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/civ4xg/ - Strategy/4X General Anonymous

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

Have you started your Great Crusade yet, anon?
Previous Thread: >>171299619

Utopia won't save us from this hell edition

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>>
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>>171562870
first for cosmic illiminati
>>
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2nd for Aurora
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3rd for Jesus
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>>171564065
source?
>>
>>171565478
>le diversity
>>
>>171565478
looks like >>171564065
is stargate atlantis?
>>
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WHY CANT WE HAVE UTOPIA NOW! I CANT WAIT ANY LONGER!
>>
Is the alphamod for Stellaris in the archives? Mega's being slow so looking in every folder will take a lot of time
>>
ded gamez
ded general
just let it RIP
>>
is EU4 4x?
>>
>>171569323
EU games have their own thread if you want to talk about the game. But i'd say yes, it's 4x
>>
Is there a Civ VI tier list that includes Poland and Australia?
>>
>>171569323
>>>/vg/gsg
>>
>>171563387
Does anyone even use election influence?
I don't think I have ever had cause to do so
>>
>>171570946
sometimes when the vote is between a fucking KANGZ and an actually cool dude who doesn't afraid of anything, depending on how much mana I have banked
>>
>Look up mods for stellaris
>Aryan german names
>whitehumansonly
>White system names
How come armchair generals always have to be like this? Does vidya really make you that uncomfortable?
>>
>>171572216
t. nigger
>>
>>171572548
Keep being outraged at pixels, my friend.
>>
>>171572603
You are the one getting triggered here
>>
>>171572216
I'm a conservative myself, and I have no idea where these people come from.

I can't imagine how thin your skin has to be that you'd be turned off by a foreign name, or a different color of skin.

Guys, if Mbutu Mohamed Perez is available as a Scientist in your interstellar empire, the odds are he knows what he's doing.

If someone is hardworking, capable, and not a dick... who cares where they come from?

Merit is all that matters.
>>
>>171572695
>who cares where they come from?
You see, either they're stealing jobs from us hard working whites, or they're lazy scum leeching off us.
t./pol/
>>
>>171572216
Wehraboos are an ingrained part of memetic contrarianism.
>>
>>171572668
Why always the extremes with you? It was a simple question based on an observation, not asking it to be removed or anything.
>>
>>171572786
I said 'merit,' though.

Clearly, the United States can't be a global dumping-ground for the world's uneducated, underprivileged, underclass.

But if you're a hard worker, with a degree or a useful set of skills? And you're willing to immigrate legally and obey the laws of the land?

By all means, I welcome you as neighbor.
>>
>>171572943
cuckservatives is the worst.
>>
Gorgo's Greece looks fun to play.

Is it fun to play?

There are a lot of great bonuses there.
>>
>play as blacks only zulu empire
*crickets*
>play as asians only empire of japan
*crickets*
>play as mushroom/fish/avian supremacy
*crickets*
>play as whites only grossgermanium
"HOLY SHIT YOU RACIST VIRGINS REEE!!!!!11111"
>>
>>171572786
>not mentioning HOL UP, cuck, Pepe, MAGA, poo, leaf or da joos
Too coherent to be /pol/. Your post has to be at least 25% memes to sound like a proper /pol/fag.

>>171573210
This is a good example of advanced memery.
>>
>>171573210
>Play as whites only grossgermanium
*crickets*
>Proceed to go to 4chan and yell about niggers this jews that, sjw thus in video game threads and derail them
>Wonder why people hate you
>>
>>171573354
t. nigger
>>
>>171573354
t. SJW
>>
Thought i clicked /gsg/ for a second. But i see the radical free thinkers blowing minds in 4x is elementary school tier compared to the true intellectuals of /gsg/
>>
Could a bro upload the latest alphamod? The archives don't have it, just some modules of it
>>
>>171573354
>>Play as whites only grossgermanium
>*crickets*
So that's why paradox banned it the first time around?
>>
>>171573816
Pretty sure they banned it because of the kind of people it attracted. You know, those guys who need to let every single one hear about their hardline stances and how much they hate subhumans.
>>
If there's one think we can thank /pol/ leakover for, it's living up the dead threads. It's like they just sit and wait until someone makes an offhand post about something racial.
>>
what the most fun way to genocide in aurora?
>>
>>171573913
No, I live in 99% white country and RP as my country in space, does that make me one of these people? Because that's what +90% of people using it are like. If I make mod that allow enslaving females only I can guarantee +90% of people who download it will be xeno lovers not bigots hating women you dummy.
>>
>>171574383
But anon, poland will never into space, no matter how fantastical sci fi it gets..
>>
>>171574120
I personally like the terraforming approach
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>>171574383
Slavs belong in commieblocks, not in space.
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>>171574481
>implying you won't see onion engine powered space ships in our life time
Just wait and see.
>>
>>171572695
africans don't have a high enough IQ for that, it breaks immersion
>>
>>171573070
Is that what I am?
>>
>>171562870
RIP Don Vito
>>
>>171572695
the neocon movement has attracted a lot of people that have a regained vigor in the belief of scientific racism

forget that modern science has mostly quashed those claims, obscure journals from former Wermacht and blog posts rule the day
>>
>>171577668
See, I very firmly believe in the difference between 'conservatism' and 'regression.'

There's a quote I like, and I'm going to paraphrase here: Tradition is not the worship of ashes, but the preservation of fire.

It's the preservation of what works, but at no point should you stop building upon that foundation.

Racism doesn't work; it should be thrown into the dustbin of history.

Of course my politics are influenced by my being a conservative Democrat and not a conservative Republican, but I hope we can reach common ground on the above, at least.
>>
>>171572896
You forgot to mention there are mods for each phenotype. But it's only a problem when it's whites-only, you filthy anti-white.
>>
>>171573091
It should have been Leonidas, but Gorgo's Greece is one of the strongest civs in the game.
>>
>>171578227
Really, because i didn't see anything in the mod archives. Do show me something that's not either aryan white power faggotry or roman fapping
>>
>>171578157
multiculti doesn't work you cuck
>>
>>171568236
Sorry, but every quadrant of that graph is completely misrepresented by each stellaris ethic.
>>
HEY GUYS HOW ABOUT THOSE 4x GAMES
>>
>>171578653
SHUT UP
4X ARE ABOUT POPULATIONS AND HOW TO PURGE THEM
>>
>>171578157
>Racism doesn't work; it should be thrown into the dustbin of history.
Explains why only US and Yuro allow shitskins in their countries.
Even fucking Israel built a wall to prevent shitskins from coming in.
>>171578362
>Really, because i didn't see anything in the mod archives.
That's because these "racist" mods get frequently taken down, since, to surprise of no one, swede cucks are as anti-white as you.
Also looks at this http://steamcommunity.com/workshop/browse/?appid=281990&searchtext=phenotype and tell me how many whites do you see?
>>
>>171578423
Believe it or not, I agree with you.

Multiculturalism is an experiment that has largely failed -- but multiculturalism wasn't what we were discussing.

We were discussing multi-racialism, which is completely possible within the confines of a mono-cultural state and was in fact the direction in which the United States was heading for a good long while.
>>
>>171578796
>Explains why only US and Yuro allow shitskins in their countries.
>Even fucking Israel built a wall to prevent shitskins from coming in.

The issue is, and has always been, culture.

Culture, not color.
>>
>>171578157
>Racism doesn't work
But it does, the reason why people shit on pajeets is because they spread like cancer thank to their racism, it push for more of their own and ignore every other race, same with Chinks you hire one chinese and in two years half of working force will be chinese, literally every race but whites and blacks does that, whites because muh tolerance and blacks because they can't.
>>
>>171572216
its because of people who like to make alternate timeline earths where X won Y, or Z race killed off all the others, etc.
>>
>I must talk about my extreme views on this vidya board!
Why not fuck off to stormfront, /pol/, /leftypol/ or even /gamersgatehq/? Seems more up your alley.
>>
>>171578813
culture is racially determined, just like IQ

there's a reason why "black America" and "white America" votes very uniformly in different ways, they have a different culture and that culture is partially innate and not reconcilable
>>
>>171579076
>he thinks /vg/ is for videogames
Clearly it's for political discussion only
>>
>>171578936
Culture doesn't exist in a vacuum.
>>171579076
Why won't YOU fuck off to /lgbt/ to bitch about muh nazis?
>>
>>171578796
Lets see... 3 white human packs, one pack with asian/indian and another big pack with all the races
And that's just front page.
>>
>>171579205
Culture is a result of environment and upbringing, as evidenced by Rhodesia's success in elevating the native African IQ by a standard deviation during their 90-odd years in power.
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Oh man, nothing is easier than triggering angry neonazis. Just say a simple word and they start frothing at the mouth, their fat flabs trembling in rage as they stroke their shitty hitler moustache and plot "revenge" by typing angry posts on 4chan. Every time. And the best part is when they try to out-racist each other to show everyone what a supreme edgelord they are.
>>
>>171579369
gb2pol
>>
>>171579405
science says no

environment can have a negative effect, e.g. malnutrition, stress, violence etc.

but it cannot elevate anything past the point of normal health
>>
>>171579574
I hope the child that wrote all of this got mowed down by a runaway truck desu
>>
>>171579574
Jesus Lord, this is depressing.
>>
>>171579205
Not him but modern science has largely come to the consensus that there's nothing to say black men are mentally differentiated from white men, no?

>>171579574
It's refreshing that we've come so far as a people that edgy teenagers have taken to racism as the new counter-culture.
>>
>>171579386
>he thinks siamese and columbians are white
There is only 2 pages, but I understand why would you ignore the second one, since it goes against your "muh nazis" belief.
>>171579574
>>>/tumblr/
Nice revisionism btw. The swede cucks were the ones being triggered over pixels in the first place, so don't try to act superior as if you are less of a retard.
>>
>>171580271
consensus is not science

unbiased IQ tests show a racial difference over and over
>>
>>171580480
I think an agreement between most reputable scientific communities of the day says something actually, personally.

Not even getting into how there's been plenty of discussion about how IQ tests aren't an adequate gauge of human intelligence and how results may very well be skewed due to personal circumstance rather than skin tone.
>>
>>171580939
>[R]esults may very well be skewed due to personal circumstance rather than skin tone.
>[P]ersonal circumstances.

You mean to say 'environment and upbringing?'
>>
>>171580939
any scientific community that disregards facts is not reputable

it's a commonly repeated fallacy, but there is no value in reputation or prestige, only the accuracy of the work counts for real science
>>
>>171580480
Yes but it is also proven that a bad diet and malnutrition at a young age hinder the development of mental abilities. Also your IQ is not a set value that doesn't change. A good education or a brain that is challenged more often can increase a persons IQ score.
>>
>>171580480
If it isn't science, someone would publish replicable results which show that it's untrue. In this case, it would be someone outside of the Western world who makes observations that can't be disproved.

It's very difficult for politicians to control science. At most they can bribe a few dozen scientists to be "skeptics", but in the end all that matters is the evidence.
>>
>>171581191
So you're saying that in the greater scientific community, one full of very intelligent people, likely far more intelligent and experienced than you or I- over 90% of them are aware of the truth that blacks are simply inferior to whites and a lie that widespread has simply never come up, somehow.

I believe that verges on conspiracy.
>>
>>171581538
>If it isn't science, someone would publish replicable results which show that it's untrue.
and your ignorance is the idea that this is not the case already

>It's very difficult for politicians to control science.
sweet summers child, get learned
>>
>>171581717
>the greater scientific community
doesn't exist
>one full of very intelligent people
ahahahaha
> likely far more intelligent and experienced than you or I
I'd like to see the statistics on that likelihood
>over 90% of them are aware of the truth that blacks are simply inferior to whites
I'd really like to see the statistics on that one, most scientists are specialized in a field that has nothing to do with race or IQ
>and a lie that widespread has simply never come up, somehow.
it has, you're just stupid
>>
>>171581808
I honestly severely doubt that you could ever prove that blacks are inherently less intelligent than whites considering how vague and expansive the idea of human intelligence is.

IQ tests are a garbage metric to judge.
>>
>>171581989
they are not, they simply measure very basic problem solving skills

if IQ wasn't reliable it wouldn't be such a good predictor of how well a person will perform solving complex problems
>>
>>171581808
> I don't understand how science works
If the evidence conflicts with your ideology, perhaps you should reexamine your beliefs rather than make ridiculous assertions about science.
>>
>>171581808
>Local man genuinely believes that scientists, the people whose sole job it is to discern truth are controlled by politics and have all refused to tell the truth that blacks are all subhuman animals
>>
>>171582367
>local man makes infallible scientist argument followed up with a strong strawman, good play
>>
>>171581967
>lol scientists r retards everyone but me is dum
I remember being 15
>>
If neo nazis believe so much in science and consider it always right, then why do so many deny climate change, keynesian economics and genetic stagnation?

Then again, these are the people who consider jews, gays and women subhumans and inferior to white males in every way, yet proclaim how the world is ran by these supposedly inferior beings.
>>
>>171582101
They are. A complete IQ test is far more then only problem solving skills test. For example it also has a common knowledge test. Also it is unclear how big the influence of enviroment is vs. genes. See >>171581526
>>
>>171582884
Because retards, nazis or not, only believe in science as long as it support their opinion.
>>
>>171582367
>the people whose sole job it is to discern truth are controlled by politics
Hahaha sorry anon, I don't care about your discussion but you aren't actually this naive right? Or do you also believe government is doing it's best to make your life better?
>>
>>171583173
> what is peer review
In order for this conspiracy to work, there would have to be a world government which controls all scientists everywhere
>>
Based Alex Jones was right, the internet is full of inflitrators of the enemy, staying here to ruin our proud unity against the invaders. We must fight back bros, if they take the internet from us, we have lost!
>>
So this is basically
>My science is better than YOUR science!
On one of the most contested fields of science there is.

Personally I think the idea that lower black scores couldn't possibly have anything to do with upbringing and environment and everything to do with skin tone is a little ridiculous and yes, it's rather unbelievable that there's a global conspiracy most scientists have agreed to to secretly hide that blacks are less intelligent than whites for... Some reason.
>>
>>171583293
>conspiracy
>have to be
No you need few people with enough money lobbing for the same shit and nobody will go against it to get money and/or not be alien out by majority who already take money, you have the same shit everywhere else but suddenly science is free from it? How fucking naive you have to be believe that.
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>>171584562
>muh "cynicism is always right" argument
Why hasn't big oil, one of the most lucrative businesses there is paid off all the scientists to kill off climate change?
>>
>>171585026
Because the mean oil guys are too busy killing the guy who made a non-polluting water engine.
See, the skulls, part of bone removed !
https://www.youtube.com/watch?v=f4mb6gzu60U
>>
>>171584562
The way that science works means that what you are describing CANNOT happen. All it takes is for ONE person to publish replicable results which can't be dismissed, and the entire scheme gala apart. And there always be someone who is willing to publish those controversial results because making a breakthrough like that is what gets you into the history books, also these shadowy forces you describe would need to have just as much influence in Beijing as in Washington. Until we get a totalitarian world government, the nature of the scientific method will always lead to the truth coming out.
>>
>>171585215
Don't forget to mention that some people are just idealistic and want to better the world for the sake of a better world. That sort of people can't be bribed.
>>
>>171585026
Why would they do it? People who own oil companies also own and develop eco tech, fear mongering now will make the switch easier and allow for higher prices later.
>>171585215
> All it takes is for ONE person to publish replicable results which can't be dismissed
You mean like these papers on man made climate change disregarded because they don't come from "respectable" source or entire theoretical physic? I'm not saying either is wrong but everything outside of mainstream narrative is ignored and deemed anti science.
>>
>>171586174
You idiot, the way that science works means that if you come from outside the mainstream, literally all you need to make your views mainstream is compelling evidence that you're right.

The mainstream of science HAS to follow the facts.
>>
>>171586174
Why have they been lobbying to get climate change deniers in power?
>>
>>171586373
>feeding the troll
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I've never formed a federation before, is it worth it? We've already fought a victorious war together and we share the same rivals. I don't know if it would be better to just remain friends but not tie myself to them.
>>
>>171586694
Depends if you're powerful in your own right or there's a bigger fish in your pond you want to gang up on and shank for their stuff
>>
>>171586891
I may form up with them then. I'm significantly more powerful than the humans but they're my bros and our rivals are already in a federation of their own. Then I'm neighbouring an advanced that's been eyeing my sweet sweet tropical space pussy for awhile now.
>>
>>171586694
Feddies are worthless in single player because the AI is garbage and cannot be made to do anything useful.
>>
>>171587171
Don't do it man. Federations have to vote on wars and trying to setup a war score that dumbass AI allies will accept is like retard wrangling without being allowed to actually touch the retards.
>>
I'm looking to get some people to play civ 5 multiplayer, is there any discord or steamgroup that is active and has games going on?
civ4xg seems kinda ded
>>
>>171568236
Those ethics are completely wrong
>>
>A science ship gets transported to another dimension only to return moments later with half its crew gone
>Shortly thereafter, another ship appears with the missing crew, requesting to return to work

what could possibly go wrong?
>>
>>171590529
as far as I know nothing interesting or fun comes out of that. It just adds a spooky science ship to your roster and thats it
>>
>>171588981
>>171589104
It's too late lads. I guess I'll just wait until I have to stab them in the back.
>>
>>171592259
You're gonna go far, kid.
>>
Looks like the achievements for Utopia are up on Steam already.
>>
>>171592703
I get the feel that putting habitats in black hole systems will lead to fun times.
>>
https://www.rockpapershotgun.com/2017/03/20/egx-rezzed-paradox/
>>
>>171586373
>compelling evidence that you're right
It's not about right and wrong but who is right and righter. I remember paper claiming about 70% of climate change is an after effect of world wars and with current progress of alternative energy sources climate change won't be much of a problem, there is plenty of similar papers and all of them are used to support man made climate change but if you show them to people supporting man made climate change they will tell you it's all lies and anti science and this is exactly what happened in discussion earlier, most papers show there are differences between races but others factors have bigger impact on human development so race isn't a major factor, one side took first part of sentence and other took last and started a charade. So the more scientists will say race isn't a (major) factor for human development or climate change (might) become a problem the more trust worthy it will appear to average joe pushing something that is only half true and that's what they are lobbing.
>>171586480
An Idiot who want to make you richer is still an idiot.
>>
Must we lads, must we? Can't we let that shit stay at home and ya know, talk about Utopia or speculate on the next 4x?
>>
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>it's a "Prethoryn swarm spawns 5 solar systems away from your home ring" episode
>>
>>171594189
Utopia is still more than 2 weeks off and the Australia civ hype is already gone. We're in a slump, so get used to /pol/ arguments
>>
>>171595289
speaking of, how do I counter the harder invaders version of the Prethoryn?
I have 30 battleships with kinetic artillery for the nearby fallen empire and around 20 cruisers with PD, lvl5 kinetics and advanced fighters
I have not researched plasma yet
>>
>>171595312
Wait, there was people actually hype for an irrelevant Normie country like Australia? People are fucking weird. Nobody likes an Australian.
>>
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>>171595596
>not want to play straya cunt
>do not want to genocide emus
Why are you even on 4chan?
>>
>>171595745
Emus are cool. Aussie cunts are worthless. Can aussie men even compete with Emus? Science says no.
>>
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F U G
>>
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>>171596112
Don't be racist anon.
Racism is a crime and crime is for niggers and Australians.
>>
>>171596265
But I repeat myself.
>>
>>171595596
Hype is maybe a strong word, but it was pretty much the only new content this general had to talk about over the last couple weeks besides Stellaris dev diaries, but once we found out Utopia and 1.5 were more than a month off still the diaries just became an unbearable cocktease.
>>
>>171596928
Wait by Australians you mean these worthless petty British criminal scum that send to penal colony?
I was thinking that you were talking about glorious Abbo civilization.
My bad.
>>
>>171582884
Neonazis are the untermenschn from the point of view of the actual nazis
>>
>>171595589
help
>>
>>171598774
Okay, but first you must tell us your stance on racial genocide in real life.
>>
>>171599630
outsource it to the free market
>>
>>171599781
Welcome aboard!
>>
>>171599952
how do I genocide this fucking shitsquad that has 50k+ fleets seemingly ad infinitum
>>
>>171597141
there is no difference
>>
what's new /civ4xg/?

I'm desperately waiting for the Stellaris addon
>>
>>171572216
>>171572695
You must have quite a thin skin to get offended by those mods. It's most definitely just players seeking to simply roleplay a certain type of human race with specified history and cultural progress leading up to that point rather than them treating the faction as a perfect extension of their real life political ideals. Some people like meritocratic utopia human society (the default Stellaris human race) while others may want to roleplay a different type of mankind. If you're playing fanatic purifier space Nazis, them employing humans of all races might be a bit immersion breaker to some players.

Take for example X3 where the main Terrans are all weaboos using Japanese phrases every now and then and their biggest ships follow a similar Japanese naming sense (though the ATF with separate military authority uses Norse names), meaning Japan likely became a dominating country economy and culture wise at some point. I very much doubt you'd call the game's portrayal of main human pandering to Japanese who are "uncomfortable playing a multicultural humanity", it's just the developers' decision to create that type of mankind for their in-game universe. Stellaris' main draw is faction customization and roleplay so it's obvious people want greater control over empire creation.
>>
>>171602202
this, like i said earlier, its just roleplaying alternate history earths
>>
>>171602098
So is everybody else hence why it's dead as fuck right now. If only Civ VI wasn't such a disappointment.
>>
>>171602098
>what's new /civ4xg/?
I began playing Company of Heroes.
I was sent back home crying with the Wehrmacht panzers on my ass.

But I find it pretty fun to analyze how different the games are. With Supreme Commander, I usually expand nicely, and then establish a no man's land in the middle of the map while pumping out units.
With Age of Empires 2, you're supposed to move your peasants progressively further and further away from your starting points to get more ressources.
With Company of Heroes, you're basically constantly on the offensive.
>>
>>171506628
the original idea of civ was as a bigger simcity but that idea didn't survive the shift out of real time

the closest I've ever had to a civ-city was playing vicky 2, you're not map painting so much as managing your goods production, dealing with population woes and upgrading your infrastructure.
distant worlds comes close but it suffers by taking the economy entirely out of your hands and then not telling you a damn thing about it, so you can literally sit for decades with nothing building because there's a bottleneck in your supply chain somewhere you don't know about

stars beyond reach might come close if it ever gets finished
>>
>>171586694
It's worth it if they're militaristic (as they are in this case). Federations with pacifists are bad because they won't agree to wars.
>>
>>171612251
But you can liberate pacifists and have them join a federation.
>>
>>171611506
>it's a victoria 2 episode
>>
>>171612336
If you're liberating them then you should just make them into vassals.
>>
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>>171596224

This sort of shit where an interesting system is just out of reach and the time an amoeba group showed up in my system a year and a half after starting that game and wrecked the station has put me off using warmholes
>>
>>171612531
I said liberating, not oppressing them more.
>>
>>171572216
>>171572695
> Guys, if Mbutu Mohamed Perez is available as a Scientist in your interstellar empire, the odds are he knows what he's doing.

The rationale here is that nobody called Mbutu Mohamed Perez has ever known what he's doing because black people provably have substantially lower mean IQ than white people, and so a game that serves you up a Mbutu as one of the top 5 geniuses of the human race is lying to you for ideological purposes, trying to inculate the IRL state's
> "We are all the same, there are no differences in IQ distribution between races, there is only one race the human race :^)"
propaganda in to your brain through endless saturation bombardment from all media.
Nobody's suggesting there's actually a Swedish police political comissar stood in the Paradox office vetting their games for egalitarian content. But nevertheless, the game is presenting you a demonstrably inaccurate picture of mankind and it is not unreasonable to want to correct this factual error.

I personally don't use any mods because I'm not an autist, but I understand entirely the rationale of the people who.do in this case.

t. /pol/ak
>>
>>171612798
Not him, but what if I want a galaxy like in Freelancer with the Asians on one side, the Americans on the others, and the Germans in the middle?
>>
>>171612634
You protect them from the horrors of the galaxy, and they stop fucking up the galaxy by performing diplomacy and colonization. There is no downside for anyone for this agreement.
>>
>>171613056
There is something wrong with this argument. Something that makes my talons shivers.
>>
>>171613039
Although I'm sure our resident polcuck will argue against this point, Asians, Americans, and Germans are not literally different species. They can have political divisions, but they're all human.
>>
>>171613680
They're all human, but at the same time, mankind is not monolithic. It would make sense for colonies with different ethics to make their own empire.
Alpha Centauri is a nice example of that, even if ideology matters more than race. Or ethnie or whatever the term is.
>>
>>171614012
Sounds like a good reason to make sure that colonists have the same ethics as the originating empire, so that the species doesn't go extinct due to being fractured in a hostile galaxy.

Oh wait, that's what players already routinely do!
>>
>>171614425
>implying the player's control is absolute
What keeps Horatio from making his own sect and escaping?
>>
Don't die yet.
>>
>>171618493
it can't be helped
>>
>>171613680
there is greater genetic difference between blacks and whites than there are between different species of many apes
>>
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/civ4xg/, Tell me about your most memorable 4x game sesh. Was it comfy? full of action?
>>
When will Stellaris 1.5 launch?
>>
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Didn't know where to post this, but any of you guys know if there's a general for Company of Heroes and Men of War kind of games?
>>
>>171620928
Yeah but that can be chalked up to how species are differentiated. Incompatible mating rituals have resulted in two populations being categorized as different species. When humans have different mating rituals we call it "culture."
>>
>>171622445
if only there were some sort of search engine that you could use to find information
>>
>>171621626
Well I've been playing 4X for like 15 years, so there's a lot to remember.

One I recall is a Civ V Korea science run, 90% of the time sat there comfy, last 10th of the game was a desperate colony rush for uranium followed by desperate nuking of Russia trying unsuccessfully to stop their spaceship. By the end I was aiming at railroads just to try and stop the parts being able to travel to Moscow.

There was a memorable Civ III game as well, where I as China was on my own little comfy continent while I the Russians, again, went and burned everything the fuck down in a global genocide on two big continents, and I remember an immense Berlin-airlift style battle where I was throwing like 10 tanks a turn into the captured walled city of Khabarovsk while the Russian army crashed against me again and again and again. That was another battle I lost, but I won the game in the end iirc.

Again on Civ III, I was playing as Hittites possibly, and had been behind most of the game. Had just managed to intercontinental-invade Germany, but this left me with a border against the awesome might of Babylon and their one billion tanks. Couldn't nuke them as they had SDI, so what I did is built a world-war-1 style fortified Maginot Line all along the border, DoW'd them, then nuked the shit out of their concentrated forces and my own defenders the moment they crossed, as Civ III SDI didn't work outside your own territory.
They got me back later in the war by rushing a recently captured city and wiping out my entire air force of about 30 stealth bombers, but I won in the end through liberal glassing.

The most memorable games are always the ones where you're fighting for your fucking life.
>>
What are some "active" rts games with multiplayer

Just bought a pc and want to play some light hearted rts games
>>
>>171624728
starcraft 2, age of empires 2, supreme commander forged alliance, dawn of war soulstorm with ultimate apocalypse, dawn of war 2 retribution with elite mod, uhh theres probably some others, but none of them are really 'light hearted'
though dow 3 is pretty 'light hearted' in that it's reasonably easy to play, and is coming out in like a month.
>>
>>171622829
no that's not how species are classified at all
>>
>>171626360
supreme commander is pretty easy going online desu. very few tryhards, lots of noob friendly low intensity games
>>
>>171621626
I got a whole peninsula to myself as rome in civ 5. most of the other civs were holed up on the mainland and a few others on a second continent

I basically ended up being ancient america, minding my own business building up, and getting dragged in whenever shaka started a war and I had to go in amphibiously and liberate the cities again
>>
>>171612634
sjw's would consider liberation as oppressive
>>
>>171570946
I try to keep a leader with Deep Connections (+1 Influence), Warlike(-15% ship cost), or Champion of the People (+10% happy), and mandates of Fleet Expansion (-10% ship cost, -10% ship build time, +20% ship build speed) or scientific leap (+10% research speed).

A Warlike Champion of the people with a Fleet Expansion mandate is a 25% reduction in ship cost and ship maintenance with a +10% production bonus for everything and I'd do anything to keep them in power.
>>
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>Been playing CIV since CIV III when I was 7
>Come back to CIV IV after7 years of playing it
>Get my ass kicked on Prince difficulty
>Finally after seven games of this I'm starting to get the hang of things again

I don't remember this game being this hard.

Also who should I play for my next game? Thinking of either Vikings or the HRE, but any other suggestions are fine.
>>
>>171628745
I personally really like the Dutch + Naval approach
>>
>>171628415
Keep the influence and use it to get more worlds.
>>
>>171631051
Gotta spend money to make money and I've never needed influence to colonize. A good leader is irreplaceable.
>>
>>171628745
go wide
>>
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This is quite possibly the best city I've ever had.

My friends gave up when I got Ruhr Valley on turn 72, damn 580 AD.
>>
>>171621626
I remember the only Earth Map game of Civ V I ever played.

I was Japan, but this was without Accurate Starting Locations and so in a geographic sense I was Native Americans. Only city-states shared the New World with me.
By the time I discovered the Old World, Songhal (who did actually have their capital in Africa) had basically conquered it all. An attempted reneissance invasion of South Africa by me was beaten back, at which point I basically turtled until it became clear that attack was the best defence.
What followed was decades of brutal Modern-Era warfare as my Japano-American helicopter gunships battled African tank legions in the Russian Far East. I eventually managed to grind them down by attrition, but my actual territorial progress had only brought me into northern China before the AI went "Fuck it, surrender" and offered me every city but their capital for peace.

DON'T MESS WITH NIPPON-USA
>>
https://www.gamebillet.com/sid-meiers-civilization-vi-digital-deluxe
worth it?
>>
>>171633559
Nice balance Firaxis
>>
>>171636159
There was literally no flat tiles within my city range, and I started next to a wonder, it's pretty much as good as it gets.
>>
>>171636278
No flats might have been a bit of a hindrance if you didn't have the fucking Kilimanjaro right there.
>>
>>171636486
yup.
>>
Is Civ 6 not trash yet?
>>
>>171637264
Depends entirely on what you define as trash?

I think it's great, and now that the modding tools are out in full it's only getting better.

I've also never seen a game where it's as easy to add mods as in Civ6. I just add 5-6 mods that me and my friends want to try out, invite them to my lobby, it installs the mods I have active automatically and we're good to go.
>>
>>171628745
Play HRE. They're pretty fun.
>>
>>171622635
You mean RTS?

>>171626360
>supreme commander forged alliance
Vanilla or Forged Alliance Forever?
>>
>>171642907
FAF for multiplayer
>>
>found a colony
>before starbase is halfway done, it's overrun by migrants
>starvation all around
>happiness down the drain
>some of those migrants start a separatist faction

REEEEEEEE
>>
>>171645215
Just like real life
>>
this general is fucking dead
>>
>>171646954
Utopia soon
I won't even but it until a couple of months past release date because Banks alone will add a bunch of new content and I like to drag the novelty out as long as I can because God knows you have to do something to stop Stellaris becoming a bore-zone
>>
>>171647096
Why does time slow down when nearing something you've been in anticipation for?
>>
>>171647205
Because you can't start anything else good so you feel more bored
>>
>>171646954
ES2 update 3 with multiplayer on thursday.
>>
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>mfw the demons pop out of the warp right next to the xenophile awakened empire
>>
>>171647096
utopia changes nothing
>>
>>171586694
yes it is, but only if you make yourself the permanent president
>>
Just wanted to ask why Stellaris isn't in /gsg/? They don't consider it grand strategy, nobody cares about it over there, or is it adopted by 4x general as a substitute to the shitty beyond earth?

Just downloaded Stellaris again and couldnt find anything about it there and just checked here on a whim.
>>
>>171572216
When the game came out I made a mini pan-European mod because I got triggered when I had a black Romanov emperor. Or blacks with Russian names in general. Or whites with Chinese names. It was fucking retarded and I like to play an Empire that actually looks like me and fulfill my fascist fantasies of abusing aliens and ethnically cleansing entire planets. Why is this so hard to understand?
>>
>>171572695
>I'm a cuckservative myself
fixed that for you
>>
>>171649778
R&I sperged out about it and got it banned just like aurora earlier
>>
>>171629638
>>171632793
>>171638049

Went with this guy's suggestion. I'll do HRE next. Long story short, got lucky with neighbours and was able to expand and wonder whore while Montezuma and Alexander focused on other enemies. Switched from Buddhism to Free Religion and Montezuma declares war on me. He does this four times, each time being vastly behind me in tech. The second and third time, he gets the Apostolic palace to save him like a pussy the second I'm at his borders.

The fourth time he declared war on me I launched ten nukes at him and razed every city I could before I won. Defied the UN resolution for peace as well.

Fuck Montezuma.
>>
>>171651708
Now I want to play Civ 4 and have a huge fuck all late game war with hundreds of units
>>
>>171633559
do people really play with the screen filled with garbage?
>>
>>171653017
with everything turned off you're still looking at garbage
>>
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>>171635404
hmmmmmmm
>>
>>171570946
>>171628415
I once had a guy being inept at management which resulted in 10% increased fleet upkeep.

I had to make sure he got out of office as fast as was possible.
>>
>>171653017
Do peopel really do X ?
Yes people do things.
>>
>>171649220
>only if you make yourself the permanent president
how the fuck does this work?
>>
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hey, since the weather is clearing and im a fat neet, i thought of taking bike rides. Problem is, it gets boring fast, so i want something to listen to, which is why i ask:

Any good podcasts/news of around an hours length of space/science/new technologies content that isn't cringe inducing or kotaku tier?
Any fun stuff from other topics you would recommend?
>>
Any way to easily go through the Stellaris mod archive?
>>
>>171586694
>is it worth it?
I had a game where I pissed off a religious fallen empire because I ended up settling a Gaian world before I made contact with them. They ended up accepting my presence, but later on started to bully me because of border friction.

Around that time the void being spawns due to my psionic warpdrives and another fallen empire awakened because of that. They were enigmatic watchers before they awakened I think. I was like OH SHIT, better start diplomacy with them asap and it turns out they had a massive, massive interest in forming a federation with me, like 5000 bonus points in favour, which I immediately jumped upon. Like, who the fuck wouldn't want to be in a federation with an awakened fallen empire?

The religious fallen empire kept bullying me, which eventually ended up in a declaration of war on their part on me, but my awakened empire allies kicked in their shit HARD with my help. I ended up totally annihilating them, taking all their holy worlds as well as their ridiculously high production homeworlds.

tl;dr: federations are very, very worth it under the right circumstances.

On higher difficulties diplomacy is oftentimes the only means for me to survive if I can get them to ally with me rather than becoming their vassal.
>>
>>171655540
PBS Space Time

is that real footage? Do you know what probe it is?
>>
>>171653685
>le smirky dreamworks face
>>
>>171655567
Thanks m8
>feels good to wake up to some (You)s
>>
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>>171656078
>feels good to wake up to some (You)s
iktf
>>
>>171656078
>sleeping for 18 hours
>>
>>171656374
>sleeping for less than 15 hours
it's like you're not even depressed
>>
>tfw no pop-based religion system in stellaris

Lets just say that during species creation you can make three religions with traits that give them bonuses and negative modifiers.
For example in a human empire you could say there is islam christianity and judaism with each of the giving the pops that are part of that religion the modifiers that go with it.
You can have a state religion or you can be secular and you can have events of your pops starting to follow xeno religions with different ways to handle such situations.
Also converting xenos and losing believers to ither religions or atheism should be a thing.
>>
>>171656545
>pop-based religion system
why bother, sounds exactly like extra ethics pops can have
>>
>>171656545
spiritualism is basically the replacement for religion and I think it works very well to represent that
>>
>>171656751
There would also be events around it ofcourse like religious violence happening or people proclaiming themselves as new prophets and starting rebellions for example.

>>171656809
Its a bit bland at the moments.
I think they could make it deeper for ro purposes.
>>
>>171656979
Rp*
>>
>>171656476
>implying there are feelings besides this endless void
>>
>>171655567
Tip for your next playthrough: all of those Holy Worlds have a special modifier that denotes what they are. I once saw a sweet, sweet 25 tile Gaia World right next to my borders, but right before the colony ship hit I saw the modifier. I colonized the planet anyway and the FE colonized my asshole
>>
>>171656979
>I think they could make it deeper for ro purposes.
I agree, but what I would like to see is a unified religion for each spiritualistic empire. Afterall that ethic is one of the cornerstones and foundations of your empire, it's what gives your people unity and a shared purpose. Sure, there might be individual sects with minor differences, but I don't think they (should) matter enough to have them any more fleshed out.

The interesting part comes when you have a race of plants believing in fungal Jesus and a race of birds believing in the 4 winged Buddha so to speak.
>>
>>171657729
Yup, I know. I have no idea why it didn't show up for me or why the FE didn't give enough of a fuck to attack me right away after I colonized it.

I think it was a special case where the terraforming process was abandoned long ago and I restarted it and ended up getting real lucky with a Gaian world. The conflict might have ended up purely about border friction cause that world was really close to their empire, but I figured since they're fallen and I'm not settling their world they wouldn't bother me.
>>
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>>171655923
from where i got it they say you can get same quality view with a hobby telescope down here from earth, so i assume its from one as well
>>
>>171657868
Weird shit, anon. I didn't even know the empire was there yet, but it had the modifier anyway.

Here's to hoping Paradox addresses some of this shit in Utopia.
>>
>>171658035
I think it was this quest that ended up giving me the Gaia world:

http://www.stellariswiki.com/Special_projects_1#Resume_Process
>>
>>171657931
The Earth seems so close. It's scary.
>>
>>171658236
that shit is ridiculously fast

that's ten thousands of kilometers in the span of seconds
>>
>>171658267
And yet accurate enough to land on a X spot.
>>
>>171658267
actually I'm a retard, disregard my previous post
>>
>>171658176
So you're basically starting the countdown to your own destruction
>Dwarf Fortress is that you?
>>
>>171658352
it's good that you realised.
>>
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>>171658236
I love webms like this that reminds me that stuff in space isnt magic, it looks/works like stuff all around you, albeit with slightly different rules.
>>
>>171657931
I wonder if SpaceX will really colonize Mars
>>
>>171658656
I like stuff that reminds me how fucking huge space is.

I played Freelancer so much as a kid that I still have issues imagining how a solar system would look like if it was up to scale.

Also,
>all these flying debris
>>
How to make AI an actual threat other than giving them insane HAX powers you theoreticaly cannot match (+50/100%!! resource bonuses)

I tried making 4 fallen empires, and only a few other empires with advanced starts so they have room to expand, but by the time i actually build up an army for conquest and not just self defense i'm already almost twice the size of the next strongest, and thats before i slap their shit, which snowballs into taking out 3 FEs before they can even awaken.

My next try will be disabling early space age faggots maturing and cluttering up the joint, as well as a size bigger galaxy. any other ideas? OR should i just bite the bullet and give the AI the HAX so it can steamroll me with its insane advantages earlygame?
>>
>>171659149
I'd like a mod that deactivates primitives evolving.
It took mankind something like 500-1000 years to evolve from Middle Ages to Gunpowder Ages.
>>
Persia?
>>
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>>171658797
Yeah they can stack all the suns in fancy animations to show you the size of other stars all they want but when you look at the moon, remember how fucking far it is, you cant help but wonder how huge it must be for you to see it that clearly. Then the sun which is the same size for us but so far that even light takes 8 minutes to reach us. The scales are mind boggling.
>>
>>171659569
But isn't the moon pretty close? Something like 350 000 km?

Haaa, I just want a fun space game like Freelancer where I can just relax and look at the space.
Space.
SPAAAAAAAACE.
>>
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>want to take a gaia world from those orange shits to my right
>Commonwealth says no

Federation was a mistake. Will I be able to start the war when the presidency rotates back to me in 3 years?
>>
>>171659770
>liberate a planet costs more than ceding one
Huh?
>>
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https://civilization.com/news/entries/civilization-vi-cyrus-ii-leads-persia
https://www.youtube.com/watch?v=UIhkrcFIVow&feature=youtu.be
>>
>>171659916
Warscore in general is illogical as fuck in Stellaris
Rebalance coming with Banks
>>
I actually counted, and after a victorious wat against an Awakened Fanatic Xenophobe FE, I just purged 179 billion of their pops.
30 megaHitlers of PURGE.

Feels good man, they've wiped out idk how many species in their quadrant of the galaxy before I got big enough to stop them.
>>
>Changes in update 1.5, nicknamed ‘Banks’, will include expanding species rights, reworking ethics, and adding refugees.

SWEEEEEDENNNNNNN
>>
>>171660110
Would it kill them to write down the traits and what makes the uniques unique in the fucking page?
>>
>>171660341
>and adding refugees
WE'RE GOING TO BUILD AN INTERPLANETARY WALL AND MAKE THE ALIENS PAY FOR IT
>>
>>171660341
I don't mind them adding refugees as long as I can choose to strafe their boats with my planetary defences as they approach.
>>
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>>171660601
>>171660690
You guys gotta use your heads
>open borders to all sorts of refugees
>relocate them to planets dedicated to food production and turn them into livestock
>>
>>171660860
F I E N D I S H
I
E
N
D
I
S
H
>>
>>171660341
I fully expect a day 1 "no refugees" mod because chances are they will be completely useless and incredibly annoying and there will be no way to not get them
>>
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>>171661258
yes you can
you all need to read the dev diary already, always asking the same shit
>>
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>>171659263
in filename you can set the criteria as to when they advance and shit (i think), i vastly increased this one, hope it will work.

A more surefire way would be to maybe remove all triggers, or add an impossible one, but i dont know what reprecussions the former has, nor a suitable one for the latter.
>>
>>171660446
probably.
Persia - Cyrus
Unique Ability - Satrapies - Gain a free trade route upon researching the Political Philosophy Civic, as well as bonuses to internal trade routes.
Leader Ability - Fall of Babylon - Lessened diplomatic penalty when declaring surprise war; all units gain an additional movement point upon the declaration of a surprise war.
Unique Unit - Immortal - Swordsman replacement that has a ranged attack, but a strong combat defence.
Unique Improvement - Pairidaeza - Provides Culture, Gold, and Appeal. Also provides bonuses with adjacent districts and citycenters. Gains even more bonus with the progression of civics and technologies.
>>
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>>171660268
God bless the SI system
>>
>>171659149
>How to make AI an actual threat
complete redesign, sorian style
>>
>>171661667
Sounds balanced
could be a fun civ.
>>
>>171661991
But a life in 1944 wasn't worth as much as a life in 2006.
>>
>>171662165
jewish life is worth $0
>>
>>171662165
but inflation though
>>
>>171662545
But technological progress means we can produce more, which raises a life's worth.
>>
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>>171661991
>>171660268
https://www.youtube.com/watch?v=6sTBSl3M2FE

>this song is 7 FUCKING years old already
Holy shit
>>
>>171662896
>which raises a life's worth
we also have a lot more life's and a lot of it is trash now
>>
>>171663264
>life's
maybe I should stop posting for today
>>
>>171663264
But the average is still raised.
>>
>>171661667
>Lessened diplomatic penalty when declaring surprise war

As if that matters. But other then that it sounds fun enough. The movement thing is nice.
>>
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>>171666058
>still no Boo mod
>>
>>171666058
>homeworld 2 music pack
patrician taste
>>
>>171666640
>liking Homeworld 2
Meh.
>>
>>171666058
shit I misread it as fag
>>
>>171666724
>not liking homeworld 2
>>
>>171667013
>liking Homeworld 2
Imagine someone blowing a rapsberry in a bored tone.
>>
>>171666802
Me too. I need to lay off 4chan for a bit.
>>
>>171581717
If we disregard the entire problem of intelligence for just a moment, it's commonly accepted among the scholarly community that there is a meaningful genetic distinction between the wide "races", to the point that it's fairly simple to roughly outline where people are from by looking at certain genes. It's not 100% efficient of course, there are outliers, but on average there's a fairly strong correlation
Now it's often been said that there's a 'social construct' component to race, and it's true, I'd say - but that doesn't mean the differences don't exist. It's analagous to the difference between tall people and short people - while the point at which you're now a manlet may differ from person to person, it's not really arguable that the heights of a tall person and a short person are the same. The cutoffs might differ, sure, but tall people can't be short, and you can't say no short people exist.
It's been asserted that East Asians are generally shorter than Europeans and Sub-Saharans. Now there might be a nutritional component, but we find that Asians are still shorter even when we only take American Asians compared to White / Black Americans despite them earning almost twice as much as the average burger. There might be cultural differences too between diets so that needs to be looked at more, but in the end I think there's a meaningful difference between the physiques of the classical races. This is also obvious from an evolutionary standpoint - Eurasians haven't been seperated from each other for that long, but there is already a significant difference such as the gene in charge of lactose and the shovel incisor only commonly found in Sinic peoples.
Given all of these physical differences, is it REALLY that strange to find other, mental differences, esp. accounting for the Neanderthal admixture only found in Eurasians and the fact that Subsaharans have been seperated from Eurasians for far longer and far more strongly than Eurasians from each other?
>>
>it's an advanced fanatic spiritual empire spawning directly on top of your fanatical materialist empire
>>
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So I disbanded my federation to conquer this gaia world. They share the same base ethics as me (xenophile and spiritual) but they're still pretty fucking pissed. Their planet preference opens up a whole wealth of planets suddenly available for me to colonize.

My question is, if I start spreading these dudes around my empire, am I going to get a massive rebellion eventually or will they calm down? I can't purge them.
>>
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>tfw nobody will ever remake Civ IV with hexes and multicoar capabilities and cross-platform with more modding potential than before
>tfw C2C for Civ IV - II never
>>
>>171661529
You have to keep in mind that Stellaris is a Paradox game, so most people who play it are conspiracy-addled neo-nazis who think that Swedish companies are all working for (((them))).
>>
>>171670003
enslave the rebellious heretics
>>
>>171670319
B-but I can't enslave them either..
>>
>>171670003
With your influence level I'd definitely run some reeducation campaigns until they're more amendable. It's for sure cheaper than blocking a faction long term
>>
>>171670503
Ok thanks, I'll give it a shot.
>>
>>171670357
Welp, that's alot of influence your going to have to spend to keep the masses down...keep a garrison force on their world(s), nothing fancy clone troopers could fill the gaps really.

don't call it a grave...its the future you chose
>>
>>171670908
ethics divergence -16% means it's not gonna be long until they adopt your ethics

for now they're just pissed they've been recently conquered, it'll go away in like 2-3 years

if you build a colony ship on their planet there will be no unhappiness penalty for having been conquered on the new world so they'll be less unhappy.
>>
So a Fallen Empire just awakened.

Unfortunately it happened at a bad time. I control roughly a third of the galaxy, with the other two thirds being five large empires.
I'd just had a few years of peace I'd used to colonize some more planets. But now I have a fleet that's not even at cap, is in need of upgrading, and a lot of half-developed planets.
Heck I don't even have PD on my ships since none of the other empires use missiles.

Even if I pause construction on all my planets, it's still going to take a long, long time to cap my fleet, upgrade it, and build flower fortresses at my choke points.

How screwed am I? Should I just reload a save from a year earlier and start preparing then?
>>
>>171672148
What's their mission?

Rally the rest of the galaxy behind you as you take down the ancients
>>
>>171672148
Don't save scum. You can do it, anon! I believe in you.
>>
>>171672148
never surrender to xenos scum
>>
>>171653685
Just play the demo they released. I did, and found the game to be pretty bland.
>>
>>171672250
Doctrinal enforcers.
So the guys who get pissed if you colonize one of the holy Gaia worlds.

They want to turn my (an ever others) government ethos into a spiritual one. i.e. convert us to their religion.

They've already curb stomped a small empire that one of the big players was about to integrate.
I bought sensor access from them before they bought it, so now I know they have at least 3 50K fleets. Mine is about 70K, and could be 80-90 if I max out my cap.

An anti-FE fleet is still kinetics, torpedoes and PD right?
>>
Do synth leaders die of old age?
>>
>>171672148
ignore them and build up your empire and fleet. Maybe have a cop of tea too.

If they start shit, just backdoor them with multiple fleets, or just hop behind them liberating whatever planets they took while also building up. you should lose less than you gain and eventually slap their shit.

The first time one awakened on me i made the mistake of signing in on their shit (it was the xenophile fags), then once i realized what it meant, i warred them took some of their worlds while they took 1 of mine, split the fleet they chased and conquered more. Once they caught up to the fleet they were chasing it was at thorwaway strength far from where they should be and after a few more sacced fleets they agreed to my peaceterms since i held quite a few of their buttbudies as well as their own worlds.
>>
>>171670095
>normies will never stop posting this crappy """game"""
>>
Wew lads, I never thought I'd have as much problems as I did with Carthage in the Rise of Rome Scenarion in civ 3. Rng is the worst.
Anyone have any tips for the Fall of Rome in civ 3?
>>
Ah great, one of my planets pops mutated into invisible pops called 'Super-' that refuse to be moved around.
>>
>>171677251
The fuck is that
>>
>>171677372
happened to me as well, got some population to spontaneously modify itself and turn into "post-"

Maybe it happens when a pop that doesn't belong to your primary species does this?
>>
In Civ V, how do you do domination victories on higher difficulty? Is it just a given that you'll need to wait until late game to take much unless you're a Civ with a good uu for taking cities early? How do you hurt people enough so they can't get back at you without getting a massive warmonger penalty and constantly being hated?

I had a game going as Assyria and was doing okay until the ottoman empire and Mayans declared war on me and I basically stalled after the siege tower became obsolete.
>>
>>171674674
How much did you take in a single war? I've got xenophiles who are unfriendly because I refused to sign, and the warscore cost for liberating each planet is ridiculous at 11-15 each. So I'm considering just liberating the whole empire.
>>
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Rate my civ pls
>>
>>171678238
I don't understand why they are Nazis/10
>>
>>171678238
>venice in space
>named fourth reich
>>
>>171677702
dont remember, but i think i only wanted my freedom in that war but if you make them cede the planets they started with, they are proper fucked as they cant build more of their OP buildings as far as i know.

Also before they awaken you can annex all of the plantes of any FE, but after they awaken their planets scores shoot way up, so if you can, you should always preemptively fuck them up.
>>
>>171678238
>>171678342
>Wormhole travel
>Nazi
>Hitler used super sekrit donut steel Nazi technology to go back in time and kill the untermensch
>Accidentally went both back in time and space
>Landed over 12,000 years ago in ayylium land
>>
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>>171678342
>>171678482
I have aspergers & add...
>>
>>171659770
You have to give him some objectives too. If he doesn't get anything out of the war he won't go along with it, but the problem is there's no way to know what the AI actually wants out of a war.
>>
>>171680651
Yea I thought about that, I tried offering him some different things but the shitters never agreed so I bailed on them.
>>
>>171658797
>I played Freelancer so much as a kid that I still have issues imagining how a solar system would look like if it was up to scale.

just look at the sky at night mate
>>
>>171678238
Nonsensical. You just made space merchants then called them Nazis for no reason.
>>
>>171673502
>I know they have at least 3 50K fleets
that's actually pretty small for a FE
>>
>>171681083
inb4 anon is dyslexic and it's 350k
>>
>>171681430
Wait, k doesn't mean "killing power"?
>>
>>171681606
k stands for kool
>>
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So how have these guys not noticed my station yet?
>>
Do robots get automatically upgraded to androids/synths, or are you stuck with the inferior versions?
>>
>>171681083
Those are the only one's I've seen. I've since seen more of them, including a 79K with a huge ship in it.
I've been building military stations around the four planets closest to their space, but it's thousands and thousands of minerals so it's going to take a while.
In the mean time, they've gone to war with two large empires on the right side of the map, so I'm wondering how much time I have left.
Ideally I'll want to attack them when their fleet is away from home.
>>
>>171682476
Woah what mod is that?
>>
>>171682607
They get upgraded automatically.
>>
>>171682476
they have and the government is passing it off as a comet while preparing xcom
>>
>>171682818
Not a mod. One of the primitive species I am monitoring has advanced to the space age and have put their own space station in orbit. Right next to my observation post. The ring spins too!
>>
>>171683212
That's pretty neat!
>>
>>171682476
Their mainstream media is denying it.
>>
>>171682476
Only their version of Alex Jones knows about it.
>>
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Whats the point of using jew tactics with the observation post to bring in a primitive planet when you can just invade with a couple armies?
>>
>>171685697
This makes me want to try to conquer one of those with some titanic beasts
>>
>>171682680
So I did something I've never really done in Stellaris before. I actually traded with others.
In response to the FE awakening, I've traded away my special resources that I've previously been hoarding.
On the one hand it'll make my competition stronger (against the FE hopefully) and on the other, I've just doubled my monthly mineral income for the next ten years.
Hopefully I'll have my fortresses & fleet ready soon.
>>
>>171685697
Conquering one leaves you with a bunch of unhappy, unproductive pops with different ethics from you.
Taking over their government gives you a bunch of happy, fall-in-line productive citizens.
So, conquering gets you a planet faster, but takes longer to turn into something good.
And enlightenment takes longer & costs more, but gives you an instantly useful planet when done.
>>
>>171685697
the observation post gives you science
>>
>>171682875
>>171684824
>>171685431
top kek

>>171682476
That's pretty cool I didn't know space age guys did that.
>>
>>171688987
There's a lot you don't know.
>>
>>171692767
that is an universal truth applicable to anyone
>>
>>171680651
>be fanatic materialist
>purging the universe of the evils of religion
>federate with some spiritualist xenophiles because they call me a beautiful sphinx
>they agree to any war with nothing in it for them at all
>also they have a higher-tier bombardment policy, so they fuck up enemy planets more than I can
God is real.
>>
>>171677632
Guys?
>>
>>171695341
pace yourself, liberate other civs
>>
>>171680651
if they're pacifist they will only agree to liberate planets

liberate planets in clusters of 1-3. Make sure their power level is low. Because of liberation and low power level they'll love you and agree to become your vassals for protection immediately, 10 years later fully integrated into your empire.
>>
How's Grey Goo?
>>
>>171697348
play SC2 instead if you haven't
>>
>>171696240
If you can take 1 planet, you can defeat their fleet and therefore you can get 100% warscore. Therefore, there is no reason not to select enough planets to get up to 99.

(also you can add humiliation and other goals, for free purple mana)
>>
>>171698367
>there is no reason not to select enough planets to get up to 99
there is

if the planet is too populous/developed or their tech is too high they won't agree to become vassals easily. You want them to accept vassalization IMMEDIATELY after ending the war.
>>
>>171682476
this
>hello ground control, theres a giant space station... what do we do
>ignore it, its just a meteor
>>
>>171697772
I don't like Starcraft. It's too competitive.
>>
>>171660110
Looks really cool!
>>
>great mineral planet
>only problem is that it has unstable tectonics and hazardous weather
>fill it with robots because they don't care
>invents synthetics
>somehow I'm the bad guy
>>
>>171649909
>It was fucking retarded
are you saying that racemixing is retarded?
>>
>>171702471
Imagine being so racist that you can't even tolerate other species. Like you drive by a cow ranch and get so pissed off about these cows walking around that you end up crying all night while playing Stellaris. That's the sort of person you're dealing with in this thread.
>>
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HEH
>>
>>171701525
>I don't like Starcraft. It's too competitive.
You're not gonna play Grey Goo for anything but the single player so you might as well play SC2 single player
>>
>>171702471
More like he is saying that it's retarded when he is trying to roleplay and the game normally have stuff that prevents him from doing what he wants. It's like what anon said earlier >>171602202

If I want to play as imperialist Japan with only Japanese people in a video game, does that make me a racist?
>>
>>171706804
Nope. Anyone that says it's racist is strange.
>>
>>171705761
You have to compete with the other races. I only like games where it's taken as obvious that my race is the best.
>>
>>171705761
Well, fuck that then.
>>
>>171702909
u wot m8
>>
>>171702471
Racemixing doesn't exist outside of US.
>>
>>171707692
Wrong
>>
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>>171707692
Right
>>
>>171693790
We don't use "an" on hard vowels foreignanon. An would work if it was "ooniversal".
>>
>>171674674
This man is correct. Cheesing their tactical AI is how you win against AEs.

I signed up to be the thrall of a xenophobe one, kowtowed them for 190 years, but then when Independence Day finally artived it was a piece of piss because they put their entire fleet in a 760k doomstack and chased one of my 30k fleets into my forest of snare-station-over-the-sun-so-it-takes-them-a-month-to-leave systems, while my 11 other 30k fleets were busily reking their worlds.

> the warscore cost for liberating each planet is ridiculous at 11-15 each
I'm at 6-8.
I counted again (I'm this guy >>171660268) and I took 61 solar systems off them in that 1 war.
>>
First reply decides my next Civ 6 game Leader/Map type/Victory condition.
>>
>>171645215
>Allowing migration
>>
>>171710141
Gorgos/Earth/Military.
>>
>>171678238
> Fanatic Materialist
> Individualist
> Intelligent
> Solitary
> 'tfw too intelligent to...' model
ABSOLUTELY EUPHORIC
>>
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>>171710161
>not assimilating lesser races and removing their sense of identity to become just more cogs in your societal machine
>>
>>171710729
>Not purging the xenos scum
>>
>>171645215
Utopia fixes this. Thank you based Sir Thomas More.
>>
>>171698950
Good advice.
For liberate-vasselise wars you also need to bear in mind that:
A) The new empire's AI won't assess its diplomatic position until the 1st of the month, so if you liberate them on the 2nd you have to wait 29 days before you can do anything
B) It's much easier to get them to become vassals if they fear a third party, and border friction is scary. Try to make sure the liberated empire will have a border with another big bad empire, don't just create them as enclaves totally surrounded by you
>>
Friendly reminder that The Last Federation is under five bucks and you should definitely get it immediately
>>
>>171710934
Earlier in the game it seems like distance is the chief factor. If they're adjacent to you then they'll agree, but if they're far away there's nothing you can do. It's still nice to make an enemy into a friend, though.
>>
>>171713162
>tfw AI War 2 still in development
>>
Does Civ 6 actually have any deterrent against pumping out new cities at max speed
5 had the growing penalties to empire happiness, but I can't detect anything similar in 6
>>
>>171710729
is this art from that sci fi story where there are living, feeling sewer filtration systems?
>>
>>171716247
Yes.
>>
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I want to take over the world.
>>
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>>171609346
And then there's Cossacks, where soldiers are LESS expensive than the workers. It's fun.
>>
I want an rts with botes
>>
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>>171716247
>>171716526
All Tomorrows Stellaris mod when?
>>
>>171720062
>All Tomorrows
Never heard of it. Give me a quick rundown.
>>
>>171720062
That's one of the worst things to google search. Silly things named with common words. What is it?
>>
>>171719957
Boats or 'bots? I think Supreme Commander and Total Annihilation have both in pretty good quantities.
>>
>>171720062
>>171721946
>>171722043
Based modulars
>>
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>>171721946
>>171722043
Nemo Ramjet's "All Tomorrows", a story about human evolution and modification over the course of a billion years.
>>
>>171722293
I hope it's not like the Uplift series. That was trash.
>>
>>171714312
Luxury goods are only good for 4 cities each, so if you keep colonizing then you'll dilute your luxury effectiveness. This is usually manageable as long as you aren't trying to do something weird like ICS.
>>
>>171710278
So be it.
>>
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>liberating an entire fallen empire for that sweet fucking research
>>
>>171675285
what?
>>
>>171714312
cities need lots of space now, space is your limiting factor
>>
>>171728830
Pretty much

Unless you play Japan and plan accordingly you can't do well with small islands
>>
I fucking hate Civ 6
>>
I fucking hate Stellaris.
>>
I fucking hate ES2
>>
>>171731141
>>171731481
>>171731741
I love Civ IV
>>
>>171662165
Wouldn't a life be worth more in 1944 as there were less people?
>>
>>171732849
Depends on your measure of worth.

In 1944 there were indeed less people, and so if your criteron is "The value of the human race is some large but finite number X and therefore the value of a single human is X/(number of humans)"

However if your criteron is "The value of a human life is the sum total of its diversity and vivacity of experiences both past and future", then the (average) human life is worth more now because we have 4X games and VR porn to enjoy.

HOWEVER if your criteron is the market-based "The value of a human life is however much someone is willing to pay for it", then again we're probably worth more today just because we're above-inflation richer and therefore can afford to pay more.

There is a very large branch of academic philosophy devoted entirely to doing the math on this.
>>
>>171733870
The worth of a life is a pointless debate. Like all philosophy, even if your logic is airtight, you need to presume a few axoims. Those axoims in this case are your personal values.
>>
>>171734002
I don't dispute that you need to presume axioms.
But you need to presume axioms to do simple mathematic addition, so I wouldn't say the presence of axioms renders a discussion "pointless".
All it means is you have to start with "Assuming X..." before you say "therefore A B C means Y"
>>
>>171733870
That implies all human lives have the same value, which they clearly do not
>>
>>171734175
No no no, that's not what I mean. The problem is that the value of a human life is generally contingent on agreeing with your personal values, which is hardly guarenteed.
See, mathematics and philosophy are the purest studies, in that they have literally nothing to do with reality and rely completely on closed logic under axoimatic assumptions and definitions. At the same time, philosophy differs from mathematics because mathematics is a system in which the axoims are fixed. Theoretically there is nothing stopping you from defining a 'crick' as a cross product and denoting it with the symbol @, but nobody is going to understand you when you write (F) X (r) = T. In philosophy, especially with a topic as basic as this, your assumptions are either your answers or directly lead to your answers with very few steps in between.

>>171734324
See this is a great example.

>which they clearly do not
This is an axoimatic assumption as well as a statement of personal values. There is no real way to engage in a philosophical debate when axoimatic assumptions differ, except to pick apart logical inconsistencies if any exist.
>>
>>171734449
>nobody is going to understand you when you write (F) X (r) = T
I mean F@r of course
>>
>>171734324
I agree, and I actually think it's proveable that they don't, but unfortunately the vast majority of philosophical literature contends that they do.

Also you start to get into hazy definitions of "value" again. I don't think many people would disagree that a healthy baby is a better choice to go in the fallout shelter than a terminally ill nonagenerian, but looking at it from another direction, if we're saying this means the baby's life is worth more than the old man's, doesn't that mean the sentence for murdering the old guy in cold blood should be less than the sentence for murdering the baby in cold blood? Do you extend this to viable babies in the womb? Do you extend this to unviable babies in the womb?

And on and on and on, until you develop a sexual fetish for trollies.
>>
>>171734449
>mathematics
>purest studies
>literally nothing to do with reality

Get outta here!
>>
>>171734729
Math has nothing to do with reality. If you think it does you don't know what mathematics is.
The entire point of mathematics is that you distance it from reality. It's a toolbox with which you examine the world, and the tools that are actually useful in the world are more developed.
Five Apples has physical meaning.
Five does not.
Ten Kilograms has physical meaning.
Ten does not.
The determinant of certain physical matrices has physical meaning.
The concept of a determinant does not.
>>
>>171734665
>and I actually think it's proveable that they don't
You're forgetting the key words 'given certain assumptions'. If the definition of a human life on the other side is 'all are equal' then there's nothing to discuss.
You can't actually be wrong in philosophy, the closest you get is being logically incoherent.
>>
>>171702471
It is, but that's not the point of the post. The point is that cultures don't merge, they assimilate each other.

We're never, ever going to be a rainbow planet of equality because that's completely unrealistic.
>>
>>171734824

Any number, by itself, has a physical meaning.
We only need to specify the subjects of that number to give it a specific physical meaning.

Five Apples - or Five Oranges - it doesn't matter: it's Five of each - the only difference is Apples & Oranges.
It could be Five Light Years, for all we know - it's still Five.
>>
>>171735071
>Any number, by itself, has a physical meaning.
It does not. what does 'five' represent? You see how you need to add units (which have physical meaning) to the numbers in order to give it physical meaning?
There's a reason why physics is 90% math and not 100% math. 90% math is the analysis and expression. The other 10% is tying the math to the real world so it becomes useful.
Mathematics is like a language or a toolbox, but it's not directly related with the world. There's plenty of things that have no direct physical meaning in mathematics, such as the diagonal length of a thousand-dimensional hypercube with side length a. The only reason we see most mathematics is directly relevant in one way or another to real life is because we both express things using math and because the axoims and development direction of mathematics has always been towards the useful instead of the fun but useless.
>>
>>171734894
>You can't actually be wrong in philosophy, the closest you get is being logically incoherent.
That's pretty fuckin' close tho
>>
>>171735247

Okay, maybe I failed to communicate this sufficiently:
IMHO, numbers are units of quantity.
And, since quantity has an actual, physical, value, are a part of the physical world.

And, since mathematics is a field that is primarily interested in numbers and how they interact with each other ...
>>
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>>171735597
Yeah it is, but the problem is that if you're logically coherent then your answer can't possibly be wrong even if it sounds fucked to the ends of the earth and unacceptable to everyone.
In other words, both the guy who wants to gas the kikes and the guy who wants to breed tyrone with his wife can be 'right' at the same time because they have differing basic volumes.

>>171735678
>IMHO, numbers are units of quantity.
That's wrong but let's roll with it.

>And, since quantity has an actual, physical, value, are a part of the physical world.
No, quantity doesn't have physical meaning. "Five" doesn't mean anything. You can turn it into 'five seconds', 'five seconds later', 'for five seconds', 'within five seconds', 'not before five seconds', and so on even restricting yourself to a single unit. There is nothing in this world which can be described with 'five' even partially, and that's the point. Mathematics is abstracted. The reason you think it has to do with the physical world is because we use it to describe the physical world.

>primarily concerned with numbers
anon I hope you don't think anything short of at least vector calc counts as 'real math' to mathematicians and physicists
>>
>>171735913
>basic volumes
Time to sleep
I meant "starting points", no idea how that turned into volumes.
>>
>>171735913
>No, quantity doesn't have physical meaning. "Five" doesn't mean anything. You can turn it into 'five seconds', 'five seconds later', 'for five seconds', 'within five seconds', 'not before five seconds', and so on even restricting yourself to a single unit. There is nothing in this world which can be described with 'five' even partially, and that's the point. Mathematics is abstracted. The reason you think it has to do with the physical world is because we use it to describe the physical world.

I disagree - number is a descriptor of a physical manifestation just like any other.
Saying "Apple" makes anyone understand that there is a specified fruit involved.
Saying "Red" makes anyone understand that there is a specified color involved.
Saying "Five" makes anyone understand that there is a specific quantity involved.

Saying "Five Red Apples" makes everyone understand the exact specific combination of the three physical meanings involved.
>>
>>171735913
I was hoping for Gödel's Incompleteness Theorem on top of Cthullu.
The maddening revelation that it was all in vain, for now you can prove that you cannot prove.

Incidentally, Ted Chiang's Divide By Zero is probably the scariest story I have ever read.
>>
Wormhole or Hyperspace?

I never tried Hyperspace, but I noticed it's fucking annoying how I have to play hide and seek with Hyperspace faggots when I go Wormhole route.

I assume Hyperspace is better at the start but becomes shit when your empire gets much bigger?
>>
>>171737752
>I assume Hyperspace is better at the start but becomes shit when your empire gets much bigger?
Correct.
Early game: warp > hyperspace > wormhole
Mid game: warp > wormhole >> hyperspace
Late game: wormhole = warp >> dogshit > absolute dogshit >> hyperspace
>>
>>171738136
Cheers, I went with Wormhole again. Easier to spam stations everywhere early since resources are never really an issue than have both my legs broken and thumbs cut off lategame
>>
>>171738692
Numbers are imaginary.
>>
What's the best build for Stellaris to create my multi-specie democratic utopia?
>>
>>171740352
ask germany
>>
>>171740352
the one where you run out of mana while attempting to supress factions and reeducation campaigns
>>
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>>171740352
Anything xenophile.

Endless liberation wars, turn them into vassals then integrate them.
>>
>>171740207
What about imaginary numbers?
>>
>>171741024
is effectively disabling influence though config changes considered cheating or its such bullshit that it can be considered the norm?
>>
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>>171740826
I just want a peaceful empire ruled by cabbage people and fueled by good vibes
>>
>>171720062
>All Tomorrows Stellaris mod when?
first I need my Foundation mod
>>
>>171735071
>Any number, by itself, has a physical meaning.
>We only need to specify the subjects of that number to give it a specific physical meaning.
anon do you even read what you're writing?

You JUST said "any number by itself" and then said "we only need to add to that number to give it meaning".

That's fucking retarded
>>
>>171735913
>anon I hope you don't think anything short of at least vector calc counts as 'real math' to mathematicians
numerics are fun
>>
>>171740207
what about real numbers?
>>
>>171737752
>>171738136
I always force hyperspace for everyone so my galaxy gets some sort of geography
>>
>>171738692
that's gotta be fake subtitles
>>
>>171741998
This is, I agree, an advantage of hyperspace.
But it says more about Paradox not understanding good game design (namely "strategy games should have geography") than it does about hyperlanes.
>>
>>171741402
>>171741798
Numbers don't exist.
>>
>>171742603
I'd love it if there was an option to get the other travel methods really really late into the game to mix it up and create an advantage if you get it first, but you will have to refit your entire fleet and set up wormhole stations etc.
>>
Aggressively studying 6 different developing worlds, about half of them have started revving up their X-COMs. What am I in for?

Also, is the Leviathans any good? Will DLC affect current games and how does it work in multiplayer?
>>
>>171742784
>how does it work in multiplayer?
everyone gets all DLCs the host owns
>>
>>171742969
So I could buy all the DLC and host games for my poorfag friends? Nice.
>>
>>171743643
That's to encourage people to play together.
>>
>>171741476
It's cheating no different than giving yourself influence using the console commands
>>
Any reasons to use destroyers in Stellaris, or should I go full corvette early game?
>>
>>171746323
they're good early game I feel, but general leave them to be PD boats when I get a full fleet
>>
>>171746323
They're decent early game
>>
Why isn't CivVI very fun?
I like all the new concepts...
>>
>>171748783
because it looks like a dumb cartoon and the concepts are shit.
>>
>>171748857
How many hours?
I think it looks pretty good, it was just the first screenshots that were bad
>>
>>171749017
>How many hours?
what?
>>
>>171749064
...did you play?
Sounds like you never played it tBh, you get used to the look
>>
>>171749330
>be cause I got used to the look everyone will get used to garbage
I played it when released, finished 3 civs, norway, egypt, japan. couldn't get through 4th game. Also, hours played doesn't equate to ability to identify garbage.
>>
>>171749545
but the looks seems like such a small factor, and easy to get used to.
I like the look, and I still don't feel like playing
>>
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>>171749545
>hours played doesn't equate to ability to identify garbage
Hours played is often used by retards to justify their fallacies.
If you have very few hours played, they'll say you don't know what you're talking about.
If you have a lot of time in, they'll say that if you played it that much, it can't be bad.

Even devs do it, when people criticized Starbound for being a scam, the dev answered with "well it was played a lot last week so people like it".
>>
>>171749720
>>171749994
yeah I figured he's retard.

>>171749829
oh there's other factors wrong for sure. If it was good I'd probably get over the art but it's just boring and looking at garbage makes it even harder to enjoy.
>>
>Alexander the Great leads Macedon

Incoming pay denbts butthurt

https://www.youtube.com/watch?v=hUUMqYSHG2k
>>
>>171749330
>you get used to the look
You also get used to atrocious control or getting fucked in the ass, that doesn't make it good.
>>
>>171750156
>alexander the great
>looks like a 16 years old kid who hasn't even learned how to shave
0/10
>>
>>171750267

>Implying that's literally not who Alexander the Great was
>>
>>171749994
fucking kek that pic. Hope devs like that get sued or something
>>
>>171750343
Last time I checked, he was Alexander the Great.
Not Alexander the Midget.

>>171750351
When I posted that earlier, the critics were hilarious too.
>"if he played that 1 337 hours it can't be bad!"
>>
>You only played 1/10/100 hours, how do you know anything about this game to review it ?
>You've played 1000/2000/5000 hours of this game, why do you keep playing it if you don't like it ?

Those two type of comments on every review ever prove how cancerous all of Steam Reviews usually is

Literally butthurt faggots bitching that their game has a negative review in the most relevant

Also, it couldn't have fucking hurt to add a "Neutral" or "Mixed" rating for all those people who keep posting "I'm setting Positive/Negative, but actually here's the whole story", wouldn't it ?

You don't have to vehemently hate or love a game to run your mouth about it
>>
>>171750695
I once had a guy who gave a positive review with a green thumb, but when you read it, he was actually shooting it down in flames.
And when I asked him, he said "because devs need to sell".
>>
>>171750695
It goes both way. You have retards shooting down a game without any real reasons, you have morons just talking of their own experiences with the game, and you have the faggots who write "xDDD so funny" crap.
>>
>>171750758
>>171751127

>Post a high ranking review with detailed, even if slightly bitter points because I had to will myself to write a long fucking wall of text about a game I don't like
>85 % agree and makes it to the top
>Comments is literally walls of people telling me tough guy shit like "stop crying", "retard", "fuck off", "grow up", "get good"

I mean, Metacritic was already a good hint at how terrible crowd-sourced reviews can be, but it really drives it home

Maybe some moderation could help it out, but everyone knows Steam's moderation is fucking god-awful and they already can't control the unwashed hordes in this wasteland called Community Discussions
>>
>>171751572
>get good
I blame the Dark Souls community for making that answer popular.
Of course, there are things in video games you can't explain, that you have to experiment yourself. But once 4chan starts using a meme, every retard start imitating it, to the point that asking for anything leads to you getting "git gud" answers.
>>
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>>171750156
>New husbando for straight women/gay men
>>
>>171748783
Not that Civ V wasn't wracked with dreadful problems, but here's my view of the difference between them:

Civ V mechanics tended to be more complex abstractions while remaining readily identifiable to concrete real-world phenomena - the game was a bit complicated and fiddly, but almost everything could be related to real statecraft.

Civ VI mechanics, on the other hand, tend to be more simple and less reminiscent of reality - so while the game is mostly smooth to play, it feels a lot more game-y.

Of course there are a few elements that buck the trend between the two.

Since I enjoy Civ as fantasy-fulfilment rather than as a virtual board-game, Civ V remains much more to my taste.

I guess if we were to consider a spectrum from Civ V to Civ VI, something like EU would be even further in the Civ V direction - but it's so complicated that I get overloaded and can't stay interested.
>>
>>171751127
>you have morons just talking of their own experiences with the game
This isn't a bad thing. Often it is the "review" where someone shares a funny or impressive anecdote that convinces me that a game will be fun enough to justify a purchase (of course that's provided it passes the obvious minimum hurdles).
>>
I'm Catherine of Russia, my only immediate neighbor is America (I just took their capital). I'm four-fifths of the way to my first Golden Age but my people are unhappy, my GPT is in the black.
I want to do something with the Great Merchant I have, initiating a Golden Age would only be for ten turns and I'm not sure I want to use them for a building. I had thought to keep them around for when I can send them to Lhasa but America is thickly in the way and I doubt they would ever, EVER agree to open borders IF we ever reach a peace treaty agreement.
What do?
>>
>>171602202
>Implying i give it much though
I just wanna prove why we're superior. We killed the lesser races on earth and now it's time for alien commie scum to go.
>>
How the fuck do i mod in more ethical points? I've had no problem changing trait values, but for some reason ethos points won't change from 3
>>
>>171753602
But it's not the point. If I wanted to hear how xXXLEGOLASS_69XXx got a 360 on a noob, I would check Let's Plays or Youtube. Reviews are supposed to review the game, not blog.
>>
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>>171756980
I am quite fond of this meme, upboat
>>
>>171756980
Pachacuti is always such a dick.
>>
>>171757549
I was pretty surprised when I read the comic by how quickly he dies.

>>171758475
Shoulda knew better than letting Shaka Zoulou settle near.
>>
>>171756980
I remember this one. Great laugh.
>nigga I know what I doing
>getting rekt
>everything is fine
>getting rekt even harder
>why you all laugh its must be one anon who try to bully me
And all this pictures with Nigga I know what I doing.
Anyone have a screencap?
>>
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>>171759008
Not of the thread. I was too busy making reaction pictures.

And the morale of the story? He lost anyway, because you no mess with Shaka Zoulou.
>>
>>171754678
My main source of information when deciding whether to buy a game happens to be LPs, now that you mention it.
>>
>>171759594
But to get LPs, you visit the LP archive, like I did with Crusader Kings 2 and Jagged Alliance 2. You don't post LPs on reviews or a review on a LP website.
>>
>>171759682
No, but the purpose of a product review is essentially to persuade the audience one way or the other about buying the product. Providing an example (whether by showing or by telling) of the fun things that one can do with the product is a fine method of persuasion and therefore perfectly appropriate for a review.

Mind you, reviews that go in to more detail and discuss functionality and quality are also important.
>>
>>171759874
I still disagree, but I already gave my arguments, so there's no point in repeating myself.
I'll just conclude that most Steam reviews are trash.
>>
>>171750448

Thats how royalty works. If they say they are great, you plebs just agree with them, otherwise you get the sword.
>>
>>171761332
Explain why we have a king named Louis Le Hutin, then.

Hutin being a guy that look for trouble.
>>
>>171678238

>4th reich
>individualist

Ok, ok, nice bait.
>>
>>171682476

A little bit of society points for uplift, wait a couple of years, integrate.

One more planet type for colonization.
>>
>playing Civilizations
>have to explore the continent around me
Okay?
>>
>>171670003

>When anon fucks up so bad that neither individualist/xenophilic pops like him
>>
>>171578936
Our genes affect our culture. We are biological beings, genes make us. And we make culture. A low iq human will create a different culture than a high iq one. And intelligence is hereditary. Different ethicities have different iq's. Most succesful societies have been racially homogenous.


In other words, saying it's only about culture is greatly simplifying it.
>>
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>>171670003
What mod is that? I'd like to have my UI blue as well :(
>>
>>171756980
Why is there daedric script behind his text?
>>
Y'know, it's been a couple days, so I decided to check back in.

Once again this is by far one of the most autistic and off topic threads I've ever seen.
>>
>>171764779
it's called blue UI anon
>>
>>171769341
love you too honey
>>
>>171771901
I look forward to when Utopia comes out and there's some actual gameplay to talk about again.
>>
>>171768738
To be spooky.
>>
>>171769341
>>171772260
ES2 update soon
>>
>>171769341
CivVI sucks dick and nobody wants to play Stellaris when 1.5/Utopia is going to force everybody to remake all their custom empires and restart their games to enjoy the new shit.
>>
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>>171775013
Is any of the DLC even worth buying? This is all I have whatever it is.
>>
>>171775905
that's pretty much it
plantoids has neat battleships but I don't know what any of the other shit looks
>>
>>171775905
>Not just pirating the DLC
You may as well have everything.
>>
>>171776462
Won't Steam ban me or something?
>>
>>171776487
Nope.
Heck you can always unlock them by mods if you a real pussy.
>>
>>171776487
Pirate the game as well if you are afraid
>>
>>171776661
>>171776715
Okay, thanks. I figured with how greedy they are, they'd have some protection somewhere.
>>
>>171776845
Nope.
Paradox DLC policy is a actually a charity.
>that players can give them
You can easily unlock DLC or get patches. Only problem you can get with some mods.
But there are always Russian hackers.
>>
now that the dust has settled can we agree that terra novum is the best civ theme?
>>
>>171659684
Play Kerbal. It's pretty chill once you get past the LOL EXPLOSIONS stage and learn to build actually functioning rockets.
>>
>>171661258
SJWs are an urban myth.
>>
>>171742604
But quantities do exist.
>>
In Stellaris, when a sector's resources fill up, do the resources generated after that flow over into yours, or is that 25% (assuming 75% taxation) just lost?
>>
>>171741261
Last time I checked integration took forever, has that been fixed?
>>
>>171780221
It's lost permanently. Isn't the game's design just grand? All those resources just uselessly piling up never to be spent on anything, all so you can continue to expand your empire without incurring penalties for going over the arbitrary core system limit. Sectors are probably the worst implemented feature of the game, even worse than warscore.
>>
>>171780221
>when a sector's resources fill up
NO SUCH THING.
>>
>>171780221
Sectors have infinite resource stockpiling. Somehow. Cause that makes loads of sense. And no you can't interact with the sector's resource stockpiles at all, they are no benefit to you. Just one of the many, many things in Stellaris that make no sense.
>>
They just need to implement actual trade and have excess production go towards that.
>>
>>171781023
What's the point of trade when both tradeable resources are already so easy to acquire you end up stuck at the limit with nothing to spend it on except more ships well before end game? What possible benefit does trade offer except reaching that point sooner? First they'd have to completely redesign the economy so trade is A) possible and B) not a waste of time. In the first place having a ton of resources is not nearly as useful as it should be in a game like this, because AI don't respond to bribes. At all.
>>
>>171780659
>>171780817
>infinite stockpiling
No they don't. My one sector has a 10000 cap for energy and a 27000 cap for minerals, and it's just reached that cap with energy.
I would kill a man to get my hands on those 25k minerals it has stored.
>>
>>171781367
Why would you dump so many minerals into a sector in the first place? Or, conversely, why would you sector off so much of your mineral production? Just take those systems out of the sector if you can. Only put the bare minimum amount of systems into a sector, because otherwise you'll just end up losing resources in the long run. I find it better to make sectors energy-insolvent and then just top them off every few years with more energy so they keep the research stations running.
>>
>>171781606
Another guy
Is it possible to remove systems from a sector after you've created it? Like I've played for about 10 minutes after I've created a sector and I'm a n00b and thought it would be a good idea to give some of the high mineral-earning systems to the new sector.
>>
>>171783220
Yes you can remove systems from sectors, just click "manage sector" and you can add or remove systems from it by clicking them on the map. You can't remove systems if they are necessary to make the sector contiguous though, so if like you strung a bunch of colony-free systems between two clusters of colonies you should split those into two sectors rather than putting all your valuable systems in their hands.

Also it's a very stupid idea to put resources into sectors, only put colonies in sectors. Preferably those focused on research.
>>
>>171779796
I thought Kerbal was shit?
>>
>>171784372
Ehh, the developers make some dumb choices, but it's a great concept and there is a thriving modding community.
>>
>>171784372
It's good when you don't buy and use mods as well
>>
>>171784372
it is.
>>
>>171781606
I didn't. I taxed it at 75% for it's entire existence. But since I only put fully developed planets in it, the 25% left just went unused. Over time it just filled up.
As for mining stations, I try my best to link my sector planets together through empty or research only systems. Only the bare minimum of mineral/energy systems get added to the sector.
>>
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>>171786630
Also I forbid redevelopment or building military stations since I really don't trust the sector manager AI.
I still remember it building farms on my android planets.
I bet the AI doesn't even bother to put pops with the right traits on the right tiles, like putting industrious pops on mines or thrifty mobs on power plants.
>>
>>171787216
When you sector off a planet you have to accept it's not going to be optimized. You're doing it so you can expand, you make up for the inefficiency through sheer numbers.
>>
>>171787514
Yeah no I can't accept that. I didn't spend thousands of minerals perfectly balancing a planet between energy, minerals and research, making the most of planetary and tile bonuses, putting the right pops on the right tiles getting the right station upgrades, etc, only to have it all knocked over.
If building a fleet to perfectly counter an enemy fleet is they way to military dominance, it's the guiding hand of a human player that leads to economic dominance.
All a sector manager needs to do is to keep things as they are, and upgrade buildings when upgrades are available.
I'll also accept replacing buildings that are no longer useful, like removing a +5% habitability building after having researched a +5% habitability tech.
>>
>>171788714
To be fair, they did improved sectors quite a bit, though i don't use slaves nor robots, so i cant comment on their pop allocations, but as far as buildings are concerned, if you check in respect tile resources: it does a pretty good job with shit being on correct tiles, frontier shit/hubs as needed and even replace farms (even on food tiles) once the planet is full, and they build the sector designated resource on the empty tiles, and if space construction is enabled they build ports+solar if there's enough surplus, then upgrade teh port to max, build observatory, orbital farms even mind control if they are near maxed out as well as having their own construction ships build mining/science stations as well.
Fuck letting it make military shit and colonizing though, but the former is useless anyway and for the latter there's the expansion planner.

I hated it too in the beginning, but micromanaging 50+planets with the shittastic UI got old REAL fast.
>>
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All the remaining Empires in the game are in various federations.
Biggest being the in the bottom right.

What's the best way to counter them spamming blockades in all my sectors? I'm building my fleets to try and occupy planets faster than they can blockade mine but it's pretty cumbersome.

Main issue is that all the federations will jump in once shit starts flying.
>>
>>171790046
>though i don't use slaves nor robots, so i cant comment on their pop allocations
Currently, if you have slavery enabled, sectors will usually enslave EVERYONE.
Even those on labs and powerplants.
Even when un-enslaving them would boost yield.
I lile the idea of sectors, but the shit AI means the implementation is trash.

In general Stellaris seems to have a lot of things that *could* be optimised by a smart player for gainz: carefully apportioning your thrifty pops on power, your intelligent pops on labs, ypur prole pops on mines, etc.

But because of the way population growth / immigration works you inevitably end up with a complete mismatch of pops to tiles even on your core worlds, unless you want to dump all your blurple mana into micro'd resettlement. And even if you do that, put it in a sector for even a second and the sector AI will pull the buildings out from underneath you.

The only "consolation" here is that the pop bonuses (thrifty, industrious, etc) are usually complete shit - by midgame who even cares if you get +15% minerals on one tile, you won't even notice - so failing to capitalise on them isn't such a crippling loss.

But this brings us back to Paradox being bad at game design. Why is the feature (pop traits) even there if it doesn't open strategic options? The traits are hobbled into uselessness by a combination of being a) generally weaksauce, and b) not something the player can effectively capitalise on even if they weren't weaksauce, due to terrible synergy with the sector AI and growth / migration mechanics.

When an experienced autist who knows all the features of the game like the back of his hand can't do any better with a mechanic than a n00b who doesn't even know the mechanic exists, it is ipso facto a bad mechanic.
>>
There's a lack of strategy games involving ghosts.
>>
>>171794320
?

>heroes of might and magic
>endless legend
>warcraft 3
>warlock: master of the arcane
>age of wonders 3

probably more if I could be bothered to remember
>>
>>171795061
>warcraft 3
These are banshees, not ghosts.
>>
>>171795278
potatoes potatoes
>>
>>171795301
Idiot.
>>
>>171795484
Hes a tard, not an idiot
>>
>>171795484
Why so rude?
>>
>>171791746
>What's the best way to counter them spamming blockades in all my sectors?

I find that the AI doesn't split its fleets unless the split fleet itself can beat your doomstack.
Example: in my current game I'm facing down an Awakened Empire. They have something like 700K of ships. If my ships sum to 100K, they will field 7 100K fleets. If I have 350K, they will field 2 350K fleets. But if I have 351K, they will deathball into one 700K fleet.

And this is exactly what I did. Got to 351K, split my fleet into 10, and blockade-blitzkreig'd them while their one 700K doomstack ineffectually chased me around.

So, as always in Stellaris, the answer is "more dakka".
>>
How can you guys stand playing anyone other than the Aztecs?

Building districts takes so long otherwise.
>>
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>>171794320
Not really. Ghosts are featured in a lot of games.
>>
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districts were a mistake
>>
>Currently 51 unhappiness
>Barbarian XCOM squads surrounding my capital

Late game razing sure is broken
>>
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>Gorgo of Sparta and Pericles of Athens lead a unified Greece
>Frederick Barbarossa of the Holy Roman Empire leads Germany
>Alexander leads Macedon specifically

Civ 6 is such a fucking disaster holy shit
>>
>>171801907
DLC explains it, they plan to include another leader for Germany so they went with that and picked Barbarrossa because he was German enough
>>
>>171792013
it's basically a schizophrenia of design

they want highly detailed micromanagement for an indepth experience

but they also want vast amounts of planets to juggle at once

something's got to give, either simplify management entirely, or reduce the number of planets
>>
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>>171801907
>The only released DLC civs are all about warmongering
>>
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Help
>>
>>171802453
with what? you have 14000 gold just buy some units
>>
>>171802619

But muh economic victory
>>
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>Tfw to smart to inteligent to win besides culture
>>
>>171802453
> shows browser tabs
> but too many to see if they're comedic
M8
>>
>>171803370

>Not recognizing the various logos
>>
>>171803153
Culture is the most fun, but how can you be to intelligent for science?
>>
>>171802371
>implying there's anything else to do
>>
>>171802453
>not playing in full screen
>taking a screenshot of windowed game and your meme browser
>>
>>171806334

But I like to put on youtube videos in the background, and tabbing in and out of full screen is annoying.
>>
>>171802453
You're clearly aroused while playing and need a helping hand
>>
>>171806947

How did you know my capital city being invaded by Giant Death Robots is my fetish?
>>
>>171807109
L E W D
>>
>>171813687
with feeling
>>
ded
>>
>>171787216
Oh. OHHHHH. So This is where this comic is from.

I had seen it before I knew of Stellaris and I thought that it was just a bit silly. Now I remember about it and it makes sense.
>>
>want to play Master of Mana mod for CIV4
>AI is complete shit show and can't handle all the mechanics save few civs who can sidestep them

Might be pretty fucking great for MP though.
>>
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What are some tips for playing xenophobes?
I want to purge xeno scum but I keep getting ganged up on in the early game before I have much ability to fight.
>>
>>171822958
>getting ganged up on
>being this shit
colonise fast, keeping fleet up is a bigger priority as xenophobes because you're more likely to be hated and attacked, get dem minerals before anything else, research can wait. Larger fleets mean those scum will think twice about attacking you. I really don't know what else to say, everything pretty much plays the same, so git gud I guess.
>>
>>171822958
Xenophobes aren't that much harder, it's not like they're seriously disadvantaged early game which is where you need to be making your bold plays anyway, before everybody is blobbed up and federations form turning the game into a slog of minor wars between giant alliances until somebody triggers a crisis. Early game is the time to hit other empires hard and fast and make them your bitch. Before they have 5+ allies with defensive pacts. So it sounds more like you just need to alter your basic playstyle to focus on rapid expansion and military build up.
>>
>>171574481
Funny you mention that.

Orion Drive, our most powerful engine that comes closer to true viable intesrplanetary travel than anything else, was a concept made by polish mathematician Stanisław Ulam.
>>
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What does /civ4xg/ think of Endless Legend?
>>
>>171827171
I once took a giant dump.
The result was better than that game.
>>
>>171827171
I think it's best 4x available.Game has plenty flaws, but to me it's overall simply better than every other game in the genre.
>>
https://www.youtube.com/watch?v=HUMGc8hEkpc

none of you fagots got it right last time
>>
>>171827686
One day I'm going to get it right and get a fucking tshirt
>>
>>171827686
As I said when this last came up, most FTL methods state that the relativity doesn't apply to them even when traveling at 1c, forget more than that. For all intents in purposes most FTL methods rely on ditching the universe except for entry and exit points.

In short, that would necessitates 3d graphic of time, normal spacen and FTL space, thus invalidating the whole argument of using Lorenz transformations on a chart that cannot, under laws of physics as we know them exist.

Essencially, if you are to assume that FTL is possible in normal space, a lot of things that define mother physics take a jump of a tall cliff and stop making sense, and author of the video knows it quite well it seems be constantly referring to things that we assume for purposes of constructing an interesting video.
>>
>>171828571
>3d graphic
actually probably even that won't work because it assumes a clear link between normal and ftl space whereas there is none in most cases.
>>
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>>171779796
I liked KSP, shame Squad's owners used KSP as a wallet to pay for their personal projects (car collection and a fashion magazine) instead of actually investing sales money into improving the game.

I think what the game needed was something like Buzz Aldrin's Race into Space's space race; competing organization offering a challenge to the player.
>>
>>171830286
>owners used KSP as a wallet to pay for their personal projects (car collection and a fashion magazine)
WHAT
>>
>>171827171
Boring as fuck.
>>
>>171830341
Adrian Goya and Ezequiel Ayarza, the owners of Squad used the money they get from KSP on random junk. A lot of the money went to stuff like a fashion magazine, luxury cars, a recording studio. Meanwhile employees getting paid minimum mexican wage or being unpaid interns which caused everyone skilled to quit, where the owners would just bring in mod creators who'd also quit as soon as they found out they weren't getting paid. It's amazing KSP works as well as it does.

I like the game but hate the idea I gave money to those two fuckups.
>>
>>171830836
WHAT THE FUCK

And I raged after Starbound because the previews on the Steam Store were using unique assets that weren't even in the game, because the devs used bugs to justify themselves, and because most of the descriptions were still blank, and every retard would disagree it's shit on the ground that "you only played it for 10 hours".
>>
>>171830932
>"you only played it for 10 hours".
To be fair, "You've only played for 10 hours" usually is a good reason to disregard a reviewer's opinion.
>>
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>>171830286
The problem with the game was more like that the devs were hobbyist that didn't plan nearly as far ahead as the game eventually got, and reached their capability peak at 0.18. At that point the spagetti code and their current practices was at breaking point and any kind of improvement or meaningful addition would require serious refactoring of existing code, and a clear development plan for the future. Although they tried refactoring existing code, they only did it in context of the next update, so the update that came after that would require rewriting things AGAIN, and since they weren't professional, it took them a shitton of time to rewrite things and even that was subpar. Add the innate limitations of Unity and the game just simply couldn't deliver on its promises/potential.

Hiring retard PR as the face for the community ppl that cant even play the game and are proud of it, pandering to the lowest common denomintator and flat out insulting the "old guard" that got the game off the ground was just the cherry on top.

I loved the game and wrote novels worth of criticism of both constructive and not, in pretty bad grammar, but it is one of my prime examples of indy development going fucking bad, and that a competent project managment (usualy supplied by the publisher) is required to curb the shit unbound devs can dish out.
>>
>>171831230
Not for a early access game when you can see everything in 1 hour.
>>
>>171831230
fuck off you retard
>>
>>171831309
And a "fuck you" to you too, casual.
>>
>>171831230
>"hurr durr you're not allowed to have an opinion on a game until you played it for 999 hours, got all the achievements , and hacked into it to see the code"
Fuck off.
>>
>>171831230
considering even some AAA games don't even aim for that ammount of playtime, it IS more than enough to judge a game.

Remeber, not everyone is a neet that play shit 8 hours a day. For some ppl 10 hours is a weeks worth of playtime.
If a game fails to entertain during that timeframe it failed as a game. It doesnt matter if it gets better later or not, the devs already wasted 10+hours of gametime, -of the players time-, to get to that point, which alone is enough to hate any game.

>if you played it for 10 hours it cant be bad
No. you cant have both way. you sided with the opposite end of the spectrum and i explained why thats bullshit. i wont explain why the above statement is bullshit because if you do want to use that argument, then i might as well fart the soviet anthem at you and accomplish the same thing.
>>
>>171831230
>To be fair
>>>/r/eddit
>>
>>171831230
No its not.

10 hours - you could finish each COD twice in that timeframe.

If a game fails to hook you up in 10 hours - its a shit game.
And i dont mean "woow big splosions" type of hook, i mean basic entertainment.

Basically this nigga is right
>>171831727
>>
>>171831781
How in the cunting Christ is that phrase a reddit thing or are we just attaching anything and everything to the boogieman now?
>>
>>171832173
Fuck off with your blasphemies.
>>
>>171832173
Just say what you got to say instead of prefacing with "well, to be fair" like some faggot and yes basically anything I don't like is reddit :^)
>>
>>171832173
>not rocognizing basic strawman
>>
>>171832275
Why do you answer to yourself?
>>
>>171832364
I am my own boss
>>
>>171832831
I see.
>>
>>171831230
A game should be entertaining within 10 hours. This doesn't mean it should only be entertaining for that long, depending on the type of game (strategy esp.), but if you can't see the appeal within 10 hours - or if you're tired of it within 10 hours - then it's not a well designed game. Sure, I can see how some games with a huge story might need longer to have a really complete review but even something like NieR:Auto doesn't really need you to finish route E to actually make a judgement. The problem is that reviewrs are not making these reviews for the benefit of people who know what they're in for. When reviewers review EU IV, they're not reviewing for the people in /gsg/ who've been with the series since EU II and probably reading every single dev diary. They're not reviewing for the hardcore strategyfags who can decide for themselves within about twenty minutes of watching a gameplay video. They're reviewing for the redditors and facebook lads who saw an ebin screenshot and want a two page summary of Is It Fun before deciding whether or not to buy and diving in knowing nothing. You can be guarenteed that those people are not the ones who are going to stick with it for 10+ hours because they desperately want to love it. If it doesn't hook them within the first hour they're done.
>>
>>171832831
I'm gonna steal that comeback
>>
>>171831230
kys
>>
>>171833314
this

10 hours is about the maximum time I give a game a chance before I drop it. Last game I dropped after 10 hours was Okami.
>>
Can AI use all the new features of the Utopia expansion? Like all the new government types, hives, turning to cyborgs ect?
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-66-graphics-interface-in-banks.1007122/
>>
>>171834924
Of course, why wouldn't they?
>>
>>171835036
Because this is paradox and you should never assume good things
>>
>>171828571
relativity isn't real
>>
>>171835081
I have never heard of a game releasing an update or a patch or whatever where the AI can't utilise the changes/additions, unless it's a bug of course.
>>
>>171835195
you haven't heard for very long then

the AI in PA however good it otherwise is can't figure out how to use the titans in the expansion.
>>
>>171835032
>download mod that lets you have black as a color
>ship trails/color will be black
INVISIBLE FLEET HERE I COOOOOME
>>
>>171835264
kek, fair enough, is it meant to be there or is it a bug?
>>
>>171835372
well they never fixed it
>>
>>171835513
that's just retarded
>>
https://drive.google.com/file/d/0B0Req0Uu97WLUXJUZXk2UEJxdDg/view
steel division field manual leak
>>
>>171836102
>another shitty WW2 Normandy game

No thanks.
>>
Civ 6 GOTY edition for $5 when?
>>
>>171836389
after 2 expansion 15 more civs and 25 more map packs
>>
>>171836389
Once they bought enough "journalists" to make sure the game only get 9/10 notes.
>>
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HAK HAK HAK
>>
>>171838897
Oh look, it's the alpha biocuck
>>
>>171836102
is this the one made by the Wargame guys

>western front only

yeah maybe not
>>
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>mfw always fighting the Unbidden with energy weapons
>mfw it's always a bitch even on the best of days
>mfw I fight my first fleet with all kinetics
>mfw they just melt away
>melt away
>melt away
>>
>>171839917
>fighting unbidden with lasers
>ever
>>
>>171840190

Forgive me Padre for I have sinned.
>>
>>171802453
>9gag
>>
>enlighten a primitive civ
>they turn out to be fanatic purifiers
>they keep lagging behind and never reach vassal level where they could be integrated and br- reeducated
>keep hurling insults at me

oh well, at least they contribute their half influence point.
>>
>>171841962
>Enlightening
>Not just invading
>>
>>171841962
>not releasing subject then extinguishing them
>>
>>171841962
G E N O C I D E
>>
>>171841962
Use that mod that allows you to integrate Protectorates.
>>
Is that disaster DLC for City Skylines worth it?
>>
What do you think of dungeon of the endless?
Also what thread would suit that game?
>>
>>171844918
rogue-like/lite?
>>
>>171827171
It's pretty nice. Played it with some friends recently and had a good time. It's definitely not worth 40-70 bucks though.
>>
>>171792013
>>171788714
It doesn't really matter how good the sector AI is. At the end of the day, you will end up with a sector that is run exactly as well as your enemies run theirs.
>>
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>playing as University on Large map
>get my own island to research on in peace
>the Believers start on the opposite side of the world
>this happens
>>
>>171845773
Except that sectors are effectively a tax on the human player by limiting the max resources you can squeeze out of it.
>>
I run into a bit of a problem in stellaris:
Awaken empire taken almost 1/4 of the galaxy plus 2000k fleet power declare war on me.
Is there any hope for me?
>>
In Stellaris, do you ever move your capital?
Is there even a point to, aside from getting a few more tiles on your capital?
>>
>>171847604
I have never once moved my capital

>>171847432
nope
>>
>>171846195
that mod looks awful
>>
>>171845773
enemies get resource boosts to make up for being stupid
>>
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ES2 Update 3 with multiplayer coming in 30 minutes.
>>
so you guys hyped for Endless Space 2 update in 25 minutes?

new faction look swag
>>
Endless games are shit.
>>
>>171849469
your opinions are endlessly shit
>>
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>>171849469
Still better than current Civ or Stellaris.
>>
>>171847604
I have never done it, but there are 2 possible reasons.
1) You have to do it for one cheevo
2) Ethics divergance is calculated by distance from capital, so if you colonize in a lopsided manner you could move it to make your frontier systems less stupid.
>>
>>171849469
you are shit
>>
>amplitude drones are here
>>
>tfw the leading candidate for next president has the -20% fleet support handicap
fucking hippies reeeee

also why do politicians keep promising shit like "4 new research stations" when there's virtually no unclaimed territory left
>>
>>171850123
>politicians making promises they can't keep
At least Stellaris is realistic.
>>
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>>171849901
>f-fucking drones amirite
Every time.
>>
>>171842463
This, release, then liberate. This will result in a friendly civ with your ideology. (but possibly unhappy pops)

Now you will have to wait before you can declare war on them, normally this would mean somebody else could protect them, but that's unlikely to happen with purifiers.
>>
>>171838897
These guys are depressingly easy to purge once you know what kind of ships to use against them.
>>
>>171851342
What kind?
>>
>Riftborn ships are highly specialized
>Attack ships have more module slots but almost no defensive slots
>tfw dakkaborn
>>
>>171851724
Lances and lasers with fighters, point defense, and lots of armor. Hull regen to keep you from heading back for repairs all the time. Mainly battleships and cruisers, though destroyers can complement your point defense. I still used one shield module and shield capacitors for good measure.

Prethoryn have no shields and somewhat short range, so long-range lances and lasers hit them hard before they can close in. Most of their damage output can be mitigated with fighters/point defense.

With those specs my 70k fleet never took more than 2-3% damage per battle, even against bigger fleets.
Also don't worry about hunting down all their fleets, just take out their planets and infestors.
>>
>>171846195
Purge my nigga, always purge those christtards.
>>
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I hope they have good air conditioning in there.
>>
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Does anyone have the National Emblem Pack-mod installed for Stellaris? Could you be a dear and tell me what number the mod is? I can't fucking find it in the mod-archive. It's just an endless damned list of numbers...
>>
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>>171856570
I also need the number for Blue UI, if anyone has that as well...
>>
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>>171856570
>>171856949
http://stellaris.smods.ru/?s=blue
http://stellaris.smods.ru/?s=national
Kids today are dumb as fuck.
>>
>>171846195
SMAC is so incredibly ugly, it's amazing
>>
>>171847604
>In Stellaris, do you ever move your capital?
I have, to a 23 tile gaia planet.

Capital world gets the highest tiers of research/energy/mineral buildings and the new world had a bunch of inherent research bonus compared to my old capital.
>>
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>>171857509
Neither of those work with the latest Stellaris version - thus the reason I asked, my mentally challenged friend.
>>
>>171857509
>Kids today are dumb as fuck.
it's more of an issue of the mod archive being dumb as fuck

I mean, it's nice that it's there - in theory - but in practice it's completely unusable.
>>
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>>171857795
They work you tard.
Unless you have utopia update.
Fucking faggot.
>>
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>>171858062
The utopia update isn't out yet and these mods do not work with the latest version. Still. I don't know how else I should phrase it, so that your inferior brain could grasp the fucking point.
>>
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>>171858634
They work for 1.4.1 Kennedy. unless there were some update that I am not aware.
Blue UI should work well. I will check national symbols, it has old update number but still should work. It should work on any version even if its have red sign.
I am pretty sure that you are mentally challenged so there is no reason to be angry.
Just checked and it worked.
Some people are too stupid to even pirate paradox game properly.
>>
>>171858634
Utopia will be shit.
>>
>the horatio are now ecologist
Rip constant happiness
>>
>>171861837
Also is it just my game or did they get rid of all the art?
>>
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>>171784501
actual ex-/kspg/ poster here
I didn't even shitpost
>>
so what about governors?
do they give the same effect on every planet in their sector as if I were to place him on a single planet?
>>
>>171862724
hello
>>
>>171865804
Looks exactly like my old cat.

I miss him so much.
>>
>>171865970
are you garden anon?
>>
>>171866006
No. I never even visited /kspg/, and the only thing I know about that game is the Messing Around in Kerbal Youtube video channel.
>>
>>171866006
meant for
>>171865804
>>
WHY is 90% of the civs in Stellaris hegemonic imperialists? I want a game with lots of personalities, not all warmongering assholes who hate doing deals.
>>
>>171866006
>>171866137
no
>>
>>171866314
It's the opposite for me. All the empires are xenophile pacifists. Now I just flood over half of the empires ingame with my own custom ones because otherwise it would be boring easy mode.
>>
>>171866314
No winning conditions besides war my man
>>
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Which government types are best in Stellaris? Which are a shit?
>>
>>171578157
>>171572695
This was literally painful to read. Get off my board you fucking cuckold. You are the literal definition of what people mean when they say cuckservative.

I honestly prefer legitimate communist red-tards to fucking morons like you.
>>
>>171868297
Does it matter?
Governments are going to be removed by Banks and replaced with Authority and Civics.
>>
>>171870001
Which are best tho?
>>
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>>171678238
>>
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>>171872756
>Leader is a woman
>>
>>171873329
Did you just asume his gender?
>>
>no color separation between the trails and the ship color
ruined, and worse, if I you want to keep the blue trails you need to have blue ships
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-66-graphics-interface-in-banks.1007122/
>>
>>171849469
Everything is so sterile, it's just awful to play.
>>
>>171874717
Yep. retards at paradox strike again.
>>
How do I make it so that the game uses custom leader titles that I set?
>>
>>171875934
Sorry, game is Stellaris
>>
I need Stellaris Empires
>>
>>171874717
>your flag color will affect the coloring and lighting of your ships
ONE JOB.

The rate that Paradox gets constantly outdone is absolutely embarrassing. They should just give all of their development tools to the community. We'd probably end up with a better game.
>>
Why would a lack of xeno slaves in an empire cause xenophobia to fall?
>>
>>171880370
People stop being bullies when there is nothing to bully around.
>>
>>171880997
But free xenos causes xenophobia to fall. Why?
>>
>>171881517
Because when you actually get to meet your enemy you realize you have more in common than you imagine.
Which is why fraternization with the enemy is frowned upon when you're trying to kill them.
>>
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>>171846195
Your wretched, heathen state will not long pollute the Promised Planet.
>>
>>171881710
That's not a universal truth though. Especially not with literal alien cultures and species.
>>
>>171881970
>That's not a universal truth though. Especially not with literal alien cultures and species.
As demonstrated by what alien species we have met?
>>
>>171882108
Don't be rude toward Africans.
>>
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>>171873329
>>
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>>171880997
Xenophobia isn't bullying. It's the belief that foreign influences are innately bad and a desire to avoid any involvement or interactions with that which is foreign.

Historically, the most xenophobic countries have been those that had the least dealings with foreigners. At least in part, this is because the absence of contact with foreigners means you have no way of knowing whether the foreigners really are bad or not, so you can let your imagination run wild making up stories about how evil they are.

Generally, the absence of xeno slaves in an empire that started as xenophobic would result in ever greater fear and hatred of foreigners. Consider North Korea. Most of those gooks will never even meet someone who has met a foreigner, yet they all have a paranoid, almost pathological hatred and fear of foreigners (esp. Americans).
>>
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>>171881710
>Which is why fraternization with the enemy is frowned upon when you're trying to kill them.

Using that logic, genocide is impossible because as soon as you meet the guys you're meant to kill, you'll stop killing them and start having fag sex with them.

>>171882108
>As demonstrated by what alien species we have met?

You're demanding that he prove his contention while you adduce no proof of your contention.

Show me one situation in which xenophobia has relaxed through more exposure to foreigners. FFS, in Yugoslavia people who had lived beside each other for decades started murdering each other more or less on a humbug. The same in Rwanda.

You've internalised some cutesy liberal ideas about how all xenophobia is based on misunderstanding and if we all just get together and eat each other's food and experience each other's cultures, we'll all end up having a great big gangbang. That is not reality. Yesterday's events in London show that.
>>
What are some of the most interesting and fun mod civs you've played in civ v?
>>
>>171882861
>Historically, the most xenophobic countries have been those that had the least dealings with foreigners.
That is bullshit.
Take for example a PLC. Between West and East, contacts with everyone, plenty of colonist and foreign mercenaries, different religious and it was pretty open, friendly and tolerant.
They they have some nasty wars and country was razed and xenophobia arise.
>>
>>171882861
>Historically, the most xenophobic countries have been those that had the least dealings with foreigners.
As a Russian, this is bull. Historically, most xenophobic nations are xenophobic BECAUSE the had a lot of contact with the foreigners, and most of it unpleasant.
>>
I never quite understood why ship colours were something people were clamoring for so much... most of the game world is so dark that you probably won't be able to tell some of the colours apart and I find the different coloures trails to be rather ugly. I'm all for more detailed models but unless you plan on having people zoomed all the way in it just seems like a wasted effort.

Glad they are slowly introducing more ways for people to sort the map though.
>>
>utopia still 2 weeks away
reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>171874717
god fucking dammit its too hard to not base everything on the stupid flag color? specially when the colors the game comes with are shit and the current "more colors" mods will most likely not work with the next patch
>>
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>>171882861
>Consider North Korea. Most of those gooks will never even meet someone who has met a foreigner, yet they all have a paranoid, almost pathological hatred and fear of foreigners (esp. Americans).
Because their government has an excellent reason to keep them in the dark and bombard them with propaganda. That's their government promoting xenophobic beliefs to artificially create xenophobia on t's population.

>>171883178
>Using that logic, genocide is impossible because as soon as you meet the guys you're meant to kill, you'll stop killing them and start having fag sex with them.
That's ridiculous excuse and you know that. Holding prisoner and executing people isn't learning about them. It's more complex than you're making it out to be.

>>171883178
>You've internalised some cutesy liberal ideas about how all xenophobia is based on misunderstanding and if we all just get together and eat each other's food and experience each other's cultures, we'll all end up having a great big gangbang. That is not reality. Yesterday's events in London show that.
Nice strawman you got there senpai, but no. Xenophobia in people is a direct result from negative interaction with others who they consider to be different from themselves.

It is perfectly natural to be scared of all spiders because some spiders are deadly poisonous. It is a survival instinct.
It is natural, but it is irrational, because not all spiders are harmful to humans.

The argument liberals make isn't that it's all just a terrible misunderstanding between ISIS and the whole world. ISIS has fanatical views that need to be fought and removed. What liberals are just asking is that people don't step on the spiders that don't do anything to anyone.
>>
>>171883178
people never really had a big aversion to killing and undermining the shit out of people just like them, either, especially in lieu of immediate foreign concerns
>>
>>171882861
>yet they all have a paranoid, almost pathological hatred and fear of foreigners
https://www.youtube.com/watch?v=eJPJZtvfW3U
>>
>>171885508
>Because their government has an excellent reason to keep them in the dark and bombard them with propaganda. That's their government promoting xenophobic beliefs to artificially create xenophobia on t's population.
You can't talk bad about government to a libshit.
For them any government is holier than thou, especially if it's ran by non-whities (bonus points if they are anti-whities).
>>
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Did I miss something or are they making it so ethics can change over time in Utopia?
>>
>>171885508
>It is natural, but it is irrational, because not all spiders are harmful to humans.
Then xenophilia is also irrational. So why does Stellaris say that exposure to free aliens always increases it?
>>
>>171886713
Because devs needed a mechanic to work with. Interacting with something on constant basis builds tolerance, so I can see as to why it reduces xenophobia. As to why it creates xenophilia? Because devs are mostly liberals themselves, that's why. Do remember that they are from Sweden,
>>
So I've tried some Riftborn now and the whole time powers thing seems a bit underwhelming.
Sure I did not expect Achron-tier fuckery, but early game power is merely +25% FIDSI on a system for a few turns at the cost of 5 Ti and some dust (or -25% but enemy system has to be within your vision range.) Does it get any more interesting with later tech?
Also Riftborn don't use food and build population for industry, potentially making them Dosh Lords 2.0
>>
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Utopia... W-when?
>>
>>171889837
>stuttering
Fuck off.
>>
>>171890008

>Being a faggot

Kys
>>
>>171873329
still better than a nigger!
>>
>>171886182
Ethics have always been changing over time (whether it's loyalists changing ethics due to positive divergence or conquered dissidents changing to your ethics due to negative), they just changed the mechanic in which the ethics change and made it more "dynamic", so to speak.

All pops have only one ethic now, which should ideally be one of your empire's ethics. What ethic they have is determined by "ethics attraction", the higher the attraction, the more likely they are to get that ethic.

Ethics attraction can be modified by the usual traits and being Spiritualist, but it can also be modified by doing things like factions, putting pops near xenos, enslaving them or purging them.
>>
>>171888002
I can be pretty tolerant of people when they are far away but live with them and they start pissing me.
>I wasn't racist until I move from bumfuck nowhere where dogs bark with their ass to London and meet multicultural society
>>171886713
Xenophobia is much more rational than xenophilia.
Also being scared of something unknown and preparing for the worst isn't that stupid especially compared to 'everyone' welcome .
>>171885508
North Korea is really funny state.
Did you know that almost half of the guys(if not more) who run from NK try to get back into country by bribing border guards(on China/NK border).
Their state is more purity of blood than communist.
>>
>>171862935
Yes.
This is one of several ressons why you should run a single giant megasector.
>>
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How plausible is this little ship actually moving a star destroyer like this?
>>
>>171895834
wasn't that star destroyer disabled by the y-wings before? it was just a big piece of metal floating, that hammerhead gave it a push and the gravity of the planet did the rest, now if they wanted to push it to the other direction that would be a different story
>>
>>171896480
Yeah it was disabled and just floating. I'd agree that it could push it, somewhat, just don't see it being possible to get up to the speeds it got to so quickly to do that amount of damage. Of course we don't know the power output of the Hammerhead so it's all just guesswork
>>
>trying to 100% Civ V
>all these scenario achievements
>"We are family" completely broken and didn't pop up after I did it 5 times

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>171895834
Should be possible though the speed at which it's happening seems exagerated. Mostly because even if the ship is powerful enough to push the structure most likely wouldn't be sturdy enough to actually push against with that amount of force.
>>
Anyone here like Civ 5 more than 6?
>>
>>171899215
haven't tried 6 yet but most people seem to think V>VI
>>
>>171895834
>maybeweshouldnthavemadeourshipswedgeshaped.webm
>>
>>171895834
lmao are they made out of jenga pieces?
>>
>>171849901
before stellaris this was basically endless general
>>
>>171885971
>You can't talk bad about government to a libshit.
>For them any government is holier than thou, especially if it's ran by non-whities (bonus points if they are anti-whities).
No strawmanning plz. Not everyone who identifies themselves as a liberal is the memetic SJW /pol/ makes them out to be.
>>
I've been sitting waiting for this thread to autosage for two hours and by the looks of it I'll have to wait another one

>>171900908

settle whenever
>>
>>171900520
And before shit 6, it was RTS.
>>
>>171900520
this general had been dead for weeks or months until stellaris brought it back to life
>>
>>171895834
it's more implausible that it disintegrates like that

two star destroyers collided in ESB and didn't get cut in half
>>
>4x isn't a dead genre
>>
>>171901606
its still dead as fuck. any genre that takes any thought without taking reaction time into account is dead.
>>
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new thread when?
>>
>>171911952
>>171901067
>>
>>171912164
oh I'm blind, thanks senpai
Thread posts: 753
Thread images: 105


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