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/scg/edg/ Star Dangerous Elites General #143: Malvinas Is Rightful

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 779
Thread images: 196

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This General is a Cult Free Zone: we maintain the neutral zone between the blind worship of RSI/Reddit and the retarded nurgleite zealotry of SA. Posters making absurd claims that Star Citizen is on schedule/is a scam or that Elite will ever have gameplay will be mocked and accused of being goon provocateurs.

Previous: >>171161460

Elite: Dangerous information:
http://pastebin.com/AEU0TuVt
Be aware, Thargroids are currently grabbing ships out of witchspace with unknown intentions. it is advised you shoot the fuck out of them whenever possible.
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos
Discord
http://discord.gg/CJFhUkp
__________________________________
Star Citizen Information:
>FAQ for newfags
http://pastebin.com/16fui1G1
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed]
>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
>Subscriber Vault pics and JPoint Magazine Archive
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw
Referral code randomizer:
https://docs.google.com/spreadsheets/d/1WNKNAuruiI1p5XGPjtVi_uwi8wPmuEYawOKQuhRXfdw/edit#gid=953337098
__________________________________
>Other games:
http://pastebin.com/cugkem8w
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.
>>
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First for rude posting.
>>
>>171488936
>Above is a pastebin of games you can play while waiting for SC and E:D to become playable.
Nice meme, Scam Citizen. Elite Dangerous is already playable.
>>
>>171489484
what does the OP say goon, Cultizens and CMDRs are friends here. You Will Not Divide Us
>>
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Space is fun
Elite is fun
Frontier is fun
>>
I bought this game 2 years ago when it was a dogfighting sim (star citizen). Is it worth playing yet?
>>
>>171489484
>E:D
>Playable

Laughing_Dads.jpeg
>>
>>171489484
playable like a job.
>>
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>>171490109
Guess the game.
>>
>>171491079
EVE
>>
>>171491376
Nope. X REEEEEEEEEbirth
>>
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Everyone

Post ever Star Citizen content related webm you have. Starting from based anon last thread.
>>
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>>171491981
>>
>>171491574
I was about to say X3, because Albion Prelude also had a stock market. (that worked like fucking ass, stocks had a min price and if you bought them you had a guaranteed profit)
>>
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>>171492165
>>
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Anyone want this for their phone?
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>>171492332
>>
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I miss this feature.
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>>171492515
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>>171491981
>>
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>>171493127
>just solved 8 captchas in a row properly

hmmmm
>>
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>>171493282
Right behind you, Anon.
>>
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>>171493282
>>
>>171491079
>holy shit screen capping this

wtf this isn't a new concept
Most MMO's are "I want to eventually do the thing"
>>
>>171493282
>solving them properly
>he doesn't deliberately mislead the heebmachine on ones that he can tell won't give him a pass anyway
>not selecting things that kind of look like storefronts but aren't
>not selectively highlighting or not the legs of signs so the algorithm can't decide if they are elements of a street sign or not
>not doing everything in your power to kill the captcha and inconvenience the giant smiling-face-on-an-evil-corporation conglomerate that is google
>>
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>>171493470
>>
>>171493282
go into settings and use recaptcha v1
fuck that picture clicking shit I'm not in a sweatshop
>>
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>>171493798
>>
>>171493919
I wonder if anyone prefers clicking over typing.
>>
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>>171494214
>>
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>>171494443
>>
>>171489879
Yeah. You can probably get a couple of days of buggy fun out of it. If you've never played cod or whatever tactical FPS before star marine might entertain you for longer than that.
>>
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>>171494651
>>
>>171496685
leddit is disgusting and constantly reposting this makes you as bad as them
>>
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Opinions on multiple levels of weaponry in a single size category? Not sure how I feel about that. Modularity is cool but wouldn't this make balancing hell? It's essentially obsolescence of level 1 and 2 guns when you reach level 3.
>>
>>171493713
>that little thrill you get when you identify a piece of graffiti as a storefront.


What kind of life is this
>>
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>>171496685
>>
>>171496887
Wow sharks get so salty
>>
>>171493713
>evil corporation
>motto is "don't be evil"

Checkmate communist
>>
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>>171494651
>>
>>171489471
furfag
>>
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>>171499050
Rude!
>>
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>>171492165
What is that spinning thing?
>>
>>171499836
Nightmare fuel pls go
>>
>>171499836
Gravity generator.
>>
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Where do you start your Journey, Citizen?

Calling Nyx or Pyro for myself.
>>
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The Graphics guys over at CIG do the best Q&A. Star Citizen is now confirmed to be using Vulkan over DX12.

https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676
>>
>>171492165
>>171499836
Doesn't ME:A also have a spinning ball? It looked a lot worse than the SC one iirc.
>>
>>171497034
I thought that they meant these were size 1, 2 and 3 weapons but they just hadn't shown them all to scale.
>>
>months since I checked this game
>"All kidding aside, I am considering setting up a Goon victory celebration once the Towers of Crobberts falls. I am thinking something in the Keys with an open bar and some fishing charters and an effigy of Chris Roberts that we can drag around with us Weekend at Bernies style . Derek can be the guest of honor and take the first swing at it when we hang it like a pinata and live stream the whole loving thing."

I can't believe I'm still seeing the same people what the fuck do they do besides this
>>
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>>171501036
Thanks anon. Here you go.
>>
>>171501214

Yes, a spinning ball that was invented before the ship the characters are in left the Milky Way, and also designed specifically by Cerberus, who would never allow their tech to be used by some faggots in a multi-racial organization to fuck off with it.
>>
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>>171501909
For the goons this is about more than just Star Citizen.

There were many years when the SA community thought it was poised to inherit the title of King Internet Influencers, the young mavericks with their fingers perpetually on the pulse of virtual life. They'd be the ones setting the tone for entire waves of culture and comedy, and FYAD would become the foundry from which all the best memes trickled down to the netizen proletariat.

The whole upset with Goonfleet only confirmed in their minds that they were on the precipice of greatness, but instead it turned out that they had peaked and would only begin a slow and steady descent into what became almost complete irrelevance, a footnote in internet history.

In terms of becoming an influential community, 4chan, their forgotten bastard child living in the carcass of a desiccated ice cream truck on the edge of town, surpassed them in every meaningful way and went on to astonish the world, breaking new ground in what could be accomplished by a dedicated collection of idiots sustained only by blind, relentless autism.

The Goonfleet age should have been their arrival but instead it became the glory days they're doomed to forever relive, cut off in their prime. Star Citizen was a chance to recapture that and they bungled it. Now they're gonna have to carry that weight
>>
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>>171501694
It's pretty clear that they are all way too large to be S1 or even S2 guns. They look like variants of S3 weapons. It's a neat way to fill out a weapon size bracket with guns, but it looks like it could complicate balancing with so many weapons of similar type in a single size category
>>
>>171497442
you didn't hear about them dropping that from the company mission statement?
>>
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>>171497034
>Knightsbridge Arms
Really tickles the almonds
>>
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>fdl with a plasma accelerator, two hammers, and two packhound pods

another fit i need to clearly grow into oh boy
>>
>>171502325
I applaud CIG for going with the best option and not the absolute degenerate cancer that is dx12(((tm)))
>>
>>171512467
I hope Vulkan is actually good. We'll see I suppose.
>>
>>171512467
>>171512585
What can Vulkan do for SC that DX12 cannot?

How will it help us? I'm a pleb so i don't know this shit
>>
>>171514091
it is not win 10 exclusive and can thus be used on pretty much every os as long as it´s not too old
besides that they are mostly the same
>>
>>171514543
ok, so I guess it's better.
>>
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Rocketpods in place of every size missile hardpoint when?
>>
>>171518548
Freelancers are such comfy ships. I want a DUR for scouting and exploring so bad but I'm too happy with my super hornet to let it go.
>>
>>171501214
Was it actually spinning? I thought it just vibrated.
>>
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>>171521956
It spins
>>
>>171521956
>>171522460
Nevermind I was thinking of the core in ME2, not Andromeda.
>>
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Don't let the thread die

Post Banu Merchantmans
>>
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>>171525342
noseheads pls go
>>
>>171525342
I just want the new Merchantman image BHB mentioned on spectrum the other day. All the Xeno ships look so much more interesting than the multiple space planes and flying boxes the humans have.
>>
>>171527247
Hopefully we see that image this month. I think the new babu concept ship is also this month.
>>
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>>171527247
Also, have an underpowered ship that's never going to get a rework because fuck balance.
>>
>>171527032
Always remember who your oldest and BEST ally, goy.
>>
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>>171527930
>babu
I read the thing about a new concept but did they confirm it was actually a Banu ship?
>>
>>171528013
>complaining about khartu
>hasnt flown a merlin

try again
>>
>>171528229
Yes they confirmed it on quantum questions. I want to say she said the concept ship was being sold at the end of this month but I'm not positive.
>>
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When is the new ship being sold?
>>
Man, I hope trackir implementation gets supported soon, I want to use my stick to fight with instead of only fly but using a ship that relies on a chin turret is hell without mouse aim.
>>
>>171514091
It can run on Win7, Win8, Win8.1, Win10 and Linux while DX12 only runs on Win10
>>
>>171528403
Why do you expect a merlin to be good?
>>
>>171531316
2.6.2 or 3.0
They talked about it in last week's Happy Hour if I remember right.
>>
>>171532096
I think its perfect how it is. Its super fast and has great weapons for what it is. Can't wait until I can deploy it from my connie.
>>
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>>171532179
Cool. I figure it depends on how soon they finalize the animation rig on character heads, because in their own words it's "easy enough to include" but every time they'd tweak how looking actually works it would get thrown away.
>>
Is 2.6.2 getting delayed?
>>
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I'm at Knight rank while farming in Quince, how many more runs do I need or just time in general doing these?

Also is the ImpClip worth and if so which build gets the most out it?
>>
>>171535468
Its evocati got pushed back and should be coming out today (20th).
>>
>>171530962
>tfw played the trial with male Ryder and he honestly doesn't look nearly as bad

On the whole, Bioware really needs to entirely replace their animators with competent people.
>>
>>171532096
I never said i expected it to be good. Youre confusing me with the connie pilots who thought it would be a meaningful addition to their ship. Im just saying it needs a slight buff because as it is it only takes a half second of fire to die.
>>
>>171502325
hmmm... might buy a vega card instead of a 1080ti then.
>>
what S3 weapons matches the velocity of Omnisky VI(S2)?
>>
I wish SC had VR support
>>
>>171543146
alastorm please go
>>
What do you all set to your mouse scroll buttons?
>>
>>171543645
Zoom
>>
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>when you go on the official forums and realize no one actually knows what kind of game E:D is supposed to be
>>
>>171543967
its an exploration and cargo trade SIMULATOR.
>>
>>171544019
dont forget ''space trucking sim'' and ''spaceship shooting game''
>>
>>171543967
It's a job simulator like eurotruck or train sim except you are a starfighter pilot in a dystopian far future.
>>
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>>171544019
>its an exploration and cargo trade SIMULATOR.

Why can't I trade with other players? A very poor simulation if you ask me.
>>
>track down assassination target
>he FSDs out with 5% hp left
>spend the next hour flying around the planet and cant find him
am i fucked?
>>
>>171547676

No, he'll probably randomly spawn again at some point under the same conditions he did the first time.

At 100% health.
>>
>>171547676
>did no interdict
Whats with the 3rd rate bounty hunters these days.
>>
>>171549792
ive been playing for 2 days :(
>>
Ships: The Demo

when will this game be actually a game?

3.0? Date? What about the FPS and Netcode?
>>
>>171554068
no date

this year maybe sort of
>>
wanna get either the reclaimer or the orion. Any ideas?
>>
>>171556158
Orion, Reclaimer is a literal garbage ship.

No really. You collect Garbage with it.

Orion is much cooler looking imo and Mining is more profitable.
>>
>>171556716
>salvaging
>garbage

Are you dumb?
>>
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>>171556716
>Mining is more profitable.

how do you know that

>doesn't even exist yet lmao
>>
>>171556952
nervegas.gif?
>>
>>171499836
>>171499836
Real question, why is it just exposed to its containment room and even out to a corridor? That looks like it should be behind sealed doors and a reinforced glass viewing tube in a lab or reactor room, not just put in the open air wherever.
>>
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>>171556716
>he's trying to say which is more profitable based on literally nothing

>>171556158
I say you should start with a Prospector. We currently don't really have a starter salvaging ship, at least not like the Reclaimer. The Cutlass black is supposed to be a salvager because it has tractor beams and possibly hand tools for taking guns or small components and shit. I like the idea of mining more than salvaging, so in my opinion a prospector would be better.

Not only that, but from videos it looks like the prospector will be ready soon, and devs have said that the first iteration of mining will be in 3.0.
>>
Any info on how salvaging and piracy going to work in the final product when every ship disappears into thin air when destroyed?
>>
>>171558708
but I want a big boy ship
>>
>>171556952
>>Mining is more profitable.
A profession dealing with the collection of rare minerals from outer space isn't more profitable than gypsy scrap metal collection

Lmfao tards
>>
Does elite have any gameplay?
>>
>>171559638
You would be taking massive shortcuts, thus, damaging the longevity of this career type for yourself. Progression is fun in its own right. I can't speak for you and how you feel about progression, but I do believe that starting the game with a massive ship like the Orion or Reclaimer is a bad decision.
>>
>>171543001
https://docs.google.com/spreadsheets/d/1k66yHsb2-bPn6kFrzeG4o_E7U9eMbXST1rhoUUl-xaE/edit#gid=2125521889

Anything that is +/- 200 on projectile speed will put the markers within the length of the target ship.

2 Omni VI's sound like a 300 series. Probably a GT-870 mk3 or a 11-series cannon to balance out the energy guns. The size 3 energy cannons tended to overheat too easy in my testing.
>>
>>171547676
you should start to destroy the powerplant of ships instead of the fsd
you can even get big ships down if you kill the powerplant and most importantly they can´t fsd out anymore
>>
>>171561117
ye
>>
>>171560487
>Having to go and scan hoping you find a rare mineral in an asteroid
>Flip on your distress beacon and wreck all the scrubs that show up.
>>
>>171561117

no, play star citizen
>>
>>171564848
lmao no game
>>
>>171564848
>playing a tech demo
>>
>>171564867

you have no game

>>171564876

your face is a tech demo
>>
>>171564848
nah
>>
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>>171561117
>game with no gameplay
>>171564848
>gameplay with no game
>>
>>171565263
>you have no game

Elite works just fine :^)
>>
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>>171567954
its ok robert, we got it
>>
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you forgot this
>>
>>171567626
If only. I'd trade my redeemer in for you in a heartbeat.
>>
>>171568318
That's reaching.
>>
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>>171568551
oops, meant this
not that it means much, the Prowler is a complete ripoff
>>
>>171568771
>circling things that are completely different
Like I said, reaching.
>>
>>171567849
I wish this was the cutlass instead
>>
>>171568771

>air intake on the top of the pelican is similar to the turret on top

I guess all symmetric fighters are copying each other because they all have wings.
>>
Mustang rework when?
>>
Le legs of le space le when???
>>
>>171570670
le never, or at least not le anytime soon
>>
>>171561117
Yeah, but it's being patched out next update
>>
>>171570752

That le makes me le sad and le angry
>>
>2.6.2, an incremental update mostly dealing with optimization takes months to push out the door
This game will never be done.
>>
If the Idris is completed, why is it not planned for 3.0?
>>
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>>171488936
What do they call the butterfly shadow on the first moon?
>>
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So how hazardous are planets going to be? Like extreme weather, strange spatial anomalies, deadly wildlife? I just need something to fill the Stalker void
>>
How do I get arsenic? None of the mesawhatever stones seem to drop anything but maybe germanium
fucking bronzite chondrites with their sulfur
>>
Is it worth it to buy SC now?
>>
>>171577287

There's a couple of planets in Deciat that drop arsenic after a little searching.
>>
>>171495864
>this Moon webm
Sir, whoever made this can be applauded, it's art.
>>
>>171568771
My god, they copped the transparent panels in the front!
>>
>>171571806
Networking sorcery problems
>>
>>171501909

fucking kek. derek predicted NMS, call of duty and andromeda will kill star citizen. every single one of those games are shit.

let's not forget the fucking list of prediction he has completely failed at.
>>
>>171577539

it's always been a fucking bargain at $40.
>>
>>171580654
Star Citizen will actually be incredible, if this pattern holds.
>>
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From the last thread : I'm calling it, CIG will someday make a Drake heavy fighter, and people will be selling their Cutlass like there's no tomorrow because that's what they wanted it for.
http://freelancer.wikia.com/wiki/Corsair_M10_Class_Titan_Very_Heavy_Fighter

Any one want to bet on what is it's spec niche ?

> powerful shield
> medium weapon it shine more with torpedo to be a threat to bigger ship
> weakness : speed and low weapon diversity
I'm still surprised by the Hurricane being a glass canon, to me an UEE ship screamed slow&heavy armored fighter, it's nearly what I would have expected a suicidal pirate to be.

>>171535007
> Corsair, corsair everywhere!
Is that a picture of what Freelancer was supposed to be ? Cockpit and all...

Just watched the trailer again, I will be disappointed if CIG don't had a slow & forgotten colony-ship.
https://www.youtube.com/watch?v=HVt7OMLar1s
(and reminder how the longest version was revealing the little plot there was)
>>
>>171580654
NMS is actually pretty good now, it's just a meme to hate it at this point
>>
>>171581318
>pretty good

You mean, it's more of an actual game now. it's still shit.
>>
>>171581318

i didn't follow the hype and pirated NMS. I played it for about 8 hours. It was okay, certainly not a AAA title.
>>
am i correct in assuming this general is 90% SC 5% shitposting and 5% ED?
>>
>>171582315
Yes, ED fags get out.
>>
>>171582315
Sounds about right
>>
>>171581318
It's still ways off of being a propper game, it's cool that they keep adding all this base building and land vehicles stuff but the core game is still repetitive as fuck. Once you've explored around your first landing site on a planet you know how the entire planet looks like and what it has, so it's pointless to keep exploring it.
>>
>>171582315
90% shitposting, 5% SC, 5% E:D
>>
>>171581135
Good. Get the bandwagoners away from my shipfu. I bought the Cutlass for its rugged versatility and for being sexier than it has any right to be.
>>
>>171580836
>Bargain
>Game in current state
Lol no
I paid $20 for it during the holiday sale and I haven't gotten my money's worth.
>>
>>171582526
The freelancer is better than the cutlass.
>>
>>171582593
I'm just fine with that being the prevailing school of thought. Enjoy your Freelancer.
>>
>>171582315
Time to make a separate /edg/.

*winks*
>>
>>171582315
Depends on day and time. It's usually 50% Scam Chitizen 30% Erection:Dysfunctional and 20% Shitposts. After a significant even like a Good ATV or a Con of some sort where new and exciting meaningless demos are show off SC will dominate the generally for a few days to a week or two. Then we will return to our regularly scheduled E:D memery, discussion of when 17D will be back in civil war so the EDfags can farm credits via mass murder and annoyance at Chris for having no fucking clue what he's talking about when release dates come up. E:D shittry is the bread and butter of the general lately simply because their mindless grinding of currency has lasting effect and meaning right now and our does not because is all borderline useless tempcreds that get wiped every patch or REC which anyone who actually plays the alpha has giant pile of already.

No one plays Battle Royale anymore or SB or fucking anything their all in SM for reasons unclear because first release SM is kinda bland.
>>
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>>171582526
>playing a npc pinata mook


I do trust CR/CIG to make it "interesting" because SC is shaping to have out of the box advantage (its rescue version for example) but I keep wondering why player pledge for a ship that will be easy to obtain.

Though, I feel that I wouldn't want any ship that would spoil me the fun of getting it myself.

If SC didn't depended of the store for funding I would have had every players (or those who don't have SQ42) starting the game piloting Argo for money.
>>
>grinding empire rep and 1 rank away for clipper in quince
>realise whats the fucking point
>its a good looking ship to kit out and never play again

whats most suitable loadout just incase i do keep playing and is an conda just better for said purpose?
>>
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>>171583420
The cutlass is a capable all-rounder, people will be using it to work towards a larger specialist ship.

If you end goal is a Cutlass then by all means start in an Aurora or avenger, but if your end goal is a reclaimer or larger Hull series or some other ~$400 multicrew starting in a single seater is both make the grind that much longer and also force your crew into multiple ships, the Cutlass is the actual entry level combat multicrew/small group ship. It has a pilot, engineer, turret gunner, and space for passengers. Particularly post rework, Cutlass is a tiny manageable gunboat with a low price tag, perfect for the person who want to play a crewed ship from Day 1 but doesnt want to spend $250+ shekels.
>>
Another quality post that encourages some positivity on the Dangerous Discussion Forums.
Much respect for that.

Regardless, a Cobra, yeah. You can't be a true E: D CMDR without owning one. Even if it's sitting at
some station gathering dust and hardly ever used. You still have to own one and it has to be YOUR
Cobra. The ship that expresses your individuality in the E: D universe.

This little guy is my Cobra. I take it out on rare occasions and throw it about. The last time I used it,
it was outfitted for mining. That role is to be taken over by a T9 when I get around to it.

I have to own every ship kit and paintjob for it possible - except the flags of countries I cannot relate to.

No way is the Cobra my favourite ship, but if I didn't own one, I might as well uninstall E: D.
>>
>>171583420
You do realise the argo is an unarmed short range utility crane with an engine right? it's not even a proper ship, more of a shuttle than anything else.
>>
>>171583997
o7
>>
>>171583997
wat?

Is that like the autists who claim that you need to own an aurora to "get the whole experience"in SC?
>>
>look we are talking about ED
>>
>>171583420
It's my favorite ship and I want LTI on it. As you said it will be easy to obtain so how much gameplay am I even skipping? A week or two?

I could easily afford a much larger ship but I haven't because I like starting somewhat from scratch. Like >>171583907 said it's an entry level multicrew I can fly around with a friend or two and take a variety of different jobs starting out to see what we like best. I'm leaning towards salvage and may work towards a Reclaimer if I meet enough people I like to be able to crew it.
>>
>>171583907
Damn, Cutlass rework looks so sexy
>>
>>171584243

You're that guy who's constantly wanting to separate the threads, aren't you? How's it going, man?
>>
>>171499836
Wormhole drive
>>
>>171584146

The Cobra is legitimately a good ship to use if you can save up a bit of cash while in a Sidewinder, but dads take it too far. I can't imagine trying to mine in a Cobra, it's painful enough doing it in a Python.
>>
>>171584580
>boogieman ahoy
At least you didn't call me DS or goon, thanks!
>>
>>171584803
Mining in anything is painful. Having to mine 500 units for that engineer is absurd.
>>
>pls continue to bump our jpeg discussion general >we're talking about elite now see
>pls don't leave
>>
>>171585172
(You), specifically, are welcome to leave.
>>
>>171571806
They aren't ready to implement capital ships as a whole
>>
>>171577539
$40 gets you alpha, beta and full game so why not
>>
>>171576185
I would imagine certain planets are going to be extremely dangerous

if SC winds up with a future sci-fi STALKER feel that'll be incredible
>>
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>>171583997
>>
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>>171587078
C'mon man, you know that's not happening.
>>
>Can't buy Modular Terminals anywhere

I am a space billionaire, I think I would be able to track down who manufactures these things.
>>
As a retard who bought Engineers I want to say fuck this shit. I don't want to mind-numbingly farm for tens of hours so that I can have the expensive ship I mind-numbingly farmed for hours be combat worthy against other autistic players' fully built death machines.
>>
>>171589202
It's ok to drop the game if you are not enjoying it.
>>
>>171589202
But you knew what you were getting into when you bought the expansion AND that you could choose not to make yourself available to those things. You have a choice and it is all your fault.
>>
>>171589317
>>171589430
Or FDev could make a fun system that doesn't require autism
>>
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>>171584028
Of course I do. I said "start with", if it wasn't a bad idea I would have players start as crew aboard npc ship so they get the hang of it. It would be the step before choosing Aurora or Mustang

>>171583907
SC stretch the meaning of "end goal" quite a lot but I wouldn't call the Cutlass this. I don't expect it to keep it's niche beyond "it's cheap". Some ship will be overall inferior to other and ...well, it has the making of a npc pirate mook.
CIG can still surprise us of course, the atmospheric shield at the rear could make it more useful.

>>171584339
True it's easier to defend than getting a LTI Polaris.
One of my "goal oriented" ship is one I will call "The cathedral of Kadesh" I let you guess what it is and what I'll do with it.

Picture unrelated
>>
>>171589430
I wish I had known what I was getting into when I bought Horizons. Planetary landings can kiss my ass, I don't have any of the ships that launch fighters and engineer grinding is autism. I wish I was aware of that months ago.
>>
>>171589024
The worst thing is the description for these states that they're ubiquitous parts used in just about everything, in which case they would be made and sold everywhere.
>>
>>171589570
To add, it doesn't even have to be fun, but having some dude refuse to work with me unless I go mine 500 tons of shit or some dude requiring 50 tons of tea that only drops in batches of 5, all while gating some of the engineers behind others is retarded game design.
>>
>>171590148
>is retarded game design
Literally your standard fare "bring me 50 wolf pelts" MMO design.

¯\_(ツ)_/¯
>>
>>171590596
I stand by my statement
>>
>>171589851
You can acquire ships that launch fighters.
>>
>>171590698
That's because you're stupid.
>>
>>171589604
They're designing every ship to have a persistent niche. Whether or not they succeed at that, I don't expect they'll be satisfied with any ship being relegated to "fodder but cheap fodder".

Even if the Cutty gets outclassed in central systems, there will be jump routes that larger ships can't fit through so she may be best equipped for operating in remote space.
>>
>>171590879
Why would you defend the shittiest type of game design?
>>
>>171591467
Have some better game design that will replace the industry standard, kiddo?
>>
>>171591778
I suppose anything other than mindless grind would spook the dads
>>
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never forget best ally
>>
>>171593406
I suppose you don't actually have any worthwile ideas and just complain for the sake of complaining.
>>
>>171593438
>Honest Merchantman splits in two like anime
>>
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>>
>>171593989
>You can't call something bad unless you are better at making it.
>>
>>171594623
>This is what cultists believe
>This is why they're so devoted
>>
>>171594623
That's not what I'm saying though. If you find this type of gameplay unsatisfactory you're must have a coherent idea of what IS satisfactory.

But since you're dodging that question again and again I'll mark you as another bitchy contrarian 4chan kid.
>>
>>171594585
that's a grate jpg commando o7o7o7
>>
when does the next buyback token come?
>>
>>171595273
April 3rd
>>
>>171595328
aight thanks
>>
>>171595273
>171595328
What's a buyback token?
>>
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>>171594585
>buy spess yacht
>gather up all the autistic roleplayers and furries who bought the game to do nothing but ERP in city hubs
>start pimping them out on your traveling love boat in exchange for buying them cute clothes
>occasionally traffick them out into pirate space in exchange for targeted hits against your competitors
>corner the space cybersex market and build an empire on zero-g tevarin loli ticklefucking
>>
So how do I get LTI on a ship I want?
>>
>>171594957
As an analogy; I have a bad chair, I know it is uncomfortable, and I know there are better chairs. However, I know very little about ergonomics so I don't know how to improve my chair. That doesn't prevent me from making the valid point about how my chair is uncomfortable.

The difference is that I could easily get a better chair, but when I try to talk about the problems with E:D I get swarmed by people insisting there are none.
>>
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>>171595561
It allows you to buy back a melded pledge with store credit for the price you bought it at that moment. You can buy pledges back without the token but that would mean i have to spent money on it
>>
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>>171595212
NIGGER
>>
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>>171593438
how are the capital ships going to work in Star citizen?
i seriously hope you can't one man fly one. that would suck
>>
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>>171591374
Oh I'm totally with you on that, it's just that some ship will have much stricter niche than others, up to simply being outclassed in an more classical vertical progression.

I mean, the Cutlass might have a very good selling point with its new atm-shield or with tractor beam. But if we only took cargo, speed & contraband and combat the Freelancer might be better (customization set aside).

Enough rambling, your ship is shit and my ship is awesome, deal with it.
http://discoverygc.com/wiki/Z-1138_%22Mule%22_Pirate_Freighter
>>
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>The year is 2020
>The Forumdad Alliances Guild (Fag) controls over 70% of trade in the galaxy due to forumdads trading and grinding nonstop
>Pirates try to attack them but Fag just keeps retaliating by docking ships at Port Olisar and others keeping them at full capacity so nobody can leave
>Reddit makes a guild a la TEST Alliance for mercenary work, only employers are the Forumdads and NPCs
>3 systems in the corner of space considered a 'dead zone': Nobody goes there, not even NPCs, because Russians just blockade the shit out of everything and kill on sight unless you can speak Cyrillic. Nobody knows what happens there, not even CIG
>NEETs keep finding vulnerabilities in the game and exploiting like parking Orions in certain high-traffic zones and killing small craft that helplessly crash into them coming out of warp
>/edgscg/ creates a guild to just fuck around and piss off the forumdads, collapses within a month due to drama, corruption, griefers and reddit infiltrators
>Team of 50 cunts from something awful forums just rampaging through space stations and murdering EVERYONE
>Star Citizen still in beta
>>
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>>171596356
Who are you trying to bait?
Of course you can't fly it alone you'll have your 20 hired npc-crew kill wannabe pirate while you manage your inventory
>>
>>171594957
Making me fly for 20 minutes, pick up some meta alloys, then fly back for another 20 minutes is not an interesting or fun way to get access to an engineer. Players should be able to skip this "gameplay" entirely, they already had to enjoy travel "gameplay" by hauling their ass to the engineer and they still have to get all the materials to do the engineering + increase the engineers rank if they want grade 5. Its not a matter of how can we make the grind to unlock engineers more fun its a matter of why should we need to do pointless missions to become buddy buddy with the engineer when every npc, player, and their mom seems to have these upgrades.
>>
>>171596150
>THIS GAMEPLAY IS SHIT
>it's kinda the norm
>NO IT"S SHIT
>alright what kind of gameplay you want?
>I DON'T KNOW WHAT I WANT
>CHAIR ANALOGIES
Keep dodging that bullet, kiddo.
>>
>>171589604
>atmospheric shield

Wait what?
>>
>>171597382
It's the same thing as kicking epic loot out of the raid boss, you're saying we all should skip it and get the super sword right from the start.

What?
>>
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>>171596356
Crewed by a single person is pretty unlikely but I reckon you could fill it full of NPC crew of you want to pay the wage of 60 odd crew who are less effective than human crew (engaged ones, not the ones just jerking off to /gif/ while alt tabbed.) And that's not even taking into account the effectiveness of instead just paying for additional wingmen.
>>
>>171589604
>Reliant prepares herself for another load
>>
>>171597648
Finding the engineer and then grinding the materials to get the upgrades isn't kicking open the loot box immediately. In addition that raid boss is more interesting than mining 500 units. I want to play E:D for the combat, not for the cargo transport mission I need to unlock the next engineer.
>>
>>171560487
>rare minerals from outer space isn't more profitable than gypsy scrap metal collection

what do you think those rare minerals are used for? (spaceships)

not to mention salvaging working parts
>>
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>>171597672
>yfw skipper hired you to man the heat management console but you're too busy venting heat on /gif/
>>
>>171597427
>Lots of people use this gameplay so it isn't bad
>>
>>171597648

Going through an epic raid for loot is fun. Telling a player to mine 500 tons of ore, when mining is the most monotonous and meaningless activity in the game, is ridiculous. Telling a player to fuck off 5k LY from the bubble to access an engineer for fucking thruster upgrades is absolutely mental. Cookie-cutter MMO fetch quests somehow manage to be more engaging and fun than unlocking engineers in Elite.
>>
>>171599903
Again, I haven't said that, please don't strawman so often.

I've said that you don't know what's good gameplay either, so your complaining is meaningless and worthless.
>>
>>171598610
If anything, the combat upgrades should have materials dropped from engaging in combat and FSD upgrades and the like should come from scanning data, etc. The mismatch of the laundry list of things to make upgrades combined with the RNG makes Engineers a grind that distracts you from actually playing the fucking game, what little there is already.
>>
>>171600083
Mate, it's literally fetch quests, mat gathering and enchantment from most MMOs.

Who are you trying to bullshit here?
>>
>>171600275
You're not saying the gameplay is good either. From what I gather the argument you're resting on is "other people seem to enjoy this".
>>
https://www.youtube.com/watch?v=gQTExqr3emE
>>
>>171600423
Its not good gameplay. It distracts you from actually playing the game. Why would somebody who wants better multicannon upgrades have to travel 5k LY from the bubble and mine shit instead of having him use the shitty multicannons he has now to get the materials instead. Christ, even MMOs aren't this stupid, you don't have to do dungeons in FF14 just to get crafting mats.
>>
>>171600726
It wouldn't be so bad if you could buy modded shit from other players. Then someone who enjoys grinding could do so and then I could get modded shit without having to grind stuff other than credits.
>>
>>171600479
My argument is that you are delusional. You THINK you have built some high standards in your head that simply don't exist in reality and never existed, but then it appears you can't even formulate what those standards are.

Your talk is empty. Not a single open world space game is devoid of grind and fetch quests and mob farming.
>>
>>171601205
I never had to grind in EVE though
>>
>>171601325
Oh please, tell me how you didn't grind in the grindiest space game ever.

Sugar daddy dropped you isk and stuff?
>>
>>171601817
I did market speculation, and then I did salvage. I was never forced by the game to mine or grind other shit I didn't want to do before I could access shit though.
>>
>>171602249
EVE has the grindiest skill progression system that literally wastes your time.

You need to acquire skills to get what you want or no go.
>>
>>171602249
That's the beauty of Eve, you do what you want
>>
>>171602916
Although the skill system is the reason I quit EVE it isn't grindy, just scummy for a subscription based game.
>>
>>171603857
I'm sure the game would be more popular if you could get skillpoints by killing players or something.
>Combat skills level up via combat
>Trade levels up via profits made in trade
>>
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>>171588994
You mean that I won't be able to suit up in homemade radiation protection gear, grab a centuries old AK and hunt alien abominations on a planet that wants me dead?
>>
>>171587078
bls maek dis gaem
>>
Is there any Clipper builds or is this thing a piece of junk and buy the Anaconda instead?
>>
>>171597568
talking about the energy shield that keep the air-in

New Cutlass will have one are the rear only.
>>
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>>171594585
I just want my 315p remodel.
>>
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>>171605352

I really hope planets become something great. With lush jungles and nightmarish hellscapes.
>>
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>>171606081
i think that the clipper might be a tad underpowered in comparison to the dropshit lineup right now. it needed at least a single military slot. the arrangement of hardpoints isn't condusive to flexibility in what's even viable for firing. those large hardpoints are gimbal mounts almost all the time for me

fdl a cute
>>
>>171600423

>Cookie-cutter MMO fetch quests somehow manage to be more engaging and fun than unlocking engineers in Elite.
>are more fun than Elite

Fetch quests in MMOs usually at the very fucking least have a story behind them or make any kind of sense, instead of "go a long arbitrary distance that only I can somehow track," or "Gather an arbitrary amount of ore that takes absolutely no brain power to get." This is without even mentioning that doing these brainless fetch quests is practically mandatory, unless you want to get stomped up and down the street by aimbotting NPCs and players who went the distance to cheese out all their ships.
>>
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Has 2.6.2 gone to evocati yet?
>>
>>171616235
n-no
>>
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>>171616235
>Has 2.6.2 gone to evocati yet?
3.0 soon nigga!
>>
>>171593438
who made this, it reads like a first grader
>>
>>171612653
>FDL

You're flying a giant slipper.
>>
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>>171596079
>tevarin loli ticklefucking
>>
Will SC capture the feeling of being a crew member like Puzzle Pirates?

>feel like joining a crew to get some quick cash
>join up with some ship doing hauling runs, immediately join the ship without having to do autistic roleplay in some third-party forum
>get orders to man station, do your job
>everyone has clear roles, captain and navigator have different jobs that you will probably never do as a lowly peasant but it's still cool because you still have fun with the game
>sometimes have casual banter the entire time as you peacefully sail to the ship's destination, and get a nice paycheck and thanks from the captain (sometimes even asks you to join the crew officially if you did a good job)
>sometimes you end up joining a pirate/bounty hunter ship or your trader gets attacked and it's tense as fuck with everyone doing their best to keep the ship afloat, the guns reloading, and sailing fast
>that amazing feeling when everyone is bantering to the other fleet when you kick their ass, and everyone is cheering each other as the captain splits the loot
>that clear divide between captain, officers, and regular crew that makes you feel like you actually matter to the crew
>>
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Daily reminder that the Banu are not to be trusted.
>>
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what is going on with my flight stick? it is the saitek x56 flight stick. the rudder was working fine then it stopped responding and kept going left
>>
>>171626023
any good kill the xeno orgs?
>>
>>171627047
not that I know of, sadly. I imagine if Titan armor lets us go full Space Marine a bunch will pop up.
>>
>>171626738
Try an isolation test and plug it into another machine if you have one, and check it there.
Check the inbuild windows game controller software to see if it does the same thing there.
Reinstall Saitek Driver to rule out software.
It looks hardware related like a sensor has busted, but this will tell you for sure.
>>
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>>171627047
IonStormfront pls go
>>
>>171627382
>he would live next door to this
>>
>>171626738

Looks like a break from wire fatigue. The x56's internal wiring is unharnessed, thin and has a shitty layout that causes it to flex too much during use. The x55 has the same problem.
>>
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>>171596801
Honestly, I wish. But CIG are never going to release the part of the game where they quit selling every ship for IRL jewgold only. They're also not going to fix all the buggy shit. Someone's going to make a spess shep mmo that doesn't bother with the overcomplicated ship damage model or waste time on a immersive lobby.

SC tries to go in too many directions. Now they're making a shitty CoD clone to add on to their tech demo? Fucking really? I just want a fun spaceship sim, with maybe a lite FPS bit with ship-boarding. Rather than waste time making every planet have SEAMLESS LANDING, just run everything from spaceports, and finally make the MMO with space piracy I dream of.
>>
>>171629034
The first time you break atmo into black space after steeping from a properly modeled planet onto you ship and just flying up until you run out of air to fly in, you will understand how wrong you are and have been, Goon.
>>
>>171627231
the inbuilt windows controller tester wouldnt work for me, i got it to the test page but nothing shower
i believe its hardware thank you

>>171628873
could be this i had to adjust the dead zone a little bit a few days ago
>>
>>171629034
>wants lite fps
>complains about a shitty cod clone
make up your mind faggot
>>
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>>171629468
That's fair. They seem to be going in the direction of a TDM minigame as part of the MMO, which is fucking confusing to me. I would have been more excited to see them stage a boarding of one of the hueg ships, maybe with some console the defending team has to keep from getting blown up or hacked or some shit. But I guess they can't make two ships dock with eachother yet? Not without spontaneous combustion I assume.

Piracy is sort of better in E:D, but it's still pretty shit. If you grind for the Engineer mods and have the proper loadout, and you keep tabs on the meta and know where the good trade routes are, motherfuckers just combat log, and go cry on the official forum about harassment. Christ.
>>
>>171596240
I need this ship. I wonder how much effort it will take to get it in game.
>>
>>171630539
too much, most likely
enjoy getting cucked by people with too much loose change whenever you try to erp in your shitty freelancer :^)
>>
>>171630034

>Piracy is sort of better in E:D

How? Because muh roleplay? Or are you talking about simply wasting faggots before they have time to wake out? That's fine and all but the problem with "piracy" in Elite is that there's literally no point to it. The way that cargo scooping works and how black markets work, there's no reason to go through all the trouble of interdicting someone, shooting out their drives/hatch, and then scooping all of their shit up, all before system security shows up and while having a meta-fitted ship, which is probably not going to allow enough cargo slots to be able to scoop enough cargo for profit in the first place. You can make more money fucking mining in a day than you can trying to stake people up in a day. This is one of the things they need to borrow from EVE: Gankers love to melt carebears in shitfitted haulers and interdict DSTs, but they also make a pretty big profit from doing so. There's a reason they're doing it beyond collecting carebear tears.
>>
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300 series rework when?

My 315p feels so underwhelming compared to all of the newer ships that have been designed since.
>>
>>171630034
>sort of better
It's not good at all.
>>
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>>171628704
I would vote for this.
>>
>>171631026
You're absolutely right. It's why CODE is pretty much dead. This could be fixed pretty easily by buffing hatch breakers, but Frontier devs aren't gonna do that. They do approve of ganking, though. They spotlight'd SDC, trying to make them some sort of Goonswarm (It made EVE popular, r-right?) But they won't rebalance the whole game to make PvP the focus. Multiplayer almost feels like an afterthought.
SC LOOKS like they're going to make piracy an intergral part of gameplay (dat trailer) but there's nothing in the game for it yet. Wait another year I guess.
>>
>>171631158
300 series is after cutlass, i heard
it's queued for rework regardless
>>
>>171632463
>300 series is after cutlass, i heard
I don't know anything about cutlass, so what timeframe?
>>
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So will we see ship to ship communication in 3.0? How am I going to flag down ships I want to rob without sounding like a faggot in global chat?
>>
>>171631767

>believing in trailers

https://www.youtube.com/watch?v=23GEX4pYL9w
>>
>>171632525
cutlass rework could very well come out in 3.0, so 3.1 optimist, 3.2 pessimist, assuming it's next up
>>
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>>171632541
Hopefully not like how you sounded here or you're shit out of luck m80.
>>
>>171632670
*tractor beams u*
what now CMDR?!?!
>>
>>171631581
you'll burn alongside them
>>
You think I will be able to pump my own music through my spaceship speakers when I am cruising the stars?
>>
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>>171632653
Well I guess I'll be optimistic then.
>>
>>171632764
Yes goyi- friend, Banu is only race to be trusted :^) UEE greatest and longest ALLY :^)
>>
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>>171632872
banu is worse tho
vanduul>xi'an>tevarin>>>space kikes
>>
>>171632985
>banu is worse tho
A-ally what does this mean? Do you not remember the good old times?
>>
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Almost there bois
>>
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>>171634219
ayyy it fixed my mission
>>
>>171634219

>CPU 53C
>GPU 50C

How is your CPU so hot and your GPU so cool? My CPU never gets above 35 and my GPU usually hangs around 50 - 60ish.
>>
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>>171634587
Well first of all my GPU is watercooled, second is I'm running a 3570k OC'd to 4.2 Ghz, making my cpu the bottleneck of my system so it runs pretty hot.
>>
>>171634578
How much is the mission worth?
>>
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>>171633228
I'm just going to settle in Bacchus. You don't mind do you? I mean, we're such good friends and this system has cultural significance to us. Just remember UEE is an empire of peace.
>>
>>171635031
About 100m
>>
>>171635152
Dear god, man. I could buy an Anaconda for that.
>>
>>171635545
>Anaconda
>130M at Jameson

I'm not too good at math but I think 130 is greater than 100
>>
>>171636715
I already have 150,000,000Cr.
>>
>>171634578

Looks like a giant puckered anus.
>>
Why are people so obsessed with Asps?
>>
>>171638381

A few different reasons:

1. Excellent smuggling ship, the go-to ship to run Robigo back in its hayday
2. le epic multirole meme. It has a bit of internal slots and is a mediocre combat ship, therefore dads and plebs who don't know any better flock to it because "It can do anything!!!"
3. It's a good ship to use to taxi yourself between systems so you can transfer the ships you'll actually be using.

>ASP
>>
>>171638381
Its jump range is second only to the anaconda, which it is far cheaper than, so it tends to be the preferred explorer ship. When people take screenshots of cool things they find while exploring, they tend to find it necessary to include their ship in the shot as though they're taking a selfie. Expect to see more diamondbacks and dolphins in these shots when they get better jump range in 2.3.
>>
>>171638826
>and is a mediocre combat ship

To be fair it consistently raped other small/med ships save the Python with those 6 hardpoints, until the Vulture and FDL were added.
>>
>>171639376
Is the Dolphin getting a pretty good range?
>>
>>171639391

FUN FACT: The >Asp was the original DAKKA ship on account of the hardpoint count and multis only coming in sizes 1 and 2.
>>
>>171639573

35-ish completely stripped to down the frame, pre-engineering.

Interesting the DBX now has fractionally better stripped jump range than the Annie, but since the Anaconda can shed over a hundred tons through mods it still comes out ahead engineered.
>>
>>171639901
Gotta use an Orca now to explore in style
>>
>>171640587

Well it does have 36ish LY jump and incredible straight-line speed now.
>>
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>>171625691

I love Puzzle Pirates man, if crewing in SC ends up anything like that I would be stoked.
>>
>>171643204
The only game I've played that even came close to Puzzle Pirates was Artemis Bridge Simulator so I will keep my expectations low.
>>
>>171554068
>What about the FPS
Isn't that already out?
>>
>>171630034
You can jump from you ship, jetpack through space, and board an enemy ship *right now* and FPS take out the crew. All seamlessly. The reason you don't see it with the hueg, capital ships is because they currently don't have the netcode to support the hueg ships online.
>>
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What is your money Printing plan /scg/? Mine is pic related with my org.
>>
>>171646135
>some jokester with a hijacked bengal rams into you out of nowhere
>yfw
>>
>>171646303
Jokes on him, my Hull has LTI and is a relatively common, mass produced ship, his bengal does not and will take him months to refit and get flying again even if he manages to find another serviceable hull.
>>
>>171646364
>collision with your shitty Hull
>denting a Bengal
>not just trashing your cargo and putting you on the insurance waitlist while he jumps out
>>
>>171489471
hmm
>>
w
>>
e
>>
derek is a nigger. how's that andromeda doing?
>>
>>171650436
lived under a rock this past week?
>>
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Ded
>>
>>171650436
it´s utter dogshit as expected
>>
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>>
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>>171646303
>bengal and hullE in the same instance
>>
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Still time to get in on the ground floor of the University of Garbology. Make yourself a mint collecting and selling that which others discard! Learn the fine science of Garbology! Discover what is junk and what is gold!
>>
>>171654456
netcode magic
>>
I bought E:D to fly to distant worlds, meet interesting alien races...and kill them. I want to be the first CMDR on my block to get a confirmed alien kill.
>>
>>171656267
that's not very tolerant of you
>>
>>171656267
They'll just report you for griefing.
>>
>>171656393
I take a shoot first, ask questions never policy with filthy non-human species. It keeps the gene pool clean.
>>
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>>171656632
You are probably more correct than you realize.
Fdev has probably coded fines and bounties for shooting aliums without provocation.
>>
>>171651391
Looks like Aurora4x
>>
>>171643204
>>171643459

Puzzle Pirates did the capital ship/player distribution fucking perfectly, too. Early on, you have very little chance of actually buying a large ship of your own, what with the huge costs and all associated with owning one, not to mention having to maintain a crew. Most players in the game never captained a ship of their own, but the game is fun enough being part of a crew that it didn't even matter. Even if there weren't many players sailing and looking for crew, you could still join up with NPC fleets to build up your skills. That was the great thing too, even if you weren't in combat you still had things to do because the roles (puzzles) were pretty engaging and were still required to keep the ship going at a decent speed. A ship would ALWAYS need lowly plebs to bilge and patch up holes and work the masts, which gave newbies and regular crew a lot of stuff to do and ships to join.

I can seriously only pray that someone has showed CR Puzzle Pirates so he can use that as a template for how crew gameplay should be. The only problem is that PP's gimmick is that every crew role is a unique puzzle, so I'm not sure how they could make it so ship roles are engaging while also not being silly, colorful puzzles.
>>
>>171659396
>Ship shields are a puzzle game
>Assign your org's most autistic player on it
>>
Is there some hidden option when buying shit in this game, to just fucking buy it, and Im not seeing it?

Did they ever consider that some people may want to buy something and NOT use it immediately? I know I dont go to the outlet and purchase pants and immediately put them on and discard my old pants.
>>
Am I missing out on anything by not buying the game when life time insurance was offered? I tried to looking up info about it a couple of years ago but it seemed pretty vague.
>>
>>171661963
Not really
>>
>>171656928
More like they'll forget to make them lawless so you'll get a bounty on you whenever you shoot one.
>>
>>171643204
I want that hat for my ARK Argentavis.
>>
>>171664231

What I can see happening is there being a split between major/minor factions or PP factions on how to deal with the aliens. Some want to cooperate and some want to exterminate. You might get a bounty from some factions for killing them while getting rewards from others.
>>
Will I be able to buy a Thargoid ship? I wonder if it will still have the same HUD
>>
>>171667465
The flower thingie won't fit through the mailslot, so no.
>>
https://www.youtube.com/watch?v=KiaADJm7D68
>>
>>171667465
>>171670292
Will we ever get non-scripted ayy events?
I want to fight thargoids in conflict zones etc
>>
>>171670778
Probably 2.4, but I doubt it'll be more than another grindfest for ship upgrades.
>>
>>171670986
>tfw credit grinding is going to be non-existent in 2.3
>>
>>171667465
I can see a ship being released that has thargoid tech on it.

Probably the best you'll get.
>>
>>171669835

Is the mailslot the dumbest idea for a docking port design?
>>
>>171671297
Fortunately, we're multibillionaires.
>>
>>171671580
Y-Yeah... Haha r-right
>>
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>>171625691>>171643204
With any luck that's how SC teleporting into npc will work. But I wonder if CIG will be able to deal with griefing from crew member. In classic game it's easy because everybody have clearly delimited ships.
But SC is aiming to be so open, how would you make it impossible for a crew member to ruin your day.

> Fly your multicrew ship full of wealth to Stanton
> your hired help open fire on UEE spaceship
> you try to leave but he also cut power to the engines
> you die, respawn and discover that your insurances don't cover the wealth he dropped outside to be picked up by himself
> you lost the npc he took over

I don't think a simple black list would work against that, especially if retards argue that blacklist should use the game's infowar and not account ID.
even if you hate it, you'll be praying to fly your Idris solo after a crewmember fly it into a sun
>>
>>171672402
Master fire lock will hopefully limit this to combat scenario.
>>
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>>171671297
>>171671580
W-we'll find another exploit, Right guys?
>>
>>171673061
of course just like we found one every time
it will just be less good
and slower
and maybe we have to travel to colonia
>>
>>171673061
There's no way FD won't fuck up, so yes.
>>
>>171673262
>le overwrite instead of merge SVN
>>
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>The team has mentioned that they are planning huge ship designs that allow large groups to share crewing duties in a way that has never been seen before in a game
>>
>>171672402
Capital ships are group content. Join or assemble a group of players you trust, or do not fly a capital ship. Do not let randoms you just met on your capital ship.
>>
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>>171674096
Dads will remove this
>>
>>171659518
>people start fighting over engineer seat
>>
>>171674278
Dads will LOVE that, what are you smoking? It will give them a million new ways to be unhappy with how other people play, but they will obsessively love the idea and try to prune their orgs into only people playing the most authentic dull workplace spaceship simulation.
>>
>>171674278
But the Vision in unflawed, how can they doubt it?
>>
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Haven't seen this posted yet

New Outlaw Heavy Armour
>>
>>171675039
>>171675136
You saw how they reacted to multicrew
>>
>>171672691
An interesting idea, but if you have to go out of your way to micromanage everything you'll just kill incentive to play with strangers.

>>171674160
>implying it will prevent liar from diving into the sun once at the helm
Also the bengal is the carrier made for orgs, smaller ship are just another form of solo ship with npcrew gameplay & coop potential. I don't think anybody is looking forward weeping the deck of a slow cap ship until challenge appear. SC is not for dads

speculation : you'll call for player to join when you are under attack or trying a difficult mission
>>
>>171675142
>finger on the trigger
reeeeeeee
>>
>>171678084
>>>/k/
>>
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>>171489826
>YOU ARE HAVING FUN PLAYING ELITE: DANGEROUS

>NOW BUY MORE SHIP SKINS TO SHOW HOW MUHC FUN YOU'RE HAVING
>>
>>171679330
I would if they had them for the ships I actually use, and not just for the cheapo ships everyone flies at the beginning of the game.
>>
>>171674096
BRAVO BRABEN
>>
>>171674096
Where'd you find this info?
>>
>>171672402
>>171676480
Admiral get out.
Autismo broken english shitposter get out.
Your monkey mind mind cannot comprehend what you are talking about.
>>
>>171680181
It's a misinterpretation of different (and vague) dev quotes by an autistic ledditor, move along.
>>
>>171680335
That's unfortunate. I thought maybe Braben came to his senses.
>>
>>171680181
http://blogcritics.org/pax-east-preview-elite-dangerous-playstation-4/
>>
I wonder how many people it will take to fly a Polaris. I want my own.
>>
>>171681058
realistically a minimum of about 5-10. Mandatory seats being:
Captain - Hopefully this needs no explaining.
Helm - Captain cannot fly a big ship and also maintain tactical/strategic awareness and the actual maneuver of the cap should not/maybe can not be entrusted to an NPC
Weapons officer - to direct turret gun crews even if the gunners themselves might be NPCs.
Chief engineer to direct engineering crew and fix critical problems fast/without direction.
Fighter/Dropship/Support pilot - THe hangar shiop will need at least one human, this is technically optional, but going without the support ship is giving up 1/3 of the polaris's combat capacity.

Likely additions to this list if you have more mans available:
Human turret gunners
A Security Officer/Boarding Team leader/Combat Medic/Quartermaster to keep an eye on crew and NPCs watching for signs of sabotage or mutiny without taking time away from another important role and providing in combat med support without leaving a station unmanned to do so. Also keep an eye on ship stores along with the flight engineer.
Assault/Boarding Team - Red shirts, combination of Shootmans, Medics, Gunners and egineer crew that swtich roles based on the situation.
>>
>>171682024
That looks more like the crew needed for an Idris. How about

>Capitain (flys ship, tells escort fighters what to do with command list i.e. shoot this target first, regroup, etc, and also tells turret operators what to shoot at)
>5 turret operators (human on the most powerful turret)
>3 engineers (basically people wacking shit with wrenches)
>5 - 7 onboard marines just in case (can be boarding defense/boarding offense/
>cutlass black in hangar for versatility

Most of the shit you mentioned sounds more like lore fluff than actual ship requirements.
>>
I wish CIG was more open and less deceptive with the long-term progress of the game. I only really give a shit about 3.0 but it has been mostly radio silence for months about it. Are we waiting until June? December? I won't be upset either way, but an estimate would be nice.
>>
>>171674096
This man is a false prophet
>>
>theorycrafting about potential crew compositions of jpgs in an unreleased techdemo using a frankenstein engine
>>
>>171682024
Meanwhile Elite crew members consist of:
>fighter pilot
>turret gunner

Yeah guys elite is totally finished :^))))
>>
>>171688106
How can you multicrew if you only play in solo?
>>
>>171688503
You could do private group
>>
Why?
>>
>>171688057
>creating conversation based on confirmed crew positions on ships in production in a WIP game using an engined customized by the people who made it, with 100% less CryFuckery holding it back

what's your point anon? We need something to talk about while we wait for ATV ever week.
>>
>>171688714
I'm pretty sure whoever designs a space station would make sure that all the rooms are oriented correctly. The Coriolis station design is pretty stupid but that image requires willful ignorance.
>>
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>>171682024>>171683124
>implying most play better than npc
I'm sure all those ranks and plans sound nice to you but in practice you'll have bored player on board if you adhered to your strict plans.
I see only 3 human needed for a Polaris full strength : the captn & 2 players managing the crew and switching jobs as needed, the rest will be npc (including the helm yes, it's no-brainer and the cptn will be micromanaging it anyway).
Human are good for improvisation and decision making. You don't need an human to aim turret, you need one to make sure the npc know at what to shoot

For the Idris you can increase it by 3 only because of the fighters.
If the players have their own ship & wingmen, all bets are off, fleet with specialized ship ships will beat fine micromanagement of npc

Even the Bengal will likely only have 10 players roaming, every other players will be using fighters or their own support ship.
Remember that multicrew was made as an optional feature with the hope of 64 players per instance, all players are expected to have a full npc-crew complement
>>
Why do Multi-Cannons take ages to start firing in Elite? Do the British not understand how guns work?

https://youtu.be/33teK7L4DM4
>>
>>171688106
90% of those other roles would do nothing in terms of gameplay anyway

I hope you like waiting and staring at screens while the pilot steers the shpi
>>
>>171692171
Don't be entitled, I'm sure Frontier will add in a weapon effect that spins up the weapon at all times in exchange for another 2 megawatts of power draw in 2019
>>
>>171675324
what are you smoking? the reaction was positive except for the outside cam and similar immersion things

they would love those giant ships they would make their own private groups with unshielded trading ships flying to hutton orbital
>>
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Just bought my first dedicated exploration ship (Asp Exp) in Elite, got a Vulture for combat and a Type 7 for space trucking.

Wondering if I should go full autismo and equip 1D power distributors or stick with the standard size (in the case of the asp, a 4D)

Are the benefits in jump range worth the rather significant loss of ability?
>>
>>171692965
if you actually explore then yes
every little bit of jump range matters
and it is not like you will be doing any fighting out there
>>
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>>171691448
Stop posting.
>>
>>171693140
Cheers.

Any tips for exploration? How 'deep' do I need to go to get the juicy undiscovered systems? iirc you get an extra 50% credits, so figure that's the way to go.

Also, I figure the optimal way to explore for dosh is to H O N K every system and scan the special stars and life-inhabited planets and what not.

Is there any easy way to spot the important planets on the system map from there image, or is it random?
>>
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>>171692913
I'm gonna place my bet and say the giant ships aren't directly controllable. They're just like stations that have a CG a group can grind to have the ship refuel for a hyperjump to the next system and once the goal is met an FD employee manually moves the ship during server downtime.

An NPC algorithm decides randomly where the ship moves, can't have players having any say on something like that. At best their powerplay faction gets to vote between three random systems using powerplay tickets.
>>
>>171693868
So pretty much like Jaque's station. I like how they only moved it a handful of times and then completely forgot about it for over a year until they moved it into the middle of fucknowhere.
>>
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>>171693804
you don´t actually have to get that far out to get new systems
if you don´t take the direct road you should get undiscovered systems pretty often
and back when i flew to colonia i started to get a 90% undiscovered rate at around 5k ly from the bubble

in regards of mad dosh
honk every system
and keep to this guide

>>171693868
most likely since fdev would never actually implement something neat
>>
>>171693804
also you should keep in mind where the stations are if you ever need to get to one
https://www.edsm.net/en/galactic-mapping#2/0/0/25000|deepSpaceOutpost
>>
>>171691448
Bengal was supposedly 500+ crewmen, it's safe to say it won't have a player crew of fucking 10.

Stop posting.
>>
>>171691448
anon, it may surprise you, but some players actually want to be turret operators, or repair mechanics. You're correct about just giving NPCs orders, but there are players who will be available to do other tasks than commanding or dogfighting, and even still, players are more versatile than NPCs. From the rest of your post, you clearly have no understanding of the current idea behind NPCs in SC.

No one man army for you, Admiral.
>>
>>171696978
I'd rather be Geordi than Worf, if I can't be Picard.

Quit discouraging the other guy though. He obviously doesn't get it. Whales with several LTI cap ships should be encouraged to try to play solo since they will be the supply of cap ships for pirates.
>>
>>171693804

You'll hit unexplored systems very quickly as long as you do not head directly for a major landmark or nebula.

Different planet types make different sounds on the system map when you have them selected, even if you haven't explored them yet. eg: Water worlds bubble, and Earthlikes will have faint sounds of chirping birds
>>
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>>171545032
>tfw that's actually a real gallery with 100 pics of a cutter and a bonus nude at the end
>>
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-2-6-2-ptu-status-evocati-testing
>>
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>>171699243
I'm not brave enough to find out, Anon.
>>
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>>171701530
>>
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>hello, my name is derek smart
>>
>>171493417
so jump points will be minigames where you'll be actually risking your ship? Cool
>>
>>171708438
not as much risk ship as risk damage, although i would be surprised if you couldn't also die

you can "map" jp's and use an autopilot for frequently traveled ones though, only a few will be truly dangerous
>>
>>171708438
It is very highly likely that they won't keep that. It doesn't make sense as a game mechanic, given the larger ships. How the fuck is a Hull D supposed to navigate a jump point when it has a literal 3 million tons of material on it? Or an Idris? An Orion? There's no way the feature is staying. Also, it wouldn't make sense for your ship to be at risk when you're just traversing through a wormhole. That's broken
>>
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Nice, they went and fucked with the default black skinsuit, now it has those light grey inserts in it. They seem to be autistically obsessed with inserting light grey bits into solid color skins for some fucking reason.

Oh, and ship names are paid cosmetics only, others won't even see your ship name after a scan. Not unless you buy it, goy.
>>
>>171710828

The only name I care about is the one a dad sees immediately preceded by "Your ship was destroyed by"
>>
>>171711152
ow the edge
>>
2.6.2 on Evocati

PTU is probably gonna be friday.
>>
>>171712814
>>171701530

Leaked patch notes? Please, I beg you.

Based Avocado, pls deliver
>>
>>171712814
>2.6.2 on Evocati
Only a few thousand people care. 3.0 is more important.
>>
>>171713128
Better than nothing nigger.

3.0 is at least another 6 months away. I wouldn't expect anything before gamescom or citizencon.
>>
>>171616235
Yes as of 2 hours ago. Trying to find patch notes.
>>
>>171709890
it's for fringe or new wormholes, they have said multiple times carracks and such can "record" them and sell the map so your ship autopilots through them harmlessly
>>
>>171711827

I bet you've seen my name.
>>
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>>171716231
>discover new jump point with carrack
>neat
>go through
>die trying to avoid some spontaneous quantum eruption shit
>GG, no re

I would be surprised if this stayed.
>>
>>171709890
They've said that there are different sized wormholes. So the hull C will only be able to traverse larger wormholes, not itty bitty ones like that vid.
>>
>>171717631
The Pisces has the scanners as well, but I doubt it will be as vicious as the concept video.
Also
>git gud
>>
>>171717631

>discover nice vein of ores with Orion
>neat
>starts mining
>gets killed by some spontaneous gas pocket explosion

I would be surprised if this stayed.
>>
Any actual EDfags here with some knowledge of ships, that hasn't left the game yet?
>>
>>171720005
I once knew of these ships of which you speak, but the grind has worn that knowledge from me. All that is left now is VISION.
>>
>>171720465
Got any advice on the Clipper? I've Arated it but it seems very underwhelming on just about every role.
>>
>>171710828

>Oh, and ship names are paid cosmetics only, others won't even see your ship name after a scan. Not unless you buy it, goy.

Remember when we bought an expansion pass so that we'd receive all full updates of that seasons, having already paid a full 60 dollars for the pass? Whatever happened to that?
>>
>>171720642
This is the era we live in now
>>
2.6.2 excemt

Individual Ships


Mustang
Missile racks can now be equipped in place of the rocket pods on the Mustang-series.

Cutlass Black
Now flyable
Improved the audio mix for the Cutlass thrusters.
Fixed a number of issues with missing collision audio for the Cutlass.

Buccaneer
Improved entering animation.
Now flyable.

Gladius
Fixed a number of collision issues with the landing gear.

Herald
Fixed an issue where the local physics grid would de-spawn and re-spawn any items removed from the inventory system

Hornet (all)
Geo clean up
P-52 Merlin

Added additional S-2 replacements for the center gun, these are available in Electronic Access

Vanduul Scythe
Added additional S-5 replacements for the main guns, these are available in Electronic Access

Vanguard (Hoplit)
Fixed an issue with lowering turret knocking people out of the physics grid
>>
>>171720752
Cutlass 2.0 flyable?
>>
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>>171720752
>Cutlass Black
>Now flyable
>Improved the audio mix for the Cutlass thrusters.
>Fixed a number of issues with missing collision audio for the Cutlass.
>
>Buccaneer
>Improved entering animation.
>Now flyable.
>>
>>171720589
It is worse than the federal mediums in everything except speed. It's large hardpoints are stupidly arranged and it can't land at outposts. The only reason to fly it is if you like the space airbus look, otherwise grind that fed rank or save for a python/FDL.
>>
>>171720752
Proof
https://www.youtube.com/watch?v=TgpgPh4DuY0
>>
>>171720794
>>171721075
How's the Cutter?

Also I can afford to buy this build for a Conda
https://coriolis.edcd.io/outfit/anaconda?code=A0pxtsFklndzsvf5----------------06050505040404-0303452f.Iw18ZVA%3D.Aw18ZVA%3D

Or I can just go back to Quinceand abuse board stacking until its nerfed next patch and get money for A rated Conda or rep for Cutter
>>
>>171721226
>>171720752
>>171720752
https://www.youtube.com/watch?v=tW4GYDlee5c
>>
>>171721226
>>171721364
post Cutlass pls
>>
>>171721271
The cutter is fast but turns like a type-9. I think it has slightly worse firepower than the Corvette or Anaconda but it's not bad.
>>
Does anyone actually enjoy the way ships fly/handle in SC? Everything feels like a floaty bathtub and there is not much difference in controls. Just speed.

At least in E:D every ship controls differently. Even if E:D is a dad snoozefest.
>>
>>171722162
Coming from ED no I don't. Hate how they handle, but I assume it will be much better later on. Same with the sound design or lack thereof. However, I can't deny that the SC ships are just beautiful on the inside and out.
>>
>>171719189
If the mining doc is even valid at this point, there will be ways to detect those gas pockets, otherwise mining would be pointless. Not even comparable to some quantum warp shit that your massive vehicle has to somehow avoid on a dime.
>>
>>171723314

>The Anvil Carrack features reinforced fuel tanks for long-duration flight, an advanced jump drive, and a dedicated computer core for jump charting operations.

Hurr Durr
>>
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>>171720752
>Buccaneer now flyable
>Cutlass black
>Now flyable

>Vanduul scythe main gun options
>>
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>>171720752
Oh baby! How's the lag? Did they roll out the rest of the network fixes?
>>
>>171720752
cutty black video or larper
>>
>>171721075

It's funny because their roles used to be reversed, with there only being the dropshit existing on the fed side, it being worse at everything, and also it used to cost 34mil.
>>
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LIVE DAMN YOU!
>>
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>>171730392
>>
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>>171730634
>>
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>>171730803
>>
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o7
>>
>>171734554
DOST THOU CHALLENGE ME, KNAVE?
>>
>>171730803
Thats scary, someone made that and said, yes, this looks good. Then another person said, yes, im happy with this, lets put it in.
>>
>2.6.2 is 28GB
I don't know what I expected.
>>
>>171717631
>be in small ship
>fly through wormhole because you're not a scrub
>be in large ship
>get in docked small ship and fly through wormhole because you're not a fucking scrub
>be in cargo ship
>why the fuck are navigating unexplored space with any large amount of cargo
Literally only a problem if you're a bad pilot.
>>
>>171737575
>Explore the Galaxy with no cargo for mah long range warps
>Starve to death.
>>
What's the best controller setup for Star Citizen?

Obviously for the FPS kb/m is king, but for flying I've heard a lot of different opinions. I've read using only joysticks/HOTAS fucks you because it's impossible to aim gimbal weapons like you can with a mouse.On the other hand I'd hate to control a starship with one hand on a keyboard.
>>
>>171737926
>comparing a minimal amount of space food to explore to hauling enough cargo to necessitate a ship that couldn't navigate a wormhole
>implying you can't just eat at a space station
>implying there will be a hard starvation mechanic at all.
>>
>>171738220
>space stations in unexplored space

I get the feeling if there is a space station there, you are probably not the first one there.
>>
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>>171738117
Some folk swear by dual sticks but I've never tried it. Apparently it takes some getting used to but if you got a spare stick and it's ambidextrous, might be worth trying.

Otherwise, stick and mouse works fine for me when gimbals are concerned.
>>
>>171738538
Yeah, just like how there was no one around when Europeans traveled to the Americas, right?
>>
>>171739330
I doubt there were any McDonalds around the corner.
>>
Whats states the pyroburst in now? First it was shit, then it was OP as fuck, then it was shit again, then I stopped wasting REC on them. Thinking about sticking a a few on my lancer for shits and giggles.
>>
>>171717631
More like
>discover new jump point with carrack
>neat
>go through
>barely make it through alive
>sell flight data
>lesser ships die trying to follow your path
>>
>>171720589
I use it as a blockade runner delivering cargo in open during CGs. No one can catch me.
>>
Is the Cutlass rework actually in this patch? I'm having conflicting stories here
>>
>>171744038
no it's not.
It's still a long ways off
>>
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Reminder that the leader of KWA, Scoop, is a CTR/ShareBlue shill

Reminder that Kong is filled with literal autists and bronies

Reminder that the Vederation is filled with furries and SomethingAwful members
>>
>>171744791
>CTR/ShareBlue

what?
>>
>>171651391
I'm angry, so far 3.0 doesn't look like they're expanding the borders around Crusader. Was really thinking they'd let the 2.x moons are they are and add the 3.0 planets as new moons.

Damn it!
>>
>>171744791
Nobody cares, get out of our thread with your bullshit.
>>
>>171744791
Argumentative org bullshit is missed by no one. Please don't start this shit again.
>>
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>>171596193
s-should I do it famzxy?
>>
>>171738117
M/KB for less agile ships with gimbals, dual stick for fixed fast ships. Cutoff is around Hornet or so now, more than that is too slow and you probably want gimbals anyway.
>>
>>171745754
Meme ship, and xeno shit as well. Money printer
>>
>>171745827
>money printer
>esperia prowler

wot?
>>
>>171745976
For CIG, not you, silly :^)
>>
>>171744330
How many rework iterations are there going to be before the game is finished anyway?
>>
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>>171688821
>>
>>171740795
>pyroburst
I can't hit shit with them. The sights are way off, unless you blast someone head on. If they hit, they are pretty devastating.
>>
What exactly is included in 2.6.2? Performance updates?
>>
>>171748309
Supposed to be the multiplayer megamap and a network messaging refactor (read: new netcode).

The biggest thing aside from the Bucc is hopefully higher PU framerates and quicker loading for AC and SM.
>>
>>171748425
This much wait for that? Why even bother having multi-waved release?
>>
>>171748425
I know that feel, for sure. Actually, this update is probably the most important one we will get. Everything in 3.0+ literally hinges on serialized variable and the container system working as they intend it.

Large ships, planets, seamless instancing, all of it depends on them getting this patch right first, as frustrating as that is.

Once they dump the last bits of crynetwork, we will see what this game is really like.
>>
What does the "megamap" actually mean for SC?
>>
>>171750593
Everything is "preloaded" so you jump into AC seamlessly and stuff. Necessary for QT and intersystem jumps for loading stuff.
>>
>>171751772
Wouldn't that take a lot of data in a cache?
>>
>>171752075

Shouldn't be a problem, as we know, SC has no problem with memory management or stability issues.
>>
>>171752075
It's a simplified answer, don't know how they are doing it exactly, just that faster loads are the outcome.
>>
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Has CIG gone bankrupt yet? Bioware's latest hit has killed Star Citizen before it was even released. Read Derek's latest missive
>>
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>>171755675
Jesus fuck

Remember, there are hired "professional" 3D animators and animation directors that worked on this game. They ultimately decided that this was good and worthy of a highly anticipated AAA title from a well acclaimed developer.

as a person going into 3D animation as a career, this is astounding to watch. My god
>>
>>171756215
It's just that none of them were passionate about creating something beautiful, they are passionate about ending white people and Christianity.

When they put "social justice" above the thing they are creating you can tell it's going to be shit.

The last Bioware game I played I think was Mass Effect 2 and it was quite good. That was before they turned to shit with the 3 poor endings in ME3 and the gay stuff.
>>
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>>>/v/371351802
>>
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Is there a list of things we'd be able to do when 3.0 hits? Asking for a friend;)
>>
>>171755675
Mass effect was a mistake
>>
>>171751772

>Necessary for QT

Jump points I can understand but aren't you actually moving across system with QT?
>>
Who wants to ERP in my python once multicrew hits?
>>
>>171761515
>python
What are, a poorfag? Elite sluts like myself only fly on gutamaya/saud kruger space dildos.
>>
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>>171745572
>>171745729

bloody cucks
>>
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What happened to that Mass Effect MMO they were talking about?
>>
Just how big is this game going to be when it releases?

The fucking standard is becoming like 40gb for short games with shit graphics. Star citizen is going to be like 600gb by the time they are done.
>>
>>171763289
>600gb
>full re-download on updates
>>
>>171763289
100GB full release, but that estimate is several years old.

>>171763406
You know very well they are going to release a proper patching system.
>>
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>>171696978
Nice strawman, I never said anything about people not liking to play turret or Engineer, you however should stop overblowning a coop features meant for friends and as respawn point.
You are talking about players, not your personal bots

>>171697692
jokes on you I only pledged for a mustang,
and show what you know, whales are the type of players who want capital ship to be so rare that people will pay to be their crews, they crave for social status not for npc

>>171696161
The bet are on, no matter how many people are in a Bengal I'm betting you'll only have 10 players managing the few station, the rest of the first org will only come in case of boarding.
>>
Is the Viper 3 just the best cheap ship or do the other ones become good when you upgrade them? This thing is pretty awesome and by far the sub 10m ship ive used. That boost.
>>
>>171762976
Not enough black and brown people were interested in the idea.
>>
>>171764596
The Viper 3 is great for the engine sound but when it comes to a small ship thats affordable and fun to fly its the iEagle for me. A C2 railgun and two C1 Pulses make for a really fun and fast ship.
>>
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What is wrong with these people
>>
>>171764746
Lot of work remembering to sell your foodstamps every month to buy time or cosmetics.
>>
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>>171764963
britbongs
>>
>>171764963
>>171488936

https://forums.frontier.co.uk/showthread.php/10029-Exclusive-Cosmetics-Poll

Vote
>>
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At this rate I think we 're only going to get 1/3 of SQ42 in August 2018.
>>
Fuck bromellite, fuck limpets, fuck minining, fuck braben. REEEEEEE
>>
>>171765251
What a shitty poll
>>
>>171765251
>2013
>>
Any inkling about when 2.3 is gonna go live?
>>
https://www.youtube.com/watch?v=xv8YQyRWv9Q
>>
>>171761372
Yeah we don't need it for Stanton but if systems grow/planets are dense it might be needed to avoid loading screens.
>>
>>171768117

Isn't Stanton one of the more dense systems?
>>
>>171768534

Your mom is a dense system lmao
>>
>>171769547

She has osteoporosis anon.
>>
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It's funny how many of you fans believe the upcoming concept sale on the 31st is for a ship.
>>
>>171769964
jared stop leaking
>>
>>171769879

Well I've got a bone to spare...
>>
>>171769964
https://www.artstation.com/artwork/B1no9
At least put more effort into it than just flipping the image.
>>
>>171769964
Ben go back to eatting cheetos you fat cunt
>>
>>171769964
>2 years ago
kek, sure showed us
>>
>>171749640
Is that really it though? I feel like they could keep coming up with buzzwordy sounding descriptions that all mean "networking" for another year at least
>>
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https://plebb.it/60vzpp
>goon
>identifies as female
>turbo autist
>>
>>171772253
>Jezebel Taylor
What's with these degenerates and their pornstar names?
>>
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>>
>>171765251
only shills are allowed to vote
that´s why the poll looks like it does
>>
>>171756215
Don't do it, it's a shit career. You work a lot and get not much in the end. If you think you can study it and then get a job you are wrong. You are lucky to get a job and your status as junior will last you years (it means very low pay). All these idiots who think they can just study something... 90% of them never succeed because they don't have enough artistic skills. Either way if you succeed or not, the amount of hours you put into that career will get you so little compared to what you would get if you had a real job, like an engineer or even more ordinary profession such as electrician or plumber. Better leave that 3d for hobby, that way you can enjoy it rather than see it as work...
>>
Damn, FAS with 4 efficient plasmas is so fucking satisfying.
>>
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sure is dead today
>>
>>171782045
>today
>>
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>>
>>171782045
>sure is dead today
Apart from a few jpgs and a semi-playable FPS module, what are we going to discuss for a whole year between citcon2016 and citcon2017?

3.0 is nowhere to be seen. Why do I even come to these threads?
>>
>>171764564
this is what allows games to live indefinitely without ever really "needing" to improve or add content

adding this income source for the company means they have less incentive to grow until player base starts dropping
>>
>>171755675
fuck you for making me check up on his twitter to see if he was actually so far gone into his own little world of delusion that he thinks MEA was an acceptable product
>>
>>171782045
>today

What is there to talk about in this nongame? There's barely any info and the patch everyone cares about is mia.
>>
is the cutlass black actually in 2.6.2 or is >>171720752 a nigger
>>
>>171770795
I'm inferring a lot from the fact that serialized variable was a 2.6 feature. They have been working on this one thing since at least Oct of last year. It's a pretty huge deal to get right.
>>
>>171784552
It's not, only the Buccaneer.
>>
>>171785329
We get the bucc, but what about the succ?
>>
>>171786956
Depends on how many levels of irony you're on right now
>>
>>171786956
No word on Suckerpunch changes.
>>
Sidewinder a cute
CUTE
>>
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>>
>>171791651
I really dig this ship. Take a couple of engines, put a big fucking gun on it, add more guns, add missiles, then strap a stupid motherfucker to the front of it using as little material as possible.
>>
>>171791651
That cockpit tho...

https://www.youtube.com/watch?v=bcw1vg-Qrlc
>>
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>>171792656
>those completely pointless secondary strut loops in the middle of the left and right windows
>>
>>171792805
MORE STRUTS
>>
>>171792656
moar?

I want to see the Bucc dogfight more.
>>
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>>171792805
>>171793637
Idk anymore. It seemed kinda strutty to me, but this makes it look kinda the same.
>>
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>>171792805
>>
>>171756407
Does EA even have any AAA studios left?
Maxis is dead, BioWare is soon to be dead, BF1 did quite well but DICE has no idea how their own game works and in any case are only one studio.
Who else is going to make games for EA?
>>
>>171796129
>Who else is going to make games for EA?
Whoever they buy next. Guerrilla Games did pretty good with Horizon. Maybe EA will buy them and find a way to fuck up robot dinosaurs.
>>
>>171796332
Not going to happen. They're quasi Sony first party.
>>
>>171796129
DICE used to be pretty good. They went full retard with BF1 and the anti-white stuff. I'll never buy BF1, it looks shit anyway.

I honestly want them to get a good publisher and make 2143 on the nicest-looking engine, with BF4 netcode and balance.
>>
>>171709890
Jump Points have been one of the longest standing features of the game. There are varying sized wormholes that can accommodate different sized ships, so that demo isn't something a Hull D is going to be flying through. You also only fly through manually if it's uncharted/you don't have the map of it. Established jump points will be auto piloted. If fly such a large ship through an unknown jump point or a ship loaded with cargo, you deserve to die for being fucking retarded.
>>
>>171797367
>All unknown jumppoints will be mapped out within a year of release
>Explorers will just be visiting things other people have already visited
At least Elite got that part right.
>>
>>171797605
I thought some jump points were not permanent and would move requiring people to find them repeatedly.
>>
>>171797605
They've said most un-mapped jump points aren't static. So I'm assuming that the undiscovered jump points to systems with no known jump points (if you look on their star map thing there's a considerable number of systems with no jump point access) would mostly be static, I think the idea is you can find jump points that connect two systems that previously required multiple jumps to get too, or a really long distance. But then you find a jump point that connects them with no intermediate step. You can sell this information, which is extremely valuable because it means, for example, cargo haulers can make the trip much faster. However, a good number of these jump points will disappear at some point, and new ones will appear.
>>
>>171797605
Not that there is anything interesting to see in Elite.
>>
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What tunes do you listen to for exploration /edg/scg/?
https://www.youtube.com/watch?v=6RO7K4W-c9g
>>
>>171797605
>implying they'll just add everything at once
they will silently drop new systems for the duration of the game being live on a schedule known only to them,and the only way to access it is for someone to find the jump.
>>
>>171799961
>Uncharted Worlds
You already posted one of the best, alot of the ME trilogy's soundtrack is great for some relaxing exploration.
https://www.youtube.com/watch?v=yS8fKlRFtug
>>
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>>171799961
https://youtu.be/rehF0Df2DIc

>tfw you can't play music through the ship's speakers.
>>
>>171800041
anon, people will dig through the game files to find new systems. What they need is a way to stop that, which may or may not be impossible.
>>
>>171799961
https://www.youtube.com/watch?v=rN35g4eLQgg
https://www.youtube.com/watch?v=-ohGj8ar02k
https://www.youtube.com/watch?v=mUkbD9v0jBs
https://www.youtube.com/watch?v=R44nflyhsaw

I have a playlist of comfy folk music for flying around space.
>>
>>171681058
>>171682024
>>171683124

Just realized that the chin turret on the Polaris is significantly larger than the rest. Will it, dare I say, have dual S5 guns?
>>
>>171800789
yet.

That's a planned feature.
>>
>>171803821
Yes it will, its also an automated, unmanned turret, basically a giant gimbal gun probably controlled directly by the captain or something similar.
>>
>>171803997
>

proofs pls. Too good to be true
>>
>>171799961
Enya
>>
>>171801203
Right now there's a number of systems in their online map that have no known way to get to them. Assuming they publish systems they add, causing a race to find the jump points, finding the jump points would still be intensely difficult considering they could be anywhere in dozens of star systems. Even if everyone knew when a new system went live, there's so much space in the game where the jump points could be means it'll likely take a significant amount of time to find. As you point it out, it'll be apparent when systems go live because the game files would need to be downloaded. However, this could obfuscated by downloading the files for new systems incrementally as they're implemented, or downloading false files. Even if the files download, there's no way of knowing when and where they add jump points to it. I doubt/hope they don't add data in game files showing where jump points are, as they'd be easy to data mine as you point out. It shouldn't be that hard for jump points to be kept server side, and only sent over the network when you come close to them.

As far as keeping it a secret as to when new systems are deployed, the only way I see it being possible is to have the jump points kept server side, and the game files not downloaded. Once you find a jump point, they could have the files download as you traverse the jump point. I believe they've said the interiors of jump points will be procedurally generated, so they can just have the engine on your computer generate it as you navigate it, with the solar system downloading in the background.

TL;DR: They don't really need to keep it a secret as to when new systems drop because finding them will be a huge PITA, and they can do a few things to at least make it non-trivial as to when a new system is accessible. If they really want it to be a secret, they could just keep the game files non-local until a player finds the jump point to a new system, and download them then.
>>
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>>171804118
The "chin" turret is listed in various places as dual S5, and the "automated" is the same classification as the superhornets ball turret. The there are four manned dual S4 turrets(top and sides) and then another rear dual S4 on the underside which is listed as automated. There are also to remote/auto 16xS3 missile racks, top and bottom.


https://robertsspaceindustries.com/comm-link/transmission/15546-The-2946-RSI-Polaris

Scroll down a bit and read the PDF.
>>
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>>171804984
bottom auto turret is here
>>
>>171799961
you can't go wrong with the SpaceEngine music

https://www.youtube.com/watch?v=tm4ZeSGmgYk
https://www.youtube.com/watch?v=5L6EPLXwycM

and also Interstellar OST
https://www.youtube.com/watch?v=6-Xt3-XbHI8
>>
>>171804984
With these torpedo ships is the idea that someone sits at a terminal and controls the targeting and firing of torpedoes?

Also will these larger ships with dedicated engineering posts have more depth to power systems thing than what there is with small ships and the HUD power menus? If so, what's the idea of what'll be managed here.

Also, it says 7 stations, but I count five manned turrets. Are these included in that count? If not, what the fuck are all the bridge positions? I find it hard to think of what five spots in the bridge would entail if not manning turrets. Or do they have no actual idea how these larger ships will work with multi crew?
>>
>>171806737
The targeting and firing is probably a pilot thing since he has to physically align the ship for launch. The console in the torpedo bay is for loading, playing with settings and selecting the right rocket for the target. Theres multiple kinds of torps and the 4 launchers + magazine design means you can carry a mix and change what you're firing based on the situation. Like say EM/Anti Shielding warheads, Unguided high yield torpedoes, Long range torps with maybe lower velocity but longer engine burn time. Hypervelocity torps that are all engine and kill with kinetic impact rather than blast, list goes on and on.
>>
>>171807938
That seems fair enough. I'm just worried about stations being created for the sake of having stations, when the responsibilities could be combined with another. For example, if there's not more depth to the power systems, the pilot should be able to manipulate the same as in smaller ships, or the engineer could be responsible for both the power systems and the torpedo system.
>>
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WHY
>>
>>171810140
>huge intakes on the fronts of engines on a vessel used primarily in the vacuum of space

Why indeed.
>>
>>171810993
Ramscoops friendo. Space ain't as empty as you think. May not pick up much in the way of shit you can use, but every lil bit helps. I believe that they said at one point thats how you 'regenerate" your afterburner fuel.
>>
>>171811746

>Space ain't as empty as you think
>tfw youre erping in your Aurora and a micrometeorite going at a fraction of c punches right through your ship and through your head, causing immediate death and your partner to get violently sucked into space
>>
>>171812116
Talk about an explosive climax.
>>
>>171812116
>bug report 9990124
>clipped out of the cockpit and died instantly while orbiting planet x
>oh, that was just a micrometeorite
>it's a feature
>>
>>171812116
What would SC erp look like?
>>
>>171813243
Probably standing in the ship using whispers to RP. That is how we do it in most games anyways.
I haven't gotten around to ERPing in Overwatch yet but I'm expecting it to be that.
>>
>>171813558
>Probably standing in the ship using whispers to RP.
Is this why people keep walking into my ship at PO and standing there while I try to take off without saying anything?

I thought they were trying to troll, so I always took off and immediately self destructed. Were they just degenerates?
>>
>>171813949
They might just be stowaways there to check out your fancy ship. I only have a mustang and its shit so I almost always just hitch a ride on someone elses ship and reveal myself mid flight.
Right now everyone is just bald guys that all look the same so there isn't really a point yet but if we get cute characters then you bet there will be a scene.
>>
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>Ringed Water World with a high ammonia content atmosphere
Neat.
>>
Does anyone know what the plan is for established jump points? They showed that fancy graphic for traversing one for the first time, but I'm curious if they've said anything about what it'll look when you autopilot it. Will it still have crazy shit? I'd imagine it'd be hard to do that and have the ship autopilot through. The easiest solution would probably just to have an empty tunnel.
>>
Any of my bros from the Galactic Combat Initiative here?
>>
planet landings yet?
>>
>>171818264
3.0, apparently.

Probably not for awhile, because they will probably want to come up with more planets and things to put on the planet's surface besides generated terrain.
>>
>>171818340
It's understandable at least. Last thing they want is planets resembling an even emptier NMS and people bitching about it on Kotaku right out the gate.
>>
so whats latest and greatest in SC then? how soon is 3.0?
>>
>>171818885
The alpha isn't complete, there are bugs and unfinished content! SCAM!
-Kotaku

I hope they get firebombed.
>>
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>50 tonnes of tea

for what reason?
>>
>>171818885
It looks like planets will be even more barren than NMS, which is ok as long as that's what they pitch. NMS got into trouble because they pitched the moon, and the reality is is that space is cold and empty, and most planets are barren wastelands. As far as I can tell, that's all they're really pitching. But they'll still want to add some stations to some planets. What'll be interesting is how they do planetary landing (like what they showed in the demo with the entire planet being generated) with planets like Earth or Terra where most of the world is developed. I suppose they could generate cityscape as terrain, but making it landable would be difficult, not to mention the bitchfit some retards would have with it being empty.

An alternative, and perhaps likely and desirable, solution would be to say, since it's a populated area, have such planets be no-fly zones with anti-aircraft (technically spacecraft?) guns shot you out of the sky. You'd only be allowed to approach through designated landing vectors.

As for non-significant combat, I'd be fin with, and hope, they populate the world with procedurally generated and non-static bases, camps, etc. Obviously large things like mapped space stations and settlements would be created more carefully, but they could easily add a lot of content simply by generating pirate/vanduul/mining/whatever outposts and camps on planetary surfaces and asteroid fields.
>>
>>171820152
Boston Tea Party LARPing
>>
>>171819224
3.0 There is a God and his name is Chris Roberts: Late summer. This is the best possible scenario and could happen if they really do have most of the engine and toolset worked out and mostly just need to develop content and don't run into unforeseen issues

Optimistic and relatively possible scenario: End of the year.

Realistic expectation based on previous performance: Q1/Q2 2018

Unlikely and overly pessimistic but not totally out of the question: Q4 2018/Q1 2019

Basically who the fuck knows. They could have most things actually working and start moving faster, but they could also be pulling things out of their asses and be a long way off.
>>
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>>171820152
At least it's not 50 tonnes of elite brandy
>>
>>171820154
i honestly just want some thing mass effect 1 level of detail mostly empty but some resources to scavenge some random wrecks and the occasional building/camp in the middle of no where, would also love the ability to own that building in the middle of no where and have a space farm/mine/crafting area that i could live in and base out of SWGs style
>>
>>171820516
I think the best possible scenario in terms of features and being released before the heat death of the universe is for the terrain to be generated, heavily populated areas outside of explorable cities being no fly zones, and randomly generated pirating/mining/alien/etc operations across the planet surface and asteroid fields. A bonus and not overly complicated edition would b the ability to build such an operation.

That would populate the universe with interesting content and not take forever. Some planets can have some settlements like has been the plan.
>>
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>>171820154
>NMS got into trouble because they pitched the moon, and the reality is is that space is cold and empty
Hate to break it to you, but the moon IS cold and empty.
>>
>>171820378
Upvoted for your optimism.
Downvoted for your inability to handle reality.

If you think this is coming out in 2018 you are deluded or working for Sandi.
>>
>>171797193
But 2/3rds of the characters in BF1 are white males.
>>
>>171820152

Because FD has no idea how to design a game. I really have to wonder why dads don't complain about the ridiculous and arbitrary requirements for unlocking Engineers. Even from an in-game perspective it doesn't make any sense. I'm not sure even the most loyal rule-the-waves, sun-never-sets Britbong could drink a literal ton of tea in their lifetime, let alone 50.
>>
>>171821838
>I really have to wonder why dads don't complain about the ridiculous and arbitrary requirements for unlocking Engineers.
It's quite simple, they don't use engineers. At best they have felicity unlocked.
>>
>>171822132
>At best they have felicity unlocked
What more could they want?
>>
>>171821319
The game? Of course not. The 3.0 Alpha patch? 2019 is pushing it no matter what you think of the game.
>>
>>171822543
Combat-capable ships?
>>
>>171822692
Those are for psychopathic griefers. And if it's an npc than they can just cry on the forums for a free replacement.
>>
>>171822954
Fucking forum dads, why does FDev listen to them?
>>
>>171823659
Probably because they are the main demographic that buys the cosmetics. If they didn't pay out the ass for stupid paint jobs I bet we would be able to actually unlock some cosmetics in game.

Plus we might actually have a fun game
>>
>>171823885
I know a lot of PVPers (if you haven't already, join the Galactic Combat Initiative, we're fun and we organise fights), and I know that a lot of them use weapon colours at the very least.
>>
>>171823885
I own a ship kit, multiple paint jobs, and a weapon color and I'm a Combat/Mild Exploration player
>>
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>>171824447
I would be sorta okay with the paint jobs if they weren't so expensive for a pallette swap.

But really though, when have you ever noticed the paint job on someone else's ship?
>>
>>171824702
It really depends on the color I also didn't pay out of my own pocket for most them, I had steam wallet cash from selling some stuff I traded for in other games that was worth alot and said "why the fuck not" and used some of it for stuff here.
>>
>>171824913
What colors did you even get?
>>
>>171825085
Black for Python, White and Red for Anaconda, White and Blue for ASP E, and Red for Vulture
Ship Kit was for the Vulture
Blue Weapon Color
I might get the Python kit Someone stop me
>>
>>171825259
>White and Red for Anaconda
>White and Blue for ASP E
Now these I'll notice, what I don't understand are the solid colors.
>>
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>>171825259
Just how much money do you have to burn?
>>
>>171825462
Probably too much. I've always been a hopeless sucker for pay2lookgood
>>
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>>171825417
I think solid white can look pretty good on a conda
>>
>>171825770
Where is this? I was gonna guess the galactic core but I may be wrong.
>>
So whats the go to way to farm Imperial rep fast, i want my space dildo?
>>
>>171825951
Ya I was getting pretty close to the core when I took that picture
>>
is elite worth playing or should i just hold out in case star citizen actually gets made ?
>>
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>>171826086
>tfw I want to make a trip to the core but won't settle for just straight jumping there because I like to explore the systems I jump to on my path
>As a result it would take me over a week if not more to embark on a trip to Sagittarius A*
>>
>>171826208
Hold out. If you are not invested there is no reason to start playing.
>>
>>171826208
If you don't already want to play it on premise alone its not worth it.
>>
>>171823659
Because fdev ARE dads and E:D is a dad game. It is a game for dads, made by dads and every scrap of non-dad approved enjoyment that non-dads discover and harness is removed because it trigger the devs dad-ness. They don't have time to discover every trick and exploit in their own system, but they DO agree with the dads that when emergent game play is found and exploited it should be removed because dads hate ideas that are not their own. Braben is like 50 some years old, he is a holdover from first gen pc gaming, he is the Daddest Dad of all the dads that ever dadded, and his inner circle is all dads too.

Fdev doesn't listen TO dads, Fdev AGREES with them because they ARE dads.
>>
>>171830121
You seem to be giving ftroop way too much credit. Calling ftroop dads means they have a goal or purpose.
>>
>>171823659
Because making money is bad for business
t. The Vision

Seriously, it would take them fucking nothing to do this and would drastically increase the number of people playing

>put in clans
>let people transfer funds and goods between each other
>pick 100,000 stars in a random bit of space
>make it a free PvP zone, zero NPCs
>let clans be able to 'capture' these systems by building a waypoint in them
>let players build ultra simplistic docking stations for storing ships and goods, that are difficult to make but also difficult to take down without a clan of your own
>put in some way to exploit a system automatically if you control it, so clans can fund their wars
>let clans declare war on each other
>watch as everyone finally gets to play EvE but with real combat and flock to ED

What pisses me off about ED is that the Vision is stopping it from being fun in a way that has ZERO impact on the rest of the playerbase.
>>
>>171831005
fuck oiff back to eve goon, your ideas are shit.
>>
>>171830121
CR is about 50 too, so how come he isn't dad?
>>
>>171831005
Psychopathic griefer detected.
>>
>>171831062
Maybe you should educate yourself before you post kiddo, goons want the whole map to be PvP clan warfare

Taking a handful of systems and letting people actually cooperate to make their own universe has no impact on anyone else, but it is undeniably the thing that would actually attract the most people to ED.
>>
>>171831005
This, so much. Why can't FDev realise how much money EVE makes a year and try to muscle in on that?

Oh right, they're run by a man who's had dementia for the past decade.

>thinking that used games are killing the industry
>fuckingwhat.jpg
>>
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Mixed feelings
>>
>>171804984
>>171805173
>polaris

Heh, that was made by that one TNGS pedo.

>https://twitter.com/dsmart/status/791274388914077696

Really pacos the tacos...
>>
>>171831459
>What kinda struts u want?
>>
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>>171832932
>lmao nigga just put the window 50 feet in front of the player
>fuck my perception up
>>
>>171813949
Well I just like watching people take off, but I try to stand to the side so they don't think I am trying to fuck with them.
>>
>>171831459
This is what happens when the sci-fi you grew up with doesn't evolve.

>i just want X-wings
>say no more
>>
2.6.2 PTU when?
>>
>>171833529
I really don't have an issue with it, just either say something in chat, or know that the ship will self destruct shortly after it leaves the pad if you don't.
>>
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>>171836762
6 months before 3.0 evocati
>>
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>>171837728
>6 months
You're quite the manic optimist, aren't you.
>>
>>171832385
>one of the TNGS ships was called Polaris
>therefore a ship that's also named Polaris must clearly be made by the same Person
>>
>>171831005

The only problem with this is that clans would give players way too much autonomy and FD would not be able to control the game. They would not be able to advance the story at their own pace and without too many players meddling in if they gave players a proper way to organize themselves.
>>
>>171847580

https://forums.frontier.co.uk/showthread.php/287437-Enemy-inside-the-gates-Frontier-please-rethink-this

Also this. Barely anyone remembers this but it was such delicious butthurt from all parties involved. This goes to show how FD's incompetence is absolute: they can't even bother checking who owns a system before giving it out to someone else. Even when they try to do a "cool" thing with the Dangerous Games, they still manage to somehow fuck it all up.

Tl;dr Frontier makes the home system of one of the autistic RP groups into a control system of the Russian winners of the DG. Absolute kek ensues when their systems are flooded with BLYAT and they start flipping the BGS against dads. Dads do what they do best and go on the forum to complain.
>>
>>171849034
The outright anger and hate being thrown around over something so pointless. Typical babyboomer behavior though.
>>
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>>171849034
AXAXAXAXAXA))))
>>
When will I be able to have a space loli copilot in ED?
>>
>>171831459
>that shitty 2D radar for space combat
What the fuck were they thinking?
>>
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>>171853298

rather that than the shit awful radar globes some ships have
>>
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>>171852137
When they decide to make ED more realistic. Top scientists agree all women will all be loli in the future if they dont want to be completely phased out.
>>
>>171853654
I'll take the globe of the shitty 2D panels any day.
>>
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>>171853850
>AIs inside non-anthro machines

H-Happy birthday Tay
>>
>>171831107
CR is a manchild, not a dad. You need to be incredibly boring, and it has to have been decades since your last sexual encounter.
>>
>>171847580
>advance the story
What story? the adventures of captain dad putting cheap ships in front of inanimate objects?
>>
>>171856762
>last sexual encounter
>implying
>>
>>171855843
Fuck me harder, daddy.
>>
>>171856905

Ayyliums. Also if you were here when the game released on Steam, they did have a story thing... kind of.. following how the old emperor got murdered and replaced by the current empress but if memory serves, they just dropped that whole plotline out of the blue. The only thing let from it is that Imperial stations say "Bask in her greatness" instead of "bask in his greatness."
>>
Buccaneer engine noises
https://u.nya.is/wxkjiy.mp3
>>
>>171792805
>>171793637
>>171794869
>>171795069
People should stop bitching about struts, if we listened to you every spaceship would have a M50 cockpit
>>
AtV when?
>>
>>171862705
>having good visibility is a bad thing

hmmmmm
>>
>>171864050
for lore and gameplay purposes yes
>>
>>171864050
Might as well have just one ship with better stats than all of the current ones
>>
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>>171864778
>>171864950
didn't imply it literally had to be M50 cockpits on every ship, but the post I replied to seem to think that being able to see well out of your spacecraft shouldn't be a standard.

In a game where you have to pilot your own ship through shit like asteroid and debris fields.
>>
>>171862860
Two
>>
>>171862860
yes
>>
>>171864778
>good visibility bad for lore and gameplay purposes

Are you listening to yourself? Can anyone truly be this fucking retarded?
>>
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>>171866310
.visibility is a facture in game balance all ships having same visibility regardless of role would break the game
.all ships having good visibility will reduce artists ability to give ship manufacturers unique identities
pictured is the mustang a super car equivelent
>>
>>171864778
>I want to sacrifice fun for my mental masturbation
>>
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>>171831107
Like, >>171856762 is saying CR is an ageing teenager, he was always frustrated by the lack of pvp and human interaction in his earlier games. He makes fun of carebears when they whine about getting attack and tells them is gameplay not greifing, deal with it. He refers to himself as "The Dread Pirate Roberts" rather than some respectable, responsible or otherwise law abiding identity. CR WANTS the chaos and disorder disorder of EVE, scaled back just a little bit due to problems of scale and game mechanics, but his goal is to make combat possible anywhere at any time, with time exclusion zones to minimize spawn camping.

I mean hell even look PO and Hex, the "lawful" base is still a hive of lawless trolling, the Lawless spawn is literally an inescapable den of campers and the only time anyone has ever been so much as warned is when they are interfering with legitimate bugtesting during PTU and Evo periods.

Braben made E:D, A space trucking and spaceship porn sim which he added combat to sort of as an afterthought.

CR is making SC, a space dogfighting and spaceship porn sim to which space trucking and economics are being added as an afterthought. CR himself once commented that he was genuinely surprise by the amount of interest in the economic/non-combat side of things and he had expected everyone to be all about SQ42 and Deathmatch/PVP in PU with space trucking being the realm of NPCs, basically moving targets for people shoot at when they couldn't find players or pirates to shoot or they needed money. The idea that people would want to play SC as an orbital gas cloud harvester surprised him. That's why the early economic design docs seem so half baked and disjointed. They were like "wat? Ok, fine here's a ship to do that. Now let me go back to iterating 30 more dogfighters." CR wants to be Luke or Wedge Antilles. All the wing commander games were about being Luke or some other fighter jock, because thats the game CR wants to play.
>>
>>171867050
It does not have to be the same exact view for ever ship. Ship identity is a thing, but most of the visibility problems that people complain about for SC are for arbitrary blockage of the view. The start was the Freelancer's slit view, and the Starfarer's seat being some 20 feet away from the glass. It's frustrating
>>
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>>171867050
now compare that to the aurora a cheaper more rugged ship.you can get all this info from how the cockpit looks and what tech is used for hud display its genius t.b.h.
>>
>>171867460
>Space trucking/economics are being added as an afterthought

absolutely false.
>>
>>171867050
Is the Mustang comfy to fly? I know everyone says it's shit and everything because muh cargo and muh combat, but is it at least comfy to cruise and dogfight in since it's faster?
>>
>>171867735
>dogfighting
>in a mustang
if you want to die, sure
>>
>>171867476
Lancer and starfarer are freighters and they both have turret gunners. They do not need excellent vis from the cockpit they need excellent protection in the cockpit, situational awareness comes from sensors and the turret. The slit windows is perfectly fine for piloting and makes instagibbing the pilot with a lucky shot much harder. In combat a freelancer of SF is not going to engaging in a turning dogfight, its going to run, you don't need a bubble canopy to run. You do need a living pilot.
>>
>>171867460
They're building the greatest space sim ever conceived, on one of the most graphically stunning engines of all time, and if you skim the forums most people seem interested in just sitting in their ship playing chess while the ship linearly jumos from one point to the next in a star system. Absolutely mind boggling.
>>
>>171867460

>Braben made E:D, A space trucking and spaceship porn sim which he added combat to sort of as an afterthought.

There's a lot more to the game than that, without even mentioning that the game is actually finished.
>>
>>171865307
>MUH REALISM!
>B-BUT MUH COCKPIT VIEW!

Honestly, I hope CIG will never take that shit seriously and just do what they want.
>>
>>171867734
They were always planned, but not with nearly the scale or importance they have gained. PU and Freighters and trade hubs and shifting resource prices were always the plan, but they were the sideshow to space combat in CRs mind, he's said as much. That more people were actually interested in the economic side surprised him and that surprise has very obviously shifted the focus of the game a great deal. The PU has grown into the dominant face of the game and everyone waits with bated breathe for the launch of cargo ships. I'm just pointing out the CRs focus has always been the combat, he is a space combat guy who wanted to make a space combat game.
>>
>>171867875
Is it *fun* for anything?
>>
>>171868236
>There's a lot more to the game than that, without even mentioning that the game is actually finished.

I mean, you can make a game with 1.5 gameplay mechanics, with half of them mindnumbingly boring, and declare the game finished, sure.
>>
>>171867735
Its buggy as fuck and all its animation are broken and arbitrarily kill you pretty often. Once its fixed it'll probably be comfy, right now its not. The Aurora is already comfy, and in the process fo being reworked to be even more comfy.
>>
>>171868553

Opinions.
>>
>>171868768
Yes, and?
>>
>>171868629
Guess I'll get the Aurora when I buy into the Alpha at 2.9 in summer 2019.
>>
>>171868901
spend 5 bucks more and get the Aurora LN, It has three times the firepower and slightly better engines and shields, without really trading away anything at all.
>>
Did today's ATV come out yet?
>>
>>171868839

You are trying to make SC seem like it's much more than Elite, which is objectively false.
>>
>>171869245
No, I'm trying to make Elite seem like it's not much more than SC. Come on, work with me.
>>
>>171869240
omg its thursday. I have been playing so much Planetside lately that I lost a day. WOO atv when.

If it was out we'd all be drooling over more meaningless webms or bitching about how shit it was.
>>
>>171869420
Don't you dare badmouth webms
>>
>>171868768
>>171868236
look on my fellow internet travellers, a rare Erectile: Dysfunction specimen has been detected. Gaze on as he will leave soon, to spend days pointlessly grinding repetitive missions in solo, accomplishing nothing but earning game money to acquire a vessel to just to grind a little faster.

>>171869042
I can agree with this.
>>
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>>171849034
you forgot the best part
>>
>>171869565
I love and make webms, but most of them dont really communicate anything.
>>
>>171870689
Progress in a visual form? New capital ship interiors, derelict ships, structures... it's a simple visual communication of what's happening.
>>
Down with murderous psychopaths!
https://forums.frontier.co.uk/showthread.php/338898-Murderous-gankers-loose-insurance-rights-temporarily
>>
Does the current quantum drive mechanic seem dry as fuck to anyone? It's not a big deal now since it's just going around a planetary orbit, but as it stands now traversing a solar system end to end will essentially be point and click. Select closest possible location, jump, wait potentially minutes depending on distance (one fucker said he wouldn't it taking 20 minutes to go from one planet's orbit to another, keep in mind this is just sitting and doing nothing), and then repeating the process, with potentially the occasional pirate/vanduul encounter. This would get old as fuck, and essentially turn the game into an EVE Online/Runescape point and click MMO. I hope they revamp the quantum travel mechanic and add some more depth and make it interactive.
>>
>>171872089
>https://forums.frontier.co.uk/showthread.php/338898-Murderous-gankers-loose-insurance-rights-temporarily
What a little bitch.
>git gud
>>
>>171871932
The 12th time weve seen the idris and javelin interiors? That same gun shooting again. Procedural moons with less detail than we saw in the Leir Demo a year ago. I said most, not all. Seeing the reclaimer was neat. seeing the Hull ships in modeling was neat.
>>
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>>171872089
>combat elite
>>
>>171868453
Fly any available Mustang, then fly an Aurora LN, then decide. If having a nice looking ship is more important, Mustang. If being able to complete missions and have a functional ship is more important, Legionnaire.
>>
What are the odds Sq42 drops this year?
>>
>tfw just strut my shit up
>tfw no nifty helmet that not only keeps you informed of your ships status via HUD but allows you to "see" through the obstructing structure to allow an unimpeded 360 degree view
>>
>>171872213
QD time is time for minigames, time for RP or social shit, time to take a piss. It also make travel an actual meaningful decision to make, instead of just bouncing around instantly looking for the best paying job you're encourage to dig deeper where you are by the cost in both resource and time, of going somewhere else.

That all aside, how would you suggest spicing them up? YOu dont want to have to manually fly in a straight line for 5 minutes do you? because the 5 minutes is not really negotiable. Planets are far as fuck apart, going from one to the next takes time, and adding abritatry complications along the way will just make it take longer.
>>
>>171872787
We will have interdiction eventually. You won't be playing Pinochle waiting to arrive when you are biting your nails for 5 minutes hoping you don't come up on a passive scan.
>>
>>171872625
i would say if they show a demo at gamescom or citizencon maybe at the end of the year. if they don't show anything then next year
>>
>>171872625
0%

They've proven that many of the core systems that are integral to Sq42 releasing are in the design/developing phase. Animations are still being worked on, some ships aren't ready, AI isn't ready, etc. There's no chance in hell it will release this year. Don't even expect it before gamescom NEXT year.
>>
>>171872625
>>171873194
From what I understand, they need to make the animations for their fancy complicated AI system to work properly, finish areas and polish and debug the fuck out of it before release at this point. SQ42 doesn't need the netcode part, since it's single player, so that way, at least, the odds don't look that bad.
>>
>>171872625
on a scale of 1 to 10, where 1 is extremely unlikely and 10 is extremely likely?

snowballs chance in hell
>>
>>171872787
Just something to do in a smaller ship while it's happening, so some sort of flight mechanic. Something akin to how jump drives are planned, where it can be done by an autopilot. A flight mechanic would also open up more gameplay options as far as interception goes, because taking someone out of QD would be skill based. Avoiding being taken out of QD would be skill based. Of course autopilot would be an option, but it would potentially make you an easier target. This adds more depth to multicrew as a good pilot is needed to effectively navigate risky space inQD, while other crew members tend to the ship. Anything that involves long distance travel is going to spend at least 90% of the time in QD. Point and clicking and then waiting multiple times through half a dozen systems is going to get real boring real fast, no matter who you are.

Long load screens isn't good or deep gameplay. I'm not saying travel shouldn't take as long or be a weighty, risky decision, just that actually doing it should be more than shitty point and click mechanics from the 90's. No game where 90% of your time is spent waiting between point and clicks is going to be fun for anyone besides autists.
>>
>>171864050
As I said, if we listened to idiot like you every spaceship would have the same extreme visibility cockpit, what the next step ? ditching the cockpit ? making the ship invisible to the pilot so you have 360° visibility ?

>>171867476
It's only frustrating because sight is the only things we used to deal with in many game. Game that didn't have as much features as SC plan to. Especially not medium to big ship you can walk in.

Wait for more feature, wait for working turrets. Then we will talk about wether or not a ship visibility impede its potential or something. You aren't supposed to fight well in a freelancer, the slit view don't pose problem for other jobs.
>>
https://www.youtube.com/watch?v=0B0QUFSCUgo
>>
>they actually think people will sit on "turrets" to protect their freighters while they do long, boring hauls
>>
>>171862860
https://www.youtube.com/watch?v=0B0QUFSCUgo
Boys
>>
>>171874229
I hope as the game gets closer to launch and it becomes apparent how mind numbingly boring travel would be as the vocal community currently wants it CIG will just tell them to fuck off and make it playable.
>>
>>171874229
>he still posts his useless, anti-multicrew posts

Realize that nothing will change. Turrets will stay. Scanners will stay. People will be able to play these roles, as will a limited number of NPCs. End of story.
>>
>>171874689
Pretty sure that's CIG general development philosophy, gameplay over realism/autistic sreechings of dads.
>>
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>>171874216
>>
>>171875245
I'm sure they will, but I'm anticipating a hug shitstorm when some of these people are told they don't have to sit on a spaceship doing nothing for literal days everytime they want to run cargo from point a to point b.
>>
>>171875358
Better than Mass Effect Andromeda.
>>
omg we can fly drunk. praise roberts
>>
>>171870209
This is what happens when you can't "speak with the manager".
>>
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>>171874216
We narrative team now
>>
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>>171873903
>Long load screens isn't good or deep gameplay. I'm not saying travel shouldn't take as long or be a weighty, risky decision, just that actually doing it should be more than shitty point and click mechanics from the 90's. No game where 90% of your time is spent waiting between point and clicks is going to be fun for anyone besides autists.

Which is why Star Citizen only have 25 main system and 100 system total rather than a retarded 1000000000000000 like ED or 1000 like EVE Online.

It doesn't matter if QD travel take five or even 10 minute for the worst case (and 45 for a system)... as long as there's something to do inside any system unlike ED. This isn't because you travel through less system per minute that a game is less fun.

It would also become a problem if QD was nearly instantaneous. It would be the death of any piracy or interception, not to talk about cargo losing a balance mechanism.

aside, point&clicks mechanic stills have some use : avoiding becoming ED's dad and insisting on fake difficulty for the sake of REALISM.
It's like those joystick nazi who want to nerf mouse control because they don't like it themselves.
>>
>>171876214
is it autism?
>>
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Can you imagine the insanely inconvenient, pelvis-smushing sex that they don't have?
>>
>>171875506
TES 4 Oblivion is better than Mass Effect Andromeda
>>
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>>171876393
Would you want anyone else shaping the lore for your game?
>>
>yes goy, subscribe, you can fly a new ship every month FOR FREE
desperation?
>>
>>171876608
Well, MEA at least has genuinely very good looking environments. Let's not go too far.
>>
>>171876687
>makes millions from a small ship
>desperation

Hard to say. I'm willing to wager that 98% of all funding so far wasn't from subscribers.
>>
>>171872350
>point out that the "victims" who are constantly getting their ship destroyed should be the one to pay a higher insurance rate, just like in real life and people who keep getting into accidents.
>So much salt in responce
These people are so easy to fuck with
>>
>>171876383
>25 main system and 100 system total
100 was the initial launch goal. I think it's been walked back to around 60 for the full "launch," with 100 being reached shortly after. Once they get the kinks worked out, systems can be designed in parallel. They're envisioning 400 systems over the course of the game.

What's inside the systems is irrelevant. For long distance traveling the point and click mechanic is broken. No one, NO ONE, wants to point, click, and wait multiple times for 45 minutes per system, repeated half a dozen times. Remember you'll have to do multiple point and clicks per system, as there's a high possibility the sun/planets/asteroid fields will obstruct your path. For the majority of people who can maybe play an hour a day most days, this would mean their entire "play" session consists of doing nothing and intermittently pointing and clicking.

I didn't say or think QD should be instantaneous, just that it should be more than the glorified load screen attached to an arbitrary amount of time (for doing nothing besides loading) that it is currently. The current system is the autistic dad realistic, non-gameplay way. Entering coordinates and waiting while doing nothing is literally what space travel is *today.* No gameplay, just waiting. I just think there should be actual gameplay, where you have to pilot around a solar system at .2c with obstacles, pilots, whatever. This isn't a design doc. I just think the travel mechanic needs to be overhauled (or invented since it's essentially nothing more than a point and click, dice-roll MMORPG style system right now with a fancy animation) so it's not excruciatingly boring for the sake of realism to satisfy autists that want to sit and do nothing in their space ships for hours on end.

The joy stick nazis are fucking retarded. All they have to do is add a mouse for targeting and they'd be fine.
>>
>>171877309
Yeah but after the happy hour shit and all the other shit they've done they were bleeding subscribers I'd wager
>>
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>>171877894
I hope we can make the boobs bigger
>>
>>171876837
So does Oblivion.
>>
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>>171878012
Flat-ish chest best chest.
>>
>>>171878192
>>>171878192
>>>171878192
>>
>>171878024
No, not really.
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