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/xcg/ - XCOM General

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Thread replies: 774
Thread images: 223

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Magnificent edition

Last squadwipe: >>164323027

News:
1) Long War Studios are at it again, surprise
>https://xcom.com/news/long-war-2-mod-coming-to-xcom-2-on-pc

2) XCOM2 has released for consolefriends

3) Long War Studios has released the Long War Alien Pack, with one more mod to come:
>http://steamcommunity.com/sharedfiles/filedetails/?id=577474474

4) Julian Gollop is still working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression. Set for release in 2018.
>http://www.phoenixpoint.info/
>http://www.eurogamer.net/articles/2016-06-29-watch-we-ask-the-creator-of-xcom-about-his-next-game-phoenix-point

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Music when slaying ayys:
https://www.youtube.com/watch?v=cRJ7eCiWY7M
https://www.youtube.com/watch?v=dtyvh-DeQYs
>>
Break LOS
>>
Long War 2 will bring back paid mods.
>>
pistols are useful.
>>
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Psy-Sparks
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Codex suit as customization options when?
>>
Gore mods when
>>
>>164669751
I would use that mod.
>>
>>164669843

Everyone loves snek tits, but I really just want to fug the Codex.
>>
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Post your predictions for LW2
>>
>>164669751
But how...
>ghost in the machine
>>
>>164669937
>modem noises
>>
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>>164669843

And more bodysuits mods when?
>>
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>>164669964
>Remeber LW?!
>remeber the horrifying bullshit that was LW aliens pack?!
>now there's even more of it!
>>
>>164670064
>fucking a codex
>it starts getting close
>deafens you with dialup noises
>and electrocutes you
>>
>>164669964
Viper king on Gate Crasher
>>
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>itching to start a new campaign
>Long Dong 2: Magnificent Boogaloo is coming soon
>>
>>164669964
Hopefully a re-balanced strategic game. More features for other modders to play with when LW2 inevitably falls short.
>>
>>164670371

'Soon' might be a while mate.
>>
>>164669964
>advent grunts start at 10hp and 2 armor
>every alien has ruler reactions
>every alien has 3+ cockblock shields
>adds thinmen back because fuck you
>a single sectopod will end your game with 200hp and the ability to insta kill anyone under 15hp
>>
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>somewhere out there is some alternate XCOM jumping dimensions saving alternative Earths

>they didn't save ours
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So, to sum up, among female skin-tight suits mods, there are:

>Starcraft HotS Kerrigan suit
>Starcraft Nova suit
>Halo armors (one of the options)
>MGS "Frog" suit

What I missed?
>>
>>164669843
>>164669937
I also want more distinctive human features, if you know what I mean
>>
>>164671070
I agree, the capitalist occupation has gone on for far too long, and they are very good at indoctrinating the masses.
>>
>>164670710

Add
>Half of civilians in every mission are Faceless

and its perfect.
>>
>>164671275
*coughs*

>(((capitalist)))

ftfy
>>
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>consolefriends will never field soldiers this weeb

Can't imagine living a "life" like that
>>
My first psi-op got three options on train: Domination, Void Rift and Insanity.

I did wrong by choosing Domination, right?
>>
>>164671660
Yes, you did wrong by picking the best psi.
>>
>>164671660
I mean, you probably aren't going to send the guy out until you train more abilities, and you can get them all. Not really sure if you can make a "wrong" decision.
>>
>>164671583
No. Most of the biggest offenders are business owners.
>>
>LW1 started releasing just a few months before EW announced and then it took several months to port over
>LW2 announced possibly just a few months before XCOM 2 expansion announced
LUMPED
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>>164670710
>chryssalid can now dash and attack like Rangers
>sectoids can now permanently mindcontrol
>officers mark is permanent
>vipers on reveal get a free acid spit attack
>mecs can hack your specialists
>archons blazing pinions land on its turn

magnificent
>>
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Also, uploading more suits, because damn I cant control my fetishes.
>>
>>164672167
Ahem

>(((business owners)))

ftfy
>>
>>164672238
>>chryssalid can now dash and attack like Rangers
They can do that already.
>>
THE BIGGEST CHANGE LONG WAR 2 WILL BRING IS

>killing civilians (of which more will be spawned) outside of retaliation missions will have negative repercussions

No more nuclear strikes or shred storm spamming through houses and shit
>>
>>164672287
Why is she a feminist?
>>
>>164672306
Dunno man, p sure Trump, Gates and Musk aren't jewish.
>>
so beagle is coming back now right
>>
>>164672238
>mecs can hack your specialists
kek
>>
>>164672363
only when they burrow
>>
>>164672540
No. He will release edited old stream vods, though.
>>
>>164672540
should be
>>
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>>164672445

I dont know, I was just making up characters in pool section, tried different combinations at random, saw this, added glasses, changed hair to red one and said "this is it!".

I dont make stories behind characters at most, save from little ones, like the blue one from this screenshoot, convincing one in grey-white to wear same type of armor as she do.
>>
>>164672729
so, you made a feminist and said "this is it"?
>>
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>>164672363

It was scary, really. In first mission against them, I was scaried as hell and torn between moving slowly with everyone in overwatch and saving civilians.

I forgot to re-equip battle scanner on at least one of the girls and thats how I got punished.
>>
I bought Xcom 2 on release day when it came out, but after almost a year I still never finishes it because I suck Should I give it another attempt?
>>
>>164672992
Are you a pussy?
>>
>>164672992
Why not
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>>164672843

Pretty much, yeah. Except that she just looks like one.

Besides, it was nice fit with "happy" attitude.

>>164672992

Yes. If you want, set up lowest difficulty and play until you get it.

How exactly you suck? Wrong build/research order? Squad gets wiped over and over?
>>
>>164669964
>50% chance of a retaliation mission being a trap with every civilian spawning chryssalids when killed or rescued
>lategame faceless spawn chryssalids when killed
>low hp advent mecs combine to create a full hp sectopod
>>
>>164672843

>short hair and glasses a feminist make

Grow a bigger reference pool, pal.
>>
>>164673178
>>low hp advent mecs combine to create a full hp sectopod
>AdventBots Roll Out!
>>
>>164673164
I try to follow guides on how to maximize my research and build order the best I can, and I try to play carefully with making sure the squad is always in high cover or hunkering down in dire scenarios. I also try to get the squad proper armor and weapons before starting the story missions proper. But after a while, usually a bit after mutons are introduced, the squads usually end up wiped out.
>>
>>164669964
I hope they classify Berserkers as regular units instead of Terror units so they appear more often and have Chryssalids show up sooner, both of them felt like they got the shaft in X2.
>>
>>164673385
I agree. Lids are troublesome though, having them show up too early could be pretty devastating.
>>
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I love this suit.

>>164673382

Then I see no reason, really. I play without research optimized route right now and I dont got wiped yet (Im at mid-June or something, right after first Chryssalids mission).

Maybe try this one - start a mission where you start to get wiped, save at the start and then repeat encounters few times, always trying different approach and solution. Maybe try to save before squad selection and try different setups as well.

Maybe then you will find out, what you do wrong.
>>
>>164673638
I'm thinking they'll fit fine in the midgame, on all my playthroughs it just feels like they come a little too late to feel threatening, and I usually wrap up the campaign not long after so they're not around for long.
>>
>>164672992
Yes.
>>
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>>164669964
>Run 'n Gun Stun Lancers
>2 armor
>>
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>>164674897

They already do that.

In case of some bugs or another mechanic I dont know about, I had once situation, where one of them performer slash after dashing AND move followed with shooting during same turn. Probably because he was set ablaze after slashing and that triggered second action.
>>
>>164675778
>ablaze
The fire damage made him panic. When a unit panics, they can move and shoot at an enemy with a reduced chance to hit. Bad luck.
>>
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>>164675949

Almost as bad as when that VIP was hiding behind solid wall of building without windows nearby and advent trooper attacked and killed him anyway, despite being basically unable to see him at all.
>>
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>>164676658
>tfw can't break los in X2
between all the windows and see through walls it just isn't an option anymore.
>>
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>>164669964
When Elite mecs are reduced to half health they combine Gurren Lagann style , regain all health and get 100+ hp and 100+dmg
>>
No joke, I would love 2 enemy mecs combining into a sectopod if any of them were half hp, as a game mechanic.
>>
>>164669964
>Sectoids leaders have Psionic Squadsight
>Viper tounge deals poison damage
>Faceless can attack after dash
>If humans survives a Crysalid attack it becomes a walking Cocoon
>>
>>164678704
>Viper tounge deals poison damage
I actually like this idea.
>>
>If humans survives a Crysalid attack it becomes a walking Cocoon
If you don't have med packs they already are,
>>
>>164678872
you can just evac them, also i would like to see the ability to build different kind of skyrangers like in OG XCom, each one with different abilities

>Huge Skyranger that carries lots of troops but has to land in open areas with almost no cover and alerts all alien pods
>Infiltrating Skyranger that allows you to choose where to land at the beginning of the mission
>>
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>>164669751

As long as they come in a slick Purple paint job it will be OK.
>>
>>164669937
Same. All those gymnastics give me a boner while playing, most irritating.
>>
>>164671217
Goddamn, man, we have the same fetish, but maybe you're putting too much effort into it?
>>
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>>164669937
>>
>>164672216
I'm going to assume a mod that Firaxis has paid for is going to get some behind-the-scenes warning to prep for updates.
>>
>>164681153

Aside from lurking? Not really. I expected more, to be honest.
>>
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Another day, another successful operation.
>>
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>>164681606
hello
>>
>>164681167
i got a boner during the hacking scene and i got annoyed about it

damn holo ladies
>>
I just finished the game, what could that ending mean?
>>
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>>164684016
Tentacles from the Deep
>>
>>164684016
Nothing. Just wait for the announcements. They retconned the first game easily, as far as I know they can do the same again
>>
>>164669964
More of a wish really, I want enough of a proper re-balance in just about every aspect of the game to fix the core issues.

I'm really cautious of this because I'm not too sure that the same lightning full of bullshit that was oddly of the best experiences I've ever had can strike twice. So far every mod that I've played did its own thing, and it did it well, but the underlying problems that made the whole thing an alpha strike simulator always stayed. They can add it whatever they desire, but if the core of the game remains slaughtering everything the turn you see it, immobilizing them so you can do it next turn, or eating huge shit if you can't do one of the two, then it's junk
>>
>>164684235

>Remember when we announced that first game was just a simulation?
>The second game was simulation as well, designed to harden Commander against what will awaits ahead of him and humanity!
>Because in real world, while you were training after winning against invasion, humanity invasion fleet reached Lmaos home planet and prepare for subtle infiltration!

Just in case, if Firaxis would decide to use that idea, please mention /xcg/ and that humble anon, kay?
>>
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>>164669964
I really have a stupid wish about a full port of EW on XCOM 2 engine, but that's really unlikely. I just dislike the way core gameplay of XCOM 2 works, where everything must die in one turn like the guy above mentioned.
>>
>>164669967
>Psy-mechs
Fund it
>>
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>>164684292
At its core Long War was just EW taken to a logical (and illogical) extreme in every aspect.

A larger, better research tree, deeper base design, more tactical options, retarded strong aliens.

They're obviously going to have to overhaul the Avatar Project if they want to live up to the "Long" aspect of Long War 2.
>>
>>164685126
>EW tier 2 weapon port never
>will never use the sexy EXALT lasers to melt advent faces

why live?
>>
>>164672238
>mecs can hack your specialists
My sides
>>
>>164685126
>>164685461
i'd argue just tuning down numbers would fix the problems but all the balance, AI, and enemy mods just dump more enemies with larger stats into the game.
>>
>On the last throw I managed to reach region with Advent base from Codex jacking and halt the Avatar Project by two bars
>No supplies, no informations left
>Mission pops out, 220 supplies and 118 info as reward

Also, my first mission against Sectopod. Are normal Sectopods as durable as Julianpod?
>>
>>164685792
No, Julian is a unique boss type.
>>
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BATTLEFIELD 1 PORTS WHEN
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>>164686116
>WW1 guns in 2035
>>
>>164685792
Normal Sectopods have less health than Julian but Julian's AI is more hamstringed in comparison.
>>
>>164686021

Good, it was annoying to fight him with his 35+ hp bar and neverending swarm of selfdestructing robots, with 4 man squad without ranks other than first, class giving one, during first month or beginning of second, when mission unlocks.
>>
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>>164686245
Advent forgot to confiscate museum guns

If we can have AK47 mods and M14 mods I don't see why not

I have a hardon for WW1 tech anyways, always wanted to remove snek with Martini Henry
>>
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>>164686116
Silent Storm port when?

Though I doubt it's going to work without bullet physics and free aiming.
>>
>>164686648

>Jerzey

I still dont know why they named him that silly way or what his "yes guz!" mean.

Also, panzerkleins were extremely rage worthy and game ruining.
>>
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Post those operation names, soldier.
>>
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>>164685776
Turning down numbers wouldn't do much. Alpha striking is required because of the timers, and the number of cover destruction / general disruption / death abilities the Aliens have.

If you turn down the timers, having half your squad panicked or dead because a MEC naded your rooftop position would be slightly less disastrous, but doesn't change the fact that the MEC can do a lot of damage without a lot of setup / warning.

Same goes for Stun Lancers, Codex rifts, Viper pulls, and the very existence of Andromedons.

The "firefights" you saw in LW were because almost every alien did the same thing: lob plasma. Sure, there would be stat variances that changed how they *approached* lobbing Plasma, but you had to really fuck up to be victim to any of the weirder abilities (Sectopod Barrage, Death Blossom, etc).

In XCOM 2, pretty much every Alien has something that they can call up to fuck you hard, and you have a harder time avoiding those abilities.

The best fix to this would be to emulate what the Additional Mission Type mod does, and make buffed ADVENT the majority of the forces you encounter, and make Aliens a lot more rare. You still get the interesting mechanics the aliens bring to the field, while still making the longer-term firefights feasible.
>>
>>164687121
Fuck off, you fight Advent too much as is
>>
>>164687384
>>164687121
He's not wrong though. Maybe strip down the ayys abilities and re-implement the leader/boss units from LW and have them be the ones with the instant always hits guaranteed to do damage abilities.
>>
>>164687545
>play LW1.5 for 80% of mission
>alien appears
>have to alpha strike it down as usual before returning to LW1.5
bravo
>>
>on other generals where they are discussing how their modders have slowly lost their minds
How do fight against modder insanity? Do we need to start a foundation to provide counseling and positive support?

>>164687686
>ever having an enemy top the priority list to focus is inherently bad
It's not so black and white, it would come down to the execution, the idea isn't inherently flawed.
>>
>>164687889
>if an enemy does anything more than move and shoot it needs to be very rare
make it easier to deal with losing soldiers and even missions instead, LW1 already did that. it's better than neutering everything down to people take 45% shots at each other until somebody hits for entire missions
>>
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>>164686854
It was made by slavs and many characters are like stereotypical memes about various nations from their point of view. Wish their character sheets with bios were uploaded somewhere, but I can't find one.

Panzerkleins were damn wonky, I agree, but heavy grenades were usually enough to kill or cripple them, also, god-tier Beretta SMGs were able to penetrate them (don't ask why). Luckily they were late game stuff and were like 10-20% of a game.
>>
>>164688283
BERETTA MOD IN XCOM 2 WHEN
>>
>>164688127
>if an enemy does anything more than move and shoot it needs to be very rare
You'll notice I said instant always hit guaranteed damage abilities. Nades aren't included due to limited range. This would be targeted at MECs (specifically advanced mecs) and Andromedons mostly. Could also be fun to include some powered up versions of other ayys for the leaders. Maybe make the Codex AOE a bit smaller
>>
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>>164687686
Except the "cut through hordes of mooks until you get slapped upside head by the commander" has been the approach pretty much every XCOM game has taken.

Long War brought it to an extreme that generally worked. Floaters and Mutons generally served as hideous riflemen, but the stronger aliens made things interesting.

>>164688127
Adjusting how the game handles death / mission failure would only solve a symptom of the Alpha strike problem rather than fixing it outright.
>>
>>164688662
Except X-COM made up for that by adding in loads of depth and options on the tactical and strategic layer that all forms of XCOM lack. LW bandaged it but it was still the same game at the core. 2 added in some nice QoL features and fundamentally better features like destructability and random maps (even if their implementation is fucked) but it made XCOM and the aliens too powerful. Going back strictly to LW would be a step back to EU design
>>
>>164689043
>going back to EU would be a stepback
But would it? I mean, we don't have to go all the way back, but I'm just saying X1 undeniably does some stuff better. I don't see how bringing that to X2 would be "a step back."
Would adding features from x-com be a step back?
>>
>>164689267
It's a step back in design, specifically the enemies. I don't think it's a positive most enemies in EU/EW/LW were all very similar. 2 swings too much in the other direction, especially with the vanilla AI where Sectoids are usually jokes compared to troopers purely because the latter shoots more often, but I'd rather find a medium in between, not swing completely back to EU. EU doesn't have the problem because it avoided it entirely, it's not a good fix
>Would adding features from x-com be a step back?
Most features from X-COM would be adding complexity and depth to the game.
>>
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>really enjoy the early game of standard armor and weapons vs basic advent squads
>it lasts for such a disappointingly short time before it is plasma rifles and super explosions wiping sectopods and andromedons squads in 1 turn
I just wanna play terrorist
>>
>>164689648
feel like I never see anyone mention here one of the most glaring balance issues is that you can rush magnetic weapons incredibly fast even compared to lasers in EW (not even bringing up LW). it allows you to start snowballing by april/may. lump's probably going to gate that off behind a bunch of prereq techs
>>
>>164687889
>on other generals where they are discussing how their modders have slowly lost their minds
rip shiv
>>
>>164689043
Correct me if I'm being retarded, but my playing of X-COM still forced me to focus down the aliens unfortunate enough to enter LoS or suffer withering fire from every side of the map from aliens you cannot yet see.

That danger was offset by the fact you had a lot more tools to work with, and the life of a single soldier carried a lot less weight than it does in the new games.

With regards to unit variety, the Terror units were an excellent departure, but the standard aliens didn't really have any distinct abilities until you encountered the Commander with Psionic abilities or the Blaster Launcher.
>>
>>164689634
>2 swings too much in the other direction
>but I'd rather find a medium in between
Ok so we basically agree then. Scale down some of the ayys abilities or limit them so they aren't so pervasive.

> you can rush magnetic weapons incredibly fast even compared to lasers in EW
Is it really faster? I thought it was pretty much the same. On legendary it certainly forces you too spend more time on ballistics.

>>164689840
>spiderman

>>164689928
>Correct me if I'm being retarded, but my playing of X-COM still forced me to focus down the aliens unfortunate enough to enter LoS or suffer withering fire from every side of the map from aliens you cannot yet see.
Your not wrong. I think part of X2's issue is that you can't even do simple things like run away from engagements or break off contact, or just sit tight.
>>
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>unlocking warden armor
>>
>>164690048
>you can't even do simple things like run away from engagements or break off contact, or just sit tight

I hate that. Probably the one I absolutely hate the most is that aliens simply don't respect anything you have, resulting in overwatch and Suppression being absolutely useless in having aliens stay put. What's the purpose of it all if the alien run through overwatch and Suppression all the time anyway, sometimes not to even secure a flank, escape a flank, or get a better angle, but to just move one tile to the right?
>>
When does "dark events" expire? Or some dont expire at all?

I gave up on preventing the one making sneaking in initial ambush mode harder to block another one, but now I wonder if I have to endure this effect for the rest of campaign.
>>
>>164691873
they usually last a month.
>>
>>164691409
>I'm sitting in this pretty sweet ass indestructible full cover right now
>Better move to that shitty half cover and take a pot shot at those terrorists
As I've said before, X2 AI was lobotomized to work with the timer system so the game wasn't too hard.
>>
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>>164669608
My wallet is full and ready.

>>164670209
>casts that electrical storm spell that disarms you
>you lose your erection

>>164672287
Dioxine, is that you?

>>164687889
You can't fight insanity, it will always get you in the end.

That said, it turns out money can keep people doing something they don't enjoy long past the point when they would have stopped. I'm living proof of that.
>>
I really wish there could be a way to train low ranks by more experienced crew in X2. In the end, I always keep running with same squad, +- 1 or two guys, simply because enemies gets too dangerous to run with low rank guys.

Or it would require not going optimal simply to give them kills, but out of remaning enemies, Im happy when I find muton, currently the weakest guys.
>>
>>164692148
>I'm living proof of that.
Well don't leave us hanging, what do you do anon?
>>
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Just finished my first base defense mission on modded commander, I was dreading it but that was easy as fuck. Most of the aliens basically just bee-lined it to to the avenger so I gunned them down then flanked the jammer thing with a small team who sniped it without pulling a berzerker pod near it.
>>
just heard the news about long war 2.
boy am i excited. any info yet?
they didnt even set a releasedate or timeframe.
>>
>>164692754
It'll be released in the "coming weeks" per the news post.
>>
>>164692148

>Dioxine, is that you?

W-who?

Also, how much shit I am if, when checking total turn numbers after missions, I would nearly always run out of time in missions with timers, if I didnt turn on "True Conc" mod AND add 1-2 to each timer counter?

I ask because every time somebody says that timers suck on Steam discussion board, people basically say "git gud, timers are balanced".
>>
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>>164692754
come back in a week or two.

They're really going to draw this one out since it's probably going to be the first proper total overhaul of the strategic and tactical layers.

all things considered XCOM 2's mod scene has been pretty god tier, even without Firaxis commissions
>>
>>164692879
must have missed that.
thats great. this is gonna be so fucking great. i havent touched xcom lately beyond trying out that coop mod.
>>
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>>164692972
You're pretty shit. I can see cutting it close every now and then, especially if it's a relay mission, but if you consistently cannot finish the objective in eight turns you're not playing well.

Default timers are more than enough unless you get very, very, very unlucky with objective / alien placement.
>>
>>164692972
It doesn't really mean anything. Under vanilla timers I almost run out of time. You almost run out of time, even though you have more turns. Why? Because we are both playing to the rules, and trying to squeeze the best chance of victory under those rules, which means taking as many turns as you can get away with.
>>
>>164693334
This, if you were playing with default timers and regularly failing missions due to time then it would mean something.
>>
>>164693265

8 turns is pretty large, Im talking about all those 5-6 turns timers.

I got mad about default timers, to be honest, because I dont like being forced into rushing, when the most logical approach would be scouting first and preparing combat ground. Especially with all those "fuck you" buttons aliens have.

For example, when facing "kill/capture VIP" or "resquie and escort VIP", if I would play without mentioned mod halting timers, I would have like 4-5 turns to clear the path when I reach the position. And just rushing would mean VIP death, because alien backup spawns always on rescue zone.
>>
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>>164692243
Spoilering for off topic blogpost: I'm a software engineer making a ludicrous amount of money working for a company I hate, with people I hate interacting with, on projects that always seem to change requirements midway through and/or never get used. Work makes me nothing but sad or angry. I tried quitting once, when I said I was moving away from the city I started in, but they said, "It's ok, you can work remotely." So now I really can't quit, because there's no way I'd make even half as much as I'm currently making where I live now. And my boss told me today that they want to promote me to managing people (that I'll probably hate). Ugh.

>>164692879
Holy shit, really? That might actually get me to play X2 again.

>>164693057
How was the coop mod?

>>164689648
If LW2 is anything like LW1, you will get your wish.

>>164691409
>>164692127
This is the main problem with the game along with absolutely shit LOS calculation. They give ayys and you all these different abilities but dumb it down so much it doesn't even feel like you have options anymore. There's always ONE correct choice.
>>
>>164694201
Maybe having more control over how projects are run will actually be better. But you have my condolences anyway. Don't forget there's more to life than cash if you ever see a different path to take.
>>
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>>164692879
The news post literally (not even misusing the word here) says that they'll be release more info in the "coming weeks", buddy.
>>
>>164694676
Be releasing more info, not the mod itself*
Fuck me.
>>
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>>164687008
>>
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>>164697615

Cute.
>>
>>164669964

Is this just fan art from DA or there is more behind this pic?
>>
>>164699729
LW2 has been officially announced
>>
>>164685126
Let me tell you something. I have a great mod combination that leads to long, protracted firefights where hunkering is a good tactical choice and its just great. It's just a bit too hard, but I've almost perfected it.
-disable mission timers
-aba 2.0
-advent tactical awareness
-scanning sites plus
-mission penalty rebalnce
-quicker start
GIve it a go!
>>
>>164700605
Thanks for this recommendation. I'll try it.
>>
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Holy fuck, they're really doing a long war two?

I thought they were going to be working on their own game, long war two seemed like it would take too much time and effort.
>>
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>>164701902
Just so you know, I run it with 6 initial squad members, and it's still too hard. I dunno what late or midgame is like, because I have never made it past early game! So give it a tweak for what's best for you. Hope you enjoy it!
>>
>>164704318
What difficulty setting do you run it on?
>>
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>>164704769
Commander
>>
>>164704881
Wrong thread?
>>
>>Christopherodd and Marbozir are doing a Co-Op campaign.

Anyone interested?
>>
>>164707564
>Co-Op campaign
Explain.
>>
>>164707564
sounds intriguing

>>164708261
they will be rotating a savefile and playing each mission with the squad composition the last one set up
>>
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So I tried installing customization mods for the first time and I get this kind of shit.
What's causing it?
>>
Is 63 will acceptable for converting a unit to MEC? Playing EW on Classic.
>>
>>164708976
that right there is a dependant cosmetic mod, one of the few. You need to have the halo techsuits mod for those to work. Then if memory serves, you apply the techsuit and the armour goes over the top. Hope this helps.
>>
>>164708976
i believe the halo armor mod has an empty legs and arms option because its meant to use the torso for everything
so when the game generates a new recruit it picks randomly from all the possible options and sometimes it might pick those
>>
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>>164687008
Dannyboy is coming home.
>>
>>164709338
>>164709487
Oh, ok then. I guess I'll turn it off, having random generated squad members turn invisible would piss me off
Thanks guys
>>
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>tfw your last and favorite soldier doesnt have enough points to evac after you activated the last 3 pods that were cluster together
>tfw a snek takes your soldier and starts slowly raping it
>tfw 2 sneks join the party and start throwing poison at the defenseless soldier
>you get to watch defenselessly your favorite soldier getting literally raped by sneks for 10 turns before she dies

Watching this was terrible, she was my best soldier with the best gear and has been on each and every mission so far, always saving everyone and clutching the last shots of 45%
>>
>>164685126
>I just dislike the way core gameplay of XCOM 2 works, where everything must die in one turn like the guy above mentioned.
>Implying this wasnt the same in EW or Long War
>>
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So, Long War 2.

What might we say is the core of Long War? What should we expect? A longer campaign, certainly. More equipment tiers? Balance changes across the board? Personally, I'm hoping for added depth to the strategy layer, base building, and geoscape.
>>
>>164692201
There is a mod that has that, your more experienced soldier can train rookies, the more rank they have, better rank the rookies get.
>>
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r8

missing is Ygritte the assault
>>
>>164709974
>>Implying this wasnt the same in EW or Long War
It's similar but not the same. Wound timers, turn timers, and some of the always hit alien abilities rack it up another notch.

>>164710175
>Personally, I'm hoping for added depth to the strategy layer, base building, and geoscape.
Without this it would be a pretty hollow mod desu
>>
>>164710903

Well, they could just add new content, dial up the diffculty a bit and consolidate the whole thing with their previous X2 mods. What I want is stuff like "missions are constantly available and you have to decide on which ones to pursue" or "the resistance is an actual, tangible resource" or anything else that significantly changes up the way we play the campaign.
>>
>>164709810
I had an ADVENT VIP mission where I had reached the evac on a 3 story building with like 3 turns left, but my guy got pulled down to the lower levels by sneks. I managed to get really lucky with rolls though and evac'ed everyone.
>>
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>>164671217

Thanks for the list.
>>
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Post webms
>>
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Just got back from a hiatus after seeing Long Dong 2 pop up in my twitter feed and HOLY SHIT am I hyped. This general is on a highway to high-traffic again. Missed you anons.

POST SQUADS
>>
>>164718652
X2's modding Discord is less hyped for LW2. For the most part, they're worried about how much shit LW2 is going to inevitably conflict with and the shitstorm they're going to have to deal with, as all the entitled rebbit babbies demand every mod be compatible with it.
>>
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Say hello to Sledge /xcg/
>>
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>>164718652
heres two of my dudes
>>
>>164720115
OH FUCK
>>
>>164669751
>activate overdrive
>start spewing out spells
>>
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>100% chance
>shot misses
>>
>>164720115
yooo
>>
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I vaguely remember that there's a way to choose the specific path a troop goes instead of an automatic line snapping to spots in Xcom 2. It was useful for avoiding enemy line of sight. How was this done again?
>>
>>164723117
hold left ctrl and right clic, when you are done right clic on the final tile
>>
>>164723341
thanks my anon
>>
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This is a Chryssalid.

Say something nice about her.
>>
Is there a way to watch your previous missions in Xcom 2?
>>
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>still no Viper sex mods
>>
>>164717671
Badass

>>164720115
Stay away from my pristine barricades you monster
>>
>>164723836
She caters to my fetishes of rape, bestiality and egg laying
>>
>>164723836
Those legs look pretty tasty

>>164724442
Record them
no
>>
>>164720002
>X2s modding discord

got a link?
>>
>>164720002

I don't go to the modding discord but i'd agree, the thought of having to make sure every mod is compatible with LW2 gives me nightmares.
>>
>>164709670
You can adjust the likelihood of rookies spawning in with a particular mod's cosmetic options.

It's in the settings screen, but I forget where.
>>
>>164713360
>What I want is stuff like "missions are constantly available and you have to decide on which ones to pursue"
Scanning Sites Plus did the bulk of the work on this, all it needs is properly balanced and integrated into a campaign. Hope LW2 integrates it
>>
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>>164692754
People should draw more cute Vipers and less lewd.

Even if they are pure evil.
>>
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It's been nearly a year since release. Even the literally paid shills are admitting XCOM 2 is fucking trash and nuXCOM was a mistake. Can you take your heads out of Firaxis's asshole and move on now?
>>
>>164726797
I hope they adopt a more silent storm type of combat for XCOM3.
>>
>>164723836
Do they still impregnate you in Xcom 2
>>
>>164727183
yeah but now they spawn a cocoon that spits out 3 cryssalids
>>
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>>164726797
XCOM 2 was one of the only sequels this year that wasn't either completely bland (Dishonored 2) or decided to shoot itself in the foot because reasons (DX:HR)

That said, it has a number of features that are departures from EU/EW and are incredibly divisive and lend themselves to discussion.

>>164727183
Instead of impregnating people they make eggs.

The victim is the yolk.
>>
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>>164727406
Mankind Divided was so bland you mixed it up with Human Revolution. No ambition at all.
>>
>>164727770
It's a shame, I played HR like five times before tiring of it. MD took only one playthough.
>>
>>164727406
>>164727770
I was more interested in breaking into peoples apartments and stealing their booze and painkillers than I was in the story
>>
>>164727976
I think it has a sort of ME2 problem. They try to stretch out a trilogy so they make a sequel where nothing really happens but they add new characters, abilities, lore, etc.

Hopefully the next DX game does not have the ME3 problem.
>>
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>>164727770
I'd hate to be whoever did the level design for Prague. There was some god tier level design and exploration that was buried under mountains of shit writing, a godawful copout of a story, and gameplay that didn't really go anywhere from HR.

The new augmentations were pretty sweet, but the only combat encounters that had any teeth were the very last ones.
>>
>>164728168
>I think it has a sort of ME2 problem
But ME2 was my favorite one...
>>
>>164728182
I thought that arctic base was a real waste of potential. It could've been like Rifleman Bank Station or Omega Ranch but turned out to be short and underwhelming.

Also the part with the Orchid was really fucking dumb.

>>164728342
It was mine too.

By problem I mean in the narrative sense.
>>
>>164726764
>Xcom operatives
>Wearing skirts
Muh dick
>>
>>164726797
It has its flaws but hopefully long dong two fixes a lot and they learn from it for the inevitable com 3
>>
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>>164728182
>>164728527
At the very least it gave us this pic

>>164726764
Normally I believe that a good snek is one doused in napalm but I rather like that pic. I blame the armour.
>>
>>164728707
man to live through that election cycle once more

I wanted it to be over for so long but I miss the tension
>>
>>164728527
>By problem I mean in the narrative sense.
Guess I just never really noticed that. If you are enjoying the games story now, why worry about overarching stuff that is "later."

>>164726797
I know this is bait, but Beagle already shared most of this script. The video is basically going to be about X2's pros and cons, and how most of it can be fixed in an expansion and through patches.
>>
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>>164687008
>>
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New player, is there any reason for me to do Retaliations early instead of focusing on other matters? I'm still swimming in supplies even after spending alot on rooms and engineering so the income hit just seems pointless.
>>
>>164728930
Losing a region is a really, really bad thing,

Do retaliations.
>>
>>164728930
If you ignore them it locks you out of the region, which you then need to spend intel again to re-establish contact with. If you are in a tight spot with the Avatar project it can end your campaing
>t. anon who is almost good enough for legendary but not quite and barely it out of early game only to throw it all away
>>
>>164728930
Research. Second retaliation mission is the first time you run into mutons and would you really want to delay getting better explosives?
>>
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>>164729015
>>164729127
>>164729206
Damn, its right with one of my 4 Captains out too. Guess I'll have to substitute him with a Squaddie Specialist with the other Specialist and Aid Protocol spam my Ranger, hes carried quite alot of missions with that strat.
>>
>>164729710
>Constantly Aid Protocol'ed Ranger
Its OP as fuck, I have confidence.
>>
>>164729710
It's still not worth A-team members dying though, so if things look dicey and you have room to breath strategically, I wouldn't hesitate to evac.
>>
>>164729893
Oh I won't risk that Ranger dying, if hes in a bad spot I'll get him out but so far hes regularly solo-killed nearly everything when I used this method.
>>
You have frog, spartan, nova, and kerrigan suits.

But yes I agree, there should be more.
>>
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AIR
GAME
>>
>>164700605

Hello beagle
>>
>>164731505
>no class mods or suppression mods
>>
>>164720115
That is a very attractive man with a nice, strong back. No homo.
>>
>>164727770
>"knock knock"
>"who is it?
>XCOM
https://www.youtube.com/watch?v=cRJ7eCiWY7M
>>
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VALKYRIA MODS WHEN?
>>
>>164700605
>>164731505
>beagle
>ABA
you are wrong mate
>>
>>164726797

My only problem with Xcom2 is the optimization, i swear every time i play it it runs worse.
>>
>>
>>164732357
>>
>>164731848
I can get you the models and textures, can you do the rest?
>>
>>164731848
STALKER mods when?
>>
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So what's the expansion gonna be about? What new aliens will they add?
>>
>>164709974
LW's most important change was that you DIDN'T have to kill everything in one turn. It was a big breath of fresh air going from vanilla I/I to LW.

I/I was just breaking los until you can grenade the pod to death. LW gives you tools to survive living aliens in the early game, from suppression through flash/smokes though alloy plates and cover DR that let your soldiers reliably survive a hit.

I'm surprised you say it was the same in LW since to me that was the biggest change from EU to LW, turning the engagements into actual firefights.

>>164669964
It all hinges on the strategy layer. If they manage to revive the airgame, or replace it with something filling a similar role, LW2 will probably be even better than LW1. If LW2 stays a purely tactical layer game like X2, it will most likely be inferior to LW1.
>>
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>>164728930
>>164729710
>Decide to go make some food before I embark
>Accidentally left the game in the Geoscape
Well, RIP.
>>
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>>164733851
You're not the only one thats done that, don't worry. Hopefully your region doesn't get locked out
>>
>>164733851
Imagine living in a world where the aliens won because commander went off to eat his lunch and everyone else just stood around like idiots.
>>
>>164726764
>How to canon get a viper comrade.

>Hit them so hard in the head they get amnesia.
>>
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>>164734178
>In the XCOM universe no one has even a slight amount of strategic sense except the Commander
>>
>>164734178
"he said he was going for lunch. Its been 3 months and he is still sitting in the table looking blankly to the wall"
>>
>>164734468
>Bradford says the past 20 years has been hell without you
>On first playthrough I proceed to lose the campaign within a couple of months
Probably should've kept me in ADVENT hands, they would've fucked themselves by leeching my strategic mind.
>>
>>164669502

WHEN ARE THEY GOING TO FIX OUR CHARACTER POOLS

FOR FUCKS SAKE ITS BEEN NEARLY HALF A YEAR SINCE THE DLC BROKE IT
>>
>>164734636
>Instead of rescuing you, XCOM just wakes you up and tells you it's a simulation
>The first XCOM is a now strategy game where you have to lose as hard as possible to save the earth

Speaking of, if XCOM 1 is just the ayylmao simulation, I'm sure that also means that van doorn is actually the bald councilman

>Thin men were human soldiers protecting the head of the council
>Van Doorn is over the top because the ayys think that's what humans are like
>Only character in the game with the UN flag
>EXALT were actually the real XCOM
>>
>>164710175

More weapons types would be nice actually.

LMGs which are a balance between cannons and assault rifles

Marksman rifles which are a balance between assault rifles and Sniper weaponry to give classes like the Shinobi a more assassin feeling.

Auto pistols and sawn off scatter guns would nice as side arms as well.
>>
>>164735214

>I'm sure that also means that van doorn is actually the bald councilman

Nah, some of the random banter as you float around the avenger has Bradford say that he's picking up some transmissions from some nutjob called Van Doorn, asking for recruitment.
>>
>>164735214
>Speaking of, if XCOM 1 is just the ayylmao simulation
No its not. XCOM 1 is xcom1. In XCOM2 XCOM 1 is a simulation.
>>
>>164735447
>Nah, some of the random banter as you float around the avenger has Bradford say that he's picking up some transmissions from some nutjob called Van Doorn, asking for recruitment.

And I can't call braford a tosser for picking him and divert the avenger itself to pick him up?

pff nice game jake
>>
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>>164733031
>>
>>164726797
>>164727406
XCOM 2 is the only game where I completely agree with buying it and I'm still disappointed in all the flaws.
>>
>>164736127
To be fair that's preferable to ignoring or downplaying flaws
>>
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>>164723836

Their carcasses make for some real good complements to Psy-Armor.
>>
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>Military Escort Mission
>Thin Man snipes Escort from across the map while in high cover and hunkered down
>Escorting Zhang
>Thin Man snipes him from across the map while in high cover and hunkered down AND on high ground
>>
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>>164741545
>>
>>164709810
>Watching
>not saving
Bad commander.
>>
>>164741545
Tactics Ogre gave me PTSD when it came to bullshit RNG.

>PSP port has a fucking mechanic that lets you MANIPULATE TIME
>escort missions are STILL impossible if you have back luck
>>
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>>164741545
>>
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>>164687008
>>
Is the Avatar project actually by Hawaii or is that just a placeholder and I need to complete missions to find it?
>>
>>164742376
It's not a placeholder.
>>
i hope LW2 fixed retaliation missions and kind of makes them like LW base defense.

>squad drops in
>civvies are already fighting the ayys in their favela shitholes
>there's a shit ton of ayys
>it's a grueling meat grinder of death every turn on both ends.
>>
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Any playable xenomorph mods out yet? I want one in the squad for shits and gigs
>>
>>164745953
>in the squad
>not as an enemy
>>
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>>164718652
From a campaign I never got around to finish.
>>
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>>164742034
>Having an actual faggot in your squad
For what fucking purpose
>>
>>164741545
>no smoke
fucking casuals
>>
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>>164748961
Do you want a squadmate who will watch your back? Or REALLY watch your back
>>
>>164750272

I want awakened central as my squadmate.
>>
>>164742034
what.
>>
I just cashed in a prisoner council request in Long Dong. Went to look at my new corporal and the default namelist randomed me up "Hideo 'Mack' Kojima".

What do I do with him?
>>
>>164751771
Fire him.
>>
Two questions, /xcg/, if I may ask:

1) How hard it is to mod new weapon types? Lets say I would like to add fully melee class, wtih sword as primary and shield as secondary weapon. Would that be possible?

2) Can I "force" game to give me a Chance to recruit certain characters from pool? I made rather long list of characters named after my guild members, but Im few missions after Sectopods introduction already and still cant get certain ones - on recruitment screen, game still gives me random guys, while I selected "pool only" in options.

Thanks for replies!
>>
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>>164718652
>>
>>164726797

>Beagle thinks X2 is trash

Yeah, no. He, like most of us, feels that XCOM 2 is close to excellence and only needs some fixes and more depth to get there. If we'd been comparing X2 vanilla to EU vanilla, opinions would have been a lot different.
>>
>>164752921
desu people shit on it so much I feel like I'm the only one playing and enjoying the game
>>
Also, what customization options would be best to recreate Judges armor and qt Anderson from https://www.youtube.com/watch?v=Mb4f1xpSu-I
>>
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>>164753009

No, I'm with you. I have 400 hours logged, pretty much had an ongoing campaign at any given point since launch. I can see the room for improvement, I'm eager to hear of the expansion, but I don't believe the bile is anywhere near justified.
>>
>>164753009
>>164753707

Can I join in?

I dont like how ayy lmaos got buffed, I feel nervous when going on missions, but in the end, nobody died yet and I keep playing, with 3rd day so far, where I end up at 2am. Controlling Sectopods in mission is fun.

But even with those buffs on aliens side, I can still deliver firepower enough to kill said Sectopod without planning with three people, but probably could with just two (Grenedier + Sniper with bluescreen rounds is proably all I need).
>>
>>164753908
>I feel nervous when going on missions

You say that like it's a bad thing.
>>
>>164753009
>>164753707

In summa summarum, I feel like X2 has one brilliant edge. The moddability. Yes, I know, "mods will fix it" is an apologist phrase and not really a credit to the game itself, but the truth is that if you don't like what XCOM 2 is, you can turn it into what you want it to be. Turn timers not to your liking? Remove them and add more challenge in some other way. Don't like having to kill aliens immediately? Buff the cover values and use an AI mod that makes them more defensive. Etc etc etc.
>>
>>164754794

Should be. But I keep playing.

Why?
>>
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I know it's not an X-Com game, but are posts about Xenonauts welcome as well? It's basically an upgraded re-release of the original X-Com.
>>
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>>164755358
yes
>>
>>164752421

>1) How hard it is to mod new weapon types? Lets say I would like to add fully melee class, wtih sword as primary and shield as secondary weapon. Would that be possible?

From the code perspective, relatively easy. Your problem here is that we don't have the animations necessary for such a class, so you would have to make your own. Animating is hard and there's no animators in the community, except for the guy who made the sassy snake mod, but he died.

The only mods i know of with new animations are the LW laser pack and the mercenary weapons mod, and those animations are very simple. The only other guy who seems capable of animations is Stenchfury, but he hasn't even released the alien mod he has been working on where he has new animations.

No idea about your second question.
>>
>>164754975
>Buff the cover values
That's an interesting idea.

>change high cover and low cover values with each other
>now the AI is good at the game
>>
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>>164755236

Because nervousness is an emotional response, which means you're invested in the game. Most games these days are "safe", you can't actually FAIL them. At worst, you reload a save file or respawn. XCOM allows you to fail and lose, sometimes spectacularly. You're going up against difficult odds, and it's thrilling.
>>
>>164756214

>but he died

;_;7

Still, cant we reuse animations from alien classes? I mean, force soldiers models to use their animations? Attacking with melee weapon could borrow Stun Lancer thrust attack, for example. Covering behind shield would require custom, tho.
>>
>>164756976

Yeah you can do that, but as an example of a problem, even Stun lancers have a rifle that they hold in their "idle" animation. So for starters, you would need a new animation where they hold a sword and a shield in each hand when they're just standing around, when they're in cover, when they walk, when they run, and so on and so forth.
>>
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>>164755490
Alright, in which case shall we talk about squad composition? The composition I currently use is the following:
>2x Assault (for flanking, breaking and entering UFO's etc.)
>1x Heavy Weapons (If you absolutely, positively need to kill a motherfucker)
>1x Sniper (to intervene from a long range wherever needed/possible)
>1x Medic (to keep everyone alive, armed with a pistol and a medkit)
>3x Riflemen (your regular, rank and file troops)

I'm more or less satisfied with this composition, but have three small problems with it:
>The Heavy Weapons guy is useless unless he's already in a good firing position without having to move
>The medic is useless in combat (though perhaps this isn't a problem at all, he's the medic so he should be kept alive at all costs)
>No reliable means to capture enemies alive

A possible solution I've considered is to scrap both the Heavy Weapons guy and the medic for a grenadier (1 pistol with some ammo, 1 medkit, multiple grenades) who can both heal and use grenades to take out enemies (lethally or otherwise), and have a pistol in case of emergencies. The problem is that this might result in my Grenadiers and Assaults ending up with overlapping roles (clearing rooms before the rest moves in). So is this a good idea or would you suggest something else?

There's also another little issue that's more tedium than a real problem: it takes a long time to explore the map and figure out where the UFO is landed/crashed (especially on larger maps), but I feel having dedicated scouts to solve that problem would increase the overall combat effectiveness of my squad.

Thoughts?

>>164756774
Xenonauts player, but I agree (especially on Ironman). In the first few missions you WILL get your shit pushed in. As your weapons and armor upgrade missions become a lot safer, but there's always the risk of the one asskicker carrying your team being taken out by a sneaky alien you haven't spotted in time, greatly reducing your chances of winning.
>>
>>164757187
From what little I played of xenonauts, there wasn't much need for specialized medics because almost every rifleman, shield and assault had the space for a personal medkit. I guess you unlock more stuff to lug around later on?
>>
>>164732632

I couldn't; don't know jack about modeling.

Getting the models isn't quite the issue

http://www.loverslab.com/topic/57070-lewd-mods-and-xcom-2/?p=1658067

(although its incomplete, doesn't have any imp gear)


I was hoping, with the models already provided last thread, someone could make use of them. At least the sick-ass armored plating of lancers, officers cap, or selvaria's general outfit.

Just a dream, though.
>>
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>>164755490
Is UFO: Aftersomething welcomed as well?
>>
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>>164758839
Because enemy designs there were rad as fuck.
>>
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>>164735117

What did they break about character pools?

>>164741545
>thin men
>on a BOMB MISSION
>mfw
>>
What research do you guys usually prioritize?
>>
>>164741545
THEY CAN"T MISS VIPS. IT"S LITERALLY A GAME MECHANIC
>>
>>164745953
Pretty sure the one being worked on got cancelled after some copyright stuff.
>>
>>164758839

Spooky.
>>
>>164759301
Guns guns
>>
>>164759301
In which game? In general you want better weapons first, since offence is the best defense,
>>
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>>164720115
>Rainbow Six Siege ports

I like you. You can come over to my house and fuck my sister.

You're planning on porting over his Sledge Hammer as well right? It'd be awesome to have a melee weapon that could be used to attack and tear open walls/ cover with a single swing of the sledge instead of leveling the building with explosives. We breaching now. Fuze next?
>>
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>>164759574
You spend most of the game without even seeing aliens and fighting weirdo mutants with conventional weaponry.
>>
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>>164669502
Hey /xcg/, just shilling an article for my friend who writes about the defense industry. If you even opened it up and never read it, that'd be nice. It's a good article though, I swear on my A-team. Also it involved everyone's favorite plane :^)

>>164759795
>IQ
>IF IT RUNS ON BATTERIES I'LL SEE IT
>Get to see the objective no matter where you spawn
>can see mechs, coydexi, and other electronic/mechanical enemies in limited distance through walls
>>
>>164759301
Not researching anything before second month.
>>
>>164760034
>never links article
Genius: http://www.nationalreview.com/article/443612/f-35-donald-trump-should-cancel-failed-f-35-fighter-jet-program
>>
>>164759975
>root celery
>>
>>164759975
>>164759010
>>164758839

>Kucherovsky

What is it with slavs and being able to design creepy as fuck creatures?
>>
>>164761138
Everyone draws inspiration from their own lives
>>
I like turn limits
>>
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>>164760034
Your friend is a complete fucking retard.

No seriously, this article is a fucking trainwreck.

>falls for the "program costs 1.5 Trillion now" fallacy that two seconds on google could disprove
>brings up problems during development that aren't even an issue in the most recent block
>shows a horrendous lack of understanding about how fighter programs actually fucking work
>throws in a shitload of jargon to mislead people
>refuses to acknowledge testimony from people who actually fly the fucking plane
>blowing anecdotes and minor issues the fuck out of proportion in absence of actual severe issues with the F-35

Seriously, almost every claim your friend makes disagrees directly with reality.
>>
>>164763016
Same. Maybe not for every mission, but then not every mission has them.
>>
>>164763892
Oh sure. If the first ADVENT Blacksite had a turn limit it would be absolutely awful but on most missions I enjoy the intensity and need to act quickly it adds.
>>
Some people claim that every soldier gets AWC special skill, but it didnt happen with my team specialist. She reached max rank and didnt got her skill.

A bug or it is supposed to go that way?
>>
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>Long War studio unironically added "Shinobi" as a new class
>>
>>164764220
If you don't build an AWC early on enough, you can reach max rank without getting that extra perk.

The "true retroactive AWC" mod fixes that.
>>
>>164764220
AWC rolls a rank when soldier's supposed to get the extra skill, if your soldier reached above beyond that rank already you don't get it. If you don't like this install recroactive AWC mod
>>
>>164763617
>Seriously, almost every claim your friend makes disagrees directly with reality.
That's some solid evidence. I guess your right, there is nothing unusual about a 20 year fighter program that still hasn't produced a combat ready aircraft.

But you did read the article at least, so I appreciate it.
>>
>>164764489
>>164764320

I will remember about that in next play. I dont think that installing mod now would help.

Honestly, I thought that building AWC first would be fast enough.
>>
Will the Halo Battle Rifle be imported or am I just missing it?
>>
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>>164764732
Every objective metric places the F-35 far beyond anything we're currently fielding.

I find it convenient that the article stayed away from any hard data, credible comparisons with other fighters, or any sort of perspective from the "Pro F-35" side. All of those are big Journalistic no-nos.

So lets look at some of the more easily accessed facts:

>Better range than the F-16 and F-15 with Pylon fuel tanks (while still maintaining a smaller RCS)
>Better payload capacity WITHOUT Pylons
>Phenomenal sensor suite that outstrips even the F-22
>lower operating costs than F-22

I could go on.

The long term costs of retiring 4-5 airframes in exchange for the F-35 will actually save money, so the "$1.5 TRILLION GUYZ" argument is misleading and false. Great journalistic integrity there.

The "it took 20 years to create a combat ready aircraft" is mostly a result of congressional interference and fuckery since the high / low system had the rug pulled out from under it when we shortchanged our F-22 fleet. That's not Lockmart's fault, and they're making a good product despite it.

Your friend is drawing an alarmist, bombastic conclusion from issues that existed during development, misinterpretations of the facts, and convenient omissions of what has actually gone on with the program.

And lets get to your friend's primary appeal: telling Trump to cancel the program. It's never going to happen, it *cannot* happen. The contracts are signed, the orders are placed, and the program is nearing completion. We're stuck with the F-35, and seeing as it's actually shaping up to be a damn good fighter with a long service life ahead of itself, that's not a disaster.

I will give credit where it's due, though. He didn't mention the gun not working, or even namedrop Pierre Sprey. That puts him a notch above most F-35 articles.
>>
>>164764235

Yeah, it really does stick out like a pink Muton. I've changed it to "Scout" in their localization file.
>>
>>164735117
>>164759136
http://steamcommunity.com/sharedfiles/filedetails/?id=805080902

mods fixed it
>>
>>164765040
Oh, it will.

The mod was designed around this specific purpose. Hence the "retroactive" in the name.
>>
>>164764235
I don't get the big deal, it means ninja right?
>>
>>164765683
>Every objective measure
>But it hasn't even achieved Initial Operating Capability
>But we can totally take their word for it
No thanks. The only people with integrity issues is the defense industry hacks working on this.
>>
>hate save scumming
>but LW is sooo buggy you don't want to enable ironmeme
It'd be easier if I could remove the temptation
>>
>>164766608
Just play on Bronzeman then.
>>
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>Browsing Workshop
>Somebody actually made mod like that

Im shocked, really.
>>
>>164767747
why do animefags always do this?
>>
>>164767906
>why do people take things they enjoy into other things
A true mystery.
>>
>>164766521
F-35A and F-35B have both reached IOC.

F-35C development is still ongoing, until at least August 2018. Since Carrier operations are not pleasant on any airframe, problems should be expected.

How this somehow means the entire program is rotten, should be thrown out, or is somehow inferior to legacy airframes is beyond me.
>>
>>164768101
That looks pretty bad though, they at least could have tried harder
>>
>>164766205

Yes, but it breaks off from the pattern of the other classes. The gunner has a big gun, the grenadier shoots grenades, the assault class assaults. I suppose the ranger (infantry) isn't entirely intuitive either, but Shinobi changes both the language and the thinking behind the name. I wouldn't like "ninja" or "knight" or "samurai" or "snake" either.
>>
>Wish about making Valkyria Chronicles inspired classes
>Discover that somebody else already made Shocktrooper and Medic mods (steamcommunity.com/sharedfiles/filedetails/?id=744114681 and /filedetails/?id=643394337)

Everytime I want to do something, somebody else does it faster and better.
>>
>>164768252
>F-35A and F-35B have both reached IOC.

>>164768314
>they at least could have tried harder
Honestly they probably tried their best. It's also very old.
>>
>>164768867
>>164768252
Oops, meant to ask for source.
>>
>>164768867
https://news.usni.org/2016/08/02/air-force-declares-ioc-f-35a

https://news.usni.org/2015/07/31/marines-declare-initial-operational-capability-on-f-35b-joint-strike-fighter
>>
>>164769149
>The most blatantly deceptive statements are the declarations by the Marine Corps and Air Force that their variants — the F-34B and the F-35A, respectively — have achieved Initial Operating Capability (IOC). In fact, they have not.
>Despite the thoroughly discredited set of exercises the Marines tried to pass off as “operational testing” in May 2015, no service has been so foolish as to complete the standard Initial Operational Testing & Evaluation (IOT&E).
>http://www.pogoarchives.org/straus/2015-9-1-DoD-FOIA-ocr.pdf

The branches can't just "declare" they have met IOC.
>>
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hlep
>>
>>164770028
Pirated? Ignore and launch normally mods will work.
>>
>>164770028

>C:\Program Files

First of all, you should not install any games into Program Files folder, but did that happen before or this is your first launch?
>>
>>164770119
Thanku, it seems to have worked.
>>
>>164766205
If it means ninja they should call it ninja at the very least.
>>
>>164770159
I've always done this and have never had any issues, guess your wrong.
>>
>>164771449
If you want to modify files, or use some mods, having your game installed in that directory can interfere. Some XCOM1 mods don't work if you have it installed in that directory.
>>
>>164771449

Program Files location is usually under "special care" by Windows (for example by UAC) and that can interfere with many things, especially modifications and such. Thats why it is not recommended to use that folder for any games or similar.

Good for you that you didnt ran into a problem yet, but I know about several cases, where people couldnt run certain mod or apply certain fixes for games, because of said protection.
>>
>>164751938
No wonder X-Konami lost the war.
>>
>>164757187
You don't need such specialization. The early game is just assault/shield combos. Maybe one heavy weapons guy.

Late game is just power-armored heavy weapons guys.

It's not a very deep game.
>>
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>>
>>164773282
>do you want this meld
>I want it
>>
>>164772031
You can't XKON's idea of getting the aliens addicted to gambling was a stroke of genius even if it didn't pay off
>>
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>>164758839
>mission goes well
>no casualties
>almost all mutants are dead
>let's look for the last ones
>buzzzzzzz
>>
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>>164768374

Anybody else feel the same?

That just leave mentioned Armored Tech (which would require custom animations), Engineer (which would be just combination of medic-type Specialist, mentioned Medic modded class and inspiring support), Scout (done already with various mods, minus the grenade launcher that Valkyria scouts have), Sniper that already exist and Lancer that I have no idea how could work anyway.

Somebody hug me ;_;
>>
>>164775135

nah
>>
>>164776031

"Nah" as Im "overthinking" it?
>>
>>164776646

nope.
>>
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>>164777037

You talk in strange riddles, mate.
>>
>>164778068

For you.
>>
>>164778194

Could you explain a little?
>>
>>164778541

I could.
>>
>>164778747

Please?
>>
>>164778790
He probably means he doesn't want to give you a hug.
>>
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>>164778790

Well, since you asked nicely, "nah" as in "i don't want to give you a hug"
>>
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>>164778948
>>164778962

Could say that from the start...
>>
>>164779321

You don't know that.
>>
>>164779321
But it was so adorable to watch you two go at it.
>>
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>>
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>No training documents
i love this kind of stuff
>>
>>164779449
>>164779602

Eh, have some snek in return.
>>
>>164780516
>Nude snek
Y-you can't do that! This is a blue board! Fucking cheating ai.
>>
>>164780516
t-thats a pretty snek...
>>
>>164780880

Spoilers not allowed? Okay, deleting in progress.
>>
>>164781167
As long as nipples/vagina aren't visible it isn't a problem to my knowledge, unless people mass reported that pic it wouldn't been deleted. A lot of generals post much worse dude, rules aren't that forced in /vg/. Hell, in nearly every thread I see porn in one of the generals I lurk but it never gets deleted because no one reports it
>>
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BATTLEFIELD 1 PORTS WHEN
>>
>>164781596
So what you're saying is
>Mod takes a shot at the Viper
>Dodged
>>
So I haven't played XCOM in many months and went back to it, mostly thanks to announcement of Long War 2(I'm yet to play the first long war though), does anyone know a good torrent of XCOM2 with DLC's(if there even were any), I'd like to test how it runs on my outdated machine and for the time being, I don't have any money to buy and refund
>>
>>164782031

Since Longu Warru will take a while to come, you will ahve enough time to gather required money until summer Steam sale.
>>
>>164782551
Probably but if possible, I'd like to try the 2nd game while I still have interest and before real life kicks me out of the game again
>>
Should I skip to ayylmaos 2 If I never beat EU/EW?

I'm just so bad at strategy games but damn if it isn't fun.
>>
>>164783223
Nah. But you should go back and finish it, at least on normal if you really are bad.
>>
>>164783442

>at least on normal if you really are bad

;_;

Another anon but I n-never even tried beating EU/EW on anything higher than normal...
>>
>>164783442
Is the only mod required for EW the Long War?
I heard it made things harder but more fair somehow?

Or is it better to have one playthrough with no mods?
>>
>>164783223
Storywise EW isn't that relevant. It's important for the LW mod which is used as a sort of measuring stick for X2.
>>
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>have dreams about moving my squad 3 nights in a row now
>>
>>164783770
Think of LW as a different game from vanilla.
>>
>>164783770
Long War is for masochists that try to beat it on Classic or Impossible.
>>
>>164783770
Long War ramps everything up

Like twice as many enemies with twice as much heath, but it gives you the depth and tools to handle it all
>>
>>164783770
Long War is a total overhaul, you'll have a massively different and not very first-timer friendly experience with it.

>>164783627
Normal fudges the RNG a bit to help you out, but vanilla is a game you play for the story anyway.
>>
>>164783770
I can beat vanilla EW classic ironman every time I try but I still can't beat LW even though I have made it easier and savescum. Just play vanilla version first.
>>
>>164783782
>>164783871
>>164783894
>>164783990
>>164783994
How hard is it to git gud at xcom?
Slaying Xenos has always seemed dope to me.

Figured I pick this up for cheap before i dive into xcom2
>>
>>164783627
Me neither. I just started a Classic difficulty run, but I rage quit after trying and failing several times to save scum a first month bomb diffusal mission. I now realize that first month bomb diffusal missions are suicidal and should be avoided. Other than that it wasn't too hard, and I'll probably get back to it.
Watch some Beaglerush if you feel like you need some tips.
>>
>>164784189
Picking up EW for 10 bucks on sale is the best way to get into XCOM imo. You get a complete game, with all the dlc and expansion, and the complete LW overhaul.

>how hard is it
Literally impossible to measure. It's different for every player, and a lot of gitting gud is game knowledge and spending time with the game.
>>
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>>164767747
Hey, don't pick on Nep.

She ended up being a broken psyker hero on my first playthough; would glitch cast void rift over and over until everything in the circle was dead.
>>
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>>164784189
You can finish vanilla EW in a couple days to get familiar with the game. Honestly vanilla gets tedious after the first couple months even on the harder difficulties because the ayys really fall behind.

After that you can move on to LW and play that forever, it's great
>>
>>164784425
Already got it just finished installing
Will report back after my inevitable defeat
>>
>>164784564
>Will report back after my inevitable defeat
What difficulty will you play on? I found normal quite easy, even on my first play through.
>>
Last Gift bugged and made Lily a sharpshooter. What the hell do I do now?
>>
>>164785085
Throw grenades on her. It's her fault.
>>
>>164785085
Give up
>>
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>Playing XCOM EW on Classic
>First encounter with a Mechtoid
>Lose my MEC Trooper because 'lmao Mechtoids can attack twice per turn'
I fucking hate this game, I swear to god.
>>
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>check for new E3245 mods
>hasn't touched XCOM 2 in awhile

>check activity
>Modern Warfare 4 Remastered
>Hyperdimension Neptunia
ports when
>>
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>>164785512
>>Hyperdimension Neptunia

There is a new mod of it?
>>
>>164785406
Git gud
>>
>>164785995
>>164785512

Dont know what you have in mind, but aside from Nep crew heads, there are also voice packs for everyone, in both English and Japanese versions.

Ayyys just made Plutia angry. And they wont like her, when she is angry...
>>
>>164785995
He's playing it but not sure if he'll port all body models for the head mods in XCOM2's workshop
>>
>>164786262
>Nepu slaying aliens
Alright, now I NEED Xcom2
>>164785995
cute, I want my own can of nep
>>
>>164786527

http://steamcommunity.com/sharedfiles/filedetails/?id=623917831&searchtext=neptunia
http://steamcommunity.com/sharedfiles/filedetails/?id=640313069&searchtext=neptunia

Note that those heads are only helmets options.
>>
>>164720115
It's no longer a mystery to me why so many women is turned on by men in uniform.
>>
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>>164780314
>>
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>>164786527
>>cute, I want my own can of Nepgear.

Fixed for accuracy.
>>
>>164709974
desu you didnt have to kill everything, you just had to manage every enemy with a combination of smoke/supression/flashbangs/psi/killing things
>>
>>164758839
>>164759010
>>164774098
Wait, are those in the game?

I never played it before.
>>
>Playing a mission in X2 with core destruction and dark event halving timers values, while big red Avatar timer is tickling
>Blood pressure 186

I think Im overdoing it.
>>
>Just finished my first council report
>Got an A

what should I screen shot to show my progress?

>you get to torture ayys
I love it
>>
>>164723836

She is not quite so spiky that I couldn't find a way to penetrate her chitinous butthole.
>>
>>164796050
>>you get to torture ayys
They mention in The Bureau that the ayys never signed the Geneva Convention, so you can basically do whatever you want with your prisoners.
>>
>>164796050
Whatever you want honestly. The council report, the panic tracker, you barracks, your A-team member, mission results, anything.
>>
>>164796619

Is that actually how it works? Could the western forces technically torture daesh prisoners with impunity because they aren't fighting for any recognized nation?
>>
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>>164796619
>>164796663
More screen shots incoming
>>
I have to skulljack a codex. How far am I from the end of the game?
>>
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they shall heal
>>
>>164797268
Doesn't tell us much since you can put off the story missions all you want. Whats your tech level?
>>
>>164797441

Gotcha

Unlocked warden and WAR armor and the plasma weapons
>>
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That mission to rescue a VIP was bullshit to the max. So many Thin Men
>>
>>164797198
What difficulty? That's a lot of red for the first month.
>>164797365
Did you get the lieutenant as a reward?
>>164797543
>Shotgun
Ayy lmao
>>
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current projects
>>
>>164797539
Well then yeah, you are pretty close. You have some story line to finish out, but you should have high enough level troops, and your tech is good.
>>
>>164797676
Laboratories are fairly useless fyi
>70 meld
Consider using some of that. Unless you're saving for a mech.
>>
>>164797668
Normal

LT was a reward from Russia for ignoring china and egypt

I think that was the tutorial mission
>>164797975
What should i invest instead of Labs
Use the meld on what? I kinda want to use it tohigh speed eugenics my soldiers .
>>
>>164798281
Focus on engineers, satellites, engineers, laser weapons, and engineers.
>>
>>164798405
What do i do to get more Engi?

I gave my sniper super legs and depth perception
We'll see how they work out in 6 days

I hope her thighs get thicker
>>
>>164798632
>What do i do to get more Engi?
Mission rewards only

>I hope her thighs get thicker
kek
>>
>>164798281
>Use the meld on what?
Mecs or gene mods

If you do autopsies on the ayys, it will sometimes give you a gene mod. You need the gene lab, and the gene lab starts with two pretty good and cheap upgrades for your soldiers eyes and a nice leg mod. The upgrades are tied to the soldier though, so try not to get them killed too often.
You can only give a soldier one gene mod for a given body part (no double eye upgrade, no double leg upgrade etc) but you can switch it if you want. No refunds though.

Mec suits are expensive, but you don't lose them if the soldier dies (unless you squadwipe, then you lose all equipment including the mec suit...I think). You also have to chop off the soldiers limbs to fit in the suit, which costs a small amount of meld and will turn them into a new class with new perks. You can upgrade the suit once you finish certain research and spend even more meld and cash on it.

>>164798743
>Mission rewards only
You can get them from building workshops as well
>>
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last mission was rough
But I gave some acute electroshock therapy to one of those buff energy guys

I also upgraded my squad size to 5 potential corpses per mission. Fun!
>>
Technically, is it possible in X2 to reach the point where you reach the full Avatar Project bar, but dont have aliens bases to raid in order to slow it down?
>>
>>164800976
I think so, but I wouldn't know from experience.
>>
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>>164800923
The last time these fuckers gave me a mission things went south fast
Can anyone guess how rough this rng shit show will be?
Should I ignore it?
>>
Is there Beagles today?
>>
>>164801386
>Friends in low places
Say hi to Zhang for me
And have fun on the battleship later
>>
>>164801386
Take this mission very slow. Only advance when all contacts are down.

>>164801391
There should be...
>>
>>164801606
>>164801746
I pussied out and ignored it
Now they want me to raid an alien base in the middle of east cutty bumfuck
did I screw up?
>>
>>164801895
You don't really ignore mission in XCOM fyi
>>
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>>164802057
I ignored some missions because they were all "very difficult" and I want my squad to live to miss their shots just a bit longer

This game is no joke.
>>
>>164802556
If too many countries panic and leave the council, it's game over. Difficulty is just how many aliens are there, it doesn't mean you can't win them, or that there are even tougher aliens there. Alien progression is purely based how much time has passed for the most part.
>>
>>164801895
>>164802057
Unless it's an early bomb defusal. Fuck those.

The rewards are usually too good to pass up. $200+2 scientists+2 engineers is almost 3 abductions worth of rewards. Also the mission you passed up was a dlc mission that would have given you a free heavy lieutenant (captain maybe, I forget). So almost 4 abduction rewards. That mission isn't too hard, but the ones that follow are pretty brutal: a timed mission with mutons followed by a battleship assault with no time to recover from the previous mission.

Terror mission should be before the end of the month, have fun~

>>164802556
>I ignored some missions because they were all "very difficult"
Wait, abduction missions? As in you ignored all three choices? You can't shoot yourself in the foot harder than that.
>>
>>164802906
>not going on bomb missions
Hello panic central, goodbye city
>>
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>>164802772
more xeno corpses could be useful

But it seems that my ability to fuckup has multiplied

>>164802906
Don't doubt my apparent will to lose
>>
>>164803056
I still dont have enough engi's to build the key so i can ransack the base. Surely doing that would lessen worldwide panic right?
>>
>>164803195
>Surely doing that would lessen worldwide panic right
It will, but you don't have to rush that mission. Don't do it till you have a good squad, tier 2 armor, and laser weapons. It's not on a timer, you can do it whenever you want.
>>
>>164803056
>End of April
>3 withdrawals
>Half in the red/orange
>Normal difficulty
Yeah, you fucked up pretty bad
Grenades are your friend. Don't listen to Vahlen.
>>164803195
It brings world panic down by 2.
What kind of weapons and armor do you have? It's pretty impossible if you only have default gear and mostly green soldiers
>>164803049
>Graveyard map
>Thinmints on roofs
>Halfway through the first month
>Only 3 "experienced" soldiers not in the medbay
Literally impossible
>>
>>164778068
Stop postinng your ugly ass waifu. Her body is weird and her nose is ugly and you're a loser because your entire squad is ugly women with brightly coloured hair.
>>
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>>164803307
cool I have an abduction happening
France wants to give me 4 Scientists
Egypt 4 Engi(I'm leaning towards this)
Argentina wants to give me a Sniper Sarge
>>164803624
rate my squad
>>
>>164803903
3/5 too many squaddies
>>
>>164803903
those are my highest ranks
How I do Level a good amount of troopers?
switch out the entire team every mission?
>>
>>164803903
>Squaddies
Ayy lmao/10
I'd go for the engis for satellites. Satellites = more money + less panic
>>
>>164803903
Wait. I just read back for context. You're in the beginning of may, on normal and that's your squad? You need to resart your campaign only don't be shit this time.
>>
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>>164801746
>>There should be...

There are now and they are very TACTICAL
>>
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>>164804301
>notlikethis.jpg
>>164804161
>>164804301

How do I not be shit?
They just dont seem to level up
>>
>>164804098
Don't let them die.
And for the love of god don't pass up abduction missions, they're basically free money/engineers/experience if you know what you're doing. Don't even look at the difficulty, it doesn't mean shit.

Once you get an A Team going, swap out one or two of them for lower ranks so you don't have an entirely green squad. Right now you have literally nothing, don't worry about spreading experience.
>>
>>164804552
>They just dont seem to level up
http://www.ufopaedia.org/index.php/Soldiers_(EU2012)#Promotions
You get xp from completing missions and killing ayys
If you pussied out of as many missions as I think you did, it's no surprise they're all squaddies.
>>
>>164803661

They are not ugly ;_;

And I just wanted to avoid posting without at least a picture...

And whats wrong with all girls squad?

>>164801047
>>164800976

Anybody else? Im afraid if I screwed up my game, since I have two regions with bases without contacts (but with regions with comms nearby) and bar missing only 1 box from full.
>>
So are grenadiers in XCOM 2 still the #1 class or has that changed at all?
>>
For fuck sake, is there a mod that changes VIP spawn locations? I just need them out of the explosive range of their fucking cars, losing because of stray shots on the first pod is getting to me.
>>
>>164804604
>>164804809
looking back i skipped more than i thought i did
Also fuck those robo hentai rape bots
>>
Is there anywhere i can download scans of "Art of Xcom 2" I mean artbook, not game rips?
>>
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lets see how long i can get this death march to last
>>
>>164806126
Why would you not bring grenades in every slot? Much more useful than that shitty armour.
>>
>>164805868
>Also fuck those robo hentai rape bots
They're not that bad, just overwatch if you're really worried. They do 2 damage every turn of strangling, so if you overwatch kill them they do literally nothing, and if you don't you can usually kill them the next turn. Worst case they decide to shoot instead and crit for 5ish damage. Or they strangle a squad sight sniper who's half a mile away. Don't let that happen.
But yeah, they are pretty spooky.
>>164806126
>2 lasers
>No armor
>No grenades
>Those fucking ranks
You're pretty fucked.
>>
>>164806126
Out of curiousity, what perks did you choose on the LT? Obviously you chose squadsight on the sniper. You did choose squadsight, right?
>>
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>>164759795
>You're planning on porting over his Sledge Hammer as well right?

I'd have to learn how to bring weapons across, but it's doable. Maybe the breaching aspect could work through a melee range demolition perk.
>>
>>164803661
rude
>>
It never ceases to amaze me how long can Beagle go in his rants.

And speaking of rants...

>>164726797

I need this rant uploaded NOW
>>
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>>164806523
>>164807003
Those jetpack guys can gtfo dodging all my shit

Sniper earned the Low Rider nickname funny because she was on the roof the whole time
yeah she has squad-sight. Not sure how to use it just right though
gotta decide between bonus pistol and damn good ground
>>
>>164808646
>Not sure how to use squadsight
Just sit her as far away as possible. Not much to it. It needs line of sight, but as long as you have that it's ayy hunting season. Snipers are the late game carry since they can oneshot most ayys from across the map and have +90% on every shot. Explosives will carry you through the early game though. It was said before but I want to repeat it, nanofiber vest is useless. Use grenades instead to destroy cover and soften them up.
>>
Is it worth getting this for $12 for the steam workshop? I pirated it at launch and didnt really like it
>>
>>164809449
This? XCOM? XCOM EW is worth it.
>>
>>164806126
It's May, you have two lasers and no armour. Why did you spend your money on genetics shit? Unless those guys all have mimetic skin it wasn't worth it. Drop those nano plates and pick up more grenades.
>>
>>164809591
XCOM 2, I had Enemy Unknown but I dont really like the timed missions
>>
>>164809659
Only $12? Where are you getting this fabulous deal?
>>
>mission in east asia
>send a bunch of asian troops
>goof up, squad won't make it to evac in time
>they use their last turn to lay down as much hurt as possible on the ayys
>my music when:

https://youtu.be/ARrUGH2u_Uo
>>
>Play EW
>Normal is too easy
>Classic is too hard
What do?
>>
>>164810092
Play classic until you git gud.
>>
>>164810092
Play classic and stick it out. It's actually just as easy as normal once you get lasers. If you rush a mec that can help take the early game edge off.
>>
>>164809936
I can see the slo mo muted background in black and white now

Should I just start over my doomed campaign?
>>
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Post operation names
>>
>>164810325
>Should I just start over my doomed campaign?
Yes. Unless you want to waste time to see the failure screen.
The real question is "Is my campaign doomed?"
>>
>>164810932
>>164810325
Fuck this guy, play it until the end and then take everything you learned into the next campaign.
>>
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>>164810932
>>164811118
I think I might keep going just to try and practice a few things

Rate my Sniper
>>
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here we fucking go again
>>
>>164811298
>May
>Laser sniper
>No armor
>Sergeant
She's gonna get one shot by a floater, mark my words.

How are the satellites coming along? You remembered to make sats, right?
>>
>>164809812
humble monthly
>>
>>164811810
Well anyway, yes, it is definitely worth it.
>>
>>164811298
what gene mods?
>>
>>164812082
big jumps
Depth Perc.
>>
So i'm having a bit of a problem. In X2 each mission i'm being deployed on top of the objective. But also surrounded by 4-6 pods of enemies turn 1 resulting in auto-reveal on movement. Probably one of my new map packs.
>>
>>Allahu Ackbar

Beagle PLS
>>
>dead general
>>
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>>
>>164816768
Van Doorn?
>>
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rip Jann, you stood no chance when that Stunlancer broke los on the scatter
>>
Just bought XCOM2 with the monthly humble bundle, is there somewhere I could get the DLC for real cheap?
>>
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>fighting the avatar for the first time

What am I supposed to do
>>
>>164821358
Dlc isn't that great desu, I'd just use mods.
>>
>>164821358
The DLC honestly doesn't add that much to the base package, maybe wait and see if you like the game first.

>>164821449
It's not even that tough a fight.
>>
>>164821449
>close range shotguns crits
>spread out and be ready to make the big hits in every direction
>use ayy hunter ice grenades
>>
>>164821479
>>164821489
Mod mania it is then After a vanilla run.
>>
>>164821449
>That image
What? Are those beans?
>>
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>>164822134
>close range
>>
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>teaming up with the ayys

PURGE THEM
DEUS VULT
>>
>>164822289
I think they're spaghetti-o's or other pastry.
>>
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>>164823095
ANYONE WHO RUNS IS AN ADVENT

ANYONE WHO STANDS STILL IS A WELL-DISCIPLINED ADVENT

HAHAHA, AIN'T WAR HELL?
>>
>>164813834

That was silly:

>https://clips twitch tv/beagsandjam/SillyCattleAsianGlow
>>
>>164823095
Given the situation in the...situation room I'd say Exalt aren't going to be alone in their allegiance for long.
>>
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>>164823428
This guy gets it
>>
I just had a weird bug in XCOM 2 where my sharpshooter couldn't move, shoot, reload, do anything except overwatch and grenade. Reloading a save and restarting the game didn't fix it.

I fixed it by grenading myself and that somehow teleported her to the rest of my team.
>>
I see a lot of people on steam complaining about bugs in XCOM2. Is it really that bad? it's 12 bucks in the humble monthly.
>>
>>164825332
I was put off by that too. I've put in 42 hours so far and the only crash I got was due to mods. I think the main problem is optimization, rather than bugs.
>>
>>164825252
Interesting. Think you could replicate it? If you can replicate it, send a report to whoever's in charge of that.
>>
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>>164821449
Liberally apply rapid fire with your critstacked assault to kill the Avatar in one turn.

You have a critstacked assault, right?
>>
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Exalt doesn't fuck around
>>
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>>164827693
end game squad
>>
>>164827967
Haha,I think you might need to slow down a bit with your gameplay.
>>
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>>164827967
this is fine
>>
>>164827967
>>164828093
What the actual fuck are you doing?
>>
>>164827967
>>164828093
>XCOM2 prequel.jpg
>>
>>164828093
Did you skip even more missions?
>>
>>164828025
>>164828153
>>164828202
>>164828282
I wasn't kidding with how bad I am at this game.

In my defense in this exaclt mission they spawn like 4 snipers and they just picked my squad off one by one. Couldn't take cover from one without getting into LoS of 2 others. It was a massacre.
>>
>>164828531
Out of curiosity, what difficulty are you playing on?
>>
>>164828531
Use high cover. It's twice as effective as low cover so going for low cover is just asking for it.
Grenades have a 100% hit chance and destroy cover, making it easier for other soldiers to hit the target.
>>
>>164828629
>>164828665
N-Normal

Like on top of buildings?
Is this game actually just a convoluted The Floor is Lava simulator?
>>
>>164828991
High cover is cover which gives your soldiers a full shield next to their HP bar. I should have called it "full cover" and low cover "half cover".
>>
>>164828991
>he doesn't know what low cover and high cover is
Oh boy, I think you might need a basic XCOM course. Its the cover with the full shield instead of the half shield. It give more defense.
>>
>>164828991
Alright senpai. Notice how some cover gives you half a shield and some gives you a full shield? former is half cover and it provides less defense than full cover. If possible use full cover unless you're going for some crazy flanking move.
>>
>>164829131
>>164829159
>>164829217
OH
I at least knew that. I used the Full shield as much as possible. That part was at obvious.

I thought he meant for me to be at the highest elevations possible. Makes sense with the range/aim bonus.
>>
>>164829447
Yeah high elevation is good for killing stuff.
>>
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How do I get new armor sooner for tomorrows run?
>>
>>164829750
First off the tech should be laser weapons > armor > everything else.
Don't do that alien capture stuff right away. Offense is the best defense.
>>
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>>164829943
Cool got it.
discount Mercy will have to get her kicks some other way

Is C the lowest grade I can get?
>>
>>164830107
Pretty sure you can get an F, but you would have to work at it.
>>
>>164830107
Egypt stayin loyal lol
>>
>>164818832
Something tells me that Stun lancer was homophobic.
>>
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>go through all 68 missions of Marbozir's current playthrough
>has not lost a single soldier or suffered any real setback in any part of the game
This is so dull, I don't understand the appeal of playing or watching curbstomp campaigns, there's no tension or excitement. I feel like some people that think the game's too hard are the type to savescum or immediately ditch a campaign if they lose one or two soldiers and just want their perfect lucky run.
>>
>>164831078
I don't watch Let's Plays myself, but I think most people watch them for commentary instead of the game itself
>>
>>164830107
I'm surprised you didn't lose at that report, I thought they always leave when maxed.
>>
>>164831614
Normal might give more leeway
>>
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>>164830107
Also props for playing through the setbacks, it's the most fun way but it's hard to resist the temptation to restart after a crisis.
>>
>>164831078
>Not being good enough at video games to not lose people
Unless hes never had any gravely wounded ever, its perfectly possible. My current playthrough has been deathless but I've had to go through a good few cycles of Gravely Wounded from A-Team's getting hurt once in blue-moon then the noobies that have to substitute for them nearly dying on their first missions.
>>
>>164829750
Satellites. Satellites is almost always the answer. They give more money and reduce panic. They also have a chance to spot ufos that you can shoot down for a chance to get bonus resources. Needs interceptors though, but the sats will pay for those.
Mostly though just don't skip abduction missions and you'll be fine in normal difficulty.
>>
>>164831078
Like >>164833371 said its perfectly possible to not lose anyone for quite a while if you play it safe.
Although with the way you're describing it it sounds like that guy doesn't even ever have the risk of someone dying.
>>
>>164831078

This is why i like to watch Christopher Odd, he fucks up, but he is still good enough at the game to make it through. Sometimes.

The only problem is that he is dull and boring, so mostly i just have him as background noise.
>>
>>164830107
What happened to your terror mission? It should have popped up in April. Did you skip that too?
>>
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LONG
WAR
2
WHEN
?
>>
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My first time playing long war this week on normal, but I knew that if I had a harvester ufo land on the first 8 missions of the campaign you should ignore it. But I tried it out with 3 squaddies and 3 lance corporals and made it to like 31 aliens killed. But that last outsider pod killed me.

Why is the whole mission easy, but the last pod of like 8 outsiders fuckd you up? The difficulty is so misleading on that mission. I thought there would be like 3-4 of them.

Oh well, Im doing well anyway even after that, still 31 aliens dead on my first try is pretty good right?
>>
>>164836263
>that screenshot
But why?

Yeah you did pretty well, but outsiders are always the final boss.
>>
>tfw no Arc Thrower port in XCOM 2

I wonder how it would work. A stunned enemy guarantees loot? Free elerium cores for everyone?
>>
>>164836559
I was at a point where if I ran I was gonna lose at least 2-3 soldiers so I figured it was go big or go home time.

Turns out go home is the correct option.

;_;7
>>
>>164837081
>tfw no ayys to interrogate
There is not one good reason to have removed this. Skulljacking is not a viable replacement, though it would be a nice addition.

>>164837530
I meant the screenshot part honestly.
>>
>>164837802
Being able to first stun with the arc thrower and then have 100% accuracy on skulljack on the unconscious enemy would be nice.
>>
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>beat the game regularly on Legend
>Load up remove timers on my 2nd playthrough and some difficulty rebalance that makes ayylmaos a little bit tougher than usual
>enjoyment goes through the roof

I understand why timers are a thing but at the same time I never realized how much I disliked them until now
>>
>>164833371
I remember people accusing Marbozir of cheating back when he first showed up and we only had beagle. Not with any basis just because RNG didn't seem to ever go against him.

>>164829750
The issue with armor in vanilla is that your soldiers are too fragile from the get-go. So even when you add the basic armor they are still vulnerable to OHK and incapable of tanking.

>>164836263
The normal pods on that mission get twice as hard when you gear your team toward being able to kill the outsiders. Plus I wouldn't say the rest of it is easy either, you must be pretty good at pulling/setting up engagements if you had no issues.
>>
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>>
I still dont know whats wrong with running all girls team. Bradford should know already that in my Xcom there is place only for girls.
>>
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https://www.youtube.com/watch?v=YQVegJGHBE8
>>
>>164843962

That's a big gun.
>>
>>164844071
For him.
>>
>>164734543
Went to get Advent Burgers - never came back since they're so good
>>
>>164845295

>I know people dont like difficult questions, but... when was the last time you saw a cow?

All this XCOm Staff failing to realize that they are made out of PEOPLE
>>
>Bought Xcom 2 "Deluxe" for 110 PLN week before Christmas
>Humble Monthly now have it without DLCs for 12$ aka ~50 PLN now

Im mad.
>>
>>164842116

Bradford gets jealous.
>>
>>164846076

>Its awlays about those girls! Damn it, Commander, what about MY feelings?!
>>
>>164840980
"Great! How I am suppose to concentrate while
those damn advent milfs juggling into their positions!" -Anonymous XCOM Trooper.

Wow that's nice.
>>
>>164840980

post mor
>>
>>164845956
>>Humble Monthly now have it without DLCs
The whole point of the Deluxe edition is that it comes with all the dlcs.
>>
>>164849537

Normal version was going out for 90 PLN back then. Still, I bought the game shortly before said HM for twice as high price.

I have fun, but still...
>>
Excitement continues to build as city centers around the world prepare for the twentieth anniversary of Unification day.
>>
Can you truly keep Avatar Project in check? I mean, no facilities ever appeared on regions I have under my control. This means that I will cover entire globe eventually.

But if I remove last one, Project will still advance slowly, right?
>>
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>alien fortress mission
>enemies: 30

h-heh
>>
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Battlefield 1 clothing, helmet, and gun ports when
>1.9 gb update
>it's XCOM 2 mod workshop
>International Voices Pack

OH SHIT
>>
>>164851606
>it's 30 new voices, about half Polish half Russian

Not bad, though I was expecting languages that haven't been done yet.
>>
Outsider and Ethereal ports when
>>
>>164758582
ur useless to me.
>>
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>>164838873
Should I remove timers for my first playthrough of XCOM 2?

I beat Enemy Within, but I'm getting absolutely destroyed in 2.
>>
>>164852907

Get "True Concealment" mod and maybe, if you really have problems (like I did), another mod that add turn or two to timers overall. But mentioned first mod would probably be all you need.

Seriously, simple change and suddenly timers and conceal mecahnic works just like they should have.
>>
>>164852907
Get a mod that increases the turn limit by 2 or 3, it'll change it completely.
>>
>>164855124
Oh, wait, they meant Improved AI when they said Advanced AI.

Disregard, suck cocks.
>>
>>164669751
>Psy troopers are amazing
>they take forever to come online
>already have an A-Team with no room for them
>>
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>game crashes
>reload save
>ayys now do nothing aside from their pod activation free move
>this has gone on for three missions
>>
>>164855694

Speaking of, my current team in X2 is usually made out of sniper-type sharpy, pistol-type one, explosive focused grenedier, gunner-type grenedier, suport with bit of hacking type of specialist and ranger, either blademaster or scout-type, depending on mood.

Who should be replaced with psi-op?
>>
>>164857780
shooty sharps keep the pistol one
>>
Is there anything with which Long War Perk Pack conflicts?
Going down the modbin's list - with or without 30 Abilities - produces an error in that specific mod.
>>
>>164858008

>tfw shooty sharpy is named after me

;_;
>>
>>164857365
You're a dirty cheater
>>
>>164857365
>commander resets the world timeline, completely mindbreaking all ayylmaos
>earth is saved
>>
>>164857365
>commander it seems there is something wrong with the alien psi-network, a blockage perhaps, maybe physical damage from massive feedback
>regardless of the reason the entire alien army has gone into what can be described as fatal stage fright
>use this time well commander
>>
>>164858138
>retrain the shooty one into a pistols
>>
>>164858115
>conflicts with itself
wait no
>conflicts with mod everything and itself
Ripperoni.
>>
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Which mod is doing this? Crashes right after loading in Gatecrasher, I get a black screen instead of the map.
>>
>>164859540

Last time i checked, no one knew what caused that bug. But it started happening after a patch.
>>
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>>164852373

Sorry I can't do anything.

That's why dreams are still dreams.
>>
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>now they arent even reacting to spotting troops
what the fuck did i do
i dont have any gameplay mods, just textures and models
>>
>>164859872
last time that happened restarting fixed it for me
>>
>>164859710

I can relate, bro: >>164775135
>>
Does XCOM2 have any useful launch commands?
>>
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guys im back

It's June 1st
>>
>>164861116
Why do you have no satellites?
>>
>>164861356
Because apparently I'm an ayys best friend
>>
>>164861116
>whole world is in panic
>meanwhile Egypt simply doesn't give a fuck
>>
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>Start new game
>Guy in full cover gets hit for 3 dmg
>>
>>164862724
That's X-Com, baby!
>>
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If I kill the small Ayy will it also kill the mech Ayy?

when two small ones were linked killing the right one would give you a double
>>
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>>164862724
>first real mission after gatecrasher
>send ranger to chop a sectoid
>misses
>get shot 3 seperate times then rezzed as a zombie
>>
>>164862969
Kill?
No.
Damage?
Yes.
>>
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he knows he's fucked
>>
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>4 months into EW on Classic
>Terror mission pops up
>Only have 1 Support, and he's wounded
>Have 5 fucking squaddie Snipers
Fuck this.
>>
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He hit for a 12 crit on the guy next to the crystal

Then my Vet and other rookie both got Panicked and fired on each other

Then a Cyber hentai bot got my knock off Zarya in a full mating press

this fucking game man
>>
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KOWALSKI,OPTIONS!
>>
>>164862487
>Egypt build a wall to keep out the mexicans
>It's somehow working
>>
>>164863817
Evac
>>
>>164850632

What will you wearing for Unification Day, /xcg/?

I'm thinking kevlar and camouflage myself.
>>
>>164863390
>when the RNG gives you nothing but snipers and supports
MAKE IT STOP
>>
>>164863817
Shredder rocket and pray for a crit. Or run away.
>Heat ammo
>Rapid fire
On second thought...
>>
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>>164864020
Plated and Shielded Power Armor
>>
>>164863905
negative. My LT is the only one left.

theres only 2 bulb heads and robo bulb left
I killed the space plate with hidden tentacles

I ran and took cover. Gunna reload and try to drop the mech
>>
>>164864328
speaking of power armor, are there fallout suits yet?
i want my t51 dammit
>>
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surely this will hit right?
>>
>>164864485
None that I can find on the Workshop anyway. Which is odd because you'd think somebody would've added something that obvious by now.
>>
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I had full health wtf
>>
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>>164864345
>bulb heads
>robo bulb
>space plate
I love it when people make up silly names for the ayys
>Beags playing The Bureau
>Hears the soldiers call the aliens "greys"
>"Hey, maybe that's how they started calling them ayys"
>>
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Prospects aren't looking so good
>>164864929
Its the only way I know how to ease my suffering
>>
>>164865043
>Stay on the edge of vision with rookies
>Squadsight sniper on the high ground with laser pointer
>Melt the ayys with sniper then hunker down rooks
It's...possible...on normal...probably.
>>
>>164865403
I wish there was a way for me to live post so you guys could advise me in real time. Or at least laugh at the bullshit i try to pull.

I was supposed to assualt a base like a month ago
Not sure if this is the best team for that.
>>
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So which Bradford did you prefer /xcg/?
Young and eager or grizzled and worn?
>>
>>164865613
>I was supposed to assualt a base like a month ago
You mean the skeleton key base? There's no time limit on that, do it when you're well equip or need the panic reduction.
>>
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Does she have what it takes?
>>
>>164865959
Grizzled and worn. I love the "tired, no bullshit allowed" archetype.
>>
>>164865959
Young Brad makes me feel like I know what I'm doing. He wants to do things by the books which makes me feel kind of smug when my stupid plans work out.
>Commander, we're running out of time!
>Shut up. I know what I'm doing.
>>
>>164865959
I loved when Tygan tells you you're gonna need to hack a live ADVENT Officer, Bradford just says its not gonna be easy but thats its your call. While in 1 when Vahlen and Shen tell him someone is gonna have to get close to an ayy to shock them he flips his shit.
>GET IN CLOSE?
>>
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Lets assault a base.
>>
I bought XCOM 2 from the HB monthly yesterday and I'M GOING FUCKING INSANE.
There doesn't seem to be a single mod/ini setting that disables the auto-focus and auto-zoom when you click on a soldier or have them move around.

This is so aggravating that I find the game unplayable.
>>
>>164865959
I prefer young Bradford because young bradford tear control of the game from me to yell in my ear that we are losing civilians left and right command.
>>
Post Ayy killing music
https://soundcloud.com/beat-fatigue/gramatik-satoshi-nakamoto-feat-adrian-lau-probcause-beat-fatigue-remix
>>
>>164851775
>>164851606
nice
>>
>>164866028
>british
no
*misses on a 99*
pffff. nothun' pursonal govna
>>
>>164865613
don't research the ayy capture aka base assault path until you've gotten good weapons and armor tech
>>
How much savescumming do you find is acceptable on a non-ironman run? Where do you draw the line?
>>
>>164867341
she actually does miss alot
Considered giving her a SCOPE
>>164867531
vahlen always makes it seem so damn important
I'll ignore her next time.
>>
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>>164866028
I haven't played vanilla in years. What is that toy she's carrying supposed to be? Laser sniper?

>>164866664
Good luck.

>>164867668
You're supposed to listen to her sweet voice but ignore the words yes
>>
>>164867629
>reloading a save
There, I drew the line

>>164867668
Yeah the game isn't exactly the best at actually directing you in the correct direction.
>>
>>164867778
yup the best weapopn she has is Laser sniper
but I also got her carapace armor so hopefully she'll survive any damage.
>>
>>164867778
Vahlen is my scifu.
Is there any better scifu?
>>
>>164867629
If something bugs out (Like an AYY attacking on activation without the second wave option) or I misclick.
>>
>>164867668
I scum as hard as the game lets me.
Shame there's no Save Scum Second Wave option in 2.
>>
>>164867629
i save at the beginning of every mission so if things go ass backwards or something fucks up i can try again
sometimes ill dick around with success chances on hacking but thats it
>>
>>164867668
>vahlen always makes it seem so damn important
Don't listen to Vahlen's lies, grenades are best weapon.
>>
>>164867962
>so hopefully she'll survive any damage
Be honest, if she's in the medbay during any missions, the campaign is over.
>>
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>That moan when they got her
>>
>>164867629
Only reloading to a save before you embark on the mission so if you retry its not the same layout or enemy positioning.
>>
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>>164865959

I pick the third option
>>
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>install allied aliens mod
>start new game
>second month, contact rogue operative
>do the rescue mission to free the defecting ayy
>get a free archon
>mfw
>>
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They can melee for 9 damage?
Why the fuck do I have guns then?
I'll just punch the shit out of everything
>>
>>164870739
lids gonna lid
>>
My team Specialist just discovered her ability from AWC - that Ranger double shooting thing. At the same time, my blademaster Ranger discovered that Grenedier skill ealing crit and increasing next damage to same target by 3 from all sources.

Should I feel happy?
>>
>Julian unique voice for spark
Oh god it's the best
>>
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Just got my 12 shekel XCOM2. Which of the DLC would you recommend?
>>
>>164871542
Those pretty good. Honestly if you get any actually useful perk from AWC you should be happy.
>>
>>164871695

Anarchy's Children is just cosmetics, i recommend the other two, unless you're a PUSSY, in which case i only recommend Shen's last gift.
>>
>>164871695
shens last gift
only one that isnt just cosmetic shit
>>
>>164871718

Yeah, my gunslinger-type sharphy got her at the very last rank - Blast Padding. Seriously?

>>164871695

Shen Lastu Giftu. Its Lily!

Lmao Rulers only if you want challenge.

Anarchy is just cosmetics.

>>164871613

>Do you actually think I will help you?! ...because I would love to! I will serve XCOM and all directives of Chief Engineer Lily Shen! What? What was that? WHAT DID YOU DO TO ME?!

I almost felt bad for Julian and how Lily messed with his programming.

https://www.youtube.com/watch?v=MmE9vvsaass
>>
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>it's a sectopod, chrysalid queen and berserker queen walk in to a bar episode

At least not all three at the same time, but sure was an experience doing all three back to back.
>>
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Beam Drones?
We FTL now
>>
>>164873135
>Beam Drones?
Worse. Repair drones
>>
>>164873404
Pls no
the plates already dodge most of my shit
>>
>>164873404
shit you weren't kidding.
I got the plate down to 1 health and then lol heals for days
>>
>tfw never sneak attack a group of ayys with a tank
>>
>>164864675
>no squad size upgrades
>no lasers
>no armor
>while encountering Mechtoids

You're fucking this up pretty badly.
>>
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>>164874829
At this point we just trying to see how far we can go

I'm deep in the ayy base and my whole squad is dead except for my sniper. She's missed almost every shot.

I hope theyre gentle
>>
>>164874767

Rilea > Imca.
>>
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ANOTHER ONE

I want off this wild ride
>>
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>>164872261
>you can abduct Julian

What the fuck? I just killed it.

Do you have to hack the Julianpod or something?
>>
Whats the deal with the "joke" about guy callen Van Doorn and Bradford decided that they dont need a guy like that?
>>
>>164874741
Rockets are a good solution to smoke the drones and soften up the disc
>>
>>164875583
Van Doorn was a VIP from EU/EW that became a fan favorite because of his quips and role in Long War.

He kind of had a few screws loose.
>>
>>164874767
anime is garbage
>>
>>164875547

No, just Lily mention during one of the visits to workshop, that she actually discovered that Julian stored backup of himself on her personal Gremlin. She then claims that Julian could be nice "pilot" for future build SPARKs.

But that dialogue from Julian side, on the video I linked, clearly shows that while she indeed used his backup for Xcom made SPARK unit, she also made sure he wont go on rampage again, likely by hardcoding him with absolute loyality to Xcom and most importantly, herself. T his horror of course, but who cares?
>>
>>164875728
I only have a sniper with no grenades left
>>
>>164875547
nah its a voice option for sparks
shen got a copy of julian fromher hacked gremil, butchered his higher thinking andmadeitan option for sparks
>>
Speaking about SPARKs, are they actually useful?

I mean, in EW, MECs were really nice additions to the team, both tanky and deadly. But recently I ran into opinion that SPARKs are mediocre at everything and just "suck" experience from better units.

Would that be true?
>>
>>164875894
That's horrible and hilarious.
>>
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WATCH AS MY SNIPER SOMEHOW MISSES BOTH
>>
>>164876080
theyre basically a combination of a grenadier that has both shredder+blast padding and a specialist
>>
What promoted class should I take with my rookies during the beginning of Xcom2?
>>
>>164876293

But actually worth using?
>>
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>>164875257
>Rilea > Imca

u fokin w0t m8?
>>
>>164876468
Grenadier. Cover destruction=rookies hitting things.
>>
>>164876656
Ok, thanks
>>
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an attempt was made
>>
>>164876485
theyre not main squad worthy but a good backup
>>
>>164876852
RIP
>>
>>164876080
They're kinda poor offensively, but they find a niche as a permanent mimic beacon and mobile high cover. Personally I'd rather have another grenadier.
>>
>>164874767
Did you just accidentally imply alien rape?
Muh fetish!
>>
>>164876945
LW2 grenade nerfs/cover health buffs can't come soon enough
>>
>>164866664
>>164876852

F
>>
>>164877219
Just use the damage falloff mods senpai.
>>
>>164876596

At first I was all like "shut-in introvert girl? Im in!" but during actual game turned out that Imca remains 110% tsundere in every single situation, while Riela warms towards Kurt and actually gets attached.

Tsundere is a meme.

>>164876945

Kinda sad, since MECs really shined at EW.
>>
>>164876852
F

Don't skip abduction missions next time.
Abduction missions = sciguys or engis or shekels = quicker/cheaper/more equipment respectively
Also satellites are pretty good.
>>
>>164876945
>permanent mimic beacon
>Yeah, just go stand over there, out in the open in front of the ADVENT
>It'll be fine, trust me
My sides
>>
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>>164877460

She comes around too, eventually.
>>
So, basically, skullmining Codex means Council bald badass guy death?
>>
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>>164875257
>>164876596
C'mon guys, it's obvious who best girl is.

She can pinpoint headshot people at a distance with anti-tank rockets, for Christ's sake.
>>
>>164878758
>dead
debatable, show me a body
>>
How are you staying warm /xcg/?
Snowfall is getting heavier. Just made some stirfry.
>>
>>164879285
>How are you staying warm /xcg/?
So-Cal
>>
>>164879285

Its -20C outside, but my RX480 keeps me warm :)
>>
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>got new private
>name: david anderson
Taking suggestions for dank may mays, /xcg/.
>>
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I dont have any soldiers.
How is this not a game over yet?
>>
>>164880076
Well hire more I guess kek
>>
>>164880076
>nigerians wanting ghost grenades
They should just do all their operations during nights to have permanent invisibility.
>>
>>164880076
Interesting. I've never gotten to that point so I guess I learned something today. But if you don't have soldiers you can't go on missions, and if you can't go on missions everyone will panic and end the game pretty quick.
>>
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Hey /xcg/ i got a problem, im stuck on a mission with the archon king, everytime I kill him my game crashes. And I cant force him to run away because he fucks up my team if i dont kill him. Im playing on xbox and cant find a solution anywhere. Anyone have any idea on how to fix it or what i can do to protect my team?
>>
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Still in march. Should I recruit some more rookies?
>>
>>164881154
how do you have so many leveled at the same time
>>
>>164881416
Guerilla Tactics School m8. Its one of the if not the first facility you should build.
>>
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I bet the base is in russia
>>
>>164881534
Don't even have it built yet
>>164881416
Sent out 1 grenadier and 3 rookies on all missions before first retaliation
>>
>>164881534
xcom 2?
I'm still on EW
>>
>>164881534

AWC or Guerilla first?
>>
>>164881714
I mean that works too but I prefer the GTS so I can focus on leveling an A-Team early on.
>>
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Technically the cannon ending no?
>>
>>164881880
no
>>
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>>164881938
oh
>>
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This looks somewhat familiar, right?
>>
>>164881880
No. Whats inferred to have happened is the XCOM project gets bum-fucked at HQ when the big mothership arrives and Earth surrenders, you're also kidnapped. The bald council member is the only one that doesn't surrender in XCOM 2's story and goes into hiding alongside whats left of the XCOM Project.
>>
>>164875879
Anime in general or that anime?
>>
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Where should I put my first base?
>>
>>164882208
>[!] Missed
>>
>>164882528
I was under the impression that the Spokesman just went undercover within ADVENT, seeing as he has access to a fair deal of their network.
>>
>>164882649
Antarctica mod base when?
>>
>>164882693
No, he just has his own network of discreet contacts. The friendly VIPs you usually pick up in his missions are probably part of his contact network.
>>
>>164882206
There just really isn't a canon ending for X1 period.
>>
>>164882693
>>164882848
The councilman is a mole in ADVENT, that's a fact. That's why all his intel is so good and he knows info that only the very highest ranking members of ADVENT could possibly know.
>>
I'm thinking Asia for my base. Unless the Air and Space buff applies to Satellites
>>
>>164881880
I'm pretty sure when you first meet that bald guy in XCOM 2, he states all other council members betrayed humanity except for him. The ending you posted is like the exactly opposite of that
>>
>>164882206
This >>164882528 is what happens, any subsequent playthroughs or anything that happens after that point in the campaign is a simulation.
>>
>>164883310
It doesn't, but don't discount Africa for that sweet welfare money, or South America.

Seriously, South America's bonus saves a shitload of time and confers some pretty strong items.
>>
why did the ayys come to earth in the first place?
>>
>>164882649
NA is good mid to late game, SA is decent early game depending on your strategy, Africa is greedy but still really good, Asia is good for early/mid game. EU is iffy because I usually never get labs and only one or two workshops.
>>
>>164883335
>any subsequent playthroughs or anything that happens after that point in the campaign is a simulation.
Wrong. XCOM 2 canon and XCOM 1 canon are entirely separate.

>>164883447
Space Cancer
>>
>>164883310

Asia is the best, in my opinion. No, USA buff apply only to aircraft.
>>
>>164883430
SA also has only two countries so getting full covarage is really easy though. Remember in vanilla you get your continent bonus when you start anyway, so SA is a bad choice imo
>>
>>164883310
>Unless the Air and Space buff applies to Satellites
Jesus christ that would be way too good
>>
>>164883447
If we're considering the Bureau to be canon (which based off references in EW, it is), the aliens first rolled around the 1960s.

Know that the entire continuity of the XCOM (and X-COM, which is an entirely different universe) series is disjointed as fuck since story has never really been the focus. For example, both endings to EU are technically not canon.
>>
>>164883721
>both endings to EU are technically not canon.
they are canon
>>
>>164882680

Actually, she was preparing to fire that pistol skill that targets everyone in sight - all shoots connected.

I actually thought that somebody will connect it with Starcraft ;_;
>>
>>164883721
More than one ending?
Loss and victory?

I picked Asia as my base. Wish me luck.
>>
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>>164883447
Kinda heavy spoilers
The Elders are searching for a race that is both physically enduring and also have the capacity to be highly capable in psionics. Every Alien race you encounter are the failures of their search, re-purposed as military for use in the next invasion. The reason why they're searching for such a race is because they require a new vessel to transfer themselves into to escape the incurable disease that afflicts the Elders, slowly degrading them and making them incredibly weak physically.
>>
>>164883840
And they also failed to ascend to a purely psionic/energy based lifeform, unlike some other ethereals, so they really need those bodies.
>>
Also, bump limit reached, new thread when?
>>
>>164883836
Yeah, loss and victory.

>>164883797
The victory ending of EU certainly isnt canon since XCOM 2 is happening.

The defeat ending technically isn't canon since XCOM 2 is based off a in-universe book rather than the actual ending.

The aliens force a HQ defense early, kidnap the commander, and force the planet to surrender since they skipped the "slowly ramp up" part of the invasion.

It's an autistic technicality, though.
>>
>>164884237
But it is canon Anon because All of EU is the simulation
>>
>>164884464
I want this meme to die
>>
>>164884237
>The victory ending of EU certainly isnt canon since XCOM 2 is happening.
Devs specifically stated X2 is an alternate universe. Therefore, XCOM 1 victory and defeat are canon, and the XCOM 2 universe has a completely different XCOM 1 canon.
>>
>>164884464
>Retcon the entire game
Wow, it actually works. It's stupid but it works.
>>
>>164884632
>>164884464
Except thats wrong because if it was all a simulation you wouldn't know Bradford, Vahlen, Shen, or anyone from the original base.
At most a portion of it is a simulation.
>>
>tfw lost a soldier on the first mission

I got critted by a brain boosted bulb

This does not bode well for my run.
>>
>>164884803
You know what they say, crit happens.
Unless you got flanked, then it's probably your fault.
>>
>>164884916
>>164884916
>>164884916
>>164884916

New Campaign Commanders
>>
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which one guys?
I'm leaning towards the never panic.>>164884919

no flan
>>
>when you see the Viper for the first time

https://www.youtube.com/watch?v=V4jH0WeV67I
>>
>>164883840
>making them incredibly weak physically

why don't they just go to the gym?
>>
>>164879395
at least there are clouds
>>
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>>
am i banned
>>
>>164726764
http://pastebin.com/dHd9iFCN

uninvited 1-3 are really good reads.
crashlanded is alright but not about snek really. seliphis prize is daww as fuck.
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