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/civ4xg/ - Strategy/4X General: Beyond Hope edition

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Preceding Age: >>171562870

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
>>171900908
1st for battlestar galactica
https://youtu.be/SlcUwUwjLrs
>>
>>171895834
Tugboats push and pull ships several times their size all the time, and space ships don't have to deal with things such as friction when moving like they do.
>>
>>171895834
even if it did have the thrust to move it that quickly, judging by how it impacted the other star destroyer then it should've just bored a hole right through it like a wood-burning pen sitting on a styrofoam block
>>
>>171900908
I was thinking I should try Beyond Earth again as I wait for Utopia.
Does anyone know if there's an Earth map with accurate starting locations? (Kavitha in India, ARC in 'murica, etc)

I usually enjoy Civ V more when I play it like that; maybe it's transferrable and I can just pretend I'm playing Civ: Post-Apocalypse rather than Civ: Shitty AyyLmao Planet.
>>
Civ 6 is actually > Civ 5 imo

It's fun now with mods
>>
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Is authoritarianism ethos really monarchism?
>>
>>171903026
no one is saying it wouldn't be able to move it.

>>171903787
this pretty much.
>>
>>171912089
monarchism is a type of authoritarianism but authoritarianism isn't only monarchism
>>
>>171912530

Authoritarianism ingame is very hierarchic, with castes and all of that.

On the other hand, nothing stops you from picking any non-egalitarian ethos and still chose an absolute government.
>>
>>171911670
My two biggest problems with CiVI is that its map generation is terrible and its AI is retarded. Not even "typical Civilization game" retarded. The AI is advanced stupid.
>>
>all these new amazing features
Truly this expansion is going to be Utopian.
>>
>>171912089
No because there's nothing about authoritarianism that says power has to be concentrated in hereditary autocrats.
>>
>>171913551

You can be authoritarian without picking authoritarian ethos.
>>
>>171913129
I'm kinda unimpressed because these were all things that we were promised for the base game but now we had to wait a year and pay for twice.
AND I'm not convinced they'll be any better than the stuff they're replacing.

Launch Stellaris was supposed to have a rich internal faction system - what we got was literally no factions at all unless you go hard slavery, in which case you get one faction pretending to be 3 factions.
Possibly to be fixed with faction rework, although who knows how the new methodology will play out in practice.

Launch Stellaris was supposed to have functional internal revolts, but I have never seen a sector spaz out in 500 hours of play and you can pay 1 blurple mana to shut even the possibility down forever.
Possibly to be fixed with Unrest mechanics, but to be honest that just looks like a different way of doing the same thing we have now.

And launch Stellaris was supposed to have replayability, but every ethos and government form required exactly the same strategy to win (get big, DoW every 10 years to slowly digest the enemy blob).
Possibly to be fixed with traditions / ascensions (although I'm not convinced, unity farming seems only to provide you with new ways to fund your rolling-decade-wars, not "things to do besides rolling decade-wars")

At launch Stellaris WASN'T supposed to have buildable megastructures so I agree this is new, but I don't even like it as a concept. I like my galaxy to be full of unique wonders to make systems distinctive - letting you slap down ringworlds wherever you want just degrades them from wondrous to pedestrian. It's like turning Civ V's Mines of Solomon or Fountain of Youth into a buildable improvement: now, instead of being an amazing prize to drive conflict and go to war over for the entire game, it's just "Eh, whatever".

So with Utopia we have "Basic stuff that should have been in there from the start", and "New stuff that actually destacts from the excitement of exploration".
>>
>>171913985
factions are shit anyway
>>
>>171914587
Do you mean factions 1.4, 1.5, or the whole concept in general?
>>
>>171914782
Whole concept, at least in Stellaris. They're basically rebels, the only way to deal with them is with influence and the only way to stop rebels is to make sure pops are happy in the first place. And factions feel so disconnected to the rest of your empire. It's just tedious.
>>
>>171913985
They never promised any of those things, they said they were planned one way or another

You have absolutely no one to blame if you didnt like launch Stellaris but yourself, you could quite clearly see what it was
>>
>>171913985
>letting you slap down ringworlds wherever you want just degrades them from wondrous to pedestrian
Except they are insanely hard to make, and now an interesting war target. Or even ally. If an AI starts building one it could be beneficial to wait until its done and try to claim it, or protect them as they build it so you have a strong ally later.

You're pretending they are as easy to build as a farm, when we already know it takes at least 10 years just to make one and the resource cost is more than anything else in the game.

I fucking hate it when people like you do this
>Why wasnt EVERYTHING in from the start!
Because deadlines exist, and Paradox had zero fucking clue if Stellaris was even going to be successful. The fact it blew the fuck out of every other space 4x game was a shock to everyone, and is the reason they are now doing all this work to improve it.
>>
Honestly, I think Dyson swarms and spheres are more plausible than FTL. In a century or two, we could began to dissasemble Mercury, Venus, and asteroids and have our first Dyson swarm within 25 or 50 years. The first component would take 10 years. Every other after that goes faster and faster. It's an exponential process.
>>
>>171915276
I like that in 1.5 factions will be more like political parties and demographics. I hope they add events that trigger in mid game because of faction membership changes.
>>
>>171916027
>Except they are insanely hard to make
Nigga by 2400 I'm usually at +2k energy & minerals a month. Unless Utopia increases the mineral / energy storage cap massively, megastructure pieces CAN'T cost more than 20k/10k, which by endgame is chickenfeed.

That it takes 10 years to build is the very definition of "artificial difficulty" - just padding out the process with hard time limits for no good reason. And anyway, I can just build 10 at once in that case.

> >Why wasnt EVERYTHING in from the start! Because deadlines exist, and Paradox had zero fucking clue if Stellaris was even going to be successful
Paradrone plz. Vidya devs managed to make games that had all the advertised features operating functionally on launch date for 30 years before the DLC-nickel-n-dime meme became a thing. Don't try and excuse their incomplete, buggy release version with some white-knight "B-but making vidya is hard, don't b so mean" industry-apologist bullshit.
>>
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>>171913985
>Launch Stellaris was supposed to
nobody knew what launch stellaris was supposed to be
>>
What's so good about Stellaris, anyway?
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>>171917687
It's the only space empire game with any promise that's been released in the last 5 years.
It's not so much "good" as it is "the only option".
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>>171916857
>Vidya devs managed to make games that had all the advertised features operating functionally on launch date for 30 years
>>
>>171916517
https://www.youtube.com/watch?v=jW55cViXu6s

fuck mercury, i want that swarm
>>
>>171916857

>just padding out the process with hard time limits for no good reason.

You're not wrong, but that's more of a general problem with Paradox games with no easy fix. Honestly it's more a problem with most grand-strategy/4x. Once you get to a certain point, you've won (this wouldn't be bad if it didn't chronically happen by mid-game.)

They've taken a step in the right direction with making crises actually crisis-tier most of the time, but until they rebalance the War in Heaven and make every in-game crisis possible, late-game will always exist strictly for roleplaying.

Until then, megastructures will have to be used as such. For example, once you unlock ringworlds/dyson spheres, create the challange of making your race not being able to settle on normal planets anymore etc.

Doesn't matter though, because Utopia will never release. Wiz will Jew us all.
>>
>>171916517

Mercury was always the welfare queen of the inner solar system. Venus is Aryan though and should be spared.
>>
>>171917961
damn that axe must be heavy holding it like that
>>
>>171917956
>with any promise

wtf?
Aurora and Distant Worlds are more promising than this shit.
Basically, the only thing Stellaris beats them in is prettier graphics and better UI.
Which counts for a lot with some people, tho.
>>
>>171922243
We're in a deep dark pit when Stellaris is considered an example of "good UI".

Now if you'll excuse me, I have to navigate through four sub-menus of Entirely Generic "Futuristic Turquoise" buttons in order to give my 150 armies their army modules individually by hand.
>>
>>171922884
Yeah, it pisses me off that the UI has exactly the same colour and style every playthrough.
Regardless if you're a rainbow xenophile pacifist or a a blood-soaked genocidal militarist xenophobe.
Not even any little feather decorations if you're an avian species or floating spores if you're a fungoid.
Step it the fuck up Paradox.
>>
>>171922884
>>171923062
dude turquoise lmao
>>
>>171922243
ehhh
>>
>>171921315
that was the least of the game's problems
>>
>>171921315
Fuck you Mercury's great.
>>
>>171916517
>swarms
Yes
>spheres
We will see time travel before one's build.
>>
>>171923062
That's one of the thing Blizzard is good for : details.

And that's why they're the best.
>>
>>171926056

FTL is time travel.
>>
>>171928603
We've been over this. FTL is only time travel if you can travel FTL in real space. Which you cant until proven otherwise. All remotely serious FTL research and fiction works to ditch connection with real space, not to prove Einstein wrong. As my physics prof said: "If during your studies you've found that your results disagree with Einstein in any way, than start from scratch and don't even bother showing them to me.
>>
>>171928807
>implying that Einstein was even close to truth
>>
So if Grey Goo is basically just Starcraft, how's Ashes of the Singularity?
>>
>>171928494
I think it's not so much details but focus. They seem to define their ideas for any given product before they start the dev cycle and only rarely reneg on them no matter how good or bad they are(see hearthstone deck limit). This allows for a more detailed approach by not having to go back and forth between this or that idea and thus lets art team work even if coding and designing isn't really done yet.

On the flip side paradox lives to nicle and dime you with every small idea that comes up during/after development, and so you have a dev envormpent that's great for building and integrating cute subsystems but the moment you start looking at the game as a whole you see that there is very little cohesion between those subsystems. At best they have numbers that tie into each other, but almost never ideas, UI or goals.
>>
>>171928807
>"If during your studies you've found that your results disagree with Einstein in any way, than start from scratch and don't even bother showing them to me.
kek, he sounds pretty cool
>>
Ha, /gsg/ is visiting.
Say hello to the autistic kid, and be nice.
>>
>>171930896
>>171931035
hello
>>
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>>171931035
Hello
>>
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>>171930896
>>
>>171930896
BRUTAL
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>>171930896
Fucking kill.
>>
>10
>>
>autosage
It's sad we need Stellaris to stay alive.
>>
>>171935890
In the land of the blind one eyed man is king.

I for one am still waiting on ES2 release.
>>
>>171935974
Finally someone mentions ES2.
It's like there was no major update today or anything.
>>
>>171937095
Eh, as I said - until they release it I'm not touching it, I think Endless legend is best 4x around but I wouldn't play it w/o DLC cause it was raw as fuck at first.
>>
What's different between Endless Space and Endless Space 2?
>>
>>171937287
One is an under cooked flawed game with dubious combat system that will never get fixed, another is WiP.
>>
>>171937376
Endless Space is still in progress?
>>
>try Company of Heroes again
>pick Infantry Commandant
>decide to try making anti tank obstacles to get the advantage over the German panzer
>discover too late they also double as heavy cover
>lose
I fucking hate that game.
>>
>>171937095
>>171938071
THIS IS THE STELLARIS GENERAL!
>>
>>171915727
fuck off wiz
>>
>>171916517
point:
FTL is real, dyson swarms are fiction
>>
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/civ4xg/ please help me create a species with government, traits, habitat preference based on parasite portrait. I've only managed to come up with a name for it: Toxoplasma gondii
>>
>>171900908
Is there a way to search through mod archive wihout looking in every single folder?
>>
>>171941097
Fanatic collectivist, xenophile. Tropical preference. I'm not sure about the government, the bureaucracy one?
>>
>>171941097
/pol/ go away please
>>
>>171941974
retard go away please.
>>
>>171942184
But its my place. Only retards belongs here.
Oh wait...
Is that mean that /pol/ can stay too?
NOOOOOOOOOOOOOO!
That can not be true...
>>
>>171937095
I played a bit yesterday but had a lot of work to do.
The Riftborn soundtrack is fucking great.

https://soundcloud.com/flybyno/across-the-drift-riftborn-theme-demo-version
>>
>>171942337
How in any way was his original post /pol/ related you fucking autist.
>>
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>>171942579
Well...
As a /pol/ack myself I smell that pic is related.
>>
>>171942774
autism go away please.
>>
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>>171942886
I will be /pol/lite I promise.
Also how you dare to chase autism from autism general lite?
>>
>>171942774
That's the most autistic bullshit I've ever read.
>>
>>171943098
I have more. I will post if you ask nice.
But do not ask as it will bring banhammer on my poor head.
>>
>retards calling everything they don't like "/pol/tard"
>>
>>171941954
That's awesome, thanks! But what about traits? Maybe the one adding Habitability by 10%? Rapid breeders? I'm guessing a parasitic organism would favour population/spread/migration.
>>
>>171943286
/pol/tard
>>
>>171943286
Blame /v/ crossposters
>>
I'm thinking about buying Stellaris on steam for the workshop. Can i pirate the dlcs like in CK2? No way they're worth those fucked up prices
>>
>>171944569
>Can i pirate the dlcs like in CK2?
Yes.
>No way they're worth those fucked up prices
And they're grossly underevaluated.
>>
>>171944569
Yeah, they're pretty easy to pirate.
>>
>>171944569
the dlc are worth it, BUY THEM
>>
>>171944827
>>171944829
Right, it was a dumb question, i see the file structure is the same as CK2 to begin with, and thus probably as easy to use with the purchased steam game

>>171944926
I disagree. That much for 15 new species portraits modders easily make themselves? Random and unexplained AI space stations with no ties to actual species elsewhere?
>>
>>171945131
They put HOURS into that content!
>>
>>171945224
Cheeky bastard, now i understand
>>
>>171945251
Do you respectfully disagree with Paradox's policy?
>>
>>171944569
>I'm thinking about buying Stellaris on steam for the workshop
Not worth it, 10min you spent looking for alternative download link aren't worth supporting paradox.
>>
>>171945567
I've played stellaris for, what 50 hours now? And that's not counting the hundreds of hours in HoI, vicky, EU since 2 and so on. I like paradox. I don't like the individual people or their policies like mod forum nazism shit, but they've consistently given me time drains so far.
>>
>>171945567
I gave up when i saw how horrible the mod archives here was. I appreciate the effort, but that archive needs work and organization.
>>
>>171945758
>liking Vicky
I think I tried it. Isn't that the game where your population is shared between peasants, workers, cultured fags and the master race?
I didn't even finish the tutorial, there was so much to learn I gave up immediately.
>>
>>171947353
Yeah, in terms of learning curve it's EU = CK > HoI >>> Vicky
Vicky is a special kind of autism game.
>>
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>Mod has potential but it'll never be fully realized because authors are too busy making ugly loading screens and copy paste ships
>Comment section for mod is just a big circlejerk instead of actual criticism because the authors are thin skinned and can't take the fact they made a mistake
>>
>>171947624
What mod famalam?
>>
>>171947485
>putting EU and CK on the same ground
I can do fine in EU (read "if I lose, it's my fault and I understand why"), but CK keeps eluding me.

>>171947624
Sounds to me you're talking about every mod ever. I remember a mod for Mount and Blade who was pretty cool but worked for maybe 25% of the people who tried it.
The dev's answer? "I don't give a damn, I made it for me first."
>>
>>171947704
New Ship Classes. They really shit the bed with the most recent update and it's bugging the hell out of me because it seems like they're more focused over the drama than listening to feedback and balancing things out. At least they seem to be fixing bugs but all the new content has been trash aside from that.
>>
>>171947735
CK is kinda RNG in some aspects (Quality of heirs, illness, events) but it's actually kinda shallow once you start seeing the mechanics behind everything. Great game with some top of the line mods though, best mods i've seen.
>>
>>171947880
I honestly would like CK2 a lot more if I could play with my usual anime characters.
And if the game was less random. T'is the reason I prefer EU4, there's less randomness. Like, you send a diplomat to raise relations, it'll be constant. Not a dice throwing each month.
I once had a diplomat away for years trying to improve my relation with William The Conqueror.
>>
>>171948085
>Being friendly with Will the Cuck
Must be a norwegian

But that aside, there's a golden rule for all grand strat paradox games, and that's to play as a tiny preferably isolated country to get your bearings and empire management. In CK2, Ireland's counties is basically tutorial island. In Vicky, it's Japan.
>>
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>>171947876
Should have guessed because copy paste is literally what the pirate capital ships are.

>the FE flagship
>>
>>171947353
Vicky is god tier
>>
>>171947876
I've been clear from that, sounds like I dodged a bullet.

>>171948253
Worse.
Irish.
>can unite tutorial island with vanilla game and no DLC
>can barely get Ulster under my thumb if I try again with all the DLCs
>scottish lords will sabotage and claim my counties
>my vassals sabotage me
>William the Bastard wants Ireland as a dessert
>>
>>171947735
>I can do fine in EU (read "if I lose, it's my fault and I understand why"), but CK keeps eluding me.
I'm the other way round. Can win CK2 from any start with my eyes closed; get rekt as Ottomans on EUIV
>>
>>171948465
As long as it's not serbs fucking you up. If so, then it's time to die.
>>
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>>171948253
>In Vicky, it's Japan.
That has to be a joke ..
>backward primitives
>massive traditionalists uprisings if you try to modernize
>have to modernize because you will get fucked by China
>>
>>171948465
You misunderstand. I don't fare any better in EU.

I just prefer it because at least I can blame my own shittiness for it. Either I ran out of manpower, picked the wrong techs, engaged in a disavantadged battle, or went to war against the wrong country, it's still my fault.
In CK2, I feel like I'm just rolling a dice, and on a result of two or more, I lose.
>>
>>171948621
You're not supposed to take over the world as a tutorial nation. Just figure things out without getting bullrushed by faggot french or whomever
>>
>>171948621
Japan is basically babby's first primitive nation. Westernizing as them as stupidly easy and once that's done you've got all the tools you need (and then some) to become a major player on the world stage.
>>
>>171948721
Im not talking about WC, im talking about surviving.
>>
>>171948721
>mfw I'm French
>mfw reading that makes me feel a bit better about my country
We used to be relevant...
>>
>>171948804
If you think Japs are too hard for new players, then what country would you recommend?
>>
>>171948531
I know people have been saying CK2 is random, but it's EUIV i find is random. Like, in my one game I got rekt as Ottomans (cant remember by who, it may actually have been Serbs), but then in my next game I fought Russia and won as Shitty Kazan The Shitty Steppe people, which as far as I am aware is a nontrivial accomplishment. But I didn't do anything different in game 1 vs game 2.
My EUIV success or failure seems to have nothing to do with my own strategy and everything to do with whether my neighbours randomly and arbitrarily decide to gangrape me or not.
>>
>>171948878
I used to intensivly hate you guys when i was 12 and started with EU2 as English. Holy fuck your country made me rage so many times. Incidentally, EU2 also made me anglophile for a decade. But now i dislike them.and like you.
>>
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>>171947624
I agree. NSC went down the drain with last update and devs don't seem to be ones to listen to criticism.

I hate when mods go out of their way to modify things there weren't meant to do from the beginning.
At least Alphamod was a game overhaul from the beginning and even then it's still modular on many things.
>>
>>171948968
Well, EU2 does have a semi RNG in combat. You can win despite being heavily outnumbered and out fucking skilled by their general, but mostly you'll lose hard. The same applies for the AI. I'm sure we all have screamed bullshit at the screen when a 20k army defeated your 100k army of cavalry, artillery and infantery
>>
>>171948885
I have no idea, i suck at Vicky.

USA ?
England ?
Russia ?
>>
>>171949176
>Completely new
>Thrown into big empires with loads of shit to keep up with, turmoil and war wanting neighbours
The thing about Japan is that you can take it slow and learn one thing at a time. Sure, you'll fuck up, but it won't be a humiliating disaster giving you a distaste for the game.
>>
>>171949009
>Holy fuck your country made me rage so many times
Ironically, we French usually aren't proud of our country. We spend all our time listening to our sinning coloniast past and how we fucking everyone in Europe several times.

>>171948968
Is that really random? I thought it depended from your relationship with them and your army power.
>>
>>171949162
I can't blame the RNG

The truth is I just have no fucking clue what I'm doing.

I'd been playing the game for 2 years before I understood what combat width was.
>>
>>171949309
Yes but also those countries have bigger possibilities and they can do more/have more power.

When you start to play Football Manager you start with some fuckoff great team like Real, Barca or Man UTD not some 7th league retards who cant run straight.
>>
>>171949341
If it's any solace, nobody likes obnoxious braggards who tell everyone they were and is NR 1, like anglocentric countries do.
>>
>>171949341
>Is that really random? I thought it depended from your relationship with them and your army power.
OK, it's not so much that they'd all DoW ME. More that the tangled WW1-style web of defensive pacts and alliances would keep drawing me into wars I didn't understand but didn't have the prestige to reject, and then the AIs would decide that my manpower was the one they most wanted to deplete.
>>
>>171949486
>not some 7th league retards who cant run straight
But that's what i always do. No matter what manager game. Hell, it worked great in Motorsport Manager, and i've never even seen racing in my life. Of course, it took a long time to rise, but by the time i started rising, i've actually really learned the basics from the failures and poor choices that wasn't a big punishment for a shitty team (since they're already at the bottom)
>>
>>171949487
Like the United States?
Fun fact : here, they're called USA rather than just US.

>>171949549
The AI is always rigged to fuck you up in priority. I experimented it with non-grand strategy games, it always target you first and the others AIs later.
>>
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>>171949487
Don't h8 da playa, hate da gaem :^)
>>
>>171949693
I didn't want to say names.. But yes, they, for example. But i spend lot of time on /int/.

Let's hope no murrican sees this discussion and decide we need to hear their opinion
>>
>>171949487
Sweden does that as well.
>We're progressive and tolerant! Our country is the greatest place on Earth. Everybody else is horrible, primitive people.
Even in sports they act like cunts:
Sweden wins:
>We are the better team, everybody else is fucking shit
Sweden loses:
>The winning team cheated, it's not our fault!
>>
>>171949852
>t. dane
That said, i'm sure life in Sweden tend to be more pleasant than say, Russia, India or Brazil.
>>
Guys, i've used my logical algorithm to figure out the best way to revive /civ4xg/! We simply don't talk about 4x games, and the thread revitalizes!
>>
>>171949852
Is DarkSydePhil Sweden?
>>
>>171949670
>But that's what i always do.

And its not a good thing to do.
Because with that shit you have no idea if you are getting your shit kicked in because your nation/team/military sucks or is it because you are doing something wrong.
>>
>>171949820
I met a lot of Americans online.
It's not really that they're braggarts, it's mostly that they're oblivious.
Like, you talk to them, and then you say you're tired, and he'll wonder why you're tired at 6 in the morning, and you'll say that it's near midnight where you are, and you can almost hear them gasping.
>>
>>171950224
Look at it this way: You know you're doing something right when you start kicking their asses finally.
>>
>>171950371
Not him, but I see your point.
When I start a game, I often pick the lowest position, because it's the funniest experience.
Like in Dark Souls, I always started as a deprived.
>>
Editing and merging a few trait mods. How many trait points would say you -10% ship upkeep is worth? Or is that too dumb of a trait to stay?
>>
>>171950590
Same, i also get a rush of starting at the bottom and climbing my way up to the top, rather than starting on the top.
>>
>>171950683
Damn right. When you start as a deprived, you're fucking happy to find anything at all. Even a chainmail is eldorado.
When you start as a knight, you can afford to drop or sell stuff.
>>
>>171949954
Life in Sweden is good enough, I'm not saying that it isn't. I'm saying that swedes are pathetic, horrible and somewhat frightening fucking human beans.
>>
>tried Rise of Nations
>it's one of these games where units get more expensive if you have a lot of them
Gonna get a refund.
>>
>>171952035
>it's a game where upgrading is more important than tactics or numbers
>>
Do awakened empires build their fleets (albeit with benefit of special resources structures) or do they get them for free?

Also is the armament of the abandoned dreadnought pre-determined or does it depend on your tech level when you recover it?
>>
>>171952174
I just don't like the idea of costs raising. It always fucks up my strategy.
And the game has some fine idea, but it's not that good.
>units are slow to move
>pathfinding issues
>commerce cap that forces you to wait and stockpile ressources to upgrade and get more ressources
>spies are overpowered
>game is poorly optimized, even the HD re-release
>civilizations all feel the same
>can't heal without garrisonning, being French, or building an expensive Wonder
>actual fighting is shallow as hell, you just make blobs and send them to attack
>>
>>171952269
Armament is pre-determined but the form of FTL is based on your best one. Consider waiting until you have jump drives before rebuilding it.
>>
Is Alphamod for stellaris any decent? It looks good, but well, looks and ratings isn't all
>>
>>171952835
The silence is your answer.
>>
>>171953865
Well, /twg/ said Third Age was shit, and /gsg/ said AgoT was shit. I suppose this must be a good sign then
>>
>>171952835
Haven't given it a shot yet. I imagine most people are just waiting for Utopia to come out.
>>
>>171953961
>/twg/ said Third Age was shit
They whut.

>AgoT
What's that one?
>>
>>171953961
>/twg/ said Third Age was shit
That's pretty weird, considering that everyone said it was a good mod back when I frequented the general. But that was around the time of Rome 2 and Attila's release.
>>
>>171954095
A game of thrones, for CK2. One of the big 3 greats, along with Elder kings (TES) and Geheimsnach (Warhammer)
>>
>>171954159
>Elder kings (TES)
YOU HAVE MY FULL ATTENTION
>>
>>171952835
That's pretty subjective.
It adds much more resources and complexity to their collection. The thing is that complexity doesn't always equal better, and the AI is nowhere near smart enough to figure out how to best exploit them through complex resource chains between planets, or even what buildings to build on the tiles.

I do use several of the Alphamod modules that do not require the main mod and pick different mods that together cover more or less what Alphamod does.
>>
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>>171954119
It's not shit. They're just contrarians and mememasters now since Third age is "mainstream" and very popular.

>>171954206
It's unfinished (But fully playable and very enjoyable), and it shows as some counties of Akaviri has placeholder flags/signs, but if you can ignore that, it's top tier. Slow development, but if you know how to use SVN, you can get the latest dev build daily if you want.
>>
>>171954450
SVN?
Also, I suppose the red country is the one you see in Oblivion, that Skyrim is just over it, but where's Morrowind?

And are the Dwemer in?
>>
>>171954559
It's a random pic from a very old version. Current looks very different. The map shows individual counties. The red simply means they belong to the imperial cultures (nibeneese, colovian, and that last subculture)

SVN is a third party application that lets you "commit" a folder to update, and it updates from a private dev server where the devs save their work daily. If you own CK2 legaly, there's a thread on the paradox forums about EK and how to use SVN

They do release stable non SVN builds now and then though, which is installed like any other mod
>>
>>171954802
I supposed it's not on the Steam Workshop?
>>
>>171952750
alright cheers bro
>>
>>171954889
No, don't look like it. None of the big 3 are there due size or something. The Warhammer one is 4 times the size of CK2, so you can tell how much shit they got.

Installing normal mods for CK is the easiest thing in the world though, it's just that SVN takes a bit to understand but after that it's super easy to use. Well worth it for EK. Took me 15 minutes to set up SVN using the EK mod thread on paradoxforum
>>
>>171955169
>The Warhammer one is 4 times the size of CK2
HOW THE FUCK
How can a mod be BIGGER than the base game? Even if they had all the models replaced by customs ones, it can't be that fucking big!
>>
>>171955281
It's huge. But that's not weird since it expands the map 3 times of the vanilla with India, contains like a hundred thousands more files, every race, from orcs, skaven and different bloodlines vampires to norscans, khornefags, amazonians etc looks and plays differently. You'd understand when you see the scope of this mod. Every single race has millions of custom shit, events, government etc.
>>
>>171955729
No please.
I'm already shit at CK2, I don't dare to imagine it 3 times bigger.

Is there a Super Mario mod that replaces the troops with koopas?
>>
>>171955958
... Probably?
>>
>>171956114
I could use one. I need a laugh.
>mfw I learned that the troops don't matter at all in CK2, only the numbers do
>>
>>171956228
Not exactly, having archers and pikemen kill more in a defensive battle than infantery, while heavy cavs slaugther faggots on attacking battle, whereas pikemen are basically useless at killing

But that ties into the "tactics" roll of your general. Better his skill, the better chance at a good tactical roll (for example, legendary charge instead of failed charge, this tactic giving/reducing a boost to cavs and melee )
>>
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>>171955958
>Is there a Super Mario mod that replaces the troops with koopas?
You know the more I think about that the more I'm curious as to how Nintendo would go about making a 4x.
Something like Pikmin but with more fleshed out mechanics drawn from other IPs?
>>
>>171956474
I dunno, once upon a time, when I had a save that worked and didn't end up with me getting a revolt, I asked /gsg/ what was better between getting +30 heavy infantry and +50 light infantry, and I was told that more numbers was better.
But anyway, we're sadly drifting off-topic.

>>171956528
They would probably do a turn-based game à la Advance War, but with Paper Mario graphics.
>>
>>171956528
>how Nintendo would go about making a 4x.
>Something like pikmin
Fire Emblem and Advance Wars exist
They would probably create some AoW looking thing
>>
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First game making it this far, I'm the Diri Empire. I don't know what to do anymore. The only people more powerful than me are the two FEs near the top of the galaxy. Dark green to my upper right is equivalent power and friendly. Grey-blue on the far left is equivalent. I've vassalized the orange shitters on my right and I'm tempted to do the same to the Commonwealth below me just for something to do.

When do crises start?
>>
>>171959073
>anons guide to ruling the galaxy
>purge/absorb all competition
>raze all noncomplying rebel scum worlds
>take on ALL the fallen empires with liberation goals
>snipe their homeworlds/production world (theres always one)
>laugh at your newly minted empire with shared ethics and stupid advanced tech
>await The Swarm
>purge
>lose
>???
>win
>>
>>171959073
Show us your Diri-species pls! Just screen cap the species menu!
>>
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>>171959851
We are the galactic godfearing geckos
>>
>>171960221
Adorable.
Where's my flamethrower?
>>
>>171960342
B-but 15 minutes could save you 15% or more on corvette insurance
>>
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>>171960221
Kek, I'm playing with those little geckos as my avatar as well!
>>
Guys, less than 2 weeks until 1.5 and Utopia.
>>
>>171959073
welcome to the club
The AI literally cant offer any kind of resistance. There is no middle ground between "wipe the floor with you with there OP advantages before you can even catch up" like advanced starts+diffulty cheats (+100% resources) or FE awakening absurdly early/getting pissy, and between "you have enough territory (thus production) advantage to bulldoze the galaxy, which only grows with each victory"

Basiaclly the moment you win your first war, you won the campaign. might as well restart.

>crisises

>unbidden appear
>barely leave their spawn system before getting rekt

>robots
>using robots when by the time you have them whatever extra they might provide is just a drop
in the ocean, not to mention sectors cant use them worth shit

>zerg
>annoying bughunt to kill their ships before they shit all over a planet, while they offer no other resisstance

I dont even know what could be done to improve the situation. The fact that "war" from the AIs point boils down to 1 fleet fucking around then once its destroyed the war is over since it cannot build up a new fleet without suicidng into you, or just you fucking up the proto-fleet gain; means that not even shit like realm divide in shogun2 or federation can mount any resistance since they attack 1 planet while you take 5 of theirs simultaniously.
So any kind of war/battle souliton is out the window.

Events would have to be to big of a scale to be of consequence so they would be repeated pretty much, and other than spawning fleets or making you research shit, what else could they do?

You also cant fuck around optimizing/building up your empire like terraforming planets, making dedicated production planets, traderoutes since its all handled by sectors, theres 3 kinds of collectable resources, and pathetic ammount of buildings and varieties.

Also at this point ethos/traits/happiness becomes irrelevant since you have so many shit that even if they work at 20% capacity you are still ahead
>>
>>171961503
Yea I found that my wars have been "chase their fleet until you trick and catch them and then swat their 2-3 ship fleets that they toss at you while you planet hop". Maybe I'll just vassalize everyone.
>>
>Play Stellaris
>Choose "Random" placements, 10 civs, huge galaxy to avoid Civ crowding
>100 years later
>7 of them started next to me, or next to them
>The other 3 got like 60 of the galaxy to themselves
Fucking shit, every damn game
>>
>>171964404
No More Clustered Starts is the mod for you, it actually randomizes the starts
>>
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>>171966000
This, default starts are terribad
>>
>An Alpine world with a primitive civilization on it
>A moon orbiting it is a tomb world

RNG or not, that was pretty cool
>>
>>171966141
>>171966000
Thanks bros, gonna give it a go. Sick of having aliens literally pushing my home border in

>>171966380
What's the reference you're making?
>>
>>171966523
Caravan of Courage: An Ewok Adventure
>>
>>171966380
What do you think happened there?
>>
>>171966523
>What's the reference you're making?
No reference, it's just interesting to imagine what happened for the system to end up this way.
>>
>>171966943
I blame Aku.
>>
Should I feel bad about turning off pirates in ES2?
>>
>>171967069
No.
>>
How do I change my government type? All my friends around me have changed their names. I thought I researched the building for the advanced forms of government awhile ago.
>>
About Stellaris. I got a system close to me with one green planet and 3 reds very close to home. I know the sector system, but can i colonize within the same system without penality? What happens if i decide to colonize a moon in the middle of my empire at max cores to use an example? Do i have to give the entire system away to a sector?
>>
>>171967672
click the icon of your government in the government tab that you open by clicking your national emblem
>>
>>171967735
You're allowed to directly control 5 planets period. There's nothing stopping you from colonizing two planets in the same system it just won't expand your borders.
>>
>>171967672
You need to upgrade your capital planet's capital building and then you just reform government in the empire tab. I think you change the name of your empire at any time though.
>>
>>171968078
>>171968052
Yeah, i know that. But my point was, say i'm at a 5/5 limit, can i colonize internal system planets? Is a "planet" a system" or actually a spesific planet?
>>
>>171968403
Planet
>>
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>>171967997
>>171968078
Cheers lads.

>Prophet Il-Si III declares himself and all his descendants to be living gods?
>Prophet declares the birth of the Diri Republic in light of our newfound divine mandate to unite the galaxy?
>>
>>171968827
>theocratic republic
How would that even work? Like in the United States, with a president swearing on a sacred text?
>>
>>171968439
So what happens if i have two systems, one with 3, one with 3 and my limit is 5. Do i have to surrender the system to a sector? Or do i keep a planet in it, while two turns into sector owned?
>>
>>171912763
Yeah
It's pathetic how I can march up to a city and 4 times out of 5 the AI won't even use the city defenses to attack me
>>
>>171969063
You don't have to but they'll fuck your energy income until you make a sector. I'm not sure how you even have that in the first place. Did you colonize those red planets?
>>
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>Playing update 3.
>Have a shit ton of superspuds.
>Sell them all on the market.
>Very next turn market has an event that causes superspud prices to skyrocket.
>>
>>171968403
I think he's wrong. I've got sector with 9 planets but some of them are in the same system and the game does not bitch about them being over limit.

limit refers to systems, not planets. And you can go over limit but at substantial penalty to economic output.
>>
>>171969295
Welcome to Offworld Trading Company. No matter how good your deal is, it could've went better.
>>
>>171969381
There's nothing saying you can't have a sector with a million planets as far as I know. What I told him was he can directly control 5 planets. The retard just colonized garbage planets by the sounds of it.
>>
>>171969434
Actually I was playing ES2, unless you're trying to make a joke in which I'm afraid it was completely lost on me.
>>
>>171968957
Pretty much
If we had the Bible as a constitution and we elected preachers and priests instead of politicians (WHAT'S THE DIFFERENCE AMIRITE FELLAS???)
>>
>>171969865
Is ES2 good?
>>
>>171970035
The constitution is the bible lad
>>
>>171969550
well you're still wrong about planets. Right now I have 6 planets in core systems but limit is only used at 4/6 since two of the systems have 2 colonies in them.
>>
>>171969865
I was talking capitalism in general. That stuff happened to me in every game featuring fluctuating prices.
>Freelancer
>sells medicines to a mining station
>read the news
>demand exploded

>Recettear
>overburdened in a dungeon
>decides to drop the low tier equipement to make some room
>get back in town
>helmets are on demand

>Offworld Trading Company
>buy a shitload of glass to upgrade my HQ
>sell what I didn't use
>suddenly, glasses are no longer on demand
>coulda bought them for 0.5x their actualy price

>>171970035
Politicians are more honest, and talk of "security" and "our kids" instead of god.
>>
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>both presidential candidates have the "Nervous" trait

democracy was a mistake
>>
>>171970159
WELL MAYBE I DON'T ACTUALLY KNOW WHAT I'M TALKING ABOUT THEN
>>
Why is Stellaris so popular here? Is it the best modern 4x?
>>
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>>171970218
>Politicians are more honest
>>
>>171971365
No, it's just the most modern 4x
>>
>>171971532
It should be good with banks I swear
>>
>>171970114
I can't call it good in its current state as its still unfinished, but currently there are some great concepts rolling with it.
>Senate system complete with political parties influenced by population, improvements, events, etc.
>Trade routes involve actual companies and subsidiaries now, allowing you to plan routes to get what you want.
>Battle system still ES1's spectator battles, but with a good bit more depth in the tactics department.
>Major factions still gimmicky as ever with the newest one being able to control fucking time.
>Probes for space scouting and free move tech early on so you're not stuck in one corner of the galaxy until you get wormholes.
If they can work out the kinks it has potential to top the genre.
Also the music is literal bliss.
>>
can I really discuss city builder games here?
>>
>>171971784
amplitude's art makes me hard
>>
>>171971784
>SJWs exist in space
There's no escaping this hell
>>
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>>171971894
Same
>>
>>171971845
If it doesn't have its own general I guess so.
>>
>>171971845
Show us your autism lad
>>
>>171971692
Keep telling yourself that anon. We're doing that too but we won't admit it, because fucking Paradox is our last chance to save this game
>>
>>171972706
>Paradox is our last chance to save this game
Ayy lmao
>>
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sim city >>> skylines
>>
>>171972012
They seem more like religious whiners than sjws
>>
>>171974028
not even ironically
>>
>>171974681
>>171974028
explain
>>
>>171974028
>>171971845

Did you seriously ask if you could discuss city builders just so you could shitpost?
>>
>>171971784
The updated afteraction report and overview mode also really help to see wat is working and what isn't.

Now I just wish that riftborn ships didn't move so amazingly slow.
>>
>>171974976
No that wasn't me. I think while sc is okay the tiny map size stifles creativity.
>>
>>171974842
skylines is just a poor ripoff of sim city, right down to the "totally not the same melody" soundtrack, and unfunny attempt at copying the humour

the game is extremely easy in comparison. You never much have to deal with traffic, you basically make infinite money. The whole economic simulation is pretty basic. And until DLC's they didn't even have a day night cycle or weather. I think they still don't have actual weather that affects the gameplay meaningfully.

The only thing it has got going for it is "muh bigger cities", which is totally meaningless since it's just bigger the same shit for roleplaying and taking screenshots instead of actually playing a game.

And it ruins one of the key aspects of sim city which is that the limited size is intentional so as to force cooperation between cities in a region.

And at this point it costs between 3 and 10 times as much, depending on what sales are active. Absolutely no point to it even existing. The only reason it's even remotely succesful is because of the evil EA narrative.
>>
>>171972848
What is your game dev team doing about this slippery slope of despair then?
>>
>>171975589
Considering said ships can easily become the best fleet compositions in the entire game I'd argue a movement penalty is justified.
>>
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>>171971845
My autism game is pretty weak. I just wanted to discuss some interchanges with people on the internet.
>>
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>mfw member of a species my empire has enlightened and integrated becomes president of a neighboring empire of space elves
>>
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>>171971845
It would be great if you did.
>Tfw no good building games coming out
Kill me
>>
>>171978048
You raised a king of faggots, anon. Are you really proud of that?
>>
>>171978797
SC4 was released in '03. C:S '15. So by my math there will be a new city builder by at least 2027.
>>
>>171978797
Seeing building in high speed makes me hard.
>>
>>171978797
I did some googling and man there really isn't. There's that one game by the ex-maxis guys but
>crowdfunded
>cell shaded
>by former x company devs
>>
>>171978869
Absolutely. I'm quite fond of elves myself. In fact I made it a point to introduce them to previously useless desert worlds of my empire they seem to have preference for (after vulcan I suppose)

In other news space elf homeworld is not populated by majority of fungoids and average happiness levels seem well below 45%
>>
>>171979719
>is not
is now*
>>
>>171979454
>Staring at pillars gradually rising makes you hard.
Anon I hate to tell you this but you might be gay.
>>
>>171977597
Is that Skylines? The roundabouts kind of look empty.

>>171979231
You're probably right. It'll be a miracle if a new one comes out that is not a Simcity clone, or is one in terms of basics but does a lot of new things.
>>
What kinds of non-leaders would you be alright with seeing as leaders in Civ? Like Gandhi being India's leader despite not actually leading India.
>>
>>171980931
fuck gandhi I want ashoka back
>>
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>>171976003
>And it ruins one of the key aspects of sim city which is that the limited size is intentional so as to force cooperation between cities in a region
there are reasons why skylines is inferior and you listed precisely none of them
3/10 would not employ on my trawler
>>
>>171981726
enjoy your screenshot simulator, remember to buy all the DLC
>>
>>171982251
Still waiting on any reasons why simcity is better.
>>
Hey guys, I work at Firaxis and have made the decision to leak the civs of the first expansion. They will be New Zealand, Canada, Mexico, Texas, Yucatan, Newfoundland, Pergamon, Byzantium, and The Boers. It will also featuepre Hillary Clinton and Angela Merkel as alternative leaders for America and Germany respectively.
>>
I run linux on my computer, and I saw Civ VI has a linux version. If I get this will I be able to play with my friends who run windows? Cross-platform apparently isn't available on Mac and I wanted to check if the same thing was the case for linux.
>>
>>171980931
Deng Xiaoping
>>
>Scythia is closest enemy
>declare friendship
>as soon as dec runs out, she dislikes me
>Scythia hates surprise wars
>Scythia has declared a surprise war on you!

Uninstalling
>>
>>171980931
Hannibal leading Carthage, obviously
>>
>>171986043
Who?
>>
>>171989295
China's most influential leader since Mao
He's responsible for China throwing Communism out the window and embarking on the neo-mercantilist system it has now
>>
>>171990219
based Deng
>>
>>171983309
it has actual gameplay
>>
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*blocks your path*

what do
>>
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>>171996173
Attempt to intimidate them.
>>
Why can't I pre-purchase utopia on steam? Were only two weeks from launch.
>>
I don't remember, was he ever a paper tiger? He won the peoples support, over even RED who was THE guy. Scorp did all right and kept a vocal fanscare after all. Ya know, ANYTHING CAN HAPPEN IN THE VGCW
>>
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>>172000613
what even the fuck
>>
>>172000662
OH FUCK SORRY
Wrote in wrong board about vidya chars wresteling to plotlines, it was meant for /v/ and /asp/
>>
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>genesplice pop
>don't get the bonus

AMPLITUDE!
>>
>>172002386
You do get the bonus, but it doesn't show up. They're aware of it.
>>
>10
>>
is stellaris worth it
>>
>>172010796
yeah, though I wouldn't fault you for trying to catch it on sale
>>
>>172010796
Wait till April 6, then probably wait a bit further until goes on sale.
>>
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>>172010937
>>172011050
ty
>>
Is Civ 6 actually worth it? It looks like it has some neat mechanics, but I hear all the time about how the AI is completely insufferable.
>>
How many leaders would you use for a Civ VI Arabian split, /civ4xg/?
>>
>>172012201
It doesn't need to be split
>>
>>171996173
Rush and destroy the portal with a 40k suicide fleet, then leave remaining unbidden for AIs to clean up.
>>
how much is it now? Whatever the price, no, it's not worth it.
>>
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>>171996173
>*slaps the stern of your flotilla*
>What u gun do about it, whitey?
>>
is >because they had the coolest looking ships
a viable strategy for picking a race in es2?
>>
>>171979546
>>crowdfunded
How is that a flaw ?

Some of the best games lately had been crowdfunded - Wasteland 2, Xenonauts, Kerbal, Pillars of Eternity etc.
>>
>>172015971
asking for a friend, obviously
>>
>>172016012
>taking the rotten bait
>>
>>172015971
Sure, especially once the faction editor comes around.

You'd better be picking Horatio.
>>
>>171986856
she wants your phallanx inside her cuntry
>>
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Is Finland relevant enough to be DLC for Civ 6?
>>
>>171986856
Le epic hidden agendas, m8.
>>
>>172017925
No, but that doesn't mean it won't be DLC
>>
>>172017925
They've added ooga booga african tribes and literal who natives for civ5, but Finland is too white to include.
>>
I really really want to play civ v multiplayer because there are no circlejerks who will accept me into their mp group, feels bad man.

too por for civ vi
>>
>>172017925
Name a leader, a unique building, and a unique unit.
None of the answers can be Spurdo.
>>
>>172018885
>Mannerheim
>Jägers and/or Sissi
>Sauna
>>
>>172018885
Genghis Khan, sauna, Gondola.
>>
>>172018885
UU : sniper of course.
UB : i have no idea
Leader : Mannerheim
>>
>>172018885
>Urho Kekkonen
>Sauna
>'White Death' Sniper
>>
>it's 2495
>I don't even have +500 to any research resource

Just fuck my run up senpai
>>
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>science ship warps into a system
>gets rekt immediately by a 1,6k pirate stack
>some time later punitive expedition disposes of the rabble
>one of the pirate cruisers is called "science ship killer"

>mfw
Thread posts: 300
Thread images: 42


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