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/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

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Thread replies: 760
Thread images: 155

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>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last Thread: >>166402565
>>
First for superior Mrsshan gunners.
>>
Dude...
>>166660904
>>
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What do you want to get out of exploring in stellaris?

Even if I didn't have any use of aliens with a high trait value I still enjoyed exploring and locating them. So it's a little bland since 1.2 that they all have a value of 2.

Would like more interactions with more simple lifeforms on planets, and I'm looking forward to orbital habitats shown in the dev diary so I can go for a carl sagan approved game.
>>
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>>
do you guy know how to reduce the war moggling malus in civ 6?
>>
>>166663679
>In order to edit the warmonger values navigate
to Documents\My Games\Sid Meier's
Civilization VI\Mods\TCS Customizable
Warmonger Penalties and open the
TCS_Improved_Warmongering.xml file with any
text editor, although I strongly recommend
Notepad++.
>>
>>166663886
no XD.i mean in game itself
>>
>>166664204
ah, apparently denouncing before you war helps a bit
>>
>>166664362
serously? XD
>>
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>>166665383
yep

haven't played enough civ6 so I don't have a good grasp on the mechanics, sadly firafix forbade me from playing their new game on my toaster.
>>
>>166668793
>stone age
You have to wait until they become bronze age if you want to observe them from an orbital station.

If you colonize that world you'll get a bunch of options. Two of which will give you tile blockers that boost adjacent society research.

> iron/machine/atomic
not sure why you can't enlighten them.
>>
>>166669195
Im talking specifically about UPLIFT.

Guys who exists as PoPs on planets ( Iron, bronze, atomic etc ages ) can be enlightened which is suppose to be a different thing.

Stone Age guys can be UPLIFTED somehow to full on sentient species but fuck me sideways if i know how to do it ...
>>
>>166670101
Uplifting has been specifically about presentients as far as I know.

Some people have said "uplifting" when they meant enlightenment so wasn't sure what you meant.

>Stone Age guys can be UPLIFTED somehow to full on sentient species but fuck me sideways if i know how to do it ...

Are you sure about that?
Where have you heard that?


When it comes to uplifting I have only seen it used on Presentient species.

As for stone age primitives they can turn into bronze/iron age with pops represented on the planet if you wait long enough.

Or you can get them to full on sentient species by colonizing the world and enslaving them.
>>
>>166670605
Well there ( as far as i know ) three types of Xenos in Stellaris :

Full blown Xeno empires - one where you can conduct diplomacy, start wars with etc.

Pre-FTL species - ones that have the Iron/Atomic/Machine/Late Medieval ages, one you can observe, enlighten and infiltrate

And Stone Age Primitives that exist as a planetary modifier ...

So i have no idea what the "uplift" research is for ...
>>
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>>166671223
>So i have no idea what the "uplift" research is for ...

Presentients.
They can be represented on planets with their own pops.

Think if aliens came to earth and there were no humans, but they found hyenas and decided to modify them so they could build a society.

Presentients have special traits that make them very useful for specific things.

Like "Proles" +30% minerals, -15% research.
As you uplift them you can add industrious and strong to them as well and they'll be very efficient workers.

Uplifted species have a +20% happiness if they live under the rule of those that uplifted them.


you can find post nuclear war earth in the game with mutant cockroaches that you can uplift
>>
>>166671687
>Presentients.
Okay but where do i find them ?
I surveyed more than 200 star systems by now, i have met 4 civs in different stages of development and 2 stone age cultures and i've yet to see some "presentients" ...

Are they so rare ?
>>
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>>166672142
They're pretty rare.

I haven't played since 1.2, but I think I found 2 presentients in the area of one quarter of the galaxy.

I went from system to system and only surveyed habitable worlds in the beginning so I could find them faster.

I found more but others got to them first.
I think I maybe saw 4 more presentients in the galaxy.

One of them had Irradiated as their Presentient trait, so I uplifted them with Initelligent and Natural Physicists. That way they could get the most research out of tomb worlds.

The other was a prole species that supplied me with minerals.

I was hoping to find an Earthbound presentient, they have a bonus to army damage and energy.


You have 2 techs that increase trait points by +1, and it is important(or was at least) to wait until you have both before you uplift, since if you genemod them further after the initial uplifting they won't keep the +20% happiness bonus.
>>
>>166672142
oh btw check the species tab, sort by population and check the ones at the bottom if any one of htem could be a presentient.

You may have missed one while surveying.
>>
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>thicc
>>
>>166674148
Man, the female leaders aren't even fuckable anymore. Did civ 6 get -everything- wrong?
>>
So. Which one is the real thread?
>>
>>166674148

Thats a pretty smug queen
>>
>>166676314
>>166676958
>>
>>166675283
Senpai, what are you even talking about. Jadwiga is 10/10 SEXX
>>
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Build a space wall and make the Cravers pay for it.
>>
What exactly do the fortifications of a planet represent? Is that some kind of anti-space wall?
>>
Is there anything different from the full version of Update 2 and the preview of Update 2?
>>
>two breads

Where do i post

also please tell me a low-tech and non-fantasy 4x (such as bronze age), i literally can't think of any
>>
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>>166684082
Any Civilization game...
>>
>>166684947
I don't eat shit
>>
>>166685190
not an argument
>>
>Dump literally tens of thousands of minerals into my sector
>Check a planet
>Has multiple unimproved tiles being worked by pops

What the fuck, Stellaris?
>>
guy in the other thread wants to discuss Seven Kingdoms 2, we shall now do that here
>>166686705
>>166682204
>>
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>corner the 110 between mine and a 65k FE fleet the AE was at war with
>the FE fleet bolts
>left to face 110k alone
>giganigga ship starts one-shotting muh cruisers from the other side of the system
>don't bail because the hull comp graphic gives me an advantage
>can't touch them for days it feels like
>suddenly get in range for most of my ships
>fukken torpedoes everywhere
>their hull starts dropping alongside mine
>win with only 25k worth of losses
>also the new owner of the Rings of stability and infinity

feelsgoodman.jpeg
>>
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Damn, all that tech and they can't even clear some fucking debris?

>>166687013
>win with only 25k worth of losses*
*out of 2 50k fleets
>>
>>166684082
Given the OP has been hijacking conversations and seems autistitcally focused on keeping this thread alive rather than the other, let him have his fun.
>>
>>166687694
you're a fucking idiot. why the fuck do we need a name change?
>>
So I see gal civ III is on sale next weekend and so is all the dlc. How is it?
I was very hyped when it was announced because I really liked gal civ II. But I never picked it up because I don't like the one sided battles(one side wins, the other is always completely desrtoyed). It also seemed to have less mechanics and features then gal civ II had.
>>
>>166689449
Also how is the 2.20 update of gal civ II?
>>
>>166689449
What mechanics/featrures is it missing? they've even added new stuff like mercenaries..
It pretty much is just gc 2 with multiplayer as far as I can tell, and somewhat easier custom race options.
>>
>that samefagging
As expected from a butthurt autist.
>>
Gonna get either Stellaris or Endless Legend. Is there a quick tldr comparison between the two at the positives/negitives for the games?
>>
>>166689914
Outside of being 4x games, they're almost completely different?
>>
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>>166686860
Wait, I posted the wrong picture.
THIS is Seven Kingdoms 2.
>>
>>166689883
Weren't things like espionage missing in the base game? And does anyone know if the 2.20 update of gal civ II is any good because I might just wait for that instead.
>>
>>166690331
OP doesn't say "strategy trash", so fuck off with your off topic trash, faggot
>>
>>166690904
Okay, go fuck yourself then.
>>
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>when you let the xenos in
Holy shit every time I put down a colony they just swarm over before I can even build stuff for them.
>>
>>166690348
espionage and admirals are slated for the first expansion....whenever that is coming out.
>>
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>>166691982
jeez how many migration treaties do you have?
>pic related it's your wife and her son
>>
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What do you guys think of this?
>>
>>166691982
You wouldnt have had this problem if you'd burned the xeno's.

Serves you right ya filthy xeno lover.
>>
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>>166694598
>not loving xeno's
>>
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>>166687304
Fallen empires are lazy fucks, instead of repairing their world ring they're only just now building research labs to study how they were destroyed.
>>
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>>166694486
pretty good as a wargame with some lite rpg aspects, but sort of lacking in the city dev parts. Tends to boil down to who gets their tier 3 units first but you could say that about pretty much any wargame.
>>
it's been a while since I played stellaris but what the fuck has happened to the ai. almost every single civilization declares me rival when meeting me and just goes on a fucking rage quest to end me. for what purpose? I traded some energy to a nation I just met for wormhole rights in their favor by a few points and they accepted it and then moments later they closed their borders and declared me a rival.
>>
>>166694486
It's fun. Not much depth to the city building aspects, but I enjoy the unit variety.
>>
I've play Homeworld and empire at war a lot, I'm looking for something new to sate my space combat fetish.

How's Master of Orion and Stellaris?
>>
>>166694860

With 1.5 Banks patch, you will not be able to use Xeno as cattle.

I would eat lots of fish anime girls.
>>
>>166698047
Finger lickin good.
>>
>>166698047

Now be able... Fuck me. Too drunk to type.

I'm looking forward to using xeno as cattle and eating them out of existence.
>>
>>166697958

Stellaris is good.

You can literally play as Space Hitler and exterminate all Xenos.

Actually there is a mod where you can literally play as Space Nazis:

https://steamcommunity.com/sharedfiles/filedetails/?id=708516531&searchtext=
>>
>>166697958
>https://steamcommunity.com/sharedfiles/filedetails/?id=708516531&searchtext=
Dunno about the new MoO but Stellaris focus is more on empire buillding than fighting.
>>
>first game of Stellaris
>tfw regret becoming the vassal of the xenos with the biggest military
The fuckers forbid me from settling new planets and I can't fund an army big enough to fuck them and all the other vassals. How do I get out of this without losing half my planets in a war? Do I just have to hope the Forerunners decide to fuck them and make a move or is there a way to rally the other vassals behind a resistance?
>>
>>166699572
Wait until they get into a war and rebel?
>>
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>>166696579
again its starting. the empire on the right started out a little negative of me but I started some trade deals and was on the way towards an understanding and about 2 years in SUDDENLY RIVALS FUCK YOU HUMANITY.

I am going to burn every alien from this galaxy
>>
>>166699640
That's probably what I'm going to do, but my shit is probably going to get slapped hard because I'm surrounded by their vassals in addition to them having a fuckhuge fleet just outside of my border at all times
>>
>>166694486
I wish it had the city building system of Endless Legend.

You'd have to reach a population goal for each new district, and each new one would allow you to build a new building in the district's location.
>>
What's the best ethics and traits for a full science empire?
>>
>>166699765
They really don't like you touching their borders with yours.
>>
>>166699572
If you wait until they're at war, and a decent war, to rebel you can win the initial secession war simply by holding onto your planets long enough. Distract their fleet by sending small parties into their own systems and avoid direct engagements if you can. But after that you've likely got 10 years to get your shit together or attach yourself to federation otherwise you're going to be ceding planets to your old master in no time.

When I declared my rebellion two of their vassals joined me but, while we all treated the overlord as an enemy, we were also hostile towards each other. An every species for itself kind of thing I guess?
>>
>>166700860
kind of unavoidable in this game, especially when our start locations are like that.
>>
>>166700829
Fanatic Materialist and Talented.
Duh.
>>
>>166701025
Thanks for the input. One of the forerunners just woke up and some inter-dimensional niggers are raping people on the other side of the galaxy so I think I may have a good opportunity soon
>>
>>166701151
Would should my secondary ethic be?
>>
>>166699765
I don't do trade deals at first with empires I want to befriend, I do "vow to protect" which raises their trust level. Then I hit them with non-aggression pact, science trade deal and only then do I disolve the vow, which I put on the next empire I want to befriend.

With that as a strategy I can enter alliances even with xenophiles as the Commonwealth of Man. I love forming a federation called the "United Confederation of Man" with the UN of Earth.
>>
>>166701676
Depends on how you want to interact with the game. Pacifist if you just want to build. Individualist if you don't care what your pops do. Militarist if you want to wage wars Spiritualist/Collectivist depending on what governments you like.. Xenophobe if you want to challenge yourself with drawbacks.
>>
If I were to play the vanilla United Earth Nations in stellaris, would it make sense to enlighten and uplift:

>1) No one, and leave the the pre-sentients and primitive civilizations to develop free of outside influence

>2) Some, but only those that are fellow individualists and therefore already in line with our own ethics and beleifs

>3) All, except perhaps the most virulently xenophobic societies and heartless collectivists.

I'm looking more for what we would actually do as opposed to what the gamey thing to do would be.
>>
>>166687694
I made this thread and I never posted in the other thread.

I have autistically kept threads alive in the past though with thinly veiled roll bumps.

Good morning.
>>
>>166684082
>also please tell me a low-tech and non-fantasy 4x (such as bronze age), i literally can't think of any

I think there actually is one made by the civ5 dev who made 1upt and was disappointed in its implementation.

I haven't seen it in a long time though.

It had some neat concept when it comes to fog of war, it was a stylized leathery map where things could pop up in the fog of war based on rumors.
So you could see Bison in an area, and it was possible it wasn't there at all, or just a bit further away.

Not sure if it was bronze age but I think it was low tech.
>>
>>166704664
http://www.atthegatesgame.com/purchase/earlyaccess

It's in early access apparently

https://www.youtube.com/watch?v=Do-RQpQ3rDI&ab_channel=JonShafer
>>
>>166704006
Depends on if you see them as the Star Trek Federation or the ultimate endpoint of modern liberals.

Federation: Study, prevent nuclear wars and destroy asteroids, but don't interfeer.

Space Liberals: Uplift & propaganda until they conform. "Like wow, collectivist much? Because it's 3227. I mean I don't even."
>>
>>166704006
I always liked what Carl Sagan said.
Something like if we found lifeforms as simply as bacteria native on mars, then mars belongs to the martians.

So far that means you can't colonize any world in stellaris though.
Since every world you can colonize already has life on it. That will change when you can make orbitals and terraform barren worlds though.
>>
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>>166704006
The UN doesn't really seem to have problems with animal experimentation (or Artificial Intelligence) for the most part. I'd say that they wouldn't have a problem with Uplifting.

On the other hand, they also promote the protection of natives and their willingness to not be affected and distance themselves from modern civilization.

They are also willing to talk and negotiate with xenophobic/fascist governments, even if they are the antithesis of what the UN stands for, see North Korea, which is a member of the UN.

IMO, you're allowed to Uplift pre-sentients, Enlighten Individualistic/Xenophilic/Pacifist societies, and passively study Pre-FTL civs that go against your ethos or that are in a stafe lower than Renaissance/Industrial Era.


If you can use mods, I'd recommend Ethics & Government Rebuild and Gods & Guardians.

E&GR for the new Ethics to better represent the UN (mostly Egalitarianism and Educational or Cultural roots).

G&G for the new We are Your Guardians observation post option, that lets you interact with primitive civs who are advanced enough to understand your true nature.
>>
>>166705821
I like the guardians idea. Hate it when some natives turn their world into a tomb world just because they hit the atomic age.
>>
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>>166705953
It's pretty cool because Guardian interactions with the primitives will change depending on their ethos and might improve or worsen your relationship with the natives.
>>
>>166686216
The sector AI is completely helpless no matter what you do. You're better off setting the tax rate high and just removing the system from the sector when you want to make changes (you can queue up a bunch of buildings).
>>
>>166694598
I don't even love xenos. I just want someone to work the tiles for me, and aliens are essentially just humans with -4 happiness because they can't vote. I kept out the foxes for a really long time because they're repugnant, but it turns out that it's not so bad.
>>
>>166708156
That's why god created robots so you don't have to deal with xenos.
>>
>>166710248
But robots want to take my bitcoins, while xenos only eat food.
>>
>>166705821
Interesting.

So even if a primitive Medieval era civilisation was all about the liberty and xenophilia we would probably leave them alone?
>>
>>166711407
I suppose? I might all depend on their ability to figure out our existence and their capacity to communicate with us their desire to intermingle and coexist with us.

Uncontacted tribes and the protection of their territories is a huge deal for some people in the UN.
https://en.wikipedia.org/wiki/Uncontacted_peoples
>>
>>166705821

>I'd say that they wouldn't have a problem with Uplifting.

Not sure if the UN ever adopted a stance on this but countries like India no longer attempt to contact isolated tribes due to fear of spreading diseases and also how hard opening them up to the real world fucks their society. A Space UN could adopt a similar approach
>>
>>166711836

Didnt see this post before making mine sorry Anon >>166713417
>>
>>166711407
>>166713417
>>166713476
Probably why aliens haven't contacted us. We're a whole planet on display for everyone to see but not touch.
https://en.wikipedia.org/wiki/Zoo_hypothesis


>>166713476
Not for long apparently.
http://news.nationalgeographic.com/2015/08/150813-uncontacted-amazon-tribes-peru-brazil/
>>
>>166713828
just think of the fuck-ups then
>>
>>166705590
>prevent nuclear wars and destroy asteroids
That's very much counter to the Prime Directive. If a civilisation is to die on its own, even if all it takes for you is the absolute minimal effort to prevent a billion deaths, you still can't do it, only watch. The Feds have taken a simple, good principle of not fucking with the primitives and became absolute zealots for it.
>>
any way to increase planet size in Stwllaris?
>>
>>166717439
Reminder that Janeway did nothing wrong.
>>
>>166718129
I have to agree with sfdebris' assessment that Janeway is probably the single most fun villain of Star Trek.
>>
>>166718116
Console commands.
planet_size [number] should work.
>>
If I purge all the xenos off of one of my planets will I be able to terraform it?

They were alright for colonizing worlds that my race couldn't inhabit prior to discovering terraforming, but now that I've decided to use some robots on a forlorn world they're getting uppity talking about succession and shit. It's time to put an end to the xeno meme.
>>
>>166717439
This annoys the hell out of me, I can understand the stance of none interference to prevent them from fucking up the natives' lives, but this idea that you can't even guard them from cataclysmic events has nothing to do with what's best for the natives and just sounds like the result of some misguided fatalistic notions that are wholy inappropriate for a giant space empire.

Basically "Oh well, if a giant space rock is about to crush their planet, I guess that means god wants them to die". Or better "Nature wants them to die", whatever the hell that means.
>>
>>166718395
And Gul Dukat is the best hero.
>>
>>166718951
>Basically "Oh well, if a giant space rock is about to crush their planet, I guess that means god wants them to die". Or better "Nature wants them to die", whatever the hell that means.
Riker even refers to a 'Cosmic Plan' they might be interfering in, if they save someone, which is funny as fuck, given how staunchly anti-religion Trek was (with the new show that will likely be amended to anti-Christian, so that we can have a black muslim woman as a lead, with a Starfleet issue hijab)
>>
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Thinking about adding more elements to compare here.

Possibly town infrastructure, overland objects, or research/power differences
>>
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>>166721391
not 4x fuck off
you have your cuck thread
>>
>>166721453
master of magic and age of wonders 2 and 3 are 4x games
>>
>>166721495
not in the fuck
fuck off with your not 4x crap cuck
>>
>>166721595
You don't seem very genuine
>>
>>166721450
More gold from this thread

>Fun fact: The EU4 army AI essentially consists of one gigantic evaluation where each AI army asks itself 'which province do I want to be standing in' every single in-game day. It has no concept of strategy, no long-term plan, just a list of provinces ordered from 'most want to stand in' to 'least want to stand in' with dozens upon dozens of weights and special cases that have grown out of endless iterations.

>This has some drawbacks, but it also makes it incredibly robust, because it's not trying to follow some long-term strategy that might have ceased to be valid weeks ago. When the EU4 military AI breaks, it usually just does something like pick a poor fight or walk back and forth between provinces for a few days. Conversely, when the Stellaris military AI (which does have a layer of strategic thinking) breaks, it tends to freeze up completely.

>EDIT: Oh yeah, the one exception in the EU4 military AI is the naval invasion AI, which does try to follow a rigid plan, and is also the part of the AI most prone to catastrophic breakdowns.
>>
>>166721693
do you see age of wonder in the op?
no
then fuck off and stop spamming
>>
>>166721728
>Conversely, when the Stellaris military AI (which does have a layer of strategic thinking) breaks, it tends to freeze up completely.
I manipulated the stellaris AI to go back and forth between two systems while I conquered the AIs planets.
>>
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>>166721728
Wait, I didn't mean to post that one.
>>
>>166721803
Someone asked Wiz not long after the game came out something like "why isn't there an auto-explore function" and he said that it would completely break the AI and they would have to completely rework it.
>>
>>166721728
So AI in strategy games are basically decision trees?

That explain why it's so easy to break in Supreme Commander.
>>
>>166721893
You can read the full discussion here:
https://forums.somethingawful.com/showthread.php?threadid=3806554&userid=0&perpage=40&pagenumber=21
Hurry up before they throw the paywall up again.
>>
>>166721862
what the fuck, what it even has to do with AI?
>>
>>166721975
They should have that talk in Paradox Plaza forum so that everyone can see.
>>
So how demanding is Stellaris gpu-wise?
Could i run it with one of those amd a10 cpu with internal gpu thingies?
>>
>>166722331
I don't specifically, but it's fairly demanding.
Really bad performance on my toaster 200 years in.
>>
>>166722331
Early game light, late game with thousands of ships fighting thousands of ships and missiles/lasers going everywhere? Pretty heavy.

Play it on a medium to small galaxy if you're worried.
>>
>>166719410
>Starfleet issue hijab

I didn't know my penis wanted this until now.
>>
I hope amplitude rolls out a hotfix balance patch for techs. With the tech tree and weapon progression as it is there's not much point for most of the military techs because you just unlock the next tier of weapons and defenses by researching them, so the special weapons are immediately obsoleted by their own research.
>>
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Does anyone happen to have the gal civ II 2.20 update?
>>
Anyone playing endless legend ? just got quest victory for the first time, this game is so good damn, what is your favorite map settings ?
>>
>>166727361
Holy shit. I'm reinstalling Gal Civ 2 right nao.
>>
This seems like a good thread to ask: can someone recommend me a settling/colonization game where warfare is either nonexistent or plays a minimal role?

To explain: my favorite part of Civ is exploring, finding resources and expanding the empire trough building new settlements. Once contact is made and conflict over space starts, it almost turns into another game. Even if you keep the peace, it's still no longer about expansion but only about improving what you have.

It doesn't even have to be about settling/colonization per se as long as exploration and location of resources coupled with improvement of assets is a core theme.
>>
>>166730105
Colonization maybe.

You can play peacefully in stellaris and explore, but the galaxy gets kinda cramped 200 years in.


I'm not sure what the map type is called in civ5. If it was Terra perhaps, I think the description was that it was an earthlike world, so you'd have a Eurasia+Africa where all the players started, and then a wild untamed Americas that you could find. That could be a fun setup.
Or go with ynaemp and no civs in the americas, or africa, while you play as portugal/spain and have a lot of other european nations in the game.
>>
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>>166730105
>>
>>166730105
I was going to suggest Offworld Trading Company, but that has no exploration.

Anno 2070 is pretty peaceful, even though later parts of the campaign has some combat. It's very minor. Unfortunately it's an Ubisoft game.
>>
>>166731548
I first thought Offworld Trading Company as well, but I quickly rejected it because it's actually closer to being a constant state of "war", since from the very beginning of the game, it's all about screwing your competition. It's just war through other means. Making a nice colony for your people is not the goal.
>>
>Colony ship enters system
>Colony ship a few days off from reaching planet
>Enemy territory expands to include system, kicking ships out.

Is there a worse feeling?
>>
>play stellaris
>get to late game
>lag
>>
>>166733109
>play video games on a toaster
>lag
>>
>>166733148
My PC is fine, the game just lags when I get into late game
>>
>>166732662
You can play by yourself and try to make life easy for the colonist, but yeah, it's a bit...
>>
>>166733109
You probably lag because of FTL or warp.

Hyperdrive doesn't make this lag happen
>>
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>>166729278
Version 2.20 is basically the community patch with some improvements to the ai. But the patch notes are very brief so I'm wondering if it is a noticable difference.
>>
>>166733109
Yeah, Paradox can't optimize for shit. The endgame lag is the reason I never finished a Stellaris game despite having played for some 200 hours
>>
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So can I talk about Seven Kingdoms 2 or is it suddenly offtopic?
>>
>>166736414
I'll allow it this time. But make sure you check with me before you bring it up again.
>>
>>166721893
On the contrary, decision trees are basically worthless for strategy games. You have to have a utility maximizer.
>>
>>166736943
I never said they were good.
I just noticed that in several games, it was easy to break the AI.

Supreme Commander comes to mind first.
>>
>>166730417
>>166730516
>>166732662
Thanks, I'll check all of those out. But the only one that looks promising is Colonization. It's weird that it's apparently such a neglected genre. I can imagine some sort of campaign where you colonize harder and harder planets being a fun concept: you start with a friendly safe planet, develop different tech as you go, and then eventually, you can pick more difficult planets that are covered by lava, ice, or infested with malignant life forms.
>>
>>166737226
>So AI in strategy games are basically decision trees?
Nobody uses decision trees for 4X games. Go to /rts/ if you want to talk about decision trees.
>>
>>166737384
This is /rts/.
>>
>>166737437
nah /sc2/ has its own thread
>>
>>166736943
So, let's ignore the retard and continue talking.

Didn't Wiz said that he intended the Stellaris' AI to work differently?
>>
>>166733109
>get to late game
>lag
>realize it's just because the game been on for hours
>restart the game
>lag is gone

??

???? profit.
>>
>>166683157
Well, they're used to defend against ground invasions, so I'm guessing standard fortifications, AA guns, possibly some forcefields in the right areas, that sort of thing.
>>
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I wish the early game of Stellaris was a bit more distinct from what comes later on.

Pre-artificial gravity ships, for one, would be a nice early problem to overcome. You could either push more directly useful techs and make do with simpler solutions, or have to make an investment before getting to juicier ship designs.

For another thing, I wish there was more of an acknowledgement of your species and how different the various higher life forms can be. Sure, you have xenophobia/philia, but it would be nice if even without those you'd have certain categories of species getting along, just because they are more alike: humans and humanoids/mammals/reptilians(?) are a bit closer and thus easier to understand than giant fungi, molluscs or sentient plants.
>>
>>166738851

So why armies can even fight after all their fortifications, barracks and supplies are blown apart from space?

In fact, why the number of armies you can store on a planet is so limited? Its so retarded when I land armies and some of them are kicked off to space. How the fuck an entire planet runs out of space? I want my space-stalingrad meat grinders where two empires keep funneling 100+ regiments, battling sunk cost fallacy just as hard as eachother.

I also want some surface-to-space defenses. For fucks sake, its such a staple in spessh strategies. Give me actually useful defensive stations, distruptable trade routes, civilian infrastructure, importan research stations, orbitals, anything that makes stellaris "wars" more than two doomfleets crashing into eachother and the victor of the entire war getting decided right there.
>>
>>166737801
They're fixing sector AI, which is the only part that is fundamentally broken. The fleet movement AI is pretty good IMO.
>>
>>166739612
>They're fixing sector AI

What for ? I doubt there is even one retard that plays without No Sector Mod.

I would hope for a UI fix that allows you to autoupgrade and build shit on multiple planets
>>
>>166730516
>Colonization
Mah man.
>>
Paradox needs to buff Xenophobia, big time.
>>
>>166739874
Like how what do you think it lacks?
>>
>>166686216
Uncheck space construction. If you tell the AI to try building houses in space, it'll shit its pants and try to paint the walls with that.

Don't let it build outposts and it'll stop having a fit to upgrade planets.
>>
>>166686216

>play as peaceninks
>uplift an ayylmao into protectorate
>dump 10k minerals and 10k energy on them, hoping they would become a vassal quickly
>forget about them completely
>check the same planet 84 mother fucking years later
>still has goddamn tile blockers on it
>working SEVERAL unimproved tiles
>literally zero extra science income, building a power plant and a military academy(double why) over the two tiles providing it
>huge navy of corvettes with T1 lasers, T1 armor, T1 reactors and empty shield slots in the era where I have already beaten two awakened empires and the unbidden

I even went back and doublechecked over a dozen savegames. They literally did NOTHING.
>>
>>166741039
I fucking hate Protectorates unless I scoop them early enough into the game where we can both expand pretty well and it'll turn into a vassal super quickly.

I hate them so much I terror bombed a race to extinction, as a xenophile/militarist/individualist over that shit when Stone Age Primitives turned into Fanatic Xenophobe Militarist Bronze Age pops mid colonization attempt. Fucking pricks.
>>
>Eador Imperium is out
Oh dear heaven no.
My butt still hurt from all the ass fuckery Masters of the Broken World subjected me to.
>>
>>166741594
>new Eador
How the fuck was I not aware of that
Genesis is still the best. MotBW looked pretty but was so slow in comparison and I hated the new HUD
>>
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Is there some good shipset for Stellaris ?

And by good, i mean something like Homeworld, Galactica, Babylon 5 etc...
>>
>>166741039
As fanpacs I started grabbing protectorates just so I could have more influence to spend.
Didn't even want them as vassals.
>>
>>166741832
Try the Halo ones.
http://steamcommunity.com/sharedfiles/filedetails/?id=751394361

Love or hate the series, it's hard to deny that the UNSC ships look damn nice and the Covenant ones aren't too bad either.
>>
>>166741753
You must be a masochist.
>>
>>166741981
Sorry i forgot to add that i already have the UNSC ships.

>those human ships make my dick diamond <3
>>
>>166741967

But at the very least you'd expect them to be thriving little planets, not barren backwaters. I love the 1,5 changes in interacting with primitives tho. I want more interactions and fluff. I want to be able to spread my religion as spiritualist, I want to be able to spread my culture, to have gorillions of races around to modify and uplift, play around with biospheres etc. Even Spore got that down.
>>
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>>166665383
>>166664204
>>166663679
>XD
>>
>>166742085
Now I want a patriachy mod where all ships look like dicks with offensive names.
>>
>>166671687
Pretty sure in this case presentients refers to things like australopithicus, not hyenas

In this case it would be something like aliens modifying highly intelligent animals like whales or dolphins so they can maintain a civilization, rather than some dumb dog-cousin.
>>
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This just in on Wiz's twitter (https://twitter.com/Martin_Anward/status/825031483874168833):

>In @StellarisGame 1.5 'Banks', you'll be able to change your empire ethics. Some of your Pops might not be too happy about it, though.
>>
>>166679960
Her face isn't that great
>>
>>166742453
>Some of your Pops might not be too happy about it, though.
Time to execute order 66.
>>
>>166742453
This update loooks better and better by the minute. But when will it actually be released?
>>
>>166742621
Soonâ„¢
>>
>>166741832
Are missiles / projectiles affected by gravity in Aurora?
>>
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>>166742621
>>166742453

>tfw i have dozens of mods
>they will all become outdated once 1.5 hits
>but 1.5 looks sweet as fuck

Fuck me sideways, those are some confused feelings i have right now ...
>>
>>166742453
So uh, does that mean that in the long run I'd be able to add something like Spiritualist/Materialist if I didn't pick those at the start?
>>
>>166742453

Fucking FINALLY!
>>
>>166743092
You and me both anon. But honestly, there's so much coming that I don't mind. The modders will take a few days to update their mods, AND people will make new ones to take advantage of all the new slavery/purge/habitat/politics/rights enhancements. I'm getting more excited the more I think about, Stellaris was already above-average fun, but it keeps getting better and better. If they release 3 more big patches to fix 1) combat and wargoals, 2) sector AI and management, and 3) mid-game content, this will be a near-perfect game.

>>166742621
I can wait.
>>
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>>166742453
But will this allow me to get more than three ethics or multiple fanatic traits?
>>
>>166743130
If you're talking about splicing one in, but not both, I imagine so. To my understanding you can get science movements that push for materialist edicts and such, or spiritualist ones that push for relevant edicts. I would genuinely be surprised if you were able to get Spiritualist/Materialist rolled into a single empire over the course of the game, though.

I'm expecting builds now to say "start [x] then shift your ethos to [y] so you can not be shit after the fiftieth year" and that's actually kind of cool.
>>
>>166741039
untrue, they built up to their fleet cap in garbage scows because the ai does that as it's first priority.
Said fleet then ate their entire energy budget per turn in maintenence. They probably are still sitting on thousands of energy.
YAY PARADOX AI
>>
how would you rate these games on a 1-10 level for stress? trying to find games that keep me entertained but dont cause much stress so i reduce episodes of psychosis(schizophrenic)

currently own civ5 as well, should i play that or buy 6?
>>
>>166744281
play Pit People, it's comfy and has turn based strategy and cartoonish characters beating each otherup with weird objects.
Just play civ on a low diffuclty , or with no barbarians, if you want to avoid stress.
>>
>>166741039
You found the space equivalent of modern Africa.
>>
>>166742995
no
>>
>>166744281
4x games are very cozy. Despite being marketed as strategy games, they are by no means the same psychologically as hardcore wargames.

I found Civ 5 to be the exception, because it is designed with the idea of 'tall' gameplay, in which the player is punished for being successful. 6 is very easy, and as long as you don't get too bored it should be a very good stress reliever.
>>
>>166694486

I liked it, but it felt like playing the same match over and over again. I didn't get much through the campaign. Also, the difficulty I found was all over the place. Such as one of the first campaign missions had a crazy hard part where you were tasked with fighting stacks of end game units with your mediocre ones. Which meant you had to rush the AI.

But overall a recommend, if you like tactical battles.

Also, what I liked was it punished you for buying buildings out with a happiness hit. It made buying buildings out more thoughtful. Also, happiness is crucial to city output if I remember the game correctly.
>>
>>166742995
No.
>>
In stellaris is there a way to absorb a weaker alien civ without going to war?
>>
>>166745979
in stellaris there is not a way to do anything except go to war
>>
>>166744281
Well that depends.

Take Aurroa for example :

Doing a 6Bn people on Earth with multiple NPR's and all spoilers on will get very intense very fast.
But starting with say 200mil people on some planet with no pre generated NPR's, no spoilers and average NPR spawn chance can result in very comfy and slow game./

DW with 999K research always makes me hard.
>>
>>166744281
Take a turn based game and play it on low difficulty.
>>
>>166745979
If they're very very small, you can demand that they become a protectorate/vassal, then integrate them with influence. But that's something you'll probably not be able to do unless you already conquered other stuff in order to grow big enough to do that.
>>
>>166746057
how does multi-national Earth game usually go?
>>
>>166744693

Civ VI makes me more stressed because of the feel of wasting the little time I have left on some shitty 4X instead of playing a good one like EL.
>>
>>166744281
Play Banished it's comfy as fuck
>>
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>New game
>After loads of MP games, decide to finally try an Ironman single player game
>Spawn with early space age primitives and an Enclave within my starting ZOI

O-ok Paradox

T-thanks
>>
>>166747036
Enclaves are good.
Free slaves senpai.
>>
>>166747036
Congrats on your win.
>>
>>166746692
That depends on their governments, length of truce countdown etc.

Usually ends up in full on war when the truce ends.
>>
how do you level up scientists once all planets have been surveyed? do they get xp for data uplinks?
>>
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>>166749615
I like to think that I got XP for doing this research for you since you're degenerate who can't even use the non-4chan internet.
>>
>>166750060
>the non-4chan internet
The what?
>>
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Why are the Stellaris modders so much of a cancerous faggots ?
I mean there is literally one mod that makes the game slower ( PreFTL players ).
Every other is something that makes this game even faster - 2x research speed, no research penalties, start with whole home system surveyed and trash like that.

Do people really take joy in playing that game like its some fucking speed run ?
>>
>>166750919
Modders get a free pass because they are in some way involved in game development. Even if they make bad game design choices, that's still more important and more helpful to everyone else than your decision of whether to put a power plant or a research lab on that one tile.
>>
>>166750919
>complains about mod that slows game down
>complains about mod that speeds game up
>complaining about mods at all
more options are good, not bad, no one is making you play them, sounds like you are the cancer.
>>
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>>166751208
>>166751269
>autist speedrunning modder detected

Stellaris is literally the first space 4x i see that has 99% of mods focused on making this game even faster.
Its like its some esport trash and not proper space 4x/gsg game.

>tfw no zero starting tech mods
>tfw i have to write my own events to start withoput ships/spaceport
>tfw same for the bonus pops/buildings

Aurora 4x still the king.
>>
>>166751927
>Stellaris is literally the first space 4x i see that has 99% of mods focused on making this game even faster.
Are you literally retarded. Almost every popular add-on is cosmetic or changes the UI, gives options for more autistic RP, or adds things to spice up the late game. In fact, the MINORITY of mods speed up the game.

End yourself
>>
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>>166751927
Show me a single well known speedrunner doing Stellaris.
Show me a single video of a speedrun Stellaris video period.
>>
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>>166752169
>you
>in charge of reading comprehension

Show me one mod that makes this game slower ( except PreFTL players and its variations ).

>>166752261
>what is analogy

Niggaa..
>>
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You will be able to mess with other empires' factions
>>
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>>166752472
>show me a mod that makes this game slower except the most popular one that makes it slower
There's a mod that is literally called Slower Tech Progress you retard.
>>
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You will also be able to make your defeated enemies so asshurt that they'll restructure themselves to fighting back
>>
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>>166752713
>Empire AIs are now crude tomagotchi's you can batter and abuse or groom like a pedo grooms a child
awesome
>>
>>166752867
Not on Skymods you flaming faggot.

>one mod
>versus dozens that make game even faster

Retards like you should be euthanize before they breed.
>>
>>166753235
>one mod
The overwhelming majority of mods add more shit to the game and this is the case for every Paradox title, and probably just every game in general because there's only so much you can take out or add cheats for before you run out of shit to take off.

>dozens
You haven't even shown a single dozen, let alone dozens.
>>
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>>166753780
>You haven't even shown a single dozen, let alone dozens.

Typing simply "Research" into Skymods search produces seven of them on the first page .. ( eight if you count Research Trait fix )

>The overwhelming majority of mods add more shit to the game and this is the case for every Paradox title, and probably just every game in general because there's only so much you can take out or add cheats for before you run out of shit to take off.

And yet there is still no "No ships start" mod or "no pre researched techs" mod ..
>>
>>166754064
Why do you even want that?
>>
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>>166754138
Because i enjoy slowest possible starts ?
Because i would like to treat getting first ship as a big acomplishment ?
Because i would like to develop my planet from the scratch ?
Because im a guy who hates to finishi techtrees and enjoy playing on 999K research in Distant Worlds ?

Take your pick.
>>
>>166754064
>And yet there is still no "No ships start" mod or "no pre researched techs" mod ..
How would a no-ship start work? You realize that unlike Aurora you don't have a whole lot to do without being able to FTL and spessship?

>no preresearched techs
I don't even know these are a thing beyond your starting weapons and starting FTL, but you can do it yourself quite trivially if they exist by changing it around in the .txt files. If you were to take out everything you wouldn't be able to do anything until you researched them, even build buildings.

>Skymods
Nobody uses most of those mods for the most part, and you shouldn't count 'more tech selections' as 'speeding up'. The no penalties mod is one that's simply "I don't think it makes sense for research to get slower and slower the more people there are" which is a matter of choice.

You can literally slow down research in the defines file.
>>
>>166754686
I know i can slow down research and probably mod in some other things as well.

Im just saaying that this lack of mods that slow the game and make early game more varied and interesting is suprsing for a space 4x.
>>
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>>166754496
Take your autism back to /gsg/ you are not welcome here.
Or are you the butthurt fag who tried to change the name of the general yet again?
Either way just neck yourself.
>>
>>166755993
Go fuck yourself faggot, its not the speedrunning central.
>>
>>166755973
Those mods exist and at any rate Stellaris is kind of shit as a space 4x and is much more suited for RP, thus most of the mods that add depth choose to add depth in RP instead of early game which has little support for modding capability anyway.

>>166755993
>autism is not welcome here
>he says in the general which plays C2C, FFH, Vox Populi, Aurora4x, random strategy games, has significant crossover with /gsg/, /twg/, /mbg/, and the late /rtsg/
No anon, you are the newfag.

>>166756181
You too though, speedrunning is literally not even applicable to most strategy games except as the specific strategy of rushing and you've managed to make speedrunning into a boogeyman. If you can't accept that some people play their games differently go make your own hugbox.
>>
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>kinda want to start a new Stellaris game
>know that the next patch is just around the corner and will probably completly invalidate my game if I start now
>>
>>166754138
Not him but I think it would be neat to start off as early space age, with a little research station that does next to nothing, and gradually get the technologies that you typically start the game with (level 1 spaceports, warp drive, etc, are all actually technologies in the base game).

I still remember doing that in Ascendancy, and while it isn't fun it is something that a lot of people want to try.
>>
>>166756524
It can't be right around the corner since they haven't announced a launch date yet
They usually announce launches of xpacs at least a week in advance
>>
>>166755973
I think it might be because you're kind of bound to the space part. If you play a game like Civ, you can easily start in prehistoric era and research stuff like fire, because no matter how low tech you are, you will still be able to move units around and explore. In a space 4x, you can't really do anything before you get a ship, so rather than extending the game, you're just moving the starting point with a monotonous prologue. That's why Pre-FTL works, because it still allows for exploration, while completely changing the way you approach it early on.

Most other things you can do just create pointless busywork that doesn't actually add to the game and is equally uninspired from a design standpoint as these "let's speed up mineral production by 50%!" mods.
>>
>>166757202
>research stuff like fire
Don't forget spending twelve hundred years to build Captured Fire.
>>
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>>166756524
It's at least a month away maybe more.
>>
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>>166755973
Then make a mods and upload it.
Why are you raging and here on all places?
>>
>>166750060
4chan is my only outlet for social interaction
>>
So how do I set up defence platforms properly? If I build them in key places the ai will just go around them, if I build them at every mining station, it gets expensive. Also, how cost efficient are defence stations compared to ships of equal price?
>>
>>166760582
Defense stations are more important for the system wide debuffs than their weapons. Other than that, they suck ass.
>>
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I never expected them to actually listen to us

The absolute madmen
>>
>>166763271
Those red lines indicate mutually exclusive techs?
>>
>>166764081
Yes.
>>
>>166764081
>>166763271
I love that but I suspect people who hate having to pick will bitch very loudly.
>>
>>166764081
Yes, some techs were arbitrarily made mutually exclusive for "balance" or something, including ship class buffs.
Worst part is, when quests give random tech reward, it might be one of those, ruining your strategy.
>>
>>166763271
This makes me moist.

I'll hope they'll have more options then Endless Space and Endless Legend.
>>
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hey guys i came back after few months and holy shit that incoming Stellaris patch.
How do you feel about becoming actual Hitler?
>Detailed Slavery
>Muh refugees
>processing species into food
>lifestock species
>extermination
this is fucking beautiful
>>
>>166756619
In that case you'd need something to do while that is getting done, unless you just want to sit there and watch the science tree progress.

Event chains that let you a bit more organically determine your starting ethics, ship cosmetics and perhaps galaxy type would be something to put in that very early game segment, but you'd need a hell of a lot more to make it worthwhile.
>>
>>166765526
Most of it is just Roleplay. It won't fix the major issues of the game.
>>
>>166766002
still this is fun bro, i hope one day they add planet busting so i helps with the late game stalemates
>>
>>166765109
Random tech reward thing is obviously an oversight. Other than that you sound like a casual.
>>
>>166765526
Unfortunately, slavery styles are DLC exclusive.

Fortunately, Stellaris doesn't have any kind of DRM
>>
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>>166763271
>>
>>166766002
Sectors are getting a huge revamp, Wiz stated that he basically rewrote all the sector code. If he did a decent job that will fix a massive issue with Stellaris, and Ascendancy Points should help flesh out the end game quite a bit.
>>
>>166764858
It is mostly just picking between 'do you want to use bullets/missiles or lasers/beam' and 'armor or shields'.

You can easily make up the difference or skip the techs entirely with just the generic weapons you get from advancing in the military tree, especially since the ones on the right side increase how many ships you can have in a fleet.
>>
>>166765526
I'm looking forward to the ethics changes actually. I glad that you can finally change ethics mid-game and that democracies will finally be mechanically different that oligarchies.
>>
>>166769750
Not him but why should those techs be exclusive then? I don't see why armor and shields are mutually exclusive technologies. In fact to me it sounds more like they'd be competing technologies, and at most it'd be a case of 'you can't put both on the same ship'.
>>
>>166769405
>If he did a decent job
>>
>>166766662
i don't mind paid DLC mate since Paradox announced they are making motherfucking Werewolf: The Apocalypse WoD game.
I forgive everything they did to me for now
>>
>>166760582
Put it right next to the sun. Then when the enemy warps in they're stuck at the center of the system and can't warp to anywhere. At most, one per system. Using them to protect individual mining stations is farcical.

The other way to use them is to form a "death lotus" of several stations around a planet. With the spaceport there, the whole group can keep the enemy busy so that your fleet can warp in.

None of this actually matters, because military stations are always worse than ships. It's too bad, because they're kinda fun, but I'm too autistic to do anything that I don't think of as optimal gameplay.
>>
>>166771498
>Werewolf: The Apocalypse WoD game
I'm not familiar with this and a quick google brings up a GURPS wiki. One question since I don't have the time to delve into wikis right now and I can never be sure about this.
Is this furshit werewolves or RIP AND TEAR werewolves?
>>
>>166770737
It is mostly which resource you want to use more of. Kinetic weapons and armor are titanium and beam weapons and shield are glassteel for instance. Generic versions of those still exist.
>>
>>166772289
It's rip and tear SJW werewolves versus evil meanie satanic capitalists, enjoy
>>
>>166763271

ES2 looks dank
>>
>>166772289
Werewolf Apocalypse is the same world as Vampire the Masquerade/Bloodlines.
So many people are expecting a lot, with me as well
>>
>>166772445
>rip and tear SJW werewolves versus evil meanie satanic capitalists
>rip and tear SJW
>evil meanie satanic capitalists
I honestly don't know how I should feel about this

>>166772653
I never played those games and know virtually nothing about it
>>
>>166772780
>I never played those games and know virtually nothing about it
nigga...
are you underage bro
>>
>>166721391
>>166721453
>>166721495
>>166721595
>>166721750

Wut? Age of Wonders is 4x. Hell, it's probably more 4x than Stellaris which at this point is getting more and more grand strategy.
>>
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>>166772780
Yep, they rip and tear but they also take mushrooms and get naked to cast magic
The clans are all over the place, theres nordic fashys and power hungry shitlord clans, but there's also getle magical abo/injuns and a clan that is basically just homeless people
Petex Corp is basically a mister burns plot merged with that demon city anime, google "Black Dog" games
here's a little taste of how edgy WW was before they went full faggatron mode, also guaranteed to get you reported in /tg/
>>
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>>166773574
>exalted
brah
>>166772780
pic related basically summarises Vampire the Masquerade
http://store.steampowered.com/app/2600/

try it out, it is a good vidya
>>
Can space combat in Stellaris be made fun? Right now it's obviously just blob vs blob, but are there any good ways to fix that?
>>
>>166773407
Is 22 considered underage in this context?

>>166773574
oh alright, that actually sounds neat.
That pic though man what the fuck.

>>166773929
I've always heard good things about it I've just never actually played it. Maybe I'll pick it up soon.
>>
>>166660942
I really wish that planets and stars moved around their solar systems.
It seems surreal that they have their orbits traced our and that they still serve no purpose.

Military stations should also require to be linked to planets and stars so that they follow them around the system (unless they are placed outside on the system, where they will stay stationary.
>>
>>166773574
>"Black Dog" games
Hol the fuck up. Is this the same universe behind the Hunter:The Reckoning games?

If so, consider me hyped as fuck.
>>
>>166774714
>https://en.wikipedia.org/wiki/Hunter:_The_Reckoning
yup, same universe
>>
>>166774473
At some point they were probably meant to move around, but then Paradox realised that would involve actual work.

Also the explanation as to why the fuck there aren't more shenanigans with nebulae, natural wormholes to act as shortcuts between segments of the galaxy, or a whole bunch of other fun things to spice up the gameplay.
>>
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>>166775008
>>
>>166775142
here's the official article on paradox site
>https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

i'm hyped for my werewolves bro
>>
>>166775040
>Natural wormholes to act as shortcuts between segments of the galaxy.
Sounds like a nice bonus for Wormhole-using empires.

I'd be really cool if there were special nebulae that actually sped up the speed of ships with Warp drives, or faster and much longer Hyperspace lines.
>>
>>166775341
>won't ever have a chance to react the battle of the Mutara Nebula
>or to develop the Genesis Device, for that matter
>or have a chance of over-mining fucking up your moon and making you have to abandon your imperial ambitions as you scurry to get that shit fixed
>>
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>>166775341
Nebulas are the sci fi equivalent of mountains/swamps, they are always used as barriers. There should be cool events that only pop up from moving thru them, or hidden resource pockets or something.
>>
>>166756524
probably not coming until march the earliest
>>
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>>166752713
>you can play as space George Soros

Banks when?
>>
>>166778741
I wouldn't mind having space nebulas naturally attract Spaceborne aliens or simply spawn more inside of them at the beginning of the game.

I'd also be cool to have more content related to Spaceborne aliens in general.
>>
>>166775040
The problem with orbits is that the positioning of objects matters during war, and if everything's moving it would be next to impossible for the player to plan any sort of system incursion.
>>
>>166778741
>nebula effect that fucks with shields (possibly slows you down as well)
>build a fortress right in the middle of it, to catch anyone entering into the system in its thickest part
>warp in your long-range fleet and proceed to shoot the everloving fuck out of your shieldless enemies as they struggle to move or shoot accurately

Also, if you introduced a whole variety of other environmental factors, plus some new techs like wormhole-based enemy FTL redirection (i.e. as they exit warp or hyperspace, a trap directs them into a pre-loaded wormhole for the worst conditions), you could both make the game fun, and give some functionality to fortresses.
>>
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>>166779537
>>166779495
fund it
>>
>>166779537
>>166778741
>>166779810
Too bad the AI will forever be too retarded to appropriately design a strategy around this.
>>
>>166779894
Not with that attitude it won't
>>
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Hmm, interesting population mix you've got there. HMMMM....
>>
>>166781874
Probably their xeno zoo.
>>
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Have I won yet? Necromancer first game and I caught the goblins to the south unaware in a 6v2 so they lost their throne early meaning I could just pup out cheap goblin units to take over everything else.
>>
>>166782678
if there's no city founding go for it. if there is settle in for the long war, the ai will drop cities all over.
>>
>>166782832
Yea Im only on teir 3 units at the moment but if I just pump it out I have enough buffer that I can go into full building mode. I mean the huge research lead I have over everyone else, due to tier 2 research buildings in all those cities, should push me through. And city founding should be for underground because above is packed.
>>
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>>166783000
>get underground
>it's goblin Calcutta
>>
>>166783746
Its literally my first game. Is there like an army coming from the bottom? I might just win before I get down there so...
>>
I haven't been here all day, have you watched the CIV VI devs make terrible decisions and not know how to use their UI today?

https://www.youtube.com/watch?v=bYoFgUTmCVQ&t=1227s
>>
Stellaris or GalCiv 3?
>>
>>166784161
If thjere's undergound enabled, there's a whole second world map, and goblins love being underground sooo......yeah be prepared for a slog.
The good news is, you can secure the overworld and try and bloc the gateways with your best armies while you get a bunch of high tier stacks ready
>>
>>166728741
I'm playing it. On default settings though. With which faction did you win?
>>
>>166784962
pirate both
>>
>>166784962
stellaris
>>
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>be a poor science nation
>wraith kills the special science aliens
>this finally happens
>energy glut but nobody to give it to
>>
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>be peacefully exploring my galaxy just researching and chill
>suddenly fanatical purifiers declare war on me
>defend myself and protect my galaxy by wiping them out
>somehow I'M the bad guy
>>
>>166789664
Genocide isn't the answer anon.
>>
>>166789664
You have to jsut siege their planets until they die, not wipe them out the conventional way. Then its an OOPS they should have surrendered sooner thing.
>>
>>166789664
TOP KEK I LOEV THIS MAYMAY
>>
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>>166790087
Then you get slapped for 'terror bombing'.
>>
>>166790309
Unless its changed since the last time I played, which was a while ago, you get a 40% chance to kill a pop with no negative because you were just siegeing their planet. Maybe they saw it as a work around so they fixed it but I would go full military just to get free planets without their pops on them.
>>
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>planet is an energy farm with nothing but synth pops
>somehow a synth went on a killing spree and killed people
>>
>>166791643
The government building is probably staffed.
>>
Yeah a pop represents a billion people. On the planet scale there are probably plenty of individual people of any species.
>>
>>166792090
>>166792328
Fair enough
>>
>have aliens as livestock
>somehow they produce more food than you put in

>build a space habitat
>somehow you can mine inside it

What's wrong with Wiz?
>>
>>166792707
Habitats need constant resupplies and have shitty mineral output.
>>
>>166794363
How is it that something that you had to build from scratch has the ability to produce any minerals at all?
>>
>>166792707
more better food

I think you mine from the planet that the space habitat is orbiting
>>
>>166794446
Solar powered energy-matter manipulators.
>>
>>166782678
Forgot how pretty aow3 is
I need to play it again, elf campaign in vanilla turned me off though
>>
>>166797052
>campaign
Random maps are where its at. Also Goblins are the best race.
>>
>>166790309
>>166790409
Terror bombing goes off whenever a pop is killed, not based on what level of bombardment you're using. The bombardment level means killing a pop is more or less likely is all.
>>
>>166794446
>>166792707
>build a space habitat
>somehow you can mine inside it
You can only build a habitat over a planet (not moon), you get less minerals than if you put the mine on the planet itself.

>have aliens as livestock
>somehow they produce more food than you put in
Farmers who grow crops for themselves, then you eat the farmers plus the surplus crops they grew.
>>
>>166786442
I miss playing as dwarves in AOW 1 or 2 and having those mining machines to dig tunnels everywhere.
>>
>>166742453
Really looking forward to the update, especially the slavery/species upgrades. I just hope they rebalance ethos/governments again, I hate some of the changes they made.
>>
Does anyone know a human portrait mod for Stellaris that would fit a tribal human culture?

Looking for something piratical but what limited mods there are for human portraits all make them look really clean and futuristic.
>>
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>>166801062
'Halo Universe Human Species' has two new 'species' of humans. One based around the UNSC, which actually looks pretty cool and I use to replace the default human empires in Stellaris, and these guys, who are supposed to be Ancient Humans.
>>
>>166801550
Cool, that does look pretty good. Kinda techno-tribal.

Thanks.
>>
>>166801550
tHAT ITS RACIST?!111111
>>
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>want to declare war on some niggers to bring the dragon hoard into my territory
>after half a century of repeatedly pushing this particular empire's shit in with on and off wars, my allies suddenly don't want to fight them anymore
>figure it might be because we're already at war with one of the planets liberated from them
>go to look at what was going on
>the entire might of our pooled military (minus my fleets) is sitting there bombing the shit out of this one planet with limited ground support
>fortifications are long gone
>several armies are mixed in with the bombing fleet but aren't landing
>have to fly my psionics and bio-engineered xenomorph battle beasts a quarter of the way across the galaxy to occupy one shitty planet with average defenses at best
>war is over the next day, ending the endless bombing
>mfw gaining genocidal reputation
>mfw they still won't let me go to war and get my planet

Those ungrateful bastards already were starting to think I was genocidal when I completely destroyed the only fleets capable of resistance our previous enemy had at their capital. I think it's time to double my armada and begin the galactic xeno purge.
>>
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>>166802493
There's also a Caucasian (tanned) race.

Either way, I recommended it mostly because of the face paints and clothing, not skin color.
>>
When is the Stellaris update coming

Slaver empires can be so much more fun!
>>
https://www.youtube.com/watch?v=T8hvFNyScK4
ha
>>
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>>166763271
>those few techs

Fuck me, CIV 1 had bigger research tree O.o
>>
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>>166801062
>>
>>166806884
>female general
Muh dik
>>
>>166806884
That is hardly tribal ..
>>
What's the verdict on autocannons? Strapping giant gatling guns to my ships sounds rad as fuck but I'm not sure if it's actually worth it.
>>
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How viable are no shield builds in Stellaris ?
Im thinking about making UNSC/Galactica ships with shitloads of armour and PD as their only protection..
>>
>>166808883
It all depends on the weapons the empire you're facing is using. It's sort of a Rock, Paper Scissors thing, and it's better to change and re-outfit your ships for each different enemy you're facing.
>>
>>166806884
>Anon asks for tribal humans.
>Posts humans that killed tribals for a living.

It does make me wish that Primitive/Pre-FTL species changed clothes depending on their technological level.
>>
If I want to build an civilization that military conquers others then does eveyrthing to integrate new races to the ethos asap what would work best?

Fanatic collectivist + militarist or the other way around?

Also maybe I could use an government from Ethic&Government Rebuild If you guys would give a tip.
>>
>>166808883
Weak against anything that ignores armour, strong against anything that breaks shields.
>>
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Does changing that crap even do anything ? I hardly see a difference desu..
>>
>hear that civ6 is decent with last patch
>play for a bit
>year 1360, most civs are already in industrial era
>except Germany
>because Germany is in information era, twice as far as any other civ
Why did i even fucking bother
>>
>>166810743
>civ6
Found your only mistake.
>>
>Leia died
>Kane died
;_;
>>
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>tfw sick to the death with Stellaris

Fuck it, its time for some comfy Aurora game O!
>>
>>166810525
If you edit it in defines from game folder it changes, if you edited inside an archive of an mod you probably fucked compression and that's why it's not working.
>>
>>166812019
>GTA
>Global Terran Alliance
>not Galactic Terran Alliance
Missing an opportunity there famalam.
>>
>>166812042
Even while using Notepad ++ ?

>>166812054
>Missing an opportunity there famalam.
Its hardly a Galactic since i was human only empire with Earth only. I was planning to change the name once i colonize some shit ( its an old screenshot ).
>>
>>166810743
>>166810808

So i'm not the only one that finds this ridiculous.
>>
>>166731548
Uncharted Waters
Strange Adventures in Infinite Space
AuroraRL
>>
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>>166812096
Yes even notepad, to properly edit a mod archive either use 7zip ( use this because winrar fucks compression ) end open the archive then right click on the file and select edit option, it will not fuck compression this way.

Or alternative if you want to use notepad++ unzip the mod files, delete original mod archive - edit everything then with 7 zip choose


If you do this to a save game all you have to do is to add tc=off in parameters tab.
>>
>>166813981
Why would i bother ? Im a piratefag i have everything unzipped at all times.
>>
>>166814029
I'm a piratefag as well but mods are zipped.
>>
>>166814603
I know but first thing you do i unzip them.
And those changesto defines were mine, not from some mod..
>>
Reinstalling Stellaris.
Wish me fundarts erist
>>
I have a-15% coupon on Eador Imperium for Steam. If you want it, I trade it for a hug. Or a chat emoticon if you have a dupe.
>>
>>166744281
Stellaris make sure you have a massive fleet and no one will bother you
>>
>>166775040
>natural wormholes to act as shortcuts

Man you're bringing me back to SoaSE with that idea. I always made sure to lock those fuckers down cause if I didn't the AI would abuse it.
>>
>>166811782
Kane? Like Command and Conquer Kane?!
>>
>>166818075
No. Kane from the Alien movie.
Or Winston from 1984. Or the archchancellor from V For Vendetta.
>>
>>166818125
Shit you had me scared. Joe Kucan is a legend in my book because of Kane.
>>
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>>166818339
I never liked the Command & Conquer games but I understand your fear.

I just loved the Aliens movie as a kid. It was so different from the "ayyys from stars invade". When I grew up and understood that the alien wasn't even the real bad guy, it blew my mind.
>>
>>166818949
Yeah I get that. Sorry that your Kane is gone anon
>>
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>attack the AI's ressource points
>no problem
>use missiles to sniper its factories
>suddenly it sends its commander
So it's something like : "expand with engineers, if out of engineers, use ACU".

It doesn't consider why it doesn't have engineers, or why it can't expand.
Hint : there's a T2 army waiting out there.
>>
Also, yeah, my army has two furtivity field generator.

But it only works on radar. The UAC should've seen it. And even like that, you don't need to see what's shooting at you to know that sending your commander there is a bad idea.
>>
>>166820386
>>166820489
I can't remember if it's ACU or UAC.
>>
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I've finally gotten the Event Horizon event chain and I'm up to the part where you can change your all your pops to the other species

Will choosing the purge most of your pops option end the event chain?
>>
>>166728741
Usually just default, but as the sea dudes I make sure there are plenty of oceans around, since it sucks major dick if you don't have proper access to them.
>>
>>166822163
>Actually doing that quest chain

It's like you learnt nothing from the Unbidden outbreak
>>
>>166822619
>Unbidden
The what now?
>>
>>166704929
game actually seems interesting...
however I'm afraid cause Jon Shafer's design was one of the main reasons why Civ5 sucked so hard
>>
>>166824689
The cheerful lads that appear to have a big galactic party after you use a jump drive for too long.
>>
>>166824868
They sound like nice people.
>>
>>166824689
>He hasn't had his dimension gatecrashed yet
>>
>>166827972
I don't do anal.
>>
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>>166828227
>Thinking you have a choice
>>
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Is he right?
>>
>>166829178
>it doesn't affect sales much
Care to explain why I haven't bought Civ6, then?
Checkmate.
>>
>>166830358
>Care to explain why I haven't bought Civ6, then?
Because its shit regardless of AI ?
>>
>>166830358
who are you
>>
>>166830487
But I wouldn't know that. I could have easily shrugged it off by saying that Anon is exagerrating.

But I have seen the screenshots of the AI being rigged. You can't hide the truth.
>>
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>start a new stellaris game
>set habitial planets to 350%
>one of my two starting planets has 10 tiles, three quarters of them blocked and the poor mineral quality modifier
>the other one hase a anomaly with a 90% failure chance
>despite using three science ships I still haven't found another colonizable planet in 15 years
I'm so close to just giving up. I blame trying to be a peaceloving, democratic, xenophile moral democracy for this and go back to my genocidal dictator ways.
>>
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>play spain
>no natural wonders anywhere
>play huns or russians or some shit
>rock discover 1-2 natural wonders within the first 10 turns
>>
Wow Kongo is OP.

Would rather they be historically accurate as a backward rape capital of the planet under Mobutu but still
>>
>anomaly level 1
>17% chance to fail

>anomaly level 2
>12% chance to fail
What the fuck, Stellaris?
>>
>>166835310
>managed to lose a level 3 scientist to a level 2 anomaly
Suck my dick Paradox.
>>
>>166835310
Your researcher has a relevant trait?
>>
>>166835310
Anomalies within the same level can have different failure chances.
>>
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>>166835568
>scientist investiagtes an ancient amusement park
>gets crushed by a ferris wheel
I ain't even mad
>>
>>166835747
This was how my last scientist died. I just couldn't even.
>>
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>found primitives at gunpowder age
QUICK, TELL ME WHAT SHOULD I DO
>can't enlighten
>can't purge
>can invade
>can observe
Their planet isn't that interesting either, but having ayys next to my capital planet makes me uneasy.
They also happen to live in the system where my level 3 scientist died.

And the scientist I hired to replace her gained a new skill at level 2 that reduces all XP gains to 0.
>>
>>166837708
Aggro observe. At least you will get some science from this and if they survive to FTL tech level you can just invade them.

Or simply observe them until they go to atomic level and infiltrate them.
>>
>>166837968
But then it means accepting them in my empire.

Damn, I wish I could just genocide them but my pops aren't too crazy about it.
>>
>>166838085
Disable free migration for xenos, leave it at "primary species only". Then they will be limited to that one planet.
>>
>>166838279
Ha, thanks.
>>
>science officer get "meticulous" and "carefree"
Yeah okay
>>
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>stellaris says mods are outdated
>they still work
Good.
>>
>>166838960
Damn that is some sweet ass wallpaper right there.
I dig that artstyle, got any more ?
>>
>>166839032
It comes from the Hyperdimension Neptunia. I think it's http://steamcommunity.com/sharedfiles/filedetails/?id=696538217

It's a background from the game, but sadly it only shows in the loading screens.
>>
>>166839189
>weebshit trash

Well at least loading screen is nice.
Looks kinda like Thomas Du Crest artstyle.
>>
>>166839420
His pictures reminds me of the Endless games.
>>
>>166839513
That is probably because he was the art designer for those games anon.
>>
>>166839513
Maybe because he works at Amplitude?
>>
>>166829178
He's right. Civ players get off on going against a braindead AI that needs huge mechanical bonuses in order to be difficult. If anything, better Civ AI would actually decrease sales.
>>
>>166839787
>>166839819
Ha. I was afraid of asking it directly, but fuck yeah I nailed it anyway!
After YEARS spent reading anime, I can finally recognize someone's style! Suck it down!
>>
>>166818339
>>166818339
KANE LIVES
HAIL KANE
>>
send help
>>
>>166838543
>>166838279
I play xenophobe, I always infiltrate machine age+ and then fill their world with robots to limit their reproduction, build a symbol of purity.

As a concession I give them the right to vote, but leaders and migration are primary species only.

This strategy leaves me with no factions but loyalists and a "free" colony that I put in a sector and forget for the rest of the game.
>>
>>166824868
In 1.4 it's not just one outrbreak, the Unbidden also then spawn the Aberrant and then the Vehement.

Still annoyed there's no way to get the AI rebellion and Prethoryn along with the Unbidden in the same game. Would love it if it coincided with a War in Heaven too for maximum chaos.
>>
>>166843104
Is this Civ 4?
>>
>>166844871
Nope that is Civ5.

Civ4 is the top left part of the OP image.
>>
>>166843653
http://steamcommunity.com/sharedfiles/filedetails/?id=686276531&searchtext=multiple
>>
>>166843653
It would be okay if each crisis wasn't so fucking underwhelming.

For the Prethoryn you basically have to let them take a massive chunk of the galaxy before they ever become a threat - the one time they popped up for me I contained them with a far smaller navy, and basically held off on killing them for a good while as I hoped to capture one of the queens (which never came up).

The AI rebellion seems pretty fun but at the end of the day they do extremely little to actually be a threat.

The Unbidden are the least shit of the lot, with the most depth.
>>
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HAK HAK HAK
>>
Anyone know where I can find the latest version of ES2?
>>
>>166677380
*King
>>
>>166779526
Works fine in Distant Worlds.
>>
>>166852565
Didn't in O.R.B.
>>
I feel like Stelaris really needs more events or espionage for lategame breaking up of collations and locked in empires.
>>
>>166853848
Good thing that SEVEN KINGDOMS 2 has an espionage option to trigger a war between two enemies, and it's not an event because in SEVEN KINGDOMS 2, you don't pray for an event, in SEVEN KINGDOMS 2, you CAUSE the event.
>>
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>>166855832
no one gives a fuck about seven kingdoms 2 move on with your life
>>
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>>166857408
>>
>>166853848
That and a whole lot of other shit too.

Just off the top of my head: trading and piracy, tech theft and counterespionage, spiritualist empires fucking hating each other based on the kind of religion/philosophy they espouse, pacifists that are regularly roped into wars turning into a pacifist-militarist mix of space cops to keep the wars down (a la Farscape Peacekeepers), xenophobia and xenophilia equally biting people in the ass, tech-oriented fanatic collectivists effectively turning themselves into the Borg, fanatic individualists having to deal with technology allowing more and more AnCap shenanigans, tensions arising from borders being moved around, scandals and weird sidequests/events about cross-species sex, more events being tied to sentient AI even if you didn't get their revolution/already put it down, more cryptic shit from the Fallen Empires in the early game, pushing tech enough to get to the centre of the galaxy that is until then unreachable, culture- or species specific commodities that give you bonuses and drawbacks, space ports being actual trading hubs, space stations as buildable not only over populated planets but appropriate locations in space, and some better fucking space music.

Stellaris will likely feel like a half-game for years and years to come.
>>
>>166858425
Yeah. It's a sad thing that SEVEN KINGDOMS 2 feels more complete than Stellaris. In SEVEN KINGDOMS 2, you expand in a neutral world, while Stellaris' world is just empty.
It's sad that SEVEN KINGDOMS 2 is so much fun, Stellaris could learn a lot from SEVEN KINGDOMS 2.
>>
>>166858425
The lore mentions civilian private shipping and trade, but it would be nice to SEE some evidence of it like in Sins of a Solar Empire.

Maybe even mid-game events that set up new trade stations or independant habitats with their own pops and everything. I think the more things that make the galaxy feel alive and evolving rather than simply carved out territories would be good.
>>
>>166847994
My favorite part here is that the Queen will spawn randomly. Had it spawn in a system the AI was surveying already.

I was so fucking pissed, because the AI then promptly took the Queen against the Ether Drake next door and burned it alive.
>>
>>166859754
That is why I like Distant Worlds. The economy may not be as intuitive as I thought, it's still fun to see freighters everywhere.

Compared to that, Stellaris is cruel.
>build a station in the middle of nowhere
>people are locked there
>never get in, never get out
>probably eat fungus growing on the solar panels
>>
How do you even purge populations? We're talking about planned, mass execution here.
>>
>>166860131
Seriously more games need to do that. It makes things feel a lot more alive.
Plus when they start getting harassed by enemies and pirates it's not just a boring economic modifier, you actually see your citizens ships getting blown up.
>>
>>166862563
True. When it's planets, you just learn that people die. There's no emotion to it, it's just numbers and icons.

I'd like a game where you see a lot of civilians ships leaving the system as your fleet get near the planet, evacuating it before the arrestations and purges start.
>>
>>166858684
SEVEN KINGDOMS 2 is on sale for 4 bux right now. Is it actually as good as you're saying?
>>
>>166862705
To be honest, I really like it. I think there are a lot of good ideas in that game, and that they were used right, mostly.
I'd like to hear other opinions about it, too, because, honestly, I really like it, so I can't think of any real flaws. I could use someone to talk to.

Maybe it's too slow, or maybe the units progress too quickly. I don't know.
It's also on Steam, so you can try it and get a refund if you didn't like it, but for games like that, I prefer GoG.
>>
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>>166862694
>tfw civilian ships are escorted to the planetary concentration camp for the scheduled purge
>>
>>166862705
If you want, it's the kind of game where manpower is a very important ressource. Maybe even more than food, gold or reputation, because if you have people, then you have money.

The only flaws I can see, well :
>music is meh,
>sound effects are all stocks (one of them was recycled in Starcraft),
>only two military units per faction (one for the frythans), NOT COUNTING THE WAR MACHINES,
>AI is completely retarded, once you kill the main stack, they're pretty much fucked,
>Frythans lose their advantage on the long run, so they need to rush or they lose,
>espionage is pretty passive as your spies get better by being passive and risk being killed if they act,
>expenses are instant instead of being projections, so you're not sure if you're in the red or not,
>no real tactic, mostly a game of "get the bigger/most experienced blob and snipe the enemy general".
That's all I can see right now.
If it discourage you, don't try it.
>>
>>166862705
And on the bright side, well :
>any unit can become a general, even some incompetent faggot, it's not linked to some experience level,
>you'll get attached to your generals because they're pretty important,
>Egyptians are OP
>fighting against monsters is more challenging than killing rebels for experience, but it boosts your reputation, which makes heroes more likely to join you,
>despite all factions being built on the same template, they have they own differences,
>you can end up with some silly stuff, like a spy ninja leading an army of samurais and ballistas,
>you can play as a human OR as a frythan, the basic economy is more or less the same, but the gameplay changes,
>frythans are for early game, humans are steamroller on a long game,
>you can also summon gods, and fuck Egyptians are OP with ISIS,
>you can have several armies of several nationalities, so a samurai can perfectly lead an army of normands,
>you only have gold, food, reputation and manpower to worry about,
>iron, clay and copper are just for trade, and they respawn anyway once they ran out,
>a spy with a maxed out skill can CAUSE A FUCKING WAR BETWEEN TWO PLAYERS by sending a declaration of war to each, which is deadly against the AI
>spies are normal units with a special training, so if you have a bad reputation and your troops desert, you can send a spy as an agent double,
>fucking with the enemy is mandatory to infiltrate him if he's human, otherwise he'll execute everyone you send to him,
>you can manually pick a colour for your spy if you want to have an orange soldier doing something suspicious near the green player's borders,
>spies are really fun to fuck with your enemy, even if he's human
>experience exist, but is divided between skill (for spies only), combat and leadership,
>skill unlocks new way to fuck with the enemy (stealing intel, science, or even assassinating a general),
>combat unlocks new hidden attacks (often a ranged one, but it depends), and gives you more HP
>>
>>166862705
>for humans, HP is equal to the combat skill multiplied per 2, so a normal unit has 40 HP
>leadership is only used by generals, and increases the troops' morale, which makes them less likeley to defect, and it also makes their combat skill raises quicker,
>also theorically makes them better at fighting, but I haven't saw that yet,
>and you can also buy or find items
>ANY UNIT can find and use an item, even a lowly soldier
>some are one-use, others are permanents
>a general with a high leadership that uses an item that lowers enemy morale is a pain in the ass because everyone will defect to him and he'll end up with more soldiers than he started
>also, each town can have 100 people but you usually want to keep it at 90 because the more people there are, the more quickly they'll grow

Sorry, I'm getting ahead.
Suffice to say I am fairly confident you'll like it.
>>
>>166862705
Oh, and I forgot something fun but quite important too :
>you get money for killing and destroying, like the pirates in Distant Worlds
>except you get it even if you're a noble human
>so it's possible to get out of the red by murdering people
>>
When is the next patch for Stellaris?

Also, bump.
>>
>Stellaris early game is a great continuous calculation on cost/reward for spending what little resources you have in what is basically a scramble for Africa-but-in-space beginning
>Late game is a fantastic diplomatic maze where everyone is continuously joining/breaking alliances and you're always at war taking down smaller factions while biding your time to take down bigger ones

So why the fuck is the middle game so fucking boring holy shit. Wasted hours just sitting around researching all the techs and redoing my ship designs 100 times over the space of a few decades just because nothing happened.
>>
>>166867389
>As before, I still can't say anything about the release date of the update/expansion other than that you're in for a bit of a wait.
>>
>>166867960
>everyone is continuously joining/breaking alliances
>unbidden spawned in
>4 of the larger empires were already in a federation
>one of the fallen empires woke up and got half of all the empires into a federation
>the only people not explicitly associated with either federation are vassals of those who are and one large xenophobe empire
>fallen empire federation wipes the xenophobe empire out of existence
>the two empires are rock solid and never splitting up
>literally nothing happens in-between bouts of a liberated planet trying to secede from the fallen empires rule
>can't even fund large enough fleets to reliably btfo either federation on my own
>tfw just biding my time researching until the first federation can btfo a chunk of the fallen empire's fleet so I can genocide them
I'm really pissed that I can't just take over planets by invading them. I mean shit man, the fallen empire federation never gives me shit in our wars with plebs even though I have the second largest fleet
>>
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It's like the AI is intentionally trying to be bad, but at the same time at least it's better than the sector AI.
>>
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>>166869078
To be honest minerals are a joke resource and not an issue post early game. The AI is unintentionally being smart ignoring it.
>>
>>166869074

You actually can with a huge number of troops , I used gene soldiers with the +15% damage part

just flood the planet with them, the only problem is that they can't land if the spaceport is alive or if they are engaged in combat

you can theoretically warp in , destroy the spaceport then emergency FTL out

if the enemy ships abandon the system then send quick transport ships and take it
>>
>>166869484
>and take it
yes I know how to occupy planets with my armies, but I mean take over the planets as in I get to keep them after the war is over. As far as I can tell the only way would be to bombard the planet until all the pops eventually die and resettle the planet. Most of the time my pussy federation negotiates peace before I even get halfway done bombing all life off the planet.
>>
>>166869074
We definitely need a subterfuge update which gives materialistically weak states the ability to influence stronger ones for their own gains.

Having agents who you can use to damage other states would be great. Something that Total War Attila has thats fantastic is that the main leader often has their own personal preferences for diplomacy separate from the states (Normally whether they like a certain culture, religion or trait like loyalty/ruthlessness/ect) which means if you have a leader of an empire who hates you, you can kill him and hope to get someone more likeable. If they had something like that for Stellaris then you could get factions that otherwise hate you to open up relations by installing new leaders, or set up leaders in two other states who hate each other so they go to war.
>>
>>166869845
You should have known that before you joined a federation. You chose to give up your personal sovereignty.
>>
>>166871651
at the time I didn't want to get btfo'd by the unbidden and the previously mentioned xenophobes. It was the right choice at the time but the federation has outlived its usefulness. It's just a matter of building my defenses and strength before I leave.
>>
orbital habitats soon friends
>>
>Vox Populi
>Barbarians can move and shoot
>barbarians automatically upgrade
>barbarians spawn every 2-3 turns
HOLY FUCK, MY CAPITAL GOT ATTACKED BY 5 HAND AXE MEN ON TURN 30
>>
On 'Earth' maps on Civ V, do a few Civs ALWAYS end up having their own continent if you don't max out the number of Civs? I am in a standard game with 8 Civs. I'm Rome and I basically got all of Africa to myself without needing to do much. Montezuma got all of South America and Songhai got all of North America. Everybody else was scrunched up on Eurasia. Just... why? I couldn't even go a military route because nobody was really close enough to me to attack easily while I had my unique units.
>>
>ES2 update 2 weapons
Beam weapons absolutely destroy shit.
>>
>>166808883

Keep in mind that armor grants a % of damage ruduction that is capped at 90% , adding large armor plates when you already have 909% does nothing

late late game when you have many of the +5% armor techs , living metal , and neutrinioum your battleships will be at 90% and still have some slots left
>>
>>166663464
what game is this?
>>
>>166869074

There are mods in which you can do exterminatus on the pops after you break the planetary shield.

Though the side of effect is you might make a tomb world or glass the planet.

Also there are planet destroying mod super weapons like the death start.

So you could say "fuck it" and just destroy every planet your enemy own.
>>
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>>166739219

There are citadel and dooms day mods that make defending planets easier, but yeah they should make the defense of planets much better.
>>
>>166663464
What am I looking at here?
>>
>>166739219
Using armies to board and take over fleets when?
>>
>>166885769
>>166892935
A google of Arcanian races brings me to the masters of magic wiki and the sprites seem to check out.
>>
>>166885769
>>166892935
Master of Magic.

Town infrastructure tech trees of the three human races and their units.

High Men and Nomad basic units are the same as the baseline, while barbarians have +1 resistance, +1 thrown attack at 1.5 times the cost.
High Men and Nomad have much more infrastructure and good unique goods.
>>
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>>166893556
>High Men and Nomad have much more infrastructure and good unique goods.
units, not goods.
I just woke up, but still not sure how that happened.
>>
>>166893463
>>166893556
Cheers big ears.
>>
>>166779526
Worked in Aurora fine.
If you cant adjust your plans for a minor shit like easily to predict orbital movement - maybe you shouldn't plan a war in the first place.
>>
>>166896179
I figure it has more to do with productivity than design. Paradox are notoriously shit at optimising their games, so they axed a feature that would require optimisation to work well
>>
>>166774473
This might surprise you, but gravitational physics are hard on the cpu. While in theory you only need to input the masses of the planets and an initial vector, the result is an n^2 matrix of differential equations (where n is the number of planets).
You could make the planets just move in circles, but that would look weird, I think.
>>
>>166896531
>You could make the planets just move in circles, but that would look weird, I think.
Nah, it looks fine. See aurora. DW or space rangers, it's not perfect but it would be enough to suspend disbelief.
>>
>>166896531
>You could make the planets just move in circles, but that would look weird, I think.>>

You mean it would look exactly like the real thing ?
Yeah man, weird as fuck.
>>
Whats the best weapon/weapon combo in Stellaris now? Carriers seem pretty strong, as do matter disintegration, is there something better?
>>
>>166896949
Plasma cruisers + flak for AA
Kinetics also work well
Anyway I returned to Stellaris and look for some good mods.
Any recommendations?
There is bazillion of them and hard to tell what is good and what is bloated shit.
>>
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>start a new Stellaris game
>5 AI
>small galaxy
>0 advanced start
>0 fallen empire
>no engame crisis
Is it gonna be comfy, or just boring?
>>
>>166896806
elliptical not circular
>>
>>166897267
Yeah but shape hardly matters. Having NO orbits destroys the immersion much more.
>>
>>166786892
i got it with wild walkers

i just started a new game with necros and trying to destroy everything

i hope endless space 2 is as good as legend god
>>
>>166897626
Necros have the most compelling main quest.
Main Necrophage charcter. ;_;7
>>
>>166897347
Well, I've certainly seen very close orbits, where if not the actual planets, their moons would have long ago smashed into one another.

Which would have made for a fucking excellent event.
>>
>>166897179
I have no idea, I just use my own shitty mod + a few other UI mods

Apparently ISB is good.
>>
>Make a species I like
>Even write out a backstory
>Spawn and get a high-resource starting system
>System is on an outer part of a spiral arm, perfect location
>Luck out with anomalies and nearby systems
>Then get the fucking Yuht i.e. the precursors who never even invented FTL as my precursor quest chain

And it was all going so well....
>>
>>166893649
whitespace.png

Elves are dumb
>>
>>166900025
No shit Captain Obvious.
>>
>>166897262
Boring, unless you at least turn difficulty to insane.
>>
>>166900180
w/o advanced stars and falllen empires insane is boring. Paradox can't into challenging ai.
>>
>>166896689
>it's not perfect but it would be enough to suspend disbelief
This is all that really matters.
Hell, even 90's stuff like Ascendancy and Reunion did orbital motion fairly convincingly.

The only game I've seen that pulled off the "planets don't move" thing decently was Haegemonia.
I don't know enough about Stellaris to say if orbital motion would make it good/bad.
>>
>>166900591
Have you tried O.R.B.?
>>
>>166900801
Never even heard of it.

What is it?
What's O.R.B. precious?
>>
>>166900882
Off World Resource Base.
Not that guy, but i wanted to try this game soo long and i cant find it anywhere..
>>
>>166900997
>Off World Resource Base.
https://www.gog.com/game/orb_offworld_resource_base
>>
>>166901191
>paying for games

Nigga plz.
>>
>>166901263
>5$
Just how fucking poor can you be?
>>
>>166901317
Well im all out off money, my fridge is empty and my paycheck is week away ..
Does that answer your question ?
>>
>>166900997
>>166901191
>>166901263
From the comments on gog, I can only assume that this is some kind of resource focused variant of Homeworld with none of the charm and several (unfixed) bugs.

Also:
http://www.old-games.com/download/9184/o-r-b-off-world
>zero cost
>>
>>166900997
>>166901191
Yes, that one.

>>166900882
A very slow game where ressources points slowly drift away.
>>
>>166901263
If its on GoG it will be also somewhere free off charge.
>>
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>be yuht
>look for intelligent life
>can't find any
>bombard non intelligent life to make another fuckpad
>>
>>166899309
I've played for like 400 hours and never finished a precursor event chain once.

So it can't beTHAT crippling.
>>
I have a bunch of secessionist in Stellaris. Basically just primitives that I invaded.

Is it better to wait for the secession to die out, or should I grant them independence, wage a liberation war, and then annex them?
>>
>>166902675
Depends how big you are.
Secessionists (and factions in general) are only likely to become a threat if ypu have literally only a handful of worlds. If you've got more than 5 you can just ignore them and they'll wither away on their own
>>
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Anyone else think that clones > everything else when it comes to armies?

I know shit like gene warriors and androids are stronger, but they're expensive to maintain and take fucking ages to produce. I generally just have my shipyard world have a cloning facility, then just shit out entire armies of cheap, disposable clones whenever I need them, then disband them.

They're superior to regular defence armies, can overwhelm superior troops with sheer numbers and the AI rarely garrisons worlds anyway.

Plus you don't have to go to such lengths to defend them en route to the enemy planets, since even if they get caught in space, it's not like losing a stack of gene warriors or psi troops.
>>
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>>166903159
Do you add bonuses for them?
Its really sad that you can project units like ships(kind of).
Choose base trooper, add weapons, and armors, officers and training, additional attachments(also choose name) and viola.
>>
>>166902829
It's just 4 pops.

And anyway, the movement died very quickly.
I'm still mad because my fleet was destroyed by neutrals and I have zero minerals but a shitload of energy.

Balancing minerals and energy is a pain in the ass.
>>
>>166899309
>first game
>get Yuht precursors
>takes forever for the anomalies to reveal themselves
>good job, you found their home system!
>it's a system with nothing of interest in it
Is this normal?
>>
>>166903394
I stick clone commandos onto them if I'm going up something like an FE because they tend to have garrisons of androids/gene warriors that can reap a fair tally into unsupported clones.

Generally I just go Stalin on them and bury planets I want in bodies.
>>
>>166903902
Yes, Yuht are worst precursors.
>>
>>166903159
I fucking love invading fortified worlds with waves and waves of clones, once I melted +1000clones on one world because who need planetary bombardment, bonus points for using tiny world for army and clones bonuses buildings.
>>
I'm playing Civ 6 with my friend on tunngle and we can't get past the first turn. After both of us click next turn one of us just disconnects. Any fixes?
>>
>>166904420
Beyond uninstalling Civ6 and playing Civ5, no.
>>
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>>166765526
>Hitler was the bad guy
Come on, it's 2017, everyone browses /pol/.

As a sidenote:
Riddle me this, /civg/, when is slavery in Civ 4 ever going to become useful?
The only time I can understand its usefullness is when there are no hills whatsoever.
>>
>>166904689
>The only time I can understand its usefullness is when there are no hills whatsoever.
Taken out of context, this sentence is extremely confusing.

In fact, no, even while knowing you talk about slavery, it still confuses me.
>>
>>166904689
>Come on, it's 2017, everyone browses /pol/.
Hello /r/The_Donald
>>
>>166904689
completely delusional
>>
>>166904757
In Civ4 hills provide you with production.
Slavery turns population into production

>>166904919
>>166904995
You got me, I am from reddit.
I came last month so I have a little bit of experience on this forum.
>>
>>166905056
No help?
I guess this is not a very helpful and active forum :/
>>
Stellaris : missiles, mass drivers or lasers?
>>
>>166904919
this
>>
>>166905931
lasers because they fuck up crystals hard and shields are shit early on
>>
>>166906141
Okay.
>>
>>166905931
Plasma.
>>
>>166905931
Missiles are bugged still. Mass Drivers are ok early game, but the AI actually uses armour now and late-game battleships will have 90% armour.

So lasers really.
>>
>>166906517
>mfw mixed mass drivers and missiles for early game
Shoulda went full mass drivers.
>>
>>166905931
Mass Drivers lead to Rail guns and Giga cannons if I'm not mistaken, so if you're a fan of crippling the enemy fleet while they're still trying to come to grips with you go for it.

As a bonus it makes engaging and then bugging out a much more viable tactic because you would only have to endure 15 or so days of taking damage rather than 30.

Never go missiles, AI tends to spam point defence if it can.
>>
>>166907013
I'm biased toward lasers because that's what sci-fi is about, but having a giga cannons arouse me sexually.
>>
>>166898319
Stellaris can't be to scale or nearly all of the stars would be so fucking massive compared to planets you'd have to zoom in every time you wanted to see them
>>
>>166905717
It's probably because you're dumb and saying Slavery isn't useful in Civ IV

Slavery is literally the most broken thing in Civ IV
>>
>>166907046
>my favorite sci-fi setting have wide mass weapon ban because it's too strong
>but planet destroyer laser is fine
I can't help but love when setting have global ban on some tech because someone accidentally a planetary system with it. And yes giant cannon is the best, you can't use giant laser to snipe planets millions light years away but for mass weapon it's only a matter of calculation, good projectile and big enough rail gun.
>>
Damn collectivist empire is much more fun than fanatic purifier xenophobe.

I just conquer empires or vasallize if too far.

Then put their planets into a sector, enslave all and leave it so while my negative ethic divergence works out the pops slowly converting them to my ethos, when that is done I just take them out of the sector and make them functional members of the empire.
>>
>>166907312
If the real distance was shown relative to the dimension of planets holy fuck you would have to scale a lot.
>>
>>166907013
I prefer lances purely because they seem to do more reliable damage against large ships. A lot of battleships will be high armour and giga cannons don't ignore it.

Good for snipe-and-run but lances seem to do better in a brawl.
>>
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>>166908174
Militarist Xenophobe is still maximum comfy in my opinion.
>>
>>166908416
Well militarist collectivist is what I play, fan mil + collectivist.

Literally same shit except I can enslave my own and I have -45% ethic divergence as a bonus by default with 2 technologies.
>>
God dammit, Stellaris is really tedious when it comes to ressources.
EU4 was a little more bearable when it came to money, but in Stellaris, I can't really stockpile minerals.
>>
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>>166908504
I can't be comfy knowing my pops are living in some sort of Orwellian police state.

My lack of compassion only extends to ayys
>>
>>166908843
>EU4 was a little more bearable when it came to money, but in Stellaris, I can't really stockpile minerals.
Why not?
Not like you should really.
>>
>>166908843
In EU4 you have a reasonable time balancing the budget until you spam manufactories and have massive trade control. Which can be quite late in the game depending on who you're playing.

Minerals in Stellaris absolutely limit you completely early game. But by midgame you're at infinite mineral stage and only energy matters.
>>
>>166908843
>I can't really stockpile minerals.

Find a planet with a mineral bonus and just chessboard it with mineral silos and mining networks.
>>
>>166908504
>collectivist
Go away commie scum.
Individualist 4 life.
>>
>>166908892
Because in EU4, there's more to money than just spamming markets to raises taxes. There's the whole trade aspect to it.
In Stellaris, I'm just spamming mining stations to get +2 minerals and just build my fleet. Saving up to upgrade the reassembled ship or build colony ships is a pain in the ass, as it means sitting and doing nothing.

>>166908943
Well, I'm in the early game right now, and I'm not really having fun. Most neutrals can level up my fleet, so when they pass in my system, I just evacuate my fleet and let them do as they want.
>>
>can't even mothball units
Why is Stellaris so shit?
All they have to do was to pick EU4, throw it in the blender, add CK2, mix them, add some space, and voilà!
>>
>>166910543
Pick victoria 2*
>>
>>166910628
Bugged as fuck.
>>
>>166910543
>no espionage
>barebones diplomacy
>meager amount of eeverything, from traits to planetary modifiers, events, weapons, ship types etc
>no tactical combat

And that is just the tip of the iceberg of shitiness of Stellaris.
>>
>>166910882
>can't do anything while waiting for minerals to stockpile
At least in EU4 I could murder natives and rebels and explore the map.
>everything is random, characters only bring small percentage, their traits have nothing to do with the events
>>
i bought galciv3 with all dlcs at steam weekend deal for 75% off.
how severely did i fuck up?
>>
>>166912224
If it was -75%, probably not much.
I did worse.

>bought Planetary Annihilation at full price
>it was shit
>still shit
>>
>>166912269
i feel you bro
>>
>>166912432
I still can't get over the fact that most ranged units are useless because they shoot in a straight line and all the bullets bury in the ground rather than moving around it.
>>
>>166912224
>you can get based game for 5$
>mercenaries and squirrels are the only dlc worth shit because new races
>both are 5$ and 2.5$
But the based game is ok.
>>
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Since macfags aren't allowed to see anyone's borders for whatever fucking reason, I've started a game in a small galaxy with only 2 other AI empires and one fallen empire. Pretty comfy so far, though I'm scared that the large period of time before meeting someone might mean I'm militarily behind.

Time will tell.
>>
>Local FE claims my empire is in danger of extinction and asks me to give it some of my pops so they can be kept on a preserve to save my species
>Tell them to jog on
>Later end up warring them because they get butthut over me exterminating some reptilians that were squatting on a planet I wanted
>Conquer their homeworld
>Discover the 'xenos preserve' structure produces food

I knew the 'give us some pops so we can preserve your species' sales pitch was a load of bullshit.
>>
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>>166913464
>playing in anything but the largest galaxy
>playing in anything but a spiral galaxy
>>
>>166914398
but how many empires?
>>
>>166914398
>make a new empire
>default galaxy type is NOT the spiral one
I can't express how annoying it is to have to re-start the game if I happen to forget/first set the galaxy to spiral, and then change the size to the largest.
>>
>>166910543
>can't even mothball units
I put them in a big fleet at a planet with a spaceport (-25%) with crew quarters (-10%) and engineering bay (-5%) and give them an admiral with the supply lines trait (-10%). Results in a 50% cost reduction in maintenance.
>>
>>166908984
>>166908843
>Find a planet with a mineral bonus and just chessboard it with mineral silos and mining networks.
I have a planet with 6 silos, mineral rich. Entirely staffed by androids. Never bothered to terraform it.

Though I worry if I ever had to ban robots for a reason, I'd lose 24,000 mineral capacity and a planet that churns out 100+ mineral by itself.
>>
>>166910882
What do you even want to do with diplomacy?
>>
>>166917412
not him but:

open borders
abandon planet
trade technology
have other empire declare war on 3rd party
supply other empire with ships (so they can fight other empire)
ask for ships from other empire
share progress in quests (precursor storylines for example)
demand they switch policy
offer to switch a policy
demand transfer of primary species (or any member species) to player's empire, reverse for npc empires too.
spread a specific religion or philosophy, though this would require a more defined "religions" for spiritualists.
>>
Anyone got just a link to the stellaris DLC? Got the game legit but not paying for paradoxes jew nose to grow bigger
>>
>>166914242
Maybe they were producing food by working the land under the protection of their benevolent ancient overlords, living a traditional lifestyle of peace and plenty without anything to fear and offering up yearly bounties of alien corn and pumpkins, only to see some dickhead civ come along and blow it all up.
>>
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So I've found two primitive civilizations. One is a cute little wombat civ currently going through their renaissance who I intend to uplift so I have a fuzzy friend. The other one is some fuckin lanky bugs with atomic bombs. How do I exterminate the roaches?
>>
>>166918716
Invade with military units, purge. May require you to be xenophobic.
>>
>>166918716
>going through their renaissance who I intend to uplift so I have a fuzzy friend
>renaissance
>uplift
Nope
>>
>>166918076
Trading technology is the worst system
>>
>>166918890
Right on, thanks brobeans.

>>166918891
But I'm in the process right now...
>>
>>166918891
In stellaris, it takes only 100 years for a bronze age civilization to reach faster than light technology.
>>
>>166919007
>But I'm in the process right now...>>

Uplift and Enlighten are two different things anon.
>>
>>166919007
Are you uplifting them or advancing them?
>>
Should I stop building corvettes If I unlocked battleships?

Feels like cruisers would be much better at tanking damage maybe with some small to medium size destroyers fleet alongside and the rest of fleet capacity as battleships.
>>
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>>166919175
>>166919730
Okay right you are. Also discovered these memers, another mammalian atomic civ.
>>
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>>166920168
Wrecking the bugs, and I've just found ANOTHER atomic civ, their fungoids aka next on the purge list.
>>
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>>166920345
What should I do about these guys. Fluffy federation? They won't mind that I'm xenophobic will they?

There should be relations penalties/bonuses towards species of the same class, I have nothing against fluffers but bugs must go.
>>
>>166918087
I can upload. but don't want register anywhere.
>>
>>166920678
Filedrop? Anonfile?
I remember something...
>>
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>>166903972
>>166903394
>>166903159
Stellaris really needs an Army designer like there is one for Ships.
I'm tired of having to inspect every soldier individually and manually having to give it it's fucking rifle, as well as how bland land battles are.
>>
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>>166920958
https://anonfile.com/43q7t3bfba/dlc.7z
>>
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>>166921234
In fact, I'd be cool if armies actually had to fight each other in a planet's tileset, so smaller planets have smaller space for armies (defenders or invaders), and you'd have to actively deploy troops onto a planet and see them capture tiles and expanding themselves to allow more space for other armies.

Some tiles should give you tactical advantages over others, and you should be able to build defenses into the planet (either instead of production buildings or in an entirely new tilesets that works as a replica of the production ones).

Occupying/Invading armies should also have the option to interact with pops on the tiles the are placed on (being able to purge them, etc.)

AI would still take care of the movement of armies during an invasion, but you should be able to decide what troops go first in an army, or how should an army invade a planet, among other tactical decisions.

Also, one of the most important things that Stellaris needs (not only for armies but for armadas as well) should be the ability to put an order for the production of military units by selecting an armada or army and selecting how many units of what type would you want sent ere from planets toggled as being allowed to automate the production of military units.
>>
>>166921548
Not the guy who wanted it, I was just trying to help.

>>166918087
See >>166921548
>>
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>>166922309
Did you play Stellar Monarch?
It works that way.
You make squadron compositions that make fleets and they get replenished based on priority, resources and manufacturing powers.
Game have some pretty decent mechanics but overall is no challenge at all. Sadly.
>>
>>166918716
atomic age primitives tend to wipe themselves out
>>
>>166923660
t. Great Filter
>>
>>166922309
The problem with armies is that there is so much going on at the galaxy level that the player doesn't want to micromanage them. Invasions will always just be something the armies do by themselves, so all you can ever do is passively watch.
>>
>>166923976
Maybe, though I still think it'd be a cool feature. Some playes do want to micromanage all that.

You should still be able to design armies and put orders for their productions, though.
>>
How would you design ship vs ship combat so that it's not just a matter of ramming two doomstacks against each other?
>>
>>166925935
make it an rts or a tbs.
>>
24YPR-E985J-R57YR
LP6G8-WWY45-9949J
ZJW5X-Y90NZ-779HJ
THQHY-GQR0C-PHIY6

Here are some random steamcodes for you guys
with love from anon
>>
>>166843104
Embark the damaged swordsmen and compound archer, they are dead if they stay there.

You have 5 units to kill, the compound archers, the horse archer, and the battering rams.

Use melee units as area denial. Do not attack units with them, only defend.

Focus fire on any ranged unit that could hit you city, or could kill a unit.

Build ranged units.
>>
>>166928696
Already used.

At least ZJW5X-Y90NZ-779HJ is a dupe. You got scammed, mate.
>>
>>166925935
When battle start part of space turn into 40-120 pieces of invisible grid based on size of bigger fleet, your ships split based on initial formation, AI control movement on grid based on admiral skills and ship combat computer, all of that in real time because grid exist in code to ease AI, seriously with grid AI only need simple decision tree to actually do shit and make battles good, adjustment bonuses, melee, crossfire, friendly fire, boarding, carriers being useful and ramming all are easy to implement with grid.
>>166928696
Thanks mate.
>>
>>166928696
Always too fucking late
>>
>>166930317
So, I left-click on my doomstack and then right-click on the enemy doomstack, and then some AI automatically does something with an invisible grid? Wow, such great strategy.
>>
>>166925935
I would just forfeit that entire aspect and focus on the logistics, economy, and empire morale part of war.
>>
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>>166932356
This.
And Fleet compositions and Admirals having much bigger effect on battles.
>>
should i play banished and civ5 without any mods or are there any "must haves"?
>>
>>166931530
It's grand strategy mate, you have admiral for a reason, you build right composition and let your admiral earn his wage. But sure feel free to research and use Emperor's Voice battle system which allow you to control your fleet manually, turning space fights into EL lite. Also what if you fight 4 battles at once?
>>
>>166935382
There aren't any must haves for civ5.

If you like to play on large earth map, then perhaps ynaemp could be seen as a must have.
It has a large map size than the base games largest map type.

A lot of civ5 mods are sadly just bloat, switching around of metas, plain op shit, stuff made by incompetent people to make the games choices easier for them.

Like there is one moron who makes mods with poorly made arguments of realism that makes it so everyone can make all of the unique improvements, and instead gives those nations a unique unit or unique building instead.
>>
How do i get rid of the salve unrest debuff? I've suppressed the docile slave faction to 0 and my slave pops still have it. I had to shuffle my food pops with my energy pops.
>>
>>166918306
Occam's Razor says they're eating or milking them
>>
>>166938463
>you will never go to the alien supermarket to pick up a bag of human milk
>>
Can Xenophobes purge aliens, in addition to enslaving them?

I want the benefits of Fanatic Individualist, but I also don't want filthy aliens in my empire.
>>
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tfw no cryo chamber to sleep 5 months until release
>>
>>166939992
>5 months

Once again my social life will be killed at the very start of summer ...
>>
>>166939635
I think so. If not you could just go thrifty trait.
>>
Does anyone have some advice on playing commonwealth of man style? back when torpedoes could just go on anything I'd slap them on and just steamroll the competition but now I feel like the other civilizations are way more aggresive and the xenophobia and militarism aren't getting me as far. maybe I need to wage more war sooner?
>>
>>166940164
>implying you had a social life
>>
>>166939635
Yeah, you can purge them. You get the 'cleanse planet' war demand too, which is faster because it happens instantly on surrender.
>>
Ideas for multi species empires? For this one I want to search the galaxy for different species to enslave. It is kinds min/maxy though, and I can't invade pre-ftl species.
>>
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>>166943172
>>
>no answer from the guy who asked about Seven Kingdoms 2
Either I scared him, or...
>>
>>166943172
Well first you go to war with [war goal], then after taking some planets you build [happiness building you get from one ethic] and [happiness building you get from other ethic] in order to keep them happy enough that they at least don't revolt. All playstyles are the same.
>>
what does the -5%/+5% xenophobia modifier actually do? Do xenophillic pops get bonus happiness for having different species on your planet? Also, can I have one planet entirely made up of slaves and the pops on other planets wont even care?
>>
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>will take on average 80-100 turns
The first game, and only, Ive played on this map I went 110 turns and I still havent met another leader, and Im the fastest expanding, best military, highest research country in the game with 1/2 the surface map scouted and 1/8 of the underground.
>>
>>166946928
it means about 80-100 turns until you get bored and stop playing
>>
>>166947250
Fair enough, though I restarted because I wanted to start underground and have 4 races on the surface, dwarves with me underground and be goblins popping out screwing everyone over.
>>
>>166946498
It's an adjacency bonus, so you have to go through the tedious chore of turning your planet into a checkerboard where each space elf can be gangbanged by 4 space orcs.

Nobody cares what happens on other planets.
>>
>>166947879
does the adjacency bonus still apply if the species is enslaved?
>>
Anyone here at all interested in some games of SotS Prime? Been getting that itch that only it can sate!
>>
In stellaris, at what point am i supposed to meet any leviathans or when will a fallen empire wake up? Im in year 2297 now in a large galaxy and still nothing. I've surveyed half the galaxy perhaps
>>
>>166948169

I believe so, the enslaved pop sure as shit won't like it though.

and if you're enslaving as a xenophobe your pops will be fine with it so long as its not one of theres
>>
>>166947879
Does it stack? So if a fanatic xenophile pop is culturally enriched by 4 aliens, is it a 60% happiness increase? Or is it just a static 15% if next to at least one alien?

And does the +trust growth of xenophilia also increase the maximum value of your trust, or just the speed at which you reach it?

I'm a bit doubtful about how useful a fanatic xenophilia is depending on how exactly they work, but the pop happiness modifier could easily get you to 100 happiness for almost all of your pops if it stacks.
>>
I don't understand how Trade Routes work in Civ VI. Are the bonuses per turn? Should I prefer longer trade routes or shorters? Any particular advice?
>>
>>166950801
Leviathans spawn from the get go. So if you didn't have one in your section of the galaxy, the AI empires might have taken it out any by the time you got to late game. Don't know about fallen empires.
>>
>>166951391
They stack, but I don't know where you're getting 15% from. Xenophilia is mainly useful for the alien welcoming center unique building. The adjacency bonus is not very good considering that your ethics drift will make it irrelevant (and your xenos might not share your values).
>>
>>166952501
Longer trade routes are worse in the sense that it takes more time for the route to complete, which gives you back the caravan. The bonus is per turn, and happens immediately.

The main strategic thinking is determining whether you want to emphasize your economy or if you want to get a road built. Roads are very important, and traders are your main way of making them. Late game, you will be depending on trade routes for food for some cities, but by then you will have figured it out.
>>
>>166953159
Thank you. But why exactly is building a road so important? Is there some additional bonus?
>>
>>166952979
It says 5% for normal and 15% for fanatic, I was assuming that number refers to the happiness impact. If it only translates into a fraction of that for happiness, then that's a really unintuitive tooltip for the effect.

>The adjacency bonus is not very good considering that your ethics drift will make it irrelevant (and your xenos might not share your values).
Nothing that a good purge couldn't fix~
>>
>>166953887
There isn't a numerical bonus, but unless you are Roman you don't even get free roads between your own cities. You want to connect your cities so that you can quickly move your soldiers between them for military reasons. You also want to connect your cities to enemy civilizations so that you can invade them easier.
>>
>>166939992
Is that the new aurora in C#?
>>
>>166954184
Makes sense. Thanks
>>
>>166956279
yes
>>
>>166956765
Is the june release date confirmed or will it get pushed back again?
>>
I'm playing my second stellaris game (the first was just for me to navigate menus)

I've just conquered a race that inhabits a different planet type. Do I have to build colony ships from their planets or can ships from my capital colonize the new type of planet as well?
>>
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So I conquered these boneheads near my homeworld right after they discovered ftl. Is the only real option I have is to enslave them? Their planet is really good for energy, but it is alpine and I have continental preference.
>>
>>166957671
>>
>>166903595
>Balancing minerals and energy is a pain in the ass.
Becomes a moot point when you discover a merchant enclave.
I don't even try to balance it any more; I just throw 10k energy to the enclave every time I fill up and get 5k minerals out.
>>
>>166959779
You could always just vassalize them
>>
>>166960151
does making them a vassal give you full control though?
>>
>>166960151
What are the benefits of that? -75% income for +0.5 influence? Would I have gotten bonus science from him?
>>
>>166918076
The most important thing I want from diplomacy is the EUIV-style "Annul treaties with third party empire"

That shit was absolutely critical for cracking opposing power blocs and it's completly absent from Stellaris for some reason.
>>
>>166959627
> Do I have to build colony ships from their planets or can ships from my capital colonize the new type of planet as well?

Colony *ships* aren't coded to any specific planet type, but *colonists* are. You can only load your new species onto a colony ship if you build the ship on a world that has some of their pops.

But there's a second consideration, which is that I don't think you can load pops that have the "culture shock" modifier onto colony ships at all, and if you got these people by conquest they might have that modifier. In which case you'll have to wait 25 years before you can do anything useful with them.
>>
>>166960886
Can I just slap them in a sector, set it to be allowed to colonize, and let them sort it out in 25 years? I've heard the sector AI is poor
>>
>>166736521
Who died and made you supreme fag-inspector of /civ4xrtsg/?
>>
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>>166961532
rude
>>
>>166964695
If you say another word I'm marrying you to the enemy kingdom where you will get raped daily by horsecock.
>>
>>166964914
I wish this was an option in CK2. Everyone would be happy. I get rid of my bitch sister the other king can have as many bastards as he wants for eugenics and the bitch is in and out of a coma too often to care about anything.
>>
>>166961532
Presumably the previous supreme fag-inspector. I believe the post is hereditary.
>>
>>166964695
more pics like this? Reminds me of barbarella. I love those old scifi movies with delicious fan service
>>
>>166965018
Dark Worlds apparently has an event chain where you make a horsefucking (for girls) competition to go along with the horseriding compeition (for guys)
>>
>>166950801

Levs can be killed with around 24k fleet strenght , depends a bit some have no shields and high armor , ok armor high shields etc

the drake has super strong PD so forget about torpedding him to death

FE have a chance to awaken when AI or player epires reach certain amount of fleeth str , usually 40k or more depending on galaxy sice
>>
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>>166966509
>>
>>166902501
Yuht were some real dipshits
>>
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>>166967568
>>
>>166919051
That's a minimum. They can get stuck on one age for an indefinite amount of time, or at least that's what I've seen. Though to be honest I've been far from fully attentive of the assholes that live on the 23-tile worlds I want.
>>
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>>166964914
promises promises
>>
>>166968029
>be the year 2628
>three pre-FTL planets within my territory
>one hasn't even discovered the printing press yet
>can't infiltrate any of them yet
I'm almost at the point of just purging and replacing with synthetics
>>
>>166972184
I have one in a two-player save where the assholes sit on a 23-tile Continental. I need people to live on them because genetic engineering is only for the armies, but I think they're just barely in the Steam Age. It's fucking awful.

So I terraformed the planet next to them into a twenty-tile Gaia World and once that's done I'm just gonna use the star system. Space Lobster Jesus needs a new capital system and they'll have the fortune to live in it once I replace their leaders.
>>
I'm playing a species in Stellaris based on the Naacal, the legendary inhabitants of Mu, but I can't think of what to call their empire.

Can you guys help me be creative?
>>
>>166961532
>/civ4xrtsg/
That's not a thing.
>>
>>166976075
Space Kangs of Mu
>>
>>166960275
You would have to re-integrate the vassal later on. In the meantime, it's an awesome vassal that you don't have to manage and will be full of super-happy people.
>>
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>>166976543
>super-happy people.
>implying xenos are people
But how can xenos be super happy without their forced labor camps?
>>
>>166976273
Well you have obviously mentally filtered the 8-bit wars guy that's been posting here for the past dozen threads sporadically.
>>
>Unbidden come
>Fallen empire wakes up, says they will help
>nothing happens, unbidden keep sending fleets that get killed instantly by either me or AI
>See I have the option to invite fallen to federation
>Invite them and they accept
>They send 500k of fleets to kill about 150k of unbidden in their home system
>Unbidden event over
Considering this is the only end game crisis iv ever had this was seriously disappointing. Particularly since they spawned right between me and the second most powerful faction in the universe (who wasn't fallen) so the unbidden couldnt do anything

You would think they would force the unbidden spawn somewhere where they can grow a bit rather than in the middle of a clusterfuck they cant stop.
>>
>>166977336
An off topic spammer, nothing more.
>>
>>166977428
Iunno. It's the only endgame thing I got too, but if I hadn't been all up on it in a flash, it would've turned south real fast.

>lone FE suddenly grants me open borders for the first time in 200 years
>wat, they don't even like me
>unbidden suddenly show up in their sector
>FE doesn't awaken
>they already have twice the FE's fleet power
>send 160k to take care of their two 50k fleets
>another 50k shows up before I get there
>another comes through during the battle
>manage to win
>FE (and allies) only show up when the fight's done

Ended up "liberating" that FE just because. Little shits.
>>
>>166977428
>unbidden spawn
>fallen empire wakes to help
>unbidden take over a quarter of the galaxy and just chills
>doesn't even look like the unbidden are trying to expand anymore
>AI just slowly reclaims their territory
>only one unbidden system yet
> just sits there for a good long time before the fallen empire decides to float over a fleet
For my first game it was very anti-climatic
>>
>>166978309
yea? well I'm having my first game that I managed to survive to the late game and after what i thought was a brush war ended up with a newly awakened FE swallowing up the entire faction that I thought was my buffer state, I'm a little bit worried. It' funny because the AI seems to be as well, everyone is popping non-aggression pacts and associating with federations all at once
>>
>>166960132
A hiroyuki point?
>>
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Flayer waifus when
>>
>>166982213
2cute.
>>
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>>166982213
Seraphim are more to my taste desu
>>
>>166903902
>get cybrex
>cybrex homeworld turns out to be far away from my borders
>find their home system, it's a destroyed ring world worth 15 engineering points
>i've already found a generic destroyed ring world worth 20 engineering points within my borders
>>
>>>/vg/civ4xg

In case there's a 404 and there's still enough discussion other times of the week and/or day to warrant it, if not a few months hiatus may come, while rare higher intensity threads on /v/ takes care of the discussion instead.
>>
>>166983362
What?
>>
>>166983362
What the fuck are you talking about, are you okay anon?
>>
>>166983701
I think he tried to link to another thread but fucked up.
>>
So what's the "don't wanna bother re-spec'ing for every cunt" weapon loadout in Stellaris?

You'd think it was kinetic but they seem to take a long time to dish damage when the shields are out. Are they just missing? Is it plasma then?
>>
Is it interesting to mix different kinds of weapons on a ship?
>>
>>166984287
No.
In case the thread would 404 before someone would link to a new thread, that would function as a link to the catalog showing the related thread.
>>
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>>166660942
is there a mod for Endless Legend that puts ICONS ower the resources like in Civilization ?

or any TERRAIN mod that changes the ground texture, i just purchased it and its realy "washed together", and there are no mods on steam or Nexus that would help me with that
>>
>>166984956
Ooooh...
But then you shoulda linked to /s4xg/n since this is the general's true name.
>>
>>166984956
For what purpose though?
Is ctrl-f "civ4" really that inconvenient?
>>
>>166985061
>Is ctrl-f "civ4" really that inconvenient?
Not for you, but probably for someone else.
>>
>>166985121
Those people belong on facebook.
>>
>>166985000
>is there a mod for Endless Legend that puts ICONS ower the resources like in Civilization
Do you already feel like total dummy or should I help you?
>>
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>win war
>get planets
>can't terraform them with the xenos still on them to simultaneously turn the planets into a more desirable type and purge them of undesirables
>>
>>166986592
>win war
>genocide races
>torture
>rape
>mutilate
>enslave
>turn into battle thralls
>somehow I'm the bad goy
>>
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>>166986162
>im a total dummy
please help
>>
>>166987845
They declared war on me.

Way I see it, it's only fair that I take several of their planets, bomb the living fuck out of them, enslave the population and once I got the tech and/or the need for terraforming, work them to death, turn their planets into something nicer for my people and colonize them.
>>
>>166987934
This is cool-looking as fuck
>>
>>166987934
The icon should appear once you can see the resource, to see strategic resource you need to reach age of their mining tech and for luxury you actually have to research it.
>>
I'm about to use some mods for Stellaris.
Which ones are good from the mod archive? Neither of them has descriptions.
>>
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>>166988638
thank you
>>
If I want to play as the fanatic purifier of the galaxy what works better?

Fanatic militarist + xenophobe or the other way around?
>>
>>166990185
fanatic xenophobe and militarist or spiritualist or collectivist
>>
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>>166990185
Xenophobia fits well with purifying from a roleplaying perspective, but you need to be extra careful with ethics divergence because you won't be able to purge deviants from your own species. You could use spirtiualist to make sure that wouldn't happen, although you can also get it under control through other means like the conformity trait.

From a pure gameplay perspective, collectivism always feels like the strictly better version of xenophobia, but doesn't fit as well thematically if your goal is to purge everyone else rather than to subjugate them.

For the choice between fanatic militarist and fanatic xenophobe, I would prefer militarist. Xenophobia is mostly just for commiting attrocities against xenos, and you don't need the fanatical version for that. The influence gain alone isn't that great compared to the combat bonus from militarist.

So I'd go either xenophobe fanatic militarist, or xenophobe spiritualist, depending on whether you prefer a great inquisitorial crusade, or just secular racism.
>>
>>166991264
>or xenophobe spiritualist

Meant xenophobe + fanatic spiritualist
>>
>>166959779

You are playing with that pre-made xenophobic faction so the only answer is enslaving.

As a collectivist you also do the same, with the difference that you try to make them converge to your ethos to free them lately.

As an individualist you just wait for the conquest malus to wear off (takes some years, might as well leave an army and wait for the revolt) and then you use them to conquer any alpine planets nearby.
>>
>>166991264
I get -20% from conformists and -30% from orbital mind control, and with all this is waaaay over what I need.
>>
>>166992037
It takes over 100 years to convert a planet even with -40 -50% ethic divergence, oh and it takes around 70 years alone to research these technologies only if you're lucky.

So you could let's say wait 30 years for a pop to convert, purge the rest and let it reproduce, but you can have the same result with moving one of your pops and wait for that.
>>
Dead thread.
Dead game.
>>
>>166995216
which game
>>
>>166995334
All of them.
>>
>>166995334
All of them.
>>
>>166995334
All of them.
>>
>>166995334
Every single one
>>
>>166995334
The compliment of the empty set.
>>
>>166995334
All of them.
>>
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That's a big fucking bug.
>>
>>166996559
fuck roach
wrong thread though
>>
>>166996305
haha crybaby
>>
>>166996559
Wrong thread.
Hearthstone is in the >>>/trash/
>>
>>166996650
Oh fuck, I'm sorry, the tabs are side by side.
>>
>>166992739

Nothing of the sort. If you are indeed xenophobic you dont even want to colonize anything with them. You use your own pops for ressearch and energy, along with robots and you just keep the slaves where they are.

If you are collectivist you place an orbital control laser and research frontier comissairs along with information quarantine and reeducation program in the planet (edicts) to speed up convergence while they are in chains.

As an individualist it really doesnt matter if they diverge. At most you compromise with the change of some policies and thats it.

If you dont have either xenophobic, collectivist or individualist then you are in serious trouble. Its pretty much unplayable.
>>
>>166997534

Conquest malus is somehwere between 5 to 10 years I think (cant remember). Also if the collectivist techs take too long you are pretty much forced to play as xenophobic. There is no other way, unless ofc their ethos matches yours.
>>
>>166996305
What was your question.
>>
>>166992739

Correction: yes you use said pop and keep the rest in chains. But if you are xenophobic they will always hate you anyway.
>>
>>166997534
Wtf you mean nothing of the sort, the one I responded to claimed that it's better to go collectivist because you can convert them and release them.

It takes ages, I've tested it multiple times.

And the conquest malus lasts 10 years, I've recently modified the defines to make it last 5.

>>166997867
As xenophobic I would just purge them, resettle all of them from small planets to the big one, make it mineral center enslave them then ignore the planet.
>>
>>166984949
>a different color light comes out of your ship
>this one does a slightly different kind of damage
It depends on how you experience the feeling of 'interesting', anon.
>>
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>you have 700 plus days to finish that research project in the other system
>mfw travel time between those two systems is more than 1500 days thanks to the PreFTL engines i have

Fuck, those vanilla events dont work too well with PreFTL mod ...
>>
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>>166996559
>>
>>166661876
>What do you want to get out of exploring in stellaris?
planets that are worth it
planet modifiers are not that impactful, and the # of tiles is pretty insignificant in a game where everything scales on tile numbers anyway
>>
>>166998745
From a gameplay perspective.
Is it interesting to have a few missiles on your corvettes like in Endless Space to weaken the enemy a bit before the main fight starts, or is it just a waste?
>>
>>166999075
If enemy has PD it a waste.
>>
>make an empire focused on growing/making colonies
>get boxed in early on due to empire spawns
>make an empire focused on military to take over nearby empires
>literally alone in the entire quarter of the galaxy
>make a science/xenophile empire for peaceful integration/uplifting/infiltrating
>spawn near a goddamned xenophobe FE

I swear they do this on purpose, all i wanted was to have """fun"""
>>
>>166996305
Was it the modding one? If so your question was shit m8, you didn't tell us what you were looking for or basically give us anything that would actually let us answer your question in any meaningful manner Also I've been playing stellaris for 4 hours straight and haven't checked the thread till now
>>
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>mfw wiz threw away his make space great again hat when Trump won
>>
>>166999954
source
>>
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>>167000121
>>
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>>166998416
The best way to convert them is to purge them, which luckily, the collectivist can do with impunity. Existing pops are slow at changing their ethos, but with low ethic divergence, new pops are very likely to conform to your empire. So when playing collectivist, my first action after conquest is usually to purge almost everyone on the planet. When I'm playing collectivist, I really don't tolerate any dissenters.
>>
Guys I need your help.
I am thinking about changing bonuses from governments.
>first they are less restricting, for example pacifists can't go into military governments but that its all
Anyway I am thinking about rows and columns bonuses with maybe some minor flavor bonus to specific governments.
Republics/Democracies
>happiness
>cheap leaders -people government
>empire leaders capacity - anyone can lead
Oligarchy, elites and greed
>bonus credit minerals
>leader skill
>leader pool(more choice)
Autocracy/Dictatorship
>bonus core systems
>edict cost
>edict duration
So democracies are for smaller nations and have plenty of leaders, when autocracies are wide with less bullshit. Oligarchy is between but I am not sure about their bonuses.

Military, pretty simple more cheaper NAVY
>navy limits
>navy upkeep
>ship cost
Materialist, more research
>res speed
>research alternatives
>leader exp gain
Spiritualist
>ethos divergence
>planet border extrusion
>food consumption
Pacifists
>more core systems?
>dunno?
>dunno?
Also generic governments could use some bonuses or they could just get stronger basic Rep/Oligarchy/Autocracy bonuses.

Any feedback or help?
>>
>>167000532
this fucking pic almost made me choke
>>
>>167000532
That pic is hilarious.
>>
>>167000338
>206x193
In my experience if I move one of my pops one an ew planet that already has the government ethics and then the planet has any value even -1% ethic divergence it just has to be negative, every single pop will have government ethos.

So really all I need is the trait conformist and I can colonize everything near capital, and by the time I expend to further planets I already got the orbital mind control because I plan researching ahead.
>>
>>167000532
>Sir are you aware you are a cat?
l m a o
m
a
o
>>
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>>167000725
>>167000938
>>167001227
Well guys that is fine and all but that is not really helpful.
>>
>>167000338
Vigne best girl

>>167000236
fucking lmao
>>
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>>167001295
That cat is adorable.
>>
>>167000532
Are you keeping xenophile/xenophobe the same or are you dropping them completely?
>>
>>167000532
Bigger pool sounds more fitting for democracies, that's exactly the effect you get when anyone can become a leader: more people to choose from. It doesn't actually increase the number of effective leaders you have.

>>167001058
Do you mean if you purge the entire species and put one of your own species on the planet to let them populate it instead? That works, but it means wiping out the conquered species, which may or may not be the goal depending on playstyle. I've seen many times, even with -40% ethics divergence, where I have to repeatedly purge the newborn pop (luckily you already see their ethics the moment they start growing) until one close (and even then not always completely conforming) to the empire ethos comes up. -1% is enough to make sure a species doesn't diverge if it already has your ethics. But I think you will want higher values if you want to make sure non-compliant species converge.

But once you have one pop with the right ethics born, you can just let that one reproduce and kill off the rest, and at that point, -1% is already enough to maintain the ethos.
>>
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>>167001508
There is no specific xeno governments so its stay like it was.
The bonuses are for/from governments not from ethics. Ethics bonuses stay the same.
So
Military republic(military democracy) will get both bonuses from republics and bonus from military.
Kinda like
ROA
M x
S
M
P
G
>>167001648
Well they get cheap leaders so can cycle more easily but its democracy so they are more confided by politics.
>>
>>167000236
>wiz posted on /vg/
>is somehow still a huge cuck after being on /gsg/ of all places
What did he mean by this?
>>
>>166999075
Proton torpedoes can be good, because they actually contribute to damage in the way that you're thinking. Missiles are worthless; other torpedoes are next to worthless.
>>
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>>167003054
He is Swede. That its all you need to know.
They are closet racist, the only difference the show it in a different way.
>look how we take care of all this poor subhumans who can't even shit right
>they are all like a children not like us ubermench Swedes
>we know what we are doing and of course its for the greater good, progress and future
They kinda replicate a white human burden but like all germanics in their own opaque way.
>>
>>167001648
In the case I want to move my pops for some random reason there, I just issue birth control for the planet ( a simple mod I use ) and only settle my pops from my main worlds.

THis solves all issues.
>>
>>167000532
Give pacifists happiness boosts and maybe influence income boosts too? Pacifist democratic nations would absolutely shit happiness for a strong economy and influence gains would let them expand fast too. A fair trade off for them being unable to be aggressive and their economy collapsing if you even try due to the happiness penalties making their economy do a complete 180.
>>
Thread:
>>167004752
>>167004752
>>167004752
>>167004752
>>
>>167004832
Before the bump limit and the wrong name
>>
>>167004527
They already have it from ethics but yeah bonus happiness would do thing.
>bonus happiness
>?core
>?food production
What else pacifist are good at?
Food production? Aka peaceful agrarian society?
Anyway all their governments have bonus to core systems so I will add it too.
Also I gonna keep some bonuses for specific governments(like cheaper resettlement for Theocratic Oligarchy or cheaper Army upkeep for A Military Republic).
>>
>>167004890
>>167004890
>>167004890
bread
>>
>>167004963
>>167004832
A here we go again ...
Fucking retards..
>>
>>167004963
>OP bump his own thread
kek
No wonder you're scorned.
>>
>>167000532

The best regimes are never democracies, at least during early/mid game.

From autocracies the best are despotic empire (only if you are xenophobe so that border range stacks) or military dictatorship for offensive gameplay (use gained influence to build outposts on mineral rich systems).

From oligarchies you have plutocratic oligarchy (sheer greed, good overall) and science directorate (good at midgame to quickly pick the cards you want).

All others are either obsolete or just plain inferior. Also with oligarchies you can pick either mildly collectivist or mildly individualist which only adds to your versatility.
>>
>>167005880
It's better to go fan xenophobe and star as oligarchy for economy boost, when you're self sufficient and capable of defeating your neighbors surprise switch to despotic empire for retarded borders.
>>
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>>167000532

Pick this (pic related). Once you conquer someone place a 8 unit army on the capital. Wait for the malus to come off (you should have one revolt). Then if they are still a little too mad, check the policies and do some compromising. Its a very good all rounder regime. Materialist allows you to change to scientific directorate at mid game for your techs.

If you find it too chaotic just change to collectivist instead of individualist and have a go. Once you get the feeling of the game just make one of your own.

Traits are focused on overall resource extraction.
>>
>>167005953

Xenophobes and slavery are absolutely brutal at early game. The problem is that you start to lose research and energy later and you will suck at diplomacy. That is important in insanity games.
>>
>>167004070
fucking pussy
>>
>>167006782
When you need research agreements you can always liberate a tiny bit of that empire.

When you need energy you can always tax the empire dunno if that's a game feature or it's from the mod I'm using: Better subjects.

Anyway you can tax 25 or 15% of their energy and minerals, but indeed it costs close to 60 - 80 war-score to big empires.

Still if you use an mod that gives you map information like energy and minerals income you can plan ahead and actually profit a lot from this.
>>
>>167007534
Yeah just use a mod that gives you a 25% bonus to everything and the game becomes easy somehow.
>>
>>167006250
>no repugnant
>>
>>167008305
Well you receive 15% energy for defeating an empire not free.

It's just the same as vassalizing it instead you cannot integrate it.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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