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AGDG - Amateur Game Dev General

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Thread replies: 793
Thread images: 163

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EAT YOUR AGDG'S

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>171104361

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
first for stop using anything i dont like
>>
What if I don't eat my agdg's?
>>
C was a mistake
ML was robbed
>>
What engine should I use if I want to make browser games? Or should I write it in pure javascript?
>>
>>171174891
phaser.io
https://github.com/showcases/javascript-game-engines
raw js
https://html5gameengine.com/
>unity
>gm
godot?
flash (don't do this)
haxe
>>
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so what should i name this guy? i'm drawing a blank.
i'll probably be sticking with the box people until all the combat and movement is done
>>
>>171174891
JS libraries for game dev:
Phaser
Easel

As I heard Construct also outputs to HTML games.
>>
>>171175053
>godot?
Godot HTML export is not ready, so no
>>
>>171175225
shit forgot the trip again
>>
>>171174891
if you're making a ".io game" with multiplayer, you should probably js + a fast networking library. socket.io was what to use last i checked.
>>
>>171174891
SDL + emscripten
>>
>>171175104
He looks like a James to me.
>>
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Kankers down
>>
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>>171175104
>>171175452
Is he going to remain cubes?

How about...
Lanky James
>>
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After the DD13 feedback I started the overhaul on the Burst system.

Before you had to not get hit for a pretty long time to build the gauge and be able to fire it once. Now you can fire it at any time by holding the Burst button but it drains the gauge while active.

The beam itself both does large damage and grazes enemy 'bullets' adding a huge score multiplier. As the Burst gauge goes down though you see that you lose black flames which attack with you during normal shots.

The balance is to use Burst when you need big damage or when you are trying to capitalize on large groups of enemy 'bullets' for score and keeping enough Burst in your gauge so you don't leave yourself completely naked offensively. Burst goes up naturally while using normal shot and goes up 2-3x that when using Special (the red shot and portrait face change).
Another note is that the lower the Burst gauge the less damage and less score the beam rewards.
The blue flame with your battle sprite is only an indicator that you are at a threshold in which the Burst beam is at max damage and graze multiplier.
As a side note I am considering changing the 5.0/4.0 burst gauge from numbers to a graphic of some kind so it is visually easier to quickly read (though in a way the black flames around your battle sprite act in a similar, if not minor, way)

Lore as a character has become easier to pick up now but the skill ceiling has risen considerably. To counteract this I have labeled her as Advanced in the character select screen and am working to implement the second character, Sana, who is labeled Novice.
She is faster, has a wide shot and super simple scoring/play mechanics. Sana will also have a smaller hit box and other defensive advantages like "auto-bomb".

The feedback has been great but it will be a long, hard road to implement even half of it. Making some more tea now to get back to work. thank you, hexun, for the advice on making webms
>>
>>171175994
lol why
>>
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Fixing up main menu, almost ready for demo
>>
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Can anyone here help with Blender UV texturing? See the webm.

Last night, I unwrapped 3-4 objects with "Smart UV Project", then painted them using the UV editor, everything going smoothly. Then I reloaded the file the next day, and the objects are no longer textured, and when I move them in the UV editor, they're not even connected anymore (i was using island select at the end of the webm).

I was following this tutorial exactly (forward to 17:30):

https://www.youtube.com/watch?v=-WBLj1Y8fBA
>>
>>171176103
Cool.

Logo looks a lot better when it's small... Perhaps just because I don't like the logo. It looks fine there, though.
>>
>field for default text value in unreal has trouble understanding the concept of line breaks
>end up taking the string just before displaying and changing all "\n"'s with new lines

I sometimes hate that engine.
>>
Making an Adult Visual Novel. What will make it successful?
>>
>>171176319
actually being good, plus:
luck
previously existing fanbase
excellent advertising
>>
>>171176319

Fur
>>
>>171176319
Define successfull.
>>
>>171176319
>asking a channel full of literally whos what it takes to be successful
>implying if they were successful they'd even know how they got that way
>>
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Sometime around 6 months ago, someone posted a list of the things that an indie game needs to be massively successful. Among the list were:
>animal/furry characters
>easy "highbrow" references, such as greek mythology or 19th century literature


Does anyone have the full list?
>>
>>171174654
Use F#.
>>
>>171176645
>animal/furry characters
fuck off furry shill, nobody wants your sick fetish
>>
>>171176797
I believe they were referring to cave story, undertale, or animal crossing level anthros.
>>
>>171176745
Dunno how many lizard/goblin kin fans there are
>>
>>171176745
found it:

I have boiled it down, I have added these aspects to my game to ensure commercial success:
>waifus
>easy "highbrow" references to make people feel clever
>easily meme-able content
>meta-plots
>bait n' switch endings, again to make people feel smug when they get it and others don't
>upgrade trees (this is really important for some reason)
>"quirky" characters

What am I missing?

and a reply:

>both low and highbrow philosophy references to make players feel smart
>a fuck ton of shilling
>memes
>cute charaters/waifus
>memorable villians? (not sure if that counts because no boss fighters)
>no really a fuck ton of shilling
>>
>>171177042
laughable list
>>
>>171177042
this is the nu-devs guide to failure.
>>
>>171176026
Nice work anon! Looking forward to see more of this. What are devving on?
>>
>>171177137
>>171177141
let's see yours
>>
>>171177153
Thank you! I am using GM:S (even for the art).
>>
>>171177042
>upgrade trees
Undertale doesn't have that and it became the king of shitty obsessive fandoms
>>
>>171177042
I like how the list doesn't even really touch gameplay lmao
>>
>>171177182
> a definitive & vague list for a massive medium which guarantees success

I love that the counter-culture escape from AAA shit is now trying to be as formulaic as capeshit.

Indie devs truly were an irredeemable mistake.
>>
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>>171176745
>>171177042
reminder not to come up with your idea of what works based on success correlation.
2 popular games having X is not a pattern.
>>
>>171177042
>conflating "good game" with "good for grabbing as many players as possible"
>not even optimizing for either
>>
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>>171175104
Should call him "Blank"
>>
>>171177264
Gameplay doesn't matter.
>>
>>171177234
I see. The burst looks good, but don't you think the shot nerf is a bit too punishing?
Usually the punishment for using special weapons for score is, that you can't use them for survival moments anymore, like cancelling bullets on a boss for example.

I personally find it a bit boring when your shot is always so damn weak in shmups. It's more fun when having decent firepower.
>>
>>171177458
black gameplay matters
>>
>>171177647
>gogem "be more like no man's sky" pro
>>
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>>171177638
Yes I agree! I accounted for this with the soon to be implemented Novice character, Sana. She uses the same resource for 'bombing (no damage just wipes bullets)' as well as burst for damage and score. She also never loses her flames for attacking so she is always at her theoretical max normal shot! Since she doesn't have a burst gauge she uses her Special to refill her 'bomb' charges so with some skill you can be continually firing burst or wiping bullets (bombing, called moth dust here, has its own scoring mechanic which ties to the chain meter). She also auto-bombs when taking a hit if she has a charge left so she is probably going to be popular for beginners/more casual players.

Lore will remain the advanced character as she is going to have the highest score potential out of both moths.
>>
>>171177775
did the marketing on NMS not work?
>>
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I give up.
>>
>>171178031
https://www.youtube.com/watch?v=9F5p1_hR2Ws
>>
>>171177868
>Lore will remain the advanced character
That's cool, but people playing for score also want to have fun.

It's just my personal opinion, but heavily nerfing the shot in shmups is never a good punishment, because it just makes the game more boring. There are better ways to make things more difficult than nerfing your firepower drastically.
>>
>>171178031
More space for my game in the market
>>
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>>171177971
>did the scamming not work
oh it did
good luck to Sean Murray to ever release another game though
>>
>>171178173
Noted! I have found myself having fun with the new overhaul but it will of course have to come down to getting it into people's hands for testing for feedback. I am still messing with it and nothing is absolutely set in stone.

You can safely fire the Burst as Lore until you lose the first black flame. If you let up you can get that lost flame back in under 4 seconds. Her play will come down to keeping a balance of you needing/wanting damage or wanting to seize a scoring opportunity and you keeping yourself at a level of power you feel comfortable with.

In the webm I posted I stopped firing the first time after I lost the first black flame. With enemies on screen I could be back up to max in probably 15-20 seconds if I really wanted it.
>>
>>171178353
adopt pen name / release through someone else

problem solved
>>
>>171178353
>scamming
everytime he was asked about something people wanted but wasn't in the game he gave a nervous laugh and a non-answer.... you could say the reason he didnt outright say the thing wasnt going to be in it was scamming.... or you can say it was an in-development game and while that thing wasn't in it and possibly not even planned the fact people wanted it made him not shut it down because they might try to put it in.
in either case you're a fucking retard for not taking that nervous laugh and non-answer from him the same way you would take it from a politician.
>>
>>171178459
>With enemies on screen I could be back up to max in probably 15-20 seconds if I really wanted it.
I see! Ok, this sounds pretty reasonable then. I was expecting it to take longer to recharge the black flames, but if it's only 4 seconds per flame, then that's ok.
>>
>>171178576
me?
fuck you I never bought it
I'm talking about million who did
>>
>>171178534
>adopt pen name / release through someone else
The story is too good, he'd be fucked in a large studio. And no matter how many shell companies he funnels through. Some autist will dig deep enough.

Maybe that will teach some shitters not to attempt to sell shit.

Im still surprused he came out and said he still wants to do proc gen though
>>
>>171178625
I really do hope it feels nice when I am done. I am aiming to get two characters (Lore and Sana), two full stages (intro and verse 02) and 3 difficulties per stage ready by the next demo day. I will be further along passed stage 2 by then but not graphically and I don't think anyone really wants to fly through a grey screen shooting at boxes so those stages (3/4/5/6/EX1/EX2) will have to wait til much later to be played.
>>
>>171178961
I'm sure you will be able to make it anon. Just take your time.
Also, have you considered adding some particles to the game to pop up the graphics a bit
Particle Designer for GM is really neat.
>>
>>171179162
There is still so much I have to learn about GM as it is. Understanding particles and stuff would probably go a long way to making it look better for sure. Currently my only use of surfaces is the pause screen and I am unsure of how I would go about manipulating surfaces to make effects I want. I figure though if I want it bad enough I will find a way ("Anything worth having is worth fighting for").

Hopefully I can learn about these things as I continue to dev and then can go back and implement/tweak prior stages and fights but I do not think I can let myself stop everything to try and learn them even though I really want to.
>>
none of you will ever make it. why are you even trying?
>>
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>>171178576
multiplayer was the last fucking thing I cared about
faggot wasn't laughing nervously when he showed fucking alien Jurasic park in space and then gave people goofy abominations who make same three noises and walk in fucking circles

faggot wasn't laughing nervously when he described the crafting system and role of elements, then made people literally blow up fucking rocks every 2 minutes to fucking stay alive, because his """"crafting""""" system is nonexistent and inventory is fucking shit

faggot wasn't laughing when he showed a huge space battle and even said you will be able to pick a side and join the galactic war, then scrapped absolutely EVERYTHING about it except three big ships jumping to planet's orbit at random and doing fucking nothing
>>
Are things like skies and lighting best made in software like Blender? Or should it be left to the game engine?
>>
>>171179420
>implying he was recording saying any of those things
just because you saw some footage of it doesnt mean it was a promised thing BAKA
>>
>>171179568
>defending no man's sky
You really are the biggest idiot in these threads.
>>
>>171179394
Particle Designer is really easy to use. You can create effects randomly per click, and then alter a few numbers like velocity, size, gravity, etc and see it in real time on a preview screen. Then you just click another button and the program spits out a GML code for you and you are pretty much done.

It's really good, and worth a try if you want to work on the graphics a bit.
>>
>>171179568
fuck you goofgem you are enough reason to rangeban whole fucking Australia
>>
>>171179629
no man's sky is the perfect game for AGDG
you accomplish nothing and hate every second of it
>>
>>171179727
and you're the biggest moron.
>>
>>171179727
I suppose you would know, being an expert at that.
>>
>>171179642
Thank you for the information! I will definitely be looking into this a bit later as I want to make my project as nice as possible visually.

Thank you for the conversation, anon! I must go make some food real quick and then get a couple of hours of sleep now (I am getting 3 1/2 to 4 hours per day). Have a good one and happy devving!
>>
>>171179397
I feel that when I release my game many players will like it and I will make it.
>>
>>171179727
>you accomplish nothing and hate every second of it
sounds like you
>>
where's those two faggots from the discord collab yesterday?
Goddamned fuck doesn't hand out permanent invites
>>
>>171179904
Bullshit. googs loves it
>>
>>171179937
>i am too dumb to search discordd invite
stay dumb, fag.
>>
>>171179937
Perhaps they are trolling you
>>
>>171179937
here's a link:

https://discord.gg/PWqthJK
>>
>>171179478
game engine

>no one realized the shitter pretending to be gugs forgot to remove the name on one of his posts
>>
>>171180017
I only got discord the other day, don't understand shit of this stupid thing.

>>171180046
not that one
>>
>>171180046
I like wojak and all but I'm not very keen on making a meme game
>>
>>171180110
Are you sure they aren't trolling you by posting expired invites to random channels?
>>
>>171180203
Yes.
>>
>>171178878
If it takes autism to dig enough people won't know until it's too late
>>
What does /agdg/ think of Substance Painter 2, Substance Designer 6 and Bitmap2Material 3? Is this pack worth it?

http://store.steampowered.com/bundle/2800/

Do all three offer anything that Photoshop doesn't? Do they offer better value for money than Photoshop?
>>
>>171180425
It doesnt matter anyway, seems like Sony have them by the neck to keep churning out updates considering the probable millions they dumped into shilling for him.
>>
>>171180513
I don't know mate but i pirate all of them.
>>
no man's sky is a great game, none of you will ever make a game as good
>>
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Today I made snake for a STM32F407 microcontroller that is played using a keypad and a small LCD display

Take that idea guys, big bux coming once I get my kickstarter up
>>
Do you think a game truly needs "hooks" to be successful?
>>
>>171180556
Which means you will face a lawsuit if you ever see success (let's be honest, it'll never happen).
>>
>>171180780
What, literal hooks? Like, made of metal and shit?
>>
>>171180780
Ass and tits are enough
>>
>>171180780
and lots of jews
>>
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Time to sell out. Wish me luck.
>>
don't you hate dialogue that highlights feitshes in artificial ways
>>
>>171181026
Godspeed, Daco2
>>
>>171181115
(*゜▽゜ノノ゛
>>
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>>171180739
can't wait to pay for a game I played 17 years ago on my first cell phone
>>
>>171180780
Stop reading all those pretentious "how to make successful game" articles.

Here's some wisdom: humans are interested in novelty and understanding things that are within reach of their mental capabilities - more of the exact same does not do it for us.

In simpler terms - if somebody is teaching you a formula on what makes a good game, they probably used it already, and since they did its novelty and in turn quality is reduced.

Make shit that's not available in tutorials.
>>
>>171181264
i gonna make fuck-your-mom game and with original dialog
>>
>>171181236
Wait a minute so are you saying people wouldn't be willing to spend $40 for the MCU and then the same amount for the peripherals to play my game?
>>
>>171181026
Put your undies on you fucks
>>
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>>171181264
>Here's some wisdom: humans are interested in novelty and understanding things that are within reach of their mental capabilities - more of the exact same does not do it for us.

HAHAHAHAHAHA
>>
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im making some headway on the title screen for jamos: paint attack
>>
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>>171181264
hahahahahahaha
>>
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>>171181264
pfffffffff
>>
>>171182267
honestly youre proving his point
ASSCREED - we like this
ASSCREED AGAIN - we like this less
ASSCREED A DIFFERENT PLACE - oh! something im pretty sure i like but with a novelty!
and so now every asscreed is in a different place.
>>
>>171182009
>>171182267
>>171182353
These are actually good examples for my case:

Every single one of those add some very slightly different new things - location, sound effects, occasionally even mechanics. The keyword here is 'slightly' mentioned 'mental capabilities' - it's much easier for children and casual gamers to move on to the new games and enjoy them due to the slight modifications. If the changes were too significant they would be overwhelmed in terms of new concepts they have to grasp and not like the game as a result.

It's a balance of what's too easy and too hard to learn and AAA converged into a state where minimal changes yield the largest profit.
>>
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Just posting progress. Been a few months since I worked on this
>>
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>>171182389
>>171182398
>you can milk people for decades with same fucking game if you update graphics and change location
>novelty kids!

go fuck yourself
be glad Mario franchise is way too fucking big to bother making a picture of
>>
>>171182479
Literally the first time I see isometric projection and I don't find it absolutely disgusting.
I guess the minimally small pixelart is what does it.

Font is too small with the outline, though. Also mixels
>>
>>171180739
Impressive.
>>
>>171182576
The UI should be the only thing that has mixels and its a concession I'm willing to make seeing as 'fuck UI work for a game this simple'
>>
okay agdg, what character personifies shitty things like hipsters or windows 8 metro ui or tablets instead of desktops or new shittier instead of older more sensible

i need some guy that can represent the palettes in paint attack
>>
>>171182835
I'm going to just go with steve jobs and ballmer holding each others hands with hearts floating above it like gay lovers unless someone has a better suggestion in the next 5 minutes
>>
>>171182479
Fix your pixel grid nigga. Those sprites are jittering all over the place when the camera moves.

Looks good otherwise.
>>
>tfw want to make a game
>tfw literally no one except for you is probably gonna be interested in playing it
Is it even worth to make something that only I will ever play
that seems to defeat the purpose of creativity
>>
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>>171183008
fucking love when people do this shit
>>
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>he makes 3d games
If only you actually had any talent
>>
>>171183008
If you care about it, there will be other people who will as long as your execution is good.

Infiniminer was an obscure little shit that only 3 people cared about until Notch took it and made it the most popular computer videogame of all time.
>>
>>171183008
Do you understand the concept of "mental masturbation"
>>
How much more powerful are 3DS Max and Maya compared to Blender?

Also where does Modo fit in? I've heard people say Modo is far better than Maya.
>>
>>171181026
Are you that guy that made furry egyptian shit?
>>
>>171183008
No one is going to make a game that properly caters to my fetishes unless I do it. I don't care if anyone else plays it.
>>
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Iin UE4, are Timers accurate without using world delta seconds ?
I've got a timer by function that triggers a shooting function, but looking at it with an orthographic view, it's not consistant, which means something is up.
I've changed everything to run off timers beforehand which is why I'm confused about it.
Pic related is what it looks like, second row is just the first row pasted over to show the slight discrepancy.
>>
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People constantly ask to see my work when I offer, is tumblr account a good idea?
>>
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>>171183494
Your family is not using the interwebz, so why bother?
>>
>>171183321
Correct. Money from selling out will go towards completion of that.
>>
>>171180868

Nah. More like specific things (gameplay mechanics, thematics, whatever) that would serve to hook people to your game.
>>
>>171181264
I didn't really read any article, I was just wondering if that sentiment was common here. Not that it matters, as most here have not released any games yet.
>>
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>>171183547
I wish.
Mom and sister are still sending me FB invites for stupid shit
I literally don't even use the fucking thing.
>>
>>171183525
They seem hesistant, is the player character gross?
>>
>>171183787
he's too strong
>>
>>171183787
I think they might be racist
>>
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>>171183146
should have done that earlier goodbye faggot
>>
>>171183787
na he is gay
>>
>>171183898
I can fap to this
>>
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>>171183146
>>171183898
fuck wrong pic but no matter
>>
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>>171182901
>>171182835
okay here is my title screen of my game
>>
>>171183990
Why don't you filter all ">he makes" type of posts
>>
>>171183990
>no explicit filtering
get it together m8
>>
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>>171183990
whoa fucking savage dude, you sure showed him
he will know not to mess with you from now on
>>
>>171183990
typical 3d faggot. Stay mad nodev
>>
>>171175104
anon, I hope you get rich off this game. if it doesn't succeed then it means God is dead and Lucifer has assumed the throne
>>
3D is objectively better than 2D though.

2D is for people with no hope of achieving success unless they're extremely good at drawing or already have a following. 3D is far more flexible with regard to skill level; a simple, easy to make aesthetic is infinitely more appealing than the 872634th 8/16bit pixelgarbage.
>>
>>171176197
thanks. ill be touching up the logo over the next months before release.
>>
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>>171183990
>s(he) c(m)akes 3d r(g)ame filters
>>
>>171184151
>>171184175
>ass ravaged nodevs crying because they get filtered
>>
>>171184384
2D can be good for beginners though. It's a lot easier to make when keeping it simple, compared to 3D.
>>
width()
width(int)

vs

getWidth()
setWidth(int)
>>
>>171184384
t. 3d nodev
>>
>>171183787
reminds me of dinasty warriors
>>
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>>171184465
you fucking announced it to the world like some kind of achievement, as if anyone gives a shit
just how sad of a existence do you live?
>>
>>171184465
see
>>171184510
before being this kind of mad
>>
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>2D vs 3D
why not both, familia? pic-related
>>
>>171184590
you sure are showing him how much of a shit you don't give with that post
>>
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Finally I have something almost playable
>>
>>171184627
Heresy
>>
>>171184507
first, do you hate yourself?
better yet use a language with properties
>>
>>171184498
Not really. Did you ever try learning 3D modeling? The basics are really easy to master.

>>171184510
You're right, I'm still learning.

Even then, I have a much better chance of making something worthwhile than idiots like yourself, who are stuck between making their shitty 8bit no-hope game and shitposting about other artforms in this thread.
>>
>>171184630
I don't give a shit about him filtering some obnoxious phrase, I give a shit about him begging for acknowledgement for it.
>>
>>171184627
Doing something like Xrd probably requires a lot of knowledge on both 2D and 3D.
It's also really good looking.
>>
>>171184627
That's 3D.

Anime artstyle =/= 2D.
>>
>>171184725
Yes but that's beside the point and doesn't answer my question. I guess I will just use both intermitently
>>
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>>171184726
>wasting years in order to reach a dead end
Keep working on that 3D game, Im sure you're gonna make it LOL
>>
>>171184726
>Did you ever try learning 3D modeling? The basics are really easy to master.
I already played around a bit with sulptris and blender, yes.
It's basically like comparing drawing to sculpting.
Sculpting is a lot harder of course, because you don't just have to draw in 2d, but actually also in 3d. This takes much more time.

2D only becomes harder when you want to make a lot of animations.
>>
>>171184758
is there any practical difference in that distinction or it's just an idealistic one?
>>
>>171184838
Choose one and be consistent. getWidth has the advantage of letting you call the field "width" instead of "_width" or whatever. it's also SLIGHTLY more descriptive, since it's a verb name for a function. it's standard style in languages that require getters and setters.

width() has the advantage of brevity.
>>
>>171184919
I guess you do have to be an idealist if you think showing people you filtered their phrase will make them behave or something.
>>
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>>171184786
how would you classify pic-related
>>
>>171184857
That's a retarded and irrelevant comparaison. The difficulty is related to the amount of details, not to the number of dimensions.
>>
>>171185025
what i'm asking is whether your behavior would be any different if you cared about him filtering phrases rather than caring about him begging for acknowledgement. but perhaps a better question would be why do you care about either one of those?
>>
>>171184857
>I already played around a bit with sulptris and blender, yes.
>sulptris
>sculpting
Here's an idea, how about not starting with sculpting? Sculpting isn't even necessary unless you want to create super detailed, realistic looking meshes.

Learn how to box model, and no, "playing around with it" isn't learning.
>>
>>171185257
Let him have his tantrum, he'll calm down when he sees something shiny that distracts him.
>>
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i only have a few icons to finish before i have an alpha i can show, motivate me pls
>>
>>171185257
read up on why report announcements are bannable offense
>>
>>171185152
>The difficulty is related to the amount of details
I was talking about working with the same amount of details in both dimensions of course.
To create a decent player character in 2d is a lot easier than creating it in 3d. 3d is only easier when you want to make also a lot of animations.
>>
>>171185401
The equivalent of all the 8bit pixelshit games out there would be minecraft and it'd probably take 15 minutes to model, rig and animate Steve
>>
>>171185401
>To create a decent player character in 2d is a lot easier than creating it in 3d
No it isn't you sperg. You would know this if you actually bothered to learn the basics instead of playing around with tools way too advanced for beginners.
>>
>>171185376
i know why they are a bannable offense. if this is the reason you care about it wouldn't it be better to report and not reply to it?
>>
>>171185290
>Learn how to box model
In other works learn how create shit?
I rather have a nice looking 2d character than a fucking box face.
To create nice looking stuff in 3d takes a lot of time. In 2d it's a lot easier.
>>
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>>171185401
>To create a decent player character in 2d is a lot easier than creating it in 3d. 3d is only easier when you want to make also a lot of animations.

you mean to draw A SINGLE PICTURE of a character is easier than modeling whole person in 3D
afterwards the scales completely turn in favor of 3D, because you will never again have to copy proportions and angles for poses, you already have the character "drawn" from all possible angles
>>
>>171185326
you can do it anon i believe in you
>>
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>3d nodevs this assblasted
>>
>>171185634
Like I already said, if you want to make a lot of animations then 2d is harder of course, but you also can make decent games without lots of animations.
>>
>>171185559
>In other works learn how create shit?
>I rather have a nice looking 2d character than a fucking box face.
>he thinks box modeling means having a box head/face
You're an idiot.
>>
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>>
>>171185924
It would be the only way to keep up with the pace of 2d.
2d is just way faster and easier to produce. The only way to be just as fast with 3d is creating fucking box faces.
>>
>>171185976
The difference is that money is valuable and my time is worthless
>>
>>171185780
>Insecure 2d nodevs
>>
>>171186021
Where's your good looking 2d game?
>>
>>171186048
>tfw we were one war away from doing away with banks
>>
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>mfw Im not a 3d nodev
>>
>>171185848
yeah, fucking sidescrollers where player always faces just two directions and has one run, jump and attack animation, two frames each
decent games indeed
>>
>>171186071
Where's your good looking 3d game?
I haven't created a game yet, but already spend some time with Game Maker and Unity, prototyping stuff and learning some coding, working with sprites, etc

And everything about GM was easier. It was easier to code, although you could basically create the same gameplay with it, it was easier to do simple animations, it was easier to create assets/sprites, just everything.
>>
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>>171185976
what is this shit?
if my bank dumped $90k on my head every day I would never do anything ever again
>>
>>171186297
>I don't have a game but I'm an ideaguy
You sure proved that 2D is superior
>>
>>171186291
You also easily can make more animations.
Animating in 2d only becomes really difficult if you want to create really complex artworks.
Otherwise you also simply can animate by doing lots of copy pasting.
>>
>>171186458
yeah
decent games
>>
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>>171186429
You sure proved that 3D is superior by not posting your game
Not even him btw
>>
>>171186429
Who said I was an ideaguy? I just only recently started this shit and am still learning.
Howveer that 2d is better for beginners is pretty obvious to me.
>>
>>171186530
>I only just started
And this is supposed to convince us that you know what the fuck you're talking about?
>>
Has anyone bought the udemy Blender course? It's only $15 right now and I'd like to give it a shot but I don't wanna invest a bunch of time into it if it's shit.
>>
>>171186524
show me your decent 3d game
>>
>not making 4D games
You're all losers stuck in the past arguing about dimensions that don't matter
>>
>>171186567
I'm not trying to convince anyone. It's not a big secret that working in 3d is harder than working in 2d. It's just common sense.
>>
>>171186738
We have 2 spatial dimensions plus 3 dimensions of color.
>>
>>171183740
Keeping the family away from you on the internet is a great idea. You wouldn't believe how many embarrasing shit about my firends I have seen their relatives posting.

Tumblr is a great idea, specially if you will post visual stuff often. Go for it, just don't forget the community can be pretty toxic sometimes.
>>
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>>171186021
>It would be the only way to keep up with the pace of 2d.
No it wouldn't, and you're only further proving your stupidity here. I bet you think the AAA standard for in-game models are high poly.

>2d is just way faster and easier to produce. The only way to be just as fast with 3d is creating fucking box faces.
Pic related was made by box modeling and took about 30 minutes at most. Quite boxy eh?

Maybe you should try to gain an understanding of what box modeling is before making an idiot out of yourself.
>>
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>>171186606
Jesus fucking Christ dude I'm doing 2D and I'm getting second hand embarrassment from your posts.

Just fucking stop.
Animating and posing 2D characters in 3/4 and orthographic perspectives is pantshittingly hard, unless you are doing absolute bottom of the barrel vector blobs with huge heads and tiny limbs.

If I knew how to model and rig, I would do my characters in 3D and then use their key frames for 2D drawings long ago.
>>
>>171184384
2D is objectively better than 3D though.

3D is for people with no hope of achieving success unless they're extremely good at modeling and texturing or already have a following. 2D is far more flexible with regard to skill level; a simple, easy to make aesthetic is infinitely more appealing than the 872634th lowpoly/untextured pixelgarbage
>>
>>171187063
>3D is easier but I can't do it
>>
>>171187061
>Pic related was made by box modeling and took about 30 minutes at most.
Yea, if you are a pro at 3d modelling softwares perhaps, but otherwise it would definitely take a lot more time.

The thing is just that learning these 3d softwares is really complex. In 3d you basically have to learn to code, how to use unity, and also how to use blender or whatever.
In 2d you only have to learn GM, and the coding there is a lot easier too. Then it just depends how skilled you are in drawing, but this is the case for 3d too.
>>
>>171187110
>2D is far more flexible with regard to skill level; a simple, easy to make aesthetic is infinitely more appealing than the 872634th lowpoly/untextured pixelgarbage
No it isn't, retard.

Also if you knew anything about 3D modeling for video games, everything has to be low poly.
>>
>>171187063
>waaaah how do i get out of this situation without posting my 3d nonexistent game
TOPest kek
>>
>>171187063
>Animating
I already said a hundred times now, that you also can make decent games without lots of animations.

>If I knew how to model and rig
In other words 3d is too hard for you. just stfu retard
>>
>>171187306
>Yea, if you are a pro at 3d modelling softwares perhaps, but otherwise it would definitely take a lot more time.
t. Idiot who never bothered to learn 3D software.

I'm literally learning 3D software from scratch, and based on all the knowledge I've accumulated since starting 2 weeks ago, I could easily re-create that image in 30 minutes or less, not including render times.

>The thing is just that learning these 3d softwares is really complex. In 3d you basically have to learn to code, how to use unity, and also how to use blender or whatever.
Ok, I can see you're beyond retarded and repulsed by the idea of enlightening yourself. Nothing more can be said.
>>
>>171186425
>if i was rich i would do nothing
you can do nothing for free
>>
>>171187460
>I could easily re-create that image in 30 minutes or less
Post a work of yours if you think this shit is so easy. So far you are just talking out of your ass.
>>
>>171187586
That Donut pic IS a work of mine; made via a tutorial.

You don't know shit about what's easy and what isn't because you're a moron who decided to try sculpting as a beginner.
>>
3D is very difficult
>>
>>171187717
no is not >:(
>>
>>171187167
no you fucking retard that's not what I said at all

it's 100 times easier to draw a static object in 2D than model and texture it in 3D
everything that moves is fucking murder in 2D

when you create a character in 3D you do it once and you are fucking done
you can spin the camera around it from all angles
when you rig it all you will do is just drag bones around and assign timing to them

with a 2D character (that isn't a vector blob) every fucking frame is a new drawing

>>171187324
>>171187447

and all you fucktards take from this is me saying that 3D games are easier to do
you are fucking mental
>>
>>171187663
I don't believe you one word. I already tried to learn some 3d modelling, watched tutorials about blender, etc, and this shit is difficult as fuck.

Just drawing on a piece of paper is way easier.
>>
>>171187572
You'll suffer for the it though. If you're rich you can do nothing without worry.
>>
>>171187848
and that's precisely why you're a moron, and nothing more can be said.
>>
>>171187827
I am aiming for 2000 AAA quality for both 2D and 3D. I can say 3D is harder.
>>
>>171187831
>everything that moves is fucking murder in 2D
I already repeated this a hundred times now, but I was talking about games without lots of animations of course.

In games like shmups for example, you also can create good games by simply giving every object 2 animations at average.
>>
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Time is running out, time for coffee and all-nighters.
post creepy event ideas, I need like 10 more
>>
>>171187831
>when you create a character in 3D you do it once and you are fucking done
>when you rig it all you will do is just drag bones around and assign timing to them
>this is what 2D nodevs actually believe
Making a good 3D animation for a rigged model is just as hard as making a 2D animation for a premade sprite.
>>
>>171187898
You are just shitty troll, nothing else.
In contrary to you, I already spend time with both of these things.
>>
>>171187987
I have not animated much in 3D but that's not the feeling I get from it. Those IPO curves are really helpful.
>>
>>171187889
what are you doin trying to gamedev though?
if you really enjoy some sorta zen floating through the universe, gamedev is the most inefficient method towards reaching that state
>>
>>171175968
>Ed Edd n Eddy

I'm in.
>>
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>>171187987
>moving a bone with mouse is equally hard as drawing whole limb again

never reproduce
>>
>>171188045
Call me whatever you want, at the end of the day, you are still an idiot who refuses to learn.
>>
>>171188240
>you are still an idiot who refuses to learn
Yea sure, that's also why I am currently working in 3d.
I went from 2d to 3d, because 2d is easier for beginners.
>>
>>171187957
I don't give a fuck about those.
Nobody gives a fuck about those.
There 50,000 games like that collecting dust on Itchio and Steam.
And they are not decent by any stretch,
>>
>>171188128
It seems easy on the surface because you don't have to redo the model, but you have to think about every limb's every section's movement and rotation in 3 dimensions. It's much more work than just moving a couple bones from back to forward and calling it done.

Likewise 2D seems hard because you have to draw every frame individually, but in reality you're copypasting the previous frame and tweaking some pixels, which isn't hard at all if you know how to draw.

In the end they require different kinds of work and different kinds of skills.
>>
>>171188330
>I went from 2d to 3d, because 2d is easier for beginners.
and the idiot further proves his stupidity.
>>
>>171180513
>http://store.steampowered.com/bundle/2800/
They offer you not a soul draining subscription.
>>
>>171188378
I guess that is true. Though it's worth noting that at greater resolutions it becomes impossible to get away with tweaking a few pixels.
>>
>>171188341
You clearly don't even have any idea about 2d games.
Probably only played 3d as the underage fag you are.

2d Arcade games are usually much better than these boring walking simulators nowadays, no matter how impressive their 3d graphics are.

And in such 2d games you do not have to animate a lot. You also can achieve great games by simply giving each enemy 2 animations at average.
>>
Please let me make art for your game. I don't care what engine you use.
>>
What's a good book that teaches you how to break your program into classes
>>
>>171188425
Why do you fucking retard think an engine like GM has drag and drop coding implemented?
Because such engines for 2d games are much better suited for beginners than 3d engines.
>>
>>171188629
It's better to post your art along with such posts.
Just saying, I don't need art.
>>
>>171188559
True, and another thing to consider is that every item or piece of character customization you want to add will need to be drawn for every single frame. In 3D you can just rig the new model and all the animations will work for it without any extra work.

Most 2D games don't have that so it's not a factor, but some games can have tons of items.
>>
>>171188695
ue4 has drag&drop coding, in 3D
>>
>>171188695
>Why do you fucking retard think an engine like GM has drag and drop coding implemented?
You mean like UE4 nodes?

Whoops, looks like you exposed that stupidity of yours again.
>>
>>171187978
>All cooking implements and utensils bend themselves with the next full moon. Silver cutlery does not.

>Overnight spontaneous hairgrowth that seems to knot itself together in a strange pattern. When looking through the holes in the knots you see another world.

>A man has been spotted selling cleaning products door to door. Regardless of if the occupants buy any or not, someone in the house will be murdered by another inhabitant. Its almost as if the man is offering the would-be murderer future help.

>A foul smelling fog covers the town. No one knows what it smells like but if the subject is bought up, people will violently disagree with each other, comparing it to even more obscure scents.

>Spontaneous animal combustion but they're ok with it and continue as normal.
>>
>>171188717
just please give me a chance, what's your game
>>
>>171188848
>>A man has been spotted selling cleaning products door to door. Regardless of if the occupants buy any or not, someone in the house will be murdered by another inhabitant. Its almost as if the man is offering the would-be murderer future help.
The ghost of billy mays ?
>>
>>171188879
Sorry bro, working alone is a big deal for me.
>>
>>171188930
where's your game
>>
>>171188930
what's your game? Please
>>
>>171188930
show your game please
>>
>>171188836
>You mean like UE4 nodes?
That's something completely different, you retard.
>>
>>171188879
We need artists for the RPG we're making. Join our discord:

https://discord.gg/PWqthJK
>>
>>171189108
>discord
pass
>>
>>171189108
Not interested in Discord, sorry.
>>
>>171188629
>>171188879

I'm looking into my crystal ball... I see...

>oh i don't work with (insert engine) users, good luck :^)
>>
looking for ideas for a 1MA 3d game, preferably that can be played with a game controller. and that hasn't been done 100 times before.
>>
>>171182543
Nigger are you implying that most Mario games are the "same shit" just because they all have Mario in their title? Smash Bros, Paper Mario, Luigi's Mansion is just "rehashed" and "the same fucking game"?

Choke on a lego.
>>
>>171188989
>>171188991
>>171189027
I don't have access to it right now, I can post it later but I don't see why it matters.
There is no way I'm letting you help me with the art though.
>>
>>171189254
You walk around and click items, and must find the right items to open locked doors and containers
>>
>>171185976
>Draw out every cent of course.

Actually no I'd just use a couple hundreds to buy food/daily necessities and occasionally some new PC parts/games.

I mean 85k a day is nearly 3 million dollars a month, I don't need that much to be happy. After buying a house I'd just laze off forever.
>>
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>>
>>171186425
>>171189509
>completely missing the analogy
>>
>>171189070
Except it isn't really, idiot. It's literal drag & drop coding.
>>
>>171187827
>>:(
>>
>>171189163
I said I don't care what engine. Please, what's your game?

>>171189334
Just think about it
>>
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these crushing things are faster now and I also fixed a bug with them
>>
>>171189596
No, you're completely missing the analogy behind my answer. I don't need to make "fully use" of every single second in a day to be happy. I don't need to be constantly doing something productive every waking moment to feel fulfilled, just occasional bursts and investments.
>>
>>171189128
>>171189156
We have a 50+ strong development team though. It's good experience for you.
>>
>>171189694
do you want to feel fulfilled
or do you want to have a game
>>
>>171189695
Not interested but good luck!
>>
>>171189594
y the bricks do a flickery
>>
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>>171189695
>50+ members in an internet game dev team
found a photo of your project
>>
>>171189616
It's much more complicated even with drag and drop.
GM is one of the most beginner friendly engines, UE4 is far more abstract.
>>
>>171187978
>A black cat appears in your garden you decide to give him food, he is very clingy and sweet with you.
>He fights with your cats but he never ends hurt even if they are bigger in size and seem to have advantage over him.
>You dissmiss it as your older cats being jelous.
>During the course of the week your other cats appear killed in a gruesome way.
>Neighbours complain that their pets have been killed too, in the same way.
>At first it was only cats, then it was small dogs, then bigger dogs
>Every time a death happens the black cat returns to your home undamaged, but smelling like sulfur.
>>
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PROGRESS

Got Entities (wall and player for now) working
Got collision detection working
Both implementations are absolutely HORRIBLE at the moment. FPS drops to 40 on moving with 1000 entities. Lol.
No worries, this is just temporary. I just wanted to have some visible progress.

Gonna work on making it not shit now.
>>
If you had infinite money, would you still work on games?
>>
>>171189254
first person, your only movement control is looking around and a warp that sends you to whatever physical thing you can see.
puzzle game or whatever.
>>
>>171189948
what is even the goal in this game?
>>
>>171190056
Level up, spend time, have fun, kill monsters, collect loot, complete quests.
For a start.
>>
>>171190020
Even more
>>
>>171190164
>fun
>those grafix
oddly familiar
>>
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>mfw too bad at everything gamedev to help with OpenMW
>>
>>171190164
>not fuck bitches
dropped
>>
>>171182479
Oh hey you're alive. Sweet.
>>
I'm currently learning python as a first language. How good is it for games?
>>
>>171190264
>implying grafics have anything to do with fun
ISHYDDT

Also, I'm trying to code everything in such a way that changing to actual grafics instead of ASCII will be only a few lines of code.
Currently I'm just trying to learn C++ in the most efficient (for me) way possible.
I've learned so much new shit this week, it's absolutely nuts. No amount of tutorials or books could have made me understand everything this efficiently.

>>171190468
I'll add a bitch, and an option to fuck her, just for you.
>>
>>171190569
Not
>>
>>171190569
It's ok. Godot's language is similar.
>>
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>>171190589
grow some skin nigga, I was refering to this
>>
Where's the official /agdg/ github
>>
>>171190716
The only game more overrated than Undertale.
>>
>>171190758
>Using SJWhub.
>>
>>171190589
I'm honestly saying it anon: I'm happy for your progress and your learning. Godspeed! Enthusiastic folks like you make me want to work more, and reminds me of the wonders of this hobby.
>>
Who are you going to ask to LP your game and how much of your budget are you setting aside to pay them?
>>
>>171190758
>github
>not https://gitgud.io
>>
>>171190716
Oh, I didn't take it as an insult. Just thought you were implying something you (I guess) weren't.
And yeah, Dorf Fart is pretty similar to what I have in mind for my game. Except the scale would be like 1/100th.

>>171190874
Thanks, senpai. Feelsgoodman
>>
>>171185326
Bolding like that loses some impact when you're bolding every other word lol.

That said I have no clue how that would even be done any better.
>>
>>171190758
I use bitbucket.
I wouldn't mind making it public but I don't want my shitty code getting laughed at.
>>
>>171191136
>Except the scale would be like 1/100th.
Adventure mode or Fort mode ?
A rogue-like version of adventure mode, with the same fighting system but more balanced around adventuring is one of my fantasies.
>>
>>171187572
No you cant
>>
>>171191010
>goobergate.io
>>>/8ch/
>>
>>171190758
This could be pretty neat. Having minimally-working game stubs in a variety of languages/engines, and forking them and so on. Would make it easy to collab without getting too personal too.
>>
>>171191257
>supporting the website that deleted webm for retards repo without warning, just because of the name
>>
>>171191257
Nobody cares anymore about gamergate anymore on 8ch. Any of the boards dedicated to it are dead and all that's left is a containment general on /v/ and most of /v/ thinks they're fags.
>>
>>171191328
>replying to an obvious troll
>>
>>171191147
that's applied automatically to everything with an icon next to it, maybe i should just make it a brighter white instead
>>
>>171191229
I'm not going for a blatant copy of DF haven't played it, but based on the names, it'll definitely be more Adventure mode.
Think more RPG, less roguelike. But still plenty of roguelike elements (such as generated dungeons, etc.)

I'm not focuisng on design too much, as my main goal is learning programming via a method that feels intuitive to me (JLMG). So I just add stuff that comes to mind and I think is doable at my skill-level.
I do have a few main things in mind that I want to add in the game, though.
Currently really excited about the stats. Had some great ideas on how to implement them. Fuck, this is gonna be gud.
>>
>>171189832
kek. You should see the MLP fan-made "MMO".
>106 "active" team members
>another 141 past contributors
And unsurprisingly, despite being in development for over four years, there's still barely any content, combat is incredibly buggy, and the servers crash constantly.

I've never worked on such a large team, but I imagine being on a big all-volunteer team like that makes it too easy to justify your own laziness. "I ought to work on this, but if I don't, I'm sure someone else will take care of it..."
>>
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>>171190468
>>
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Basic day/night cycle stuff is working now. Now to add a bed and the ability to sleep to pass time.
>>
>>171192443
Kill yourself you pathetic nodev.

Looks great anon keep at it.
>>
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>>171189948
Friendly reminder that the GPU is an asynchronous beast, and isn't even guaranteed to finish drawing on the frame it's being called to draw on.

And there is literally no way to measure how long it takes to draw without calling the internal clock directly.
>>
>>171192398
>shaking the tree AND the camera
Hope it's optional.
>>
>>171174476
Believe in yourselves /agdg/ devs.

https://www.youtube.com/watch?v=S9EJd9ml4jE

Ignore the naysayers.
Work like hell.
Trust yourself.
Break some rules.
Don't be afraid to fail.
>>
>>171192443
Minecraft was a ripoff of another game that was made open source after it was abandoned.
How is he going to get sued by them?
Also, I was playing a korean MMO back in 1998 that allowed you to chop trees and get wood.
>>
How hard is it to understand quarternion?
>>
>>171192852
Do you understand cumplex number? You can understand quarternion.
>>
>>171192691
WIP, friend.
I've been working on it every day for the last 3 months, and it's become far easier to work on it ever since I implemented some design patterns and a custom event system.
There's nothing wrong with getting inspired.

>>171192468
>>171192691
>>171192830
Anyone get the feeling that this is all the same person just shitting up the thread?
>>
>>171192960
Whoops, sorry >>171192468 I meant to link >>171192443
Enjoy the free (You)
>>
>>171182009
>>171182267
>>171182353
I love that all 3 of your attempts to prove him wrong, prove him exactly right.

When did CoD take over the world? When it went Modern Warfare at a time when everything else was WWII. Novelty = success.

Why did Assassin's Creed take off? Utterly unique game on release. No game that played like Assassin's Creed. No game that shared its gimmick. Novelty = success.

Grand Theft Auto? Same as above. Utterly unique when it first released, only refined the gameplay over the years. No game plays quite like GTA. Even GTA clones. Novelty = success.
>>
>tfw increasing movespeed to be sanic the hedgehag makes the game 10x more fun
>tfw it clashes with the gritty aesthetic I like
>>
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>>171192443
pic related

>>171192468
Thanks anon

>>171192632
Everything is subject to change when Demo Day rolls around. I think it looks good but if enough people disagree I'll adjust it.
>>
>>171192852
You don't need to understand how quaternions work to use them.
>>
GTA series got mainstream with GTA3 which was absolutely groundbreaking at the time.

You formulaic faildevs will never make it.
>>
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>>171193284
To the anon that made me this...

You done goofed. Can I get a PNG of it ? Its pretty neat. Actually considering using it.
>>
>>171193298
Speed = Distance/Time
>>
>>171181264
This guy gets it.
That's part of the reason why I spent so much time on my item and equipment system to add capabilities that no other game has within those systems.
>>
>>171193459
But I don't like GTA
>>
>>171192398
>>171193350
Don't let those 3D assholes get you, anon.
>>
>>171193459
But I want to make the next 2hu not the next GTA
>>
How powerful is lua for vidya?
>>
>>171193459
GTA and GTA2 were absolutely mainstream.
>>
>>171192852
All you need to know is that i^2 = j^2 = k^2 = ijk = −1
>>
>>171193771
You have Love2D but it's not gonna handle anything massive. Lua's biggest strength is how easy it is to embed as a scripting language inside another application.
>>
>>171193771
Extremely.
>>
>>171193780
It's funny how a bug in a cops and robbers game that caused police to be very aggressive eventually spawned a multimillion dollar franchise.
>>
>>171193780
where?
in a little town of kazakhstan?
>>
>>171193874
Bugs making great games seems to be a semi-regular occurrence. Space Invaders and Street Fighter come to mind.
>>
>>171193852
I don't want to do 3D. I want to make a 2D platformer or a top down shooter.
>>
>>171193967
Then Love2D will be good.
>>
>>171193937
I'm in the UK and it was popular on release here.
>>
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>>171193945
>>
>>171193937
/vr/ has really great memories of the original two GTA. It was popular enough to spawn a bit of controversy they intentionally created for marketing.
>>
>>171193852
didn't godot dev claimed they started with LUA for their engine but next they had to build their own "language" to solve a lot of stuff lua didn't handle correctly
>>
>>171194041
Quake is good without bunny hopping though.
>>
>>171193780
GTA2 200k sales
GTA3 14.5m
>>
>>171194068
I dunno if that's what they say, but I doubt that's what really happened. Lua is quite amenable to metaprogramming, like Lisp, so I find it hard to believe that they would make their own scripting language instead of just implementing a library on top of Lua.
>>
>>171194106
GTA 1-2 weren't as groundbreaking compared to 3. That doesn't mean the first two weren't good or nobody played them.
>>
>>171193481
?
>>
>>171194106
Yes, the PS2 was more popular than the PS1. Yes, GTA3 was more popular than GTA2.

No, that doesn't mean what you think it means.

By the way, your numbers are WAAAAAAAAY off. GTA2 sold millions. As did GTA.
>>
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>>171194106
>game that came out when computers costed $20,000
vs
>game that came out when everyone and their grandma had a PS2

WOW
>>
>their grandma had a PS2
This can have a lot of implications
>>
>>171194491
My favorite is child pregnancy
>>
>>171193771
Natural Selection 2 uses Lua for all game logic afaik
>>
>>171194491
https://www.youtube.com/watch?v=mo0JkPsFQ24
>>
>>171194491
>>171194663
>le old people can't play vidyagaymz meymey
>>
>>171194491
not really
I owned a PS2 and I could totally be a grandpa by now
>>
>>171194732
Game logic is the simplest part of programming.
>>
>>171194865
yes. but if you're the grampa then the person pointed in that post is an underage.
also ps2 is like 18yo.
>>
>>171194879
Well, you aren't going to write a 3d rendering engine or a physics engine on a scripting language.
>>
>>171194879
It's still important to use a scripting language or something that allows you to make changes without recompiling and restarting the game.
>>
What's /agdg/'s thoughts on crafting/open world games? I feel like if done right they can be really fun but I just don't wanna be overlooked as like "oh look ANOTHER open world crafting game"

I'm trying to aim for an open world (minecraft-like biome generator) with crafting elements but kept to a minimum. I want the game to mainly revolve around exploration and comfiness as opposed to "craft swords and armor before the bad guys come out at night!"

I dunno just spitballin' here and trying to get some thoughts on the genre.
>>
>>171195406
nice no man's sky clone

No but seriously the open world meme train already left the station.
>>
>>171195406
The reason these open world games have "bad guys coming out at night" is to give the player a reason to scavenge/harvest/build. If you're not focused on enemies, you have to give the player a reason to play. I doubt too many would play a crafting game just to waltz around in randomly generated environments, unless they were REALLY interesting, which is tough to do with random gen.

You need a hook. Maybe something where you need to gather parts to build a boat to sail home, and it's more focused on surviving the elements until you can escape, or something.
>>
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>haven't worked on my game in months
>>
>>171195547
>open world meme train
Does this mean I won't get shit on for an open world game or does that mean that I'm going to get even more shit on for an open world game because it's late on the trend?
>>
>something to do wth love kickstartwr failed
Its cube and me all over again. why didnt you help him agdg?
>>
>>171195731
You probably won't get shit on but the market is too saturated so don't expect to get any decent attention unless you do something very innovative for the genre.
>>
>>171195707
Watching anime counts as working on your game
>>
>>171194398

>>game that came out when computers costed $20,000

No they didn't, you fucking child.
>>
>>171195896
then it still applies
>>
>>171195939
not everyone owned a fucking PS2 either you fucking idiot
>>
>>171195406
Why would I bother crafting anything if there are no bad guys?
>>
>it's another join one second before defeat episode
>>
>>171196379
què?
>>
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>optional game dev class
>teachers are innovating, joining us with people from an arts faculty who model, and multimedia folks who do sound
>decide on game design and mechanics
>drone racing
>imokwiththis.png
>programmers are split
>some want a purely physics based systems
>others want it only partly physics based
>latter makes the most sense to provide enough control to the player
>look at Rocket League and what many other experienced devs say
>keep devving
>finish controls and movement
>one of the programmers is unhappy, apparently
>keeps devving on a separate set of controls without anyone's knowledge
>purely physics based
>doesn't know what he's doing
>watching an inappropriate amount of tutorials
>copy-pasting code like a mad man
>his script file for control and movement is an abomination
>the rest of the team kept working on shit that actually needed attention
>multimedia people not giving us any sound, not telling us anything
>reach deadline, sounds delivered to us the previous fucking day
>one of our programmers literally just worked on a separate control system that worked like ass
>changed the used control system for the final demo build in the last day
>too late to change, since we're only aware of this mid-presentation

srsly, fuck teams
>>
>>171195896
Im watching it for inspiration so it counts
>>
>>171196689
you could have prevented all of it, but you didn't because you're a weak jawed little faggot with no voice
>>
>>171196835
you can't voice your concerns about stuff you don't know is happening, genius
>>
>>171196910
But you knew he was making a separate system. If you had any balls, he would've stopped if you'd told him to stop.
>>
>>171197162
>you knew he was making a separate system
no I didn't, I explicit described how he did this and even added it in without anyone knowing
>>
>>171193298
>can't be gritty and sanic
fuk u
https://www.youtube.com/watch?v=1GRJvNoYo-A
>>
>>171187978
Parasite mass starts growing under city/town, raising it's altitude. Trying to remove the mass would result in the earth sinking and ruining everything.
>>
>>171197241
You tried to insist that he was working on it without anyone's knowledge. Yet you could see him watching tutorials and copy-pasting code and could even see his "abomination" of a script file.

Pick a story and stick to it.
>>
>>171197306
Christ, that was possibly the worst footage I could've picked

https://www.youtube.com/watch?v=HrjbG0fB4K8
fuk u a 2nd time
>>
>>171197306
Red and black =/= gritty
>>
>struggle with problem for 3 hours
>go to sleep
>wake up next day
>try again
>literally solve it 45 seconds

Sometimes I feel like killing myself, but then I remember that staying alive would hurt me more long-term.
>>
>>171197468
>that game
>not gritty
The correct complaint would've been "that footage is for the most part slow as shit", but you're a dumb faggot so you said something stupid instead.
>>
>>171197363
I never said I saw him do anything

All this shit was found out after the final presentation. Tutorials was what someone else told me he was watching. The script files I saw myself after said presentation, when he added and implemented everything.

I like your tenacity at looking for lies, though.
>>
>>171197593
You literally do not know what gritty means.

>>171197597
Why the fuck would you write a story out of chronological order? Also, why would the someone that did see him watching tutorials, wait until well after the presentation to actually bring this up?
>>
>>171197780
>out of chronological order
I wrote them as I see they happened chronologically

>why would the someone that did see him watching tutorials, wait until well after the presentation to actually bring this up?
I imagine it was only relevant once he did his crap and we finally pieced together what he was doing during all that time.

...at last

.....like morons

I swear sometimes it's better to be the "asshole" of the group if it gets a team to work properly, reach goals, and to be properly aware of what everyone's doing.

In that regard I admit I should have been way more attentive.
>>
>>171196689
Nice blog shithead
>>
>working with other people
>doing game dev classes
KEK
>>
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>>171196689
>do a group presentation
>try to manage people, obviously it doesn't work
>tell them if they don't wanna do shit together, we should at least gather a couple days before the presentation to smooth things out
>"nah, we're good mate"
>the result is pic related
>50% of the grade is based on the group
>The presentation was a rollercoaster going from very bad to good to okay to wtf are you talking about
>result: 20% out of 50%

And people wonder why shooters shoot people...
>>
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On a variable timestep game, should sprite animations be synced to time or ticks?
Pic unrelated
>>
>>171198683
E V E R Y T H I N G should be time-based.
>>
>>171198540
make a videogame about it
>>
I like the feeling of my project taking shape and slowly becoming a real game.

When does this feel end?
>>
>>171199312

When you drop it for a new project.
>>
why don't you guys ever finishing anything?
>>
>>171199397
guaranteed replies
>>
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>>171199376
Why would I drop it if I'm not done with it yet?
>>
>>171199445
/chain
>>
>>171199397

It is preferable to scrap every project ever attempted than to create anything that is not perfect.
>>
>>171199397
Whenever begin doing anything I look at t and realize it sucks so I get demotivated
>>
>>171199560
enjoy never releasing anything and dying as a sad sack of shit that never accepted anything below perfection
>>
>>171199693
Better than dying as the guy who gave up on their dreams I guess
>>
>>171199693

>implying I am imperfect enough to die
>>
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Guys...

YoYo Games just deleted the GM:S 1.4 documentation, only the 2.0 is accessible.

We Godot now boyz!
>>
How to make melee first person combat good?
>>
>>171177275
>a massive medium which guarantees success
You've never released a game before have you?
>>
>>171200052
you literally have a manual included with your installed gm:s you fucking dumb spongebobposter
>>
>>171200089
What kind? Fantasy medievel stuff? Steal from Dark Messiah of Might and Magic.
>>
>>171200052

Good job I use 8.1.
>>
Making money as indie dev is much more than just making good games. I read somewhere that as much as 95% of indie dev studios fail at their first game and go out of business. I think it's essential to understand your own capabilities, market needs and marketing. I have seen so many devs trying to bite too much or not even have a twitter account or make a good game but price it so stupidly that they put people off. I have seen other make a game and price it too low and even though they got some sales it wasn't enough to cover the cost. What have you done to promote your games in order to make money?
>>
>>171176103
Man, I've seen he trailer for this, looks heck of fun.

I enjoyed squirreltopia quite a bit so I'm genuinely looking forward to it.
>>
>>171200115
You misread he's statement. He's implying success is never guaranteed in such a massive market. Took me a few reads too.
>>
>>171176103
I fucking LOVE games that attribute menu items to locations in a room.
>>
>>171200308
I make fun of 3D amateur devs while swimming in 2D dosh.
>>
>>171199397
I'm about to finish my life
>>
>>171200308
buying a rope soon
>>
Is Game Maker 2 worth upgrading to?

I don't have the money at the moment so I'm using Studio.
>>
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>>171200008
>>
>>171200308
I post progress. In more than one board even. I think I will post on the other AGDG too for extra publicity
>>
>>171200834
We get this question every fucking thread. Just Google it/look up videos on YouTube.
>>
>>171200972
4chan archive search is down
>>
>>171197548
the story of any coder.

nothing new man.
>>
>>171196689
This is why you cut out people who don't collaborate. Even if it's just a school project. You tell them either they work with the group or they do it alone.

If they keep at their shit you can just tell the truth to your teacher and he'll probably get a failing grade.

I took part in this gamedev semester program that my school has and one of the teams had a guy who didn't listen but kept doing his thing. Halfway through the semester he hadn't even tried the demo that the team had worked on but kept making his own level designs that were nothing like what the team had discussed and designed. He got kicked out after the team figured he was never going to do anything of value.
>>
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>come up with good idea for a game
>start working on it
>after a few days realize it isn't going to be fun at all
>give up
>repeat forever
Why do all my ideas fucking suck in practice?
>>
>>171198540
I had a similar experience
>group presentation
>paired with the laziests faggots on earth
>I know they aren't going to do anything so I do everything myself
>give the other guys a small script explaining what they supposedly did on the project so they can talk about that on the presentation
>presentation day
>one guy reads from the paper.
>Is pretty clear he has no clue about what he is reading.
>the other guy didn't decides to not take part of the presentation at the last minute, claims he lost the papers and spends the rest of the day avoiding looking at me to the eyes.
>I had to do his part of the presentation too.
>result: 30 points out of 100
>>
>>171201784
Maybe you fucking suck in execution.
>>
>>171201784
stop ideaguying and just rip off something you like
>>
>>171201359
>"this is a group, man. And you're not the leader."
>>
>>171200052
If I recall correctly 1.4 is the the easiest cracked version to find, no wonder they decided to delete that. I have seen people bullied out of the forums if they use that version because is assumed they pirated it.
>>
>>171202048
>I have seen people bullied out of the forums if they use that version because is assumed they pirated it.
what kind of shithole are you browsing
1.4something is the latest/last release of gm:s1 which was available in humblebundle for a dollar or so twice already
>>
>>171200972
>We get this question every fucking thread.
It's the same idiots shitposting about the same fucking things every thread.

Just have a look at the thread once every 12 hours or so because 90% of the posts are fucking useless.
>>
>>171201784
>start working on it
This is what youre doing wrong
>>
>>171202297
>what kind of shithole are you browsing
The official GM:S community, and yes since Yoyo happened it became a shithole
>>
>>171202375
This. Same goes for "How do I webm?"
>>
>>171187572
No, you can't.

Your parents pay for your lazy, dumb ass, for example.
>>
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>try to start a coroutine like a normal function
>wonder why it's not running the coroutine
>finally catch mistake
Not sure why I made that mistake but even more concerning is that Unity didn't point it out in the debugger, seems like a fairly easy to catch exception...

Oh Unity I've known you for so long and you still surprise me sometimes. I mean it was my fault and a stupid mistake but still.
>>
>>171202505
i find this really hard to believe considering there is an entire section dedicated to 1.4 tech support and 1.4 problems coexist with 2 problems in the programming subforum peacefully
>>
>>171202375
that's why need again something to be able to say "read the op"

and op should have a FAQ. for silly repetitive questions.
very visible and in CAPS
>>
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How do you make a game about controlling a mindless, expendable swarm interesting?
>>
>>171202942
make it porn
>>
>>171202942
Take notes from Pikmin
>>
>>171202505
1. The occasions on which I've seen this happen were extremely rare and in every case the person had in fact pirated GM.
2. Nearly every problem I've ever had in GM has been solved by either the documentation or the community, so I can't agree that it's a "shithole" even since YoYo took the reins.
>>
>>171203004

And make the swarm lolis.
>>
>>171202942
Make them finite. Like Lemmings.
>>
>>171202786
>wonder why it's not running the coroutine

Yeah. I'm messing with coroutines right now. Unity is surprisingly newb friendly and all but every once in a while It'll throw a curveball at you.

Feels like "You've defined function X, but it's never used." should be a warning at least. It does it for parameters.
>>
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You can now skip to the next morning by sleeping.
sorry knightdev
>>
Why is it that these same threads on /v/ post progress 100x faster than here?
>>>/v/370605134
>>
>>171203279
it's accumulated as /v/ threads are not up 24/7, which is also very effective against shitposting
>>
>>171202942
Make it so you're a necromancer. And you rez dead soldiers and undead workers to build your unholy empire. Your buildings spread corruption (think starcraft zerg creep). You corrupt a grave/barn/house, and you get more skeletons/undead livestock/undead peasants.
Game objective is to un-deadify XX% of the map, while non-corrupt houses spawn villager mobs with torches that attack your structures.

AAAAAND GO!
>>
>>171203279
Really, really stupid question. agdg is up 24/7, /v/ indie dev threads are comparatively much fewer and farther between. Of course there's a slurry of progress when everyone's dumping it in a much smaller timeframe.
>>
>>171203263
VERY cute. House needs a rug though and maybe a fire. Need to be comfier.
>>
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>>171203431
it needs one of these too.
>>
>>171202942
>insert bee move joke here
>>171203263
Dang.
>>
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Working on high-level/late-game combat mechanics from Mayhem League that I had been meaning to reimplement.

+Zen (Witch Time) and Reflex (Bullet Time) are back. We now use a master slow-mo manager to handle both, as well as to handle juice slow-mo (for example, the little slowdown right when a perfect dodge is triggered). Using a manager guarantees against corner cases where two causes of time dilation adjust trigger simultaneously and there's a global/custom mismatch, which can lead to extraordinarily long bullet time, the player moving through the normal world at 10x speed, etc.

+Zen now has VFX/postprocessing. I've got something planned for Reflex as well but it isn't implemented yet.

+Block Stocking is back! This is my favorite. It's slightly modified from Mayhem League in that Dodging now has no effect on it, rather than acting as a non-conditional override (block is a conditional override and will only stock a move if one isn't stocked; in ML a dodge would overwrite any stock, but in Dixie the only way to overwrite a stock is to use it).
>>
>>171203745
slow motion sucks
>>
>>171203745
Oh jesus are you ripping the focus dodge from TFD? That system was fucking trash and singlehandedly ruined an otherwise good game.
>>
>>171203279
>tfw can't phonepost on /v/
>>
Guys. If i were to make ONE social media thing where I can post my progress and link it to people, potentially gather followers, what would It be?

Something that will play webms/show pictures next to the post would be preferred.

Is tumblr okay?
>>
>>171203745
Bayo's only good difficulty was NSIC 'cause it got rid of witch time.
>>
>>171204075
Just for posting progress? Tumblr.

For building a social media "presence" leading up to release and post-release? Twitter.
>>
>>171204075
tumblr or twitter are your only choices, so you'll be choosing between those
>>
>>171203846
I like it
>>171203995
I rip everything from TFD
>>171204116
It's a late-game unlockable ability you have to buy from the shop. Don't like it, don't buy it. As in Automata, the combat isn't structured around your having it and it's only there as a neat bonus for people who want it.
>>
>>171202825
Maybe is not 1.4 the version I was thinking about.
>>
>>171204075

Tumblr is fine as a platform.

It's only mocked because SJW love to use it as a social network.
>>
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>>171204257
>As in Automata, the combat isn't structured around your having it and it's only there as a neat bonus for people who want it.
Aight thas cool
>>
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does this look aceptable or good?
>>
>>171204650
Looks fine, but it's also a little plain. If that's what you're going for then fine
>>
>>171204650
Would have to see it in motion. If you can animate it well then I think it would look good, but therein lies the rub.
>>
>>171203279
Since is not a general there probably is less off topic talk, less shitposting, and there is a couple of devs that only post progress on /v/ and don't come to /vg/
>>
>>171204650
those arms are shorter than googums dick.
>>
>>171204641
Though seeing the response here makes me rethink my approach to a related thing.

The three end-game "Mastery" unlocks partially rely on you having bought all the shop moves. So it might make sense for me to make shop moves refundable after-the-fact for players who want to turn some of them off. Even though I doubt any player would find Zen to be too hand-holdy but wouldn't blink an eye at the ability to double-jump infinitely or having instant max charge on all attacks
>>
How stupid would it be to go on agdg on a work computer?
>>
>>171205130
as stupid as going on 4chan on a work computer
>>
>>171203021
>>171203090
Noted

>>171203419
That's a pretty good idea. My initial idea was to replicate the original Starcraft Evolve custom map, but couldn't figure out the best way to do it for single player. I like the creep idea and spreading corruption though.
>>
>>171204978
Just add a ability menu where you toggle abilities.
That way you can add hardcore "upgrades" like dying in one hit or every attack you make only doing 1 damage.

Also, it's not just "hand-holdy", it kind of interrupts the flow of combat.
>>
>>171198683
With fixed time step, important logic is fixed so that it's more deterministic and isn't dependent on changes in frame rate. Sprite animation is probably not important logic, so you can do it outside of the fixed part (which is interpolated based on real time for rendering). However, if you have events or logic based on sprite animation, like for a fighting game, you should do it in the fixed time step.
>>
>>171175104
Sam Hyde
>>
Unironically going to Menz & Mollyz tomorrow lads.
>>
I want to make a game like X-COM but instead of it being turn-based it's pausable real-time, I'm not sure what engine to even start with, something with good performance to handle the AI pathfinding ideally, and something 3D because I have experience with it and don't want to draw hundreds of sprites. I was thinking UE4 but I'm not sure if it's great for handing very large numbers of entities, although maybe I'm wrong, has anyone tried making anything RTS-like game with UE4?
>>
>>171203263
You should mix this 2D look you've got with some 3D. Like have those rocks be made up of cubes or w/e and have the trees like billboarded sprites or something. might make the environment pop a bit more.

Looking real good though! Excited to play it.
>>
>>171205371
>That way you can add hardcore "upgrades" like dying in one hit or every attack you make only doing 1 damage
I really didn't intend to do this at all, though that'll go in the "maybe" pile because it does sound kind of interesting.
>>
>>171205589
UE4 has a bunch of optimisations for that type of thing because of Paragon, I'd recommend it.
>>
>>171205487
What the fuck is Menz & Mollyz
>>
>>171205315
Thanks. That necro idea's been on my back burner for over 4 years now. You're welcome to borrow it.
>>
>>171205729
His axe is 3D.
>>
>>171205775
You-know-who's favourite spot to hang out when he's not working on his levels in the Source engine.
>>
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>>171205729
>>171205827
Yeah what this guy said. There are actually some 3D elements already, so you're kind of on the money already. I want to use 3D sparingly, so I was thinking some bigger/more complex enemies and structures that'd be a pain to sprite would be great candidates for models.
>>
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Reminder that if you are NEET you will never complete a game
>>
>>171206020
Yeah I know the axe is 3D but I meant that the environment should be partially 3D as well. Sorry for not being specific.
>>
>spend all day working on perfecting a substance in substance designer
>looks great
>import it into unity

>looks like absolute shit

is there some black magic going on to get it to work right or is Unity's graphics engine just that shitty?
>>
>>171206074
I notice that the wagecuck here is still a nodev.
Good job, Anon.
>>
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Currently implementing ways to blow shit up.
>>
>>171206353
Looking really good famalam.
>>
>>171206353
Nice
Oblivion
Clone
>>
>>171205808
Sorry, but I'm going to steal it.
>>
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>>171206074
I wake up at 6am, work until 7 pm, eat some salami and bread, take a shower and go to bed. Where is my gf, my BMW, trips to Ibiza and 2,000 stitch Egyptian cotton sheets?
>>
>>171206353
Why are the barrels made of porcelain?
>>
>>171206529

Can you name even
a
single
thing
wrong with that?
>>
Pixel artist here

I will draw you an asset or character for your game
>>
>>171206234
Maybe show us a picture?
>>
>>171206234
multiply you roughness map by 1.5
>>
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I have virtually no artistic abilities.
I've also never messed with isometric but I like the idea of it.
>>
>>171206975
Oblivion's combat is kinda boring and the AI sucks
>>
>>171206529
>literally NOTHING in that scene, except some medieval building interior, was in Oblivion
>it's an Oblivion clone
>>
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>>171207375
not going to shit on the quality of your art, but you have obviously no concept of what isometric perspective is
>>
>>171207365
is that "smoothness"?
>>
>>171206074
If you only work about 3 shifts a week and live with your parents, are you basically a NEET?
>>
>>171207645
you are absolutely right, I have no idea what I'm doing. I just drew that tile now, I don't think this game will be isometric as it clashes with everything else.

Thank you for not shitting on the quality though.
>>
>>171207914
I, however, will shit on your art.
looks like shite, m8
>>
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>people with unbelievable artistic and programming talent working on the dumbest game concepts imaginable which will immediately hider their success

why do they do it
>>
>>171207789
Doesn't Unity use PBR rendering since U5?
I know they often use different terms (haven't seen anyone use Albedo instead of Diffuse either).

It should be smoothness.
>>
>>171208180
For the memes.
>>
>>171207375
Download wings3d and learn how to render as pixels in blender

Boom, you now can do isometric like the pros
>>
>>171208180
>dumbest game concept
example
>>
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>>171208180

Idea guy spotted.

let me guess, offended nobody wants to make your 'skyrim but in space with guns and an awesome western revenge plotline'? Obviously people who actually make games must have shit ideas! You're so smart.

Faggot.
>>
>>171208180
If I don't make my ideas come true no one else will
>>
>>171208220
its supposed to, yeah

the substance generates a "roughness" and "metallic" map, but unity materials only has a slot for "metallic" and then a slider from 0-1 that says "smoothness"

wtf they say on the website the two programs shaders are cross-compatible but this makes no sense
>>
>there's a game made out of yarn, clay, and even crayons
>"I know I'll make a game made out of paper!"
>Tearaway exists

fuck
>>
>>171208539
There are way, WAY more games made out of paper than the other materials you mentioned.
>>
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>>171207195
>>171208220
here's the ugly motherfucker

left is Unity, right is Substance Designer
>>
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I just spent two hours trying to figure out why my new AI code was crashing my game, when in reality it was my pathfinding algorithm that was bugged from the beginning, I just didnt realize because I never positioned the enemies in a certain way.
>>
>>171208180
I will need some examples chief
>>
>>171208345
>>171209074

waifu platformers, dungeon rogue-likes, one of the 16 thousand top down space vehicle shooters, the binding of isaac clones...

>>171208367
No I mean the people who create an utterly indistinguishable games that just blend into itch, thereby guaranteeing no one will ever give a shit about it.

I'm not saying they're wrong for doing it, I'm just saying it seems like a waste to see someone with tremendous talent working on something that has been done 8 thousand times
>>
>>171208929
learn 2 code
>>
>>171208813
What are the selections on "Sources"?
Cause from that alone it looks like unity just slaps roughness values linearly calculated from the metalic map into the shader program.
>>
>>171208180
>>171209353

You are an idea guy. You don't know what you're talking about.

The reason why those types of games are done so often by indie devs is not because they pick 'dumb concepts' and 'waste their talents' but because those are the types of games that they can actually produce.

The reason why dungeon rougelikes are popular is because they can produce a nearly infinite amount of content using limited assets and a smaller team, or one person. Indie developers don't make the next skyrim or call of duty because they don't have the resources to create games like that.

Learn a little bit about what actually goes into making a game before you start criticizing people that do it and 'waste their talent'.
>>
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>>171207375

Isometric would be like this.
>>
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>>171208813
Your fault is using Unity, faggot.
>>
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>>171209353
>waifu platformers
>dumb idea

You seem to be out of touch with the market anon.
I can fucking guarantee that if you start working on some fetish waifu platformer game with little porn cutscenes today, you will very likely collect around 3k on patreon within 6 months.

Doesn't even have to look good.
Look up trap quest.

Other fetishes that can be monetized easily are futanari and obviously furry stuff.

From an economic point of view this is not a dumb idea at all.
>>
How much do you love Blender?
>>
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>>171209906
Actually forget about the 3k.

I looked it up for you.
>>
>>171209628
I don't think you get my point. I'm saying that people with obvious skill will make boring generic games within those subtypes without attempting to stand out in any way.

I'm not an "idea guy", my game just sucks so I don't post it. It just boggles my mind that people who actually have skills don't push themselves to do anything new.

>>171210152
I stand corrected.
>>
>>171210112
A lot.
But animation in it is kind of a tough love.
>>
>>171210112
Great modeling program, too many keyboard shortcuts, easier to just click the screen. People are so damn lazy now-a-days.
>>
>>171210152
there is no way that is getting $10,000 a month
>>
>>171210152
I've added fuckable waifu material to all my game projects because I know how much it matters
>>
Market forces ruined games.
>>
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this is the hardest it ever got to make an enemy fun. literally tweaked it whole day long.
>>
>>171210381
it does though
It gets even worse when you look up the actual art
>>
>>171210579
How though?

It doesn't even make any sense

Where and How are they finding people to fund this game?
>>
>>171209797
I'll keep that in mind man. I'm seriously terrible with this perspective, and art. Is the tree and townie alright or do I have to change those too?
>>
>>171210516
What was wrong with the enemy? Bullet hell stuff is inherently fun.
>>
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>>171210152

>make $129,444 PER YEAR drawing and programming shitty fetish game
>make $62 PER HOUR if working on this full time, but probably works on it less then that for even more shekels per hour
>>
>>171209494
>>171208813
nevermind, I figured it out

instead of having two seperate maps for metallic and roughness, unity combines them into one map with roughness (AKA smoothness) as the alpha

weird but whatever
>>
>>171210660
There are tons of weirdos out there.
Look up some of the best funded patreons.

Mostly niche porn.
>>
>>171210751
i mean it looks fine now, but i couldnt get it to like, fire in a way that was fun to dodge, that was the first half of the day. the second one was to get it to move in a way where it would never ram into the player, or get locked into states where it would start firing next to you, or not fire anything at all because the ghosts are facing the wrong direction, etc.
>>
>>171210516
God your game looks fun as fuck.
>>
>>171210516
when you're demoing are you using a keyboard/mouse or a joypad?
>>
post dev music
>>
>>171210828
so you are telling me even with half decent or decent art skills you can do that also?
>>
>>171211091
https://www.youtube.com/watch?v=sVqd7Bw62x8
>>
>>171210828
>best funded patreons

Hey and would you look at that.
One of those is actually a former /agdg/ poster

And guess what... it's fetish porn:

https://www.patreon.com/monstergirlisland
>>
>>171211062
cursor goes away if you use gamepad. (it briefly appears if you move the mouse though)
>>
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>>171211217
My girlfriend draws lewd shit in her spare time. Are you telling me we could be making a quarter of a million dollars annually if I get her to make assets?
>>
>>171211136
I'm absolutely 100% convinced that if you push people's buttons the right way you most certainly can.

Weirdos have a lot of cash to spend. If you capture attention in the right communities it's just a matter of time.
>>
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>>171210152
>tfw tempted to give up on current project to start making a porn game
>>
>>171211517
this is ridiculous all I would have to do is convince my friend who is really good at art to draw this kind of stuff

Hmmmmm
>>
>>171211639
just make the enemies rape you instead of kill you
>>
>>171210152
>tfw you will never make loads of patreon money with porn games
>>
I could use some Game Maker (2) help.
I'm using the method described here to pull up a window for the user to input text.
http://gamemaker.communitymanual.com/docs/asynchronous-functions/get_string_async
The example given works, but the problem is that confirming the input while closing the window requires using the mouse to click 'Okay'; pressing 'Enter' does not confirm.
The doc shows that it's the
if ds_map_find_value(async_load, "status")
line that checks whether "Okay" is pressed, but I don't see how to change it to also allow vk_enter. Any tips?
>>
>>171211494
It still requires some shilling skills, but yes, it pretty much seems like to be that way.
>>
>tfw trying out UE4
Why does this feel like such torture? Am I just retarded?
>>
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>>171212018
Because you're afraid.
Don't stop.
Progress beyond the fear.
Become the dev you were born to be
>>
>>171212018
UE4's interface is complex, somewhat unorthodox, and heavy to run
It's just growing pains, you can do it!
>>
>>171184414
are you still around? please post more content
love the menu screen
>>
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Is it still devving if I'm writing a specification for one of the sub systems in game for almost like an hour now? I just want to figure it out before I implement it. I'm enjoying the shit out of it, nevertheless.
>>
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>>171211494
If my girlfriend was drawing lewd shit I'd already be on it.

if I had a girlfriend that is

Now here is how I would do it.
You need to find the right communities first.
This involves especially (but isn't limited to)

>g.e-hentai
>/d/
>hentai foundry
>deviant art
>certain groups on tumblr
>certain sub-reddits

And most most importantly

>small websites on niche fetishes

See small websites not as dead ends. Small websites normally have a relatively loyal user base that also post on other sites.
"Conquer" these communities. You don't even need to be good at what you are doing, just better than a small bunch of people (most of which are consumers, not creators).

Post on ALL of these.
Get a list. and run through it.

However: Have ONE homebase. For example how modeseven or mike inel do it with tumblr and deviantart.

And here is a little tip:
Don't do original stuff. This is actually really important. You will get WAAAAAY more followers by drawing Adventure Time or Stevens Universe R34 instead of your OC. And the best part is: Lots of these shows are relatively low effort and have huge followings.
So take a big bite out of that autist cake.

So after a couple of months, if your quality and content is consistent you should have quite a bit of attention.

Now it's time for the big hit. You can already set up that patreon but don't expect to cash in immediately.

And in this case this is just your game. Which is already quite a thing cause it's interactive and everything. Throw out a relatively feature complete demo and wherever you post now, don't forget to point at your patreon. Have a youtube channel even. Make use of clickbait thumbnails. Take advantage of every dirty trick in the book (but always deliver on tits or your ratings will go down).

After that just continue producing and wait.

Belive me anon: I've seen this so many times. This normally works out. Breeding Quest was a pretty great example for this. Yandere simulator too.
>>
>>171212963
Saved.
>>
>>171212963
Wouldn't doing this basically blacklist you from a normal life?

Your name is now associated with humanoid goats fucking each other. I cant imagine you'd ever get hired in a normal capacity after

Like an irl version of this
https://www.youtube.com/watch?v=AWBR-vYrm2w
>>
>>171204978
I strongly encourage you to either follow through with this idea or come up with another scheme for giving players access to the mastery level unlockables.
>>
>>171213318
Actually using any kind of quality drawing is good for artistic job interviews, especially if you show that you upload often and your style is relatively stable. And if you're applying to a non-artistic job, don't show them your drawings like a retard.

And don't associate your account with your real name, that way you wont get harassed irl.
>>
>>171213318
>Wouldn't doing this basically blacklist you from a normal life?

Not really. You don't need to use your real name.
Shadman makes around 3k for drawing his shit and nobody ever asked for his real name (or got a public answer).

I always wonder why Mike Inel does it, but he simply doesn't give a fuck as it seems.

I mean the guy cashed in on a R34 adventure time game that is mostly about THICC. And while he didn't ask for money (just via patreon) this is already pretty cheeky from a copyright perspective.
>>
>>171213698
If people are sending you money there's a trail to you and you can get doxxed
>>
>>171212963
>wall of text from a man who didn't do it and can't do it
ok
>>
>>171213757
LLC
>>
>>171213318
I don't know, anon, maybe normies would be scared of you, but basically you showed that:
- You can manage your own business, incomes and spendings.
- You have marketing skills.
- You are a good manager and project coordinator.
- You can design a game, which means you are a good software architect, a game designer and a visual director.
- Not to mention you are probably can either code or do art.

These are pretty valuable skills if you ask me, and if you are not talking with a blindfolded normie, they'll see the hard work you've put into this.

I talk, of course, about the scenario when you deliver. If you just delay and delay the release dat, you are just leeching on your patrons.
>>
>>171213807
I'm too much in love with my current idea. But don't say I can't do it anon. Because you can do it as well.
>>
>>171213757
And what, they're gonna go public?
The great minus10 fetish porn artist is actually Chris Hadfield from Vancouver? Who would care?

Don't respond to messages if they find your actual social media account. Deny / file for harrasment if they show up in person/stalk you.

Mind you, this is literally not going to happen to begin with.

And, even if the big secret is somehow leaked, and people associate you with your porn artist alter ego, just don't make a big deal out of it. Regular people don't really care.
>>
I have a question about Blender

I have a cube and in edit mode I add a uv sphere to the right side of it

I go into edit mode and I box select the whole uv sphere and when I try to move the sphere around with the arrows it move the vertices all out of place in a weird shape but I just want to move the sphere to go in the cube

What am I doing wrong?
>>
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>accidentally put two game controllers in the room
>the weirdest random bugs happen like the cursor moving at twice the speed and crashes everywhere related to things I haven't touched since forever
>I freak out and think my game has been corrupted
>>
>g-guys just look at this screenshot!porn sells!
>random patreon with less than 12k
>but no screenshot of breeding season at 65k(literally a scam)
>but no screenshot of fenoxo's patreon at 22k(a text game)
>no screenshot of new spurple's patreon at 11k(scam part 2)
>but everytime a mandatory screenshot of mgi's patreon
j-just a coincidence goy
>>
>>171214273
switch to face select in the tool bar at the bottom of the viewport
deselect all faces
hover your mouse over the sphere and press L
also deactivate proportional editing (the blue little dot right next to face selet)

now try again.
>>
>>171210708

You tried to draw the house as if you're looking at it from the ground, whereas you're actually looking at it from an elevated angle. The character is the same, but you could get away with this.

Yet, you've drawn the tree from the correct angle because the base is rounded, not flat.

You need to learn about perspective, then learn why isometric isn't a true perspective.
>>
>>171214635
>people making over 1k on patreon shilling their stuff on /agdg/

dream on anon.
The big goal of people is to get out of here. Not to get back.
Haven't seen monster island dev post in months. Probably wont ever post again either.
And he was probably the only one that even knew about this place out of all the posted patreons.
>>
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>>171213318
Drawing porn is different than being in porn.
A large majority of artists in public eye have at some point or still do draw porn. The lead artist of Mega Man used to draw porn of the characters quite often, until he was asked to stop and presumably silenced by Capcom. And the creator of Steven Universe used to draw porn of Ed Edd and Eddy, and supposedly still does.

Just don't be autistic with it or do loli shit and you'll do fine.
>>
>>171210152
Haven't seen a single youtube video about this game. How are people going to spend money when their is NOTHING out there about this game??
>>
>>171214949
>Just don't be autistic with it or do loli shit and you'll do fine.

What about big dick /ss/ femdom though?
>>
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Look at this animation nerds
>>
>>171215145
not good
>>
>>171214997
There's a separate homepage that is a blog or some shit.
>>
>>171215145
I think the left leg goes a bit too thin when going backwards
>>
>>171215145

It doesn't make sense.
>>
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>>171215201
Rude

>>171215258
It's pretty thin in the idle pose too. I think it looks fine standing still but it does look weird when it starts to move.
>>
>>171215145
The right leg going dark is fucking with my head.
>>
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Made an explosion shader.
>>
Hey everyone,Joys world tour here.
>>
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>>171215114
That falls under being retarded. But allow to retcon this:
ANYTHING INVOLVING THE CHILDREN WILL GET YO ASS BLACKLISTED

Rape, scat, and waterworks are also frowned upon, just to name a few other fetishes to avoid.
>>
>>171215145
I really like the leg movement, but it feels a little weird when the arms and body are static
>>
>>171215461
Yeah, I tried to use the light to accent the knee and the bending of the leg but it's not perfect. I'll keep messing with it and see if I can get it better, or I'll drop it and just make the near leg always light and the far leg always dark
>>
>>171175115
Construct uses JS for everything, for pc its browser app with webisite inside
>>
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>>171214949
>Ed Edd and Eddy porn
What the fuck.
I don't think I want to see that.
>>
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>>171215803
From what I've seen it was only with the Ed boys.
>>
>>171215145
you should consider learning to draw static pictures before you even attempt to animate
>>
>>171215701
l o o m i s
>>
>>171187978
You see a doppelganger of yourself, you may approach him or leave him alone. Brings bad luck if you leave him, if you fight him and beat him you get good luck. If you fight him and lose to him, he replaces you, model look changes but nothing gamewise.
>>
I need to find a bunch of chiptune tracks for a uneasy and sometimes action feel for my game, and the links in OP aren't helping. Anyone?
>>
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>>171215652
okay okay okay anon.
hear me out

What about
teenage x milf /ss/ big dick femdom

but she has the dick
>>
>>171216217
You're not planning on stealing those chiptunes for your game, are you anon?
>>
>>171215623
nice
>>
>>171216112

There's nothing wrong with a game having terrible art.
>>
>>171189818
They probably doing z fighting.
>>
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>>171189594
Please let me play this
>>
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https://www.kickstarter.com/projects/2139542651/1349166259?token=d9284539

Please bully my kickstarter draft so I can improve it thanks.
>>
>>171216567
>z fighting
I'm 99.9% sure it's 2D and there's no z fighting going on, just video compression.
>>
>>171216908
the menu UI nterface sucks it needs to be more animated of like 2d fan art instead of that
>>
>>171216908
>only $2000

What's the money for? A loan from a friend/family/the bank would be a hell of a lot easier.
>>
>>171217525
People do kickstarters for publicity rather than the money half the time now.
>>
>>171216908
Conception Studios sounds like a porn developer
>>
Is there any reason to make your own engine when you can just use scripting on an engine already created?
>>
>>171217785
Or an OBGYN, you lewd fuck. Go for a walk outside and cleanse your mind of filth
>>
>>171217813
Making an engine is more fun than making the game.
>>
what is the best Blender tutorial series?
>>
>>171216908
Double check your typos before going live, anon.

Other than that, most KickStarters have specific art for the page. You know, a little meter for goals, cute buttons, artwork, just to make it more lively.

Maybe a video where you not only show the game, but show the devs in action, small interview sections where you explain with a drop of tear in your eyes that why this is your big dream.

I still don't see a reason for a KickStarter, but I usually don't see the point in them so godspeed. I mean if you are not in a hurry, then there's no need for the extra buck since you'll be able to just dev it. You seem to have the necessary skillset, so you don't need to hire other people to work, and even if you would, that cash would be barely enough for one extra guy. With that said, simply "completing" the game is not enough reason for me to support, since I don't see where my money is needed exactly.
>>
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Camera controls are in, you can zoom in and out, edge pan and middle-click pan and the mouse is locked to the window, all the cool stuff.

Buttons are broken thanks to it.
>>
>>171217974
For what?

For an introduction do the classic bowl + cloth or Teapot
>>
Examples of successful enginedevs?
>>
>>171214949
>Just don't(...)do loli shit
;_;
>>
>>171216908
>$2000
>for something you'd finish with or without the money
yeah sorry
you'll get some suckers with that low of a goal of course though, so good for you
>>
>>171215145
She goes when she steps on her right leg, it's like they're of different sizes
>>
>>171216908
>Captain toad
>t

>Inspired by games like "Captain Toad: Treasure Tracker" and "Sokoban" Bokube is a Push Block, light platformer, light action, perspective puzzle game
Should have a comma after "Sokoban". Too many game "genres" as well. Change the wording to something along the lines of "a perspective puzzle game with X elements and yada yada yada".

>The game has interesting core mechanics aside from push block puzzling, that comes in the form of changing camera perspectives, avoiding traps and figuring out how to defeat enemies in a "puzzle combat" sort of way.
Never use the word "interesting". It's lazy and a borderline buzzword at this point. Describe instead what makes it interesting. ie. "The game features bla bla bla, yada yada yada and abloo bloo bloo to create a something something that will tickle your johnson"

> A simple charming story on the surface, a deep hidden secret of lore within.
>Tons of hidden Easter eggs, and charming NPC dialogue.
Charming twice in a row.

>"Nintendo"-like
Don't do that.

There's a space before your final paragraph starts. Change "full fledged" to "fully fledged". Don't talk about your "legacy".

>the early prototype iv redone
*I've

>if the fundign goal
*funding

Put a comma before "for everyone to enjoy"
>>
>>171218242
rare
but I believe stardew valley uses a custom engine.
It also took five years to make, wheras the same game could have done in two years on gamemaker.
>>
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>>171218056
And I am faced with a problem:

Should the player be able to move the camera beyond the map?

Option 1 looks best but the player won't be able to see the entire map if it's not the same shape as the window and things can get obscured by the HUD so I would have to design the levels with some buffer space in mind.

Option 2 is very convenient since nothing gets hidden by the HUD and the player can see everything but it's kinda unsightly.
>>
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>>171187978
Thanks for the effort senpai, your game kinda became my go-to on slow office days.
>>
>>171218612
Depends. Is there a hard border to the map? Or does it just kind of end?
>>
>>171218871
The map will probably have some fancy border but it depends on the camera choice, I will look into other games to see what feels best.
>>
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>>171213318
>wanting a normal life

wew, normies
>>
>>171216908
This pic's and the gifs' qualities are horrendous, look at this blurry shit.

Also the formatting is pretty dry, where are the cool headers and stuff? You can't just slap some old gifs and call it a day, put some effort into it.
>>
>>171213318
What is up with that guy in the end? I've seen him multiple times in different videos, like my fav is when he talks about WoW, but I just don't get it. Is he an actor? Is it staged?
>>
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How much is steam's new greenlight alternative going to cost for submissions?
>>
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Rate muh pixels aggydaggy
>>
>>171220608
We don't know, and anyone who says they do is lying.
>>
>>171220659
Needs shading, also this looks hard to animate.
>>
>>171220608
At least 5k.
>>
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>game runs fine, no need to optimize
>do it anyway
>>
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>>171220524
The video is hosted on his personal youtube channel and he's an actor named Andrew Bowser.

https://www.youtube.com/watch?v=-r2xIVPas88

He's great
>>
>>171220659
>no face
>>
>>171220659
I hope she has a dick
>>
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>>171220608
Probably something absurd that will last for about a week to month before they bring back Greenlight, only slightly modified.
>>
>tfw don't know if you're imagining a glitch or if its actually happening because it moves too fast
>>
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>>171221157
How about this
>>
>>171222970
>no mouth

Put 2 red dots there
should be enough
>>
>>171220923
>the game doesn't run yet, need to make something that works before trying to optimize it
>try to get it optimized in the first try anyway
>>
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today i made working stat window, seems simple yeah, but the tech inside is so sophisticated that i already had NASA asking around.
>>
>>171220923
The fact that you still don't make an effort to optimize it for lower end PCs is fucking retarded.
>>
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>>171220923
>game is shit and not fun
>keep deving it anyway
>>
>>171223381
Haven't been following closely, going for a horde shooter of sorts?
>>
>tfw suffering from depressions because I can't be a 1MA
>tfw giving up on college
>tfw realizing coding is more important than being an artist
>tfw hope regained
>>
Alright /agdg/, in the simplest way possible, tell me the plot of your game
>>
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>>171218056
>>
>>171223825
>tfw realizing coding is more important than being an artist
If you could explain this to me, maybe my self confidence would also be restored.
>>
>>171220923
>>171223624
>>171223825
where the fuck is the video james memer when you need him
>>
>>171223989
Kill or be killed
>>
>>171223989
It's Doom but with a woman and magic.
>>
>>171223989
To go home, you have to literally die trying.
>>
>>171223381
>tfw got a PoE ripoff stat system but nothing to do with it
>>
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More music for more seasons!

https://soundcloud.com/jasozz/ff-outdoors-autumn
>>
>>171223989
Kill people for gold and glory
>>
>>171223989

There is no plot. It's an open world RPG. Go join a faction or do some quests.

I might be setting myself up for disaster, but I think it might be refreshing to have a game without a main plot, and without a 'chosen one' thing at all.
>>
>>171223759
not exactly, but there will be lots of enemies in tight packs so i dunno.
it will be fast paced action adventure survival dungeon crawler enemy slaughter fest with loot
>>
>>171224170
Relatedly, finally finished the rough treatment of Metanoia's outline last night. Came out to 7k words spread across 4 acts. Needs some tuning up in places but I'm feeling pretty happy about it.
>>
>>171224015
programming is easier to do professionally than art.
art is harder to make, so is much easier for me to become a programmer in college than being a professional artists, writer, musician.

also, much higher chance to make it big, like minecraft.

I wanted to be a writer, but I would hate to read hundreds of books before writing one.
I wanted to be an artists but is too hard.
I wanted to do music, but it requires years of experience and hard work.

programming is the easier of all skills to learn.
math is math, it simply gives a correct answer and you don't need millions of hours of practice to be good at math.

programming is as easy as writing, but what you can produce is of higher value than the other skills.
>>
>>171224337
This sounds like Spring.
>>
>>171224387

there are a lot of games like this.
>>
>>171224000
noice m8, I will add them once I fix the buttons
>>
>>171223825
>>171224459
where is your game
>>
>>171224485
I will try to add some detail without making them unreadable.
Can't believe how much time I've spend just getting the right perspective for something so blocky
>>
>>171224478
name few that arent roguelikes.
>>
>>171224459
t. GameMaker cuck who has no actual programming experience
>>
>>171224625
programming is the easy part of programming.

the hard part is learning the math.
>>
>>171223989
Cabin in the woods simulator
>>
>>171224015
art is much harder to lean and be good at, good code can be stolen and bad code can be hidden. you can't steal or hide art

if your drawing is shit it shows right there.
>>
>>171224308
poe's great but too bad they spent more time placing those skill buttons in skilltree than optimizing the game
>>
>>171224737
this. Fuck me right in the ass for not paying attention in geometry
>>
>>171224737
t. GameMaker cuck who has no actual programming experience
It's pretty funny when GM or Unity script kiddies think they know how to program.
>>
>>171224913
look up the math courses of The teaching company.
>>
>>171181026
Adam and Eve from Nier?
>>
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>>171224898
Well that's better than a seven node skilltree with nothing base game mechanics to utilize it.
>>
>>171223989
John wick on a colage party
>>
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>>171223989
Two hobos learn the meaning of love while experimenting with mechanical extensions, beating up robots, and searching for a group of missing people.
>>
>>171223989
Amnesiac person collects magic stones to go back where he came from.
>>
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>>171223160
I made a serious attempt at a face and it looks like minecraft
>>
>>171223989
People who are selfish become generic Fantasy heroes and save the world for their own selfish reasons.
>>
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>>171225408
perfect
>>
>>171203263
Horrible dialog
>>
>>171217813
Fun
Control (no 3rd party shit you can't touch)
Optimization (you know what your game is so you can make many assumptions)
>>
Any 2D games that pull off pitting the character against a single enemy well?

Fighting games don't count.
>>
>>171223989
Aliens are subjugating humans but some people don't like it, found mech suits and want to start a rebellion. The people all have this thought at the same time as individuals, unaware that anyone else in the world except for themselves is staging a rebellion.
>>
>>171225969
Souls
>>
>>171225969
Search "boss fight" on Google
>>
>>171223989
Alien and The Thing had a love child
>>
>>171226140
>boss fight
Not exactly.
I mean more like the xenomorph from that recent alien game. Just the player trying to navigate the world while being pursued and attacked by one entity.

Anything like that?
>>
>>171223989
Time to go water my missiles!
>>
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>>171220659
I like your pixels
>>
>>171226476
Make it Nemesis but in 2D.
>>
>>171226476
Clock Tower for SNES?
>>
>>171226589
I-I like yours too
I'm stealing those eyes
>>
>>171217813
>>171225960
Also, it's so easy to make a 2D engine that it might even be less effort to start from "scratch" rather than hack around an existing one to get something complicated to work.
>>
>>171185976
shits, searching for porn and fapping costs me an average of $8,820.00 a day
>>
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>>171217813
For porting your game to Dreamcast
>>
>>171226476
Miasmata
>>
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>>171227470
you can use this eye I made
>>
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>>171224485
I wanted to ask you how do you draw the laser beams and if you wouldn't fancy something like this
>>
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>>171228882
thanks for this eye
>>
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>>171229113
they can also be red, but I personally find those really hard on the eyes even compared to that toxic green
>>
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This is why I actually made the shader.
Whenever you clear the enemies in the current spot the barrier breaks.
Totally not stolen from DMC.
>>
>>171228882
>that pokeball iris
>>
>>171229616
that is pretty cool you used it on your character you made my day anon


I am practicing my art skills until they are good enough to make a game
>>
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>>171228882
>>171229616

thanks for this eye
>>
>>171229950
i was just screwing around, but good luck anon!
practice is good
>>
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>tfw nostalgic about the early days of AGDG
>tfw I feel like the magic has disappeared
>tfw agdg hasnt changed much its me
>>
>>171230210
AGDG has changed
It's no longer about making games
It's about shitposting and shilling progress and pretending to be a community
Notice everyone with a game talks like they're an official Twitter account or some shit
And then the rest of the posts are shitposts.
>>
>>171230009
hahaha this is the funniest one

10/10

also finish your Resident Evil Game!!
>>
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>tfw learning FP
>>
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>>171229113
It's a stretched 32x8 texture, the code I'm using is kinda buggy so it doesn't support a proper tiled texture yet.

Here's a video with the new turret, the cannon is misaligned with the laser when looking to the sides, the cannon should be at the center of the sprite.

The wire is floating in the air, you could put an antenna there but I also could change the code to allow different wire positions which would be a nice touch anyway.
>>
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>>171228882
Thanks, anon!
>>
>>171230009
Please have a 1/100000 chance of this happening when bringing up the kenu
>>
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>>171216908
>70 bucks for a tshirt
mate
>>
>>171230698
is it doing that only with left and right positions?
>>
>>171231092
Yeah, I just changed it myself anyway so no problem.
>>
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>>171230594
It's not dead. I'm still trying to fix the game-breaking inventory bug from Demo Day, and I -still- can't replicate it myself.
>>
>>171176161
Did you not save the images?
>>
>>171230939
Who is this semen demom
>>
>>171227470
It's all yours friend
>>
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>>171228882
potentially cuter

thanks for this eye!
>>
>>171231849
do compound kawaiieyes for maximum mothiness
>>
>>171193780
Very popular in the UK, I still hve my PC big box editions.
>>
>>171231849
>tfw your pixel art becomes a meme on /agdg/

good thing my art looks different for different kinds of images
>>
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>>171228882
thanks for this eye

you saved my project
>>
>>171232256
perfect
>>
>>171229779
Looking both cute and well made.
What's the name of your game?
>>
So I have a problem.

I have a weapon object, it does what I need it to (shoot, eject shells, etc).

The plan is based on a variable that defines what weapon I have is then it changes the variables of the weapon prefab. But I'm having an issue changing the animations. I have scripting that changes the model, but it doesn't change the animations despite me changing the animator Controller and Avatar via a script.

My AR15 and 870 models both use the exact same rig, yet if I trigger the 870's pump action it doesn't animate the hands, but if I trigger the AR15's reload animation it animates the 870.

What can I do?

https://my.mixtape.moe/qcytox.webm

Video related.

Plays the AR15 animation and animates the 870 just fine, but the pump action only moves the shotgun.
>>
File: Bez nazwy.png (2MB, 817x795px) Image search: [Google]
Bez nazwy.png
2MB, 817x795px
>>171228882
>>171229616
>>171230009
>>171230830
>>171232256
Can I join cute anime boys club?
>>
File: multi_cute.png (4KB, 198x199px) Image search: [Google]
multi_cute.png
4KB, 198x199px
>>171232002
I tried
>>
File: spritesheet.png (2KB, 116x116px) Image search: [Google]
spritesheet.png
2KB, 116x116px
>>171230698
>>171231446
>>
>>171232436
>imblying
that's maid dev nigga
https://hexun.itch.io/

>>171232865
All of moe culture has culminated in this moment
>>
>>171232865
eh I would probably fuck that
>>
File: spreyetsheet.png (10KB, 400x400px) Image search: [Google]
spreyetsheet.png
10KB, 400x400px
>>171233038
fixed that for you
>>
are eyes the new sord?
>>
File: 1485960383530.jpg (35KB, 281x281px) Image search: [Google]
1485960383530.jpg
35KB, 281x281px
>>171233415
>>
>>171233415
you work fast, I will give you that
>>
File: eye.png (224KB, 1024x768px) Image search: [Google]
eye.png
224KB, 1024x768px
>>171228882
>>
File: lil_b_gun.gif (562KB, 250x141px) Image search: [Google]
lil_b_gun.gif
562KB, 250x141px
>>171233415
>>
>>171233479
I miss sord
>>
>>171232436
Thanks anon, it's called maids & demons.
Someone made a video of the old alpha:
https://www.youtube.com/watch?v=u2v5WmT5yJA
>>
File: sord.png (318KB, 1306x768px) Image search: [Google]
sord.png
318KB, 1306x768px
>>171233479
>>171233759

what if
>>
Someone make a new thread.
But SAY you're making it this time, so that three people don't make threads all at once.
>>
>>171233987
official agdg mascot right there
>>
>>171230551
Yeah, you're right.
I remember going to the discord hoping to get the old spark back, but its a cesspool
>>
>>171234045
I'll make a thread
>>
>>171234045
K, I'll make the new thread
>>
>>171234157
>>171234182
ayy
>>
>>171234157
>>171234182
like fucking clockwork
>>
>>171234157
pls put the shadowplay/obs/webmforretards portion in it
>>
File: image1-672x372[1].jpg (31KB, 672x372px) Image search: [Google]
image1-672x372[1].jpg
31KB, 672x372px
>>171234182
>>171234157
>>
>>171228882
Maybe with this eye, I can finally finish the wallhug animation.
>>
>>171234416
Where is it and why
>>
>>171234153
>going to a namefag hive
>to get the old agdg feeling
???

If anything Steamchat is when agdg started to change, it went from a place for amateur developers to show off to their bros, to a gamedev-themed chatroom
>>
>>171234631
>namefag hive

Sorry, anon, were you expecting Discord to be anonymous?
>>
File: BLUE_EYES_WHITE_DRAGON.png (5KB, 392x348px) Image search: [Google]
BLUE_EYES_WHITE_DRAGON.png
5KB, 392x348px
>>171228882
how do you do fellow memers
>>
>>171234774
>>171234774
>>
>>171234786
my life is now complete
>>
>>171234786
tender eyes
>>
>>171234956
NEW THREAD
>>
>>171224459
>>171224796
This still does not explain why is it more "important". If any, it just proves the opposite.
>>
>>171235082
not again for fuck's sake
Thread posts: 793
Thread images: 163


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