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Breath of the Wild Thread

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Thread replies: 374
Thread images: 58

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Durability is not an issue edition:
>>371459605
>>371459724
https://youtu.be/_P29q15TQEM
>>
>>171832462

Saw a post the other day saying it took 2 Lynel swords and 1 Guardian Spear to get through one of the strength trials. Assumed it was bullshit and I guess this is proof enough.
>>
FUCK RAIN
>>
>>171832463
If you and I are thinking of the same one, they claimed it was 2 Lynel weapons and a flame spear, I believe.
>>
>>171832464
I bet you don't even have three stamina wheels
>>
This game would be more FUN without weapon fragility and stamina, like every other fuckin Zelda. This game is not better than Ocarina of Time and Majoras Mask.
>>
>>171832464
I was able to deal with rain with only 2 stamina upgrades anon, if you get climbing gear it becomes even more trivial
>>
seriously Nintendo, add real dungeons and temples next time
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>>171832467
That's completely subjective and you know it.
>>
>>171832463
you can get though major strength with nothing more than the axe each guardian drops, if you collect 30 bananas from the yiga each blood moon (or just have enough already) and cook 4 of them, equip the ancient armor, and spin2win.
each fight lasts 30 seconds so that's more than enough time for you to clear all of them within the duration of a 4 banana meal
>>
So... how long before we see a metric crapton of new Zelda fanfics set in the BotW timeframe?

How many do you think will be self-insert bullshit?

How many will be "Mipha lives" fics, or "Link ends up with Paya" fics?

Will there be any that you could look at and declare to be "not shit"?

Probably not, but I'm an idealistic fool who likes to dream...
>>
>>171832470
Weapon durability is cool but it's not fun when you find a brand new flame sword and you cannot use it or it will break
>>
>>171832470
>No perfect dodge
>Not just interrupting the attack but instead wastes time hopping around
No wonder the Japanese usually get easier versions of our games.
>>
>>171832473
But you can't take 5 steps without stumbling upon another flame sword.
>>
>>171832475
That is a flaw of game. Since weapons break they have to fill the world with them. What's the point?
>>
>>171832462
>edition:
>>>/vg/
>>
>>171832477
Nah, fuck off mate.
>>
>>171832465
Yeah, you're right. Said he used all that and got the flame spear from the end chest.

>>171832471
Is the Guardian armor+weapon combo better than the Barbarian armor?
>>
I blew like 4 weapons the first time I faced a modest test of strength, both of those were a 5 atk mop and a 12 atk sledge hammer.
>>
>>171832471
I mean, the video pretty blatantly uses weapons without durability + and armor that have no stat upgrades and he still completes the trial without breaking a single weapon. What you say makes sense in preserving durability but it's clear that in general durability is pretty overblown.
>>
>>171832479
Guardian set gives you 180% attack boost on Guardian weapons IIRC. You get over 100 damage on ++ swords with damage boost.
>>
>>171832463
It's complete bullshit, tests of strength of any level are easy as fuck and don't really ever cost more than one weapon, if any, especially end-game when durability up 2 weapons drop like fucking leaves in autumn.
>>
>>171832476
Everyone always wants the master sword anyway and nintendo knows it so I don't know why Link has to be a club wielding barbarian for half the game. He's a goddamn swordsman knight that can shoot a bow too and that's good enough.
>>
>>171832479
probably. the barbarian armor doesn't stack with mighty food boosts, and I think the guardian weapons do extra damage against guardians since my 73 damage axe does 254 per swing, pretty far above the cumulative 1.5 and 1.8 boosts that would make it do 197 normally
>>
>>171832478
nah cunt, you fuck off
>>
>>171832467
This game would be a fucking bore without weapon durability and stamina to keep you invested in raiding enemy camps and thinking about your traversal approaches. I bet you're the kind of guy that enables noclip to brisk through games.
>>
>>171832484
>master sword is optional
At first I was excited when I found a double edge sword or a lynel one, now simply i don't care cause it will break
>>
>>171832462
>>171832462
I guess you missed the part that says "Major test of strenght", specifically, the word "major" though enemies will require tougher weapons
>>
>>171832462
Am I the only one that LIKES the destructable weapons? Especially considering how boring indestructable weapons made Fallout 4's combat.
>>
>>171832487
He played MGSV with the chicken hat.
>>
>>171832487
Reloading your gun isn't the same thing as a tissue paper sword ridiculously breaking in 3 hits. Having to go into your inventory to change weapons multiple times because they broke in the middle of combat is bad game design.
>>
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>>171832490
Nah, I like it too. I feel like it gives a nice flow to fights. Feels great to throw your axe in your enemy's face then switch to a spear and keep fighting.
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>played for 50 hours
>easily beat Water/Fire/Windblight on first attempt
>still try to avoid fighting Moblins though
>encountered a Lynel once and got BTFO
>now just run far away whenever I see one
>mfw a Lynel
This is a great approach to difficulty. If you just follow the game's main questline the game is pretty easy but if you stray off the beaten path it gets fucking hard if you're a casual
>>
>>171832492
1.Paper mache weapons are only for the early game. Soon enough you'll be drowning in royal weapons that literally cannot break fast enough
2. There's a quick change button for a reason, you don't need to open your inventory to change weapon, just right on d-pad then left.
>>
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MEESA GRACE IS READY
>>
>>171832490
>how boring indestructable weapons made Fallout 4's combat.
Because opening a menu every 3 minutes made 3D Fallout combat engaging? What's wrong with you people?
>>
>>171832476
look at it this way anon.

I was playing the game earlier today farming some guardian parts cause I want to complete the guardian armor, beating guardians with the Master Sword is fucking easy (if you get the first hit) I was walking around the castle slaughtering guardians (around 6-7) till my Master Sword broke, then I was suddenly in a .. oh shit moment, ok I saw guardians, but I had to rethink my approach as my main weapon had broken, I had to stealthily get close to them as much as possible and use my other weapons (which are not as good against guardians) and attack them. having the master sword break makes you have to consider how to approach situations, you might not have the right tools for the job, or not have enough of x tool and have to figure out how to solve it.

>>171832490
>>171832490
You are not, at first I did felt stressed over losing weapons, but now I'm actually throwing away weapons and if I want a specific weapon, I have some marked on my map.
>>
>>171832493
can't help but feel that you would be complaining about this as a shit mechanic if it didn't have "zelda" in the title
>>
>>171832497
If you're talking about V.A.T.S. I fucking loved that feature and wish all console shooters had it
>>
>>171832496
Oh fuck you I'll never unhear it
>>
>>171832494
>if you're a casual

Kinda of an extreme casual. Nothing in this game is hard. It's more of a gear check.
>>
>>171832500
Get out.
>>
>>171832499
>>171832499
not him but I didn't complain in Halo where you only carry 2 guns and human weapon ammo is scarce thus making you use shitty alien weapons instead.

think of breakable weapons as ammo for fps, you run out of ammo and either you find more or you switch to another gun.
>>
>>171832471
But I need those nanners to summon more yiga.
>>
Been goofing around with cooking, and am amused at how many variants exist of Zelda's favorite food, the Fruitcake. If you wondered how she got dat ass, "Fruitcake" is the answer. Perhaps Link should consider completing the game while eating nothing but fruitcakes. Not hard to make variations, most of them consist of the standard fruitcake with a single impurity added.
...
>>
>>171832498
This is bad game design
A flame sword should be better against some enemies and not others for example. I should choose the weapon according to my needs not because another one broke
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Only valid complaint from the last thread.
>>
Why do people hate the bird champion
>>
>>171832500
Jesus Christ you can't be serious
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i know /v/ is casual but is there actually people who got mad at weapon durability

even autistic collectors like myself, who refuse to use a +15 flame sword for anything but starting fires since you might not get another +15 due to coliseum drops and world spawns being generic, should have been able to use our brains to kill enemies and avoid fights without wasting too much, until that point every game has where you're drowning in weapons

what happened? i thought I was a poor enough example of mental fortitude, are there people even worse than me?
>>
>>171832496
KEK
>>
>>171832462
When the next zelda wont have a durability system and we dont hear a single one you lamenting its absence everyone will understand instantly why, so any and all pretense of the system being acceptable or even a pro will be shattered by your silence. And it will feel pretty good for everyone that called it.
>>
>>171832510
I am, I'll take RNG over retarded thumbstick aiming any day.
>>
>>171832507
>A flame sword should be better against some enemies and not others for example. I should choose the weapon according to my needs not because another one broke

it holds true in Zelda, I always carry a flame sword, a thunder sword and an Ice Rod with me in case I need to, I don't use them on most enemies, you do have the capacity of carrying many weapons anon, its not like you are forced to using your fire sword, unless for some reason you didn't pick up any weapons
>>
>>171832506
The Royal Family's Secret Recipe #1 (Hyrule Castle Library)
The Princess Favorite: Fruitcake
Variant 1 - Fruitcake
- apple or wildberry or palm fruit
- apple or wildberry or palm fruit (optional)
- apple or wildberry or palm fruit (different than other fruit in mix)
- tabantha wheat
- cane sugar
Variant 2 - Mighty Fruitcake
- apple or wildberry
x2 mighty banana
- tabantha wheat
- cane sugar
Variant 3 - Electro Fruitcake
- apple or wildberry
x2 voltfruit
- tabantha wheat
- cane sugar
Variant 4 - Hearty Fruitcake (Full Recovery +9)
- apple or wildberry
x2 heary durian
- tabantha wheat
- cane sugar
Variant 5 - Chilly Fruitcake
- apple or wildberry
x2 Hydromellon
- tabantha wheat
- cane sugar
Variant 6 - Spicy Fruitcake
- apple or wildberry or palm fruit
- apple or wildberry or palm fruit (different than other fruit in mix)
- spicy pepper or sunshroom
- tabantha wheat
- cane sugar
Variant 7 - Tough Fruitcake
- apple or wildberry or palm fruit
- apple or wildberry or palm fruit (different than other fruit in mix)
- ironshroom
- tabantha wheat
- cane sugar
Variant 8 - Hasty Fruitcake
- apple or wildberry or palm fruit
- apple or wildberry or palm fruit (different than other fruit in mix)
- fleet-lotus seeds or rushroom or swift violet
- tabantha wheat
- cane sugar
Variant 9 - Energizing Fruitcake
- apple or wildberry or palm fruit
- apple or wildberry or palm fruit (different than other fruit in mix)
- stamella shroom
- tabantha wheat
- cane sugar
Variant 10 - Sneaky Fruitcake
- apple or wildberry or palm fruit
- apple or wildberry or palm fruit (different than other fruit in mix)
- silent princess* or silent shroom or blue nightshade
- tabantha wheat
- cane sugar
>>
>>171832513
The only reason for durability not being present would be because they're not making an open world game. I highly doubt that will happen.
>>
>>171832511
Years of shitty Skinner's boxes have ruined people. They see a weapon break and they feel Nintendo is actively taking away their fun. If anything I'm getting way too many weapons.
>>
>>171832487
Stamina affecting how long you can run is fucking bullshit and you know it. The only reason I can think of is to make it more difficult to run from enemies, but enemies will give up chasing you if you move too far away from their spawn point regardless, so it doesn't even matter how fast you go. You should be able to run indefinitely.
>>
WHERE THE FUCK IS THE FIFTH SISTER IN THE RITO VILLAGE?
FOUR DAYS ON THAT SHIT AND I CAN'T FIND HER
>>
>>171832514
It's literally fucking auto aim. I know mouse is better for aiming but I've literally never had issues aiming with joysticks in my entire life.
>>
>>171832498
It's not Metal Gear or Survival horror it's Zelda, instead of procuring on site and trying to survive you should be shoving an indestructable godly master sword up their ass.
>>
>>171832516
those variants exist for everything, they're automatically generated from the ingredients. you can make crab risotto that increases stamina, attack, or defense just based on which crab you pick.
>>
>>171832515
but if the flame sword breaks than i'll use some crappy sword instead. Look the weapon system in botw is retarded. It's a pick up and use system and it's bad
>>
>>171832498
>I was walking around the castle slaughtering guardians (around 6-7) till my Master Sword broke

This is a lie, the Master Sword doesn't lose durability when used against Guardians.
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>>171832511
Maybe it's just horizon shills
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>>171832492
Watch the fucking video in the OP you blind retard.
>>
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>Nintendo didn't recreate https://www.youtube.com/watch?v=cjpHzLYHkwA as a Breath of the Wild commercial
>>
>>171832522
Maybe you should play the game for yourself and realize it is nothing like a shitty survival horror game
>>
>>171832524
if you use the sword against an enemy that is weak to it, it will die before it breaks and you still come across more flame weapons.

>>171832525
it does break, but it takes longer, I can kill around 6-7 guardians with a full charged master sword (not using Urbosas power, that shit should actually enable me to kill even more guardians before breaking the MS)
>>
>>171832502
How is it a gear check? You can avoid every attack from a Lynel, so if it isn't hard, it can't be a gear check
>>
>>171832525
It actually does, but maybe at a reduced rate or something. It appears to not use durability against Calamity Ganon (and possibly the other ganons, I don't remember) but he's special since it recharges instantly and equips itself for his fight, since the sword just really hates him.
>>
>>171832521
No, it's RNG. Anyway, doing any sort of XY movement on a flat screen with anything but a 1:1 precision input device is out of the question for me, because it's retarded.
>>
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>>171832496
Motherfucker.
>>
>>171832520
Just go in at night when they're all asleep, then follow them around during the day.
>>
>>171832523
Yes, that is essentially what I said when I mentioned adding impurities.
Having said that, adding the wrong item can make it into something that is not a fruitcake.
>>
>>171832530
Yeah it definitely does. I remember it lasting way more than 7 guardians though..
>>
>>171832508
Fair. Though the labyrinths and Hyrule Castle scratched that itch for me.
>>
>>171832535
Not him but holy shit why didn't I think of that
>>
>>171832508
Yes its actually the REAL issue the game has.

The dungeons and bosses are weak.
>>
>>171832496
God damn it
>>
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>D..durability isn't an issue! W..we love it!
>Constant rain isn't an issue! W..we love it!
>Sub 20fps isn't an issue in the year 2017! W..we love it!
>Huge empty world with nothing but useless mob camps and boring tiny shrines isn't an issue! W..we love it!
>Copy paste bosses and story from every other Zelda game isn't an issue! W..we love it!

T.. this is a 10/10! Nintendo have done it! Best open world game ever!
>>
>>171832540
And they have human shapes.
>>
>>171832511
It's not wrong to feel an attachment to certain weapons just because they like the design and stat bonuses. There's not much variety in the weapons anyways in terms of their movesets. It makes sense why someone would favor a specific heavy weapon and not see it break.
That said, I've gotten used to the durability.
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>>171832496
Nice.
>>
>>171832544
I didn't think it took much brainpower to see that you can get another of your favorites by going back to the same place that had the old one, except specific modifiers from chests like i said

but clearly it does take too much brainpower for the average /v/irgin
>>
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>>171832496
Anon plz dont ruin Fishfu for me.
>>
>>171832508
pretty much
The lack of real dungeons is terribles.
The shrines are just faceless ideas put in there to fill th map
>>
I found the durability system frustrating at first, then adapted with it, and by the end found it kind of fun and satisfying to use weapons picked up from fights to win it and start the next one.

Basically I got gud and it feels awesome. Heaven forbid you can't just press x to win in every game you play, huh?
>>
>>171832543
I do feel that was one limitation the weapon durability system imposed on the game.

You can't have many powerful enemies who don't drop weapons for the player because if the player then has to fight a lot of them they'll quickly run out of weapons. So as a result humanoid enemies armed with weapons the player can take are everywhere.
>>
>>171832542
>durability isn't an issue we love it
we don't love it, but we accept it and think it's not detrimental.

>constant rain, isn't an issue, we love it
it's weather anon, it's random (though it does happen often) I should complain to god cause there has been an unusual amount of gusts of wind in my city, hell if the game didn't have this, you would complain about the game not having weather changes.

>sub 20fps isn't an issue we love it.
we don't love it, we just aren't affected by it cause the game is very engrosing and we aren't pc master race (technically I am, but I don't care about fps unless I'm playing a racing game or fps)
>>
>>171832511
Other games with breakable gear have reasonable durability. This game its like 3 hits and your weapon goes poof
>>
>>171832540
I loved the idea and experience of the dungeons. Having a mechanic to control the dungeon itself is an ingenious way to replace the uniqueness of prior dungeons that had their own item attached to them. But they could've been longer(though I do feel like some prior Zelda dungeons wore on a bit too long).

Bosses were too easy across the board. And the final form of Ganon was a joke. Cinematic, but not an engaging fight at all. But I did like that the bosses weren't "use this item 3 times".

Overall, I agree that those two aspects were weaker than they could/should have been, but with some improvement in the next game, the design philosophies will prove sound
>>
>>171832552
>t. someone who chopped trees with guardian swords
>>
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>>171832550
and they missed the most obvious one

but for the record, moldugas and hinoxes drop treasure chests and weapons that fit thematically, so it sorta works out anyway and taluses are the only real proof of that flaw
>>
>>171832492
The only thing in the game that breaks in less than 10 hits is the tree branch.
>>
>>171832552
http://orcz.com/Breath_of_the_Wild:_Weapons_List
Then stop literally using tree branches
>>
>>171832499
I don't complain in shooter when I need ammo or need to reload. I dont complain in Souls or Fire Emblem when my weapons are about to break or get broken. Why would I suddenly complain in this?

I can't help but believe you would not have an issue with this if it wasn't in a zelda game.
>>
>>171832535
I started the quest and they don't go to sleep, they stay where they are.
>>
>>171832555

Mentioned in some other thread how much I missed darknuts and iron knuckles. They would have been perfect for hyrule castle.
>>
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>>171832462
Going through multiple weapons in a fight always makes me feel like I'm the sword autist. I kinda like it.
>>
>4 races
>4 divine beasts
>3 dragons
???
If the Sheikas made the divine beasts by copying/using the dragons powers, where's the wind dragon?
>>
>>171832560
this zelda lacks enemy variety because of the weapon system. Thats truly a shame
>>
Not working with durability to enhance your play style = refusal to git gud. Simple as that. It's a reasonable addition to stop someone bee-lining to a powerful weapon and cheesing the game.

Shock arrows, environment and even bombs will get most enemies to drop a weapon to take them on. I'm willing to bet that you could wander around hyrule unarmed and only fight with what you can pick up each time like an absolute badass.

And you would be. Too many faggy gamers now, far too many.
>>
>>171832542
>>D..durability isn't an issue! W..we love it!
It isn't, though.

>>Constant rain isn't an issue! W..we love it!
It sure as hell isn't, get good.

>>Sub 20fps isn't an issue in the year 2017! W..we love it!
It is an issue, but it rarely happens for me so I can deal.

>>Huge empty world with nothing but useless mob camps and boring tiny shrines isn't an issue! W..we love it!
The world isn't empty and a lot of the shrines are fairly large and/or fun.

>>Copy paste bosses and story from every other Zelda game isn't an issue! W..we love it!
Neither of these are true in the least.
>>
>>171832562

It's not the quadforce, m8
>>
>>171832474
Best warrior use patience and wait for perfect time to strike, young grasshopper.
>>
>>171832565
What, don't you remember fighting Windblight Ganon in ALttP?
>>
>>171832555
>taluses are the only real proof of that flaw
Using Bomb Arrows and Hammers (which can be found everywhere, especially at your Hateno home) against Taluses is the most efficient attack flow, so I don't think they count as a flaw, really.

Still wish we could've gotten corrupted Sheikh powered Darknut-like enemies, though.
>>
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Hi.
I provide excellent weapons in Hyrule.
AMA
>>
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>>171832558
>I dont complain in Souls...when my weapons are about to break or get broken

You mean in the one game where they actually broke and everybody in this entire galaxy fucking HATED the weapon durability?

In every other DS game the durability was easy to stay on top of, but you still had to do it. Thats why nobody complained in any of the games other than DS2.

This has nothing to do with Zelda. Its actually weird how suddenly literally the worst weapon durability in video game history is suddenly lauded now that its a Zelda game.

And I love BotW, but the weapon system is tedious. Its basically a loot-em-up system where you LOSE your loot.
>>
>>171832546
It's not about brainpower it's about being tedious busywork when there could be a system in place to keep the weapons you really like.

>>171832549
Also having the weapons crit when they break and being able to throw them makes the combat really scrappy and fun. I think the problem lies with pausing the game to switch, rather than the idea of weapons breaking on its own because it breaks the rhythm and flow, especially at the start of the game where durability is very low.

>>171832553
The beasts were great but they suffered from being too short and a little too repetitive. The bosses really lacked that boss feel because you could just kill them so quickly. Bosses from the older games were incredibly easy but they had a cool presentation to them that made them feel like a boss and the flat health that these ones had were abused so easily if you explored the map and found good weapons like they wanted you to.
>>
>>171832557
>Special hard to get shield
>Durability 800

>Special hard to get weapons
>Lightscale Trident
>Durability 70
>Boulder Breaker
>Durability 60
>Scimitar of the Seven
>Durability 60
>Great Eagle Bow
>Durability 60

This is the problem right here. Just put a Zero on those and people wouldn't complain about weapon durability.
>>
>>171832574
I will admit champion weapons should get higher durability, probably triple their current ones. They aren't even the strongest in their class FFS.
>>
>>171832524
The weapon system is a casual filter. It's an early game problem. I found myself having a full inventory of good weapons about halfway through, and I was always using them. Stop hoarding shit because you think it's cool to keep in your inventory.
>>
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>cooking 4 fleet lotus seeds and a dragon horn shard
>>
>>171832562
Winds come with storms and storms also have lightning.

They're both aspects of Farore/Courage.

Also Fire = Power and Water/Ice = Wisdom but Lightning = Courage????
>>
>>171832574
I'd just make them far more durable, since you can repair them.
>>
>>171832572
>Its actually weird how suddenly literally the worst weapon durability in video game history is suddenly lauded now that its a Zelda game.
No, it is only seen as bad by failures lole you BECAUSE it is Zelda and not [your favorite shitty game here]. I'm sorry you have brain damage.
>>
>>171832580
That's what put a zero on those means.

You know 70 into 700
>>
>>171832566
So you admit they added the gerudo and the electricity power because the world was too huge?
Fire Dragon for the Gorons, Water Dragon for the Zoras and Wind Dragon for the rito?
By praying to these shrine, Zelda was supposed to awake the triforce power? (Link= wind, Ganon=Fire, Zelda=Water)
>>
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>>171832496
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>>171832576
I literally don't about your PERFECT WEAPON SYSTEM OH MY GAWD NINTENDO IS PERFECT. Right now I use the Master Sword and when I can I AVOID COMBAT. Nice weapon system huh? Avoid combat huh? You shills can't just admit when something should be improved. Do I have to wait another 20 years for a good zelda game with a good weapon system?
>>
>>171832574

And the shield can be replaced pretty easily when it does break.

People think this is some GIT GUD situation. It isnt. Also that phrase is fucking hilarious coming from Nintendo people. Like they got their first vaguely difficult game and suddenly grew a pair.

Its a convenience thing. I personally like to have the weapons I like and use those. I don't want to use a fucking boko fucking whatever the fuck nobody cares. Its like using the pipe weapons in Fallout 4. Nobody gave a fuck about em. They look like shit and they suck.

I would prefer to have a regular loot system. Tiered weapons, I switch when I find a better one.

The system they have is functional. It bothers me when I look closely at it, but it does work when you play. I just am not crazy about it overall. I would rather run around with some plain metal shields/spears/sword until I get some dope gear later and eventually the Master Sword.

But no. I have to rotate through the junk drawer and wonder when Im gonna use that stupid looking electric greatsword.
>>
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>>171832584

That will never not make me laugh.
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>>171832576
>The weapon system is a casual filter.

It literally isnt. There is NOTHING hardcore about the system. Its simple tedium. Its a patience filter.

But we all know how much patience nintendo people have, dont we?
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>>171832581

so this...is the power of reddit
>>
>>171832570
Can I just not buy your sword and do the sidequest on the top of death mountain and get the one that doesn't break instead?
>>
>>171832585
if you want to fight then do it instead of running away

I genuinely don't think someone who fails to grasp something like that is legally able to post here. it's not like Shitter Star where you barely break even with what you used in the fight, you can kill things with no resource loss by knocking them into water or fire, or you'll still be getting more than enough weapons and money from bokoblin horns even if you fight inefficiently, unless you're suddenly gunning for lynels with your traveller's sword like a common retard
>>
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>tfw your running out of sidequests and only have boring shrines and korok seeds and of course the castle left to do

Guess i'm going to have to go defeat gammon.
>>
>>171832570

Found the source of those fucking shitty royal guard weapons.
>>
>>171832492
If you have to resort to hyperbole to make your point, you've already lost the argument.
>>
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>people actually believe the current weapon system wont be undone in the next zelda game and replaced with a more traditional one
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>>171832592

Got all the memories, anon?
>>
>>171832474
hippity hoppity zippity zoppity
>>
>>171832474
>Western games
>Hard
I honestly don't understand. Not a single major western title in the past few years has been hard at all. Indies maybe but
>Indies
Mind giving some recommendations of recent good yet hard major western games? No FPS because fuck that shit I'm sick of it.
>>
>>171832595
Hope not
>>
>>171832592

>climb up a peak
>heart-shaped pool of water
>guy asks me to give girl a flower
>i do
>120 rupees
>quest complete

I wouldnt have even bothered to call it a quest but thanks for the rupees senpai
>>
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>>171832595
>botw won't get a rehash or two like it deserves
>instead rehashes went to stuff like phantom hourglass which was made on a budget of 10 dollars and a bag of doritos
>>
>>171832591
Let me ask you few questions pal... Why Mipha's weapon breaks? Why you can buy it again? Why the Hyrule shield breaks? Why you can buy it again? Too afraid of peoplr shitting on Ninty becausr they lost their precious weapons forever? But if the weapon system is perfect like you say, why should I care to rebuy a shield and trident, just take the first shit you find on the ground, right?
>>
>>171832507
>A flame sword should be better against some enemies and not others for example.
And it is, Icy enemies are especially vulnerable to heat, and vice-versa.
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>>171832599

its already gone as far as nintendo is concerned
>>
>>171832585

>it's Nintendo's fault I'm a fucking casual faggot too scared to fight

Wow, it really sucks being you
>>
>>171832602
In English, please?
>>
>>171832585
Literally git gud

Weapons are FUCKING everywhere. If you avoid combat, that's your own fault. I am constantly dropping good to great tier weapons to pick up better ones, and I have 15 weapon slots.
>>
>>171832585

You'll be waiting an eternity for games suited to your skill level you hopeless retard
>>
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>>171832596
done it
>>171832600
done it

I only hope the DLC will be good.
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>>171832607
>>Weapons are FUCKING everywhere

>50 damage ++ sword explodes
>pick up 7 damage boko spear

t-thanks nintendo
>>
>>171832585
I never implied it was perfect or flawless. I'm stating that avoiding using weapons because they break is pointless because there's enough out there to use. Tone down the autism a bit. One of the biggest problems with the system is that there's almost zero player feedback for weapon durability. You have a pristine weapon, then you get told it's gonna break, and 3 hits later it does. Provide a durability bar under the icons. I'd argue that stamina should be used in combat and heavier weapons should use more of it, giving lighter weapons more purpose. Enemies are currently weak to different types of damage, but make that cover more enemies. There are improvements to be made to the system.
>>171832588
Making players utilise their tools so they don't lose them seems far more hardcore than 'Use this until you get bored of it and replace it with something else.'
In fact, a lot of casual filters really come down to just being patient and learning the mechanics, which is all this comes down to. You can use the environment, runes and enemy weapons so often that if you did want to hoard shit, you can. Considering it's something you only really consider for encounters in the first few hours, it's just an early game hurdle. The system isn't flawed simply because weapons break.
>>
>>171832598
It was a joke, retard
>>
>>171832610

The fuck are you using that sword on the plateau for? Why not bomb him and use the dropped spear on scrub enemies? Whys it Nintendo's fault you're fucking retarded?
>>
>>171832462

Other anons are right. If you're gonna link to previous threads and put "xxx edition" in the OP, you belong on /vg/.

Obviously you can still post about BotW, before nintenbabbies get all asshurt and shit, but it's how it is. If you're gonna format your thread as a general, then go to /vg/.
>>
>>171832612
>Not getting that I was shitposting about muh superior weebshit games
Man you suck.
>>
>>171832611
>Making players utilise their tools so they don't lose them seems far more hardcore than 'Use this until you get bored of it and replace it with something else.'

Depends.

Maybe the combat is flawed, so their solution was the weapon durability. The fighting will be easy, but choosing how to fight will be the hard part.

Better combat would negate the weapon system.
>>
>>171832613
This
>>
>>171832605
>>171832606
>>171832607
>>171832608

spotted the nintendo marketters
Nice job guys. I guess it's time for a new thread, huh? Use some Paya images next time and ask for "Is Riju nice?"

Literally shutting on your already tiny fanbase. Wow guys...I can't wait to play the crappy DLC this game will have
>>171832611
Why do I need a durability meter? Its clear that some weapons should NOT BREAK
It's cool to find new stuff in the first 20-30 hrs but after a while it simply sucks. There is no point in farming for better weapons or searching for treasure chests. It's pointeless
>>
It's basically a single player MMO without being able to level up. You gotta scavenge whatever piece of shit you can find, grind for resources and even start out naked with no green tunic.
>>
>>171832496
You fuck
>>
>>171832602
Because it's unique equipment you can't find elsewhere. If you like that royal claymore, there's a lot more out there to find. If you like that unique weapon, you better be willing to pay to keep using it. It's not difficult to understand. It's standard fucking game balance. The concept is to give weight to each weapon in hopes people will use more than just the boring button mash of combat. Those that don't have to deal with losing weapons. This is taught to you in the fucking tutorial area.

THIS is why games hold people's hands. Because the second a mechanic comes along to mix things up, people get upset and lose their shit because now they have to think a tiny bit harder.
>>
>>171832613

There are boko in other places than the plat, did you play the game?

There was a probably a moblin mixed in I was swinging on, but they also drop shit weapons.

Why is it my fault Nintendo developed a poor weapon system that forced me to kill low level shitters with my banging ass weapon that will break in three hits because they limited my weapon inventory.

Why am I punished for combat?
>>
>>171832621
>Legendary Hyrule Shield
>ONE OF ITS KIND
>can buy it again after it breaks
>>
>>171832551
Weather is not random. Forecasting it can be frustrating but RAIN is not a difficult thing despite your local news.
>>
Does anybody know what side quests I need to do for the thunder helm. I got a feeling this watermelon girl needs to give me a quest to. Do I need to do the snow boots quest?

>>171832520
On top of Rito village
>>
>>171832563
I think it probably has more to do with the enemies we do have being incredibly time consuming to make, especially Bokoblins/Moblins/Lizalfos all three have so many animations, reactions, and AI retinues needed to react to all the shit you can do. I mean they even programmed in responses for shit like flying away on a box with octorok ballons, the fuckers will pick up rocks and try to pop your shit. interactivity like that isn't easy. So if the game was going to have more enemy times that's a serious undertaking.
>>
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>>171832623

>breaking the hylian shield
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What would this game be like without infinibombs? Do you think hard mode will remove them and add classic bombs?
>>
>>171832622
>Why am I punished for combat?
Why are you fighting when you lack the resources to do so? Do you lack basic strategy abilities? I seriously hope you never play Etrian Odyssey.
>>
>>171832585
If you're avoiding combat then you're not getting monster parts, which you need for upgrading equipment.
That aside, after a few hours out of the Great Plateau you should never have more than a few empty slots in your inventory for weapons. The game constantly gives you weapons, so even if you're going through them regularly, you're constantly refilling your inventory with new ones.
The game is also easy enough that you don't really need to horde a full horde of weapons, even for a boss. The only time I nitpicked which weapons I was carrying was when I was preparing for the Sanctum Boss Rush on my minimal-completion run because THAT is legitimately ball-breaking.

Seriously, if you're THAT concerned about hording your ever so precious Windcleaver, just use your shitty weapons first, and stick to using the shittiest weapons you have at any given point, making sure to pick up monster weapons whenever you can.
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>>171832624

>taking a picture of a NPC chicks ass as she leans over for shits n gigs
>get struck by lightening
>mfw
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>>171832628

Shrines would be a lot more boring.
>>
>>171832616
It depends on things outside of the game's current mechanics, yeah. And I do think the durability system is there to complicate an otherwise basic, and somewhat dull, combat system. But more as an incentive to make players do more than just attack enemies head on, which they express in the tips on loading screens from what I remember.
>>171832618
The game makes it very clear that weapons do break. You shouldn't be free from that to trivialise what is already a pretty easy game. You get taught early to not rely on spamming attacks carelessly because weapons break. It'd go against their own design to give you weapons that simply don't break, because now the only challenge of combat is gone. Learn to understand mechanics.
>>
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>>171832631

Make it work for you, anon.
>>
>>171832627
He used up the 800 durability points

I think a shot with a guardian laser does like 40 durability points, a lynels charge attack is 10, if you were trying to break it you definitely could.

Here's an idea go to the forgotten temple, take out the hylian shild and just sit and tank all the blasts and see how long it lasts. Probably under 2 minutes starting from the first shot.
>>
I only have two problems with the game:

1) The divine beasts are not dungeons. I wanted more. Hyrule Castle felt so fucking cool exploring it the first time, though.

2) I wanted Ganondorf to still be around instead of just existing as an evil force or some kind of weird spirit. I wanted to fight an angry man. I always love the dialogues before Ganondorf fights. I like hearing him justify himself.
>>
>>171832632
Does it automatically a bomb when you remove shield? Is it a glitch?
>>
>>171832625
But I watched over the village by flying from the breast, I found nothing. It's the pink bird ?
All I know is that my quest is stuck with finding the birds (done the cooking)
>>
>>171832629
>Why are you fighting when you lack the resources to do so?

Why am I fighting in a game where the primary mechanic is combat.

Hmmmmmm let imma let this simmer for a while you fucking retarded ass shitter

I had plenty of other sword, my point is Im having to trade out good ones for shitty ones that will later be traded out. T.E.D.I.O.U.S.
>>
>>171832623
From a vendor that exists solely to provide a solution to people that get upset when their shit breaks because they're bad at a fucking casual game. It breaks so you can't rely on it entirely without consequence. You clearly have no understanding of video game design choices, stop talking about shit you don't understand.
>>
>>171832637

He's just double tapping it to blow it up as soon as it spawns under him, as it does when you're in midair.

https://www.youtube.com/watch?v=mPnQoh-Sw1g
>>
>>171832638

>It's the pink bird ?

Yes, she's definetly up there. I climbed up he rock while on the top level. You can hear her singing.
>>
>>171832636
I like Ganon in this game because it makes him more interesting to me on a more conceptual level than if they did the 'dorf again.

Problem for me was that there wasn't enough backstory for THIS iteration of ganon and provided too much context for ganon as a whole.
>>
>>171832558

In souls if you want to be a melee build you don't break three swords on one boss. You can generally use your skill to beat whatever you're up against. BoTW you have to use specific cheesy methods to beat (non-ganon) enemies like abusing arrow weakness or relying on hit flurry abuse (which very quickly wears down whatever weapon you're using).

Fire emblem is a strategy game where one hit is a major difference so resource management is important and weapon degradation made sense in the theme of the game. Comparing it to BoTW is ridiculous because there are almost no similarities between the titles. ALSO, Fire Emblem, a game where I never really had a complaint about weapon durability because it actually made sense, STILL removed durability in its latest installments and the game is all the better for it. Zelda devs should have realized that games started doing away with this terrible system years ago not because everyone is a casual shitter, but because other devs understood that it took away from the fun of their title.
>>
>>171832628
>Unlimited bombs
>Limited arrows
>Both are essential for certain puzzles
It's not really that bad considering you're not limited to the amount of arrows you can carry, but it feels like an oversight. I would've rather bombs be treated more like arrows where you can carry as much as you can find.

Plus, designing around this has a bunch of new benefits:
>Bombs are a much more viable weapon, potentially dealing as much damage as a bomb arrow might.
>Enemies can also use bombs as a primary ranged weapon. You can restock on bombs by killing enemies who use them.
>Different bomb types, same as arrows. Fire bombs that ignite anything inside the explosion, frost bombs that freeze, and shock bombs that stun.
>>
>>171832622

You're punishing yourself for getting to areas in the game and STILL not working with a system that has taught you early and often that you've got to think creatively to come out on top. Again, you're blaming Nintendo for not creating a system specifically for YOU I.e. Press x to win because I'm shit at games. Sad. Many such cases.

>>171832618

Don't give me your (you)s you ugly cunt.

I'm not shilling anything, is just calling YOU, personally, shit at games. You can't even get through a Zelda game is pretty embarrassing.
>>
>>171832642
my pink bird is in the village talking about how she got the explanation of her grand pa story (i've already done this one)
>>
>>171832528
they did it for link between worlds
>>
>>171832647

That's a different one.
>>
>>171832630
I seriously believe that this game should have a set of unbreakable weapons.
One of their kind swords, tridents etc that might not be the best for everything but truly great against some enemies. After 30hrs you should start finding them in treasure chests and keep them. This doesn't mean I would stop picking up other weapons, if they are stronger even if they break.
Again what's the point of the hyrule shield to break?
>>171832640
Be honest man. Nintendo lets you rebuy the hyrule shield because you shitheads would then scream at them
>MY HYRULE SHIELD IS GONE. FUCK NINTENDO THIS IS UNBELIEVABLE

>>171832646
You're doing your job poorly
>>
>>171832645
>>Both are essential for certain puzzles
There isn't a single puzzle that requires arrows in the entire game.

There are other solutions including thrown wooden weapons, boomerangs, magnesis, stasis, ect
>>
>>171832650
Now the autistic hoarders are plowing their way through damage sponge enemies because they refuse to use anything besides the unbreakable 15 damage spear.
>>
>>171832651
>There isn't a single puzzle that requires arrows in the entire game.

Solely because you can throw weapons for no reason at all. And then they made boomerangs literally pointless in this game because of the throwing mechanic.

There is at least one puzzle Ive come across that if you couldnt throw weapons would be impossible without arrows.
>>
>>171832639

He didn't ask why you're fighting full stop, he asked you why are you entering a fight without the weapons to win it? You obviously lack the skills required to use INFINITE bombs to disarm enemies for weapons which is pretty pathetic.

So answer the question: why are you entering fights unprepared and then blaming the developers for your own ineptitude? What do you want? Miyamoto himself to appear out of the clouds and strike the enemies with lightning at the push of a button?
>>
>>171832622
>Using your best weapon on the weakest enemies in the game
You do realize you have multiple weapon slots for a reason, right?
>>
>>171832622
they limited your inventory and your only choice was a good weapon? Either you still have a bunch of good weapons or you chose poorly. Just shoot a strong fucker with an electric arrow if you're too hard up
>>
>wasting an extra 10 minutes in every shrine getting onto some obscure platform only to realize there's nothing up there
>>
>>171832650

Poorly? Still better than your video game ability apparebtly. Why ARE you still so bad at games, Anon?
>>
>>171832628
arrows feel scarce enough in the early game, no thanks
>>
>>171832657
Take a photo of a treasure chest and make the upgraded Sheikah Sensor track those so that you can always know you've cleared the shrine of all the chests.
>>
>>171832564

The only two arguments pro-weapon durability to me seem to be

>It's not a problem because there are so many weapons

and

>If it wasn't there everyone would just rush OP weapons and break the game!!!!!

Maybe instead of adding an artificial difficulty feature they could have actually balanced their game and made weapons a fun addition? Seriously, if they had made certain weapons breakable and specialty weapons weak at the start and upgrade-able like armor this game would have been like 9/10 for me.
>>
>>171832651
>Hyrule Castle Lockup
>You need to fire an arrow through the bars to hit a Malice eye in order to open the door
Yes there are other ways through besides that one particular passage, but it's still a puzzle that requires arrows to solve. You can't even throw a weapon because of the bars!
>>
>>171832654

As I said and will reiterate because you apparently cant read, I had plenty of other swords.

The point is its a slap in the face when I lose a good weapon in 15 hits to have it replaced by some piece of shit that does no damage and breaks even faster.

Its just a shitty system. I can deal with it, Im getting along just fine with it, but I think its stupid as fuck. And Tedious.

I can define the word tedious if you and the other retard dont understand what it means, because you seem confused.
>>
>>171832650
That's what I said. The vendor is there to appease people that get upset about gear breaking. If that shield didn't break, they'd have a constant advantage over everything. They could block everything because there's no stamina management in blocking, or even chip damage. And if they had weapons that didn't break, they could just continously attack without any downsides. Again, no stamina management there.
The melee combat system is pretty shit, without things breaking there would be no incentive to play creatively. They push you to do that indirectly, but some people just want to spam attacks and not think.
>>
>>171832654
Funny you should say that considering lightning storms can literally strike can kill your enemies if you're lucky
>>
>>171832659
Infinibombs + infiniarrows and mana system could also work I suppose
>>
>>171832661
This may shock you, but some people like the weapon system as it is.
>>
>>171832661

What you seem to be convieniently forgetting is that some of us find the weapon degradation fun because it makes fighting a bit more interesting. But heaven forbid someone has a different opinion, right?
>>
>>171832585
So if I avoid combat in any game, it has a shit weapon system, huh? Cool.

>>171832589
>can't come up with a retort
>just meme and call him reddit
You need to go back.
>>
>>171832661
>artificial difficulty

holy shit botw might actually be the best example of artificial difficulty ever. thats the perfect descriptor for their weapon system.
>>
>>171832663
>15 hits
How the fuck can people spout this bullshit when OP is literally a video about killing a late game enemy without breaking a single weapon
>>
>>171832662

I believe master sword beams or a lightning/blizzard rod would also work.
>>
>>171832660
Oh shit. I didn't even think of that. That's smart.
>>
>>171832583
This is nothing more than a fan theory. You have to look at where the dragons are flying. Around Mount Lanayru, Death Mountain and the Gerudo highlands. They dont have anything to with race but location instead. Besides there were always only 3 dragons in past Zelda games.

>(Link= wind, Ganon=Fire, Zelda=Water)

Is this more fan theory or do you have a source?
>>
>>171832653
I solved every puzzle without loosing a single arrow, sometimes the answer arrowless solution isn't obvious but it's there and intentional. I felt that the fact arrows weren't essential probably made making some of those puzzles far harder on the team.
>>
>>171832550
They could have made usual Zelda enemies with weapons on them due to the good guys trying to kill them during 100 years.
>>
>>171832665

Or, as the webm in >>171832634
shows, get a metal lizalfos boomerang and time the throw just right.
>>
>>171832664
>If that shield didn't break, they'd have a constant advantage over everything.

but...according to this thread and the nintendo shills you're never WITHOUT equipment because the game was designed that way, so you wouldnt be at a disadvantage anyways.

Which is it? Does the system provide everything you need, therefore it isnt flawed. Or does the system provided everything you need, therefore its absolutely pointless?
>>
>>171832670
lmao
>>
>>171832663

And, once again, we have to question why you insisted on using the weapon at all when the game is designed around MULITPLE ways of winning a fight. Where were you that stopped you from dropping bombs until they dropped a weapon you could abuse? I think you're making up a scenario to prove a stupid point, but that's by the by.

>>171832665

If you're a cheeky sod you can quickly through a metal weapon, miss, have the monster call you a faggot only to be hit by the blast when lightning zaps the thing.

I genuinely, unironically, love the combat now that I got gud
>>
>>171832660
>>171832673

A treasure chest icon will appear next to the shrine's name if you've completed the chests. The sensor is redundant.
>>
>>171832661
yeah except that throwing weapons at motherfuckers so they explode into sparkles and then picking up their weapon and ripping them a new anus with it feels fucking amazing so eat shit
>>
>>171832562
they all fly and summon the wind, they're all the wind dragon

Also the dragons are based on the 3 goddesses you fuck
>>
>>171832669
>So if I avoid combat in any game, it has a shit weapon system, huh? Cool.

No but it applies directly to this game because the thought process is
>i want to fight but i dont want to use up my weapons on these guys
>oh well, guess i wont fight
>>
>>171832681
>The sensor is redundant.
Not when you're inside the shrine and wanna clear it before leaving it. The sensor will tell you where the chest is. Are you retarded?
>>
>>171832670

>artificial difficulty

In a game with infinite bombs, and countless ways to defeat 98% of the enemies in creative ways? They spent an hour and a half giving you the fucking tools to win fights without even picking up a weapon and you call that artificial difficulty? The fucking boloblins should be screaming artificial difficulty because YOU have infinite explosives
>>
>>171832652
Than the game should provide better weapons
>>171832658
p o o r l y
>>171832664
After 40hrs a legit weapon system in a Zelda game should give you unbreakable weapons. Stuff that is better than the shit moblins have. It's stupid that I can find a weapon in a secret chest in a shrine and then find it agsin in a boko camp... The hyrule shield should be unbreakable and I should have other unbreakable shields with different abilities.
>>171832669
Well in MGS3 using the silencer had sense for example. Now the fact thar the Master Sword needs recharging time doesn't
>inb4 you are forced to pic up weapons
and that's why this weapon system sucks. You don't pick them up because you can or want but beacause you need them to play the game
>>
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>>171832566
>tfw no open Zelda world with kabbalah gods
>>
>>171832671

>doesnt use his weapon half the time
>LOOK GUYS HIS WEAPON DIDNT BREAK THE DURABILITY IS OKAY

what can change the nature of a retard
>>
>>171832684
>playing Devil May Cry
>want to get SSS-Rank
>some guys pop up as I'm walking through a room
>I'd like to fight them and get red orbs but I don't want to waste time on them
>oh well, I guess I won't fight them

Whoops I guess the time system is shit in DMC because it makes me avoid encounters
>>
>>171832687
And why is it bad if they force you out of your comfort zones?

I liked that I had to how the different weapons worked, especially since I was doing a 5 heart run
>>
>>171832671
You are a sad man.
>>
>>171832678
Some gear is better/worse than others. While it all breaks, the game makes sure to provide you with enough tools to continue without much penalty outside of having to gear of varied quality. The disadvantage comes from losing that equipment by relying on it too much.

Just out of curiosity, where are you from? I feel like English isn't your first language.
>>
>>171832687

Three times you've refused to adress my points while desperately clinging onto tired arguments. I'm genuinely glad you had a shit time playing it, Anon. That's retroactively made the game even better for me...because you're a stupid cunt. No more (you)s for you, sonny. You've had enough.
>>
>>171832675

Like I said, if you threw the weapon then it might still be possible. I just did the shrine today, if you couldnt throw your weapon it wouldnt be possible without arrows.
>>
>>171832462
>Recording your TV with a camera
What year is this?
>>
>>171832689
Exactly, why are you just spam using your weapon? Why don't you change the way you play? Are you a retard?
>>
>>171832686

>They spent an hour and a half

This is about the amount of thought the devs put into their weapons system to be honest
>>
>>171832689
>doesn't use guys weapon half the time
Are you mentally retarded? Bows are weapons and the spear lasts more than 15 hits you dense cunt
>>
>>171832683
>electricity is a mix between water, wind an fire
Yeah anon, but they still added the gerudo beast because 3 beasts was fucking small compared to the world.
>>
>>171832690
Yes.
>>
>>171832697

Maybe some Zelda fans want to play 3D zelda the way it has always been played? Maybe we don't want to play Dead Rising: Hyrule Edition.
>>
>>171832653
>And then they made boomerangs literally pointless in this game because of the throwing mechanic
You know boomerangs can come back to you right? So you can throw them again? That is why they are boomerangs.

>>171832660
There is a chest icon that appears next to the shrine name on the map when you have them all in a shrine. The sensor trivializes more well hidden ones.

>>171832684
>>171832687
No, that is what YOU idiots think. I have NEVER eanted for weapons. I use a royal sword to kill 3+ enemies, and have my choice of any of the royal weapons they drop for me. I find myself tossing out or turning away weapons more often than not because I am always tripping over good weapons, and never have a shortage. Stay bad.
>>
>>171832601
A budget of 10 dollars and a bag of doritos is far less of a gamble than 6 years and 100 million dollars.
>>
>>171832698

Which is probably what I'd think too if I wasn't good at games and am willing to adjust to new and inventive gameplay systems. The durability system isn't separated from the tablet piers, you know? They're meant to be combined. Sorry that a Zelda game turned out to be too complex for you though, but im out of suggestions for what be a good substitute. Kirby maybe?
>>
Why does it feel like they spent all of their time on the Zora questline and dropped the ball on literally all others?
Zora armor let you SWIM UP FUCKING WATERFALLS. That change how you explore the world so much! Every other area's armor just lets you survive there without eating food. Why couldn't they do more cool shit like the Zora armor?
>>
>>171832702
Then play the other games? There are plenty of OOT clones, I would rather have a dead rising system than another spam your sword Zelda
>>
>>171832702
3D Zelda has always been worse than the originals, thank god BotW didn't fall into that mess with OoT and its ilk. WW was previously the closest we got to escaping that rut.
>>
>>171832702

Well there's plenty of other options for you out there. Sorry Nintendo didn't produce a game specifically for you.
>>
>>171832706
Ravioli less you waterfall swim up thin air.
>>
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The new Master Sword
>>
>>171832706
But Gerudo was literally the best section in the whole game
>>
>>171832705

I love how y'all always default to "he must be bad because he doesn't enjoy this terrible fun sucking mechanic." Not arguing that the game isn't easy, just arguing that a shitty dated gameplay mechanic needs to be removed from the industry in 2017.
>>
>>171832703
>There is a chest icon that appears next to the shrine name on the map when you have them all in a shrine. The sensor trivializes more well hidden ones.
Do I really have to elaborate? You're already on a shrine and finished the puzzle, but you wanna make sure you got all the chests so you don't have to come back. You turn on the sensor, find the chest, then leave. Yes, you can check later if you got all the chests, but my point is that the sensor will give tell you that plus their location inside the shrine while you're in it.
>>
>>171832687
The combat is balanced entirely around equipment breaking, and nudging players to do more than press the attack button repeatedly until something dies. You don't want that, which is fine, but the game balance would get fucked by gear simply not breaking. The Master Sword already effects that enough. If you want something that is essentially unbreakable, you can get that well before 40 hours. You can have a steady stream of equipment of varied effectiveness for you to choose what you think is expendable against the enemies you fight. Again, that's the way it's balanced, and that isn't bad by any means. If you dislike it and want to just be able to steamroll everything even more so than you can after about 10 hours of playtime, that's fair enough. But to a majority of people that would be incredibly boring, and even easier than what we already have.

I'd rather they just improved melee combat on top of the durability system.
>>
>>171832706

It was only Rito village I felt very short changed on. And I guess gerudo was pretty much the same as Zora with less excitement. If the game had encouraged you to do rito first, death mountain, gerudo and then zora I think the escalations in lead ups to the beast would have been awesome
>>
>>171832707
Then play the other games? There are plenty of DR clones, I would rather have a traditional zelda system than another weapon shatters in 50 hits shitfest.
>>
>>171832714
Like I said, you just hit the map, see if the shrine name has a chest next to it, and if it doesn't, search for the chest or chests you are missing. Some are well hidden, and the sensor would take the fun out of finding them.
>>
>>171832714
Not him, but you can check the map and the shrine will update as soon as you've found the last chest. They're kind of obviously placed though, but if you do have problems with them I don't see the issue with using the sensor.
>>
>>171832709

They aren't producing games for the people who enjoyed their old games? Good marketing strategy. Can't wait for Zelda to go the way of Final Fantasy.
>>
>>171832713

If you phrased it as "I didn't enjoy it" I'd say "fair enough". You don't it's "it is a bad system" like yours is the only opinion. Other people in this very thread have said why they like it and you won't even acknowledge it.
>>
>>171832653
>you can throw weapons for no reason at all
Throwing weapons is supposed to be your response to the "your weapon is badly damaged" prompt. Oh shit, my weapon is badly damaged, I'll nail a fucker with it and score a guaranteed knockdown and critical hit (unless they're a boss or miniboss). Throwing makes it easy to get rid of weapons without digging into the menu, and boomerangs differ in that they can score multiple hits and, obviously, come back to you.
>>
>he didn't dye his Zora set red to honour Mipha
>>
>>171832715
>after 100hrs the Legendary Hero Link has still to deal with breakable weapons, recharging swords and possibly pick up clubs
>>
>>171832720
Except that BotW has clearly been a huge hit among people whose nostalgia had them clinging to the nuggets of discovery in the old games they played.
>>
>>171832720

I think more old school Zelda fans seem to love BotW than don't unless you can show me stats saying otherwise so I don't think you really have an argument here other than "I didn't like it".
>>
>>171832723

She made it blue for you to match your eyes, anon. Dying it is a disgrace.
>>
>>171832696
Not everyone has a capture card. Video recording isn't out on the Switch yet.
>>
>>171832724
> after less than 100 hours link is swamped with weapons to choose from carrying around dozens of his favourites and never having to worry about running out of the ones he prefers

Ftfy
>>
>Sheika outfit
I want to look like a ninja, not like a Japanese.
>>
>>171832730
>not dying it grey and running around at night like a certain cyborg ninja in a phantom pain
>>
>>171832462
>implying the major test of strength wasn't a complete joke and not insanely easy.
Fucking learn to use potions faggots.
>>
>>171832729
>that he will carefully not use
>>
>>171832724
>after 100hrs the Legendary Hero Link still hasn't learned to do anything other than mash the attack button and cry out in confusion when his weapon breaks during combat

I'm sick of discussing something that isn't an issue in the game with dumb people. Let me know when people actually start to discuss how shit the melee combat is.
>>
>>171832732
>the
>>
>>171832732

Fuck, after all my defence of the weapon system as *I* see it, this is ANOTHER good point. The fucking tip screens actively encourage you mix up stat boosting food and potions specifically if fights seem too hard.

There is no excuse for breaking weapons unless you CHOOSE to
>>
>>171832734
how much nintendo does pay you?
I can do a better job
>>
>>171832734

>can't win fights in BotW with anything but a sword
>calls others dumb

and so it goes. /v/ in a nutshell
>>
>>171832716
Rito had a decent amount to do, I felt. I enjoyed the singing quests with Kass's kids.
>>
>>171832713
>fun sucking mechanic
Are you saying you want to just keep hitting the attack button against every single enemy without having to do anything else? The weapons fucking exploding in to dust seems like an obvious nudge to make you bother with the combat in more interesting ways.
>>
>>171832733
Why wouldn't he use them?
>>
>>171832732
Why would you even need to use them unless you were bad in the first place
>>
>>171832739

No no, I meant the divine beast quest specifically:

Carpet bombing the cannons just wasn't as thrilling as the water one. Mind you, now that I think of it the gerudo one was much the same only on sand....
>>
>>171832741
because their break and you have the master sword and the shiekah powers
Weapons are useless. The weapon system sucks
>>
>>171832737
Nintendo pay people to complain about things in their games? I've been doing it for free all these years.
>>171832738
What the fuck are you even talking about? I avoid melee combat because it's shit. It shouldn't be shit, but it is, yet people complain about weapons degrading like they actually enjoy the melee combat when you can do all sorts of other stuff to mix it up.
>>
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>>171832574

The champion weapons needed to work like the master sword and everything would have been fine. You would still need other weapons, but you'd also have some that you could rely on.
>>
>>171832586
>and wonder when Im gonna use that stupid looking electric greatsword
When it rains
>>
>>171832744

Go into a few decent sized camps totally unarmed, think creatively, and being it down using only what's available.

If you don't find that fun and exciting then I think you're broken. It's fucking great.
>>
>>171832747
Or just when you want an enemy to drop their weapons
>>
>>171832744
If you don't use them, breaking isn't an issue.
If you do use them, breaking still isn't an issue because there's a bunch of weapons available.
>>
>>171832472
I might make one. Haven't one a fic in a couple years almost. Bunch of other things on the backlog though before a BOTW one.
>>
>>171832745

See

>>171832748


I genuinely don't understand how someone couldn't find this fun, personally
>>
>>171832586
>I would prefer to have a regular loot system. Tiered weapons, I switch when I find a better one.
That's fucking boring and you're fucking boring.
>>
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I guess nice in terms of speed, but
>using stasis
>using arrow spam
>using good weapons

This was more an example of how to keep your distance and avoid fighting this thing/cheesing it. Get up right next to it and be a man. This game has its difficulty level optional to the player at every step, and you're definitely playing on easy.

If you can't parry or dodge, that's fine to. Unlike Lynels these guys don't even require that. Believe it or not you can just step away from their attacks, even at point blank; they're so slow and choreographed.

>>171832463
I can do it using just a broadsword and some claymores. You really don't need to waste your good weapons on these things. In fact they're kind of fun to fight the longer you draw it out, which is why I was happy to discover there is more than one of these major tests. I think hard mode would be fun if it adds these things to Hyrule as a common enemy.
>>
>>171832748

*being = bring
>>
>Game about fighting
>it's better not fighting

GENIUSES!!! 10/10
>>
>>171832752
You realise what I mean by melee combat, right?
>>
>>171832756
>>171832690
:^)
>>
>>171832756

You and I have a different definition of "better", chief.
>>
>>171832467
>without weapon fragility and stamina
if you hate fun
>>
But it's FUN breaking your weapons. It's FUN using them up until you get a message saying they are heavily damaged and the tossing them at an enemy for that critical hit.

I am seriously hoarding shields, bows, and weapons because durability is not a problem. I am stocked with black royal weapons, x5 lynel bows, and royal shields.

It's great just running into a camp and beating them up for their shifty weapons because they break easily and allow me to keep spear chucking.
>>
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>that section where you have to ride Ruta's trunk

Holy fuck that was terrifying
>>
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How to improve BotW formula:

>add cooldowns on flurry rush or remove flurry rush completely
>add visual variety for shrines interiors
>add more movesets to enemies
>remove divine powers entirely

That's it, perfect fucking game.
>>
>"Yuppie, I love shield surfing"
>*boko shield has broken*

>never do it again
>>
>>171832490
I would rather not have a durability system, but it is fun using so many different weapons constantly.
>>
>>171832764
>boko shield
Get a load of this loser.
>>
>>171832763

You can turn the powers off. I like the flurry and frankly if you hate it that much the dodge a fraction early and you still get a hit in.
More variety wouldn't do much for me but it's a valid request
More movesets I'm ambivalent about
>>
>>171832743
Oh, I see. Yeah, the Zora one was the best. I liked the Goron one well enough, as it felt like an escort quest, but with enough freedom that it was actually kind of fun.
>>
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>>171832763
>remove divine powers entirely
>he doesn't spin a Hinox to death and then unload Urbosa's Fury on the last 3rd of its health
>>171832764
>boko shield
Found your problem you babbling retard.
>>
>>171832746
You can craft champ weapons infinitely.
>>
>>171832724
After 100hrs the Legendary Hero Link is still nothing to the power of nature.
>>
>>171832767
>if you hate it that much
I don't hate it, I think its too overpowered.
My entirety of fights looks like a neverending matrix movie.
>>
>>171832763
>attacking requires stamina, the amount it requires per attack depends on the weapon size
>drawing and holding a drawn bow requires stamina
>all enemies have weaknesses to attack types
>blocking requires stamina, the amount depends on the quality of the shield

That would improve the combat for me, personally. Moveset variety would be welcomed, but not essential.
>>
>>171832744
>use royal claymore
>kill 5+ enemies with it
>they each drop royal weaponry or dragonbone stuff
>now have 5 more weapons to kill 25 more enemies
Damn, what a confusing system!
>>
>>171832586
>their first vaguely difficult game
You've never heard the phrase "Nintendo hard"?
Hell, even if a Nintendo fan started playing just this last generation, they had access to more challenging games than if they had picked up either other console instead.
>>
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>throw boomerang

>it doesn't come back
>>
The one good thing twilight princess did was expand Link's moveset.

BotW has a problem with repetitive rewards.

Why couldn't they just have included little scroll items in treasure chests that gave link a new combat move? Fucker can't even do a side-step roll anymore.
>>
>>171832773
Agree completely, anon.
When you think about it, climbing in this game is not a chore only because of stamina consumption.
>>
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>>171832776
>throw boomerang
>it comes back but just clips through the player-model
>>
>>171832586
>Also that phrase is fucking hilarious coming from Nintendo people. Like they got their first vaguely difficult game and suddenly grew a pair
Funny how only Nintendo games ever lose points for bejng too difficult, but anti-Nintendo drone like yourself claim that games they never played are easy. The Donkey Kong Country games are harder than whatever shit you claim to enjoy, and that includes Soulsborne.
>>
>>171832776
They do unless they don't hit a wall/tree/rock. You have to catch them anon.
>>
>>171832779
You are supposed to press A to catch it.
>>
>>171832774

I reckon people are complaining about the system without ever using it to its full potential, or simply avoiding combat altogether after the plateau

>>171832776
They come back to me as long as they don't hit a wall or terrain
>>
>>171832764
Get a better shield. Shield surfing on sand or snow doesn't deplete durability as well.
>>
>>171832781
*-don't
>>
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>>171832496
you cheeky fucking cunt.
>>
tzt
>>
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>can't shield surf Ruta's truck as it's moving to get to the last terminal
I hope the other dungeons aren't as shit in this regard
>>
>>171832753
Absolutely this.

I'm so fucking sick of games where every time I pick something up I have to open a menu and compare stats. In this game I just pick up everything without even stopping, and if it sucks I just throw it in the next guy's face. WHO CARES IM ON A FUCKING ADVENTURE
>>
>>171832789
>no guys trust BotW weapon system is deep

>you just throw weapons
>>
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Any historians here?

I am collecting info about all sources of inspiration developers used for the game and most of them were pretty easy to differentiate, like Spiral and Lebanon's ruins, but these fucking things...

Anybody can tell what RL architecture showplace these were based on? I fucking swear I saw this kind of megaliths somewhere, but I just can't remember where. Google didn't find me anything similar.
>>
>>171832763
fix the locking system?
got lazer'd twice before locking that fucking guardian
>>
>>171832763
I'm gonna need an option to turn off this god-awful voicework as well.
>>
>barbarian outfit is better than the prodigy one
BRAVO NINTENDUR
R
A
V
O
>>
>>171832790
Who are you quoting?
>>
>>171832789
yes instead you have to now pause the game regulary to switch weapons which in effect is much more menu shit and pause in fights than anyhting else including comparing stats..
I am slowly starting to wonder if you have played any other rpg like game before..
>>
>>171832793
Russian Zelda sounds cute.
Too bad localization in general is kinda shitty.
>>
>>171832793
>LINK, CAREFUL OF THAT SPEAR-- IT HAS A LONG REACH
>LINK, YOU HAVE 4 TERMINALS LEFT
>LINK, DON'T LET YOUR GUARD DOWN

I'm glad that she's dead
>>
>>171832796
>yes instead you have to now pause the game regulary
Get a better weapons, shitposting retard.
>>
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>>171832770
That isn't good enough, as people still complain. My solution is one where more people are happy. There would be some fags that would be unhappy because "I ONLY WANT BREAKABLE WEAPONS" and the 4 or so weapons with cooldowns wouldn't be enough for some, but there would be less upset people than there would be now.
>>
>>171832790
I don't fucking care if it's "deep" or whatever the fuck else you want to rage about, sperglord. It's just fun.
>>
>>171832778
Climbing itself is slow, though. The stamina is restricting the player's ability to avoid other routes unless they've prepared for it, in which case the stamina consumption isn't the issue, the slow as fuck climbing is. You use an elixer and that's less of a problem, but it's still pretty fucking slow if you're climbing something big.
Stamina consumption on attacks would give weapon variety more purpose, and present a challenge to what is currently a single-button mashing experience, where sometimes you walk to the side.
>>
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>>171832763
>>add visual variety for shrines interiors
>>add more movesets to enemies

Correct

>>add cooldowns on flurry rush or remove flurry rush completely
>>remove divine powers entirely

wrong
>>
>>171832796
There's a pretty big difference between opening my weapon list for one second to select the next thing in this game and wading through a spreadsheet of accumulated trash that I run into in most games.
>>
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Exploring Hyrule Castle was amazing.
It almost felt like Liberty Island from Deus Ex, given the freedom that the player has.

If I do a caveman run with no shrines, seeds or beasts, can I defeat Canon using only the things I find in the castle?
I know there's a level of scaling in the game and the inventory space would force me to be picky with what I keep.
Someone also said you have to fight the Blights if you haven't beaten them before, is that true?
I know the rune gimmicks to beat all but Windblight, but I'd be afraid of durability ruining my run.
>>
>>171832802
>The stamina is restricting the player's ability to avoid other routes unless they've prepared for it

This is good though. As you said you can always restore it with potions, if you put all your orbs into hearts, you can create fire and give yourself a height boost on glider or something else. I climbed this freaking shrine in Akkala near monster-loving vendor without anything, it was hard, but possible. Its not restricting mechanics at all, it just makes you think.
>Climbing itself is slow
Its all about risk. Climb rushes are pretty fast to me. Running out of stamina near the edge feels like a lottery and is great.
>>
>>171832806
I'm not saying it's bad, I thought I was replying to sarcasm. The only thing I dislike about climbing is the speed of it, I like stamina management because it makes things less mindless for me.
>>
>>171832803
What's wrong though? Flurry rush and powers trivializes gameplay too much. I literally never lost a fight to Lynels even once because of how easy it is to spam flurry rush on them.
>>
>>171832807
That's why there's gear that makes you climb faster.
>>
>>171832622
Just remain calm. They know they really do do you think anyone of these jokers will cry "where is my shitty durability system" in the next zelda? Nah their silence will be the proof they are right now unwilling to give up, it just takes time and they will all be exposed as the fools they are right this moment.
>>
>>171832805
You not only have to fight the Blights, but they also have increased HP and damage in the castle.
>>
>>171832775
>>171832780
That was relevant during the 8/16-bit era, fucktard Nint0ddlers. Nu-tendo these days just shits out casualized manchildren and babby turds like Nu-Mario rehashes, BOTW, Splatoon, etc.
>>
>>171832808
Flurry rush should cost stamina or have a cooldown to be honest.
>>
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>>171832813
That's exactly what I actually said.
>>
>>171832812
You don't have to be a nintendobabby to see how obnoxious this post is.
"Nu" is the new "cuck".
>>
>>171832809
Which is still pretty slow. A couple of times towards the end of the game I ended up scrolling through threads here while climbing, just because it became uninteresting when I didn't have to manage my stamina.
>>
So apparently to commemorate Zelda's success 4chan has introduced this cool new feature where you can make a triforce


▲ ▲
>>
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>>171832817
Almost, anon.
>>
>>171832810
That's right. Just bide your time. Soon they'll all regret that they made fun of you. You'll show them. You'll show them all someday.
>>
>>171832811
Bullshit. They were easier for me in the castle than in the dungeons (and I did the castle first).
>>
>>171832811
Son of a bitch. I'm starting to think it isn't doable. At best I'd need a lot of damage up buffs. Have the speedrunners found a way?
I always thought the structure of this game might make in an interesting game to speed through, but things have been silent on that front.
>>
>>171832818
Damn I want to take those stockings off and lick her soles
>>
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Can we all agree that /v/ mods are all sonyggers at this point?
>>
>>171832462
They easily could have done something like this :
- Give an unbreakable wood sword and a metal sword. Do the same with spears and other weapons, rods stay charge weapons.
With this you justify thunder use.

- Upgrades and weapons skins/personalization (if you want to play with Mipha's spear for example) in blacksmith shops with materials, in the overworld, like the Master sword,in sidequests and shrines.
With this you still have incentive to go explore, fighting for materials and do sidequests.

- Design enemies weaker to a type of weapon.
With this you still have incentive to switch weapons during a fight to kill these enemies faster. Plus you have better and more well designed bestiary.
(That's what they have done with bow and arrows with wizzrobes, you switch arrows type on your own volition).

The game would still be fun and have a lot of choice, and less menu heavy.
>>
>>171832885
The way speedrunners handle it is by picking up ingredients along the way to make attack-up elixirs. I think they get some beetles from the plateau then cook it with monster parts from enemies in the castle.
>>
>>171832992
I think an issue with that would be that instead of a sense of reward to exploration, like coming across a sword that is interesting and can be used immediately, you'd then get a sense of a grind for materials to get what you want.
>>
>>171832885
>>171833028
Also it's worth mentioning that speedrunners don't bother with the Major Strength shrine in the castle. If you're just looking to beat Ganon you can fight that guy and get a set of Guardian++ weapons.
>>
>>171833197
Useful info.
I forgot about the shrine too, thanks.
>>
>>171833093
That's possible. But getting a little reward weapons with average power each time can also be considered grindy at some point.

I think pushing the enemies design instead would have give more room for interesting combat exploration.

I mean geographical exploration isn't the only "exploration" that can be done. Fiddling around with Stasis, Magnesis and other powers have a great impact on gameplay and combat exploration.
Breaking weapons all around the world, is more a geographical thing since you search for treasures chest, and places that have a specific weapons. They don't add that much for combat except a little time limit of use.
>>
How do I open the shrine in Gerudo mountains?
The one that talks about darkness in a book?
>>
>>171832814
That quest seems to be bugged for me, or maybe I'm just a moron. When I talk to her I only have the possibility to sleep at the inn, but I have the quest.
>>
>>171841204
Did you talk to her from behind the counter?
>>
>>171841204
Talk to her behind the counter
>>
File: 5D2.jpg (133KB, 1024x1024px) Image search: [Google]
5D2.jpg
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Dead thread is dead
>>
>>171832517
I really dont expect the next Zelda to be similar to this one when they have never been similar
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