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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Previous thread: >>173648229

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

SICK OF MAKING THIS SHIT 100 POSTS OVER BUMP LIMIT WHEN I FIRST WAKE UP
>>
>>173693118
poor OP needs a break
>>
>>173693326
no
>>
>dyson sphere
>not swarm

What sort of memery is this
>>
>>173693413
Yes.
>>
>create hivemind race
>remember that I rped a hivemind race called "the worm" back in like April 2016
>already started a game with new hivemind race

Fug
>>
>>173693550
perhaps
>>
>>173693576
>the worm

someone posted a mod for a hivemind race which looked like a bunch of worms forming a single organism, it looked pretty good
>>
>>173693668
This one?
http://steamcommunity.com/sharedfiles/filedetails/?id=902526212
I really wish this guy would release just the portraits, I'm not all that keen on adding someone else's empires to my game.
>>
>>173693668
I was using that one Fungoid portrait that looks like a mammalian creature was subsumed by a fungus.
>>
welp posted in ded thred

I don't understand this faction system.

If I'm, say, fanatic militarist, and there's a pacifist faction in my empire. If I embrace it I'll eventually change my entire empire ethos to pacifist? Or if I ignore them and they get uppity/gain support they'll overthrow me without my knowledge? For what purpose? Casuals not autistic enough to stick to their playstyle throughout all game?
>>
>>173694250
>>173694172
It will change your governing ethos to pacifist, probably dropping one other or one point out of another ethos. It'll also really please the pops in that faction.
Then as your governing ethos things that modify drift towards it will drift towards pacifist. Doesn't automatically transform them though.

They get uppity if you do things that piss them off, they won't be upset by you just staying as you are, but they won't be happy either.
>>
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>no elf hair guy shillpost shitting this thread up yet
>>
>become robots
>all that happens is spirit fags give me a -60 modifier for being 'soulless machines'
>spirit fallen empire contacts me and says something about muh souls being gone forever
While I'm reeeeeeing about the shitty portrait, this is pretty comfy for my isolationist robutt rp run.
>>
>>173694250
Also consider that unlike real life, the opposite applies in Stellaris.
Lots of war makes people militarist, while being at peace makes people pacifist.
>>
>>173694331
Well you'll be happy once paradicks introduces the "sythentic portraits" DLC, which will be 8 dollars because the plantoid DLC was 8 dollars.

>wanted to start a game 3 hours ago
>can't stop shitposting

Is this hell?
>>
>>173694396
>>173694317
Ah well. Here's hoping that Paradox expands this system.

protip: they won't
>>
>>173694319

american neets are in bed rite now
>>
>>173694440
Sure I will, a free DLC with synthetic portraits!
>>
>>173694561
>paradox
>FLC

Maybe for "Yule".
>>
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>>173694319
Just you wait, faggot.
>>
>>173694985

Post all of these.
>>
The new music is nice 2bh
>>
>>173694929
Or international women's day.
>>
>>173695349
They would just add traits like "matriarchal" and "patriarchal" with matriarchal societies getting lots of stuff and patriarchal only getting +5 to army damage
>>
>>173694929
Any DLC is free, anon.
>>
I've tried and tried at this game but I just fail every time. My best so far was in 2262 I had a 1.9k fleet using 34/34 of my power, -17 energy/month and only 47 minerals a month. This is on 5 planets with another 2 fully developed in one sector.

What am I doing wrong? I struggle in the early game. I don't know when I should be building colonies, what I should do with my starting planet, etc.
>>
>>173695442
>+5% army damage
>+5% minerals
>-50% happiness
>-50% xeno happiness
>-100% research speed
>>
>>173695442
>patriarchy
>+5% army damage
>-5% research
>+5 reaction from other patriachies

>matriachy
>+5% research
>+1 influence per month

Small enough bonuses to be a cunt but still get away with it.
>>
Haven't played yet, so genuinely wondering here - why can't Hive Mind races pursue Psionic Ascension?
>>
>>173696173
Because it's a half-assed feature made by wiz in his spare time.
>>
>>173696173
Reasons.
>>
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>be fanatical purifers
>all aliens form defensive pacts on sight
>meet my pacifist xenophobic mirror version that I played before
>the biggest blob around
>they declare war on me with cede all of my planets
>their fleet power is 4x mine an they bring allies with some more
>mfw
>>
>>173696479
>cucked by yourself
>>
>>173693910
you can do so easily
just copy out those files from the mod
>>
>end of cycle
what is this
>>
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>>173696868
At last they unite all my people under one banner.
>wonder if my purifiers would start purging them even if they are named the same and have the same portrait
>>
>>173696979
Do it.
It's about time you ended things anyway, right?
>>
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>>173693326
He got his break when someone else made the last thread, unless he turned off his namefag for whatever reason

GET BACK TO WORK
>>
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>>173695880
It's a balancing act that only becomes more precarious as you get further into the game. You need to juggle technological progress with military might and economic prosperity. At the beginning of the game you are trying to develop the foundation for the rest of the game. To that end you should be focusing less on military expansion and instead of developing your planets' infrastructure and building mining platforms wherever you can.

Resources > Science > Military > Planets

The very first thing you should do is spam mining stations and build up reactors. Pick the upgrade techs for those buildings first, before you start worrying about military strength. In the beginning of the game it's very unlikely that you will face a serious military threat, so aside from maybe 10-15 corvettes (for pirates) you really don't need a military until you've colonized your third or fourth planet. By that point you should have plenty of mineral/energy production. Then you spend your surplus resources on developing either your military or science output, depending on your circumstances. Nearby empire that has valuable resources? Ramp up your military and prepare for war. Sort of isolated in your arm of the galaxy? Colonize everything possible

so on and so forth
>>
>pick evolutionary mastery ascension perk
>can now gene mod xenos to be "repugnant"
Unnecessary cruelty.
>>
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>>173695325
>>
>>173697009
They would, they're not the same species.
You'd need to edit the save file to make it so.
>>
What are the actual resource production bonuses of happiness? I have 80% happiness giving 10% bonus to science, food, energy and 75% happiness giving 4% bonus. This is same planet, same species, different faction. Seems to be at odds what I find with google.
>>
>Same system has both a First League penal colony and an asteroid that used to be First League smugglers base.
Guess they liked to live dangerously.
>>
>>173697472
You get 2.5% productivity for every 10% happiness.
>>
Is this a general for sins of the solar empire?
>>
>>173697646
But that's not true. I said it bit wrong but I get 10% bonus for 80% happiness and 2,5% (not 4% like I said) for 75%. Going from 75% to 80% increases the bonus from 2,5% to 10%.
>>
>>173697686
yes
>>
Reading the wiki, it says I can dip my toe into psionics if I'm either a spiritualist, or a materialist with the right type of scientist. Does that mean Psionics is out the window for all other ethics?
>>
>>173697590
You know, hiding in plain sight and all that.
>>
>>173697886
With utopia, only spiritualists can get psionic tech. There's no way around.
>>
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>>173695325
>>
>>173697035
is it a mod?
>>
>>173698065
They removed the chance of getting psionic expertise randomly through experience level up?
>>
>>173698478
No, it's Utopia and you should totally say yes.
>>
>>173698482
You can get psionic expertise, but it doesn't do anything. If you're not spiritualist, the technology weight is multiplied by 0.
>>
>7 science ships flying around giving me an extra 33% science on after each world survey.
>Robot workforce needs no food. Ignore energy tiles and just have them mass mine planets then sell the minerals to make up for energy deficit.
>Miles ahead of everyone else in tech and unity because all I have is three little planets
>Everyone in the cosmos in 'inferior' to me.

They absolutely need to nerf this
>>
>>173698568
How are you supposed to win
>>
>>173698846
With the tech advantage you got during those 50 years and Slaanesh being distracted by the rest of the galaxy.
>>
>>173698846
https://www.youtube.com/watch?v=OI-HvPR37w4
You're not
>>
I'm confused about embracing factions in Stellaris. I've got all the requirements for influence and support, except I'm a Fanatic Materialist, and it says I can't be that. But that's a government ethic so how would I change that? Is it even possible to embrace them?
>>
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These were my first race I ever played, just updated them for Utopia
>>
>>173699054
You can't embrace materialism when you're already fanatic materialist.
>>
>>173699103
I've always wondered if that portait is supposed to be some kind of turtoise?
>>
>>173699276
No that's another portrait. It's just a lizard with mandibles.
>>
>reading about the new endgame crisis
wew this is spicy.
>>
>>173698754
>sell minerals to make up for energy deficit
What is your deficit? I'd imagine it's a huge one thanks to all the robots
>>
These Stellaris ships would be so fucked if someone came at them from beneath.
>>
>>173699496
>tfw I still have yet to play far enough to get a crisis
This time for real guys I swear
>>
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Give me ideas for Stellaris DLC that are totally overpriced and not worth it, but you really want anyway.

>Mineral-based races - we got plant fuckers, why not amalgamations of coral and muscle, or Silicoids, or Tholians?
>Options to customize your race even further so that they're Lithotrophs (can only consume minerals), energy-eating motherfuckers or maybe a combination of the two
>>
>>173699693
good thing the galaxy is flat
>>
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Guaranteed to trigger the /pol/posters.
>>
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> playing for cheevos
> "As a Materialist Empire with at least 200 pops, have at least 75% of your pops be robotic"
REEEEE GIVE ME MY CHEEOV YOU FUCK
>>
>>173699819

BUILD A WALL
>>
>find ancient text of another empire
>"""hide""" it for 40 influence
>teleport it directly to their bridge for 800 energy

makes me wish that I could actually keep it secretly and dust it out for a real trade instead of this influence bullshit
>>
>>173699739
>maybe a combination of the two
So, they'd eat food?
>>
>>173699849
cheevs are broke without the beta patch friend
>>
>>173699652
In full-materialist empires synths are 0.3energy/pop and they barely cost anything in consumer goods, they're much more efficient than biological pops.
>>
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>Sins of the Prophets shit got ported to Stellaris
>nobody is porting Blue Planet stuff
>>
>attack 500 crystal aliens with 600 fleetpower
>lose

Fuck you paradox
>>
>>173699975
>cheevs are broke without the beta patch friend
Without the wha?
>>
>>173699983
what the fuck

and I thought hive minds were OP
>>
>>173700158

Paradox released a beta patch that fixes a few bad bugs. It's out formally some time this week but you can download it from their site
>>
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dude weed lmao
>>
>>173699854
>BUILD A WALL

Donald Trump memes are reddit tier now
>>
>>173699983
>>173700174

No see it's okay because Psionics get a fun side-story about working the Shroud and becoming veritable gods, and Biological... Uhh, Biological...

... What does Biological get that's good? The best armies in the game and the ability to spend 30 months upgrading your pops to be +10% better?
>>
>>173700235

Oy vey
>>
>>173699747
Space is full of water, after all. So I suppose there must be a level to it, somewhere. Ships just float on that, right?
>>
>>173700306
Bios don't even get good leaders and even though they can get A BIT better pop bonuses than synths, you have to do ungodly amount of micromanagment that will make you want to kill yourself.
>>
>>173699739
>Option to start as an uplifted race that appears 200 years into the game where everyone is already big and developed and you start as a vassal to your uplifter race.

>"operations" button in the diplomacy window that allow you to do bullshit at the cost of influence; Stuff like false flag operations to make relations between two factions deteriorate, options to increase unrest in a specific world, option to make your ethos more appealing to their empire etc.

>Option to open trade lanes with other empires that each give you X% more mineral/energy income each month but also periodically spawn pirates that are equal to X% of your maximum fleet strength.

>"Raiding" war option that sets the war score to 100 and slowly ticks down to 0. Once it hits 0, you white peace. But everything you destroy during this time gives you minerals and energy credits.

>Change salvaging ships so it has X% scaling with research instead of just being a flat 15%. So if you wanted to, you could destroy enemy stations and salvage them as a decent boost to your research. This already works in early game but the number fall off towards late game.

>More depth to ground forces. Each ship has a slot for crew and the type you put in can do different things. Invasion ships can carry 12 units of crew each which can be used as an invasion force when taking planets. Add in boarding ships that will allow you to lock down cruiser and battle ship sized vessels in fleet warfare while your goons fight it out

>Add option for space stations to have a shield that takes up 4 slots but makes the station indestructible by fleets and forces them to board the space stations with ground forces.
>>
>>173700306
>The best armies in the game

They're only mildly better than Xenomorph armies and by the late-game you're dropping doomstacks anyway.

Having Genemods is a fucking waste of time. Everything people assumed would be Biological-exclusive (like super terraforming) are bog-standard Ascensions anyone can take.

All Biological gets is +5 gene-traits and some mildly better abilities that are honestly fucking worthless in the scheme of things.
>>
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Maybe its just me and my math is wrong but I feel like I'm missing a few points here...
>>
>>173695321
fucked them up.

GLORIOUS levels of tech debris.

Went from level 3 weapons to level 5, got jumpdrives, a start on kinetic artillery, level 4 shields (from 2), level 4 tracker (level 1!).

Going to massively increase my tech level.

Also the unbidden showed up.

At the bottom of the map. I'm am at the very top of the map.

The south seems to have been less war scarred than the north, maybe they'll stop it?
>>
>>173697389
If two species use the same name, portrait set and have the same traits in the same order the game will consider them the same species even if they come from different worlds.
>>
>>173700678
>2+1-1+0.35-1
No?
>>
>>173700678

Looks fine to me

2 + 1 = 3
3 - 1 = 2
2 + 0.35 = 2.35
2.35 - 1 = 1.35 per month

Am I being memed?
>>
>>173700807
>>173700820
Why is it not 2+2+1-1-1?
>>
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>>173700486

>Synthetics, which have the best mind-to-space ratio of any Ascension, are fire-and-forget
>Psionics, which are always portrayed as the purview of a small, rare race... You grab the perk and 80 billion of your citizens are now latent psionics
>Biological, which is built around optimizing every race and even planet with a single elite race ruling over the servitors, is only efficient in massive empires and requires *extensive* effort on the part of the player to even see returns

An Ascension Path that requires effort on the part of yourself to even see the benefits from is a shitty fucking Ascension Path. You don't have to press nothin' to see Psionics work, or Synthetics work, but Biological doesn't even make your leaders immortal or give happiness or whatever?
>>
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Where to colonize next?

>Qefforth 70% habitable
>Pauunia II 90% habitable
>Pauunia IIa 70& habitable
>Alpha Centauri I 90% habitable
>>
>>173701068

The from effects part

>Base - your starting amount
>Planetary Unification - from an event
>Xenophilia suppressed - from an event

Is just a breakdown of your influence income. It's just displaying where it's coming from.
>>
>>173699276
it's probably supposed to be an ayylmao
>>
>>173701106
>Urggh why do I actually have to press buttons?

You being serious right now?
>>
>>173701106
Bio is the only empire I can see being worth building tall untill you perfect your people then start expanding those collonies with perfect beings so youre not doing like 20 planets and theyre just born perfect.
>>
>>173701149
>3 OUTPOSTS
>KEEPING INFLUENCE MAXED
>STOP!!!!
>>
>>173701149
Find a holy gaia world
>>
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I made some changes to my self hating roboboos, pls r8
>>
>>173701449
if I make another outpost I won't be getting anymore influence for when I need it
>>
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>>173701664
Technology is the only correct answer

The Shroud is a hoax
>>
>>173701673

You are capped at 1000 and so building another outpost your influence will stagnate instead of going up or down
>>
>>173701257

Uhh, yeah? I should be able to notice things changing about my species and my empire when I press Biological.

Ascension Perks represent drastic shifts in the future of your species, the ability to build megastructures or upgrading your people with cybernetics or even unlocking the latent potential of your entire race.

What does the first tier of Synthetic do? Your people are replacing their minds with machines, you get bonuses to leader ability and you later can replace the weak flesh with immortal, perfect machinery. Psionics is the most colorful of the Ascension Paths, giving you latent psionic potential from the beginning and later allowing you to do interactions with the Shroud that even include an awesome hidden Crisis and almighty Avatars.

What does Biological do? You get +2 trait points I guess, and when you're maxed out you get +3 trait points and unlock some okay biological traits. This doesn't feel like a Path, this feels like taking one of the "generic" Ascension Perks.
>>
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>fanatic militaristic xenophobe with superior fleets proposes non-aggression
>>
>>173701904
They're afraid they'll become f. purifiers and will get purified.
>>
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>>173701253
Ayy...
Lmao
>>
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>>173701149
The one with most tiles of course, you baka.
>>
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Neat. Seems to be bugged, though. It should be God-Empress, not God-Emperor.
>>
>>173695962
>Matriarchal
>Bonus to research
It's funny because about the only matriarchal societies out there didn't get out of the "mudhuts and spears" stage.
>>
>>173701904
They're just tsuntsun, they want to form your federation if you know what I mean
>>
>>173702161
you have to switch leader genders and edit both titles during faction creation
>>
>militarist declares rivalry with my friend
>rope them into non-aggression pact
>they accept
>guarantee friends independence

wew. hopefully this works
>>
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>>173702314
L-lewd!
>>
>building the same thing on 24 tiles
this shit is monotonous, is there a mod to make it easy to plop down 20 power plants or 20 mines?
>>
>>173702557
The titles are already gender specific; she still shows up as God-Empress on the government screen.
>>
>>173695962
>patriarchy
>+5% Army damage
>+5% Research
>+5% Production
>+10% Unrest

>matriarchy
>-15% Unrest
>+1 Influence
>-5% Research
>+5% Food Production
>-5% Energy/Mineral production
>>
>>173702784
yeah, just give it to a sector
>>
>>173702817
>takes 60 years to upgrade all the mines to lvl 2
>>
>>173702784
The closest to that is the shift+click to queue up the tile specific upgrades. I'm sure a mod wouldn't be too rough to make up, but I wouldn't know how to go about that.

There really needs to be a tile painter or something
>>
>>173701843
>an awesome hidden Crisis
>Crisis
Wouldn't that imply you could possibly win?

>>173701904
They're worried about another empire and want to make sure you don't jump them if they get into a war with them.
>>
>>173703708
>Wouldn't that imply you could possibly win?

Anon, the Psionics Crisis both damns the galaxy and boosts your race's power. It wipes out 90% of your population and, in exchange, you get a fleet of 14k battleships and an empire-unique super-capital to annihilate the rest of the galaxy.
>>
>play Stellaris
>some weird aliens in a gas giant want me to transport them to a new home
Nuh-uh. I went through this shit in that other game (MoO?) and it took the piss. They were never happy with the new world and kept insisting I take them to another one.
>>
>>173702797
I imagine a matriarchy would have way more unrest mang, have you worked with women before? They all secretly hate each other.
>>
>>173701673
MAKE SOME PLANITARY EDICTS INSTEAD OF JUST WASTING IT!!!
>>
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at war.

jump into system with enemy colony

HAS A FUCKING STELLARITE DEVOURER IN IT.

HOW THE FUCK DID THEY COLONISE IT.

took out all my cruisers
>>
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>>173703835
>you get a fleet of 14k battleships and an empire-unique super-capital to annihilate the rest of the galaxy.
Cute
>>
>>173704296
Show the whole map.
>>
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Can they not program the AI to force its pops onto tiles with shit or build shit on empty pop spaces? Is this why the AI needs to cheat?
>>
>>173704383
Found it on reddit when I was searching for information on the end of the cycle
https://imgur.com/a/eCvur
>>
>>173704387
The AI programmer is a chick.
>>
>>173704106
I was thinking of unrest as a sort of revolution thing. Men have always been the revolutionaries that actually do anything. Just look to the women's march early this year. Sure there was a lot of support for it, and sure it was huge, but what did it accomplish? What progress did those people make for their cause(s)?

None, because they didn't have the fundamental group unity required to actually orchestrate political change. Thus I would argue that Unrest, as the mechanic it is currently, would be be represented the way I did
>>
>>173704523
I mean there are 3 spaces with recources on it and hes on the only tile on the planet with nothing
>>
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>>173704205
okay turns out the devourer teleported into the system, from a nearby system that it was actually tagged in.
>>
>>173700305
Just because you want something to be true doesn't make it true
>>
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>>173704447
>mfw
>>
why am i not getting achievements in my stellaris campaigns? the only mod i'm running doesn't modify the checksum (1080p ui overhaul) and i'm on ironman. it even said "this game is eligible for achievements" when i started it.
>>
>Get sentient AI
>Suddenly my AIs now have a happiness meter

Uh.... this is going to go back when I ascend everyone to robots right?
>>
>>173704761
/ptg/ is not /pol/
>>
>>173704863
Synths always have happiness.
>>
>>173704523
>AI driven by feminine code

suddenly it all makes sense
>>
>>173704523
Wiz said he reprogrammed the sector AI himself
>>
>>173705465
Wiz is the creative director, though, so it's not any better.
>>
>>173705465

If the sector ai is representative of his other work he needs to fuck right off
>>
>>173705465
thats just enemy planet, not even my sector.
>>
>>173701740
we wuz mages
>>173704447
>stagnant ascendancy still +20
Oh you summoned a galaxy eating abomination? Eh, we've seen better.
>>
>>173705608
They use the same AI
>>
>>173704812
Achievements are currently broken. If you have a look at global achievement stats all post-banks achievements are at 0%
>>
Best FTL method?
>>
>>173705689
All forced Hyperlane :^)
>>
>>173705689
Forced hyperlanes, cuck.
>>
Does the AI do event chains? Can they fuck up something I've got on in my log?

I know they scan debris.
>>
>>173705689
Hyperlanes-only.
>>
>>173705676
But I just got one yesterday
>>
>>173705914
>>173705762
>>173705750

Found the fanatic pacifist xenophiles
>>
God transport ships are the worst fucking game design I've ever fucking seen
>>
>>173705689
forced wormholes
>>
>>173705958
Found the easy-mode purifier baby. You are probably playing with only a few empires in a huge galaxy, too.
>>
>>173705958
>not using clever, preplanned, hyperlane paths to outflank the enemy and take him out in a single blow
>>
>its not yet your time. but it could be.
>name is end of cycle
>yes, this sounds like something I want to make a deal with
Lets be honest you deserve to get cucked by the shroud if you make a deal with this faggot.
>>
So, what's to stop me creating an empire with the 'Mechanist' civic to get those early robot pops and tech, then pay the 200 influence to swap it out for a more useful permanent civic, but keep the robots and the tech.

I guess the same would apply for syncretic evolution as well. Is there any reason why this wouldn't work?
>>
>>173706260
Don't forget the countless warnings.

Its actually worth doing if you think you can hit a victory condition in 50 years with the 100% in all yields boost
>>
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>>173706313

Yeah, the reason is you aren't allowed.
>>
>>173706313
>So, what's to stop me
Check the description again, you can't swap them out once game has started.
>>
>>173706313
You can't get rid of mechanist, you are stuck with it forever :^)
>>
Why are they called core worlds?

Yes I directly control them, but I mostly control frontier worlds once I get large enough.
I want to be able to designate a sector as my core and keep it Xenos free
>>
>>173706379
What's the point of victory, anyway. I just stop playing when it's not fun anymore
>>
>>173705606
it's a billion times better than at launch and I don't think that was him... and if it was he's getting better i guess
>>
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A race of shipgirl warlords that conquered the earth and are on a path of galactic conquest. Who should be the general population?

>>173705958
But hyperlanes are fun anon. You can build nice defenses on key intersections. Honestly hyperlanes make for the best combat. Warp is just annoying.
>>
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>>173706382
>>173706393
>>173706403
>All these anons making me feel like a retard
I guess I deserved it.
>>
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>>173693118
Any good guides for Distant Worlds?
>>
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>>173706490
Everyone does this anon.
But it's not what the devs expected.
The devs EXPECTED that sector AI would work properly at developing and/or redeveloping newly settled/conquered worlds, so you wouldn't be required to switch out your personally controlled worlds all the time to queue them up yourself.
>>
>>173706573
>Who should be the general population?

neckbearded weebs enthralled by their matriarchs
>>
>>173706573
the admirals
>>
>>173706748
No. You have to figure everything out.
>>
>>173706748
I think the distant worlds stuff is still over on /gsg/
>>
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>Tell transport fleet to follow me
>It wars in ahead of my ship for no reason
>THEN INSTANTLY GETS EATEN BY AN ENEMY FLEET
>Warp my main fleet in first then tell my transport fleet to come in behind it
>AS SOON AS MY FLEET MOVED AN ENEMY FLEET POPS IN AND EATS MY TRANSPORT FLEET
>Cant just kill the enemy fleet because lel they are always faster than you in their territory for no reason.
>Blow up a worlds defenses and move on. Instantly lose war score for blowing up the defenses

I am 100% mad right now. Iromman mode was a fucking mistake
>>
>>173706906
But that's scary.
>>173706918
Huh.
>>
>>173706932
outplayed
>>
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Not a single war yet, seems to be going well, but I'm, struggling on where to expand next
>>
>>173706963
/gsg/ is the most unhelpful piece of crap. Ask us instead.

But usually, you should :
>turn off ALL automations
>do the tutorial
>figure out the basic mechanisms
>don't feed pirates
>start a game in early, non-warp game to slowly figure things out
>>
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>tfw your leader pool slowly becomes fossilized
>all those skill points lost in time
>like tears in rain
>>
>>173705465
>Wiz is a tranny
hot
>>
>>173706932
Build multiple fleets to cover your rear while you advance into enemy territory.
>>
>>173706787
god damn it, anon, now all I can think about is how comfy it'd be if I had a set of REAL core worlds, 25/25s of my preferred biome, with massive shipyards and planetary defenses and orbital fortresses and shit.
>>
>>173705750
until someone gets jump drives then it's fucked.
>>
>>173707213
Gotta rejuvenate those cells, brah.
>>
>>173706796
That's not a bad idea. I need to find a good anime image of a typical otaku/weeb.

>>173706843
But anon, YOU are the admiral.
>>
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>>173707213
When it rains it pours.
>>
>>173704897
>how to spot a shitposter
>>
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>>173707641
just put in a bunch of these with recoloured clothes
>>
>>173706379
>not killing end of cycle
Do you keep the bonuses after he rapes your empire?
>>
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>>173707641
>>
>>173707427
Ring worlds
>>
>playing as dicatorship
>notice I can only have 3 core worlds now instead of 5

WOW NICE CHANGES 10/10 GAME SO FUN THAT I HAVE TO TAKE EXPANSION JUST TO HAVE THE BASIC NUMBER OF CORE WORLDS
>>
>>173707641
>But anon, YOU are the admiral.
I'd rather it be that the shipgirls took over and never stoped fighting to protect humanity. Anything to protect their precious admirals, even take oveer the world and unite it under their protected rule.
>>
>>173708049
there is a ethic you can take which gives you +2 core worlds, everyone starts with 3 now unless you take that.
>>
>>173708049
I dunno it seems like the sector mechanic is so badly flawed that the game would be more fun if you just modded it to have 20 core worlds.
>>
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so the unbidden have eaten half the galaxy. I haven't even been able to get near them because of border closures, and have been concentrating on getting more planets for the hive.
>>
>>173708049
>>173708329
>>173708470
>there are people that don't play with the mod that gives you 999 core worlds
>>
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>>173707213
Venerable is a useful trait!
>>
>>173708049
Phew, it's almost as if Wiz just made traits based on how he imagines various regimes to be instead of trying to make sense.
>>
>>173708478
>2352
>that science income
>that fleet power
>that mineral income
The important bit is that the Unbidden will kill you quickly leaving you less time to suffer.
>>
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>>173708478
and after.

they have two anchors, harvested 1400 ships and 95 planets.
>>
>>173708470
Also note that NPC empires do not use sectors at all, so it's not like you're even cheating.
>>
>>173708629
The AI has the awful sector AI for core worlds too.
>>
I wish there was an option to start on a world that isn't your species' ideal habitat to simulate having to escape a climate disaster and such. I guess I'm stuck using the adaptability trait to RP it.
>>
>>173708525
any specific one?
>>
Hello friend would you like +100% to everything? It comes at no cost at all to you goyim.
>>
>>173708687
Yes but the AI doesn't end up with a 25% tax on its planets, where the minerals and energy get stuck inside a sector forever and can never be used for building ships.
>>
>>173708618
science isn't much of an issue because I've salvaged top tier equipment. It's been a pain getting more planets because of how hive minds don't capture planets & pops, they purge the pop, and then have to repopulate them.

I'm starting down my genetic engineering now so I should be able to do a lot better :/
>>
>>173709080
My honour is not for sale you dirty hebrew.
>>
>>173708837
>start game
>save game at day 1
>edit the save file
>realize that since the habitability mechanic is stupid there's no way to make this idea workable and meaningful anyway
>>
>>173708997
Sorry away from my own computer right now, I think it's called No Sectors Mod or something.
>>
>>173709237
guess i have to wait for the next three £50 dlc's
>>
>>173696173
The psionic web of the hive mind is just different enough from individualist psionic tapping that it can't interact with the Shroud
>>
Does making a civ a tributary count as a vassal? Or do I actually have to vassal the entire galaxy to beat the game?
>>
>>173709460
>I think you have to vassalise everyone
>>
>>173709184
Anon, you don't have to pay for my gifts yet.

but you will
>>
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me on the right
>>
>>173709715
You're still going?
>>
>>173709771
no surrender
>>
>>173699819
I'd genetically enrich her, if you know what I mean
>>
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>invade and vassalise nearby empire
>trust with them goes up
>relationship skyrockets
>xenophile faction loves me for it
>>
>>173709938
I really don't get it, how do they go from making games like Vic2 and HoI3 to this?
>>
>>173709938
>kids throw stone in my yard
>spank him and then adopt him, giving him a roof, a bed, food, a future, and a chance to grow up into a balanced individual
>somehow I'M the good guy
>>
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Made other three Empires.

Still thinking descriptions for them.

Could also use with new ideas for empires.
>>
>>173709938
So you invaded space Sweden?
>>
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>>173710176
Yes. It's fucking Klingons. Sue me.
>>
>>173705762
>>173705750
>>173705914
Why?
>>
>>173710345
wots the planet mod m80
>>
>>173709715
How'd you get the fleet size/planet amounts/etc on that secondary bar near the music controls?
>>
>>173710063
Space games are substantially more difficult to handle, as you lose the aspect of geographic limitations. Also they don't have history to guide them like they do all their other games
>>
>>173710345
Show the SutoCorps one please
>>
>>173710510
no idea, it's been like that since i've been playing
>>
>>173706748
I don't get this replying to OP meme but I guess it keeps me coming back to the thread.
I can kinda help you though it might be best not too.
You can absolutely fucking demolish Distant Worlds with two things that are practically exploits.

For pre-warp start:
A) Zero taxes
B) beeline the +happiness techs, the medical and entertainment station upgrades
C) cycle taxes on for a month or two if you need money, otherwise ZERO taxes until you hit MAX population. Then tax as much as you can without the people revolting.
Having a max population homeworld size planet at max taxes will make you about as much money as the AI would need ten or twelve planets.
Zero taxes until max pop and then full taxes is always the best policy.

Regarding colonization and general growth, the colonization distance is the main detriment.
The easiest way to expand is to look for pre-space civs.
Brutally invade them as quickly as possible, it's practically a free planet and it has no diplomatic repercussions.
With these two things you can beat the AI even if they have a colossal advantage, though don't get too cocky.

Distant Worlds could be such a great game but too much of it is automated.
Even during off all the automation, shit like taxes and money and popualtion management as stated here are ludicrously simple and abusable.

I much prefer the races to Stellaris though, they are actually quite different, rather than +10% research here and -5% habitability there.
>>
>>173710345
Some pacifist bureaucrats.

>>173710410
Planetary Diversity. I use it More Realistic Star Systems with the patch to make them compatible, although MRSS makes some custom mod ringworlds look weird.
>>
>>173710596
What's your resolution?
>>
Is there a way to make a virus empire based on infecting things?
>>
>>173710824
Yeah. Sign a migration treaty
>>
>>173710703
i'm currently using a shitty little square monitor so that may be it
>>
How do you guys handle the unrest caused by gaining a fuckload of planets from a war? I can't seem to handle the sudden overhead from winning a war. It's almost better for me to just purge the planets and recolonize them, but that takes way too long

How to integrate new subjects?
>>
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>>173710581
They are supposed to be little, greedy aliens living inside robot suits because of their fragile bodies and their Ammonia world preference. They also have the wasteful trait, but it's not show there.
>>
>>173709094
But won't the sector AI spend those saved resources on doing upgrades to buildings, when upgrades become available?
Manually upgrading buildings, one by one, gets pretty tedious.
>>
>>173711016
Yeah that's got to be it. I'd honestly prefer it if some of that information was condensed, or at least had smaller icons like that.
>>
>>173711140
What mods are you using?
>>
>>173693118
Hi lads, got a question about stellaris. I do not know why but I can not build a frontier outpost despite having the resources. Why is that?
>>
>>173711152
The sector AI is the stupidest shit I've ever seen. You'd think it would be easy to have a simple priority table, or some way to actually focus the AI towards doing something. But, no, there isn't. The AI is completely fucking retarded
>>
>>173711276
Are you able to build a frontier outpost elsewhere in space?

If so then you're trying to build a frontier outpost in colonized space, but you just haven't met the other species yet.
>>
>>173711140
Neat
>>
>>173711108
Having a garrison for each nearly gained world will help a lot, quickly getting them governered will help too.
>>
>>173711378
Never mind, I found the reason. I didn't realize there was an anomaly at the point I was trying to build on. Thanks for the help though.
>>
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gg.

got both anchors but no way in hell I could take out the anchor
>>
>>173710824
You could do migration treaties, but unfortunately there just isn't much you can do in terms of subversion of other empires. You don't have much control over those pops after they migrate away from your planets
>>
>>173711656
>got both anchors but no way in hell I could take out the anchor
what
>>
>>173711516
So keep my boots on the ground until the unrest passes?
>>
missiles are so pretty
and i used to hate on caldarifags
>>
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>>173710670
aaaand I forgot pic.

>>173711212

A lot. The ones you might be able to see there are in the Empire creator:
>UI Grey
>Proxima Traits.
>loads of emblem, and background mods
>Diverse Rooms
>Extended Traits
>Spectra Flag Colors
>Cybrxkhan's Assortment of Namelists for Stellaris
>Cradle of Civilization Namelist
>Autism namelist
>Better Empire Names
>Corporate Namelist
>Cityscapes
>Human Revolution
>Syntethic Portrait Pack
>Extended Vanilla Clothes
Plus many more that I don't remember/you can't see, not counting the gameplay changing mods.
>>
Is there a way to take only the bits of a mod that I want? For example, there is a city graphics mod that adds a couple I think look nice and then a couple I think look like shit.
>>
>>173711760
Pretty much, alternatively just crank up the living standards for the conquered race.
Or kill/enslave them
>>
>>173711714
the portal I mean.

that thing is fucking insane. also if you go near it every unbidden fleet jumps back into the system.
>>
>>173712062

>When my brave fleet outfitted with kinetics stares down 240k Unbidden on their way to the Portal.
>>
>>173711929
These are all from the workshop right?
>>
>>173712062
I always just build up the biggest fleet I can muster, going well beyond my cap, and just fling it at the portal to break it down. Ignore everything else and just gun straight for the portal. Wormholes make this easy, but if you're using hyperlanes then it's much, much harder
>>
>>173712062
post your ship designs and tell me how many of each design you had.
>>
>>173712362
>Having more than one design of a ship
>>
>>173711929
Thanks anon
>>
>>173712045
How do you crank up the living standards for the conquered race?
>>
>>173712689
Species manager screen.
>>
>missiles are a meme
>torpedoes wreck anything that moves that doesn't have PD

holy shit. they're a bit slow to hit but once they do they absolutely decimate. now I'm only running torps on my corvettes.

shame about PD though
>>
>>173712523
I meant designs of different classes.
Actually meant single design because that'd probably clue me into what he was doing on every design.

As for multiple designs of the same classes, PD destroyers and Artillery destroyers can both be important, and having seperate torpedo chassis for corvettes and cruisers can be a good decision.
>>
>>173712881
Putting all Torps on Corvettes is OP as fuck.
You can easily spam the enemy with nukes and they won't be able to blow them all up.
>>
>>173712523
>not having destroyers dedicated to point defense
>not having tank battleships and assault battleships
>not having different weapons in your fleet to always be able to do damage

pleb
>>
I miss being able to put PD on regular nodes; picket destroyers were the best doctrine.
>>
>>173713237
Destroyers with PD was the only time destroyers were ever good. We need a mod for this shit asap
>>
>>173713206
I wouldn't be surprised if point defence doesn't work on a fleet wide basis.
>>
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How are my Fanatical Purifiers?
I never really bothered with playing as Fanatical Purifiers before but the civic kind of makes it seem interesting.
>>
>>173713646
Would definitely enslave and rape on a daily basis.
>>
>>173713646
>missiles
>lmao5traits
>>
>>173713781
The high class Nisyl race as we know it is already extinct. Now all that remains is low-grade livestock. Which species' women will the Lidem enslave next?
>>
So now that it has been out awhile what is the general consensus on the government ethics that allow you to start with slaves or robots? Are they good to start with or is it better to just get naturally?
>>
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>>173714120
I have my own plans for the Nysil. It involves oil, a whip, and a lot of pain.
>>
>>173712881
What do you put on the other weapon slot? Missles to help eat the pd? Or something to help fight other corvettes?
>>
>>173712881
My standard fleet is battleships with megacannon, 3 ballistic artillery and 2 flak artillery escorted by a swarm of torpedo/regular corvettes. Makes for fun battles to watch too.
>>
What are some good benchmarks in terms of fleet power/income/worlds?
>>
>>173713646
That lore is cancerously bad.
>>
REMOVE FALLEN EMPIRES REMOVE REMOVE REMOVE
>>
>>173714428
kinetic shit, since I start with that
>>
>>173713646
I love your concept, but I have my doubts about fanatical purifier gameplay-wise. Is it fun? Is it viable, or do you just get roflstomped by a galaxy-wide coalition in 2250?
>>
>100+ years in, doing fantastic, 2 sectors flourishing, finally into my first war, completely decimate them for comitting war crimes, free their people of slavery & modify them to be not weak / slow learners
>game crashes
>load back up and do some more shit
>game crashes

reee why now.
>>
I tried to hack the Infinity Machine around Gargantua.

It wasn't very impressed by that. But didn't seem to bothered by it.
Did I fuck up?
>>
>>173714998
Because you're not allowed to have fun
>>
>Build tall
>Jump miles ahead of everyone
>Am not at a weird equinox where I need to either cede the entire cosmos or build one giant alliance

I really hope they update victory conditions one day. You can't really play tall so much as you play triangular.
>>
>>173714826
Well I never really play as xenophobes so I guess I'll find out.

>>173714120
>>173714186
please no
>>
I hope they fix the Mobile Suit gundam mod, fun to play with but god damn the weapons for the ships are broke af
>>
After eating 3/4ths of the galaxy except for me, 2 fallen empires and a couple other empires, they seemed to bug out.

They just stopped practically on my doorstep.
>>
>>173715108
Its not worth trying to hack, theres a tiny chance you'll actually get anything out of it.
>>
>>173713646
I've thought of doing a Fanatical Purifier based on a failed ground attack on a pre-space civilization by a neighboring empire in the xcom way.

Or, the after effects of failing to kill the smugglers event during observing a planet where the pre-space civ has a massive civil war city killed by smuggled alien weapons, decides to dedicate itself to purging the aliens.
>>
>>173709237
>implying

You realize that all climates in game represent various climates that have existed on earth at various times right? Or could exist, anyway. Humans can't prosper in an ice age and the eras in history when the earth was so warm the arctic was a swamp with crocodiles swimming in it would be far too hot for humans. That's generally what each climate is representing.
>>
>>173715407
The problem with tall is the same problem all 4x games have with tall. If you're strong enough to not get conquered then there's no reason not to use your military to wreck everyone else.
>>
i just got access to habitats
should i just build like 100 of them?
>>
>>173716245
>Should I just no longer have research or unity

Depends how late into thegame youare.
>>
>>173715108
Does the infinity machine ever tell you what its trying to do?
>we might be able to do our job before the universe dies, thanks senpai
BUT WHAT IS YOUR JOB
>>
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>>173713646
It's like the Lidem all over again
>>
>>173716049
In Stellaris, habitability only represents a happiness cap. If a climate catastrophe turns Earth into Waterworld or something else, all that does is make people less happy. If the habitability is under 40% then you'll suffer from revolts and there's nothing you can do, and if it's 60% or above then it's irrelevant until later in the game.

But please do go on with intentionally misreading what I say and then thinking that >implying is a counterargument.
>>
>>173716316
Maybe it's trying to see what happens first: End of the universe or the end of the black hole.
>>
>>173716394
>be very strong
>talking to someone weak
"Manual labor" indeed. Get your pussy ready for the slave pits, space elf.
>>
Would it be possible to create pre-made scenarios in Stellaris? Starting with an already developed galaxy, with a pre-defined history could be fun. I'd be interested in creating some kind of human-only scenario with many different factions that split off from the original human colonies.
>>
>>173716245
Habitats are only size 12, so they're terrible planets.

Though they do 2 things well, research and energy production. They have a 3/3/3 research building and a 10 energy building, so you can easily have an orbital habitat producing 30/30/30 science or 100+ energy.
>>
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>>173716643
>implying the pussy is the one getting loose and not the butthole
Do you even rape?
>>
>>173716736
Can you assist research habitats?
>>
>>173716771
I'm pretty sure calocs have multiple tentacles anyway, so it's not like their slaves have any unused holes.
>>
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>>173716984
I like the way you think.
>>
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>>173716882
They're planets you can build, yes. I'm just annoyed about how small habitats are.

I also think paradox didn't put enough effort into the things, like no way to upgrade the structure to be larger, or specialize it.

But what I wanted though were mobile habitats, like the galactic nomads, spaceship-habitats not tied down to any one planet where the whole civilization being able to move.
>>
The better graphics-final battel mod is fucking amazing!
>>
>>173717274
one habitat can provide 100+ energy, or 33/33/33 research points. That's specialised already.

They are designed to be fire and forget without worrying about upgrading shit.
>>
Did they fix missiles with Utopia?
>>
>>173717410
Hnghhh!
>>
>>173717628
Nope
>>
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>>173717628
>Paradox
>fixing things
>>
>>173717410
>>173717652
Doesn't look any different, anon.
>>
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>>173717713
DELETE THIS RIGHT NOW
>>
>>173717817
Should add more projectiles and shiiiet. Then again I don't have anything to compare to, so maybe I'm imagining things.
Also I found a 24 tiles gaia-planet in a crystal sphere system. There's about 4K of army in total guarding it!
>>
I am early game right now. Should I build a fleet mainly composed of destroyers? Or spam my corvettes?
>>
>>173716450
So you're saying you like to live in Arizona?
>>
>>173718136
destroyers suck in general. they are useful in mid-late game when you get things like kinetic batteries and tachyon lances, as you can get that one fuckoff huge weapon and a flak battery.

but early game, naaaaaaah. you're better off just building shitloads of cheap corvettes than a destroyer than might be 2.5x the cost.
>>
>playing a hyperspace game
>every single system seems to have a fleet of hostile creeps in it
>playing a warp game
>find maybe 1 system with hostile creeps in it

Gee thanks paradicks

>>173718023
>only 4k
>>
>>173718136
What you want in your fleet depends on what your enemy has. If they have missiles you'll want destroyers with point defense. If they have no point defense you'll want torpedo corvettes. If they have nothing but large gun ships you'll want small gun corvettes/torpedo mix. A destroyer with a large long range gun and a couple point defenses escorted by 4x as many corvettes will do well in the first 20-30 years of the game.

I tend to phase out destroyers when cruisers + flak battery/artillery become available. My final fleet makeup is usually Battleships (big guns that shoot far) + Corvettes (swarm enemy and keep them off the battleships)
>>
>>173718606
>fleet stance passive
>set back to evasive once you're past the system
That was hard.
>>
>>173718639
>>173718389
Cheers lads
>>
>barren world with no minerals has a +15% minerals modifier

Good job paradox
>>
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>essentially win the game way before I even get the possibility of building habitats
>people paid £15 for this dlc
>>
>>173717628
How would you fix missles? I don't even know why they put it in the game as it is.

In my opinion the only way for missles to be fixed is if they are an area of effect weapon. But for that to work the entire combat system needs to be redone. So you can have fleet formations. Tight formations would be at a disadvantage against missles.
Also you should be able to asign roles to your ships, if I design a destroyer as an artillery piece it shouldn't charge in. Basically every ship charges in regardless except for the battleship.
Ships should also be more difficult to destroy so the first major battle of a war decides to outcome with one side winning and the other utterly losing. We will just have to wait for another DLC to fix/break everything again I'm affraid.
>>
>>173718389
How do tachyon lances make destroyers useful?
>>
Is it possible to change any keybinds in Stellaris?
>>
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>>173719000
>>
>>173718389
They don't have even that anymore, the tachyon lance and artillery guns got re-classified to X-level guns, which require a battleships bow section specifically built for it.

>>173719140
See this post, that's the way they used to be before Leviathans dlc.
>>
>>173719140
long range weapons are better than short range weapons.
>>
>>173719220
they scan still use kinetic batteries so whatever the equivalent is for laser.
>>
>>173719220
I wrote this rather poorly.
I meant that you could use tachyon lances and artillery in all large slots, be they in battleships, cruisers, destroyers or star bases before the leviathans dlc.
Now you need the spinal mount front section for a battleship in order to use it.
>>
>>173719187
Ridiculous. Still worth mining it to death.
>>
>>173719220
Wasn't it 1.3?

Don't recall having to buy leviathans for fixing the terribad combat they had back then.
>>
>>173719421
No it was Heinlein if I recall that focussed on combat.
>>
Are fighters and bombers still garbage beyond belief?
>>
spess foxie a cute
>>
Who uses the All White Mod here?
>>
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Fucking amoeba cunts
>>
How would you make stellaris combat actually fun, varied and interesting /civ4xg/? Bonus points if you can make it so weapon variety has a purpose.
>>
>>173719735
1. teach the AI not to blob
2. require that ftl be done from the correct side of the system so movement actually matters
>>
So are habitats actually superior to Ring worlds, Dyson Spheres etc? Just been thinking about building as many habitats as possible.
>>
>>173719840
how do habitats even work? the main benefit to having pops is exploiting tile resources, can you mine the station that you built? that'd be fucking retarded
>>
>start new game
>space miner leader

the greatest feel
>>
>>173719953
The fluff is that they're docks and processing plants for mining ships.
>>
>>173720001
mining ships that go where? there's already mining stations
>>
is the Stellaris DLC worth it?
>>
>>173720071
Its an improvement but not a 15 quid improvement.
>>
>>173720071
stellaris is not worth it in the first place
>>
>>173720071
All we do is complain about it so you know we like it
>>
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>>173719735
Ability to give fleet an order to hang back at maximum weapon range or charge in to melee range.
Add some shit inside the gravity wells that affect your combat effectiveness, like asteroid fields that either conceal or hurt your ships, gas clouds that conceal and/or shut down your shields, ability to hide within wreckage of your and your enemy's destroyed fleet.
Dedicated flag ships for admirals.
Activated skills for admirals, stuff like "Charge" which causes your fleet to move faster towards the enemy while staying grouped up and barraging enemy with higher firepower for a moment and other such abilities which you can unlock on your admiral as they grow more capable over the time.

Oh yes and formations, the ability to make your fleet run around in square, triangle, semi circle, line or whatever formations.

Oh and the ability to utilize the third dimension in space.
>>
>no worlds of my preference nearby
>but lots of worlds that are close to my preference
>searching for liquids so I can terraform them on the cheap
>discover a system lush with minerals, energy and terraforming liquids

Finally something lucky happens

>>173718778
Yeah up until I'm trying to incorporate those areas into my territory and have to repeatedly send my fleet out to take losses to wipe out the creeps.
>>
>tfw there's no sex slave option on slaves, which raises your unity and happiness

nice game!
>>
>>173720138
I don't own either of them
>>
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Did the anon making a moth race ever finish it?
>>
>>173720397
for stellaris
>>
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>>173716643
>>173716771
>>173717182
Not today
>>
>>173719735
Making it so that fleets have to cross systems to jump to a system on the other side.
Sensors should give you information about other systems but you shouldn't be able to see everything in them if you do not have a presence there.
Make it possible to hide smaller fleets in gas gaints.
Make a surprise attack bonus that lasts a couple of days so smaller empire's can use hit and run tactics to wear a big enemy down.

Also force emipres to disperse some of their ships across there emipre to protect trade lanes that should be in the game. Maybe something simple like in eu3 were pirates spawn if there haven't been any ships near or in a certain region.
>>
>http://www.stellariswiki.com/Crisis#The_end_of_the_cycle
Do any spiritualist FEs warn you about this? I know when I became robutts they got super mad as fuck about it.

>we warned you about end of cycle bro
>bro we warned you
>>
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>>173720297
>Activated skills for admirals, stuff like "Charge"


Most of that actually sounds like a good idea, being able to fight in gravity wells and advantageous spots would help stop the biggest fleet win every time, particularly if they neutered some weapons so you'd have the option to get closer to gas giants to neuter energy weapons or hide near stars or hot objects to reduce missile/torp accuracy. They'd probably need some representation of supply lines first for it to work.
>>
Are the minor aliens that spawn random? Like Tiyanki, amoeba, etc.

Haven't seen amoeba or crystals for a while so I'm wondering
>>
>>173719127
Area effect weapons could be done without fleet formations. There's no point adding a system that makes missiles viable when there's yet another no-brainer choice that hard-counters them.

That's one of the big problems with missiles. Everyone has all this point defense on their destroyers, which is also the hard counter for fighters. Also:

1. Overkill on enemies because the missiles will pile up on a single target.

2. Time delay between firing and having damage happen.

As is, missiles are intrinsically weak, and besides giving them ridiculous numbers (which would be exploitable) there's nothing to fix them without getting into the code.
>>
>>173720318
Imagine that livestock is breeding livestock. Boosts pop growth, doesnt it.
>>
>>173720725
Spiritualist FEs aren't Psionic so I don't think they're even aware of it.
>>
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>>173696479
This is so fucking lame. I tried purifiers as well and it's just defensive pact spam. Not only that but they will just outright declare offensive wars and call in all the defensive pact allies.
>>
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bretty gud planet
>>
>>173720725
They're spiritualists so they don't mind if you give everything to the spirits.
>>
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I have turned all my species into cyborgs. Should I make the next step and become synths, purse megastructures, or take perks for galactic domination?
>>
>>173721014
Synth upgrade is really underwhelming
>>
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How long does it takes to spawn mega-structures tech? Do you have to build space habitats to make it more likely?
>>
If building a mining station on a mineral node costs energy per month, what about mineral-energy hybrid nodes? Do they cost energy per month?
>>
>>173720919
>wow why cant I just kill everyone why is everyone ganging up on me rude
>>
/cbg/: Help much appreciated: I'm installing NAM 35 for Simcity 4 deluxe; I've already updated it to 1.1.638.0 but NAM doesn't recognize it insists that I still patch.
>>
How likely is for the AI to pick ascension perks, becomes cyborgs/psions/mutants or build mega-structures?
>>
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>first ever pre-sentient discovered
>they're also scientifically inclined cripples

I feel obligated to uplift them asap but they are fucking ugly
>>
Why do those fucking gas giant aliens have to make me feel so bad about refusing to help them?!

Look, guys, I can't keep transporting you fucking everywhere. My nation is not a goddamn taxi company.
Build some gas ships and fly somewhere yourself.
>>
>>173721695
Just put a bag over their head and tell them to send their research results through email.
>>
>>173721820
Why would you not help them you monster?
>>
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>>173721558
just play the good one
>>
>>173721820

Help them once or twice.
>>
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>>173721820

Gas bros have been around before your civilization and will be around after it has passed. It is in your best interest to help them.
>>
Does the male noseless humanoid take the pic of himself from up close relative to other humanoids to hide the fact that he is much shorter than the female?
>>
What would the ideal traits for Humans be, aside from what Paradox lists them as?
Here's my take:
>Adaptive
>Intelligent
>Slow Breeders
>Weak
>>
>>173722207

>slow breeders
>what is africa
>india
>china
>middle east

>weak
>what are humans

I swear you must be some dipshit alien trying to figure out what makes us tick

fuck off Xaxblorp
>>
>>173721907

Using old laptop; is SC2013 any good though? Map sizes bother me.
>>
>>173722387
Its not as good as SC4 or skylines.
>>
>>173721187
Zero Point Energy, Battleships and Space Fortress.

Get a Field Manipulation expert for physics research to get the ship reactor techs.

Get a Voidcraft expert in engineering to get Battleship, Space Fortress techs.

Once you have the pre-requisites techs, use a Voidcraft Expert in engineering to get the Megastructure tech. If you rush it with the right experts you can "easily" get megastructure tech by 2270.
>>
>>173721187
For me it was the very last regular physics option, after that I was only geting repeatables.

Don’t bother with it, only the habitat is honestly good megastructure and you can still live without it. You’re probably better off picking the boring perks that give bonuses to core worlds, border range and shit.
>>
>>173722387

It's a fun transport/airport game. Play it when there's nothing else to play, depth is lacking, mechanics are simple and like you said the map sizes are restricting. There are better games, like SC4 if you want more depth and mechanics, or Cities Skylines if you want more design and creativity.
>>
>>173722330
>what is africa
>india
>china
>middle east
Areas that will stop being baby factories once they industrialize and catch up with the rest of the world.

>what are humans
Weaker than a lot of animal life on this planet, due to the fact that we rely less on our own physical strength and more on tools and machines to do our work for us.
>>
>>173722207
Ignoring individual cultures and just going by humans in general? adaptive, intelligent and communal are probably where you want to be
>>
>>173722553

I would say Quick Learners over intelligent. Makes sense with adaptive imo
>>
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>>173721820
Would be nice if there was actual gas giant alien empires, colonizing planets that other empires considered worthless.

Either way I drew the line at transporting soldiers around.
>>
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>>173722387
it's really good but you have to be prepared to accept that the plot size is to make sure you can't build a city that can do everything, force you to choose and specialize and build other cities in the region that can balance things

there's a few plots that are bigger than the average with plenty of flat space but that's it
>>
>friendly AI colonizes a world in a system I wanted to colonize
>build a frontier outpost on a world my rival could theoretically colonize out of spite

Ree fuck you, also I have 30 pops and you have 20 so why is your fleet bigger than mine?
>>
>>173722502
wrong. the mechanics are simple but the depth is immense, it's incredibly well balanced, and after they fixed some of the initial issues the economy can be downright brutal at times
>>
>>173722623
Either or. I'd say being a tool maker is the quintessential defining factor of of humanity.
>>
>>173722667
Gas Giant aerostat colonies would be nice too if they don't want to go as far as gas species.
>>
>>173722782
Interesting. I haven't played it since a couple months after release and remember it being very simple. I did enjoy it, it did city 'types' better than skylines did, with mining, petroleum, casinos, etc. One of my favorite parts about it.
>>
>>173722330
>>slow breeders
>>what is africa
>>india
>>china
>>middle east
india's fertility is nosediving to below replacement, china is lower than europe, and africans arent human and neither are sandpeople.
>>
How do I stop my sectors from auto-colonising the same bloody sacred world (with the Holy Fallen Empire next to it) again, again, and again?
>>
>>173722840
Not really unique to humans though, theres several animals that do it and any species with a civilisation is going to have done it.
>>
>>173722330
Humansm who are quite big but aren’t any megafauna reach sexual maturity at about 15.

In comparison, blue whales, the bigest animals to ever live reach sexual maturity at the tender age of 12.
>>
>>173722906
Disable can colonise planets in the sector settings
>>
>>173722906
Disable colonisation in the sector settings menu m8
>>
>>173722782
The more I read your posts, the more I think picking Cities : Skyline was a mistake.
>>
>>173722923
Absolutely unique. We wouldn't control Earth if we weren't tool makers.
>>
10 research speed or 5 core systems?
>>
>>173722858
the main thing at release was that parks gave way too much happiness and stores got magic goods

they nerfed parks and stores now correctly require goods produced in factories

I think they also fixed businesses working optimally with only a single class of worker, so you now need some richfags to manage things, middle class white collars to do the boring stuff and lower class blue collars to do the heavy lifting
>>
>>173723054

5 core systems, duh. The 10% is additive to all the billion other bonuses research gets so it's borderline useless. You can make up for the small amount of research on 1 of those 5 planets, easily.
>>
>>173723036
But its not unique to humans, several non-human animals can create tools. Tool usage was a key part of how humanity came to develop civilisation but its far from the only thing or unique to humanity.
>>
>>173722207

Humans are at the very top of stamina in the animal kingdom. Only one or two animals overpass us. Our temperature self-regulation and refrigeration is excellent too. The oldest method of hunting consist in pursuing the prey for days until it gets exhausted or overheats.

All these features make humans well fit to pick Nomadic trait.
>>
>>173720061
Less mineable surface area wated on meatbag containers.
>>
>>173723123
hmm ur rite
5 core system seems to be by far the best 1st chocie
>>
>>173723002
don't think, thanks to the backlash the game is basically free on origin, especially during sales. and it goes off at every origin sale

it's a bit sad in a way, I know they wanted to have agri business and more detailed weather as part of the game at one point, and if not for the poor reception that might have been added later
>>
>>173715108
You get a bigger bonus from doing its quests than hacking it. Doing it all you get a +10% to all research, hacking you get +3 IIRC.
>>
>>173723181
Show me another planet full of tool makers, I'll wait.
>>
>>173722997
>>173722989

I did. They fucking KEEP DOING IT! It's an endless loop. In the end, I just gave up and risk angering the Fallen Empire. Lu
>>
>>173723205
So I paid full price for a game that "is basically free on Origin".

Fuck.
>>
>>173723282
I can show you other animals that create tools if you want?
>>
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>>173723329
t. paradox
>>
>>173722864
I will probably be more like what this anon said>>173722545. Europe also had high population growth in the late nineteenth century due to high birth rates and a sharp decrease in mortality due to better sanitation and improvements in medical science. After that boom when people got more wealthy that birth rate leveled out sort of in line with mortality rates.
>>
>>173723409
Not as bad as Planetary Annihilation.
>>
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>>173723282
>>
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Playable space nomads when?
>>
>>173723205
>>173723329
>>173723002
>it's a bit sad in a way, I know they wanted to have agri business and more detailed weather as part of the game at one point, and if not for the poor reception that might have been added later
>if not for the poor reception that might have been added later
What are you two talking about exactly?
It has an almost excellent rating on Steam and almost no bad reviews.
>>
>>173723575
it's not on steam
>>
>>173723575
Sim City 2013.
>>
>>173686359
I'm irritated we can't get closer to it or research it.

I mean, in the Milky Way we have stars orbiting the fucking thing at a distance equivalent to the one between the Sun and Neptune. The closest one, S0-102, is traveling at 1% the speed of light. Imagine what the view from that system must be. It's insane.
>>
>>173723575
They mixed up SC2013 and Cities Skyline, I think.
Cities Skyline isn't the greatest game ever, but it's okay, I guess. Definitely beats SC2013.
>>
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>>173723556
September 2016
>>
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>>173723658
I could never get into Skyline, its a shame as I fucking loved SC4

>tfw there will never be a citybuilder as fun and comfy as sc4
>>
Is there any limits to the number of habitats?
>>
>>173723556
http://steamcommunity.com/sharedfiles/filedetails/?id=881169049&searchtext=
no Banks update. RIP
>>
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Fuck the adjacency bonus, it's too cool not to settle right in the middle of a 25
>>
>>173723825
Nothing'll ever top SC4 with mods.
>>
>>173724065
There were just so many great mods for that game.
>>
>>173724017
Is this your first planet? What mod?
>>
>>173722937
I've actually seen scientists use the term megafauna for anything bigger than like 100 pounds.

Which only makes sense if you're thinking about arthropods as the representative lifeforms, but hey.
>>
>>173724151

It's the first planet I discovered, >>173720927. No mods outside of cosmetic shit like name lists and whatnot
>>
>>173723825
it's so soulless compared to the previous ones, and it's so primitive compared to the later ones
>>
>>173724237
I'm jelly.
>>
>>173724065
>>173724129
>>173723658

So has anyone had this problem? I aint playing without NAM: >>173721558
>>
>>173724331
Sorry but nope. What operating system you running?
>>
>>173724274

:(

I'm gonna fuck it somehow, I'm terrible at this game. It's like finding a place in Civ 5 full of desert hill river tiles and scrambling for Petra.
>>
>>173723968
At some point you'll realize that you're basically playing Cookie Clicker and you'll quit.
>>
>>173722545
Humans are actually pound for pound fairly strong. A large dog is markedly weaker than a human of the same size, for example. We're just a lot weaker than our own relatives who are even better in that arena, because they all evolved for explosive power while humans decided endurance was their favorite stat.
>>
Can I convince someone to drop a defensive pact?
>>
>>173722545
Then all civs in the game should have weak, that's stupid. You're stupid.

>>173724331
idk m8.
Try scdevotion or simtropolis.
>>
>>173724721
Simtropolis still exists, wew that brings back memories.
>>
>>173724385

Win 7
>>
>be a wormholer
>birth of space piracy event
>trap them by destroying their wormhole generator
>hypercucks will never know this feel
>>
>>173725225
Do they keep building fleets if you do that?
>>
>>173725560
yeah but obviously they can't get out due to no constructors
>>
>set it so that advanced AIs won't start next to me
>they start next to the empire next to me and then annex that empire

Thanks paradicks.
>>
>>173719127
The biggest issue with missiles is overkill. And I don't mean "hurr 150 damage against 20HP ship". I mean "Macross missile barrage 50000 missiles against one corvette".

A good start is to increase travel speed of missiles. Less time in flight means less chance to screw up.
>>
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werewolves in space
>>
>>173726963
That or letting them change targets mid-flight.
>>
>>173719127
Simple. If the missile still has travel time, when its target is destroyed and no longer giving off massive heat, it finds a new heat source to smash into.
>>
>>173726963
speed has nothing to do with overkill, it has to do with blindly firing at the first ship in the enemy formation since it'll always be closest
>>
>>173727019
That could help a bit, but I think it'll make missiles feel a lot like any other weapon.

I have a big complaint that missile corvettes have long range, but they still fly in point blank with no care in the world. The whole value of missiles is their long range killing power. Stop going point blank.
>>
>giving AI rights counts as giving full rights to aliens so you lose xenophobe faction
Paradox, pls.
>>
>>173727347
The issue is how simplistic the combat system is, as long as its just deathstack meeting deathstack they'll be no reason to use anything but the metabuild.
>>
>>173727347
isn't that a case of installing the correct combat computer?

>>173727478
fleets are your units, you should worry about a strategic situation and not individual ships, that's why the system is the way it is, hands off
>>
>>173727478
what is the current metabuild?
>>
How to make planet occupation/invasion more interesting?

Make it take longer and have it get events?
>>
>>173727708
>be bigger than the other guy
>throw your deathblob at the other guys deathblob
>spend next half an hour bumping warscore up
So much strategy.
>>
Holy shit this fucking game

>played it on release up to 1.2
>meh, preferred EU4 and Civ
>still spend a good hundred or so hours

>now
>Utopia releases
>I`m unemployed
>start playing
>first day spent literally 14 hours straight playing, with smoke and coffee breaks inbetween
>sleep 4 hours a day so I can play some more
>just now starting to feel fucked up

The game isn`t even that good. It`s boring as shit (and frustrating when AI fucks you up)

But goddamn it is a timesink
>>
>>173720760
Random groupings.
>>
>>173727909
If the AI split their fleet into a million raiding fleets of 5 corvettes and rushed all your orbital stations there would be nothing but tears here.
>>
>>173728065
Unemployment does terrible things to people.
>>
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>>173728065
cool story
>>
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>own half the galaxy
>still cant build megastructures for quite a while

Whats the fucking point?

There's still 4 unawakened FEs and an another hard AI i just catched up to (by owning 5x times as many area as that nigger, serisously, fuck this cheap ass "difficulty" solution) so hopefully they do actually come into play eventually
>>
>>173728487

Megastructures are a bust, by the time you can build them you're already skull-fucking the rest of the galaxy
>>
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>>173693118
>materialist fags

https://www.youtube.com/watch?v=DNSUOFgj97M
>>
>>173728378
>>
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>>173728065
>I'm unemployed

Lucky cunt

I have no free time.
>>
>>173728729
Quit your job
>>
>>173728341
Then you'd just send your death blob to their capital and destroy all their spaceports or the meta would change to military station spam.

I'm not saying we need a real time tactics combat layer or even an interactable beyond when to attempt retreat system but something with a bit more complexity like missiles being great for hit and run but poor for prolonged combat for more guerilla style combat, having to deal with some abstract layer of fleet logistics or "terrain" effects when near celestial objects would do wonders in giving different weapons and builds a purpose. and making wars feel different from each other
>>
>>173719735
Defensive "hostage" posture over planets.

Basically force a policy/choice on the ai where they may curtail their fire if you're ships are hanging over a planet of theirs, lest it get hit by stray shots with thermonuclear force.
>>
>>173728487
They need to do-away with many of the requirements that for megastructures. First you have to find one rare tech, next you have to get 3 accession perks, then you can finally spend 10 years building one piece of one megastructure at a time.

They should make it one mid-late game tech and let you get it on your first perk. It still takes ages and costs shitloads.
>>
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>>173693118
Is it a good idea to put a construction ship in deep space in case you get one of those events like the runaway drill where you have to send a construction ship within a certain time limit there?
>>
>>173728065
I was on pto yesterday. Did same thing with sins of a solar empire. I don't even like it that much, but it's like a rat hole that keeps devouring my time if I do much as look at it. so I manned up and Uninstalled.
>>
>>173729013
I wouldn't imagine any of those timers are so punishing you won't be able to fulfill them within the time if you get on it right away.
I only play with wormhole though which might make a difference.
>>
>>173729076
>12000 essay due tomorrow
>can`t stop purging xeno scum
>>
>>173728849
>military station spam.
So there's a reason to finally use military stations?
Sounds good to me.
> Then they just send 10 corvette raid squads
> So we build more stations
> Then they death blob
> But our deathblob is shit because we bankrupted on 50 defense stations
>>
How can I Terraform a slave planet?
>>
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>theocratic militarist xenophobe democracy
>sandwiched between a bunch of fucking xeno scum
>they are separated into two factions:

>1) Djunn Confederated Systems who support rebels in the Xu'Lokaku Star Regime and slave rebels from my first war with the Ik-Nur-Val Imperium. Fairly friendly fungus people but cut off my expansion northward.
>2) Xu'Lokaku Star Regime, Alliance of Old Alvania, and Cynn Empire all in interlinking defensive pacts. All but the Alvanians are total assholes.

>enslaved Ik-Nur-Val and colonized a shitload of Tundra/Alpine worlds near my core systems with them, later domesticated them to allow them to inhabit Continental worlds and basically have them work my farms
>try to grow within my borders as best I can since there were THREE advanced start AIs around me

>end up invading the Hulfir to the northeast because they're insular and have no allies
>Cynn Empire hits me in the ass while I'm at war
>White Peace with Hulfir
>take four plants from the Cynn and process purge their ruling Reptile pops

>Unbidden invasion
>Djunn get completely wrecked
>Fallen Empire gets wrecked
>two Fallen Empires awaken
>with the power structure of the surrounding nations weakened and their fleets essentially decimated I decided to annex and displace the Xu'Lokaku

Lots of shit happens in 40 years.
>>
>>173728729
I wish we could work jobs like how things were set up in the subsistence farming days.

Basically half your year you're working hard every day, the other half you're doing jackshit.

Even if it ended up being the same number of hours each year, having the free time bunched together like that makes it way more productive.
>>
>>173728065
I've spent the entire weekend either playing Stellaris MP or Golf with your friends.
fucking want to kill myself by this point.
>>
>>173728849
that's a losing strategy, since that's what the AI does, and if you yourself use the 5-corvette raiding groups you can totally kick them back to the stone age even if they outnumber you 10:1

>>173727909
yeah you fucking asshole that was the point of the post
>>
>>173727901

>Armies can launch anti-orbital missiles to the invading fleets.
>Assault corvettes, and corvettes escort can be added to the army fleets.
>Army design work like ship templates.
>>
Why is Spiritualist considered so good?
>>
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>>173705689

warmholes
>>
>>173726963
>>173727019
>>173727347
The best fix is making missiles just like lasers and cannons, but keeping their graphics, and making PD be a fleet-wide evasion stat that only works for missiles.
>>
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>>173729225
[Glass them]
>>
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>>173729257

Or you can be work at home master race like me
>work hard for 2-3 hours, get all my shit done for the day
>set my work laptop next to my personal computer desk in case I get urgent emails
>play video games, funpost and watch Netflix for the rest of my shift
I solved the eternal wagecuck dilemma of having enough money to buy things but not enough time to enjoy them
>>
Is the Psionic avatar shroud event bugged for anyone else? I've only had it work once, every other time it says we successfully summoned one nothing happens.
>>
>>173716316
Learn how to stop entropy.
>>
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>A federation is already popping up
Will that become a major issue if I don't take it out right now or can I let it be for a while?
>>
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>>173729356
lewd
>>
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How do weaponize Dyson Spheres?
>>
>>173729443
Nip them in the bud before they make too many federation fleets and associates
>>
>>173729393
>The best fix is making missiles just like lasers and cannons, but keeping their graphics

>ship fires missiles
>enemy dies
>missiles didn't even reach half the distance
>>
>>173729342
It isn't "so good" materialist is good as well.
Spiritualist offers you easy access(but not exclusive) to Psi, which leads to probably the best ascendancy.
The unrest reduction is okay, the ethics drift is pretty solid, having temples early on really helps with early unity which gets you three points in discovery quickly.
>>
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>>173729324
>>Army design work like ship templates.
>>
Is there any difference between the races in Stellaris or is it purely cosmetic? feels like every race I get the same type of guns, same type of mandates ,and nothign ever really changes.
>>
>>173729486

Build one around an enemy's star and turn their planets into ice cubes
>>
>>173729486

Cover them with Tachyon Lances?
>>
>>173729517
Ethics drift helps against factions spawning right?
>>
How many AI empires do you like to play with in the biggest galaxy?
>>
>>173729608
They all spawn eventually anyway. They help weaken undesirable factions.
>>
>>173729517
>opening with discovery
isn't that dumb, when you have shit research and prosperity basically halves the cost of mining stations, which are so precious early on?
>>
>>173729619
24 + 5 fallen empires = 30 total

Feels right enough, gets a good mix of ideologies in
>>
>>173729443
Simply setting a rivalry can cascade the entire galaxy into choosing sides.

If you can kill the federation do it. For tall strats it's all about the tributaries and vassals.
>>
>>173729680
Kinda. I actually open expansion if I have good colony opportunities around me. Prosperity is good if you don't.(Expansion still is for the frontier outposts there).

The thing about discovery is that it has the research on survey tech. Which is probably a bigger boost to your tech than every other possible boost in the game put together.
>>
>>173729861
bet they're gonna nerf it to hell and back
>>
Would someone mind pointing my stupid self towards the line of code I need to change in order to enable the From the Void DLC portraits?

I've tried looking around but like I said. Dumb. I'd appreciate it.
>>
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>losing in war
>holding my own though and have only lost some vessels and a moon that only had robots on it anyway
>bugs keep asking me to surrender say no everytime
>start to win the war and destroy their main fleet
>they send final surrender demands for my homeworld and another planet and I can't refuse because I need 100 influence to pay it

What is this garbage mechanic? I had a strong station arouind that planet that they wouldn't of been able to take anyway and now they just get it all for free.
>>
>>173729965
Hopefully yeah.
>>
>>173729416
Don't have any skills that allow it. What are you, some IT expert?
>>
>>173699739

Option for more subdivisions than vassals and sectors, huge empires should be a bitch to hold together unless you purge and replace everything or can acutally work out all the xeno problems into a big circle of friendhship

Space CK2 when you can start start some minor faction and subvert empires through politics, intrigue and espionage, like playing an egalitarian Lord gaining the support of slaves and space commies, getting your men aboard of the imperial navy and start a civil war the support of the enemies of your empire


I just want anything to make the midgame and endgame less of a blobbing snoozefest. Nothing kills my mood to play faster than realizing I'm essentially unstoppable and I will be able to just keep nipping my neighbors forever and it will take atleast 20-30 hours to close out that game and win.

Also, more events and exploration, thats literally the best part of the game
>>
>>173704447
So what happens if you kill it?
>>
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>>173693118
What are some Space 4x games that are better than Stellaris?
>>
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>>173729659
Ah, ok. I was confused since I've only really seen happy factions which give +influence. This is the first time seeing unhappy factions for me after I integrated a vassal.
>>
>>173730221
Armada 2526
>>
>>173730221
DISTANT WORLDS
>>
>>173729986
This is why you always stockpile your influence.
>>
>>173729986
No matter how great your station was, you didn't have enough influence to control it :^)
>>
>>173730191
Empires shouldn't be a bitch to hold together, they should just get naturally more efficient as new subdivisions are created and the ruler is more and more removed from the people he nominally rules.

>>173730221
Aurora.
>>
>>173729985
Bumping for this
>>
>>173730376
*less efficient, of course
>>
So, so far I have been playing the blob, colonising worlds with little conflict in a pretty barren and enormous galaxies (7 alien empires or so + 4 FE). What's the strategy for galaxies more overpopulated with huge number of empires?
>>
>>173730221
Sword of the Stars my Queeeen.
>>
>>173730161

I don't have any skills either, just a shit tier degree and really good luck. I'm an underwriter for a huge insurance company. They hired a lot of people for an expanding department when I applied so they lowered their entry level requirements from 20 years of experience + PhD + 100 written referrals to just having any degree. Anyways I'm no longer a newfag at my job so I make quite a bit and I can work from home as often as I want. Working at home is the best invention Western Civilization has ever had.
>>
>>173729550
Shhhhhh, you're not supposed to notice.
>>
>>173728487
>Every planet you own requires you to gain 33% more unity to reach the next trait.
>Own half the galaxy
>Wonder why you dont have the traits yet
>>
>>173719606

One of these games I bumped into a wandering pack of amoebae right away with my science ship.They followed me to my homeworld, killed off my dinky starting fleet, my construction ship, my spaceport and all the mining stations I have already built. They literally bombed me back before space age.

I got my shit together, suppressed the urge to reload and manned the fuck back into space, it was fun as fuck in a weird way, having to play out a "second beginning" like that.

I actually wish stellaris had an option to play through the very first spaceflight era and actually customize your starting planet and system a bit.
>>
>>173730879
>>Every planet you own requires you to gain 33% more unity to reach the next trait.

Do habitats count?
>>
>>173730376


>Empires shouldn't be a bitch to hold together

They should. Lategame youre ruling over dozens of planets hundreds of billions if not trillions of sentient beings of several races, all with their own issues, culture and ideology. The game should get harder and harder instead of a fun earlygame becoming a boring ass map painter.
>>
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>ember drake spawns near a faction called the Fire Tribes

DEEPEST LORE
>>
>>173730879

Doesn't address the fact that megastructures are locked behind a rare endgame tech
>>
>fanatic materialist gives +10% to research

Why didn't I realize this before?

>>173729689
>5 fallen empires

But it only lets you do a max of 4
>>
>>173730429
Hey friendo. Best I could do was finding the two bits of code that it's all contained inside.

Steam/SteamApps/common/Stellaris/common

There's graphical_culture and species_classes.

I don't know exactly what to edit inside of those, but that's where it all is.
>>
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>>173731245
There should be a civic point unlock or federation type megastructure. Just some way of spending precious alternate points to get them. megastructures should be limited build and maybe use a core planet slot.
>>
>>173731245
You can get it mid-game if you focus on getting the right prerequisite techs.
>>
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>mfw my first ever Stellaris race became an Awakened Empire of Fanatic Spiritualists
>mfw my second ever race became an Awakened Empire of Fanatic Materialists

>click image again
>mfw WAR IN HEAVEN
>>
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>>173731430

http://steamcommunity.com/sharedfiles/filedetails/?id=687226658
>>
Anyone know where in the config files that it limits you to building/upgrading one megastructure at a time?

I know it's possible since this mod supposedly does it but I can't download it to see how:
https://steamcommunity.com/sharedfiles/filedetails/?l=english&id=901963894
>>
>>173730376

Large galactic governments are impossible because of their intolerable complexity. This is based upon a simple truth: As population grows arithmetically, the number of possible interactions rises geometrically.

Studies of government and private organizations show that the number of hierarchical levels and the span of control tends to increase as the whole system expands, but also that the two are complementary. For a given size, a wider span of control means fewer levels are needed above and below each span, producing a broad "flat" organizational pyramid. More levels means small spans suffice, giving a narrow "tall" organization with tighter control from the top. Humans seem naturally to prefer rather tall organizations, perhaps partially due to our simian heritage of vertical troupe dominance chains. Sentient extraterrestrials evolved from carnivorous cats or intelligent octopi, solitary creatures by nature, would favor flatter organizational structures.

The best human organizations have spans of five subordinates per supervisor. Using this figure, a galactic empire controlling ten billion planets having ten billion inhabitants each would require at least 21 hierarchical levels. It is well known that human organizations with more than 6-8 levels become excessively bureaucratic.

If we optimistically assume that a control span of 100 subordinates can be achieved with the help of AI, then we can halve that 21 to 11.

Even with all this mechanized assistants, the Emperor will have absolutely no contact with non-interstellar personnel. His relationship with his magistrates would not be unlike those between the United States President and the mayors and city managers of American cities. To the Galactic Emperor, the starkeepers, each responsible for 100 worlds, will seem much as U.S. citizens appear to their President - with only a very rare audience being granted. Planetary governors are "the rabble."
>>
>>173722553
>intelligent
>>
>>173731574
Your sins have come back to haunt you.
>>
>>173731692

Organisational specialist studying "control loss theory" say that in tall, human-like galactic organisations, memos would have to travel down through so many channels that most orders from top to bottom levels could be almost totally degraded to noise by they time they arrive. Economist Oliver Williamson devised a simple model to predict how goals generated at the top of a hierarchy are implemented at the bottom after passing down a number of levels in the chain of command.

If each message, on average, passes through a level 95% intact, then Williamson would claim that since orders must change hands 10 times, Sir Roger's Empire is (0.95)10 = 60% effective in carrying out its aims. At 85% per level (Williamson's lower limit based on studies of actual human organisations), effectiveness drops to 20% and only one-fifth of the Emperor's plans for the commoners ever reach fruition.
>>
>>173731692
>>173731829

Reminds me of the argument posited by some professors I had at University who suggested that the Roman Empire's decline was in fact due to the weight of government of the provinces and city-states falling on the Imperial Administration, when they had been more or less autonomous throughout the Age of Augustus, Nero and even Trajan.

By the time of the Barracks Emperors and the Crisis of the Third Century, the Empire had truly begun to directly rule the provinces they had used as glorified tributaries for so long... And it crushed them.
>>
>>173731692
You can go wide with certain allowances. Allow planets general autonomy as long as they provide their dues, in a quasi-feudal fashion.
Have a private corps directly beneath the empire that does its rounds policing all of the feudal subjects.
>>
>>173731147
Yes. Habitats have the same tech and unity penalties as full planets.
>>173731245
Nothing to adress. If you're playing a wide playstyle, your funds go into miliary, for tall your empire should be small enough that you reach the tech at a decent time
>>
How is playing the new Fanatic Purifiers? Is it actually feasible to snowball your genocide into enough unity advancement that you keep purging xeno scum?
>>
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>>173731949
>Have a private corps directly beneath the empire that does its rounds policing all of the feudal subjects.

I want Megacorporations in my Stellaris and I want it now.

Imagine selling a planet or entire frontier to a Megacorporation. Consider it another way to "Sector" a system.
>>
>>173731697
You're currently talking to people from across the entire planet on a device created by hairless apes. I'd call that intelligent.
>>
>>173731692
>>173731829

Mosca's Rule: "The larger the political community, the smaller will be the proportion of the governing minority to the governed majority." Roberto Michels' "Iron Law of Oligarchy" goes still farther; asserting that growing political systems, especially empires, invariably evolve into more oligarchic (rule by the few) forms of government. So while democratic or republic empires are possible, as they grow they will slowly but implacably drift towards autocracy.
>>
>>173731998
Seen two people try it in MP and crash and fall because unlike conventional genocide runs of bide your time then go crazy, the AI knows you're a genocidal lunatic day 1. So they all rival you and then become friends because they all hate you. And then they declare war together or defensive-pact blob and cage around you.

They seem strong but early game kinda requires good RNG more so than usual as you have less options to safely survive the early game.
>>
>>173732249
Makes sense. Sounds like it would be better on a spiral or ring galaxy, so you just have to keep going straight.
>>
>>173732249
Would make for a neat co-op game if you pick the same race.
>>
>can only have 3 core systems
>on a map with 1000 systems

what a stupid fucking idea, they could have at least make it scale with map size
>>
>>173732084
So basically creating a vassal.
>>
>>173732523
> What are vassals
> What are tributaries
> What are sectors
You can have a fuckheug number of planets under your wing. It's not a real problem.
>>
>>173732523
You know theres plenty of ways to raise it right?
>>
>>173730191
>>173731175
>>173731692
>People STILL trying to force the tall meme.
>>
>>173732523
>take colonization first
>Two extra planets
>Take imperial perogitive as your first perk
>Now have at least 15 planets
>>
>>173732523

You can have many more core worlds. There's ways to increase that number: Civics, research, perks...
>>
>>173732618
>>173732713


But I want to control the planet. Not some dumb fuck AI, not some dumb fuck AI who isn't part of my faction. It was 5 before, there was no reason whatsoever to change it. I don't always want to play as pacifists (why the fuck do they get +2), and I don't always want to waste an ascension point on the +5 (nice balancing, by the way). It's retarded
>>
>Pacifist
>Spiritualist
>Xenophile
>Main goal is to ascend into godhood while keeping a shitload of vassals around, never conquer outright, only vassalize. No alien species allowed in the core world

is this viable?
>>
>>173732720
It really isn't unfeasible. Yes, habitats, terraforming, and megastructures should be possible way earlier if you really want to bee-line one of them, but the tech/unity advantage you get from staying small and sticking to frontier outposts is crazy. It is just difficult to do if a neighbor wants to fuck with you early on.
>>
>>173732523
The only problem is how shit the sector ai is. The repeatable tech to increase core cap is fairly common and you can take a civic to return it to 5 out of the gate. If sectors werent so terrible at being useful no one would have a problem with 3 core systems being the base.
>>
>>173732523

Reform government for efficient bureaucracy.

Get Core Planets +5 Ascension Perk.

Research Core Planets +2 technology.
>>
What's the point of vassals and tributaries?
>>
>>173731829
>memos would have to travel down through so many channels that most orders from top to bottom levels could be almost totally degraded to noise by they time they arrive
We have something called WRITING that solves that.
>>
>>173732878
Tall is idiotic from a logical perspective.
>>
>>173733052

https://www.youtube.com/watch?v=Eikb2lX5xYE

https://www.youtube.com/watch?v=dIto5mwDLxo
>>
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>Finally strong enough to clear out pirates blocking the only two hyperlanes to the tail end of my spiral arm.
>Can finally expand somewhere that isn't an entire arm over.
>Some monkey fucks have been shitting themselves between these pirates the whole time.
Time to purge.
>>
I traditionally play tall and for the past 3 games I have steamrolled people by doing so.

But I really wanna play an uplifting, terraforming trader species. And I wanna be YUUGE.

What are some pointers to not get my shit pushed in and keep my military up to snuff?
>>
>>173732954
In theory an overlord and a vassal have a more powerful fleet than just if the overlord owned everything. Because their combined fleet score is higher. In practice this isn't the case because a fraction of the fleet is AI designed and led.

The other use for a vassal is as a means of expanding more cheaply(in warscore) and peacefully in return for time and influence.
Tributaries generate a decent volume of energy and minerals and are a decent option if the nation in question doesn't own anything you could colonize to capitalize on the area.

Protectorates are influence farms.
>>
>>173733145
What does that even mean?
I hate colonizing stuff that isn't ideal. There is no reason for it, I just enjoy rushing terraforming and living solely on Gaia worlds.
It's cool if you want to colonize 5 planets immediately, triple your fleet capacity, and rape the neighbors. But I don't want to do that all the time.
Not to mention staying small for technological/cultural advances has been a theme in these kinds of games for decades.
>>
>>173729486
build only a half of it and attach near the stars mass to it so the solar radiation pushes it away while the half sphere drags the star after it

A few billion years and those fuckers will be obliterated by crashing a sun into them.
Bonus points for timing the end of the star to the aprox arrival so it consumes them then blows the fuck up.
>>
>>173732089
and yet most people talk about ideologies not even relevant to anything
>>
>>173732818

It totally is, especially if you manage to fill out your Core Worlds before the vassals start pouring in.
>>
>>173733314
Minerals minerals minerals early game. Trade for more minerals when you can.

Ignore defenses that are not shields and offenses which are not kinetics(autocannons are best) and shields for most of the game.
>>
>>173733381
Just look at our world. Small countries don't dominate the world. The ones that are important do so through shit that's not modeled in the game like owning tons of capital in other people's nations.
>>
>>173733052
>he thinks the emperor writes letters and sends them directly to the 5th level underlings who administrate planetary sub regions.
>>
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>Tear through the tech and tradition trees.
>Achieve synthetic ascendance.
>Lose traits -- including Nonadaptive.
>Reform government for different civics now that Agrarian Idyll is pointless due to being Synths.
>Settle everywhere and conquer the galaxy.

Have I min-maxed hard enough, /civ4xg/?
>>
>>173733314
If you want to get big then don't bother with terraforming. Just change your genetics so you can live in different places.
>>
>>173732954
Vassals have 4 good things
> Their fleets contribute to your wars
> They don't cost influence
> Unity: They give you 20% of their fleet cap
> Integrate: You absorb them and their worlds.

Tributaries have 2 good things
> Gifff mone plz huehuehue (25%)
> Unity: 35% money

Hard AI cheats for more money and you can war a Tributary to take their worlds (but not vassalize them).

Generally you want the small guys to pay you and the big guys can go either way.
>>
Whats the best way to research starting out? I kinda am ruinning into a bunch of other colonies and gettin' squeezed but I have no real military, just 3 planets.
>>
>>173733659

It's pretty gosh darn easy to throw a couple outposts near the planet you want to terraform and do it that way.
>>
>>173733725
>Whats the best way to research starting out?

Start with things to sate your starving energy generation while the rest works on tile blockers and strategic mineral reveals
>>
>>173733742
It takes 10 years. In that time you could fill up the planet, throw it into a sector, and be colonizing the next set of planets.
>>
>>173733682

Is it better than just annexing planets/whole empries then?
>>
>>173733917

Slow and steady, anon. That is what a terraforming race do. Everything in it's own time.
>>
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>>173734008

SLOW
AND
STEADY
>>
I'm trying to get the perfect 'colonial expansion' race

First I tried fanatic xenophobes for the border boost + border boost civic, seemed alright

Second I tried inward-perfection pacifists for the tradition boosts and food-unity bonus (although it turns out that excess food is shit)

THIRD I tried hivemind which didn't seem particularly special

So,
is there a consensus on the best colonising build?
>>
>>173707213
>Leaders not starting at level 3.
>>
I wish migration worked differently. Instead of entire pops migrating the emmigrating world would simply have a reduction in pop growth as people left for another world. Now if enough people wanted to leave that the pop growth went negative an entire pop would emmigrate. I'm just tired of my homeworld having unused buildings because pops want a change of scenery.
>>
>>173733919
It's all a choice.

> Claim the worlds and deal with shitty sector governors, lower research, weaker unity, and filthy xenos scum
> Vassal them and let the AI build up a friendly fleet that you can't control
> Tribute them and make less money than owning the world.

Take your pick but they all have their place.
>>
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This alright name for an orbital habitat? Would you ever want to live near a black hole if you could?
>>
>>173734080
Excess food is good especially as an expansionist.
+9 only gives an extra .3 pop per month but thats on every world you have, so the more worlds you have the bigger the bonus is.
>>
>>173734582
Dubious abyss
>>
>>173734582
>send population to live near a black hole. When they decide to visit at the end of a month a millennia has passed outside the gravity well and their civilization is either gone or unrecognizable.
>>
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>>173734582
>Would you ever want to live near a black hole if you could?
maybe visit once the consequences of being that close to a black hole of that size were calculated
>>
>>173734582
It would need some extreme gravity-proof shit if I didn't want my bowels ripped out of my ass and compressed into a string before I'm ground into less than an atom.
>>
>>173734582
Could be pretty comfy. You're safe and sound, inside the habitat, while the black hole devours all outside.

Would probably shit myself any time I walked past a window, though.
>>
>>173734582

Pandemonium
>>
>>173734080
It doesn't ever seem to matter to me what I pick as long as there's space to blob. Agrarian Idyll really helps you blob hard though as you fly through the Traditions and can clean up Expansion and Harmony very quickly. Gotta be pacifist, though, which is a bit of a double-edged sword because you won't be able to keep the Unity bonuses and declare aggressive wars with the fleet the blobbing gave you.
>>
>>173734969
Thats scary af.

>your empire literally rules the galaxy
>take weekend vacation near black hole
>come back
>a million years have passed and the galaxy is now covert with synths that killed everyone
>>
>>173734582
Call it Final Destination.
>>
>>173734582

It's a good long term investment. Black holes will be the last stellar body in existence when the last star dies and anything with protons (read all normal matter) decays into nothingness.
>>
>>173734582

>fap into Ziploc bag
>seal it up
>throw it out the garbage disposal hatch
>watch it get sucked in by the black hole
>your essence is now part of a nigh-timeless black hole that will exist for about 2x10^75 years
>>
>>173734582

Black Hole farming:

https://www.youtube.com/watch?v=Qam5BkXIEhQ
>>
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>>173734969
>>173735087
Imagine the kinds of tourism bux you could make. "Come visit for a few minutes, return a few years later. Avoid all of life's problems!"

"Bitchy wife? Leave her behind in the dust. Literally!'
>>
>>173735001
with black holes bigger is better, less radiation and less gradient/spaghettification potential
>>
>>173735087
>synths
At least it isn't End of the Cycle.
>>
>>173735516
>Put 10 bucks into your bank account
>spend a week at the black hole station
>come back and live the lavish billionaire life

Sounds like a plan desu
>>
>>173734969

That only happens if you are really, really close to it.
>>
>>173735556

End of the Cycle is an awesome scenario.

>Just fuck my Galaxy up, senpai.
>>
>>173735556
That was just the first thing that came to my mind, ive never seen an AI rebellion that actually won, they usually get wiped out in like a year
>>
>>173735716
I wish it was a bit more recoverable. Like little shitter stacks teleported around fucking with everyone in addition to the big guy. And a way to make shrouded planets habitable.
>>
>>173735831
> Playing wide
You deserve to pay the devil's price.
>>
>>173734582

https://www.youtube.com/watch?v=mht-1c4wc0Q
>>
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daily reminder that black holes don't exist and neutron matter is impossible
>>
>>173735758
That's because 99% of the time they usually spawn in an empire that can handle their bullshit. The AI only become a problem if you let it be a probably.
>>
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>>173735831

Really? I like End of the Cycle because of how rare it makes inhabitable planets.

You're at the end-game and desperately trying to scrabble for whatever real estate is left.
>>
>>173735984
The earth is also just the inside of a dyson sphere
>>
>>173735984

What weighs more, a kilogram of steel or a kilogram of neutronium?
>>
>>173735990
yeah i wish theyd buffed that somehow.

Its the endgame crisis thats the easiest to deal with so its actually beneficial to trigger it on purpose before some shitter on the other side of the galaxy spawns the warp demons
>>
>>173736113
They both weigh 1kg
>>
>>173735087

I have NEVER seen a robot uprising. I have seen the initial triggers, but it is always overtaken by either the Unbidden or the Scourge. Maybe it is because I play materialistic, and I always give AI rights to my synths. The unbidden happens all the time by compassion.
>>
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>>173736141

>mfw Unbidden spawn near my borders
>mfw I can crush them like an ant
>mfw I don't, and let them scour the galaxy like turpentine on a canvas

DEVIOUS.
>>
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>be modding massive lists of stuff
>forget a "
>>
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can i get some more pixels
>>
>>173736113

Wouldn't neutronium blow up violently? I mean, it is gravity the thing that compresses it.
>>
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>>173736236

But Neutronium is heavier than steel
>>
>>173736458
What weighs more, a kg of steel or a kg of feathers?
>>
>>173729324
>>173729540

Doing this would make the game even more tedious.

Space combat in Stellaris is already pretty boring and just a necessary part of defense and invasion. The moment you add in a similar feature with armies it will just make it worse. Having to build custom-tooled armies to land and occupy planets will just slow down evasions and make getting enough warscore to force the AI to cede the planet anyway fucking lame.
>>
>>173735071
>>173734696
So the best colonising race in the game is a fanatic pacifist xenophobe
>>
>>173736626

That's easy.

A kilogram of steel.
>>
>>173736141
>Crisis spawns
>Opposite end of the map in assfuck nowhereseville
>Can easily smear them out of existence with half a fleet
>But none of the random fucko's want to let me through their borders
>Content to just get rectally ravaged by the swarm/dimension scum, as long as I don't get to move throufgh their space
They'll get the AI right eventually.
Maybe.
Before we all die of old age?
>>
>>173736626
The steel, of course.
Atmospheric displacement makes the feathers weigh less. Archimedes figured this shit out a billion years ago.
>>
>>173736657

What are their ethics? Seems quite fitting for Xenophobes or Spiritualists.
>>
>>173736704
But how can weight be real if our brains aren't real?
>>
>>173736767
>id rather get eaten alive by warp demons than let xeno scum fly through my territory

Not even Fanatical Purifiers could be that stupid
>>
>>173736767
Anything that isn't a xenophile.
Then again I've not played enough to hit a crisis since the ethic rework, so it might be a bit different now.
>>
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>>173736367
>flying through code
>forgot a }
>>
>>173736657
You can open borders for free by declaring war on people.
>>
>>173736872
Sounds more like xenophiles and egalitarians to me
>NOT ALL DEMONS!
>DIMENSION OF PEACE
>YOU ARE SO BIGGOTED, ROBOTS ARE ALIENS TOO
>>
>>173736872

Fanatical Purifiers don't even bother to open communications with aliens, regardless of how hot or friendly they are.

They really are that stupid, they're a race of Pepes.
>>
>>173736289
Yeah NPCs won't get synths before a materialistic PC, so you will always get the crisis. And since you can solve it just by giving rights to them, there's no issue.

Supposedly there's still a 5% chance though, no matter what you do.
>>
>unable to kill or imprison troublemaking faction pops

Thank you paradox. I have slavery so I guess I'll just enslave them.
>>
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OK
>>
>>173737234
>pick cast system
>move shitty pops to mines
>slaves cant join factions
>problem solved
>>
>>173737148
Fanatical purifiers dindu nuffin dey's good boys
>>
>>173721462
>wow these xenophobic guys who all hate each other should be willing to use defensive pacts against someone with half their fleet size
>>
>Biological Path does not allow you to terraform *any* planet

WHY?
>>
>>173737148
>ROBOTS ARE ALIENS TOO

That's a thing that only materialist people say. Why are non-materialist organics so racists to robots?
>>
>>173737479
Don't make the planet fit your species, make you species fit the planet.
>>
>>173737479
Because having 2-5 gaia worlds per system would be very balanced and fair


>>173737514
Because fuck robutts, man. Slaves are so much better. Fuck you, your entire pop should be turned into livestock
>>
>>173737479
I believe you're looking for the Ecological Ascension Path, sir.
>>
How long does it takes for the AI to pick an ascension perk? How long does it take before they chose psion/genes/cyborgs? It took ages for me to see 1 empire to pick cyborgs, and the guys were optimised for unity production.
>>
>>173735925
I haven't gotten it. I don't really like to play wide.

>>173736001
Yeah but it only fucks up you which makes your ability to recover really awful, but doesn't harm the rest as much.
>>
>>173736648
Yeah, xenophobe is great. Pick up the Supremacy opener, the borders Ascension perk, and maybe the border tech if you're lucky and you're looking at 85% range expansion. 100% if you go full xenophobe. I had a civ with only like 7 core planets and I had blobbed pretty much the entirety of an entire spiral arm.
>>
I don't get the point of genetic modification. It costs way too much to be worthwhile, right?
>>
>>173737998
You should only mod stuff like uplifted species for colonizing worlds you cant colonize with your founder species
>>
>>173737967
>not expansion opener
>followed by discovery
>THEN supremacy

Border range is best maximised once you have a substantial co-efficient (planets)
>>
>>173737271
the truth will be known soon enough
>>
>>173738205
>not discovery first

Enjoy missing out on all that delicous research, pleb

Discovery>Prosperity>expansion is literally master race
>>
>>173738205
I wasn't dictating a order, just listing the bonuses I could remember. I would say that it's best to rush Expansion and maybe grab the border perk from that. Pick Supremacy when you're just trying to fill in once you've run into someone.
>>
I'm fighting in a War in Heaven against a Militaristic FE. What sort of weapons/fleet composition should I be using?
>>
>>173737998

>Uplift cockroaches species.
>I don't realise they have Starborn uplift trait (-60% migration time, +25% habitability tolerance)
>Most of the planets suit them.
>They end up outnumbering my original species.

I'm so lucky that uplifted species are such loyal dogs and happy to live in the empire that created them.
>>
>>173738346
Discovery is best selected once you have auto-survey, otherwise it is far too much of a chore. Just curb your surveying to what is necessary until you have it.
>>
Anyone who dictates selecting anything other than expansion first either has an odd, specialised build/goal in mind or is purposely choosing to forsake the best option.

Expansion is the best tradition out of the gate 90% of the time, there is simply no contender. All other traditions are much more effective once you have more worlds/technology.
>>
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>Use console to switch to FE
>They have their own unique civics
Neato

The other is Lethargic leadership which means they can't construct new ships.
>>
>>173738781

I prefer prosperity opener + private colony ships. Can spend the useless shit that is energy credits on colony ships and minerals on mining bases, frontiers, buildings, ship, fucking anything. Can't do that with credits.
>>
>>173738839
Yeah you can view opposing nation civics in the diplomacy screen.
I'm wondering if crises have any, haven't gotten far enough yet.
>>
>>173737998
GM isn't supposed to do the entire species.
The GM menu is one of the main reasons why specialised planets is optimal. When you a planet that's mines only, you give the pops there industrious. When you have a planet that's power plants only, you give the pops there thrifty.
Whereas if you have mixed-use planets, GM is pointless because 70% of the pops you give the trait to can't apply it.
>>
Do you need to be a xenophobe to enslave aliens now? Isn't authoritarian enough?
>>
>>173739349
>Isn't authoritarian enough?
Yes, authoritarian is enough.
>>
>>173739349
>Do you need to be a xenophobe to enslave aliens now?
No, but it allows you to enslaves xenos as an Egalitarian government.
>>
>>173738839
How do they get redpilled and woke?
>>
>>173709938
>cuck faction is extremely tolerant and accepting of aliens committing rape and murder
Like pottery.
>>
Is there a reason not to colony ship right out the gate?
>>
>>173739561
>>173739686

So, I'm guessing the most extreme ones like Battle Thralls and Livestock requires you to be xenophobe, right?
>>
>>173739872
That'd be collectivist.
A xenophobe wouldn't eat an ayyyy. Do you think the KKK eat black people?
>>
>>173734582

I built a Habitat in the same system as a black hole named Ascension's End. I named the hab Ascension Reborn. I'm not creative.
>>
>>173734582
The Restaurant At The End Of The Universe
>>
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>>173738541

>tfw my Ultra Strong, gene-modded Earthbound devil-lizards are happy as golden retrievers around their uplifters.

It's actually absurdly cute, like Ogryn and the Imperial Guard.
>>
>>173740021

KKK are the same species as black people. If there were a race of sapient chicken-men you bet your sweet ass there'd be Kentucky Fried Xeno.
>>
>>173738661
>otherwise it is far too much of a chore

What else are you going to do, watch nothing? Queue up four systems for each of the survey ships and let the lil rascals tucker themselves out.
>>
>>173739872
Be aware you only get different flavours of slavery and purging with Utopia, not Banks.
I got burned by that yesterday.
>>
>>173740264
Don't ruin Monster Musume.
>>
>>173740383
Thos is correct.
Stellaris is much too boring a game to automate the one process that might find you something neat.
>>
Would the Combine would be Authoritarian, xenophobe, materialist, Despotic Hegemony?
>>
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>>173740535
> he thinks livestock slavery means eating livestock
> as opposed to breeding livestock
There's a reason that putting all those hot xenos in chains increases your population growth, anon.
...although this still wouldn't properly approximate Monster Musume because setting their rights to that would *increase* the monsters' happiness
>>
>>173738478
Fallen empires use gigundo ships. They have super weapons that will 1-shot your anything.
Swarms of baby corvettes and armor ignoring weapons work the best.
>>
>>173738541
>Unlock mega-structures for the 1st time
>Get the perk for making ringworlds
>"Ho boy here we go!"
>Takes years & thousands of minerals to build the base hub
>Then several more years and thousands of minerals for the fram.
>Then each of the 4 sections takes another several years & thousand minerals each
>And you can only work on 1 section of the ring at a time
>And you can't even work on another structure like a dyson sphere while its ongoing

>In the same time, with a similar resource investment and far less research, could terraform a dozen planets from anus to preffered
>And have 2(3/4) spare ascension perks

So, whats the actual point in the megastructures?
Bragging rights?

>>173740263
Wish pre-sentients where a bit more common tbqh.
Explored more than half a huge galaxy in my current game and only found 2.
Really useful to have around, especially if you go hard on the gene modding.
>>
>>173740864
Sorry, I was too busy wanking to the dullahan's ass, what were you saying?
>>
>>173740918
Mean for both replies to be on pre-sentient bit but fucked up
>>
>>173740918

My current empire is full of them. I have like 4 uplifted species in my empire.
>>
Are Awakened FEs stupid on purpose to give the player a fighting chance? Jingoists could've wiped me if for not them passively sitting on their worlds most of the time and only rarely moving their separate ship stacks in response, allowing me to pick off a planet and then move to another one before they could react until winning and getting all their planets.
>>
What's the point of chemical bliss?
>>
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>>173740864
>you will never be chattel feeding slaves for a race of manticores
>>
>>173740535

What's to ruin? If people can fuck it they usually won't eat it. QED: Dogs, Horses.
>>
>>173741236
Roleplay, like 80% of the stuf in Stellaris.
>>
>>173741134
Awakened empires have a "Groggy" stage that takes a few years to pick up to full speed.
>>
Hey guys, haven't played since 1.0 Stellaris came out, enjoyed it for a good 80 hours. Is it worth getting back into yet with expansions and all?
>>
>>173741493
Its better, but still lacking certain "key" features, like espionage and culture flipping etc.
The galaxies also still feel pretty sterile, with a lack of any form of civilian traffic.

Certainly a better product than on release though.
If you have spare cash for the mini expansions, go for it, otherwise maybe wait another year.
>>
>cant terraform settled planets anymore
>cant purge individual tile anymore
why do paracucks hate fun?
>>
>>173732523
>all of these retarded cunts defending paradox' stupid decisions

I had no idea so many "paradoxians" from their shitty forums had come over here to "respectfully disagree" when people criticize paracucks.
>>
>meet neighboring militaristic dickheads
>they rival me
>rival them back
>meet neighboring fanatic xenophobes
>get immediate non aggression pact
>they both declare rivalries with each other

this is interesting, maybe I won't have to war either of these nerds
>>
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>>173693118
Does any Anon know of any mod that completely reverts the Loading Screens and the Main menu to the default ones?

I hate what NSC did to my game
>>
>>173742303

You could try finding the mod archive in steam\steamapps\workshop\content\281990

then going through it til you find the mod and then loading screens and replace those files with the vanilla ones.
>>
>flying around space researching stuff
>game is a faggot so there are pretty much no planets of my type near me and some fag AI decided to snatch one of the few that was despite being a million miles on the other side of another AI
>it's okay because I terraform shit and have rapid advancement
>some faggot fuck rival declares war on me all of a sudden

And then I quit and deleted all my saves because warfare is the most tedious thing in the game and when the AI decides to force you into it it is the most annoying thing ever.
>>
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>>173740918
>Wish pre-sentients where a bit more common tbqh.

>tfw you will never find out you aren't awash in pre-FTL or pre-sentient species until it's too late
>>
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>>173742220
>>
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>>173741134

>mfw get War in Heaven
>mfw the game glitched
>mfw it double-names the Fanatic Materialist empire and doesn't let me consider the Fanatic Spiritualists
>mfw my empire is Fanatic Spiritualist

>mfw I pressed the second name
>mfw I joined the Materialists

GOD
FUCKING
DAMMIT
>>
What science type is AI? Is it physics? If so, computing? I would have thought engineering.
>>
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niggas didnt invent the mirror yet it seems
>>
>>173742834

Smelly dumb yellow scum
>>
>>173742834
Wow, racist.
>>
>>173742797
AI & Sentient AI are in Physics, under Computing.
Robutts of all flavours are Engineering, under Industry
>>
For expansion: fanatic xenophobe + pacifist, or fanatic pacifist xenophobe?

>Extra influence, extra border range
vs
>Extra core planets, extra unity

Personally I think the second seems more valuable but I appreciate additional input
>>
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Would you?
>>
>>173743197
aww, that's annoying. My physics scientist died and I could choose a computer expert to replace him, so was hoping robotics was computing. Oh well, thanks anon
>>
Does anybody know what the deal is with purging pops as a fanatical purifier? I turned the last ones into hamburger but I don't think I got any unity for it... does it have to be extermination only?
>>
>>173743226
>Extra core planets, extra unity
both of these can be remedied by civics
>>
>>173742019
Its Paradox.
Seriously why?
I can not even abandon planet now without some genetic quackery.
>>173742220
They are worse than stormfags and /pol/ fresh meat with redpill overdose.
>>
>>173743226
>Fanatic pacifist
Enjoy not being able to declare any wars at all
>>
>>173743392
Well, you need the computing research if you want synths anyway.
And even if you don't, the AI research is a nice 10% research boost.
>>
>>173741917

I got the expansion, here we go. Could you give me a rundown on the strongest builds on 1.5? Or is FM still viable?
>>
So War in Heaven seems kinda broken/shitty. The dude that I sided with isn't even doing anything - he just sits in his empire with his doomstacks while the one he declared war on flies around actually trying to fight us.
>>
>>173722207
>Slow Breeders

We breed rapidly given our size and the complexity of our behaviour. A lot of species are limited to breeding seasons.
>>
FUCK
why can't you add wargoals as a defender later on in the war
keep forgetting that starting shit
>>
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Oh my god, niggas for life
>>
>>173743659
Dunno.
Maybe.
I exterminate xenos and they yield some unity - I think but not much.
Anyway if cleanse give unity or you need manual purging?
Anyway its rather boring gameplay. No diplomacy.
Factions are stable and I have zero problems with them - everyone happy.
just war and well war suck in stellaris.
After two wars against hard advanced AI that I win using cheap swarms of corvettes 3x over navy limit - first was dangerous but after that my position is great and I get plenty of new planets and powerful navy.
>no shield, mass driver corvette eat everything as it have decent range and you just send plenty of them and they are cheap as fuck
>>
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>>173744551
Forgot map.
Terramorfing(cheap as fuck) plenty of planets and ready to double amount of colonized ones but why I should do that now?
Just purging aliens and collecting unity.
>>
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>>173744715
>He chose the interstellar symbol for anal fisting as his flag
>>
>>173744269
We also have a 9 month gestation period, have effectively helpless offspring for a decade, and have to legally care for them for 18 years.

Compare this with a race of evolved sea turtles who lay eggs in clutches of a hundred and those eggs hatch into effectively functional babies that rapidly grow and in the space of a year are able to lay eggs of their own.

Also as general economic standing improves offspring numbers tend to reduce, as can be seen in any high income area or country.

So yes, compared to other non evolved animals on earth we can breed "rapidly" but we breed extremely slowly compared to sea turtles or fucking fungus that spew out millions of spores everywhere and have baby fungus in days, and full grown fungus in weeks. It's all relative to what you're comparing.
>>
>>173744982
>Sapient, technologically advanced species
>Using r selection

Come back when you've passed high school biology
>>
>>173745186
>Complaining about realism in a game with Jewish sea slugs and sapient cockroaches where warp fields, hyperspace, and wormhole technology has all been discovered.
>>
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>>173745251
>>
>>173702161
so what benefits do you get from psi ascention?

i've done uploading and it gave my leaders +10% and turned every defence army into androids.
>>
Anyone know how to get mods to work with a pirated Stellaris? I own the game on Steam but without a couple dlcs.
>>
>>173743325

How nice are their butts?
>>
Fanatic xeno + pacifist is OBECTIVELY the best ethics combo
>>
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>>173737514
>>173737619
>My spiritualist empire somehow triggered an event that created an immortal synth admiral for my fleet.
Not all Spiritualists.

Though I have to wonder how he feels being the only robot among a race of psychic moths
>>
>>173745847
fanatic xeno what, faggot?
>>
>>173745894
Fanatic xeno PACIFIST you weakling
>>
>>173745986
Fanatic XENO-what pacifist, nigga?
>>
>>173746049
Well nobody picks xenophile psh

Xenophobe
>>
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>>
>>173746151

That's pretty funny desu
>>
>>173743325
>Fanatic Xenophile
You'd probably have to beat them off with a stick.
>>
new thread boyos
>>
>>173744982
>Compare this with a race of evolved sea turtles who lay eggs in clutches of a hundred and those eggs hatch into effectively functional babies that rapidly grow and in the space of a year are able to lay eggs of their own.
These things would never create an advanced society because there's no growth period where they learn all the complex knowledge and skills thy need for advanced society.

Humans don't develop slowly just because. We develop slowly so we'll have a longer period to absorb knowledge.
>>
>>173741493
None of the things that were wrong with 1.0 have been fixed.
However, there is now more content in general so it is slightly less boring.
However the new content is concentrated in stupid places(i.e. the "super-lategame" and "wildly impractical, use for roleplay only" places), so I put an emphasis on the "slightly".
Therefore the game has been improved, but by far, far less than 11 months of patching and 2 major DLCs would lead ypu to expect.
>>
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how to faction ?
I want purple mana but at most they are giving me less than 1 per month , do you people get influence this way or just stick to democracy
>>
>>173745847
it's actually pacifist + egalitarian + xenophobe. pick wormholes. take agrarian idyll and inward perfection as civics. you'll get unity out of the ass. take discovery tree and interstellar domain, then just take all the good traditions while surveying everything(which will give you double research rate for the rest of the game, effectively) and colonizing with influence you get from presidential mandates. don't build your fleet at all, just ally some dudes. and don't fight. once you have a good chunk of space grabbed and are producing 1000 minerals a month you just build 30k fleet and provoke xenophobic fe with an outpost, then peace out and get ship techs off of wreks. then you research every tech you got, build 70k modern fleet and declare war to each fe, wipe their fleet, declare war to next fe, etc. then you make peace with them all. this way they'll never awaken.
>>
>>173746594
>However the new content is concentrated in stupid places

Yeah these massive new government and ethics changes are only lategame stuff, not to mention the shitload of changes between 1.0 and 1.5
>>
>>173746626
Why do I want egalitarian? Don't really need THAT much influence.
>>
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>>173743325
> fragile
Carefully sexing glass-boned cuties is my fetish
alternatively I'm the glass-boned cutie being carefully sexed
>>
>>173746910
because it gives you democracy and democracy means 250 influence on each elections. how are you gonna get influence with authoritarianism if you can humiliate other empires because of pacifism?
>>
>>173747137
I don't need egalitarian in order to select democracy though
>>
>>173746910
oh yea, and it also allows utopian living standards which is a huge boost to happiness. i also pick the trait on less goods consumption.
>>
>>173744551
>>173744715
Hm. I guess once I break out of the early stages I'll switch over to wholesale slaughter.
>>
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any 4x non-turnbased games with a bit more personal touch and on a lower scale?
>>
>>173746151
The problem with Paradox forums is that you can never quite be sure if it's some crypto-anon ironically reducto-ad-absurdem-ing others' stupidity, or if it's actually a Swede furry insectophile.

Here I'd err on the side of anon, but who knows.
>>
FUCK MY KF2 GAME JUST ENDED AND YOU'RE ON FUCKING PAGE TEN
>>173747356
>>173747356
>>173747356
>>173747356
>>173747356
>>173747356
>>
>>173747325
Sword of the Stars(1st with expansions)?
>>
>>173746492
>implying advanced species can't evolve genetic memory
>>
>>173719735
>you can still control fleet movement while they are in battle
like that. who the fuck thought having fleets uncontrollably zoom towards firing range of their shortest ranged weapon was a good idea
>>
>>173747250
Does the yield bonus balance out with the consumer costs?
>>
>>173746790
>Yeah these massive new government and ethics changes are only lategame stuff

The faction system is:
A) currently horribly bugged, a'la permanent permanent opinion maluses on embracing, and government ethos attraction simply not operating at all
B) even if it wasn't bugged, it's bad design: pop ethics now do literally nothing but serve as a signpost for 'this goy may join this faction in future'. Why have two systems where one will do, either eliminate pop ethics entirely or return faction effects into ethos effects
not to mention the shitload of changes between 1.0 and 1.5
C) speaking of bad design: why tie leaders to factions if there's no real interactivity between the two. Again, bad design, as with much of Stellaris it feels like they were going for the illusion of depth rather than actual depth

As with many things in Stellaris, there's the outline of a good idea in here somewhere (if this gave rise to CK2 style politics where you desperately try to assassinate your own leaders as they forment civil war). But the barebones, buggy implementation renders it at best a marginal improvement over its predecessor. Yet too many people defend it because they see it through rose-tinted spectacles regarding what it COULD be if done right, not what it IS when it's done wrong.

This is my point: the 'improvements' exist, but they are vastly less improving than you would expect of a "continuous development" game like Stellaris that *supposedly* has a dedicated team committed to continual patching and balance, in contrast to the fire-and-forget vidya from when I were a wee bairn.
>>
Hey I haven't played in a year did they take out blockades or change the mechanics?
>>
>>173748224
-20% goods on trait. -15% more on egalitarian. you barely feel any hit, it's like 24 minerals at the point when you produce 1000.
>>
>>173748605
The current faction system COULD work, if you played a democracy, politicing was in the game and factions were political parties. Sadly more than half of that isn't even in the game and thus democracies are practically not any different from any other system of government.
>>
>>173748646
Anyone? I have a fleet over every planet and have gotten no warscore
>>
>>173733518
British Empire
Spanish Empire
Portuguese Empire
Dutch...
Look at Europe, tiny, yet it beat the shit out of everyone. Look at the Portuguese in Calicut.
Hell, nowadays look at Japan. It is playing tall: tiny landmass with fucktons of people, high "person per square km" levels, high tech. And even culturally it is significant.
Who else? Most of Europe.
Who else? South Korea.
Who else? City States in ancient greece.
And so on
>>
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>>173751523
>British Empire
>Spanish Empire
>Portuguese Empire
>Dutch...
>Look at Europe, tiny, yet it beat the shit out of everyone. Look at the Portuguese in Calicut.

>All of that
>Small
Anon. Those were all Empires, as you said. They conquered tons of peoples and lands to serve them. They weren't tall at all.
>>
>>173751523
>Look at Europe, tiny, yet it beat the shit out of everyone.
lmao
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