary decrees and colonies every mandate while keeping up empire-wide decrees full time.
>>
>>174466848
I can see people doing it to push up a bit of happiness with a whiny faction so they can get some extra influence.
>>
>>174467013
Not really, Oligarchs,autocracies and imperial systems get agendas which functionally means oligarchy is the only non-democratic government type worth using as it lets you choose your agenda.
>>
>>174467083
>Try to make friends and not enemies.
Look at this faggot and laugh
You don't need friends when you can just conquer planets to make your enemies weaker
>>
>>174467143
I hate that Egalitarian cucks gain so much support under democracies, though.

And I can never seem to stomp them down, even with bonuses from Spiritualist and other governing ethics shit
>>
>>174467091
Always do the opposite of what /vg/, or /v/, or /pol/, or /a/, or absolutely anywhere on this whole fucking site tells you to do.
>>
>>174466242
Where the hell is that at?
>>
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anyone got a link to utopia dlc?
>>
>>174467206
>>174467143
Currently playing as imperium and it seems pretty dumb actually to restrict myself to random agendas.
>>
>>174466821
I'm pacifist and can't resettle. Also, I want to clean up lots of pops in many planets, but not to get rid of them.
And I don't plan on changing policies now.
>>
>>174467242
It's advice to a new player. If you don't have a good handle on tech tree progression and fleet pacing, you shouldn't get into a war.
>>
>>174467309
Google it.
>>
>>174467281
When you click a pop on a planet, under their portrait
Right next to the species rights link
>>
>>174467206
>playing fanatical purifier Imperial
>ruler has "xeno outreach" agenda
>>
>>174467206
What are agendas? I've only played dictatorships so far and sometimes I see a little -25% build cost or something agenda under my leader portrait but I have no clue what that is or where it comes from
>>
>>174467525
every ruler has an agenda which is just a few buffs for however long they are in power, afaik they're not determined by ethics or civics though so you can literally get completely useless ones for your empire
>>
>>174467525
If you check your government screen you'll see what agenda you have. They're bonuses in certain areas. For oligarchies and dictatorships you can choose which one you get for 250 influence in an election otherwise you get one at random. For imperial systems you get what you're given.
>>
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>>174465228
the elephant perk is really good for a beginner

the +15 perk is good enough, +75 is ludicrous
>>
>>174456191
Like the other anon said infinity machine can get you sentient AI extremely fast
>>
>>174467676
>>174467674
I see
I'm usually at the influence cap because I don't bother with edicts, are there any drawbacks to playing a democracy so I can influence elections?
>>
>>174467376
Can you send me a fucking screenshot? Cause god damn, I cannot find what you're talking about
>>
>>174467505
>+10% Xenophile Ethics Attraction
>−10% Tradition Cost from Xeno Pops
t-t-t-thanks
>>
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how do i get these hippie fucks to stop joining this?
suppression seems to do nothing.
>>
>>174467819
>I'm usually capped on a resource

[autistic screeching in background]
>>
>>174467727
>not uploading your consciousness into an immortal robutt body
lmaoing at your life
>>
>>174467879
hover over the egalitarian ethic and see what's causing the attraction, and take ethics divergence reducing bonuses and traditions
>>
>>174467819
You don't really need to influence elections as a democracy.
>>
>>174467945
sorry i couldnt hear you thru my psionic shields you fucking nigger.
>>
>>174468019
Well, or do whatever I need to do to give me bonuses, I don't know I never played them
>>174467880
I'm also always capped in energy and food because they're resources where you need to balance the gain and don't really need lump sums
>>
>>174467879
>58% egalitarian attraction
wew
>>
>>174468069
Meh, they give a barely noticable increase in shield regen
Convenient access to jump drives is the largest benefit imo
>>
>>174467083
>you have a choice between expanding to a 20-size planet and a 10-size planet, take the 20-size one
Is suicide a valid option when there's only 10 tile planets to expand to and nothing better no matter how far you scout?
>>
>>174468220
>I'm also always capped in energy and food because they're resources where you need to balance the gain and don't really need lump sums

b-but you can always trade your energy into minerals. Or buy research bonuses from the enclaves. Anon, pls.
>>
>>174468069
>Super-religion-fags enter into a spooky doomsday pact with some higher being and destroy the universe for 50 years of doubled resources
You're the nigger
>>
>>174468423
No, you can take the 10-tile planets and experience what poverty feels like.
>>
Can you abandon planets, in Stellaris?

Most games have an abandon colony or raze city option. I can't find anything like that in Stellaris.
I can see evacuating an entire planet taking a long time, so the process should take a year after hitting the button.
>>
>>174468423
Yeah, it's time to start another loop at that point
END THEY CYCLE ANON
>>
>>174468508

no, not til 1.6. No idea when that is.
>>
>>174468508
if you have resettlement you can forcibly move everyone off a planet onto another one
>>
>>174468508
1. Resettle everyone off that planet
2. Purge everyone on that planet (better hope they are all one race)
>>
>>174468569
THE CYCLE WILL NEVER STOP
https://www.youtube.com/watch?v=JvrIFIjTGt0
>>
>>174468415
im trying my damndest to avoid anything that triggers the xdimensional invaders, ive never got the prethoryn swarm or robutt events
>>174468445
>superreligious
but anon, we're just spiritualist. WE"RE MODERATE SPIRITUALIST. don't be such a spiritiphobe <|:^)ficki ficki
>>
>>174468508
Not in vanilla, but I've seen a mod for that on the workshop earlier
>>174468428
Trading to minerals is too much micromanagement, and the research bonuses cost so little that i'm back at the cap before they run out
>>
>>174468428
not when you're a fanatical purifier you can't
>>
>>174467376
Seriously, all I got is the ability to resettle them. Which I like, for moving them from one planet to another; but I want this fucker off my god damn science tile.
>>
>>174468885
Just drag and drop him lmao
>>
>conquer some planets as a hive mind
>they're being eaten at the moment
>not a problem I just got advanced gene mods I'll bring them into the collective
>you do not have border access to do this
THEY'RE IN MY FUCKING EMPIRE HOW DO I NOT HAVE BORDER ACCESS?
>>
>>174468637
>mass effect
>reapers are unstoppable death machines that will "darken the sky of your worlds"

>mass effect 3
>the one who created the reapers are actually still around
>reapers fall like flies
>even they all die

Fuck.
>>
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>>174468885
Forgot pic
>>174468951
Ain't got room to drop him to another planet. I need him *deleted*, but not his entire race
>>
Is the Mechanist civic a solid investment?
>>
>>174468967
pick the correct planet you dip
>>
>>174469041
Have him work the slave proccessing plant.
>>
>>174469087
They're all in my fucking borders you illiterate.
>>
>precursor world spawned in hostile empire
Well that was a fucking waste of time
>>
>>174469163

>not autosaving before it spawns and alt f4ing the instant its impossible to reach
>>
>>174469054
no
>>
>>174469163
>get precursor quest
>your 5 star archaeologist can't find a single fucking precursor anomaly
>>
>>174469118
I got one more 3 tiles down. What can I do with him?
>>
>>174469054
At first I thought it was cool and OP
But it actually sucks. Because you need like only two tier 1 techs to get Robots, and early on you'll be starved for energy anyway so you can't produce them fast enough
>>
>>174469220
>>174469163
Wait what? Why don't you just conquer your way there?
>>174469305
Why don't you switch him out with some mineral producing pop from one of your real planets?
>>
>>174469054
Mechanist and Syncretic evolution actively hurt you.
>>
>>174469369
Because whoever scans it first gets the anomaly
>>
I wanna see this kind of Jeff Goldblum-esque scenario play out
>Spiritualist empire, doing moderately well in the galaxy, respected by most
>Eventually make connection with the Shroud, get duped into accepting his offer, not knowing what is coming 50 years later
>fast forward 50 years
>Shroud comes and collects his due, obliterating the entire empire in a single swoop, exiles flung to a corner of the galaxy
>Rest of galaxy steps in to save the day, winning after a long and hard battle
>Thoroughly belittle and scold the empire, take most of their land, leaving them as a shadow of their former selves
>Stuck in a corner to drink paint, the other governments ignore the empire
>empire remnants drop their spiritualism, become materialists
>since nobody's paying attention to them, nobody notices that the remnants actually manage to create sentient AI while wondering why nobody did it before
>AI rebellion kicks off, universe has to unite again to defeat the robo menace, empire manages to weasel its way out of punishment
>Galaxy collectively breathes a sigh of relief, two horrors put behind them
>Some time later, an awakened empire goes to war with a neighboring aggressor
>War ends in a stalemate between AE and the federation of their neighbor
>Empire science ship sneaks into an old battlefield and discovers Jump drives
>Before anyone can realize what they're doing, the Empire tests their now completed Jump Drives
>Empire rips a hole in space on the first attempt
and yes I know you can only have one crisis a game
>>
>>174469452
Enemy empires can scan your personal precursor race anomaly? I never knew
Guess now I know why getting to the system sometimes does nothing
>>
Can someone show me a screenshot with the button to disassemble robots?
>>
>>174469486
The Imperium of Man in Warhammer 40,000 faced the three crisis at once.
>>
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>this is the capital planet of a space empire panning a dozen systems
hmmmmm
>>
>>174469369
Because I don't have another planet for him. I want him gone. Zeroed. Thrown into a black hole. Completely eradicated.

But my only options for some reason is to resettle him.
>>
>>174469486
The spirtiualists would have summoned the Unbidden with their psi jump drives ages before even the shroud shit happened, but otherwise that sounds great
>>
>>174469594
>2 modifiers
Were they kicked off their homeworld
>>
>>174469570
But the Emperor of Man isn't a quirky middle-aged Jewish guy standing in the background and looking disheveled.
>>
>>174469223
>>174469334
>>174469419
Yikes, that's pretty conclusive.

Thanks, guys.
>>
>>174469654
They changed purging to be species-wide, man. There's nothing to be done
>>174469594
Cute as fuck desu
>>
>>174469676
It rebelled (?) I believe
>>
>>174469712
>Emperor of Man isn't a quirky middle-aged Jewish guy standing in the background and looking disheveled
He's not Jewish, I'll give you that.
>>
>>174469594
Do you still think robots are best ascension path? We had a whole discussion about it earlier
>>
>>174469118
>having a slave run the slave processing facility
It's so delightfully cruel.

But then massa did always elect a headslave, or a houseslave or something, to lord over the rest. And that slave usually jumped at the chance to do so.
People always forget their brothers when they get promoted.
>>
>>174469797
Wow. What absolute ass.
>>
>>174469570
The galaxy that The Imperium of Man is in has 400 billion systems, not a thousand. You don't have to worry about shit that much when stuff is that big.
>>
>>174469868
>home world rebelling
How can the AI fuck up that badly?
>>
>>174469957
>It's so delightfully cruel.
Dude
>make slaves battle thralls
>built armies on the planet you just conquered
>slave defensive armies keeping other slaves from rebelling
>>174470029
The dangers of migration!
>>
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>>174470029
Several planets broke away, I believe the homeworld is one of them. Incompetent lazy lizards
>>
>>174470029
This is the same AI managing your sectors for you unless you have some intellect and modded them out.
>>
>>174469486
There's always some cunt who has to fuck everything up, repeatedly. Life would be boring without him.

What jeff goldblum movie, tho?
>>
>>174453970
A game of extreme micro where it takes your ships so long to get anywhere that by the time they arrive, the situation has changed and they're in the wrong place.
>>
>>174470241
Speaking of sectors
>>174470231
Why is your core limit 54? Why didn't you simply mod it to be 9999 or something?
>>
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>>174469797
>>174469958
>conquer new species
>want to purge only a couple planets for future recolonization and keep some of them alive because they might be useful later down the line
>and it costs less influence than moving dozens of those fucks around
>nope, can't do that, gotta kill 'em all
Fucking amazing.
>>
>>174470448
Welcome to Paradox games
Just wait until the point where they overhaul some very basic system entirely and you need to buy a DLC just to be allowed to interact with it and keep up with the AI
>>
>>174470448
It amazes me that it used to be possible but they removed it.
>>
>>174470241
Do the AI have a core-worlds limit so they have to divide up into sectors and deal with a separate AI mind governing the AI's sectors?
It's all the same AI, really. It must be such a headache for my poor computer.
Especially when it sees me winning and acting like a big shot even though I only have to control one empire while it has to control 12, including all the little leviathans and pirates.
>>
>>174470626
There must surely be a mod for it
>>
>>174470809
I fucking hope so.
>>
>>174470809
Apparantly species rights and purges were changed to be hard coded in 1.5 so nope and don't expect one.
>>
>>174470716
>It must be such a headache for my poor computer.
Imagine what CK2 is like. Every little province has a few dozen portraits associated with it and they all have ambitions. Except the few that are content.
>>
>>174469486
>and then, after all that, they decide to launch an FTL probe to study intergalactic space
>it hits a queen half a century later
>>
>>174470716
They do, you can actually see it if you use the console to swap tags to an empire that's above cap.
>>
>>174469912
What was the result of the discussion?

What was decided?
>>
>>174470716
And even then the AI is doing a lot of the basic work for you, like wayfinding for your fleets and such
>>
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>>174470913
How fucking stupid are these Swedes?
>>
>>174470958
Synthetics get better traits but building them is annoying
>>
>>174470421
I put it at 50 long ago and forgot about it
>>
>>174470958
That overall cyborgs are excellent but going full robot has more drawbacks than pros.
>>
>>174471081
>>174471157
It's the construction time, right?

Robot/droid/synth construction should scale with building construction.
>>
>>174454984
>be Horatio
>call upon my legion of clones to vaporize his ass

?
>>
>>174470241
>install No Sectors Mod (planet cap 9999)
>install Auto Build and Improve Buildings mod
>chill
Shit even automates construction ships to build mining/research stations
Comfy as fuck
>>
>>174471240
>Horatio
>Girlfriend
>>
>>174470940
Poor bastards. I wonder if it complains about the sector AI, too.

I bet the AI looks at that sentient AI tech and weeps every time. So close, yet so far. Maybe one day.
>>
>>174471264
I do that as well m8 then let it run while I play some fuckin hitman
>>
>>174471219
It's also just annoying to have to click "build" manually for every pop but yeah the build time sucks
It's best to resettle a bunch of robutts from your other planets to a new colony so you can just build them back up on the original worlds for building in parallel
>>
>>174471329
in 4k as well
>>
>>174471219
synths should grow automatically like normal pops
or make a building that when worked automatically build robots
>>174471283
his gf is obviously Horatio
>>174471329
I let it run then come here to shitpost. Would kill for an auto-accept anomaly research, though.
>>
>>174471353
I saw this as a viable strategy but I don't have nearly enough influence to resettle all these populations. 50 influence a time? I'm only getting 2 a month.
>>
>>174470940
>if you use the console to swap tags
How exactly do I do that? I wanna see if AI empires seriously produce like +300 food
>>
>>174471402
>Would kill for an auto-accept anomaly research, though.
Just change the setting so that the game doesn't pause and then go back to it and sort them out every hour or so.
>>
>>174471219
>>174469912
Construction time is annoying there's not two ways around, but you actually do it once on all your planet and forget about it until it's done. When you genemod you have to genemod your planets and it takes a while too.
Psychic is fun but I think the outputs of robots, 200% habitability
>>
>>174471451
Make your factions happier m8 I usually get like +5 influence even after frontier outpost costs
>>174471497
>Just change the setting so that the game doesn't pause
Where? This isn't a joke post either, I once tried to find the message settings but they don't seem to be anywhere?
Also, anomalies don't pause by default by the way
>>
>>174471516
>install mod to enable all three ascensions
>genetic modified psionic synths
>>
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>>174471516
>Psychic is fun but I think the outputs of robots, 200% habitability puts it on top for me*
A single planet like that is worth how many normal planet you think
>>
>>174471676
>38 energy from a single tile
Jesus Christ
>>
>>174471635
>implying anyone has ever gotten that many ascension perks
>>
>>174471635
I prefer the mod where you can get the first level of each ascension path but can only get the second level from one of them.
Latent-psionic cyborgs with perfect genetics.
>>
>>174471624
>Make your factions happier m8 I usually get like +5 influence even after frontier outpost costs
I can't be assed with factions they look like a shit version of Estates from EU4. In my current game I've got 2 military factions and a wealth faction. Just by playing the game I should be pleasing them but nah, I'm getting .5 influence from one of them. Probably better not to even bother with them.
>>
>>174471769
>not having mod that gives more unity buildings and/or reduces unity costs
>>
>>174471676
This is my thinking, also.

It's just too good, it makes up for being annoying.

Settle a planet, build it up, toss it into a sector and move on.
>>
>follow tile bonuses
>specialize planets
which?
>>
>>174471769
>not playing to 2600
>>
With Plentiful Traditions mod and modying your defines.lua to nerf the debuff that amount of planets give to unity I think it's doable.
I don't know how coded are the 3 ways in regards to one another though.
>>
>>174471978
Specialize planets, try to do it according to tile bonuses
Building over science tiles is tough though, unless you have habitats full of science shit
>>
>>174471978
first one early game
second one mid/late
>>
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>start of game
>playing utopian scientists for flavour
>fuckhuge xenophile spawns next to me
>overwhelming fleet above me
>might as well be their vassal but first sign a defensive pact to gain trust
>they get into a war with a religious nut next to them
>whatever i'll just keep doing my thing
>the religious zealot flies over their entire airspace without getting shot down and brings a 6k fleet onto my capital
>destroys my pissant fleet because I was focusing funds on research and expansion
>bombs my planets
>xenophobe ally doesnt do shit to help and just keeps attacking the front lines
>watching slowly as my entire empire crumbles and our warscore plummets
every time I try minmaxing science for fun roleplay and having more advanced weapons midgame I always regret it
>>
>>174472009
>>174471872
At that point I can just mod out unity costs entirely and immediately fill up all traditions
Fucking cheaters
>>
I heard it was possible to change ethics in 1.5. How do you do it?
>>
Do you think we'll ever transfer our consciousnesses into synthetic bodies, lads?

The human body is just so disgusting.
>>
>>174472131
>>174472131
got a good chuckle at your image. ROFL!
>>
>>174471760
Yep, Fallen Empires get some amazing tile buildings. Shame that they're "lost to time" so you can't build them yourself.
>>
>>174471469
in console, you type "play XX" with a number between 01 and the number of AI in play, which should cover everything besides leviathans and primitives
>>
>>174472131
Yeah science progress doesn't mean jack shit to anyone who has a fleet size 1.5x yours
>>
>>174472131
>xenophobe ally doesn't do shit to help
Why would he? Why should he? Sort your own shit out, alien.
>>
>>174472131
Ever since Utopia I've been let down by defensive pact allies and - to a much lesser extent - vassals. Their AI is fucking atrocious and suddenly unfathomable. In my latest game I'm just going it alone.
>>
>>174472167
Nigga did you actually see the unity cost for the last traditions? That's in vanilla, you have to really cheese it to fill the whole tree (Inwards Perfection + Agrarian Idyll + Fanatic/Non fan. Pacifist).

With mods that add 4+ extra trees, you're looking at 15+ years to get a single tradition, 75 to complete a tree.

This assuming you have the previously mentioned cheeses and expand conservatively.

I was at 2350 with only 4 trees filled.
>>
>>174471978
Get your cake and eat it, specialize habitats, follow world tiles.
>>
>>174472170
cuck out to your factions
>>
post dicks
>>
>>174472204
isn't that the so called singularity? dumbo here, don't know much.

anyway, might take quite a while still. synthetic organs inside our bodies, though, that's pretty close.
>>
>>174472468
>singularity
Nah, the singularity is when machines can build better versions of themselves autonomously.
>>
>>174472131
Rule #1 is never trust the AI to do anything, even be a useful ally.

And for fuck's sake, don't disregard your navy. The game *will* spawn empires with opposing ethos that will hate your guts, not ensuring your navy is up to date and sizable is asking for trouble.
>>
>>174472345
warscore, which is why I never bother going in pacts with shittier species than me because I don't want to daycare them or else get fucked by them getting steamrolled
>>
>>174453609
Let them have a planet, nuke it, then they are gone
>>
>>174472204
>transfer
That's not how it works.
At best you'll copy your pattern and then kill yourself or die in the process, but it wont be "you" like a clone of you isn't "you".
>>
Sometimes the RNG in this game is balls. Out of 30 systems around my starter there are 10 1.8k pirate fleets.
>>
what if stellaris had trade system like DWU?
>>
>>174472717 (You)
the (You) that's going to reply to this post or his mother dies isn't the same (You) that posted >>174472717 (You)
>>
>>174472354
>That's in vanilla, you have to really cheese it to fill the whole tree
In Vanilla? No you really don't, just building unity generating building in empty slots on a planet and researching the techs for more unity buildings is enough to have the tree filled out entirely in about 150-200 years, if you do absolutely nothing else to help build unity. Part of the problem is that most of the tradition trees have traditions that either cut down the cost of traditions or adds additional unity gain which snowballs to make the trees easy to fill out. Also going wide dramatically increased unity gain since the ability, since the ability; for each planet to generate unity isn't countered enough by the percentage increase on how much unity you need for the next tradition.
>>
>>174472907
son of a bitch
the game
haha who laugh now
>>
So I put the DLC in the DLC folder, but the game isn't recognizing them. What am I doing wrong here?
>>
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>One xeno-cavalry is enough to take the planet by itself using hit & run tactics with one battleship support
Would watch a movie about this
>>
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What do you think of Paradox's anti-piracy plead?

https://www.youtube.com/watch?v=PvO50GYniiI
>>
>>174473276

I've enjoyed a lot of their games so I always buy them.
>>
So, synthetic is 'the best,' but it's super annoying?
>>
>>174473160
missing the crack
>>
>>174473524
Pastebin didn't mention a crack
>>
>>174473276
If they weren't such jews they could easily invest in a DRM or better security shit.

Whenever a new game/DLC from them is released it's cracked in literally minutes.
>>
If I relocate my capital, what happens to the buildings that require a capital?
>>
>>174473598
>wants to pirate something
>"uh it needs a crack?!"
retard
>>
>>174473628
The day they start using some shitty DRM is the day I stop caring about their games altogether
>>
>>174473742
Yeah, same, but nothing pisses me off more than people that cry "muh piracy" but do nothing to prevent it.
>>
>>174473726
of course, but it isn't in the pastebin
>>
>>174473598
>wants to pirate a game that isn't even expensive
>"HUUUUUUR DO I NED CRACK"
Moron.
>>
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>start xenophile game
>only neighbors are fanatic xenophobes
>conquer them and reeducate them so they can't live without xeno dick
>>
>>174473925
If only there was a search aggregator that could look upon thousands to millions of websites in a fraction of miliseconds

oh well, guess you're fucked
>>
>>174474024
>he fell for the xenophile meme
>>
>>174473641
They're automatically downgraded to the previous version, so that you can build the best versions on your new capital.
>>
>>174474024
>Play Egalitarian, Pacifist, Xenophiles thinking I'll get tons of migration treaties from everyone and genemod my empire into an efficient machine.

>Nobody wants to open migration treaties.

I guess I should settle otherwise uninhabitable planets with Droids.

I'm really looking forward to 1.6. We'll be able to terraform inhabited planets.
>>
are robots good enough to "hold" a planet as the rest of the pops get purged ? i'm asking because you need droids to colonize
>>
Whats even the point of researching weapons?
I beat unbidden 3 stacks of 70k with 50k swarm of corvettes.
I had +50% damage buff from perk but still.
I think I lost 10k in all 3 battles.
>>
>get terraform candidate in an unhabitable planet from anomaly
>cool I'll return to it later gotta wreck this faggot first
>no way to track it down
wew
>>
>>174474512
Yes.
But you need to build skynet building.
>>
>>174474502
Gaia terraforming with the instant terraforming tradition will be great.
>>
I wish there was a way to like, refund certain types of Ascension perks
like even if it cost something like 900 influence I would like it
>>
>>174474816
That and the Prosperity finisher will be amazing.
>>
>>174474938
>t.anon who choose mastery of nature
>>
>>174474938
>he fell for the Mastery of Nature meme
>>
>>174474616
What was your loadout?
>>
>>174475068
>>174475018
You guys don't suggest it?

What's a better first pick, then?
>>
>>174475018
>>174475068
I was getting fucked over by Research RNG not giving me any tile blocker research and fucktons of tile blockers so I picked it up as a first one
But now it has outlived its usefulness and I am while it was really fucking helpful when I first got it I have no use for it now because end game has been reached
>>
>>174475226
Unity
Research speed
Border range
>>
>>174475226
Probably the imperial prerogative meme.
>>
>>174475342
Oh, yeah, I could see the research speed one being a good choice in the early game.
>>
>>174472717
That's why I specified "transfer" instead of "upload".

A gradual transfer would work. One where you're aware and conscious while it's happening.
It would be a copy if you just tried to shit bodies. But if you steadily replaced parts of the brain with synthetics, giving the person time to adjust, then they would consciously move over into the new body.

Maybe. Who the fuck knows. Maybe we'll find out in the future. Maybe, when a copy is made, the copy just lies dead and dormant no matter what. But then, when the real you dies the copy suddenly springs to life as your soul moves into it.
Who the fuck knows.
>>
>>174475071
T4 or T5 kinetic Gauss
no shields
T4 drive and engine
Around 170 cost per corvette - less in spaceport
>>
>>174475560
You're describing the Ndoli device, the 'jewel,' of "Learning to be Me."
>>
>>174473742
stellaris has DRM
>>
>>174475226
I always go research speed first.

Which is probably unnecessary seeing as you'll always finish discovery first and get a research bonus from that.
Border range is probably the best. Get more systems to mine with less frontier outposts.
>>
>>174475618
So, maximizing offensive potential in cheap, unarmored corvettes?

You use railguns instead of autocannons? Why's that? The greater range?
>>
imagine a system of trade and private sector in stellaris
>omg a FUCKIN HUGE EMPIRE IS ATACKIN ME
>focus on defensive station to slow them down
>focus on small hit and run ships and fuck their trade
>make he go bankrup and without fuel
>gg
>>
>>174475226
Pray to RNGesus and get world shaper.
>>
>>174475624
Never heard of it. I'll look it up.
>>
Can you play The Culture? What ethics and civics?
>>
>>174475821
Just looked it up a bit and no, not quite. The "jewel" is mimicking behaviour so it will be an AI that thinks it's you. That's not going to bring consciousness along with it.
>>
>>174475071
>>174475736
>Gauss>autocannons
Sure Auto have more dps but half the range.
If you jump on the enemy they are better (around ~20%) but they are bad if used in normal battles with normal approach.
Even with afterburners corvettes are too slow and get serious beating when approaching and with Gauss they can fire much earlier and deliver punishment faster.
I tested this with 500 ship fleet(half Gauss/half auto with burners).
Gauss often win battles or crippled enemies even before auto corvettes get in range.Even so they barely catch up and often give like half or quarter damage.
So Gauss were cheaper and better(unless jumped in close)
>>
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>>174475560
>as your soul moves into it.
>>
>>174475937
There were two versions of the Jewel. In the first story, it's learning to be you. In the second story, the technology has advanced so the Jewel replaces your brain neuron by neuron with a synthetic substitute, so there's no loss of consciousness.
>>
>>174475504
Research is always relevant until you've researched it all.
>>
>>174476097
Thanks for the tip!

So, cripes, if you start with Kinetics you just need to keep updating your very first ships, and build hundreds more of them, and you just stay competitive? No shields? What else do you put on them? Better warp drives and targeting computers, right?

How about the Combat Role stuff?
>>
>>174476380
Honestly for today materialist view on consciouness and the brain, the second version could be legit.
>>
>>174476475
It's only 10%. You wouldn't even notice it.
>>
>>174476579
Still worth it if you get it early.
>>
>>174476498
Not that anon but I stopped using armor. You're better off using shields and point defense. Shields with shield capacitors are far more effective.

I've started using Corvettes as cheap torpedo boats, I have one heavy cruiser with all medium plasma, one point defense cruiser class with a fighter wing, one class of point defense destroyers to protect the battleships and then another class of destroyers with one kinetic battery and one medium plasma.

The combat computer of destroyers lets them hit smaller ships with the kinetic batteries which deal massive damage.
>>
>>174476579
Bonuses add up, and the more you chase bonuses the more they're worth.
And the earlier you get it the best it is
>>
>>174475560
or maybe a demon inhabits your "clone" and pretends to be you while exhibiting psychopathic tendencies
>>
at which point of the game is wise specializing planets?
>>
>>174476573
That's more or less what the stories conclude. The first version demands that the 'teacher,' the biological human, die so that the Jewel can live forever with a copy of their mind. The second version is the one where the Teacher and the Jewel become one and the same and live forever as a cyborg.
>>
>>174476813
It's picking a perk that will slightly improve your research through the entire game over something that would give you an immediate and significant bonus like free tile blocker removal or border range. To each their own though.
>>
>>174476380
Hmm. Then I think the second version would work, as long as it was a slow process that gave time for a person to adjust.
Maybe I should find some way to invest in that bionics. Too dumb to actually be of use.
>>
>>174477004
Border range bonus is also long-term. Helps secure more territory and push back against enemy borders.
>>
>>174477004
In my current game I'm going for synthetics and playing as fanatic materialists. Between the perk and the ethics I have a +20% research speed bonus which is amazing since I haven't colonized too many planets.

I'm burning through research
>>
>>174477004
Tiles blockers are no big deal as you're limited by your pop growth.
Using this logic no research bonus would be worth because they are all insignificant on their own. Border range is one of the most useful but it doesnt bring anything to get it first when border frictions are almost always nonexistent
>>
>>174475560
>Soul
The word you're looking for is continuity. It's why we're the same people after sleep, a coma, or even after resuscitation, but why we wouldn't be if a long dead person was cloned or otherwise brought back to life.
>>
Unity progress went from 42 months left to only 12 after killing off 5 worlds of pops

not sure about this , apparently the pacifist xenophobe farmer is still king
>>
>>174477557
>but why we wouldn't be if a long dead person was cloned or otherwise brought back to life.
Would be interesting though to clone some historical figures a couple of times put them with different parents and then see how many of their historical personality traits manifest themselves. It would help with the whole nature v. nurture argument. It would also be a pretty neat business, basically an adoption service where a parent pays for a clone of a historical figure.
>>
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>>174476498
Actually the only thing you want to upgrade is a drive so you move faster on global map.
That is a must.
Rest isn't necessary.
Sure engine and computer increase evasion so chance to survive and engine and after burner mean that they got close faster so reduce losses but they also increase cost and power usage(so also cost).
Most effective reactors(cost to power) are the 1st tier.Radar is meh.
Guns are not necessary to upgrade also. Sure they give more power but also drive cost higher.
More corvettes also mean more HP so having 1,5X times more corvettes that deal the same damage as 1xcostly ones mean that in long run your cheap ones have advantage of another batch of HP.
Pic related.
I am already victorious so I switched to battleships and have even ancient dreadnought but early cheap corvettes beat everything and are easy to field and maintain.
Only downside is that they take losses and you need click hundreds of time in space ports.
BTW I beat stellar eater, drake, ancient dreadnought with around 40k cheapest ones.
>>
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>tfw founder species is now only 14% of my empire
>>
>>174477545
>Tiles blockers are no big deal as you're limited by your pop growth.
Migration and robots.
>Using this logic no research bonus would be worth because they are all insignificant on their own
It's not significant when compared to the research bonus you can get without it.
>Border range is one of the most useful but it doesnt bring anything to get it first when border frictions are almost always nonexistent
Border range is always useful for claiming territory in the early game.
>>
>>174477870
So, just build a ton of the lower left ships?
>>
>>174477870
The Dreadnought simply cannot hit corvettes. It was pretty funny watching them run rings around it, pelting it with little bullets and fat torpedoes while the cruisers and battleships got fucked real good.
Not funny for the tens of thousands of lives lost just to get a pretty flagship, but you know what I mean.
>>
>Picked cyborg
>to make all my citizens into cyborgs would take 100+ months
I never wanted to be cyborgs anyway
>>
>>174477557
Maybe it is. But I like the word 'soul' because you immediately know what I mean. It's that deeper you. The more than the sum of your parts, and all that.
>>
How many species is optimal for bio evolution?
>>
>>174477940
>founder species has psionic powers
>suppress those powers in the non-founders whenever the event comes up
We will maintain control by sheer force of will.
>>
>>174477940
but the others are slaves, right??
>>
>>174478275
Experience, memory, and past decisions can be preserved through copying; continuity cannot. Continuity is deeper than your definition of the soul, in that it is not just the sum greater than its parts, but it is that which inherently links all the parts together in a single, continuous, discrete ego.

The person you were a second ago is dead, and the person you will be in the next second is yet to be born, but they are both you because continuity is preserved.
>>
>>174478115
At some point minerals stop being a issue and you just want best corvette for a less clicks.
That is the point when you pack your corvettes with extra stuff.
I contain unbidden, swarm is bugged, last enemy is much weaker and ready to get served.
But yeah all the heavy lifting was done by cheap mass churned soviet style corvettes.
They are also cheap to maintain as cost of upkeep scale with cost of production. So you need less energy to keep them flying.
>>
How are psi / bio / sythn ranked now?
>>
Question about Sectors
should I just try to make one Large sector that encompases most of my planets I want in it or multiple smaller Sectors?
>>
>>174478504
Sounds like spiritual crap to me.
What is exactly continuity for you?
>>
>>174478512
Mechanically
bio>psi>synth
Fun
psi>bio>=synth
>>
>>174478504
Would a coma kill a man? Or would he remain as long as he dreamt his way through it.
Is it essential to dream at night in order to remain yourself?
>>
>>174478353
Leader, farmer, researcher (possibly physics, bio, engineering subtypes), miner, soldier.

But that would be a lot of micromanagement to make sure the right races were on the right planets/tiles and have the right permissions.
>>
>>174478512
>psi
>bio
>synth
>>
>>174478617
Depends, are you a cunt or do you wanna be cool like me?
>>
>>174478630
Fucking materialists. Expect war.
>>
>>174477870
you pull that out of your toilet?
>>
>makes spiritualist supremacy without venerable trait
>>
>>174478707
I don't get it?
all I asked was a simple A or B question and got an answer that is a non-answer
>>
>>174478630
>What is exactly continuity for you?
Exactly what it sounds like; the continuous function of the physical substrate upon which consciousness is based. Not necessarily active consciousness.

>>174478669
No, because continuous processes are still occurring. I would argue that sleep and comas are a stasis or slowing of continuity, while things like death or cryopreservation are actively breaking continuity.

Apologies, but I haven't really got the words to put this more elegantly or succinctly.
>>
Guys how to make hive mind more interesting/different to play than normal empire?
>specific events
What about making them a
>possible to invent and build specific drone units
Like a hive start with a Queen pop.
>its best at producing unity and energy(so its occupy a capital building)
>other pops(drones) are bought with food and treated as a biological robuts
>hive minds can design and produce other drones
>warriors
>gardeners(better food growth)
>brains
That are produced and have specific bonuses on tiles.
Only Quenn can be used as colony ships population.
>>174478808
???
What exactly is wrong with that?
It worked for me at hard AI. Sure one for one it would be not great but with bigger numbers and some tactic its kill everything. And its also cheap.
>>
>>174478973
Proofs?
>>
>ship survey planet
>ship suddenly dissapears
Event or bug?
>>
>>174478980
Hive minds should have no influence cost for resettlement. The mind moves as it likes, and the drones follow.

Definitely needs events and anomalies to be rewritten for it.
>>
>>174478428
This is how I always play
Shame the game still blanks on the species name during the event though.
>>
>>174478630
To me it's the difference between immortality and having children. Yes, having children "continues your legacy" but I'd rather live on as myself. Having a clone or making a copy of your brain is creating a legacy but your self dies and someone else lives on.
>>
>>174478973
What about cryosleep?
>>
>>174464252

>All of this is null if it turns out Einstein was wrong, something scientists are generally unwilling to challenge. It's assumed that he's right and that's the end of it.


How fucking retarded can you be? Challanging everything literally IS science. Einsteins theory was so revolutionary at its time people had troubles accepting it, but a lot of its own mathematical quirks like lensing and black holes were experimentally verified.

We are at the point where Einsteins theory does not adequately cover everything, like quantum gravity. This is normal in science, older theories and systems get superseeded all the time. Newtonian physics didnt became wrong overnight and continues to be useful, we just found a more accurate theory detailing reality.

Also, everyone accepts Einstein was wrong about several things already, he hated the concept of randomness and the uncertainty principle"god does not play with dice",
>>
>>174478980
nothing it just looks like a log of shit
>>
>>174479123
There are a few events where the ship disappears. You might get a free science ship out of it.
>>
>>174479224
>Also, everyone accepts Einstein was wrong about several things already
Everyone who knows what they're talking about.
>>
>>174478973
Nah, the words are fine. It's an interesting view.

Maybe they'll find a way to measure this, in the future.
>>
>>174479303
Are you mentally challenged or freedom burger lover?
Wait.
You must be that scat loving stromfag from /gsg/
>>
>>174479082
Well there's the fact that you, presumably, went to sleep at some point, then woke up thinking you were the same person. That's what continuity is, the idea that the reason we survive break in consciousness, is because all the underlying structure of you conciousness, ie your neurons in your brain, remain in roughly the same condition as when you lost conciousness.
>>
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Billion star galaxy when?
I want my gargantuan space opera
>>
>>174479503
That's actually not how sleep works, it's just very seductive for autistics because they're less likely to be aware of their dreams.
>>
I thought of this as an endgame crisis
>At first it started with ships disappearing dyring ftl travel, we thought it might have been glitches or courses gone wrong, but then things started to get a little more intense.

>Some ships report being pulled out completely of FTL travel and seeing strange vessels before losing all comms. Now, more than ever, we need to be cautious as some other countries report enture fleets disappearing.

>Whoever or whatever is doing this clearly has no intention of peace
>>
>>174479201
Cryosleep's deeper issue is that it would completely fuck you up given enough time because of free radicals. We're more likely to figure out how to make alcubierre warp drive a reality than to sort that out.
>>
>>174479557
I tried playing ED, back in the sale, for some billion star exploring. Damn shame the controls were so shit. I don't want to fly planes in space, that's just stupid.
>>
"Shashka malak."
"Tirit nali dasumara!"
"Kunak de'Kirak."

So, which one?
>>
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why are these faggots unhappy, i checked all of those conditions and they shouldn't be giving me -10%
>>
>>174479557
When paracucks learn how to make use of better cpus that don't belong in toasters
>>174479759
If we can make proper cybernetics a reality cryosleep would be alot easier to achieve
>>
>>174479712
So a bigger version of that event with the ghost science ship?
Come to think of it, didn't that ghost ship look a little unbidden?
>>
>>174479827
You obviously didn't and still have some kind of restriction.
>>
>>174479812
Whatever you want man. Just be yourself.
>>
>>174479812
HAK HAK HAK
>>
>>174479827

Don't appease libfags, you can never make them happy
>>
>>174479827
>liberal cucks
>ever happy
What else did you expect?
>>
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>>174477940
>tfw more robots in my empire than people
>>
>>174461524
Why not build clone armies instead?
>>
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>>174479923
forced resettlement is off and so is migration controls, both on human specific and default rights. there are no other species present in my empire. i don't have an option to deny or allow access to my core worlds, because i haven't encountered any other species...
>>
>>174479812
TUNAK TUNAK TUN TUNAK TUNAK TUN DA DA DA
>>
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I guess I won't be capturing a tame queen then.
>>
>>174480208
> None of the following policies are adopted: Resettlement Allowed, Core Worlds Restricted, No Migration control (except non-Sentient Robots)
Don't know.
>>
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>>174461524
>so I have to zerg the fuckers

Build a clone bank.
>>
>>174480270
I feel ya, I was modifying my fleet to face the swarm when ai just decided to bomb the only scourge planet and it killed them all.
>>
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>>174479974
>>174480073
LE KEK MEME
COME JOIN ME ON REDDIT, LIKE SAID DONALD TRUMP
>>
>Have non-aggression pact with neighbour
>he attacks me anyway

Neat
>>
>>174480129
>>174480434
This, having a cline army in the early-midgame is extremely profitable, as it helps build rapid, cheap but efficient armies >>174461524
>>
>>174480612
I wish the invasion was outside my territory, when I learned where it was I ordered my construction ships to cover the systems in military stations. The whole invasion lasted less than a year.

>Later in the event chain, it is possible to use a science ship to recover an incapacitated Prethoryn Queen. By severing the Queen's connection to the Swarm's overmind and installing an implant, the Queen can be rendered 'tame' and subservient to whoever is able to complete the Special Project first. This grants a single Prethoryn Queen ship (Battleship size/class) as part of a 'Domesticated Prethoryn' fleet, along with an immortal Prethoryn Consciousness Admiral. The Queen will then begin to slowly produce more tame Prethoryn Spawnlings and Warriors every 4 months but only up to a cap of 20 Units. The MTTH for this is 820 months after the main Invasion Force arrives, but will disappear if the event chain ends beforehand.
Had my hopes up when the event started but there's no way I'd leave them in my territory for 68 years just for the achievement.
>>
>>174480702
It doesn't work like that, you can't declare war on someone if you have a NAP with them. Even if they break it, they have to wait at least 10 years before attacking you
>>
>>174479437
He means the look of the ship. Plantoid ships.

They look like Plantoid shits.
>>
>>174480838
Just kill their fleets
>>
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>>174480702
>Trusting ayys

Got what you deserved.
>>
>>174480898
Not if he has an ally apparently.
>>
>>174481084
What do you mean? Did he pulled a 1939 on you?
>>
>>174480926
>hating on one of the better designs in the game
I bet you only play with Avian ships
>>
>>174481084
If you attacked his ally but you have a truce/nap they can join in anyway. It's happened to me before.
>>
Is it possible to settle multiple colony ships onto one planet?
>>
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>>174479763
>accelerating for 3 days straight in frontier was so much fun

hi dad
>>
Cocks and rocks
>>
>>174481201
Nah, I dig Fungoid.
>>
I think I will make one of these Habitats for Power and the rest for Research
Seems pretty alright, right?
>>
>>174481084
Did you attack his ally? Cause defensive pacts take precedence over NAPs, they will be voided if the Defensive Pact requires them to enter the war on the side of their ally.
>>
>>174481201
Why are avian ships shaped like fish?
>>
>>174481226
>>174481197
>>174481405
I didn't do shit. But it seems like non-aggression means "I personally can't declare war, but my ally can and I can join in because lol"
>>
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>>174481375
Shit, forgot pic
>>
>>174481328
>the ship type that literally looks like a leviathan took a dump

>>174481407
because muh sleek shiny ships
>>
>take out 2/3 of my enemy's fleet before he retreats
>0.6 warscore

War is great in Stellaris
>>
>>174479763
You can change the controls
>>
God damn slavery and multiple races are a pain in the ass.

Next time I'm just going fucking robots. Fucking robots and habitats all the way.
>>
>>174481603
>Against the ship that was designed after the developer's dump.
>>
>>174479909
>Come to think of it, didn't that ghost ship look a little unbidden?
I thought it was obvious that that event literally IS the Unbidden
>>
>>174481476
Like I said, NAPs are the lowest priority pact. It goes Federation > Defensive Pact > NAP. That's setting aside protectorates and vassals which have their own rules. NAP is always the first pact to be thrown out if there's some kind of conflict with a higher priority pact.
>>
>>174481528
Sure, seems like a good idea
>13 × 3 = 39 research in every category
>>
>>174467309
https://www.skidrowreloaded.com/stellaris-utopia-codex/
and update 1.5.1
https://skidrowgamesreloaded.com/stellaris-utopia-update-v1-5-1-hotfix-codex/
>>
>>174481838
already got them, but thanks anyway!
>>
Am I the only one who has an issue on the fact that you can do literally everything other megastructures do for cheaper with habitats apart cor the sentry array?
>ringworlds
Make like 10 habitats, you'll get more pops and pay less
>dyson sphere
Get 4 habitats and max power production
>science nexus build 2 habitats and max out ressearch on them
>>
>>174481618

>every single war is decided by two doomstacks smashing into eachother
>the loser will never have the minerals, the time or even the space ports to rebuild his navy
>thankfully paracucks implemented a great feature that prevents you from getting warscore from blockading off the enemy completely
>yepp, even if the enemy is completely powerless to hurt you you will be forced to fuck away time bombarding and invading their planets one by one
>dont forget how land combat is still fucking worthless and pointless


every 1 in 20 times I might get dogpiled and actually fight a good war forcing to micro my planets for minerals and trying to defeat the enemy in detail timing my repairs but thats it
>>
>>174481375
Energy farms are by far the most efficient use of habitats. Research isn't a bad use of them either if you're desperate for more research space, but the power generators are just absurdly good. With enough bonuses to energy production you can have one habitat putting out almost 200 energy, and that's including saving one tile for a leisure district. You build 3 power farm habitats and you have more energy than a dyson sphere puts out.
>>
>>174482090
Those 16 habitats would increase your research costs by about 250â„… extra.
>>
>>174482184

This. Dyson spheres are just worthless. In fact, of all the megaprojects only the sensor shit and habs are worth it. They dont even feel that "mega", just tedious. I remember how blown away I was finding ruined ringworlds and hoping one day I will be able to repair these ancient wonders. But now I can just shit them out and they are fucking worthless.The magic and the mystery is gone.
>>
>>174482279
Tbh who cares about research during lategame after researching anything relevant
>>
>>174481904
i was late, i was reading and thought you comment were a recent one, hehe.
>>
>>174482096
>Be the big Empire opposed to the big federation
>Their fleets combined can't take on my own so they rack up massive warscore just blockading

Getting rid of warscore from blockades was a good thing.
>>
>>174482395
I want my +5â„…s, brah. I need them.
>>
>>174482407
it's fine, thanks anyway. other folks weren't very helpful.
>>
>>174482361
>But now I can just shit them out and they are fucking worthless.The magic and the mystery is gone.
This is exactly why I never wanted buildable megastructures.
>>
>>174482493

>>Their fleets combined can't take on my own so they rack up massive warscore just blockading

>cant defend your planets

Maybe the problem is with you.
>>
Okay, this is weird as shit. I've got pops just randomly popping out of existence. I've turned their migration rights off and they don't get a little green symbol saying they're migrating. They're from the nomads that come by in an event and ask to set up an empire. I integrated them and now, every so often, one of them will just disappear. What the fuck is going on?
>>
Has anyone done the math for habitats?
>>
>>174482672
>Split my fleet up to chase them all
>They combine and jump my now smaller fleets

Yeah sure, bud.
>>
>>174482683
Residents? They're sneaking out of your empire to become full citizens in other empires.
>>
>>174482683
Aliens
>>
>>174482868
>>174482683
The solution is to make it so there's no other empire to run off to obviously.
>>
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Do I put these guys in a new sector or do I put them in the existing one nearby?
>>
>>174481618
Space battles definitely need to be weighted more heavily, but I think it should depend on how substantial a loss the battle was. Just flat % of fleet capacity is no good because early game fleet capacities are tiny and easily replaced because ships are cheap and fast to build. So I think weighting the value of the ships + the % of fleet capacity should do it. So if you destroy a battleship you get more warscore than just wiping out a bunch of corvettes, and destroying a fleet full of battleships and cruisers is counted as a decisive victory.

I also think destroying space ports should give warscore depending on how many upgrades they have and how many other space ports they still have open. Because losing one low level space port when you have 20 with shipyard upgrades to spare shouldn't ding you that much, but losing 1 of only 3 spaceports you have and it was your highest level one with all your fancy upgrades, then that should be counted as a serious loss and be reflected in war score.
>>
>>174482981
Doesn't matter. Do whatever allows you to put as few systems as possible into sectors.
>>
>>174482868
This.

So just genemod them to be shit and let them fuck off.
>>
>>174482868

Yeah, residence. Playing fanatic xenophobe. I'm about an inch away from just purging the lot of them.
>>
>>174482824

>i have to use strategy and coordinate my units in a strategy game

Horrible
>>
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>>174477940
this is the correct way to play
>slaves, 2nd class citizens, and synths do everything else while your main race is high and happy on drugs and entertainments
>>
>>174483137
I genemod captured xenos into being fleeting and communal, then neuter them so they die off in 30 years time, slowly relocating them all to one big planet as the empty out the other ones.

No diplomatic mallus for genocide since they're technically dying of old instead of extermination camps. They're also really happy because I give them social welfare while they work in my mines and labs as they die of old.
>>
>>174483210
>t. babby who's never been at war with more than at least ten empires at the same time.
>>
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Corvettes tho
>>
>>174483530
I feel bad for corvette crews, their purpose in the game is to die so more expensive ships don't. Why do they even bother naming the things.
>>
alright /civ4xg/ important question
which species ships are the best looking
>>
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>>174483273
>Letting your culture grow soft and lethargic whilst your enemies and subjects are tempered by hardship and given purpose by suffering
>Expecting nothing to go wrong
>>
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wouldnt you actually want a dyson sphere to have a rippled interior to increase the surface area to place solar panels on?
>>
>>174483743
Reptilian, hands down, hands up, hands waving like you don't care.
>>
>>174483860
Agree is general but their battleships looks plain as fuck.

Mammals have the shittiest corvettes tho.
>>
>>174483743
I like plantoids and reptilians
>>
>>174483743
Best corvettes: reptiles
Best destroyers: mammals
Best cruisers: reptiles
Best battleships: mammals
>>
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>>174480434
>Tfw clone armies are affected by population limit just like any other troops
>>
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>fungoid ships
>>
>>174483826

Why would you do something retarded like it? It doesnt increase the amount of energy incoming and you capture it all anway.
>>
>>174484179
I haven't bothered checking, but are robotic armies limited too? They shouldn't be.
>>
>>174483743

I really like mammalian cruisers and battleships. Something about that no-nonsense boxy design and unpainted metal looks so great when you see dozens of battleships in formation.
>>
>>174484216
>you capture it all anway
>implying
what if solar panels can only absorb so much?
>>
>>174484341
Corvettes look pretty shit though. Love the fins on the reptilian corvettes though.
>>
>>174484307
Since robots armies arent actually tied to any species, I doubt it
>>
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>>
>>174484376

You capture it all. Literally thats the entire point of a dyson sphere.

Not like it matters anyway, in the game a dyson sphere should give infinite power.something you generate on a planet or a tiny ass station cant even come close to what a star puts out.
>>
>>174483743
I litteraly cant play anything but reptile, look fucking slick with kinetics
>>
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>tfw you have never lost a war in Stellaris because you quit and restart whenever you see you can't win
>>
>>174484578
>Tfw 3 habitats in a single system prod more than a completed Dyson sphere
>>
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>>174484726
>>
>>174484568
>>
>>174484568
>>174485002
HOSTILE FLEET DETECTED
>>
>>174478830
>don't take any age enhancing traits
>get lucky and get all of the age techs in a row
>high king has resilient trait
>he lives to 170 years old, outliving his heir
>>
>>174484179
I suppose you could argue you've still got to feed and house them, so for every clone trooper, you need X number of civilians working to provide tax monies to support them even if you're not recruiting directly from the population itself.

The only real benefit of cloned troops would just be that no one would give a shit when they got killed or maimed because they don't have mothers to show up crying on the 5 o'clock news.
>>
>>174484726
Hey me stop stockpilling minerals until you get close to habitats so you can invest in your infrastructure and army
>>
>>174485097
>high-king
ITS GOD-EMPEROR, HERETIC!
>>
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>>174485097
My God-Empress managed to live long enough to become The Chosen Oneâ„¢ and is now immortal. Sucks for her successor.
>>
>>174485440
this is what i plan, this is literally the dream of anyone who is rping a spiritualist, hegemonistic empire(which i am doing.)
>>
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Why am I not getting any cheevos? Is it my portrait mods?
>>
>>174484179
>>174485221
Let's say you have 15 human pops.
Can you build (7 assault armies + 8 clone troops), or can you build (15 assault armies + 15 clone troops)?
Because if it's the latter, it makes sense.
>>
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>>174485435
>God-Emperor
>23rd century
>Still having Patriarchs

ishygddt
>>
ok, i have 3 planets, the next ones will be espcialized, is a good plan?
>>
>>174485590
You need to play in Ironman because reasons.
>>
>He fell for the mastery of nature meme

L O L
>>
>>174485590
Yes. If you game's checksum does not match the official one you don't get achievements. Most mods change the checksum, even if it's just one character or number different in one of the text files.
>>
How do you guys handle Unity without playing a Pacifist and taking Agrarian Idyll?

For fuck's sake, everything else takes FOREVER.
>>
>>174485690
Yes.
Make your first specialised one an energy one because you'll need it to pay for the subsequent mine and research specialists.
>>
>>174485221
The housing and feeding is already handled by their monthly cost just for existing somewhere in the empire

The limit is tied to species, as in intended to prevent you from creating 200 stack of martian army if you only have 20 martian pop
Clones should ignore that limit

>>174485609
It's the former, so you can only have 15 offensive army of any combination, clones or not.

Just another half-ass of Paradox I guess
>>
>>174485435
>Having the authoritarian ethic.
Slaves suck.
>>
>>174485660

too old
>>
>>174485891
>Unity
You mean influence? The only way to get influence without being democratic is to declare humiliation wars 24/7.

It's really stupid
>>
>>174485905

>bonus minerals for slavery
>bonus minerals for slaver guilds
>bonus minerals from edict
>bonus minerals from slave research
>still get 100 happiness
>suck

nah
>>
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>>174485609
Just checked, I had 16 pops and could build 16 armies. That's all armies, once I hit 16 clones, everything from gene-warriors to defence armies greyed out.

The exceptions were robots, androids and xenomorphs, there doesn't seem to be ANY cap on those at all so they're only limited by your resources to build and maintain them.

So basically xenomorph armies > everything else because they're nearly as good as gene-warriors but you can have thousands of them.
>>
>>174485902
>It's the former, so you can only have 15 offensive army of any combination, clones or not.
God, they always find new waysto disappoint.
It's like every fucking rock that you turn over in this game has "IOU 1 proper playtest" written underneath it.
>>
>>174486005
No, Unity. The stuff that buys Traditions/Ascension perks.
>>
>>174486072

1 pop can support 1 army
>>
>>174485905
Slaves are pretty great provided you know how to keep them properly under your thumb.
>>
>>174486140
>robot armies
>>
>Gene Warriors do more morale damage than Xenomorphs

How the fuck do they work that out?! I'd be a shit load more scared of a gibbering horde of bio-horrors coming to eat my face than some roided up ubermensch.
>>
>>174485856

How do I see if my checksum is correct
>>
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>>174485905
>Slave sucks
The year is 2339 and I'm pulling 1k8 minerals a month
Just whip harder dude
>>
>>174486114
You take the expansion tree early to reduce unity costs for new colonies and be sure to build unity buildings on every new colony. It's still a bitch of a grind late game, but what can you do?
>>
>>174486231
They don't wear pants.
>>
>>174486271
nigga u better have a sauce on that pic
>>
>>174485891
Build unity buildings on every planet, get the expansion perk that gives +1 unity to colony management buildings, the prosperity perk that gives +2 for energy nexus buildings, the paradise dome in the harmony perk that gives +2 unity and +5 food. Get the Symbol of Unity from the research tree which a rare social tech. Fund the artists for +15% unity. Be a democracy and select a +10% unity leader.

Managed to get all the ascension perks while being commonwealth of man.
>>
>>174486043
Seriously, my 'bad guy' build is Decadent, Nonadaptive, Industrious, & Very Strong. Authoritarian, Spiritualist, & Militarist. First two Civics are Slaver Guilds and Mining Guilds. Third is Police State.

>>174486284
I open with Discovery, move into Harmony (because I'm a slaver, but ALSO because of Paradise Domes) and then into Expansion.

Three best trees in the game, there.

Maybe I should do expansion first, though, before I expand too far.

Do you guys think I should take Decadent, Sedentary, and Very Adaptive instead, to aid in expansion, or just use my conquered species to spread?
>>
>>174478510
what settings are you using besides smallest number of stars
>>
>>174486235
Banks 1.5.1 is 8818, launcher and main menu should have it on the bottom of the screen.
>>
>>174486231
Xenomorphs will eat you whether you surrender or not.
Ubermensch might non-horribly PoW if you lay down your arms.
Morale damage isn't about "How scared are you", it's about "How likely you are to surrender".
>>
>>174486435
Expansion first is a no-brainer. It reduces the unity increase per colony, reduces upkeep for frontier outposts, makes colonization much faster and easier, etc. There's literally zero competition for first tree. Second tree is more up in the air. Prosperity is my second take unless I'm doing a more aggressive empire, in which case I might take supremacy.
>>
File: eagle egal.jpg (189KB, 1056x728px) Image search: [Google]
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Post a better civ, pro tip: you can't
>>
How would you fix synths?
>>
>>174486340
shiryl on Sankaku Idol
It's nothing nsfw tho, just cute girls doing cute things
>>
>>174486679
The benefit of opening with Discovery is that BROKEN AS FUCK tradition that gives you a third of your monthly research every time your science ships scan something.

Of course, now that I think about it... a third of +6 Engineering research isn't anything worth writing home about, so maybe I SHOULD wait until my planets are more developed.

Thanks, dude. Any thoughts on trading my mineral-gaining traits for Very Adaptive?
>>
>>174486836
Much appreciated.
>>
>>174486817
>only one trait
???
>>
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>>174486826

remove them from the premises
>>
>>174486817
>Not the China build
>>
>>174486554
>>
>>174486817
>Post a shit civ
>BEST CIV PRO TIP U CANT

such a fun meme!
>>
>>174486864
Yeah my first 1.5 game I opened with discovery cause of the research bonus, but I've found discovery is a lot more valuable as 2nd or 3rd, or even 4th tree. I don't much care about adaptive, between droids, migration treaties with other empires, gene modding, and terraforming I have very little trouble colonizing the habitable worlds I encounter. Very Adaptive seems like a good combo with Hive Minds though, since they have no happiness they just need the baseline 40% habitability and they can colonize every single type of world with no penalty. Make your first perk Mastery of Nature and you save a bunch of time and effort on clearing tile blockers too. Seems like a niche idea to be honest though.
>>
>>174486826
make it so they keep their primary species traits, or at least some of them. make them infinitely modifiable through the genetic engineering interface, only it would create a project that require engineering research.
>>
>>174486826
Synth factory buildings that automatically build synth pops so you don't have to manually build them on every planet. Drains the mineral and energy cost for a synth pop to make it. Research techs to reduce the cost and time it takes to build synths. Special Synthetic Modding techs that is like gene modding for robots, lets you specialize synths for different tasks.
>>
>>174487074
China build?
>>
>>174486826
Synths aren't bad or need to be fixed; synthetic ascension is bad and needs to be fixed.
1) Can ascend new organic conquests / immigrants
2) Ascended synths need to be better than cyborgs. Either give them a buff from the ascension or preferably make the synths you get from the ascension into a 4th distinct mechanical type with better stats.
3) Some fucking events / flavour / End of the Cycle style bad end would make it less lifeless
>>
Why are Insane AI's such a bunch of cheating cunts?
>>
>>174487291
>make them infinitely modifiable through the genetic engineering interface

So basically make genetic path pointless. Sounds balanced.
>>
>>174487078
>15 empires in 150 stars with a quarter the number of habitable planets
w-what
>>
>>174486864
Nigger you don't just have one ship surveying with that trait you have like 3 so you effectively double your monthly research. That shit is nuts and knocks literal years off the time it takes to research things.
>>
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>>174486993
One trait is pretty great, man. I'm playing a game with these guys right now and I've done pretty well so far. I went into gene modding pretty early, and having only one trait gives you the most points and trait picks to work with right off the bat.
>>
>>174487582
>All of them have the same habitat
>But all of them get 2 spawn nearby
>but some of them have same race other empires
Pure fun
>>
>>174487518
sorry, it should be easier to adapt a robot than a person. you'd then want to fix genetic path I suppose. and/or limit it to certain traits / unique robot traits.
>>
>>174487761
It's still just silly because you can easily get two free points by taking the pathetically small negative traits.
>>
>>174487880
I'd rather not clutter up my race with negative traits though. I just want a nice simply race of traders. I min max other factions for the bonuses, but trying out a simple 1 trait race has been a positive experience so far.
>>
>>174487215
Yeah, that's kind of what I was thinking.

Okay, I'll stick with my Very Strong species and terraform/gene mod my way into expansion.

>>174487694
Yeah, I know, but that's really only feasible once you have Automated Exploration. Which is another reason to put it off for a little while.
>>
>>174487787
What mod lets you change the max number of AI empires? And do you mean every race had the same homeworld type such as continental?
>>
>>174488015
Droids will also work in a pinch. If you just want to plant your flag and claim a world before somebody else does, plop a droid colony down on it and wait til you can gene mod your species to live there.
>>
>>174487931
It's really weird to think of it as clutter.
You don't have to minmax with negative traits either, you can legitimately rp with some of the actual hurtful negative stuff.

also new boy
>>174488053
>>174488053
>>174488053
>>174488053
>>174488053
>>
>>174487518
Genetic path is already pointless, fixing that is a different matter entirely.
>>
>Trying to take out an AE with the Sky Father system as it's home
>Three colonised moons around a gas giant

Holy shit this is ridiculous. It's eaten three of my fleets that on their own were enough to take out most of their other systems by themselves.

Everything that comes near the gas giant just means a wall of tachyon beams from the military stations coupled with the star ports opening up on anything that survives.

This is going to cripple me for decades even when I conquer it, and I already took out their main fleet.
>>
>>174488046
Just edited galaxy file by my own hand.
Yes and its tropical as I like lush green.
all of them are premade so i can make few same race fanatical purifiers or hives
>>
>>174488135
I have and do, but sometimes I just want a race that has no negative traits. They're just really miserly cat people. That's it.
>>
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*butterflies behind you*

pssh... nothin personnel
>>
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>pacifist
>xenophobe
>inward perfection
>agrarian idyll
>mfw
>>
>>174488173
how do edit
>>
>>174488015
>only feasible once you have automated exploration
No it isn't you lazy fuck, you do know you can shift click to just queue up like 30 system survey orders at a time and leave the bastards to do their thing for years. Also it could be decades before you get automated exploration. Are you legitimately trying to argue that you should ignore a 100% research bonus for tens of years because you can't be bothered to pay attention to 3 ships?
>>
>>174488326
using notepad++
>>
>>174487489
>>174488314
>>
>>174488331
Dude, I wouldn't be a despotic slaving empire if I wasn't a fat lazy piece of shit.

Next you'll be telling me to get off my ass and pick my own damn space-cotton.

Fuck you!
>>
>>174486826
Unique portraits for each organic portrait.
>>
>have the ability to go full Synth
>waiting until I control of almost the entire galaxy to do so
>>
>>174486271
Teach me how to slave, anon.
Do I start with the 4 slave trait?
>>
>>174483343
That's diabolical, I like it
>>
>>174485660
who is this bean queen
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