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AGDG - Amateur Game Development General

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Thread replies: 789
Thread images: 125

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Yuno what time it is. It's progress time.

> Current Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Upcoming Demo Day 13
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>167631994

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
first for java
>>
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goodnight agdg
>>
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Reposting. Let me know what you think of this title screen music please.

https://clyp.it/law5xpbf
https://clyp.it/law5xpbf
https://clyp.it/law5xpbf
>>
>>167687964
At some point the melody is lost, and it doesn't really feel like a title screen without a strong, memorable melody.
I really don't like what you're doing with the triangle channel. And the beats should have faster decay/slower release.
>>
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What makes a dark rainy street comfy instead of spooky?

Or should there be something different outside the window?
>>
am i banned?
>>
>>167688419
More light.
>>
In game maker, how many scripts are too much scripts?

are scripts that span a single line too much?
>>
>2017
>can't read hangul
lmao??
>>
>>167688419
Ambient noises.
>>
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I wonder how complicated the actual scripting is for "Sonic running through a loop" It seems fucking daunting to me.
>>
>>167688840
It's on-rails m9.
>>
>>167688840
there's an article explaining how it worked out there somewhere
answer: p complicated
>>
>>167689052
Not in the old games. In the 3D it is.
>>
>>167688840
I don't know how they did it but I'd do it by having him go on rails until a full loop has been done. The player is in charge of speed the same as always, and if the speed drops too much, he goes off rails and controls normally. You'd do the same thing for those helices that he runs around inside.
>>
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>they feel for the textures meme
>>
>>167689119
>Not in the old games.
Yes it is. It's just a non-conventional rail, but you're highly mistaken if you think that the old sonic games are driven with only physics.
>>
Just a reminder, if your game can be classified in any of the following:

>Unity Game, Source Game, Art Game, Platformer, Retro, FPS, Pixel-Art, Casual Game, Roguelike, MMO, Episodic, Contains DLC, Monthly Subscription, Social, Souls-Like, Progressive, SJW, LGBT, Anime, or Furry

Then your game is going to be shit and you should just give up on it and start working on something actually GOOD.
>>
>>167688840
http://info.sonicretro.org/Sonic_Physics_Guide
>>
>>167689394
I know good games in every one of those categories tho.
>>
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I finally got a drawing (somewhat) done for the game I'm starting on. It's mostly just to cement the main character's appearance, as I don't have a good idea of what I want the enemies to look like. It's going to be a stealth game that mainly revolves around using your lantern to solve puzzles.

Thoughts? I know the linework and shading is pretty messy, but I don't really have a steady hand so I have to make a lot of small strokes.
>>
>>167689545
Oh yeah? NAME TEN (10 [T E N] )
>>
>>167689394
i wonder where that guy who posted two niggers running through a city every other day for a week went to
you remind me of him
>>
>>167689694
Just mad that I am spouting truthful rhymes left and right busta. Where is your GOOD game?
>>
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>>167689801
my game is completely irrelevant to this conversation and the fact you ask me about my game shows that you have no sensible arguments of your own and are looking to discredit me as a side of the conversation rather than solidifying your own view as the correct one
>>
>>167689932
Attempting to deflect my question into the ocean ain't gonna help you little brutha. You got no game son, just keep posting your cripple gif every thread and roll away like them nodevs you is, boy.
>>
Stupid programming question here --

Two ints, name1 and name2. Either can be anything from 0 to 7

I have a huge list of names[]. Say I want to find:
names[32]

I want to find it like this:
names[name1 + name2];

but obviously, it'll give me names[5];

what do. I feel like this is a really obvious answer as well
>>
>>167690083
name1*10 + name2
>>
>>167690083
what

what are the values of name1 and name2?
if they are units and tens you can do name1*10+name2
>>
>>167690063
it was you who attempted to steer the conversation into the direction of my game in order to pinpoint how it matches your vision of a game of lesser quality, which would be supposed to show me in a bad light and disqualify me from any further retort
>>
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Any suggestions for improving the UI?
Also thanks to the nice anon helping me yesterday.
>>
>>167690083
This only works if your programming language supports variable name concatenation.
>>
>>167690273
>mixels
delete everything
>>
Could a game where you play a necromancer and rely almost entirely on summons work? You would probably have some limited offensive and defensive magic, but the focus would be on summoning the right combinations of monsters for the task.
>>
>>167690231
Dis lil nukka still don't get it that I said hims game be bad and then he flippin' his shit cuz straight up busted his ass with my dope truths.

The fun fact is he aint got no vidcons to begin with and now he be trippin' like a mofuggn nodev.

>>167690273
Try gettin' better at art.
>>
>>167690273
>>167690404
100% this
>>
>>167689915
you could easily sell your game if you just added some scenery and gory effects. perfect for let's play channels.
>>
>>167690443
Where is your game?
>>
>>167690273
normally I'm not against mixels but Jesus, every single pixel in your screenshot is different sized
>>
>>167690418
Wizardry 2 did this.

>>167690527
Right here. http://store.steampowered.com/app/343150/

Where is yours?
>>
>>167690574
isn't that guy dead or something
>>
>>167690574
I actually thought the creator of this game was like a 12 year old and felt pretty shitty about people bullying him.

But he's a literal grown adult, what the fuck.
>>
>>167689296
>chromatic aberration
do you play as a video camera?
>>
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>tfw in the dev zone
>making progress like crazy
>everything coming together perfectly
>have to drop everything to go to work
>>
Off to a great start here folks.
>>
>>167690727
Now you know my pain.

This is why I am here shitposting.
>>
>>167690660
he's just attention whoring on twitter i think
people only meme his own tweets around, never seen any replies and i can't be arsed to see what happened to a shill who walked into the wrong place at the wrong time and instead of backing off before it was too late he went full retard
>>
>>167690110
>>167690219
>>167690280

thanks for the help guys. I figured out a fix in the end, it's ugly as hell but it works:

sum = int.Parse(name1.ToString() + name2.ToString());

name = eachLine[sum];
>>
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>>167690884
>>
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>>167690727
>go to work
>have crazy ideas and get really motivated
>come home exhausted
>watch youtube videos and go to bed
>>
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https://webmshare.com/omN4o
toying with effects and audio effects
>>
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>>167690884
wait a fucking second nigger
you have two integers you turn into strings, then concatenate, then parse them into integers again
why the fuck don't you just use the numbers
>>
Daily Reminder Gamedeving will not make you money only do it if you actually enjoy making art or programming
>>
>>167690518
i have to finish the movement before i can sell it. its missing a lot of standard conventions.
>>
>>167690884
holy fuck i've just realised how obvious your answers are and how stupid my method is
fuck
>>
>>167691072
Are you literally retarded?

He has 2 variables lets say x and y.

x = 10
y = 10;

He wants to get a value from an array with the numbers.

If he adds them he gets 20, he wants the number 1010 which is 10 + 10 as strings.
>>
>>167691229
>Two ints, name1 and name2. Either can be anything from 0 to 7
>>
>>167691159
>finish a game before selling it
>not robbing peoples money with early access bullshit
>>
>>167691229
x*10+y
done
are YOU literally retarded? Is this what OOP does to people?
>>
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Though nearly killed by flu, I managed to finish the inventory system. There's some roughness in places, but it's functional enough for now.
>>
>>167691072
because im an idiot, ive been fucking around with base-7 all day and its fucked with my shit
>>
>>167691336
Yeah OOP killed my family.
>>
>>167689915
I don't understand what kind of game are you trying to make with this in unity? Also, what tools are you using besides Unity
>>
>>167691028
Looks tight
>>
>>167690083
>>167690884
having to do some ugly hack is a good sign that you're using the wrong data type to begin with.
>>
>>167689546
anyone?
>>
>>167689546
its shit
>>
>>167691268
he fucked up but the meme should die desu desu
>>
>>167691038
too fast
>>
>>167690083
>>167691509 is right, you should probably be using a multidimensional array. Though, x*N+y is how a multidimensional array is typically implemented internally.
>>
>>167691346
i like it. looks very responsive. good work.
>>
>>167691614
It's a good meme and it's educational for /agdg/ to know how to NOT handle your game
>>
>>167691394
It's ok breh, but you got the correct answer given to you twice. Don't force what you're trying to do, use the chance to learn the ez way.
Even if it was base 8, it'd be x*8+y

>>167691028
looks tite
>3MB
>B&W gif
how
>>
>>167691617

It's only up to 130 knots there though.
>>
>>167691268
I've genuinely tried to enjoy his game, even got 3 friends to co-op it, but it's mediocre trash. Would have probably downloaded it for free 10 years ago when indie games were new and rare and not AAA but more hip, but it's sad if it's actually him that came here and shitposted.
>>
What is a decent amount to give to a friend's game kickstarter where they won't feel offended with the amount? Is it like the amount you'd give at their wedding?
>>
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>>167691415
its a sword fighting with shooting elements and physics platforming. i'm just using unity and probably blender at some point.
>>
>>167692294
50 dollars seems the perfect amount desu.
>>
>>167692294
one tier higher than the copy of the game one
>>
>>167692294
depends on how much work went into it so far and how good you think their ideas are.
>>
>>167691976
God damnit his fuckin' facebook is locked. That place was a GOLDMINE.
>>
>>167692339
Ohh I see that is pretty cool. How did you learn to make the guy react to the sword? Did you just go through the 3d Unity tutorial video basics and played around with the documentation?
>>
>>167692535
>how did you do X
>did you just do it
Yes, anon.
>>
Anybody using Clickteam?
>>
>>167692631
C L I C C
>>
what do you guys eat or drink when gamedeving?

What is the best gamedeving food?
>>
>>167692412
>>167692421
Thanks!

>>167692435
They put in a lot of work. They also said they'd support my game too if I ever did a kickstarter, but I won't do a KS, so it's just a gift to them. They might expect more if they think they're reciprocating later, though, so I want to do whatever they expect?
>>
>>167689546
I like it, but I'm no expert tho. Aren't her arms a little bit too thin?

Maybe the puzzles, game could be something like keeping the monsters away with your light? So you always have to manage to keep it lit and not to get ambushed from behind?

If you get the monsters done, they could nicely fit in the dark of the background of your image just how you started.
>>
>>167692737
Why did you post the same thing in /dpt/?
>>
>>167692737
I only drink Water™ when I game dev.
>eating food while gamedev
I can sense how fat you are from here.
>>
>>167689296
https://www.youtube.com/watch?v=Yeyzi8e6-yw
>>
>>167692535
i just trial and error different solutions until i come up with something i like. for this one, he has a range that he reacts to objects near his head from, and uses apply force to move the arm there.
>>
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so

i went back to 2 directions (left and right) because the 6 directions looked ugly and a man must know his limits

i might go back to 6 or even 8 directions in the future though

slimes absorb your bullets and spit them back, but are weaker to magic damage
one thing to note here is that when i give them actual graphics it's gonna be much more obvious that it's absorbing your bullets because not only it won't have the white flash that signifies getting hit and taking damage, but hopefully also will show the bullets being absorbed and other graphical thingies that this rudimentary placeholder can't do

wisps just spin a thingie around and throw it at you
they're admittedly pretty lame but i'll figure something out i guess
>>
>>167692884
Can you add my OC to your game?
>>
>>167692884
Enter the Gungeon isn't even that good lmao.
>>
>>167692884
your enemies need much better art for game
>>
>>167693061
thank you captain obvious
>>
>>167692997
Do you want to die?
>>
>>167692785
>there are 3 people RIGHT NOW browsing both threads

oh my GOD
>>
>>167692785
it's a rivalry between /agdg/'s enginedevs and /dpt/
>>
>>167692957
no, fuck off
>>
>>167692957
if it doesn't look horribly out of place i probably wouldn't mind
what's your oc?

>>167693061
hey, they could be squares
>>
>>167693106
what is DPT
>>
>>167693208
no one said DPT
>>
>>167693208
daily programming thread, mister nodev
>>
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>>167692737
i drink mostly water and coffee and eat some vegetables.
>>
>>167693314
>daily look at my 50 lines console program thread
>>
>>167688419
The activity outside, the lighting, the ambience, and the interior you're viewing it from along with its lighting/ambience/etc.
>>
Is there any reason for me to try out Monogame if I'm used to libgdx?
>>
>>167693919
Yes, C# blows Java out of the water.
>>
How to become a one man army? Every single time I work with someone, they end up bailing out and not answering e-mails, then finally getting back to me weeks later with some half-assed, unfinished shit. I don't care if the reality is people don't want to work with me, I just want to actually finish one fucking project.
>>
>>167693991
fuck you.
if c# was so good then why isnt many games made in it then?

Java has Minecraft and Runescape.
>>
>>167693919
It's buggier but does more work for you
>>
>>167693919
Yes, Java is an absolute trash language for video games.
>>
>>167693919
doesn't hurt to broaden one's horizon.
>>
>>167693919
Better asset pipeline.
No java vm
>>
>>167694039
Not an argument.
>>
>>167694020
Learn a little bit about everything while trying to make a game and failing a lot. Then learn a bit more about everything while still trying to make games and still failing a lot.
>>
Anyone interested in making a PS1 game? To run on actual hardware, I mean, not just a PC game with artificially pixelated graphics.
>>
>>167693991
Java and C# are pretty much the same
>>
>>167694103
LOL!

You just got fucking destroyed so hard your brain melted and you have to scream
"N N NOT AN ARGUMENT!!!!" because you have no rebuttal

Your ass is:
[ ]not destroyed
[x]destroyed
>>
>>167694084
C# runs on a vm too though?
>>
>>167694020
What are your roles and what are the roles of the other person?
>>
So, one week of Comfy Jam has passed. How many games can we expect to come out of it? So far, we have
>the WW-like sailing game
>two different bonfire games
>the toy train game
>the fishing game
>the toy plane game (?)
>the girl sitting on sofa game
Am I missing any? Not bad for now.
>>
>>167694138
why? the ps1 is shit
>>
>>167694149
No, they're not. They're superficially similar but C# has actual decent R&D behind it and has many useful features whereas Java is a stagnant "simple" pile of garbage.
>>
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>>167693858
it was already pretty good but the last line destroyed me

thank you for this, anon
>>
>>167694046
>>167694064
>>167694084
Thanks, guess I'll look into it.
I did a little bit of work in XNA a few years ago, is MG the exact same thing or are there differences I should be aware of?
>>
>>167694174
Yes, but not the java vm.
Game distribution is easier on windows and easierer on mac and linux because no java vm
>>
>>167694320
It's a reimplementation. Same API.
>>
>>167694306
As a guy who has programmed in both they are practically the same both have useful features and it feels like you are programming in the same language
>>
>>167694138
if there is a good devkit that doesn't make the whole process a pain in the ass, i'd eventually look into it maybe
>>
I use Game Maker and I roughly know C# and I want to learn Lua so I can use Löve

On a scale from 1 to 10 how much of a bad time will I have
>>
>>167694469
If you use GM that means you can't program, kill yourself.
>>
>>167694369
You could just package the JRE with the application, no distribution hassle involved
https://github.com/libgdx/packr
>>
>>167694247
There's over 40 participants, but only two entries.

You're probably missing quite a few.
>>
>>167694441
As a guy who has programmed in both I disagree.
>>
>>167694369
>Game distribution is easier on windows and easierer on mac and linux because no java vm

But the whole point of jvm is it can be ran anywhere???????????
>>
>>167694469
Love and Lua are terrible.
>>
>>167694469
Lua is always a bad time
>>
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>>167694689
>>167694657
fug, how so?
>>
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>>167694690
>>
>>167691028
Fuckin' rad.
>>
Lets have an /agdg/ agreement

Which are the top two best 2d engines?

Which are the two top best 3d engines?
>>
>even if I can pull off the entire concepts in paper down to the very last line of pseudocode, I can't bring myself to put them into my game

should I amass concepts until I get a dev high and apply them all, or force myself to put them into the game as I go?
>>
>>167694320
It recently became equal or greater than xna, which is great. It's moved from being a tool to port xna gams to mac and linux to a viable library.
There's also FNA, but that's just trying to be an open implementation of xna, they don't even have an asset pipeline.

>>167694537
Well, you have to package it, that's the less easier part.
The less easierer part would be linux and their retarded amount of jvm implementations.

>>167694626
[compile once run away joke]

>>167694469
Lua is piss easy to learn until you want to use the meatier stuff, which isn't needed most of the time. Löve is also super easy, the docs are great, and it's actually fun to use.
using lua+love makes it troublesome to manage big projects, that's why it sees little use outside of small gamejam games.
Also I'm doing some math heavy stuff in lua and i'm hating the lack of ++ operators, continue operators, and the fucking 1-indexed arrays
>>
>>167694690
>>167694836
Every post like this (pic, no text) should be ignored.
>>
>love2d
>lua
stop kidding yourself
>>
>>167694914
All the best engines are the engine that fits your project best, is presently being supported, and which you're willing to put the time in to.
>>
>>167694914
-Monogame
-Allegro

-Ogre3D
-Source
>>
>>167694914
Gamemaker, Ethanon


UE4, Lumberyard
>>
>>167694914
>Which are the top two best 2d engines?
unity
gamemaker
>Which are the two top best 3d engines?
unity
unreal
>>
>>167694285
>powerful enough that it can do games with large, complex, interesting 3D worlds
>weak enough that the modelling, texturing, and general asset production work can be kept somewhat manageable
>powerful enough that games can be written in C with a minimum of assembly fallback or mem mapped io
>weak enough that a high performance engine design and efficient implementation is needed, instead of just throwing modern GHz at the problem
>sufficient input hardware (DualShock) that game ideas are not limited by interface complexity
>full quality non-chiptune music is possible
tl;dr: It was the last console where it was somewhat feasible for a small-ish team to make something that felt at home on it.

>>167694461
There is an unofficial FOSS SDK: https://github.com/simias/psxsdk but I have no idea how capable it is. To be honest I was thinking of just using the real Psy-Q one, and avoiding being too loud about it. It seems unlikely that anyone would care now.
>>
>>167694723
Lua is a BR scripting language that's worse than Ruby + Love's documentation is complete shit.
>>
>>167694914
- Game Maker (pixel art)
- Unity (not pixel art)

- Unity (small projects)
- Unreal (big projects)
>>
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Rate my music out of anime:
https://soundcloud.com/ec2151/fantastic-soldier-roland-mt-32

Going for that "magical girl w/ sword" feel.

>>167691028
Very NEC PC-88/98. Really dig the look. Make sure that script is polished by the end though!

>>167694020
Sad to say, but in my experience the easiest way to get someone to stay on task is to offer them money.
>>
>>167695061
>>167695109

bakas
>>
>>167694935

You need a design document, otherwise your game will be an unfocused, bloated mess.
>>
>>167695064
I've used Net Yaroze, and it's alright, you should consider it too.

>>167695093
but Löve's documentation is actually really good?
>>
I finished the combo, so I can test it out in practice later.
But who cares WHEN YOU CAN ACCELERATE YOURSELF TO 290KM/H WITH ROCK AND A WRENCH
I also found out some other crazy shit, but that's for another time
>>
>>167695218
fuck, you're right

i'll put these up on the document as I go instead of having them around in crumpled, tear-moistened notes so I can go back to them at any time
>>
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>>167695330
>>
>>167695110
>anime magical swordgirls
>big af blue/green/red hair
>shoulder armor usually connected to absolutely nothing
>slave leia bikinis w/ possible microskirts
I'd be lying if I said it wasn't my fetish
also the music sounds good bro, definitely get a good heroic feel from it
reminds me a bit of popful mail
>>
>>167695330
The best features are often glitches, anon. Glad to see you posting progress!
>>
>>167695516
>Popful Mail

Oooo boy, that's my jam. >>167695110, you're almost there.

https://www.youtube.com/watch?v=wxkGQGGfI6A
>>
>>167692339

This type of enemy physics would be perfect for VR.
>>
>>167695262
>I've used Net Yaroze, and it's alright, you should consider it too.
Interesting to find another anon who's investigated this! I checked the NY user guide and it seems to spend half its time talking about things you can't do with NY that you can with the official tools.
>The data decompression engine is not part of the Net Yaroze system.
>Multi-tap ports cannot be used with the Net Yaroze system.
>the PlayStation link facility is not available in the Net Yaroze system.
>Note that a fourth type, movie data, while available in the Professional PlayStation Development System cannot be used in the Net Yaroze system.
I also see references that suggest you can't even use the CD drive, although I can't verify that.
>>
What is the best way to learn Unity?
>>
>>167695938
with your teeth
>>
Should I bother with a color palette, or just use whatever fucking colors I want?
>>
is weak typing as sloppy as it sounds?
>>
>>167695891
Well, you make it sound really bad, but the official tools weren't a thing when I tried net yaroze. It has it's shortcomings, but it was easy enough for 17 y/o me to get started with console dev. I can confirm there's ways to use the CD drive, but they involve literal black magic

>>167696112
for a pixel art game? definitely bother with a palette.
>>
>>167696278
Yes.
>>
>>167695110
who's that anime
>>
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This is the glass-breaking minigame of Squirrel Sphere. There are a bunch of dedicated maps for this mode
>>
>>167695330
>breaking the sound barrier with a rock and your sheer strenght
>not cool as fuck
>>
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Changed the doors.

I did exactly what an anon suggested a couple weeks ago, and as result the animation got a lot smoother.
>>
>>167696436
cool, but its probably tone the door color to match the rest of the tile better
>>
>>167696278
absolutely
>>
>>167696112
I assume you're talking about pixel art. Working within the limitations of a palette is a great way to learn but might cause you to force color decisions or designs to match the chosen palette in a negative way. I personally prefer to limit myself in other ways, usually on a per sprite basis. You can remain internally consistent without forcing yourself to use colors that don't fit your art.
>>
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>>167696420
It is, to the point I might leave it in.
The best part is that the same combination, upward attack and rock, made some interesting results before.
And the attack is not even finished yet.
>>
fw nodev
>>
>>167696313
>>167696583
thats what I was most afraid of in the node.js meme
>>
>>167696694
use typescript then
>>
how do i get started with unity?
>>
>>167696738
but every non-typescript module will be sloppy to work with, and I suspect that means majority of them
>>
>>167696894
tutorials nigga

if you're new to programming you should look up programming tutorials first, but if you aren't you should pick up unity-centric tutorials to learn the UI and other basic shit
>>
>>167696894
With the tutorials just like anything else.
>>
>>167696901
did you even look at what typescript is before posting this
>>
java is C# covered in shit
>>
>>167696994
is this ok?

https://unity3d.com/learn/tutorials/topics/scripting/coding-unity-absolute-beginner

i dont know how to program anything
>>
>>167697007
a language built on top of javascript
where's the catch?
>>
>>167697225
yeah actually

have fun learning and don't forget to just like make game anon
>>
>>167696294
Oh, I didn't want to diss the efforts of Yaroze coders- I just mean that I don't think I'd choose it if I planned to make the kind of thing I described.
>>
>>167696658
>>167696294

Okay, then what kind of palette should I use?
>>
>>167697564
It depends entirely on what you're trying to make.
>>
>>167697564
http://paletton.com/
Go nuts.
Or google palettes for snes or whatever if you're trying to nostalgiaboner.
>>
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>>167696335
Dream Hunter Rem

Warning: Dreams can be bad places!

>>167695516
Thanks; I used an older Roland midi soundfont to give it that hip "retro" flavor. In scale of "easy on the eyes", few can beat the metal-bikini+shoulder pads combo!

>>167695815
popful is best. PC Engine version soundtrack is godly:
https://www.youtube.com/watch?v=ljdmzwmwmZM
>>
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>>167697564
but you need to have a goal in mind
what does the game feel like visually?
what's the mood you want from the art?
a palette lends cohesion to a game's art
now remember there's two types of "palette"
one is your overall color palette which is usually a hardware limitation
then there's your selected palette which is a personal choice
like, say you've got a ton of fucking colors in your overall palette
like 32,000 or whatever
but you want a dungeon or something to feel cold and dark
you're going to be using lots of blues in the palette for that part of the game

but since I get the feeling you're not reading any of this anymore
use this one to start if you have no idea what you're after
it's a generic 32-color palette
you can do basically anything in it with minimal effort
if you can't get something looking the way you want then just fudge in a couple extra colors
nobody's going to give half a shit if you use 34 colors because you wanted a couple of dark blues
>>
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How does this look for the class inheritance system? In the end all you'd have to do to create a new longbow was calling for the Longbow constructor but just passing its name, description, ATK and weight. Everything else like where to equip, range, equipment type, etc, would come as default unless you override it
>>
>>167695110
Sounds good except for the drums, I think they're too loud in the mix. The kick and cymbal samples are just bad, IMO.
>>
>>167698429
>inheritance
Even if you're going to use inheritance, you don't want to make different classes just to set different values to your fields.
>>
>>167698521
If, tomorrow, you learn you're to die in the next 48 hours how would you enjoy living with the fact that you've done nothing but shit on a thread for the last two years?

Imagine all the time you've wasted doing nothing but being a shitposter. Imagine all the games you could've made.

Where is your life? I don't see any signs of it here.
>>
>>167697564
Either use a popular one, steal it, or make one yourself by doing mockups and figuring out what works best for the game.
>>
>>167698429
>>167698560
when creating new types of weapons, just use different arguments for the constructor of class called Item
it should be 100% enough
>>
>>167698921
Why?
>>
>>167697228
typescript compiles to javascript. everything you write in TS has to become JS eventually, or browsers couldn't run it. there aren't non-typescript modules and typescript modules, it's all just javascript.

typescript exists so you can use its bonus features (classes and interfaces and etc.) and make sure your code is internally consistent. if you use types wrong, it fails to compile.

other people's JS modules are usually internally consistent, and a lot of them are written in typescript too. as long as you give them the data they expect, they'll usually handle it fine.

i realise i got pissy about this before because i am having a shitty day, and i am sorry for making that your problem.
>>
>>167698435
Thanks for the feedback; I agree that the drums need some polish. Drum mixing is the hardest part of making a track, for me - I either make them too loud or too soft. Especially when using an old midi soundfont (the easiest drum mixing is with FM percussion in my Sega Genesis tracker, funnily enough).

Sometimes I think I get it right, or get it close. This track was for an arrange album for a Dreamcast indie game (currently on greenlight for steam, iirc):
https://soundcloud.com/ec2151/ghost-blade-arrange-ectoplasma
>>
>>167699043
Because that's what constructor parameters are for? You don't make a new class just to change values.

>>167699125
Yeah, that's a lot better. I think if you made your drums a bit quieter and gel them into the mix a bit more, they'll work. And replace the kick with something that's less of a click, and use a cymbal with a longer tail.
>>
>>167699057
To add to this, a lot of packages that use typescript have their typing available, so compiling will also check if you are using the external api correctly.
>>
>>167698921
Item should not be instanceable. It makes no sense to create a new Item where it only has a Name, Description and Weight but no other information. In that scheme you can create a new weapon, consumable, equipment or whatever just calling the constructor to the item type. For instance, if I do something like this

>Longbow (string name, int ATK, int weight)
>Longbow newbow = new Longbow("Faggybow", 20, 50)

Then every other necessary information would be already passed to the object via inheritance, like

>Longbow's name: Faggybow
>ATK: 20
>Weight: 50
>ItemType: Equipment
>EquipmentType: Weapon
>WeaponType: Bow
>Range: 20
>aSPD: 6
>etc
>>
>>167699043
Classes are not very versatile, why do it if you don't have to?
>>
>>167695330
Speedrun strats
>>
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finally getting around to implementing the new menus
>>
So right now a lot of my game crunches a lot of calculations using sin and cos for animations every frame. Would it be possible to pass the numbers to a shader, let the gpu crunch it, and get it back? I feel like this would improve performance a lot.
>>
>>167699815
>Tfw you will never do pixel art as good as this guy
>>
>>167699815
that's some pretty pillowy pixel art there fella
>>
>>167699815
totally getting oracle of ages/seasons vibes, my man.
>>
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>>167687690
Trying out a chibi art style :)

Im not a very good 3d modeller but i think it turned out ok :)

Need to rig her up and animate her next :)
>>
>>167699125
>I either make them too loud or too soft
it might be that the eq is wrong
>>
>>167699831
sin and cos is irrelevant anon, it's just a lookup
>>
>>167700079
Likely! I've been meaning to pour over this free set of tutorials on mastering/mixing for about a month now to brush up on my production knowledge.

https://pae.izotope.com/
>>
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langdevs talk about your progress

I started reading about lexers and parsers and stuff and it's giving me good feelings
>>
how does I into good character design? all of mine are either super generic or grossly trashy
>>
>>167700034
>:) shitposter making shit
What a surprise.
>>
>>167700096
The calculations take 3.8% of the steps, and that's just on the player but it adds up when enemies are around and in view.
>>
>>167699634
It's better to use external data sources for field values, your code should be separated from the data.
>>
>>167700331
leave the 3d models anon alone
his talent is low but his enthusiasm is onto the sun
one day he will be the best of us
>>
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pretty little bullet trails.
>>
>>167700275
These are really good tutorials
t. owner of an amateur music studio

>>167700323
Start by thinking what makes a character you consider great what it is.
>>
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>>167700034
>>167700331
just for funsies ill post my failed human i had to scrap too :)
>>
>>167700323
>generic
Never been a problem in games before. Basically all anime-styled game protagonists for the past decade have been the exact same lazy-but-randomly-hotblooded brown-haired teenager in jeans and a t-shirt, and people still buy that shit.
>trashy
Also never been a problem in games before.

Don't worry so much.
>>
>>167699831
Depends. It still take time to set and retrieve data arrays from the gpu. Not worth it if it's only for a few hundreds calculations.
>>
I found a musician to make a looped music for our small web/mobile game, and she's asking for how long it to be. How do I decide this? We have levels, I plan them to be 60 to 120 seconds long. Does this make a reference. If I tell her this, would she try to make the music 120seconds long? Or maybe I have to decide how many loops should the player hear at maximum?
We found a loop music, It's about 60 seconds. But it has a melody and that melody is played multiple times with variations.
She's seen the game and played a level so she's seen the art and gameplay. Shouldn't she be able to decide genre of the music? Which would go well with the game.
What bullet points should you tell a musician when asking for music?
>>
>>167700935
true true. I appreciate the insight!
>>
how learn digital painting?
>>
>>167700950
It depends on wheter you'll have uninterrupted music during level transition or not, basically. Also, no, you still need to guide her on what you want.
>>
>>167700594
At least, that's what I think.
>>
>>167701219
shut up nerd
>>
>>167700394
im not shitposting just curious, why all the smilies in discord?
>>
>>167700323
Just make your main character a really cute girl, but put her in a really lewd outfit, then spend the rest of the game completely ignoring how utterly out of place it is for her to be wearing a thong bodysuit while fighting monsters. This strategy worked for like 80% of the games that came out of Japan in the 80s and 90s.
>>
>>167700950
I usually tell my musicbro a genre, providing examples of similar music, a general length, and any specific instruments or other things the track needs.
Don't be afraid to tell them what they've made won't work, too. Ill-fitting music is worse than no music
As for how long/how many loops a track needs, it depends. A good musician can make a short track that doesn't get annoying after you've heard it 200 times, but in general the longer you're going to hear the the more variation the track needs. Nobody cares if the main menu theme is a 10 second loop because you're only spending 10 seconds there anyway.
>>
>>167700394
>>167700331
>>167701410
this isnt me, i would never attack someone on an anonymous image board :P

and i just like emojis :)
>>
>>167699831
Yes, with a compute shader, but a round trip to and from the GPU is a lot of latency. Though, since it's for animations, you may not even need to read back the data and instead simply pass it on to whatever other shader uses it.
>>
>>167700950
As a composer who has worked on a few (sadly unreleased*) games, here is what I usually ask from a client:

-What type of music are you looking for?
-What style of game are you trying to make?
-What is your budget? (depending on the answer) Is it per-minute or per-track?
-How much music are you looking for?

Those are the main ones. Essentially you should be in close communication during the process as h/she makes WIPs and lets you listen to them. She only knows as much about what you want as what you will tell her, though if she knows enough about audio-design she will probably try to have some things her own way if you make a weird request (or ignore or explain away a bad request - I've had to do this at least once).

Depending on the style of game, if a level is only 1-2 minutes long, my guess is that having a melody-centric track would be a good way of getting sick of the music very quickly; I'd probably think of something more atmospheric or low-key (this tends to be the type of music you find in games where you do a lot of small repetitive tasks and adjustments, like puzzle games).

*though one looks like it'll make it this time!
>>
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>spend all day making assets
>it looks like ass
>you don't even finish what you wanted to
>>
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Is your game cute?
>>
>>167700950
>>167701221
Each level is played seperately. It starts when game is launched, there are no transitions. It's that simple of a game. We are trying to make it without putting in any money. Just by profit share, if it makes any.

>Also, no, you still need to guide her on what you want.
How do I do it? I found a placeholder music, she heard it. I said, a faster music fit better to the game. It was electro techno kind of thing. She said so you want more electro. Well it doesn't mean I definetely want that. Because to me a generic techno music just fucks your head. Constant tiring repetitive.

Guess its a bit on the musicians side. If she has accurate vision or not.
>>
>>167701790
I want it to be, but I don't understand the concept.
>>
>>167699831
>>167701517
Also, look into SIMD, where you perform operations on 4 elements at a time in roughly the same time as it would normally take for one. You could also develop more approximate transcendentals using shorter Taylor series. And then you could implement them with SIMD, too!
>>
>>167701909
You can have a long loop that plays for more than a level then. It's up to your musician to make it not-grating.

Also post your game, It'll be helpful in assessing if you should be clearer of if she lacks vision.
>>
>>167701909
>We are trying to make it without putting in any money
lol. You won't get anybody worthwhile working on it, then.
>Just by profit share, if it makes any.
The last things you want to tell a freelancer is "it's not paid upfront, but it'll be great for your portfolio" and "you'll totally get paid once the game sells."
>>
>>167701482
k.
>>
>>167701698
>>you don't even finish what you wanted to
>>
>>167701919
Big head + big eyes + round + soft = cute.
>>
>>167700837
The body is nice but that face looks like she's excited for some potato knishes
>>
>>167701437
it wont be offensive if I email her the music we have right now would it? To me I think she should be able to identify the technical parts of that music, the tempo etc.

>>167701532
It's a horizontal infinite shooter kind of thing.
>>
>>167701943
If you're going to nick, at least do it properly and use the name field. This isn't e-mail. You don't need a signature on each of your posts, grandpa.
>>
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>>167702541
This
>>
>>167702561
>it wont be offensive if I email her the music we have right now would it?
no, that's pretty reasonable
>>
>>167702156
post to show her or here?

>>167702189
In general you are right but there are actual people who want to build up a portfolio and get in the industry. In fact she contacted me first and did say that she want to build up a portfolio. It's about finding people who are on the same step on their career.
>>
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Does this turret look good?
Is the animation too fast/too slow?
Does the mechanic itself seem fun?

no im not making a metal gear gamenot anymore
>>
>>167696375
Looks really good anon!

This is massively improved from what I've seen before with the rough demo stuff. Keep up the good work.
>>
>>167696375
looks unsatisfying.
>>
>>167702189
>>167702156
>>167701563
>>167701532
>>167701437

Thanks for the answers. Also one more question.
On a profit share situation. On average what percentage is offered to the musician who will make the music and some sound effects?
>>
>>167701790

It was, but then a bunch of crybabies on tumblr and twitter said I was infantilizing women for fetishists or something, so I kinda just gave up. It wasn't worth the daily bullshit. I haven't done much gamedev in a couple months.

Shit. After typing that out, I just now realized I got cyberbullied.
>>
>>167703239
i will cyberbully you if you don't post your game
>>
>>167702889
here m8
>>
>>167700594
For sure, I'm just prototyping for now
>>
>>167698429
how many types of weapons will there be that you have to do unnecessary deep levels of inhertiance?
>>
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Animating cloth is harder than animating in general, which is already hard.
>>
Pretty livid lads. Thought I was making some progress on some sprite art and zoomed out to find out it was shite.

I'm so bad at efficiently using the space. It's really hard for me to plan out what the finished image will look like in reference to the canvas. Should I try scribbling it out on paper first or something?
>>
>>167703573
If space is your issue, drawing it out on paper can help. What you really want to do is make sure you draw a box first. Now, don't draw outside of it at all, and try to make your drawing fit within the box as best as possible.
>>
>>167703573
>Should I try scribbling it out on paper first or something?
yes. Drawing silhouettes first is your best friend
>>
>>167691028
The effect lasts a tad too long on the picture.
>>
>>167702918
I'd keep it spraying bullets for a little longer after you're out of its view, so you can see all the potential damage you've dodged
>>
>>167704291
Good point, will make it so it fires if you are in it's field of vision, but behind partial cover too.
>>
>>167696375
Losing momentum on breaking things is like punishment
>>
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So, yesterday y'all were telling me to only use four colors when making a sprite, but when I look up sprites I enjoy, they've got waaaaay more than that. Also, some of them are even taller than the 32x32 range y'all noted.

So what's the deal? Is it basically just a "hey, if you're good, you can use more colors, but if you're bad, just shut up and sit down" sorta thing?
>>
>>167696375

>>167703084
>>167704427

these desu
it'd be much more satisfying if you actually burst through the window
>>
>>167704504
>Is it basically just a "hey, if you're good, you can use more colors, but if you're bad, just shut up and sit down" sorta thing?
Yes.
>>
>>167704504

Just do whatever the fuck you want man. There's no limit.
>>
>>167704504
>Is it basically just a "hey, if you're good, you can use more colors, but if you're bad, just shut up and sit down" sorta thing?
That's literally every art rule. Rixels, mixels, too many colours, shading rules, etc. You're not going to be good enough to know how to use them right for a long time, so don't even think about it.
>>
>>167702918
make it a different color, it blends a lot. I probably wouldn't recognize it as a turret until I saw it start shooting at me.

Also make the bullets bigger. Juice it up.
>>
>>167704760
Do you mean making the tile under which the turret is hidden more visible, or the turret itself?

And yeah, i will juice it up.
>>
How can you make progress if you're depressed? Anyone have any experience with antidepressants?
>>
>>167704747
But I also don't want my stuff to look like a clusterfuck.

>>167704587
>>167704759
Yeah, but how do I get good at those things if I'm not allowed to do them until I get good?

I don't have to be making some Metal Slug level sprites here or nothing, I'd just like to get to the point of moderate competence.
>>
so my game's main character is a girl
>trucker cap, ponytail out the back of it
>track jacket over tanktop
>90's hotpants/athletic shorts
>and high top sneakers
could this be waifu material?
I already know my game isn't going to be very good so I want an appealing main character to be its primary selling point

that still works, right?
>>
>>167704974
the point is they're traps for beginners. If you're struggling to make simple sprites look good there's a temptation to use those methods which aren't the easy fixes they appear to be.
If you use them, consider if you're using it to hide incompetence in another area. If you are people will see through it in a second
>>
>>167693098
Personally i don't like gungeon, it feels like it takes my least faviroute parts of the binding of issac and nuclear throne for me.
>>
how would you make a fun webgame without any plugins only html5 canvas and js
>>
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Help, how do I into shaders?
>>
>>167705320
unity webgl
>>
>>167705320
SDL + emscripten
>>
>>167704906
From my experience: Don't stop but slow down. Do it at whatever pace is natural. Pushing yourself too much on it will burn you out, not doing it at all will let it stew and it'll be harder to return.

Attitude adjustments are also important. Think less
>I got so little done because I'm stupid and the worst
and more
>Despite being stupid and the worst I got some stuff done!
helped a bunch for me.
>>
>>167704906
Just like making progress is exciting, making devs want to work more. But theres the hump where if you're not skilled enough, it takes too much effort to get too little progress, in that case instead of using progress as fuel I get off on learning/being amazed at how my code can do something like a "real" program can, like talking to a server or getting a colored triangle on screen
>>
>>167703483
Adding details to a low resolution sprite is a bad idea to begin with baka.
>>
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>>167705591
Maybe, but the dress not moving makes her look really static.
>>
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>>167705101
Depends on if the art is good and/or if she's got a good personality. Personality is what counts most in choosing a waifu. Top tier waifus always carve out a specific personality niche. And those personalities need to work in both a cute and lewd context. I'll explain with a few random examples of different fictional girls.

>Waifu
Starfire
>Niche
She's an alien, and doesn't really understand Earth culture.
>Cute Context
She says words funny like, "Let us commence the gaming time!"
>Lewd Context
Maybe since she doesn't understand Earth culture, you could convince her of things like 'you should always greet people with a blowjob'.

>Waifu
Zarya
>Niche
Muscular bodytype and domineering attitude.
>Cute Context
Picking you up bridal-style, or not knowing her own strength in hugging you.
>Lewd Context
Annihilating you in bed. Or maybe secretly being a sub.

>Waifu
Yuki Nagato
>Niche
She's an otherworldly robot who doesn't show emotion.
>Cute Context
When she finally shows the slightest smile or blush at something you did or said, because even that is a massive step for her.
>Lewd Context
Fucking you while she does something else, like read a book.

All waifus fit into these categories. What she looks like is also important, but personality is the reason for the most popular waifus.
>>
>>167704504
can you draw yet
I'm gonna guess no, otherwise you'd know how to make shit good to begin with
>>
>>167706174
>waifu = girl
fuck off
>>
>>167706174
haha oh my god
you're sad as fuck
do something else with your life
>>
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Fuck my life.
>>
>>167706297
that fat bulge lmao
>>
>>167705202
>>167706204
Yeah, but how do I get good at those things if I'm not allowed to do them until I get good?
>>
>>167705101
The main aspect of female character design is if their midriff is exposed or not
>>
I want to learn to program games but starting at pong and working my up is mind numbingly boring. There has to be a better way. Please send help.
>>
>>167706515
Pixel art =/= Drawing
>>
>>167706585
Here's some help: Get over yourself. Everybody starts in a shitty place.
>>
>>167703967
yeah, I actually thought the effect was looping and never gonna stop
>>
>Bought a unity scripting asset I didn't want to make myself
No one will know.
>>
>>167706214
The exact same thing applies to husbandos.

>Husbando
Garrus
>Niche
Hardboiled, sarcastic detective + alien birdman thing.
>Cute Context
He takes you on a date to go shoot some cans on the citadel. Jokes about making a weird half-breed baby.
>Sexy Context
Your human pheromones set him off and he can't get enough of you.

Same shit, different dick.

>>167706285
It took like two minutes to type out. I was just trying to help the anon. And I feel like that's a pretty easy psychological puzzle to parse out: it's the reason there's so much porn of some characters and so little of others. And that reason is that there's a MILLION attractive characters, but the ones that get the porn have distinct personalities. I think that's interesting from a psychological standpoint.
>>
>>167706214
not him, but

waifus are marriage material,
"girls" are dropped within weeks or a couple of months
>>
>>167706640
Fair enough.

>>167706791
I'm not posting here without a game, so can you please not be so accusatory? I was just asking a question. Not every post needs to be an update post. What're you, the gatekeeper of the thread?
>>
>>167706826
>>167706970
waifu means wife you redditor faggots
>>
>>167707127
Yes, and there are plenty of people who waifu the characters Starfire, Garrus, Zarya, and Yuki Nagato. They are all popular waifus, which is why I chose them as examples.

What's your fucking point?
>>
>>167703483
>>167706119
You should really deepen your shadows for better contrast and more defined shapes. Right now the skintones are practically the same color.
>>
>>167707076
>he says while posting without a game
>>
>>167707219
they are not "waifus", you don't use the term "waifu" out of a possessive context like that

do you say "there are wives over there"? no you fucking don't. kill yourself
>>
>>167707076
Where is YOUR game?
>>
>>167707468
I'm not even who you're talking to, numbnuts. I'm just calling you out for being mentally handicapped.
>>
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>>167704906
If it's just a fleeting emotion, try to deal with it. I mean, the source of the problem, don't run away. Face yourself and embrace the pain.

Or if you have clinical depression, go to a doctor, I'm sorry but in that case you probably can't help yourself. Sometimes just therapy will help, sometimes only pills will.

Whatever you do, don't just sit around and wait for it to go away. It won't.
>>
>>167707127
Wow, your Japanese is pretty good, anon.
>>
>>167690727
>not being a glorious NEETdev
>>
>>167708079
shut up, faggot. why do you come to these threads?

what kind of a human being goes out of his way to make other people feel bad? Seriously you've been here for half the fucking thread just memeing.
>>
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finished doing a full walk cycle but the looping frames are shit.

besides that what do you guys think?
>>
>>167708726
nice links retard
>>
>>167708457
looks like a robot
arm movement is swaped
>>
>>167708457
>>167708868
yeah try walking like your animation and feel how weird it feels.
>>
>>167708894
how did you even find that?
are you a furry?
are you the same guy just pretending?
you're slipping
>>
>>167708894
What's your address?
>>
>tfw your game is your life and identity
>tfw someone says something bad about it you want to die
>>
>>167708726
Could you fuck off with that shit?
>>
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>tfw you will never make a game and make Mexico pay for it.

But mostly just the you will never make a game part.
>>
>>167709220
>>167709409
seems hard to believe that you would just stumble on this stuff or even find it by actively looking for things like it
so yeah, the possibilities are 1. you're a furry looking for porn on /trash/ like him or 2. you are him and you're having some "epic meme fun"
>>
Can everyone please fucking kill yourselves?

Every post after this post should be video game related. If it isn't, your ass is getting banned.
>>
>>167688419
a scented candle
>>
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>>167709673
a candle...
>>
>>167704906
>>167707592
>Whatever you do, don't just sit around and wait for it to go away. It won't.
I can vouch for this.
>>
>>167709738
go away cristian
>>
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>>167708457
Yeah her arms should be swinging opposed to her legs, also try to get some reference. Doing the timing right without any experience is very difficult.

>>167709116
Don't be that sensitive, just try to figure out if there is anything usefull in what they said, try if you can fix it in a reasonable way and then move on.

I started with an environment piece, still testing what kind of style I want and how to actually achieve it.
>>
>>167709823
jajajaja i am not that colombiANO....
>>
Anyone wanna help me with a shader?
Just a simple lighting one.
http://pastebin.com/4DQ0FkmZ
In this line, gl_FragColor = vec4(mix(total+Col.rgb*ambience,fogcolor,fog),Col.a); It's working but the total fragment color is adding beyond the limits of the original color, making much too brighter. It's fine without the ambient lighting. I'm assuming I need to clamp the colors all at the same amount once one of the color channels reaches 255 but I have no idea how I'd achieve that in GLSL (still learning it).
>>
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>>167709220
>think furries are subhuman
>fap to straight up bestiality doujins where the girl is dogsitting and ends up fucking the dog.

Also is monogame easy?
>>
>>167693314
Is it like AGDG? Do they care about progress?
>>
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Yo, I've never coded before. I've heard about unity and gamemaker. which would be easier if I want to do a megaman legends sort of game?

>>167710183
make her ass and titties bigger
>>
>>167706297
Time to change diapies
>>
>>167694138
I want to do it in the future but only after I have made a complete PC game
I have to buy a PSX also
>>
>>167710435
Unity specializes in 3d. Gamemaker specializes in 2d. But both can do either to some extent.
>>
>>167710749
>please talk about ME again. me me ME!
>>
>>167710435

>>167710804 is probably the best answer you can be given
>>
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>>167710435
game maker is perfectly capable of making a MML clone (^:
Myself and one other guy are making one afaik.
>>
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>>167709923
Mfw after fapping to one where the girl fucks a pig.
>>
What's more efficient?

>if(thing){
>>//if code
>} else {
>>//else code
>}


or


>if(thing){
>>//if code
>>return;
>}
>//else code
>>
>>167701790
Kind of
>>
>>167711086
It's highly likely they will end up the same.
>>
>>167711086
Choose whichever is more readable to you
>>
>>167706174
Starfire is cute
>>
>>167711086
An irrelevant micro-"optimisation".

Do the one that's readable.
>>
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>>167710804
>>167710917
Cool, thanks anons. I'll try unity since it'll have to be 3d. any good tuts other than just dinking around?
what's a good program for making basic models and textures?
>>
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>>167711238
I was just posting it because I've been through it. It's a real thing and if you're actually depressed you need help.
>>
>>167711420
>I'll try unity since it'll have to be 3d. any good tuts other than just dinking around?
https://unity3d.com/learn/tutorials/topics/scripting/coding-unity-absolute-beginner
>what's a good program for making basic models and textures?
blender
>>
>>167711074
Is it the one with the ojousama that forces the maid to call her a slut? It's top tier
>>
>>167711086
In rare cases you might not want the return. If you wanted to add something else after this section you'd have to switch to if-else.
But like the others said, go with what you prefer.
>>
>>167711579
EDGY
D
G
Y
>>
I'm really getting tired of constantly reporting that idiot.
You'd think that after 2 years of samefagging the mods would instantly recognize the pattern already.

Maybe we should use the /v/ thread more often, over there the mods at least clean the mess real fast.
>>
>>167711046
her run cycle is awkward af
>>
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>>167711546
Awesome. Thanks for the info. Hopefully my game is good.
>>
>>167711564
where do i read this
>>
>>167711579
>animal fucker
Nope. Furries need to be put into ovens.

Also this >>167711770
>>
>>167711935
>>167711420
>>167710435
Could you please stop using pictures to identify yourself?
>>
>>167711913
i dont see you're game anon
>>
>>167711956
https://exhentai.org/g/230900/170ade01bc/
>>
>>167709848
teach me how to sculpt qt girls senpai
>>
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>>167711420
>>
>I know, I'll make my game isometric
I was so naive.
>>
>>167712079
Sure thing.
>>
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>>167712402
>mfw I just started work on one

why, what happens?
>>
>>167711564
No, its the one where the hung futa girl fucks a pig as an attraction, then turns into a gangbang
>>
>>167712402
Really shitty idea, brah.
>>
>>167712769
Probably the insane amount of art work.
>>
>>167712769
Every single thing you need to do from pathfinding to physics is so different than top-down or side view and it's not inherently supported by 2d engines.
>>
>>167713041
Hahahahaha you fucking retard. The perspective you render with has no fucking bearing on the game logic. You fucked up.
>>
>I have no idea how to code and generally suck at math!
>I have no idea how to draw or model and generally suck at art!
>I have no idea how to write songs, and generally suck at music and sound work!
>I know what I'll do! I'll try to make a VIDEO GAME!

Why did I think this would be possible
>>
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>>167713041
Why not try 3d anon?
>>
>>167713158
>>167712402
go away with this please
stop trying to make a new meme
>>
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>>167713041
Why would they be different?
>>
>>167713243

Holy shit, i never realized that was 3D.
>>
Scheme for game level scripts?
>>
>>167708457

It still looks like shit. Why did you not just follow this 15 minute as i told you before?

https://www.youtube.com/watch?v=XtsvMwE1zTk
>>
>>167713482
I played with this idea for a while but never found a library for embedding it that I liked. Lua, on the other hand...
>>
>>167713571
I'm using lua but the downside is I have to write my scripts in lua.
>>
>>167713640
You can try Scheme, you may have different tastes when it comes to the libraries available (Guile, Chicken, etc.) than I.
>>
>>167712868
I guess I can ignore some scat for erect sawaru levels of detail
>>
>>167713243
What the fuck?
>>
>>167713683
Thanks anon
>>
Why are no/barelydevs so mean to starterdevs?
>>
>>167713948
Where is your game? I don't see a game in your post. Are you depressed? :^)
>>
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>tfw documenting code is cancer
>tfw undocumented code is cancer

I wanna fucking die
>>
>>167714143
Just comment bro
>>
>>167713948
Why are devs so mean to enginedevs?
>>
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>>167713948
saltiness after failure
i'm almost there with learning art after /ic/ made me realize to become of any basic worth i need to hard grind for several months while fully knowing my art is shit and not being able to really do much about it until i git gud
>>
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Had to redo this shit.

Looking at free animations now.
>>
>>167714143
Have you considered not following some autistic mostly redundant XML documentation format and instead using descriptive names to begin with and filling in the gaps with normal prose comments as needed?
>>
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>>167714181

yeah, but I'm fucking autistic.
>>
>>167714143
The only comments in my code are //@TODO: Fix this
>>
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>that one friend who says wow i should make game too (idea idea idea idea idea)
>yeah man heres some links to get you started, take it slow
>wow thanks ill look at it in a month
>>
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What familiar whining...
>>
>>167714369
You don't need to make comments for variables with self-explanatory names.
>>
>>167714369
Yeah don't write this shit. The comment doesn't help me understand the function at all, it's just a waste of space. The parameters other than brushIx speak for themselves, and simply changing it to new_brush or something finishes it up.
>>
>>167713359
It's literally not, that anon is an idiot who doesn't know how to separate game logic coordinates from world coordinates
>>
>>167714181
Comments are nodev cancer. If you comment your code, you LITERALLY have no game.
>>
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Added population to each land, for now just random and static.

I'll be making it so populations will be larger around cities, and after a certain amount of population grows in a rural area, new cities will be erected.

And of course, the population will fluctuate depending on the birth/death ratio of the country.

Seafaring was invented as well.
>>
>>167714369
>>167714613
And if you want to make your code more understandable you should start by trying something more suitable than an integer for a tile type.
>>
>>167714685
t. nodev
>>
>>167714519
>i wish I had a place that was just like away from everything. away from all the autism. a place only the true connoiseurs could find and was oriented towards art..

wow. LITERALLY agdg2 shilling. jesus.
>>
>>167714685
Sorry some of us make our own games which require a lot of time which creates gaps between examining a section of code. Not everyone can just pump out tutorial games until they die.
>>
>>167714519
I don't understand people
>>
>>167714519
Would you fuck off?
>>
>>167714802
what engine?
>>
>>167714958
You shouldnt need comments in your own code. You should either know what it does, or be able to figure it out based on the same principles you originally wrote it using.
>>
>>167714802
This makes me happy
>>
>>167715125
Monogame.
>>
>>167715154
>you should waste time retreading work you've already done instead of documenting your work as you go
>>
>>167715154
>or be able to figure it out based on the same principles you originally wrote it using.
Or just read the comments you left when you wrote it and get to work making the changes you need
>>
>>167714958
literally where is your game? fucking nodev depressionposter.
>>
>>167701790
>>
Is there a good game engine that lets you code in Java ?
I've seen some demo of Libgdx and jMonkeyEngine and both look weak as fuck.
>>
>>167715465
>good
>Java
Jokes aside, LibGDX is fine, though it's basically just the SFML/Monogame of Java.
>>
>>167715437
I've already released it and made it big. Maybe you've heard of me?
>>
>>167714519
>wah wah everyone is insane but me

Literally Insane, and Shitposting. A Literally Insane Shitposter, if you will..........
>>
>>167715154
>this anons code is literally just setting the movement speed and checking for collision

Not eveyones game is simple anon.
>>
>>167715336
>waste time
Should be as easy as reading English.
>>
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>>167715536
Forgot to say it was for 3D.
I'm asking this just because I'm too lazy for the moment to learn C++ or C# to use either Unity or Unreal.
Should I just lear one of these languages. Especially since it's a good thing for a programmer looking for a job.
>>
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wrong neighborhood, motherfucker
>>
>>167715785
Well, if it's 3D, and you don't like jMonkeyEngine, you're gonna need to use OpenGL or Vulkan with LibGDX. If laziness is the issue then it will be much easier to learn C# and use Unity.
>>
>tfw worked at a company with 15 million lines of code and no comments
It taught me a lot.
>>
>>167715881
Nice i3, are you wearing a skirt?
>>
>>167715881
for a second I thought this was autism tiles
>tfw I've been on /agdg/ too long
>>
>>167715916
Yeah well I was supposed to learn C# anyway to add something to the skills part in my CV.
Thanks
>>
>>167715916
Never mind that spoiler, I thought LibGDX supported Vulkan by now but apparently not. Of course it was already out of the question given "lazy".
>>
>>167714519
Wow.

Just... Wow.
>>
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Little programming skill test: A group of cities is connected via roads. Each road has a toll booth that costs $1 to pass. You have as many dollars as there are cities. Write a program to find a route that visits every city and ends up at the start. If your program takes more than polynomial time you suck at programming and should kill yourself.
>>
>>167716468
Can I assume P = NP?
>>
>>167716468
Did you think adding the toll to the question would make people not notice your trap?
>>
is there still a market for Sim games?

I built a "game" (more like framework) for a sim/tycoon-esque game and I'm getting to the point where I actually need to work on whats going to make it a nice game rather than just functionality.

I was thinking a space station simulator where you manage colonist's and stuff, but there are probably already 100s of those... any ideas for something unique?

>inb4 loli sim
>>
>sourcefag so upset about sunibee he actually incorporated it into his samefaggotry routine
you can't make this shit up
>>
>>167716694
Only if it's a meme simulator and you market shitty physics as a feature
>>
>>167716773
oh, you're thinking more like Train Simulator and stuff like that

when I said "sim" i meant like

SimCity, Zoo Tycoon, etc
>>
>>167714519
literally who
>>
>>167716694

Zombie outpost tycoon. You have to build a new society in a postapocalyptic zombie world. Build walls, defences, send out scavengers etc.
>>
I wish lua were more consistent about when it pops values from the stack and when it doesn't.
>>
>>167716884
The maker of agdg2. They sometimes trip here as "pepsifag" from their phone.
>>
>>167716631
what's the trap?
>>
>>167717040

Where is your game?
>>
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>>167716932
Stealing this idea
>>
>>167712307
but dude all i see is a panda

but seriously is there a way to view it without the browser extension?
>>
>>167716932
>>167717250

i can think of atleast 2 games like this.

but none of then has rape and pilage systems like mount n blade
>>
>>167717456
log in to g.e-hentai first, and allow cookies

let it completely proceed to whatever page you logged in to
>>
>>167717250

Think Rimworld but in a realistic zombie setting with Banished graphics.
>>
>>167717617
You ruined it.
>>
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I don't like the default game maker colors and i tried porting over my notepad++ settings but they're not that good

anyone wanna show me or share some good IDE colors?
>>
>>167717671

w-why?
>>
>>167717795
>l-look at my enginefaggotry guyze
Where is your game?
>>
>>167717250
it's not a new idea at all

on that note I really need to finish rebuild 2
>>
>>l-look at my enginefaggotry guyze
what did he mean by this
>>
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>not using player telemetry to train your AI NNs
>>
>>167717997
Who are you quoting?
Where is your game?
>>
>>167717671
You have no game.
>>
>>167718202
i'm quoting @167717912
my game is in the thread, recap and more than one demo day
>>
>>167717250
but can you make it real?
will you make it real?
>>
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>>167718415
This is true in multiple ways.
>>
>>167718449
>doesn't post his game
Ah, so you're a liar with no game, then. Okay.
>>
>>167718601
kek
i'm rune revolver dev
i just want comfy IDE colors to work without straining my eyes
>>
how to dev when addicting game exists
>>
>>167719086
you take breaks

i'm devving while playing warframe, pillars of eternity and hots
>>
>>167703028
thanks a lot
>>167703084
>>167704427
>>167704529
thanks. true, im going to change that asap. and maybe keep a few heavier objects that will bounce you back
>>
>build prototype
>get satisfaction
>scrap it

The vicious cycle of almostdev
>>
>>167719251
At least you're not a lost yesdev
>start building game
>get somewhat far into the game
>realize game has no future even though you've grown fond of it
>have to choose between letting go and accepting it wasn't gonna work or continuing to work in it despite having no chance of success
>>
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>>167712314
I don't know, I'm pretty bad with sculpting, learn to draw first i guess, maybe.

I think I'm on a reasonable way to do trees/ vegetation. Do these trees look good?
>>
>>167719086
you gotta hit rock bottom, solo queue first pick spec EVERY SINGLE GAME
>>
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Got some enemies moving around and stuff in the last hour. Been messing around with them being able to dodge and stuff too.
>>
>>167719594
They look furry.
>>
>>167719594
They look ok at a distance.
>>
>>167713243
>3ixels
>>
>>167719658
Yo that looks silky smooth, anon. Nice work.
>>
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Made some sprites. Hopefully I'll have all the visuals for this room done by this time tomorrow.
>>
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>>167711046
nice
>>
>>167721734
>programmer art suddenly turns into DWARVEN PIXEL CRAFTSMANSHIP OF THE HIGHEST QUALITY
i want to lick, every fish.
>>
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Finally making a tutorial level for bokubay with just a straight away simple design to teach the player pushu the blocku.

Also shows the player how to kill enemies with the puzzle cubes.
>>
Marshaling data between Lua and C is kinda painful but it can't really be much better than it is.
>>
question
in game maker
if i want to do a fire effect that spawns, travels a bit and dies down, and is created every step by an object
should i use objects or particles
>>
>>167722385
I thought the demo's first level did a decent enough job, but you've added a lot more...business to the scenes since then, so it may fit.
>>
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Progress. What do you think?
>>
>>167722983
Particles.
>>
>>167723071
Whoops, that's supposed to read "busyness", not business.
>>
>>167723309
wtf is that
>>
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Would making everything really tiny in UE4 (for example setting all your characters to scale size 0.01) improve your game performance or have no effect?
>>
>>167723937
No effect.
>>
>>167723980
not the same anon
care to explain why?
>>
>>167723937
It would make it worse because you're more likely to run into floating point errors
>>
>>167723309
I don't see a game there.
>>
>>167723937
Scale is more or less irrelevant.

Going out to either end of the spectrum (really big or really small) can get the sort of issues >>167724083 mentions but for stuff within a couple powers of 10 of each other there isn't really an impact.
>>
>>167724070
Because performance depends on the work being done, which means things like # of objects drawn, # of vertices transformed, and # of pixels rendered. If all you do is change the numbers while keeping everything to scale and the same size on screen, none of this will change.

>>167724083
>>167724160
Scaling everything has no effect on floating point error; it's relative. You get twice the absolute error due to the numbers being twice as big (and so on for all scales), but...the numbers are twice as big...so the error is half as noticeable.
>>
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progress haha
>>
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>>167723309
>"progress"
>it's just a garrys mod posing
>>
>>167724471
>Because performance depends on the work being done, which means things like # of objects drawn, # of vertices transformed, and # of pixels rendered. If all you do is change the numbers while keeping everything to scale and the same size on screen, none of this will change.

I guess I should've realized that
Thanks for the insight, anon
>>
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Feedback on this titletheme music would be appreciated!

https://clyp.it/5ou3ygoi
https://clyp.it/5ou3ygoi
https://clyp.it/5ou3ygoi
>>
>>167724801
Maybe it's just me, but some of the timing seems off, like the beat is stuttering.
>>
>sourceshitposting and gayfurfagshitposting always appear at the same time

Really activates your almonds, ...
>>
What scripting languages do you guys use?
>>
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>tfw one of my only friends keeps comparing my game to a popular game every time i bring it up
>he makes jokes about it every single time
>don't want to act like a total pussy by telling him to cut it out but they're actually really hurtful and dismotivating comments that have actually made me consider to stop doing it altogether

i can take nodevs and other faceless faggots "criticism" all day but when it comes from someone you consider one of your only bros it really sucks
>>
>>167725080
what's the comparison?
>>
>>167724929
Not him but those are triplets, it's a perfectly valid musical composition

Triplets can feel strange when there isn't an on-beat timekeeper as well (like how there's no drums at the start)
>>
>>167725080
if he's actually your bro you should be honest with him
>>
>>167725080
Wow. This whining sounds really familiar. Your fellow faggots at the gay pub didn't like your train map, huh, shitfam? Maybe you should kill yourself and do a flip, faggot. :^)
>>
>>167725080
You have to believe in yourself. No human can truly believe in the same dream as you, not even your parents, it has to come from yourself.

I know that sounds super cliche but it's just 100% true, there is no way around it.
>>
I just want to talk about actual games

I have nothing to post today though because most of it was generation/serialization
I'll be implementing my first boss in the next few days
>>
>>167725306
Also this.

But then again if he's truly your friend you should know he isn't trying to hurt you or your dream. I wouldn't feel comfortable in a situation where I felt compelled to tell my friend to lie to me to make me feel better or just not give criticism.
>>
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>>167725080
You're really naive if you're thinking that a normie will ever know the complexity of making a game.
Most people think that's it's just about placing already made models in the right places.
They have no idea about modeling, animations, programming, AI, ...

I'll never discuss game deving with any of my friends. Let's not even talk about showing them one my non existing game
>>
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Is the key to selling your game dicks and tits?

There's no way this game is selling that much for the Conan brand at that high price. And it can't be the extremely glitchy/laggy game itself. So what's got this becoming the next meme game?
>>
>>167725080
>sourcenigger is back to complain about how his fellow drunk trannies don't like his """"""work"""""""
>>
>>167724471
I haven't tried it but what happens if you make an object that is something like 5 million meters away and then make a second object that is 5 million and 1 cm units away?

Wouldn't it round and the positions are indistinguishable?

I'm too lazy to do the math but if Unity uses 32/48-bit floats then the convergence would be noticeable at some point.
>>
>>167725080
Literally you are an alcoholic for two years and still have no game. Stop commenting.
>>
>>167689394
Retro, FPS, Casual Game, Roguelike, MMO, and Souls-Like are the only things there that are even classifications of games.

The rest are ways of making a game, ways of monetizing a game, political views and/or sexual orientations one might have while making a game, Japanese cartoons, and anthropomorphic animals.
>>
>>167725879
Yes, but it would be the same as 5 metres and 5.00000001 metres. If it were 5 m vs. 5.01 m that wouldn't be a simple matter of scale.
>>
>>167726142
I still stick by my argument that really large and really small values are more prone to floating point errors and I think you've agreed with it based off what you just told me.
>>
Best software for recording music (especially MIDI input). My copy of ableton is telling me I gotta authorise now, and I don't want to pay $800 right now. Also I'd like to not be sued when I release a game that doesn't even make $50
>>
>>167725695
The Conan brand has a big fanbase believe it or not. And yeah, the shock factor always boost the sales. Is a game where you can have a horsedick and cut your enemies' right? A lot of people will want to play it out of morbid curiosity.
>>
>>167726216
Nope.

The error has the same effect whether it's:
500000000 vs 1
5000.00000 vs 0.00001
0.000005 vs 0.00000000000001
>>
>>167725080
Shut the fuck up sourcepham. You are a nigger and you know what you did. You are not welcome anymore. (You never were though)
>>
>>167724929
Yeah the intro without the beat throws some people off due to the triplets.
>>
>>167722218
>megaman 3
>none of them are men
>all of them are small
>>
>>167726363
I may have fucked up some of the zeroes but hopefully you get the idea.
>>
>>167725080
why the fuck does this have so many responses
>>
Anyone know how to, in Game Maker, loop back to a certain point in a song when it ends smoothly? I have song loops with intros but my current method has a little delay.
>>
>>167719594
smoothed normals work best with some kind of texture

if you can make the textured leaves look flat shaded then it might work
>>
>>167724471
>Scaling everything has no effect on floating point error

in theory yes, in practice no

in reality, there is an exact value where the least significant bit is dropped, you want your game to take place before that, arbitrary scaling could change things
>>
>>167726828
danny decided it was sourcefam
>>
Who is/was rotatedev?
>>
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This was the appearance and structure of the tables: They sparkled like types, and all functioned alike. Each appeared to be made like a table within a table within a table.
>>
>>167727034
To be pedantic, that's not error, that's overflow.
>>
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Shaders are weird, been playing with those today.
>>
>>167726828
Are (you) jealous?
>>
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Homing Progress
Tune up the powerlevels of options Homing Missiles and update the smoke particle texture
>>
>>167727129
some guy who was making a sidescrolling runner game where you rotate the protagonist to stick to walls an avoid obstacles

the placeholder for the main character was extremely shitty and became a meme known as "rotateguy"

this is where it all fell apart, because rotatedev had a case of the terminal attention whore and became a nodev who posted memes on tumblr instead of making progress

he would regularly post the same 10 second gifs of the game over and over and over

now he's on hormones or something instead of making games
>>
>>167727594
>he's on hormones
As in female hormones?
>>
>Undertale was developed by Toby Fox across 2.7 years [...] financed through a crowdfunding campaign on the website Kickstarter [...] with US$51,124 raised by 2,398 people

>fifty-one thousand fucking dollars

>raised to make some nobody's shitty amateur RPG Maker game

on one hand, this gives me hope than anyone can make it.

on the other hand, it fills me with insurmountable rage that this guy raised fifty thousand fucking dollars for nothing. I mean jesus, that's enough to pay for a college degree, enough to feed a family. that money could have gone to a goddamn charity or something. holy shit that's a lot of money that people just threw away at some random faggot on the internet which they had no idea would even COMPLETE an rpg maker game, let alone a good one

maybe I should be a cheapskate and set up a kickstarter to make my game. who fucking knows. feels dirty but I love money and money is money.
>>
>>167727396
I have no idea whats happening in that webm.
>>
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Has my autism been refined to weapons grade yet?
>>
>>167727718
>it fills me with insurmountable rage that this guy raised fifty thousand fucking dollars for nothing.
He had a demo ready before the kickstarter and it was fun and impressive enough to donate ten bux for most people.
>>
>>167727304
it's not overflow, it's the exact value where the precision you need for your game to be stable is dropped, that is a rounding error

for example, if your unit is 1 mm, and you need 1 mm precision for it to function, after ~700 meters 1 mm will no longer be representable and your game starts to fuck up

if you scale everything up, the bit will still drop at the same "distance" from 1.0, so if you scale by x1.5 and every 1.0mm becomes 1.5 units, your effective range is then reduced to ~460m
>>
>>167727718
You can be mad if you like but he wasn't a 'nobody'. He was well known in his circles - those circles were just not your circles.

That's why he got funded. That's why his game became an indie darling. That's why he made mad money.

He didn't raise the money for nothing. He raised it to make a game - which he delivered on. Delivered on so well that a lot of people wanted it as GOTY (undeservedly, but it was good).

If you want to be mad about him using that money to do what he said he would then be mad that people are willing to spend that money on games than on charity etc.

He'd completed romhacks (arguably, 'games'), had a following, etc. He found a niche, exploited it, and knew how to work his target audience.

Don't be mad. Learn.
>>
>>167727694
>I threw away my hopes and dreams to become a girl. Epic
>>
>>167724801
I dislike the use of both squares to play the same melody on different instruments.
>>
>>167727759
Some call it autism but i prefer dedication
>>
>>167727572
sick jojo reference
>>
>>167727906
>learn

Gross. Why would I try and learn how to make a game I think is shit? I'm not that other anon, I'm not really bothered by the kickstarter thing, the way i see it he delivered for his fanbase.

That fanbase is fucking wrong though. Undertale is a shit game.
>>
>>167727981
this is my 63rd and final enemy
>>
>>167727728
you and everyone else, anon
>>
>>167727882
Think about it, anon. Now a millimetre is 1.5 units instead of 1 unit. So while the distance is less before 1 UNIT gets dropped, it's still the same for 1 MILLIMETRE to get dropped.
>>
>>167727396
oy vey dis is anudder shoah
shut it down
>>
>>167728149
Scott Cawthon made a game he thought was shit. It turned him into an overnight millionaire.

Undertale was a competent game which blew the lid off its profit margin, had hours and hours of play, fully explored every angle of itself, and launched its creator to stardom. That's a pretty fucking good game in my book.

I know there's no accounting for taste but...
>>
>>167728346
there's sine bits of precision and an exponent, there is going to be an exact point at an exact distance from zero where the exponent increments and the bit is dropped, it's not a continuum, it's all relative to 1.0 not to your unit, only if you scaled it so that 1.0 units = 1.5mm would it work the way you say

but in a game engine it doesn't work that way, you scale the content not the grid
>>
>>167727718
he was known in the homestuck fandom, the armpit of the internet at the time, so he wasn't a nobody at all.

Even if you made a game better than his, you would never be able to hit meme status as successfully as he did without a following.
>>
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>>167727759
>>167728167
That is dedication, friend, be proud of it. What game is this for?
>>
>>167728575
You really need to learn the difference between absolute and relative error. The exact quantization pattern will be a bit different, but it will all average out the same.

Say that at 1000 units the representable values are 1 unit apart (not realistic, of course, just to simplify the math). This means that at 1 unit the values are 0.001 units apart, at 1000000 units 1000 units apart, etc. This is RELATIVE ERROR.

If you scale up your representation by 10, you get the same error in units 10x closer (or 10x the error in units at the same distance). But the same error in units is now only 0.1 the error as far as your game and player are concerned, so there's no difference.

>but in a game engine it doesn't work that way, you scale the content not the grid
Same thing.
>>
>>167729189
>>
>>167729640
Holy fuck I remember you, you're still alive
>>
>>167729607
there's some bits of precision and an exponent, there is going to be an exact point at an exact distance from zero where the exponent increments and the bit is dropped, it's not a continuum
>>
>>167729923
And depending on the scale this is more or less noticeable and it all works out the same.
>>
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Small progress.

I'm a bit conflicted on the font, it looks so strange and bizarre now that I'm seeing it in messages, but at the same time I sorta like how weird it looks. Should I keep weird font or redo the font face?

Also I have to redo the corners of jungle trees so it's not so misleading. Collision occurs on even sized tiles and the trees make it look like you can walk through some corners because of that. I think i'll draw in a tiny bush or something for the corner pieces to fix that.

What do you guys think about the font though? Should I replace it or leave it?
>>
>>167730242
The font might not look fantastic, but it definitely has some charm. I'd say stick with it.
>>
>>167730646
okay, I will then, thanks!

Also I noticed an incorrect tile is showing only the top of one of the trees, but it looks like it'd make a good bush to fix my corner problem.

>captcha asks me to select construction vehicles
>pictures of signs and cupcakes
>pick 3 cupcakes
>it fuckin works
???
>>
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>naming your variables anything longer than 3 characters
it's like you WANT your game to take longer to make
>>
>rotate is still haunting this general and trying to ruin it so people join him in agdg2

ITS NOT GOING TO WORK

I WILL DEFEAT YOU ROTATE
>>
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and now I got a new, animated icon for the powered up hammer attack
>>
>>167732058
it'll be faster to make if you write good code instead of lots of shitty code
>>
>>167732314
Your game looks so fucking good, holy shit.
>>
>>167732390
There are over 46 thousand names you can make with three characters. You can easily find a name with only 3 characters that suits a specific item

>manager - mgr
>player - ply
>movement - mov
>input manager - ipm
>>
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>>167732614
here's a (you)
>>
>>167732614
recognition over recall
>>
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unrealios

does anyone know of a way, inside blueprint, to attach an object's location relative to one parent but base its rotation off of another?

I mean a way to do this without just editing its rotation every frame

thanks as always

pic unrelated
>>
>>167733071
>500mb pixelshit with gtx 1050 as minspec
>>
Artist here, thinking of finding a project to contribute art to. Anyone looking?
>>
>>167733381
Post your work, please.
>>
>>167733381
Sorry, I only work with programmer art. But good luck finding a project!
>>
>>167733473
Sure, tell me about your game
>>
man this meme sucks ass you better find a new one
>>
>>167733524
And filtered.
>>
>>167733473
>But I want to know what project I'd be working on first
>Nobody will apply unless you show what talents you have
>Well that's backwards
>Well that's life
>Artist here, anyone looking for an artist?
>Well do you do [X]?
>No, I don't. But thanks!
>What do you do?
>I'd rather not tell you as I'm more interested in the engine/game I'd be working on.
>That's wrong.
>Is it so wrong for me to prefer to have a preference for a project?
>It's wrong-ordered - you post work and people might find work for you in their game. Nobody will bring anyone aboard who they don't know can do the work.

There. Now I've resolved that entire stupid diatribe/series of samefaggings so nobody has to respond to this post.
>>
Holy shit I just wanted to make art for a game
>>
>>167733562
how did you filter someone with no name?
>>
>>167726852
Trim the audio better.
>>
>>167733721
Then show your work. If you're not willing, don't advertise to begin with.
>>
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>>167733182
>>
>>167733721
see >>167733676

particularly
>Nobody will bring anyone aboard who they don't know can do the work.

You need them more than they need you. It's up to you to prove you're worthy, not the other way around.
>>
>>167733737
>not filtering "Anonymous"
Really enhances the agdg experience.

>>167733812
Stop samefagging.
>>
>>167733721
No you didn't, now fuck off.
>>
>>167688840
Slightly related, but has there ever been a game with a health system like sonic?
>>
>>167733721
I'm not sure why everyone is jumping on you. Seems perfectly reasonable to want to know about what you're getting involved in.

I'm working pretty low-key, mostly just learning the basics. It's my first game, a pretty straightforward platformer/rpg thing in Gamemaker. I'm just using placeholder art but I'm open to getting a little more focused
>>
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>>167733071

What's the context?
>>
>>167734020
I'm making a hologram for 1st person mode of controlling a vehicle.

I want it to keep relative location from the spring arm, but mimic rotation of the actual pieces

I think I'm just gonna go with updating its rotation every frame
>>
>>167734007
Sounds like a fun project but I'm not really interested in Gamemaker at this time. Good luck though
>>
>>167734007
Need more details. What's your target art style? Audience? Is there a particular game you'd like yours to look like? What's your budget?
>>
>>167734150
best meme
>>
>>167734150
Oh, sorry

>>167734203
Very open, mostly learning right now. What do you do? No budget
>>
>>167734309
Well, I do a lot of 2D art, 3D art, particle effects, and so on. I also have done iconography, logo work, and some small amount of shader work.

Anyway it sounds like a fun shitpost but I'm not really interested in sourcefam at this time. Fuck off though
>>
tfw don't know how much of agdg is just meme roleplay
>>
>>167734601
With or without the lonely anon who shits on himself as hard as he can in an attempt to constantly derail the thread and ruin it for others?
>>
>>167734601
agdg is just you and that one samefag who types really fast
>>
>>167734414
Ok uh well thanks? This went about as well as I expected I guess
>>
I never got good at anything but video games as a kid because the talent meme was beaten into me senseless so whenever I tried any kind of creative skillset or anything really I immediately gave up when it got hard and never practiced or did anything. Now I'm in my mid 20s have no skills and I'm trying to get into everything all at the same time and constantly asking for help and asking so many questions on a daily basis is starting to get to me. What the fuck is the point of trying if everything you do is shitty and it's going to stay shitty unless you practice forever but you never want to do anything because all you can make and everything you do is shitty and mediocre and you just get more and more frustrated dwelling on this fucking up your work flow until you get so frustrated and give up because you never see any improvement because you're so mad with yourself.

I fucking hate my life.
>>
All the musicians I've contacted so far on this game have all gone silent. I'm even offering to pay for tracks. At this rate I'm just going to have to make my own damn soundtrack.
>>
>>167734849
>I'm even offering to pay for tracks
Since when is it acceptable to NOT pay for tracks? People don't unironically say "your payment is exposure :^)" do they?
>>
Shitposters are awake. See you guys tomorrow.
>>
>>167734849
How does one get started making a soundtrack?
>>
>>167734927
To musicians trying to break into the industry, getting their name on a title is acceptable for some, yes. Others believe in a project so much that they're willing to contribute for free.

I contributed my own time to Star Ruler for free initially because I believed in the project and felt it deserved better than what it had - and also because it'd put my name on a game's credits.

Getting noticed in the music world is often the road to getting paid.
>>
>not just licensing your music or using public domain music
>not making it a "feature" that your game can play the user's music
>>
>>167734927
happens all the time with art and music
it's so difficult to get paid for those things that people give them away for the possibility of future payments/profit sharing
>>
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How is fire fly light in QT games suppose to look like?
>>
>>167734927
sometimes local musicians will do things just for a few beers each and the joy of playin (and some even PAY to get into gigs) but for vidya, nah, that transcends memery into just plain rudeness
>>
>>167735052
You start with a theme. Not a musical theme. The theme of your soundtrack - what sort of instruments does it have? What sort of mood? Do you want it to sound like another game/soundtrack/etc?

Are the tracks short? Long?

All those variables are best decided before you start working on tracks because songs take a very long time to write well.

>>167735080
Seconding this. I got Nounverber to make the original tracks for Ouroboros: The Sacrifice for free (well, the main theme and its accompanying track) and he made music for Hotline Miami 2. Didn't even ask to be credited - though I did anyway.
>>
>>167735080
>>167735213
similarly, dan whats-his-face's first "big" thing was Iji, but Iji wasn't that big. he went on to do a bunch of other indie games though
>>
>>167735213
Did you approach him or did he come to you?
>>
>>167735426
>SHITPOSTING NORMIES AND WAGIES
Yes, it's definitely not the people with unlimited time and depression shitposting in this thread.
>>
>>167735426
4chan is rightful /soc/ clay
>>
>>167735474
>godrace NEETs
>depression
I think you're mistaken. Shouldn't you be sleeping tight so you can work hard for Mr. Sheckelstein tomorrow instead of working on your game?
>>
>>167735471
I was talking about my game on GameJolt's chat and he was online at the time and liked my game. Things proceeded from there.

I've also gotten a lot of work from IX also thanks to talking about my game on GameJolt. I wanted a very particular and peculiar sound that I just can't easily find musicians for - but IX fit in that niche squarely, down to the modified broken-down-and-put-back-together-again actually-record-to-tape and glitch-the-deck-before-exporting-back-to-digital stuff.

Artem Bank, who did the soundtrack work for Star Ruler, I also was approached by over in OCRemix's chat back in 2010.
>>
>>167735607
Nah mate. I'm not working for anyone right now. Not getting trained or educated either. I just think that your behaviour is embarrassing.
>>
>>167735702
What ever you say, failed normie. Go check your Facebook or Twitter or something instead of shitposting on my thread, you stupid fuck.
>>
>>167734805
I know that practice sounds like a meme, and in some aspect, it is (just watch the movie Amadeus and tell poor Salieri that with enough work he'll be better than Mozart). But it's also true that if you do something for long enough, you'll get better at it. The amount of time it requires is based on the individual and on the subject matter. For some things only a few months is enough, for others, even years are not.

The important thing to keep in mind is this: there's no point in anything. We are miserable organisms breeding on a rock making rounds around a huge ball of flame. There's no reason for it, there's no high morals we have to meet, there's no destiny we have to fulfill, there's nothing great going to happen in the future, no rapture, no revelations to get ready for. You are free to do whatever you want with your meaningless existence. Don't sweat it if things don't go as good first. Just pick up a topic and do it as long as you find it fun. Think about it as quests in a video game. You can not go right at the boss at lvl 1 with no gear, right? You need to grind, collect the best items, beat some mini bosses etc. The only way to beat this game is to sit down and do it. You only truly lose if you put down the controller.

So get your Loomis and your C++ book or GM tutorials, and – like the wise man said – just fucking do it.
>>
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>>167735836
>my thread
How sad an existence do you lead that you claim ownership of a literal pile of shitposts.
>>
>>167735213
Yeah I know that. What I mean is, what programs are available to an amateur dev to create tracks?
>>
I'm having a retard Unity beginner problem.

I'm trying to display a score for picking up items on a GUI text object. I can't for the life of me get the score integer to display in the GUIText object. It keeps throwing the error that it can't convert int to string. The tutorials just work because they're all done in an older Unity version, and all the answers to my question don't work because google returns results from 2013.

Help?
>>
>>167735910
You are not welcome here, sourcefam. Leave before we have to sic you-know-who on you again.

Do you WANT to go back to jail? Stupid fuck.
>>
>actually posting your game on 4chan
>wanting to publicly associate your product with 4chan
literally why
>>
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>>167736081
>resorting to boogeyman calling
If you're trying to proove that you are not pathetic, this is not the way to do it, friendo.
>>
>>167736127
>product

uhh read the title honey it's AMATEUR
>>
>>167735956
If you're on a Mac there's a lot of them surprisingly.

If you're on a PC the pickings are slimmer. I see folks using LMMS and Ardour mostly these days. By and large though anyone making music for reals is typically using a paid DAW of some sort, be it budget-range like Cubase or full-on-wallet-smash like FL Studio.
>>
>>167736001
Show me the line it's erroring on and I'll see if I can't fix it for you, anon.
>>
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>>167736279
Ok I think I got it maybe. Problem is that this script placed on the "coins" themselves. I expected I would be able to marry the GUI Text object displaying my score number, but for some reason that asset won't pull over to the "coin" prefab.
>>
>>167736443
>System.Convert.ToString()
What a magnificent language.
>>
>>167735169
Uhh, I'd probably tone down the intensity and maybe lower the ambient/scene lighting a bit too. It doesn't look dark enough for a firefly.

Just less intense overall.
>>
>>167736443
nice enginedev you moron. just kidding it's not nice at all. that's not gamedev. we dont want it here. fuck off you stupid black
>>
>>167736443
Ah, I can help you out some in any case.

On line 26 you can instead write:
coinScore.text = coinNumber.ToString();

Most types and such in Unity have built-in conversion methods to help you out in those respects.
>>
>>167736443
Not that guy but what I am always doing is just coinScore.text = ""+coinNumber;
>>
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>>167736561
>>
>>167736632
I think that would just error. Unity doesn't tend to implicitly convert types to expected types and will just instead ask you if you meant to convert it and state whether it knows there's a conversion available.

I guess the + operator here can add to string implicitly by direct association? That's a weird use-case though. Can't say I've seen it before but if it works, it works.
>>
>>167736591
Well that's much cleaner at any rate.

Maybe I can just write a new script if I can pull the coinNumber integer from this script to that script somehow. Or just have a new collision event.
>>
>>167736784
You certainly could, yes.

If your script was named 'Coins' you could, in the other GameObject, write something like this (where 'target' is the game object that has the other script component):

target.GetComponent<Coin>().coinScore.text = gameObject.myCoinInteger;
>>
>>167736943
GetComponent<Coins>() rather than GetComponent<Coin>
Sorry, it's late and I missed that typo.
>>
>>167736943
Went ahead and did it but for some reason I still can't pull the text off the hierarchy to the script section of the inspector. Ideas?
>>
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>>167737082
>monobehaviors
What if you want to detect collisions at a specific point in your update cycle?

Oh. That's right.
>>
>>167737210
You mean you can't dragon drop it?
>>
> Cube placeholders for tower defense game
>Made a grid manager that reads 2d array tile information as a scriptableobject and prints out an isometric array for a tilegrid
>Used sprite billboarding to attach 2d-sprite towers to isometric tiles with correct orientation
>beginning work on tower upgrading and enemy pathfinding
TFW you dev all day but your only progress comes in an hour after finally choosing an engine.
>>
>>167737210
Odd, you should be able to. Are you sure you're targeting the right gameobject? Could I get a screen of your hierarchy and inspector view with the object that's running the script selected?

>>167737253
"How do I add a number to a string"
"Here's an easy way"

>Well, certainly, if you're a plebian. What if you're in an environment where you need to add a number to a string in an array whenever you detect a bitwise operation occurring in the garbage collector? Checkmate.
>>
>>167737375
Pretend you weren't (You)'d in that post, it was an accident
>>
underscore_case is so comfy and feels more "debugg-y" than camelCase (or even worse, PascalCase)
>>
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>>167737363
>Forgetting your image
>>
>>167737423
yeah i love awkwardly reaching way over to an unfamiliar key with my pinky every single time i want to type a name
>>
>>167737423
The underscore key is in the absolute far corner of the keyboard while also requiring you to hold shift at the same time. It's an absolutely retarded naming convention that only slows down your typing efficiency and breaks flow.
>>
Damn this came out better than I thought it would
>>
>>167737605
>>167737638
what are you, amateur typists? it's just as inconvenient as a ~, ?, /, \, |, backspace or any random key that is slightly far away from the home row.
>>
t>>167737789
>it's just as inconvenient

Correct. It's inconvenient. Next time read your post before pressing submit,
>>
>>167737789
Only the ones that require also holding shift are even close to being inconvenient, and literally none of those examples are used frequently as they are not valid characters for names
>>
>>167737896
also idk if you're the guy who insinuated using the _ key requires a pinky, but I use my middle finger and idk how small one's hands must be to require the fucking pinky for that.

Anyway, it's very slightly inconvenient for a boost in readability and, like I said, comfyness. I never said it was all about what's convenient
>>
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>tfw to intelligent to use an editor with auto-complete
>either go short and incomprehensible names or long and more typo prone
>>
>>167737981
Pinky on right shift, index on _
>>
>>167737972
>literally none of those examples are used frequently as they are not valid characters for names
if something isn't a name it's not used in programming frequently? what? have you never ||'d a conditional? use a destructor? use an escape sequence?

you use shift when you use camelCase anyway so I don't see the point. The _ key is right next to other extremely frequently used keys in programming like pretty much everything up on that row starting at %
>>
>>167738169
You type names significantly more frequently than any of those other operators retard. Resorting to absurd absolutes so you can attack a strawman only proves you have no argument. Stop posting.
>>
>>167738152
the original reply was "pinky going over to an unfamiliar place" and I sure hope the right shift key isn't unfamiliar. Also middle goes on _ more naturally imo
>>
>>167737423
>making things intentionally harder to read to feel like a hacker on steroids

kys
>>
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>>167738282
>underscore names are more difficult to read than camelCase
>>
>>167738341
This is true for any experienced programmer anon. Spaces are reserved for signifying the "next" thing in a line of code

goodName = x + y;
bad_Name = x + y;

It's easier to identify each individual part in camel/pascal case. The additional space that the underscore introduces makes the line ultimately harder to read
>>
>>167738219
you should be using an IDE with autocomplete so your point is moot. in the time since you made that (horrible, horrible quality) post I was using plenty of operators and names and autocomplete kicked in for names before I could even use the underscore, and the only times I went up on the top row was for the + and ()
>>
>>167738483
That doesn't change the fact that you still have to type the underscore sometimes, and ANY time where you have to type an underscore completely breaks typing flow since you have to put your hand to an extreme edge of the keyboard where it otherwise wouldn't be - whereas with camelCase, resting your hands normally on the keyboard leaves your pinkies naturally hovering right above the shift keys - so you never have to stretch far in any way to make a capital letter, unlike an underscore
>>
>tfw monodevelop consistently crashes every single day even though I only have 10 tabs open
>>
everyone is dumb except me
>>
>>167738472
>bad_Name
>capital N
Well fucking done, idiot.

If you can not differentiate between underscore characters and empty spaces, you definitely need your eyes checked and editor settings reevaluated.
>>
I like aggy daggy daily themes. Yesterday it was the great zee/zed debate, today we talk about pinky fingers
>>
What engine and or libraries does everyone use? Game maker and unity feel clumsy to me.
>>
>>167738902
>Not coding your own engine in your own language

Fucking dragon drop babies these days...
>>
>>167738847
>if you cannot at a quick glance differentiate between two spaces that are the exact same length but one has a one pixel line at the bottom
hmmmm
>>
>>167739061
http://www.cs.kent.edu/~jmaletic/papers/ICPC2010-CamelCaseUnderScoreClouds.pdf
you're wrong
>>
>>167738664
S H O U L D A
H
O
U
L
D
A

used Microsoft™ Visual Studio© Community Edition™ 2015
>>
>>167739206
tfw macfag tho
>>
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>>167739061
>>167739130
>>
>>167739273
>replying to your own post
Academic research culture is purely masturbatory and does not care about finding objective truths.
>>
There's going to be a game developer group meetup in my town. Should I open fire on it with a semi-automatic rifle?
>>
>>167689546
practice = steady hand
>>
>>167739341
and your measurements are better at finding objective truths? because you said so, right?
>>
>>167739356
Show them your game, real life playtesters are invaluable
>>
>>167739364
vitamin b1 and good blood sugar levels = steady hand
>>
>>167739356
show up with a maga hat
>>
>>167739516
well ok, but you still need to practice, like anything that needs muscle memory
>>
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>>167737467
>3d world
>2d characters

start over
>>
>>167739607
and I don't mean general steadiness, just steady and accurate lines
>>
>>167739643
>Someone who has never played a PSX JRPG
>>
>>167739643
Hnng holy shit that first screenshot. I completely forgot about that game existing, but I remember playing the shit out of it and loving every minute.
>>
//inflation up -> debt down (cheaper debt)
//debt up -> gdp down (decreased investment)
//gdp up -> inflation down (insufficient money supply)

//inflation down -> gdp up (increased purchasing power)
//debt down -> inflation up (increased spending)
//gdp down -> debt up (covering losses)

economists, this make sense for a simplified simulation of national finance?
>>
I want to make a JRPG
>>
Anyone need an artist?
>>
>>167740092
>//inflation up
I'd play it

t. Dobson
>>
>>167740068
>someone who has never played resident evil
>>
>>167740205
RE had 3d backgrounds. they were prerendered, but still 3d cg.
>>
>>167740205
>It's all bad because this game is good
I'm not saying they're all good either.
>>
>>167740092
economy is a lie, in reality inflation is completely controlled by private actors with no outside influences
>>
>>167740173
we've done this meme already in this thread
>>
>>167740228
and it allowed more detail than the ps1 could render in realtime, allowing them to focus on rendering nice character models

compare doom to RE, it's night and day
>>
>>167740253
inflation being controlled by the government/powerful interest is obvious (see WW1/2 era, forced hyper inflation by Germany or the past 50 years of US targeting 2% inflation)
that doesnt make the economy a LIE. it is a real thing that exists.
>>
>>167740439
economical theory is demonstrably false and the authors of the theory are highly suspect in intentionally falsifying it
>>
>>167740486
>economical theory is demonstrably false
what? all of them?
>>
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Well after fiddling with GM:S for a bit, I'm testing out Unity. I figured out how to put an object into the world. It is a very blurry object, and it does not rotate properly, but it is there. I can also walk around, but that was a preset thing, so I don't really count that. Now I'm trying to figure out how to do a third person camera and I want so badly to just use the preset but I know it'll suck if I do, and I won't learn anything. This is extraordinarily difficult.

Maybe I should've started with, like, pong. Anyway. That's how I spent my last forty five minutes. What's up with you guys?
>>
>>167740845
think about what rules the camera should follow
>>
>>167740316
Sorry didn't realize that was a meme
>>
>>167740754
It's all in the archives. Look it up and see for yourself, shitposter.
>>
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>>167740983
I mean, I could articulate them in English, but I know literally zero coding, so I'm not sure how to explain what I want to happen to the computer so it'll do it. I guess that's what I'm trying to solve now. But good tip, keeping that in mind will probably help me tackle this full steam ahead.
>>
This is retarded. I'm an artist who just wants to find a game to work on. I don't care about your shitty memes just tell me about your game.
>>
>>167740845
do you understand how quaternions and matrices work?
If not, do not make a 3D game
>>
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>>167741190
you should probably start with some programming excersizes until you at least know how to use a callback function
>>
>>167741307
b-but 3D is easier and less work than 2D nowadays! agdg memesters told me so!
>>
>>167741298
I won't give a flying fuck about even considering you until you show me what you're capable of. You're the one who has to present first.
>>
>>167741190
you really can't make a 3d game without a few years of programming experience
>>
>>167741359
This is totally not a response he was hoping to get.
>>
>>167741307
I don't understand either and still use them just fine
>>
>>167741298
Try harder next time, mr. meme.

>>167741307
Don't listen to this guy, I make 3D games and know nothing of quaternions or matrices.
>>
>>167741357
>b-but 3D is easier and less work than 2D nowadays! agdg memesters told me so!
not even AGDG memes this hard
and we meme pretty fucking hard
>>
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>>167741307
I have no idea but if I need to know then I'll figure it out.

>>167741342
That's a good idea. I've had the Unity starter tutorials bookmarked. I'll check them out.

>>167741385
I appreciate your concern but I think I'll be okay. I know it'll be a real effort, but I truly believe the goal in my mind is realistically attainable.
>>
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>>167741609

Never give up
>>
>>167741298
I would love some help replacing my placeholder art. Could give me some direction on where to take things too since I never made a design document
>>
If you still use degrees instead of radians, you should not be making a 3D game
>>
if you prefer swiss to provolone, you should not be making a 3D game
>>
>>167741812
>Liking provolone
>Ever
>>
>>167741751
What type of game? What engine? I've heard design documents are helpful but I could see how it would feel like overkill
>>
If you still use butter instead of margarine, you should not be making a 3D game
>>
If you use Unity instead of Gamemaker, you should be making a 3D game
>>
>>167741812
>>167741895
The difference is the post you're memeing actually made a perfectly valid point which you're unable to directly address
>>
>>167741957
you're the kid trying to tell the bully he's just insecure
>>
The difference is the posts you're memeing are the shit the post you are trying to protect was trying to start
>>
>>167741609
if you really are insistent about it, then your only hope is UE4, because you could make the game entirely in blueprints
otherwise you need to learn how to program
>>
>>167741957
theres no difference between using degrees or radians as long as you have a consistent unit of angle
>>
>>167742109
Thank you sourcepham for that Full Sail Shitposting """advice""". Can you fuck off now?
>>
>>167739643
except populous and total annihilation were both fucking awesome
>>
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>>167742178
>oh shit im proven wrong
>better boogymancall the fucker
>>
>>167741881
An RPG where you are in a world that's held back this one civilization in a technology bubble, and you are a sort of agent/liason inside that bubble. Making Gamemaker but finding I often hit walls and feeling like I should learn something else
>>
>>167742093
Everything I've heard about UE4 sounds pretty complex, though maybe I've looked at the wrong material. If so, please, let me know. Otherwise, I might stick with Unity simply because there seems to be a whole lot of resources explaining how to solve problems.

I really think you might be overestimating what I'm trying to accomplish. Then again, maybe I'm just underestimating the difficulty of something that sound quite simple to me. Either way, I genuinely appreciate your input.
>>
>>167742228
Shut the fuck up sourcepham. You were NEVER welcome here. Get out of my thread.
>>
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>>167742413
>my thread
>>
>>167742093
blueprint is just programming with an extremely shitty input
>>
>>167742376
well, I don't know what your game is gonna be, but
>maybe I'm just underestimating the difficulty of something that sound quite simple to me
yeah, it's that one
programming is a skill people take years to learn before they're any good, and most people honestly never get good enough to make a 3d game
games are among the most difficult types of software to develop
>>
>>167742109
Code is much easier to read and infer the meaning of if you use radians
>>
>>167742413
If this is your thread, surely you must have a game. You know, because this is a game development thread.
Where IS your game?
>>
>>167742293
Huh, interesting premise. Sorry though, I'm not willing to work with Gamemaker at this time. Good luck in your endeavor
>>
Oh cool, look what I found. And I'm not even doing 3D.
http://stackoverflow.com/questions/2146884/why-does-opengl-use-degrees-instead-of-radians

Sounds like it's really just preference.

You use degrees or radians. Internally, matrices are used anyway.
>>
>>167742787
>practical advantages:
>C uses it
>many others use it
Top notch argumentation.
>>
>>167742482
>yeah it's that one
I'm going to assume you're right, because you'd know better than I, but couldn't it be both? Imagine, say, DOOM. If what I want is on the same level of complexity, are you saying that it isn't worth trying?
>>
>>167742741
thanks
>>
>>167742293
is the technology bubble roughly 21st century earth
>>
>>167742508
Where's yours, you stupid cuck? That's you. A cuck. Cucked by me. You stupid nigger cuck. :^)
>>
>>167742876
I'm saying you have to learn how to program

it's like trying to build a microchip without first learning some electrical engineering
>>
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squishy tower of fens
>>
>>167743179
Isn't that what I'm doing by watching all these official Unity tutorials? What else could or should I be doing?
>>
>>167743219
>learning by watching
please tell me you're also actively coding and experimenting with changing what they do, otherwise it's like thinking you're improving as an artist by watching anime
>>
>>167743219
>Isn't that what I'm doing by watching all these official Unity tutorials?
that's like watching video tutorials on Nascar gear shifting strategies
before you've learned how to drive a car
>>
>>167743257
Well I've only been watching, for, what, a half hour, in between replying here? So I haven't messed with what I've typed too much. More just trying to figure out what it is I'm looking at, and how this ends up as a game.
>>
>>167743348
Well it specifically says for absolute beginners, but you're saying they're lying? In that case, I guess I'll just ask my previous question:
>>What else could or should I be doing?
>>
>>167743357
Okay, that's a good place to start. But don't forget once you're feeling slightly comfortable, stray off the path and try to change up the examples. GOOD LUCK
>>
>>167743410
learn how to program
if you want to use unity then learn C#
if you want to use UE4 then learn C++
>>
>>167743484
If you want to be a 1MA god then learn Haskell or Scheme
>>
>>167743556
If you want to be a 1MA Demiurge then learn telekinetic binary manipulation and build your game by putting atoms together.
>>
>>167726673
The megaman is just a legend. This is also the reason the game will never be made
>>
>>167743418
The other anon says it isn't a good place but you say it is. I will try and stray off path, and thank you for the luck!

>>167743484
Any good resources for C# in that case?
>>
>>167724481
Why the long face?
>>
Good luck everyone
>>
>>167743836
>Any good resources for C# in that case?
sorry, don't know
I learned to program over a long period of time mostly by trial and error, and reference documentation
>>
>>167740136
About what?
>>
>>167744028
this is the only way anyone actually learns a language, tutorials ar all shite
>>
new
>>167744318
>>
>>167702918
Make the bullets bigger and contrast with the background more.

>>167744028
>>167744286
>>167743836
Read. A. Book.
>>
>>167742482
it does NOT take years to learn how to program, months maybe, if you're slow in the head

you can learn how to program for unity in a week
>>
>>167743836
>Any good resources for C# in that case?

https://www.amazon.com/Learning-C-Programming-Unity-3D/dp/1466586524/

A book like this.
You learn programming but in a Unity 3D context.
>>
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>>167745936
>>
I'm working on a HUD element to put on screen when the player doesn't have their sword, there'll be a small bar beside this that drains, once that runs out, the player gets their sword back, you guys think this is good enough?
>>
>>167748409
---> boards.4chan.org/vg/thread/167744318
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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