[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 770
Thread images: 146

File: 1436504792192.gif (147KB, 400x400px) Image search: [Google]
1436504792192.gif
147KB, 400x400px
Just like play demo day!

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>170646865

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
anyone up for remaking this?
original dev is literally dead
>>
I'm doing 2d static assets on request.
Provide your desired resolution and perspective.
>>
which demo day games are worth playing
>>
>>170717743
what does that kanji/katakana say?
>>
>>170717743
All of SDT's mechanics are really simple, but the art is the crucial point.
>>
>>170717845
Super deepthroat.
>>
>>170718013
Supa Deepsroatu
>>
>>170717743
Make it in a non-shit engine and it's golden.
>>
Is GameMaker Studio 2 worth it?
>>
what would you guys do if rotatedev came back?
>>
File: a8e1a-keypad.png (1MB, 1280x720px) Image search: [Google]
a8e1a-keypad.png
1MB, 1280x720px
We system shock now?
>>
>tfw cant find games enjoyable anymore
>therefore turn to making games
>>
>>170718364
ask her for nudes
>>
>>170717743
i am always up for porn games *wink wink*
>>
>>170718461
you gotta play fun games like dota 2
>>
>>170718617
fuck off
>>
>>170718364
I would say "where's your game"
>>
Why is Godot so much better than GML?
>>
>>170718848
It's not better until they fix the shitty performance in the scripting.
>>
>>170718013
>>170718106
Considering the Katakana starts with an I and ends with an O I can conclude that you have literally no idea what you're talking about.
>>
>>170718848
Just a difference in taste, really. Godot has a different workflow and language, which might work better for some people. Personally I like Godot more than Gamemaker. It does also have real 3D support, if that is something you'd need.
>>
>>170718591
I must've torrented 100gb of games this week and i cant get into any of them

GTAV, Mankind Divided, Xcom, Hitman barely lasted an hour in any of them

Even indie games like rimworld, prison architect I cant get into

Longest I've lasted is playing cities skylines for 1 day
>>
A question to all of you devs, why haven't you converted to 2D, and if you have, why aren't you using Clickteam Fusion 2.5?
>>
>>170718013
>>170718106
イラマチオ
it says
I ra ma chi o

which translates to deep throat.
>>
>>170718617
how can real girls even compete?
>>
>>170718909
GDScript already preforms better than GML, and it's going to get even more improvements in Godot 3.0. It's also getting C# support and dynamically linked C++ in 3.0
>>
>>170719114
Yeah, but i've used Godot, and it's flow is crap. It isn't as organized as other engines.
>>
>>170719015
>>170719015
as a guy who has played every game the most fun are the very competitive multiplayer ones for which ever series you find most entertaining

I find dota 2 the most fun because it is 5v5 team battles in that genre. You see what I am saying? What genre of games do you find most fun?
>>
>>170719113
how is she not real?
>>
>>170718932
>What is irrumatio?
>>
>>170719207
>>170719114
i agree with him, but i believe that godot is still a good engine to use
>>
>>170719015
Yeah I've found as I've gotten older and had less and less free time it's incredibly hard for me to get into singleplayer games anymore, which sucks. I'll pretty much always opt for 7DtD/KF2/L4D2 with some friends over singleplayer stuff, so my backlog has gotten ridiculous.
>>
>>170719218
FPS, rpg, strategy games

I have Overwatch ill probably give that a go
>>
Here's a real question...

Unreal Engine 4 vs. Godot 3.0
>>
it makes me proud to see that no one is using unity.
>>
>>170719280
Nah you were close
イラマチオ
iramachio
>>
>>170719343
try

Battlefield 1, Overwatch, Titanfall 2

Mass Effect Andromeda, Final Fantasy XV

Civilization VI
>>
>>170717845
>>170717743
>超イラマチオ
>chou iramachio

Chou is Super
Iramachio though... never heard that but we can assume from context.
>>
>>170719394
Godot for 2D. Godot 3 supports PBR, so its 3D is a lot better, but it still wont have all the 3D features than Unreal has.

I'd use Godot 3 over Unity though.
>>
>>170719516
yeah because Unity is difficult to use for begineers even if you have some experience coding
>>
>>170717745
Would you be interested in drawing a cponcept art of robot that flies around using a beany copter?
>>
Is GMS better than Unity for 2D?
>>
>>170719645
I would use a 2D engine to make a 3D game before I used Unity. Unity's physics engine sucks dick, Unity's lighting engine sucks dick, Unity just sucks dick in general.
>>
>>170719207
I like Godot's flow.
>>
>>170719734
t. pleb who couldn't adjust properly.
>>
>>170719715
Literally everything is better than Unity for 2D.
Unity's ""2D"" is just the 3D engine with the camera being forced to use Orthographic. So any engine that has a proper 2D implementation will be better for 2D.
>>
>>170719693
>Unity is difficult to use for beginners

Most beginners who know nothing use Unity, broski. Unity is a crap engine, not even professionals can use it. The company who makes it should go bankrupt and leave Unity 6 up as open source so someone can make their own good engine based off the Unity engine or someone can modify the engine itself and make it good or something like that.
>>
>>170719919
why is it a crap engine compared to others lets say UE4 or Game maker studio etc
>>
>>170719830
Are you defending Unity? What the fuck is wrong with you?
>>
>>170718932
Must've taken a real genius to identify those two as bullshitters. Great job.
>>
>>170720006
It has a shit physics engine. It has a shit lighting engine. It has a shit UI. It doesn't communicate with itself right. Why isn't it a shit engine?

Now Unreal Engine, that's a great fucking engine. Great physics, great lighting, great UI, communicates with itself amazing, it even as a great simulated sound engine, you can set it to where sound travels like it does in real life, you can set stealth games up WAY BETTER when the enemy can hear sounds within a certain range.
>>
finally decided how im gonna do my equipment stuff for the character
>all will be doom like powerups
>which instantly gives temporal or in some cases permanent boost to any kind of stat the player has
>only 1 (one) equipment slot for an "artifact"
>inventory will be only for strategic items, such as keeping those artifacts with you and changing them depending on situation
>or resources used in crafting
>mission items and so on
thoughts on this?
>>
>>170717582
Gonna stream the demos I missed the other day over at twitch tv/fruitdev

Games I will try include
Xen arena
Final Boss
Apotheosis
Dungeon
Frost
Ghost Knight Victis
Hack the FBI
House Cleaner
Lifespan
Nipnip
Skylarks
smol rpg
super platformer adventure
hemoglobin
legacy code
pantsu harvest
rad ross
starchildren

Might not make it through all of them in one go, but will try at least. Come on over in 10 minutes if you feel like it
>>
>>170720282
>tfw I can't get UE4 to work on my pc

Game Maker Studio or Godot engine?
>>
>>170720425
>only 1 (one) equipment slot for an "artifact"
>inventory will be only for strategic items, such as keeping those artifacts with you and changing them depending on situation
Sounds good, I'm planning something similar.
>>
>>170720552
Godot
>>
>>170720425
What kind of game though ? That's the most important factor
>>
>>170719892
What about 2D games like sidescrollers with 3D graphics?
>>
>>170720475
I'm watching, thanks for doing this senpai.
>>
>>170720756
Then Unity is fine, I still don't like it as a whole, but at least it was built for 3D games.
>>
>>170720282
>shit this, shit that, shit shit shit everything is shit
>great this, great that, great great great, it's so fucking great!
It's sad you don't realize how much of a moron you are.
>>
File: Theme of Don Genie.webm (610KB, 800x480px) Image search: [Google]
Theme of Don Genie.webm
610KB, 800x480px
Added forward and back air dash animations. The startup frames are basically the same as the ground frames. I'm going to have to redo the old air dash effect.

Just need to replace the wallhug and reverse slide animations, then I can work on the attack animations.
>>
>>170720552
Clickteam Fusion 2.5 is the best 2D engine, it's $100, but you can get it for about $2.74 on g2a.com
>>
Reminder that UE4 is absolute garbage for sidescrollers and any kind of 2D game.
>>
Friendly reminder to use this in your game.
https://valvesoftware.github.io/steam-audio/
>>
>>170720660
Is Godot still a meme or is it actually becoming a serious alternative?

Back when I tried it I couldn't even get started because of the lack of documentation and my general cluelessness.
>>
>>170720475
>facecam
welp cya
>>
File: pixel cat.png (2KB, 300x400px) Image search: [Google]
pixel cat.png
2KB, 300x400px
here is my cat for my game
>>
File: 2017-03-11 18_25_48.png (2MB, 1920x1056px) Image search: [Google]
2017-03-11 18_25_48.png
2MB, 1920x1056px
>>170720678
im not really set on that, fps for sure and maybe some survival-ish action. still thinking of whats the ultimate goal gonna be in the game.
>>
>>170720996
It was never a meme, /agdg/ just hates anything that's new. The documentation has become a lot more filled in, and there's a lot more tutorials now. It's easy to get into, I was able to get into it with only a little bit of Python knowledge beforehand.
>>
>>170720756
Use Clickteam Fusion 2.5, and model some 3D models in like, Blender, and turn them to the side, and export screenshots as .pngs to use them as sprites.
>>
>>170720939
No it fucking isn't you retard.

-Learning cearve for wanting to do anything interesting and cool is too confusing and steep
-Literally only one person ever who's putting out guides consistently for this thing (SnailOn) and that's your only help
-Forums are jack fucking shit useless and provide no help as either everyone is too old and doesn't want to help you, or you're not worth their time
-Editor is extremely dated and clunky
-Literally only exports to Windows (.exe) and you have to DUMP LOADS OF MONEY to get any exporter ($600 worth of exporters are you fucking kidding me?)
-There may be a lot of extentions, but only a few are really useful, the rest are useless
-Transitions will just break for a few months and come back (Seriously? and I had a dev of Clickteam help me try and fix this and they can't even figure that shit out)
-Making a perfect pixel game requires a extention to upscale the screen, and isn't just built into the engine
-Music event literally only takes MIDI, like WHYYYY; you're forced to use the Sample event to play mp3s for music
-You literally only use the following objects: Active Objects, Background Objects, String Objects, and Number Objects
-Debug menu on the side is helpful, but in more cases than none, continues to lag the game down when open
-"Every ___" events are broken and awful, as if the game lags or is played on a bad computer that makes the game lag, this event still counts at regular speed regardless, leading to a lot of possible bugs regarding to lag
-Dev upgrade costs 300 FUCKING DOLLARS LIKE YOU'RE KIDDING ME
-The Dev upgrade is needed or else your product is owned my clickteam, no debates, no ifs, ands or buts, they own it. Regardless of the hours you put into it, regardless of you making 100% of it by scratch, THEY OWN IT UNTIL YOU FORK OVER 300 DOLLARS
>>
>>170720996
The renderer is literally broken and has unfixable screen tearing, GDScript is pretty slow too.
Wait for 3.0.
>>
>X is garbage ! Use Y !
said the nodev shitposter
>>
File: 1451929820093.jpg (45KB, 880x440px) Image search: [Google]
1451929820093.jpg
45KB, 880x440px
>>170720889
Keep up the good work.
>>
>>170721153
stop shilling your shitty engine.
>>
>>170721157
G2A, use G2A dipshit, you can get an exporter for $3 on G2A.

Plus, fuck Macfags, who cares if they can't play?

The dev upgrade is $20 on g2a
>>
>>170721272
It's ironic shitposting shilling,
>>
Great minds discuss games; average minds discuss engines; small minds discuss developers.
>>
File: clairfromudemy.png (1MB, 1278x720px) Image search: [Google]
clairfromudemy.png
1MB, 1278x720px
so guys, what udemy courses did you buy?
>>
>>170721093
give her a hat
>>
>>170721343
Minds can't talk.
>>
>>170721157
-Stop being cheap
-The events work really well in my experience, you just need to take the time to learn, if you really wanna make your game, you would learn
-Fuck macfags and mobilefags, Windows is the superior platform
-I have used the save object plenty of times, I have experimentally used other objects
-If the game lags on a bad computer, that's good, that's what they get for not building a masterrace gaming PC for $1,200 and spending $2,000 on that work-specific PC.
>>
>>170721219
Thanks anon.
>>
>>170721516
I would if I knew how to make it look properly
>>
>>170721889
It's easy! Make it a top hat, that's the simplest hat to make, just draw 2 pixels up and 5 pixels wide, and then go 3 pixels up and 4 pixels wide.
>>
File: area-n-gon.png (14KB, 247x256px) Image search: [Google]
area-n-gon.png
14KB, 247x256px
How do you feel about n-gons?
>>
>>170721983
That they are nigger-gons.
>>
>>170721439
Do you seriously have YouTube ads enabled?

The fuck, man?
>>
>>170721439
Why haven't you installed Opera browser yet? There is built-in adblock, ever since I switched to Opera, I haven't gotten a single YouTube ad, NOT ONE. Those ads on 4chan that advertise shit porn don't show up either.
>>
>>170722073
Yes, BornCG is a cool dude and he deserves the ad revenue.
>>
>>170722190
because addons are handy.
>>
File: MS Paint.png (24KB, 1152x648px) Image search: [Google]
MS Paint.png
24KB, 1152x648px
I official pronounce this thread dead and that OP's a fag.
>>
>>170721983
Fine if they're completely flat and also not on a deforming mesh.
>>
File: baby_steps.webm (2MB, 1204x686px) Image search: [Google]
baby_steps.webm
2MB, 1204x686px
i gave up on 3d
>>
>>170722308
Opera's adblock is really good though, I haven't gotten any ads on any website since I got Opera. Opera also has a built in VPN.
>>
File: robot.png (1KB, 100x100px) Image search: [Google]
robot.png
1KB, 100x100px
>>170719701
sorry, I didn't get a (You) for some reason, so I didn't know someone replied to me, until I've seen my own post again
>>
>>170722412
I practice my 2d pixel art>>170721093

while I learn and watch Blender tutorials
>>
>>170722474
Neat, thank you very much anon
>>
Is there an option in Blender to tell it how it should calculate normals? Based on face or based on vertex?
>>
Who actually plays video games anymore? It's more fun to make them than to play them.
>>
>>170722642
That's only because you suck at them
>>
>>170722426
>built in VPN
Enjoy your botnet browser.
>>
>>170722741
It's enable-able and disable-able you dipshit.
>>
>>170722974
Sure, that's what morons like yourself think.
>>
Recommend me some music whilst I dev please

Ideally no anime sound tracks / weeb stuff
>>
File: 2017-03-11_14-10-12.webm (3MB, 480x270px) Image search: [Google]
2017-03-11_14-10-12.webm
3MB, 480x270px
what do you think of this style?
>>
>>170723043
OK, if I look up "what's my IP" in Google when it's disabled, it'll show MY REAL IP. Great botnet.
>>
>>170723130
I'd tone it down on the text. It's a bit hard to read at times.
>>
>>170723080
https://www.youtube.com/watch?v=-mhgfXgwdls
>>
>>170723080
Many devs here including me says this is the ultimate devving soundtrack:
https://www.youtube.com/watch?v=QHRuTYtSbJQ
>>
>>170723130
Looks interesting but it's hard to judge with a tiny webm.
>>
Is this the right place for Source Filmmaker questions?
>>
>>170723583
Nope.
>>
>>170723080
>>170723358
This is the official song of /agdg/:

https://www.youtube.com/watch?v=F07HbfgzpG8
>>
>>170723130
How did you convert your vhs into webm?
>>
File: 1397234350474.png (432KB, 789x421px) Image search: [Google]
1397234350474.png
432KB, 789x421px
>finally find a programmer to collab with me
>he rewrites most of my code
>performance increases notably
>now i feel like a retard
Guess us artsy types should not dabble in code
>>
>>170723080
https://www.youtube.com/watch?v=w-Mjx4WY2xM

https://www.youtube.com/watch?v=NEpqlgAlvA8
>>
File: textures.webm (3MB, 2034x1508px) Image search: [Google]
textures.webm
3MB, 2034x1508px
sometimes this makes me want to explode.
I ran into the same draw_sprite issue where I can't get the object to draw the right sprite. even when take out all the OTHER draw event code and unassign a sprite.
literally
>draw_sprite(spr_boxFP,2,x,y)
is drawing the first subimage still
>>
>>170723264
This is actually quite good. I like Alt-J, but auto play always takes me to Breezeblocks, and I have to turn it off
Thanks for showing me something I haven't heard before :3

>>170723358
Pretty damn perfect
Metal + coding music - annoying coding music sounds that hurt my ears

>>170723670
>>170723843
Will listen to and review when I get to it

Thanks anons
>>
>>170723963
Which sub-image are you trying to draw?
>>
>>170723394
here's a bigger and longer one http://a.pomf.cat/hbzsst.webm

>>170723789
it was very hard
>>
I have worked at ID Software, AMA.
>>
File: Mimi0.jpg (169KB, 832x1024px) Image search: [Google]
Mimi0.jpg
169KB, 832x1024px
How's that 2D pixel game going, anon? You are working on a 2D game, right?
>>
File: avo684.png (198KB, 1374x566px) Image search: [Google]
avo684.png
198KB, 1374x566px
>>170723836
It goes like this.
>>
>>170718932
>>170717845

https://en.wikipedia.org/wiki/Irrumatio
>>
>>170724029
Any other sub image other than "image 0"
there are 0 through 4 in the sprite.
>>
>>170724061
I like it but it's a bit too intense, maybe increase intensity based on how much health is missing?
>>
>>170724130
3D is objectively better than 2D unless your 2D visuals are really good, and it's a well known fact that everyone here is shit at making 2D.
>>
File: Doomguy fuck you.png (8KB, 239x258px) Image search: [Google]
Doomguy fuck you.png
8KB, 239x258px
>>170724130
>asks about pixel game
>posts vector drawing
>>
>>170723963
I was hoping you'd solve it because my curiosity as to what the issue could be is piqued, perked, and primed and this point.

So you're 100% certain there's nothing going on with the image speed? The only drawing related code (as far as informing the object what its sprite should be) is "draw_sprite(spr_boxFP,2,x,y)"?

This has reached such a point of ridiculousness (not by your fault, of course) that I'd try making a copy of the sprite and deleting the original just to see whether something somewhere breaks in a way that might reveal something you'd overlooked.
>>
File: rn2susSbr1ux0.jpg (16KB, 209x248px) Image search: [Google]
rn2susSbr1ux0.jpg
16KB, 209x248px
>>170724152
rude desu
>>
>>170723130
Lmao I cant see shit, turn it down dude, can you even read the text on the screen?
>>
Why haven't you bought a Udemy course yet, anon?
>>
>>170724426
>asking him if he can read the text he made

Are you fucking retarded?
>>
File: IMG_5651.jpg (351KB, 979x1306px) Image search: [Google]
IMG_5651.jpg
351KB, 979x1306px
>>170724296
actually, I did fix it the first time. I was able to make it that as you got closer to the pillars, the sprite changed to slightly alter perspective. Which was turned off for that webm, since it looked not so good. It was almost like the sprite was stuck until i cleared out all the code and put it back in. I don't remember what finally fixed it. But now I'm doing a similar technique for walking around objects. Rather than distance, the sprites change when the angle between you and the sprite is in a certain range.

The problem cropped back up in this object, so my code is secretly shit or there is a similar bug.
>>
>>170724256
Everyone is shit at 3D too in here.
>>
File: grasdasfasd.jpg (279KB, 1223x740px) Image search: [Google]
grasdasfasd.jpg
279KB, 1223x740px
Unity 2D, I want ask u for script that is switching player layer when he step on special "layer". I've got map for rpg that is based on layers, when my player want go over bridge everything is fine, but when he want go under the bridge it's looks like he's going over it, could somebody help me?
>>
>>170723080
https://www.youtube.com/watch?v=GJ4KPrrbOU4
>>
>>170724593
>>170724256
Everyone in this room is shit at development in general.
>>
File: bros before hoes.webm (553KB, 1280x720px) Image search: [Google]
bros before hoes.webm
553KB, 1280x720px
>>170724614
o kurwa
>>
I'm too hungover to dev, pls help me
>>
>>170724265
hownew.ru
>>
>>170723186
>>170724426
>>170724220
thanks guys. other than the problems with the text do you think this looks interesting though?
>>
>>170724593
Still, there are enough features and tools that can make even the shoddiest of models look decent, or at the very least, infinitely more appealing than generic le 8bit/16bit indieshit.
>>
>>170724690
Eat some celery.
>>
>>170724736
Yea, I like it. Looks good, anon.
>>
>>170724614
how about when he collides with a tunnel entrance, he drops a layer below it. When he isn't touching the bridge or the entrance any longer he returns to the pervious layer.
>>
>>170724584
The fact that you fixed the issue once, forgot how, and then ran into the same issue makes me want to verbally abuse you. Good luck but you're on your own this time.
>>
>>170724770
>handheld 3d-making
Yeah, stick with your shitty 3d crap that will never sell
>>
>>170724842
That's what I'm talking about :P but idk how to script that :/
>>
>>170719639
https://en.wikipedia.org/wiki/Irrumatio
>>
File: ohy2Rke.jpg (647KB, 3840x2160px) Image search: [Google]
ohy2Rke.jpg
647KB, 3840x2160px
>>170724686
>>
File: IMG_5652.jpg (387KB, 979x1306px) Image search: [Google]
IMG_5652.jpg
387KB, 979x1306px
>>170724879
I'll fix this
>>170725086
it can't be that hard to get the layer of something you are colliding with and subtract one unit of depth right? Or save a previous layer to a variable, or to track if a collision is still occurring?
Don't do so much art yet if not.
>>
File: tnormals[1].gif (6KB, 370x346px) Image search: [Google]
tnormals[1].gif
6KB, 370x346px
>>170722613
To make my question more clear, I would like to know if I can tell how to calculate normals.

Like in this guide, it gives you a simple math for calculate a normal per vertex, thus lights and shadows are smoother on surfaces:
http://www.lighthouse3d.com/opengl/terrain/index.php3?normals

However you can calculate a normal for a face, thus a face will have a constant shade on all its surface.

Is there a way in Blender to define the way how it should calculate the normals? I'm pretty new to modeling, so excuse me if it's something trivial.

The shading options doesn't seem to do anything for me. In the mesh display window, I can set which normals to display, but it's unclear which ones will be exported in the final file.
>>
File: 1486936105425.jpg (76KB, 640x478px) Image search: [Google]
1486936105425.jpg
76KB, 640x478px
>>170725090
>act of thrusting of the penis into the mouth of a partner, between the thighs, or between the abdomens of two men

>between the abdomens of two men
>>
anyone here actually good enough at programming to contribute to something like openmw?
>>
File: 1412541577189.jpg (482KB, 1228x1600px) Image search: [Google]
1412541577189.jpg
482KB, 1228x1600px
>>170725283
>>
>>170724985
Not my fault you're too trash.
>>
>>170725390
I think you are the trash here for being handheld thru everything, lmao
>>
File: 1487159437451.jpg (264KB, 960x640px) Image search: [Google]
1487159437451.jpg
264KB, 960x640px
Another saturday evening sitting home alone.
I'm extending this offer.
>>170717745
>>
>>170725249
You want flat shading?
>>
>>170725815
I would like a 2d cute looking cat thank you
>>
>>170725815
Pixel stuff or general 2D?
>>
File: ath yol.png (27KB, 508x571px) Image search: [Google]
ath yol.png
27KB, 508x571px
Fleshing out the starting Old Gods is going nice, I've added a unique events, specific for each god
>>
>>170717745
>>170725815
Draw me a 32x32 laser turret in 3/4 perspective.
>>
>>170718440
What type of game are you making? Sci fi horror?
>>
File: 116c11.png (1MB, 1158x1527px)
116c11.png
1MB, 1158x1527px
Can someone with Source Filmmaker knowledge help me? I decompiled a model, imported it into blender, sculpted it a bit, then exported it and recompiled it. I'm using crowbar to compile and recompile shit.

Anyway, when I load it up in SFM, the mesh is all janked up. I can export the .smd file from blender just fine, but it's when I use crowbar to recompile the files into the SFM format when the mesh decides to take a shit?? Nobody's gonna respond to this post but tell me someone knows what this is about...
>>
>>170725541
Says the idiot stuck with hopeless 16bit indieshit.
>>
>>170726092
The forum would be a better place, no one uses SFM here as far as I know.
>>
File: 1421010579058.jpg (54KB, 640x480px) Image search: [Google]
1421010579058.jpg
54KB, 640x480px
>>170726092
he or she?
>>
File: FF_Icon.png (7KB, 388x386px) Image search: [Google]
FF_Icon.png
7KB, 388x386px
Wrote a little outdoors loop for my game.

https://soundcloud.com/jasozz/ff-outdoors-summer

Moving on to doing some tile work and more system mechanics, such as dialog boxes.
>>
>>170726278
That's Zarya AKA my waifu
>>
>>170726361
www.hand.com is not responding...

404 | not found
>>
File: 1489248582080.webm (486KB, 480x300px) Image search: [Google]
1489248582080.webm
486KB, 480x300px
Remember /agdg/, always pay attention to detail.
>>
>>170726645
I still uphold my theory that bioware right now is made of 90% interns and 10% sjw writers.
>>
>>170725227
>>170724879
it was a dumb oversight and i fixed it.
>>
>>170726645
what am i looking at
>>
>>170726645
wait what
is it
backwards?
>>
>>170726379
Nice. Where's her cock though?
>>
>>170726645
You guys keep posting these but I can never figure out what is the problem, except for the blank expression disarm one
>>
File: 1489241677608.png (322KB, 878x299px) Image search: [Google]
1489241677608.png
322KB, 878x299px
>>170727012
>>170726921
>>170726883
>>
>>170727032
Wow.
>>
>>170727012
There's no problem, it's just a circlejerk of obsessed tards
>>
>>170727032
I swear they're doing this just to fuck with people.
>>
Hey, everyone start posting updates on their games

Mine:
Still pretty shitty, barely works. So it's going better than it was yesterday.
>>
>>170726092
assets ain't gamedev, sorry kiddo
>>
>>170727438
post your game kid
>>
>>170727438
Let's see your progress, dickweed.
>>
File: cat.png (2KB, 100x100px) Image search: [Google]
cat.png
2KB, 100x100px
>>170725894
>>
>>170727438
haha look at all those assmad "artists"
>>
>>170727673
thank you!
>>
>>170727370
I expect to start working on mine tonight
>>
>>170726751
Don't forget that one or two competent tech guys placed in there by EA to set up engine and whatever.
>>
>>170725816
No, quite the opposite. But I would like to understand how Blender calculates this value, and if there's a way to tell it how to do it if it's not in the way I would like to.
>>
>>170726361
I really feel like this could be some kind of 2d Postal 2.
>>
>>170727862
Some kind of
Postal 1
>>
Are the any game dev competitions with cash prizes going on anywhere?
>>
>>170727816
What is it about?
>>
>>170727956
yeah
>>
>>170727370
I've been ironing out bugs in my movement code, and for once everything seems to be working on the first try. I should be able to get some actual gameplay working by the afternoon.
>>
>>170727850
I'd like to know too, Anon
>>
>>170727012
Facials animations right next to the uncanny valley
Taking multiple seconds to identify a threat, unholster the gun, and shoot it
The way that robot falls
The dude's blank, lifeless face
You can't spot something particularily wrong because everything is wrong.
>>
>>170727862
Haha I hadn't even considered something like that.

That guy does carry the expression of unbridled homicide, though.
>>
>>170727370
Downloaded an engine, gonna start doing 'something' tomorrow.
>>
i made a mansion in 3ds max just so i could play the game on fantastic again with more than 5 fps.

literaly no textures now but i got say i like the feeling it gives.way better than just a giant square with 3 floors.

https://www.youtube.com/watch?v=-fyo9du_hrY
>>
>>170726092
Is that my girl from Overwatch?

Make her ass bigger
>>
>>170728562
As soon as I can figure out how to get this crap working I'm going to fatten that ass up don't you worry
>>
>>170728472
What engine?
>>
>>170727370
>cleaned up every blueprint I have so far and made them clearer
>did some testing to see how spawning/deleting actors influences framerate
>made some parent classes to make devving faster
>tried making a proper HUD that scales correctly with the resolution
Got too mad at the last step, because I most likely am doing something wrong, so I'm probably not going to dev anymore today.
Probably gonna do some sketches/concepts
>>
>>170727983
Columns like game
>>
>>170727012

terrible animation, garbage textures, shit lighting, le stronk independnt womyn
>>
>>170728867
Unity, kek
>>
>>170729030
>Unity

You should get Unreal. Keyword: Should. You don't have to. Go ahead and use Unity, it's just a GREAT idea to use Unreal.
>>
File: turret.png (643B, 32x32px) Image search: [Google]
turret.png
643B, 32x32px
>>170725965
>>
>>170729215
Tell me why. Keep in mind I have no actual knowledge on gamedevving.
>>
>>170725896
I'm stuck with a mouse, so I can't really do large freehand.
Never really done vector stuff.
>>
>>170726109
keep being mad 3d shitter
>>
>>170727370
ale the IBH dev here.
Got some pretty valuable feedback from Demo Day and decided to change the direction of the game a little bit.
You used to just see the city you where in, I'm making the cities walkable now so you'll have to walk around to get clues and then run after the suspect once you find him in a city. Good thing I was already working on a new set of city assets that will fit the cyberpunk theme a lot better than what I have now, I just have to make them presentable from a street level now. The scope of the game grows significantly with this, but there's no point in releasing something that is not appealing or extremely niche.

This change in direction was not suggested to me, but became pretty obvious from seeing a couple of people playing it and not knowing what the fuck to do, so a huge thanks to everyone that played it and gave me feedback!
>>
>>170728923
Good job. Don't get too mad at yourself, I can help you with the HUD thing, I have UE4 experience.
>>
File: 71e.jpg (41KB, 600x528px) Image search: [Google]
71e.jpg
41KB, 600x528px
>>170724770
>he cant even pixel art
lmao'ing at your dev-life
>>
>>170724584
Why are your guide boxes facing down?
>>
>>170729280
Well, game engines have mini-engines inside them that help by do things so you don't have to. Like a physics engine, that simulates physics so you don't have to setup your own physics (SETTING UP PHYSICS IS SUCH A TEDIOUS FUCKING TASK, TRUST ME, GAME ENGINES ARE A WONDERFUL INVENTION). Unity has a horrible physics engine, lighting engine, doesn't have a sound engine and it's UI is horrible. Unreal is however the exact opposite, great physics engine, lighting engine, it has a sound engine, which is a great sound engine (IT MAKES IT SO EASY TO MAKE GREAT STEALTH GAMES WHEN YOU CAN EASILY SET YOUR ENEMY TO ONLY HEAR WITHIN A CERTAIN RANGE) and Unreal's UI is fucking amazing.
>>
>>170729520
Don't underestimate pixels
>>
>>170729216
bery nice
>>
>>170729519
No it's ok, I'd rather get mad than the usual get sad.
I'll figure out the HUD tomorrow, it's nothing too complex anyway, I'm just trying to have some image that fills a certain % of the screen.
>>
>>170730002
be sure to yell if you need something else
>>
>>170730020
Uh, you sure you don't need help? I can make you a blueprint right now, I have Unreal open.
>>
>>170729847
Is it easier though?
>>
>>170720475
>Skylarks
Thanks for playing, dude. Looking forward to your thoughts in a couple months when there's more to do in the game.
>>
>>170730105
Hell yes. It is easier when you don't have to program your own physics because Unity's physics suck. It is easier when you don't have to make your own dynamic sound system. It is easier when you don't have to texture out shiny textures because Unity's lighting system is UNBEARABLE. It's easier when the UI (User Interface) of the engine is really simple and is a comfortable environment.


Just an FYI: Did you know that the whole Batman: Arkham series was made in Unreal?
>>
>>170730048
I am practice drawing the cat you drew for me. Any tips on how to do good 2d pixel art?
>>
>>170729847
>needing a sound engine to determine whether an enemy can hear a player action
Are you making fucking Thief goddamn
>>
>>170730391
But those Batman games fucking suck.
>>
>>170730426
>Do you have any tips for practicing pixel art, guy who is practicing his pixel art and taking himself out of his drawing comfort zone by performing drawing requests?
I can think of one.

>>170730492
Preach it.
>>
>>170717745
A rock with lava flowing out from a crack. 8 colors max, 4 colors min.
>>
>>170730492
I thought Arkham Asylum was great. The other ones were a little lackluster.

and Arkham Knight sucks dick.
>>
>>170730426
I really don't feel qualified to teach this.
I do full shapes in darkest color
Then I add detail in lighter colors, until it looks kinda right at 0x zoom.
Sometimes I do dark outlines, sometimes not.
>>
>>170730479
You could. You can't deny that it's an amazing feature.

BTW: Thief was made in Unreal.
>>
>>170730958
>BTW: Thief was made in Unreal.
This is some complex multilayered bait. I sincerely congratulate you.
>>
File: opera_2017-03-11_12-15-00.png (113KB, 262x589px) Image search: [Google]
opera_2017-03-11_12-15-00.png
113KB, 262x589px
>>170731173
>>
>>170731372
All right buddy, it was good but don't push it.
>>
File: Unreal.png (2KB, 379x88px) Image search: [Google]
Unreal.png
2KB, 379x88px
>>170731445
>>
>>170731639
Tch. You had something good, but you ruined it because you didn't know when to stop. It's a shame.
>>
>>170730492
The whole Gears of War series was made in Unreal.
>>
File: gorgerous.png (56KB, 777x471px) Image search: [Google]
gorgerous.png
56KB, 777x471px
>>170727370
I have most of the basic stuff nailed down methinks, now I just need to make more different enemies and maybe start to work on replacing my placeholder graphix
>>
File: 1486835685494.gif (2MB, 499x499px) Image search: [Google]
1486835685494.gif
2MB, 499x499px
>tfw you figure out normal maps
>>
>>170731761
The Sistine Chapel was painted in Unreal.
>>
File: Unreal.png (4KB, 600x214px) Image search: [Google]
Unreal.png
4KB, 600x214px
>>170731746
>>
>>170731898
You let success go to your head and ruin your artistic integrity.
>>
>>170731876
It was.
>>
>>170731639
>UE3
UE3 didn't have blueprints, right? Also, how many guys were in the production of it? Is it something achievable with a couple unexperienced indie devs?

No one here is going to make it big with UE.
>>
File: artistic integrity.png (18KB, 697x259px) Image search: [Google]
artistic integrity.png
18KB, 697x259px
>>170731990
>>
File: lava rock.png (2KB, 64x64px) Image search: [Google]
lava rock.png
2KB, 64x64px
>>170730693
one healing boulder coming up
>>
>>170732138
Found the OP for the next thread.
>>
>>170732082
and you are gonna get even less done with Unity, so really, what's your point in protesting Unreal?

Plus, Unreal Engine 4 DOES have blueprints, which makes Unreal Engine 4 easier to use.
>>
>>170732138
more like autistic integrity amirite hehe
>>
>>170732252
You are completely rite.
>>
File: PongRpg.webm (3MB, 1280x1024px) Image search: [Google]
PongRpg.webm
3MB, 1280x1024px
rate my prototype guys
>>
>>170732404
prototype/10
>>
Any ideas for a music focused game?
>>
>>170728472
If you're doing a 3d game, be prepared to spend an absolute shit ton of time modeling assets
>>
>>170731824
I come from a future where rendering techniques are so intricate and advanced you don't even need normal maps. check mate, sucker
>>
>>170731824
Hello 2000.
>>
>download DD13 "demo"
>it's an unfinished mess that crashes a lot
How the fuck is this acceptable? Fuck right outta my agdg faggot.
>>
>>170732779
Fuck I'm just gonna make everything be basic geometric shapes in single colours.
>>
>>170732762
you fly around in a tiny little spaceship and ah fuck it I'm sure you get the joke
>>
File: lava rock.png (2KB, 64x64px) Image search: [Google]
lava rock.png
2KB, 64x64px
>>170730693
don't know why I didn't center it before
here you go
>>
>>170732883
Name the game, faggot.
>>
>>170732404
Turn it into a shmup/bullet hell now

>>170732762
Polyrhythms and Odd meters
>>
>>170732560
pretty much
>>
>>170732895
damn nigga
>>
>>170732941
thats the idea, and you GOT hit the balls
but with rpg elements
>>
File: 1487077765656.png (24KB, 687x696px) Image search: [Google]
1487077765656.png
24KB, 687x696px
please gimme more requests for sprites
don't forget dimensions and perspective
>>
File: ss (2017-03-11 at 01.40.47).png (8KB, 602x248px) Image search: [Google]
ss (2017-03-11 at 01.40.47).png
8KB, 602x248px
>Be setting up external sprite directories
>There's approximately a million of them
>Have the crackpot idea to store player power states in a variable and then use that variable to determine which directory to pull from
>The logic being that I can simply change that variable and the game will automatically pull from other directories
>Beats the shit out of making a million different calls to a million different directories

So what the fuck is the syntax for that? Send help.
>>
File: metanoia-scrollbar.webm (2MB, 1280x720px) Image search: [Google]
metanoia-scrollbar.webm
2MB, 1280x720px
>>170727370
As requested, I've put in a scrolling feature so you can look back up through the story you've gone through so far. Spent some extra time on it and made it so that if you're not scrolling your mousewheel and it's at the bottom of the scrollbar, it'll move itself down as new text appears as the old system did.

Also, turned off typewriter to boost performance and resolve some issues folks reported. This makes it easier to do a chunk like this without a huge loss of FPS as the anims get in and get out quickly unlike the old ones.

Also, progress webm because I figured it'd be good practice.
>>
>>170732924
You mean games?
Star Children
Infraction
City Night
Rad Ross

I'm sure there are more pathetic "demo"s but those are the ones I could find.
>>
>>170733491
Are you saying that you will load the player's sprite dynamically depending on its state? Don't. At least preload them all into an array or map indexed by the state.
>>
ded thred
>>
>>170732246
>unity
I never said anything about unity.

>UE4 is x
The thing is that Thief was made in UE3, not UE4, and thus didn't use blueprints. So Thief is completely unrelated to blueprints.

Just look at the DD13 list, how many of those were made in Unreal? If you think its biased, then look at sites dedicated to indie games, and compare how many of them uses Unreal, and how many uses other engines. It's clear that unreal is not the "most accomplishing" engine.

If you like Unreal, good for you, but don't push your ideas as facts.
>>
>>170733084
>and you GOT hit the balls
well, there's no point otherwise

>>170733629
Isn't the "preload into array and stock it" some kind of rule when dealing with large quantities of elements anyway ?
>>
File: spess3.webm (3MB, 846x476px) Image search: [Google]
spess3.webm
3MB, 846x476px
Looking to collaborate on a space game, any genre, multiplayer via steam or not.

Have tons of assets. Can program. Unreal 4 pls.

Email me at [email protected] if interested.

Vid related is an example of assets and my programming.
>>
>>170733723
No, you are retarded. I brought up Unreal to stop someone from using Unity. You were protesting Unreal, thus accidentally helping Unity.

Also, by saying Unreal 4 has blueprints, you helped make my case that Unreal 4 is better. I brought up the fact that Thief was made in Unreal because in Unreal 3, the lighting, physic, and sound engines were in it, I was talking about those, not the blueprints.
>>
>>170733629
Arrays scare me, anon.
>>
>>170733723
Stop replying to Thief-bait. They're just a shitposting troll.
>>
>>170733948
Don't be a fucking baby. Arrays and the ds_ functions are practically essentially to doing anything of moderate scope. Learn how to use them.
>>
File: 1359373489717.jpg (40KB, 480x461px) Image search: [Google]
1359373489717.jpg
40KB, 480x461px
>>170732883
Demo day is for prototypes and games currently in development, Most of the devs might not have focused on multi platform support and are missing content, mechanics, assets, and lots of other things.
You are a shithead for expecting polished and finished products on a demo day.
If you actually had a game project you would understand nodev.
>>
File: troll.png (29KB, 697x694px) Image search: [Google]
troll.png
29KB, 697x694px
>>170733993
>troll
Who the fuck says troll in the year 2017? You fucking dipshit.
>>
>>170733948
Arrays are simple, they're just a numbered list of stuff, which begins by 0 instead of 1, there's not much to understand there
>>
>>170734234
Wow you sure proved him wrong.
>>
>>170734304
>proved him wrong.

What the fuck kind of logic is that? I point out that he is using an old internet phrase and you sarcastically act like I tried to roast him.
>>
Is there an artilce or tutorial on spatial partitioning for 2D collision? I don't even know what data structure I should be using.
>>
File: 268911029478490112.png (25KB, 96x96px) Image search: [Google]
268911029478490112.png
25KB, 96x96px
twitch tv brummerkee
Streaming some demoday games:
black valentine
blade of blood
grid
pantsu harvest
nipnip
>>
Who needs help?
>>
>>170734428
youre retarded stop posting
>>
>>170733948
think of array as a bag of items
first position or index starts at 0 then you just count up

array[0] = item1
array[1] = item2
>>
someone help me
>>
>>170734541
I do

I can't commit to a game

I have like 10 prototypes in different genres using the same assets because I find all interesting and don't know what idea to commit too

I'm good at working with others but solo I have no direction, I'm not good at it

how do I pick a project to commit too : (
>>
NOBODY IS ALLOWED TO HELP ANYBODY FOR THE NEXT 3 HOURS
>>
>>170734598
*You're.
>>
>>170734472
http://gameprogrammingpatterns.com/spatial-partition.html
try this
>>
>>170734616
>>170733948
>using arrays instead of data structures that are literally just arrays but with comfy automatic functions like sorting and such
>>
File: 1486922356054.png (308KB, 658x591px) Image search: [Google]
1486922356054.png
308KB, 658x591px
>>170734676
that's completely unreasonable
>>
>>170734751
what data structure do you use?

ArrayList?

Anon..
>>
>>170734751
there is literally nothing wrong with using raw arrays when you have no need for insert/delete/sort etc
>>
>>170734751
GM doesn't have an array list data structure, only a linked list. I don't think it has any built in sorting either.
>>
>>170734893
grids, lists, priority queues, queues, stacks
>>
>>170734698
t-thank
>>
>>170734993
>using meme structures
why no trees?
>>
>>170734993
grids are multidimensional arrays
>>
>>170734751
>>170734956
It's also not like you can't sort an array with a function call in general.
>>
>>170735080
You are literally just rewriting what the GameMaker devs wrote.
>>
>>170734664
Wow, I second your question so much, since I'm in a similar situation.
>>
>>170733584
And how was your game? Did you actually have one or do you just get off bullying obvious amateurs in AMATEUR Game Dev General?
>>
>>170735130
They didn't write an array list though. And not every array needs to be an array list that you can insert and remove from everywhere and have it resize automatically.
>>
>>170720475
>Legacy Code
Thanks for the stream man! All levels generated are possible, we just don't explain the controls well enough in game. So I guess next thing up is a tutorial and controller support.
>>
>>170735160
Thanks for the advice anon. That's kind of what I've been doing. I've been trying to make super simple projects, like schmups and shit on that tier, to avoid that problem.

I'm still having issues committing. It takes so much time to make levels and gameplay, once I've built the game from a programming side I just want to move on to programming something new. Not spend many hours crafting levels for a simple game I forced myself to complete, at least the programming of.

Guess I just need more discipline and to work harder.
>>
>>170735051
The queues might be implemented with trees
>>
This thread died.
>>
Java is the only way to make games
>>
>>170735687
>implementing a queue with anything but a ring buffer
Linked lists are only better than array lists when you're doing way more insertions and removals from the middle than anything else. With a queue you never do this (and ring buffers handle adding and removing from both ends quickly) so there's no reason to ever use a linked queue.

Well, maybe for some lock free algorithm. Other than that, no.
>>
>>170735806
Java sucks dick, it's all about that C++.
>>
>>170735782
There's a post every minute. Thread's far from dead.
>>
>>170735850
just like drink water
>>
>>170735903
>not coding in assembly
>>
>>170735980
I do.

Not for games though. I am working on a Linux distro in Assembly, Assembly is horrible for making games.
>>
>>170735887
I meant the priority queue also (though I agree about normal queues)
>>
>>170735903
>not Rust
>>
We should have a Java game jam only submissions in Java or Java related tools are allowed
>>
>>170736131
Dude, fuck Java, Javascript is only for math and strings and it is still a better language than Java.
>>
java java java
>>
>>170736131
Jokes on you, I'll just get the folks in /rpgm/ to participate with RPG Maker MV.
>>
>>170735903
>preferring lower level languages over higher level
>>
first for java
>>
Was this last week's recap ever posted?
>>
>>170736225
Java is below C++, Java is slow and very in-effective. I do admit that it is better for making games than C++, but it still (IN GENERAL) not as good as C++.
>>
Java jam when?
>>
remember than anon with all the robot drawings and concept weapons?

goes to show you: doodles ain't gamedev
>>
When are we going to get Haskell jam?
>>
File: rhj.jpg (434KB, 800x1200px) Image search: [Google]
rhj.jpg
434KB, 800x1200px
oh shit nigga, less than 20 days to go
https://itch.io/jam/rush-hour-jam
>>
>>170736225
C++ is both lower and higher level than Java.
>>
File: horse.png (10KB, 210x158px) Image search: [Google]
horse.png
10KB, 210x158px
When are we going to get a HTML jam?
>>
File: 1486042343878.jpg (20KB, 478x320px) Image search: [Google]
1486042343878.jpg
20KB, 478x320px
>>170736410
what are you talking about?
>>
>>170705510
I figured out the up-attacks and down-attacks, I meant the sort of double-slash that happens occasionally
also are the up-attacks and down-attacks supposed to not work in the air?
>>
>>170736497
Why is agdg hosting a jam about some movie franchise?
>>
File: Animal_Nebula_0456.webm (1MB, 720x404px) Image search: [Google]
Animal_Nebula_0456.webm
1MB, 720x404px
Rabbit Stuff from Animal Nebula
I finally got the greenlight and a promo trailer up
>>
File: eating dirt.jpg (74KB, 719x481px) Image search: [Google]
eating dirt.jpg
74KB, 719x481px
>>170736569
>>
>>170734676
so /agdg/ normally?
>>
>>170722190
>Opera Browser
You mean Chromium Browser?
>>
>>170723130
Would be fun with pulsing acid techno blasting through my speakers. That, or really ambient atmospheric shit.
>>
File: buddy 1.webm (2MB, 960x720px) Image search: [Google]
buddy 1.webm
2MB, 960x720px
Trying to do a thing.
It's supper hard but it's gonna be so worth it.
>>
>>170717745
person on crutches, side-on, 32x64
if I actually use it are you going to want money?
>>
>>170736825
what tools are you using to make this?
>>
>>170736825
Just saying, you might wanna make better animations, but other than that, the game looks good so far. Great job.

>>170736947
Yeah, Opera is based on Chromium browser, like Chrome and Firefox... and most browsers out there, what's your point?
>>
>>170736972
knightdev demo when? you better make your game demo for Demo Day 14
>>
>>170720804
>>170730274
>>170735429
Thanks, I hope you got something out of it
>>
>>170721983
I have about n+0.1 affection for them
>>
File: 1487843441609.jpg (57KB, 600x676px) Image search: [Google]
1487843441609.jpg
57KB, 600x676px
>>170736974
>if I actually use it are you going to want money?
Hell no, this is practice.
You would have to request a lot for me to ask money.
>>
>>170736825
I'd vote for you on greenlight, had I a link.
>>
>>170723130
awesome, but too strong
>>
>>170736825
lets all vote against him
>>
im going to make a game but i need a name first
>>
>>170737472
fag
>>
>>170737483
What it about? That's key to the name of a game.
>>
>>170736972
If your game has online co-op, I'm gonna lose my shit. That'd be awesome.
>>
>>170737472
Where is your game?
>>
>>170736410
i take his progress over yours any day
>>
>>170737472
Voting 'no' does nothing though. It just hides the game from your lists.
Valve only cares about yes.
>>
>>170737531
the game is good

im just an ass

vote against him!
>>
>>170727370
fixed up menus the other day, now they look better and have consistent colors and spacing
I would post a video but it's pretty hard to tell the difference and I don't think anyone really cares
>>
>>170737665
on steam already

http://store.steampowered.com/app/323680/

i work at incandescent imaging bitch
>>
In C++ is there a way to get the type of an object? I have a vector of superclasses and I want to loop through it and perform an action only on objects of a certain subclass.
>>
>>170724130
is there any porn of this slut
>>
>>170737579
im going to ripoff first zelda in same fashion isaac did and see how it goes
>>
>>170737684
so if someone submits a crap project like a slender clone there is no way of taking it down

thats shit
>>
>>170736347
>below C++
I hope you aren't unironically calling C++ low-level.
>>170735903
>>170735806
>>170736085
/agdg/ - Where everybody knows shit langs.

Engine Devs - Write your engines in LLVM IR unless you want them to be slow as shit.
Non-Engine Devs - Write your games in whatever scripting language your engine supports for game logic that you enjoy using the most. Speeds only matter in Rendering and Physics, not game-logic.
>>
>>170725249
http://pastebin.com/5qazDJe6
It just werks.
>>
>>170737948
Okay, what is the plot gonna be like? TLoZ got it's name because the kidnapped princess was named Zelda and The Binding of Isaac got it's name because Isaac is Christian and the name is a Bible reference.
>>
>>170737882
If you want to do that, you give the base class a virtual function that subclasses override.
>>
>>170736259
>>170736368
>>170736191
>>170736131
No more samefagging, Java man.
>>
>>170737327
alright so you're going to draw it?
>>
>>170733584
R.A.D. Ross dev here. Please feel free to shit on my game all you like but could you at least tell me what you didn't like about it?
>>
>>170738018
Script speed matters if you aren't making a pixelshit platformer or something similarly simple.
>>
So. Best option to make something akin to a NES / GB game? That is, 2d tiles and sprites and the like? I was looking at Libgdx but not a huge fan of Java.
>>
>>170738018
speed kind of matters in input too, you don't want there to be input lag
>>
>>170737882
>>170738157
Alternatively, you don't store a single collection using the base class and rather use multiple collections of more specific classes. I would just do this. Putting every object into the same collection is completely pointless and I have no idea why it's the standard.
>>
>>170731824
>litteraly 2 clicks on any decent texturing software.
>>
>>170738262
UE4
>>
>>170737968
Like everything Valve does it makes sense in principle, and then they fuck it up.
>>
>>170738092
i dont know
>>
>>170738262
Godot, it's great for 2D and it's easy to make pixel perfect games with it.
>>
>>170737087
Well let's see, I just increased my scope by quite a bit so content might take a while still.

>>170737589
If I get it to work I'll be losing my shit too.
>>
>>170738340
Hey, what the fuck has Valve done wrong? (other then making money off of other people's work by making mods into full games and selling them)
>>
>>170738331
This, UE4 is great at everything, anything else is garbage.
>>
>>170737968
If you don't want it, don't say yes. Valve cares about who wants to buy a game; not who doesn't.

It also stops shitty 'kek brigading' like what you were trying to do there.
>>
>>170738032
Thanks, mate!
>>
>>170738453
Okay, is it just gonna be a basic dungeon dwelling game or something more?
>>
>>170738248
You're talking out of your ass. Unless your game requires calculation of the GregLieb-Pi formula to the 400th digit while brute forcing a password and generating a new large prime number every frame, the chances of you noticing the difference in Assembly/IR and Python/Lua aren't going to exist. You've never made a game and you've never developed a language.

>>170738270
Is this a joke?
>>
>>170738645
I'm making a fairly complex game and GM's slowness is hell.
>>
>>170738628
yes dungeon dwelling
why would i plan anything more if i dont have the game in the first place
name is crucial while the exact setting characters and whatnot arent
>>
>>170738743
lol
>>
>>170738645
it's not a joke, although I didn't say it was hard
people still mess up input handling today and introduce lag somewhere and make their game feel unresponsive
>>
>>170738770
Maybe a game about a guy in a family with a history of dungeon dwelling? It can be called Dungeon Dynasty.
>>
File: 1474027969264.gif (2MB, 500x281px) Image search: [Google]
1474027969264.gif
2MB, 500x281px
So when are we doing /pol/ Jam?
>>
>>170737948
Legend of Linking
>>
>>170738743
',:^)
I'm close to 100% sure the slowness is due to you rendering many sprites with their own physics, not the game logic, you dolt.
>>
>>170738898
Why would we do it? This is /vg/agdg/, not /pol/
>>
>>170738896
im going to name it dungeon dynasty
definitely not a ripoff theme of rogue legacy

>>170738914
im going to use that too
>>
>>170738870
That has to do with order of operations, not efficiency.
>>
Making a Pokemon Mystery Dungeon clone. I might do it with a Megaman Battle Network theme and instead of 4 moves like in Pokemon you have 4 chips, instead of evolution, you have cross-souls, etc.

What do you guys think?
>>
File: man with crutches.png (2KB, 32x64px) Image search: [Google]
man with crutches.png
2KB, 32x64px
>>170738170
already did
>>
>>170738870
You think the latency is due to the speed of the language? Input handling runs once per frame. If there was input lag, you'd notice it every time you pressed a button because the game would freeze. Latency in games is a design choice to make things feel like they have inertia.
>>
>get an email from Gabe Fucking Newell saying he thinks my game looks cool

What the fuck. If this is someone fucking with me, you're soulless. If it's real, and it looks authentic, I don't even know what to do. Other than just like make game harder
>>
>>170739046
nice
>>
>>170738983
It won't be Rogue Legacy if it's a TLoZ ripoff.
>>
>>170736825
this would look better without the bump maps tbqh desu
do a spec map maybe but a bump map looks too dirty for the otherwise clean colorful aesthetic
>>
>>170739097
Now's the time to feel good about yourself and take a well deserved break and never pick the project back up again.
>>
>>170739046
if the x in "x but reskinned as y" is a proven formula then your derivation of x is a safe maneuver
>>
>>170739097
It isn't hard to spoof e-mail addresses. That said, there are a few games I've seen in this DemoDay and just around (e.g. World of Horror) that I wouldn't be surprised to see catch Gabe's interest via co-workers etc.
>>
File: man with crutches.png (2KB, 32x64px) Image search: [Google]
man with crutches.png
2KB, 32x64px
>>170738170
didn't like the other crutch, so I offset it a bit
>>
>>170739097
Reply with harshly worded moralizing about his company's practices.
>>
I work at Rockstar Games, ask me anything.
>>
>>170739097
which game
>>
>>170739397
Will you guys ever make something which isn't a clone of other people's games?
>>
>>170739397
eh
>>
>>170739097
Yeah that was me, I browse agdg occasionally to see what new games are being produced. You've been doing great work, and I'm excited to see more. Keep it up.
>>
>>170739397
What's your salary and how often can you say 'fuck it' and just take a day off?
>>
>>170739236
95% of the wildly successful indie games out there are subtle reskinned clones of something else.

Prove me wrong.
>>
>>170739397
I really liked "limp cultural satire with appended outdated open-world experience" 5.
>>
>>170739515
NO MORE HATS
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=881119561

>>170736978
so far, just UE4 and Gimp. no external modeling programs

>>170737028
yea, a lot of people have said that. I will work on the animations. thanks

>>170737406
i posted it above

>>170739134
thanks. im torn between a clean look and an early-90's (noisy) CGI. Ill be working on improving the artstyle, and maybe have an option to switch between those two styles
>>
>>170739397
Aren't you worried everyone would recognize your work as great, but novody will remember you because the credits shows several thousands other devs?
>>
So for a 2d game in Unity should I select 2D when starting the project? Or select the 2D button later on in the editor?
>>
>>170739543
I was being sincere.

Prove me wrong.
>>
I wish you nice devs out here would fix the most basic things in your games before trying to do more content, there are way too many straight up broken demos.
>>
>>170739583
You can make 3d environments in UE4?
>>
File: UE4Editor_2017-03-10_19-01-46.png (128KB, 805x385px) Image search: [Google]
UE4Editor_2017-03-10_19-01-46.png
128KB, 805x385px
I tried getting help last night and someone found my solution the moment I gave up and decided not to give it to me "because i'm a quitter", I only gave up on getting the answer from /vg/ but since it's more alive, i'm gonna try again. Can someone tell me what i'm doing wrong with my movement script, it doesn't work. My character is taking input, I have a jump feature and mouse movement in the same script, I don't know what the fucking issue is.
>>
>>170739765
thats boring xd
>>
>>170739765
I'm only 3 months in to my project and am hoping to produce a 2-5 hour experience. Jankiness this early in to my project should just be a given.
>>
>>170739397
where do you work
>>
>>170739858
I agree with this anon, boring things are boring.
>>
File: 153.jpg (18KB, 320x320px) Image search: [Google]
153.jpg
18KB, 320x320px
Last hour-two, before I'm hitting the bed,
>>170717745
make your requests
>>
>>170739765
Doesn't fit in with the just like make game mentality
>>
>>170739791
Don't break your rotator, I don't think there's a need

I wouldn't do it that way though unless you need to do Control Rotation (and you have it set to Use Control Rotation, right, as well as Use Controller Yaw Rotation?)

You can instead of using Get Control Rotation do Get Actor Forward Vector and Get Actor Right Vector
>>
>>170739476
I think you meant that question for Blizzard.
>>
File: DR11008-2[1].jpg (81KB, 900x1010px) Image search: [Google]
DR11008-2[1].jpg
81KB, 900x1010px
>>170717745
>>170739956
A lander thing similar to pic related but in a futuristic spaceship style in 32x32, 3/4 perspective and facing south.
>>
>>170733584
>City Night
I know it's bad anon, and I apologize
I'll try to make it better for DD14
>>
>>170739476
No.

>>170739507
Eh.

>>170739531
About $72,000/year and I accumulate 7 more vacation days per month.

>>170739545
I liked making it, I especially love the parts where they had me programming the overuse of cursing to make the game edgier.

>>170739912
ID Software.
>>
>>170739791
>fuck you guys i'm out
>comes back the next day asking the same question
>>
>>170739583
if you want to make it noisy looking like the 90s you'll have to rely purely on textures, the 90s didn't have access to fancy rim lighting or bump/spec mapping
>>
>>170740159
>>170738228
Please don't apologize to shitposters you fucks. Don't even reply to them
jlmg
>>
>>170737882
decltype
its part of c++14 so if you use msvs you are probably SOL
>>
>>170740182
Somehow, I don't believe you.
>>
>>170740182
How'd you get your job?
What would advice do you have for people looking for a job in the game industry?
>>
>>170740182
>I accumulate 7 more vacation days per month.
I don't believe you. That gives you 84 days per year, which is enough to take 4 months off.
>>
>>170739791
you are breaking your rotator. in order to get a forward/right/up vector, you need a vector input (3 floats)
>>
>>170739974
Can you demonstrate what you mean with a screenshot?
>>
>>170740286
More importantly, there's no reason to care either way.
>>
File: fft_white_mage_by_kuridoki.jpg (144KB, 500x705px) Image search: [Google]
fft_white_mage_by_kuridoki.jpg
144KB, 500x705px
These two requested some feedback yesterday, so here it is.

Monolith
Game: https://monolithdevs.itch.io/monolith
Video feedback: https://youtu.be/LrHBpULVvzU
- Sorry, there's not much to say which I haven't already said or was not said yet by others. This is a well polished game, ready to get shipped.
- With that said, I think I can only nitpick from now on or tell my absolute subjective feelings towards your creation.
- For example I don't think that the power ups make such a difference. In a similar game, like Binding of Isaac, every power up and item hugely changes how the game feels, yet here I either couldn't grasp the purpose or didn't felt a change.
- There's no real motivation to play. Okay, in said BoI there wasn't much of a story either, but at least I could get into the Biblical-Satanic setting, not to mention I wanted to see as much from the crazy power ups as possible, while sci-fi and space ships are simply not my thing, I also don't really understand why do we have to explore this place, and like I've said, the power ups are not as interesting for me.
- I thank you for excluding the tutorial this time so we could get right into the action.
>>
>>170740182
7 days a month is a lot better than I was expecting. Nice digs.

I'll put Rockstar back on my list of studios who I might try to send my job-app to once I'm done with this game, assuming it doesn't make big bucks (it won't, it's mostly a VN and it's not even a JVN so)
>>
>>170740352
If he only wants movement on one axis that's fine
>>
>>170739583
Good luck amigo.
>>
File: 1480008198529.jpg (138KB, 700x800px) Image search: [Google]
1480008198529.jpg
138KB, 700x800px
>>170740412
Cont.

Umbrella Warriors
Game: https://panjak.itch.io/umbrella-warriors-dd13-preview
Video feedback: https://youtu.be/FH7bWA2e6Os
- Same with Monolith: I've played it and gave you feedback for multiple times now, I believe I've also uploaded a video before, so there's not much left to say.
- With that said, I wanted to spice it up a little, thus asked my wife to be a second player, and played together.
- Her thoughts: Cute game, but she couldn't grasp the setting, the story, or why umbrella. There were always so much stuff on the screen, she was never sure what is okay to touch and what is not. It was not clear how the death system works. Sometimes we had to press enter to respawn, sometimes not.
- Is it possible that as long as at least one player is alive, the team could go on forever? Isn't that a little bit like cheating?
- We had good laughs, so thanks for that!
- I'm terribly sorry, I've only noticed after uploading that there's no sound for some reason.
>>
>>170740284
That's not what decltype does. All it does is infer the type of the expression normally so that you can use it as e.g. a template parameter. It would just give the base class.
>>
>>170740159
Don't apologize to some dummy who just picked 4 games to shit on from the stream.
>>
File: Capture.jpg (50KB, 825x342px) Image search: [Google]
Capture.jpg
50KB, 825x342px
>>170740376
You're getting the vector of the Controller rather than the actor. Unless you have it set in the actor to Use Controller Rotation, this will just get world forward.

Do it like this instead.
>>
>>170740271
I think calling them out on their cuntyness is a good thing. If we ignored them it might become the norm to shit on peoples work, then before you know it, nobody wants to make games because of one asshole.
>>
>>170740690
Should be vector * float not vector * vector with the axis dragged in.

Doesn't make a difference but yeah. Just waking up here.
>>
File: screaming_skull.png (14KB, 91x91px) Image search: [Google]
screaming_skull.png
14KB, 91x91px
>>170740582
>using integrated game mechanics is like cheating
>>
>>170740351
Yeah, they have a large staff, large enough to deploy someone to replace me temporarily, on call staff.

>>170740342
I submitted a demo game that was just a concept box for Grand Theft Auto V, I didn't expect it to turn out the way it did... i'm so sorry.

>>170740428
You should, it's like Heaven working here.
>>
File: 1464423525325.jpg (16KB, 255x216px) Image search: [Google]
1464423525325.jpg
16KB, 255x216px
>>170740663
I suggest you go read a book on c++, scott meyers modern c++ is good.
>>
>>170740989
Mind posting the game?
>>
>>170740997
reading is for people who don't gamedev sorry don't have the time have to finish my game
>>
>>170740989
Doubt they'll take me though. I'm a generalist who isn't strong enough to replace any particular position for a man with my years of experience in the industry.

It's tough finding a place that will take me, given that I've got 8.5 years under my belt but without a lot of 8.5-year-tier work to show for it because I've been spread so thinly and expected to do so much for much of that time.
>>
>>170740997
What decltype does is different from RTTI, which is the naive, bad answer to anon's question anyways. He should either use OOP properly with method overriding or not at all by not putting everything under the same base class in the same collection.
>>
>>170740859
Everyone who is working on something and everyone who isn't legally retarded understand these are in dev demos, meant to be rough in most cases. There's nothing to win from even replying to them. Just give good feedback to the actual devs instead.
>>
File: lander.png (787B, 32x32px) Image search: [Google]
lander.png
787B, 32x32px
>>170740151
>>
File: FF_realestate.webm (1MB, 1280x720px) Image search: [Google]
FF_realestate.webm
1MB, 1280x720px
Added some gorgeous real estate, simple transitions, dialog boxes, and item swapping
>>
>>170741205
Nice, mind if I steal it?
>>
>>170741145
>i-i-its a BETA!
The point of Demo Day is to get feedback on a playable demo. Maybe the dev doesn't realize that something is clunky or maybe they never came across a particular bug in their testing. Devs have biases towards their own games.
>>
>perforce wants 10,000$ of my shekels when I can just use gitgud for free

ahahahahahahahahhahahahahahhaahhahahahhahahahhahahahaahahahaahha
>>
>>170741248
Finish your Resident Evil game!
>>
File: tt.png (17KB, 819x80px) Image search: [Google]
tt.png
17KB, 819x80px
>>170741283
I'm guessing you're part of the "not working on a game" crowd, but "legally retarded" could be fitting too.
Hmmm
>>
>>170741281
Are you the guy who asked for it?
>>
>>170741429
>and get feedback
>>
File: Render.jpg (143KB, 1920x1200px) Image search: [Google]
Render.jpg
143KB, 1920x1200px
>>170717582
Working on this dude, anyone have any cool ideas for what to add on the texture?
>>
>>170741465
yeah
>>
>>170741534
The why are you asking stupid shit? I made it for you to take it and use it.
>>
>>170741481
>you can't get feedback on a beta
Maybe you're both "legally retarded" and "not working on a game"? Sounds plausible.
>>
>>170741071
I could if you want me to, it isn't worth playing though, I used all assets, like I said, it was just to express some concepts for GTA V, I am the one who came up with the weighted-ness of the controls in GTA V, it originally played more like GTA IV. They only hired me because what I did do, I did well, and they liked the concepts.

>>170741131
I just explained that I got hired for a conceptual game based upon nothing but assets. Just create some concepts for a game and put them in a basic game meant for showing it off, and they will probably consider you, hell, you could end up creating something great.
>>
>>170741516
Looks pretty complete as-is. Its pretty overdone, but maybe some white caution lines here or there?

Remember not to fall into the over-design trap.
>>
>>170741610
woah rude
>>
>>170741638
Are you saying that we shouldn't give negative feedback to demos or that we should, if it's needed? Because I'm saying the latter, I thought you were saying the former.
>>
>>170741671
No, really why would you ask if you can take something that was literally made for you?
>>
I don't understand this patent.
https://www.google.com/patents/US5265888

Is it ok to make a dr mario clone?
>>
>>170741783
why are you rude tho
I was just being cheeky
>>
>>170741783
He was just being polite, the opposite of what you're doing ayy lmao
>>
>>170741784
are we gonna spend another day on the patent meme
>>
>>170741481
I think devs are looking for actual feedback on something, saying something is just shit without explaining why isn't helping anyone. The poster you are replying to is talking about ignoring people such as >>170733584 and not someone who gives actual constructive criticism.
>>
>>170741832
>>170741836
Oh well, I'm sorry then.
>>
>>170741934
Well, the thing is, he got two dev responses. One was admitting they knew that their game had problems and that they would fix them, and the other was asking for elaboration. Immediately they got white knighted even though there was potential for a productive discussion. If the guy was planning to post more specific feedback, he certainly won't now that he's been jumped on.
>>
File: 1455641265510.jpg (38KB, 657x527px) Image search: [Google]
1455641265510.jpg
38KB, 657x527px
>>170741934
even bad feedback is feedback
>>
File: ships-in-a-line.png (839KB, 1629x901px) Image search: [Google]
ships-in-a-line.png
839KB, 1629x901px
>>170741516
Give it a charm/unique point. A stripe of paint, some duct tape, etc. You need something more to break up that yellow/rust form. That plastic bit on the thigh was a good idea - but it's too small to have really drawn attention.

If this guy's built to be generic, you're doing great. If they're meant to be special, you gotta give them something to work with that tells us what makes them unique.

>>170741656
I've got tons of assets I've made for other projects but I dunno man, I bet your assets were pretty damn good if you got hired right off just because of them.

Only thing I've got to show presently that I've worked on myself right now are VN-ish assets and Rockstar's never really been in to 2D games.
>>
>>170741861
Hopefuly not a whole day. In short, how can I know if a "classical" game is okay to clone?
>>
>>170742123
>If the guy was planning to post more specific feedback
Maybe he should lead with that, next time.
>>
File: 1487595540679.png (16KB, 309x266px) Image search: [Google]
1487595540679.png
16KB, 309x266px
Anyone else wants some sprites done, before I go to power save mode?
>>
How do I into data oriented programming? I'm too used to OOP, so I don't know how to shift my thinking.
>>
Alright I got my recording setup working again

In retrospect for a lot of videos you couldn't hear me above the game audio, so I think I'll just leave it muted unless I want to point something specific out

otherwise post your game bruvs and I'll make a video of it
>>
>>170742374
He might have wanted to avoid writing up a long post before he knew the dev would see it.

I'm not saying he definitely wasn't a shitposter, it's likely he was, but you should give the benefit of the doubt. The best thing to do is to really ignore them - you don't run the risk of demonizing them and having them change their mind about actually posting their feedback.
>>
>>170742532
First you need to know a bit about how the hardware works, especially cache. Then you organize your data and code to be nice to the hardware.
>>
File: runner014.webm (3MB, 640x360px) Image search: [Google]
runner014.webm
3MB, 640x360px
Background transitions and a bunch of paralax.

>>170742516
A 32x32 walker mech that's what the pink box in the last couple frames is suppose to be
>>
>>170742123
Why wouldn't he reply? We're all anonymous here, its pretty clear he's just trying to stir shit up.
>>
>>170742532
You don't need DOP.
>>
>>170742516
please sprite my whole game
>>
>>170742298
>Rockstar's never really been into 2D games
Think GTA 1 and 2. If you want something that bad, don't just dismiss yourself.

I know someone is gonna ask me this, and so I am just gonna answer it right now, GTA VI has been in development for 4 years, and I am one of the lead devs, they transferred me to the GTA VI project when they start because GTA V was pretty much finished, we have been working on it since a few months before GTA V came out, and to be honest, i'm close to ripping my fucking hair out. I have been working on nothing but GTA since I got employed at this company in 2010, that's 7 years of deving car chases, shooting sprees, the overuse of swearing in mouth sync and subtitles, tedious shit that people love and what makes up the GTA franchise. I am hoping they will take a break from the GTA franchise after GTA VI gets released. I have taken a 1 week break every 3 months since they started GTA VI, that's because i'm dedicated to Rockstar, I have MANY unused accumulated vacation days. During the deving of GTA V, I took more breaks due to the stress caused by the game's intensity, and I would relax, go on 4chan and/or dev my own personal projects. I don't have time for that anymore, I am on a one week break right now. No one cares about singular Rockstar devs though, even though each person does important stuff.

Also, Max Payne 4 is being developed too.
>>
>>170740989
>>170741071
>>170741656

if you want to help us then you can show us the demo that got you hired
>>
>>170742725
turrets are kinda hard to make out as an enemy
>>
I hate solo coding so much, I get so set in my ways and start doing real stupid shit.
>>
>>170742871
Tell them to make a GTA set in the cyberpunk future, people have been dreaming about that since forever and the whole satire on burger culture thing got old already.
>>
>>170742532
>>170742717
Though, if all you want to do is open yourself up to things that aren't OOP, there's much more out there than data oriented design. DOD does lend itself particularly well to the procedural and functional paradigms, though, so you should maybe start there and then work up to DOD.

If you're not using a native, unmanaged language it's unlikely DOD will help at all. Keep that in mind as well.
>>
>>170718440
I get a sense that digits like on a digital clock would look nice on that? What resolution are the keys at ?
>>
File: Uss_iowa_bb-61_pr.jpg (2MB, 3000x1998px) Image search: [Google]
Uss_iowa_bb-61_pr.jpg
2MB, 3000x1998px
SOMEONE MAKE SILENT HUNTER WITH BATTLESHIPS FOR THE LOVE OF GOD
>>
What is nu-male game design?
>>
>>170743024
The moment I read your post I imagined what it could be like. What I could do is after GTA VI gets released, use my accumulated days to dev another conceptual game for this cyberpunk GTA and submit it to them, but I will only submit it to them 1 month after the game gets released and I will request they hold the project off until we make a NEW game, I don't wanna work on GTA right after this one gets released AGAIN.
>>
>>170742871
That's about what I would expect, yeah. Making games is rough, and especially when a studio gets trapped in the success of one of its franchises. Expectations are also massive because, as you wrote, the more successful you are the more people's expectations of your success will rise.

Gamedev work is a lot of long hours for not a whole lot of pay. You could probably jump ship into the software industry and make over $120k right now.

But yeah the problem with vacation days is, if you're a good dev, you never want to use them -- because everybody's relying on you and it's hard to get yourself to want to pull away from the work even if you hate it.

Anyway, didn't mean to rant but I'm with you, man. Even though I only worked for a small 2-man studio that didn't push out anything ridiculously successful, I know that grind you're talking about pretty well.

And, honestly, it's just damn hard making a game on my own with no real budget to spend on stuff like music or additional art. Makes me pine for working for a company where big things can get done much easier. Not having any money also sucks.
>>
>>170743371
Pixel platformer or walking sim, and having a pixelated portrait of yourself on your twitter account. Bonus for pink hair.
>>
>>170743534
I can help you, I do work at Rockstar after all, I can start taking more vacation days to work on stuff with you, it'll be better for my health if I did, considering it would be working on something other then GTA.
>>
File: runner011.webm (946KB, 640x360px) Image search: [Google]
runner011.webm
946KB, 640x360px
>>170742942
They show up earlier where they blend in a little less, so a player should recognize them already.
I can try recoloring the body of it to see if that makes it pop, though.
>>
File: ThickAstonishingAxisdeer[1].webm (1MB, 1080x1920px) Image search: [Google]
ThickAstonishingAxisdeer[1].webm
1MB, 1080x1920px
>>170743671
>Pixel
Flat vector/material design art is the current nu-male fad.
>>
File: IKIK8.gif (1MB, 804x464px) Image search: [Google]
IKIK8.gif
1MB, 804x464px
>>170717582
Ive been doing this a few days, does this look acceptable now?

I made the feet smaller and the rig hangs lower and im checking a bigger radius for collisions to average

https://youtu.be/oUsW2a7ujGE
>>
>>170743330
Why don't you make it, anon?
>>
File: mech.png (1KB, 32x32px) Image search: [Google]
mech.png
1KB, 32x32px
>>170742725
tried to do something similar to those other enemies
>>
File: 389837922.jpg (58KB, 1080x1080px) Image search: [Google]
389837922.jpg
58KB, 1080x1080px
>>170742871
Tell Rockstar to add beefier women in their games. Tell them to give their women more muscle. Tell them their broads need to be more muscular.
>>
File: UE4Editor_2017-03-11_14-57-05.png (94KB, 525x364px) Image search: [Google]
UE4Editor_2017-03-11_14-57-05.png
94KB, 525x364px
>>170740690
Still not working...
>>
>>170743910
Looks fine in that webm, I'm guessing it's more because you can clearly see it's the outside of a ship whereas the other is inside, I'd maybe rather change the base/junction of it, or make it pop up a little more
>>
>>170741664
>>170742298

I'll see if i can add some speed lines, thanks for the tips!
He is meant to be a generic mass produced droid, living in the garbage dump with the other tossed away robots, fighting off mutant garbage monsters.
>>
File: intro_revisit-2.png (575KB, 1110x619px) Image search: [Google]
intro_revisit-2.png
575KB, 1110x619px
>>170743727
Hah. Yeah, an IF/VN is a whole other world apart from GTA. That said, I don't want to get you in trouble - I wouldn't be surprised if your contract has a no-compete in it; if it does and you wanna work with me we'd have to probably get this game folded in to Rockstar properly by getting them to publish it.

It wouldn't cost them much because, well, let's face it I'm cheap and it's an IF/VN but I'd still have to put up a heck of a show.

Also if we're being completely candid I'd also be concerned about IP theft, since you are working at Rockstar and could just steal the game and present it straight to them - so I'd be more comfy if we could do this under the umbrella of R* proper unless you're OK with just making assets without touching the project itself.
>>
>>170722412
Thats neat. Is the level random-gened?
If so, mind explaining a bit of how you did it?

>>170742516
If you're still here, make a 32x32 top down tank with DawnBringer's 32 color palette.
>>
>>170744370
Hell yeah, I only meant to give you screenshots showing you how to do stuff.
>>
>>170743957
The video music is terrible, feels like ad music.
>>
Is that guy always begging for a partner on a space game around?
I am tired of solo deving.
>>
File: Emperor-Palpatine.jpg (68KB, 494x358px) Image search: [Google]
Emperor-Palpatine.jpg
68KB, 494x358px
Good, good.
Let the nodevs argue
>>
File: Runner 2017-03-11 13-59-06-45.webm (1MB, 640x360px) Image search: [Google]
Runner 2017-03-11 13-59-06-45.webm
1MB, 640x360px
>>170744063
Cute. It doesn't fit what they do at all (Not like you could've known, I guess) but it's a better placeholder than single colored cubes.

>>170744241
I meant the brown bit, but I'll experiment with it.
>>
>>170744414
mhm
>>
>>170743957
IK seems to be working correctly but, at that camera angle at least, it seems like your character is just gliding over the ground rather than taking steps forward.

The other guy is right about the cutesy public domain music, probably not the feel you wanna go for.
>>
File: 1485968573471.jpg (80KB, 680x535px) Image search: [Google]
1485968573471.jpg
80KB, 680x535px
>>170744689
that turned out better than expected for me
did you hope for some other shape?
you can tell me
>>
>>170742871
Hey, you weren't involved in the Bas Rutten cameo in GTA IV at all, were you? That shit cracks me up each time. I still watch it now and then.
>>
Rockstar dev signing out, I gotta send an email to my boss, he won't stop sending me updates on the game. NEW MISSION HAS BEEN ADDED, WE'LL NEED TO INFORM YOU ON THE STORY. Shut the fuck up. I am about to quit my job, the money isn't worth this dumb shit. As soon as I post this reply, I will be no longer working at Rockstar. Bye, /vg/ am gonna work on a new game to start my own compnay with.
>>
>>170742516
I have a better idea how about you teach us to do that?
>>
>>170744532
Well, feel free to lurk the thread then and provide whatever feedback you'd like. I post often here.
>>
>>170744757
it is just t pose atm, im doing the walking now
>>170744547
its just the default royalty free music that most people use for kickstarter projects
>>
>>170744952
No, sadly, I crack up at that too, I explained how I got hired for creating a conceptual game for GTA V in 2010.
>>
>>170744757
and thanks for the second opinion, ive been staring at it a couple days now so its hard to be objective
>>
>>170745024
Sure, you open up Photoshop, SAI or Krita and draw a sprite.
>>
>Unnamed pixel platformer
I like how the down-attack reacts to momentum. But I think the default attack needs more knockback. You inevitably get hit if you mash it in front of an enemy, so it's better to just jump on the snakes and spam the sonic spin move. There also might be too much horizontal momentum during the jump, but that's preference.

>Final Boss
Design-wise, the bullets feel pretty random. Consider making patterns that are deliberately just wide enough for the player's hitbox to fit through. Generally I felt like I had to zoom my vision out and avoid bullet walls as a whole, rather than trying to weave between them (unless that was intended). That also means the full-speed movement was more useful than the "focus" (shift) movement.

>A Smol RPG
Love the hand-painted look of the art. Animation is cute too. But the camera definitely needs work (clipping through walls), and the tank controls are odd. I also think the camera movement lerp is a bit too long (i.e. the camera takes too long to stop moving). If you move back and forth really quickly, it gets disorienting.

>Super Platform Adventure 3d RPG: The Game
The movement feels decent but the camera is odd. I feel like the right stick should be able to bring the camera down to the ground, rather than only rotating left and right. The tap-to-zoom thing is a bit confusing too, since tapping down doesn't un-zoom.

I like how kicking in the air gives you an extra boost, but I noticed that you cancel your wall kick velocity if you're holding the stick toward the wall. You basically have to let go of movement for wall kicks to work. Also, there should be a way to put down crates instead of throwing them.
>>
>>170745169
this is not how you learn art properly

when will this meme end?
>>
>>170744414
You just iterate through an array, change them to whatever marks a wall if (randomchance <= fillpercentage), and then just smooth it out by iterating again, this time counting how many walls are around a specific tile, if they overpass a limit you set, you change the current tile to a wall as well, if they don't, you set it to a floor tile.

I'll probably replace it one day as I'm very unhappy with it, but it's honestly fairly simple to do, and any minor number change will greatly vary your result. If you are interested just jump into it.
>>
>>170744963
Quit that money grubbing bitch company.
>>
File: DUCKERMobileCannon.jpg (72KB, 480x480px) Image search: [Google]
DUCKERMobileCannon.jpg
72KB, 480x480px
>>170744903
The idea was a reverse jointed, more leg then body thing like the Duckers in Gradius or those walkers in Turrican.

Don't worry about it though anon, They'll get proper sprites soon enough.
>>
File: UE4Editor_2017-03-11_15-14-59.png (93KB, 530x358px) Image search: [Google]
UE4Editor_2017-03-11_15-14-59.png
93KB, 530x358px
Okay, so, I took this dude's advice and it still isn't working, help?
>>
>>
>>170733491
Why use if...else instead of switch statements? Way easier to read dude-man
>>
>>170745762
My entire life summarized in one image.
>>
File: 1475174200962.png (418KB, 448x486px) Image search: [Google]
1475174200962.png
418KB, 448x486px
Did anyone tell FinalBossdev that there's already a game called Final Boss?

https://youtu.be/YdBocY8Fu-I
>>
>>170745979
or a show called finalbossman
https://youtu.be/wzbiQ9sGh34
>>
>>170745694
I don't think the issue is any combination of nodes if simply attaching it to tick with 1,0,0 and 1 does nothing.

What sort of class is it?
>>
>>170745979
Maybe the dev was inspired by this game. They're both shmups.
>>
>>170745762
I get this a lot whenever try to work on art. I never even get past the early stages really because it doesn't look right, so I go back and fix it and then it doesn't look right so I go back and...

Am I trying to take too much of a jump? Should I just be trying to draw spheres and cubes and stuff rather than really basic characters?
>>
>>170741516
doesn't look very designed
>>
>>170746169
Character
>>
File: sd (543).webm (3MB, 960x540px) Image search: [Google]
sd (543).webm
3MB, 960x540px
>>170740582
thanks for feedback! i'm glad you enjoyed the game (i think). story/context will be explained in a clearer way in future; a proper how to play sequence in place of current placeholder screen is in plans too, so that should clear up some things right away as well.
>There were always so much stuff on the screen, she was never sure what is okay to touch and what is not.
general rule is that what has a flashing aura needs to be avoided. i've seen that you jumped into the clock's hammer at one point; i should remodel its behavior a bit.
>It was not clear how the death system works. Sometimes we had to press enter to respawn, sometimes not.
i think the death system is pretty straightforward, it's standard lives+credits stuff emulating an arcade experience - if you run out of lives, you must either continue and use a credit (press start) or let the game end. aside from squeezing something into the how to play sequence i'm not sure how to improve the system's clarity to be honest.
>Is it possible that as long as at least one player is alive, the team could go on forever? Isn't that a little bit like cheating?
you get a guaranteed game over when you run out of credits.

if you have any further feedback/suggestions, i'm all ears.
>>
>>170720475
Thanks man, helpful comments
Hack the FBI broke early on, the "attached file" thing didn't show up, maybe due to 4k. Also didn't realize opening the greenlight page would be that intrusive, apologies to House Cleaner dev
>>
File: shipvsship8.webm (2MB, 1280x768px) Image search: [Google]
shipvsship8.webm
2MB, 1280x768px
>>170743330
I kind of did.
>>
File: boxes.webm (1MB, 2034x1320px) Image search: [Google]
boxes.webm
1MB, 2034x1320px
game frame rate is fine. i think the choppiness comes from running this in parallels.
the objects now change appearance based the angle between them and the camera. The game has no strafing right now, meaning it's hard to actually witness the change in motion. here are me catching a few. but honestly, it's better not to see the change, but just to turn and observe the object on a new image.
>>
File: tank.png (933B, 32x32px) Image search: [Google]
tank.png
933B, 32x32px
>>170744414
didnt know if you want to rotate the turret or not, so I made one with fixed turret and one with a separate one
will post both
>>
>>170719830
>t.

What the fuck is this and why is everyone doing it, I'm out of the loop.
>>
>>170747836
Its an ebin meme, brah.

t. Memetics Expert
>>
File: tank2.png (1KB, 64x64px) Image search: [Google]
tank2.png
1KB, 64x64px
>>170744414
>>170747764
>>
>>170739345
awesome, thanks
>>
>>170747836
t. guy out of the loop
>>
File: jI83b50[1].jpg (86KB, 700x600px) Image search: [Google]
jI83b50[1].jpg
86KB, 700x600px
>>170747836
Some meme I believe to end your email with "Thanks" but abbreviated
>>
>>170745762
this is my life, even down to my player character haha
>>170743957
>>
I've managed to royally fuck up my block pushing code while trying to get the behavior just how I want it.
>>
File: 1487348102937.gif (69KB, 450x450px) Image search: [Google]
1487348102937.gif
69KB, 450x450px
>>170742516
Could you draw a really big sprite? I cannot draw things for shit.
>>
Demoday is my favourite time because I can ctrl+f and see other people mentioning my game for once
>>
>>170739765
you say that, but I've been working on my game for 10 months and all I have is about 1.8 screens worth of map to move around in
>>
>>170748237
try to specify a bit
but before you tell me to draw a 300 pixel anime grill, I will have to stop you right there, that shit takes HOURS
>>
>>170748464
>that shit takes HOURS
less talk more draw
CHOP CHOP
>>
File: output.webm (174KB, 393x392px) Image search: [Google]
output.webm
174KB, 393x392px
It werfs Flammen.
>>
>>170748385
lucky for you, mine hasn't gotten a mention for a few days.
Only umbrella and shit seem to get mentions.
>>
>>170748579
Tell me your game and I will play it.
>>
File: 1486755336565.png (153KB, 900x1000px) Image search: [Google]
1486755336565.png
153KB, 900x1000px
>>170748464
It's not a character, but I'm trying to make a 8000x8000 image of a deathstar-like battle station from a top-down perspective.
>>
>>170747836
it's used at the end of a letter in Finnish
like
"Dear Anon,
I am writing to inform you that you are out of the loop, but you shall presently be reintroduced to said loop.

t. Some Dude

p.s. dickbutt"
>>
File: 1481694074481.jpg (71KB, 647x594px) Image search: [Google]
1481694074481.jpg
71KB, 647x594px
>watching a playthrough of my demo
>bugs instantly
I'm so sorry
>>
>>170745762
>haven't drawn anything in 3-4 years
>try drawing some characters for concept art
>it's actually not bad on paper
>try again with my tablet
>result is 10 times worse

How feasible is doing pixel art using some paper as reference ? 3D models seem like they would take even more time.
>>
File: Untitled.png (102KB, 1549x961px) Image search: [Google]
Untitled.png
102KB, 1549x961px
>>170747450
Yeah, for some reason one of the UI elements loses its shit at 4k, intredasting

Unity lets you test things larger than your native resolution, which is nice
>>
>>170748687
its in the mix. Been there a few days now.
Play them all anon
>>
>>170748710
Oh no problem then that should take 15 minutes.
>>
>>170748837
It's an important part of the learning process.
>>
>>170745762
you need to start with the art fundamentals of first learning how to draw straight lines and different kinds of lines then circles and boxes and form
>>
File: 1487104592584.jpg (152KB, 1280x1381px) Image search: [Google]
1487104592584.jpg
152KB, 1280x1381px
>>170748710
>8000x8000
>>
>>170742516
a pterodactyl-like enemy somewhere in the 16x16 to 40x40 range
>>
>>170748096
Regards, no thaks
>>
>>170748867
I played about 10 of them last night and uploaded my playthroughs and it took like 4 hours of my time. I can't play all of them anon. I tried playing the ones with less feedback.
>>
>>170748959
yeah it's like sucking dick. you don't just jump into the big guns right off the bat. you gotta build up a tolerance with the littler cannons then you can give the bazookas a shot, know what I mean? those ligaments in your jaw need softening up and you gotta perfect your technique. you can't just conquer the world over one night, know what I'm saying?
>>
>>170749238
why do you know so much about sucking dicks?
>>
>>170748710
anon are you serious?
fucking blank canvas at that resolution is 900MB
>>
>>170748837
I know that feel
>>170748864

The funny thing during a livestream around two years ago it didn't have any bugs, and had more content and audience participation.

rly boggles the noggin
>>
>>170748710
>deathstar
i never watched star wars, but wasnt it just a circle?
>>
>>170749445
a very detailed circle
>>
>>170749586
You're gonna have a very detailed fist imprint on your face in a second pal *cracks knuckles*
>>
>>170749673
>*cracks knuckles*

What are you, a 13 year old communicating with another 13 year old over the internet?
>>
File: 1486754367011.png (105KB, 450x450px) Image search: [Google]
1486754367011.png
105KB, 450x450px
>>170749092
>>170749404
I'm using 8kx8k because at the scale that I'm trying to make things, I end up with a lot of alising.
>>170749445
Pretty much, but there's a lot of texturing done that I'm trying to recreate.
>>
>>170749789
*spits on the ground in front of you*

*does a throat slitting gesture*
>>
>>170749789
*punches youre skull in* no..??
>>
>>170749789
This schmuck's too yellow to throw down, fellas.
>>
>>170749962
Hah.

Not the dev, but are you talking about the just-frame mechanic?
>>
File: 1485988788478.jpg (39KB, 252x368px) Image search: [Google]
1485988788478.jpg
39KB, 252x368px
>>170749813
Do you have that kind of sprite right now?
Is that shit even usable?
I have a 177MB jpeg picture on my SSD and it's loading good 5 seconds
This thing would need to have a transparency layer, I don't even know how massive would that file be.
>>
>>170747050
Oh, we definitely enjoyed the game. It's really fun.

I've rewatched the video, tried to notice where this credit system gets mentioned. If you explain it like that, it's pretty straight forward, so maybe it's only me who misses something. I see that I have 25C, and I loose 10 every time I die. Is that credit? But when it reaches 0, it asks me to press enter to continue, so of course I will say okay, and it makes me feel that I have infinite continues and death has no real penalty. Or is there a limit how much time I can do this and reset my credits back to 25?
>>
>>170749941
>>170749895
>>170749876
*pulls out M1 Garand*

I'll go old style 13 year old on your asses.
>>
>>170747450
The greenlight shit mostly startled me since I specifically terminated steam before stream to avoid messages of people logging in and out of games, so was not expecting it. Didn't play the game on 4k tho, played it on a regular full HD monitor. Hopefully I wasn't shitting too hard on the game, it's merely my subjective point of view, keep up dat dev
>>
>>170747935
That's neato as hell. I was thinking I can probably remove the turret myself, without too much trouble, but thanks for being so considerate! With small tweaks I can probably use this! Thanks a bunch!

>>170745295
Any tutorial or articles you followed for this? English isn't my primary language and Its kinda late. I think i'll re-read the post in the morning. Thanks though!
>>
>>170747050
YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START! YOU CAN TRY TOO! PUSH START!
>>
File: Untitled.png (19KB, 370x508px) Image search: [Google]
Untitled.png
19KB, 370x508px
>>170750474
The one I'm working isn't nearly that big; pic related.
>>
>>170748579
there have been at least 3 different streams of games, maybe check those out for feedback?
>>
>>170750791
I want to try too.........
>>
File: sd (571).webm (3MB, 960x540px) Image search: [Google]
sd (571).webm
3MB, 960x540px
>>170750512
alright, i see. you mixed up the SC symbol (stands for Score) with lives counter. you begin with 2 lives and when you get knocked out with 0 lives on counter, you get the continue prompt if you still have a credit (how many of them you have left is in the bottom corner) or go straight to game over if you don't. i'll mess around with the hud to fix this. thanks for responding!
>>170685580
amazing! thanks for drawing this, it means a lot to devs.
>>
File: 14801570247027.png (11KB, 800x600px) Image search: [Google]
14801570247027.png
11KB, 800x600px
having some creative trouble

rolling
>>
>>170750791
autism
>>
>>170723130
Make it optional
>>
>>170751095
bump
give me something to think about while windows reinstalls
>>
>>170751095
good luck with that, faggot
>>
why don't you have a patreon for your game?
>>
>>170751067
Damn, now I feel stupid. It's really self explanatory like that. I don't know how we could miss that. Sorry.
>>
>>170751095
>7. canada level
???
>>
>>170751378
>maple syrup music starts playing
>>
File: sd (566).webm (3MB, 642x362px) Image search: [Google]
sd (566).webm
3MB, 642x362px
>>170751369
it's all good, i'm glad this can get sorted out now
>>
File: roomEdit.webm (3MB, 901x457px) Image search: [Google]
roomEdit.webm
3MB, 901x457px
tiny progress report to keep myself working:

pickup "system" is working
test pickup hp
added some new times electric traps
came up with a premise for the game <- best news
made a room editor so i don't have to fiddle with strings anymore (pic related)
>>
>>170751095
rolling
>>
>>170751237
>while windows reinstalls
>"""gamedev"""
>windows
>>
Now everything uses delta time and the FPS is unlocked, I also made a nifty little animation system that lets me change the FPS of any unit separately and still keep them synced to each other no matter when they were created (think preventing mixels but with frames instead), you can see it working in the blinking lights of the storages that are set to 2 FPS.
I also have a nifty dynamic timescale thanks to the delta timing.

I fixed most energy packet problems with a smarter redirection system, I still have to figure out an elegant way to stop packet movements from delaying the turn too much without breaking the turn order which goes like this:
pathfinding > generating > resolving resources (getting generated resources to their new destinies) > packet movement > projectile creation > projectile movement.
Packets still wait one turn to get a new destiny which is kinda unsightly but they work and that's what matters for now.

And I added a bunch of useful debug functions which already let me catch some annoying bugs, dealing with data bugs is hard when you can't even see the data.

Next up is making the buildings need resources before they are fully built.

Devving is like a drug
Enjoy the debug
Maybe one day
I will work on gameplay
>>
>>170751654
>"""gamedev"""
>not using windows
>>
i'd like to devise a game that alternates between several 'standard' interfaces:

- visual novel style dialogue
- rpg maker style overworld
- smt style combat
- 3d puzzles
- bullet hell

in other worlds what engine / tool is good for creating something that changes UI/HUDs/perspective on the fly?
>>
>>170751270
Because I don't know how grown up things like earning money works
>>
>>170751837
fug I meant 1 FPS
post ruined
>>
UE4 is just a meme right?
>>
>>170751945
Literally any engine that isn't designed to make a single type of game
>>
path.transform.localPosition = p0;
var prt = path.GetComponent<RectTransform>();
prt.sizeDelta = new Vector2(prt.sizeDelta.x, Vector3.Distance(p0, p1));
path.transform.rotation = Quaternion.Euler(0, 0, Vector3.Angle(p0, p1));

Why does this not work?
I'm starting to think I'm retarded.
>>
>>170751945
rpg maker offers a variety of options
>>
>>170751837
A better drug than game deving is autism.

Autism is one hell of a drug.
>>
File: canadalevel.jpg (193KB, 937x714px) Image search: [Google]
canadalevel.jpg
193KB, 937x714px
>>170751378
>>
File: Capture.png (5KB, 362x327px) Image search: [Google]
Capture.png
5KB, 362x327px
>>170752042
>>
>>170752049
which one do i pirate, the newest one? i just don't want rpgmaker models
>>
>>170752241
On the off chance that you're serious, I was shitposting. Literally any engine can do what you're describing. I suggest game maker studio or godot.
>>
>>170748858
http://2dwillneverdie.com/tutorial/
try these
>>
Reminder: if lots of people aren't playing your demo, then it is somehow your fault. Either your game is shit or you don't post here enough.
>>
>>170751237
>trapped in his own consciousness, the player spends his time reliving all the mistakes hes made throughout his life. every action hes taken that has inadvertently caused harm to another being. the player grows darker for each wrong he fails to right. when he finally falls out of the mouth of the beast and sees his reflection in the pond, he realizes he was the monster all along.
it writes itself honestly
>>
File: SpiderDrone1_FD_x2.gif (2MB, 618x423px) Image search: [Google]
SpiderDrone1_FD_x2.gif
2MB, 618x423px
Made this thing.
Not too happy about the colours, so I might try repainting it later
>>
File: 1430411487970.png (709KB, 845x809px) Image search: [Google]
1430411487970.png
709KB, 845x809px
>Latest Featured Games:
>Monolith
shieeeeeeeeeet son
>>
>>170752982
mean to quote >>170751242
>>
File: AiliumMan_WIP1_FD_x2.gif (1MB, 350x544px) Image search: [Google]
AiliumMan_WIP1_FD_x2.gif
1MB, 350x544px
>>170752987
Also began working on an alien
>>
File: pterodactyl.png (1KB, 80x40px) Image search: [Google]
pterodactyl.png
1KB, 80x40px
>>170749126
>>
File: 1435969379101.jpg (154KB, 512x384px) Image search: [Google]
1435969379101.jpg
154KB, 512x384px
REMINDER
code > art

stop working on useless models n shiet and start churning out code. you can always replace literal boxes with actual art later on.
>>
File: 1487595206192.gif (203KB, 248x225px) Image search: [Google]
1487595206192.gif
203KB, 248x225px
>>170753368
>http://2dwillneverdie.com/tutorial/
>>
>Jinzo
The damage and death effects are wonderful. Hope to see more manga panel zoom-in shots.

The movement feels nice, but the digital aim is awkward. I don't know if you're expected to use a controller, but if so, analog aim would help a lot. And I'd recommend an in-game input mapper (I use Rewired in Unity). I used a controller but the keyboard controls were somewhat confusing at first too (the button to read the computer screens is different from the dialogue confirm button).

>Black Valentine
Didn't play too far (got one heart piece and two text snippets), but it's odd how pressing a direction in midair commits you to falling in that direction. Makes it hard to adjust your position on small surfaces. I would definitely increase the walk speed, and maybe add more checkpoints.

The walljump mechanic is great. I like that it gives you a ton of velocity, which you can cancel at almost any point.

>Pantsu Harvest
This game looks and feels very polished so there's not much to add. I appreciate that the puzzles require both thinking and platforming skills (e.g. dropping a block mid-jump to destroy the previously placed block without losing momentum). Keyboard controls are decent but controller support would be nice.
>>
File: fixed_sliding.webm (181KB, 640x512px) Image search: [Google]
fixed_sliding.webm
181KB, 640x512px
Solved my block pushing movement issues, as much as is possible. I'm still a little iffy about whether I want the Recursive Push to propagate after a block slides due to tile effects. I feel that it would make sense for some slidey tiles but not for others.
>>
>>170751534
i can hear it
>>
>>170719015
Depending on how much free time you have, try Europa Universalis, its a grand strat with a decent amount of depth.
>>
>>170752929
I know this is bait, but let's be honest, it means your art is shit.
>>
>>170753107
This is a game development thread, not a /lit/ workshop
>>
>>170752987
all of my hnnng

What is this game?
>>
>>170727438
>>170727748
Literally nobody except me responded to you.
>>170729847
Speaking of Unity...
>Unity 2017:(probably) Pay-Subscription ONLY and you have to pay for every update

Meanwhile...

>Unreal Engine 4: FREE, every update is FREE.
>>
>>170753728
obviously a theonian joint
>>
>>170753626
>game ideas aren't game development
Thats you, thats what you're saying right now
>>
>>170753881
>game ideas
That's not a game idea, that's a plot or setting idea. You can replace "player" with "narrator" or "protagonist" and it could be a movie, book, play, puppet show, anything.
>>
>>170753868
I mean, is it FPS? Third person? Action/adventure? What is the story?
>>
>>170752987
you need to start making a game your 3d skills are ready
>>
>>170744689
I really like those guys
>>
>>170752987
You would've been great at making PS1 games.
>>
>>170753096
what. where?
>>
>>170734893
What's wrong with ArrayList? :(
>>
File: 1486531671160.jpg (13KB, 418x352px) Image search: [Google]
1486531671160.jpg
13KB, 418x352px
>Cant even figure out pong collisions
>>
>>170754571
You're a failure, son.
>>
>>170754571
Come the fuck on, you didn't even try
>>
>>170754571
Just like use Unity
>>
>>170754571
literally google object collision detection in whatever language or engine you are using it will explain how to do it
>>
>>170750921
fruitdev, starto_sil? whose the third?
>>
>>170753368
>implying people will care about your game with placeholders.

Placeholders give you 0 (You) in here.
>>
File: Capture.jpg (20KB, 466x569px) Image search: [Google]
Capture.jpg
20KB, 466x569px
>>170755001
>>170754928
>>170754863
>>170754754
AW SHIT WE'RE DOING IT
>>
>>170755104
YES
DO IT FAGGOT
I BELIEVE IN YOU
>>
>>170754420
itch
>>
>>170753542
What does it sound like?
>>
>>170755104
So far so good, now let's talk about algorithms on directed graphs.
>>
>>170755104
>this post will now get 50 (you)s
this, kids, is why marketing matters and whenever someone tells you "g-good game will always sell itself!", all you should do is laugh into their face
>>
>>170755323
oh shiiiiiiiiit. explains why the game's suddenly got a bunch of views.
>>
>>170748553
>tfw you get 0 (You)s
>>
How do I start coding my own engine?
>>
>>170755390
those are pretty easy anon, let's talk about neural networks and deep learning.
>>
>>170755040
brummerkee
>>
>>170755430
I don't know how to market. :(
>>
>>170755582
C, OpenGL, SDL for input, build a simple Entity-Component system and you're good to go.
>>
W-what engine should i use for my 2d game /agdg/-senpai?
>>
>Baiting for (you)'s == Marketing

>>170755543
>/pol/ shit
>really fucking old memes

gee I wonder why
>>
>>170755582
Get Notepad++, open it and switch the language to Javascript. From there, type in document.write("I am a fucking nigger nut");

Save it, and open it with your browser, the engine will begin to construct itself.
>>
>>170755543
>>170748553

Here (You) go anon.
I like your work.
That's all :)
>>
File: 1487009124820-14501863.jpg (79KB, 1050x658px) Image search: [Google]
1487009124820-14501863.jpg
79KB, 1050x658px
>>170755357
some glooping, acoustic bass, sax
very socialist.
>>
>>170755750
Clickteam Fusion 2.5
>>
>>170753368
you're right
gameplay > graphics, allways
>>
>>170748553
Why does the fire come out of his mouth instead of his flamethrower
>>
>>170756073
Moon Man is just that cool.
>>
good night
>>
>>170756153
Get fucked in your sleep, jew.
>>
>>170755724
I was thinking of using assembly. Wouldn't that work?

>>170755771
Didn't work.
>>
File: 1466374032638.gif (2KB, 128x116px) Image search: [Google]
1466374032638.gif
2KB, 128x116px
who wants feedback for DD games
>>
>>170751573
I haven't been lurking /agdg/ in forever, what engine are you using? I really like the look and feel. Very smooth.
>>
File: output.webm (531KB, 525x517px) Image search: [Google]
output.webm
531KB, 525x517px
>>170756073
>flamethrower
It's a confetti cannon, anon!
>>
>>170756312
everyone desu.
>>
>>170751095
what's a paragon system?
>>
>>170756571
t. not getting feedback now
>>
>>170756447
>Moonman's Detroit Birthday Adventure
>>
File: hmm.png (52KB, 365x183px) Image search: [Google]
hmm.png
52KB, 365x183px
>>170746424
I was going to say "no, that's boring," but then I realized that I've been drawing spheres and cubes and shit for fun since I was a kid, so maybe there's something to that.
>>
File: RoboGirl2_Arms_FD_x2.gif (2MB, 438x792px) Image search: [Google]
RoboGirl2_Arms_FD_x2.gif
2MB, 438x792px
>>170753728
Sorry for late reply!

The game is an FPS primarily for the 3DS (but with a PC port as well), which I'm working on with Kada (who does the programming).
We haven't been able to decide what name we should stick on it yet.

>>170754245
First person adventure shooter, with a multiplayer deathmatch mode.
The story is not very detailed yet, but we imagine dividing it into dream sessions of shooting monsters and story sessions where you talk to people while awake (similar to Catherine).

>>170754268
This is for a game, Anon!

>>170754381
At least I wouldn't have had to make excuses for making simple meme-retro stuff. I doubt it would have been as easy to find resources to learn this stuff back in the day, though.
>>
File: tender arms.jpg (3MB, 2448x3264px) Image search: [Google]
tender arms.jpg
3MB, 2448x3264px
>>170747721
my lighting system takes a play out out my shading system. My shades are applied by taking the distance % away from the camera of the total length of the field of view and scaling 255 by that percent then making an RBG greyscale of (255*X),(255*X),(255*X) and then blending it with the sprites.

point lighting will be created by calculating the closest point light source and assigning it an % based on an arbitrary max distance that light will affect objects. This will be scaled down as needed so it can be added to the Red component of every overlay being draw. Like the shades, these values are stored in the overhead "world" and then referenced by the First Person projection objects that are spawned when they come into view. Objects close to light sources will therefore have a red tint (or any color i choose) based on their distance from the source, and still fade away as the camera moves away.
that's the thought. pic unrelated.
>>
>>170756424
thanks
i'm using gm:s
>>
>accidentally show personal info in demoday vid
>cutting and rendering a second out of a 10 minute videos apparently takes multiple hours in sony vegas
fuck
>>
>>170757252
Is it difficult to work with at all?
>>
What the fuck, can't I just use the z position to change UI draworder in Unity?
>>
>>170757363
Not him, but GMS is super-easy to learn to use.

t. Artfag with fuck-all programming knowledge
>>
>>170757348
Can't you use the youtube editor for that?
>>
>>170757363
it's a pretty great tool for most kinds of 2d games, very easy to get a basic grasp of too
if you want to rely on its 3d functionality any further than occasional fancy effect though, it's an uphill battle
>>
>>170757494
good point, I'll try that instead
>>
>>170757610
godspeed
>>
>>170757348
just like learn to use ffmpeg
you can slice and dice videos together without re-rendering, with the right commands (-copy i think). Seriously, its scary because its command line, but its so much easier and convenient to use once you get the hang of it

t. /g/
>>
>>170757490
>>170757609
Cool, thanks. I really should give it a try at least...
>>
>>170756992
what programs are you using?

Sorry if you answer these questions a lot
>>
File: Container_Open1_FD_x3.gif (2MB, 582x555px) Image search: [Google]
Container_Open1_FD_x3.gif
2MB, 582x555px
>>170757942
No problem at all, Anon

I'm using Blender, Gimp and MS Paint, and Kada is putting it all together in Unity (3DS version)
>>
>>170748182
version control
>>
Would people judge me if I ripped off the control scheme of another game?
I want to steal the user interface from Homeworld because I think it feels way nicer than the one in most strategy games.
>>
programmer here learning art

holy shit making good art is harder than programming well
>>
Can somebody post those colour theory infographics? I can't seem to find them on my computer.
>>
>>170758443
I doubt that the vast majority of people would notice.

Even fewer would care.

Even fewer would be offended.
>>
File: 1370835467969.jpg (66KB, 1059x800px) Image search: [Google]
1370835467969.jpg
66KB, 1059x800px
>>170758126
>container_open
>container doesn't actually open
>>
>>170758471
Same boat, it seems like programmers always outnumber artists though and I'm tired or mismatched ripped sprites or plain boxes.
>>
File: Container_Open2.gif (548KB, 194x185px) Image search: [Google]
Container_Open2.gif
548KB, 194x185px
>>170758808
>>
>>170755750
Im using Unity and it's been working fine
>>
>>170758897
>>170758808
Rekt
>>
Tell me your dd13 game and I'll give feedback
>>
>>170759484
google "the witness"
>>
>>170753219
interesting
>>
>>170744628
Do you specialize in something or are you a generalist?
>>
last post
>>
>>170759568
Programming is all I know.
>>
>>170759618
he's right, pack it up boys
agdg is over
>>
no way fag
>>
>>170752169
take off you hoser
>>
File: TurretRotation.webm (3MB, 830x452px) Image search: [Google]
TurretRotation.webm
3MB, 830x452px
>>170744628
Actually I am :^)

Are you into making a spess game with UE4?

I'm into any genre as long as it's space as that's where my assets are and where I feel comfortable.
>>
>>170751095
fuck it
>>
>>170760152
I don't know UE4 or C++, but can learn shit quite fast.
I don't have any preferred genre either.
>>
File: 1478199365145.png (147KB, 418x321px) Image search: [Google]
1478199365145.png
147KB, 418x321px
floor((((radtodeg(arctan2(player.y-mouse_y,mouse_x-player.x)))+180)/45))
>>
>>170760152
>>170760336

Have you done anything at all regarding personally controlling a ship?
Free form 3D movement is almost always a pain in the ass for the player.
>>
what's the best way to learn how to deal with openGL? I've followed some two or three tutorials right now but I don't think I've learnt much at all.
>>
NEW THREAD
>>170760920
>>170760920
>>170760920
>>170760920
>>170760920
>>
>>170751237
GROK THE PUNGENT
>>
>>170744216
Scale Value 0.0 bruh
>>
>>170761556
I changed them both to 1.0 and it still doesn't work.
>>
>>170726645
>oh I'll just quick draw fire one shot from this pistol to destroy that incredibly menacing 400 pound drone

this is so unbearably bad.

SJWs are the bane of the video gaming world.

why must every mass effect game be worse than the previous one?

why do they have to destroy everything I like?

didn't play after ME2 in case anyone was wondering.
>>
>>170733891
hey, just emailed you again.

sorry if I missed you the first time.

your WebM looks badass.

please text me.
>>
>>170734234
>step it up!
>>
>>170739791
can you provide a WebM?
Thread posts: 770
Thread images: 146


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.