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XCOM General - /xcg/

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Thread replies: 768
Thread images: 128

File: X-COM_UFO_Defense.jpg (20KB, 256x374px) Image search: [Google]
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UFO Hunters Edition

Previous Mission: >>167051989

News:
1)LONG WAR 2.0 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

UFO Music:
>https://www.youtube.com/watch?v=Wxyq5y01QnA
>https://www.youtube.com/watch?v=_19k9ooX5Zg
>https://www.youtube.com/watch?v=Quej476mTXY
>>
pistols are useful
>>
>>167168198
unlike swords
>>
>>167168460
Swords are useful in lw2
>>
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Just like back in 'nam
>>
Itchy trigger tentacle.
>>
>>167168515
>swords are useful in the mod that requires you to avoid all firefights
Okay.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=854507809

All other modders can go to bed now.
>>
>>167169104
>1 Zoidberg woop-woop
I almost want it just to hear that.
>>
>>167169038
Which mod are you referring too? Because I know it's not Long War.
>>
>>167169527
Well duh, I'm not talking about Long War. I'm talking about Long War 2.
>>
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>>167169527
>>167169680
>>
>>167169680
Nah, you must be confused. Are you sure you didn't accidentally flip that "no fun" switch included with the mod? The one where people spend their time trying to run 3 day infiltrations with 2 man squads 24/7 instead of just going on 6 man missions and killing all the ayys, or doing proper smash and grabs?
>>
>>167169836
So what mods would you recommend for full-on ayy slaying, stealth be damned?
Not that anon.
>>
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>>167169965
I wouldn't be the one to ask desu. I haven't done that much modding. Now if campaign anon was here, I would ask him, as he is the expert in this field.
>>
>>167169965
All Pods Active, the king of stealth be damned, let's do this UFO Defense style
>>
my game stutters like hell during killcams/cutscenes and even basic charecter movement

What can I do to fix it?
I already followed the advice in the OP.
What else can I do?
>>
>>167170947
Unistall.exe

Game runs like ass, what can we say?
>>
>>167170947
Does it persist even if after the mission?
>>
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>>167168108
What is this helmet and where can I find it?
>>
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>>167168460

Wrong.

>>167168515

Right.
>>
>>167171604
nevermind found it
http://steamcommunity.com/sharedfiles/filedetails/?id=795789393&searchtext=
>>
What class do you guys find most helpful for Haven advisor? I've been doing assaults for a while for arc throwing and run n gunning.
>>
>>167171974
t. Faceless
>>
>>167172138
I use my sharpshooters as haven advisers because that's all they're useful for.
>>
>>167172138
Assaults, yeah. They're great haven advisers. I also like technicals later in the campaign, when they stop being good on missions.
>>
>>167172138
Technicals and grenadiers.
>>
>>167171974
I wonder what's 16 squares ahead in this fog here...
>>
>>167172138
I've been using Shinobis for the scouting.
>>
>>167172297
There are lot's of close quarters engagements in lw2 (especially around objectives in buildings) and you have command to reposition your shinobi afterwards. I use the sword quite a bit right now.
>>
>>167172645
Command and implaceable, or whatever that perk is that lets you move after kill. Shinobi are just like assaults, except their run and gun is always up.
>>
>>167171510
It's on every mission.
At this point Pectoids are just teleporting into place.
>>
>>167173452
The ability to shoot from further away than point blank is a big deal. Point blank gives 8 choices to stand, two squares away gives 16, three gives 24.
>>
Am I missing something with concealment? Sometimes I get spotted by ayys even after moving to a tile that the game shows as safe.
>>
Do reinforcements just never stop coming in network array missions?
>>
>>167175889
Yes. Go fast or face 5 man drops and then 8 man drops.
>>
>>167175608
Its pretty retarded. You can't see the sight range of a unit if you can't see that unit. I say unit and not enemy unit because this goes for civilians too. I can't count the number of times I've had concealment broken because there were civvies on a spot blocked by some high cover.
>>
>>167175608

You only see red warning tiles for enemies and civilians that are visible to you
>>
>>167176352
>>167176831
I already spotted the entire pod when I moved my unit up, but he still got spotted by a visible enemy on a tile that should of been safe.
It's only happened about 4-5 times in the 60 hours I've played the game so I thought it was a bug.
>>
>>167175608
1. They have to be visible
2. If you're using something like Gotcha and you're not in concealment but you have vision via a Shinobi, Gotcha only shows if you're in vision at the end point. To see if you'll get spotted along the travel path you need to run your cursor along the travel path.
>>
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Post current deads

>two people with crash nickname
>>
>>167177938
What the hell happened on Hellborn Key?
>>
>>167174810
Yes, that's why the ability to graze for 3 damage comes with a 4 turn cooldown.
>>
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>>167178049
it
was
it was
a HQ mission
>>
>>167178130
>not rolling 3 out of 8, then grazing for 1
Uhhh, you don't get to bring damage.
>>
Anyone else have a policy of no body left behind? I think trying to extract everyone, even if they're deceased, is the right thing to do.
>>
Anyone who played first XCOM on DOS:
is it playable without a mouse?
>>
>>167178876
Can enemy unknown run on DOS?
>>
>>167179028
I get you're memeing, but come on man.
>>
>>167179091
first game was called "Enemy unknown" too, tho
>>
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>>167177938
Heidren died attempting to carry King to evac since he was bleeding out.

F
>>
>>167179210
oh
I keep thinking it's ufo defense only because it's always referred to that, and I never see the cover art that has that title
>>
>>167178876
I've never heard of someone playing it without a mouse. I couldn't tell you.
>>
>>167179256
>Furious Tongue
what type of mission?
>>
>>167178876
just checked
nah, it's not playable without a mouse
sad, I love these games where you need only keyboard to play
>>
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>>167179685
snek harem infiltration
All operatives are MIA
>>
>>167180319
I can delete if this isn't sfw
>>
LONG WAR 2 IS GAY
MY GUYS NEVER HIT ANYTHING THEY SHOOT AT!!!
>>
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>>167179685
VIP Extraction, if I remember correctly.

I'll be glad when I get my rig upgraded so I can play on non-toaster settings
>>
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>>167180594
sounds like a personal problem
>>
>>167180823
>alien sympathizer makes fun of a commander's troops not hitting while posting a snake
>>
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>Turn graze band to 0
>Graze more than ever

?????
>>
>>167181120
thanks bro, i was panicked when i posted that
>>
>>167181235
Sometimes zero in code removes the limit instead of reducing it to nothing. Try 0.1 or another very small number.
>>
>>167181235
If it's setting it to zero with the options menu it worked for me
The only assumption I have is that maybe you forgot to save settings, but I'm not going to assume you made that mistake.
>>
>>167181235
>trying to remove magnificent design
You're not going to deal damage to exposed ayys and you're going to like it.
>>
is there any way to change the laser cannon sound effect?
>>
>>167181235
If the enemies you're fighting still have a dodge stat (of which there are plenty in LW2, for purely arbitrary reasons at times), you're still going to have a chance to graze them.

AFAIK, turning graze band to 0 doesn't totally remove grazing from the game.
>>
>>167181659
Down to zero in LW2 options menu, and I made sure to save. Also wouldn't explains why it happens more.

>>167181863
Unless there are passive dodge values you're not allowed to see >>167181567 explains a bit better why every fucking shot there after turned into a graze.
>>
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How do you enable the debug camera? I want to get my screenshot-fu on.
>>
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>>167182385
Scratch, got it.
toggledebugcamera
uitogglevisibility
>>
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[Heavy Breathing]
>>
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>>167183020
That was close. This is why I never do these kind of ops
>>
>>167183020
One grenade and problem's solved.
>>
>>167183440
it looks like he was running a two man infiltration squad

I kind of like how you can game the system like that
>>
>>167183440
It's a two man stealth op, I wouldn't be winning a firefight. Also a grenade would probably kill only one guy.
>>
>>167183020
is it possible to stealth through missions without firefights?
wew maybe it's time to get that game
>>
>>167183903
In Long War 2, yeah.
>>
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Fuck collaborators No ayys get out REEE
>>
Who is playing LW2 with Ironman here? I do but on Veteran.
>>
>>167184150
>Playing Ironman with a new mod with known bugs
I'm not putting myself through that potential pain.
>>
>>167184150
I am on veteran. Just started though. In vanilla, I restarted like ten times on classic and I'm sure it will happen again here on verteran soon. I just can't not do ironman, same with a lot of other games like Invisible Inc. Ruins the whole concept for me.
>>
>>167183903
Sort of. At some point, you have to break concealment when you go for the objective or call for evac. But if you set it up right, you can evac immediately after the objective is completed for a clean get away.

>>167184150
>Ironman
Hell no, honestman for me.
>>
>>167184150
>Ironman
Do you hate yourself?
>>
>>167183560
Yes, but it'll wound the others so that they're extremely unlikely to hit anything.

Also if you don't ever plan on using the nades, you should drop them from the loadout for greater mobility.
>>
>>167184892
>Yes, but it'll wound the others so that they're extremely unlikely to hit anything.
I'm not playing with red fog
>>
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>>167184242
>>167184336
>>167184410
>>167184572
Stop being so casual
>>
>>167185272
>be stupid
no
>>
>>167185272
I said I can't not do ironman in my post.
>>
>>167185272
Not playing on Ironman isn't casual, it's smart. Even vanilla occasionally breaks down, and you KNOW LW2 still has some game-breaking bugs.
>>
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>>167185272
>Just get assfucked by a glitch or bug bro!
Fuck off retard.
>>
>>167180319
>snek16

Post some more.
>>
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That's some nice loot for a timed extract
>>
>>167185478
It really isn't that bad.
>>
>>167186379
But definitely not good enough
>>
>>167186379
I'm not saying you're constantly gonna get fucked by bugs but I'd rather have a save to go back on if it does happen. I don't need an arbitrary mode to prevent me from savescumming, I'm not a scrub.
>>
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>>167185913
>>
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Has anyone tried Coup de Grace on the shinobi class? The ability has been unselectable whenever there have been stunned/disoriented enemies in sight. Is it a passive? Do I need to sword 'em? Or is it just bugged for me?
>>
>>167186581
And even then it the hard save can easily be bypassed by copying the save file.
>>
>>167187140
Now you are just creating extra work.
>>
>>167187206
The point being that if someone that wants to savescum, then they will anyway.

So Ironman isn't the end all to savescumming.
>>
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>>167184150
Yut. I'm going to get the hang of Legendary if it kills me.
>>
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Is anyone that's using the Rainbow 6 Siege armors having trouble launching it through the alternate mod launcher? It shows up after adding the non workshop directory but the file size shown is 0 bytes.

It loads up and works fine through the vanilla launcher, am I missing something?
>>
>Think snapshot works like it always has, only after moving
>Snapshot actually replaces shoot entirely, making snipers useless at long range

Fuck.
>>
>just finished wiping out two Sectoids, an Officer, two sentries, and two Troopers
>pod on yellow alert moves in
>3 Sectoids, MEC, and a Trooper
>2 Sectoids scamper and raise zombos
>Other one mind controls my assault
>MEC flanks and crit kills my Technical
>A roaming Drone moves in from BEHIND me out of nowhere
>Incapacitates my Specialist

Magnificent.
>>
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>>167188438
Mine works just fine
>>
should I bother attempting supply raids early game in LW2? It says it's only light-moderate enemy activity but it seems like a bad idea.
>>
>>167188598
I keep seeing posts like these, claiming that every single enemy who patrols into them gets reaction fire, but it has never happened to me, it still hasn't happened to Boggle, and I haven't seen it happen to Wynns yet.

Be honest with me, here. Are you just shitposting, or just very, very unlucky?
>>
>>167188537
it actually changes how the squadsight mechanic works. it works kind of like the strike rifles in long war where you get a 5 tile squadsight range, except here you get -20 for every tile past 5

I wish they had a perk that ignored all squadsight penalties, then I could have real snipers for certain missions
>>
>>167189417
very unlucky

I disabled that ITT bullshit in the ini

line 135 on in \SteamLibrary\steamapps\workshop\content\268500\844674609\Config\XComLW_Overhaul.ini

zero all four values
>>
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>>167189667
excuse me, I meant to say line 163-167
>>
>>167189454
http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23853
>This is the English text for a new medikit ability and some text I'm going to add to the Death From Above perk.
>Also grants a long-range accuracy bonus for sniper rifles.
><Bullet/> This ability also removes all squadsight-range aim penalties when using sniper rifles at any elevation.
>>
Since LW2 is a thing, does that pretty much confirm that an Enemy Within-like expansion to Xcom2 is never going to happen and in fact they're just going to do XCOM3 if anything?
>>
>>167190060
>Since LW2 is a thing, does that pretty much confirm that an Enemy Within-like expansion to Xcom2 is never going to happen and in fact they're just going to do XCOM3 if anything?
No, why would you think that?
>>
>>167189667
>>167189904
Well, whatever lets you enjoy your gaming experience, anon. I personally like Itchy. It makes me pay a lot more attention to my surroundings, looking for all the dead zones and making me really appreciate that sometimes moving to better cover is more important than overwatch.

Sorry it didn't shake out so well for you.
>>
>>167190095
Since they would need to overhaul LW2 in case of an expansion.
>>
>>167190198
You do realize LW1 came out before EW, right?
>>
>>167190198
Long War 1 had to go through the same exact process. Most people don't remember that LW EU was a thing.
>>
>>167190245
>>167190254
I did not, I got into Xcom like maybe 4 months ago. My mistake then.
>>
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>>167190331
>>
>>167189932
holy shit respeccing all my snipers now
>>
>>167189932
Hmm. To have one guy be better at shooting, or to improve aim of everyone else for free?

I think I'm still gonna go with Rapid Holo, but this does make the choice a bit tougher. I also really want to try out a Marksman build focused on mobility and flanking, but I wonder how I could also try and sync Marksman's crit bonuses with Kubikuri, since that ability doesn't allow you to move n' shoot.
>>
>>167190459
Does this recommend playing EU then LW:EU then the betas in order then 1.0? That's ridiculous or I'm misunderstanding the chart.
>>
>>167191615
No, this shows when stuff came out on a timeline and how they relate to each other.
>>
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Should I play UFO defense or LW2 tonight?
>>
>>167192094
yes
>>
>>167192094
Ufo defense if you want to have fun killing aliens, LW2 if you want to play a shitty stealth game that forces you to run for the evac zone instead of playing the game
>>
>>167192094
Do you want to be punished for carelessness, or do you want to be punished for carelessness with better graphics and fewer soldiers?
>>
>>167179490
It was "X-Com: UFO Defense" in the US and "UFO: Enemy Unknown" elsewhere.
The 2012 version went for maximum confusion.
>>
>>167192638
>carelessness
that's not how you spell "restrain when using explosives"
>>
Any mod that makes XCOM2 more like XCOM1?
>>
>>167193026
In what way.
>>
>>167193148
Remove timers but make the enemys a lot harder.
>>
>>167192094
Do you want to set Overwatch traps, or do you want to walk into them?
>>
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>Mission: Rescue VIP from ADVENT city
>assume this is a captured VIP so stealth on deploy
>all my shinobis are on different missions so this should be ok
>send in one soldier with an smg for a quick rescue
>it was a "VIP is already with you and you have no stealth" mission
>>
>>167189417

I must have been extremely unlucky.

I've not had a enemy activation fuck me that hard before. Usually a Trooper shoots, a zombie raised, or a soldier gets marked.
>>
Is there any better feeling than leaving with the ayy's precious cargo right in their face?
Too big to post here unfortunately.
https://webmshare.com/play/q7nRO
>>
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>>167191537
>spec into a snapshot sniper
>3rd offensive ability in AWC is Run and Gun
>>
>>167194010
stealth squads are a fun way to game the system
>>
>>167192556
Yeah, but it's NEW!
>>
>>167169965

When you start a new campaign, set about 4/6 of your starting Haven on Intel. Then you'll get 6-8 day Infiltrations and can take 4-5 soldiers with over 100%, meaning you can actually shoot things. 6+ is really not feasible until you get the upgrades later.
>>
>finally max a technical
Holy shit firestorm is so satisfying, i was not expecting that sea of fire and mass cover destruction. Quickburn with 18 mobility nuke and run.
>>
>>167195191
I just put all 6 on intel.
>>
What if XCOM introduced separate difficulty levels for the Strategy and Tactical levels? Like how the Silent Hill games have separate difficulty options for Combat and Puzzles.
>>
>>167195191
Do people not know this?

I just did my first mission after gatecrasher, with 1 assault, 1 ranger and 3 rookies.

I hit the baseline at 100% on extremely light activity, took out all the pods + 1 set of reinforcements, got all the loot and VIPs and got out with 1 turn left.
>>
>97%
>but probably... 38%
What mod did I even install to get this highest of kek text
>>
>>167197760
Imperfect information.
>>
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HOW FUCKING FAST DO I NEED TO DESTROY THE HQ

I DID IT IN LIKE 4 MONTHS AND THE AVATAR PROJECTS ALREADY OVER HALF WAY

HOW
>>
>>167197760
lifetime stats
>>
>>167198006
related, is the Avatar Project infinitely manageable if you take down sites like in Vanilla? I would imagine not, but I'd like to know why if so
>>
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>tfw toaster
>tfw I'm just stuck here watching LP's
>twf that only makes the urge worse
>>
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>tfw it's been one of those lives
>>
>>167198154
Actually apparently if global resistance is high enough then you can start reducing avatar time, and the only reason I know this is because of a friend mention he's at 50%+ delaying power or something
>>
Post cool webms.
>>
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>july
>somehow haven't shot down three drones

Stealthing missions has its drawbacks.
>>
>>167198501
>having blacks by choice
>having americans by choice
>>
>>167198501
Needs a Viper serving the drinks.
>>
>>167198860
Don't forget that it has to be on missions that you can get bodies from.
>>
>>167198991
>not having americans
the burger is strong against ayys
>>
>>167196035

I'd wager that no, people do not know this. I didn't, and I nearly gave up LW2 in frustration since it didn't feel like something I'd done wrong, just a bad/magnificent mod.

While the mod documents the new features in the game, it needs to do a better job instructing the player that the Haven is there to be actively managed.
>>
>Just bought this game from Humble Bundle
Tell me /xcg/, what am I in for.
>>
>>167199376

Depends, have you played any other XCOM games before?
>>
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>>167199376
Cute sneks.
>>
>>167199594
I played Enemy Unknown on console.
>>
>>167199746

If you liked Enemy Unknown, you'll like XCOM 2, but it improves in some areas and suffers slightly in others. Still overall excellent.

Now that you're on PC though, you can try the Long War 2 mod that recently came out; a complete overhaul mod that essentially makes it a different game. Don't try it first though; it's worth appreciating and beating the base game first, and not just because Long War 2 is harder.
>>
>>167198991
>>>/pol/
>>
>>167200349
>asshurt black anon
>>
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>Poked by a stun lance for 3 damage
>Gravely wounded for 15 days
>>
>It's a hidden drone next to a pod leading to accidental broken concealment episode
>>
>>167201309
bait me once, shame on you
bait me twice, shame on me
>>
Are there supposed to be two faceless infiltrators right from the start? Happened back to back in my two havens, first month
>>
>>167202820
think it's random, just hope those 2 are the only faceless actually in your haven
>>
>>167202883
Yeah, but it means that there two faceless in each Haven, with only one total extra recruit. That's pretty fucking magnificent for the first month
>>
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I bought X2 just for LW. But I don't even feel like giving it a chance past the first week. The performance of the game, the inbuilt delays between actions that even mods haven't completely removed, the bad UI..

I'm sticking with LW1. Maybe I'll try it again when LW2 is complete, but I doubt it - the game it's built on is such a step back technologically (except in graphics of course) that even if LW2 ends up competitive with the original, it would have that as a main black mark.
>>
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>pod of three sectoids run into view
>all three double move into heavy cover then mind control

why is this allowed
>>
>>167202982
ini edits, robojumper's tweaks + swmt did enough for me, and there are enough UI tweaks to make up for the bad release state
>health pips
>who let this past QA
>>
>>167203129
ITT needs to be fucking optional
I didn't even find it well implemented in EWLW
>>
>>167203245
>>167203129

It wouldn't even be a bad thing if they could only use defensive abilities. Hell, even overwatch and suppression.
>>
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>>167203136
What prompted my post was actually my second attempt to play just now, since I did the engine.ini tweaks but the long load times stayed (not that I really expected a stuttering fix to do more).

SWMT downgraded the slowdowns from unreasonable to subdued, but they're still there. EW is so much snappier. Same with the load times - they're by no means unbearable, but they're frequent, somewhat long, break immersion etc. It adds up to an undercurrent of irritations that EW just doesn't have. And since LW1 is already excellent there's no reason to put up with it for me. Now that I actually tried it, I'm surprised that the majority of posters have stuck with X2 all the way since release.
>>
>>167204254
www.youtube.com/watch?v=W0CYJNw9YJQ
>>
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>>167199031
you're right Viper should be serving drinks
>>
>>167205184
I don't think disliking load times is a subjective thing.
>>
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>move soldier to a wall
>SPOTTED!
>there was a civi around the corner
>>
>>167205624
i just fuck off for a minute and stretch my legs during loads, but 99% of the time i'm playing on the clock anyway kek
>>
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>>167205959
I fucked up by going for a comp sci degree, there seems to be a decent number of jobs with lots of downtime but programming isn't among them.
>>
Fuck your shitty mod lump, there shouldn't be two pods just sitting on the objective. This is my sweet revenge.
>>
>>167206379
I went in for biosci/biochem and accidentally a whole microbio degree because i sucked a million dicks and MB is apparently enough of a dying art to justify full-ride grants
I didn't want to stare at petri dishes in between paperwork for the rest of my life so now i'm back in school for a zoo/animal bio PHD so i can stare at petri dishes in between paperwork for the rest of my life
I now play XCOM for a living wage
How is life even real
>>
>>167207045
Bruh I played XCOM on the clock while working from home as an insurance adjuster. I had to quit because that life was still too shitty to bear. Job came with a free company car, too.
>>
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>Turn 2
>Squad 3 yellow moves away with a muton pod between them and the objective

Are datapad missions meant to be completely unwinnable?
>>
>ini edit to remove ITT
>pod patrols into me on their turn and shoots anyway
>covering fire ranger has vision of advent gunner
>doesn't shoot when suppressed gunner one-shots my gunner out of heavy cover

magnificent

i feel like i should just go back to LW1
>>
just snagged EU/EW+sling/progeny(?) and long war one, any must-have mods?
>>
>>167208496
http://www.nexusmods.com/xcom/mods/631/?
>>
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Despite how much I like the aesthetic of the R6S armor, that plaid pouch on the right calf makes me giggle a little every time. How ridiculous.
>>
Riddle me this /xcg/, I've run into a bug on TWO (2) campaigns now that where there's no enemies and no objective.

Reloading/restarting etc., doesn't fix it.

I guess I have to just turn off mods now.
>>
>>167208623
Well its the uniform of a proud Scot SAS member.
>>
>do the delete config/revalidate fix
>still gets stuck on returning from mission

magnificent design
>>
>>167208610
thank you for not calling me retarded for missing the mods in the OP
>>
>>167208623
That line up looks like the start of a joke.
>a nigerian, a german, and an american walk into a bar

Also, two Center Mass dark events in a row. hahaha fuck you.
>>
>>167208623
hey bro how get arm flags?
>>
>>167208610
wait what is this a shitpost
>>
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>>167208872
The R6S Mute/Sledge armors have them by default like how the BF4 helmets have them on the back of some helmets.
>>
>>167209017
Not at home, are R6S armors uploaded yet or are they still only on mega?
>>
>>167209090
Still mega, and I think still just Mute and Sledge. There's a helmet mod (but they're weirdly low quality ports).
>>
>>167205390
good
at least I know i'll get fast service
>>
>>167209232
Is it in the mega link in OP?
>>
>area suppression and roust

Holy shit, that's hilarious.
>>
>>167209490
I'm not seeing it
kindly r'ing the link
>>
>>167209841
holy shit that's actually a ridiculously good combo
top strats, anon
>>
>>167208729
If you have the commander's choice mod, disabling it seems to have fixed that bug for me.
>>
>>167209356
this nigga gets it
>>
>>167209971
So long as you got enough ammo to take all the shots, it's legit.
>>
>>167209841
genius
>>
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I want to penetrate viper necks with a sword, and behead them.
>>
>>167209841
I've never taken roust before. Does the tech need to be as close as with the normal flame?
>>
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>>167211473
>>
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>>167211473
>>
>>167211492
Roust has about 2 or 3 tiles longer range, not counting the Incinerator perk. I think it's a good idea to run a SMG on an Incinerator Tech to help with positioning.

It's basically an evolution of Supress/Flush, only with added burning and panic. On multiple targets.
>>
Im playing the first XCOM and how do I not suck? I just had Germany leave the program because I had to retreat from the very first terror mission after I lost my entire team save my MEC trooper and my highest rank guy.
>>
>>167211653
Personally I give my techs the flamer 2 primary but that's just a preference for thoroughly purged xenos
>>
>>167211824
>first XCOM
>MEC trooper
that is not the first XCOM

also
>I had to retreat from the very first terror mission after I lost my entire team save my MEC trooper and my highest rank guy.

How the fuck did you get a MEC before your first terror mission? Also how do you fuck up so bad that you lose your entire team in the FIRST terror mission?

Are you playing vanilla?

Something about this is just shady
>>
>>167211824
THAT'S XCOM BABY
>>
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>>167211853
>the flamer 2 primary

E-excuse me?
>>
>>167211985
I just research the ARC thrower and then these niggers showed up and started bombing the fuck out of everything.
>>
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>>167212097
>http://steamcommunity.com/sharedfiles/filedetails/?id=848571873&searchtext=
PURGE
>>
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>>167212181
Which nigger? Thin man? Cyberdisks?

You cant be too far into the game if you got the first terror mission, but you must have a lot of missions under your belt to have meld.

Nigger what did you do
>>
>>167212408
It was the first mission with the weird ass spider fuckers that make Zombies, I went into it with a sniper, my LT assault guy and my MEC trooper, and had to rescue civilians.

My other 2 guys were rookies because the rest of the team was injured and the rookies instantly got murdered and turned into zombies. Then the swarms of civilian zombies kept coming, and 2 pods of the jumpers got activated, so my last 2 guys barely made it out of there.

I didnt even finish the mission I had to abort.
>>
XCOM 2 : Can anyone explain what I'm doing fundamentally wrong? This is generally how all of my missions go since I started playing.

I'm in concealment. I activate overwatch on 3 units in an L shape around the first spotted party. I engage with the 4th unit, usually with a grenade to weaken all the enemies. Half my squad misses and I kill 1 or 2.

Now the aliens get to move (for some reason???) and they flank and kill half my squad in one turn.

Should I be engaging from like 25% chance to hit range or something?

I have to be doing something fundmentally wrong.
>>
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>>167212712
Don't put all your eggs into the overwatch ambush basket.
Save 1-3 troopers depending on your squad size to provide flank/support grenades/what have you, and play more proactively and less reactively.
Opening with nades on a pod is a pretty good start though, but it's also worth considering opening with a flash. When in doubt, flash. Flash recently flashed enemies to keep that disorient applied.
>>
>>167212703
Ah yes, the chryssalids.

Well the mission from my point of view is douable with heavy tactics (assault taking on the lids while squadsight sniper on the back taking out the other pods in case they appear and the MEC as a heavy hitter and rookies begin rookies).

You need to be very careful about terror missions, always try to save the minimum amount but never dash into a civilian (never move out of a yellow move in case you activate a pod).

Losing a country in vanilla sucks dick, but you can manage, you should look into investing in that facility that allows you to have all the rookies become squaddies so that doesn't happen again.

Man you are in for a wild ride if you are playing it blind, wish i could play it like that again.
>>
>>167211473
I want to capture a Viper and cut off it's arms, and tongue have it raped for the rest of it's life as it crys.
>>
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MAGNIFICENT
>>
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any anon have that R6 mega link handy?>>167213265
>implying you won't end up like pic related
>>
>>167212712
Don't Overwatch trap unless your doing a Beaglerush Manuever or a pseudo-Beaglerush Manuever. You always want to leave people with actions to react to where the enemy goes or what they do. If you bet everything on an Overwatch trap on your turn and they don't all die you don't get to move and stop yourself from getting caught in flanks on their turn or other shitty situations.
>>
>>167212918
>>167213727
Ohhh okay. So if I kick a hornet's nest, but my team still has moves, I'll get to move first?

That's going to change a lot.

Thanks anon.
>>
>Mission to capture or kill a VIP
>Suddenly a MEC
I just found vipers and turrets for the first time in the last mission. Is it just me or does XCOM 2 really rush you compared to 1? The Avatar progress bar has been going up pretty fast too even though I'm not confident enough to try doing the blacksite mission.
>>
>>167214049
Basically.
If you use all of your actions not only will the survivors get their reaction scamper from being activated but then they get to immediately take actual actions and attacks on you. If you trigger the pod and leave everyone else with actions putting maybe 1 or 2 people (depending on squad size, situation, and class) on Overwatch then you get to react to what the survivor's do on their reaction scamper before they get to make their moves on you.
>>
>>167213613
That's only of you play LW2.

And lose like a scrub.
>>
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>>167199376
operators operating operationally
>>
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>>167213613
REMOVE VIPER
E
M
O
V
E

V
I
P
E
P
>>
>>167199376
Close calls.
>>
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>>167214807
No.
>>
>>167215038
>>167214807
These kinds of pictures should have non-vore versions, they'd be great otherwise.
>>
>>167215125
IDK ask korrams if he's still got the project files or would be okay with edits
>>
>>167215186
I doubt it if they don't already exist.
>>
>1st mission
>perfect
>2nd mission
>a pod walked into my squad and straight up killed a guy + activating another pod
>>
Do you need to be flanked and in detection range for concealment to break or is it fine to be out of cover if you have concealment on?
>>
Can I mod lolis into xcom2 yet?
>>
>>167216862
Can you?
>>
>>167216909

I wish
Badass children are great

Hope a KND mod gets developed
>>
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remove snakes and snake sympathizers
>>
>>167185076
Well why the fuck are you not?
>>
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Commanders, I just found Pre-elder uplifted Vipers in my Stellaris playthrough
Should I uplift them? They have a desert planet preference (duh) and I have a few desert planets in my zone of control.
I'm playing as an indirect democracy
>>
>>167217247
>MGSV child soldiers deployed to combat the AYYs
Okay fuck it's time to learn model/rigging/animation
>>
>>167217696
leave them, if you don't let the elders have them then can't play xcom
>>
>>167217838
but humanity is at a point that they can duke it out with the elders with orbital battleships and he like
Im pretty sure I am more advanced than xcom eldars are at this point
>>
>>167217929
>he doesn't know the Elders are cross-universe planet snatchers
top lel
>>
>>167218041
so the unbidden?
>>
>>167218179
but also cute
>>
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ADVENT TOWER IS HELL. HELL
I only had like one person wounded, but then the final pod got glitched and was stuck on the roof. I couldn't see them in the fog, and they just rained poison and rockets down on me with no los. And the only way to get to them was through the poison, and then they were all overwatching at the top, so I had to suicide people up the ladders and hope they didn't get hit. 1 guys died from being poisoned, getting hit by a rocket, and then getting set on fire. My gunner got taken down to 1 hp just from poison. My other THREE soldiers got crit wounded from poison and doing a suicide attack up the ladder FUUUUUUUUUUUUUUUUUUCK
>>
>>167217696
Well obviously you uplift and enslave them. Or put them to work in factories or whatever your civilization does.

There's actually an easter egg where if you attempt to infiltrate an early spaceflight-era civilization, they might notice what you're up to and form not-XCOM to fight you. A shame I couldn't get that event it to fire before I had to go all ADVENT on Sol III.
>>
>>167218390
Maybe you should have had some medkits equipped?
>>
>>167218487
do you have to colonize the planet before uplifting?
It is within my borders but it says "This species isn't living on any of our owned planets"
>>
>>167218553
That would have helped, but then I don't know If I would have made it that far, and there was no way to anticipate a situation like that.
>>
>>167218641
You build an observation station around that planet and then you can start uplifting them.
>>
>>167218787
I can't build an observation post, observation posts are for post-neolithic primitives
>>
>>167220224
>scienzzzz
>>
>>167220653
sorry, i their base trait was increas army damage, so they'll be part of my marine corps
Making sure that my scientists come prepared, what are some good war films that won't cause PTSD? List so far is Star Wars iv-vi plus rogue one, american sniper, and black hawk down.
need them to be inspired
>>
>>167220893
>war films
>PTSD
If they're that weak, purge them at once.
>>
>>167220893
>good war films that won't cause PTSD
Impossible, any good war film should trigger ptsd
>>
>>167220893
Jesus Christ I botched that english
*I saw that their base trait was an increase in army damage
>>167220939
They are basically cavemen
Once their species have matured then I'll allow for more graphic films
>>
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What did he mean by this?
>>
How do I activate the debug camera? I've got the console enabled, but the commands don't seem to be working
>>
>>167221447
Sounds like they are going to make Objective rooms invulnerable and closed off
>>
>permanent dark event to give the ayys grazing fire
i thought long war was supposed to make xcom less about alpha striking every pod on the map
>>
>>167222734
Wait, since when are any of the dark events permanent?
>>
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>fuck up terribly
>forced to wait for evac out in the open surrounded by 20 ayys
>grenadier has dense smoke
>huddle entire squad of 8 in the smoke on top of the evac flare while throwing flashbangs whenever possible
>Flawless, 0/38 enemies killed

truely i am a master of stratagems
>>
>>167225183
Your lucky their were no sneks and pectoids
>>
>>167224916
>he doesn't know
all tactical upgrades are permanent now anon, including ones like faster reinforcements and faceless on missions :^)
>>
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Do [Not created equally] exist only to lower soldier stats?

I rarely see anyone over 15 move but there is always plenty of awesome 13 move and 3 hp guys. Surely I get compensated. but average soldier never benefits from random buffs to specialized skills like hacking or spi offense at price of losing move and HP
>>
Hi lads, finally got around to installing xcom, do I play enemy unknown or within first?
>>
>>167225657
i've got a bigger problem with it rolling negative defense and dodge, getting crit through full cover is always fun
>>
>>167225607
>ayys get permanent -66% explosive damage perk
>restart campaign
>>
>>167225783
formidable isn't too bad, it only applies to officers that i've seen so far. ones like grazing fire and boosted crit chance are pretty shit though, and apply to way more
>>
>>167225603

There were, but only mindspun dudes that had been stunned by drones. Sneks only showed up towards the end, missed the grabs and didn't get through my shields with poison before evac.
>>
Wait, are dark events forever in LW2?
You're telling me they can keep gaining hp/damage/armor forever?
>>
>>167225746
Lads, please, want to boot up a game, want to know if the content of Within just fits with the base game or whether I should start with Unknown
>>
>>167225989
Did you actually, unironically believe that you were playing long war to have any semblance of fun or game balance?
>>
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>>167220893
>Star Wars IV-VI
>Giving them movies about rebels fighting against a galactic empire
>>
>>167225746
Play Enemy Within. There's no point in playing Unknown if you have Within.
>>
>>167226115
i think within is just unknown but more content so you should just start with within
>>
If I revalidate EW to fix the launcher loop bug will I have to reinstall LW? I haven't played it since XCOM2 came out so I don't remember.
>>
Are the DLCs included in the humble bundle monthly? Or is it just the base game?
>>
>>167226224
>>167226236
Cheers fellas
>>
>>167226207
>not having one of your top film editors edit the film so that the galactic empire appear as the good guys so you can put that out for your empire
>>
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>>167168108

Archangel Armor when?
>>
>>167226260
>If I revalidate EW to fix the launcher loop bug will I have to reinstall LW?
Yes. But lw installs extremely fast.
>>
>>167226207
>show them 4/5/6
>show them 7
>empire far from dead, destroying the death star did nothing to bring back the republic
>entire system wiped off the map before anyone can do anything about it
>all the legendary heroes are gone, dead or dying RIPIP Carrie
>the new generation of Jedis got murdered before they even cut their teeth
if anything futility is the best propoganda
>>
>>167226360
Roger that. Thanks.
>>
>there are projects to make advanced and superior weapon attachments after you do the base ones
neat
>>
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>>167226357
Fully Enclosed Power Armour when?
>>
>>167226207
>galactic empire
But their loyalties would be with me, the republic a democracy
>>
>>167226530
If you're not with me... You're AGAINST ME!
>>
>didn't realize dark events were permenant
>let advent get shredder because "lol I don't even have armor"
I've made a huge mistake.
>>
>>167226606
>only the Sith deal in absolutes
>>
>>167226606
Only a despotic empire deals in absolutes
>readies the fleets
I will do what I must
>>
>>167226669
>"lol I don't even have armor"
HAHAHAHA
>>
>>167226669
>lol i don't even have armor
these were his last thoughts
>>
goddamn this fucking shit keeps crashing on me giving me GIs something pure virtual function something.
>>167226669
also, do more opportunities to get rid of Dark Events pop up eventually or if you miss the one mission is that crammed up your bunghole for the rest of the campaign
>>
>>167226906
>do more opportunities pop up
that doesn't sound very magnificent anon
>>
>>167225989
No? They are just for 1 month, then you get a new set.
>>
>>167226906
You get one mission per event. Once it pops you can't stop it.
>>
>>167227061
No, they're definitely permanent. some go away in a month like the strat map shit such as "recruiting efforts this month are harder" but shit like hp up and damage up don't.
>>
>>167226669
>realize dark events were permanent
>don't let advent get shredder
>they get it anyway because the counter mission just spawned in another reason
Gee.
>>
>>167227065
except some don't even give you a mission because they can occur in regions connected to ones you've contacted
>>
>>167227191
>another reason
I meant REGION.
>>
>>167227153
Hmm, I haven't noticed.
>>
>all these fucking proving grounds projects
What projects are even worth a damn?
Are tactical vests worth anything when I can just go for something like hamzat/stasis?
>>
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>>167227248
Yes, that's all thanks to "xwynns" or whatever that cock gobblers name is.
He started out in a single region and never expanded until he maxed out resistance contacts for intel generation and countered every single one; this proved to make the game "too easy" so it was "fixed"
>>
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>Dark Events are permanent
Ok motherfuckers time to dig for the line for it in the .ini
Fucking hell what were they thinking when you
1. Can't even choose which one to prevent
2. The counter-operation can appear in an uncontacted fucking region
>>
>>167227191
just contact the whole world before dark events start :^)
>>
>>167227361
>not having friends in low places
what a gay
>>
>>167227361
Damn I didn't think about it like that, thanks for the tip anon.
>>
>>167227354
>Ha ha! Time to oppress!
>>
>>167227353
stacking armor seems somewhat viable, at least until overdrive serum is nerfed back into uselessness next patch
>>
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>>167227347
pop into geoscape and click dark events, look at allthe ones you got currently.
For me it was about 8~ :^)
>>
>>167227546
But that's precisely why I thought otherwise, whenever I look I only have 2-3, sometimes a hidden one as well.

The past 3 are always gone whenever I click that button and see the new ones.
>>
>>167227602
have you updated to 1.1?
>>
>>167227602
Are you on Vanilla?
If so we're speaking of the mod Long War 2; in vanilla they're not permanent.
You could also just have gotten lucky and only got strat map dark events.
>>
>>167227627
Does it not auto-update through the workshop?
>>
>>167227717
it would've, you must've been lucky with rolling mainly strategic events
>>
>>167227749
Not him, just asking personally.
>>
>>167227786
all good, it's on the nexus too so people still being on 1.0 is a possibilty
>>
>>167227653
>>167227749
Possibly, but the regular advent troops definitely have been getting more hit points and armour, as well as venom rounds.

Though I didn't keep with that campaign long enough to find out if those stayed, so I could have just gotten strats up to that point.
>>
>>167213381
rip snek :(
>>
>>167226224
>>167226236
Cheers fellas, loving the game so far. Played an Xcom knock-off back in the day but it's taken me ages to get around to playing this.

Guess they'e going for an international team thing with the research doctor's accent, voice actor can't make up her mind.
>>
>>167227357
http://steamcommunity.com/sharedfiles/filedetails/?id=854420428
>>
>>167228578
>They unable to repeat after they expire
Was it like this in Vanilla? Or is a complication LW2 added.
>>
>>167228758
I think it's something LW2 added.
>>
How the fuck do I unlock black sites in LW2? I've done the Psy Gate mission, dozens of other missions everywhere and I'm stuck at a point where the Avatar Project is completed and I can do nothing about it.
>>
permanent faceless infiltrators is literally braindead, 2-3 bonus enemies every mission is retarded
>>
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>>167229567
Makes stealth significantly harder too, the way they seemed to design most missions to be about because their dumb "COMBAT ISNT WHY YOU PLAY XC2 LOL" meta.
>>
>>167229567
scratch that, this mission has 5 on light enemy presence, wew
>>
>>167229567
It's more fun that way though!
I'm wholly convinced the beta testers are a bunch of super autists and building this mod around their super cheese was a mistake.
>>
>>167229351
Don't tell me you got that far without ever liberating a region?
>>
>>167228578
>>167228758
Wait, tactical dark events are forever in LW2? No wonder I have a laundry list of buffs that have reinforcement spawninf every turn
>>
>>167230119
all this does is encourage more cheese though, unless you bring enough firepower to deal with 3 faceless the optimal play is just not engaging
>>
>>167230431
That's the issue, all the beta testers did was theory craft the ultimate way to do missions and it's come down to "don't fight" so they add in more shit that make you not want to fight.
But you're a resistance organization which means its just like real life, picking and choosing your battles....
>>
>>167230483
honestly it's a shame, running a 10 man squad on supply raids and region liberation is honestly really fun, but then you have to deal with 5 missions of getting memed on because you ended your turn 1 tile to close to that civ
>>
Hello fellow /xcg/ modders, can I ask if there's any way to setup a workshop weapon to be the standard weapon?
What I mean is, I'd like to just change skin to the standard weapons in the game and not have 4 different workshop weapons that all work as assault rifles.
Also, how can I change the type of weapon?
I can change the range values etc. etc. in the INIs, but how do I change the weapon type so that my sharpshooter will be able to use it?
>>
>>167230259
How the fuck do I liberate a region?
>>
>>167231571
From the wiki:

Liberating a Region is a chain of 5 missions called Liberation 1-5.
Liberation 1 - is a hacking Guerrilla Op, the mission objectives won't actually have the word "liberation" in the title. But you can tell Liberation 1 from the rewards. It will just be a certain amount of Intel (with no Intel package, very important)
Liberation 2 - Is a VIP mission with the Objective "Liberation: Rescue a defector."
Liberation 3 - There are at least 2 possible mission types for Lib3! One is a Dark VIP mission (which seems to be more common) and also a Destroy the Relay mission. Either mission type you get will have the "liberation" as part of the objective. Now do take note, Lib3 will also have an Advent strength bonus (above the regional base) meaning the baseline activity will be a decent amount higher as well as the tech you'll be facing. So go in nice and prepared for this one.
Liberation 4/5 - will be self explanatory once you get there. It's always the Regional network tower followed by a HQ assault. These 2 missions will not expire once you unlock them thus can be attempted at anytime! Again, these receive Strength bonuses and are in General very difficult missions! If you do either of these early game it is recommended that you're at least at Laser weapon tier as well as potentially Tier 2 armor!
>>
>>167231571
Keep doing missions in that region and eventually you'll get the liberation missions.
>>
>>167209490
>>167213613
https://mega.nz/#!O98mQLwZ!I-CYKEex86cLI2sCOUOlUjeqarRB2DzpEQHjchSg5CM
>>
>>167230883

For the first one, you might want to try the Xskin mod.

Changing what class can use what weapon type, i'm not sure about that actually, but fairly sure it's somewhere in the .uc files, so you would have to go inside a mod files and under the src folder find the script files, and inside there on the weapon templates there should be a way to change what kind of weapon it is.

I believe you might have to recompiled the mod or whatever though.
>>
>>167231678
>Now do take note, Lib3 will also have an Advent strength bonus (above the regional base) meaning the baseline activity will be a decent amount higher as well as the tech you'll be facing. So go in nice and prepared for this one.
Oh no..
>>
>>167198501
Black guy looks like Carl Weathers, and sexual tyrannosaurus in the back.
>>
>>167231897
just boost your infiltration anon, it'll bring it down to a more normal level
>>
>>167231730
Does Xskin work with lw2? Also, thanks for the advice, will try to play around with it a little and update if I manage to understand anything
>>
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Hmm
>>
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LW2
the more I learn about it, less I want to play it
>>
>>167232231
>intel package
at least try soloing it with a shinobi
>>
>>167231678
>laser weapons
>I'm at plasma and without liberating
>>
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When we'll get pic related but for LW2?
>>
>>167232874
when you make one
>>
>>167232874
honestly i'm not sure that there's more than one truly viable build for each class, particularly when it comes to timed missions where you have to just keep pushing forward
>>
>>167232963
I never liked the 3 perks per level thing. You will very rarely chose the generalized perk and will always just favor one of the two applications of the class. That's why for LW1 I tweaked the trees to only have two choices per level, with the maximum rank having a third wildcard just for fun.

I've been thinking of doing the same for LW2, but I hate the way the classes are by default so I'd need to make completely new ones and that's outside the scope of my ability.
>>
>>167233109
I definitely agree anon, there are a few perks in each class that really have no synergy with anything else and feel like they're just thrown in to make up the numbers
>>
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Silly mutongs, what are you doing? You can't come with me, stahp
>>
>>167232289
Its mainly because Lump is piss drunk terrified Beagle will win his game too easily and his Beta-testers removing anything fun and/or easy like they had gun at the back of their heads
>>
>my soldiers that are assigned to troop transports don't count in base defenses in OG XCOM

this is bullshit
>>
does aggression on a sharpshooter work with squadsight?
>>
Not a tremendous fan of how vipers get the free kill bullshit with the tongue grab. That's honestly awful. I find my self saying this about everything LW2 has.
>>
>>167234987
It has a hit% just like everything else. You're just unlucky or very sloppy with your flashbangs.
>>
>>167235050
There's only so many times you can flashbang on a mission. On the troop columns/ufo/whatever when they're heavy it spams snakes like a motherfucker, the issue isn't that they grab people, it's that it gives advent free kills on soldiers and require the big alpha strike meme or things get very bad very fast.
>>
>>167234641
Nothing works with squadsight.
>>
>>167235118
And to add onto this, even if they do miss the tongue it only uses a single action which means they get to shoot immediately after. When the missions spam sectoids/vipers it's very, very annoying.
>>
>>167235118
You can have 12 bangs ina mission, which should be enough. Combine that with psionics and other forms of cc, and you should be more than fine.
>>
i wish concussion rocket had like 2-4 damage, acted like a sting grenade flashbang and didn't provide smoke to the enemy
>>
>>167235658
>to deal with the game spamming snakes/sectoids in a mission you should have brought everyone with two flashbangs each and spam a bunch of endgame soldiers with CC capabilities

Is that you lump?
>>
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Snipers are _______
>>
>>167236051
Very situational.
>>
>>167236051
Useless.
>>
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>every single shot this mission missed (except for point blank - seems to not count)
>reinforcement drops ontop of my spec
>hit them all with flamethrower
>next reinforcement drop is literally the turn after
>3 turns into mission
>same thing happens
>have 9 burning enemies at once
>my fps is kill
>still can't shoot anything
So this is the power of long war.
>>
>>167236051
Holo-Target slaves and nothing else
>>
>>167236051
Can you still make gunnerslinger snipers or not
>>
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>>167236051
Flamethrower infantry
>>
>rendevouz mission
>all 5 of my resistance members are using shotguns
>>
>>167236693
Yeah, my MVP is a gunslingler sniper. They get a perk for 1 extra rifle AND pistol damage too. Motherfucker kills 2-3 enemies per turn without faceoff.
>>
>>167237068
>moving at speed of death
>>
>>167236051
weak early but become death, the destroyer of worlds late game
>>
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>try to guide a soldier precisely using ctrl so he goes exactly where I want him to
>his movement area suddenly shifts and moves halfway across the map
>try to hit escape
>game crashes
>>
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>tfw you get pic related on your starting continent
>>
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>every enemy in the pod had a loot drop
thanks Lump
maybe you're not so bad after all
>>
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>tfw your guys have cool Titanfall helmets and armor but your girls are stuck with the regular imc helmet but still get the tight ass pants so it's still good
Are there any helmets that kind of match the Titanfall aesthetic?
>>
So why is it grenades wont break cover until you either take the grenadier perks or upgrade to plasma, but advent weapons can break most pieces?
>>
Demolition seems to hit all cover between your gunner and the target (possibly starting 1-2 tiles in front). Be careful when using it when your gunner is behind the rest of your guys.
>>
>>167240479
Because magnificence.
>>
Does mayhem work better with the flat damage perks (VPT/ranger) or with a crit sniper?
>>
>>167240479
This is so infuriating.

It is realistic that walls dont just get BTFO by simple shrapnel, but man is it annoying that grenades have become much less feasible to carry around.
>>
Okay guys, gimme your best advice!

Air Controller or Infiltrator?

Bonus question: Does air controller affect missions with set EVAC timers?
>>
>>167236051
A waste of a slot.
>>
>>167235880
I'm not telling you it's good design, I'm just saying that 1) you can have enough bangs and 2) bangs are overpowered (or everything else is underpowered in comparison)
>>
What class mods do you all recommend? I already have Shock Trooper.
>>
>>167243429
LW2.
>>
>>167243429
Samurai if you want something melee focused class. Damn fun to use and gets fucking hilarious at higher levels once you give 'em Implacable.

Dragoon from the Shadow Ops mod is another fun one. Versatile support class that does hacking, stealth or just running around with a big fucking gun.
>>
>>167243429

SpecOps is the only one i'm using with LW2.

If you mean vanilla, then Bruiser and SpecOps are my top recommendations.
>>
Uncle Gunman will your R6 Siege ports be on workshop or are they MEGA exclusive?
>>
>muton crits through full cover for 10 damage with a free shot
that's it, i'm turning itchy trigger tentacle off
>>
>>167243429
I really enjoyed the Sniper class. I can't remember who made it, but you had to set up to fire. It felt really appropriate and was really fun.
>>
>>167244150
They should have had some serious penalty, like -100% crit, -30% to hit on itchy trigger tentacle shots. Could balance it with increased chance to take a shot.
>>
>>167201529
>be doing study abroad program in London hospital
>A&E department
>guy comes in complaining of distress because he shocked himself by accident
>all the tests check out fine
>weeping on the floor with his wife and kids
>"Look at that chap over there feeling sorry for himself"
>"This is why the NHS is overused and will be shutdown soon"
>>
does advent strength actually effect the number of enemies on the regional hq assault?
>>
Why is there no default prop for goddamn eyepro? Should be the obvious thing to add, but no, we get "lol x---D hippie sunglasses bro haha" instead. Pisses me off.
>>
>>167244641
More advanced troop and tech the higher the strength goes AFAIK.
>>
>>167236051
Fucking Ghillie suit ports from MW Remastered when
>>
>>167234340
They should as long as your skyranger is in you base. I hope you weren't doing a mission while the ayys raided your base :^)
>>
>>167239624
I hope you have Vulture.
>>
>>167246642
Unfortunately, not yet
>>
>>
>>167247669
All I ask is for the fucking Faceless DE to reliably show up.
>>
>>167247669
>Who is RealityMachina
>>
>>167247669
I approve of this.
>>
>>167247669
I think that dark events that add extra enemies should not be permanent. I can get with the program that this a substitute for the navigator system, but just adding enemies is not quite the same. Maybe add something where liberating a region gives you a choice to launch one mission to eliminate you dark event of your choice.
>>
>>167226471

Like this?
>>
>>167247669
>>167248376
literally this, remove the stupid "now there's an extra pod on every mission you do forever" faceless event and it'd be fine
>>
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>>167236051

Beautiful.
>>
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How do I modify Ini to speed infiltration time?
Better yet I want to be able to attack a regional HQ at 0% infiltration
>>
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>>167244103
I could upload them now but IQ would still have the clipping problems.
>>
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High heels mod when
>>
>>167249968
Honestly I don't even notice the clipping.
>>
>>167249968
No rush, whenever you're comfortable my based man
>>
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Wakaliwood voice mod when

https://www.youtube.com/watch?v=KEoGrbKAyKE
>>
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Infiltrator or Air Control?

Bonus: Does Air Control reduce evac arrival on missions with set evac time?
>>
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>>tfw no Air Game to defend you.
>>
I played EW on easy and beat it. Tried classic and it goes one of two ways: either I steam roll things or else get fucked because of the strategy map in terms of panic/not having money etc

Can I jump into Long War now or should I play Classic. I don't really find Classic fun after the mid game. Because by then I'm steamrolling the tactical missions
>>
>>167251332
>I don't really find Classic fun after the mid game. Because by then I'm steamrolling the tactical missions
Then go play long war. Start on normal.
>>
>>167251427
I'm mostly worried about the strategy game.
Is it possible to fuck up for a few months and recover or is it more punishing then vanilla?
>>
>>167247669
Well he should post .ini tweaks that get rid of the """feature""" then.

The idiot is making actually fighting ayys less and less attractive by the minute.
>>
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this is mission critical i need to know right fucking now

Do LW2 Sectoids retain the behaviour of always using Psi moves on their first turn (if not disoriented)?
>>
Has anyone figured out a way to make commander's choice work with long war 2 without any bugs yet?

I saw it was bug ridden on release so I figured I'd wait about a month or so, so here I am. The official mod page still says it has bug so maybe one of you fuckers figured something out.
>>
>>167251656
Most of the time, yes.
Sometimes they opt to shoot at your dudes, not sure what causes it; but they prioritize your dudes over psi zombies.
>>
>>167251656
They shoot if they see a flanked dude or have a very easy flank that keeps them in cover.
>>
Is it true that there's no reason to have people on supply in resistance havens, and that you can cheese it by just switching them on the last day of the cycle? Or is there actually an advantage to having them on for a longer period of time?
>>
Are dark events permanent in lw2?
>>
>>167251512
I'm not sure I could answer your question. The main differences are that you need to put more effort into managing your airgame and you need a large and well-rounded roster
For research Start xenobiology to get requests that give scientists. Then rush lasers. Remember that you actually have to manage airgame now, so consider that during your research and foundry pursuits. You can't really spam satellites anymore because the ayys will just shoot them down.
>>
>>167249620
Pls respond I wanna attack a regional HQ while it's SWARMING
>>
>>167252135
If I'm not mistaken you cannot attack with less than 100% infiltration
>>
>>167251656
If you give them an easy flank they WILL shoot you. Otherwise yes they'll typically still prioritize psi-abilities.
>>
Can we talk about how shit Assault class is in LW2
>>
>>167252252
I hope you're fucking joking. Assault's are 1 shot machines.
>>
>>167252053
yes, enjoy having campaigns become impossible thanks to rng that's out of your control
>>
>>167252252
>class has run and gun
>ever bad
>>
>>167252252
I think we may need to discuss how shit you instead anon.
>>
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BF1 ports when
>>
>>167252357
Gay, maybe I can comment out faceless civilians in the ini
>>
>>167252449
>>167252350
>No sword
>You can stun instead of just killing an Ayyy
>No reaction shots for enemies that get to close
Am I missing something? Shotguns are garbage in LW2 so what am I supposed to do with him that a Ranger or Technical couldn't do better?
>>
>>167252040
pls répondre
>>
>>167252964
>come to the worst general in /vg/
>expect people to respond serious posts
>>
>>167252357
Same, I don't mind the aliens gaining some nice flavour abilities.

But in my current camp, aliens got static +3 hp, random +2 armor, random bonus defense and all kinds of other shit that makes your average advent officer have 19hp & 1-2 armor, accompanied by his entourage of +5 goons all with +15hp and 1-4 armor.
>>
>>167252221
You are correct. You can't attack a HQ without 100% inf - but it allows me to use the max number of soldiers. I don't want to wait 16 days I want to have a huge SWARMING epic fight and collect all the bodies besides.
>>
>>167253091
So long as you don't skip missions with Dark Evens you will be fine, right?
Or is it possible to miss some missions B/c you don't have enough contacts working Intel?
>>
Why would I choose to stun an enemy with the Arc Thrower when I could kill them with a shotgun?
>>
>>167253091
The worst part is it doesn't make it obvious they are permanent so I had to scrap a campaign because I kept letting Dark Events happen.

Now in my current one I'm wasting a shit ton of time just trying to counter all of them, this shit is retarded. You pretty much have to make every haven focus on intel now or risk getting fucked late game, and good luck if you manage to let grazing fire through in the first couple of months.
>>
>>167252870
>No sword
Nobody really used their swords right? They were a backup weapon at best.
>You can stun instead of just killing an Ayyy
Is actually a really powerful ability when you take the meme perks.
>No reaction shots for enemies that get to close
CCS shows up at GSGT, presumably to reflect its power.

And shotguns are fantastic
>>
>>167252870
>Sword
>Implying speccing Sword over Shotgun in Vanilla was good EVER
>Free stuns when you're out of ammo or too far away is bad
>What is LITERALLY Close Combat Specialist
>Shotguns are still guaranteed hit and crits galore with a Laser Sight, they just can't do it from further then they should anymore
>>
>>167253449
If the enemy health is higher than your typical damage output and/or the enemy is far away.
>>
>>167253385
Or that the Dark Event mission is on a 1 day 10 hour infiltration time, moderate baseline
>>
>>167252964
I don't think anyone knows desu. I know I don't.
>>
>>167252870
>shotguns are garbage in LW2
Yes, guaranteed 10+ damage with a possible follow-up shot is totally garbage :^)
>>
>>167240236
vipers and pulse blade are pgood my dude
>>
>>167253449
Arc thrower rangers are pretty good. A guaranteed disorient every other turn is a surprisingly strong tool, and the stun hits surprisingly often. You can't always position your assault right in the enemies face, so this makes sure that they are contributing for the entire mission.
And the shotgun still kills things just fine without those early perks.
>>
>>167252964
Uhh I think they spend man days to collect supplies and they count up to max over the month
>>
>>167253385
They can spawn in different regions. A single beta tester played very autistically and was able to counter every one by basically ignoring other regions until he maxed out contacts in his current.
>>
>>167253709
The assault class from LW 2 perk mod was simply better
>>
>>167252870
Try getting yourself a pistol assault.
>R&G
>+50% crit for the whole turn
>move up close, shotgun
>get action back
>faceoff
>crits galore
>command
>fan fire

You now have two extremely dead enemies and lots of wounded ones. Combine with good ammo for extra delicious.
>>
>>167254352
REEEEEEEEEE
>>
>>167254395
>better
You mean stupidly game-breaking.
>>
Does Sapper even fucking do anything?

It feels like 25% of the time my Grenades never destroy even the lightest cover.
>>
>>167254395
It was completely broken
>>
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collaborator caught in a frag im growing stronger
>>
>>167254395
Are the stand alone LW2 even worth using anymore?
It looks like the LW2 team (or Pavonis or whatever the fuck they are called now) abandoned them.
>>
>>167251683
Anyone?
>>
>>167254620
It helps somewhat. I don't know how comparable it is to frags in LW1 though. Plasma grenades as always are a godsend
>>
>>167255485
I hate to say It Works On My Machine (tm) but I've been using commander's choice just fine with lw2.
>>
>>167254481
From the AWC? I can't switch him from the stun lancer
>>
>>167254690
Yeh and doing anything but sending 2 units to 200% infiltrate and never fighting is the way the game is meant to be played right?
Let's talk again when your breath doesn't smell like Dev Cock
>>
>>167255826
AWC, yes. You have 3 utility slots, take two vests and a pistol.
>>
>>167255758
Have you checked the page though? Even the creator has pointed out several bugs. You might even be losing stats on troops without even realizing it.
>>
>>167256058
Lmao I was able to wipe entire pods with one man in the standalone

Don't give me any shit about how assaults are underpowered.
>>
>>167256058
>Yeh and doing anything but sending 2 units to 200% infiltrate
Who does this?
>>
>>167256357
I send 1 or 2 man squads to attempt covert extractions on missions with like 3 days remaining.
>>
>>167256357
Half of this general who wants to play Xcom Sam Fisher Edition
>>
lw2 is shit and makes things harder in dumb bullshit ways that just result in pissing you off

im not a casual coz im going to make my own mod that makes everything twice as expensive, triples the pod sizes, and all your guys start with half health and then youll all be the casuals because you didnt le git gud at my shit mod that makes things harder in the most bullshit way possible
>>
>>167252357
wow youre a casual you need to git gud scrublord LOL
>>
>>167256726
>>167256690
But why? Why do people self-flagellate willingly, and then loudly cry about said flogging?
>>
>>167256763
If you're looking to get assfucked by the game there's already plenty of mods that do just that.
>>
>>167256763
Such as?
>>
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>>167257041
Because that's legitimately the best way to do LW2 and the beta testers and jlump for whatever reason decided "hmm, yes, this is exactly what people played xcom for."
I fucking hate it, but if I go loud on those missions people get hurt or I get dragged into a swampfest of aggroing every enemy on the map while the timers ticking and then I start falling behind because I can't send them on actual important combat missions.
>>
>>167257441
>I fucking hate it, but if I go loud on those missions people get hurt or I get dragged into a swampfest of aggroing every enemy on the map while the timers ticking and then I start falling behind because I can't send them on actual important combat missions.
When does this start happening? I just finished up the first tower mission and I think I'm in may right now.
>>
>>167257597
There are some missions you can miss out on if you don't send small squads
>>
>510 mods in launcher
>>
>>167257692
Why should I care?
>>
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>having some trouble mopping up advent
>go check dark events
>see this shit
You're telling me that these upgrades are all PERMANENT? Holy fucking shit, what were they thinking?
>>
>>167257597
Are you on an easier difficulty or save scumming? Because I very much doubt you're making great progress if you're only doing missions you can force combat in and probably will hit the november/december avatar project complete if you're not metagaming like a motherfucker.

There is a reason why the beta testers on twitch do these things and it isn't just because they're super autistic.
>>
>>167257851
I wasn't the guy you were replying to, but it's sometimes advantageous to send stealth squads to game the system
>>
>>167257918
you need to GIT GUD ;)
>>
>>167257597
I swear to god I am doing something wrong, since I feel like the game starts flagellating me way before I have ever found the tower node.

1. Missions with sub 3 day timers.
2. Missions that wont go below light-moderate even at 200% infiltrate.
3 .Missions that have surprise DOUBLE reinforcements.
4. Dark events that are huge difficulty throttles.
5. Losing 50% of your supply income even though you have an advisor in each Haven.
6 .Too many fucking missions that all seem to lead to some nasty repercussions if left undone, would not be so bad if not for 1 & 2.
>>
>>167257918
They were trying to replicate the alien research mechanic.
>>
>>167258114
>Too many fucking missions that all seem to lead to some nasty repercussions if left undone, would not be so bad if not for 1 & 2
This part is bullshit, like how are you supposed to stop a resistance data leak or dark event with an 18 hour timer?
>>
>>167258035
No, pavonis needs to learn to balance without stacking up an assload of retarded buffs.

Anyone know how to tweak the .inis to make dark events temporary again?
>>
>>167257970
>Are you on an easier difficulty or save scumming?
I'm playing on veteran. I skip 3-4 day timer mission routinely or intel boost them for normal squad sizes. I have only done one stealth op. Every other missions I killed all enemies, or stealthed to the objective where I knocked out the guard pods before bailing. I just completed the first Broadcast tower. I've got a well stocked armory of laser weapons and about 9 predator suits. Like I said, currently in may.

>>167258007
Yeah I know, but I don't feel like the risk is worth it. I'm sure if you are trying to bash your head against the higher difficulties maybe, but who wants to do that anyway?
>>
>>167258150
That is why it feels so weird.

They seem so much more punishing than in LW.
My general enemy in this moment have average +3 extra hp & +1-2 extra armor. Which makes killing some enemies a complete agony.
>>
>>167258348
There's a mod on the workshop that makes them 2 months (configurable) long.
>>
What is a good squad composition for those permanent named squads in Long War 2? I've got my first few officers and I want to get them bonuses for continuous work in one squad.
>>
>>167258150
>we used lazy game design mechanics like creating difficulty through +HP and +DMG
before so it's ok to do it in an even more retarded way
lw2 was a mistake, this is what happens when amateurs making a mod get to0 big an ego. Terra Invicta is going to be a disaster I imagine.
>>
>Mission to rescue a Scientist
>Only have enough time to infiltrate with a 5 person squad
>Very Light enemy presence
>Start mission and crawl to the VIP
>3 Pods are on their position with a 4th not far away

Is this one of those times where you should just evac rather than lose solidres?
>>
>>167258456
Ta.
>>
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Thank you based Uncle Gunman
>>
>>167258538
>not sneaking all rescue missions
>>
>>167258348
>http://steamcommunity.com/sharedfiles/filedetails/?id=854420428
Realitymachina is a damn good guy. When he first released this and people didn't know that dark events were permanent they were laughing at how casual he was.
>>
>>167258538
>Is this one of those times where you should just evac rather than lose solidres?
It's always that time. You the one who has to make the judgement on whether your squad can handle it, but a single mission is never worth dead soldiers.
>>
>>167258480
I'd usually stick in at least a Specialist since hacking missions are in abundance in LW2.
>>
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>>167258598
hng dat torso
>>
>>167258598
more titans when?
>>
Hey Mercenary Plasma Weapons anon can you increase the volume of the Mercenary SPARK gun? It barely has any sound when shooting.
>>
>>167258364
>but who wants to do that anyway
Those who want to play the mod it was balanced around. And boy does the balancing suck.
>>
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>>
>>167258917
>not "Sky" Walker
One job.
>>
My game sometimes gets stuck showing me the avenger landing gear after a mission. Is this a known bug for lw2? I don't think I encountered it in vanilla.
>>
>>167168108
How is Long War II?
>>
>>167259016
A stealth game
>>
>>167259016
shit
>>
>>167258806
>Those who want to play the mod it was balanced around.
What does that mean? Pretty sure veteran is the baseline.

>>167259016
Controversial. I think it's fun on veteran.
>>
>>167259016
I'm enjoying it
>>
>>167259016
Not finished.
>>
>>167258678
Well, that's the obvious bit, I'm currently thinking
>specialist - general smokesman - script kiddie
>sniper - snap if escort, damn good ground otherwise
>grenadier - guaranteed damages
Top it off with the following
>specialist - rifleman due to plentiful accuracy
>shinobi - dash'n'slashes for dealing one less than the health of an enemy, who isn't in anyone else's sights
>fill the rest with garbage gunners and rangers
>>
>>167258653
>but a single mission is never worth dead soldiers.
Except if it's a counter to a dark event, which are permanent.

You can recruit more soldiers and get them up to speed, but you can never ever get rid of a dark event if it passes.
>>
>>167259016
Worse than LW1 by a large margin while having far more tactical layer depth.
>>167259082
You'd be completely wrong then.
>>
>>167259016
Needs polish/balance
>>
>>167259198
>You'd be completely wrong then.
How? Explain, quote me some dev speak or something.
>>
>>167259016
Fun with cheats and cheese
>>
>>167259180
What's wrong with rangers?
>>
Are dark events in LW2 too overpowered? I feel about ready to give up on my campaign because tactical events suddenly keep appearing one after the other now with seemingly no way of stopping them

Also there's absolutely no way to mod them to be less OP, for some reason the way they work in LW2 is hardcoded
>>
>>167259198
>flashbangs on everyone
>one weapon per class
>depth
>>
>>167259409
I might be biased since I got about a quarter of my initial recruits assigned to rangers, while still not getting more than two snipers, but they generally seem to be assaults without a run&gun: I rarely, if ever, get to either use light 'em up or their sawed off: the first is hard to do because of having to move often, the second is because of the accuracy drop off at range, which can't be fixed in the absence of run'n'gun. Have you been having a better time with them?
>>
>>167259180
>fill the rest with garbage gunners and rangers
What the hell man. Rangers just start a bit weak, but once you hit lasers+tracer rounds+scope, It's LW1 Infantry all over again.

And gunners are absolutely based
>Debuff multiple enemies with no cd and just ammo
>Destroy cover 100% on cd
>Smack an enemy guaranteed on cd

>>167259565
Do you not switch up between shotguns and smgs for shinbois, or rifles or smgs for grenadiers? Or the weapon attachments? Or the awc perks?

Flashbangs are pretty clearly the best though.
>>
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So I'm in june and my possible research seems to have stagnated. This is all I have available, is this normal?
>>
>>167259565
He could've been referring to the map-level tactical goings-on, like the advent troops moving from one region to another to respond to your missions
>>
>>167259016
Some features are good, but there's a lot of questionable design choices. Some .ini modding is probably required for it to be enjoyable.

For example, when ayys get a permanent buff that reduces melee damage taken, and increased HP, your weebs are no longer useful for anything except scouting. Some dark events are a hard counter to specific builds, and the more those events add up, the less tactics are going to be successful.

It has an even bigger focus on alpha striking, or avoiding enemies altogether, than vanilla did due to itchy trigger tentacle and all the various buffs aliums get through the accruing events. And while I am enjoying Thief: The Dark Event thus far, it does start feeling repetetive after the first couple of missions.

I honestly can't recommend it as it is now.
>>
>>167259758
I wouldn't be surprised if elerium was a significant gateway to other projects.
>>
>>167259758
Where has your basic research gone?
>>
>>167259695
I've had a better experience with them if only because I prioritize good firing positions to them. They definitely shine brightest in missions like supply raids/troop columns or others where you're defending a position.
>>
>>167227357
Isn't this the same shit as LW1? 40 HP sectoids because you're 'too slow' (going as fast as possible).
>>
>>167259912
In progress
>>
>>167259936
Well there you go then, you'll always have basic research
>>
>>167259275
Why would they balance the mod around what was easy in vanilla instead of the psuedo longwar option? The only difficulty option that even includes long war in it is Commander, which is basically the same as Legendary minus a few minor changes. Not even mentioning how Legendary is all the beta testers play on; it'd be really dang silly to balance the mod around normal and then worry about somehow making 1option easier and 2 options harder while being "fair" to his vision.
>>167259565
I meant strat not tactical. The strat map this time around beats the living shit out of LW1 bar DUDE, PERMANENT DARK EVENTS LMAO
>>
>>167259929
40HP sectoids didn't even show up on the temple ship
>>
>>167259695
Consider giving them a spider suit. The grapple is a free action, and often lets you get flanking positions.

Hell, consider giving everyone a spider suit. They're so great for mobility that the lack of protection is a non-issue.
>>
Reminder that their game design philosophy is to have Legend difficulty be beatable only 50% of the time if you play perfectly :^) no complaining allowed
>>
Do you think Pavonis will address dark events in the next patch?
>>
>>167260196
But muh juicy 1 armor on top of the alloy plate (which should totally be an infinite item after the project is completed, fuck you lump)
>>
>>167260196
Ah, I'm guessing those are behind the armour research, which I avoided, since the description said the armour would be heavy. It does sound like a stupid thing to have done now.
>>
LW2 really needs to make it more obvious that nanoscale vest research opens up all the weapon upgrade research, I keep forgetting about it
>>
>>167260262
Read
>>167247669
>>
>>167260260
Literally the philosophy behind I/I LW1
>>
>>167260331
>tfw Plasma grenade is a limited item and costs one elerium core to make one
GOD DAMN IT LUMP HOW IS IT LIMITED. BY THAT LOGIC YOU WOULD NEED TO MAKE IT AGAIN AFTER A GUY THROWS IT.
>>
>>167260331
You can often get the AWC to spit out the formidable perk for that one armour point, if that's any help
>>
>>167260447
Edit the ini

I did
>>
>>167251557

Haha they're hardcoded, good luck
>>
>>167260447
This is the reason why Fuse is so amazing - it has unlimited uses, no cooldown, and does not take resources to build. Sure, you're limited by what you can use it on, but you get to use it on the targets you'd be grenading anyway.
>>
>>167260847
I never found it that useful, my grenadier would do more damage anyway.
>>
>>167260447
>tfw Plasma grenade is a limited item and costs one elerium core to make one
Oh god, why? I've not made any since I've been prioritizing other projects but is that a fucking joke? Why the fuck are frag grenades given in an unlimited supply if that isn't?
>>
>>167261042
Magnificent design. They are relatively cheap per item but it's still fucking dumb.
>>
>>167260962
You say that, because you haven't Fuse'd an Advent grenadier who had incendiary grenades, or the muton who always has plasma grenades. Besides, the primary function of grenades is to remove cover, so the damage is secondary anyway.
>>
>>167259758
Combat Armor and Elerium are gateways to a ton of stuff. Go do them.
>>
>>167261315

>the primary function of grenades is to remove cover

So why does Pavonis think the exact opposite, frag grenades are so weirdly useless
>>
>>167261527
Because Lump is an idiot. But he did give grenadiers the sapper perk, so maybe not an idiot. Just an imbecile.
>>
>>167261315
Damage is secondary my ass. Why bother shooting the guy while he's out of cover if you can nuke his 5HP ass completely?
>>
>>167261462
currently scrounging up the resources to do them, just repeat basic research until then
>>
>>167261527
Because being able to negate cover at any instant is extremely powerful.
>>
>>167250268
Never. That would require changing up the animation rig.
>>
>>167260079
Normal was the baseline in LW1, and veteran is what normal is for LW2. Unless your going to provide for evidence, I don't see your line of reasoning. I do know that for LW1 they explicitly said they balanced the game around the expectation for most people playing normal and not actually doing the higher difficulties.
>>
>>167261689

Sapper never fucking works for me though
>>
>>167261926
dude just get Combat Engineer xD
>>
>>167261690
Because you'll lose loot, the corpse, a resource that could be better spent elsewhere, and because the enemy has formidable dark event up and your grenades will do fuck all damage?

Just fire and manuever.

>>167261926
Yeah, I was only talking about his intelligence, not his competence.
>>
>>167262162
They can get fucking formidable?

God damn I like this mod the further I get in it. LW1 was perfect
>>
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>>167261889
Best I could find.
>>
>>167262301
Like this mod less the further*
>>
>>167255826
Pistols are equipped in utility slots in LW2, and everyone can equip them. You get pistol skills from the AWC, and officers also get a couple.
>>
Which class do you guys use with that flamer primary weapon mod? I'm thinking about using it with an assault who also has a pistol.
>>
>>167263183
Sharpshooter, but that's because LW2 holotargeter build is useful, and once they hit colonel I just AWC them into a real sniper boy
>>
>>167258150
Why? It was a terrible mechanic to begin with. It gives you a retarded negative difficulty curve, with the game becoming harder if you screw up, and even easier if you're pulling missions off flawlessly. It's REALISTIC, sure, but awful game design. Completely misses the point of trying to recover from fuckups.
>>
>>167263445
>Why? It was a terrible mechanic to begin with.
No it wasn't. It was trying to improve the difficulty curve of vanilla that completely drops off the map past early game. And it succeeds in actually making it so the early game is easy, the the aliens scale up to challenge you more as the campaign progresses.
>>
>>167263616
>as the campaign progresses
But that's the problem. It doesn't. The worse you fuck up, the faster the aliens scale up. Instead, it should punish you for playing well, since that's when you need the most punishment.

Avent Strength is a good way of doing that, by the way. The more successful missions you do, the harder successive missions become.
>>
>>167263445
Alien research was better because you could actually meaningfully influence it by interdicting alien operations and minimizing alien strategic growth. Here it's just ayy lmao here's a dark event guerilla opp in your smallest region with an 8 hour expiry time. Hehe you didn't do that swarming mission, now every enemy gets virtual immunity to grenades, welp I did give you a chance to stop it didn't I? lmao!
>>
>>167264038
it's not every enemy but it's hard to tell which ones get DE since LW2 just does a terrible job communicating information
>>
>>167264149
That's not the point. It's just a stupid way to handle it.

If you have no realistic shot at interdicting the dark event why even have it as an option? Just fuck me over for a month and get it over with.
>>
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>watch a streamer do 2 soldier jail break missions
>extraction zone always 1-2 moves away from the prison cell

>I run jail break mission
>extraction zone is always 2-3 moves away
haha more challenge for me!
>>
>>167259016
Wait till 1.4.
>>
>>167264019
>punish you when you play well
nailed it.
Punishment maintains difficulty in retaliation to a winning tact/strat layer. What should happen if you fuck up is an increase in challenge, not difficulty. Dark Souls is challenging. With good game knowledge and proper utilization of the tools at your you can defeat a lot of content intended to punish the overconfident. Kaizo Mario is punishing. There are things that happen that you have extremely limited ability to respond to without forward knowledge or that increase the difficulty, possibly even killing you outright because you didn't start playing 2-3/4ths of the way up the learning curve.
>Wait, what, I have a 4 hour dark event prevention mission in a region I only have 4 people to scan Intel with /at most/
>shit, I wasn't ready to respond to that dark event. Looks like I'm going to have to grow my strength and deal with the consequences for a couple months until I'm able to competently respond when the opportunity to disable that dark event comes around
>>
>>167264019
I agree, advent strength is a good feature. Dark events, however, is not. You could combine the two by making it so that either dark events are region-specific, or start applying only after a certain level of strength is hit. If they're region-specific, they'd only apply until you manage to liberate the region, and if they're global but only come into play at certain strength levels, you could make the choice to not operate in the region unless absolutely necessary.

Currently the dark event system is too big of a hassle and can make some strategies unviable. Like that extra-roll-for-graze perk and gunners. Losing certain tactics because the enemy pushed a dark event you could do nothing to counter is not fun in the least.
>>
>>167264798
The only problem is dark events are permanent
>>
Somehow I just blundered my way into aborting an infiltration that was at 150 percent. It was ez intel and I fucked it up.
>>
I'm going to idea guy some classes and there's nothing you can do to stop me.

>Medic (SMG/Rifle + Arc Thrower)
I want to see a return to medics that have to actually be in the fight and practice their skills, instead of having a mobile ambulance that does everything for them. To this end, a medic should not have access to a Gremlin, at least not from the start.

The medic should have two trees, a sort of EMT tree, focused on movement and healing as many people as possible and a field surgeon type who focuses on big heals.

>Squaddie
Field Surgeon - Reduces wound time.

>Lance Corporal
Revive - Remove negative effects and can bring back people who are bleeding out at 33% health.
vs
Field Medic - 2 extra medkit charges

>Corporal
Electroshock - Disorient enemies when miss, can fire Arc Thrower at allies to remove Panic, Disorient and Unconscious, does not stun, but does deal damage.
vs
Sprinter - 3 extra tiles of movement

>Sergeant
Preventive Care - Healing a soldier provides a 10 Defense and 20 Will boost for 3 turns.
vs
Paramedic - Using a medkit is now a free action

>Staff Sergeant
Stun Gunner + Arc Pulser made into one perk - As it is now, aim bonus to arc thrower and can incap
vs
Triage - Provide aim bonus to any ally you heal, equal to 5 aim per pip of real HP healed.

>Tech Sergeant
Savior - Medkits heal 4 extra health points
vs
Doctor's Bag - 2 extra medkit charges

>Gunnery Sergeant
Medivac - Give any soldier you heal an extra movement point
vs
First Responder - If all you've done is move and heal, gain an extra movement point

>Master Sergeant
Chain Lightning - Same as now, but with bonus incapacitate chance
vs
GREMLIN - Changes your healing to Gremlin heal and gives you Restoration
vs
Defibrillator - Fire Arc Thrower at a dead ally, with a 60% chance to bring them back to life with half health, this ability can not miss
>>
>>167265061
Go away!
>>
>>167265061
If you want perks add them your self. But you're the dude who spams le dirty bomb WHEN??? so you don't want to put in the effort.
>>
>>167264798
>oh shit I keep winning these missions and advent's strength in the region is multiplying with each one of their efforts in the region I am able to defeat
>eventually they're going to intelligently respond and field more units than I'm capable of dealing with even at my best, i should focus on other parts of the world until the heat dies down
This is good. This is a fair punish. You are succeeding and the opponent will not sit down and take this thrashing you're giving them.
>>167265019
That was my criticism. You should be forced to deal with the consequences for a time because ADVENT is so far ahead of your efforts at the beginning, that's what makes being able to respond to threats the first time they're vulnerable becomes so satisfying.
It doesn't make any sense to give a permanent consequence for not starting your campaign with mid-late game tools at your disposal. You simply are not equipped to deal with every event.
>>
>>167265061
My "medics" in long war were support grenade carriers with psi abilities. They carried medkits but only really for long missions and emergencies.
>>
>>167265243
narf, *become
>>
>>167265243
Yeah I see that now upon rereading your post.

This mod has serious potential but it needs to be balanced further and have the bugs hammered out.

I really want to try coup de grace but it's borked.
>>
>>167260447
>>167260706
What would I have to change to remove the stupid?
>>
>>167265185
>spams
>literally posted it a total of three times
>>
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>>167265185
BATTLEFIELD 1 PORTS FUCKING WHEN
>>
>>167265481
A thread, day, or hour?
>>
>>167265436
Infinite=false to infinite=true
>>
>>167265549
in total

Unless someone else has been posting it, in which case:
>being so much of a faggot that you think there can only be one person who likes stuff you don't like
>>
>still no option for individually colored and patterned clothing options
>all soldiers with camo must have camo helmets and sleeves and legs forever
come on
>>
>>167265061
>Defibrillator - Fire Arc Thrower at a dead ally, with a 60% chance to bring them back to life with half health, this ability can not miss

don't do this to me
>>
>>167265579
I can't seem to find it in the XComGameData_WeaponData.ini file, any clue where else it could be? I'm looking through the others right now, but no luck so far
>>
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>>167258917

The weight of power burdens heavily on this one.

>>167258982

Too obvious.
>>
>>167265752
It probably wouldn't even work. The death state is probably a permanent condition on the actor.
>>
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How would you balance a sniper rifle that can see through walls?
>>
>>167266042
I don't see why it would be, you can pick them up, so they are a targetable entity and I don't think that the roster gets updated till the end of a mission.
>>
>>167265960
LW overhaul ini in the workshop file config folder
>>
>>167265579
>>167265960
Found it! It's in XComLW_Overhaul.ini
>>
>>167266175
Every wall/cover between you and target counts as 1/2 armor, depending on thickness and material it's made out of
>>
>>167266175
Shooting through walls decreases aim.
>>
>>167266198
You can pick up the ADVENT forge prototype too.
>>
>>167266175
They have reduced combat stats.

>that wall-penetrating needle explosive rifle from Black Ops 2
>>
Anyone know offhand which .ini handles default gear? Wanting to make my operator gear/weapons default to save on time managing rookie gear
>>
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How will Run and Gun work on a sniper rifle?
>>
>>167266893
I think it allows you to make a blue move and fire.
>>
>>167266893
will test real quick and return with results
>>
>>167266175
Perhaps the optic is large and cumbersome so the soldier has reduced movement.
>>
>>167267104
>>167266175
Or increase the close range penalty like in BF1 games.
>>
>>167265523
When you make one, you waste of life.
>>
>>167266893
Its good if you have snapshot, simply not worth it otherwise.
>>
>>167267373
I'd rather pay someone to make one

Got money but no time at all
>>
>>167267652
>paying someone to port shitty guns that aren't even thematically-appropriate
For fuck's sake, lad.
>>
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>>167267830
DON'T TELL ME WHAT TO DO DAD
>>
>>167199376

anon, it doesn't say so anywhere, is the copy of XCOM2 provided via a steam code?
>>
>>167265061
>Defibrillator - Fire Arc Thrower at a dead ally, with a 60% chance to bring them back to life with half health, this ability can not miss
Why not just make it revive a dead ally but only a 60% base aim?
>>
>>167267830
>shitty guns
Maybe

>aren't thematically appropriate

My headcanon states that XCOM couldn't find any guns except the ones in museums that Advent didn't give a shit about. Then Shen brought them up to modern standards.
>>
>>167268162
Not him but yes.
>>
>>167268293

thanks
>>
The worst tragedy of XCOM2 is Shen being dead.

He was the best character.
>>
>>167268412
>tfw he got killed by a Sectoid
>>
>>167268412
>Replace Shen with better Shen
>Stick Vahlen and Tygan in the same lab
>Have Firebrand and Big Sky alternate mission duties and flying the Avenger
>Every character can show up in the bar and around the base
>Vahlen and Tygan endlessly bicker about how to get the best results and how far to go
>Shen sometimes gets involved, but usually mediates along with Bradford
Comfy AVENGER times
>>
>>167268274
>headcanon
>>>/tumblr/
>>
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>>167269172
>no fun
Be glad other people get to have some
>>
>>167269417
I can have fun without being an autist
>>
>>167269172
Well, technically every time you make a backstory for a solider that's a headcanon.
>>
>>167269619
>But that's the wrong way to have fun
I think you shouldn't be diagnosing others anon.
>>
>>167269683
>making a backstory
I just use the more bios mod
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=855515776

Shit this seems pretty useful
>>
Anything I should know before starting Xcom EW?

I've dabbled in xcom EU and never really got that good at it.

Do you hunker down when you activate a pod, and overwatch when there aren't any pods?
>>
>>167270710
conga and cheeslerush is still pretty much the height of EW complexity t b h
>>
>>167270901
alright, I know what conga is. But wtf is cheeslrush something beaglerush made up?
>>
>>167270710
Sat spam. That requires engineers
>>
I'm playing Long War 2 for the first time and I'm loving it, but I was wondering if anyone had tips on what items are worth selling to the Black Market?

I remember there were a few items in Long War 1 that were never worth keeping but I have no idea what is going to be useful and what isn't.
>>
>>167271059
i sell off my old weapons but other than that im not too sure what to sell off either
>>
>>167270710
>>167270901
>>167271039
Does highground have bonuses like in LW?
>>
>>167270951
Move 1 tile per turn and end with overwatch.
>>
>>167271520
oh that sounds super fun
>>
>>167271658
He's pro because he's super careful.

Kinda like how in fighting games newbies consider using the same projectile spamming but pros call it zoning.
>>
>>167271460
+20 aim ye
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>>167271059

I'll normally sell off data pads/caches since they usually go for $50 a pop

If you have Grimy's loot mod on you can always sell off excess lockboxes, they'll go for $15-$20 each if a valued item that month
>>
Do you get any penalties for killing civilians in missions? I'm starting off this mission with 4 enemies and maybe 3 civilians standing by them and I want to Rocket them really badly.
>>
>>167271520
>boxing, turtle strats, using scanners to find pods you can't move to to find AYY pod positions
>>
>>167271954
This is Long War 2 I'm asking about, should have specified that.
>>
>>167271954
None. As long as you "save" at least one you're good for the terror mission.
>>
>>167271954
Just rocket them.
>>
Is Trench Gun bugged? I had the most delicious line of SIX half HP Advent stooges lined up and.....Nothing happened.
>>
>>167271954
There are no civilians, only XCOM operatives and ADVENT collaborators.
Weapons free, commander.
>>
>>167272131
>taking trench gun when technicals exist to do that same move with added effect
>>
What changes in the harder difficulty levels? I'm about to beat Normal EU.
>>
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>>167212918
What adds a double barrel as a pistol?
>>
>>167272514
pretty sure that's just the default one-handed stance in LW2, not sure if one of my mods does that without my knowledge, if not.
daym that's a cute snek
gonna feel bad for a few minutes after purging this one
>>
>>167272502
More panic, more ayys, more damge, more hp, less money.
>>
>>167270129
There's a more bios mod? :o
>>
>>167272783

http://steamcommunity.com/sharedfiles/filedetails/?id=626140605&searchtext=
>>
>>167272648
So that shotgun is from LW2?

I just randomly decided to play this game again, I haven't played it since before any DLC had come out, should I do another vanilla playthrough with the new DLC on or just get right into modding?
>>
Am I stupid for only just realizing that ADVENT Drones are a Long War addition?

I feel like they were in vanilla from the start
>>
>>167266893
What are these Rush Alien Strongbox things? Do those work in Long War? I've killed a codex and researched magnetics, but haven't seen any strongboxes yet
>>
>>167273253

Grimy's Loot Mod, it's a really good mod
>>
>>167272903
your preference honestly. AYY rulers throws a huge wrench into the works that you may not want to deal with in LW2, and sparks have been lackluster but got a nice buff in the latest patch. The missions are nothing spectacular, but are a nice enough change of pace even though I don't feel like they're worth playing a totally new campaign to experience in vanilla. And yes the shotgun is a ranger secondary in LW2 and it gets fucking disgusting with the right build.
40+ burst damage in a turn if you play your cards right.
>>
>>167273321
Ah, got it, I'll have to downboat that, thank you!
>>
>>167272903
>>167273379

Alien Hunters and Last Gift are 2's equivalent of EU's Mission Packs.

>Unique missions
>Uniquely voiced soldiers
>new weapons and armor

We still have an expansion pack in the works to expect
>>
>>167273321
I feel like Grimy's is so good it's almost cheating with some of the combos I've gotten
that +35% damage mod with +crit% upgrades on an assault fucking destroys shit
I haven't tested it's interaction yet with frontload mag's +10% hit/crit
>>167273536
Honestly they're better than Sling/Prog
New class type plus new enemy types that radically change a mission when they show up
>>
>>167273379
So is LW2 good or should I be playing with other mods
>>
Can you edit out in the INI the dumb shit decision where explosives destroy the body of anything they kill?

Completely brainless. Grenades don't fucking disintegrate bodies, especially considering LW2 grenades can barely destroy shopping carts.
>>
>>167273627

>I feel like Grimy's is so good it's almost cheating with some of the combos I've gotten

It's a little more balanced out with LW2 I think, you have to spend valuable resources to open them

the few times I've opened the alien boxes have given me some nuts items though. Psi-amps that turn psionics into powerhouses and so on

>Honestly they're better than Sling/Prog

Totally agree; makes me pretty optimistic we'll see some new cool stuff in the expansion pack

Speaking of classes, whatever happened to that SHIV mod somebody was making for 2? There were videos of it but now they're gone
>>
>>167273797

LW2 actually makes ayy lmao measuring tools way weaker then they are in vanilla; ruler reactions only activate 20% of the time now.

Rulers will fuck you up long war or no though, especially the berserker queen.
>>
>>167273921
I mean, don't you need overpowered gear to even be able to play LW2 as anything other than stealth? So I'd argue Grimy's would improve the experience.
>>
>>167274058
>ayy lmao measuring tools
What?

Are there any mods I should be using along with LW2, or is there anything even compatible or should I just go in with LW2 alone?
>>
>>167273797
highly recommend mods to compensate for the release state of LW2, there's a lot of annoyances/balance issues plus features that haven't really gelled together. Offhand must-haves I can think of are : True Concealment, Retroactive AWC, Grimy's Loot + optional Mod Everything, Ace Combat 4 Music Pack , Better Tactical Zoom out, Commander's Choice if you play with NCE enabled, Flamethrower Panic Fix, Gotcha, LOS Preview, SWMT+Robo's speedups, and Show Health Values. I'm running 212 of my 255 subscribed mods right now but that barebones should be a good launching point, anons feel free to r8/h8/deb8 these picks.
>>
>>167274186

You have the option of either

>Spending supplies, alloys and elerium and crossing your fingers for a super good weapon after a day or two of unlocking
>Investing in resources so you can upgrade your weapons/armor to better tiers

supplies can get pretty scarce in LW2 and unlocking a lockbox is slightly more expensive than recruiting a rookie, it's your choice really
>>
>>167274316

alien rulers
>>
>>167273627
>Progeny
It gave you the fury psions and a French girl, I kinda liked the dam map too
>>
>>167274432
DESU my experience with lockboxes is always one or two useful mods for a fairly cheap amount of reso's, hell of a lot cheaper than building straight to something or picking through the black market. I've gotten a bunch of mods that have helped me organically develop my tactical layer strategy by accidentally pushing me towards highly effective strategies; ie
>+aim reaction fire, +ammo, +crit on my suppress/OW gunner capable of AOE suppressing one or two whole pods depending on their positioning, then following up with a Tech's Roust and damn near guaranteeing a dead as fuck Trooper+Variant pod
>>
>Reinforcements coming
>Waiting for Evac
>Overwatch 5 guys in a little square
>Kill all 4 Reinforcing enemies

This probably isn't that impressive but this is so satisfying to do on my 2nd mission.
>>
>>167274804
I gave Annete officership over my Shino/Spec/Rogue/Psi Quick And Dirty squad
thank you modders for porting her voice pack to X2
>>
>>167274892
Run ninjas, it's satisfying as fuck
>single shinobi pops evac, steals the McGuffin, conceals
>hides until the Evac Volume is established then air-evacs out in front of the Ayys faceand faceless
>>
>>167275071
I always used French 3 instead of the voice pack. It seemed close enough and it grew on me. Too bad Zhang is hard to make in xcom 2
>>
>>167275254
has no-one ported his voice pack yet? and to me the face isn't super important since helmets+tactical zoom means i'm not looking at them
>>
Are there any mods that add new hairstyles that aren't shitty anime hairs?
>>
>>167275354
>http://steamcommunity.com/sharedfiles/filedetails/?id=627790480
He's in.
>>
I thought True Concealment didn;t work with Long Dong 2
>>
>>167275908

There's a LW2 version of it on workshop now
>>
>>167275908
Author made a separate LW2 version. However I would recommend turning down the timers by 1 or 2 in the .ini if you do use it. For whatever reason this feature that was in the vanilla True Concealment he didn't add in the LW2 version.
To me leaving the timers at default value and using True Concealment made it a little too easy.
>>
>best girl has new lines in LW2
>yet Lump couldn't be bothered to find some screams for the civs
Is this magnificent design?
>>
AVATAR is halfway done and I haven't done the first alien facility mission yet. Will doing it reduce the progress or is it too late?
>>
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The Hollow Man
>>
Grabbed xcom in the bundle after seeing LW2 came out, used the /xcg/ steam workship collection to get most of the shit, but everytime I finished the first mission the game crashes every single time. Is there a common known bug with these?
>>
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Time to slayy some ayy
>>
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>>167278480
>modding your first campaign
>>
>>167278480
maybe some of the stuff isn't compatible with lw2?
>>
>>167278480
Are you using the alternate mod launcher? Alot of mods aren't compatible with each other.
Also you are going to be pretty confused if you start heavily modding the gameplay.
>>
>>167278565

I played a little bit of xcom 2 at a friends house, wasn't a huge fan and wanted to wait until LW2

>>167278572
>>167278653

I only grabbed the things from the /xcg/ workshop collection that said they were LW2 compatible, but I did not know about the alternate mod launcher. Will take a look for that
>>
>MECs can use rockets
>>
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>>167279028

Here are the conflicts the mod launcher found, which is strange because I thought a lot of these were done by the same author. Any ideas?
>>
>>167279445
Anon... You're not supposed to use the individual LW2 packs with LW2 itself.
>>
>>167266175
>Coilgun
>Uses psionic tech to teleport a bullet fired at extreme speeds into a target
>limited uses to teleport, battery life prohibits
>can fire without the teleporting ability
>>
>>167279528

Interdasting..... I thought they were like expanded upon LW2 stuff. So I'm basically just doubling up on everything atm?
>>
>>167277485

>best girl has new lines in LW2

who?
>>
>>167279603
The packs were from before LW2 came out, they were basically giving a little bit of Long War flavor from before anyone thought there was going to be a proper LW2.
>>
>>167270710
Push the strategy layer fast, and always have 1 satellite not assigned anywhere, as putting one up will decrease country panic.
>>
I think the ayys just got resistance to explosive damage (grenades only do 1-3 damage all of a sudden), but nothing show up in my active dark events.

Is it because I never knew about the dark event in the first place? I'm pretty sure I countered every one I could.
>>
I'm confused by magnetic / laser weapons.

I've just finished the Officer autopsy, and I have unlocked research for Magnetic Weapons and Laser Weapons. Magnetic would take much longer than Laser, but documentation seems to say Lasers are more powerful. What's the case?
>>
>>167270485

Man, that's cool.
>>
>>167282272
Magnetic is better but you need to research laser and magweapons to build plasma later
>>
Turns out early rendezvous missions are super easy when you roll with four shotguns, two assault rifles, a gunner, and seven frags/flashbangs between them.

Who'da thunk?
>>
>>167282272
Mag is more powerful, the description for lasers means more powerful than the standard stuff. The order is: ballistic -> laser -> mag -> coil -> plasma.
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>>167282272

Mag is stronger, but Laser has an aim bonus.
>>
>>167282272
Lasers do marginally less damage but have an aim bonus. Mag is stronger but no aim bonus
>>
>>167282920
Aaaaaand now I get to do it all over again, thanks to the under-the-Avenger bug! Thanks, under-the-Avenger bug!
>>
>>167283438
Just quicksave before extracting the last guy.
>>
>>
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Why the fuck did LW2 wipe out the Gunslinger class? They don't even replace it with anything worthwhile. The Snapshot tree is worthless. The range is so fucked they barely even work as Snipers anymore. Is there a mod or setting to get it back?
>>
So if I need to do a VIP extraction mission with zero time to infiltrate, am I better off chancing it with a single stealth shinobi or taking a huge squad and fighting it out? It's part of a liberation chain and I'd like to nuke advent in this region
>>
>Get caught by a UFO
>Pop 4 pods at the same time on the 2nd turn
>Bersekers for the first time, MECs everywhere, Stun Lancers
Is this the game over Dark Event?
>>
>>167288220
>Not having 3 full squads of Sargents with Captains all fitted with beam weapons as well as a fully upgraded Turret Workshop by the time you see beserkers
??!? Are you trolling?
>>
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Anyone used this yet?
>>
>>167288798
I just finished researching Magnetic Weapons and my highest ranked soldiers are Corporals. This is also my first playthrough. iirc only 2 months have passed ingame.
>>
>>167288827
Think of it as conceal for any class, trench gunners and killzoners are prime targets
>>
>>167289114
Anon I was having a giggle at your expensive
>>
>>167287490
Sneak in with a shinobi and lots of rookie meatshields if you can blow the cash.
>>
>>167289239
>at your expensive
the only expensive thing here is all the soldier deaths costing xcom the war
>>
>>167287301
Their skills are AWC exclusive. Pretty broken with gunners and rangers since most skills dont end your turn
>>
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Party at the bar
>>
Two or one soldier for the "hack" crate and get out mission?
>>
>>167289752
i'd say two just incase somebody gets mindcontrolled
>>
How does liberation work? I have been completing all the steps as far as I know but the network tower hasn't popped up yet. I've rescued ADVENT defectors like 3 times in the same region
>>
>>167289482
>Did you just cat call me you fucking shitlord.
>>
>>167290082
im just a specialist im too beta to speak to humans
>>
>>167289482

I want more ambient soldier interactions on the avenger in the expansion pack
>>
New thread when?
>>
>>167291126
this desu
>>
>>167291126
face animations would be nice on the avenger
>>
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Niggers, how am i supposed to counter a dark event if i don't even get a mission to stop them from happening?
>>
>>167291582
liberate the entire world and put everyone on intel so you get every mission :^)
>>
>>167291582
magnificent design
>>
>>167291582
Take heart in it at least being temporary since its not a Tactical one.
>>
>>167291717

Oh, i didn't know there were different kinds of dark events now, well i suppose that's better.
>>
>>167289873
I had that happen almost made it. Also had a train one where the guards where always in the train. Also when should I throw down the evac beacon?
>>
>>167291791
Dark Events that affect the Tactical layer (enemy buffs, Faceless pods, etc.) are permanent.
>>
This is Firebrand, it's time to go

>>167292053
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