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/agdg/ - Amateur Game Development General

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Thread replies: 767
Thread images: 134

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/agdg/ thread

POST PROGRESS
>>
first for no progress all shitposting
>>
/agdg/ is a FOSS zone.

Non-free cucks stay out.
>>
>not languagedevving and then enginedevving in your language
>>
>>171013162
What an inspiration you are, OP, to posting progress with your no-effort OP.
>>
>>171013417
I couldn't remember all the other shit that is supposed to go in the post. Plus, I myself haven't made any progress since my last progress post.
>>
So I want to dev for a bit but I have no ideas. What do I do?
>>
https://www.youtube.com/watch?v=QGIKrD7uHu8
This has some cool shit
>>
>>171013550
>not just fucking copying the text from the previous thread
I see you are an enginedev.
>>
Reminder to do this:
>List<Prop> props;
>List<Item> items;
>List<Character> characters;

And not this:
>List<Entity> entities;
>>
>>171013592
Use assets to make a generic game, like a CoD style FPS. It'll get your creativity out and not be of value or any real work in the end.
>>
>>171013653
>not making a list for each individual entity
>>
>>171013653
wat
>>
>>171013778
Of course if you only have one entity of a type, you should just store it by itself (like the player). If you have a fixed number, you should just use an array.

>>171013863
Props don't do anything, they just sit and render. Why lump them in with entities that do other things so that you have to use an interface with an empty method and introduce a lot of overhead as well as pain since you can't work with the type directly, it has to be through an overriden method?
>>
>>171013669
Eh, but then I would have to get a 3d engine and most likely install visual studio.
>>
>>171012992

what's the diference between the OOP approach and the component one in terms of performance?

I mean, making all that complex component design versus simply iterating the entities usign a foreach loop?
>>
>>171013994
Naw, Unreal doesn't require Visual Studio. Also, just use sprites to make a generic platformer in your 2D engine.
>>
Can someone please explain to me the differences between Maya and 3DS Max? Is one more suited to certain types of games than the other? If so, what?
>>
>>171014030
In terms of performance the naive OOP approach is awful. Virtual method calls for everything, many of which do nothing, no opportunities to optimize for cache, etc.

Popular incarnations of ECS (putting every component in a massive table or something like what Unity does where each entity has a list of components) are just as bad.
>>
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>>
>>171013162
A garbage OP for a garbage general.
>>
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>>171014276
Get out.
>>
>>171013653
>actact.c:152:5 expected '=', ',', ';', 'asm' or '__attribute__' before '<' token
>List<Prop> props;
>actact.c:153:5 expected '=', ',', ';', 'asm' or '__attribute__' before '<' token
>List<Item> items;
>actact.c:154:5 expected '=', ',', ';', 'asm' or '__attribute__' before '<' token
>List<Character> characters;

It didn't work :/
>>
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>>171014367
>unironically using C
>>
>>171014339
A garbage defense for a garbage OP for a garbage general.

Actual Garbage Dump General
>>
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>>171014447
A garbage reply from a garbage poster.

Please end your life.
>>
>>171014030
>>171014148
Also I don't see how the component approach is complex. The main loop is more involved (though still straightforward), but overall it's much simpler and more flexible.
>>
>>171014434
I like it.
>>
Proper thread
>>171013770
>>171013770
>>
>>171014148
>>171014565
can you guys give me a small tidbid of code showing how is used?

or some youtube lecture about it?
>>
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>come up with clever algorithm to handle a problem
>it requires a numerical derivative
>you only have function values on a unstructured mesh
>>
>>171014529
Is the little trash man upset that he lives in a pile of trash? Boohoo.
>>
>>171014752
I came up with that structure myself, but there's nothing special to it. It's pretty standard for procedural or functional programming.

If you have a specific problem in mind that you can't see how to implement, I'd be happy to walk you through it.
>>
>Code being ignored in two if statements and not running
>For loops always out of bounds when they aren't

Unity is trash
>>
>>171014935
You're trash. Learn how to use your tools.
>>
Hmm so this is the shitposting thread right?
>>
>>171015008
>Learn how to use your tools
>When the code is structured so correctly even babys first java program could run it

You're shit anon. Where's your game nigger?
>>
>>171015030
It will be the actual thread if people keep feeding it posts. There can only be one general per subject and the general that 'lives' is the one with the largest post count when a janitor comes by.
>>
Pixel artist here

Taking more requests for drawings for their game

here is the last one I did for an Anon
>>171014584
>>
>>171014928
yeah, I guess is basically making every class about a diferent component.

but how do you iterate through the enemies by example?
>>
>>171014682
People like this thread, fuck off.
>>
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Any ideas for makes first person stealth fun?

I'm not doing any see-through wall shit. I will probably attach a light to the front of enemies though, so you can know which direction they are facing by their light cone.
>>
>>171015218
Well, you pick what components enemies should have, and you iterate through them, calling the systems on the components. If you find that you can group the enemies based on the presence of components further, break down the enemy class again.
>>
>>171015370
Make thief gold again
>>
>>171015064
kek
>>
>>171015321
First they came for the OP pasta, and I did not speak out-
Because I was not the OP...
>>
>>171015370
Yeah, you can start by not using basic controls, that shit kills fun. I hate the basic Unity controls, they feel so awkward, develop your own unique controls that add a certain level of fun and difficulty, your game will be 10x better.
>>
>>171015370
TECHNOLOGY, i.e. lots of ways to interact with the environment to get past guards.
>>
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>>171015435
That's what I'm doing.
>>
>>171015370
nice art heist clone (or whatever that game was called)
>>
>>171015582
GOOD JOB FOR SWITCHING TO UNREAL.
>>
can you make 3d models in UE4 or do I need Blender or Maya to make the levels of the game?
>>
>>171014935
>>171015064
If the code itself isn't to blame I know exactly what your problem is and I'm not going to tell you the solution since you seem to think it's the tools fault and not your own for failing to learn how to properly use the tool, you need to learn the hard way. Sucker.
>>
>>171015582
Whack a Planar Reflection actor on that floor
>>
>>171015698
Generally you make the models externally and then import them to UE4 to make the levels.

Though UE4 does have a mediocre BSP tool which can make basic geometry.
>>
>screen space reflections
>planar reflections
>not doing reflections as part of global illumination
>>
>>171015404
I'm not getting it, basically I need to make a for loop to iterate through every component.

In the end I need to make a loop to iterate.

I'm not getting it still, pls forgive me.
>>
>>171014242
>game wildly oscillates hundreds of fps

Talk about inconsistent performance.
>>
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>>171015582
First, stop using that crosshair, it gives me a very FPS-esque vibe. Here's a script you can put in your HUD blueprint that'll just a basic circle in the middle, it looks better than Unity's, trust me, or I can make you a crosshair if you don't like the dot in the middle approach.
>>
>>171015698
You should create modular components outside UE4 and put them together in UE4.

>>171015905
You don't iterate through the components, you iterate through the entities. Yes, you have multiple for loops instead of one, but the individual loops are 1) iterating over smaller lists and 2) doing less work inside. Even ignoring the gains you can make in terms of cache-friendly data layout and branch coherence, you will do less work overall because you aren't calling lots of virtual methods that are implemented to do nothing for many of your entities.
>>
>>171016060
>having a crosshair at all
>>
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>>171016060
I've already moved away from using the crossair. That is an older webm. Plus, all art is just placeholder. I've got actual gameplay and enemies to design first.
>>
>>171016172
If he's doing a bank-robbery game, you need something to help indicate that your pointed in the right direction. I hate those first person indie games without crosshairs that expect you to pick shit up, giving you no indication you are actually hovered over the object.
>>
>>171016283
>not doing the classic "sharpie on clear tape" trick
>>
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>>171015698
You'll want to do it with Maya or Blender then export to UE4. You can block things out in engine with BSP volumes, but you'd never want to make final 3d models that way.
>>
>>171016208
Well, use my blueprint, the crosshair is slightly bigger, and better looking. (don't ask how, for some reason it just looks better)
>>
>>171016283
In that case an icon with the action to be performed should be shown, but having a crosshair 24/7 is unnecessary in a non-shooter.
>>
>>171016358
Floating text that indicates you can pick something up and that your hovered over it pisses me off severely.

>>171016460
Yeah, but I just feel lost without it, it gives me a sense of knowledge at what i'm looking at. It's nice to have.

>>171016208
By the way, those icons that appear to pick things up should be transparent images, it makes them looks better and it gets in the way less.
>>
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How would you guys feel about a whole game made with no textures?

With proper lighting and shadows, I don't think it looks that bad.
>>
>>171015845
>>171016149
>>171016403
Thanks for the information guys I wasn't sure because I am learning Blender right now and I already know programming but need to learn how to make art before I can start making my game
>>
>>171016587
That shelf clearly has a texture.
>>
>>171016587
It would be extremely painful to look at.

Is this the next step in lazy nu-male game design?
>>
>>171016731
check your texture privilege shitlord
>>
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whats her name?
>>
3d modeler here

Taking requests to make models for your game
>>
Big thanks to the guy who gave me the tip for the laser trails!
I just detached the children now before destroying the parent, which made them fade out. Finally.
>>
>>171016731
you're acting like it hasn't already happened
>>
Which is the best 2D game engine?
>>
>>171016943
Cybernetic cardboard box
>>
>>171017035
Your own.
>>
>>171017035
Paid: GM
Free: Godot
>>
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Can anyone help me out? Using Unity and for some reason I cant individually edit any keyframes - whenever I change a setting on one its shared by all other keyframes in the clip.
>>
is Blender made for aliens?
>>
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>>171017117
Get out of here you Godot's Witness.
>>
>>171017168
not even aliens want to use blender
>>
>>171017179
I use GM but GM ain't free.
>>
>>171015715
Thanks for the (You)s no dev nigger
>>
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>>171017168
yes
>>
>>171017264
Blender is pretty fun to use
>>
>>171017168
It's the classic FOSS "we are freedom fighters so we can't follow any established conventions and instead need to reinvent the wheel in very unintuitive ways" meme.
>>
>>171010916

I hope this wasn't an actual attempt at pixel art because this is fucking garbage.
>>
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>>171016403
NANI?!
>>
>>171017168
what, you mean you don't like having an avalanche of pointless information shown and crucial information hidden brhind menus? That's crazy man.
You know you can remap controls to match maya/3dsmax etc., right
>>
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>>171017320
alrighty gonna stick to 2D
>>
>>171017168
Blender is made for aliens in the same way Maya, 3ds max, uv unwrapping, topology, rigging etc is made for aliens.
>>
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Well, someone help me. My movement script isn't working, the character is taking input because I have mouse movement and jumping setup in the same blueprint. My axis movements are setup in the project settings. What is the fucking issue?
>>
>>171017507
Why isn't there an easy to use and learn 3d software modeling software? Whoever first makes an easy one to use and learn will become rich
>>
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>>171017496
use 3ds max anon
is way better
>>
>>171017507
I love this "Blender is a huge fucking mess because 3D is inherently complicated and totally not because it's just a poorly designed tool" meme.
>>
>>171013353
>not langaugedevving then osdevving in your langauge then enginedevving in your langauge and then gamedevving a game that only works on your OS
>>
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----[ Recap ]----
Game: Jinzo
Dev: nurikabe
Tools: Unity, Tiled, SAI
Web: https://nurikabe.itch.io/jinzo
Progress:
+DD13 released.
-Returned to the industry. Will keep working on this project with spare time, but won't visit the thread often.
>>
>>171017608
is 3ds max free like Blender?

>>171017623
it is poorly designed though
>>
>Jannies delete the thread with actual progress and minimal shitposting
>>
>>171017660
Best of luck in your productions, anon. I'm rooting for you!
>>
>>171017720
nop
1000 walls per year
i guess there is a cheaper way , but i cant find it
>>
>>171017608
what the actual fuck did I just watch?
>>
>>171017608
I was hoping it would turn into a trash bin to throw a 3D blender logo in.
>>
Daily reminder to use simple geometry and minimalistic, hand drawn textures.

Complex geometry and photosource textures age like shit.
>>
>>171017721
The thread itself was shitposting
>>
>>171017721
It happens dozens of times a year it's not that surprising.
>>
>>171017123
Nvm, found the fix
The red selection is what I am changing, highlighting it doesn't actually do anything
>>
>>171017876
man i never played a game that looked soo good, but begged for normal maps

i guess ps2 could not handle it but you can SEE that all the simple geometry was made with normal maps in mind
>>
>>171017648
Nah. Just like how you don't finish an engine and then make a game with it, at most I would make the game itself bootable without an OS. But that would involve writing my own drivers.
>>
you guys complain about everything

>Rixels Mixels whatever they are
>Java
>Blender
>Engine wars
>dog and frog posters
>Gogem

The list goes on and on
>>
Reminder to break down your game into several assets to sell in the store, they will be more profitable than the game itself.
>>
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>all these nodev scrubbos wishing they were me
Heh. Keep wishing scrubblins.
>>
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>>171017660
Here is a logo you can use.
>>
>>171018346
That logo looks like shit anon
>>
>>171018346
>neon
anon...
>>
>>171013162
Why doesn't agdg have jams in /v/? too scared?
>>
>>171018203
Muh artistic integrity
>>
>>171018419
>>171018410
>that logo looks like shit

What would you prefer?
>>
>>171018475
/v/ has turned into extreme shitposting here is much less
>>
>>171018475
people too retarded to find us will not be missed
>>
>>171018346
Does that font license allow such uses?
>>
>>171018475
What do you mean? Why would we invite /v/ randoms to jams?
>>
>>171018639
Yes. It's free use.
>>
>tfw great artistic sense and taste but bad at drawing
>>
where do I start learning how to program?
>>
You have 20 seconds to sell me on your game
>>
>>171018868
Derek Banas and Jake Wright.

Check out their YouTube channels.
>>
>>171018873
It's the same game you loved as a child but different
>>
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>>171018843
this sounds like one of those
>tfw too intelligent to
posts
>>
>>171017660
Godspeed, anon! See you later!

>industry
Which one?
>>
>>171018968
I'm serious and absolutely right though.
>>
>>171018873
We're not playing your shitty game, anon.
>>
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Just finished magazine loading and pistol racking.
Going full /k/ autism with the firearm mechanics.
>>
>>171018873
King's Field clone
>>
>>171019132
looks good
>>
>>171019132
Are these mechanics necessary for the game's fun factor?
>>
>>171019132
Holy shit, what engine are you using?

>>171019213
It makes the game look pretty, so shut the fuck up and clap for this anon.
>>
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Welp, heres some placeholder trees. This is progress right? These sprites will have to hold for now. Tomorrow I start working on proper level generation instead of this half assed mess.
>>
>>171019132
"It's like Exanima with guns" - Adam Kovic
>>
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>>171019210
thanks

>>171019213
absolutely

>>171019267
Unreal
>>
>>171019397
YES! UNREAL FOR THE WIN! UNREAL IS SO BETTER THAN UNITY!
>>
>>171019315
The trunks look fine but it's weird how the leaves are perfect squares, learn neighbor-aware tiles
>>
so far all the best looking 2d games here have been in Game Maker and the best 3d looking games in UE4

really makes you think
>>
>>171019546
Yeah, most people using Game Maker could be spending their time using Clickteam Fusion 2.5, and good job to anyone using Unreal and NOT Unity.
>>
>>171019546
GM doesn't even have any competition.
>>
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>>171019605
>Clickteam Fusion 2.5
>>
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Something feels really off about my run animation, and being new to 2D sprite animation, I cant tell what it is.
>>
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can you fags stop arguing about engines already?
>>
where's my game?
>>
>>171019132
what 3d modeling software are you using to make the models and levels?
>>
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>>171019063
>Which one?
>>
>>171019734
Arms and legs should have parallel motions. Right now they're out of sync. Try walking and noticing it on your own body.
>>
>>171020060
>Try walking
No one told me devving would be this hard.
>>
>>171020189
The best animation reference is yourself.
>>
>>171019734
Its stiff, especially the head and upper torso regions
>>
>>171016587
sounds like Receiver
>>
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I got saving working, so at the moment, nature and chest inventories will properly be remembered if you quit/restart. But now my lumber is disobeying gravity...
>>
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Added a small 0.05 frame bounce when it updates the tooltip

kinesthetiiiiiiiiiiiiiiiiiics
>>
>>171020386
looks like a resizing bug
>>
>>171020343
work on your Resident Evil game! It is better
>>
>>171020015
Makehuman for the character meshes, blender for everything else. Levels are done in unreal.
>>
>>171020506
>When you add features it looks like bugs
>>
What's the most TECHNOLOGY /agdg/ game?
>>
>>171020246
only if you want to animate someone who's your body type
men and women also walk and run completely differently
>>
>>171020704
The one where the characters are physics driven and currently made out of boxes.
>>
>>171020596
90% of the feedback I received disagrees
>>
>>171016060
Is anyone gonna help me?
>>
>>171020704
dungeon break
pour one out homies
>>
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>>171020879
i thought you poured things out for dead things
>>
>>171021041
how do you make games like this
>>
>>171021041
Woah
How do I add technology like this to my game
>>
>>171021204
Stop being yourself, it'll work wonders.
>>
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----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: N/A
+ Added rocket launcher
+ Added boomerang
+ Buffed flamethrower and freezing
+ You can freeze water to create drift ice
+ Added upgrade for movement on zipline
+ Fixed light rendering
>>
>>171019734
that's the worst run animation I've seen yet.

Legs at an angle mean a different height for the chest and the head. Head bob is not an invention of FPS games, it comes from pictures of actual moving humans.

Left arm extends at same time right leg extends, and exact opposite for other arm. You have him doing some autistic spastic nonsense flailing where his arm movements serve no purpose whatsoever.

For some reason he only uses one of his feet for running, the other you drew him running on his fucking HEEL. He'd have to have a crippled leg to run like that, but it would be a bad animation of a crippled person's limp as well. Use twice the number of keyframes or at least choose less stupid ones.
>>
>>171015141
are u still here? Im deving House Cleaner, would be cool if u wanted to draw somethng
>>
>>171018540
>>171018617
>>171018671
y'all scared
>>
>>171021562
Yes I am still here

What is House Cleaner?

Anything you have in mind?
>>
>>171017407
Blender is the most user intuitive 3d modelling program.

What you actually described was Zbrush.
>>
Isn't Blender's interface, let's say, unique because Autodesk holds a bunch of patents for their UI?
>>
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Handpainting stuff is fun.
>>
>>171021925
oh my bad, it's in the demo day if u want to check it out
https://shotgun-anaconda.itch.io/house-cleaner

Basically a shooter where a young denzel washington kills a bunch of meth producing rednecks.

Did you mean like usable sprites or fanart piece (cuz thats what i was thinking about lol)
>>
>>171022382
>has enough of a budget to bevel the edges of the fucking grip but still makes cylinders into hexagonal prisms
>>
>Ask reddit a question
>Hurr durr you don't know how to do this you should probably give up you can't do it anyways condescending tier dickgulping
>Ask /agdg/ a question
>Shitposting from nodevs and shitters without a game to dev or have probably given up with little to no helpful advice at all

You're all faggots
>>
>>171022586
You don't hold the barrels you hold the grip. Who'd want a sharp grip?
>>
>>171022586
>budget
>>
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>>171021295
Here's a logo you can use.
>>
>>171022675
Polygon budget you faggot.
>>
>>171022664
t b h the best help and advice ive gotten has come from the engines own forums/communities.
>>
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Instead of being a drunk asshole today, I decided to make a page break indicator animation
>>
>>171022572
both usable sprites or fanart just list a few ideas
>>
RIP thread.
>>
>>171022854
why is my brain trying to convince me it's rotating when it's just squishing in and out
>>
>not modelling with splines/patches and using tessellation when rendering
Is this 2017 or 2007?
>>
>>171022696
That's neat, thanks anon
Might be the first fanart if that counts
>>
>>171023086
It is actually rotating
>>
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>>171016587
I would take a better understanding of art than most have.
Or to be more specific: Understanding of shapes.
>>
>>171022876
if you can draw the player sitting on a bunch (imagine that scen from Breaking bad with the money in the storage) of money with bags of coke on the floor that would be really awesome. is that possible?
>>
>>171023107
Are you not gonna use it?
>>
>>171022854
also it's really fun to try and make it rotate in different directions, kinda like that one old silhouette gif
>>171023146
fukken magic
>>
>>171023240
I might use it, but for now all UI including title screen are placeholders, no need to place my name anywhere.
>>
RIP thread again.
>>
>>171023552
What are you talking about?
Is this some kind of meme?
>>
>>171023537
Okay, are you not gonna have a pre-game splash screen? You can put your name there, it would display before the main menu.
>>
>>171023665
For now that's exactly what I don't want because it adds time to quick test runs, but in the public builds, sure.
>>
>>171019132
These graphics look really good, especially for a game that seems like it could just be done with sprites.
>>
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didn't have time to finish her yet, sorry anon
>>
>>171019315
10/10 would play instead of World of Tanks.
>>
How difficult is it to learn unity if your only previous experience in game development and programming is Game Maker and C++?
>>
>>171024504
piss easy
>>
>>171024504
If you have C++ knowledge, you can master Unreal engine. It's a way better engine, anyway.
>>
>>171024094
Same original anon here

It looks pretty good
>>
>>171024089
Thanks. There's way more to it. I might make some more webms tomorrow.
>>
>>171024613
If you are encouraging him into using Unity, you are the biggest douchebag in the world.
>>
>>171018914

thanks, friend
>>
>>171016920
My wife's sister.
>>
>>171024504
Why would you ever want to use Unity when UE4 exists?
>>
>>171024635
>>171024950
I don't know the advantages / disadvantages of either. But everyone seems to use Unity.
>>
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>>171017168
>tfw no ayy with you
>>
>>171025061
That is one advantage to unity.
>>
>>171025061
That's because they know nothing. Unity is horrible, Unreal has a better physics engine, sound engine, lighting engine, UI, better everything. Unreal's sound engine LITERALLY has 3D sound, it simulates sound waves traveling so if enabled, you can only hear things within a certain range. Great for stealth games, you can setup enemies to go on alert when they hear a certain noise, but you can use the simulated sound engine to limit how far they can hear the noise.
>>
I enjoy this sound engine meme.
>>
>>171017407
Blender is one of the most intuitive programs I have ever used
>>
>>171025297
I enjoy this everything is a meme meme.
>>
>>171016403
How would you make final models then?
>>
>>171025061
The one and only advantage of unity is the marketplace. Which is pretty much irrelevant if you're not making an asset-flip game.

UE4 is so fucking far ahead of unity it's not even funny. It's also ridiculously easy to use.
>>
>>171019132
Looking good so far.
>>
>>171025448
one problem though

Installing unity takes 5 years and it doesn't install properly most of the time *rubs hands*
>>
Threadly reminder that slows a no dev nigger
>>
>>171025251
>>171025448
ok, you've convinced me
>>
>>171017984
>spoiler
That is enlightening. I'll have to try to remember that next time I bother myself with the unity animator. It sure would explain a lot of the fuckups I've had with it.
>>
>>171025647
The difference is their distribution plans and how they affect how much you make when you sell your game. Unity is a one time fee while unreal is a fuckhuge % of all sales
>>
can roguelites even be linear

the one thing i've noticed that all roguelites have in common besides permadeath and random shit, is they're all pretty explorable.

I'm thinking about ways I can make my game more fast paced, but I feel like that's really hard to do when you're either backtracking or exploring areas. I want to make the player keep moving forward, but I'm not sure you can even have that if you make the game somewhat open-world. Are there any roguelites that exist that are very linear?
>>
>>171025837
I'd rather use Unity than since I know my game is going to sell a lot

a royalty deal is going to suck the blood out of your company no thanks
>>
>>171025837
Unity has a monthly fee.
>>
>>171025251
>Physics engine

UE4 has the same physics engine
>>
>>171025837
>5%
>fuckhuge

kek
>>
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>>171024001
Most engines only run the level being edited, so that won't be an issue. Here, a transparent splash screen you can use.
>>
>>171026018
>5% on gross
>so 35% is going to steam and Epic
>half goes to tax
>>
>>171025972
Roguelikes often have "soft" time limits like hunger or thirst to prod the player into continuing forward. Just make them more significant.
>>
>>171021668
Why doesn't /v/ hold jams?
>>
>>171026124
You need to get permission from Epic to use their logo in your splash screen

A genius move, frankly.
>>
>>171025972
just make your enemy and loot placement random.

Look at Dragons Crown
>>
>>171026169
Yeah, that shouldn't be a problem, if your game sells well. If it doesn't then you need to run back to the drawing board and do something better.
>>
>>171025972
Sure, you can have a game that's a linear series of rooms, no exploration, and add in permadeath and procgen.

>>171026004
assuming you reach the $100k threshold where you NEED to buy, the royalty % winds up being less than 1%. It's more if you buy immediately once you launch.
>>
>>171026169
No idea why you bring Steam and tax into this. That's completely irrelevant.
>>
>>171026257
I thought RNG was bad
>>
>>171026248
So, you need to ask to credit them? Although, they get you in trouble if you don't credit them.

Make up your fucking mind, Epic Games.
>>
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I will do sprites for your game
please respond
>>
>>171026446
32x32 grass tile, keep it soft and easy on the eyes
>>
>>171026410
A splash screen isn't a credit but an advertisement.

If your game is shit they don't particularly want that association.
>>
>>171020818
everyone said my game was shit but i didnt give up anon

https://www.youtube.com/watch?v=_z-cXdFMByM

never give up

reach your dreams

they will suck at the end but you can aways have a laugh
>>
>>171026340
Because that 5% is cutting directly into your already slim profits.

You could just use Unity and not worry about it.
>>
>>171024635
If we don't know C++ yet is it still worth it to use Unreal over Unity? I only know java and python but I'm pretty sure C# is much closer to java
>>
>>171026446
Better be willing to help me depict some lewd girls for my sexy text game.
>>
>>171026410
It's just for the splash screen.
This is smart because a shitty shovelware game won't ruin their brand like Unity.
People associate Unity with shit because of the forced splash screen.
People can only associate Unreal with (decent) quality games that are allowed to show their logo.
>>
>>171026248
So, don't use their logo in the splash screen, just put "DEVELOPED IN UNREAL ENGINE 4" in the credits of your game, and everything is alright. Your game's splash screen can just me the logo I sent you, but it fades in and fades out briefly after, you can play a sound file with it to make it more interesting, like the Valve intro, but since it's space, you can do, like, free-use night sounds. Crickets and shit. The audio file fades in and out with the image.
>>
>>171026446
128x128 attack walker mech
>>
>>171026618
I'd say yes.
>>
>>171026598
>You could just pay $75 each month for god knows how long and not worry about it

double kek
>>
>>171026361
eh... didnt u say roguelite? it's a rng genre.
>>
>>171026618
Yeah, Unreal has an alternative called blueprints, little nodes you plug into each other that represent blocks of C++ code. Easy and understandable.
>>
>>171026746
Unity is free nigger
>>
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too gay or not gay enough?
>>
>>171025837
5% for a fully-fledged professional game engine is not fuckhuge by any metric. If your game is successful at all you'll have more than enough for yourself.
>>
>>171026829
C++ is easy to understand

anyone can code good programs in C++ it is probably the easiest programming language to master
>>
>>171026746
>Anyone making over 100k on unity games
>Even on the off chance they did that fee would apply to multiple games if they kept making more games in the same engine without a % fee per game
>>
>>171026867
Unity also sucks metric tons of gorilla cock.
>>
>>171026916
50%
>>
>>171026916
depends on the context
>>
>>171026679
Wait, that wasn't me. Does it even make sense when my game is not made in UE4?
On the other note I should really add option to start the game right from given map in dev mode.
>>
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>>171027056
enjoy giving epic your 5% faggot
>>
>>171026653
Most of the time, something produced with Unreal won't be shovelware.
>>
>>171026598
Unity' licensing scheme is nowhere as fucking cheap or simple as you guys always say it is.

https://blogs.unity3d.com/2016/06/16/evolution-of-our-products-and-pricing/
>>
Unity Plus: $35/month
UE4: 5% fee

5% of $700 = $35

You need to make more than $700/month for Unity to be cheaper than UE4.
>>
>>171027057
>>171027120
perfect!
>>
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>mfw all these newfags are going to fall for the unreal meme because our two dedicated shitposters were bored
>>
All the best looking 3d games are made in Unreal

Unreal also has the best money percentage cut compared to other engines

It is a no brainer
>>
>>171027152
Enjoy making a garbage game
>>
>>171027152
epic, absolutely epic!
>>
>>171027268
UE4 doesn't take anything unless you make over $3000 in a quarter.
>>
>>171025251
>>171025448
Ok, now I really need to know. If Unreal is that much better, then why is it not the most used engine? There's gotta be something there no one is mentioning.

It can't be that the best engine that is so much easier to use and far ahead in technology by miles is not used because people don't know about it. A couple indie devs I get it, but when entire companies doesn't really bother to switch to unreal, or even decides to choose Unity over Unreal, there must be something missing in your argument.
>>
If you make $700/month you don't pay any royalties with UE4
>>
>>171027268
but you only pay unity if you make more than 100k
>>
>>171027453
Or if you don't want a gayass "made in unity" splash that ruins any chances of your game being taken seriously.
>>
>>171027268
Both of them only charges if you make a minimum amount of money, so Unity will always be cheaper if not the same price(free).
>>
>>171027420
It is less beginner friendly, that's about the only reason I can see.
>>
>>171027535
well you can make a TOTALY NOT image and then put over the made in unity
>>
>>171027396
$1000 per month then, not a huge difference.
>>
>>171027420
It sucks for mobile (only high end mobile devices really work and file sizes are large compared to Unity) and has less community resources.

That's really it.
>>
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>don't make a game
>don't have to pay any licensing fees

Yesdevs literally on suicide watch right now.
>>
>>171027669
At $1000/month you'd still pay nothing
>>
>>171027642
A DD13 game had that.
>>
>something to do with love dev didn't make it
there's no hope for me
>>
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Alright the logs are behaving better now. Items can also properly stack, although I think I'm going to make item durability display differently than a percentage. Maybe a bar, like most games do.
>>
>>171027690
And if your doing a mobile game it's better to use an engine with less overhead than Unity anyway.

I struggle to see the benefits of Unity besides being popular.
>>
>>171027152
5%...

I get 95%. Say, I make $10,000,000 (this is a hypothetical question, just roll with it).

>>171027420
The only reason it's not most-used is because a lot of starters use Unity to get feel for game deving and most game devs are just starters now-a-days. They make $500,000. Guess how much I make? $9,500,000. Dipshit, it's beneficial to Epic Games and me. Great engine gives me the ability to make a great game, in return I present it $500,000 to continue operating. This is why Unreal is better than Unity. Here's the thing, they won't take a penny if I make less than $3,000.
>>
What are some good resources for programming 2D physics?
>>
>>171027832
Nice exhibitionist lumberjack simulator
>>
>>171027798
1 quarter = 3 months

3 x 1000 = 3000
>>
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>>171027816
witch one?
>>
>>171027841
Supporting multiple non-Windows platforms is easier in Unity.

I'd never go back to it after UE4 though.
>>
>>171027583
>>171027690
This is why I said a couple indie devs, ok. But why would companies not use Unreal? It can't be because it is not beginner friendly or there is not enough community resources.
>>
>>171027941
Haha, thanks for the working title anon
>>
>>171027959
You pay 5% on the amount over $3000

>>171028005
They do
>>
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>>171028041
Cheers
>>
>>171028005
Probably because they have an in-house engine already. Such a company might still want to use Unity, though, because they don't want to deal with mobile porting themselves.
>>
The only people who say UE4 is better are people who are not smart enough to program in C# in Unity and have to resort to blueprint meme logic to make their game work
>>
>>171027420
Unity is super old, people are used to it. UE4 is new and entire companies are actually making games on it. Might have heard about street fighter 5, tekken 7, Kingdom Hearts 3, Ace Combat 7, Ark: Survival Evolved, Dead Island 2, Conan Exiles, Dragon Quest XI, Psychonauts 2, Shenmue 3 etc etc etc

UE4 is relatively new and it takes years to make games. There's a huge ass wave of big ue4 games coming
>>
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>>171026504
here you go anon
>>
>>171027880
You ain't making 1kk nigga, you will be paying 35% to Steam+Epic and then paying about 45% of income tax depending on your country which leaves you with $292500.
>>
>>171027535
Oh no are people not going to take your game SERIOUSLY?

Jesus Christ kid.
>>
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>>171028210
Pretty much this but we're stuck with them
>>
>>171028210
C# is worthlessly abstracted m$ proprietary shitware
>>
>>171028210
>blueprint meme logic
Blueprint meme MAGIC.
There's no logic in Blueprint, anon. Everyone knows that.
>>
>>171027880
>most game devs are just starters
>companies like Nintendo hires other companies that uses Unity to make games for them
If Unreal was so visibly better, wouldn't they hire a better company/the company use the better engine?
>>
>>171028280
If you don't want your game being taken seriously then why are you talking about potential profit?
>>
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>>171026504
>>171028254
this is how it looks like
>>
>>171028005
UE4 is powering lots of games:
-Crackdown 3
-Days Gone
-Dragon Quest XI
-Eve Valkyrie
-FF7 Remake
-Gears 4
-Kingdom Hearts 3
-Let It Die
-Street Fighter 5
-Shenmue 3
-Tekken 7

among a bunch of indieshit
>>
>>171028407
Because Unity targets Nintendo platforms. UE4 doesn't.
>>
>>171028429
Get the fuck over yourself.
>>
When is the next agdg jam
>>
which platforms can UE4 port to?
>>
>>171026446
I only need sprites for GUI stuff right now and I can make those myself but if you are up for designing literally over a hundred characters then let's talk I guess
>>
>>171028429
>>171027535
>the game will fail because of a splash screen

You guys are really out of arguments huh
>>
>>171028619
Mac, Linux, IOS, windows, ps4, xbone, switch, android
>>
>>171013162
lean OP
I like it
>>
>>171028638
Name one successful Unity Free Edition (For Kids!) game.
>>
>>171028669
it can't port to nintendo?

Into the trash it goes
>>
>>171028638
The splash screen is a shit game filter, no good Unity games have the splash screen because successful ones hit the revenue cap and remove it before they're even out of beta.
>>
>>171028210
>program in C#
>program
>in
>C#

Haha
>>
>>171028501
>>171028246
>among a bunch of indieshit
Like what? This is the thing I am interested in, since I am a indiedev. I want to know if there is any indiedev that made it big with Unreal.

From what I have seen, nothing is simple in Unreal, so it really is hard for a indiedev to make anything worthwhile in it.
>>
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>mfw i can make a completely functional snake game in less than 35 minutes.

i think i am gonna make it haha :D
>>
>>171028517
UE4 already supports the switch
>>
>>171028769
just because you never EVER going to make a game that is better than the last zelda game, doesnt mean you cant make good games for the system
>>
Unreal is better in every shape or form. They take 5%? Oh yeah, like 5% will make a huge impact in the grand scheme of making money. 5% of your earnings to help support the company and further the game development community, yeah so bad. Say, I make $20,000 off my game. Epic Games makes $1,000 while I keep $19,000. Wow, a loss of $1,000 compared to the $19K I receive. Big deal. You are furthering yourself AND the company by losing $1,000. Fucking babies.

>>171028407
Big companies like Nintendo use Unity because their staff is so experienced and so large that 1 person only has to develop 27 assets (scripts and models) to help finish the game. No one has to worry about the shit that Unity because they don't spend too much time in the engine and can keep all the fucking money they made for themselves. Smaller companies or lone devs use Unreal because they WOULD have to deal with Unity's shit.
>>
>>171028885
:)
>>
Why doesn't your game feature gore?
>>
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>>171028464
>>171028254
Thank you anon but it's hurting my eyes.
>>
>>171028979
Different guy but try applying a low pass filter
>>
>>171028769
>>171028953

Nintendo is using UE4

http://www.polygon.com/2017/2/7/14533324/nintendo-switch-unreal-engine-miyamoto
>>
>>171028979
You should probably tone the contrast down, the dark green is too dark and the light green is too light.
>>
>>171028907
Well I imagine Nintendo isn't going to be ready to get 3rd parties making Switch exclusive games for a while.

Unity supports 3DS and Wii U AND Switch. Which makes sense, because Unity is targeted more toward low end hardware whereas UE4 is targeted more toward high end hardware.

In any case, backed up reasons for UE4 being better than Unity aren't nullified by Unity being more popular than UE4.
>>
I haven't gotten any work done since last friday when I found an /adgd/ for help with an issue I was facing. No one helped me and on top of it I got addicted to just sitting and helping other people/arguing.
>>
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>>171029108
that explains the frame rate on zelda
>>
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>>171028979
try it out now, it's should be almost seamless now
>>
>>171020049
Nice.
>>
>>171028741
>>171028825
>hit the revenue cap and remove it before they're even out of beta.
Which is what always happens. It won't stop autists from recognizing your game as a Unity game though so why even waste mental energy over the matter?
>>
>>171028962
>Nintendo uses Unity because it is so good you shit out games with AAA quality and get to keep the money for yourself
>>
>>171029043
>try blurring pixel art
>>
>>171028527
There's apparently lolijam, although idk who is hosting that because there's no way itch would allow that.
There's also the Rush Hour jam which was sort of made in protest of the lolijam.
Both name start on the same day which is like 20 days or something.
>>
Memes aside, is there anything wrong with memepoly?
I genuinely like it for what it is, an easy way to make something that looks alright.
>>
>>171028878
Kholat, Hello Neighbour, Allison Road, Visage
>>
>>171027928
gen physics text books
>>
>>171028962
>Fucking babies.
You're the one throwing a shit fit because people aren't drinking your koolaid.
>>
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----[ Recap ]----
Game: HACK the F.B.I.
Dev: vestigial
Tools: Unity
Web: @vestigialdev
+ Got a new asset called FlowCanvas for scenario scripting, seems like it'll work
- Might have to find a new living situation in the coming months
>>
>>171029256
>that explains the frame rate
You weren't saying that when you thought it was developed in Unity. The new Zelda has new frame rate issue and I know, I bought a Switch. (By the way, the console is shit)
>>
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>>171028979
>>171029259
if not then try this one
>>
>>171026916
Just looks like an insane waste of polygons to me
>>
>>171029424
Stop using Unity2D and use GM:S or CTF2.5
>>
>>171029424
whats this recap thing that keeps getting posted
>>
>>171027832
The first cunt tree is like "ay boi, chop that wood, chop it harder, that's how i like" then it burst into logs, l-lewd...
>>
>>171029563
it needs to look pretty in case the player zooms the camera in too close!
>>
why gamedev when you can go on dates with women?
>>
>>171029664
You can make things look pretty without silly geometry, Anon.
>>
>>171029635
autistic post
>>
What's a good place to upload webms/mp4s to show progress? I really can't show anything with a 3mb limit
>>
>>171029751
If your asking that you don't belong here.
>>
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>>171029543
This one is nicer, I think a flatter style would be better but you don't need to remake it if you don't feel like it.
>>
>>171029345
Does it even need to be hosted somewhere? You can simply upload the games to pomf and post here
>>
>>171029345
>lolijam
Is not going to happen and nobody cares enough to pick a real jam.

Agdg jams are dead.
>>
>>171029842
>your asking
do not breed
>>
>>171029870
>Is not going to happen
Why, because you said so?
>>
>>171029842
what makes you belong here and not me?
>>
>>171029918
Autism
>>
>>171029773
y-you too
>>
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I'm a lazy shit. Haven't posted progress in like 3 months and all I have to show is the graphics for 2 enemy types.
I actually modeled 5 but the other 3 aren't coded yet.
>>
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>>171029751
>implying that I have the option of going on dates with women
>>
>>171029751
I'd rather have a completed game as my legacy than a child
>>
>>171029751
Because the women that would go on dates with me aren't cute enough
>>
>>171030046
Because I want to gamedev and you're shitposting. You should only gamedev if you know that's what you want to do.
>>
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>>171029853
I don't want to leave you hanging now that I started, especially now when I see you're the guy I've made the lander for.
But I'm not an Anglo and I really don't get what you mean with "flatter".
>>
>>171030093
you do it's so easy to talk to women just imagine saying the most generic and boring things ever anyone can do it.

All you have to do is keep putting yourself in every social situation multiple times a day it's literally that easy to get social skills
>>
>>171029635
>yaranaika face in the foliage

>>171029574
I just realized I'm locked in to Unity because of how much of my functionality relies on unity-specific assets. The only thing portable would be the art, fug
>>
>>171029751
my game will bring me a lot of fresh pussy
>>
>>171029381
I don't really know much about Kholat and Visage. But isn't Allison Road being developed by a big company?

Also, Hello Neighbour was made in Unreal? Why it looks so bad? I guess I can't complain, since they made tons of money with alpha shillings.
>>
>>171030250
smoother
>>
has there been that many good successful indie games made in Unity or UE4?
>>
>>171029751
Not interested.

I like girls. But now, it's about gamedev.
>>
>>171030454
Most of them.
>>
Hey look
Tier-1 is on Steam, he made it
http://store.steampowered.com/app/565490
>>
has there ever been any good success enginedev?
>>
>>171030570
google "the witness"
>>
>>171030507
such as?
>>
>>171030393
> Why it looks so bad?

Because it's the developer and not the engine that makes the game look good. Layers of Fear looks amazing for an indie team and it was made in Unity.
>>
>>171030570
Cave Story is like the face of indie
>>
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>>171014863
Try harder.
>>
>>171030662
-Grow Home
-Outlast
-Blacklight: Retribution (shit game, but didn't well somehow)

Just a few examples.
>>
>>171030684
>Layers of Fear looks good
You can't be serious. Now you are going to tell me that Resident Evil looks good on VR.
>>
>>171030570
>Minecraft
>Dwarf Fortress
>Doom
The trick to enginedevving is having a shitton of experience as a programmer. You can't start out making your giant project without really knowing what you're doing.
>>
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>>171030425
try this?
>>
>>171030864
>>Dwarf Fortress
The code isn't good, the dude was a mathematician, not a good enginedev.
>>
>>171030796
Blacklight was pretty great back when I played it but the monetization was full jew.
>>
>>171030864
>Minecraft
>Notch knowing what he was doing
>>
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>>171030843
>for an indie team

It certainly looks better than anything agdg is making
>>
>>171030926
have you seen the code?
>>
So, if you construct your own game from just models and scripted files, not an engine, it is technically enginedev because you're making your own physics engine, lighting engine and sound engine? So if I take the files for the physics, sound and lighting and just made a simple UI including a 3D space relying on these files, I just made my own game engine.
>>
>>171030864
>The trick to enginedevving is having a shitton of experience as a programmer.
This here is exactly why enginedevs don't get anything done. You delude yourselves into thinking you're great programmers.
>>
>>171031051
>chromatic aberration around the lights on the left
>>
>>171031125
I... Do you know what you're saying? Can you explain what you mean?
>>
>>171025297
I'm pretty sure the anon going on about the UE4 sound engine is the same one that was shilling UE4 like 4 threads ago
>>
>>171030071
Cute girl when
>>
>>171031221
So, if I made my own physics, sound and lighting, and then created a simple UI that allowed people to drag models into a 3D space that relied on your sound, lighting and physics engine, it's considered a game engine?
>>
>>171029635
That's exactly what's happening, I just need a voice actor
>>
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>>171030905
Yess, looking good.

Now my old sprites look bad in comparison.
>>
>>171031278
He's not even correct anyway.

He's mistaking crossfading between two sounds based on the size of your room for "3d sound engine."
>>
>>171031343
Yeah.
>>
I can't even enjoy progress of games in this thread it has turned into one giant shitpost

I am going to work on making my game and hopefully when I check in you guys will be posting progress of your games and discussing proper gamedeving subjects
>>
>>171031393
just tell me what do you need done famalam
>>
Finally this thread has gone civil.
>>
>>171031532
I'm not that guy, but you're a good guy.
>>
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Made some stairs today, in the first of my redoing the art. Textures are only 64x64, but I'm using UV and roughness maps.
>>
>>171031532
I still have to figure out a bunch of stuff related to graphics like layering and style in general so I don't want to waste your time making stuff I will have to replace later anyway but thanks a lot senpai.
>>
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>>171029256
That would be Havoks fault though.
>>
Engies are trash.
>>
>>171031301
Someday, when there's an ending, maybe title screen, I don't know.
>>
>>171031783
Technically, any simulated lighting, physics or sound is an engine, so every game runs on an engine.
>>
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>>171031051
I know that Unity standard lighting is shit, but Unreal lighting isn't a miracle, that looks like shit, I mean look at this shit.
>>
>>171031393
>>171031532
word of warning: the old sprites were extremely legible. adding in the grass is a step downm, at least for now.
>>
Where the ladies at?
>>
>>171031754
come on anon, it's night and I'm bored
I see some kind of solar panels and something like antenna and machine of some kind
describe them to me
>>
>>171030071
I really like your art. Looks like vintage 80s cartoons.
>>
>>171031870
Engies are people who argue over engines. When both of them are just nodevs whose opinion doesn't matter.
>>
>>171031883
Still way better than Unity's, and the lighting is manipulatable until it IS a miracle.
>>
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added little sf / tekken style effect to healthbar when i take damage
maybe i add something to energy and xp bar aswell
also made them bars bigger, couldn't see shit before

also2 what you think about my hud? i think it's shit but my inability to make it better pisses me off.
>>
>>171031912
less autistic hobbies
>>
>>171032006
I thought engies were enginedevs.
>>
>>171032137
If you have to manipulate it, then it is not a miracle. It's just like Unity, you have to change it manually until it becomes good.
>>
>>171032158
HUD's pretty "indie game in progress" generic right now.
>>
>>171032165
women have hobbies?
>>
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working on a new logo, and I have no idea what I'm doing
>>
>>171032165
Where are the autistic females?
>>
>>171032331
My girlfriend is writing a young adult novel.
>>
>>171031883
This is proof that

Marketing>>>Graphics>Gameplay
>>
>>171032165
>women
>having hobbies at all
>>
>>171032389
What is it with chicks and YA? My sister is all about it too
>>
>>171032389
Perfect for her permanently young adult brain.
>>
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Ready for some ice puzzles?
>>
>>171032389
>My girlfriend is writing a(...)adult novel
>>
>>171032541
teach us to gamedev
>>
>>171032478
Maybe I'm shagging your sister, ever think of that?
my girlfriend is an only
>>
>>171032596
xDD
>>
>>171032270
The point is by default it is better than Unity's.
>>
>>171031959
Current units are the following:
Turret
Laser Turret
Energy Storage
Solar Panel
Transmission Pole
Mirror

The turrets and mirror would be pain to draw since they can rotate in 8 different directions (16 for the mirror) but I would appreciate better 32x32 sprites for the rest of the units.
>>
>>171032541

>>171032478
>What is it with chicks and YA?
Immaturity.
>>
>>171032618
Maybe she tells you that because she's ashamed of her brother.
>>
>>171032651
no kidding im gonna pull my pants down right now and fap
>>
>>171030071
I never forgot about this. Glad it's still alive!
>>
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>>171032541
>>
>>171032618
Teach me how to get gf
>>
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>>171013162
It's not visible progress, so I'll just post an old screen.
Been working on navmeshes for 3 weeks now...
>>
>>171032957
aquire social skills or aquire money or be good looking
>>
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>google c++ thing
>[..] Boost has X !!!
>>
>>171033009
Shit
I have none of rhose
>>
>>171032970
I remember the first time I did pathfinding. It took me about a month and I wanted to shove my head into a furnace afterward.

What I was working on wasn't anywhere near as complex as what you've got going.
>>
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>>171032158
Don't have so many flat colors on the hud. At least put a gradient on the bars. Some sort of "texture" to the ammo counter wouldn't hurt either. Look at how Snake Eater mixes up solid colors with transparencies to create shapes to break things up.
>>
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Didn't get around to a lot latley. Stupid zelda absorbing all my free time.
Code is coming along nicely and since I made the decision to make it lewd, the focus of the game obviously changed more towards making the characters look good, so normal maps are back, also i need to make certain areas more detailed than before and i need to fake softbody physics somehow.
Did some changes to her model today, didn't touch her feet or hands yet, need to get some reference first.
>>
>>171032904
I hate these fuckers. In the archives they could one shot me with trident while wearing heavy armor.
>>
>>171032668
mhm, so the things in that hotbar on your screen are what you named in that order?
cool, let me see what I can do
>>
>>171029345
How do the jams work should I have a game demo ready by then or is that when I'm allowed to start?
>>
Is making a card game a shitty idea? I just have the idea for what I would do with it, but don't really care enough to fully fledge it out.
>>
>>171033237
Did you not level health or something?
>>
>>171033283
It's when you're "allowed to start" but most people don't care if you start early as long as you submit SOMETHING.
>>
>>171033191
>I made the decision to make it lewd
I love you
>>
>>171033335
I did, my build was mainly vit/end. I don't understand myself, the damage was much more than anything else in the game, outside of gravity.
>>
>>171033103
well my friend if you don't acquire either of those you are screwed
>>
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>>171033009
>be good looking or acquire money if you want a gold digging whore
fixed
>>
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>>171033191
>those pasties
This is my fetish
>>
>>171033490
Gravity is percentage-based damage. Channeler blender-trident attack is pure malice.
>>
>>171031972
Cool, I hope you're talking about the ships though because the background is a stolen placeholder and it probably won't look that good when I make mine.

>>171032898
Yeah, I just have to pick up the pace if I want to finish it this decade.
>>
>>171033596
Why is this filled with angry underlines when it's not really anything surprising, and guys feel the same way? Guys hate ugly chicks, so why get angry when chicks hate ugly guys?
>>
>>171033490
I bet you somehow let one of them buff the other.
>>
>>171033191
nice hair
>>
>>171024773
All I said was that it's piss easy
>>
>>171033596
you can still be ugly and have great social skills or charm or wit and get a pretty woman

Argument invalid
>>
>>171034027
This

I am living proof of this statement
>>
>>171034013
Yeah, but by telling him it's easy, he'll wanna use Unity.
>>
>>171032332
BIGGER LOGO NEEDED
>>
i saw the movie Deadpool and he was uglier than me but he still gets pussy
>>
>>171033818
there is a world of difference between simply not being attracted to someone because of their appearance and outright calling them subhuman for it
>>
>>171033596
>we ARE visuall

Bullshit, there is not a magazine like play boy for women
>>
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>>171033191
>i need to fake softbody physics somehow
i foresee a long journey ahead you
>>
>>171033818
Because it's haram for women to have an opinion or a choice, instead of being mute fucksleeves for high test alpha male type-A feudal lords to collect and inseminate at their leisure. You're obviously a cuck since you didn't know this already. Have fun being stoned to death.
>>
>>171034283
OwO what's this?
>>
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Best beginer-eingine for an isometric Sci-Fi RPG?
I've some loose familiarity with Unity, but Mostly in regards to some minor FPS tinkering. I think it would work well, but it seems to get most of it's usage for first-person games.
I have 0 experience with Game Maker, but conversely it seems mostly geared towards 2d Graphics and idk if I'm going to use sprites/flats or 3d models. .
>>
>>171034283
you're still here?

I thought making huge patreon bucks would've made you too good for us
>>
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>>171033140
interesting, simple overlaying might spice things up like that 0% on the upright. and i'll probably need to place them differently since that big bulk of bars in one box is kind of retarded.
borderlands got nice layout .
you happen to know good places to get those textures? i suck at painting tools and all i find is for pixel games.
>>
>>171034478
>making huge patreon bucks
wrong game anon try again
>>
>>171034475
Unity's fine for crpgs
https://unity3d.com/showcase/case-stories/pillars-of-eternity
You can use GMS for 3d but you really shouldn't
>>
>>171034283
R.I.P.
>>
>>171034586
fucking hell that gimmick alone should put it above MGI
>>
>>171034475
Unreal definitely, Unreal is great with isometric games.

https://www.youtube.com/watch?v=1pmPb_TWG-8&list=PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq
>>
>>171033818
It's just to highlight the important parts for people who have short attention spans, nothing to get angry over.
>>171034281
>>171034027
I've beta orbited lots of girls and they decide whether they like a man just by looking at him every time. You can keep believing in the confidence meme if you want but women will think your a creep if your not in their league.
>>171034168
You're just a chad with low self esteem that warps your self image. You are not ugly if you're with a pretty women.
>>
>>171034841
>Beta orbited
What does this mean?
>>
>>171034475
You should really decide beforehand between 2d/3d and what genre of game you want to make. This really decides what engine you should look for.
>>
>>171034841
You willingly admit to beta orbiting girls then start talking about confidence? Am I reading this right?
>>
>>171028501
Not a single ONE of those games is worth playing damn.
>>
>>171034632
poe's very weird though, everything in the game is basically one giant jpg except for the effects and characters
>>
>>171035107
I would prefer 3D models, but I've never rendered before so idk how good/shit I'll be at it.
>>
>>171035371
If you are a decent artist, you can make decent models.
>>
Anyone here making their game in Python?
>>
Any resources for making and/or using low poly models?
>>
>>171034957
He befriended women that he found attractive, despite knowing that he had no chance.
>>
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where do I find good tuts on unreal engine

cgpeers is down
>>
>>171035107
>>171035371
Also Sci-Fi def for the genre, it's like half the pitch.
>>
>>171034687
we never created a patreon so who knows
>>
>>171035907
Nice, would play with
>>
>>171035576
I'm at least half-decent.
>>
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>>171034192
>>171032332
whipped this up, how's this for a rough starting point?
>>
>>171035902
>scifi
>genre
>>
90% of you will either give up or fail. Have fun while it lasts.
>>
>>171036050
Now there comes the problem. Decent artists already have a good notion of space and 3d, since it is required even if you want to be a pixel artist. So modelling is usually more of a struggle with the tools, until you get used to how you use a 2d interface to model a 3d object.

Well, you can pirate a program and try it yourself.
>>
>>171033807
The backgrounds are the only good looking thing there, m8
Sorry
>>
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>>171035907
>>
>>171035907
unreal or unity?
which modeling software
>>
>>171036462
eh
>>
>>171036292
Oh shit you're posting again?
Awesome. Looks good so far. I think a black fade inside the helm would look nice maybe.

Just wanted to say you're one of my souls and inspirations. Love those Zeldalikes.
Love you pal.
>>
>>171035707
So being friends with a girl is beta orbiting? Sounds silly.
>>
>>171035780
Youtube

The unreal devs have also been constanty streaming live tutorials of all levels throughout the years. You can find the videos on the unreal youtube channel

https://www.youtube.com/user/UnrealDevelopmentKit/videos

Search for "live training"
>>
>>171031782
HL2 uses Havok, you dumb fag.
>>
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>>171032668
Solar panel
>>
>>171036540
tyvm
>>
>>171036547
Only if you are doing it because she is attractive.
>>
>>171036668
Oh, this makes more sense.
>>
>>171036620
>blueballs sack.
>>
>>171036475
unreal engine 4
3dmax
photoshop

>>171036462
yep it's an ancient webm so doesn't look that good sorry
>>
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>>171036959
i look at that gif to give me strenght to keep working everyday
>>
Hey, how would I accomplish making AI start shooting the player as soon as it sees the player?
>>
>>171000493
>>171000728
>>171001453
I know all about Microsoft and adobe licensing bs.

its basically a corporate shakedown, fuck adobe, take them to court i doubt the judge will like them.

In this country the federal politicians have been debating in the parliament shit that came about because of adobe. what happened is a company wanted adobe licenses, they cost like $10,000, they said fuck that, and went to the USA and bought the adobe software in america at normal prices.

Then when they flew back here and used the software, and adobe found out about what serial numbers they were all like "what the fuck how dare you buy from us as a civilian in the USA you should have bought from us as a civilian in this country because this is a smaller country so the public outcry doesnt matter to us so we charge you 10x as much because fuck you, you could have paid us so much more if you did that but you didn't, what the fuck, we will not support you, we will say you are illegal, and we will try to sue you"

the fucking prime minister got involved on that shit, as it is international commerce price fixing. Anyway I hope that adobe cross the wrong people one day and get mercs called in on their asses. A man can dream.

With microsoft it was the BSA, which is basically like a scam that tries to get companies to pay for stuff that they are not even using. It reminds me of the ISP infringement except instead of fishing for ip addresses on bt trackers, they would fish for "disgruntled" employees, liars with good stories, anything they can use to write up a letter and post to the company hoping that they get scared and buy all their microsoft licenses again because they can't be bothered checking their own records to make sure they are all set if it does go to court. Microsoft would pay for information. They set up this shell organisation called BSA to do it though because they didn't want their loyal customers to know that they were the ones fucking them.
>>
>>171036620
Looks bad Todd
>>
How do you guys make your buttons/menus in Game maker?

I've been trying to create an object that draws buttons so I can just run a script that sets the name and action the button should do and its giving me way more trouble than it should
>>
>>171037494
Go into the sprite editor (or make some buttons in your photo editor and load them in) and make a box that has text in it. Then, make the sprites objects and add them to your room. Go into the event editor and add on-click events.
>>
>>171036373
Joke's on you I give up and fail every day
>>
>>171036620
>>171037403
I think it looks nice, I will post a screenshot soonish.
>>
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>>171036373
>tfw the 10%
>>
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>>171036292
>>171032332
I'm not sure what look your going for or if you're super strict about adhering to a certain palette, but I decided to mock up a concept for you.
>>
How do I set up AI in Unreal 4 where the AI looks around for the player and once it sees the player, shoots it.
>>
SHITPOSTER BY DAY
HARD AT WORK AND RESPECTED AGDG DEV BY NIGHT
WHO IS THIS MYSTERIOUS POSTER?
>>
>>171038246
With behaviour trees
>>
>>171038282
I like to imagine most of them
it's truly the ideal way to funpost
>>
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>>171037712
changed it a bit
have a question about energy storage
those colored lights on it do anything?
need to know If I have to keep them where they are
>>
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>>171033438
Now I only need to finish this, before the end of time.
>>171033984
Thanks.
>>171033667
Good to know that my method of censorship is appreciated.
>>171034283
>>171035907
>>171037125
I should be able to do something similar without too many problems especially since i already have my ik system which i think should already be able to solve cases like that. I'll try to change my rig and see how it goes.
>>
>>171038182
oh wow, that's pretty good
mind if I borrow liberally from it?
>>
>>171038469
They show how full the storage is, you can leave some space for a progress bar/lights and I can animate it myself.
>>
How low poly can I go before it becomes meme poly?
>>
>>171038282
it me
>>
NEW MAP
https://youtu.be/am3You6IuWs
>>
>>171038663
lad
>>
>>171038816
Meme poly refers to flat shading and texture style, not number of polygons
>>
>>171038320
I know, I set one up, what do I have to put in a task though?
>>
>>171038758
and the blue strip on top?
>>
>>171038715
>>171034192
looking at this makes me think you need an overblown subtitle
Frost: the macguffin of coldening
>>
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>>171038715
Not at all. Here's a 1x size. I made it using the GBC's resolution, since that seemed to be the look you were going for.
>>
>>171039140
There is a subtitle, but it needs to be written through code for various reasons

>>171039295
tyvm
>>
Day 3. Made jetpack emit flames when jumping. Also made ramps work, each one can be set to throw player in different direction.
>>
>>171039101
Right now there's no functionality but it's supposed to show the team color, you don't need to copy the design since it was just a random thing I did as a placeholder.
>>
>>171033191
How lewd?
>>171039460
Why is the camera at a dutch angle?
>>
>>171039460
Camera obviously needs work after hitting the ramps, but otherwise that's pretty solid.
>>
>>171039375
IF YOUR GAME IS GAME MAKER KILL YOURSELF RIGHT NOW
ENGINEDEVVING IS THE ONLY WAY TO GO
>>
>>171039460
when the player is falling make the camera point down so you can see where you're landing
>>
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>>171039591
k heres last iteration of the panel
I tested it on that screenshot of yours
should be all good now
>>
>>171039636
>>171039674
>>171039734
The camera will be taken care of. I don't like how it behaves either, it's currently a standard Unity third-person camera.
>>
>>171036373
I'd rather fail than give up
>>
>>171039903
How can you fail if you don't give up?
>>
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>>171039728
>enginedevs
>>
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>>171038816
As >>171039050 said it's not about poly count. In fact, many "memepoly" pictures have way more polygons than are necessary, pic related. A lot of the times it just looks like the person made a high poly scene and then put a bunch of decimate filters on it.

Actual good low poly is mostly all hand made, no decimating. The topology should still be good. Low poly can have smooth shading, it doesn't have to be all flat shaded. And almost all good low poly will have textures, not just flat colored faces. Although in some cases flat colors can be used well.
>>
>>171039991
Ummmm is that a crop? Is it lewd?
>>
>>171040013
Here's an example of good low poly.
>>
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>>171039636
lewd enough that i have to model and extensively animate everything that's censored in the recent pictures.
>>
>>171040107
google moon over june
>>
>>171038715
>>171039295
>>171034192
great works
maybe you can make a dopey subtitle like Frost: The Coldening
>>
>>171040107
>>171039991
This is "Moon Over June" one of the worst, most ugly looking lesbian smut porn webcomics on the planet.

If you love your eyes, DO NOT GOOGLE IT.
>>
>>171039964
low sales?
end up living out of a cardboard box?
nobody plays your game?
>>
>>171040573
Idk dude my dick is telling me to look at ir
>>
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Did some stuff on platformer
Gonna start adding multiplayer stuff soon(tm)

Pray here:
https://eikamikiku.github.io/Platformer/public/
>>
>>171040601
Death is the only failstate.
>>
>>171040306
FULLY
MODELLED
>>
>>171040680
NO, DON'T
>>
>>171040850
webm has entertained me
>>
>>171040850
i feel weird not jumping with the space bar.
>>
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in attempt to make players pay more attention to the upgraded weapons, i added this star fellow
it changes its look when you start running out of ammo
>>
>>171040573

I like their style. Considered buying access to it at one point.
>>
>>171041336
Something about placing the ammo meter directly next to the player irks me conceptually, but another part of me thinks it looks good, and I can't come up with any obvious complaints.

You might be onto something there.
>>
>>171040306
>>171038663
>I should be able to do something similar without too many problems
i hope you are right because took me quite a while to make something like that and make it look decent,if you need a coder or something let me know lewd stuff is my jam
>>
>>171041336
Really liking the look of this, anon. Please make the star sweat when you have like no ammo left.
>>
>>171041336
>those blinks

nice detail.
>>
>>171041336

i've been studying you for years anon, thanks for giving me ideas on how to steal juice
>>
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>>171039295
>>171039375
Not that guy, but I felt like giving it a go too.
Feel free to use it if you want.
>>
>>171040306
i foresee many patreon shekels in your future
>>
>>171042504
I agree for the patreon shekels. But I can't foresee a game.
>>
>>171042624
doesn't need to be a game, just do what poke abby did
>>
>>171041360
Y-you're trolling, right?
>>
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>>171040938
Yes, of course fully modelled and animated.
>>171042504
I won't complain.
>>171042624
I'll start the patreon with a playable demo version. So it's either both or none.
>>171042759
That'll be my last escape if i really fail hard at creating the game part.
>>171041907
I'll start with it tomorrow, but i really think my ik solver should be able to handle this in contrast to blenders shitty ik solver that is constantly going haywire.
>>
So, in my game your score turns into currency at the end of each level. What should I call this currency?
>>
>>171043065
bitbux
>>
>>171042920
Not video game related.
>>
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>>171039591
>>
>>171042881
Isn't her face too child like for that body?
>>
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Last bit of progress for today is a bit of audio work.

https://youtu.be/xupb1B5DviY
>>
>>171043232
>neither is this
I said video game, didn't I?
>>
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>>171041789
thanks
i consider it more of a graphical hint like mario changing colors with fire flower or something, the proper counter is on the hud
>>171041948
that's a nice idea, i'll look into it
>>171041974
thanks
>>171042242
y-you too
>>
>>171043536
Still not video game related.
>>
>>171043065
Skoar
>>
>>171043065
Shekles
>>
>>171043065
shekels
>>
>>171043065
What is the story behind points becoming currency? You need an explanation, anon.
>>
>>171043896
It's just for unlocking extra shit like mutators/costumes, etc, not at all needed to beat the game.
>>
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>>171043215
Very nice, here's a screenshot.
>>
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>>171043249
It's supposed to be stylized,she had a more realistic face some time ago but with animations I always ended up deep in the uncanny valley. If you have any recommendations I'm open for them, I didn't put any efford into the high poly sculpt of her face yet anyway.
>>
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Added a how to play sequence for the start of the game.
It still needs big colorful controller buttons to be full arcade.
>>
>>171043984
I know, I am saying, what story are you using to explain points becoming currency? You need an explanation for that so the player doesn't get suspicious.
>>
>>171044317
good question, I'll have to think that over
>>
>>171044157
How long have you been sculpting/modeling and how long did it take you to make your cute witch?

Did you draw your own references or find some out in the internet?

Character modeling is the next thing I want to practice at to be a better 1MA
>>
>>171044628
fucking epic
>>
>>171044317
>>171044491
Justifying a performance reward is not even slightly a head scratcher. What a couple of simpletons, holy shit.
>>
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>>171044061
Excellent, I will do the rest and let you know when I see you posting tomorrow.
I think I've figured out how to do those those turrets in perspective.
Mirrors will be a nightmare though.


In the meantime, if some else needs sprites, just say so. I will write ti down and do them as they come.
>>
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Created a tileable floor.
>>
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>>171042246
>>171039295
And we gameboy now
>>
>>171045351
>1996
>>
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>>171045510
>he's not releasing his game in the past in order to have less competition
pathetic display as usual, /agdg/
>>
how and where do i start? do i just download ue4 or someother engine and fuck around for a while any good resources since the op looks like he didnt copypaste
>>
>>171045661
What anime is that from? Seemed like a cool dude
>>
>>171045723
download gcc
>>
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here's the logo so far
the game runs at 3x scale, so the left image will be how it appears while playing

>>171039295
ty for the starting point senpai

>>171045351
>>171042246
That's pretty neat
>>
>>171044910
Well, I could make one up, but I can't, considering I don't know shit about the game's story. My first instinct was to say "you get points from killing in an arena, grand wizard transfers generated points into real spendable work. I don't know what his issue is.
>>
>>171045331
Those lights don't really make sense
>>
>>171045871
Looks really good, anon
>>
>>171045871
>when the fanart is better than the game
>>
>>171046064
lmao
that's not fanart though, I'm frostdev
>>
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>>171044658
Drawing/Painting probably close to 15 years, never sculpted a lot before i started with this girl which was pretty much a year ago, though i completly recreated her at least 4 times by now.
For references i use mostly pictures of real people and stylize from there, better to make my own mistakes, i scribble something down sometimes if i'm not sure what i actually want.
>>
>>171046123
Yeh but both of those are better than yours
>>
>>171045959
I'll give you some context. Making a sidescrolling action game inspired by Classicvanias. I wanted score to be a useful thing to get the Player to go out of their way to get higher scores (killing enemies instead of skipping them, breaking all destructables, etc) which then turn into currency to buy extras with.
You'd buy these Extras from the Stage Select screen after each Stage
>>
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>>171046236
>>
>>171045972
I'm just showing off the floor. The light meshes are from one of the UE4 demos. I just threw some purple lights in the scene to recreate approximately the type of lighting I'll be going for.
>>
>>171045871
should've just used the art the other anons made for you tbqh
>>
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slowly getting back to work on my game. added a little blinking thing at the end of the text
>>
>>171046282
Okay, easy explanation for that. If there is a grand facilitator in this game, then he/she can magically transform points into your currency. The explanation for these points would be a tallied score behind the scenes given by each confirmed kill or item break. Do you need help writing the code to do this? What engine are you using?
>>
>>171045871
i like some elements more than the fan art. i think it's an improvement
>>
I am angry, all of a sudden my AI character started falling through the floor and won't stop.
>>
Dick rate thread
>>
>>171046282
Why don't you just make enemies and destructible objects drop loot?
>>
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Got runes that work per page now, just need to mock up some summony circle looking layouts for the right hand pages where the runes will be, and some reference pictures on the left side pages.

Need to implement a way to catch and stop the rune inputs from doubling up when dragging over them.

Then its just animating a spell casting hand, and a boat load of particle effects. And some enemies to combat against!
>>
What hashing function should I use?
>>
What do you guys use to host your multiplayer games online? I have an authoritative server-client set up but dont know where to begin with what host/provider to use.
>>
>>171048009
hosting dedicated servers is too expensive for small games. you can just use steam as your masterserver and leave it for p2p
>>
>>171047828
Too cliché.
>>
>>171048269
imagine if you spent all that time on /pol/ making game instead...
>>
>>171048238
Surely cliche is better than trying to find an in universe explanation for score?
>>
>>171048380
Clearly girls are not interested in you
>>
Is your game cute, /agdg/?
http://www.gdcvault.com/play/1024289/Put-a-Face-on-It
>>
>>171048549
Moths are cute in general, anon
>>
>>171048398
>castlevania style game
>talking about realism

Are you literally disabled?
>>
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>>171048992
realism != consistency
>>
>>171048549
I'd rather https://www.youtube.com/watch?v=ckMvj1piK58
>>
>>171049212
>"I don't give a fuck about my game." - Pete Hines
>>
>>171048992
The original question was "So, in my game your score turns into currency at the end of each level. What should I call this currency?" which is, precisely, trying to find an in universe explanation for score.
>>
>>171046282
Souls
>>
>>171029870
Thank God. As much as I loved jams they have become a thread ruiner.
>>
>>171048549
I think GDC could benefit from screening their presentations to stop crap like this from getting through.

Next year we'll have Sam Hyde here.
>>
Do you guys share your game's code on github or anything?
>>
>>171050168
What's wrong with it?
>>
What are some nice super quick jams that aren't as rare as Ludum?
>>
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>>171029870
If Wilders wins tomorrow, I'm making a /pol/ jam and I will shill it for eternity.
>>
>>171050168
GDC has been utter trash for years now, it's dead and not coming back.
>>
>>171029870
What about furryjam?
>>
>>171050168
Can you give me a quick rundown on the presentation? I don't have 40 minutes to watch it all.
>>
>>171049212
if (realism == consistency) {
who am I kidding, it doesn't;
}

else if (realism =\ consistency) {
this is always gonna be the right answer;
}
>>
>>171050530
cute stuff can sell games and hide sinister undertones, and fully half of the video is tumblr gibberish

>>171050168
it's the indie summit so they're less strict and more experimental, which automatically attracts tumblr users
>>
>>171050168
>Sam Hyde at GDC
https://www.youtube.com/watch?v=8-5kvqZBRVg
>>
>>171050792
>cute stuff can sell games
Isn't that basically obvious?

>fully half of the video is tumblr gibberish
dodged a bullet there
>>
>>171050881
>Isn't that basically obvious?
yes, but doing a talk is free publicity and it can be useful to see how other devs go through their processes, which this video does a little
it's not really anything groundbreaking through
>>
>>171049254
hey it's you again
>>
Should I sign my game's binaries with my private key?
>>
Why are ideaguys so reviled? They're the glue that holds projects together.
>>
>>171050168
wash the taste of that talk out of your mouth with this one about animu models
https://www.youtube.com/watch?v=yhGjCzxJV3E

>tfw japanese devs still use softimage and straight mesh modeling
>>
>>171051330
ideaguys usually have no actual work, nothing on paper. they're essentially just guys.
>>
>>171015370
Didn't you start this months ago?
>>
>>171051330
You have the terms mixed up. A designer is what holds a project together. An ideaguy is just any human that can think of game ideas.
>>
>>171051330
idea guys are useful if they actually had ideas.

what they think are ideas are just things that sound cool in their head and the emotions they've associated with that idea that don't actually come with the idea.

Kind of like that guy that thinks wearing a fedora makes them look cool because fedoras are worn by their favorite anime character.
>>
>>171051330
If an "ideaguy" isn't at least a writer or artist or some kind of actual content creator they are worthless.
>>
>>171043065
Rally Dosh
>>
I am getting pissed. I have a waypoint path set up with target points that the AI would follow and I set them up correctly, but the AI still won't follow the path, it just sits still.
>>
>>171051741
if they've actually got useful skills then they're no longer idea guys. Idea guys, even if they ideas were any good, are worthless because every other person with skills has a hundred game ideas they'd love to make anyway.
>>
>>171018078
Normal maps were practically fiction back then.
>>
>>171052147
>>171051741
Writing is not a useful skill.
Don't make a novel. Make a game.
>>
Units now have a building stage before they are functional, they are also "stomped" by projectiles while in this stage so you can't just use them to shield another building from an incoming projectile for example.
>>
>>171052267
>Writing is not a useful skill.
u wot m8
>>
>>171020879
Objectively REM Project but they only pop in here once in a blue moon now.
>>
>>171052267
I'm glad indie devs actually think this because it's a competitive advantage for those of us who know how to write.
>>
>>171052093
Have you looked at the Content Examples demonstration?
>>
>>171052093
Unity? If so you might want to make sure you know how waypoint circuits really work it's not exactly straightforward.
>>
>>171052481
>those of us who know how to write
You're not one of them. Hate to break it to you.
>>
>>171048549
She just -had- to mention that the food game was triggering to people with body image issues. Fuck San Francisco, man.
>>
>>171052606
t. talentlet buttmad that he can't write
>>
>>171050148
Lolijam is specifically intended to ruin agdg for jams. It's literal cancer and has done it's job.

You're a cunt to celebrate that.
>>
>>171025085
Is she from Skies of Arcadia?
>>
>>171052510
>waypoints aren't straightforward in Unity
How do you fuck that up?
>>
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i want to make a gallery space dedicated to glitch art. my aim is to have something spectacular on itch by the end of the year...... how stale is this idea?
>>
>>171052695
You have the power to turn loli jam into something good. All you have to do is make a game
>>
>>171053037
Where's the gameplay?
>>
>>171053037
I for one am interested

In a year you should be able to release a lot of content, honestly. Use each game to focus on a single technique
>>
Jams just suck development time away from real projects.
>>
>>171053279
How can jams the real if the projects aren't real
>>
>>171053037
if you want to talk shop hmu on discord
snek#9588
>>
>>171034687
MGI already has that
>>
why is grimdark the only appealing genre
>>
>>171053279
You're right. It's too bad we live in a world where every dev is forced to participate in every jam so that they can never work on their main games again.

If only we had the freedom to choose whether we wanted to participate in a jam or not.
>>
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>>171013162
>>171013162
>>171013162
>>171013162
>>171013162

Hi AGDG. I'll make this short:

What is the best way to "Track" a player's progress in the game to make it viewable by ME, the DEV?

I.e.: Player picks Option 1, this result sent to a server
>>
>>171053640
Because you have terrible taste?
>>
>>171053742
name seven successful indie game that aren't grimdark
>>
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>>171053158
no gameplay yet. I've been an artist for the last 3-4 years. i'm typing this during a break from my c++ tutorials. the 7 month timeline accounts for learning to make simplistic interaction and passable interface. but to clarify-- this isn't really a game. it's more of a portfolio piece to exhibit work.
>>
>>171053794
Name 31 successful indie games that are grimdark.
>>
>>171053485
party up
>>
The shitposter pedos (the whole two or three of them) only had to proxy attack polls and spam dozens of their own shitpost poal.me for a couple weeks to wear agdg down to the point that nobody cares about the jam anymore. Jams infuriate and trigger them almost as much as demo days and progress posts so they been trying to do this for at least the past year and a half.

Do I really care? No, but only a fool would pretend jams aren't strangled to death in their cribs in agdg. This is not a gamedev community.
>>
>>171053739
Analytics is the term
>>
>>171053891
darkest dungeon
undertale
hotline maimi
titan souls
owlboy
the list goes on
>>
>>171054290
That's three
>>
>>171052510
Unreal 4, thanks for the help though.
>>
>>171054457
>three
thats not how you spell five.
>>
>>171045807
>not recognizing lotgh
plebian
>>
>>171043381
Looks like it has personality. I like the looks of alert in that one NPC. Neat.
>>
>>171054290
thats two
>>
>>171054550
>lotgh
lord of the gay hobbits?
>>
Name ONE HUNDRED indie games
I'm waiting
>>
>>171052267
Undertale, To The Moon and Night in the Woods were all carried by their writing and they are all very successful, it is becoming increasingly necessary for a game to have an actual plot in order to be successful these days.
>>
>>171054702
We are getting way off topic broskis.
>>
>>171054702
https://en.wikipedia.org/wiki/Category:Indie_video_games
>>
>>171054673
>lord of the gay hobbits
gave me a chuckle
>>
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>>171054702
Ori and the blind forest
Mark of the Ninja
Braid
Bastion
>>
>>171053739
malware
>>
>>171054854
Ori and the Blind Forest was a very meh game.
>>
>>171054702
one hundred ways
>>
>>171055023
He didn't ask for non-meh indie games.
>>
>>171053794
fez
braid
antichamber
minecraft
world of goo
to the moon
kerbal space program
>>
>>171054794
What's your game? The snow thing? The asteroid thing?
>>
>>171055086
The joke was that none of them are indie games but people think they are for some reason
>>
>>171053739
UnityPro has analytics. You can monitor whatever you want, like if you want to see how many players are actually using special abilities or finding secret areas etc.
>>
>>171055214
I think only Bastion isn't.
>>
>>171055168
thats three.
>>
>>171055086
I would expect you to filter it out for good games only. Make a better case for yourself.
>>
>>171055306
No, it's seven.
>>
>>171055287
Ori was made by 'ex' AAA developers who formed an 'independent' 'Microsoft third party' studio funded by Microsoft, I don't know how they managed to get the indie image.

The power of 2D platformers
>>
>>171055536
dont be such a fucjking snob professor
>>
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>tfw you need to use multiple references and even look at other artists drawings in order to draw
>tfw complete hack
>>
>>171021295
any demo?
>>
new thread
>>171056159
>>171056159
>>171056159
new thread
>>
>>171055794
you have to keep doing this to build up confidence
>>
>>171055624
Oh, I wouldn't dream of being a fucjking snob professor.
>>
>>171051330
It's because ideas are cheap, and everyone has them. The best game ideas are the ones that you know can be realistically implemented and that you have already prototyped and tested to your satisfaction. An untested idea conjured up by someone with no technical knowledge is generally going to be of lower quality.

You want a good game idea? Here's one. Make a simple shmup in unity. It has a finite number of player states and doesn't demand too many art assets if you make it simple. There's few edge cases to consider and easy predictable enemy behavior is welcome. In the end, you'll have a very presentable project that might actually end up being fun to play instead of just a shitty proof of concept demo that you'll end up putting on the shelf when you realize you don't know how to write that machine learning algo you planned use for your neural net quantum state emotionally-capable AI in your procedurally generated MMORPG.
>>
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>>171034317
>white knighting the entire female gender
lol
>>
>>171033818
Because if you look at male standards, it's mostly stuff that a woman has complete control over.

>Maintain a healthy weight so you don't look like a potato.
>Do some basic grooming- brush your hair, shave your legs, and maintain your pubes to some reasonable degree.
>Take regular showers and smell nice.
>Don't be a bitch.

Women select based on things men have no control over.

>Don't be bald.
>Be tall.
>Be white.

And you know what- hey, I can deal with that. I meet none of these criteria and I still manage to get laid. My gripe is with how women complain about "unrealistic" beauty standards and "body image" issues. You want to talk about body image issues? Try being short. You can stop eating fucking Ben and Jerry's every night, I can't magically give myself a second growth spurt you stupid cunts.
>>
All that I need to do now is find an effective method of rejecting empty space in a shader that will actually function with good performance
>>
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>>171013162
Royalty free loop pack I made not long ago, 38 loops, it's only been downloaded about 28 times so none of it's over used. Post it here every so often.

You can donate but no oblication, just type zero in the pay fieled.

https://daydreamanatomy.bandcamp.com/album/royalty-free-loop-pack-vol-1
>>
What the fuck is this shitty OP
Thread posts: 767
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