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/dfg/ - Dwarf Fortress General

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no edition
Previous thread >>164265176

>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date. Alpha version available, expect issues if you use it.):
http://www.bay12forums.com/smf/index.php?topic=139553.0
Alpha: https://github.com/DFHack/dfhack/releases

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>>164603008
m8, its alcohol, it doesnt exactly weaken them
it makes them stronger and braver, but they cant land a hit

Hmm, scratch that, its a fucking zombie-type death touch
I though these bastards were dying to an OD, but any of them who receives an injection dies inevitably at aprox 2000 phases

>>164603458
kinda unoriginal OP
>>
>>164603663
>dwarven alcohol is strong
>strong enough to kill armies
Looks like bees are finally useful
>>
How do I make a dwarf complete a hole going straight down? Whenever I try to make a dwarf channel straight down he quits after like 3 or 4 z level and climbs up.
>>
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>>164603871
I think its a bit too much anon
I mean, I know that now that I had the idea, people are gonna use it, but its too much for the world
Now I know how einstein felt about the atomic bomb


On a completely unrelated note
A stream of water pushed me to a pool of lava. Tried to drop water on top of mke but didnt work, so I run of to the river
As I jumped to the river, I died mid-air.
This has probably been the weirdest death I have ever gotten
Makes me wish a drawfag would draw it, actually
>>
>>164604705
apparently, you should inject them alcohol, then they should be stupid enough to dig their own grave

I dont actually know, its pretty weird, does it happen often?
>>
>>164604705
You can't. Dwarfs will eventually get hungry, thirsty, or tired. At which point they'll abandon their task and search for food/drinks/beds.
>>
>>164604705
Maybe build a locked hatch over him as soon as he's dug one tile down? Or maybe just a put a locked door between him and everything interesting.
>>
>>164604705
The climbing mechanics make them do it to avoid danger. It has nothing to do with having other things to do.
>>
>>164605796
They do it to get out of holes with no other way to get out. My miners do it all the fucking time when I try to dig wells and it's annoying as fuck since there's no way to ever get them back in that hole and no way to finish it from below.
I wish climbing was never added. It adds absolutely nothing to the game except frustration.
>>
>>164606047
You should learn to adapt to the changing circumstances. Climbing is good because it makes it harder for players to hide from enemies (you can still just seal yourself off with drawbridges, but who the fuck does that).

Just dig a staircase, and then make the channel nex to it.
>>
>>164606337
>(you can still just seal yourself off with drawbridges, but who the fuck does that).
heh
>>
>>164606047
Dwarves are annoying pieces of shit and you have to deal with it.
>>
>enable soundpack for shits and giggles
>load up a random 2 year old fort
>"Orik Cuntson has gone insane" in the middle of a packed tavern
>bombarded with ~100 sounds of punches and kicks as he is beaten to death in the middle of the dancefloor
>the bard throws out his corpse
who tf thought this was a good idea?
>>
>>164607918
Me
>>
>>164604718
>I have become alcohol, the destroyer of worlds

But really, what are the stats of this race?
>>
>>164606337
>Climbing is good because it makes it harder for players to hide from enemies
Not at all. It just means you have to actually put "effort" into building your wall instead of laying some trees on their side.
Rock block walls are almost impossible to climb, and all it takes is the slightest overhang to make your walls impenetrable again. Make your walls 3-4z levels high and enemies won't even try to climb them, even if they could.
Climbing adds nothing positive to the game.

Meanwhile, climbing has made it impossible to
>dig a hole straight down
>have any trees on the map without getting your dwarves air-stranded the second they see a buzzard
>cut down trees without getting your woodcutter and the only axe air-stranded because a kea existed somewhere nearby
>have multi-Z level rooms without getting dwarves air-stranded whenever they get in a brawl
>have surface structures without getting dwarves air-stranded when a kobold shows up

Nothing ever climbs anyway, except for your dwarves, and they never do it when it would actually be beneficial. They exclusively do it to get themselves stuck somewhere and starve to death unless you happen to get lucky and notice them before they die.
The worst part is that climbing isn't even completed. The AI only knows how to climb up or release hold. Climbing sideways or downwards is impossible, which is why the feature is so retarded and useless.
>>
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>>164607918
>Orik
>the bard throws out his corpse
>>
>>164608429
I've had many dwarves save themselves after falling into water thanks to climbing.

Also, even from what you wrote, it's clear that building outdoor fortifications is more challenging now.
>>
>>164607918
>bombarded with ~100 sounds of punches and kicks as he is beaten to death in the middle of the dancefloor
Tell your bard to stop playing this song so much.
https://www.youtube.com/watch?v=BsISfQAXE60
>>
>>164608685
It's really not though. All it takes is a 1z level wall with floors built along the outside edge. Sure it a little more than doubles the material cost, but walls were already cheap as fuck anyway since 1 boulder=4 blocks. Just add a second mason and you'll have it done by spring Y2 easily, well before anything could possibly threaten you. Or at least anything that wall would help against.

Besides, what kind of loser only built 1z level high walls anyway? It makes your fort look like some shoddy village, not a dwarven fortress.
>>
>>164607918
>2 year old fort
>Tavern

yeah no
>>
>>164610026
Well, you could give him the benefit of doubt and assume he meant in-game years, but even then, >>164608494
still applies.
>>
>>164609196
>Besides, what kind of loser only built 1z level high walls anyway? It makes your fort look like some shoddy village, not a dwarven fortress.
heh
>>
>>164608273
>Dastot McOppenheimer
>'We're all Urists now.'
>>
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>>164609196
>Besides, what kind of loser only built 1z level high walls anyway?
>>
>>164609196
>Having any part of your fortress outside
>Needing a wall

You might as well be being a well defended shanty town regardless, anon.
>>
>>164611772
>Wasting time hauling wood into your fortress
>Letting your military get cave adaption so they get nauseous and get killed when they have to fight on the surface
>Not having huge ass walls and shitloads of statues to show off how fucking cool your fort is
>Not building walls so that the moment thieves, werebeasts and snatchers get spotted, its because they turned the corner and walked directly into your barracks, getting them instantly murdered
>Allowing elves entry into your fortress proper
>>
>>164610026
it was ingame
>>
>>164612498
>Needing wood at all (elf???)
>Not embracing cave adaption because your military should never be outside anyway
>Letting ANY of your dwarves out ever past the first couple of weeks because that would mean you even have an entrance to your fortress which would be retarded
>Not making your fortress self sustainable and incredibly grandiose on the inside away from prying eyes
>Not fighting incredible battles underground and letting your dwarves enjoy the honour that comes from slaughtering waves of beasts and demons without needing outside recognition of their deeds

Armok is disgusted
>>
>>164608273
well, they are basically dwarves without the beards, size 100000 instead of 60000, a liver 500 instead of 200
they cause inebriation by a scratch atack, through the nails, and thats the atack they use the most

There's a lot more stuff Im thinking of adding to them, like producing alcohol to drink, each one with different effects
Castes, etc. this is only the beggining
>>
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>>164372061
>>164372123
>>164372241
>>164372415
Thanks guys!

>>164560864
Weasel men.
I just like the idea of massive groups of outcast races hanging out together in areas. It also makes it more fun to draw when you have a nearly infinite amount of faces and bodies to draw.

>>164372390
Here you go

>>164582918
Amazing! thankyou!
if you ever want anything just ask!
>>
>>164612739
>Needing wood at all
http://dwarffortresswiki.org/index.php/DF2014:Bed
>>
>>164613390
>http://dwarffortresswiki.org/index.php/DF2014:Bed

>NOT SLEEPING ON STONE SLABS FOR SUPERIOR POSTURE
>>
>>164613527
http://dwarffortresswiki.org/index.php/DF2014:Ash
>>
>>164613625
>http://dwarffortresswiki.org/index.php/DF2014:Ash

>Not procuring all the ash you'll need from forgotten beasts, regardless of whether that's mechanically possible withing the confines of the game
>>
>>164613782

within* even
>>
>>164613782
now you're just being ridiculous
>>
>>164614380
>N-now
>>
>>164614457
>f-fake internet s-stutter
>>
>>164614994
Please. It's almost 2am and I'm just trying to meme with my /dfg/ bros.
>>
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>>164613318
Excellent pic Drew, thanks a mil.
>>
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>mod in bishops and high priests and shit
>give them political roles
>give them squads
>finally get a fucking mission to wage war from an elder priest as a holy knight
>>
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>>164618274
Sadly it's mostly just murdering civvy gobs, though I did find a couple soldiers in the beak dog pit and one that I kicked managed to fall right through the cavern into the magma sea, so, ha ha, fuck that guy a bit more than usual!
>>
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>>164618525
Half a year to go.
>>
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>>164617405
Thanks!


(these last few images: https://www.youtube.com/watch?v=2KODZtjOIPg)
>>
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>>164622454
Thanks again yourself for the pic of my murderloli (this is her: >>164618274 >>164618525) and mom!
>>
New blog post
>I'm having fun chasing down issues with agent identities and rumors and so forth. A lot of the conversation/reputation code wasn't able to cope with the change, and we've needed to differentiate more between visual identification or whether an incident just involves the real and fake historical identities of people in the abstract, especially when you ask a person their opinion about somebody but only know an alias (which you don't know is an alias). People now think more carefully about where their information came from when they decide what they think of people, and do some cross-referencing of known identities and so forth, but they also have to skip certain rumors in their heads that pertain to a person where they can't make the connection (because they don't know a given alias or true identity). So if you ask after a goblin agent using their true name or an identity used in a previous town, people in the current town the agent is infiltrating will properly say that they don't know who you are talking about, even if they have a lot of information about the agent under their current alias -- or they might have an opinion about the old identity if they heard a rumor about it. Where the game previously formed a single set of reputations for one historical figure, people can now give different answers for the true historical figure and each identity, as well as what they think on sight (which may or may not involve any names -- they keep track of which identities they associate with the physical appearance)... (cont.)
>>
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>>164623279
>...We're also trying to keep more identity information intact as rumors fade out over time, to stop covers from being blown by the passage of time, and we also want a bit more realism in terms of linking witnesses that know the physical appearance to somebody else in town that got to know a name/alias of the people and their appearance, but didn't see the incident. For example, if the player robs somebody without saying their name, a problem with the new system was that only the people that witnessed the event thought ill of the player even after a few days, since other townspeople could no longer make the link between the player and the event. However, if the player talks to enough people in a small enough town either before or after the robbery, then whatever name/alias they used should become linked to the incident after a bit of time (the normal rumor spread time). It's difficult to get it right, and it's not going to be quite up to the level where it'll need to be for the justice/crime features later on, but we're trying to keep everything pointed in the right direction. (end)
>>
>>164623279
>>164623454

So after this is he going to work on kobolds or is there anything else left to do in the "Artifact quests and agents" section?
>>
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Forgive me if this is a common question, but what new feature would you like to see in Dwarf Fortress (be it planned by Toady or not)?
Personally I'd like to see light mechanics such as lighting torches in your tavern if you want humans to feel comfortable, and putting them out when it's time for the humans to die.
>>
>>164626131
Proper energy balance with food/sunlight/soil nutrients and body metabolism and waste excretion and sewage management.
>>
>>164626314
>>164626131
please fuck no
>>
>>164626131

"
In D&D, mindless undead are capable of following simple tasks such as "Attack anyone who enters this room." or "Stay here until this alarm sounds, then attack the nearest village.".

Most of the commands they're capable of can be broken down into simple logical statements like 'If X, then Y.', such as the attacking one being "If something enters this room, attack them.".

Do you think that with enough undead, with the right commands, you could effectively create a computer?"

-Anon

I want this.
>>
>>164626360
Being able to grow infinite plump helms in a small patch of mud just seems a bit too gamey. And non-grazer farm animals being able to just multiply without limit as well.
Right now it's really unrealistic.
>>
>>164626131

This >>164626314

I want shit and sewers in the game so i can drown Elves in Dwarf shit
>>
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>>164626456
We do this with water (tiles of 6/7 fluctuating), minecarts, ordered lever pulling, pressure plates, and so forth.

>>164625728
He'll need to get the stuff so you can actually order units to head out into the world and be informed of their progress/lack thereof, a lot of that is actually tied into the agents identities stuff though, just a matter of having it transfer into a form you can see in fort mode.
>>
>>164626587
This. Imagine the sewage draining into a spike pit that would make the spikes really filthy and then goblins falling in would get really bad infections and die.
>>
>>164626660
>We do this with water (tiles of 6/7 fluctuating), minecarts, ordered lever pulling, pressure plates, and so forth.

Well yes but I want to do it with skeletons.
>>
>Start up old fart
>it stinks real bad
>>
>>164626360
Don't worry, I'm not the one making the game.
>>164626314
I very much look forward to [d]esignated shitting streets. Or maybe I'd make a poopoo resevoir in case of particular nobles.
>>164626456
There are already switch repeaters based on creature pathing though repeaters alone do not a computer make.
>>
>>164626131
>Choose physical traits for your character in a manner similar to the ethics system.

>Races can have different cultures.

>The ability to play a peasant farmer, barkeeper, or other noncombat role.

>Romance options

>Ability to join an army and go around doin' shit.

>Animal people get their own independent tribe-countries, have the potential to expand and play with the big boys (Aka default civs.)

>Make Bronze Colossi more in-depth. The idea of living statues that wander the earth and hate everything in it seems so fascinating to me. What do they do, where did they come from, could more appear, ect.

>In-game interface that lets you easily design your own custom race.
>>
>>164626456
You've probably seen this, but just in case...
http://dwarffortresswiki.org/index.php/DF2014:Computing
>>
>>164627369
>ctrl+f skeletons
>0 results

This is a good page for making computers but not skeleton computers. I still need to wait for that.
>>
>>164626131
Poultry that needs to be fed.
Blighted crops.
Harsh, unpredictable winters and malaria ridden summers.
More poverty basically.
>>
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>Start of the second year
>huge migrant wave
>Throw three soliders with no skill in hammerdwarfing but skills in other shit onto my roster with hammers
>Militia commander is my starting dwarf that I always equip with a hammer and the best shield I can buy from the caravan first year
>A werelizard child appears at the fortress
>Send the four after it
>Fucking shits all over them
>other dwarves come running up from the fortress including one alpaca and start wailing on it
>seven dwarves die
>Two milita dwarves die, one being the starting hammerdwarf
>About 20 dwarves and an alpaca were all bitten
>the werelizard turns back and runs for it as a human child
>unscathed
>>
>>164626715
>the attack hits the goblin bowman's left leg, piercing the muscle!
>the xXwooden upright spikeXx is firmly lodged in the wound!
>a floodgate has been opened.
>>
>>164626131
A combat rebalance, specifically aimed at wrestling and biting. Currently, things go like this
>The frail elf child bites the muscular giant in the left lower leg!
>The frail elf child shakes the muscular giant by the left lower leg, bruising the skin!
>A tendon in the lower leg has been torn and many nerves have been severed!
>The muscular giant falls over.(And is never able to use his left leg ever again)
This is fucking stupid. A successful bite turns into a save or die scenario. You're either able to break their grip and make their attack totally useless since biting sucks, or that limb is permanently destroyed since shaking is overpowered as fuck. No middle ground.
It's even worse with joint damage since now you get your spine snapped in half because an alligator bit your thumb toe.
Yeah, shaking something after biting it is how pretty much every large carnivore kills their prey in real life, and it's a death sentence if a wolf does it to a rabbit, and your arm is fucking gone if an alligator chomps down on it and starts rolling. But humans are not alligators. When you crush somebody's upper spine into bone meal, they can't leap up and bite your shoulder and then rip your fucking arm off. Especially not when that somebody is half your size and biting through steel plate.
Meanwhile in Dwarf Fortress, paralyzing a disarmed target actually makes them more dangerous since it makes them start biting, and everyone gets to be an alligator in Dwarf Fortress.


Also, somewhat related, but I'd very much like for there to be magical options to heal tendons, nerves, lost limbs and other injuries that cannot naturally heal. I don't know if healing magic is in the magic update, but I'm really hoping so.
>>
>>164629264
Werebeasts are bullshit.
Always use Legends Viewer to make sure your embark doesn't have any werebeast lairs too close by.
>>
>>164630889

Is there any way to lift the curse yet?
Is my only option to Cask of Amontillado these werefugs?
>>
>>164631279
>Is there any way to lift the curse yet
Oh yes plenty. My personal favorite is to tell them to take a stroll through the garbage dump, and then designate some cinnabar boulders for dumping.
You could also try having them check the bottom of your well for cave crocodiles.
Or you could tell them to fist fight some cave crocodiles.
>>
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What is used to make these kind of stuff?
>>
>>164631279
Kind of. They can break doors, but having two or three in sequence will be more than they can destroy before changing back, from my experience. Since you have so many, you might want to consider starting a seperate mini-fortress of nothing but werebeast dwarves. I think they won't attack each other, though I'm not sure.

Ignore this:
>>164454558
I'm testing is crossthread yous work.
>>
>>164631795
Extreme skill, and probably a good art program designed with pixel art in mind.
>>
>>164627114
Bronze colossi would be cool as a demon/deity built thing. Perhaps if a civilization profanes/offends a demon/god they can make a bronze colossus to torment them.
>>
>>164632084
Did it work?
>>
>>164631795
Is this the original? Why's it so blurry?
>>
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>64 bit dwarf fortress has been released
nice I'll check back in a few weeks when DFHack and Dwarf Therapist are updated
>6 months later
>>
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>>164637651
>therapist works for 32bit but you have to jump through hoops
>>
All I want in life is to impregnate an elf.
>>
What does elf meat taste like?
>>
>>164638114
>Downloading one extra file and putting in a folder
>Jumping through hoops
>>
>>164639189
ELFED
>>
>>164639905
wood
>>
>>164630889
idk i think werebeasts are fun
>>
>>164630889
bullshit.

first, distance to their lairs has nothing to do with the risks of having attacks. their attacks are fully randum, unlike the sieges.

second, if you've played the game for more than three months, you should have a strategy for dealing with them while minimising the risks.
>>
>>164640838
Their attacks are NOT random.
If you embark close enough to a werebeast lair, they can randomly wander on to your map at any time, just like any and all creatures that make lairs and wander around. Night trolls are the sole exception to this rule, presumably because they follow different lair rules than everything else.

Spring year 2 is not soon enough to meet the requirements for a randomly generated werebeast attack. If they're attacking that soon, it's because you embarked too close to one.
>>
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>>164642346
Always remember: you could have been forced to deal with night trolls and bogeymen in fort mode, werebeasts by comparison are fun!

Also, the uh, settings that I was screwing with to try and get all sorts of crazy shit happening with inter-site conflicts seemed to be more effective than hitting a starter plant pokemon with a fucking nuke.

Noticed several wars going on with one of the fortress making "deep" dwarf civs that ended up pulling in the city making "hill" dwarf citizens at times so I checked the embark screen and scrolled up towards the top of the map there, I didn't actually intend for this and only have barely functional fort mode nobles at the moment since they're very hard to make work right with custom positions.

That river intersection there, and another one with the same 2x War+3x Towers, are 2x2 with three 0 flatness tiles and one maximum cliff tile, with more options for larger ones. May have to check around in that one after I get my murderloli run done.
>>
>>164643135
You can always just embark on top of a night troll lair if you want some in fort mode.
Of course all you have to do is lock their door on them and they can't escape, since they're only T1 building destroyers.
>>
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>fisherman hates mussels
>only type of fish he can catch is mussels
>>
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>>164644430
>so he's trying to eradicate them
>>
>>164646080
does unnumbered mean a lot?
>>
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>>164646195
I think it effectively means infinite.

>>164635008
It's not blurry at all. It's pixel art, a digital mosaic.

>>164633894
No.
>>
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Is this a good symbol?
>>
>>164647616
No, a massacre involves many victims, not just one.
>>
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>>164648175
Good point
>>
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>>164648487
Perfect
>>
>>164648487
>wasting all those potential cocksleeves and cocksleeves (male)

I thought dorfs were supposed to be pragmatic.
>>
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>>164648789
They are.
>>
>mucking about with dfhack lua scripting
>manage to remove syndromes from adventurer (fuck petrifiers)
>fast travel
>syndromes reapplied
What the fuck?
>>
>>164642346
>Spring year 2 is not soon enough to meet the requirements for a randomly generated werebeast attack.
but it is.

by then, you should have had plenty of time to dig a hole in the ground, where you can burrow your dwarves.

you should also have had plenty of time to train a militia squad with decent weapon and shield skills. no legendaries, perhaps, but still strong enough to take on a werebeast.
>>
>>164652469
That has nothing to do with the requirements for a werebeast attack.
You don't just magically start getting megabeast attacks because you made a military.
>>
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Can a geologybro tell me how shit my all-dacite mountain tavern would look?
>>
>>164652590
no, you don't. werebeasts can attack at any time.

that's why you prepare properly before it happens, which isn't that hard to do.
>>
>>164652631
made me wonder: will df ever track the chemical components of materials, and use them to determine other things like melting points?

it would be pretty cool. it would also be a stepping stone towards having dorfs become poisoned when their retarded players use poisonous minerals because they "look good".
>>
>>164652659
>werebeasts can attack at any time
After their population and wealth requirements have been met, or if you embark too close to a lair and they stumble across your fortress prematurely(which also happens with semi-mega and megabeasts).
>>
>>164652815
Might not be for years but I imagine Toady will get around to it at some point.
>>
>>164652945
The wiki doesn't say anything about requirements for werebeasts, so it is to be assumed that they can appear at any time.

But like I said, this isn't a problem. It's just an incentive to get your militia up and running early on.
>>
How come there's still no dfhack and therapist?
>>
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>>164653702
>How come there's still no dfhack and therapist?
How come anon's never learn that the 64 bit version is more challenging for the dfhack crew to work with?

Just use the alpha if you need dfhack that badly (although I wouldn't recommend it until it becomes more stable). Therapist can go sick a duck.
>>
>>164653702
64bit release came with a compiler change (and the 64bit change itself), making updating more complicated and tedious.
>>
>>164654045
Though Toady said he'd put a symbols export next time, yay.
>>
>>164652815
That seems a very stupid increase of resolution of the game model without anything of benefit
>>
>>164654853
it will be useful when alchemy gets implemented.

certain receipts will require certain elements, which you can get need by gathering and processing certain minerals or plants.
>>
>>164655053
There are ways to do that without modeling chemistry, electron orbits and crystalline structures.
>>
>>164655226
But by modeling them, we become able to generalise a lot of processes in the game, which is exactly what Toady wants to do.

It means less preadded bloat and more original content that is generated according to a set of rules.
>>
>>164655626
You should read about simulations and models before spouting bullshit on the internet.
>>
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>>164656232
Why don't you enlighten me instead?

There's nothing that brings dead threads back to life as a good ol' shitflinging.
>>
>>164656337
Why don't you read your own sentences again.
>I think toady should stop developing the game for some 10 years, enroll into college again and study physical chemistry
>then I want him to create a physical model of our microscopic reality in a already overly complicated, badly coded and a mess of a game
>just so we can have a tiny bit of gameplay suiting my 12 y.o fetishes

Do you think that in predator-prey models (or any other, unless expressly stated it should be an autistic model) I or anyone ever delved into the deep psychology of predators, how the sunlight glare can affect their hunting skills or how much blood their hearts pump while running? Of course not, you get the same results using a shorter statistical path of how much area a hypothetical individual can cover per amount of simulation time or steps and what is the chance of catching a prey. Do you think anyone on earth ever cares for how digestive acids behave when doing that? Nope, you just set a ratio for energy and mass exchange.
>>
>>164652815
>implying dwarves get poisoned by minerals like humans
>>
>>164656747
>fetishes
>digestive acids
I mentioned nothing of the sort. Calm down, you're being paranoid.

What I suggested was mostly for minerals.
>>
>>164657871
>>164657871

Im not the other guy but there is a lot man.
https://en.wikipedia.org/wiki/List_of_minerals

Other guy is kind of a cunt tbqh senpai
>>
>>164623279
>>164623454
bretty good that he is depuring this new system enough
>>
>>164657871
Honestly your suggestion sounds reasonable. The other anon sort of took it to absurdity for some reason.
Like you could put some basic chemical properties for each mineral so they could have emergent things happen. Like solubility in water, oxidizability, things like that.
>>
>>164659630
>CONDUCTIVITY
>>
>>164626131
Im glad to tell you that light, lightnings and ilumination in general are planned features confirmed by Toady

As for me, there are just too many things
Some months ago I started taking a deeper interest in the game and the way it can evolve, and I started making my own suggestion files, or just noting every idea that I deemed interesting enough and DF-like enough (you know, not steampunk stuff, only DF-like stuff)
Since then I have cropped 288 pics by myself, and written about 88 suggestions (in the first file I checked)

I guess what I cant really say what I want more, but a good example would be

>85-again, talking about interaction with the world, I liked the idea that you could sit on a chair/bench, or at a bridge's lateral part (some drawfag) and just let time pass naturally. Not only its relaxing and lets you see how things work, but would be helpful or even mandatory in situations that require waiting or observing something. Letting big ammounts of time be passes by smashing '.' is dumb as fuck
>The sitting thing is needed, as other stuff could be, so you weren't standing alone in the street for hours waiting for something to happen, somebody would notice it
>>
>>164628340
>Mr urist, on the phone
>Merc with sunglasses
>All in the middle ages
I love you Drew, I really do
>>
>>164647616
>>164648175
>>164648487
>>164648730
/dfg/
>>
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>>164652815
>>164653080
>>164654853
>>164655053
Rubik asked him that in the previous fof
Apparently the game will have chemical properties
I dunno why some of you are so angsty about that, its rad as fuck, and will make the game better, not even talking about modding stuff
>>
Why aren't dwarves cannibals? Aren't they an industrious race? Why would they waste food like that?
>>
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◊◊◊ˇˇˇ◊◊◊
ˇˇˇˇ‡‡ˇˇˇˇ
◊◊◊ˇˇˇ◊◊◊
>>
>>164663524
Is that an engraving of a Grizzly bear killing an elf while dwarves laugh, you cheeky little bastard?
>>
>"I fear there will be another Nightmare Apocalypse," said Maktow. "As a Beast Maimer, you know what happened when Axolar ascended to the universal throne. Monsters from every world in creation spilled onto the Earth. Imagine what will happen now that Cenaster has that power. Instead of a humble monk from Cogita, a demon will sit on the throne."

Last Threetoe story is actually pretty damn interesting
If we are gonna have all of this stuff in the future version of the game, I'm gonna be a happy man
>>
>>164663524
Pretty nice, good aesthetic.
>>
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First for Masterwork is for the Master Race
>>
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>>164666541
>>
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>>164668123
fuck, meant to save it as gif
>>
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>>164666541
dank template
>>
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>>
What are some fun things you guys found in Legends more recently?
>>
Are cats naturally good at climbing? I noticed that a stray kitten in my previous fortress was marked as a legendary climber.
>>
>>164672290
a 300 year old hydra with hundreds of kills and multiple civilizations to its name
that died to a random rhino
>>
>>164673228
They're legendary climbers from birth.
>>
I spent the last few hours stripping a roaming goblin army naked. After I managed to get away (I punched the shit out of them until they all fell unconscious then jumped away) I sold all the armor and weapons to a nearby town. I can't even imaging how they would have to explain that to their group leader.
>>
>>164673418
If that rhino is still alive you gotta claim his horn and use it as a legendary knife.
>>
>>164676663
That's the thing
The Rhino didn't even get a name for it
It just says "A rhino" in legends and there are no named Rhinos in history
>>
>>164677613
It must have been during a battle, then. War animals don't become hist figs for their kills.
>>
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>>164672290
>over five thousand soldiers on one side
>a giant on each side, both of which I think were lying and pretending to be gods
>they meet on the field of battle and clash as one massive army takes on a hugely outnumbered force in a futile attempt to hold them off

>>164673228
>that feel when you're walking down the street in a town and a cat headbumps you
>there's no cat standing around you
>it's just standing on the wall above you
>>
>>164677613
Seek out the families of the people the Hydra killed and eradicate their bloodlines then. The Hydra was clearly an avatar of Armok cut down too early.
>>
>>164677838
I wonder when Toady will make Legends battle actually make sense rather than the duel conga line that we have currently.
>>
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>>164679258
One side took out 5000 of the other side there, with the giants braining huge chunks of the opposing armies, and they dueld several times themselves.

Though he did say the squad stuff was also part of the framework needed for that.
>>
>>164671248
Nice...now do Altaic pleeease?
>>
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>>164680874
Just imagine the same dorfs mounted on horses or something.
>>
page 10 begoen
>>
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>spam random name for my emblem
>Attempt to make a scene relating to the name
I have done nothing but fiddle with this shit for hours and you cant stop me
>>
>>164671248
>2cat
lmao
>>
>>164646675
Oh, turns out it was just firefox resizing it to fit the horizontal resolution. The large pixels all had this one-pixel wide border where it was interpolating shit.
>>
>>164686714
Coming up with cool civ symbols is the best shit ever.
I always make a statue or engraving of both my local symbol and my civ symbol and put them in my mayor's office, though it usually ends up being something like
>This is a statue of Urist McWarGod being fucking awesome and killing 6 hundred million goblins
next to
>This is a statue of two thrips
>>
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>>164672290
>>
>>164692379
Is this a world with very few elves or did those humans just really hate that one elf?
>>
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>embark on site with two biomes, both with multiple shallow and deep metals
>prospect all
>only useful ores are gold and adamantine
>>
>>164692379
>obligatory Brazzers joke.
>>
>>164692516
They had probably worn down the defenses of that retreat for a long time, leaving that elf as the last defender. It's interesting that no commander is named on the elf side. Maybe that one unfortunate elf wasn't even a hist fig.
>>
>>164692719
>Leonidas McPointyEars comes back from feasting on a few dwarf corpses to find his treehouse village burned to the ground
>As the 3,000+ strong army is about to head back from their glorious crusade they spot him
>At this point it's not about necessity but about killing for sport

Glorious
>>
>>164693097
I meant Legolas for fuck's sake.
>>
>>164622454

>tfw no cozy tavern on a cold rainy day wearing yoga pants and oversized t-shirts.
>>
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I just realized something.

>For example, if the player robs somebody without saying their name, a problem with the new system was that only the people that witnessed the event thought ill of the player even after a few days, since other townspeople could no longer make the link between the player and the event.
>However, if the player talks to enough people in a small enough town either before or after the robbery, then whatever name/alias they used should become linked to the incident after a bit of time (the normal rumor spread time).

That suggests we'll get something like:

>Greet
>Greet as Ngebzo the Monk
>Greet as Ral the Prophet
>Greet as New Identity (New Menu)
>Bypass Greeting
>Nevermind

>>164692516
They spent years sacking that fucking site over and over again.

>>164692695
>eyyyy

>>164692719
>>164693215
Leonidas worked too.
>>
>>164693695
>They spent years sacking that fucking site over and over again.

Scorched earth operation my dude. Burn down the trees then keeping coming back to burn the very soil to make sure nothing grows on it.
>>
Is there any way to change migrants' skills? I want my migrants to be only peasants, with zero skills
>>
>>164694048
for most professions, the skill they have when they arrive isn't important. you can just change their labours to whatever you want, and they'll get good at it before long.
>>
>>164693695
Does this mean that I'll finally be able to greet bandits with "Behold mortal, I am a divine being!" and have them freak out because I'm a legendary +5 persuader and liar?
>>
>>164632084
I personally have just been literally walling them inside a small space with stone.
>>
>playing around with taverns for the first time
>accept all petitions because why not
>pay no attention for a while
>suddenly get notifications about a dead dwarf and bard
>look at the reports
>apparantly the dead dwarf disagreed with the bard about something and punched him
>the bard immediately kicked his neck so hard the arteries burst open and he bleeds out
>bard gets gangbanged by bystanders
>half the visitors are experiencing emotional distress

Jesus christ
>>
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>>164695250
I hope so.

>>164695701
Wonderful isn't it?
>>
>ARMOK TIER
Dwarves

>IRON TIER
Humans

>WOOD TIER
Underground animal tribes
Kobolds

>CLOTH TIER
Goblins

>MIASMA TIER
Elves
>>
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>>164697575
Miasa feel elves in aree my dorfs are spidering?
>>
>>164697683
:DD
>>
3 biomes but one has 0 shallow and only one deep metal, or 2 biomes with multiple metals each?
>>
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>>164697575
Actually, it's more like this:

>God tier
Dorfs. They have the most advanced technology, as only they know how to produce steel. They also have the highest degree of social complexity within their society: just look at all their entity positions, and the interralationships between those positions. They have a well functioning buerocracy, and all trade is controlled by the state.

Dwarves are no doubt the strongest race in the game.

>Top tier
Gobbos. They are nowhere as technologically advanced as the dwarves, but there are other impressive feature to their society. They posses the power and knowledge to erect monumental towers, and just like the dwarves, they dig their homes out of the earth itself. They are basically the more civilised and less hypocritical cousin of the elves.

To be fair, I never considered the gobbos my enemy. I see them more as rivals, because out of the major races, they really are the only ones who can challenge the mighty dwarf. The dwarves and the goblins are the only two power players in the world of DF.

>Shit tier
Elves. Like orangutangs, they build primitive nests in the treetops by twinning the branches together. Like the subterranean tribes, they are only capable of carving their tools out of wood, and they have the poor taste to claim to do this through some kind of nature loving magic.

The only redeeming trait of elven society is the relatively high social complexity. Their richness of noble positions is second only to the dwarves.

>Below shit
Humans. They possess the same technology as the goblins, but they don't put it to decent use. Most of their settlements are sprawling, miserable shanty towns. In the vast majority of the shacks in which they make their living, the floor is just dirt.

They don't have the complex society of the dwarven and elven societies, but instead a primitive feudal system where the only positions are the "law giver", the "general" and the lesser lords.
>>
>>164699930
Love the little details, do more of the Indianon Jones ones too!
>>
>>164701963
I will, but it will have to wait until the artifact release. It would really enrich the whole thing, and lessen the need for roleplaying.

I'll probably make some more frowns during the weekend, though.
>>
>>164702320
True, the chaos should be fun too.
>>
>I'm having fun chasing down issues with agent identities and rumors and so forth. A lot of the conversation/reputation code wasn't able to cope with the change, and we've needed to differentiate more between visual identification or whether an incident just involves the real and fake historical identities of people in the abstract, especially when you ask a person their opinion about somebody but only know an alias (which you don't know is an alias). People now think more carefully about where their information came from when they decide what they think of people, and do some cross-referencing of known identities and so forth, but they also have to skip certain rumors in their heads that pertain to a person where they can't make the connection (because they don't know a given alias or true identity). So if you ask after a goblin agent using their true name or an identity used in a previous town, people in the current town the agent is infiltrating will properly say that they don't know who you are talking about, even if they have a lot of information about the agent under their current alias -- or they might have an opinion about the old identity if they heard a rumor about it. Where the game previously formed a single set of reputations for one historical figure, people can now give different answers for the true historical figure and each identity, as well as what they think on sight (which may or may not involve any names -- they keep track of which identities they associate with the physical appearance).

and despite text like this, there are still people that complain about mundane side-effects like lack of sieges.
>>
>>164711481
>why don't people prefer to have nothing but text in their games over gameplay
>>
>>164713367
ayyyyyyyy fagget
>>
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>>164713925
>pointing out that people like gameplay in their games
>ur gay
>>
>>164714185
>he doesn't play dwarf fort to argue the quality of elven poetry

you enjoy the company of men
>>
>>164674032
Hypercompetent martial gymnasts can't be that rare in the DF universe, can they?
>>
>>164711481

Honestly sieges are a pretty big part of the game. He should at least tweak some things to make them more frequent.
>>
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How are your forts/adventurers going /dfg/?
>>
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>>164717819
>>
>2017
>No 64bit DFhack or therapist
>>
i don't think i've gotten 1 child snatcher since 40.01

am i just really unlucky or are they just more uncommon?
>>
>>164697575
I think Elves are ok if raised right. Born into a Dorf of human society they can be perfectly well-adjusted to drink and industry.
>>
>>164721658
Uh, dfhack is almost totally ready, and definitely usable, it was missing some of the major globals for linux 64 bit and still is, but the other distros should be fine.
>>
>>164722461
I had one a while ago. She was killed by a weregila monster, who also killed a kobold thief before getting killed by a caravan guard.
None of them even set foot inside my fortress.
>>
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There were an additional 6 invaders I've already killed. This is the biggest invasion force I've seen. my Military is only 16 dwarfs in bronze gear (I have no iron, just copper and tin, and silver).

I guess no caravans for me until I figure this shit out.
>>
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I've made a hacked-up version of the DF rendering and input code ("g_src") that runs a websocket server, so that multiple users can connect to the same instance of the game over the internet.

My plan right now is to use this to build a multiplayer succession-style server. One player runs the fortress at a time, and every 10 or 15 minutes, another player takes over. Players who are waiting for their turn can watch the current player's progress in real time, and it will have a chat system so you can discuss plans for the fortress (or complain about how the current player is doing everything wrong).

Does that sound like it would be fun?
>>
>>164724682
That sounds fucking awesome mate.
>>
>>164724682
you better finish this shit
>>
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Same
>>
>>164720590
suspiciously safe
only combat logs are a spider that got scared off by a dog and some kid and a cat swiping at my gelder
>>
>>164724682
Are you familiar with dfterm? If not, look it up. It sounds like you're just remaking it. Back in the 34.11 days /dfg/ had ocassional dfterm games. They never lasted long, though.
>>
>>164724682
I like this idea.
Why hasn't anyone tried to hack multiplayer into DF before?
>>
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>>164726412
>>
>>164724682
I'd be very interested
>>
>>164729765
It's been done before.
http://dwarffortresswiki.org/index.php/DF2014:Utilities#Remote_playing_tools
I don't know if any of them are still being developed.
>>
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>>164729841
Huh, one of those books was a biographical dictionary?
>>
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>>164733171
mapbump
>>
>>164729841
Against the Rocs would be a good band name.
>>
noob here, what does 'Start playing' do?
>>
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>>
>>164739592
Check the wiki.
>>
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>artifacts almost done

arcane magic and fireballs when?

i want to ditch my entire military for roided up clergymen
>>
>>164739757
I think he was joking.
>>
>>164739865
I'm looking forward to those artifact bone maces becoming terrifying abominations of flesh magic that instantly break bones with every strike.
>>
>>164699930
>"This cannot horrify me", says survivor
Gets me every time
>>
>>164739865
Fireballs are an existing interaction and you can mod dwarves to use them right now, if you aren't scared of your entire population dying to a brushfire.
>>
>>164742359
Can't you just make towers where they study firelling instead of necromancy? And won't that make the fire mages actually besiege your fort?
>>
>>164742436
>firelling
fireballing*
>>
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Can someone tell me what tileset this is?
>>
>>164742829
looks like gemset.

gemset seems pretty cool ,but IIRC, it requires TWBT to look that good, and TWBT will make your game crash all the time.
>>
>>164742957
Thanks
>>
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>>164742957
>>164742829
It's gemset, and I've never once had a crash before while using it.
>>
Hey /sg/

My friend who likes DF wants to know how to "write in" genitals and the means to sexually interact with other beings in adventure mode.

My friend would very much appreciate any help on the matter.
>>
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>>164744925
>/sg/
>friend
>suspicious "quotation" marks

>>164744201
twbt tends to be at fault for regular crashes in adventure mode and some bugginess in fort mode, mostly due to dePlatino wanting to override everything.

This is also by them.
>>
I've got a (possessed) mood who wants certain items. He's already got one (steel bvars, fuck yes). But the others, cut gems, raw glass, and yarn/thread, and bone are available, but he's not picking them up. What gives?
>>
>>164724682
That looks like gueto dfterm
>>
>>164745389
>What gives?
Well it depe-
>possessed
Oh in that case it doesn't matter. Just lock the fucker up and let him die.
>>
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>>164744925
>Hey brah, can you go ask that 4chan dwarf fortress thread how to add dicks and stuff for me?
>...ok, but this is the last time dammit, they're starting to get suspicious!

More seriously, a body_default entry with the right names, a [JOINT] tag, and another with a [SOCKET] or [APERTURE] tag I think, but you'll kill your partner since it's like trying to pinch their lower body.
>>
>>164745389
He's missing the next item he wants, and won't pick up the rest of the list until he has it.
>>
>>
>>164745909
There are camps with sleeping bandits and soldiers that have a campfire and guard keeping watch.

We're getting the option to have a different identity.

We might end up being able to sneak up, kill the guard, put their gear on and try to impersonate them.
>>
>>164745350
>.png named "square"
>isn't

Don't trust non-square subversives.
>>
>>164745713
I swear I have everything though.
>gems shining
>cloth thread (even just made adamantine cloth JUST IN CASE)
>bones yes (Have bones laying around)
>metal bars (obtained already)
>raw clear (have raw clear glass)
What the fuck does he want? I don't understand.
It goes metal -> bones. He hasn't picked up the bones yet though, even though there's lots in the butchery.
>>
>>164746153
I think the square meant the weighting of the font and the method used to produce them with the vector tools.

http://imgur.com/a/0RliE
>>
>>164746245
Butcher something fresh, make sure you forbid the candy before he gets to it, he'll grab it first chance he gets and you can leave it for a clothcrafter to make an indestructible cloak or something out of.
>>
>>164746254
Don't click the link, fellow square set users, the non-squares are utilising their biased over-education to brainwash us into denying our natural instincts.

That's actually pretty cool.
>>
>>164746475
Yeah, if you've got any art skill and whatnot and are into tinkering with tilesets, that vector shit looks awesome, square or not.
>>
>>164746457
Except it won't be indestructible as adamantine clothing wears too quickly due to a bug.

>>164746245
Gems shining would be cut gems. Cloth could be plant/yarn/silk.
>>
>>164746457
Butchered something fresh, no dice. I really wish I understood what the fuck was going on here.
>>
>>164746245
They're in order, in my experience, so it's apparently hanging between metal and bone.
Do you have any more metal bars? He might want more than one.
>>
>>164746245
I would try making sure you have all of the following available in quantity to him (make sure he can reach it all):
rough gems
cut gems
metal
raw glass
cut glass
plant cloth
plant thread
silk cloth
silk thread
wool cloth
wool yarn
bones
>>
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I tried doubling the dimensions of my comfyset to make the pixelart clearer. Sadly, now even my 1920x1080 monitor is too small to play it.

Apart from that, the results are stunning.
>>
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>>164748145
>internet explorer
>windows media player
>skype
>non-square set
>>
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>>164749930
I only have skype because employers want to use it for job interviews.

I have WMP and IE because I haven't bothered uninstalling them.

I use non-square because it gives a better sense of depth than square dittoes.

Now climb back into your "treehouse", my knife eared friend-o.
>>
noob here, how do i unpause?
>>
FUCKING WERELIZARDS

https://www.youtube.com/watch?v=OiJF4CTBarg

But at least I have an inn and the last of the werelizards have died. Some human merchants ended up turning into them thugh. Am I going to get into a war with the humans now?
>>
>>164750906
Spacebar
>>
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This was an intense battle.

Sadly, the commander got incapacited by a bite, I don't have a hospital yet. Maybe I should just lock him up somewhere and see what happens. It would be best to treat him as soon as possible, though, in case he doesn't turn.
>>
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>start a fortress right beside a necromancer tower
>dig right down to the magma sea
>only one necromancer invades and he's pitifully weak and doesn't even use necromancy
>2 years later, still no forgotten beasts or interesting happenings
How can I encourage FUN?
>>
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after several tries to learn dwarf fortress this is my current fortress. it's a clean install with no mods

i don't know if it is normal but i've got 1/4 fisherdwarfs and 1/4 farmer. it's kinda annoying me because currently i only have a 5x7 plump helmet farm and a 3x3 pigtail farm.

i've got a few questions if you don't mind:

>is a 1tile long draw bridge indestructible when retracted?
>do war dogs not breed?
>is calm like "get NEVER attacked"?
>>
>>164751928
Calm has NOTHING to do with sieges. Whether you get sieged or not is ONLY affected by which neighbours you have.
>>
>>164750119
Goblins won't stab you in the back. They'll stab you right in the face. With a dagger made of metal, not some stupid stick.
>>
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>>164752018
thanks for answering.

so i guess i can see all my neighbours when it hit c?

picture related: this is what appears when i hit c. what does the P mean? peace?

can i take from that, that this save file will be utterly boring due to no attacks?
>>
>>164752298
The elves are at peace with you, yes.

However, there may be unencountered neighbours, since neighbours don't show up on the list until you've actually encountered them. For the goblins, this means that you won't see them on the list until they've started fucking with you.
>>
>>164752912
thanks again for answering.

well then i will wait and see what happens
>>
Dwarb Gortress!!!!
>>
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>>164746658
Artifacts are all indestructible.
>>
>>164753317
Sure, yes, of course. Didn't see that you were implying another mood.
>>
>>164751680
Well I fought a weretortoise right after this post. Some of my dwarves died, they killed the weretortoise when he reverted to human form, I started constructing slabs, didn't think much of it. Now three of my dwarves have just turned into weretortoises. Looks like I managed to find the Fun after all.
>>
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>>164752298
>>164751928

i got a dragon attack. i am not sherlock holmes but i think 10 dwarfs only equipped with a battle axe and a wooden buckler are not able to fight this creature
>>
>>164754232
>>164754232
If you fight him in a place where the ground tiles can't catch fire, the shields should still be able to block it (unless this changed when weapon/armour damage was added).
>>
>>164752298
Once your fortress becomes large enough, the elves will send a diplomat to demand you limit your tree cutting.
Kill the diplomat.
>>
>>164755152
I've never seen it myself, but judging from screenshots I've seen here, you'll get a special message from the diplomat if you haven't cut any trees, where he praises you for being a good goy.
>>
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>>164753875
You see, the fun was inside you all along!
>>
i hate toady
>>
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>>164756595
>tfw you liek elf
>toady makes them shit
>>
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>>164756267
So I'm not sure why this is so fun, just letting disarmed weaponlords continually run up, start to throw a punch, then try to toss them into their buddies.

The best is when you toss one as another beside you starts an attack, so you're able to hold them in place when they try to jump out of the way.

Sometimes you're able to toss them from either side into each other, which is also amazing.

g ,. g
. @

,g g
. @

*clunk*
. @

>>164756595
y u say dat fren
>>
>>164739757
perfect answer
>>164740143
I think he knew
>>
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>>164756951
>tfw too smart to use tilesets with diagonal walls
>>
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>>164757850
>tfw too smart to care because I'm busy hacking around in the guts of the game or the guts of my foes

Speaking of which, an example mock-up I made of a way the different aliases and identities will probably end up working, naturally this isn't certain, but it's a pretty good guess I'd say.
>>
>>164755152
Im currently at 140 dwarves and this hasnt happened.

Could it also be wealth related?
>>
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>>164759118
Yup.
>>
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>>164759316
>tfw your vaporshit set from last year lives on
>>
>>164759649
is this an ancapistan type of thing?
>>
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>>164759118
>>164759649
Noticed I made a mistake with it and fixed it.
>>164759997
Yeah.
>>
>>164759316
>>164759997
wtf happened to his posts?

is this a forbidden meme on this board?
>>
>>164760246
I deleted them, no worries.
>>
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>tfw no new version
>tfw can't be bothered playing with no new version
>>
>>164759834
Ah hah, I wasn't crazy thinking you were aesthetic anon too.
>>
what does a dorf kitchen look like?
>>
>>164764953
Huge cauldron over a magma pit.
>>
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>>164764953
A barrel, a long bench with a 90 degrees corner, some green thing, some red thing.
>>
>>
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Can you teach a dead gobbo new tricks?
>>
>>164765971
Sounds like a cool guy. I'd live in his tower.
>>
>>164765971
Maybe he's an opinionated douchebag who chose to become a necro just so he could have an audience which doesn't talk back?
>>
>>164766175
Or he's a hero who raised the victims of murder and is trying to give them a second chance at life.
>>
>>164765971
Also, how do I into reading? I picked up a bunch of books but I don't get the option to read on any of them. I've definitely got the reader skill.
>>
>>164766491
Nevermind I found it, was using the wrong keybind. I'm getting punched to death regardless.
>>
>>164766491
Press 'I', then select one of the books.
>>
>>164766916
That's a lie though. I was doing that and it didn't work. Shift + I and then selecting the book works.
>>
>>164767046
I wrote capital i, didn't I? That means i + shift.
>>
Okay what the fuck just happened. I got absolutely murdered in that necro tower (30+ pages of being punched in the head before I suffocated to death). I got taken out to the main menu and then had the option to continue playing, I just assumed I could go back into legends mode to look up some more shit. But it let me load back into the actual game. I didn't look at the name but I guessed it would just show me my dead character and 'You are deceased' again and I'd have to quit again.

But it didn't.

I'm playing as the master necromancer now. What the fuck is this? Is it a bug or is this intended?
>>
>>164767434
it's a feature
>>
>>164760664
Don't worry, the next version will be out in 1-2 years.
>>
◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊
◊https://www.sendspace.com/file/pqeqpa◊
◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊‡◊
>>
>>164767783
Can you elaborate? How does this work?
>>
a merchant visited me and was stuck at "unloading their goods". they went away before i could trade with them.

thanks.
>>
>>164767848
I'm trusting this link, just because it's you.
>>
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>>164767434
Bodyswap bug perhaps.

Save before you travel anywhere.
>>
>>164768349
Okay yeah this is definitely that bug. I just resurrected my adventurer as the necromancer, decided to attack him, he promptly beat me to death and when I reloaded the game it put me into the body of a random elf zombie.
>>
>>164769197
>Leave the necro tower site as an elf zombie
>Travel to nearest hamlet
>I'm now playing as a random peasant
>>
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>>164769468
Bad news: you're gonna end up stuck in a cavern at the far northwest corner of the map as a bat or some shit.
>>
>>164769468
>>164773004
Dont listen to anybody

Make the most out of this. Consider that power a gift, a way to transform into a master demon and enslave the world
Or arternatively, kill everybody and see what happens
>>
>>164724839
>>164725089
>>164729765
>>164730013
Cool, I'll keep working on that then. I still need to finish the input, chat, and queuing systems, but I think I can get it working within a week or so.

>>164729410
>>164730163
>>164745504
I wasn't aware of DFterm and the others, but it makes sense someone would have tried this already. WebFort even has a queuing system just like the one I proposed.

I think the architecture I'm using gives more control over the game loop than in DFhack/WebFort/etc., and will make it possible to implement better multiplayer features. The modified g_src has total control over rendering and input, so it should be possible to do some neat tricks by sending fake inputs and only rendering certain frames. For example, I think it can give two players two independent views of the game world, by rendering a frame for Player 1, sending fake inputs to move the camera to Player 2's position, and rendering a separate frame for Player 2. To the players, it looks like they each have an independent camera control, while from DF's perspective, there is only one camera which is moving back and forth very quickly. Dealing with menus would be more complicated (it would need to know what sequence of inputs will close Player 1's menus and open Player 2's), but it should be possible with the same principle.
>>
Are some fortresses genuinely impossible to get into? I'm standing right where one should be (my companion is saying it's just to the north, or just south and changing this often if I move just a few tiles). I wanna get inside because it seems cool as shit, go absolutely destroyed by a bronze colossus (who appears to have vanished) and about 30 necromancers took it over.
>>
>>164773293
Don't listen to anybody, not even yourself
>>
>>164774819
I know for a fact that there are fortresses from where its impossible to get out
>>
>>164775089
Really rare.

However, there used to be a bug that caused staircases in fortresses to disappear when you slept, making some sections isolated and potentially trapping the player. I don't know if this has been fixed.

BTW, I don't know if anyone lese remembers, but Toady said that he has already made the fortresses easier to navigate for the upcoming release. Basically, the wider corridors will connect to the central rampway, meaning that you can basically follow the widest path to get out into the open quicker.
>>
>>164775403
Oh fuck nice. I won't have to navigate through the FPS hell of dwarven fort housing anymore.
>>
>>164775403
yeah, thats pretty amazing of him to do something actually helpful
>>
>>164699930
>all trade is controlled by the state
>good
Are you a filthy commie, m8?
>>
>>164775403
Yeah, I thought he said he worked on them some in the 43.04~43.05 stretch too, and did more for the next one.
>>
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>tfw
>>
>>164774869
Is that a gun?
Dwarves don't have guns.
>>
>>164777921
happens to the best of us
>>
>>164777346
yeah
>>
>>164666541
>freinds
>>
>>164778181
>he only believes in un-modded DF

I'll just be here, playing with my alcohol producing race that can regurgitate different drinks with different syndromes
>>
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>ninedots rock requests porn from a few threads back bump
>>
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>>164782265
>rock
FUCKING HALF PEOPLE
>>
That part in The Fellowship Of The Ring where Gimli screams "Never trust an elf!" always makes me think of you guys
>>
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>>164623279
But what if this causes too much strain on the current systems & breaks the entire thing?
>>
FUCKING
MAGMA CRABS
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>5 Dead so far
>>
>>164767848
What is this?
>>
>>164784097
Then we wait 3-5 years for multicore support.

Or maybe Toady will fix it in a month or so somehow.
>>
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>>164782561
Not sure what you're getting at there.
>>
>>164774819
There are three types of dwarven sites.
Hillocks are the little towns outside of the mountains.
Fortresses are the big cities in the mountains.
And Mountain Halls are Fortresses with no surface entrance.
Mountain Halls are far more common than Fortresses because dwarves like to spread using their underground roads.
>>
>>164747605
Doesn't cutting glass make a craft from it?
>>
>>164787914
It makes a cheap cut gem, a large gem or a craft, all at random.
>>
>>164787845
Then this is definitely a mountain hall I'm trying to get into...Is it possible? Am I gonna have to be really lucky and stumble upon a cave that connects to a road?
>>
>>164779232
> regurgitate different drinks with different syndromes
That's just called being absolutely blind drunk anon.
>>
If a workshop had stockpile links, and it gets claimed, does that fuck up the ability for the mood'd dwarf to get the materials required for his artefact?
>>
>>164788382
You need to enter from a fortress and follow the roads. If that's not an option, then there's no way to access the hall except hours and hours and hours and hours of slow travel. Assuming the halls are even connected to any of the other underground entrances in your world.
>>
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what the fuck man
>>
>>164789981
There's a fortress nearby so I'll try that. Cheers anon.
>>
>>164789627
As far as I know, no. Moody dwarves ignore the rules. They can claim a workshop that is assigned to someone else after all.
>>
>>164790150
>not just an artifact blowgun
>but an artifact DIVINE blowgun
Dude. You have GOT to make an adventurer and find the vault with the wavy blowguns in it. That sounds cool as fuck.
>>
>>164790164
Meanwhile my crossbowman companion has spent the last few hours telling me how a Goblin civilization is going to war with his civ over their treatment of plants, he said this like 30 times. He said it again, but this time it's over their use of TORTURE.
>>
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So I reclaimed a fortress that had been destroyed by an FB in worldgen. Before starting playing, I looked up the history of the world, including this fort, so I had a good understanding of what had happened.

Basically, the fort was very young, and didn't have any tavern or library or anything like.

The funny thing is, all my artifacts so far seem to retell the story of the fort and how it was destroyed.

The first artifact, a pig tail cape, has an image of a noble assuming her seat here back in 52.

The second artifact, a glass ring, has an image of the FB destroying the fortress in 54.

The third artifact, a weapon rack, has an image of the FB killing one of the dorfs.

the current year is 125, by the way.
>>
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>>164790351
The torture is just a footnote really. The plant thing is WAY more important.
>>
>>164790573
You can reclaim worldgen fortresses?
That sounds cool as fuck.
>>
Ok, something's fucked. I killed the DF process, and reloaded the save. Got another mood, this one only wants 2 things, which I KNOW I have. Doesn't pick up either though. I even made a stockpile of one next to him.
>>
>>164791149
What does he want?
>>
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We pay respects to King Mebzuth Bengenggoden of Nisgakzimkel, who died in an honorable duel against a golden Hydra. He loved battle axes and bronze, and will always be remembered as a great king who never made impossilbe mandates.
Press F to pay respects
>>
>>164774027
Keep up the good work man
>>
>>164790973
That's amazing.

Underground Road has been discovered. I think I'm heading in the right direction. I'm slightly worried that these dwarves never thought it would be a good idea to block off direct access from the mountain hall that managed to attract the wrath of a bronze colossus and became a necro hive but sure.
>>
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>>164791563
>Travelling companion spends this entire journey constantly rambling about how his civ is at war with another
>Literally never said anything else
>As soon as we go underground he starts saying this shit

He's gonna fucking shoot me in the back and drop me into this muddy water isn't he.
>>
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>>164791498
I can see his thoughts even though hes dead for some reason...
>>
>>164792168
His battle rage is eternal, carrying him through the aether.
>>
>>164792168
>His upper body is gone.
Spoopy.
Also
>An entire novel of "He didn't feel anything after seeing a goblin die."
>>
>Following underground road
>Travelling companion following closely behind
>Suddenly crocodile
>I was holding the arrow key like a retard so went away a few steps too far
>Only announcement that comes up is that the companion shot the crocodile with a crossbow and crippled him
>Nothing else
>Companion nowhere to be seen
>Finish off crocodile

Did he pull him underwater or something? Did he become the crocodile?
>>
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>>
>>164793291
Known bug.
>>
>>164793291
>>164793681
it just means that he doesn't have a name
>>
>>164788072
You get cut gems 100% of the time, you have a random chance get crafts/large gems in addition.
>>
>>164782265
we know, we were here

Anon, you arent a newb, r-right? please tell me that
>>
>>164788424
well yeah, but irl you cant then put that stuff in a mug and make people drink it
Well, not without being beaten the fuck up

>>164791083
not really, they are lame for now
>>
>>164792647
>An entire novel of "He didn't feel anything after seeing a goblin die."
I'd name it "It was inevitable"
>>
>>164797006
The Truth About the Goblin
>>
>>164791083
It's kind of boring but I do like every world I create trying to reclaim the original fortress of my civilization and try to make it the mountainhome again.
>>
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Has anyone else noticed that record keeper just stops getting used entirely after a certain point?
I don't know when the last time she updated records was, but my records have been highest precision since the moment I finished making her office 5 years ago, and she's gained at least one rank in the skill since then.
>>
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One of the civs in the world I just generated is called The Nation of Domination.
>>
>>164797557
It's working as intended. After a while your record keeper achieves omnipotence.
>>
My fisherdwarves just beat like 20 dingoes to death with their bare hands without getting injured. Does fishing turn dwarves into ubermensch?
>>
>>164798490
Nah, dingoes are wimpshits.
Giant dingoes, on the other hand, are OP as fuck since they still come in packs of 15-20 and are the size of bears.
>>
update when
>>
IS THERE A SEX MOD?
>>
>>164800950
only the rumoured goblin rapemod
>>
>>164800950
im planning on making one
>>
>>164801482
I don't just wanna fuck a goblin
I wanna fuck 'em all.
>>
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>>164800950
Not yet.
>>
>>164801572
If you do, you're a fucking legend.
>>164801749
She can help in a lot of ways.
>>
Okay so I'm about fucking done trying to get into this mountain hall for the last 4 hours. I've covered about every inch of the underground roads that could possibly lead there and I even went (stupidly) off the beaten path which resulted in my adventurer dying, then the bodyswap glitch happening so I tried to find the damn place as a cave crocodile and then a giant spider. No luck.

Can I teleport my ass in there somehow? At this point I just want to know if the place has any sort of entrance.
>>
>>164802016
>she (male)
>>
>>164801572
Don't forget about joint damage, it could fuck (he) everything up.
>>
>>164802167
Maybe with dfhack, but I don't know how
>>
>>164802420
I'm looking at the teleport script right now but it seems to be fort mode only
>>
>>164802246
A trap then.
>>
>>164802246
I prefer tomboys
>>
>>164802016
>>164802286
I basically thought about an interaction that'd called
''lets get sexy time''
You would basically grow in size and then shrink, so your clothes would fall of, and you'd have your atacks replaced by sexy actions, like tickling, fondling and stabbing
Yeah, this mod also gives more body parts, vaginal lubrication and cum

This whole thing came to me (he) when I saw the mechanics for venom having the [ENTER_BLOOD] tag
If a venom atack doesnt have that, it just splurst over the atacked body part and the ground
>>
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>>164802016
>She
He was the lord of the largest city of the most populous human civilization in the world.
>>
>>164802695
Urist McCumshot
>>
>>164802695
Hold up, are you telling me my father stabbed my mother?
>>
>>164803124
It was inevitable.
>>
>>164802471
Well, you can switch modes with dfhack

Maybe

Try standing above the mountain hall, and then teleport down, if you can, maybe that will work
>>
>>164803124
That's what happens when you start making 'pools of vagina cum' all over the kitchen anon
you get stabbed
>>
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>>164803425
>pools of vagina cum
>>
>>164795840
You're mistaken. On multiple occasions in my current fortress I've ordered one piece of imported crystal glass to be cut so I could encrust something and sell it back to the merchants, but wound up with only a large gem or a craft instead.
>>
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>>164767848
>>164784618
It appears to be a collection of his pictures. I'm not sure what criteria he used for inclusion.
>>
>>164805478
>censoring your name
lol wtf lmao
>>
How would one learn to play this game?
>>
>>164806219
jump in
>>
>>164806219

tutorial and the lazynewbpack
>>
>>164806219
I watched youtube tutorials and read the wiki.
>>
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>>164796585
...maybe?

Was just bumping with something neat I had saved.
>>
>>164806219
Read the wiki. A lot.
Get mad when you lose forts to stupid shit like forgetting to build a corner on a wall, or accidentally cooking away all your drink and plants and having no water sources on the map.

I suggest that every fort, you try to focus on getting one specific industry running. Start with the simpler and more important ones like alcohol, fishing, carpentry and masonry. Then move onto the more complex but vital ones like metalworking, military, textiles and cooking.
And then once you've got all those down, figure out the esoteric bullshit like glassmaking, beekeeping, soap, and engineering projects like pump stacks, silk farms and drowning chambers.

You'll probably also want to learn adventure mode and play a couple adventurers of different weapon types once you've got a basic grasp of military. Adventure mode gives you a really good feel for how combat works in this game, and really helps understand what weapons are good for what. Axes and swords are almost always the best, though joint damage definitely helped even the gap with blunt weapons.
>>
>>164802167
maybe try using reveal in dfhack and using look to span z levels to find the entrance. thats what i tried doing with a giant lair i couldn't find.
>>
every time i come back to playing i end up trying to train some kind of large animal for war but get burned out before i ever start breeding enough of them. elephants take so god damn long to breed.

I'm sure someone has bred giant elephants for war by now.
>>
>>164802695
I feel like the sex mod shouldn't take off the clothes, you should have to do that manually. It'd be weird if you go to rape an elf and both of you just fall out of your clothes.
Plus, it'd be funny as hell if people forgot to take off an article of clothing, and had an accident on said article of clothing.
>>
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>>164808240
Most of all: take screenshots, you can delete stuff later if it isn't interesting, but you can't decide later that you would like to have a shot of something once it's gone.

The stories and how things happen is important, whether you fuck up or not.

Plus you'll find things that you thought were mildly interesting or unusual and later discover how cool and/or rare it was.
>>
>fucking around with saves and looking through legends/playing adventurers
>had a fortress, copied the save file, retired and started adventuring
>check out a tower for the first time and takes 3 adventurers to do it, but on the third i kill all the necromancers but forgot to take reading
>one of the necromancers was the king of my civizilization
>my dwarf now bragging about slaying his king
>killed by bogeymen on the walk back and nobody hears the tale
>revert back to my fortress save and instantly assaulted by an undead siege
>its led by the necromancers i killed months later in adventure mode
>after i get everyone inside a cyclops enters the map
>slaughters all the zombies and the necromancers leave
>send my military out to kill it and melt all the metal that the 40 zombies left
that was too spoopy for me
>>
>>164808934
>killed by bogeymen
Weakling
>>
>demon former prisoner of a human civilization
>700+ notable kills
What do i do
>>
>>164809152
You kill him
>>
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>>164791498
>gets chomped by a hydra
>chomps him right back

I love the combat logs in this game.
>>
>>164791498
>The hydra bites the king in the lower right back teeth and the sever part sails off in an arc!
>>
>>164809152
Find the vault, get the slab, make him your wife, whether he likes it or not.
>>
>>164809683
>fighting a goblin
>i bite him in the throat and start shaking him around
>he bites me back in the throat
this game is great.
>>
>>164810342
>bite him in the tongue
>bites your tongue back
...suddenly I'm making out with a bandit, mom always said to look out for bad boys.
>>
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>>164808607
These guys wandered into my cage traps a few seasons back and have been shitting out babies at the speed of light ever since.
I don't want to butcher them because rhinos are my favorite animal and I am weak and can't bear the thought of harming fictional creatures, but at the same time they're obliterating my grass at the speed of light and I have to rotate them through several pastures every season. I've already got a squad of 6 dwarves who are legendary+5 in nearly every relevant military skill thanks to 5 years of sparring, so the rhinos aren't any use in fortress defense, and they have no other use outside of butchering, but I still can't bring myself to do it.
>>
I've been dicking around with the hauling menu recently and figured I'd branch out to minecarts. I watched some youtube tutorials and consulted the /dfg/ image guide, but wanted to get some stuff cleared up with you guys.

>Do minecarts need their hauling routes curved around turns in the track, or do dwarves know to guide the cart along the track regardless of the route?

>If a hauling route has several stops in it, will the dwarves loop back to the first stop command in the hauling route, or do they go backwards through the list with opposite directions?

>Do you really need track stops for guided minecart systems, or are they only important for automated dumping into ore passes and slowing moving carts?

>Do you need to assign a minecart to a stockpile in order for dwarves to fill the cart with designated materials, or will they just drop shit off in the cart?

>You guys ever pull anything off with dwarven computing?
>>
>>164810732
Sell them then.
They're probably worth a good bit.
>>
>>164810342
You must have shook him around so hard he spun straight up in the air. It's like a barbaric Spider-man kiss.
>>
>>164810732
put them in a pit and drop captured invaders in there.
>>
>>164810732
Put the rhinos in cages and make a dedicated rhino zoo for the dwarven rugrats. Make sure you make an automated minecart track to carry them around the exhibits, and half submerge it so they learn how to swim at the same time.
>>
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I have no clue what happened
>>
>>164811107
>anon loves rhinos
>armok gives him rhinos
>rhino zoo megaproject starts
>>
>>164810732

sure you have a legendary militia but you can also have the rhino auxilary.
>>
>>164811319
What if... guys.. what if..
The dwarves RODE the rhinos.
>>
>>164811417
Lock the rhinos up in 1x1 cubbies, and install a hatch over there heads with levers. The dwarf pulls the lever and gets dumped right on the rhino's back.
>>
>>164811590
we rhino rodeo now
>>
>>164811417

a legendary soldier is great but what if... we put like 3 rhinos next to him.
>>
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>>164810773
I think they'll guide it along a valid track or carry it if the track isn't valid anymore, you can set the stops to be ordered as I recall, don't have them ride long routes, they have no sense of self preservation and will bounce themselves off a wall, slide face first to a halt, go back, pick up the cart, haul it up track a bit, and take off again.

Or give them armor before having them ride it.

You need to assign the cart to the route with the stop accepting the relevant materials.

I tried to set up a computerized entrance route which would bounce carts around a goblin grinder and then redirect carts when a citizen walked through.

I forgot to account for the weirdness of build order in the timing doors are opened and plates are activated, think I lost three dwarves who were trying to recover the other one's socks before I ordered a full lockdown burrow alert.

I also set up a system to automatically haul ballista arrows from the workshop to the welcome mat as they were made/tossed in the cart.
>>
>>164811291
She probably saw a puddle out of the corner of her eye, and was overcome by terror(Like all dwarves, water triggers her PTSD from a possible future where she may have drowned), dropping the object she was hauling and her baby. The baby, like all dwarves, then made a mad dash toward the nearest source of certain death. In this case, it was the puddle. Her motherly instincts kicked in as soon as she overcame her panic attack, and she began to seek her infant. Unfortunately, the infant was in the puddle, triggering another panic attack followed by a resolution to allow the child to drown rather than take another step toward her potential watery grave.
>>
>>164812979
Civilian dwarves don't panic and drop everything when manning siege weapons anymore?
>>
>>164813336
Oh they definitely did, the main kills were from the ones closer to the staircase I was using to lure the army in there, they'd see a gob or troll round the corner and fire then run, by that time the outer ones would usually be getting back to their ballista and occasionally chuck a bolt at the ones trying to flee back out, or once in a while point blank nail one as it walked in front of them.

In the end the ballista welcome mat only claimed a handful of enemies, the webshooting eyeless pig titan that arrived shortly after the siege killed most of the rest, and the final group of trolls/goblins and the spiderpig were all lured into GOBLIN SNOWCONE and I was able to encase the whole chunk of them (the bridge to the south releases pressurized water from the underground part, the area above the ice was dug out to expose it to freezing glacier sky, the other bridges were used to trap them inside while the trolls worked on the bait doors) with a pair of lever pull orders and a continuous pump operation to keep the pressure high enough to instantly flood the killzone when the bridge dropped.
>>
>colossus bronze statue goes on a rampage and all the dwarves that he fought with and didnt kill started worshiping him
what the fuck
>>
>>164797557
They don't really need to update their records regularly, just doing it once with someone who knows their shit gives you an understanding of what's going in and out of the fort.
>>
>>164814581
Were you able to dig out the goblin goodies afterwards, or did those turn into ice when you froze the room solid too?
>>
>start a new world for a new adventurer
>hillock i spawn at only has 1 dwarf
>area is sprawling with fire imps, troglodytes and magma crabs
what gives?
>>
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>>164815732
Dug em out and had everything hauled out into a big trophy room.
>>
>>164604705
Dig down a Z-level?
>>
>>164604705
u/d stairs
remove them from the bottom going up
>>
Can trade caravans go down stairs?
>>
>>164818957
Mules etc yes, wagons no.
>>
>>164818957
If you want to get wagons down to a stockpile level you'll need to dig ramps.
>>
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>get queen in my second year
Oh fuck, I'm not ready for this bullshit at all
>>
>>164819687
Gas the nobles, peasant war now.
>>
>>164819687
>get queen in my second year
Is your fort a metropolis? Otherwise I would assume your civilization is dying.
>>
>>164819883
What piss me off more is that the former king die in a fucking human-goblin war, it wasn't even dwarf relate
>>
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>>164820420
Do you mean Fortress?
>>
there is literally a war going on between various cave creatures. * everywhere on my map and when i run into them its a Fire imp recruit, or magma crab recruit, or moleman or troglodyte, troll, etc.
>>
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>>164820721
I remember having that happen before where the critters underground got teleported to the surface and started roaming around being jerks.

Also had it happen underground too.

See I was roaming in the caverns, late one night, when my fps suffered an awful fright, the monster population began to rise, and suddenly before my eyes... they did the mash.

Pic unrelated, just a town I found shortly after it had been pillaged and people stuck on pikes.
>>
>tfw boring metals

i see copper armor and silver hammers in my future
>>
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>>164824469
>>
>sneaking into a camp at night
>creeping up behind them
>silently taking off their heads
>snake through the trees just popping out beheading people
>Apparently this makes no noise or they cannot hear their buddies getting decapitated
>>
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>>164825590
If your ambushing is high enough and they aren't looking that way then they're quite confused at most.
>>
>>164827641
What is that, Planepacked: the Book?
>>
can you see iron ore on the prospect screen at embark or just the layers that it resides in?
>>
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underground masterrace
>>
My map has no magma so I've dug down to the magma sea, but all the good ores are up top. Should I dick around with pump stacks or just set up some garbage chute ore passes?
>>
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>>164828121
You can add to existing books with the right reactions. :D
>>
>>164830275
I like your little zoo setup with the raised bridges near the entrance.

Why not set your dwarves up in little condos along the cavern walls?
>>
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>>164830941
Minecart impulse ramps are a fun challenge to set up, but a pumpstack is also a worthwhile project.

Tip: after you get everything dug out, designate the stack from the bottom up, then suspend all but the top and let them build it top down, this order influences how fluid transport calculations are handled in a way that means the instant an output tile is filled the input above is already trying to draw from it, so fluid literally teleports up the stack as long as it is operative.
>>
>>164831164
Already maxed out on rooms I'll need, I'll probably expand out there once I'm done clearing the area (that huge ass space was all rocks), I keep getting interrupted by FBs though hence the need for the zoo. I caught another one since that screenshot.
>>
>>164831371
>this order influences how fluid transport calculations are handled in a way that means the instant an output tile is filled the input above is already trying to draw from it, so fluid literally teleports up the stack as long as it is operative.
I had no idea build order influenced liquid flow. Is the designation order the reason why my mist generator keeps dropping 7/7 water tiles on my dwarf's heads while they eat?
>>
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>>164831392
Have you tried catching Jabberers? They've got the trainable tag in the raws. I managed to catch one on an old fort but I accidentally let the fucker loose in my stockpiles and had to put him down.
>>
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>>164831840
Probably at some point
>>
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>>164831664
Yeah, doing it in certain ways will change it.

Top down designation, top down build should be regular flow, as a tile fills up it starts to be available to move through the pump.

Bottom up designation, bottom up build seems to make the pumps spend extra time waiting for fluid to be available.

Top down designation, bottom up building should end up with the pumps at either end starving each other due to being out of sync.

Bottom up designation, top down building makes each pump "ready" to draw from the output of the pump below as soon as the lower pump registers having moved fluid.

So you go from having like, 1~5 ticks per transfer "normal" pumping, 5~10 ticks per transfer with the worst case orders, and 0~1 ticks per transfer with the bottom up/top down order, so you won't actually see much if any fluid sitting on the input/output tiles, only the bottom one drawing and top one flooding.
>>
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>>164830275
>wanting to make a cavern fortress but ending making an above fortress because a cool idea for a entrance that I had
I don't even want to use the damn thing now but I'm stuck in finishing the damn thing because the fucking queen is in my fortress
>>
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>>164835231
feels bad man
>>
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I'm working on my first fortress, and I just noticed a cave crocodile has crawled out of my mine. Am I fucked? I don't really know what I'm doing so far.
>>
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>>164835523
>ayo hol up
>i wuz kangz an kweenz n shiet
>now gimmedat royal palace and dose sweet mandates
>>
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I know this might be a bit off-topic but no other board wants to help me and I'm too incompetent to do it alone.
I want to host a Dwarf Fortress tabletop campaign so I decided to draw a map because I've never generated a good world in DF.
But I don't really know how to place biomes on the continent I drew so could someone mark them in paint for me or something?
I want the southern island to be a jungle kind of, and the strip of land above the island to be dry/desert.
>>
>>164839753
The world is flat might I add, so it only needs to be semi-realistic.
>>
>>164839753
>https://www.cartographersguild.com/
>>
>>164839753

i generated a world and used it as the base for a dungeon crawl classics game which worked out pretty well. the legends viewer showed me things like the local civs which i took npcs from changing the names a bit so they didn't sound too silly. I took the local deities as what the priests and wizards worship as gods and patrons which was pretty painless. The campaign really writes itself with legends viewer. Things such as to the north is an island populated by 3 minotaurs, so I came up with them crashing onto the island labyrinth on the way to another mission. I've run two campaigns from the world, the first game one coast line was overrun by amphibian men so i came up with an invasion masterminded by the 1 elf and human outcasts among them.
>>
>>164810732
Spearate pastures for males and females. They will stop breeding that way.
>>
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Thats hot ...

Sex mods for DF when ?
>>
>>164841323
voremods when
>>
>>164839753
Did you try /tg/? I'm not really sure what you want though.
>>
>>164841984
Yes, what I said.
>>
The newb pack is 2 patches behind, should I move on to the new version or did it not really change much?
>>
>>164767848
>notvirus.rar
>>
>>164767848
>>164784618
>>164842665
don't know why didn't just
http://imgur.com/a/h5mlS
but there you go
>>
>>164842227
Did you check >>164840006

That site is dedicated to this kind of things.
>>
>>164754232
i'm back with questions if you guys don't mind

>got huge fps drop after breaking 100 citiziens and discovering a cave
is this normal? i guess you can still consider it "fast" but it really bothers me
>what do with all the fuckers who set petitions to reside in my fortress?
i've accepted like 5 musicians and every soldier i got. do i just deny all the musicians?
>>
>>164844839
>>164840006
I guess I'll check it out, I preferred to ask anonymously.
>>
>>164845093
Just do whatever you want dude.

You don't really need any performers, since even ordinary guests will start performances. Maybe the pros give stronger positive thoughts, but I don't think there's a big difference.

Personally, I just accept performers because it's interesting to have them around. They often have interesting roles in the history of the world. Some of them are former soldiers, and when they've finally become full fledged citizens, they might make useful soldiers. Also, I like to accept many performers of different races to get that comfy multiculti feel.

From a practical standpoint, there isn't really any reason to accept the performers, so feel free to say no to them if you don't want them.
>>
>you can afford everything just by selling clothes from dead migrants
Nice game there fags.
>>
>>164845540
thanks for answering.

also just got my first siege that i wanted so bad yesterday.

strangely, the attackers were elves even though it said "A vile force of darkness has arrived!" and goblins appeared in the civilization tab.

10 elves against 17 dwarfes, no traps. i only lost one. apparently he had no weapon. also i didn't notice the second wave was already coming and i didn't put the squads in positions so he got off guard, kinda
>>
>>164845613
>trading
casual
>>
Can demons be programmed to rule civs/towns?
>>
>>164846843
In pre 0.40, they could impersonate deities and seize control of civilisations. That stopped when 0.40 came out though.
>>
>>164847124
But could I mod them to take ownership of sites?
>>
>>164847158
no idea. demons don't exist in the editable raws.

I think they exist in the world specific raws however. you might be able to change it with gm-editor, but I'm not sure.
>>
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>>164847158
You can give megabeasts and semimegas and whatnot the [POWER] tag and they'll take over sites, I do it because of the chaos it causes and how amusing it is having dragons leading armies of goblins to go murder a horde of elves led by a minotaur.
>>
>>164843687
favorited and whatnot
>>
>>164842665
confirmed safe
its a recompilation of all of his works posted on this general
Dont have a antivirus, but everything seems fine
>>
>>164845613
>complaining about a feature related to a game mechanic that hasnt been worked on in the slightest

ISHYGDDT
>>
>>164847897
it's not all of them, and many of them haven't been posted here.

it just seems like a selection of recent works.
>>
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>>164843687
>>164847897
>>164848098

lol thanks lol

It's all the df images I've made on this machine in recent months.

◊happy granite◊
>>
>>164845613
>not basing your economy on wildlife exports
>>
can graves be removed after a certain time without bad consequences?

if so, how do i know?
>>
>>164850381
no

if you remove a coffin or slab the ghosts will come back after some time
>>
>>164850585
wow that sounds annoying. so basically i am doomed to build huge graveyards?
>>
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>>164850748
stop letting your dudes die
>>
>>164850853
thanks for avoiding my question and ridiculing me. no wonder many people don't want to get into dwarf fortress if you ask questions and get elitists pricks to make fun of you
>>
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>>164851043
I answered your question retard
>>
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>>164851043
>doesn't value the lives he is responsible for
>disrespects the dead
>still want others to respect him
>>
>>164851145
no you didn't

oh wow, time to leave this general for ever if you just circlejerk here.
>>
>>164851305
Are you new to 4chan?
>>
>>164851305

He answered your question:
>>164850585

That's it. There is no avoiding burials. Stop being so easily offended.
>>
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>>164851305
I answered your question, I ignored your hyperbole.
>>
>>164851043
This was your question:
>>164850381

And it got answered:
>>164850585

This was just a childish complaint:
>>164850748

For which you got bantered:
>>164850853
Stop being an egocentric manchild. Get used to other people having different opinions.
>>
You guys know he's just trolling right
>>
Remove Elf.
>>
When did you run out of things to do in DF?
How long til artifact update?
>>
>>164853876
prove it
>>
>>164854419
>>
>>164855025
I want to cover her in my hot MAGMA.
>>
>>164855025
I want to impale her on my spikes
>>
>>164853876
we are too
step up your trolling game sempai
>>
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>>164855906
Your meatspike, amirite?
>>
>>164855025
I want to insert her into my penis.
>>
>>164631795
this u is amazing
>>
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>Umm Anon, your friend told us that you play DF with a SQUARE tileset. He's joking, right?
>>
>>164857908
y-you too
>>
>>164857908
>Not trap

Not interested. Of course some roasties would be into shitty rectangular tilesets.
>>
>>164857908
If by "joking" you mean "laughing at my plebeian aesthetic preferences" then yeah.
>>
>>164857908
Who cares.
>>
>>164857908
>changing the tileset
Who too lazy to bother here?
>>
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>>164857908
>>
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What are you listening to when playing?

For me it's
>https://www.youtube.com/watch?v=qe6hHnHUQVk
>>
>>164860359
>meme grips
>>
>>164860359
>>164860442
I like Death Grips but DF is too comfy for that.
>>
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>>164860442
>implying meme status discredits music
let me guess, you hate vaporwave too?
>>
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>tfw some crocoshit just walks in and cripples four dwarves
>>
>>164857908
Yeah, I do. I play dwarf fortress with a square tileset and diagonal walls. I build my forts like a work of art, a deathtrap for goblins and elves. The last thing they see is the enormity and graciousness my dwarves composed. a city carved of stone and ore and gems, smoothed and engraved in a work beyond quality. They are mesmerized in their last moments by the colossal walls, the titanic pillars, the towers and their fortifications. They are hypnotized by the otherworldly engravings of forks, goats, engravings and gods, a last moment of respite between life and death. In its guts, a symmetrical wonder produces all kinds of crafts like clockwork, the peak of dwarven industry. My dwarves walk their halls appreciating great statues, smooth, straight corridors in a multitude of angles. They live in grandness, my king experiences life like a god on earth. My soldiers are the best of the best, equipped with the best there is, to the point where having defenses is pointless. A superb life in a superb home, they may choose how to die, by alcohol or fist fights, as they will be sent to the afterlife in a marvelous tomb.

What do you have, now? You arrive in what we can't even call an embark, most likely flat or near hills, and then proceed to dig a hole in the dirt. That hole later becomes an aberration of narrow corridors, nonsensical paths and several floors (in the dirt) connect by stairs from all over your "fortress". Your chaotic abortion cannot be called a fortress, it's closer to an anthill than anything else. Your dwarves live in the mud, spreading disease, sharing their rooms with animals and the like. You shove your royalty in a tasteless room, your citizens in claustrophobic closets. You play this game as if you're a hobbit, a disgusting midget prone to peace and weakness. Your excuse is "it's what toady intended', but that's a lie. Keep on with your silly jokes, while I'm enjoying my gargantuan kingdom.

Enjoy your mud hole. You are pathetic.
>>
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>>164861453
>>
>>164861453
Please calm down Anon! Think of your blood pressure! The doctor warned you to stop replying to bait on 4chan, and now you're getting angry again. Please, won't you think of me and the dwarves!? What will we do if you're gone... I can't even imagine a world without you! Please Anon, if you were to die, there would be no one to run our fortress. We... I need you. Please calm down.
>>
>>164861453
What did he mean by this?
>>
>>164860359
https://www.youtube.com/watch?v=HypmW4Yd7SY
>>
>>164860359

I listen to audiobooks since i struggle to just sit there and listen to them (unless its in bed) but i manage to play DF and focus on the books pretty easily. im Currently listening to book 3 of the Black Company
>>
>>164846231
Goblins kidnap lots of children to raise as their own, so sometimes the actual goblins in a goblin civilization go extinct. Their adopted children retain the goblin culture and keep being assholes, though.
>>
>>164864990
That's not all, though.

When a civ captures a site, the abstract pops automatically join their new overlords.

The elves in that anon's siege likely came from a captured forest retreat.
>>
>>164864990
Goblins are deep down nice guys. The kidnap children and babies to kill and eat them, but then realize that they don't have the heart and get stuck raising them.
>>
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>>164861453
Well, I found a neat little civ tucked away in a big evil mountain range, so I guess I've got that going for me.
>>
>>164866194
The worlds generated by dwarf fortress are always so cool. What other games have map generating stuff anyway?
>>
>>164865273
Actually, they're nice guys both deep down and superficially.

If you ask a snatcher what he does for a living, he'll say that he "rescues abused children".
>>
>>164865273
>but then realize that they don't have the heart
Goblin ethics say otherwise. They kidnap kids to supplement their population lost from wars and other goblins dicking around because murdering a person of your own civilization is a personal matter.
>>
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>>164867564
"I've been rescuing children and bringing them to Somesite for # of my years."

'Why are you traveling?'

"I'm seeking adventure, glory, and wealth beyond measure!"
>>
>be me
>decide to bump with meme arrow story
>have shitty laptop and no other computer
>saving up for a 1080p gayming pc
>not sure if i shiuld go multicore or single for df cause too lazy to just fucking look it up
>come here in the meantime and lurk, dorfing through you
>its slow and comfy
>shitloads of comedic original content uploaded

i love you guys. this is honestly one of my favorite threads on the entire mongolian barbeque fourum. <3 sorry for getting a bit gay. lifes hard right now and you guys help me get through it.
>>
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>>164837429
>The goblin was later burnt
>>
should i make df calanders and have them printed and ship em to you guys for printing and shipping costs? ill start work on it like right now if yall are down.
>>
>>164875030
Too late for me.
>>
>>164875839
do you already have a df calendar or just a 2017 one?
>>
>>164876432
2017. I'm not much for novelties anyway.
>>
>>164874379
Single core. Multicore dwarf fortress isn't coming any time soon.
>>
>>164874379
If you're building a new pc get one with as fast memory and bus speed as you can, with the highest single core performance you can. Memory and bus speed is more important than cpu speed with dorf fort.

Also stay comfy friend.
>>
>>164877213
>>164877108
so memory and bus speed single core performance. can anybody recomment me a mitx motherboard that fits the bill?
>>
>>164855025
We need christmas elves in DF
>>
>>164880124
http://dffd.bay12games.com/file.php?id=12380
>>
>tfw you get canadian anons in your fort
>>
>>164880124
Chirstmas Elves are just Elves who grew up in Dwarf Fortresses. Low ceilings prevented them from growing tall.
>>
>>164881206
holy shit it gets better every second I spend reading his info
>praises kek
>used to praise winter-chan
>hates merchants
I've got A FUCKING LEAF from /pol/ in my fort
>>
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>>164861453
thanks for the pasta friend
>>
>tfw your computer can't run DF well
>>
How can I make a statue describe a person transforming into a werebeast?
>>
>>164882289
>tfw your computer can't run pretty much everything well
>>
>tfw lazy frog dev who doesn't release updates
>>
>tfw lazy frog dev will die before finishing the game
>>
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>>164874379
hey man, you are an educated and cool nigga
here, take pic related for it
good luck with your problems
there are kind people anywhere for you man, dont ever forget it
guy in pic related managed forts with 500 people for tens of years, iIrc
maybe that'll answer your questions
>>
>>164875030
Me likey

If not cringey I'll actually consider buying it
please let people use paysafecard
>>
I use showmood in DFHack and there's nothing you can do to stop me
>>
>>164884646
But I use it too
>>
>>164881440
it all makes sense nao

>>164882330
>TFW I cant run anything well
>>
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>human merchants arrive
>one of their wagons spontaneously dies(old age?)
>they all leave and leave a fuckhuge pile of garbage on my doorstep
Fuck OFF I don't want your oversized clothes and and bags of shitty surface plant seeds.
God now I have to spend the whole fucking season hauling all this shit to my atom smasher.
>>
>>164802695
Stripping needs to be manual, especially in adventure mode. It's the best part.
>>
>>164884697
You could just build an atom smasher there
>>
>>164884697
>one of their wagons spontaneously dies
huh
>>
>>164884697
Use autodump from DFH for that kind of bullshit
>>
>>164878507
What's your price range for the whole build?
>>
>>164882318
>This is a statue of a dwarf and a werearmadillo. The dwarf is screaming. The dwarf is unnaturally contorted. The dwarf is inside the werearmadillo. The werearmadillo is striking a menacing pose.
>>
>>164888235
transformation, not vore
>>
>>164884807
Wagons are creatures.
>>
>>164884697
Why not use it to trade?
It's free fucking money.
>>
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How do I tell if a dwarf got bitten by a werebeast or not? I'd hate to condemn this poor bastard to death considering he killed the damn thing, but i can't him running around if he's infected.
>>
>>164890212
You can use dfhack to find out.
Otherwise, you'll have to put him in quarantine for a while.
>>
>>164890212
By checking the combat log.
>>
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>>164890212
>>164890802
>>164890809
Press F to pay respects.
>>
>>164887267
$600-750 im hoping. probably more as i like nice stuff. im really kinda building it around
>1080p gayming
>df
>light creative use
>the node 202 case
>r9 480
>>
I'm actually in the market for a new computer, too. Trying to sort out just exactly what I'll need to run DF well. Why don't we put together some sort of FPS test fort so that we can all be running the same fortress on different hardware and then post our results as well as our computer specs? I think that could be handy for a few people.
>>
>>164889509
Because I can already buy out an entire caravan with a single barrel of prepared food and the only things they carry that I care about are metal bars and books.
The only reason I even bother with caravans now is to pump up my exported wealth to attract megabeasts for my military to rape.
>>
>>164891273
If the part gets severed I'm pretty sure it doesn't infect. Patch him up, then quarantine him for a season and see if he turns.
>>
>>164808762
>>164884743
okay, got it
ideas still welcome
>>
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>>164893263
>me after a session of masturbation about vore
This ought to inspire you
>>
>>164884530
any other takers? if i just print two it wont really be worth it.

>>164884380
hey, thanks for the encouragement.
>>
>>164820578
What tileset?
>>
>>164897296
Ironhand
>>
>scholar asks for residency
>give it to him since he's a grand master mechanic
>immediately enters a secretive mood
I didn't realize nonresidents could enter moods.
>>
>>164897849
they...shouldnt
I think
>>
>>164897849
>>164898503
he must be investigating a treatise on reproductive behaviors left by a previous visitor
>>
>>164860359
Blind Guardian, Simon Swerwer, Bob Dylan, Leonard Cohen, Twilight Force, Lost Horizon. Really just depends on whether I'm playing adventure or fort mode though.
>>
>have cook making prepared meals nonstop out of whip vine flour and dwarven sugar
>primary export is barrels full of candy, bread, cake and other baked confections
>always give like six or seven barrels as an offering to the king
>every year my fort gets promoted
Someone's got a bit of a sweet tooth I see.
>>
>>164900441
>candy
>bread
>cake
You've spelled 'roast' incorrectly.

On an unrelated note, mods please install a new wordfilter that changes random words to roast k thx
>>
>>164881653
You know what you must do.

Plant some hideroot and dye him a sweet new hat.
>>
So, when will the update come out? Next year maybe?
>>
>>164902775
2-3 years minimum
>>
>>164902775
scamps here
11 years

bye
>>
>>164903203
>implying scamps typing is better than szdxdc hjhuyui trtyu77u7 ;op-[0lo
>>
>>164892006
Are you willing to reuse your harddrive(s) or would you like to get a new one? Also why specifically that case? Its awfully expensive although I can understand why you want it as I'm a fractal design fanboy after getting their define r4.

also
>inb4 spoonfeeding some guy

I'm in a helpful mood.
>>
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>>164903905
>implying scamps isn't actually the developer
>>
>>164903905
you take that back
>>
What's better for a new military dwarf, well rounded and decent/good stats but no skill using a weapon, or a competent weapon user with subpar stats?
>>
>>164905154
Have the weapon user teach the well stated one.
>>
>>164905154
Stats>skill
Base stats decide the stat cap, but skill is the same cap for everyone.
It only takes 3-4 years of sparring to hit legendary+5 in weapon skill anyway, and they'll be a master by mid-year 2.
>>
>>164903953
its just a fucking really really good looking and small case and i honestly cant think of a mid or full size case i like more. also i have zero current computer parts other than a trash laptop and a cellphone. (inb4 dumb phoneposter)

i appreciate the help my man your help is motivating.
>>
Can I keep my entrance to my trade depot closed and wagons will still arrive on my map? I can just open up the entrance as soon as the caravan arrives and the wagon will make it's way to the depot right?
>>
>>164906701
Well to get a modern ddr4 motherboard you're kinda limited to more expensive cpus, with a 480 and all that you're already at $860, this includes an aftermarket cooler and an Z chipset (overclocking) motherboard so if you want to overclock in the future for DF you can, but that price doesn't include hard drives, a 1tb harddrive will cost an extra $50 or so, for an ssd as a boot drive that'd also be another $50 or so. To be clear, you know how to pirate windows, if you're using windows, yes? If not I'd suggest looking that up, it's extremely simple. If you use linux then great.

Note that these prices on harddrives and ssds are based on 3 years ago, I haven't checked in a loooong time.

The case you chose unfortunately is very small and limits the psu to expensive fully modular versions and a more expensive low profile aftermarket cooler, as well as limits the motherboard size. If you went with a different case such as the define series from fractal design or if you want to go cheaper (I'd somewhat recommend that as cases aren't that important despite me spending a lot on mine) the core series. It'd severly open up options for cheaper motherboards and psus, despite looking a lot uglier. I own both the define r4 and the core 1000 and I love both, though the define's power button being on top is a negative if you own cats like I do.
>>
>>164907420
No. If they can't path to it at the time of spawning, the wagons will not spawn.
>>
>>164908040
alright cool. thanks for the info and ive reajusted my goals too better match your suggestion. honestly that case is really the bees knees as looks mean a lot to me so im not gonna cut it ill just save up more.
>>
>blind cave ogre wanders into fort trying to knock down my decoy statue
>random farmer walks past and sees him
>immediately charges at him
>the ogre freaks out and runs out into the caverns
>the farmer chases him and keeps punching him over and over while the ogre screams and panics
>only backs off after the military arrives and kills the ogre
>>
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>>164661681
Thanks! you too.


It is a little late in the thread,
But I am willing to draw anything.
>>
>>164892356
>effort
>>
>>164908673
Could you draw a couple of dwarves in trenches complaining about eating the same old food yet again? Maybe with one in the background hunting vermin?

<3
>>
>>164908673
can you draw one or two months for the calendar? your style is actually quite comfy.
>>
>>164908040
I don't know anything about AMD cards but I know this one is in the same range, I just tossed it into a build example I did for another anon recently: https://pcpartpicker.com/list/GxcY2R
>>
>>164908507
Alrighty if you really want that case it does jack up the price a lot. If you can't wait I'd suggest going with what >>164909382 suggests but it's up to you. That case doesn't have 3.5" hard drive slots so that jacks the price even farther up than I thought.

https://pcpartpicker.com/list/fZQZqk

You could definitely make this cheaper, even keeping the case and ram and all that, by going with a non-z mb and a lower quality cooler, but that's up to you. You could probably shave $50 off of it by doing that. Maybe $150-$200 off by changing the case. It's up to you.

>>164909382
>https://pcpartpicker.com/list/GxcY2R
Well no the 480 is AMD's near top tier. A 1070 would be a more apt comparison than a 1060. With a 1070 being a bit better unfortunately costing over $100 more. That's the one thing AMD gpus have an advantage on, price per dollar in the mid range. Since we're building this for df you'd also want to get higher speed ram and a better motherboard for bus speed. And as he said he wants to play more than just DF 8gb would be better as modern games require that much these days and the cpu is only 2 core, many games these days refuse to be played with cpus with less than 4 cores. This would be great for things like CS:GO, LoL, etc and older games (anything before late 2015), but not for modern games.
>>
>>164912039
fucking thank you. oh my god. how can i repay?
>>
>>164912412
Plei more DF and I will be happy.

Also taking a second look at it I'd suggest a different HDD, it's not that that one is bad per se it's just really slow, 5400rpm is snail pace. A seagate 1tb 2.5" one might be better.
>>
>don't save for 7 hours
>game crashes
Time to retire that fort
>>
>>164912412
Also as an update, I will fully admit I was wrong about :

>Well no the 480 is AMD's near top tier. A 1070 would be a more apt comparison than a 1060.

It appears what >>164909382 said is right in that the 1060 performs equal to or better than the 480, I'm not particularly caught up with the past 2-3 years of tech development so I wasn't aware, and I apologize. Although the 480 is a bit cheaper.

Saging because it's a minor correction and no need to bump for that
>>
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Is there any way to fix this, or do I just have to restart the game?
>>
>>164915484
What's the problem?
>>
>>164915914
its pretty apparant that his tileset broke dude.
>>
So I started an animalman adventurer and have noticed two things: My swimming will not go up no matter how much I train it, and I have no option to spit.
Is this because of me being an animal man, or is there something fundamentally wrong with my game files?
>>
>>164914664
>not enabling seasonal autosaves
You did it to yourself.
>>
>>164916530
Most animal men can swim by default, except for arachnid/bug men who can't swim at all. No clue about spitting though.
>>
>>164916248
I thought that how people with tilesets normally play.
>>
>>164917261
Very funny
>>
>>164915484
There's a tool out there called LAA. I had the same problem. Used the tool on the dwarffortress.exe and it fixed it. Worth a shot
>>
How do I mod fortress mode to play as a goblin CIV? Complete noob here
>>
>>164912039
I thought the 490 X or some shit was top end, but yeah, pcpartpicker is the shizzy.

>>164915462
Yar, they're pretty similar but you get the idea.

>>164917261
It really is.
>>
>>164916530
Creatures with innate skill in something cannot train to be better at it. Animalmen have innate swimming skill, so you're stuck being slow as fuck in water.

Spitting is an interaction, and was only added to the main races since it was added after animalmen were and adding it to each animal man would take a century and be almost completely pointless.
>>
>>164918379
Could probably add it to the creature variation.
>>
>>164918102
All it takes is one tag under ENTITY_EVIL to be able to embark as goblins.
To actually make their civ playable and enjoyable takes a lot more work, and as far as I know is not entirely possible, since a lot of their issues are hardcoded, like the fact that they are always at war with everyone regardless of an active conflict and the fact that they cannot trade.

You could also just copy-paste ENTITY_MOUNTAIN, change the name and then change the race to goblins. It would give you an evil goblin civ and a dwarfaboo goblin civ that is effectively identical to dwarves, though I get the feeling that that's not what you want.
>>
>>164918634
I actually have no idea how to tag and such, is there a wiki link?
All I really want to do is make goblins playable, remove ale dependency and make them more cruel/not get scared by corpses, be edgyb etc and get sieged more often, like at 50 pop instead of the 80 and seasonally. Probably not make them immortal as that's too easy and I never use steel anyways.
What self restrictions should I do as goblins if I can't tag it?
>>
>>164917117
>>164918379
>Stuck swimming slow as fuck
Should've just rolled a dwarf
Thanks lads
>>
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>>164909242
They envy the Brass who sip the finest Dwarf drink.

>>164909243
Thanks! I will do something.
>>
>>164919002
http://dwarffortresswiki.org/index.php/DF2014:Modding
This will show you the basics.

I personally suggest reading through these, since all the changes you want are accomplished through these.
http://dwarffortresswiki.org/index.php/DF2014:Creature_token
http://dwarffortresswiki.org/index.php/DF2014:Entity_token
>>
>>164919383
Open the creature entry and change the line like this to values more like these:
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:1990:1257:925:331:4300:6100]
>>
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>make a nice pen for my wereape
>put a bunch of name animal so he can have fun
>he does not attack them
Fuck, now what I do with these fuckers
>>
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>>164919417
>>
>>164874379
lifes pretty hard for me too senpai, dwarf fortress has been a life safer. i've been hopping off a hotels wifi for the past month and DF was one of the only games i can download. This place always has my sides gone. hope things are going better for you, thoughts and prayers are with you.
>>
>>164926951
appreciate that anon.
>>
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>>164928363
>>
What race to play in adventure mode?
>>
>>164931078
dorf hooman or some fucking insane buffed monster race.

>>164930759
that is a fucking nice pape.
>>
>>164931078
Anything within 5k -/+ size of humans can wear human armor which is nice if you wanna play a beastman

http://dwarffortresswiki.org/index.php/DF2014:List_of_creatures_by_adult_size

I don't recommend snapping turtle men because their shells come off super easy
>>
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Save or reroll?
>>
>>164932023
>its got a fertile crescent
save man.
>>
>>164932023
Post up the world-gen.
>>
>>164932023
world upload plz.
>>
>>164932023
>the white continent
really makes you think, huh?
>>
>>164937676
can you fuck off
>>
>>164937783
why would I?
>>
>>164937976
just go and take your shitty memes with you
>>
>>164938095
>I don't like meme
>better give it yous, that always works
>>
>>164938217
more shitty memes
>>
>hill titan comes
>made of brass, not a huge challenge for my bronze armed & armoured dwarves (plus a few steel things I traded the mats for)
>dies in a fire after taking out 2 dwarves
>fills my fort entrance with smoke,
>game FPS is now 1
TOADY REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.
>>
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>play elf adventurer
>bandit attacks me
>crawl in circles around her while convincing her of the values of harmony, tranquility, nature and freedom
>sing a couple songs and dance a few times too, all while she's attacking me and I'm blocking/parrying all of her attacks
>eventually she passes out from exertion
>cut up her hands, bite off her ears, nose and tongue and mangle her lips, crush both of her eyes and throw away all of her clothes
>sing songs to her until she wakes up
>follow her around telling her how I felt such gaiety while performing
>eventually let her get away for a bit so she can heal
>follow her to her camp at night
>mangle as many body parts I can with repeated bites
>leave before she bleeds to death
>repeat over and over until her entire body is covered in scars
>start kicking her to mangle all her internal organs
>this happens
Oops
>>
>>164938615
>exploding into gore from kicking
Are you the elf hulk?
>>
>>164938684
Well I'd been kicking her for a while. I'd shattered all her ribs but I wanted to get her other lung.
>>
>>164938819
You delved too deep and too greedily
>>
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>>164938615
She was robbing people to get money so she can make shoes for orphans, nice job breaking her, hero.
>>
>>164938902
Well I'm among the last 11 elves alive in the entire world, and the rest of my race's entire population makes up a rival bandit camp, so tough luck I guess.
I didn't mean to kill her either. I feel awful about taking her life. I was just going to mangle every inch of her body beyond recognition as punishment for the crime of raising all my combat skills to legendary. Her death was an unintended accident.
>>
>>164939184
Eh, I can dig it, I do the same thing when I find I'm one of the last dozen of a race.
>>
Do new sites still appear after the world gen?
>>
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>>164939880
Yes.
>>
Elves get ye gone roooooo
>>
>>164919417
>Engraving on Trench panel:
"masterly designed by Sgt. Ursasem Bolkiner
It depicts a camel running from a bucket. The ferocious Kaiser is kicking the bucket. the art relates to Dutch relations in early October of 1915."
>>
>>164919417
>>164925852
Brilliant, Drew.
>>
>2017
>Toady still doesnt let you place soil
>all of it you dig out just vaporizes
>>
>>164945307
why tho
>>
>>164945406
>drain water from a 4grid big pool
>it leaves a gaping hole
I wonder
>>
>>164945406
To build artificial islands with vegetation on them?
>>
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>>164945518
I'd love to see the engine being able to handle dropping blocks into rivers and stuff.
>>
>>164909243
>>164919417
>The DF calendar will have the general drawfags' drawings
mah dick
If Frown-anon, 9dots and honest-anon collaborate too, you can have my money
>>
>>164917261
you cheeky bastard
>>
>>164919417
did you just draw a dwarf drinking along with a happy hitler?
>>164925852
that crocodile person looks pimp as fuck with that cigarrete
>>
>>164945518
build them of any material and spread mud over.
it will dry up eventually but it's easy to re-muddify
>>
>>164947340
That only works on natural stone, not constructions. I can't find the page right now, but I know I've read it on the wiki.
>>
>>164947580
It works on constructions.
>>
lads i looked at the scholar and book articles on the wiki and i don't feel like they told me jack shit
can a dwarven civ learn how to make human weapons or clothes or even cutlery from their scholars reading certain books? or is there absolutely no ingame effect other than the dwarves personal values changing?
>>
>>164948451
>or is there absolutely no ingame effect other than the dwarves personal values changing?
That, and the fact that reading fulfills certain needs for your dwarves.
>>
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>>164951110
sage
>>
Does the game simulate what happens outside of your fortress when you play fortress mode?
>>
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fug
>>
>>164951697
yes.
>>164951704
just get some wooden shields and lead it into a cage trap :DD
>>
are machine driven pumps more powerful than manual ones?
I'm trying to pierce an aquifer, but the square on the far side of my pump never drops below 3, making it impossible to wall off.
Didn't bring stone, embark side looked like it had 2/3rds of the ground aquifer free, so if I'm screwed i might as well restart now instead of wasting time.
>>
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>>164951827
MY MILITIA IS ALREADY USING WOODEN SHIELDS.

pls tell me armour damage didn't stop wooden shields from blocking fire
>>
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>>164951697
Yes, it's why I suggest people get at least a basic feeling for adventure mode and see how things look and work outside your fort once in a while.
>>
>>164952446
shield material doesn't matter iirc
>>
Is there a way to quickly unforbid every item on the map?
>>
>>164952839
d-b-c and go up a few levels in the corner, go to the opposite corner and go down to the magma sea
>>
>>164952839
No, unless you don't know you can designate to forbid and unforbid items.
>>
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>embark
>giant gray langur has stolen copper battle axe
>giant gray langur has stolen copper pickaxe
>>
>>164953226
at least they didn't get your anvil
>>
>>164953226
deconstruct wagon, build carpenters and 2 training axes, play elf fortress until caravan
>in b4 evil glacier embark with zombiefying rain
>>
>>164953386
Training axes no longer can chop down trees if I remember correctly.
>>
>>164953226
LOL
O
L
>>
>>164953439
>Training axes can be used as equipment for tree cutting, freeing up embark points for other supplies
>(this bug was fixed in 0.43.03).
well fuck
>>
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>>164953226
>>
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new tred soon

bump :^)
>>
Why is DasTactic such a slow and clumsy fool? Im using his series Shine of Freezing to learn more but it just takes him ages to do anything.
>>
My dorfs refuse to gather fruit lying on the ground.
>>
>>164954903
He's an autistic aussie.
It's both hilarious and frustrating to watch him play DF or anything for that matter. My advice would be to find someone else who plays DF
>>
>>164953226
That's what you get for not embarking with copper bars instead, you fucking retard.
>>
>>164946560
Drew - Autumn
Dots - Winter
Frown - Spring
Honest - Summer
>>
>>164954716
>3x3 housing
What are you, a fucking noble? 2x2 master race.
>>
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>>164952446
Well, I did suffer some casualties, but the shields worked, and the dragon is now in my food stockpile.
>>
>>164955391
Why does that fit their styles so well?
>>
>>164955450
then you can't have the door centered, dummy.
>>
>>164955650
You have one door uncentered, why the fuck do you care?
>>
>>164955575
I think Drew has a feel for rainy and dreary autumn environments; Dots is as bleak as can be, sometimes; Frown is whimsical and Honest is comfy solid colours.
>>
>>164955473
>tiles of burned ash
>blood all over the path
>every moment leads toward the aftermath

https://www.youtube.com/watch?v=jd3zjozVSEg

>and I am coming home to you
>with some gob's guts in my mouth
>>
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>>164955748
autism
>>
>>164955760
works for me

PLEASE, OH DRAWFAGS FROM /dfg/, I COMMAND THEE TO PLEASE SAY IF YOU WANT TO MAKE A CALENDAR TOGETHER
>>
>>164951875
tried a cascade of cave-ins to drop plugs into the aquifer
... game crashed on the last one, but the autosave is from AFTER one of the miners managed to drown himself in a 1x1 channel
I think this fort really doesn't want to work
>>
>>164948451
>>164948517
It also gives a little experience in the relevant skill. This isn't really useful except for medical skills and mechanics.
>>
>>164956235
>autism
>One non-centered door.
>No symmetry.
>Some of the rooms door are close to the outside.
You're a failure of an autist, turn in your card and fedora right now.
>>
>>164956770
>turn in your card
Wh-what are you gonna do with it?
>>
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How do I close the gaps on the river?
>>
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do you see DF as a potentially scary game?
I say potentially because the future randomization will allow far different game styles
>>
>>164957616
floor over, build walls.
if you want to close the river off entirely, you can drain it using pumps, throw in floodgates and close it off until your wall is done.
>>
>>164957801
You cant buid wall on a floor.
>>
>>164957832
not him, but he obviously meant build a floor and then build a wall next to it.
>>
>>164957985
I can only build 1 floor tile from the river bank.
>>
>>164958028
>>164957985
Nevermind, solved.
>>
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>The Hill titan has come!
>Oh fuck yeah time to use my crossbowmen
>Beware its fire!
RIP me
I should stop settling in heavily forested areas I cant deal with a million
>Something has collapsed on the surface!
messages, even if I did win
>>
>>164958028
That's because the next tile is surrounded by empty space and has no access to construction ressources.
you can increase the size of constructions, or add the next floor tile after the previous one completes.
... did you really build this entire thing one piece at a time
>>
>>164958180
>... did you really build this entire thing one piece at a time
Y-Yes.
>>
>>164958118
You can turn those off.
>>
>>164958118
>that gif
So anons, once the magic/myth update kicks in, have you got any plans/fantasies setted up for it?
Personally, I will reroll full magical words until There exists any female god of life/love/fertility, etc. with an interesting description,
and then I'll minmax, equip artifacts, drink potions, whatever its needed to become god-like, go to her own personal file on the raws, slightly mod her phisical appearance to my tastes, battle her until she literally surrenders, and take her by a leash in the mortal world, for shit and giggles And magical, degrading sex
>>
>>164958424
I want to make worlds with no magic and only humans
>>
All of my dorfs are horrified after witnessing death but my unit screen only shows one dwarf is missing and none dead. What's up with that?
>>
>>164959576
They probably saw a dead gerbil
>>
>>164955187
Who would you recommend?
>>
tfw no flying builder slave race in fortress mode
>>
>>164960118
>tfw no pirate keamen with keas in their shoulders riding giant keas
>>
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>>164958259
>>
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>>164961009
>tfw I have a fucking kea stuck in my shoulder
>>
>>164961624
now you just need bote
>>
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>>164961780
take mine
>>
>>164956909
Rip it up. It's no longer has any use.
>>
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>>164962081
...and I guess my axe?
>>
>>164960042
I don't have any right now. I learnt to play way back with sippycup's and captnduck's videos which don't cover any of the new stuff that's been added since they were made
>>
new tred plz
>>
>>164963701
here ya go:

>>164964034


>>164964034


>>164964034
>>
>>164964078
ty champ
>>
>>164959331
but why
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