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/agdg/ - Amateur Game Development General

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Thread replies: 770
Thread images: 136

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Just Like Make Game edition

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>166563332

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3
> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
Post progress or your mother will die in her sleep
>>
>>166603702
That's actually a really humane alternative.
>>
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>>166603702
o-okay mr anon sir
>>
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>>166603702
>>
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>>166603702
OK - but my progress is full of spoilers.
>>
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>>166603905
the part I marked in red, that looks like wasted space
>>
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Working on soldiers. Rifle is a work in progress.
>>
I can't believe that people would try to post Source in /agdg/.
>>
>>166603806
I will continually be triggered by the improbability of that costume staying up
>>
>>166604150
Your colors are a bit too saturated.
>>
>>166604261
she pushes it back up regularly tho
>>
>>166604150
Teach me the ways to make a TBS fampai
>>
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Anime will save agdg, anime is progress
>>
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>>166604261
>>
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>>166604172
>he literally posted this as if its progress
lol. just lol.
>>
>>166604261
>not knowing about tittyglue
>>
>>166604378
Wait is that what her fucking hands are doing when she is running?
>>
>>166604436
Hello C-kun.
>>
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Dark Syde Phil has to beat the game you're currently working on.

how fucked are you.
>>
>>166604261
its the future. Could be cybernetics for all you know or holographic clothing.
>>
>>166604436
Anime is the Scylla to Sourceposting's Charybdis.
>>
>>166603492
Why use such a disgusting op? Get that 3dpd shit out of here.
>>
>>166604526
close, but no cigar
>>
Still willing to do art for a game if we can just get past all the meming
>>
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>>166604450
not progress
>>
>>166604483
nope, shes just jogging. People have inferred from the animation that she is keeping her boobs up.
I kinda like that idea.
>>
>>166604562
he's gonna start crying and complaining 2 minutes in, mainly because i'm creating the later stages first to get an idea of all the mechanics i'd like to have in my game
>>
>>166604642
>if we can just get past all meming
post art
>>
>>166604432
You are not yet ready, young no dev
>>
>>166604642
>not the first time posting in the thread
>not posting portfolio to prove you're not meming yourself
Go right ahead, all up to you.
>>
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>>166604617
>>
>>166604775

n-no
>>
>>166604740
Exactly this meme. I would like to know about a game before throwing out my contributions, which I give a lot of effort to.
>>
>>166604895
Let's turn it around, faggot.
Instead of trying to get people to post first and then turn them down, post your criteria.
>>
>>166604562
I will personally send this fucker a copy of my game just to watch him play it. I hope he doesn't kill himself before I get the chance.
>>
I want to make a game about my biggest fetish (it's non-pornographic), but I can't decide how to go about it because of how complicated the art assets would be. I need ideaguy brainstorming on how to make a good game based on TF, especially inanimate. There are a few good, popular examples but they're all text-based games for the same art-asset reason, and I don't want to make a text-based game.
>>
>>166605005
>But anon it's just posting your game.
>Why are you so afraid?
>It's not me who is the memer, it is you!
>I don't owe anyone anything, except that I'll keep posting in this thread no matter how many times people tell me to post art simply to take a dump on it!
>>
>>166605129
end your life you dumb memespouter
>>
There is literally nothing wrong with Game Maker for 2D games
>>
>>166605129
Nobody wants to collab with such a difficult faggot. Fuck off.
>>
>>166605129
A company won't post an ad for "must be non-cripple" people. They post "must know C++ and SQL, experience of 3years+ with database management".

Why is it so hard for you to say "Giving out art, won't work with GM, Unity, UE4, Godot, Monogame, and Construct 2".

Could it be because you are a memespouting faggot that has no interest in doing anything related to gamedev?
>>
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Hey. You. Do you even have a game? Have you ever made a game? Are you even a game dev or are you just here to be heard by game devs? You're not my friend, I'm not here for your bants, I come here to be with game devs therefore it isn't my intention to interact with you or be around you, so stop talking to me. Stop trying to entice me into friendly little chats about nothing in particular. I don't care.

See this? It means nodev stay out.
>>
>>166605364
>Implying I'm >>166604895

I'm not. I'm just getting all of his empty and ridiculous statements out of the way so that he has nothing left to say but >>166605242.

Of course he'll be back somewhere later in the thread 'just to make sure nobody wants art' and will call it the 'final time he's posting' or whatever, despite showing up soon after in the next thread and so on and so forth.
>>
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>>166604562
honestly i would pay DSP to play my game just to idiot proof it. he's an extremely valuable lets player because his thought process is so purely retarded.
>>
So is anyone looking for art or not?
>>
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>>166604562
very.
>>
>>166605585
>>166600643
>>
>>166604562
Ain't his type of game. Also in its current state, nobody would know what to do. Even finished though, no fucking chance he'll do it.
>>
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> 4 people asked to collab with me

>they don't know my game is actually shit and it only looks fun

>i told one of them i would contact him in a week with things he could do

>i stopped working on it 8 months ago.
>>
Post your code samples then
>>
>>166605585
what kind of art. 2d or 3d?
>>
Are there any free image editors for making pixels? Anything better than paint is fine for me.
>>
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I'm still struggling against gamepad support (game maker)
I'm trying to make it so you can pick up the controller or switch to the keyboard whenever you want, but i'm having some issues with it

>MoveX/MoveY variables that substract the left/right and up/down key press values aren't working alongside the left stick: while the keyboard works correctly i can only move left and down with the axis
>I can't figure out a way to make the aim work with both the mouse and the right stick because the mouse overrides the stick and I can't ignore the mouse position without turning it off

are there any good workarounds for making this work without stepping on eachother, or should i just add a big INPUT: KEYBOARD AND MOUSE / GAMEPAD and make players choose?
>>
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nodev since 2013
>>
>>166606245
I have experience with both, which are you looking for?
>>
>>166606245
He won't say until you post your game and then he'll tell you he's not interested while also continuing to not tell anyone what he can do.

It's nothing more than a ruse. Don't take the bait.
>>
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>>166606223
>>
>>166606258
aseprite
i'm using the free version and it's the shit
>>
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Making really good progress. Been working on the intro area. I'm building this NPC character that hangs out there. Throughout the game she encourages you, gives you tips, heals you, ressurects you when you die, etc... She also helps set up your overall goal in the game (to find the four shards of the mother prism). Just don't attack her or you will be in for some shit.

Theres also going to be some alternate endings depending on if you kill her, free her from prison, leave her trapped, and so on.

Art for the NPC is temporary!
>>
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>>166606223
>>
>>166593452
Sorry for this late reply, anon.

I have two tiers. Basic at $5 a month, with access to stable builds and some discussions/polls. Advanced is $10, with everything basic gets plus more discussions/polls for stuff like gameplay and character designs. They also get unstable/test builds if I want feedback on a new idea. If you're gonna use Patreon for gamedev, remember that people are expecting a game for their money. They want playable demos and posts showing off new content. Don't spend more time engaging them than you do making game, but don't ignore them, either. Keep the majority happy, or they'll take their money elsewhere.

Next, like you said, this kinda shit
>Pay $$$ and you get to design something in the game!
is super common on both Kickstarter and Patreon. Since I've seen how it usually only attracts demanding fucks who offer nothing but bad ideas and shitty porn OCs, I decided against it and said so on the front page. Like a year later, a long-time patron asked me when he got to design content for the game, and I said never. He went on a tirade about it.
>It's my RIGHT for my character to be in the game!
>Every other Patreon offers this!
>My character is in THREE other games on Patreon!
>You only want money!
>I can report you for fraud, you know! I laughed so hard at this bit, btw
I told him tough titties, and explained it'd been in the FAQ since day 1. He spit a slew of shitty comments, called me a scammer, and then cancelled his support. The moral of the story is: When running a Patreon, be ready to deal with entitled assholes who demand you enjoy the smell of their farts even more than they do. All that being said, while there's no unspoken rule that you HAVE to let anybody paying you be a part of the game, it's still nice to throw SOME kind of bone to your supporters. Talk to your backers, play it by ear, do whatever seems easiest. Their name in the credits is usually all any normal person wants.
>>
UNREAL

or

UNITY
>>
>>166606840
CryEngine is the only way to make game.
>>
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>>166606840
>>
>>166606840
DEPENDS

on your

GAME
>>
>>166606348
eh

>>166606337
probably 3D. i put my game on hold though.
>>
>>166606840
Source is pretty good
https://developer.valvesoftware.com/wiki/Main_Page
>>
>>166606840
No need to ask for popular opinion, just look up the numbers. Unity is the #1 game engine used by the most devs.
>>
>>166606840
I very much prefer UE4, but if you're new to game development you'll probably have an easier time with Unity.

Then you can switch later
>>
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>>166606223
>>
>>166606914
>>166606929
>>166606970
real answers only please
>>
>>166606276
Historically, Game Maker has had atrocious controller support, going all the way back to its earliest versions, and that still hasn't changed. The least painful solution is exactly what you said: allow the player to choose only one input mode.
>>
>>166607137

what the fuck am I looking at lmao
>>
>>166607172
Lumberyard is the only way to make game.
>>
>>166603905
i really like the look of this what kind of a game is it
>>
>>166607172
Some of the most successful games were made with Source
>>
>>166607239
Think of it as a point and click horror themed single player board game.
>>
>Fed up with Unreal
>Start up Unity
>Start to get comfy
>Remember if I ever release a game it will have that Unity logo splash
>Shut down program
>Back to Unreal
>>
>>166606665
Is she a ribbit like F-chan or something else (or a secret)
>>
>>166607238
>>166607278
sorry not interested in meme engines thanks
>>
>>166607364
>ever release

You can just pay some money and it's gone, anon.
>>
>>166606276
problem 1 sounds like shit on your part, consider posting code
problem 2 can be bypassed through having a hidden switch - if you flick the right stick, you turn on the analog aiming mode, but if you move the mouse into the game area, you switch to mouse aiming mode
the solution to problem 2 might help you with problem 1 too
>>166607179
if we choose to ignore the fact it's xinput, it's not terrible now
>>
>>166606956
Well then why are you wasting my time?
>>
>>166607137
>unsafe
!!!
Hello fellow rustacean! Piston or glium?
>>
>>166607559
Win32 and Vulkan
>>
>>166607342

I made a horror board game in a game design class and I wish to make a vidya adaptation
>>
>>166607364
Vanity is for little girls.
>>
>>166607383
Well, Frauki is a frogling. Hence her sick jumps. The NPC is a cyber-goddess, materialized with greenergy. Made up jargon is cool.
>>
good night /agdg/
>>
>>166607701
I wish to be the little girl!
>>
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>>166606723
if it works, it works
>>
>>166607803
Sorry Unity is for men.
>>
>>166607849
Shit attitude.
>>
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>>166607615
>>
>>166607849
>, = .
>>
>>166607990
is this mei?
>>
>>166605818
>drinking adult drinks and using the adult sticks
That gif disgusts me.
>>
>>166604150
So are you full-on cloning Advance Wars or just studying its art style? If it's a study, nicely done, but if you're trying to make a clone of Advance Wars' gameplay, I wouldn't also copy its art style.
>>
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>>166603702
>>
>>166607498
That's true. But, if we're being smart about it and don't choose to ignore the fact it's xinput, it's still as terrible as ever.
>>
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>>166607910
the modern limiting factor to software speed is disk I/O, which is out of the hands of the application level programmer, deal with it faggot
>>
>>166608448
I'm not even talking about performance. That being said, that's utterly wrong when it comes to gamedev.
>>
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>>166603702
Just making hair sprites anon.
>>
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>>166608283
i was going to shitpost but then it was too cute.
>>
>>166607498
>>166608393
What's wrong with XInput? It's standardized so you don't have to deal with all the various layouts. If a player doesn't have an XInput controller, they'll already be using x360ce, SCP, or some other emulator/driver anyway.
>>
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>>166608576
I'm trying to make more 2D art all week really.

Progress on a WIP camp fire
>>
>>166608640
standarization is good, but there's also the fact a shitton of people is stuck with discount controllers from 6 years ago because they don't feel like spending a literal fuckton of money on xbone pad (jesus FUCK that thing is expensive) (xbox 360 pad is cheaper but only a bit)
>>
>>166608787
>If a player doesn't have an XInput controller, they'll already be using x360ce, SCP, or some other emulator/driver anyway.
>>
>>166608857
and that's where you're wrong
>>
>>166608283
Dead People aren't allowed to post here.
>>
>>166608921
If they're not (because apparently they don't play video games with their controller) then they're going to have to suck it up and use it.
>>
>>166608739
>>166608283
I thought you said you weren't doing 2D art and just spending time on deving unless you do a kickstarter?

I seriously hope you're not.
>>
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Things I haven't added today:
>Gameplay in general

Things I have added today:
>Lights apparently

FUCK
real talk though I'm on a creative low so I'm using my time for the more technical shit until i get ideas for backgrounds and enemies and whatnot because i'm sorting out exactly what kind of areas I want to make
>>
What's the best engine for text-based games? I want to export into .exe
>>
>>166609030
ncurses
>>
>>166608949
>they're going to have to suck it up
And that's the problem with XInput. Nobody should have to mess with third party shit just because Microsoft strangled the market.
>>
>>166609030
Best? Inform 7, hands down - accept no substitutes.
>>
>>166609091
Well it's not exactly your game's fault. Tons of other games assume XInput so it's unlikely they're not already using something like that.

It's also beneficial to the player because they can get nice, standardized, graphical button prompts (all gamepads look more or less the same even if they don't officially support XInput).
>>
>>166609030
>engine for text-based
Lol
>>
>>166608519
how is "if it works, it works" a bad attitude?
>>
>>166609282
I dont know what else to call it. Program? Plz don't bully me.
>>
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>>166609030
Text based as in what? ASCII? CMD shit? Because you can do a lot in straight text menus as is.
>>
>>166608739
Those look like badly rendered models, not 2D art. I don't mean that as an offense, I like your game Bokudev, but this is just bad.
>>
>>166609336
Because you will write shit code and thus probably give up when you realize you've made your own job exponentially harder. Code needs to be maintainable if it's not something that you work on for a week or so and never touch again.

YandereDev is still going because his Patreon depends on it, but I guarantee that he hates working on the game code.
>>
>>166609362
Mm. I'm not sure. I want to make a game that revolves around choice. Where the player has the freedom to do whatever he/she wants. Prostitution, Knight, Thief, Blacksmithing, Housewife whatever. I want the player to be able to kill, help, rape, ignore, whoever they want regardless of where they are. It's gonna be a shit ton of writing and work, but I want to figure out what which program I should use now before delving into one thing and realized I've wasted my time only to switch to another program. I've used Python in the past on an unrelated project and have started with twine, but Twine is kind of ass. I came here hoping you guys might have some more insight on the matter.
>>
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>>166609494
I feel this is not an issue with programming itself, but with planning. If you were to plan out your game on paper first, in terms of states and functions, you would be able to code as you go, but within a framework that would make it easy to modify later without Le Refactoring May May. And then from there, with your code that stems from a flowchart with associated functions you drew and mapped in pencil, even if your code is not perfectly optimal, at least your program's general flow will be, and it will be able to accommodate changes you make down the line since it was designed to do so from the start
>>
>>166608448
Hahahahahahahahaaha
>>
>>166609875
There's nothing wrong with text adventure type games, and you don't have to go into stuff like ASCII maps and the like. As for your description, I have a big fat "eh" but do what you're going to do. You don't need an engine at all if you're working with text, but you will want one if you're doing ASCII.
>>
>>166609336
>>166609494
And even if you do persevere, your game will inevitably be ridden with bugs that are nigh unsquashable.

>>166609895
Planning helps, but if you ever need to change plans you're back at square one because planning to write bad code still means you have inflexible and unmaintainable code (but it's rigidly following your plan instead of being rigidly an absolute mess).

If you write good code you won't need to waste time planning (yes, waste) and everything will remain flexible and maintainable.
>>
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>>166610039
be care full of who u make fun of in Highest School's
>>
>>166610048
Engine may have been the wrong term, I'm not very experienced with the field, so pardon me if I slip on some terminology here and there.
>>
What is a more welcoming community for artists getting into gamedev?
>>
>>166610282
None. This is as good as it gets.
>>
>>166610261
Just straight code can do what you need to brah, but I would suggest actually learning how to program before you start. You're going to hate yourself if you start right in on something that needs decent organization like that.
>>
hahaha stupid (main character), you are so weak, you aren't even worth the effort necessary to end your life

>(main villain) at the beginning

oh no, how could this have happened? how could i have lost? i tried literally everything

>(main villain) as he is about to die at the hands of (main character)
>>
>>166610282
None really.
Big communities are too big for anyone to bother helping the continuous stream of noobs, or paying attention to anyone but the best devs.
Small communities generally don't know shit.
>>
I've been programming for about 15 years, and professionally for about 7. For me, the simplest solution to a problem is nearly always the best one. All the fancy stuff people try to do and teach is mostly useless. As long as you can correctly factor your code, there won't be a problem. By correctly factor, I mean into coherent modules, functions, and lines. It doesn't matter what tool you use to accomplish that, classes, objects, files, etc...

Also, the correct approach to building out a feature, is to implement the absolute simplest version of it possible. Then, you start adding distinctions and nuances until it does everything you need to.
>>
>>166609357
It's called "programming"
>>
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>>166610056
>planning to write bad code

>planning to be shit at something

"git gud"
>>
>>166610436
Cringeworthy to the level I wouldn't even bother shitting on games that use it ironically.
>>
>>166610575
That's what you're implying, retard. You can "code as you go" while keeping everything flexible and maintainable if you WRITE GOOD CODE. You don't need planning.
>>
>>166610436
literally the entire Resident Evil plot


>we could have just collected Battle Data™ from the mansion but then we decided to just go around fucking shit up until we died as both a corporation and as the literal people staffing it
>>
>>166610436
I can tell you're going to be a problem. Let's just kill you right now. Alright, great, that's taken care of.

>(main villain) at the beginning

Good thing I killed that protagonist.

>(main villain) as he is about to accomplish his goal

- excerpt from "A boring story that nobody will read"
>>
>>166606276
here's what you do anon: you dev your game for only keyboard and mouse, then pull a binding of isaac
>tell players gamepad support is coming
>patch game for """gamepad support"""
>but just to add text that tells players to go download joy2key
>frequently promise """true gamepad support""" "soon"™
>never actually bother to add it, though
>put it into the game's overpriced rerelease so you can shill it for consoles
>tell owners of the first game to just buy the rerelease if they still want gamepad controls, lol
>never ever fix the first release of the game
>let army of sycophantic youtube personalities tell fanbase they're entitled
>swim in money like scrooge mcduck
>>
>>166610650
>You can "code as you go" while keeping everything flexible
ive seen first hand that this falls apart within about 90 minutes by hanging out with my coder friend who wanted to "learn" gamemaker

in the span of literally one evening he went from writing rather good financial software to "Clamp? What's the le fuck a clamp?? brb coding gravity on a timer triggered by jumping"
>>
Thought on the Irrlicht engine?
>>
>>166603806
>doesn't know what metroidvanias are
>calls it a cybervania
nice meme my friend
>inb4 temp name
>>
>>166610915
Pretty good. Worked with it when we made Star Ruler, granted it was heavily modified from source and this was back in 2004.
>>
>>166610871
>you can write good code after one evening of practice
This is why you start with small games. You write the code you are capable of, you finish the game, and then you can leave it all behind and be better for the next time.

YandereDev evidently skipped this process.
>>
>>166610915
Literally named after a phenomenon intending to lead you astray.
>>
>>166610915
Good if you want to make a game with Quake/HL1-era tech.
>>
Anyone need a writer?
>>
>>166610871
>coding gravity on a timer triggered by jumping
My sides
>>
>>166610987
>>you can write good code after one evening of practice
he's a graduate --or at least has a masters or a LOT of technical degrees-- who actually works for a real firm that writes accounting software of some kind, and he himself does the front-end stuff. At least, that's as far as I can tell from his work stories. I don't work at the same place. I do navy stuff

Nigga should have had literal years of practice.

>>166611104
literally nothing wrong with that. Anyone telling you otherwise is a peasant who can't even ski.
>>
>>166610436
I'll do you one worse, anon.

Hahaha, you're strong, protagonist! However, my dark power is too great for you!
>main villain at the beginning (before removing all of your upgrades)

Now you're not even worth my time! Hahaha, I'll leave my minions to kill you!
>main villain at the beginning (after stealing all of your upgrades)

I see you've reclaimed your powers, but you're still not match for me! Hahaha!
>main villain at the end (after you've collected all of your upgrades)

Noooo!! H-how could... this.. have happened?!
>main villain at the end (after you've totally killed them because they somehow didn't just fucking use their dark power to remove all of your upgrades again like they did at the beginning of the game)
>>
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I'm an artist.
>>
>>166611387
yes Doctor who could use a good episode, it's been a while.
>>
>>166611415
ill be honest, my bro was smart enough to implement gravity globally, but per entity, but at least not as a function of jumping. things would just gain downwards acceleration unless they were touching a platform. Not as all-encompassing as I'd personally like, but I hate coding, because I hate coders
>>
>>166611464
Well, a beginner to game making might not understand that you're supposed to numerically integrate across game loop iterations instead of doing things analytically based on time. That doesn't make them a bad programmer, because that's a reasonable thing to do in a lot of cases.

Though GM doesn't really allow anybody to write good code. Unity, on the other hand, is decent.
>>
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>>166611387
No thanks, I am my own writer. And my own artist. And I guess my own musician if all these folks who offered to contribute for free or pay continue to now toss anything my way.
>>
>>166611549
You're telling me, m8. I'd love to write for DW, but I'm A) not at that professional level and B) not British. Probably the only show I'd act in, as the Doctor. But that's never happening LOL.
>>
>>166606665
"Just break out of the cage with your huge hands, you lazy, whiny bitch!"
>>166608059
Nope, it's Chell.
https://pbs.twimg.com/media/CtUfc_dWgAAVVjQ.jpg
>>
>>166611637
>unity is decent

their ECS is really kinda shitty, as is the physics engine, you basically need to replace both to do anything complex
>>
Anyone wanna do some coding for me?

I'm trying to make a simplified Recettear, where you play as a cute smith crafting cute things.

lots of talking, some cuts of turn based combat and making a crafting system is what I'll need programmed.

Let me know if this sounds difficult, I'm pretty much an idea guy at this point, but I can take care of all the art assets.
>>
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>>166609474
what about without outlines?
>>
>>166611492
The hero shouldn't fall for the same trick twice!

Then again the handful of times I've seen this personally, they don't bother addressing it...
>>
>>166611464
>literally nothing wrong with that. Anyone telling you otherwise is a peasant who can't even ski.
Nobody said there was.

>>166611605
>Not as all-encompassing as I'd personally like, but I hate coding, because I hate coders
Why are you trying to talk about programming, then?
>>
>>166610115
That's actually pretty good! Do you post your art anywhere else?
>>
>>166611748
The cage is made of super-unbreakium. Not gonna happen.
>>
>>166611937
>Why are you trying to talk about programming, then?
Programming itself is easy, it's just a matter of RTFM for anything that isn't webdev. The problem is the people.

It's just a poisonous, toxic culture.

Programming itself is easy. It's either a flowchart or a markup language for 90% of games, even modern ones, since modern ones are still mostly platformers and text adventures.

But it's the people. They're just garbage to be around. Programmers are the type of person who'd refuse to use a coffeemaker because the button is an oval instead of a circle, or refuse to open a box because it's taped along the front instead of across the sides.
>>
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>>166603492
>All the games and movies on my desktop keep distracting me from gamedev and programming in general.

Can a cheap laptop handle Gamemaker?
>>
>>166612329
If it's not ancient.
>>
>>166612290
What did the mean programmer do to you, anon?
>>
>>166611746
shhh, listen
Just like write show man.
Also, new season when
Supernatural new season when
Adventure time new season when
Rick and morty new season when
These are the only good shows
>>
>>166611637
>Well, a beginner to game making might not understand that you're supposed to numerically integrate across game loop iterations instead of doing things analytically based on time.

Then they're stupid. And they'll learn to do otherwise once it takes a month for an object in their game to behave as intended.
>>
>all this talk about bad code
>tfw I know my code is spaghetti and I'm in a desperate race against my scope to finish without breaking it
>>
>>166608997
Looks good regardless. Keep pushing through it and you will find your muse. At least you are actually working on it in the mean time instead of using it as an excuse to get away from the project like some.
>>
>>166612290

this whole post sounds like a narrator's script

DIRECTED BY HIDEO KOJIMA
>>
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Spent all week trying to get started with Unity to convert the idea to 3d. Much more frustrating than I remember. Hopefully I'll be able to make some more progress with the 2d aesthetic.
>>
>>166612329
if my 1st inspiron dell could, i'm pretty sure almost anything can.
>>
>>166611828
Nah, fuck off.
>>
>>166612374
It'd be new, I just don't want to spend more than 300-400 dollars because I'm on a budget. I figured I could get an external hard drive to handle most of the storage.
>>
>>166612467
>AT
are the new seasons good, i stopped at 5
>>
>>166612620
oh then yeah, if you get something new and cheap you'll be fine
>>
>>166612620
If your doing 2d then this could work: https://m.newegg.com/product/index?itemnumber=N82E16834332113
>>
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>>166612596
Well that's pretty much the answer I expected anyway. Learning code on my own for 8 hours a day since a few days ago, just wanted to ask once before I study balls deep. Anyone got suggestions for design?
>>
>>166612290
This anon has attained a commendable level of saltiness
>>
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>>166612395
Well, the most recent example
>I used "Floor" and "Ceil" wrong
>bny saying "wait instead of using two if thens for keeping a value in a range cant you floor or ceil it in sequence"
>but making the mistake of using "floor" and "ceiling" to mean "The lowest and highest of the domain of a function" instead of "the next lowest integer" and "the next highest interger"

>but milliseconds later, correcting myself to say "ok well i basically mean clamp it, just clamp the value, surely there is a function in GameMaker Script to clamp tings to a range, surely you don't need two if-thens, and not two if-thens as primitive as 'if less than x make it z' "

bit then he looked at me a retard, made fun of me for whole real minutes, and only stopped when we got to
https://en.wikipedia.org/wiki/Clamping_(graphics)

and then said "no theres no function for that" and continued on

because it's such a fucking foreign concept for a FUCKING PROGRAMMER to CLAMP A VALUE and its so unforgiveable to ask HEY IS THERE A FUNCTION IN THIS THIRD PARTY LANGUAGE TO CLAMP A VALUE

btw

https://docs.yoyogames.com/source/dadiospice/002_reference/maths/real%20valued%20functions/clamp.html

but thats just the most recent
>>
>>166612678
Fuck yea man, the plot is incredibly thicc each season finale just fucks my shit up enormously.
Keeps getting better each season.
Grass sword's insane, wonder what's gonna happen in the next season with that ending.
>>
>>166612941
>floor
>ceil (literally not a word)
>clamp
These aren't things in GameMaker. Are you retarded?
>>
>>166612926
it's not hard it's just gonna take a while to do all the ifs with the crafting and shit and the menus.
>>
>>166612941
Please leave
You must be 18+ to use this website
>>
>>166612941
Yeah, you got a fucktard on your hands.
How does this mean though that all coders are fucktards?
>>
>>166612547
Love it. Have you gotten the parallax to work yet? I bet it looks nice with all the extra layers you have now.
>>
>>166613162
Yeah, there were a ton of tutorials on youtube that explained crafting systems that I can pretty much just copy, but I just wanted to see if anyone would handle the coding side so I can focus on the art side because there is a ton to do. I plan to do full animation, not pixel animation. I have experience making full on cartoons so I'm not just spouting bullshit things I can't do.
>>
>>166612395
>write an FB post
>"WHY THE FUCK ARENT YOU USING REACT" followed by a flame war about how React is obsolete

>original post was something about a funny-looking kitten
>>
>>166611828
That's exactly the project I want to work on, and I was trying to code it but I can't draw. Are you a shitposter or for real?
>>
>>166613472
I posted my preliminary sketches
>>166612926

if you want to work with me we can discuss it by email or something. But I'd really like someone committed.
>>
>>166613302
other than my own father, a luddite like myself, I've never met a coder who was any different. Not in web dev or actual application coding.

It's why I abandoned software in favor of architecture and level design when I was, oh, 11 or so. Playing UT2k3 and Gran Turismo 2 with thin client and front-end web page programmers teaches you quickly that programmers have no idea what they're talking about but have a lot of very strong and yet unfun opinions.

It's also where I learned that computer people in general aren't necessarily good at vidya. They could rip shit at UT but only for practice; none of them could race for shit even against a literal child.
>>
>>166612781
Neat! Thanks for the rec!
>>166612707
Cool, hopefully I can actually get some work done. Thanks!
>>
>>166613398
do it alone, it's not hard, it will take WAY less time than making art, like you've said, you can copy, not only the code of the youtubers but also the code you copied, it's really just a matter of copying the code after you set it up.
Besides, full profits!
although i don't think that many people are interested in that kind of game
>>
>>166613472
>>166613616
Is this the end of the shitstorm? Please be real.
>>
>>166613616
email [email protected], I'm very interested. We can talk details, and decide if there's promise from there.
>>
>>166613762
>>166613616
Best of luck, you two.
>>
>>166613718
Incorrect. The shop-/innkeeper genre is severely starved of content. There are dozens of us awaiting a new title.
>>
As an aside, I am also looking for a collaboration. I am an artist.
>>
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>>166608739
Progress
>>
>>166613868
>lucy-promises-not-to-pull-the-football-out-from-charlie-browns-feet.wmf
>>
>>166613672
Aren't you too big for your britches, friend?

Have your ever met a CS guy, like a real Computer Scientist? Have you ever tried Coding?
>>
>>166613731
I really hope they're real too. I really want to work on a crafting shopkeeper game that gets that recettear / powerstone-2-item-crafting feeling. Real cozy shit. But what's been stopping me is I can't draw. Been trying to learn how and holy shit it's hard.

Art is really hard. Art is really fucking hard anon.
>>
>>166613868
See how quickly collaboration was made when you just post art, shitposter kun? With your ideas, no less!
>>
>>166613849
key word - dozens.
It's not as popular as your everyday rpgs so the playerbase is quite small, although i imagine you can't not be successful if you make one.
>>
>>166614036
well, uh technically, nah
>>
>>166614036
naaa naaah
>>
>>166611872
It looks way too blurry. If you're going for that look wouldn't it be easier to set up a 3D scene and render it into an image?
>>
>>166614324
>>166614394

Alright, I can see I'll have to teach you how to be CODERS!
>>
>>166614494
You seem like the kind of person who unironically puts "ninja" or "rockstar" in their job title
>>
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I've hung out with mechanical engineers, with electrical engineers, with technicians of all other sorts, I was brought up by a seamstress turned administrator and a web developer who'd be at more ease in a daycare as a tutor than an office as a software lead, and all my friends now are a combination of politicos, theologists, one orthopedist, and a bunch of very generic engineers.

CS people are easily the worst. I'll admit that I have no skills, all I do is source crap, but CS nerds can't even be humble enough to say "all I know is [X Library]" or "I prefer [Y structure]".

Even admitting basic shit is hard for them. Just to say "I don't know the map of this area" or "I don't know what beer is cheap here" is visibly painful to them.

It's disgusting. The most tragic part is that they're not useless. They're needed. But they're so self-important and assume that no one else could possibly know anything about their trade, so they're impossible to even be friends with.
>>
>>166614637
you actually got pretty close there. If you ever see some retard indie dev claiming to be the KING of videogames, that's me for sure. It's gonna be great.
>>
>>166614640
I think you're just meeting low quality people. You see, in programming, there's a very fine line after which the quality of person goes way, way up.
----- Years of experience / lead positions (15%)
-
-
-
------ First job/Freelance gigs (75%)
-
-
------ This is graduation. 90% of CS people make it here.

The people who are actually good, and make it to the top, are the people who arent' afraid of admitting ignorance, because they know that admitting ignorance is the first step to learning something new.
>>
>>166614637
Those are, unironically, the programmers who make over 200k
>>
>>166615084
>programmers
no, you're thinking of software developers. "computer scientists" and "programmers" these days are all pajeets subcontracted out of the middle of nowhere for dirt cheap
anyone can hack out code, the people who make real good money can plan, organize, structure, and design code
>>
>>166615184
These terms are all interchangeable, friend
>>
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Reminder that Visual Studio 2017 is fucking tired of amateur devs using the wrong naming convention.

Capitalize your methods or we're going to have a problem.
>>
>trying to get into xna
>constant temptation to just fire up unity because everything is already done

have I become soft?
>>
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> the people who arent' afraid of admitting ignorance, because they know that admitting ignorance is the first step to learning something new.

I fucked up. I at least know now that Floor and Ceil refer to rounding. I'm still waiting for an apology on what it means to clamp something. And I know it's never going to come because coders are garbage human beings.
>>
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Alright, it's kinda crude and I have some things to fix, but gamepad support is officially IN

I'm going to sleep now, cheers
>>
>>166615184
please, software engineer is just what programmers call themselves to sound prestigious

software architect is a real title. programming is not engineering.
>>
>>166615282
except they're literally not
>>
>artist anon hasn't contacted me
b-back to /ic/ I go..
>>
>>166615723
>software architect
"Software Evangelist" is where it's at
>>
>>166612076
Well, fuck. Nothing else to do but go on a magical adventure, I guess.
>>
>>166615932
Fuck off, birdmath.
>>
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Yet more diplomacoding! That's right, up to 21 string concatenations, but it's not called every update so it's probably okay.
>>
>>166616000
Unsure what this meme means.
>>
>>166615723
architect and engineer mean the same thing
>>
>>166616140
FUCK OFF BIRDMATH
>>
>>166616274
Is this like an always sunny reference or something?
>>
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>>166607849
If literally anybody else has to use the code, or you forget how it works after a month or two of not looking at it and then have to scroll through a 2600 line function to find the place where you should put a new feature, it doesn't work
>>
>>166616140
It's having a meltdown, don't worry.
>>
>>166616129
could be worse, could be yandere sim
10000 STRING COMPARISONS EVERY FRAME
>>
>>166616415
Does he have the entire game's code in one fucking script?
>>
>>166616129
That's not inefficient in a real language like c++ if you call reserve at the beginning
>>
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Recap where?
>>
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>>166615952
That's the spirit!!!!
>>
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Is it okay to tell an employer you can't work on their game because you'll be deployed?
>>
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>3 years ago
>make a shit engine
>get called out by an engine programmer who knows what he's talking about
>take personal offense and develop hatred for him
>make no effort to improve because it can't possibly be you that's wrong
>make a game with a 2600 line update method in one class
>rake in the autismbux because it's an anime fetish simulator

he sure showed that guy
>>
So I have a lot of really cool ideas for an MMORPG, where should I start?
>>
Life is fucking beautiful mates
>>
>>166617054
Learn networking
>>
>>166616787
kys youre selff yankee
>>
>>166606665
>>166616678
Does Frauki have r34? Asking for a friend.
>>
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>>166617275
pls do not sex the frau
>>
>>166616140
He shitposted in here and /ic/ with a tripcode and name "birdmath" in 2015 and got caught so now he spams about birdmath and calls people that to false flag(?) anons for catching him in 2015.
Yep.
Game dev.
>>
>>166616935
Some people simply can't learn to program
It's honestly impressive that he's able to get things done with such limited ability, though
>>
>>166617473
How many layers of false flagging are the shitposters in this general on?
>>
>>166617473
What is it with sourcefag and being so interested in all these things he's bad at? Music, level design, math and science, art and drawing, programming. It's sad when you think about it really. He's opinionated and shitposts about everything but doesn't really know anything. A fool.
>>
>>166617473
What? But 2015 was 2 years ago. There's no way.
>>
>>166617580
first day on agdg?
>>
>>166617473
>now he spams about [person] and calls people that to false flag(?) anons for catching him
why the fuck is this something I see in generals all over 4chan
>>
>>166617576
https://en.wikipedia.org/wiki/Dunning–Kruger_effect
>>
>>166617629
I've been here on and off since there wasn't even a /vg/. I guess I missed a few things in my gap. Is it just one dude? Is it the same dude that's been leaving weird stalker messages in the feedback form on the tools site?
>>
>>166617580
Yes, there's a way.
The guy legitimately has schizophrenia or something like that.
>>
>>166617580
https://boards.fireden.net/_/search/boards/ic.vg/username/birdmath/
Yes way. All sourcefag. 2015, it's not a meme when we say he's been doing this for 2 years.
>>
>>166617580
>januray
2015 was actually only one year ago, 2016 is that year
>>
>>166618034
2015 to 2017 is two years. What difference does it make? Just make game.
>>
>>166618095

>Just make game

teach me how please fampai
>>
HELP

i want my game to have nice graphics but tilemaps and lighting in godot are a fucking pain and dont perform well together

do i make my own engine or just keep prototyping until 3.0 comes out with the new renderer
>>
>>166616935
>make a game with a 2600 line update method in one class
You still can't admit decompiled Unity scripts are different from how the developer has actually written them can you?
Sad!
>>
>>166618274
Explain to me how a decompiled script is different then
Does it combine the update functions of every instance of every monobehavior in the scene?
>>
>>166617845
Nice find. Sourcefam trips as birdmath. Confirmed.
>>
>>166616935
>>166618274
Decompilers for Unity will dump coroutines and other functions into the update even though it wasn't coded that way. This can make for massive update functions to decipher if you're trying to reverse engineer code. Anyone critiquing a programmer by his decompiled Unity scripts is a retard.
>>
>>166617527
There is no false flagging in here.

It's just the same idiot shitting up this general because of a butthurt burn from 2 years ago now, and maybe 2 or 3 occasional idiots going along because they are retarded, think they're funny and also think they're in good company because of the spam.

In any case anyone posting this dumb shit ironically is nothing but just a genuine retard.
>>
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>Suddenly want to create a sci-fi game
>All of my assets I've already created are fantasy/medieval
>>
>>166618682
>There is no false flagging in here.
Be quiet ignorant child.
>>
>>166618274
>Sad!

Please leave, reddit.
>>
>>166618779
time for space elves
>>
>>166618274
C# bytecode is structured and even object-oriented. Not much changes from the original code except that it's stack-based and not register/variable-based.
>>
>>166618779
You can still swing that just fine, anon.

>The townsfolk of this world are prisoners who were sentenced to death. Now, their memories have been wiped clean and new false memories have been implanted of a medieval-esque world.

>Their actual job is to terraform this planet, slowly but steadily - that is their new prison sentence. Looking on, from the shadows, is a cabal of officials who ensure that the terraforming is going according to schedule.

Just gotta open your mind to the possibilities anon. "Why is this world medieval despite the setting being sci-fi" and so on. Stop thinking 'it can't be' and starting thinking 'how could it be'.
>>
>>166618660
Anyone who actually uses unity scripts for functionality rather than making an engine that uses regular classes and merely links to unity GameObjects as necessary to move objects in the scene that gets drawn is a retard
>>
>>166618965
Oh, and if I may intrude on this story snippet once more: obv. the cabal of prison officials portray themselves as Gods. They've got advanced tech at their beck and call and what seems like magic words to the commonfolk is really just sysadmin commands.

Just another measure of control in the vagaries of fantasy that they're putting on the prisoners.
>>
Birdmath just FUCK OFF
>>
>>166618779
Poor anon, whatever should he do.
>>
>>166618950
>>166619002
That's cool and all but where is your game?
>>
>he doesn't manually control his update cycle
>>
>>166618782
And there you go again. You've been here shitting up this thread just because you're mad that your attempt at gamedeving was absolutely shit 2 years ago and everyone told you so.

2 years anon. 2 years. You've been doing nothing but shitpost in this general for 2 years. This clearly shows what kind of shitty life you have.
And the most sad part is that you can't even see that everyone in this general can clearly identify any of your shitposts attempt on sight. You're mentally deranged and I feel sad for your parents.

Reevalute your life.
>>
>>166619141
Do not ever issue a reply towards myself again, you contemptuous fool.
>>
Wow. I can't believe people would use source here.
>>
>>166619212
>""""people""""
ftfy
>>
>>166618779
Dude have you ever played Strife? It's a sci fi game mixed with medieval shit.

Just roll with it anon
>>
>>166619084
>no reply
kek
>>
>Watch a let's play of Resident Evil 7
>Realize they did that idea you had of having a few repeating but strong enemies you fight multiple times
>You had this idea since you were in Elementary School

Times the games industry ripped you off?
>>
>>166619492

Resident EVII you mean
>>
>>166619492
>few repeating but strong enemies you fight multiple times
this has been a thing since video games started anon
>>
What are some sites with useful tips and tutorials on gamedev?
>>
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what am i missing?
>>
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Slow but steady progress.
>>
>>166619605
Youtube
>>
>>166619621
https://hastebin.com/omolujowud.coffeescript
>>
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>>166616571
Right here friend

----[ Recap Complete ]----

-------- SCORES
[ 1000+ ]

[ 500 - 999 ]

[ 200 - 499 ]

[ 1 - 199 ]
140 -- Monolith ... (x1.5, 28 streak)
130 -- Skylarks ... (x1.5, 26 streak)
80 -- Throbot ... (x1.5, 16 streak)
65 -- Clarent
45 -- Cybership
40 -- 23/Prometheus ... (x1.5, 8 streak)
35 -- [Placeholder Title]
35 -- Super Space Jam Jetpack Robot Turbo
35 -- VikinGirl RPG
35 -- Not a School Shooter
30 -- RAD Ross ... (x1.5, 6 streak)
25 -- 3DS FPS [WIP] ... (x1.5, 5 streak)
20 -- Bout O' Wizards ... (x1.5, 4 streak)
20 -- Autumn’s Gesture ... (x1.5, 4 streak)
20 -- Ctesiphon ... (x1.5, 4 streak)
20 -- Elemental Knight ... (x1.5, 4 streak)
20 -- Project M ... (x1.5, 4 streak)
20 -- Maid Game ... (x1.5, 4 streak)
20 -- Scavenge ... (x1.5, 4 streak)
20 -- Locked Masts ... (x1.5, 4 streak)
15 -- Metanoia: The Sacrifice ... (x1.5, 3 streak)
15 -- Vampire's Bit
15 -- Mech Game
15 -- Gumball Spiral
10 -- Frost
10 -- Catgirl Pool Party
10 -- Rune Revolver ... (x1.5, 2 streak)
10 -- Halcyon Daze // Neon Knights ... (x1.5, 2 streak)
10 -- NipNip ... (x1.5, 2 streak)
10 -- Slimepix ... (x1.5, 2 streak)
10 -- Project Murder Party ... (x1.5, 2 streak)
10 -- Pant(r)y Raid ... (x1.5, 2 streak)
10 -- Project TUSSLE ... (x1.5, 2 streak)
10 -- God is a Cube: Nanomachines Rising ... (x1.5, 2 streak)
10 -- Ghost Knight Victis ... (x1.5, 2 streak)
5 -- Grand Classic (name tentative)
5 -- Elements Torn
5 -- Shooter Man
5 -- Tempest
5 -- untitled danmaku
5 -- Mercenary Leto
5 -- Ancient Saga
5 -- Spaceship Crew Self-Defense Simulator
5 -- wizMUD
5 -- Wicked Charm
5 -- jamos
5 -- Fungus Amungus
5 -- Futacubi
5 -- Untitled Campfire Game
5 -- Whimp the Bold
5 -- Everwell
5 -- Low Lands

-------- FEEDBACK
Notice something wrong with your entry, score, or anything else? Let me know and I'll look into it.
>>
>>166619692
excellent
>>
>>166619628
Make the turret lead its shots.
>>
>>166619605
Gamasutra
>>
>>166619621
A game, nigger faggot.
>>
>>166619729
Nice! Thanks for doing this every week!
>>
>>166619729
You're a saint. A saaaint.
>>
>>166619212
>source
Not People.
>>
All this shit talk about CS people ITT. Damn.

I'm a senior in CS at a university in the south and while this has been my experience in maybe 10% of the cases, these types of people definitely aren't the majority. Most of us are semi-normies who just liked vidya in high school and had no clue what CS was about until freshmen year, and the majority don't act pretentious. What's funny is the autismos and pretentious snobs are often much worse at what they do and end up asking us questions.

Of course, this is the south, so I guess everything's a bit different.
>>
>>166619605
https://www.4chan.org/vg/agdg
>>
>>166619651
I'm getting really tired of shit like this.

Look, you sit there patronizing me right now, but you forget one crucial fact: I have drive. You're nothing to me but just another obstacle, another goddamn barrier to crush, because I have drive and motivation.

What do you have? What are you motivated to do??
Oh, that's right - you're motivated to shitpost. That's it. You're a hub of ineffectual nothingness and incompetence whose existence has been reduced to whitenoise shitposting.

I just want you to remember that, while you sit there grinning at that shitpost you just made. You may be ahead of me now, but my god you won't be for long - not with my drive and motivation propelling me.

Within a few years you'll be seeing my name up in lights and on the big screen, assuming you can afford one, and you'll erupt in desperate clamor, saying "Oh, I know him! I shitposted him all those years ago in /agdg/!" You'll cling to that fraying association because that's all you have. You'll be nothing.
>>
>>166619975
>it's the cs kid blog show
Nooo :(
>>
>>166619621
Here's the nuke it from orbit pastebin.
>http://pastebin.com/cyxNAhtF

It's a nuke list so be aware that you're going to have a good amount of false positives.
Then again anyone using any words from this list is not worth your time and 90% of the time don't post progress.
>>
>>166619801
I routinely check Gamasutra but I guess I haven't been looking hard enough.

Thanks.

>>166620014
See >>166620024
>>
>>166616935
Is the enginedev rich too? If not, then yes, he did show him.
>>
>>166620036
Fair enough, I'll come back with progress.
>>
>>166620123
the technical gdc talks are pretty good.

https://www.youtube.com/watch?v=RdN06E6Xn9E
>>
>>166620104
>80% of the filter is sourcefag's terms for himself and danny
Yep that seems about right.
>>
>>166620197
the enginedev in this case is mike Z
he's got them kickstarter dosh
>>
>>166620381
Oh, well nevermind then.
>>
>>166620024
Nice pasta faggot but I wasn't joking when I said Youtube.
>>
>>166609336
Because "it works right now" doesn't mean "it will always work."
>>
>>166620621
That wasn't a pasta faggot.

And if you were being serious, link me ONE good Youtube tutorial on gamedev.

You can't.

None of them go beyond absolutely bare bones shit.
>>
how many of our vidya have had any reasonable level of success
>>
>>166620884

Mind the fedora, but I really like this one.

https://www.youtube.com/watch?v=mbm9lPB5GPw&list=PLucfbVosdV4b-NrIqYLeanflHwRmkDId9
>>
>>166620884
If you were more specific than 'gamedev' and weren't crying like a fag I would be happy to. There are plenty of resources on Youtube if you know what you're looking for. If you really want '''premium''' content then get some Udemy/Gnomon courses or something.

You didn't even give enough information to recommend you something specific.
>What engine?
>2D or 3D?
>What skills do you currently have?
>What genre of game are you trying to make?
etc
>>
>>166621085
>our
"our"
>>
>>166621085
Not a huge number - but that's pretty fair. It's hard to make a big splash in today's market.
>>
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progress :)
>>
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>>166621085
http://www.homph.com/steam/

Anyone who has a finished unity game: how many lines of code did you ship it with and what is it?
>>
>>166621085
http://www.homph.com/steam/
>>
>>166621319
This list is quite incomplete
>>
>>166621216
My immediate intent was something lightweight, like a text-adventure of a 2D adventure game, but I feel both of those can be done on almost any engine so I didn't feel it necessary to say.

I also don't see why I said what I'm already good at. If I only want to make games that I'm comfortable with I'm not challenging myself and improving, am I?
>>
>>166619628
Instead of this >>166619771 make it over correct for it's shots. Basically the same thing but it won't feel like an aimbot.
>>
>>166621312
>>166621319
i havent been here in years, thats alot more than i expected...i was thinking like 3 games...
>>
>>166621430

Nice progress, man. loving the game
>>
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tfw you find old progress while organizing your files
fuck why did I drop this
>>
>>166621312
Working on shipping mine. Looks like I'll have about a hundred lines of code or so. It's a point and click 2d adventure/choose-your-own hybrid.
>>
>>166621390
Well if you say what skills you already possess it's easier to point you in the direction of resources to help with your underdeveloped and lacking skills innit.

But if all you want to start with is something lightweight like a 2D text adventure then just follow the 'barebones' tutorials and they'll be more than enough.
>>
>>166621392
>>166619628
It's not even automated yet. All it's doing is aiming at the mouse cursor. That's all it needs to do (as these are for the player) but AI will definitely need to know how to lead shots.
>>
>>166621430
nice progress. i love it!!
>>
>>166621581
how the fuck? congrats on good code
>>
>>166610261
Also note that there is a pretty significant difference between ReadKey() and ReadLine() in regards to handling game input.

If you aren't using C#, what I'm talking about is pressing a key and having instant program feedback or entering a string + return key and then parsing that string for input.

Also another very important cmd or command terminal concept is the idea that printing once is faster than printing everything on the screen seperately.

What I mean by that is that printing one string that is 80*24 (80 width, 24 lines) is just as fast as printing a single character. But printing 80*24 single characters is significantly more intensive. Idealy you want to "print" everything to some sort of buffer that essentially represents a "screen" using characters as pixels essentially and then concatenating all of the strings together and then dumping them all as a single string.

Well with the windows CMD anyways idk if the same is true on linux.
>>
>>166621312
HUG
>>
>>166621675
That's why you use a library like ncurses or an actual graphical terminal emulator library.
>>
>>166621582
I don't need a Youtube tutorial to tell me how to make a shitty, inefficient text adventure out of strung together conditionals.

I want something that will show me how to create and import map from a database or a text-file, something that will unveil efficient and practical design and separation of data from code.
>>
>started watching Kaiji
>realize gogems entire game is based off this
>all this time i thought he was doing something original


wow.
>>
>>166621651
Oh, it's not very good code. That's just all the code I've written so far. Most of my logic is being handled in 'not code'. This is the most code-heavy part of the game right here - this flag-puzzle solution checker.

https://hastebin.com/osazapuqeg.cs
>>
>>166621430
fucking good progress m8
>>
>>166621923
Do yourself a favor and stop after the midway point of season 2
>>
>>166621986
Why? I'm 3 episodes in and really enjoying it so far. Feels like each episode is only 5 minutes.
>>
>>166621430
this is a good game


nodevs take note!!
>>
>>166621923
Sorry to disappoint
>>
>>166622038
He's a pleb, don't worry.
>>
>>166622038
anime has distorted your sense of time. each episode is like 33.3% filler
>>
>>166622103
>5 fucking hours of pachinko
>>
>>166621312
my game isnt finished but most of the groundwork for the game's code is done.

at 46k LOC, though most of that is editor/inspector/tools and such so i dont think it really counts.

Actual game code is probably less than 20k
>>
>>166621430
n0ice
>>
>>166621582
Look I don't mean to be an ass it's just I really want to make a game and whenever I start, I run into problems that I don't know how to fix and don't know how to research how to fix.

I'm just frustrated because all I really want to do is make a game and I don't know how.
>>
>>166622137
Like I said, pleb.
>>
>>166621768
That is an option.

It could be massive overklill though.
>>
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First time doing character modeling in forever. I'd say it's a nice change of pace from doing architecture for work all the time, but fuck organic modeling.
How to approach clothes, etc? I'm thinking of just being lazy and texturemapping everything.
>>
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I don't want to be a unity baby any more
>>
>>166621216
Not the same anon, but here's a question:
Where do I start with Unity?
Should I learn C# first? (Thinking of doing Brackey's beginner tutorial: https://www.youtube.com/playlist?list=PLPV2KyIb3jR6ZkG8gZwJYSjnXxmfPAl51)
Or should I do these Unity beginner tutorials:
(Sebastian Lague: https://www.youtube.com/playlist?list=PLFt_AvWsXl0fnA91TcmkRyhhixX9CO3Lw (Unity's official tutorials kinda do a shit job of explaining things))

I really wanna join all of you and stop being a nodev lurker!
>>
>>166621430
/agdg/ - furry general
>>
>>166622493
C A T L I K E C O D I N G
>>
>>166622249
needs more intentional topology in the torso desu
>>
>>166622493
All you need to learn unity is the official tutorials and documentation. You have to be willing to just dive in and not be anal about preparing to start getting ready to train tomorrow when you're in just the right mood. Fuck that mindset.
>>
>>166621312
>>166621319
Oh man I didnt realize Lethal League was an AGDG
That game is a lot of fun but fucking hard as shit.
>>
>>166622249
Hey man it's good you are getting back to doing character modeling but you really should learn proper topology before doing any kind of animating. It makes a world of a difference.
>>
>>166622705
lethal league is my SHIT
>>
>>166603492
I'm sick and tired of the devs of pic related shitting on the whole IP
Would it be legal for me to make something with similar mechanics(old, not the shitty new ones)?
>>
>>166622763
lethal league is SHIT
naw its fine but the netcode crashes the game sometimes
>>
>>166621923
basing something off of something doesn't make it unoriginal unless you're basing it off of an identical thing to what you intend the finished product to be.
Restricted-RPS is an actual game not a story, with actual humans playing not characters, humans that arent at risk of debt bondage or reward of monetary gain, humans that arent physically interacting because it's a videogame not real life. Many changes ocurred in the adaption process.
>>
>>166622824
Depends if they have patents or not
chances are you can get away with making a clone as long as the character designs are different
>>
>>166622824
>mechanics
Mechanics are usually not copyrighted. Just add your twistTM to pretend for originality.

A shame about the game I agree, I've played it for a bit but they clearly went full jewish pay2progress with it.
>>
>>166622824
>>166622980
>>166623040

spiral knights started out as link to the past simulator anyway
>>
>>166623068
deus ex started out as a thief clone
>>
>>166623108
mario started out as a sonic clone
>>
>>166621923
Just watch Akagi.
>>
>>166623108

Which is why a good Desu Ex game would start from the premise of "How can I make a good Thief game"

A good spiral knights game would start from the premise of "How can I make a good Zelda game"
>>
>>166622714
>>166622595
Yeah I'm just speeding through this one to get back into the hang of things after nodevving for ages, so I'm not too concerned about proper topology. Probably going to end up as a test project for comfy jam or something anyways.
How do you do multiple animation in one model in 3ds max anyways? Does it use the same dope sheet kind of thing as blender did?
>>
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>>166616129
>>
>>166623108
Bitch please.
>>
>>166610729
Then have the fucking hero pull some clutch escape. The problem is that too many stories rely on the villains being dumb rather than the heroes being heroic to succeed.
>>
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I tried to be clever with Blueprint and use things like delays or timers and nothing worked right. I gave up and fell back on the way I typically write rate of fire and stuff and it took like a minute and worked on its first try.
>>
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>>166623220
>Desu Ex
>>
>>166623498
dumb way is always the right way
>>
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>>166623498

Delays don't work in subfunctions, only on the main event graph.

What did you end up using?
>>
>>166622625
Apparently, those tutorials are outdated. Some code doesn't work with the newer verisons of Unity.
Should I still do 'em?
>>
>>166623458
The problem with villains not being dumb is that they have to be restrained in some capacity -- otherwise the hero will surely fail unless a Deus Ex Machina occurs, which is a cop-out. See: Death Note where this is played straight.

If a hero pulls a clutch escape, is that not just as poorly written as a villain that is too dumb to deal with the problems placed before them? Either your villain is all-powerful and doesn't know about the hero, or your villain is weak and knows the hero.

You can't have both - because if you do then you get the 'villain is dumb because they should've just killed the MC rather than being dumb and letting them live for honor or etc'.
>>
>>166623701
Yep.
>>
>>166623458
Or don't put the main character within spitting distance of other characters that would have cause and ability to kill him unless you've got a damn good explanation for why they wouldn't.
>>
>>166618779
You know how in Civilization when you make a new city after all your others are advanced and shit and it takes a few turns for your new one to catch up? Do that with colonies on fringe space
>>
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>>166623645
A simple cooldown.
>>
>>166623719
>If a hero pulls a clutch escape, is that not just as poorly written as a villain that is too dumb to deal with the problems placed before them?
Uh, no. It's not.
>>
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>>166623185
Reminder that Ultimate Luck Man Akagi manga is STILL playing the game the anime ended on.
The anime ended in the middle of a game that has been going on for literally years. A live action dorama adaption of Akagi came out recently, it either also ended with the game unfinished or came up with its own ending because the manga has not finished it.
>>
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>>166623886
>>
>>166623949
I'll be sure to remember that when a trapdoor suddenly opens up under the hero in their most desperate hour and cartoonishly whisks them away from what was sure to be their end.
>>
>>166623998
Ah, so you don't understand the difference between a hero escaping through his own merit and a deus ex machina. That explains your confusion.
>>
>>166623458
this is actually fine.
you just need to make sure the "escape" was foreshadowed. storytelling 101.
>>
>>166623770
'K then, will report progress on the weekend.
Thanks, guys!
>>
if your face is cold and your hands are warm, if you touch your face, from the information you get from your hands while touching your cold face, how do you tell if it's your face that's cold or your hands
>>
>>166623998
>>166623949

Don't put the hero in a position they can't escape from

Or just fucking kill the hero and get a new one
>>
>>166624134
If the hero has enough power on their own to confront and escape the main villain, there was no point in them escaping from the villain. They have already reached the point of climax where the dramatic tension would be ideal.

If the villain has more power than the hero, as they should, they should not be able to escape. It is less 'the hero should be able to escape' and more 'the hero suffers a big setback as a consequence of fighting the far more powerful villain'. See: Darth Vader v. Luke, Round 1.

Any time the hero takes a passive role in a story is a time where you've written things poorly. In either case, you should never deflate your villain by having them 'take it easy' on a hero. Vader very well might've slaughtered Luke rather than maiming him in their first confrontation if he hadn't 'fallen to his death'.
>>
>>166624363
>heroes must never escape by the skin of their teeth, it must always be at cost
Cool 'pinions.
>>
>>166624184
Because skin is capable of determining if the temperature difference is positive or negative
>>
>>166624616
Good hero writing entails never giving the hero what they want. Or, at the very least, not everything they wanted.

Heroes are meant to struggle - not win. The only time a hero should be triumphant and suffer no setbacks is at the end of a story, where the hero finally triumphs over adversity.

It is an opinion, yeah. In my opinion, it is also a damn good opinion because consequences are always more interesting than no consequences.
>>
why are people posting decompiled code as if its the real deal
>>
Who here has actually legitimately beaten the game Hexen?
>>
>>166624880
What percentage of people here that have beaten Hexen are likely to have beaten it illegitimately?
>>
>>166624968

Me desu. I'm pretty sure the only time I beat it was when I used cheats to skip most of the game.
>>
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>>166611828
>artist looking for programmer while I'm asleep

Figures.
>>
>>166624184
Hands feel the warmth of face, face feels the coolness of the hands, and because you evolved from a fish 3 billion years ago and your brain is now larger than a small pebble you can decipher instantly that your face must be warm and your hands must be cold.
>>
>>166624865
Because >>166618950.
>>
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Posting what I got done compared to last night. The basic functionality is pretty much done, I just have to figure out what to do for the floor background and what wall sprites to use since clearly I don't want to use these mario block sprites, they are only there for template and testing of pathing and basic functionality.

I know this game may not look like much, but with it being my first game of my own creation and idea I'm very happy on how its forming.

Any ideas on how the walls and mouse holes should look?
>>
>>166625291
>Any ideas on how the walls (...) should look?
Furniture? Cardboard boxes?
>>
>>166623220
>a game franchise should never change
>>
>>166614942

Admitting ignorance in the technology professional world is super bad.

You don't get jobs that way.
>>
>>166625713

Desu Ex and Thief have both been putting out good games lately haven't they.
>>
>>166625790
As have you
>>
>>166625892

Whoa there lad, you might need to register with the local authorities if you're going to issue such weapons grade burns.
>>
>>166625770
That's a disingenuous oversimplification.
>>
>>166625291
inconsistent pixel scales
>>
>>166625291
What about some furnitures, like an old basement that's filled with them in a chaotic order? You can even angle them im some way that makes your game look like 3D. Also, you should work a little bit in your cat animation, make it smoother
>>
>>166626037
yes, ive been having trouble getting the scales right. I think its fine for the cat and mouse tho. I can't make the mouse any smaller anyway without it looking like an ant. What should they be for the cheese and any other objects ill add like furniture?

>>166626245
yup I have furniture objects I am put in. Eventually it will have different levels and different cat types, all of which are different themes and a basement is for sure one of them. For now tho I just want to do 1 level, a simple room with carpet, mouse traps, and safe zones for mouse in the form of mouse holes as he try to collect enough cheese to get out of the room.

I have no idea how to do the 3D illusion yet. I know it has to do with the grid of the room, but I never looked into it.
>>
>>166622954
Wow so all the interesting parts of the arc are stripped away and what you're left with is Rock, Paper and Scissors?
>>
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>>166626528
I'm no expert either, but some simple trick with the sprites should work. Just don't forget that "objects closer to the camera" should appear bigger than the ones in the background
>>
You're not allowed to die, thread.
>>
>>166629923
I thought the site is down or something, but I guess it's just the usual not-so-active era which hits around Thursday and lasts till Monday. Top that with EU morning time and bam, you have a calm thread like this.
>>
>>166622137
That's the best fucking part you faggot
>>
>>166610585
Hey, I'm here (sorry I was sleeping). If you're still here, we can get in touch somehow.
>>
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Giant idea guy nodev here just spending time thinking and dreaming up project without doing anything.

To previously idea guy nodev anons lurking here, how did you become yesdevs? What made it click for you? What helped? Just, how did you do it? Please help me.
PS : I did create a few tutorial games, like a sidescroller and a shooter-game, but those were nothing personal, so it doesn't count in my opinion.
>>
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Anyone want to try the intro section of my game and give some feedback? Been working hard on it, but could use another perspective. Just let me know what was confusing, what was difficult, and maybe the last thing you did or saw in the game so I know how far you got. Thanks.

preece.github.io/Frauki
>>
>>166610958
sorry temp name
>>
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After beating a world in bokube (like forest, desert, snow) would you like a cute 3D art diorama/scene of boku doing cute things? You can skip it by pressing start like a cutscene, or you can stay for a little bit and pan the camera.


(I'm better at 3d than 2D sorry people that wanted me to paint)
>>
>>166631282
That sounds nice, keep it
>>
>>166631282
How can someone do 3D and not 2D?
>>
>>166630854
i worked as a programmer for 8 years so game dev was easy to get into since i already had a bunch of ideas and once i stopped working as a programmer i was finally able to dev (it is not possible to both be a full time programmer and dev as well, the brain will just get burned out and bored)
>>
>>166630854
Thinking up game ideas is a very fun, effortless, pleasurable pursuit. Making a game is a tedious, grinding, frustrating pursuit. The rewards come out of it very very slowly, and rarely. Most of the time you might as well be working any other job, because it's just as tedious and far less rewarding financially.

Only the most desperate and obsessive people will arrive at a finished game of any complexity. You have a huge leg up if you're coming from a related discipline. But you still realistically have to cross the divide on all three disciplines, programming, art, and design, to get where you want to be. You don't have to master them, but you have to become competent at them all. if you don't, what you're making will just fall apart. And to make something worth a damn, you probably have to have mastered at least one of them. Then you can at least find an idea that plays into that strength.

Before you start thinking it, working with a partner is a fantasy. The only partnerships that will ever work are between those who have mastered at least one discipline, and are competent at the others. And, these people have to have a shared vision of what they want in a game. That's extremely rare.

Basically what I'm saying is, there is no moment of "click". There is just morning after morning of waking up, sitting yourself down in front of the computer, and getting things done. Not fun things, not engaging things, just an enormous pile of small tedious things that need doing. And it never becomes anything more, it's just a matter of how long you can will yourself to sit there and keep getting things done. That's it.
>>
>>166631282
It would be nice if you could add a voting screen where players get to vote the most valuable player in the round (and you can vote for yourself as well)
Yes i know it's a single player game.
>>
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>>166631393
by being a fuck in their early 20s that started gaming on the N64 in the late/early 2000's.

Never got a chance to understand pixel/2D as much. Literal toddler years were spent on mario 64/64 games and being very used to 3D
>>
>>166631476
You know that 2D doesn't necessarily mean pixel art right?
>>
>>166630854
>ideaguy
Please, use the term, ideasmith, instead in the future.

To answer your question: planning and finding the MVP, the minimal valuable product, the prototype, the main mechanic, the soul of the thing etc., then build the rest on it.

So for example say you want a metroidvania. Then make a basic platformer first, then start adding items, power ups, inventory, AI and so on.

Try to make a hierarchy of the features and mechanics. This way you'll see what you need to start with and what will come later. For example you can not implement jumping without having a character to control to begin with.
>>
>>166631434
>But you still realistically have to cross the divide on all three disciplines, programming, art, and design,
Would you recommend studying any of those?
Its free over here in communist europe.
>>
>>166627576
>high stakes gambles are the interesting part
maybe you SHOULD watch Akagi
>>
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>>166631508
I know but im saying I cant draw/make stuff in 2D as well

case in point
>>166608739
>>
>>166631563
No, I consider university a huge waste of time. It's mostly a way for people to look busy while no meaningful learning happens. The only meaningful learning is gained in active pursuit of a goal. The only way I would recommend college is if you could get a free ride for 4 years. Then just put in the minimum effort to their bullshit, and spend the rest of your time on something worthwhile. That's what I did.
>>
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>>166631476
wow theres a fear of mine of young children that do nothing but play on mobile.

Like will "advanced tech" like mobile phones make kids so stupid and casual that they can't do 3D games as good as a kid that grew up with an N64?

Will devs in the future have to focus MORE on mobile shit since the market will be older and mainly used to mobile shit?

Spooky.
>>
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Present-tense limited third person just isn't working out. I think I'll just stick to first person perspective.
>>
>>166631837
Those kids will get bored of that crap eventually and move on to consoles/PC. That's where their impressions will come from. I hope...
>>
>>166631748
>The only way I would recommend college is if you could get a free ride for 4 years.
I could get a free ride for my entire life and study different shit for 60 years.
The question is whether it is worth it to study programming, art and design to make game or if it is easier to teach yourself that shit on your own.
>>
I've got a tech demo of a game ready, but don't have any idea where to go from here.
I have zero ideas for a story or any plotlines, characters or anything, I seem to have no imagination whatsoever.
Where do the rest of you get inspiration for these things?
>>
>>166631837
VR will overide the mobile market eventually in mainstream appeal.

I know you shitters shit on VR everyday here but honestly im talking 20 years from now, I mean mobile VR is already more popular than any of the PC/console offerings.
>>
>>166631969
pretty sure in 20 years, it's gonna be AR rendered directly into your eyes via laser
>>
>>166605050
What is TF?
>>
>>166631873
It seems pretty obvious to me that learning something on your own is far more efficient, and the knowledge you gain is far more relevant to what you want to accomplish. Going to college, following their curriculum, it's just a big waste of time. If you need to know something, you figure it out. That is the golden rule of game dev. It never stops and never changes.

The idea that you can get a degree at something, and then are considered competent at it is way off base. I'm on the hiring team for my software development company, and basically graduates don't know jack shit. if I see someone with just a degree, and minimal personal projects, I have a very dim view of their abilities. if i see someone with no degree, and lots of personal projects, I can almost be certain they will be a high quality candidate.

School is not for learning, it's for getting a degree.
>>
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>>166603492

DAY 3: I think, maybe day 4, I lost track.

Made some good progress on my 3D worldgen,

Tomorrow I play with numbers to make it look better, then starting with trees and mountains.
>>
>>166632280
tulpa fetish
>>
>>166632346
Yeah I am leaning towards learning stuff on my own I just don't know where to start.

The idea of a teacher guiding me seems appealing.
>>
>>166631873
of course it is better to go to college

learning yourself is of course better and faster, cheaper and you aren't forced to use retarded tools but if you learn it by yourself you will be missing one very important thing, a piece of paper saying you know that shit. this piece of paper is the difference between you working as a full time dev and working as a minimum wage janitor who devs in his free time even in both cases you have identical skill set
>>
>>166631434

>Making games is frustrating, slow, and grinding pursuit
>He hasn't rewired his brain to experience sexual pleasure when achieving large amounts of repetitive, tedious busywork
>>
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>>166605050
>TF, especially inanimate
>>
>>166632730
how would one theoretically do this
>>
I feel like I could really increase my productivity if I could just get some stinky on my hang-down.
>>
>>166632280
Transformation fetish IIRC. It's such a retarded "acronym"
>>
>>166605050
Stop being lazy and just do the complicated art assets
>>
>>166632116
that total recall shit's so primitive.

nanobots will be manipulating your neurons allowing you to see, hear, smell, and touch your fabricated experiences
>>
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>>166633061
>Getting a blowjob from an 8 year old cub in a giant bath being filled with shit by a hyper slob futa while working on your masterpiece game because 90% of the development is done by an advance AI.
>>
Any unrealfriends around? Is there an easy way to mixamo -> unreal with root motion?
>>
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I am the world's greatest Idea's Guy.

If you need any ideas at all, any help with design or concepts or writing, anything at all, you just ask me.
>>
>>166633579
Give me a game idea about being turned into a diaper.
>>
>>166633579
get me 20 mcnuggets and a big mac
>>
>>166633579
Give me a call to adventure for a unremarkable school girl, no magic.
>>
>>166632889
it involves lots of electrical shocks
>>
>>166631476
I honestly feel bad for you.
You have missed so fucking many great games.
>>
>>166632969
That's actually a thing?
>>
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On a 8 scale of girlieness how girlie is this girlie cube?
>>
>>166634490
it's 2017, who can tell anymore. 5 years ago that might have been a 7 but these days? that might be a drag queen, i don't trust it until i can inspect the genitals.
>>
>>166634490
A strong 7
>>
>>166634709

#make girlie cubes great again
>>
>>166634471
Don't take my word for it
>>>/d/7223090
>>
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>>166634490
>>
>>166634490
Nicee
>>
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tfw you made a lot of progress but there's nothing to show off
>>
>>166633579
Can you tell me a bit more about your ideas first?
>>
finally fixed the rotations on the mob that moves through the town
gave them the trigger similar to the pigs that once their sight touches you, they will attack and kill you

Considering making the 3 keys here that you have to collect on this level to open the locked doors, colored with colored matching locks so you understand better which door you open when you touch a key.
>>
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>>166631413
I just have basic GM:S knowledge, I had never coded prior that, but regarding the coding side I think I'll be able to get around. Whether my code is a mess or not is another story though, but I can get super autistic when it comes to organizing things on my computer etc, so it should be fine. There are many resources out there anyway.

>>166631434
1) I'm not doing it for money, this is just my dream, and pretty much the only dream I've have in life and will ever have, rest really doesn't matter.
2) I'm a bit competent in art but fear and anxiety holds me back a lot. Regarding design I'd like to think I'm also competent, I play a lot of games similar to what I'm aiming for and always analyze what works and what doesn't, etc. Really, it's been almost a good decade since I've wanted to do this.
3) I wouldn't be interested in teaming-up at all considering how personal the project is. Doing so would render the purpose null to me.

(I broke it up in 3 parts for simplicity's sake, not out of aggressiveness, sorry if it appears that way.)

>>166631559
>planning and finding the MVP, the minimal valuable product, the prototype, the main mechanic, the soul of the thing etc., then build the rest on it.
That's exactly what I was thinking last night. I realized a lot of the things I was thinking up, and too often, "how I would perceive and envision my game" was not even realistic at all, it often almost looked too much like a movie or an anime, then I think to myself "am I making a game or a drama script?". Even graphics-wise, I still haven't decided and pinpointed basic things like character resolutions (since I do 2D), proportions, general color palettes, ... basic "core" things like that. So to sum it up, yeah I really need to think more realistically, and act instead of just thinking until I get the core of my game. From there on I suppose I'll be able to flourish it as much as I wish.

All in all I think my biggest problem is commitment.
>>
>>166635581

MMORPG combining toon town style turn based combat mechanics with city of heroes style advanced customization in an open world game with PVP sidequests and player driven sandbox content.
>>
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>>166605405
>unity..
>>
>>166635714
Nevermind then, but good luck! : )
>>
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Progress:
>boss intro thing (typo is intentional)
>new enemies that can jump from surface to another
>tweaked collision codes to be better
>added graphics options to scale the game properly on fullscreen (checks how many of screens can be fit to the screen and uses the largest possible multiplier that doesn't cause "mixels".
>been making art assets (a-art is progress, right?)
>got textboxes work
>>
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>>166635807
>tfw all you want to do is make a turn based WW1 rpg...
>>
>>166636353

Man makes me wanna play some Duke Nukem or Halloween Harry
>>
>>166636414
>tfw all you want to do is make a turn based game but you have no idea how
>>
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>>166636353
>WW1 faggle here
That's cool as fuck yo
>>
>>166636353
danger with an e
>>
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>>166636585
You sure about that?
>>
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>>166636645
Looks dangar to me.
>>
>>166636414
what is holding you back from making one?
>>
>>166636730
yeah japanese people can't english
>>
>speed modeling video
>dubstep music
every fucking time
>>
Learning to code is overwhelming as fuck but I am finding it quite enjoyable right now.
>>
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>>166636585
>he thinks dangar is not correct
>>
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>>166636802
>>
>>166636802
A *LEL* T
>>
>>166636872
>>166636874
mememind
>>
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>>166636736
The lack of a PC and the know how..
was gonna use something like game maker or Rpg maker since it'd be my 1st game, but I thought it'd be really cool to have a turn based WW1 rpg, since no one has really done it before and I'm kinda obsessed with WW1 history right meow.

Closest thing I've seen is a WW2 tactical rpg called Pocket Platoons on mobile which is pic related

https://www.youtube.com/shared?ci=ePi2U-_MaTk

https://www.youtube.com/shared?ci=1QkpI1CAUQo
>>
>>166637070
Here the little bastard I made >>166635807
Gives you an idea how it'd look
>>
Trying to come up with stackable blocks that can be randomly combined to make city scenes. It's way harder than what I had in mind. I might do some cyberpunk stuff instead so I can place metal/concrete columns and floors and place small shops and shit instead.
The idea is that the city area has to look really crowded (a special environment for a fugitive to hide).

And now some yous for the yesdevs:

>>166636353
Good progress, yes, art is progress in your case, because you already have gameplay.

>>166631282
>>166635652
Dude, you might be overpolishing this. It's already pretty great.

>>166634490
That's pretty good animation, good job.

>>166632589
Do you have any game plans for this or are you just experimenting with terrain generation? Looks good.

>>166630951
Played it for a bit, it looks like you are doing alright, you could improve the jump (it feels very limited somehow) and the gabbing on to walls mechanic needs a lot of work, spent an entire minute trying to grab the wall on the first underground area.
Also, I manages to jump and do an upwards attack on the left side of the main level and ended up behind the background, you probably know that already though.

>>166623498
Same thing happened to me with UI animations in Unity, I gave up and just coded them manually, sometimes the best way to get your shit done is by just using what you already know.

>>166622249
Looks good

>>166621563
Oh shit, I think I remember that. Pick it back up anon, it was great.

>>166612547
What did you find frustrating?

>>166611531
I remember this from a couple of months ago, what's the status on your project?

>>166608997
Looks good

>>166604150
Nice progress

>>166604139
Can't you just center the buttons, add more left and right padding to them and basically fill up more of the space like that? Looking good anyways.
Question, how many hours of gameplay are you planning for?

>>166603806
Good stuff
>>
>>166637398
>art is only progress if you have gameplay
What kind of crazy double standard is that
>>
>>166637665
Nah, not a double standard, we are making games here, lots of people just do a single sketch with no plan ever of even making an animated sprite out of it and call it progress.
If you already have a game that's not a problem because it's proof that your work goes towards an actual game.
A sketch is the art equivalent of a game design document, useless unless you have something else.
>>
>>166634490
>that hip movement
Damn, anon. Solid 8 for me.
>>
>>166637398
Ha ha, it's a grabbing onto LEDGES mechanic :X

I'll try and make it more clear. I can see how you would be confused, I hadn't really thought of it.

Not sure what you mean about the jump tho
>>
>>166637771
That is the very definition of double standard. It's perfectly possible to have no gameplay and make art that goes toward an actual game, and likewise it's possible to have gameplay and make art that doesn't go toward a game.
>>
>>166638040
Where is your game though
>>
>>166637995
No it's not confusing, sorry about not using the right term, the controls for it are just hard, I can't just jump and hold right or left pressed to grab onto it and it makes it really annoying.
If you mean the jump being annoying, It just feels bad to me, might be more of a personal opinion, if you mean the jump on the left part of the scene, see pic.
>>
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What's an easy method for setting up first person animations?
>>
>>166638040
To illustrate my point you have the onion on the first case and daco on the second
>>
>Complete nodev, virtually no programming experience.
>Start following a neat tutorial a couple days ago for Unity
>It's about 4 years old and he's using Javascript
>Last night, he releases a brand new tutorial for Unity
>But he'll be using C#

What do I do? Keep following the old, potentially outdated tutorial with the easy language?
Or should I follow the up-to-date tutorials with the language that I will doubtlessly suck at?
>>
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>>166638249

>unity
>javascript
>>
how the fuck am i ever gonna get a sub40 in tetris
>>
>>166638249
javascript is for webdev, it's a garbage langauge
>>
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How's this look?

I'm going to have a really bad time setting up the animator controller for the player. I have made animations for
>activating the mechanical arm by pulling down the lever
>spinning the wheel to lower the claw
>walk
>spinning the steering wheel
>rejoicing when acquiring treasures
>being disappointed when you lose the treasure/you try to lower the claw where there's nothing
Now I'll have to plug all of these in the game. Yay.
>>
>>166638040
If you have gameplay you have a game by definition, no matter how ugly and boring it is.
The coding equivalent would be having a lot of code snippets that are separated and work individually but not in a game.
This will be my last post regarding this as it's a topic that can easily stir up a shitposting storm and there's no point in arguing much over personal opinions.

This >>166638160 isn't me btw.
>>
>>166638176
Ah I see. Yeah the idea is you just hold the direction you want to grab. You're saying you expect that once you're grabbing a ledge, you shouldn't have to keep holding that direction?

As for the jump, I mean why does it feel bad? Does it not seem to go high enough? Too high? Fall too fast? Rise too fast? I know it's sometimes hard to describe why things feel bad, but if you can go into more detail it would help. Thanks
>>
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How can I iterate through all the tiles towards a point?

I'm making a vision system for my game, tiles behind solid objects are invisible. I iterate through all 32 tiles around the player, and then I iterate again a path towards the player from each tile. If that path meets a solid object, all the tiles of that path become invisible.

The problem is that I don't know how to make that path. Could someone explain it to me?
>>
>>166638337
Having a game != making progress and even then this is still unrelated to the fact it is a double standard
>>
>>166638489
making progress != making game dev progress
>>
Why are game ratings

>1-6 absolute garbage
>7 - terrible
>8 - average
9 - okay
10 - good
>>
>>166638373
Maybe things are way too tight, like you jump is good enough to JUST get on something, meaning that you have to go and re jump in many cases if it didn't go as expected.

>>166638384
Need more details, is this 2d or 3d? what kind of movement is there, just 4 directions or 360 degrees? What data structures are you using to represent the world?
>>
>>166638590
Sure but given that both procedures can result in a game it's nonsensical to state the process of "making art and gameplay" can be both be progress toward a game or not depending on the order you perform the actions. It's such a double standard it's ridiculous
>>
what is objectively the best fov to use?
>>
>>166638768
Ah I see. That's good feedback, thanks!
>>
>>166638802
By your logic I could post any kind of code, art, music, script, etc. even if they're not at all related to a game because "I'm learning to do these things to one day make a game" so it counts as progress.
>>
>>166638641
Because the lower points account for an assumed level of quality that all games have

In college, 50% isn't the average mark - it's more around 60-70. Less than 50 is a fail because you haven't reached a minimum requirement of knowledge

It's the same with games
>>
>>166630951
Played this a good while now until I died. Really enjoying it so far, definitely the kind of game I'm into and would play properly. I don't have much feedback as I'm playing it on my shitty computer with my keyboard, but keep it up.

What engine are you using to make the game?
>>
>>166638384
>how to make a path
you mean pathfinding through a 2D grid of tiles?
A* is exactly what you need I think
>>
>>166638768
I'm using Love2D, everything onscreen is either a tile or an object. The player can move in 4 directions. If it helps, here is the vision code I made: http://pastebin.com/2kB2WDYs

It's an infinite loop, probably because xx and yy are never equal to the player x and y.
>>
>>166638970
Thanks for trying it, friend! Improved keyboard controls incoming, but of course a gamepad is ideal.

I'm making it with Phaser, a javascript library. So thats using WebGL as a backend.
>>
>>166639007
No, not pathfinding. Look, I'm trying to copy SS13 vision system. You can't see what is behind a wall
>>
>>166638905
If it doesn't result in a game you can't say it's progress toward a game so if you end up wth no game that makes you a filthy liar but other than that yes, you can. Haven't you noticed that countless people do exactly that? For instance, Ryuuno and Cristian, Gogem are some of the names
>>
>>166639202
Just to throw in another big name, Hopoo also did that.
>>
>>166630951
Played a little and definitely agree with the notion that once you grab a ledge you shouldn't need to keep holding the direction, or hell maybe even have ledge grabbing just be an automatic thing if you go close enough to a ledge while in the air without any need for additional input at all. Could maybe work off that to implement some attacks from a ledge grab?
>>
No one gives a shit about what you think is progress or not. If the person concerned believes he made progress then he made progress, period.
>>
>>166638384
You're looking for ray-casting. That is when you draw a line (a ray) from one point to another. The ray casting algorithm should them give you a list of everything it intersected. You can check that for solid objects. I'm sure Love2d either has that built in, or you can find a plugin.
>>
>>166639139
You're looking for Field of Vision
http://www.roguebasin.com/index.php?title=Field_of_Vision

I used the recursive shadowcasting implementation.
>>
to the anon who wanted to sound less deadpan or whatever, i'll repost my thingy

between my desktop being busted and it being 4am sleepy time here, i tried my best to minimize the shittiness, so i apologize

http://vocaroo.com/i/s0nAmKahGBEz
>>
>>166639381
Yeah, I like that. I'll experiment with it. Maybe you automatically grab a ledge if youre falling against it. Hitting up would make you flip up, down makes you just drop off, and left/right would do... something.
>>
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If game maker loads giant images with all the graphics anyways, what difference does it make if I use a big ass background image for the whole level instead of using tiles?
>>
>>166639202
We call those shitposters.
>>
I had a really good idea for a game. I think it's so good that I actually started development for it instead of just abandoning all my other ideas out of lack of interest. The only thing is I'd need a really good artist to pull it off, and I only know one artist who is pretty good but knows nothing about pixel art. Do I go into study for a year or two so I can do my own artwork, or do I pay someone a shitload of money once I'm done with the programming side of things?
>>
>>166639007
>A*
>not D* Lite

git gud at pathfinding pleb
>>
>>166639881
>tfw brother wants to do graphic art and animation

he's such a lazy fuck though, call me back in 2-3 years
>>
>>166639804
that was never not an option.
the question is what benefit or detriment your games gets from modularity.
>>
>>166639804

I'd imagine a big fucking filesize increase to your game's filesize.

Instead of just having to store a few tile graphics it will have to store what are essentially photographs instead. If you're using the free version of game maker I'd imagine you'd hit the filesize limit pretty quickly.
>>
>>166640450

>big fucking filesize

Probably no larger than a few 4k textures
>>
>>166639804
Seems easy enough to test.
Try it, tell us what happens.
>>
>Want to make games but playing them is so much easier
>>
>>166640898
Don't judge, its for research I swear
>>
How do you guys get started with designing games and coming up with ideas and deciding on the look?
>>
>>166641082
take inspiration from existing designs you like

take inspiration from existing games and their mechanics that you like
>>
>>166638249
Learn C#, it's better. JS is shit for gamedev.
>>
How to optimize my game in Unity so that it runs well and doesn't eat shit due to loading too many assets at once? Whenever I load my scene from scratch it seems to take like a full minute to load the first time, after that it loads almost instantly every time. Is this normal or is it just some thing with using the Unity editor on it's first startup?

I don't want anyone to play my game and have to wait an hour to play it every time or to transition between scenes and take ages.
>>
>>166638641
>he fell for /v/ memes
>he fell for college comparisons
>>
>>166638938
>>166641457

What's the purpose of having 10 points of gradation on a scale when only 3-4 points are acceptable?
>>
>>166641082
Just start something, the rest will follow.
You'll notice that most of the design decisions are made on the fly, after realizing that style X doesn't look good as you thought, or mechanic Y is not as fun as you imagined.
Check out Peter Molyneaux's Populous postmortem in youtube, it's pretty much how most indie devs make their games, working around limitations and restrictions to make something fun.
The game you have on your mind can never be made, and if you make something 100% as you originally planned it's very likely to be boring, I know because it has happened to me.
>>
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>>166606929
Lol i had this book for class. Righteous
>>
>>166641740
"acceptable" is relative
>>
>>166641082
Do a game jam where you have just a couple days to conform to a theme. The pressure will force creativity.
The global game jam was immensely helpful for me to work out the process in my head with a team and like make game
>>
So I'm gonna start a game dev course this year and I want to prepare for it.

The main engines the course will focus on is Unity and Unreal 4.
What programming language should I learn? C# or C++?
>>
>>166642272
Can't go wrong with sepples
>>
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>>166642272
>game dev course
just make a game, ffs
>>
>>166621563
Isn't this that Monogame roguelike? I remember you saying you dropped it because you weren't learning anything from it because it wasn't real-time or some bullshit excuse like that.
>>
Guys, how do I make a static object shoot every x second in GM?
I want to put some obstacles in my game so the player has a harder time but don't know how to do it, help
>>
>>166603702
I-I didn't even start
>>
>>166642554
not him but I took a game dev course and now I can actually just make game because prior to that I had no base in programming or project management and making anything was a mess
>>
>>166621563

What is this, a lymphnode simulation?
>>
>>166642554
>just make a game, ffs

Having a properly laid out course where they teach you the things you need to know with visits to real game dev studios and game projects will result in you learning better far more effectively than just fiddling around on your own.
>>
>>166642732
There is a 12 (0 ... 11) position array called "alarm", its value (calculated in steps, or frames) counts down to 0 until it triggers itself.
In the create event, put:
>alarm[number] = 30
This will make the alarm go off after a second (if your game's frames are 30, if not just make it equal to room_speed). Then in the alarm[number] event:
>// code that makes the entity shoot
>alarm[number] = 30 (again)
The alarm will cycle infinitely. If you need to make it stop, the number you need is -1.

Use the docs' search functions. https://docs.yoyogames.com/
>>
>>166642554
I'm with you on this one, but some people really need their hands held while they learn something so just let them be. I'll never understand why they need it, but they do.
>>
>>166643353
Much love anon, no homo
>>
>>166642854
>>166643023
and have you finished a game?
>>
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>>166630951
Well, first things first I'm not sure if HTML5 is a good idea because this ran like shit on my computer even though I literally only had the browser open and nothing else going on other tabs.

Also, where are the fucking controls? I don't have a SNES controllers, those signs don't tell me anything. Lucky for me I fucked around with the keyboard until I found out it had a weeby control scheme with Z/X/etc

Okay, so the game is alright so far, I especially like the graphics and the fluidity of the movement, except the roll, it looks weird.

I found the crystal, saved the giant green woman, killed her, then noclipped into some weird ass area to the left where I saw the green crystal in what I assume is a sewer and then proceeded to fall to the bottom of the screen where I had to quit the game.

Not much gameplay there but it's a good skeleton to work with, so that it one day might be an actual game.
>>
>>166642554
Sauce please, google gives nothing.
>>
>>166634490
Waifucraft?
>>
Massive newfag here
Did you fucks already knew how to make game before you came here or learned along the way? I want to make the first steps towards game development, so I thought I'd start from the worst possible place.
>>
>>166643707
it's a Matsumoto Taiyo.
not sure which one, maybe Brothers of Japan?
>>
>>166638268
Wait until he realizes the whole world is knitted
>>
>>166642749
Welp, sorry buddy, better give her a call while you still can.
>>
>>166643816
I think I made pong before coming here
>>
>had a whole day of devving planed as always because i'm a loser with no life
>cousin calls saying if i want to go to the movies with him and his gf since their friends ditched them
>say yes
>literally shaking with anxiety now
fuck i'm so stupid, i always crave normalfag life but when i get it i hate it i just wanna stay at home and dev
why is devving tied to so many psychological problems ;_;
>>
>>166643890
Thanks. Had a hunch it was from the guy who did Ping Pong.
>>
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Progress has progressed progressively
>>
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>>166644007
i checked, it's Sunny
>>
>>166643816
Nope, I started everything from scratch right here.

Worst mistake of my life in hindsight. I went C++ > ActionScript > Javascript > Unity > UE4 > GameMaker > C++ again
>>
>>166644050
Gotcha, cheers.
>>
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>mfw I learned that I can use gradients and animation curves to modify values non-linearly in Unity
WHY DID NOBODY TELL ME SOONER
>>
>>166644036
Genuine question
Not trying to be a dick

What makes your game different from all of the other top down space shooters out there?
>>
>>166644106
its a roguelite as well dude
>>
>>166644106
Nothing but what anon himself is learning through creating this game is priceless.
>>
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>tfw you've earned enough royalties from your games to get a 1099 form in the mail
>>
>>166644106
Well. It's also a roguelike/dungeon crawler
>>
>>166644106
iunno, same thing that makes crimzon clover different from DDP? thats a p hard question to answer
>>
>>166642854
>>166643023
btfo
>>
>>166644082

explain fmapi
>>
>>166644154
>>166644186
Ah okay I didn't know that. The game looks really pretty and fun regardless. I was just curious.

>>166644169
Yeah that's fair.
>>
>>166644412
np, people tend to make that mistake when we post the boss webms, since they look the most like a normal shmup
>>
>>166619729
>tfw missed it again
Fug. Not that I had much progress to post anyways since I've been battling a sinus infection.
>>
>>166644334
For example, you can o something like this
public Gradient myGradient;
public Color myColor;
float i = 0;

void Update()
{
i = mathf.PingPong(time.Time, 1);
myColor = myGradient.Evaluate(i);
}

What this does is make i go from 0 to 1 and then back to 0 forever. Then it checks myGradient at the position marked by i and set that color to myColor. It's pretty sweet I think.
You could use something like this for a day/night cycle to make the sun light change color multiple times during a single cycle.
>>
>>166643414
>I'm with you on this one, but some people really need their hands held while they learn something so just let them be. I'll never understand why they need it, but they do.

Is this your line of reasoning when it comes to learning anything new? Cooking? Music? Martial arts? Etc.
Why do you think that self-taugh is somehow the superior or preferred way?
>>
>>166643353
I know I'm asking a lot but can you tell me what's wrong with my script? I'm trying to have the enemy go up and down but it doesn't move.
This one is to move down, the script to move up is the same with the values changed

var vspd = -5;
var not_wall =! place_meeting(x, y-vspd, obj_solid);
var not_ledge = instance_position(x-(sprite_height/2)+1, y+(sprite_width/2)-1, obj_solid);

if (not_wall && not_ledge) {
y+=vspd;
} else {
state=scr_move_up;

}
>>
>>166643023
Also having finished projects, proof that you can work in a group and a well-graded finished course will increase your chances of landing a job in the industry.
>>
>>166622980
you can't patent game mechanics
>>
Any suggestions on how I should add sex collisions?
Let's say instead of just destroying the enemy entirely, you make love to it, or when an enemy hits you, it makes the love animation stop?
I'm at my baby steps at game dev and there are tons of things I'm doing wrong anyway, so I'd be grateful if there was another dev that could give me suggestions.
>>
>>166645491
is that a dick?
LEWD QUEBEC
>>
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>>166645491
>>
>>166622249
why does your head have 3 times more poly than the body?
>>
is game dev worth getting into for the babes? i've got a massive brain but i want to get my willy wet
>>
>>166645491
add some memes xD
>>
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>>166645491
>>
>>166645491
I like it anon but you shouldn't post explicit nudity in a blue board like /vg/. You might be banne.d I recommend that you to delete your post
>>
>>166645491
i don't think sexgame is the best choice for a first game
>>
>>166645740
I made a post on it on /dgg/ but I got no answer.
>>
>>166645491
you've been having issues following the basic pattern of a walk cycle for like three weeks now, what makes you think you'd be able to make sex animations at all?
>>
bullying -> no
>>
You know I originally got into game making because of all the cool and interesting games I remember from my childhood, but as I got older and actually into game making I felt cheated.

Even the most ambitious indie/one man project feels shitty. It's like the only game you're allowed to make is a generic point and click or top down shooter or turn based game. Really fucking lame, where is the drive and ambition? I feel cheated.
>>
>>166645605
yes, but I might change it just to play it safer, like a SFW version and a NSFW version
>>166645638
>>166645710
I'm not sure what you're trying to say with the reaction images here
>>166645948
it will just take more time. I don't have deadline.
>>
>>166645037
pls respond
>>
>>166645037
>var not_wall =! place_meeting

try with != instead
>>
>>166646748
doesn't work senpai
>>
>>166607137
look at that unreadable garbage
>>
>>166631434
this is probably the truest post ever made in an /agdg/ thread
>>
>>166647461
most cynically nodev post ever made

if devving isn't fun to you, you found the wrong hobby

gamedev, in any capacity, requires you to be crazy enough to enjoy it
>>
>>166647539
not really, you just proved how inexperienced you are. pretty much confirmed you've never shipped something.

for some of us this is more than a hobby, meaning we can't just brush aside the things we don't find fun.
>>
mumble integration y/n?
>>
>>166645037
>tfw I was all wrong and reddit got the proper thing.. well, that's something
>>
>>166634490
very nice, you made a bunch of primitives look appealing
>>
>>166647723
go find a real job then nodev
>>
Artist hoping to find a programmer with a game that needs art -- just tell me a little about your game, can't wait to get started!
>>
>>166646113
Are you ranting against your own imagination?

There are plenty of one-man-made games out there that aren't as you just described, anon.
>>
>>166647963
dumb poster do not reply to stale memes
>>
>>166647996
What's your problem? Is this the wrong place for that?
>>
>>166648123
post portfolio haha lol XD
>>
>>166647736
curse is superior
>>
>>166647723
>for some of us this is more than a hobby
this is an amateur thread dude
>>
>>166648123
for people new to these threads who possibly just came here today (because we've done this at least 5 times yesterday), here's how it goes down
a dude comes up, says he's an artist and he's looking for a programmer to work with
when asked for portfolio, the poster will back off, saying that he won't show it before an actually interested coder comes up. a variant of this is that he "didn't prepare the portfolio" yet, but it's rarely used
if a victim programmer comes up and says he is looking for an artist, he will be immediately asked about what engine he's using. if coder says it's none of their interest, he's told that artist needs to know what kind of tools they use in order to judge their worth or some shit like that
however, if programmer steps into the trap and says what kind of engine he's using or what language, the artist will just say something among the lines of "cool n/m good luck!", never showing any portfolio, because it's fucking epic xDD tricked!! or something
>>
>>166647963
I'm looking for art. Making a platformer/rpg thing, pretty new to gamedev and would like to just move forward.
>>
>>166647723
>waaahhh I had to do something that can't keep my 3 second attention span waaahhh
Nevermind gamedev, you're not suited to anything.
>>
>>166648553
What engine?
>>
>>166648664
Your favorite.
>>
Time is running out. Need comfy ideas
>>
>>166648554
>Not enjoying somethings means you are crying about it
>>
>>166648716
a game about pillows and cushions
>>
>>166648716
Fishing game.
>>
>>166648716
I have the same problem. I can come up with comfy SETTINGS for a game, but I can never find a fail state that still keeps the game comfy.
>>
>>166648919
finished game
>>
>>166648919
I'm trying to avoid going down that route
>>
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https://hastebin.com/asopijijac.go

>MoveSpeed at 2 is too slow
>MoveSpeed at 3 is too fast
>MoveSpeed at 2.5 causes issues
>do this instead
>>
>>166648960
not having a failstate is comfy
>>
>>166648664
Gamemaker Studio
>>
>>166649549
congratulations you reinvented 3:2 pulldown

now wait until you notice the judder
>>
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Hey guys, I'm new to game deving and I have a few questions
1) How do I become part of the indie scene and make friends who also make games?

2) Why is RPG Maker not considered a viable engine?
Can't a good story, characters, satisfying combat, good music and some animation make a great game?
>>
>>166636353
Nice Metroid Fusion clone.
>>
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>>166649549
>>166649950
>mfw noticing the judder
>>
>>166649549
Your sprites are small as fuck, aren't they?
>>
>>166649553
But is it still a game then?
>>
>>166649961
>1)
find local communities, even online, if local isn't an option. Eventually you find likeminded people and start being a part of it.

>2)
There are many games made in RPG Maker. The problem is what you can do with your skills. It comes down to how restrictive each tool is. It's why you see so many people wanting to create everything from scratch, because they want as few restrictions as possible. You can use RPG Maker. Just be prepared for what you cannot do in it.
>>
>>166636353
>>166650056
I was about to say "how the fuck" but then I saw the enemy drops.
>>
>>166650074
yes
>>
>>166648291
>curse
yeah curse looks pretty good, but looks like unless you are EA or Valve you can't get into it. There is no curse SDK to ley your game work with the curse client.

I will send them an email from a throw away but I wouldn't be suprised if nothing happens.

What about discord though?
>>
>>166650347
Well good luck getting movement speeds right without making it look like shit either through artifacts, jitter, or mixels.
>>
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Here is a knife I made. I might try to add more detail later today.
>>
>>166650596
sord3D.jpg
>>
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>>166645035
>
Is this your line of reasoning when it comes to learning anything new? Cooking? Music? Martial arts? Etc.
>Why do you think that self-taugh is somehow the superior or preferred way?

Because 99% of school lessons and tutorials are made for 'everyone' to understand, so they become extremely boring and slow for most people as the bar is set to make even those with below average intelligence learn something.

Studying on your own allows you to move faster on the topics you find easy, and spend more time on the ones that challenge you the most. The only thing you need is discipline.

tl;dr: learning on your own is faster and less boring.
>>
>>166650179
Unfortunately local is not an option for me and I don't really know any websites outside of 4chan.
>The problem is what you can do with your skills
I have no programing experience or know anything about it which is why I chose RPGM which is fairly simple.

I don't want to invent new mechanics or push boundaries for my first game, my objective is creating a solid old fashioned RPG filled with shit I fine cool.
>>
>>166650842
>first game
you should be making pong, anon. Not even joking.
>>
>>166650757
>tl;dr: learning on your own is faster and less boring.

You can only say that because it's 2017 and you have hundreds of thousands of pages of documentation of other people trying and doing stuff.

Imagine trying to learn stuff "all by yourself" 500 years ago. Nearly all the great masters from those ages were apprentices to other great masters.
>>
>>166650150
Of course
>>
>>166650952
don't move the goalposts, we are talking about this because a guy enrolled in a game dev course today, not in renaissance times.

Today, in 2017 it is much better to learn on your own.
>>
>here i made this pls give me validation

How do you avoid this mentality?
>>
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Finally starting to look like a ship.
Still haven't set up the player's animations.Or found an actual gamplay loop yet.
Send help
>>
>>166651341
Old users know that gamedeving is 10% deving and 90% making shit to impress agdg.
>>
>>166651375
You started developing a game based completely on aesthetic choices? Without even a slightest idea what the game is about? What kind of nodev shit is that?
>>
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>>166651341
I don't do it for validation, I do it so when I upload shit to demo day or participate in jams I don't get called a whodev

>>166651530
where is your game?
>>
>>166651530
Where's your game faggot?
>>
>>166651585
>>166651592
where's his game cause I don't see one in there
>>
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>>166651585
>I do it so when I upload shit to demo day or participate in jams I don't get called a whodev
this, pretty much
>>
>>166651375
The flag is facing the wrong way
>>
>>166651375
Make people in the docks ask you to recover their shit, so they give you a badly drawn map or something and you have to somehow find the place by navigating, recovering their shit and then charging them when you get back with it within a time limit. To keep it comfy make it so nothing bad happens if you don't make it within the time and you just lose the contract and have to get another one.
>>
>>166651375
>implying anyone needs gameplay loop in comfu jam
>implying anyone needs gameplay loop when there are waifus
lole desu
>>
>>166649559
That's cool, I can work with that. How far along are you?
>>
Damn my crappy lewd jam game is getting like 4 downloads/day even like 100 days after the jam
this is amazing, all my other games like the ludum dare entry only get downloads during the event and then they flat out to 0 100% of the time
If only lewd games were my true calling but i just don't enjoy making them that much ;_;
>>
>>166651647
>nodeved for so long he doesn't even know what a game is anymore
>>
dont ever collaborate with agdg
>>
>>166652037
do you have any examples you can show of agdg collabs you've been in that failed?
>>
>>166652124
no cuz that guy prob lurking
>>
>>166645491
um...
>>
>>166652161
>>166652124
just know that my game has no art now ala farmporn scenario
>>
just didn't eat bread/corn for 3 days and currently feeling not depressed for the first time in months. wtf is happening?
>>
>>166652161
>>166652267
>not calling him out
even though i'm making the optimistic assumption you actually ever collabed with someone from /agdg/, you still have no balls
>>
>>166652161
>no
then you shouldn't turn down collabing so easily. you don't know how good something can be until you try it
>>
>>166652124
Not him but the first time I ended up partnering with an idea guy """""manager""""""" who changed everything about the game based on a single rough music track.

The second time, I gave a guy some art and writings for his world, and he never gave me any real feedback and stopped responding.

don't fall for the /agdg/ collab meme.
>>
>>166651725
This sounds good. I think I'll go with this, since it also gives me a reason to model more characters in this stile. Thanks.
>>
>>166652161
Typical example of why collabs don't work. I bet you were like half the reason why things didn't work out.
If you weren't you wouldn't have a problem calling him out.
>>
>>166652037
>>166652124
>>166652369
the rules is
>1MA + 1MA = 2MA (wow)
whereas nodev follows the one drop rule
>nodev(aka artist/programmer/etc) + anything = nodev
>>
>>166652369
i keep hearing these stories but they never provide actual examples or details. do you have anything you can show of such collabs?
>>
>>166652325
This. When rotate bailed on Theonian and gave him the silent treatment Theonian put him on blast in a monday recap.

You can't let faggots get away with their shit.
>>
>>166652512
to be honest I wouldn't work with anyone that denominated themselves an "army"
>>
>>166652369
Mm, that'll be the big problem yeah. In order to have a good project manager - the manager must know what they're doing.

In other words you need someone with experience - or at least someone who's done a lot of reading on the subject. Those two examples are demonstrations that people were calling themselves managers but didn't know what managers actually do.

Especially in small teams, leadership skills, time management awareness and skill, and understanding game production as a whole are all incredibly important to your potential success.
>>
>>166652521
>do you have anything you can show of such collabs?
I might still have the doc for the first one, but that was years ago. It wasn't anything great though.

The second one, I wouldn't post because the guy still posts here and I don't want to give him shit from /agdg/.
>>
>>166652574
yeah it seems rotate got BTFO and really learned her lesson
>>
>>166652717
>her
I thought rotate was the programmer, not the artist?
>>
>>166652787
excuse me? crossdressers/trannies/traps have the best programming powers imaginable. dirty smelly neckbeards can't hope to compete!
>>
>>166652657
if you didn't get any actual work done and he didn't even reply i don't think there was an actual collab going on. sounds like a onesided thing for you. if there was an actual failed collab im sure there would be remains of it for you to show
>>
>>166652717
Not really. He not only didn't leave out of shame he put a tripcode on and started obsessively shitposting about danny (sound familiar?) and harrassing agdg for another 6 months. He even continued asking people to collab with him kek
>>
File: ghostPicture.png (214KB, 570x643px) Image search: [Google]
ghostPicture.png
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Bokube Concept Art.
>>
>>166653086
>and he didn't even reply
No he replied a few times, but I knew he was too nice and wanted to say he hated the stuff and it was a mistake even trying. Even after being explicit in saying it's okay to tell me what you think is shit with the art and writing. It's funny expecting that from 4chan and getting some passive faggot you've find on tig or reddit or something.

But yeah, both kind of died at the concept stages. Though I still really like what I came up with and it will probably be my next project.
>>
File: I wonder 2.jpg (86KB, 702x702px) Image search: [Google]
I wonder 2.jpg
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What if i change the name of my game to Murderer Assassin of death?
>>
>>166653381
>assassinating death
>>
>>166653381
How about "Murderer Assassin Killler of Death"
>>
>>166653464
That's how you become the new death.
>>
>>166653512
May the best death win.
>>
File: hhihihi.gif (180KB, 202x235px) Image search: [Google]
hhihihi.gif
180KB, 202x235px
>>166653475
>Murderer Assassin: Killler of Death
Oh yeah thats sounds better.
>>
>>166653512
Oh shit, then when people die, you'd say 'Bill just got Steve'd'
>>
>>166651375
>no game play just sailing around
Yep, that sounds pretty comfy to me.
>>
>>166653291

So they bombed out without producing anything?
>>
>>166653668
You know what's comfy? Not playing games. My comfy jam game is just me not participating.
>>
>>166603492
who dis semen demon
>>
>the solution is a dictionary of other dictionaries
gonna need some coffee for this shit
>>
>>166653805
https://www.youtube.com/watch?v=C-T4VVZrmkA
>>
>>166652124
not that anon but i have a story for you my friend:
>collab start
>everything is fucking great and we agree 100% on gameplay
>we slowly putting progress out
>scope is too big but we keep working on it
>breaktrough
>progress is fast and huge excitement
>only 1 month or less to put out a playable demo
>[can you guess what happens here?]
>dead project
>>
>>166653716
>producing anything?
Of substance yes, I have a nice DD though.
>>
>>166653856
All the fun parts of programming is in the beginning and middle, dreaming up architecture and actually making it functional

Polish is not fun
>>
>>166653856
>>only 1 month or less to put out a playable demo
I don't understand this.
DD is not a requirement, or did you tell people you'll have X in Y time?
>>
What about : Murder Assassin: Killer slayer?

This way we have 4 words that have the exacly same meaning.
>>
>>166653839
what is this
>>
>>166654197
aggy daggy
>>
Personally, I'm too scared of actually telling my collab partner to fuck off (or that I want to leave the project) especially because if they also browse here they might bully me and shitpost about me and I don't want that.
>>
>>166654197
and ad for demo day
>>
>>166652947
>pushing an anime meme
>looking down on neckbeards
choose only one (1)
>>
>>166654195
MAKS: The Hanging
>>
>>166654195
>Murder Assassin: Killer Slayer (death edition)
>>
>>166654243
Fucking hell, after all the efforts I did? I know it's you... well fine dude, "fuck off" then.
>>
File: Ln3bk3h[1].jpg (38KB, 400x310px) Image search: [Google]
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>>166654275
>ad
>>
remember, your waifu loves you, she'll appreciate your game no matter how it is, she believes in you, you can do it

>>166654309
>MAKS
some MDK type shit going on right there
>>
>>166654309
>MAKS

Alright i love it, Its oficial, that is the new title of the game.

Got make hanging in the game though, i dont have any yet.

>>166654328
That would be the relaunch for console. with nintendo costumes.
>>
>>166654420
what about husbandos?
>>
>>166654008

I wouldn't mind polishing, that'd mean I have something functional
>>
>>166654420
>MDK
mai negro

>>166654420
>she'll appreciate your game no matter how it is
I'd rather have a waifu who is only impressed by my actual achievements. It robs me of self esteem knowing she'll have the same reaction whether I do a good job or not. Its like a mothers love, totally phony and rote.
>>
>>166653856
can you show me the result of that collab?
>>
>>166654564
godspeed anon, can't wait to see my baby come to life.
>>
Reminder that new OPs should be neat and tidy with no extraneous clutter
>>
>>166654745
then make it yourself retard
>>
>>166654745
you do it then
>>
>>166654195
Murder Assassin the Killer Slayer : ReReaping of Death.
>>
>>166654745
And lots of anime, right? One good OP coming right up.
>>
>>166654745
So, just like this one!
>>
>>166651227
I'm not that guy anon, and there are no goalposts for me to move.

Notice how I quoted only a part of your post, that was the part I was responding to, because that was the one I found incorrect. I don't care about whatever argument you had with that guy.
>>
>>166654773
>>166654781
When I did the long-op cadre made their own and shitposted in the short one until the janitors deleted it
>>
File: reminder.png (71KB, 258x236px) Image search: [Google]
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>>166653223
Reminder to use your concept art as assets in-game.

Make sure of it.
>>
>>166654880
Janitors dont' delete threads based on the content; they just delete the one that was made second because the rule is one thread at a time.
>>
>>166654420
What if she's from another /agdg/ game? Won't she be jealous?
>>
Murder Assassin the Killer Slayer - Death has never been so lethal
>>
>>166654992
>>166654992
>>
>>166654939
I see you've never looked at the catalog when /gsg/ have their shitposting contests over the OP image. I think the record I've seen is 8 threads up at once and the 5th one made was the one not deleted.
>>
>>166654008
sadly polish has nothing to do with that
>>166654143
>I don't understand this.
DD is not a requirement, or did you tell people you'll have X in Y time?
no,we knew scope was too big so we never promised anything and DD is a good opportunity for feedback but that's not why project is dead
>>
>>166655027
>>
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>>166655019
>>166655167
>>
>>166652483
Awesome!
Thread posts: 770
Thread images: 136


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