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/rpgmg/ - RPG Maker General #191

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 251
Thread images: 55

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_MAKE YOUR GAME_ addition!

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPG Maker MV 1.33 Repack
#!epN03Q7R!UbjycCANuiUP1GwSq2B5crvDLMGgjZjRQvetbFGdRQs
RPG Maker MV Season 4 Pass
http://www21.zippyshare.com/v/Bdru8nJg/file.html

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
http://pastebin.com/91QntR9H
More Resources
http://pastebin.com/PznwN93Q
Katakura Hibiki Resources
https://drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
https://drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
http://pastebin.com/SuXCN3pf
Generators and other useful resources
http://pastebin.com/aeg28Ktm
[MV] Plugin Releases
http://mvplugins.com/
http://yanfly.moe/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast:
https://www.youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: http://www.mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
https://www.mediafire.com/?7j353lkhfpnnx27

Tomb of Friends demo https://pep.itch.io/tomb-of-friends-demo

The Long Road demo:
https://www.dropbox.com/s/8u2t6pfmgzur65g/The%20Long%20Road.zip?dl=0

Last thread: >>168577928
>>
>Wake up
>Ded thread
This is not okay

Post progress Anons
>>
>>168919163
Why don't you post progress first?
>>
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>>168919163
Working on filling out the facial expressions for Douglas.
>>
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Final repost. And your theme: https://www.youtube.com/watch?v=VOvDTCbcHe0

WORK ON THE GAME FAGGOT.

>I uploaded it on my mega, but it probably won't be there forever, so if someone could grab it and upload it in a proper place, I would be grateful.
>Maybe one could add it to a pastebin or something.
>In retrospect, I should've named the files better, please do that when you re-upload.

Full version, png
https://mega.nz/#!qYUGAY5R!nAG0idGf-R9upYVogdXdvia5PbipX_kuiKIypjnXj4k

S version, png (use this over jpg; it's actually smaller)
https://mega.nz/#!LZdikZSI!z1EkvL1k7pSOtu1XIkPrGxqx2yCRd5ua_BAlzFltTXc

S version, .jpg (in case something doesn't agree with png)
https://mega.nz/#!WBNh1Z6Q!ZAe1AMH-ERGH3snzw0usW4uqx2cNbjuM4mIwQe-OWnE
>>
>>168919304
I just wanted to say that I learned a few things from that.
Thank you Anon.
>>
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>>168919163
We started working on how our elven mc waifu will actually look like.
I also overdosed on excel, but I have the stats of enemies and groundwork for skills done.
Next step, battler sketches so I can work on skill action sequences. But I have normie work, so progress will wait until weekend, sadly.

>>168919851
I just made it into an image, thank the anon who actually wrote that shit, I'm sure he'll be pleased (I'm too dumb to make use of it all, but yeah, I learned something too. There's a followup in the last thread, check it out, I didn't have time to properly screenshot it though).
>>
Do you make your walls 1 tile or 2 tiles high? Or are you a madman and do 3?
>>
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>>168920258
2 at minimum, 3+ usually. When I still made maps that is :(. Already on page 6, wtf. We're gonna die again tonight, aren't we?
>>
>>168920001
She looks cute Is it a lewd game?

>>168920258
I don't use the normal tiles but I would suggest using a height of at least 2.

>>168920736
These look nice! You should start making maps again Anon.
>>
>>168920258
Indoors? 3 minimum, sometimes 4 or 5 depending on how tall the building is.
>>
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Moar faces!
>>
What makes a boss battle fun?
>>
>>168924321
Make the fights crazy. The most memorable boss battles in a video game are the most craziest ones.
>>
>>168921167
>Is it a lewd game?
Maybe. Definitely. Yes.

>>168921167
>>These look nice! You should start making maps again Anon.
Thanks. If only I had all the time in the world.

>>168919272
>>168922123
I really like what you're doing anon. Your game is cute.
>>
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>>168924321
It's all about the theme. Check your music, graphics, sound effects, animations. Make it memorable by setting the scene to be both unique (with respect to your games typical encounters) and EXTREME.

>>168924903
Thanks! I appreciate it!

Have some dialog to test how the facial animations flow.
>>
>>168925256
Now I like him even more.
As a side note, Daffy is best.
>>
Teach me how to get into music
>>
>>168927808
play a lot of it.
>>
Would this be neat overworld music for a city?
It's not final but probably something close.
>>
>>168928331
https://soundcloud.com/mrmichaelgomez/out-on-the-town

forgot link, kek
>>
How many of your characters are expies from other games?
>>
>>168932039
Not sure what expies mean.
Like inspired by?
>>
Any BUMPing mechanic in your game?
>>
You are working on your game, yes?
>>
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Today's Song of the Day: https://www.youtube.com/watch?v=yjg6flu3zuc

My 5th grade teacher used to play this song all the time in class. I was so excited when I finally discovered it after almost 15 years.
>>
>>168943773
Any more lessons for us senpai?
>>
Stay alive
>>
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>>168920001
>I'm too dumb to make use of it all
It sounds like my mistake. If you don't understand something, want a clarification, or have a question on how to use something or how something I said works, just ask. I'd be happy to help.

I tried to tone and pace myself as if speaking to people with absolutely no background in this kind of stuff, but I think at a few parts I slipped into assumptions of skill anyways.

>>168945112
I wasn't planning on it. Most of everything else can be found in

https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7OHs/edit#gid=0

I don't think there's really anything else to say. The parts I called perception are what really needs honing, but it's a way of thinking about problems - I can't teach that, only show examples. It's just a matter of thinking of exactly what you want to do, what its components are, and working your way to that step by step, component by component.

Of course, doing so requires knowledge of the tools that are at your disposal, which can be found in the above link, as well as understanding how to use them, which comes with experience and, to be perfectly honest, asking fellow anons here in the general (which I've done my fair share of times. In fact, I spent over 3 hours with another anon just trying to figure out how to use and change the game variables via script call (ie, $gameVariables.value(n), $gameVariables.setValue(n, x)) for MV once we discovered it was different from Ace.)

Likewise, I could do some more tips & tricks, I suppose. Like showing how to easily display variables on screen via pictures, or how to do Choices branches with more than 6 options (along with variable options, IE hide options for certain NPCs or hide responses already selected without needing like 10 repeats of the same Choices event. Or how to make clickable buttons for the mouse on screen.

Pic related is all the stuff I've saved in my journey with RPG Maker. I'll go over some when I finish dinner.
>>
>>168919272
Nice. Do you use a mouse to draw portraits?
>>
>>168949975
Yeah, too broke to get a pad.
>>
>>168927808
Listen to a lot of it. Broaden your horizons
>>
How do we not die tonight?
>>
>>168954668
I'm already dead.
>>
Finally got a development blog up!

http://leotheheartdev.tumblr.com/
>>
>>168957351
Niiiice
>>
>>168954668
By the power of progress
>>
Well I'm still in the process of making my maps. Still no significant progress for story though. But I have an outline for the demo. By the time I'm finished I should have a story.
>>
Wonder what this new collab game's protagonist will be like.
>>
>>168962180
He will be like you
Cute
>>
Wanna work on my game but also want to make bullshit music no one will listen to
>>
>>168963787
Making music for your game is still progress
>>
>>168964750
That's true. Keeps the juices flowing. Do people like more electronic sounding music or more acoustic instruments? I play guitar, ukulele and harmonica and want to have that as music but I don't think it really goes with my aesthetic graphics wise.
>>
Bumpf
>>
If you were to make a game that was based on Lady GaGa's music what would be in it? What would the story be? The setting?
>>
>>168969846
Uh
Underwater exploration mystery shooter in third person
>>
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>on the fifth revision of my plot
>finally not as generic and plays around with the characters and setting more then itself
now if only my friends would be real with me and tell me if its shit or not, they always fucking tell me good job no matter what and if I ask to have it compared to anything else I've wrote I get the "Apples to oranges" bullshit.
>>
>>168971263
Post it here
>>
>>168971263
that's what happens when this generation is used to getting trophies even when they finish last.

"Everyone is a winner!"
"You did your best and that's all that matters!"
"Don't compare yourself to others."
>>
>>168971342
I will once its all written up, but I can give you the tl;dr but it wont sound nearly as nice as it is on paper.

Basically an long time ago a bunch of op alchemists made a machine that could grant wishes and they ended up stabbing each other in the back and fucking up the machine's guardian turning it into a monkey paw machine instead. Years later the guardian of puts on a disguise and tells everyone about the machine because it's still set on kill rather then fuck. Now everyone is going mad because this thing is basically supposed to be ultimate power.

Got a bunch of Protagonists (9 or so, this was stylized after SD3) each with their own stories, basically the ultimate temptation of a wish that could resolve all their problems sends them out on a quest. The plots all converge at some point to touch upon how things got fucked up and the machine is busted and the Guardian is a cock.

I have a LOT of lore and sub plots and that's what I am using to drive the story rather then one big one. Touching upon the cast's desires makes things interesting and relatebale. as well as room for replayability because again like SD3, the text and plot changes based on who and what combo of characters you pick.

Ofc Im going to fuck myself in the ass with a canon ending.
>>
>>168969846
GaGa's Bizarre Adventure
>>
>>168971992
Well I can at least say this is kinda unique and interesting. Why did the guardian suddenly change protocol, though? The machine was lost for quite some time. Is it because the guardian gained consciousness and wished for the machine to be used again?

Not sure what SD3 is, though.
Having different parties with a different line ups sounds like a lot of work are you sure you can handle this?
>>
>Comedic game parodying FF and other old NES titles
>Comedic game about politics

Which would be less autistic
>>
>>168973185
My game starts off with a political catalyst. It's more policy driven though and affects his job. But he works it out and then the story really begins.
>>
>>168973185
First
>>
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>>168972774
>>168972774
The Architects (Alchemists) were arguing over the best way to use the machine, a group defected and set the Machine to monkey paw the others. They end up all dying because of it.

SD3 is pic related, never came out in the west. There is a switch for party members on conditional branch, the way SD3 Did it was.
>Starter hero got an intro and a few dungeons and set endboss (ie, Hawkeye and Riesz share Archdemon but start off in different places.)
>Story converges with the Spirits/Godbeasts with a few details and plot devices swapped around.
>Ending and Endboss based on first char picked, three total.

I plan to do a lot more then that and expect a long ass road ahead of me, and even longer with the art but I think I can manage.
>>
>>168973675
I like it. Also that's exactly why I named my game "The Long Road".
>>
>>168962180
I'm sure he'll have a mediocre personality, a cool best friend, and a waifu/incest complicated thing going on or whatever. All the games are doing it.
>>
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>>168974163
>>
>>168974348
I don't know why but this made me laugh super hard. Thanks Anon.
>>
>>168974348
fucking hell. That was a good laugh.
Is this based on any game in particular? I'm thinking FF
>>
>>168974686
Probably FF but a LOT of RPGs run this formula.
>>
>>168969846
not lying holy cow I would play the fuck out of that game
>>
up you go
>>
how viable is having characters walk to destinations after a final boss? As in there's no battles or anything but simply extending the end story?

I want to have a character confront someone they're scared to after the final battle and stuff and after some story, and don't know if that seems fine or if I should just make it more cutscene.
>>
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Good night bump
>>
>>168980258
Some Dragon Quest games do this and Suikoden II did this. Suikoden II's was awesome, you should play it (and maybe the first Suikoden beforehand) if you're thinking about using this trope.
>>
But in all seriousness we can't let this thread get to page 10
>>
>>168919304
>10mb
damn, son.
>>
up
>>
Anyone doing transformation mechanics, something like Dragon Genes from Breath of Fire 3?
>>
Make me a game.
>>
bump again
>>
why is it dead today
>>
>>168995075
I haven't touched rpg maker in five days because of work.
I feel so lazy.
>>
>>168997767
aw it's ok friendo, take your time c:
>>
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Reminder to never join the Discord server, the admin is a literal obese tranny that kicked me for saying mean things about black """people""" lmao

Why are Discord communities always so autistic? I thought they were trolling at first.
>>
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>>168999617
pic related it's you

I'm not joining the discord cause I only lurk and I'm not making a game but if youre being racist you probably deserved it
>>
>>169000712
No need to lie or hide yourself John "vivian" McBoy, I can see your bulge from miles
>>
>>168999617
Everytime someone talks about the discord I see negative comments about that person. What did he/she do wrong?
>>
>>169000712
>>169000978
The discord isn't for everyone, but I personally find it helpful to have instant conversation there and ready. Of course I'd never condone ignoring the thread in favor of the discord, but it has it's uses.

Let's not become /agdg/ and start to hate each other.
>>
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I'm seriously considering putting my game on Steam Greenlight right away.
Mostly because I have no idea how much Steam Direct will be and anything beyond 100$ is gonna be way too much for me and my third world country currency.
>>
I'm new to rpg maker, I've been messing around with stuff in MV. I'm limited to A-E tabs right, I can't have more. Custom tilesheets/sets work with specific tabs in mind right. So I want to add more assets to a game can I switch out that tileset in A or something for something else, put something in my game, then go back to the default? So long as the tiles are in my game's folder is should all work right.
>>
>>169001782
I was thinking about this as well. Do you know if you need a buisness liscense before you setup the dev account? Also, my game won't be out for 6 more months. Is that too long to go on green light?
>>
>>169001782
Just ask your parents. If you don't have 100 usd to spare even in third world you must be underage.

t. Third worlder

>>169001365
He's cancerous. People talk offtopic all day but when you say something that he doesn't like you are sent to another channel. Plus fascist political correctness. They ban you if you don't agree with him.
>>
>>168999617
What drama queen
>>
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>>169002053
Mine probably won't be done until 2019....
Well hey, Freedom Planet is a indie game that went greenlit on 2012 and released in 2014 so...

>>169002063
I'm 21 and can afford it, the main issue is that 100$ is 309 on my currency, and anything beyond 300 bucks is way too much for any currency.
>>
>>168999617
Yeah pretty much. It's like they secretly want to be the Nazi's so bad that they find any little thing to get mad about and go to war. If you're not PC, you need to be killed. Kind of ironic actually, they have as much hate in them as actual racists. Probably even more because they actually do real world things and not just say them.
>>
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>>168974678
>I don't know why this humorous image made me laugh super hard
Yeah it's a mystery
>>
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live
>>
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here, probably gonna remake the first comic too
let me know if you want one that's better quality for the pictures. I squashed it to make it small but I can re upload it for those of you who like higher fidelity
>>
don't die yet
>>
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here's the first comic
>>
>>169008963
>>169012170
Good on you my man, keep doing this for the new ones (when they come out) if you could.
>>
>>169014549
I will. I don't think there is a set schedule to it but I can probably do it in 15 mins depending on how much of the comic is actual content
>>
Still not sure about the walls in my buildings.
Everyone says two but when I'm running my character around, he looks like a smurf running around a huge house. With one tile it looks a little more normal. Am I doing something wrong?
>>
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pic is what I'm talking about. It's with 1 tile and I think it looks okay
>>
>>169017352
It's really because you're using a 1:1 pixel aspect ratio for the environments and less for the sprite, and because the sprite is 48x48. A lot of older RPGs did the equivalent of having what MV uses as 48x96 for their sprites. It allows you to have more detail for your characters.
>>
>>169017352
To add to this, you should try keeping all of the pixel ratios the same. Your tilesets should be what your sprite and that desk is. That will make it look more like a video game and less like a playable flash animation.

For example: Your character sprite and the desk appear to be 2x in size, correct? Most everything in your game should also be blown up 2x. Keep in mind that blowing something up outside of whole numbers will cause the image to skew the pixel placement.
>>
>>168999617

>make le epic /b/ tier "jokes"
>get told to shut up and fuck off

Maybe you should try being less insufferable, that way you could actually make some friends.
>>
>>169018554
Everything is 48x48. I don't use 2x1 or anything like that.
>>
is there a up to date reccommended pastebin or list of rpg games to play? i already went through the ones in rpg wiki and /v/ wiki
>>
>>168949193
>It sounds like my mistake.
No, it really isn't. Anything coding related just never agreed with me, not matter how hard I tried.
I still try though and your tutorial really helped (and with increased skill, I'm sure I'll get it).
>>
>>169019078
Hormones really make you aggresive uh?
>>
>>169024214
Love and Peace!
>>
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>>169019078
>telling 4chan anonymous to make freinds
>>
>drama in /rpgmg/
oh no
>>
there are only 6 people making games. The rest of you do nothing. Not even bump. then there's that one person who says post progress and they probably don't even do shit either
>>
>>169025669
Such is life on the shitposting boards.
>>
>>169026418
yeah. I just wish people would share more and talk about games still. It's okay to post screenshots, nobody is going to steal your shitty game and become famous. Hardly anyone here has the patience to actually complete a game. Those who do though are great. They inspire other people to make stuff too
>>
Are there any RPG Maker games that play like SaGa games? Things like no levels but raising stats through combat, learning new skills through combat, combination attacks among your party, and nonlinear/vague story progression.
>>
>>169027340
I don't know what SaGa is but I like the sound of that system
>>
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>>169027032
I try to post as often as I make stuff, lots to do.
>>
I was going to ask about making light effects in MV but yanfly's doodads could possibly help with that, right?
>>
>>169030303
You're one of the few golden ones, my man
>>
>>169030642
Yeah you can use them for lighting effects
In fact, it's a bit better than some lighting scripts since you get a bunch of blend options with easy to adjust animations and you can see it in real time too
>>
>>169028672
If you listen to the last podcast "Quest Design," we go over SaGa 1 (AKA Final Fantasy Legend for Game Boy). Both it and the sequel (FFL2) are easy to emulate and have that kind of mechanic (There's another sequel, FFL3, and it's a technical marvel, but it's a little more structured than the other two. People are torn on whether FFL2 or 3 is the better of the trilogy)
>>
>>168917938
How possible would it be to make a superhero themed game based in modern/slighty future times?
>>
>>169032421
Very
>>
>>169030905
Oooh. I totally forgot that's what the FFL series was also called. I had never seen it in word form before so that threw me off.
>>
>>169027032
I don't post my game progress because it's lewd and I am genuinely worried people won't enjoy it

because I never post to get feedback. catch 22 or whatever
>>
>>169033034
I'm interested in lewd games but I don't like certain themes.
>>
>>169033034
dude, lewd is in.
People who love lewd games are fiends. They LOVE seeing that shit and will remember it and want to see it whenever they can. I usually ask questions when I post my stuff. It gets the community involved rather than just having them not know what to say about what you post.
>>
I've neglected my game for a week or so and feel terrible.
Time to open the Maker again.
>>
>>169040242
You can do it, anon.
>>
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>>169008592
>>169002339
>that art style
Any relation to this?
>>
>>169033034
Just post in /weg/ on >>>/aco/. They are more than happy to respond.

The only gimmick is the usual 4chan effect - the more popular you get, the more hostile they get. If you're a brand new face, you'll be accepted readily.

Oh, they have a chip on their shoulder about RPGM using RTP, but that doesn't stop them from liking good/fun games that released with it anyways.
>>
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I theorized this before, but I'm glad to see it actually works.

Displaying variables (soon to be displaying via pictures) has never been so easy.
>>
>>169044557
What does this do? Example for what it'd be used for?
>>
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>>169044748
It's showing that I can isolate digits of a number via charAt (which normally only isolates characters of a word/phrase stored in a variable).

If you were to make that pic and run it right now, it'd pop up a game message that just says, "1234" and that's it.

However, with pictures and a UI backdrop (also a picture), I can replace the
>$text += String($check).charAt($n)
with
a Show Picture script call, where the isolated digit is the filename/part of the filename of some picture, and put that on the screen.

So putting all that together, let's say I have a ui backdrop that says HP: ____ / 100. Knowing the X, Y of where that ____ is, I can draw the variables of someone's current HP in that spot.

So if my dude has 100 hp, it'd say HP: 100 /100 on the screen, and with the right parallel process, that would update on the fly.

This is true for any variable I want to display. Name, health, attack, relationship, time, etc. etc.

Back in the past, I used to do this with a very tedious loop involving Math.floor() and Mod which also had to work backwards, meaning I needed a predefined space. Pic related is the old way. This new way is much better.
>>
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Progress!
>>
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>>169044748
>>169045987
And here's the pictures I'd be drawing.
>>
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>Finally found a script which allows me to display the text at a slower or faster pace
>It's free to use
>>
Your characters *DO* have different manners of speaking, right?

They don't all just talk like *YOU*, do they?
>>
>>169049642
Absolutely. This is a no brainer!.
>>
>>169048031
what's the script? I might need it later
>>
It's mostly done, just need to add enemies and NPCs.

For some reason the gif is a little to big to post here.

http://i.imgur.com/aGNPZi0.mp4
>>
>>169053957
I should say that it's for MV
Also it works with Yanfly's MessageCore and Extended Message plugins so you can even have letter sounds
http://pastebin.com/C1C4wStQ
>>
>>169054463
Maybe have some cracks in the wall or a little patch or moss here and there.
>>
>>169055047
Good idea! I'm taking the rest of the night off because I worked on the game for 10 hours today lol. I'll be sure to do that tomorrow.
>>
If I just draw an image of a location or interior and cut it into tiles will it work right for my game?
>>
>>169057772
Yes. But you're better off using parallaxing for that
>>
>>169057772
Look up parallax mapping
>>
Does anyone have the Animation Collection II pack?
>>
>>169054463
Ah man, that mist trips me out. You should have something that accelerates its movement when the camera moves
>>
>>169058353
>>169058459

Hol up. You telling me I never have to bother with tiles again and can just draw my own fucking world?
>>
>>169065737
Correct. Just keep in mind the player still moves via tiles. But you could get a pixel movement script to resolve that as well.
>>
I'll fix the fog tomorrow. Apparently sitting in one spot doing art all day makes my body tired.

>>169065737
Of course! It's the only way I make maps!
>>
>>169065810
>>169065994
Life is good!
>>
This is the reason why we need Steam Direct
http://store.steampowered.com/app/585550/
>>
Anyone knows "The Chosen RPG"? I swear to god I've seen the art assets somewhere else already. Where are they from?
>>
>>169072159
Yes but I'm poor
>>
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Good night bump
>>
rebump
>>
love u /rpgmg/
>>
Is there a way to make a variable Loop or do i just write it into the function.

Basically I want 8++ = 1 instead of 9.

Can i define variables to work as such in the script, is there a normal function for this ( im a very green horn programmer but im making alot of sudden conceptual breakthroughs, its making things fun).

so for a 12 sided loop it would be like
if 12, -12
else ++
This is normal right?
>>
>>169083346
you could also do

x=x%12
>>
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>>169083346
I'm very confused as to what you're asking. You can make variables reset to a number, of course. I do that for my clock, which has all sorts of things needing to "loop" back to start values.

The only trick is to make sure you're variable is being checked appropriately each time it's modified by something. Since my clock is updated by a parallel process every frame, I only need this correction once, right here, after the framely update. If something else were to adjust time, for example a bed increasing hours by 8, I'd need this again in some form to ensure I don't break my boundaries.

The part that's confusing me is your use of the word "loop." You don't need an actual loop for this anywhere. Just some conditionals that are run through.

>>169084579
I'm not really sure what that'd achieve. For one, that'd fuck up with any value that isn't already 12. For two, Javascript seems to follow the way of excel in fucking up when trying to mod by any value that isn't a 10.
>>
>>169085558
>For one, that'd fuck up with any value that isn't already 12
what?

5%12 is 5, I don't see a problem.

I don't know anything about javascript's issue with % though.
>>
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>>169085668
Huh. I promise I was getting errors attempting that, but it appears to be from a different problem than I was expecting. Apparently $gameMessage.add() can only display strings. Variables attempting to be displayed must be converted to strings (or at least have +"" in there) before they can be displayed. I've never encountered that before.

Anyways, you're right, it works. Neat.
>>
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>>169085668
Oh, and for
>that'd fuck up with any value that isn't already 12
that's because a silly part of me believe RPGM when it says mod works by "dividing by the operand and stores the remainder." The remainder of 5/12 isn't 5. The remainder of 1/12 isn't 1. Yet, those are values mod stores.

I learned two new things today.
>>
Is it possible to render multiple maps at once?
>>
bop
>>
Boy what the fuck is wrong with my MV lately, every time I run it it freezes for a while, freezing my whole computer, then it runs fine, but it happens again when I close it

All plug ins are disabled and this never happened before. F8 logs show no errors
>>
>>169089610
What do you mean?
>>
>>169097752
He wants quantum parallax mapping basically, it's the newest thing for rpg maker games
>>
>>169093681
there was an update a few days ago. Do you have it on steam?
>>
>>169099589
>paying 70 usd for rpg maker
>>
>>169099875
>not just having $70 lying around
>>
>>169100068
>not using that money for actual resource commissions for your game
>>
>>169100371
>implying my games budget isn't going to end up being 30x that

kill me now
>>
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>>169100371
>being a fucking no talent shithead and not making your own assets, music, art and promotion.
>>
>>169100506
Same here bra, but that's the thing. You either buy original rpgmv or keep the money for 1/30 of your games budget. It's something.
>>
>>169100823
Show us your "art" se we can laugh
>>
>>169098902
>quantum parallax mapping basically
Googling this does nothing unfortunately.

I want to be able to show submaps inside megamaps, at the same damn time. Ideally multiples. I suppose i could cheat around this with stacking pictures.
>>
>>169101447
I don't understand, you want bigger sized maps? Because submaps are already basically maps. You just want ceamless transition between them? Try to just change the map teleport effect from fade to black to nothing.

Not sure if you are a mega retard or its just me
>>
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>>169101245
checkmate, fag
>>
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Rant time:
How the fuck people deal with work, 8 hours a day, five days a week? How dead inside you have to be to accept this sort of life for the next 40 years minimum?
I'm three days in into my new work and I want to hang myself. And my work isn't particularly hard and the people are relatively good to be around (not to mention HR cuties).
I want to get back to being NEET.
Oh god, I want to be NEET again. At this point making a furry porn game and jewing Patreon sounds like a great idea.
Sorry for the blog. I have no other place. I hope your day was good.
>>
How can i surface map all my objects in 3 dimensions to make wall running a thing
>>
>>169099875
Aren't you afraid Enterbrain is going to go commando on your ass when you're inevitably going to make bank off your RPGM game, but used pirated software?
>>
>>169102192
It's called growing up and facing reality. Working is not something to be ashamed of. If everyone always wanted to be NEET, there would have been no progress in all of society. No computers, no language, no shitty furry pictures for you to look at. So be grateful that you even have a job because there are people who are WANTING to work and can't find work at all and are starving their guts out, about to be evicted from their shitty homes and will probably live out on the streets.
>>
>>169102341
If by that time the game looks profitable and good I will just buy and export the game with the original version. I doubt there's any way to know when a game was made with pirated or original, so I'm not worried at all.

>>169102192
Very dead inside. People were I work are mostly 35+ years old and they've been working for more than a decade. They became drones. The redpill here is to become a business owner or rent, do whatever it takes to avoid the slave life.

If it makes it better, your brain takes 7 weeks to adapt to a new routine. Get through that and it will be less suffering.

t. Wagecuck for 7 years
>>
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>>169102438
I'm not talking about gratitude (or lack of thereof); nor am I ashamed of working. It's just sad that we collectively, as humans, agreed that "growing up" means killing part of your self for aprox. 10 hours a day (public transport, hello) for the next 40 years.
That's a pretty bleak reality if you ask me.

As a side note, believe it or not but some homeless people really don't give a fuck, they are beyond help (pathological alcoholism) or choose being homeless consciously. There's actually a shit ton of social job related programs and finding work isn't THAT hard if you're not picky. At least here.
>>
>>169102192

Joke's on you, i work 6 hours a day, 6 days a week, and on my 1 day off my parents have me run errands all day. I'm too tired for this
>>
Is "Bubbles" in op's post the same as Mr. Bubble? If not, what the fuck happens to that guy, hasn't seen him for 2 years.
>>
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Made a battler.
>>
>>169102014
Looks like shit lmao
>>
>>169110692
it's actually from this book
>>
New maker incoming

http://store.nisamerica.com/rpg-maker-fes-limited-edition
>>
>>169115185
>3DS
dropped

neat idea nonetheless.
>>
>>169081637
love u too bby
>>
>>169113034
Still looks like shit. People being proud of making all their art makes me want to puke. I'd rather be a talentless hack with an actual aesthetic vision other than a mediocre delusional retard making mspaint disgusting sprites that look like shit

The good games done entirely by a single person can be counted with your hands. But real art in videogames is a mix a various talented people working together to make something good (or bad) come out of the head of the so called and usually hated ideas guy, the director.
>>
>>169117101
>I'd rather be a talentless hack
You're already there

At least I can make everything myself and go at my own pace. I don't have to wait for people and hold up my game. Plus I get better as I go. Are you so whiney because you're a dependent baby with low self esteem? Like so what if my art is good or bad, it's about never giving up and making a game. You're at the mercy of whoever wants to work with you. And if you're an asshole, no one will want to work with you, they'll only do it for the money.
>>
>>169117101

>bitterposter is here again

Would you mind using a trip so i could block your whiny posts? All you ever do is come into the thread and cry about people not being good enough for you. Shut up and stop posting, dumb nodev.
>>
>>169117742
If it's just about making a game how come so many super talented programmers and artists can't do good games?

Easy. It's not about making a goddamn game. Every retard, specially with hand holding maker can make one. Rpg maker is marketed as "even a little retarded kid can use this lol". It's about making a GOOD game.
>>
>>169118029
I've been in this general for literally one week. I'm not that guy
>>
>>169118145
Man you're a fucking idiot, but I like seeing how crazy this gets.

Some people think tic-tac-toe is a good game. People thought Pong was a good game. So what the fuck is your point really?

A good game is completely subjective. A game could fail in most aspects and excel at one and still be a good, fun game. Most of the time it's either gameplay or the story. Graphics can be amazing or nonexistent.
>>
>>169118289

You might as fuckin well be. You come in here sobbing about how everyone's art is shit, that making your own assets is a waste of time, that rpgm is shit, etc so what the fuck are you doing here? Just here to shit yourself in public? I'm sure your rtp game is coming along great, and when artists see how good it is they'll be begging to work on it (probably "for exposure" kek). And if you really have only been here for a week, that just means you've never posted any progress or screenshots itt, and you probably won't because you're a spineless coward.
>>
>>169118619
I want to see you making a revolutionary system or game programmed from scratch like pong. You are using rpg maker and pretending you are talented, when you clearly are not. Remember the post you are defending:
>>169100823
>>
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>>169117101
I'm going to preface this by saying that I normally don't reply to posts like this and will try to refrain from doing so in the future, but I've had it with people trying to demotivate others just to make themselves feel better.

I'd like to remind you that Undertale became widely popular because it was a fun game with good writing, an interesting story, well written characters, and amazing music. It's graphics were sub-par and could easily be done by a single person with a bit of learning and dedication. Wither that means it's a good game to you or aesthetically pleasing is subjective, of course. Toby Fox doesn't care about the minority of people who think the art in his game is shit. He's laughing all the way to the bank and created a story that made people feel things. People love his work, that's all that really matters.

Making your own assets is extremely difficult to do and time consuming, that's why (at least for me), I think it's admirable. I can always appreciate someone for trying their best to achieve their goals, but I find it hard to respect someone trying to tear them down. As long as someone is doing something they're interested in and trying to make it work out, why does that welcome your disgust?

I've seen a lot of this lately, and it's quite unfortunate. There is a huge difference between constructive feedback and trying to put someone down. We can and should point out flaws in eachother's work, that's how we learn and grow. But don't think for a second that anyone is going to take your opinion seriously or want you around if all you can offer is "this makes me want to puke".

Let's all get along?
>>
>>169119161
I never said making your art is bad per se. I'm just saying that in my opinion getting someone else more talented than you is better, as that guy criticized the idea of paying people. Please follow the discussion before you join it and start throwing shit to people. Dumbass.
>>
>>169119195
There's not need to program games from scratch anymore. When you have tools, you use them. I never bragged about programming the game myself anyway.

My main point was, if you're making the game yourself, you might as well make the art too. You'd be surprised how easy it is to make some of the art for the game. You can be utter shit, but if you keep doing it, you'll at least be average. And being average at art is still better than a lot of people who never even try.

And if I ever did want to commission art, which I probably won't, if I gave them all the assets I have and showed them the game with all of my art, it makes their job 10X easier to come up with better art than mine. They would have 80-90% of the direction they need to make new art. Not just "Yeah kinda like Zelda but with darker trees and the main character wears a horn helmet". There are skills that come with art that are not immediately seen.
>>
>>169119572

Sorry, you don't get to edit the stupid shit you're spewing by saying "per se" and calling me a dumbass. Getting an artist isn't an option for everyone, so the fact that anons are doing their best trying to make pixel art is obvious. Meanwhile, you'd rather just sit on the sideline and cry. Again, stop posting any time dumb nodev.
>>
I refuse to let the thread die
>>
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Daily reminder
>>
>>169124868
I shall work hard!
>>
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Just hit 400 hours on my RPG Maker. And to think when I've started the current project I had circa 30h...

Anyway - go work on your game or something.
>>
>>169117101
So it's either:

>doing your best to make your own art even though you're mediocre because you don't want to rely on others's availability

Or:

>using default graphics / other people's graphics or depending on others to make art for you, risking that they leave or dissappear at any point, making them very unreliable to work with

Both options suck, but the first offers more reliability. Some artists ask for special conditions before working with you, or want to put their own touches to your game, and you will not always agree with those things, leading to disagreements before or during the project, which makes the first option even more attractive, as your vision is the only one you have to worry about.
>>
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>>
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Work on your game
>>
>>169136793
No. And you can't make me.
>>
>>168928463
Nice and cruizey, sounds like a beach or sleepy town music.
>>
>>169136890
Why are you running away from fulfillment Anon?
>>
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>>169136793
>want to work on my game
>want to work on my novel
I wish I had four arms and two computers
>>
>>169137396
I'm not. I just got back from class and wanted to shittpost on /v/ for a bit until I get the call that whisks me off to someone's house or other. I'm just in the thread cause I'm always in the thread.

In /rpgmg/ related news, I'm trying to build a scheduler for npcs that has them dynamically move throughout the world related to their jobs, the time of day, their needs, etc. While doing so, I started a rough idea of a more dynamic world and interconnected jobs - farms sell wheat to bakers at intervals. Bakers make x product out of wheat and can only sell x product. Everyone must eat 3 meals a day. Screwing with the delicate balance of Everyone Eats can cause crisises... crisees... crisiis crisisuses cry-sees that lead to the inevitable "please good traveler help us deal with X problem," where X problem is more dynamic and world generated than the usual predetermined schtick.

That's the theory at least.
>>
>>169137695
Just make a VN :^)
>>
>>169137695
>Work a job
>Took a week off to get shit done
>Brain overheats after 4 hours of editing a day
>Working 9-12 hour days is less draining
I wish I had 3 brains
>>
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Made three new guys tonight
>>
>>169141036
I 100% know how you feel and it's a weird phenomenon. I can work 8 hours hauling heavy shit and that isn't as draining as working on the game for 4. Even if I'm just doing art or dialog, I feel like I'm pushing my limits to max the entire time because I care so much about my game. Being creative can really be hard on you, especially if you're like me and you forget to eat for hours at a time. We're it not for stretching every hour while I smoke and drinking tons of water, I'd probably not be able to do this.
>>
Anyone have any advice that someone who only has a lot of dev experience with Game Maker should know? I've only ever messed around with MV a little. In particular I'm wondering if anyone knows of a plugin that allows for both adjustment of the resolution of the ingame viewport and the resolution at which the game runs? So that you could, say, have the game always have an internal resolution of 720p or something like that but in a window at any resolution.
>>
>>169141461

I always like seeing your sprites, anon, but if you just posted the new ones it'd be easier to give feedback on em. Also, is this a monster collecting game?
>>
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>>169144094
Gotcha. Here are the newest ones.

Seeing them all together, I realize I've been using more or less the same color scheme for the last few dudes. Huh.

And yeah, it's a monster collecting game like SMT.
>>
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So this vulture guy is basically the waypoint system. As you discover new areas he will fly you back to old ones at your request!

>>169145525
These are awesome. Their design makes me want to know the back story behind the technology in your game.
>>
>>169147978
Thanks! From left to right, here's a vague description of how they work:

-sword come to life in humanoid form
-ball of dark matter wrapped in bandages like a mummy
-robotic dog/wolf
-giant made of iron who builds gigantic structures
-moon-worshipping bird-masked cultist
-gold-masked bull creature
-angelic construct
>>
So I saw this video:
https://www.youtube.com/watch?v=OT_0pzbhiEQ
And at about 2:53 they have a piano minigame and tthen a find the pearl shuffle game from Tsukihime's Plugins and the website for that developer and a list of their plugins is called himeworks.
I looked up and down the list of plugins but I can't find what plugin would make these minigames.
Anyone care to help find them? Is it achievable with a plugin not labeled minigame?
>>
>>169149402
You mean the part where the blocks are falling down and you have to click them?
I'm sure you could do it yourself.
>>
>>169151406
But how?
Are the blocks themselves pictures or events?
If they are event and they are bigger than the 48x48 square then how can you click anywhere on the block?
And what about the score board?
Can this event possibly be used to make a Show By Rock style button clicker minigame?
Is it just manipulating the event collision box or something?
>>
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>>169145525
How do you get so damn good at this shit? What program do you use? I used to be much better at this shit when I was young and only had MS paint, but I lost my touch with coloring because of all the focus on anatomy and lineart and program shifting. Pic related from forever ago.
>>
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>>
>>169145525

Do these guys evolve or power up or anything like that? I like em.
>>
Making lots of progress tonight
>>
>>169128643
show us progress anon
>>
>>169158738
He has said they are like SMT demons, so they fuse.
>>
Still wondering about this >>169152121
>>
>>169046253
sky is too uniform
>>
is there a script for vx ace that squishes the item description text like vx did?
>>
>>169163940
Thanks! Could you post an example from another game that shows what you mean? I'd like to fix this issue for all my maps here on out.
>>
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Are you guys doing well? I've been doing stuff on the database and organizing plugins. I should be getting to dialogue and scenes soon once I'm clear with those.

I hope you guys aren't just in-fighting or something like that.
>>
>>169169513
Is this MV? What the fuck?
>>
>>169169557
Yes it's MV. Is something wrong?
>>
>>169169631
Has a fuckton more then VXAce, kinda didn't expect that much of an upgrade on the sprite sheet support. (Which is what's going to kill me when I get to it.)
>>
Bumpa
>>
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>>169161428

My art's not great and most of these hours were put into writing and other things, so I can't show anything pretty to look at, but here you go:

The first encounter with the 3rd party member.
>>
>>169172886
Change the last line, pancakes comes off too much as LOL SO RANDUMB XD making pancakes isn't something you do in your room.

"No just... wanted a nice homey atmosphere!" would be better or something along those lines.
>>
>>169173137

Well, the pancakes line was supposed to be a quick, "sarcastic" answer for an obvious/dumb question. I remember having this line prepared for this scene long before I even started working on it, so maybe I just didn't manage to transfer it gracefully. But it flows pretty well with the rest of the dialogue and fits the character's personality, in my opinion at least.

Thanks for pointing it out, though! I'll try to come up with a more suitable line.
>>
>>169174517
I actually got the vibe you we're going for from the dialog. It's subtle but by separating the "nope" with the pancakes line goes a long way in making it feel more sarcastic and less random.

Glad to see you posting your stuff! My suggestion from the graphics end of things would be to add a simple highlight and shade to everything so it doesn't look so flat. Even games like the Mother series who use simple flat colors make them pop a bit more by adding these two things.

Hope to see more from you!
>>
File: 134.jpg (678KB, 729x1032px) Image search: [Google]
134.jpg
678KB, 729x1032px
Good night bump
>>
Good day bump.
>>
>>169174931

Thank you! I've analyzed the "nope" and "pancakes" parts and realized that it just makes much more sense in my language than in english. It's just how sarcastic responses are constructed here, that I haven't really seen in english, now when I thought about it. Well, my bad! I'll just come up with something better.

I've already started doing a little more shading and details in my recent sprites(still, nothing to write home about, but it's much better than when I've started). I'll probably start improving rest of the assets when most of the story-related content will be finished.

I'll try to post more, but I don't really like posting unfinished work, so I do it very rarely. I'll probably be doing it more often near the release(which should be, optimistically speaking, in three/four months).
>>
>>169154697
>How do you get so damn good at this shit?
I just do it a lot. My old sprites, even 2 years ago, used to suck. Hell, if that's your early work, it's better than my own early work.

>What program do you use?
Same as you. MS paint.
>>
Today I will make progress
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