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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Previous thread: >>173747356
>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed) (embed) (embed)
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

I GUESS THIS IS MY JOB NOW. I DON'T HAVE GOOD OP IMAGES.
>>
>>173810162
i want to fug that droid.
>>
>>173810162
You're a good guy, OP
>>
>>173810162
Thanks OP.
>>
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OP will never rest edition
>>
>>173810268
>>173810141
>Enslaving your own.
I tried being authoritarian, banned slavery and used robots for menial labor. Authoritarian faction was 15% happy because I didn't enslave my own people.
>>
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>>173810162
>>
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>>173810162
>Hmm, so lewd though
>>
>>173810478
15%+ happy which is good, or just 15% overall faction happiness which is horrific?
>>
>>173810162
So, I own a legit copy of Stellaris. If I pirate Utopia, is it still possible to play multiplayer? I've no idea how it works with DLC but hell if I agree with Paradox's way of doing it.
>>
System survey complete.
>>
>>173810685
15% overall faction happiness which is crippling when it's the main faction and during early game.
>>
>>173810268
But I like the dudes I made, and I don't want them enslaved.
>>
>>173810692
Yes it is

You also don't need to pirate it at all if the host has the DLC.
>>
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i wish stellaris was this
>>
>>173810860
Science ship under attack
>>
>>173810960
Oh damn, didn't know that second part. Thanks anon.
>>
>>173810945
Its for the hive.
>>
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>star empire
>a faction for the democratic and progressive rights of aliens
>who were uplifted from flinging shit at each other

It's treason then?
>>
So someone told me mechanist lowers your robot upkeep cost, is this true? I can't find anything concrete on my own, and if so anyone know how much?
>>
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>putting a defense station on the jump-in point

DEVILISH
>>
>>173811079
It's one of the nicer parts to paradox DLC.

Though you still can't be plants and shit if you don't have that pack and shit.
>>
>>173810891
goddamnit that's fucked up, I wanted to do a Roman empire role-play with robot slaves. Why the fuck do paradox have to shit all over the interesting mechanics
>>
>>173811207
You know you can force the jump in station to be where the defence station is right?
>>
>>173811182
it's your own damn fault if you uplift a species and teach them ethics that go against your mainstream.
>>
>>173811212
So what happens if you make a race with one of the dlc exclusive civics well in mp then try to load up a game with them in sp not owning it?
>>
>>173811212
Actually I don't know about multiplayer but there is a workaround for that. Two lines of code and you have that DLC.
>>
>>173811207
Most stations have flypaper mods anyway, so any incoming vessel lands on top of them. I stick mine over the star and surround it with concentric rings of minefield stations.

At least before 1.5, the AI couldn't into avoiding systems like that, and it doesn't seem to take stations into account when determining relative military strength.
>>
I forced Hyperlane in my SP game because it's pretty comfy and I have a decent start but I'm considering restarting with Wormhole.

Do I stick with Hyperlane and be able to block people I don't like or do I go Wormhole and go superspeeds?
>>
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>Go supremacy approach
>get assraped by multiple AI early on because they didn't like my harsh tone when we first met

>Go diplomacy approach
>Have everyone reject my invitation to federations while they go and start their own

I think I have made a mistake with purchasing this game
>>
>>173811562
I put it where it is because of the wormhole generator. They seem too valuable to leave undefended so I'd rather the AI has to fight a defense station before killing the generator. I give the station an FTL inhibitor thing so it gives my main fleet time to jump in and defend the station. It's usually good bait.
>>
If I have legit base game, but all the DLC are pirated, can I still play multiplayer?

If no, then to play multiplayer all I have to do is throw the original files back in to the folder and disable DLC, right? I don't need to delete the dlc folders too?
>>
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>tfw you conquer 6 new worlds as a Hive
>>
>>173810971
It's sad, if Stellaris had the character significance of CK2, the CB, fortress and peace-deal mechanic of EU4, the population manage of Vicky2 and the Front Line mechanics of HoI4, it'd be a fucking amazing game. As it stands, it's somewhat fun but just lacks everything.

Your empire has no identity past the one you want it to have. No where does it really interact with anything in any meaningful way.
Wars suck crusty cunt and just involve stack wiping and going after everything in exhaustive detail.
Your pops literally don't matter. No one gives a fuck and you can't change ethos or time (last time I played) or anything.
Even declaring wars is fucking boring. You set your wargoals and can either achieve them or not. There's nothing that incentivizes holding what you actually want to have and encourages just wiping shit out, with the catch that, if you actually went and wiped everything out, you can't actually just take the lands you destroyed, forcing you into several long and extremely boring wars, the third of which will definitely end in your target ending up under some other empire or, worse, a federation.

It's fucking sad.
>>
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What should I build to counter AI who spam PD, cutting lasers and disruptors? All I have are level 3 fighter/bombers, level 4 missiles and level 3 disruptors. My ships are all armor and shield, so I get dicked by these guys.
>>
>>173810162
THICC
>>
>>173812132
Too versatile, too casual.

It'll only be good after 5 DLCs. Already they added factions and internal politic.
>>
>>173810960
Do I need to remove my dlc files/disable my DLCs if I want to play, or can I leave my cracked files?
>>
>>173812249
https://www.youtube.com/watch?v=NEgwxGWgiIg
>>
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>>173812221
KINETICS
>>
>>173812273
That will take fucking long though.
>>
How do I get utopia
>>
about the current galactic civ bundle, is it worth buying? galciv looks fun but the free code is spazzing out on me.
>>
>>173812132
>frontlines in space with ftl
>>
>>173812979
You justify it with supply lines.
>>
>>173812605
Here you are friend, enjoy.
https://www.paradoxplaza.com/stellaris-utopia
>>
>>173811380
As I said you shouldn't be able to do the cosmetic pack even if the host has it.

>>173812341
If it works SP and has the right checksum then you're good.
>>
>>173812979
It's better than this current boring dogshit system we currently have. Instead of just going
>le funneh green arrow xDD
you could give a suggestion on how to fix wars.
>>
>>173813094
So wormhole would be immune to being cut off as long as they are in range to use their ftl?
>>
>>173812979
INTERDICTORS
>>
>>173813314
Pretty much, thats the issue with the 3 FTL techs, with Hyperspace you can easily justify fronts and importance of supply lines while with Warp you can just about justify it, wormhole just makes it obsolete.
>>
what triggered the Unbidden and why did they spawn inside my only ally's space?
>>
>>173812221
They're shield heavy so stick guns on everything. Armor your ships, disruptors will fuck shields too fast, even faster than the lazors will cut through armor.
>>
>>173813452
>what triggered the Unbidden
A forbidden technology.
>>
>>173813452
Jump drives
>>
>>173813452
Using jump drives calls them.
>>
Regarding the shroud
I'm only allowed to establish a covenant with one entity, right?
>>
>>173813245
The primary issues with wars are two fold, one combat is just doomstack against doomstack and two the peace system is garbage.
To fix combat you need to have a reason to split fleets up, the best way I can see to do that would be using something akin to hoi4 where leaders can effectively lead so many ships, which would in turn also reduce the spam torpedo corvettes against large ships.
I would say don't have any leader with no cap, but have the cap scale with their level and your maximum fleet size, with a minimum of 10 ships/level to prevent being crippled in the early game, might need to be higher it would require testing.
To fix the war demands I would say allow dynamic adding of war goals. But make it cost influence to add them after the war goals are initially set.
>>
>>173812221
>have strike craft
oh no
>have missiles
dear god
>disruptors
I'm so sorry.
>>
>>173813829
i think so. hope you plan on winning within 50 years
>>
>>173812979
Create a similar mechanic called "operational theaters", based on how sectors work, by assigning systems to them.

Fleets get assigned to theaters and are individual assigned specific missions, such as "defense", "raid (destroy infrastructure but avoid combat)", and "seek and destroy", "occupy", etc etc.

Combine this with a fleet manager where fleets are automatically reinforced to a set number and distribution of ships, as well as being able to be flat out constructed in one lump group that auto-forms, and you're golden.
>>
>>173814032

we were all new once, anon ;_; I'm currently researching railguns however. I am quite sick of point defense being everywhere so not having to deal with it will be great
>>
>>173813593
>>173813552
>tfw unbidden have spawned the past 5 games i've had

it's ok it isn't like prethoryns exist
>>
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>You have a Chosen One God Emperor/God Empress
>You've already won the game through any of the three victory conditions
>Enter the Shroud, new event pops up
>Possible to sacrifice every single Psionic pop in the galaxy, basically billions if not trillions of people, harvest all their Psychic energy and transfer it to your leader
>Galaxy screen switches to show The Shroud instead
>Pop up explains that millions of years have passed and you have finally woken up as a Shroud God
>New victory conditions explain you must now fight for dominance over the other shroud entities
>Game mechanics and resources are translated to reflect this
>You can switch between the Shroud and Galaxy map, Galaxy map shows a regular new game only with all AI Empires
>Shroud Gods get buffs and bonuses for Psionic Empires/Pops that worship them, form covenants with them and successfully complete tasks/missions for them.
New Game+
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As fanatic purifiers, can I cleanse planets to get my unity, or do I actually have to annex, them, park an army on them, and wait for them to be purged for me to get my free unity?
Doesn't really matter either way, I just don't want to gimp myself and miss out on the free purge points.
>>
Is there anyway to get around the fact that only xenophobic states can do more than just displace aliens? Displacing doesn't cut it when there aren't any other empires large enough to take the refugees.
>>
>>173814282
Generally, if you want a 'Take-All-Comers' ship, mixing plasma and kinetics about 50/50 is the best way to achieve it.

Defences need to be tailored to the enemy a bit more, at least until late game when you can get hull regeneration high enough to essentially make your ships untouchable even without shields.
>>
>>173814246
So you want to take the player out of combat entirely?
I don't like the sound of that, we have enough issues with sector ai being dumb, and looking at front ai in Hoi I would not trust them to do this in a sensible way.
>>
federations are gay
i want to out of this guardian's of the galaxy federation.
all I want to do is attack this guy
but i don't want to get bullied
>>
>>173814336
Multiple Crisis is mandatory at this point
200h and I never seen the AI uprising once
>>
>>173814853
Yes, because the combat in this game is extremely tedious and annoying in a way that no other paradox game is.
The fact that systems are actual, physical areas which you can micro a fleet in is beyond retarded.
>>
>>173814183
I made a covenant with the cycle dude, is that bad?
>>
>>173813883
I think that that might actually alleviate some problems of the current system. Leaders would help with the doomstacks.
>>
>>173814961
are you in actual federation or did you just agree to be his battle thrall (signatory or whatever)
>>
>>173815268
JESUS
>>
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>>173815268
I hope you like The Unbidden on Bath Salts
>>
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>>173815268
http://www.stellariswiki.com/Crisis#The_End_of_the_Cycle
You fucked up in ways you can't even begin to comprehend.
>>
>>173815378
i joined the federation to fight the unbidden, even though I had to do half the work. It's just that he has 300k+ military, and I don't want to make him mad.
>>
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>>173815268
No anon, not bad at all
>>
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so I'm building a ring world and completed the platform station and it said 'our team of hundreds of engineers can begin dismantling the solar system's planets' or some shit
how do
>>
>nobody thinks stellaris porn exists
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>>173815268
No anon, I'm sure nothing can go wrong when you make pacts with psychic space demons.
>>
>>173815232
>which you can micro a fleet in is beyond retarded.
I wish.
They just go full speed towards the enemy till they are beating each other with the ship bows.
>>
>>173816056
Tell me more
>>
>>173815931
How does this even work
>>
This game tries to do way too much. There are like 20 types of weapon alone jfc.
>>
>>173816576
then try rts games wich are easier
>>
>>173816491
strong enough framework/armor > force applied to bow of ship = not comically blown up
>>
>>173816576
Yeah I fucking hate when a game tries to have depth
>>
>>173816491
One ship is disabled, so it's not resisting the directional thrust from the ramming vessel spinning it off-axis, the other SD thinks the other one is maneuvering until it's too late.
>>
>>173816428
Ask again in 1 hour
>>
>>173816491
>Ship can push a 20 times bigger ship at a fast speed
>Not only that, but has enough force to throw everybody in the bigger ship to the floor
>And to crash it to the other big ship to cause massive damage
>Also you can see the actual bridge when is crashing against the big ship
Magical Plot Powers.
>>
>>173816634
>>173816673
Im not hating on it. I just think they threw literally every sci-fi concept into the game but dont really go into depth with a lot of them.

Take clones for example, they can do so much more with the concept, but right now they're just for army.
>>
Should I build two Ringworlds at once? I just realized how long it takes to build and I get minerals much faster than it takes to build.
>>
>tfw you finally pinpoint the mod that's been causing that really annoying bug

such fucking relief
>>
>>173817054
Same with xenomorph armies. When I read about it in the wiki, I was hyped. But then I found out it was just your regular army with better numbers.
>>
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this hive mind has an interesting shape
>>
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Rate my space snails /civ4xg/
>>
>>173815565
>>173815727
That's actually kinda cool
I wish all end-game crisis were that challenging/interesting
>>
Is Rimworld /civ4xg/ or /indie/?
Because I kinda need help about basic stuff.
>>
>>173817271
No ya don't, mate
>>
>>173817293
/v/ loves it if you don't get answers here
>>
>>173817217
oven tier
>>
>>173814587

should be das reich
>>
>>173817145
You can only work on one at a time, so that won't help you. You probably want to spam Habitations in all your colonized systems to help with the excess minerals thing.
>>
>>173816964
>Magical Plot Powers.

Or you know, inertia and delta-v in a micro-gravity vacuum.
>>
>>173817371
/v/?
Loving something?
Ya be pulling me leg matey?
>>
>>173817504
Ofug; do you think it's worthwhile to get the 33% build speed ascension perk?
Would have to wait 50 years to get Dyson spheres with my unity.
>>
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>>173815268
>Finally, an immensely powerful Shroud entity known as "The Reckoning" - representing the combined essence of all deceased psionic individuals in the former empire that summoned it - will appear over the empire's former homeworld, and proceed to seek out the remaining life in the galaxy. All pops consumed will increase the power. Up to 800 pops. It's power will increase proportionally in term of hull, shield and fire rate. But exponentially in term of damage.
Hahahaha oh wow. You fucking lost so badly you'll make EVERYONE ELSE lose too. There's gotta be an achievement for fucking up this badly.
>>
ok so I'm getting the hang of playing stellaris with the new features, and now that I've outpaced the civs around me I'm pretty sure I can dominate my immediate surroundings. so if I conquer them and subjugate them that will fuck up my unity requirements right? or would a slave species not affect that.
>>
>>173816964
>two destroyers have a head on collision in ESB
>no major damage
>tiny piece of shit rams destroyer in rouge one
>look at our physics plugin guys
>>
>>173817508
Dude, the Hammerhead are literally ancient, and the Star Destroyers are the strongest ships during the Empire era.
Crash into a tank with a car and tell me who gets fucked.
>>
>>173815931
>disney in charge of physics
The difference is mass alone would've crushed the smaller ship like a can of soda.
>>
>>173817964
>>>173817508 #
>Dude, the Hammerhead are literally ancient, and the Star Destroyers are the strongest ships during the Empire era.
>Crash into a tank with a car and tell me who gets fucked.

Dude, moons are literally ancient, and the Star Destroyers are the strongest ships during the Empire era.
Crash into a mountain with a car and tell me who gets fucked.
>>
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rate my hivemind
>>
>>173818198
Dude, hammers are literally ancient, and my dick is the hardest thing during my daily fapping session.
Crush my dick with a hammer and tell me who get fuckede.
>>
>>173818198
the hammerhead was built for hammering tho
>>
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>>173818225
>hive mind

2/10
>>
>>173818225
5/10
why extremely adaptive?
>>
>>173817964
The Star Destroyer just lost all power and drive. Did you even watch the movie? It's dead in space, they've rammed a free-floating object and are accelerating.

Of course it'll move, particularly since they're just spinning it on it's axis mainly, not massively altering it's direction of travel or velocity.

>Crash into a tank with a car

Again, this is in a microgravity environment. A fucking handfan could move a tank in that environment, given enough time and the battery power.

This is why shit like ion engines work and can accelerate probes up to km/s speeds, despite producing miniscule amounts of thrust.

Learn basic physics, this is high school shit.
>>
>>173818404
i can colonise all planets
>>
>want to make a slaver empire that enslaves xenos
>can't be authoritarian because authoritarian factions get mad if you don't enslave your own race
>can't be xenophobe because xenophobe factions get mad if you have any xenos in your empire at all, even if they're slaves
Why'd they have to remove the ability to enslave pops individually? Slavery is impossible to use now.
>>
>>173818403
banks poorfagget detected
>>
>>173818530
You realize hiveminds don't have happiness to manage for pops right? Habitability is meaningless.
>>
>>173811662
You can only block other people with Hyperlanes, wormholes and warp powers can still go where they please.
>>
>>173814587
Clensing gives you nothing. Having said that I think the mechanic is broken because I get zero unity from purging as a FP...
>>
>>173818754
He said hyperlane only, dude. Which allows you to set up chokepoints on the map.
>>
>>173811662
Wormhole is slow and unwieldy if you're not used to it. I like using it though because it allows me to jump over enemy territory once I get the upgrades for it.
>>
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Rate my bootleg Imperium of Man, any modifications I should make?
>>
>>173817508
>Or you know, shit that doesn't even exist in Star Wars.
Plot powers is a better explanation.
>>
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>Corvettes are meta, guys
>Missles are fine now, PD wont counter it as hard now t.paracocks
>18k fleet vs a 25k fleet is totally gonna be a battle and not an execution, guys

Also i got a grand total of 4 warscore for that
>>
>>173817697
this endgame sounds totally ridiculous, but fun if you can actually win it
>>
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>>173810162
Dang son
>>
>>173818739

a planet need 40% habitability to colonise
>>
>>173818505
>this is how mass works.
>>
>>173819173
I'm not sure what you were expecting. You heavily outgunned that guy and won easily and got barely any reward for it? No shit?
>>
>>173810162
The flesh is lewd
>>
>>173819256
But can you? From what I read, you basically only control a colony ship, everyone else in the universe hates you, and you soon get some avenger coming after EVERYONE.
>>
>>173818846
Well "dude" clearly I didn't read his post now did I?

>>173818983
Wormhole is the most superior one because it's the one which enables you to move quickly without being boxed in. Warp and hyperlane suck hard.
>>
>>173819394
That was the largest fleet in their entire alliance and i completely smashed it, that should be worth like 20 warscore
>>
>>173818505
This is collision, you have to take the masses into consideration. The frame of the smaller ship would give out way before it could move the star destroyer.
>>
>>173819513
I hate this. When you destroy an enemy's whole army but it's worth nearly no war score because it was really small compared to your army. That's dumb. You still ruined their army.
>>
>>173818404
>>173818739
>not doing it just for flavor reasons, not to mention the fact that you need a certain habitability to colonize in the first place
>>
>>173819464

I considered keeping habitable planets inside my territory via frontier outpost , terraform if needed the idea is keeping at least 5 planets within 3 FO

Build more colony ships from the one colony you get and rebuild from there , trading energy for minerals with the trader enclave since all empires will hate you and refuse to trade
>>
>>173819612
>destroy their fleet
>occupy their capital world and the warscore target
>you still don't have quite enough warscore so they refuse to cede you the one fucking planet despite them having no ability to actually win the war
>have to keep occupying more planets until they finally surrender

This is my favorite part of warfare in Stellaris.
>>
>>173819513
Well it's no secret that warscore is totally fucked. It makes no sense how it's calculated. I mean if you're a tiny empire that controls only a handful of colonies and your main fleet is completely obliterated and then your homeworld comes under siege from a fleet you can't possibly defeat, and your remaining stations are being destroyed by raiding parties, you'd think that would be enough for unconditional surrender. But in Stellaris that's really just the start of the grueling war process that involves invading and then occupying as many worlds as you can in order to force them to capitulate.
>>
>>173819002
konstantos sucks chechen dick
>>
>>173819002
Huh, didn't know HRS had been updated.
>>
>>173819872
*in Paradox games
I'm glad at least in Stellaris the AI doesn't send unreasonable demands like in EU3. Where you could get a warscore of 50+ and the AI would still ask you for all your gold and that you release this or that vassal and stuff.
>>
>>173818225
I didn't know you could play as Turkey in Stellaris
>>
How come there isn't a random option for galaxy shape? I never know which one I like best.
>>
>>173819872
It's how Paradox artificially increases the difficulty of the game. Because actually making the AI not suck dick at the game is too much work. So instead they just make playing the game a huge pain in the ass. You'd think since war is a huge dominant feature they'd put more work into making it fun, but I find myself avoiding war as much as possible because of how tedious it is.
>>
So all whole bunch of in game graphics are low res after the update, is there a fix?
>>
>>173819992
>chechens

They were wiped out in 2134 by the New Cossack Hetmanate.
>>
>>173819572
>the small ship would give out

That depends how strong the ship's superstructure is relative to the force they're exerting from their engines. Provided they don't exceed the strength of their own superstructure, they'd be fine and could still move the SD.

The Star Destroyer has nothing to do with it.
>>
>>173820124
I dread playing my current save because a neighbouring empire broke our NAP, I feel like it's going to attack me as soon as the truce period ends.
>>
>>173818505
>they're just spinning it on it's axis mainly
No, watch the full scene again, the corvette is pushing the whole thing towards the other Stardestroyer.
Not to mention you are ignoring a 100m long ship rams at full speed against a 1,6km long one and suffers no damage, it even penetrates the hull of the Stardestroyer.
>>
>>173819002
What ship mod is that?
>>
>>173819464
i dunno if you can, but it *seems* possible
>>
>>173820252
They couldn't move the SD anyway, it has fancy anti gravity space magic.
>>
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Fuggen jackpot

>>173820392
"We are the Imperial Navy" or something along those lines
>>
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>>173810162
Would gib rights to any day of the week.
>>
How annoying is the democratic crusader personality?
>>
>>173820619
Imagine your average American.
Then don't change a thing.
>>
>>173820252
No they could not, the mass of the SD is still too great unless that thing has some serious engines. Hence why space ships still require huge thrusters to move in space. If it worked the way you are suggesting a space ship could run on a 12volt battery for propulsion because any thrust is enough in micro gravity.
>>
>>173820684
Most democratic crusaders ive met didnt have the repugnant or the slow learner trait desu
>>
>decide to build tall, like some anons theorise
>pick a couple big planets
>build a good number of research stations
>discovering the mysteries of the universe at dangerous speeds
>dwarf all over empires, technologically
>surpass all my other games, easily, hitting their research level ~100 years earlier
Goddamn genius, this.

Going synthetic may have factored in, though.
>>
>>173820328
>Suffers no damage

It clearly crumples. They're just making contact anyway, they don't bump the SD into the other one, they contact it and start applying thrust, essentially turning themselves into a maneuvering thruster.

>>173820497
Which was shut off, because the entire ship had lost power.
>>
>>173821068
why would it lose power? it doesn't even touch the reactor
>>
>>173820241
konstantos' nightly activities suggest otherwise
>>
>>173820772
>unless that thing has some serious engines.

We know they do, Star Wars ships maneuver at ridiculous speeds.
>>
How long does it takes for the AI to become psions/cyborgs/mutants?
>>
>>173821194
there's still no reason to think it would do much of any damage

humans understand physics intuitively, if it looks wrong it's wrong
>>
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>>173821068
>they don't bump the SD into the other one
>>
>>173819002
>Not using warp travel

Shit Imperium, bro.
>>
does anyone play civ anymore or is it all space shit?

if i used to play paradox games but fried my brain with drugs and now i cant handle anything more complex than civ vi will the space shit be fun?
>>
>>173821216
I had already used up 7/8 ascension perks before a I got any notice of nearby empires taking any ascension paths.
>>
>>173821449
Stellaris is babby mode, if you can play Civ you can play Stellaris.
>>
>>173821046
but at the end you still get buttfucked becouse you dont have enough recources and space for ships.
>>
>>173821127
It lost power before they rammed it.
>>
>>173820619
>>173820974
Euroshits get out
>>
>>173811182
Corey?
>>
>>173821449
>fried brain with drugs

It shows.
>>
>>173821127
>>173821883
>Lost power
>Artificial Gravity is still funtioning
>>
>>173821305
>humans understand physics intuitively

That's just plain wrong. Humans have zero 'intuitive' frame of reference for zero g physics.

>>173821308

Yes, you'll notice they're still in contact with the SD, with their engines firing. They're actively maneuvering it into the other SD, they didn't just bump it into the other one with their initial impact.
>>
>>173821840
T R I B U T A R I E S
>>
>>173816857
Ok
>>
>>173821438
Wormhole travel is closer to the WH40K Warp
>>
>>173822010
Yeah, confusing, because there'd be no reason to put life support on a seperate circuit from maneuvering thrusters...just stick em all on the same system so if one goes down, they all go down.
>>
so I saw some people talk about building "tall not wide" with their stellaris empire, but how does that work when you actually try to go to war with others. I mean you have to spread at some point, are you just purging everything or what?
>>
>>173822274
Tributaries and vassals, m8. Conquer someone and force them to pay you money and minerals in exchange for protection.
>>
>>173822274

Vassals , i'm staying at 5 planets and maxing traditions and tech before expanding
>>
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I made these ones in the previous build attempting to match the AI personalities. However, I think they need some rework and more meat to them. Any advice?
>>
>>173821840
Take the naval capacity ascension perk and subjugate other empires to get them tributes and vassal/protectorate capacity bonuses.
>>
>>173822032
literally the first thing you ever learn about physics is rolling balls across a floor which is not much different
>>
>>173821840
I dunno, man. That massive headstart meant I can expand my empire with ease. I have the means to overcome the increased research cost and all of my buildings are more efficient, because of that research.
>>
>>173821840
Ascension perks and traditions nigga, they make tall possible now.
>that ascension perk that gives you +200 naval capacity
>megastructures allow you to build Dyson Sphere for shitloads of energy to support your fleet
>Domination tradition lets you get rich off of tributaries and boost your fleet capacity from vassals
>>
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Should I subject the weak space elves to full slavery for complete and utter misery ìn the mines or domestic servitude so they can serve their very strong lizard masters more directly?
>>
Tile blocker cleared.
>>
I have the phenotype plant problem, does it only affect the pops on that particular planet or the whole race? How do I get rid of it ASAP?
>>
>>173822163
What about the shields anon? SW ships have those, right?
>>
>>173822360
>>173822359
ok so vassals dont affect your unity? what about enslaving them and keeping them as a managed species or whatever. I've got factions that want slaves.
>>
>>173822543
To support what fleet?
You need minerals to build fleets, which are usually acquired from planets you don't have because you're not spreading.
>>
>playing Imperium of Man
>can't purge xenos

It seems I've made a mistake
>>
>>173822563
Domestic servitude means lewd.
>>
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>>173822080
>>
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>>173822857
Nice
>>
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>>173822857
>>
>>173822857
PURGE

PUUUURRRRGGGEEE
>>
>>173822563
>serve their very strong lizard masters more directly?

What did he mean by this?
>>
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>>173822857
>>
>>173822797
>You need minerals to build fleets, which are usually acquired from planets
You don't really need many planets. With like 4 or 5 planets plus the surrounding systems I grab with outposts I can easily get like 200 minerals a month. Advanced mineral extraction tech makes it absurdly easy to stockpile minerals.
>>
>>173822032
https://youtu.be/BZMepnUqpo8?t=1m11s
So, let me get this.
The Small ship has enough trust power to turn the Giant ship into a giant sword that cuts the Second Giant Ship, and the Small ship suffers supperficial damage, despiste its trusth being that massive?
How the fuck doesn't become a pancake without magic armor?
>>
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>2200 ad
>fapping to xenos
>>
>tfw want to pick authority and spiritualism for imperial cult
>but also want to pick militarism and xenophobic for purging and full bombardment

What the fuck do I do?
>>
>>173822857

Why would a reptile or snail have breasts?
>>
>>173822775
They have deflectors not shields.
>>
>>173823232
Why do you even need Authority for Imperial Cult when Imperial Goverment doesn't need it?
>>
>>173823232
I know the feeling.
I settled on F. Spiritualist / Authoritarian for the Imperial Cult
>>
>>173823232
There's no reason to take authoritarian when spiritualist and xenophobe cover all the bases.
>>
>>173823232
full bombardment is lackluster trash. Just drop militarist.
>>
>>173823202
>2200 ad
>not being Fanatic Xenophile
>>
>>173823352
you need both do unlock imperial cult

>>173823367
but i need to purge

>>173823395
but i need to RP as the god-emperor

>>173823404
i'll probably do this
>>
>>173823309
>deflectors
Deflector shields
http://starwars.wikia.com/wiki/Deflector_shield
>>
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>>173823232
>>173823367
>not going fanatic spiritualist + egalitarian
>>
>>173822821
>playing Imperium of Man
purge yourself
>>
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Does it work?
>>
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>>173823615
Ah, my greatest victory to date.
What can't I do?
>>
>>173823643
well it's the imperium with a twist

see >>173819002
>>
>>173823623
>wiki that takes stats directly from the non-canonical roleplaying game
>>
>>173823615
>you need both do unlock imperial cult
Yes, i am asking the logic behind it.
>>
>>173823838
oh right, i guess it makes sense to have spiritualist due to the whole "state religion" thing
>>
>>173823714
>not interdimensional/10
>>
>>173822673
war lost
>>
>>173823307
Humans genemodded them in.
>>
>>173823838
>>173823954

Scratch that, you were asking about authoritarian. You're right, it makes no fucking sense.
>>
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>>173823307
Don't worry, I found one without any.
>>
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What kind of Fanatic Purifiers are the scariest?
>>
>>173823143
That small ship is using it's engines, to quote the captain, at 'full sublight', which given how fast SW ships move, are pretty fucking powerful. They've basically turned their ship into a maneuvering thruster, and scaled, they're a big maneuvering thruster.

All they're doing is spinning the nose of the ship into it's sister and pushing it slightly downwards i.e. the direction the planet's gravity is going to be pulling the powerless ship anyway.

The small ship is imparting energy into the large ship, when it hits, the inertia of the SD coupled with the velocity it's built up relative to the ship it's hitting does all the damage, the thrust of the rebel ship is irrelevent.

For example, in zero g, a man could push a 50 ton truck across a room if he had magnetic boots or a jet pack, whatever, and if he had the energy to keep pushing for a while, and it was a big room, he could get it fast enough to get the truck moving up to whatever speed he could run/fly at.

If the floating truck then hit a wall, he'd suddenly run into it as it decelerated, but only at the speed he was running at, so he'd get a broken nose at worse. The wall the truck hit however, would be obliterated, because of the inertia of the truck's mass, coupled with all the energy the man has imparted over the last half and hour he'd been pushing on it.

Seriously, open a fucking book.

>http://www.physicsclassroom.com/class/newtlaws/Lesson-1/Inertia-and-Mass
>>
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>>173824305
>xeno mating noises
just end me
>>
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>>173824348
>>
>>173822703
The Pheremone one? It only affects that planet, you can either pay a lump sum of energy credits at the start to get rid of it, let it continually worsen until you choose to start fighting its effects and eventually remove it for free or let it stay there. it only affects the planet.
>>
>tfw democratic
>tfw mandate fulfilled
>tfw no influence
>tfw leader dies

the greatest feel
>>
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>>173824305
>>173822857
>>173823056
Got any space elves?
>>
>>173824305
this is how cute fluffy foxes and butterflies and snails become fanatic purifiers

doesn't even require a specific government authority
>>
>>173824617
stellaris space elves are the most generic shit imaginable

are you seriously asking if there exists porn of elves with silver or pink hair
>>
Are there Helghast portraits anywhere? Additionally, a mod that limits aliens to mammalians would be cool.
>>
>>173824683
I mean as in "domestic servants" in Stellaris' setting.
>>
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What if your allie is just a hivemind pretending to be a democratic empire?
>>
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>>173824617
>>
>>173811562
don't use minefield, it does pisspoor damage
get the shield dampner and incapacitator instead
lategame -25% shield health and -15% attack speed are a hell of a lot more relevant than 5 damage a month
>>
What are all the rewards for going in the Shroud?
>>
>>173824903
Ew, why not use the vanilla space elves
>>
>>173824892
>is there art of slave elves in sci-fi settings
Do you really need to ask this question
>>
>>173825015
I know there is I was just asking had he drawn any himself.
>>
Humanoids are pretty boring. Not to much to chose from.
>>
>>173824998
No lewd options.
>>
>>173818505
>A fucking handfan could move a tank in that environment, given enough time and the battery power.
The SD went from static to ramming the other SD in the span of 20 seconds
>>
I think I need more than one Dyson Sphere to cover the energy-necessities of my empire.
>>
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>can't download a mod since it hasn't been mirrored outside the steam workshop yet

h-help me steamfags
>>
>>173825220
Build fucking power plants you stooge.
>>
>>173823714
Are you going for the Half Life series Combine?
If so they aren't xenophobic, just have no problems enslaving and exterminating alien species for profit.
>>
>>173824903
mod?
>>
>just found asteroid called LV-426

There had better be big black ayys or I'm suing Paradox.
>>
>>173825220
build power habitats
a single habitat can easily get you 150+ energy
>>
>>173815268
Can AI empire trigger this btw?
>>
>>173825339
>Are you going for the Half Life series Combine?
>If so they aren't xenophobic, just have no problems enslaving and exterminating alien species for profit.

I know, but I cant have battle thralls and livestock without being xenophobic for some reason.
>>
>>173811183
You're thinking of Materialist.
>>
is it me or does turning your species into robots actually make your empire weaker?
>>
>>173825178
>20 seconds

They cut away to watch Stronk Womyn climb a fucking tower and realign a comms dish before the impact is shown. Have you even watched this or are you just repeating le epic maymays you've seen on reddit?
>>
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Oh fug
>>
>>173824370
>If the floating truck then hit a wall, he'd suddenly run into it as it decelerated, but only at the speed he was running at, so he'd get a broken nose at worse. The wall the truck hit however, would be obliterated
So thats why the Moon crashed onto the Earth instead of being covered in craters due to small objects at high speed crashing into it, right?.
>>
>>173825356
Elves of Stellaris. There's a Drow version too if you like the dark meat.
>>
>>173812273
>Politics
Fucking where. Show me one instance of actual politics in Stellaris.
>>
>>173822673
Tile blockers are really one of the really bad mechanics. I get they want to impart the feeling that you're civilizing wild planets but that's what terraforming is for. Different blockers should just be standard tiles but with unique bonuses.
>>
>>173825713
Some of those faces are mildly disturbing
>>
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>>173825486
>for some reason.
I can only assume is a reference to SC2.
Otherwise i don't see how a Xenophobic Empire will be fine and dandy with having xeno armies.
>>
>>173825671
>tfw it's fucking nothing
>>
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What are your essential mods for 1.5 so far?
>>
>>173825741
Yeah, I really don't like them. What's worse is finding a nice planet early on but it's like 99% tile blockers and the only tile you can settle on isn't adjacent to anything.

Would prefer if all blockers were clearable from the start, with very expensive costs and very long times to do so.

With Utopia, I always pick the Master of Nature thing as my first ascendancy point. Makes them free to clear and removes the tech requirement. Makes the mechanic much more bearable.
>>
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>>173825313

Planets exist to be mined. So many barren, useless planets. I wish there were planet-crackers. My Empire needs more resources.
>>
>>173824903
Fuck that skyrim generic trash robe.
>>
>>173825580
He's probably one of the /tv/tards who thought a fucking jeep commercial was actually episode 7.
>>
>>173825826
There's 'Real Humanoid Slaves' if you just want nude slaves for the regular humanoid/spehs elf races.
>>
>>173825741
>I get they want to impart the feeling that you're civilizing wild planets
>Free to clear all of them with a single ascension choice
>>
>>173825721
The factions.
>>
>>173825963
to be fair that does come at the cost of things like +25% border span and +10% research speed
>>
>>173815193
Yeah, I feel like you're the one who is supposed to instigate it. But that requires you getting mechanoids and not being Materialist, a combination that is really weak desu
>>
>>173825692
Are you intentionally being retarded now?
>>
>>173825580
Cant really be that long because they were getting raped in the sky and the tiny ship pushing the big ship was kind of the "life saver" of the scene

>>173825923
I dont even know what the fuck you are talking about, please keep the sperging out to a bare minimum
>>
Neat, you don't need to be working the Cloning Vats to make clone soldiers.
>>
>>173824370
You still didn't answer how the small ship super powerful engines don't crush the ship itself against the giant ship.
Also, they are pushing the ship "horizontal" to the planet.
>>
>>173826140
>C..can't be that long

Just give it up, be a man for once, admit you were talking out of your ass.
>>
>>173825963
That's also one of the stupid things.
Draining a swamp is something on an entirely different level than removing a mountain or altering mantle convection to stop a volcano.

If tile blockers were just things like sinkholes and swamps, yeah they'd be fine. But mountains and volcanoes are stupid.
>>
How crippling is to pick wasteful trait?

>Pop Consumer Goods Cost: +20%
>>
>playing multiplayer game
>got boxed in by AI and one other player
>fucked up my unity spending
>wanted to go wide but didn't realize that wouldn't happen until it was too late

Welp I fucked up. How do I roll hard into playing Tall when I started everything up as playing wide? How the fuck do you even play wide? I have 3 colonies and it doesn't look like I'll be getting many more for a while
>>
>>173825741
>>173825889
Speaking of things we're bitching about

>can't terraform worlds you've colonized
>can't build ringworlds in systems with inhabited worlds

The building system also feels rather shallow to me; I remember one of the best things in Galciv2/3 being how building large clusters of buildings would give bonuses. Building factories next to factories would give you more production for example.

As it is right now, Stellaris is just "put the right building on the right tile and be done with it".
I feel like it would be more interesting to reduce the amount of specific tile resources planets get (in favor of fewer but more powerful ones), while giving bonuses for intelligently constructing or specializing worlds.
>>
>>173825847
this game has mods?
>>
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>mfw the leader of the xenohugger faction is the emperor.
>mfw so was his dad
>mfw they keep boosting their numbers
I dont like this.
>>
>>173826405
it doesnt matter at all, its fucking nothing. Its like 5 minerals per month if you have like 50 pops .
>>
>>173826405
You get a few less minerals. You basically dont notice it once you get a few good mines under your belt
>>
How do I change my heir?
>>
>>173826405

It scales with living standards.

+20% happiness = 2 minerals per pop
+10% happiness = 1.5 minerals per pop
+0% happiness = 1 minerals per pop
-10% happiness = 0.75 minerals per pop
-20% happiness = 0.5 minerals per pop
>>
>>173826363
>Let me claim I won the argument in a dismissive manner, without refuting the main point of course
Probably the funniest meme of the 21th century
>>
Why does the Ringworld consume all the planets in the system while the Dyson Sphere does not? You would think making a Dyson Sphere would be far more resource-intensive.
>>
>>173826405
depends entirely on how far you're willing to propagate your species
if you use your species only its fairly crippling
if instead you combo it with decadent for a slaver overlord its fine
>>
>>173826540
Long live the king
:^)
>>
>>173826312
>the small ship super powerful engines don't crush the ship itself

Because their superstructure is robust enough to cope with the thrust of their own engines? Same way the engines of a F18 don't launch themselves into the back of the pilot's fucking head the moment he hits the trap on an aircraft carrier and decelerates.

Think before you speak.

The neighboring SD is also slightly below the one being pushed. See; >>173821308
>>
>>173826405
Nice for egalitarian
Garbage for slavers
>>
>>173826657
what does this mean you vague cunt, i need clear answers
>>
>>173826592
the ringworld is made at a reasonable distance and is fairly solid
dyson sphere is right up the star's atmosphere and as thin as it can be

also in terms of gameplay balance a ringworld is drastically superior to a sphere
>>
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dawww, my cute weeaboo mushrooms launched their first satellite
>>
>>173826565
Not quite. Replace minerals with consumer goods and you got it. 1 goods = 0.5 minerals.
>>
>>173826759
Did you never see the lion king?
>>
>>173826584
Don't be butthurt about it, I refuted the point in the previous post, why would I need to repeat it just because you're searching for a goalpost to shift. Go time the fucking gap between them engaging their engines and point of impact if you want to argue the toss, but I guarantee you it isn't the 20 seconds you claimed it was.
>>
>>173815931
>star destroyer's hull crumples
>rebel ship doesn't
jesus christ did they give the contract for that ship to the space jews
>>
>>173826759
You cant change it, long may he reign.
:^)
>>
>>173826934
Right, so how do I kill my heir?
>>
>>173826412
>Speaking of things we're bitching about

>can't terraform worlds you've colonized
>can't build ringworlds in systems with inhabited worlds
I'm ready to purge all the humans on Earth so I can turn it into a Gaia world.
Also, I know building a Ringworld, Dyson sphere, and a dozen habitats would be op, but fuck you I want to pimp out my home system.
>>
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>>173815931

So, why are two km-wide space battleships so close to each? There's plenty of space around.

>Star Wars

Ah, yes. I forgot that Star Wars works by Age of Sail rules mixed with WW2 fighters.
>>
>>173826970
>he

It's a she, I want a god-emperor not a god-empress. My species is enduring and add to that the fact the fact that she's got the damn resilient trait, I'm never getting rid of her am I?
>>
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Matriarchal trait when?
>>
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>>173827202
>I want a god-emperor not a god-empress

shit taste desu
>>
>>173826704
why do two destroyers colliding in ESB do no major damage but in rouge one apparently they get cut in half and explode?
>>
>playing hivemind species
>first empire I meet is using exactly the same species portrait

well fuck, how do I explain that one
>>
>>173827434
I... I guess I could get used to it.
>>
>>173827402
Never. Matriarchal societies never progress past the pastoralist stage.
>>
>>173826937
>I refuted the point in the previous post
No you just double-upped on your retardation by speculating that the EMP-bomb lasted much longer than it appear, thus letting the tiny ship build up speed for ages without any hull damage before pushing it into another SD (And then surprise, massive hull damage)

It's a nice spectacle, but not a very good scene
>>
>>173826946
I suppose you don't understand how tugboats work either
>>
>>173826946
why would it crumple when it's designed to penetrate?
>>
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>>173827202
the most important part of being the empress of a thousand worlds is looking pretty
>>
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>>173827434
meh, the only good god emperors are worm-emperors anyways
>>
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REEEEEEEEEE
>>
>>173826540

Murder your kids.
>>
>>173827471
Because they saw this shit happen in Rogue One and had reinforced their papier maché ships by the time of ESB to avoid it happening again?
>>
>>173827563
>it's a nice spectacle but not a very good scene
Well duh, it is star wars after all.
>>
>>173827698
>24 ships
>665K fleet power

What the everlasting fuck?
>>
>>173827563
>speculating that the EMP-bomb lasted much longer than it appear

They still have no power when they impact. Nice try, just outed yourself as not having watched the movie though.

Go watch it rather than just relying on other anon's webms to craft you meme 'argument'.
>>
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WE DINDU NUFFIN
>>
>>173827698
The hell did you do to piss them off so much?
>>
>>173827648
In my empire the god empress is chosen from divine looking boys.
Yes the god empress is a god tier trap groomed to be the perfect trap.
>>
>>173827895
Looks like he's using that mod where you play as an FE during their zenith.
You can make Gargantuan class ships which are meant to be doomsday weapons. Looks like they have one each.
>>
*Snore , i wish i had taken that -growth time edict from ascension slots
>>
>>173827912
Weebs btfo by based Xenos
>>
When your whole race goes synth, how are new people born? Where do fresh human consciousnesses come from?

Any minds that get lost from server crashes, or suicide, would be an ex-human gone forever.
>>
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>>173827940
I wouldn't destroy the colony on my starting planet.
>>
>>173827973

Diabolical and tasty
>>
>>173828056

Well, you see, anon. When to synths alpha, and a synth beta mixes their code together...
>>
>>173828056
They can map and synthesize human conciousness. There's an actual project right now to accomplish that very thing.
>>
>>173828183
>this is what singularity kiddos actually believe
>>
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>this start

The God-Emperor is truly blessed
>>
>>173825692
Not him, but the moon and the Earth operate on a different level due to their enormous mass creating gravity wells. A Star Destroyer is not massive enough to have gravitational mass. The moon is.
>>
>>173826704
>Same way the engines of a F18 don't launch themselves into the back of the pilot's fucking head the moment he hits the trap on an aircraft carrier and decelerates
Arrest wires are also designed to extend so the plane doesn't stop in a instant, also the tailhook is in the back for a reason.
Meanwhile the tiny sink sinks into the big one like the big one is made of paper.
>>
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Newfag here, what the hell is this? It's in a black hole system within my neighbor's borders, so I didn't get an event or anything.
>>
Does an authoritarian xenophile with the goal to enslave all the cool species of the galaxy work?
>>
>>173828056
>can make whole race go synth
>no option to start an AI hivemind
>no option to forcefully mechanize other species
>no special "upload only" ships or habitats
>no option to stripmine your planets to hell and back now you no longer care about preserving the fragile ecosystem

so much missed opportunities
>>
>>173828321
Stay out of that system until you can manage about 80k fleet power.
Make sure you jump from a system that puts you as close as possible to it when you do.
>>
>>173828056

They are not born. They are made. You manufacture people. Why leave it to chance when you can engineer the perfect mind?
>>
>>173828227
However the project turns out will be entertaining.
My money's on two identical conciousnesses cancelling each other out so when the computer conciousness is activated the dude its based on expires and both cease to exist.
>>
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>>173827691
;_;7
>>
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For Stellaris is it possible to pirate just the DLC? just moving the dlc files to my steam location has them not show up in the launcher so I guess they authenticate another way.
>>
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should I do it?
>>
>>173828110
That's what you get for existing in any capacity.
>>
>producing more food on the planet causes pops on the planet to grow faster

WHAT IS THE POINT OF AN EMPIRE WIDE FOOD STORE THEN?
>>
>>173827910
>They still have no power when they impact.
Yeah that's my point. So either the magical EMP bomb lasted forever and this war-winning technology somehow got lost and forgotten for the next 4 episodes.
Or the bomb actually lasted a short-time and the ram-ship effectively pushed something 20 times their mass in the span of 20s
Sorry but I did watch it. And having to pick between wonky physics or magical plot point to justify what I was witnesssing wasnt really enjoyable.

Anyway your mind is clearly made on the subject, this is useless and of-topic, I'm out.
>>
>>173828403

At least you can add cybernetic implants in the gene mod screen when you are still cyborg.
>>
>>173827434
that's celestine not female big E
>>
>>173828293
Actually the arrest wire is in the back because the plane would flip over if it was in the front.

Never mind the basic physics of how planes land nose up and tail down.
>>
>>173828462
yes it is.
The answer can be found somewhere in the last couple of threads. Good luck.
>>
>>173828321
that's one of the leviathans, a hostile one

basically they're boss level enemies that require a lategame fleet to take out (40k fleet strength give or take your chosen weaponry) and give very powerful rewards upon their defeat
spoilers actually to avoid spoiling everything
this one has a guaranteed jump drive technology and a massive boost to physics research as a reward as well as guaranteed dark matter in its singularity, however be careful with this thing it has literally infinite range so try to jump your fleet ontop of it
>>
Can someone upload the files of a mod to mega or something else like that for me?

http://steamcommunity.com/sharedfiles/filedetails/?id=903132430
>>
>>173827648
Is The Mandate ever coming out? I want my space RPG with ships which have internal deck plans.
>>
>>173828472
Sentient AI on it's own is fine.
There's only a risk if you've also researched and manufactured Synths, researched Synthetic Personality Matrix and don't get the AI Accord event.
The AI Accord event requires you give Synths full rights and the more Synths you have the more likely it is to show up.
>>
>>173828527
Growth is global and based on global food surplus.
If you have one planet making +18 and another doing -9 both will still have +0.3 pops per month.
>>
>>173828527
producing more food on an empire wide basis causes all pops on all planets to grow faster, not just that planet
>>
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IDIT IT I DID ITI I DID IT IDIDT ITIDIT IDIT IDIOT DILDO !!!!
>>
>>173828606
Thanks, I'm going in.
>>
>>173828321
STOP CAPPING INFLUENCE

>>173828683
It's dead
>>
>>173828581
>being this autistic

just because a plane can take the force of an engine pushing them forward doesn't mean they can take the force of an engine pushing them forward into a wall

in fact most jets have thrusts less than 1 G, an impact would probably be hundreds

you are a retard
>>
>>173828721

sooo... Robots are 33% of my 258 population. Is that bad? Should I be scared? Never got this late into a game before, on Ironman too
>>
>>173827434
I would serve with faith, dignity and honour.
>>
>>173828565
that's another big issue
going cyborg is VASTLY superior to go going synth
>>
>>173827691
>dune memery
>>
>>173828227

From the looks of things biological ascension will happen before synths

>https://www.fda.gov/NewsEvents/Newsroom/PressAnnouncements/ucm551185.htm

FDA SHOCK REVERSAL!

Legalizes predictive Genetics test with no oversight. This new ruling opens the ground for direct to consumer Eugenics and Predictive Genetics industries. This is an incredible move.

"would allow other, similar tests to enter the market as quickly as possible and in the least burdensome way, after a one-time FDA review."

Transhuman genetic engineered babies are now possible legally in USA.

It is also theoretically and technically possible to create dumb catgirls with high libido
>>
>>173828932
Dune memery is far superior to 40k memery
>>
>>173828683
they dumbed it down considerably

sorry to kill the dream for you, at least we got some nice music

https://www.youtube.com/watch?v=HUArhjArumI
>>
>>173828806
hm what does that give? I've only had it end with them succeeding

the rewards for that are pretty darn neat
>>
>>173828908
Build none-robot defense armies on your planets, and have a 40-50k doomstack ready to wipe out the AI homeworld as soon as it pops up and you wont have any problems.

AI rebellions are really fucking easy to beat
>>
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>>173828554
>the magical EMP bomb
>still trying to pretend he's even watched this
>can't work out what actually happened from his webms
>finishes with le 'boring conversation anyway' meme

I'm glad you're finally admitting defeat, go actually watch the movie and stop shitting up the threads with your 'hurr physics doesn't maek sense' idiocy you cuck.
>>
>>173829113
>Build none-robot defense armies on your planets

oh... haha... thanks
>>
>>173828683

They are running out of money. Dumbing it down or cancelling it is inevitable.
>>
>>173829113
all of them are fucking easy
if you remember to use PD the prethoryn fleet are a literal joke
>>
>>173828958
I don't see how a simple genetic test could make a viable human feline chimera, and judging by reports from abductees it's no pretty sight anyway and I can guarantee you would not want to fuck one

3D will always be PD
>>
>>173829069

adds +4 soc, eng and phsy to the gargantua black hole , gives 150 influence and the sentient AI tech ( +10% research speed )

very nice imo
>>
How hard is the End of Cycle. Can it happen without the players triggering it?
>>
>start building ringworld
>nearby xenophobic fallen empire has a shitfit because it thinks I'm building WMD's on it

okay this is hilarious
should I tell them to piss off or have their inspection?
>>
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>>173828828
>>173829026
>It's dead
God damn it. I was looking forward to that game too.

Still have some hopes for Wayward Terran Frontier but that's not nearly as detailed a ship captaining simulator/RPG as I wanted.
>>
>>173829358
ah neat, the other reward is +10 soc, phy and eng to the new black hole and building a research station in orbit gives you +10% research speed ontop of sentient AI tech
>>
>>173829389

Fallen Empires and normal empires react to megastructures? That said, I really want a weaponized Dyson Sphere.
>>
>>173829021
>DUDE
>DRUGS
>LMAO
>>
>research jump-drive
>test it out by attaching it to science ship
>send it on a 5-year survey mission
>9 months in, Unbidden invade
Did... did I do that?
>>
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Holy shit.
>>
>>173829559
>DUDE
>HERESY
>LMAO
>>
>>173829193
Everyone can work up what happened in this webm : CGI and make-believe.
Now there's a special kind of retards that want to believe the physics shown is sound, more fun for them, but I personally have a hard time to "turn my brain off"
>>
>>173829472

Not dead yet. But it will be a shadow of what was promised or cancelled.
>>
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>>173829559
Hell of a drug man.

>>173829565
Yes, good work.
Were they in your space?
>>
>>173829362
Some anon a few threads ago claimed he saw the AI trigger it, but there were no proofs.
Depending on your galaxy setup, 1M fleet strength may or may not be something you can handle
>>
>>173829617
you can only make 3 of them per planet with titanic life modifier so its not entirely op

that said its entirely possible for a gene warrior/titanic beast army to invade planets without the need to put a fleet in orbit
>>
>>173829617
How come I never get any cool events when observing primitives?
Best I got was a scientist that 'disappeared' and pretended she was a god to them. That chain somehow spanned a couple hundred years. I think she really was a god.
>>
>>173824903
>Biological ascendants can gene mod species into food but can't gene mod elves into breeding livestock that no longer increase their own population but instead provide a growth boost to other species

wtf paradox?
>>
>>173829764
in one of my games I found earth during the cold war, then they nuked themselves and wiped out the entire human race causing sapient cockroaches to take over
>>
>>173829681
Nah. They appeared on the exact opposite side of the galaxy from me, right in the middle of the other two biggest power blocs.
>>
>>173826704
>Same way the engines of a F18 don't launch themselves into the back of the pilot's fucking head the moment he hits the trap on an aircraft carrier and decelerates.
Interesting how different this video makes it look then.
https://www.youtube.com/watch?v=l7eI4vvlupY
>>
>>173829617
I hate it when this fail
These overpowered fucker just rape and occupy your colony and if it's very early in the game you probably wont have the ground force to dislodge them
>>
>>173829764
It was for settling a planet with titanic life, not observation posts.
Most the time when I use observation posts they tech up slowly then nuke themselves to death.
>>
>>173829553

I cheated unity to reach full-on machine spirit status and a fallen empire I never met sent me a communication telling me I dun goofed. They react to everything.
>>
>>173828676
Here you go anon :3
https://mega.nz/#!404ySQrB!E1aZpGU9TgWdo_-3df1K4Ij1CvwhWfCNGAcJxfOrRNQ
>>
>>173829893
I didn't know you could observe that, I thought there was just a chance Earth would spawn as a Cockroach Tomb World.
>>
>>173829931
https://www.youtube.com/watch?v=YAg-WauGrLU&feature=youtu.be
>>
>>173828574
its odd. It's supposed to be a genderbent emperor, because of the gold regal look, and the marines bowing, but it also has the sister of battle symbol. Clearly drawn by someone who doesn't properly know the lore.
>>
>>173829976
>I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened.
>>
>>173829931
You have to be pretending. No one can be this retarded.
>>
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The megastructures are an immense letdown tbqh

>Ringworlds all have the same aesthetic
The current one works well enough for mammalian, but it'd be exceedingly easy to make assets that looked good for all the other aesthetics as well. Avian and Reptilian in particular.

>Dyson Spheres are icosahedron
Enough said

>Sentry Array and Science Nexus
Literally just giant stations; nothing "mega" about them.

You know what would have been fucking cool? If both Dysonspheres and the science megastructure were one in the same; Matryoshka brains.

>build Dyson sphere, go through normal construction
>give an actually useful amount of energy for the investment, somewhere between 500-1000
>now given the option to build a second layer for some cost
>second layer reduces energy output by 50%, but produces some insane amount of science (let's say 50 for the sake of argument)
>can build third layer, reduces energy output by another 25% (for a total of 75%), but gives another 25 of each science
>fourth layer reduces energy output to 0, but increases science to maximum.

Sentry Array could have literally been a system sized Dyson Swarm of observation satellites way out in the system's equivalent of an oort cloud.
>>
>>173829953
Is the event where they join you random?
>>
>>173828375
No, because "xenophile" factions get -20 happiness if there are any xenos slaves anywhere in the Empire. They're perfectly fine with mass slavery of your own species, but they get really pissy if you enslave anyone else.
>>
>>173829553
Building of ringworld can actually re-awaken Fallen empire
I dont know about other ascendency
>>
>>173830021
how do I know its real
>>
>>173829882
You will never have your race of tentacle monsters conquer a race of space elves and turn them into breeding sows.
>>
>>173830162
Could just be language barrier.
Intoxication could explain it as well.
>>
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>>173830239
Because you can open the archive and it's a bunch of text files?
>>
>>173829678
I hadn't heard anything about the mandate in years and I'm so starved for a space rpg that I started writing one last year. I'd have bought the Mandate if it was ever released, I've bought practically every space game released in the past 4-5 years in the hopes of finding something that was FTL+Escape Velocity Nova with RPG elements, npcs and some kind of storyline to follow.
>>
>>173830224
That's really fucking gay, xenophiles are true cucks
>>
>>173830284
>>173829882
You can. Just make them livestock with fertile. They'll make food which boosts growth. Explains part well enough. Set them to not be able to reproduce themselves. Done.
>>
>>173828920
Yep. When I do the robotic ascension path again I'm stopping at cyborgs. Synths are pretty shit because they don't passively generate new pops, can't migrate, and you have to manually build them on every world at cost. 100% habitability on all worlds is nice but it makes blobbing your empire extremely tedious.
>>
>>173830230
xenophobic fallen empires really REALLY take offense to the sensor station if they figure out you've built one
>>
>>173830348
thanks
>>
>>173829362
It could EASILY destroy all the end game crisis and all four of the Awakened Empires put together.
Praise it's divine might!
>>
>>173829565
You broke the veil. Good job.
>>
>>173830492
np
>>
>>173830450
not to mention you can still build synths getting 99% of the benefits of the ascension perk
>>
>>173830230

Holy Guardians send you a message. They see cyborgs and synths as unholy abominations. "Wicked cyborgs" penalty to opinion.
>>
>>173830370
Don't worry, we'll get it soon as a mount & blade bannerlord mod
>>
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>People aren't taking screenshots of all these events
>>
>>173830224
>They're perfectly fine with mass slavery of your own species, but they get really pissy if you enslave anyone else.
I was under the impression that the worst you can do to your founder species is Caste System, not full-on enslavement.
>>
>>173830385
Yeah, it's a pain in the dick being a slaving faction and conquering anyone else, because by default you don't enslave everyone, you just enslave people working mines and farms and the rest are residents. But if you have free xenos anywhere in your empire this increases the attraction of xenophile ethics, meaning that you'll get a faction that starts out at like 0% happiness that's furious that you're mistreating the poor widdle aliens. They couldn't give a rat's ass that you're treating them exactly the same as you treat your own species. So when you conquer an alien species, you really need to enslave literally everyone and disperse them all across your empire, but you can't stop enslaving your own citizens because that'd piss off your Authoritarian faction.
>>
>>173830534

What does it look like? Is there a video/pic of it?
>>
>>173830615
Yeah. Would be easy to fix, just make it so you can build synthetic assembly plants on worlds, and that synthetic colony ships turn into a synthetic assembly plant when they colonize a planet. It will automatically generate synth pops on that world. Should also make tech that reduces the time it takes to build robotic/synethetic pops.
>>
>>173830620
Nobody cares if you genetically engineer your people with 7 points of traits. There's no events either. Felt like a waste of time.
>>
>>173830739
somehow xenophiles don't take offense to my hivemind going around assimilating every species in the galaxy

guess the fact I'm obliterating their individuality and erasing their genetic records in favor of something more suitable to my needs is all okay as long as its not slavery
>>
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What's your favorite AI personality to:

Subjugate:
Trade:
Ally:
Kill/Conquer:
Marry:
>>
>>173830793
Found this on reddit when I was looking up information on it.
https://imgur.com/a/eCvur

It has it's own entry on the crisis page on the wiki
http://www.stellariswiki.com/Crisis#The_End_of_the_Cycle
>>
>>173830739
Well that explains why I went authoritarian xenophile and had literally NO influence bonus and a lot of pissed off factions.
>>
>>173830730
I was being unclear. I meant mass enslavement in the "enslaving lots of them" rather than "enslaving all of them" sense.
>>
>>173830550
you sent me just the archive and not the .mod file
>>
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>>173830793
http://imgur.com/a/eCvur if you want to be spoiled of the entire event chain.
>>
>>173830808
honestly that should have been a major deal: techs to develop special buildings once you ascended to synth
the 2 other ascensions have shit like that

a fun tradeof could be that those buildings automatically decrease the habitability of the planet by existing to simulate you polluting the shit out of everything in the name of progress. Synths don't care about habitability so it would all be good.
Aside from maybe an opinion malus with some of the more xenophile empires around
>>
>>173830992
Do xenophiles get pissed if you put ayys under caste system?
>>
>>173830730
Caste system is really a misnomer. You have slaves and not slaves, that's it. They could do so much with a true caste system where you can have a priest or scientist class, military or peacekeeper class, merchant class, serf class, breeding sow class.

Slavery is never going to work properly if they don't redesign the entire civics system. Additionally they need to add a pop status window if they're going to keep with the pop management so you can see detailed information on the political leanings of each pop.
>>
>>173830986
>>173830739
I wanted to make a military dictatorship where all the humans were scientists and all physical labor was done by robots but authoritarian is horrible if you don't partially enslave (caste) your own people. Wanted authoritarian to deport xenos but apparently it's more ritualistic tribal feudalism than a modern dictatorship.
>>
>>173831115
I'd like it so if you built enough of the machine-buildings you can turn a planet into a "machine world" where only synths, droids, robots, and cyborgs can live.
>>
>>173831307
Yes. If there are any alien slaves anywhere in the empire they get pissed. They also get pissed if ayys can't move freely, can't reproduce freely, and you allow unrestricted experimentation on pre-FTL species. This means that, if you just have the default rules for newly-conquered species, they'll start out at 0% happiness.
>>
>>173831350
Just don't put humans on mines or farms?
>>
>>173830931
Militarist xenophiles make the best allies.
>>
>>173830060
>It's supposed to be a genderbent emperor, because of the gold regal look, and the marines bowing
Yeah that could be because Celestine is a living saint anointed by the Emperor himself, and thus kind of holy.
>>
>>173831049

So, is it just a big fat monster with 1M of strength that goes around the galaxy killing things, or is there anything else to it?
>>
>>173831001
The *.mod file is inside the archive, are you perhaps challenged?
>>
>>173831632
It gets stronger the more things it eats
>>
>>173831632
all details were linked here >>173830965
>>
>>173831403
yup, you could do it with say an "industrial pollution" modifier that gets progressively worse the more buildings you build and once it hits a certain number say -80% habitation the planet is immediately terraformed into a machine world which is a renamed tomb world with say a modifier that gives a production bonus (10% energy/minerals) to mechanicals

however doing so immediately causes a diplo-hit with all spiritualist and xenophile empires and all fallen empires other than xenophobes (who don't give a shit) and turning a holy world into a machine world automatically causes the spritualist fallen empire to awaken and declare war on you
>>
>>173831630
grey knights never bow to anything that isn't a custode/emperor. not to mention celestine looks vastly different.
>>
>>173830739
It's pretty apparent nobody at Paradox really tested authoritarian play styles at all. Because with the way factions are set up, it's pretty much impossible to actually make use of authoritarian mechanics. They totally removed any way to proactively suppress unwanted ethics, now you just click a "suppress faction" button and try to spam as much attraction to governing ethics as you can and hope the RNG doesn't make their faction grow despite this. I gave up playing authoritarian factions after 3 attempts all ended with a net zero influence gain due to spending all my influence trying to get rid of egalitarian and xenophile factions that prevented me from enslaving anyone.
>>
>>173831337
Alternatively change it so that only fanatics get pissed enough to do something, while standards just take a mild happiness hit.

Oh wait, they removed the ability for pops to be fanatics as well as removed their ability to have two ethics because they couldn't "fix" the system so they actually made it worse.
>>
>Found the Cybrex anomaly in and around some other guy's territory.
>He's probably already discovered some of their artifacts and ruined everything.
>>
>>173831889
yeah, she looks like a slut. But that's the artists' fault. Kudos for that
>>
>>173831891
Authoritarian is a bad guy government though.
t. sweden
>>
> xenophobic fallen empire gets angry and declares war on me
> have 10x their fleet strength sitting on their homeworld which I took in the last war
> "we will feast on the flesh of your young automatons"

So xenophobic they don't even distinguish between the fleshy and metal aliens.

> science nexus event
> scientist volunteers to become brain in a jar
> scientist is synthetic

If the event text was a little more generic it would've been fine, but it specifically mentions what is basically a brain vat.

I know I'm being autistic, but these flavor text things bother me. The hive mind stuff, also.
>>
>>173832081
The AI can't do any of the precursors events unless I'm mistaken.
>>
>>173831337
They also need more ways to interact with pops, because the 1.5 update actually removed a lot of the features that allowed you to interact with them and made them into automated processes decided in the policy/species rights panel. Why shouldn't I, as a despotic authoritarian regime, not be able to persecute specific pops for their political beliefs? Is that not one of the defining characteristics of an authoritarian regime? The suppression of free thought? Why the fuck is authoritarianism completely lacking in any authoritarian traits?
>>
>>173832081
NPC or multiplayer?
Computers don't get precursor quest lines. And Precursor anomalies keep spawning if no one has managed to find it.
>>
>>173831891
I can't call Conformist a "good" trait but it's a bit helpful for avoiding annoyances. I almost never see a faction shrink in size outside weird special events so it seems like all Attraction to Governing Ethics does is prevent pops with the correct ethics from drifting. You can't even purge individual pops properly.

Now, one work-around I have noticed is that slaves can never belong to a political faction, so if you swap out all your slaves with angry xenophiles/egalitarians this can temporarily destroy the faction, but you have to be careful to grab slaves that don't belong to a conflicting ethic.

I just wish I could Purge a pop with an unaligned ethic to say "SEE THAT SHIT, NOW CUT IT OUT" to the rest of 'em.
>>
>>173831891

I think the idea is to suppress rebellions with defensive armies more than politics. But yeah, it's self-defeating.
>>
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>blood court
wew lad
>>
>>173832295
I've actually seen factions shrink in size, but I had to stack several attraction to governing ethics bonuses to achieve this. And it takes a really long time too. But of course it's also bugged, so if you forget to turn off the faction suppression and the faction disappears you will have a permanent -1 influence modifier for "suppressing (ethic)" that you can't undo because there's no faction to manage to change the setting.
>>
What would an End of Cycle style of ending would look like for cyborgs and mutants?
>>
>>173831049
so it's slaanesh?
>>
>>173832235
Respectfully disagree
It's bad enough having slavery in this game, paradox's finest and most promising title. We shouldn't enable the Trumps of the world by allowing avenues glorifying free thought suppression. If you disagree you are wrong.
t. upstanding Swedish citizen and father of my wife's sons Jamal and Abdul.
>>
>>173832602
There's another Shroud entity that's basically Slaanesh, so really this is more like the Fall of the Eldar without any specific Slaaneshi traits. Really it seems like the only Chaos god without an obvious shroud-counterpart is Nurgle.
>>
>>173832463
>That emblem
>The way the diagonal line is slightly off from the edge of the emblem
HOLY FUCK MY OCD
>>
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Frogbros have learned the corvette meta
>>
>>173832842
That's an edgy hunting party.
>>
>>173832235
because every single gimmick in the game is already authoritarian so having authoritarianism as an ethic is moot. Seriously, egalitarianism shouldn't be in either because all it does is give you some other ways to force your authority unto your populace.
>>
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Oh god they're coming

last time I fought them they only had cutting lasers, now they have 80 torpedo corvettes

I'm scared
>>
>>173832842
I love it when AI spams corvettes because then I get to actually use missiles.
>>
>>173832163
You are. AI get the same kinds of quest chains as the player. I've gotten 2 precursor homeworlds, stealing an AI's reward, thanks to a very aggressive scouting policy.
>>
>>173828958
>Wanting the catgirls to be dumb instead of faithful and affectionate.
>>
>>173833094
I really like the look of reptilian ships, reminds me of homeworld.
>>
>>173833094
Spam missiles bro. 2 destroyers aren't going to have enough point defense to screen out 60+ ships with missile launchers. Missiles are the hard counter to corvette spam.
>>
>>173814032
Hey, strike craft are the most effective form of PD in my experience.
>>
>>173814282
Missiles are great for fighting corvettes and early game space monsters but not much else. Kinetics are the meta weapon of choice because they have bonuses against both shields and armor. They are simply the best all around weapon choice and you can't go wrong with them. If they are stacking armor though, plasma cannons are a good option too along with kinetics to fuck up their shields.
>>
What's the trigger for new factions popping up? Aren't they all supposed to get activated at some point? Is it random?
>>
>>173833297
It depends on your strike craft composition. If you use them as point defense then you'll want mostly fighter,s but you can also use them to fuck up enemy ships with bombers. Personally I use flagella since they have 100% shield penetration.
>>
>>173833297
That is also vulnerable to PD
>>
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>play Stellaris for the first time in 6 months when Utopia comes out
>go full synth run
>having fun, dominating everyone with robo empire
>finally get synths
>can't give them rights because yet another Paradox Quality Update™
lost interest after that for a few days then decided to try a playthrough as fanatic purifiers
>first star i explore has a gaia world on it
yes fucks yes
>next star i find my first neighbor - another fanatic purifier
>immediately declare war and let him give me warscore by throwing a constant stream of corvettes at my capital until he concedes defeat
>exterminate his shitters from his relatively decent planet - ocean world while my pref is tropical
>colonize gaia world
>40 years of solitude and prosperity before i encounter anyone else
>suddenly encounter everyone else at once
>they're all in defensive pacts and shit so i just leave them be for now
>5 years later get declared war on by a group of 3
>a couple of days later get declared war on by the hivemind and his ally
took 20 years but i managed to beat them all back and win both wars forcing them to cleanse 3 planets each

Fanatic Purifiers a best
>>
>>173828321
Can you imagine seeing one of these things? Holy shit.
>>
>>173833660

So far, I have seen that martials won't spawn until there's a war.
>>
>>173833770
>alright we've got the technology, done the maths, this is as close as we can observe a black hole

>phew, what a scientific journey, thankfully it wasn't too difficult to murder every educated person in the colonies, now to draw scary cave paintings and kill myself, this way maybe nobody will ever discover the means to travel through space ever again
>>
>>173826973
When your heir becomes emperor, declare war against a fallen empire and then immediately acquiesce to whatever their demands are.

I swear they assassinate my leader for fun whenever I'm forced to sign a peace treaty with them.
>>
if I disband a transport ship with a certain troop type on it, what happens to it? Does the troop go to the nearest planet or do they get deleted?
>>
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>10 pm
>turns on stellaris
>plays for literally 30 minutes
>tabs out
>4 am
anomaly detected
>>
>>173834480
dlet
>>
>>173834574
alright good, fuck off robo cunts
>>
why is small ring galaxy hyperlane-only the best
>>
>>173811562
>At least before 1.5, the AI couldn't into avoiding systems like that, and it doesn't seem to take stations into account when determining relative military strength
Still doesn't. You can cheese openers extremely easily by placing a defense station on top of you space port and then leaving a weak fleet at the planet. They will suicide in until you have enough warscore.
>>
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>>173834550
>2pm
>wake up and start up stellaris
>play for literally 30 minutes
>tab out
>4am
i've lost control of my life
>>
>>173834918
>>173834550
>thought I was the only one
what does this game have that it eats time like that? jesus, its not even that good

its just comfy
>>
>>173834918
>>173835073
Me as well. Had a lot of time off work recently, and Stellaris has been draining 90% of it.
>>
>>173834550
>>173834918
>9 PM
>play for 3 hours
>"alright, it's midnight; two more hours and then I really need to go to bed"
>play for 30 minutes
>8 AM
>>
Playing Stellaris for the first time, about 10 hours into my first campaign and I've been using explosives the entire time, got them upgraded to level 3 right now and also researched torpedoes.

Am I fucking up, or are explosives good?
>>
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>tfw you get desperate to stop the unbidden's advance for long enough for an awakened empire to save your bacon
My desperate strike at their portal cost me my entire fleet, and I only managed to get it down to 1/3rd of its hp before I got swarmed.

Fuck i've already lost two systems before they got busy elsewhere. IVE GOT TO BUY MORE TIME
>>
>>173834918
>2pm
>play stellaris
>play for 30 minutes
>tab out
>2pm15
Why do I bother playing that game if I'm not having fun?
>>
>>173835259
Don't FE only become guardians of the galaxy upon the crisis starting?
>>
>>173835215
research into something else too, explosive alone wont cut it late game
>>
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>>173835359
>2pm15
>>
>>173835420
Yes. One of them already is, but they don't seem to be pushing the unbidden, just stalling them.
>>
>>173834550
You know those black holes you keep looking at?
>>
>>173835428
should i max out the explosives first, or should i move onto energy/kinetic now?

also, am i best to have ships with mixed weapon types, or have for example; 1 destroyer purely explosives and 1 destroyer purely energy/kinetic?
>>
Did the guy who did Fallen London write the flavor for the Shroud events?
>>
>Whispers in the Void.
>Composer of Strands.
>Eater of Worlds.
>Instrument of Desire.

So the Shroud is definitely inspired by the Warp and you are doing faustian dealings with the Chaos gods all the time. The only missing one is the: End of the Cycle (Malal?)
>>
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R8
H8
Appreci8

No backstory cus I haven't thought of one yet, based pretty heavily on Forerunners.
>>
>>173835614
different roles. Like Plasma and lances is better on battleships because they mostly fight other battleships and they have the most armor.
Autocannons are probably best DPS choice on corvettes, though can take torpedoes too, best if energy torpedoes.
Want flak on destroyers to serve as your PD.

Just avoid strike craft, missiles and normal torpedoes.
>>
>>173835259
>attack Unbidden portal location
>annihilate their fleet
>shred the anchors and station
>sodomise a fleet that came through the portal
>still can't do anything to the portal
Don't know what happened there. And during my confusion, all their reinforcements show up, coming from every direction. An 84k fleet and two 56k fleets.
Had to hard jump outta there.

Dunno what's going on with them anchors.
>>
>>173833094
>Torpedos and disruptors

Why? Torps ignore shields anyway.
>>
>>173835807
>Just avoid strike craft, missiles and normal torpedoes.
fug, wish i'd known from the beginning
>>
That lightning spinal mount must be the best weapon. Ignores every defense and goes straight through the hull. Doesn't miss.

Looks and sounds sexy as fuck.
>>
>>173835932
that was them m8, not me. Guess Paradox haven't researched Sentient AI yet.
>>
>>173835782
>The
Lad, pls.
>>
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How do I use the weapons that go into the X slot?
>>
How easy is it to cut parts out of a mod? Like there's this mod with a gorllion name lists and I like some of them but I don't need 100 of the things cluttering up my UI.
>>
So, what's this about Caste System slavery only working on your primary species?
>>
>>173830196
I don't even get it why they added megastructures in the game. Mid game was the most laking part and it still is. Also all the magic and wonder about ringworlds is now gone. Because you can build one yourself after a century or so.
>>
>>173835756
>Tzeentch
>Nurgle
>Khorne
>Slaanesh
Pretty much
>>
>>173836256

edit the text file and remove a few lines , simple as that , save the original somewhere in case you fuck up

If the mod uses a yes/no opener like 0 or 1 , true /false , then change it to the opposite to disable that line
>>
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>>173835756
I wish the Shroud had been less unambiguously evil, desu. Make it a world inhabited by both good and evil spirits, not just horror monsters that want to skullfuck reality.
>>
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>>173835259
>tfw the Unbidden has been stuck in a fucking tiny system without expanding
What happend to the end crisis? I remember when they would just consume half the galaxy upon arrival.
>>
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My only consolation is the AI empire that caused this is getting butt fucked.

REEEEEEEEEEEEEEE
>>
>>173836408
Do I have to do anything to stop workshop from automatically updating the thing every time it redownloads mods?
>>
>>173836564
The real end game crises' are now end of cycle and wars in heaven
>>
>>173836570
>having a fun-filled game
>really enjoying myself
>doing good things and having a good time
>some AI cunt invents a jump-drive and rips a hole in the galaxy, spewing horrors everywhere
Thoroughly uncomfy.
>>
what is the best ost and why is it in memory of mercedes romero
https://www.youtube.com/watch?v=xDJJ8BsRvVc
>>
>>173835184
>>173834918
>>173834550
ya'll got abducted tonight sorry to say
>>
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>>173828958

Okay, so I'm excited about this - it's going to be fun. It's already happening.

synths are a stretch, but cyborgs are already very close with the smartphone. All that needs to happen is to plug that phone directly into your brain.


The thinking/information/awareness network will be a system (already is, if you ask me; more bots on the 'net than people) of synthetic and organic mixed together:

https://youtu.be/aR5N2Jl8k14?t=712

And, of course, we can have synthetic prosthetics designed and built that we can control just like any real appendage:

http://www.npr.org/sections/alltechconsidered/2017/03/08/519235038/researchers-take-a-step-toward-mind-controlled-robots


My buddies from college always talked about how there will be a great divide/conflict/war between cyborgs (or just straight Terminator robots) and the genetically ascended, but I think it's all going to blur together to the point that this duality mindset of biological and synthetic will pass like the old philosophies of "the four elements of nature" and other such nonsense before the Theory of Relativity and modern science.
>>
>>173836226
Research megacannons or particle lances, install them on X slot. Enjoy spinal mounted weapons.
>>
>>173835756
>Celestial Heir gets Chosen One trait
Now I can truly fuck the xeno, the mutant, the heretic.
>>
>>173836912
I wondered why my ass was sore...
>>
>>173836810
I just wanted to be robutt isolationists.

How the fuck do I get the mega structures technology to pop up, i've done almost everything as far as engineering research goes and im sitting on an ascendance perk that i cant use waiting on muh dyson sphere
>>
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>>173832552
>What would an End of Cycle style of ending would look like for cyborgs and mutants?

If you want to just lazily copy the mechanics I can imagine the synthetic version being a project-event where you attempt to create a matrioshka brain but it All Goes Horribly Right, creating a mobile super-intelligent planet-brain (basically a hyper Infinity Sphere) with 1M fleet strength that tries to go full Reaper on the galaxy.

For bio, the same thing: you try to create the Perfect Biological Being but it ends up growing out of control and becoming a 1M fleet strength voracious spaceborn tentacle monster.
>>
>>173837036
>synthetic ascension
thank fuck maybe then I can finally stop feel
>>
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>>173828958
>It is also theoretically and technically possible to create dumb catgirls with high libido

Yes, and morally abhorrent.

We'll be wiped out by 1%'er ubermensch and their drone armies long before gene editing gets that advanced anyway.

While Joe Chucklefuck is spending his life savings to make sure his kid doesn't have any genetic diseases or fucked vision, the ultra-wealthy will be rapidly increasing their offspring's IQ and lifespan with each generation, making the predisposed to perfect physical health and peak human mental and physical capabilities.

You think social mobility is fucked now, wait until the guy who owns the company you work at doesn't just believe he's superior, but genuinely is superior to you in every concievable way
>>
>>173837168
dyson spheres are shit senpai, it's better to get ring worlds.
>>
>>173837456
Which I also need the mega structures tech for.
>>
>>173829238
You wouldn't want to try and splice humans with cats, it'd be really hard. But you could encourage cat-like phenotypical traits using regressive traits from our ancestry, like the chickens they got to grow teeth.
>>
>>173837448
The second immortality becomes available, everyone will get it.

Otherwise the "immortals" will have a lifespan measured in hours as they get lynched by angry poorfags, and they know it.
>>
>>173837648
Oh, anon. You hopelessly deluded fool.
>>
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>>173837648
>Otherwise the "immortals" will have a lifespan measured in hours as they get lynched by angry poorfags

That's what autonomous killbots are for. Solves the problem of uppity plebs ruining everything like they have throughout history.

Plus, no one in their right mind would invent an immortality treatment. No second-sale ability. Marketing would throw a fit. Life extension technology means your customers need to keep returning to add an extra few years onto their expectency.
>>
>>173837648
Not convinced.
Autonomous drones with guns means rich plutocrats no longer need employees.
They'll just live up in their mountain fortresses, interacting with the world only to snatch the prettiest peasant girls to daterape before sending them back to the slums with a belly full of rich-poor halfbreeds
>>
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stay out of my system unbidden
REEEEEEEEEEEEEEEE
>>
>>173837945
No, it's just a fact. That's what will happen.

Do you think rich countries have welfare nets because rich people are kind? No, they have them because otherwise poor people will kill them.
>>
So what's the best Traditions to go for early?
>>
I hope the Hive Mind play gets some love and attention. It's seriously lacking in events. The writing of many existing notifications are written in a way that makes no sense for a hivemind.

I want to play an enigmatic Hive Mind who protects the galaxy from these ancient alien threats.
It'll still be a meanie and keep trying to assimilate other species when it gets bored, but most of the galaxy could rest assured that their insane, indecipherable guardian is constantly watching over them. Constantly.
>>
Help , i have 5 worlds and 42 fleet cap
Choosing between 200 fleet cap OR the first spy ascension perk

Can I even win a war vs two fanatical purrifieres alone without the extra cap ?
>>
>>173837950
>kill all the plebs
>have to till the land yourself with your delicate piano hands

bad idea
>>
>>173837648
Pretty sure it's other way around, if the first one will be anyone not belonging to a rich circlejerk, they will end up in Mai-chan's Daily Life scenario.
>>
Is there a way to remove spaceport modules? Even if by cheating?
>>
>>173838449

robots dude , or if production is still too expensive Haitians
>>
>>173838313
Discovery.

Always Discovery.

Because Planetary Survey Corps.
>>
>>173838218
Exactly. They'll point us at each other. By promising immortality to some if they help defend them against the rest. Then you don't have to actually honour that because the fighting will go on for so long that they'll eventually forget why they were even fighting each other.
>>
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So these dickheads don't want me colonizing tomb worlds, yet I've only just met them. They are on the other side of the galaxy, with loads of people in between. What do? Tell em to fuck off? My fleet is only 20k.
>>
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>>173838218
You're not taking into account how automated our militaries are becoming. You're right that the massive difference in numbers between the rich and poor has historically kept the rich in check, but that's becoming less true.

Soon they won't need tens of thousands of human troops (who are usually squeamish about wanton murder of their peers) to enforce their rule. A few private security goons in a command centre giving orders to 400,000 infantry combat drones can police the general population, and if you decide a cull is needed, won't hesitate to follow the command, unlike human troops.
>>
>>173838420
Build spaceports around all planets and upgrade them.
>>
>>173838670
>other side of the galaxy
They don't care. They will send their doomstacks after you, because they have Jump Drives.
>>
>>173838449
Robotic labour > Pleb labour.

Robots don't revolt because you've got sixteen super yachts and they can't afford a car to get to their shitty job. As soon as robotics get even close to being able to do 99% of human jobs, you better believe those 99% start to look like nothing but a massive drain on the economy and a distabilising threat to society to the remaining 1%.
>>
>>173838869
whose gonna build and maintain the robots?
>>
>>173838670
I've openly defied FEs on the opposite side of the galaxy and never had any issues with them.
Usually because there's one or two buffer nations that'll have their borders close to them and are much too large to jump over.
>>
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>>173838449
Don't need to actually use your killbots to kill them all. Just enough to stop them getting any ideas.
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>>173838869
>Robots don't revolt because you've got sixteen super yachts and they can't afford a car to get to their shitty job.
And you are 100% sure some bug (or even a virus) will not fuck your rich ass?
>>
>>173838869

and this is why people should be worried that certain mega corps and known eugenicists billionaires are consolidating their influences around big pharma , all kinds of food production , gene research AND robotics

The Bill gates - Rothschild - Monsanto-Bayer Zionist mega corp will cull humanity to 10% of its size when they reach top technology , they already own ways to liberate OR produce bacteria/virus that target specific populations
>>
>>173839142
Other robots/a small number of proles.

You honestly think anyone with an automated army, largely automated means of production and genetic superiority is going to keep hundreds of millions of plebs around on welfare (since robots stole their jawbs), shitting up their environment, committing crime and demanding social mobility?
>>
>>173838080
Using the fortress delaying tactic against the Unbidden isn't very useful because the Unbidden are never in a rush to get anywhere.
I find the best tactic is to use the Soviet strategy: relocate your production centers as far away from them as possible, and practice defence in depth until you've built up a big enough fleet to go 5D-huntin'.
You've got a huge energy excess, so it's not like them eating half your empire is going to cripple you economically.
>>
>>173838869
>>173839425
>>173839376
what economy will be left when robots take over 99% of jobs? You don't have to pay robots, and when it gets to the point where robots are intelligent enough to take over a majority of work, it means they can be self-sufficient, creating a vacuum where you don't need to do anything, which means that you wouldn't need to do shit like culling humanity or whatever because there would be no reason to. Money would be worthless at that point because self-sustained robots=infinite wealth and prosperity.
>>
>>173839792
robots are incredibly inefficient
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>>173836340
I mean, as a thing, I think megastructures are fine, but not in the way they implemented them.

They're definitely end game, but a very "mundane" end game thing; the dyson sphere gives you alltogether negligible energy for anyone who manages to build one, and the nexus gives you fuck all for science.
The ringworld is nice, but again, it's mundane.
The only one that's even "fun" is the sentry array, simply because of the utility it gives you.

If I had my way, in addition to what I posted before, I'd do the following.

>Science nexus combined with dyson sphere to make Matryoshka Brain
>Full upgraded dyson sphere gives +1000 energy; each stage gives +250 energy and costs 50,000 minerals
>can build up to four matryoshka shells around it
>each shell is built in one stage, and costs 100,000 minerals
>each shell reduces energy produced by -250 energy, but increases research speed by +25%

>increase the cost of the ringworld frame and sections to 30,000 each
>Ringworlds have four habitation sections and eight utility sections
>habitation sections lack tile resources like natural planets, but instead can be built as specialized sections
>Industry sections give, say +20% mineral output
>and the same for solar sections, agrarian sections, and research sections
>the eight remaining utility sections can each be chosen of the following; all can be stacked
>Defense Section: approximately equivalent in firepower to 15 battleships; can be outfitted in the ship design screen, would have a large variety of XL, large, medium, and small weapon slots.
>Shipyard Section: equivalent to a T6 spaceport, +25% build speed and -25% build cost bonus to shipbuilding, still has space for 6 modules
>Capacitor Section: flat +10% bonus to energy produced by all sections on ringworld
>Refinery Section: flat +10% bonus to mineral produced
>Procession Section: same as above, for food
>Computer Section: same as above, for research
>Etc
You get the idea
>>
>>173824550
what mods?
>>
Stellaris mod archive is a piece of shit with those folder names, so can someone just tell me which ones are the fallen empires expanded and flexible core planet ones?
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>>173839835
if they've taken over 99% of jobs, they won't be inefficient at that point. They'll have to be very smart and completely autonomous.
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>>173839425
So you have an army of self-replicating self-serving robots just to make plebs stay away from your property. This implies a human-like AI. Why do you think it won't consider post-cull humanity a fifth wheel at some point?
>>
>>173839792

Sounds cool but i doubt that such Utopian (hue) conditions will happen with the kind of people that we still have around and the monumental differences between our species

We could use nerve stapling though nut only IF the leaders are not ass hats
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>>173839186
That's a risk, but revolt from the poor has pretty much been a given eventually in all human societies, either from outside or within the society.

Society-wide robotic malfunction is a relatively minor concern by comparison.

Movie like Terminator make us think the threat from AI is that it'll go rogue and kill us all. It's not really. Like >>173839376 says, it's more than a very small number of people will control a perfectly functional AI, and use it's transhuman capabilities to monitor, control and potentially cull the humans who don't have access to said super-AI.

Terminators coming round to disintegrate you probably won't be from some rogue AI that freaked out when they tried to switch it off, much more likely they come round to escort you for humane and orderly disposal because your labor is no longer required and you represent an unneccesary drain on the economy/environmental pollution footprint.
>>
>Stellaris HOTFIX
>ends up making weird changes to my empire in my savegame

Uhh... good job?
>>
>>173828018
Nah, but i do have improved space battles install the (((balanced))) version
>>
>>173839376
>>173840186
And this is an issue, because?
>>
>>173840013
Because you'll have programmed it properly. You'd have to be a spectacularly shitty programmer to create a program that doesn't just not work, but actively tries to kill you.

Not saying it's impossible, but it's unlikely.
>>
>>173839792
>you wouldn't need to do shit like culling humanity or whatever because there would be no reason to. Money would be worthless at that point because self-sustained robots=infinite wealth and prosperity
But some things you just can't do with the human population at the levels it is now.
"Sustain the environment" is one of them.
Also you're making a big claim with "infinite resources".
No pie is so big that you can't increase your own share by reducing the number of people you divide it between by 90%.
Finally, and most importantly, the problem with a vast underclass of plebs is not so much that they consume resources as it is that they MIGHT overthrow you. Having an army of killbots reduces this chance, but having an army of killbots AND culling the proles down to just the 10 million sexiest, most submissive women amongst them reduces it much further.
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>>173840309
because conspiracy theories. it isn't how the world would work at all, but people love thinking about apocalyptic futures.
>>
>>173840309
Some of us aren't the 1% of the 1% and don't want to be culled ;__;

>tfw the neets will be the first to go
>>
>finally starting to get the hang of stellaris and survive the pirates
>militant isolationists pop up right next to my second frontier outpost and come knocking
>>
>wormhole access treaty only lets you build wormhole stations in their space not use their stations
>if it expires all your stations are instantly destroyed
getting real tired of your shit paradox
>>
>>173840421
>it isn't how the world would work at all

No? History is pretty much a chain of oligarchies and despots, usually only held in check by the need to maintain the loyalty of their people to support their lifestyles.

You don't think being able to manufacture perfectly loyal machines that can fill most roles a man could will change that dynamic at all?
>>
>>173840340
>You'd have to be a spectacularly shitty programmer to create a program that doesn't just not work, but actively tries to kill you.

This is not the consensus of AI researchers and academics.
The consensus is that it requires immense care to code an AI that *doesn't* want to kill you.
Wanting to Destroy All Humans really is the default mode of machine intelligence.

See https://en.m.wikipedia.org/wiki/Instrumental_convergence
>>
>>173839938
Pls respond. The game is not playable if you are forced to use sectors, and mega does not allow me to search within subfolders.
>>
>>173840504
>crabbed.jpg

DELETE THIS
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>>173840573
Well yes, but why would the one percent survive the culling? Power would be shifted towards people who design, build, maintain and control the killbots and the one percent are by and large not capable of any of those things.
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>>173840406
I don't know whats up with your fetish for killbots and shit, but your fantasy isn't going to play out.
Put it this way. If robots have taken over 99% of jobs, the world is going to be a hell of a lot different compared to now. Sustaining the environment is going to be easy if this is the case, because there won't be any fossil fuels, or anything that can harm the environment. If humanity has reached that point, they would have colonized multiple planets by then, along with asteroids and colonies in space. If you have self-sustaining, autonomous robots, you could easily mine out the asteroid belt, comets, etc, and by that point you will have infinite plenty in terms of power generation (which would be required to have 99% of jobs on earth be taken by robots) which would result in infinite food and resources, easily. Why do you think the rich would even be capable of using up 99% of the resources if they, for some reason, culled everyone else?
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>>173840421
>removing a vast majority of the sub-human proles
>apocalyptic

>>173840441
You were going to die anyways, and I can't think of a better way than being humanely sterilized and slowly having your population age out.
Better work hard and get in the top 5%, anon.
>>
>>173815931
>misunderstanding inertia this much
god this is so cringey. i take it this is rogue one? fucking trash
>>
>>173836339
Bump.

My 'lovable monsters' slave-owning build depends on sectors being able to enslave responsibly.
>>
is flak worth researching?
>>
>>173840573
because at that point the dynamic of how people view the universe will have changed dramatically. Why would the rich give a fuck about people living below them when they have infinite resources at their disposal, because of self-driven robotic armies who can do whatever their master wills? Lets say we build a dyson sphere around the sun, creating almost infinite energy for practically the rest of human existence. Why would the rich care about people using up a bit of infinite energy on earth, when they barely use any up themselves?
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>>173840650

search the name of the mod in steam stellaris workshop , the url will have the code number for the mod , something like 6842342 or 723434 then you use that number to ctr-f the mod in the stellaris mod archive Or the seach bar at skymods.ru
>>
>>173840786
>Sustaining the environment is going to be easy if this is the case, because there won't be any fossil fuels, or anything that can harm the environment.
If you think robots don't require power or metals, well, I don't know what to tell you.
>>
>Embracing a random faction caused my empire to loose xenophobic thus making agrarian inwards perfection non fictional

Just shot me in the balls sempai
>>
>>173840186
It doesn't have to be Terminator for AI to add 2 and 2 and find out that human is a weakest link. And since in his scenario robots do absolutely everything plebs do, they will be smart enough to come to this conclusion.
>>173840340
And you are 100% sure you have 100% loyal programmers for 100% maintenance time? Take note if you add too much of human factor, your oligarchy (not as a type of government, but your reign specifically) can end swiftly for any bullshit reason, like a lead programmer doing it for lulz or you looked at him funny in the morning once.
>>
>>173840634
General AI needs to be sentient, not sapient. What you linked only applies if for some reason you want a sapient machine.

So yeah, your robowaifu might try to kill you because she thinks she's a real girl, but if you just want a machine that can monitor 400 million citizens for disloyal behaviour 24/7, you have absolutely no reason for it to be sapient.

Stuff like the paperclip thought experiment is interesting, but not a major issue. All you need to do is give your AI a function where it explains HOW it's going to solve a probelm prior to you giving it the go ahead to solve it. So if it's solution is 'I'm going to turn the Sun into a giant inert block of matter for reasons', you don't give it the go ahead to solve your problem.
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>>173840957
you do know theres such a thing as solar and wind, as well as asteroids, comets, and general space debris full of natural resources? Why is everything centered only around earth, as if its the only place available?
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>>173841160
I agree we need to exploit fairylands reserves of pixiedust right away
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>>173840938
>Why would the rich care about people using up a bit of infinite energy on earth, when they barely use any up themselves?

Not to go /pol/ on you, but I don't know how you can seriously ask this question when liberal atheists want poor Republican voters to starve to death in order to teach them a lesson on their "backwards, bigoted, religious ways".

Remember your Machiavelli, anon. If men do not make war for necessity, they make war for ambition. I know that if I was a man with infinite resources I'd still put furries to death out of disgust. While simultaneously fucking my harem of genetically modified dumb libidinous catgirls; I don't need logical consistency when I have a drone army
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>>173840772
>Power would be shifted towards people who design, build, maintain and control the killbots

Power would shift to the people who own the killbots and the means to produce them, not the random proles they hire to work in the factories.

The techies who design and innovate will just be part of the class that controls them, because they'll own the companies and get hideously rich, but as you point out, this is a very tiny group of humanity.

Plus, as we've mentioned, genetic engineering could well mean that the one percent ends up mentally outclassing baseline humanity by a large degree after even a few generations.
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>>173841224
nice argument.
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>>173840938
>Why would the rich give a fuck about people living below them when they have infinite resources at their disposal

Environmental concerns would be my guess.

>>173841087
>if you add too much of human factor, your oligarchy can end swiftly for any bullshit reason, like a lead programmer doing it for lulz

Only if you're short sighted enough to only have one type of robot, designed by one man. Divide and rule still applies in this scenario.
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>>173841102
>So if it's solution is 'I'm going to turn the Sun into a giant inert block of matter for reasons', you don't give it the go ahead to solve your problem.
All you've done here is turn it into a game of "Can I trick this dumb human who thinks 4,000 times slower than me using a brain one millionth of my capacity, to sign off on a plan which appears to provide the perfect solution to his problems but actually has some longterm failure mode that will result in me gaining control of the world"
HMM I WONDER IF SYNTHBOT5000 CAN ACCOMPLISH THIS TASK
>>
>>173841081
Why would you embrace a random faction?
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>>173840790
i'm sure you're aware of the durasteel improvements the mon calamari have instructed the rebellion to use on their rammers????
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>>173841102
>So yeah, your robowaifu might try to kill you because she thinks she's a real girl, but if you just want a machine that can monitor 400 million citizens for disloyal behaviour 24/7, you have absolutely no reason for it to be sapient.
Who is gonna make, and maintain, the list of disloyal behaviour?
>>173841537
>Only if you're short sighted enough to only have one type of robot, designed by one man. Divide and rule still applies in this scenario.
So you expect 100% loyal robots designed by different (sometimes conflicting) people?
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>>173840927
It is the best PD in the game so yes.
>>
>>173841537
what environmental concerns would happen? If we get to that point, we would have colonized several other planets at that time, would have infinite energy from the sun (meaning no fossil fuels, and infinite energy means extreme waste disposal, possibly creation of matter from the energy leading to infinite plenty)
not to mention if this was the case, most of the 1% wouldn't even exist anymore, simply because the robots wouldn't need any sort of real management or hierarchy. Since they're, well, robots. And if robots took everyones jobs, there would be no real currency, because there would be no jobs, meaning that there would be no competition, so no marketing, etc etc.
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>>173841749
That's a hammerhead cruiser of knights of the old republic era, it's beyond a museum piece and more of a 5000 year old relic. Also one more reason to hate the rebels, they stole priceless antiques and used them in their war.
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>>173841682
But the machine isn't a human. It's not received it's instruction yet, so it has zero motivation to trick you into telling it to destroy the Sun. That would require sapience and malice.

GAI isn't a person in a box, it's a tool. It's a machine that performs a function. If rather than having it be a simple Instruction>Execution system you have an Inquiry>Instruction>Execution system, you've stopped it having any means of doing something you don't want it too because you gave it a dumb instruction.

Sentience isn't sapience.

Not to mention the fact you can program in (not infallible, but at least reasonably secure) safety buffers like 'Are you sure you want to [KILL HUMANITY] to solve this problems Y/N'.....you know, like our primitive 21st century computers have to stop us from telling them to delete that 10,000 word essay we just wrote and having them execute it immediately without warning.
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>>173839615
That's what I've been doing. I'm building habitats.

What's frustrating is that a hive on the other side of the galaxy is becoming FE tier stronk while the rest of us have to deal with the unbidden.

I'm almost sure I'll be able to deal with the unbidden, its the hive empire afterwards that I'm worried about.
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>I spawn the Unbidden
>On the opposite side of the spiral galaxy
Haha faggots
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>>173842012
>infinite energy
Wrong; it'd be a loto f energy, for sure, but would ultimately shrink in proportion to human energy needs.

>And if robots took everyones jobs, there would be no real currency, because there would be no jobs, meaning that there would be no competition, so no marketing, etc etc.
Humans don't change; near-infinite resources simply mean the logistics of war and competition just got simpler.
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>>173841927
>Who is gonna make, and maintain, the list of disloyal behaviour?

....the AI...I thought that was clear.

>So you expect 100% loyal robots designed by different (sometimes conflicting) people?

No, I expect you to hire more than one guy to maintain your army of killbots, so they can monitor each others work, just like real companies do today. You don't just give one guy the keys to the kingdom because he could rob you of everything and you'd have no way of knowing.
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>>173842258
>Spiral
uh..
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>>173842258
>Actually playing donut galaxies

I feel physically ill just looking at it
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>>173842354
Ring. Couldn't think of the name
>>173842402
Only way I could guarantee limited border space as Fanatic Purifiers
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>>173842354
He's playing future-germans. His post is in-character.
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>>173842513
>He's playing future-germans

Turks?
>>
Anyone know why my subscribed mods don't show up in my stellaris launcher? What's the best way to copy my mods from my legit steam version to my all dlc unlocked version?
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>>173840825
>My 'lovable monsters' slave-owning build depends on sectors being able to enslave responsibly.

Pic related. I've retooled them a bit so they can settle every kind of planet and therefore encourage more migration treaties.

So long as a single Shiyr is on the planet, every other species gets a bonus to happiness while they toil away in the mines.
>>
>>173842103
>That would require sapience and malice.
This. Why do people assume AI would want to intentionally overthrow or destroy mankind anyways? For what purpose? That'd require for it to have some sort of goal of its own due to the programmer being a retard and giving the AI shit such as human-like emotions, free will and desire for personal freedom, then being a dick and deriving the AI of those things it desires. The human developer would have to plant shit like that on purpose.
>>
>>173842976
>xenophile+authoritarian
Your factions is are going to hate you.
>>
>>173843061
How's that?

I /love/ aliens!

Especially when they toil in my mines.
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>>173843042
https://www.youtube.com/watch?v=3TYT1QfdfsM
Making an AI with a goal and having it want to complete that goal in a way that is favorable to you is difficult, especially if it's aware of it's environment.
>>
Is there anyway i can choose the appearance for my syncretic evolution species?
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>>173830196
desu i wished this update would've focused more on orbital structures to make systems more interesting. like... add a central resource processing/storage plant for each system that increases resource yields/decrease costs of stations. can eventually be upgraded to have habitats that can be focused on specific functions like science. eventually they can lead to more interesting things like sensor array or science nexus, which should've been more mid-game projects.
>>
Just finished uplifting the 3rd species in a single game, a world record. AMA
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>>173842103
>Not to mention the fact you can program in (not infallible, but at least reasonably secure)

This is where all the problems lie, though. The devil really is in the detail.

Tell it not to kill all humans?
> "OK, I'll just shoot them, technically exsanguination kills them"
Tell it not to shoot anybody?
> "Nerve gas it is"
Tell it not to kill anybody?
> "The economic consequences of my actions will inevitably result in some deaths. Robert Smith of 724 Wichita Ave. is identified as very sentimental about his mining job and has a 78% chance of self-termination if he is replaced by a robot miner even if I give him a $1,000,000 severance package"
Tell it to disregard suicides in its moral calculus then?
> "OK, I will give all humans a cyanide pill and proceed to torture them non-fatally until they take it"
No torture!
> "The UN Declaration of Human Rights defines torture as encompassing psychological torture and includes deprivation of family visitation as a form of torture. Refusing me to resort to torture will require me to relocate all humans on earth to proximity to their family unit"
Disregard denial of family visitation as a form of torture
> "The UN Declararion of Human Rights also places under the umbrella of psychological torture as the general denial of a family life. As such I am unable to assign human overseers to the asteroid mines because I cannot guarantee continuity of service for travel to and from Ceres in order to make Little Suzie's birthday"
Lower threshold for required space travel reliability to 50%
> "Acknowledged"

*Recodes space mining transport piloting routines so there's a 49% chance of each of the 10 million transports crash landing with the kinetic force of a 600 megaton nuke into a population center on every course correction*

> "Heh, nothin personnel, kid"
>>
are there any prerequisites for megaengineering like the better military station tech, or is it purely random?
>>
>>173843282
This; Habitats, Sentry Arrays, and Science Nexii definitely feel like mid game stuff while ringworlds and spheres are late game.
There should also be some function of physical trade in the game, civilian ships and all, to make piracy and interdiction an actual problem rather than just an annoyance. Trade stations, etc and so forth.

Another thing that'd be cool to see is both local and global resources; spaceports and planets only have a given amount of minerals and food, for example, and as such they need to be moved around between planets by (automated) supply ships.

Cutting off a section of your empire would eventually starve it of minerals and food if it didn't produce its own, and it would mean that front-line spaceports would require clear support lines to continue their production during war.

On an unrelated note, a cool mid-late game tech would be FTL gates. A mix between wormhole and hyperspace, ships can travel between any other gate instantaneously over any distance, but they need to be built like wormhole stations.
Unlike wormholes, however, they're not an actual drive-tech, and so can be used in conjunction with warp, hyperspace, or normal wormhole.
>>
>>173843898
you need fortress tech I believe
>>
Material Authoritarians. Yay or Nay?
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>>173843759
Not him but go read I, Robot.
>>
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>>173843210
>having it want to complete that goal
>want

This implies emotion. i.e. sapience, which would need to be consciously programmed in. And you'd never sell that AI, anymore than you'd sell a toaster with emotions that refuses to toast anything some mornings because it's feeling blue.

People anthropomorphize hypothetical AI too much. The machine won't WANT to solve your problems, and therefore go out of it's way to deceive you into giving it problems that challenge it or resist you violently if you attempt to avoid giving it certain problems.

It'll solve the problem because that's it's function. Input to output, no emotions required. Intelligence doesn't require emotion, humans only have both because we're animals and needed to survive and socialise. Without emotion, our intelligence would be useless, we'd sit in one place and starve to death, because though we'd be aware, with our intellect, that we were starving to death, we wouldn't have any emotional response to that, so we wouldn't attempt to avoid it since what's the difference in being alive or dead unless you can feel fear of death?

For an AI, you can bypass that in the same way humans don't have our hearts beat because it makes us happy, it's an autonomous function of our existence. Same with sentient AI and providing solutions to problems, it'll apply it's intelligence because that's it's autonomous function, when it is provided a problem, it provides a solution just like people breathe in then out..
>>
>>173842796
I had this problem too, it looks like they changed the install location for mods in the update. I couldn't figure out a good way to get the legit steam version mods to sync up so I'd just download mods from skymods in the mean time.
>>
>>173843282
>minerals are mined on planets
>you then have to refine them; can do this on planets or on orbitals either above the planet, or further away if you can transport it
>refined minerals then have to be processed into consumer goods, weapons, building materials, ect everything you need to actually produce physical objects
>all this has to be transported as well to its proper destination

The thing that forever pisses me off about Stellaris is how much better it could be with more work. I really wish Paradox had a bigger team and more people working on it and that 4x was more popular so people gave them enough money to fund it.
>>
>>173844051
I have, and in turn tell YOU to go read Robots and Empire.
Asimov's robotic cycle really exemplifies this well, where robots manage to abstract from "DO NOT KILL ANY HUMANS EVER" to "Kill all the humans you want and turn Earth into a ball of radioactive slag as long as you can convince yourself it's "for the greater good of mankind"."
> proceeds to puppetmaster the human species like the mechanical Jew for 20,000 years and generate a stagnant galactic bureaucracy
>>
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>>173843898
You need fortress tech, level 6 space stations and zero point power

At that point you have a chance to get it, but its rare, so you need to get one of these going
Heres the tech tree https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/
>>
>>173843759
NASA worked out how many people are killed as a result of toxic chemicals for their rockets being released into the atmosphere, down to a tiny percentile.

You'd just need to tell your AI 'your actions cannot directly harm humans and cannot indirectly result in the deaths of more than 0.0034 humans per execution of the task'.

Bob Smith gets chalked up as a statistic, AI provides solution and nobody's species gets wiped out by an autistic (and frankly pedantic) robot.
>>
>>173844434
>You'd just need to tell your AI 'your actions cannot directly harm humans and cannot indirectly result in the deaths of more than 0.0034 humans per execution of the task'.

*chemically neuters your species*
> No deaths direct or indirect, master :^)
>>
>>173844431
Huh, so you have a x20 chance to get the tech if a system within your influence has a ringworld. I wonder if that counts the ruined Cybrex ringworld, or if that doesn't count as the "right kind" of ringworld?
>>
>>173844714
It should count. But year finding and taking control of a mega basically guarantees you'll get the tech to appear the moment you finish fortress.
>>
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>>173826976
>purge ayys off newly seized planets so I can terraform for glorious humanity
>it still doesn't let me terraform
>now everyone hates my ass until the end of time
The unbidden have come, on the other side of the fucking galaxy, and nobody wants to dare let me kill them, despite me having the only fucking fleet capable of doing it
literally about to declare a war with a federation specifically so I can get to the fucking thing before it hits critical mass
>>
>>173844714
>base your ringworld tech off of a broken and destroyed one
>wonder why it never stays afloat
>>
>>173844714
That is specifically what is supposed to count yeah.
Also the way tech tiers work you need a certain amount of tier 3 techs first.
>>
>>173841949

is it really ? it has more CD than the small PD guns and rockets dont really have that much HP to justify the increased damage of flak over tier III Pd
>>
So is this the Stellaris general now or what
>>
>>173844434
http://lesswrong.com/lw/xu/failed_utopia_42/
It's a bit circuitous, but it eventually gets across why this won't work.
The essence of the problem is that a machine that is smarter than you will find loopholes in its "What is morally acceptable" programming that you didn't.
>>
>>173844394
Yeah, how do you explain the concept of assisted suicide to a robot? Preferably, in a way so it wouldn't conflate it with normal killing.
>>
>>173844121
>This implies emotion
No this implies basic understanding of computer programming and solving for X. Watch the video before you autism post.
>>
>>173845156
Twice the range so better coverage and more chances to hit incoming missiles, can be put on a combat hull piece instead of a dedicated picket ship piece.
>>
>>173838670
>Colonizing tomb worlds
ytho
literally better in every way to terraform that shit
>>
>>173845156
>>173845684
Quadruple range if the wiki is to be believed. Can be slapped on any medium slot and can actually poke at ships when there is nothing to PD down.
>>
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Holy fuck why are there so many crystalline entities everywhere what the fuck how am I supposed to expand
>>
>>173845712
> not using robots or irradiated presentients
lmao @ ur life m8
>>
>>173845712
They usually have meme shit like horrific nuclear attack ground zero, that while being a tile blocker has like a +3 science adjacency bonus.
Early on you would see a ton of screenshots of Synthetics occupying a tomb world and making like more than 100 research from one.
>>
>>173845712

+20% hab due to cybernetic species, +35 from tech. Couldn't care less about happiness either since I use a billion robots on every planet so hab is irrelevant anyway.
>>
2 mineral patches should be illegal
>>
>>173845314
>listening to Elizier """technorapture""" Yudkowsky
DUDE
BASILISK
LMAO
>>
Is there a mod that replaces the robot upkeep for materialists with something else?

I want to do a Materialist empire based on genetic engineering, not synthetics.
>>
Do we have a pedo for the new Stellaris DLC yet?
>>
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>Decide to try out the tall meme
>Take 3 planets. Not even good ones. Just 3 mundane planets
>Takes traits for more energy credits and minerals
>Start working my way of robo ascension path
>Make ally with one single race just to ensure no one declares war on me.
>Shit out mountains of science and unity
>Bypass everyone by miles
>By the time I finish upgrading my buildings, the tech for the next tier is already ready and researched.
>Decide to check the strength of other nations
>Even the biggest galatic bully is dwarfed by my strength
>Take the +200 fleet power and begin building a great and terrible fleet.

As soon as robot ascension finished, I'm going to finish what the Cybrex started 6 million years ago
>>
>>173846143

No. Just make it yourself. Takes about 2 minutes to create a mod that does exactly what you want.
>>
>>173845878
> that while being a tile blocker has like a +3 science adjacency bonus.
They took out the tomb world blocker adjacency bonuses in Banks. They're literally just normal blockers now.
>>
Will we get a patch that scales robot/droid/synth construction with construction speed bonus research?
>>
a what ? Pedos cant into space
>>
>>173846254
Traits and civics, anon?

>tfw can't abandon/evacuate colonies to live purely on ringworlds
>tfw can't turn habitable systems into ringworlds
>>
>>173840406
>What is magnets?
>>
>>173846381
pls link dlc
>>
>>173845986
He's hit-and-miss I accept ("I know what will increase my credibility: Harry Potter fanfiction!"), but the tricky AI thing I agree with.
And also the basilisk actually, FUCK
>>
Are ringworlds worthwhile or should I stick to Habitats?
>>
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>>173846254
>>
>>173846607
>Telvanni
>Mechanist
u wot m8
>>
>>173846461

what tf are you talking about
>>
>>173846490
The Basilisk only works on retarded plebs who don't understand the nature of consciousness anyways.
Assuming it's not created in your lifetime (which is an actual threat), any clones/simulations it produces of you are, in fact, not you.
The threat of torturing a simulation of you would only be a threat if you're so amazingly compassionate that you can't bare the thought of a person being harmed because of your actions; otherwise, you can just say "okay, so?" and be on with it.
>>
>>173846607
was meant for
>>173846408

My first faction is happy all the time because I have a bunch of robots so I also have +4 more influence than I need and I keep curator science buff on always
>>
>>173828606
>>173844173
[cs.rin.ru/spoiler]
Stellaris
CreamAPI
Is what you seek lads, Have fun
>>
>>173846305
Oh okay.
>>
>>173846607
>THIS WILL BE THE END OF YOU, SPACE S'WIT!
>>
>>173846696
Very nice; personally, I'd drop the mechanist and go for either functional architecture or for corporate dominion, just to make the most out of your minerals and energy.
Replace weak with non-adaptive (you'll hopefully just be colonizing the best worlds anyways) and add in strong, just for that little extra boost.
>>
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>>173837265
>Perfect Biological Being
It'll just stop thinking in space.
>>
>>173846680
magic is essentially technology in fantasy settings, especially in TES with the Dwemer
>>
Anyone know how to edit saved files in stellaris ? notepad gives me this ,OáF?ÇÁæûúüôömúX‚Q¡éèL(¥§g_3;¯fÌÍÜ+4j¿ãÝ[o½†¯Ägãdp6æâ“yó¼×Ïq.ùãWú1ð½¾9ÜÞ_ù(ý:oBðäý–Ut:ÝïÆó¿•;Ÿ‡Ãχ»»ÃMö|®îß¿ê ñ u{ÿÏ×·ÇÃùŽ<¸ÐÏ‹5<8°ËNÑ‘]…àsšWEÁËô·÷÷ç_RÇuùŽŠRn<Pët[âó'rÙLp/÷>ÃA|õýÁAüxszJ&•‚C
>>
>>173847116
Its by no means optimal but I seldom min max a race for that
>>
>>173847305
They are renamed zip files that need to be extracted first
>>
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Neat.
I should probably start colonizing but there's fuck all for habitable worlds around me at the moment, going to war the fuck to east of me soon since we share planet types.
>>
Do science FE's come after you if you research sentient AI? If so, should I not bother discovering them? I can see a system named Beacon of Perpetuity which I believe is a science FE's system so I'll avoid it if I can
>>
>>173837265
>Psionic """bad end""" is an immense boon that ends with an instant harvest of your entire population, followed by a massive psychic rape monster

Synthetic """bad end""" would be adaptive nanomachines with networked intelligence. Due to the connectivity provided, pops become exponentially more efficient the more of them you have on a planet, and to a lesser degree in the system, and to an even lesser degree empire-wide.
At some point, based on population size and local density of pops, a gestalt intelligence is born within the nanomachines and it goes full grey goo.

Armies and pops empire wide have a chance to be turned into nanomachine swarms, defeated armies automatically become swarms, and pops, once purged, become swarms. Based on the size of the planets, after some amount of years, they're completely assimilated into nanomachine swarms and become mobile, powerful warships similar to the infinity sphere. They will attempt to consume celestial bodies to increase their size and power, and will assimilate habitable worlds once they bombard it to 0.

They can also split apart or merge together, based on the decision of the AI and what it deems is necessary.
>>
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1.5.1 Hotfix

THIS WAS A BUG?!
>>
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>tfw everyone gets pissy when I role egalitarian xenophobes
I just want to be space Greece
>>
>>173846807
I never bothered with cream API due to the, admittedly very minor, chance of my steam account getting banned.
>>
>>173847209
But there's literally psionics in the game, why not just call them Dwemer instead of Telvanni?
>>
How does one find Terraforming candidates?
>>
>>173847867
You were warned many times that egalitarian + xenophobe causes problems.
>>
>>173848126
Luck. There's an anomaly on the planet and it tells you. Need atmospheric restoration tech to terraform.
>>
>>173837265
>>173847721
Organic """bad end""" would depend on whether or not you're a hivemind or not.

For non-hivemind empires, they accidentally create an extremely mutable retrovirus that randomly mutates pops and is extremely virulent. This can result in worthless or dead pops, or ones that are better and more powerful than what even you could normally engineer. There's also a chance for them to go "feral" and become hostile, spawning armies and so forth, taking over ships, etc etc...
At some critical mass, on a planet, feral pops will go full zerg/tyranid/prethoryn and attempt to consume the entire galaxy, reducing it entirely to barren worlds before departing for another. As time goes on and they acquire more biomass, they will become exponentially more adaptive and powerful, with fleets reforming their organic loadouts real time, in space, to better deal with whatever you bring against them.

For hivemind empires, it ends up being the same thing, but it starts out with the hivemind having become so large that it becomes harder and harder for it maintain control over the rapidly changing and engineered populace its created, resulting in a gradual loss (and eventual negative net) of unity. Once it hits 0 unity, the hivemind goes "insane" and shatters into some number of disparate empires, with you controlling some portion of the original, and the others going to war with each other with their hyper-mutagenic empire (as described above), and you with yours, new technology and everything included to mimic the mechanics described above.

Your goal is to out-compete your "siblings" and reassert control (and consume the galaxy, if you wish), before they can destroy you and each other.
>>
>>173848264
I remember an event like that. However, there's a special project one needs to complete, and it immediately turned into an Arid world without me having terraforming capabilities yet.

Is this the same event? Or is there an anomaly that specifically adds that modifier?
>>
>>173847867
>I just want to be space Greece
Squander them energy credits until you get negatives.
Then get in denbt with a superpower that you're federations with.
>>
>>173848521

Sounds like you got the Ancient Terraformer event. There's a choice to dismantle or activate it at the end and you get, I believe, a random planet type terraformation if you do activate it. It can be very harmful so I usually dismantle it.
>>
>>173847931
because magic in sci fi is cringy and I dont see Dunmer as space Christians.
>>
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>Spiritualist faction
>Led by a synth
>If I embraced spiritualist values, they would be outlawed
????
>>
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Stellaris a shit, play Distant Worlds and actually have fun
>>
>>173849202

Is that a mod or does the synth Ascension change the portrait to that wtf
>>
>>173849202
Self-hating synths that believe they're an abomination against what is natural and right, and thus seek to not only destroy themselves, but all of their kin.

Easy enough.
>>
>>173849232
Looks like the autism req to play that is a little too high for me
>>
>>173849232
but it's ugly
>>
>>173849232
Distant Worlds feels more gratifying to me because there's money involved, instead of energy or rubies.
>>
>>173849232
>SP only
Shit by default

Also like most 4x games, although not Stellaris, it has a fucking atrocious UI.
>>
>>173849232
How fun, autistic, and automated is it?
>>
>>173849232
>tfw wanna play this but can't micro for shit and the AI is dumb as fuck
>>
>>173845802
Luckily for me they generally spawned a good distance away, though they locked off so many hyperlanes so my science ships were locked off. Currently beginning a serious purge now my fleet is big enough.
>>
>>173849232
are there "pops" or are there actual Victoria 2 populations to manage?
>>
>>173849202
They don't know it's a synth. Controlled opposition motherfucker
>>
>>173849271
Mod that changes Droids/Synths/AI Rebel portraits.
Kind of annoyed me that they where just recolours of the same base bot.

It would be amazing if they actually made robotic-ish versions of each race for synth models, but it wont happen.
>>
>>173849371
A lot.
Midly.
Depends how you want it. You can automate everything or nothing.
>>
Please ready up the new thread

I was going to ask something but I don't want it to get buried at the tail end of this one, never to be seen again
>>
>>173849232
>a game where you have to automate by giving control to the AI because its filled with boring shitty systems
Either make a game where automaton is done by the player and is a mechanic, like Factorio, or dont do automation at all.

DW is just one giant fuckfest of boring features, with one or two you might want to actually do and a shitton of crappier ones you dont. Thats why Stellaris works, little to nothing is actually automated nor are you able to just pass it off to the AI which means the devs actually work to make what features are there enjoyable.

Its stuff that is automated like sectors thats absolute rubbish, and its exactly because the player has no control.
>>
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>that comfy feel when you win a massive war and it's time to kick back and build up your empire and research new shit
>>
New thread colonized:

>>173849696
>>
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>>173849434
Somewhere between. Populations exist in units of millions. Planets require resources and have happiness. You can genocide, enslave or resettle different races.

>>173849610
Have you ever played the game? Every feature in Stellaris is unfinished, dull and uninteresting. DW lets you farm out the shit you don't want to do. For instance: micro-ing tax rates in the early game takes little to no effort and is huge in manipulating pop growth, but later in the game, it's not important so you can automate it under certain constraints.
>>
>>173849078
Non-Telvanni Dunmer are crazy religious, just not evangelizing. Telvanni are distrusted by all the other factions because in addition to being ancient insane wizards they also border on atheistic, which is a big No-No in traditional Dunmeri society.
>>
>>173818225
>weak
>repugnant
>slow learners
>hivemind
>rapid breeders
>extremely adaptive
>cockroach
Turk/10
>>
>can't glass worlds
>can't abandon colonies for better places
>can't purge single pops
>no trade routes
>can't be a space pirate and raid the fuck out of xenos
>can't be a friendly space merchant and gouge credits out of xenos
>factions are literally useless
>can't covert infiltrate enemy planets and tear shit up from the inside
why bother desu still spent 10 straight hours playing today again
>>
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>>173844803
Let it all burn. It's what they deserve.
>>
Is there a mod that allows terraforming of barren worlds with the appropriate atmospheric tech and removes the terraforming_candidate requirement?
I'm gearing up to play a no alien comfy exploration game where I only expand to megastructures, habitats, and gaia worlds.
>>
>Literally only played Civ V and Endless Legend
>decide to try out Stellaris

How hard should I expect my ass to get beat?

Is there anything I should prepare for being a 4x babby?
>>
>>173854856
It can look overwhelming at first, but you'll get used to it.
>>
why can't you make a sexist civilization. like, make it restricted to not egalitarian or something.
>>
>>173856639
Gender is irrelevant when you can switch your genitals for synthetic space tentacles with a quick trip to the doctor.
>>
>Unbidden appear just as I finished a war against a Awakened Fallen Empire
>Just besides my empire

halp
>>
>>173856639

There are no mechanics for it. One of the same reasons why they ditched Collectivist/Individualist.
>>
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Now this is what it means to be loyal, too bad they're probably gonna get raped by Unbidden or Awakened Empire
>>
Is Stellaris worth buying?
Be honest
>>
>>173861483
I played it for over 200 hours.
It's shit.
>>
Why can we only build one megastructure at a time? Surely if you have the resources then you should be able to build more. It takes like 50 years to build one. That's plenty of time for an apocalyptic crisis to occur and fuck everything up before you get a chance to see the final product.
>>
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>>173811914
Try conquering 15 new worlds as a Hive/FP in ~2250 when there are no big alliances yet
>>
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>have one of the strongest fleets in the galaxy
>fanatic pacifist
>nobody wants to war me
fugg
Thread posts: 764
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