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/lisg/ - Life is Strange General #477

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''Movie Night'' Edition

Previous Thread: >>169054110

Life is Strange is an episodic interactive drama from DONTNOD Entertainment. Set in the Pacific Northwest in the town of Arcadia Bay, the player follows the story of Maxine Caulfield and her seemingly newfound ability to turn hella gay and rewind time. At the prestigious Blackwell Academy, Max must prepare with Chloe Price for the incoming storm of returning to her hometown after five years. Available on Steam, PSN and Xbox Live.

>Official Website:
http://lifeisstrange.com

>Steam:
http://store.steampowered.com/app/319630
http://steamcommunity.com/groups/4chanlisg

>/lisg/ Permalink:
http://orph.link/lisg

>FAQs, Old Threads/Strawpolls, Soundtrack/Music & Leaks:
http://orph.link/lisgarchive (UPDATED)

>/lisg/ Community Written Fan Fiction (Continuation WHEN):
http://orph.link/story

>Compilation of Fanfics:
http://orph.link/fanfic

>/lisg/ Content Producers:
http://imgur.com/a/DOAKn

>/lisg/ sings:
http://youtube.com/watch?v=pQJgF3NToUg
http://youtube.com/watch?v=WjPsOkijFh0

>Strawpolls:
http://strawpoll.me/11965358
http://strawpoll.me/12158769
http://strawpoll.me/12253094
http://strawpoll.me/12253109
http://strawpoll.me/12405766
>>
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BFFs, Pirates, Partners in Time & Crime & In Love, Fellow Dorks, GFs, Wives.
OTP.
https://www.youtube.com/watch?v=rhvZxmgLfNA
>>
We did it! All it took was having our hands forcibly tied so we couldn't post images for a few hours.
>>
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Max is #1
>>
>>169404040
And then people posted imaginary pictures!

We must cutepost.
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>>169403668
Before Episode 5's release:
>Lol Mari's theories're shitty.It's way more than shitty to become true
>Chloe has to die thing doesn't make sense.Don't worry they will come with unpredictable story
>We're gonna learn everything about Max's powers,Rachel and Prescotts even Nathan,spirit animals..
>Jefferson knows about Max's powers
>Nathan,Frank,David or Samuel's gonna save us
>Victoria's with Max,she'll save her
>(After seeing Cemetery scene from leaks) I'm sure it'll be Williams,Rachel's or Kate's grave.
>Rachel's the doe and Butterfly and probably we'll see her in Max's dream
>Blue Jay's Chloe

After Episode 5's release:
>Mari's shitty cliche theory became right
>We visited the SF art gallery for 3 seconds. FOR 3 DAMN SECONDS
>Jefferson became a silly bad guy from Disney
>David came to save us.He's a former-soldier but he can't even fight,just listens teenager's orders. Even he doesn't know she has some time travel powers.
>Victoria's with us in the dark room.Laying there and we can talk her or not.Just it.
>Nathan get killed,Victoria too
>Nathan knew something about the storm but they cut it.
>Warren explained Max's powers(!)(thanks warryn) We found out her power causes/related with Chaos Theory and storm.It's not like we didn't know or something.
>Storm is only coming for Bay because Chloe lives in there but Max's the one who keep changes the time
>Prescotts story erased.Nobody even mention their name.
>Rachel's story fucked too.She isn't or butterfly,bluejay just spiritualdoe
>Spirit animals thing died.Blue Butterfly's storm summoner just it.
>Chloe dies again in one of endings (unpredictable) It gives you a lesson: You shouldn't have used your power.And you shouldn't play this game.Now erase your choices and cry like a bitch.
>Chloe has to die thing comes true, Cemetery scene explained with that.
>The other ending's short but it's less cliché than other.We saved Chloe,storm's hit the town and gone.That's it
>Epilogue: Use ur imaginations:)muh budget
>>
Lisg, does your hometown have a diner that reminds you of the Two Whales?

Mine does. It's a pretty comfy spot that serves great meals and does all the cooking right behind the bar counter. Me and my friends used to go there to eat off our hangovers.

$10 will get you

>eggs
>bacon
>toast
>hash browns
>baked beans
>coffee

Pretty good deal I think.
>>
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>As Max and Chloe are leaving the ruins of Arcadia Bay behind, there's one more tragic story unfolding
>Alice and Lisa stuck in Max's room, Alice hasn't eaten anything in days, the dorms are destroyed and no one comes looking for them
>"No one's gonna come save us, this is the end, we'll starve to death..."
>Alice...you can survive this and go back to your owner. All you have to do is... all you have to do is eat me."
>"What? No, fuck that. Lisa, you're my number one priority, I'm not eating you!"
>"Alice, think about it... how many times this week did you try to nibble my leafs? I'm a plant, Alice, you're a bunny, maybe it's time I accept my destiny... OUR destiny."
>"Lisa, I can't make this choice!"
>"No Alice, you're the only one who can"

>eat Lisa
https://instaud.io/kVV

>eat your own foot
https://instaud.io/kWb
>>
>>169404502
It was pretty fun. Textual cuteposting is an artform.

>>169404908
There's a few diners around where I live now the best one recently redid their interior and it looks really nice.
Went from kind of a jumbled mess to a consistent color scheme.
>>
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>friendly reminder that turning off your game is the confirmed canon ending
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>>169404908
Nope, none of those kind here. Some smaller diners, but they are more like snack shacks and concentrate on fast food rather than breakfast.

There's a trucker stop type of restaurant just a few miles away that does serve breakfast, but it resembles a bar more so than a diner.
>>
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Why is Victoria so much like Hillary?
>>
>>169405906
She isn't. They're very different, in their strengths and weaknesses.
>>
>>169405906
I'm not the biggest Victoria fan but that is downright insulting.
Victoria's done some bad things but she recognizes it and wants to change to be a better person.
>>
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Wonder how many people work at Two Whales. staff can't be that big but it also cannot just be Joyce working everything by herself.
I'd say two or three people whenever it's open.

Though after the storm, once it's rebuilt and reopened as Three Whales, Joyce and David own/run it together and sometimes Chloe waits tables. Maybe they have another person working to help out as well.
>>
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>Friendly reminder that Alpha Chloe Price dicksurfed skater bois and launched beta nerds into orbit before she met Rachel then cucked Warren by snatching Max away from another nice guy
>>
>>169406532
It's not cucking when we never had a chance. And I think Chloe kind of overstates her "Boy Toy phase", was probably just one guy but she makes it sound like she was some seductress because Chloe likes to over exaggerate.
>>
http://www.strawpoll.me/12416723
http://www.strawpoll.me/12416723

You better vote now or bad things will happen.
>>
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Funny moment when Max and Chloe stop for a snack at the Diner with this menu on their roadtrip.
>>
>>169407215
I'm sure Chloe has a witty comment lined up like "I'd eat The Caulfield every morning if if could" which makes Max nearly spit out her coffee.
>>
>>169406107
>insulting

I want to Trumptards to leave.
>>
>>169406886
>New protagonist but the events of the first season have a huge influence in the story
Voted that. Would be cool and worthwhile for the series to actually establish its lore and have us find out more about the origin of the powers, the supernatural phenomena and magical stuff and everything. It would retroactively improve that aspect of Season 1, and while it's obvious that this stuff was never of prime importance to the story and more there as narrative device, to drive plot and build atmosphere, support narrative themes symbolically and metaphorically, it was a major appeal and selling point, which it would again be for a new season just by virtue of getting fans more interested and invested right off the bat with the prospect of understanding the LiSVerse better.

Likewise, one of the major draws and fuels of the hype behind Season 1 was the speculation regarding the investigation, the mystery and the supernatural, their backgrounds, how it would all play out and together. We were making theories and analyzing every detail and so were other communties. And since it all did lead into pretty much nowhere, nothing really connected with each other or explained, more red herrings than water for them to swim in, I think if they want to get that same hype, have the communities want to explore and analyze and speculate and so on again, they will need to convince people that they actually have a mystery to be figured out, that there is something worth investing time and effort and interest into. And constructing the second season with the premise that it looks to delve into those mysteries and sub/side-plots of the first, would be a way to gain trust again. Which they would then hopefully deliver on.

That said, those things were never that important to me personally, and I knew they were means to an end, to a character-centric, human story. So maybe I'd prefer something entirely new after all, and not another chapter in what would then call the "LiSVerse".
>>
Friendly reminder Max voted for Chloe and Chloe voted for Max
>>
>>169410812
The *only* form of politics allowed on here.
Everything else is uncomfy and belongs on other boards.
>>
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Soon we will start seeing warmer weather and then start getting the Spring and Summer art. Then after a few months of that we get to look forward to more comfy Fall/Winter stuff.
>>
BAE > bay!
>>
>>169406886
I'd like to see new characters but still have the events from the previous story have impact. Make the Prescotts villains again and really go into their motivation and actions. Make an interesting antagonist out of Sean or someone else.
Let us see some side characters again or maybe even Max and Chloe during the story. Maybe Max saves the new protagonist and somehow they realize she rewound time.
It unfortunately won't happen though because Dontnod (At least for the time) are done with Max and Chloe, and to continue their story would validate one choice over another or force them to create a third option that then becomes the official story route. Which could be really cool to give Max the ending she and Chloe deserve by using the second season to say "Max found a third option to save both Chloe and the town".

There's also the question of setting. Which I think will be very different from a small town like Arcadia Bay.
>>
>>169413540
Every day.
>>
>>169404908
No, I don't live in America. Though things like this kinda make me want to live over there...
>>
>>169413540
All day
>>
>>169414832
I think it would be interesting to see Nathan and Sean's relationship; having it drift away from people, relationships and personal narrative is absolutely against what the game was.

The sci-fi/mystery elements were just a tool, and taking out Max and Chloe to have the "story" make an impact, is largely uninteresting and misses the point.
>>
>>169406886
I actually want an AU with Max and Chloe in a new setting. It would be a completely different universe from S1, but Max and Chloe would return as the main characters, same personalities, same chemistry, different backgrounds and powers
>>
>>169417453
I think Sean just doesn't care about Nathan. Maybe at some point he did when he was younger, but over time Nathan's instability or business got in the way of their relationship so Sean just kind of wiped his hands clean.
Telling Nathan to calm down, but also hiding him from getting any help because if word got out it would reflect badly on the family. This may even become Sean dumping money on Nathan and Jefferson, hoping the older of the two would fill in for his role as father.
>>
>>169418271
Which of course makes things even worse because that father-figure is a psycho asshole.
Nathan's story is tragic. Even if his own actions were despicable, he really never did have a chance in any of the timelines.
That does not at all excuse what he did to Rachel, Chloe, Kate, and any others though.
>>
>>169418519
>>169418271
Any Nathan songs?

https://www.youtube.com/watch?v=cNd4eocq2K0
>>
>>169406886
New cast. Love the S1 cast, but I see no way to continue their story.
>>
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Gotta go for a bit.
Stay comfy!
>>
>>169419959
The old cast weren't given a fair sendoff. Why should we assume that a new cast would be treated any better?
>>
>>169419962
Have fun!
>>
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>>169419962
There are skinwalkers in those forests!

Look at Max's skinwalker face!
>>
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Evening all! Hope you are comfy
>>
>>169406876
You acknowledged that you never had a chance, but still: shut up, Warren.
>>
>>169405906
Because she's done some dubious things, but they pale into insignificance compared to a completely unhinged spaz like Nathan or Trump.
>>
>>169410680
Better yet. The game takes place in Arcadia Bay when the Prescotts first settled in the area. The protagonist stops them from using whatever power they've uncovered. In the end, if the characters makes the right choices, they'll be thrown through a time portal and see into the future: Max and Chloe are kissing below the lighthouse as the sun sets over the bay with no sign of a tornado.
>>
>>169419962
What is Max doing with her right hand?
>>
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>>169425454
Saturday is for comfy.
>>
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>ywn join Kate and Max's slumber party
>>
>>169425934
Look at their faces and then look inside you. You will see.
>>
>>169426262
You don't have a computer, Samuel. How are you posting?
>>
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>>169425792
Actually a change of that magnitude, that far in the past would probably erase Max and Chloe from existence. Haha. ;)
>>
>>169425792
Having it be set in 1910 or so Arcadia, as a sort of origin story on the Prescotts and the Native American themes, could actually be interesting... but it's so not in the spirit of the series, I feel. It's modern and has a quirky charm, and while they've built world and atmosphere really well, the details of it were seriously messed up at times - and that's with modern everyday US, imagine the type of immersion-breaking shit this would translate into if they had to keep things historically accurate and respectful to, say, a past of settler-native-relations and the like.

I am so curious what they've thought up.

WHEN
>>
>>169427229
90's riot girl/punk scene, with Chloe and Max!

Like Gone Home!
>>
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>>169426859
>Haha. ;)
NO EMOJI
O

E
M
O
J
I

>>169427229
It could be a coming of age story about a teenager resisting the industrialist Prescotts. The themes of coming of age and taboo relationships could easily be incorporated.

See below:

The plot could follow a young woman hellbent on finding her missing father, who it turns out died while trespassing on Prescott land. She starts having visions. The character could enter a settler/native relationship. Depending on her ethnic background, she could gain her vision powers from a Native American rite, perhaps normally reserved for men, or be gifted the supernatural ability by mistake. The visions could turn into a puzzle side game where incorrect moves grant misinterpretations or obscure portions of the premonitions.

>the details of it were seriously messed up at times

No story is perfect. With a larger budget, they'll have more time and money to spend on research and writing. Their investors will tolerate delays because there's a devoted fan base that continues producing art and fiction based on the characters from the first Season two years after its release. They're guaranteed to turn a profit, which translates into more money.

>>169427367
Chloe and Max take Seattle...Interesting, but only to an extremely niche audience. That'd make a nice Sims-esque game, focusing on their domestic life, but not a graphic adventure like the first season.
>>
>>169428340
Seattle?

Uh, no. 80/90's punk is around Portland, Olympia, and such, unless you actually think 90's = Flannel= Grunge = Seattle. That never actually happened.

Nirvana were from Aberdeen.
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>>169428340
I've written out a similar idea in one of these threads as well. I really do think it could work, not least because Season 1 does point to such a past at various points (Native history, Prescott history, Blackwell history).

It's true that research would play a larger role for that setting than it presumably did for the small town high school setting, and I guess we'll see with Vampyr how dontnod generally fares as far as historical accuracy goes. We know their world and atmosphere building is pretty on-point.
>>
>>169430912
Chloe is BAE!
>>
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>>169431828
Tastefully lewd, though!

It's very beautiful.
>>
>tfw it actually, physically hurts to think of Max without Chloe or Chloe without Max
Life is Strange, stop. But don't tho.

>>169431828
hnn.
>>
>>169431828
>Leaving love bites on Max's neck.
Everyone's gonna know.
>>
>>169432573
I know.

I almost starved to death after watching the bay ending. I vomitted, and walked around with tears in my eyes for a month. I carved the date I finished Life is Strange into a tree in my backgarden, so I will always know the time and remember the feelings of that month.
>>
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>>169433123
It's curious how strong and lasting the hold this game has on some people is. It's a first for me.
Did you ever experience something like it with another game? Did anybody here? I mean I have a book that I go back to every few years, but that's not the same.
>>
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>>169433123
Your suffering was beautiful, anon, and it made you a better person
>>
>>169434508
Most stories that have great characters, settings, feelings and emotional connections tend to have great and satisfying endings as well. Even if they're tragic, we can say that it was a great journey and we feel fulfilled and satisfied by how it ended.

Life is Strange is like this, except there's no feeling of satisfaction or fulfillment. The game drops everything it was building up to to deliver endings that either contradict everything in the game, or are just confusingly short and uneventful.

That's why we're still here, we weren't given conclusions that live up to all other aspects of the game.
>>
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>>169433123
Granted I'm a bit older, but the night I chose Bay I lay awake thinking about how sad it was that Max and Chloe weren't together. The next day my first thoughts were about how the Bay ending wasn't necessary and didn't make sense. I awoke shouting in my head that Chloe didn't need to die and that there should've been a third option.

>>169431828
>>169432436
Not as lewd as...

>pic related.

>>169431129
Building on the unexplored stories in Season 1 will grant closure to the devoted fan base and introduce new gamers to the original themes.

Vampyr looks cool. Accuracy may be off, but they captured the right mood. That's the most important part of fiction. One of my publishers looked through a manuscript of a piece of fiction they eventually bought. I would post the exact quote, but there's a chance I'd identify myself, which could have some poor real life ramifications. Here's a paraphrase, "Scientifically it wouldn't work this way, but...it's a damn cool idea. So, we'll leave it in."
>>
>>169406886
I'm a hardcore Pricefield shipper but I think Max and Chloe story is I don't know if the right word is...done?
With the endings we got it's pretty hard to make a direct sequel without making one or another ending canon. They gave us Max and Chloe so there's nothing preventing them to make similar characters (or even better ones).
>>
>>169437217
>it's pretty hard to make a direct sequel without making one or another ending canon.

Not necessarily. Many television series resolve cliff hangers in the opening minutes of the next season. It's within the realm of possibility that they could summarize a third ending at the beginning with little shenanigans.

Resolving the ending would contradict the executive producer who said that Max and Chloe's adventures were done. That's the only barrier.

That and Michel's imagination.
>>
>>169437217
I mean, Telltale's Walking Dead S2 had 3 extremely different endings, yet they all got resolved at the beginning of S3 (pretty badly, but it happened)

Just make Bae the main plotline. If someone picked Bay, have a montage of Max going through life without Chloe, unable to do so, then jumping through the photo to save Chloe and tell herself to choose Bae at the end of the week, wake up in the new timeline with Chloe alive, boom.

At least, that's the lazy route, but Dontnod always takes the lazy route
>>
>>169434508
I experienced something slightly similar with Ellie and Riley, but nothing like this.

Gone Home hurt me, too.

>>169434937
Funnily, Michel, in this case, it did.

>>169435795
That's nothing, gramps. I was like that every day.
>>
I'd have honestly been fascinated if they'd included an RNG in the bay ending, that if chosen has a high chance of dishing out an even more negative ending (the storm still arrives, Max wakes up in the rape bunker at Jefferson's mercy with no one coming for help). The moral of the story being that you'd chosen to gamble that Chloe's death would fix everything without any real evidence it would do so.

The response from the public would have been really interesting to see, with half the bayfags complaining that they didn't get the same ending as the other half, and that it just wasn't fair.
>>
>>169435096
That makes sense and is probably true for many players, but I was happy with my ending. I only watched the other one weeks later when I came to these threads and it wasn't for another couple of months that I went back to the game and this time stayed.

>>169438687
Maybe I will play Gone Home, I hadn't heard of that.
>>
>>169439784
I heeded the advice of a buddy of mine and turned off the game at the final choice a couple days ago. After watching both endings, I'm happy with the headcannon.

I'll greentext it, since it's a bit long.

> Chloe and Max don't return to Arcadia Bay when Blackwell re-opens, but stay in Portland.
> Kate Marsh contacts Max when she doesn't come back.
> "I'm with my girlfriend in Portland."
> Kate spurns the "devil worshiping hedonists."
> Without high school degrees, they don't find jobs.
> They end up living in Chloe's truck.
> After a few stints in prison, they seek help from their parents.
> Max's parents, mad at her for wasting their money by ditching private school, won't let her stay with Chloe and bring her back to Seattle
> Max's parents blame Chloe for Max's bad behavior and prevent her from contacting Chloe
> Chloe is abandoned once again.
> Joyce, a conservative southern woman, and David, a traditional Republican, send Chloe to conversion therapy in return for paying her debts.
> Kate suggests a clinic run by her church.
> Chloe is raped by multiple male orderlies each day to ungay her.
> Max wakes up.
> "Wowsers. What a horrible dream. Good thing I sacrificed that blue haired dyke to save the town."
> Goes down the hall to suck Warren's morning wood.
>>
>>169438965
>Dontnod makes the Bay ending canon
>Max realise that letting Chloe didn't fix anything and the storm will still hit the town

wtf i love bay ending now
>>
>>169440468
Oh. I forgot a good image to go with it.
>>
>>169440621
>For luck

Poor guy never had a chance.
>>
>It seems that all hope is lost
>The Dark Lord Mychel has summoned a giant tragedy tornado made up of crashed cars, humiliating photographs and bunkers far too expensive to buy for a teenage boy
>He's tied up the people of Arcadia Bay to one side of the train tracks and Chloe to the other
>He asks Max to choose who will get slammed by the tragedy tornado
>He plans to slam both sides of the train tracks anyway
>Suddenly two mysterious costumed adventurers with long fluffy ears fly to the rescue
>The superhero duo huff and they puff and they blow Mychel and his tragedy tornado back to the decadent land of baguettes and berets
>They burn away the restraints on Chloe and the people of Arcadia Bay with their heat vision and then fly away as they receive an enormous cheer
>A great big party is thrown throughout the town
>Max, Chloe, Kate, Lynn and Frank have a private picnic with their animal friends
>Lynn is still ecstatic, wondering who those mysterious saviors were
>Meanwhile Lynn's cuddly companion Dorothy winks at her sister bunny
>Then suddenly to everyone's shock, Horny the goat starts floating in the air
>He's still munching on one of Lisa's leaves as this happens
>>
>>169440823
Hopefully they have rewind powers to turn hella incestuous and go back in time to face a binary choice: live in a world where bunnies eat no carrots or Lisa dies after Max and Warren fuck on top of her then Frank spills beans on her leaves when he gets a turn while Chloe's tears salinate the soil, destroying her chances of regermination.

What lengths will they go to to save Lisa? We'll find out in Season 2 of LiS.
>>
>>169441305
Stop bullying Lisa!
>>
>>169438965
If they were going to keep the endings exactly alike then they should have cut them both to the same length.
Either Max leaves with Chloe, or Max hears the gunshot and the credits roll. People picking Bay did not deserve to get an ending three times as long and that shows an aftermath.
>>
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https://www.youtube.com/watch?v=h2Rk-pLgtYE
>>
>>169441406
It's Alice who makes the choice.
>>
>>169441921
Don't bully Alice either!
>>
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>>169441914
>>
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>>169442089
>>
>>169442051
Don't bully anyone except Jefferson and Michel!
>>
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>>169441914
Hey you stole this from me when I posted it here!
Good, we need more chromatics

https://www.youtube.com/watch?v=vlUHC9Hswtg
https://www.youtube.com/watch?v=5zX4TZmS4jo
https://www.youtube.com/watch?v=Ke4yVP7Inl8
>>
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>>169425968
>>
>LiS thread on /v/
>many people saying that they chose to sacrifice Chloe in a heartbeat
>asked some guys if they would sacrifice a person that they love for some shitty town
>90% said no

oh the hypocrisy...
>>
>>169444867
>LiS thread on /v/

There's your problem partner
>>
>>169445083
It's really a problem.
/v/ got more shiteaters than plebbit
>>
>>169444867
It's not really hypocrisy if they didn't connect with Chloe as if she were a loved one. Sorry but you can't just assume that she has universal appeal for everyone.
>>
>>169445150
It really should just be said that discussing this game anywhere but /lisg/ or a part of Tumblr will just result in frustration.

>>169446534
If you're not playing the game as Max's shoes then there's no reason to play. That's (one of the problems with Polarized, the entire game you're left in the dark about some things and just have to see di actions to see the results, but then the final choice is based purely on outsider information Max would not have. Max would have no reason to believe the storm would be stopped with Chloe's death so there would be no point to her taking that gamble.
>>
>>169444867
>go on there
>see all the vacuous hypersexualization of female characters
>"CHANGE HER FACE IT DOESN'T GET MY DICK HARD"
>"THIS GIRL IS SEXY- THE BEST GAME OF THE DECADE"

How retarded and shallow are these people. Why do they even play video games.
>>
>>169446534
It would actually be pretty easy to sacrifice somebody you don't really even care about that much and then pat yourself on the back and call yourself moral for serving the ''''''''''''''greater good'''''''''''''
There are people who hate you or me. Why it should be different with Chloe?
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>>169449120
A Max for that Chloe
>>
As much as I hate the endings, it wouldn't be too obvious to have an option to ''save'' everyone? like the one you have in GTA 5
>>
>>169447641
>>169444867
Warren would sacrifice Chloe.

>>169447382
>see all the vacuous hypersexualization of female characters
Instead of the vacuous hyperwaifuism propagated by this thread.

>>169449992
...Sigh.
>>
>>169449992
Maybe the game could track how much you interacted with the side characters in the game, talked to them about their troubles, and get them to like you and trust you. The catch is that getting on one characters good side may put you on anothers bad side (Talking to Warren may upset Brooke, talking to Victoria may upset Alyssa/Daniel/other kids bullied by the vortex club). This reinforces the idea of high school cliques, you can't soften up to everyone.

When you photojump into Warren's picture and convince Chloe not to go into the party, there's a dialogue option to tell Chloe that they need to warn people about the storm. Everyone who trusts you over the course of the week will believe you (along with obvious characters like Joyce and David) and evacuate that night, yet the others either won't or will doubt you until it's too late.

It doesn't matter, since the storm isn't Max's fault at all
>>
>>169450510
>hyperwaifuism

Only for Kate, everyone else just wants Max and Chloe to be happy with each other. We also discourage lewdness, which can't be said for other "waifu"-based generals
>>
>>169450510
Another reason warren is shit
>>
>>169447382
One of these days I'll learn to stop looking at those threads. Absolute idiots.
My favorite is the "It's not even a game!" people. Or there's some questioning /lisg/'s existence.
>>
>>169452126
> /v/: LiS is not a game
>b-but my japanese visual novels are!

I hate this.
>>
>>169452126
>>169452393
>going on /v/ AT ALL
it's time to stop
>>
>>169451224
>We also discourage lewdness,
Discouraging sexuality doesn't change the fact that many in the thread view them as objects, more teddy bears than sex dolls, instead of full human beings or characters. It's still fetishization.
>>
>>169452604
???

The whole reason 90% of us are still here is because we like the characters because they aren't 2D cliches and have a lot of depth and character development to them.

We care about these characters in this regard, so we obviously want to see them in happy situations after everything they went through
>>
>>169452604
>anons discourage sexualising
>they want to think about Max and Chloe at the height of their innocence
>>
>>169452550
I barely even browse there anymore. Sometimes if it's super late at night I will just do a quick glance through each board. Or if something is pointed out that directs there I'll check it.
But I really should know by now to avoid LiS threads there.

>>169453025
Most Anons here are realistic. Acknowledging they will of course have a sexual side to their relationship, but that it's not going to be public or the biggest aspect. There's a big difference between overt sexualization and tasteful lewd.
>>
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Dorks in love
>>
I want to attend Max and Chloe's wedding and bring them a nice gift!
>>
Wasn't season 2 supposed to be announced in January?
The fuck are they waiting for?
>>
>>169431828
Fuck off, faggot
Max is a pure heterosexual, and she will wed Warren and create beautiful white children.
>>
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>>169457149
>>
>>169457149
Ha! You're such a jokester anon
>>
>>169457009
No word on S2 yet. Best guess would probably early next year.
>>
Why the Undertale general is much more active than ours?
>>
>>169461091
Undertale has a huge cult following that LiS doesn't have.

We're more active than a lot of generals, and we're supposed to be dead
>>
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>>169461605
>Max in a dress
>>
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>>169462352
For Blackwell's Prom!
>>
>>And it's funny how I imagined
>>That I would be that person now
>>But it does not seem to have happened
>>Maybe I've just forgotten how to see
>>That I'll never be the person that I thought I'd be
>>
>>169463760
>And it's funny how I imagined
>That I could win this, win this fight
>But maybe it isn't all that funny
>That I've been fighting all my life
>But maybe I have to think it's funny
>If I wanna live before I die
>And maybe it's funniest of all
>To think I'll die before I actually see
>That I am exactly the person that I want to be
>Fuck yes

>I am exactly the person that I want to be

What a great song and a great moment in the game. I will say that a lot of songs really do hint to both endings, so there's something there for everyone. A lot of room for interpretation.
Though I entirely see them as saying Chloe and Max realizing they're alright and going to pave their way to a happy future.

I'm not going to argue this time about the moral superiority of the final choice or use vagueness to reinforce my choices, I will just say that the though of Chloe dying after everything is absolutely unthinkable and impossible for me to accept. She deserves to live, she has to.
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>>169466142
>she going to kate herself.
>>
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>>
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>>
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>>169466828
Looks like the two whales is having a BBQ special
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>>169466828
It begs belief that everyone inside there didn't smell an absolute reek of petrol, because in order to have an explosion like that the air would have to be thick with petroleum vapour. And that being the case, it's difficult to understand why they hadn't evacuated.
>>
>>169467342

I reckon only Warren G gets taken out by that blast.
>>
>>169467529
>Everyone else gets the fuck out, but he just sits there because his chemistry knowledge is telling him it's completely safe
>The same knowledge that told him to add group one metals to water
>>
All this sad Max art...
She really wouldn't last long if Chloe died. She'd either end up ending it all or snapping and going back to save her.

>>169467342
Well in the end it doesn't look like the diner exploded.
Plus with the final timeline things move at a different pace, those inside the diner may have left, found shelter, or maybe David even came by to pick them up once the storm started looking really bad. I believe those inside lived.
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*Max wakes up with a startle*

"Chloe!"

"Huh?! Wha- Max? You alright? Shit, dude it's like four in the morning."

"Oh god. I t-thought I lost you again."

"What? Oh! You were having a nightmare? It's alright. C'mere."

"It felt so real. You were gone and I was miserable and even though the town was safe I couldn't go on knowing I let you d-"

"Ssshh. I'm not going anywhere. You saved me. Now come on, just relax and breath. I'll stay up until you're asleep again."

"Thanks Chloe, I love you."

"I love you too, Max. So fucking much. Just close those eyes and focus on my voice."

*Chloe whispers gently to Max while stroking her hair, using her voice to sooth Max and bring her back to a peaceful sleep.*

Chloe realizes Max had a rough night so the next morning she gets up early to make sure there's some sweet pastries for Max to nosh on.
>>
>>
>>169469548
Chloe looks good in that office. Maybe once they get a house and decorate it she can have a study with a similar chair and statue.
>>
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>>169441914
>>169443593
Woah, where has this music been all my life.
>>
>>169433087
Chloe's doing it on purpose to get Max to wear a turtleneck.
>>
whoa didnt know there was a general about this game
played it through few days ago, have two questions:

1. how did kate get out of the dark room?
2. from what i understand this is sort of a final destination situation for chloe, so she has to die or catastrophes will keep happening, how does that fit with the save chloe ending? i mean after the tornado she will keep dying everyday and max has to save her everyday and more catastrophes will happen as a result?
>>
>>169472658
>from what i understand this is sort of a final destination situation for chloe

This is never really established. The majority of incidents Chloe has are due to retarded behaviour ie stupid use of a gun, lying down on the busiest train tracks in the US with her foot in the points, trying to blackmail the resident psycho, being lured into an isolated area by another resident psycho, getting into a fight with the drug dealer when he's armed and has a dog and she has nothing.
>>
>>
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Good night /lisg/
>>
>>169474060
This would be perfect for the "hey guys what's going on in this thread- oh shit" meme
>>
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>>169474260
Night night
>>
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>>169472658
>how did kate get out of the dark room?
Jefferson let her go. Apparently he doesn't usually kill his victims if he can help it.

>i mean after the tornado she will keep dying everyday and max has to save her everyday and more catastrophes will happen as a result?
Yeah, I believe that's the implication. Unless you want to believe dontnod had Chloe get stuck on the train tracks to illustrate nothing more than her own incompetence or unparalleled bad luck. That's a lot of resources to spend on a pretty inconsequential aspect of the character desu.

>>169474260
Night Alice.
>>
dat mini war you can have with Victoria
>>
So basically, the whole game is pointless if you choose to save Arcadia Bay? Why even have the rewind power at all if you cant save Chloe? And dont give me this "the road is the goal" crap, that seems like a really cheap cop-out
>>
I once saw a .gif of Victoria sucking a dog's cock. Really enjoyed that .gif
>>
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>>169477264
You need to learn that life is hopeless, and that you can't become a good person unless everyone around you dies.
>>
>>169476861
It's so cute.

>take a picture of her covered in paint
>rearrange her photographs
>she steals your cookies
>you scramble the Vortex Club list
>Victoria shit talks you on social media

Oh, just kiss her, you tsun-tsun.
>>
>>169477420
This sort of stuff disturbs me.

I think it does come down to, well, sexism. They can't stand more assertive women, and they have to degrade them because they need to feel a sense of power over women, goddamnit!
>>
>>169472658
>1.
She didn't really come to, so they returned her like it is said they always do.

>2.
Nah. Final destination looks different. Besides, the devs wanted to have her survive in the end for the longest time. She also dies in Episode 4 but the catastrophe still comes. The storm also comes in both the William and San Francisco AU, where in either Chloe has no other fatal incidences that week. The universe is not after her. If that's what dontnod wanted to establish, this story would be different.

>how does that fit with the save chloe ending?
The narrative intention is very clearly that it is over with the storm. Max had the vision of it, it's the narrative's culmination. This is a story and the ending is more about acceptance, of either outcome; it does not mean to say the storm would still come in the one, or that Chloe would still die in the other - that would be self-defeating, empty storytelling. And while it is annoying they didn't give us an explanation for the storm, they didn't anywhere say it was Chloe's surviving that caused it. Even in the wonky in-game explanation itself they say rewinding time is what caused the storm, and that Chloe is only circumstantially tied to it in that Max's powers awoke to save Chloe.

The idea that Chloe "will keep dying everyday" is absurd narratively, logically, and factually. She doesn't even die everyday in the game. And more, she does increasingly less. More instances were intentionally cut, even. These are used to raise the stakes, to give Max a compelling reason to keep using her powers, to establish that she has and uses them above all for Chloe. In a sense, it was certainly also intended as a means to portray that Max does not accept Chloe's death, which their message in the one end was to be that she comes to accept it. A message I don't appreciate for this narrative, very much opposed to the message of the other ending.
>>
https://www.youtube.com/watch?v=Z3klPdAy-nQ

A very Max song.
>>
>>169479195
So you think dontnod dedicated months worth of resources to the train section to illustrate nothing more than "Chloe's dumb"?

>it does not mean to say the storm would still come in the one, or that Chloe would still die in the other
Nor does it mean another storm won't come if Chloe survives.

>that would be self-defeating, empty storytelling
Just because it's bad writing doesn't mean it wasn't their intention. And the universe trying to kill Chloe is better writing than "Chloe sure is stupid".

>Even in the wonky in-game explanation itself they say rewinding time is what caused the storm, and that Chloe is only circumstantially tied to it in that Max's powers awoke to save Chloe.
Chloe only survives because Max uses her rewind. Saving Chloe requires her to use knowledge she would not have acquired had she not rewound. The two are clearly entwined.

>She doesn't even die everyday in the game
She still dies a lot more than I do in an average week.

>These are used to raise the stakes, to give Max a compelling reason to keep using her powers, to establish that she has and uses them above all for Chloe
It's a meaningless way of raising the stakes if it isn't tied to anything else. There's a million better reasons for Max to use her powers than "Chloe's dumb".

>In a sense, it was certainly also intended as a means to portray that Max does not accept Chloe's death
That's a far more interesting interpretation when it's Max vs the universe as opposed to Max vs Chloe's stupid.

>>169480484
As a hipster lesbian Max surely listens to Joanna Newsom.

https://www.youtube.com/watch?v=t2qhqDN-oJQ
>>
>>169477264
The narrative would then be one of an odyssey toward the acceptance of the death of a loved one.

But I do agree that that is a pointless narrative, both on the surface and beneath. Fatalistical at best, but more pessimistical and paradoxical even.

Dontnod would give you "road is the goal", but even with that it doesn't align. The story establishes the significance of their relationship, establishes its beneficial nature, how they grow and heal thanks to it and each other, are not good without the other. And it has them fight for it, through all. Overcome all, through it. Going back on all of that to accept defeat goes against everything meaningful in the story. Against their characters and the love between them, its significance, against their growth and health and fight, against standing up and getting involved and the things they've done, connections they've made, against the lessons they've learned that week about how we can only rely on our hearts for we cannot control or predict anything else, against a central aspect of the coming-of-age that has them accept, realize and embrace themselves, even against the very message that ending is intended to convey, namely that Max would be better now than she would have been had she never gotten any powers. And more.

With that, it really only mostly ends up being then the story about preventing a tornado, goes against everything that was characterally, narratively, emotionally, sentimentally meaningful in the game. Sure, some may appreciate the sentiment of overcoming the death of someone incredibly precious to us, of a loved one... but this is not that story. It does not tell that story, it just has that one ending cinemtic with that idea, a few seconds of that it, for which it contradicts the actual story on fundamental levels.

For me, it is a love story, and one about the meaningfulness and powerfulness of love, that we can fight for and thanks to it, and overcome everything for and thanks to it.
>>
>>169477834
Fuck off Michel
>>
>>169480863
>"Chloe's dumb"?
I mentioned in that post why I think they've had Chloe deaths in the game.

>And the universe trying to kill Chloe is better writing than "Chloe sure is stupid".
Again, there are other narrative purposes Chloe's deaths serve. Metaphorically establishing either Max's not-accepting, her denial (if we go with the idea she would have to accept it and move on from Chloe to "grow up"), or her fight, her power and willpower, the significance of their connection, that for Chloe, she takes on the entire universe, and that their love has her win that fight.

And raising stakes, giving us gameplay puzzles, maybe even showing that Max's continued usage of the powers causes the storm, and she continues to use it above all for Chloe.

>Nor does it mean another storm won't come if Chloe survives.
Storms will come, but not because of Max or Chloe. The narrative ends on that storm. In either its prevention, or their prevayal. Anything else is meaningless. But sure, maybe they will keep on fighting supernatural fights beyond the ending. It would only extend the meaning the story has for me, so while I consider it useless speculation and am quite sure it is not intention, I would not be strictly against that "it's not impossible" idea.

>The two are clearly entwined.
Yes, she is directly tied to Max, and the powers. Thus circumstantially tied to the storm. But it is not said her surviving is actually the cause.

>She still dies a lot more than I do in an average week.
So does Max. So does James Bond. This is a story. A story at that about a fail-safe superpower that makes Chloe, an already pretty reckless type, obviously even more. And one about an amateur investigation on a murder case of a deranged psycho kid and his obsession-turned-killing-spree sociopathic father figure. Her deaths are not in themselves significant. Certainly not Final Destination-significant. If the universe was trying to kill her, it would have looked different.
>>
>>169480863
>So you think dontnod dedicated months worth of resources to the train section to illustrate nothing more than "Chloe's dumb"?
Just dumb? Or self-destructive and reckless? An extension of the type of behaviour that got her expelled perhaps, not considering or caring about long-term consequences.

Was their primary concern actually trying to show anything, or having an dramatic set piece with simplified adventure game-style problem solving?

Whatever the case, putting her foot on the points and lying down for an extended period is literally the worst way of using that scenario to show the universe is out to get her. It would have been far more effective to show Chloe just step on the track for an instant with the intent to cross it, and have the points throw at that precise time.
>>
>>169480863
>There's a million better reasons for Max to use her powers than "Chloe's dumb".
Not all of her deaths equate to "Chloe's dumb".

Chloe's deaths:

Monday: 1; getting shot by an overaggressive insane boy on school premises. Sure, it was not strictly smart to push onto him, but I really cannot say getting revenge and being out for cash after what he did to her is not understandable, and she had no idea what kind of freak he was, let alone that he would bring a gun to school.

Tuesday: 2; playing with guns is really smart either, but it is soemthing that happens regularly in the US. That's pretty common teenage stupidity. And the shot that potentially gets her is an impossible riccochet - she did not handle the gun particularly stupidly. Lying on traintracks is stupid, but that she happened to be right at a switch point is not stupdity.

Wednesday: 0

Thursday: 1; she gets killed by a sociopath that is now on a killing spree. Sure, walking into that trap was dumb, but she was understandably emotionally compromised.

There are relatively few instance, there are countless situations in which they could have made her almost die, but didn't. It's really not a theme that I see beyond creating action and gameplay, tying Max's powers strictly and metaphorically to Chloe, establishing the theme that it is Chloe she is fighting for (or not accepting the death of). It's certainly not a Final Destination-type theme. And the idea that the implication, and let alone intention, was that she would keep dying, is just not in there. Again, the original intention was, on the contrary, that she even survives in the Sacrifice Chloe ending.
>>
>>169482531
>That's a far more interesting interpretation when it's Max vs the universe as opposed to Max vs Chloe's stupid.
But it is Max vs. the universe. The universe does not have to be sentient for this, it's just scenarios that arise that she fights to prevent. These scenarios do not only arise from stupidity, but from danger of environment and other people. Certainly also from Chloe herself, her personal behaviour... but this plays into the theme that Max saves her from herself, makes her better, "heals" her form those behaviours to an extent. Hence she dies less and less, and in less and less "stupid" ways.

To me, it isn't that her deaths in themselves are significant or mean to say anything, anyway. I do not see a Final Destination scenario here where Chloe is marked for death, and will not see the implication that Chloe will keep dying. That has no meaning to the way I understand this story. It could have meaning in the way that it can be seen as Max fighting fate. But then, regardless, the ending to me represents winning that fight, whether it is against fate, the universe, just obstacles. Or that saving her is fate. In either case, the meaning comes from Max and her powers, from her fighting against everything for Chloe, them overcoming everything together, even death.

It is not impossible to think she is supposed to die, and even go on dying. Even if it's highly speculative and I don't see it or what its meaning would be, I would then only say "So what? Max keeps on saving her; it is merely an extension and continuing of the meaning the story already has". But I just don't think it was their intention for her to be supposed to die. For that, there are too little, too sensible, increasingly fewer and more "sensible" deaths, alternate timelines in which she doesn't almost-die, others in which she actually dies and the storm still comes, there was the intention to have her survive in both endings, there were more almost-deaths that were cut...
>>
>>169415619
Strange to think that the "Greasy Spoon Diner" is such an American thing. I hear Europeans have us beat for pubs though.

But I'm lucky. I live in an area with a lot of fishing history, so I have comfy diners and good pubs. East Coast best coast.
>>
>>169408449
hot
>>
>>169446534
See my way of thinking about it doesn't involve whether I'm connected with Chloe but whether Max was connected to her or not.
>>
>>169483556
Dude beer LMAO
>>
>>169484009

L M A O
M
A
O

Couldn't agree more my man :^)

Chloe likes beer.
>>
>>169484180
You do realize that "Dude, beer, LMAO" is sarcastic?

Chloe is a bit of a dudebro, though. She-Chad.
>>
>>169484375
I know it was sarcastic I was just picking. Sarcastic shitposting is all I have.
>>
>>169484464
It's okay, it's all anyone has on 4chan.

Chloe is pretty much, "Dude beer LMAO, dude guns LMAO, dude weed LMAO""
>>
>>169484582
I think a lot of what Chloe does is a front for her deep seated hurt feelings. Rebellion for the sake of rebellion and putting on a strong face and all that jazz.
>>
>>169481668
>she takes on the entire universe
In my interpretation she does. In yours she saves Chloe from her own incompetence.

>And raising stakes, giving us gameplay puzzles
It doesn't raise the stakes if the gameplay puzzles are entirely removed from the narrative. That's the equivalent of James Bond getting his jacket stuck in a car door in between shoot outs. It's pointless.

>The narrative ends on that storm
It ends on uncertainty.

>But it is not said her surviving is actually the cause
Nor does it say that her surviving wasn't the cause.

>So does Max
Because of her proximity to Chloe.

>So does James Bond
No he doesn't, what are you talking about?

>Her deaths are not in themselves significant
Death is one of most significant themes in the entire story, the final Choice is literally between the death of Chloe or the town.

>>169481979
>Or self-destructive and reckless?
No. Getting her foot stuck on the train tracks, to the point where she couldn't even remove her shoe to free herself goes far beyond self-destructive behavior, that's borderline stupid. Or the cosmos has it out for you.

>Was their primary concern actually trying to show anything, or having an dramatic set piece with simplified adventure game-style problem solving?
Both, equally. Games are hard to make, devs should always accomplish multiple things with any given mechanic.

>>169482531
You had to qualify all of those as being stupid, how does that not equate to "Chloe's dumb", ignoring any cosmic influence.

>There are relatively few instance,
"Relative" to what exactly? People who only die three times a week?
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>>169484734
This. It's to make people (but really, herself), think she is tough and ok and doesn't need anyone. It's also too keep them at distance, because she is afraid of emotional proximity due to her abandonment issues. She also has obvious deeply hurt feelings, as you say, that her reckless behaviour is a coping behaviour of. Her recklessness and thrill-seeking is her vivid and lively personality, but also the striving to recapture a carelnessness and happiness of her younger years.

With Max, she lets that armor fall away, allows emotional and even romantical proximity, can't help but to. And does rekindle their childhood, recapture that careless joy and happiness, and finds that love she desperately craved for, finds also herself, a self-respect ultimately and self-worth, overcoming her abandonment complex also in this way, that she realizes people do care about her, that she is worth something, that people didn't leave her because they don't want to stick to her.

And all that jazz. We've obviously been into all of this often and way more extensively.
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>>169484734
I know, I know. I don't actually think she's a shallow dudebro.

I think her circumstances turned her into a harder-hearted person, and an affinity for rougher aspects of life. It isn't a conscious facade, it's part of who she is, now, with her natural punk inclination amped up in rebellion.

She's a genuine punk, as shown in the AU with her posters of punk bands like Black Flag.
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>>169483463
>but from danger of environment and other people
Environments she puts herself in and people she chooses to be around.

>alternate timelines in which she doesn't almost-die
The universe where Max can euthanize her.

>I would then only say "So what?
Because it makes Chloe look a lot less stupid, because the idea of Max vs the universe is more interesting when taken literally and not as a vague concept that you could apply to almost any romance story.

>But I just don't think it was their intention for her to be supposed to die
Then why make the last choice literally Chloe or the town?

>there was the intention to have her survive in both endings, there were more almost-deaths that were cut...
Unused concepts are hardly evidence for anything.
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>>169484938
>she saves Chloe from her own incompetence
Not all of it is Chloe's "incompetence". And even then, her incompetence still expresses itself in relation to the universe, creating scenarios Max has to prevent. She doesn't go into Chloe's mind and changes her, she changes the universe.

>It's pointless.
They aren't removed from the narrative. I've pointed out there which narrative purposes her deaths serve. Besides, "action" is action for action's sake. It is pointless by nature. Its own point. Entertainment.

>It ends on uncertainty.
Very much not. There is an absolute certainty in both endings as a matter of their very narrative intentions. An acceptance. How can you accept something you are not sure of? Max accepts Chloe's death in one, and the storm, "leaving Arcadia", as the ultimate consequence in the other.

>Nor does it say that her surviving wasn't the cause.
So it's pure speculation based on nothing. There are things that outright go against the idea the storm is the universe throwing a hissy-fit because it wants Chloe dead. She dies, the storm comes. It's possible her death at that very point in time is essential... but that is one variable of a thousand others that are equally as speculatively sensible. Such as the butterfly's wing flaps, Nathan, the fire alarm, Max's powers in themselves.

>No he doesn't, what are you talking about?
James Bond is in fatal danger by definition, he almost-dies a lot more than the average person... because he isn't average. A supernatural time-travel murder-investigation is also not the average week for people.

>Death is one of most significant themes
What do her deaths mean in themselves? I do agree that the prevention of them has meaning (not being able to accept death, ultimately coming to accept it/fighting for and out of love, winning that fight), but death is not an end in itself, it's means to an end.
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>>169485109
>I know, I know. I don't actually think she's a shallow dudebro.

I wasn't trying to insinuate that, just trying to elaborate why I feel she acts foolish sometimes.
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>>169484938
>how does that not equate to "Chloe's dumb"
Because it establishes way more than to whatever extent her "dumbness" (recklessness, thrill-seeking, emotional hurt/explosiveness, etc.) plays into it. It works for the narrative of what it means to Max to prevent them, it works for themes such as the dangers of the (adult) world and dealing with them, it works for the theme of Chloe getting less "dumb" thanks to and for Max. If your idea is that the story can only establish either "Chloe's dumb" or "Chloe's supposed to die" with the theme of death, you are seeing fairly little in it. It uses her deaths for multiple things, and I'm sure that if it wanted to use them to say "the universe has it out for her", it would look very different.

>"Relative" to what exactly?
Final Destination, for one thing?

I'm not saying it's not noticably frequent, but it is also not as prevalent as people casually make it out, especially if we don't see optional deaths. The universe has it out for Chloe... but she survives a terrible car accident. The universe has it out for Chloe... but she survives the confrontation with an armed man looking to shank her. Hell, again, the universe has it out for her, but originally they wanted to have her survive even the original confrontation that started it all.

It's few instances relative to what it would take to make me believe she is marked for death.

It's not an impossible interpretation, but it has no meaning for me. The deaths have no compelling meaning, the idea that somehow, for some reason, some sort of sentient universe has it out for her is just not saying anything. Her deaths are only circumstantially, contextually significant, in what they mean to the main narrative of their relationship. At least for me.

>>169485313
>Environments she puts herself in and people she chooses to be around.
But not merely out of stupidity. At all.

>euthanize
...Which is literally doing something because "the universe" doesn't.
>>
Does Chloe listen to angsty emo music while thinking of Rachel?

https://www.youtube.com/watch?v=kaR7cYTSkNQ
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>>169485313
>Because it makes Chloe look a lot less stupid
Again, I really don't think it's really that she is shown as particularly stupid. It's other aspects of her personality that play into it, as well as behaviours that are more looking to cope, or rekindle, recapture something. Precisely showing that through Max in that week, she manages to rekindle and recapture it, manages to cope. Gets better.

> more interesting when taken literally
I will agree that Max literally fighting a sentient universe, a "fate" perhaps, could be a fitting edge to this supernatural romance story... But I take all that supernatural stuff as metaphorical, serving as narrative device and serving narrative purposes to convey meaning figuratively. Chloe's deaths, Max's powers that prevent them - a fight to hold on, a fight for what we care about, those we care about, for love. Not against actual sinister forces, but just "the world", any and all kinds of obstacles, from within and without, natural adversaries and adversities of life, like deranged or bad people, natural disasters, personal traumas on the past. Death just as the ultimate form of how "life gets us down", and not backing down, but winning even this fight, symbolically, establishing narratively the meaningfulness and powerfulness of that love through these figurative means, saying it makes us grow, strong, heal, overcome everything of those things from within and without, winning against all odds and obstacles and prevailing, attaining happiness, life. (Or the other (fatalistic, pessimistic, ...) ending: never having had the chance to win that fight, symbolically coming to accepting that we cannot win it).
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>>169487127
This as a romantical, hopeful idea on life as we know it, that love can be that powerful and meaningful, that we can make a difference, stand up for ourselves and others and find ourselves and others in that, grow and heal and love and be happy (or a fatalistical, hopeless and bittersweet-at-best idea that we have to accept and learn to deal with the shit that happens in life, and can perhaps find happiness despite its inevitable, inconquerable cruelty)... not a supernatural odyssey that revolves around itself; it resolves around the characters, their humanity. Not their positions in a world that seemingly grants powers for no reason, seemingly wants some girl to die for no reason. Those are only figurative, significant only in what they mean on a human level, how it realtes to reality. Which is obviously a level where those powers do not exist, and where there's no sentient universe wanting specific people dead.

As I've said, I have no reason to strictly disagree with the idea that Chloe is "meant to die", in one way or another and even beyond the ending. That would, as you rightly say, only work to perhaps even more literally convey that meaning I see in it. But as it doesn't add any meaning, and is just not something I really see in the game nor the dev's intention, nor something that I like to think would happen, I don't entertain the idea of it.
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>>169485590
>And even then, her incompetence still expresses itself in relation to the universe
What does this sentence mean? Incompetence is incompetence regardless of its relationship to the universe. You can't blame the universe for getting your foot stuck on the train tracks unless the universe is literally trying to kill you.

>It is pointless by nature
No it isn't. Regardless of any cosmic influence at the very least it shows that Max cares about Chloe. In my interpretation it shows Max is willing to oppose the universe for Chloe. The reason why action occurs is not pointless.

>An acceptance. How can you accept something you are not sure of?
Because you can accept uncertainty.

>So it's pure speculation based on nothing
Nothing except the fact the Chloe dies four times that week, the final choice, the amount of resources dedicated to the train section and the fact that Chloe is profoundly stupid taken outside of the context of universal blood lust. Just because that single point is moot doesn't invalidate the discussion.

>he almost-dies
Emphasis on the "almost", that's not a good comparison seeing as James doesn't have any time traveling powers. At least as far as we know.

>What do her deaths mean in themselves?
It ties into Chaos Theory and the concept of the world heading towards a state of dissonance. It creates more uncertainty that is a recurring theme. It conditions the player to care about Chloe's survival and reinforce the final decision. Or maybe it just shows that Chloe's stupid.
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>>169482531
>Wednesday: 0
>>169483463
>I do not see a Final Destination scenario here where Chloe is marked for death, and will not see the implication that Chloe will keep dying.
>>169486212
>but she survives a terrible car accident.
>...Which is literally doing something because "the universe" doesn't.

You seem to forget here that even in the AU she is supposed to die no matter if you euthanize her ot not; her respiratory system is failing.
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>>169487910
>You can't blame the universe for getting your foot stuck on the train tracks unless the universe is literally trying to kill you.
I am not talking about the deaths. I am talking about what Max fights against, and her literal fight is against the universe. She doesn't go back and tell Chloe "hey, let's not lie on traintracks", or "watch out, let's lie down a few meters away from that spot". She runs around, breaks open doors, rewinds and redirects the train, opens the traintracks, pulls Chloe out. She fights the universe.

Besides, Chloe simply did not notice that there was a switch there. That may be incautiousness, but not stupidity. She is in the moment, a romantical, sentimental moment with Max. She was distracted, with her mind somewhere else. Stupdity is teens that trainjump or dare themselves or each other to put their foot in a track switch.

>The reason why action occurs is not pointless.
I was specifically talking about "action" itself. As opposed to the deaths which I have now repeatedly explained are not ends in themselves and indeed are not pointless (which, again, chalking up their significance as "the universe wants her dead or she's dumb" would be), "action" is an end in itself. It's one of the reasons why they did have Chloe deaths in there. Actions is its own point: entertainment.

>Because you can accept uncertainty.
Which the ending is not at all about. It does make the statement either that Max can accept the death of Chloe, or the Arcadian catastrophe. One is suggestion of the certainty that she will cope with the loss of Chloe, the other that of the certainty that she will stick to her decisions and Chloe through this disaster. Any further speculation on the uncertain future does not have a place in those narrative messages.

>doesn't invalidate the discussion
I am not. I did say it's possible. And I have given plenty arguments in the context of this discussion why I think it is not such a blood lust.
>>
Season 2 when?
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>>169488812
2018.
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>>169487910
The reoccurring theme is that Chloe will die if Max fails to intervene with her time powers.

>>169488731
>You seem to forget here that even in the AU she is supposed to die no matter if you euthanize her or not; her respiratory system is failing.

Exactly. Instead of a few moments of intense pain from trauma induced blood loss, she succumbs to a slow death predicated by regular intervals of severe discomfort. The universe switched her emotional dysregulation for physical pain.

That plays into the light Lovecraftian theme of a cruel universe, but in Howard Phillips' world it was uncaring. In LiS, the universe cares and wants to see Chloe suffer.
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>>169487910
>that's not a good comparison
It wasn't about Bond, it was about the fact that we are dealing with a story where death or fatal danger is narrative device, not narrative in itself. It does not have to mean anything in itself ("Chloe's dumb or the universe wants her dead").

>It ties into Chaos Theory and the concept of the world heading towards a state of dissonance. It creates more uncertainty that is a recurring theme. It conditions the player to care about Chloe's survival and reinforce the final decision.
These are not meanings of the deaths in itself. These are their meaning in the context of the story and its narrative effect and functioning. Your idea that her death has to mean something in itself, means either that Chloe's dumb or the universe out for her, reduces them and takes them out of all narrative context. They do not have to mean either of those things in a story, and in this story, there's more to her dying that her being stupid or the universe having lust for her.

>>169488731
Yes, but in that AU, she survived a fatal accident. Her death is also not certain. It will come, as any death is certain. But it does not come in the story. She does not die, or even only almost-die in that AU. On the contrary, she survives a fatal accident by pure luck, a fortunate turn of the universe, that allows her to live on, love and be loved by her family, and ultimately Max.

I am not arguing against the idea that Chloe's death constitute a theme, it does have meaning and purpose. I am arguing against the idea that it is Final Destination, that the universe wants her dead, that the tornado is the universe's anger over her not-dying, and whatever.
>>
>it works for themes such as the dangers of the (adult) world and dealing with them
Is that really a theme in the game? I'd argue that danger is just a product of the conflict found in most narratives. I don't see anything particularly "adult" about the danger in LiS.

>Final Destination, for one thing?
I'm not that familiar with final destination but I'm pretty sure everyone dies how they were intended to, and only once for that matter. There's near misses but it's more for the intention of building suspense. Wouldn't a final destination character having time travel powers look pretty much exactly like Chloe's situation? I wouldn't really know, never cared much for those movies.

>The universe has it out for Chloe... but she survives a terrible car accident. The universe has it out for Chloe... but she survives the confrontation with an armed man looking to shank her
Chloe almost dying a lot doesn't mitigate her actual deaths in any way, quite the opposite.

>the universe has it out for her, but originally they wanted to have her survive even the original confrontation that started it all.
Again, unused concepts aren't evidence for anything really. Besides, the fact that they chose to change it suggests that they decided her living didn't suit the narrative.

>The deaths have no compelling meaning
Only because of how you're choosing to view them.

>But not merely out of stupidity. At all.
Except for the train tracks, drinking while shooting, trying to rip off Nathan to run off to Los Angeles by herself with zero contacts.

>Which is literally doing something because "the universe" doesn't.
The universe wasn't being timely about it but it was going to happen.

>>169487127
>It's other aspects of her personality that play into it, as well as behaviours that are more looking to cope, or rekindle, recapture something
Surely those aspects of her personality manifest in ways other than getting her foot stuck in some train tracks.
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>>169489010
>>169488812
or early 2019.
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>>169489262
>that the tornado is the universe's anger over her not-dying, and whatever.

Why doesn't the tornado or the snow etc. happen when you let her die then?
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>>169489349
>theme in the game?
One of them. I do think the danger of adult men preying on and exploiting women is an adult theme of an adult danger. This is the context in which Chloe dies in the bathroom and in the junkyard. Guns are a danger of the adult world too.

>I wouldn't really know
Neither would I. What I do know is that Final Destination is precisely about the absurd, counter-realistical way in which "death" seeks to manifest itself, and that "death" is its own end in the movie. Death is an actor, death is what the concept of those stories revolve all around. I cannot say the same for LiS.

>unused concepts aren't evidence
I agree (death of the author and all). But since they changed that concept very late into the release schedule (Episode 4), we cannot be intellectually blind to the fact that much of the story was written without Chloe's potential eventual death in mind.

>didn't suit the narrative
This is a good argument. I'm not sure why they did change it, or for what reasons they decided it doesn't fit the narrative, if they did think that. But I admit that it's a good argument. Doesn't convince me though. :p

>Only because of how you're choosing to view them.
I view them in a narrative context, where they do have meaning. I do not think they themselves have any compelling meaning. They do not have to mean Chloe's dumb or the universe sentient.

>train tracks
It's careless, but not strictly stupid. She had good reason to be there: a beautiful moment with Max away from the junkyard where Frank was assing about.

>drinking while shooting
Well, one light beer. It obviously wasn't the reason for the (impossible!) riccochet.

>rip off Nathan
Well, getting money from a drunk rich kid is not strictly stupid, especially if you are in debt...

Again, "stupdity" does play into it. But contextually, among other things, not to establish with the deaths her personality as "being dumb". But establishing other narrative themes, as well as other character traits.
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>>169489349
>The universe wasn't being timely about it but it was going to happen.
We all die.

>Surely those aspects of her personality manifest in ways other than getting her foot stuck in some train tracks.
Yes, but they also play into it. For that specific instance, she was so in the moment of rekindling her childhood bond and recapturing that joy and carelessness of it, that she simply didn't watch out - hell, that she ignored fatal danger because she was so in the moment, flowing in this nostalgia and sentimentality. ...At least as part of why that almost-death came about.

>>169490314
>Why doesn't the tornado or the snow etc. happen when you let her die then?
It does. See Episode 5. Also: Why doesn't she almost-die in the SanFran timeline, then? She applies to community college and studies for the entry exams and all is well. Until the storm comes that the universe apparently throws because Max always prevents it from saving her from those (here non-existent) attempts to kill her...

Why it does not come in the sacrifice Chloe ending can have multiple reasons. All speculation. The game simply does not establush this, and more, as I've mentioned, in the actual explanation it does give, it does not tie Chloe to the storm. It ties the powers to it, and Chloe is obviously tied to the powers through Max.
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>>169433123
nigga it was a good game but come on
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>>169491323
But what?

My reaction is not uncommon in these threads, and this game, to me, is more than just good. I don't see why the intensity of my reaction is considered ridiculous, because I love art that can inspire such.
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>>169488770
>Any further speculation on the uncertain future does not have a place in those narrative messages.
*on the uncertainty of the future
Obviously they are very much about the certainty of the future, look to convey with a certainty that either Max will be ok after Chloe's death, or with a certainty that Max and Chloe are going to be ok after the catastrophe, that they will move on together, stick together, deal and cope, heal and become whole, as they had done in the week.
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>>169487127
>Death just as the ultimate form of how "life gets us down", and not backing down, but winning even this fight, symbolically, establishing narratively the meaningfulness and powerfulness of that love through these figurative means, saying it makes us grow, strong, heal, overcome everything of those things from within and without, winning against all odds and obstacles and prevailing, attaining happiness, life. (Or the other (fatalistic, pessimistic, ...) ending: never having had the chance to win that fight, symbolically coming to accepting that we cannot win it).
All of that works so much better when the universe itself is viewed as the ultimate obstacle to overcome.

>>169488770
>That may be incautiousness, but not stupidity
Funny how often incautiousness and stupidity coincide.

>One is suggestion of the certainty that she will cope with the loss of Chloe
There's no certainty in that, most people on this board believe Max will eventually take back her decision and save Chloe.

>The other that of the certainty that she will stick to her decisions and Chloe through this disaster
There's no certainty in that either. The resolution of a narrative does not equate to certainty in the characters, especially not here.

>it was about the fact that we are dealing with a story where death or fatal danger is narrative device
That's true of almost every story ever. Sure time travel can take liberates with killing characters, but I've never seen it to this extent with a deuteragonist.

>takes them out of all narrative context
Quite the opposite. A Bond villain dying is not indicative of chaos theory and the world heading towards a state of dissonance.
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>>169492526
>All of that works so much better when the universe itself is viewed as the ultimate obstacle to overcome.
I don't think so. I do agree that it would be a more literal conception of the figurative meaning, but that would only serve to make the message clearer - at the cost of making it more relatable and translatable to real life. The obstacles Max overcomes are not literally the universe, a storm. They are metaphors. For obstacles in life, its natural adversaries and adversities. Such as bad people, natural disasters, emotional trauma of others and of yourself, facing and overcoming inner demons, coming to accept, embrace and love onself and others. And so on.

>most people on this board believe Max will eventually take back her decision and save Chloe.
But the intended message is that certainty. Dontnod explictily wanted to say she can be happy with this outcome. They made her smile that smile for that reason. I also think that's absurd, characterally, narratively simply paradoxical to me, her smile impossible... but it is the narrative sentiment dontnod wanted to convey in this ending, that she can accept Chloe's death at the end of the week, find peace with it, where she couldn't before.

>The resolution of a narrative does not equate to certainty in the characters, especially not here.
What? If you say Chloe will keep on dying, surely that's a narrative aspect that directly affects the characters. The narrative resolution here is precisely meant to convey a certain message for the characters, it is a character-centric narrative and its resolution for dontnod is first and fremost about their acceptance (of certainties).

Not about speculation as to uncertainties such as "Will Chloe keep dying?". (To which, again, my answer would then just be "What's it matter? They keep fighting and living, extending the story and its resolution's meaning and message into the indefinite.)
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>>169490654
>This is the context in which Chloe dies in the bathroom
Not really, Nathan's her age. James Bond has guns too but I would say it explores adult themes. I don't really see it.

>death is what the concept of those stories revolve all around. I cannot say the same for LiS.
Not to the same extent as Final Destination, but the final choice is literally "death of town or girl."

>a beautiful moment with Max away from the junkyard where Frank was assing about.
The non-stupid thing would be to get out of walking distance from the drug dealer she ripped off.

>It obviously wasn't the reason for the (impossible!) riccochet
It's not imposable if the universe is out for you.

>getting money from a drunk rich kid is not strictly stupid
He wasn't drunk at the time, she was in debt because she ripped off a drug dealer, and Nathan Prescott is not your average rich kid.

>Again, "stupdity" does play into it.
If you can justify drinking while shooting, getting struck on the train tracks and ripping of a psycho rich kid to run away to Los Angeles as not being stupid then fine. I'll never agree with you on that.

>>169491060
>We all die.
We usually make to 20 though. You were trying to use the AU as evidence that the universe wasn't out for Chloe. A universe where she is quickly dying.

>flowing in this nostalgia and sentimentality
So it was just a coincidence that Chloe got stuck and not Max. That's some universally bad luck.
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>>169492526
>That's true of almost every story ever.
And I think LiS is another story that uses death to develop characters and narrative, not to make statements about death itself, have it as a lone-standing theme that says anything in itself about the universe or the people. It's just another obstacle. Sure, a significant obstacle, one the narrative starts and ends on, it does make a lot of things about life/death (sometimes to its detriment), but it still does so in a context of using it to say something else, as far as I can see. I don't think they never cared much why exactly Chloe dies, whether she is "meant to". I certainly don't care for the reasons behind that, don't think it has to mean shes stupid, unlucky, a thorn in the universe's side. I just think it serves as something to fight against, meaningful as an obstacle.

>Quite the opposite.
Not the opposite, but I will give you that her death does fit into that sort of context more narratively coherently than a Bond death. I just never took LiS for this Chaos Theory, Butterfly Effect, Final Destination, Time Travel Sci-Fi story. More magical realism, highly figurative in some of its narrative instruments, looking to say more relatable things about life and the human condition. Rewind powers, Chloe's death, the storm, ... - metaphors that I appreciate first and foremost as symbols, sentimentally.

Other stances on it are possible. A lot of people take it more as an actual time travel pondering.
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>>169493737
>Not really, Nathan's her age.
Yes, but the motivation behind that confrontation is an adult theme. It's needing money and exploiting women. Guns are definitely an adult theme, and here specifically used to portray dangers of the adult world and their confrontation with it. It shows reckless and hurtftul, deliberate and beneficial use of them. I would say there is the theme of confrontation with the "adult world" explored in the dangers, and how it plays into coming-of-age.

>It's not imposable if the universe is out for you.
This is actually the only instance I've ever actually described as "Final Destination-y". How convenient then for me that it is optional! Literally not-destination.

>I'll never agree with you on that.
That's fine. Again, some of the things are also pretty stupid. But not purely so, there's more to them, and even more to how they relate to Chloe's character. Not only establishing she's dumb.

>A universe where she is quickly dying.
In which she luckily survived a fatal accident to attain a deliberate death at the hands of a loved one. If the universe was out for her and Max's time-meddling upset it, it would have killed Chloe in this timeline so fast, and not give her a chance to attain an at least peaceful, bittersweet death after a life of having regained the love of her father, and even for Max to return and regaining that love. If it wanted Chloe dead, and was mad at Max for preventing it from doing so, it would have not created such a scenario. Chloe would have at best simply died in the accident.

>So it was just a coincidence that Chloe got stuck and not Max.
In other scenes, it is Max that is in danger, and Chloe even saves her. Life's not out for specific people, I don't think, and the game universes isn't either. It's not impossible to think so (for either life or game)... but I choose not to, and don't have any sufficiently compelling evidence or reason to want to.
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>>169493942
>I don't think they never cared much why exactly Chloe dies
*ever cared much
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>>169494737
>exploiting women

Didn't Chloe try to exploit Nathan's money? After she found out he may have assaulted her, a definite exploit on his behalf, there, though, she tries to blackmail him into giving her money.

Obviously the latter exploitation was justifiable, but the first is plain manipulation on her part.
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>>169495113
Yes, I did say the adult theme is also "needing money". Which was her motivation to be around Nathan to begin with.

I was merely talking about the adult nature of some of the dangers in the game, some of them and the confrontation with them specifically resulting in fatal danger for Chloe (and others), not saying these adult dangers are strictly dangers from without (although I will say that Chloe needed money because Frank was on her ass about it, so even that motivation is more complex than simply wanting money - as that it extends obviously to the idea of leaving home behind, going into the world, another adult theme even though its meaning in the context of this story is more about the immaturity in that idea of hers).
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>>169493287
>at the cost of making it more (less?) relatable and translatable to real life
I disagree. You were saying the universe was figuratively against them, similar to real life. But when conveyed in the literal sense it's more powerful because virtual worlds can manifest literally what is only felt emotionally. But that's just a matter of taste.

>that she can accept Chloe's death at the end of the week
You think we were never meant to question whether or not Max could be happy without Chloe? While also calling her smile paradoxical. I have my doubts about that.

>surely that's a narrative aspect that directly affects the characters
Yes. It affects them with uncertainty.

>is first and fremost about their acceptance (of certainties).
Certainly in uncertainly, that's it.

>"What's it matter?
Because you just said it's a narrative aspect that affects the characters.

>>169493942
>And I think LiS is another story that uses death to develop characters and narrative, not to make statements about death itself
If death isn't being explored as to how it affects characters then you're just watching a kill compilation. You can not explore death without exploring its affect on people. I've never claimed otherwise.

>More magical realism
That in no way changes the fact that Max's powers have some semblance of rules to abide by, as does the universe and its inhabitance
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>>169494737
>but the motivation behind that confrontation is an adult theme. It's needing money and exploiting women
I still don't see. If the characters didn't happen to be teens then you wouldn't call those adult themes. Same goes for guns. If you replaced every film noir with teens you wouldn't say they explored adult themes.

>Chloe would have at best simply died in the accident.
You're making a lot of assumptions there. And being parallelized from the neck down is hardly as dandy as you make it sound.

>In other scenes, it is Max that is in danger
Because of her proximity to Chloe.

Anyway it's seven AM for me debate-friend, sleep time. I'd enjoy continuing this later if you don't mind. (Sorry our last conversation got cut off my internet was down for a few days).
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Was Chloe saved? Yes.
Conclusion: She was meant to LIVE

Everything else is secondary to that. the simple fact Max got a power meant she got it for a reason or someone wanted to give her free reign to use it. But the moment she got that power heavily hints to the reason she got it in the first place.
>>
Pres-cocks caused the storm!
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>>169496525
>But that's just a matter of taste.
Perhaps... I think using the virtual world to manifest what is narratively also understood as analogies on the real world, rather than having this meta-awareness aspect of assuming the audience knows that the fictional story is by nature transfigurative and experiences/interprets it like that, fits a story like this better, where it's very authentic in both characters and world. Magical realism. Well, I guess that can be called a preference after all.

As I've agreed, it could work as a literal fight against the universe, as an actual opponent, and as such then a parable for life. I just think it works better as this, as a symbolical fight in the context of a realistical narrative that uses the super-realistical metaphorically and is narratively aware of that function (i. e. magical realism, where things don't have to be explained or make sense, as long as they translate into real life meaning).

>never meant to question whether or not Max could be happy without Chloe?
The smile was their answer to that question. It's the message they wanted to convey. It's not my answer, absolutely not. I never even ask myself the question, in as much as I don't see the endings as a comparison, but an unconditional dedication. But their intention with that ending seems clearly to have been that of acceptance and a joy in that acceptance.

Spanish Sahara might disagree though, and in that much, I would actually hope dontnod realized how impossible the notion of that ending is. But I don't think so. They genuinely tried to convey a hopeful sort of after-Chloe here.

>It affects them with uncertainty.
The opposite: Since the ending message is that they make it through all, as they have done all week and now once more, the certainty would be that they will also overcome whatever may come. Again, it's precisely about establishing the certainty of the meaningfulness and powerfulness of their bond, that it's above all obstacles.
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>>169498385
Rachel summoned the storm! Rachel's revenge!
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>>169498424
>Spanish Sahara
>A choir of furies in your head
>A choir of furies in your bed
>I'm the ghost in the back of your head
Dontnod's use of music is pretty significant, so considering Furies are female chthonic deities of vengeance. I'd say uncertainly was likely the idea being conveyed here. You're also extrapolating a lot from a single smile, a smile for a butterfly that probably reminded her of Chloe.

Anyway I really should get to bed, I think I just hallucinated a four foot tall mouse. At least I hope it was an hallucination.
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>>169496525
>Because you just said it's a narrative aspect that affects the characters.
They've already been through all of that. Transcended time, tragedy, defied the universe, won their fight, prevailed, overcoming among other things also fatal danger and literal death. So any future of more deaths is not something that adds anything, not narratively or otherwise.

The answer this ending poses is that kingdoms can rise and fall, storms can come and go, death may await them at every corner, the future may be uncertain... but there is the certainty of their love, of having each other, and through that, living and thriving even despite all of that, overcoming that, growing above and beyond it. That's the certainty this ending means to conveys, ultimately, to conclude this narrative that had them fight, and then winning once and for all in the sense of having overcome the "final boss", which is storm, but really, themselves - their inner demons, Chloe's lack of self-worth and self-love and her abandonment complex, Max's insecurity and self-doubt and second-guessing of herself. They had been gradually overcoming them together throughout the week, gettng better, and in the end, they are confonted one final time.

There is no more osbtacle they couldn't overcome, now.

>I've never claimed otherwise.
Well, you said "death" must mean either Chloe is dumb or the universe out for her. I obviously don't think you are blind to all the ways in which death is used here and what it means in a narrative context, but it was you that took it out of its functional and character-narrative context. Why does it have to mean Chloe's dumb or the universe sentient? In a story, we can just say: we don't care why the death exists, we only care about its effect, on us, the characters, the narrative. And "kill compilation" is actually one of the ways in which it was used. To create action, tension. An "entertaining" experience (as in, compelling, engaging, etc.).
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>>169498424
When I watched the Bay ending, Spanish Sahara heavily pushed me toward thinking that the message wasn't one of positivity or hope, that it was an expression of an injustice. I thought the devs were pushing an unavoidable tragedy scenario, as in Max would have to live with the suffering indefinitely, and Chloe's sacrifice was an injustice but "unavoidable" that would rage in her head evermore.

Chloe's death summoning a storm fic, when.
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>>169499785
>In a story, we can just say: we don't care why the death exists, we only care about its effect, on us, the characters, the narrative.
Besides, again, there are definitely more things that play into the supposed "Whys" of Chloe's deaths than just the idea of stupidity or a sentient universe.

>>169496525
>That in no way changes the fact that Max's powers have some semblance of rules to abide by
But it does mean that if they are to change the rules, abandon them, or bend them, to fit the narrative intention and message, I can accept that. Appreciate it, even, that they are telling a story with meaning they take artistic freedoms to convey. I do think they didn't always succeed, and when setting out to tell a realistical story with figurative meaning, it is kind of bad writing to do so in the context of a setting and format they chose to begin with (>>169236806), it forces them to compromise the integrity of their work sometimes (structurally, logically, narratively, tonally, even compromise the characters and emotional effect), but I still prefer this type of narrative in general, that is most concerned with the sentimental message. And so likewise, I'm not so concerned with knowing why Chloe dies, whether the universe has it out for her or anything, how "death" fits into the narrative structurally. More concerned with the meaning of it, for the story, the characters, for me, the effect it has on them and me. That they throw themselves into each other after Max saves her and Chloe says "Now we are totally bonded for life" is important to me, the reason why she got stuck not so much. The death itself doesn't have to mean much of anything.

Sometimes that can be lazy (and life/death is sometimes lazily used in this game), but if I like the effect, the sentimentality, the things it does for the narrative and characters, I personally don't mind.
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IT'S FUTURE RUST AND IT'S FUTURE DUST
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>>169499379
Rachel's good girl! (kind of)
She did (Somethings) wrong! But the storm was not one of them.
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What's with all the Bay posting. Balance dat shit out.
>Someday we will foresee obstacles...through the blizzard. Through the blizzard.
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>>169501936
Her anger summoned the storm to destroy Jefferson.
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>>169502208
I don't think the Bay posting is pro-bay. It's neutral bay posting.
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>>169502884
Why post that fan ending though? It was a good try, but the real episode 5 would never take such a predictable, illogical, and silly approach.
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>>169496705
>I still don't see.
This is a coming-of-age story, not a film noir. Adult themes are explored, and yes, money, guns, drugs, exploitation of women, leaving home, debt, bad relationships (Rachel) are adult themes, and they all do play into the dangers of the narrative. Also the fatal dangers, i. e. play into Chloe's deaths (and also those of others, such as Rachel and Kate).

>You're making a lot of assumptions there.
I am saying the simple conclusion of your assumption (the universe wants Chloe dead and the storm is its madness) doesn't match the game realities. If the universe was sentient, looking to kill Chloe, and mad at Max for opposing it, it would surely not allow Chloe to survive a terrible accident and Max to come back to her and give her a deliberate death.

I just can't see that this was their idea. I can see that maybe "fate" plays into it, the AU then being the ironic kind of fate, that she is particularly unlucky in this fictional world... but that is not what I appreciate in the story. I appreciate its authenticity and how it translates well into real life, natural, human themes. Where shit happens and life doesn't have it out for you, where Chloe gets better at not-dying by herself through healing, overcoming her issues and so on, fighting and beating her own demons and those that exist naturally in the world, together with Max, not because the universe lets off.

Though, again, I could appreciate it also as a fight against fate, or even "the universe", but not as much, and I just don't see that in the game. And would then still see the ending as the message of having won that fight.
>>
Reminder that the Prescotts kidnapped Rachel and forced her to summon the storm to give the town a "fucking enema", and Rachel gave her powers to Max to save Chloe and/or the bay
>>
>>169503524
>it would surely not allow Chloe to survive a terrible accident

Again, she isnt "surviving" she is dying an early death. She could have come out of the accident with just a broken leg or something minor as well, but she didn't.
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>>169502669
He was going to be fine though. He was in an actual storm bunker. Under a bar, secure, stocked with food/water/medical supplies.
Jefferson, and his Prescott employers, knew something was coming.
Maybe Rachel was involved in the storm, but Sean & co. knew about it long before it came. Maybe >>169503565 is right and they knew Rachel had some kind of power (Though I don't think she could rewind time like Max could, I think she just had a connection to the land/nature)
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>>169496705
>Because of her proximity to Chloe.
Not always. She is in even fatal danger more than once without Chloe there for it, and if anything, she overcomes them thanks to Chloe. The Dark Room, the fight through the storm to the Diner - all thanks to her strength, willpower and determination to save Chloe. Other times, Chloe is there for it, but is the one that saves her. In yet others, other people are in fatal danger: Kate that she was to rewind twice lest she jumps, Victoria, Nathan, Frank, David dies as much as Chloe did in the week in the matter of a few minutes... I don't think this game universe has it out for anyone in particular. These deaths don't make a statement in themselves I don't think. They are only meaningful in context, and while there's multiple things that leads to them, the narrative focus is really on how we deal with them, their effect on the characters and us. Chloe's deaths specifically above all as driving home the point that Max literally saves her, heals her, cares so much about her, how their bond transcends death, deliberately using this theme of mortality, of impermanence, as an obstacle they literally overcome to say their love is figuratively timeless, immortal (well, or, in the other interpretation, using its inevitability to say we have to accept it and fighting it is futile, "childish" denial).

>I'd enjoy continuing this later if you don't mind.
I left you with a lot of shit to read through and respond to, lol. Don't mind if you don't, hope you are sleeping well.

>>169504007
And she couldn't have had an accident at all, either. The point remains that if the universe was literally out to kill Chloe, it would just kill her. They could have absolutely written an AU where she's dead, and instead of meeting her, we visit her parents and learn about it all. Not saying that would be better, but surviving a terrible car accident is if anything something that would make me believe "the universe" wants her to survive.
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>>169504408
That sound extremely retarded.

They cut the lines out, so they aren't in the canon. There is no evidence to suggest Jefferson knew; he had a storm bunker renovated into a darkroom under the Prescott payroll.

The whole convoluted presumptuous conclusion that they knew Rachel could summon the storm, is ridiculous. Jefferson wanted to photograph Rachel, Nathan overdosed her by mistake, and then she summoned the storm in rage.

It's bullshit headcanon thinking to say that Rachel had a supposed connection to the land.
>>
>>169500554
Perhaps. The devs did put that smile in, and they have stated again and again that the foremost message they wanted to convey was an acceptance, a moving on, and that as an inherently hopeful and positive notion. They certainly didn't manage to tell that story, it is not that story, the only suffering-to-coping "narrative" we have is literally the few minutes of her terrible, unbelievable desperation and suffering in the bathroom, to that curious smile a few moments later (an instant, from her perspective)... but I do think it's clear this was the intended message: the certainty of either being able to accept and cope with Chloe's death, or the certainty of being able to accept and cope with Arcadia's ruin, that of sticking together through all, being happy together despite it all, loving each other abive all, yadda.
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>>169505276
As it is to say Max caused the storm because nothing proves it.
There's a lot more evidence that disproves it. With how much is unexplained there are numerous variables that could be attributed to the storm.
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>>169505276
*to the land that the Prescotts knew about.
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>>169505379
I don't think Max caused the storm!
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>>169505569
Oh okay. Sorry, misread the point there and jumped the gun. D:

I think Rachel was a normal girl. But when she died she attained a new status that tied her to the land. There's some small hints she's tied to the natives and then there what whatever bloodoath Frank took for her, which she could have taken as well since those are usually mutual.
Maybe it ensured that when she died she became a guardian of the area and gained some control over the weather, which when she died accidentally created the storm (Kind of like how Max's first use of the her power moved her backwards. Rookie mistake from the shock and emotions felt).
It's why Rachel can appear as the doe, and I would also think she could change her form and possibly appear as a spirit of herself once her identity was discovered.
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>>169499392
Remember, I am not saying the ending actually portrays such a hopeful and positive notion. I am the last one to say that. It is the absolute opposite to me, and an impossible notion.

But I am talking to dontnod's intentions. And they did put a smile in there. They do say it's about acceptance, and I'm quite sure they do think this is ends on a positive note. They are definitely aware of the tragical and bittersweet nature of it, but especially with regards to Max the idea seems to be that she is better off here than she would have been had she never developed that power. Obviously they must think that, or else they understand themselves as torturers of their characters and their audience. And all Michelmeming aside, I really don't believe they embrace this cruelty of their story. I would doubt they are even just aware of the extreme cruelty I see in that ending.

But I did bring it up with the suggestion and hope that, perhaps, they do indeed realize the madness of this ending. And anyway, I too hope you don't have Mickey Mouse in your room. That would be one of those fatal dangers of the adult world...
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So if Max goes back and saves Rachel, that means no storm! And Chloe gets to keep her friend while Max gains another!
It all makes sense!
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>>169506137
I actually agree with that.

I also think Max had inherent dormant powers, powers that were awakened at a time of heightened emotion.

I agree that she attained these powers upon death, a connection to the land, and her unsolved, unjust murder and pity for Chloe summoned a storm.
>>
Max did nothing wrong.
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>>169506872
Damn it now I wish I got to see this play out. So much better than the "explanation" in the game.

>>169506934
Truth.
>>
>>
Life is Strange is that kind of game which the fans knows what's going on more than the devs.
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>>169507446
Well, I didn't care too much about the mystery element; I was invested primarily in the relationship between Max and Chloe. Only, the relationship between Max and Chloe was affected by the mystery/supernatural elements, and the relationship was pitted against the logic of the mystery/supernatural elements, so having a more solid foundation for the plot would have better enriched the character conflict.
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>>169508426
The focus of the game is definitely on Max and Chloe and them reuniting and growing.
Which is why it's ridiculous that at the end they shift all the focus onto the supernatural elements, which were underdeveloped. Asking the player to give up everything Max worked for because they decided to dump all the blame onto her without giving any reason to believe it.
It's perhaps the single biggest reason why Polarized is bad, it drops everything that made the game good in the first place and makes it all boil own to some (allegedly) unavoidable trolley problem.
>>
>>169509320
I also think Max came to the conclusion way too quickly, uncharacteristically, too.

She had many unsolved questions due to not being omnipotent, or relying on outsider information, until she had a slight indication by an uncertain Warren, and suddenly that was the dillema.
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>>169509916
And that's why Max will always pick to save Chloe.
It's never dilemma to her, she knew where her priorities were.
The fact she doesn't know if she caused anything means she and Chloe can fine peace in those unknowns. They know they tried what they could and that's all that could have ever been asked of them.
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>Dad walks in
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>>169510940
>Mom walks in

That's less creepy.
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>>169511147
William is not creep!
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>>169511284
Is he another spirit wandering around? I would have hoped he found peace and is able to rest.
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>>169510940
>Dad walks out
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>>169508426
In some respects, the vagueness and ambiguity works in favour of the main, character-centric narrative (the powers, the adversities, Rachel - these are narratively important and meaningful for the characters without giving them a more solid foundation, sometimes precisely because of it), but in others, it very much does not (we are emotionally invested and connected to these characters, yet their fate is tied to circumstances that are not only unrelatable, they are not even made more relatable in the context of the story because not even the characters know what is going on).

I mean, if their intention in fact was to emotionally torture people with the finale, this could be a deliberate disparity, but I think it was mostly bad writing, as in not being able to coherently arrive at the point they wanted to arrive at and alienating the narrative in the process of arriving there. I can tolerate that, as I've mentioned earlier, but the least they could have done is committed: is the supernatural stuff a narrative actuality (it is: they use it to create the tragedy, but then fail to have the characters deal with the tragedy properly, leaving the audience perplexed and needing for closure), or is it about the characters (then they would have made it so the storm dissipates in Bae, and Chloe survives in Bay, highlighting with that clearly that it was about the characters and their development, about where they arrive, not the world, the supernatural merely a vessel, a vehicle to bring them there).
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/lisg/!

Can you give me one cutepost for each of these sad images (http://palomens.tumblr.com/post/157746985810)?

That's six cuteposts!
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>>169506415
>Chloe chooses Rachel over Max
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"This is Max! She's my best friend and my girlfriend and she's hella cute and I love her so much!"
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>>169513212
That fucking dillema would be more interesting.
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>>169513212
Not a chance. Chloe wouldn't do it once she learns the full truth about Rachel, and Rachel would never do it because she does not love Chloe in that way.
If anything, Rachel would push Max and Chloe together.
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>>169513212
I'm sure they'd all get along swimmingly together.
>>
I feel like Rachel was a bad influence on Chloe.
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>>169513394
unrequited love can keep a person hostage just as much as a relationship.
Chloe's feelings for Rachel already stop her from trying much with Max while she is died to death
>>
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What does this poster mean?
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>>169514583
It's a Halloween night, where the girls stream horror movies twice a week.

The bi-friendly is a joke, I think. It's also probably quite affectionate, close, and might involve drunk fooling around if they're into it.
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>>169513324
It's not a dilemma at all.

>>169513394
That, and Chloe didn't love Rachel in the way she loves Max. She had years with Rachel, crushing on her, but nothing ever coming of it... but days with Max, after a traumatic five-year separation, and their love blossomed in those days.

She always chose Max, she just didn't completely understand that before the week. And vice versa. Their reunion and love is the purpose of the story and its world; Rachel is a theme, a building piece and catalyst in their reunion and romance, and something very much fulfiling its narrative purpose as being buried.

>>169514127
I don't think her feelings for Rachel affected those for Max at all. She flirts with Max, and that even though they had only been back together for days, and were actually searching for Rachel. She outright says she is not Rachel's groupie as part of that flirting. Says that she hadn't laughed in years like she did with Max, she says she loves Max, offers to sacrifice herself for her, hell, she starts to cope with the terrible discovery of Rachel within the short time she has with Max, a crucial moment being where her anger over that discovery is washed away by concern and caring for Max. She had no problems declaring her love for Max one day after that discovery, no problems even kissing her then. Because "finding Rachel" was precisely about overcoming her.

Her relationship with Rachel was something different altogether, and as far as I understand it, highlights precisely why it never could have been, and why her relationship with Max always had to be.

>>169513676
A good bad influence. She's taught her the word "hella", for one thing!

Besides, I do think she saved her. From hard drugs, more self-destruction, from perhaps fleeing into herself and a state of sadness that could have maybe actually broken her irreparably. For an obvious example by ways of suicide.

>>169513212
>implying Rachel doesn't choose Max
She loves cucking Chloe.
>>
>>169514583
>Dana confirmed into grills, if Trevor doesn't work out.
>>
>>169516896
Do you think, when Chloe said she "had a boy toy phase... among other things," she was talking about fooling around with girls... Possibly Dana at Blackwell?
>>
>>169517691
D-Do you think all the girls messed around with each other? I-is that what girls do?
>>
>you will never play Overwatch with Brooke
>>
>>169517691
I for one think so.

But not with Dana. Dana's straight, secure.

That said, she was probably playing it all up. It was perhaps once or twice, with... someone like Victoria? That could be a funny thought. Drunk at a Vortex party Rachel dragged her to, something both Chloe and Victoria regret and want to forget because they could not be a worse match and Victoria is insecure anyway, including about her sexuality. And Chloe was obviously into Rachel, probably only making out at all because she was frustrated that Rachel had left her sitting in the VIP area alone again, off to get stuff from Frank...
>>
>>169518473
I am actually a grill... and I am gay, and I have to say, "I wish".

No, most don't, most straight women don't fool around with each other, and even though experimentation is more common,it's extremely nerve-racking to confess feelings for friends because most of the time it's not reciprocal, and they can become homophobic and end the friendship.
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>>169518834
Dana could be bi.

I can't see Victoria and Chloe making out. It was probably at a shitty bar, somewhere, like where she met Nathan. Another random punk girl like her with sapphic affiliations.

Where was that bar, anyway? Out of town?
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>>169511538
>>
>>169519063
>tell a girl I am gay
>immediately assumes I am in love with her
Straight women are the worst anyways
>>
>>169520942
Calm down, Chloe. You can't be angry at Rachel forever.

Seriously, though, it can be hard keeping straight female friends because I inevitably crush on them due to that unavailableness.
>>
>>169520282
I don't see anything bi about Dana... but I guess that poster could be hers.

And well, it's funny precisely because it's hard to see them make out. Just two drunk, confused, frustrated women seeing each other's lips in the red light of a Vortex party. ...I just don't think Chloe would have been socially active outside of Rachel, going to bars and whatnot, so a drunken Vortex party makeout or two is more what I think constitutes her "among other things". But who knows. Nobody, that's right.

The bar's location is never actually referenced I don't think. I'd assume it's on the outskirts of Arcadia.
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>tfw Pricebowers will never be a thing
>>
>>
>>169522142
I refuse to believe this fucker has a 4.0 GPA.
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>>169521690
Chloe isn't into guys.
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>>169522918
she's into Jefferson
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>>169521442
The main reason for assuming the poster is Dana's is that she's mad into Halloween. She won't shut up about everyone dressing up, decorating the place, etc. Further if you take the tone of the note and consider only the girls in Max's dorm, it feels most likely to have been the bubbly cheerleader who wrote it: it's too flirtatious for the shy/introverted girls like Kate, and not really the style of Victoria's posse.

Yeah Dana doesn't look particularly bi; then again what does a not-strictly-straight girl look like? Some might suggest that you check for dyed hair, a loose singlet that showcases their bra (particularly from the sides) and whether they drive a pickup truck, but that kind-of feels like stereotyping to me.
>>
>>169522503
He's eating Mrs Grant's ass for grades. It's the only explanation that makes sense.
>>
>>169523095
To tease Max, and because she hadn't committed to Max, yet.
>>
>>169523291
Most bi people don't look bi. That's a pretty gross thing to say about sexuality, and appearances, you cisheteronormative scum.

Seriously though, it's pretty gross.
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>>169523291
Yeah, it does make sense to assume it's hers.

I don't know what a not-strictly-straight girl looks like, but Dana has not only been pregnant, she's already hooking up with another guy... There's just nothing about her or her room that strikes me as bi. But I don't know! I don't even know if I would "like" her bi or not. I've always seen her as the mature and down-to-earth "mother" of the dorms, so having a sexual/romantical interest in the girls seems weird to me with that image in mind. But that's just me. Her boobs are definitely too nice to be reserved for guys...

>>169523494
That actually made me laugh. Fucker.

>>169523856
Ree! Of course she had committed. She even called herself Max's date.

They were always committed, in their hearts...

Chloe definitely didn't genuinely flirt with Jefferson. She had half-forgotten him the evening of the same day.
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>>169523494
>It's the only explanation that makes sense.

Actually...
>>
>>169524353
What? You can't be a mother and be bi? Nigger, have I stumbled on /pol/?
>>
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>>169522918
>>
>>169524492
Oh, God.

What if, like, Jefferson and Nathan with photography, Grant and Warren have a secret lab to test humans on?
>>
>>169524736
Old condoms, from years ago. Also, dental-gam improvisation or finger-condoms.
>>
>>169524679
If you are referring to the pregnant part: I just don't think taking a fictional character that gets herself pregant from some asshole and aborts, i. e. has a very bad experience with a guy, and then goes for the next guy, as also into girls, is reasonable. But again, the flyer could be hers, and that could be one thing to take to say she is.

If you referring to the "mother of the dorms" thing: She is a motherly presence for the other girls (again, in my mind), so that's how I wouldn't like to imagine her as into the girls non-platonically.

And "nigger" is more /pol/ than my (self-admittedly) uneducated ideas on bi women!

>>169525112
This. When do you think has Chloe last taken the bus? She's had her truck for a while. This is absolutely leftover shit from years ago in her pockets!

I mean, she actually says Rachel saved her from the boys, that she's not into the guys around there. She says this twice.
>>
>>169524232
hence 'kind-of feels like stereotyping'
>>
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>>169526637
>Max gets literally every girl in the dorm
>>
>>169527071
Max get more girls than most dudes out there.
including me
>>
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>>169527071
>>169527465

Playa4life
>>
>>169527465
That's because guys are assholes,

k e k
e
k
>>
>>169527826
t. Chloe
>>
>>
>>169527924
t. Warren
>>
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>>169527826
FUCK OFF DYKE
>>
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>>169527826
>That's because guys are assholes

Excuse me?
>>
>>169528316
Literally triggered with the gun, kek. I have a gf which is one more than you, Anon. Jelly?

>>169528728
William is not the median of most guys.

He is great, though.
>>
>>169528229
t. Mrs. Grant's ass
>>
>>169529687
t. unsigned petiton.
>>
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>>169527826
Chloe, please.
Not all guys are like Warren, David, Jefferson or Nathan.
>>
>>169530448
Most fit into the David or Warren archetype.

Most normie guys are awful, though.
>>
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>>169530448
>David
>asshole

What the fuck.
He literally did NOTHING wrong.
>>
>>169525476
>When do you think has Chloe last taken the bus?

Her truck is overdue for numerous repairs.

>>169524353
>She had half-forgotten him the evening of the same day.

She had found her old girlfriend's dead body and was looking for her killer. She may have been distracted.

Besides, Chloe recognized him when she ran into him that night...
>>
>>169527826
That's because girls like assholes.
and I wish I was wrong
>>
>>169531279
Yes, he did, douchebag.

He hit Chloe, bullied Kate, and made everyone's life hell. He was slightly redeemed.
>>
>>169531447
Girls don't like assholes, that's why you're all single. The assholes just tend to be better looking, like the vapid bimbos you think about fucking, Mr. Deranged Friendzone.
>>
These genderwars are uncomfy.

Men aren't all assholes.

Girls don't like assholes.

Let's cutepost?
>>
>>169524492
>incisors elongated instead of k9s
fail vampires to be honest
>>
>>169531557
I'd slap Chloe too desu.
>>
>>169532464
I'd slap her ass while fucking her with my dickfingers.
>>
>>169532464
Get out, cunt. That's a felony, and Chloe doesn't deserve to get hit.

You are an asshole, along with David the Domestic Assaulter.
>>
>>169532617
Kys.

Has the "all guys are assholes" poster triggered your misogynistic fantasies?
>>
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>>169532775
>>169532775
>doesn't know dickfingers is a term lesbians use for the fingers they use to finger each other

>pic related
>they're Max's dickfingers
>>
>>169532960
I kind of thought that, at first, but I'm a dyke and I've never heard that unironically used.
>>
>>169531557
the step dad did literally nothing wrong other than not convincing his wife to not disown and cut ties with the worthless child he was forced to take on
>>
>>169533512
Oh, you're a shitposter.
>>
>>169533156
>I kind of thought that, at first, but I'm a dyke and I've never heard that unironically used.

Fair enough. I'm a transbian. I picked up the term from a lesbian comedian whose work I enjoy.
>>
>>169533854
Oh, I see. Hello, trannyfriend.

Who is she?
>>
>>169531557
>He hit Chloe
I cant be bothered to give a fuck, she should be hit.

>Kate
He had good suspicions she was involved with drugs.

>made everyone's life hell.
No, he didn't.
>>
>>169534067
Good evening, cunt haver.

I forget, but Rachel McCarthy is one of my favorite lesbian comics. She's equal parts Daria and angry hipster lesbian. Very funny.

>>169534520
So you chose Bay and kissed Warren? Good to know.
>>
>All this bullying
I want /v/ to leave
>>
>>169534520
No, she shouldn't.

Kate was suicidal and he knew about the exploitative video yet harassed her.

He made Chloe's, Max's partially, Kate's, and probably numerous other students.
>>
>>169534826
I saved Kate pretty easily this time. Why didn't she accept that Max was photographing David harassing her as proof? That's dumb.
>>
>>169534826
Me too, Anon. No more genderwar/Chloe hate!
>>
I want to bully Victoria!
>>
I want to bully Chloe!
>>
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>>169536592
::drops paint::

PHOTOBOMB!
>>
I want to laugh at Trevor bailing.
>>
>>169536834
>want to
>implies you didn't
>>
Why /v/ hates Chloe so much?
>>
>>169537189
They're jealous of her abs
>>
>>169537934
>Smokes
>Eats junk food like once a day
>Doesn't exercise
>Still has a six pack

HOW?
>>
The only person that deserves all the bullying is Michel.
>>
>>169539520
Her lewd thirst for Max chews through calories
>>
>>169539520
Six packs come from low bodyfat, not necessarily any real muscle development.
>>
>>169537189
She humiliates Frank in a fight, who most of /v/ probably identify with (anger control issues,interest in 'younger girls', dumped by gf, living in a weed van)
>>
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>>169539520
Because she's a NEET Mary Sue dreamgirl.
>>
>>169475732
>that filename
Mean. BunnyKate and KittyVicky are cute.
>>
>>169539520

She only gets one slice of bacon.
>>
The series and sequel will make both Bay Ending and Grahamfield canon.
Delusional dykes and self-insert virgins BTFO.
>>
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>>169542762
>>
>>169539520
Intense training from when she was on the blackwell swimming team

Also, smoking curbs hunger, and all that matters is her caloric intake, not what she eats
>>
Please stop making LiS threads on /v/
>>
>>169537189
She represents everything that scares them about women.

>>169539520
>Running from police
>Living an active lifestyle
>Lifting things
>Youth is on her side
>Not degraded by repeated injections of independence draining mansweat from a thick, meaty shaft of insemination

That's what Warren info dumped, anyway.
>>
>>169543858
However, with every /v/irgin that shitposts here, the general grows stronger.
>>
>>169544283
No, we don't need more Warryncucks, Bayfags, Chloe-haters and Michel's shit-eaters here.
>>
>>169542141
>Mary Sue
>Dies at least 4 times throughout the game

Uh...
>>
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>>
There is an awful lot of bullshit going on and none of it is comfy or nice.
Stop it.

Chloe is not into guys, she is in love with Max and is entirely loyal to that, if given allowed to continue she and Rachel would just be friends, and she does not deserve to be bullied (None of the girls do).
/v/ and reddit (Pretty much the same when it comes to discussing this game) can fuck off.
>>
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Good ol' fashioned Pricefield Cuteposting
>>
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>>169547086
I'm a Bayfag, but I agree. There's a difference between trolling and cyberbullying. Trolling is well intentioned and marked by earnest attempts at wit. Flaming is unadultered malice. Writing "Chloe is a dyke and deserves to die" is not funny or clever. If posters don't like the game or the characters, they have a right to their opinion, but must respect our right to ours and let us post without harassment.

Until the aggressive cyberbullying stops, I will no longer post my satirical epilogue to the Bae ending and Alice's binary choice.

Respect the comfy or learn to be funny.
>>
>>169547086
>>169547668
>>169547751
>>169546515
>>
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>>169548052
And that's no emoji.
>>
>>169547751
If you're a bayfag it's best to stop announcing it or posting inflammatory garbage. Just makes you look like an attention whore and part of the problem.
>>
Roadtrip!
>>
>>
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>10

S-step away from the edge /lesg/...
>>
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>>169551548
>>
Why is this game so A E S T H E T I C ?
>>
>>169552579
As much as I love this game I still think the graphics are a bit outdated for a 2015 game.
I hope they improve it with the next season.
>>
>>169552579
Why are you playing with giant blackbars?!

Console?
>>
>>169553080

aye.
>>
Does LiS have 21:9 support?
>>
>>169552991
They may not be the most realistic, but they do have a unique and consistent style. Something will always looks decent because it's intended to have a certain look and feel.
Meanwhile things that try to look realistic age like milk and usually look terrible after a few years.

>>169553080
Lovely. Definitely one their *their* places. I know we never see anyone else up there for the sake of convenience, but it really does feel like a spot few people go to.
Where that craziness of that week really started and where it ended. Definitely a place the both of them will return to during the future.
>>
DONTNOD should make a new IP and set it in the Golden Age of Piracy.
Something with some choices and action. I'd play that.
Maybe even toss some Life is Strange references in.
>>
>>169555908
but we're in the golden age of piracy
>>
>>169556115
Max and Chloe as somali pirates fic when
>>
>>169555908
Dontnod's last attempt at an action game didn't go so well. There's a reason a lot of the general has doubts about Vampyr.
>>
>>169537189
Why does /lisg/ love Chloe so much is the real question.
>>
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>>169557212
Because she is great!
I get it. She can be really rough around the edges, and she has every reason to be.
Her character is incredibly complex so if one's not paying attention they may just write her off as a depressed, hopeless, delinquent that just keeps digging her own hole deeper with her impulsive actions.

Which is true, but once you scratch that surface you see who Chloe really is and she is wonderful. Someone who is hard to get in the good graces of but if you do manage it is totally worth the effort. She will always have your back and be truthful, so long as you return that trust.
Someone who endured a lot of tragedy and pain but never gave up and hoped things would get better. Her waiting is eventually rewarded once Max returns and once Chloe, for the first time, opens her eyes to the reality of things.
>>
>>169556201
I'd prefer to read about them sailing the Spanish Main. Crewing a ship together, falling in love, working with their friends, and plundering the ships of the Vortex Company.

>>169556519
I know. They have learned a lot of lessons and if Vampyr turns out decently or even great then it shows they can do it.
Remember Me got them into trouble but they are in a much better situation now.
>>
>>169558770
>They have learned a lot of lessons
Have they? They seem to be quite proud of how Life is Strange's finale turned out.
>>
>>169499785
>the future may be uncertain... but there is the certainty of their love
Certainty and certainty of love are very different concepts. A dead Chloe doesn't really illiterate a certainty of love, Spanish Sahara only really illiterates that Chloe's death will fuck with Max's head.

>There is no more osbtacle they couldn't overcome, now.
That doesn't mean there wont be anymore obstacles, or that we can be certain Chloe living wont create more obstacles.

>Why does it have to mean Chloe's dumb or the universe sentient?
Because her actions are profoundly stupid outside of that context. If you think shooting yourself and getting hit by an oncoming train don't equate to stupidity then fine. I don't, I think it's indicative of a universe trying to correct itself.

>To create action, tension. An "entertaining"
At the cost of Chloe being a moron.

>but I still prefer this type of narrative in general
A narrative where action is propelled by the incompetence of the characters rather than an indifferent universe. Different strokes I guess.

>money, guns, drugs, exploitation of women, leaving home, debt, bad relationships (Rachel) are adult themes
That's a definition too broad to hold any meaning. It describes almost everything but children's programing.

>If the universe was sentient, looking to kill Chloe
You're making the assumption that the universe wants Chloe dead period, as opposed to dying before Max first rewinds.
>>
>>169558960
I think (And hope with all my heart) they saw the criticisms against the ending and how poorly it latched onto the story they wrote. Even if they don't publicly address it if they make improvements in the sequel then I will be happy.
And do not forget that LiS and Vampyr are made by different teams and are different games. LiS was something very new to them, Vampyr will be more action-oriented in the same style Remember Me was. Two different teams working to two different goals. They've had to very different games now so there's plenty to learn from.
>>
>>169504823
>The Dark Room
She winds up in the dark room because Chloe was out for Nathan's blood.

>the fight through the storm to the Diner
To go back and save Chloe from her own stupid blood lust.

>Kate that she was to rewind twice lest she jumps
That counts for one. Otherwise I could say Chloe died an infinite amount of times because I failed the train section an infinite amount of times. And it's a death at the result of bullying and abuse, not stupidity.

>David dies as much as Chloe did in the week in the matter of a few minutes...
That counts for one. And he's in the dark room as the result of an investigation, not stupidity.

>the narrative focus is really on how we deal with them
Like I said, outside of a literal kill compilation you can't remove death from it's affect on people.

>They do say it's about acceptance
Yes, accepting uncertainty. They literally say it's about about accepting the uncertainty of your actions and living with the consequences. Not having certainty that you have made the right decision and that your decision won't have consequences, just that you have made one. This works far better when you consider that Chloe living may have disastrous implications for the cosmos. Or you can just ignore the beached whales and double moons as very expensive visual flare.

>I really don't believe they embrace this cruelty of their story
The last episode is called polarized, it clearly wasn't supposed to be an inconsequential conclusion.

>And anyway, I too hope you don't have Mickey Mouse in your room. That would be one of those fatal dangers of the adult world...
This sleeping beauties rabbit hole wasn't invaded by Micky's Disney castle for another night.
>>
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>>169559013
>A dead Chloe doesn't really illiterate
>Spanish Sahara only really illiterates
I'd laugh at the irony if only it didn't hurt so much.
>>
Chloe is alive and well!
Max saved her.
>>
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Do we have a LiS version of this?
>>
>>169563068
No.
Don't need any more overposted memes floating around.
>>
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>>169563068
:^)
>>
>>169563748
>Not Chasefield being the one for the bottom.
>>
>>169563748
I think you got that backwards anon :)
>>
>>169563748
Explanation:
>Pricefield is so obvious even a retard can understand.
>Warryn shipping is a strain even on the largest imaginations
>>
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>>
>>169564905
>The thought of that is so revolting that it causes the mind to detonate so such thoughts cannot continue
>>
A nice little touch about this game is that for major choices, Max argues for whatever side you didn't pick. It makes it feel like any choice wouldn't be breaking her character Expect Bay ending because she would never chose that
>>
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Who wrote this and to whom?
>>
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>tfw no one will EVER hold you just like this
>>
>Reminder that the devs wanted you to pick bay
>They put all their effort into bay
>The Bae ending is so half-assed in comparison that it's barely above a fade to black with the words 'MISSION FAILED - GAME OVER' being displayed
>>
>>169567668
Both are really half-assed in different but equal ways. Bae in terms of art direction and general "cosmetic" effort (no new models, music), and Bay in logic and writing (plotholes pop up the you start thinking about it for a few seconds).

Really wish we got the hospital ending, at least it would have Max talking to coma-Chloe about the effects of her efforts, you know, having your choices matter.
>>
>>169567623
I love how Max and Chloe's can be whatever you want them to be to each other. Like if you want them to just be really really good platonic friends, like in pic related, then that's just as valid as if they are lovers according to dontnod.
>>
>>169567668
Chloe's alive in the true ending.

Mission Passed!
Cuddles +
>>
On a scale of 1 to 10. How hardcore is Mad Max on the thrash-o-metre?
>>
>>169568106
Well they still are best friends...they just also go out on dates, cuddle, make love, and other stuff.
Best friends and girlfriends.
>>
>>169569981
Cranked up to eleven, my man.
>>
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>>169569981
Moshpit preparedness status:
[ ] Not Ready
[X] Ready
>>
>>169569981
are you playing on a toaster?
>>
>>169569981
>READY TO FUCKING THRASH
>>
>>169568067
Bay ending was half-assed in terms of intellectual incompetence though. They actually put all their effort into it, it's just none of the devs were smart enough to engineer a lead-up that would make it plausible.

The bae ending they just didn't put any effort into.
>>
>>169571454
At least it's entirely possible to use the lack of clarity in the bae ending to your advantage. They didn't show or explain much so you can reasonably conclude most people survived the storm and that Max and Chloe have nothing to feel guilty about regarding the storm
>>
>>169568106
I loved the fic that went along with it
>Chloe is sleeping later than she should
>Max tries to wake her up
>Nothing's working
>Max does THAT
>Chloe gets excited and then climaxes
>Chloe gets even sleepier and passes out again
Topkek.
Tough break Max, just accept defeat and enjoy the extra sleep and cuddles.
>>
>>169572328
What fic
J-just curious is all...
>>
>>169572328
=kek
though I worry Chloe is sending the wrong signals to Max. She should reward things she likes with good behaviour, is she wants them to become repeat occurances
>>
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Threadly reminder that Rachel has HUGE MUFFINS.
>>
>>169568106
>platonic

Then where is Max's right hand?
>>
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>>169574803
They're just gal pals
>>
>>169575094
I was literally about to post that, now I'm totally stuck in the retro zone
>>
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>>169575168
>>
Ellie is Max and Chloe's daughter!
>>
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>>169575313
Cheer up, buttercup.
>>
lik~
>>
>>169577790
>Chloe is literally Max's bitch
>>
https://www.youtube.com/watch?v=UQ5cpD8UKvs

Nathan's favourite song.
>>
>>169575168
Sadface
>>
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>>169409037
no wonder a game this gay would attract equally gay people
>>
>>169478986
faggiest god damn thing I've ever read

fuck off back to tumblr
>>
>>169578783
>acknowledging sexism equals tumblr

Dankest meme. You're also playing a gay game, if you hadn't noticed.
>>
>>169578928
And you're living a gay life
>>
>>169578710
>>169578783
>>169579004
>>>/v/
>>
>>169579004
Uh, yes?

Are you... Uh, lost?
>>
>>169579004
>Not lapping up the rainbow like it's liquid fucking skittles
>>
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>>169579151
>2017
>Being ironically gay on the internet and in real life
>Living a meme in a machine
>>
>>169579353
I'm not ironically gay, I'm plain gay.

I think you're lost.
>>
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Reminder that Bay ending is winning and will therefore be canon for season 2
>>
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>>169579498
Being plain gay isn't incompatible with being sarcastically gay.

I think you have a lot to learn about human sexuality.
>>
>>169579686
Jesus fucking Christ, what are you talking about.
>>
>>169579591
>Reminder that the bay ending is the mcdonalds of game endings
>popular, yet of a decidedly low quality and completely tasteless
>>
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>>169579686
>Being sarcastically gay
>>
>>
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>>169579758
Just be gay responsibly anon.

Don't want to over do it.
>>
>>169579795
>popular
Only after ep1 went free and all the casuals skimmed through it, and it's still a close margin

It was 53% bae before that
>>
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>game basically spells it out for you that the universe is out for chloe and she will keep dying after BAE end
>chloe zealots still in denial
>>
>>169581094
Sounds like baseless speculation to me.
>>
>>169581094
>Chloe says it in a moment of panic
>You change Chloe's destiny many times throughout the game
>You can never stop Arcadia Bay's destiny in any timeline

Really jogs the nog
>>
>>169581209
Why would they bother putting those lines in if it was "baseless speculation"?
>>169581236
>>You can never stop Arcadia Bay's destiny in any timeline
Oh you mean except the one where Nathan shoots Chloe?
>>
>>169581367
Actually yeah, you're completely right. Guess I'm a bayfag now haha.
>>
>>169581367
Because Chloe has no evidence to base her statements on beyond "I lay down with my foot in the points for fucking ages and it got stuck - the universe must be out to get me"
>>
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>>169581691
There's more evidence speaking for it than against it; the rail scene wasn't the only time she died and if Max hadn't intervened the first day nothing would have happaned as the Bay ending proves. Where's your counterproof?
>>
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This is Sean

He likes to summon storms

Say something nice about him
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>>169548986
>isn't part of the herd
>attention whore
>posts in solidarity with general after a spate of flaming
>attention whore

Oh dear. Someone has an opinion contrary to the majority of the general and writes what others have admitted to be innovative shitposting? Burn them at the stake.

You're a fan of a game and in particular a Sapphic romance within the plot that supports non-heterosexual, aka lesbianism that isn't accepted by the majority of the country, and you can't deal with someone who thinks differently from you?

Grow up.

Here's my cutepost.
>>
>>169581993
Nothing, you're in the right, bay>bae
>>
>>169582085
He's got the same name as me, I like my name.
>>
>>169582085
https://youtu.be/GpBFOJ3R0M4
>>
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Do you think Chloe likes Grimes?
>>
>>169581993
>if Max hadn't intervened the first day nothing would have happaned
it beggars belief that you think this is even relevant. We are discussing is whether the universe is actively out to get her, not whether her continued survival is the source of the storm.

If you hadn't noticed, all her possible deaths in the main timeline are precipitated by foolishness and recklessness on her part. There is no evidence that the universe is actively seeking her demise.
>>
>>169581993
Max had the vision before, and Chloe's recklessness has little to do with fate. Plus, the time rewind doesn't make sense because she rewound to after the first rewind where she took the picture.

There's nothing to suggest that saving Chloe itself caused the storm. What the devs say is unimportant; death of the author has been invoked, and the story that they tried to tell has not been told.
>>
>>169582454
>>169582476
We've gone through this with bayfags for hundreds of threads

Just dont worry about it
>>
>>169582085
plz stop raping native burial grounds with your construction projects
>>
>>169582428
Ew, no. Grimes is awful.
>>
>>169582569
This.

I don't think Prescotts intentionally caused the storm, in fact, but the construction and corruption may have angered the land. His "enema" comments were about business and elimination of competing business.

Nathan may have found that out, and became superstitious, in stealing the Tobanga and trying to wipe out the influence, or appease it.
>>
>>169582428
no
>>
>>169582454
>it beggars belief that you think this is even relevant.
It is a direct cause of Max's attempts to work against the course of the universe which tries to kill her everyday so of course it is relevant because it is evidence.
>all her possible deaths in the main timeline are precipitated by foolishness and recklessness
Choices that were made after she should have died and lead to her death, it doesnt matter if you think they are reckless or foolish; they happened and she died(how did Chloe even survive up until Max came back to Arcadia Bay if she is so reckless and foolish?)
>There is no evidence that the universe is actively seeking her demise
Again, there is more evidence FOR it than against it.
>>169582476
>Max had the vision before, and Chloe's recklessness has little to do with fate
The vision manifested because she was still on the timeline where she didn't know that her time traveling abilities mess up the universe.
As for the "recklessness" see above, you might see it as recklessness when it actually is her fate.
>Plus, the time rewind doesn't make sense because she rewound to after the first rewind where she took the picture.
Don't understand your point here, she rewound to after the pic but before Chloe gets shot and she let universe do it's thing.
>>There's nothing to suggest that saving Chloe itself caused the storm
Except the ending where nothing happens when you let her die.
>What the devs say is unimportant
Until they start working for the story on the sequel or what? How can you even say this?
>>169581552
>>169582164
I'm just gathering facts here, its not my fault the Chloe ending doesn't prove shit while the Bay ending does.
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>>169567014
>only the most enlightened of people can truly comprehend grahamfield
>>
>>169559013
>Certainty and certainty of love are very different concepts
The decision and endings are about certainties. The one is the certainty of Chloe's death, the other the certainty of the tornado hitting Arcadia. That is the certainties the choice is about. The endings are then the suggestion of the certainty that either Max can cope with Chloe's death, or she and Chloe can cope with the tornado hitting Arcadia, that they stick together and will look forward, and so on.

The endings are explicitly not about uncertainties. They revolve around acceptance of these certainties, and that acceptance as a suggested certainty.

>That doesn't mean there wont be anymore obstacles
It's not impossible, but useless speculation. It doesn't add anything. The story already had them overcome everything. The idea that they would be continuing to overcome also "supernatural" obstacles, fight fate or whatever, is as I've said at best an extension and continuation of what the ending already conveys. I have no use for that speculation, and I prefer to think that the universe was not out to get Chloe, and that even if it were, they had won that fight in the end. That is equally as sensible and what I prefer to think. But again, I am also not strictly against the idea she would keep dying. They just keep fighting. The message and meaning remains.

>Because her actions are profoundly stupid outside of that context
I do think stupidity plays into those occurrences. I do not see that they are "profoundly stupid". And yes, I do prefer to see the deaths (if I want to ponder the reason, the "why" behind them at all) in a character-context, in this character-centric narrative. If I take the deaths to mean something by themselves, I prefer to think they mean something for her character (stupidity, recklessness, excitement, and so on) and not the game universe as a sentient being. I've already mentioned how, with that view, the deaths even play into the narrative of Max making Chloe better.
>>
>>169559013
>At the cost of Chloe being a moron.
Again, if you can't see more in the deaths than her being a moron, that's your perspective.

>Different strokes I guess.
Often times, very understandable, human, teenage incompetence. Yes, at times, maybe they stretched their characters' incompetence beyond the reasonable and understandable (and that goes for more than Max and Chloe, obviously)... but as I've said in that post, I can excuse that if they are staying true to a sentimentality and meaning they seek to convey. Obviously it would be better if they manage that without compromising the integrity of characters, but I still prefer it over compromising the former for the latter.

>That's a definition too broad to hold any meaning.
I don't know, man. This is a coming-of-age story where characters typically see themselves confronted with the adult, where dontnod explicitly said they want to touch on adult themes. And I think those things are aspects of the adult world many see themselves confronted with in growing up, and they are potentially dangerous and you have to learn to deal with them. As they do here. Note, I only brought this up to say what function and role the deaths have in the narrative context, as one aspect that plays into it. To say they are more than just the idea of Chloe's stupidity or the universe's sentience. They are narrative instruments.

>as opposed to dying before Max first rewinds
But aren't you saying the universe keeps trying to kill Chloe, after the first rewind?
>>
>>169561081
>She winds up in the dark room because Chloe
>To go back and save Chloe
Your argument was that it can't have been a coincidence Chloe gets in fatal danger as opposed to Max, like being stuck in the train tracks. I then countered saying Max does get in fatal danger too, in proximity to Chloe and without Chloe even being alive at all.

With the other characters, I just wanted to highlight that death and fatal danger is very much a reoccurrence in the game and not thematically focused on, say, the idea that death is sentient, or that the universe is. It makes much more sense to me to assume the universe is not out for Chloe, even though it may feel like that sometimes, to us and her, because that happens in real life too. Even her "stupid" deaths happen in real life. I don't think the statement here was that the universe actually hates Chloe. I just don't see it, don't see why or for what purpose dontnod would make the story with that in mind. The only thing is the literal fight against the universe that I could appreciate in it, but I appreciate the fight against natural forces more. It's the same meaning and message at the end of the day, and while the former might be more clear, the latter is more relatable.

>you can't remove death from it's affect on people
We agree. I even go as far as saying that is primarily what the deaths do here, affect characters, narrative, players. I don't think they want make statements with the deaths in themselves, as an important characterization piece - perhaps to an extent for Chloe, but not for the universe.

>Yes, accepting uncertainty
The acceptance is specifically that of the certainty of Chloe's or Arcadia's death. That is the acceptance the endings convey. You are right that in that acceptance, there is an intended sentiment for past and future - but not of their uncertainty, of the certainty that Max will be ok in either ending, will move on and accept her past and any future decisions.
>>
>>169561081
>Or you can just ignore the beached whales and double moons as very expensive visual flare.
Hm? They still work as exactly what they are (omens, supernatural envoys) regardless of whether we assume the universe wants Chloe dead. There is something supernatural and ominous and mysterious and perhaps magical going on in Arcadia without the assumption of a sentient universe too, let alone one that seeks to kill Chloe.

In as much as this argument is at its base about the idea that the universe wants Chloe dead and the storm represents its madness that it doesn't manage to, I just can't say anything but I do not see this in the game. The storm comes after she's died. The storm comes in a universe where it could have killed her easily, but instead she survived with luck. The storm comes in a universe where she does not experience near-death in the week. And to make me believe the universe was out to get her, to an extent where it gets mad and throws storms around because it cannot, I would just need other types of death, more deaths, more focus on those deaths, death at all (again, for example, an AU where she is dead). More suggestions that the storm is tied to her, instead of things that suggest it isn't.

>The last episode is called polarized
Yes, but surely dontnod didn't mean to say Max is worse off in the Bay ending than if she had never gotten her powers. I don't think so, but they made the game - if they thought she was worse off for it, they reduce their story with that ending to an odyssey of torture. I don't think they understand the story and themselves that way. They see it as an odyssey (strange, painful, yet wonderful) toward acceptance. And that means surely they also think this acceptance is a certainty of the Bay ending, and a positive thing, something worthwhile.
>>
>>169531346
>Her truck is overdue for numerous repairs.
It had actually already been repaired for more than the thing is worth.

But you can take the condoms for whatever you want. While the game outright says she is over boys and it's ridiculous to me to think she would have been sexually active while Rachel was around, or after her disappearance, it gives no concrete evidence one way or the other but her own words, so we are literally free to use our imagination. And in mine, the condoms are leftovers.

>old girlfriend
Rachel was not her girlfriend.

>She may have been distracted.
It was still in the context of a conversation where she was listening. It's obvious to me that he wasn't at all on her mind, the suggestion that this benign hipster art teacher that she had already half-forgotten about could be involved in crime so out of the left for her that she is genuinely confused at the suggestion, and can even refuse to believe Max at first.

>Chloe recognized him when she ran into him that night...
Of course she did. What kind of idiot wouldn't? And it's not like she says she recognizes him. She doesn't even look at him, just lets Max talk to him before taking her and wanting to hurry out.

If your idea is that she genuinely flirted with Jefferson, entertained the idea of getting it on with him, have fun with that. Not my Chloe. She remembered Max's comments about being at Blackwell for Jefferson, and so she teases her about her teacher crush, and at the same time flirts to check which of the two she'd be jealous of in that scenario. Testing the waters like she had been doing all week.

That said, she does see what the fuss is about. Obviously he's fairly attractive, flirting came relatively natural with that. Doesn't mean she actually wanted him. That's absurd to me.
>>
>>169594870
>The storm comes after she's died
Because she lived long enough to cause it.
>The storm comes in a universe where it could have killed her easily, but instead she survived with luck.
The storm isn't specifically out for Chloe but more of a result of her surviving because of Max's interventions. The snow, the whales and the double moon didn't kill Chloe either.
>The storm comes in a universe where she does not experience near-death in the week.
Because Max saved her and she is alive when she shouldn't be.
> I would just need other types of death, more deaths, more focus on those deaths, death at all
I probably havent seen all deaths but she dies at least 4 different deaths in 4 days and you still want more?
>again, for example, an AU where she is dead
Her condition is worsening fast in the AU and she basically has a death sentence, she is still dying early.

>More suggestions that the storm is tied to her, instead of things that suggest it isn't.

The storm doesn't come when she dies before Max starts messing around with her powers to save her. What more proof do you need? You still ignore this.
>>
>>169597113
>Because she lived long enough to cause it.
Baseless speculation.

If the storm is the universe's madness over not managing to kill Chloe, as the other side suggested, it would not throw the storm after she's died. That makes no sense. If you go there, all you are doing is saying "it is so".

>The storm isn't specifically out for Chloe
That argument was about the fact that Chloe survived a terrible car accident. She had luck, as if the universe wanted her alive... but then the universe is mad that she survives and still throws the storm at her? Five years later? It just doesn't make sense. Then you are just using the universe entity as a lazy deus-ex to explain everything that doesn't make sense because it doesn't have to... which is the same as not thinking the universe is sentient or after her.

>Because Max saved her and she is alive when she shouldn't be.
Again, I am arguing against the notion that Chloe's almost-deaths are the work of a universe actively trying to kill her. And the storm its madness that it cannot. But here's a week where she has no almost-deaths. And where the storm still comes.

>and you still want more?
If you want me to believe the universe is out to kill Chloe, absolutely. Give me a sequence where it's Max fighting again and again against things looking to hurt Chloe, give me a David-type sequence where it is obvious to comical degrees that the universe wants this death. As it is, the deaths are not Final Destination-y at all. They are understandable. And too few for me to establish such a "universe is trying to kill her" theme.
>>
>>169598114
Again you ignore the Bay ending and didnt give me a reason why the storm doesnt happen when Chloe dies before Max uses her powers to save her.
>>
>>169597113
>>169598253
Wait for me to type my shit:

>she is still dying early.
Yes, but if the devs wanted to build a world the universe of which is trying to kill a teenage girl, they could have, you know, just fucking killed her in this AU, have the storm not come. That would be entirely possible and something that I think they would have done for the AU if their intention was to say "the universe wants to kill Chloe and the storm is its anger over not managing to". They would have once, somewhere, anywhere, shown a reality where Chloe is dead and the storm doesn't come. Instead, they show realities where Chloe's dead and the storm comes. Where Chloe survived with luck and the storm comes. Where Chloe doesn't keep having near-death experiences, i. e. where the universe is apparently not trying to kill her, but the storm comes.

>What more proof do you need? You still ignore this.
I do not. This can have any number of reasons. Max's going back in time itself, as the game literally suggests. The butterfly's flight path being disturbed by the gun shot, as the referenced "Butterfly Effect" would literally suggest. The gun shot. Nathan getting busted on Monday, as the Prescott "Arcadian Enemy", storm bunker shenanigans would suggest. The fire alarm. And a million other things. This is not conclusive to say Chloe Must Die at all. We have two iterations of this sequence. Hardly enough to draw definite conclusions from.
>>
>>169598413
*Arcadian Enema
>>
>>169598114
>That makes no sense
Except it does by the same butterfly argument you use for the butterfly on the toilet. Like I said she lived long enough to disrupt the course of the universe for the past days causing the storm to happen.
>shown a reality where Chloe is dead and the storm doesn't come
Like the one where Nathan kills her and the storm doesn't come?
>The butterfly's flight path being disturbed by the gun shot, as the referenced "Butterfly Effect" would literally suggest. The gun shot. Nathan getting busted on Monday, as the Prescott "Arcadian Enemy", storm bunker shenanigans would suggest. The fire alarm. And a million other things.
All of which happened because Chloe died.
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>>169598413
For an interesting other reason: The Hopi Prophecy. Another thing literally suggested in the game. A series of environmental phenomena that culminate in a great crash from the skies.

There have been theories revolving around Rachel's involvement in it all. Chloe says the tornado could be Rachel's revenge.

The idea behind this theory was that Rachel's spirit, on Monday, awakens at the same time that Max's powers do. Some surge in the magical aura field of Arcadia, the Native American-founded land that allow Max to summon upon those powers through her bond to Chloe perhaps, their love.

And Rachel awakens as a disturbed spirit. She's died a horrible, cruel death. She's buried in junkyard dirt. She is mad. She summons thus upon an evil spirit (Pazuzu) to seek revenge on the shitpit of Arcadia that she had wanted to escape, but that killed and trapped her.

If Chloe dies that same moment, Nathan (her killer) gets busted on Monday and Rachel's grave is revealed, and she gets a proper funeral and so on. This could appease Rachel's spirit, and prevent her form going mad with revenge and summoning upon Pazuzu. Alternatively, if Chloe dies the same moment, Rachel is reunited with her in the afterlife, and this could appease her.

Rachel's spirit (the doe), wants to protect Max and Chloe, guides them into safety of the lighthouse, shows Max the visions of the storm. (This would perhaps also explain Nathan's visions - Rachel haunted him.)
Alternatively, since the Hopi Prophecy pact was made in her awakening madness and thus Rachel cannot prevent it anymore, it's possible she comes to regret it, at latest when Max and Chloe find her grave. Thus, the idea could also be, that Rachel leads them to the cliff, so that Max can realize she can go back and undo it, which this Rachel would want her to do because she regrets having made that pact.

That's just as an old, wild theory to do with Rachel, the bloodpact, the native american lore, Pazuzu, the Hopi Prophecy.
>>
>>169599569
Even this would make more sense than the Chloe ending.
>>
>>169599057
>Like I said she lived long enough to disrupt the course of the universe
How daft are you. It's not about the course of the universe, the argument was precisely about a sentient universe that wants Chloe dead and is mad that it doesn't manage to. If she then died, it would not throw a storm. That makes no sense. What, was the idea dontnod had here for the narrative of this sentient universe then, that, it goes "Ok, I finally managed to kill Chloe... but I'm also still very mad that I didn't for 3 days! So take this storm with the same intensity as if I hadn't managed to kill her at all!"

>Like the one where Nathan kills her and the storm doesn't come?
Got me. But I meant suggestion in the narrative, not in the epilogue to an optional ending.

>All of which happened because Chloe died.
What? Not. At. All. That all can happen without Chloe's death. Remember that they've originally wanted to have her survive the bathroom incident. And remember also that correlation does not equal causation. I repeat: it is not conclusive at all. It could have any number of reasons why the storm doesn't come in the end.

Above all, the story says it doesn't matter and doesn't make sense and we do not need to know, it's about the message, the meaning, the figurative, sentimental, narrative intention, the emotional effect, and so on. Either way, it literally says we cannot know, and that's true. Chloe's death being the determinant is to me at least not any more sensible than the other theories that are literally referenced in the game, such as Butterfly Effect, Prescott shenanigans, Native bullshit, Max's powers messing with the universe being determinant themselves, Chloe merely circumstantially tied to it by ways of being the reason Max has (and continues to use) her powers, the powers manifestation of their bond and such.
>>
>>169599708
Obnoxious fucker!
>>
https://www.youtube.com/watch?v=njmkPRFvJx0

Reminder that in the second season, the protagonist will look up into the sky and behold there, fluttering about, two pieces of a Butterfly Polaroid.
>>
>>169582085
You're a terrible father figure.
>>
>>169582085
You look like Quentin Tarantino.

Wait, is that something nice to say?
>>
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So, apparently this screenshot was taken a few days after Episode 5 release.
I wonder what caused the shift.
>>
>>169604315
53 vs 47 isnt really that big of a difference. You're bound to see slight variations when enough people play.
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>>169569858
The one true achievement. You can only win this game if you save Chloe. It is so.

Achievement unlocked!
Love +

If nothing else (but there's plenty else), people that sacrifice Chloe are bad gamers. Literally the entire objective all along was save and help Chloe, Max growing through and with both that and Chloe, and she, their bond, is front and center of what the game makes you care for. The town is run down, people you meet are asses and the entire thing is going to take the Prescock anyway. If you give up Chloe, you are literally throwing your prime achievement out. Michel 1; Player 0. Congratulations, you played yourself.

>>169554439
Agreed, the visuals are unique and beautiful, allow projection by design, feel thus real and personal especially in retrospect, and for the most part, are timeless. Some of them do look like bad graphics, but for the most part, they will not age. It's stylized, painterly, art. Not simulation.

We see the bonfire place and some junk up there, as well as the graffiti, we knew Rachel went up there sometimes too, so it is a place the youth is suggested to hang sometimes... but it very much is their place. They have their tree fort marked on the map, Max + Chloe is etched into a tree trunk. And narratively, it obviously is strictly their place. Where, as you say, it began and ended, "Obstacles" playing both times.

>>169570410
See anon's answer here: >>169553080; >>169553358. Practically the same thing. :^)

>>169557212
Go through the 477 threads, and you will find probably in every single one people having given reasons why they love Max and Chloe, and other characters.

>>169562176
Yas!

>>169567560
Samuel to his squirrels.

>>169570347
[ ] Not Ready
[ ] Ready
[x] Ready, Shaka brah

>>169572328
That is fucking hilarious. Please link it if you find it again.

>>169573804
Can I eat them.

>>169577872
Pic related.

>>169582560
This Bayfag is even samefagging. Let him talk with himself.
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/vg/ is moving so fast today.
>>
Max CUTEfield
>>
New ArtKitten!
>>
So uh...
Do we have anything planed for /lisg/ #500?
>>
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>>169611135
Nope.

It's still months off, but I have suggested that every anon (that is not a boring arse :>) draws something in its celebration, since all drawfriends are gone (or, at least I'm not sure Save and/or Tori will be around and draw something for it).

We could even think of a scene, composed of different elements, and then anons can draw the elements and then we put them together and then we have a joint-effort scene!

...But we are lucky if a handful of people participate, so a scene might be a bit overeager.
>>
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>>169612234
>>
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Hella yes.
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>>169617487
>"We are gathered together here to unite these women Maxine Caulfield and Chloe Elizabeth Price in the bonds of matrimony."

>"Do you, Maxine Caulfield, take Chloe Elizabeth Price to be your lawfully wedded wife?
If so answer 'I DO.'"

>"I DO."

>"Do you, Chloe Elizabeth Price, take Maxine Caulfield to be your lawfully wedded wife?
If so answer 'I-'"

>"Hella yes!"

>As Max and Chloe are kissing passionately: "By the authority vested in me by the State of /lisg/, I now pronounce you wife and wife. You may now k-... go on kissing your wife."
>>
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>>169617487
>>
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Victoria is not #1
>>
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These dorks!

https://video-fra3-1.xx.fbcdn.net/v/t43.1792-2/16915631_1903388936568775_1805428531241418752_n.mp4?efg=eyJ2ZW5jb2RlX3RhZyI6InN2ZV9oZCJ9&oh=4403b2983bc1e264cf4109e5db762cd4&oe=58B4BF80
>>
>>169622246
I think Chloe got a little ketchup on her forehead, she should stop playing with her food
>>
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>>169620641
Perhaps not, but I know someone who is #1.

If you want to know, it's actually the anon behind >>169404168!
>>
>>169609981
>Heyo everyone, this will be my last LiS art for a while unless I get a commission to do a new one, so I hope you enjoy it!
Oh no...
>>
>>169624338
It gets worse:
>this will probably be my LAST Pricefield fan art, unless somebody commissions me to do more, or I get bored later during the year.
>>
>>169623003
Hey, can you link that video hosted by any other place? Is it on YT?
>>
>>169609981
Hella awesome!

>>169623003
Can I adopt these two? Or convince Legendary to cast them in the series?

>>169624338
Maybe someone will commission something. If not then at least the stuff she did make was top quality.
>>
>>169623003
>That Talespin theme
Oh god. Right in the childhood.
They are really good at lip syncing for record audio. Maybe they really could be in the series!
Get Hannah and Ashly to record lines and then let them act out the words/motions.
>>
>>169624637
Why elsewhere though? It's the direct facebook link!

Here, I uploaded it for you... https://vid.me/7VpH

>>169624694
Yeah, it was great stuff and will remain some of my favourite fanart.

>>169625428
Doesn't the theme sound extremely funny(/funky) to you in german?
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>>169572552
>>169572735
>>169605560
A little late, but I found it again.
http://archiveofourown.org/works/7052653

Hella lewd but still cute and funny.
>>
>>169625598
It did. I was sitting there thinking "Wait, I've heard this before." I kept listening and then suddenly found myself making noises to the melody and then said the final lyrics without even thinking and went "Oh shit! That's where it's from!"
I seriously haven't seen that show in like 15 years. I should rewatch some of it.
>>
>>169625598
Those rascals!

What a lovely video.

They have great chemistry.
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>>169626238
Thanks!

I actually remember having read that. "Recourse" is not really my kind of LiS author... but a pretty good writer and that one really is cute and funny.

>>169626548
It's been years for me too. But you'll hear the soundtrack at odd moments here, sometimes, so the nostalgic flash is not quite as intense.

>>169626798
Absolute rascals.

I wanted to cut the "Don't mess with Max, bitches." part out, but then remembered /vg/ doesn't have audio webm. :(
>>
>>169626798
>>169628419
The idea of Chloe going to pick up Max from Blackwell, but then seeing Vitoria and hitting the "Icky Vicky" song makes me laugh.
Price and Chase do not get along well. Though at least they don't come to physical blows.
Wouldn't surprise me if they had fight in the past.
>>
>>169628419
Me too! I loved that part.

The "Love is an Open Door" clip made me grin.
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>>169628419
>:(
NO EMOJI
>>
Daniel was actually my favorite character in the game.
Don't hurt me, /lisg/.
>>
>>169632171
Daniel's not bad. Hes a nice and genuine guy.
I got him and Brooke to go to the dance together and they seemed to hit it off well.
I don't think Warren and Brooke have much of a chance.
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>>169609931
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>>169632324
Warren and Stella seem a better match.
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>>169633026
or Warren + Alyssa.
I think Brooke is too good for Warren.
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>>169635402
The love I sell you in the evening, by the morning, won't exist...
>>
>Episode 1
>the scene where you're in Chloe's room
>"Now that we got that mushy shit out of the way, I feel like stage diving!"
>you expect to hear something like grunge or punk, perhaps even nu-metal
>a fucking indie song starts playing

Why? It doesn't fit Chloe's character at all. A female punk band would have fit so well
>>
>>169638115
It wouldn't fit the atmosphere, and I think it's her chill playlist. I also think she thought Max wouldn't really get punk.

That being said, this would work,

https://www.youtube.com/watch?v=w4hEbGlrxqw
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>>169642421
Smells Like Teen Spirit video with those three, WHEN.
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>>169596243
>It had actually already been repaired for more than the thing is worth.

That's unclear. We saw an estimate. If it was repaired, it would lend more credence to my argument. She would've taken the bus while her truck was in the shop.

Most likely the condoms were an ill-placed conversation piece. The developers should've left them in the bottom of a box or the garbage can in Chloe's room.

>Rachel was not her girlfriend.

My mistake. You're right.

>It was still in the context of a conversation where she was listening.

No. You said she forgot about him that day. She found the Dark Room, Rachel's body and tried to track down Nathan, Amber's assumed killer. You implied that her not remembering some attractive teacher she had never met, despite attending Blackwell when Rachel was flirting with him (?), after dealing with intense emotional stress is evidence that she wasn't flirting with him.

I never said she was. I'm pretty sure it was just Chloe goofing around, being her usual smart self.

>Of course she did. What kind of idiot wouldn't?

The kind that didn't realize that was a snarky comment relating to Chloe being shot and not to be taken seriously.

>>169638115
>Why? It doesn't fit Chloe's character at all. A female punk band would have fit so well.

I agree. Lunachicks or L7 would've been a good addition. Both had a mixed sound. Bikini Kill are a bit too preachy for Chloe's taste.
>>
>>169642870
Or just too preachy for your taste.

Punk rock is preachy by nature, and Chloe is definitely the sort of person to care about issues Bikini Kill discusses.

I hardly think singing about rape and violence is preachy.
>>
>>169639119
Still, I can't imagine Chloe listening to music like that. That scene is meant to show the contrast between Max and Chloe, so it doesn't really make sense that she'd listen to something that seems more likely to be found on Max's playlist than Chloe's It's also pretty cringe-worthy when Frank comes in and calls it "punk". The song you put seems like it'd fit quite well, though. Songs by bands like Rage Against the Machine or Alice in Chains could also probably be good picks
>>
>>169643738
David came in, not Frank.

RATM and Alice and Chains are not punk, not good, and not something self-respecting punk fans listen to.
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>>169642870
>That's unclear.
Chloe owes money that she paid for the truck repairs. The repairs happened.

>She would've taken the bus while her truck was in the shop.
Sure, my "bus tickets are years old!" was not really meant as an actual, convincing argument. It was just a silly comment on the assets we see there; I think the "absolutely!" makes it pretty obvious that I knew it was a little silly.

>You said she forgot about him that day.
Half-forgot, as in, it takes her a moment to remember who "Jefferson" is. Obviously the emotional stress affects her, but it wouldn't make her struggle to remember a guy she had actually found a liking to earlier that day upon hearing his name. I was also not using this as evidence. I have other reasons why I find the notion that she was genuinely into him and flirting with him absurd (like her entire characterization) - I do not need her half-forgetting of him for that. I was just using that as an obvious sign for people that, like you, have a rather different characterization of her, in some regards. For example the idea that she could actually be wanting Jefferson and was actually flirting with him (or that the condoms imply she was still sexually active with men). ...Which, if you don't think that (anymore), why did you feel the need to argue against the points I had made at all?

>snarky comment not to be taken seriously.
Excuse me, Mr. Chloe-Was-Still-Fucking-Guys, that I assumed your arguing against points I had made defending the notion that Chloe is not into Jefferson, was done because you actually disagreed with what that notion. I bet you just forgot that they ran into each other at the party, because with that, your "Besides, Chloe recognized him when she ran into him that night..." is extremely ambiguous even outside of this context where, frankly, I had no choice but to believe you were actually arguing disagreeing with me.

But it seems we agree on what's important, so perhaps I shouldn't be so snarky myself.
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>>169644169
>David came in, not Frank.

My bad, it's been quite some time since I played the game

>RATM and Alice and Chains are not punk, not good, and not something self-respecting punk fans listen to.

That's not the point, the point here is that RatM and AiC are bands that reek of teenage angst and rebellion, and that fits Chloe quite well. Hell, even fucking Korn would be a decent choice, compared to that "HOW DOES IT FEEEEEEEL" piece of garbage
>>
>>169646641
Not when the angst is translated through bad music.

Also, don't you insult Sparklehorse. Piano Fire is strangely fitting, and suits lyrically to Chloe finding joy with Max with a cloud of residual pain.

I think it was a good song, but her dialogue about stage diving shouldn't have been there.
>>
>>169646569
And I love her back!
>>
I have no idea about punk, and I thought Piano Fire fit pretty well for the reasons mentioned. It's tame enough to fit the atmosphere, it expresses joy and has an explosiveness, but is also more gentle and rhythmical and lyrical. But I can understand why people more in the scene or know could find its use there pretty ridiculous, or even upsetting.

I think I agree that it isn't the proudest moment of the audio direction. While it fits lyrically, it really was a moment meant to contrast Chloe against Max, and establish, authentically, her punk affinity. Even catching Max a little off-guard at first with a more aggressive sound would have definitely fit the narrative intention. And we know the sound guys here are pretty fucking brilliant in working with the narrative. I also don't think it's reasonable to assume they don't know (or couldn't easily find out) what an appropriately-punk song would be, and from there find one that also conveys an explosive joy with an introspective edge.

And that "HOW DOES IT FEEEEEEEL" (it's "How do you feel?") is really not a "I feel like stage diving, let's trash this place!" kind of sound to me either.

https://www.youtube.com/watch?v=C_VEeManB5w
>>
>>169646301
>I think the "absolutely!" makes it pretty obvious that I knew it was a little silly.

Sure. That's why you've used the argument in the past and continue to bring it up.

>The repairs happened.
Proof, please.

>Which, if you don't think that (anymore), why did you feel the need to argue against the points I had made at all?

I don't think she was seriously into Jefferson. Her voice actor viewed Chloe as gender fluid. Price might have hooked up with him once she was over Rachel if Max hadn't come along, but only if opportunity struck.

There's no other reason for her to have condoms in her jacket pocket than she was still sexually active with men, for fun or profit. She doesn't have much outerwear in her wardrobe, not uncommon for someone who places a low value on fashion.

I've never seriously entertained the idea, but merely considered it a logical explanation for why they were in her possession. It's one of the few topics that brings about discussion in the general. Many LGBT youth engage in prostitution, in particular when they come from unstable homes and have few economic opportunities, e.g. a high school drop-out who lives with her mom, who was once parenting her alone, and abusive step-dad. If I overstated my opinion, it was because of the rather absurdly hateful reaction that it received. I moreso think that Chloe is more into women than men, and the mere thought sent the general into an outrage. That's how Chloe might have turned a couple tricks to pay off her debts turned into, "That Bayfag said innocent, naive Chloe Price is a career hooker! REEEEE!"

>But it seems we agree on what's important, so perhaps I shouldn't be so snarky myself.

Don't worry, buddy. Your comments aren't funny enough to be snarky, but keep dreaming.
>>
>>169649618
I agree.

I think, although not expressing explosivenes well, a Breeders song would be atmospheric and suitably punk in its undertones.

https://www.youtube.com/watch?v=Z6N1UCzv1ok
>>
>>169643198
>>169643198

It depends on the band. Anti-Flag and Bikini Kill are more outspoken and earnest which exagerrates the preachy tone. The humor of The Dead Kennedys, aggression of Minor Threat and rawness of The Sex Pistols defined as an expression of rage, rather than a preacher on a pulpit. Bikini Kill, as you pointed out, focused more on issues, whereas most punk bands deal with general expressions of rage and anti-authoritarianism.

Chloe does care about those issues, but she's not the intellectual type. Bikini Kill would be an exception among her favored bands.

>>169644169
>RATM and Alice and Chains are not punk, not good, and not something self-respecting punk fans listen to.

Not all punks are one-genre purist charicatures. I listened to Rage Against The Machine alongside Leftover Crack, Against All Authority and The Offspring in high school. Not HxC enough for you?
>>
>>169650435
I suppose that's true. There's a more generalized, anti-authoritarian message in bands such as The Sex Pistols, and Fang, for example.

I don't know about Chloe being unintellectual, as her comment on Chaos Theory, and in the AU, her comment on the end of blade runner suggests the opposite.

Those high school bands you listed were cringey and awful. AiC were a past hairmetal band that latched themselves on to Nirvana.
>>
>>169651083
Blade Runner*
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>>169650256
>Sure. That's why you've used the argument in the past and continue to bring it up.
What? Before today, I don't think I had ever even noticed that there are bus tickets among those things.

>Proof, please.
Chloe's truck works. Chloe has an estimate for truck repairs. The estimate is exactly what she owes. She doesn't have money, so the money she owes is gone. I'm not sure what more you want. This is about a silly bus argument. Of course she could have taken the bus for a number of reasons. Like having had something to drink one night.

>Her voice actor viewed Chloe as gender fluid.
...And?

>Price might have hooked up with him
I believe her when she says she's over boys and don't see her as someone that would sleep with a man two-and-a-half times older than her. Again, different characterizations, I suppose.

>There's no other reason for her to have condoms in her jacket pocket than she was still sexually active with men, for fun or profit.
Leftovers. In-case condoms that she never threw out. A piece of environmental storytelling that adds authenticity to her past that we had just talked about with her in the same scene.

Again, there's no evidence one way or the other, the condoms in themselves aren't evidence, but if you want to take them to imagine she was still hooking up with guys, so be it. I don't.

>I moreso think that Chloe is more into women than men, and the mere thought sent the general into an outrage.
That thought? Uh, get real.

If you meant your prostitution thought, yeah, people won't eat your shit here, sorry.

>"That Bayfag said innocent, naive Chloe Price is a career hooker! REEEEE!"
You literally said it makes sense she would have been a prostitute, frequently picking up clients. Your idea that people think of her as innocent and naive is a strawman.

>but keep dreaming.
I wasn't trying to be funny, but snarky. And if someone's dreaming themselves funny here, it's you. What with "innovative shitposting". You are legitimately weird.
>>
>>169650256
I'm a different anon.

I like your idea of LGBT youth turning to prostitution, especially in bad home environments, being applicable to Chloe.

I do think the condoms, like the bus ticket, could be leftovers from a long time ago,though, but it's interesting to think that she may have slept with men and women to pay off debt, mainly because of how sad it is. To see her decidedly less rough around the edges in the AU, quite vulnerable, and fairly sheltered, becoming someone who fucks for money due to hard times is awful.
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Hella radical

Do you think Chloe would like Jeff Rosenstock
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>>169651792
She hadn't paid off a cent of debt and was broke.

I was actually the one that had originally pondered on the sadness of such a situation, but I had brought it up as the idea that she was not actually going out and having clients, but considered the idea of opportunistical hookups to get cash, such as with Nathan, and that Nathan was actually the only time she'd tried. But that was just as a pondering on the condoms and Nathan incident. We have nothing in the game that suggests this, we have Chloe outright saying she's over boys and not down with them, and we have her infatuation with Rachel as well as her consternation regarding Rachel having posed for Frank.

It's absurd to me that she would have still slept with guys, or anyone, for fun or profit. I don't even think "fun" was what compelled her to make out or even sleep with however many people she did when she was younger. And can't absolutely not see she still would have. It makes no sense, for her characterization and situation. Again, she says she's over boys, she was infatuated with Rachel, then desperately searching for her. She had debts and a few cents to her name. We know she couldn't even pay for her meals at the Two Whales, because Joyce had "put her entire college fund on the tab".

While I agree it's a topic one could go into, this game absolutely does not.
>>
>>169652546
>And can't absolutely not see she still would have.
*can absolutely not see
>>
>>169652546
Well, she says she's not down with Arcadia boys, specifically. She says "saved me from boys" as in gives her another option to try, and stick with, as apposed to the assholes in Arcadia.

Her confirmation of interest in women is the titty poster, attraction to Max and attraction to Rachel.

She never outright flirts with any girl, actually. I think they could have done a better job at showing her attraction to Max.

I don't think it's absurd for a teenager, especially someone like Chloe, to sleep around for fun. I definitely agree that she's become into women more than men, but her flirting with Jefferson is just obviously sincere. He's attractive as fuck, and anyone with an interest in men would see that, and flirt in that case. I don't think it was emotionally serious, because she had her eye on Max, and was falling in love with her.
>>
>>169651792
It's hard to know how long "a long time ago" is though. Remember it's only 5 years between Max leaving and returning, and the girls were still fairly young (13-14) at that time. So there's probably at least a ~2 year gap before Chloe became sexually active (plus complications due to mourning William, presumably). And as was said earlier, it seems a little unlikely that she was (significantly?) sexually active in the time since Rachel's disappearance ... and if she was crushing on Rachel as much as we all assume, she probably wasn't sleeping with anyone during that time either (6-12 months?).

So if we run with these assumptions, of the 5 years we're talking about, Chloe was probably only reasonably going at it for ~2 years in the middle. It makes sense for this period to be the time that Chloe describes as her boy-toy phase, if we run with the fan assumption that it was Rachel who got her to change teams a little bit later.
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>>169654058
>Arcadia boys, specifically
So your idea is that she would have prostituted herself elsewhere? Would have still slept aorund, had she just had better guys around? Not my Chloe.

>She never outright flirts with any girl, actually. I think they could have done a better job at showing her attraction to Max.
By having her flirt with another girl? They could have done a better job, perhaps, but her showing attraction to Max, her flirting and testing the waters, fits her characterization brilliantly. She is actually shy in romance, as we see. She is actually sensitive. She is actually vulnerable. She is actually scared to get emotionally engaged, because of the fear of abandonment, but can't help it with Max. There's also her issues with self-worth. Her fear that Max is not into her, or women at all.

>I don't think it's absurd for a teenager, especially someone like Chloe, to sleep around for fun.
For a teenager, sure. For Chloe, now, I think it is. In her younger days, sure, fun perhaps played into it. Even then I think it was about other things. Seeking closeness, emotional connections, desperately, after her trauma of less. Seeking maybe attention and appreciation. Seeking to piss of her parents. Seeking distraction from the sadness (this perhaps how "fun" played into it).
>>
>>169654058
But in her older days, I think it is absurd she would have been hooking up at all. Because of Rachel. Not only because she was infatuated with her and focused on her, but because she had had her phases, seen that she cannot find the connection she yearns for there, she outright calls her more outgoing past stupid, and Rachel ultimately showed her what she really craved, emotional connections, intimacy. And women. So yes, I do think it's counter-character for her to be still sleeping around.

Not the only possible view, but mine.

>but her flirting with Jefferson is just obviously sincere.
I wholeheartedly disagree. Will I think she can appreciate his attractiveness ("see what the fuss is about"; but, actually, he would not really be her type, would he? He's a pretentious art teach, and old guy. She's a young punk. Frank and skater boys would be her thing.), I find it absurd to believe she was genuinely flirting with a man that could be her father, in front of Max that she loves. It's obvious to me that she was teasing her about her silly idolizing of him, also wanting to get back at her for her having that early "come back for Jefferson and not me" sentiment, using this opportunity also to test the waters as she had been doing all week long up until that point. A perfect opportunity to check who Max would be jealous of, in that scenario.

To add...
>To see her decidedly less rough around the edges in the AU, quite vulnerable, and fairly sheltered, becoming someone who fucks for money due to hard times is awful.
The idea obviously is that she is also more of that person at her core. We know she sought intimacy, trust, loyalty, dedication, nurture, emotionality, real love, and so on, in her relationships. Well, at least I know her to be that. So not only do I think her phases were not primarily "fun", but I find it all the more absurd she would have still been having hookups, let alone for fun.
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>>169654959
I'm not talking about prostitution, I mean casual sex.

If she's so shy, and nervous, how come she outright flirts with Jefferson so unabashedly? I think in the case of Max, it means a lot to her, so she becomes more delicate. Her authentic romantic side is naturally as you say, I agree.

Yes, I was talking about her younger days, actually. I think the reasons you listed are also true.
>>
>>169655478
>If she's so shy, and nervous, how come she outright flirts with Jefferson so unabashedly?
Shy and nervous and vulnerable in romance. I. e. when feelings are actually involved. While I do think her outgoing phases were a lot more tame than people casually assume, and while I think they have a plethora of reasons and were not simple fun for her, at all, I do obviously realize she's a more socially aggressive person, more capable of being outgoing, not shy. Her vulernability and fragility are not social anxiety or something like that.

>I think in the case of Max, it means a lot to her, so she becomes more delicate.
Exactly. And you may have noticed, I think it means fucking everything to her, so excuse me when I take issue with your "She totally wanted to fuck Chloe and trying to get in his pants in front of Max." You may not think sex is a big deal for Chloe in general, and while that would be another point of argument, you will certainly agree physicality in romance is a sensitive topic for her, emotionality and sexuality intimately interconnected (she is a stammering mess after a dare peck from Max). So, she would absolutely not separate it to an extent where she can genuinely flirt and try to fuck Max's fucking teacher right fucking next to her.

I'm upset and going to bed. I know you know Chloe better than that.
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>>169655376
Yes, I think it would make more sense for her to stop hooking up after Rachel, because of that infatuation, and due to the hookups being a search for more than just fun, but emotionality, definitely. I just denied that the fun element wasn't there.

Well, I don't know about her "type". You can like people outside your own personality type, and, indeed, Chloe was into Rachel even though Chloe explicitly stated that Max would "have laughed at how different we were."

Victoria, and Stella, both were genuinely attracted to Jefferson, despite his age. It's common for hot older guys to attract younger girls precisely because of their father-like qualities.

I agree that it was mostly testing and teasing, though.
>>
>>169656106
>when feelings are actually involved
Ah, right. Just clearing up what you meant. I agree, then.

Oh, God, I know it means fucking everything. I don't actually think she would sex him, Jesus, I made that clear. I think sex was always a big deal for Chloe, emotionally, as is her personality.

I didn't mean to upset you. I'm just playing with a different view right now that I usually don't consider.
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>>169638115
Whenever I think of music for Chloe, I always end up thinking of the soundtracks from the older Tony Hawk games.
Healthy mix of metal, punk, and rock. And goes well with skateboarding.
https://www.youtube.com/watch?v=L7y9yChV478

One of these days I'll fire up one of those games and make a character like Chloe.
>>
>tfw no AU hetero Max gf

Why live m8s?
>>
>>169659640
Ew, fuck off, waifu, character-destroyer.
>>
>>169659640
Not even in AU she was straight because of Victoria.
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>>169659996
I don't think she was with Victoria in the AU. Just her friend.
Even then if she for some reason had to stay there she would have went with Chloe. The two of them will always find each other and end up together.
I don't see any potential for Max and Vic to ever work out.
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Chloe is possessive and it is adorable.
So is Max.
>>
I want to hug Chloe!
>>
>>169662391
I want Chloe to kick my ass!

Ashly's voice is a voice that's meant to kick ass.
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>>169662391
You can't hug a corpse.

Why would you even want to touch her? Probably has some disease from whoring around.

Let Nathan throw the trash out and be done.
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>>169598413
Debating two on one always feels cheap but I want to address a few things.

>"the universe wants to kill Chloe and the storm is its anger over not managing to"
The universe doesn't have to be angry to want Chloe dead. Its just imbalanced. Chloe is an anomaly brought about by Max's rewind. For the universe to remain in it's original state Chloe has to die in the bathroom because Max would never have saved Chloe without the knowledge her rewind allows her. Regardless of how you feel about it there is no storm in the Bay ending. Which is more evidence than not of Chloe's death restoring balance to the universe. The devs draw a clear contrast between the two endings, one is balanced and the other is chaotic.

>The butterfly's flight path being disturbed by the gun shot, as the referenced "Butterfly Effect" would literally suggest
The butterfly effect shows how little change needs to happen in order to cause a hurricane. Chloe living is a far more drastic change than a butterflies wing flap.

>Hardly enough to draw definite conclusions from.
But the evidence for one conclusion outweighs the other, at the very least in terms of developer intention. Such as Chloe herself suggesting that her living is what caused the storm because of how many times she died, and the fact that one of the endings supports that theory.

>So take this storm with the same intensity as if I hadn't managed to kill her at all!"
Chloe was supposed to die at a specific space time. Her dying after that point wouldn't necessarily help at all. It's simply that she was living on borrowed time, the universe sees her continued existence as a anomaly so it tries to correct it.

>it doesn't matter and doesn't make sense and we do not need to know
But the devs go out of their way to have Chloe plant uncertainty about it.

>Chloe merely circumstantially tied to it
That doesn't change anything. She still remains an anomaly to the universe.
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>>169663687
Nothing in the game suggests Chloe's death would fix anything. Nothing but the flawed and illogical ending where it happens. That is NOT proof. Proof requires logic, fact, and consistency.
Especially when it could be any one of many variables that changes in that timeline.
It could be tied to Nathan, to Rachel, to nearly anything.

If the universe can't deal with Chloe alive then the universe can get fucked. It answers to Max now.
>>
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>>169663687
>Chloe is an anomaly brought about by Max's rewind. For the universe to remain in it's original state Chloe has to die in the bathroom because Max would never have saved Chloe without the knowledge her rewind allows her.

Just like how William Price didn't die in the AU when he was supposed to, and the universe kept throwing accident after accident at him to try to restore the far greater disruption to 'balance' this would have caused? Oh wait, none of that happened.

Also:
>The universe is keeps killing Chloe to restore balance
>But Chloe has to apparently die in the bathroom at a particular time to restore balance
>Killing her at any other time does not restore balance (the storm still comes)
>But the universe apparently still keeps killing her "to restore balance" even though it apparently won't achieve any such thing
>>
>>169666407
And because Max saved William, that technically means that was her first use of the powers since it was 5 years before saving Chloe.
So then undoing saving William means undoing the first use of her power, which should then cancel out the storm (Or make it come a week after she saved him, not 5 years down the line).
Plus Max saving anyone else, herself included, doesn't have any ill effects. It's not Chloe, it's something else that can be changed and averted.
>>
It's the Prescotts who caused the storm, not Chloe or Max.
>>
>>169666312
>Nothing but the flawed and illogical ending where it happens
However flawed it is at least indicative of developer intention.

>Especially when it could be any one of many variables that changes in that timeline
A time-line that diverges from its original course when Chloe doesn't die.

>If the universe can't deal with Chloe alive then the universe can get fucked. It answers to Max now.
That's fine as your interpretation but we were disusing developer intention.

>>169666407
>Oh wait, none of that happened.
The universe was still clearly imbalanced in that time-line. As indicated by the beached whales.

>Killing her at any other time does not restore balance (the storm still comes)
Because the time line is still broken. That doesn't change the fact that Chloe's continued existence is still an anomaly in the time line.

>>169667249
>Plus Max saving anyone else, herself included, doesn't have any ill effects
We don't know that because everything she does happens after she saves Chloe. Max photo-jumping isn't the same as her regular rewind. The AU obviously doesn't really make sense. But it's clear the developers wanted to show that the universe was still in a chaotic state.
>>
>>169668709
Developer intention does not matter when they do not understand what is written.
They are no different than any other player. They have their own interpretation but that is not fact.
>>
>>169668709
The fact Max got powers is an anomaly in itself. It's already shown Max cannot get back to a point before she used her powers so it is not possible to go to a 'pure' timeline, regardless of what one poorly written and planned ending shows. When it boils down, it simply does not add up and nobody has to accept it.
The Bay Ending is simply an impossibility within the established rules and mechanics of the game and Max's power. It cannot exist and its inclusion in the game is simply a mistake.
>>
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>>169669115
>Developer intention does not matter when they do not understand what is written.
Sure, Death of Author and all. But in this specific context that's what the conversation was about. What they wanted to say, not how well they said it.

>>169669414
>It cannot exist and its inclusion in the game is simply a mistake.
Again, the context of the conversation was whether or not the developers intended Chloe to be the cause of the storm and whether or not the universe was trying to kill her. Not about how coherently they said it.
>>
>>169670053
/lisg/'s created pairing is spreading! Hella awesome!
>>
>>169670775
I requested it when the artist said they'd draw anything LiS-related.
>>
>>169671112
Good work!
They must have been pretty confused. Would be great if a lot of people see it and it becomes a trend. Let Alice and Lisa take the world by storm! (But with no real storm)
>>
>>169672903
Well it's managed to get 20 notes since it was posted a few hours ago, so I guess that's a start.
>>
>Max starts making noise and mumbling something while asleep
>Chloe lowers her book, looks over at Max, smiles, strokes Max's hair
>Goes back to reading
>>
>>169670053
Technically Marshfield
>>
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>>169669414
>The fact Max got powers is an anomaly in itself. It's already shown Max cannot get back to a point before she used her powers so it is not possible to go to a 'pure' timeline,

The "pure" timeline you speak of is the one where you don't stop Nathan from shooting Chloe, as this was the first time she used her powers to change something. While she still has her powers, she didn't use them at all so it is basically the same as if she never had any powers. The first time you see the scene Max panicks and let Chloe die too if you remember. This is the "pure" timelime.
>>
>>169678306
That timeline in the Bay Ending is not "pure".
It still has changes. Max answered the question in class with the power and she fixed her own camera.
And letting Nathan shoot Chloe in itself is a change because Max's natural reaction was to shout out and suddenly rewind time (and herself in that instance).
The only logical possibilities after seeing Chloe gets shot are for the storm to come anyway (Leaving Max with the realization she storm will always come, which means she's free to save Chloe) or the autopilot Max will discover her power and stop the girl from getting shot, restarting the events of the week and leaving Max with the realization she cannot let Chloe die.
>>
Annoying how every aspect of the bay ending has been disproven but it's still the popular choice
It does seem ep 1 going free enabled any fool to play the game quickly and just disregard everything and see the final choice as purely numbers =/

Also annoying those hack writers scrapped a decent idea for the ending and just went for tragedy without being the least bit convincing.
>>
i wish i was a teenage girl :(
>>
>>169679081
I know plenty of people who don't care about the town but just wanted to see Chloe dead because they hate her so much.
>>
Loved this game until the final episode. There's no defending that shitty fucking ending. It's the most goddamn cliche time travel ending ever, and anyone who tries defending it just enjoys the taste of shit in their mouth.
>Oh no, you changed thing, now you have to go back and undo thing to stop a natural disaster because time wants thing to happen
They were leading up to an interesting story about the presscotts, spirit animals, native american land, ect. Instead we got shit.
>>
GO APE!
>>
>>169679081
If anything the Bay ending proves more than the Chloe ending which doesnt prove anything. You literally see them driving away with all questions left unanswered, while in the Bay ending the storm doesn't happen Your denial is astounding.
>>
Hey, I lost the discord address and left the server, can I get it again?
>>
>>169679853
Oh yeah, because the Bay ending is 100% satisfying and ''answered'' all the questions we had about this game before.
You sure like being a shiteater, don't you?
>>
>>169680058
http://orph.link/discord
>>
>>169679815
>>
>>169680472
I never said the bay ending is 100% satisfying or answers ALL questions but it answers more than the Chloe ending(which is 0).
>>
>>169680675
GO APE
APE APE APE
>>
>>169681076
It answered a question I had if the tornado was powerful enough to literally destroy the whole town.
And the answer I got is no, not even close.
>>
>>169681076
The biggest question I have regarding the bay ending is that if fucking up time a little bit every now and then duplicates the moon and wipes out a town, then does rewinding an entire week destroy the solar system?
>>
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>>169683675

>> The flying Nun
>>
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Had my 1st break-up today /lisg/, been binging the LiS soundtrack which in hindsight probably not the best thing to be doing. Please support me with break-up songs and cute Pricefield-posting
>>
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>>169684637
You're better off with a fuck relationships song.

https://www.youtube.com/watch?v=Ir97YbO5PGI

Cuteposting is always good however.
>>
>>169684637
https://youtu.be/PebPVBXVxGk
https://youtu.be/k9fKjWFLZW8

Not really a breakup song, but this one always reminds me of LiS and gets me sad
https://youtu.be/FuvWc3ToDHg
>>
>>169681162
>>
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>>169685538
>>169686143
Thanks Anons xx
>>
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>>169685538
>You're better off with a fuck relationships song.

I imagine that's what Chloe would have listened to if she discovered Rachel was dating Frank behind her back before her disappearance.

>>169684637
My sympathies. I recommend this song:
https://youtu.be/rImv_KicTiU
>>
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>Page 10
>>
Chloe smells...
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>>169692273
Max Juice
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>>169656830
>I don't actually think she would sex him, Jesus, I made that clear.
You made clear that you think it's "just obviously sincere flirting". That she genuinely was trying to get into the pants of a man that could be her father, that she had just met, right next to Max. It's insane to me that you think that.

I know you are talking about Chloe as a person, a "young female". But I think of and feel and love this entire shit as a great love story, so when I hear "her attraction could have been portrayed better", and "she was sincere about flirting with a stranger", I have a hard time not getting upset. That is so incredibly counter-character and counter-narrative to me. Her attraction to Max is explored brilliantly in-tone with their past, their bond, the characterization of it and of her, her complexes and vulnerabilities versus profound love for Max and getting better with her, her having built walls to keep people out, to keep them from hurting her versus her inability to not let Max back in, her walls crumbling down, her in fact more AU-like truer self coming out, her inner child, recapturing the carelessness and happiness and meaningfulness of the bond she shared with Max in their childhood, and yes, also an innocence that comes with that, a romantical shyness and vulnerability and blushing and flirting and testing the waters and yes, being in a sense a little girl, swooning, crushing, tip-toeing around. Being vulnerable, tentative with emotional proximity, but falling right back into that proximity full-force with Max because she's perfect for her and they love each other so much and understand and complement each other, belong and fit together so perfectly as the two broken-apart pieces they are, make each other whole, better, heal, resume the growth that was halted when they had been separated.

Maybe her attraction could have been explored even better, but it still is one of the most intriguing narrative explorations of attraction I have experienced.
>>
>>169695027
And more, her characterization is obviously that of actually seeking connection to people, a deep, meaningful, loyal, intimate, loving relationship. A core aspect being her abandonment issues. A vulnerability, a fragility, a yearning, a seeking. Of trust, loyalty, dedication, of someone that shows her she is worth sticking around for. A finding of that with Max. A being meant to find it with Max, being created as a character to find it, the world around them being created for that. The entire purpose of the narrative being that reunion, that rekindling, that recapturing, that relationship. True Love, a deeply intimate and loving and impossibly loyal and immortal and timeless and mutual and beneficial and meant-to-be and and and love. A rekindling and recapturing of what they, and especially Chloe, had been yearning all those years, of what they had had in their childhood: happiness, joy, carelessness, a strong bond, intimacy, understanding. Loyalty, trust, value. Each other.

...So I do sincerely believe she was not genuinely flirting with a man in front of her soulmate, undying love of her live. And find it absurd to think she would have still been looking for casual, meaningless physical interactions at all, at any point after her juvenile phases. And while "fun" did probably also play into her more outgoing past (distraction from the sadness), it was not the defining aspect by any stretch. That would just be a completely different idea of Chloe than I have. Perhaps not absurd, but blind to character and narrative sentimentality. It was primarily about desperately seeking meaningful connections and a sense of self-worth as a result of the traumatic loss of the connections to the two most important people in her life she had suffered, the abandonment she felt. She was always that person, I can't see sex was ever just fun to her. Then she wouldn't call that phase stupid or consider herself saved from it.
>>
>>169695424
You did agree with much of that. But you said the flirting with Jefferson was sincere. Do you even think of this as a love story? Because if you do, how can you think Chloe was sincerely flirting with Max's teacher, in front of her? You found the applicability of prostitution to Chloe "interesting". Do you even like Chloe? To anyone who likes her, let alone loves, the idea that she would have prostituted herself is utterly appalling and something to be vehemently rejected. Precisely because of how immensely sad and miserable it would be considering her characterization. It has no basis in the game. We know she was not even that desperate for money, outright appalled at the idea of sleeping with Frank. It just is a complete, baseless fantasy, and it upsets me that you would entertain it.

And you also defended the notion that she could have still been sleeping around, saying she merely just didn't like the guys around there, as if that was the reason she had stopped. And I had no choice but to believe you were actually also arguing that it is not absurd for her have been sleeping around even after Rachel, because to my saying that that would be absurd, you responded that for "especially someone like Chloe", it would not be absurd.

But you did say you were playing with that view, so while I can't understand why you would even want or like to play with those kinds of ideas on her character, I guess I shouldn't take it so seriously. It's hard not to though, because as I'd said, I know you know her better, that you love her.
>>
>>169656264
>Well, I don't know about her "type".
She connected emotionally to Rachel. Besides, Rachel was a young, free-spirited, actually relatively punk-rockier girl (Californian background, clothes, tattoos). She was also drawn to her because she dreamed of finding happiness with her, a bond like she used to have. Which obviously was a futile dream, and a sadness as a shadow over their relationship, in that Chloe knew it was futile, not the real deal, and thus didn't act on her feelings, because she knew it would only destroy the dream. While I do believe they had an actual connection and real emotionality, she was foremost "attracted" to that dream. That sexy distraction, that sweet denial. In the story, we see her, painfully yet healthily, in a catharsis, gradually and then ultimately overcome Rachel. Facing the futility of her dreams with her. So more than just Rachel herself, she was her "type" as what she meant to her - just that she knew in the back of her head that Rachel could never actually be that to her... whereas Max is exactly that. She comes to understand both those things completely in the week. She falls for Max, there's heavy romance, she acts on her feelings for Max, says she is not Rachel's groupie, learns Rachel loved other people, learns later to accept that, faces ultimately Rachel's death, which is the ultimate confrontation with the futility of that dream, having now to do what she never could: face the reality that it was not going to make her happy, heal her. Now, with Max, being able to not only face, but heal from this, overcome this, grow out of, beyond it. Because Max is that to her, happiness, healthiness, carelessness, love, a future of having coped with her past and overcome her demons that is not only a dream. A reality at latest when they symbolically leave Arcadia behind like she had dreamed of doing with Rachel.
>>
>>169656264
>>169696808
As for the speculation on her type of men, I don't think Chloe would be into older guys even if she were at all really into guys anymore. Having lost her father, I don't see that she'd have sexual attractions there. It's not impossible Jefferson could be her type, but she is a counter-authority, young girl morning her father's death. Why would she be sexually attracted to a man of her father's age, who is also a pretentious teacher? Maybe some girls work like that and it's not so uncommon, a reverse oedipus complex or whatever, but from a characterization standpoint, it's to me more reasonable to assume she would not look at men of her father's age as potential sexual partners, if she were looking for sexual partners at all.

That said, she does say she finds Frank gross, and she does have a poster behind her bed I think depicting a Girl With The Dragon Tattoo motif, which is obviously about an older, academic man sexually involved with a young, goth/punk girl. But that just as very loose speculation on her "type of men", i. e. what kind of traits she would have been attracted to or appreciate in male sexuality. I do think her "emotional incompatibility" with men in her past did translate into a romantical incompatibility, that she was solely looking to build relationships with women. But I can also see that she would have still been able to appreciate and even be physically attracted to an extent to male sexuality. Doesn't mean she would act on it, I do not take her for particularly horny, and more, take her for someone that does not separate sex from feelings - obviously not in romance, but also not platonically. So she wouldn't be able to really enjoy "casual", meaningless sex. There would be a disgusting emotional numbness to it, for her. She would just masturbate.
>>
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>TFW the Qt you were talking to whose favourite game is Life is Strange hasn't replied in two days...
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>>169663687
I have no real motivation to keep this one going.

Let's just agree we have different views/preferences of that aspect of the story. If for nothing else, you will surely understand that I have no interest in adopting the idea that she universe is trying to kill Chloe because I like to imagine a future for her and Max that as opposed to the week, does not need them to fight against someone or something for their love every other day.

But as I've said, I don't fundamentally have a problem with that view. I don't see it and prefer the story to be more relatable in its message and meaning, find my view to be more narratively and sentimentally coherent, but it's not impossible to think the universe was after her, that she was destined to die or whatever, and it still is the same message and meaning: they fight and they win, love transcending, above all, prevailing.

So let's just agree on your picture: universe kun is jelly and can stay jelly. Their bond has proven to be stronger than universe kun. U mad, universe kun?
>>
>>169681076
It answers Chloe is dead and Max, Joyce, and David are not far long behind following her,
Great job, hero.
Then the storm still comes because no matter how you try to explain it, Chloe dying does
NOT
O
T

Fix it.
>>
>>169699045
>Then the storm still comes because no matter how you try to explain it
Are you literally retarded, blind or both?
>>
>>169698927
>she universe
She mad.
>>
>>
>>169699260
Apparently you're retarded because you ate enough crayons to think 2 + 2 = 10.
Regardless of what the game shows it is WRONG just like that equation- or is that simple math problem correct because it's clearly shown to exist there?

If this were a Court, Bayfags have no case because there's no evidence other than their ending which half the players (Originally more) did not see.
>>
>>169699529
Look, I'll make this as simple as possible for you:
Chloe survives on toilet = Storm happens
Chloe dies on toilet = Storm doesn't happen
This is what the game shows us so these are FACTS.
>>
>>169699827
And I just showed you '2 + 2 = 10'
That's a FACT
>>
>>169699893
Apparently you lack simple deduction skills, if you don't want to accept what the game shows you you might as well not play the game at all and just make up your own shit.
>>
>>169700075
I did play the game, I didn't see the Bay ending so it's not in my playthrough and never will be because it is a garbage option that is not reasonable under the game's own established rules.
I have deduction skills, you have shit in your teeth.
>>
>>169699278
She mirin'.
>>
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>>169700723
>>
>>169700881
Universe kun sees them rollin', she hatin'.
>>
>>169701173
Universal "balance"? They balance each other just fine!
>>
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>>169701371
Eating the shit that universe kun wants to happen? Thanks, they eat marshmellows, instead.
>>
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>>169701371
>>
>>169701173
BAE gives the only meaningful answer to the narrative there is: Love is all-powerful, all-meaningful, and it can prevail. Self-love, their love.
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>>169701371
A perfect picture of their relationship.
On rails, something with curves, bends, bumps, and rough spots.
But they balance it all out and stay stable. Take one away and they will have a lot harder time walking and will fall.
>>
>>169684637
>>169698086
For your distressed lover souls.
>>
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Friendly reminder.
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>>169704931
I still think that pic looks like Max has cat ears. Mega cute.
But it's just that antennae of hair she always has. Still cute.
>>
Nap time for Max
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>>169706072
Antennae of hair, I like that.

Max is sending out signals from her head, an aura of dorkiness, kindness, trustworthiness, nerdiness, clumsiness, adoreableness, strength, awkward confidence, conviction!

Make sure to tune in, to radio Caulfield!
>>
>>169707080
Oh, and bravery, an emotional wisdom, great power, appreciation for the beauty in the small and quiet of life, nature, animals and people.

And cuteness, prettiness, beautifulness, dedication, affection, love, ... - but that spectrum of her radio signals is reserved for a certain blue-haired receiver.
>>
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>>169711474
>>
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>>169711732
>>
>>169711732
>>169712417
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Chloe can kick your ass!
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>>169658720
>One of these days I'll fire up one of those games and make a character like Chloe.

You just gave me a great idea, actually. I'll definitely try to recreate Chloe the next time I play a Tony Hawk game
>>
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>>169718225
Chloe a stronk.
>>
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>>169720626
She's a fighter.
>>
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>>169720975
A Warrior.
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>>169721251
Of love.
>>
How is this general still a thing?
>>
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>>169721664
Love. And despair.

Mostly just love though.
>>
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>>169721963
>>
>>169715215
wowzers
That's one of the comfiest wallpapers I've seen in a long time.

And they got a new truck, which I bet is hella more comfy too!
>>
>>169722594
It is pretty nice.

You can see that they used existing images and brushed them over or something, which is weird, but it still looks pretty good.

I love the birds. This is a post-Bae artwork, and in the Bae ending, we can actually see nature taking over Arcadia again. Where there were dead birds in the town before, after the storm, we see flocks of birds flying through. Deer entering town and jumping about.

That is one upside of the disaster for the town itself, I think. We know the wildlife had been suffering from the Prescotts work at the Bay. The ending shows that their plans are destroyed, the big "Prescott Estates" ad is broken, the burial grounds will be left in peace, nature can reclaim its paradise.

"Arcadia" is an apt name for all of this: "Arcadia (Greek: Ἀρkαδία) refers to a vision of pastoralism and harmony with nature."

Perhaps it really was its destiny to be returned to a natural state, in harmony with the spirits of the natives that founded the land.
>>
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>>169722265
>>
>>169707080
>>169708421
And now a peek into Max's mind:
>Chloe Chloe Chloe Chloe ooh... that's a cool shot. Chloe Chloe Chloe sweets Chloe
>>
>>169723346
I agree. And it's not like human life is totally gone.
Humans are still a part of nature and the biggest contributors, or destroyers, to the ecosystem.
Just giving the other species a little time to do what they want helps in the long run. Arcadia Bay doesn't have to be full of hippy vegans, but it also doesn't have to level everything natural.
In the end, the storm allows both communities to thrive with the Prescotts more or less being removed from the picture- human corruption goes down, wildlife returns, and that allows for a more vibrant economy based on fishing and other things. Plus all the other stuff that will open up in the town.

Kind of harsh to say but the storm ends up doing a lot more good than bad. That's just the way things work, like a phoenix rising from the ashes. Arcadia Bay lives again.
>>
>>169721664
Cute girls
>>
>>169723981
Your forgot one or two "wowser" in there.

>>169724296
Yes, human life can definitely be part of that natural state. A more harmonious Arcadia, an environment-friendly town and with a friendly environment.
>>
Everyone thank Rachel for the cleansing storm
>>
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>>169725840
Hail Rachel.
>>
>delusional mass murderers trying to justify their crimes because they can't accept fate
>>
>>
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>>169726706
>>
Rachel is pretty!
>>
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>>169729416
Pretty dead haha :)
>>
>61 posters
And they say we're dying
>>
>>169725840

The Rachel Abides
>>
>>169730824
To be fair it's 69 IPs, may be the same posters who for whatever reason refresh/change stuff or a few trolls.
Overall /lisg/ is pretty healthy.
>>
>>169726706
ill murder your mass
>>
I finished this game yesterday and it has truly been one of the most beautiful experiences I had with video games.

I killed the bay tho.
>>
>>169733508
You're welcome.
>>
>>169733508
But you didnt, it was arcadia bays destiny, its not your fault at all
>>
If Max and Chloe formed a band, it'd sound like this.

https://www.youtube.com/watch?v=Z6N1UCzv1ok
>>
>>169733508

Sheeeyt, when I first played through it earlier last month I chose Chloe and sacrificed the bay.


Then out of curiosity, restarted at that choice and saved it on another slot. Never gonna sacrifice Chloe ever again. Fuck that shit.
>>
It's been so hard playing Horizon, hearing that voice hit me hard.
>>
>>169733508
You didn't kill anyone.
Anyone that died did so because of a storm. A storm that Max could not know for sure was linked to her or anything else.
Your, and Max's, conscience can be at rest.
>>
>>169734754
I'm getting it tomorrow.

Is it good? Mainly getting it for the Burch.
>>
>>169734616

Well the Breeders are a top tier band.
>>
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>>
>>169705861
Is that warren?
>>
>>169513254
>>
>>169736698
Yes.
He's a fucking creep.
>>
>>169734751
You're alright, consolekid.
>>
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Vampyr isn't even out yet but we already have some LiS references in it.
Cool.
>>
>>169738294
Caulfield is a fairly common name, is it not?
>>
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>>169739975
I think it is in the UK.
But there's another reference here at the end of this trailer.
https://www.youtube.com/watch?v=RYhL5hXBtOc

I mean it can not be pure coincidence that he said: ''And there is always a Price''
>>
>>169741240
"Price"... That's also a common term... You're grasping at straws.
>>
>>169738294
LiS x Vampyr fic when
>>
>>169739975

Considering Catcher in the Rye's protagonist is Holden Caulfield and that Max's surname was a nod to it.


I don't think it's that much of a stretch that the Vampyr team put the name on the shop as a nod to the developer's successful game.
>>
>>169739975
http://forebears.co.uk/surnames/caulfield
According to Forebears, only 13k people have that surname, 5000 of them live in the US, so it's not really that common.
>>
>>169742032
Is there any Remember Me/LiS fic?
>>
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>>
ANY FANFICTION WRITTEN ABOUT CHLOE BETWEEN 14 AND 19 BEFORE SHE REUINITED WITH MAX?
>>
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>>169745087
I don't remember ever having read any. But go through the Chloe/Rachel tag and you'll probably find some.
>>
>>169745881

>>It's a CHloe has lost her dad and is unable to move past it while Max and her family have moved from Arcadia Bay episode.

:(
>>
>>169742946
Theres a fanfic which has pretty much the same premise with some Stranger Things elements thrown in in the compilation. It's the one about Max escaping from a military bunker.
>>
>>169745087
A lot of fics touch on that, though they aren't explicitly about it
>>
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>>169746735
It's ok, they were always going to find each other again.

Sometimes, good things fall apart so that even better things can fall together.

And people that have had bad times, appreciate the good ones all the more for it.
>>
>>169746735
I mean, that's what she went through. While Chloe had Rachel (For some time) there as her friend, Chloe never really had she wanted/needed.
Someone she could trust, love, and be totally honest with while getting the same honesty back. In short, Chloe needed Max. Which she eventually got so even though a large part of those five years sucked, they are in the past and she Chloe does not have to live through them now or ever again, she has a much better future with her family and with Max.
>>
>>169698927
Sure. But I still want to stress that I was never interested in what people wanted to believe or their emotion responses, just what the evidence says about developer intent. I believe dontnod very explicitly wanted to frame Chloe as the cause of the storm, and to heavily imply that her continued existence would create a more chaotic world than would otherwise exist. Just because it's particularly illogical for Chloe to be the cause of the storm doesn't change their intentions.
>>
>>169748829
And their supposed intentions don't change the reality of the game.
>>
>>169748829
For what reason do their intentions matter towards the story or how it ultimately looks when examined as a whole?
It is possible for a writer to fail in their intended plot, as happened in this case, but what rare here is that the story still ended up being good for the most part despite that failure.

Still plenty of lessons learned, conflict encountered, and characters developed without "hurr Chloe needs 2 die becuz magic storm".
>>
>>169651446
>What? Before today, I don't think I had ever even noticed that there are bus tickets among those things.

I was referring to the entire argument.

>Chloe has an estimate for truck repairs.
>estimate

Cars run with broken parts. It's called jury-rigging. Her dad has tools.

>The estimate is exactly what she owes.

She owes money to Frank. He's a drug dealer, not an auto mechanic.

>...And?

My mistake. I meant sexually fluid, as in neither hetero, gay, bi, whatever.

>don't see her as someone that would sleep with a man two-and-a-half times older than her
>don't see a woman with daddy issues as the type to sleep with a man two-and-a-half times older than her

I don't have to say more.

>In-case condoms

In case of what? You've never said what she was holding onto them for.

>You literally said it makes sense she would have been a prostitute, frequently picking up clients.

I said she could have been a prostitute, never spoke about the frequency.

>What with "innovative shitposting".

Innovative shitposting was a direct quote. Someday I'll post my writing here. I'm transitioning soon so it's not as if I have much to fear.

>>169654193
>the girls were still fairly young (13-14) at that time.

I've known plenty of women who lost their virginity around that age and had been fooling around before then.

>>169656106
>Shy and nervous and vulnerable in romance. I. e. when feelings are actually involved.
Yes, but that's because her emotions are vulnerable. Sex isn't always tied to emotion. See: https://youtu.be/kwh7iilWrp0

>>169651083
>Those high school bands you listed were cringey and awful.

Your opinion, not mine.

>I don't know about Chloe being unintellectual, as her comment on Chaos Theory, and in the AU, her comment on the end of blade runner suggests the opposite.

Name dropping Chaos Theory doesn't make her smart. Her comment about Blade Runner was from the AU when she was a more dedicated student.
>>
I wish I could rewind Polarized from every happening so we never got those stupid as fuck endings. And so that we stop having these retarded "debates" that always end the same way where nobody has changed their mind.
I also wish I could rewind them making Episode 1 free since it allowed so many idiots to blow through the game without watching/listening and tip the scales in favor of the more retarded of the two endings.
>>
Chloe is NOT, and NEVER has been/will be, a prostitute
You fucking moron!
>>
>>169750146
>For what reason do their intentions matter towards the story or how it ultimately looks when examined as a whole?
Because the original context for the conversation was surrounding an Anon confused by the dissonance between developer intent and game world. I found it interesting to weigh up the evidence from both sides. Whether or not the story works better in one context or the other. Story's change depending on the context that you view them in. If you don't think that's worthy of discussion that's fine, I do.
>>
>>169751263
It's important to consider the intentions of an author when discussing their work. At the end of the day, they created the world and the characters within it. If someone read/watched my work and tried to tell me what it meant, I'd be pissed.

Fuck it. One of my stories is in this anthology: https://www.amazon.com/Fresh-Meat-2015-Tony-Cella/dp/1944044043
>>
>>169751454
Well if you've created dissent among your fanbase regarding an integral plot point then you have failed at trying to present your case.
It's called criticism and trying to make up for the writer's mistakes.
You can say or hint whatever you want but if you cannot support it then it's worth nothing.
>>
>>169751621
>It's called criticism and trying to make up for the writer's mistakes.
Criticism is an analysis of the writing, not re-writing. That's editing.
>>
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>>169750816
My mistake. She's an armed robber.

>Do you feel lucky? Well, do ya? Punk?!
>Chloe, please. You're the punk.
>Damn straight. Now eat me.
>>
>>169750342
She didn't just name drop them, plus she elaborated with "strange attractors". She said that her lack of interest in math was "five years ago", implying she has some comprehension of math or some interest.
>>
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Last for best girl.
>>
>>169752284
She's an armed rapist? Or roleplaying with Max?
>>
>>169752143
True, they are different. Viewers and readers are allowed to do either or both.
Give the author creative feedback on how to improve, or voicing what parts they liked. While also filling in the blanks in their own mind to make the story more enriching and consistent.
It's nothing new to LiS. A lot of fics for other series are fan-made extensions and spin-offs (Though they are usually really bad).
Writers are not always entitled to be the word of god.
>>
>>169752416
Roleplaying with Max.

>>169752298
I'm not saying she's not smart. There's a difference between smart and intellectual. She's intelligent, but she doesn't talk about high minded subjects. AU Chloe proved that she has academic potential. That doesn't mean science is her preferred topic of conversation.
>>
>>169752416
Her and Max were watching Clint Eastwood movies and Chloe thought it would be funny to bring some of that personality into the bedroom as a joke.
It just ends up ruining the mood and making Max laugh.
>>
>>169739975
Never met or heard of a single Caulfield in my life.
>>
New thread

>>169752607
>>169752607
>>169752607
>>
>>169752745
Yeah, that was a good moment desu
Thread posts: 748
Thread images: 251


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