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/rwg/ Rimworld General

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Thread replies: 442
Thread images: 55

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Orassan edition

>What is Rimworld?
An early access single player survival simulation game like Dwarf Fortress /dfg/
>How is it different from Dorfort?
Sci-fi setting with better graphics and lewd
>New patch notes
https://ludeon.com/blog/
>Mods
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0

(I'm new, what mods should I get?)
http://pastebin.com/GFj7rxKK
(/rwg/ mods)
http://pastebin.com/6rzMQNjG


The Futamod Project is looking for coders and artists. If you want to join as a contributor for our ambitious project or just want to give a thumbs up then post in the thread.
>>
As always don't forget to visit our friends over @ https://www.reddit.com/r/RimWorld/
>>
Any mod to turn prisoners into pets?
>>
>>170331350
Yes, pls make it.
>>
Game gets laggy and unplayable before the 3rd year. How to fix? Where is the bottleneck?
>>
>>170333486
What map size are you playing on?
>>
>>170333610
Smallest as always, mountain region, 10 colonists, HardcoreSK.
Stutters horribly on the 3rd year.
Turned off plant wind sway and even shadows. They helped some, but as time goes on the problems just become worse. All of my colonies end up abandoned because of horrible stuttering.
>>
planning a flat base

it's pentagon shape, divided up into five parts (from center to each vertex). the apothem is 29 blocks, so it's not too big. i'm planning to have five districts: residential/joy, hospital/prisoner/dining, a farm district and then two industrial districts.

there is a circular room on each vertex that will serve as a bunker for raids, it's inspired by but not really a star fort

So here's what i really want to ask:
The inner walls have a thickness of one, but i was wondering: how thick should i make the outer walls? 1, 2, or 3?

aesthetics matter more than efficiency. and it's a tundra, if that helps with the aesthetics.
>>
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>>170336204
weak
>>
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>>170336673
And how exactly is that a "fort" when you can't defend it? the purpose of a star fort is maximizing the surface area you can shoot from at the enemy
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anyways there's multiple ways i can do this, i'm gonna sleep now, but the sides are so big that it might only work if i add the intermediate ones

i spent a while calculating what the slopes should be for a very good looking pentagon and the reason i was using circles is laziness on not wanting to do more math, but i guess i can do it.
>>
>>170329425
could somebody please be a dear and upload these two mods for my pirate ass? many thanks
https://steamcommunity.com/sharedfiles/filedetails/?id=872586559
https://steamcommunity.com/sharedfiles/filedetails/?id=859374283&searchtext=
>>
>>170339789
tif pothed kys
>>
>>170339923
it's just a video game man, maybe some weed would chill you out?
>>
>>170333802
That's just normal, look at your save file and how long it is, it will keep getting bigger and laggier. Your only hope is to install the Zhentar experimental fix. For me I didn't see a lot of difference.
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>>170341453
By the looks of it that's included in HardcoreSK.
>>
*cockslaps thread*
>>
feminine penis
>>
>>170329425
my god why this completely unrelated picture? Don't be a fag op
>>
How do I make a base outside a mountain work?
>>
>>170349313
It's related tho.
>>
>>170350994
Find a natural bottleneck and concentrate all defenses there, then wall off other entrances. It actually works better compared to mountains since part of the raid may fuck off to attack your stupidly thick walls instead of swarming the entrance.
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Can you put two prisoners in one bed?

I kinda found the whole set and do not want to separate the family he he.
>>
whenever someone attacks me they set fire to the whole fucking map, burning all of my power lines, killing my geo-thermal power, and costing me a fuck tone of steel. How do I prevent this?
>>
>>170351127
Not as related as everybody on my rimworld to my colonist

But I admit, that doesn't mean much.
>>
>>170351829
Wall your generators off? Why would you leave a vital part of your base undefended?
>>
>>170352298
Do they ignore them when they are walled off? That would be pretty stupid considering how fast they can breach walls and how must people won't leave the safety of their base.

>>170351490
What is this Rape me sign?
>>
>>170352298
My generators ARE walled off. My base is defended. I Just don't like spending 300 metal and tons of pawn-movement-build time repairing my power lines the whole map away.
>>
>>170352379
>rimjobworld
>>
>>170352414
When you waste so much metal each attack your almost better off placing (metal) walls on the power lines or going solar.

>>170352642
omg this is beautiful
>>
Placing walls on the power lines? Never thought of that. I thought of a 3-wide "floor" on them to keep fire from spreading on/off, but that is probably better.

I might also just store chunks on them.
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>>170352979
Yep this is beautiful, should i make a separate room for mother and her child?
Make them my prized whores, make them into quadruple amputees with bionic vaginas and joy implants?
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>>170354063
wtf
yes you definitely should. Let them live together in a room with a royal bed for each of them.
If you give them joy implant, do they need still need their arms and legs removed?
>>
>>170333802
>HardcoreSK
>Stutters horribly on the 3rd year.

Hmm...
>>
>>170352379
>Do they ignore em when they are walled off?
No, but they need to tear the walls down before they get to harm the generator. If you leave an entrance to your base that isn't walled off, chances are most raiders will target your base walls and doors instead of a wall protecting a generator. Meanwhile, some will attack walls far away from it, separating their forces and giving you an easier time.

>>170352414
Build walls over your conduits. Or avoid exploiting geysers that are too far away from your colony. They might give you constant power, but if they're in an indefensible position you're better off with panels and turbines.
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>>170354394
>If you give them joy implant, do they need still need their arms and legs removed?

Yes, funny thing, all prisoners are escaping at the same time somehow.
So if those guys you decided to harvest get very upset they may cause prisoners on the other side of a map to riot too.
>>
>>170354678
Is it a virus?
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>>170355000
ah yes that's not a mental break, it's a prison break. It depends on mood, health and number of prisoners.
The more prisoners you have, the more likely is a prison break.
The less healthy they are, the less they try to escape (hint: beat your prisoners often)
>>
>>170355006
No.
Isn't it just a fuckload of mods?
What computer?
I have Intel Pentium 4 and GeForce from 2006, game stutters at 3x speed, but I hadn't 10 colonists at time yet.
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>>170357274
>I have Intel Pentium 4 and GeForce from 2006
>trying to play the rim with dwarf tech
le shiggy
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>>170357392
Works well enough for me.

But DF runs like shit. The ui is quite tiring even after you learn it.
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>>170358130
is it worth to learn the ui?
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>>170358130
>>170358407
>df
>ui
lies
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>>170358407
Yeah, Dorfs is a good game, but you might get bored when you end up having to handicap yourself because you know how to use exploits.
>>
Tbh I was expecting A17 in February.
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>>170352642
What does this do? Is it actually useful or just another thing to use up resources?
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>>170359523
just like rimworld though
but seriously i will check it out thanks :p
>>
Is there a stoneage mod?
Are cars for faster traveling on the worldmap already out?
>>
>>170361850
>needing to handycap yourself.
>25 potato robots assault your ass.
>15 hives spawn in your bedrooms.
>~150 trbals rape your CPU.
ok.
>>
>>170363889
>all with shitty exploitable pathing.
Though the only thing I meant was making no killbox
>>
>I have 87K silver
>Traders only sell me shit I don't want to buy.
There should be an option to build a "long range coms" so I could pay like 10K so that a trader could come buy and sell me masterwork stuff.

Also maybe even I could buy my way off the planet for 20k silver per person.
>>
Did anybody try melee only colony?
How hard and fun it was/is?
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>>170365687
Depends. It can be extremely easy if you funnel enemies in (pick related)
Bonus points if you put bears on elephants in the frontline

Otherwise it gets pretty hard, you should divide your enemies with a jogger and kill them then. Enemies become extremely fun and strong.

Another variant is make the entrances of you base door corridors, so you colonists can attack from all angles while the enemies go through the labyrint.
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>>170361626
You rape prisoners. Mostly you punch them to death after a couple of sessions.
Also AIDS and nymphs.
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>>170365687
You get instantly raped the second you try to fight tribals if you have any ammount of wealth.

Masterwork power armor, 20 melee, and scyther arms lets you win a 5v1 half of the time. Do the math.
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>>170366554
Yeah you can't fight them head on. Needs good planning to pull it off, exceptional base design always with melee in mind and many good handlers ;)

For fun you could start with 2 insects of each gender. They replicate really fast, eat almost nothing and could make this actually doable for the normal scrub to make a melee colony
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Did you already troll /dfg/ today anon?
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>>170367101
Well, I guess I would have to use machine guns and traps against tribals, but melee seems like good counter against pirates if you manage to get close.
>>
>>170367972
I did my part, sir.
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What's with people putting beds in little cubbyholes?

It looks ugly.
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>>170369820
space efficient
pawns don't meditate, which is slow and makes them sad unless they have a massive ass bedroom
no infestations murdering your pawns in their sleep
Easy to smooth the walls and floor early for a small mood boost

The real question is why the fuck would you have large rooms?
>>
>>170329425
this is why /dfg thinks we're mega autists senpai
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>>170370514
To house the problematic people, those with lvl18 skilled labor and "depressive -20 mood".

Also big rooms are good for recruitment.
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>RR R
>Doing fairly fine
>but feels like everything takes forever to get shit done, though
>get superior LMG (shit is good)
>craft second superior
>one colonist dies to tribals
>arresting wanderers and podders because not good enough and selling them in nearby town
>other dies to infection
>other dies when trying to subdue berserk prisoner
>left with two
>>
>>170373206
Your people keep dying because you can't build fortifications.

HoHoH
HoooH

H is walls. You want to make sure it is roofed because darkness makes more shots miss you. Place the colonist below the middle wall and put two sandbags between the three top walls. This makes your people live a long time.
>>
>>170373498
darkness doesn't give penalty anymore
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>>170373498
Well, the guy who died to tribal was kind of exposed at side, so tribals got him with pilas.

Walls give like 75% while sandbags 65%, but walls cover line of sight.

Darkness cover bonus was removed.

Btw. pirates came, downed Skye and kidnapped her.
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>>170374185
well fuck they changed it. I guess sandbags might be worth a damn now.
>>
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I'm maybe 6 or 7 days into this game. Mountainous Jungle.

I'm not sure where I should put a workshop.
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>>170375141
were will you put your dining room? The workshops should be near them
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>>170375141

>power line running through the room
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>>170375141
get penoxenocyline. right now.
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>>170371376
Who cares what /dfg/ subhumans think? The sole purpose of dorfarts is to bully them.
>>
>>170375862
Or to be more helpful:

>>170375141
THe place where you have landed has a lot of food, but a lot of disease too. you will want to trade for penozen or whatever asap. Set it in the assign drugs tab so that colonists take it every 5 days.

Its very valuable, because sickness can disable your people for multiple days in the best case scenerio.
>>
>really want to start a new colony
>hate the fresh colony building phase
fuck
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>>170376197
The more pawns you start with the funner the early game.
>>
>>170376313
hmm. fuck tribals so I might do a scenario edited crash landing run
maybe inna jungle? how exciting
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>>170376197
start a new game in the jungle with like 15 pawns. Be sure to multiply the starting resources by 5 too. Shit is so fun.
>>
>>170376197
You're literally the opposite of me. I love the first week or two where you're working on getting all of your necessities covered, but hate the shit after that.

>>170376580
I only play jungle. Go for maximum rain and tons of mountains.
>>
So... Is there a quick start guide or something?
Tutorial is really short.
>>
>>170376898
Guides are softcore.
>>
>>170376898
The best way to learn is to just jump right in. Don't worry about fucking up. The first few colonies you make will be pretty abysmal, but it's all part of the learning process.

The UI is really straightforward. If you have minimal experience, just focus on the Architect menu.

>Building a longhouse
Pretty simple. Wood walls, wood floors, door and beds. Don't forget to go into the Zone/Area tab and make sure your colonists know w make it a Roof Area.

>Power
Power menu. Make a solar panel somewhere outside and a battery somewhere inside. Connect the two with wires.

>Appliances
Wire it to your batteries

>Food
Butcher's table and stove. Add a bill on the butcher table for Butcher Creature (Do Forever). Add a bill on the stove for Make Simple Meal (Do Forever).

>Freezing food/animal carcasses
Make a room with a door and a cooler unit. Set the cooler to make the room freezing. Make stockpile in the room that only accepts animal corpses and food (medicine optional).

godspeed anon
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>>170377813

>meat
>simple meals

This is wrong. Make simple meals out of potatoes or rice only, fine meals require half meat and non-meat.
>>
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>>170378162
That comes later. He's still learning the game.

>rip my kitchen.

Thanks a lot, Rough Randy
>>
/dfg/ is shittalking us
We can't just let it, can we?
>>
>>170351829
Play in a desert? Sand doesn't catch fire.

Use floor tiles to crush vegetation. Even wood floors will prevent fire from spreading.

Hide power lines inside walls to protect them.

Stone walls are GOAT. Don't build all your stuff out of wood. Use some steel to reduce the fire hazard.

>>170352414
> I don't like spending 300 metal
DO IT! You can get SO MUCH metal from trade. Just use the metal and make valuable stuff to trade for more.
>>
>>170378354
I can let it go. I'm too busy playing a good game to argue.
>>
>>170377813
thanks
>>
How would you recommend I design my initial barracks, freezer, etc., so that later when I want to expand and give everyone their own bedroom I don't have to tear down and rebuild as much?
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>>170378712
Gnomoria?
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>>170378927
Didn't Gnomoria get pushed out while it was still basically a beta and then forgotten by its developers?
>>
>>170378867

Initial, as in first weeks?

A simple generic room will do. The shared bedroom moodlet doesn't matter when you get +20 from the e.l.e.
>>
>>170378867
A little tear down never hurt anyone. The important thing is to make sure your expensive stuff is in a good final place. You don't want to dismantle ACs and lose tons of resources. Dismantling walls is cheap.

Keep your freezer up front between all your farms to reduce hauling labor. Keep your cooking table pointed into the freezer in a separate room. Inside the freezer gives a speed penalty and will heat your freezer. Double wall your freezer. If it's a hot climate, triple wall by placing normal temperature rooms around your 3/4 of your freezer.

your first barracks should probably be whatever spare structures are on the map. Living quarters are the cheapest thing to redesign because all the furniture can be moved around.
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>>170378291
>wood walls
hope you learned your lesson lad
>>
>every single time I start a new game, someone with no clothes joins like a week in and then is pissed off they don't have anything to wear
>>
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This is what the Caravan game is all about, kids. Components, food, medicine, raw resources and drugs out the wazoo.

Don't wait for traders to come. Roll up some fatties and go adventuring a bit.
>>
>>170379569
comfy > function

it's worth it, nigger
>>
>>170380379
don't use the n word
>>
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>>170380698
no, nigger
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>>170380773
bye-bye then
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>>170380886
What a time to be alive.
>>
>>170380886
you are cancer
>>
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>>170381969
>tfw colonist came down with a luciferum dependancy
>tfw no drug plant
>tfw no luciferum anywhere

what the fuck
>>
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>offer to help someone fleeing from raiders
>ends up being an absolutely useless fatty who cant work any jobs
>fatass gets downed before getting to me
>take raider instead for recruitment
>bury fatass in the marsh.
>>
>>170384632

>bury

Waste of time and work. Just pile corpses somewhere and burn them with molotov or something once in a while.
>>
>>170382625
See
>>170380109
>>
>>170365061
You can build exactly that...and call traders for only 600 silver.
>>
What mods make the game easier in terms of giving finer management control, making information more available, etc., without making the game easier in terms of OP equipment, rebalancing things, etc.?
>>
>>170391293
Check out Fluffy's mods:
https://ludeon.com/forums/index.php?topic=16120.0
>>
>>170392628
These look great, thanks!
>>
Thrumbo is for cud
>>
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My colonists won't eat nutrient paste meals. It is connected to power and is in their allowed zone. Everybody is starving.
Anybody know this or have an idea what I can try?
>>
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>>170395374
>>
>>170395374
I don't think they eat that if it's human meat.
>>
>>170395797
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>>
>>170396082
Well on my other safe they were perfectly fine doing that. But since the colony is already lost I might just try edit in some rice or something on check if they do that
>>
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>>170396082
>>170395374
>>170396302

I found out, it's because the nutrient paste dispenser is technically in a prison
>>
>>170396825
thanks that was it. Colony is dead now though xd
>>
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>send lazy retarded shithead who somehow managed to find luciferum and take it for no reason out with the clothes on their back, 5 rations and a spiked club on a suicide mission to attack bandits
>they get 1 tile away from town and go on a drug withdraw induced berserker rage

dodged a bullet
>>
>>170398126
Missed opportunity here. You could have let them punch each of your colonists once, then lined them all up and shoot him to death. They would be pissed for one day (because they saw him die), not the usual weak, and then you could eat and make a hat out of him.
>>
>>170398568
The person who popped the Luciferium was the first and since last person to join the Colony. They refuse to clean or haul so I'd prefer they just go out and get fucked.
>>
>>170399008
But he always dreamt of become a cowboy hat. How can you be so cruel and deny him his only wish?
>>
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>>170376784
>have a blast getting everything running smoothly in my colony
>suddenly hit that bump where you don't have anything to do between raids because everyone has anything they could ever want
>>
>>170400751

You can always build more traps and turrets. I'll bet your killbox doesn't even have two rows of automated pew pews lining it's sides.
>>
>>170400751
I guess go out and raid motherfuckers
>>
>>170329425
Not furry enough to be an Orassan
>>
>>170401969

Can Orassans be shaved? What if they get full bionics from neck down?
>>
>>170402078
Their facial structure resembles khajiit more than human. As for bionics; they'd look more like robo-cop, now wouldn't they?
>>
>>170402276

Okay, lets go the other way then:

Harvest ears and tail, install on human.
>>
>>170402387
Unfortunately you can't do that in game
>>
I love Rimworld, but lets be honest.

Dwarf Fortress is the better game aside from its UI.

>rimworld will never have Z-Levels or World History.
>>
>>170402864
Id really like to try DF but i dont have autism. Is it worth it?
>>
>>170403402
its one of the easiest games that only requires being autistic over a-z keybinding because it uses the whole keyboard and not mouse controls/arrow keys.

Its a fuck ton of a fun.

Make sure to bring 2 male cats and 1 female and lock the female in a room forever unless you want a catsplosion that sets computers on fire.
>>
>>170403402

Graphics are shit, graphics packs melt your eyes, devs are too retarded to add a UI that is actually functional.

But it's okay, the game is stupidly popular because durr hurr it's great to boast about shitty games that take years to learn how to play. There is no way to actually learn how to play the game in under 20 minutes, the game will always take you fourteen pages worth of bullshit.
>>
>>170403884
this faggot is lying.

The game is so fucking easy aside from minecart/pump mechanics and only true autists worry about those, you dont have to at all.

I went from Rimworld to DF and learned it in 1 day.

Its way more automated than Rimworld in things, but you do need to download the Starter Pack and use the mod that comes with it that lets you assign jobs outside of the game, the ingame job setter is one of the worst things.
>>
>>170404032

"learned it in one day"

Fuckface if a game takes you twenty-three hours and fifty-nine minutes to learn that isn't exactly a great thing to boast about.
>>
>>170404215
like 80% of that is learning the UI keybindings down to common muscle movement.

So about 5 hours mastering most mechanics
>>
>>170404629
wait are you serious do you think I could learn the game in 6 hours? I might actually do it for the stupid fun it provides
>>
>>170404868

How has nobody just made a UI mod?
>>
>>170403863
Lmao 2cat
>>
>>170404868
Coming from Rimworld?

Absolutely.

Hell, you can play in a calm/serene area, make a fucking draw bridge and some walls, raise the bridge, and you cant be hurt by any invaders for 99% of the time.

The food/drink game is fucking retardedly easy and its really all you need to survive.

Seriously, the hard part of DF is the keybinding/UI and learning it, the rest is so fucking easy, but also super intuitive.

>>170405281
Keeps out all rodents better than anything.
>>
>two colonists keep hitting on each other and rejecting each other, putting both of them in a shitty mood
What.
>>
>>170406958

It happens sometimes.
>>
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What should I work on next?

Currently finishing up researching Microelectronics Basics.
>>
>>170407779
Build a door on your freezer so colonists don't have to walk to india to haul the harvest in.
>>
>>170408317
Done. But then the freezer started getting hot, so I also thickened the walls.

Any other advice?
>>
>>170408749
Your battery try is a ticking time bomb. When it will explode (and it will), it might take your base with you if it explodes during a raid. Stone walls or build in a mountain. Also, you don't need more batteries. Wait til they are full, then uninstall two (especially with the steam vent in the right botton corner so near to your base). So the explosions won't be that big and when you run out of power, just install them again. Also great for turrets you build against sieges away from your base.
>>
So where is the "learn how to play DF in an hour" guide?
>>
>>170408317
Why are you niggers putting vegetables in a freezer? How fast they are perish in hot climates anyway?
>>
>>170411393
around a year :P
>>
Yeah what's the best df guide out there?
>>
>>170411527
Just build roofed stockpile next to your kitchen, ideally it would look like this:

H-hydroponics
S-stockpile for veges
K-kitchen
F-freezer for meat and animal corpses
W-walls around colony
O-outside where all that tasty meat wildlife lives
>>
>>170411706
>Yeah what's the best df guide out there?

http://www.timdenee.com/oilfurnace/

If that doesn't get you to just man the fuck up and dive in, literally nothing will.
>>
Two of my colonists are now lovers and want a bed together. That's fine, but is there any way to make this bed more comfortable than the shitty starting ones?
>>
>>170414898
You can make a royal bed (with some gold) or you could use a mod like Rimkea for more beds
>>
>>170414898
level up construction by digging some holes. I mean with that dig some graves and deconstruct them.
Then it's rolling the dice. Build double beds, if they are good, keep them, if not, deconstruct.
>>
Is it a good idea to give beastmasters machine guns?
>>
>>170420470
you generally want them to have melee weapons, because sometimes animals go mad when you try to tame them
Also, melee pls animals is pretty op^^
>>
A trader just arrived, and he wants to sell me a big penis. Wtf
>>
>>170414692
thanks that looks promising^^
>>
>>170402579
What about prosthetics mod? You can harvest more bodyparts there.
>>
Is there a way to disable diseases? I'm fucking tired of seeing "Disease: Plague" all the fucking time. I recently had the event on 20 of my colonists and now I got it again which is bullshit.

Is there some way to disable it through options/mod/dev mode? It's just annoying and fucking boring, I'd rather have a raid and die to that than shitty plagues, feels so fucking cheap.

Please tell me there's an easy way to disable this.
>>
>>170424181
your lucky. before you start the game, go to scenario editor.
> Disable event: Disease, ZZZ, blight
>>
>>170424257
Isn't that only when you want to start over/make a new colony though? I meant on an existing save, I've come really far in and I don't really feel like starting over again. Is there a way to change it in an on-going colony or am I forced to make a new one to disable it?

Thanks for the reminder though, I'll make sure to check those things next time I start over. Fucking hate plagues and blight.
>>
>there are STILL scrubs on /rwg/ who don't understand hcsk diseases
>>
>>170423648

A simple comp. addon mod would do.
>>
How can I harvest in arm in Rimworld? I always thought this is possible with EPOE, but the game doesn't let me
>>
>>170406958

Seal them in a 2x2 room with just a double bed. Make sure both of them are completely naked and high on smokeleaf and drunk.
>>
>>170424420
Do you know anything about XML? You can disable it, but you have to edit the XML of the safegame file.
(Found under %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
>>
>>170406958
> install RJW
> Imprison one of them
> Make her comfort prisoner
> Only one bitches, and he gets redpilled and stops getting pissed because of bitches.
> She learns her lesson
> Win - Win - Win
>>
>>170416357

Just burn it with molotov.
>>
Why isn't battery efficiency increasing?
>>
>>170423648
That does not add a spot for tails to be added onto humans
>>
>>170427690
there's no way to change them
>>
>>170428202
Then why is a tech which increases it?
It worked some time ago.
>>
>>170428294
>>170428202

What mod are you talking about?
>>
>>170428316
HardcoreSK
But even vanilla had tech which increased efficiencies.
>>
>>170428487
I don't remember anything like that
>>
>>170428561
You are a newfag.
Earlier versions had a lot of efficiency increasing techs.
>>
>>170427718

It could simply be a spine replacement. Spine extends down the tail you know.
>>
>>170424181
5 day penox schedule will eliminate disease forever
>>
How do I start adventurer mode? I can't find a button for it.

I just want to explore the world.
>>
>>170432021
Hit the world button, select your blue colony, caravan up and go.
>>
>>170329425
>>How is it different from Dorfort?
>Sci-fi setting with better graphics and lewd

How exactly is it lewd? Or do you just have the option if you install mods?
>>
Can I play with 200 colonists in this game?

Also, how do I dig down?
>>
>>170432981
199 is maximum
alt + f4
>>
How am I supposed to use the new oil refinery in HardcoreSK?
>>
>>170434867
nvm, found it
>>
>>170429145
That would mean replacing the entire spine to add a tail, due to the way the current medical system works.
>>
>>170352642
this is kinda fucked up
>>
Does anyone else always play on a completely random map? It seems the most appropriate for the game
>>
People who want sex mods in every game they play are worse than waifufags
>>
So how do I even get started with a game as massive as Dwarf Fortress? Help me my fellow autists.
>>
>>170439076
u gay?
>>
Whatever happened to that Dickwolves guy. I was actually somewhat happy to have wolves in space instead of using that shitty cats mod.

Apply RimJobWorld and watch as Dickwolves violate Pussycats all day, what a world we live in!
>>
>>170440337
>shitty cats mod
rude
>>
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Started off with a single colonist and 0 items/research because my first two colonies had it way too easy and I wanted to spice things up.
But now I'm clueless as to how to proceed really.

My first free recruit turned out to be a pyromaniac, so after saving him from bandits I had him suicide into a boomalope.
My first prisoner eventually went berserk after I kept failing 1.5% recruitment chance checks, so I fucked up him, got him addicted to luciferum, and set him free.

I really cannot into planning, but I absolutely need a freezer so I can start stocking up on food. Any advice on where to put stuff?
>>
>>170424875
>>170424985
Three more days and they ended up lovers on their own. After constant will-they-or-won't-they and rebuffing each other.

THIS IS JUST LIKE MY JAPANESE CARTOONS!
>>
>>170440337
Rood
>>
It would be nice if there wasn't only like 4 ways to play the game if you want to survive once you have any amount of wealth.
>>
>>170443108
Freezer always close to the kitchen.
>>
>>170432828

There are some mild background things in vanilla like Urbworld Sex slave.

and then there's rimjobworld.
>>
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can i get rid of it later?
if she lives long enough ofc
>>
>>170449490
>humans can be pregnant
I'm gone for a month and modders implemented child birth already?
>>
>>170449490
> FATAL mods
For waht purpose
>>
>>170362983
seems like no
>>
>>170443153

>he hits on other girls
>she goes berserk and punts him in the nuts
>>
>>170362983
> Cars
Loser. Drop pods all day e'ery day.
>>
>>170454179

What I want is a functioning rail system. Mining carts and ore trains from adjacent map tiles.
>>
>>170454179
Those have a way too limited range.
>>
>>170454348
> Load drop pods with components and chem fuel
> LAUNCH
> Mine some metal
> Build more pod launchers
> LAUNCH
> repeat
I don't see the problem here. You can jump across the whole world and back again in less than a week.
>>
>>170454292
To do what with it? We don't really have the late game tech yet
>>
*cockslaps thread*
>>
How do I put penises on females?
>>
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See? Leap frogging across a planet isn't so difficult. A one year journey can be cut down to a couple of days by pod.
>>
>>170462329
pls respond, this is important
>>
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Everyone is relatively happy. We can sustain ourselves. Currently researching gun turrets to automate defenses a bit.

What now?
>>
>>170464816
Your farm plots make me want to cry. Build big or go home. You can never have enough food because any excess can just turn into money.

Wind power > Solar power. Fueled generators save precious components for a starter colony.

Start replacing your wood walls with stone and start building a stone city wall. It's well worth the safety.
>>
>>170465153
>Your farm plots make me want to cry. Build big or go home. You can never have enough food because any excess can just turn into money.
Fair enough. I'll farm bigger plots.

>Wind power > Solar power.
I had a wind generator to start with, with nothing at all in the areas I was supposed to keep clear, and it still gave me damn near zero power.

>Start replacing your wood walls with stone and start building a stone city wall. It's well worth the safety.

Which is more urgent?
>>
>>170465374
> Which is more urgent?
Whichever one you keep dying to, of course. For some players it's fire, for some players it's raids. You are generally safe from raids for the first few weeks.
>>
>>170465374

I'm a fag and build stone walls from the start. Higher resistance, more HP, fireproof, etc. Means my douchebags go the first few days without a base but it's well worth it.

Also make sure to combo solar and wind. Solar means you'll always have some juice and Wind means you aren't as fucked on energy drain over time.

Farming you should have gigantic zones for farming. If playing Vanilla you always want to grow one plot haygrass, one plot rice, one plot cotton, one plot healroot, and one plot potijuana.
>>
>>170466857
> haygrass
Haygrass is a meme. Your farm animals should be eating plain grass off the land until it gets stripped bare, at which point You caravan them outside of town to eat the infinite grass outside
>>
>>170466946

That's the most autistic shit I've ever heard. Store that shit for Winter or Fallouts, sell the excess you don't kibble for your husky army.
>>
>>170462329
PLS RESPOND
ITS CRITICAL
>>
>>170467432
Haygrass doesn't sell. It's fine to survive the winters I guess.
>>
>>170468014

Haygrass has one thing going for it that other stuff can't match. It rolls up into 200 unit hayrolls. Efficient use of space for long term storage.
>>
>>170462329
Never mind I decided I don't care.
>>
>>170468579
That's a dumb reason. haygrass has its uses but it won't help on the first winter nor will it help for trade. Better off planting more crops instead.
>>
>>170469863

I didn't say it's a good reason to grow it. I suppose another good thing is the fast growth time compared to potatoes, and it grows even on gravel.
>>
>>170329425
So the futa fags took over the general huh?

A damn shame..
>>
>>170470964

They didn't take over anything. It's just one autistic samefag.
>>
>>170469106
no
answer
i want dicks on girls
>>
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I'm looking to expand out some this evening and claim a bunch of land for farming in the name of Comfy-Ville.
>>
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>>170471259
>futafags
you disgust me
>>
STALKER mod when.
>>
>>170474203
what's the point?
it's already better than stalker
>>
HOW DO I PUT DICKS ON GIRLS???
>>
>>170474478
you don't
>>
>>170474478
This is an 18+ board, child. It's past your bed time.
>>
@170474478
stop spamming the thread and maybe I'll tell you.
t.Modderfaggot.
>>
>>170474542
I DO
OH SO VERY YES DO
>>
>>170337393
>not playing on casual

It's like you don't even comfy.
>>
>>170474635
I WONT ASK ANY MORE IF U TELL ME
>>
>>170474782
there is a way..
but i wont tell you
>>
>>170474782
Someone needs a time out.
>>
>>170475453
TELL ME
>>
>>170474782
>he doesn't have the gender reassignment mod

This general is not for casuals
>>
>>170475803
glad they made it easier to create estrogen/testosterone

shame pawns get upset harvesting it from prisoners
>>
Reminder that penises are for girls.
>>
Cuntboy mod when
>>
>>170475616
>>170477812
Learn to mod.
>>
I haven't played for the last couple builds and it seems like things have changed a lot

What's the "default" difficulty? Last time I played I would pick Cassandra Classic and there was a difficulty setting that was described as "the standard Rimworld experience" or something, and it's not there anymore. Which am I supposed to pick?
>>
i like real girls not boygirls
>>
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Dude
>>
>>170490148
How does this happen? Legitimate question.
>>
>>170490626
When mods fucks shit up during game.
>>
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Rip Kristina (less then 1 year old husky), attacked by a wolf.
>>
>>170490148
>DDDDDDDDDEPRESSION
>>
did RJW modmaker anon died?
>>
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>>170502461
I'm still here. I was hoping to have v1.1 done by the end of this week but the bondage gear turned out to be a much bigger job than I expected. Have a look at the sprites I've made so far. Top left is a futuristic locking mechanism used as a component to make bondage gear, and top right is the futuristic key needed to unlock the gear. Also fun fact: the name "Pepe" is repeated like 6 times in the list of unisex pet names.
>>
>>170506039
y u don't include a sauce? or make a git.
>>
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I can even get the game to start a new colony. Keeps throwing an error (couldn't switch resolution)

I'm sure it's a unity error but I can't fix it at all. Changing all resolutions, regedit , compatability mode. None work

Any anonymous got a quick fix?
>>
How do I attach penis alongside vagina?
>>
>>170506039

Can you not? There's already too much shit added in the game, we don't need more items.
>>
>>170515386

Rusty spoon. Apply vigorously to anus.
>>
>start a new colony
>first wanderer joins
>immediately starts fires
>arrest him
>have him executed
>everyone's in a bad mood because he was pretty
This kind of retardation should not occur.
>>
>>170515796

Never execute colonists, idiot. You can control the pyromaniacs by putting them in a caravan and sending them to another map tile to burn shit all they want.
>>
How should we troll /dfg/ today?
>>
>>170515776
Attempted. No success.
>>
>>170490148
jesus
>>
So after playing for awhile, I saw that people can get married to each other and develop relationships. Can they also start families and have kids in the vanilla version?

If so do you have to have at least one male and female when you start a world to ensure you can grow a population?
>>
>>170519326
You won't play for that long.
>>
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>>170519465
Why not?
>>
>>170520215
Because your mother will die in her sleep if you don't reply to this post
>>
>>170449490
I thought RJW and Pregnancy mod conflicted? Was there an update?

>>170472867
If you put rocks touching like that there is no speed decrease, you need to alternate it so they are constantly climbing over the rocks. Technically the way Rimworld sees it is, they climb ontop of the first rock, and then run across rocks, if you do it the way you have it.
>>
>>170515674
>we don't need more items

Don't fucking listen to him. Uninstall your mods if you have too much shit. Give me all the bondage gear RJW anon!
>>
>>170520215
Mainly because the game is tracking every pawn/pet/thing that has ever come into your game even for a second, and will eventually cause massive unplayable lag. There is a way around it but I'm not able to explain it accurately because I'm a dumbass.
>>
>>170519326
Also there are no vanilla sex/pregnancy capabilities.
>>
>>170523717
Some fucker has made a compatible version of the Pregnancy mod and posted it on loverslab.
>>
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I want to make my prisoners upset, how to maximize results?
>>
>>170524262
Throw them into the worm pit for maximum sanity loss.
>>
>get the mad rhino event
>she heads straight for my village
>she passes at least 3 human corpses from on the way
>kills all of my village members
Please
>>
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>>170329425
WTF?
>Faction name: Frogs
>Colony name: Kekistan

Is meme magic real?
>>
> Let's load up some drop pods
> Colonist A jumps inside pod and goes to sleep
> Colonist B spends the next 5 days loading up everything else
Why are colonists such assholes?
>>
Does overhead mountain have a temperature moderating effect?

I'm seeing areas with constructed roofs changing to the outside temperature, but a huge mountain base is 15-20C all year without doing anything, even when it's 60C outside.
>>
how do you not instantly die to infestations? I have like 15 wargs and after one infestation I now have 3 wargs moing arround, the rest are bleeding out, my doctor got his arm cut off and half of my colonists are dead.
>>
>>170528886
yes. Living underground keeps your temperature from changing too much.
>>
>>170529259
Infeststions seem to favor the biggest deepest rooms in your mountain base.
Dig deep and leave it empty as a spawn point. If they spawn far away they're pretty harmless.
>>
>>170529821
Yeah until they reproduce to the point where you have over a hundred bugs steadily eating away the entire mountain
>>
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How do I protect against sappers?
>>
>>170533547
You kill the sapper as fast as possible.
>>
FEMININE PENIS
>>
So I'm new and there is a lot of information tossed around as to how to build your bedrooms. I've seen large, wondrous barracks, multiple cuby holes, and sets of 5x5 personal bedrooms. What is the best /rwg/?
>>
>>170539076
There is no real answer, but a personal bedroom that don't give penalty are usually ok
>>
To all you anons who use the H.P Lovecraft mod; what is your diety of choice?
>>
>>170543782

Nylarthotep for actual gameplay benefits.

Cthulhu for mad style points.
>>
>>170544495
Ditto
>>
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Alright, I guess I could take on a couple cats.
>>
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Cat meat tastes good, right?
>>
>>170474635
So, when will you tell us?
>>
>>170549431
Just sell those little shit. They are worth quite a lot despite being completely useless
>>
FEMININE
>>
PENIS
>>
>>170555110
Why delete this?
>>
>>170562316
Because its not related to the thread, retard.
>>
>>170563678
it is
>>
>>170562098
Try >>>/h/
>>
>>170565680
Or maybe >>>/e/
>>
>>170539076
Keep in mind there is a mod now that lowers the amount of tiles necessary for large room bonuses, so that might be changing some of the bases you are looking at.

The only I can note is that unlike the previous alpha, you can't just get by with a 3x1 room with a bed in it anymore.
>>
>>170564757
http://www.loverslab.com/topic/73498-rimworld-sex-mod-rimjobworld-rjw/page-3

ffs, someone already made this a goddamn option for you on loverslab stop posting
>>
>>170524041
Can someone share the compatible mod? The link is now archived and won't download properly.
>>
>>170371376
Pot and kettle and all that.
>>
>>170549431
No. Dog meat tastes good, cat tastes pretty bad.
>>
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dead general
>>
>>170572508
The flavor of animal meat is the opposite of what they eat.

Dogs eat their own shit.
Cats only lick fine clean puss.
>>
For the first time ever a friendly faction came to help me against a infestation, I didn't even know that was possible.
>>
>>170578680
If you bribe them enough it happens more often.
>>
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>no flag mod
>no flags in rimworld

how else am i supposed to fly the windmill of happiness?
>>
Have you cuddled your thrumbo today?
>>
Can you be self-sufficient in this game? I usually drop survival games where I can't survive forever.
>>
>>170593131
yes
>>
>>170593131
For the most part. The only crucial non-renewable resource is steel. I suggest building a comms station and buying steel when passing by trade ships come.
>>
>>170593956
Steel is renewable in the form of drop pods.
>>
>>170593131
I dropped oxygen not included so hard when I found out every colony is doomed to fail from non renewable shit
>>
>>170594365
I suppose melting down weapons also works, however you won't get much steel from those.
>>
>>170598029
The devs for ONI said that self-sufficiency with a twist is one of the goals for development so hopefully the game turns out okay in a year or so.
>>
>>170568301
>>170371376
>>170375982

desu I think we really are the most autistic board now. The cross thread shitposting is retarded as fuck
>>
>>170524262
give them addicted on drugs
>>
>>170567026
You can't have penises and vaginas at the same time with that.
That's a must feature.
>>
Simultaneous penis and vagina mod when?
>>
>>170606076
When you learn programming.
>>
>>170606774
what needs to be changed?
>>
>>170606774
how?
>>
I don't understand what the quality slider ("Any quality" -> "Legendary") for a bill does. Will a "good" quality setting always produce a "good" product? Will the work take longer? Can construction fail? How does it work?
>>
>>170614060
It does nothing. The quality of a product is pure dice roll based on the crafters skill.

The purpose of the quality slider is for the smelter, so you can choose to melt crap instead of legendary 100% power armor.
>>
Alright, i have rimjobworld, and yet my sexually frusted colonist won't use a comfort prisoner

why wont he do it, i'm feeding her all this food
>>
>>170594365
Steel is renewable in the form of you make a convoy and buy 2000 steel from your neighbors.
>>
>>170606774
nobody with half a brain wants to be a stupid code monkey
>>
>>170614581
Because she doesn't have a penis and a vagina at the same time.
>>
>>170614581
Either the colonist or the prisoner might be too young.
>>
>>170615134
dammit she's 19
>>
>>170615134
> Female prisoner
> Too young
What do you mean?
>>
>>170615353
Too young then. I believe RJW anon said people below 20 may only have sex with people two years younger or older. You can edit that in one of the files, though.
>>
>>170615746
Wow, stupid.
Anything above 10 years is fair gaem.
>>
>>170619115
> Above 10
Absolutely disgusting. Girls are sexually viable from the moment they shoot out of your balls to the time they turn into wrinkly old grandmas to the time they're cremated into pasture fertilizer, become cow food and turn into burgers that are eaten by your best friend(male).
>>
>>170619458
necrophilia mod when?
>>
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/rwg/ in the nutshell.

And you wonder why this general is so fucking dead ..
>>
>>170623831
Yeah, the lack of proper porn mods are killing the community.
>>
Reminder that all mods are either cheaty or shitty
>>
how2put cock next2vagoo
>>
>>170630284
stop playing video games and chase hoes around
>>
>>170634505
stds are for fags
>>
>>170640462
not the skanky ones
>>
>>170623831
>surprised that 4chan is filled with degenerate losers
Golly gee im so surprise!
>>
There is no point in having battle animals if your colonists are going to down them before they even get to the enemy. FF on tamed animals should be disabled
>>
>>170644428
>FF on tamed animals should be disabled
>Friendly fire should be disabled on friendlies

Niggguuh...

Animals are useless because, and this might shock you, ANIMALS ARE USELESS ON MODERN FIELD OF BATTLE.
Its not DF where at best you get some crossbow or bow armed enemy, this is the day of firearms, unarmoured animals charging in melee will get their ass kicked.
>>
>>170644693
Say that to my thrumbo fucker not online and see what happens.
>>
>>170644963
>thrumbo
>doing anything against M249 emplacement backed by AK47/M4 armed colonists

Keep dreaming man, keep on dreaming.
>>
I'm playing with Vegetable Garden and I'm super annoyed. I notice that when I try to grow say, Bamboo or Smokeleaf in my Advanced Modular Hydroponics Basins, 1 out of 3 cells gets sown while the rest remain empty and there is no option to force sow it with my colonists.

What gives?
>>
>>170644693
I've been using them on infestations and they rekt anyway.
>>
>>170645526
>on infestations

Well no shit, they will also work against tribals.
Not so much against pirates or other firearms armed enemies.
>>
>>170516810

You didn't apply it vigorously enough. I recommend a power drill.
>>
>>170526965

It's out for fresh blood, not stiffs.
>>
Anyone with experience running a second colony can tell me the effect it has on fps? I had 20 people and it was getting slow so I sent half of them to start a mining outpost. Fps immediately increased but I'm worried it will go back up when they arrive and settle the outpost.
>>
>when the entire thread is low-effort single line posts made by the autist replying to himself to keep this dead general alive
Sad!

P.S. I saged.
>>
>>170649989

Just for (you), a reply bump.

Now go fistfight a bear.
>>
>>170649989
He only does it when he creates the OP and adds on a bunch of unrelated shit.
>>
>>170655569
rood
>>
>>170648715
Anyone have an answer to this?
>>
>>170645330

Any ideas? What's the point of the modular hydroponics if there's gonna be this glaring issue?
>>
> Pick coldest world
> Colonize pole
> -70C to -120C all year round
> Most raids just freeze to death
Building heaters every 5 tiles is a pain in the ass though.
>>
>>170672303
>walk outside
>instantly freeze to death
NOICE
>>
Anyone know a mod or edit that will stop the trader's muffalos from devouring all my food?
>>
>>170672803
I've never had a vanilla trader eat anything from my stockpiles ever, even after selling them piles of hungry dogs. You must be having mod issues.
>>
>>170672924
No, only the muffalos are eating for some reason. Anyway, I found a mod where I can designate the trader's area so I can off limits my stockpile.
>>
>>170673230
Sounds like you got MUFF'D
>>
File: almost.png (440KB, 645x1260px) Image search: [Google]
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>thrumbo eats my entire field of devilstrand
>>
>get a maneater pack of boomrats.
>no big deal, just seal off my front entrance for now, to much of a hassle to deal with them.
>Caravan shows up to trade.
>My front lawn becomes an irradiated field of bodies and loot.

That went better than I expected.
>>
>>170679375
Thrumbo for cuddle!
>>
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Trust No One
>>
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Not Even Yourself
>>
Does the latest CCL work for A16? I need a minimap to keep track of where all the enemies are since my maps are huge.
>>
>>170695632
CCL is kill

many mods that used it previously have just dropped it instead of waiting for it to update
>>
>>170696412
Lmao, I remember at fags waiting for CCL and saying how awesome it will be when it's out when it was obviously kill for months. There haven't been a commit since octobre or something but fags would say just wait for it, it will be out when it's out.
>>
>>170696412
>>170697815
Still, any minimap mods for A16? All the answers I got is to use CCL for it.
>>
>>170698130
play A15 lol
>>
>>170474746
Fuck that. What's the point if there isn't adversity? I always hated playing the sims.

Sometimes you just want to force that shit-eating noble child armless artist to eat her own mother.
>>
/rwg/, are there any other good mods for monitoring what my colonists are doing in the UI? I used to use Moody but it's stopped working and no amount of fuckery is helping so I might need another.

Pic unrelated, just a fun turn of events.
>>
>>170672303
>Muffalo Wool Parka of Excellent Quality or better
>No need for any temperature electronics
>Free to live under the mountains because it's too cold for Infestation to spawn
>You can power your whole base with a few Ship Reactors
>They never break down and once you've built them you can just wall them off and roof over them
>No need for Batteries since the Ship Reactors constantly give 1000 watts each non-stop
>No Batteries means no shorted circuits

Once you get there the only real threats are Mechanoid related, it's boring as fuck.
>>
>>170704113
>surviving on this extremely harsh and hostile biome is eay peasy !
>just get all that late game shit and you will be fine

Well fucking DUH.
>>
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1484209709825.png
303KB, 758x360px
>>
>>170704113
> It's easy if you have half a dozen ship reactors
Nigga stop using dev tools. No one builds reactors for energy.
>>
File: old fucker.jpg (21KB, 458x153px) Image search: [Google]
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wat
>>
>>170707872
he's only 52 years old
>>
>>170707370
Once you get drug production going you can buy whatever you want from traders, and now that you can spawn new maps to mine out getting the resources to build Ship Reactors is trivial. The only real limit to your potential is FPS death, same as DF.
>>
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>>170707872
>>
futamod when
>>
futamod when
>>
>>170644428
hold fire dingus
>>
>>170708696
I feel like the nomadic lifestyle should be more punishing with more frequent ambushes on camps and trails and drug sales abit more restrictive so selling to regular folks is difficult and selling to tribes will piss them off.
>>
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>>170698130
>I got is to use CCL for it
> still no CCL for current update
> no better storage
> no dank power management mod
> no dank colony manager mod
where are the good mods at /rwg/?
what mods are you using?
>>
File: pervert.jpg (54KB, 600x600px) Image search: [Google]
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anyone likes getting their dicks ripped?
https://youtu.be/nXyUGGbYYUM
>>
Post great rimworld videos.
https://youtu.be/1FgEqDjFx7w
>>
>>170725132
>ded general
so no one playing with mods I assume?
>>
>>170644428
Grab a sword and jump in stupid.
>>
>>170729746
kek
>>
Why does randy shower you to death with cargo pods?
>>
>>170734375
He's feeding you so when he kills you he will have more fun
>>
>>170725132
if you want to kys, try RJW and Rimworld Minions together. You either die, or survive and become hitler
>>
>>170725132
Go on the forums or steam workshop,there are plenty of mods avalible
>>
>>170725132
I mostly use Quality of live mods, not really a fan of the current modded content.
>>
>>170727014
> Post isk0tter videos
>>
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>>170738550
Get out, only RJW players allowed here
>>
Why does /rwg/ doesn't exclusively use Nutrient Paste Dispenser yet? It's efficient, you can feed a up to 8 people easily on berries, leaving your growers and cooks more time for producing drugs.
>>
>>170740695
It gives mood debuff. If only you could produce it to give it to animals.....
>>
I want to sexualy pleasure a thrumbo.
>>
>>170743749
you can, it's a bit awkward but easy and worth it
>>
>>170743749
Who cares for mood debuf. Sure, you don't get 10% work speed buff for happy pawns, but when you have 3 pawns free (hauling, cooking, growing) this might offset that in a big way.
Use your free time to build a nice dining hall to negate the negative moodlet.
>>
>>170750094
good guy anon, saving thread with meaningful messages
>>
How should we troll /dfg/ today?
>>
>>170753862
by reminding them they play the superior game
>>
>>170759309
is they the new tumblr pronoun for we? Didn't know we use that shit here
>>
>>170759309
>by keeping their laughable thread alive
>>
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>>170329425
How far away should my dumping zone be?

Would the area around my cursor be too far?
>>
>>170737002
>RJW
>kys
?
>>170738550
>I mostly use Quality of live mods
these were exactly what I wanted, what have you?
>>
>>170766348
For what purpose
>>
>>170767997
Dumping bodies, rock chunks and other hazards according to the guide i'm reading, they were really vague about distance only said it should be far away from where my villagers live
>>
>>170762035
>their laughable thread
>>
>>170768202
>guide
Hue.
You want it close to your workshop so that your stonecutters don't walk half the map to do their job. Same goes for smelting metal and disassembling mechanoids.
Also, if you're asking basic shit like this, why the fuck are you playing rich explorer?
>>
>>170768202
> Hauling rock chunks away
> Hauling corpses away
> """"""Guide""""""
Throw that shit away. Rocks are extremely useful and hauling is the most expensive job you'll have.

Also start with tribals so you have some expendible meat.
>>
I am looking for a mod that allows me to make a all female colony that goes around kidnapping males and castrating them making them into slaves. They are also cannibals but only eat males. Also would like a torture mod.
>>
>>170781697
you can get the castrating part from bird and the bees mod by fluffy i think. the cannibal and all female colony kidnapping males is just vanilla.
you can torture people by drafting them and then forcing them to melee someone
>>
feminine penis
>>
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>>
>>170790116
Not efficient, because it has no traffic flow. There should be at least two-wide hallways
>>
how2put cock next2vagoo
>>
>>170791265
Open doors. No need for hallways
>>
how2put cock next2vagoo ??
>>
>>170794893
pls no

i don lik coc
>>
>>170796191
son kok is beutif
not lik kok's wierd y u no lik kok
>>
>>170766348
Extremely. I'm assuming your guide is shit so here are some tips.

>stone chunks
Keep them nearby for when you unlock stonecutting or you'll have to haul a shit ton at once later. If you alternate them in strips, they can be useful defenses and slow raids down. XOXOX, not XXXXX.

>dead bodies
Don't forget to strip before they die if you can to avoid Deadmans clothing. Bury people. If you butcher them, the whole colony gets a penalty.
>>
>>170797295
>Bury people
What are you, some sort of faggot?
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