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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Previous thread: >>173506537


>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed) (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed) (embed)

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
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>there are fanatic purifers in this general RIGHT NOW
>>
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What's the most interesting roleplay/player made empire you could think of?
>>
>>173546658
reminder that the only way to secure your species' existence is to prevent their enemys, or potential enemies from every having even a slim chance at beating them down. genocide, whether you like it or not, is sanest move to do.
>>
New endless legend dlc when? I love the artstyle and want to see more interesting factions
>>
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>>173546802
>there AREN'T fanatic purifiers in this general right now
>>
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I'M SO SORRY GASBROS,
>>
>>173546658
How do you manage to get all the ressources in the OP? When I try, 4chan blocks me on the account that the post is too large.
>>
Re asking, is the Fallen and Awoken Empire damage perk worth getting?
>>
nth for steam workshop not working
>>
>>173546981
Terrible
>>
>>173546652
>be jap in usa
>government passes laws restricting interracial marriage and immigration, clearly they don't want you here
>government later puts you in camp
>70 years later still bitch about it because apparently you decided to push your luck now that no one is actively trying to remove you
>apparently fucking off seemed like too much of a hassle

Smart.
>>
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>>173545474
>like Age of Wonders The first one was the best
Good taste
>>
>>173546949
You mean
>There is someone who ISN'T a fanatical purifier ITT


>fanatical purifier
>not needing an uplift
>>
>>173546981
I'm so fucking tired of seeing theses guys
I just put them in the dumpster every time
>>
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>>173546802
>he isn't purifying the galaxy RIGHT NOW
>>
>>173546658
Can you lower the ai number to zero and play as a precursor race in stellaris? Waiting or uplifting natives as you go?
>>
Man, OP post reminds me of how well EL handled the whole hivemind trope. Wish the ones in Stellaris were half as interesting as Necrophages.
>>
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>>173547105
>You mean
I mean what I said. Your inferior xenos translator is malfunctioning. Worry not, you will be purged.
>>
>>173546658
Nobody was morally sound in the period for sure. My only commentary is that the "alliance" was one of convenience only. And there was no stopping Stalin's boys even if we tried.
(Not murican btw).

>>173546110
To have fun, about 4:1.5:1:0.2 or something.

>>173547030
I have 4chan X, which might be how it is displayed, but I think it is by default anyway. In the reply window it'll warn you if you're over characters(2000) limit when you get past 1000 it'll count it for you.

Did you try adding edition nonsense? Because the size of the op was like 1966/2000 or something. So you literally might have edited it to 2023 or something and it'd be too large.

>>173547198
I've seen screenshots, might be modded though. Certainly possible.

To be meta: 4:1:1:0
>>
Did anyone ever make any EU4 MEIOU/Veritas-esque mods for Stellaris?
>>
>>173547290
>Did you try adding edition nonsense?
No, but copying and pasting all the OP may add spaces.
>>
question about stellaris

does tag-switching to the AI fuck it up or does it work like in other paradox games where the AI can handle it just fine?

I decided to just tag switch to everyone else and give them about 10 to 20 years worth of research and a full store of minerals/energy and see if that helps things along but I'm not sure if the AI can handle that sort of thing
>>
>>173547290
WHOOPS

meant to reply to
>>173546652

>>173547232
Poor leader. Freezing to death in a blasted hellhole, contemplating his solitary existence amongst a race engineered to end all other races, a race his efforts almost singlehandedly saved from the death of a planet to spite a universe that would dare to make such a weapon.
>>
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>negroids in MY game
>>
>>173547503
>not downloading a mod to fix that
>>
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Time to see how tall is too tall. Going to limit myself to only the starting number of core systems, no sectors, and bee-line for megastructures and terraforming. Might also try testing some of the EoC work-arounds discussed a few threads back.
>>
Anyone else a little butthurt that there isn't a 'humanoid' city and/or ship style?

Also another thing; if somebody was to make a mod that added in new portraits, cities, or even ship models, would it be possible for the AI to use them at all or would they just use their normal classes? (Ie; mammal races using mammal ships and mammal cities?) I'm guess that's how it works unless it's a custom race that uses whatever you assign when you make it and spawn it into the game.
>>
>>173547490
There is something magical about EL's writing. You can really feel the resignation as the leader realises the scientist is regressing to base Necrophage instincts and becoming a mindless killing machine like everyone else.
>>
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Not the easiest naming convention to work with honestly.
>>
>>173547671
try to jump a science ship to every singularity in the game to try and trigger the horizon signal event
what it does to your capitol system is fantastic for a "tall" playthrough
>>
>>173547823
>2500
>only 500 research on average

how?
>>
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>>173547863
>le tricky worm prank
>>
Did they patch the thing where you can reroll leaders every election? I used to use that to roll for geniuses, but it doesn't seem to work anymore.
>>
>>173548008
Why would you need research in the year 2567?
>>
>>173548175
there's always some repeatable tech
>>
>>173548227
But it doesn't matter.
>>
>>173548008
Being technologically superior didn't save my neighbors from becoming slaves to their Psionic masters.
>>
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I sure love slavery, get 2-3 planets like that and youre set.
>>
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>>173546881
>mfw you are absorbed by urethra penetration dick sucking birdplants
>>
Just found up the guy that wrote thermal expansion for minecraft has done a bunch of mods for stellaris. Time to rev up that autism
>>
>music doesn't change in war times
What were they thinking?

https://www.youtube.com/watch?v=aHQrcyerVQQ
Post space battle music.
>>
>>173548313
thinking about creating a slaving empire too, show me your empire please.
>>
>>173548478
What do you want to see fampai?
>>
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>>173547671
>this spawn
oh baby
>>
>>173547671
3 might be too few depending on random shit.
I've had success as a tall nation with 6-8.

>>173547690
Should be possible. Try and find a mod that advertises randomly generated [mod race] nations. If they exist. If they do then just reverse-engineer that.

>>173547782
It's balance or lack thereof is really thematic as well.

>cultists with minor faction armies
>necrophages with colossal hives and an army with 50 units in it
>broken lords struggling earlygame to do everything that costs dust with what little they have, going to making quadruple the winning condition worth of dust in a turn
>>
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?
>>
playing a hivemind empire, just finished the bio-ascension and expanding hard assimilating everything in my path

and somehow most of the galaxy doesn't particularly have a problem with what I'm doing.
You'd think at least some folks would object to forcefully annihilating billions of consciousnesses just so I can use them as flesh puppets but everyone is a-ok as long as I aint eating them.
>>
>all these people posting races without a biography
Write something there. Aything will do.
>>
>>173548594
Starting core sectors is 5 with pacifist
>>
>>173548646
>not using the LoversLab space elves
>>
>>173548646
As authoritarian(or anyone really), the anti-migratory racial trait is also a free trait point like repugnant, if you want a bit better racial stuff.
>>
>>173548543
your goverment type
>>
>>173548781
Ah right.
>>
>cant pick Communal trait as a hive mind
>even though it's literally perfect for it

Why
>>
>>173548646
you say elves but the various traits and civics make me think of dwarves.
>>
>>173548819
eh there are combos that allow you to get the resettlement cost down to such low numbers you can basically spam it

it helps a lot midgame letting you just yoink a pop from each of your mature planets and shove them into your new colony/annexation and then letting all those pops grow at the same time
>>
>everyone says Authoritarian is bad
If you don't have Authoritarian then;
>Can't deport anyone
>Can't purge
>Can't get slavery and their nice production bonuses
>Harder to stop unrest
>Can't do half the fun shit of the new racial system like having entire races for ayysex slaves or culling them to make alien steaks out of
>>
>>173549060
Refers to friendly co-habitation resulting in happiness for some reason. Rather than faceless drones working as one.
>>
>>173547671
I cant decide what tradition to start with, normally I'd go either expansion or discovery, but with a tall civ the former will be less valuable, and the wormhole travel makes the latter harder to abuse.
>>
>>173549060
because it literally does nothing
also, communal is about various separate entities being a close-knit community (hence the word), in a hivemind however there is only 1 entity: the hivemind and even autonomous drones are more akin to controlled split personalities rather than individuals.
>>
So Consumer Goods? I was excited about the new update for these.

Can I trade them to other races?
Can I improve them in some way, or build economies around them?
Can I design the newest ayyPhone?
>>
>>173547690
Frankly it's stupid that all ships look the same within a race regardless of tech, and that every race has different ship designs.

In reality, all races of similar tech levels would have nearly identical ships, due to principles of engineering being universal and not subjective.
>>
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>>173548882
Im actually Xenophobe psionic butterflies, i have 2 planets full of slaves that work only in mines.
I had to figure out the hard way that the sector AI will rebuild your slave planet and will dump unity and science buildings for some fucktarded reason.
So if you make a slave-planet make sure that you directly control it at all times.
>>
>>173547256
You're cute, but your cousin, the snail with straw in mouth, is cuter.
>>
>>173549145
Can purge much better as just xenophobe. Same with slavery.
Xenophobe has the two main authoritarian schitcks and actual bonuses at the same time.
unrest isn't much of an issue where everyone is either your happy race or a slave or dead.
You can also go can and should go spiritualist.

>>173549284
> I was excited
poor bastard

consumer goods is a minerals tax for every pop you have and nothing more.
There is a species policy you can set to increase or decrease the mineral tax in return for happiness and unhappiness.
That is it.
>>
>>173549284
nope its just a flat minerals cost per pop, this isn't anno
>>
Does the beta patch correct the Survey Corps deal?
Currently every survey gives you 33% of your monthly research output as bonus, that's p bad. I mean it's good, but it essentially doubles your research output if you survey 3 planets a month, and I doubt the AI can profit off this.

>>173549145
I purged and enslaved just fine without. Also The Greater Good gives -20 unrest.
>>
>>173547475
anyone know this?
>>
>>173549284
I think it's just a measure of minerals your pops consume.
Depends on inherent traits and policy setup, both of which can be adjusted to lesser or greater extent.
>>
Does the reznar rips not give achievements or are achievements just bugged still

It says i'm eligible but i'm not getting them. It's fine if they don't at least I can play it but I was just wondering if it was bugged or just some pirate/cheat protection
>>
>>173549372
thank you trying that out now, should i focus on do early wars to get as soon as possible slavesor should i just search primitves or wait until i get stronger?
>>
>>173549458
>that's p bad. I mean it's good
You are complaining about how strong it is, right?
I do somewhat agree.
Can't use it in every situation though.
AI does actively survey but not that much.
>>
Just noticed the stelaris update hit. Do I need to buy the utopia expansion for 20$, or is this another one of those 'paste files into dlc folder' things?
>>
>>173549602
AI is far to willing to share maps with everyone when they have that policy so they can't even near abuse it to the degree you do
>>
>>173549093
Kind of makes me want to play as Space Dwemer
>mechanist
>has tons of robots but somehow still tries to go for psychic ascention
>removes itself from reality as they do so
>robots and megastructures just left behind, except for one fat fuck
>>
>>173549571
Might want to save and reload to set everything to go again but MP handles hotjoin and players falling to AI when they leave the game so I'd certainly imagine it is fine.

>>173549637
No different to pirating other paradox DLC.
>>
>>173549726
>>removes itself from reality as they do so
Thanks to the End of Cycles, you can actually do that.
>>
>>173549601
Try to enslave some primitives, thats really best case scenario.
But wait till you have enough energy income.
>>
>>173549725
Oh right I forgot how much they jerked off to star charts.
>>
>>173548817
they look like shit
>>
>>173548646
Do people really give their races "serious" sci fi names? I usually just call them shit like "space spocks" and "space birds".
>>
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I WANT TO START INSIDE A NEBULA REEEEEEEEEEEEEEE
>>
>>173549754
I made a save before I tried it, I aint stupid but I guess I'll try a few years and see if the AI is acting properly
I was just asking because apparently the observe command breaks the AI

also tag-switching to the AI is just depressing when you see all those regular power plants build over the beltharian ore and even 2 empires that didn't have researches assigned to each research
>>
>>173549637
Imagine stellaris is a 1000 piece puzzle. Paradox gives you 600 pieces of the stellaris but that clearly means there's 400 missing and you just have to look at it disappointed and imagine what the rest looks like.

Utopia is like if Paradox dumped 200 more pieces on you and went "this is now a 2000 piece puzzle". You got more content, but none of the previous missing pieces were added and now there's other missing pieces you have to hopefully wait and get when they drop another piece dlc for 20$.

In short: it's more of the game but it doesnt fix any problems
>>
>>173549932
Most people do. I have a half-dozen self-created empires. Sorry you can't get emotionally invested in a video game. That's a sign of autism.
>>
>>173549602
>in every situation
Any map bigger than what... 400 stars should do the trick.
What I meant is that I doubt the AI uses its extra research points and invests fast into extra mineral/energy techs, which then you can use to build more labs/research bases, and have it snowball until you're researching late game techs not 50 years in.
And then, yeah, they keep proposing me to trade star charts, don't doubt they do that among each others too.
>>
My emblem isn't showing up on the galaxy map, it just has my empire name. I've tried it with both vanilla and modded emblems and it isn't working, please help.
>>
>>173549784
Can I enter into a covenant with The End of Cycles if I'm already in one with the Eater of Worlds?
>>
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>>173550085
You only said that to preempt me calling you autistic, didn't you?
>>
>>173549972
I didn't mean to imply you were that level of idiot. I mean to say do your tagswitching, save the game and reload that save. In older paradox titles it was sometimes necessary to jumpstart the AI and other shit by doing a quick save/reload.
>>
>>173550104
Unfortunately no. Chaos undivided isn't allowed.
>>
>>173550035
This was more in response to "is it worth buying or pirating" but now I realize you just meant how easy is it to pirate, my bad
>>
>>173550194
ah thanks, I'll do that

on a similar note, it does feel sort of silly having to jump through all these hoops to ensure I haven't won the game by 2280
>>
>>173550195
Shame.
There's no way to leave a covenant is there?
The Eater of Worlds is pretty nice but End of Cycles sounds fun.
>>
>>173549458
>>173550089
So yeah, on that again, 33% is way too much. Maybe it should just be a flat one point per 50 full research output you have, or something.
>>
Fucking Stellaris stole another evening from me.
Fuck it I'm quitting this game. It's destroying me.
>>
>>173549382
I think that's a piece of grass in his mouth.
>>
>>173550321
I got Tzeentch my first game. +15% research and all that ever happened was a few leader becoming alcoholics.
>>
>>173550421
What is straw?
>>
>>173550415
>tfw you play a game and get 9 hours in and it starts to get really boring really fast because there's nothing interesting left to do
>force yourself to keep playing because you dont want to admit to yourself you sunk all this time for nothing and want to see a conclusion
true pain
>>
>>173550415
ya lol ikr kek

+1
>>
>>173547256
>starfish cuties ascend out of early-space age 150 years into the game
>contact them
>Our fleets will purge your puny race

that was just way to adorable, then they managed to pick a fight with the xenophobic awakened fallen empire and got annihilated, but it was cute while it lasted
>>
>not playing highly adaptive hive mind
>not using PCS
>>
>>173550854
>playing hive mind at all
how's the tutorial coming along
>>
>>173550854
>extremely adaptive
>slow learners

meh
>>
>>173550990
>50% hab on all planets day 1
>>
>>173550854
any reason you took slow learners over repugnant?
the latter is literally a free point for hiveminds while slow learners does hurt you
>>
>>173550854
went with agrarian/fast breeders myself and sort of lucked out on having sufficient planets nearby which caused the snowball to be even bigger
>>
>>173550035
I still personally think adding barebones Civ-level cultural policies offers more tactical decision making than before even if it could have been much more fleshed out
>>
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>>173550035

Objectively wrong.

This update fixed many of the problems with the last one. Better multi-species empires, fixing the faction and political systems (ie; no purging pops that diverge from the loyalists), and more endgame content. Making food a universal resource means that Agrarian worlds and 'farm' planets are no viable, it's less of a hassle to build on tiny planets with many blockers at least early on (less requiring every spaceport to have orbital farms at least), and unity made the 'tall' playstyle a little better, or rather made slow expansion and building up when you can't expand easily much better, meaning pacifist runs are much more interesting.

Unity fixed many more problems then it created. You people need to stop acting like /v/. Not everything is shitty. Stellaris is improving as a game and hopefully it keeps up, because it's quickly becoming a one of a kind thing, and it's looking good.
>>
one of the things that still bothers me about stellaris is how similar all planets feel to eachother

here's hoping for some form of trade system where each planet has a couple of resources from a sufficiently large list they produce and maybe something like a double-star system so systems have more variation
>>
Is there a way to ensure that galaxies always spawn with a UN Earth/Commonwealth of Man?
>>
Furthest I've ever played into a save before

Purple right neighbor is my ally and bro of over 150 years
Fallen Empire to my south is xenophilic

Just killed dim horror and am about to go fuck up the enigmatic fortress

Also about to finish Tach lances and already have lvl 3 autocannons and plasma lancers

Took flesh is weak and am pretty robo now too
>>
>>173551092
If I'm not mistaken, you can't take repugnant as a hivemind. When I tried it, it wouldn't let me continue and told me I wasn't elibilge for the perk because of my authority
>>
>>173551317
it literally didn't fix a single thing that matters, those are nitpicks, and this is touted as a major release?
>>
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>>173551817
woops lel
>>
>>173550854
>>173550947

whats the deal with hivemind ? are they too basic or what

haven't played it and the hive mind from expanded govs mods plays nothing like that
>>
>>173552018
>alans

horsefuckers out
>>
>>173551895
I'm currently playing as a repugnant hivemind, so unless that was a bug which was fixed in the recent patch, go for repugnant

I know there are a few you cannot take like solitary and deviant but yeh I could understand removing repugnant for hiveminds since there are literally no downsides. Your species automatically dies in another empire and any species in your empire either gets eaten or else modified into a hivemind at which point no more happiness
>>
>>173551317
>fixing the faction and political systems (ie; no purging pops that diverge from the loyalists)

Not being able to purge the ethically divergant is the OPPOSITE of a fix. Indicative that Paradox's ideological myopia renders them incapable of imagining any playthrough that isn't "Refugees Welcome Space Sweden" or "Literally Hitler Kill Everyone Racist".

The purge system was fine before. You could kill individual pops to free up space on your planets, you could kill pops who diverged from the party line if you were playing Space Stalin... it was all good.

Now it's fucked.

And all this fine control over displacement is pointless too because migration now takes far too long to solve any problems AND migration continues to be totally useless after 2300 anyway because by then all the planets in the galaxy are full so there's nowhere to migrate to.

Utopia absolutely broke more than ot fixed. Authoritarian is worse, pop ethics don't matter, migration treaties don't work even without the complaints about migration above.
>>
>>173551317
You're both right, with his wording a bit more specific(whether he meant it or not).

You're right in that it is a really good patch alongside the DLC launch. It did nothing but change the game for the better.

He's right in that most of the DLC features, specifically the ascendancies, Hive Minds and megastructures have very dramatic implications but in practice they only offer a few numeric buffs to your faction with very little exposition or reason to care.

>>173551817
>>173552018
Really interesting hive-mind map.
My advice would be to shore up that mineral production. It's a glaring issue.
If you get into a big scrap it'll take you fucking forever to rebuild up to that fleet limit, which is when the bad things happen.

>>173552084
Hivemind is don't worry about leaders or factions or happiness(be it for good or ill in each case), everyone doesn't like you very much and you have strong buffs. That's it.
>>
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So uh

How much of this do I need if I want to get into EU?
>>
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>>173552362
all of it of course

you're not poor are you?
>>
>>173551895
If you're a hivemind, everyone's disgusted with you anyway.
>>
>>173552362

All of it, goy
>>
>>173552362
Expansions+Content packs.
>>
>>173552362
A few specific ones, some you may want to avoid, like whichever adds trade leagues that thus renders Italian minors borderline unplayable.

In general just buy the base game and pirate the rest seriously. They don't deserve the money, particularly in EU4 where they actually paywall important features(that you do feel the absence of, because of the updates that come with the DLC)
>>
>>173552335
I agree, I've been trying to hammer science since it was my biggest weakness for a while, a good part of the top left is territory I just conquered so I'm working on displacing the pops there

I have to get back on developing mines, I think I'm in a fairly good spot for a first real run though
>>
>>173552815
>>173552904
S-so which ones are the expansion+content packs?
>>
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Does anyone know the name of the trait/console command that allows you to research the technologies from the Enigmatic Fortress?
>>
could I get a quick rundown on Fanatic Spiritualist-Militarists? Why are they so autistic?
>>
>>173552987
faction_delete 0
>>
>>173552980
it says right there mang
no one here has ever purchased a Paradox DLC
>>
>>173553019
Because militarist in Utopia is not easy to play. You have to be at war at all times or your civ becomes pacifist

Spiritualist is just a cop out for keeping people happy
>>
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Hmmmmm........
>>
Stellaris is never going to be good for two reasons: One, Paradox is two obsessed with modern moral dichotomies that don't make any sense in a space-faring situation with multiple sentient species.

Two, Stellaris doesn't fucking understand how to do conflict when conflict IS the 4X endgame.
>>
>>173552987

I had this on a notepad

event population_improved_test.6 0

>event guardian.2151 Fortress tech

>event guardian.663" to uncover the Dragon Egg and/or "event guardian.661" for the Dragon Armour.


It should work ( it did for me )
>>
>>173553226
stellaris doesn't really have an endgame because you snowball at hilarious rates even compared to other 4x's
>>
>>173552945
>>173552335
Fuck I said hive-mind map for some reason.
I meant hyperlane map.

Just do really be extra careful of fleet wiping. It's really a game that can be decided in a single battle with some of the end game shit.
There will be times when you need to place an order for two hundred cost 200 corvettes.

>>173553019
If you mean fanatical purifiers, they are fanatic xenophobe militarist.
If you don't, I don't know what you're refering to.

>>173553226
I don't really expect paradox to understand any morality. I'm honestly more offended by the wasteful/environmentalist traits affecting commercial goods.
Like recycling is some sort of voodoo magic or some shit.
>>
>>173553145
>Running an entire planet at a loss

Wowzer kabowzer
>>
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FUCK OFF
>>
>>173553472
Is there any sweeping thing I should focus on here? Like the synth ascension thing? Or just memeing my way up through the left with already near-maxed wep battleships?
>>
>>173546658
Is it possible to pirate just dlc? Or would i need to pirate stellaris?
>>
>>173553646
I meant past just building mines all over the damn place of course, that will happen as fast as I can displace and repop like 5 new worlds (2 are like mostly mine now)
>>
>+35% fire rate from shroud covenant and boon

The Divines sure love their dakka
>>
>>173552904
This. They've even literally removed features for those that don't have DLC too. Without Rights of Man you can't upgrade your province's development, and in the corresponding free patch they made it so development is tied to the number of building slots each province has. So now, if you don't have the dlc, you're limited to 2-4 buildings in each province, whereas before you could build almost every building in each province. And they overall nerfed wide too while the buffs to tall are DLC exclusive, so if you don't have the DLC the game in general is just worse off than before.
>>
>>173553646
Focus on squishing fallen empires and expanding to get ready for the end game shit.
Don't rely too heavily on battleships. They only really counter other battleships.
Against awakened empires they have a fuckton of battleships and their battleships are better. So it's wasted fleet capacity in a lot of cases.
Throwing dozens of lances at once is magical though.

I hear synth ascension is a bit mediocre.
Psionic seems to be the best done but that might not be available to you.
Genetics is good but also kinda boring.

Note that just getting the first half of an ascendancy is pretty cool as it gives all your leaders and pops decent traits.

>>173553839
Yes that is what most people do. You download the DLC files from somewhere and crack your game so that the .exe reads from steam that you have everything, hopefully(and I'd imagine successfully based on how many people do it for paradox games) without gaben finding out.

I don't know about Stellaris but every other current paradox title is typically cracked and available over at cs.ru.rin. Rezmar or something is the guy who does it. And I've seen him mentioned here so I assume he does stellaris too.

In theory it's just another paradox game so find out how to crack the DLC of CK2 or EU4 in /gsg/ and it'd work the same here.
>>
>>173554121
Not being able to develop is even worse with the update to westernization.
If you're in a backwards shithole you can either wait for institutions to reach you slowly and naturally. Or you could play the game as alt-history like it is always played and boost a ton of development in one province to get the institution to spread there super quick.

Rights of Man is the main offender here really.
>>
what is dangerous about sentient ai if i don't have robots?
>>
>>173554291
and with development enjoy literally every single nation, even in the ass end of mongolia, having all techs by the end of the game
>>
>>173554023
I wonder how fast you can get lances.
Fanatic militarist, the 8% civic, the repeating tech, the tradition closer, the admiral's abilities. What else is there?

>>173554373
They say death to all living things and violently expand and exterminate.
>>
Why won't my federation members agree to any wars whatsoever?

Even when I give them all the war goals, they're all voting no to everything. We're the strongest federation in the game, we're like two good wars away from winning a federation victory.
>>
>>173554373
>>173554465
Oh fuck you meant the tech.
Nothing, I think.
Though the materialist fallen empire can get pissed off at you and ask others to slap your shit for meddling with forbidden tech.

The crisis cause weights are on the wiki somewhere, I think with no synthetics you shouldn't have a problem.
>>
>>173554126
Yeah I have it already and it's been tremendously helpful, and how close am I to fucking up these FEs? Is the ascension perk worth taking and then taking them on around me?
>>
>>173553226
>One, Paradox is two obsessed with modern moral dichotomies that don't make any sense in a space-faring situation with multiple sentient species.
I don't understand this. What do you even mean by this? Sure, there are some tongue-in-cheek jokes about both sides of several issues but I fail to see this moral preaching you /pol/ surrogates are harping on about all the time.
>>
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r8 my Spacebirds

Will this be fun for an aggressive militarist campaign? I'm not that worried about minmaxing.
>>
>>173554846
>King of The hill
0/10 grammar
>>
>>173554846
>only negative is sedentary

yawn
>>
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I don't even care about the shitty balance issues. Any game that lets me conquer an alien species and turn them into cattle is good in my book.
>>
>>173554595
>the materialist fallen empire can get pissed off at you
is this bad?

i have a spiritual fallen empire bordering me, will they ahve a reaction? it seems to me like they would be more upset than materialists, you sure you didnt switch the empires?
>>
>>173554664
Depends on the FE. 100k strength should crush any one of them.
Might need up to 150k if they awaken(and you react quick). Depending on ship design and fleet composition.

I don't have too much experience with Awakened Empires though. For recent reference with the unbidden though, they start with six 54k stacks I think. Which can be effective to around 20k if you hard-counter them with long range kinetics while investing in your own shields.
>>
>The birth of space piracy
>>Some of our citizens repurposed civilian ships and became pirates.
>The pirates my empire sprouted have shields and lasers, neither of which I have unlocked.
How and why.
Can't they just use the techs I have, damnit.
>>
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Stellarize me, /vg/
>>
>>173555005
Not as far as I'm aware. The Materialist's schtick is hoarding tech and keeping forbidden toys away from the kids.
The spiritualists only care about muh holy worlds.
They'll talk shit about you giving up your souls and get a malus, but not a reason to declare war. As far as I'm aware.
>>
>>173555131
IIRC if you manage to get a FE to 200 and below negative relations they will declare war on you, even xenophiles

that said unless you're intentionally pissing them off that shouldn't happen early game
>>
>>173555005
Don't settle on any gaia world close to them. They're holy worlds, they'll attack you.
>>
>start game as xenophobic isolationists
>agenda: xeno outreach

Yeah, great
>>
>>173555131
will materialists attack me?

i feel like paradox should of made the tech more dangerous by having the sentient ai research robots itself.
>>
>>173555221
I don't think it happens with the ascendancy as it's only like -50 or something. So you would need to piss them off other ways as well.
>>
How is a pacifist supposed to expand without the ability to wage wars of conquest?

Liberation wars, then integration?

Doesn't that take forever?
>>
>>173555076
Nigga why are you complaining? You When you beat them and scan the wreckage you get those techs added as permanent research alternatives until you choose to research them.
>>
>>173547475
If you don't unpause the ai won't do anything
>>
>>173555245
>Don't settle on any gaia world close to them
is there a planet modifier that tells you this? if not, then how close?
>>
>>173555349
They might do, but it'd be to humiliate and take the tech away I think. Rather than ruin your life.

It still can be dangerous. The AI does build robots and the crisis can start from anyone who researches the tech, not just the player.
Same with jump drives and the unbidden.
>>
>>173555383
this game one of my protectorates actually managed to piss off the xenophobic FE enough they declared war on them

was 2250 or so, thank fuck all they demanded was to humiliate that protectorate and wreck 2 of their frontier outposts so I pretty much instantly hit the concede button before they killed to much stations
>>
anyone else constantly forget they paused the game and are wondering why things are going slowly
>>
>>173555419
Colonize stuff?
>>
>>173555513
>is there a planet modifier that tells you this

yeh its called "holy world"
do not settle there

also you instantly piss off the spiritualist FE's if you settle on any tomb world, but by the time that's a problem you're generally close to being able to handle them (if they don't awaken)
>>
Asking again, is it possible, by embracing factions or some other way, to alter your ethics mid-game?

Also, is faction embrace broken? I heard from other anons that a counter for the other factions to stop being pissed at you starts but never goes down.
>>
>>173553226
>alien race bred and born to kill and murder
>goes to space
>"WE NEED TO BE PEACEFUL GUYS"
>>
>>173555419
Rapid colonization and yeah, integration. The new Domination tradition tree greatly expedites the integration process.
>>
>>173552362
Note that these only cover the expansions, the content packs are just cosmetic additions so don't buy them if you don't care for that.:

Art of War and Common sense are absolutely 100% necessary. They fix a lot of the game's problems and honestly should be free due to how mandatory they are.

The other DLCs vary in usefulness.
Cossacks, Mandate of Heaven, and Rights of Man add some universal content and features. They're great to have but not mandatory.

Wealth of Nations, Res Publica, Mare Nostrum, El Dorado, and Conquest of Paradise add features, but they're almost entirely focused on specific countries or governments, so unless you have an interest in playing those groups specifically, skip them. You won't get much out of them if you just play European kingdoms every game.

Everything else is cosmetic stuff, music packs, or some minor events. Your choice on whether or not they're worth it.
>>
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>>173554917
>>173554920
fixed ;)
>>
>>173555675
also, while this generally shouldn't apply, building a dyson sphere or ringworld in a holy world system ensures the only peace the FE will accept is your head on a stake
>>
>>173555513
Yes there is a planet modifier, it reads holy world.

>>173555551
Xenophobe Fallen Empire are fucked in the head and always have been.
If you build your first frontier outpost in the first decade with no knowledge of another alien species and it is too close to them they'll instantly declare war. Infact you get the war declaration before they actually appear on the map.

The other Fallen empires have some sort of interaction.
The Isolationists are you're too close and at war with them, or you're not.

Sol was in their borders, they were primatives who ended up in space, carving a chunk out of the fallen empire. The Isolationists were fair for once in their existence and didn't mind this.
Then the humans tried to expand somewhere close by.
And close to them was close to the isolationists. So they smacked down the humans.
Humans kept trying, isolationists kept fucking them in the ass.

Paradox really needs to rework them.

>>173555831
What are the paid features of Art of War?
Are you confusing the free updates alongside the DLC with the paid features?
>>
>>173555675
>if they don't awaken
how do you know when theyre awake? the one next to me seems awake, i can talk to them.
>>
>>173552263

You should be able to purge individual pops but not see their ethics without the right research or planet policy or something.

Why would your empire know that these specific people are slightly less/more religious then others? Kind of bullshit. Just like in the old game, the faction system was shitty.

>trying to argue this update is based on politics instead of the developers just making a minor oversight and trying to tie all the mechanics of the game work under one umbrella
Go back to >>>/pol/ you faggot
>>
Can someone help me out? I'm a pc noob and was wondering if you can use pirated dlc with the steam version of stellaris. Does anyone know if that is possible? If so could anyone help me out on how to do that? I know you guys are pretty good with that shit. I'm trying to figure this out before the steam sale ends
>>
>>173555995

You'll get an event. Something like "Shipyards roaring to life blah blah blah prepare your anus". Just pray you don't get War in Heaven :^)
>>
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>>173555091
I tried from what little we see of them in TNG and what the alpha and beta wikis say
>>
>>173555906
Fuck paradox so hard for their paper thin depth to this game.

>Xenophile FE takes one of your POPs
>they keep sending you condescending updates as to how the little colony enjoys their cage in the zoo, written so the FE actually thinks it's being nice

>put up with spiritualist FE talking shit about your mechanical augmentations all game
>don't colonize a holy world to piss them off
>fucking glass the cunt instead
>have them properly react beyond just 'we war now'
>>
>>173555995
unawakened fallen empires send a 100k fleet after you if you piss them off

awakened fallen empires send multiple 250k fleet doomstacks after you because you happen to be near them

oh and the latter actually rebuild their fleet, at an insane pace
>>
>>173555995
That you can talk to them isn't the awakened status.
Awakened refers to them not being fallen anymore.
As in they go crazy and expand like mad.
You get a notification. If you're close they'll probably ask you to be their bitch or declare war.
If two awaken there is a war in heaven and you can choose sides or stay out of it.
>>
>>173556272
Around what point in the game do they usually awaken? If I invade one to my right will the chill xenophile to my south flip out and rape me?
>>
>>173556038
just buy the fucking dlc you dumb nigger
>>
>>173552362
dont know about mandate of heaven bcause it looks like more shit than good

make sure you get "no voltaire in congo" fix or else africans will have equal tech to europeans (paradox swedes did this 2 patches ago). the fix brings tech closer to paradoxes own historical start dates. the game is unplayable without that fix.
>>
>>173555995
If you have to ask that then they're not awake yet. You'll know when they're awake because shit will go down.
>>
>>173556372
The triggers are based on difficulty, how big your fleet is, random number generation, if an end game crisis has appeared and if despite having a small fleet you've managed to whack another fallen empire already.
>>
>>173556038
Traverse the archives to when the update was released.
>>
>>173556038
Yes it is possible. Can't be fucked helping you out, no.
Skim the thread I've already answered more or less the same question.
>>
>>173556372
random, earliest that it can happen is 2300 though usually it will happen around the 2350-2400 mark

also fallen empires can awaken in response to a few things
1: being declared war on, if you wage war with a fallen empire DO NOT SIGN WHITE PEACE
2: the endgame crisis: generally speaking this is a good thing because they're hardcoded to only care about defeating the crisis so you have generally speaking plenty of time to prepare
3: megastructures being built, but if you're doing that you should be ready to take them on
4: other fallen empires awakening. This is what's called "war in heaven". 2 fallen empires awaken and go to war, the entire galaxy is now forced to either join their factions and basically become their bitches or else go in the "independent" faction led by the strongest non-fallen empire in the game and be double teamed
>>
>>173556641
>>173556520

Damn so my save is basically over then with one to my south and the Mith-Fell Guardians?
>>
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What's your favorite species appearance/portrait?

Based on anything from colors, customization, animations, etc.
>>
>>173555995
they lose the "stagnant"-noun attached to their government form
>>
>>173556127
Thanks man
>>
>>173555946
>What are the paid features of Art of War?
Transfer occupation, marches, client states, army builder, HRE religious wars, removing idea groups, support rebels in war, revamped peacemaking, mothballing, ship upgrading, revolutions
>>
>>173556728
Meaning this
>>173552018
>>
>>173556414
>buying paradox dlc
>>
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Someone on the official forums said that Rulers in Imperial governments don't get experience points, and said that they verified it in the game files.

Anyone have an idea where that might be if we wanted to change it ourselves?
>>
>>173556728
nah its perfectly possible for the player to reach a level of fleet power capable of fighting them off even if they awaken, or else reach a level of power that you can do a pre-emptive strike and take their homeworld. Its where 90% of their power comes from and if you take that the FE isn't a threat anymore

also if they awaken it is possible to become one of their vassals
do be aware this forces you to adopt their ethos and has a wide variety of rules like say the materialists demand 1/3th of your research every month, that you dismantle all robots etc. Xenophiles prevent you from purging, enslaving and any form of warfare that's not defensive (at which point they actually defend you so yay?) etc

also worth noting is that awakened fallen empires occasionally have "titan" class ships so prepare for that. They come with several XL weapons equipped and a titan laser weapon that can oneshot the average battleship
>>
1) Are oligarchies still the best government?
2) Authoritarian/Militarist/Spiritualist, Authoritarian/Xenophobe/Pacifist, or Spiritualist/Xenophobe/Pacifist?

Authoritarian depends on whether or not slavery is worth it, I guess.
>>
>>173556641
They actually react to megastructures being built?
That's pretty cool. Do they give you one line of commentary like some of the ascendencies?

>>173556728
Possibly. The end game can truly be punishing.

I've only played an MP game this patch and I haven't been sure of numbers as I haven't played before that in a long time but I was slightly stronger than another player at 82k fleet strength and the other player beat up the military isolationists and ate them(BEFORE they awakened, he then got fucked by an awakened one). Though my power to that fallen empire was equivilent(in the contacts screen), while the two others were still 'superior', so they might've been pretty weak.

You do have you ally which might help though.

>>173556890
Fair enough. Each one alone isn't too much outside the religious wars. But the rest I do use a fuckton.

>>173556815
The really tall pointed shape mollusk with tiny hands.
>>
>>173557064
Oh okay, jut going off the timespan the other post said it seemed like I'm fucked being at 2353 with only around 60k fuller strength
>>
Does hive mind not having happiness mean I don't have to worry about habitability?
>>
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delicious
>>
>>173557184
correct
>>
how do you purge?
>>
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What is the one feature missing that you care the most about right now.

I want to fucking Glass planets.
>>
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I can't believe I am just now discovering this feature
>>
>>173557184
Yes. Hive Minds are easy mode as far as empire management goes. Only somewhat difficult part is relations penalties with most empires.
>>
>>173557181
60k, if you're clever, is enough to take on a non-awakened fallen empire
it requires luring their fleets into a prepared kill zone with stations but it is possible

also interesting to remember is that while fallen empires start with all technologies and 5x of each repeatable tech, they do not, and have no means of, reaching the leviathan techs such as dragonscale armor or the enigmatic fortress techs
the latter will actually provide you with a notable advantage so it is worth pursuing that particular leviathan

>>173557145
there's a few lines of comment they give on megastructures like a spiritualist FE thinking its the sign of the apocalypse and asking if they can inspect the installation
>>
Threadly link so if people ask where they can get the dlc you can just tell them to read the fucking thread and not argue with them

http://www90.zippyshare.com/v/gDMkjgdk/file.html DLCs

http://www19.zippyshare.com/v/yjKoILir/file.html Crack

For steam users- copy the creamAPI folder contents into your main stellaris folder- overwrite. Ignore everything else. Don't touch anything in the INI. Copy all the dlc folders into your stellaris dlc folder. You're done.

I have these links in notepad because I notice so many people asking honestly somebody needs to just hide it in the op so we can at least reduce the amount of begging by 50%
>>
>>173557347
species set rights set citzenship status set purge type
>>
>>173557513
So me doing the enigmatic fortress within like 10 years is huge?
>>
>>173557554
but nothing is happening? wheres the purge button?i have an early space age planet in my borders and thers no option to remove them
>>
>>173557441
An ideological indoctrination civic, I want to be able to keep my people in line without having to get the spiritual ethic, and the reeducation campaign edict is shit.
>>
>>173557441

I want some sort of trade and currency overhaul as well as a movement overhaul.

Hyper and warp drives should be the only starting, with a vastly improved Wormhole being unlockable. Add a building for hyperdrives that can link 2 systems together if they are in a certain range so you don't have to go 40 jumps to get to somewhere that's right next to you. Make FTL methods researchable like when you salvage a ship.
>>
>Starting off early
>Run into dying empire
>They immediately declare war and teleport to all my planets with 45k doomstacks

Do I just restart at this point?
>>
>>173557603
yup, actual spoilers here
enigmatic fortress gives you access to a 6th tier of both shields and power sources for your ship as well as ship aura devices that give %based debuffs to all enemy ships within range, it can push you beyond a FE
>>
>>173557897

If their wargoal was to humiliate you, you can carry on once they ask for peace. Just lube up and soldier on then they'll fuck off.
>>
If I change my capital planet can I build another capital complex or is it limited to one only?
>>
>>173558291
other one gets destroyed if you switch capitols
>>
>hey look an update
>play with 3 friends on large galaxy
>my sectors are totally undeveloped regardless of the amount of resources i pour in them
>First planet of the first sector (literally the largest structure in the galaxy by then) has A FUCKING REASSEMBLED SHIP SHELTER as its magnificent AI appointed capital
>unbidden come, they rek a few sistems and JUST STAND THERE until we reload, and it fixes itself for a few minutes then ENGAGE HURR DURR MODE
>one guy maxed his unity and has FUCKALL to do now
What the fuck is wrong with this game!
>>
>>173557039
Look for the leaders tab in common
Or just change the "imperial" government form to give leaders level 5 automatically
>>
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Should I play as space jesus or space hitler? I'm planning on restarting my early game save here because I didn't choose Hyperlane only. Any suggestions?
>>
>>173552112
It's Alari* brah
>>
>>173556815

The turtle. I use them for my pacifist federation builder runs. Kudos if you get the reference.
>>
>>173558457
You're a retard for not understanding how sectors work.
>>
>>173558489
You can't really start as space hitler. Hitler was a response to an attack, not something created out of nothing.

Go with space jesus, but remember that he did not come to earth to bring peace.
>>
>>173558457
>sectoring off undeveloped worlds
You deserve everything bad that happens to you. Sectors are where you put your fully developed worlds when you're done with them and need to colonize new ones.
>>
>>173558687
>>173558751
I'm a retard for having some trust in developers - they said they fixed sector AI
>>
>unbidden spawn at the other side of the galaxy
>AIs dont let me through to take them out
What do? I dont want them to grow and get stronger.
>>
>Beat Yhorm for the first time with the help of Onionbro
>TFW turn around
>>
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Neat.

And no. We shall not be embracing the worm today.
>>
>>173558476
>Look for the leaders tab in common
I'm not seeing this at all in my common folder.
>>
>>173558917
>letting onionbro die to the easiest boss in the game

Lmao no wonder you posted in the wrong general, bet you thought you wouldn't get laughed at here
>>
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Ayyy senpai how many minerals you want?
>>
>>173558871
They said absolutely no such thing. They said they only said they fixed some of the issues with it. it's still busted as fuck and you can't use it for anything except world storage. Sectors are something they are eventually going to have to completely redo.
>>
>>173559074

Just dig my shit up, pham
>>
>>173557441
Fun
>>
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how do purge primitive early space age species planet in my borders so i can colonize? they dont show up in my empire species window. Do I need an obsvation post?
>>
>>173559085
bethesda levels of incompetence
idiotic
i regret purchasing this dung
>>
>>173559326

invade their planets with ground troops
>>
>>173558457
first, turn off auto colonization
2nd, build all the basic shit on the planet before you hand it over to a sector
III, sector AI has always been god awful and won't be fixed unless you mod it which you should've known and done by now
lastly
>friends
>>>>>>>>>>>>implying
>>
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>communicate with the shroud
>spy leaders of a Fallen Empire
>THEY KNOW
>>
>>173559608

>first
>2nd
>III

That was annoying to read, anon. Please don't do it again
>>
>>173559608
Define "all the basic shit" on a planet with tile blockers
how often should i babysit that bugged piece of shit
>>
Is Militarist worthwhile?

How useful is 10%/20% faster attack speed?
>>
>>173560073

I pick it for the increased chances of getting weapon tech

Tier II and III weapons and combat computers do wonders

I wouldn't go for fanatic just for more fire rate
admiral skill levels take care of that
>>
>>173555675
But you can settle tomb worlds the moment you get droids.
>>
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>play peacefully
>blob until it's boring

>play warlike
>conquer a few neighbors
>blob until it's boring

>get culture and pick social poli-- err, traditions
>they're boring

>pick ascendancies
>they're boring, even the big new ones

>play hive mind
>it's boring and not fleshed out

>build megastructures
>they come into play when they're irrelevant
>they're boring

is this game ever going to be fixed
>>
>>173553238
Cheers, I'll give it a go.
>>
Be honest. How many cheats do you use?
I use for resources and I'm considering making slavery available through cheats too.
>>
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Do vassals pay tribute to their overlords like tributaries do? I remember they used to... I think. Its been a while since I've used them.

A blob got too big to tributary and I don't really feel like creating a liberated state that may or may not submit to me and waiting ten years to attack again and get them to pay up. I'm thinking about making them a protectorate and hoping they catch up technologically fast enough to give me shekels.
>>
Is Alpha mod fun/good?
Are there any good mods that change the game?
>>
>>173560275
Thanks!

Would you suggest Xenophobic, then, instead of that Fanatic rank in Militarist?
>>
>>173560607
No.

The way it used to work was that when you liberated a an enemy, you became the protectorate of the liberated planets which you could eventually absorb. You never got money from vassals
>>
How do these 'Skull' Tier mobs work? I killed the dragon once but I had a stack around 25k, are they just somewhat proportionate to who they are fighting? Or are they all around 20k? I don't want to blow a large fleet fighting any of them because I wasn't aware they were crazy strong or anything.
>>
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r8 my lore-friendly space elves.
>>
>>173561383
But elves are the biggest xenophobes there are.
>>
>>173561383
>elves
>xenophile
NOPE
>>
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>>173561383
>not using the hair mod
>>
>>173561428

No they're not. They love all of illuvatar's creations. You're thinking of the Sindarin.
>>
>>173561383
>minmaxed traits
>agrarian idyll

yawn
>>
>>173561509
No idea what you are talking about. I'm thinking of Night elves. And LOTR elves. And WH elves. and WH40k Eldar.
>>
>>173561234
More or less around 20+ to 30 if end game, I think.

I killed the horror to get top tier warp drive.
Then I'll research it to install it to my dreadnaught.
Surely no one will notice, right?
>>
>>173561464
Amanyar. Not Sindarin.

>>173561506
yeah no blond hair irked me. half of all elven names relate to hair in some way. Name of mod?
>>
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>>173558743
>Hitler was a response to an attack
>>
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>>173561625
Mod could possibly not work so you will need to unpack the zip and manually add the files.
>>
>>173561536
What if I make an Agrarian society of spritualist pacifists who want to just be left the fuck alone to farm on various planets?
>>
>>173561718
Then you shouldn't have high-tier resources thrown at you because you REALLY like farms.
>>
>>173561536
They're minmaxed? Didn't know that. Just went with the theme of preservers of illuvatar's gifts.

>>173561598
The Amanyar are the LOTR elves known as High Elves that went to Valinor. The Sindarin or Dark Elves are the ones you see in LOTR.

It's lore-friendly if you're read the silmarillion, which is just a staggeringly good bit of mythic fiction.
>>
Habitats are fucking Overpowered for energy harvesting.
Dump solarpanels/unity shit onto them and youre a rich spacenigger.
>>
>>173561625
>>173561714
forgot link
https://steamcommunity.com/sharedfiles/filedetails/?id=790412525

also get the elven namelist mod
>>
>>173561708
>https://en.wikipedia.org/wiki/Blockade_of_Germany
>763,000 starved or succumbed to disease

>what does the first leader elected to prevent that from ever happening again do?
>conquers farmland. "living space"
>>
>>173561808
It was a cool touch when I noticed you can't build solar panels in a black hole galaxy.
Also, are achievements not working? Ironman is on, but I didn't get the black hole one, the gaia terraform one, or the opening a shielded world one.
>>
>>173560057
remove all the tile blockers and queue all the level 1 buildings. After that you can hand it to the sector.
also forgot to mention don't turn on redevelop, but meh you can't say quadrily that just makes not sense and tbfh it should be self-explanatory.
>>
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I AM THE NEBULA
>>
>>173561837
can someone mega the mods for elven hair and mods? I don't have steam
>>
>>173561837
Both of the mods are out of date, i assume it doesn't matter?
>>
>>173561956
>Historical events are an 'attack'

I love you faggots, you're like niggers with their 'reparations' for things the never effected them or a living member of their people.

Never change.
>>
>>173562087
>planet is not named Krikkit

Shame.
>>
>>173562174
If it shows up in your modlist then you're good. Otherwise you will have to add the files manually. You may want to keep a backup of the humanoid_05 asset selector as I believe that is the only file that is replaced.

>>173562145
http://stellaris.smods.ru/archives/525
>>
>>173561598
Elves, you nog. Why the fuck would you think of night elves if they're not purple and have "Aman" in their name?
>>
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>Slaver empire expands to take up 1/3rd of the galaxy.
>Research and Unity sufferers
>Sandwiched between Tech and Military FEs
>MFW war in heaven literally through my backyard.
>>
>>173562241
Historical events? Hitler and most of the people who voted for him lived through that shit. How the fuck would you respond to that? Wouldn't you at least want to prevent that from happening again?

Christ some people see the world simplistically. Every action has consequences. Why are we ignoring the causes of one of the worst things to ever happen? Do we just like the belief that people can be unjustifiably evil?
>>
>>173562368
Thank you.
>>
>>173561536
>Minmaxed traits
>Implying venerable is good
>Implying the game doesn't want you to minmax with such a small trait selection
I don't know how anyone can tolerate the selections in this game normally. Modding in new traits is practically a requirement.
>>
>>173562417

He's thinking of common depictions of elves from people who glanced over the lord of the rings and then made their own elves using their complete ignorance of what lotr elves really were. Aka, the movies and all material based on lotr, which is 99% of the fantasy genre, really.
>>
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>>173562429
good post
>>
>everyone is making either space nazis or elves in a game about aliens

Truly humanoid species group was a mistake.
>>
>>173562281
>tfw can't be Fanatic Purifiers and pacifist at the same time

I've wanted to do a Krikkit playthrough but never been able to get something that feels right.

With robotic armies and stuff it should be possible but you can't mesh it with a sensitive and cultural people who like music in Stellaris.
>>
>>173562752

The alt-right need to leave this general. After the energy debacle earlier today, I think they are harmful to this general.
>>
>>173562752
let me guess... you're a furry?
it's about the interactions too, hombre
>>
>>173556184
>strickly
>having no qualms to
kys urself m80
>>
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>>173562860
XENOPHILES GET OUT

(pictured: xenophobe autocratic spiritualist masterrace)
>>
>>173562368
The elven namelist shows up in the modlist, but it does not show up in the name list.

Any ideas?
>>
>>173562860
>nuclear power is super harmful
>pollution is a meme
kek'd
>>
>>173562752
Stop being a sperg, I'm sure that those space elves and Nazis aren't hurting you.
>>
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>>173562752
Don't forget Space Rome
>>
How long does fucking displacement take. I have had these gaya aliens stuck in my empire for what feels like forever
>>
>>173563041
You can't get rid of nuclear waste though?
>>
>>173562075
oh and you should probably build the correct science lab upgrade on their proper science resource tile or you'll get physics lab 3 on engineering resources et cetera, because the inherent problem of the AI is that it does not understand "respect tile resources". Disregard this if you are not on the autistic spectrum
>>
Is there a filter or search anywhere that shows me terraformable barren planets? Obviously any habitable planet can be terraformed, but I specifically would like to see ones that are uninhabitable/uncolonizeable unless terraformed.
>>
>>173563016
Find the file in the mod archive and just copy it to your namelist folder in your stellaris files.
>>
>>173563135
dump it in the US LOL
>>
>>173562429
>muh ww1

Still haven't explained how the Nazis were, quoting you, """attacked""" in 1939, you deluded naziboo.
>>
>>173563216

Yeah in the process of doing that i read the names and really they're not any more elven-y than the default humanoid 1 namelist. Guess i'll have to make my own, good thing i got a stock of modafinil.
>>
>>173549938
And I want environmental factors to have meaningful consequences, but we can't have everything, right?

>if you fight next to a black hole it's the same as fighting next to a star
>>
>>173562429
to bad the germans opened the war by attacking a neutral country, destroying its entire infrastructure and literally raping its population

germany had absolutely nothing to complain about after WWI, the allied parties honestly had full moral authority to dismantle the entire country

would have stopped WWII
>>
>>173560719
Related: is Nationalistic Zeal a worthwhile Civic?
>>
>>173563135
>300 million tons of trash stored in landfills per year in the US
>47,000 tons of nuclear waste stored in underground repositories TOTAL
>>
What more races would you like to see in updates?
I want more humanoids, not necessarily ''pretty'' like the elves -though more elfy elves would be fun too-, just a wider selection.
Also, some reptiles that are more draconian.
>>
>>173563389
What mod are you using?
>>
>>173563341
So you can't read?

Hitler and thousands of germans saw their friends and families die for no reason after a war they did not start was lost.

The first political entity that said "Never Again" was voted into power. Hitler was it. Hitler would never have sought political power, would never have held political power, if that pointless butchery hadn't occurred.

Evil doesn't come out of nowhere. You have to really upset humans for it to come out, just like Quark said. If we don't learn from our mistakes, we are doomed to repeat them.
>>
>>173562429
>How the fuck would you respond to that?

Not by waiting 20 years, then claiming I was being attacked and invading a country that wasn't responsible for the blockade.
>>
>>173563489
to be fair a nebula would have zero impact within the gravitational influence of a star

don't forget the contents of a nebula count as a laboratory grade vacuum, the only reason we can see them is because they're lightyears across
>>
Guys, what do I do to get more influence? 1st run btw.
>>
>>173563645
http://steamcommunity.com/sharedfiles/filedetails/?id=791804934&searchtext=elven
>>
>>173547361
pls advise
>>
>>173563745

There's technologies for one, appeasing factions that spawn is another.

Careful building frontier outposts; they consume 1 each. Get rid of them once you no longer want/need them.

You can declare rivalries with other factions, though they won't like you for it.
>>
>>173563660
Germany turned a regional conflict into a world war, they are responsible for escalating it to the point all that shit happened.
And then to use a war Germany absolutely and in every possible way WANTED as an excuse to start a genocidal war against a country that didn't bloody EXIST at the time of the last war is utterly insane and in no way justifiable.
>>
>>173563690
Okay, you got starved out by a foreign power.

What peaceful actions can you take to prevent that from ever happening again? You've only so much land and cannot feed everyone off it alone.
>>
>>173563776
Copy from this one
http://www.moddb.com/games/stellaris/downloads/elves-of-stellaris
>>
>>173563887
1: don't give everyone else a justified reason to starve you
>>
>>173563717
Nowhere in space is laboratory grade vacuum. You're mistaken. Nebula are obviously more dense because otherwise you couldn't see them at any distance, like most places with sparse interstellar medium.
>>
>>173546981

I just lost a colony of them due to being asked to relocate them into a FE. Oddly enough they spawned again in the same playthrough and I was able to save them.
>>
>>173563886
You've stopped making sense. But good on you to bring up the fact that israel was formed right after the end of the war. What a coincidence!
>>
>>173564021

The war was over. A war they only got involved in because of treaties. What exactly did germany do to deserve the slaughter of nearly a million civilians, after the war had already ended?
>>
>Be year 2333 in my tall playthrough
>still no megastructure tech
>>
>>173564023
Intergalactic space is laboratory grade vacuum, unless you """consider""" """""gravitons""""" to """exists"""
>>
>>173564154
Poland you idiot
you know, the country Hitler brutally invaded kicking off WWII
the one that didn't exist during the blockade of germany
>>
>>173563660
Oh please, stop with the embarrassing 'Poor Old Uncle Hitler' routine.

One of the Nazi's major beliefs was that Germany SHOULDN'T have surrendered in 1918 i.e. whilst their countrymen were starving to death, as you point out, in their thousands, and two million men of the AEF had just reinforced the Allied Powers.

The Nazis weren't 'evil', they were just entitled faggots who wanted something and didn't care who had to suffer for them to get it, as long as it was the useful idiots who drank the koolaid and not them, so like all other entitled faggots, they built a massive persecution story to justify why they were 'just getting what was owed them', just like niggers wanting welfare due to 'muh slavery'.

The sad thing is this koolaid is fucking 80+ years old and cunts like you are still guzzling it.
>>
is there a mod that lets me play as the swarm? something similar to "infested worlds"

it would be cool if you also spawned into an old galaxy too
>>
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>>173562958
>Not wanting to dick Xenophiles
>>
>>173563539
Bump.
>>
>>173564249
the slaughter of civilians by the germans in their occupied territories is more than sufficient justification

and it was dear Wilhelm who pressured Austria into making intentionally unreasonable demands ensuring the only alternative was war and then jumped on the very first occasion to drag as many nations into it as he could.

if you say germany was oh so innocent in everything then here's a fun question
what about belgium?
>>
>>173564249
"nearly a million civilians" didn't die after the war ended.

The blockade continued for a few months after the armistice because it was an armistice, not the end of the war. The blockade actually ended before the treaty was signed ending the war, and food shipments were allowed through even while the blockade was in effect. Read a history book and don't just believe everything you read on /pol/.
>>
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>none of my federation members want to go to war with anyone anymore
>we have the most fleet power in the galaxy, our rival federation has a fraction of the power that we have
>plenty of non-aligned asshole nations that my fellow federation members hate

>BUT NOBODY WANTS TO GO TO WAR WITH ANY OF THEM

seriously, what the fuck is going on, I am bored out of my mind and I just want the victory screen already
>>
>>173564963
PURGE THEM ALL
YOU KNOW YOU WANT TO
>>
>>173564963
Kill them Timmy. Kill them all.
>>
>>173565026
>wehr
>NatSoc flag

lern the diffrunce
>>
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idk what i'm doin
>>
>>173565141
spotted the true nazifag
>>
>>173565154
>Elves
>From a desert
>No species description

You had one job.
>>
>>173565343
well, y'know, like vulcans
>>
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>doing hyperspace only
>this happens

triggered
>>
>>173564531

Search playable invaders in skymods.ru stellaris or steam
>>
Expansion traditions for that faster growth right off the bat or discovery for the crazy research boost from surveying?
>>
>>173565603
If you are playing traditionally and are going to colonize like mad and stomp on your neighbors with your early bonus, expansion.
Otherwise discovery with a dozen scientists set to auto-explore.
>>
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How are my space Jews?
Not planning on playing as them but I'm making a few presets to appear in games and they're meant to be your generic business savvy species.
>>
>>173565871
Nonose/10
>>
"governing ethics attraction" seems to do literally nothing, I have every possible building that applies it affecting a planet right next to my homeworld solar system for the last 50 years and only about 5/20 of the fuckers are from my governing ethos.

What does "-10% administrative operations" even mean?
>>
>>173565598
i'm talking about literally being the swarm though, with the infested worlds too
>>
>>173565603
Discovery. If you can't outgrow the AI without traditions, you need to git gud.
>>
>>173564289
mods to fix gameplay when
>>
>>173565936
Have you issued any edicts? I have the empire-wide edict for governing ethics attraction active at pretty much all times.
>>
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Upgrade costs are one thing that they can never truly fix
>>
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Is this autistically min-maxed enough for mineral shitting?
>>
>>173566742
There are tons of techs for lowering that though.
>>
>>173565560
Yep. You need a mod to turn off clustered starts or else the game always plants you right next to a couple other empires.
>>
>>173564963
>joining a federation with the AI
You fucked up. Federations are only good in MP sessions because human beings can be talked to and negotiated with. The AI is too retarded to make rational decisions.
>>
>>173565871

I prefer fragile to weak as a negative. Thematically the same thing but doesn't come with the annoying as fuck mineral malus.
>>
>>173567035
There's no trait called "fragile"
>>
>>173567035
>Not just using robots or slaves to get minerals.
>>
>>173567269
Whoops, I meant delicate.
>>
started a fanatical purifiers game.

Survived one war.

Got raped by another immediately declared by three other empires who all have have enough fleet size to smash mine on their own.

Didn't even get to purge anyone.
>>
>>173567338
There is no such thing as Delicate either.
>>
>>173567461
oh, must be a mod I have. I thought I disabled it because it's pretty shit. Oh well
>>
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>>173567035
being weak is only relevant for early game and RP
I would never do it but listen to
>>173567293
Find a very strong species, enslave them, make exclusive mining planets with them.
Slave proccessing facility, share the burden, mineral processing plant, and gene-tailor them to be industrious + maybe a governor and you will drown in minerals.
>>
>>173562752

>Ignoring the best stellaris empire in all these threads
>>173546881
>>
what 4x did people play the most before Stellaris and not Civ?
>>
>>173567894
>best
>clearly a spiritualist, militant liberator, possibly xenophile
>fanatic authoritarian, materialist oligarchy with a police state
??????????
>>
Whelp, the dimensional horror just raped my 40k strong fleet. How am I supposed to fight this thing? I lose 15 battleships before they came into range.
>>
>>173568582
Long range weapons and mass corvettes to serve as fodder
>>
>>173568582
Think of the dimensional horror as a giant fleshlight that is infinitely deep. If your fleet is not thick enough then you'll get no friction from the walls and it will slide in, swallowed whole.
>>
>>173568582

Enter the system from the side that is closer to the monster

if you try to travel all the way from the opposite edge to the point were the turd is his long range beam will raep u
>>
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>try hyperlane
>little bit wonky but it's OK
>suddenly wartime
OH NO FUCK THAT MODE, jesus christ that was annoying as fuck trying to get to the enemy or chase them down or do any fucking thing. no more hyperlane bullshit
>>
>>173569092
if you have slave armies, make sure you outfit your transports to have max shields & capacitors, you will get absolute tank for 30 minerals.

They will be better than corvettes for evading & soaking damage.

At highest levels 100 of them are a shield wall for battleships.
>>
>>173569092
>>173569228
It looked like it just targeted the battleships first to 1-shot. I'll just do what the dev said and spam corvettes and destroyers with autocannons.
>>173569174
>>173569195
I asked earlier in the thread what to expect from them and the only answer I got was 20-30k strength. And the enigmatic fortress barely scratched my 32k stack. I wasn't expecting a 40k stack to get decimated
>>
Are there any other good Stellaris mods with static galaxy maps, like the Star Trek one?
>>
Is it worth it to get jump drives? I'm in a federation with most of the powerful empires right now (I'm most powerful)
>>
>Gilgamesh will never show you how he's kind to his friends
>>
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>start game as xenophobic legalist bureaucrats that will purge xeno scum as long as it's legal
>start right next to other empire, starts fine but quickly degenerates, closing borders on me, rivaling me
>oh shit I can smell war just coming, gear up for war and declare it first and figure i'll get the jump on him, especially before he gets into any defense pact or alliance
>blast a few mining buildings and an outpost, go for main homeworld
>he has 50% more ships than me despite i'm capped out at 20/20 (early game still), so he has 30 ships and chases me to another system then eats me up then flies in and just takes over without breaking a sweat
>yet I still had more firepower than him?

I don't understand, how can I be EXPAND AND PURGE if I can't get a jump on my starting neighbor?
>>
>>173569994

the ship limit is a meme, if you go over it its only a 3% upkeep penalty per point. don't worry about it
>>
Has anyone found a barren planet that has the terraforming candidate other than Mars?

I swear, there isn't a single fucking barren planet in the entire galaxy with that modifier.
>>
>>173570095

I think they only added it to Mars because of whiny roleplayers and how it might eventually be a feasible objective for us
>>
>>173570095
>>173570269
You get a notification when surveying them about being a possible terraforming candidate, then you pay some energy for a 50/50 chance of being able to terraform it.
>>
What is optimal ship and fleet layout for fighting FEs?

I have all the enigma tech researched and have most weapons (including tach lances)
>>
>>173568427
Endless Legend

https://www.youtube.com/watch?v=Gq_1NWIsj0k
>>
I just made a FE a rival without realizing they were an FE. Oops. :(
>>
>>173570710

Humiliate declaration in 3...2...1...
>>
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>I can build these on every segment
AHAHAH WHAT?!
>>
I must pick xenophobe if I want to have slaves at some point?
I just want to have fun making a bunch of materialist friends and enslaving any peace lover faggots that can't handle our jewish supremacy
>>
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Pick my ethics, /vg/, i'm having a tough time trying to make ethics out of the 10 guilds of ravnica
>>
>>173570847
You can do it with authoritarian. Only thing you need xenophobe is for is purging
>>
>>173554760
Sounds like you need to go back to >>>/pol/ yourself. Where did I say anything about preaching? The issue with morality in stellaris is that it's ridiculously limited despite the scale of the setting. The idea that religious paranoia surrounding advanced machinery is a GALACTIC issue is absolutely laughable.

The best thing about sci-fi settings is playing with new hypothetical moral controversies, not topical modern politics bullshit.
>>
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What should I do? If I didn't have the no-interference policy, would I get an option that applauds her actions or something?
>>
>>173570847
Only xenophobes can fully enslave a species
Authoritarians can use a caste system. Only pops working on mineral/food tiles are enslaved.

You can still force all the xenos to live in poverty regardless of slavery if that's enough to get ya going.
>>
>>173570757
Already happened. :(
>>
>>173570901
>>173571031
I can live with that, mega empire of creepyfaced xeno jews here I go
>>
>>173546981
I helped my ones stage a communist revolution that killed 4,800 of them
>>
>>173570820
Because Cybrex Alpha wasn't a good enough system
>>
>>173571147
Just to add to >>173570901
You can still "purge" through displacement without xenophobia ethics.
Which means you kick them out of your empire by running them out from their homes instead of killing them.
Slower than the death squads your sending around on merry hunts through full purging though obviously.
>>
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>>173569904
>you will never conquer bad civilizations with Attila
>>
>>173571414
You can't empty planets that way, though.
Not sure if you still can, but I used to be able to simply purge xenos off a planet then drop it out of my empire.
>>
>>173546931

Probably never because they already are working on Endless Space 2 and EL will be abandoned and forgotten, even tho I like it much more than ES and ES2 so far.
>>
>>173567427
and again. ffs.
>>
>>173558623
Fifth element bulky robot men?
>>
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I have a literal fucking god as my Leader holy FUCK
>>
>>173563534
>the allied parties honestly had full moral authority to dismantle the entire country
after WW1?
>>
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Doesn't anybody else think that the Industry requirement per pop of Riftborn gets too steep too fast?
>>
>>173571873
Is one of your traits militant? It gets you more military tech early on

Do the survey science meme regardless that you're a religious war nut and assrush anything to do with helping out your corvettes. I find that kinetic is the best for early game since they're already kamekaze ships might as well send them im with short ranged chainsaws. Then just spam corvette stacks and hope fallen civs don't pick on you
>>
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how does a ruler gain a level?

also where can i see my max rivals?
>>
>>173572185
any other way of adquiring immortality outside of synthetic evolution and that?
>>
>>173571873
>how does a ruler gain a level?
Anon....
>>
>>173572624
None that I know of.
>>
>Take one rank of Spiritualist because it was the only Ethos that wasn't a waste of a point.

>All of my flavor text is henceforth religious hokum instead of awesome space-marine hoo-rah.

Disappointing.
>>
>>173570876
I think they acquire most of their distinctiveness from civics, not ethics. But my suggestions are still not quite the best fit. It doesn't work because the guilds are meant to be thought of as elements of a single society.

Azorius Senate
>Fanatic Authoritarian, Pacifist
>Efficient Bureaucracy + Aristocratic Elite

House Dimir
>Egalitarian, Fanatic Materialist
>Shadow Council + Cutthroat Politics

Cult of Rakdos
>Militarist, Authoritarian, Spiritualist
>Slaver Guilds, Imperial Cult

Gruul Clans
>Fanatic Militarist, Xenophobe
>Warrior Culture, Environmentalist

Selesnya Conclave
>Xenophile, Pacifist, Spiritualist
>Agrarian Idyll, Exalted Priesthood

Orzhov Syndicate
>Authoritarian, Fanatic Spiritualist
>Exalted Priesthood + Corporate Dominion

Izzet League
>Fanatic Materialist, Authoritarian
>Technocracy + Functional Architecture

Golgari Swarm
>Fanatic Xenophile, Militarist
>Environmentalist, Free Haven

Boros Legion
>Fanatic Authoritarian, Militarist
>Police State + Nationalistic Zeal

Simic Combine
>Xenophile, Pacifist, Materialist
>Syncretic Evolution + Meritocracy
>>
>>173546658
What is the best ascension perk to pick first? I am going for a space-america game BTW
>>
>>173572931
Psi for fun events or Bio for min maxing. Synths are boring.
>>
>>173562752
Its funny because playing diplomatic and trying to save every race you can from genocide is undeniably the best play to play Stellaris

>A large map, but with maximum amount of factions so its compact and you cant just build wide freely
>limited numbers of habitable planets, again so you just cant build wide and conquer everything easily
>Playing as a diplomatic race, trying to save every other race and provide a utopian existence for those within your borders
>Avoids wars, but fights to save races from extermination or subjugation
>Hyperlanes forced, so there is an added level of depth in maintain good relations with neighbors so you can save races beyond them as well as for fighting/defending

Meanwhile, on /civ4xg/
>War mongering
>Few factions on a huge map, so they can turtle across the galaxy and ez mode their way to success
>a shitton of planets, so you can shoot ahead in resources and be unchallenged by everything, but hey at least you get to post a pretty "look at my 100k fleet" picture
>Kills all other races, so they dont have any challenge in managing contradictory pops
>Provides a shitty existence for their pops because maintaining happiness is too 'hard'
>>
>>173572931
master of nature.

FUCK TILE BLOCKERS IN THE ASS.

Saves you shitloads of tech research & resources.
>>
Is there any danger of the AI Rebellion if i go tech ascension or how does this work?

Already picked the first perk and am debating grabbing sentient AI tech
>>
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>>173572985
>tfw even in a metal body you cannot escape from being a failure
>>
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>tfw biography isn't big enough for you to write 200 years of your faction's history and describe the entirety of the third world war and neo-crusades

Traits and ethics for RP purposes, except repugnant I just needed the point. Red stripe on the flag is in the remembrance of Rome
>>
>>173572408
yeah, purfiers have to be fanatic xenophobe & militarist.

I've been used to much slower games where I avoid combat until I've basically filled out my local space up until the borders of opposing empires.

Will need to concentrate far more on building the military.
>>
Which is worse, byzfags or nazifags?
>>
so is there anyway for me to kill off my robots?
>>
>>173573326
Byzaboos are barely a thing nowadays.
>>
>>173573003
I play on max size and max AI empires all the time but never tried reducing the amount of habitable planets. Might be fun.
>>
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>>173573225
What the fuck? Go Roman or go home. Roman/Byzantine revivals are stupid and gay. Using 'Byzantine' is especially retarded.
>>
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>>173573473
Fuck, that wasn't a picture of my Imperium Romanum faction.
>>
>>173573024
>>173573024
>>173573024


Anyone? I really don't want to ruin my save entirely
>>
>>173573559
JUST DO IT FAGGOT
>>
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>>173573003
>Few factions on a huge map, so they can turtle across the galaxy and ez mode their way to success
I did that so I can play with and explore the features undisturbed. 2374 comes around and STILL NO FUCKING MEGASTRUCTURES
>>
>>173573473
Using Eastern Roman is too long and nonsensical since it spans through the entire world. And going Byzantine for spiritualist makes more sense than going Roman
>>
I'm playing creepy space Elves building Tall, I was a retard and for Imperial Prerogative but now I have Voidborne and I'm at quite the impasse.

Should I go for one of the big three paths, or just keep going down the ole Megastructure tree until I'm building Science Nexi and Ringworlds?
>>
>>173573671
Save scum your research cards
>>
>>173573671
Uh, you know you need the ascension perks for it, right?
>>
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>>173573775
No, you need the tech for the ascension perks.
>>
>>173573671
mega engineering requires zero point energy
>>
>>173573775
yeah but some need a tech researched first.

megastructures are so late game you've probably already killed all the FE's and the end-game crisis.

ringworlds are great and all, but even habitats are pretty expensive.
>>
>>173573671
>not using an engineer with a bonus to the research you want so you have a higher chance of finding it
>>
Is midgame existent yet?
>>
>>173573853
Good to know. Been doing the enigmatic fortress techs. I might still not even have it.
>>173573892
That's a thing?
>>
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>multiple crisis still not updated

>>173573003
on my defence every time I try yo keep some kind of peace status I end up with a faction that wants me to kill everyone
>>
>>173573853

>You need Zippy Tech for Mega

FUCK
>>
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>want to roleplay a dystopian civ where slavery is normal, everyone is in shitty living conditions to cut costs, war is constant, but production and propaganda keep things a well oiled machine
>people keep making unions and overthrowing my government plans
Giving paradox "human politics are the only politics" ai shits free will in utopia was a huge mistake

i'm not even going to go with the "lol sjw dev" bullshit because it's obviously not and thats just an overreaction but paradox thinks that the only way aliens operate is by human politics which is stupid. If I want to make a gimmick roleplay genocide race where the aliens were born into war and that's all they know I have to constantly suppress lobbyists who somehow gain huge traction to stop me bombing enemy planets into oblivion. If I want to create a xenophobic group of mushroom men who only care about their own spores I have to make sure dipshit mushrooms dont suddenly start uprising if I don't let immigrants in. If this was confined to earth this shit would work but it doesnt and it's just another stupid fucking feature that only makes the game worse
>>
I think, for the first time, fanatic pacifist is actually quite competitive
>>
>>173573854
>megastructures are so late game you've probably already killed all the FE's and the end-game crisis.
If you're a massive pleb playing on a huge galaxy with few AI, sure.

Thats your own fault though.

>>173573942
>That's a thing?
Yes its thing. Having someone with 'missile specialist' doesn't just mean a research boost for missiles, it also means the missile tech is like 2x more likely to show up. And thats true for all techs.

If you want something early game, you need to get the right scientist for it.
>>
>>173573942
>>173573958
Yeah, I rushed Enigmatic Fortress, ignored ZP energy and missed mega engineering entirely. It's a big ridiculous desu
>>
>>173522027
>>173531092

I keep doing this as well. I think I've only played 1 game of civ iv and a couple of games of civ v and vi to completion. Furthest I've got with Stellaris is conquering half a small galaxy. Eventually I just start a new game as another faction. I really want to see end game more often but I can never do it, feels like a chore if I play the game for too long.

What is wrong with us?
>>
>>173573902
Midgame is existant but endgame still isn't
>>
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FINALLY
>>
>>173546658

Oh shit, people actually acknowledging Endless Legend exists?
>>
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>>173573971
>implying you're not being subverted by humans who want to give a better life to you disgusting ayys, and the factions uprising are those who actually want a better life for themselves
>>
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>>173574128
Make sure you have the perk to speed up their construction.
Shit takes AGES.
>>
>>173573942
>>173574035
Also
https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/

Taking different ethos also changes the chance of something turning up. Military races have a higher chance of getting weapon techs. You can see what gives what here by scrolling over the second icon for each tech.

Its quite possible to get megas early on, you just have to know what triggers what and how to increase your chances.
>>
Do robopops reduce research speed? Looks like they don't affect unity production.
>>
>>173549382
I just saw that picture when I started my Utopia game and it's so fucking cute.

I want them to show up in my game so I can peacefully integrate them into my empire.
>>
>can't pick both extremely-adaptive AND agrarian without gene modding

IT'S NOT FAIR IT'S NOT FAIR IT'S NOT FAIR
>>
>>173573971
So you are saying you want all the benefits of being a despot without the downside of needing to suppress your population? Your empire doesn't exist in a vaccum, they will encounter new ideas and shit from other empires, just like on Earth. If you want that oiled machine without constantly suppressing the rebels, you need to specifically tailor your race to conform or be a hivemind
>>
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>>173574230
I got it in anticipation 3 fucking ascension slots ago
>>173574267
Interesting. Didn't know you could control the direction of it so much. I was just using one of my RP factions. Would have gone full technocrat RP if I knew I could gear myself towards that more.
>>
>>173573971
>but paradox thinks that the only way aliens operate is by human politics which is stupid
all the communists on Reddit who bitched about collectivism some of them in this very thread didn't help
>>
>>173574457
Keep in mind you need so many tier 1 techs before any tier 2 tech will show up and so on for tier 3 techs.
>>
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>>173573003
>Meanwhile, on /civ4xg/
>>War mongering
>>Few factions on a huge map, so they can turtle across the galaxy and ez mode their way to success
>>a shitton of planets, so you can shoot ahead in resources and be unchallenged by everything, but hey at least you get to post a pretty "look at my 100k fleet" picture
>>Kills all other races, so they dont have any challenge in managing contradictory pops
>>Provides a shitty existence for their pops because maintaining happiness is too 'hard'
I think you just underestimate the number of people that think purging xenos, taking the path of least resistance, and RPing as a tyrant is fun.
>>
Shouldn't Synthetic Personality Matrix be under Physics rather than Engineering?
>>
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>>173574076
The easy way to break yourself from this is to play random empires and then do fun combinations.

Space jew bugs who worship trade and commerce as divinity.
>>
>>173568427
AGe of wonders 3 reporting in
>>
>>173574414
Sure ok, I agree with you totally on this example. But sometimes I think about things like sentient fungus life or something that only knows how to reproduce, spread, and clear everything in it's way due to how it evolved. I think it would be cool to make something like that but I feel like I can't anymore without picking hive mind which removes half the features of the game

I think a lot of my complaints would be solved if they made hive mind be boring. Basically I feel like I want to make a hive mind race but playing an actual hive mind blows currently and barely gets an advantage
>>
>>173574656
>I think you just underestimate the number of people that think purging xenos, taking the path of least resistance, and RPing as a tyrant is fun.
I underestimated how casual /civ4xg/ is
>>
despotic empire still gets the oversized ship after banks?
>>
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>>173574985
Isn't that what I said?
>>
>>173574969
be less boring* im fucking tired this is what I get staying up way too late playing this goddamn game
>>
>>173573003
It would be more rewarding if I didn't get utterly fucked over by allowing xenos into my empire
>>
>>173574352
For global modifiers like that, mechanical pops are considered identical to non-mechanical pops.
>>
Will I enjoy this game if I liked to build comfy cities in AoE2 and sins of a solar empire at the same time?
>>
>>173575330
grand strategy games are nothing like soase and aoe2 but the combat is sort of like soase so i'd say pirate it and try it the dlc is linked in this thread
>>
>>173575330
and by this game I meant Stellaris, my bad.
>>
>>173574867
They need a civic buff I think, dunno why they are exactly the same as the normal ones when they are gimped everywhere else
>>
>>173575025
No anon, nothing anyone said is what they said
>>
>really like some of the mechanics in civ 6 and think it's an improvement in a lot of areas that 5 annoyed me
>add so much dumb shit and bafflingly stupid AI
>know that this was probably planned all along and firaxis is just going to rework half the game with dlc
Is anyone still hopeful for civ6? I realize nobody talks about it because it has no staying power due to it's extremely massive flaws but are people excited or pessimistic about upcoming expansions making it better?
>>
Best civics for playing tall?
>>
you guys know what would happen if I build a dyson sphere on a star with a consecrated FE gaia planet, you think they'll get uppity

I want to fuck them over in my tech ascendancy play through because they are arseholes
>>
What's a good third civic to pick? Got mining guilds and exalted priesthood.
>>
>>173573003
Tried it once and it's way too easy. All except xenophobes will line up to suck your dick and migration treatys are like a Pop vaccum that sucks up every type of pops so you can easily colonise any planet without terraforming. They snowball like crazy once they snag a gaia planet when you constantly pump out any type of colony ships.
>>
>>173575625
Go xenophobe pacifists, you will shoot up the unity tree like crazy and respec them later when you are ready roll out
>>
So I stole Stellaris and it's crashing frequently. Is this "known bug" with 1.5.0? or is my install fucked?
>>
>>173575860
I haven't crashed once.
>>
>>173575849
Solid
thanks
>>
I feel like 400 planets/small should be the default setting. I was having a miserable time with this game then switched over to small and things got a lot more hectic and fun. It almost feels like the entire game was designed around this mode
>>
>>173575849
>pacifist
>playing tall with all dem extra core planets

'no'
>>
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>>173575860
It's crashing for me too.
It's completely unplayable for me past the first 15 years.
>>
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My people like living in space so much they live around the wreckage of other people who liked living in space
>>
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>>173573971
> i'm not even going to go with the "lol sjw dev" bullshit because it's obviously not and thats just an overreaction

If you're new to Paradox you can be forgiven for thinking that the complaints in this vein are some sort of /pol/-tard paranoid conspiracy theory... but this the company that made the EUIV Women In History "patch", a mandatory, can't-be-turned-off update that takes a bunch of Literally Who women and autospawns them as better generals than Frederick The Great. Upending the midgame European situation to one where you can only hope to win if you recruit one of these Stronk Independent Women to lead your armies.against the other Stronk Independent Woman led armies.

After seeing the devs do that, I will never give them the benefit of the doubt again.
>>
>>173576150
just use them later for habitats
>>
>>173576389
>just intentionally gimp yourself

I mean if you're just going for the RP element then fine
>>
So wait, what happens if I synth ascend and the AI Rebellion happens?

Do I just lose?
>>
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>God Empress! Almost a billion people completely vanished off one of our world's in Cradle Sector. This is the third planet this has happened to. What's going on?
>No idea, senpai
>>
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>spending the last 150 years spamming habitats because my fellow federation members (and the galaxy as a whole, really) decide to all become peaceniks and stop fighting all wars forever

Fuck, first and last time I bother with federations.
>>
>>173576676
I thought the AI crisis was similar to a regular rebellion in that the robots spawn robot armies and the bios spawn garrisons and they duke it out?
So... err... if you've got a big garrison army on a small world, you'll keep that world at least.
Do your armies become robot armies when you Synth ascend, or does the army become the last refuge of the biologicals?
>>
>>173576371
>but this the company that made the EUIV Women In History "patch", a mandatory, can't-be-turned-off update
What? You literally turn it off in the launcher.
>>
>>173576975
Well I currently don't have any robots or synths at all but I'm worried that by doing synth ascension I'll basically guarantee the AI Rebellion happens and my pop get treated like synths
>>
>>173555453
My RP bro
>>
>>173573971
Dystopia is hard.
>>
>>173555076
>The private sector could never out pace the government.
>>
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3rd fanatic purifier playthrough going well, managed to peace out the two neigbhrous after they attacked me without having to fight their bigger fleets.

Time to build my economy up a bit.
>>
>>173577948
It would help if the private sector in Stellaris was ever any more than implied.
>>
>The flavour text acts like your building the Dyson Sphere for the first time even when you're building your second one.
>>
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>>173578381
Forgot pic
>>
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Trying to come up with a backstory for these guys.

Also, you should check the Diverse Rooms mod.
>>
>>173578512
They seek to transform reality into 2d to be with their waifus.
>>
>>173578512

Their mission is to make anime real, no matter the costs
>>
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>>173578512
It's got a lot of new scenes to pick from, so you don't have to forcefully be standing besides a window.

>>173578551
Something like that.
>>
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What? They popped up on an empty part of the galaxy next to this ai that I think sprang up from the industrial age after the game started. All they did was kill a trader faction exclave and die?
>>
>>173576235
If you stole the fitgirl repack, try another. Seems like the codex release is working fine for me.

last time I trust a woman.
>>
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Post them empire lists.
>>
>>173577680
It's usually very difficult to trigger the Rebellion. 'Cheevo hunters have to set up their galaxy specifically to favour it, and then blitz Sentient AI tech asap in the hope that the RNG gives them the crisis before HAK HAK arrives at the turn of the 24th century
>>
For those of you fond of Ringworld Restoration or ringworlds in general
http://steamcommunity.com/sharedfiles/filedetails/?id=902204150&searchtext=
>>
Is there a way to check ongoing wars in Stellaris?
>>
>>173578012
won my first war.

just as another empire wardecd me.

just scraped enough warscore to annex one planet, and proceed to convert the population to food.
>>
>>173578678
I had a similar event in a previous playthrough, they popped into a weak empire, but seemed to get stomped immediately. Maybe an FE helped idk.
>>
>>173579238
>Find Cybrex Alpha ringworld in only 2300
>You show me this

Oh boy
>>
>>173572891
>azorius
well i got the ethics same as you, however, isn't it said that azorius is just filled to the brim with red tape in anything you want to do and the bureaucracy is slow AF?

>simic combine
oh man i nearly got this completely the same, though I went with technocrazy over meritocracy, everything else is the same.
>>
Do I just want to set the AIs to hard and high aggression in Stellaris to get them to do anything? I always find I massively eclipse them within 80 years or so and the game grinds to a halt.
>>
>>173546981
You will get another chance
>>
>>173579597
>just filled to the brim with red tape in anything you want to do and the bureaucracy is slow AF
...which is exactly what the Azorius intend. They're basically Stasis: The Guild.
As such their bureaucracy is very efficient. For their ends, not yours.

As an aside I'd put machinist on the Izzet in place of Architecture, and have boros as egalitarian / f-militarist.
>>
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I wouldn't call this "close to the border" of the Gox, it's not even in range of their one remaining wormhole gate.

Also I wish the game had more of these events.
>>
>>173579761
The patch notes *claimed* that AI is far more aggressive in the mid / lategame now. Was Wiz lying to me?
>>
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>Want to colonize my third core world.
>Only candidates are an 80% hab planet which nearby but outside of my borders.
>And a 60% hab on the other side that has only 12 area but exotic pets.
Should I just wait until my borders finally grow to include the first one? It's really disconcerting to be this small.
>>
>>173557453
Wait what!?
>>
>>173580112
AI is fairly ballsy now.
>>
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Paradox should probably have playtested this more, I find these errors in many of the dialogs from the lesser seen quests.

Also two damn cruisers, couldn't it have picked 2 corvettes?
>>
>>173580049
> Gox
In one of my playthroughs they were Awakened Fanatic Xenophobes and they thralled me for 150 years.
Consider me TRIGGERED.
Purge plz
>>
>>173572185
>God emperor of Moth-kind
>>
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>>173576975
synth race with clone vats
>>
>>173580136
Don't wait for your borders to grow, get the 80%. Being thrifty with your influence is good practice but new 80% planets are worth any price when you're small.
>>
>>173572185
What mod was that again?
>>
What do you actually get out of sponsoring NPR?
>>
>>173580410
Not a mod, a shroud event where a random leader gets a chance to ascend or explode into psionic giblets
>>
>>173572515
Rulers cannot level up, but on the plus side their level doesn't do anything when they become ruler. The only leader attribute that is relevant as a ruler attribute is the Resilient trait.
And I don't know what you mean by "Max Rivals"
>>
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>planets taken by fanatic purifiers
>set to work the farms & mines until death
>no armies around, totes rebellion
>free at last!
>planet is full of science facilities
>one farm
>rest of the slaves start researching weapons
>enslave me to work on the farm

mfw
>>
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>>173580206
Already did. My fleet was already out of the dock so I thought I might as well stomp on the Gox while I was in the neighborhood. They're neutered now and will die off in 40-50 years. Doesn't count as genocide in diplomacy if done slow enough and they're the 4th alien race I gracefully put to sleep.
>>
Is Stellaris even worth playing? You all seem to play it a lot but hate it at the same time, I don't understand why you'd willingly spend your own free time being miserable. I'm asking because the sale ends tonight and I wanted to wait and see if Utopia would actually give it a mid and end game, but from what I'm reading it apparently made things worse?
>>
>>173581295
it's a grand strategy 4x game not an onrails shooter..

it doesn't hold peoples hands.
>>
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>>173578512
Other one I need a description for.
Basically Space Elves, of course.
>>
>>173580771
> Question:
Do purged pops all die on the same day like they used to in 1.4, or with the new mechanics do they die off in a spread around a given mean time?
> Question 2:
Since the policy-change period is 10 years, can you change your mind and give them their testicles back halfway through that 40-year soft-genocide period?
>>
>>173581349
I don't get what that has to do with what I said.

Is it fun?
>>
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>>173581383
And a Mega-corporation conformed by little, greedy aliens living inside robotic suits.
>>
>>173581349
>grand strategy 4x
nice oxymoron
>>
>>173581398
Yes. They seem to die off as a percentage. Started with 34 aliens from a 4 planet empire which slowly reduced to 0 as time went on, so I would relocate their populations all to one planet once their population was low enough. I used droids to be the last pop on a planet and then I would ban AI for 10 years to get rid of their arctic worlds from my civilization (so I could terraform them into habitable terran ones)

And yes. Though at 40 years you'll only have 10-20% of them still alive but you can change their citizen setting after 10 years. The date given is when the last one will die.
>>
>>173581295

We love / hate it because it's an OK game but it obviously could be a fucking amazing GOAT game if the devs got their heads out of their asses and fixed the core gameplay stuff that needed fixing rather than spending their time adding extraneous "Dude delicious lmao XD" meme features all the time.

There's an Alpha-Centauri-tier game trapped inside Stellaris screaming to be let out, but its plaintive cries get more and more muffled with each unbalanced, non-playtested, ill-designed mechanic Paradox adds, and it drives us literally angry with rage.
>>
>>173581847
>us
Nice projecting fur fag.
>>
Have they fixed IronMan mode to give achievements yet?

What are some of your favorite mods?
>>
>>173581847
Damn, that blows. So it's really just gonna be Paradox's ultimate black hole of rushed DLC and feature bloat? Would I be better off just staying off the ride completely so I don't get disappointed?
>>
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>>173581979
It's a fun game for some people. If you have imagination and like playing different scenarios, you'll enjoy this. If you just want to roll stomp the computer than you're going to hate it. That's literally the only thing someone can say about this.
>>
Friend hosted a continuation of a save and when I tried to join I couldn't find my own empire among the list given to hot join as. Is this a common bug or something? Haven't had this happen before 1.5.
>>
>>173582142
If you haven't seen it before 1.5 then it might be a bug.
>>
>>173581979
Well, imo they turned EUIV and CK2 into good games about 5 DLCs in.
This being the sweet spot where the game has finally reached the number of features they originally intended for it, but they just wanted to be slow lazy workers and make you pay for it 4 times over so they chopped the full game up into DLC.
It's only after that point that it goes from "tight, finely-balanced machine" to "blooooatware"
>>
>>173557674
They're in your borders but they aren't actually part of your empire. Invade them and then you can purge.
>>
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>>173581979
the one thing people agree on about this game is that no one could agree on what this game should be

http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>>
>>173577948
Right, the cutting edge tech megacorps are going to band together and repurpose 4 cargo ships into warships. That'll absolutely not hurt them in any way.
That's even how it happens today, desu, corps that produce navy armament often buy cheap ships and go a-pirating, it's totally not the stuff of niggers on lifeboats.
>>
>>173563887
>we were a primary instigator in the largest war the world had ever seen, commited atrocities, and invaded neutral countries
>because of this we were blockaded by the enemy and many of our people starved as a result

>how do we prevent this from happening again?
>let's start an even larger war, invade even more neutral countries, and commit even more attrocities
>>
>>173572985
What's good about bio? Most traits are pretty underwhelming.
>>
>>173569904
gilgamesh is going to fucking stop his quest and hold a feast with all sorts of wine, beer, and alcohol and drink you under the table

sumerians were obsessed with beer
>>
>>173582384
>10bux
>wiz
>gamasutra
>>
>>173583093
1) Setup each planet for one specific resources
2) Get mad traits points & cost reductions
3) Tailor the pops on each planet for their specific use.
>>
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>upgrade 1900 firepower fleet
>now 1100 firepower
>>
>>173582142
Okay apparently if you don't have Utopia and you use your friend's lobby (who has Utopia) to create a race and use a DLC civic/ethic you won't be able to rejoin as your race next time you load the save. This really sucks, we just wasted a several hour game.
>>
>>173583603
I see, so you meant that it's minmax in that actually utilizing it is very minmax-y?
>>
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Endless Legend or Stellaris?
>>
>>173583772
I'd say Endless Legend but I think it's turn-based.
>>
>>173583772
EL.
>>
Should I even bother with planets that have less than 15 tiles? If they're not important for expanding my border, of course.
>>
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>>173583781
>>173583865
Any particular reasons why?
>>
>>173574985
>playing the game in the most optimal way is a bad thing
Sorry, but purging shitskins is just the optimal political strategy, if white's weren't cucks we'd already be colonizing Mars by now.
>>
>>173583921
It's more of a complete game and isn't as broken as Stellaris.

Of course, if you want to create a custom imperium of man faction and play as it, then Stellaris is for you.
>>
>>173583767
I see it as "Bio ascension is pointless unless you are already going min-maxy".
Because unless you have minmax single-resource worlds, genemodding is useless in the first place
>>
>>173565141
back to pol with you
>>
>in defensive pact with nearby militarist empire
>they keep wanting me to declare war on this big advanced start AI, but never offer me any wargoals besides "humiliate" and give themselves like 4 cede planet goals
>they continually spam this war offer until I accept
This is so fucking stupid. Why can't you negotiate war goals with your allies?
>>
>>173584127
>joining defensive pacts
>>
>>173581979
Actually Wiz is really taking steps to pull a game out of stellaris. He just has to have the courage to replace the features that really don't work, like war score, the sector AI, pop level management, etc. Banks has done a lot to fix the bad aspects of empire creation and fixed some of the general lack of things to do. The game still needs lots of work and as long as they keep the bulk of the features in their updates and not the paid DLC Stellaris will continue to grow and improve.

I liked the idea behind stellaris back when it was the CK2 team developing it, because the natural implication was CK2 in space. But somehow it turned into a shitty hybrid of EU4 and Civ without anything fun to do. If it had been literally CK2 in space it would have been GOTY out of the gate.

>>173582218
Then CK2 got the feature bloat and turned into the trash heap it is currently, unplayable unless you revert to an old version.

And EU4 suffered from feature bloat as well, which is kind of sad, because each update/dlc has a couple good ideas, but each is tarnished by the bad ideas.
>>
>>173583871
Unless you are in a war, are deliberately playing a gimped "tall" empire then pretty much always expand.
>>
>>173583772
If price is a factor for you, Endless Legend
If not, Stellaris

EL is good but it gets repetitive very quick and isn't likely to get any significant updates
>>
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How do I add wargoal demands again?
>>
>>173584227
>really don't work, like war score, the sector AI, pop level management
literally the entire game
>>
>>173584232
Even if that means taking a tradition and research hit for a 10 tile 60% hab planet?
>>
>>173583772
>>173583921
EL is comfy as fuck but I'd wait for a bundle sale because they combat system could be a major turn off for you.

Stellaris is fun too but again, I'd wait for a sale.
>>
>>173584287
>2435
>started 2425
You've only got a set amount of time to add them after the war starts.
>>
>>173584386
Yeah I just googled it. Fuck.
>>
>>173584127
You can.
Do the declaration of war yourself, fill in a more reasonable balance of demands, see if they go for it.
>>
>>173584227
>If it had been literally CK2 in space it would have been GOTY out of the gate.
I agree.
Also, now that it's literally been set up so your leaders are the faction-heads, you should really be able to assassinate your own guys as a means of faction suppression.
>>
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>>173575578
>Is anyone still hopeful for civ6?

any hope one had for the future of the Civ franchise died with Beyond Earth, it showed they had learned nothing after the early Civ 5 shitshow
>>
>>173583921
You can actually pick different races with substantially different playstyles. In Stellaris on the other hand everything is the same exact shit but with different policy restrictions, and racial traits are exclusively just production modifiers. It's just an extremely lazy system by comparison.

Also EL has actual combat, which is a big deal since combat is an inevitable part of the 4X game formula.

Both are story-heavy 4X games but EL's writing is better as well.

The biggest issues with EL are that it's very RNG intensive for a 4X, and it's not very balanced. Other than that though, it's just a generally better game than Stellaris.
>>
WHAT WAS
WILL BE

WHAT WILL BE
WAS
>>
>>173584298
penalties are minor anyway. more pops = more resources = more ships = winning wars = scan debris for tech anyway.

If you want research why not just build it into a single purpose research planet with an observatory spaceport
>>
>>173584780
Why did he change his language to German in that last word?
>>
>>173584092
The fundamental issue is that if you're engineering single resource worlds then you don't even need extra trait points in the first place, since you can't take the same trait multiple times.
>>
>>173581979
desu CK2 is the ultimate black hole of rushed DLC and feature bloat.
>Every DLC since Charley added land to the map that nobody cares about
>It's named CRUSADER KINGS but you can play as an Indian in 700ad for reasons.
>Conclave was so garbage even die hard paradox fans were reverting versions to not have to play with the garbage update.
>>
>>173584749
endless legend bored the fuck out of me. it takes forever to do anything, I hadn't even got past 40% of the tech tree before the game ended.
>>
>>173584825
Oh yeah.
My bad. I've only just discovered that single-resource worlds are a (practical) prerequisite for genemodding anyway.
>>
What do you need to build megastructures?
>>
>>173584996
Battleships and Fortress tech for the habitat stations unity perk

Habitat stations + Mega engineering tech + either ringworlds or mega structures unity perk for the rest.
>>
>>173584825
>The fundamental issue is that if you're engineering single resource worlds then you don't even need extra trait points in the first place, since you can't take the same trait multiple times.
communal, conformists + min-max trait.
>>
>>173583921
you can't play as cute foxes in endless legend
>>
>>173584262
Buy Stellaris (it's on sale) and avoid the highway robbery with CreamAPI.
>>
Having a lot of trouble finding more than 2 stellaris builds I like

It's either

>full xenophobic + militarist for maximum border push
>full pacifist + xenophobe for maximum planets/unity
>>
>>173585810
A leader focused build can be fun.
Shitting out 5 star leaders never gets old.
>>
>>173585810
>for maximum
There's your problem.
Stop minmaxing and let the RP flow through you.
I'm playing as lazy aristocrats who just want to chill above their army of robot slaves.
I'm gonna get f'd in the a if the AI revolt triggers, but because I'm not obsessively powergaming towards an arbitrary victory screen, who cares?
>>
can you pick what type of computer chip your ships use? I just noticed a destroyer with a cruiser cpu
>>
>>173585810
spiritual + military is a decent combo, works for psionics. Doesn't really matter which one is fanatical.

commie materialists and play robot house cleansing
>>
>>173586217
A shame that the game isn't narrative focused and is just one big chore list after another.
>>
>>173563578
>>173563135
Not to mention that storing nuclear waste underground or wherever where it can't hurt anyone is a million times better than literally pumping tons of pollutants into the air with fossil fuels.
>>
>>173581383
>>173581467
Where are those rooms from, they look amazing
>>
>>173573854
You don't need the tech for habitats, only an ascension slot. Everything else needs the tech iirc.
>>
>>173586552
Diverse Rooms mod.
>>
>>173583051
poland started the war
>>
Since this thread devolved into Stellaris general for months now and nobody talks EL and - God forbid - Civ6, can you tell me what exactly Stellaris is? I don't want to get back to EL or Civ5 and Civ6 is so fucking shit that even the big civ youtubers can't play it anymore.

Did Stellaris get any big patches/expansions/DLCs since release? Is it a good game now?
>>
>>173586791
yes no
>>
>>173586791
>What is it
4X game and CK2 had a baby with tentacles.
>Are there any patches/DLC
Yes, currently 2 DLC's which add some shit to the game.
>Is it good?
Read the thread, most of the folks play it while hating it and others just use it as a place they can role play their future species in.
>>
>>173586791
Stellaris still isn't good as anything but a roleplaying environment, no.

>EL2 never fucking ever
>>
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>new game
>it's irassian precursor and not cybrex event chain
>>
SMACK MY BITCH UP
>>
>>173586791
>can you tell me what exactly Stellaris is?
The biggest grand strategy studio tried to design a game NOT loaded with historical innuendo or literal Polan Stronk nationalistic power fantasies, and it turned out the emperor has no clothes and it is impossible to emotionally invest in their games without rose-tinted irridentism propping them up.

> Did Stellaris get any big patches/expansions/DLCs since release?
Added regular spess monsters 6 months ago and Slaanesh-tier spess monsters last Thursday
> Is it a good game now?
Stellaris was always good... for the first 3 playthroughs. But after that you've seen everything novel and the game becomes samey and boring.
>>
>>173586134
But then they don't get new traits on levelling, do they?
>>
>>173587347
> getting traits from levelling
> rather than fighting grand battles or expertly puzzling through anomalies
>>
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>[Eldritch Music Playing in the Distance]
>>
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every empire looks like this

what do i do? all i did was tell an empire to leave a few planets
>>
>>173587996
Yeah, """""leave"""""
>>
>>173587345
stellaris was always good until you get in your first war
>>
If i want the best yelds and min-maxed turf in the galaxy, which Ethos should i go with?
I thought full synths, but now that there are more genetic points i'm not sure it's the best way: is there still the Share the Burden edict? (the one which increases slaves and robot yelds by 20%)
>>
>>173587345
>Stellaris was always good
either poor bait or you are straight from reddit

mlady
>>
>>173587935
https://www.youtube.com/watch?v=7g-ydhg10UE
>>
>>173588019
thats what it said in the war goals, it said abandon planet or somehting. is it possible that orbital bombardment did this?
>>
>>173587935
https://www.youtube.com/watch?v=Lxwcmhj63l4

Hello! Hello? Hey there! Is anone in?
It's Slaanesh patrol! We are coming in your base!
>>
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>>173588042
>federation composed of a couple of empires that hate the fuck outta me declares war
>mobilize, kick their asses and take a few of their planets as punishment for their audacity
>somehow I'm the bad guy
>embrace that reputation and work the alien scum that are infesting my new worlds to death before sending settlers to live over the godforsaken graves of those dirty bastards
>>
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>>173588087
>muh boogey man

nice. that deserves a tip
>>
>>173588087
Fine.
"Enough scripted content that you can forgive its mechanical flaws and enjoy yourself" for the first 3 games
>>
>>173588164
Horizon Signal was a mistake.
>>
>>173588162
>abandon planet

if by abandon you mean purge, and by planet you mean the population, then yeah.
>>
>>173588329
i just looked, it was "cleanse planet." I thought it meant leave.

btw how long is this game? It doesn't feel like it would be 600 years.
>>
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>find giant inert sphere near a black hole
>science ship gets eaten by spooky voice near another black hole
>pops disappear while working strange factory on one of my worlds

Guys I'm really scared right now.
>>
>>173588483
Avoid the sphere, Sci ship is kill, burn the factory.
>>
>>173588461
yeah, cleanse means purge
>>
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>psionic genius with a matching specialty, shroud research pact, research grant and ,sentient ai researched
>>
Does the subspace snare on a station cover the entire system? Does it matter where the station is placed, or will an enemy fleet be pulled to it no matter where it is in the system?

I've been assuming it only catches things that would arrive within the blue circle around the station. So if something came in from the opposite side of the system, it would avoid it. So a station would need to be on the outer edge of a system.
>>
>>173588656
Doesnt matter where it is in the system, the fleet is pulled into the heart of that snare.
Build more stations with mine fields around this station and build it close to your star base for maximum bombardement against enemy fleet.
>>
>>173588580
why would a warscore be purge though? it doesn't even make sense especially for planets i didnt invade.

>you've the battle on these two planets sir, now my people will kill themselves on 6 planets instantly so we can have peace
amazing design paradox...
>>
>>173588713
Oh that is spectacular news. Deathtrap in every system.

I'll build my doom pits and then start insulting every empire, daring them to enter my magical kingdom.
>>
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>>173587121
>New game
>Haven't triggered a precursor twenty years in.
>>
>>173588713
>mine fields
do they do anything at all ?
the numbers look pathetic
>>
>>173587121
>finish precursor event
>AI scanned the homeworld first so now it's bugged and won't complete
>>
>>173588794
Id recommend making the snare station out of a fort size station with tons of close range anti-shield weapons.

>>173588929
Not really, it's just what i have used in the past, on second thought, use shield nullifiers or something, or just leave that slot empty and cut in the construction costs.
>>
>>173588794
I remember playing for the first time before the DLC addons, i did this and armed all stations surrounding the central one with Tachyon lances.
It was glorious to watch 10K fleets melt in my death trap.
>>
>>173587345
>The biggest grand strategy studio tried to design a game NOT loaded with historical innuendo or literal Polan Stronk nationalistic power fantasies, and it turned out the emperor has no clothes and it is impossible to emotionally invest in their games without rose-tinted irridentism propping them up.
Is that why I always play Germania, The Papacy, Union of Soviet Socialist Republics,, United States of Earth, the Kingdom of Jerusalem, or Rome?
>>
yay another game where half the empires have all joined a single federation, massively overpowering even at this early stage a fallen empire.

Once they dec me I'm fucked without lube.
>>
>>173589227
Just use the deep and well-crafted espionage system to turn them against each other.
>>
>>173588787
A common complaint for the last 11 months has been that the diplo penalty for genocide is way too high. Basically if you do it even once, that's all diplomacy shut down for the entire game.

But, for whatever reasons, the devs have chosen to completly ignore the complaints.

It's probably not helped that on the official Paradox forums if you flag this up as a problem that drastically reduces replayability (in that you can only be the two extremes of "interstellar pariah" and "wouldn't hurt a fly") you get swarmed by Swedes yelling "ALL LIVES MATTER, EVEN ONE DEATH IS A TRAGEDY, STOP RPING HITLER, WORKING AS INTENDED, STORMFRONT GET OUT".
>>
Does recruiting armies have anything to do with a planet's population? Are there any downsides to getting all your armies from one world?
>>
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yo yo niggers
>>
>>173588929
>>173588982
Just have both mine fields and shield nullifiers.
You can put two on the fortresses, right?
Also, they don't stack, apparently.
>>
>>173588982
>fort size station with close range weapons.
That's what the plan was. A nice snare fortress, covered in turrets, and then a few other fortresses around it with long-range weapons.

Sadly, I've just discovered how far the no-build zone around a fortress extends. It's fucking massive. Defense stations could be put fairly close together but this fucking fortress, man. I'm not sure other stations, at the border of the zone, would even have the weapons range to hit a trapped fleet.
>>
>>173589680
I don't get it.
>>
>>173589708
Use defense stations with large weapon slots.
>>
>>173589638
You can only recruit a number of armies equal to the number of pops you have of that species (in your empire), so no, there's no planet limit.
In fact you SHOULD have a dedicated army training world such that you only have to build a single military academy.
>>
>>173589680
>FPA-ships
Nice
>Neo-Finland
...TORILLA TAVATAAN!
>>
>>173589845
How should I set up my fleet production centres? Should I do the same as with the army or should I disperse it among all my space stations?
>>
Genoside whould really only harshly affect relations with egalitarians and xenophiles, with nearly no penalty for authoritarians and xenophobes. Authoritarian xenophiles would have a middling penalty along with everyone else.
>>
>>173589748
Seems like a defense station as the snare would be best. Can then surround it with fortresses. The forts can be closer to it and better able to fire.
The defense station would likely get shredded but, by the time that happened, the damage to the enemy fleet would already be done by the fortresses.

Goddamn I wish there was simulation option. I can't rely on build this and then just hoping that an enemy blunders into it. If I declared war, they'd probably invade every system except for the one with the snare. It'd take hours to get my first catch.
>>
>>173589845
That's cool, I was under the impression that I could create armies out of thin air as long as I had the resources.
>>
>>173589708
stations are pointless because of how fucking expensive they are. the maintenance on them is ridiculous. Unless you mod the game to drop them by like 75% they become such a huge sink of energy they become not worth it.

a small mid-game fleet will destroy them.

Only use is if you've got a maxed out sector that hasn't got anything to build. Even then they are just speedbumps.

They are completely incapable of defending against anything beyond about 5k fleet size.
>>
>>173589964
I build corvette production yards everywhere for when I have to shit out corvettes. Beyond that I specialize
>>
>>173589965
Genocide should worry anyone who isn't the same species as the one committing the genocide, if you think about it. If they're willing to purge one race, maybe they'll willing to purge them all.
It's not like you'll have good relations with a fellow xenophobe race. You both hate each other by default.
>>
>>173589965
Egalitarian pisses me off because is basically another Xenophile but with different bonuses.
>>
>>173589967
I've been thinking of switching to hyperlane only just so I can actually plan and do stuff like that.
>>
>>173589506
This explains why they added the refugee system in latest patch/dlc and added a policy called "All refugees welcome".
>>
why would a stagnant FE send ships out of their borders? One of my norther neighbours has about 30 FE transports hovering over the planet I'm bombarding. Never seen that before.
>>
>>173590032
Actually, no.
There was cases of people not caring as long as they weren't targeted.
>>
>>173589680
What kind of mod is this portrait
>>
>>173590017
Right, that makes sense. What about fleet academies?
>>
>>173590086
Animated Synthetic Portraits
>>
>>173590058
>This explains why they added the refugee system in latest patch/dlc and added a policy called "All refugees welcome".

They added that because people bitched about the diplomatic penalty for genocide, and gave them an alternative (ie, get rid of them), and conversly gave empires an option to take them in.
>>
>>173590050
You could have race of egalitarian xenophobes. Individual rights for everyone, as long as you've got the right number of eyes and limbs.
You wouldn't enslave or purge the aliens. You'd simply kick them out of your territory.

They would be free to find their own way in life. As a true egalitarian would believe.
>>
I'd like to make Space France in Stellaris, but I can't find any bonus to reflect the fact they're only good at war when lead by a foreigner.
>>
>>173590050

Which is why Collective and Individualist were better before.

Hell if anything keep Authoritarian and the new symbol for it because I like that, but make Egalitarian into Individual.
>>
>>173590225
Or when leading foreigners, like the Foreign Legion.

Diversity is obviously France's strength.
>>
>Some douchenozzle is declaring war on me when both of us can't even field a 1k fleet
Slow the fuck down, esse.
>>
>>173590318
Well, I figured a French empire would be good warriors with nice charisma, but it means that economically and scientifically, they would be weak.
Is it possible to assimilate ayys that are good at researching?
>>
>>173590406
>Is it possible to assimilate ayys that are good at researching

I think so, just put them in research slots when they become available.
>>
>>173590485
Neat. I'll make a nice empire that'll swallow everything and let you decide between assimilation and extermination.
Like a giant Kirby with a moustache.
>>
>>173590196
See thats the problem.
I CAN make a egalitarian xenophobes race, but they end fighting among themselves because egalitarians are xenophiles 1.5 and demand shit which goes agaisnt xenophobes.
Unless they expand species stats and events, like X specie pop have been living in you empire for a century so is considerated part of the Empire by the populace, it simply doesn't work.
>>
>>173590225
>I can't find any bonus to reflect the fact they're only good at war when lead by a foreigner.

That's stupidly specific
>>
>>173590225
What you could do is make your species perfect for war and such, and then absorb a species which is better at research and leadership. Then you just swap their rights about so that only the aliens can reach positions of power and your own species becomes the muscle.
>>
Anyone know of a Research mod that gets rid of the fucking endless tech research abyss

I really don't like that shit, I could understand it going up to say a 50% bonus or eventually 100%

But fucking christ. Give me new techs goddamnit.
>>
New to Stellaris and general, are there any "mandatory" mods, or am I good starting vanilla?
>>
https://www.youtube.com/watch?v=ji5k1hfL01Y&feature=youtu.be

The same fucking thing just happened to me, how did they released something literally broken?
>>
>looking at weapon stats
>range: 45
45 what? I can't find any indication to show how far that is, you just have to see it in battle and hope the ship started firing at the right time and then try to memorise that distance. There are no rings to denote range, nothing to suggest that maybe a system is 300 "range" units wide.
>>
post your empires
>>
>>173591070
Literally doesnt matter since ships all rub hulls anyway.
>>
>>173590379
Get a sneaky little science ship to spray some space ameoba phermone on his fleet and watch as his 500 point fleet gets dry-humped by some 800 ameobas.
>>
>>173591036
use the autobuild mod, that shit should be in the base game already
>>
>>173591036
Vanilla is generally fine. Especially after a big patch when I'd imagine the more substantial mods haven't updated yet.

>>173591125
All long range weapons can fuck up a similar or smaller fleet without taking damage. Can be pertinent for not taking attrition in some cases.
>>
>>173591070
Please stop your autism

35 is less than 45 and 55 is more. You dont need a fucking ruler to figure out what that means ingame.

Ships sit at their closest weapon range, you slap nothing but 100 range then ships will stay at 100 range.
>>
>>173591036
1080p ui mod is a must. All others are down to personal taste
>>
>>173591220
That's dumb. Not all ships will have the same weapon range so they won't be at the same distance.
>>
>>173590747
Yeah. I guess I'll go for a fanatic militarist, xenophile empire that assimilate ayys to compensate for their unability to do anything else beside killing and looking dashing.

>>173590937
That's the idea, to have my basic species be attractive and strong, and basically make them the leaders and fighters.
>>
>>173591269
>16:9 cucks
imagine having a football shaped head
>>
>RPing as authoritarian space elves with greek-like culture
>this is my anthem

https://www.youtube.com/watch?v=IqXtxkQNLJY
>>
4th game with fanatic purifiers done.

war declared by federation with half the galaxy in it.

60k+ fleet strength with loads of battleships, I don't even have them yet. My fleet maxes out at 10k.

I get one small fleet, every other fleet rapes my stations & spaceports, and starts taking planets. gg.

This is impossible when federations get so many members.
>>
>>173591289
>Not all ships will have the same weapon range so they won't be at the same distance.
NO!? REALLY!?

Thats the fucking point jackass.
>>
>>173591341
Tbh the only thing the mod fixes is the ship design window. It makes it not shit by readjusting the sizes of the elements and relocating them.
Vanilla ship design window is garbage.
>>
anyone else noticed ethics divergence doesn't seem to do anything all? you can easily test it by activating the reeducation campaigns planetary edict and checking the ethics tooltip on the pop details tab, the attraction percentages don't change. would likely explain why people are having more trouble than they should controlling pop ethics
>>
Holy fuck, im always starved for minerals now

I have 70 planets and can still barely get above 100/month
>>
>>173591428
>triggered
>>
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>>173573003
I keep trying to start a federation on my play and they all tell me to fuck off.

I kinda got fucked in the ethos department though, usually I have 2 or 3 empires who match my ethics and I've found exactly zero.

So they're either mistrustful of me, or when I build up trust somehow it turns out they're a xenophile.
>>
Corvettes die really quickly. Are they literally just cannon-fodder to protect the big ships?

I feel sorry for the crews.
>>
>>173591598
They're paid to die.
>>
>>173591398
Do you actively explore in your games?
Not as Fanatical Purifiers, but back in old builds if I went purge heavy I was very light on exploration.
Because you can't scare and piss off people if they don't know you exist.

>>173591598
They are incredibly efficient due to the evasion tanking.
Massed corvettes should beat anything else of equal value except destroyers and other corvettes

And yes they still function as cannon fodder, you'll be replacing them constantly.
>>
>>173591578
I find that some galaxies are really shit when it comes to resources. I've had to give up on two games now because there were literally no energy credit deposits anywhere in space, with only about one or two on every planet. I tried using solar panels on space stations to make up for it but even that wasn't enough.
>>
With the change of how government types are selected they should just remove egalitarian/authoritarian and replace it with something else.
>>
>>173591598
cruisers die faster in big battles.

the only way corvettes aren't just cannon fodder is by sticking proton/neutron torpedos on them.
>>
>>173591583
Yes, you're idiocy is triggering me.

Now do the right thing and pull the trigger of a shotgun in your mouth.
>>
>>173591674
I didn't get very far past my starting area.

Maybe it's more viable with 1000 star galaxy instead of the 600 with 20 empires I was using.
>>
>>173591598
Corvettes are great in swarms, if you wanted to you could skip all the other ship types, spend all your minerals on corvettes and you'd be fine.
>>
>faster ships than enemy
>longer range weapons than enemy
>LETS JUST RAM THEM WITH OUR SUPERIOR SPEED INSTEAD OF KITING

t. 5 star general that conquered several empires
>>
>>173591764
I would certainly say so.

>>173591694
Yeah every pilot hates cruisers because shit targets the biggest target in range which is almost always a cruiser.
They are right to be afraid of them as well.
>>
>>173591680
The solar panels and hydroponics are pretty much wasted techs now. Hydroponics used to be good before global food because they could let you cheat extra power or research on a planet. Now they should replace them with something else
>>
>>173591764
20 empires can even get cramped on a 1000 star galaxy
>>
>>173591914
solar panels are just a cheap tech that basically translates to a small percentage reduction to station maintenance, which can help in the midgame if you need to spam stations for a little bit of defense/early-warning/fleet capacity
>>
>>173591914
ORBITAL RESEARCH LABS
>>
>Keep having my buildings abandoned because everyone would rather live on the 60% hab colony than the 100% hab homeworld.
>>
>>173592150
just disable migration. literally never had a problem because of it.
>>
Anyone ever had the Grimacing Planet event work? The one where you have 50% chance of terraforming a planet by spending 200 energy credits. I keep savescumming but it keeps failing.
And it failed every other time I've had it and didn't savescum. Never seen it work.

>>173591914
Solar panels are wasted now? Or do you mean they're a waste once you've built a dyson sphere that gives +100 energy?
>>
>>173592150
People left the comfort of the East Coast for the harsh climate of the American Southwest, there are more factors for migration than just habitability.
>>
>>173592706
I've had it work once or twice, though I can't really remember what happened afterwards.
>>
>see "Sentient AI" research option appear
>DANGEROUS TECHNOLOGY
I played Sword of the Stars. I've seen what happens when you research AI. Fuck that.

10% research boost, tho.
>>
>>173592993
nothing happens if you don't have synths
>>
>>173593071
>nothing happens if you don't have synths
Unless a nearby FE gets antsy and gives you the what for.
>>
>>173569205
You should have gone for hyperlane only for all civs.
>>
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>>173573394
A catholic greedy treacherous Patrician and Holy Roman Elector was teaching a class on Pope Innocent III, known heretic.

”Before the class begins, you must get on your knees and worship the Pope and accept that Catholicism is the one church founded by Jesus Christ the world has ever known, even greater than Nestorianism!”

At this moment, a brave, greek, Varangian soldier who had killed over 1500 turks and understood the legitimacy of the Eastern Roman Empire and fully supported all economic and military reforms stood up and held up a map of the Holy Land

"Who should own this land, Brutus?"

The arrogant venetian smirked quite jewishly and smugly replied “The crusaders, you stupid heretic”

”Wrong. Its been over 2000 years since Alexander the Great conquered it. If it was not owned by arabs, and Catholics, as you say, should own the land... then the crusaders should have conquered Jerusalem by now."

The Patrician was visibly shaken, and dropped his ducats and copy of the Roman Misal. He stormed out of the room crying those ironic catholic tears.The same tears catholics cry for “the Crusaders” (who today live in such luxury that most bath daily). There is no doubt that at this point our Patrician, Enrico Dandolo, wished he had been Orthodox and supported the Komnenoi struggle against the Turks. He wished so much that he had the Imperial Sword to kill himself from embarrassment, but he himself had pawned it off to the Capetians!

The students applauded and all applied for Roman citizenship that day and accepted Manuel Komennos as their Basileus. A double-headed eagle named “Byzantium” flew into the room and perched atop the Haggia Sophia and shed a tear on the chalk board. Epitaph of Seikilos was sung several times, and Constantine the Great himself showed up and converted all Catholics to Orthodoxy.
>>
>>173593423
I'll never get tired of these
>>
>>173593423
>The arrogant venetian smirked quite jewishly

kek
>>
>building armies for ground invasion
>want to add attachments
>have to select each individual army, one by one, to add an attachment
>can't selectively choose who to embark
Pretty annoying.
>>
>>173592993
AI dindu nuffin
>>
bump limit always goddamn hits as I get here

>>173593735
>>173593735
>>173593735
>>173593735
>>
>>173589984
You could until last Thursday, they changed it in the recent patch
>>
>>173589964
You only want a few dedicated shipyards because Fleet Academies are expensive in influence (so this is especially true for authoratarians).
I typically have 4 shipyards, one for each shiptype. It makes sense to put them somewhere far away from your borders because if they get blown up when you have ships on order then those mineral resources are just gone.
>>
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>>173593463
I wish I was Manuel Komnenos, because Manuel Komnenos was a cool guy. When the Turks wanted Constantinople, Manuel Komnenos told them no, so they didn't even try. If I was Manuel Komnenos, when when my mom tells me to clean my room, I could tell her no, and she wouldn't be able to ground me or anything, because I would be Manuel Komnenos.

My name's Manuel too. But if I was Manuel Komnenos, then I'd be a Greek with a royal pedigree and not a Hispanic. Being Hispanic isn't great, not great like being a Byzantine Emperor. If I was a Byzantine Emperor, I would eat my favorite foods every day and nobody would be able to punish me for it. My favorite foods are apples.
>>
>>173593984
Who punishes you for eating apples every day? Your doctor?
>>
>>173593483
what is even worse is you need a general FOR EVERY SINGLE ARMY
>>
>>173593423
I chuckled
But seriously, I hope I get as much loot and pussy as Dandolo did when I'm 90 and blind
>>
>>173594128
>what is even worse is you need a general FOR EVERY SINGLE ARMY
Sir I believe you are mistaken. The general bonus applies to all armies in combat.
At least I HOPE that's how it works, although knowing Paraducks I'm not especially confident
>>
Can I take psionics without the spiritualist ethics? I want psionic purifiers.
>>
>>173600093
you need to get a psionic scientist. it's very rare. I think the materialists can't at all though.
>>
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>>173600795
Looks like it isn't the case anymore. Fucking paradox.
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