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/rwg/ - Rimworld General

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Thread replies: 273
Thread images: 74

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another one Edition

>What is Rimworld?
An early access single player survival simulation game like Dwarf Fortress /dfg/
>How is it different from Dorfort?
Sci-fi setting with good graphics and lewd
>New patch notes
https://ludeon.com/blog/
>Mods
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0

(I'm new, what mods should I get?)
http://pastebin.com/GFj7rxKK (embed) (embed)

(/rwg/ mods)
http://pastebin.com/6rzMQNjG (embed) (embed)
>>
Wowza.
Its really dead, aint it.
>>
We ded, boss. Insects came and ate us all.
>>
rip
>>
>>169545064
putting dwarf fortress in you're general so rim world comes up when people type dwarf fortess.
>disgusting
>>
>>169550394
we've been doing this for about a week and now someone finally notices.
we even put /dfg/ up there so it would show.
>>
>>169545064
How the fug are you faggots so ded?
>>
>>169553526
I dunno, 2 threads before this one was pretty alive, now it seems that everyone left.
>>
>>169553626
Perhaps just a temporary lul in posting?
The last active thread had 126 posters, that should be more than enough to maintain a general, some get by with as little as close to 30.
>>
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>Ship nearing 75% completion
>All resources are ready

Do we leave this hell hole behind?
>>
>>169554572
Why are people's base layouts so boringly efficient?

Let everything fuck up and grow organically for a change.
>>
DF player here, is this game fun? Last time I played I loved the UI and graphics since the DF is crappy in this department but there wasn't much content, so I got bored quickly
>>
>>169554572
>abs mod
where
>>
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>Everyone is gone except for the guest who was fast asleep when everyone boarded the ship to leave.
>Eerie silence


>>169555558

There was zero planning involved with making this base aside from the initial hole that was made. Never planned on having an enclosed area for solar panels and just enough room to build a ship.

Bedrooms of course have the same general layout, but beyond that, when new rooms were added, I simply cut out a hole I thought was big enough for the room's intended purpose.

>Bug infestations occasionally turning combat on its head, going from defending from the firing line with turrets to grabbing all the assault rifles and shotguns out of the armory and shooting out my own walls to lure them into the corridors
>>
>>169555726
Depends on when you played it last, if it was like A12 or something its got a load more content since then, but if it was recently its probably still the same.
Pick up the hardcore SK modpack if you like DF's autism mixed with Rimworlds art and UI.
>>
THIFF
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
>>
>>169557535
Calm down, redirect your autism, and explain.
You keep posting this.
>>
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Tribal horde vs Auto Turrets

Who wins?

>One of those turrets is a fucking vulcan cannon
>>
>Only 7 people in settlement with a few muffalo
>The entire compound is constantly filthy
>forced to have one person whose only job is cleaning
>They still can't seem to keep up
A lot has changed since last I played before the steam merge, but this has to be the most obnoxious difference I've noticed.
>>
It's finally time, you faggots dragged it on far too long. /rwg/ can rest and recover at last. No more cancer, no more tears, only sleep, until next alpha and it can be reborn healthy and pure.

Good night, /rwg/.
>>
>>169562009
Suffer on you cocksucking faggot.
>>
I wonder why rim world doesnt get much traffic but DF manages to constantly stay alive. Any who. What are the chances this game reaches the depth DF has? I enjoyed the game, but I didnt feel as involved in the world like I do with DF.
>>
How important is load order for mods, it is as annoying as bethesda games, or is it something you can mostly ignore?
>>
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Started producing pemmican, recruited a podder Odette (constroctor/miner) and built a nice prison.
>>
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>>169566114
And yeah, I fought a psychic ship with EMP mortar and sold the AI, produced over 3000 pemmican.
The last Founder married an animal handler and this is their bedroom...

Bugs were cooked.
>>
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>>169555558
This was 100% organic
>>
>>169557938
Hopefully they got enough archers to make the run, otherwise melee'ers will get into its deadzone and kill it.
>>
what exactly is lewd about this game?
>>
>>169567557
The mods.
Look in the pastebin.
also the fact that you can make 16 year old vatgrown sexslaves walk around naked and be some sort of maid.
>>
>500 fucking steel per cryopod for the ship
>>
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FUTAMOD WHEN

With:
-male & female reproductive organs (womb & balls}, both applicable on the same pawn
-male & female sexual organs (dick & pussy}, both applicable on the same pawn
-necrophilia & nymphomaniac traits, necrophiliacs getting mood boost from harvested organs from zombies / dead pawns
-pawn thoughts from dick sizes in relationship, masochists getting mood boost from it
-craftable reproductive organs, from balls of steel, wooden and iron dildos to bionic vacuum pussies and golden pleasuresticks
-pawns with ascetic and prostophobe trait prefer and enjoy the low-grade solutions while greedy, prostophile and others the high-grade ones
-sculptable nudes, dildos and wooden horses
-new disease called "futa fever" needing regular treatment in every few days - if futa fever is not treated a new minor break called "stalking" will happen - after multiple minor breaks a major break will make the colonist leave to look for futas elsewhere - futa fever may disappear on its own or after being in a relationship with a futa
-futa dick juice with medicinal properties and as a luxury food ingredient (think of incest jelly but hotter) - may cause "futa fever" if taken regularly - may cause minor non-harmful addiction raising consciousness a little when taking in moderation and decreasing it when overdosed (range is from +10% to -10%)
-unarmed melee attack called "futacockslap" which incapacitates the opponent with a very high chance
-growable dickshroom / cockshroom plant which can be refined into aphrodisiac (effects yet to be determined)
-OPTIONAL: dick graphics for pawns when nude

WE ARE LOOKING FOR CODERS AND ARTISTS FOR THE PROJECT
THE CREATIVE STAFF IS FULL BUT IS ALWAYS OPEN TO DISCUSS NEW IDEAS
>>
What are some good ways to optimize base layout?
>>
>>169573342
Double thick outer walls to keep heat.
Double wide hallways if you've dug into a mountain.
>>
>>169573383
>Double thick outer walls to keep heat.
Assuming this also applies to freezers as well, and for the walls between them and the kitchen.
Does it really do anything though?
>Double wide hallways if you've dug into a mountain.
Does that actually help prevent infestations or is it just to make it easier to deal with them?
>>
>>169573342
centralized comfort prisoner location next to the dining room and human meat fridge
>>
>>169573701
Double thick walls and 2 doors for a freezer makes it way more efficient.

The wide hallways are so you can have 4 people shooting down a hallway instead of 2.
>>
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>malaria
>poison ship
>malaria again
>raid
>infection
>psychic ship

all in one week. tribal start
>>
Thrumbo is for cuddles.
I want to breed with them.
>>
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>>169566406
Situation is bad.
Very bad.
I was trying to do the same trick with EMP mortar against abother psychic ship, but by bad placement it was exposing mortar operator, so I had a Willy to take the attention by shooting a scyther from wall cover, got one-shotted, he was a lover of Odette.
Before that a ship chunk fell there and I read it may mean mechanoid invasion.
Guess what. It fucking happened. Two centipedes (blaster and minigun( and one scyther
Lost Ray when flanking a scyther.
Thyme, tame worg, died.
Got help from tribe called Alliance of Cai, I called in outlander Ntor and outlander Wareallista, but considering their equipment, they so far managed to take down a centipede.
Ntor fled, Warea are coming.

I strongly consider evacuation, I can use time Warea will buy me, to take supplies AND FUCKING GET THE FUCK OUTA HERE
>>
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>>169576307
Well, I kind of forgot that I had two doomsday launchers, so I use the one of worse quality to get rid of the last scyther (it shot the centipede down by itself).

I guess I will have to move anyway, place became to rich and is getting attention and only one person can use guns well, two cannot fight, while rest are meleers.
>>
>>169573342
Multiple doors into rooms to successfully purge any bug menace from multiple angles.

But be careful because yesterday I burned down half my base via insect purge. Did you know that if things are really hot, they just magically ignite on fire? Even if they aren't in the same room?
>>
What is the logic behind a raid coming from the map edges VS a raid from transport pods? I've gotten way more transport pod raids lately and have never really thought about how to defend myself from them.
>>
>>169565319
Mostly irrelevant except for those that require other mods to function, obviously.
If some mods edit the same things the one loaded last will take over, which may or may not break everything. Generally, if a certain load order is needed the mod page tells you.
>>
>>169576307
Why havent you moved the mortar into the base?
>>
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Since thread is dying, why not give Oxygen not Included for a try? Transplant Rimworld's combat with DF's chemistry and physics and add in Don't starve's art style and you get ONI.

http://store.steampowered.com/app/593590

Klei's got good track record with early access but it's still pretty barebones at the moment, about 4-6 hours of content at best.
>>
>>169578009
There should be no logic behind it. In theory the game just chooses randomly between a type of raid and fires it. Different types of raid have different weights, but it's not particularly biased toward any of them, iirc.
>>
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Tribals from last night managed to shave more than 50% of the Western Killzone Vulcan's hp off but they were ultimately routed and ran.

I've been letting this run in the background on Extreme difficulty at x3 speed to see what happens.

>Western Vulcan is in close proximity to a Geothermal generator, catastrophic explosion all but inevitable
>Massive battery block in freezer guaranteed to fuel an enormous explosion after one power failure since no one will be present to reset the circuit breakers

It's just a matter of time.
>>
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>Fat, worthless, drug addicted sheriff has a mental break and starts eating everything
>Have my thug put the boots to her and arrest her
>Original settler IMMEDIATELY throws a party

Pottery.
>>
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>>169583995
That's not the right picture at all
>>
Fucking dead
>>
?
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
>>
Any tips for a trial start?
>>
>>169559163
How efficient is your base space wise? I've got one full-time cleaner, who seems to usually stay on top of things, excluding those times directly after a bloodbath where they might need a little help catching up. The fringes out near the bunkers might get dusty, but the core sections are always very clean.

I've got 14 colonists, and probably ~40 animals within the base doing hauling and generally roaming (up it to ~60 if you count camels, muffalo, and cattle - they're locked outside though).
>>
>>169555558
Something like this?
>>
How do people do open plan bases? I like the idea, but bottlenecks are brutally effective so I always end up with a boring killbox.
>>
>>169573342
If in a mountain, segmented areas with flammable objects can be useful, as can thermal IED's in these compartments.

Infestations are extremely painful if you can't leverage range or space against the insects. No chance to gun them down as they come to you, and no good opportunity to animal swarm them. You either choose a pawn to take hits on the front, or you let your animals go blow for blow in a corridor. Both bad.

Remedies are either deliberate base lay-out that includes many long wide hallways, or rooms designed to be heat-traps. IED's and flame launchers are great for this. It's about the only use I get out of the launchers. When the fire has done its job, either reinstall a fire-foam thing in the flame room and trigger it, or conventionally fire-fight. Depends on how hot it is / how your heat dissipation is working.

Also, keep armory outside of mountain if possible. Infestation on your armory can fuck you over hard. At the least, you're leaving yourself wide open to accidentally ruining your high quality gear.
>>
>>169585805
>How do people do open plan bases?
Make peace with tribals.
>>
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Northern Vulcan went down in a raid, along with two smaller turrets. Amazingly didn't cause a massive explosion.
>>
>>169586732
No replacement colonists yet? It's been two seasons with no pawns, storyteller should have started throwing some your way by now.
>>
Thread on life support
>>
>>169545064
I'm glad that one anon convinced me to buy this game, it's fucking awesome.
>>
>>169580248
Well, I didn't know the mortar's range and I wanted some sort of accuracy so I wouldn't use many shells.
>>
>>169593696
Mortars have effectively infinite range, though they do have a minimum range.
Also distance from target doesn't matter, they'll always scatter. Always fire at least 4-6 mortars if you want a decent chance of actually doing any damage.
>>
>always burnout before getting anything cool
What are some common shitter tier things that I might be doing that increase burnout?
>>
>>169599457
bumping a dying general with dumb questions to keep it on life support past its time
>>
>>169599678
>implying burnout management isn't an essential part of engineering fun and ensuring longevity in games
Might be why this generals dying if you don't get that
>>
I've been doing some research and testing, and it is amazing to me how little effort people place into optimizing movement of pawns.

almost 2/3rds of your pawns usable up-time will be spent moving. It's insane!

Does anyone have any ideas for guides on how to optimize movement?
>>
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Fuck is wrong with this guy and how do I fix him? He's slow as shit too.

He also had sensory mechanites.
>>
>>169601335
Think it might be the permanent brain damage m8.
>>
>>169601335
>Brain: Permanent gunshot injury
He's fucked. If you have EPOE there are some implants you can install to bring him back to full capacity. Otherwise, dead weight.
>>
>>169601756
>>169601487
Alright thanks

at least hes a psychopath
>>
>>169601335
>Guys why is DOC acting all strange and slow?
>...you do know that he got shot in the head right?
>>
>>169557382
Thanks, I'll try it
>>
>>169600864
I learned about stools-by-workshop method today.
Noicy.
>>
>>169601335
>brain injury

Hmmm... sure I don't know what could cause the slowness...
>>
>>169580624

Yeah it looks a lot of fun, but >early access

wait, I'm already playing an early access game
>>
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Sooo...
Everybody are snorting yayo (had to force yayo on teetolater Maddog, who was going bonkers)
Cline and Odette both went berserk and fought each other, Cline had a longsword, but Odette was on yayo at this moment. Fight ended up with Cline going down to pain, but without bleeding, while Odette is standing with both arms cut off and over 400% bleeding, she is about to die in 2 hours. Sort of sad that after lying over 700 years in cryosleep she ended up like this.
I'm getting out here as soon, I cannot handle the psychic drone, because the only good shooter in this shithole of the colony lost left arm, probably to scyther when she had a sniping duel with it.

This feels like Dwarf Fortress at this point.
>>
tf?
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
>>
>>169618010
what do you want, a download link or something?
>>
>>169621845
tf!
>>
>>169601335
>>169601756
From the Wiki:
>As of Alpha 16 (December 20th, 2016), Luciferium can heal old scars or permanent injuries, as long as the part is not destroyed or missing.
>>
Can anyone download this for me?
http://steamcommunity.com/sharedfiles/filedetails/?id=872434511
>>
>>169622603
tf?
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
>>
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I have to say one thing.
I fucking hate pod loading system.

Maddog was sent to distract manhunting muffalos while other pawns were loading last items to the pods (like second time, on top of that), but he went down due to starvation, so pods unloaded.
Fuck my life.
>>
>>169624697
kek
>>
>>169622603
>>169622170
>>169622849
I would but I got no clue how to find which mod it is, or if how to transfer it from Steam Workshop mod to regular pirate friendly mods.
>>
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I put all other 4 colonists into pod room, while loading three of them into pods.
So because they were safe now, I unload the pods and take as much stuff I can now, right?

So I unloaded them and...

TWO OF THEM ENDED UP OUTSIDE THE ROOM WHAT THE FUCK
>>
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>>169625529
I sent Lela to distract muffalos, it worked, but she was not fast enough to come back.
I'm down to three colonists and I'm not trying to unload the pods again, they're going like they are.
This is going to suck.
>>
>>169627021
Holy shit man. That is crazy.

Why are you trying to pod out? Does attacking someone with pods ever make sense?
>>
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>>169627021
And this how tale of Theshaw ends - littered with corpses and bloodthirsty giant animals and on fire, with it's only sane citizens leaving the boat that once was swimming well, now it's murdered.
>>
>>169627454
Attacking? I'm fucking running away, I'm supposed to go for AI ship.
>>
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>>169627580
This is what I have, at least I have cash, drugs, some food and some decent stuff, maybe it won't be that bad.
>>
>>169627723
OK. So you are trying to get on the AI ship to leave the planet? Makes sense.

I have no experience with those pods, so I don't know they really work or if they are worth it to get resources.

speaking of which: how do I get a way to buy plasteel/steel/components easily?

I have a huge economy churning out lavish meals and lolweed but I can't buy anything and it's so slow to just mine mountains to search for it.
>>
>watching LP on youtube when on vidya burnout
>LPer is a complete shitter
>get frustrated
>switch to another LPer
>same again
are there any good rimworld LPs, or is everyone fucking braindead?
>>
>>169628321
Well, I get most of steel from mining exposed veins, you can get some components from mining as well, but for larger amount you have to resort to trading. You can get both from fallen ship parts as well, it's a pretty good source, but if a ship falls, it may mean that mechanoids are about to raid you, at least I heard so.

As for plasteel, apparently you can mine them too, but so far I found no plasteel vein, other sources are trading and mechanoids.
>>
>>169622603
That one can be done by yourself. Find the research project XML and edit baseCost to whatever you want.
I assume that's what the modder did in the first place.

>>169624890
They should be in whatever godforsaken internal folder steam uses for mods, except that instead of folders with the mod's name they'll just have the mod's number as shown in the workshop page. Not too difficult to do if you want to help piratefags.
>>
>>169629689
>at least I heard so
It's bull. No event is ever tied to any other event.

>>169628321
Build comms console and call bulk goods traders for steel and plasteel. Pretty much every trader has components but in limited numbers.
There's a specific type of trade ship that sells 50-60 of them, but good luck with that.
Best bet is to head to the closest outlander village, they also sell them in bulk.
>>
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top comf
>>
>>169632483
>that sorted item list on the left
What mod?
>>
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>>169634137
that's vanilla, my man
click this
>>
>>169634137
Blind Guy's Better Sorting.
It's vanilla. One of the buttons on the bottom right.
>>
>>169545064
THIS GAME IS LEGIT HEROIN
EVERY BREAK AT COLLEGE I RAPE THIS GAME ON MY LAPTOP MISSING OUT ON THOSE "GREAT MEMORIES" PEOPLE EXPERIENCE
>>
>>169634759
>load up RW
>suddenly it's 1 AM
>>
>>169634759
>I RAPE THIS GAME
I am intrigued and worried.
>>
>>169634850
fucking tell me about it, first time i played it i was up till 3 am for 2 nights before work, dreamt about the game and played it non-stop for all my free time. just one more wall or i'll finish killing these raiders i tell myself, time is warping forward everytime i say that to myself.
>>
>>169634934
only have 74 hrs on it within the short time i've had it, so yes, i raped it.
>>
>>169634445
>>169634519
Fug.
Thanks famalans.
>>
I heard that prisoner recruitment chance depends on their mood, does that mean drugs can help here?

>>169634759
>>169634934
>>169635314
If we are on rape here, where I can get the sex mod? I might want to try it out after I'm done with my current colony.
>drugged up sex slaves in most sinful colony on the planet.
>make them join you, but still kept them as sex slaves
>if shit goes down, use them as meat shields, then as food.
>>
>>169636575
It's in the pastebin.
Alas, you can't mark them as sex slaves if they're not prisoners.
Ask RJW anon when he pops up.
>>
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>skill 16 shooter misses 4 shots at medium range with a best quality bolt action
game please give me a hand.
>>
>>169636996
>Alas, you can't mark them as sex slaves if they're not prisoners.
I meant that you arrest them after recruiting and release them when raid comes.

>pastebin
thanks

---
Does somebody knows the mods that would game more interesting, but not wreck the balance?
I'm going to get Rah's prosthetic mod because original is ridiculous.
Got the nerfed bulk cooking and surgery success chance mod.
Heard that Vegetable Garden is op, so I'm not getting it.

Do you recommend anything else?


And the question about drugging prisoners for easier recruiting still stands.
>>
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>>169637987
>17 shooting
>bionic arm
>good quality sniper rifle
>loses in a 1v1 snipeout to a level 4 shooting raider
>>
>>169638089
That's basically what happened. He lost to a guy with a awful survival rifle with 5 shooting.

Shooting skill seems to matter the least when its vital.
>>
>>169638020
>drugging prisoners
Not in vanilla. Drugs only affect joy, and in vanilla prisoners don't have the joy need.
You also risk them becoming addicted, which is kind of a pain if you don't have a decent drug production.

>balance
Most mods break balance either way. Just pick whatever looks interesting to you.
>>
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Didn't expect this thread to still be alive by the time I got home from work.

Mechanoids dropped into the complex and caused signifigant damage to several rooms. The fridge and its stock is compromised. They eventually wandered outside and got wasted by the still active sentry guns.

Waiting for a wanderer to stumble into this place to see if they can live in it.
>>
>>169640332
what storyteller is it?
>>
>>169582853
I was under the impression that sappers would only appear if there was a thin enough wall for them to break through. I've never experienced them digging through more than 2 or 3 tiles. I guess it is just bad luck so far.
>>
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>>169640489
Cassandra set to Extreme post Habitation

Also this happened

>Shit
>>
>>169624697
Unlike Caravans, you can just Draft the person loading and then have someone else begin loading and have them take a break. Or schedule an operation and when they walk in and rest, forbid the door.

However I couldn't find any way to view the items in the pods after I loaded them to do a final check...can anyone help?
>>
>>169629689
>at least I heard so
Famous last words

>>169630506
>No event is ever tied to any other event.
But what about fire and rain? Also I didn't even know mechanoids could spawn like a normal raid via map edge until my last game and I have 240 hours. They've always come from the ships.
>>
>>169640961
It's like they know...
>>
>>169640625
That's not an event, though. At any rate, wall thickness doesn't matter. In the right map you can easily see them trying to tunnel through 10+ blocks of rock, even though it'd be faster to just follow the plains instead of mining through an entire mountain for no reason.

>>169641515
>fire and rain
Yes, that's pretty much the only time an event is related to something else happening.
>mechanoids could spawn like a normal raid
Incidentally, I've had the opposite experience. I've had dozen of mechanoid raids coming from map edge, but only once they came in drop pods.
I'm not entirely sure about specifics, but the game seems to decide that at tick x a big threat event fires. Then it decides whether the big threat is a raid, a mechanoid ship, a manhunter pack or whatever. If it's a raid, it then chooses whether it's a normal one, via drop, etc. If you're playing an extremely cold/hot map where pawns can't survive, it defaults to mechanoids.
Since mechanoids can't siege, sap, or be smart, the only options are drop pods or edge raid. Getting heads fifty times in a row it's rare, but not impossible.
>>
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Someone has finally arrived. She's got pretty good stats except for the slowpoke trait.

This should be funny.
>>
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>>169643597
>Result
>>
>>169629549
have you tried Aavak?
>>
>>169643974
What happened to your original pawns?
>>
>>169644684
They fled the planet via ship once construction was completed.

Cause I was curious I'm letting the empty base run on x3 speed on extreme difficulty to see what happens over time.
>>
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So another guy turned up and he has absolute shit for stats, and is a pyromaniac.

A girl crashed nearby in an escape pod and walked herself into one of the old surgical suites.

This guy has no knowledge of medicine beyond applying a bandaid but is trying to patch her up regardless.

Meanwhile a group of sappers are on their way to raid the base.
>>
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>>169646253
This guy is a fucking meme I swear.

He's decided to cook himself alive in the freezer after repairing the breached wall.

>That indoor air temp
>>
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>>169647907
Rip
>>
>>169644451
he's pretty good, thanks lad
>>
>Get darkest darkness
>Get Fog of war
>Get deadlier forests
>Boreal biome
>Colonists hyper sad because new join colonist doesn't make it to the outpost because bears
>Can't retrieve body because can't find way to body
>Can't risk sending search party because no warm clothes

Well fuck. This is going to be a miserable couple of weeks.
>>
>>169638020

Rimfridge is a must for me now. I can build a space worthy vessel but my meat sits in a -80 room in dirt and cat piss.

The hygiene mod adds bathrooms but that's pretty trivial.
>>
>>169638089
>>169637987
>>169638275
I don't know how current this is (might be A15), but it seems relatively truthful in practice. My pawns seem to get similar hit rates to what it says they should anyway.

https://cityofthesky.com/RimworldAccuracyCalculator.html

Shooting stat seems to mean a whole lot less than sight and consciousness.
>>
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>Orassan fur market value: $77
>>
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>Female survivor arrives to find the abandoned base infested with bugs.
>Tries to clear them out by setting the interior on fire with incendiary grenades.
>The base is 90% granite
>Ends up torching a few of them, destroys the armory and everything in it. Gets bit a few times during her grenade runs.
>Scavenges some frag grenades, snorts of yayo some other traveller brought in to make the pain go away
>Frags some of the bugs, not very effective
>Goes down fighting with a shotgun after killing at least 20 of them in all

What a trooper.
>>
What's a good way to prevent attackers from dying? Every attack after the first one always causes everyone to die, even if I use short bows.
>>
>>169654637
Luck and storyteller fuckery. Depending on how many colonists and prisoners you have, there's an increasing chance that a downed enemy just dies instead.

There'll be more raids. Not everyone will die.
>>
>>169654637
Supposedly, if you have "enough" colonists, there's a 66% chance that a downed pawn will die.
There's a mod to get rid of that, though.
>>
>>169654637
putting them in a -300F freezer
>>
Is there a way to make a character with a background that'd make them really great with mortars? Or can you not tie that to character backgrounds?
>>
>>169666598
I don't think accuracy impacts it. Trigger happy maybe? Dunno.
>>
>>169667240
Fug. I wanted to make some military mortar guys who'd spawn during sieges who would be deadly accurate and fire faster with mortars.
>>
Careful shooter isnt really that good of a trait is it? I imagine at higher shooting levels ut just makes your colonists do less damage..
>>
>>169668032
Trigger happy is 1000% better than Careful shooter if the guy has more skill.

A level 20 dude with a minigun+tigger happy is silly. Or even with a survival rifle.
>>
>ctrl + f
>reddit
>0 results
OH thank god.
>its dead as fuck
Well...
>>
>>169668032
I think once you start getting bionics, it can turn into a hindrance. I always give those guys the most important jobs regardless. If I really need something shot with a sniper, they get the rifle, really need a rocket or incendiary launcher round it a particular spot - they get it.

Trigger happy on the other hand, they're always useless to me until I get miniguns.
>>
>>169669349
Trigger happy is better unless you've got a colony of shitty shots.

Speaking of bionics, has lewdanon updated RJW so that STD's aren't a weekly occurance?
>>
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>tfw bored of rimworld
>mountain bases offer no challenge
>city style bases require a killbox if you don't make buddies with the tribals, or don't keep your wealth down
>still can't stop watching people play Rimworld
>play any other game and think of what I could be doing in Rimworld
This game has put me in a vicious cycle that I don't think can be broken.
>>
>>169674041
>>city style bases

you mean bases you build like a city or bases built in those city biomes?
>>
>>169674462
Bases built like a city. Everyone has their own private house, there's plenty of room between houses, multiple recreation centers, etc, etc. Very sprawling settlements.
>>
tf?
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
>>
We are growing
https://www.reddit.com/r/RimWorld/comments/5wi41r/congrats_on_40k_subs_rimworld/
>>
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>>169675572
>http://steamcommunity.com/sharedfiles/filedetails/?id=850347623
You've been posting this forever. What do you want? Do you want someone to share it for you because you're a pirate? Saying theft over and over isn't telling us what you want.
>>
>>169675717
T
F
>>
>>169628296
Wew, how many jumps till you reach safety?
>>
>>169677152
https://my.mixtape.moe/mpgihd.7z
????
>>
>>169677367
thiv u
>>
>>169677495
please just ask like a normal human when you want something. It was confusing.
>>
>>169674041
I should try this sometime.
>>
>>169678953
What part of it? Shipsluts, mountain base, or city base.
>>
Very educational
https://www.reddit.com/r/RimWorld/comments/5wkmh1/irl_ice_sheet_base/
>>
>>169677239
About three more should do the trick.
Guess I will just rush things, yayo will help keep them in the mood. Waiting a whole year is tupid becuase making enough fuel is quite quick.
>>
>>169639393
>Not in vanilla. Drugs only affect joy, and in vanilla prisoners don't have the joy need.

But people do get a moodlet for getting high, for example it's 15 for smokeleaf and 35 for yayo.
>>
>>169680017
Good luck, sounds like you're going to need it.
>>
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>try to make a berry stockpile for my livestock to eat
>my cooks keep walking through THREE marble heavy doors to get to the berries instead of using my freezer that's closer
>>
>>169674041
Maybe try doing a gimmick game, like a hippie commune or a Children of the Corn scenario
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=872482948

tief
>>
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>dead colonists husband is having sex with his new lover while his wife is still dead in bed
>>
>>169686123
Such is life in The Rim.
>>
>>169686123
Just another day on the rim.
>>
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>>169686123
>colonist dying of the plague
>he's going to die in the next few seconds
>nymph runs in and starts fucking him
I guess he went out happy
>>
>>169680139
Do they? I haven't drugged my people in ages and the files didn't say anything about it. Probably hidden in a different file.
Point still stands though, drugging prisoners for easier recruiting still risks them becoming addicted.
>>
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rate my comfy medieval hamlet
>>
>>169687570
Bit tight and cramped. Where are you going to expand?
>>
>>169687680
I don't really think about it. Intend to stay it as it is.

If not, I will just demolish northern/southern wall and proceed from here
>>
>>169686775
>Point still stands though, drugging prisoners for easier recruiting still risks them becoming addicted.
If you have enough drugs, it isn't a problem.
>>
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Well, Vikky called the third base Shoherville.
Things are fairly fine now, but getting enough components and fuel for launchers will be a bit hard.
>>
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>>
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>>169688745
Some madman named Zebo came to Theshaw, he is a good cook, constructor, grower and melee fighter, he is used to be medieval plower and space station cook.
>>
Does rimjobworld offer casual sex options?

I've just started with an 18 year old male colonist and two 30 year old colonists.
>>
>>169630506
>outlander village
How do I identify who this is? Thanks for the help BTW!
>>
>>169692401
Open the world map, assuming you're not using mods that add more factions, they're the house-shaped icons. Click on your base, click the caravan button, bring silver/valuables and food, unless you have less than a day of travel. Select the caravan, right click on the village, select Visit Nameofplace, wait until they get there.
>>
>>169692934
oh awesome. This is a lot more fun than just waiting for traders or ships to pass by.
>>
>>169689795
I have question to you all:
Would using Zebo to send supplies to Shoherville be cheating?
>>
>>169693857
Update:
Made Zebo to build steel deathfall traps to kill single scyther raid, it worked, single trap one-hit it by crushing the head.
>>
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>>169695721
Zebo killed another scyther with traps, now I make him trap the geothermal generator, because that's target nr. 1 for them. Still not sure if I should send him to third base, considering his background, maybe he would welcome being able to get into space again.On other hand Theshaw would be kind of comfy if rebuilt.
Sent Mariya to nearby tribal village to trade a bit, she bought some medicine and few components.
>>
>>169699720
Question:
How to recognize which base escapee wants to enter?
>>
>>169700671
I think the event drags you to the map where its happening.
>>
>>169703272
Oh, good to know, I was in Theshaw at this moment, so defending against pirate band with two people would be hard.
>>
T
F
http://steamcommunity.com/sharedfiles/filedetails/?id=872482948
>>
>>169707184
tf tftftf tftf tf tftftftf tft tf tf :)
>>
>>169568602

Deconstruct everything not ship related that has steel in it when you're done with rest of it, then rush build the pods and gtfo.
>>
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>year 6
>Cassandra Extreme
>cargo pods
>cargo pods
>cargo pods
>cargo pods
Cassie is about to give me a good dicking, isn't she?
>>
>>169711916

>solar flare
>fzzzt
>eclipse
>blight

Yeap.
>>
>>169713482
I hope you got a lot of potatoes.
>>
>Caring about blights
Is no one here using hydroponic bays?
>>
>>169714218

I actually got that mod that changes blights to pests. It's more fun smashing the little buggers with everyone, it's like whack-a-mole.
>>
>>169714218
I was under the impression that blights also killed hydro crops.
Also
>solar flare
Yeah, no.
>>
Is there any way to make an actual prison, with a courtyard and shit?
>>
>>169714562

They do, but hydroponic rice grows so fast that it's no big deal.
>>
>>169715587
This and also food stores. Not having a lot of food in storage is just begging for a loss when a toxic winter comes.
>>
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People doing well, I just fought off an attack of about 5 boomalopes with two machine pistols and molotovs.
I'm slowly producing fuel and called a trader to get some weaponry and medicine.

I will leave Zebo in Theshaw, he is doing alright, he even uses the devilstrand room to grow potatoes, so food shouldn't be a problem.
At last he can keep all the crops he grows.
>>
>>169716756

You can always just make a hunting caravan. Take a few good shooters and a cook, enough materials for a butchers table and whatever pack animals you have, embark on the next tile on the map and kill everything there for meats, butcher, pack up and get the meat back home.
>>
>>169717342

Also, nothing's stopping you from planting a shit ton of corn in there and coming back later to harvest.
>>
Say there is ample meat on the map, and I have some hydroponic rice. Are lavish meals a good idea? I like that I can sell them for a lot whenever a trader comes by, but i'm not sure if its a good idea to eat double food in order for a happy boost.
>>
>>169717608

Make at least 1k pemmi first, then think about lavish meals.
>>
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Talk about one tough fucking monster girl.
>>
>>169717913

Look at the individual body parts, how much hp do they have? Remember thrumbos have around 450, that's what makes them such tanks.
>>
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>>169718117
A pretty decent amount.
>>
>>169717831
isn't pemmi just bad?

It has the exact same saturation/ingredient as fine meal, but you only get 375 % saturation per stack instead of 900% for a fine meal.
>>
>>169718343

But it doesn't spoil in a few days in case of a flare.
>>
New chapter in the epik rimworld komik
https://www.reddit.com/r/RimWorld/comments/5wp3ay/shoulda_just_left_you_behind_for_this_one/
Prepare for uncontrollable laughter.
>>
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>>169717324
Zebo got a third scyther in his traps. He is doing well, he got his piece of heaven, he is a bit alone, though, he cannot do medical nor wardening jobs, so podder that came here was used only as source of hyperweave clothes, she was apparently a sort of famous reporter or something.

Shoherville made quite lot money from all the gold they were gathering and plasteel that was on this map, it's damn slow to mine, though.
>>
>>169722865
Shoherville is ready for the jump, so I'm going to "abandon" Theshaw.
Oh yeah, mu faction's name is Rhine, if I didn't tell you that before.

---
Is somebody watching it?
>>
>>169568682

>Looking for slaves; No pay, no say

>Replying to bait.
>>
>>169723752
I am, slowly.
>>
>>169724267
certain creative flexibility is allowed during implementation but it's not the code monkey's job to think or they will end up making shitty games like tynan
>>
>>169723752
This one may be a really quick one.
There is lot of steel and components on site and add on top of that supplies I brought.
I plan to building fuel generator, which will supply in energy the refinery and stove. I will keep them high on yayo to prevent them from throwing tantrums.
>>
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>>169723752
Forgot the pic.
>>
>>169726796

That's a large cat. Kill it before it gets hungry.
>>
>>169726934
Yeah, a courgar, I will get rid of it if it gets too close.

>>169726796
Hunted a megasloth. Molotovs paired with machine pistols do wonders.
>>
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>>169727701
Forgot the pic, again.
>>
>>169727964
>woood walls
you might want to fix that too.
>>
>>169728059

Just build wood flooring two tiles wide to separate the walls. Funnily enough, wood floor doesn't burn.
>>
>>169728059
Nah, I'm about to leave soon, making bricks takes too long.
Shoherville had a Zzzzt not so long after pawns left, burning down freezer before rain.
Previously I had Zzzt, too, but pawns beat-down the fire before any damage was caused.
>>
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>>169727964
Worg self-tamed itself to me, pawns called him "Bombshell" and bomrat self-tamed as well. They're fairly valuable, so I will take them.

He is the plan:
I'm going to land next to Uncle's Smalltown and buy all the stuff I may need, then build launchers and do another jump.
I have over 5000 silver to spend, so maybe I will be able to buy a muffalo.
Problem is that there is no hill near it, so I may be short on steel, that's why I have to take more this time, but I hope that I will be able to buy a lot of it in the town.
>>
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>tfw colony is coming together quicker than expected
Its a peice of shit with a piece of shit killzone, but fuck these tribal raids.
>>
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>>169545064
>with good graphics
>>
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Sooo, A plague attacking both of my doctors (thankfully I had nautroamine), so they're lying and treating each other when needed, I have some glitterworld medicine, so it should be okay.

And a mechanoid raid, two scythers. I was building steel traps, but they broke door on the left and I to fight, thankully nobody was hurt.
>>
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>>169735473
Here we go!
>>
>>169736773

Why didn't you deconstruct all that, for at least the components?
>>
>>169736996
I didn't deconstruct the generator because I already had pods full and I was keeping it becuase of heatwave that ended few moments ago.


>>169736773
Landed by ally's town and I was greeted by bulk traders, it will let me sell some stuff, so I won't have to carry everything, now all I have is to send my guys to their town and buy what's needed, the ship is close...
>>
>>169737805

>start walking towards ship
>ambushed by pirates
>they have doomsday launcher

Ripperino inc.
>>
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>>169738058
HA, JOKES ON YOU, I GOT MY OWN DOOMSDAY LAUNCHER.
No, seriously.

Ahem.
>>169736773
See dis?
It's only half of maximum range, I cannot get to the ship in one jump, so I'm going to make two smaller jumps, with second being with fewer pods as I won't have to bring steel or components.
>>
Is there a mod to where I can set turrets to shoot animals hunting my colonists. I keep getting fucking predators that come out of fucking no where and attacking my guys.
>>
>>169740095

I think there's a mod that changes turrets to fire at movement instead of any sort of hostility bit.
>>
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>>169739976
Guess where Cline went.
>>
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>>169740291
Pod loading has begun, I'm bringing about 100units of plasteel as sort of "gold" for future... purchases, you know, if they ever happen to meet a civilization after ship drops them off or something.
>>
>>169714391
I did the same thing and caught myself yesterday cursing them..then I realized I played myself.
>>
>>169741537

I think animals will hunt the buggers as well when they get hungry.
>>
>rate my colony
>name is secret snake club
>>
>>169742819
I really, REALLY like what you did with the beach chuch area.
Comfy/5
>>
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>>169741079
>>
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>>169743186
>>
>>169743393
Congrats anon!

Still really wishing there was a physical ship that you could load your colonists onto at the space..
>>
>>169743558

Just one more thing for Tynan to add. I'd personally like to see a boss fight of sorts there. A pirate group hot on your heels, you have to make a fighting run at the ship and anyone too slow or downed gets left behind because the pirates are packing serious heat that can even damage the ship.
>>
>>169743820
That would be fun if it wasn't a forced event. You could also strip the ship down and fight the AI Core as an alternate boss?

>>169743124
Thanks anon. I'm beginning my third year and still haven't researched a single thing from the Cthulhu mod. I even found The King in Yellow book but I don't think reading it is a good idea.
>>
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>>169744123
>I'm beginning my third year and still haven't researched a single thing from the Cthulhu mod.

>tfw going into third year and base still looks like ass
>>
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>>169743393

https://www.youtube.com/watch?v=8L8Nh67PbO4
>>
>>169742819
Looks bad ass desu anon
>>
>>169743558
>Still really wishing there was a physical ship that you could load your colonists onto at the space..

I thought it would be like this, I was disappointed a bit.
>>
>>169744292
This is my third or fourth major playthrough, so don't worry about it. I've had tribal starts die to manhunting deer, and other similar shit.

I'm also currently working on another colony to send steel and components back to my base. I think it is infinitely more comfy than the secret snake club and I'm mad/in love with it.

The best part is that none of it is technically in any Overhead Mountain tiles because fuck bugs.
>>
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>>169746271
>This is my third or fourth major playthrough, so don't worry about it.
That's exactly why I feel so shit. This is my fifth playthrough on Extreme. I'm just shit at forward planning and base flow.

I basically only operate on the setting PANIC, GET THIS UP NOW.
>>
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>>169746556
Extreme? See that's why. I'm playing on Rough...maybe you should crank it down one notch? I used to have a mod that allowed you have 5 different colors of Planning but it doesn't work anymore. It was so great for base layouts.

>bumping with inspiration
>>
>>169744123
>I don't think reading it is a good idea.
It's not too dangerous. It works like an artifact and instantly raises the target's cult mindedness at the cost of sanity loss.
I'm not sure whether it triggers horrible monstrosities after that, but it doesn't look like it.
>>
>>169747176
I could. Just feels like Extreme is just that right amount of suckage that feels right, and rough is to easy.
>>
Anyone using RJW have an issue of not being able to designate a comfort prisoner? It was working fine yesterday and I haven't installed any mods since then. They are still fappin' and having moodlets relating to the mod so not sure what is going on.
>>
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Furthest I ever got and I lost it in one boar attack. Most of my guys were out of the base and couldn't get back in time, and I got the remaining ones killed by trying to rescue my doctor and all the boars got in. Any tips to avoid this happening again?
>>
>>169748176
Why were they out in the first place?
Also
>low on steel
>steel veins as base walls
>>
>>169748176
>>169748402
Actually, wait.
>no food
>raw stone as walls with tons of bricks in storage
>no chairs/stools at benches
>ZERO silver
>insufficient power
What the fuck?
>>
>>169748402
I had loads of steel for ages, then managed to use it all really quickly, so I thought I'd get the last reminaing bits on the map. For some reason half my colony was out, only 2 should have been mining. I think 1 was cutting wood, another was hauling, another had just spawned in. I didn't desperately need steel, I could have just used the deep mining drill. All my defenses up to that point were just a long corridor with people firing from the end, and I was just organising something with autoturrets.

How do you do it? Do you use the restrict areas much? I basically just had one for the safe bit of the base and turned everyone to that when I heard the boars were coming, but they were too far away.

My first game I had lots of close calls where my colony would just survive but I'd lose a guy or two, the next two times (this one was my third time playing) I got wiped out in a single attack, without really having lost many people before that.
>>
>>169748714
Food was the start of the problem, crops kept failing and I had only just set up the hydroponics.

>raw stone as walls with tons of bricks in storage
What's difference does this make? I left the raw stone as I didn't want the roof to collapse and kill anyone like last time.

>no chairs/stools at benches
All my dudes were happy, and I was out of wood for ages.

>ZERO silver
Spent it all on medical supplies when i was nearly running out of that and food at the same time.

>insufficient power
The hydroponics set me over the top, I was working on another geothermal plant. Felt like a bit of a chain reaction with the lack of food.
>>
>>169748856
>>169749198
Okay, so. You have too many batteries and not nearly enough power generation. Fix that.
You have an enclosed space where you're growing trees. Cut them down and build solar panels and wind turbines there.
Walls support roofs up to six tiles away, so you can mine part of them away and replace them as you go to avoid collapsing shit. Their advantage is that you can run power conduits through them, so they contain bzzts and avoid setting half your shit on fire.
Also, mountain walls give a beauty penalty.
>I didn't desperately need steel
You did. You're short on energy, which means you need steel to build things that give energy.
Stools can also be made out of steel.
>out of wood
That looks like a temperate forest. How did you even run out of wood in a temperate forest?
>I was just organising something with autoturrets
Anon, it's 5503. You should have had done that in late 5501 at most.
A long corridor won't be enough against certain threats. Especially since you have no cover in said corridor.
>>
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>>169748176
>>169749198
I don't if this will help, but I drew up something really hard and nasty in MS paint

1. Found a shack, drug everything in there and set up camp
2. Set up some temporary power production (two wind turbines and a battery)
3. Immediately started stone cutting in mass
4. Got food storage up as the bricks were being made
5. Fancy big rooms for the initial colonists
6. Ugly unorganized stockpile zone to just store things until a better solution can be made
7. Rooms for the new fuckers who joined up
8. Dug down for resources and spare rooms.
9, 10, 11. Got Geothermal as quickly as resources and research would allow me.
12. went extra cheesy and finished up the killzone, raids were getting a bit large at this point
13. Finished exploiting the geothermal patches in my base
14. Planning ahead with spare rooms
???. Just slapped these downs as needed, rushing for component production
Blue X's: Build up whenever I had no major projects going on, and had spare resources.
>>
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>mad animal events
>like 100 wargs
>they break down my door and then all politely file through the one tile opening into my turrets

thanks
>>
>>169747836
Mod author here. Did you try saving and reloading? Another thing you could try is switching between maps. The problem with custom designators is that you can add the custom designator to the game's list of designators but then the game clears that list every time the player switches between maps. So the solution I came up with is every map has a MapComponent that tries to detect when the player switches to that map and then reinserts the comfort prisoner designator. I'm not surprised that the process doesn't always work properly.
>>
New player here, what's the best way to deal with toxic fallout? Is it not that bad if my survivors just work during the day and sleep indoors at night? If not, is there a way to assign them to stay indoors?
>>
>>169756481
Architect > Zone/Area > Expand Allowed Area

Manage Areas if you need a new area, or just edit your home area.

Restrict tab, set them all to the custom area you made.

I'd recommend building roof over commonly used paths as well (but not over outside crops). The limit for a roof is 6 tiles away from a wall.
>>
>>169653424
not for much longer
>>
>>169756481
build roof over common outside areas as any area under a roof is safe

architect/zone-area/expand build roof area

you will be generally fine unless your colonists are running across the map to haul things
>>
>>169755769
I had to quit for the night but I will give it the ol' retry. I did just start my second colony and this is the first time I loaded since then. Thanks for the mod by the way, looking forward to the BDSM gear.
>>
are there major compatibility issues with Beasts of the Rim and Increased Forest Density (deadly version)?
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