[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 763
Thread images: 148

File: 1486206130330.gif (357KB, 500x375px) Image search: [Google]
1486206130330.gif
357KB, 500x375px
Contemplation edition.

> Current Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Upcoming Demo Day 13
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/KUSDs9v (embed)
> Previous Jams
pastebin.com/8DFkkce3 (embed)

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com
Source: developer.valvesoftware.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
First for java
>>
>>168147735
>(embed)
Fuck.
>>
File: CuteScene2.webm (510KB, 800x414px) Image search: [Google]
CuteScene2.webm
510KB, 800x414px
A new cute-scene iv been working on.

(being the cutscenes that are going to be shown at the end of a world as the transition to the next adding a new animal friend that is saved and brought along for the ride at the end of each world).
>>
>>168147735
Wheres the previous thread link?

>(embed)

>Source: developer.valvesoftware.com

Putting the "A" in AGDG :^)
>>
File: 1467016487491.png (484KB, 1451x779px) Image search: [Google]
1467016487491.png
484KB, 1451x779px
Post your plans for progress during this thread!
>>
>>168147642
>you're retarded for caring that someone else is retarded
>>
File: file.png (65KB, 640x480px) Image search: [Google]
file.png
65KB, 640x480px
>>168148115
i'll make one of those. and then launch a new demo.
>>
File: 1479366102877.png (343KB, 448x477px) Image search: [Google]
1479366102877.png
343KB, 448x477px
>>168148109
>previous thread link
Double fuck.

>>168147735
Previous: >>168097979

Maybe this will help.
>>
Who else /writing everything first before doing actual game dev/ here?
>>
>>168148115
Making my "themer" class generic, so I can just slap a component on a gui control, and select something from a dropdown and it'll take care of setting the hover/normal/disabled graphics, colors, and text colors
>>
File: lumberyard.png (1MB, 1247x396px) Image search: [Google]
lumberyard.png
1MB, 1247x396px
OP forgot Lumberyard, our next-gen early access game engine.
>>
>>168148321
I'm not writing but I have a lot of lore in my head, and my game doesn't even have proper gameplay.
>>
>>168148321
It's a good way to make sure my scope doesn't get all out of whack is what I tell myself
>>
File: donut.gif (408KB, 160x120px) Image search: [Google]
donut.gif
408KB, 160x120px
>>168148225
Do you have reading comprehension problems?
You are a retard for failing to realize that he was not going for realism and that the way he made it gives players a cleaner presentation of the weapon.
>>
Pretty much finished the moving and damage scripts, I can change how many tiles a projectile can move per turn and set different death actions and scripts for each kind of object.

Next I will set up a basic currency system and let the player build his own turrets.
After that I will make an energy system so you have to connect turrets to power generators.
>>
If I'm not going to finish comfy jam in time, what do I do?

You can update entries after the fact right?
>>
How the fuck do I get good at background props
>>
>>168148495
>beaver using such a flimsy saw
So it's someone using a seemingly superior but ultimately worse tool holding them back?
>>
File: BAHHH.gif (1MB, 249x149px) Image search: [Google]
BAHHH.gif
1MB, 249x149px
>>168148495
>twitch
>>
>>168148504
If you're making a souls-like, then you're already finished all the writing you'll ever need friendo.
>>
Should we report this thread and make a proper one like last time?

The samefag shitposter is obviously here.
>>
File: Cow.webm (3MB, 1280x720px) Image search: [Google]
Cow.webm
3MB, 1280x720px
Added a cow, so now you can harvest milk. Working on a windmill so you can grind up some wheat, and bake some tasty bread.

Probably work on chickens and eggs next.
>>
>>168148115
Almost done with a new mechanic to buy/sell items in the black market at different locations. Just need to add a UI for it now.

>tfw I only have two months left to finish my uni thesis and I'm working on my game at every chance I get instead.
There has to be a clinical name for this kind of retarded behaviour.

>>168148070
Looking good Bokudev.
>>
File: 1473325847604.png (781KB, 2000x3000px) Image search: [Google]
1473325847604.png
781KB, 2000x3000px
Who else geometrically challenged here?
Spent the whole day figuring out cairo tiling, because I'm a shitty hipster and don't want to conform to the square/hex binary.
>>
File: do it.png (422KB, 500x531px) Image search: [Google]
do it.png
422KB, 500x531px
>>168148818
>>
File: 1464896294428.webm (612KB, 1280x720px) Image search: [Google]
1464896294428.webm
612KB, 1280x720px
>>168148943
And what ended up being coded. Still debating whether or not I should rotate it so it spreads straightly along x and y axis like in the png's lower left.
>>
>>168148950
I'd touch that cow
>>
>>168148649
Yeah just pload what you have then you can update it when you finish
>>
>>168148943
>>168149125
I mean it looks pretty neat but literally why?
>>
File: 1486741769432.png (250KB, 540x497px) Image search: [Google]
1486741769432.png
250KB, 540x497px
>it works even after I intentionally broke it
>>
>>168147735
If you're going to take it upon yourself to make the OP you need to put dome goddamn effort into it boy
>>
File: game.jpg (54KB, 1019x579px) Image search: [Google]
game.jpg
54KB, 1019x579px
>>168148070
misleading thumbnail !!!
>>
>>168148070
I don't get what the yellow platforms on the left and right are supposed to be. Is that bird carrying a bunch of flapjacks?
>>
>>168148115
>finish basic framework for battle system
>start working on character classes
>maybe get some placeholder character / monster models in
>>
>>168149445
Oh shit it's Plok
>>
>>168148321
I do both since I'm one of those "Had a story for ten years that I've completed. I've worked HARD on this." guys. The main story synopsis is completely finished and planned out, along with all of the main characters. I've only got to write side content and dialogue.
>>
>>168149360
I was looking for alternative, more organic looking world representations and figured I wasn't smart enough for Voronoi / Delaunay stuff yet, so I compromised with myself and ended up with this.
Basically Goldbluming this and looking where this leads me.
>>
>>168148115
-Make test Main Menu with buttons that actually work
-Model some Trees
-Start building the test scene up more
-Work on World Map
>>
>>168148321
>Didn't write shit
>Deving for 4 years with a lot of problems
>Decide to finally stop and write down my shit
>>
>>168148115
Work on my game design document
>>
How do I make a comfy crosshair?
>>
>>168150175
Round
>>
>>168148070
The motion of your animations always looks so unnatural and shaky.
>>
>>168150175
make sure they add on to each other like Halo 2
>>
>>168124856
That's very nice of you, anon. Thank you! Owls are cool, aren't they? At summer I always hear their shriek around the house as the young ones are calling for their mother.

>>168125124
I'm happy that that picture made you a little bit better for some time, anon. I wish I could give you something more than motivational speeches and the fact that I've read what you've wrote and would gladly listen to more if you would like to have a heart-to-heart. Take care of yourself, anon! Those soldiers of yours need you so they can come to life.

>>168144687
>feigns interest in your wellbeing even if it isn't real
I know you won't believe me, but I do care. I've been part of several creative communities before, but let me tell you, game dev ones are the best. I can not explain this feeling, but even running around in the simplest prototype of a project could be fun. How come? Because you can still feel the mark of the enthusiasm of the creator. That honest enthusiasm when they first grabbed a controller and told themselves: damn, one day I want to make something cool like this! And now the day had come for him. So even if it's just a bunch of colored boxes floating around, you can still witness a humble dream starting to get fulfilled, which is very heartwarming.

Stay strong, anons!
>>
>>168150175
Kittycat and the nose of the kittycat is the point!
>>
File: crosshair placeholder.jpg (19KB, 417x366px) Image search: [Google]
crosshair placeholder.jpg
19KB, 417x366px
>>168150686
Funny you should say that
>>
File: spring leeches.webm (972KB, 640x480px) Image search: [Google]
spring leeches.webm
972KB, 640x480px
>hand holding
Absolutely disgusting
>>
>tfw you thought having concurrent events happening at the same time, using the same data was a good idea
>>
>>168150985
It's okay if they're just reads anon.
>>
>>168150939
>latching to the bounding box instead of non-0 alpha pixels
>>
>>168151116
I'm sorry :^)
>>
>>168151145
But anon, that requires more computing power than our modern day computers can handle. Think about the 0.000*e-1ms he'll save if he used the hitbox instead.
>>
>>168151145
>>168151825
Well he could just make a tighter hitbox/capsule. Avoiding pixel perfect collisions isn't just about performance, it's about getting rid of snags, having better normal information, etc.
>>
There was a video posted here a while ago of some low poly forest house or bridge being made. It was in a program everyone here seemed to rag on and say they could do the same thing in blender in half the time. Anyone have it? It was a drag and drop process sort of. Working with the tilesheet.
>>
>>168150939
Love the emergence in this game
>>
>>168152093
Crocotile
>>
File: SDL_app 2_12_2017 4_08_07 PM.webm (3MB, 1280x720px) Image search: [Google]
SDL_app 2_12_2017 4_08_07 PM.webm
3MB, 1280x720px
Fixed a ton of issues with background units pursuing foreground units and vice versa. Most of the issues were caused by the fact that background units' sprite positions don't match their logic positions, so I just made it so they pursue their target's sprite position instead. Made two different tracer sprites for foreground and background guns

Also broke collision detection again
>>
>>168152093
Crocotile 3D
>>
>>168152154
>>168152240
Thanks
>>
>>168152201
So what kind of gameplay is this gonna have in the long run, beyond just flying around, shooting baddies?

Something like Ace Combat mission structure?
>>
>>168152201
Wow, you're back.
>>
File: improvised grenade launcher.webm (1MB, 640x480px) Image search: [Google]
improvised grenade launcher.webm
1MB, 640x480px
>>168152123
This game is so broken you can make a grenade launcher by combining grenades with a drill.
>>
>>168152413
I'd like to do some kind of mission structure like Ace Combat, but since it's much faster-paced than AC just because it's 2D I'm not sure how well it would work

I think that's my biggest problem going forward is how I actually squeeze a couple of minutes of gameplay out of each level. I don't want to slow it down too much but right now I think it plays too fast, you could destroy a dozen targets in 30 seconds
>>
File: output.webm (3MB, 481x474px) Image search: [Google]
output.webm
3MB, 481x474px
Posting some progress. In the past 2 days I fixed the inventory system, added stackable ammo in two types, added a shotgun and pistol, added a knife melee, added openable containers, added enemy AI that can hear you and be alerted to your presence when it is hit by your flashlight or hears you making noise nearby, enemies behind walls have dampened hearing so you'd have to do something really loud to piss them off, like looking a heavy metal drum or firing a gun.

Pistol and shotgun can be fired "from the hip" by tapping the lmb, or the lmb can be held down to aim and increase accuracy/decrease spread.

Weapons are reloadable, enemies can deal damage to you, enemies can pathfind around corners but are taught to stay in their current room unless the play is visually seen
>>
>>168152732
Juicy feature
>>
File: 8564224348.jpg (10KB, 234x250px) Image search: [Google]
8564224348.jpg
10KB, 234x250px
>working on a game with another guy
>I don't work super fast nor am I the most disciplined but I try and do get progress
>other guy worked on it the first two weeks then quickly stopped
>works on it 4 hours a week even though he's got plenty of time
>absolute lowest on his priority list
>getting him to work on it is like pulling teeth
>"nah I gotta do something in 30-45 minutes so can't right now"
>if he does work on it he will eventually encounter a problem which he will give up trying to fix after 15-30 minutes
>this is for the very early concepting stage where rough placeholders are just fine
>can't imagine how it would be for when it's time to put in actual effort and meet a certain standard of quality in things (which means upping the effort and time by a factor 10)

At this point I'm gonna give up and pick a smaller scale personal project, there's not point. If I tell him, he'll say he'll work on it, and will work on it for a little that day but two days later it's back to square one. He obviously has no real interest in it because he doesn't use his free time to work on it nor to try and improve his skills in something related to it.

Rant over, back to devv- oh wait right, gotta figure out what to do now.
>>
I don't get it.
My flood fill algorithm is slow as hell, but I don't see how I can optimize it.
Is C# just slow when it comes to large arrays (bigger than 1024*1024)?
>>
>>168153202
Flood fill is slow.
>>
>>168153202
It is possible for an array to be too big to be held in memory at once, you know?
>>
>>168152993
>falling for the collaboration meme
If I were join a project, it would be an existing one that I could just step into and augment their manpower, not something very small where I represented half the team
>>
>>168153202
You just need a better processor.
>>
>>168153202
>but I don't see how I can optimize it.
Threads and cache sized blocks
>>
>>168152993
Honestly man. Make a small puzzle platformer alone and release it for like 99 cents.

Let that guy know that you released an entire commercial game while he has gotten almost nothing done.

Some people have awful workflow
>>
>>168153202
>array larger than 1024x1024
nigga what are you doing
>>
>>168152993
I have this same problem except the person I'm working with is legitimately skilled by the most unreliable person possible.

>I'll have this done at X
>Not done
>I'll do it right now
>Never gets done

I don't understand how anyone can just say they'll do something and NEVER do it.
>>
File: 40928.jpg (113KB, 1280x720px) Image search: [Google]
40928.jpg
113KB, 1280x720px
Just give up on your game dev dreams already, anon. You're too depressed to make a good game, and even if you weren't, your best efforts would be nothing but garbage.
>>
File: 1461489158082.jpg (62KB, 617x294px) Image search: [Google]
1461489158082.jpg
62KB, 617x294px
>>168154030
Despite all my flaws I made great progress today.
You will not drag me back into the bucket!
>>
>>168154030
Then what the fuck would I do instead? There's nothing I want to do other than gamedev.
>>
>>168154030
So many amazing indie games are being made by so many diverse people. Everybody has the ability to create a fun game to share with the world as long as they have the patience and determination!

I think everyone here except the asshole guy can and will release an awesome game one day, and I'm psyched as fuck to play them all!
(plz send me your games for free, anons)
>>
Is it possible to make a legit art style out of mixels
>>
File: 430289.jpg (43KB, 1280x720px) Image search: [Google]
430289.jpg
43KB, 1280x720px
>>168154191
>>168154195
>>168154264
>>
>>168153290
It's supposed to be done once at loading. It'll be okay if it doesn't take to much time.

>>168153294
>>168153650
The grid is actually divided into chunks (128*128). Flood fill is performed on each chunk, then a last pass is made to check intersections. It's way faster than perform flood fill on a large grid.
I could make it multihreaded, but I'm not sure about the algorithm yet.

>>168153559
I keep on eye on ryzen.

>>168153753
Pathfinding stuff.
>>
>>168154423
>not using a navmesh
>>
>>168148875
I can already feel the comfyness
>>
>>168154423
>I could make it multihreaded, but I'm not sure about the algorithm yet.
You really should.

>>168154528
Could be he's using a flowmap for masses of mobs.
>>
>>168154264
reddit garbage
>>
>>168154608
And why can't a flow map use a navmesh instead of a dense grid?
>>
>>168150939
This will haunt me in my dreams.
>>
>>168152993
>>168153831

im working with someone and i am the person you guys are talking about.
>Feelsgood.jpg
>>
>>168155007
FUCK YOU
>>
>>168155089
not my fault you guys are so autistic about gamedev, i do it because i think it's fun. After the initial 2 weeks it ain't fun no more.
>>
>>168155341
Not my fault that you're a loser.
>>
>>168155341
Then stop pussyfooting around and tell your partner. Just dozing around and saying "I'll get around to it" instead of "I don't wanna anymore" is wasting time. Valuable time, because it isn't yours.
>>
File: 1411026355088.jpg (8KB, 229x250px) Image search: [Google]
1411026355088.jpg
8KB, 229x250px
Best way to pathfind on a flowfield? I know about Euler's method and the Trapezoid method, but are there any better ones for games? I don't need great precision or anything so maybe there are faster, simpler ways of "finding" (path is technically already found, I just need to steer the actor along it) a good enough path.
>>
>>168152993
Are you the artist?
>>
>>168155646
maybe bezier curves?
>>
>>168155729
Nope, he's the artist.
>>
>>168155341
Then fucking say you don't want to, faggot. You're wasting people's time.
>>
>>168154608
>>168154926
Or, rather, why not use a navmesh and a regular Dijkstra map instead of a flowmap?
>>
>>168148938
>There has to be a clinical name for this kind of retarded behaviour.
Procrastination?
>>
help pls
http://answers.unity3d.com/questions/1312419/script-not-waiting-for-scene-to-load-before-execut.html
>>
>>168150641
They're majestic creatures indeed. They're so calm and wise-looking.
My game is actually going to be themed around the sky/space, so I think an owl will fit well.
Btw, which one is your game so I can follow you?
>>
>>168156134
I am not a Unity dev but doesn't load scene work in async fashion? Unity should have a BeginPlay() or something similar for scripts that gets called when the scene and objects get loaded. You want to move your battle creation logic there.
>>
>>168154553
That's the plan! I'm glad you can feel it.
>>
>>168154528
>>168154926
>>168155926
This flood fill algo is actualy the first step if I want to generate navmeshes (it separate the terrain mesh into non/walkable zones).
Those thing will comes handy later.
>>
>>168156134
Looked again. This is what you want.
http://answers.unity3d.com/questions/1174255/since-onlevelwasloaded-is-deprecated-in-540b15-wha.html
>>
>>168156754
You don't need floodfill for that, though. Unreachable "islands" aren't a problem.
>>
>>168157091
that makes much more sense, thanks
>>
I have to highly recommend affinity designer/photo for dev needs since Adobe are such fucks.
>>
Stupid question, but, making a short VN that doesn't have any choices wouldn't be game right?
>>
>>168157447
I'd consider it a game.
>>
>>168152993
Good on you Anon. Never trust anyone unless there's a resume, contract, and some dollar bills involved.
>>
>>168156134
Maybe you need to call
UnityEngine.SceneManagement.SceneManager.SetActiveScene()
>>
File: never changes.gif (2MB, 1266x690px) Image search: [Google]
never changes.gif
2MB, 1266x690px
Been playing around with ways to implement war, it's pretty chaotic when everyone is at war with everyone else, but should be better once I add some kind of diplomacy between countries.
>>
>>168157447
Something which you do not interact with is not a game.
>>
>>168157625
Reminds me of when I was messing around with cellular automata and I made a Civ inspired one that fought with each other like that.
>>
>>168157642
But you need to contentiously push a button to make the story unwrap.
>>
>>168158003
You need to turn a page to make the story unwrap in a book, I wouldn't call a book a game.
>>
do other generals have a resident delusional lunatic?
>>
>>168157909
Yeah, that's what it is right now.

My goal is to make a game that can play itself, and then just add a player at the end.
>>
Anyone know why my xnb's aren't converting to png's correctly?
>>
>want to make a puzzle game
>know I have to make it playable on a touch screen in order for anyone to actually play it
I really hate how stagnant the puzzle genre has become due to mobileshit.
>>
>>168158295
I like him. He makes me feel normal
>>
making game which got some actual point and unique idea is fucking hard
>>
I want to see more of /agdg/'s 3d animation creations.
>>
>>168158667
>how stagnant the puzzle genre
No. It's stagnant only because it is used for non puzzle games.
>>
File: xxx.png (1MB, 1280x1436px) Image search: [Google]
xxx.png
1MB, 1280x1436px
Well, I haven't asked here yet, so let's do it now.

This is current progress of graphic rework. What do you guys think?
>>
>>168158667
Puzzles a shit
>>
>>168158295
he's a very special guy and you have to admire that, even a little
>>
>>168159121
Looks like shit still.
>>
>>168158828
who?
>>
File: Arle_PuyoPuyoChronicles.png (30KB, 207x300px) Image search: [Google]
Arle_PuyoPuyoChronicles.png
30KB, 207x300px
>>168159139
kys cunt
>>
>>168159412

Generally, 3D creators of /agdg/.
>>
>>168159121
looking good anon. keep it up
>>
>>168158828
No. My 3D creations are shit.
>>
>>168159121
looks like shit, just a different kind of shit

you went from "flash game found on newgrounds circa 2006" to "le retro indie hipster pixel platformer" shit. arguably a worse kind of shit.
>>
File: 1.webm (405KB, 1600x900px) Image search: [Google]
1.webm
405KB, 1600x900px
>>168159818
>>
File: download is gone.png (222KB, 982x323px) Image search: [Google]
download is gone.png
222KB, 982x323px
Why??
>>
>>168159273
Can you tell me more about "why"?

>>168159863
Thanks anon, I will keep going.

>>168160258
Thanks for criticism. I'm not into into hipster indie and that shit, so here's my question - what makes it look like that? And why is that so bad?
>>
File: cinematic12FPS.jpg (292KB, 1738x945px) Image search: [Google]
cinematic12FPS.jpg
292KB, 1738x945px
Write a quick crop field spawner with an array in an array. Works pretty great, a single row of 180 loads up no problem, lets see if there's any problems loading 180 by 200 for the whole field of dreams.

Hit play, everything stops, realize I told Unity to spawn 36000 objects in the Start function. I think I'll try switching the field spawning to happen through a coroutine next, to see if that changes anything. And I'll probably want to look into LOD stuff and hiding or unloading stuff that far from the player.
>>
File: agdg help.webm (3MB, 752x772px) Image search: [Google]
agdg help.webm
3MB, 752x772px
Agdg i need some pointers.
I'm having a kind of crisis here, since i have no idea if my game is fun, and i don't know what to do to make it fun.

I was trying to do something inspired by Metal Gear 2 for MSX, which then evolved to something overambitious about a sandbox game like Far-Cry and eventually i settled for a linear game with bosses and new enemy types the further you go. I spent weeks coding the enemy AI which isn't all that good, and im basically thinking of quitting to start a new game.
i promised myself though that i would finish this one a year ago.

tl;dr
Does this even look remotely fun? What would make it fun? What would you add agdg?
>>
File: 1482712607304.gif (778KB, 234x314px) Image search: [Google]
1482712607304.gif
778KB, 234x314px
>>168160513
rip
>>
>>168157625
>that comeback

NEVER GET INVOLVED IN A LAND WAR IN ASIA
>>
Making game is the first time I've used a lot of the algorithms from my CS degree. This is pretty fun.
>>
>Start making a game in Unreal
>Don't want to commit to it because there will be an update soon that breaks everything
>>
File: 1476004250058.gif (868KB, 500x500px) Image search: [Google]
1476004250058.gif
868KB, 500x500px
Comfy Jam is almost here!

Is your comfy game ready?
>>
>>168157625
Fleshy is savage
>>
>>168160776
Stealth games rely 100% on level design, you should focus on the core gameplay first and build the world around that.
>>
>>168161385
I misread the directions and accidentaly made an uncomfortable game
>>
>>168161291
You aren't forced to update, and even if you do it's not the end of the world.

4.15 doesn't seem all that substantial anyway.
>>
>>168157625
How does it decide who wins what square? Looks cool as hell.
>>
>>168160695
>Thanks for criticism. I'm not into into hipster indie and that shit, so here's my question - what makes it look like that? And why is that so bad?
because its flat-shaded, and the design of the character is slim and "modern"
>>
>>168161617
Do you have any pointers regarding the level design? I'm fairly green when it comes to that, to making a good level.
>>
>>168161749
Population of the tile + overall population of the country and some randomness.
>>
>>168158361
Pretty cool, I once tried making something like that too. Best of luck to you.
>>
>>168160776
I really hate to be that guy but
>mixels
Anyway, I can't judge if the game is fun based on webm, it looks like it has potential though. I wouldn' t want it to be linear, it could be really could if there were different ways to complete a mission, kinda like Deus Ex.
Overall I wouldn't quit.Like I said, game has potential.
>>
>>168161079

This is one of my fetishes. Got any more?
>>
>>168159121

Looks much better. Keep at it.
>>
http://www.pcgamer.com/valve-reveals-its-plan-to-replace-steam-greenlight/

Whelp, maybe it's time for me to actually give up on my game. No point in paying $5,000 just to make $20 from total sales. And that's before Valve takes their cut.
>>
>>168152993

The guy wants out but he is too much of a pussy to tell you. He doesn't want you to get mad at him. I know, i've been there.
>>
>>168161916
I can't think of many top-down 2d stealth games but googling "stealth level design" brings up some good articles, you should play games and analyze what exactly makes them fun.
>>
>>168162375
If your game was only going to make $20 why did you want it on Steam in the first place.
If you think your game can be succesful but need to gauge interest, there's plenty of ways, steam no longer equals free marketing.
>>
One more anime post and i'm going to r/gamedev. Seriously stop.
>>
>>168162732
good riddance
>>
>>168162732
bait

>>168162375
it already cost $100 though
>>
File: yunocchi agdg.png (878KB, 1280x720px) Image search: [Google]
yunocchi agdg.png
878KB, 1280x720px
>>168162732
>>
>>168160776

ahhh that camera movement makes me want to kill my self
>>
>>168162375
You're about twenty years late.
>>
>>168163053
Would you rather have it centered on the player or...?
>>
I just realized, for me, videogames is art and expression.
And agdg is not working like an artist at all.

Examples:
>Is this cool?
>Should I change it?
>What do you not like?
>Should I move that pixel one to the left?
>Or maybe two pixels to the right?
>Is this color ok?
>Should I make an other charakter?
>Do you like waifus?
>Should I make a waifu main charakter?

Imagine an Artist painting a picture and constantly consulting people with:
>Should I paint this House besides the river, or is the river to close?
>What's the perfect position of the sun?
>Should it be dawn?
>Or maybe even night?

Asking for Programmer stuff I can understand.
But so many art related things, it already feels like an other person is making the game and not you.
Ask for programming and coding questions. And then just do it.

Videogames are art do it like however you want to.

If it's shit it's shit. But at least it's your shit. And it came from your "handwriting" and not the collective opinion of AGDG of what is good and what is bad game design.

The AGDG hive mind is diluting all your games.
>>
>>168163352
Lots of people on AGDG are still learning.
>>
>>168163352
Videogames are products, you are naive.
>>
>>168163352
bait

>>168163192
if you're going to have the camera move in the direction the player's facing you need more than 4 directions of movement or it's going to be jumping around like a motherfucker
>>
STOP!

Why don't you use that filled in captcha to reply to some progress instead
>>
File: 1482449684218.gif (997KB, 261x391px) Image search: [Google]
1482449684218.gif
997KB, 261x391px
>>168162732
>implying it's not a suble attempt to fill the thread with anime
Nope. Have a 3D instead.
>>
>>168163352
>Amateur
Guess what, if you're an amateur in anything you'll be asking questions. If you're a professional you won't be, which almost nobody here is.
>>
>>168163549

Don't need to. I have a 4chan pass ;)
>>
>>168163483
>products
>amateur game development

>>168163606
>amateur means bad
>professional means good
>>
why anime? is it the "cute" girls? is it the fact they are not real and there can't disappoint you or reject you? is it that they like mecha and those tables that are also blankets? i dont get it
>>
>>168160776
nice perspective
>>
>>168163650
Are you retarded? Asking questions =/= bad.
>>
>>168163650
>>168163683
bait
>>
>>168163726
s/bad/impressionable
s/good/confident
>>
>>168163726
>=/=
kys nodev
>>
>>168163537
Noted.
>>
>>168161385
Almost. Gonna need all of the time. For now I shall sleep.
>>
File: 1484182893493.png (173KB, 500x758px) Image search: [Google]
1484182893493.png
173KB, 500x758px
>>168163352
>games r art u guys
>its ok if its shit, you made it so its speshul
>>
>>168163192
It shouldn't move by itself. It should move when the player moves, just faster if you want it to look ahead.
>>
>>168163650
you're missing the point, don't be an idiot

nobody becomes a painter in one day, they usually learn or train or teach themselves or attend an atelier or art school, etc, which involves asking basic questions like "how does composition work?" "what makes good color theory" etc
>>
File: Sequence 01.webm (216KB, 1024x576px) Image search: [Google]
Sequence 01.webm
216KB, 1024x576px
well i have a very basic dialogue system put in.

definitely not gonna make it before comfy jam deadline though.
>>
>>168163974
I know. But that has nothing to do with amateur/professional. An amateur can be highly skilled and confident while a professional can be learning a new skill or trying to broaden their appeal.
>>
>>168164086
>An amateur can be highly skilled
do you even think about what you type before you type it, retard?
>>
File: SinfulFemaleBasilisk.webm (2MB, 1552x670px) Image search: [Google]
SinfulFemaleBasilisk.webm
2MB, 1552x670px
Did a 46 hour game jam this weekend, here's a gfy from early in development.
>>
>>168164551
>a person who engages in a pursuit, especially a sport, on an unpaid basis.
>engaging or engaged in without payment; nonprofessional.
"Amateur" meaning "unskilled" is derogatory. "Amateur" meaning "unpaid" is the proper use. If you're not making a living off your games (doesn't mean they have to be free) I would consider you amateur.
>>
File: to be the very best.jpg (315KB, 922x709px) Image search: [Google]
to be the very best.jpg
315KB, 922x709px
>>168163352
No, agdg is working like artists, but like good artists, not the piece of shit useless art college graduates you propose.
>>
>>168164737
nobody here is highly skilled. and if they are, they rarely ask questions. so I don't know what you're talking about
>>
>>168164894

That guy making a flight simulator is a pro.
>>
>>168164894
>if they are, they rarely ask questions
That's my point.

As opposed to:
>if you're an amateur in anything you'll be asking questions
>If you're a professional you won't be
>>
>>168164624
>that gfycat webm filename

it's not your fault but I'm thoroughly disappointed
>>
>>168164868
>tfw no gf to open jars for
>>
So is there any way for people to tell I use a pirated version of FL studio and instruments? Kind of like how PDFs will have invisible watermarks?

I'm probably just being paranoid.
>>
>>168163606
I'm not against asking questions. I just think it doesn't make sense when other people are designing someone elses game.

Often I read question that can not be easily answered with: You do it that way. It's question that totally depend on the direction his game is taking. But it is often answered by the "veteran" developers as if it's the only correct answer. And the newcommers will use all the input they get from AGDG and voila, AGDG designed your game and not you.

Example:
>AGDG, what genre should my game be?
>-make an RTS.
>AGDG, future, present or past?
>-future. It's the best.
>AGDG, my strongest unit should it be big?
>-yes, it's easier for the player to distinguish, and to see visually that it is strong.
There are Jedis in Star Wars Galactic Battlegrounds, is it bad design because Jedis are strong but only human size?
>>
>>168165629
yes
>>
>>168165629
well people will be able to tell if you're using stock FL studio vsts and samples anyway and judge you accordingly
>>
>>168165629
Thoroughly strip all metadata, then publish only in lossy formats to get rid of injected sample pattern signatures
>>
What are some of the challenges of making a multiplayer game? I've heard netcode is really hard, is that true?
>>
>>168166659
Getting enough of a playerbase to have people to play with.
>>
>>168166659
It's not hard, it just requires you to understand what you're doing.
On the other hand, a regular game, you can get it to play fine without really knowing what you're doing.
>>
>>168166659
I think the hardest part would be dealing with cheaters.
>>
Anyone got experience with UE4 patching?

Is there anything I need to know?
I guess I should split up my .pak so I can update bits without replacing every asset?
>>
>>168163869
please don't use /pol/ memes on agdg, it's counter productive.
>>
File: Capture.png (4KB, 511x31px) Image search: [Google]
Capture.png
4KB, 511x31px
What did my dad mean by this?
>>
>>168168336
Stop making visual novels anon.
>>
File: DSC03650.jpg (233KB, 997x1500px) Image search: [Google]
DSC03650.jpg
233KB, 997x1500px
who wants to work on my mmorpg idea

it will be the best mmorpg around that is if i got the ressources
>>
>>168163352
i agree but even if that werent the case....
why would anyone want the collective opinion of AGDG to decide their game?
i tend to assume anyone repeatedly requesting opinions is using it as a way to shill.
>>
>"We would like to announce that we're shutting down our Patreon page"

Wait... what?
You can just shut down your patreon page like that after getting tons of money? Holy shit.
>>
File: axe.png (47KB, 716x818px) Image search: [Google]
axe.png
47KB, 716x818px
more wepuns

textures and integration tomorrow
>>
>>168169031
>i tend to assume anyone repeatedly requesting opinions is using it as a way to shill.
This, like when Ourobos (?) posted their concept art 5 times in the same thread to get feedback over minor things
>>
>>168169207
Who did?
>>
>>168168645
Is it like
Everquest,
Asherons Call
or Ultima Online ?
>>
>>168169304

Turn off the subsurface modifier and show me how it looks.
>>
>>168169347
What, do you not know who? And you call yourself a proud /agdg/ dev? Pshh.
>>
File: TrainFace.webm (661KB, 676x544px) Image search: [Google]
TrainFace.webm
661KB, 676x544px
I gave my train level a face.
>>
>>168169207
patreon has even less obligation to actually deliver than kickstarter and serves as an active incentive never to achieve anything

thanks internet
>>
>>168169410
I dont really know what those games are but my game is set in either a contemporary environment or a futuristic one this will be determined by the lore but both can work
>>
>>168169469
>And you call yourself a proud /agdg/ dev?
I don't
>>
>>168160776
>Building a Metal Gear clone
> Does this even look remotely fun?

of course not
>>
>>168169207

Why doesn't someone create a Patreon website which takes a slightly smaller cut from the profits? Everyone would use that website and the person making it would be a millionaire.
>>
File: MorningStar.png (56KB, 500x756px) Image search: [Google]
MorningStar.png
56KB, 500x756px
>>168169464
that's the highpoly model.
lowpoly with baked normals will basically look like that except the handle will be pretty flat.

Gonna post it with textures tomorrow.
Until then here is the last weapon i did.
>>
Are the burritogalaxy dudes from here?

https://www.youtube.com/watch?v=6eG_8wdjefw
>>
>>168165227
What's so bad about gfycat?
>>
>>168161385
Almost. I'm trying to get saving and loading working.
>>
>>168169472
T-that is not very comfy
>>
>>168169519
It were the big 3 mmorpgs back then.
Everquest is the World of Warcraft style of gameplay.
Ultima Online is the Sandbox mmorpg. Build houses, items, cut down trees. Lot's of roleplay.
Asheron's Call was more action heavy than the others.

If it's just a mechanical WoW or Everquest clone I won't find it much interesting.

There is so much you can do with the conept of Massivly Multiplayer Online - RPG or not - that it's kind of sad how everything is the same, mechanic wise.
>>
>>168169519
>I dont really know what those games are

How old are you?
>>
>>168170363
My idea is completely original, for an mmorpg, so dont worry about that (and dont worry about it being unique just for the sake of being unique neither, it will be fun, immersive and all those qualities)

>>168170495
21, I mean I've only heard them by name but that's it
>>
>>168159121
The original looked bulkier, like it had some weight. The new stuff has no weight. Looks like painted paper dolls.

The original also had a better information-to-noise ratio, my eye zeroed in on the character right away. The new background tile variation is too detailed and is distracting as hell.

In motion I might think otherwise, but I'm having a hard time considering it an improvement, anon.
>>
>>168169480
>on kickstarter you get the money and leave, never delivering anything
>on patreon id you dont deliver regularly it's the money that leaves
how is kickstarter better?
>>
>>168169761
they were.
too bad about what happened to them.
>>
>>168170901
what happened to them? they got caught by the reddit?
>>
File: 27jMjzf.gif (3MB, 400x400px) Image search: [Google]
27jMjzf.gif
3MB, 400x400px
>>168163586
I suddenly feel motivated
>>
In UE4, how would you make the same input either jump or sprint depending on whether it's kept held down WITHOUT introducing a delay to the jump?
>>
File: ADGD Sword.png (14KB, 772x381px) Image search: [Google]
ADGD Sword.png
14KB, 772x381px
>>168169304

You suck lol.

Here's how you make a REAL weapon
>>
>>168171241
ha
>>
>>168170940
the shame of be "those guys" pimping a "game" that they hadn't even started making and had no idea what it was supposed to be.
the shame of nodev.
it's been 3 years.
>>
>>168169809

The floor tile is a little weak right now IMHO, also I feel the yellow between the bricks is a little too bright, you want the floor to fade as much as possible.
>>
>>168162297
Thanks anon.

>>168161896
Thanks for that information. I will think about it, but I'm not sure if that style is really wrong or if it's like "some games that I don't like were like that, so it's shit" kind of thing.

>>168170768
Thanks for feedback. I will have to do something about tiles probably or add more detail to character, I guess.
>>
>>168171241
nice sward
>>
>>168171120
So you want a jump if it's pressed, and a sprint if you hold?
>>
>>168171501
Yeah.
>>
>>168171382
so they just started making a game without knowing what they actually wanted to make?

hmm
>>
>>168170781
on kickstarter you get a whole second wave of money when you release

on patreon if you finish a project and don't immediately follow it up with something else your patrons want just as much as the first thing, the money dries up

which means it's a system that actively encourages you to always progress and never finish, because that way people will keep giving you money for updates and you can coast on "it'll release one day" forever

you can only ever play the "kickstart then do nothing" scam once
you can run the "coasting on patreon" scam into the fucking ground and people will thank you for it
>>
>>168161617
>Stealth games rely 100% on level design,
This is reductionist. Level design is extremely important but I'd say the clincher is giving the player feedback without giving them too much or by going into pure mechanics.

Loud footsteps and shadows that work to hide you as opposed to a noise and visibility meter kind of thing. It should be as close to instinctual as possible.

And while we're on that topic. AI is also very important.
>>
>>168171596
That's tough because by definition you'll have to wait until the key is released to know what you're doing.

It'll depend on the game but you could try to blend a jump into a sprint.
Like always jump as soon as the key is pressed, if the key gets released then continue the jump.
If the key isn't released, move to a sprint. Starting a sprint often moves the character up a bit so you could try to 'style it out' with animations.
>>
>>168171241
I deleted my project because oft this post.
It's gone.
>>
>>168172046
You're right. Games only ever need mechanics with flat empty planes for the player to run around on.
>>
>>168172256
ok, i will bite
how do you classify level design then? branch of architecture?
>>
>>168172046
>>168172256
bait

>>168172384
idiot
>>
File: clooney.jpg (28KB, 253x350px) Image search: [Google]
clooney.jpg
28KB, 253x350px
>>168172256
>>
>>168172256
>what is Thief?
>>
>>168172052
I had a similar idea for charged attacks, surprised it didn't occur to me to turn it around like that. Thanks for the tip, I'll fuck around with the animations then.
>>
>>168172256
>>168172443
can you guys stop replying to this obvious bait thanks

he shit up last thread too
>>
File: 028.webm (3MB, 712x642px) Image search: [Google]
028.webm
3MB, 712x642px
>>168160513
sorry, I took it down because it wasn't very good. it was just barely a game, felt more like an interactive experience

please look forward to wizardcat instead, it's already 10 times as fun even though it's just 2 weeks into development
>>
>>168171853
you're conflating shitters with non-shitters
shitters want the money, the platform doesnt matter, they'll scam their money.
for non-shitters, on kickstarter they didn't get enough money to cover them to the finish of the game because it took longer than expected but they keep chugging along and as they go into financial trouble it results in them losing months and months more time
whereas on patreon they overshoot their planned finish date but not by much because people are seeing their progress and supporting them and once they finish they move on to the next project.
>>
do you people work alone or you have a small team?
>>
File: capture15.png (113KB, 1051x664px) Image search: [Google]
capture15.png
113KB, 1051x664px
So I decided to rewrite my game because fuck. Focusing more on the engine now instead of getting impatient and implementing gameplay shit. So, now the asset loading is a lot nicer, I get access to the whole sprite set, and things are animated now.
>>
File: PMP ONLINE 42.webm (2MB, 1280x720px) Image search: [Google]
PMP ONLINE 42.webm
2MB, 1280x720px
weeeeeeeeeeeeeee

it worked the first time i had this amazing idea,then i tried over 50 times to film it and failed every single time. this was the closest one.
>>
>>168173130
FUN DOESN'T MATTER IF IT DOESN'T LOOK LIKE DINO COOKING MAMA

I NEED THIS
>>
>>168173760
People like you are the reason the game is bad
>>
>>168173130
please don't drop wizardcat
that character is just too precious
>>
>>168171631
>knowing what you want to make
literally the hardest part of gamedev
>>
>>168173802
people like you are the reason the game is dead
>>
>>168173835
I think it's actually the most obvious part (as in you should write down what you wanna do before even starting) but im more of a game designer and not a gamedev I cant code or anything
>>
File: 1394297029279.jpg (6KB, 251x191px) Image search: [Google]
1394297029279.jpg
6KB, 251x191px
>>168173130
Bring Tracy and her frog companion as an NPC into Wizardcat, maybe as a shop, or a one freebie item per encounter sorta vendor. She's too cute to just leave out.

You could give her and the frog little wizard hats.
>>
>>168173130
but why take it down though? you gain absolutely nothing from taking it down and lose having a project up?

even if you dont like it you should own up to it
>>
>>168173130
>>168174212
This but make her own a restaurant with food that can heal or give status effects
>>
>>168173101
Sword-tier
>>
>>168174440
I was thinking about suggesting that too, magic food items for heals/buffs/effects
>>
It doesn't count as a (You) if you're replying to yourself, you know.
>>
Ignore and report.
>>
File: 010.png (317KB, 600x800px) Image search: [Google]
010.png
317KB, 600x800px
>>168174226
if I could leave it up only for agdg I would, but I don't want other people finding it

>>168173829
thank you!

>>168174212
froggy at least is definitely making a cameo
>>
I dont know why you guys shit on the level designers, a game definitely needs a level designer, unless all you want is one single dude who makes his own game

but what if we have a dude working on a AAA project? you just want the game designer?
>>
>>168175240
>if I could leave it up only for agdg I would, but I don't want other people finding it
Why? Please don't abandon Tracy-chan.
>>
>>168175415
>you guys
>guys
>s
>>
>>168175524
?
>>
>>168175240
I one day hope I can inspire waifufag autists to act embarrassing in the same way you do. You're an inspiration.
>>
>>168175580
It's a singular shitposter.
>>
>>168175793
what does it mean to be a game dev? as far as i know people here just make a game by themselves but it's bad
>>
>>168175580
it's a samefag
>>
Is there any overhead building sim game with a good controller set up?

How does one make it not terrible?
>>
>>168173101
anon...
>>
>>168176185
by the controller being a mouse
>>
>>168148115
-Make boss fights harder
-Higher crafting levels
-Make more tools

Should literally take less than an hour if I'm being very productive.
>>
File: 046.gif (2MB, 560x400px) Image search: [Google]
046.gif
2MB, 560x400px
>>168175485
I almost made a long ass autistic post but the tldr is I still love her design and the concept, I just need actual game design before I jump back into it
>>
is it collectible or collectable?
>>
>>168176819
Collectible.
>>
File: capture16.png (11KB, 310x287px) Image search: [Google]
capture16.png
11KB, 310x287px
>>168173305
Who else wants to command a pixie colony
>>
>>168176819
It's cble because the word's too long
>>
how do i meet artists irl?
>>
>>168177000
go to any university with an art course
>>
Write a thing and it works great!

Save and shutdown, go do non dev things for a bit, comeback and NullReferenceExceptions all over the place, spend an hour rewriting the whole thing, and it still doesn't work.

That's enough gamedev for today! Haha!
>>
>>168148115
Drastically increase the quality of my art so the prototype stops looking like a prototype so probably nothing to post in this thread since I don't want to artblog every little change I make and upset people in the process
>>
>>168175240
>but I don't want other people finding it
Why? Is polished as fuck, the controls work perfectly, models are good, and the animations are great. Just leave it there and describe it as an experiment/proof of concept instead of a game if you want.
>>
Say I've got an item which, when it's created, may or may not be assigned to a certain other item (and different things happen depending on if it is or not)

Is it better to check if that other item is null every frame, or keep a bool which is set on initialization and check that instead?
>>
is it possible for an ARPG to have good combat?
>>
So what is it exactly? He dropped the dino girl because he was ashamed or something?

>yet another model which is going to rot in the artist's hdd and eventually be deleted
>>
My legs ache.
>>
>>168177598
Yes? Have you never played an ARPG?

All you need to do is make it an RPG and add in DMC combat and perfection.

See: Nier Automata.

Honorable mention to Tales of.
>>
>>168177652
Drink more water. Eat a banana.
>>
File: 2017-02-09-0055-52.webm (620KB, 640x480px) Image search: [Google]
2017-02-09-0055-52.webm
620KB, 640x480px
>>168177598
ARPG is a broad term.

I've been looking for ages about how to make my zelda-arpg combat fun so if you have any ideas just drop them.

But if you're thinking about ARPG like >>168177750 then he gave you the answer already.
>>
Who here is making a horror game?
>>
>>168159121
It looks more modern and a bit more stylized. It's not pretty but you can swing it.
>>
>>168159121
a lot better, make the background a bit darker/more desaturated though
>>
File: Untitled-2.png (257KB, 293x209px) Image search: [Google]
Untitled-2.png
257KB, 293x209px
r8 my concept art
>>
>>168178180
I'm making a Metroid Prime like (not Theonian) so there will obviously be some horror aspects.
>>
>>168178327
>>168178434
Thanks guys. Feedback like that means a lot for me.
>>
>tfw 3d modeling is time consuming and exhausting
>>
I think a rhythm game would be fun as hell to make, but the only ones I've played are DDR, AudioSurf, and Guitar Hero/Rock Band. I'm also aware of Beat Hazard and Crypt of the NecroDancer. What other ones are worth looking into if I want a feel for the genre and what it can do?
>>
File: 1484963383952.jpg (106KB, 554x439px) Image search: [Google]
1484963383952.jpg
106KB, 554x439px
>>168176793
tfw all aboard the implicit surfaces train
tfw traceydev keeps posting beautiful polygom shit
>>
I want to get into game dev but have absolutely no artistic talent. Are there artists out there who want to colab?
>>
File: Untitled-3.png (131KB, 170x170px) Image search: [Google]
Untitled-3.png
131KB, 170x170px
>>168179716
I will
>>
File: Appul.png (45KB, 1036x670px) Image search: [Google]
Appul.png
45KB, 1036x670px
>>168179484

I disagree.
>>
>>168179568
>Necrodancer
Really good

>Vib Ribbon
>Parappa the Rapper
>Taiko
>OSU/Elite Beat Agents
>Bemani
Worth checking out, some of them are 2weeb but still solid games

>Beat Hazard
not worth checking out
>>
>>168177651
Why? Dino girl was hot. Idc if that means he was a furry.
>>
>>168179878
i said 3d modeling not meme modeling
>>
>>168179887
DJ hero too, although most of those games (i.e. plastic instrument) are included in the bemani group.
>>
>>168179716
learn to draw m8 its not that hard
talent isnt real
>>
>>168177652
Could be gout if you haven't been eating well or getting all the nutrients you need.
>>
>>168177652
Nice, leg day is tomorrow for me
>>
>>168179887
>>168180040
Also add Gitaroo man to the
>really good
one
>>
>>168179716

me desu
>>
>>168179887
>putting necrodancer above the OSU games
Indies fans really are biased.
>>
>>168176793
what's the max amps on that pot outlet?
>>
>>168177651
It's great for (Yous) and tumblr likes, but he couldn't see a way to make into a real game.
Like Catmouth Island. That dev is dead now. We don't want tracy's dev to die, do we?
>>
File: Apple textured.png (34KB, 823x663px) Image search: [Google]
Apple textured.png
34KB, 823x663px
>>168179980

What's wrong with my apple?
>>
>>168175240
>but I don't want other people finding it

why? i literally do not understand this line of reasoning. just put a disclaimer that it was an experimental jam game and leave it at that. no need to decide what is and isn't worthy of our time if we wanna give your old game a shot, anon
>>
>>168180215
got a tumblr?
>>
>>168180190
I complained about the catmouth island models being lost a waste.
I will also complain about the dinogirl.

As a programmer it just saddens me.
>>
>>168179887
vib ribbon and parappa are SO GOOD and have really unique artstyles

also rhythm tengoku
>>
File: duck2.png (1KB, 100x100px) Image search: [Google]
duck2.png
1KB, 100x100px
>>168180182
I don't like OSU's gameplay. It's worth checking out if you're investigating rhythm games, though.
Necrodancer blends rhythm with roguelike gameplay, and it's pretty damn good at that.

Also never forget pic related
>>
>>168180164
What sort of game?
>>
What are my options for FPS 3d map/level designing for unity? My only experience with map modeling was gtk radient for Jedi academy.
>>
>>168180607

Scifi Mount & Blade
>>
I'm a programmer.
where do I find a cheap but professional pixel artists that is reliable?
>>
Reminder that method-local variables are more efficient than member variables
>>
>>168181227
pixelijoint?
>>
>>168180215
Man, at least spend 5 minutes making it apple shaped
>>
>>168181418
do they do porn?
>>
>>168179878
>triangles
>>
File: Untitled-5.png (168KB, 160x240px) Image search: [Google]
Untitled-5.png
168KB, 160x240px
>>
>>168181482
for money? they will do anything
>>
>>168181615
fuck off
>>
>>168179716
if you have reasonable scope ill join you
right now im helping bunch of guys that have insane scope. for some reason most indie teams online have really exaggerated scopes with barely any talent to fulfill that scope
>>
>>168181615
good art
>>168182068
fuck off
>>
>>168181157
how does that work. lightsabers and robot horses?
>>
>>168181157
Sounds cool
>>
any unity/blender bros willing to help out a retard?
Is it possible to have this low poly shadeless style while also having lighting in unity?
>>
>>168182790
>shadeless style while also having lighting
are you retarded or did you make a typo
>>
>>168182790
yes
the material however, wont be affected by light
>>
>>168182790
>Is it possible to have (something sensible) in unity?
yes, it is
>>
Whats the easiest way to record a webm of your screen?
>>
File: DIRTYBombPIC.png (139KB, 1680x988px) Image search: [Google]
DIRTYBombPIC.png
139KB, 1680x988px
pic
>>
>>168182973
webmcam
>>
>>168182884
i already said I'm retarded so no
>>168182914
I will look for some other games where I am thought I have seen it done before.
>>
>>168182790
Set the material to Unlit/Texture
>>
File: reck.jpg (770KB, 1920x1306px) Image search: [Google]
reck.jpg
770KB, 1920x1306px
Is there any way to make nonviolent (or at the very least nonlethal) options actually fun and not a goddamn chore in your game?
>>
File: Untitled-6.png (144KB, 180x180px) Image search: [Google]
Untitled-6.png
144KB, 180x180px
>>
>>168182614

Orange transparent chainsaws and snowskis
>>
>>168183424
stealth
>>
>>168183424
hotline miami 2's nonviolent levels were the best levels
>>
How do I make a character model that can shed clothing like Urien in SFV?
>>
File: 1461379951585.jpg (823KB, 1500x800px) Image search: [Google]
1461379951585.jpg
823KB, 1500x800px
>>168183458
>>
File: pixel004.gif (6KB, 128x128px) Image search: [Google]
pixel004.gif
6KB, 128x128px
I made this as my 4th try at practicing some pixel art with an 8 frame run cycle animation, while being completely talent free art wise.

how bad is it?

I was actually surprised how much i liked it.
>>
>>168181473
>>168181541

>Not doing low poly
>>
>>168183458
>>168183629
I LEGITIMATELY DESIRE THIS
>>
>>168183918

>Drop down onto an icy planet from low orbit
>Quickly plummet to the earth with your streamlined gliding system
>Pull out your snowskis
>Ski to the enemy base
>Chainsaw your way through their defenses
>>
>>168183809
Really not bad at all. It has a charm to it, anon.
>>
>>168183629
>>
>>168183809
dont have it do a full split in the air.
>>
>>168183828
low poly doesn't mean you have to resort to tris
what you've got is meme poly with pretentious artsy flat triangles
>>
File: Untitled-7.png (323KB, 288x271px) Image search: [Google]
Untitled-7.png
323KB, 288x271px
>>
>>168183828

The first picture is low poly, just smooth shaded.

Those triangles have more polygons than if you'd do it with Quads.
>>
File: therewasafeeeesh.jpg (3KB, 117x125px) Image search: [Google]
therewasafeeeesh.jpg
3KB, 117x125px
I launched a Kickstarter yesterday and so far so good, but people are telling me I should shill it on Reddit.

I've only ever read threads on Reddit before when they come up in Google searches (usually Game Maker related)

I guess what I'm asking is are they as bad as you people? Especially since it'd be a fresh account.
>>
>>168184328
yeah those legs went a little bit too high, they might also be a little too long in that frame.
>>
>>168184745

TELL US THE KICKSTARTER DAMNIT
>>
File: 1455124898271.jpg (116KB, 716x1116px) Image search: [Google]
1455124898271.jpg
116KB, 716x1116px
(1/2)
Hello all, it's been a while since I've used my tripcode. Looking for a partner today.

Physics-Based Flying Vehicle Game seeking Networking and Game Programmer in DFW

>Introduction
I want to commercially release a physics-based vehicular multiplayer video game in 2018 and am looking for a partner at this time with the following core skills:
Unreal Engine 4 programming experience (C++ and BP) with physics actors, GameStates, GameModes, replication, and networking.

I currently have funds for hardware, tools, assets, legal, marketing/release and contractors, but I need a core coworker who will work for a 50% stake in profits. At the moment, I am working on the weekends and in free time after work, and expect the same for now.
I was working with a very talented partner, but unfortunately he had to focus on school and leave the project. I was focused heavily on programming, but now I want to pivot into my strong-suit, art and design (I have a marketing and design double major from a top university).
>What I have
+ A fun, functional prototype of a responsive, intuitive, and tight base pawn class in Blueprint (BP) for a physics-based flying vehicle, its PlayerController (PC), and supporting actors, structs, et cetera.
+ A $3,000 machine at your disposal (I have an identical one for myself)
----- Intel i7-6800K
----- 32 GB RAM
----- 500 GB SSD
----- 2650x1920 ASUS 25" display

+ My proficiency with Blueprints. Highlights:
----- Vector math & physics
----- Delegation between pawn and PC
----- Intricate input calculation from PC to Pawn to simplify adding control modes/devices/options
----- Consistent refactors and neatness

+ Many, many ideas for feature development and online game modes
>>
>>168184260
thanks
>>
File: 1477222163645.jpg (158KB, 995x1200px) Image search: [Google]
1477222163645.jpg
158KB, 995x1200px
>>168184937
(2/2)
>What I need
+ Strong Unreal Engine 4 (UE4) experience with physics actors, GameStates, GameModes, replication, server/client responsibility, networking, and multithreading.
+ Ideally, located in the DFW area or willing to relocate. This isn't an absolute must, but I think it's very, very important for collaboration that we're able to physically work together.
+ Passion and drive to actually release something that can generate a living income for us. The willingness to devote weekend after weekend to this. Focused dedication instead of lazy free time. This is the only chance for us to release a quality product in a reasonable amount of time.

>Other things that would be hugely helpful:
+ Physics and trigonometric wizardry. If you have a knack for looking at a formula for, say, critical damping and solving it for use in a function, it would add a lot to this project.
+ Other helpful UE4 experience, for example AI programming or menu BP development.


>Conclusion
Overall, I'm looking for someone who works well with me, who can dedicate many hours a week to this, and who is driven to deliver a quality product. If you are interested, please contact me at generalxenon51 (at) G mail dot com and we can get in touch.
>>
File: Untitled-8.png (674KB, 800x210px) Image search: [Google]
Untitled-8.png
674KB, 800x210px
>>
>>168184937
Why here though
But gatdamn I would lie for that PC
>>
>>168184848

There's a rule about advertising right?

kck.st/2kfYSvc
>>
>>168185179
>10,000 for a visual novel
better have H-scenes at that price. Have you tried showing it to strictly furry communities? they seem to have money to spare/waste
>>
File: 1464324995011[1].jpg (1MB, 683x3372px) Image search: [Google]
1464324995011[1].jpg
1MB, 683x3372px
>>168185179

>Furry

uh oh
>>
File: 1366598507039.jpg (83KB, 600x600px) Image search: [Google]
1366598507039.jpg
83KB, 600x600px
>>168185169
I like this place a lot and I'm looking for someone who thinks like me and will work well with me. I've seen some quality stuff on here. I'm not really expecting to find this skill set here, just because it's very specific and most people have their own projects, but it wouldn't be fair not to post it here. I've gotten a good bit of help from here over the months.

>pls don't mind if I have to spam my job req for a few days/weeks
it won't be every thread.
>>
>>168184745
Tell us the kickstarter
There's this mentality here of "dont make money, dont shill" but i think the mentality should change to us wanting each other to succeed

Don't spam advertisements but we can tell each other about our kickstarters
>>
>>168179568
go emulate patapon RIGHT NOW

also rhythm heaven
>>
>>168185345
>$10,000 is a lot
>>
>>168184745

Sure, go ahead.

>I guess what I'm asking is are they as bad as you people?

They are much friendlier over there.
>>
>>168185510
To make a 2D game without the gameplay, it is.
>>
>>168185470
Try bulletin boards at local community colleges if all luck runs out. They're surprisingly effective
>>
>>168185179
are those the models from that one bad furry sex movie
>>
>>168185584
You're obviously neet so you wouldn't know what it takes to make a living.
>>
>>168185510
>>168185584
I think it's a 3D game without gameplay.
>>
>>168184745
if you dont use reddit you cant shill on reddit.
find a friend who uses reddit to shill for you.
>>
Assuming I have no musical peripherals what would be the easiest free software I could use to make music with different instruments in it using just the mouse and keyboard?
>>
>>168184745
Reddit accounts display the day they're created
they're much more likely to attack you for being new
>>
>>168185828
unity sound engine
>>
>>168185179
>>168184745
I would of had a better trailer that gets more sexual as it goes on
Actual backgrounds

Build up a fan base before doing the kickstarter
Tumbler page, Advertising to furry forums etc (dunno if you already did this)

The arts really good and you could have made a lot of money if just organized better
>>
>>168185584
If Toby Fox could get away with what he did, this furry can too
>>
>>168185482
here;
>>168185179

>>168185510
>>168185584

The reason it's $10,000 is because I've hired a composer and I'm paying him halfway decent. I'm not quitting my dayjob for this. It's actually a pretty bare bones amount.

And there will be gameplay

>>168185768
>>168185834

I was thinking this. I don't know their board culture but I assumed they have a tribe mentality.

>>168185685

No, they're completely new models of the same characters from that one bad furry sex movie. I was making an original cast but everyone was clamoring for May.

>>168185959

I have a fan base and I posted it everywhere I could, I don't really know of any furry forums. /furi/ is littered with stuff that'll get me van'd and /furry/ is spammed to shit.

I guess I better make a Tumblr though, or convert my unused Tumblr to furry.
>>
>>168185179
>>
>>168185959
>>168185179
A good demo would seal the deal too. something on the level of the Katawa Shoujo demo (which ended up being better than the final product itself desu)
>>
>>168186110
What did he do? Undertale was a legitimately good indie game
>>
File: DSC_3334.jpg (3MB, 3008x2000px) Image search: [Google]
DSC_3334.jpg
3MB, 3008x2000px
>>168186203
>>
>>168186179
I have no idea what the furry sex movie in question is, but isn't that a copyright issue?
>>
>>168186262
It is, but there's no way, NO WAY it needed $51k
It barely needs $200. But I guess the majority of what he got went towards cost of living.
>>
File: 1470156668393.png (582KB, 641x610px) Image search: [Google]
1470156668393.png
582KB, 641x610px
>>168186370
d-delta?
>>
File: 1484444102787.jpg (41KB, 500x363px) Image search: [Google]
1484444102787.jpg
41KB, 500x363px
>>168186179
>I have a fan base and I posted it everywhere I could, I don't really know of any furry forums.
let me help with that
e 621 irc/forums, u 18 chan, trash threads

enjoy your spoils
>>
>>168183828
>Low poly means flat shaded
This meme really bothers me
>>
>>168186426

No, I made the movie.

>>168186457

He hired other artists, you can't do anything with $200. He was lucky to be a good composer, that wouldn't even buy one song.

>>168186630

I think e621 has a thing about advertising. I used to upload trailers to there since it allowed for the best quality and I got all sorts of shit for it. Maybe I'll look into their advertising though.
>>
>>168186179
Go make original characters, do some advertising/shilling, and try again.
you're not ready
>>
>>168186457
>I guess the majority of what he got went towards cost of living.

You have to remember anon, the purpose of a kickstarter like that is so he can monetarily justify working on the game full time - which means it takes the place of an actual real job where you would earn money

How many years did it take after the kickstarter? 2?
Take out kickstarter's percentage of the 51K and also deduct anything that would have been used for rewards. Divide it by two and you've got something around minimum wage. He didn't rake in any meaningful money until the game got big after it was released
>>
>>168186786
>No, I made the movie.
wew
>>
>>168184745
>Not spending 3 months infiltrating various places simply to do stealth marketing when you release your kickstarter
It's like you don't even want to succed
>>
>>168186370
is this the face of one that consorts with beasts?
>>
>>168186786
he needed outside artists? really?
>>168186886
that's another question. how did it take two years?
>>
>>168186886
>>168186975

If you're smart you don't quit your day job. I'm not. He was going to college and working or something, that's why it took so long.

>>168186834
>>168186904

Shilling is very time consuming. I'm working on two games of my own and am contracted for others to pay the bills.
>>
File: funny-pictures-crazy-man-0Xz[1].jpg (33KB, 468x565px) Image search: [Google]
funny-pictures-crazy-man-0Xz[1].jpg
33KB, 468x565px
Anyone can make a massively successful game in a couple of weeks working only their lunch breaks if the graphics look simple.
>>
I don't understand kickstarter

if you need money to make a project, let's say you need 500 a month for supplies, and you get a kickerstart and people pledge at least 500 each month.. but you don't get the money until its completed??? so how is virtual money supposed to help a project get completed?
>>
>>168187291

You get the money a couple of weeks after the Kickstarter campaign ends.
>>
>>168187291
>but you don't get the money until its completed??? so how is virtual money supposed to help a project get completed?
huh? Does kickstarter do loans now?
>>
makin vidya ... wanna share:

>using unity3bee
>duplicating UI.Text objects left and right to make a drop shadow
>add scripts to update text etc
>no idea how to do this trick with things in panels
>think to myself: maybe there's a script out there
>realize that there's a dropshadow script included

derp
>>
File: kill me.png (622KB, 1271x678px) Image search: [Google]
kill me.png
622KB, 1271x678px
>tfw the temptation to just buy a script asset to solve something you're struggling with
>>
File: gottagetfasteratthis.png (26KB, 320x320px) Image search: [Google]
gottagetfasteratthis.png
26KB, 320x320px
>>168185150
>>
>>168186179
>I was thinking this. I don't know their board culture but I assumed they have a tribe mentality.
actually i meant it literally. everywhere on reddit there is posting rules, you will get banned or shadowbanned if you try submitting anything without having been an active replier and voter for however long.
>>
>>168187573
actually laughed, thanks anon

also
>actually modeling a teapot
>>
>>168187360
so you're not supposed to work on the game until you reach your goal??? that sounds dumb

>>168187401
you dont get the money when they pledge, you get the money when (IF) ypu reach the goal
>>
>>168187291
Shoo retard.
>>
>>168186975
>how did it take two years?
Because it's an RPG and he was learning game maker as he went
>>
>>168187291
You're getting kickstarter and patreon confused
patreon is the per month pledge, kickstarter is just a one time thing
>>
>>168187669
>teapot
I used to think it was just a /3/ meme, but I almost considered pirating Max for it. Sonofagun was tricky.

I might some of the other ones as well, just for the fun of it. I rigged a horse today in blender, so that four legged(tentacled?) thing kinda sticks out to me right now.
>>
>>168187621

Wow. That's stupid as hell.

>>168187942

No, I'm pretty sure you'll get nowhere having done no work. I'm working on it right now.

The situation is different if you're famous or something.
>>
>>168188189
If you do make more, can you upload it somewhere so I can use it in a shitpost game
>>
>>168188243
>No, I'm pretty sure you'll get nowhere having done no work. I'm working on it right now.
thats why it makes no sense to me


I need money to pay bills to work on my game during the day instead of working 10-hour shifts 5 days a week

how is ssomeone saying "i'll give you $5,000 when you complete your game" helpful AT ALL? I need that money NOW or it will take 10 years to make a game!
>>
>>168188189
>but I almost considered pirating Max for it
U wot m8
The utah teapot is a free model and easily available
>>
>>168188396
i think you get the money once the campaign is completed not when ur thing is completed
>>
File: Saw It here FIrst.png (17KB, 936x146px) Image search: [Google]
Saw It here FIrst.png
17KB, 936x146px
You saw it here first folks.
>>
>>168188556
oh shit, that's a big differnce I didnt realize

how long does that usually take? a few months?
>>
>>168188396

Some people do it that way, but I have several things set up already paying me and also do some freelance 3D stuff on the side.

Even then, itch.io and gamejolt been pretty good to me with the dumb demo.
>>
>>168188396
it's "we pay you whatever we can, and if our combined contributions reach the goal, you get it all in <a week or so's time>, on the assumption you'll use it toward your project, which will be released <???>"

it's kinda like a bunch of people pooling money to grant you a loan. you're just trusted to pay back the loan with a finished project.
>>
>>168188465

any AGDG projects have cute grills I can draw porn of?
>>
How should a boomerang work? Should the velocity slow to 0 until it reaches the maximum distance, then speed back up as it returns? Or should the velocity stay the same all the way through?
>>
File: Clipboard.jpg (105KB, 666x747px) Image search: [Google]
Clipboard.jpg
105KB, 666x747px
>>168188189
>>
>>168188721
yes
>>168173130
>>
>>168185179
Might want to update your twitter profile, it points to a wholly other game with a dead domain name
>>
>>168188331
Sure, my weekdays are consumed with work and school right now. But I'll post screenshots of em if I make more.

>>168188465
I remember times on /3/ when the included teapot model was memed as a reason to acquire 3DSMax over other software, I wouldn't consider using THAT software.

But I never really thought of searching out and building a library of existing free models of common objects, seems pretty reasonable
>>
Challenge: Make a game that looks aesthetically pleasing without opening a single art or image editing program.
>>
>>168188989

Removed the links.
>>
>>168185403
Wait, where can I find more of that artstyle? I have a stupid idea for a game.

Also does anyone still have the link to all the medieval British shit that went public domain last yer?
>>
>>168188721
do >>168173130 and guncatwitch getting gangraped by faceless old men
>>
File: cultofcarcosa.png (15KB, 511x289px) Image search: [Google]
cultofcarcosa.png
15KB, 511x289px
>mfw 5:27am
Quick, post ideas for an event before work
>>
>>168189295
>guncatwitch

I dunno who that is.
>>
>>168188870
Well, shoot.

How long has that been in there?
>documentation says its been there for 6 years
Maybe I should pay attention to whats actually getting added from time to time.
>>
Fuck it, I'm gonna post the Kickstarter on Reddit.

What do I just post it and duck and cover?
>>
>>168189359
Shady-looking cult-like group turns out to just be a bunch of nerdy cosplayers.

Some guy starts talking to you about his game-in-progress involving a bunch of murder mysteries that sounds suspiciously like current events. Turns out he's getting "inspiration" from somewhere.

>>168190036
don't be autistic anon
>>
>>168189359

psychic with a flat tire
>>
File: 92.png (76KB, 895x602px) Image search: [Google]
92.png
76KB, 895x602px
scrap or finish?
>>
Unity animation problem.

So I'm really new to animation so I figured I would do 2d to start. I'm animating the enemy who will chase you through the platforming level, it's literally just a giant head. The animation is just the jaw portion of the sprite moving up and down. I had a bit of trouble working the animator portion but it's working and I'm happy with it.

My problem is that when the character either falls off a platform or hits the enemy, it's scripted to call

Application.LoadLevel(Application.loadedLevel);

Which is apparently outdated but I don't know if it's causing my problem. What happens is when the level reloads, the enemy's jaw sprite is placed behind the rest of the head, which I extended down to avoid blank space. Looking in the animator controller, the animation isn't showed to be running, but I can still see the jaw moving up and down behind the rest of the head.

Thoughts?
>>
>>168152732
i say keep it as a feature
>>
>>168155646
dijsktra
>>
>tfw you realize your main character took so much inspiration from a game that it looks like it came from said game

just FUCK my shit up senpai
>>
File: man.png (14KB, 510x289px) Image search: [Google]
man.png
14KB, 510x289px
>>168190095
first idea, best idea
>>
>>168192148
this is gonna be a hit, I can see it
>>
>>168185828
lmms
>>
>>168189617
https://en.wikipedia.org/wiki/Utah_teapot
>>
File: mana.webm (1MB, 908x506px) Image search: [Google]
mana.webm
1MB, 908x506px
Started on a HUD.

The idea behind the colored bars is that you can (usually) equip three spells at a time, and each spell has its own colored mana.

Also added poison. I really like damage-over-time in games, so I'd like to later add a playstyle that revolves around inflicting poison/burn/acid/ALLTHEDOTs and then dealing bonus damage to monsters afflicted.

>>168192148
you need to walk in and see weapons of war decorating the walls, and disturbing effigies of what you assume are "pagan fertility goddesses"
>>
>>168190776
>Which is apparently outdated
then replace it with the current call

why would you ask here before trying that
>>
>>168189359
>WIRED
>>
File: 1484252655123.jpg (9KB, 320x214px) Image search: [Google]
1484252655123.jpg
9KB, 320x214px
>>168193087
can you fuck them for mana?
>>
>>168193365
wouldn't fucking them make you lose mana and consequently, give them mana?
>>
>>168193518
>treating the pootang as a negative
That stuff gives me LIFE yo
>>
Whens recap? Are submissions open?
>>
>>168193203
Because I didn't think it would have any bearing.

I fixed it and it didn't. So I'm still where I'm stuck at.
>>
>>168193365
You lose your wizard powers if you have sex.
>>
File: vidyaGames.webm (282KB, 800x480px) Image search: [Google]
vidyaGames.webm
282KB, 800x480px
MA LOOK I'M MAKIN VIDYA GAMES
>>
>>168193087
make a 2d mmo like maplestory
you'll be rich buddy
>>
File: spookchannel.png (588KB, 1292x864px) Image search: [Google]
spookchannel.png
588KB, 1292x864px
Latest progress http://neetdev.tumblr.com/post/157180131054/still-barebones-but-its-got-some-stuff-now-gotta

How do I line up events and where I am on the timeline? Say I start the game by spawning a skeleton, then once he's dead I spawn a note and you have to find a key, then once that's done you spawn another spook, etc.

I know X triggers Y and then Y triggers Z but how do I keep track of where I am in that whole setup? Also how do I save the state of the house and all the objects in it? I guess I have to store every single object's location and rotation?
>>
what's the difference between a good looking button and a bad looking button?
>>
>>168187478
This is partly why I will never work with an engine that has an asset store like Unity. The temptation is always there, and way too many questions are answered with an asset store link. Way too fucking many.
>>
File: 1482443677565.gif (2MB, 320x176px) Image search: [Google]
1482443677565.gif
2MB, 320x176px
I have a very good and very ambitious mmorpg idea
I say very ambitious because I would be sad if my idea would be used with merely shit tier ressources, it will not live up to its full glory

Who wants in

Alternatively I can come up with an idea for your videogame, just tell me whats necessary to know about it
>>
>>168195805
i have an isometric engine what ideas do you have
>>
>>168195805
I'll make the logo
>>
>>168195805
I need an idea please, what springs to mind when you see >>168185150?
>>
>>168195332
Volume
>>
>>168173130
Wait, so is the game officially dead? No!! I love Tracy!
>>
>>168194035
Is it?
>>
>>168196429
Chris (Simpsons artist)
>>
>>168196429
>what springs to mind when you see
An attempt was made
>>
>>168197252
Hmm yeah, I do like his work.
Not a game idea though!
>>
>>168196209
>isometric engine
whats that, sorry im not good at developpement tools i only have the good ideas

>>168196274
hmm how much

>>168196429
some sort of nonsensical survival game
>>
what makes a game comfy,
does comfy come from the story?
the aesthetic?
the gameplay?
what even is comfy?
>>
>>168197674
>what even is comfy?
Buzzword
>>
>>168197674
a sense of stillness somewhere despite the rythm of the game

the environment too must immerse the mind, because if it's boring the mind will wander in all sorts of places looking for stimuli and that definitely isnt comfy
>>
>>168197674
Simple and calming
youtube.com/watch?v=AsvhQ-soLdg
>>
>>168197674
I'd say comfy is described by the contrast between a warm, pleasant space and its cold, harsh, dark and uncertain surroundings/environment.

A good example of this can be seen in Minecraft. You're huddled away in a modest, well-lit shelter at night, but can still hear and see all the dangerous mobs outside.
>>
>>168195249
bethesda games' quests have a quest state variable which events can change, and triggers other events
For example killing a skelly sets the quest state to 10, and the controller knows that if the state is 10 then spawn a note, etc
>>
File: fishin.webm (1MB, 386x398px) Image search: [Google]
fishin.webm
1MB, 386x398px
did a bunch of animations, here's the idle and walk. Not shown: fishing rod, casting animations
i couldn't fix the top of the legs clipping through the clothes and i don't have time to fix it before comfyjam is over. As it is i probably won't make it anyway
>>
anybody here use SDL? how do you efficiently render text? the tutorial i followed suggests to use SDL_TTF for text but that thing has to generate a new texture every time you want to render text. say i want to render a jrpg chat bubble, how would i do that?
>>
i want to fucking die
>>
>>168198438
>clipping
Skirts are a great invention to look at.
But they're a fucking pain to animate.
>>
I need a short, cool-sounding name.
>>
>>168200135
Myl
mellow yellow lemon
>>
>>168200135
Squeep
Bix
Quog
>>
>>168198997
Follow that tutorial further, and use a bitmap font.
>>
>>168200135
Keith
>>
>>168200135
Ryu
>>
>>168190578
>M9 Beretta
Why.jpg
>>
>>168200135
Sonic
>>
File: 1481730633719.jpg (163KB, 1038x1038px) Image search: [Google]
1481730633719.jpg
163KB, 1038x1038px
>>168200658
why not
>>
>>168200135
Danny
>>
Did I miss recap?
>>
>>168202276
We are barely 5 hours into monday right now, recap happens between monday and tuesday.
>>
>>168195805
What software do you use to make your ideas?
>>
Trying to ideaguy... what's a good way to implement a levelling system in a tower defense. The artist I'm working on and myself want to forego tower-upgrading with money and let towers upgrade themselves through level-ups by killing creeps for experience. Instead we are going to make a crafting system to supply the towers with different kinds of ammo to shoot and money is going to be spent that way. This means gameplay where there are only a few towers built and few places to build tower, with longer-term maintenence and planning per wave. But it seems like if we do it this way then if you change out tower mid-map or if you build a tower late it'll always be behind in terms of power... which means that it'll be very easy to gte into unwinnable situations if you don't plan your towers right from the very beginning, and leaves little strategic flexibility.
>>
>>168195805
please give me an idea oh great idea guy
i want to make a unikty game that includes a cactus in some way
>>
>>168204102

Cactris

It's Tetris but with Cacti.
>>
>>168148115
I intend to actually start the project when I get home from work. My weekend starts soon.

Does anyone else have a hard time dev'ing during the week or am I just being a baby?
>>
>>168204057
Idea: a tower's upgrades are determined by the tiles it is adjacent to. Whenever a monster is killed, it imprints the tile it dies on with an upgrade, based on the monster's type (eg increased rate of fire, damage, range, etc etc etc). The towers each have a base type too of course. This way you can switch out towers mid game, and not lose upgrades.

You might want to make upgrades drop from boss monsters only (maybe 1-5 per level).
>>
>>168204057
Change out tower? You mean destroy it amd then make a different kind? You could have it that you can sell the tower (for less than you buy it for ofc), or that the "foundations" for the level of upgrade still stay at the spot.
>>
>>168203791
underrated post

>>168195805
I unironically want to make 2d survival game, but Don't Starve is so good, what I should I do to make my game different in a good way
>>
>>168169749
gibs me all the weapons

just the high poly models, don't need textures at all
>>
File: capture 17.png (79KB, 991x593px) Image search: [Google]
capture 17.png
79KB, 991x593px
When the sprite set doesn't have any tree sprites so you make do
>>
>>168148875
If I wanted to make a green skin colored character blush, would I use red or a darker green?
>>
>>168189229
its the bayoux tapestry
>>
Is there an engine that works like inklewriter www.inklestudios.com/inklewriter but with more feautures?
>>
put your game in steam to be forgotten

now

put your game in steam to be forgotten and pay $100 - $5000

what is the point now agdg?
>>
>>168205180
Use patreon
>>
>>168205162
Twine?
>>
>>168188626
fuck off vine discord is not agdg, you abandoned us
>>
>>168155646
follow the flow?
>>
>>168204279
I thought about doing something like that, but determining where a monster dies is not something that can be planned for predictably, and I think that a tower defense like this should have some long-term predictability so that the playthrough can be strategically planned. Random drops and stuff really just make you roll the dice on a map until you get lucky enough to win.
>>
>>168148875
looks really good
>>
>>168205264
Dunno. Will check it out. I cant find the game thats based on my idea for now. Im still looking for the perfect game engine. :c
>>
Did 4 game jams now, all with different roles.

Anyone with experience have any advice?
>>
>>168204767
I know that feel.
>>
>>168205564
just like team up and make it yourself
>>
>tfw your autism won't let you make the grid 6x6 instead of 7x7 because the player starts in the middle but 6x6 has no middle
save me
>>
>>168205839
Advice regarding what?
>>
>>168205839
Did you cover art, programming, and game design at least once? If so you can make your own game, congratulations!

>>168206284
Odd numbers are more elegant in some cases.
>>
File: luabutts.jpg (113KB, 573x892px) Image search: [Google]
luabutts.jpg
113KB, 573x892px
in lua all numbers are doubles
>>
Found the game I was talking about.

https://play.google.com/store/apps/details?id=com.threeminutegames.lifeline.google

Anyone knows this game? Can someone tell me what "engine" they used? Thanks in advance.
>>
The release build works perfectly fine at home, but now I'm trying to test it on a different machine and it just quits without any error after window creation.

As far as I can test it reaches the while(run) loop just fine (which means every file is loaded and all the dependencies are initialized), so I have no idea what could cause all this.

Are there any tools which could help me monitor the application?
>>
File: AnubisSavepoint.gif (9KB, 320x160px) Image search: [Google]
AnubisSavepoint.gif
9KB, 320x160px
Made a new savepoint.
>>
>>168206346
I did, actually!

I needed this.
>>
>>168206507
might be missing a certain dll, try dependencywalker
>>
>>168206507
What stops you from installing dev tools on virtual machine and debug? I test my shit on ubuntu and win xp vms.

Speaking of which, do you faam use Vagrant?
>>
>>168206529
Keep your scope small for your first game.

YESDEV us polarizing but I find this episode pretty useful:
https://www.youtube.com/watch?v=N-Kt5um8n10&index=2&list=PLaW5cpjBPpWrO1dRq4PAERAnoX2h2QldR
>>
>>168206512
i like the illumination on the statues, it's not exactly a complex thing but it helps the feel of the object
>>
>>168206512
Looks nice!
>>
>>168206628
That's a good video, thanks so much.
>>
>>168206512
no butts/10
>>
>>168206512
Post leads
>>
>>168202276
>>168203245
Oops forgot to progress.
Seriously wtf
>>
How much can I expect to sell on itch.io if I do zero marketing but the game is a decent little timewaster?
>>
File: airtaxi.gif (3MB, 1065x529px) Image search: [Google]
airtaxi.gif
3MB, 1065x529px
Progress: I've finished the basic gameplay mechanics of this little game. You pick people up in your airship and taxi them around to wherever they want to go. Going to catch a few hours of sleep, then spend all day tomorrow adding art, juicing it up, and hopefully have enough time to add a few extra features before submitting it to comfy jam.
>>
>>168207781
zero.

from what I can see, the devs who get big on itch are either:
1. twitter famous / indie darling / sanfran clique.
2. a furry / fetish / porn game.
3. actually making a decently large scope and well-polished game.

There isn't much organic traffic on itch unless you get frontpaged. Ask gogem how much itch makes for him
>>
File: 1485856338543.jpg (158KB, 1500x997px) Image search: [Google]
1485856338543.jpg
158KB, 1500x997px
>did a meme game development degree
>got a well paying job as a tutor for that degree because I had the highest marks
>work on my own gaem on the side

Did I beat the system?
>>
>>168207781
Extremely broad question that no one can answer.
There's plenty of other factors, does the game look good, what's the price, do you have a decent gameplay video, who is your game intended for, etc.
Here's some stats on some games, might be outdated:
http://imgur.com/a/7XYD3
http://i.imgur.com/LNNnyOm.png
>>
>>168178901
It reminds me of LISA.
>>
File: maxresdefault.jpg (147KB, 1500x1500px) Image search: [Google]
maxresdefault.jpg
147KB, 1500x1500px
>>168204767
>not making your own sprites
>>
File: d.png (117KB, 1308x431px) Image search: [Google]
d.png
117KB, 1308x431px
Are they right? Were we born too late to start indie dev teams?
>>
>>168208343
Making games in the 90s was hard because distribution was physical. There's always going to be barriers, upsides and downsides.
If you get into game dev make sure it's because there's nothing else you'd rather be doing and you'll be fine
>>
>>168208343
>>168208631
We're now making better games for less money, in less time, good for consumers. At the same time, the total market size is larger, good for storefronts and platforms (steam and consoles). It's really great for everyone but the devs themselves and maybe publishers. Even as a dev though, your day to day taskis are easier.
>>
File: 1462382123210.jpg (15KB, 255x225px) Image search: [Google]
1462382123210.jpg
15KB, 255x225px
https://www.youtube.com/watch?v=XJQQMT1QQik

How do you guys figure this is being done? He claims it to be a highly efficient A* that shares data but not paths. Something like Multi-Path Adaptive A*?

Pic unrelated
>>
>>168208850
use your eyes man
>>
>>168208850
>https://www.youtube.com/watch?v=XJQQMT1QQik
Is this what happens when you combine the old school interest in optimization with modern technology?
>>
File: out-2017-02-13-1812-07.webm (3MB, 852x480px) Image search: [Google]
out-2017-02-13-1812-07.webm
3MB, 852x480px
Testing the new Rapier attacks in-game.

I just realized after testing this that hit pushbacks are not working at all. Enemies are supposed to get pushed backwards when hit. I was pretty sure they were working at one point, so I'll look into this.

I was replaying Bloodborne for a while and I realized that the townsfolk enemies do not hit each other, their attacks simply pass through each other. And it works well enough when I play it, so maybe I'll try doing that for these enemies.

I felt like it's hard to get the "rhythm" right in pressing the attack button to do the new rapier combo attack, so I'll be tweaking the animation speeds and overall length.

I also realized that in other games, even when the character is back to the idle animation, there's still some very short time allowed to press the attack button and it'll still continue to the next attack in the combo sequence.

That's it for this weekend. May the progress be with you, /agdg/.
>>
>>168200928
I wonder how those things can fly with that big head. Aren't they unbalanced?
>>
How am mak good gamme?
>>
>>168209217
More like new pathfinding algorithms and GPUs.

Honestly while it is impressive, I don't think it's half as good as people seem to think. First off the battle does not run smoothly as you can see and I can guarantee you those graphics are pushing it because most of the GPU is occupied with AI and pathfinding (the former is also very simple, as you can plainly see). What's more, independent pathfinding isn't really all that great, not considering the performance you're trading (seriously, every soldier running off on his own like a retard isn't how it should be and looks pretty stupid).

It's a cool tech demo showing what can be done, but I think you'd be better off looking at Total War if you want an actually good method for large armies.
>>
>>168206590
Dependency walker warns about a few DLLs which are missed by SDL2, however this applies to an older build also, which just runs fine.

>>168206613
Yeah, I guess next time I'll test in VMs before trying to run it on a different machine. I just suddenly had access to this computer, and thought I'll try if it runs or not.

I'm starting to guess that there might be an error in the code.

Thanks for your help, anons!
>>
>>168161385
I gave up on my game
>>
>>168208850
I was honestly expecting the knights to scream DEUS VULT

Anyway, while in the video, the dev says each individual is deciding and moving at their own path, in practice, they can't do this well because they really can't fit through due to the sheer number of people.

It's still impressive what he's built so far though. I'm not sure if Total War or any other game allows this number of characters.

Anyway, what I can tell you is look into how Supreme Commander 2 does it with their pathfinding, using "flowfields" (either as replacement or as a supplement to A*). The nice thing about it is that groups form "lanes" when going through each other.

https://www.youtube.com/watch?v=bovlsENv1g4
>>
>>168186179
>$10,000 is because I've hired a composer and I'm paying him halfway decent.

Holy shit man, musicians should be chained to their keyboards and whipped when they get out of line.

You are like some damned Yankee!
>>
>>168206628
So that is the famous Googem
>>
File: 1361744112137.jpg (14KB, 250x250px) Image search: [Google]
1361744112137.jpg
14KB, 250x250px
Where are the rape games?
>>
>>168210546
>Tim Roth, Alec Baldwin, and Sylvester Stallone travel back in time to kill old JonTron
Thanks for the plot of my next game.
>>
>tfw the only gane you want to make, unironically, is an MMO
>>
File: Ghandi[1].jpg (313KB, 1597x1114px) Image search: [Google]
Ghandi[1].jpg
313KB, 1597x1114px
>>168210914
>>
>>168161385
I need some cute cat meows or nyas, does anyone have a mic and want to send some stuff?
>>
File: Screenshot (128).png (2MB, 1440x825px) Image search: [Google]
Screenshot (128).png
2MB, 1440x825px
>>168186237

Not him but he has a demo, he submitted to the /agdg/ 12th Demo Day even.
>>
>>168209427
your new enemies are looking pretty badass. Good job
>>
>>168186237
>demo better than the final product
Genius!
>>
File: C340d07WMAAjUCH.png (264KB, 646x1080px) Image search: [Google]
C340d07WMAAjUCH.png
264KB, 646x1080px
>>168186179
>>168186834
>>168188721


Hate to say it but I really like the newest character, I'd like to see more original characters. Also I think from character to character it shows some increase in skill or the method you're using to model them, so newer sprites are looking better than old ones you made.

You're going to have afew more characters down the line, right? Not just the sparklewolf faggots that are probably flooding your kickstarter for a cameo.
>>
any of you devs thicc?
>>
>>168212091
Sorry, I don't speak jive.
>>
File: Elephanti2.jpg (36KB, 232x187px) Image search: [Google]
Elephanti2.jpg
36KB, 232x187px
>>168212091
Dis me
>>
>>168211180
then learn how to.
>>
File: lucia profile.jpg (227KB, 910x512px) Image search: [Google]
lucia profile.jpg
227KB, 910x512px
>>168212009

Thanks. I actually updated her model with a zipper and drawstrings to make it more clear that she's wearing a hoodie.
>>
>>168212415
>>168212009

And her eye color, apparently. Can't wait to see how your project goes!
>>
>>168206379
for what purpose?
who the fuck uses doubles for games?
>>
>>168212757
Partrick Bateman
>>
>>168212851
he didn't make games
>>
File: comfy sailing.png (39KB, 256x256px) Image search: [Google]
comfy sailing.png
39KB, 256x256px
I uploaded my game to the Jam.
https://itch.io/jam/agdg-comfy-jam/rate/119324

I have a couple of tiny fixes to do (ie. flag blowing in the wrong direction) but I'll do that later today. I don't want to risk not making the deadline for something like that.

I hope you'll enjoy it.
>>
>>168211180
make the first good mingleplayer game
>>
Anyone knows if Visionaire Studio is worth the money if I want my game run on android?
>>
>>168212928
Prove he wasn't secretly an agd
>>
>>168212757
>Lua has no integer type, as it does not need it. There is a widespread misconception about floating-point arithmetic errors and some people fear that even a simple increment can go weird with floating-point numbers. The fact is that, when you use a double to represent an integer, there is no rounding error at all (unless the number is greater than 100,000,000,000,000). Specifically, a Lua number can represent any long integer without rounding problems. Moreover, most modern CPUs do floating-point arithmetic as fast as (or even faster than) integer arithmetic.

simplicity,
>>
>>168213013
but what about using indexes for arrays?
>>
So I got a game I kinda want to make buuut its my ever first attempt at creating something.

Whats best, to tank trough and just try and learn as I go or take baby steps and shit out 3dTeapots and coding viruses for russians?
>>
File: luatables.png (157KB, 395x297px) Image search: [Google]
luatables.png
157KB, 395x297px
>>168213037
there are no arrays, only tables, any object can be the index to a table, strings, numbers, other tables

This was the appearance and structure of the tables: They sparkled like types, and all looked alike. Each appeared to be made like a table intersecting a table.
>>
>>168213050
You can only learn to make X by trying to make X.

You probably won't succeed at first, but you'll get there faster than you would if you avoid it.
>>
>>168213169
So what you're saying is it's inefficient as fuck
>>
>>168213050
you probably want to get some basic skills first, so that you can understand the limits of the medium
>>
>>168213050
Your first 5 games will be shit. Start simple and build your way up
>>
>>168213213
fastest scripting language on the market bucko
>>
>>168212940
Oh shit, I didn't realize you were bunnydev
>>
>>168208830
>We're now making better games for less money, in less time, good for consumers.
Come back when you've made a better game than DOOM
>>
>>168212940
Coolio, looking forward to playing this a little later.
>>
>>168212940
>post the demo at 4am

Great stuff man but I gotta get at it tomorrow.
>>
Next jam when?
>>
>>168214376
April
>>
where do l find amateur collabs to make a game with? l feel like one man army does not give me enough motivatio
>>
>>168214467
Literally anywhere.

Oh were you talking about people who won't bail after a week? You'd be more likely to run into a unicorn.
>>
>stop using unity3d for 1-2 months and games in general
>use python
>open unity3d again
>use c#
>instantly close it
>>
>>168214645
>brain problems
>>
>>168214645
This. Everything is just so much faster and easier with python. Unity3D python support when?
>>
File: (You).jpg (8KB, 275x183px) Image search: [Google]
(You).jpg
8KB, 275x183px
>>168214767
>>168214645
>>
>>168214767
>>168214645

unity supports boo, which is pretty similar to python

documentation for the boo api is nonexistent though
>>
dead board
>>
File: awyiss.png (6KB, 584x29px) Image search: [Google]
awyiss.png
6KB, 584x29px
>>168212940
Just got the mail. I'll wait, however, until the submission time is over then play them all at once.
>>
>>168216085
Aw, thanks for following! And yeah, you should do that because I found a bug I need to fix
>>
>>168214415
What will the theme be?
>>
http://homph.com/recap/
all 2017 recaps are dead
>>
>using trees to model conversation
Hahahahaha
Did you learn that while getting your """""degree""""" in gamedev?
>>
>>168213248
>basic skills
Could you give me a layout so I at least have an idea what to follow.

I mean is it like drawing, where the "basics" isn't just pointing to loomis and calling it a day when they mainly use a mouse to draw.
>>
>>168217131
http://poal.me/joj5q4
>>
>>168217563
programming, spriting, modelling, texturing, whatever it is you want to do, at least get an idea of the basics
>>
Is Rust a good language?
>>
>>168217727
no
>>
>>168217721
I can get spriting, modelling, texturing being easy to find on youtube and memeblr where the artists flock, but programming?

I mean you're not giving me much to work on either, shit half way trough you're gonna ask if I'm done learning how to code and I'm halfway trough Malbolge. Like, what do you suggest, what are the newbie traps.
>>
>>168217807
Why?
>>
>>168218208
read the OP.
>>
File: dfsdfad.jpg (2MB, 1872x1600px) Image search: [Google]
dfsdfad.jpg
2MB, 1872x1600px
Comfy Jam is almost here, post some comfy music.

https://youtu.be/WbSOKVx9fcY
>>
>>168218357
https://www.youtube.com/watch?v=JnVfb4TJTuE
>>
>>168217193
You can find them in the Google Drive folder.
>>
File: bb0[1].jpg (102KB, 1273x922px) Image search: [Google]
bb0[1].jpg
102KB, 1273x922px
>>168218357
>English version
>>
>>168218357
Depending on how busy I am during that time, I might make a comfy rhythm racer that uses free music.

Does that sound fun to anybody?
>>
We making slow but steady progress.
>>
>>168218631
You've got 18 hours left.
>>
>>168217363
t. N*
>>
Looks we need to call the Menz & Mollyz again. One of their patrons is causing problems... :^)
>>
File: shooting.webm (3MB, 700x394px) Image search: [Google]
shooting.webm
3MB, 700x394px
Better webum
>>
Lol. 1,999 days. And still no game to show for it N*. Lol. Just fucking lol. :^)
>>
File: 13022017_bombsaway.webm (424KB, 640x480px) Image search: [Google]
13022017_bombsaway.webm
424KB, 640x480px
some attacks omitted, but almost doe.
>>
>>168218357
I will give my gift to the comfy jam participants next thread
>>
File: great-artist-drunk-faildev.png (322KB, 1395x551px) Image search: [Google]
great-artist-drunk-faildev.png
322KB, 1395x551px
Uh oh... I think you dropped this. :v)
>>
Hello, >>168205839 here again. I wanted to follow-up with another question.

I've been working on game design documents for a few ideas I've been wanting to work on as my own game. Using the experience I got from doing those game jams, I know to try and minimize the scope of whatever game I try to make.

I was thinking that maybe I should do one or two game jams a solo guy before trying to make my own thing. What do you guys think?

Because I'm sure I can do it solo right now, but I worry that I'll get discouraged and give up too soon as I'm sure we all do eventually.
>>
>sign a rev-share contract
>end up doing everything
>a guy that's supposed to help me gets the same % as me
>>
File: 1467929108281.jpg (386KB, 2197x1463px) Image search: [Google]
1467929108281.jpg
386KB, 2197x1463px
Why do people on twitter always unfollow me
>>
File: see.png (1MB, 1000x1400px) Image search: [Google]
see.png
1MB, 1000x1400px
>>168218208
the biggest newbie trap is not learning C
>>
>>168219954
did you follow back? I don't use twitter but i think they just follow you so you'll follow them and if you don't they unfollow again, they don't actually like your game.
>>
Never let your game decide what to do, she won't respect you and next thing you're going open source and watching other devs make progress on her
>>
>>168219954
Twitter is mostly bots. The algorithms add a lot of people every day and then unfollow after a couple of days to keep the followers/following ratio high
>>
>>168219870
Things that never happened.txt
>>
File: nope.gif (810KB, 225x183px) Image search: [Google]
nope.gif
810KB, 225x183px
>learning Unity
>tinkering with character controllers
>look up videos on Kinematic Equations
>mfw

How in-depth do you guys usually go with this? I never was that good at algebra.
>>
File: 5c8[1].png (482KB, 600x435px) Image search: [Google]
5c8[1].png
482KB, 600x435px
>>168218357
:-----DD
https://www.youtube.com/watch?v=BUIpX3XVVb8
>>
File: 1474321341793.jpg (69KB, 960x960px) Image search: [Google]
1474321341793.jpg
69KB, 960x960px
Gee, I wonder why the greentext stories posted in these threads always seem to be disconnected from the games that are posted here.
Could it be that these stories are not true?
No, no-one would be lying on the Internet like that...
>>
>>168220772
Kinematic equations, like the rest of classical mechanics, is dirt simple with some basic calculus. In fact, differential calculus was basically invented/discovered to solve certain physical problems so it's a very good tool for such problems. But I'm sure given what you said about algebra, you consider basic calculus to be some ivory tower lofty height. it's not and you should work on your maths
>>
>>168220772
if you're gonna get into physics important for your game you should just use UE4
>>
>>168221197
I think it's more that it's kind of hard to keep up with the tutorials since english isn't my native language, and while I'm fluent, algebra syntax isn't something I hear very often.

By copying and pasting the lines of code and tinkering with them I can sort of understand how they work.

>>168221356
I considered it, but I'm modelling and animating with Blender and someone said they don't mesh well.
>>
Friendly reminder that if you're making, or planning on making a
>puzzle platformer
>"non-puzzle" platformer
>FPS
>turn based RPG
you should just quit making games now.
>>
>>168220684
Its about to. The game is going nowhere. I feel like its going to fall apart if i don't start doing his part of the job.
>>
>>168221490
I'm planning on making all 4 and I'm not quitting. You try and stop me if you can because only death will
>>
>>168183424
Make killing not the main focus of your game and provide multiple ways to solve every situation. Make sure that killing is not always the easiest way through.
>>
>>168221646
Where is your game? Stupid nigger.
>>
>>168221449
You are like those kids I tutored in algebra-based physics, and they were struggling, and I was struggling to explain it, and there was no way to convince them that it is much easier using the tools of calculus.

Have fun tinkering with copy and pasted code, that really sounds fun and enlightening.
>>
>>168221665
What the fuck does that have to do with anything I said or the context of this discussion?

What if my game is entirely about killing and I'm not even trying to make it not so.
>>
>>168183424
Charm-type tactics for avoiding violence or provoking it among themselves
>>
>>168183424
Diplomacy is the best part of SMT games.
>>
>>168212940
feedback in italiano because fuck english.
credo??? di aver finito la demo(non trovo piu npc con cui parlare quindi presumo sia la fine?)
-i comandi di default sono innaturali e inizialmente li confondevo sempre,circa 30 minuti dopo ancora li confondo magari sono ritardato io chissà(premere S per fermarmi,W per ripartire ed E per pescare/parlare con gli npc potrebbe risultare più naturale)
-usare il mouse per muovere la telecamera è irritante soprattuto quando devi raggiungere più di metà schermo per muoverla quindi magari allarga i trigger per la telecamera verso il centro cosi è meno fastidiosa e/o abbassa la sua velocita di rotazione(sarebbe molto meglio se rimanesse costante dietro la barca e quindi segua il movimento della stessa ma questa è piu una scelta personale)
-il minigioco sembra essere abbastanza equilibrato infatti credo che sia difficile quanto basta (non conosco il termine tecnico forse tearing?? l'indicatore grafico lascia uno strana scia quando si muove)
-second bgm a best
>>
>>168184745
>>168185179
I started writing this long ass post about what you should do.

Then I actually saw the link and opened it.

Nope fuck you and your furry shit.
>>
>>168222123
Why so angry?
>>
>>168222112
Kill yourself, Luigi, no one can read this garbage.
>>
>>168221802
Where is your game? Oh wait. You don't have a game. You never had a game. Stupid nigger N*.
>>
>>168222328
the dev can so fuck off
>>
>>168222328
you buffoon
>>
>>168222112
Grazie per il feedback
-Sì non c'è esattamente una fine, volendo puoi tornare da un NPC vecchio e rifare la sua quest
-Ho cercato di trovare un compromesso, ma capisco che non sia esattamente naturale. Io mi ero abituato con i controlli vecchi che erano molto peggio quindi non ho molta voce in capitolo.
-Si questo è vero, e lo aggiusterò entro oggi. All'inizio non c'era proprio una deadzone quindi per tenere ferma la telecamera dovevi avere il cursore esattamente in mezzo.
-Ottimo! (credo che il tearing sia causato dallo schermo, non dal gioco, dato che nel codice sto semplicemente muovendo il cursore da destra a sinistra, ma potrei sbagliarmi)
-A me piacciono tutte e tre
>>
File: 507635075_d0114bb2d7.jpg (56KB, 500x375px) Image search: [Google]
507635075_d0114bb2d7.jpg
56KB, 500x375px
>>168183629
i had this lego set
>>
File: 721836648_AeP4n-2100x20000[1].jpg (544KB, 2100x1052px) Image search: [Google]
721836648_AeP4n-2100x20000[1].jpg
544KB, 2100x1052px
>>168222112
>>
>>168222441
Kill yourself, Fabio, no one can read this garbage.
>>
>>168220304
Kill yourself, C-Kun.
>>
>>168222441
bippity boppity

no but seriously I had no idea you were italian, comfy boat dev

you live in a comfy country desu
>>
>>168222561
Even better, I live in Venice. It's not as comfy as some may think
>>
Non american wagie cucks need to get the fuck off my thread.
>>
>>168222648
>3. You will not post any of the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?"), anthropomorphic ("furry") or grotesque ("guro") images, post number GETs ("dubs"), or loli/shota pornography.

>indecipherable text (example: "lol u tk him 2da bar|?")

Fucking non-english wagiecuck normies need to LEAVE
>>
>>168222594
Filtered!
>>
>>168222594
>It's not as comfy as some may think
kek I hear that a lot

its lovely for an architecture dweeb tourist destination, though. not to belittle your city or anything.
>>
>>168222771
>Trolls, flames, racism, off-topic replies, uncalled for catchphrases,
>>
>>168222849
where is your game?
>>
File: 1446375648303.png (463KB, 1070x601px) Image search: [Google]
1446375648303.png
463KB, 1070x601px
>be studying software engineering
>have to do calculus I
>rather than making games I'm trying to make a polynomial
>where does calculus I works for making games
>>
>>168222912
I think you skipped some other classes buddy
>>
>>168222849
Where is your game? You don't have one because you are literally insane. A shitposter who is literally insane, hmm, where have I heard that one before............?
>>
>>168222949
can't give feedback on your nonexistent game
>>
>>168222912
polynomial approximations are very useful for realtime graphics
>>
File: earlywip.png (224KB, 640x480px) Image search: [Google]
earlywip.png
224KB, 640x480px
I'm modding for an old engine that uses euler angles and gimbal lock is a big obstacle (can't "roll" object to tilt to the side when it faces up or down).

There should be a way to yaw it 90 degrees to the side then apply pitch and roll instead to make the transition reasonably smooth right? I just don't know what to search or ask for in simple terms.
>>
>>168222994
not really, just one week in the course.

also have to learn racket.

also the pussy is not easy to get, fuck.
>>
>eurocucks are posting on an american imageboard
Hmm... Could you just, like, not?
>>
File: 1469923982846.png (308KB, 500x466px) Image search: [Google]
1469923982846.png
308KB, 500x466px
heres some crappy games for you to distract from game dev hueheu
Steamworld Heist
https://www.humblebundle.com/gift?key=rPYKUcTFauss4DZ6
Okhlos
https://www.humblebundle.com/gift?key=TCkdMCZVv4Z3sNdx
>>
>>168223189
>nodevs are posting on a gamedev general
Hmm... Could you just, like, make game?
>>
>>168218357
https://www.youtube.com/watch?v=V0HySz_9kfo
>>
File: 452057995.jpg (19KB, 640x360px) Image search: [Google]
452057995.jpg
19KB, 640x360px
>not leveraging quick-wins for MMF stories
>not identifying KSFs for targeted sprint mapping
>>
>>168223252
I have many games on itch.io and have participated in many ludum dares. Where is your game, literally insane shitposter? You couldn't even glue a race track together in garry's mod. :^)
>>
>>168212940
I've tried it.

Bretty nice but needs small gameplay fixes.
- opening the map shouldn't stop the boat
- you can speedrun-stop the velocity of your boat as soon as you go to treasure mode
- I tried a random key on the treasure mini-game, it worked but maybe put an icon for information
- not a fan of moving the camera with the mouse, or maybe it's just too slow, or maybe I'm biased because of the WindWaker zelda game
- music gets too repetitive after a while, too short but it's a jam so it's to be expected. Maybe a see ambient sound would have be enough

I haven't tried to finish the game yet but I'll try to get used to the controls later.

Hope you still plan to release the models for agdg only
>>
>>168223315
post proof?
>>
>>168223143
the simple fix is usually to add a fourth axis
>>
>>168219870
How is them not doing work breaking the contract?
>>
>>168223350
>still not posting your game
It's because you have no game. You're gameless. A nodev. A neverdev. N*. :^)
>>
>>168223292
i dont know what those acronyms mean
>>
>>168223449
where is YOUR game?
>>
File: Original_Utah_Teapot[1].jpg (2MB, 1987x1507px) Image search: [Google]
Original_Utah_Teapot[1].jpg
2MB, 1987x1507px
>>168189163
that teapot is just a meme because it was the first 3d model ever made, with graph paper and data entry
>>
>>168223345
Thanks for the feedback.
- I made it like that to avoid the player crushing into stuff while checking the map (also the map doesn't update in real time so I would have to change some code to make it update while open)
- You're right about that, I planned to add it to the cursor or next to it but I forgot. I'll fix that by today.
- Yeah I can see how it could be annoying, I'll try to tweak it bit.
- I made it so the songs shuffle every 3-6 minutes, I can lower the values so it changes more often. I also will add a soft ocean sound in the background (If I can find a good looping one).

I will, don't worry.
>>
>>168222771
if that rule worked the way you think it does /int/ wouldn't be a thing
>>
>>168223664
A comfy game with cute girls sitting around a table with a teapot and cookies.
>>
>>168223850
there is not enough time now
>>
>>168223727
consider that you don't need music playing all the time, I usually like it better when games have some moments of silence between the tracks
>>
>>168223454
Maybe you should leave.
>>
>>168223909
You have a point. I could add a break between the tracks. Thanks.
>>
>>168223396
Can I do that without modifying the source code?
>>
>>168222858
>filtered
>anonymous

>>168223924
why?
>>
File: 67856.png (139KB, 917x871px) Image search: [Google]
67856.png
139KB, 917x871px
All I'm doing is polishing a deeply flawed turd.
>>
>>168223664
There are all sorts of reasons that a teapot was chosen.
>>
>>168224004
if you are happy doing what you're doing, who cares?
if you aren't, make a new turd for you to polish
>>
have you guys seen "nyan cat"

you should make a game about that
>>
>>168224004
i bet your ass if you have a game, you don't have the balls to post it in response to this post, you dumb frogposter
or now that i'm posting this you'll shit out some ironic shit like "i WOULD have posted meine spiele if you weren't so RUDE, man!"
quit posting frogs and fix your fucking game or make a fucking game if you don't have one
>>
>>168218208
>tfw i found a goldmine archive of how early 2000's graphics were done
>tfw not sure if i should share it with agdg
>>
>>168224447
there must be legal issues
>>
>>168224481
what's the point of not sharing it?
>>
>>168224481
>2000s
>implying anyone gives a fuck
Literally Source tier. Don't post here.
>>
File: a83[1].jpg (47KB, 600x587px) Image search: [Google]
a83[1].jpg
47KB, 600x587px
>>168224481
>don't steal my found ideas
>>
>>168224606
Sharing knowledge reduces its value.
>>
>>168224825
maybe in some hypercapitalist kind of way
to me sharing knowledge is what makes it valuable
>>
>>168153202
>Go through the code again today.
>Find several errors, and some missed optimizations
>Runs 20 times faster now

Amazing the things you can do when you're sober.
>>
File: polishedturd.webm (3MB, 1364x768px) Image search: [Google]
polishedturd.webm
3MB, 1364x768px
>>168224478
sure here it is
>>
NEW THREAD
>>168223165
>>168223165
>>168223165
NEW THREAD
>>
>>168225004
That genuinely looks fun and I like the character
>>
>>168224938
Anonymous delivery ended a few years ago.

Before internet was a good place for sharing but now it's filled with copyrights and pretentious people who think whatever they do has incredible value because it's their "hard labor".

4chan, sadly, is no exception. We're just in reddit 2.0.
>>
>>168225004
this
>>168225085

the only thing i don't like is the lack of visibiliity
>>
>>168170720
I'm sorry, but you won't get anybody on board by not mentioning those mechanics.

Just tell people what is supposed to be so amazing about it and maybe you will find somebody to agree.
>>
>>168225004
looks very decent for what it is
you've chosen a vastly oversaturated genre, but i definitely wouldn't call what i see a turd
>>
>>168225094
ok then, here you go

http://www.poopinmymouth.com/#tutorials
>>
File: csgoban1.gif (57KB, 400x80px) Image search: [Google]
csgoban1.gif
57KB, 400x80px
>>168223250
both used now, hf
>>
File: IN SPACE.jpg (202KB, 500x425px) Image search: [Google]
IN SPACE.jpg
202KB, 500x425px
What's a good, artistically simple setting for a fast-paced top-down shooter that isn't space?
>>
>>168226072
The ocean. Generally you want more varied settings otherwise the player isn't going to play through it.
>>
>>168187942
No, you are supposed to keep working and and even work on the game before you start the campaign since nowadays nobody will back a project without anything substantial.

Many people work on games for years without funding, you will manage a few weeks.
>>
File: bombanull.jpg (23KB, 480x360px) Image search: [Google]
bombanull.jpg
23KB, 480x360px
Holy shit, UE-chan, why do you have to be such a bitch.
>>
>>168226431
>disney/pixar presents UP 2
>>
>>168208051
nice pic i came
>>
>>168226072
Alternate dimension
>>
File: will.gif (1MB, 500x271px) Image search: [Google]
will.gif
1MB, 500x271px
>>168200928
>>
>>168173130

What game and engine is this? Haven't been here in a while.
Thread posts: 763
Thread images: 148


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.